{(set: $age to "0") How old are you?} *(Your age must be between 7 and 19 years old)* {<input type="number" data-varname="age">\ <script>processInputElements();</script>} [[Next->ConfirmAge]]What are your preferred pronouns? {(link:"He/Him")[ (set:$persProSubj to "he") (set:$persProObj to "him") (set:$posPro to "his") (set:$thirdPosPro to "his") (set:$reflPro to "himself") (set:$proIs to "he is") (goto:"ConfirmPronouns") ]} {(link:"She/Her")[ (set:$persProSubj to "she") (set:$persProObj to "her") (set:$posPro to "her") (set:$thirdPosPro to "hers") (set:$reflPro to "herself") (set:$proIs to "she is") (goto:"ConfirmPronouns") ]} {(link:"They/Them")[ (set:$persProSubj to "they") (set:$persProObj to "them") (set:$posPro to "their") (set:$thirdPosPro to "theirs") (set:$reflPro to "themselves") (set:$proIs to "they are") (goto:"ConfirmPronouns") ]} {(set:$age to (num:$age))}(if:($age is >= 7 AND $age is <= 19))[You are $age years old [[Confirm->NameCreation]] [[Go back->Age Creation]]] (else:)[Your age must be between 7 and 19 years old. [[Go back->Age Creation]]]Your pronouns are $persProSubj/$persProObj, is this correct? *(Ex. (upperfirst: $proIs) walking to $posPro best friend's house, where they will validate $persProObj and congratulate $persProObj for being $reflPro.)* [[Confirm->Begin]] [[Go back->Pronouns]]The House at the end of Bleeker Street had always held a mystical grip over you. The rickety structure was a perplexing enigma that you had made every effort to avoid. You knew that if you were ever close enough to The House to fully describe it, it would be too late. It stood alone at the very end of the road, far past where the street had turned from the familiar black and yellow hardtop into gravely dirt. The vine-covered, wooden-paneled, slanted house stood with an alluring force that you had tried for so long to ignore. But, with your presence at its front door, you know that you have failed. You could try to convince yourself that you’re just taking a quick peek. Just a small gander at the neighborhood spook. But you know better than to kid yourself. You’re here to finally go inside this wretched building and claim its many, many secrets as your own. [[Enter the house]] [[Run away]]You cautiously reach towards the ornate brass handle - somehow gleaming in a relatively perfect condition compared to the majority of the house. As you grip the handle, you desperately wish that this house is boarded up and inaccessible so you can go home. With your heart pounding in your ears, you twist the doorknob. It's unlocked. The door swings open with a powerful force from within, as if someone had been waiting for you to be close enough. You don't have time to react as the door strikes you in the head, sending you spiralling into unconsiousness. [[Next->Hurt in the house]]You take a step back from the terrifying thing's entrance. This is far too much for you to handle. You run away from the terrifying house as fast as your feet will take you. A few feet away from the front porch, something slimy grabs your left leg and pulls it back, knocking you off your balance and sending your face flying to the hard asphalt. {(set: $ranaway to true)} [[Next->Hurt in the house]] A whirlwind of a distant throbbing head pain and hazy confusion accompanies you. You're barely aware of the many hands dragging you across the ground. One or two lucid moments grant you sights of concerned strangers nursing you in a decrepit, mouldy entry way. A chorus of voices flit gently through the fog of your injury. (color:$dillonColor)["(upperfirst: $proIs) obviously not okay. What do we do?"] (color:$coalColor)["I dunno man. Do I look like a doctor?"] (color:$dillonColor)["Well, we should probably get $persProObj some water."] (color:$mapleColor)["I have coke?"] (color:$dillonColor)["No, silly..."] The voices fade once again to the back of your mind. [[Wake up]]{<img class="right-side large" src="https://i.imgur.com/6CJ3RYz.png">}\ After an immesurable amount of time in that headspace, you awake to a soft, candle-lit room. Dusty pillows prop up your head and your feet. You see a mouldy and decrepit ceiling crowned with cobwebs and dust. A draft blows aimlessly through the space, tusling your clothes and hair. You smell... coffee? You prop yourself up on your elbows and see three worry-stricken faces. { (if:$age > 15)[Two teenagers that are about your age and a very young girl.] (else-if:$age <= 15 AND > 10)[Two young adults, much older than you, and a girl a few years younger than yourself.] (else:)[Two adults and a girl just about your age.]} The older boy is holding a steaming hot mug of coffee, hence the smell. He speaks first. (color:$coalColor)["Hey dude. I'm Coal. This here is (color:$dillonColor)[Dillon] and (color:$mapleColor)[Maple.]"] He haphazardly gestures with his mug towards the older girl and the younger girl. He looks back at you quizzingly. (color:$coalColor)["What's your name?"] [[Give your name]] [["Where am I?"]] [["Who are you?"]] [["Why are we here?"]] [["How did you end up here?"]] [[Look around]] { (set:$bridgedStairs to false) (set:$burningDown to false) (set:$age to 12) (set:$pcName to "Goose") (set:$persProSubj to "they") (set:$persProObj to "them") (set:$posPro to "their") (set:$thirdPosPro to "theirs") (set:$reflPro to "themselves") (set:$proIs to "they are") (set: $dillonColor to "cyan") (set: $coalColor to "grey") (set: $mapleColor to "yellow") (set: $jaxColor to #b6c5de) (set: $xenaColor to #d99543) (set: $sunniColor to #c2adc9) (set: $talliColor to #9db6bf) (set: $vixColor to #53ad79) (set: $procopioColor to #e6a05e) (set: $clownRoomLocked to true) (set: $pantryKey to false) (set: $jaxEncounter to false) (set: $xenaDiscovered to false) (set: $timerGo to false) (set: $counter to 150) (set: $metTwins to false) (set: $hasLighter to false) (set: $allKids to (a: "Coal", "Dillon", "Jax", "Maple", "Procopio", "Talli", "Sunni", "Vix", "Xena")) (set: $collectedKids to (a:)) }"I'm $pcName." Coal reaches out and shakes your hand. (color:$coalColor)["Nice to meet you, dude. Sorry it had to be