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<<nobr>>\
<<set $armour = 10>>
<<set $credits = 0>>
<<set $components = 0>>
<<set $rareComponents = 0>>
<<set $days = 0>>
<<set $numOfRooms = 20>>
<<set $mapArray = [$numOfRooms]>>
<<set $currentRoom = 0>>
<<set $previousRoom = 0>>
<<set $roomEvent = 0>>
<<set $firstTimeInCorridor = true>>
<<cacheaudio "ambient" "ambient.mp3">>
<<for $i = 0; $i < $numOfRooms; $i++>>
<<set $mapArray[$i] = random(1,4)>>
<<if $i == $numOfRooms - 1>>
<<set $mapArray[$i] = 5>>
<</if>>
<</for>>
<</nobr>>\<img src = "Airlock.png">
As you approach the battered panel the hollow display flickers to life, the panel seems to be on its last leg. You decide to work fast and start accessing the ship information and download the blueprint of the ship onto your hand terminal.
A monochrome green text display in the corner of your hud tells you that the download is now finished. You open the download and the ship's map is integrated.
You move towards the badly damaged inner airlock door, the gap just enough for you to squeeze through.
[[Squeze through the door|Main]]<<display "hud">>\
<<if $firstTimeInCorridor == false>>\
You enter back into the dimly lit corridor and start to move to the next room.
<</if>>\
<<if $firstTimeInCorridor == true>>\
As you stand up you are greeted by a corridor leading to multiple rooms, you remove the light grenade from your backpack, flick your finger over the trigger and let it float away from you at a leisurely pace.
Suddenly the light grenade comes alive with a soft light as it starts to come apart looking like a mist of light drifting apart, the nanites spreading through the whole corridor lighting it as you switch off your suits light.
You walk to the first rooms entrance.
<<set $firstTimeInCorridor = false>>\
<</if>>\
[[Enter next room|Next Room]]<img src = "Derelict.png">
<<display "init">>\
<<audio ambient loop volume 0.05 play>>\
Another derelict ship awaits you adrift in the Kuiper belt as you stare up at the endless sky wondering which of them it would be tomorrow.
As the day arrives you set out to the ship graveyard looking for a ship mostly in tack and hoping for an internal atmosphere, your scanner starts to blink happily identifying a ship meeting the search criteria.
As you leave your seat on the way to the airlock you grab your jacket spread over the pilot seat.
The hiss of your ships airlock reminding you of the first time you set out with your father for your first scavenge. Looking up you can see the derelict ships airlock just a few meters away.
A few taps on your manoeuvring thrusters and you find yourself face to face with the outer airlock door.
[[Enter the airlock |Entrance]]
<img src = "Airlock.png">
As the airlock hisses open and you step inside you can hear the ship's bulkheads moaning as the vacuum pulling at it from the outside.
In the corner of your visor, the alert blinks at you like a child desperate for attention "No atmosphere detected, do not remove helmet!", you acknowledge the alarm via the neural link as you start surveying the room.
The helmet mounted flashlight revealing white walls scared with weapons fire and a badly damaged door leading deeper into the ship and control panel next to it attracts your attention.
[[Interact with the control pannel|Control Panel]]<img src = "GenericRoom.png">
<<set $roomEvent = either(1, 2, 3)>>\
<<set $previousRoom = 1>>\
<<display "Room Event">>\
<img src = "Lab.png">
<<set $roomEvent = either(1, 2, 4)>>\
<<set $previousRoom = 2>>\
<<display "Room Event">>\<img src = "Beds.png">
<<set $roomEvent = either(1, 2, 3,4)>>\
<<set $previousRoom = 3>>\
<<display "Room Event">>\<img src = "CargoBay.png">
<<set $roomEvent = either(1, 2, 4)>>\
<<set $previousRoom = 4>>\
<<display "Room Event">>\<img src = "ControlRoom.png">
You arrive at the bridge retrieving the data log to decrypt later.
You feel relief as you finally have the data from the space marine ship your father served on after being drafted to the military never to be heard from again.
You are a step closer to the answers the military withhold from you and your family.
