(set: $inventory to (datamap:"stick", false, "rock", false, "milkweed", false, "sharpened_stick", false, "odd_stone", false, "hammer_axe", false, "choice", false, "small_branch", false, "unlock", false, "unlock2", false)) (text-color: "pink")[Didn't Listen A story of a young disobedient child By: Aaron Hudson] [[Next|girl]] Load Game (click: "Load Game")[(loadgame: "A")] (set: $inventory's choice to true) (text-color: "purple")[Are you a [[boy]] or [[girl]] ?] (if: $inventory's choice is false)[(text-color: "orange")[Aiden's father calls him into the living room. Father asks "Aiden, I am going to take a nap. Why don't you go outside and play for a little bit”? Aiden says "okay" then proceeds out the back door. Aiden has been told many times not to leave the yard however, lately his grades have been slipping and thus, his electronics have been taken away. Aiden, upset at his parents for putting him on restriction thinks to himself "I’ll sneak away for a little while and when I come back my parents will miss me so much they'll have no choice but to allow me to play games". (With Aiden’s father taking a nap and his mother at work he makes an easy escape from the yard)]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden's father calls him into the living room. Father asks "Aiden, I am going to take a nap. Why don't you go outside and play for a little bit”? Aiden says "okay" then proceeds out the back door. Aiden has been told many times not to leave the yard however, lately his grades have been slipping and thus, his electronics have been taken away. Aiden, upset at his parents for putting him on restriction thinks to himself "I’ll sneak away for a little while and when I come back my parents will miss me so much they'll have no choice but to allow me to play games". (With Aiden’s father taking a nap and his mother at work he makes an easy escape from the yard)]] [[Next->The woodlands boy]] (if: $inventory's choice is true)[(text-color: "purple")[ Aubrey's father calls her into the living room. Father asks "Aubrey, I am going to take a nap. Why don't you go outside and play for a little bit”? Aubrey says "okay" then proceeds out the back door. Aubrey has been told many times not to leave the yard however, lately her grades have been slipping and thus, her electronics have been taken away. Aubrey, upset at her parents for putting her on restriction thinks to herself "I’ll sneak away for a little while and when I come back my parents will miss me so much they'll have no choice but to allow me to play games". (With Aubrey's father taking a nap and her mother at work she makes an easy escape from the yard)]] (if: $inventory's choice is false)[(text-color: "pink")[ Aubrey's father calls her into the living room. Father asks "Aubrey, I am going to take a nap. Why don't you go outside and play for a little bit”? Aubrey says "okay" then proceeds out the back door. Aubrey has been told many times not to leave the yard however, lately her grades have been slipping and thus, her electronics have been taken away. Aubrey, upset at her parents for putting her on restriction thinks to herself "I’ll sneak away for a little while and when I come back my parents will miss me so much they'll have no choice but to allow me to play games". (With Aubrey's father taking a nap and her mother at work she makes an easy escape from the yard)]] [[Next|The woodlands girl]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden decides to go into the woodlands near his home, after a few hours he realizes that he is lost.]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden decides to go into the woodlands near his home, after a few hours he realizes that he is lost.]] [[Next|lost boy]] (if: $inventory's choice is true)[(text-color: "purple")[ Aubrey decides to go into the woodlands near her home, after a few hours she realizes that she is lost.]] (if: $inventory's choice is false)[(text-color: "pink")[ Aubrey decides to go into the woodlands near her home, after a few hours she realizes that she is lost.]] [[Next|lost girl]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden is somewhere inside the woods, he looks around but nothing seems familiar to him.]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden is somewhere inside the woods, he looks around but nothing seems familiar to him.]] [[North|North Boy]] [[East|East Boy]] [[South|South Boy]] [[West|West Boy]] (if: $inventory's choice is false)[(text-color: "pink")[ Aubrey is somewhere inside the woods, she looks around but nothing seems familiar to her.]] (if: $inventory's choice is true)[(text-color: "purple")[ Aubrey is somewhere inside the woods, she looks around but nothing seems familiar to her.]] [[North|North Girl]] [[East|East Girl]] [[South|South Girl]] [[West|West Girl]] (if: $inventory's choice is false)[(text-color: "orange")[The further north he goes, the more comforting the air feels.]] (if: $inventory's choice is true)[(text-color: "purple")[The further north he goes, the more comforting the air feels.]] (if: $inventory's choice is true)[Aiden starts getting feeling as if he's done this before] [[North|North Boy2]] [[South|lost boy]] (if: $inventory's choice is false)[(text-color: "orange")[Looks like a dead end.]] (if: $inventory's choice is true)[(text-color: "purple")[I can see something.(click: "something")[ [[something]]]]] [[West|lost boy]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden can see some water ahead.]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden can see some water ahead.]] [[North|lost boy]] [[South|South Boy2]] (if: $inventory's choice is false)[(text-color: "orange")[Nothing of interest here...]] (if: $inventory's choice is true)[(text-color: "purple")[Nothing of interest here...]] [[West|West Boy4]] [[East|lost boy]] (if: $inventory's choice is false)[(text-color: "pink")[The western path has a large boulder in the way. There is nothing else of importance here.]] (if: $inventory's choice is true)[(text-color: "purple")[The western path has a large boulder in the way. There is nothing else of importance here.]] (if: $inventory's sharpened_stick is false and $inventory's stick is true and $inventory's choice is true)[(text-color: "purple")[Aubrey sharpens the stick she found on the large boulder]] (if: $inventory's sharpened_stick is false and $inventory's stick is true and $inventory's choice is false)[(text-color: "pink")[Aubrey sharpens the stick she found on the large boulder]] (if: $inventory's stick is true)[(set: $inventory's sharpened_stick to true)] (if: $inventory's sharpened_stick is true)[(set: $inventory's stick to false)] [[North|North Girl2]] [[East|East Girl2]] [[South|lost girl]] (if: $inventory's choice is false)[(text-color: "pink")[There is a path heading east.]] (if: $inventory's choice is true)[(text-color: "purple")[There is a path heading east.]] [[East|East Girl4]] [[West|lost girl]] (if: $inventory's choice is false)[(text-color: "pink")[ Aubrey catches a glimmer of light from beyond the tree's. As she approaches she notices that it is a pond and the light she has seen was being reflected off the surface of the water.]] (if: $inventory's choice is true)[(text-color: "purple")[ Aubrey catches a glimmer of light from beyond the tree's. As she approaches she notices that it is a pond and the light she has seen was being reflected off the surface of the water.]] [[North|lost girl]] [[Drink from the pond|Transistion Girl2]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey hears some scary noises "I refuse to go further this way" she says.]