Your head hurts. [[Your back feels warm.|wake up in desert day]] [[Your back feels cold.|wake up in desert night]] (set:$time to "day")It's nice. A bit sandy maybe, but warm. And the headache's not so bad. You can feel bright sunlight on your face. [[You could sleep a little longer.|sleep longer desert]] [[Or you could open your eyes.|prepare to open eyes desert day]] (set:$time to "night")It's extremely unpleasant. [[Time to get up.|open eyes desert]] You prepare for the incoming blinding light. You open your eyes. [[It's as bad as expected.|open eyes desert]] (if:$time is "day")[\ After a moment's confusion, you start to make out a clear blue sky and a bright white sun. You can see sand from the corner of your eye. [[Stand up.|stand up desert]] [[Look around.|look around desert]] [[Close eyes.|close eyes desert]] ](if:$time is "night")[You open your eyes. A starred sky greets you, albeit somewhat indifferently. It's getting really cold now. [[Stand up.|stand up desert]] [[Look around.|look around desert]] [[Close eyes.|close eyes desert]] ] You sleep for a little while. [[You don't feel warm anymore.|wake up in desert night]] Your headache's stronger. |waitHook>[](if:$standing is false)[You get up.(set:$standing to true) ]Sand falls from your clothes. (set:$shakePart to (either: "arms", "legs", "head"))[[Shake $shakePart.|drop sand]](if:$time is "day")[ (if:$seenMonument is true)[\ You ponder your choices. [[Move towards the big silhouette in the distance.|move to monument]] (link-repeat:'Stay put.')[(append:?waitHook)[(t8n:'dissolve')[You wait.] ]]](else:)[ [[Look around.|look around desert]] ]](else:)[(if:$time is "night")[ It's cold and dark. [[Stay put.|wait for day]]]] (if:$time is "day")[Besides the sky and sun, you can see mostly sand, both in the form of dunes and sand covered clothes. A large silhouette towers in the distance.(set:$seenMonument to true) (if:$standing is false)[You begin wondering wether you're made of sand. [[Maybe you should get up.|stand up desert]] [[Or close your eyes.|close eyes desert]] ](else:)[[[Neat.|stand up desert]]] ](if:$time is "night")[It's too dark to see much. You can still make out sand around (and on) you. You can see stars, but no moon on the sky. (if:$standing is false)[[[Stand up.|stand up desert]]](else:)[[[Neat.|stand up desert]]]] (if:$time is "day")[The sun and sky aren't going anywhere. [[You decide to sleep a little longer.|sleep longer desert]] Maybe the headache will disappear completely.] (if:$time is "night")[You try to close your eyes, but [[it's too cold.|open eyes desert]]] (set:$droppedSand to it + 1)\ You shake your $shakePart. Some sand falls to the ground. (set:$shakePart to (either: "arms", "legs", "head"))[[Shake $shakePart.|drop sand]] (if:$droppedSand > 3)[[[You can live with sand.|stand up desert]]] (if:$walkedTimes < 4)[(link-repeat:'The silhouette gets bigger.')[(set:$walkedTimes to it + 1)(goto:'move to monument')]](else:)[The silhouette gets bigger.] (if:$walkedTimes > 2)[It's hardly a silhouette anymore.] (if:$walkedTimes > 3)[[[You're here.|near monument desert]]] { (set:$visitedColumn to 1) In front of you, a strange looking column rises to the sky. } Split in four smaller columns, of variable heights, it looks almost like it could belong to a modern art museum (except maybe for the size). It is made of what feels like stone to the touch. [[The sides of the columns are filled with strange shapes.|look at side of column]] [[Go around.|look around monument]] [[Walk aimlessly east.|walk east]] [[Walk aimlessly west.|walk west]] [[Walk aimlessly somewhere.|walk random]] <div class="circle center">n G p G j E p</div> [[Go back.|near monument desert]] [[Look closer.|monument look closer]] Looking closer, you see each letter carving is filled with more carvings: <div class="circle center">N E d O c G p ●</div> [[Go back.|near monument desert]] A quick tour around the column reveals what looks like stairs carved into the stone. [[Climb the stairs.|climb monument]] [[Go back.|near monument desert]] The stairs rise to the highest of the four columns. From there, you can see the carvings on the top of each column. <div class="circle center">1 2 3</div> It seems you are standing on <span class="circle">4</span>. [[You remember you do not like heights.|near monument desert]] (t8n:'dissolve')[(link-reveal:'You wait.')[ (t8n:'dissolve')[(link-reveal:"The wind blows.")[ (t8n:'dissolve')[(link-reveal:"The wind is cold.")[ (set:$time to 'day')\ (set:$standing to false)\ (t8n:'dissolve')[[[The sun appears in the distance.|stand up desert]]\ ]] ]]]]] You start walking east. The monument grows smaller and smaller behind you. Soon you are alone with the sand and the breeze. [[You keep walking.|hear church]] You start walking west, or, at least, left. Soon you are alone with the sand and the wind, the monument a spec behind a dune. [[You keep walking.|walk to circle]] Suddenly, the ground feels harder and flatter. You look down. You are standing in the middle of a giant circle. [[You can see a message is carved into the circle.|circle message]] The wind grows stronger. [[Walk east.|walk east from circle]] [[Walk west.|walk west from circle]] You close your eyes and spin a couple of times. Taking two steps, you smash face-first into the monument. (set:$walkDirection to (either:"east", "west"))(link:"You decide to walk "+$walkDirection+".")