Today is the day! As you are a pup no longer, your parents — simple farming folk — have made clear of their intentions that you “start your own life!” come close of harvest season. From the look Father gave you, you understand this to mean nothing short of eviction. Rather than mope about getting kicked out of the den, you’ve decided to see this expulsion as an opportunity. You’re not going to settle for a quiet life of agricultural subsistence like your folks! And you’re shaking the dust of dingy ol’ Grainhaven off your footpaws! You’re going to be an adventurer! Your whole life, no one’s taken you very seriously. You’ve always been just a plain farm-coyote, and not even a very good one. Not for long, though! You’ve spent the past few months saving up coins and scrounging what adventuring gear you can find. Of course, that’s amounted to very little, but you did get a great deal on a rusty shortsword from the local shop! It looks pretty old and blunted, but the shopkeeper assured you that its age only indicates its long and storied history — a lucky blade, wielded valiantly by countless heroes of legend! You just hope that the (in hindsight somewhat excessive) sum you paid for this thing is recompensed by the treasures and fame waiting down below in the Underdim. The Underdim! Who knows what riches lurk deep in the bowels of that sprawling cave system beneath your sunny surface world? Many adventurers have returned with fantastical stories of beasts and horrors down below, and more importantly, with enough treasure set them up for life. Many more adventurers, of course, never returned. You’re lucky to live so close to one of the few surface entrances to the Underdim dotting the land — a small cave-mouth high in the hills, the vicinity strictly off-limits to village children and fearfully avoided by the timid farmers of Grainhaven. Had your parents known that you were coming here, of all places, perhaps they would not have been so bemused by your grand talk of adventure and danger. You fancy they expect you to come crawling back by nightfall. But no! You promise yourself that you will return a famous (and wealthy) hero, or you won’t return at all! You are $urName, a brown-furred coyote of medium height. From your lean haunches to your white bellyfur to your broad, pointed ears, you’re an average ‘yote in pretty much all regards — $tcprot[*except my bravery!*] (or so you tell yourself). You’re wearing scratchy linen pants the color of dead grass, a belt with a makeshift loop for your sword, a small backpack for what food and paltry supplies you’ve gathered, and… nothing else. Poor farmers can’t afford many clothes! Luckily, adventurers don’t (really) need them. And heavy armor would just slow you down, given that you’re more the sneaky, nimble type anyway! Well, not really, but you guess you’ll have to be if you’re going to stand much of a chance down there in the dark! As you stare into the dark cave, your excitement is tinged with fear, but you remain resolute. From here, there’s no turning back! [[Enter the Underdim|aaa]] [[Look around|aa0]] [[Return to town|aab]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Taking a deep breath — perhaps the last breath of fresh, surface air you’ll take in a while — you step into the mouth of the cave. Immediately, the air feels noticeably cooler. A chill, musty-smelling breeze brushes through your fur from deeper within. You look around. With the angle of the cave’s opening, the sun does very little to illuminate even this small cavern, but there doesn’t seem to be much to see anyhow. The cavern only goes up maybe twenty paws, and the rock appears grey and featureless. You see a faint, flickering glow from deeper within. Treading carefully inward, the cave tapers to make a tunnel of sorts. At the mouth of the tunnel, you see the source of the glow — a torch lies on the ground in the center of the opening, still flickering. It looks fairly freshly-lit. As you pick it up, you notice what look like a pair of bedrolls bundled up discretely beside the tunnel’s mouth. $tcprot[*Someone must have been taking shelter here! Kind of strange with Grainhaven so close… maybe they got lost? Either way, I’m sure they won’t miss this if they come back…*] You pick up the torch and proceed into the tunnel. You didn’t come here to leave at the first sign of danger! Your bravery, however, begins to falter as you proceed. It sure is dark in here… If your torch goes out, you’re toast. As you walk further, tunnel begins to slope slightly downward. You begin to notice writing etched crudely into the cave wall. [[Continue|aaa2]] [[Inspect the Writing|writing]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Casting a last glance into the darkness, you turn and face the sun. From here on the hill, you can see a wide expanse of patchwork fields over rolling hills, scattered groves of trees, and a small cluster of dilapidated buildings to the northwest — your home. You know every field and stand of trees, having never left the vicinity of Grainhaven in your (admittedly short) life. $tcprot[*Maybe Father was onto something about staying where you know…*] You make your way carefully down the steep, grassy hill, trying to work out your feelings. On the one hand, you feel a deep sense of shame and disappointment to have, for all your brave declarations, turned back before the adventure even began. And yet, with the warm breeze on your fur and the sunny, familiar vista sprawling before you, you feel yourself developing a newfound fondness for your little hamlet. Scrambling down a cluster of boulders at the base of the hill, you drop to your footpaws on the dirt road. It’s only two miles or so north back to town. You’re about to begin the walk back when you hear a faint cry from behind. Turning, you can see what looks like a wooden cart a few hundred paws away, drawn off a little ways from the road against the rocky base of the hill. You hear another cry. It seems to be coming from the cart. [[Investigate|baa]] [[Return to town|caf]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You take the tunnel on the left. You tread carefully now, ready to backtrack and take the right tunnel at the first sign of peril. You keep wondering if you made the right choice coming this way, but you decide that constant second-guessing will get you nowhere. The important thing is to make a decision! The tunnel goes on straight for what feels like hours, but you imagine is probably only five minutes. (if: $inv contains "reader")[The walls now are featureless, and with a slight pang, you realize how much you already miss the bawdy company of the etchings. $tcprot[*Already lonely and I’ve only been down here for less than an hour? Maybe I’m not cut out for this…*] But you steel your resolve and press on.] The tunnel goes on, featureless as ever, till you notice that it begins to widen. Suddenly it opens to a small room. You see that just to the right of the tunnel opening you came from is another tunnel. They look identical. $tcprot[*Wait, is that the right tunnel from before? Huh, I guess they both led to the same place after all.*] A bit miffed that your brave decision has apparently been for naught, you raise your torch to survey the room. [[Look around the room|aca]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You decide to take the tunnel on the right. You tread carefully now, ready to backtrack and take the left tunnel at the first sign of peril. You keep wondering if you made the right choice coming this way, but you decide that constant second-guessing will get you nowhere. The important thing is to make a decision! The tunnel goes on straight for what feels like hours, but you imagine is probably only five minutes. (if: $inv contains "reader")[The walls now are featureless, and with a slight pang, you realize how much you already miss the bawdy company of the etchings. $tcprot[*Already lonely and I’ve only been down here for less than an hour? Maybe I’m not cut out for this…*] But you steel your resolve and press on.] The tunnel goes on, featureless as ever, till you notice that it begins to widen. Suddenly it opens to a small room. You see that just to the left of the tunnel opening you came from is another tunnel. They look identical. $tcprot[*Wait, is that the left tunnel from before? Huh, I guess they both led to the same place after all.*] A bit miffed that your brave decision has apparently been for naught, you raise your torch to survey the room. [[Look around the room|aca]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Really? Did you forget the “no turning back” thing? I mean, I guess there’s nothing **really** stopping you from going back, other than your hunger for adventure, of course! But seriously there’s nothing worth going back for. And you’re far too brave an adventurer to turn back so soon! [[Ok, fine. Take the left tunnel|aba]] [[Take the right tunnel|abb]] [[No, I want to go back!|abe]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]In the flickering torchlight, you can see that the room is fairly small and low-ceilinged. On the far side — only about sixty paws — you see the mouth of another, wider tunnel. From here, you can’t really see into it, but it looks like the only way to continue deeper. In the center of the room is a small pool of water. It’s hard to tell in the torchlight, but it almost looks faintly luminescent. [[Investigate the pool of water|acc]] [[Go around the water and through the tunnel|ace]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You walk south down the road — away from Grainhaven — in the general direction of the cart some few hundred paws away. As you draw closer, you can see that it looks like a trader's cart from Sheepshorn — a fairly common sight in Grainhaven. It looks like it's keening off to the side. Must've broken a wheel or something. You hear another, louder cry from the direction of the cart. Squinting, you can see that there's something under the cart. It's... moving? $tcprot[*Oh my Dog, someone's trapped under the cart!*] You sprint off the road towards the rocky outcrop where the cart has apparently broken down. It only briefly occurs to you how strange it is that the disabled cart would be so far off the road... As you draw up to the cart, you see the torso of a dark-furred goat, waving and shouting from under the cart. He calls out to you in a high, wavering voice. $tcdix[“Oh, kind traveler! H-help me out of here, please! Come closer!”] You frantically survey the scene. The cart's tilted over, missing a wheel. The goat doesn't look injured, but if he keeps squirming he might flip the cart, crushing him. You run up and, with every ounce of strength you can muster, pull up on the wheelless corner of the cart. $tcdix[“Oh, thank you, kind sir! You've almost got it!”] says the goat. You glance down just in time to catch a sly grin on his face as he continues, $tcdix[“Oh, you'll do **quite** nicely...”] You suddenly hear heavy footsteps drop down behind you, and a strong arm suddenly reaches around your face, pressing a cloth hard onto your snout. Panic grips you, and you drop the cart to struggle and claw at the arm pressing this acrid-smelling cloth into your face. It's no use. As you notice the smell, however, your vision begins to get blurry. You stop struggling, your body going limp as everything fades into blackness. [[Continue|bab]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You look back at the cart and decide to keep on your way to town. Something about the situation seems off, and you’ve decided that you aren’t the risk-taking type. You start on your way north back to Grainhaven. You’ve changed your mind about becoming an adventurer. Father was right, and while you aren’t looking forward seeing his smug “I told you so” face, you’re glad to finally have made peace with the cycle of agricultural simplicity that you were born into. $tcprot[*It’s a quiet life, but it’s not a bad life. If it’s good enough for my folks, it’ll be good enough for me.*] Walking up the road, you feel much older as you let go of your fanciful dreams of adventure and heroism. Practical thoughts now occupy you: How you’ll sell your sword and borrow money from Father to buy a tract of land and some seed, how you’ll plow and sow wheat in long rows like Father showed you. Perhaps you’ll settle down with a mate in the village as you settle into the steady routines of your adult life. There’s a certain satisfaction, even, to the acceptance of your place in a long line of generations before you. Your family has lived on and farmed on this land since farther back than anyone can remember, and now you will too. You catch sight of the low buildings of Grainhaven in the distance. With a deep breath, you promise yourself never to lose sight of them again. **YOU LIVE OUT A LONG, PEACEFUL RURAL LIFE!** **End 0** [[Try Again|0start]]You wake up slowly, at first aware only of a sense of general physical discomfort. As your consciousness gradually returns, you become aware of a sharper pain in your wrists. Groggily, you try to reposition them, only to find that they won't budge. You snap awake. Your arms and legs are tightly bound with cord, and you're laying on your side on cold rock. A cloth gag is pulled around your mouth. It's dark, except for a dim, flickering orange light from somewhere you can't see. You can hear indistinct voices nearby. Pulling yourself into a slightly less painful position, you search your memory, trying to remember what happened. $tcprot[*There was a cart? And a goat under it... And an arm over my face...*] Dread grows in your stomach like a heavy weight. You feel your breath quickening as panic begins to take hold. $tcprot[*Slavers.*] You find yourself beginning to hyperventilate, but you manage to still yourself. Several deep, slow breaths later, your fear hasn't subsided, but at least you can think straight. $tcprot[*I just need to stay calm and think. There has to be a way out of this...*] You focus on the voices you can hear. They're talking softly, but they sound close. $tcdix[“—could take $p2 to Carriston if we don't like the prices at Sheepshorn. Would be a long trip, but the Baron pays better than anyone,”] says a high voice. It's the voice of the goat you saw trapped under the cart. A deeper voice responds. $tcet[“Why bother'th Sheepshorn? Baron'd pay good money for a runt like this... oh man, I wish we could break $p2 in...”] There's a brief pause. Then the goat chimes in. $tcdix[“I mean, why not? If we take $p2 to the Baron, $p1'll be glad to have been worn in a bit.”] They both laugh. $tcdix[“Well, when you put it that way...,”] the deeper voice responds. Just then, a figure walks into your range of view, carrying a torch. It's the dark-furred goat from before. You can tell now that you're in the cave from before — the entrance to the Underdim. He walks gracefully towards you and kicks lightly at your leg. Instinctively, you recoil. $tcdix[“Ah, our little friend's come to. And what perfect timing! It's so much more fun when they're awake...”] Your panic begins to return. From behind, a hulking elk comes into view. He has to squat to keep his antlers from scraping against the cave ceiling. $tcet[“Aw, look't the little runt,”] he says with a grin. $tcet[“Don't be scared, kid, you might even like it.”] You shut your eyes. $tcprot[*This is a bad dream. This is a bad dream.*] You feel a strong hand grab you by the scruff of your neck and lift you off the ground. [[Struggle|bac]] [[Don't Struggle|bad]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You walk up to the pool and kneel down. On the still surface, you can see your face reflected, flickering shadows playing across it from the flames of your torch. $tcprot[*Not a bad-looking ‘yote*], you think, flashing your signature killer smile. As you keep looking, you see that beneath the surface, the water doesn’t appear to be still at all. Tiny luminous particles swirl around as if through a viscous gel. You get the sudden urge to reach into the pool. $tcprot[*I wonder what the water feels like? And maybe it has magical properties… Maybe it’ll give me magical powers or super-strength or something like that— Wait, this is stupid. Why would I stick my paw into a random pool of water, ****especially**** if it looks like there’s something weird about it?*] [[Reach in|acd]] [[Nope. Carry on through the tunnel|ace]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You’re not taking any stupid chances! All veteran adventurers have one thing in common, and that’s a healthy (but not excessive) degree of caution. You stand back from the pool as far as you can, and make your way around the edge of the cave until you reach the other side. You stand in the mouth of the tunnel going deeper. The breeze blowing from here is stronger, and it makes your fur stand up on end. Your torchlight doesn’t illuminate very far in, but you can see that the tunnel almost immediately slopes steeply downward. Looks like the real descent begins here! Thankfully, someone has fastened a length of rope, knotted at regular intervals, to a rocky protrusion on the cave floor. $tcprot[*That’s a stalactite, right? Or is it stalagmite?*] Regardless, the rope looks firmly-attached, and the stalag-whatever appears strong. Thank Dog for that, because the rock here looks smooth and slippery. Without the rope, there probably wouldn’t be any safe way down the steep incline, or — perhaps more concerningly — any possible way up. Well, there doesn’t seem to be any other way but to trust the rope. [[Continue into the tunnel|ack]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]If you insist, then! Apparently unable to rise to that crucial challenge of adventurers — decisiveness in the face of uncertainty — you make an abrupt about-face and hightail it out, back to your safe, boring surface world. The surface air feels good after the chilly dampness of the cave, but you can’t help but feel a little defeated by the laughable brevity of your adventuring career. Better safe than dead, you suppose! Well, nowhere to go now but back to Grainhaven. [[Return to town|aab]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]As the elk grabs you, you jerk your body as hard as you can, more out of sheer terror than anything else. The elk loses his grip and drops you onto the cave floor. You're in too much of a panic to register the pain. $tcet[“Bitch!”] you hear him say. Frantically, you try to wiggle towards the mouth of the cave. You make it maybe two paws before you feel a hoof land hard on your back, pressing you into the cold rock. You try to squirm out from under it, but this just causes the elk to press you harder into the floor. Tears are running down your face and your whole body hurts. $tcdix[“Haha, we've got a fighter!”] you hear the goat say. $tcdix[“How cute.”] $tcet[“Get the hyospax, Dix. I'm not in the mood for this shit,”] the elk responds gruffly. You can hardly think, panic thrashing through your thoughts as the goat walks away, then returns a few moments later to hand something to the elk. $tcet[“Thanks,”] says the elk. He kneels onto your back, then presses a piece of cloth over your muzzle. $tcet[“You need to **relax**, kid.”] You thrash and squirm again, trying to free your face from the cloth. It smells different from before. It almost smells kind of... good? You stop squirming. You can't help but, following the elk's advice, relax. Your body goes limp. $tcprot[*Wh-what am I doing?*] You're still very much awake, but you aren't scared any more. A deep sense of calm washes over you. The elk's knee in your back still hurts, but strangely, you don't feel any motivation to do anything about it. It's like you've fallen into some beautiful, peaceful dream. $tcet[“You ready to behave, kid?”] You find yourself nodding. $tcet[“That's what I like to see.”] The elk pulls you up onto your knees. $tcet[“Now let's get these off.”] You wait serenely, ass in the air, as the elk tries to pull off your pants. $tcet[“Fuck! Can't get these off with $p3 legs together,”] he curses. $tcet[“Pass me that knife, Dix.”] $tcdix[“No! We can't risk damaging $p2,”] you hear the goat reply from behind you. $tcdix[“Here, let me get at him. I should go first to stretch him out a little, anyway, if we're not trying to destroy the kid.”] There's a brief pause. $tcet[“Ah, fuck it,”] says the elk, getting up. $tcet[“Jus' make it quick.”] You hear the goat approach your upturned posterior. You'd almost forgotten the painful cords around your ankles, but now you feel the goat remove them. The goat pulls your knees apart — scraping uncomfortably on the cave floor — and slides your pants down. $tcet[“$p1c's not gonna try to run away?”] says the elk. The goat snorts. $tcdix[“Look at $p2. Look at that **face**. I think our little friend will be **quite** compliant. Now, lift your tail for me, kid.”] You don't even think about the order before complying. It's a weird feeling, exposing yourself to total strangers, but you can't find any reason to be uncomfortable. You can't even imagine feeling anything bad right now... $tcdix[“See, Et? That easy. And Dog, what a hole on this kid...”] You hear a shifting of fabric as the goat begins to remove his tunic, then a snap from somewhere farther off. The goat stops. $tcdix[“You hear that, Et?”] $tcet[“You know my hearing's bad. What was it, Dix?”] $tcdix[“I dunno... I know wannabe 'adventurers' come this way sometimes... but at night?”] They both pause, listening. $tcdix[“Damn it. I'm gonna go check it out,”] the goat says, speaking in hushed tones. $tcdix[“You stay here and watch the kid, Et. **Don't** get started on $p2 though. I meant what I said about going first, and we can't have any more noise till I give you the all-clear.”] You hear him nimbly depart. $tcet[“You make a sound, kid,”] you hear the elk whisper, $tcet[“and I'll make sure you regret it more'n anything you've done.”] Minutes crawl by, the rough cave floor digging into your paws and knees. Still, you can't bring yourself to do anything but stay quietly where you are. You feel so peaceful where you are... All you hear is your own breathing and that of the elk, standing guard behind you. More time passes, until finally, you hear the elk mutter under his breath, $tcet[“Fuck this.”] He whispers to you now. $tcet[“Don't move and don't make a sound, if you know what's good for you.”] You hear him apparently trying to tiptoe quietly out of the cave, whispering, $tcet[“Dix? Dixon, you there?”] His heavy hoofsteps gradually subside. You are now totally alone. Somewhere deep in you, you realize what this means. $tcprot[*I could... escape? If I wanted, I could just get up and go down the tunnel...*] [[Escape|bae]] [[Stay put|baj]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You once more manage to suppress your panic, trying to stay as still as possible as the elk flips you over onto your knees. $tcet[“The runt's even well-behaved! Good quality for someone where you're at.”] He laughs, then begins to pull down your pants. He seems to be struggling. $tcet[“Fuck! Can't get these things off... Tied too tight... Pass me that knife, Dix,”] he says. $tdix[“No! We can't risk damaging $p2,”] you hear the goat reply from behind you. $tcdix[“Here, let me get at $p2. I should go first to stretch him out a little, anyway, if we're not trying to destroy the kid.”] There's a brief pause. $tcet[“Ah, fuck it,”] says the elk, getting up. $tcet[“Just make it quick.”] You hear the goat approach your upturned posterior, putting the torch on the ground beside you. You feel the painful cords around your ankles loosen. It would be a relief, if not for what you know is about to happen. The goat pulls your knees apart — scraping uncomfortably on the cave floor — and slides your pants down. Instinctively, you try to curl your tail between your legs, but the goat grabs it firmly and pulls it up. Both from cold and humiliation, you shiver as the chilly cave breeze sweeps over your exposed tailhole. $tcdix[“See, Et? That easy. And Dog, what a hole on this kid...”] You hear a shifting of fabric as the goat begins to remove his tunic, then a snap from somewhere farther off. The goat stops. $tcdix[“You hear that, Et?”] $tcet[“You know my hearing's bad. What was it, Dix?”] $tcdix[“I dunno... I know wannabe 'adventurers' come this way sometimes... but at night?”] They both pause, listening. $tcdix[“Damn it. I'm gonna go check it out,”] the goat says, speaking in hushed tones. $tcdix[“You stay here and watch the kid, Et. **Don't** get started on $p2 though. I meant what I said about going first, and we can't have any more noise till I give you the all-clear.”] You hear him nimbly depart. $tcet[“You make a sound, kid,”] you hear the elk whisper, $tcet[“and I'll make sure you regret it more'n anything you've ever done.”] Minutes crawl by unbearably, the rough cave floor digging into your paws and knees. All you hear is your own breathing and that of the elk, standing guard behind you. The pressure on your knees starts to become unbearable, and, as silently as you can manage, you try to reposition them. To your surprise, you can do so easily. The goat must have taken the cords around your ankles almost entirely off. What's more, the cords around your wrists have been steadily growing looser. They must have been poorly-tied. You could easily slide out of them, if not for the hulking, watchful elk behind you. $tcprot[*If I could just distract him...*] More minutes crawl by as your mind searches desperately for some means of distracting the elk before the goat returns. Finally, you hear him mutter under his breath, $tcet[“Fuck this.”] He whispers to you now. $tcet[“Don't move and don't make a sound, if you know what's good for you.”] You hear him apparently trying to tiptoe out of the cave, whispering, $tcet[“Dix? Dixon, you there?”] His heavy hoofsteps gradually subside. You are now totally alone. $tcprot[*This is my chance! I'm toast if I try to run out of the cave, but maybe I could sneak further in and try to find another exit. Of course, if they come back before I can escape, I'm a goner, and I don't even know if the cave is a safer fate than just staying put...*] [[Escape deeper into the cave|bag]] [[Stay put|bah]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The small part of you that's still thinking resolves to get up and flee down the tunnel. Your body, however, doesn't budge. You can't seem to muster the willpower to even want to escape, much less actually do it. $tcprot[*Why would I leave? It feels so good to just stay here... And the big elk said not to move...*] [[Continue|baj]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]More minutes pass by blissfully, you alone on your paws and knees in the cave. Soon, however, you hear people approaching. $tcdix[“Ethelmer, you bloody fool!”] you hear the goat saying. $tcdix[“I told you to stay with the kid! You almost gave us away to that farmer, and now our little payday might've gotten away!”] $tcet[“I'm sorry, I'm sorry. You just took so damn long...”] They enter the cave. $tcdix[“Oh thank Dog, $p1's still here,”] says the goat. $tcdix[“Told you that hyospax was good stuff. Now let's get to business... Keep that tail up, kid!”] You lift your tail once more, seeing no reason to do anything other than obey these nice strangers. The goat gets behind you, and you can hear him lifting his tunic. You start, feeling a prod at your tailhole. Nothing's ever been in there before... $tcdix[“Better get used to this, kid,”] he says, abruptly pushing into you. It hurts, your virgin tailhole stretching as it never has before, but you can't bring yourself to even care. The goat pulls out, then, grunting, pushes back in even harder. He falls into a steady rhythm, grabbing you by the waist as he humps. $tcdix[“Oh Dog, this kid's tight,”] the goat says between grunts. As the goat continues, you find that the pain begins to subside, replaced by growing pleasure. Your own member is flopping uselessly against your legs with the goat's thrusts, but you can't help but moan softly as the serenity of the drug mixes with genuine desire. The goat increases his tempo, and then, with a loud bleat from behind you, you feel a warmness fill your body. Panting, the goat pulls out. Warm liquid drips down your leg. $tcdix[“Your turn, Et.”] The goat gets up. $tcdix[“For $p3 sake, I hope I stretched him out enough.”] As the elk positions himself behind you, the goat comes around to your front. He flops his still-erect, dripping member in front of your nose. $tcdix[“Now clean me off, runt.”] As you begin to lick at the goat's penis, you feel the elk pushing in from behind. This is something different, though. As the elk pushes into you with his tapered member, you realize just how big he is. $tcet[“Fuck, Dix. Haven't felt a tighter hole since 'at rabbit in Pridesdale.”] With your mouth on the goat, you moan as the elk keeps pushing steadily in, but it seems he can go no further. You're simply not big enough, or at least stretched enough. $tcdix[“Don't hurt him, Et! This kid's our payday, remember, long as $p1's intact.”] $tcet[“Yeah, yeah,”] the elk responds. $tcet[“$p1c's just uptight. Give me that bottle, he needs another whiff.”] The elk grabs your muzzle and pulls in up, then shoves a cloth over it again. It's the same pleasant smell from before, but much stronger... All at once, you feel like you're falling into a vast, peaceful ocean. You can feel as your body is ravaged from both sides, but you're far too contented to care, other than the deep, animal pleasure pulsing through you. Your mind and body are perfectly relaxed. With a shock that almost shakes you from your reverie, you feel something push unnaturally deep into you. As if from far away, you hear the elk howl. Somehow, he's bottomed out in you. It's as if you're watching yourself getting brutally fucked from all angles, still acutely sensitive to every sensation, and it isn't long before you lose yourself in the pleasure and peace of the rut. Being mercilessly used in this way feels right in a way you can't describe, and whatever grip on reality you still have gets looser and looser with each earth-shattering thrust of the elk's enormity... [[Continue|baf]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You wake up to a sharp pain in your side. You're on the cold cave floor again, bound tightly and gagged. Your body aches all over. You feel battered and sticky and disgusting — in a word, **used**. Sunlight shines in from the mouth of the cave. It must be morning. You try not to think about what happened last night, but feeling your bruises and the mats in your fur vividly recalls each sensation. $tcdix[“Get up, runt.”] The goat kicks you again in the side, harder. You roll over, wincing as you do. $tcdix[“Hope you liked last night, because it's a **long** way to Carriston,”] he continues. $tcdix[“We're gonna get to know each other **real** well.”] Unconsciously, you let out a whimper as you resign yourself to your fate. With the gag around your muzzle, though, it just comes out as a muffled squeak. $tcdix[“Let's get him into the cart, Et,”] the goat calls. $tcdix[“Best to start off soon.”] The elk enters and effortlessly hoists you up. The pain of your bruised body being gripped and manhandled makes you want to sob. $tcet[“You're a good fuck, kid,”] he says, carrying you out of the cave over his shoulder. $tcet[“Behave yourself and you might even convince us to keep you.”] He laughs. As you're unceremoniously tossed into the back of the wooden cart, trying not to think about the hopeless future stretching horribly ahead of you, you can't help but wonder, $tcprot[**What could I have done to avoid this?**] Well, too late now. **YOU ARE SOLD INTO SLAVERY!** **End 2** [[Try Again|0start]]Carefully, you pull your paws apart. To your amazement, the cords loosen. Whoever tied this knot did a horrible job. $tcprot[*And thank Dog for that!*] With a few more moments of fiddling, you're able to pull your paws completely free. Trying to suppress your amazement, you quickly turn over and start working on freeing your legs. The cords around your ankles already loosened, you make quick work of removing them completely. You hobble to your footpaws and pull up your pants, expecting the elk to jump out and grab you any minute, but all you can hear is your own breath. You pick up the smoldering torch beside you. To your amazement once more, you can dimly see a bundle in the corner of the cave. $tcprot[*My sword and pack!*] You grab your belongings and, pausing just a second to collect yourself, set off running down the tunnel, into the Underdim. [[Continue|bak]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Your heart is racing, but you can't bring yourself to make the escape. $tcprot[*Maybe I'll have a better chance to escape later? Besides, I dunno if I could really make it alone in the Underdim...*] You stay where you are as the minutes gruelingly pass by. Soon, however, you hear people approaching. $tcdix[“Ethelmer, you bloody fool!”] you hear the goat saying. $tcdix[“I told you to stay with the kid! You almost gave us away to that farmer, and now our little payday might've gotten away!”] $tcet[“I'm sorry, I'm sorry. You just took so damn long...”] They enter the cave. $tcdix[“Oh thank Dog, $p1's still here,”] says the goat. $tcdix[“Can't imagine how, though. Did you ever learn to tie paws, Et? The cords are practically falling off! Guess our little friend here must be enjoying the company? Doesn't matter, lets get to work.”] The goat gets behind you, and you can hear him lifting his tunic. You start, feeling a prod at your tailhole. Nothing's ever been in there before... $tcprot[*Maybe this was a mistake...*] $tcdix[“Better get used to this, kid,”] he says, abruptly pushing into you. It hurts, your virgin tailhole stretching as it never has before. You whine pathetically into the gag. The goat pulls out, then, grunting, pushes back in even harder. He falls into a steady rhythm, grabbing you by the waist as he humps. $tcdix[“Oh Dog, this kid's tight,”] the goat says between grunts. As the goat continues, you find that the pain begins to subside, your tailhole slowly stretching to accommodate the abuse. Still, this is miserable. You try to clear your mind, thinking about pleasant things, like butterflies or harvest-soup, but each thrust shatters your train of thought. The goat increases his tempo, and then, with a loud bleat from behind you, you feel a warmness fill your body. Panting, the goat pulls out. Warm liquid drips down your leg. $tcdix[“Your turn, Et.”] The goat gets up. $tcdix[“Kid's fresh as they come. For $p3 sake, I hope I stretched him out enough.”] As the elk positions himself behind you, the goat comes around to your front. He flops his still-erect, dripping member in front of your nose. $tcdix[“Now clean me off, runt.”] You turn your head aside, only to immediately feel the goat's forehoof slap you across the muzzle. You let out a sharp whine as your face erupts in pain. $tcdix[“You best get used to doing as your told,”] he says coldly. $tcdix[“Plenty more where that came from, and I'm more than happy to show you just how much...”] $tcprot[*Why didn't I just run? Why didn't I escape when I could?*] As you begin to lick at the goat's penis, you feel the elk pushing in from behind. This is something different, though. As the elk pushes into you with his tapered member, you realize just how big he is. $tcet[“Fuck, Dix. Haven't felt a tighter hole since 'at rabbit by Pridesdale.”] Tears well in your eyes as the pain in your ass grows. It's a deep, unnatural pain. The pain of too large an object being forced into far too small a space. You let out another loud whine, this time mingling with a sob. $tcdix[“Don't hurt him, Et! This kid's our payday, remember, long as $1's intact.”] $tcet[“Yeah, yeah,”] the elk responds. $tcet[“I'll go slower. Kid needs to get stretched out at some point...”] You can't take this. As your body is violated from both sides, you mind desperately searches for some refuge. You think of the moon, that unfailing muse of your kind, and try to make yourself as remote, as still and inviolable. You cling desperately to this island in your mind as pain and awful feelings buffet you without mercy. You realize that weathering the horror of bodily intrusion will be an important skill from now on. Despair opens up for you like a chasm, and all you can do to keep from falling irretrievably in is to keep that image in your mind... $tcprot[*Still moon. Calm moon. Moon that no one can ever touch...*] [[Continue|baf]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Your heart racing, you sprint through the long tunnel. You've never fancied yourself a runner, but now, blitzed on adrenaline, you feel like you could go on for miles. $tcprot[*Just need to get away from those slavers, no matter what...*] You lose track of time, your mind emptying of anything beyond the urgency of escape. You can worry about the danger of the Underdim later, **after** you know that you've lost the slavers. Your single-minded determination, however, is shattered as you reach a fork in the tunnel. The tunnel now diverges abruptly. Both branching tunnels appear to be of equal size, and you struggle to differentiate the two. It seems like the steady breeze from the left tunnel is slightly warmer than the right? Or maybe that’s just your imagination... You hear something behind you, sending your heart racing once more. But it doesn't seem to be coming from nearby. A high, echoey voice carrying down the narrow tunnel from farther up: $tcdix[“You don't know what you're getting into, kid,”] it says. $tcdix[“Come back and we can forget all about it. You're better off with us than down in the Underdim...”] Panic returning, you sprint off down the left tunnel. The tunnel goes on, featureless as ever, till you notice that it begins to widen. Suddenly it opens to a small room. You see that just to the right of the tunnel opening you came from is another tunnel. They look identical. You raise your torch to survey the room. (set: $inv to it + (a: "escapedslavers")) [[Look Around|aca]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Your impulsiveness gets the better of you, and you reach your arm into the pool. The liquid does have a satisfying viscosity to it! But sadly, you don’t immediately feel any magical powers flowing into you. What you do feel, after a second, is the liquid around your arm becoming thicker. You can see the beads of light coalescing around it, and slowly you feel yourself being pulled in. $tcprot[*Shit! I’m an idiot!*] You panic and try to yank your arm out, but it’s too late. The liquid has begun to crawl up your arm towards your shoulder. You throw aside your torch and, with your free arm, frantically try to pull it off. It’s no use. As you smack at the fluid, it starts to grab hold of your free arm as well. Within seconds, your arms are useless, coiled up to your shoulders in tendrils of thick goo. From the surface of the pool, you can see other tendrils of faintly-glowing fluid rise toward you. $tcprot[*An ooze!*] Still on your knees, you try to back away, but the ooze’s hold is relentless. Who knew liquid could be so strong? In absolute terror, you can do little but watch as the rising pseudopods reach up to your knees and coil slowly around your loins and ankles. $tcprot[*Is this really how I’m gonna go? Eaten by an ooze before I even get to the Underdim proper?*] The ooze now pulls you, suspended by your grappled limbs, over the pool. More pseudopods reach up, wrapping around your midbody, especially seeming to focus on your waist area… Confusion mingles with horror as you feel the tendrils reaching up the legs of your pants. Suddenly, you feel a slimy prod at your backdoor, causing you to take a sharp inhale and squirm uselessly. Your struggle only seems to further encourage the lecherous ooze, and you blush deeply with shame… and maybe something more. Nothing’s ever been in your tailhole before… $tcprot[*And let’s keep it that way, thank you very much!*] And yet, you seem to have little choice in the matter as the ooze begins to push, ever so gently, yet insistently. You clench as hard as you can, but you can tell that will do you little good beyond the delaying the inevitable. Suddenly, you realize that, as the ooze has strengthened its hold on your abdomen, the coils around your right arm have grown smaller. $tcprot[*Maybe if I pulled as hard as I could, I could tear my arm free. Or maybe that would just anger the ooze. Can oozes feel anger, anyway? Either way, maybe my best chance of getting out of this alive is just to stop struggling and let it happen…*] [[Try to free your arm|acf]] [[Submit|acg]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You step into the tunnel and grab hold of the rope, tugging on it a few times to test its strength. Seems good. Gripping your torch in your teeth, you turn your body and lean back as you begin to rappel down into the darkness. Thin trickles of water run down the slope. You try to avoid stepping in them to keep from slipping, but you still manage to lose your footing every few steps, slamming your body into the steep tunnel floor. $tcprot[*I gotta stop doing that. I don’t want to put more strain on this rope than I need to.*] The minutes crawl by as you descend, step by step, backwards into the Underdim. Your mind begins to wander as you fall into the steady routine of stepping, lowering your grip, stepping, lowering your grip… All you can see is the cave floor in front of you with the rope leading up into the dark, and all you can hear is the slow trickle of water and your own soft grunting, echoing up and down the tunnel. That is, until you hear a snap. $tcprot[*Shit.*] You feel the rope lurch a little. Panic begins to set in as you realize that the rope must have partly snapped somewhere up above. You quicken your pace, stepping downward with a newfound urgency. Hopefully enough fibers are still intact to make it — **Snap.** The rope breaks. You’re sliding down the tunnel, with nothing to grab onto or slow your fall with. [[Continue|acl]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You fall, gathering speed as you slide down the damp tunnel. You have no clue how long you’ve been sliding for, your mind too busy with panicking. $tcprot[*Shit shit shit shit. At least the floor is smooth? I just hope whatever’s at the bottom—*] **Splash.** $tcprot[*Ow.*] You’ve landed ass-first in water. A shallow pool has apparently accumulated at the bottom of the tunnel, not deep enough to keep you from hitting the rocky bottom, but breaking your fall at least enough to have saved your pelvis from shattering. Still though… that really hurt. $tcprot[*Guess there’s really no turning back now… I knew I shouldn’t have trusted that damn rope. Is anything broken? How far did I fall anyway?*] After a moment dazed and in shock, you shuffle painfully onto your footpaws. A long length of rope lies coiled in the pool, frayed and shredded at one end. You see your torch has fallen into the pool and gone out. $tcprot[*Shit. Did I bring a flint?... Wait, how am I seeing anything?*] You look up. You seem to be in a huge cavern, lit dimly by torches nailed at wide intervals into the wall. You can’t tell how high up the ceiling is. Ahead of you, you see a brighter glow. As your eyes adjust to the lighting, you can see what appear to be… tents? [[Investigate|acl00]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Mustering every ounce of strength in your body, you yank your arm back. To your amazement, it works! The translucent tentacles lose their grip, and you feel the chilly cave breeze on your now-slimy arm. But you can move it freely! At least for now. The ooze slightly loosens its hold on your midbody — temporarily pausing its steady siege on your tailhole — as it reaches up pseudopodia to regain control of your right arm. From the way the ooze is moving, it seems like oozes **can** get angry. You have to act fast! Frantically scanning around, you see a small protrusion of rock near the edge of the pool. $tcprot[*A stalactite! Or is that a stalagmite? — No time to think!*] The stalag-whatever would be a perfect hold, and maybe you could pull yourself out of the pool and escape. But before you do, you notice that the ooze, in its haste to recover your arm, has exposed the hilt of your shortsword. You could grab your blade and hack your way to freedom, and maybe even slay the foul beast! Of course, you could also just let the ooze grab your arm again, and let what will happen happen. As you feel the slimy tentacles pressing against your skin, something about that option is becoming increasingly appealing… [[Grab the stalag-thing and try to escape|acj]] [[Grab your sword|ach]] [[Submit|acg]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You don’t stand a chance against this thing. Best to just let it do what it wants, and hope it spares you. Of course, you can’t help but wonder, perhaps with a little excitement, what it is that it wants anyway. You let your muscles slacken, no longer trying to escape. The ooze strengthens its hold on your body, but there’s almost a tenderness to its grip. The insistent push against your anus continues and, resigned to your fate, you unclench. The ooze pushes in. Your tailhole has never been stretched before, and now you feel as it widen to accommodate the questing pseudopod. Sensations flood your body, but surprisingly, there’s no pain. You can’t help but let out a moan as the ooze pushes deeper inside you, violating your virgin anus. $tcprot[*Am I… enjoying this?