(set: $Health to 10) (set: $WentToCave to false) (set: $HealthPotions to 1) You like to tell yourself you are a brave knight, slayer of dragons, and rescuer of princesses. No one would think that to look at you. Traipsing around in rusty old chainmail and a dirty cloak, half-drunk all the time. The truth is that you have never killed a dragon. You once did slay a fire-lizard the size of a small dog, and even then you had to replace your pants. Cause they were burnt. Yeah... that was the reason. Your luck with princesses is even worse. The one time you attempted to rescue one from an evil dark knight left you wanted in several kingdoms for assaulting the royal eunuch. That is what brought you here to this dark seedy tavern. You need cash being forced to flee your home due to the eunuch fiasco has left you so broke that you almost considered not getting dead drunk last night. Almost. Luckily for you, you just caught a rumor that a vast treasure lay in a cave nearby (as often happens in these types of stories). So naturally being the brave adventurer that you are you... [[Keep Drinking]] [[Go in Search of the Treasure]](if:$WentToCave is true)[You decided that a quest is too much work right now and returned to the tavern.] You spent the rest of the night drinking in the tavern and entirely forgot about the cave and rumors of treasures. You spent the next few days in the tavern getting drunk each night. Until one morning you are awakened with a splitting headache from a pounding on your room door. It is the barkeep coming to harass you once again due to your extraordinarily high tab that you keep promising to pay back "sometime." Unfortunately this time he brought a member of the local guard. You were taken into the local dungeon and while there you were recognized. You hang the next morning for assaulting the eunuch. How embarrassing. (text-colour:red)[GAME OVER](set: $WentToCave to true) After hours of searching you finally found the path leads off the main road towards the cave. You would have found it much quicker had you merely stopped and asked for direction, but being the proud knight that you are, you would never stoop so low. After a long time of marching up and down the same stretch of road, you realize that the small wooded path you had been ignoring was, in fact, the trail that leads towards your prize. A ways back on the trail you spot the cave ahead of you. It is merely a rough opening in the side of a cliff. [[Approach the cave]] [[Give Up->Keep Drinking]](set:$SwordReady to false) As you aproach the cave you think you hear a rumbling from within. Realizing there may be some sort of monster within, You... * ''Ready Your Sword''. (click:"Ready Your Sword.")[(set:$SwordReady to true) You draw your sword. As you stare at the rusty blade you wish you had taken better care of it] * ''Drink Health Potion''. (click:"Drink Health Potion")[(set:$HealthPotions to $HealthPotions -1) You quaf a health potion. You have (text-colour:Red)[''$HealthPotions''] left. //Why did you do that!? You haven't even had a chance to be injured yet!//] * ''Say a Prayer'' (click:"Say a Prayer")[ You'll need it.] [[Charge In]] [[Sneak In]]You rush towards the cave And into its mouth. Rushing so quickly your eyes dont have a chance to adjust til you are inside the cave. Leaving you face to face with a very surprised and very unhappy furry monster. You don't have time to get a good look at it. You just see fangs and claws and (if:$SwordReady is true)[ Swing at it with your sword.](else:)[ realize running in here it without a weapon handy was an awful idea.] (if:$SwordReady is true)[(set: $Health to $Health -2) You wildly swing at it trying to kill it before it rips you to shreds. It manages to reach you with it's claws but as it does your flailing sword catches it in the neck and kills it. ''-2 Health''](else:)[(set: $Health to $Health -9) With nothing to defend yourself you get mauled. You are knocked to the ground and barely can grab a rock and hit the monster in the head. That stuns the monster and you take the opportunity to knock it over, get on top of it, and beat its head in with your trusty rock. ''-9 Health''] You consider what to do next. (if:$Health > 0)[* ''Drink Health Potion''. (click:"Drink Health Potion")[(if:$HealthPotions>0)[(set:$HealthPotions to $HealthPotions -1)(set:$Health to 10) (replace: ?health)[$Health] You quaf a health potion. You start feeling numb to the pain and your wounds begin to heal.](else:)[You don't have any health potions left. //Bet you wish you hadn't wasted one now. Don't you?