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··[[Map|Ship Map]]·········································[[Inventory]]··
You wake up in your bunk to an alarm blaring.
It's hard to think with all the noise and you feel disoriented.
Everything starts to come back and you recognize the interior of the Wayfarer, the short distance explorer you are a crewmember of.
The lights seem to be out, but everything seems illuminated by some red faint light coming from the hallway.
Suddenly you realize that you weren't supposed to arrive to your destination until next cycle, but you can feel the ship is not moving at all. Whatever happened, it probably has caused the alarms to go off as well.
You fear a magnetic storm has unexpectedly hit the ship and fried its electric systems.
You grab your datapad from your bedside table.
<<set $inventory.push("Datapad")>>
[[Look at the datapad|Datapad]]
[[Get up and look around|Bunks]]··<<return "Back">>····················································
<h2>
X·························································X
· ·
· ·
· ┼───────────────┼ ╔══════════════════════════╗ ·
· │ │ ║ ║ ·
· │ │ ║ ║ ·
· │ Ship top view │ ║ ARMORY DOOR OBSTRUCTED ║ ·
· │ │ ║ ║ ·
· │ │ ║ ║ ·
· ┼───────────────┼ ╚══════════════════════════╝ ·
· ·
· ·
· █████████████████████████████████████████████████████ ·
· ███████████████████████████████████████████████████████ ·
· █╔═════════════╦════════════╗██████████╔═════════════╗█ ·
· █║ ║ ║██████████║ ║█ ·
· █║ ║ ║██████████║ ║█ ·
· █║ Cockpit ╜ Radar ╠══════════║ ║█ ·
· █║ ╖ ╜ ╙ ║█ ·
· █║ ║ ╖ Hallway ╓ Hangar ║█ ·
· █╚═══╦═╡╪╞═════════════╗ ╠═════ ═══║ ║█ ·
· █████║ ║w ║╥ ╥║ ║█ ·
· ████║ Armory ╜ww ║╥ Bunks ╥║ ║█ ·
· ███║ ╖ww w║╥ ╥║ ║█ ·
· ██╚═════════════════╩════╩══════════╩═════════════╝█ ·
· ███████████████████████████████████████████████████ ·
· █████████████████████████████████████████████████ ·
· ·
X·························································X
</h2>··<<return "Back">>···················································
<<for _i to 0; _i lt $inventory.length; _i++>>
$inventory[_i]
<</for>>··[[Map|Ship Map]]·········································[[Inventory]]··
The datapad is showing a map of the ship. It seems stuck on that view and you cannot manage to display any other information onscreen.
There seems to be a malfunction with the door leading to the armory.
[[Look at map|Ship Map]]
[[Put down the datapad|Bunks]]··[[Map|Ship Map]]·········································[[Inventory]]··
Looking around the room, you look at both rows of beds. Some are empty, others are covered with metal debris.
You can see blood coming out of some of the debris, where a bed used to be. Or maybe it's some other liquid tinted by the red lights.
There is a faint noise coming from the pile of rubble. It sounds like someone in pain.
The alarms are still going strong. You can see that someone has already opened the door.
[[Check on the pile of debris|Scientist start]]
[[Get out of the room|Hallway first time]]··[[Map|Ship Map]]·········································[[Inventory]]··
You carefully go around the debris to see what is making the noise.
You see the main scientist lying on the floor, his legs pinned between what used to be a bed and part of the room's ceiling. You have seen this man everyday for the past days, but cannot recall his name at all.
SCIENTIST: Who goes there?
You can tell by his voice he's scared out of his mind.
[[Try to calm him down|Scientist calm]]
[[Ask him what happenned|Scientist cold]]··[[Map|Ship Map]]·········································[[Inventory]]··
You enter the hallway connecting the bunks with the hangar and the radar room.
The alarms stop wailing as you look around. Someone must have turned them off, which means you're not the only survivor. Or the only thing alive on the ship.
The red lights go out as well, and the emergency lights turn on. These are very dim.
You realise that if a magnetic storm had hit the ship, neither the alarms or the emergency lights should be working and a chill goes up your spine.
Which way do you go?