*] The feeling of the ooze’s slimy appendages pressing against your body, wrapped tightly around your limbs and holding you helpless as it has its way with you, is alone almost enough to send you over the edge. Within the mass of goo around your pelvis, you can feel your cock slide out of its sheath and throb with anticipation. The ooze, apparently, can feel this too. As the tentacle probes deeper into your anus, the ooze now begins to massage your attentive member. All of a sudden, the ooze reaches someplace deep within you, and you can’t help but let out a loud, slutty moan as pleasure overwhelms your senses. You feel yourself going over the edge. You can do nothing but moan and writhe in pleasure as the ooze milks you for every drop, massaging you from inside and out. You unload ribbon after ribbon of cum into the eager ooze — more than you ever thought yourself capable of. The pleasure nearly knocks you out. In a daze, you feel as the ooze gingerly lays you on the cave floor beside the pool. You lay there for what must be a long time, feeling simultaneously violated and immensely satisfied. [[Continue|acg1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You reach as far as you can and manage to get a good grip on the rock. The coarse texture affords you pretty decent traction as you cling to it for dear life, straining to pull yourself from the ooze’s clutches. The ooze feels you pulling away and tightens its grip on your legs and abdomen. But you aren’t letting go now! With a decent hold, you’re surprised to find that you can almost hold your own against the ooze. You know you aren’t a particularly **strong** coyote, but you figure all those years of ploughing and hoisting heavy bushels of grain around weren’t for nothing! The ooze isn’t letting up, but neither are you! After agonizing minutes of pulling with all your strength, you manage to haul yourself a little ways out of the pool. The ooze still has a firm grip on your lower body, but its hold on your left arm is weakening. With another hard, willful yank, you manage to free your left arm! Immediately, you reach up to grab the rocky protrusion. $tcprot[*Stalagmite!*, you think. *Because stalag****mites**** cling to the ground like ****mites****, and stalac****tite****s cling ****tight**** to the ceiling!*] Emboldened by this remembered knowledge, and aided tremendously by the strength of another arm gripping the stalagmite, the ooze now stands no chance as you haul yourself out of the pool. You can feel with satisfaction as the tendrils lose hold of your abdomen, then your thighs. With a final pull, you drag your whole body out of the pool. As the ooze loses its grip on your right ankle, you plant a heel firmly on dry ground and pull yourself out. The ooze reaches up to try to grab you once more, but with a quick, agile motion, you pick up your dropped torch and sprint to the other side of the cave, out of reach of the ooze. Your arms burn, but you feel like an absolute bad-ass. The uncertainty of what might have been unsettles you a little, but for now, you’re mostly just happy and proud to have escaped your first monster. Sadly, you have no treasure to show for it, and can’t even honestly boast about slaying the monster, but oh well! You’re alive! [[Continue|acj1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You’re an adventurer, Dog dammit! Time to start acting like one! You pull your sword from its makeshift sheath and hoist it proudly in the air. The flickering torchlight reflects faintly off its dull, rusty surface. There’s no time to lose as the tentacles have almost reached your free arm. You swing the shortsword down with all your might. Like cutting through water, it passes cleanly through the advancing pseudopodia. Globs of shimmering liquid fall into the pool. You were hoping that maybe cutting the ooze would make the whole thing burst, like stabbing a sack of milk, but you guess that must not be how oozes work. No matter! You keep swinging, cutting through the thick tentacles wrapping your right thigh and ankle. For a moment, half your body is free! But with nothing to hold on to, the right side of your body simply falls into the pool. As you grope for something to pull yourself out by, you see the sliced globs of goo recoalescing into the ooze. $tcprot[*Oh, so that’s how oozes work.*] The ooze’s behavior shifts. Before, it had moved languidly, almost exploratory. But now, its moving faster and more violently, reaching tendrils high over your head to pull you back into its clutches. **Now** it’s angry. $tcprot[*Shit.*] You reel your arm back for another swing of your sword, but as you move to slash, you find that your sword won’t budge. Your eyes go wide as you see that the ooze has grabbed hold of the sword, and the same tentacle now coils up to your right arm, gripping much more tightly this time. This ooze clearly isn’t messing around anymore. With all your strength, you squirm and struggle, but to no avail. You can only watch in horror as the ooze pulls you down into its bulk, flowing over and engulfing you in seconds. You give one last, desperate struggle before your ooze pulls your face into its translucent mass. It becomes even more horrible when you realize that you aren’t suffocating. You can feel the ooze’s digestive enzymes steadily getting to work on your body, and you know that this agonizing ordeal won’t be over soon. Well, adventurer, I guess this is the end for you. **YOU ARE SWALLOWED BY THE OOZE!** **End 1** [[Try Again|0start]]You step into the tunnel and grab hold of the rope, tugging on it a few times to test its strength. Seems good. Gripping your torch in your teeth, you turn your body and lean back as you begin to rappel down into the darkness. Thin trickles of water run down the slope. You try to avoid stepping in them to keep from slipping, but you still manage to lose your footing every few steps, slamming your body into the steep tunnel floor. $tcprot[*I gotta stop doing that. I don’t want to put more strain on this rope than I need to.*] The minutes crawl by as you descend, step by step, backwards into the Underdim. Your mind begins to wander as you fall into the steady routine of stepping, lowering your grip, stepping, lowering your grip… All you can see is the cave floor in front of you with the rope leading up into the dark, and all you can hear is the slow trickle of water and your own soft grunting, echoing up and down the tunnel. That is, until you hear a snap. $tcprot[*Shit.*] You feel the rope lurch a little. Panic begins to set in as you realize that the rope must have partly snapped somewhere up above. You quicken your pace, stepping downward with a newfound urgency. Hopefully enough fibers are still intact to make it — **Snap.** The rope breaks. You’re sliding down the tunnel, with nothing to grab onto or slow your fall with. [[Continue|acm]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You fall, gathering speed as you slide down the damp tunnel. You have no clue how long you’ve been sliding for, your mind too busy with panicking. $tcprot[*Shit shit shit shit. At least the floor is smooth? I just hope whatever’s at the bottom—*] **Splash.** $tcprot[*Ow.*] You’ve landed ass-first in water. A shallow pool has apparently accumulated at the bottom of the tunnel, not deep enough to keep you from hitting the rocky bottom, but breaking your fall at least enough to have saved your pelvis from shattering. Still though… that really hurt. $tcprot[*I knew I shouldn’t have trusted that damn rope! Already fucked by an ooze and now this… Maybe I’m not cut out for this adventuring business after all. Guess there’s really no turning back now.*] After a moment of self-pity, you shuffle painfully onto your footpaws. A long length of rope lies coiled in the pool, frayed and shredded at one end. You see your torch has fallen into the pool and gone out. $tcprot[*Shit. Did I bring a flint?... Wait, how am I seeing anything?*] You look up. You seem to be in a huge cavern, lit dimly by torches nailed at wide intervals into the wall. You can’t tell how high up the ceiling is. Ahead of you, you see a brighter glow. As your eyes adjust to the lighting, you can see what appear to be… tents? [[Investigate|acm00]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot[“Sure, I guess,”] you say, a little sheepishly. $tclan[“Marvelous,”] returns the fox with a disconcertingly mischievous grin. $tclan[“Meet me at my tent in an hour. I’m sure you’ll have no trouble finding it.”] With a flourish, the fox turns and disappears to the back room behind the bar. You wait for a few minutes, unsure what to do, but the fox doesn’t reappear. Eventually, you get up, leaving your empty mug at the bar, and decide to explore the settlement. At the far end of the settlement, just past the last tents, is a crossroads. The trail diverges in four directions. A rickety wooden signpost — a classic crossroads design — only reads “W / N / E / S.” $tcprot[*Not very helpful…*] The settlement is just to the West. From here, though, you can see just how enormous this cavern is. Each diverging trail — North, East, and South — is lit by torches on wooden poles, each leading off far into smothering darkness… You figure it’s been about an hour already, and head back towards the sprawling field of tents. [[Continue|adf0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot[“Maybe another night,”] you say. $tcprot[“I'm still trying to get my bearings around here...”] You see the fox's face drop ever so slightly with disappointment, but he quickly corrects himself and widens his smile. His tail, which had been swaying back and forth, is now still. $tclan[“Ah, no worries at all! I understand completely,”] he says, perhaps not quite as bubbly as before. $tclan[“Regardless, I would strongly urge you to visit Jenfra at the Explorer’s Shop! She's a marvelous resource for anyone who wishes to last long down here, and I'm sure she would be more than happy to offer advice to a fresh dimsider like yourself! Now, I really must start cleaning up now, but I wish you the best of luck!”] With a final curt nod, the fox turns and disappears into the back room. You finish your drink in silence. You wait for a few minutes, unsure what to do, but the fox doesn’t reappear. Eventually, you get up, leaving your empty cup at the bar, and decide to explore the settlement. At the far end of the settlement, just past the last tents, is a crossroads. The trail diverges in four directions. A rickety wooden sign — a classical crossroads design — only reads “W / N / E / S.” $tcprot[*Not very helpful…*] The settlement is just to the West. From here, though, you can see just how enormous this cavern is. Each diverging trail — North, East, and South — is lit by torches on wooden poles, each leading off far into smothering darkness… You start off back to town. Well, nothing to do now but visit Jenfra. [[Return to Town|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclan[“Coming right up!”] the fox exclaims. Lancelil turns and bends over to grab a cup from a drawer. In doing so, he affords you a clear view of his raised rear. As he languidly flicks his tail, you can’t help but see that he’s not wearing anything beside the apron. The sight of his effeminate hips and smooth ass — a coinpurse ballsack just visible below — makes you blush deeply. You struggle to look away and keep composure. $tcprot[*He must’ve done that on purpose! But is he trying to—*] $tclan[“So you must be fresh from the surface! Where’d you come in, then? Sheepshorn? Grainhaven?”] The fox speaks without turning as he pours the ale. You’re glad for this. If he turned now, he’d see a wide-eyed, blushing mess. $tcprot[“Yeah, that one,”] you sputter out. $tcprot[“By Grainhaven.”] $tclan[“The Grainhaven entrance! Perhaps you met Pokey, then! He’s the cute little ooze that lives up there by the surface,” Lancelil says, placing a tall flagon of frothy beer in front of you. “Some of the veterans like to call him ‘The Grainhaven Guardian.’ Entirely a joke, of course! He’s about as little as oozes come, no danger at all to any adventurer worth their salt! I’m sure he was no trouble for someone like you.”] The fox bats his eyelashes. $tclan[“But I must ask! Why the rope?”] $tcprot[“Oh! Uh, there was this rope up there, uh, right past Pokey, I guess. It looked strong, knotted at regular intervals, so I tried to climb down it when it, uh, broke.”] $tclan[“Knotted at regular intervals?”] The fox giggles. $tclan[“I like the sound of that. Pray you weren’t hurt, though!”] $tcprot[“No! I— I mean I landed pretty hard on my ass, but I can walk, at least.”] $tclan[“Heavens! Lumbar shock’s no joke — you ought to get that looked at! Sadly, So San’s last chiropractor was taken some weeks ago by a severe case of Trypaxia, but no fear! I just so happen to be an excellent **masseur**, if you’ll forgive my forwardness...”] $tcprot[*What’s he getting at…*] The fox continues, now leaning in close. $tclan[“The tavern’s closing soon. Perhaps you’d like to join me at my tent afterwards for a rejuvenating massage? Strictly medical! And, of course, free of charge — I'm entirely at the mercy of strong, brave adventurers like yourself to stay in business, after all!”] You can’t help but be a little skeptical what this “massage” entails, but he **has** been quite kind. And you’d be lying if you said Lancelil's bubbly, girlish demeanor and lithe build hasn’t been stirring something in you… [[Accept the offer|adg]] [[Reject the offer|ade]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclan[“Heh, you look like you could use something warm in you.”] The fox giggles. Lancelil raises a footpaw to his stool and reaches for a high cupboard above the bar for a mug. In doing so, the hem of his lavender apron lifts, affording you a clear view of his crotch. You can’t help but see that he’s not wearing anything under the apron. The sight of his furred balls and red tip makes you blush deeply. Even flaccid and sheathed, you can tell that this fox is prodigiously endowed for someone of his stature. You struggle to look away and keep composure. $tcprot[*He must’ve done that on purpose! But is he trying to—*] $tclan[“So you must be fresh from the surface! Where’d you come in, then? Sheepshorn? Grainhaven?”] The fox speaks without turning as he fixes the drink. You’re glad for this. If he turned now, he’d see a wide-eyed, blushing mess. $tcprot[“Yeah, that one,”] you sputter out. $tcprot[“By Grainhaven.”] $tclan[“The Grainhaven entrance! Perhaps you met Pokey, then! He’s the cute little ooze that lives up there by the surface. Some of the veterans like to call him ‘The Grainhaven Guardian.’ Entirely a joke, of course! He’s about as little as oozes come, no danger at all to any adventurer worth their salt! Although, given your, ehm, **physique**, perhaps we should be glad that salt was not tested.”] The fox smiles widely as he sets a frothy, steamy drink in front of you. $tcprot[*Is that an insult?*] $tclan[“Oh, where are my manners!”] The fox says, apparently seeing your confusion. $tclan[“I mean no offense! Only, some of us are born fearless adventurers, and others of us are better off staying out of danger and tending to their needs. Say, come to think of it, I’ve been having a bit of a need myself… But pray! Drink up while it’s still hot!”] You take a sip. Hot chocolate with a dash of whiskey and **lots** of cream. Not the manliest of beverages, but you don’t care right now. It’s **delicious**, and the warmth is just what you needed. There’s almost a slightly salty flavor that perfectly complements the chocolate. You can see Lancelil eyeing you as you slurp it down eagerly. $tclan[“Glad you’re enjoying the drink! Only the freshest ingredients here,”] the fox says with lowered eyelids. $tclan[“We make all our cream in-house you know, so there’s plenty more where that came from. Say, though, why the rope?”] $tcprot[“Oh,”] you respond as you finish your last gulp. $tcprot[“Uh, there was this rope up there, uh, right past Pokey, I guess. It looked strong, knotted at regular intervals, so I tried to climb down it when it, uh, broke.”] $tclan[“Knotted at regular intervals? I can see why you were drawn to it.”] The fox giggles. $tclan[“Pray you weren’t hurt!”] $tcprot[“No! I— I mean I landed pretty hard on my ass, but I can walk, at least.”] $tclan[“Oh, you poor, battered thing! Posterior trauma’s no joke — you ought to get that looked at! Sadly, So San’s last doctor was taken some weeks ago by a severe case of Trypaxia, but no fear! I just so happen to be **quite** experienced in this area.”] $tcprot[*What’s he getting at…*] The fox continues, now leaning in close. $tclan[“The tavern’s closing soon. Perhaps you’d like to join me at my tent afterwards? Strictly medical! And, of course, free of charge — the sight of a frail, ailing traveler simply breaks my heart.”] You get the distinct impression that the fox is patronizing you, but he **has** been quite kind. And you’d be lying if you said his suave demeanor and lithe build hasn’t been stirring something in you… [[Accept the offer|adf]] [[Reject the offer|ade]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot[“Sure, I guess,”] you say, as casually as you can manage. $tclan[“Marvelous,”] returns the fox with a disconcertingly mischievous grin. $tclan[“I hope you’ll meet me at my tent in an hour. I’m sure you’ll have no trouble finding it.”] With a flourish — and a conspicuous lift of the tail — the fox turns and disappears to the back room behind the bar. You spend a few minutes to finish your drink, but the fox doesn’t reappear. You get up, leaving your empty flagon at the bar, and decide to explore the settlement. At the far end of the settlement, just past the last tents, is a crossroads. The trail diverges in four directions. A rickety wooden signpost — a classic crossroads design — only reads “W / N / E / S.” $tcprot[*Not very helpful…*] The settlement is just to the West. From here, though, you can see just how enormous this cavern is. Each diverging trail — North, East, and South — is lit by torches on wooden poles, each leading off far into smothering darkness… You figure it’s been about an hour already, and head back towards the sprawling field of tents. [[Continue|adg0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You’re an adventurer, Dog dammit! You can’t give up that easily! $tcprot[“Keep going, I can take it…”] you say, panting with arousal. $tclan[“I like your spirit,”] Lancelil says slyly. $tclan[“But you’re about to be dogged in more ways than one.”] With agonizing patience, you feel the fox’s throbbing member slide into you, going deeper and deeper. Your nerves must be getting to you, as you find yourself clenching. It’s starting to hurt… The fox cranes his body over yours. You can feel his hot breath on your neck as he murmurs soothingly. $tclan[“Relax, darling.”] You breathe, every ounce of willpower focused on loosening yourself, allowing the fox deeper inside you. It’s working. You can feel the fox’s steady advance continue. The sensations become more intense. The paw felt good, but this is on a whole new level. You can feel his warmth, his pulse, filling you beyond what you would have thought possible. But as he keeps going, your doubts begin to return… $tcprot[*Holy shit, he’s big. He ****must**** be all the way in by now.*] But he keeps going. You grunt with exertion, doing your best to take it all. Finally, you feel him stop. But you can feel something else, something huge at the entrance to your distended tailhole. $tcprot[*The knot. There’s no way. Don’t try it, please don’t…*] To your immense relief, the fox relents and begins to pull back. The feeling of his cock leaving your body is almost as good as it going in. With just the tip still in, he pauses. You’re expecting another glib comment, but all you hear from behind you is heavy, quivering breath. He pushes back in, hard. You grunt as you are filled once more, and, to your surprise, you hear the fox grunt as well. You feel a deep sense of satisfaction to know that the fox is enjoying this as much as you, but your thoughts are immediately interrupted by the overwhelming sensation of the fox pulling out, then thrusting in, harder. Then again, harder still. The tempo increases until you feel yourself being absolutely pounded, the fox fucking you with ferocity the likes of which you could never have expected from his slight frame. It feels unspeakably **right**, being used and filled by this handsome fox. The sounds of sex fill the tent — squelches, smacks, vocalizations. Finally wordless, you and the fox moan and howl together in the carnal oblivion of hard sex. You’re sure everyone in the settlement can hear you, but you can’t find the shame to care as you bury your face in the bedmat. All you care about is that massive cock inside you, thrusting in and out, in and out. You feel yourself nearing the edge. From the increasingly urgent tempo of the fox’s thrusts, you imagine he must be close as well… He pulls himself almost all the way out, then thrusts hard, all the way in. This time, however, he doesn’t stop at the base of the knot. You find yourself too consumed by lust and ecstasy to be alarmed as the pressure against your tailhole mounts, growing greater and greater. **Pop**. The feeling of the massive knot miraculously entering your body, the fox’s member penetrating now to a whole new place, hurls you over the precipice. You crane your back and moan from the depths of your body as your mind is overcome by the all-consuming ecstasy of the orgasm. Your erection, untouched this whole time, ejaculates puddles of cum onto the bedmat. You can feel the fox’s own cock filling you now with hot liquid, deep inside. He grips your shoulders passionately as he pulls his hips firm against your ass. Finally, the pleasure recedes to a dull glow, and you and the fox are left panting, you still on your knees and him laid limp over you. In a hazy stupor, you have no idea how much time passes before Lancelil finally pulls himself upright. You can feel the fox’s softening, spent member slide out of you. Warm cum leaks down your legs, making a mess of the bedmat, already painted with your own cum. The fox doesn’t seem to mind, though, as he lets out a long, satisfied sigh and lays down beside you. $tclan[“Elasticity good…”] he says sleepily. You wonder if he was planning to untie you. You soon hear his breathing become deep and regular. $tcprot[*Wow, I really knocked him out. Oh well…*] Arms still bound, you flop over onto the bedmat, falling into a little spoon position. Surprisingly, you’re quite comfortable. You realize how unadventurerly this is of you. You’ve heard advice from adventurers to always sleep with an eye open or with a dagger under your pillow, should anything attack in the night. But now, you’re spending your first night in the Underdim bound and helpless, entirely at the mercy of a fox you only met hours ago, whose cum is dribbling slowly from your ass. You don’t care though. As you curl into the fox’s warm fur and feel the rise and fall of his soft chest, you feel very safe indeed as you begin to drift off… [[Continue|adk]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclan[“You're not much of a talker,”] he says, giggling. $tclan[“Can't say I haven't been wondering what that mouth's for...”] He gets up and walks to your front. For the first time, you get a good view of his pink, fully-erect member. It's... huge. For such a small fox, this may as well be a wolf's cock. He flops it onto your snout. You can feel its throbbing warmth, dribbling pre over your face. You find yourself drooling, panting with deep arousal. $tclan[“Waiting for something?”] the fox asks. You begin to lick tentatively around the tip, working your way slowly down the sheath. When you finally reach the base, you lower your head to bury your face in the fox's balls. The smell of his musk fills you with desire. $tclan[“Glad you're enjoying yourself, but that's enough teasing.”] He moves to your side and gives your a light shove. You flop onto your back, your own erect member swinging in the air. The fox now gets on top of you, leaning on your chest, as he aligns his cock with your mouth. Without warning, he pushes in. Surprised, you almost gag on his huge length, but manage to take it all. Your throat widens as his member sinks deep into your gullet. He pulls back, withdrawing all but the tip from your mouth. You’re expecting another glib comment, but all you hear from above you is heavy, quivering breath. He pushes back in, hard. You grunt as your throat is filled once more, and, to your surprise, you hear the fox grunt as well. You feel a deep sense of satisfaction to know that the fox is enjoying this as much as you, but your thoughts are immediately interrupted by the overwhelming sensation of the fox pulling out, then thrusting in, harder. Then again, harder still. The tempo increases until you feel your throat being absolutely pounded, the fox facefucking you with ferocity the likes of which you could never have expected from his slight frame. Your own cock, still neglected, swings back and forth in the air, leaking copious pre-cum. You let out a loud, muffled moan, however, as you feel a soft, warm sensation engulf it. The fox is sucking you off **expertly** as he continues to fuck your muzzle. It feels unspeakably **right**, sucking off and being sucked by this handsome fox. The sounds of sex fill the tent — squelches, smacks, vocalizations. You’re sure everyone in the settlement can hear you, but you can’t find the shame to care. You feel yourself nearing the edge. From the increasingly urgent tempo of the fox’s thrusts, you imagine he must be close as well… You crane your back and moan from the depths of your body as your mind is overcome by the all-consuming ecstasy of the orgasm. You shoot your load into the fox's maw, and you can feel him swallowing every drop with ease. You can feel the fox’s own cock shooting ropes of hot liquid down your throat. He grips your sides passionately as he pulls his hips firm against your muzzle. The fox collapses on top of you, pulling his softening member from your mouth and resting its dripping length against your snout. In a hazy stupor, you have no idea how much time passes before Lancelil finally pulls himself upright. $tclan[“Elasticity good… on both sides...”] he says sleepily. The fox lets out a long, satisfied sigh and lays down beside you. You wonder if he was planning to untie you. You soon hear his breathing become deep and regular. $tcprot[*Wow, I really knocked him out. Oh well…*] Arms still bound, you turn onto your side, curling into a little spoon position against the fox's body. Surprisingly, you’re quite comfortable. You realize how unadventurerly this is of you. You’ve heard advice from adventurers to always sleep with an eye open or with a dagger under your pillow, should anything attack in the night. But now, you’re spending your first night in the Underdim bound and helpless, entirely at the mercy of a fox you only met hours ago, whose cum you can still feel deep in your throat. You don’t care though. As you curl into the fox’s warm fur and feel the rise and fall of his soft chest, you feel very safe indeed as you begin to drift off… [[Continue|adk]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You wake up slowly, sights and sensations from the previous night still swimming happily through your half-consciousness. When you manage to sit up, you find yourself alone in the tent. The candles are out, but there’s torchlight spilling through the canvas from outside. It must be whatever passes for morning down here. You stretch your arms luxuriously and notice your pants folded neatly beside the bedmat, next to your other sparse belongings. They’re perfectly clean — probably more so than since the first day you got them, years ago. Come to think of it, the bedmat seems perfectly clean as well. $tcprot[*How the hell did he manage that?* you think groggily.] As you stand up and slide your pants on, you notice that the fox has apparently sewn a thin, elegant line of lavender thread around the waist. Somehow, your simple, ugly farmer’s pants now look almost… fashionable? You spot a small square of paper on the doorflap. You take the note, written in lavish calligraphy: $tcscript[*“My Dearest $urName, I hope you found last night as agreeable and medically-beneficial as did I. I recommend that you not expect the same degree courtesy from all in the Underdim, but I hope I was able to properly welcome you to this sunless land. It can get quite lonely! I’ve had to rise early to tend to my duties at the tavern. Please feel more than free to come visit me there before you get on with your adventures. I know you must be getting on, but it would be my immense pleasure to see you at least once more. Regardless, I would strongly urge you to visit Jenfra at the Explorer’s Shop. She’s a good friend of mine, and a marvelous resource for navigating the region, with all its diverse perils, travails, etc. I’m sure she would be glad to offer valuable advice to a fresh dimsider such as yourself. Y.O.S., L-”*] [[Exit the Tent|ady]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "lancenote")) (set: $lanfuc to true) (set: $lanfuc0 to true)You approach the tavern and step under the awning. Unlike last night's stoic patronage, the general mood now is light and talkative. A few people are sitting around tables in small groups, sipping from mugs and flagons and talking in low tones. You guess the quiet, serious drinkers don't come in till later. You cast a glance around the establishment, but Lancelil's nowhere to be seen. No one's sitting at the bar. You approach and take a seat. Just as you turn around to survey the tables, you hear a swish of fabric from behind the bar. $tclan[“Why, hello, $urName!”] comes Lancelil's bubbly voice. Your tail unconsciously begins to wag at the sound. You turn to see the cute orange fox smiling widely, once again wearing his lavender apron. He continues. $tclan[“I hope our in-tent procedure last night wasn’t too, ehm, **instense**.”] Lancelil giggles. $tclan[“But you did **splendidly**.”] $tcprot[“Oh, hi, Lancelil,”] you respond. $tcprot[“Thanks, uh, for everything. That was all really nice...”] $tclan[“It was my sincere pleasure,”] he says, $tclan[“As is this.”] Without warning, he lifts himself up on the bar, leans forward, and plants a light kiss on your cheek. It's over before you can react. In spite of yourself, you blush and fail to suppress a smile. $tclan[“It would please me further,”] he goes on, not missing a beat, $tclan[“to fix you a drink before you go on.”] [[Accept Drink|dca]] [[Decline|dcb]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $lanfuc0 to false)(if: $metjen is true)[You walk up to the brown tent. It, like most of the tents along the street, is much larger and taller than the personal sleeping tents surrounding the settlement. It looks like it's been here for a long time. You pull aside the doorflap and step in. The tent looks bigger on the inside. Brightly lit by candles, you can see racks of coats and light armor, stacks of portable cookware, coils of rope, and every other piece of basic gear you can imagine an adventurer needing. You, however, have no money. To your left is a desk, behind which stands a friendly-looking Collie. Her face lights up as you enter. $tcjen["$urName! Great to see you again!"] Jenfra says. $tcjen["Anythin' I can help you with?"]](else:)[You walk up to the brown tent. It, like most of the tents along the street, is much larger and taller than the personal sleeping tents surrounding the settlement. It looks like it's been here for a long time. $tcprot[*Can I just... walk in? It's a store, right?*] You spend a moment considering knocking or clearing your throat or something, decide that's stupid, and walk in. The tent looks bigger on the inside. Brightly lit by candles, you can see racks of coats and light armor, stacks of portable cookware, coils of rope, and every other piece of basic gear you can imagine an adventurer needing. You, however, have no money. To your left is a desk, behind which stands a friendly-looking Collie. Her face lights up as you enter. $tcjen["Hi there!"] she says. $tcjen["Name's Jenfra! Anythin' I can help you with?"] $tcprot["Um, the barkeep — Lancelil — said I should come here,"] you say. $tcprot["Said you could give me some advice?"] (if: $inv contains "lancenote")[Jenfra's smile turns sly and knowing. $tcjen["So **you're** the newcomer I've heard Lance's taken such a likin' to. Well, if Lance likes you, so do I! He's got good judgement, that fox... good Dimgrethor, too."] ](else:)[$tcjen["Oh, Lance! He's a good friend of mine! Fixes a killer cocktail, to boot. He's got good Dimgrethor, that fox..."] ] $tcjen["Well, I'll be honest,"] she goes on. $tcjen["A good deal of my business these days is in information, but don't you worry about payin' for that! If you're new down here, **especially** if Lance sent you, it's the least I can do. Anything you'd like to know?"]] (display: "exploreroptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the black tent with the $tcsignage["G. G."] sign and, after a moment's hesitation, step inside. It's a bit of a mess inside. Several crates lay on the floor, covered in densely-annotated maps and charts, which themselves are covered in empty glass bottles. Bottles, some shattered, litter the floor as well. A lamplight on a crate near the doorflap is the tent's only source of illumination. Across the tent, you see a muscular, dark-furred wolf sitting on a wooden chair, one leg lazily crossed over the other. He looks like he's seen some shit. A jagged scar cuts across the right side of his face, and his left ear is visibly torn. He's shirtless, and you can see several scars etched across his torso as well. He looks up at you as you enter, takes a long pull from a bottle, then narrows his eyes at you. (if: $inv contains "met_wurg")[ $tcwurg["You're back,"] he says, obviously annoyed. $tcwurg["Made up your mind?"]] (else:)[$tcprot[*Should I...*] $tcwurg["Well?"] he says, obviously annoyed that you've interrupted his drinking. $tcwurg["Fuck you want?"]] [["I'm not sure..."|wurg0]] (if: $inv contains "asked_wurg")[[["I'll do what you want. I just want to cross the Brinebog."|wurggg]]] (elseif: $inv contains "south_knowledge")[[["Are you Wurgle?"|wurg1]]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the dark blue tent. Inside, you can hear rummaging, muttering, glass clinking against glass. You pull aside the doorflap and step in. The inside is almost completely dark. Vaguely, you see tables set up all around the tent's edge, covered in books, shiny beakers, and strangely-shaped glass apparati. It looks like a laboratory of some sort. A small table stands in the center of the tent with a single candle atop a tall pile of books. You catch sight of movement in the far corner. It's a white-furred ermine wearing a blue coat. He's holding a beaker of pale blue liquid in one paw, and what looks like some sort of measuring device in the other. The candlelight shimmers intensely in his eyes as he turns to you.(if: $inv contains "branvpissed")[ $tcbran["Leave. Now."] [[Leave the Tent|sosanmain]]](else:)[(if: $inv contains "branpissed")[ $tcbran["You again,"] he says curtly. $tcbran["State your business or leave."] [["I want to know about Trypaxia."|brantrypax]] [["I want to know about the eastern tunnel."|braneast]] [["I'm sorry about what I asked before."|branapology]] [["Nevermind."|branleave0]]](else:)[(if: $inv contains "branleft")[$tcbran["You again,"] he says curtly. $tcbran["What do you want?]](else:)[ $tcbran["What do you want?"] he says curtly.] (if: $inv contains "east_knowledge")[[["Branlon?"|bran0]] [["Nevermind."|branleave0]]] (else:)[[["Uh..."|branleave0]]]]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You stand at the crossroads, beneath the rickety signpost marking the cardinal directions. To the west, you see the flickering lights of So San, dwarfed by the cavern's enormity. To the north, east, and south, however, all you see are footpaths lined sparsely with torches, winding off into the dark. The sight of these paths diverging off into the invisible makes you shiver.(if: $seencross is not true)[ $tcprot[*Now, it's really time to decide. Fame and fortune could lie at the end of any of these paths. But any of these paths could just as easily mean death, or worse...*]] Which way will you go? [[West|weststart]] [[South|southstart]] [[East|eaststart]] [[North|northstart]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $seencross to true)With the instinctive, predatory rapaciousness your kind was known for in more savage times, you pounce on the fox. The fox seems genuinely shocked, letting out a little fearful yelp, but this only further spurs the primal hunger between your legs. $tclan[“Oh!”] Lancelil exclaims, his demure composure clearly broken. $tclan[“Your enthusiasm is flatte—“] $tcprot[“Shut up,”] you grunt, as you plunge into the fox without hesitation. Your cock dripping with pre and saliva, you slide deep into the fox on the first thrust. His warm, tight ass feels incredible. $tcprot[***Fuck**** yes.*] You pull out, then immediately push back in, instinct and sheer **hunger** taking over. You hear Lancelil begin to speak, expecting another witty remark. $tclan[“H-harder...”] he manages. You don't need to be told twice. You plunge mercilessly into the fox, then out, then in again. Your tempo increases until you're absolutely pounding the little slutty fox, fucking him with a ferocity you never knew was in you. It feels unspeakably **right**, greedily laying into this fox with all your strength. The sounds of sex fill the tent — squelches, smacks, vocalizations. Finally wordless, you and the fox moan and howl together in the carnal oblivion of hard sex. You’re sure everyone in the settlement can hear you, but you don't care. You're an apex predator, and the fox your prey. You feel yourself nearing the edge. From the increasingly urgent moans coming from the fox, you imagine he must be close as well… You pull yourself almost all the way out, then thrust hard, all the way in. This time, however, you don’t stop at the base of the knot. Utterly consumed by lust and hunger, you shove in harder than ever before. **Pop**. Your knot disappears into the fox, and he lets out a loud, slutty moan. The feeling of your knot sliding into the fox launches you over the edge. You howl from the depths of your body as your mind is overcome by the all-consuming ecstasy of the orgasm. You can feel yourself shooting ribbons of hot cum into the fox, and you can see as the fox himself ejaculates puddles onto the bedmat. You grip the fox's shoulders passionately as you pull your hips firm against his ass. Finally, the pleasure recedes to a dull glow, and you and the fox are left panting. In a hazy stupor, you have no idea how much time passes before you finally pull your softening, spent member out of the fox. You see cum leaking down his legs, making a mess of the bedmat. You're too spent to care, though, as you flop down onto the bed. A moment later, the fox turns and flops down beside you, curling himself into a little spoon beside you. $tclan[“Thank you,”] he says sleepily. You lay a forepaw over the fox's soft body, savoring a deep sense of satisfaction. You soon hear his breathing become deep and regular, and before long, you begin to drift off as well... [[Continue|adk]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Taking the note, you step out of the tent. Torches are now lit, spaced evenly around the field of tents, and people are walking up and down the long rows. A tall hare walks towards you and, with a knowing smile, disappears into the tent next to Lancelil's. $tcprot[*Shit, everyone must have heard us last night.*] And yet, somewhat surprising yourself, you don't feel any embarrassment at all. As you walk down the main row of tents, you catch glances, friendly nods, even the occasional comment from passing strangers. A grizzled-looking deer passes by. “Glad **one** of us had a good night.” “Haven't ever heard Lance like **that**,” says a cat through the opening of a tent and lowered eyelids. “Wish I could've joined in...” Unconsciously, you walk now with a newfound confidence in your stride. With a sense of pride, exhilaration, and a little anxiety, you feel as if you've unknowingly been initiated into a community unfamiliar to you. $tcprot[*I guess I'm now a... what was that word? Dimsider?*] You reach the main road. Like the tentfield, the street is much more active than when you first arrived. [[Continue|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You stand in the main road of Sojourner's Sanctum. It's fairly busy now, with people walking up and down the street, disappearing into and emerging from the larger tents that line the road — shops, inns, and the like. Not far up from you is a tall, brown tent with a sign reading “Explorer's Shop.” Immediately to your right it the tavern, where you can see a few patrons drinking under the awning. To your left is a tent made from worn, black canvas. A wooden sign outside is carved with a compass-looking symbol, under which are the letters “G. G.”(if: $metwurg is true)[ The Guide's Guild — Wurgle's usual haunt.](elseif: $inv contains "south_knowledge")[ Must be the Guide's Guild where Jenfra said you could find Wurgle.] Further up the street is a navy blue tent. A sign hangs over the entrance(if: $trypdef is true)[ with a neatly-painted red cross against a white background. Branlon and Doctor Lue's tent]. (if: $trypdef is false)[It looks like it used to be painted neatly with a red cross against a white background, but someone has messily painted over it with white.] (if: $trypdef is false)[(if: $inv contains "east_knowledge")[Apparently the old medical tent that Jenfra mentioned Branlon is holed up in.]] And, past the far end of the settlement, you can vaguely see the crossroads signpost standing ominously in the distance. Where will you go now? (if: $trypjen is true)[[[The Explorer's Shop|jenmephask]]](else:)[[[The Explorer's Shop|explorers]]] [[The Dark Tent|ggredir]] [[The Blue Tent|medicalredir]] [[The Crossroads|crossroads]] [[The Tavern|tavernredir]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You decide to head west, back towards So San. [[Return to Town|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]With a deep breath, you set off along the southern path. The torches provide just enough light to see where you're going, but not much more. After trudging for a while, you begin to see a hazy glow from up ahead. As you approach, the glow gets steadily brighter, and you begin to hear noises from that direction. Hissing, popping, water trickling and sizzling. After five or so minutes, you get close enough to see the source of the light and sounds. The tunnel here has narrowed to only three hundred or so paws across (though the ceiling is still too high to see), and is filled with what looks like some sort of... thermal swamp? There are eerie-looking trees with long, drooping leaves standing near the cavern walls. Their leaves glow with greenish-blue bioluminescence, illuminating the area. The ground is uneven, coarse black rock interspersed with streams of trickling water and squat, pale clumps of what look like salt deposits. Steam rises up from the ground, occasionally bursting up in plumes with a loud popping noise. The ground beneath your footpaws already feels strangely warm. The path and line of torches ends here. You see a wooden sign up ahead. “**BRINEBOG**,” it reads in block letters above a crude drawing of a skull and crossbones. “**GET A GUIDE!**” As you survey the scene, you can see what looks like a clear path on dry rock through the bog. $tcprot[*I'm pretty lightpawed — I'm sure I could make it across by myself.