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When you were thirteen, your sister Weaver locked you in the basement bathroom.
[[=>|intro 1.5]]So the house was empty, except for Weaver upstairs playing with her dolls. You were alone. And you could feel the walls moving around you.
[[=>|intro 2.5]]Even now, after all this time, when you close your eyes you are there.
[[=>|intro 3.5]]Your father ended up coming home and letting you out. He smelled like cigarettes and secrets but you didn’t care because he was rescuing you and so you let him hold you and carry you--both things you normally never let him do.
[[=>|intro 4.5]]You’ve avoided basements ever since. You prefer to live on the top floors--in big apartment buildings where you are as far from the ground as possible.
[[=>|intro 5.25]]But this all happened a very, very long time ago. Against your better knowledge, you have even convinced yourself it was a nightmare. A panic attack. An overactive imagination. In some ways, you had almost forgotten about it.
[[=>|intro 6.5]]In front of you, the front door sits stagnant--its old wood wet and weathered. It is raining right now--dark, too. Your boots have damp leaves stuck on them. When you knock on the door, do you do it with confidence, or do you hesitate?
1. [[With confidence.]]
2. [[Hesitate.]]Three solid raps.
[[=>|weaver 1]]Two raps, each one light and breathy.
[[=>|weaver 1]]You were thirteen years old at the time.
[[=>|intro 5]]And then a moment. And then the door creaks open, warm light spilling out onto the doorsteps. Weaver is standing in front of you. She looks older than you remember, her mouth flanked by laugh lines and her hair teasing itself grey. She has tired eyes.
[[=>|dialogue weaver 1.5]]<<type 30ms none>>“Oh, Dancer. It’s been too long.”<</type>>\
[[=>|dialogue weaver 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<cacheaudio "blip" "media/text-blip.ogg">>
<<cacheaudio "lowblip" "media/low-blip.ogg">>
<<cacheaudio "high-blip" "media/high-blip.ogg">>
<<cacheaudio "other-blip" "media/other-blip.wav">>
<<cacheaudio "static1" "media/static1.wav">>
<<cacheaudio "static2" "media/static2.wav">>
<<cacheaudio "static3" "media/static3.wav">>
<<cacheaudio "static4" "media/static4.wav">>
<<cacheaudio "static5" "media/static5.wav">>
<<cacheaudio "static-voice" "media/static-voice.wav">>
<<cacheaudio "gore1" "media/gore1.wav">>
<<cacheaudio "gore2" "media/gore2.wav">>
<<cacheaudio "breathing" "media/breathing.wav">>
<<cacheaudio "static-end" "media/static-end.wav">>
<<cacheaudio "water" "media/water.wav">>
<<set $daniel to false>>
<<set $carver to false>>
<<set $weaver to false>>
<<set $child to false>>
<<set $danielstatic to false>>
<<set $carverstatic to false>>
<<set $weaverstatic to false>>
<<set $childstatic to false>>
<<set $pier to false>>
<<set $beach to false>>
<<set $talk = 0>>
<<set $mushroom to false>>
<<set $daniel2 to false>>
<<set $carver2 to false>>
<<set $weaver2 to false>>
<<set $child2 to false>>
<<set $fish to false>>
<<set $dopp1 to false>>
<<set $dopp2 to false>>
<<set $dopp3 to false>>
<<set $room to false>>
<<set $weaverroom to false>>
<<set $up to false>>
<<set $down to false>><<type 35ms none>>"I'm happy to see you."<</type>>
1. [[Hug her.]]
2. [[Say nothing and unlace your boots.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Aw... come here. Welcome home, Dancer."<</type>>\
[[=>|weaver dialogue 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"I--I'm glad that you're home. I know that we haven't really spoken recently, but it's nice to be able to see you. You look great by the way. I love the hair."<</type>>
1. [[Thanks.]]
2. [[You look nice too.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"You look great, by the way. I love the hair. You were always such a punker. Is that a new piercing?"<</type>>
1. [[Yes.]]
2. [[No.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Well you pull it off great. I cant imagine myself with anything like that! Hah!"<</type>>\
[[=>|weaver dialogue 11]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Oh. I could have sworn you didn't used to have that. Shows how much we've kept up, I suppose. Haha."<</type>>\
[[=>|weaver dialogue 12]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Right. Well, anways. Make yourself at home. David is inside, so is Carver. You remember Carver, right?"<</type>>
1. [[Of course.]]
2. [[Not sure how I would forget our cousin.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Hah! You always were sweet. Daniel's been asking me to dye whats coming in grey but I kind of like it as is. Always wanted to be an old woman."<</type>>
1. [[40 is hardly old.]]
2. [[You should keep the grey. It's nice.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Hah! How could you forget! Silly old me. You'll have to excuse my idiosyncrasies. It's just been so long since I've seen you, my brain says silly things."<</type>>\
[[=>|weaver dialogue 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Hah! You can say that again! What with his whole deal and all."<</type>>\
[[=>|weaver dialogue 9]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Hah! That's right. I'm as young as my tongue. Or what's that expression?"<</type>>
1. [[I never was good with sayings.]]
2. [['I am as old as my tongue and a little older than my teeth.']]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Aren't you sweet. I'd say you should keep the purple but... something tells me you are going to change it up soon."<</type>>\
[[=>|weaver dialouge 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Yeah, I suppose that was always mother's thing, wasn't it. Who knows, maybe I'm taking her place."<</type>>
[[=>|weaver dialogue 7]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Hah! That's the one! Mother used to say that all the time, I remember now."<</type>>[[=>|weaver dialogue 7]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Anyways. You should get yourself inside. Cold out there."<</type>>
1. [[Enter.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Anyways. You should come inside. It's cold out there."<</type>>
1. [[Enter.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<repeat 1s>>
<<set $fish to either ("1", "2")>>
<<if $fish is "1">>
<span class="blink">nibble...</span>
<<elseif $fish is "2">>
<span class="[[BITE]]">nibble...</span>
<<endif>>
<</repeat>>Double-click this passage to edit it.<<set $seconds to 10>>\
<span id="countdown"><span class="blink">nibble...</span></span>
<<silently>>
<<repeat 1s>>
<<set $seconds to either ("1", "2", "3", "4", "5")>>
<<if $seconds is "1">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<else>>
<<if $seconds is "2">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<else>>
<<if $seconds is "3">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<else>>
<<if $seconds is "4">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<else>>
<<if $seconds is "5">>
<<replace "#countdown">><span class="blink">[[BITE]]</span><</replace>>
/* do something useful here */
<<endif>>
<</repeat>>
<</silently>>
There's a <<if $fish is "1">>nibble...<<elseif $fish is "2">>nibble...<<elseif $fish is "3">>[[BITE]]<<endif>>
<<repeat 1s>>
<<set $fish to either ("1", "2", "3")>>
<</repeat>>
There's a $fish
<<repeat 1s>>
<<set $fish to either ("nibble...", "nibble...", "[[BITE]]")>>
<</repeat>>
<<type 35ms none>>"Not that I judge! Of course! He is allowed to modify his body any way he likes, no skin off my back! Hah!"<</type>>\
[[=>|weaver dialouge 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Seems like I've been forgetting more and more things lately. Like they just keep slipping away from me. Hopefully you'll never have to pull the plug on me! Hah!"<</type>>\
[[=>|weaver dialouge 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Although I have been touching up my roots that are coming in grey. Daniel wants me to. So I guess we can finally bond over hair dye. Hah!"<</type>>[[=>|weaver dialouge 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"But I'm glad we're catching up now. Never too late for sisters, eh?"<</type>>
[[=>|weaver dialouge 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\You follow Weaver. The house is just like you remember it--old photos hanging in the same places, furniture laid out where you remember them last. It does feel different though--but whether that is due to the passage of time, or something else, you are unsure. But the air carries static in it. There is a soft ringing in your ears.
[[=>|enter 2]]
<<audio "blip" stop>>\You pass the kitchen where a large pot of stock is simmering, and Weaver breaks off to attend it. You move past her and enter the living room.
[[=>|enter 3]]Daniel, Weaver’s husband, is sitting at the table, a cigarette in his mouth and an open book in his hand. Smoke curls on the ceiling above him, and he greets you with a nod, not looking up. Their daughter is sitting in front of the television beside him, static splaying itself across her face. She does not acknowledge you. And then in the back of the living room, standing awkwardly in the corner is Carver. His cybernetic arm stands out, even in the gloomy lighting. He also seems kind of sad.
1.[[Approach Daniel.]]
2.[[Approach their daughter.]]
3.[[Approach Carver.]]
4.[[Go back to Weaver in the Kitchen.|weaver kitchen start]]He takes a long drag as you approach him, blows the smoke out his nostrils. Although he is not blood, his face reminds you of your father.
[[=>|daniel dialogue 1]]You take a seat on the couch beside her. In front of you both, static crackles on the screen. When you turn to say hello, her face is covered in static too. She says nothing and does not look at you.
1. [[You've gotten so big.]]
2. <<if $weaver is true>>[[Your mother wants me to tell you that your screen time is almost up.]]<<elseif $weaver is false>>[[What're you watching?]]<<endif>>
<<set $child to true>>\Despite a couple new pieces of cyberware, he is as you remember him. Shy face, buzzed hair, twitchy lips. He smiles as you come close, and extends a hand in greeting.
[[=>|carver dialogue 1]]
<<set $carver to true>>\<<type 35ms none>>"Dancer! Come back to help me cook? Hah!"<</type>><<if $child is true>>[[=>|child first weaver dialogue]]<<elseif $child is false>>[[=>|no child weaver dialogue]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\
<<set $weaver to true>>\<<type 35ms none>>"Hey, cousin. Nice to see you."<</type>><<if $daniel is true>>[[=>|daniel first carver dialogue]]<<elseif $daniel is false>>[[=>|carver first carver dialogue]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"I see you've talked with Daniel. You should be careful around that guy. He's a bad influence on Weaver."<</type>>[[=>|carver dialogue 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Hello, Dancer. I trust you've been well."<</type>><<if $carver is true>>[[=>|daniel yes carver dialogue]]<<elseif $carver is false>>[[ =>|daniel no carver dialogue]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\
<<set $daniel to true>>\<<type 35ms none>>"Big fancy city job. Must be nice. Always got someone to look down on."<</type>>[[=>|carver dialogue 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Ah... Anyways. It's good to see you Dancer. Been a long time. Weird being back here. Lots of... memories."<</type>>
1. [[It's strange.]]
