(colour: "#52baff")[Tutorial.] (click: "Tutorial")[ (click: "Tutorial")[(colour: "#00ff00")[CHECKPOINT] is your last saved location. If you die you will restart from your last checkpoint. Sure.] (click: "Sure")[ (colour: "#52baff")[SAFE ZONE] means that you have no quick-time event and you are in an area where you can relax about making fast decisions. Got it. (click: "Got it")[(colour: "#ff5252")[DECISION TIMER: ACTIVE] means that you must make your decisions fast as there is a countdown and there will be penalties if you run out of time! Understood. (click: "Understood") [Your decisions (colour: "#ff5252") [WILL] impact your pathway and your final game outcome! Okay. (click: "Okay.") [Stay ready, Have fun and Good Luck! [[Start]]] ]]]] (colour: "#52baff")[SAFE ZONE] Who is our hero? Male or Female? [[Male]] [[Female]] (colour: "#52baff")[SAFE ZONE] (set: $name to (prompt: "What is your name?:", "")) Hello, $name. Are you ready to begin? [[Begin ->Chapter 1 - Escape]] [[Go Back ->Start]](colour: "#52baff")[SAFE ZONE] (set: $name to (prompt: "Enter your name:", "")) Hello, $name. Are you ready to begin? [[Begin ->Chapter 1 - Escape]] [[Go Back ->Start]](colour: "#00ff00")[CHECKPOINT] Chapter 1 - Escape. You hear a distinct voice shouting at you. (click: "distinct voice")[ Distinct Voice: COME ON...] (click: "...") [ Distinct Voice: Wake up! They are coming! ] (click: "Wake up") [Distinct Voice: Please!] (click: "Please!") [*Whoever this voice is... They are carrying you.* (click: "carrying you") [*You fade out...* [[Next]] ] ] (set: $name to (prompt: "Enter your name:", "Type your name here")) $name, you have been chosen $name Hi $name(colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 20)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]](colour: "#52baff")[SAFE ZONE] (colour: "#ff5252")[ALERT] (colour: "#ff5252")[DECISION TIMER: ACTIVE] (colour: "#00ff00")[CHECKPOINT] You are walking down the street (click: "street")[You trip over.](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 25)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "caught")](replace: ?amount)[$counter]] You awaken (click: "awaken")[ to find yourself on the floor in a Hi-Tech facility. Look left -] (click: "Look left") [You look towards your left and see the (colour: "#00ff00")[scientist] that rescued you. Look right - (click: "Look right") [You look right and see an (colour: "#ff5252")[armed guard] looking for you in the distance. ]] Decide(click: "Decide") [ which way do you go? [[Left]] [[Right]] ]You were caught! (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 1 - Escape]] (colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "caught")](replace: ?amount)[$counter]] You run towards the scientist. (click: "scientist")[(colour: "#00ff00")[Scientist:] This way!! HURRY! (click: "HURRY")[(colour: "#00ff00")[Scientist:] There isn't much time!!] (click: "time")[(colour: "#00ff00")[Scientist:] PLEASE!!] Decide(click: "Decide")[... [[Follow Him ->Follow]] [[Go Back ->Next]] ]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 10)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "caught")](replace: ?amount)[$counter]] The (colour: "#ff5252")[armed guard] is about to spot you! This might be too risky. Decide(click: "Decide")[... [[Fight the guard]] [[Run back ->Next]] ]The guard shoots you on the spot. You died. (colour: "#ff5252")[**//RETRY...//**] [[Go back to checkpoint ->Chapter 1 - Escape]][[Test ->Redirect Code 1]] Double-click this passage to edit it.(colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "caught")](replace: ?amount)[$counter]] (colour: "#00ff00")[Scientist:] I need you to trust me. There isn't much time to explain. (colour: "#00ffbf")[$name:] Okay. (click: "Okay.") [(colour: "#00ff00")[Scientist:] I need you to wait by the exit. When the door opens, run as far as you can and hide the best you can. (colour: "#00ffbf")[$name:] What about you?] (click: "What about you?") [(colour: "#00ff00")[Scientist:] Forget about me. I will make it. Take that radio before you leave. Grab Radio] (click: "Grab Radio") [*You recieve a radio device* (colour: "#00ffbf")[$name:] Got it.] (click: "Got it") [(colour: "#00ff00")[Scientist:] and... don't use your... well.. my powers.. They have sedated you so that your ability is surpressed. (colour: "#00ffbf")[$name:] Powers?! (click: "Powers") [(colour: "#00ff00")[Scientist:]NO TIME! I will be in touch. Now $name GO!]] Decide (click: "Decide") [... [[Stay with Scientist]] [[Run for the exit]] ] (colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 15)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "caught")](replace: ?amount)[$counter]] $name wait's at the door next to a sign. (click: "sign") [As you are leaving you see a sign that says "BioTech Facility #MH01".] (click: "#MH01") [Underneath it says "Mutating Humans Facility #01".] (click: "door") [The door locks are lifted. The door opens.] Decide (click: "Decide")[... [[Chapter 2 - Fugitive]] ]You were both caught and shot on sight. (colour: "#ff5252")[**//RETRY...//**] [[Restart from Checkpoint ->Chapter 1 - Escape]](colour: "#00ff00")[CHECKPOINT] Chapter 2 - Fugitive. You make it out of the building and manage to run a mile away from the BioTech facility. (click: "BioTech") [(colour: "#00ffbf")[$name:] BioTech is a company that sells pharmasuticals.. I think.. My memory is foggy. (click: "memory") [ Now that I think about it.. (click: "think") [ I cant remember... anything. (click: "remember") [All I remember is my name... $name. Nothing more... (click: "Nothing more") [That scientist said I have powers... What could he mean?! ]]]]] Look Around(click: "Look Around")[... You look around and see nothing but fields with a long straight empty road. (click: "fields")[The fields seem to be filled with wheat. (click: "wheat") [There could be a wheat farm...]] (click: "long straight empty road") [The road has to lead somewhere right? (click: "somewhere") [Maybe somebody will come this way...] ]] Decide(click: "Decide")[... [[Continue following the road]] [[Go through fields]] ]Decide(click: "Decide")[... ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 6)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Hitch-Hike2")](replace: ?amount)[$counter]] You continue following the road when you see a vehicle approaching in the distance... Decide(click: "Decide")[... [[Hitch-Hike ->Hitchhike]] [[Hide in the wheat ->Hide in the wheat]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 10)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] Look around(click: "Look around")[... You look around but all you see is whea- (click: "-")[There is a barn in the distance with a windmill. [[Barn]] ]] Decide(click: "Decide")[... [[Head to the road ->Continue following the road]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 5)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You get closer to the barn tredding through thick mud. Decide(click: "Decide")[... [[Enter]] [[Turn Back ->Continue following the road]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 25)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You stick out your arm as the vehicle approaches you. (click: "vehicle") [The vehicle is a Jeep with a passenger and a driver inside... Look around(click: "Look around")[: The Jeep(click: "The Jeep")[ has an army camoflage paint job.] The Passenger(click: "The Passenger")[ is a man dressed the same as the driver but with a sandy-coloured hemlet.] The Driver(click: "The Driver")[ is wearing an army-style camoflage outfit with a sandy-coloured vest.] (click: "approaches") [(colour: "#ffb74a")[Driver:] Hey you! are you okay? ]]] Decide(click: "Decide")[... [[Ask for help ->Hop in]] [[No thanks, I'm good.->I'm good]] ](colour: "#52baff")[SAFE ZONE] You enter the barn to see what's inside... (click: "what's inside")[You look around this old barn... (click: "old")[(colour: "#00ffbf")[$name:] This barn looks like it's been abandoned for years...] (click: "barn")[(colour: "#00ffbf")[$name:] It's dirty with cobwebs everywhere...but pretty empty.] (click: "cobwebs")[Ugh.. I hate spiders.]] Look Around(click: "Look Around")[... Left(click: "Left")[: (colour: "#00ffbf")[$name:] There is a pile of broken boxes... (click: "boxes")[(colour: "#00ffbf")[$name:] Gross.. a dead rat. The boxes are empty. ]] Right(click: "Right")[: (colour: "#00ffbf")[$name:] I see some ladders... (click: "ladders")[Damn they're broken. ]] Forward(click: "Forward")[: (colour: "#00ffbf")[$name:] There is lots of hay... (click: "hay")[I could sleep here.]] ] Decide(click: "Decide")[... [[Rest]] [[Return to road ->Continue following the road]] ]They know who you are.. (click: "..")[they've been looking for you... (click: "...")[They shoot you on sight. (colour: "#ff5252")[**//RETRY...//**] [[Restart from checkpoint ->Chapter 2 - Fugitive]]]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 20)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "sedated")](replace: ?amount)[$counter]] You are in the back seat. Look around(click: "Look around")[... Look left(click: "Look left")[: You look to your left and see a man.] (click: "man")[ He seems to be holding his hip.] (click: "hip")[ he has a gun.] Look forward(click: "Look forward")[: You look forward and see the driver in the rear-view mirror. (click: "rear-view mirror")[The driver keeps looking at you. (click: "looking at you")[Kinda like he's watching you.]] ] Look out the window(click: "Look out the window")[: They are taking you the exact way you came from...] ] Decide(click: "Decide")[... [[Try grab his weapon]] [[Ask to pull over]] [[Wait]] ](colour: "#00ff00")[CHECKPOINT] Chapter 3 - The Journey. (colour: "#6e6e6e")[Voice on your radio:] Co- Come i-... (click: "...")[(colour: "#00ff00")[Voice on your radio:] Come in! Over.] Decide(click: "Decide")[... [[Hello?]] [[Ignore ->Chapter 3 - The Journey]] ]You've completed what I have so far. If you wanna try other paths/choices... [[Replay Chapter 1 ->Chapter 1 - Escape]] [[Replay Chapter 2 ->Chapter 2 - Fugitive]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 7)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You try to grab his weapon- (click: "-")[ You reach for his gun...] Decide(click: "Decide")[... [[Slowly]] [[Quick!]] ]10 minutes pass by.. (click: "10 minutes pass by..")[ You realise they are taking you to the exact place you came from... (click: "...")[ The man whacks you in the face- (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 2 - Fugitive]] ]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 8)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "sedated")](replace: ?amount)[$counter]] They ignore you and continue driving... Decide(click: "Decide")[... [[Hmph. ->Hop in]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 19)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You wake up hearing shouting... (click: "shouting")[(colour: "#ff5252")[Intimidating Voice:] MY NAME IS CONSTANCE.] (click: "CONSTANCE")[WE HAVE YOU SURROUNDED.. (colour: "#00ffbf")[$name:] Fuck!] (click: "Fuck!")