<<display "Credits">>\<<nobr>>\
<<if $previousRoom == 1>>
<<if $roomEvent == 1>>
<<display "Attacked">>
<</if>>
<<if $roomEvent == 2>>
<<display "Puzzle">>
<</if>>
<<if $roomEvent == 3>>
<<display "Gain Credits">>
<</if>>
<</if>>
<<if $previousRoom == 2>>
<<if $roomEvent == 1>>
<<display "Attacked">>
<</if>>
<<if $roomEvent == 2>>
<<display "Puzzle">>
<</if>>
<<if $roomEvent == 4>>
<<display "Gain Components">>
<</if>>
<</if>>
<<if $previousRoom == 3>>
<<if $roomEvent == 1>>
<<display "Attacked">>
<</if>>
<<if $roomEvent == 2>>
<<display "Puzzle">>
<</if>>
<<if $roomEvent == 3>>
<<display "Gain Credits">>
<</if>>
<<if $roomEvent == 4>>
<<display "Gain Components">>
<</if>>
<</if>>
<<if $previousRoom == 4>>
<<if $roomEvent == 1>>
<<display "Attacked">>
<</if>>
<<if $roomEvent == 2>>
<<display "Puzzle">>
<</if>>
<<if $roomEvent == 4>>
<<display "Gain Components">>
<</if>>
<</if>>
<</nobr>>You have succumbed to the dangers of reclaiming the derelict ship.<<set $chanceEncounter = random(1,3)>>\
<<set $encounterHealth = random(1,5)>>\
<<set $encounterAlive = true>>\
<<set $firstTurn = either(true, false)>>\
<<if $chanceEncounter == 1>>\
You encounter an active turret! It starts tracking you as you instinctively unholster your Vector9 rail pistol, move to cover and take aim.
<</if>>\
<<if $chanceEncounter == 2>>\
You encounter a haywire security robot, it starts toward you as you start unholstering your Vector9 rail pistol and take aim. You feel your heartbeat picking up with excitement.
<</if>>\
<<if $chanceEncounter == 3>>\
You feel small vibrations through your boots, you unholster your Vector9 rail pistol and peek around the corner. You see a maintenance droid running into the wall over and over.
You aim at it while coming closer to it, it then turns and starts tracking you. Suddenly it charges you.
<</if>>\
<<set $stuffAdded = false>>\
<<button "Attack">>\
<<replace "#combatLog">>\
<<if $encounterHealth > 0>>\
<<display "CombatTurn">>\
<<else>>\
<<if $stuffAdded == false>>\
<<set $stuffAdded = true>>\
/%<<if $armour < 10>>\
<<set $armour += 1>>\
<</if>>\%/
<<set $creditsGained = random(50,100)>>\
<<set $componentsGained = random(1,3)>>\
<<set $credits += $creditsGained>>\
<<set $components += $componentsGained>>\
<</if>>\
You retrieved $creditsGained credits and $componentsGained components from the enemy.
[[Go back to corridor|Main]]\
<</if>>\
<<if $armour <= 0>>\
<<goto "Died">>\
<</if>>
<</replace>>\
<<replace "#hud">>\
<<display "hud">>\
<</replace>>\
<</button>>\
<span id="combatLog">
</span><<set $dialogChoise = either(1,3)>>\
<<if $previousRoom == 1>>\
<<if $dialogChoise == 1>>\
You enter what seems to be a private comunication hub, most of the private work stations are badly damaged or just completely missing. In the dark you can make out a blinking light, as you aproach you can see the terminal is stil active.
You sit down and the terminal comes to life, the previous user still logged in. With a little digging through files you manage to scanvange a few credits from the long dead users account.
<</if>>\
<<if $dialogChoise == 2>>\
You enter what looks to have been some ones office at one point, dried blood now the only decoration on the walls. Making your way through the floating debree you come to a desk.
Starting from the top you pull open the drawers one by one until you come to one that is not empty, a transaction card floating losely inside the drawer.
Taking the card you scan it with your whrist terminal and a few seconds later you can hear the happy chime from your internal speakers letting you know you have recieved credits.
<</if>>\
<<if $dialogChoise == 3>>\
You enter what seems to be maintenance closet, all the tools and utilities hanging in the air lifeless. Past all the debris you spot a lifeless body stuck to the floor with mag boots still active.