here."] Maple pipes up. (color:$mapleColor)["Is your head okay?"] [[Answer Maple]] [[Go back->Wake up]]What is your name? {<input type="text" data-varname="pcName"> <script>processInputElements();</script>} [[Confirm->ConfirmName]]{(set: $pcName to (upperFirst:(lowercase:$pcName))) }Your name is $pcName. Is this correct? [[Confirm->Pronouns]] [[Go back->NameCreation]]"Who are you?" Dillon shuffles forward and looks you in the eye before answering. You can tell there's a lot of hurt in those blue eyes, even if she tries to put on a strong exterior. (color:$dillonColor)["We're just kids, like you."] Fair enough. [[Go back->Wake up]]"Where am I, anyway?" Maple opens her arms, spins around and shouts out before anyone can answer. (color:$mapleColor)["In da living room!"] Coal and Dillon laugh together before Coal answers your question. (color:$coalColor)["You're in that creepy house at the end of Bleeker Street. We found you knocked out in the entry way over there..."] He gestures behind him. (color:$coalColor)["...so we dragged you over here and tried to make you comfy."] Since you don't remember anything after passing out, you take Coal at his word. [[Go back->Wake up]]{ (if:$age > 15)["It does hurt, but I'm alright, kiddo."] (else-if:$age <= 15 AND > 10)["Eh, it hurts but I'm mostly okay."] (else:)["It hurts a lot!"] } Coal slinks into the conversation. (color:$coalColor)["I'd give you an ice pack, but this house doesn't have a freezer, so... sorry dude."] After this interaction, you again take stock of your situation. [[Go back->Wake up]]Dillon sighs. (color:$dillonColor)["We don't know. But this place has kept me here for... I think three months? I'm not sure. Maple, over there, has been here for at least a year."] Maple, now in the corner of the room playing with a stuffed frog, waves at you when she hears her name. "Why don't you just leave?" She gently laughs, (color:$dillonColor)["We'd sure like to! There's no way out, though. Every door and window is locked and impossible to cut through. Last week I sprained my wrist trying to bash one of the windows in."] You contemplate this information. [[Go back->Wake up]]"How did you all end up in this house?" Dillon and Coal look at each other and chuckle. Coal glances at you and shrugs. (color:$coalColor)["I dunno... I guess I just walked here one day."] Dillon nods. (color:$dillonColor)["Me too."] Maple smiles wide and holds up three fingers (color: $mapleColor)["Me three!"] [[Go back->Wake up]]You look closer at your immediate environment. You're in what looks to be a living room that's been abandoned for several decades. Peeling wallpaper, raggedy torn sofas and broken lamps are all exhibits of this house's slide into eventual collapse. You're propped up on suprisingly clean pillows on the center of this room's floor. Dillon kneels down to adjust one of the pillows. She glances up at you as she does this (color:$dillonColor)["Sorry kiddo, but it seems you're stuck with us. You get comfy. If you need anything, we'll be around."] Satisfied with your comfort, the three kids disperse, leaving you alone in the dilapidated living room. [[Next->Title]]**Entry Way** {(if: $burningDown is true)[The front door is open! Setting the house on fire must've broken some kind of spell. Once you've gathered everyone, can actually escape this place.] (else:)[The entry way is, like the rest of the house, old and broken down. You notice the [[door]] is particularly scratched up, especially around the handle. You suspect that this is from the the other kids attacking the door in the past in an attempt to escape.]} Two doorways go through the entry way. One leading to the kitchen, and one leading to the living room. A { (if:$bridgedStairs is false)[(link-goto: "staircase")] (else:)[staircase] } stretches up from this room as well. \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} [[Go to the living room->Living room - Floor 1]] [[Go to the kitchen->Kitchen - Floor 1]] (if: $bridgedStairs is true)[[Go upstairs->Stairway - Floor 1 to 2]] (if:$burningDown is true)[[Leave the house!]]The front door is made of a solid wood. Carved at the very top is the image of a single open eye, staring straight ahead. The door looks like it's been bashed, scratched, and beaten, especially around the doorknob. Strangely, the door doesn't have a keyhole. [[Try the doorknob->knob]] [[Go back->Entry way - Floor 1]]The first flight of the staircase barely looks fit to hold a cat, let alone the weight of a full human person. Inspecting it further, you find that the landing of the staircase has completely rotted away and fallen out, keeping the second flight innaccesible to you. Maybe if you had a ladder to bridge the gap... {(set:$needLadder to true)} [[Go back->Entry way - Floor 1]] (if: $hasLadder is true)[[[Bridge the gap ->Stairway - Floor 1 to 2]] (set:$bridgedStairs to true)]**Living Room** The living room looks as if it's been abandoned for several decades. Peeling wallpaper, raggedy torn sofas and broken lamps are all exhibits of this house's slide into eventual collapse. There are open doorways to the entry way and the study. (if: ($collectedKids contains "Maple") is not true)[Young [[Maple->Talk to Maple]] is in the corner playing with a stuffed frog.] \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} [[Go to the entry way->Entry way - Floor 1]] [[Go to the study->Study - Floor 1]]**Kitchen** The kitchen looks like it hasn't been used for years. All of the appliances look centuries old, and the cabinets are painted a faded bright yellow. Thankfully, there's no rotted food smell. (if: ($collectedKids contains "Coal") is not true)[ [[Coal->Coal kitchen]] sits on one of the corner counters, sipping a steaming cup of coffee. Next to him is, oddly, a pristine looking coffee machine.] \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} [[Go to the entry way->Entry way - Floor 1]] [[Go to the pantry->Pantry - Floor 1]] [[Go to the bathroom -> Bathroom - Floor 1]]No dice. It won't even turn. [[Go back->Entry way - Floor 1]]{<img class="right-side large" src="https://i.imgur.com/9hDyUk9.png"> }You approach Coal. The smell of his coffee is almost overwhelming. (color:$coalColor)["Sup, dude?"] [[Go back->Kitchen - Floor 1]] (if: $needLadder is true)[["Do you know where I can find a ladder?"]] (if:$burningDown is true)[["Coal, we gotta go! The house is on fire!"]]