[[Wake up.->wake]]
(set: $gun to false)
(set: $hunger to 10)
(set: $water to 0)
(set: $canteen to false)
(set: $thirst to 10)
(set: $gunkey to false)
(set: $enterphar to false)
(set: $entergas to false)
(set: $bear to false)
(set: $firstfloor to "false")
[[Don't.->sleep]] You don't wake up.
[[End. ->end1]]
You wake up.
You see that you are in a tent on some sandy ground.
You feel a slight *grumble* from your stomach.
You should probably find something to eat...
[[Look around tent.]]
[[Leave.]]Ending 1
Goodnight...
You fell asleep some time ago and never woke up.
Maybe its better this way.
(if: $canteen is false)[Looking at the sandy ground you see your canteen.] (if: $canteen is true)[There is nothing but sand.]
(if: $canteen is false)[Thankfully the lid was on so you lost no water to the sand when you dropped from passing out.]
(set: $canteen to true)(set: $water to 100)
[[Leave.]](if: $incity is >=1)[Why?](if: $incity is >=3)[ Stop.](if: $incity is 0)[You leave the tent.
You take a second to adjust your eyes to the harsh glare of the sun.
You are able to feel the heat of the sand through your shoes.]
From looking at your compass you can tell...
[[North West-> To the city]] there are a lot of buildings, probably a delapidated city.
[[South East-> To the crater]] there seems to be more sand dunes here than the rest of the desert, bigger ones too.
[[Go back into tent]]You decided to make your way to the city.(if:$incity is >=1) [ again...](if:$incity is >=2)[and again...](if:$incity is >=3)[and again...](if:$incity is >=4)[and again... you are tired and hungry... your stomach is begging you to eat...]
(set: $hunger -=1)
(set: $thirst -=1)
[[Continue -> in city]]You decided to go to the dunes...
[[Go back. ->Leave.]]
[[Continue. -> over the dunes.]]
You go back into the tent.
[[Look around tent.]]
[[Leave.]]
(if: $incity is >1)[welcome back...](if: $incity is 0)[The sandy terrain made the trek annoying, that alongside the sun harassing you with its heat.
Your clothes are starting to feel sticky from sweat.]
[[Look around -> buildings]]
[[Go back to the tent ->Citytotent]] (if: $incity is >=1)[You leave the city to the tent...]
(set: $hunger -=1)
(set: $thirst -=1)
(if: $hunger <=0)[You dont make it back...]
(if: $hunger !=0) [[Continue. ->Leave.]]
(if: $hunger <=0)[[End ->ending 2]]
(set: $incity +=1)Ending 2
Sands under trail
You thought it was a good idea to get some exercise and kept going back to the tent and city.
You also forgot that it takes time and energy.
You pass out... never waking up.(if: $dunes <=0)[The sandy dunes make them hard to treverse and even harder to climb...]
(set: $hunger -=5)(set: $thirst -=5)
There is a massive crater with a huge rock in the center. You might be able to [[Slide down the sand ->meteor]]
[[Go back ->dunesdeath]]
(set: $dunes =1)You slide down to the bottom using the sandy slope of the crater...
[[Examine Rock-> yeahitsameteor]]
[[Go back up ->cantlol]]You feel like you don't have enough energy to go back over.
[[oh... -> over the dunes.]] [[You cant get back up.. -> ending3]]
[[Examine Rock-> yeahitsameteor]] The large rock seems like it crashed here.
Maybe the crater was caused by it.
[[Go back up ->cantlol]] Ending 3
Well that's just crate
You realise that you cant get back up...
Using all of your energy getting over the dunes you are exhausted...
you pass out never to wake up...Amongst the ruined buildings there isn't much that is noteworthy aside from...
A [[gas station->Gas]]
A [[Pharmacy]]
and a [[hotel -> hotelopen]]
[[Go back to the tent ->Citytotent]]You enter the gas station.
(set: $wherelast to "gas station")
Any lights that aren't smashed on the floor are currently off.
