The Settlers Print-And-Play Adventure is an adaptation of The Settlers Twitter fiction account (`@The_Settlers_`), an ongoing and maybe endless journey by me, Ewan Matthews (@ThePringularity). Consider following these accounts, and sharing your journey with them! I would love to see the stories you create!
*The world is changing, and it burns in your wake.
Together, you must outrun the strange forces that are sowing chaos. But in your path is the Tower, a spear through the heavens, dark as obsidian. You flee danger but are dragged inexorably closer to that impossible axis...*
[[Create your Settlers|Beginning, Again]]##Beginning, Again
*You will need a coin and a tarot deck to play. This story can be written, or spoken.
Create a group of 2 to 4 Settlers. Draw 1 to 4 cards to inspire you and help flesh out your characters' backgrounds.*
Who are they?(click-append: "Who are they?")[ A family? Mercenaries? Actors? A deserter and magician? A bard, loremaster, or demigod?]
What do your Settlers value? What gives them solace, and sparks passion?(click-append: "What gives them solace, and sparks passion?")[ The natural world? The creation of art? Music? The study of magic? Engineering and technology? Travelling the world? Religion or spirituality? Gathering flora and fauna? Finding oblivion in alcohol? You may draw a card for inspiration.]
One of them is hiding something... What is it?(click-append: "What is it?")[ A crime? A secret power? Clandestine heritage? Knowledge of the anomalies that are breaking the world? You may draw a card if you choose.]
What skills does this group have?(click-append: "What skills does this group have?")[ Knowledge of herbs/arcana? Expertise with a weapon or school of magic? Are they stealthy? Charismatic? Can they start a fire? Cook? Read animal tracks? Lay traps? See the future?]
*The first dawn rises over your group of Settlers.* [[*Lead them through their first day*.|Enter Day]]##GAME PHASE: DAY
*The game follows a Risk and Rest story structure. Here you will take risks... Choose one option below.*
###1. [[Encounter On The Road]]
You are not alone on this path...
###2. [[Opportunity To Explore]]
The world is large, and dense with secrets...
###3. [[Take Refuge]]
Something forces your troupe into refuge!*(set: _ma to (either: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11))(if: _ma is 0)[They come across two frightened women. Their clothes are filthy. Dirt lines the wrinkles of the older woman.
They say they are fleeing a plague.](if: _ma is 1)[When they see the man, he is broken. His body is strewn over a cracked aspen tree. But… there are no signs of battle.](if: _ma is 2)[They come by a rambling man, his hair a crazed mess.
Hinna asks how far to the nearest town.
"Nothing ahead, nothing behind, something's missing, someone's left it. Can't you see it?"
He is not forthcoming. When Sobi mentions the Tower, he starts screaming.](if: _ma is 3)[Fifferr disturbs a feral ram with impressive horns. It does not attempt to run her down, thank goodness.](if: _ma is 4)[Hounds bark in the distance. Sheepdogs? Hunting hounds? Bandits’ companions or feral beasts?](if: _ma is 5)[Two shaggy dogs sprint across the road, trailed by a laughing little boy.
Sighs of relief.
When did fear devour the little joys of life?](if: _ma is 6)[Two does and a great stag stand on the worn road in front of them, chewing, waiting, watching.
Goron is nervous. Fifferr is awed.](if: _ma is 7)[The bearded man steps from the shadows, SWORD IN HAND BLOOD ON FACE- unleashing a cataract of the family’s terror LIGHTNING IN VEINS STEEL](if: _ma is 8)[A dozen field mice rush across the road in front of them.](if: _ma is 9)[When did fear devour the little joys of life?](if: _ma is 10)[The madman begins to whisper in the third person. He has dissociated from himself, or desires to do so.
Hinna knows this is a dangerous kind of person: prophets, writers, and feral minds. All of them share the same affliction, the internal and external conviction.](if: _ma is 11)[A group of travelling monks passes by, heading the way the Settlers are fleeing from.
Goron tries to stop them. Danid begins to yell warnings. They ignore him, and he yells louder, sounding like the madman from weeks before. There are... tears on his face now.
The monks pay no heed, and march onward, into whatever oblivion they imagine.]*
You are not alone on this path... Draw from the tarot deck and determine who you meet.(click-append: "Draw from the tarot deck and determine who you meet.")[
Is it a wild beast, or a wandering hunter? A merchant and their guard, or a pair of deserters turned to banditry? A mad magus or a scribe fleeing revolution?]