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey hears some scary noises, (if: $Together is 1)[(set: $Together to 1)](if: $Together is >= 2)[(set: $Together to 2)]"I am willing to continue going west" she says.(click: "going west")[ [[going west]] ]]] [[East |lost girl]] (if: $inventory's choice is false)[(text-color: "pink")[Nothing of importance here.]] (if: $inventory's choice is true)[(text-color: "purple")[Nothing of importance here.]] [[North|Cliff edge Girl]] [[East|East Girl3]] [[West|West Girl2]] [[South|North Girl]] (if: $inventory's choice is false)[(text-color: "pink")[It looks like a dead end.]] (if: $inventory's choice is true)[(text-color: "purple")[It looks like a dead end.]] (if: $inventory's choice is true)[(click: "dead end")[(link-goto: "Secret Room Girl")]] [[West|North Girl]] (if: $inventory's choice is false)[(text-color: "pink")[Walking out of the woods, Aubrey stands before the edge of a cliff. Looking over the edge, she can barely see the ground below.]] (if: $inventory's choice is true)[(text-color: "purple")[Walking out of the woods, Aubrey stands before the edge of a cliff. Looking over the edge, she can barely see the ground below.]] [[North|Death Girl5]] [[South|North Girl2]] (if: $inventory's choice is false)[(text-color: "pink")[(either: "A bear growls then proceeds to run toward Aubrey baring its teeth", "Aubrey was hungry and the only thing around was a strange looking mushroom, she shrugs and proceed to eat it, a few moments later, a bear comes up to Aubrey and begins tickling her", "Aubrey can see a bear just past the brush, he hasn't noticed her yet")]] (if: $inventory's choice is true)[(text-color: "purple")[The bear approaches you slowly and takes a seat near you. It opens its mouth but the noises Aubrey expects does not come out. Instead the bear begins to talk and Aubrey can understand what he is saying. Would you listen to the bears story?(click: "story")[ I see children come, but they never go. The Guardian of the forest has trapped you here. The home you made it to yesterday was an illusion the Guardian of the Forest created with your memories. Until you find a way to escape the Guardian's trap, your days will repeat themselves. Each morning you will wake up in your bed, not remembering the day before. You will unknowingly be forced into making the same decisions until returning from your illusionary home back to the forest. As you venture through the forest, memories of the past time through with return to you. I was once a child like you. Those of us who continue living in this forest eventually become one of the woodland creatures. The children who die however, become something different entirely. Aubrey is frightened by this event and so she runs away. (if: $inventory's choice is true)[(set: $combinedstyles to (text-color: "blue")+(text-style: "shudder"))$combinedstyles[Full of panic and desperation her eyes begin to water leaving behind a trail of tears.](text-color: "purple")[The possibility of never seeing her real family again filling her mind.]]]]] [[run away|North Girl2]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey is on a narrow path lined with trees, rocks and strange sounds from the north and south.]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey is on a narrow path lined with trees, rocks and strange sounds from the north and south.]] [[west|West Girl3]] [[East|North Girl2]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey decides to walk north, right off the edge of the cliff. After falling for what seems like forever, a group of fairy's catch her just in time and send you back to the beginning.]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey decides to walk north, right off the edge of the cliff. After falling for what seems like forever, a group of fairy's catch her just in time and send you back to the beginning.]] [[Start Over!|Didn't Listen]] (if: $inventory's sharpened_stick is false and $inventory's stick is false)[(set: $inventory's stick to true)] (if: $inventory's stick is true and $inventory's sharpened_stick is false and $inventory's choice is false)[(text-color: "pink")[Aubrey has a stick! Aubrey has come across a river; the water is too cold to cross.]] (if: $inventory's stick is false and $inventory's sharpened_stick is false and $inventory's choice is false)[(text-color: "pink")[Aubrey has come across a river. She has always loved playing with sticks and she has just spotted a nice one. She decides to take the stick with her. The water is too cold to cross.]] (if: $inventory's sharpened_stick is true and $inventory's choice is false)[(text-color: "pink")[Aubrey watches the cold water flow, she cannot cross the river]] (if: $inventory's stick is true and $inventory's sharpened_stick is false and $inventory's choice is true)[(text-color: "purple")[Aubrey has a stick! Aubrey has come across a river; the water is too cold to cross.]] (if: $inventory's stick is false and $inventory's sharpened_stick is false and $inventory's choice is true)[(text-color: "purple")[Aubrey has come across a river. She has always loved playing with sticks and she has just spotted a nice one. She decides to take the stick with her. The water is too cold to cross.]] (if: $inventory's sharpened_stick is true and $inventory's choice is true)[(text-color: "purple")[Aubrey watches the cold water flow, she cannot cross the river]] [[East|West Girl2]] (if: $inventory's choice is false)[(text-color: "pink")[A large snake is blocking Aubrey's way further this direction.]] (if: $inventory's choice is true)[(text-color: "purple")[A large snake is blocking Aubrey's way further this direction.]] [[Leave|East Girl]] [[Attack the snake|East Girl5]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey begins to feel ill, after a few minutes she collapses. When she comes to, she is lying in a hospital room. Aubrey's parents tell her that they love her and she will be grounded for the foreseeable future.]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey begins to feel ill, after a few minutes she collapses. When she comes to, she is lying in a hospital room. Aubrey's parents tell her that they love her and she will be grounded for the foreseeable future.]] [[start over?|Didn't Listen]] (if: $inventory's sharpened_stick is true)[(go-to: "East Girl6")] (if: $inventory's sharpened_stick is false and $inventory's choice is false)[(text-color: "pink")[Aubrey attempts to wrestle the snake bare handed, the snake bites her and flee's.]] (if: $inventory's sharpened_stick is false and $inventory's choice is true)[(text-color: "purple")[Aubrey attempts to wrestle the snake bare handed, the snake bites her and flee's.]] (if: $inventory's sharpened_stick is false and $inventory's choice is false)[(Display: "Drink from the pond")] (if: $inventory's sharpened_stick is false and $inventory's choice is true)[(go_to: "Drink from the pond 2")] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey rams her sharpened stick through the snake’s head. Upset, as her stick ended up breaking in the attack, she continues heading east as the snake writhes in pain.]