[(colour: "#ff5252")[Constance:] BOTH YOU AND THAT SCIENTIST COME OUT NOW...] (click: "SCIENTIST") [*Use Radio*] (click: "Use Radio") [*PSHH..*](click: "PSHH..") [*PSSHHHH...*](click: "PSSHHHH...") [*PSHHHHHSH--...*](click: "PSHHHHHSH--...") [//*Dead Static*//](click: "Com-*PSHHH*") [Familiar Voice: Com-*PSHHH*](click: "Dead Static") [Familiar Voice: Come in -over.] (click: "Come in") [(colour: "#00ff00")[Familiar Voice]: YOU NEED TO USE YOUR POW-...] (click: "POW-...") [(colour: "#00ff00")[Scientist]: FOCUS-] (click: "FOCUS-") [ [[*Use Power*]]] Decide(click: "Decide")[... [[Run]] [[Hide]] [[Surrender]] ]Intimidating Voice: YOU... ARE A FUCKING LIABILITY. BANG (click: "BANG") [They shoot you as soon as you exit the barn.] CHANGE THIS SCENE SO THAT HE TAKES YOU BACK TO THE LAB AND WIPES YOUR MEMORY AND THEN IT PUTS YOU BACK AT THE START OF THE GAME.You were too slow.. (click: "too slow..")[The man whacks you in the face- (click: "-")[ Pulls out a injection...](click: "...")[and sedates you.] (click: "sedates you")[*you fade out* (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 2 - Fugitive]]]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 9)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] $name reacts quickly and grabs the pistol... As you look up towards the driver.. (click: "driver")[He's reaching for his sidearm..] Decide(click: "Decide")[... [[Aim]] ] (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 2 - Fugitive]]You hold your breathe... You are now invisible. Intimidating Voice: My name is Constance. I've been looking for you. Constance: I can give you emense power... Decide(click: "Decide")[... [[Remain silent]] [[Sneak out]] ]Look Around(click: "Look Around")[... Left(click: "Left")[: [[There is a pile of old boxes ->burn barn]]] Right(click: "Right")[: [[Ladders ->burn barn]]] Forward(click: "Forward")[: [[Hay ->burn barn]]] ]The man whacks you in the face- (click: "-")[ Pulls out a injection...](click: "...")[and sedates you.] (click: "sedates you")[*you fade out* (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 2 - Fugitive]]](colour: "#52baff")[''PROJECT HERO''] Welcome(click:"Welcome")[ to the Interactive Story called "Project Hero". (click:"Project Hero")[Project Hero puts ''YOU'' as the main character in scenarios that require quick thinking. Set in the modern world...(click:"...")[ Humans are being trapped and mutated underground against their will. Okay.] (click:"Okay.")[It is up to ''YOU'' to make a difference.. //Developers Note//(click:"Developers Note")[: //This game is inspired by quick-time events. I want to put you in the shoes of a character that had to make fast choices, instead of thinking them through based on what you think the game wants you to choose. Next.//]] Decide(click: "Decide")[... [[Tutorial->Prologue]] ]]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] (colour: "#ff5252")[Driver:] The fuck you mean you're 'good'... (colour: "#00ffbf")[$name:] I mean... I'm good. You can go now. (click: "I mean... I'm good. You can go now.") [(colour: "#ff5252")[Driver:] Get the fuck in kid. NOW.] Decide(click: "Decide")[... [[Get in ->Hop in]] [[Refuse ->No2]] ] You shoot the driver inbetween his eyes.. (click: "eyes")[In result causing the car to spin out... (click: "spin out")[The car flipped many times before exploding in flames. (colour: "#ff5252")[**//RETRY...//**] [[Restart from checkpoint ->Chapter 2 - Fugitive]]]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] ''*BANG*''(click: "BANG")[ $name shoots the passenger inbetween his eyes..] Driver(click: "Driver")[: The gunshot bang caused the driver to accidentally drop his gun on the ground.] Decide(click: "Decide")[... [[Shoot driver->Shoot]] [[Aim at driver's head->Intimidate him]] ]You've completed what I have so far. If you wanna try other paths/choices... [Replay Chapter 1 ->Chapter 1 - Escape]] [Replay Chapter 2 ->Chapter 2 - Fugitive]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 19)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You wake up hearing shouting... (click: "shouting")[(colour: "#ff5252")[Intimidating Voice:] YOU ARE FUCKING SURROUNDED.](click: "SURROUNDED")[YOU'RE MAKING THIS HARDER THAN IT HAS TO BE.. $name: Fuck! ](click: "Fuck!")[(colour: "#ff5252")[Intimidating Voice:] BOTH YOU AND THAT FUCKING SCIENTIST COME OUT NOW...] (click: "SCIENTIST") [*Use Radio*] (click: "Use Radio") [*PSHH..*](click: "PSHH..") [*PSSHHHH...*](click: "PSSHHHH...") [*PSHHHHHSH--...*](click: "PSHHHHHSH--...") [//*Dead Static*//](click: "Com-*PSHHH*") [Familiar Voice: Com-*PSHHH*](click: "Dead Static") [Familiar Voice: Come in -over.] (click: "Come in") [Familiar Voice: YOU NEED TO USE YOUR POW-...] (click: "POW-...") [Familiar Voice: FOCUS-] (click: "FOCUS-") [ [[]]] Decide(click: "Decide")[... [[]] [[]] [[]] ](link: "Show Message")[ (replace: ?messages)[Hi there!] (live: 2s)[ (replace: ?messages)[test] (stop:) ] ] []<messages|(colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 5)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] Decide(click: "Decide")[... [[Shoot driver]] [[Shoot passenger]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 15)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] $name puts the gun to the back of his head...(click:"head")[ (colour: "#ff5252")[Driver:] Pleas- ple- pleas- I'm a- a father. I have a wife... please! (click:"wife")[ *Driver pulls out wallet without turning around*(click:"wallet")[ (colour: "#ff5252")[Driver:] Look.. Look! Please.. (click: "Look")[//It's a picture of 2 young girls. One around age 7 and the other 4.// (click: "picture")[[[*Make him get out* ->Make him get out]]] ]]]] Decide(click: "Decide")[... [[Shoot]] ](colour: "#ff5252")[**//RETRY...//**] [Retry from Checkpoint ->Chapter 2 - Fugitive]Chapter 1 will be mainly a tutorial, making the choices easier. Just to give the player a basic understanding. Chapter 2 will be about being on the run and using your power once for the first time. Chapter 3 will be short and based the journey where you will be reuniting with the scientist that saved you at the start. he's got you this far.. it's the least you can do. He's the only person you can trust. Chapter 4 the scientist will explain everything to you. - Your power - His power - Why he saved you - Your past (he doesn't know) - Who he works for (he's ex-biotech) He also tells you. - Why he needs you. - Explains that there are a few other people like you with other abilities that need rescuing (around 4)... but not all of them are worth rescuing and that some can be pure bad. Chapter 5 will be the players first biotech lab raid. Giving them the chance to rescue a mutant, kill a mutant or leave them behind. (colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 9)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] $name shot him straight in the back of the head. [[Get in the drivers seat]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 9)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] (colour: "#00ffbf")[$name:] Get out...(click:"...")[NOW!] (click:"NOW!")[(colour: "#ff5252")[Driver:] Than- Thank you!] (colour: "#00ffbf")[$name:] GO! [[Get in the drivers seat]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 25)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] As you get out the car you turn around and see 3 military vehicles behind you.. (click: "behind you")[(colour: "#ff5252")[Intimidating Voice:] MY NAME IS CONSTANCE.](click: "CONSTANCE")[WE HAVE YOU SURROUNDED.. (colour: "#00ffbf")[$name:] Fuck!] (click: "Fuck!")[(colour: "#ff5252")[Constance:] BOTH YOU AND THAT SCIENTIST COME OUT NOW...] (click: "SCIENTIST") [*Use Radio*] (click: "Use Radio") [*PSHH..*](click: "PSHH..") [*PSSHHHH...*](click: "PSSHHHH...") [*PSHHHHHSH--...*](click: "PSHHHHHSH--...") [//*Dead Static*//](click: "Com-*PSHHH*") [Familiar Voice: Com-*PSHHH*](click: "Dead Static") [ Familiar Voice: Come in -over.] (click: "Come in") [(colour: "#00ff00")[Familiar Voice]: YOU NEED TO USE YOUR POW-...] (click: "POW-...") [(colour: "#00ff00")[Scientist]: FOCUS-] (click: "FOCUS-") [ [[Use Power ->Use power 2]]] Decide(click: "Decide")[... [[Run ->Run1]] [[Open Fire]] ]Intimidating Voice: Clear. (click: "Clear")[$name looks to next to them and sees a grena- (click: "grena-")[The barn... explodes with you inside it. (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 2 - Fugitive]]]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 18)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You close your eyes.. (click: "close your eyes")[ You take a deep breathe in.. (click: "deep breathe in")[ You hold that breathe in and focus. (click: "focus")[ You look at your hands but they are not there.(click: "not there")[ (colour: "#00ffbf")[$name:]Woah. I'm invisible. ]]]] Decide(click: "Decide")[... [[Try take car]] ]You are gunned down. (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 2 - Fugitive]]$name opens fire at the vehicles...but ultimately got gunned down by multiple henchmen with assault rifles. (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 2 - Fugitive]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 10)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You turn invisible and steal the car. [[Radio ->Chapter 3 - The Journey]]Constance: Clear. (click: "Clear")[$name looks to next to him and sees a grena- (click: "grena-")[The barn... explodes with you inside it. (colour: "#ff5252")[**//RETRY...//**] [[Retry from Checkpoint ->Chapter 2 - Fugitive]]]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 20)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You sneak out of the barn. Look left(click: "Look left")[: You look to your left and see a bunch of black vehicles. (click: "vehicles") [You notice one of them has a door open... (click: "door open") [(colour: "#00ffbf")[$name:] They must've left in a hurry.. (click: "hurry") [(colour: "#00ffbf")[$name:] Maybe they left the keys. ]]] Look right(click: "Look right")[: You look to your right and see Constance and a group of enemies surrounding the barn. (click: "Constance")[(colour: "#00ffbf")[$name:] Maybe he can help me..]] ] Decide(click: "Decide")[... [[Approach car]] [[Surrender]] ] (colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 8)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] $name approaches the car. (click: "car")[Check for keys. (click: "Check for keys")[: You've found the keys. Decide(click: "Decide")[... [[Take the car ->Chapter 3 - The Journey]] ]]](colour: "#52baff")[SAFE ZONE] (colour: "#00ff00")[Scientist:] I need you to meet me ov- (colour: "#00ffbf")[$name:] Hello?