[(goto: "walk "+$walkDirection)] (unless:$fallenChurch is 1)[\ <audio src="sounds/Temple Bell Softer-Mike Koenig.wav" autoplay loop></audio>\ After a couple of dunes, you hear a bell chime. It seems unnecessarily eerie.]\ (else:)[It's quiet, except for the wind.] [[You keep walking.|see church at a distance]] <div class="circle"><span class="center number">1</span> NE dOc Gp ● oH EoOj WJ mE oGqGjEp oH VL dIj bGn Gd fHh oH oOj mE nGpGjEp oGb aAc</div> It looks like gibberish. [[Go back.|stand on circle]] (unless:$fallenChurch is 1)[\ <audio src="sounds/Temple Bell Soft-Mike Koenig.wav" autoplay loop>\ Soon after, you hear another bell chime. ]You can see a small tower at a distance. (unless:$fallenChurch is 1)[The chimes are coming from the tower.](else:)[The wind keeps blowing.] [[You keep walking.|see church]] The tower grows as you get closer, but not by much. { (if:$fallenChurch is 0)[It is about two storeys high.] (else:)[It is about a storey high.] } { (if:$fallenChurch is 0)[Split into two sections, a small cube hovers between them, vibrating lightly.] (else:)[A large block rests to its side, fallen. A smaller cube also lays on the ground.] } { (if:$fallenChurch is 0)[\ [[The cube shakes violently, chiming.|inspect church]]\ <audio src="sounds/Temple Bell Strong-Mike Koenig.wav" autoplay loop>\] (else:)[[[It is very silent.|inspect church]]] } (set: $visitedChurch to 1)\ (unless:$fallenChurch is 1)[[[The tower looks like rock|touch church]]\ (if:$visitedColumn is 1)[, much like the column]. It's of a sand-like yellow.]\ (else:)[The tower lays broken.] (unless:$fallenChurch is 1)[The cube hums lightly, chiming now and then.] (if:$fallenChurch is 1)[[[Look closely at cube.|look at cube]] [[Look closely at fallen half.|look at fallen half]] [[Go around bottom half.|go around church]]]\ (else:)[[[Go around.|go around church]]] [[Walk north.|walk north from church]] [[Walk south.|walk south from church]] The sun is hot. [[You keep walking.|stand on circle]] { <audio src="sounds/Rock Slide-Benboncan.wav" autoplay></audio> (set:$fallenChurch to 1) As soon as you touch the walls of the tower, the cube reverberates loudly. } The top half of the tower falls to the ground with a thud, along with the cube. The chiming stops. [[Look closely at cube.|look at cube]] [[Look closely at fallen half.|look at fallen half]] [[Go around bottom half.|go around church]] On the face opposite of where you stood, large symbols are carved into the stone: <div class="circle center">fgO oOj</div> You can see the occasional <span class="circle">nGpGjEp</span> carved into each symbol. [[Go back.|inspect church]] (unless:$fallenChurch is 1)[[[Touch the symbols.|touch church]]] The cube has symbols carved into each face. Top: <span class="circle number">1</span> Left: <span class="circle number">4</span> Right: <span class="circle number">22</span> Front: <span class="circle number">6</span> Back: <span class="circle number">33</span> The cube rests on its bottom, and is too heavy to lift. [[Go back.|inspect church]] The fallen half is very simillar to what still stands. Its edges are carefuly crafted. The pattern seems based around a set of symbols: <span class="circle">nGpGjEp</span>. Its top shows: <span class="circle center">2</span> <div class="circle">oH XCn oNjGU WJg <span class="number">55</span> HEdp hAc YCn jMEV WgIc NOjGr mO GahfDaj mDc dIj jL aAc oH Bg EWgOV oH oDGj</div> It's carved into the stone in a much less skilled fashion. It reminds you of cursive handwriting. [[Go back.|inspect church]] (set:$wereGoing to 'see arch')\ The circle gets less and less noticeable with the distance. (goto:(either:'math homework','see arch'))[Soon it blends with the dunes.] Shortly after loosing sight of the circle, the (if:$visitedChurch is 1)[familiar ]silhouette of a tower appears in the distance. (if:$visitedChurch is 1)[(set:$text to "You have seen this before.")](else:)[(set:$text to "You keep walking.")]\ (link:$text)[(goto:"hear church")] Suddenly, you trip on something. [[It looks like a stone tablet.|pick up math homework]] (goto:$wereGoing)[Keep walking.] The slab feels thinner and lighter than expected. [[There are symbols and drawings all over it.|observe math homework]] (goto:$wereGoing)[Keep walking.] <img src="images/mathhomework.png"></img> [[Go back.|pick up math homework]] (set:$walkedTimes to 0)\ (set:$droppedSand to 0)\ (set:$standing to false)\ (set:$time to 'day')\ (set:$wereGoing to 'see arch') A flat object appears from behind a dune. [[It looks no bigger than you.|move towards arch]] (if:$fallenChurch is 0)[\ The cube's hum fades to a silence.\ ](else:)[\ The wreckage disappears behind a dune.\ ] [[The wind almost chimes.|walk to circle]] (if:$fallenChurch)[\ The absense of a chime seems unnecessarily eerie.]\ (else:)[\ The tower isn't chiming.] [[You can almost hear it.|see arch]] As you keep walking, two square, imposing legs rise from behind the dunes, as the flat head they support keeps growing higher. It's a lot bigger than you. [[You think of a gaunt triumphal arch.|arrive at arch]] You arrive at the arch. It feels even more desolate up close, even though imposing and even majestic. -- endsofar --