[[Hangar]]
[[Radar room]]
[[Go back to your bunk]]··[[Map|Ship Map]]·········································[[Inventory]]··
You approach him slowly without making sudden moves.
YOU: It's just me, everything is going to be fine.
SCIENTIST: No it's not. I'm going to die here and I know it. If you can get to the radar room, look for my access key under the desk. That will help you reach the --
<<set $was_calm to true>>
He cuts off in the middle of the sentence and falls flat on his back. You check for a pulse, but there is none.
[[Check the body]]
[[Stand up]]··[[Map|Ship Map]]·········································[[Inventory]]··
He's clearly not long for this world, you don't care about being too harsh.
YOU: There's no time! Do you know what happenned?
SCIENTIST: It was all so sudden. I was woken up by the Wayfarer stopping abruptly. I was getting out of bed when the ceiling collapsed on me. I know I won't make it. Get out of here while you c--
He cuts off in the middle of the word and falls flat on his back. You don't even try to check for a pulse.
He was right though, you should get out of here, this room could fall apart any moment now.
[[Loot his corpse|Check the body]]
[[Leave the room|Hallway first time]]<<set $inventory to []>>
<<set $was_calm to false>>
<<set $knows_name to false>>
<<set $has_nametag to false>>
<<set $has_acceskey to false>>
<<set $met_captain to false>>
<<set $has_skeletonKey to false>>
<<set $has_flashlight to false>>
<<set $has_won to false>>··[[Map|Ship Map]]·········································[[Inventory]]··
The door to the hangar is closed shut.
You see a keypad on the side. It has some sort of card reader and a display.
You try your personnel PIN and a message that says *SECURITY OVERRIDE* flashes on the screen. A red light flashes and you hear an angry buzz.
<<if $has_skeletonKey is true>>
You slide the captain's card and the door slides open.
[[Go inside the hangar|Hangar inside]]
<<elseif $has_accesKey is true>>
You slide the scientist's access key and the display flashes green before the door hisses open.
[[Go inside the hangar|Hangar inside]]
<<else>>
[[Go back to the hallway|Hallway]]
<</if>>··[[Map|Ship Map]]·········································[[Inventory]]··
You are in the radar room.
You can see that the door leading to the armory is blocked by fallen debris.
There is a workstation on the north wall.
<<if $met_captain>>
There are two doors, one leading to the hallway and the other to the cockpit.
<<else>>
The only other thing worth of notice is the door that leads to the cockpit, where the controls for the alarm system are. If there is someone else on this ship, that is where you will find them.
<</if>>
[[Check the workstation|Radar]]
[[Go to the cockpit|Cockpit]]
[[Go to the hallway|Hallway]]··[[Map|Ship Map]]·········································[[Inventory]]··
You go back into the barracks which are really dark.
You swear the shadows of the corpses seem sharper now, even though the emergency lights are dimmer than the red ones from the alarms.
You feel the hairs on the back of your neck prickling as you hear the door closing behind you.
That door is not automatic. Too late, you realise that the shadows you saw were not attached to the corpses. You feel them moving towards you and everything goes dark.
Months later, another ship arrives at the Wayfarer crash site. After weeks with no status reports, HQ decided to form a search party to look for the missing crew.
All they find is fried equipment and the dead crew. The crew's skin is all dried up as if something had suck the life out of them. There are no traces of any living creatures.
<<link "THE END">>
<<script>>
UI.restart();
<</script>>
<</link>>··[[Map|Ship Map]]·········································[[Inventory]]··
The hangar is a big open space, with some land vehicles for short exploration trips outside the Wayfarer. Two of them are missing most of the wheels and the other one is leaking fuel.
The only surviving vehicle seems to be a speederbike, used for scouting or long quick trips.
If you want to reach the outpost, this would be the ideal choice.
[[Check the land vehicles for useful stuff]]
[[Check the speeder bike]]
[[Go back to the hallway|Hallway]]··[[Map|Ship Map]]·········································[[Inventory]]··
You are back in the hallway.
It is earily silent, except for some metal creaking. The Wayfarer is in very bad shape, you should get out of here as soon as possible.