*] The bog looks dangerous, but definitely traversable. Still, standing here in the heat of the steam, surrounded by the sounds of sizzling and hissing, you can't help but feel uneasy. Something about the sight of those eerie, droopy trees sets you on edge, their luminous leaves gently swaying over the water... [[Cross the Bog|eab]] [[Go back|eac]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]With a deep breath, you set off along the eastern path. The torches provide just enough light to see where you're going, but not much more. Before long, you begin to hear the sound of trickling water ahead of you. You keep walking, and soon you see that the path ahead leads into a rickety wooden bridge. Drawing nearer, you see that it crosses a small stream. The dark water below babbles noisily, but from what you can see in the torchlight, the stream doesn't appear very deep or wide. Turning back, you can see the faint glow of So San behind you. You weigh your options. $tcprot[*I don't like the looks of that bridge. The stream looks maybe five or six paws to the far bank, though. I could probably leap it...*] [[Cross the Bridge|eastbridge]] [[Leap over the Stream|eastleap]] [[Turn Back|eastreturn]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You head north, following the torches along a wide-well-worn footpath. You can hear a stream bubbling just to your right, the dark current occasionally catching the torchlight in dramatic flashes. After some time, the path abruptly turns left to cross over the creek on a small, well-built wooden bridge. You cross the bridge and continue along the path, the sounds of the stream now a little ways off to your left. After what feels like half an hour or so, you come to a signpost, two wooden arrows pointed in opposite directions. From the way you came, you see “Sojourner's Sanctum — 2 kP” etched into the wood. On the other arrow, “Dogwater — 8 kP” [[Turn Back|northgoback]] (if: $prosmet is false)[[[Continue to Dogwater|northcontinue0]]](else:)[[[Continue to Dogwater|northcontinue]]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You pass your torch over it to try to make out the messages. $tcwriting[“Dogs rule” “Abandon all tropes, ye who enter here” “uwu” "Up the V.I.C."] And written beneath this: $tcwriting["Eat shit, cump."] $tcwriting[“I’ve met otters that go deeper than this tunnel. None as bright, though.”] Scrawled right below that: $tcwriting[“Fuck you! Your just jealous, asshole!!”] …And many more. Clearly this tunnel has been well-trafficked by other hopeful adventurers over the years. Among the written messages are crudely-chiseled drawings. Innumerable phalli of various species, tits, initials, depictions of creative (if not procreative) sex acts, etc. Though many of the etchings are repulsive, seeing them here fills you with a sense of camaraderie and renews your confidence. You strive boldly onward, only to immediately be faced by a fork in the tunnel. The tunnel now diverges abruptly. Both branching tunnels appear to be of equal size, and you struggle to differentiate the two. It seems like the steady breeze from the left tunnel is slightly warmer than the right? Or maybe that’s just your imagination. You look at the walls for help. Maybe there’s a sign or something? Instead, you just see some cave writing by the left route saying, “Go this way. =>”. Unnervingly, however, that message has been partly scratched out, with another message etched below it reading, “This asshole wants to get you killed. Go right instead.” Your confidence shattered, you stand at the crossroads, your mind groping for a reason to choose one route over the other. Which graffitist do you trust? Your decision could be the difference between riches and ruin, life or death, and you have absolutely nothing and no one to guide you. And yet, you must decide. [[Take the left tunnel|aba]] [[Take the right tunnel|abb]] [[Turn around and go back|abc]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "reader")) You strive boldly onward, only to immediately be faced by a fork in the tunnel. The tunnel now diverges abruptly. Both branching tunnels appear to be of equal size, and you struggle to differentiate the two. It seems like the steady breeze from the left tunnel is slightly warmer than the right? Or maybe that’s just your imagination. You look at the walls for help. Maybe there’s a sign or something? Instead, you just see some cave writing by the left route saying, “Go this way. =>”. Unnervingly, however, that message has been partly scratched out, with another message etched below it reading, “This asshole wants to get you killed. Go right instead.” Your confidence shattered, you stand at the crossroads, your mind groping for a reason to choose one route over the other. Which graffitist do you trust? Your decision could be the difference between riches and ruin, life or death, and you have absolutely nothing and no one to guide you. And yet, you must decide. [[Take the left tunnel|aba]] [[Take the right tunnel|abb]] [[Turn around and go back|abc]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Adventurers don't need guides! Having someone show you where to go defeats the whole purpose of adventuring! Steeling your nerves, you press on past the sign into the Brinebog. You approach where the coarse, black bogrock begins, and test it lightly with a footpaw. The rock is warm to the touch, but not burning. It feels solid. You step carefully onto it and begin your crossing. Your nerves begin to relax as you continue. On either side of you, you can see swirling, steaming rivulets of water rising up from the ground, but the dry rock is thick enough to walk on without much difficulty. As you continue, however, the strip of rock you've been walking on begins to narrow, and you need to move more slowly to keep balance. Looking off to either side, you see that you're now flanked by deep pools of scalding brine. At the edges of the tunnel, the glowing, wispy trees continue to lazily sway back and forth. For the first time, you notice what look like tiny, floating balls of light, drifting aimlessly over the water. $tcprot[*What are those? Are they coming from the trees?*] No matter, you need to press on. Thankfully, the rock is still thick enough to walk on easily enough— $tcprot[*SHIT!*] You catch yourself. The rock ahead of you crumbled as you stepped on it, almost sending you slipping into the boiling water. $tcprot[*I guess I can't trust the rock... maybe this was a mistake...*] You now feel fear rising in your chest. You look behind you and contemplate going back. You didn't realize how far you'd come. You can see the torches and signpost at the edge of the bog a few hundred paws away. Looking forward once more, you can't even see the far end of the bog. Just as you've almost convinced yourself to give up on this whole crazy crossing and turn back, you notice that one of the floating lights has drifted towards you, as if on some breeze too delicate for you to detect. It doesn't look dangerous, or even like it's moving intentionally. It's not coming right towards you either, but passing by at a close angle. As it comes near, you try to get a good look, if at least to figure out what this thing is. You stare for a moment, perched on your narrow strip of rock. Whatever the floating light is, it's **beautiful**. You couldn't tell from a distance, but close-up, you can see a whole host of colors flickering in it — vibrant reds and greens and violets. The sight of this gorgeous, luminous orb sets your mind at ease, and you feel your fear dissipating. You don't care **what** this thing is anymore. All you want to do is keep your eyes on it... But, whatever it is, it doesn't change course, lazily drifting past. It begins to move further away, and you feel a sudden need to follow the pretty, technicolor ball of light, to see it from as close as possible... [[Follow the light|ead]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You decide to play it safe and head back to the crossroads. Before long, you see the distant glow of So San growing brighter off to your left, and see the crossroads signpost standing grimly ahead. [[Continue|crossroads]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot[*So pretty... need to get closer...*] As if in a dream, you follow after the beautiful light as it floats away. You don't have a care in the world aside from keeping your eyes on the light... That is, until you find that you've stepped off your narrow strip of rock. Your identity returns in horror as you find yourself hovering momentarily over vortices of steam rising up from the water. But you've leaned in too far to regain your balance, and it's too late to stop yourself from tipping over into the bubbling water below... **YOU'RE BOILED IN THE SCALDING BRINE! End 3** [[Try Again|0start]]$tcjen[“Dimgrethor? Hmm, how’ll I describe that… Down here it’s kind of the expected principle of social… what’s the word… **obligation**? It’s hard to explain, but I guess it’s the sort of unspoken duty we dimsiders hold that we owe each other. Maybe it’s easier to explain by example. If you meet a stranger who needs food, 'n you can spare it, you give them food. If the stranger can pay you back in gold, peachy, but if not, you ought to be willing to accept whatever payment the stranger can offer, or to go 'thout any payment. A lot of times, though, Dimgrethor jus' boils down to simple charity. You do things for others, 'n when you find yourself in need, others will have your back. Guess that’s part of why I’m such a bad shopkeep, givin’ away all this information for free!”] She lets out a good-natured laugh, then stops, somewhat abruptly. $tcjen[“That’s part of why I left the surface, you see. Where I’m from, every day you’d see people sick or starvin’, beggin’ on the streets, but’s not like there wasn’t bread or medicine to go around. Those people might’ve even been able to pay for it, had it not been for the damned Baron 'n his pigshit ‘price corrections’ or what have you…”] She turns away for a moment, scowling. $tcjen[“Beggin’ your apologies. Still not quite over that, if you couldn’t tell.”] She laughs, not quite naturally. $tcjen[“Of course, people die all the time down here — disease, hunger, food for the fauna, whatever — but no one ought to be dyin’ or sufferin’ down here because any other souled creature lets them. The Underdim’s treacherous enough on its own. Least we sunsiders can do is look after each other. ‘Course the system’s not perfect — there are freeloaders 'n parasites, but far fewer than you might guess. No one takes kindly to people with a reputation for bad Dimgrethor. Don’t be one of them.”] [["Ok, thanks."|jenanythingelse]] (set: $inv to $inv + (a: "dimgrethor_knowledge"))$tcjen["Anything else I can help you with?"] (display: "exploreroptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcjen[“The south route? Dimsiders don't go that way too much... that's where the source of Breck's Stream is, a hot spring of some sort. But when I say hot, I mean **hot**. Boilin' water seeps out of the ground, leavin' big salt deposits 'fore it cools 'n flows north. We call it the Brinebog. Used to be a big source of revenue for the town, back when salt fetched good prices..."] $tcjen["Past the bog, the tunnels climb up into the mountains — drake country. Heard there's even a kobold warren pretty close by... Anyway, I'd be wary goin' that route. Brinebog's a treacherous mire. Take a wrong step 'n you'll drop straight into the scalding water. The rock may look solid, but it's liable to crumble at any moment, 'n that's not even countin' for the Willowisps."] $tcjen["But if your heart's set southward, **don't** try it alone. The local guides spend months, at the least, learnin' to cross the Bog 'thout fallin' in. Even then, you hear stories of cocky veterans meetin' their end there."] $tcjen["Think the only guide in town right now is Wurgle. He's a bit... er, **ornery**, but he's one of the best. If he's not getting drunk at the tavern, you can usually find him getting drunk at the Guide's Guild — black tent right across from the tavern."] [["Ok, thanks."|jenanythingelse]] (set: $inv to $inv + (a: "south_knowledge"))$tcjen["The north's where most of our adventurers come 'n go from,"] Jenfra says. $tcjen["If you follow Breck's Stream north for a few kilos, you'll hit the River Ubhur — far's I know it's the biggest river in the Underdim, at least that we dimsiders have found. Big route for trade, commerce, all that. It flows northwest all the way to Dim City. There's a port right where the stream joins the river — Dogwater. If you wanted to see the City, you could probably find a barge willing to take you downstream."] She pauses for a moment, apparently nostalgic. $tcjen["My sister Maple 'n I went that route as pups. Stowawayed on a salt barge till we hit the city, fendin' for ourselves... ah, simpler times!... Oh! That reminds me, if you go that route, say hi to Maple for me! She still lives there with her mate 'n daughter."] $tcjen["Oh, and there's a leg of the underground Snailroad that starts from Dogwater, goes northeast. Don't know much about the area up there other than there's ruins of some ancient civilization they found a few months back. Adventurer who found 'em's set for life — Miloe, think his name is... They've been bringin' back treasures 'n artifacts to sell sunside ever since. Mephita came from there last she was in town, had some strange stories about the excavations..."] [["Dim City?"|jendimcity]] [["Underground Snailroad?"|jensnail]] [["Ok, thanks."|jenanythingelse]] [["Who's Mephita?"|jenmephita]] (set: $inv to $inv + (a: "north_knowledge")) $tcjen[“Oh,”] she almost murmurs. $tcjen[“We don't go that way anymore. Used to be that was the way through the mushroom caverns to Wanderton, our little sister settlement. We haven't heard word from Wanderton in months, though..."] Jenfra seems hesitant to continue. $tcjen["That's where we think the Trypaxia's comin' from. I can't advise goin' that way. But if you must, talk to Branlon at the old medical tent. He's a... what's he call himself again... biologian? Anyhow, since Doctor Lue, er, **left**, he's taken over trying to figure out what's happenin' over there. Not sure he's keen for company at the moment, but you can tell him I sent you."] After brief pause, she adds. $tcjen["If you **do** go that way, keep an eye out for my friend Mephita..."] [["What's Trypaxia?"|jentrypaxia]] [["Ok, thanks."|jenanythingelse]] [["Who's Mephita?"|jenmephita]] (set: $inv to $inv + (a: "east_knowledge"))$tcjen["The western route? From the crossroads?"] Jenfra seems confused for a moment, then laughs. $tcjen["Well, if you head to the crossroads 'n then head west, you'll find yourself right back in So San! Not the worst of fates, I'll wager!"] [["Ok, thanks."|jenanythingelse]]$tcjen["Well, head on back anytime if you're needin' anything else,"] she says with a smile.(if: $lanfuc is true)[$tcjen[ "Any friend of Lancelil's a friend of mine."]](if: $metjen is true)[ You step out of the tent and into the street. [[Continue|sosanmain]]](else:)[ As you're about the leave the tent, the Collie calls out, $tcjen["Oh! And beggin' your pardon, but I missed your name!"] $tcprot["Oh, I'm $urName."] $tcjen["Well $urName,"] Jenfra says warmly, $tcjen["hopin' to see you again soon."] [[Leave the Tent|sosanmain]] (set: $metjen to true)] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Jenfra goes quiet for a moment. When she continues, you catch a note of anxiety in her voice. $tcjen[“Well, we don't rightly know much about it, even the name. That's what Doctor Lue called it... It's — we think — some sort of disease. Makes folks get this dreamy look 'n leave town, like they're sleepwalking or something. If no one catches 'em, they head down the east tunnel... Since this started up, maybe a few months ago, no one's come back that way. We've lost maybe fifteen, twenty folks already. A few adventurers have gone that way to find them. Haven't come back either... yet...”] $tcjen[“Doctor Lue was studying Trypaxia — even found a way to cure people who got infected — but at some point he must've gotten it himself. Slipped away in the night 'fore anyone could stop him.”] Jenfra pauses again and looks away. $tcjen[“Poor Branlon's been a mess ever since. Just holes himself up in their old lab, hardly talkin' to a soul. Says he's carryin' on Lue's work. The two were... very close.”] Again, she pauses, this time even longer. $tcjen["My old friend Mephita went exploring down the east tunnel, back when this was just starting. Said she wanted to map the mushroom caverns... But I'm sure she's alright — you couldn't find a craftier skunk..."] [["Ok, thanks."|jenanythingelse]] [["Who's Mephita?"|jenmephita]]$tcjen[“Oh, well if you haven't figured it out, So San — er, 'Sojourner's Sanctum,' but no one calls it that — 's just a little dimsider settlement 'bout as close as we can get to the surface 'n still say we're in the Underdim. We get some trade, but mostly a lot of so-called 'adventurers' passing through.](if: $trypdef is false)[$tcjen[ Well, used to at least. Been quieter of late, this 'Trypaxia' or whatever...]" $tcjen["But we make by! It's no easy task, livin' down here in the dark, but we all keep eachother whole down here. Best as we're able, at least."] [["What's Trypaxia?"|jentrypaxia]]] [["Ok, thanks."|jenanythingelse]]$tcprot["So,"] you say, trying to look as seductive as possible. $tcprot["You ever get lonely down here?"] Jenfra seems momentarily confused. $tcjen["Hm, not particularly, I wouldn't say! Most of us in So San are pretty good friends!"] A bit flustered, you try to salvage the attempt. $tcprot["I mean, uh, like at night..."] You mentally whip yourself. Jenfra seems only more confused. She cocks her head. $tcjen["Well, I can't say I quite know what you— Oh!"] She breaks out into a good-natured laugh. $tcjen["I see where you're gettin' at!"] $tcprot[*I am a fool.*] $tcjen["Well,"] she goes on. $tcjen["I hate to disappoint you, but I don't quite swing that way! I'm flattered, of course, nonetheless!"] You can tell she's now trying to keep from chuckling. $tcjen["And that was a... **graceful** attempt! Though I'm sure Lance could offer a few pointers..."] [["Sorry, nevermind."|jenanythingelse]]$tcprot[“Sure,”] you say. The fox immediately turns around and begins gathering and pouring liquids in colorful bottles from all around the bar. It's hard, even, to track the fox's fluid, practiced motions as he mixes and shakes the concoction(if: $lanfuc is true)[, but you'd be lying if you said you weren't enjoying the show] — the little fox with his back to you, moving with such vulpine grace, that bushy tail swishing languidly over his smooth haunches... With a flourish, Lancelil turns and places a tall, lavender-colored (of course) drink in front of you in an ornate glass. $tclan[“Behold,”] he says theatrically, $tclan[“my specialty — the Lancelini!”] You take a sip... It's **delicious**. It's fruity without being too sweet, a host of unfamiliar flavors that somehow complement each other perfectly. $tcprot[“Lancelil, this is delicious!”] you say. $tcprot[“I've never had a drink like this. To be fair, I haven't had many drinks at all... but I'm sure none are as good as this!”] There's genuine pride in his smile as he replies, $tclan[“Oh, you flatter me, $urName. To be fair, however, I've had a lot of time to practice, and I learned from the best...”] he pauses, as if unsure whether or not to go on. $tclan[“You see, I've been in So San since I was a kit. When my mother left me here, the town took me in. Old Tobin — my predecessor — practically raised me, taught me everything I know. Dog rest him...”] You take a sip of your drink, noting that his voice has lost its natural bubbliness, and he has a strange, distant look in his eyes. You're not sure what, if anything, you should say... $tclan[“Ah, my apologies!”] he says, snapping out of it. $tclan[“Memory's a snaring thing! But I did want to give you some advice before you're getting on.”] He continues. $tclan[“Jenfra can tell you more, but I worry I've made the Underdim out to be a more welcoming place than it is. It used to be the case that, dimside, the only things you could trust were yourself and other dimsiders. Around the less-tamed regions away from the river, that may still hold true, but be wary. The dimsider camaraderie that so many of the old pioneers remember isn't what it once was, particularly where the Company has taken hold. As a very general rule of thumb, where you have less to fear from the natural horrors of the Dim, you have more to fear from people around you. No matter where you are, however, that sword,”] he gestures, $tclan[“will do you less good than you may think. **Discretion**, rather, is your greatest friend down here... except, perhaps, for myself.”] He winks. $tclan[“Well, I know you must be getting on, and I'm sure I've held you long enough,”] he says. $tclan[“If you find yourself back in old So San, I'll be here! I'm an easy fox to find, if not quite as easy to catch.... that said, you are always **quite** welcome at either.”] With a last mischievous smile, he turns and make himself busy behind the bar. You spend a few minutes finishing your drink. (if: $lanfuc is true)[$tcprot[*He's right. I came down here for adventure, and I ****do**** need to be getting on my way. Still...*] With a last glance at the lithe, smooth-talking fox and a brief pang, you get up and leave the tavern. ] [[Return to Street|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $lanfuc to true)$tcprot[“Thanks, but I'm a total lightweight,”] you say, $tcprot[“I need to keep my wits about me today.”] $tclan[“Astute!”] returns the fox, $tclan[“If only more adventurers shared your wisdom. Dryness, down here, is a rare virtue... My old mentor, to the amazement of all, never drank more than to taste his handiwork...”] he pauses, as if unsure whether or not to go on. $tclan[“You see, I've been in So San since I was a kit. When my mother left me here, the town took me in. Old Tobin — my predecessor — practically raised me, taught me everything I know. Dog rest him...”] You note that his voice has lost its natural bubbliness, and he has a strange, distant look in his eyes. You're not sure what, if anything, you should say... $tclan[“Ah, my apologies!”] he says, snapping out of it. $tclan[“Memory's a snaring thing! But I did want to give you some advice before you're getting on.”] He continues. $tclan[“Jenfra can tell you more, but I worry I've made the Underdim out to be a more welcoming place than it is. Sunside, your biggest worries are usually other sunsiders. Down here, however, you'll find it's quite the opposite. You can trust most — and I emphasize most — dimsiders, but the very air down here is against us. Trust not flora nor fauna to be harmless, no matter how innocuous.”] $tclan[“Too many young sunsiders tumble down here full of dreams of fame and adventure, thinking themselves strong enough for the denizens of the Dim, only to meet any of the diverse horrible fates the Underdim has to offer. That sword,”] he gestures, $tclan[“will do you less good than you may think. **Discretion**, rather, is your greatest friend down here... except, perhaps, for myself.”] He winks. $tclan[“Well, I know you must be getting on, and I'm sure I've held you long enough,” he says. “If you find yourself back in old So San, I'll be here! I'm an easy fox to find, if not quite as easy to catch.... that said, you are always **quite** welcome at either.”] With a last mischievous smile, he turns and make himself busy behind the bar. $tcprot[*He's right. I came down here for adventure, and I ****do**** need to be getting on my way. Still...*] With a last glance at the lithe, smooth-talking fox and a brief pang, you get up and leave the tavern. [[Return to Street|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You walk in and sit down at the bar. You hear rummaging in the back, but the bartender is nowhere to be seen. You look around. A few other patrons are sitting around at tables, mostly alone, and apparently totally absorbed in the single-minded preoccupation of contemplative solitary drinking. No one looks up at you. Given your current appearance, you are immensely grateful for this. Turning around, you are met with the bright smile of an orange fox behind the bar. “Well hello there! You must be new! Welcome to So San!” he says, his voice high and bubbly. Even for a fox, he’s small, and wearing a plain lavender apron. $tclan[“My,”] he says, giggling. $tclan[“You poor thing! You look like you’ve had **quite** the day.”] $tcprot[“Uh,”] you reply. $tcprot[“Yeah.”] $tclan[“I’m Lancelil! And I don’t suppose you have a name?”] $tcprot[“Uh, $urName.”] $tclan[“Well, $urName. I don’t think I’ve ever seen a creature in more dire need of something warm inside them. Let me fix you a drink. On the house of course!”] Lancelil raises a footpaw to his stool and reaches for a high cupboard above the bar for a mug. In doing so, his leg lifts the hem of his lavender apron, affording you a clear view of his crotch. You can’t help but see that he’s not wearing anything under the apron. The sight of his furred balls and red tip makes you blush deeply. Even flaccid and sheathed, you can tell that this fox is prodigiously endowed for someone of his stature. You struggle to look away and keep composure. $tcprot[*He must’ve done that on purpose! But is he trying to—*] $tclan[“So you must be fresh from the surface! Let me venture a guess — you came from the Grainhaven entrance, hoping to make a name for yourself as an adventurer. You must have met Pokey — our friendly little ooze — and had yourselves a grand time!”] The fox speaks without turning as he pours the drink. You’re glad for this, as if he turned now, he’d see a wide-eyed, blushing mess. $tcprot[“What! How did you know that? And no! I, uh, got away…”] you say bashfully. $tclan[“Oh, we have hopeful adventurers coming that way all the time!”] The fox turns and puts a frothy, steaming drink in front of you. $tclan[“Few, however, are so, ehm, **attentive** to our welcoming committee—”] $tcprot[“It wasn’t like I **let** him get me!”] You’re getting flustered now. $tclan[“So you did get got! Not that that was much of a question,”] he giggles again. Seeing you blush in shame, the fox leans in and shifts his tone to conciliatory. $tclan[“Oh, there’s no need to fret. Some of us are born fearless adventurers, and others of us are better off staying out of danger and tending to their needs. Say, come to think of it, I’ve been having a bit of a need myself… But pray! Drink up while it’s still hot!”] Puzzled by this last comment, you take a sip. Hot chocolate with a dash of whiskey and **lots** of cream. Not the manliest of beverages, but you don’t care right now. It’s **delicious**, and the warmth is just what you needed. There’s almost a slightly salty flavor that perfectly complements the chocolate. You can see Lancelil eyeing you as you slurp it down eagerly. $tclan[“Glad you’re enjoying the drink! Only the freshest ingredients here,”] the fox says with lowered eyelids. $tclan[“We make all our cream in-house you know, so there’s plenty more where that came from. Say, though, why the rope?”] $tcprot[“Oh,”] you respond as you finish your last gulp. $tcprot[“Uh, there was this rope up there, uh, right past Pokey, I guess. It looked strong, knotted at regular intervals, so I tried to climb down it when it, uh, broke.”] $tclan[“Knotted at regular intervals? I can see why you were drawn to it.”] The fox giggles. $tclan[“Pray you weren’t hurt!”] $tcprot[“No! I— I mean I landed pretty hard on my ass, but I can walk, at least.”] $tclan[“Oh, you poor, battered thing! Posterior trauma’s no joke — you ought to get that looked at! Sadly, So San’s last doctor was taken some weeks ago by a severe case of Trypaxia, but no fear! I just so happen to be **quite** experienced in this area.”] $tcprot[*What’s he getting at…*] The fox continues, now leaning in close. $tclan[“The tavern’s closing soon. Perhaps you’d like to join me at my tent afterwards? Strictly medical! And, of course, free of charge — the sight of a frail, ailing traveler simply breaks my heart.”] You get the distinct impression that the fox is patronizing you, but he has been quite kind. And you’d be lying if you said his suave demeanor and lithe build hasn’t been stirring something in you… [[Accept the offer|adf]] [[Reject the offer|ade]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You walk in and sit down at the bar. You hear rummaging in the back, but the bartender is nowhere to be seen. You look around. A few other patrons are sitting around at tables, mostly alone, and apparently totally absorbed in the single-minded preoccupation of contemplative solitary drinking. No one looks up at you. Turning around, you are met with the bright smile of an orange fox behind the bar. $tclan[“Well hello there! You must be new! Welcome to So San!”] he says, his voice high and bubbly. Even for a fox, he’s small, and wearing a plain lavender apron. $tcprot[“Uh,”] you reply. $tcprot[“Yeah, I am.”] $tclan[“I’m Lancelil! And I don’t suppose you have a name?”] $tcprot[“Uh, $urName.”] $tclan[“Well, $urName. Since you’re new in town, it would be my utmost privilege to fix you a drink! On the house of course. You fancy ale?”] [[“Ale sounds good”|add]] [[“Do you have anything warm?”|adc]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcjen["Well how do you think the traders move their cargo where there aren't any rivers?"] Seeing your clueless expression, she goes on. $tcjen["Dog knows how many years ago, some traders had the bright idea to try domesticating the cave snails, turn them into beasts of burden,"] she says. $tcjen["If it wasn't clear, these aren't like the snails you find sunside. These creatures are **huge**, shell goes up 'least twenty paws high. Just beautiful, majestic creatures. It's a bit sad, really... hard to find many wild cave snails anymore..."] $tcjen["Anyway, the traders have been using them to haul heavy cargo ever since, mostly up north. It's not the fastest mode of transportation, but much faster than you might expect."] [["Ok, thanks."|jenanythingelse]]$tcjen["What's Dim City?"] Jenfra says. $tcjen["My, you **are** new down here... beggin' your pardon! Dim City's the biggest dimsider settlement in the Underdim! It's close to Carriston, sunside, so it's where most trade to 'n from the surface goes through."] $tcjen["It's a beautiful city, 'specially seein' it all lit up from the Ubhur... not quite my scene, though. Particularly in recent years, it's gotten a bit too... **sunsider-y** for my tastes, if that makes any sense. Figure most everythin' there's run by the Company, these days..."] [["Ok, thanks."|jenanythingelse]]When you finally hobble to your footpaws, you realize how much of an utter mess you are. Your whole body is sopping and sticky, your pants ruined, and thick slime dribbles from your tailhole in a thin stream down your leg. At least your torch is still lit. You pick it up. $tcprot[*This is ****not**** how I expected my first day as an adventurer to go…*] You shake as much slime from your body as you can and walk over to the tunnel going deeper into the Underdim… Standing in the mouth of this wider tunnel, the breeze blowing from here is stronger, and you shiver pathetically as it chills your slimy fur. What you wouldn’t do for a towel and a change of clothes right about now... Your torchlight doesn’t illuminate very far in, but you can see that the tunnel almost immediately slopes steeply downward. Looks like the real descent begins here! Thankfully, someone has fastened a length of rope, knotted at regular intervals, to a rocky protrusion on the cave floor. $tcprot[*That’s a stalactite, right? Or is it stalagmite?*] Regardless, the rope looks firmly-attached, and the stalag-whatever appears strong. Thank Dog for that, because the rock here looks smooth and slippery. Without the rope, there probably wouldn’t be any safe way down the steep incline, or — perhaps more concerningly — any possible way up. Well, there doesn’t seem to be any other way but to trust the rope. [[Continue into the tunnel|adb]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You shake as much slime from your body as you can, as you walk over to the tunnel going deeper into the Underdim… Standing in the mouth of this wider tunnel, the breeze blowing from here is stronger, and it chills your slimy fur. You wish now that you’d brought a shirt, or at least a towel. Your torchlight doesn’t illuminate very far in, but you can see that the tunnel almost immediately slopes steeply downward. Looks like the real descent begins here! Thankfully, someone has fastened a length of rope, knotted at regular intervals, to a stalagmite on the cave floor. It looks firmly attached, and the stalagmite appears strong. Thank Dog for that, because the rock here looks smooth and slippery. Without the rope, there probably wouldn’t be any safe way down the steep incline, or — perhaps more concerningly — any possible way up. Well, there doesn’t seem to be any other way but to trust the rope. [[Continue into the tunnel|ack]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcwurg["Who wants to know?"] he says gruffly. $tcprot["Uh, I'm $urName. Jenfra said I could find you here,"] you say. $tcprot["She said you could help me cross the Brinebog, but if you're busy right now..."] Wurgle takes a long swig from his bottle. Noticing it's empty, he tosses it aside, where it shatters in a pile of other broken bottles. $tcwurg["You must be new here,"] he says. $tcwurg["Got coin?"] [["No..."|wurgnocoin]] (if: $inv contains "dimgrethor_knowledge")[[["Don't you have any Dimgrethor?"|wurgdimg]]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "met_wurg"))(set: $metwurg to true) (set: $inv to $inv + (a: "asked_wurg")) $tcwurg["Well,"] he says, not breaking eye contact. $tcwurg["Why don't you think it over, and fuck off in the meantime."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "met_wurg"))$tcwurg["You think I'm gonna work for free then?"] he asks. $tcwurg["Dog, I can practically see the sun shining off those big, sad eyes. Way it works down here, if you can't pay in coin, you find another way to pay."] As he stands up, you realize, for the first time, just how tall this wolf is. $tcprot[*What's he doing...*] He approaches you. As he does, you can't help but notice the wolf's rippling abs in the dim lamplight. Unconsciously lowering your gaze, you see a noticeable bulge at the crotch of his pants. You catch yourself staring and force yourself to look away. The wolf stops, his chest so close to your face that you can smell his sweat, not to mention the alcohol on his breath. $tcwurg["Well, pup. Hungry?"] [[Do the Deed|wurgsucc]] [["Fuck this, I'm out."|wurgnosucc]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]He laughs loudly. $tcwurg["Well aren't you the dimsider! Dog, I can practically see the sun shining off those big, sad eyes. You've got a bit to learn, pup. Dimgrethor doesn't mean I'm gonna work for free. What it means is, you're gonna find another way to pay."] As he stands up, you realize, for the first time, just how tall this wolf is. $tcprot[*What's he doing...*] He approaches you. As he does, you can't help but notice the wolf's rippling abs in the dim lamplight. Unconsciously lowering your gaze, you see a noticeable bulge at the crotch of his pants. You catch yourself staring and force yourself to look away. The wolf stops, his chest so close to your face that you can smell his sweat, not to mention the alcohol on his breath. $tcwurg["Well, pup. Hungry?"] [[Do the Deed|wurgsucc]] [["Fuck this, I'm out."|wurgnosucc]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You hang your head a bit, not quite sure yourself whether you're nodding or bowing. Regardless, the wolf gets the message. $tcwurg["Look forward to doing business with you, pup."] As he says this, he suddenly kicks out a leg, pushing your footpaw out. It doesn't hurt, but throws off your balance enough that you, stunned, fall to your knees. $tcwurg["With knees like that, you **must** be hungry,"] he says. He's enjoying this already, you can tell. Kneeling on the ground, you find yourself at eye level with the wolf's crotch and, inescapably, that prodigious bulge. In spite of yourself, your mouth begins to water. But your rationality tempers your growing lust. $tcprot["W-what if someone comes in?"] you ask. The wolf snickers. $tcwurg["Then I hope they enjoy the show."] Resigned, you reach up, untie the drawstring of his pants, and pull them down. $tcprot[*Oh Dog. He's... big...*] [[Savor the view|wurgsav]] [[Just get it over with|wurgyuck]] [["Fuck this, I'm out."|wurgnosucc1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcwurg["Eh, suit yourself,"] he says, turning and picking up another bottle. $tcwurg["Don't make a habit of wasting my time."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You savor the view for a moment. Fully erect, it's a gorgeous cock, red and veined. $tcwurg["Don't make me wait, pup,"] he says, grabbing the back of your head and shoving your face into his crotch. Sensations flood your mind and body as you inhale the wolf's musk, feeling your face pressed against his genitals. Disgust, fear, humiliation, arousal... You press your snout against his balls and take a deep breath, licking exploratorily. Then you get to work, sliding your muzzle over his thick, red member. With some effort, you manage to fit in his whole length without gagging. You can feel his tip pressing against your gullet. You pull back, then go back in, remembering, now, to add some tongue action. $tcwurg["Oh, **fuck** yeah,"] you hear the wolf say. You're glad you're not the only one enjoying this. You wrap a paw around the wolf's strong hindleg to steady yourself as you go faster. The feel of the wolf's sinewy musculature flexing as he begins to thrust into your mouth only deepens your arousal. The wolf once more grabs the back of your head and shoves your face onto his cock, thrusting harder as he does. Finally, with one last poweful thrust, you feel your gullet fill with hot, thick liquid. $tcwurg["Swallow it all, pup."] Eagerly, you do so. [[Continue|wurgsuccd]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Fully erect, it's a formidable cock, red and veined. $tcprot[*Let's just get this over with.*] $tcwurg["Don't make me wait, pup,"] he says, grabbing the back of your head and shoving your face into his crotch. As you accidentally inhale the wolf's thick musk, you're momentarily overwhelmed by disgust and humiliation. $tcprot[*I can't believe I'm doing this...*] You get to work, sliding your muzzle over his thick, red member. With some effort, you manage to fit in his whole length without gagging. You can feel his tip pressing against your gullet. You pull back, then go back in, remembering, now, to add some tongue action. $tcwurg["Oh, **fuck** yeah,"] you hear the wolf say. You're glad **one** of you is enjoying this. Determined to end this as quickly and with as much dignity as possible, you go faster, caressing his shaft with your tongue. This only encourages the wolf, who grabs the back of your head and pulls your face onto his cock, thrusting into your gullet as he does. Finally, with one last poweful thrust, you feel your gullet fill with hot, thick liquid. $tcwurg["Swallow it all, pup."] Feeling dirty, emasculated, but holding in mind your determination to cross the Brinebog, you oblige. [[Continue|wurgsuccd]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You're not doing this bullshit. You get up and turn to leave. $tcwurg["Eh, suit yourself,"] he says, turning and picking up another bottle. $tcwurg["Don't make a habit of wasting my time."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcwurg["Not bad,"] says the wolf. On your knees, and the taste of cum still in your mouth, you look up at the wolf as he pulls his pants back up. You make to stand up, but a strong hand on your head keeps you down. $tcwurg["Not yet, pup,"] he says. $tcwurg["Your payment's good, but I still have some conditions for this particular journey."] $tcprot["What do you mean?"] you say, a bit indignant. $tcprot["I did what you wanted!"] He ignores you and walks over to a chest in the corner. He takes something out. As he walks back over, you look to see in the dim lamplight what he's holding. $tcprot[*Is that a... ****leash****?*] $tcwurg["You're gonna wear this,"] he says, holding up a worn leather collar and leash. $tcprot["What!?"] you say, now not hiding your outrage. $tcprot["I sucked you off like you wanted! I'm not wearing that! That's humiliating!"] $tcwurg["For your own safety,"] Wurgle says. $tcwurg["I don't think you realize how dangerous the bog is. One wrong step and you're food for the trees. 'Specially a pup with so much attitude, gotta keep you from wandering off."] [["Fine."|wurgleash]] [["Fuck this, I'm out."|wurgnosucc1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcwurg["Now that's a good pup."] He steps forward and fastens the leash to your neck, checking to make sure it won't come off. The leather is cold, but the collar isn't uncomfortable. $tcwurg["Oh, and you're gonna go like this,"] he says, just as he jerks the leash towards him. Shocked, you fall over, catching yourself on the dirty tent floor with your forepaws. $tcwurg["On all fours."] Once again, you explode with outrage. $tcprot["You're joking! This is ridiculous!"] you cry. $tcprot["I paid you, now just show me across the Brinebog!"] $tcwurg["Wouldn't want you losing your balance again, now would we?,"] he replies, taking a sensible tone as he stands over you. $tcwurg["'Sides, pup. You look much more at home on your knees anyway."] $tcprot[*He's ****got**** to be messing with me. This is just too much...*] [["Whatever, fine."|wurgaccept]] [["Fuck this, I'm out."|wurgnosucc2]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcwurg["Let's get going, then!"] Without looking down at you, he heads for the tent doorflap, holding the leash. You feel the collar jerk at your neck. $tcwurg["What's the matter, pup?"] Wurgle says. $tcprot["We're... starting **now**? But why—"] $tcwurg["No more questions,"] the wolf cuts you off. $tcwurg["You either do as I say, or you find someone else to take you through the bog."] Hanging your head a little, you start to crawl towards the doorflap, out into the street. [[Continue|wurgwalk1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You're not doing this bullshit. You get up and, with a few moments of embarassed fiddling, take off the collar. $tcwurg["Suit yourself,"] he says, turning and picking up another bottle. $tcwurg["Don't make a habit of wasting my time."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You coil the wet rope around your arm — maybe it’ll be of some use later? — and grab the useless wet torch, before beginning to trudge painfully in the direction of the glow. The tents are farther than you had expected — this cavern must be enormous. As you draw nearer, it appears to be a small settlement. You can hear the vague hubbub of civilization — voices, laughter, pots clanking. There’s one main street, lined by a few shops, inns, and a tavern. Surrounding the main street is a field of tents, some lit from within, revealing silhouettes of people reading, talking, or interacting in less seemly ways. You catch a faint chorus of laughs, snores, and moans as you pass. Standing before the street is a tall, crude wooden arch, bearing a sign painted in red: “Sojourner’s Sanctum.” You stumble through it and onto the street. Lanterns hang from ropes running down both sides of the avenue, held up by wooden poles. Various gaudy tents line the street — apparently shops, inns, and the like. A few people are walking around or chatting in small, furtive groups, but the settlement doesn’t seem especially bustling at this time of day. $tcprot[*Do times of day even matter down here?*] you wonder. Immediately to your right is a cheery-looking establishment — a few round wooden tables beneath a wide, well-lit awning, with a bar at the back. Must be a tavern. $tcprot[*I have never in my life needed a drink more.