//]]] [[look around]] [[quickly head deeper]] (text-colour:Red)[''HEALTH: |health>[$Health]''](set: $Sneaky to true) You attempt to sneak up to the edge of the cave mouth(if:$SwordReady is true)[, with your sword ready]. You have to step carefully as the forest is full of dried leaves of the variety that like to make loud crunching sounds as you tried to walk softly. You manage to approach the door with minimal noise and carefully peer inside. When your eyes adjust to the darkness you see a large furry creature sitting on a rock fidgeting with something. You are suddenly very glad you didn't blindly charge(if:$SwordReady is true)[ and that your sword is in-hand]. While it is wearing some sort of leather loincloth you don't see any sort of weapons Confidence swells within you as you see that you have the advantage of suprise on an unarmed foe. That is, until you see its large claws. You... (if: $SwordReady is false)[* ''Ready Your Sword''. (click:"Ready Your Sword.")[(set:$SwordReady to true) You Draw your sword. As you stare at the rusty blade you wish you had taken better care of it]] [[Run Away->Keep Drinking]] [[Sneak up and kill it]] [[''ATTACK!!'']] [[Throw a rock at it]](if: $SwordReady is true)[You quietly sneak up behind the moster and stab it in the back, killing it instantly. Well, that was easy.](else:)[ You creep up behind the monster... Then, only then, do you suddenly realize you are unarmed. How do you proceed?] (if: $SwordReady is false)[ [[Smash its head with a rock]] [[Draw your sword]] ](else:)[ [[Look around->look around]] [[quickly head deeper]] ]You pick up a rock and hurl it at the monster's head. The rock bounces off and does almost nothing. The beast growls as it turns to face you and charges. (if:$SwordReady is true)[(set: $Health to $Health -2) You wildly swing at it, trying to kill it before it rips you to shreds. It manages to reach you with its claws but as it does your flailing sword catches it in the neck and kills it. ''-2 Health''](else:)[(set: $Health to $Health -9) With nothing to defend yourself you get mauled. You are knocked to the ground and barely can grab a rock and hit the monster in the head. That stuns the monster and you take the opportunity to knock it over, get on top of it, and beat its head in with your trusty rock. ''-9 Health''] You consider what to do next. * ''Drink Health Potion''. (click:"Drink Health Potion")[(if:$HealthPotions>0)[(set:$HealthPotions to $HealthPotions -1)(set:$Health to 10) (replace: ?health)[$Health] You quaf a health potion. You start feeling numb to the pain and your wounds begin to heal.](else:)[You don't have any health potions left. //Bet you wish you hadn't wasted one now. Don't you?]] [[look around]] [[quickly head deeper]] (text-colour:Red)[''HEALTH: |health>[$Health]'']You slowly and carefully bend over and pick up a rock. You mange to get a good sized one and, still moving cautiously, raise it over your head. When you crash it down on the monsters head, it hits with a loud thump, clearly killing the beast. Heart racing, you consider what to do next. * ''Drink Health Potion''. (click:"Drink Health Potion")[(set:$HealthPotions to $HealthPotions -1) You quaf a health potion. You have (text-colour:Red)[''$HealthPotions''] left. //Why!? You killed it without it even getting a chance to hurt you!//] [[look around]] [[quickly head deeper]]You attempt to quietly draw your blade but the rust and poor maintenance means that it makes a slight screeching sound as you draw it. The mosters turns, startled by the sound. Once it sees you it lets out a low growl and charges toward you. You wildly swing at it, trying to kill it before it rips you to shreds. It manages to reach you with it's claws but as it does your flailing sword catches it in the neck and kills it. ''-2 Health'' Heart racing, you consider what to do next. (if:$Health > 0)[* ''Drink Health Potion''. (click:"Drink Health Potion")[(if:$HealthPotions>0)[(set:$HealthPotions to $HealthPotions -1)(set:$Health to 10) (replace: ?health)[$Health] => You quaf a health potion. You start feeling numb to the pain and your wounds begin to heal.](else:)[You don't have any health potions left. //Bet you wish you hadn't wasted one now. Don't you?]]] [[look around]] [[quickly head deeper]] (text-colour:Red)[''HEALTH: |health>[$Health]'']You take a second to search the area around you. Much of it is just dirt and rocks with the occational bone mixed in. Nothing really interesting. You are about to call off your search when you notice a satchel. It is lying near the body of the slain monster.