[[Hangar]]
[[Radar room]]
<<if $met_captain is false>>
[[Go back to your bunk]]
<</if>>··[[Map|Ship Map]]·········································[[Inventory]]··
You think of searching the scientist's body for something that could come in handy, but only his top half is not under rubble.
<<if $has_nametag>>
His clothes have a clean patch where the nametag used to be.
<<else>>
<span id="nametag-text">The only thing you can see is his name tag on his clothes: NELSON.
You feel bad not knowing if this is his first or last name. But it's not as if it was your job to know everyone on board. </span>
<<linkreplace "Take the nametag">> Got it!
<<set $knows_name to true>>
<<set $has_nametag to true>>
<<set $inventory.push("Nametag: NELSON")>>
<</linkreplace>>
<</if>>
[[Stand up]] ··[[Map|Ship Map]]·········································[[Inventory]]··
You stand up and look around, but it seems there is no one left alive in the room.
The red lights make some disturbing shadows on the walls, so you try not to look at the strange shapes the crushed bodies are in.
You exit towards the hallway in a hurry.
[[Leave the room|Hallway first time]]··[[Map|Ship Map]]·········································[[Inventory]]··
The workstation consists of a desk with some equipment on top.
The equipment seems fried, you won't get any information from it.
<<if $was_calm>>
[[Check under the desk]]
<<else>>
You can't see anything else of interest.
<</if>>
[[Go back|Radar room]]··[[Map|Ship Map]]·········································[[Inventory]]··
<<if $has_accesskey>>
Nothing to see here.
<<else>>
There is an access card taped under the desk.
You take it. It has "NELSON" written on it
<<silently>>
<<set $knows_name to true>>
<<set $has_accesskey to true>>
<<set $inventory.push("Access key: NELSON")>>
<</silently>>
<</if>>
[[Go back|Radar room]]··[[Map|Ship Map]]·········································[[Inventory]]··
<<if $met_captain is false>>
You enter the cockpit and see the captain hunched by the keypad next to the door that leads to the armory. He turns as soon as he hears you enter.
<<set $met_captain to true>>
CAPTAIN: "Who goes there?"
You can see he's agitated and seems aggressive. He is unarmed.
[[Answer slowly, you don't want to trigger him]]
[[He looks twitchy, ask why he was trying to access the armory]]
<<else>>
The cockpit looks terrible with all the controls smashed to bits. They really made a number on it.
[[Check the door to the armory]]
[[Check the captain's body|Check the captain's body]]
[[Go to the radar room|Radar room]]
<</if>><h1>Darkest side of the moon</h1>
[[Start game|Intro]]
[[Backstory]]
Earth has finally succumbed to human disregard for nature and is now a barren planet. Humanity has forcefully gone to space looking for new places to colonize. Many have been left behind. There was no common global effort to organize a single mission, so there are several groups of people going on their own, without any support other than those travelling with them.
Centuries have passed since humans started leaving Earth.
Your group has been scouting for inhabitable places for generations. So far, a few bases have been established, but resources are scarce.
In hopes of getting a steady supply of water, an expedition has been dispatched to Ganymede. A home base has been established and some outposts have already been set, but the moon is still a young colony.
Magnetic storms are frequent, and this interferes with Earth’s electromagnetic based technology, causing long periods where equipment just won’t work.
The research of this magnetics storms is the top priority for the colony, but to further study the phenomenon, people need to go into the storms to observe them. This usually consists of predicting where one will hit and set a mobile operation unit before the storm arrives, so that every electromagnetic device can be safely turned off before the storm.
You are aboard the Wayfarer, appointed as the Comms Expert of this expedition.
[[Back to Main Menu|Start Menu]]··[[Map|Ship Map]]·········································[[Inventory]]··
YOU: "Look, let's not do anything rash now. I just woke up and everything is a mess. I just wanted to see if there was anyone else alive so we can think what to do next."
As you speak, you raise your hands so as to show you have no aggressive intentions.
The captain raises his hand in a calming way and you relax.
You see a shadow going over his face covering it completely. You are too perplexed to understand what is going on when he jumps at you, which is the last thing you see.