(click: "Hello?") [ (colour: "#00ff00")[Scientist:] I need you to meet me at the diner 6 miles from your current location. Look out for the LED sign with an arrow pointing towards an old motel-over. (click: "diner")[ (colour: "#00ff00")[Scientist:] Knock 2 times then pause, followed by another 3 knocks... (click: "...")[(colour: "#00ffbf")[$name:] and what if I don't? (click: "and what if I don't?")[(colour: "#00ff00")[Scientist:] This is very important, so make sure you remember. ]]] Decide(click: "Decide")[... [[How do I get there?]] [[I have more questions]] [[Got it]] ] ] (colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] How do I get there? (colour: "#00ff00")[Scientist:] Follow the road you are currently on...(click: "...") [ and WHATEVER you do. Do NOT turn left at the junction. (colour: "#00ffbf")[$name:] Why not left?(click: "Why not left?")[ (colour: "#00ff00")[Scientist:] There is a small police station, everyone who works there are on BioTech's payroll.]] Decide(click: "Decide")[.. [[Got it]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ff00")[Scientist:] There is no time for questions. I will tell you everything when you get to me in person. (colour: "#00ffbf")[$name:] Okay. Decide(click: "Decide")[... [[I have more questions ->Got it]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] so the scientist said 6 miles straight ahead this should be simple. (click: "simple") [(colour: "#00ffbf")[$name:] This may take a while, lets turn on the radio. (click: "radio")[//Turns radio on// Listen(click: "Listen")[ - //Making my way downtown...// (click: "...")[//Walking fast, faces pass and I'm homebound// Sing(click: "Sing")[ - (colour: "#00ffbf")[$name:] //du-du-da du-du-da du-du-da du-du-du-d..// Look around (click: "Look around")[- (colour: "#00ffbf")[$name:] Hmph.. Gonna be a long ride. Decide(click: "Decide")[.. [[Long road ahead]] ] ]]]]]](colour: "#52baff")[SAFE ZONE] [[1 hour later...]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 18)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You approach a junction... (click: "junction")[Look around (click: "Look around")[- Look left (click: "Look left")[- You see a police car pulled up at the side of the road. (click:"road")[For some reason its lights are flashing. ]] Look right (click: "Look right")[- See a long dirt road. (click:"dirt road")[Looks like there might be something down there. ]] Look forward(click: "Look forward")[- You see a Motel sign but the road seems very dark, is it safe to go this way?] ]] Decide(click: "Decide")[... [[Turn left]] [[Turn right]] [[Straight forward]] ] (colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 18)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You take a left turn from the junction. (click: "left")[Look Around(click: "Look Around")[ - You see a police car. (click: "police")[ The police car has 2 officers standing outside of it. Decide(click: "Decide")[... [[Turn back]] [[Keep driving]] ]]]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 18)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You turn your car right onto the dirt road. (click: "dirt road") [Look around (click: "Look around")[- You see nothing but fields (click: "fields")[and farm animals. ]] Decide(click: "Decide") [ [[Turn around->1 hour later...]] ] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 26)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You head straight forward for about 10 minutes.. Look around (click: "Look around")[- You see an bright neon sign. (click: "neon sign")[The neon sign is a big arrow pointing towards a Motel. (click: "Motel")[Opposite the motel you see a small run down diner. (click: "diner")[Looks empty like its not been visited for years. Theres a sign above the building. (click: "a sign")[The sign reads Route 51 (click: "Route 51")[underneath it says //'Closed for Business'// ]]]]]] Decide(click: "Decide")[... [[Go to Motel]] [[Turn into Diner]] ]Double-click this passage to edit it.You drive past the police car and continue the road.. 10 minutes later(click: "10 minutes later")[.. Straight ahead you see a armed-police roadblock with roughly 10 armoured vehicles. (click: "armed-police")[They open fire directly at you.. [[Retry from Checkpoint ->Chapter 3 - The Journey]] ] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 18)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You approach the motel. (click: "Motel")[ ] Decide(click: "Decide")[... [[Go back->Straight forward]] [[Check Room #1->Locked]] [[Check Room #2->Locked]] [[Check Room #3->Locked]] [[Check Room #4->Locked]] [[Check Room #5->Locked]] [[Check Room #6->Locked]] [[Check Room #7]] [[Check Room #8->Locked]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 26)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You approach the Diner the Scientist told you about. Look Around(click: "Look Around")[ - $name I've found the diner but it looks...(click: "looks...")[empty. ]] Decide(click: "Decide")[... [[Go to the door]] [[Go back to the Motel->Go to Motel]] ]This door is locked. [[Go back->Go to Motel]](colour: "#52baff")[SAFE ZONE] You enter Room #7. Look around(click: "Look around")[ - Look Left(click: "Look Left")[ - You see some worn down drawers. (click: "drawers")[ You open the drawers to see what look like a recorder. (click: "recorder")[ //Play recording// (click: "Play recording")[//"Recording: Subjects 17 and 19 were unsuccessful, I cant seem to find a subject that is able to withstand the genetic mutation for the genetic modification.// ]]] Look Right(click: "Look Right")[ - You see a white mini-fridge. (click: "mini-fridge")[theres a sticky note on the front.] (click: "sticky note")[The note on the fridge reads //'For experimental use only'// Open Fridge(click: "Open Fridge")[You open the mini-fridge and see a pile of dead frogs and a jar of dead mice. ]]] Look Straight Ahead(click: "Look Straight Ahead")[ - you see a broken bed with no mattress on, but theres a box underneath. (click: "box")[You open the box to find a bunch damaged files. The only thing you can make out is the words //'Biotech Experiments...CONFIDENTIAL' // ]]]] Decide(click: "Decide")[... [[Leave room->Straight forward]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 26)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] (colour: "#00ffbf")[$name:] So what did that Scientist say again? (click: "Scientist say again?")[(colour: "#00ffbf")[$name:] How many times should I knock? Decide(click: "Decide")[ [[Knock 3 times, pause then knock another 2 times]] [[Knock 2 times, pause then knock another 3 times]] [[Knock 3 times, pause then knock another 4 times]] [[Knock 5 times, pause then knock once more]] [[Knock 4 times, pause then knock another 2 times]] ]]This is as far as I've gotten. Thanks for playing. Try again? [[Chapter 1 - Escape]] [[Chapter 2 - Fugitive]] [[Chapter 3 - The Journey]]You knocked 3 times, paused then knocked another 2 times... (click:"...")[You see a trap door open on the left side of the wall... (click:"wall...")[Out of the wall comes a large machine gun turret. (click:"gun turret.")[It mows you down where you stand. You die from blood loss. [[Retry from Checkpoint ->Chapter 3 - The Journey]] ]]]You knocked 2 times, paused then knocked another 3 times... (click:"...")[ You hear a voice coming from a telecom. (click:"telecom")[(colour: "#00ff00")[Scientist:] $name? (colour: "#00ffbf")[$name:] hello? (click: "hello?")[//Door opens// (click: "Door opens")[ [[ENTER]] ]]]]You knocked 3 times, paused then knocked another 4 times... (click:"...")[You hear what sounds like shutters below your feet. (click:"below your feet")[You look down as a dark pit opens up beneath you... (click:"dark pit")[You fall into a 20 foot deep pit of spikes and die. [[Retry from Checkpoint ->Chapter 3 - The Journey]] ]]]You knocked 5 times, paused then knocked once more... (click:"once more...")[You hear what sounds like a fan... (click: "a fan...")[(colour: "#00ffbf")[$name:] Is that a drone? Whats a drone doing around here? (click:"around here?")[The drone opens fire! You are gunned down where you stand and die. [[Retry from Checkpoint ->Chapter 3 - The Journey]] ]]]You knocked 4 times, paused then knocked another 2 times... (click: "...")[You see a trap door open on the right side of the wall.. (click:"wall")[a tesla pylon emerges from the doo-ZAP! (click:"ZAP!")[You are electrocuted on sight and die. [[Retry from Checkpoint ->Chapter 3 - The Journey]] ]]](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 34)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You enter the Route 51 diner. Look around(click:"Look around")[ - Look left(click:"Look left")[ - You see some tables. (click:"tables")[(colour: "#00ffbf")[$name:] Ewww... rotten food, I wonder how long that's been there...]] Look right(click:"Look right")[ - You see more tables and an old jukebox in the corner. (click:"jukebox")[//Play music//(click:"Play music")[- //Now playing: Take Me Home, Country Roads by John Denver//]]] Look straight (click:"Look straight")[ - You see a bar. (click:"bar")[You go behind the bar and see 3 drink pumps. (click:"drink pumps")[Two of them are rusty apart from the red Coca-Cola pump... that looks brand new... (click:"looks brand new")[ [[Pull Coca-Cola pump]] ]]]]] Decide(click:"Decide")[ [[wait]] ] (colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 26)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You pull the Coca-Cola pump... (click:"pump...")[ The floor starts to open in front of you. (click:"floor")[Look down(click:"Look down")[ - You see a staircase heading towards the basement. Decide(click:"Decide")[... [[Enter basement]] ]]]](colour: "#52baff")[SAFE ZONE] //[[5 Minutes later...]]//(colour: "#52baff")[SAFE ZONE] You enter the basement. (click:"basement")[Look around (click:"Look around")[- Theres nothing but a long dark hallway... (click:"hallway")[You hear the sound of welding in the distance. (click:"welding")[(colour: "#00ff00")[Scientist:] Down here! (click:"Scientist")[$name: I hope that's the scientist.. (click:"scientist")[(colour: "#00ff00")[Scientist:] Follow the hallway, I am in my lab. Decide(click: "Decide")[... [[Chapter 4 - Lore]] ]]]]]]] (colour: "#00ff00")[CHECKPOINT] Chapter 4 - Reunited. You walk through a large white door.(click: "large white door") [ As you approach the door you hear a familiar voice. (click: "familiar voice") [(colour: "#00ff00")[Scientist:] Hello my friend.]] Decide(click:"Decide")[... [[Approach Scientist]] [[Head back to the diner ->Chapter 4 - Reunited]] ] (colour: "#52baff")[SAFE ZONE] You linger around for 5 minutes until... (click:"...") [The floor starts to open in front of you. (click:"floor")[Look down(click:"Look down")[ - You see a staircase heading towards the basement. Decide(click:"Decide")[... [[Enter basement]] ]]]](colour: "#52baff")[SAFE ZONE] (colour: "#00ff00")[Scientist:] Ah! At-last we finally get to meet... (click:"meet...")