They too are surviving... at any cost. (click-append: "at any cost.")[
What do they want? What is their goal? All encounters should be approached with caution. They may seek your rations, your money, or even your flesh...]
Flip a coin twice. What did it land on?
Heads + Tails?(click-append: "Heads + Tails?")[
You describe what happens. Think back to your Settlers and their skills. You cannot incorporate this encounter into your group, however.]
Tails + Tails?(click-append: "Tails + Tails?")[
Kindness will not thrive in this world. This encounter ends in violence. How does this play out?]
Heads + Heads?(click-append: "Heads + Heads?")[
An understanding, a peace. You have the option of incorporating them into your group of Settlers, if you choose. How does this play out?]
Finished?(click-append: "Finished?")[
The day was tense, and has worn you down. [[Night is falling|Enter Night]].]*(set: _ma to (either: 0, 1, 2, 3, 4, 5, 6, 7, 8))(if: _ma is 0)[Cut by shaped metals and shaped light centuries ago, the ancients turned this mountain into a hollow network of passages, pocked its surface with molehills.
The world above is eerily silent, and refugees delve deep into this underworld, where the air is so thin...](if: _ma is 1)[This place has a youthful energy.
Once, maybe, children and young lovers ran its myriad paths, darting between trees, through layers of shadow and light.](if: _ma is 2)[Ruins.
Sconces, chalices, a cracked palm for birds to bathe in.](if: _ma is 3)[Fiffer watches the megaliths pass by, awed, disturbed. But Hinna knows they are slowly being worn down by the wind and the rain.] (if: _ma is 4)[They wake to see a fortification off the coast. Isolated, silent, with no harbour.
It... was not there yesterday.](if: _ma is 5)[There is much to discover here. Take a moment, explore.](if: _ma is 6)[They pass by a grove of large deciduous trees arranged in concentric rings. Fifferr leads them to the middle.
There they find two oaks embracing, shaped as sinews of human form, human faces and emotion.
"Incredible," Mustolon breathes.
They exit, chilled.](if: _ma is 7)[They slip between conifers, between breaths, and scuttle up the hill.
The chapel door is open. Outside its threshold lie inhuman bodies, ashen skin, blood, horns...](if: _ma is 8)[The road leads them to a village. Rounding a forested bend, huts like exhumed burial mounds appear.]*
The world is large, and dense with secrets. Draw a card and write what new path opens to your Settlers...(click-append: "Draw a card and write what new path opens to your Settlers...")[
Perhaps an abandoned village? Temple ruins? A crypt? A mage’s tower or hill fort? A Fey circle in the forest?]
What do you discover there? (click-append: "What do you discover there?")[
An anomaly? A murder scene? The remnants of a ritual? A mosiac, an instrument, or piece of art? Tools, scrolls, books? A scrawled message? A puzzle or riddle? A peaceful dolmen in the wild? A window into history, or a portal to a distant place?]
Flip a coin. What did it land on?
Heads?(click-append: "Heads?")[
This site proves useful. Does it give you a valuable resource? New resolve? Or maybe it teaches you something... What good comes of this exploration?]
Tails?(click-append: "Tails?")[
The situation escalates and emperils your Settlers! What happens and how does your troupe handle this newfound danger?]
Finished?(click-append: "Finished?")[
Every step is dangerous, every path you wander will demand something of you. Live to see another dawn. [[Darkness approaches...|Enter Night]].]*(set: _ma to (either: 0, 1, 2, 3, 4, 5, 6, 7, 8))(if: _ma is 0)[A horned emanation rises on the road ahead of them. A ghostly eidolon to spark fear, and then it is gone...](if: _ma is 1)[They come to a washed out river, silt strewn across the earth in branching sleuces of parchment, papyrus, and sandstone brown.
Naggi the mare refused to step into the silt.](if: _ma is 2)[Just barely visible, that goliath, awash in feeble moonlight.
You could go there. You would not survive the journey back, but you already know that.](if: _ma is 3)[An unseen figure plays music nearby. Tinkling notes weave through deep shadows and trees.
They fear it is a lure, the beauty that inevitably signifies a trap.
They are right to fear the thing that plays so soft a tune, the thing that beckons.] (if: _ma is 4)[They spend the day watching for survivors in a town that climbs a large hill. Its chapel rises above the forest and the whole coast. It may contain lookouts…](if: _ma is 5)[This is how they live, ears perked to sounds of danger. Every sound is danger.