Months later, another ship arrives at the Wayfarer crash site. After weeks with no status reports, HQ decided to form a search party to look for the missing crew.
All they find is fried equipment and the dead crew. The crew's skin is all dried up as if something had suck the life out of them. There are no traces of any living creatures.
<<link "THE END">>
<<script>>
UI.restart();
<</script>>
<</link>>··[[Map|Ship Map]]·········································[[Inventory]]··
CAPTAIN: "I don't see why I should answer to you! If anything I'm asking the questions here."
You notice there's a gun in the floor, close to the door where you are standing. He doesn't seem to notice it.
[[Reach for the gun]]
[[Kick the gun aside to show your good faith]]··[[Map|Ship Map]]·········································[[Inventory]]··
Swiftly, you reach for the gun and aim it directly at the captain.
YOU: "Stay where you are! Something's going on here and I'm not sure if I can trust you."
You take a quick glance around without looking too far from the captain. You notice that the controls are obviously smashed, it doesn't look like they were fried by a magnetic storm.
CAPTAIN: "Slow down now, don't do anything rash."
You get the sensation of a flicker on his face, like a shadow passing by. It could be the lighting of the room. Maybe you are just stressed and being paranoid. But something doesn't add up.
YOU: "I'm going to ask you some questions, and I'd better like your answers!"
[[What's the name of the ship?]]
<<if $knows_name>>
[[Ask about Nelson]]
<<else>>
[[What's the name of this moon?]]
<</if>>··[[Map|Ship Map]]·········································[[Inventory]]··
You reach forward slowly with your foot and kick the gun towards the corner further away from both of you, maintaining visual contact with the captain all the time.
As soon as you kick it aside, you feel a sudden rush of tension from the captain who stares at the gun as if he hadn't seen it there before.
You follow his gaze as the gun slides away and see that it hits something soft before reaching the wall. It looks like a body.
You look back to the captain but all you manage to see before falling to the ground is a shadowy figure jumping at you from where the captain used to be.
Months later, another ship arrives at the Wayfarer crash site. After weeks with no status reports, HQ decided to form a search party to look for the missing crew.
All they find is fried equipment and the dead crew. The crew's skin is all dried up as if something had suck the life out of them. There are no traces of any living creatures.
<<link "THE END">>
<<script>>
UI.restart();
<</script>>
<</link>>··[[Map|Ship Map]]·········································[[Inventory]]··
As you say it, you realise the name is stamped all over the place.
CAPTAIN: "What?! It's the Wayfarer of course. What are you playing at, have you gone mad??"
[[SHUT UP! I'm not done yet|Ship further questions]]
[[Lower the gun]]··[[Map|Ship Map]]·········································[[Inventory]]··
You attempt to deceive him with a trick question
YOU: "What is Nelson's role as a pilot here?"
CAPTAIN: "Nelson was my right hand, he was in charge of tracking magnetic storms."
[[He's right, lower the gun|Lower the gun]]
[[That's not right, shoot him|Shoot him]]··[[Map|Ship Map]]·········································[[Inventory]]··
You realise it's a stupid question, but you couldn't think of anything else.
CAPTAIN: "That's the stupidest thing I've heard, lower that gun tight now!"
He's not wrong. But he hasn't answered and it is a simple question. Could he be stalling?
[[SHUT UP! I'm not done yet|Moon further questions]]
[[Lower the gun]]··[[Map|Ship Map]]·········································[[Inventory]]··
You keep pointing the gun at the captain as you try to think about the next question more carefully this time.
<<if $know_name>>
[[Ask about Nelson]]
<<else>>
[[What's the name of this moon?|Last question]]
<</if>>
[[You can't think of anything else, lower the gun|Lower the gun]]
[[Shoot him]]··[[Map|Ship Map]]·········································[[Inventory]]··
You lower the gun, not knowing what came over you. Tossing the gun to a side, you collapse to the floor.
The captain raises his hand in a calming way and you relax.
You see the shadow going over his face again, but this time it stays there, as if he is the shadow.
You are too perplex to understand what is going on when he jumps at you, which is the last thing you see.