2. [[You must be missing the city right now.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Yeah. It is strange. I keep imagining that I'm seeing things out of the corner of my eye and stuff. Tricks of the light, I guess."<</type>>
1. [[What things?]]
2. [[I wouldn't worry about it.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"I suppose. It's quiet out here, I guess I sort of forgot about that. Always noise in the city. Especially my neighborhood."<</type>>[[=>|carver dialogue 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"But I don't mind it being quiet. It's just... different. Mostly it's weird seeing you all."<</type>>
1. [[I know what you mean.]]
2. [[Not glad to see your old partner in crime?]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Right? Doesn't this whole thing just seem kind of... off?"<</type>>[[=>|carver dialogue 15]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"That's not what I meant. Of course I'm glad to see you! It's just... I don't know. Weaver has changed so much. Or I guess she hasn't. It's just weird seeing her with a kid. And with Daniel."<</type>>[[=>|carver dialogue 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Neither of them approve of my implants. They don't make an effort to hide it. It's insulting. I feel so small. Just like I felt when I was a child. Weaver has a way of making me feel that."<</type>>
1. [[I know just the feeling.]]
2. [[I was going to ask if the arm was a new model.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Yeah. It's not her fault. Not really. I don't think she means to."<</type>>[[=>|carver dialogue 13]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\
<<type 35ms none>>"It's the same model, I just got it repainted. I've been considering getting it replaced though. The doctors these days are better than when I got this one done. Everyday it seems like there is new tech, better integration."<</type>>[[=>|carver dialogue 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Some of the newer models are really impressive. My arm is sort of clunky still, it has poor nerve-work, but it gets the job done."<</type>>[[=>|carver dialogue 11]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"I just feel... Well, coming home always makes me doubt my choices. Weaver and Daniel make me feel like I'm a bad person for getting tech when there are people who probably need it more than me. But it's helped me compete in the warehouse a lot."<</type>>[[=>|carver dialogue 12]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\
<<type 35ms none>>"I don’t know. I guess I have complicated feelings on the subject. Thank you for letting me talk about them, Daniel and Weaver wouldn't understand."<</type>>[[=>|carver dialogue wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\
<<type 35ms none>>"Anyways, I think I'm gonna head outside for a smoke. Want to join me?"<</type>>
1. [[Sure.]]
2. [[I'm trying to quit.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\
<<type 35ms none>>"I don't know. Something feels strange here. But it's nice to see the two of you. Even if it is under these circumstances."<</type>>[[=>|carver dialogue 14]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"I'm talking your ear off, I can tell. We'll have more time to catch up later, I'm sure. It's really good to see you Dancer."<</type>>[[=>|carver dialogue wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\You go outside with Carver and smoke a few cigarettes. The company is pleasant. The smoke is comforting. The wind is cold, and it bites on your chin. Funny, driving down here you remember a summer heat.
1. [[You take a drag.]]
<<audio "lowblip" stop>>\
<<set $smoke to true>>\<<type 35ms none>>"Oh right. Of course. Sorry. I'll just be a minute out there then."<</type>>[[=>|carver pre end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\
<<set $smoke to false>>\<<type 35ms none>>"I mean this was never a normal household. Growing up here with the two of you had always been weird--but that's to be expected after what happened to my parents. This feels weird in a different way."<</type>>
1. [[I'm not sure what you mean.]]
2. [[I know exactly what you mean.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Oh. I thought maybe you would get it. That's alright. Maybe I'm imagining things."<</type>>[[=>|carver dialogue 17]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Right? It's almost as if... as if things aren't where they should be. Or maybe it's that I've forgetten where they used to be. And sometimes I can hear something..."<</type>>[[=>|carver dialogue 16]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"A kind of drumming... Or maybe a heartbeat. Coming from the ground underneath me."<</type>>
1. [[Maybe your implants are acting up.]]
2. [[Strange.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"That's not how that works."<</type>>[[=>|carver dialogue 17]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Yeah. I don't know--I guess I'm just imagining things. But let me know if you see anything weird, okay?"<</type>>
1. [[Sure.|Sure 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Thanks."<</type>>[[=>|carver dialogue wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Nevermind. Forget I said anything."<</type>>[[=>|carver dialogue wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Well. I keep hearing this drumming. Or, maybe it's a heartbeat? I hear it from the basement. From the ground. Sometimes I can even swear that I see it rippling my water glass."<</type>>[[=>|carver dialogue 21]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Yeah, you're probably right. Heh... Anyways, how have you been? You look great."<</type>>
1. [[I've been okay.]]
2. [[It's been hard.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Okay is good. It's better than bad, at least. Hopefully being home won't throw too big of a wrench into your okay-ness. Heh...<</type>>[[=>|carver dialogue 20]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Yeah. I feel that. It's been hard for me too. The arm has helped me keep up in the warehouse, but I guess I've just been dealing with a lot. I'm sure you have been too."<</type>>[[=>|carver dialogue 19]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Being home isn't helping. Weaver and Daniel... well... they don't make me feel especially welcome."<</type>>[[=>|carver dialogue 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"And if you need me for anything, just let me know. I'll be here, same as you. Heh...<</type>>
1. [[Thanks.|carver dialogue wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"And another thing. The moon hasn't changed in like, three days. It's been full three days in a row. Isn't that weird?"<</type>>
1. [[Yeah.]]
2. [[I'm not an astronomy expert.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Heh... It's almost like we've been stuck here forever. Repeating the last day of our lives, over and over again. Almost like we are ghosts, stuck in the static.<</type>>[[=>|carver dialogue 22]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Yeah. Sorry. I wasn't trying to--sorry."<</type>>[[=>|carver dialogue 23]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"But that would be crazy. Heh... I think I need to get more sleep."<</type>>[[=>|carver dialogue wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"I wasn't trying to drag you into something. I just need to get more sleep, I think. Heh... I'm glad you're here though. You've always helped to keep me grounded."<</type>>[[=>|carver dialogue wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"I'm glad you came to me before talking to Daniel. I worry about the things he'd say to you. Heh..."<</type>>[[=>|carver dialogue 24]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"When I got here last night he wouldn't even shake my hand. I can't believe Weaver married him. What a waste."<</type>>[[=>|carver dialogue 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><</event>>\<<type 35ms none>>"Well I could use the extra hands. But I'm glad you got to talk to my daughter before your sense of duty to help cook kicked in. Hah! What did the two of you talk about?"<</type>>
1. [[Oh, nothing much.]]
2. [[We just kind of stared at the TV in silence.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"I appreciate the help, but I wish you would have said hello to my child before coming here. I get it though, you were always shy around kids."<</type>>[[=>|no child weaver dialogue 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\
<<type 35ms none>>"Anyways. Be a doll and keep stirring that for me? I have to get the pie in the oven."<</type>>[[=>|weaver kitchen 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\
<<type 35ms none>>"Hah! Keep your secrets. I won't make you spill girl talk."<</type>>[[=>|weaver kitchen 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"So fun! She's a real chatter, isn't she? Hah!"<</type>>[[=>|weaver kitchen 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"When you do go say hi, tell her that her screen time for the day is almost up, will you?"<</type>>
1. [[Sure|weaver kitchen 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\You backtrack into the kitchen.
[[=>|Go back to Weaver in the Kitchen.]]<<type 35ms none>>"Thanks. It's good to have another set of hands. Daniel never wants to help."<</type>>
1. [[I'm sure Carver would help.]]
2. [[Anytime, Weaver.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"That's very true. It's just that..."<</type>>[[=>|weaver kitchen 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"I can always count on you. I should start calling you old reliable! Hah!"<</type>>[[=>|weaver kitchen 21]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Well last time I asked Carver to help out in the kitchen he burned the lasagna we were making."<</type>>[[=>|weaver kitchen 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"How do you even burn lasagna? It's pasta! You aren't supposed to be able to burn pasta."<</type>>
1. [[It could happen to anyone.]]
2. [[So... how was work been?]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"You always were so eager to defend him. Even when we were little."<</type>>[[=>|weaver kitchen 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Oh you know. Same as always, I suppose. I don't really make much though."<</type>>[[=>|weaver kitchen 15]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Even after everything that happened. You always took his side."<</type>>
1. [[I would do it again.]]
2. [[That was a long time ago.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"I suppose you would. Funny how little things change, isn't it?"<</type>>[[=>|weaver kitchen 6]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Yes. It was."<</type>>[[=>|weaver kitchen 11]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"I don't blame you though. Not really. In my own way, I think I was rather cruel."<</type>>[[=>|weaver kitchen 7]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Even if Carver had never come to live with us, things would have probably ended up the same for the family. I just wanted someone to blame, I think."<</type>>[[=>|weaver kitchen 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Do you remember that thing Mom used to tell us when she tucked us into bed? Something about how 'blood only stays thick if we keep it fed'? Sometimes I feel like we let her down."<</type>>[[=>|weaver kitchen 9]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"... ... ... Well that got deep! Hah! Sorry about that. I think that you can stop stirring now."<</type>>[[=>|weaver kitchen 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\Weaver gives you a smile and begins to check on the pie. You leave the kitchen.