*] [[Enter the Tavern|acl0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You coil the wet rope around your arm — maybe it’ll be of some use later? — and grab the useless wet torch, before beginning to trudge painfully in the direction of the glow. The tents are farther than you had expected — this cavern must be enormous. As you draw nearer, it appears to be a small settlement. You can hear the vague hubbub of civilization — voices, laughter, pots clanking. There’s one main street, lined by a few shops, inns, and a tavern. Surrounding the main street is a field of tents, some lit from within, revealing silhouettes of people reading, talking, playing cards, or interacting in less seemly ways. You catch a faint chorus of laughs, snores, and moans as you pass. Standing before the street is a tall, crude wooden arch, bearing a sign painted in red: $tcsignage[“Sojourner’s Sanctum.”] You stumble through it and onto the street. Lanterns hang from ropes running down both sides of the avenue, held up by wooden poles. Various gaudy tents line the street — apparently shops, inns, and the like. In the middle of the street is a tall, wooden pole, bearing lanterns in a strange formation. There are twelve lanterns arranged in a triangle. Only 4 are lit. A single unlit torch hangs in the center. As you watch, a mouse nimbly climbs up the pole and blows out one of the lanterns. In a smooth, practiced motion, he hops down and casually strolls away. In the street, few people are walking around or chatting in small, furtive groups, but the settlement doesn’t seem especially bustling. You can’t help but feel self-conscious as you enter the town, apparently an adventurer’s outpost. And here you are, looking about as little like an adventurer as possible — limping and dripping with slime, with nothing on but a pair of torn, gross pants. $tcprot[*Dog, I must look pathetic right now. I just need to find somewhere to sit down and recover… and maybe get some new clothes…*] Immediately to your right is a cheery-looking establishment — a few round wooden tables beneath a wide, well-lit awning, with a bar at the back. Must be a tavern. $tcprot[*I have never in my life needed a drink more.*] [[Enter the Tavern|acm0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]It doesn’t take you long to find Lancelil’s tent. The other tents are varying shades of grey, black, or beige, but the lavender tent near the center of the encampment stands out conspicuously. You approach, seeing that it’s dimly lit from within, not bright enough to reveal any silhouettes. You stand in front of the pastel-colored tent for a few seconds. $tcprot[*You can’t really ****knock**** on a tent… Should I call in? Maybe just clear my throat loudly?*] Before you come to a decision, you hear Lancelil’s high, giggling voice call out. $tclan[“I hope you’re prepared for your check-up!”] The fox throws open the doorflap with a flourish. $tcprot[*He- he’s naked.*] Well, not quite naked. He has a cute nurse’s hat on. But the sight of the fox’s supple limbs, his pale bellyfur, and, most of all, his red, half-erect member, leaves you speechless. You feel your breath grow heavy and a sudden tightness in your pants… $tclan[“My, my. I see you packed a tent for yourself!”] The fox steps out and brushes a paw over the conspicuous bulge in your pants. At the soft touch, you let out a soft whine and nearly lose your balance. The fox tries to hide a snicker. $tclan[“However, as we are already sufficiently equipped in that regard, we won’t be needing it for today’s procedure. Please step inside.”] Still in a daze, you do as you’re told. The tent is simple, tastefully decorated with hanging floral tapestries. A few small candles cast dramatic shadows across the lavender canvas. It’s a small tent, and most of the floorspace is occupied by a comfy-looking bedmat. You sit down on it. $tcprot[*Wow, this comfy. Wait, what am I even doing he—*] $tclan[“I’m sure you won’t mind my strict custom of operating nude,”] says the fox as he enters and fastens the doorflap. $tclan[“Crucial for freedom of movement, I find. Now, let’s get you out of those pants. On your back, if you please.”] You can’t believe you’re doing this, but the fox’s curt commands seem to invite little opportunity for protest. Obediently, you roll onto your back and lift your legs. Immediately the fox takes hold of both pantlegs and, in one fluid, practiced motion, pulls them off. You immediately feel a deep pang of embarrassment, your ass totally exposed and legs in the air before basically a stranger, but the throbbing erection between your legs belies your other feelings. $tclan[“Thank you kindly,”] says Lancelil. $tclan[“And you brought the rope! Lovely, this will help things go smoothly. Please sit up on your knees and turn around, paws behind your back.”] With a moment’s hesitation, you obey, briefly noting how you’ve grown more compliant with each of the fox’s commands. You had almost forgotten the rope hanging from your shoulder in a loose coil. The fox now grabs it and, before you can react, has looped it around your arms and body, tying them in place with incredible dexterity. $tcprot[“Hey!”] you shout, indignant. You turn your head as far as you can to face the fox behind you. $tcprot[“What are you doing?”] $tclan[“Purely for your own safety and comfort, I assure you! Can’t have you squirming too much while the inspection’s underway, now can we?” He brings his face close to your ear and reach around your body to gently caress your stomach. You shiver at the touch. “Let me remind you, this procedure is entirely voluntary, and you’re free to leave at any time. Would you like to stop?”] $tcprot[“N- no,”] you mutter averting your eyes. $tclan[“I thought so,”] replies the fox with a dashing smile. $tclan[“If that changes, just say… ‘Hot chocolate.’”] You manage a weak nod. $tclan[“Excellent! Then let’s get the inspection underway!”] Taking you by surprise, he shoves your body with surprising force. With a shocked yelp, you find yourself falling face-first onto the bedmat. Thankfully, the mat is soft enough that it doesn’t hurt as your head is abruptly buried in it. $tcprot[“You could have just asked!”] you say, miffed. The fox only giggles. You realize your position — face down, naked ass high in air, right in front of the fox. Your embarrassment and arousal — seemingly correlated — deepen. Suddenly you feel the fox’s paws grip your asscheeks, then begin to knead and squeeze your rear. $tclan[“Musculature good, and…”] **Smack!** You let out another shocked yelp as the fox abruptly delivers a hard spank. $tclan[“…reflexes good…”] he continues. $tclan[“Well now, it looks like that fall wasn’t so bad after all! Clearly this rear is capable of withstanding **quite** a pounding. However, we still need to check your elasticity.”] $tcprot[*Elasticity? What does he mean by ****that****?*] Your question is quickly answered by the sensation of slickened fingers rubbing your backdoor, apparently spreading some sort of lubricant around the entrance. After a minute or so of proper preparatory work, you feel two fingers gently push into you. As they slide expertly in, you let out a low whimper, your neglected cock throbbing needily. You try to reach for it, only to remember that your arms are bound behind your back. With your cock deprived of sensation, you try to focus on the feeling of Lancelil, probing and feeling around your inner passages. Your tailhole widens as he gradually inserts more of his paw. He’s good at this. You can tell he knows his way around the inside of a coyote, as he pushes and prods in just the right places to make you whine and pant with pleasure. But still, you’re new to this, and you’re not sure how much more your ass can take. You don’t know how many fingers he already has in, but you feel stretched nearly to your limi— **Pop**. $tclan[“The whole paw!”] he exclaims. $tclan[“My my! For a newcomer, you already have a remarkable degree of flexibility! I’m sure you’ll fit in down here **effortlessly**. As, I hope, will this.”] With a satisfying squelching sound and even more satisfying sensation, Lancelil pulls his paw out from inside you. From your position, you can just barely see Lancelil stand up, his member full erect and standing at the ready as he drizzles some sort of unction on it from a glass bottle. $tcprot[*Holy shit, that’s enormous. I don’t know if I can take that.*] You can feel the pulsing tip prod against your loosened back entrance, but your arousal now is mingled with uncertainty. $tcprot[“I… I’m not sure I can handl…”] you stammer. $tclan[“Oh?”] The fox steps back. $tclan[“I’ve scarcely met a more accommodating ass than this, but the choice is yours! Besides, you have other orifices that could use a check-up.”] [[“Keep going. I can take it”|adh]] [[“You could use my mouth instead…”|adj]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]It doesn’t take you long to find Lancelil’s tent. The other tents are varying shades of grey, black, or beige, but the lavender tent near the center of the encampment stands out conspicuously. You approach, seeing that it’s dimly lit from within, not bright enough to reveal any silhouettes. You stand in front of the pastel-colored tent for a few seconds. $tcprot[*You can’t really ****knock**** on a tent… Should I call in? Maybe just clear my throat loudly?*] Before you come to a decision, you hear Lancelil’s high, giggling voice call out. $tclan[“I hope you’re prepared for your massage!”] The fox throws open the doorflap with a flourish. $tcprot[*He- he’s wearing a skirt.*] It's a short, lavender-colored affair. The fox seemed girly enough before, but this takes it to a whole new level. The sight of the fox’s supple limbs and pale pale bellyfur leaves you speechless. As he moves, the lavender fabric swishes up, just barely revealing white lace beneath. $tcprot[*Are those... panties!?*] You feel your breath grow heavy and a sudden tightness in your pants… $tclan[“My, my. I see you packed a tent for yourself!”] The fox steps out and brushes a paw over the conspicuous bulge in your pants. At the soft touch, you let out a soft whine and nearly lose your balance. $tclan[“Glad to see you came prepared. Please step inside.”] Still in a daze, you step through the doorflap. The tent is simple, tastefully decorated with hanging floral tapestries. A few small candles cast dramatic shadows across the lavender canvas. It’s a small tent, and most of the floorspace is occupied by a comfy-looking bedmat. You sit down on it. $tcprot[*Wow, this comfy. Wait, what am I even doing he—*] $tclan[“I’m sure you won’t mind my strict custom of working with clients nude,”] says the fox as he enters and fastens the doorflap. $tclan[“Crucial for deep-tissue penetration, I find. Now, let’s get you out of those pants.”] The fox kneels beside the bed and begins to untie your pants. You blush with embarrassment (and perhaps something more), seeing the girly fox kneeling between your legs. Too stunned to do anything, you watch as the fox pulls down your pants, exposing your throbbing erection. The fox looks at it intently and parts his lips... His face suddenly snaps up to meet your gaze. $tclan[“Don't worry, this will be a **full-body** procedure,”] Lancelil says with a grin. $tclan[“But let's start with your back. Please lay on your stomach, if you don't mind.”] You do so, and without delay the fox gets to work. He begins with your shoulders, kneading his paws into your muscles expertly, then working down along your spine. It feels incredible. You let out a deep, contented sigh. $tclan[“My, my. You're pent up all over,”] he says. $tclan[“You must've been a farmer. These muscles are practically built for plowing...”] Lancelil takes his time, pushing and squeezing at just the right places. You've never gotten a massage before, and you didn't realize just how badly you needed one. It's still very strange, being totally naked with a near-total stranger, but as the fox makes his way down your back to your lower spine, you feel more physically relaxed than you can remember. With a final push at the base of your hips, the fox removes his paws. $tclan[“There! I've never met a client with more knots, but I think I worked them all out,”] he says. $tclan["Well, most of them, that is... Would you kindly shift onto your back, sir?”] Feeling incredibly loose and rejuvenated, you roll over and lay spread-eagle on the bed. Your member has mostly softened by now. That is, until the fox leaps gracefully onto the bed. $tclan[“I'm not **quite** finished yet.”] The fox looks at your cock again with that same, almost **yearning**, expression. Crouched between your legs on his lithe haunches, you get a clear view of the lacey, white panties bulging beneath his skirt. Your member begins to throb back to attention... He gets on his knees and gingerly brushes a paw down your length. You shiver at the touch. $tclan[“You still have some stiffness that requires my attention,”] he says, bringing his face to your crotch. Slowly, he opens his mouth and slides his muzzle delicately over your erection. You feel his warm, soft mouth, his tongue gently caressing your tip. You close your eyes and moan in pleasure. The fox, encouraged by your obvious enjoyment, continues, practically swallowing your cock down to the knot. You certainly aren't the biggest, but still, seeing the little fox so easily deepthroat your length is impressive. The sight of Lancelil in his cute skirt, so dutifully attending to your cock, almost sends you over the edge by itself. Without meaning to, you begin to softly buck your hips. Apparently noticing how close you are, the fox withdraws his face and leans on your heaving chest. With a last sultry glance, he stands up and turns his back to you. Bending over gracefully, he makes a show of presenting his smooth ass, flicking his tail seductively back and forth over his lacey panties. With agonizing patience, he lifts each leg and elegantly slides the panties off. As he flicks his tail once more, you catch sight of the prize — his pink, furry tailhole. $tcprot[“Oh, Dog...”] you mutter, panting. Lancelil turns and smiles with satisfaction, seeing your hungry expression. $tclan[“Well, you've been an admirably cooperative client thus far,”] he says, getting down on his knees and presenting his rump. $tclan[“As your masseur, I now leave myself at your disposal, to make use of in whatever way would most ensure your full satisfaction and rejuvenation.”] The sight of the girly fox's ass — tail lazily swishing back and forth, raising the skirt just enough to provide glimpses of what lies beneath — is simply more than you can bear. [[Fuck the Fox|adz]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcwurg["Well, then,"] he says, getting up. $tcwurg["Don't waste my time this time."] He approaches you. As he does, you can't help but notice the wolf's rippling abs in the dim lamplight. Unconsciously lowering your gaze, you see a noticeable bulge at the crotch of his pants. You catch yourself staring and force yourself to look away. The wolf stops, his chest so close to your face that you can smell his sweat, not to mention the alcohol on his breath. $tcwurg["Well, pup. Hungry?"] [[Do the Deed|wurgsucc]] [["Fuck this, I'm out."|wurgnosucc]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcjen["Mephita! Why, she's just the most brilliant cartographer to ever grace these lightless caverns! Absolute **genius** at her craft... not to mention the kindest dimsider you'd ever be so fortunate as to meet! Just all-around the loveliest skunk..."] Jenfra seems to forget you're there for a moment, a strange look coming into her eyes. $tcjen["Beggin' your pardon! She's a good friend of mine, though I haven't seen her in months. Headed east, last I heard..."] $tcjen["Oh! That reminds me! I have a map of hers right here, if you'd like to see!"] [["Sure!"|jensosanmap]] [["No thanks."|jenanythingelse]]Jenfra walks to the corner of the tent to a barrel full of large, rolled papers. Maps, apparently. She rifles through them for a moment, then pulls one out. She returns and spreads it on the desk. $tcjen["Here we are!"] (display: "dimmapsosan") [["Cool, thank you."|jenanythingelse]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcbran["Then leave,"] he says, matter-of-factly. $tcbran["I'm in the middle of an experiment."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "branleft"))He turns away from you and delicately pours liquid from the beaker into the glass device. $tcbran["That's my name,"] he says. $tcbran["You didn't answer my question, however. What do you want?"] [["I want to know about Trypaxia."|brantrypax]] [["I want to know about the eastern tunnel."|braneast]] [["I want to know about Doctor Lue."|branlue]] [["Nevermind."|branleave0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Abruptly, Branlon walks quickly towards you, the flaps of his lab coat bouncing. Not breaking stride, he dextrously reaches up and grabs the candle off the central table, then grabs a stepping stool from underneath as he approaches. He plants the stool at your footpaws, steps up onto it, and holds the candle up to your face. You're not sure how to react as the ermine leans in close, staring intensely into your eyes, as if looking for something. $tcbran["Who sent you here?"] he suddenly says, still staring at your eyes. $tcbran["Answer quickly."] $tcprot["Uh, Jenfra."] $tcprot[*What is happening...*] $tcbran["How long have you been in the Underdim?"] $tcprot["Uh... not very long, I guess?"] $tcbran["Less than a month?"] he asks. $tcprot["Yeah, much less."] $tcbran["Have you ever been down the eastern tunnel?"] Something about this question gives you the chills. $tcprot["N- no?"] He seems to relax, just a bit. He leans back and brings the candle away from his face, then reaches a paw into a coat pocket and produces a white strip of some sort. It looks like paper. $tcbran["Lick this, please,"] he says. Noticing your hesitation, he adds, $tcbran["It's just paper. There's nothing on it."] Cautiously, you take the paper, lick it, and hand it back. Without a word, Branlon takes the paper, steps down, and walks back to his table. [[Continue|brantrypax1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]He pauses for a moment, then puts down the beaker and glass. He turns towards you, a little too abruptly to be casual. $tcbran["What about it do you want to know?"] You can tell that he's trying hard to come off as nonchalant. [["Jenfra said people have been going that way... something about... Trypaxia?"|brantrypax]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]He stops pouring. A moment passes agonizingly. In the eerie half-light, you see the ermine's slim shoulders rising and falling beneath his lab coat. $tcprot[*Why did I say that...*] He speaks without turning. You can tell he's trying to keep his tone flat, but he fails to suppress a shake in his voice. $tcbran["Get out of my tent."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "branleft" , "branpissed"))The ermine puts down the beaker. $tcbran["Thank you,"] he says. From his sad, softened tone, it sounds like he means it. $tcbran["He— That's not something I can talk about right now. What else would you like to know?"] [["I want to know about Trypaxia."|brantrypax]] [["I want to know about the eastern tunnel."|braneast]] [["I want to know about Doctor Lue."|branlue0]] [["Nevermind."|branleave0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv - (a: "branpissed"))Branlon pauses once more. But it's different this time. $tcprot[*Is he... shaking?*] Abruptly, he spins around to face you, sweeping his beaker off the table. It shatters loudly on the floor. When you see his face, you know you've fucked up. There are tears in his eyes, and his face is contorted in pain and rage. $tcbran["**Get. Out.**"] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "branvpissed")) On your forepaws and knees, you crawl out into the street. Your cheeks grow hot as shame floods through you. In your mind's eye, you imagine how absolutely pathetic you look: a runty, little coyote crawling on the ground like a dumb beast, being led on a **leash** by this big, domineering wolf. $tcprot[*Why am I doing this? This is horrible, this is degrading...*] As you turn, led by Wurgle, you look to your right to see the tavern. Under the awning, you see Lancelil. He sets a drink down at a table, turns to look at you, giggles, and turns away. Your cheeks burn hotter. As you continue up the street, you see other people staring. (if: $inv contains "lancenote")[You see the elk from before passing by.](else:)[You see an elk passing by.] $tcisc["Howdy, Wurg."] The elk snickers, looking down at you. $tcisc["Lovely day for a walk."] You can't bear seeing others seeing you like this. You set your eyes ahead, finding yourself staring instead at Wurgle's huge, dirty footpaws in front of your face. $tcprot[*This is almost ****more**** degrading...*] As the humiliation becomes almost overwhelming, you find other feelings rising in you as well. Something about the utter degradation of it all has a strange... **excitement** to it. You've spent so long worried about how others perceive you, this total abasement of your outward image is, in some perverse way, cathartic. $tcprot[*Am I... getting hard from this!?*] You can feel a bulge growing in your pants, and you're sure every dimsider bearing witness to the spectacle can see it too. To make matters worse, you feel a drop of thick liquid run down your muzzle. $tcprot[*Shit, did I forget to wipe off Wurgle's cum?*] Powerless against yourself, the thought of how you look right now — crawling, panting, helplessly aroused and dripping with cum — only makes you harder. Your heart races with more feelings than you can sort out, and you let out a low whimper. For the first time, Wurlge looks down at you. $tcwurg["Cheer up, pup,"] he says. $tcwurg["We're at the edge of town."] [[Continue|wurgwalk2]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You stand awkwardly by the entrance to the tent and watch the ermine. He places the paper gingerly into an empty beaker, then retrieves a small vial of colorless liquid from a nearby table. He places a few drops from it delicately onto the paper and waits, watching intently. A minute passes, then he turns, looking much more relaxed, and motions to a chair in the corner. $tcbran["Please take a seat,"] he says. You do so. He pulls up a chair in front of you and sits down. Despite his diminuitive frame, the look in the ermine's eyes and the play of the candlelight across his features makes the ermine look strangely daunting. $tcbran["So you're interested in going east? Even having heard of Trypaxia?"] $tcprot["I... guess?"] you reply, becoming less sure of your interest by the minute. $tcbran["How much do you know about Trypaxia?"] he asks. $tcprot["Not much... Jenfra just said it was some sort of illness,"] you say. $tcprot["Makes people wander down the eastern tunnel."] $tcbran["Hm. Well, we— **I** — don't know much more than that for certain. Yet I have many theories..."] He looks past you for a moment, apparently in thought. $tcbran["It occurs to me,"] he finally says, $tcbran["that you may in a position to be of immense service, not only to me, but to all of So San, and possibly many more. I must be frank, however. It would be extraordinarily dangerous."] [["Go on."|branplan]] [["I'm not interested."|branpoliteleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcbran["I'll try to avoid delving into uneccesary depth, but we, I mean **I**, believe that the source of this 'Trypaxia' is some sort of fungus, located in the mushroom caverns. The causative agent is, I believe, airborne spores, which are able to take root in mammalian bodies and develop a mycelial network in the cranium. By some unknown mechanism, this network is able to modify behavior of affected individuals. Among other observed cognitive symptoms, affected individuals experience a strong compulsion to travel down the eastern tunnel. What happens then is... unclear..." "My... **colleague** theorized that internal spore concentration — and consequently, the development of cognitive symptoms — was proportional to exposure time, as well as proximity. As a newcomer, you should, in theory, be much more resilient than any of us residents."] [["What do you want me to do?"|branplan1]] [["I'm not interested."|branpoliteleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Branlon seems to wince, a look of pain momentarily crossing his face before his features go rigid once more. $tcbran["I understand,"] he says, his tone perfectly flat. $tcbran["Please let me know if you reconsider."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "branplan")) You approach the dark blue tent. Inside, you can hear rummaging, muttering, glass clinking against glass. You pull aside the doorflap and step in. The inside is almost completely dark. Vaguely, you see tables set up all around the tent's edge, covered in books, shiny beakers, and strangely-shaped glass apparati. It looks like a laboratory of some sort. A small table stands in the center of the tent with a single candle atop a tall pile of books. Branlon stands at the far end of the tent, holding a beaker of cloudy liquid to the light and looking into it. He lowers his gaze to you as you enter. $tcbran["Have you reconsidered my proposal?"] [["Yes."|branplanrecap]] [["No."|branbyeagain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcbran["I understand,"] he says. $tcbran["Please come back if you change your mind."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The ermine gets up and walks over to a table. He comes back holding a capped syringe. You can see dark blue liquid glinting in the syringe's glass barrel. Branlon sits back down and holds it out. $tcbran["I need you to travel to the fungal caverns and deliver this into the central body of the fungus. I believe it will cause a cascade effect resulting in death of the fungus without harm to any... adjacent animal tissue."] [["I'm not interested"|branpoliteleave]] [["What is it?"|bransyringe]] [["How do I use it?"|branhow]] [["How will I find the fungus?"|branfind]] [["Sounds good."|branaccept]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]An intense look comes across his face as he leans closer towards you, holding out the syringe. You take it. For the first time, you notice how tired he looks. His eyes are red and sunken, his mouth tightly pursed. You wonder when he last slept. $tcbran["Excellent,"] he says, trying to suppress excitement. $tcbran["You will need to work quickly. I do not want to downplay the risk and uncertainty of this operation, but I also cannot adequately express my gratitude. If you are successful, I and many others will be in your debt."] Suddenly, he gets up and retrieves something from a tin on a nearby table. He returns and holds out a paw in front of you. In it are two large green tablets. $tcbran["If you are going, take these."] [[Take the pills|branpills]] [["What are these?"|branwhatpills]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "mycotoxin"))$tcbran["Put simply, it's a cocktail of mycotoxins. The mushroom caverns present an absolutely stunning array of fungal biodiversity, and, over millenia of struggling for space, various species have developed potent toxins to kill or repel neighboring fungi. My colleague and I have chemically modified and **highly** concentrated toxins isolated from numerous species we've collected over the years."] After a brief pause, he adds, $tcbran["don't open the cap until you're ready to inject."] You nod. [[Continue|brananythingelse]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcbran["I wish I could offer more detailed instructions,"] he says, $tcbran["but my theories are backed only by indirect and circumstantial evidence."] $tcbran["Again, we don't fully understand the structure or anatomy of this... **organism**, but we can extrapolate from our knowledge of other fungi. If it still has the basic infrastructure of a normal fungus, it's crucial that you inject the mycotoxin into the central mycelial network, **not** the fruiting bodies."] You aren't certain what this means, but surely you'll be able to figure it out. You nod. [[Continue|brananythingelse]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $inv contains "mycotoxin")[$tcbran["Anything else?"] The ermine looks at you intently. [["What's in the syringe?"|bransyringe]] [["How do I do this?"|branhow]] [["How will I find the fungus?"|branfind]] [["I'm good for now."|branthank]]] (else:)[$tcbran["So, will you do it?"] he says, leaning towards you. $tcbran["Or can I provide any further information?"] [["I'm not interested"|branpoliteleave]] [["What's in the syringe?"|bransyringe]] [["How do I do this?"|branhow]] [["How will I find the fungus?"|branfind]] [["I accept."|branaccept]]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcbran["I apologize, but I can't quite offer a satisfactory answer to that,"] he says. $tcbran["You might look for animal tracks in the ground. Many of the matting fungi in the caverns will discolor when bruised, preserving footprints effectively. I also must note... individuals in early stages of infection, even before severe cognitive symptoms manifest, seem to know **exactly** where to go..."] Branlon looks away. [[Continue|brananythingelse]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You take the pills from the ermine and place them in your mouth. You try to swallow, but just end up gagging a little. You've never actually swallowed pills before, and these things are **big**. $tcbran["Oh, sorry,"] says Branlon. He goes over to a table, pours some clear liquid into a beaker and hands it to you. Your mouth still full of pills, you eye the beaker suspiciously. $tcbran["It's water,"] he says. You take the beaker and, with the help of the water, succeed in swallowing the pills. You wonder if you're supposed to feel something. $tcbran[When you're ready, head down the eastern cavern,"] he says, looking away. $tcbran["I wish I could offer you more help or certain information..."] After a moment in though, he speaks up again. $tcbran["My apologies, but I never asked your name."] $tcprot["$urName,"] you reply. $tcbran["Thank you, $urName,"] he says, looking you in the eyes. $tcbran["Truly."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "antimycotics"))(set: $antimyc to true)$tcbran["They're antimycotics. Early testing suggests they don't **completely** prevent the development of mycelial networks in the body, but they should, at least, significantly hamper growth and delay the onset of symptoms. I stress, once more, the importance of working quickly."] [[Take the Pills|branpills]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You walk into Branlon's tent. He's sitting in his chair, staring closely at a thick book on his lap in the dim candelight. He looks up as you enter. $tcbran["Ah, $urName. Is there any other information I can offer?"] [["What's in the syringe?"|bransyringe]] [["How do I do this?"|branhow]] [["How will I find the fungus?"|branfind]] [["I'm good for now."|branthank]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcbran["Again,"] he says. $tcbran["Thank you."] [[Leave the Tent|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Branlon sets down the beaker. $tcbran["Excellent,"] he says. $tcbran["I'll recap. We, I mean **I**, believe that the source of this 'Trypaxia' is some sort of fungus, located in the mushroom caverns. The causative agent is, I believe, airborne spores, which are able to take root in mammalian bodies and develop a mycelial network in the cranium. By some unknown mechanism, this network is able to modify behavior of affected individuals. Among other observed cognitive symptoms, affected individuals experience a strong compulsion to travel down the eastern tunnel. What happens then is... unclear..."] $tcbran["My... **colleague** theorized that internal spore concentration — and consequently, the development of cognitive symptoms — was proportional to exposure time, as well as proximity. As a newcomer, you should, in theory, be much more resilient than any of us residents."] He walks over to a nearby table and brings over a capped syringe. In the glass barrel, you can see a glistening blue liquid. $tcbran["I need you to travel to the fungal caverns and deliver this into the central body of the fungus. I believe it will cause a cascade effect resulting in death of the fungus without harm to any... adjacent animal tissue."] [[Continue|brananythingelse]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You've reached the edge of town, and see the crossroads up ahead. Your heart still pounding, you look up at the wolf. $tcprot["Is that what you wanted?"] you say, trying to sound outraged. $tcprot["Can I **walk** now!?"] Feeling so utterly stripped of dignity, you find it hard to muster any indignation at all now. Wurgle doesn't even look down this time. $tcwurg["If that mouth of yours is open,"] he says, $tcwurg["my cock better be in it."] He keeps walking, pulling you along. You and the wolf take a right at the crossroads, heading off down the southern path. The torches provide just enough light to see where you're going, but not much more. After crawling at the wolf's footpaws for a short while, you begin to see a hazy glow from up ahead. As you approach, the glow gets steadily brighter, and you begin to hear noises from that direction. Hissing, popping, water trickling and sizzling. Before long, you get close enough to see the source of the light and sounds. The cavern here has narrowed to only three hundred or so paws across (though the ceiling is still too high to see), and is filled with what looks like some sort of... thermal swamp? There are eerie-looking trees with long, drooping leaves standing near the cavern walls. Their leaves glow with greenish-blue bioluminescence, illuminating the area. The ground is uneven, coarse black rock interspersed with streams of trickling water and squat, pale clumps of what look like salt deposits. Steam rises up from the ground, occasionally bursting up in plumes with a loud popping noise. The ground beneath your knees and footpaws already feels strangely warm. The path and line of torches ends here. You see a wooden sign up ahead. $tcwurg["Well, pup. I hope you're feeling tame by now,"] Wurgle says. $tcwurg["Follow my lead and do **exactly** as I say if you don't want to get boiled."] From your position near the ground, you can't see any obvious way across the bog. Feeling the heat of the steam, surrounded by the sounds of sizzling and hissing, you can't help but feel uneasy. Something about the sight of those eerie, droopy trees sets you on edge, their luminous leaves gently swaying over the water... $tcprot[*I guess I'll just have to trust the wolf...*] You look up at Wurgle as he pulls a tin flask from his pocket and takes a long pull. $tcwurg["Let's get going,"] he says. [[Continue|wurgwalk3]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Following Wurgle, you approach where the coarse, black bogrock begins, and test it lightly with a forepaw. The rock is warm to the touch, but not burning. It feels solid. Feeling a firm tug at your collar, you crawl carefully onto it and begin your crossing. Your nerves begin to relax as you continue. On either side of you, you can see swirling, steaming rivulets of water rising up from the ground, but the dry rock is thick enough to crawl on without much difficulty. As you continue, however, the strip of rock becomes increasingly narrow. For the first time, you see the practicality behind crawling on all fours. Wurgle, stepping with expert steadiness, is able to keep his balance upright, but you wouldn't trust yourself to do the same. You see the rock in front of you light up slightly, then darken, as if some sort of light had passed by you. $tcwurg["Don't look at the wisps,"] says Wurgle. You had no intention of taking your eyes off the rock in front of you, anyway. The rock now narrows to less than a half-paw. You feel the hot steam rising up against your fur from both sides. Stealing quick glances off to either side, you see that you're now flanked by deep pools of scalding brine. As fear wells up in you, you pour all your concentration into staying balanced as you crawl agonizingly onward. Staring intensely at your paws as you place one cautiously in front of you, then move up your knees, then advance with the other paw, you lose track of how long you've been going. The feel of the leather collar around your neck is starting to become a comfort, giving you at least some sense of security on this precarious crossing. Eventually, the rock becomes wide enough to crawl on confidently. You exhale with relief, not realizing you'd been holding your breath. For the first time in what feels like a long time, you raise your head and look around. From your low position, you can't see how far you've come, or how far you still have to go. Billowing sheets of steam surround you on all sides. All you can see are Wurgle's black footpaws ahead of you and, off to your right, some sort of... light? It doesn't look dangerous, or even like it's moving intentionally. It's not coming right towards you either, but passing by at a close angle. As it comes near, you try to get a good look, if at least to figure out what this thing is. Out of curiosity, you stare for a moment. Whatever the floating light is, it's **beautiful**. You couldn't tell from a distance, but close-up, you can see a whole host of colors flickering in it — vibrant reds and greens and violets. The sight of this gorgeous, luminous orb sets your mind at ease, and you feel your fear dissipating. You don't care **what** this thing is anymore. All you want to do is keep your eyes on it... But, whatever it is, it doesn't change course, lazily drifting past. It begins to move further away, and you feel a sudden need to follow the pretty, technicolor ball of light, to see it from as close as possible... [[Follow the Light|wurgwalk4]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot[*So pretty... need to get closer...*] As if in a dream, you follow after the beautiful light as it floats away. You don't have a care in the world aside from keeping your eyes on the light... A sharp yank at your neck pulls you from your reverie. $tcwurg["Heel, pup!"] comes Wurgle's voice, almost a bark. In horror, you realize that you're hanging off the edge of the rock, suspended over vortices of steam, billowing hot through your fur. Only the pull of the leash keeps you from falling in. A strong hand grabs you by the scruff of your neck, pulling you back onto the rock. Still stunned, you sit back on your haunches for a moment to settle yourself. $tcprot["Th-thanks,"] you say. $tcwurg["Come on,"] he replies, pulling you back to your knees as he keeps walking. You crawl onward, trying now to keep closer to his footpaws. You hear him muttering to himself. $tcwurg["-always the ones that complain about the leash..."] The rock now widens gradually, and you feel the ground beneath you become cooler. Looking to your sides, you see that the steam has mostly subsided. Suddenly, Wurgle stops. $tcwurg["Get up,"] he says. [[Continue|wurgwalk5]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]After a moment's hesitation, you hobble to your footpaws. Your knees and back ache after so long crawling. The wolf reaches to your neck and unfastens the collar. $tcwurg["Congrats, kid. You crossed the Bog. Welcome to the South."] You look back at the bog behind you. Standing up, you can hazily see through the steam the torches on the other side. You turn around. The tunnel ahead is narrow, stretching on into inky blackness. Reflecting on the humiliating ordeal he put you through, you feel like you shouldn't feel as grateful as you do, but right now you're mostly just happy to be alive and on cool, solid ground. $tcprot["Thank you..."] you say. $tcwurg["Uh-huh."] He takes another long pull from his flask. $tcwurg["Well, pleasure doing business and all that,"] he says. $tcwurg["Light the signal torch if you need to come back. Someone comes by to check it every few hours, usually."] He gestures towards a structure behind you. An iron brazier sits at the top of a wooden tower of sorts. It's unlit, currently. Around the perimeter are wooden poles holding hand torches. Wurgle turns and passes by you. You feel a sudden, hard spank on your rear end. You jolt upright. $tcprot[*After ****all**** that, did he just slap my ass?*] (set: $wurgg to true) Wordlessly, the wolf walks stoicly back towards the steam. You feel a compulsion to call out to him. [["Fuck you, asshole!"|wurgleave0]] [["Thanks again!"|wurgleave0]] [["Do you take tips?"|wurgleavebang]] [[Say nothing|wurgleave0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The wolf says nothing as he walks away. You watch as his brawny figure steps back into the Brinebog and is all but obscured by the steam. [[Continue|southmouth]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The wolf stops, his back to you. Then he turns and walks back towards you. $tcwurg["Dog, you **are** hungry,"] he says. $tcwurg["I'm not one to take more than I ask for, but I'll make an exception this time."] He pauses for a moment, thinking. $tcwurg["You like being told what to do,"] he says. $tcwurg["Turn around and get back on your knees, pup."] Eagerly, you get back on your forepaws and knees, and raising your ass in the air. $tcwurg["Tail high,"] he says. You oblige, presenting your ass to the big wolf. You hear as the wolf approaches. Suddenly, you feel the leather collar slip back over your neck. $tcprot[*This is so hot...*] Getthing behind you, Wurgle roughly pulls your pants down. You can feel his hot, hungry breath on your tailhole, and you shiver with anticipation. Without warning, he puts a hand on your head and shoves your face into the ground. As he does so, he plunges in, **hard**. You yelp in pain and pleasure as the wolf's cock pushes deep inside you, then pulls out and thrusts back in. As the wolf goes faster, you picture yourself in the main street of So San, getting absolutely fucked into the ground for everyone to see. Lost in the ecstasy of sex, you feel your insides fill with hot cum. The wolf stands up. Feeling full and satisfied, you roll onto your side. Cum leaks out your ass, accumulating on the tunnel floor in a warm puddle. $tcwurg["You're something else, kid,"] he says. $tcwurg["Come by the Guild any time you like. You can keep the collar."] [[Continue|wurgcollar]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $collarn is true)[$tcprot[*I can't believe this... how am I going to make a heroic name for myself in a ****collar****? Who's going to take me seriously!?*] Still, the collar's at least pretty comfortable, and you can't entirely suppress the faintest edge of arousal at the thought of being seen like this... Well, nothing to do but press on. ]You stand at the mouth of the Southern tunnel. The light from the torches illuminates only a few paws ahead of you, beyond which all light fails against the utter darkness. You call on your other senses. You feel a very faint breeze in your fur, the wind at your back. The air here smells stale and dusty. Somewhere far down the tunnel, you can hear a faint, steady drip of water. From the way the sound echoes, you imagine this tunnel must go on a long ways. Glancing behind you, you can see the silhoutte of the iron brazier surrounded by torches against the ghostly light of the Brinebog. $tcprot[*Wurgle said I could light the brazier to signal I wanted to go back...*] What will you do? [[Enter the Tunnel|southtun000]] [[Light the Brazier|lightbrazier]] [[Cross the Brinebog|brinebogreturnfail]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set:$collarn to false)You sit up just in time to see Wurgle's brawny figure disappearing into the steam. You're still wearing the collar. It doesn't have a leash on it anymore. $tcprot[*That's kinda hot...*] Wondering when you'll have a good reason to wear it again, you reach up to take it off. You fiddle with the latch for a moment. $tcprot[*Dog, this thing is complicated. Wurgle made it seem easy...*] It's not any sort of latch design you're familiar with. You tug at a strap, but that only makes it tighter. After a few minutes of increasingly desperate fiddling, you slowly come to a horrible realization. $tcprot[*I... I can't figure this thing out. It's stuck on me.*] [["Shit."|southmouth]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $inv to $inv + (a: "collar")) (set: $collarn to true)(font: "Copperplate")[**Enter the Underdim**] A game by Ichthyoptera [(if: $urName is 0)[(set: $urName to "Xander")]]Welcome, $urName. [[Start|setvar]] [[Change Name|name]] [[Change Pronouns|setpron]] [[Load Save|loadsave]](font: "Copperplate")[**Enter the Underdim**] A game by Ichthyoptera What is your name? <input type="text" data-varname="urName">\ <script>processInputElements();</script> [[Continue|0start]]$tcprot[*Hopefully the bridge proves more trustworthy than that rope...*] The bridge looks pretty old and rickety, a ramshackle construction of old wooden planks, but doesn't immediately appear to be falling apart. You cautiously test a plank with a footpaw. $tcprot[*Seems solid.*] You step onto the plank. Thankfully, the bridge is trustworthy after all. Walking gingerly over it, you are able to cross the stream without issue. [[Continue|easttunnelap]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot[*If I learned anything from that Dog-damned rope, it's ****not**** to trust things other adventurers leave behind... Besides, we coyotes are famous for our jumping!*] You step off the path a few paws and look ahead. The far bank of the stream looks like **nothing** from here. This'll be easy. You begin sprinting towards the stream, gaining as much speed as you can, before planting a footpaw on the nearer bank. You push off with your lean left haunch. $tcprot[*Shit!