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey rams her sharpened stick through the snake’s head. Upset, as her stick ended up breaking in the attack, she continues heading east as the snake writhes in pain.]] (if: $inventory's sharpened_stick is true)[(set: $inventory's sharpened_stick to false)] [[East|East Girl7]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey can see some train tracks from here!]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey can see some train tracks from here!]] [[South East|South East Girl]] (if: $inventory's choice is false)[(text-color: "pink")[(either: "Aubrey can hear a train in the distance" , "It seems quiet for now")]] (if: $inventory's choice is true)[(text-color: "purple")[(either: "Aubrey can hear a train in the distance" , "It seems quiet for now")]] [[west|West Girl4]] [[South|South Girl2]] (if: $inventory's odd_stone is true and $inventory's choice is false)[(text-color: "pink")[This is where I found that odd looking stone]] (if: $inventory's odd_stone is false and $inventory's choice is false)[(text-color: "pink")[Aubrey finds an odd stone on the ground.]] (if: $inventory's odd_stone is true and $inventory's choice is true)[(text-color: "purple")[This is where I found that odd looking stone]] (if: $inventory's odd_stone is false and $inventory's choice is true)[(text-color: "purple")[Aubrey finds an odd stone on the ground.]] (if: $inventory's odd_stone is false)[(set: $inventory's odd_stone to true)] [[East|South East Girl]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey can barely make out a faraway noise. She thinks it's a train.]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey says, "It's all coming back to me now, if I’m going to make it through this, I will have to hurry!"]] [[North|South East Girl]] [[South|South Girl3]] (set: $train to 1) (if: $train <= 5)[{(live: 1s)[ (if: $inventory's choice is false)[(text-color: "red")[(either: "I hear a train coming!", "It sounds like it's getting closer!", "I need to hurry up and get off these train tracks!")]] (set: $train to $train + 1) (if: $train is 3)[(stop:)] (if: $train is 3 and $inventory's choice is false)[(Go-to: "Death Girl3")] (if: $train is 3 and $inventory's choice is true)[(Go-to: "Death Girl4")] ]}] [[North|South Girl2]] [[South| South Girl4]] (set: $train to 1) (if: $train <= 5)[{(live: 1s)[ (if: $inventory's choice is false)[(text-color: "red")[(either: "I hear a train coming!", "It sounds like it's getting closer!", "I need to hurry up and get off these train tracks!")]] (set: $train to $train + 1) (if: $train is 3)[(stop:)] (if: $train is 3 and $inventory's choice is false)[(Go-to: "Death Girl3")] (if: $train is 3 and $inventory's choice is true)[(Go-to: "Death Girl4")] ]}] [[North|South Girl3]] [[South| South Girl5]] (set: $train to 1) (if: $train <= 5)[{(live: 1s)[ (if: $inventory's choice is false)[(text-color: "red")[(either: "I hear a train coming!", "It sounds like it's getting closer!", "I need to hurry up and get off these train tracks!")]] (set: $train to $train + 1) (if: $train is 3)[(stop:)] (if: $train is 3 and $inventory's choice is false)[(Go-to: "Death Girl3")] (if: $train is 3 and $inventory's choice is true)[(Go-to: "Death Girl4")] ]}] [[North| South Girl4]] [[South| South Girl6]] (set: $train to 1) (if: $train <= 5)[{(live: 1s)[ (if: $inventory's choice is false)[(text-color: "red")[(either: "I hear a train coming!", "It sounds like it's getting closer!", "I need to hurry up and get off these train tracks!")]] (set: $train to $train + 1) (if: $train is 3)[(stop:)] (if: $train is 3 and $inventory's choice is false)[(Go-to: "Death Girl3")] (if: $train is 3 and $inventory's choice is true)[(Go-to: "Death Girl4")] ]}] [[North| South Girl5]] [[West| Back yard]] (if: $inventory's choice is false)[(text-color: "pink")[Breathing heavily Aubrey enters someone's backyard. There is a fence to the west.]] (if: $inventory's choice is true)[(text-color: "purple")[Breathing heavily Aubrey enters someone's backyard. There is a fence to the west.]] [[East| South Girl6]] [[West|West Girl5]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey hops the fence and (either: "a dog begins running after her", "She hears a dog barking from inside the house")]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey hops the fence and (either: "a dog begins running after her", "She hears a dog barking from inside the house")]] [[Northwest]] [[East| Back yard]] (if: $inventory's choice is false)[(text-color: "pink")[A unicorn swoops down and and grabs Aubrey then proceeds to fly her back to the beginning!]] [[Start Over!|Didn't Listen]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey thinks to herself "I'm in the home stretch"]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey thinks to herself "I'm in the home stretch"]] [[North| North Girl3]] [[South West|West Girl5]] (if: $inventory's choice is false)[(text-color: "pink")[A long street]] (if: $inventory's choice is true)[(text-color: "purple")[A long street]] [[West|West Girl6]] [[South|Northwest]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey says "I can see my house from here"]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey says "I can see my house from here"]] [[West| West Girl7]] [[East| North Girl3]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey stands in front of her driveway breathing happily and tearing up.]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey stands in front of her driveway breathing happily and tearing up.]] [[Front Yard|Transistion Girl]] [[East|West Girl6]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the next few weeks with no electronics and very little, supervised playtime outdoors. (if: $inventory's choice is true)[(text-color: "purple")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the rest of the day with no electronics and very little, no playtime outdoors. (if: $inventory's odd_stone is true)[The odd looking stone that Aubrey picked up begins glowing as she gets closer to her game system]]]]] (text-color: "purple")[*Special thanks to you, the player who took the time to traverse this story*] [[The End|Didn't Listen]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the next few weeks with no electronics and very little, supervised playtime outdoors. (if: $inventory's choice is true)[(text-color: "purple")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the rest of the day with no electronics and very little, no playtime outdoors. (if: $inventory's odd_stone is true)[The odd looking stone that Aubrey picked up begins glowing as she gets closer to her game system]]]]] (text-color: "purple")[*Special thanks to you, the player who took the time to traverse this story*] [[The End|Didn't Listen 2]] (if: $inventory's odd_stone is true and $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Front Yard Girl 3")] (if: $inventory's odd_stone is true and $inventory's choice is false and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Front yard Girl 2")] (if: $inventory's odd_stone is true and $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is false)[(go-to: "Front Yard Girl 4")] (if: $inventory's odd_stone is true and $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is true)[(go-to: "Front Yard Girl 6")] (if: $inventory's odd_stone is true and $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is true)[(go-to: "Front