<<printcred $cred>>\n<<printcred $cred_lena>>\n<text>\n<dialogue class="npc-l">\n"Oh hey! Sorry, I didn't manage to save you a seat, it was just too full this morning..."\n</dialogue>\n<narration>\nYou feel a bit better about the headache-inducing bus ride now.\n\nLena visibly hesitates.\n</narration>\n<dialogue class="npc-l">\n"But it almost feels like, you know, like you don't want to talk to me anyway."\n</dialogue>\n<narration>\nThe thing is, she goes on, you'd barely ever listen to her and she accuses you of forgetting about her constantly.\n\nWell, excuuuuse me, princess. It's not like she's listening to you either. What does she expect when she drops a text dump about weirdo guys, parties and make-up acquisitions on you? Besides, it's hardly your fault she sucks at simple math. When did helping her out become an obligation?\n</narration>\n</text>\n<decision>\n[["Well, we're just not into the same stuff."|we-LenaA]]\n</decision>\n<decision>\n[["Sorry I'm not interested in shallow stuff like that."|we-LenaB]]\n</decision>
<<printcred $cred +1>>\n<<set $help = $cred>>\s\n<<set $cred = $cred + 1>>\s\n<text>\n<narration>\n<<set $clothes = 2>>\s\nYou love these pants and you feel a lot more comfortable with them on.\n\nMaybe you should...\n</narration>\n</text>\n<decision>\n[[... try something else?|we-dress]]\n</decision>\n<decision>\n[[... have breakfast.|we-breakfast]]\n</decision>
<<printcred $cred +0>>\n<text>\n<narration>\n<<set $clothes = 1>>\s\nSeeing yourself in the mirror gives you a weird feeling. They're your clothes and you think you look good in them. For some reason you feel a bit unsure.\n\nMaybe you rather should...\n</narration>\n</text>\n<decision>\n[[... put on something else?|we-dress]]\n</decision>\n<decision>\n[[... have breakfast anyway.|we-breakfast]]\n</decision>
eeeh points?
<<printcred $cred>>\n<text>\n<narration>\nYou don't bother looking for Lena, you know she neither wants to see you nor save you a seat. Instead you squeeze yourself to the back doors and wait for it to be over.\n</narration>\n<continue>\n[[Finally you arrive.|th-class]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_lena>>\n<<if $help_Lena>>\s\n<text>\n<narration>\nThe moment Lena and you lock eyes, you know you screwed up. You totally forgot about her math troubles yesterday. While glaring at you, she motions you to the seat she saved.\n</narration>\n<dialogue class="npc-l">\n"So about yesterday..."\n</dialogue>\n<narration>\nA feeling of guilt comes crashing down on you. The conversation with Chris out of nowhere eclipsed pretty much everything else. Then again, you were in the classroom the entire time and she didn't come over to you. After all //she// needed something from //you//.\n</narration>\n</text>\n<decision>\n[[Apologize profusely|tu-busA]]\n</decision>\n<decision>\n[[Ask her where she's been|tu-busB]]\n</decision>\n<<else>>\s\n<text>\n<narration>\nWhen you get to the seat Lena saved for you, she pouts at you. Suddenly you remember that you said you'd let her copy your math homework... and then you promptly forgot about it.\n</narration>\n<dialogue class="npc-l">\n"So about yesterday..."\n</dialogue>\n<narration>\nYou feel a bit guilty for not helping her out, but you genuinely forgot about it. The conversation with Chris was a pretty big shock, after all. Also, she was the one who needed something, so she could've come over, right?\n</narration>\n</text>\n<decision>\n[[Apologize|tu-busA]]\n</decision>\n<decision>\n[["Well, I was there."|tu-busB]]\n</decision>\n<<endif>>
<<set $tmp = -$cred>>\n<<printcred $cred $tmp>>\n<<set $cred = 0>>\s\n<text>\n<narration>\nYou sit down at your table and don't hear a word your teacher is saying. You can't comprehend what just happened. Everything seemed to be okay - Chris was so nice and supportive and you had a lot of fun talking about the game. Everything was fine with his friends, too. \n\nWhen did you do something wrong? Your love for the game is genuine, why didn't they understand your disappointment? Are you really like Zoe?\n</narration>\n<continue>\nYour teacher is looking at you. [[Huh?|fr-class1]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<printcred $cred_lena -1>>\n<<set $cred = $cred + 1>>\s\n<<set $cred_lena = $cred_lena - 1>>\n<text>\n<narration>\nYou explain in great detail what Atticus Finch actually meant. And honestly, it's not that hard.\n</narration>\n<continue>\nFinally, [[class is over.|th-break]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nYou bite your tongue and regret everything as yet another classmate butchers Atticus Finch's intended meaning.\n</narration>\n<continue>\nFinally, [[class is over.|th-break]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<printcred $cred_zoe>>\n<<set $cred = $cred + 1>>\s\n<text>\n<dialogue>\n"I have no idea."\n</dialogue>\n<narration>\nAnd you genuinely don't. How were you friends for so long?\n\nZoe laughs.\n</narration>\n<dialogue class="npc-z">\n"Wow, you must have nerves of steel. I mean, from what I gathered, clothes and makeup is all she ever talks about."\n</dialogue>\n<dialogue class="npc-z">\n"But as soon as you mention you're a girl online, you get lumped together with the likes of her. It's seriously annoying."\n</dialogue>\n<narration>\nYou know exactly what she means.\n</narration>\n</text>\n<decision>\n[["Well, I'm not like them either."|we-zoe3A]]\n</decision>\n<decision>\n[["Girls are insanely annoying."|we-zoe3B]]\n</decision>
<<printcred $cred -1>>\n<<printcred $cred_zoe>>\n<<set $cred = $cred - 1>>\s\n<text>\n<narration>\nYou try to half-heartedly defend her.\n</narration>\n<dialogue>\n"She's not that bad." \n</dialogue>\n<narration>\nZoe laughs. \n</narration>\n<dialogue class="npc-z">\n"Have you seen her face? It doesn't get any more fake than that." \n</dialogue>\n<narration>\nShe's right, though. You honestly don't know how you stayed friends for so long either.\n</narration>\n<dialogue class="npc-z">\n"But as soon as you mention you're a girl online, you get lumped together with the likes of her. It's seriously annoying."\n</dialogue>\n<narration>\nYou know exactly what she means.\n</narration>\n</text>\n<decision>\n[["Well, I'm not like them either."|we-zoe3A]]\n</decision>\n<decision>\n[["Girls are insanely annoying."|we-zoe3B]]\n</decision>
<text>\n<dialogue class="npc-k">\n"Sorry I'm not there for you to like the stuff you like. But mixing and matching is awesome, too, how about you let me try one of those vidya games you young'uns play?"\n</dialogue>\n<narration>\nYou snort and you can't keep from being amused.\n</narration>\n<continue>\n[[Katie closes her eyes and seems to think about something really hard.|fr-katie7]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nYour sister sighs and rolls her eyes.\n</narration>\n<dialogue class="npc-k">\n"Fine, nevermind."\n</dialogue>\n<continue>\nThe rest of the time passes in silence until you say goodbye and [[make for the bus stop.|we-bus]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<printcred $cred_katie>>\n<<set $cred = $cred + 1>>\s\n<text>\n<<if $clothes is 1>>\s\n<dialogue>\n"What's wrong with my 'dark stuff'?"\n</dialogue>\n<<else>>\s\n<dialogue>\n"What about it?"\n</dialogue>\n<<endif>>\s\n<narration>\nYour sister sighs and rolls her eyes.\n</narration>\n<dialogue class="npc-k">\n"Ah nothing."\n</dialogue>\n<continue>\nThe rest of the time passes in silence until you say goodbye and [[make for the bus stop.|we-bus]]\n</continue>\n</text>
<text>\n<narration>\nSuddenly, it feels much easier to breathe.\n</narration>\n<continue>\nShe sighs and [[you raise your eyebrows.|fr-katie6]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<dialogue class="npc-k">\n"Hey there."\n</dialogue>\n<narration>\nShe smiles at you, but then she gets a worried look on her face. After you make no indication of doing anything, she motions to the car.\n</narration>\n<dialogue class="npc-k">\n"C'mon, get in."\n</dialogue>\n<continue>\n[[You do.|fr-katie2-]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<dialogue class="npc-k">\n"I'm sorry."\n</dialogue>\n<continue>\n[[She hasn't started the engine yet.|fr-katie4]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nIt's Katie.\n\nShe's waving you over. Apparently she came with her car. Good, you don't have to get squashed in the bus on the way home, then.\n</narration>\n<continue>\n[[You cross the street.|fr-katie2]]\n</continue>\n</text>
<<printcred $cred +1>>\n<text>\n<narration>\nWhile you hold your tongue, Chris rushes to your aid. "Don't worry, I think she knows what she's doing."\n\nThey don't bring it up again and you're satisfied. You get to talk about your character in detail and to your delight they seem interested in it.\n</narration>\n<dialogue class="npc-c">\n"Hey, how about we have a play session together?"\n</dialogue>\n<continue>\n[[They think it's a fantastic idea and so do you.|tu-chris4]]\n</continue>\n</text>
<<printcred $cred +2>>\n<text>\n<dialogue>\n"I think I know what I'm doing, don't worry."\n</dialogue>\n<narration>\nAnd you explain your skill sets to him. They seem plenty impressed.\n\nThey don't bring it up again and you're satisfied. You get to talk about your character in detail and to your delight they seem interested in it.\n</narration>\n<dialogue class="npc-c">\n"Hey, how about we have a play session together?"\n</dialogue>\n<continue>\n[[They think it's a fantastic idea and so do you.|tu-chris4]]\n</continue>\n</text>