(if: $Sneaky is true)[ It must have been what you saw the beast figeting with when you entered.] It appears to belong to some poor traveler that the beast must have ambushed. * ''Search the satchel''(click: "Search the satchel")[ You open up the bag and examine the contents. You find a few gold coins, some simple provisons, and a bottle. You recognize the contents of it as a form of healing potion. ''+1 Health Potion''(set: $HealthPotions to it + 1)] (if:$SwordReady is true)[* ''Sheathe your sword''(click: "Sheathe your sword")[ You put your sword away. (set:$SwordReady to false)]] [[Time to go->quickly head deeper]]You rush towards the monster. You move quickly but it hears you running and turns to meet you. (if:$SwordReady is true)[(set: $Health to $Health -2) You wildly swing at it trying to kill it before it rips you to shreds. It manages to reach you with it's claws but as it does your flailing sword catches it in the neck and kills it. ''-2 Health''](else:)[(set: $Health to $Health -9) With nothing to defend yourself you get mauled. You are knocked to the ground and are barely able to grab a rock and hit the monster in the head. That stuns the monster and you take the oppertunity to knock it over, get on top of it, and beat its head in with your trusty rock. ''-9 Health''] You consider what to do next. (if:$Health > 0)[* ''Drink Health Potion''. (click:"Drink Health Potion")[(if:$HealthPotions>0)[(set:$HealthPotions to $HealthPotions -1)(set:$Health to 10) (replace: ?health)[$Health] You quaf a health potion. You start feeling numb to the pain and your wounds begin to heal.](else:)[You don't have any health potions left. //Bet you wish you hadn't wasted one now. Don't you?]]] [[look around]] [[quickly head deeper]] (text-colour:Red)[''HEALTH: |health>[$Health]'']Not wanting to spend any more time in this awful cave than necessary you move on. The cave is getting darker as you progress. You are far enough away from the entrance that the sunlight barely reaches you. *''Light a torch''(click: "Light a torch")[ You take a a torch you had brought with you and light it. Its light is warm and reassuring as you descend into the darker parts of the cave.(set: $Torch to true)] [[press on]] You advance deeper into the cave and before long come to a split a small narrow passage in the wall. You peer into it but it takes a sharp turn a few feet in so you can't see where it goes or even it leads somewhere. [[crawl through the crack]] [[continue on the main path]](set:$Crack to true) As you try to enter the crack you realize it is going to be a really tight squeeze. (if:$Torch is true)[You are unsure if you should bring the torch with you. Being stuck in a small place with fire doesn't seem safe but on the other hand it might be hard to find your way in the dark. ](if:$SwordReady is true)[It might be hard to get through with your sword in hand.]\ (if:$Torch is true)[''Extinguish Torch''(click:"Extinguish Torch")[ You extinguish the torch plunging the room into darkness.(set: $Torch to false)]] (if:$SwordReady is true)[''Put away your sword''(click:"Put away your sword")[ You put your sword back in its sheath.(set: $SwordReady to false)]] [[proceed into the crack]]You advance down deeper into the cave(if: $Torch is true)[ using the torch's dim light to find your footing](else:)[ feeling your way along in the dark]. (if: $Torch is true)[You notice something on the ground in front of you in the dark and slow to investigate. What you find is a crude tripwire. As you step over it, you look around for what it is connected to. You find a branch held under tension with spikes attached to it. If the trip wire was disturbed, anyone in the corridor would be impaled on those spikes. (set:$TrapFound to true)](else:)[You trip over something. The is a wooshing noise then something large shrap hits you in the shoulder.