The shelves seem empty.
[[Check behind the counter ->Counter]]
[[Look around for storeroom ->Storeroom]]
[[leave ->Back2city]] You enter the pharmacy
(set: $wherelast to "pharmacy")
There is a lot of debris
There is a hole in the roof above the (link-reveal:"counters")[ and the roof fallen on them.]
[The shelves are completely empty except for the gathering dust.
There is a (link-reveal:"doorway")[ probably to the storeroom] with some (link-reveal:"rubble")[ it looks like its able to be moved] blocking it.
[[Clear rubble->clearrubble]]]
[[Leave->Back2city]]
You step through the shattered glass doors into the hotels lobby.
(set: $wherelast to "hotel")
The elevators doors are closed and the stairs have been broken.
[[Climb up the broken stairs ->aptfirstfloor]]
(if: $elevator is not "tried")[
[[Press the elevators buttons ->Elevator]]
]
[[Leave ->Back2city]]You hop over the counter going behind...
The cash registers have been bashed open and the contents presumably stolen.
What's the point of money if there's no one around?
There are [[cabinets]] underneath the counter...
[[check documents-> storecode]]
[[Back to shop ->Gas]]
[[Go to storeroom ->Storeroom]]
[[leave ->Back2city]] There is a door in front of you with a numberpad, presumably leading to the gas stations store room.
[[input code ->codeinput]]
[[back to counter->Counter]]
The cabinets have a lock on them
(if: $gunkey is false)[[[Try to open cabinets->locked]]] (if: $gunkey is true)[[[Try to open cabinets->unlocked]]]
[[back to counter ->Counter]]The cabinets are locked..
[[Back ->cabinets]] Checking the documents you see different documents...
[[Job list ->jobs]]
[[Employee numbers ->employee]]
[[Fuel Delivery ->fuel]]
[[Stock -> stock]]
[[back to counter ->Counter]]Sweep Floor -- 15m
Take stock -- **WE DID**
Coffee Island -- 30m
Take out bins -- 30m
Drinks fridge -- 1h
Crisps -- 30m
Bars -- 15m
JAMES DONT FORGET THE CODE AGAIN - 9617
[[Check other documents -> storecode]] Erin - 264359
James - 163453
Elia - 517235
Kami - 251708
John - 593680
Basil - 691337
Michael - 255939
[[Check other documents -> storecode]] Time of delivery
10:00
420.00 Litres
[[Check other documents -> storecode]] It is hard to read the stock take as someone seemed to have scribbled over the numbers and brands writing **N O T H I N G**
[[Check other documents -> storecode]] (set: $code to (prompt: "Input code.", ""))
(if: $code is "9617")[The door unlocks [[Go into Storeroom -> instoreroom]]]
[[Go back ->Storeroom]] You enter the storeroom.
The shelves seem empty.
Check [[top shelf -> TS]]
Check [[middle shelf->MS]]
Check [[bottom shelf->bs]]
(if: ($ts is true) and($bs is true) and($ms is true))[[[Check under the shelves->undershelf]]]
[[Back to Counter ->Counter]] Nothing
(set: $ts to true)
[[back. -> instoreroom]] Nothing.
(set: $ms to true)
[[back. -> instoreroom]] Nothing.
(set: $bs to true)
[[back. -> instoreroom]] There is a key.
(set: $gunkey to true)
[[Take key and go back ->Counter]]
You find a revolver
(set: $gun to true) (set: $wherelast to "gas station") (set: $entergas to true)
(set: $bullets to 4)[[check bullets ->tellme]]
[[Take gun and leave ->Back2city]]
(set: $hunger -=2)
(set: $thirst -=4)(if: $drankcity is not "yes")[You step out of the $wherelast](if: $drankcity is "yes")[The water was refreshing]
(if: $entergas is false)[Enter [[gas station->Gas]]
]
(if: $enterphar is false)[Enter [[Pharmacy]]
]
Enter [[hotel -> hotelopen]]
[[Go back to the tent ->Citytotent]]
(if: $thirst !=10)[Your mouth feels dry.]
