(set:$timeCounter to 1)(set:$dayCounter to 1)Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 2)[night] You open your eyes in a morning. As a towerkeeper, you actually don't need to sleep. But keep eyes open for whole day make you feel tired. (link:"Who am I?")[(show:?who)] |who)[You are a tower keeper, your job is to surveil your forest. You're isolated from the world outside this tower. You cannot walk out of the tower or let anyone come in. The tower is like your prison, but you are also the god of the forest. (link:"Who am I before I become this 'tower keeper'? ")[(show:?who2)] (link:"What can I do as 'tower keeper'? ")[(show:?what)]] |who2)[You recall with all your might, but sadly, you cannot remember anything before you become a tower keeper. However, you know that You haven't been here long.] |what)[You have a telescope which can view the whole forest, or any specific place of the forest. You also have a magical machine to manipulate with almost anything in the forest. Your forest is like a maze, no one can enter it or leave it without your help. The only thing you need to know is that (color:"#ee3f44")[<b>do not let anyone enter your tower<b>]. [[Look at the telescope]]] (set:$pageIsItem to false)(set:$supply to 2)(set:$torch to true)"the overview of your forest" It looks like someone is at the entrance of your forest. [[Zoom to the entrance]] [[Look the surrounding of the tower]] [[What are the other places in my forest?]] <img src="Image/Map.png" width="70%" height="70%" alt="map" />At the entrance of the forest, here is a young adult. He is around 20 years old, with a huge backpack. It looks like he is a traveller from far away. The entrance is block by trees and climbing plants. <img src="Image/Entrance.png" width="50%" height="50%" alt="map" /> [[What are the other places in my forest?]] [[Look the surrounding of the tower]] [[Look the overview of my forest->Look at the telescope]] [[Observe him to see what is he going to do.]]There is a stone tablet. <img src="Image/Tower.png" width="50%" height="50%" alt="map" /> There are a lot of names on tablet, but most of them are blurred. ??? ???-549 BCE Drustanus Centho 549 BCE-253 AD Ealdwine Elwine 253 AD- 339 AD ??? 339 AD-780 AD Cynesige Hoggarde 780 AD-1013 AD Martin Morris 1013 Ad-(set:$tabletName to true) [[Zoom to the entrance]] [[What are the other places in my forest?]] [[Look the overview of my forest->Look at the telescope]]Double-click this passage to edit it.(link:"Graveyard")[(show:?grave)] |grave)[A grave yard with a lot of tombs and a old house. To pass the grave yard, outsiders have to find a key of the backdoor. You can decide the postion of the key(in tombs or in the house). <img src="Image/Graveyard.png" width="50%" height="50%" alt="map" />] (link:"Maze")[(show:?maze)] |maze)[A maze made by hedges. Outsiders have to find their ways to pass the maze. They may find other things in the maze left by previous intruders. <img src="Image/Maze.png" width="50%" height="50%" alt="map" />] [[Zoom to the entrance]] [[Look the surrounding of the tower]] [[Look the overview of my forest->Look at the telescope]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] He is walking around to find the enterance of this forest. [[Remove plants to show him the entrance]] [[Just observe]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young adult find the path to enter the forest. [[Keep track on him->Enter the forest]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young adult open his bag. You can look at his inventory. He take out a axe and walk toward the wood. [[Remove plants to show him the entrance]] [[You cannot cutover my wood, kids.->Still observe]] [[Still observe]](set:$pageIsItem to false) (click:"look at his inventory.")[(goto:"look at his inventory")]There is a [[letter]],(if:$torch is true)[ a torch,] a flintstone, a axe, a pickaxe, (if:$charcoal is true)[a charcoal,] and supply enough for $supply days. Go back to the last view. (click:"Go back to the last view.")[(goto: $lastpage)] (if:$pageIsItem is false)[(set:$lastpage to (history:)'s last)(set:$nonItemPage to (history:)'s last)] (if:$pageIsItem is true)[(set:$lastpage to $nonItemPage)](set:$timeCounter to $timeCounter+1)Time passing, it's (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] now. Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] He cut down some climbing plants, but still not find the path. He take out the flinestone, collect some leaves and branches. After some time, a bonfire has been lighted. Young adult ignite his torch and walk closed to the wood again. [[Is he going to burn the wood? He must be crazy!]] [[I will give way->Remove plants to show him the entrance]] [[Do nothing, keep watch him]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night](set:$Graveyard to "Graveyard")(set:$Maze to "Maze") The young man follows the path into the forest. He looks up and sees the tower. Now he has a clear goal. In front of him, there is a fork in the road. The road on the left leads to the graveyard.(link:" Graveyard")[(show:?grave)] |grave)[A grave yard with a lot of tombs and a old house. To pass the grave yard, outsiders have to find a key of the backdoor. You can decide the postion of the key(in tombs or in the house).] The road on the right leads to the maze.(link:" Maze")[(show:?maze)] |maze)[A maze made by hedges. Outsiders have to find their ways to pass the maze. They may find other things in the maze left by previous intruders.] There is a signpost on the fork, you can [[change the text on the signpost]] to lead the young man(Or scare him into the path you want him to take).Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man raises his hand and prepare to throw the torch to the wood. If you don't remove the plants, the wood will be burned. [[Do nothing, keep watch him]] [[I will give way->Remove plants to show him the entrance]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man ignite the woods. The fire continued for few hours. After the wood is burned, the path is clearly showed. The young man collect some charcoal and add them to his inventory.(set:$charcoal to true)(set:$torch to false) look at his inventory.(set:$pageIsItem to false) [[Keep track on him->Enter the forest]] (click:"look at his inventory.")[(goto:"look at his inventory")]Handwriting in black ink is written on linen letter paper. (link:"Read the first line")[(show:?firstline)] |firstline)[Dear son, (link:"Read On")[(show:?main)]] |main)[I'm so sorry that I have to leave you. You mother left us last year, it's a strike to both of us. Now you are already an adult but I'm no longer young. I don't want to leave regrets for my life. 30 years ago, your grandpa went to find a mysterious forest and never came back. Recently this forest comes into my head every night, I can't sleep because of it. The forest must be the key to my life and your grandpa may still be somewhere in it. I have inquired about its location, and on my way today. Please do not try to find me. You still have a wonderful life of your own, and I know you are able to live well, my pride. (link:"Read On")[(show:?end)]] |end)[Love you, Martin Morris(set:$letterName to true) (link:"Lines wriiten in red ink at the bottom of the letter")[(show:?red)]] |red)[(color:"red")[No father, I will not make the same mistake as you. Henry Morris]] [[Back to inventory->look at his inventory]] (set:$pageIsItem to true)<------“$Graveyard” Change to:(link:"'Necropolis'")[(set:$Graveyard to "Necropolis")(goto:"change the text on the signpost")] (link:"'Manor'")[(set:$Graveyard to "Manor")(goto:"change the text on the signpost")] "$Maze"------> Change to:(link:"'Garden'")[(set:$Maze to "Garden")(goto:"change the text on the signpost")] (link:"'Evil Maze'")[(set:$Maze to "Evil Maze")(goto:"change the text on the signpost")] [[Wait the young man to move close]]<------“$Graveyard” "$Maze"------> The young man walk close to the signpost. (if:$Graveyard is "Graveyard")[(set:$directionGraveyard to 0.5)](if:$Graveyard is "Graveyard")[(set:$directionGraveyard to 0)](if:$Graveyard is "Manor")[(set:$directionGraveyard to 1.2)](if:$Maze is "Maze")[(set:$directionMaze to 1)](if:$Maze is "Evil Maze")[(set:$directionMaze to 0.4)](if:$Maze is "Garden")[(set:$directionMaze to 1.3)](if:$directionMaze > $directionGraveyard)[The young man decides to go to the [[maze]]. Seems like he is afraid of the graveyard.](if:$directionMaze < $directionGraveyard)[The young man decides to go to the [[graveyard]].](set:$timeCounter to $timeCounter+1)(if:$timeCounter > 3)[(set:$timeCounter to 1)(set:$dayCounter to $dayCounter+1)(set:$supply to $supply-1)]Time passing, it's (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] now. Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man has arrived at the entrance of the maze. you can set the difficulty for this maze.(set:$passMaze to (random:1,6)) [[Easy]] [[Middle]] [[Hard]](set:$timeCounter to $timeCounter+1)(if:$timeCounter > 3)[(set:$timeCounter to 1)(set:$dayCounter to $dayCounter+1)(set:$supply to $supply-1)]Time passing, it's (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] now. Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man has arrived at the entrance of the graveyard. The front gate is unlocked. He pushes the gate and enter the graveyard. (if:$Graveyard is "Manor")["You call this a manor?" The young man says to himself.] (link:"What the graveyard looks like?")[(show:?environment)]|environment)[The graveyard is very large, with at least a few hundred graves. There is a house at the center of the graveyard.(if:$timeCounter is 3)[There isn't any light source in the graveyard. At the night the graveyard feels really ghastly.] Some graves are opened, and properties of the owner of the tomb were taken. These graves may belong to people who failed to enter the tower.] (if:$timeCounter is not 3)[[[The young man move toward the back gate.->graveyard noon]]] (if:$timeCounter is 3)[[[The young man move toward the back gate.->graveyard night]]] (set:$key to "unset")(set:$keyNum to 0)The young man pass through the graves and arrived at the back gate, but this gate is locked. "Then where is the key?" (link: "The key is in the old house.")[(set:$key to "The key is in the old house.")(goto:"graveyard night 2")(set:$keyNum to 0)] (link:"The key is in one of the graves")[(set:$keyNum to 1)(set:$key to "The key is in one of the graves.")(goto:"graveyard night 2")] (link:"There is no key for the gate")[(set:$keyNum to 2)(set:$key to "There is no key for the gate.")(goto:"graveyard night 2")]The young man pass through the graves and arrived at the back gate, but this gate is locked. "Then where is the key?" (link: "The key is in the old house.")[(set:$key to "The key is in the old house.")(goto:"graveyard noon 2")(set:$keyNum to 0)] (link:"The key is in one of the graves")[(set:$key to "The key is in one of the graves.")(goto:"graveyard noon 2")(set:$keyNum to 1)] (link:"There is no key for the gate")[(set:$key to "There is no key for the gate.")(goto:"graveyard noon 2")(set:$keyNum to 2)]It's really dark here in the night. He almost tripped over the tombstone several times. Finally, he get to the door of the house. 'Anyone there?'He knock the door. (click:"door")[No one replys. [[He entered with great reluctance.->Enter house night]]](if:$key is "There is no key for the gate.")[(set:$keyNum to 2)](else-if:$key is "The key is in one of the graves.")[(set:$keyNum to 1)](else:)[(set:$keyNum to 0)]The young man pass through the graves and arrived at the back gate, but this gate is locked. "Then where is the key?" $key The young man looks back to the old house. "It must be in this house. Damn. I don't want to enter it." [[He turn back and walk toward the house]] (if:$keyNum is 1)[[["No, it's in the graves."->grave talk]](By this option, you will talk to the man.)](color:"gray")["No, it's in the tombs."] "Hell, who is talking to me." The young man is startled. "Are you a ghost? Or the grave keeper here?" [["I'm the tower keeper."->grave talk-tower keeper]] [["You don't need to know."->grave talk-middle]] [[Say nothing.->grave talk-middle]]"What the hell is a tower keeper?" (link:"Reply him")[(show:?answers1)] |answers1)[(link:"I'm the guardian of this forest.")[(show:?youngMan2)(replace:?answers1)[(color:"gray")["I'm the guardian of this forest."]]] (link:"I'm the god here.")[(show:?youngMan2)(replace:?answers1)[(color:"gray")["I'm the god here."]]] (link:"I'm locked in a tower.")[(show:?youngMan2)(replace:?answers1)[(color:"gray")[I'm locked in a tower."]]]] |youngMan2)["Ok, I'm coming to find my dad. He probably came this forest few months ago. Do you know where is him?" [["Get out of my forest."->grave talk-end1]] [[No. He is not here.->grave talk-end2]]] [[Don't answer and ignore him->grave talk-end1]]"I will go to your tower and find by myself. Nothing can stop me from finding my father." (if:$timeCounter is 3)[(if:$torch is true)[[[The young man take out his torch and start to dig up the graves.->dig graves night]]] (if: $torch is false)[(set:$timeCounter to 1)(set:$dayCounter to $dayCounter +1)(set:$supply to $supply-1)It's too late now and the young man has no light source. He has to take a rest and start digging up graves [[tomorrow->dig graves noon]].]] (else:)[[The young man start to dig up the graves.->dig graves noon]](color:"gray")["No, He is not there."] "All my clues show that my father has entered this forest." |die)["I don't believe you. If my father is died, I will find his body before I leave." [[If you want.->grave talk-end1]]] (link:"If he had been here, he would have died here.")[(show:?die)] [[Don't answer and ignore him->grave talk-end1]]"Ok, I'm coming to find my dad. He probably came this forest few months ago. Do you know where is him?" [["Get out of my forest."