<<printcred $cred +3>>\n<<printcred $cred_zoe -3>>\n<<set $cred = $cred + 3>>\s\n<<set $cred_zoe = $cred_zoe - 3>>\s\n<text>\n<narration>\nWhen you finish explaining that you need to have played at least for five days to do that, complete with quoting part of the error message she should have gotten, Zoe glares at you. Everyone else is looking at you with a mix of shock and admiration.\n\nYeah that feels good.\n</narration>\n<continue>\n[[And that's not all-|th-chris4A]]\n</continue>\n</text>
<<if $cred <= 3>>\s\n<<printcred $cred -2>>\n<<printcred $cred_zoe +2>>\n<<set $cred = $cred - 2>>\s\n<<set $cred_zoe = $cred_zoe + 2>>\s\n<<else>>\s\n<<printcred $cred -3>>\n<<printcred $cred_zoe +3>>\n<<set $cred = $cred - 3>>\s\n<<set $cred_zoe = $cred_zoe + 3>>\s\n<<endif>>\n<text>\n<narration>\nWhen you finish explaining that you need to have played at least for five days to do that, complete with quoting part of the error message she should have gotten, Zoe shoots you an angry glare. Noone seems to notice, though, since they're all staring at you.\n</narration>\n<dialogue class="npc-c">\n"Are you sure, though? I mean, that rule seems pretty useless..."\n</dialogue>\n<narration>\nOh no. You had feared this would happen. There's no way to prove it on the spot and Zoe knows this.\n</narration>\n<dialogue class="npc-g">\n"Why don't we look into that later? I think we gotta go now."\n</dialogue>\n<continue>\n[[He's right.|th-chris4C]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nThe alarm goes off and you wake up. It's Tuesday.\n</narration>\n<continue>\nYou're tired, but you [[get up.|tu-dress]]\n</continue>\n</text>
<<if $cred > 10>>\s\n<<printcred $cred -5>>\n<<set $cred = $cred -5>>\s\n<<elseif $cred > 20>>\s\n<<printcred $cred -8>>\n<<set $cred = $cred -8>>\s\n<<else>>\s\n<<printcred $cred -4>>\n<<set $cred = $cred -4>>\s\n<<endif>>\n<text>\n<narration>\nYou've about had it for today. Before you even get to tell them, they seem to find something about you particularly amusing.\n</narration>\n<dialogue class="npc-g">\n"Oh god, apparently they are!"\n</dialogue>\n<narration>\nOne of them hollers. You're ready to ignore him, but then Chris speaks up-\n</narration>\n<dialogue class="npc-c">\n"Seriously, though, I thought you were practically one of us, else I wouldn't even have invited you."\n</dialogue>\n<narration>\nChris seems kind of hurt at your supposed deception. This is all a bit too much and too surreal to take in at once. Before any of you can react, your teacher for next period comes in and calls everyone to their place. \n</narration>\n<continue>\nYou're more than relieved about having an excuse [[to leave.|fr-class]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nEventually math is over.\n\nYou have 15 minutes on your hands and no idea what to do. You see Chris and the others heading for the cafeteria and decide to avoid that. Lena is chatting with someone a few seats away from you. You decide against going outside, you really don't want to run into Zoe.\n</narration>\n<continue>\n[[So you just keep sitting at your table.|fr-post2]]\n</continue>\n</text>
<<if not (previous() eq "we")>>\s\n<<set $cred = $help>>\s\n<<endif>>\s\n<<printcred $cred>>\n<text>\n<narration>\n<<if (previous() eq "we")>>\s\nYou open your closet and have a look around.<<endif>> The laundry gods were gracious and you finally have some new clothes today.\n</narration>\n</text>\n<<if $clothes is 1>>\s\n<text>\n<narration>\nYour jeans are in the wash, though.\n</narration>\n</text>\n<decision>\n[[The flower shirt again and a skirt|we-dress1]]\n</decision>\n<decision>\n[[The black pants and a blue shirt?|we-dress2]]\n</decision>\n<<else>>\s\n<decision>\n[[Your skirt again with some flowery shirt|we-dress1]]\n</decision>\n<decision>\n[[Black pants and a blue shirt?|we-dress2]]\n</decision>\n<<endif>>
Girl Hate
<<printcred $cred>>\n<text>\n<continue>\nAs you walk outside you see your friends and Zoe standing around. You remember that you wanted to plan a play session together, so [[you walk over.|th-chris]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nThe bus is cramped and the whole ride is uncomfortable. At least the constant danger of falling over helps to distract you.\n\nThinking about school makes you recall what else happened yesterday with Zoe. You hope your friends came to see reason and ackowledge you're right today.\n</narration>\n<continue>\n[[Eventually, you arrive.|fr-zoe]]\n</continue>\n</text>\n/%\n<<if visited("th-chris3A")>>\s\n<continue>\n[[Eventually, you arrive.|fr-pre]]\n</continue>\n<<else>>\s\n[[Eventually, you arrive.|fr-zoe]]\n<<endif>>\n%/\n
<<printcred $cred +1>>\n<<set $cred = $cred +1>>\s\n<text>\n<narrative>\nAs you have to turn away for the next class, Chris shoots you an apologetic look.\n\n</narrative>\n<dialogue class="npc-c">\n"Sorry about that. I hope I did the warrior class justice with my summary?"\n</dialogue>\n<narrative>\nYou smile weakly, comforting yourself that at least you finally got to talk about it.\n</narrative>\n<continue>\n[[You try concentrating on class.|mo-post]]\n</continue>\n</text>
<text>\n<narration>\nAfter a short while Chris' friends join him at his table. You remember where you are - still in the classroom and on break. After finally having found someone to direct your excitement at you completely forgot about anything else.\n</narration>\n<dialogue class="npc-g">\n"So what were you talking about just now?"\n</dialogue>\n<narration>\none of his friends asks.\n\nYou're not sure whom this was directed at.\n</narration>\n</text>\n<decision>\n[[Answer him anyway!|mo-chrisA]]\n</decision>\n<decision>\n[[Wait for Chris to answer|mo-chrisB]]\n</decision>
<<printcred $cred>>\n<text>\n<<if $cred >= $req_chris>>\s\n<narration class="warning">\n''You have enough points.''\n</narration>\n<narration>\nChris looks up and sees you. He waves you over and introduces you to his friends. Phew! That went a lot less awkward than you'd expected.\n</narration>\n<continue>\n[[You greet them happily|tu-chris2]]\n</continue>\n<<else>>\s\n<narration class="warning">\n''You don't have enough points yet.''\n</narration>\n<narration>\nChris is talking excitedly and doesn't notice you. None of his friends seem to see you standing at a half-distance, watching them awkwardly either. \n</narration>\n<continue>\nYou decide not to make this too weird and [[walk past them and to the cafeteria instead.|tu-break2]]\n</continue>\n<<endif>>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nAs you're waiting for the bus, you hear someone calling your name.\n</narration>\n<continue>\n[[You look to the other side of the street.|fr-katie1]]\n</continue>\n</text>
<<printcred $cred +3>>\n<<set $help = $cred>>\s\n<<set $cred = $cred + 3>>\s\n<text>\n<narration>\n<<set $clothes = 2>>\s\nYou love this shirt. It's a shame you don't own more merch from your favourite bands or even games. Somehow they're really hard to come by.\n\nWell, you could also...\n</narration>\n</text>\n<decision>\n[[... put on something else?|fr-dress]]\n</decision>\n<decision>\n[[... have breakfast.|fr-breakfast]]\n</decision>
<<printcred $cred>>\n<text>\n<narration>\nKatie is nowhere to be seen, thank god. You eat your breakfast in silence.\n</narration>\n<continue>\n[[You hurry to catch the bus.|fr-bus]]\n</continue>\n</text>
<text>\n<narration>\nTaking your silence as a sign, Chris explains the game to them. How it's an MMO that just went live and how you're both playing it.\n\nFor a second you're worried they might think it's stupid. But instead of making fun of it, they're listening pretty intently to what Chris is telling them.\n</narration>\n<continue>\nWhen Chris touches the subject of the warrior class, you feel encouraged to [[speak up.|mo-chrisB2]]\n</continue>\n</text>
<text>\n<dialogue>\n"We're talking about an MMO that just went live and..."\n</dialogue>\n<narration>\nYou begin, but your voice trails off.\n</narration>\n<continue class="warning">\n[[You don't have enough Points.|mo-chrisA2]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nThe alarm goes off and you wake up. It's Friday.\n</narration>\n<continue>\nYou hate [[getting up.|fr-dress]]\n</continue>\n</text>
<<printcred $cred +2>>\n<<printcred $cred_zoe>>\n<<set $cred = $cred + 2>>\s\n<text>\n<dialogue>\n"Well, I'm not like them either."\n</dialogue>\n<narration>\nYou actually voiced your thoughts for once. It feels like you just got rid of burden you had been carrying around.\n</narration>\n<dialogue class="npc-z">\n"I figured, or else I wouldn't be talking to you. All girls ever do is bitch and moan about trivial shit and we get dragged down along with them."\n</dialogue>\n<narration>\nZoe seems like she wants to launch into a rant-\n</narration>\n<dialogue class="npc-z">\n"But, uh, I think we have to get going."\n</dialogue>\n<narration>\nShe's right, you're almost running late.\n</narration>\n<continue>\nYou split up and you [[head back to class.|we-post]]\n</continue>\n</text>
<<printcred $cred +3>>\n<<printcred $cred_zoe>>\n<<set $cred = $cred + 3>>\s\n<text>\n<dialogue>\n"Girls are insanely annoying."\n</dialogue>\n<narration>\nYou actually voiced your thoughts for once. It feels like you just got rid of a burden you had been carrying around.\n</narration>\n<dialogue class="npc-z">\n"Yeah, all they ever do is bitch and moan about trivial shit and we get dragged down along with them"\n</dialogue>\n<narration>\nZoe seems like she wants to launch into a rant-\n</narration>\n<dialogue class="npc-z">\n"But, uh, I think we have to get going."\n</dialogue>\n<narration>\nShe's right, you're almost running late.\n</narration>\n<continue>\nYou split up and you [[head back to class.|we-post]]\n</continue>\n</text>
does Lena need to lose cred here?