1.<<if $daniel is false>>[[Approach Daniel.]]<<elseif $daniel is true>>==Approach Daniel.==<<endif>>
2.<<if $child is false>>[[Approach their daughter.]]<<elseif $child is true>>==Approch their daughter.==<<endif>>
3.<<if $carver is false>>[[Approach Carver.]]<<elseif $carver is true>>==Approach Carver.==<<endif>>
4.<<if $weaver is false>>[[Go back to Weaver in the kitchen.|weaver kitchen start]]<<elseif $weaver is true>>==Approach Weaver.==<<endif>>
<<if $weaver and $daniel and $child and $carver is true>>5. [[Let time pass.|convo wrap ups]]<<endif>>
<<audio "blip" stop>>\<<type 35ms none>>"For what it's worth, I regret a lot of how I acted back then."<</type>>[[=>|weaver kitchen 12]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Kids do stupid things sometimes, right?"<</type>>[[=>|weaver kitchen 13]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"But like you said, all of that is in the past now. It's not like time is a circle and we are trapped reliving our worst and most guilty memories on end forever."<</type>>[[=>|weaver kitchen 14]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Hah! The look on your face. Sorry for teasing. Anyways, I think you can stop stirring now."<</type>>[[=>|weaver kitchen 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Sometimes I feel like I'm just working for the image of it. I only have about two shifts a week. And we don't need the money, not with Daniel's job. But he wanted me get back into it."<</type>>[[=>|weaver kitchen 16]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"I think he likes the idea of having a wife who works behind a reception desk. I read online that men often have a thing for power dyanmics like that."<</type>>[[=>|weaver kitchen 17]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Oh but what am I saying. You never liked hearing my bedroom talk."<</type>>
1. [[I just want you to be happy.]]
2. [[You shouldn't feel beholden to everything he wants.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"That's sweet, Dancer. But I am happy. I am really happy."<</type>>[[=>|weaver kitchen 20]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Darling I know you mean well, but please don't tell me how to live my marriage."<</type>>[[=>|weaver kitchen 18]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"You just don't know what it's like."<</type>>[[=>|weaver kitchen 19]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Anyways. I think you can stop stirring now."<</type>>[[=>|weaver kitchen 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"I am just so very happy."<</type>>[[=>|weaver kitchen 19]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Although you'd need a few more years on you for that nickname to stick."<</type>>[[=>|weaver kitchen 22]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"What does 'old reliable' even come from? Isn't it named after that geyser in Yellowstone?"<</type>>
1. [[I think the geyser is named after it.]]
2. [[Remember our trip to Yellowstone?]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Oh. I suppose that makes sense."<</type>>
1. [[So... how was work been?]] <<type 35ms none>>"Of course I do! It was pretty much the only one of dad's trips that was fun. We got to see the mountains and the sky was filled with crimson static. It was lovely."<</type>>[[=>|weaver kitchen 23]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Do you ever miss it?"<</type>>[[=>|weaver kitchen 24]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Being a family, I mean. Before mom and dad split. Before... everything that happened."<</type>>
1. [[Honestly? No.]]
2. [[I guess so. Sometimes.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"I see. I guess I can't blame you for that."<</type>>[[=>|weaver kitchen 25]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Yeah. Yeah, I do too."<</type>>[[=>|weaver kitchen 25]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"Well. What is in the past is in the past. Not much to do besides move on."<</type>>[[=>|weaver kitchen 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\<<type 35ms none>>"What were you and Carver talking about over there? I could hear you whispering."<</type>>
1. [[That's none of your business.]]
2. [[We were just catching up.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"It's good to talk to you. When you get the chance, you should say hello to Carver. I'm sure he has some amusing things to say about me."<</type>>
1. [[As he well should.]]
2. [[Good to see you too.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"Fair enough. I was just curious."<</type>>[[=>|daniel dialogue 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"Ah, I see. Just catching up. I hope it was a pleasant conversation."<</type>>[[=>|daniel dialogue 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"Amusing. You have more spirit than Weaver. But I don't suppose that's a high bar to reach."<</type>>[[=>|daniel dialogue 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"Naturally. It is always a pleasure."<</type>>[[=>|daniel dialogue 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"Regardless, as you can see I am busy right now. Is there something I can help you with?"<</type>>
1. [[What are you reading?]]
2. [[No. I just wanted to say hello.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\
<<type 35ms none>>"A book on Mycology. The study of mushrooms. It's fascinating."<</type>>[[=>|daniel mushroom 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\
<<type 35ms none>>"Ah. Well hello. Now if you don't mind, I'd like to get back to my reading."<</type>>[[=>|daniel end 1.5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"This says that mushrooms grow in networks. That a single bulb is only one node of the creature, that most of it lives underground. Like roots, it analogizes. Like nerves."<</type>>[[=>|daniel mushroom 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\
<<set $mushroom to true>>\
<<type 35ms none>>"The mycelium. A whole network, living underground."<</type>>[[=>|daniel mushroom 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"It's a fascinating book. It's part memoir, part biological nonfiction. The author is obsessed with the concept of mycelium. She sees it in everything."<</type>>[[=>|daniel mushroom 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"In forests. On highways. Beneath her house. Mycelium everywhere. Everything connected, everything pulsing with the same life."<</type>>[[=>|daniel mushroom 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"Here. Let me read you a quote. 'If the ground beneath my feet is living mycelium, what then are houses? Spores that rise from the earth, open and wet? And what then is a house that is haunted? Is it alive? Is it inidivual? Does it know that I dwell within it?'"<</type>>[[=>|daniel mushroom 6]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"'What am I if not a part of this web too? My body is like a piece of drywall. Not in the way it flakes or stands firm, but in the way that it remembers lines, and shatters into sharpness to the touch.'"<</type>>[[=>|daniel mushroom 7]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"An interesting novel, yes?"<</type>>
1. [[Yes.|daniel mushroom yes]]
2. [[I've read better.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\
<<type 35ms none>>"Huh. You amuse me, Dancer. I am going to keep reading now. Goodbye."<</type>>[[=>|daniel end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\
<<type 35ms none>>"I am glad you think so. It seems oddly apt for our current situation, although I cannot place why. I think I am going to keep reading now. Goodbye."<</type>>[[=>|daniel end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\
She does not respond. In front of you, static continues on the screen.
1. [[How's preschool?|she does not]]
2. [[Excited for the summer?|she does not]]She turns to you. The static on the screen in front of her continues. She shrugs, and then turns her attention back to it.
1. [[Come on, I don't want to get in trouble.]]
2. [[Well I tried.]]She does not respond. In front of you, static continues on the screen.
1. [[Hungry for dinner?|she does not]]
2. [[How was the trip down here?|she does not]]Time passes. The moon remains motionless in the sky above you. At one point, you feel the ground beneath the floorboards pulse twice, inexplicably.
1. [[Explore the house.]]
2. [[Stay here until dinner is ready.|dinner start]]<<type 35ms none>>"It's nothing fancy, but it's dinner. Dig in everyone."<</type>>[[=>|dinner 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><</event>>\She shakes her head again, does not look away.
1. [[I mean it.]]
2. [[Well I tried.]]She smiles. In front of you, static continues on the screen.
1.<<if $daniel is false>>[[Approach Daniel.]]<<elseif $daniel is true>>==Approach Daniel.==<<endif>>
2.<<if $child is false>>[[Approach their daughter.]]<<elseif $child is true>>==Approch their daughter.==<<endif>>
3.<<if $carver is false>>[[Approach Carver.]]<<elseif $carver is true>>==Approach Carver.==<<endif>>
4.<<if $weaver is false>>[[Go back to Weaver in the kitchen.|weaver kitchen start]]<<elseif $weaver is true>>==Approach Weaver.==<<endif>>
<<if $weaver and $daniel and $child and $carver is true>>5. [[Let time pass.|convo wrap ups]]<<endif>>She pouts, and then snaps the TV off and runs into the kitchen, crying. The static on the screen has ended.
1.<<if $daniel is false>>[[Approach Daniel.]]<<elseif $daniel is true>>==Approach Daniel.==<<endif>>
2.<<if $child is false>>[[Approach their daughter.]]<<elseif $child is true>>==Approch their daughter.==<<endif>>
3.<<if $carver is false>>[[Approach Carver.]]<<elseif $carver is true>>==Approach Carver.==<<endif>>
4.<<if $weaver is false>>[[Go back to Weaver in the kitchen.|weaver kitchen start]]<<elseif $weaver is true>>==Approach Weaver.==<<endif>>
<<if $weaver and $daniel and $child and $carver is true>>5. [[Let time pass.|convo wrap ups]]<<endif>>She does not respond. In front of you, static continues on the screen.
1. [[Gotcha. Well, you don't have to talk if you don't want to.|Well I tried.]]She shakes her head again, does not look away.
1. [[I mean it.]]
2. [[Well I tried.]]You get up from the table. Daniel continues reading his book.
1.<<if $daniel is false>>[[Approach Daniel.]]<<elseif $daniel is true>>==Approach Daniel.==<<endif>>
2.<<if $child is false>>[[Approach their daughter.]]<<elseif $child is true>>==Approch their daughter.==<<endif>>
3.<<if $carver is false>>[[Approach Carver.]]<<elseif $carver is true>>==Approach Carver.==<<endif>>
4.<<if $weaver is false>>[[Go back to Weaver in the kitchen.|weaver kitchen start]]<<elseif $weaver is true>>==Approach Weaver.==<<endif>>
<<if $weaver and $daniel and $child and $carver is true>>5. [[Let time pass.|convo wrap ups]]<<endif>>
<<audio "other-blip" stop>>\And head back inside.
1.<<if $daniel is false>>[[Approach Daniel.]]<<elseif $daniel is true>>==Approach Daniel.==<<endif>>
2.<<if $child is false>>[[Approach their daughter.]]<<elseif $child is true>>==Approch their daughter.==<<endif>>
3.<<if $carver is false>>[[Approach Carver.]]<<elseif $carver is true>>==Approach Carver.==<<endif>>
4.<<if $weaver is false>>[[Go back to Weaver in the kitchen.|weaver kitchen start]]<<elseif $weaver is true>>==Approach Weaver.==<<endif>>
<<if $weaver and $daniel and $child and $carver is true>>5. [[Let time pass.|convo wrap ups]]<<endif>>
He gathers his light and heads outside. You turn your attention back to the living room.