->grave talk-end1]] [[No. He is not here.->grave talk-end2]] [[Don't answer and ignore him->grave talk-end1]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] It's too dark in the house, he can barely see anything. (if:$torch is true)[He ignite the torch and start searching in the house.(link:"He starts to search the key.")[(show:?findKey)]] (else-if:$charcoal is true)[He find a fireplace in the house. He take out charcoals and put them into the fireplace. The house becomes warm and bright.(link:"He starts to search the key.")[(show:?findKey)]] (else:)[He cannot search the key in this house because it's too dark now. The young man find a bed in the house and decide to sleep to the morning. It's seem like that the bed haven't been used for decades. There are spider webs on the bed. He feels that he is sharing bed with spiders.[[Next morning->Enter house noon]](set:$timeCounter to $timeCounter+1)(if:$timeCounter>3)[(set:$dayCounter to $dayCounter + 1)(set:$supply to $supply-1)(set:$timeCounter to 1)]] |findKey)[(if:$keyNum is 0)[It takes few hours to find the key in this abandoned house. Finaly, the young man find it in a pair of shoes. It's too late now, he find a bed in the house and decide to sleep to the morning. It's seem like that the bed haven't been used for decades. There are spider webs on the bed. He feels that he is sharing bed with spiders.[[Next Morning->graveyard end]]] (else:)[The young man spend few hours to find the key. He searches everywhere in this house, even in a pair of shoes, but didn't recieve anything.(set:$timeCounter to $timeCounter+1)(if:$timeCounter>3)[(set:$dayCounter to $dayCounter + 1)(set:$supply to $supply-1)(set:$timeCounter to 1)] [[He take a rest and leave the graveyard next morning->graveyard-fail]]]] (set:$enterHouse to true)(set:$timeCounter to $timeCounter+1)(if:$timeCounter > 3)[(set:$timeCounter to 1)(set:$dayCounter to $dayCounter+ 1)(set:$supply to $supply- 1)]Time passing, it's (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] now. Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man succesfully finds the key and passes through the graveyard. He is closer to your tower. [[It's time for you to think about the current situation.->Tower think1]](if:$key is "There is no key for the gate.")[(set:$keyNum to 2)](else-if:$key is "The key is in one of the graves.")[(set:$keyNum to 1)](else:)[(set:$keyNum to 0)]The young man pass through the graves and arrived at the back gate, but this gate is locked. "Then where is the key?" $key The young man looks back to the old house. "It must be in this house. Damn. I don't want to enter it." [[He turn back and walk toward the house->graveyard house noon]] (if:$keyNum is 1)[["No, it's in the graves."->grave talk]](By this option, you will talk to the man.)The midday sun makes the graveyard look less eerie. But so many graves here still make the young man feel horrified.The graves are belonging to people who failed to access the tower. Finally, he get to the door of the house. 'Anyone there?'He knock the door. (click:"door")[No one replys. [[He entered with great reluctance.->Enter house noon]]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] It's a really old house. Everything here is covered by spider webs. It's really hard to find a key in a house like that. (link:"The young man starts to search the key.")[(show:?findKey)]|findKey)[The young man starts to search the key. (if:$keyNum is 0)[It takes few hours to find the key in this abandoned house. Finaly, the young man find it in a pair of shoes.[[The young man takes the key and leaves the house.->graveyard end]]] (else:)[(set:$timeCounter to $timeCounter+1)The young man spend few hours to find the key. He searches everywhere in this house, even in a pair of shoes, but didn't recieve anything. "Where are the keys?" [["It's in the graves."->grave talk]] [[Say nothing.->graveyard-fail]]]] (set:$enterHouse to true)Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man take out his torch and start to dig up the graves. Words on the gravestone: (color:"gray")[Carolus Rullus ??-251 BCE Cause of death: starve to death in the forest.] (link:"He digs into the grave by pickaxe")[(show:?result)]|result)[There is a skeleton in the grave with roman style armour, but nothing elese. [[next grave->2nd grave]]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The wheatehr is great. A great day to become a grave robber. Words on the gravestone: (color:"gray")[Carolus Rullus ??