Months later, another ship arrives at the Wayfarer crash site. After weeks with no status reports, HQ decided to form a search party to look for the missing crew.
All they find is fried equipment and the dead crew. The crew's skin is all dried up as if something had suck the life out of them. There are no traces of any living creatures.
<<link "THE END">>
<<script>>
UI.restart();
<</script>>
<</link>>··[[Map|Ship Map]]·········································[[Inventory]]··
You keep pointing the gun at the captain as you try to think about the next question more carefully this time.
<<if $know_name>>
[[Ask about Nelson]]
<<else>>
[[What's the name of this ship?|Last question]]
<</if>>
[[You can't think of anything else, lower the gun|Lower the gun]]
[[Shoot him]]··[[Map|Ship Map]]·········································[[Inventory]]··
You shoot him straight in the face.
As soon as the projectile hits, the captain looses all form and transforms into a shadowy figure.
The loudest shriek you have ever heard comes out of it while it contorts wildy until it evaporates into nothing. You feel the whole ship shaking as this happens as if a stampede of huge animals had just gone over the Wayfarer.
Suddenly everything is quiet and you get the feeling that you are the last living thing on board.
In fact, now everything seems a bit brighter and you discern a body in the corner of the cockpit.
You approach it and see it is the body of the captain.
Whatever you killed was something else.
[[Continue]]··[[Map|Ship Map]]·········································[[Inventory]]··
You can tell the captain won't take any more question.
He seems about to move towards you
[[Lower the gun]]
[[Shoot him]]··[[Map|Ship Map]]·········································[[Inventory]]··
You see the door has a keypad with a card slot on the side.
You try your personnel PIN and see the keypad screen flashing a *SECURITY OVERRIDE* message. A red light flashes and you hear an angry buzz.
<<if $has_skeletonKey>>
You slide the Captain's keycard and the door opens
[[Go into the armory]]
<<elseif $has_keyCard>>
You slide the scientist's keycard. A red light flashes and you hear and angry buzz. This is not the correct keycard for this door.
<<else>>
You don't have access to this section. It is restricted for someone with a higher rank than yours.
<</if>>
[[Go back|Cockpit]]
··[[Map|Ship Map]]·········································[[Inventory]]··
<<if $has_skeletonKey>> He is dead.
<<else>>You approach the captain's body and turn him face up.
His face is contorted with fear. You don't see evidence of an injury, it's as if the creature had just sucked the life out of him.
[[Check if he has anything useful on him|Loot the captain]]
<</if>>
[[Go back|Cockpit]]··[[Map|Ship Map]]·········································[[Inventory]]··
This is just too much, you don't know how much more stress you can take.
But you are not done. Life support won't last forever and the controls are all either fried or broken.
You try to think about standard procedure. You are probably forgetting a lot of intermediate steps, but you know that your priority should be to call HQ for backup and abandon the area.
Since all the systems seem fried, your best course of action consists on going back to the last outpost the Wayfarer went through and try to contact someone about this mess.
What's your next action?
[[Check the door to the armory]]
[[Check the captain's body]]
[[Go back to the radar room|Radar room]]··[[Map|Ship Map]]·········································[[Inventory]]··
You find his acceskey. This should give you access to any room on the ship.
You take it.
<<set $inventory.push("Captain's acceskey")>>
<<set $has_skeletonKey to true>>
[[Go back|Cockpit]]··[[Map|Ship Map]]·········································[[Inventory]]··
You approach the land vehicles, but they seem destroyed beyond repair. The one leaking fuel is also missing its rear wheels.
You find nothing useful
[[Go back|Hangar inside]]··[[Map|Ship Map]]·········································[[Inventory]]··
You approach the speeder bike. Everything seems to be in working order.
It has a locking mechanism that keeps it grounded.
As all locks on the ship, it has a keypad and a card slot. You try your personnel PIN and get the angry buzz accompanied by a red light. *SECURITY OVERRIDE* flashes on the keypad's screen.
You wonder who designed this system if you can't access anything in an emergency.
<<if $has_skeletonKey>>
[[Try the captain's keycard]]
<<elseif $has_keycard>>
[[Try the scientist's keycard]]
<<else>>
[[Go back|Hangar inside]]
<</if>>··[[Map|Ship Map]]·········································[[Inventory]]··
<<if $has_flashlight>>
Everything looks the same way as the last time you entered.