1.<<if $daniel is false>>[[Approach Daniel.]]<<elseif $daniel is true>>==Approach Daniel.==<<endif>>
2.<<if $child is false>>[[Approach their daughter.]]<<elseif $child is true>>==Approch their daughter.==<<endif>>
3.<<if $carver is false>>[[Approach Carver.]]<<elseif $carver is true>>==Approach Carver.==<<endif>>
4.<<if $weaver is false>>[[Go back to Weaver in the kitchen.|weaver kitchen start]]<<elseif $weaver is true>>==Approach Weaver.==<<endif>>
<<if $weaver and $daniel and $child and $carver is true>>5. [[Let time pass.|convo wrap ups]]<<endif>>
<<audio "lowblip" stop>>\And so you dig in. The table is tense, with sparse conversation. At one point Weaver tries to break into a story but she is silenced by Daniel, who tells her he's already heard that one. Carver pokes at his food, uncomfortable. You find the meal:
1. [[Comforting.]]
2. [[Discomforting.]]
<<audio "blip" stop>>\It's a recipe you ate a lot as a child. Before things got bad. Before everything that went down. Eating it now reminds you of that simpler time.
[[=>|dinner 3]]Something about the way the meat tastes is off. You force yourself to swallow once, but soon give up on the prospect.
[[=>|dinner 3]]Around you, electricity hums in the walls, eager and caged. You decide to break the silence.
1. [[Anyone up for a movie later?|diner 4]]
2. [[Be sure to save room for pie, everyone.|diner 4]]No one responds.
[[Turn to Weaver.]]
[[Turn to Daniel.]]
[[Turn to the kid.]]
[[Turn to Carver.]]Her face is full of static.<<set $weaverstatic to true>>
==Turn to Weaver.==
<<if $danielstatic is false>>[[Turn to Daniel.]]<<elseif $danielstatic is true>>==Turn to Daniel.==<<endif>>
<<if $childstatic is false>>[[Turn to the kid.]]<<elseif $childstatic is true>>==Turn to the kid.==<<endif>>
<<if $carverstatic is false>>[[Turn to Carver.]]<<elseif $carverstatic is true>>==Turn to Carver.==<<endif>>
<<if $danielstatic and $childstatic and $carverstatic and $weaverstatic is true>>[[Turn to the ceiling.]]<<endif>>
<<audio "static1" play loop volume 0.1>>\His face is full of static.<<set $danielstatic to true>>
<<if $weaverstatic is false>>[[Turn to Weaver.]]<<elseif $weaverstatic is true>>==Turn to Weaver.==<<endif>>
==Turn to Daniel.==
<<if $childstatic is false>>[[Turn to the kid.]]<<elseif $childstatic is true>>==Turn to the kid.==<<endif>>
<<if $carverstatic is false>>[[Turn to Carver.]]<<elseif $carverstatic is true>>==Turn to Carver.==<<endif>>
<<if $danielstatic and $childstatic and $carverstatic and $weaverstatic is true>>[[Turn to the ceiling.]]<<endif>>
<<audio "static2" play loop volume 0.1>>\Her face is full of static.<<set $childstatic to true>>
<<if $weaverstatic is false>>[[Turn to Weaver.]]<<elseif $weaverstatic is true>>==Turn to Weaver.==<<endif>>
<<if $danielstatic is false>>[[Turn to Daniel.]]<<elseif $danielstatic is true>>==Turn to Daniel.==<<endif>>
==Turn to the kid.==
<<if $carverstatic is false>>[[Turn to Carver.]]<<elseif $carverstatic is true>>==Turn to Carver.==<<endif>>
<<if $danielstatic and $childstatic and $carverstatic and $weaverstatic is true>>[[Turn to the ceiling.]]<<endif>>
<<audio "static4" play loop volume 0.1>>\His face is full of static.<<set $carverstatic to true>>
<<if $weaverstatic is false>>[[Turn to Weaver.]]<<elseif $weaverstatic is true>>==Turn to Weaver.==<<endif>>
<<if $danielstatic is false>>[[Turn to Daniel.]]<<elseif $danielstatic is true>>==Turn to Daniel.==<<endif>>
<<if $childstatic is false>>[[Turn to the kid.]]<<elseif $childstatic is true>>==Turn to the kid.==<<endif>>
==Turn to Carver.==
<<if $danielstatic is true and $childstatic is true and $carverstatic is true and $weaverstatic is true>>[[Turn to the ceiling.]]<<endif>>
<<audio "static3" play loop volume 0.1>>\The other you's face is full of static. <<audio "static5" loop play volume 0.1>>
==Turn to Weaver.==
==Turn to Daniel.==
==Turn to the kid.==
==Turn to Carver.==
==Turn to the cieling.==
[[Turn to the other Weaver.|dinner 6]]The other Weaver's face is full of static.
==Turn to Weaver.==
==Turn to Daniel.==
==Turn to the kid.==
==Turn to Carver.==
==Turn to the cieling.==
==Turn to the other Weaver.==
[[Turn to the other Daniel.|diner 7]]The other Daniel's face is full of static.
==Turn to Weaver.==
==Turn to Daniel.==
==Turn to the kid.==
==Turn to Carver.==
==Turn to the cieling.==
==Turn to the other Weaver.==
==Turn to the other Daniel.==
[[Turn to the other kid.|dinner 8]]The other kid's face is full of static.
==Turn to Weaver.==
==Turn to Daniel.==
==Turn to the kid.==
==Turn to Carver.==
==Turn to the cieling.==
==Turn to the other Weaver.==
==Turn to the other Daniel.==
==Turn to the other kid.==
[[Turn to the other Carver.|diner 9]]The other Carver's face is full of static.
==Turn to Weaver.==
==Turn to Daniel.==
==Turn to the kid.==
==Turn to Carver.==
==Turn to the cieling.==
==Turn to the other Weaver.==
==Turn to the other Daniel.==
==Turn to the other kid.==
==Turn to the other Carver.==
[[Run.|diner 10]]<<type 10ms none>>The other Weaver's face is full of static. The other Daniel's face is full of static. The other child's face is full of static. The other Carver's face is full of static. The other Weaver's face is full of static. The other Daniel's face is full of static. @@.return;RETURN@@ The other child's face is full of static. The other Carver's face is full of static. The other Weaver's face is full of static. @@.return;RETURN@@ The other Daniel's face is full of static. The other child's face is full of static. The other Carver's face is full of static. The other Weaver's face is full of static. @@.return;RETURN@@ The other Daniel's face is full of static. The other child's face is full of static. T The other Carver's face is @@.return;RETURN@@ full of static. The other Wea@@.return;RETURN@@ ver's face is f@@.return;RETURN@@ ull of static. The other Daniel's face is full of @@.return;RETURN@@ @@.return;RETURN@@ static. The other child's fa@@.return;RETURN@@ ce is full @@.return;RETURN@@ of static. T@@.return;RETURN@@ he other Carver's face is full of static.
1. @@.return;[[RETURN|bathroom 1]]@@<</type>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "static-voice" play loop volume 0.2>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "static-voice" stop>><</event>>\You come to in the downstairs bathroom.
[[=>|bathroom 2]]
<<audio "static1" stop>><<audio "static2" stop>><<audio "static3" stop>><<audio "static4" stop>><<audio "static5" stop>><<audio "static-voice" stop>><<audio "static-end" volume 0.5 play>>\It is as you remember. Wet walls slick with moisture. The sound of soil behind the mirror. That echoing drum of something from below.
1. [[Try the door.]]
<<set $seconds to 10>>\
<span id="countdown"><span class="blink">nibble...</span></span>
<<silently>>
<<repeat 1s>>
<<set $seconds to either ("1", "2", "3", "4", "5")>>
<<if $seconds is "1">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<elseif $seconds is "2">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<elseif $seconds is "3">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<elseif $seconds is "4">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<elseif $seconds is "5">>
<<replace "#countdown">><span class="blink">[[BITE]]</span><</replace>>
<<endif>>
<</repeat>>
<</silently>>
It's locked. You start to panic, like a creature stuck inside the stomach of something hungry. Like being sea-sick without any horizon.
1. [[Try the door again.]]Still locked. But this time it rattles back against you, as if someone is keeping it tightly shut. And then you hear Weaver, speaking from the other side.
[[=>|bathroom 4]]<<type 35ms none>>"Would you like to hear a story, Dancer?"<</type>>
1. [[This isn't funny.]]
2. [[Let me out, Weaver.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I never said it was. Now I'll ask again. Would you like to hear a story?"<</type>>
1. [[Stop this.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I'm afraid I don't have that power, Dancer. Now I'll ask again. Would you like to hear a story?"<</type>>
1. [[Stop this.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Once upon a time, there was a house, and there was a woman. They both were very lonely, but they found solace in each other's arms."<</type>>[[=>|bathroom 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"You see, the woman had found a way to wake the house up, and in return, the house had found a way to hold her. For a long time they stayed like this, arm in arm, drywall slowly growing into flesh."<</type>>[[=>|bathroom 6]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Slowly, the lines that had previously separated them began to untangle. And they were one thing then, wriggling, pusling, hungry and happy and so very curious about the world."<</type>>
1. [[Please stop.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"But this new creature, it was an unstable thing. It is unnatural for two beings so distinct in form and composition to merge in that way. And so eventually--after so very long--they began to separate again."<</type>>
1. [[Please.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Like a scab being slowly peeled apart."<</type>>
1. [[Stop it, Weaver.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Like a cut learning to un-heal."<</type>>
1. [[This isn't funny.|this isnt funny 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Like a lip cracking at the seams. And then once there was a crack--well it was only a matter of time before the whole thing fell apart. If only you were there, Dancer. If only you had seen the beauty."<</type>>
1. [[Please--]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"The way the woman wailed as the house pulled itself out from her. The way her bones snapped to make way for its doorways. The way her teeth rattled loose like shingles in a strong wind."<</type>>
1. [[Weaver--]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I would like to show it to you, I think."<</type>>
1. [[You aren't--]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I would like you to see it for yourself. I fear that I am not doing the scene justice. Would you like to see for yourself, sister?"<</type>>
1. [[You’re not Weaver. You’re not her. What have you done with her?]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"That’s the thing, Dancer. That’s the dreadful thing. I am Weaver. I always was."<</type>>
1. [[I--]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I am going to show you the woman and the house now, Dancer. It is going to be so very beautiful. And all you need to do is [[fall.]]"<</type>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\And for a moment, you are weightless.