[(colour: "#00ff00")[Scientist:] Well I mean without so many guns pointing at our heads! $name: What is this place? (click:"What is this place?")[(colour: "#00ff00")[Scientist:] Oh, this place? This is my experimental haven, so be careful what you touch. (click:"experimental haven")[$name: So, this is your lab? (click:"laboratory")[(colour: "#00ff00")[Scientist:] Indeed it is. (click:"Indeed")[(colour: "#00ff00")[Scientist:] Why dont you have a look around? (click: "look around") [(colour: "#00ff00")[Scientist:] Just don't touch anything. It could be dangerous.] ]]]]] Decide(click:"Decide")[... [[Look around]] ](colour: "#52baff")[SAFE ZONE] So this is his laboratory.. (click: "laboratory") [$name: Hmph.. Maybe I can find out some information about the scientist.] Look around (click:"Look around")[- Look straight (click:"Look straight")[- You see a door in the corner.](click:"door")[ //Open door// (click:"Open door")[ //Locked//(click:"Locked")[ $name: Hmm.. is there something in there he doesnt want me to see?]]] Look left (click:"Look left")[- You see some test tubes with some sort of liquid inside of it.] Look Right(click:"Look Right")[- $name: There are boxes piled up in the corner of the room. (click: "boxes") [$name: ...Wait theres a door.] Move boxes (click:"Move boxes")[ [[Enter Room1]] Decide(click:"Decide")[... [[Drink liquid from test tube]] ]]]](colour: "#00ff00")[CHECKPOINT] Chapter 4 - Lore. (colour: "#00ff00")[Scientist:] Ah! At-last we finally meet. (click:"finally meet")[(colour: "#00ff00")[Scientist:] Well I mean without so many guns pointing at our heads! (colour: "#00ffbf")[$name:] Right.(click:"Right.")[ (colour: "#00ff00")[Scientist:] My name is Professor Newton.. (click:"Professor Newton")[ (colour: "#00ff00")[Professor Newton:] I understand you have a lot of questions so feel free to ask me anything.]]] Decide(click:"Decide")[... [[Who am I?]] [[Why don't I remember anything?]] [[Have I always had a power?]] [[So I'm a... Mutant?]] [[What is BioTech?]] [[Who is Constance?]] ](colour: "#52baff")[SAFE ZONE] You enter an aery dark room... (click:"dark room")[It is pitch black. ] Look around(click:"Look around")[ - $name: It's pretty dark in here.. (click: "dark") [$name: Damn! I can't find the switch. //Look for a light switch// (click: "Look for a light switch") [//Turn lights on// (Click:"Turn lights on")[$name: Finally, I can look around. (click:"look around")[$name: Damn, there really is nothing here..- (click: "..-") [Oh wait! There are some cardboard boxes in the corner.] (click:"boxes in the corner")[There's some writing on the top which reads.. (click:"reads..")[//'PRIVATE AND CONFIDENTIAL'// (click:"PRIVATE AND CONFIDENTIAL")[//'BioTech Facility #MH01'// $name: Interesting... (click:"Interesting...")[$name: This is the facility I came from.. (click:"Biotech Facility #MH01")[You open the box which is filled with papers organized in alphabetical order. $name: Maybe my name is in here... ]]]]]]]]]]] Decide(click: "Decide") [... [[Look for my name]] [[Go back into the laboratory->Look around]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 18)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] //There is a 50/50 chance you will survive this// Ok (click:"Ok")[ (if: (random: 1, 10) <= 7)[You reach for the blue liquid.. (click:"blue liquid")[You poor the blue liquid into your mouth, You instantly pass out. (click:"You instantly pass out")[Scientist: YOU IDIOT! If i didnt get here a second sooner you would have died! (click:"you would have died!")[[[Talk to scientist]]]]]](else:)[You died!] ] (colour: "#52baff")[SAFE ZONE] $name: $name, $name, $name... it has to be in here somewhere.. Keep looking(click:"Keep looking")[$name: hmm... (click:"hmm...")[Ah what's this? //Look at file// (click:"Look at file")[- $name: Theres a picture of somebody on the front. (click:"picture")[$name: It looks like a mugshot. (click:"somebody")[$name: Wait a minute... (click:"...")[$name: I know this person.. (click:"person")[But I cant remember how. [[Continue Reading]] ]]]]]]]]](colour: "#52baff")[SAFE ZONE] Continue Reading (click:"Continue Reading")[ //Name: Jacqueline Forest. Gender: Female. D.O.B: 21st June 1992. Place of birth: St James' Hospital, Nevada, United States of America. Next of kin: Parents/guardian unknown. Criminal records: Grand theft auto, resisting arrest, murder. Medical history: N/A. Mutation: N/A. Biotech #MH01: Professor Constance administered 2 doses of the genetic mutation serum A.K.A. GME. Subject #20 is showing significant signs of a successful mutation however, the dosage isnt strong enough and i'm afraid if I give her more it will kill her. We cannot risk losing the subject when we have made it this far... // $name: [[Holy shit! Who is she.. and why do I feel like I know her!]] ](colour: "#52baff")[SAFE ZONE] //Scientist enters room// (click:"Scientist enters room")[Scientist: Ahh! I see you have seen a familiar face, thats assuming //they did// wipe your memory. (click:"wipe your memory")[$name: They can do that?! (click:"They can do that?!")[Scientist: They can do that and more. (click:"more")[$name: Who is the person on this file? (click:"Who is she?")[Scientist: Ehhh.. How do I tell you this.. $name: Go on(click:"Go on")[ Scientist: Welllll.. (click:"Welllll..")[Scientist: She isss.. (click:"She isss..")[Scientist: Your sister. (click:"Your sister")[$name: Wait what? I have a sister? What the hell did they do to me?! ]]]]]]]]] Double-click this passage to edit it.(colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] Who am I? (click: "Who am I?")[(colour: "#00ff00")[Professor Newton:] You are $name! You can be whoever you want to be.] Decide(click: "Decide")[... [[I have more questions->I have more question]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] Why don't I remember anything? (click: "Why don't I remember anything?")[(colour: "#00ff00")[Professor Newton:] That's because BioTech wiped your memory clean.(click: "wiped your memory")[ Things may still look and feel familiar, however you will never fully remember your past. I'm sorry. ]] Decide(click: "Decide")[... [[I have more questions->I have more question]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] Have I always had a power? (click: "power")[(colour: "#00ff00")[Professor Newton:] No.(click: "No.")[ Well yes.(click: "Well yes.")[ Kinda.(click: "Kinda.")[ You had the correct genetic pool to gain an ability however it was BioTech who activated it. (colour: "#00ffbf")[$name:] So now I can turn invisible?(click: "So now I can turn invisible?")[ (colour: "#00ff00")[Professor Newton:] Yes and no. (colour: "#00ffbf")[$name:] Huh?(click: "Huh?")[ (colour: "#00ff00")[Professor Newton:] Your mutation isn't invisibility, that is mine. (colour: "#00ffbf")[$name:] I'm confused..(click: "I'm confused..")[ (colour: "#00ff00")[Professor Newton:] Your ability is adaptation. (click: "adaptation")[(colour: "#00ff00")[Professor Newton:] You have the ability to use the power of the last mutant you had contact with, kinda like a power-sponge.]]]]]]]] Decide(click: "Decide")[... [[I have more questions->I have more question]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] So I'm a... Mutant? (click: "So I'm a... Mutant?")[(colour: "#00ff00")[Professor Newton:] Yes...(click: "...")[ but what's even more remarkable is how you were able to survive. 99 times out of 100, subjects die a horrible death during the mutation. ]] Decide(click: "Decide")[... [[I have more questions->I have more question]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] What is BioTech?(click: "BioTech")[ (colour: "#00ff00")[Professor Newton:] BioTech is a pharmacutical company. However...(click: "However...")[ What the public doesn't know is that they have a "Mutating Humans" program. (colour: "#00ffbf")[$name:] Okay. (click: "Okay.")[ (colour: "#00ff00")[Professor Newton:] They kidnap people and ruthlessly experiment on them until they mutate, however their success rate is very low. (colour: "#00ffbf")[$name:] I was kidnapped?(click: "I was kidnapped?")[ (colour: "#00ff00")[Professor Newton:] Again... remarkably not. (colour: "#00ffbf")[$name:] Huh? (click: "Huh?")[ (colour: "#00ff00")[Professor Newton:] You actually broke into the facility. They captured you and attempted to mutate you.. and it worked. (colour: "#00ffbf")[$name:] Why would I do that? (click: "Why would I do that?")[ (colour: "#00ff00")[Professor Newton:] I have a file that should be able to help.. (colour: "#00ffbf")[$name:] Okay...(click: "Okay...")[ (colour: "#00ff00")[Professor Newton:] ...The problem is I can't for the life of me remember where I put it!(click: "where I put it!")[ (colour: "#00ff00")[Professor Newton:] Have a look around the lab and see if you can find some BioTech files. (colour: "#00ffbf")[$name:] Got it.(click: "Got it.")[ [[Look around Lab]]]]]]]]]]] Decide(click: "Decide")[... [[I have more questions->I have more question]] ](colour: "#52baff")[SAFE ZONE] Professor Newton: Ah. You've met him. (colour: "#00ffbf")[$name:] Yeah. (click: "Yeah.")[ (colour: "#00ff00")[Professor Newton:] He is extremely dangerous. You MUST stay away from him. (colour: "#00ffbf")[$name:] What's his problem with me?(click: "What's his problem with me?")[ (colour: "#00ff00")[Professor Newton:] (colour: "#ff5252")[Constance] is the Director of the //Mutating Humans program//. He believed he could make a serum that mutates a human's pre-existing mutation. However, he could never get the serum to match a subjects genetic code... (click:"...")[Constance has been mutated himself and developed the power of memory wiping and manipulation. Constance is the one who wiped you and every other subjects memory. (colour: "#00ffbf")[$name:] How do you know so much about him?(click: "How do you know so much about him?")[ (colour: "#00ff00")[Professor Newton:] He used to be my partner. He's also my brother. (colour: "#00ffbf")[$name:] WHAT?!(click: "WHAT?!")[ (colour: "#00ff00")[Professor Newton:] He must be stopped. He is too far gone to be reasoned with. (colour: "#00ffbf")[$name:] And how are we going to stop him? (click: "And how are we going to stop him?")[ (colour: "#00ff00")[Professor Newton:] Well, I believe he wanted to use you as a super-weapon. However,(click: "However,")[ he will never trust you now as you've had contact with me. (colour: "#00ffbf")[$name:] Go on... (click: "Go on...")[ (colour: "#00ff00")[Professor Newton:] I believe he believes, that your genetic code will match the serum. (colour: "#00ffbf")[$name:] Really? (colour: "#00ff00")[Professor Newton:] Yes and I do too.(click:"I do too.")[ (colour: "#00ff00")[Professor Newton:] Would you mind following me, I'd like to try something. (colour: "#00ffbf")[$name:] Sure. (click: "Sure.")