They live on a narrow track of the world and flee from everything else, propelled forward like food in a digestive tract.
They see nothing. They only... flee from shadows.](if: _ma is 6)[An earthquake rolls through them. They flee the shore, just in case.](if: _ma is 7)[They approach the ruins of an abandoned border fortress. Goron and Sobi scout it out during the night, to make sure it is not currently the refuge of bandits.
The toppled stone still supports some archways, carved with vines and monarchs.](if: _ma is 8)[Barking grows near.
Hearts beat faster. Sweaty palms.
As long as there are conifers and hills between you and the hounds, there is hope.]*
Something forces your troupe into refuge! Draw a card and write what has happened.
What forced you off the road?(click-append: "What forced you off the road?")[
A storm? A raiding party? An earthquake? An anomaly or rip in reality? Food poisoning or a bout of sickness?]
Where do you take refuge? (click-append: "Where do you take refuge?")[
In a cave, inlet or cove? An abandoned mine? Just beneath the forest canopy? A hut, or ancient cemetery?]
What do you find there? (click-append: "What do you find there?")[
Danger? Resources - left by who? A shrine - to who? A corpse? An ancient artifact? Traps or treasure?]
Flip a coin. What did it land on?
Heads?(click-append: "Heads?")[
You are forced to spend the night here. Write why this happens, and think of the consequences. Huddling in strange succour, [[the light fades to black...|Enter Night]]]
Tails?(click-append: "Tails?")[
You are forced to leave, fast, and hastily make camp for the night. Write why, and what consequences this has. Scared and unsure, [[darkness and uncertainty paints the world black...|Enter Night]]]##GAME PHASE: NIGHT
*You cannot avoid sleep. You have all tried, and the consequences write themselves plainly on the body. Here, at least, in the glow of a fire, huddled beneath layers of rock or rays of the silver moon, you have each other... Choose one of the options below.*
###1. [[Recount A Memory]]
They all had lives before...
###2. [[Teach Each Other]]
Tonight, they make room for a lesson...
###3. [[Sleep, Perchance To Dream]]
Sooner or later, they will rest.*(set: _ma to (either: 0, 1, 2, 3, 4, 5, 6, 7))(if: _ma is 0)[Sobieski tells stories of winter fireflies, and fields scattered with amethyst blooms. He misses home. Part of him wonders what is left, now.](if: _ma is 1)[Sobieski matured under wide skies, on a plain with more history than all the world's empires combined.
The elders there tell a story, about the River of Souls, which slips between stars and returns to the First Waters.
Beyond the crystal spheres, dark waters flow...](if: _ma is 2)[Musty tells them about the great baths of the Scholnore Occulta, its many arcane lights and sophisticated mechanisms.](if: _ma is 3)[Fifferr makes a story for the others. She decides there must be a magic cow.
"What makes it magic?" Musty asks. She's pleased the magus is even curious.
"It makes sweet milk! And it can talk. And it has wings, too!"
The list grows and grows...] (if: _ma is 4)[This is an old tale, one Hinna's mother would tell on rainy days. It ends with transcendent tragedy, blooming into its own happiness.
Edne and Pwala, lovers beyond the periphery of men, drowning, morphing...
The first of the mer-people.](if: _ma is 5)[Sobieski tells a story of his time in the First Province, during the Snakemen Invasion.
"The ancients left us many strange things, like buildings of onyx shaped by magic. Cathedral? Tomb? No one knows. No one can enter."](if: _ma is 6)[Everyone looks to the Black Tower, which week by week takes up more of the horizon.
Mustolon insists it is not made of onyx. He mumbles that he's not sure it's made of anything...
Sobi moves on, describing the strange gastronomy of the swamps.](if: _ma is 7)[Hinna watches Sobieski closely as he describes the street markets, paper lanterns, and canal boats of Qutchuk.
He smiles and remembers, but in these memories he is not alone. "We went here," and "We saw this."
So... Sobi had someone, once.]*
They all had lives before. Draw a card, and choose one of your Settlers. This person decides to share an old memory from that past life. Use the card as inspiration.
What old memory arises from oblivion?(click-append: "What old memory arises from oblivion?")[
A tale of siblings and family? Recollections of a war, or of an age of peace? Memories of school, training, or travel? Their first crime or their first love? Their last crime, or last love?]
Stories bind us, build us. This one will carry you through the next day...