*] The bank beneath your footpaw gives way, crumbling beneath you. You lose your footing and end up throwing yourself face-first into the stream. **Splash.** You lift your dripping face. You don't feel any pain, except perhaps for your ego. The water is strangely warm, and from what you got in your mouth, slightly salty. $tcprot[*Well, that was stupid,*] you think, pulling yourself out of the stream and clambering up the far bank. Instinctively, you shake as much water out of your fur as you can manage, glance around to make sure no one saw, and continue on. [[Continue|easttunnelap]] (set: $inv to $inv + (a: "moist")) (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You turn around and head west, back towards So San. Ahead of you, the glow of the settlement slowly grows brighter as you make your way along the footpath. Before long, you see the silhouette of the crossroads signpost standing grimly ahead, and past that, the warm lanterns of So San. [[Continue|crossroads]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You continue along the path, following the sparse torches and occasionally turning to see the fading glow of So San behind you in the distance. $tcprot[*Dog, this cavern is big.*] After a minute or so of walking, you see the end of the torches. Approaching closer, you see that you've reached the far wall of the cavern. The dark rock of the cave wall reaches up high into darkness. Directly before you, however, is a wide crack in the wall, forming a tall, narrow tunnel. The path ends in front of it. As you stand before the aperture to the tunnel, you feel a strong breeze blowing out, rippling over your(if: $inv contains "moist")[ damp] fur. It's warm, slightly humid. Your sharp canine nose detects a host of smells wafting out — the musty odor that you've smelled ever since you entered the Underdim is now much more intense. There's notes of sulfur and a slightly putrid scent like grain that's just gone bad.(if: $trypdef is false)[ One smell in particular catches your attention — a sort of earthy smell, like soil after heavy rain. The smell reminds you of home, of early clouded mornings tilling the fields with Father, and you feel a twinge of nostalgia. You also feel something else at the smell, however. There's something strangely enticing about it. You feel an inexplicable, almost visceral desire to investigate.] The tunnel(if: $trypdef is false)[, however,] looks pretty daunting. Staring into the black depths, you feel uneasy. [[Enter the Eastern Tunnel|easttunnelenter]] [[Turn Back|eastreturn]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (if: $trypdef is false)[(if: $antimyc is true)[(set: $trypin to 0)] (else:)[(set: $trypin to 2)]] (if: $inv contains "moist")[(set: $inv to $inv - (a: "moist"))](link: "Save Slot A")[(save-game: "A")] (link: "Save Slot B")[(save-game: "B")] (link: "Save Slot C")[(save-game: "C")] (link: "Load Slot A")[(load-game: "A")] (link: "Load Slot B")[(load-game: "B")] (link: "Load Slot C")[(load-game: "C")]Slot A (link: "Save")[(save-game: "A")] | (link: "Load")[(load-game: "A")] Slot B (link: "Save")[(save-game: "B")] | (link: "Load")[(load-game: "B")] Slot C (link: "Save")[(save-game: "C")] | (link: "Load")[(load-game: "C")]Taking a torch from a pole along the path, you step into the tunnel. The breeze, and the smell, sharply intesify. Your torch flickers in the gust, but prevails. You proceed onward down the tunnel, against the wind. Before long, however, you reach a fork. To your left, a wider tunnel turns north. It looks like a continuation of the tall tunnel you're already in, its narrow walls reaching up to a cave ceiling just barely visible in the dim torchlight. To your right, a smaller, low-ceilinged tunnel cuts south. The breeze seems to be coming from this tunnel. [[Take the left tunnel|eastleft]] [[Take the right tunnel|eastright]] [[Turn Back|eastleavetunnel]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]For some reason, you begin to feel strangely hot. Your breath grows deeper, and you find yourself beginning to pant with anticipation, although you have no clue what your body is anticipating. $tcprot[*Why am I feeling turned on?*] All you know is that you want to keep following that smell.You catch yourself continuing to pant, taking in deep breaths of that earthy smell. You now feel unambiguously aroused, though you still have no idea why. Unconsciously, your tail begins to wag back and forth.The earthy smell you noticed before has gotten stronger. Something about the smell holds your attention in a way you can't explain, eliciting strange feelings deep in your body.You take a deep breath of the moist cavern air, feeling that lovely smell in your nose. You find it increasingly difficult to think straight, your mind clouding with thoughts of sex and pleasure. $tcprot[*Come on, $urName! Remember why you're here... why I'm here...*] A feeling of primal hunger begins to grow in you, your thinking self slowly succumbing to the instictive animal within you. Between your legs, you feel your member slowly sliding from its sheath.You struggle to focus, but lust fills your thoughts. Without realizing it, you take in deep breaths of that beautiful smell, feeling as it fills you deeper with the promise of pleasure. You pant deeply, tongue lolling out, your hard member pushed tight against the crotch of your pants, staining them with pre. It's becoming harder and harder to think, but the part of you that cares about anything other than sex now has little authority. You're driven, now, by forces far more ancient than reason.You decide to take the larger tunnel to your left. The tunnel continues on, sheer rocky walls and ceiling just barely visible overhead. There's no wind here, but you can still smell the scents from before on the still air. As you continue, the walls seem to be growing steadily narrower. Soon, you reach a point where the walls meet before you, closing to a point. Dead end. [[Turn Around|eastleftturn]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $trypin > 6)[(goto: "trypfail")]You take the smaller tunnel to your right. The tunnel here is much smaller, only a few paws higher than your head. The wind here in this narrow passage is almost buffeting, but you press on against the gust, shielding your torch with your paw. Very soon, the tunnel turns left and opens up into a wider, taller passageway leading eastward. The wind, in this larger space, mostly subsides. You note that the air now feels noticably damp, and the melange of odors is now sharply intensified. As your torchlight flickers up and down the tunnel walls, you can see uneven patches of pale green on the rock. It looks like some kind of lichen.(if: $trypdef is false)[(set: $trypin to it + 1) (display: "trypinmacro")] [[Continue|eastdeeper1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You turn around and retrace your steps. Soon, you reach the fork you were just at and turn around. To your left, a wider tunnel turns north. It looks like a continuation of the tall tunnel you're already in, its narrow walls reaching up to a cave ceiling just barely visible in the dim torchlight. To your right, a smaller, low-ceilinged tunnel cuts south. The breeze seems to be coming from this tunnel. Behind you is the tall tunnel you came from, leading back to So San. [[Take the left tunnel|eastleft]] [[Take the right tunnel|eastright]] [[Take the tunnel behind you|eastreturn]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You turn around and go back the way you first came. As you go, the wind seems to push you out, as if shooing you away.(if: $trypdef is true)[ Still, something about that earthy smell, in a way you can't explain, has very much the opposite effect.] You reach the end of the tunnel, and find yourself once more in the cavern. Following the path, you head west, back towards So San. Ahead of you, the glow of the settlement slowly grows brighter as you make your way along the footpath. Before long, you see the silhouette of the crossroads signpost standing grimly ahead. [[Continue|crossroads]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You continue down this wider tunnel.(if: $trypdef is false)[ To your acute canine olfaction, the smells here, pungent and diverse, are almost overwhelming, especially that strange earthy smell. Something about it is strangely alluring, almost intoxicating...(if: $inv contains "mycotoxin")[$tcprot[ *I remember Branlon said to work quickly. I just gotta find where the spores are coming from...*]]] You tread on for some time. The strange green patches on the walls gradually become more and more frequent, and eventually patches of dark orange appear alongside. Curious, you move to the tunnel wall and investigate. Up close, you see that the patches are covered in minute hair-like protrusions. You'd recognize this morphology anywhere. $tcprot[*Mold.*](if: $inv contains "met_jen")[$tcprot[ *I must be getting close to the mushroom caverns.*]](else:)[$tcprot[ *Yuck.*]] [[Continue|eastdeeper2]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the wooden structure on which the brazier stands. It's about twenty paws high, but looks like it's been designed to be easy to climb. You take a lit torch from one of the surrounding poles. Gripping it (somewhat precariously) between your teeth, you climb up. You reach the top and look in the brazier. At the bottom is a bucket of some sort of oily liquid. Cautiously, you bring the torch to it. **Whoosh.** The liquid bursts up into flame immediately, the shock nearly sending you reeling off the tower. The flames are surprisingly bright and tall. Satisfied, you climb back down. Nothing to do now but wait and hope someone sees the signal soon. You sit down, leaning back against the tower... [[Continue|lightbrazier1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You decide to cross the Brinebog yourself. After all, you've already crossed it once! As you approach the steaming water and feel the ground grow warm beneath your footpaws, you hesitate. $tcprot[*Maybe this isn't such a good idea. After all, even ****with**** Wurgle I almost fell in...*] Are you sure about this? [[Cross the Brinebog|brinebogreturnfail0]] [[Don't Cross|southmouth]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You continue deeper still into the tunnel. As you proceed, the walls of the tunnel become increasingly carpeted in moldy patches of various colors. Eventually, you can no longer see the rock to your sides as the multicolor fungal mat grows dense — a rough, blotchy patchwork of pale colors like a sloppily-made quilt. Up ahead, you see a greenish glow coming from something on the tunnel floor. Approaching, you see what's unmistakably a fungus, but not like anything you've ever seen. Green light pours out from a delicate white cage-like structure, about a paw and a half in diameter. It almost looks like some sort of weird lantern, its bioluminescent "bulb" encircled by intricate fungal latticework. Your experience with fungi thus far in life has mostly been limited to mold growing on food and the nondescript white mushrooms that sprout up in damp autumn mulch. This fungus, however — delicate and luminous — is strangely beautiful. You see another similar light farther up the tunnel. Drawing nearer, you see that it's another lantern fungus, slightly larger. As you approach, you suddenly find that you've stepped out of the tunnel and into a massive cavern. [[Look Around|eastcavern]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $trypin > 6)[(goto: "trypfail")]You stand near the edge of the massive cavern. On all sides, huge white trunks tower over your head, spreading out high up, like giant umbrellas.(if: $firstmush is not true)[ $tcprot[*Are those... mushrooms? Whoa.*]] The tallest ones you can see must be, you estimate, at least forty paws high. You can see smaller, apparently immature, white mushrooms around, as short as eye-height, as well as various different large species — a tall, brown cone-shaped mushroom, huge clusters of bright orange mushrooms with long stems that reach precariously upwards, twining around eachother. Lantern fungi dot the ground, lighting everything from beneath with a soft, eerie green glow. It's hard to get a good idea of the size of the cavern, given the thick fungal foliage blocking your line of sight. Looking up through the gaps in the mushroom canopy, however, you can see greenish specks. They look almost like stars in a night sky. The thought of the surface sky makes you momentarily wistful for home. $tcprot[*If those are more of these lantern fungi on the cave ceiling, this cavern is ****enormous****...*] Reaching up from the cave floor to the ceiling are massive columns — teeming, as with every other surface in this cave, with fungal life of all shapes and colors. You stand in a small clearing in this fungal forest. Behind you is the mouth of the tunnel you came from, leading back to So San. Ahead of you, you see a wide path tracking eastward from the tunnel through the forest. Lines of boulders clearly mark its boundries, but the path doesn't look like it's been maintained in some time. Fungal growth has already begun to reclaim it, mats of orange mold encroaching and clusters of mushrooms sprouting up here and there.(if: $signcleared is true)[ The sign beside the path indicates that this path leads to Wanderton.] To your right, a narrow but distinct footpath trails off the main road to the south, deeper into the cavern. The path isn't marked other than the obvious wear of foot traffic on the ground, cutting a clear route through the dense foliage. It looks like people have gone this way recently.(if: $signcleared is not true)[ You notice a chest-high protrusion beside the wider eastward path, perfectly camouflaged against its surroundings within a thick covering of encrusted mold. It bears the distinct shape of a signpost.] (if: $trypdef is false)[(set: $trypin to it + 1)(display: "trypinmacro")] (if: $signcleared is not true)[ [[Inspect the signpost|eastsignpost]]] [[Take the wider eastward path|wandertonpath]] [[Take the narrow southern path|eastsouthpath]] [[Head back towards So San|eastcavernsosanret]] [[Inspect the fungal life|eastfungusinspect]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $firstmush to true)You follow the wide eastward path(if: $signcleared is true)[, following the sign to Wanderton]. The path continues on, straight and level, for what feels like a long time, as you plod steadily past the tall white trunks, lit eerily from below by the lantern fungi.(if: $trypdef is false)[ You try to estimate how long you've been walking, but find that it's growing increasingly difficult to think of anything other than that smell from earlier. Suddenly, you're shaken from a reverie. (if: $antimyc is true)[$tcprot[*Shit, how long have I been going for? I came here to find the source of the spores — this ****can't**** be the right way.*]](else:)[$tcprot[*Shit, how long have I been going for? This path doesn't look like it ends anytime soon...*]]] (if: $trypdef is true)[[[Continue Onward|wandertonapp]]](else:)[[[Continue Onward|wandertonpathend0]]] [[Turn Back|wandertonpathturn]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You head down the unmarked southern footpath, deeper into the mushroom forest. You hold your torch ahead of you to illuminate the path, but find that, with the lantern fungi glowing everywhere, you don't really need it. On the ground around your feet, you notice smooth, pink mat-like fungi growing in flat clumps, occasionally growing onto the path. Where the mat fungus crosses onto the path, you can see the unmistakable impressions of pawprints outlined in deep purple. You aren't much of a tracker, but you can distinctly make out deer, bear, and feline tracks, along with others you don't recognize. You try to step around or hop over the first few small clumps of the pink mat fungus you encounter in the path, but soon the clumps become too large to avoid stepping on. As you step onto the pink fungus, you feel it squish slightly under your footpaws. It's strangely satisfying. Looking down, you see that your footpaw has left a deep purple bruise in the pink fungus alongside the other impressions. [[Continue|eastsouthpath0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the fungus-encrusted protrusion beside the path. From up-close, it's very clearly some sort of signpost, overgrown like apparently every surface in this cavern. $tcprot[*Surely ****someone**** maintains this path... I wonder how long it's been...*] You pull out your sword and carefully pry at the moldy integument. With a little finesse, it flakes off easily, revealing a wooden surface below. You soon have the whole signpost uncovered. It's a simple signpost, just two arrow-shaped planks on a wooden post. The plank pointed west, down the tunnel you came through, is etched with $tcsignage["Sojourner's Sanctum"]. The plank facing east, down the path through the mushroom forest, reads $tcsignage["Wanderton"]. [[Continue|eastcavern]] (set: $signcleared to true) (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Near the path is a tall column reaching up seemingly all the way to the cave ceiling. All along it's surface, as high up as you can see, is a thick coating of fungal life of every shape and color. You approach and inspect the base of the column. From a distance, all you could see was a technicolor mess, but up close, you can see an incredibly complex, ordered ecosystem. In terms of coverage, the dominant species appears to be a sort of dull greenish mat fungus with bright green veins. Several species seem to have learned to grow on top of the mat fungus, including a vibrant blue frilly fungus, and a white shelf-looking fungus bespeckled with purple splotches. Upon closer inspection, the purple splotches appear to be a totally different species, with little ruffled mushroom caps of their own poking up in sporadic clusters. At first you figure it must be a parasite, like the weeds that grow over and choke grain, but the shelf fungus doesn't seem to be hurt by the purple fungus, and in fact seems to be growing thicker in places were the purple fungus is more established. Polka-dotted throughout are spots of naked rock — the only naked rock in sight — with minute red specks at the center. Looking closer, you see that the specks are actually clusters of two or three delicate, crimson bell-shaped mushrooms, almost too tiny to see. For their small size and fragile appearance, nothing else grows within several inches of them. (if: $inv contains "mycotoxin")[$tcprot[*Weird... Maybe the 'mycotoxins' Branlon was talking about...*]](else:)[$tcprot[*Weird... Maybe they're poisonous?*]] You spend a minute or so observing this beautiful, bewildering aggregation of life. Everywhere you look you find things to marvel at — strange forms and species like nothing else you've ever seen, from the tiniest mold-looking growths to the massive tree-like mushrooms, themselves covered in their own unique ecosystems of parasites, epimycotic hangers-on, and the like. You figure it would take lifetimes of study and careful observation to even begin to understand this place. $tcprot[*Neat.*] [[Continue|eastcavern]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $trypdef is false)[(set: $trypin to it + 1)(if: $trypin > 6)[(goto: "trypfail")]]You stand at a fork in the path. The path to the right winds away southward, where the giant tree-like mushrooms seem to grow taller and denser. The path is even narrower than the one you already are on. To the left, the path continues on eastward, sloping slightly upward. The pink mat fungus on the ground has become a nearly continuous carpet along the ground. You can see purple stains leading down the eastward path, but none down the southward path. Behind you, the path winds north to the clearing you came from. (display: "trypinmacro") (if: $trypdef is false)[[[Take the left path|eastsouthleft]]](else:)[[[Take the left path|trypcorpse]]] [[Take the right path|eastsouthright]] [[Turn back|eastsouthreturn1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $antimyc is not true)[(goto: "trypfail")]You continue Eastward along the path, winding back and forth through the tall white stalks, following the trail of pawprints bruised into the ground. The fungal flora around you grows dense and alien, taking on shapes and colors unimaginable, a still revel of fervent life. And yet, you find that any curiosity for the biodiversity has left you. You no longer even pay much attention to the amplified myriad of smells wafting through the hot cave air. Nearly all that now consumes your thoughts is that gorgeous smell, growing titillatingly stronger as you proceed. Deep in your body, something primal is stirring, drawing you to just succumb to that promise of pleasure...(if: $antitmyc is true)[ $tcprot[*I need to focus! Branlon's counting on me! All of So San's counting on me! But it feels so good...*]](else:)[ $tcprot[*Feels so good...*]] [[Continue|trypaxisapproach0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You make your way south along the path.(if: $trypdef is false)[ The earthy smell grows slightly fainter, and you find yourself strangely yearning to go back and follow it.] You press on. The white tree mushrooms around you become gradually thicker and taller, and other tall fungi are interpersed between them. One of these grows black twig-like protrusions that grow over the path in tall arcs, creating an ominous impression of bony fingers reaching over you. Some of the thinner twig-like growths reach across the path at chest-height, blocking your path, but you find that they crack at the slightest touch, falling to the ground with a woody sound. You come to another fork. One path going left, the other going right. Both paths appear identical, and the black twig-fungus keeps you from seeing far down either. (if: $trypdef is false)[$tcprot[*This doesn't seem like the right way...*]] [[Take the left path|eastsouthrightleft]] [[Take the right path|eastsouthrightright]] [[Go back|eastsouthreturn]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the fungus, only partly by will. Your mind lingers momentarily on stories of the famous cathedral at Carriston that traders ocassionally brought to Grainhaven. As you draw near to the enormous white growth, those tall pinnacles looming far overhead, you understand the oppressive sense of power and authority that the traders spoke of. You see that in the middle of the wide central body, near the ground, is a gaping cleft, glowing faintly from within. It forms a tunnel of sorts. You step inside. The tunnel is wide, its walls a pale pink color. Some kind of light faintly shines through from the fungus' inner body, illuminating a dense, intricate mesh of veinlike filaments that run through the walls on all sides. You notice, for the first time, that the texture of the pale walls bears a disconcerting resemblance to naked skin. You aren't sure if the odor is messing with your perception somehow, but the whole tunnel seems to rise, ever so slightly, then fall, in slow rhythm. It's almost as if the fungus is breathing. [[Continue|trypaxisapproach2]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Dispelling the lust growing within you, you tighten your grip on the syringe and press the plunger, pushing Branlon's mycotoxin directly into the central fungal network. The face of Trypaxis, previously disarmingly calm, now lights up with bitter hatred. $tctryp["Stupid, scampering animal! Unthinking beast! You don't know what you've done, what could have bee—"] The poison gets to work quickly. The face of Trypaxis falls silent, contorting in wordless rage and fear. Dark blotches appear in the fungal walls around you, spreading outward with growing speed. A hissing sound begins, low at first, then louder and louder. The walls around you seem to swell. $tcprot[*I should, uh, get out of here...*] You turn and sprint down the tunnel, the hissing growing louder still. Your heart pounding, you leap out of the tunnel into the clearing and make for the forest. Turning briefly, you see Trypaxis' enormous body, previously bone white and imposing, now a bloated, mishhapen mess of grey and purple, swelling and hissing ever more terribly... You've almost reached the cover of the mushroom trees when a deafening bursting sound erupts from behind you. The shockwave catches you mid-stride, hurling you violently forward— [[Continue|trypaxiskilled]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $trypdef to true) (set: $tryplan to true) (set: $trypjen to true) (set: $lanfuc0 to false) (set: $trypin to 0)(set: $trypin to it +1)Trypaxis continues. $tctryp[“These caverns have been a hotbed of fungal life for millennia, and scene to genetic competition of the most vicious, cutthroat variety. From this rich selective ferment, I have arisen. I am Trypaxis, the lifeform to fulfill life's eons-long enterprise.” "For too long, the genetic warfare I've spoken of has been waged blindly. Dispassionate belligerents killing, dying, mutating, adapting, outcompeting, all through the slow roll of eons. A simple function of selective pressure and survival of the fittest. I have come to change that, to usher in a new era for life, shrugging off the blind forces that twist and manipulate our very composition without thought or reason. An era of genetic perfection." "The catalyst for this was the arrival of you surface-dwellers, however many years ago. Native animalian life in the Underdim has largely evolved resistance to fungal spores, or otherwise lacks sufficient brainmass to be of use for my purposes. You surface-dwellers, however, presented an opportunity which my ancestral species had the fortune to exploit by accident of evolution."] The face speaks in a slow, deliberate tone. You get the faint impression that it's trying to buy time. (if: $trypin < 8)[[[Inject the mycotoxin|trypaxisinject]]] [[Keep listening|trypaxis2]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](set: $trypin to it +1)Trypaxis continues. $tctryp["By forming a **symbiosis** with animal life, I, first among fungi, have become a thinking organism, but on a scale unimaginable to all thinking life that has preceded me. Fusing my fungal outgrowths with the animal brains of surface-dwellers, I have been able to grow a joint neuronal-mycelial network capable of thought and computation far beyond the capacity of any singular animal. A mind of a hundred brains, so to speak, and with each new symbiont, my intelligence grows further." "And yet, this is not even my greatest accomplishment. I have succeeded in doing what no other organism has done before. With my cognitive power growing with each day, I have been able to exert conscious control over my genetic makeup at the chemical level. Such a feat requires incredible analytical and calculative capabilities, but with each new iteration of my cellular composition, I grow more adept. Already, I have modified myself extensively. I still bear close chemical resemblance to the fungal genetic background from which I have arisen, but this is soon to change. I will become something new, neither fungal nor animal. No more blindness, but evolution guided by intelligence the likes of which has never yet existed."] (if: $trypin < 8)[[[Inject the mycotoxin|trypaxisinject]]] [[Keep listening|trypaxis3]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](set: $trypin to it +1)Trypaxis continues. $tctryp["The telos of biological life is to achieve maximal survival, maximal dispersal, maximal dominance over all environments. Genetic perfection — to grow and spread without limit. I, Trypaxis, am the embodiment of that primordial drive. I am the inevitable fulfillment of biological necessity." "I may seem like a parasite, but what you see around you is a mutualistic symbiosis. I cause no harm to the animal tissue I incorporate into myself. Much to the contrary, in fact." "What, I ask you now, is the telos of the animal brain? **Pleasure**. The romantic philosophies of which you surface-dwellers are so fond cannot prevail against biological reality. All your animal instincts pine towards that all-consuming imperative. Give yourself over to me, and you will have pleasure beyond what you can possibly imagine."] (if: $trypin < 8)[[[Inject the mycotoxin|trypaxisinject]]] [[Keep listening|trypaxis4]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](set: $trypin to it +1)Trypaxis continues. $tctryp["A symbiont I recently acquired was once a sailor, whose memories suggested to me a useful analogy. The mind is much like a ship. The captain makes the orders, exerts authority over where to steer the ship, when to hoist the sails, and so on. But the captain is not the ship. As any crewmate will tell you, there is often no greater stranger to the tangled motives and feelings comprising a ship's life than the captain themself. So, too, I have found, with consciousness. And so, I speak to **you**, the presumptive captain, but I speak, as well, to the silent crew within you — no less **you** than the conscious self. Perhaps even more so." "Extending this analogy a further step, what is sex, then, if not mutiny? A violent unselfing, or, perhaps more specifically, a usurpation of the conscious self by the carnal, pleasure-seeking self, which you animals try so hard, in daily life, to ignore or suppress. And yet, for all your desperate efforts to keep control of these silent selves within you, none among you can truthfully say that you do not love to lose the battle..." "Consciousness is such a burden, then, is it not? Why remain at war with your own mind? Why not simply relinquish that burden, allow me to take over? You will be part of the greatest lifeform that has ever lived, the apex organism. And further, it will feel **incredible**, endless pleasure beyond your wildest dreams. I know this is what you truly want, even if you do not realize it.”] (if: $trypin < 8)[[[Inject the mycotoxin|trypaxisinject]]] [[Keep listening|trypaxis5]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Somewhere far off, vague voices swim through dark water. You sink down deeper, too tired to listen. [[Continue|postryp0]]The voices start up again, taking on shape, growing clearer, as you feel yourself gradually rising up from the warm dark. Soon, you can hear words, spoken by a deep voice. $tclue["Bran! He's moving again."] A higher, familiar voice responds. $tcbran["Oh, thank Dog! How's his breathing?"] $tclue["Still good... I'll check his retinas,"] responds the deeper voice. $tclue["Pass me the funduscope."] Some shuffling, then the higher voice responds. $tcbran["This thing, right?"] The deeper voice laughs. $tclue["How long have we been together, and you still don't know the names? That's the otoscope. I need the one next to it."] The familiar voice laughs as well. $tcbran["Not my field, Lue! Learn some taxonomy and maybe I'll put some more time into medicine. Here you go."] Suddenly, your eyelid is pulled open. All you can see is bright, piercing light. [[Jolt upright|postryp2]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Trypaxis continues. $tctryp["Well, I must thank you for your patience in attending my proposal. Were your conscious mind still capable of intentional thought, you may have discerned that the mutiny of which I spoke is precisely the mechanism by which I ensure the conscious minds of my symbionts do not interfere with my processes. After all, a ship can only have one captain." "By now, the spores you have inhaled have extended their mycelial fibers deep into your hindbrain, chemically stimulating an arousal response which you are helpless to resist. As you become increasingly overcome with lust, higher brain processes associated with consciousness subside, leaving you as you now stand before me — a drooling, mindless animal. As your higher, ego-associated processes are useless to me, you are now ready to be symbiotized. I can't imagine you have much neural capacity to make use of, but no matter. Soon, whoever gave you that toxin will join Trypaxis as well. In time, every other thinking creature on this world will willingly join the fold, and a new era for life will begin." "I speak to you, now, for my amusement only. There are no decisions left for you. Remove and cap that syringe."] [[Obey Trypaxis|trypaxis6]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You do as you're told, removing and capping the syringe, and with this last act, your consciousness, identity, and will is utterly subsumed by lust. Your member presses tight against your pants, leaking pre through the fabric. Taking one more deep breath, you are reduced to a feral, panting animal, helplessly aroused. The face of Trypaxis looks down on you with amusement. $tctryp["Now cum for me, dispelling the last of your selfhood. A higher form of life awaits you."] You swoon, drooling and writhing in ecstasy as pleasure courses through your body, overwhelming whatever remained of your will and selfhood. The last sensation you experience is cum spurting into the front of your pants, then you collapse, offering no resistence to the warm darkness closing in around you. **You succumb to the hivemind of Trypaxis!** **End 6** [[Try Again|0start]]As you proceed, winding between the towering white trunks, you can't ignore just how oppressively **muggy** it is down here. You find yourself panting, tongue lolling out instinctively in an effort to keep cool. The still air feels almost heavy, thick and laden with moisture. $tcprot[*Dog, I miss that wind from before...*] Rounding another bend in the serpentine footpath, you realize that it's not just moisture that the air feels heavy with. The scents, too, have reached a whole new level. To your sensitive nose, the olfactory bombardment is somehow almost deafening. With some effort, you can distinguish individual odors: the sulfury odor from before, and the familiar musty odor you've come to associate with the Underdim in general, as well as new scents — strange scents too unfamiliar to be pleasant or repulsive, and for which you lack the vocabulary to describe.(if: $trypdef is false)[ One odor in particular, however, requires no effort to distinguish: that intoxicating earthy odor that you've been smelling ever since you entered the eastern tunnel.] You keep walking as the fungus around you grows taller and stranger.(if: $trypdef is false)[ You only vaguely notice this, however. Now that you've consciously noticed that lovely earthy smell, it's becoming harder and harder to take your mind off it. You almost feel as if you're falling down the footpath, deeper and deeper into the overgrown cavern, as if pulled by a force beyond your control. Dimly, you feel that this should concern you... You are momentarily shaken from your reverie when you come to a fork in the footpath.](else:)[ Soon, you come to a fork in the footpath.] [[Continue|eastsouthfork]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You step into the clearing. A faint mist swirls about your ankles. A shiver creeps up your spine, pricking up the fur on the back of your neck. For the first time since you entered the mushroom caverns, you feel as if you are not alone. Looking around, there's no one in sight, but you can't shake the feeling of being **watched**. What is perhaps more surprising is that, despite this, you don't feel afraid. (if: $inv contains "psilolyl")[You approach the weird, candelabra-looking fungus. Before you is a long stalk curving up to chest-height. You can see the neat scar where the cap broke off into your paw. The fungus' many long, groping stalks fill the clearing, the rest of them still bearing their ornate little mushroom caps. Somehow, it doesn't feel right to take more than one. [[Leave|eastsouthreturn]]](else:)[You approach the weird, candelabra-looking fungus. Before you is a long stalk curving up to chest-height before ending in a grey mushroom cap, about the size of an apple. It almost looks like the fungus is reaching out to you, as if to offer the little mushroom. Close up, you can see black veins running across the surface of the bell in an intricate pattern, like some sort of strange, calligraphic writing. On an impulse, you reach out to touch it. As you gingerly bring your paw to it, the cap falls off with a soft snap. You reach down and catch it before it hits the ground. It's surprisingly light in your paw. $tcprot[*That was weird...*] What now? [[Pocket the mushroom|eastsouthreturn0]] [[Drop the mushroom and leave|eastsouthreturnr]]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You go back the way you came. After some time, make it back to the first fork in the path. [[Continue|eastsouthfork]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You slip the grey mushroom cap into your pocket, then go back the way you came. After some time, make it back to the fork in the path. [[Continue|eastsouthreturnr]] (set: $psilolyl to true) (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $inv contains "mycotoxin")[You put all your will into resisting the overpowering odor that clouds your mind and fills you with lust, holding in your mind your objective. $tcprot[*I ****must**** kill the source of those spores...*] With supreme effort, you master yourself and continue on through the forest with grim, if fragile, determination. ]Abruptly, you come to a place where the tall mushrooms end. Indeed, the cave alcove standing before you is devoid of anything, save for a massive white structure reaching high up the bare cave wall. Whatever this thing is, the forest at your back has given it a wide berth. It must be a fungus, but it looks like none other you've seen here. Its enormous central body bulges wide at the base before soaring up a hundred paws or more in the air, tapering into spindly pinnacles like some ghostly church organ. Flanking the base on either side are lower growths spreading out against the cave wall. They give off the disarming impression of massive arms, spread out wide in welcome. Looking at it, a sense of dread fills you even as you feel irresistably drawn towards it. The earthy smell now nearly saturates your nostrils, drowning out any other smell.(if: $inv contains "mycotoxin")[ $tcprot[*This is it. The source.*]] [[Approach|trypaxisapproach1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You shoot upright. You feel a twinge in your back, making you wince a little. In front of you, very close to yours, is the face of a black bear. For his amiable — if slightly surprised — expression, the sight of a strange metal contraption in his hand and a round mirror-like disk fastened to his forehead confuses and unsettles you. Your head hurts and nothing makes sense. $tcprot[*Where am I? What's happening? What's happening!?*] You feel your breath becoming shallow, panic welling as you try to figure out what's going on. The bear speaks, his tone low and soothing. $tclue["It's alright, $urName. You're safe. Just take a deeeep breath. You're okay."] The bear's tone and the sound of your name calms you down a little, but you still have no idea what's happening. Frantically, you look around. You're on some sort of raised bench in a familiar-looking tent. Bottles and beakers glisten atop tables strewn with books and candles. As you look to the corner of the room, you see a small, familiar figure hurriedly getting up from a chair... $tcbran["$urName!"] Branlon rushes over towards you. As you see the ermine's face, everything comes back to you. [[Continue|postryp3]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You see a strange shape in the tunnel ahead. As you come nearer, you gasp in shock. It's a male cheetah, half embedded in the fungal wall. In the wall surrounding his head is a dense corona of the veins. Terror grips you momentarily. You realize the feline is alive — his chest and shoulders slowly rising and falling. Beyond breath, however, he doesn't stir. His eyes are closed, and he wears an expression on his unmoving face akin to ecstasy. Another feeling tinges your horror... it almost feels like envy. $tcprot[*The spores must be messing with me again. I have to stay focused!*] As you walk on through the strange, luminous tunnel, you pass other animals similarly embedded in the walls. A deer, a vole, a bear... You try not to look at them. Finally, you come to the end of the tunnel. The meshlike network of veins all meet at a single point on the wall before you, a pinkish bulge in the fungal walls. $tcprot[*This must be what Branlon was talking about.*] Just above this nexus, embedded in the wall, is the face of a hare. Its eyes are shut. [[Insert the syringe into the bulge|trypaxisapproach3]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You take the syringe from your pocket, the blue liquid glistening within, and uncap the tip. With a deep breath, you gently plunge the needle into the bulge. The eyes of the hare shoot open and look down at you. Before you can react, the face speaks in a deep, dispassionate voice. $tctryp[“Ah, I suppose you're here to kill me. I have speculated that one such as yourself would come.”] The face goes silent for a moment, staring hard at you, then continues: $tctryp[“But still, for a moment, your paw. I do not take you for a dumb beast, who would kill a thing he does not understand. I am a thinking creature, just as you. I ask, then, for the opportunity to speak, and no more. If we thinking lifeforms owe each other nothing else, we at least owe fair audience. Before you attempt to kill me, I, Trypaxis, desire to tell you about myself.”] [[Inject the mycotoxin|trypaxisinject]] [[Keep listening|trypaxis1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the dark blue tent. Inside, you can hear voices chatting softly. You pull aside the doorflap and step in. The tent is well-lit, bright lamplight sparkling off beakers and strange glassware. Branlon and Doctor Lue are sitting in comfy chairs, each with a book in his lap. They look up as you enter. $tcbran["$urName!"] says the ermine. $tcbran["It's excellent to see you again."] Lue chimes in, putting aside his book. $tclue["And healthy, too, I hope?"] [["I feel fine."|medicalfine]] [["I don't feel very good."|medicalnotfine]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You go back the way you came, eventually returning to the clearing by the mouth of the tunnel. [[Continue|eastcavern]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You turn from the dark cave and face the sun. You stand atop the tallest hill in the vicinity, carpeted in tall, wild grass and scattered patches of rocks. From here, you can see the high hills tumbling down northward to a wide expanse of patchwork fields over low, rolling hills, scattered groves of trees, and a small cluster of dilapidated buildings to the northwest — your home. You know every field and stand of trees, having never left the vicinity of Grainhaven in your (admittedly short) life. Far to the northeast, you can just make out the dark, sinuous line of the great River Ara winding north from the hills onto the vast Plains of Gen. The traders say it winds all the way to Carriston and the wide, sparkling sea, but you struggle to have faith such things. The thought of such great sights and places feels so alien to your life of farming and green hills and familiar faces that it's hard to believe such grandeur could exist in the same world. To the south, you see the rocky wastelands, where the craggy, barren earth rises up slowly into the distant Drakhev range — a jagged grey line against the sky, summits shrouded in clouds. Just the sight of those silent, far-off mountains makes you uneasy. And with that, you turn once more to face the cave before you. [[Enter the Underdim|aaa]] [[Return to town|aab0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot[*Maybe Father was onto something about staying where you know…*] You make your way carefully down the steep, grassy hill, trying to work out your feelings. On the one hand, you feel a deep sense of shame and disappointment to have, for all your brave declarations, turned back before the adventure even began. And yet, with the warm breeze on your fur and the sunny, familiar vista sprawling before you, you feel yourself developing a newfound fondness for your little hamlet. Scrambling down a cluster of boulders at the base of the hill, you drop to your footpaws on the dirt road. It’s only two miles or so north back to town. You’re about to begin the walk back when you hear a faint cry from behind. Turning, you can see what looks like a wooden cart a few hundred paws away, drawn off a little ways from the road against the rocky base of the hill. You hear another cry. It seems to be coming from the cart. [[Investigate|baa]] [[Return to town|caf]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcjen["Well I reckon you know more 'bout it than myself, now!"] Jenfra lets out a little laugh, then continues. $tcjen["Well, a few miles past the mushroom caverns, you get to Wanderton. Last I heard, the settlement's been abandoned the past few months — all the residents either fell prey to Trypaxia or left when they realized what was happenin'. 