(set: $Health to it - 5)(if:$Health > 0)[ The appears to be some sort of trap here. Given the size of the spikes it looks like the only thing that saved you was you tripping.] ''-5 Health'' (set:$TrapHit to true) (if:$Health > 0)[* ''Drink Health Potion''. (click:"Drink Health Potion")[(if:$HealthPotions>0)[(set:$HealthPotions to $HealthPotions -1)(set:$Health to 10) (replace: ?health)[$Health] You quaf a health potion. You start feeling numb to the pain and your wounds begin to heal.] ]]] (if: $Health > 0)[ [[You see a light up ahead]] ](else:)[ [[You Died]] ] (text-colour:Red)[''HEALTH: |health>[$Health]''](text-colour:red)+(background:(hsl:0,0.8039,0.5,0.2))[You are dead. GAME OVER.]You enter a large room deep within the cave. It appears to be some sort of ancient shrine. One wall is covered in carved stone with ornate figures. It is clearly ancient and important. Braziers of magical fire burn filling the room with light. You cannot believe your luck and you are almost salivating at the prospect of the treasure you will find. Your joy is tempered when you look around and see piles of fur scattered around the room. They look like sleeping accommodations. You think they might belong to more of the creatures that you killed in the entrance to the cave. He must have been a lookout or guard. There are also large piles of bones scattered around the room. They look like the remnants of the monsters' meals. That thought sends a shiver down your spine. Needless to say, you don't want to be here when more of them come back. You decide to quickly get as much treasure as you can and leave. You quickly approach the carved shine and search for any treasures you could steal before making your escape. You don’t find anything. Nothing. You are crushed all; this way for nothing. You are about to give up when you find a handle hidden in a recess. It looks like it has been clawed many times from the deep scratches you see. However, it seems that the large claws of the monster haven't been able to operate it. [[Pull the handle]](if: $Torch is true)[ (if: $SwordReady is true)[ As you are crawling through the small passage you manage to bump into your torch and burn yourself. This causes you to jump and badly cut yourself on your sword ''-4 Health'' (set: $Health to it - 4) ](else:)[ You fit through but more than once your torch gets pressed into you as you are crwaling resulting in a few minor burns. ''-2 Health''(set: $Health to it - 2) ] ](else:)[ (if: $SwordReady is true)[ You fit through the small passage but your sword is long and hard to manage. You have to use your hands for a section and that ends up getting poked by your own sword a time or two. ''-1 Health'' (set: $Health to it - 1) ](else:)[ You squeeze through, feeling your way along with your hands. It is rough and slow going but you make it. ] ] After a while you see a lit chamber up ahead. (if:$Health > 0)[* ''Drink Health Potion''. (click:"Drink Health Potion")[(if:$HealthPotions>0)[(set:$HealthPotions to $HealthPotions -1)(set:$Health to 10) (replace: ?health)[$Health] You quaf a health potion. You start feeling numb to the pain and your wounds begin to heal.](else:)[You don't have any health potions left.]]] (if: $Health > 0)[ [[Enter the chamber ->You see a light up ahead]] ](else:)[ [[You Died]] ] (text-colour:Red)[''HEALTH: |health>[$Health]'']Your smile returns as you reach in and pull the hidden lever, dreaming of the treasures beyond. As you pull the handle, you hear stone gears grinding behind the wall. As the ancient mechanism turns, a door begins to open into a small room. Instantly, the glint of gold and gems strike your eye. You are nearly salivating as you stare at the biggest pile of wealth you have ever seen. Almost in a trance, you enter the room. It is filled with treasure piled high with coins, gems, and treasures of all sorts. You don’t even know where to begin. Gone are all thoughts of danger as you stuff as much treasure in your pockets as you can. You are almost completely overloaded with treasure when you spot it… At the end of the room, there on a pedestal is an amulet. You are drawn to it; you rush to it. The amulet is gold with several large gems in the shape of a skull. It could be worth a fortune. It must be the entire reason for this place. [[Take the amulet]] [[Leave it be]]When you take the amulet you hear a moaning sound and feel magic whipping around you. The magical fires around you glow much brighter, taking on an angry tint. You are not a magic expert but it seems there is some kind of protective curse on the amulet you just stole. Your blood runs cold as you realize this curse is now on you. You don't know what is going to happen, but you know you need to get out of here. You rush out into the larger chamber where the monsters made their beds. The room is now filled with a harsh magical light. The piles of bones began to stir and rustle. They dance around each other as they are compelled by the magic swirling around the room. As you watch, several of the piles flow together into skeletal figures. They glare at you as they stoop down and arm themselves with large bones wielding them like clubs. They are on all sides of you as they begin to advance on you with a murderous magical flame in their eye sockets. You... [[Run For It!