Clenched in one hand is what seems to be a very dated pistol in the other a personal data tablet. You slip the tablet free from the frozen hand carefully not to snap the fingers or hand lose.
The tablet connects to your wireless electricity from the suit and powers up, you manage to transfer the remaining credits to your account.
<</if>>\
<</if>>\
<<if $previousRoom == 3>>\
<<if $dialogChoise == 1>>\
You enter what looks to be a holding cell for prisoners as the door is reinforced from the inside. A frozen corpse still clinging to the top bunk.
As you inspect closer you notice the corner of the mattress where the corpse is holding onto is pulled away from the metal frame of the bed,
a funds card sticking out from in between.
You slide the card out and swipe it past your wrist terminal and the happy chime follows along with the credits flowing into your account as you discard the card back into the microgravity of the room.
<</if>>\
<<if $dialogChoise == 2>>\
The door slides open to the main sleeping quarters for most of the crew, littered with bodies and personal objects floating through the air.
The clang of your mag boots only audible to you in your little bubble of oxygen as you make your way through the room. You half-heartedly look through the cupboards and pockets of the frozen corpses.
In one of the storage compartments for the bed, you find a funds card and give it a swipe across your arm terminal, the chime letting you know the funds have been transferred to your account.
<</if>>\
<<if $dialogChoise == 3>>\
You find a private quarter with only a single large bed embedded into the wall of the ship and a large desk protruding from the floor. The beds are empty and neatly made up as you glance to your side going past it on your way to the desk.
The terminal in good order switches on as your suit links into it by the time you have moved around the table to face the terminal, accessing the account and draining it was easy and took no time.
You make your way outside to loot further as you continue your way to the bridge of the ship.
<</if>>\
<</if>>\
<<set $addedCredits = random(50,200)>>\
<<set $credits += $addedCredits>>\
$addedCredits credits added to your account.
[[Go to the corridor|Main]]
<<set $dialogChoise = either(1,3)>>\
<<if $previousRoom == 2>>\
As you walk through the lab you notice a half-constructed or would that be half deconstructed machine, floating in its orbit is a cloud of components. You hope some of them are still good as you approach the cloud of components.
Picking the good components from their orbit you stash the in your backpack and thereafter you turn and make your way back to the corridor.
<</if>>\
<<if $previousRoom == 3>>\
Entering the barracks you notice all the bed mattresses have been stripped and are bundled in the corner of the room, as you approach you notice the mattresses are cocooning what looks like a crudely constructed bomb.
After carefully checking for any combustible material and finding none you set yourself to the task of stripping the useless bomb. Finding a few good components you pocket them and continue on your merry way back to the corridor.
<</if>>\
<<if $previousRoom == 4>>\
While turning a corner in the cargo bay you almost walk into a huge fabrication machine, a smile creeps across your face as you reach to your backpack for your multi-tool.
After a while spent deconstructing the massive machine you walk away with an even bigger smile and more components than you came into the room with.
<</if>>\
<<set $addedComponents = random(1,2)>>\
<<set $components += $addedComponents>>\
$addedComponents components added to your backpack.
[[Go to the corridor|Main]]<<display "hud">>\
<<set $roomToDisplay = "Room"+$mapArray[$currentRoom]>>\
<<if $currentRoom <= $mapArray.length - 1>>\
<<set $currentRoom += 1>>
<<display $roomToDisplay>>
<<else>>\
<<display Room5>>
<</if>>\
<span id="hud">
-----
Armour = <<print $armour>> | Credits = <<print $credits>> | Components = <<print $components>> | Rare Components = <<print $rareComponents>>
-----
Rooms on ship = $mapArray.length | Rooms Explored = $currentRoom
-----
</span><<set $puzzleNummber = random(1,2)>>\
<<set $rareItemChance = random(1,5)>>\
/%if the chance ==1 the its recieved%/
<<if $puzzleNummber == 1>>\
<span id="riddle">
As you enter the room a private terminal light is still blinking in the corner, letting you know it is stil active. You activate the terminal but you are blocked by a security protocal.
The code cracker on your arm terminal lets you know there are three possible decription keys, you need to select the correct one to complete this sequence to complete the hack.