[[Live through the next day|Enter Day]], or, if you feel you are ready, lead your Settlers to their [[CODA]].*(set: _ma to (either: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12))(if: _ma is 0)[Sobieski’s leg is often sore, but tonight, in the embrace of elder trees, he teaches the Settlers a Certish dance.](if: _ma is 1)[Musty is teaching Fifferr letters and words. He knows how to make his own I-N-K. It takes a long T-I-M-E.
This is not what Fifferr wanted to do with her D-A-Y.](if: _ma is 2)[Hinna is teaching Danid how to knit. They have only the white wool from a torn sweater, but they make something new out of it.](if: _ma is 3)[Today, Fifferr loves onomatopoeia.
Splish, splash, tee-hee.
She radiates a joy to her parents and uncle, to Sobi and Musty, and perhaps even to Naggi the mare whose flip-flop steps have taken them so far.] (if: _ma is 4)[Mustolon carries a small anthology of poems in his cloak. Today, he reads the Southron Masters to the others.
They speak of a world that no longer exists, and the longing within these words is enough to break Musty's heart.](if: _ma is 5)[Danid tries to define "skulduggery" to Fifferr, and she finds endless joy in making him explain from new angles.
She doesn't see, yet, that he is eliding more than he says.](if: _ma is 6)[Danid is playing games with his niece. They are word games, mostly: a sneaky invention to disguise education as fun.
It makes the days meaningful. She makes the days bright.](if: _ma is 7)[Mustolon is teaching young Fifferr the concept of uncountable nouns. Water, and work: unquantifiable sums without discrete units.
She is thinking on loss, again. She knows that loss, too, is uncountable. Like a growing burden, like a slow-rising flood.](if: _ma is 8)[They hear the booming, the tearing, the cracking echoes. Mustolon explains that the magi of the Scholnore Occulta have been investigating the Tower, intercepting the energies that come out.
It is grisly work. Many magi have died.](if: _ma is 9)[Danid plays the lute. Calloused fingers tease out a lilting melody. Off key, tragic, intensely human: he plays a song of home.](if: _ma is 10)[Sobieski shows the family some bird calls. Fifferr is delighted, and asks what the birds say in reply.
He grunts. “Worms? Worms?”](if: _ma is 11)[Sobieski knows a song from Kohl Harbour that makes a rhyme with orange. Fiffer is fascinated.](if: _ma is 12)[Sobieski tells a riddle, the answer to which is both “key” and “penis.” He laughs with Danid.]*
Usually, the Settlers might try and teach one another skills during the monotonous walk of the day. But this day was hard-won, soaked in pheromones of fear. Tonight, they make room for a lesson...
Choose one of your Settlers. This person decides to teach one or all of the troupe a skill from their past. Draw a card if you want a visual cue!
What do they teach?(click-append: "What do they teach?")[
Do they teach literacy? Words from a foreign language? Pickpocketing? Fencing? Painting? Sewing or knitting? Alchemy? How to sing or play the flute? A spell of Fireball or Mirror Image?]
Knowledge is power, and there are many ways to greet the challenges of the coming days...
Use this knowledge to [[live another day|Enter Day]], or if the Settlers have learned enough, take them face to face with their greatest test in their [[CODA]].*(set: _ma to (either: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12))(if: _ma is 0)[Hinna wakes from a nightmare, and vomits.
Cages, the muffled roar of the ocean, darkness, captivity.
Dreams have a tendency to melt away upon waking, but this one haunts Hinna for the rest of the day.](if: _ma is 1)[In her dream, Hinna stands in a forest that is burning to cinders.
Trunks of blackened trees stand around and above her. Beneath the roar of wildfire they are weeping-](if: _ma is 2)[The fabric of nightmares.
Sobieski will never escape the past. Some superstitions claim night terrors are the result of vengeful ghosts. Sobi knows better.
This is him. This is the mirrored price of dealt pain.](if: _ma is 3)[There is a stampede in Fiffer’s dream. Someone tells her a word she does not know, cannot spell.] (if: _ma is 4)[Sobieski dreams of a lake of liquid metal. It means nothing. He refuses to imprint meaning on absurdities.](if: _ma is 5)[That night Mustolon dreams he is in the shrinking eye of a great storm. He is the axis. Fires rise high. Corpses are swept into the sky-](if: _ma is 6)[A voice calls to Hinna in her dreams.