**Pantry** (if:$pantryKey is false)[You try opening on the pantry door, but it's locked and won't budge. Coal notices and pipes up. (color:$coalColor)["Oh yeah, that thing won't open for anybody. Really sucks too, I'm almost out of coffee." ]](else:)[You insert the key you found in the study into the lock, and hear a satisfying *click* as you turn it. Heck yeah. \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} [[Go into the pantry->Inside pantry - Floor 1]]] [[Go back to the kitchen->Kitchen - Floor 1]]**Bathroom** It's just a bathroom with tile, a toilet, a mirror, a sink, and a shower. Honestly, you didn't know what you expected. [[Go back->Kitchen - Floor 1]]Coal chuckles. (color:$coalColor)["No idea, dude. I'm not the handy one around here."] He looks up and cocks his head like a puppy in thought. (color:$coalColor)["Actually, Dillon might know where one is."] "Where is she?" (color:$coalColor)["Dunno, but I'd check the study."] "Thanks, Coal!" (color:$coalColor)["Anytime, dude."] [[Go back->Kitchen - Floor 1]] **Study** The study, though obviously unused and broken for what looks like several decades, is relatively in a fairly good condition. A carved wooden [[desk]] is placed directly in the center of the room, and is stacked high with books and scrawls of notepaper. A grand [[bookshelf]] stands behind the desk, almost overflowing with books. Underneath the desk, a beautiful carpet is draped across the hardwood floor. (if: ($collectedKids contains "Dillon") is not true)[[[Dillon->Talk to Dillon]] is sitting in a luxorious red leather chair in the corner reading a really old book.] \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} [[Go to the living room->Living room - Floor 1]](align:"=><=")[ {(set: $leftKids to $allKids - $collectedKids) (live:)[(set:$burningDown to false) (stop:)]}\ { (live: 1s)[(transition: "dissolve") [ You saved...] (stop:)] } { (live: 3s)[(transition: "dissolve") [ Yourself<br>(print: $collectedKids.join("<br>")) ] (stop:)] } { (live: 5s)[(transition: "dissolve") [ You left... ] (stop:)] } { (live: 7s)[(transition: "dissolve") [ (print: $leftKids.join("<br>")) ] (stop:)] } { (live: 9s)[(transition: "dissolve") [ [[Next->FinalScreen]] ] (stop:)] } ]{<img class="right-side medium" src="https://i.imgur.com/25YEDry.png">}\ Little Maple is alone in the corner with what looks like an equally small stuffed frog. As you approach, you can tell she's softly talking to herself... or maybe to the frog? (color:$mapleColor)["...and $proIs a new friend, too!"] You greet Maple quietly avoid startling her, but despite that she stiffens and whips around to see you. (color:$mapleColor)["Oh... $pcName you scared me!"] [[Apologize]] [["Who's your friend?"]] [[Go back to the living room->Living room - Floor 1]] (if:$needLadder is true)[["Any idea where I can find a ladder?"]] (if:$burningDown is true)[["Maple, we need to leave! The house is burning down!"]]**Hallway** After travelling the staircase, you arrive at a poorly-lit hallway with drab green wallpaper. The area reeks of the scent of rotten eggs and burnt hair. There's a door on your left and right, and the hallway stretches forward before you into the darkness. \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} [[Go to the first bedroom->Bedroom 1 - Floor 2]] {(if:$jaxEncounter is false)[ [[Go to the second bedroom ->Jax Encounter - Floor 2]]] (else:)[[[Go to the second bedroom->Second bedroom - Floor 2]]]} {(if:$metTwins is true) [[[Go down the hall->Down hallway - Floor 2]]] (else:)[[[Go down the hall->TwinsEncounter]]]} [[Go downstairs ->Stairway - Floor 1 to 2]] [[Go upstairs ->Stairway - Floor 2 to 3]]**Left Bedroom** The bedroom, though unkempt and dischevled from unuse, is still comparitively bright and colorful to the rest of the house. The wallpaper is baby blue with cloud decals scattered artfully across the walls. The hardwood floors are covered with little plastic dolls and diecast race cars. A matress-less twin bed recieves beams of serene moonlight as it rests carelessly under the window The only thing that seems out of place with this room is a modern art-deco [[carpet ->bedroomCarpet]] in the corner that is obviously not meant for kids. (if: ($collectedKids contains "Xena") is not true)[ \{ (if: $xenaDiscovered is true)[ <br> You see [[Xena]] lying down on the naked bedframe. She looks deep in thought. <br>]}] [[Go back to the hallway ->Hallway - Floor 2]] (if: $clownRoomLocked is false)[[Go to the clown room->Clown room - Floor 2]]{<img class="right-side large" src="https://i.imgur.com/DdxeL9F.png">}\ As you approach the room, you hear a small shuffling from the other side of the door. You carefully crack it and take a peek inside. Through the crack, you see a face staring right back at you. "Ah!" (color:$jaxColor)["AGHYHGH!"] The other face falls backwards, revealing it to be the face of a really tall { (if:$age > 15)[kid slightly younger than you] (else-if:$age <= 15 AND > 10)[kid about your age] (else:)[teen a few years older than you] }. He seems pale white with fear. You open the door fully, showing him that you're not anything spooky, and walk slowly into the room. [["Oh no, I'm so sorry."]] [["Who are you?"