(if: $water >=1)[
(if: $canteen is true)[[[Drink from canteen?->Dranksure]]]
]
There are $bullets
[[Take gun and leave ->Back2city]]You drink some water from your canteen. (set: $drankcity to "yes") (set: $thirst to 10) (set: $water -=50)It seems about [$water]% full
[[Continue ->Back2city]]Water is hard to come by.
Are you sure you want to drink from your canteen?
[[Yes.->Drankcity]]
(set: $drankcity to "no")
[[No.->Back2city]]You clear the rubble.
(set: $hunger -=2)
(set: $thirst -=4)
Your stomach is nagging at you.
(if: $water >=1)[
(if: $thirst >=5)[Your mouth feels dry.
[[Drink from canteen?->pharsure]]]
(if: $thirst <5)[you are parched.
[[Drink from canteen? ->pharsure]]]]
[[Search for store room->pharstoreroom]] (if: $thirst >=5)[Water is hard to come by.
Are you sure you want to drink from your canteen?
[[Yes.->pharsip]]
[[No.->pharstoreroom]]](if: $thirst <5)[Water is hard to come by.
You do not care.
[[Drink->phardrinkall]]]
you drank about half.
[[Search for store room->pharstoreroom]]
(set: $thirst to 10) (set: $water -= 50)You drank everything.
Not a drop left in your canteen.
[[Search for storeroom->pharstoreroom]]
(set: $thirst to 10)
(set: $water to 0)
Nothing.
(set: $enterphar to true)
[[Leave->Back2city]](if: $firstfloor is "false")[(set: $hunger -=1) You manage to climb up the broken stairs,through a bit of trial and error you find throwing yourself and dragging yourself up to be the best strategy.
(set: $thirst -=2)] (set: $firstfloor to "true")
(link-reveal: "Check doors")[ - After checking all of the doors, two rooms are able to be opened.
[[Room 19]]
[[Room 14]]]
The buttons do not light up.
(set: $elevator to "tried")
The doors do not open.
There is no power. (set: $bear to false)
The elevator is useless.
[[oh, right-> hotel]] You enter room 19.
You hear the squelch of soggy clothes beneath your feet.
The earthy aroma of mildew enters your nostrils.
There is a drip coming from the ceiling.
In the middle of the room is a bed, (link-reveal:"There seems to be something under the sheets...")[ A small skeleton(if:$bear is false)[ hugging a plush bear].]
(click-replace:" hugging a plush bear.")[(set: $bear to true).
You take the bear.]
[[Go to room 14 ->Room 14]]You enter room 14
There is an open window.
There seems to be a piece of metal outside it.
(click-replace:"There seems to be a piece of metal outside it.")[It's what's left of a fire escape. It looks like with a bit of effort you'd be able to [[climb it.->ladder]]]
There are some old dirty clothes scattered around the floor.
Your stomach is starting to hurt from hunger.
[[Go to room 19 ->Room 19]]
You jump out of the window reaching out to the ladder...
(set: $hunger -=1)
(set: $thirst -=2)
You barely manage to get a grip and climb up it into the next room.
[[Climb through the window->Room 46]]You enter a room.
There are two unmade beds.
There are some cockroaches scurring on the floor and walls.
[[Grab the cockroaches->Cockroach1]]
[[Leave the room->hallway]]
You grab a fistful of cockroaches.
You feel them trying to escape your grasp.
[[Put them in your mouth->cockroach2]]
[[Drop them->cock3]]As you stand in the doorway you see something out the window, it seems like a sandstorm
[[Look out the window -> fall]]
There is a giant hole where the hallway should be.
(set: $canteen to false)
[[Try to leave to another room ->slip]]
You stick a fistful of cockroaches in your mouth.
You feel them (text-style:"shudder")[crawling] in your mouth.
[[Chew.]]You decide not to eat the cockroaches.