->Out the passage]] [[Fight them off]]You re-emerge into the sleeping monsters' chamber. It's time to get out of here. (if:$Crack is true)[With your pockets full of loot you won't be able to fit back through the crack. You will need to take the other path.] You exit the chamber and head back towards the surface. (if:$TrapFound is true)[You carefully avoid the trap.](else-if:$TrapHit is true)[You walk past the trap that sprung on you earlier.](else:)[(if: $Torch is true)[You notice something on the ground in front of you in the dark and slow to investigate. What you find is a crude tripwire. As you step over it, you look around for what it is connected to. You find a branch held under tension with spikes attached to it. If the trip wire was disturbed, anyone in the corridor would be impaled on those spikes. (set:$TrapFound to true)](else:)[You trip over something. The is a wooshing noise then something large shrap hits you in the shoulder. The appears to be some sort of trap here. Given the size of the spikes it looks like the only thing that saved you was you tripping ''-5 Health''(set: $Health to it - 5) (set:$TrapHit to true) (if:$Health > 0)[* ''Drink Health Potion''. (click:"Drink Health Potion")[(if:$HealthPotions>0)[(set:$HealthPotions to $HealthPotions -1)(set:$Health to 10) (replace: ?health)[$Health] You quaf a health potion. You start feeling numb to the pain and your wounds begin to heal.] ]]]] (if: $Health > 0)[ [[You make it out with your loot]] ](else:)[ [[You Died]] ] (text-colour:Red)[''HEALTH: |health>[$Health]'']You escape the cave with your riches. (text-colour:green)['GAME OVER. YOU WIN!!'](if:$SwordReady is true)[ (if:$torch is true)[ Using both your sword and torch you were able to take them out but it was not an easy fight. They managed to get a few hits on you with their improvised clubs. ''-3 Health''(set:$Health to it - 3) ](else:)[ You were able to take them out with your sword but it was not an easy fight. They managed to get several hits on you with their improvised clubs. ''-4 Health''(set:$Health to it - 4) ] ](else:)[ (if:$torch is true)[You used the torch to hold them off till you could draw your sword taking only a few minor blows. After you drew it you were able to take them out with your sword but it was not an easy fight. They managed to get several hits on you with their improvised clubs. ''-5 Health'' (set:$Health to it - 5) ](else:)[ They closed quickly and managed to get several hits in before you could draw your sword. After you drew it you were able to take them out with your sword but it was not an easy fight. They managed to get several hits on you with their improvised clubs. ''-7 Health'' (set:$Health to it - 7) ] ] (if:$Health > 0)[* ''Drink Health Potion''. (click:"Drink Health Potion")[(if:$HealthPotions>0)[(set:$HealthPotions to $HealthPotions -1)(set:$Health to 10) (replace: ?health)[$Health] You take a quick moment to chug a health potion.] ]] You need to get out of here! (if: $Health > 0)[ [[Out the passage]] ](else:)[ [[You Died]] ] (text-colour:Red)[''HEALTH: |health>[$Health]'']You sprint out the passage even as more skeletons form behind you. (if:$TrapFound is true)[You leap to avoid the trap.](else-if:$TrapHit is true)[You run past the trap that sprung on you earlier.](else:)[(if: $Torch is true)[You notice something on the ground in front of you in the dark and realize it is a crude tripwire. You step over it and keep running. Behind you you hear skeletons break in to pieces as they set off the trap. (set:$TrapFound to true)](else:)[You trip over something. The is a wooshing noise then something large shrap hits you in the shoulder.(set: $Health to it - 5) (if:$Health > 0)[ The appears to be some sort of trap here. Given the size of the spikes it looks like the only thing that saved you was you tripping. You quickly regain your footing and keep running.]''-5 Health'' (set:$TrapHit to true)]] (if: $Health > 0)[ [[You make it out with your loot]] ](else:)[ [[You Died]] ] (text-colour:Red)[''HEALTH: |health>[$Health]'']