->JaxWhoAreYou]] [[Look around->Second bedroom - Floor 2]] (set:$jaxEncounter to true) **Stairway** With the ladder propped up on the landing between the floors, the staircase is now (barely) suitable for travel. You carefully crawl your way across the rickety solution to your destination. \{ (if: $burningDown is true)[ <br></br> This staircase, being farther down than the second story staircase, is blessedly less hot. You carefully pick your way across the ladder-bridge as the house burns down around you. ] } [[Go to the first floor->Entry way - Floor 1]] [[Go to the second floor->Hallway - Floor 2]] **Clown room** Crawling through the hidden passage leads you to a room unlike any you've seen before. The walls are garishly plastered with yellow, blue and red polka-dots. There's framed photos and paintings of various clowns and baloons hanging on each wall. There's several toy chests strewn throughout the room, garishly painted and slapped with tacky stickers. Worst yet of all is a 6ft tall statue of a clown with a stretched, sardonic smile in the corner of the room. No matter where you go, the clown statue's eyes seem to follow you. {(if: $xenaDiscovered is false)[You hear a rustling in the nearest [[toy chest]].]} [[Go back to the bedroom->Bedroom 1 - Floor 2]] {(set:$clownRoomLocked to false)} The desk is a masterclass in craftmanship. Aside from that, it's not really noteworthy in any capacity. You do notice a [[lighter]] on the desk, though. [[Go back to the study ->Study - Floor 1]]You look up and down the bookself's collection, taking in the musty paper smell. You notice a handful of books that catch your attention. *[[Locked in a Haunted House? How I found Love.]]* *[[A Dummy's Guide to Keys and Keyholes]]* *[[How to Survive by Eating the Weak!]]* [[Go back to the study ->Study - Floor 1]]{<img class="right-side large" src="https://i.imgur.com/8XjV8Fu.png">}\ Dillon sets down her book when she sees you approach so she can give you her full attention. (color:$dillonColor)["Hey there! What's up, kiddo?"] [["How old are you?"->dillonAge]] [["What were you reading just now?"->dillonBook]] [[Go back->Study - Floor 1]] {(if: $needLadder is true)[["Hey Dillon, do you know where I can find a ladder?"]]} (if:$burningDown is true)[["Dillon, we need to leave! The house is burning down!"]] {<img class="right-side medium" src="https://i.imgur.com/25YEDry.png">}\ "Gosh, I'm so sorry Maple, I didn't mean to. You okay?" Maple shrugs. (color:$mapleColor)["I'm 'k!"] [[Go back ->Talk to Maple]]{<img class="right-side medium" src="https://i.imgur.com/25YEDry.png">}\ "Who's your little buddy, there?" Maple shoves the frog high above her head and swings it left to right as she answers you with a massive grin. (color:$mapleColor)["This is Gooey! He's my favorite frog."] You wave at Gooey. Maple yanks him down and puts his felt mouth against her ear. After a few seconds of silence, she looks up at you, beaming. (color:$mapleColor)["Gooey likes you, $pcName!"] She goes back to making Gooey dance on the floor. [[Go back->Talk to Maple]]{<img class="right-side medium" src="https://i.imgur.com/25YEDry.png">}\ "Hey Maple, any idea where I can find a ladder?" Maple looks at you dumbly for a long second before she answers. (color:$mapleColor)["Nope! You should talk to the big kids 'bout stuff like that.] She holds up five fingers. (color:$mapleColor)[I'm 6!"] She starts singing to herself. [[Go back->Talk to Maple]]You inspect the carpet after noticing just how out of place it seems. You stare at it for a moment. Aside from its disparate design sense it's still just a rug. But... After looking closely you see some small scuffs and [[scratches]] in the wooden floor that the carpet fails to hide. [[Go back ->Bedroom 1 - Floor 2]]Pulling back the rest of the carpet reveals a path of barely visible damage that forms a perfect 90 degree circular arc from the wall. Following this path with your fingers takes your hand to a slightly raised panel in the wall. You press down hard. The panel pushes back with a mechanical *clunk.* Then, the panel pops forward, letting you grab it and pull it along the same scratch mark path it must've opened on hundreds of times before. In front of you is a foreboding [[passageway->Clown room - Floor 2]] into a room behind the bedroom. [[Go back ->Bedroom 1 - Floor 2]]You flip through this book. It's mostly nonsense about love and romance in a haunted house. Gross. And not particularly helpful. [[Look again->bookshelf]] [[Go back to the study->Study - Floor 1]]You flip through this book, and almost immediately see a silver flash streak from the pages and onto the hardwood floors. You peek down and see that a key had just fallen out of this book. Huh, that's neat. Dillon notices. (color:$dillonColor)["Oh hey, a key! Good job, kiddo! I can't be sure but the only locked place with a keyhole is the pantry in the kitchen. I'd go and try this key out there."] [[Look again->bookshelf]] [[Go back to the study->Study - Floor 1]] {(set: $pantryKey to true)}You flip through this book. It looks like this author is advocating cannibalism in survival situations. Yikes. Fortunately, this isn't the advice you're looking for. [[Look again->bookshelf]] [[Go back to the study->Study - Floor 1]]**Pantry** The pantry is heartly stocked with cobwebs, mould, and dust. Not much else, though. You do notice tucked away in the corner is a old fashioned fold out [[ladder]]. [[Go back to the kitchen->Kitchen - Floor 1]]{(if: $timerGo is true)[{ (align: "=><=")[ (css: "font-size: 300%;")[(color:"red")[**|amount>[$counter]s**]]] }{ (align: "=><=")[ (css: "font-size: 100%;")[] *Until the house burns down!*] (live: 1s)[ (set: $counter to it - 1) (if: $counter is 0)[ (set: $timerGo to false) (go-to: "GameOver") ] (replace: ?amount)[$counter] ] <br> }]}You heft up the ladder, thinking it would be a perfect way to bridge the gap on the stairs. [[Go back to the kitchen ->Kitchen - Floor 1]] (set: $hasLadder to true)**Hallway** There's an archway to your right, through which you can see an unusual amount of moonlight streaming into the house. \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br></br> $burnPhrase ] } [[Go through the arch->Observatory - Floor 3]] [[Go down the hallway->Down hallway - Floor 3]] [[Go down the stairs->Stairway - Floor 2 to 3]]**Observatory** This room is the most grand you've encountered thus far in this house. A sloped cieling filled with skylights engulf the room in the eerie blue glow of nighttime. A comfy-looking, slightly dirty sofa sits facing away from these skylights towards a massive old-fashioned tube television. A red and pink [[cabinet]] under that television catches your eye. { <br>(if:$meatRoom is true)[[[Go to the meat room->Meat room - Floor 3]]] } [[Go back to the hallway->Hallway - Floor 3]]**Stairway** Luckily, this set of stairs seems more intact. Even so, you hear your parents in your head telling you to be careful. Gingerly, you pluck your way across the old, rickety staircase to your destination. \{ (if: $burningDown is true)[ <br></br> The staircase, acting as a giant thermal vent, blasts your face with hot air. That force is siphoning all of the smoke through the house, filling the stairwell top to bottom with a stinging inky grey haze. It's near near-impossible to see, so you crawl-walk your way across. ] } [[Go to the second floor ->Hallway - Floor 2]] [[Go to the third floor ->Hallway - Floor 3]]"Oh no, I'm so sorry!" The kid, seeing that you're not some freaky ghost or mutilated zombie, just nods. [["Who are you?"