<text>\n<narration>\n<<if visited("mo-bus-LenaB")>>\nYou contemplate going to the cafeteria, but you remember promising to help Lena with her math homework. As you're unpacking your own homework you hear the ringtone of a guy behind you. \n\nYou recognize it immediately - it's from the game!\n<<else>>\s\nYou contemplate going to the cafeteria, but suddenly you hear the ringtone of a guy behind you. \n\nYou recognize it immediately - it's from the game!\n<<endif>>\s\n</narration>\n<continue>\nWorking up your courage to strike up a conversation [[you turn around.|mo-chris]]\n</continue>\n</text>\n/%ringtone sound effect!!%/
<<printcred $cred>>\n<text>\n<<if not visited("tu-chris2")>>\s\n<narration>\nYou look around the packed cafeteria and it takes you a whole five minutes before you find them.\n</narration>\n<continue>\nYou [[walk over to them.|we-chris0]]\n</continue>\n<<else>>\s\n<narration>\nAs you walk around the packed cafeteria, your friends are nowhere to be seen. Exhausted from the morning you sit down outside.\n</narration>\n<continue>\nYou hear [[someone approaching.|we-zoe]]\n</continue>\n<<endif>>\n</text>
<<printcred $cred +1>>\n<<printcred $cred_zoe -1>>\n<<set $cred = $cred + 1>>\s\n<<set $cred_zoe = $cred_zoe - 1>>\s\n<text>\n<narration>\nYou feel sorry, but...\n</narration>\n<dialogue>\n"Yeah it might be a bit too hard for someone who only just started. Besides, it might bring down the group." \n</dialogue>\n<narration>\nThe others look a bit guilty. It's just really unfortunate, you had hoped this would work out well. But there's no way you'll give up your place in the group.\n</narration>\n<continue>\n[[Finally, Zoe speaks up.|th-Chris3]]\n</continue>\n</text>
<text>\n<dialogue>\n"Sure, I'll let you have it."\n</dialogue>\n<dialogue class="npc-l">\n"Hey, I didn't say anything about wanting to copy it!"\n</dialogue>\n<narration>\nshe replies, but adds sheepishly\n</narration>\n<dialogue class="npc-l">\n"Can I, though?"\n</dialogue>\n<narration>\nYou sigh and she thanks you excitedly. It's not like you mind, she's always had trouble with math. Letting her copy it can't be bad when it's helping someone out, right?\n</narration>\n<dialogue class="npc-l">\n"So how was your weekend?"\n</dialogue>\n<narration>\nYou're totally enamoured with an online game you started about a week ago. Just yesterday you reached the first major city and you almost got into a huge fight over not wanting to stop playing.\n\nHowever, you know she's not into games and it might be a bit boring for her.\n</narration>\n</text>\n<decision>\n[[Tell her about it anyway|mo-bus-Lena2A]]\n</decision>\n<decision>\n[[Go for safe smalltalk|mo-bus-Lena2B]]\n</decision>
<text>\n<dialogue>\n"Do you want some help with it?"\n</dialogue>\n<dialogue class="npc-l">\n"I knew I could count on you!"\n</dialogue>\n<narration>\nshe replies happily, but adds quickly\n</narration>\n<dialogue class="npc-l">\n"but it's not like I didn't try!"\n</dialogue>\n<narration>\nShe's always had problems with math and you feel a bit sorry for her. You need to remember setting aside some time for that during the first break, though.\n<<set $help_Lena = true>>\s\n</narration>\n<dialogue class="npc-l">\n"So how was your weekend?"\n</dialogue>\n<narration>\nYou're totally enamoured with an online game you started about a week ago. Just yesterday you reached the first major city and you almost got into a huge fight over not wanting to stop playing.\n\nHowever, you know she's not into games and it might be a bit boring for her.\n</narration>\n</text>\n<decision>\n[[Tell her about it anyway|mo-bus-Lena2A]]\n</decision>\n<decision>\n[[Go for safe smalltalk|mo-bus-Lena2B]]\n</decision>
<<printcred $cred +0>>\n<<printcred $cred_zoe>>\n<text>\n<dialogue>\n"I don't think it's fair to kick Zoe out just like that!"\n</dialogue>\n<narration>\nYou interrupt. \n\nThe others look a bit guilty. It's just really unfortunate, you had hoped this would work out well.\n</narration>\n<continue>\n[[Finally, Zoe speaks up.|th-Chris3]]\n</continue>\n</text>
<text>\n<narration>\nBraving your fears - after all you're absolutely sure you got it right, it wasn't that hard - you lift your hand.\n\nYou stutter your solution and-\n<dialogue class="npc-t">\n"Yep, that's correct. Everyone got that?"\n</dialogue>\nHah!\n</narration>\n<continue>\n[[Eventually, the 15 minutes break begins.|mo-break]]\n</continue>\n</text>
<text>\n<narration>\nYou wake up and it's Monday.\n\nYou'd love to keep sleeping, but you have school today. \n</narration>\n<continue>\n[[Get up.|mo-dress]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\nYou're happy with how this day turned out.\n<continue>\n[[Go to sleep.|tu]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nFinally, recess. You've been waiting to talk to Chris, but you're also nervous about his friends. They've already gathered and you hope they'll warm up to you.\n</narration>\n<continue>\n[[You approach them.|tu-chris]]\n</continue>\n</text>
<text>\n<narration>\n''Thank you for playing.''\n\n</narration>\n<continue>\n[[Credits|credits]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nLena doesn't have physics class with you, so no wonder she's nowhere to be seen.\n</narration>\n<continue>\nYou see Chris and the rest of your friends walk to the cafeteria, so you [[follow them.|we-break2]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<printcred $cred_lena>>\n<<set $cred = $cred + 1>>\s\n<text>\n<dialogue>\n"We were talking about //a game// we both happen to play"\n</dialogue>\n<narration>\nyou tell her, hoping she'll get the hint. \n\nThis is so annoying. You happen to find someone who shares your interests, but the minute you talk about it people start thinking you're in love. Just because he's a dude.\n</narration>\n<dialogue class="npc-l">\n"Well, seems like you have common interests already!"\n</dialogue>\n<narration>\nLena seems pretty delighted. You sigh deeply and try not to listen to her insane ideas about how the world works.\n</narration>\n<continue>\nFinally, you [[arrive at school.|tu-class]]\n</continue>\n</text>
<text>\n<dialogue>\n"So which character class are you playing as?"\n</dialogue>\n<narration>\nYou ask him as casually as you can manage. The guy's name is Chris and you don't recall ever talking to him before.\n</narration>\n<dialogue class="npc-c">\n"Uhm, mage. Do you play too?" \n</dialogue>\n<narration>\nHe obviously wasn't expecting this.\n\nYou're having doubts if this was a good idea, but soon enough your enthusiasm bursts out. You finally have someone who actually understands. Also you started playing in the same city! Even your deep-rooted resentment towards mages wavers a bit.\n\nAs it turns out, Chris only just started playing. Since you're slightly ahead of him you give him some advice.\n</narration>\n<continue>\n[[You chat away happily.|mo-chris2]]\n</continue>\n</text>
<<printcred $cred +2>>\n<<printcred $cred_lena>>\n<<set $cred = $cred + 2>>\s\n<text>\n<dialogue>\n"Why do you think talking to a guy means you want to date him?" \n</dialogue>\n<narration>\nThis is so annoying. You happen to find someone who shares your interests, but the minute you talk about it people start thinking you're in love. Just because he's a dude.\n</narration>\n<dialogue class="npc-l">\n"Woah, relax! I didn't mean to tease you. I just think it's cute"\n</dialogue>\n<narration>\nFine, whatever. Time to not listen to her insane ideas about how the world works.\n</narration>\n<continue>\nFinally, you [[arrive at school.|tu-class]]\n</continue>\n</text>
<<printcred $cred +2>>\n<<set $cred = $cred + 2>>\s\n<text>\n<dialogue>\n"I think I know what I'm doing, don't worry."\n</dialogue>\n<narration>\nAnd you explain your skill sets to him. They seem plenty impressed.\n\nThey don't bring it up again and you're satisfied. You get to talk about your character in detail and to your delight they seem interested in it.\n</narration>\n<dialogue class="npc-c">\n"Hey, how about we have a play session together?"\n</dialogue>\n<continue>\n[[They think it's a fantastic idea and so do you.|we-chris4]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<dialogue>\n"Who are you?"\n</dialogue>\n<dialogue class="npc-z">\n"Whoa, calm down!"\n</dialogue>\n<narration>\nShe chuckles and sits down next to you.\n</narration>\n<dialogue class="npc-z">\n"I'm Zoe, nice to meet you."\n</dialogue>\n<narration>\nWell, at least she has manners.\n\nZoe tells you that she's heard from you, because she's also interested in joining the play session. You had no idea there were that many players at your school! Then again, you barely even talk to people in your class, let alone outside of it.\n</narration>\n<continue>\nYou hesitate, but then you tell her about your character and you [[get talking for a bit.|we-zoe2]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<set $cred = $cred + 1>>\s\n<text>\n<narration>\nWhile you hold your tongue, Chris rushes to your aid.\n</narration>\n<dialogue class="npc-c">\n"Don't worry, I think she knows what she's doing."\n</dialogue>\n<narration>\nThey don't bring it up again and you're satisfied. You get to talk about your character in detail and to your delight they seem interested in it.\n</narration>\n<dialogue class="npc-c">\n"Hey, how about we have a play session together?"\n</dialogue>\n<continue>\n[[They think it's a fantastic idea and so do you.|we-chris4]]\n</continue>\n</text>
<text>\n<narration>\nYou turn away from Katie and look ahead. Maybe you should try and talk to Lena when you see her on Monday. Or maybe earlier. You might have some apologizing to do.\n</narration>\n<narration>\nIt might not be a bad idea to look for Zoe, too, even though you're not sure she'd like to see you. Wouldn't it be cool to have someone to play with after all? You hope you can convince her.\n</narration>\n<continue>\n[[Next to you, Katie takes a deep breath.|fr-end]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<dialogue class="npc-k">\n"About yesterday, I mean. And before that. I didn't mean to hurt you, but I guess I did."\n</dialogue>\n<narration>\nYou're confused.\n</narration>\n<dialogue class="npc-k">\n"The thing is, I think, it's okay to like whatever you want. And you don't have to hate other stuff for it."\n</dialogue>\n<narration>\nKatie looks at you.\n</narration>\n</text>\n<decision>\n[[Accept her apology|fr-katie4A]]\n</decision>\n<decision>\n[[Stay silent|fr-katie4B]]\n</decision>