<<else>>
You enter the armory and take a look around. There are rows of shelves with strong cases on them.
Everything seems bolted down. You try a few of the locks in the boxes, but it's no use.
Just when you are about to leave the room thinking this was all for nothing, you see a flashlight by the doorframe.
The image of the shadowy captain flashes before your eys and you shudder. This could come in handy, so you pick up the flashlight.
<<set $has_flashlight to true>><<set $inventory.push("Flashlight")>><</if>>
[[Go back to the cockpit|Cockpit]]··[[Map|Ship Map]]·········································[[Inventory]]··
You slide the card into the slot and hear the unlocking mechanism activate.
The speederbike starts humming and rises a feet above the hangar's floor.
You grab an exosuit from its rear compartment and put it on. Next, you hop on and leave as fast as you can through the open space at the end of the ship.
You feel your body relaxing gradually. It has been less than an hour since you woke up, but it seems a lifetime ago.
You welcome the warmth of the exosuit and the sight of open bright space around you.
[[Continue|Speeder bike travel]]··[[Map|Ship Map]]·········································[[Inventory]]··
The scientist's card does not seem to work on this.
You probably need the card of some higher ranking officer.
[[Go back|Hangar inside]]··············································[[Inventory]]··
After putting some distance between you and the ship, you set a course for the nearest outpost and let the auto-pilot take over.
Eventually you see a building materialising in the horizon. There is a huge antenna right next to it, so it probably has the equipment necessary to contact HQ.
As you get closer, you turn off the auto-pilot and steer the vehicle towards a small vehicle entrance.
[[Park and dismount|Tower entrance]]··············································[[Inventory]]··
As you take off the exosuit, you hear someone approaching from behind.
<<if $has_flashlight>>
[[Raise your gun and flashlight towards the oncoming figure]]
<<else>>
[[Raise your guntowards the oncoming figure]]
<</if>>··············································[[Inventory]]··
You turn on your flashlight as you turn and aim it and your gun towards the oncoming figure.
GUARD: "Whoa, hold on, son!"
You don't see any trace of the shadowy figure on the woman. Relieved, you put down your weapon, but don't put it away yet just in case.
GUARD: "What's going on, it looks like you have gone through a lot."
YOU: "I'm the Comms Operator of the Wayfarer, we came through this outpost some cycles ago. I must contact HQ and request a search and rescue party. I need to use your comms array A.S.A.P."
The guard looks at you suspiciously.
GUARD: "What's with the flashing lights on my face?"
[[Open up]]
[[She wouldn't believe you, keep it to yourself|Keep it to yourself]]··············································[[Inventory]]··
You turn and aim your gun towards the oncoming figure.
GUARD: "Whoa, hold on, son! What's going on, it looks like you have gone through a lot."
YOU: "I'm the Comms Operator of the Wayfarer, we came through this outpost some cycles ago. I must contact HQ and request a search and rescue party. I need to use your comms array A.S.A.P."
The guard looks at you suspiciously, probably you have the same expression on your face.
GUARD: "I don't know what you've gone through, but if you want to go inside, I'll need some information."
[[Open up]]
[[She wouldn't believe you, keep it to yourself|Keep it to yourself]]··············································[[Inventory]]··
YOU: "I have seen some crazy things you wouldn't believe."
The guard looks at you warily. She looks like someone who has been through a lot herself.
GUARD: "Try me, kid."
You open up and tell her about the crash, the shadowy figure posing as the captain and your escape.
She doesn't utter a word while you speak, but she doesn't seem as surprised as you would have expected she would be.
[[Continue|Open up cont]]··············································[[Inventory]]··
YOU: "Look, I think my whole crew is dead, or worse. This day has not gone well at all. I just want to follow protocol, call HQ and have someone else deal with all of this."
She stares at you for a while, as if debating internally if she can trust you or not.
GUARD: "OK, I'm going to go out on a limb here and trust you. There have also been some crazy things going on in here which I don't understand. I have checked the antenna already and it seems to be working. I don't know about the comms room, it's on the second floor inside the building."