->JaxWhoAreYou]]"Who are you?" The boy, still trembling, stands up with an obvious put-on swagger, and shoves his hands way down his hoodie pockets. His blue eyes sunk deep in his palid face sway left to right as he steps back to greets you. (color:$jaxColor)["Uh, I'm Jax. Nice to meet you, I guess."] Despite his nerves, you decide to be friendly and try a handshake. "Hello! I'm $pcName." Jax just stares at your outstretched hand for a pregnant moment. (color:$jaxColor)["Cool... I'm gonna go back in here."] With that, Jax disappears into the bedroom. [[Look around the bedroom->Second bedroom - Floor 2]] [[Go back to the hallway->Hallway - Floor 2]]**Right Bedroom** You enter the bedroom to discover in a nearly destroyed state. Most of the wallpaper and drywall has fallen off to reveal the bare wooden frame. There's no furniture in this room to speak of, except a dirty blanket and pillow without a pillowcase on the floor. \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} (if: ($collectedKids contains "Jax") is not true)[<br>That kid you scared, [[Jax]], is kneeling against the wall.<br>]\ [[Go back to the hallway->Hallway - Floor 2]]{<img class="right-side large" src="https://i.imgur.com/p98APYU.png">}\ You approach the toy chest. With the sound of your footfalls, the rustling vanishes. With bated breath, you open the toy chest with a slow and shaky hand. Light streams in the the chest, revealing a horde of old-fashioned toys, and a shaking form of a { (if:$age > 15)[girl much younger than you] (else-if:$age <= 15 AND > 10)[girl slightly younger than you] (else:)[girl slightly older than you] } curled up atop them staring back with strained dark eyes. Once she sees you, she relaxes and stops shaking as much. She speaks up to you in an accented whisper. (color:$xenaColor)["Oh... Hello... I am Xena."] She climbs out of the toy box, speaking still in just a whisper. (color:$xenaColor)["You opened the way out... My thanks."] You nod as she looks around the room. Her eyes scan the room until they reache the clown statue. She shudders, then looks back at you. (color:$xenaColor)["I am leaving now. I do not like this place. Goodbye."] She promptly drops to her knees and crawls out through the passageway. [[Go back ->Clown room - Floor 2]] (set: $xenaDiscovered to true){<img class="right-side large" src="https://i.imgur.com/p98APYU.png">}\ (color:$xenaColor)[“Hello. Thank you for saving me before. That place was terrifying.”] You nod. She's far more relaxed now. Though, to be fair, the last time you met her she was in a literal haunted clown room. [["What were you thinking about?"]] [[Go back to the bedroom->Bedroom 1 - Floor 2]] (if:$burningDown is true)[["Xena! The house is on fire! We need to go!"]]**Hallway** You creep your way down the hallway. Being this high up in such a broken-down house does *not* feel safe. You try to stick close to the wall to walk on the most structurally sound, secure bits of floorboard. At the end of the hallway, there's a bedroom to your left and a (if: $burningDown is true)[hatch](else:)[[hatch]] in the ceiling that's way too high to reach. \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} [[Go to the bedroom->Bedroom - Floor 3]] [[Go back down the hallway->Hallway - Floor 3]]Pushing up with your legs, you heave up with the broomstick on the attic hatch. It strikes the hatch, popping it open with suprisingly little force. A rope ladder falls out of the opened hatch. You can't see anything up there, but you have a sinking feeling about the whole situation. It just feels... *bad* up there. {(if:$hasLighter is false)[Maybe you should look around the house more before heading up. You might've missed something important.] (else:)[Regardless, you think you're ready to take on whatever lurks in those shadows.]} [[Go up the ladder->Attic Encounter]] [[Go back to the hallway->Down hallway - Floor 3]]{<img class="right-side large" src="https://i.imgur.com/8XjV8Fu.png">}\ "How old are you, exactly?" Dillon chuckles. (color:$dillonColor)["I'm 19. Oldest person here, I think."] "Yikes you're so old." [[Go back->Talk to Dillon]]You clamber up into the attic to find a dark, rather normal looking storage space. You can’t really see that far, but you can tell this place has a distinct evil aura to it. The air tastes musty and rank. Whispers and silent caterwauls echo throughout the darkness. A draft changes direction at random intervals. A raspy set of voices pierce the darkness. **(color:"red")+(text-style: "rumble")["HELLO, (uppercase:$pcName)."]** You strain to see the source of the voice, but you can't quite make out where it's coming from. [[Move forward]](align:"=><=")[ --- <img src="https://i.imgur.com/eUa1g74.png" width="500" height=auto alt="Title: The House at the End of Bleeker St."