Sequence: 1 6 ? 16 21
<<button "12">>
<<replace "#riddle">>\
The terminal bleeps unhapilly and a permanent lock is et on the terminal. With nothing else to do you turn from the terminal and make your way back to the corridor.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
<<button "15">>
<<replace "#riddle">>\
The terminal bleeps unhapilly and apermanent lock is et on the terminal. With nothing else to do you turn from the terminal and make your way back to the corridor.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
<<button "11">>\
<<set $amountAdded = 0>>\
<<if $rareItemChance == 1>>\
<<set $amountAdded = random(500,1000)>>\
<<set $credits += $amountAdded>>\
<<else>>\
<<set $amountAdded = random(50,200)>>\
<<set $credits += $amountAdded>>\
<</if>>\
<<replace "#riddle">>\
You internal speakers chime happily as you see that your acess has been granted and that the credits are being transfered to your account.
With your busines done you turn and leave for the corridor.
$amountAdded Credits added to account.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
</span>
<</if>>\
<<if $puzzleNummber == 2>>\
<span id="riddle">
As you enter the room a private terminal light is still blinking in the corner, letting you know it is still active. You activate the terminal but you are blocked by a security protocol.
The code cracker on your arm terminal lets you know there are three possible decryption keys, you need to select the correct multiplier for this sequence.
Sequence: 3 6 12 24 48
<<button "3">>
<<replace "#riddle">>\
The terminal beeps unhappily and a permanent lock is set on the terminal. With nothing else to do you turn from the terminal and make your way back to the corridor.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
<<button "2">>\
<<if $rareItemChance == 1>>\
<<set $amountAdded = random(500,1000)>>\
<<set $credits += $amountAdded>>\
<<else>>\
<<set $amountAdded = random(50,200)>>\
<<set $credits += $amountAdded>>\
<</if>>\
<<replace "#riddle">>\
You, internal speakers, chime happily as you see that your access has been granted and that the credits are being transferred to your account.
With your business done you turn and leave for the corridor.
$amountAdded Credits added to account.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
<<button "5">>
<<replace "#riddle">>\
The terminal bleeps unhapilly and a permanent lock is et on the terminal. With nothing else to do you turn from the terminal and make your way back to the corridor.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
</span>
<</if>>\<<set $rareItemChance = random(1,5)>>\
<span id="riddle">
You enter the lab and look around, many of the machinery are broken beyond repair but there seem to be one or two that you know contain rare components and look salvageable.
You start sorting through them and come across a rare machine that is damaged but some components can be saved with some fine tool work.
The panel on one side screws needs to be removed in a sequence, you remember the saying as the clock runs.
<<button "5 2 6 8">>\
<<replace "#riddle">>\
You open the panel incorrectly and the components inside are rendered useless. With disgusts, you leave the machine to just float there and turn for the corridor.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
<<button "3 6 9 12">>\
<<replace "#riddle">>\
The panel opens and to your surprise everything inside is still intact, you reach in and take the components you need.
<<set $amountAdded = 0>>\
<<if $rareItemChance == 1>>\
<<set $amountAdded = random(1,2)>>\
<<set $rareComponents += $amountAdded>>\
$amountAdded Rare Components added to your backpack.
<<else>>\
<<set $amountAdded = random(3,5)>>\
<<set $components += $amountAdded>>\
$amountAdded Components added to your backpack.
<</if>>\
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
<<button "3 8 5 7">>\
<<replace "#riddle">>\
You open the panel incorrectly and the components inside are rendered useless. With disgusts, you leave the machine to just float there and turn for the corridor.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
</span><<set $rareItemChance = random(1,5)>>\
<span id="riddle">
As you enter the barracks you see the normal floating debris and corpses. Making your way through them a small security box inside one of the bed units catches your eye.
As you approach you see the box is still intact, you hook up the nanite tether from your suit to the box. You know from many previous force cracks there is a sequence to this.
Looking at the bunch of wires you try to recall the rhyme that you remember for the sequence, something to do with roses and violets is all that you can recall.
You then let the nanites dissolve the following wires
<<button "Green and blue">>\
<<replace "#riddle">>\
As you enter the sequence of wires to dissolve the nanites go to work, just as the first wire is dissolved you see the rest of the wires erode before your eyes.
The sequence was incorrect and the fail safe dissolved all the wires. You turn from the safe and leave the room in frustration.