[[=>|falling 1]]
<<audio "static1" stop>><<audio "static2" stop>><<audio "static3" stop>><<audio "static4" stop>><<audio "static5" stop>>\She did that sort of thing a lot. Pranks like that. But this one was different--this one was worse.
[[=>|intro 1.6]]You were stuck in there for seven hours. Your father was at work and your mother was out. To see your aunt. She was getting a divorce, but at the time you didn’t know that.
[[=>|intro 2]]Like they were taking breaths--like they were excited to have company.
[[=>|intro 2.75]]Beneath the unceasing motion of it. Like being sea-sick on a sea without any horizon. Sea-sick in the dark in that fucking bathroom.
[[=>|intro 4]]But coming home brings up old memories. Old feelings. Old grievances.
[[=>|intro 7]]You could feel them opening and shutting. You could hear the pipes rattling like wet gasps, could sense the copper wire in the walls around you constricting, holding you tight.
[[=>|intro 2.8]]The ground is where things settle.
[[=>|5.5]]Where unfelt feelings go to linger.
[[=>|intro 5.75]]Where rotten things begin to take up flesh.
[[=>|intro 6]]And then for a moment, you hang there.
[[=>|falling 2]]And then you are falling down and down through the open chute, past mucus and bedrock and the fleshy foundations of the house's deepest basements.
[[=>|falling 3]]
<<audio "static1" loop play volume 0.1>><<audio "static2" loop play volume 0.1>><<audio "static3" loop play volume 0.1>><<audio "static4" loop play volume 0.1>><<audio "static5" loop play volume 0.1>>\You pass by dozens of rooms sprawling down into the earth. You see a thousand versions of yourself, of Weaver and Daniel and Carver and the child. They are eating dinner. They are playing cards. They are watching television.
[[=>|falling 4]]You fall until falling itself grows thin. And then the ground beneath you opens up. And then you @@.return;[[SPLASH]]@@ into cold water.<<timed 1s t8n>>And then you are somewhere else.
[[=>|lake .1]]
<<audio "static1" stop>><<audio "static2" stop>><<audio "static3" stop>><<audio "static4" stop>><<audio "static5" stop>><<audio "static-end" volume 0.5 play>><<audio "water" play loop>><</timed>>\In front of you, the lake comes to a small beach. Extending a few yards from it is a weathered pier.
1. [[Investigate the pier.]]
2. [[Investigate the beach.]]It is old and weathered, although by different waters then these. Plants long since starved of the sun line the wet planks, rotting, swollen, stinking. On the edge of the pier sits a figure, shrouded in static. On the end of the docks is a small fishing pole.<<set $pier to true>>
<<if $talk lt 4>>1. [[Approach the figure.]]<<elseif $talk is 4>>1. [[Approach the figure.|figure talk]]<<endif>>
2. [[Approach the fishing pole.]]
3. [[Investigate the beach.]]
The sand is silky and grey. Your feet leave heavy, weighted imprints into it. On the far side of the shore, just where the water meets the lake, you see four figures shrouded in static.<<set $beach to true>>
1. [[Approach the figures.]]
2. [[Look through the sand.]]
3. [[Investigate the pier.]] He turns back to his book.
1.<<if $daniel is false>>[[Approach Daniel.]]<<elseif $daniel is true>>==Approach Daniel.==<<endif>>
2.<<if $child is false>>[[Approach their daughter.]]<<elseif $child is true>>==Approch their daughter.==<<endif>>
3.<<if $carver is false>>[[Approach Carver.]]<<elseif $carver is true>>==Approach Carver.==<<endif>>
4.<<if $weaver is false>>[[Go back to Weaver in the kitchen.|weaver kitchen start]]<<elseif $weaver is true>>==Approach Weaver.==<<endif>>
<<if $weaver and $daniel and $child and $carver is true>>5. [[Let time pass.|convo wrap ups]]<<endif>>
<<audio "other-blip" stop>>\She does not address you. Perhaps you'll need to come back later.
1. [[Approach the fishing pole.]]
2. [[Investigate the beach.]]
You inspect the rod and test its reel. You haven’t gone fishing since you were a child, but the memory of it still lives in your muscles. Beside you, there are some bone white worms, which you load onto the hook.
1. [[Cast.]]
<<if $talk lt 4>>2. [[Approach the figure.]]<<elseif $talk is 4>>2. [[Approach the figure.|figure talk]]<<endif>>
3. [[Investigate the beach.]]
It's the four of them. You do not know how they got down here. You do not know if they are even themselves, or if they are copies. You saw so many while you were falling. You saw so many during dinner.
[[=>|figures 1]]You let the line soar out across the glassy surface. It touches down without so much as a ripple, disappearing into the shallows. You wait for several moments, and then there is a...
<<set $seconds to 10>>\
<span id="countdown"><span class="blink">nibble...</span></span>
<<silently>>
<<repeat 1s>>
<<set $seconds to either ("1", "2", "3", "4", "5")>>
<<if $seconds is "1">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<else>>
<<if $seconds is "2">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<else>>
<<if $seconds is "3">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<else>>
<<if $seconds is "4">>
<<replace "#countdown">><span class="blink">nibble...</span><</replace>>
<<else>>
<<if $seconds is "5">>
<<replace "#countdown">><span class="blink">[[BITE|bite]]</span><</replace>>
/* do something useful here */
<<endif>>
<</repeat>>
<</silently>>\You snap the rod back, reel the line in, and pull the fish from the water. It emerges without splashing, perfectly still. <<set $species to either("1", "2", "3", "4")>><<if $species is "1">>It is some kind of bass, but you aren't sure the species.<<elseif $species is "2">>It is a long black eel, with frilled gills and pointed teeth.<<elseif $species is "3">>It is a sturgeon with remarkably human eyes.<<elseif $species is "4">>It is a catfish with pointed fangs.<<endif>>
1. [[Cast again.|Cast.]]
2. [[Approach the figure.]]
3. [[Investigate the beach.]]
<<set $fish to true>>\They do not look up as you approach, their faces instead sitting blank behind crackling static. Ankle deep in the water, they stand motionless.
1. <<if $weaver2 is false>>[[Talk to Weaver.]]<<elseif $weaver2 is true>>==Talk to Weaver.==<<endif>>
2. <<if $daniel2 is false>>[[Talk to Daniel.]]<<elseif $daniel2 is true>>==Talk to Daniel.==<<endif>>
3. <<if $child2 is false>>[[Talk to the child.]]<<elseif $child2 is true>>==Talk to the child.==<<endif>>
4. <<if $carver2 is false>>[[Talk to Carver.]]<<elseif $carver2 is true>>==Talk to Carver.==<<endif>>
5. [[Investigate the pier.]] <<type 35ms none>>"Oh. Hello Dancer. I didn't see you there."<</type>><<if $fish is false>>[[=>|weaver lake 1]]<<elseif $fish is true>>[[=>|weaver lake fish]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\
<<set $weaver2 to true>>\<<type 35ms none>>"Hello Dancer."<</type>><<if $mushroom is false>>[[=>|daniel lake no mushroom]]<<elseif $mushroom is true>>[[=>|daniel lake mushroom]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\She look up to you. Her eyes are empty.
1. [[Are you okay?|child lake]]
2. [[Do you know where we are?|child lake]]
<<set $child2 to true>>\<<type 35ms none>>"Oh. Hi there Dancer."<</type>>[[=>|carver lake 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\
<<set $carver2 to true>>\Nothing but sand.
1. [[Investigate the pier.]]
2. [[Approach the figures.]] <<type 35ms none>>"Do you know where I am? I... I think I am lost. It's very cold here. My ankles are wet."<</type>>[[=>|carver lake 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"The last thing I remember was <<if $smoke is true>>going out to smoke with you<<elseif $smoke is false>>going out to smoke alone<<endif>>. And then we had dinner. And then..."<</type>>[[=>|carver lake 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Oh god. Oh god I can't remember anything else. Dancer I can't remember anything else."<</type>>
1. [[It's going to be okay.]]
2. [[Something happened to me too.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Oh god Dancer I can't feel my face. Everything is crackling and I am so cold."<</type>>[[=>|carver lake 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I knew something wasn't right. I knew I shouldn't have come home."<</type>>[[=>|carver lake 6]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Am I dead, Dancer? Is this what being dead is?"<</type>>
1. [[You're not dead.]]
2. [[I don't know.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Don't fucking lie to me Dancer. I'm not a baby."<</type>>[[=>|carver not dead 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I had a partner. Back in the city. We were so happy. I don't know what happened to them."<</type>>[[=>|carver lake 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"But... I don't even remember coming home. I don't remember the drive. I don't remember asking for time off from work."<</type>>[[=>|carver lake 7]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Am... am I a ghost, Dancer? Am I dead?"<</type>>
1. [[You're not dead.]]
2. [[I don't know.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Do you think they've noticed that I'm gone? Do you think they miss me?"<</type>>
1. [[You'll see them soon.]]
2. [[I'm sure they miss you very much.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Oh. Oh Dancer. I don't think that I will."<</type>>[[=>|carver lake 11]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"They had the sweetest eyes. They were always so shy, so afraid of the world. I would come home from work and stroke their hair and let them know that I would take care of them."<</type>>[[=>|lake 9]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I never told any of you because I was afraid you wouldn't like them. But now I think it's too late."<</type>>[[=>|carver lake 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"How did it happen, Dancer?"<</type>>
1. [[There was a fire.]]
2. [[There was an accident.]]