> --- [[Begin->Entry way - Floor 1]]]{<img class="right-side large" src="https://i.imgur.com/p98APYU.png">}\ "Hey, you seem kinda lost in thought right now. Is everything ok? What are you thinking about?" Xena glances up at you from the comfort of the hard metal bedframe. (color:$xenaColor)["I was thinking of my room in Croatia. This one is like it."] She opens her palm, revealing a mini diecast model car clutched within. (color:$xenaColor)["I even had this toy auto back home."] She sighs, then turns back to her staring contest with the ceiling. [[Go back ->Xena]]You inspect the hatch. It looks like any other attic passage, but it's *waaaaaaay* up high. It looks like it opens upwards, so pushing the hatch open with a broomstick or something might be a viable plan. (if:$hasBroom is true)[ { [[Use the broomstick->Attic ladder - Floor 3]] }] [[Go back to the hallway->Down hallway - Floor 3]] {<img class="right-side large" src="https://i.imgur.com/oi81qnZ.png"> (set:$burningDown to true) (set: $timerGo to true)} Once the tw fire starts to really catch, the twins crumple to the floor like stringless marionettes. You test moving your feet, and find them to be free to move. You start to book it to the hatch as soon as you can move. As you pass Sunni and Talli, you contemplate helping them escape... [[Help Sunni and Talli]] [[Go down the hatch->Down hallway - Floor 3]] { (set: $fireDesc to (a: "The fire crackles as you make your way through the house. It's getting unreasonably warm in here.", "A flaming beam crashes down from the ceiling, just narrowly missing you.", "Smoke fills the room, polluting your lungs and watering your eyes as you fight your way through.", "Part of your shirt brushes a flaming bit of furniture and catches. You panic and beat it until the flame snuffs out.", "You duck and weave through smoking, collasped furniture that was standing only moments before.", "You hop over a shattered, burning floorboard to to get through this room.", "You see a flaming tacky curtain fall from its rack as you rush through this room.", "A massive crash echos through the inferno. As you fight through the flames, you hope it didn't hurt anyone.", "Your shoulder catches a bit of flaming debris falling from the ceiling. You brush it off and make your way through the room.", "You rush past a pile of flaming rubble as you make your way through this room." )) }(align:"=><=")[ **GAME OVER** You died in the fire. Nobody ever finds your remains. (link:"Start Over?")[(reload:)] ]{<img class="right-side large" src="https://i.imgur.com/oi81qnZ.png"> (set:$metTwins to true)}\ You walk carefully down the hallway, eyes focused down to keep en eye out for loose or missing floorboards. A high-pitched voice cuts through your focus like a sharp knife. (color:$sunniColor)["Hello."] Frightened, you jump up and see a pair of identical girls { (if:$age > 15)[about your age] (else-if:$age <= 15 AND > 10)[slightly older than you] (else:)[much older than you] } standing directly in your path. It takes you a second to realize that they aren't exactly identical, but they're pretty close. Must be identical twins. [["Hi..?"]] [["Yikes, you guys are creepy..."]]**Family Room** You creep into the family room, careful to avoid any stray upturned floorboards or loose nails. The room, like most else in this house, is nearly completely barren. There's an old-fashioned television stand without a television, a floor lamp with a flower-embroidered lampshade, and a dusty set chair and couch set. Aside from that, the only decor this room enjoys is a thick layer of dust. (if:$haveVix is not true)[ {(if:$metVix is true)[Over on the couch, [[Vix]] is spread on the couch lounging. You think they're asleep.] (else:)[There's a [[person->vixEncounter]], { (if:$age > 15)[slightly younger than you,] (else-if:$age <= 15 AND > 10)[about your age,] (else:)[a few years older than you,] } lounging asleep on the couch. ]}]\ { (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]} [[Go back to the hallway->Down hallway - Floor 2]]**Hallway** (if: $burningDown is false)[<img class="right-side large" src="https://i.imgur.com/oi81qnZ.png">] \There's a door to your right that leads to a family room, and a door to your left that goes to a bathroom. (if: $burningDown is false)[<br>The identical twins Sunni and Talli are standing at the end of the hall and staring at you with two sets of terrifying, unblinking eyes. You try your best to ignore them.<br>] [[Go back down the hallway->Hallway - Floor 2]] [[Go to the family room ->Family room - Floor 2]]{<img class="right-side large" src="https://i.imgur.com/oi81qnZ.png">}\ "Hi..?" The twin on the right cocks her head to the left. (color:$talliColor)["I am Talli. This is my sister."] The other twin nods. (color:$sunniColor)["Sunni."] The first twin speaks up again. (color:$talliColor)["You're new?"] Before you can answer, Sunni cuts in. (color:$sunniColor)["Interesting..."] Again, before you can get in a word edgewise, Talli jumps right back in. (color:$talliColor)["Stay away from us, please."] With that, the twins walk down to the end of the hallway and stand there staring daggers into you. [[Carry on->Down hallway - Floor 2]]{<img class="right-side large" src="https://i.imgur.com/8XjV8Fu.png">}\ "What are you reading, there?" (color:$dillonColor)["Oh, just some old book! I thought it might be useful to read the books in heres for clues. Maybe one of these books will have something that will help us escape."] "Interesting! That's a cool theory." She nods. (color:$dillonColor)["Gotta say, though. This place's reading material is rather dry."] She shows you the spine of the book she was working on. It reads: *Horse Dung Samples from the 13th Century - Equine Grain Changes over the Years.* "Yeah... it's not exactly *Harry Potter*, huh." (color:$dillonColor)["Nope."] [[Go back->Talk to Dillon]]{<img class="right-side large" src="https://i.imgur.com/DdxeL9F.png">}\ Jax avoids eye-contact with you as you approach him. [[Go back->Second bedroom - Floor 2]] (if:$burningDown is true)[["Jax! The house is burning down! Come with me!"]] You take a cautious step forward, desperately hoping that that voice was just in you mind. It wasn't. **(color:"red")+(text-style: "rumble")["I COMMAND YOU TO STAND STILL."]** Your feet become fastly stuck to the attic floor, preventing you from moving any farther. You eek out a panicked yelp before stammering out anything intelligible. "W-who's there?" A demonic whisper raises the hairs of your neck. **(color:"red")+(text-style: "rumble")["BEHIND YOU."]