<<printcred $cred +2>>\n<<set $cred = $cred + 2>>\n<text>\n<<if visited("th-chris3A")>>\s\n<dialogue>\n"So you've finally come to see her true colors?"\n</dialogue>\n<dialogue class="npc-g">\n"Sorry we doubted you there."\n</dialogue>\n<<else>>\s\n<dialogue>\n"So when are you going to thank me for it?"\n</dialogue>\n<<endif>>\s\n<narration>\nYour friends laugh and someone pats you on the shoulder.\n\nStill, they all seem pretty unbelieving. You can barely believe it yourself what Zoe tried to pull. Man, was she really that desperate for some attention to do something that would obviously backfire dramatically?\n</narration>\n<dialogue class="npc-c">\n"Then again, Zoe turning out to be a crazy attention whore is the reason I avoid 'gamer girls' online like the plague."\n</dialogue>\n<narration>\nChris even does airquotes and the others laugh. Now you know all to well what he means.\n</narration>\n</text>\n<decision>\n[["Thank god not all of them are like that."|fr-chris2A]]\n</decision>\n<decision>\n[["Those are a plague themselves, though."|fr-chris2B]]\n</decision>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nIt's a handbag.\n</narration>\n<continue>\n[[...|th-katie3]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<dialogue>\n"Uhm."\n</dialogue>\n<narration>\nThe noise escapes you before you can think properly.\n\nIt's made of black leather and has silvery buttons and adornments. You don't know what to say. You didn't expect this. Of all things she could have gotten you, she got you this. A handbag. You don't like handbags and you certainly don't need them.\n\nYou're aware that Katie is watching you.\n</narration>\n</text>\n<decision>\n[[Thank her|Katie3A]]\n</decision>\n<decision>\n[[Turn it down|Katie3B]]\n</decision>
<<printcred $cred>>\n<text>\n<narration class="warning">\n''You don't have enough Points.''\n</narration>\n/%\n<narration class="warning">\n''You need at least 3 Points.''\n</narration>\n%/\n<narration>\nYou think they heard you, but you're confused by their non-reaction. Instead they turn to Chris and he explains the basic premise to them.\n\nConfusion turns to worry that they might not like the game and make fun of it. As Chris goes into further detail, however, they seem interested enough.\n\nYou're partly relieved and partly a bit crushed. Then again, they don't know you and you've never spoken before either. No wonder they'd first listen to someone they can trust.\n\nAt least, Chris did a pretty decent job at explaining the best class of all, warriors.\n</narration>\n<continue>\n[[Mid-conversation the bell rings.|mo-chris3]]\n</continue>\n</text>\n/%sound effect!!%/
<<if not (previous() eq "tu")>>\s\n<<set $cred = $help>>\s\n<<endif>>\s\n<<printcred $cred>>\n<text>\n<narration>\n<<if (previous() eq "tu")>>\s\nYou open your closet and have a look around.<<endif>> Your clothing situation is dire. You pray to the laundry gods to hurry up.\n</narration>\n</text>\n<decision>\n[[A shirt with a flower print and jeans|tu-dress1]]\n</decision>\n<decision>\n[[your last plain shirt with a skirt|tu-dress2]]\n</decision>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nYou say nothing.\n\nAfter a second, she smiles at you anyway.\n</narration>\n<dialogue class="npc-k">\n"Stuff is just stuff, after all."\n</dialogue>\n<continue>\n[[You think you get it.|fr-katie5]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nYou nod.\n\nShe smiles at you.\n</narration>\n<dialogue class="npc-k">\n"Stuff is just stuff, after all."\n</dialogue>\n<continue>\n[[You think you get it.|fr-katie5]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nYou're super pumped for tomorrow.\n</narration>\n<continue>\n[[Go to sleep|we]]\n</continue>\n</text>
<text>\n<narration>\nA punch to your shoulder abruptly stops your train of thought.\n</narration>\n<dialogue class="npc-k">\n"Let's go for ice cream instead of lunch."\n</dialogue>\n<narration>\nKatie grins at you.\n</narration>\n<continue>\n[[And you do.|End]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nYour sister Katie isn't here this morning either, so you eat on your own. As you chew on your cornflakes, you idly wonder if you could play together with Chris and his friends soon.\n</narration>\n<continue>\n[[Walk to the bus stop.|tu-bus]]\n</continue>\n</text>
<<printcred $cred +0>>\n<text>\n<dialogue>\n"Fine, whatever."\n</dialogue>\n<narration>\nYou try calming yourself down - after all it's true that you didn't all commit to this. Maybe you were just so excited about it that you invested way more thoughts into it than they did. They probably just didn't think anything of it when they invited their friend.\n</narration>\n<continue>\nThey get talking again while you [[watch from the sidelines.|fr-chris5A]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<dialogue class="npc-k">\n"Hey!"\n</dialogue>\nKatie calls out for you. She asks you how your day was and chats on about stuff, but you hardly pay attention. You don't hate your sister, but you don't understand why you have to be friends. The common denominator you can see is being blood related - you have literally nothing else. And that's a pretty weak reason.\n\nKatie pulls into a parking space, but doesn't get out yet.\n</narration>\n<dialogue class="npc-k">\n"Actually, I have something for you. I saw it by chance and I thought it's perfect."\n</dialogue>\n<narration>\nShe reaches for a plastic bag on the backseat.\n</narration>\n<dialogue class="npc-k">\n"Here!"\n</dialogue>\n<narration>\nShe hands it to you and smiles.\n</narration>\n<continue>\n[[You open it.|th-katie2]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nStill asleep, you flip your alarm.\n</narration>\n<continue>\nYou [[get up relatively fast.|we-dress]]\n</continue>\n</text>
<text>\n<narration>\nAfter arriving you hurry to the classroom since your physics teacher is especially stuck-up about lateness, even if it wasn't your fault.\n\nYou don't dislike physics, but presenting your solution in front of the whole class just makes you nervous.\n</narration>\n</text>\n<decision>\n[[Raise your hand anyway|mo-classA]]\n</decision>\n<decision>\n[[Wait for someone else|mo-classB]]\n</decision>
jquery:off\nhash:off\nbookmark:on\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:on\n
<<printcred $cred +1>>\n<<set $cred = $cred + 1>>\s\n<text>\n<<if visited("th-chris3A")>>\s\n<dialogue>\n"See, I was right."\n</dialogue>\n<dialogue class="npc-g">\n"Sorry we doubted you there."\n</dialogue>\n<<else>>\s\n<dialogue>\n"See, I was right."\n</dialogue>\n<<endif>>\s\n<narration>\nThey're nodding in general agreement. Still, they all seem pretty unbelieving. You can barely believe it yourself what Zoe tried to pull. Man, was she really that desperate for some attention to do something that would obviously backfire dramatically?\n</narration>\n<dialogue class="npc-c">\n"Then again, Zoe turning out to be a crazy attention whore is the reason I avoid 'gamer girls' online like the plague."\n</dialogue>\n<narration>\nChris even does airquotes and the others laugh. Now you know all to well what he means.\n</narration>\n</text>\n<decision>\n[["Thank god not all of them are like that."|fr-chris2A]]\n</decision>\n<decision>\n[["Those are a plague themselves, though."|fr-chris2B]]\n</decision>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<<if $cred > 5>>\s\n<text>\n<narration class="warning">\n''You have too many Points for this.''\n</narration>\n</text>\n<decision>\n''Defuse the situation''\n</decision>\n<decision>\n[[Get out and walk home|Katie4B]]\n</decision>\n<<else>>\s\n<text>\n<dialogue>\n"Look, maybe we should get going..."\n</dialogue>\n<narration>\nYour hands are shaking, but you managed to get that out. Katie is silent for a second and you hope with all your being that she finally //drops it//, but-\n</narration>\n<dialogue class="npc-k">\n"C'mon, you can't stay a nerd forever!"\n</dialogue>\n<continue>\n[[You get out and walk home.|Katie4B]]\n</continue>\n</text>\n<<endif>>\n
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nYou open the door and leave the bag on the seat. Katie isn't stopping you.\n</narration>\n<continue>\n[[Walk home.|th-end]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nYou walk out to the bus stop, but then you remember that you have somewhere else to be - Katie wanted to go for ice cream with you. With all that happened you totally forgot until now.\n\nStill, you noticed in time. Katie's car is parked on the opposite side of the street.\n</narration>\n<continue>\n[[You cross the street.|th-katie]]\n</continue>\n</text>\n
<text>\nThis game was created by [[Claudia Osthof|http://claudia-osthof.slothsoft.net]].\n\nJavascript by [[Daniel Schulz|http://slothsoft.net]].\n\n<<if visited("End")>>\s\nI'd love to hear what you think about it!\nContact me on [[Twitter|https://twitter.com/Cal_Cla]] or shoot me an [[email|mailto:claudia.osthof@gmx.de]]\n<<else>>\s\nContact me on [[Twitter|https://twitter.com/Cal_Cla]] or shoot me an [[email|mailto:claudia.osthof@gmx.de]]\n<<endif>>\n\n\nSpecial thanks to ''Joana'' and ''Jennifer'' ♥\n</text>
<<printcred $cred>>\n<text>\n<narration>\nBy the time you come back, it's already time for class. It seems to take forever so you pass the time by scribbling random thoughts you have about your game character.\n</narration>\n<continue>\nEventually, class is over and as you're leaving, [[Chris walks up to you.|tu-break3]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<set $cred = $cred +1>>\s\n<text>\n<dialogue class="npc-c">\n"Hey, sorry I noticed you too late earlier. I was pretty caught up ranting"\n</dialogue>\n<dialogue class="npc-c">\n"You can join us tomorrow if you want, just say hello. By the way, I never would have guessed you're so cool. I mean with <<if $clothes is 1>>your flower shirt<<else>>the pink skirt<<endif>> and all."\n</dialogue>\n<narration>\nIt's a bit late, but you're still thrilled about his invitation. His comment strikes you as odd though. What's wrong with your clothes?\n</narration>\n<continue>\n[[You split up and you head home.|tu-end]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_lena>>\n<text>\n<narration>\nNot much happens in class until Lena manages to say something extremely dumb in literature class. Your teacher is looking around for someone else to give an actually useful answer.\n</narration>\n</text>\n<decision>\n[[Raise your hand|th-classA]]\n</decision>\n<decision>\n[[Ignore it|th-classB]]\n</decision>