[[Leave the room->hallway]] You chew, the crunch of the cockroaches giving you an unpleastant feeling.
They taste kind of like blue cheese.
[[Swallow.]]
<audio src ="https://www.mboxdrive.com/Crunching%20Sound%20Effect.mp3" autoplay>You swallow the cockroaches.
(set: $hunger = $hunger + 2) (set: $thirst = $thirst + 4)
Disgusting.
[[Leave the room->hallway]] You walk up to the hotel doors, have been locked.
[[Walk away-> buildings]]
(if: $gun is true)[Shoot the lock ]
(click-replace:"Shoot the lock")[You shoot the lock (set: $bullets = $bullets -1)
The Door slightly opens
[[Enter-> hotel]]]You didn't realize there was a giant hole where the hallway should be and fell straight to bottom.
[[Continue ->fell]]As you try to make your way to a safer room you slip and fall down the hole.
[[continue ->fell]] Luckily the fall didn't hurt you too much.
Unluckily you fell into a part of the hotel that has been blocked off, most likely to the building collapsing on itself.
There is a giant hole in the wall to the outside
Look around
(click-replace:"Look around")[Your canteen must've fell out your pockets during the fall... you pick it back up. (set: $canteen to true)]
[[Go outside ->hotelback]]You see a fence blocking you off from the rest of the city.
There is a opening in the fence and bootprints left in the sand.
[[Follow the bootprints->path]]
(set: $path to false)
Climb over the fence
(click-replace:"Climb over the fence")[It is a barbed wire fence.]
You follow the prints left in the sand.
(set: $hunger -=1)
(set: $thirst -=2)
After some time you see a cabin in the distance.
The prints split going both in the direction of the cabin and also continuing.
(if: $canteen is true)[(click-replace:"Drink from canteen")[(set: $thirst = $water/10)]Drink from canteen]
(if: $path is false)[
[[Continue->path2]]
]
[[Go towards the cabin->cabin]]After continuing on the path for quite some time they suddenly stop.
Whatever caused them must've doubled back.(set: $path to true)
(if: $thirst <=0)[You pass out from dehydration and heat stroke.
[[Continue ->dehydrationdeath]]](if: $thirst >=1)[[[Go back.->path]]]You come closer to the cabin.
(if: $thirst <=0)[You pass out from dehydration and heat stroke.
[[Continue ->dehydrationdeath]]](if: $thirst >=1)[[[Enter cabin.->cabInside]]]Ending 4
Water way to go.
You didn't drink enough and passed out from dehydration, never to awake.
You enter the main room of the cabin.
Compared to the previous buildings, this one is much cleaner.
You are able to see over the counter that there is a kitchen.
There are also two more doors.
one ajar leading to the [[bathroom]]
one closed.
[[Go through closed door.->dababie]]
[[Check kitchen.]]You enter the bathroom.
The bath is empty.
The toilet has been replaced with a bucket, stained.
[[Check kitchen.]]
[[Check the closed door.->dababie]]As you enter the door slowly creaks open.
You can hear the sound of a babys coo coming from a cradle against the wall.
[[Walk up to the cradle->babycloser]]
[[Leave it->pathtofail]]
(set: $givebear to false)
<audio src ="https://www.mboxdrive.com/Creaking%20Door%20SOUND%20EFFECT%20part%2006%20(1).mp3" autoplay> <audio src ="https://www.mboxdrive.com/Newborn%20Cooing.mp3" autoplay>There is a cutting board, slightly stained red.
The knife beside it is still quite sharp, and looks much cleaner.
Take knife.
(click-replace:"Take knife.")[You take the knife. (set: $knife to true)]
The stove clicks when you press its knobs, maybe you'll need some way to light it.
[[Check bathroom->bathroom]]
[[Check closed door->dababie]] You get closer to the cradle.
You are able to see an infant laying there.
Bubbles of spit are coming out of his mouth.
Your stomach grumbles.
(if: $bear is true)[Give the plush bear to the baby.]