3. [[I don't know.|i dont know dead]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Oh. A fire. I think I sort of remember it now. The whole apartment building went up, didn't it?"<</type>>[[=>|carver fire 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"It's so clear to me now. Things are finally starting to make sense."<</type>>[[=>|carver lake 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Oh. I think I am beginning to remember. I was working overtime."<</type>>[[=>|carver accident 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Me neither. I can't remember. Oh Dancer. I'm really scared right now."<</type>>[[=>|carver idk 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"There was smoke everywhere. It was five in the morning. Funny. Normally I left the house at four to get to work early, but I decided to give myself the day off. Called in sick the night before and everything. Me and my partner had plans to go to the beach."<</type>>[[=>|carver fire 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Funny how that works out, huh?"<</type>>[[=>|carver fire 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I knew that something wasn't right. I knew that things felt off."<</type>>[[=>|carver fire 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Can you do me a favor, Dancer?"<</type>>[[=>|carver fire 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"If you make it out of this, can you find my partner? Can you tell them I'll have to take a raincheck on the beach?"<</type>>[[=>|carver fire 6]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Heh... Heheh... Anyways..."<</type>>[[=>|carver lake end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"... ... ... ... ... ... ... ..."<</type>>[[=>|carver lake end 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Oh! Hello Dancer! It's good to see you."<</type>>[[=>|carver lake end 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I'm sorry. I'm having trouble remembering. Where am I? My ankles are wet."<</type>>[[=>|carver lake end 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\Carver's face fills back in with static. <<set $talk += 1>>
1. <<if $weaver2 is false>>[[Talk to Weaver.]]<<elseif $weaver2 is true>>==Talk to Weaver.==<<endif>>
2. <<if $daniel2 is false>>[[Talk to Daniel.]]<<elseif $daniel2 is true>>==Talk to Daniel.==<<endif>>
3. <<if $child2 is false>>[[Talk to the child.]]<<elseif $child2 is true>>==Talk to the child.==<<endif>>
4. <<if $carver2 is false>>[[Talk to Carver.]]<<elseif $carver2 is true>>==Talk to Carver.==<<endif>>
5. [[Investigate the pier.]] <<type 35ms none>>"I had told managment that that aisle wasn't safe. Too much hanging metal. Not enough braces."<</type>>[[=>|carver accident 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I guess I just slipped, didn't I? I guess I just got careless."<</type>>[[=>|carver accident 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I shouldn't have even been there. I was covering for my buddy. He wanted the day off to go to his cousins quinceanera."<</type>>[[=>|carver accident 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I... I hope he had a good time."<</type>>[[=>|carver accident 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I knew that something didn't feel right. I knew that everything was off."<</type>>[[=>|carver accident 6]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Heh... Oh well... I guess it's too late now."<</type>>[[=>|carver lake end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Everything is crackling and my ankles are so wet."<</type>>[[=>|carver idk 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Maybe. Maybe I should just go home. I knew I shouldn't have come to see you two. This always happens. You always make me feel so awful."<</type>>[[=>|carver idk 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"Only... I don't know how to get home. I'm so lost."<</type>>[[=>|carver idk 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"My head hurts."<</type>>[[=>|carver lake end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"You and Weaver always treat me like I'm a fucking baby. I'm not. I'm sick and tired of it."<</type>>[[=>|carver not dead 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I--"<</type>>[[=>|carver not dead 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I'm sorry. I shouldn't have snapped. I just. It's hard for me to keep track of things right now."<</type>>[[=>|carver lake 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "lowblip" play loop>><<audio "static3" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "lowblip" stop>><<audio "static3" pause>><</event>>\<<type 35ms none>>"I was just telling Daniel here the story of when we were kids and I locked you in the basement."<</type>>[[=>|weaver lake 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"He doesn't usually let me tell it, but he is letting me right now. You should have seen the look on your face all those years ago! Hah! Like you had seen a monster."<</type>>[[=>|weaver lake 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Only I can't remember what happened after that. Come to think of it... I can't really remember much at all..."<</type>>[[=>|weaver lake 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"You love me, right Dancer?"<</type>>[[=>|weaver lake 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"You love me because we are sisters and sisters love eachother, right?"<</type>>
1. [[Yes.|weaver lake yes]]
2. [[No.|weaver lake no]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Okay. Okay good. That's good to hear. I love you too."<</type>>[[=>|weaver lake 20]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Oh."<</type>>[[=>|weaver lake 6]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I see."<</type>>[[=>|weaver lake 7]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I guess I can't blame you."<</type>>[[=>|weaver lake 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I've done some terrible things in my life."<</type>>[[=>|weaver lake 9]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I treated Carver terribly."<</type>>[[=>|weaver lake 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I married a terrible man."<</type>>[[=>|weaver lake 11]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Do you remember how I used to drive you to middle school sometimes? When you missed the bus or when it was really cold."<</type>>[[=>|weaver lake 12]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"It was on the way to my high school so I didn't mind that much."<</type>>[[=>|weaver lake 13]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Well there was one time when I was doing that. I think maybe it was October. And this massive semi passed by us."<</type>>[[=>|weaver lake 14]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Which was weird, because the semis usually never came off the highway."<</type>>[[=>|weaver lake 15]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"When that semi passed us I thought for a good long while about swerving into it."<</type>>[[=>|weaver lake 16]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I imagined how the steel would twist in around us, and your your little body would break beneath it. I thought about the fire that would lick you up, and the smell of gas and plastic going up together."<</type>>[[=>|weaver lake 17]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I thought about it in such vivid detail."<</type>>[[=>|weaver lake 18]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"And do you want to know what?"<</type>>[[=>|weaver lake 19]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I regret not doing it."<</type>>[[=>|weaver lake wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Anyways."<</type>>[[=>|weaver lake wrap up 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Sometimes I worry that you secretly hate me. Hah! I guess that's just my own insecurity though."<</type>>[[=>|weaver lake 21]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Daniel always tells me that I need to act less hysterical. He says I get anxiously paranoid."<</type>>[[=>|weaver lake 22]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"But I can always count on you to keep me grounded. I can always count on you to keep me happy. That's what family is for, isn't it?"<</type>>[[=>|weaver lake 23]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I'm so lucky to have such a good sister who loves me."<</type>>[[=>|weaver lake 24]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Even after everything I've done, you still love me. Hah! Boy am I lucky."<</type>>[[=>|weaver lake 25]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I was just having the strangest dream, you know."<</type>>[[=>|weaver lake wrap up 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I was dreaming that I sent you down into a terrible terrible place. That there was something I wanted you to see. That I sent you down there and split your soul into tiny little pieces."<</type>>[[=>|weaver lake wrap up 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I dreamt that I made you into food for a hungry god."<</type>>[[=>|weaver lake wrap up5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"What a terrible dream."<</type>>[[=>|weaver lake end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"Hah! We should do this more often, Dancer. Hang out I mean. I miss you so very much all the time."<</type>>[[=>|weaver lake 26]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"We should hang out like this all the time. We can spend every moment together. Like sisters should."<</type>>[[=>|weaver lake 27]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\<<type 35ms none>>"I think that sounds nice."<</type>>[[=>|weaver lake wrap up]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\She shakes her head. She opens her mouth. A thick, black liquid begins to pour from it.
[[=>|child lake 2]]The liquid is tar-like and shimmering. It reflects the ambient light of the cavern into cautious colors, like oil slick on hot pavement.
[[=>|child lake 3]]The child closes her mouth, and she is perfectly still, unmoving. Stillborn.
[[=>|child lake 4]]
Weaver was never the same.
[[=>|child lake 5]]The child's face fills back in with static. <<set $talk += 1>>
1. <<if $weaver2 is false>>[[Talk to Weaver.]]<<elseif $weaver2 is true>>==Talk to Weaver.==<<endif>>
2. <<if $daniel2 is false>>[[Talk to Daniel.]]<<elseif $daniel2 is true>>==Talk to Daniel.==<<endif>>
3. <<if $child2 is false>>[[Talk to the child.]]<<elseif $child2 is true>>==Talk to the child.==<<endif>>
4. <<if $carver2 is false>>[[Talk to Carver.]]<<elseif $carver2 is true>>==Talk to Carver.==<<endif>>
5. [[Investigate the pier.]] Weaver's face fills back in with static. <<set $talk += 1>>
1. <<if $weaver2 is false>>[[Talk to Weaver.]]<<elseif $weaver2 is true>>==Talk to Weaver.==<<endif>>
2. <<if $daniel2 is false>>[[Talk to Daniel.]]<<elseif $daniel2 is true>>==Talk to Daniel.==<<endif>>
3. <<if $child2 is false>>[[Talk to the child.]]<<elseif $child2 is true>>==Talk to the child.==<<endif>>
4. <<if $carver2 is false>>[[Talk to Carver.]]<<elseif $carver2 is true>>==Talk to Carver.==<<endif>>
5. [[Investigate the pier.]] The figure looks up at you as you approach. As you get closer, the static crackling across her face begins to subisde, revealing her face.