** [[Look behind you]]{(set: $hasLighter to true)}\ You stuff the lighter in your pocket. Maybe it'll come in handy later. [[Go back->Study - Floor 1]]You twist around, revealing... [[Next->Reveal]](align:"=><=")[<img src="https://i.imgur.com/WFd0teC.png" width="300" height=auto alt="Title: The House at the End of Bleeker St.">\ **(color:"red")+(text-style: "rumble")["YOU'VE BEEN QUITE ANNOYING, (uppercase:$pcName)."]** {(if:$hasLighter is true)[[[Next->fireEnding]]] (else:)[[[Next->badEnding]]]}]{<img class="right-side large" src="https://i.imgur.com/WFd0teC.png">}\ The demon twins laugh, eerily in sync. **(color:"red")+(text-style: "rumble")["THERE'S NO WAY OUT."]** That may be true... unless... The lighter! Using your still free arms, you reach into your pocket and pop the lighter cap, igniting the tiny flame full of potential. **(color:"red")+(text-style: "rumble")["WAIT, WHAT ARE..."]** In an instant that lasts a lifetime, you toss the lit lighter to rafters. It flies gracefully, end-over-end, until it wedges itself into the corner of a rafter and the roof. The open flame dances under the beam for an anxious moment before it catches the dry wood. **(color:"red")+(text-style: "rumble")["NOOO!!! WHAT DID YOU DO?"]** Your gamble pays off as the flame spreads from the support beam, catching more and more wood. [[Continue->burningStart]]<img class="right-side large" src="https://i.imgur.com/oi81qnZ.png">\ The twins reach for you, grabbing your arms and legs before dragging you back. You try to struggle but they are inhumanly strong. You look back up at your captors and their crazed grins. These obviously aren't the same aloof twins you met before. Something has warp and twisted them - made them do this. They shout in unison. **(color:"red")+(text-style: "rumble")["YOU ARE COMING WITH US"]** An orange glow fills the room. Since you're being dragged backwards, you can't make out what's causing it. Suddenly, the twins heave you back before tossing you. You scream and cry as you fall into the orange haze. As you leave the House on Bleeker Street, the part of you that isn't screaming wonders if there was anything you could've found that would have helped you... [[Next->Game Over 2]]**Broom Closet** The broom closet, compared to the rest of the room, is frightenly ordinary. It has an ordinary, normal vacuum cleaner, a normal, regular water heater, normal shelves stacked with normal cleaning supplies, and a regular 'ol [[broom]] propped up against the normal wall. Weird. [[Go back->Meat room - Floor 3]]{(set:$meatRoom to true)}\ **Hidden Room** Before emerging on the other side of the passage, you begin to smell something terribly rotten. You push through it and pop out of the small tunnel only to find yourself in... A meat room? The walls, floor and ceiling all are made of... some kind of meat? Meat that had been dried and drained. It's squishy to walk on like an undisturbed trampoline. Aside from the meatiness of it all, there's nothing particularly notable about this room. No furniture, windows or rafters. Just meat. Except for a [[closet->Broom closet - Floor 3]] door in the corner made of... just regular wood. Huh. [[Go back to the observatory->Observatory - Floor 3]][[Crawl inside->Meat room - Floor 3]]You grab the... very normal... broom. Maybe you can use it to push open the attic hatch. [[Go back->Meat room - Floor 3]] (set:$hasBroom to true)(align:"=><=")[ **GAME OVER** You were taken by the twins. Nobody ever finds your remains. (link:"Start Over?")[(reload:)] ]**Bedroom** You step into this bedroom - the largest one in the house by the looks of it - wary of any cracks or spinters the bare walls and floors might have to offer. The bedroom is, like most other rooms here, mostly empty. There's an old wooden bedframe with a muddy, stain-ridden matress that you wouldn't wish on your worst enemy. A long-rotted houseplant swarming with flies rests in the corner. (if: ($collectedKids contains "Procopio") is not true)[ {(if:$metProcopio is not true)[ You hear a scratching noise to your left in a closed [[closet->procopioEncounter]].] (else:)[In the closet, [[Procopio]] is still sketching on her legal pad.] } \{ (if: $burningDown is true)[ (set: $burnPhrase to $fireDesc's (random: 1, $fireDesc's length)) <br> $burnPhrase ]}] [[Go back to the hallway->Down hallway - Floor 3]]Are you sure you want to leave? Did you get everyone in the house? (link:"Yes")[(set:$burningDown to false)(set:$timerGo to false)(goto:"End Screen")] [[No->Entry way - Floor 1]]<img class="right-side large" src="https://i.imgur.com/oi81qnZ.png">\ Ultimately, you let your better judgement reign before you rush over to them and to shake them both awake. "C'mon, we gotta go!" Talli's eyes pop open. (color:$talliColor)["...New kid...?"] Sunni rolls over and coughs. (color:$sunniColor)["Where... where are we?"] "No time! Get up and move!" You grab their hands and start racing towards the hatch as the smoke from the fire starts to fill the attic space. [[Go down the hatch->Down hallway - Floor 3]] (set: $collectedKids to it + (a:"Sunni")) (set: $collectedKids to it + (a:"Talli")){<img class="right-side large" src="https://i.imgur.com/DdxeL9F.png">}\ (color:$jaxColor)["Whaaa..?"] Before he realizes what's going on, you grab Jax's hand and race out of the room. [[Go back->Second bedroom - Floor 2]] (set: $collectedKids to it + (a:"Jax")){<img class="right-side medium" src="https://i.imgur.com/25YEDry.png">}\ Maple jumps up. (color:$mapleColor)["Okey! I'm bringing Gooey too!"] You grab Maple's hand and race away from her corner. [[Go back->Living room - Floor 1]] (set: $collectedKids to it + (a:"Maple")) {<img class="right-side large" src="https://i.imgur.com/8XjV8Fu.png">}\ (color:$dillonColor)["What? Huh? How..."] "No time! Come with me!" You grab Dillon's hand and race away. [[Go back->Study - Floor 1]] (set: $collectedKids to it + (a:"Dillon")){<img class="right-side large" src="https://i.imgur.com/8XjV8Fu.png">}\ "Hey Dillon, do