<<printcred $cred>>\n<text>\n<dialogue>\n"What the hell?"\n</dialogue>\n<narration>\nYou stare at him in shock. How did this even happen? Anger and disappointment is building up in you and you're stunned silent.\n</narration>\n<dialogue class="npc-g">\n"Hey, chill. No need to get bitchy now."\n</dialogue>\n<narration>\nOne of the guys interjects.\n\nThey're explaining that it was just a loose idea to begin with and not a detailed, fully planned event. It's not like they wouldn't want to play with you! Maybe some other time.\n</narration>\n</text>\n<decision>\n[["Fine, whatever."|fr-chris4A]]\n</decision>\n<decision>\n[["That's seriously shit of you."|fr-chris4B]]\n</decision>
<<printcred $cred>>\n<text>\n<dialogue>\n"So when are we playing?"\n</dialogue>\n<narration>\nAs shit as yesterday was and now that you're annoyed having to get up early and to top it all off you had to think about the bitches you have to share your gender with - you just want some good news.\n</narration>\n<dialogue class="npc-c">\n"About that..." \n</dialogue>\n<narration>\nChris starts. What did you miss?\n</narration>\n<dialogue class="npc-c">\n"Sorry, but our team is already full. A friend of ours started playing, too, and we couldn't just leave him out."\n</dialogue>\n<continue>\n[[What.|fr-chris4]]\n</continue>\n</text>
<<printcred $cred>>\n<<if visited("th-chris3A")>>\s\n<text>\n<narration>\nBefore you joined them, they were apparently deep in discussion about something.\n</narration>\n<dialogue class="npc-g">\n"It's super weird what Zoe tried to pull. I don't get it."\n</dialogue>\n<narration>\nOne of the guys comments.\n\nAh. So she really was here before.\n</narration>\n</text>\n<decision>\n[["See, I was right."|fr-chris1A]]\n</decision>\n<decision>\n[["So you've finally come to see her true colors?"|fr-chris1B]]\n</decision>\n<<else>>\s\n<text>\n<narration>\nBefore you joined them, the were apparently deep in discussion about something.\n</narration>\n<dialogue class="npc-g">\n"It's super weird what Zoe tried to pull. I don't get it."\n</dialogue>\n<narration>\nOne of the guys comments.\n</narration>\n</text>\n<decision>\n[["See, I was right."|fr-chris1A]]\n</decision>\n<decision>\n[["So when are you going to thank me for it?"|fr-chris1B]]\n</decision>\n<<endif>>
<<printcred $cred>>\n<text>\n<narration>\nYour mind is still preoccupied with everything that happened and class passes in a blur. Before you realize it, you're on your way home.\n\nYou hope you can talk to Chris again tomorrow. You also hope that you can somehow make friends with all of them. Then you'd actually have friends who share at least one of your interests.\n</narration>\n<continue>\n[[You head home.|mo-end]]\n</continue>\n</text>
<<printcred $cred>> \n<text>\n<dialogue class="npc-t">\n"So? Are you ready? ... to explain the task?"\n</dialogue>\n<narration>\nYour teacher helpfully provides. Oh shit. In the very back of your memory bells are starting to ring - you were supposed to present a task in detail today, because your answer on Tuesday was practically useless. How did you fuck that up anyway?\n</narration>\n<continue>\nDetermined not to repeat that, you scramble to [[find your notes.|fr-class2]]\n</continue>\n</text>
<<printcred $cred -1>> \n<<set $cred = $cred - 1>>\s\n/%gettin negative%/\n<text>\n<narration>\nYou find the task, thank god. You look up to see your teacher observing you with worry. Quickly, you look back down, trying to understand your own notes. You solved this yesterday after getting home, why is it that nothing makes sense now?\n</narration>\n<continue>\nYou figure it can't hurt [[reading the given task first.|fr-class3]]\n</continue>\n</text>\n
<<printcred $cred -2>>\n<<set $cred = $cred - 2>>\s\n/%gettin negative%/\n<text>\n<dialogue>\n"Okay, so, //Given the value of x and the angle...//"\n</dialogue>\n<narration>\nYou hear someone snorting. Oh shit. Did your teacher already read it? How the hell did you miss that?\n</narration>\n<continue>\nWhatever, you soldier on and start [[going through the individual steps.|fr-class4]]\n</continue>\n</text>
<<printcred $cred -3>>\n<<set $cred = $cred - 3>>\s\n/%gettin negative%/\n<text>\n<dialogue>\n"Well, you start by writing down the equation, that's, uh..."\n</dialogue>\n<narration>\nYou have trouble controling your voice. You keep repeating things. You have no idea which steps are important and which aren't. You //do// know that you got something at the end that might make sense.\n</narration>\n<continue>\nIt's barely half a page long, but it feels like you [[take forever.|fr-class5]]\n</continue>\n</text>
<<printcred $cred -4>>\n<<set $cred = $cred - 4>>\s\n/%gettin negative%/\n<text>\n<narration>\nYour teacher interrupts you.\n</narration>\n<dialogue class="npc-t">\n"Maybe we should look at the task together. I think there was a very good idea there, why not start with that."\n</dialogue>\n<narration>\nWhat.\n\nYou've never been bad at this //in your life//. You can hear guys a row behind yours trying to stifle their laughter.\n</narration>\n<continue>\nThe rest of class passes agonizingly slow as you try to keep calm and [[nod at everything your teacher directs at you.|fr-post]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<set $cred = $cred + 1>>\s\n<text>\n<narration>\nYou teacher jots down your name, sighs, and has someone else read the solution.\n</narration>\n<continue>\nWith this crisis averted [[class passes faster.|we-break]]\n</continue>\n</text>
<<printcred $cred -1>>\n<<set $cred = $cred - 1>>\s\n<text>\n<dialogue class="npc-t">\n"Well, that's certainly creative. A very creative application of rules."\n</dialogue>\n<narration>\nThen he has someone else read the solution.\n\nSome guys in the backrow snicker. Well, fuck you too.\n</narration>\n<continue>\nWith enough annoyed and angry stares [[class passes faster you tell yourself.|we-break]]\n</continue>\n</text>
<<printcred $cred +2>>\n<<set $help = $cred>>\s\n<<set $cred = $cred + 2>>\s\n<text>\n<narration>\n<<set $clothes = 1>>\s\nYour jeans are okay, you suppose. You're not terribly fond of your shirt, but it's heaps better than most of your other clothes. Besides, it's not about looks anyway.\n\nMaybe you should...\n</narration>\n</text>\n<decision>\n[[... put on something else?|fr-dress]]\n</decision>\n<decision>\n[[... have breakfast anyway.|fr-breakfast]]\n</decision>
<<printcred $cred +0>>\n<<printcred $cred_zoe +0>>\n<text>\n<narration>\nWhen you finish explaining that you need to have played at least for five days to do that, Zoe shoots you an angry glare. Still, she composes herself pretty quickly.\n</narration>\n<dialogue class="npc-c">\n"Are you sure, though? I mean, that's a weird rule..."\n</dialogue>\n<narration>\nOh no. You had feared this would happen. There's no way to prove it on the spot and Zoe knows this.\n</narration>\n<dialogue class="npc-g">\n"Why don't we look into that later? I think we gotta go now."\n</dialogue>\n<continue>\n[[He's right.|th-chris4C]]\n</continue>\n</text>
<text>\n<narration>\nStill half asleep, you pour milk over your cornflakes. Your sister left for work early today, so you sit on your own at the kitchen table.\nOnly after cleaning up do you notice the time. You're running late.\n</narration>\n<continue>\n[[Hurry to the bus stop!|mo-bus]]\n</continue>\n</text>
<text>\n<dialogue class="npc-l">\n"There you are! How's it going?"\n</dialogue>\n<narration>\nYou're still too tired to hold a proper conversation, so it's a good thing she takes care of it. She's been your friend since grade school. Recently you barely see each other outside of class, though.\n</narration>\n<dialogue class="npc-l">\n"Say, did you do math homework? I totally didn't get it..."\n</dialogue>\n</text>\n<decision>\n[[Let her copy it|mo-bus-LenaA]]\n</decision>\n<decision>\n[[Offer your help in solving it|mo-bus-LenaB]]\n</decision>
<<printcred $cred>>\n<text>\n<narration>\nShit, it's Physics. Your teacher greets you good morning sarcastically. Since your teacher is a grade-A asshole, he picks you for homework presentation.\n\nYou know your solution is garbage.\n</narration>\n</text>\n<decision>\n[[Read it anyway.|we-class2A]]\n</decision>\n<decision>\n[[Say you didn't do it.|we-class2B]]\n</decision>
<<printcred $cred>>\n<text>\n<narration>\nThank god, it's still there. You don't know where your friends are, but you feel exhausted from all that happened this morning. You decide to sit down outside for the remainder of your break.\n</narration>\n<continue>\nYou hear [[someone approaching.|we-zoe]]\n</continue>\n</text>
<<set $cred = 0>>\s\n<<set $cred_lena = 4>>\s \n<<set $cred_zoe = 10>>\s\n<<set $cred_katie = 7>>\s\n<<set $req_chris = 3>>\s\n<<set $met_chris = false>>\s\n<<set $enable = false>>\s\n<text>\n/%\n\n[[Tuesday|tu]]\n[[Wednesday|we]]\n[[Thursday|th]]\n[[Friday|fr]]\n\n[[Shortcut point counter|tu-dress]]\n[[Shortcut Lena|we-Lena]]\n[[Shortcut Zoe|th-Chris3]]\n[[Shortcut point loss|fr-chris5B2]]\n[[Shortcut end|fr-katie6]]\n%/\n<text>\n<narration>\n[[Credits and Contact|credits]]\n\n[[Website|http://claudia-osthof.slothsoft.net/Games/GirlHate/]]\n</narration>\n<continue>\n[[Start playing|mo]]\n</continue>\n</text>\n
<<printcred $cred>>\n<<printcred $cred_katie>>\n<<set $cred = $cred + 1>>\s\n<text>\n<dialogue>\n"This isn't really..."\n</dialogue>\n<narration>\nYou turn it around in your hands.\n</narration>\n<dialogue>\n"... my kind of thing."\n</dialogue>\n<narration>\nYou feel horrible. You're trying to find a good excuse, you don't want to fight. She probably really does think it makes for a good present, but why? Does she even know you at all? There's no point in hiding your disappointment now.\n</narration>\n<dialogue class="npc-k">\n"Look, I get you. I just want to help you out a bit. I'm worried about you, you never bring any friends home. Maybe you should go out with Lena sometime?"\n</dialogue>\n<narration>\nLena's name is like a punch to the gut. You don't want to talk about her and certainly not with Katie.\n</narration>\n<continue>\nKatie shoots you a worried glance. You try [[not to look her way.|Katie4]]\n</continue>\n</text>
<text>\n<narration>\n<<set $clothes = 2>>\s\nEven the plain shirt looks good with your dark purple skirt. You've owned it since forever ago, but you still like it.\n\nMaybe you should...\n</narration>\n</text>\n<decision>\n[[... put on something else?|mo-dress]]\n</decision>\n<decision>\n[[... finally have breakfast.|mo-breakfast]]\n</decision>