'Parently some of the former inhabitants have headed back, all thanks to you, of course!"] [["Ok, thanks."|jenanythingelse]]Time passes. [[Continue|postryp1]]The little ermine steps onto a stool at the foot of the bench and looks at you with joy. $tcbran["$urName, you're okay! You had us terrified for a bit. Oh, I'm so glad!"] Thinking back on the gaunt, tight-featured ermine you met before, Branlon now almost seems like an entirely new person. His eyes, which you remember sunken and sleepless, are now bright and eager — no less intense, but now full of laughter and enthusiasm. The bear beside him turns, half-whispering. $tclue["Don't overstimulate him, Bran! Poor fellow was out for days! He's probably still in shock."] [["It's alright."|posttryp40]] [["What's happening?"|posttryp41]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["It's alright,"] you say, stretching your sore back. The ermine turns, smiling to the bear towering beside him. $tcbran["See, Lue?"] He turns back to you. $tcbran["You did it! I knew you could! ... Well,"] he turns away, $tcbran["To be entirely honest, I was utterly wracked with guilt the moment I heard you left town, but that doesn't matter now!" "Oh, $urName! Meet my partner, Lue! I think he, especially, owes you some thanks."] You turn to look at the bear. Despite his imposing stature, his eyes are kind and generous. He wears a white medical coat and a headband with what looks like a circular mirror on the front. $tclue["As do we all! $urName, it is an absolute pleasure to finally meet you awake. I know of no way to adequately express my gratitude for what you did. You've done myself and many others an immense service at great peril. For now, all I can say is thank you."] Lue bows a little. [["What happened?"|postryp5]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["What's happening?"] you ask. $tclue["You've been out for some time, but you're alright now,"] says Lue. $tclue["It doesn't look like you sustained any major injuries, but it's best to just take it easy for now. We'll take care of you."] He holds up a paw, two fingers outstretched. $tclue["Just to check, how many fingers am I holding up?"] $tcprot["Uh, two?"] $tclue["And what town are you originally from?"] $tcprot["Grainhaven?"] The bear seems satisfied. Branlon turns, smiling to the bear towering beside him. $tcbran["Look at him, Lue! He's fine!"] He turns back to you. $tcbran["You did it! I knew you could!"] the ermine says cheerfully, then pauses. $tcbran["Well,"] he turns away, $tcbran["To be entirely honest, I was utterly wracked with guilt the moment I heard you left town, but that doesn't matter now!" "Oh, $urName! Meet my partner, Lue! I think he, especially, owes you some thanks."] You turn again to look at the bear. Despite his imposing stature, his eyes are kind and generous. He wears a white medical coat and a headband with what looks like a circular mirror on the front. $tclue["As do we all!,"] he says. $tclue[$urName, it is an absolute pleasure to finally meet you awake. I know of no way to adequately express my gratitude for what you did. You've done myself and many others an immense service at great peril. For now, all I can say is thank you."] Lue bows a little. [["What happened?"|postryp5]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcbran["Well, we were actually hoping you might fill us in. That is, however much you can recall. I'm aware you hit your head pretty hard..."] Lue looks down disapprovingly. $tclue["Bran!"] $tcbran["Sorry. Well, I'll tell you my side of the story. I'd heard from Duny that you'd been seen heading east past the crossroads. I was pulling my fur out till past Dim Hour, thinking I'd sent a poor, fresh sunsider out on a suicide mission. It was almost three rising when there was this deafening blast from the east. Everyone in town woke up, dust and pebbles raining from the cavern ceiling." "With that, I knew something of importance had happened. Throwing caution to the Dim, I made off at once down the eastern tunnel and followed the tracks through the mushroom caverns. After some searching, I came upon a rather grisly scene: An odd, barren clearing by the southeastern wall, with a massive heap of mottled, glutinous slime at its far edge, streaks of the material blown far up against the wall and splattered thick against the surrounding mycodendrons. I was shocked further when, upon investigation, I found bodies among the slime, somehow still breathing." "I tried to pull the bodies out, but, given my frame, I needed help. I rushed back to So San and gathered everyone I could. The ten or so of us managed to quickly secure all the victims, including dear Lue here, and that's when we found you, unconscious near the clearing's edge, almost buried in a mound of slime."] Bran looks questioningly at Lue, then back to you. $tcbran["That was three days ago."] $tcprot[***Three days!?***] Seeing your eyes go wide, Lue intervenes. $tclue["It's alright! We've been keeping a close eye on you, and truthfully, you've made a stunning recovery already. I have no doubt you'll walk out of here without a scratch on you." "A lot's happened in the past few days, and we're more than happy to catch you up to speed. However, it may be wise for you to get some rest for now."] You do, in fact, feel like getting some rest. Your head aches, and sitting up makes your back twinge with pain. Still, you want to know what's been happening. [[Fill them in on your story|postryp6story]] [["Where are all the other victims?"|postryp6where]] [["I'd like some rest now."|postryp6rest]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You tell Branlon and Lue about what happened in the mushroom caverns. Branlon occasionally makes brief interruptions to ask for clarification. Lue remains silent. As you conclude the story, telling of how you injected the mycotoxin into Trypaxia and the ensuing confusion, both your listeners spend a few moments in thought. Finally, Bran speaks in a murmur, almost to himself. $tcbran["Incredible... A lifeform capable of exerting conscious control over its own genome..."] The ermine puts his paw on his chin and gazes at nothing, apparently lost in thought. $tcbran["Almost makes you wonder... if only I'd gotten a sample..."] Lue glances over at the Branlon. After a moment, Branlon glances back, their eyes meeting for a moment. The ermine suddenly stands up. $tcbran["No, I'm sorry. $urName, I'm glad it was you who went, and not I. As a biologian, it's easy to be wooed by the dazzling clockwork of it all. The infinitesimal intricacy of physical life... its stubborn ascension to always new and better forms... It's just gorgeous..."] He moves near Lue and puts an arm around the bear's dark-furred waist, the ermine utterly dwarfed. $tcbran["But, as I must sometimes remind myself, there is far more to life than biology. I don't intend on making the same mistakes as my old professor."] [["Where are all the other victims?"|postryp6where]] [["I'd like some rest now."|postryp6rest]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclue["Well, as you can see,"] Lue says, indicating himself with a paw, $tclue["We vitcims didn't have it so bad. By some miracle, every one of us ended up, to my knowledge, perfectly sound, save for partial amnesia. We were all dazed, of course, some more than others, but Bran and I inspected as many of the victims as we could. We couldn't find any physical injuries." "You suffered some head trauma, apparently from the shockwave sending you flying into a mushroom. The rest of us, though, were safely secured in the body of the fungus, even as it was dying."] Branlon chimes in. $tcbran["It's almost unbelievable, really,] says the ermine excitedly, $tcbran["No apparent physical damage whatsoever! I've never heard of a parasite that doesn't harm its host... I suppose by definition it wasn't even a parasite in that case..."] $tclue["The one... **symptom** that the survivors all share, however,"] says Lue, $tclue["is that none of us have any memory of the event. I remember, vaguely, feeling a strange desire to go down the Eastern tunnel. After that, it's like a dream. I know that more happened, but I can't remember. The other survivors all describe similar experiences."] [[Fill them in on your story|postryp6story]] [["I'd like some rest now."|postryp6rest]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclue["Of course,"] says Lue. $tclue["We'll leave you be. If there's anything at all you need, or if you'd just like to chat, just say something. One of us will be in the tent at all times."] With that, Lue reaches up and pulls a curtain you hadn't noticed in front of your bench, giving you some privacy from the rest of the tent. You lay back down, and before long, drift off. [[Continue|postryp7]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcjen["$urName! You're alright! Thank Dog — you had us worried somethin' awful. Whatever you did over there, I can't thank you enough for it. It feels like a whole new town here! Adventurers are comin' again, people aren't movin' about in fear, 'n seein' all those victims come home..."] She trails off, smiling. $tcjen["'Specially Doctor Lue! I'm guessin' you've seen him 'n Bran already, but Dog am I glad those two are back together. Bein' frank, when Lue disappeared, it looked like we'd lost Bran, too..."] Jenfra's smile wavers a bit, and she seems to hesitate. $tcjen["Say, I've been meanin' to ask — ah, it seems silly but, ... I don't suppose when you were over in the mushroom caverns, you saw a skunk? Medium-height, bright green eyes, usually carries a big pack full of papers and such?"] The collie eyes you with a strange, pining expression. [["I'm sorry, but I didn't see any skunks."|jenmephno]] [["Yeah, I saw a skunk."|jenmephyes]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $trypjen to false)Jenfra looks down and sighs, then looks back up at you. $tcjen["It's what I figured. Stupid of me to even ask, really. I was almost hopin' she'd be one of the victims they found..." "I'm sorry. I don't remember if I've told you about my old friend Mephita, but I've been trying to track her. Last she left town, she was headed East to map the mushroom caverns. Said she'd be back in a few days. That was months ago... Now, Mephita's been all over the Underdim, and there's not a soul I'd trust more to look after herself than her. It's just... it's strange she hasn't come back. I keep worryin' that somethin's happened..."] She pauses. You feel like you should say something, but aren't sure what. $tcjen["Anyway, I shouldn't even be tellin' you all this. I'm sure she's fine, wherever she's at. Just... if you're doin' any more explorin', I'd be mighty appreciative if you'd keep an eye out for her."] [["I will."|jenmephwill]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The collie lights up. You notice her tail begins to sway behind her. $tcjen["Really? Where? Where was she going? Did she have her mapping supplies? What was she doing?"] Jenfra looks at you expectantly. $tcprot["Well... She was... uh, walking... West? I mean, East?"] $tcprot[*Why did I say that!? I can't lie to save my life...*] Jenfra's tail stops wagging. Her eyes narrow a bit. $tcjen["I don't know how smart you take me for, but I've been around enough to smell when I'm bein' lied to."] You look at the ground bashfully, unsure what to say. $tcjen["Now I realize you're likely just tryin' to spare my feelings, but dishonesty's not somethin' I much appreciate. I reckon your intentions are good, but as a word of advice I'd caution you against makin' a habit of it. We dimsiders are used to hard truths. Soft lies best stay sunside."] Her expression softens a bit. She smiles again, but with a touch of what looks like sadness. $tcjen["Anyway, I don't mean to give you too hard a time, 'specially after what you did for all of us.] (display: "jenanythingelse")$tcjen["Thank you,"] she says, then seems to pull herself together a bit. (display: "jenanythingelse")The next day, you feel much better. As you sit up on the bench, your back still twinges a bit, but your head no longer hurts. You stretch luxuriously, then pull aside the curtain blocking you from the rest of the tent. Across the tent, you see Lue's dark bulk in a cozy-looking chair, sitting with his back to you. He's looking down, with his paw on something you can't see. You can hear his breathing, strangely uneven, as if with pain or pleasure. $tcprot[*I wonder where Branlon is...*] You swing your legs around to sit on the edge of the bench. The bench squeaks a little as you do so. Lue turns, with a surprised expression, then turns back quickly. You faintly hear him hiss $tclue["Bran! He's up!"] The bear gets up, his back to you, as he hurriedly buttons his coat. You see a flash of white move from the chair out of view. The bear turns to you from across the tent. It's hard to tell for sure in the light, but from here, it looks like there's a conspicuous bulge in his lab coat. $tclue["Well, good morning!"] the bear says, seemingly a bit flustered. $tclue["We— I wasn't expected you'd be up so soon! You're looking much better. Any pain anywhere?"] [["Where's Branlon?"|postryp8bran]] [["My back hurts."|postryp8back]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["Where's Branlon?"] you ask. $tclue["Oh! Bran! Why he's... er... he's around here somewhere!"] $tcbran["Hello!"] The ermine hobbles into view. He's walking strangely and his labcoat is sloppily buttoned. He laughs nervously. $tcbran["Morning, $urName! Thrilled to see you looking better!"] $tcprot[*Why are they acting so strange?*] $tcprot["Good morning,"] you respond, before delicately pushing yourself off the bench. As you land on your footpaws, you realize that trying to stand immediately after being prone for four days was a bit ambitious. Your legs wobble after days of disuse. With one abortive step, you lose your balance, stumbling forwards. From across the tent, Lue rushes forward to catch you. As he does, his footpaw catches on a crate against the wall of the tent. Suddenly, he too is falling. Mid-fall, in a blur, you see the crate tipping over, along with the books and single bottle of colorless liquid that had been on top of it. You hear Branlon yelp a little. A white shape flies overhead. [[Continue|postryp9]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclue["I can take a look, if you like. My guess would be muscle soreness from the way you were laying after you were knocked out. Luckily, I happen to be a certified masseur."] $tcbran["Hello!"] Bran hobbles into view. He's walking strangely and his labcoat is sloppily buttoned. He laughs nervously. $tcbran["Morning, $urName! Thrilled to see you looking better!"] $tcprot[*Why are they acting so strange?*] $tcprot["Good morning,"] you respond, before delicately pushing yourself off the bench. As you land on your footpaws, you realize that trying to stand immediately after being prone for four days was a bit ambitious. Your legs wobble after days of disuse. With one abortive step, you lose your balance, stumbling forwards. From across the tent, Lue rushes forward to catch you. As he does, his footpaw catches on a crate against the wall of the tent. Suddenly, he too is falling. In a blur, you see the crate tipping over, along with the books and single bottle of colorless liquid that had been on top of it. You hear Branlon yelp a little. A white shape flies overhead. [[Continue|postryp9]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot[*Ow.*] You land heavily on something dark and soft. Immediately, you feel another impact — something landing on your back. $tcprot[***Ow.***] A moment passes as the three of you come to grips with this unexpected turn of events. You all lay in a pile, Lue's bulk having thankfully broken your fall. Branlon lays on top of you, apparently having lept over the both of you to catch something. You're on top of the bear's belly. Around you on the ground are fallen books and the overturned crate. Presently, the ermine climbs off of you. You can see he's holding the clear bottle. $tcbran["Lue! Are you alright? And $urName?"] The bear groans a little. $tclue["Yeah, I'm fine."] Strangely enough, Branlon's impact seems to have knocked something in your spine back into place. You feel fine. $tcprot["I'm alright,"] you say. $tclue["Thank Dog... and good thing I caught this! That could've been bad..."] There's a pause, then Lue starts laughing, apparently at the sheer absurdity of the situation. You can feel the bear's whole body heaving beneath you. Branlon joins in after a moment. You want to laugh, too, until you turn forward and are met with a shocking sight — a massive, half-erect bear cock, less than half a paw from your face. [[Continue|postryp10]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](font: "Copperplate")[**WARNING**] This game contains content of a sexual nature, and is intended for mature audiences only. If you're under the age of 18, find a different game! By continuing, you agree that you are 18 or older, and are willing to read adult content. (set: $p to 1) [[Continue|name]]You turn and head south, going back along the footpath the way you came. Before long, you see the lights of So San off to your right, and the grim silhouette of the crossroads signpost standing ahead. [[Continue|crossroads]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You take a brief break to eat some bread from your pack, then press on along the torchlit path towards Dogwater. You're used to long hikes, washing the laundry in the stream three kilos from home having been a regular chore of yours growing up. You distract yourself with thoughts of home and sunny fields as you plod along in the near-darkness, no sound around you but the stream. You figure you must have gone about a mile when you hear something from up ahead on the path... $tcprot[*Whistling?*] It's very skillful whistling, flawlessly repeating a complex but cheerful little tune. Soon you hear footsteps approaching, and see a figure approaching from ahead. You aren't sure how cautious you ought to be about encountering a mysterious stranger alone here, but you carry on, keeping your stride as casual as you can manage. When the two of you get within eyeshot, you hear him call out. $tcpros[“Greetings, fellow traveler! Always a pleasure to see a friendly face on this lonely road!”] Unsure what to say, all you manage is an awkward, $tcprot[“Um, hello!”] The figure approaches. It's a raccoon. He wears a heavy-looking pack. A flute pokes out, and a lute is strapped on the back. $tcprot[*Some sort of bard?*] Stepping close to you and smiling wide, he holds out a paw. $tcpros["Name's Prospero! And yours, friend?"] [[Introduce yourself|prosint]] [["Sorry, I don't have the time."|prosnotime]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $prosmet to true)You hike on. Gradually, the path begins to slope downhill — not enough to make walking difficult, but you don't savor the prospect of having to walk back up this hill at some point. To your left, you hear the stream grow louder, the water churning and leaping as it rushes down the slowly-steepening incline. After about an hour, you see lights in the distance. As a small settlement comes into view, you can hear another sound of water — a low, huge, distant rushing. The path levels out, and ahead, you can begin to make out tents and buildings. A nondescript wooden sign stands beside the road. $tcsignage[“Dogwater,”] it reads. [[Enter the Town|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You stand in the main street in Dogwater. A jackal in a blue uniform strolls down the street with a sword at his side, but other than that, not many people seem to be out at the moment. Scattered clusters of tents dot the settlement's periphery. Unlike So San, a few permanent buildings have been erected. To your right is a tall, plain rectangular building, built solidly of wood with iron bracings. Seeing the massive iron lock on the wide doors and the heavyset doberman standing out front, you figure it must be some sort of warehouse. At the end of the main road is a black, empty expanse. Far across it, you can see a few torches twinkling in the distance. A huge sound of rushing water surrounds you. Even so, it takes you a moment to realize that the lightless void is, in fact, an enormous river. A sense of awe fills you as you come to grips with the sheer size of the waterway, flowing ceaselessly through the darkness of this massive cavern. Along the waterfront are various docks, adorned with winches, pulleys, and coils of rope for the loading and unloading of cargo. Close to the docks is a sort of raised patio overlooking the river, covered with a makeshift veranda and encircled by a lattice fence, but otherwise open to the cavern air. Inside, you see people talking and drinking raucously in the bright lanternlight. Must be a tavern. [[Enter the Tavern|dwtavernredir]] [[Check out the Docks|dwdocks]] [[Check out the Warehouse|dwwarehouseredir]] [[Head back towards So San|dwtososan]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You freeze, staring wide-eyed at Lue's sizeable member, flopped over a bit to the side and bouncing as the bear continues laughing. The bear's lab coat must've come unbuttoned at the bottom when he fell. Unsure what to do, you continue staring as if the cock were a predator, ready to pounce the moment you look away. Branlon is the first to notice your situation. He immediately stops laughing, his eyes also going wide. $tcbran["Um, Lue... your..."] The bear's laughter subsides to a chuckle, and then he immediately stops. $tclue["Oh! Uh... I'm so sorry, $urName. Uh... here, let me help you up."] The bear tries to sit up to help you off of him, but this just makes you slide forward down the bear's belly. You find your muzzle buried in the bears crotch. As you inhale in surprise, the scent of the bear's heavy musk floods your nostrils. What suprises you even more is your body's immediate response to the smell. Almost like you recall from the mushroom caverns, the smell alone makes your breath grow heavy, and you feel a stirring between your legs. This time, however, the cause is far more obvious... You can feel the bear's member throbbing against your cheek. [[Continue|postryp11]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You start across, walking carefully along a wide-looking strip of coarse black bogrock. After you've walked maybe thirty paws, you come to a place where the bogrock makes a little platform, easy to stand on comfortably. You look for a way to continue, but this route doesn't seem to lead across. You're about to head back to try another route when you hear a hissing sound. With a loud **pop**, steam and water bursts out of the ground just in front of you. You stumble back in shock. With terror, you realize you've lost your balance, and you fall helplessly backwards into the steaming water. You probably should've seen this coming. **YOU'RE BOILED IN THE SCALDING BRINE! End 4** [[Try Again|0start]]You walk towards the river and approach the tavern. A small flight of steps up to the patio marks the entrance, over which hangs a wooden sign: $tcsignage["Riverdrinker."] You ascend the stairs and push through a low, swinging gate. A grim-eyed lion in a blue uniform stands beside the gate. He eyes you as you enter, then looks back up. Your eyes take a minute to adjust to the brightness of the tavern, but you immediately are struck by how loud it is. You hear cheers, curses, challenges. Lanterns hang densely from the veranda, the light glinting gaudy reflections off raised flagons and bared teeth. None of the tables are open, but you're able to find a seat at the bar. Presently, an old, slightly haggard-looking grey lizardfolk approaches from the other side of the bar. You've heard of lizardfolk before, but never seen one in person. You resist the urge to stare. $tcdrez["Welcome, traveller. A drink?"] he aks, his voice sibilant. [["Ale's good."|dwtavernale]] [["Cider, please."|dwtaverncider]] [["Hot chocolate?"|dwtavernhotchocolate]] [["No thanks."|dwtavernnodrink]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You head to the waterfront. All along the bank are various docks stretching out into the black water, decorated with cranes and pulleys. Tied to a few of the docks are large, flat watercraft — you figure these must be cargo barges. Most of the docks and barges are dark and silent, but a barge tied up just a little upriver of you is lit. You can see a large silhouette sitting on the edge of the deck. Downriver, a tall arch reaches over a shorter dock, bearing a wooden sign: $tcsignage["Charen's Ferry Services."] Where will you go? [[The Main Street|dogwatermain]] [[The Ferry|dogwaterferry]] **Currently there's nowhere to go from here. In future updates, there'll be much more to do here. -Ich**You approach the warehouse. Up close, it looks even bigger. $tcprot[*Must be a ****lot**** of trade coming through this place...*] The letters "V.I.C." are carved above the wide, double doors facing the street. Beneath this, a tall, black-furred doberman in some sort of blue uniform leans against the side of the door. He looks bored. His uniform is a bit too small, leaving little of his lean, muscular physique to the imagination. His ears perk up at your approach, and he straightens up and looks at you. The doberman eyes you up and down, then leans back against the door. A pause. $tcdob["Well?"] [["Hello!"|dwwarenevermind]] [["Hey, cutie."|dwwareflirt]] [["What's in there?"|dwwareisnide]] [["Nevermind."|dwwarenevermind]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["What's in there?"] you ask. The doberman responds without looking up. $tcdob["Company property. Of no concern to you."] [["Company?"|dwwarecomp]] [["I meant in those pants..."|dwwareflirt]] [["Oh, nevermind then."|dwwarenevermind]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdob["Good one,"] he says with obvious sarcasm. Seeing your clueless expression, he narrows his eyes at you. $tcdob["Huh."] The canine straightens up a bit and eyes you again. $tcdob["I guess you aren't joking. You hit your head or something? You really don't know 'bout the Company?"] [["I'm new down here."|dwwarecompex]] [["Nevermind."|dwwarenevermind]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You bat your eyelashes and cock your head demurely — your best effort to appear seductive. The canine's eyes narrow and his ears lay down flat. He rests his paw on the hilt of his sword. $tcdob["Why you little fucker, you're one of them, aren't you?" "I know what you're up to... my buddy told me 'bout that vixen you punks sent after the last guy. Best believe you won't be stealing on **my** watch so easily. Now fuck off before I make an example out of you."] He keeps his eyes locked on you. [["What are you talking about?"|dwwareflirt0]] [[Leave|dwwareflirtleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The doberman snorts with faint amusement. $tcdob["Figures. Bet you call yourself an 'adventurer,' too?"] He looks at you, then looks away and chuckles. $tcdob["Fucking sunsider kids..."] he mutters to himself. He turns to you once more. $tcdob["This is a long-ass shift and I got nothing to do, so I'll help you out." "First rule — don't fuck with the Company. There's no business from Dim City to the Southern outposts the Company doesn't have a paw in. They've got gold enough to buy your scrawny hide a couple million times over and, take it from me, you get on their bad side and they will."] [["So you work for them?"|dwwarework]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdob["Hm."] The doberman leans back further and pulls his cap partway over his eyes. You aren't sure what to say next. After a moment, he speaks up again. $tcdob["Take the hint and fuck off, kid. I'm on duty."] [[Leave|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdob["Fuck no."] He pauses, then chuckles a bit to himself. $tcdob["Least not on paper. I'm a merc. In theory, my guild takes contacts from anyone with coin. In practice, been at least a year since we got paid by anyone other than the Company. Pay's just too good — no one can compete. Used to be a number of trading companies, but they all got bought out or beat out." "Remember meeting a merc from another guild up north, said they got a saying among them: 'Everyone in the Underdim works for the Company. Some just don't know it yet.'"] [["Thanks."|dwwarenevermind]] [["You're cute."|dwwareflirt]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdob["Don't play dumb. I heard **all** 'bout how you sent that vixen to, eh, **distract** the poor guard before me, before tying him up and robbing the warehouse. I don't know who you people are, but your tricks aren't gonna work on me."] [["We'll get you next time!"|dwwareflirt00]] [["No, really, I had no idea about that. I'm just a helpless sunsider who doesn't know any better."|dwwareflirt1]] [[Leave|dwwareflirtleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You quickly turn from the warehouse and head back to the center of town. [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The canine now seems conflicted. He takes his paw off his sword and stares at you closely for what feels like a long time. At last, he speaks. $tcdob["You look like a sunsider... smell like one too..."] He pauses, thinking. $tcdob["Well, I'll believe you, but I better not regret it."] He glances up and down the street. Not many people out right now. The canine glances at you, as if waiting for you to say something. $tcdob["So, uh, you trying to get some of this?"] He nods his head in the direction of his crotch. [["Yes, please."|dwwareflirtsuc]] [["Nevermind."|dwwareflirtleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You aren't sure why you would play along with the guard's accusations, but you do so anyway. Keeping his sharp, canine eyes trained on you, the doberman draws his sword and holds it out. His words come out almost as a growl. $tcdob["I won't ask again."] $tcprot[*Now seems like a good time to leave...*] [[Leave|dwwareflirtleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $dobhos to true)Behind his lean haunches, you see the doberman's tail sway back and forth a little. You see a bulge growing in the front of his overtight pants. $tcdob["Let's make this quick. I still got another two hours on my shift."] He grabs your arm and pulls you around to the side of the building. There's a sort of dark, makeshift alley here, angled such that no torchlight from the street reaches in. [[Continue|dwwarefuc0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The lizardfolk nods. He reaches for a flagon, then, looking at you, stops. Though the reptile looks old and slow, his piercing, unblinking eyes make you uncomfortable. $tcdrez["You aren't the usual type around here. Are you on Company contract?"] [["No."|dwtavernnocomp]] [["Yes."|dwtavernyescomp]] [["That's none of your business."|dwtavernnobus]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $dwale to true)The lizardfolk nods. He reaches for a glass, then, looking at you, stops. Though the reptile looks old and slow, his piercing, unblinking eyes make you uncomfortable. $tcdrez["You aren't the usual type around here. Are you on Company contract?"] [["No."|dwtavernnocomp]] [["Yes."|dwtavernyescomp]] [["That's none of your business."|dwtavernnobus]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $dwcider to true)The lizardfolk doesn't react for a moment. $tcdrez["That's an odd request. I haven't made hot chocolate in a long while..."] For the first time, the lizard looks away, as if remembering. $tcdrez["Not since Tobin used to come here with his little apprentice..."] He turns back to you. $tcdrez["Sadly, I don't have the ingredients now. Would you like something else?"] [["Ale's good."|dwtavernale]] [["Cider, please."|dwtaverncider]] [["No thanks."|dwtavernnodrink]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdrez["Very well,"] says the old lizardfolk, continuing to study you. Though the reptile looks old and slow, his piercing, unblinking eyes make you uncomfortable. $tcdrez["You aren't the usual type around here. Are you on Company contract?"] [["No."|dwtavernnocomp]] [["Yes."|dwtavernyescomp0]] [["That's none of your business."|dwtavernnobus1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdrez["I see. You have coin?"] [["Yes."|dwtavennyescoin]] [["No."|dwtavernnocoin0]] [["What about Dimgrethor?"|dwtaverndimg]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The lizardfolk's face remains featureless for a moment, his eyes continuing to scan you. $tcdrez["I see."] The reptile pours you your drink and hands you a towering flagon. You take a sip of the (if: $dwale is true)[ale](elseif: $dwcider is true)[cider]. The barkeep hasn't stirred, apparently continuing to study you. $tcdrez["Eigth of a silver, if you please."] $tcprot[*I don't actually have any money...*] [["Um, I can't pay."|dreznopay0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The lizardfolk's face remains featureless for a moment, his eyes continuing to scan you. $tcdrez["I suppose not. You have coin?"] [["Yes."|dwtavennyescoin]] [["No."|dwtavernyescomp0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The lizardfolk's face remains featureless for a moment, his eyes continuing to scan you. Then he cracks a smile. $tcdrez["It's been some time since I heard that word. Reminds me of friendlier times in the Dim..."] The old reptile pauses. His face is hard to read, but he seems to be reminiscing. $tcdrez["Sadly, it doesn't mean much now, at least where the Company's taken hold. Can't complain much when Company contractors are most of my business, I suppose." "I like you. This one's for Dimgrethor. Maybe one day you'll pay it back, and maybe not."] The reptile pours you your drink and hands you a towering flagon. (if: $dwcider is true)[You take a sip of the cider. ](elseif: $dwale is true)[You take a sip of the ale. ]A bit unnervingly, the lizard doesn't stir, though with the establishment as busy as it is, you're sure he has other patrons to be serving. $tcdrez["I'm not meaning to interrogate you too much, but what are you doing in Dogwater?"] (display: "dwtavernansweroptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The reptile pours you your drink and hands you a towering flagon. (if: $dwcider is true)[You take a sip of the cider. ](elseif: $dwale is true)[You take a sip of the ale. ]A bit unnervingly, the lizard doesn't stir, though with the establishment as busy as it is, you're sure he has other patrons to be serving. $tcdrez["Eigth've a silver."] $tcprot[*I don't actually have any money...*] [["Um, I can't pay."|dreznopay0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The lizardfolk across the bar now narrows his eyes at you. His thin, slitted pupils narrow. $tcdrez["No coin? Company credit will suffice, then."] [["I don't have that either..."|dreznopay1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The barkeep leans towards you. His tone now has a slight hiss to it. $tcdrez["Well, traveller. I'm not sure what your intentions are, ordering a drink and then refusing to pay. Perhaps you were unaware I am running a business?" "I have no desire to involve the peacekeepers, so I will ask you to leave of your own accord. You may finish your drink if you like, but I hope you don't expect to be welcomed back."] The lizardfolk abruptly turns and goes to fix drinks for the other patrons, but you can see him glancing over at you from time to time. [[Finish your drink and leave|dreznopay2]] [[Finish your drink and stay|drezthrownout0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $drezhostile to true)You take big gulps of your drink, suddenly wanting to get out as soon as possible. Surrounded by all these rowdy, intimidating people, and with the barkeep making no secret of keeping an unfriendly eye on you, you feel your tail curl up under the barstool. $tcprot[*What was I thinking ordering a drink!? Come to think of it, what I thinking coming down to the Underdim without saving up some money, first...*] As soon as you empty your flagon, you stand and make for the exit. A table of hyenas near the bar, apparently having overheard the barkeep's ultimatum, cackle at you as you go. One of them calls out. $tcagelo["No coin, runt? I know how you could make some..."] $tcantina["Sure the Baron'd pay nicely for that ass. Come here, I'll appraise it for ya!"] says another, her voice sneering. They fall into a fit of cackling. You quicken your pace as you leave through the swinging gate. You breath a heavy sigh of relief as you step down into the street. [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You sip leisurely from the flagon, savoring your drink. When you're done, you push the flagon away from you and look around the bar. The people here seem to talk with a variety of strange accents. You figure most of them are likely just passing through. Your thoughts drift to the barkeep. $tcprot[*Doesn't this guy know how things work down here? Lancelil was way nicer...*] You glance over, only to see the lizardfolk staring directly at you from the other side of the tavern. He finishes setting down a round of drinks then strides over to you. $tcdrez["Did you think I was joking when I told you to leave?"] The barkeep looks up to the uniformed lion standing by the entrance. $tcdrez["Officer! This fool can't pay. I want him out."] The lion nods, then looks at you. He strides over and grabs you by the scruff of your neck, hoisting you to your feet. $tcdob["Time to leave, pal."] The lion starts walking quickly to the exit, pulling you along. You lose your balance, but the lion is unfazed, dragging you across the dirty tavern floor. A table of hyenas near the bar, apparently having overheard the barkeep's ultimatum, cackle at you as you're dragged off. One of them calls out. $tcantina["No coin, runt? I know how you could make some..."] $tcagelo["Sure the Baron'd pay nicely for that ass! Come here, I'll appraise it for ya!"] says another, her voice sneering. They fall into a fit of cackling. The lion pulls you through the gate and throws you hard down the steps. $tcprot[*Ow!*] $tcdob["I don't want to see you back here."] You lie in the street for a minute, dazed and in pain. The fur on your left side is sticky and wet from the tavern floor. You let out a small, self-pitying whimper, then shuffle to your footpaws. [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You walk towards the river and approach the tavern. A small flight of steps up to the patio marks the entrance, over which hangs a wooden sign: $tcsignage["Riverdrinker."] You ascend the stairs and push through a low, swinging gate. A grim-eyed lion in a blue uniform stands beside the gate. He eyes you as you enter, then looks back up. Your eyes take a minute to adjust to the brightness of the tavern, but you immediately are struck by how loud it is. You hear cheers, curses, challenges. Lanterns hang densely from the veranda, the light glinting gaudy reflections off raised flagons and bared teeth. None of the tables are open, but you're able to find a seat at the bar. Presently, an old, slightly haggard-looking lizardfolk approaches from the other side of the bar. His eyes narrows as he sees your face. $tcdrez["I told you not to come back."] The barkeep looks up to the uniformed lion standing by the entrance. $tcdrez["Officer! This fool can't pay. I want him out."] The lion nods, then looks at you. He strides over and grabs you by the scruff of your neck, hoisting you to your feet. $tcdob["Time to leave, pal."] The lion starts walking quickly to the exit, pulling you along. You lose your balance, but the lion is unfazed, dragging you across the dirty tavern floor. A table of hyenas near the bar erupts into laughter, their hideous cackles ringing in your ears as you feel the grime of the floor sticking and catching in your fur. He pulls you through the gate and throws you hard down the steps. $tcprot[*Ow!*] $tcdob["I don't want to see you back here."] You lie in the street for a minute, dazed and in pain. The fur on your left side is sticky and wet. You let out a small, self-pitying whimper, then shuffle heavily to your footpaws. [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdrez["And you still expected a drink?"] You aren't sure how to respond. The lizardfolk's face remains featureless for a moment, his eyes continuing to scan you. Then he cracks a smile. $tcdrez["I was right — you aren't from around here. I like you. You remind me of the people who used to come here."] The reptile pours you your drink and hands you a towering flagon. (if: $dwcider is true)[You take a sip of the cider. ](elseif: $dwale is true)[You take a sip of the ale. ]A bit unnervingly, the lizard doesn't stir, though with the establishment as busy as it is, you're sure he has other patrons to be serving. $tcdrez["I'm not meaning to interrogate you too much, but what are you doing in Dogwater?"] (display: "dwtavernansweroptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Lue lets out a shocked yelp, and Branlon quickly comes around to help you up. $tcbran["$urName, I—er, we can't apologize enough. You caught us at an unfortunate time... that's no excuse, of course! Let's help you up..."] The little ermine isn't of much help, but when Lue recovers his senses, he helps you to your footpaws, apologizing sedulously. As soon as you're standing up again, the bear turns to frantically fix the lower buttons on his coat. $tclue["I'm so sorry, this is absolutely inappropriate conduct. I assure you this is extremely unusual... Dog! And with a patient..."] You take inventory of your situation: You're standing before Branlon and Dr. Lue, both looking extremely sheepish and with obvious bulges in their coats. You yourself are at half mast, unable to forget the bear's thick musk... No one seems sure what to do or say. [["I should go, now."|postrypleave]] [["Need any help with him, Bran?"