[[We should go in together]] ··············································[[Inventory]]··
GUARD: "If you had come one day before with this story, I would have locked you up and called for a mental health professional."
Your heart leaps to your throat.
GUARD: "A few hours ago the outpost was taken over by creatures as the one you have just described. I was at my station when I heard something like a stampede just crashing through our walls."
That's exactly what you heard after shooting the "captain". Could there have been more creatures on board that escaped when they heard his dying shriek?
GUARD: "... I saw through the security cameras how they picked off some of the personnel while killing the lights and the cameras as they advanced through the facility. I turned everything off and sat with my gun pointing at the door waiting for them to come, but they never did. Then I heard the same rumbling again as if they were leaving."
YOU: "Did you check if they damaged the antenna?"
GUARD: "The antenna is outside the building and looks untouched. I wouldn't know about the comms room however. I didn't dare go in."
[[We should go in together]]··············································[[Inventory]]··
GUARD: "I guess you are right. I was gathering courage to go in myself when I saw you approaching the outpost. Let's do this."
You follow her inside. She takes out a keycard and slides it to open the door.
<<if $has_flashlight>>
GUARD: "You go ahead, and turn on that flashlight, we don't want any surprises."
<<else>>
GUARD: "Let me go first and light the way."
<</if>>
She closes the door behind you after you both enter the building.
GUARD: "We need to get to the stairs at the end of this hallway. We should check the rooms on this floor for survivors."
[[There is no time for that, we need to contact HQ NOW!|Go to the stairs]]
[[Okay, but let's make it quick. Check the first room|First room]]··············································[[Inventory]]··
There's no time to check every room. You can check after you contact HQ.
You walk to the stairs and start going up. When you are halfway through you hear someone calling from below you.
The guard turns and flashes her light at whoever is coming. It looks like someone who spends his whole day behind a desk just writing reports. He is limping and seems injured.
GUARD: "Tyler! I'm so happy to see you alive!!"
Just as she starts going down the stairs, you notice a shadow passing over the man's body.
You don't hesitate and shoot at the figure. It shrieks in agony and turns into nothing.
The guard collapses to her knees in desbelief.
GUARD: "What was that thing?! It looked just like Tyler!!"
YOU: "I know, I've seen it before. They copy people they kill or some sort of shapeshifting thing."
She stands up and starts going up the stairs again.
When you reach the top of the stairs you see two rooms. The guard tells you that the comms room is the one on the right.
[[Go into the comms room]]
[[Try the other door]]··············································[[Inventory]]··
You enter the room to the left of the hallway.
<<if $has_flashlight>>
You point at every corner with your flashlight. There are a few trashed tables and chairs, it looks like this was sort of mess hall.
<<else>>
You follow the guard inside. It looks like some sort of mess hall, and it's trashed.
<</if>>
You see no one in here, neither dead or alive.
[[Check the room across the hall]]
[[Enough time wasted, go to the stairs|Go to the stairs]]··············································[[Inventory]]··
This room looks like some kind of office. There is a desk completely shattered to pieces and a figure lying just behind it. You hear a groan of pain.
The guard rushes forward and tries to help the figure up.
GUARD: Tyler is that you?! Can you speak?
TYLER: They are still here... watch out, behind you...
You turn frantically behind you and aim at the door. You hear a scream behind you. When you turn around again, you see the guard lying on the floor and a shadowy figure coming towards you.
You fire two rounds at its face and are deafened by a horrendous shriek once again.
[[Continue|Office]]··············································[[Inventory]]··
Your heart pounding like crazy, you kneel beside the guard and check for a pulse, but there is none.
Your adrenaline levels are through the roof, but still you can fell the weight of another life lost.
You exit the office and close the door behind you. You check both ways before moving cautiously to the stairs.
[[Go up the stairs|Stairs alone]]··············································[[Inventory]]··
You go up the stairs slowly, trying not to make any noise, but also listening carefully for any sign of another shadowy creature.
The one in the office could have been the only one left, but you don't want to risk it.