-251 BCE Cause of death: starve to death in the forest.] (link:"He digs into the grave by pickaxe")[(show:?result)]|result)[There is a skeleton in the grave with roman style armour, but nothing elese. [[next grave->2nd grave]]]Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man failed to find the key. (if:$supply<1)[He's running out of supplies. Although he still want to move foward, he don't want to die in this forest like his father or grandpa. You succesfully prevent the young man enter your tower this time, but he may still come in the future. The End of the Game, but this game have more ending (link:"Play Again")[(reload:)]] (else:)[He leave the graveyard disappointly and move toward the [[maze]].]Words on the gravestone: (color:"gray")[Bedelia Howard ??-779 AD Cause of death: Lost in the maze.] (link:"He digs into the grave by pickaxe")[(show:?result)]|result)[The grave is empty. So weird! [[next grave->3nd grave]]](set:$revenge to true)Words on the gravestone: (color:"gray")[Edward Morris ??-985 AD Cause of death: Killed by the tower keeper.] "That's...My grandpa?" The young man looks at the gravestone again."Yes, and he is killed by this tower keeper. I will go to the tower and I will avenge his death." Wait. You don't remember that you killed anyone as a tower keeper. Are there other tower keeper here? (link:"He don't want to open his grandfather's grave, but still dig it open for the key.")[(show:?result)]|result)[There is a skeleton in the grave, and... a key! [[The young man takes the key.->graveyard end]]][(link:"Who is this young men")[(show:?answers)]](set:$pageIsItem to false)|answers)[Who is this young men? [[A intruder.->Tower think2]] [[A poor boy who lost his fater.->Tower think2]] (if:$letterName is true and $tabletName is true)[[He is my son.->Tower think2]] [[Let me view his inventory again->look at his inventory]] ][(link:"Who am I?")[(show:?answers)]](set:$pageIsItem to false)|answers)[Who am I? [[The tower keeper.->Tower think3]] (if:$letterName is true and $tabletName is true)[[Martin Morris, the tower keeper->Tower think3]] (if:$letterName is true and $tabletName is true)[[Martin Morris, the father of this boy->Tower think3]] [[Let me look my surrounding, maybe I can find the answer->look at surrounding]] ]How will I face this young man. [[Persuade him to leave.->tower scene1]] [[I will keep my tower!->tower scene1]] [[I'm tired enough to be a tower keeper, he can take my place.->tower scene1]] (if:$letterName is true and $tabletName is true)[[He is my son, I will give him a hug.->tower scene1]]There is a stone tablet. There are a lot of names on tablet, but most of them are blurred. ??? ???-549 BCE Drustanus Centho 549 BCE-253 AD Ealdwine Elwine 253 AD- 339 AD ??? 339 AD-780 AD Cynesige Hoggarde 780 AD-1013 AD Martin Morris 1013 Ad-(set:$tabletName to true) [[Back to answers->Tower think2]]Eventually, the young man arrives at your tower. This meeting will determine the fate of both of you. [[Walk down the tower, face the ending.]]This time, you have a chance to look closely at this young man. He is a young man around 20 years old. He looks tired but still spirited. (if:$revenge is true)["Keeper of this evil tower. I'm come here to revenge for my grandpa and my father." (link:"I didn't kill your father nor your grandpa.")[(show:?answer1)]] (else:)["Tower keeper, I'm arrived at your tower. Can you tell me where is my father? I believes that you know everything in this tower."(link:"I don't know anything about him.")[(show:?answer3)] (if:$tabletName is true and $letterName is true)[(show:?answer2)] ] |answer1)[ How can I trust you? [["Trust me. This tower is cursed, don't try to enter it."->enter tower2]] (if:$tabletName is true)[[["Look at the tablet right there."->find father]]]] |answer2)[ How can I trust you? (if:$tabletName is true)[[["Look at the tablet right there."->find father]]]] |answer3)[ "I will find it by myself." (link:"He find a tablet near the tower")[(show:?end)]] |end)[There are a lot of names on tablet, but most of them are blurred. ??? ???-549 BCE Drustanus Centho 549 BCE-253 AD Ealdwine Elwine 253 AD- 339 AD ??? 339 AD-780 AD Cynesige Hoggarde 780 AD-1013 AD [[Martin Morris->find father]] 1013 Ad-]"Martin...Morris...How could it be!" "Father? Why don't you tell me before?" (link:"I don't know that before you arrived here.")[(show:?answer)]|answer)["Don't worry father, I'm so glad that I can find you."] [["Please leave this forest, it's cursed."->leave ending]] [["Enter this tower, I want to give you a hug."->enter tower ending]]"I will, father. But before I leave the forest, can I give you a hug?" [["I also wish to hug you, but I'm locked in the tower."-> leave ending2]] [["This tower is cursed, you will be next tower keeper if you entered it"-> leave ending2]] [["Yes, please enter the tower."