[[=>|dopp 1]]<<type 35ms none>>"I'm not too sure where I am."<</type>>[[=>|daniel lake 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\<<type 35ms none>>"I've been thinking more about that book I was reading. In one of the last chapters, the author seeds herself with mushrooms spores and lets them grow out of her body."<</type>>[[=>|daniel lake mushroom 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\<<type 35ms none>>"Is that a fish? Hah! I didn't realize you got back into fishing!"<</type>>[[=>|weaver fish 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\
<<set $weaver2 to true>>\<<type 35ms none>>"Do you remember all those trips we used to go on with dad? Down to the basin?"<</type>>[[=>|weaver fish 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\
<<set $weaver2 to true>>\<<type 35ms none>>"We caught so many bluegill. You used to be so scared of the worms. I remember that. I would hide them in your backpack and you would freak out."<</type>>[[=>|weaver fish 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\
<<set $weaver2 to true>>\<<type 35ms none>>"Hah! I would get you good! One time you freaked out so hard you fell off the pier. Hah! You were screaming and crying the whole way home."<</type>>[[=>|weaver fish 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\
<<set $weaver2 to true>>\<<type 35ms none>>"Just like that time I locked you in the basement. I've never seen you more terrified than that night. You didn't speak to me for weeks."<</type>>[[=>|weaver lake 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "blip" play loop>><<audio "static-voice" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "blip" stop>><<audio "static-voice" pause>><</event>>\
<<set $weaver2 to true>>\<<type 35ms none>>"It's a painful death. It takes weeks."<</type>>[[=>|daniel lake mushroom 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\<<type 35ms none>>"The whole time, she just kept writing though. Kept writing about her mycelium as mushrooms grew out from her body. Out from her organs. From the wet tissue of her flesh."<</type>>[[=>|daniel lake mushroom 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\<<type 35ms none>>"It reminds me, in a way, of Weaver. The old bird... Heh... Maybe I'll get her to read this book after I've finished with it. I think it would do her well."<</type>>[[=>|daniel lake mushroom 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\<<type 35ms none>>"If I can just figure out how to get home..."<</type>>[[=>|daniel lake end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\<<type 35ms none>>"I feel like a reflection. Curious..."<</type>>[[=>|daniel lake 3]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\<<type 35ms none>>"I should have known better than to come home with Weaver. Her family is so weird. It's about time I stopped letting her see you all."<</type>>[[=>|daniel lake mushroom 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><<audio "static2" play loop volume 0.4>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><<audio "static2" pause>><</event>>\
<<set $daniel2 to true>>\Daniel's face fills back in with static. <<set $talk += 1>>
1. <<if $weaver2 is false>>[[Talk to Weaver.]]<<elseif $weaver2 is true>>==Talk to Weaver.==<<endif>>
2. <<if $daniel2 is false>>[[Talk to Daniel.]]<<elseif $daniel2 is true>>==Talk to Daniel.==<<endif>>
3. <<if $child2 is false>>[[Talk to the child.]]<<elseif $child2 is true>>==Talk to the child.==<<endif>>
4. <<if $carver2 is false>>[[Talk to Carver.]]<<elseif $carver2 is true>>==Talk to Carver.==<<endif>>
5. [[Investigate the pier.]] She's you. One version of you, at least.
[[=>|dopp 2]]Her eyes are unfocused and glassy. Her face is barely visible beneath the roiling static. From here, she almost looks pixelated.
[[=>|dopp 3]]<<type 35ms none>>"Oh. Hi."<</type>>[[=>|dopp 4]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\
<<type 35ms none>>"I can't really say that it is good to see you. But I'll say hello nonetheless."<</type>>[[=>|dopp 5]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"You must have a lot of questions."<</type>>
1. [[What are you?]]
2. [[Where is this place?]]
3. [[What happened to my family?]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"We are the same thing, you and I. Both just echoes of a larger life. Orbiting around it like planets orbiting a star. Refracted parts of the same thing."<</type>>
1. [[I don't understand.]]
2. [[I think that makes sense.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\
<<set $dopp1 to true>>\<<type 35ms none>>"You are still in the basement bathroom. Just... a more hidden part of it."<</type>>[[=>|dopp 6]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\
<<set $dopp2 to true>>\<<type 35ms none>>"The same thing that has happened to you. They've been... refracted. In a sense."<</type>>
1. [[In a sense?]]
2. [[Cut the cryptic bullshit.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\
<<set $dopp3 to true>>\<<type 35ms none>>"That is perfectly alright. You don't need to understand."<</type>>[[=>|dopp 21]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Don't worry yourself too hard about trying to figure everything out. It's mostly useless. Just... sit there and look pretty for me, eh?"<</type>>[[=>|dopp 21]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\DOS-VGA is the intended font for this story, but Arial and Open-Dyslexic are also options if you find DOS difficult to read.
<<button "font select">><<ui 'settings'>><</button>>
[[=>|start]][[Start.|intro 1]]<<if $arial is true>><<addclass "body" "arial">><<endif>>\
<<if $opend is true>><<addclass html "opend">><<endif>>\
<<type 35ms none>>"But a house is more than just its rooms, Dancer."<</type>>
1. [[How do I get out?]]
2. [[I always knew this house was haunted.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"You don't. Not as you are, anyways. You still have to see the woman and the house. You have to do what Weaver sent you down here to do."<</type>>
1. [[Weaver is fucking crazy.]]
2. [[And if I don't want to?]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"I don't blame you for feeling lost. We have a habit of failing to see the bigger picture in these things."<</type>>[[=>|dopp 7]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\You watched the sink twitch and spit out water in the same way that old women spit out teeth.
[[=>|intro 3]]After a moment to register your presence, she smiles at you, opens the door further, gestures for you to come inside.
[[=>|dialogue weaver 1]]<<type 35ms none>>"This house isn't haunted, Dancer. It's alive. It's part of a system much larger than you or I."<</type>>[[=>|dopp 8]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Like a mushroom cap growing from the mycelium."<</type>>[[=>|dopp 9]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Like a memory that's grown teeth after living too long unremembered."<</type>>[[=>|dopp 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"So it goes."<</type>>
1. <<if $dopp1 is false>>[[What are you?]]<<elseif $dopp1 is true>>==What are you?==<<endif>>
2. <<if $dopp2 is false>>[[Where is this place?]]<<elseif $dopp2 is true>>==Where is this place?==<<endif>>
3. <<if $dopp3 is false>>[[What happened to my family?]]<<elseif $dopp3 is true>>==What happened to my family?==<<endif>>
<<if $dopp1 and $dopp2 and $dopp3 is true>>4. [[So what do I have to do?]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Weaver has spent a long time in this house. It's been eating her for quite some time. Ever since you were kids, even."<</type>>[[=>|dopp 17]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"I think you'll find you don't have much of a choice."<</type>>[[=>|dopp 20]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"It's difficult to put into words. If you like, you could consider it like this: the house ate them. And now the bits of them that are left are being strung around the shadows of what they used to be."<</type>>[[=>|dopp 11]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"I'm happy to. So long as you do what you need to do, the details don't matter."<</type>>[[=>|dopp 14]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"It's an unbecoming of a sort. It's what's happening to the both of us right now."<</type>>
1. [[But Carver... he died before all this.]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Yes. But memories are a powerful thing. He still exists in memory, imprinted on these walls. This makes him a good enough thing to eat as any."<</type>>[[=>|dopp 12]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"You are getting bogged down in the details. The details don't really matter. You just need to do what you were sent here to do."<</type>>[[=>|dopp 13]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"It's that simple."<</type>>
1. <<if $dopp1 is false>>[[What are you?]]<<elseif $dopp1 is true>>==What are you?==<<endif>>
2. <<if $dopp2 is false>>[[Where is this place?]]<<elseif $dopp2 is true>>==Where is this place?==<<endif>>
3. <<if $dopp3 is false>>[[What happened to my family?]]<<elseif $dopp3 is true>>==What happened to my family?==<<endif>>
<<if $dopp1 and $dopp2 and $dopp3 is true>>4. [[So what do I have to do?]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"In fact, you might be better off knowing less. It will make this next part easier."<</type>>
1. [[This next part?]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Don't forget why Weaver sent you down here. There is something you still need to see."<</type>>[[=>|dopp 15]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"The thing you got so close to seeing all those years ago, when she first locked you in the bathroom. There are things that exist in the peripheral of our senses. You got close to seeing them that night."<</type>>[[=>|dopp 16]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Consider this wrapping up that loose end."<</type>>
1. <<if $dopp1 is false>>[[What are you?]]<<elseif $dopp1 is true>>==What are you?==<<endif>>
2. <<if $dopp2 is false>>[[Where is this place?]]<<elseif $dopp2 is true>>==Where is this place?==<<endif>>
3. <<if $dopp3 is false>>[[What happened to my family?]]<<elseif $dopp3 is true>>==What happened to my family?==<<endif>>
<<if $dopp1 and $dopp2 and $dopp3 is true>>4. [[So what do I have to do?]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"She is good at being eaten."<</type>>[[=>|dopp 18]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"I think she even likes it."<</type>>
1. <<if $dopp1 is false>>[[What are you?]]<<elseif $dopp1 is true>>==What are you?==<<endif>>
2. <<if $dopp2 is false>>[[Where is this place?]]<<elseif $dopp2 is true>>==Where is this place?==<<endif>>
3. <<if $dopp3 is false>>[[What happened to my family?]]<<elseif $dopp3 is true>>==What happened to my family?==<<endif>>
<<if $dopp1 and $dopp2 and $dopp3 is true>>4. [[So what do I have to do?]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"There are things out there larger than us and we are currently at the center of one. Whether you like it or not, our intentions matter less than our circumstance."<</type>>[[=>|dopp 10]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"You just have to watch. It's easy, really."<</type>>[[=>|dopp 24]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"You really do look so beautiful. I want you to know that I am proud of you. Of us... I suppose."<</type>>[[=>|dopp 22]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\
<<type 35ms none>>"We have a lovely way of looking while we get digested."<</type>>[[=>|dopp 23]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\
<<type 35ms none>>"A lovely way of looking indeed."<</type>>
1. <<if $dopp1 is false>>[[What are you?]]<<elseif $dopp1 is true>>==What are you?==<<endif>>
2. <<if $dopp2 is false>>[[Where is this place?]]<<elseif $dopp2 is true>>==Where is this place?==<<endif>>
3. <<if $dopp3 is false>>[[What happened to my family?]]<<elseif $dopp3 is true>>==What happened to my family?==<<endif>>
<<if $dopp1 and $dopp2 and $dopp3 is true>>4. [[So what do I have to do?]]<<endif>>
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Look... Dancer..."<</type>>[[=>|dopp 25]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Do you remember that thing that our father used to tell us?"<</type>>[[=>|dopp 26]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Before bed sometimes. Or maybe when dropping us off to school."<</type>>[[=>|dopp 27]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"He'd say that one day we would be run through, and we would know the taste of the shame that he carried."<</type>>[[=>|dopp 28]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Do you remember that?"<</type>>
1. [[Yes.|yes dopp]]
2. [[No.|no dopp]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"So do I."<</type>>[[=>|dopp 29]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"I see. Well. Either way."<</type>>[[=>|dopp 29]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"That was a pretty fucked up thing to say to a child, wasn’t it?"<</type>>[[=>|dopp 30]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Sometimes I worry we are just stuck in the cycles he set us on."<</type>>[[=>|dopp 31]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Or maybe. Maybe the cycles we set ourselves on."<</type>>[[=>|dopp 32]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Maybe all this time it was just our fault."<</type>>[[=>|dopp 33]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Oh well."<</type>>[[=>|dopp 34]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"..."<</type>>[[=>|dopp 35]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"I think it's time, Dancer. To see the woman and the house."<</type>>[[=>|dopp 36]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"What Weaver sent us down here to see."<</type>>[[=>|dopp 37]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"Do... Do you think that we forgive her?"<</type>>
1. [[Yes.|dopp yes2]]
2. [[No.|dopp no2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"That makes me happy to hear."<</type>>[[=>|dopp 38]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"I see. Well. At least she wasn't lying. It really is beautiful, you know?"<</type>>[[=>|dopp 39]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\<<type 35ms none>>"It really is beautiful."<</type>>[[=>|dopp end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\She pauses here, as if she has more to say, but seems to decide against it. She bites her lip. She gives you a very small smile.