You reach the top of the stairs without incident. Then your flashlight runs out of battery and you find yourself in the dark.
You remember there were two doors. You can sort of make out where they are, but you can't see if any of them is marked as the comms room.
There is a dim green light coming from under the one on the right.
[[Take the door on the left]]
[[Take the door on the right]]··············································[[Inventory]]··
<<if $has_won is false>>
You try to open the door, but it just won't budge. You try a few times before you give up.
[[Try the other door|Take the door on the right]]
<<else>>
The door opens with a creak. It's pitch black inside.
Do you dare enter?
[[Yes|Alternate ending]]
[[No way! Close the door and go into the room next door|Take the door on the right]]
<</if>>··············································[[Inventory]]··
This room looks small. It has a familiar workstation with a screen which is projecting a dim green light all over the place.
You immediately recognize it as communication equipment, and you feel relief for the first time in the day.
You sit down, feeling completely in your element, doing the motions automatically.
Before you know it, you have already contacted HQ and requested a search and rescue party according to standard protocols. The voice on the other side doesn't question you on the situation.
You feel the tension in your body going away, comforted by the security of a system without surprises.
You stay in silence in the comms room, just waiting.
Eventually you hear the sound of a rescue ship arriving. You wait until they come up the stairs and take you in.
You know there will come a debriefing eventually and you will be forced to relive the whole nightmare again. For now, you are just happy that they are taking you home, alive.
[[THE END|Start Menu]]
<<set $inventory to []>>
<<set $was_calm to false>>
<<set $knows_name to false>>
<<set $has_nametag to false>>
<<set $has_acceskey to false>>
<<set $met_captain to false>>
<<set $has_skeletonKey to false>>
<<set $has_flashlight to false>>
<<set $has_won to true>>
··············································[[Inventory]]··
You see the desk with all the comms equipment and sit down, feeling completely in your element, doing the motions automatically.
Before you know it, you have already contacted HQ and requested a search and rescue party according to standard protocols. The voice on the other side doesn't question you on the situation.
You feel the tension in your body going away, comforted by the security of a system without surprises.
You both stay in silence in the comms room, just waiting and tryingg not to think about everything that has transpired.
Eventually you hear the sound of a rescue ship arriving. You wait until they come up the stairs and take you in.
You know there will come a debriefing eventually and you will be forced to relive the whole nightmare again. For now, you are just happy that they are taking you home, alive.
<<link "THE END">>
<<script>>
UI.restart();
<</script>>
<</link>>··············································[[Inventory]]··
<<if $has_won is false>>
You try the door but it won't open. The guard looks at you funny and tells you it has been locked since before she was stationed in the outpost.
You realize you said there was no time to check every room and are delaying just as you have reached the place you had been looking for.
Feeling like an idiot you approach the other door.
[[Go into the comms room]]
<<else>>
The door opens with a creak. It's pitch black inside.
Do you dare enter?
[[Yes|Alternate ending]]
[[No way! Close the door and go into the room next door|Go into the comms room]]
<</if>><h3><b><i>
You go into the dark room and hear the door close behind you.
You turn around, but you cannot see anything except
for two faint purple patches of smoke floating in
the air. You think they sort of look like eyes
staring at you.
When you try to move away from them, they seem to be
always in the same place in front of you, no matter
where you move.
They start getting bigger and bigger until you can
make out a huge shadowy figure coming towards you.
Before you can react it embraces you. You feel its
cold touch as it assimilates you and you become one
with The Shadow Collective.
Being one with their hive mind, you realize their
purpose: to exterminate all human life on
Ganymede before they destroy the moon as they
destroyed their planet.
Humans have no place here. There is no chance for
peaceful coexistence. They will be assimilated
or driven off the moon.
You feel glad to be a part of The Shadow, as if this
had been your purpose in life, and you were oblivious
about it until The Shadow took you in.
This is your new family, your new life. You could say
that the real monsters were the friends you made along the way.
<<link "<b>THE END</b>">>
<<script>>
UI.restart();
<</script>>
<</link>>
Congratulations on finding the alternative ending.
You should brag about this with your friends (disregard this message
if your friends are not The Shadow).
</i></b></h3>