Yard Girl 5")] (if: $inventory's odd_stone is false and $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Front Yard Girl 3")] (if: $inventory's odd_stone is false and $inventory's choice is false and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Front Yard Girl")] (if: $inventory's odd_stone is false and $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is false)[(go-to: "Front Yard Girl 4")] (if: $inventory's odd_stone is false and $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is true)[(go-to: "Front Yard Girl 6")] (if: $inventory's odd_stone is false and $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is true)[(go-to: "Front Yard Girl 5")] (set: $inventory to (datamap:"stick", false, "rock", false, "milkweed", false, "sharpened_stick", false, "odd_stone", false, "hammer_axe", false, "choice", false, "small_branch", false, "unlock", false, "unlock2", false)) (text-color: "orange")[Didn't Listen A story of a young disobedient child By: Aaron Hudson Congratulations, you unlocked playthrough 2!!! (savegame: "A") [[Next|boy]]] (set: $inventory to (datamap:"stick", false, "rock", false, "milkweed", false, "sharpened_stick", false, "odd_stone", false, "hammer_axe", false, "choice", true, "small_branch", false, "unlock", false, "unlock2", false)) (text-color: "purple")[Didn't Listen A story of a young disobedient child By: Aaron Hudson Congratulations, you have made it through both sides of this story!!! Click next to play again. (savegame: "A") [[Next]]] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's rock is true and $inventory's hammer_axe is false)[Aiden has a rock! There is a pond here, Aiden can barely make out a clearing on the other side. The light reflecting off the water makes it hard to see across.]]] (if: $inventory's choice is false)[(text-color: "orange")[(if: $inventory's rock is true and $inventory's hammer_axe is false)[Aiden has a rock! There is a pond here, Aiden can barely make out a clearing on the other side. The light reflecting off the water makes it hard to see across.]]] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's rock is false and $inventory's hammer_axe is false)[Aiden has come across a pond. He notices a nice-looking rock at the waters edge. The rock is a good size and can possibly be used as a tool. Aiden decides to take the rock with him.]]] (if: $inventory's choice is false)[(text-color: "orange")[(if: $inventory's rock is false and $inventory's hammer_axe is false)[Aiden has come across a pond. He notices a nice-looking rock at the waters edge. The rock is a good size and can possibly be used as a tool. Aiden decides to take the rock with him.]]] (if: $inventory's hammer_axe is false and $inventory's rock is false)[(set: $inventory's rock to true)] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's hammer_axe is true)[There is a pond here, Aiden can barely make out a clearing on the other side. The light reflecting off the water makes it hard to see across. Aiden stands with his hammer/axe gripped firmly in his hand as he looks at the water. Aiden had always loved the water and this pond reminds him of the camping trips him and his dad would go on.]]] (if: $inventory's choice is false)[(text-color: "orange")[(if: $inventory's hammer_axe is true)[There is a pond here, Aiden can barely make out a clearing on the other side. The light reflecting off the water makes it hard to see across. Aiden stands with his hammer/axe gripped firmly in his hand as he looks at the water. Aiden had always loved the water and this pond reminds him of the camping trips him and his dad would go on.]]] [[North|South Boy]] (if: $inventory's choice is false)[(text-color: "orange")["Nothing out of the ordinary here" he thinks to himself.]] (if: $inventory's choice is true)[(text-color: "purple")["Nothing out of the ordinary here" he thinks to himself.]] [[Northwest|Northwest boy]] [[East|East Boy2]] [[South|North Boy]] (if: $inventory's choice is false)[(text-color: "orange")[It's like the forest itself is trying to keep me here.]] (if: $inventory's choice is true)[(text-color: "purple")[It's like the forest itself is trying to keep me here.]] [[East|East Boy3]] [[West|North Boy2]] (if: $inventory's milkweed is true and $inventory's hammer_axe is false and $inventory's choice is false)[(text-color: "orange")[Aiden has some milkweed! Aiden has come across a river; the water is too cold to cross.]] (if: $inventory's milkweed is true and $inventory's hammer_axe is false and $inventory's choice is true)[(text-color: "purple")[Aiden has some milkweed! Aiden has come across a river; the water is too cold to cross.]] (if: $inventory's milkweed is false and $inventory's hammer_axe is false and $inventory's choice is false)[(text-color: "orange")[Aiden has come across a river. He notices some milkweed growing nearby. Aiden's father taught him how to use milkweed as cordage for making rope and tools. He decides to take some with him. The water is to cold to cross.]] (if: $inventory's milkweed is false and $inventory's hammer_axe is false and $inventory's choice is true)[(text-color: "purple")[Aiden has come across a river. He notices some milkweed growing nearby. Aiden's father taught him how to use milkweed as cordage for making rope and tools. He decides to take some with him. The water is to cold to cross.]] (if: $inventory's hammer_axe is false and $inventory's milkweed is false)[(set: $inventory's milkweed to true)] (if: $inventory's hammer_axe is true and $inventory's choice is false)[(text-color: "orange")[Aiden watches the cold water flow, he cannot cross the river however, he notices the figure of a girl standing on the other side. The figure is not close enough to make out who it is. Before he can shout out to her, the figure leaves. Aiden doesn't think the girl noticed him.]] (if: $inventory's hammer_axe is true and $inventory's choice is true)[(text-color: "purple")[Aiden watches the cold water flow, he cannot cross the river however, he notices the figure of a girl standing on the other side. The figure is not close enough to make out who it is. Before he can shout out to her, the figure leaves. Aiden doesn't think the girl noticed him.]] [[West|East Boy2]] (if: $inventory's choice is false)[(text-color: "orange")[(either: "There is a bear here, not a very large one but not a baby either. The bear looks hungry and begins growling at Aiden.", "There is a bear here, not a very large one but not a baby either. The bear begins to give chase to Aiden. Aiden keeps running around a tree trying to figure out what to do")]] (if: $inventory's choice is true)[(text-color: "purple")[(either: "There is a bear here, not a very large one but not a baby either. The bear looks hungry and begins growling at Aiden.", "There is a bear here, not a very large one but not a baby either. The bear begins to give chase to Aiden. Aiden keeps running around a tree trying to figure out what to do")]] [[Run Away!|West Boy4]] [[Fight!