you know where I can find a ladder?" Dillon thinks for a moment before answering. (color:$dillonColor)["Uh, no, I don't think I do. Maybe in the kitchen? If the pantry was unlocked, that's where I'd guess."] [[Go back->Talk to Dillon]]{<img class="right-side large" src="https://i.imgur.com/p98APYU.png">}\ (color:$xenaColor)["Oh no! Okay, I am coming!"] You grab her hand as smoke fills the bedroom. [[Go back->Bedroom 1 - Floor 2]] (set: $collectedKids to it + (a:"Xena"))(color:$coalColor)["Oh shoot! Okay, one second."] He slams his cup of coffee down his throat. (color:$coalColor)["Okay, I'm ready! Let's go!"] [[Go back->Kitchen - Floor 1]] (set: $collectedKids to it + (a:"Coal")){<img class="right-side large" src="https://i.imgur.com/zRqDUhX.png">}\ When you're up close, you give them a light poke on the shoulder. They stir slowly before sitting up and looking at you with curious eyes. [["Any advice for me? I'm trying to escape."]] [[Go back->Family room - Floor 2]] (if:$burningDown)[["Vix we gotta go! The house is burning down!"]] (set: $collectedKids to it + (a:"Vix")){<img class="right-side large" src="https://i.imgur.com/zRqDUhX.png">}\ You make your way over to the person to introduce yourself. When you're up close, you give them a light poke on the shoulder. They startle and flail awake before looking at you, confused. "I'm sorry! I didn't mean to startle you. I'm $pcName." The person nods, understanding your innocent intent, before relaxing back down into the couch. They point to two name tags on their chest, one after the other. The first one reads: (color:$vixColor)["Hi! My name is *Vix.*"] The second: (color:$vixColor)["My pronouns are They/Them. Thank you!"] [["So... can you talk?"]] [["Cool! Nice to meet you"]] (set:$metVix to true){<img class="right-side large" src="https://i.imgur.com/zRqDUhX.png">}\ "So... can you talk?" They roll their eyes at you before lying back down. They didn't say anything, but their body language tells you that they think that question was rude. [[Go back to the family room->Family room - Floor 2]]{<img class="right-side large" src="https://i.imgur.com/zRqDUhX.png">}\ "Cool! Nice to meet you, Vix." They smile and nod before settling back down into the couch. In about a second, it seems like they've fallen asleep. [[Go back to the family room ->Family room - Floor 2]]They think for a second. You wait, hopeful, before their eyes light up. (if:$hasLighter is true)[They point to your front pocket. Confused, you follow their point. You dig in that pocket until your hands touch something metal. The lighter from downstairs? "What, this?" They nod and give you a thumbs up before lying back down to fall asleep.]\ (else:)[They point down to empty space on your left. You follow their point and try to suss out what they mean. "I... I don't." They put up their pointer finger before pantomiming somebody adjusting their glasses and reading. "Wait, the study?" They nod and smile wide before lying down to fall asleep. Interesting. Maybe you should give the study another look-see.] [[Go back->Family room - Floor 2]]Vix just serenly nods and sits up to stretch. "C'mon, we need to leave, now!" They nod again before standing up to follow you. [[Go back->Family room - Floor 2]] {(set:$haveVix to true)}Double-click this passage to edit it.{<img style="width:100%;" src="https://i.imgur.com/drENCsL.png">}\ (align:"=><=")[(link:"Play again?")[(reload:)]]{<img class="right-side large" src="https://i.imgur.com/JbZBevE.png">}\ You open the closet to find a girl sitting on the floor, sketching away on an old legal pad. The girl, { (if:$age > 15)[slightly younger than you,] (else-if:$age <= 15 AND > 10)[about your age,] (else:)[a few years older than you,]} looks up. (color: $procopioColor)["Hey."] "Uh... hi? You good?" (color: $procopioColor)["Yeah, but stand still for a sec."] The girl swivels on the floor so she's facing you, and scratches away on the legal pad. Confused, you just stand still and wait. You awkwardly stand there for a solid three minutes. When she's done, she tears off one of the yellow sheets and hands it to you. (color: $procopioColor)["Here."] You take the paper and gasp. In those few moments, she perfectly sketched your face. [["Thank you so much!"]] [["...Why did you do this?"]] (set:$metProcopio to true){<img class="right-side large" src="https://i.imgur.com/JbZBevE.png">}\ "Thank you so much!" She nods and smiles. (color: $procopioColor)["Of course! You have a wonderfully... pensive look about you."] You smile at her compliment and carefully fold up the sheet to place it in your pocket. (color: $procopioColor)["My name is Procopio, by the way."] You shake her hand. "Nice to meet you!" [[Go back->Bedroom - Floor 3]]{<img class="right-side large" src="https://i.imgur.com/JbZBevE.png">}\ "...Why did you do this?" The girl blinks at you. (color: $procopioColor)["Uhh, cause I wanted to?"] "Hm." You quickly fold the paper and put in into your pocket. "By the way, what's your name?" (color: $procopioColor)["...Procopio."] "Cool." [[Go back->Bedroom - Floor 3]]{<img class="right-side large" src="https://i.imgur.com/JbZBevE.png">}\ You approach Procopio. Without looking up, she acknowledges you. (color: $procopioColor)["Hey, what's up?"] [["Where'd you learn to draw?"]] [[Go back->Bedroom - Floor 3]] (if:$burningDown is true)[["Hey Procopio, we gotta go! The house is burning down!"]] {<img class="right-side large" src="https://i.imgur.com/JbZBevE.png">}\ "Where'd you learn to draw?" She holds out her tablet at arm's length, squints at it rotates left and right. (color: $procopioColor)["Internet. Youtube."] "Cool!" (color: $procopioColor)["Yeah! Drawing makes me really happy."] [[Go back->Bedroom - Floor 3]]{<img class="right-side large" src="https://i.imgur.com/JbZBevE.png">}\ (color: $procopioColor)["I know!"] She dodges a piece of falling debris as she stuffs her legal pad in her vest. (color: $procopioColor)["I need to keep my drawings safe!"] You grab her hand and rush out. [[Go back->Bedroom - Floor 3]] (set: $collectedKids to it + (a:"Procopio"))