It is not human. Not quite.](if: _ma is 7)[Sobi dreams of winding alleys, corpses falling from the sky, something waking beneath the city...
Awake.](if: _ma is 8)[Fiffer dreams of dead men walking on the ocean floor.
A wave of ice rushes through them. They are frozen, down in the dark, aware, unable to scream.](if: _ma is 9)[Hinna is dreaming and she is being taken away and someone in the dream is telling her "There is a man who owns the sky he would sooner let it break than sell it oh gods why must the sky break I do not have wings nor even a cave-"
She wakes, gasping, striving for air.](if: _ma is 10)[Hinna dreams she is inside the Tower.
It is... infinite, each vertice the spearpoint of folding leagues of space, collapsing space, self-same space...](if: _ma is 11)[Fifferr dreams of someone hidden and hurt, trapped behind an earthen wall, whispering over and over again: "Live. Die. Be."
These words haunt her.
"How must I be?" she asks the empty air. Dawn is here. A new day has come to her.](if: _ma is 12)[Waking from a pleasant dream. Bruising the wondrous soul.]*
Gravity pummels them, breaks them down to pulp. Sooner or later, they will rest. Flip a coin, and then draw a card from the tarot...
What did the coin land on?
[[Heads!|Dream]]
[[Tails!|Nightmare]]##THE CODA
*Sea to the right, mountains to the left and the Tower, as always, a spear in the planet before them. All things end. All journeys come to terminus.*
Only you can write the end to this story. The Tower's shadow is as wide as night is long. What is it? Where did it come from? Is it... real, physical? An opening, an ending?
Flip a coin. What did it land on?
Heads.(click-append: "Heads.")[ You may draw two cards from the tarot.]
Tails.(click-append: "Tails.")[ You may draw one card from the tarot.]
Using your card(s) as inspiration, describe what they find at the Tower:
What challenges face them? Do they find release? Relief? Horror? Home? Answers? More questions? Purpose? Life, or death?
How do they react? Write how their long journey has come to an end, what hope or sorrow ends their story.
Give them their Coda.
[[The End]]
Mustolon stumbles on a thought, one he knows is tied to the alchemy he practiced at the Scholnore.
Beauty is a reaction, within the mind. It is thought lining up with the world, like math, like geometry.
There is science in beauty.
Mustolon has no sixth sense, no privilege to a hidden world.
Yet he can feel a haunting dread, a horizon in the process of collapse.
What waits for him? What follows?
MEMORIES
Sobieski tells stories of winter fireflies, and fields scattered with amethyst blooms. He misses home. Part of him wonders what is left, now.
Sobieski matured under wide skies, on a plain with more history than all the world's empires combined.
The elders there tell a story, about the River of Souls, which slips between stars and returns to the First Waters.
Beyond the crystal spheres, dark waters flow...
Musty tells them about the great baths of the Scholnore Occulta, its many arcane lights and sophisticated mechanisms.
Fifferr makes a story for the others. She decides there must be a magic cow.
"What makes it magic?" Musty asks. She's pleased the magus is even curious.
"It makes sweet milk! And it can talk. And it has wings, too!"
The list grows and grows...
TEACHING
ENCOUNTER
They come across two frightened women. Their clothes are filthy. Dirt lines the wrinkles of the older woman.
They say they are fleeing a plague.
When they see the man, he is broken. His body is strewn over a cracked aspen tree. But… no signs of battle.
They come by a rambling man, his hair a crazed mess.
Hinna asks how far to the nearest town.
"Nothing ahead, nothing behind, something's missing, someone's left it. Can't you see it?"
He is not forthcoming. When Sobi mentions the Tower, he starts screaming.
Fifferr disturbs a feral ram with impressive horns. It does not attempt to run her down, thank goodness.
Hounds bark in the distance. Sheepdogs? Hunting hounds? Bandits’ companions or feral beasts?
Two shaggy dogs sprint across the road, trailed by a laughing little boy.
Sighs of relief.
When did fear devour the little joys of life?
The bearded man steps from the shadows, SWORD IN HAND BLOOD ON FACE- unleashing a cataract of the family’s terror LIGHTNING IN VEINS STEEL
A dozen field mice rush across the road in front of them.
Two does and a great stag stand on the worn road in front of them, chewing, waiting, watching.
Goron is nervous. Fifferr is awed.
REFUGE
Danid wonders what anchors them to the past. If it’s gone, if it’s not here, how is it lodged like a splinter in his flesh? He wants to find a way to pull it out, the past.