[ [[Follow Professor Newton]]]]]]]]]]]] Decide(click: "Decide")[... [[I have more questions->I have more question]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ff00")[Professor Newton:] Anymore questions? Questions: [[Who am I?]] [[Why don't I remember anything?]] [[Have I always had a power?]] [[So I'm a... Mutant?]] [[What is BioTech?]] [[Who is Constance?]] [[Why did you save me?]](colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] I should look around the lab for that file Professor Newton told me about. Look Around(click: "Look Around")[... Left(click: "Left")[: (colour: "#00ffbf")[$name:] There is a stack of wooden crates... (click: "wooden crates")[//Move crates// (click: "Move crates")[ You found a metal door. [[Enter Room]] ]]] Right(click: "Right")[: (colour: "#00ffbf")[$name:] There is a blue liquid in a glass vile. (click: "blue liquid")[//[[Drink blue liquid]]// ]]]Double-click this passage to edit it.(colour: "#52baff")[SAFE ZONE] You enter an aery dark room... (click:"dark room")[It is pitch black. ] Look around(click:"Look around")[ - (colour: "#00ffbf")[$name:] It's pretty dark in here.. (click: "dark") [(colour: "#00ffbf")[$name:] Damn! I can't find the switch. //Look for a light switch// (click: "Look for a light switch") [//Turn lights on// (Click:"Turn lights on")[(colour: "#00ffbf")[$name:] Finally, I can look around. (click:"look around")[(colour: "#00ffbf")[$name:] Damn, there really is nothing here..- (click: "..-") [Oh wait! There are some cardboard boxes in the corner.] (click:"boxes in the corner")[There's some writing on the top which reads.. (click:"reads..")[//'PRIVATE AND CONFIDENTIAL'// (click:"PRIVATE AND CONFIDENTIAL")[//'BioTech Facility #MH01'// (colour: "#00ffbf")[$name:]: Interesting... (click:"Interesting...")[(colour: "#00ffbf")[$name:] This is the facility I came from.. (click:"Biotech Facility #MH01")[You open the box which is filled with papers organized in alphabetical order. (colour: "#00ffbf")[$name:] Maybe my name is in here... ]]]]]]]]]]] Decide(click: "Decide") [... [[Look for my name->Look for my name1]] [[Go back into the laboratory->Look around Lab]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 18)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] //There is a 50/50 chance you will survive this// Okay.(click:"Okay.")[ (if: (random: 1, 10) <= 7)[You reach for the blue liquid.. (click:"blue liquid")[You pour the blue liquid into your mouth and you instantly pass out. (click:"instantly pass out")[(colour: "#00ff00")[Professor Newton:] YOU IDIOT! If i didnt get here a second sooner you could have died. Remarkably you didn't.. (click:"you would have died!")[ [[Talk to Professor Newton]] ]]]](else:)[You died!] ] Double-click this passage to edit it.(colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] $name, $name, $name... it has to be in here somewhere.. Keep looking(click:"Keep looking")[(colour: "#00ffbf")[$name:] Hmm... (click:"Hmm...")[Ah what's this? //Look at file// (click:"Look at file")[- (colour: "#00ffbf")[$name:] Theres a picture of somebody on the front. (click:"picture")[(colour: "#00ffbf")[$name:] It looks like a mugshot. (click:"somebody")[(colour: "#00ffbf")[$name:] Wait a minute... (click:"...")[(colour: "#00ffbf")[$name:] I know this person.. (click:"person")[But I cant remember how. [[Continue Reading->Continue Reading1]] ]]]]]]]]](colour: "#52baff")[SAFE ZONE] //Scientist enters room// (click:"Scientist enters room")[(colour: "#00ff00")[Professor Newton:] Ahh! I see you you found the file.. (click:"the file")[(colour: "#00ffbf")[$name:] What is this.. whats going on? (click:"whats going on?")[(colour: "#00ff00")[Professor Newton:]This person is the reason you broke into the Biotech facility. (click:"Biotech facility")[(colour: "#00ffbf")[$name:] Why? Who is this person?! (click:"Why? Who is this person?!")[(colour: "#00ff00")[Professor Newton:] Ehhh.. How do I tell you this.. (colour: "#00ffbf")[$name:] Go on.(click:"Go on")[ (colour: "#00ff00")[Professor Newton:] Welllll.. (click:"Welllll..")[(colour: "#00ff00")[Professor Newton:] She isss.. (click:"She isss..")[(colour: "#00ff00")[Professor Newton:] Your sister. (click:"Your sister")[(colour: "#00ffbf")[$name:] Wait what?! I have a sister? Decide(click:"Decide")[... [[a sister?]] ]]]]]]]]]] (colour: "#52baff")[SAFE ZONE] Continue Reading (click:"Continue Reading")[ //Name: Jacqueline Forest. Gender: Female. D.O.B: 21st June 1992. Place of birth: St James' Hospital, Nevada, United States of America. Next of kin: Parents/guardian unknown. Criminal records: Grand theft auto, resisting arrest, murder. Medical history: N/A. Mutation: N/A. Biotech #MH01: Professor Constance administered 2 doses of the genetic mutation serum A.K.A. GME. Subject #20 is showing significant signs of a successful mutation however, the dosage isnt strong enough and i'm afraid if I give her more it will kill her. We cannot risk losing the subject when we have made it this far... // (colour: "#00ffbf")[$name:] [[Holy shit! Who is she.. and why do I feel like I know her?!]] ]Double-click this passage to edit it.(colour: "#00ffbf")[Kieran:] You can't do that! (colour: "#ffb74a")[Adrian:] Stop it! (colour: "#05ffb0")[Aaron:] Where do I go?Notes: Talk about: Professor Newton: - Professor Newton got his name for 2 reasons; 1. It's the name of reknown scientist Isaac Newton who theorized gravity. 2. Newton rhymes with Mutant. - Professor Newton's name is coloured a lime green. This is because Science is associated with the colour green because of slime and green liquids. Some examples would be the film Flubber what features a green blob of slime invented by a scientist. Another example would be Rick's portal gun from the show Rick and Morty. Whilst at the same time green is also the colour forthe games Checkpoint. Green is associated with safety such as the traffic light system, green being good, amber being middle and red being bad. The player: - In Project Hero the player gets to choose their own name. This name will stick with the player throughout the entire playthrough. This is because I wanted to put the player in the shoes of someone else whilst allowing the player to make their own story through choices. - The player's name is a turquious colour because I wanted to originally make it green however I didn't want it to clash with the scientist. Constance: - Constance is the main villain of Project Hero. - His colour is red to distinguish him from the good guys. The Driver: - The driver's first colour is Amber, as you do not know the character yet it's to indicate more of a caution. It then changes red when the player realizes he's a bad guy. Mechanics: The timer: - The timer is there so that the player feels uneasy on every decision they make. They may not read all the writing however they didn't have time and in reality you cannot wait around just to read. - The amount of seconds each passage has is specific to that particular passage. Passages with less writing will have less time and passages with more writing will have more time. Decide system: - The decide system is where the player can always make choices. - On nearly every passage, the decide system will always be availible for you even if you don't open any writing. If the player would like to go in blindly and not know their scenario then that's a risk factor for them as usually in all the writing there is key information to keep you on the right path. The tutorial/Chapter 1: - On chapter 1 the player is instantly tasked with their first quick-time event with the option to go left or right. As this is the players first event I highlighted the word "Scientist" in green and the word "Armed-guard" in red. This was to indicate to the player on how the game is going to work but also to indicate that choices can have consequences and that there is multiple paths. Chapter 2: Chapter 3: Chapter 4: - Chapter 4 is mainly based upon lore. Gathering the information to make the story make sense to the player. With having almost every passage a quick-time event it is hard to get the player to be stocked up on the bigger picture. So this chapter is to do just that. - Chapter 4 contains a chance system. This will give the player a 50/50 chance roll on surviving or dying. This is so that the players survival is based on a chance of luck which is more immersion. The real question is why would you drink a vile of blue liquid when the scientist has told you not to touch anything? Double-click this passage to edit it.(colour: "#52baff")[SAFE ZONE] (colour: "#00ff00")[Professor Newton:]Indeed you do! (colour: "#00ffbf")[$name:] Why are you only just telling me this?! (click:"Why are you only just telling me this?!")[(colour: "#00ff00")[Professor Newton:] It was too risky. If I told you sooner, you would have ran in un-prepared and got captured again...(click:"...")[I cannot let that happen. (colour: "#00ffbf")[$name:]Okay. (click:"Okay")[(colour: "#00ff00")[Professor Newton:] Not only would you be putting yourself in danger but Jacqueline as well. (colour: "#00ffbf")[$name:] Yeah. (click:"Yeah")[(colour: "#00ff00")[Professor Newton:] BioTech's goal is to make an army. An army of mutants. With your sister, leading it. (colour: "#00ffbf")[$name:] What? Why her?! (click:"What? Why her?!")[(colour: "#00ff00")[Professor Newton:] She is one the rare people who can withstand the mutation meaning she could become the most powerful mutant ever. ]]]]] Decide(click:"Decide")[ [[Why do they want me too?]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ff00")[Professor Newton:] Just like your sister you can withstand the mutation, if they had you as well as Jacqueline they would be unstoppable. (colour: "#00ffbf")[$name:]Holy shit (click:"Holy shit")[(colour: "#00ff00")[Professor Newton:] Constance created the mutating humans programme and for a long time I was his partner. (colour: "#00ffbf")[$name:]Damn. (click:"Damn")[(colour: "#00ff00")[Professor Newton:] When I realised the dangers the serum had on the subjects I took the serum and broke you out...(click:"out...")[He wont stop until he kills you and gets the serum back. (colour: "#00ffbf")[$name:] What are we going to do about this? (click:"What are we going to do about this?")[(colour: "#00ff00")[Professor Newton:] We need to break into the BioTech lab... (click:"...")[This we need to be more prepared.. (click:"..")[Try and find Jacqueline.... (click:"....")[take down Constance and destroy laboratory #MH01. (click:"#MH01")[(colour: "#00ffbf")[$name:] Okay. ]]]]]]]] Decide(click:"Decide")[... [[Are you sure Jacqueline can be trusted?]] [[Why can I withstand the mutation?]] [[How are we going to do all of that?]] ] (colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] How are we going to do all of that? (click:"all of that?")[(colour: "#00ff00")[Professor Newton:]I have a serum I took when I left biotech, Its the only chance we have at destroying Constance. (colour: "#00ffbf")[$name:] What will the serum do? (click:"serum do?")