|West Boy3]] (if: $inventory's hammer_axe is true)[(go-to: "West Boy5")] (if: $inventory's hammer_axe is false and $inventory's choice is false)[(text-color: "orange")[Aiden begins wrestling the bear with his bare hands. The bear smacks Aiden on the head hard. Just before passing out Aiden hears a gunshot and can see the bear running away.]] (if: $inventory's hammer_axe is false and $inventory's choice is true)[(text-color: "purple")[Aiden begins wrestling the bear with his bare hands. The bear smacks Aiden on the head hard. Just before passing out Aiden hears a gunshot and can see the bear running away.]] (if: $inventory's hammer_axe is false)[(Display: "Bear Attack")] (if: $inventory's choice is false)[(text-color: "orange")[When Aiden comes to, he is lying in a hospital room. Aiden's parents tell him that they love him and he will be grounded for the foreseeable future.]] (if: $inventory's choice is true)[(text-color: "purple")[When Aiden comes to, he is lying in a hospital room. Aiden's parents tell him that they love him and he will be grounded for the foreseeable future.]] [[start over?|Didn't Listen 2]] (if: $inventory's choice is false)[(text-color: "pink")[A unicorn swoops down and and grabs Aubrey then proceeds to fly her back to the beginning!]] [[Start Over!|Transition]] (if: $inventory's choice is false)[(Go-to: "Death Girl")] (if: $inventory's choice is true)[(Go-to: "Death Girl 6")] (if: $inventory's choice is false)[(text-color: "pink")[Wow! Aubrey decides to walk north, right off the edge of the cliff. After falling for what seems like forever, a group of fairy's catch her just in time and send you back to the beginning.]] (if: $inventory's choice is true)[(text-color: "purple")[Wow! Aubrey decides to walk north, right off the edge of the cliff. After falling for what seems like forever, a group of fairy's catch her just in time and send you back to the beginning.]] [[Start Over!|Transition]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey begins to feel ill, after a few minutes she collapses. When she comes to, she is lying in a hospital room. Aubrey's parents tell her that they love her and she will be grounded for the foreseeable future.]] (if: $inventory's choice is true)[(text-color: "purple")[Aubrey begins to feel ill, after a few minutes she collapses. When she comes to, she is lying in a hospital room. Aubrey's parents tell her that they love her and she will be grounded for the foreseeable future.]] [[start over?|Transition]] (if: $inventory's choice is false)[(Go-to: "Drink from the pond")] (if: $inventory's choice is true)[(Go-to: "Drink from the pond 2")] (if: $inventory's choice is false)[(text-color: "orange")[Aiden hears noises coming from the south.]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden hears noises coming from the south.]] [[North|West Boy5]] [[South|South Boy5]] (if: $inventory's small_branch is true and $inventory's milkweed is true and $inventory's rock is true and $inventory's hammer_axe is false)[(set: $inventory's hammer_axe to true)] (if: $inventory's choice is false)[(text-color: "orange")[(if: $inventory's small_branch is false or $inventory's milkweed is false or $inventory's rock is false and $inventory's hammer_axe is false)[Standing at the edge of a cliff, there is an altar of sorts. "I'll have to remember this place" Aiden says as he thinks to himself "This alter thing looks like it would be a good crafting bench"]]] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's small_branch is false or $inventory's milkweed is false or $inventory's rock is false and $inventory's hammer_axe is false)[Standing at the edge of a cliff, there is an altar of sorts. "I'll have to remember this place" Aiden says as he thinks to himself "This alter thing looks like it would be a good crafting bench"]]] (if: $inventory's choice is false)[(text-color: "orange")[(if: $inventory's small_branch is true and $inventory's milkweed is true and $inventory's rock is true and $inventory's hammer_axe is false)[Standing at the edge of a cliff, there is an altar of sorts. "This place is amazing" Aiden says as he approaches the alter. He takes out the rock, milkweed and stick then proceeds to place them upon the alter. Taking the rock Aiden sharpens it on a nearby boulder. Aiden then prepares the milkweed for use as cordage. He makes a hole in the short branch, places the rock as far in the hole as it will go and uses the prepared cordage to tie it all together. Aiden holds his creation and examines it. He feels that he's done a good job at creating an axe but while it is sharp, the axe is almost blunt enough to be considered a hammer.]]] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's small_branch is true and $inventory's milkweed is true and $inventory's rock is true and $inventory's hammer_axe is false)[Standing at the edge of a cliff, there is an altar of sorts. "This place is amazing" Aiden says as he approaches the alter. He takes out the rock, milkweed and stick then proceeds to place them upon the alter. Taking the rock Aiden sharpens it on a nearby boulder. Aiden then prepares the milkweed for use as cordage. He makes a hole in the short branch, places the rock as far in the hole as it will go and uses the prepared cordage to tie it all together. Aiden holds his creation and examines it. He feels that he's done a good job at creating an axe but while it is sharp, the axe is almost blunt enough to be considered a hammer.]]] (if: $inventory's hammer_axe is true and $inventory's choice is false)[(text-color: "orange")[Aiden approaches the alter, hammer/axe in hand. This time he notices some carvings that look as if they are in some ancient language. Unbeknownst to him, what has been written here is in the language of fairy's and the alter is dedicated to the guardian spirit of the forest.]] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's hammer_axe is true)[Aiden approaches the alter, hammer/axe in hand. This time he notices some carvings that look as if they are in some ancient language. Unbeknownst to him, what has been written here is in the language of fairy's and the alter is dedicated to the guardian spirit of the forest.]]] (if: $inventory's choice is true)[(text-color: "purple")[There is a note on the alter, written in the language of fairies. Twinkling lights begin swirling around Aiden as he ponders what it could mean. Suddenly The words become clear to him.(click: "The words become clear to him.")[(text-color: "purple")[ The Guardian of the Forest loves to watch disobedient children attempt to escape his forest. After entering this forest, the child will become lost. Many children spend weeks attempting to find their way back home. However, you, Aiden are one of the few who have returned to their home. Although, the home that you returned to was just an illusion created by the Guardian of the Forest. Children who have died in the past while being trapped in this forest have become one of the Fae. Death may allow you to escape the illusion but it will not let you escape the forest. There may be a way, but the path is not yet known to us.]]]] [[Southeast|North Boy2]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden says in a quiet tone "strange noises to the west, silence to the south" ... "which way should I go" he ponders.]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden says in a quiet tone "strange noises to the west, silence to the south" ... "which way should I go" he ponders.]] [[East|West Boy]] [[West|West Boy2]] [[South|South Boy4]] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's small_branch is true and $inventory's hammer_axe is false)[Aiden thinks to himself "This is where I found that small branch, it would be a good idea to keep it on me."]]] (if: $inventory's choice is false)[(text-color: "orange")[(if: $inventory's small_branch is true and $inventory's hammer_axe is false)[Aiden thinks to himself "This is where I found that small branch, it would be a good idea to keep it on me."]]] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's small_branch is false and $inventory's hammer_axe is false)[Aiden notices a small branch that looks like it is the right size and shape to be used for creating a tool. He decides to take the small branch with him.]]] (if: $inventory's choice is false)[(text-color: "orange")[(if: $inventory's small_branch is false and $inventory's hammer_axe is false)[Aiden notices a small branch that looks like it is the right size and shape to be used for creating a tool. He decides to take the small branch with him.]]] (if: $inventory's hammer_axe is false and $inventory's milkweed is false)[(set: $inventory's small_branch to true)] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's hammer_axe is true)[Aiden says "It was a good idea to pick up that branch, what a fine looking axe I have now" as he feels proud of his creation.]]] (if: $inventory's choice is false)[(text-color: "orange")[(if: $inventory's hammer_axe is true)[Aiden says "It was a good idea to pick up that branch, what a fine looking axe I have now" as he feels proud of his creation.]]] [[North|West Boy4]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden stops and catches his breath, attacking that bear took a lot out of him.]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden stops and catches his breath, attacking that bear took a lot out of him.]] [[East|West Boy4]] [[South|South Boy3]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden can hear some gunshots ahead and can barely make out the edge of the woods. "I'm almost in the clear" he thinks out loud.]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden can hear some gunshots ahead and can barely make out the edge of the woods. "I'm almost in the clear" he thinks out loud.]] [[North|South Boy3]] [[South|South Boy6]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden stands at the edge of the forest.]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden stands at the edge of the forest. (if: $inventory's choice is true)[Aiden says, "Now I know I've done this before, last time I almost died but this time I'll make it for sure"]]] [[North|South Boy5]] [[South|South Boy7]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy6]] [[East|East Boy4]] [[South|South Boy19]] [[West|West Boy6]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[East|South Boy7]] [[South|South Boy14]] [[West|West Boy7]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[East|West Boy6]] [[South|South Boy8]] [[West|West Boy8]]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|West Boy7]] [[East|South Boy14]] [[South|South Boy9]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|West Boy6]] [[East|South Boy19]] [[South|South Boy15]] [[West|South Boy8]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy7]] [[South|South Boy20]] [[West|South Boy14]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy19]] [[East|East Boy6]] [[South|South Boy21]] [[West|South Boy15]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy14]] [[East|South Boy20]] [[South|South Boy16]] [[West|South Boy9]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy8]] [[East|South Boy15]] [[South|South boy10]] [[West|West Boy9]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy20]] [[West|South Boy16]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy9]] [[East|South Boy16]] [[South|South Boy11]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy15]] [[East|South Boy21]] [[South|South Boy17]] [[West|South boy10]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy16]] [[South|South Boy18]] [[West|South Boy11]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy17]] [[East|East Boy7]] [[West|South Boy12]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[East|East Boy8]] [[West|South Boy18]] (if: $inventory's choice is false)[(text-color: "orange")[It seems like from here on might be safe.]] (if: $inventory's choice is true)[(text-color: "purple")[It seems like from here on might be safe.]] [[South|South Boy22]] [[West|East Boy9]] (if: $inventory's choice is false)[(text-color: "orange")[The gunshots are getting quieter now.]] (if: $inventory's choice is true)[(text-color: "purple")[The gunshots are getting quieter now.]] [[East|East Boy10]] [[West|East Boy8]] (if: $inventory's choice is false)[(text-color: "orange")["Still hear gun shots, have to keep going" Aiden says as he begins slowing down.]] (if: $inventory's choice is true)[(text-color: "purple")["Still hear gun shots, have to keep going" Aiden says as he begins slowing down.]] [[East|East Boy9]] [[West|East Boy7]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden says "I know where I'm at, I'm almost home"]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden says "I know where I'm at, I'm almost home"]] [[North|East Boy10]] [[East|East Boy11]] (if: $inventory's choice is false)[(text-color: "orange")[Aiden thinks to himself "I'm at the neighbor's house, I just need to hop the fence"]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden thinks to himself "I'm at the neighbor's house, I just need to hop the fence"]] [[Northeast|Crossing a yard]] [[West|South Boy22]] (if: $inventory's choice is false)[(text-color: "orange")[ (either: "The neighbor's dog smells blood on Aiden's clothing and begins to give chase", "Normally the neighbor's dog likes Aiden but the scent of blood is masking Aiden's smell from the dog, confusing him and causing him to growl", "nobody seems to be home, the dog must be inside", "I'm so hungry, soon I can eat")]] (if: $inventory's choice is true)[(text-color: "purple")[ (either: "The neighbor's dog smells blood on Aiden's clothing and begins to give chase", "Normally the neighbor's dog likes Aiden but the scent of blood is masking Aiden's smell from the dog, confusing him and causing him to growl", "nobody seems to be home, the dog must be inside", "I'm so hungry, soon I can eat")]] [[Hop the fence|Backyard]] [[Southwest|East Boy11]] (if: $inventory's choice is false)[(text-color: "orange")[All there is to do is to check to see if the doors unlocked!]] (if: $inventory's choice is true)[(text-color: "purple")[All there is to do is to check to see if the doors unlocked!]] (set: $inventory's choice to true) [[West|Crossing a yard]] [[South|Transition Boy]] (if: $inventory's choice is false)[(text-color: "orange")[There does not seem to be anyone around. "I think I can take a short break here" Aiden thinks to himself.]] (if: $inventory's choice is true)[(text-color: "purple")[There does not seem to be anyone around. "I think I can take a short break here" Aiden thinks to himself.]] [[West|East Boy4]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[East|Safe Room2]] [[West|South Boy7]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[West|South Boy20]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[East|South Boy9]] [[West|Safe Room]] (if: $inventory's choice is false)[(text-color: "orange")[There does not seem to be anyone around. "I think I can take a short break here" Aiden thinks to himself."]] (if: $inventory's choice is true)[(text-color: "purple")[There does not seem to be