[[=>|end 1]]
<<type 35ms none>>"After all, she is our sister."<</type>>[[=>|dopp end]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "high-blip" play loop>><<audio "static1" play loop volume 0.05>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "high-blip" stop>><<audio "static1" pause>><</event>>\And you watch as her face is slowly eaten away by static, until there is nothing left but a dark and crimson buzzing cloud.
[[=>|end 2]]And just like that, she is gone.
[[=>|end 3]]
Behind you, your family is eaten away too. And the walls of the cavern constrict around you, hungry, wet with moisture, desperate to know the touch of your skin.
[[=>|end 4]]And in the water before you, a dark shape begins to writhe beneath the still surface.
[[=>|end 5]]You think of Weaver in this moment. You think of her smile, her cruelty, the feeling of her hand as a child.
[[=>|end 6]]And then you see it.
[[=>|end 7]]
<<audio "static1" loop volume 0.1 fadein>>\
The woman and the house, rising from the water.
[[=>|end 8]]
<<audio "gore1" play>>\A thousand limbs writhing in the darkness.
[[=>|end 9]]
<<audio "gore2" loop play>>\Ten dozen eyes aflame with spinning wheels.
[[=>|end 10]]
<<audio "breathing" loop play volume 0.2>>\Bannisters twisting and bending and snapping into shrapnel.
[[=>|end 11]]
<<audio "static4" loop volume 0.1 fadein>>\Teeth clawing out from where pipes fit into sockets.
[[=>|end 12]]
<<audio "static2" loop volume 0.1 fadein>>\The whole scene, alive with a great wetness and the thundering drum of ghosts.
[[=>|end 13]]
<<audio "static-voice" volume 0.1 fadein>>\It is [[beautiful]] / [[terrible]].Just like Weaver said it would be.
[[=>|end 14]]
<<audio "static3" volume 0.1 loop fadein>>\Weaver lied to you. She said it was going to be beautiful.
[[=>|end 14]]
<<audio "static3" volume 0.1 loop fadein>>\And this not a moment where things click into place. It is not where you realize it was Weaver's fault, that it was yours, or your mother dying or your father dying or any of the things that happened that are better left unsaid.
[[=>|end 15]]This is something new.
[[=>|end 16]]When gravity bends and you are sucked into this maw, do you resist, or go willingly?
1. [[Resist.]]
2. [[Go willingly.]]It is of little use. You grab onto the pier but the wet wood snaps underneath your hand, and then you are gone.
[[=>|end 18]]You close your eyes and let it take you.
[[=>|end 18]]And then you are stripped apart, flesh from flesh, bone from bone, cell from cell, completely and utterly unmade.
[[=>|end 19]]<<timed 3s t8n>>When you wake up, you are somewhere else.
[[=>|end 20]]
<<audio "static1" fadeout>><<audio "static2" fadeout>><<audio "static3" fadeout>><<audio "static4" fadeout>><<audio "static5" fadeout>><<audio "static-voice" fadeout>><<audio "water" stop>><</timed>>\Maybe the others are here with you, maybe they aren't.
[[=>|end 21]]You are somewhere with a green sky and strange stars. You are sitting in the shadow of your house, long since abandoned by time and company.
[[=>|end 22]]
At your feet, little white things wriggle in the ashy sand.
[[=>|end 23]]
And you hear two things.
[[=>|end 24]]You hear the wet sound of flesh rearranging itself.
[[=>|end 25]]Thank you for playing. <<type 35ms none>>"It's a fascinating book on mycology."<</type>>
1. [[Mycology?]]
2. [[I hope you enjoy it. Goodbye.|daniel end 2]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\<<type 35ms none>>"The study of mushrooms. I'm really quite enjoying it."<</type>>[[=>|daniel mushroom 1]]
<<event ':typingstart'>><<script>>$(document).off(':typingstart');<</script>><<audio "other-blip" play loop>><</event>><<event ':typingcomplete'>><<script>>$(document).off(':typingcomplete');<</script>><<audio "other-blip" stop>><</event>>\You are knee deep in still, crystal blue water. Above you, thick cave walls come to a ceiling. The air this deep underground is heavy and wet, as if laden with the spores of strange plants.
[[=>|lake 1]]And you hear the cautious breaths of a house that's waking up.
[[=>|End.]]
<<audio "gore1" fadeout>><<audio "gore2" fadeout>><<audio "breathing" fadeout>>\You peel away from the main area where everyone is gathered. The house is quieter here, calmer. As if it is sitting in wait.
1. [[Go upstairs.]]
2. [[Go downstairs.]]
3. [[Head back to the main area.]]The carpeted stairs creak underneath you. On the wall, old photos sit at crooked angles, like rows of fledging teeth still sticky with youth. The faces of you and Weaver and Carver as children unnerve you.
1. <<if $room is false>>[[Head into your old room.]]<<elseif $room is true>>==Head into your old room.==<<endif>>
2. <<if $weaverroom is false>>[[Peek into Weaver's room.]]<<elseif $weaverroom is true>>==Peek into Weaver's room.==<<endif>>
3. [[Head back downstairs.]]
<<set $up to true>>\You descend the steps.
[[=>|downstairs 1]]
<<set $down to true>>\You head back into the living room.
1. [[Wait around for dinner.|dinner start]]
2. <<if $up is false or $down is false>>[[Continue exploring the house.|Explore the house.]]<<elseif $up is true and $down is true>>==Continue exploring the house.==<<endif>>You wait around for a while, passing the time. And then Weaver comes out of the kitchen with dinner.
[[=>|dinner 1]]Weaver has kept it clean and furnished, as if waiting for the day you finally decided to return. An old volleyball trophy sits on your dresser, dusted and polished. You wonder how often Weaver comes in here.
[[=>|your room 2]]You glance through the open door into the dark room. You see smart decorations, tidied shelves, and your parent's old queen bed. The nightstand is covered in framed photos of her child, like a porcupine quilling in defense.
[[=>|weaver room 1]]You are back on the main floor.
1. [[Head back to the main area.]]
2. <<if $down is false>>[[Go downstairs to the basement.|Go downstairs.]]<<elseif $down is true>>==Go downstairs to the basement.==<<endif>>As you break away, Weaver's room seems to almost shudder, as if relaxing from the removal of your gaze.
1. [[Head back downstairs.]]
2. <<if $room is false>>[[Head into your old room.]]<<elseif $room is true>>==Head into your old room.==<<endif>>You approach your desk and pull out a stack of old papers, but when you look through them, all you can see is static clinging to the pages.
[[=>|room 4]]The covers are soft. You almost sink through them. Above you, you hear the sound of water collecting on the roof.
[[=>|room 1]]You leave your room and clench your jaw. From underneath the floorboards, you feel two distant pulses shake the second foor.
1. [[Head back downstairs.]]
2. <<if $weaverroom is false>>[[Peek into Weaver's room.]]<<elseif $weaverroom is true>>==Peek into Weaver's Room.==<<endif>>Being in this room is making you remember things. This house isn't even that old, but it is dripping with recollections.
[[=>|room 2]]You dislike most of them.
[[=>|room 3]]You dislike everything about this.
1. [[Head back into the hallway.]]You cannot tell if these are old homework sheets, old doodles, old entries in a journal. They are all just static, like a thousand tiny beetles writhing from just beyond the frame.
[[=>|room 5]]This house is more awake than you were expecting.
[[=>|room 6]]More alive.
1. [[Head back into the hallway.]]It is dark, just as you remember.
[[=>|downstairs 2]]Damp too.
[[=>|downstairs 3]]The stairs give way to a hallway and the hallway gives way to a room. To your right is the bathroom door, you do not look at it. In front of you, the walls fall away to darkness.
1. [[Turn the lights on.]]
2. [[Go back upstairs.]]The ceiling light clicks on. Around you, the walls begin to twist, as if reacting to the arrival of light. You feel, very suddenly, like you are caught in the palm of a giant monster.
1. [[Stay.]]
2. [[Leave.|Go back upstairs.]]You go up the stairs quickly. On the first floor, you take a breath, grateful to be near the others.
1. [[Head back to the main area.]]
2. <<if $up is false>>[[Go upstairs.]]<<elseif $up is true>>==Go upstairs.==<<endif>>The room takes a breath around you. You stand your ground against it. And then it passes, and you are alone.
1. [[Go back upstairs.]]It's still weird seeing her sleep where your mother and father used to sleep. There is something about it that doesn't feel right.
1. [[Go back into the hallway.]]
2. <<if $room is false>>[[Head into your old room.]]<<elseif $room is true>>==Head into your old room.==<<endif>>
<<set $weaverroom to true>>\In the corner of the room, the carpet still holds the imprint of the bunk bed you once shared with her. You feel as if even now, you still don't really have the place to yourself.
1. [[Look through your desk.]]
2. [[Lie in your bed.]]
3. [[Head back into the hallway.]]
<<set $room to true>>\