<text>\n<narration>\n<<set $clothes = 1>>\s\nYour outfit might look a bit boring, but you like it. The jeans' hem has started to tear, but you just think it makes them look cooler.\n\nMaybe you should...\n</narration>\n</text>\n<decision>\n[[... put on something else?|mo-dress]]\n</decision>\n<decision>\n[[... finally have breakfast.|mo-breakfast]]\n</decision>
<<printcred $cred>>\n<text>\n<narration>\nYou barely notice your feet moving and you don't know how much time has passed when you reach the front door. Katie is home, but thankfully you don't see her.\n\nIt's not like she could have sent a clearer message with her //present.//\n</narration>\n<continue>\n[[Whatever.|fr]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nWhen you get to your classroom, half the class is missing. You're confused since you can't remember today being anything special?\n</narration>\n<continue>\nYou spot your friends and [[walk over to them.|fr-chris]]\n</continue>\n</text>
<<printcred $cred -1>>\n<text>\n<dialogue class="npc-t">\n"Oh well, can the next in line read theirs, so she can write it down?"\n</dialogue>\n<narration>\nYou feel terrible. You //get// math it's just that sometimes you slip up and then it just has to be the day you have to present it to the whole class.\n\nIf that wasn't bad enough, your teacher gives you a special assignment to present on Friday. You both know you're good at math, so you take it as an opportunity.\n</narration>\n<continue>\n[[Thankfully, the period ends quickly.|tu-break]]\n</continue>\n</text>
<<printcred $cred -1>>\n<text>\n<dialogue class="npc-t">\n"Sorry, that's not correct. Can the next one read theirs, so she can write it down?"\n</dialogue>\n<narration>\nYou feel terrible. You //get// math it's just that sometimes you slip up and then it just has to be the day you have to present it to the whole class.\n\nIf that wasn't bad enough, your teacher gives you a special assignment to present on Friday. You both know you're good at math, so you take it as an opportunity.\n</narration>\n<continue>\n[[Thankfully, the period ends quickly.|tu-break]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nThe remainder of class is over in a flash. Lena is nowhere to be seen as soon as you leave school and you assume she's avoiding you.\n</narration>\n<continue>\n[[You head home.|we-end]]\n</continue>\n</text>
<<if not (previous() eq "fr")>>\s\n<<set $cred = $help>>\s\n<<endif>>\s\n<<printcred $cred>>\n<text>\n<narration>\n<<if (previous() eq "fr")>>\s\nYou groggily walk to your closet.<<endif>> There's not much that strikes your fancy. You really need to stock up soon.\n</narration>\n</text>\n<<if $clothes is 1>>\s\n<decision>\n[[Jeans and a washed-out, slightly large shirt|fr-dress1]]\n</decision>\n<decision>\n[[Black pants and your only band shirt|fr-dress2A]]\n</decision>\n<<else>>\s\n<decision>\n[[Jeans and a washed-out, slightly large shirt|fr-dress1]]\n</decision>\n<decision>\n[[Black pants and a plain dark shirt|fr-dress2B]]\n</decision>\n<<endif>>
<<printcred $cred>>\n<text>\n<narration>\nYou get on the bus and look around for Lena. You spot her, but then you notice that she didn't save the seat next to her. You want to shoot her an inquisitive look, but she's not looking your way.\n\nStanding up while trying not to fall on third graders makes the bus ride feel a lot longer than it is.\n</narration>\n<continue>\nEventually, you arrive and [[approach Lena.|we-Lena]]\n</continue>\n</text>
<<printcred $cred +2>>\n<<printcred $cred_lena -2>>\n<<set $cred = $cred + 2>>\s\n<<set $cred_lena = $cred_lena - 2>>\n<text>\n<dialogue>\n"Honestly? I think your whole life is embarassing."\n</dialogue>\n<narration>\nLena glares at you, too shocked to speak.\n\nYou know you've been friends for years, but you can't recall why that should matter. This friendship wasn't made to last anyway. Not since Lena has been adamantly trying to become the biggest bitch there is.\n\nShe stalks off, making a lot of noise with her heels. Then you remember that you have a class you should be at. Like ten minutes ago.\n</narration>\n<continue>\n[[You run to your classroom.|we-class]]\n</continue>\n</text>
<<if not (previous() eq "mo")>>\s\n<<set $cred = $help>>\s\n<<endif>>\s\n<text>\n<narration>\n<<if (previous() eq "mo")>>\s\nYou open your closet and have a look around.<<endif>> Most of your clothes are in the laundry so you don't even have much that matches.\n</narration>\n</text>\n<decision>\n[[A plain shirt and jeans...|mo-dress1]]\n</decision>\n<decision>\n[[or the same shirt with a skirt instead?|mo-dress2]]\n</decision>
<<printcred $cred>>\n<text>\n<narration>\nYou wake up earlier than your alarm goes off. It's Thursday.\n</narration>\n<continue>\nYou have trouble getting up, [[but you manage.|th-dress]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nAs you walk into the kitchen, your sister Katie is already there.\n</narration>\n<dialogue class="npc-k">\n"Good morning! Get enough sleep?"\n</dialogue>\n<narration>\nShe greets you enthusiastically. You're still tired and not up to talking, so you prepare your breakfast in silence.\n</narration>\n<continue>\nKatie looks you up and down as you [[take a seat next to her.|we-breakfast2]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<dialogue class="npc-c">\n"There you are!"\n</dialogue>\n<narration>\nChris greets you enthusiastically. Zoe nods at you. They stopped talking the second you joined them and you feel like you interrupted something.\n\nZoe and the guys avoid looking at you. What's going on?\n</narration>\n<continue>\n[[You ask them.|th-chris2]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<set $help = $cred>>\s\n<<set $cred = $cred + 1>>\s\n<text>\n<narration>\n<<set $clothes = 1>>\s\nSurprisingly, the flowery print on the shirt hasn't faded yet. You've owned it for so long, you forgot where you got it. It might look a bit childish, but you don't mind all that much.\n\nMaybe you should...\n</narration>\n</text>\n<decision>\n[[... put on something else?|tu-dress]]\n</decision>\n<decision>\n[[... have breakfast.|tu-breakfast]]\n</decision>
<<printcred $cred +3>>\n<<set $help = $cred>>\s\n<<set $cred = $cred + 3>>\s\n<text>\n<narration>\n<<set $clothes = 2>>\s\nYour outfit is nothing extraordinary, but you think it looks stylish. You really wish you owned more clothes like these.\n\nWell, you could also...\n</narration>\n</text>\n<decision>\n[[... put on something else?|fr-dress]]\n</decision>\n<decision>\n[[... have breakfast.|fr-breakfast]]\n</decision>
<text>\n<narration>\nAs every morning, the bus is totally packed. Sadly, yours is the last stop so that's never going to change.\n\nYou're lucky today, since your friend Lena managed to save you a seat. The two of you have this ongoing arrangement of her saving a seat in the morning and you one in return after school. This has been going on for as long as you can remember.\n</narration>\n<continue>\nYou squeeze yourself through to her and [[sit down.|mo-bus-Lena]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<set $help = $cred>>\s\n<<set $cred = $cred + 1>>\s\n<text>\n<narration>\n<<set $clothes = 2>>\s\nIt's nothing special, but it'll do. Who cares about looks anyway?\n\nBut maybe you should...\n</narration>\n</text>\n<decision>\n[[... put on something else?|tu-dress]]\n</decision>\n<decision>\n[[... have breakfast.|tu-breakfast]]\n</decision>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nShe's watching you and you pray to god she won't pressure you into talking about your day.\n\nInstead, she brings up something else.\n</narration>\n<dialogue class="npc-k">\n"So I was thinking... It's fine if you don't like the handbag, I'm returning it."\n</dialogue>\n<continue>\n[[That was unexpected.|fr-katie3]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<dialogue class="npc-k">\n"I know you're rejecting all sorts of girly things right now, but sooner or later you'll grow out of that."\n</dialogue>\n<narration>\nThis is going downhill really fast. You're feeling your throat constricting.\n</narration>\n<dialogue class="npc-k">\n"I just think your life would be easier if you'd make more of an effort to adjust..."\n</dialogue>\n<narration>\nYour life would be a whole lot easier if people weren't trying to adjust //you//, yeah.\n</narration>\n</text>\n<decision>\n[[Try defusing the situation|Katie4A]]\n</decision>\n<decision>\n[[Get out and walk home|Katie4B]]\n</decision>
<<printcred $cred +3>>\n<<set $help = $cred>>\s\n<<set $cred = $cred + 3>>\s\n<text>\n<narration>\n<<set $clothes = 2>>\s\nWith these pants and the shirt you're dressed all in black. This doesn't happen often, but you like it. The shirt feels unusually comfortable.\n\nWell, you could also...\n</narration>\n</text>\n<decision>\n[[... put on something else?|th-dress]]\n</decision>\n<decision>\n[[... have breakfast.|th-breakfast]]\n</decision>
<<printcred $cred +1>>\n<<printcred $cred_lena>>\n<<set $cred = $cred + 1>>\s\n<<if $help_Lena>>\s\n<text>\n<dialogue>\n"Yeah, about that, where were you?"\n</dialogue>\n<dialogue class="npc-l">\n"Well. I //wanted// to talk to you. But apparently you were very busy."\n</dialogue>\n<narration>\nShe sighs and suddenly her mood brightens considerably.\n</narration>\n<dialogue class="npc-l">\n"But it's okay, I understand. I had no idea guys like Chris were your type!"\n</dialogue>\n<narration>\nWhat. Your brain takes a while to process this. You want to be relieved she's not angry at you, but this is kind of insulting.\n</narration>\n</text>\n<decision>\n[["Why do you think talking to a guy means you want to date him?"|tu-bus2A]]\n</decision>\n<decision>\n[[Calmly explain what happened|tu-bus2B]]\n</decision>\n<<else>>\s\n<text>\n<dialogue>\n"Well, I was there."\n</dialogue>\n<dialogue class="npc-l">\n"Yeah, but I couldn't just come over, could I?"\n</dialogue>\n<narration>\nShe sounds exasperatedly. Suddenly, she grins. \n</narration>\n<dialogue class="npc-l">\n"But it's okay, I guess. You were pretty busy with Chris, huh? I had no idea guys like him were your type!"\n</dialogue>\n<narration>\nWhat. Your brain takes a while to process this. Why would she even think that?\n</narration>\n</text>\n<decision>\n[["Why do you think talking to a guy means you want to date him?"|tu-bus2A]]\n</decision>\n<decision>\n[[Calmly explain what happened|tu-bus2B]]\n</decision>\n<<endif>>