anyone around. "I think I can take a short break here" Aiden thinks to himself."]] (if: $inventory's choice is true)[(link-goto: "Secret Room Boy")] [[East|West Boy9]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[East|West Boy7]]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South boy10]] [[East|South Boy17]] [[South|South Boy12]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy11]] [[East|South Boy18]] [[South|South Boy13]] (set: $gun to 1) (if: $gun <= 5)[{(live: 1s)[ (text-color: "red")[(either: "I hear gunshots everywhere!", "That last bullet nearly hit me!", "I need to hurry up!", "Is there anywhere that's safe?", "In a hurry, Aiden tripped over his own foot", "How many people are in these gangs", "I hope I make it home", "Why can't people just get along", "I'm never going down these streets again!")] (set: $gun to $gun + 1) (if: $gun is 4)[(stop:)] (if: $gun is 4 and $inventory's choice is false)[(Go-to: "Forest Guardian")] (if: $gun is 4 and $inventory's choice is true)[(Go-to: "Forest Guardian2")]] ]} [[North|South Boy12]] (text-color: "purple")[Aiden walks up to the backdoor and begins knocking, not but a moment later the door swing open. Snatching him up in the blink of an eye Aiden’s father holds him tight. Father speaks in an authoritative yet worried voice "where have you been", Mother pushes past Father and begins hugging Aiden "we were so worried", They proceed to speak in unison "we love you”! Aiden spends the rest of the day with no electronics and very little, no playtime outdoors. *Special thanks to you, the player who took the time to traverse this story* [[The End|Didn't Listen 2]] ] (if: $inventory's choice is false)[(text-color: "orange")[Just before a stray bullet could hit Aiden, he finds himself being transported back to the beginning by the Guardian Spirit of the Forest who has enjoyed Aiden's adventure and is not quite ready for it to end.]] (if: $inventory's choice is true)[(text-color: "purple")[Just before a stray bullet could hit Aiden, he finds himself being transported back to the beginning by the Guardian Spirit of the Forest who has enjoyed Aiden's adventure and is not quite ready for it to end.]] [[Start Over!|Didn't Listen 3]] (if: $inventory's choice is false)[(text-color: "orange")[Just before a stray bullet could hit Aiden, he finds himself being transported back to the beginning by the Guardian Spirit of the Forest who has enjoyed Aiden's adventure and is not quite ready for it to end.]] (if: $inventory's choice is true)[(text-color: "purple")[Just before a stray bullet could hit Aiden, he finds himself being transported back to the beginning by the Guardian Spirit of the Forest who has enjoyed Aiden's adventure and is not quite ready for it to end.]] [[Start Over!|Didn't Listen 2]] (if: $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Knocking on the door2")] (if: $inventory's choice is false)[(go-to: "Knocking on the door")] (if: $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is false)[(go-to: "Knocking on the door3")] (if: $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is true)[(go-to: "Knocking on the door5")] (if: $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is true)[(go-to: "Knocking on the door4")] (text-color: "purple")[Aiden walks up to the backdoor and begins knocking, not but a moment later the door swing open. Snatching him up in the blink of an eye Aiden’s father holds him tight. Father speaks in an authoritative yet worried voice "where have you been", Mother pushes past Father and begins hugging Aiden "we were so worried", They proceed to speak in unison "we love you”! Aiden spends the rest of the day with no electronics and very little, no playtime outdoors. *Special thanks to you, the player who took the time to traverse this story* [[The End|Didn't Listen 3]] ] (t8n: "pulse")[(text-color: "green")[The Guardian of the Forest stands here. It has a motherly body and as it speaks a voice as deep as the roots of the tallest tree's lands upon your ears. "You have done well to find me child, I have thoroughly enjoyed watching you scurry around my forest" says the Guardian of the Forest.] (if: $inventory's choice is false)[(text-color: "orange")[Aiden asks "why are you doing this, why are you keeping me from going back to my family"?]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden asks "why are you doing this, why are you keeping me from going back to my family"?]] (text-color: "green")[The Guardian of the Forest says "No one ever comes to this forest anymore, except for children who have become disobedient enough for me to coax into coming here".] (if: $inventory's choice is false)[(text-color: "orange")[Aiden says "just let me return to my family and I promise I'll do as I'm told from now on".]] (if: $inventory's choice is true)[(text-color: "purple")[Aiden says "just let me return to my family and I promise I'll do as I'm told from now on".]] (text-color: "green")[The Guardian of the Forest opens its arms, "will you forgive me?" it asks.(click: "forgive")[(link-goto: "Together Forever")]]] Leave(click: "Leave")[(go-to: "East Boy")] (if: $inventory's choice is true)[(text-color: "purple")[(if: $inventory's unlock is false and $inventory's unlock2 is false)[Aiden spends the rest of his day's with the Guardian of the Forest and all of the creatures that are contained within.] (if: $inventory's unlock is true and $inventory's unlock2 is false)[Aiden spends the rest of his day's with the Guardian of the Forest and all of the creatures that are contained within.] (if: $inventory's unlock is false and $inventory's unlock2 is true)[Aiden spends the rest of his day's with the Guardian of the Forest and all of the creatures that are contained within.]] (text-color: "purple")[ (if: $inventory's unlock is true and $inventory's unlock2 is true)[Aiden and Aubrey spend the rest of their lives with the Guardian of the Forest, the fairies and all other creatures that are contained within the forest.]]] [[The End|Transition]]] (t8n: "pulse")[(text-color: "green")[The Guardian of the Forest stands here. It has a motherly body and as it speaks a voice as deep as the roots of the tallest tree's lands upon your ears. "You have done well to find me child, I have thoroughly enjoyed watching you scurry around my forest" says the Guardian of the Forest.] (if: $inventory's choice is false)[(text-color: "pink")["Aubrey stands there looking at the Guardian of the Forest in astonishment"]] (if: $inventory's choice is true)[(text-color: "purple")["Aubrey stands there looking at the Guardian of the Forest in astonishment"]] (text-color: "green")[The Guardian of the Forest says "No one ever comes to this forest anymore, except for children who have become disobedient enough for me to coax into coming here".] (if: $inventory's choice is false)[(text-color: "pink")["Aubrey says "Can I please go home now, I miss my family a lot even though they punish me".]] (if: $inventory's choice is true)[(text-color: "purple")["Aubrey says "Can I please go home now, I miss my family a lot even though they punish me".]] (text-color: "green")[The Guardian of the Forest opens its arms, "will you forgive me?" it asks.