|postrypflirt]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Lue speaks up. $tclue["Yes! Uh, of course! I mean, are you feeling alright? Any lingering pain or other symptoms?"] $tcprot["I'm fine."] $tclue["Oh, great! Well, um... I suppose I can discharge you from my care, but please come back if any symptoms reemerge. Again, thank you immensely for your service and I hope to see you back! Well, not for medical reasons, of course, but... I'm sure you understand!"] Branlon just stands next to the bear, his paws crossed over his crotch and smiling unnaturally. A few more profoundly awkward pleasantries are exchanged, then you grab your belongings and head out onto the street. [[Continue|sosanmain]] (set: $postrypawk to true) (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The ermine seems confused. $tcbran["Help? With...?"] You nudge your head in Lue's direction. Then Branlon gets it. His eyes go wide. $tcbran["Oh."] The ermine now is obviously flustered. He puts his paws in front of his crotch in a vain attempt to hide the bulge growing there. He looks to the bear. $tcbran["Lue... honey... we've talked about trying it with a third..."] he murmurs. Lue, who previously seemed equal parts confused and embarassed, now appears completely embarassed. His eyes go wide as well. He turns to Branlon. $tclue["Are you crazy, Bran!? With a patient? Just think how unprofessional..."] You figure now is a good time to chime in. $tcprot["I think you were about to discharge me, anyway. I feel completely fine."] Branlon looks to you, then back up to his partner. Lue looks to Bran, then to you. You find your own eyes drawn to the sizeable bulge growing in Lue's labcoat... A heavy moment passes. Finally, Lue breaks the silence. $tclue["Well... when you put it that way... Oh, alright! But only if you're sure you want to..."] Branlon's demeanor aprubtly changes. He turns to the bear, his hip cocked, and places a paw gingerly on the bear's belly. Lue visibly shivers. $tcbran["Why don't you take a seat and just relax, honey..."], the ermine's voice grown sultry and sibilant. As if pushed by the tiny ermine, Lue falls back heavily into a chair, his legs spread. With an eager look, Branlon pounces on him, dextrously unbuttoning his lab coat. And then, it's out again — the bear's throbbing cock, red and majestic, now at full mast. Gazing at it, the ermine's mouth parts a little, saliva stringing off his sharp teeth. Branlon turns to you. $tcbran["Well, you going to help me with this or not?"] [[Suck Some Bear Cock|postrypsucc0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You saunter over to the bear. Branlon has set himself down between the bear's wide thighs. As you get down on your knees beside the ermine, you once again inhale the bear's strong scent. $tclue["So $urName, you're **sure** you're okay with—"] $tcbran["Oh, Lue,"] says Branlon with an exasperated sigh, before drawing a tongue across the bear's member. Lue shuts up, lapsing into heavy, shaky breath. You join in, pushing your muzzle deep into Lue's crotch and savoring the heavy musk, before working your tongue down along the shaft. As you reach the base, Branlon opens his mouth wide and engulfs an incredible length of the member, far down the shaft. For such a small ermine, his maw proves voluminous. As Branlon continues tending to the tip, you focus your attentions on the bear's prodigious balls, licking and sucking each one individually, loving the feeling of the heavy, furred masses against your muzzle... You feel a gentle slap on the back. $tcbran["Your turn up top! Let's see what that muzzle can **really** do!"] You raise your head, finding yourself staring down the bear's impressive length, equally intimidating and inviting. Without a second thought, you open as wide as you can and take the length in your mouth, closing your eyes as you suppress the urge to gag. You feel the ermine move in beneath you, tending to the shaft and balls. Above you, you hear the bear make a noise somewhere between a groan and a growl. Something heavy and clawed grips the back of your head. You feel the bear's throbbing member, pushed flush against your throat, but you can take more. You press in deeper, then pull out, then press back in deeper still. $tcbran["Dog almighty,"] you hear from under you. From above, you hear Lue nearly roar, pulling you into his crotch with an animal fervor. Hot liquid fills your throat in thick spurts. Then more. You try to take it all, but it's too much. You pull off the bear and gasp for breath, only to be hit squarely in the face with one last spurt of cum. Your mouth is full of warm bear seed, and it drips thick down your chin. Lue leans back, panting. $tcbran["You got all of it!"] objects Branlon, coming up from underneath. Then, getting an idea, he suddenly grips you, pulling you into a passionate kiss as you fall against one of the bear's massive thighs, the ermine working his tongue in your mouth and you, after a moment, eagerly reciprocating, sharing the thick taste of the bear's seed. At last, you and Branlon seperate, saliva and cum dripping from both your mouths. You both fall against the bear's inner thighs, flanking his softening cock, the three of you, for the moment, quite satisfied. [[Continue|postrypsucc1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You all lay there for a moment. Then Branlon breaks the silence. $tcbran["Well, that was a **great** idea. Again?"] Lue finally stirs, sitting up and looking down at the two of you. $tclue["Bran, you are insatiable. Another time — I'm spent..."] $tcbran["Guess I'm still pent up from all the time we spent apart. It's not healthy for me to be away from you..."] The ermine climbs up on the bear's thigh and plants a long kiss on his mouth. When he's finished, he hops down and looks at you. $tcbran["Thanks for joining us, but again, thank you so much for saving my Lue. Sorry to get sappy, but I don't know what I'd do without this big oaf."] He pokes the bear in the leg. $tclue["Hey! Let me keep at least **some** professionalism, here!"] The bear buttons up his lab coat and stands. $tclue["Like Bran said, there's no way to thank you enough. The two of us are in your debt and at your service at all times. And, uh, if you wanted to this again... just ask... that mouth of yours sure is something..." "But anyway! What a lousy doctor I've been! You said you're feeling alright now? Any lingering pain? Headache? Dizziness?"] You feel as healthy as you've ever been. $tcprot["Nope, I feel totally fine!"] Lue grins. $tclue["Wonderful! Well then, you are hereby discharged! If anything comes up or you'd like me to check on anything, just come right back!"] $tcbran["Come back soon! Well, not for health reasons, I hope but... oh, you know what I mean!"] [[Gather your belongings and leave|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The feeling of the strong doberman grabbing your arm, hastily shoving you up against the alley wall, turns you on immensely. As the guard unbuttons his pants, you turn and, lifting your tail, rub your backside against his crotch. You hear him exhale sharply behind you. $tcdob["Oh. You want to do **that**. Dog..."] Then, after a moment's hesitation, he presses his right paw hard against yours, pinning you fast to the wall. You feel for a moment like prey, trapped hopelessly by a hungry predator. $tcprot[*Hot.*] You feel him fumbling a bit with your pants, apparently struggling to work them off with one paw. He mutters to himself. $tcdob["Dog dammit, here, just lemme... ah!"] You suppress the momentary urge to laugh. Finally, he removes his right paw from yours and, using both his paws, manages to unbutton your tail-loop, sliding your pants down. Feeling the cold cave air on your tailhole, you bend further over and flick your tail invitingly. $tcdob["There we go! Let's get you slickened up, then."] For the first time, it occurs to you that, unlubed, this may not be pleasant. It comes as a surprise, then a relief, when the first thing you feel pressing into your hole is the unmistakeable texture of a coarse tongue. You moan a little as the guard sloppily licks at your ass, working his tongue in circles before pressing in. Soon, however, you feel him withdraw his tongue and stand up behind you. $tcdob["Hope that was enough, for your sake."] You aren't quite sure what he means, until abruptly he pins you once more to the wall with a strong paw. You feel something big and throbbing line itself up with your tailhole before immediately pressing in. You yelp as the doberman fills you. Thankfully, his saliva proves a sufficient lubricant, but all the lube in the world couldn't make a dick like this easy. $tcdob["Shut the fuck up,"] he grunts in your ear, pulling out. $tcdob["Can't have anyone seeing me away from post."] Suddenly, he presses his free paw into your mouth. $tcdob["This oughta keep you quiet."] He pushes back into you, hard, and you let out a muffled moan. You feel incredibly dirty, being rutted by this big canine in a dark alleyway, and you love every second of it. You suck on his paw, working your tongue teasingly around it, only encouraging the panting doberman, who ups his already-fervid tempo. Finally, with a last thrust, he lets out a loud grunt. Warm cum fills your insides. The dog spends a few moments panting above you, before slowly pulling out. His senses return to him. $tcdob["Shit! I gotta get back to work. That was nice, kid, now get outta here."] He quickly puts his pants back on and hastens back to the front of the building. You're left alone in the alley, cum dripping from your used hole. You clean yourself up as best you can, pull your pants up, and head back into the street. [[Continue|dogwatermain]] (set: $dobfuc to true) (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the warehouse. Up close, it looks even bigger. $tcprot[*Must be a ****lot**** of trade coming through this place...*] The letters "V.I.C." are carved above the wide, double doors facing the street. Beneath this, a tall, black-furred doberman in some sort of blue uniform leans against the side of the door. He looks bored. His uniform is a bit too small, leaving little of his lean, muscular physique to the imagination. His ears perk up at your approach, and he straightens up and looks at you. The doberman's ears perk up as you approach. $tcdob["You're back, kid."] [["Hey, cutie."|dwwareflirt2]] [["Nevermind."|dwwarenevermind0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You take the path on the left. The path winds on for several more minutes. Soon, however, the path becomes less clearly defined, and you find yourself needing to push past and around more and more fungal growth. It isn't long before what you're on can no longer be called a path at all. Dead end. [[Turn back.|eastsouthreturnr]] (set: $esrl to true)(if: $trypdef is false)[(set: $trypin to it + 1)] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You take the path on the right side. The path winds on for several more minutes, before finally opening up to a small clearing. In the center of the clearing is a fungus the likes of which you've never seen before. It's a nondescript greyish-white in color, but its shape gives you the shivers. It grows up from a single point, spreading low to the ground into many long stalks that reach out radially, before trifurcating and reaching up. It looks like some monstrous, living candelabra. At the end of each stalk is what looks like a small mushroom cap. It almost looks like there's a faint mist emanating from the fungus, and just looking at it gives you the creeps. [[Inspect the Fungus|takepsil]] [[Go back|eastsouthreturnr]] (set: $esrr to true)(if: $trypdef is false)[(set: $trypin to it + 1)] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdob["Well then."] The doberman looks up and down the quiet street. $tcdob["You uh... wanna go again?"] [["Yes."|dwwareflirtsuc]] [["No."|dwware00leave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The doberman eyes you, then looks up and down the street. $tcdob["You uh... wanna go again?"] [["Yes."|dwwareflirtsuc]] [["No."|dwware00leave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The doberman's tail stops swaying. He looks disappointed. $tcdob["Uh, good! Because I'm not getting distracted from my post again! Get lost, kid."] As you turn to leave, he calls out. $tcdob["But, uh, you can come back later if you... ah, fuck it, kid! 'f you're looking for some dog dick, you know where to get it!"] You head back to the main street. [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You come to the fork from before. One path going left, the other going right, and one behind you — the way you first came. (if: $esrr and $esrl is true)[Both paths before you appear identical, the broken black twig-fungus indicating that you've gone down both.](elseif: $esrr is true)[The brittle black twig fungus prevents you from seeing far down the left path. The fungus on the right path has been cleared by your earlier passage.](elseif: $esrl is true)[The brittle black twig fungus prevents you from seeing far down the right path. The fungus on the left path has been cleared by your earlier passage.] [[Take the left path|eastsouthrightleft]] [[Take the right path|eastsouthrightright]] [[Turn around and go back|eastsouthreturn]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You press on along the path, struggling more and more to keep your thoughts straight. (if: $trypdef is false)[(set: $trypin to it + 1)(display: "trypinmacro")](set: $wnpath to true) [[Continue|trypfail]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You turn around and walk back the way you came. It takes a surprisingly long time — you must've gone farther than you realized. Finally, you reach the clearing you came from. [[Continue|eastcavern]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $trypin is 2)[ (display: "trypsym1")](elseif: $trypin is 3)[ (display: "trypsym2")](elseif: $trypin is 4)[ (display: "trypsym3")](elseif: $trypin is 5)[ (display: "trypsym4")](elseif: $trypin is 6)[ (display: "trypsym5")](elseif: $trypin is 7)[ (display: "trypsym5")](elseif: $trypin is 8)[ (display: "trypsym5")](elseif: $trypin is 9)[ (display: "trypsym5")](elseif: $trypin is 10)[ (display: "trypsym5")]You approach the tavern and step under the awning. A few people are sitting around tables in small groups, sipping from mugs and flagons and talking in low tones, but the tavern doesn't appear particularly busy. Across the bar, you can see Lancelil sitting on a stool reading a book. He notices you as you enter, his eyes lighting up as he closes the book and stands. $tclan["Why, $urName!"] he says with a smile. $tclan["Pleased to see you back. Can I get you a drink?"] (display: "taverndrinks") (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $drinkcount to 0)(set: $drinkcount to 0) (if: $tryplan is true)[(goto: "taverntryp0")] (elseif: $lanfuc0 is true)[(goto: "tavernnextmorn")] (elseif: $lanfuc is true)[(goto: "tavern")] (else:)[(goto:"tavernnofuc")](if: $trypdef is true)[(goto: "medical0")] (elseif: $inv contains "mycotoxin")[(goto: "branacceptedreturn")] (else:)[(if: $inv contains "branplan")[(goto: "branplanreturn")] (else:)[(goto: "medical")]]You approach the tavern and step under the awning. A few people are sitting around tables in small groups, sipping from mugs and flagons and talking in low tones. You cast a glance around the establishment, but the barkeep is nowhere to be seen. No one's sitting at the bar. You approach and take a seat. Just as you turn around to survey the tables, you hear a swish of fabric from behind the bar. $tclan[“Why, hello, $urName!”] comes Lancelil's bubbly voice. You turn to see the orange fox, once again wearing his lavender apron. $tclan["I feel I must apologize if I was perhaps excessively, ehm, **forward** earlier. As the town barkeep, I feel it is both my duty and privilege to be welcoming to newcomers, but I fear I may occasionally be **overwelcoming**."] $tclan["It would be my utmost pleasure to fix you a drink,"] he says. He's smiling confidently, but fails to hide an edge of nervousness in his voice. [[Accept Drink|dca]] [[Decline|dcb0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](set: $tcprot to (colour: #e6ccb3)) (set: $tcet to (colour: #b8b894)) (set: $tcdix to (colour: #C38E94)) (set: $tclan to (colour: #e5d5ff)) (set: $tcjen to (colour: #5FA03D)) (set: $tcbran to(colour: #6DA2F0)) (set: $tcwurg to (colour: #009BBE)) (set: $tctryp to (colour: #fff7f8)) (set: $tclue to (colour: #BEAAA2)) (set: $tcdob to (colour: #954535)) (set: $tcdrez to (colour: #D1D0CE)) (set: $tcantina to (colour: #C68E17)) (set: $tcagelo to (colour: #B5A642)) (set: $tcxeniya to (colour: #8467D7)) (set: $tcjebel to (colour: #848b79)) (set: $tcvidro to (colour: #C2DFFF)) (set: $tcchar to (colour: #79BAEC)) (set: $tcpros to (colour: #B6B6B4)) (set: $tcgis to (colour: #FFE5B4)) (set: $tcisc to (colour: #B38481)) (set: $tcwriting to (font: "Arial")) (set: $tcscript to (font: "Brush Script MT")) (set: $tcsignage to (font: "Copperplate")) (set: $savebox to 1) (set: $inv to (a:)) (set: $prosmet to false) (set: $trypdef to false) (set: $drezpos to false) (if: $p is 1)[(set: $p1 to "he")(set: $p2 to "him")(set: $p1c to "He")(set: $p2c to "Him")(set: $p3 to "his")(set: $p3c to "His")] (if: $p is 2)[(set: $p1 to "she")(set: $p2 to "her")(set: $p1c to "She")(set: $p2c to "Her")(set: $p3 to "her")(set: $p3c to "Her")] (if: $p is 3)[(set: $p1 to "they")(set: $p2 to "them")(set: $p1c to "They")(set: $p2c to "Them")(set: $p3 to "their")(set: $p3c to "Their")] (goto: "start")$tcprot["No thanks,"] you say politely. The fox's smile faulters for a moment. $tclan["Alas! Well, ehm, let me know if there anything else I can do to slake your thirst! I'll be here."] He smiles, then makes himself busy at the bar. You sit quietly for a few minutes, observing the other patrons, then get up to leave. [[Continue|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the tavern and step under the awning. It's fairly busy, most of the tables occupied by people sipping from mugs and flagons, talking in friendly tones. However, there's a seat for you at the bar, at the other end of which you can see Lancelil in his lavender apron handing a Lancelini to a mouse with a torn ear. The fox's eyes light up as he sees you. He sweeps over to your side of the bar. $tclan["$urName! Oh, I can hardly express my relief to see you well — the fright you gave us all was bearable only for knowing you were in the care of our esteemed Doctor Lue. Speaking of which, I'm aware that for the safe return of him and our other friends, we have you to thank."] The fox places a paw across his sternum and lowers himself in what must be a very genteel bow, but given his short stature, he just disappears beneath the bar for a moment before rising once more. $tclan["For so great a service to our little town, I can offer you no sufficient reward. Not, of course, that I won't try! Drinks on the house go without saying, of course. I'll need to keep thinking regarding other, ehm, **benefits**."] He bats his eyes. $tclan["Anyway, can I offer you a drink?"] (display: "taverndrinks") (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $tryplan to false)$tclan["Coming right up!"] (set: $drinkcount to it+1) The fox turns and, in moments, places a tall flagon filled to the brim before you. $tclan["How else may I be of service, $urName?"] (display: "tavernoptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The fox giggles. (set: $drinkcount to it+1) $tcprot["Not the most popular drink around here, perhaps, but a personal favorite of mine and a house specialty."] Lancelil turns to fix the drink, and soon places a frothy, steaming mug in front of you. $tclan["How else may I be of service, $urName?"] (display: "tavernoptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["Cider, please."] The fox frowns. $tclan["My most sincere apologies, $urName, but we don't offer cider here. I must confess to a rather debilitating allergy to apples. Can I offer you anything else, instead?"] (display: "taverndrinks") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["One lancelini, please."] (set: $drinkcount to it+1) The fox smiles proudly, obviously pleased to have his signature drink ordered. $tclan["Exquisite choice! Give me just a moment."] Lancelil turns around and begins gathering and mixing liquids in colorful bottles from all around the bar. With a flourish, Lancelil turns and places a tall, lavender-colored drink in front of you in an ornate glass. You take a sip — just as delicious as you remember. $tclan["How else may I be of service, $urName?"] (display: "tavernoptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["No thanks."] $tclan["Nothing to drink? At the tavern? Best be careful — people might start thinking you come here just to see me."] The fox giggles. $tclan["How else may I be of service, $urName?"] (display: "tavernoptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>][["Ale, please."|tavernale]] [["Hot Chocolate."|tavernhotchoc]] [["Cider."|taverncider]] [["A Lancelini."|tavernlancelini]] [["No thanks."|tavernnothanks]]$tclan["Certainly. What would you like?"] (display: "taverndrinks") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["That apron looks great on you."] $tclan["Oh, this rag? You're too kind, $urName."] Grabbing the hems of his lavender apron, Lancelil does an elegant little curtsy. $tcprot["Though I, uh, I bet it'd look better **off** of you."] $tcprot[*Dog, that was ****awful****.*] The fox purses his lips, smiling. You can tell he's suppressing a laugh. $tclan["What a fascinating theory, $urName! Perhaps if you were to join me in the back room, we might put it to test."] Your face still hot, you nod quickly. The fox glances around the bar. All the drinks appear sufficiently full for now. $tclan["Though I might suggest you go around the back, should any of our patrons get any **scandalous** ideas regarding our purely-scientific rendezvous."] As you stand to go, Lancelil stops you. $tclan["Oh, and $urName?"] You turn. $tclan["Remind me to teach you how to flirt sometime."] With that, the fox giggles and turns, sauntering to the back room, tail flicking back and forth invitingly. You catch yourself staring, then quickly leave, going out the front of the tavern. [[Continue|tavernflirt1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclan["Well, if there's anything at all I can do to slake your thirst, I'll be here."] The fox winks and goes to refill the flagon of a tall elk at a table, swishing his bushy tail exaggeratedly as he saunters away. You get up to leave. [[Continue|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $drinkcount > 2)[[["Another drink."|tavernanotherreject]]](else:)[[["Another drink, please."|tavernanother]]] [[Flirt|tavernflirt]] [["I'm good for now."|tavernleave]]The earthy smell is now all you can think about. You no longer pay any mind to your surroundings(if: $inv contains "mycotoxin")[ and your mission here is entirely forgotten]. $tcprot[*Must... follow... smell...*] With this final thought, your consciousness, identity, and will is utterly subsumed by lust. Your member presses tight against your pants, leaking pre through the fabric. Taking one more deep breath, you are reduced to a drooling, panting animal. Only one thing remains on your feral mind. [[Follow the Smell|trypfail0]]In a horny, mindless daze, you (if: $wnpath is true)[turn around and ]stumble down through the forest, the fungal growth around you growing dense and strange. Somehow, you know exactly where to go, panting and drooling with anticipation. Your body and mind are awash in lust and pleasure, and you you continue, the animal sensations grow stronger still. $tcprot[*Feels... so... good...*] You come, now, to a place where the tall mushrooms end. The cave alcove standing before you is devoid of anything, save for a massive white structure reaching high up the bare cave wall. Somehow, the smell now reaches a whole new level, nearly bringing you to orgasm by itself, but you continue. Flanking the base on either side are lower growths spreading out against the cave wall like welcoming arms. You pass inside them. In the middle of the wide central body, near the ground, is a gaping cleft, glowing faintly from within. It forms a tunnel of sorts. Not by will, but sheer animal instinct, you approach and step inside. You manage only a few steps before the lust grows unbearable. You swoon, drooling and writhing in ecstasy as pleasure courses through your body, overwhelming whatever remnants of individual will or consciousness remain. The last sensation you experience is cum spurting into the front of your pants, then you collapse, offering no resistence to the warm darkness closing in around you. (set: $wnpath to false) **You succumb to the hivemind of Trypaxis!** **End 5** [[Try Again|0start]](set: $dwale to false)(set: $dwcider to false) (if: $drezhostile is true)[(goto: "dwtavernhos")](else:)[(goto: "dwtavern")](if: $dobhos is true)[(goto: "dwwarehousehos")](elseif: $dobfuc is true)[(goto: "dwwarehouse0")](else:)[(goto: "dwwarehouse")](if: $drezpos is false)[[["None of your business."|dwtavernnobus1]] [["I'm an adventurer."|dwtavernadventurer]]] (if: $inv contains "north_knowledge")[[["I'm trying to get to Dim City."|dwtaverndimcity]] [["I'm trying to get to the Northeastern Ruins."|dwtavernneruins]] [["I'm trying to get to the Southern Outposts."|dwtavernsouthernout]]] (if: $drezpos is true)[[["I want to know more about Dogwater."|dwtaverndw]]]The lizardfolk smiles wider, then makes a heaving, hissing sound. It takes you a moment to realize that it must be reptilian laughter. $tcdrez["You don't know how happy it makes me to hear that. I didn't know people still came down here for adventure." "Truthfully, you're in the tame part of the Underdim — you've far more to fear from people than from monsters here. As trade with the surface through Dim City's grown, and especially as the Company's expanded South, the River region isn't quite the frontier it was when I started this tavern." "Most people passing through Dogwater come and go on the river — Company contracters for the most part, these days. You've good odds of catching a barge — North up to Dim City, or South down to Chiro or the Southern Outposts. Used to be common dimgrethor to give anyone a ride if there's room, but I'm not sure how many captains still hold to that. Best bet's to head down to the docks." "Across the river, in Dogwater East, we've got a leg to the Snailroad heading up Northeast to the excavations. Far as I know, the snaildrivers will take anyone who can hold a sword, but it's a dangerous thing — been hearing about more and more attacks from Quuguths and worse..."] You hear someone yelling angrily from the corner of the bar. $tcdrez["Excuse me. It's far pleasanter talking to you, but I better serve these Company goons."] He rushes over to refill a round of flagons. Alone at the bar, you have nothing to do but sit(if: $dwcider is true)[ and finish your cider](elseif: $dwale is true)[ and finish your ale]. You spend a moment observing the tavern patrons — mostly brawny, foul-mouthed types, nearly all drunk or well on their way. You don't feel particularly inclined to get chummy with any of them. As you're about to leave, the bartender comes back. $tcdrez["One thing before you go — you might've realized this, but the Riverdrinker's known mostly as a Company tavern for peacemakers and contracters on bank leave from the barges. My son, Plaaz, runs a tavern across the Ubhur in Dogwater East — the Riverbottom. You'd have much better company there. Just tell them at the door that Drez sent you."] With that, Drez rushes away to fill a tray of flagons. You stand to leave.(if: $drezpos is false)[ As you walk towards the exit, you notice a table of hyenas near the bar eyeing you. Seeing you look over, one of them calls out. $tcagelo["That ass taking contracts?"] says one. $tcantina["Why don't you come over here so we can appraise it,"] says another. The whole table falls into a fit of cackling. You quicken your pace as you leave through the swinging gate, letting out a sigh of relief when you reach the quiet street.] [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $drezpos to true)The old lizardfolk nods. $tcdrez["Most people passing through Dogwater come and go on the river — Company contracters for the most part, these days. You've good odds of catching a barge — north up to Dim City, or South down to Chiro or the Southern Outposts. Used to be common dimgrethor to give anyone a ride if there's room, but I'm not sure how many captains still hold to that. Best bet's to head down to the docks."] You hear someone yelling angrily from the corner of the bar. $tcdrez["Excuse me. It's far pleasanter talking to you, but I better serve these Company goons."] He rushes over to refill a round of flagons. Alone at the bar, you have nothing to do but sit(if: $dwcider is true)[ and finish your cider](elseif: $dwale is true)[ and finish your ale]. You spend a moment observing the tavern patrons — mostly brawny, foul-mouthed types, nearly all drunk or well on their way. You don't feel particularly inclined to get chummy with any of them. As you're about to leave, the bartender comes back. $tcdrez["One thing before you go — you might've realized this, but the Riverdrinker's known mostly as a Company tavern for peacemakers and contracters on bank leave from the barges. My son, Plaaz, runs a tavern across the Ubhur in Dogwater East — the Riverbottom. You'd have much better company there. Just tell them at the door that Drez sent you."] With that, Drez rushes away to fill a tray of flagons. You stand to leave.(if: $drezpos is false)[ As you walk towards the exit, you notice a table of hyenas near the bar eyeing you. Seeing you look over, one of them calls out. $tcagelo["That ass taking contracts?"] says one. $tcantina["Why don't you come over here so we can appraise it,"] says another. The whole table falls into a fit of cackling. You quicken your pace as you leave through the swinging gate, letting out a sigh of relief when you reach the quiet street.] [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $drezpos to true)The old lizardfolk nods. $tcdrez["Across the river, in Dogwater East, we've got a leg to the Snailroad heading up Northeast to the excavations. Far as I know, the snaildrivers will take anyone who can hold a sword, but it's a dangerous thing — been hearing about more and more attacks from Quuguths and worse..."] You hear someone yelling angrily from the corner of the bar. $tcdrez["Excuse me. It's far pleasanter talking to you, but I better serve these Company goons."] He rushes over to refill a round of flagons. Alone at the bar, you have nothing to do but sit(if: $dwcider is true)[ and finish your cider](elseif: $dwale is true)[ and finish your ale]. You spend a moment observing the tavern patrons — mostly brawny, foul-mouthed types, nearly all drunk or well on their way. You don't feel particularly inclined to get chummy with any of them. As you're about to leave, the bartender comes back. $tcdrez["One thing before you go — you might've realized this, but the Riverdrinker's known mostly as a Company tavern for peacemakers and contracters on bank leave from the barges. My son, Plaaz, runs a tavern across the Ubhur in Dogwater East — the Riverbottom. You'd have much better company there. Just tell them at the door that Drez sent you."] With that, Drez rushes away to fill a tray of flagons. You stand to leave.(if: $drezpos is false)[ As you walk towards the exit, you notice a table of hyenas near the bar eyeing you. Seeing you look over, one of them calls out. $tcagelo["That ass taking contracts?"] says one. $tcantina["Why don't you come over here so we can appraise it,"] says another. The whole table falls into a fit of cackling. You quicken your pace as you leave through the swinging gate, letting out a sigh of relief when you reach the quiet street.] [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $drezpos to true)The old lizardfolk nods. $tcdrez["Most people passing through Dogwater come and go on the river — Company contracters for the most part, these days. You've good odds of catching a barge — north up to Dim City, or south down to Chiro or the Southern Outposts. Used to be common dimgrethor to give anyone a ride if there's room, but I'm not sure how many captains still hold to that. Best bet's to head down to the docks."] You hear someone yelling angrily from the corner of the bar. $tcdrez["Excuse me. It's far pleasanter talking to you, but I better serve these Company goons."] He rushes over to refill a round of flagons. Alone at the bar, you have nothing to do but sit(if: $dwcider is true)[ and finish your cider](elseif: $dwale is true)[ and finish your ale]. You spend a moment observing the tavern patrons — mostly brawny, foul-mouthed types, nearly all drunk or well on their way. You don't feel particularly inclined to get chummy with any of them. As you're about to leave, the bartender comes back. $tcdrez["One thing before you go — you might've realized this, but the Riverdrinker's known mostly as a Company tavern for peacemakers and contracters on bank leave from the barges. My son, Plaaz, runs a tavern across the Ubhur in Dogwater East — the Riverbottom. You'd have much better company there. Just tell them at the door that Drez sent you."] With that, Drez rushes away to fill a tray of flagons. You stand to leave.(if: $drezpos is false)[ As you walk towards the exit, you notice a table of hyenas near the bar eyeing you. Seeing you look over, one of them calls out. $tcagelo["That ass taking contracts?"] says one. $tcantina["Why don't you come over here so we can appraise it,"] says another. The whole table falls into a fit of cackling. You quicken your pace as you leave through the swinging gate, letting out a sigh of relief when you reach the quiet street.] [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $drezpos to true)The lizardfolk's face remains featureless for a moment, his eyes continuing to scan you. $tcdrez["I see."] He spends another moment looking at you, then wordlessly turns and goes to refill a flagons at a table in the far corner. You spend a moment observing the tavern patrons — mostly brawny, foul-mouthed types, nearly all drunk or well on their way. You don't feel particularly inclined to get chummy with any of them. [[Leave|dwtavernleavelie]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You get up to leave. As you walk towards the exit, you notice a table of hyenas near the bar eyeing you. Seeing you look over, one of them calls out. $tcagelo["That ass taking contracts?"] says one. $tcantina["Why don't you come over here so we can appraise it,"] says another. The whole table falls into a fit of cackling. You quicken your pace as you leave through the swinging gate, letting out a sigh of relief when you reach the quiet street. [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the warehouse. Up close, it looks even bigger. The letters "V.I.C." are carved above the wide, double doors facing the street. Beneath this, a tall, black-furred doberman in some sort of blue uniform leans against the side of the door. He looks bored. His uniform is a bit too small, leaving little of his lean, muscular physique to the imagination. His ears perk up at your approach, and he straightens up and looks at you, then bares his teeth. $tcdob["You again,"] he says, nearly growling. $tcdob["Fuck off before I make an example of you for your little friends."] Leaving seems like a good option. [[Leave|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The lizardfolk's face remains featureless for a moment, his eyes continuing to scan you. $tcdrez["I suppose not."] He spends another moment looking at you, then wordlessly turns and goes to refill a flagons at a table in the far corner. You spend a moment observing the tavern patrons — mostly brawny, foul-mouthed types, nearly all drunk or well on their way. You don't feel particularly inclined to get chummy with any of them. [[Leave|dwtavernleavelie]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The fox stands up straight and adopts a philosophic tone. $tclan["$urName, it is the honored duty of any barkeep worthy of his salt to develop at least a rough estimate of his patrons' constitutions. While I've had only very limited experience with your own, I've learned in my career to make inferences from frame and temperment. All this to say: It is my belief that you've had enough for the moment." "While your **will** may be unquenchable, I assure you that your **body** will prove otherwise."] $tcprot["What! I'm not even— **hic** —drunk."] Lancelil gives you a knowing look. $tclan["Anything else, $urName?"] (display: "tavernoptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You continue Eastward along the path, winding back and forth through the tall white stalks, following the trail of faded pawprints bruised into the ground. The fungal flora around you grows dense and alien, taking on shapes and colors unimaginable, a still revel of fervent life. Abruptly, you come to a place where the tall mushrooms end — the clearing in which Trypaxis' bulk had once stood. Now, all that remains of the once-towering fungus is a heap of grey, gooey material. You can see gobs of it splattered high up the cave wall and against the trucks of nearby mushroom trees. Even with Trypaxis gone, this place gives you chills.(if: $metIsc is not true)[ At the far end of the clearing, you see movement. There's an elk, knelt down beside a pile of the goo. It's hard to tell what he's doing, but it looks like he's scooping some of the material into a container of some sort. Moments after you notice him, he looks up and locks eyes with you. The elk pockets whatever he'd been holding and strides over towards you. It's unnerving to see someone else in a place like this, but he doesn't look hostile, so you hold your ground. $tcisc["Wasn't expecting to see another dimsider down here!"] he calls out as he approaches. He stops in front of you. $tcisc["Hey, I know you! You're $urName! You're the one to thank for this, I hear."] $tcprot["Uh, yeah, I guess."] $tcisc["Sorry, where are my manners! I'm Iscre. You might've seen me around So San, though I haven't gotten the chance to meet you yet. I hope you realize you're a So San legend!"] Looking at him, you realize you **have** seen the elk around So San. You drop your guard a bit. $tcisc["I was part of the team who came out to carry out the survivors. Just wanted to come back and take a look at this thing. Can't imagine what it must've looked like when it was alive... bit jealous of you for that, to be honest!"] You aren't really sure how to respond. $tcisc["Well, $urName, it was great to finally meet you! I oughta be getting on my way, but hope to see you around town!"] $tcprot["Good meeting you, too!"] you reply politely. The elk quickly walks past you onto the trail back, soon disappearing from view. $tcprot[*That was kinda weird...*](set: $metIsc to true)] [[Leave|trypcorpseleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The bear smiles kindly. $tclue["Glad to hear. Come back if that ever changes!"] $tcbran["How else can we be of service, $urName?"] says Branlon. (display: "medicaloptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclue["Well,"] says Lue decisively, getting up. $tclue["Why don't we take a look."] The bear leads you to a bench and gestures for you to sit. He brings over a case of strange metallic instruments and gets to work — shining bright lights in your eyes, poking and prodding in your ears and mouth, asking questions, squeezing various body parts. Finally, he sits down heavily. $tclue["As far as I can tell, you're healthy as can be,"] he says. $tclue["Only guidance I can offer is that you get plenty of rest and make sure you're drinking enough water. If you develop any symptoms, come right back."] Branlon walks over. $tcbran["How else can we be of service, $urName?"] (display: "medicaloptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $postrypawk is true)[[["Nothing else for now."|medicalleave0]]](else:)[[["Nothing else for now."|medicalleave]]]$tclue["Well, head on back if there's ever anything we can do for you!"] Branlon chimes in. $tcbran["Anything at all! Or if you'd just like to chat! Here we will be."] You turn and leave the tent. [[Continue|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tclue["Well, head on back if there's ever anything we can do for you!"] Branlon chimes in. $tcbran["Anything at all! Or if you'd just like to chat! Here we will be."] As you turn to leave, Lue calls out. $tclue["Wait! Um, $urName, one thing: I wanted to apologize again for the perhaps, um, awkward circumstances under which I discharged you. It was highly unprofessional, and Bran and I deeply regret putting you in a position that could have caused you any discomfort."] Bran nods solemnly. You nod as well, then depart. [[Continue|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $postrypawk to false)You walk towards the river and approach the tavern. A small flight of steps up to the patio marks the entrance, over which hangs a wooden sign: $tcsignage["Riverdrinker."] You ascend the stairs and push through a low, swinging gate. A grim-eyed lion in a blue uniform stands beside the gate. He eyes you as you enter, then looks back up. Your eyes take a minute to adjust to the brightness of the tavern, but you immediately are struck by how loud it is. You hear cheers, curses, challenges. Lanterns hang densely from the veranda, the light glinting gaudy reflections off raised flagons and bared teeth. None of the tables are open, but you're able to find a seat at the bar. Presently, an old, slightly haggard-looking grey lizardfolk approaches from the other side of the bar. You've heard of lizardfolk before, but never seen one in person. You resist the urge to stare. $tcdrez["Ah, you're back. Can I help you?"] he aks, his voice sibilant. (display: "dwtavernansweroptions") (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcdrez["Oh, Dogwater? You're asking the right person — I was part of the first wave of settlers, the old dimsiders. This town was the Southernmost outpost on the Ubhur for a long time — till Chiro was settled twenty years back." "It wasn't much, then — our biggest export for years was salt hauled down from So San. It was a hard life — wasn't much to eat but eels, and Quuguth attacks were common — but we were a pretty tight-knit little community. Of course, things have changed a lot, especially since the Company came in with their contracts and peacekeepers and established this place as a licensed port." "No denying this place is bigger and wealthier than it's ever been, but now a good majority of the population's just company contractors from Dim City — here for a few months at most, and this place is just another dingy port for them. What's left of any local community's now mostly across the river."] You hear someone yelling angrily from the corner of the bar. $tcdrez["Excuse me. It's far pleasanter talking to you, but I better serve these Company goons."] He rushes over to refill a round of flagons. Alone at the bar, you have nothing to do but sit(if: $dwcider is true)[ and finish your cider](elseif: $dwale is true)[ and finish your ale]. You spend a moment observing the tavern patrons — mostly brawny, foul-mouthed types, nearly all drunk or well on their way. You don't feel particularly inclined to get chummy with any of them. As you're about to leave, the bartender comes back. $tcdrez["One thing before you go — you might've realized this, but the Riverdrinker's known mostly as a Company tavern for peacemakers and contracters on bank leave from the barges. My son, Plaaz, runs a tavern across the Ubhur in Dogwater East — the Riverbottom. You'd have much better company there. Just tell them at the door that Drez sent you."] With that, Drez rushes away to fill a tray of flagons. You stand to leave. [[Continue|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $drezpos to true)You approach the dock with the ferry. There's a booth by the bank, but it's dark and unoccupied. At the end of the dock, you see a silhouette sitting with its back to you. Smoke rises up from the dark figure. You call out. $tcprot["Hello?"] The figure turns. A feminine voice calls out in reply. $tcchar["Hello."] She takes a pull from her pipe, illuminating the face of an otter. $tcprot["Uh, are you Charen?"] $tcchar["Sure am."] $tcprot["I'm trying to cross the river."] $tcchar["Guess you'll have to swim."] $tcprot["What! I though this was a ferry."] $tcchar["Sure is. Check the sign."] $tcprot[*What!?*] You look at the arch again. This time, you notice a smaller sign posted at eyeheight: $tcsignage["Ferry closed for maintenance. Services will resume within two days of this posting."] [["Oh."|dwdocks]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]<img src="https://i.imgur.com/ie9pCVn.jpg" height="561" width="890" /><img src="https://i.imgur.com/UgTu5NT.jpg" height="720" width="890" />What are your pronouns? Current: (if: $p is 1)["He/Him."](if: $p is 2)["She/Her."](if: $p is 3)["They/Them."] [[He/Him|prhe]] [[She/Her|prshe]] [[They/Them|prthey]]Pronouns set to "He/Him." (set: $p to 1) [[Continue|0start]]Pronouns set to "She/Her." (set: $p to 2) [[Continue|0start]]Pronouns set to "They/Them." (set: $p to 3) [[Continue|0start]]You walk around to the back of the tavern. There's a clear part in the tent fabric — the back entrance. Behind the tent, the tent field stretches out. You can see a few people milling about, going in or out of tents. No one's especially nearby, however, and no one seems to be looking. You slip into the back of the tavern. The back room is much like you'd expect — barrels of ale, and crates full of bottles, a washbasin for dirty cups and flagons, and so on. You scarcely notice all this, however, given the fox leaned coyly against a table, peering at you with lowered eyelids and a clear protrusion in the front of his apron. $tclan["Ah, $urName. How kind of you to join me. Now, let's see— would you perhaps help me untie this?"] He turns and bends over the table, his bushy tail swishing. A white ribbon is tied around his back, holding his apron on. The crotch of your pants grows tight. You approach and pull at the knot. It comes off easily. He certainly could have done that himself. Lancelil stands and lifts his apron off of his neck — pushing his backside against you as he does so. $tclan["Now, how's this?"] He steps away from you and twirls, presenting his lean, feminine form, his clean orange fur bouncing. You find yourself unable to speak, nearly drooling at the sight of the girly fox. Your expression proves enough of a response for him. $tclan["Much as I savor subtlety, it does grow tiresome."] Lancelil reaches an arm around you, pulling you into a passionate kiss. Given his height, you have to crouch a little, but you aren't complaining as he works his tongue expertly around yours, bringing your bodies enticingly close. You close your eyes and reciprocate, but soon the feeling of the fox's soft fur and lean curves, his cute little muffled moans, leave you needing more. [[Grab the fox's ass|tavernfucas]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]A bit unnerved by the stranger's forwardness, you reach out and shake the raccoon's paw. As you do, you notice he's wearing a necklace — some sort of ornately-cut gemstone or something, opaline colors catching the torchlight in strange flashes... You realize you're staring. $tcprot["Oh! Sorry. I'm $urName."] $tcpros["No worries at all, $urName! What's life for if not distracting ourselves?"] You aren't sure how to respond. The raccoon, unfazed, continues. $tcpros["What, might I ask, brings a fellow like yourself to this dreary tunnel?"] $tcprot["Oh, I'm an adventurer."] The raccoon smiles. You can't decide whether it's good-natured or mocking. $tcprot[*I really need to come up with a better response to that question...