[(colour: "#00ff00")[Professor Newton:] It will enhance the mutation you already have in your genes. (colour: "#00ffbf")[$name:] All I have to do is take the serum? (click:"All I have to do is take the serum?")[(colour: "#00ff00")[Professor Newton:] To put it simple yes... (click:"...")[However it has been tested on many mutants already and none of them have survived. (colour: "#00ffbf")[$name:] None of them have survived what makes you think i will? (click:"None of them have survived what makes you think i will?")[(colour: "#00ff00")[Professor Newton:] I believe your power of adaption will protect you from the dangers of the serum..(click:"..")[I don't know how the serum will enhance your abilities. (colour: "#00ffbf")[$name:] Okay. (click:"Okay.")[(colour: "#00ff00")[Professor Newton:] Just think hard and clear about if you really want to do this..(click:"...")[ It could end your life. ]]]]]]]] Decide(click:"Decide")[... [[Ask more questions->Why do they want me too?]] [[Drink the serum]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] Are you sure Jacqueline can be trusted? (click:"can be trusted?")[(colour: "#00ff00")[Professor Newton:] There is no way to know for sure.. (colour: "#00ffbf")[$name:] Then why are we taking such a big risk?! (click:"big risk")[(colour: "#00ff00")[Professor Newton:] She is still your sister $name and is in danger... (click:"...")[but remember Jacqueline will not remember you. ]]] Decide(click:"Decide")[ [[Ask more questions->Why do they want me too?]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:] Why can i withstand the mutation as well? (click:"Why can i withstand the mutation as well?")[(colour: "#00ff00")[Professor Newton:] We think its genetic, because your sister can so can you. [(colour: "#00ffbf")[$name:] Okay. (click:"Okay")[ Decide(click:"Decide")[ [[Ask more questions->Why do they want me too?]] ]]]](colour: "#52baff")[SAFE ZONE] You drink the serum, you feel an unbareable burning sensation throughout your body.. (click:"..")[(colour: "#00ff00")[Professor Newton:] Are you ok $name? (colour: "#00ffbf")[$name:] AHH..Are you really asking that damn stupid question?! My hea.. feels like its going to exp.. AHHH. (click:"AHH..Are you really asking that damn stupid question?! My hea.. feels like its going to exp.. AHHH.")[(colour: "#00ff00")[Professor Newton:] Im really sorry about this..- (click:"..-")[//You fade out...// ]]]Decide(click:"Decide")[.. [[Dream]] ](colour: "#52baff")[SAFE ZONE] //2 Hours later...// You awaken from a long sleep, professor Newton hovering over you.. (click:"awaken")[(colour: "#00ff00")[Professor Newton:] I'm sorry about that. It was the only way to stop the pain. (colour: "#00ffbf")[$name:] What happened to me? (click:"What happened to me?")[(colour: "#00ff00")[Professor Newton:] I injected you with a mild sedative to stop the pain. (colour: "#00ffbf")[$name:] What about the serum did it work? (click:" What about the serum did it work?")[(colour: "#00ff00")[Professor Newton:] Of course it worked.. (click:"..")[we wouldnt be talking if it didnt. (colour: "#00ffbf")[$name:] *Sigh* - Thank god for that. I dont feel any different. (click:"Thank god for that. I dont feel any different.")[(colour: "#00ff00")[Professor Newton:] You won't... (click:"...")[We just need to find out how it has enhanced your ability. ]]]]]] Decide(click:"Decide")[... [[Test out ability]] ] (colour: "#52baff")[SAFE ZONE] (colour: "#00ffbf")[$name:]What do I need to do, last time I used my ability it was accidental. (click:"What do I need to do, last time I used my ability it was accidental.")[(colour: "#00ff00")[Professor Newton:]Just think about when you used it last time I want you to look at me, concentrate think about how you felt at the time. (colour: "#00ffbf")[$name:]Okay. (click:"Okay")[(colour: "#00ff00")[Professor Newton:] Use your feelings $name, use them. Take a deep breath.. (click:"..")[close your eyes, remember how you felt when you was escaping...(click:"...")[ remember the times when your life was at ris...-(click:"...-")[$name where are you? Where are you? $name? (colour: "#00ffbf")[$name:] Right in front of you. Im her... (click:"Right in front of you. Im her...")[(colour: "#00ff00")[Professor Newton:] Okay, So did anything feel different anything at all? (colour: "#00ffbf")[$name:] No nothing, it's the same as last time I used your ability. (click:"No nothing, it's the same as last time I used your ability.")[(colour: "#00ff00")[Professor Newton:] Let me try it along side you and see if anything has changed. (colour: "#00ffbf")[$name:] Okay. ]]]]]]] Decide(Click:"Decide")[... [[Watch scientist]] ](colour: "#52baff")[SAFE ZONE] You watch the scientist carefully, he prepares himself to use his ability, but nothing happens.. (click:"..")[(colour: "#00ffbf")[$name:] Now we know what my ability does.. (click:"Now we know what my ability does..")[(colour: "#00ff00")[Professor Newton:] *sigh* - Great, I mean I can always mutate myself again, but enough of that! This is great news. (colour: "#00ffbf")[$name:] Is it? (click:"Is it?")[(colour: "#00ff00")[Professor Newton:] This is the best possible outcome, now we can fight against the enemy mutants Constance will have on his side, remove Constance ability and take him down for good... (click:"...")[Prepare yourself, and get some rest we leave in the morning! (click:"we leave in the morning")[(colour: "#00ffbf")[$name:] Okay. Decide(click:"Decide")[ [[Rest->Chapter 5 - The Raid]] ]]]]]](colour: "#00ff00")[CHECKPOINT] Chapter 5 - The Raid You Awaken ready for the day of the raid. (colour: "#00ff00")[Professor Newton:]Here, take this! //Take Equipment// (click:"Take Equipment")[//Professor Newton hands you a gun with a silencer on, a kevlar vest, a radio and a knife.// Got it. (colour: "#00ff00")[Professor Newton:] Now, hop in. //Get in Truck// (click:"Get in Truck")[You get into the truck with Professor Newton and head for BioTech Laboratory #MH01. ]] Decide(click:"Decide")[... [[Go to the laboratory]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage1")](replace: ?amount)[$counter]] You arrive outside BioTech Laboratory #MH01. (click:"#MH01")[(colour: "#00ff00")[Professor Newton:] I hoped I'd never have to come back here.. $name: Me too. (click:"Me too")[(colour: "#00ff00")[Professor Newton:] Okay! So, from what I can tell there are three ways we can do this.. (click:"three ways")[(colour: "#00ff00")[Professor Newton:] 1. We can go through the fire escape, and to the security terminal. $name: Right. (click:"Right.")[ (colour: "#00ff00")[Professor Newton:] 2. Past the employee car park and sneak through the air vent... (click:"...")[ (colour: "#00ff00")[Professor Newton:] 3. Orrr.. Ha, we could even go straight through the front door. $name: Hmm.. (click: "Hmm..")[(colour: "#00ff00")[Professor Newton:] Your call. ]]]]]] Decide(Click:"Decide")[... [[Through the fire escape->Left through the back door]] [[Through the vent->Right through the air vent]] [[Straight through the front door->Straight through the front door]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 16)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "deaded")](replace: ?amount)[$counter]] You enter the Laboratory through the back door. (click: "Look Around")[ Left: (click: "Left:")[ You run into a locked door.(click: "locked door.")[ $name: there must be a access terminal around here somewhere. Right:(click: "Right:")[ You see an access terminal. $name: There it is!(click: "There it is!")[ //Approach Terminal//(click: "Approach Terminal")[ $name: Hmph.. lots of buttons.. Ah here is the unlock one. //Press button// (click: "Press button")[ ... (click: "...")[ //Door Opens// Professor Newton: Quick! Get down! //Get down//(click: "Get down:")[ An armed guard steams into the room opening fire at you and Professor Newton. ]]]]]]]]] Decide(click:"Decide")[... [[Shoot at the Guard->Shoot the guard and run]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 16)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage1")](replace: ?amount)[$counter]] You go towards the air vent.. (click:"..")[You approach the employee car park.(click:"car park")[You see an armed guard approach the car park. (click:"the car park")[(colour: "#00ff00")[Professor Newton:] QUICK! Hide behind one of the cars! ]]] Decide(Click:"Decide")[... [[hide behind the car]] [[Panic and run]] ] You enter through the front door.. (click:"..")[(colour: "#00ff00")[Professor Newton:] You idiot I was joking... (click:"...")[You entered the front door, the security was stood in the entrance. (click:"entrance")[You and Professor Newton were shot on sight. ]]] Decide(click:"Decide")[... [[Go back to checkpoint->Chapter 5 - The Raid]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 16)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You hide behind a car.. (click:"..")[The armed guard approaches the car you are hiding behind... (click:"...")[He gets in and drives off. (click:"He gets in and drives off.")[(colour: "#00ff00")[Professor Newton:] *Sign* - Thank god for that, that was us nearly done. (colour: "#00ffbf")[$name:] Never doing that again. (click:"Never doing that again")[You and Newton run towards the air vent. ]]]] Decide(click:"Decide")[... [[Enter BioTech laboratory]] [[Go back to truck->Go to the laboratory]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] The armed guard sees you.. (click:"..")[He pulls out his gun and shoots you in the back... (click:"...")[Luckily you have a kevlar vest on but it knocks you to the ground. (click:"to the ground")[As you hit the ground you hear another gun shot- (click:"-")[You turn around and the scientist has been shot in the head. (click:"head")[Shortly after you are surrounded by guards and shot on sight. ]]]]] Decide(click:"Decide")[... [[Go to checkpoint->Chapter 5 - The Raid]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You and the Newton approach a two corridors. (click:"corridors")[Down one of the corridors is a young scientist.. (click:"..")[(colour: "#00ff00")[Professor Newton:] I think I know him I could try talking to him... (click:"...")[The other corridor is empty and seems to have another corridor connected to it. ]]] Decide(click:"Decide")[... [[Approach the scientist]] [[Go down the empty corridor]] ]Double-click this passage to edit it.You approach the young scientist.. (click:"..")[(colour: "#00ff00")[Professor Newton:] Hey martin remember me Professor Newton, I really need to get passe... (click:"...")[Before the Newton can finish his sentence the young scientist presses a red button on the wall which sets of an alarm- (click:"-")[as the scientist runs off, a large group of guards approach. (click:"approach")[You and professor Newton are gunned down where you stand. ]]]] Decide(click:"Decide")[ [[Go to checkpoint->Chapter 5 - The Raid]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You go down the corridor when a door open.. (click:"..")[A young girl walks out the door... (click:"...")