[[Go to the corridor|Main]]
<</replace>>
<</button>>\
<<button "red and blue">>\
<<replace "#riddle">>\
The safe opens and you are rewarded with a single funds card inside the safe, you take the funds card and give it a swipe over your arm terminal.
The happy chime from your internal speakers let you know there is money there and now it's yours.
<<set $amountAdded = 0>>\
<<if $rareItemChance == 1>>\
<<set $amountAdded = random(500,1000)>>\
<<set $credits += $amountAdded>>\
<<else>>\
<<set $amountAdded = random(50,200)>>\
<<set $credits += $amountAdded>>\
<</if>>\
$amountAdded Credits added to account.
[[Go to the corridor|Main]]
<</replace>>
<</button>>\
<<button "red and pink">>\
<<replace "#riddle">>\
As you enter the sequence of wires to dissolve the nanites go to work, just as the first wire is dissolved you see the rest of the wires erode before your eyes.
The sequence was incorrect and the fail safe dissolved all the wires. You turn from the safe and leave the room in frustration.
[[Go to the corridor|Main]]
<</replace>>
<</button>>\
</span><<set $rareItemChance = random(1,5)>>\
<span id="riddle">
As you walk along the highway made by the stacks of containers on your side you see many of the containers are just normal supply containers, as you enter one of the back section of the cargo hold you notice a container left on its own.
As you approach you notice its a secured container used for special goods, the black logo of an eagle on the side standing out prominently. Even though it has some damage you want to open it up and see what you can find.
You connect to the container panel remotely with your arm terminal, once connected your terminal screen starts running hundreds of lines of code and then abruptly stops.
The terminal now asking you the root password.
<<button "black eagle">>\
<<replace "#riddle">>\
The terminal screen clears and all that is left is a prompt in monochrome green, Open container Y/N.
You happily tap Y and suddenly you feel the clang of the deadbolts reaching their open position right through your boots.
Entering the container you see mostly broken junk but there are a few good components you can use. You collect them and make your way back to the corridor.
<<set $amountAdded = 0>>\
<<if $rareItemChance == 1>>\
<<set $amountAdded = random(1,2)>>\
<<set $rareComponents += $amountAdded>>\
$amountAdded Rare Components added to your backpack.
<<else>>\
<<set $amountAdded = random(3,5)>>\
<<set $components += $amountAdded>>\
$amountAdded Components added to your backpack.
<</if>>\
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
<<button "sky">>\
<<replace "#riddle">>\
The terminal beeps and then the screen goes black, you know the hacking attempt failed. You remind yourself that you win some and you lose some while making your way back to the corridor.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
<<button "fly">>\
<<replace "#riddle">>\
The terminal beeps and then the screen goes black, you know the hacking attempt failed. You remind yourself that you win some and you lose some while making your way back to the corridor.
[[Go to the corridor|Main]]
<</replace>>\
<</button>>\
</span><<if $previousRoom == 1>>\
<<display "Room1 puzzles">>\
<</if>>\
<<if $previousRoom == 2>>\
<<display "Room2 puzzles">>\
<</if>>\
<<if $previousRoom == 3>>\
<<display "Room3 puzzles">>\
<</if>>\
<<if $previousRoom == 4>>\
<<display "Room4 puzzles">>\
<</if>>\<<set $hit = either(0, 1)>>\
<<if $hit == 1>>\
<<set $yourDamage = random(1,5)>>\
<<set $encounterHealth -= $yourDamage>>\
You attack the enemy for $yourDamage damage, your titanium slugs finding thier targetand tearing into it. Its health drops to <<print $encounterHealt>>hHP.
<<else>>
You mis your target completely.
<</if>>\
<<set $hit = either(0, 1)>>\
<<if $hit == 1>>\
<<set $encounterDamage = random(1,5)>>\
<<set $armour -= $encounterDamage>>\
The enemy attacks you and they hit doing $encounterDamage damage to your armour.
<<else>>\
The enemy attacks and misses you.
<</if>>\
Credits
----
Awsome Art : Melanie [MysticRose]
Programming and writing : Gerhardt [LittleBear101]
Music : Alexandr Zhelanov - http://opengameart.org/users/alexandr-zhelanov
----