<<printcred $cred +0>>\n<<printcred $cred_lena>>\n<<if $help_Lena>>\s\n<text>\n<dialogue>\n"I'm really, really sorry. Something came up and I just-"\n</dialogue>\n<dialogue class="npc-l">\n"Forgot about me. Yeah."\n</dialogue>\n<narrative>\nShe finishes for you.\n</narrative>\n<dialogue class="npc-l">\n"I suppose I forgive you. Iiif you tell me what was up with you and Chris during break. I had no idea guys like him were your type!"\n</dialogue>\n<narrative>\nWhat. Your brain takes a while to process this. You want to be relieved she's not angry at you, but this is kind of insulting.\n</narrative>\n</text>\n<decision>\n[["Why do you think talking to a guy means you want to date him?"|tu-bus2A]]\n</decision>\n<decision>\n[[Calmly explain what you talked about|tu-bus2B]]\n</decision>\n<<else>>\s\n<text>\n<dialogue>\n"I'm sorry, something came up and I totally forgot about it."\n</dialogue>\n<narration>\nAfter a moment of silence, she brightens up. \n</narration>\n<dialogue class="npc-l">\n"Oh it's okay, I guess."\n</dialogue>\n<narration>\nHer expression changes, but you can't quite tell what's on her mind.\n</narration>\n<dialogue class="npc-l">\n"I suppose you were pretty busy with Chris, huh? I had no idea guys like him were your type!"\n</dialogue>\n<narration>\nWhat. Your brain takes a while to process this. Why would she even think that?\n</narration>\n</text>\n<decision>\n[["Why do you think talking to a guy means you want to date him?"|tu-bus2A]]\n</decision>\n<decision>\n[[Calmly explain what happened|tu-bus2B]]\n</decision>\n<<endif>>
<<printcred $cred>>\n<text>\n<narration>\nYou have no idea how and when everything went wrong. \n\nYou used to get along with Lena just fine when you were younger. You've always had slightly different interests, how did it work out then?\n</narration>\n<continue>\n[[You can't remember.|fr-post3]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nYou're too caught up thinking to care about what your teachers are talking about for the rest of the day. Luckily, they don't bother you.\n</narration>\n<continue>\n[[You make your way home.|fr-katie]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nYou wish you could restart the whole week. Actually, you wish you could redo a whole lot more. \n</narration>\n<continue>\n[[Still, there are things you couldn't even change to begin with.|fr-post5]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<<if $cred_zoe < $cred>>\s\n<continue class="warning">\n[[''You have more points than Zoe.''|th-chris3A]]\n</continue>\n<<else if $cred eq $cred_zoe>>\s\n<continue class="warning">\n[[''It's a draw.''|th-chris3B]]\n</continue>\n<<else>>\s\n<continue class="warning">\n[[''Zoe has more points than you.''|th-chris3C]]\n</continue>\n<<endif>>\s\n</text>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<dialogue class="npc-z">\n"Well..."\n</dialogue>\n<narration>\nZoe gives you a half-smile. She explains to you that you can only have six members in a play session - and together with you //and// Zoe you'd be seven in total. That's bad.\n</narration>\n<<if visited("tu-chris2")>>\s\n<narration>\nBefore you can react, one of the guys speaks up.\n</narration>\n<dialogue class="npc-g">\n"Well, technically, we invited Zoe last. Also, we kinda didn't think this through..."\n</dialogue>\n<dialogue class="npc-c">\n"Yeah, but only by a small margin"\n</dialogue>\n<narration>\nChris interjects.\n</narration>\n<dialogue class="npc-c">\n"However, Zoe's only just started, she's nowhere near as far as us. I'm worried she might not be able to keep up..." \n</dialogue>\n<narration>\nThat's true and you're still slightly ahead of the group.\n</narration>\n<<else>>\s\n<narration>\nBefore you can react, one of the guys speaks up.\n</narration>\n<dialogue class="npc-g">\n"Well, technically, we invited Zoe first. Also, we kinda didn't think this through..."\n</dialogue>\n<dialogue class="npc-c">\n"Yeah, but only by a small margin"\n</dialogue>\n<narration>\nChris interjects.\n</narration>\n<dialogue class="npc-c">\n"But Zoe's only just started, she's nowhere near as far as us."\n</dialogue>\n<narration>\nThat's true and you're still slightly ahead of the group.\n</narration>\n<<endif>>\s\n<narration>\nSplitting in two groups is no solution either. Damn.\n</narration>\n</text>\n<decision>\n[[Side with Zoe|th-chris2A]]\n</decision>\n<decision>\n[[Make a case for yourself|th-chris2B]]\n</decision>
<text>\n<narration>\nAs your luck wills it, your teacher's eyes fall on you and he picks you. What's up with some teacher's desire to humiliate their students anyway?\n\nYou stutter your solution and-\n</narration>\n<dialogue class="npc-t">\n"Yep, that's correct. Everyone got that?"\n</dialogue>\n<narration>\nHah! He probably thought you were looking down, because you hadn't managed to even solve it. Serves him right.\n</narration>\n<continue>\n[[Eventually, the 15 minutes break begins.|mo-break]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<narration>\nYou look up and see a girl with short hair and cargo pants. You think she's from parallel class. What was her name again... Zoe? Maybe?\n</narration>\n<dialogue class="npc-z">\n"Hey."\n</dialogue>\n</text>\n<decision>\n[["Hi!"|we-zoeA]]\n</decision>\n<decision>\n[["Who are you?"|we-zoeB]]\n</decision>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<continue>\nStill in shock over what just happened, the rest of class [[passes slowly.|th-post]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<printcred $cred_lena -1>>\n<<set $cred = $cred + 1>>\s\n<<set $cred_lena = $cred_lena - 1>>\n<text>\n<narration>\nYou're too angry to muster a polite reply, so you turn and start walking.\n\nYou know you've been friends for years, but you can't recall why that should matter. This friendship wasn't made to last anyway. Not since Lena has been adamantly trying to become the biggest bitch there is.\n\nYour mind feels foggy and when you reach your classroom you notice the time - you're late, the teacher is already there.\n</narration>\n<continue>\n[[Walk in.|we-class]]\n</continue>\n</text>
<<printcred $cred -1>>\n<<set $cred = $cred -1>>\s\n<text>\n<dialogue>\n"That's seriously shit of you."\n</dialogue>\n<narration>\nYou're furious. Maybe you did take this more seriously than any of them, but so what? How did they just forget about you and invite someone else?\n</narration>\n<dialogue class="npc-c">\n"Woah, are you trying to pull a Zoe on us now?"\n</dialogue>\n<narration>\nChris laughs nervously.\n</narration>\n<dialogue class="npc-c">\n"She came in just now and started arguing with us. Are all girls catty like that?"\n</dialogue>\n</text>\n<decision>\n[[Play along|fr-chris5A2]]\n</decision>\n<decision>\n[[Defend yourself|fr-chris5B2]]\n</decision>
<<printcred $cred>>\n<text>\n<narration class="warning">\n''You don't have enough Points.''\n</narration>\n</text>\n<decision>\nPlay along\n</decision>\n<decision>\n[[Defend yourself|fr-chris5B2]]\n</decision>
<<printcred $cred>>\n<text>\n<narration>\nMeeting Zoe was so weird.\n\nFor a second someone actually, fully got you. Not just the liking games part, but the girl part, too.\n\nIt occurrs to you that maybe Zoe //is// just like you.\n</narration>\n<continue>\n[[You wish things had turned out differently.|fr-post4]]\n</continue>\n</text>
//written by Daniel Schulz\ntry {\n\tversion.extensions['printcred'] = {\n\t\tmajor : 1,\n\t\tminor : 0,\n\t\trevision : 0,\n\t};\n\tmacros['printcred'] = {\n\t\tINC_INTERVAL : 1000,\t//Millisekunden\n\t\tFADE_INTERVAL : 30,\t//Millisekunden\n\t\tNS_HTML : "http://www.w3.org/1999/xhtml",\n\t\thandler : function(placeNode, macroName, params, parser) {\n\t\t\tvar doc, currentKey, currentCred, addCred, maxCred, showAdd, pointsNode, npcName\n\t\t\tcurrentKey = params[0];\n\t\t\tcurrentCred = this.getIntVar(currentKey);\n\t\t\t\n\t\t\tif (params.length > 1 && params[1] !== "null") {\n\t\t\t\tshowAdd = true;\n\t\t\t\taddCred = this.getIntVar(params[1]);\n\t\t\t} else {\n\t\t\t\tshowAdd = false;\n\t\t\t\taddCred = 0;\n\t\t\t}\n\t\t\t\n\t\t\tif (params.length > 2 && params[2] !== "null") {\n\t\t\t\tmaxCred = this.getIntVar(params[2]);\n\t\t\t} else {\n\t\t\t\tmaxCred = false;\n\t\t\t}\n\t\t\t\n\t\t\tnpcName = currentKey.substr(6, 1);\t//suche nach $cred_[z]oe\n\t\t\t\n\t\t\tdoc = placeNode.ownerDocument;\n\t\t\t\n\t\t\tpointsNode = this.createPointsNode(\n\t\t\t\tdoc,\n\t\t\t\tnpcName,\n\t\t\t\tcurrentCred,\n\t\t\t\taddCred,\n\t\t\t\tmaxCred,\n\t\t\t\tshowAdd\n\t\t\t);\n\t\t\t\n\t\t\tplaceNode.appendChild(pointsNode);\n\t\t\t//new Wikifier(placeNode, "Current Cred: <point>" + currentCred + "</point> + <point>" + addCred + "</point>!!");\n\t\t},\n\t\tinit: function() {\n\t\t\t\n\t\t},\n\t\tcreatePointsNode : function(doc, npcName, currentCred, addCred, maxCred, showAdd) {\n\t\t\tvar pointsNode;\n\t\t\tpointsNode = doc.createElementNS(this.NS_HTML, "points");\n\t\t\tif (npcName) {\n\t\t\t\tpointsNode.setAttribute("class", "npc-" + npcName);\n\t\t\t}\n\t\t\tpointsNode._baseCred = currentCred;\n\t\t\tpointsNode._addCred = addCred;\n\t\t\tpointsNode._baseCredNode = this.createCredNode(doc, currentCred, true, false, false);\n\t\t\tpointsNode._addCredNode = this.createCredNode(doc, addCred, showAdd, true, false);\n\t\t\tpointsNode._maxCredNode = this.createCredNode(doc, maxCred, maxCred !