[(colour: "#00ff00")[Professor Newton:] I remember her, she was taken and experimented on. (click:"experimented on")[she might need some help. ]]] Decide(click:"Decide")[... [[Approach the girl]] [[Grab the scientist, turn invisible and sneak past her]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 18)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You approach the young girl.. (click:"..")[The lights start to flicker and one by one the bulbs smash. (click:"bulbs smash")[You see electricity emerge from the girls hands... (click:"...")[(colour: "#00ffbf")[$name:] Shit, Shit, You could have told me about her ability! (click:"Shit, Shit, You could have told me about her ability!")[(colour: "#00ff00")[Professor Newton:] I didnt kno.. (click:"Kno..")[Before the Newton can finish his the girl blasts you with a shock of electricity... ]]]]] Decide(click:"Decide")[... [[Dodge]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You and Professor Newton manage to make your way around the girl and out of the corridor. (click:"corridor")[(colour: "#00ff00")[Professor Newton:] That was close, We might have not made it out of there alive. (colour: "#00ffbf")[$name:] Yeah i guess..(click:"..")[I can't help but feel sorry for the poor girl- (click:"-")[As you and Newton make your way into the next corridor a tall man, looking like zombie blocks your path. (click:"path")[(colour: "#00ff00")[Professor Newton: He looks way too strong look... (click:"...")[There's a door to your left, If you go that way you can avoid the man. ]]]]]] Decide(click:"Decide")[... [[Challenge Zombie man]] [[Run out of the left door]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You manage to dodge of the way of her bolt.. (click:"..")[But she isnt done yet- (click:"-")[She starts to produce orbs of electricity from her hands... (click:"...")[(colour: "#00ff00")[Professor Newton:] Take her ability $name, do it now before its too late! ]]] Decide(click:"Decide")[... [[Run and Grab her]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 10 )You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You manage to grab the girls arm.. (click:"..")[As you you feel a pulse shoot from your body and the girl falls the floor... (click:"...")[Tears falling from the young girls eyes, you leave the girl alone in the corridor without her ability. ]] Decide(click:"Decide")[... [[Leave the corridor]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22 )You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You leave the corridor as you approach a dead end apart from a door on your left.. (click:"..")[You notice a sign as you enter the door that reads //BioTech Laboratory #MH01// (click:"BioTech Laboratory #MH01")[It seems un-usually quiet inside. ]] Decide(click:"Decide")[ [[Enter room]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 28 )You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You enter the room which feels extremely familiar. (click:"familiar")[(colour: "#00ff00")[Professor Newton:] This is where I took you from, this is where you and your sister were kept.. (click:"..")[But thats strange theres no one around, no one at all that even other subjects... (click:"...")[You hear footprints coming from further in the room. (Click:"room")[(colour: "#00ffbf")[$name:] Newton who is it do you know him?(click:"")[ Newton? (click:"Newton?")[You turn around to Newton to notice his eyes with a blank and cold look, he slowly turns to your direction not moving his head. (click:"head")[Stranger: He wont hear you.. He cant see you. (click:"He cant see you")[(colour: "#00ffbf")[$name:]What have you done? (click:"What have you done?")[Stranger: He is under my control know, nothing you do can get him back. (click:"get him back")[Anger fills your body, Rage emerges from within.. (click:"..")[You feel the electricity coming from within your body. ]]]]]]]]]]] Decide(click:"Decide")[ [[Use Electricity Manipulation]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 28 )You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] As the rage emerges from within, the electricity follows.. (click:"..")[You shoot the guy with your raging balls of electric, bringing Newton to his senses. (click:"his senses")[As Newton comes to his senses the stranger is brought to his knees... (click:"...")[and you relieve him of his power. (click:"power")[Unfortunately he dies from the shock. (click:"dies quickly")[(colour: "#00ff00")[Professor Newton:] The poor boy, but there was nothing else we could do. Your sister isnt here! (click:"Your sister isnt here!")[She will be with Constance we really need to find him. ]]]]]] Decide(click:"Decide")[ [[Leave room and go find constance]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22 )You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] As you leave the room you hear heavy steps approaching the corridor.. (click:"..")[(colour: "#ff5252")[Constance:] So you made it back in did you brother... (click:"...")[From around the corner approachs a tall and broad man, his foot steps echoing through the corridor. (click:"the corridor")(colour: "#00ff00")[Professor Newton:] You dont have to do this anymore Constance lets just stop this and go home! (click:"go home")[(colour: "#ff5252")[Constance:] It too late, after everything ive experienced why would I leave, Im sorry brother but you need to go to sleep. (click:"sleep")[Before Newton can say another word he falls to floor. (click:"floor")[(colour: "#00ffbf")[$name:] I am not going to let you carry on with this anymore Constance. ]]]]] Decide(click:"Decide")[ [[Approach Constance]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 26 )You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You start to approach Constance until you start to here voices in your head.. (click:"..")[//"You cant do anything, You lost your parents, your home and now you have lost your sister"// (click:"lost your sister")[//"What a pity, she was such a beautiful girl..."// (click:"...")[//"Even when she screamed"// (click:"screamed")[You scream so loud a pulse leaves your body, shattered everything around you and knocking Constance to the ground. (click:"ground")[Newton awakens once again to see you approach Constances body- (click:"-")[(colour: "#00ff00")[Professor Newton:] $name please dont do it! He is still my brother.. Wipe his memory, he wont be able to do anything dangerous that way and you wont do something you will regret later. ]]]]]] Decide(click:"Decide")[ [[Wipe Constance memory take him and the scientist - Leave BioTech->Chapter 6 - The End?]] [[Kill Constance, Blow up the laboratory]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22 )You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You let your anger get the best of you.. (click:"..")[the rage took control of you and you anger... (click:"...")[You electricity pierced Constance skin, burst into the ground setting a pulse into the ground- (click:"-")[setting off every flammiable and explosive item in the vircinity. ]]] Decide(click:"Decide")[ [[Go to checkpoint->Chapter 5 - The Raid]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] (colour: "#00ff00")[Professor Newton:] What are you doing you idiot! You can't take that guy on. (colour: "#00ffbf")[$name:] Watch me! (click:"Watch me!")[You approach the man.. (click:"..")[but he doesnt make a move, not a flinch at all. (click:"all")[You take a 3rd step when you realise you can no longer walk... (click:"...")[(colour: "#00ffbf")[$name:] Somethings happening Newton- (click:"-")[(colour: "#00ff00")[Professor Newton:] You think so! The ground below you starts to turn to sand beneath your feet, as you slowly sink into the ground your life flashes before you. ]]]]] Decide(click:"Decide")[... [[Turn invisible and escape through left door->Run out of the left door]] [[Fight the guy]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] As you make your way through the door you hear a loud bang as the door slams shut behind you! (click:"behind you!")[(colour: "#00ff00")[Professor Newton:] Whys it so damn dark in here, find the light will you $name! (colour: "#00ffbf")[$name:]Yep.. (click:"..")[it has to be here somewhere... (click:"...")[wait I think I got it- (click:"-")[//Light switches on//- As the light fills the room you raise your head to find your surrounded by a bunch of armed guards. (click:"armed guards")[(colour: "#00ffbf")[$name:] SHIT DUCK! ]]]]] Decide(click:"Decide")[... [[Defend yourself and shoot back]] [[Turn invisible and run]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You turn yourself and Newton invisible making the man let his guard down.. (click:"..")[He weakens his ability and his defenses giving you a small amount of time to- (click:"-")[BANG-BANG-BANG! (click:"BANG-BANG-BANG!")[You shoot the man to the ground but before his last before his last breath he says two words in a very weak and broken voice... (click:"...")[Stranger: Yoouu caan't! (click:"Yoouu caan't")[Shortly after then man takes his final breath but all is not lost, with one death you gained another ability. ]]]]] Decide(click:"Decide")[... [[Follow long corridor]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You and Professor Newton manage to make it away from the area and on coming guards.. (click:"..")[(colour: "#00ff00")[Professor Newton:] That was so stupid you could have died- (click:"-")[(colour: "#00ffbf")[$name:] but I didnt... (click:"...")[You follow newton till you get to a dead end with one door. ]]] Decide(click:"Decide")[... [[Enter door->Take a breath]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You raise your gun in defense.. (click:"..")[You manage to shoot one... (click:"...")[two.. (click:"two..")[No three guards- (click:"-")[Until you are shot to the ground, killed and the scientist is taken away. ]]]] Decide(click:"Decide")[ [[Go to checkpoint->Chapter 5 - The Raid]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You are followed through the room, which seems like a never ending maze. (click:"never ending maze")[(colour: "#00ff00")[Professor Newton:] I know where we are we just need to make the next left and we are a step closer to finding your sister... (click:"...")[ You follow Newtons lead making the next left until- (click:"-")[another guard runs in from around the corner knocking newton to the ground.. (click:"..")[The guard pulls his gun out to shoot Newton in his head. ]]]] Decide(click:"Decide")[ [[Pull out your knife]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You manage to pull the knife out of your pocket.. (click:"..")[You stab the man in his side and he falls to the floor... (click:"...")[Newtone grabs your hand and pulls you into a closet room. ]] Decide(click:"Decide")[... [[Take a breath]] ](colour: "#52baff")[SAFE ZONE] (colour: "#00ff00")[Professor Newton:] I know where we are $name, and I have a plan! (click:"plan!")[(colour: "#00ffbf")[$name:] Continue? (Click:"Continue?")