(click-replace:"Give the plush bear to the baby.")[You give the plush bear to the baby.
The baby hugs the bear.(set: $bear to false) (set: $givebear to true)]
[[Leave the baby.->pathtofail]]
(if: $gun is true)[[[Put the gun on its head.->gunbaby]]]
[[Wrap your hands around its neck.->youmonster]]
You leave the room, closing the door behind you.
[[go back inside. ->dababie]]
[[Leave the cabin.-> ohno]]You decide to leave the cabin and make your way back into the endless desert.
[[Continue -> end5]]Ending 5
Lost in the sands.
You realise you don't have enough food, water, or energy to make your way back to the city or the cabin.
You lay down in the sand letting the heat of the sun take you out of consciousness.
You got one of the true/final endings! Congratulations.You press the gun against its head.
[[Pull the trigger.->youdidit]]
[[Leave.->pathtofail]] You wrap your hands around its neck.
[[Choke it]]
[[Leave.->pathtofail]] [[...->deadbaby]]
(set: $bullets = $bullets -1)
(set: $shotbaby to true)
<audio src ="https://www.mboxdrive.com/Realistic%20Gunshot%20Sound%20Effect.mp3" autoplay>[[...->deadbaby]]
(set: $chokebaby to true)
<audio src ="https://www.mboxdrive.com/Neck%20Snap%20Sound%20Effect.mp3" autoplay>(if: $shotbaby is true)[You shoot it.
You showed some mercy.
But you had to.
You are hungry.
You need to.
](if: $chokebaby is true)[You strangled it.
It struggled and wriggled.
You tightened your grip until it was no longer squirming.
It lays in the crib, motionless because of your hands.]
(if: $givebear is true)[Take the bear back.]
(click-replace: "Take the bear back.")[You monster.(set: $bear to true)]
[[Eat.]]
(if: $gun is true)[[[Put the gun in your mouth.->imsorryforwritingthis]]]You bite into its flesh.
The blood wets your mouth.
The organs filling your stomach.
It was you or it.
[[Continue eating.]]You press the gun to the top of your mouth.
[[Pull the trigger.]]<audio src ="https://www.mboxdrive.com/Realistic%20Gunshot%20Sound%20Effect.mp3" autoplay>You hear a scream from right behind you.
[[Continue eating.->continueeating2]]
[[Turn around and pull your gun]]
<audio src ="https://www.mboxdrive.com/Free%20No%20Copyright%20Female%20Girl%20Screaming%20sound%20effect%20fx.mp3" autoplay>You don't turn around.
A bullet through your chest.
Your vision fades.
[[Continue->end6]]
<audio src ="https://www.mboxdrive.com/Realistic%20Gunshot%20Sound%20Effect.mp3" autoplay>You turn around and see two people behind you.
One is a man.
The other a woman.
The man is moving his hand to his waist.
[[shoot the man.]]
[[shoot the woman.->end6]]
[[shoot yourself.->end6]]
[[Dont do anything->end6]]Ending 6.
You got shot.
You bleed to death.
Maybe dont eat someones baby.
You blow out his brains.
[[Shoot the other meat sack.]]
<audio src ="https://www.mboxdrive.com/Realistic%20Gunshot%20Sound%20Effect.mp3" autoplay>You shoot it.
[[Continue.->roadtoend]]
<audio src ="https://www.mboxdrive.com/Realistic%20Gunshot%20Sound%20Effect.mp3" autoplay>After swatting those flies you carve their flesh and store the blood into jars.
You make some jerky out of the carved flesh, breaking the crib and making a drying rack from it.
[[Continue.->end7]]Ending 7.
Survivor.
You did it.
You have survived for now.
You should have enough food and liquid to keep on going for a while.
You brutualized an entire family for your own selfish gain.
They started new life.
You ended it.
*true ending*
I hope you enjoyed playing my game.
I deeply apologise if any of the subjects are too dark or upsetting.
Thank you for playing.