(click: "forgive")[(link-goto: "Together Forever")]] Leave(click: "Leave")[(go-to: "West Girl")]] (text-color: "purple")[You have found one of the secret rooms! Something may have been unlocked!] (set: $inventory's unlock to true) [[North|Safe Room]] (text-color: "purple")[You have found one of the secret rooms! Something may have been unlocked!] (set: $inventory's unlock2 to true) [[West|East Girl2]] (set: $inventory to (datamap:"stick", false, "rock", false, "milkweed", false, "sharpened_stick", false, "odd_stone", false, "hammer_axe", false, "choice", true, "small_branch", false, "unlock", true, "unlock2", false)) (text-color: "purple")[Didn't Listen A story of a young disobedient child By: Aaron Hudson Congratulations, you have made it through both sides of this story!!! Click next to play again. (savegame: "A") [[Next]]] (set: $inventory to (datamap:"stick", false, "rock", false, "milkweed", false, "sharpened_stick", false, "odd_stone", false, "hammer_axe", false, "choice", true, "small_branch", false, "unlock", false, "unlock2", true)) (text-color: "purple")[Didn't Listen A story of a young disobedient child By: Aaron Hudson Congratulations, you have made it through both sides of this story!!! Click next to play again. (savegame: "A") [[Next]]] (set: $inventory to (datamap:"stick", false, "rock", false, "milkweed", false, "sharpened_stick", false, "odd_stone", false, "hammer_axe", false, "choice", true, "small_branch", false, "unlock", true, "unlock2", true)) (text-color: "purple")[Didn't Listen A story of a young disobedient child By: Aaron Hudson Congratulations, you have made it through both sides of this story!!! Click next to play again. (savegame: "A") [[Next]]] (text-color: "purple")[Aiden walks up to the backdoor and begins knocking, not but a moment later the door swing open. Snatching him up in the blink of an eye Aiden’s father holds him tight. Father speaks in an authoritative yet worried voice "where have you been", Mother pushes past Father and begins hugging Aiden "we were so worried", They proceed to speak in unison "we love you”! Aiden spends the rest of the day with no electronics and very little, no playtime outdoors. *Special thanks to you, the player who took the time to traverse this story* [[The End|Didn't Listen 5]]] (text-color: "purple")[Aiden walks up to the backdoor and begins knocking, not but a moment later the door swing open. Snatching him up in the blink of an eye Aiden’s father holds him tight. Father speaks in an authoritative yet worried voice "where have you been", Mother pushes past Father and begins hugging Aiden "we were so worried", They proceed to speak in unison "we love you”! Aiden spends the rest of the day with no electronics and very little, no playtime outdoors. *Special thanks to you, the player who took the time to traverse this story* [[The End|Didn't Listen 4]]] (text-color: "purple")[Aiden walks up to the backdoor and begins knocking, not but a moment later the door swing open. Snatching him up in the blink of an eye Aiden’s father holds him tight. Father speaks in an authoritative yet worried voice "where have you been", Mother pushes past Father and begins hugging Aiden "we were so worried", They proceed to speak in unison "we love you”! Aiden spends the rest of the day with no electronics and very little, no playtime outdoors. *Special thanks to you, the player who took the time to traverse this story* [[The End|Didn't listen 6]]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the next few weeks with no electronics and very little, supervised playtime outdoors. (if: $inventory's choice is true)[(text-color: "purple")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the rest of the day with no electronics and very little, no playtime outdoors. (if: $inventory's odd_stone is true)[The odd looking stone that Aubrey picked up begins glowing as she gets closer to her game system]]]]] (text-color: "purple")[*Special thanks to you, the player who took the time to traverse this story*] [[The End|Didn't Listen 3]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the next few weeks with no electronics and very little, supervised playtime outdoors. (if: $inventory's choice is true)[(text-color: "purple")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the rest of the day with no electronics and very little, no playtime outdoors. (if: $inventory's odd_stone is true)[The odd looking stone that Aubrey picked up begins glowing as she gets closer to her game system]]]]] (text-color: "purple")[*Special thanks to you, the player who took the time to traverse this story*] [[The End|Didn't Listen 4]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the next few weeks with no electronics and very little, supervised playtime outdoors. (if: $inventory's choice is true)[(text-color: "purple")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the rest of the day with no electronics and very little, no playtime outdoors. (if: $inventory's odd_stone is true)[The odd looking stone that Aubrey picked up begins glowing as she gets closer to her game system]]]]] (text-color: "purple")[*Special thanks to you, the player who took the time to traverse this story*] [[The End|Didn't Listen 5]] (if: $inventory's choice is false)[(text-color: "pink")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the next few weeks with no electronics and very little, supervised playtime outdoors. (if: $inventory's choice is true)[(text-color: "purple")[Aubrey can hear her dog "Little Bear" barking in the house, she runs up to the door and it swing open. Snatching her up in the blink of an eye Aubrey's father holds her tight. Father speaks in a choked-up voice "where have you been", Mother begins hugging Aubrey as well "we were so worried", They proceed to speak in unison "we love you sweetheart". Aubrey spends the rest of the day with no electronics and very little, no playtime outdoors. (if: $inventory's odd_stone is true)[The odd looking stone that Aubrey picked up begins glowing as she gets closer to her game system]]]]] (text-color: "purple")[*Special thanks to you, the player who took the time to traverse this story*] [[The End|Didn't listen 6]] (if: $inventory's odd_stone is true and $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Didn't Listen 3")] (if: $inventory's odd_stone is true and $inventory's choice is false and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Didn't Listen 2")] (if: $inventory's odd_stone is true and $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is false)[(go-to: "Didn't Listen 4")] (if: $inventory's odd_stone is true and $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is true)[(go-to: "Didn't listen 6")] (if: $inventory's odd_stone is true and $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is true)[(go-to: "Didn't Listen 5")] (if: $inventory's odd_stone is false and $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Didn't Listen 3")] (if: $inventory's odd_stone is false and $inventory's choice is false and $inventory's unlock is false and $inventory's unlock2 is false)[(go-to: "Didn't Listen")] (if: $inventory's odd_stone is false and $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is false)[(go-to: "Didn't Listen 4")] (if: $inventory's odd_stone is false and $inventory's choice is true and $inventory's unlock is true and $inventory's unlock2 is true)[(go-to: "Didn't listen 6")] (if: $inventory's odd_stone is false and $inventory's choice is true and $inventory's unlock is false and $inventory's unlock2 is true)[(go-to: "Didn't Listen 5")]