[(colour: "#00ff00")[Professor Newton:] I can't I will tell you when the time is right..(click:"..")[I have somewhere I have to go but listen to me carefully- (click:"-")[As soon as you leave this room you need to go invisible straight away and follow the red mark on the floor... (click:"...")[when you get to the end of the mark you will reach a dead end with two doors. (colour: "#00ffbf")[$name:] Okay! (click:"Okay!")[(colour: "#00ff00")[Professor Newton:] You need to go through the right door! (colour: "#00ffbf")[$name:] What I about you? (colour: "#00ff00")[Professor Newton:] It will be fine, trust me! ]]]]]] Decide(click:"Decide")[ [[Turn invisible and leave the room]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You have made yourself invisible and left the room.. (click:"..")[(colour: "#00ffbf")[$name:] Oh great there are different coloured markings all over these walls...(click:"...")[ What colour did he say again? ]] Decide(click:"Decide")[ [[Follow the blue marking]] [[Follow the red marking]] [[Follow the black marking]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You follow the blue marking in what seems like circles.. (click:"..")[(colour: "#00ffbf")[$name:] This area defiantly feels familiar... (click:"...")[You finally reach a large door and to your surprise you realise you have looped around to the entrance of the building. ]] Decide(click:"Decide")[... [[Go to checkpoint->Chapter 5 - The Raid]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You follow the red marking until you reach a dead end.. (click:"..")[(colour: "#00ffbf")[$name:] Theres two doors which one should I go though? ] Decide(click:"Decide")[... [[Go through the right door]] [[Go through the left door]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 12)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You follow the black marking.. (click:"..")[(colour: "#00ffbf")[$name:] This isn't right, I feel like ive been following this for ages... (click:"...")[You follow the marking around a corner and to your mistake you see a barrier or armed guards waiting for you- (click:"-")[ smoke fills the corridor revealing your appearance. (click:"revealing your appearance")[ You are gunned down by a dosen guards. ]]]] Decide(click:"Decide")[... [[Go to checkpoint->Chapter 5 - The Raid]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You approach the door.. (click:"..")[As the door creaks open theres a faint light in the back of the room... (click:"...")[You hear a faint voice coming from the back of the room. (click:"back of the room")[Stranger: Don't do it-(click:"-")[Don't come any closer. ]]]] Decide(click:"Decide")[ [[Approach Voice]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You approach the left door, put your hand on the handle and pull until... (click:"...")[(colour: "#00ffbf")[$name:] God Damn it, the wrong fucking door! ] Decide(click:"Decide")[ [[Go back->Follow the red marking]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You approach the person you hear in the distance until a familiar face appears in front of you.. (click:"..")[(colour: "#00ffbf")[$name:]Jacqualine?! (click:"Jacqualine?!")[ Jacqualine: How do you know me? (click:"How do you know me?")[(colour: "#00ffbf")[$name:]I- (click:"-")[Jacqualine: Don't come near me! (click:"Dont come near me!")[(colour: "#00ffbf")[$name:] Come on I will explain everything on the way we need to leave! You take another step in an attempt to grab your sister... (click:"...")[ Before you can take another step a shockwave brings you to your knees. ]]]]]] Decide(click:"Decide")[... [[Get up]] ]You get up to find Jacqualine knocked to the ground.. (click:"..")[(colour: "#00ffbf")[$name:] That must have been her ability and by the looks of it, its too strong for her to contro- (click:"-")[//PSHHHH// (click:"PSHHHH")[//PSHH// (click:"PSHH")[Come-in-over (click:"Come-in-over")[(colour: "#00ffbf")[$name:] Newton? (click:"Newton?")[(colour: "#00ff00")[Professor Newton:] Listen to me carefully $name, I have Constance here with me. (colour: "#00ffbf")[$name:] What?! How?! (click:"What?! How?!")[(colour: "#00ff00")[Professor Newton:] I just shocked him a little, listen $name assuming your with Jacqueline by now I need you to grab her and leave, go somewhere far away. (colour: "#00ffbf")[$name:]Bu- (Click:"Bu-")(colour: "#00ff00")[Professor Newton:]But nothing, me and Constance have done enough damage in our lives I think its time for him to retire and I'm going to join him...(click:"...")[ I placed fuses in everyroom and corridor of this lab, when you leave this place you will find a box of confidential BioTech documents this is everything you need to bring down biotech and get the truth across to your sister- (click:"-")[Thank $name for helping furfil my purpose. ]]]]]]]]] Decide(click:"Decide")[... [[Left the BioTech Laboratory with your sister->Chapter 6 - The end?]] [[Go find Professor Newton]] ](colour: "#ff5252")[DECISION TIMER: ACTIVE] (set: $counter to 22)You have (colour: "#ff5252")[|amount>[$counter]] seconds left!(live: 1s)[(set: $counter to it - 1)(if: $counter is 0)[(go-to: "Next Passage")](replace: ?amount)[$counter]] You put jacqueline on your shoulders.. (click:"..")[You leave the room and start searching for Newton and Constance- (click:"-")[You come across pile of armed guards outside of a room... (click:"...")but before you can search the area you see a white light and hear nothing but white noise. (click:"white noise")[The fuses that Professor Newton set up, blew up, killing you, Jacqueline and everyone inside of the BioTech Laboratory. ]]] Decide(click:"Decide")[... [[Go to checkpoint->Chapter 5 - The Raid]] ](colour: "#00ff00")[CHECKPOINT] You and Jacqueline have managed to make it out of the BioTech Laboratory.. (click:"..")[You make your way to truck as your sister slowely starts to wake up... (click:"...")[You place Jacqueline in the passenger seat, grab the box out of the trunk put it in the back seats and set of on the roads with no set destination. ]] Decide(click:"Decide")[... [[A long journey ahead]] ](colour: "#52baff")[SAFE ZONE] Jacqueline starts to completely come too, shes shaken and scared but strangily calm.. (click:"..")[Jacqueline: Hey, Have we met before?(click:"Have we met before?")[ You feel so familiar- (click:"-")[(colour: "#00ffbf")[$name:] Look Jacqueline theres a lot you need catching up on... (click:"...")[ You pull up in a lay by. (click:"by")[Grab the box from the back seats. (click:"seats")[and tell Jacqueline on how she and you got here. ]]]]]] Decide(click:"Decide")[... [[2 hours later]] ](colour: "#52baff")[SAFE ZONE] //2 Hours later// You finish the story with Jacqueline and she isnt shocked at all.. (click:"..")[Jacqueline: No matter how much I think about it none of that sounds real, yet it defiantly feels real, you feel real... (click:"...")[You make me feel relieved. (colour: "#00ffbf")[$name:] We have an issue though.. I dont know what to do next- (click:"-")[Jacqueline: we need somewhere to go right? (colour: "#00ffbf")[$name:] yes? (click:"yes?")[Jacqueline: Then how about that place? ]]]] Decide(click:"Decide")[... [[Enter tunnel to underground tunnel->A New Beginning]] [[Enter barn->A New Beginning]] [[Enter abandoned house->A New Beginning]] ](colour: "#52baff")[SAFE ZONE] Jacqueline: This is perfect..(click:"..")[ This is it, we can start a fresh we can be a family again- (click:"-")[(colour: "#00ffbf")[$name:] Not only that Jacqueline we have enough evidence, enough strength and enough power to take BioTech down... (click:"...")[FOR GOOD! ]] Decide(click:"Decide")[... [[The End]] ]We reach the end of a successful and heroic story, but we cant forget them we have lost along the way.. (click:"..")[the struggles we have got through... (click:"...")[This isnt the end but the start of a new story and the beginning of something even more powerful and fearful- (click:"-")[//To be continued// ]]](colour: "#00ff00")[CHECKPOINT] You and Newton exit BioTech with Constance between the two of you.. (click:"..")[ Not sure whats going to happen next... (click:"...")[Professor Newton informs you he has somewhere to take you which is part of his plan. ]] Decide(click:"Decide")[ [[Whats next?]] ](colour: "#52baff")[SAFE ZONE] You awaken from a rest and feel like you have been asleep for hours. (click:"awaken")[(colour: "#00ffbf")[$name:]How long have I been asleep for? (click:"How long have I been asleep for?")[(colour: "#00ff00")[Professor Newton:] Oh..(click:"..")[A few days...(click:"...")[Give or take- (click:"-")[(colour: "#00ffbf")[$name:]A few days?(click:"A few days?")[ What about Constance? (click:"What about Constance?")[(colour: "#00ff00")[Professor Newton:] He wont wake up for a wild I gave him a sedative. (click:"sedative")[But enough of that, I have somewhere I want to take you. ]]]]]]]] Decide(click:"Decide")[... [[2 Hours later]] ]//2 Hours later// You arrive at a dark mysterious location.. (click:"..")[Newton takes you through a dark tunnel to where you see a boarded up metal door... (click:"")[As soon as you enter you are shocked to see a whole new laboratory that looks exactly like the one at the diner- (click:"-")[But not only that theres beds, a couch, a TV-- (click:"--")[It looks like a proper home. ]]]] Decide(click:"Decide")[ [[Talk to professor Newton]] ](colour: "#52baff")[SAFE ZONE] Still shocked by the room you look around in awe at everything you see. Look around(click:"Look around")[- (click:"-")[(colour: "#00ffbf")[$name:] This place has everything, a training area, Beds, a jukebox, bar, your lab, even a large cagee.. (click:"..")[(colour: "#00ff00")[Professor Newton:] Well we need somewhere for Constance to stay until we decide what we are going to do with him. (click:"with him")[I mean he can't reall do anything with his memory wiped and ability stolen. (colour: "#00ffbf")[$name:]But Newton what is the purpose of this place? (click:"But Newton what is the purpose of this place?")[(colour: "#00ff00")[Professor Newton:] You see $name ive been planning this since the day we met in the BioTech lab (click:"BioTech lab")[You are special $name, One of a kind and I want you to accompany me on an amazing journey and build something special. (click:"something special")[I call it... (click:"...")[Project Hero. (click:"Project Hero")[//To Be Continued// ]]]]]]]]]You took too long. Both you and Professor Newton were killed on sight! [[Retry from Checkpoint ->Chapter 5 - The Raid]]The guard shot you and the scientist. You both died. [[Retry from Checkpoint ->Chapter 5 - The Raid]]Double-click this passage to edit it.(colour: "#52baff")[SAFE ZONE] As the vehicle passes you realise there was armed guards inside. They was heading into the same direction you just came from. Decide(click: "Decide")[... [[Climb out of wheat->Continue following the road]] [[Head through the fields ->Go through fields]] ]