EXPLORE
*(set: _ma to (either: 0, 1, 2, 3, 4, 5, 6, 7))(if: _ma is 0)[The morning does not creep up.
It hits like a brisk wind, sweeping away dreams like powder snow, like silt.](if: _ma is 1)[Morning mist.
Breathe in the cool air.
Cherish the beginning of moments.](if: _ma is 2)[Warm sun. Cool wind. Last days of autumn.](if: _ma is 3)[Dead things, dead leaves. Autumn bleeds.] (if: _ma is 4)[The sky rains ash. No one knows where it comes from.](if: _ma is 5)[Some days you are helpless.
Your past, your future, your present moment, your hopes and fears, your sadness and anger... They will best you, but the day will end.](if: _ma is 6)[They string a clothesline between two great oaks.
Hinna takes a moment - however small - to soak in the sun, the gentle wind, the routine.
Just like home.](if: _ma is 7)[One break in the clouds and the world shifts, awakens and glows in buttery light. It may not last, but take it, love it, and live in the sun.]*
Enter the [[DAY PHASE]].*(set: _ma to (either: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9))(if: _ma is 0)[Goron gets drunk at dusk. Nights come rushing at him these days, swift and punishing.](if: _ma is 1)[Godless night. Danid spends the darkest hours hungry, thinking of a woman he once loved.](if: _ma is 2)[They have run out of tobacco. Goron and Sobieski smoke the last of it under a waning moon, pensive, quiet.](if: _ma is 3)[The next evening they spend in unnatural night, though the sky is lit. The sun careens into the black Tower. Hinna grows cold in the shadow.] (if: _ma is 4)[They are hostages of the blue light, the gloaming.](if: _ma is 5)[Count seconds, count minutes, count grains of sand slipping away.](if: _ma is 6)[Moonlight in your eyes, you see whole new worlds…](if: _ma is 7)[Something lurks nearby, though it makes as much noise as the revenant fog, and the moon swinging through the heavens, pulling on thin strands of gravity.](if: _ma is 8)[Hinna wonders why mornings are so hard for some people. It is the last hours of the night she can barely muster the strength to endure.](if: _ma is 9)[The moon is robed in a cloak so fine, every weaver in the world looks on in envy, and wonder.]*
Enter the [[NIGHT PHASE]].###Thank you for playing!
*How can we lead such fragile lives? Who dares?*
This game is based on the Twitter Fiction written by Ewan Matthews (@ThePringularity), following his own Settlers throughout the years `(@The_Settlers_)`. The writing experiment is open and completely collaborative. Everything is canon, so feel free to tweet your story!
This game is 100% free. ❤ It's all a labour of love, so any donation (even one dubloon) would be massively appreciated! Don't have a thaler, drachma, or lira to spare? Then just pass this game along to a friend who might enjoy it. I'd love that.
Thanks again! I hope it was a memorable experience, and one that helped with characterization.
- Ewan MatthewsOne or all of your Settlers has a strange but pleasant dream. What is it? How do they wake up to it? Are they sharing this vision?
They have spent the night in pleasant dreams and feel well rested. The next coin you flip is automatically a heads.
Sleep is necessary, sometimes a necessary evil. You lose hours, you lose ground, and it is time to move again. Still reeling from the world of dreams, [[survive the next day|Enter Day]], or bring the cycle to an end, and lead your Settlers to their [[CODA]] where they may rest at last.All of your Settlers are afflicted by nightmares. What tortures them this night? Are they all haunted by the same horrors? Do they speak of it in the morning?
Finding no succour in sleep, they wake exhausted. The next coin you flip is automatically a tails.
Sleep is necessary, sometimes a necessary evil. You lose hours, you lose ground, and it is time to move again. Still reeling from the world of dreams, [[survive the next day|Enter Day]], or bring the cycle to an end, and lead your Settlers to their [[CODA]] where they may rest at last.
↶↷The Settlers Print-And-Play Adventure is an adaptation of The Settlers Twitter fiction account (@The_Settlers_), an ongoing and maybe endless journey by me, Ewan Matthews (@ThePringularity). Consider following these accounts, and sharing your journey with them! I would love to see the stories you create!
The world is changing, and it burns in your wake.
Together, you must outrun the strange forces that are sowing chaos. But in your path is the Tower, a spear through the heavens, dark as obsidian. You flee danger but are dragged inexorably closer to that impossible axis...
Create your Settlers