->enter tower ending]]The young man enter the tower and you tried to give him a hug. But suddenly, you see the startled look on his face, and feel that you body is disappering. (link:"Good bye my son, be a good tower keeper.")[(show:?answer)] |answer)[The End of the Game, but this game have more ending (link:"Play Again")[(reload:)]]"I will find it by myself, tower keeper!" The young man ignores your warning and enters the tower. As he take a step into the tower, you feel that you body is disappearing. A new tower keeper is born. The End of the Game, but this game have more ending (link:"Play Again")[(reload:)]The young man leaves your forest. You may never see him again, but he achieve his goal and you find your identity, other than a tower keeper. The End of the Game, but this game have more ending (link:"Play Again")[(reload:)]The maze is easy to find the way. The young man is more likely to find way by himself. (if:$passMaze>1)[[[The young man take some time and pass the maze.->pass maze]]] (else:)[[[The young man lost in the maze.->maze lost]]]The maze is a little difficult. The young man may able to find the way by himself. (if:$passMaze>3)[[[The young man take some time and pass the maze.->pass maze]]] (else:)[[[The young man lost in the maze.->maze lost]]]The maze is really hard to find the way. There is still a chance for this young man to find way by himself. (if:$passMaze>5)[[[The young man take some time and pass the maze.->pass maze]]] (else:)[[[The young man lost in the maze.->maze lost]]](set:$timeCounter to $timeCounter+1)(if:$timeCounter > 3)[(set:$timeCounter to 1)(set:$dayCounter to $dayCounter+ 1)(set:$supply to $supply- 1)]Time passing, it's (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] now. Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man succesfully pass the maze, he is closer to your tower now. [[It's time for you to think about the current situation.->Tower think1]]The young man lost in the maze and cannot find his way toward the tower. [[Help him out]](By this option, you will talk to the man.) [[Don't help him]]"I can help you out." "Hell, who is talking to me." The young man is startled. "Are you a ghost? Or the owner of this maze?" [["I'm the tower keeper."->maze talk-tower keeper]] [["You don't need to know."->maze talk-middle]] [[Say nothing.->maze talk-middle]](set:$timeCounter to $timeCounter+1)(if:$timeCounter > 3)[(set:$timeCounter to 1)(set:$dayCounter to $dayCounter+1)(set:$supply to $supply-1)]Time passing, it's (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] now. Day$dayCounter (if:$timeCounter is 1)[morning](if:$timeCounter is 2)[noon](if:$timeCounter is 3)[night] The young man find his way back to the entrance of the maze. (if:$supply<1)[He's running out of supplies. Although he still want to move foward, he don't want to die in this forest like his father or grandpa. You succesfully prevent the young man enter your tower this time, but he may still come in the future. The End of the Game, but this game have more ending (link:"Play Again")[(reload:)]] (else:)[He leave the graveyard disappointly and move toward the [[graveyard]].]"What the hell is a tower keeper?" (link:"Reply him")[(show:?answers1)] |answers1)[(link:"I'm the guardian of this forest.")[(show:?youngMan2)(replace:?answers1)[(color:"gray")["I'm the guardian of this forest."]]] (link:"I'm the god here.")[(show:?youngMan2)(replace:?answers1)[(color:"gray")["I'm the god here."]]] (link:"I'm locked in a tower.")[(show:?youngMan2)(replace:?answers1)[(color:"gray")[I'm locked in a tower."]]]] |youngMan2)["Ok, I'm coming to find my dad. He probably came this forest few months ago. Do you know where is him?" [["Get out of my forest."->maze talk-end1]] [[No. He is not here.->maze talk-end2]]] [[Don't answer and ignore him->maze talk-end1]]"Ok, I'm coming to find my dad. He probably came this forest few months ago. Do you know where is him?" [["Get out of my forest."->maze talk-end1]] [[No. He is not here.->maze talk-end2]] [[Don't answer and ignore him->maze talk-end1]]"Thanks for you help. I will go to your tower and find by myself. Nothing can stop me from finding my father." [[The young man pass the maze with your help.->pass maze]](color:"gray")["No, He is not there."] "All my clues show that my father has entered this forest." |die)["I don't believe you. If my father is died, I will find his body before I leave." [[If you want.->maze talk-end1]]] (link:"If he had been here, he would have died here.")[(show:?die)] [[Don't answer and ignore him->maze talk-end1]]