*] $tcpros["An adventurer! How romantic! I assure you that the Dim provides more than ample opportunity for adventure and misadventure alike!" "I myself, lack the stomach for such things, and must be content as an entertainer, to sing the songs of others' deeds."] Feeling a need to make some sort of conversation, you inquire. $tcprot["So you're a singer?"] $tcpros["Oh, I dabble in entertainment of all sorts!"] Prospero answers eagerly. $tcpros["Song, dance, acting, juggling, recitation... my favorite act, however, is **magic tricks**. Here! Allow me to demonstrate one of my favorites!"] [["Uh, sure."|pros1]] [["I don't have the time for this."|prosnotime0]]$tcprot["Sorry, I don't have the time for this right now."] $tcpros["Ah, but what's the rush, friend? Life passes by the grave and wary, so drop your fears and come be merry!"] $tcprot[*What?*] You think for a moment. $tcprot["What?"] $tcpros["Oh, just a fun little rhyme of ours! Here — there's something I'd love to show you!"] He starts to take off his pack. You're getting weird vibes from this guy. $tcprot["No, sorry, sir. I really need to be going."] Without giving him a chance to object, you turn and head off towards Dogwater, not looking back. After a minute or so, you turn back to ensure you aren't being followed. No one's there. $tcprot[*Thank Dog... that was weird.*] [[Continue|prosreject]]You take a brief break to eat some bread from your pack, then press on along the torchlit path towards Dogwater. You're used to long hikes, washing the laundry in the stream three kilos from home having been a regular chore of yours growing up. You distract yourself with thoughts of home and sunny fields as you plod along in the near-darkness, no sound around you but the stream. You hike on. Gradually, the path begins to slope downhill — not enough to make walking difficult, but you don't savor the prospect of having to walk back up this hill at some point. To your left, you hear the stream grow louder, the water churning and leaping as it rushes down the slowly-steepening incline. After about an hour, you see lights in the distance. As a small settlement comes into view, you can hear another sound of water — a low, huge, distant rushing. The path levels out, and ahead, you can begin to make out tents and buildings. A nondescript wooden sign stands beside the road. “Dogwater,” it reads. [[Enter the Town|dogwatermain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["Uh, sure,"] you say. The raccoon, however, has already started removing his pack. $tcpros["Here, would you kindly just take a seat on that rock there?"] There just happens to be a very convenient flat rock a few paws away. You hesitate, then sit. You're expecting Prospero to take something out of his pack, but he stands in front of you and sets it at his footpaws. $tcpros["Now, I don't need much for this trick — just your attention and cooperation... and... **this**."] He takes the necklace off and holds it out. You're struck once more by how lovely it is... $tcpros["Now, all you need to do is keep your eyes on the pendant. Trust me, you'll be truly **mesmerized** by this trick."] $tcprot[*What sort of magic trick ****is**** this?*] He drops the round crystal, holding it by a by a thin metal chain, and begins to swing it, slowly back and forth. You feel silly, sitting on a rock while a stranger swings a necklace in front of you. $tcprot[*This is gonna look super weird if anyone else comes by. This trick better be good, whatever it is...*] You do as you're told, however, and keep your eyes on the pendant as it swings back and forth, back and forth. The pendant sparkles in the torchlight, flashing blue, then violet, then green. You find this opalescent play of colors strangely intriguing, and you keep your eyes fixed, trying to discern some sort of pattern. Soon, you aren't worried about someone coming by, or even concerned by this overfriendly stranger — you just want to keep your eyes on the pendant, swinging back... and forth... and back... and forth. [[Keep watching the pendant|pros2]] (if: $p is 1)[(set: $prosname to "boy")](elseif: $p is 2)[(set: $prosname to "girl")](elseif: $p is 3)[(set: $prosname to "pup")]$tcprot["Sorry, I don't have the time for this right now."] $tcpros["Ah, but what's the rush, friend? Life passes by the grave and wary, so drop your fears and come be merry!"] $tcprot[*What?*] You think for a moment. $tcprot["What?"] $tcpros["Oh, just a fun little rhyme of ours! Here, $urName — I promise I'll take only a minute of your time, and you'll regret having missed out on a trick like this!"] He starts to take off his pack. You're getting weird vibes from this guy. $tcprot["No, sorry, sir. I really need to be going."] Without giving him a chance to object, you turn and head off towards Dogwater, not looking back. After a minute or so, you turn back to ensure you aren't being followed. No one's there. $tcprot[*Thank Dog... that was weird.*] [[Continue|prosreject]]You keep your eyes on the pendant. (link:"Keep watching")[(show:?1)]|1)[Back... and forth... (link:"Keep watching")[(show:?2)]|2)[Back... and forth... (link:"Keep watching")[(show:?3)]|3)[Back... and forth... The pendant flashes a deep green. (link:"Keep watching")[(show:?4)]|4)[Back... and forth... (link:"Keep watching")[(show:?5)]|5)[Back... and forth... $tcpros["Gooooood job, $urName. Just keep staring..."] The raccoon's voice comes low and soothing now. (link:"Keep watching")[(show:?6)]|6)[Back... and forth... (link:"Keep watching")[(show:?7)]|7)[Back... and forth... A flash of red. (link:"Keep watching")[(show:?8)]|8)[Back... and forth... $tcpros["You're feeling more and more **relaxed**."] Dimly, this seems strange to you, but hearing his voice, you **do** find that you're feeling very relaxed. (link:"Keep watching")[(show:?10)]|10)[Back... and forth... A flash of blue. (link:"Keep watching")[(show:?11)]|11)[Back... and forth... (link:"Keep watching")[(show:?12)]|12)[Back... and forth... $tcpros["With each swing, you feel more relaxed..."] (link:"Keep watching")[(show:?13)]|13)[Back... and forth... $tcpros["Thinking less..."] (link:"Keep watching")[(show:?14)]|14)[Back... and forth... $tcpros["Listening more..."] (link:"Keep watching")[(show:?15)]|15)[Back... and forth... (link:"Keep watching")[(show:?16)]|16)[Back... and forth... $tcpros["Growing more and more..."] (link:"Keep watching")[(show:?17)]|17)[Back... and forth... $tcpros["**Empty**..."] (link:"Keep watching")[(show:?18)]|18)[Back... and forth... (link:"Keep watching")[(show:?19)]|19)[Back... and forth... $tcpros["No thoughts..."] (link:"Keep watching")[(show:?20)]|20)[Back... and forth... $tcpros["Just my words..."] (link:"Keep watching")[(show:?21)]|21)[Back... and forth... (link:"Keep watching")[(show:?22)]|22)[Back... and forth... (link:"Keep watching")[(show:?23)]|23)[Back... and forth... $tcpros["Gooooood $prosname..."] (link:"Keep watching")[(show:?24)]|24)[Back... and forth... (link:"Keep watching")[(show:?25)]|25)[Back... and forth... (link:"Keep watching")[(show:?26)]|26)[Back... and forth... $tcpros["Now when I snap my fingers..."] (link:"Keep watching")[(show:?27)]|27)[Back... and forth... $tcpros["You're going to drop..."] (link:"Keep watching")[(show:?28)]|28)[Back... and forth... $tcpros["Deeeeep, deeep down..."] (link:"Keep watching")[(show:?29)]|29)[Back... and forth... $tcpros["And you'll be sooo relaxed..."] (link:"Keep watching")[(show:?30)]|30)[Back... and forth... $tcpros["And any thoughts you still have..."] (link:"Keep watching")[(show:?31)]|31)[Back... and forth... $tcpros["Will just drop away..."] (link:"Keep watching")[(show:?32)]|32)[Back... and forth... $tcpros["And you'll be totally..."] (link:"Keep watching")[(show:?33)]|33)[Back... and forth... (link:"Keep watching")[(show:?34)]|34)[Back... and forth... $tcpros["**Empty**..."] (link:"Keep watching")[(show:?35)]|35)[Back... and forth... (link:"Keep watching")[(show:?36)]|36)[Back... and forth... $tcpros["Ready..."] (link:"Keep watching")[(show:?37)]|37)[Back... and forth... $tcpros["And..."] (link:"Keep watching")[(show:?38)]|38)[The pendant stops. **Snap.** $tcpros["**Drop.**"] [[Drop|pros3]] ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]You're falling down, down. But you aren't scared. You only feel relaxed. And ready to listen. You stop falling. The raccoon is standing over you, smiling. $tcpros["**Gooood $prosname**, $urName." "You love being called a **good $prosname**, don't you?"] His words are strange, but somehow they make complete sense. You **do** love being called that. $tcpros["You love being a **good $prosname** for **Master**." "Tell me you love being a **good $prosname** for **Master**."] [["I love being a good $prosname for Master."|pros4]] [["What's going on?"|pros4]] [["Stop this right now!"|pros4]]$tcprot["I love ... being a good $prosname ... for **Master**."] Hearing yourself say it, you realize how true it is. You only want to— you **need** to be a good $prosname. Master chuckles. $tcpros["Good $prosname."] A tingle of pleasure runs down your back as he says this. Your tail starts to wag. $tcprot["Now, good [$prosname]s do whatever their Masters tell them. Say 'Yes, Master.'"] [["Yes, Master."|pros5]]$tcprot["Yes, Master."] $tcpros["Now, you love your Master. You're going to give Master any coin you have."] You frown at this. $tcpros["What's the matter, pup? Don't have any coin?"] [["No, Master."|pros6]]$tcprot["No, Master."] Master frowns. $tcpros["None? At all? Really?"] [["Yes, Master."|pros7]]$tcprot["Yes, Master."] $tcpros["Dog dammit,] Master mutters, looking away. $tcpros["Just my luck... some dumbass sunsider kid without a **single** coin..."] Seeing Master unhappy makes you so sad you can hardly bear it. Your tail droops and you let out a whimper. Master turns to you. $tcpros["Oh, chin up, pup. You can still be of use to me."] You light up at this — **anything** to make Master happy. $tcpros["First of all,"] he unbuttons his pants. $tcpros["You can help me with this, pup."] [["Yes, Master."|pros8]]$tcprot["Yes, Master."] Master pulls the front of his pants down, revealing a long, curved raccoon penis. $tcpros["You love this dick, pup. You want nothing more than to get your mouth on it. Be a good $prosname for Master."] Your mouth waters just looking at that beautiful cock... $tcprot["Yes, Master."] You stand up. $tcpros["No. Crawl here. Then wait."] $tcprot["Yes, Master."] You get on all fours and crawl across the cave floor like a dumb beast until the raccoon's penis is just in front of your muzzle. You can smell it, practically **taste** it already. You **need** this dick. But you need to be a good boy. You wait for Master to give you the order. The seconds crawl by agonizingly, that dick teasingly swinging in front of your face, but you know you need to wait. Finally, Master speaks. $tcpros["Good $prosname. Now suck."] [[Suck Master's dick|pros9]]Eagerly, you take Master's dick in your mouth. It tastes even better than it looks. You work your tongue around the shaft, licking up and down. $tcpros["Fuck! Good $prosname... take it all, pup."] Thus encouraged, you push your face deep into Master's crotch to take it as deep as you can. Master begins to thrust his hips into your face, and you offer no resistence as he pushes deeper still into your throat. You can't get enough of this. Finally, you hear Master grunt, and feel warm cum filling your throat. $tcpros["Now swallow it all, pup. Every drop."] [[Swallow|pros10]] Eagerly, you swallow. Master's cum tastes **incredible**. Master stands above you, panting. He pulls his dick out of your mouth, then buttons up his pants. $tcpros["Dog **damn**... good $prosname."] You're happy to have been a good boy for Master, but you feel a bit sad it's over. You wish you could suck off Master and drink his wonderful cum all the time. You look down, disheartened. $tcpros["Aw, don't look like that, pup. Chin up, and sit back down."] [["Yes, Master."|pros11]]$tcprot["Yes, Master."] You get up and sit down on the flat rock. $tcpros["Now listen closely, pup. I'm going to wake you up in a moment, and you're going to forget everything — meeting me, being my good $prosname, all of it." "But you're not going to forget completely. If you ever hear the words 'drop your fears and come be merry', you're going to immediately remember and fall deep into trance, and you'll be a good $prosname again." "Also, if you're ever in Chiro, you're going to find and come to the One-Eyed Clown. Me and the other Merry Tricksters could have a **lot** of fun with you..." "Do you understand all this?"] [["Yes, Master."|pros12]]$tcprot["Yes, Master."] Master smiles. $tcpros["Good $prosname. Now listen closely again. When I snap my fingers, you're going to close your eyes and count down in your head from thirty. When you reach zero, you're going to open your eyes and wake up. You won't remember anything that just happened, but deep in your memory, you're going to remember the triggers I told you." "Understand?"] [["Yes, Master."|pros13]]$tcprot["Yes, Master."] $tcpros["Good $prosname... Ready, and..."] **Snap** [[Close your eyes|pros14]]You close your eyes $tcprot[*Thirty... Twenty-nine... Twenty-eight... Twenty-seven... Twenty-six... Twenty-five... Twenty-four... Twenty-three... Twenty-two... Twenty-one... Twenty... Nineteen... Eighteen... Seventeen... Sixteen... Fifteen... Fourteen... Thirteen... Twelve... Eleven... Ten... Nine... Eight... Seven... Six... Five... Four... Three... Two... One...*] [[Wake Up|pros15]]You snap awake. $tcprot[*What.*] You're sitting on a rock a little ways off a torchlit trail. There's a weird taste in your mouth. $tcprot[*Where am I? What am I doing here?*] You think back... $tcprot[*I was going from So San towards Dogwater... I passed a sign... then I stopped for a snack... and then... I guess I must have taken a nap?*] Thourougly confused and weirded out, you figure you'd best be getting on your way. $tcprot[*Weird place for me to take a nap... good thing no one with bad intentions came by...*] (set: $prostrig to true) [[Continue|prosreject]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcwurg["Wake up, kid."] You feel a tap on your leg. Slowly, you wake up and open your eyes. A hulking figure looms over you, flanked by ghostly green light. For a brief moment, panic rushes through you, until you recognize the wolf's face. $tcprot[*Wurgle.*] He reaches down and offers a paw. You grab hold, and effortlessly the wolf pulls you to your footpaws. $tcwurg["Hell of a place for a nap, kid."] Wurgle takes a flask from his pocket, takes a pull, and puts it back. Looking around, you notice the brazier's been extinguished. $tcwurg["Well, let's get going. On your knees."] You oblige, resigned to get another mouthful of wolf. (if: $collar is true)[Instead, Wurgle just affixes a leash to the collar around your neck. He snorts, looking down at you. $tcwurg["Good thing I left that on you."] He then turns and begins walking back towards the Bringbog, pulling you down onto all fours.](else:)[Instead, Wurgle just slips a collar around your neck, affixes a leash to it, and begins walking back towards the Brinebog, pulling you down on all fours.] [["Aren't you gonna make me pay?"|brinebogreturn0]] [[Crawl after him.|brinebogreturn]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>](if: $wurgg is true)[(goto: "gg1")] (elseif: $wtrypdef is true)[(goto: "gg1")] (else:)[(goto: "gg0")]The wolf turns back to you. $tcwurg["You want it that bad, huh?"] Then he turns around again and keeps walking. The leash grows taut, and you have to crawl fast to keep up. He speaks without looking back. $tcwurg["Returns are complimentary. Be bad dimgrethor to charge people just trying to come back. Been Guide Guild policy since the old days."] Soon, you reach the black bogrock, feeling the ground beneath your paws grow warm. The swirling steam of the Brinebog grows thicker around you as Wurgle takes you down a narrow, precarious-looking path through the scalding water. The rock looks unsafe, but you figure you have no real choice but to trust the wolf and follow, paying careful attention to where you're putting your paws. Determined not to make the same mistake as your first crossing, you keep your eyes down, placing one paw in front of the other and trying to ignore the sounds and heat and light all around you. Finally, the rock beneath your paws grows cooler and the steam thins. You look up to find yourself safely on the other side of the Brinebog. You sigh deep relief. $tcwurg["You made it. Get up."] You stand up. (if: $collar is true)[Wurgle detaches the leash from the collar around your neck. $tcwurg["That collar suits you. Think I'll leave it on you for now."]](else:)[Wurgle unfastens the collar and loops it and the leash around his arm.] The wolf looks at you for a moment. $tcwurg["You're not subtle, kid. Just come see me at the tent if you're trying to get some dick."] Without another word, he turns and heads back towards So San, not waiting for you. You figure you should do the same. [[Head back to So San|brinebogreturn1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The leash grows taut, pulling at your neck, and you have to crawl fast to keep up with the wolf. Soon, you reach the black bogrock, feeling the ground beneath your paws grow warm. The swirling steam of the Brinebog grows thicker around you as Wurgle takes you down a narrow, precarious-looking path through the scalding water. The rock looks unsafe, but you figure you have no real choice but to trust the wolf and follow, paying careful attention to where you're putting your paws. Determined not to make the same mistake as your first crossing, you keep your eyes down, placing one paw in front of the other and trying to ignore the sounds and heat and light all around you. Finally, the rock beneath your paws grows cooler and the steam thins. You look up to find yourself safely on the other side of the Brinebog. You sigh deep relief. $tcwurg["You made it. Get up."] You stand up. (if: $collar is true)[Wurgle detaches the leash from the collar around your neck. $tcwurg["That collar suits you. Think I'll leave it on you for now."]](else:)[Wurgle unfastens the collar and loops it and the leash around his arm.] Without another word, he turns and heads back towards So San, not waiting for you. You figure you should do the same. [[Head back to So San|brinebogreturn1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You follow the torchlit trail away from the Brinebog. Before long, you see the distant glow of So San growing brighter off to your left, and see the crossroads signpost standing grimly ahead. [[Continue|crossroads]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the black tent and step inside. It's a bit of a mess inside. Several crates lay on the floor, covered in densely-annotated maps and charts, which themselves are covered in empty glass bottles. Bottles, some shattered, litter the floor as well. A lamplight on a crate near the doorflap is the tent's only source of illumination. Across the tent, you see a muscular, dark-furred wolf sitting on a wooden chair, one leg lazily crossed over the other. He looks like he's seen some shit. A jagged scar cuts across the right side of his face, and his left ear is visibly torn. He's shirtless, and you can see several scars etched across his torso as well. He looks up at you as you enter and takes a long pull from a bottle. $tcwurg["Hey, kid."] The wolf looks at you, awaiting a response. [["I want to cross the Brinebog."|ggcross]] [["Nevermind"|ggleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcwurg["Take care, kid."] He sits back and takes another drink. You turn and exit the tent. [[Continue|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The wolf stands up. $tcwurg["You know the drill."] He approaches you. As he does, you can't help but notice the wolf's rippling abs in the dim lamplight. Unconsciously lowering your gaze, you see a noticeable bulge at the crotch of his pants. The wolf stops, his chest so close to your face that you can smell his sweat, not to mention the alcohol on his breath. $tcwurg["Well, pup. Hungry?"] [[Do the Deed|wurgsucc]] [["Nevermind, actually."|wurgnosucc]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You set off down the Southward tunnel, hoisting your torch before you. Within moments, you feel darkness close in upon you, at once claustrophobic and terrifingly vast. With a deep, wavering breath, you press on. You move within a feeble sphere of flickering, orange light from your torch, reaching out less than twenty paws in every direction. It almost feels as if you're in a protective bubble of sorts, a ball of light drifting through a lightless abyss. But as comforting as this fantasy may be, you know that what you can't see **can** hurt you. If anything, your light would serve only to attract the attention of whatever horrors may lurk down here. Your light offering little to no forewarning of danger, you try to rely more on your sharp hearing. And yet, pricking your ears and listening carefully, all you hear is that constant drip, drip, drip, from somewhere far off. You keep going. The minutes drag on, agonizing. Occasionally, you turn back to be momentarily reassured by the twinkling lights of the torches where you entered the tunnel, an anchor of visual direction in the formless dark that surrounds you. With each turn, however, the lights at the mouth of the tunnel grow fainter and fainter. $tcprot[*Dog, how far have I come? Maybe I should just turn back...*] You ponder whether or not to continue. Just then, you hear a strange skittering noise. It sounds like it's coming from... above you? **Thud.** Something just landed a few paws away from you. You hear it moving. $tcprot[***Oh shit.***] [[Run|southtun001]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You turn and sprint back towards the mouth of the tunnel, not looking back — you're not trying to find out what that was today! The light ahead of you grows slowly brighter and wider. Finally, you reach the mouth of the tunnel and spill out into the light. You look back into the cave — nothing stirs. $tcprot[*Oh, thank Dog...*] [[Continue|southmouth]] **The tunnel stuff isn't written yet. In future updates, there'll be much more to do here. -Ich** (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You head back the way you came, the wind at your back. The mold on the walls gradually grows thinner. Finally, you turn North out of the narrow tunnel, finding yourself once more in the tall, narrow cavern. You turn around to get your bearings. To your left, a wider tunnel turns north. It looks like a continuation of the tall tunnel you're already in, its narrow walls reaching up to a cave ceiling just barely visible in the dim torchlight. To your right, the smaller, low-ceilinged tunnel you just came from cuts south. The breeze is coming from this tunnel. Behind you, the tunnel leads West out towards So San. [[Take the left tunnel|eastleft]] [[Take the right tunnel|eastright]] [[Return to So San|eastleavetunnel]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You leave the clearing, heading back on the trail you came. Soon, you find yourself back at the fork. [[Continue|eastsouthfork]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You grab the fox's ass and squeeze it hard, causing him to let out a little yelp, then press closer into you. He breaks from the kiss and begins nibbling teasingly at your neck, lifting a leg and hooking it around yours, holding you close. $tcprot[*Fuck... I ****need**** to get in this fox...*] Looking over the fox's shoulder, you see the table he was leaning on when you came in. You get an idea. You grab the fox's raised leg with one arm, and get a better grasp on his hindquarters with the other. Then you hoist him into the air. $tclan["Oh!"] With a strength that clearly surprises the both of you, you carry the fox over to the table, where you lay him on his back. The shock in Lancelil's eyes turns to arousal, as he spreads his legs wide, his throbbing, erect member on full display. Your own member has been leaking pre excessively into the front of your pants. You pull your pants down, and it flops out impatiently. It briefly crosses your mind that you should use lube, but you figure your pre ought to be enough — besides, this slutty fox can surely take it. You pin the Lancelil's shoulder to the table and plunge into his eager tailhole. You can't help but moan as you slide into the fox — his tight, warm back entrance acommodating your cock in all the right ways. You pull out, then push in, then again, your hips soon leveling out with the fox's ass. Lancelil's clearly enjoying this, too, his eyes half-lidded and rolled back with pleasure, his mouth open and panting with each thrust. $tclan["Oh, $urName... h-harder..."] Not needing to be asked twice, you thrust in hard and fast, pushing the fox's shoulders firm into the table as he squirms and moans beneath you. With a loud moan, he arcs his back as he begins shooting rope after rope of cum on his chest and face. The sight of the fox writhing in ecstasy — cumming just from being fucked — is more than enough to send you over the edge as well, as you plunge deep into the fox once more, filling him with your seed. You collapse on top of the fox, feeling his warm cum on your bellyfur. The two of you lay there panting contentedly for a moment, your softening member still deep in the fox. [[Continue|tavernfucas1]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]Finally, you pull out, eyeing with satisfaction the cum dribbling out of the fox's ass onto the floor. Lancelil sits up on the edge of the table, unfazed by the mess his leaky backside is making. $tclan["Well, $urName, I'd say this was a **highly** successful experiment.] He tosses you a washtowel to clean up with as he gets up and begins wiping himself down. $tclan["Though of course,"] he eyes you mischeviously, $tclan["it will need to be replicated before any conclusions can be drawn." "Now, I really must be getting back to work, but here's one for the road."] He leaps up suddenly and plants a kiss on your lips, then turns and begins putting his apron back on. Without looking back, he saunters back towards the bar. From behind, you can still see cum dribbling down his inner thigh. $tclan["I look forward to continuing our collaboration, $urName."] Then, with a last flick of his tail, he's gone, leaving you alone in the back room. You pull up your pants and leave from the back of the tent, checking to make sure no one's looking. [[Continue|sosanmain]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You head southwest down the torchlit path, back towards So San. As you walk down the path, alone and in silence save for the babbling stream to the right, you get to thinking: $tcprot[*Who the hell maintains all these torches? They must need to be replaced and relit from time to time...*] As you ponder this, the path begins to slant steadily upward. It's hard work, and you need to stop four times to catch your breath, and once for a snack break. Finally, to your immense relief, the path begins to level out. You continue on for a long time. Eventually, you see the sign, indicating that So San's only 2 kilopaws ahead. Finally, somewhat exhausted from the journey, you see the familiar crossroads signpost ahead. [[Continue|crossroads]]As you continue eastward, the mushroom forest gradually grows thinner, and the path less overgrown. Before long, the fungal foliage is reduced to mats of multicolored mold on the ground and a few scattered lantern fungi. A wall of the enormous cavern you're in reaches up high ahead of you. The path continues into this wall through a narrower tunnel. The path through the tunnel is, to your surprise, lit once more by torches set on poles. $tcprot[*Oh, thank Dog. I must be going the right way.*] It's a long walk through the tunnel, especially as it begins to creep steadily uphill. You stop to catch your breath and eat some bread from your pack, then push onward. Soon, the path levels out and opens to a large cavern. You see the torches leading to a light in the distance — looks like a settlement. As you draw nearer, you can see tents and lanterns. A sign stands out front: $tcsignage["Welcome to Wanderton."] [[Enter the Town|wanderton]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You stand in the main square of Wanderton. There are a few large tents with signs peddling wares or services, but many of these signs have been painted off or covered with planks reading "closed." A few people are milling about, but the town seems pretty quiet. The only tent that looks particularly inviting is $tcsignage["The Wanderer's Respite"]. Apparently a tavern. (if: $gisname is true)[[[Check out the Tavern|wntav0]]](else:)[[[Check out the Tavern|wntav]]] [[Head back towards So San|wntososan]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach "The Wanderer's Respite" and step into the tent. In the dim lighting, you see a few tables — all but two of them unoccupied — and a bar at the back, a pretty doe behind it. The lizardfolk and weasel drinking quietly at the tables don't seem interested in conversation. [[Leave|wntavleave]] [[Order a Drink|wntavorder]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You head west down the path towards So San. You find that walking downhill through the tunnel is much easier than going the other way. Still, it's a long walk down the gentle incline until you reach the mushroom caverns. You stop for a quick snack break, then continue on until you reach the clearing with the signpost. [[Continue|eastcavern0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You stand in a small clearing in the mushroom caverns. Ahead of you to the west is the mouth of the tunnel you came from, leading back to So San. Behind you is the wide path tracking eastward through the forest towards Wanderton. Lines of boulders clearly mark its boundries, but the path doesn't look like it's been maintained in some time. Fungal growth has already begun to reclaim it, mats of orange mold encroaching and clusters of mushrooms sprouting up here and there. To your left, a narrow but distinct footpath trails off the main road to the south, deeper into the cavern. The path isn't marked other than the obvious wear of foot traffic on the ground, cutting a clear route through the dense foliage. [[Take the wider eastward path towards Wanderton|wandertonpath]] [[Take the narrow southern path through the forest|eastsouthpath]] [[Head back towards So San|eastcavernsosanret]] [[Inspect the fungal life|eastfungusinspect]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You turn and leave the tent. [[Continue|wanderton]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach the bar and take a seat. Seeing you, the doe's face lights up. $tcgis["A new face in town!"] she says cheerily. $tcgis["We've been a bit starved for those of late! Can I get you started on anything?"] [["Ale."|wntavale]] [["Cider, please."|wntavcid]] [["Can you do hot chocolate?"|wntavchoc]] [["Nothing, thanks."|wntavnodrink]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Coming right up!"] The doe grabs a flagon from below the bar, fills it to the brim from a tap, and places it in front of you. You take a sip. It tastes like ale. $tcgis["Hope you don't mind my asking, but what brings you to Wanderton?"] [["I'm an adventurer."|wntavadven]] [["I heard this place was abandoned till recently."|wntavaban]] [["I'm just passing through."|wntavpass]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Coming right up!"] The doe grabs a flagon from below the bar, fills it to the brim from a tap, and places it in front of you. You take a sip. It tastes like cider. $tcgis["Hope you don't mind my asking, but what brings you to Wanderton?"] [["I'm an adventurer."|wntavadven]] [["I heard this place was abandoned till recently."|wntavaban]] [["I'm just passing through."|wntavpass]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Hot chocolate?"] She thinks for a moment, then laughs. $tcgis["Matter of fact, I think I can! I only got back here a few days ago and I'm still trying to remember where everything is, but I should have some cocoa powder in one of these crates!"] She digs around under the bar for a minute or so. $tcgis["Ah-**ha**! Here you are."] Triumphant, the doe sets to making your hot chocolate. She adds a generous helping of whiskey, and sets the steaming mug in front of you. You take a sip. It's decent. $tcgis["Sadly, we don't have any cream at the moment. Everything's still a bit up in the air and all. Still, it's nice to make hot chocolate again. A certain fox from So San used to come here often — it was the only thing he ever ordered." "Hope you don't mind my asking, but what brings you to Wanderton?"] [["I'm an adventurer."|wntavadven]] [["I heard this place was abandoned till recently."|wntavaban]] [["I'm just passing through."|wntavpass]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["An adventurer! Oh, that makes me so glad to hear. We used to get loads of adventurers coming down here from Sheepshorn... of course, before this whole 'Trypaxia' business..."] The doe trails off, a sad look in her big eyes. Then, suddenly, she hits the bar with a forehoof. $tcgis["Well, you're here, and that's what matters! Admittedly, Wanderton's not quite an adventurer destination — unless panthracite mining's an adventure to you."] She laughs. $tcgis["Anyhow, it was a pleasure to meet you. Everyone's welcome in Wanderton, especially now. Mind if I get your name? I'm Giselle."] [[Tell her your name|wntavname]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Just here for the ambiance?"] She laughs. $tcgis["No worries. I hope you don't mind my asking, though, but what brings you here? To Wanderton, I mean."] (set: $wntavnodrink to true) [["I'm an adventurer."|wntavadven]] [["I heard this place was abandoned till recently."|wntavaban]] [["I'm just passing through."|wntavpass]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Yeah... figure most people around here have heard about that by now. It's been less than a week since people started coming back... to be honest, I'm not sure if a lot of people are **ever** coming back. It was a weird, scary time, back when folks were going dreamy and wandering off into the mushroom caverns. I was one of the last to leave — was lucky enough to have some relatives up in Sheepshorn to stay with. Hard to believe that was only a few months ago..."] The doe trails off, a sad look in her big eyes. Then, suddenly, she hits the bar with a forehoof. $tcgis["But that's in the past! We're bringing this town back to life, isn't that right, boys!?"] The two other patrons look up and raise their drinks, but stay silent. The doe turns back to you. $tcgis["Anyhow, it was a pleasure to meet you. Everyone's welcome in Wanderton, especially now. Mind if I get your name? I'm Giselle."] [[Tell her your name|wntavname]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Ah, well I hope you won't think too poorly of our little town from what you're seeing now — before this whole 'Trypaxia' business or whatever, this place was much livelier..."] The doe trails off, a sad look in her big eyes. Then, suddenly, she hits the bar with a forehoof. $tcgis["And it'll come back better than ever! Isn't that right, boys!?"] The two other patrons look up and raise their drinks, but stay silent. The doe turns back to you. $tcgis["Anyhow, it was a pleasure to meet you. Everyone's welcome in Wanderton, especially now. Mind if I get your name? I'm Giselle."] [[Tell her your name|wntavname]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcprot["I'm $urName."] Giselle freezes. $tcgis["Wait, actually? $urName?"] You're confused. You look around. The lizardfolk and weasel are both looking up at you from their tables. $tcprot["Uh, yeah."] $tcgis["As in, the newcomer who killed that fungus?"] $tcprot["That's me."] Her face breaks into an excited smile. $tcgis["Oh, Dog, I can't believe it! That scientist from So San told us about you! Boys, you hear that? We've got $urName here!"] The two other patrons get up and express their gratitude, shaking your paw and patting you on the back. The doe continues to beam. $tcgis["We don't know exactly **what** you did, but our little town can't thank you enough! Dog, I wish there was some way to repay you..." "Actually! I might have something for you! It's back in the storeroom though, if you'd care to join me..."] [["Sure, I guess."|wntavacc]] [["Maybe another time."|wntavrej]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>] (set: $gisname to true)The doe smiles widely. $tcgis["Great! Right this way then..."] She gestures behind the bar. You can see a part in the tent canvas, candlelight flickering within. She pulls a flap open, revealing a small back room full of barrels and crates. You look back at the tables — the two other tavergoers are preoccupied with their drinks. If they've noticed Giselle escorting you to the back room, they don't seem particularly interested. [[Follow the doe|wntavgift]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The doe looks disappointed. $tcgis["Aw, well I'm sure someone like you doesn't have much time to spare. Off to save the next town, eh?"] She laughs a bit awkwardly. $tcgis["Well, if there's ever **anything** we in Wanderton can do to help you, just ask!"] $tcprot["Thanks."] The doe goes and sits on a stool, picking up a book to read.(if: $wntavnodrink is not true)[ As you finish your drink, you can see her sneaking furtive glances over at you.](else:)[ She appears engrossed in the book, but you can see her occasionally sneaking furtive glances over at you.] Eventually, you get up to leave. [[Leave|wntavleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You step into the back room. It's a tight fit — there's barely enough space just for the stacks of crates and three barrels in the corner. A single candle on a barrel dimly illuminates the room. Giselle steps in after you, letting the tentflap fall. In the small room, she has to stand very close to you. As the candlelight flickers across her face, reflecting in her big, round eyes, you realize just how pretty a doe she is. $tcgis["Well, $urName. Are you ready for your gift?"] $tcprot["Hell yes,"] you reply eagerly. She approaches you, then suddenly turns and bends over, digging into a crate on the ground. After a minute of rummaging, she emerges victorious. $tcgis["Here we are!"] she says happily, standing up with several pieces of brightly-colored fabric draped over her arm. $tcprot[*Are those... ****scarves****?*] $tcgis["When I was living up in Sheepshorn, my aunt taught me knitting! You can take any of these you like — made with only the finest Sheepshorn wool!"] She beams at you. There are three scarves. One is all green with little beige blobs. After looking for a minute, you realize these are supposed to be miniature deer. The second scarf has a somewhat garrish pattern of red, purple, and blue vertical stripes. The colors don't match well at all. The third scarf is charcoal grey with an ornate antler-like pattern in white running across it. The patterning and needlework looks much nicer than the other two. They all look extremely soft but extremely tacky. $tcgis["Well? Any one you particularly like?"] The doe looks at you expectantly. [["The green one with the deer."|wntavdeer]] [["The stripey one."|wntavstripe]] [["The grey one."|wntavgrey]] [["I'm not much of a scarf guy."|wntavnoscarf]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Great choice! It took me ages to get the deer right, but I think my hard work payed off!"] She hands you the green scarf with the deer pattern. Put it on? [[Yes.|wntavscarfon]] [[No.|wntavscardoff]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Great choice! I wanted to make something **bold**, and I daresay I succeeded with this one!"] She hands you the scarf with the red, blue, and purple stripes. Put it on? [[Yes.|wntavscarfon]] [[No.|wntavscardoff]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The doe squints, a bit critically. $tcgis["Hm, interesting choice. My aunt made this one. Of course, it's well-done **technically**, but I personally think it lacks the **artistic passion** that I pride myself in."] She hands you the relatively-tasteful charcoal grey scarf. Put it on? [[Yes.|wntavscarfon]] [[No.|wntavscardoff]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]The doe doesn't try to hide her disappointment. $tcgis["Really? I'm sure any of these would look great on you!" "Well, your loss."] She puts the scarves away and lids the crates. [["Well, thanks."|wntavthanks]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You put on the scarf. It's certainly comfy, but you imagine it feels better than it looks. The doe seems pleased however. $tcgis["Oh, it looks great on you! I'm so glad you like it."] [["Well, thanks."|wntavthanks]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You put the scarf in your pack. $tcgis["Not even going to try it on? Oh, well I'm sure it'll look great on you!"] [["Well, thanks."|wntavthanks]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You thank the doe. She smiles and shows you back out to the bar. $tcgis["Well, just let me know if I can help you with anything else. And, of course, don't worry about paying!"] You sit down at the bar and finish your drink. When you're finished, you stand up to leave. $tcgis["Hope to see you back soon, $urName!"] [[Leave|wntavleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]You approach "The Wanderer's Respite" and step into the tent. In the dim lighting, you see a few tables — most of them unoccupied — and a bar at the back, a pretty doe behind it. You approach the bar and take a seat. Seeing you, the doe's face lights up. $tcgis["$urName!"] Giselle says cheerily. $tcgis["So great to see you again. Can I get you anything?"] [["Ale."|wntavale0]] [["Cider, please."|wntavcid0]] [["Can you do hot chocolate?"|wntavchoc0]] [["Nothing, thanks."|wntavnodrink0]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Coming right up!"] The doe grabs a flagon from below the bar, fills it to the brim from a tap, and places it in front of you. You take a sip. It tastes like ale. Giselle goes and sits down, picking up a book. You finish your drink, then get up to leave. $tcgis["Hope to see you back soon, $urName!"] [[Leave|wntavleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Coming right up!"] The doe grabs a flagon from below the bar, fills it to the brim from a tap, and places it in front of you. You take a sip. It tastes like cider. Giselle goes and sits down, picking up a book. You finish your drink, then get up to leave. $tcgis["Hope to see you back soon, $urName!"] [[Leave|wntavleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Hot chocolate?"] She thinks for a moment, then laughs. $tcgis["Matter of fact, I think I can! I only got back here a few days ago and I'm still trying to remember where everything is, but I should have some cocoa powder in one of these crates!"] She digs around under the bar for a minute or so. $tcgis["Ah-**ha**! Here you are."] Triumphant, the doe sets to making your hot chocolate. She adds a generous helping of whiskey, and sets the steaming mug in front of you. You take a sip. It's decent. $tcgis["Sadly, we don't have any cream at the moment. Everything's still a bit up in the air and all. Still, it's nice to make hot chocolate again. A certain fox from So San used to come here often — it was the only thing he ever ordered."] Giselle goes and sits down, picking up a book. You finish your drink, then get up to leave. $tcgis["Hope to see you back soon, $urName!"] [[Leave|wntavleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>]$tcgis["Just here for the ambiance?"] She laughs, then goes and sits down, picking up a book. Eventually, you get up to leave. $tcgis["Hope to see you back soon, $urName!"] [[Leave|wntavleave]] (if: $savebox is 1)[<span id="box">(display: "saves") </span>][["I want to know about this town."|jensosan]] [["I want to know about the southern route."|jensouth]] [["I want to know about the northern route."|jennorth]] (if: $trypdef is true)[[["I want to know about the eastern route."|jeneast0]]](else:)[[["I want to know about the eastern route."|jeneast]]] [["I want to know about the western route."|jenwest]] [["What's Dimgrethor?"|jendimg]] [[Flirt|jenflirt]] [["No thanks."|jenleave]]**Load a Save** (link: "Load Slot A")[(load-game: "A")] (link: "Load Slot B")[(load-game: "B")] (link: "Load Slot C")[(load-game: "C")] [[Back|0start]]