== false, false, true);\n\t\t\tpointsNode._ownerMacro = this;\n\t\t\tpointsNode._incFunc = function(pointsNode) {\n\t\t\t\tvar tmpNode, doc\n\t\t\t\tdoc = pointsNode.ownerDocument;\n\t\t\t\tif (pointsNode._addCred) {\n\t\t\t\t\tif (pointsNode._addCred > 0) {\n\t\t\t\t\t\tpointsNode._baseCred++;\n\t\t\t\t\t\tpointsNode._addCred--;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tpointsNode._baseCred--;\n\t\t\t\t\t\tpointsNode._addCred++;\n\t\t\t\t\t}\n\t\t\t\t\ttmpNode = pointsNode._ownerMacro.createCredNode(doc, pointsNode._baseCred, true, false);\n\t\t\t\t\tpointsNode.replaceChild(tmpNode, pointsNode._baseCredNode);\n\t\t\t\t\tpointsNode._baseCredNode = tmpNode;\n\t\t\t\t} else {\n\t\t\t\t\twindow.clearInterval(pointsNode._interval);\n\t\t\t\t\tpointsNode._interval = window.setInterval(\n\t\t\t\t\t\tpointsNode._fadeFunc,\n\t\t\t\t\t\tpointsNode._ownerMacro.FADE_INTERVAL,\n\t\t\t\t\t\tpointsNode\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t};\n\t\t\tpointsNode._fadeFunc = function(pointsNode) {\n\t\t\t\tvar opacityInc = 0.05;\t//muss teiler von 1 sein\n\t\t\t\tpointsNode._fadeOpacity -= opacityInc;\n\t\t\t\ttry {\n\t\t\t\t\tpointsNode._addCredNode.style.opacity = pointsNode._fadeOpacity;\n\t\t\t\t} catch(e) {\n\t\t\t\t}\n\t\t\t\tif (pointsNode._addCredNode.style.opacity <= 0.0) {\n\t\t\t\t\twindow.clearInterval(pointsNode._interval);\n\t\t\t\t}\n\t\t\t};\n\t\t\tpointsNode._interval = window.setInterval(\n\t\t\t\tpointsNode._incFunc,\n\t\t\t\tthis.INC_INTERVAL,\n\t\t\t\tpointsNode\n\t\t\t);\n\t\t\tpointsNode._fadeOpacity = 1.0;\n\t\t\t\n\t\t\tif (pointsNode._addCred) {\n\t\t\t\tif (pointsNode._addCred > 0) {\n\t\t\t\t\tpointsNode.setAttribute("data-cred-change", "+");\n\t\t\t\t} else {\n\t\t\t\t\tpointsNode.setAttribute("data-cred-change", "-");\n\t\t\t\t}\n\t\t\t}\n\t\t\tpointsNode.appendChild(pointsNode._baseCredNode);\n\t\t\tpointsNode.appendChild(pointsNode._addCredNode);\n\t\t\tpointsNode.appendChild(pointsNode._maxCredNode);\n\t\t\treturn pointsNode;\n\t\t},\n\t\tcreateCredNode : function(doc, cred, show, signed, max) {\n\t\t\tvar credNode, text;\n\t\t\tcred = parseInt(cred);\n\t\t\tif (isNaN(cred)) {\n\t\t\t\tcred = 0;\n\t\t\t}\n\t\t\tif (signed) {\n\t\t\t\tif (cred < 0) {\n\t\t\t\t\ttext = " - " + (cred * -1);\n\t\t\t\t} else {\n\t\t\t\t\ttext = " + " + cred;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (max) {\n\t\t\t\t\ttext = " / " + cred;\n\t\t\t\t} else {\n\t\t\t\t\ttext = cred;\n\t\t\t\t}\n\t\t\t}\n\t\t\t\n\t\t\tcredNode = doc.createElementNS(this.NS_HTML, "cred");\n\t\t\tcredNode.appendChild(doc.createTextNode(text));\n\t\t\tcredNode.setAttribute("data-cred-val", cred);\n\t\t\tcredNode.setAttribute("data-cred-show", show ? "1" : "0");\n\t\t\treturn credNode;\n\t\t},\n\t\tgetIntVar : function(key) {\n\t\t\tvar ret = 0;\n\t\t\tif (key[0] === "$") {\n\t\t\t\tkey = key.substr(1);\n\t\t\t\tret = state.history[0].variables[key];\n\t\t\t} else {\n\t\t\t\tif (!isNaN(parseInt(key))) {\n\t\t\t\t\tret = parseInt(key);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn ret;\n\t\t},\n\t\tsetIntVar : function(key, val) {\n\t\t\tif (key[0] === "$") {\n\t\t\t\tkey = key.substr(1);\n\t\t\t}\n\t\t\tstate.history[0].variables[key] = parseInt(val);\n\t\t},\n\t};\n} catch(e) {\n\tthrowError(place,"printcred Setup Error: "+e.message); \n}
<<printcred $cred>>\n<<printcred $cred_katie>>\n<text>\n<narration>\nTired, you make no attempt at holding a conversation.\n</narration>\n<dialogue class="npc-k">\n"How about we go for ice cream today after school? I'll come pick you up!"\n</dialogue>\n<narration>\nYou know she's trying to be nice and spend some 'quality time' with her little sister, so you make a non-commital noise.\n</narration>\n<continue>\nShe seems happy enough as you [[leave for the bus.|th-bus]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<dialogue>\n"What's going on?"\n</dialogue>\n<narration>\nChris looks up.\n</narration>\n<dialogue class="npc-c">\n"Oh, morning! Well apparently first period is free, our guess is they didn't want to waste resources with a substitute teacher."\n</dialogue>\n<narration>\nOh great. Not that you mind free time, but all you can think about is the time you could have spent sleeping longer.\n</narration>\n<continue>\n[[You sit down with them.|fr-chris1]]\n</continue>\n</text>
<<printcred $cred +3>>\n<<set $cred = $cred +3>>\n<text>\n<dialogue>\n"Fake geek girls are a plague themselves, though."\n</dialogue>\n<narration>\nThis time your friends practically howl with laughter. You're glad you all agree on that, then.\n\nStill, you're starting to feel weirdly uncomfortable. You definitely don't want them thinking you're one of them.\n</narration>\n<continue>\nYou decide to [[ask about the upcoming play session.|fr-chris3]]\n</continue>\n</text>
<text>\n<narration>\nYou supress the urge to tell her all about the game. Instead you tell her about a boring social visit of some of your families' friends.\nIt's not very interesting for either of you, so you just ask about her weekend.\n\nHer face lights up as she explains in detail what happened at a party last Friday, about a weirdo she met and subsequently shot down and so on.\n\nWhile she talks your thoughts wander back to the game - it was so magical, you wished you could just go on playing forever. The rich atmosphere sucked you right in and most of the time playing you've been busy with marvelling at the world. Maybe except for when some bastard of a mage obliterated a group of enemies before your (totally awesome) warrior was done charging at them.\n\nYou sigh and she looks at you. You immediately feel guilty for not listening, but then-\n</narration>\n<dialogue class="npc-l">\n"I know right, killing off the protagonist of the show wasn't enough apparently! My poor favourites keep dying one after the other!"\n</dialogue>\n<narration>\nAh. She moved on to the TV series she's been watching. You nod sympathetically.\n</narration>\n<continue>\nEventually, you [[arrive at school.|mo-class]]\n</continue>\n</text>
<text>\n<narration>\nYou try conveying the magical feeling of the game to Lena - how they designed every tiny detail of the world, the incredibly rich atmosphere, the awesomeness of playing a huge ass warrior charging towards enemies, meeting an unfairly strong mage obliterating them before you got there, and so on.\n\nLena listens politely, staring blankly at you.\n</narration>\n<dialogue class="npc-l">\n"Sounds like you had a fun weekend... but I seriously can't imagine spending my day like that."\n</dialogue>\n<narration>\nYou feel a bit crushed, but it was to be expected - Lena doesn't play any games at all, save for Sims maybe.\n\nFor the rest of the ride she tells you about her weekend, a party on Friday, a weird guy she met and shot down, a TV series she's watching and her favourite actor in it.\n\nYou catch yourself staring as blankly at her as she did before.\n</narration>\n<continue>\nEventually, you [[arrive at school.|mo-class]]\n</continue>\n</text>
<<printcred $cred +2>>\n<<set $cred = $cred +2>>\n<text>\n<dialogue>\n"Thank god not all of them are like that."\n</dialogue>\n<narration>\nYou're happy that your friends get you, but you're starting to feel vaguely uncomfortable. You definitely don't want them thinking you're like Zoe.\n</narration>\n<continue>\nYou decide to [[ask about the upcoming play session.|fr-chris3]]\n</continue>\n</text>
- Lena can be reduced to 1 point\n- glow effect when counter change\n- no more /3
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\tbackground-color: rgb(26,26,26);\n\tcolor: #ddc5f6;\n\ttext-align: center;\n\tfont-family: verdana;\n\tmargin: 1em 0;\n}\n\n.passage {\n padding: 2em 0;\n\topacity: 1 !important; /*gets rid of fade in*/\n}\n\n.passage .title { \n\tdisplay: none; \n}\n\n.passage a, #floater a {\n\tcolor: #b070f2;\n\t/* This affects passage links */\n\ttext-decoration: none;\n\tfont-weight: bold;\n}\n.passage a:hover, #floater a:hover {\n\tcolor: #f7f0ff;\n\t/* This affects links while the cursor is over them */\n\t\n}\n\n#passages { \n\tborder-left: 0px; \n\tpadding-left: 0;\n padding-bottom: 2em;\n\tmargin: auto;\n text-align: center;\n width: 60%;\n}\n\n\nh1 {\n left: 10px;\n margin: 0;\n position: fixed;\n}\n\nh2 {\n font-size: 1em;\n left: 10px;\n position: fixed;\n top: 50px;\n}\n\n#footer {\n display: none;\n}\n\n#floater {\n background-color: rgba(0, 0, 0, 0);\n right: 10px;\n}\n\n.passage:not(:last-child) { \n\topacity: 0.5 !important;\n}\n\n.warning {\n\tcolor: #c4a7ff;\n}\n\npoints {\n\t/*background: linear-gradient(to right, rgba(255, 255, 255, 0.3), rgba(255, 255, 255, 0);*/\n bottom: 1em;\n padding: 1em;\n position: fixed;\n left: 1em;\n color: #c08aef;\n font-weight: bolder;\n background-color: rgba(255, 255, 255, 0.2);\n\tfont-size: 150%;\n\twidth: 10%;\n}\n\npoints:not([class |= "npc"]) cred:nth-child(2) {\n\tcolor: #eab9ff;\n\tfont-size: 120%;\n}\n\ncred:nth-child(2) {\n\tfont-size: 120%;\n}\n\n\n/*NPC POINTS*/\n\npoints[class |= "npc"] {\n bottom: 1em;\n color: #ffffff;\n font-weight: bolder;\n padding: 1em;\n position: fixed;\n right: 1em;\n\tleft: auto;\n}\n\npoints.npc-l {\n\tcolor: #ff92d7;\n}\npoints.npc-k {\n\tcolor: #b7e565;\n}\npoints.npc-z {\n\tcolor: #ff7367;\n}\n\n/*NO MORE NPC POINTS*/\n\npoints.npc-k:before {\n content: "Katie's";\n}\n\npoints.npc-l:before {\n content: "Lena's";\n}\n\npoints.npc-z:before {\n content: "Zoe's";\n}\n\npoints:before {\n content: "Respect";\n left: 0.3em;\n position: absolute;\n top: -0.7em;\n}\n\n.passage:not(:last-child) points,.passage:not(:last-child) npcpoints {\n\tdisplay: none;\n}\n\n/*.passage:last-child decision {\n bottom: 5%;\n left: 25%;\n position: fixed;\n width: 50%;\n}*/\n.passage:not(:last-child) decision {\n\tdisplay: none;\n}\n\n.passage:last-child continue {\n bottom: 5%;\n left: 25%;\n position: fixed;\n width: 50%;\n}\n\n/*DIALOGUE COLORS*/\n\ndialogue[class |= "npc"] {\n\tbackground-color: #3b3b3b;\n text-align: right;\n margin-left: 30%;\n margin-right: 0;\n\tborder-radius: 0.75em 0.75em 0 0.75em;\n}\ndialogue.npc-l {\n\t/*background-color: #6d104a;*/\n\tbackground-color: rgba(109,16,74,0.9);\n}\ndialogue.npc-k {\n\t/*background-color: #52780d;*/\n\tbackground-color: rgba(82,120,13,0.8);\n}\ndialogue.npc-z {\n\t/*background-color: #591f1a;*/\n\tbackground-color: rgba(89,31,26,0.9);\n}\ndialogue.npc-t {\n\tbackground-color: #3b3b3b;\n}\ndialogue.npc-c {\n\t/*background-color: #124661;*/\n\tbackground-color: rgba(18,70,97,0.9);\n}\ndialogue.npc-g {\n\tbackground-color: #3b3b3b;\n}\n\n/*NO MORE DIALOGUE COLORS*/\n\ntext br:first-child, text br:last-child {\n\tdisplay: none;\n}\n\ndialogue {\n color: rgb(240,240,240);\n display: block;\n text-align: left;\n margin-left: 0;\n margin-right: 30%;\n /*background-color: #491261;*/\n\tbackground-color: rgba(73,18,97,0.9); /*purple*/\n\tborder-radius: 0.75em 0.75em 0.75em 0;\n\tpadding: 1em;\n}\n\nnarration {\n display: block;\n margin-left: 10%;\n margin-right: 10%;\n}\n\ndecision {\n display: block;\n position: fixed;\n bottom: 5%;\n width: 24%;\n}\ndecision:nth-of-type(1) {\n\ttext-align: left;\n\tleft: 26%;\n}\ndecision:nth-of-type(2) {\n\ttext-align: right;\n left: 50%;\n}\ndecision a {\n display: block;\n\theight: 2em;\n}\ndecision br {\n display: none;\n}\n\ncred[data-cred-show="0"] {\n\tvisibility: hidden;\n}
<text>\n<<if $clothes is 1>>\s\n<<printcred $cred -1>>\n<<printcred $cred_katie>>\n<<set $cred = $cred - 1>>\s\n<narration>\nKatie is here this morning too. As you walk into the kitchen she looks you up and down.\n</narration>\n<dialogue class="npc-k">\n"Hey, that's my old tank top!"\n</dialogue>\n<narration>\nUgh.\n</narration>\n<<else>>\s\n<<printcred $cred>>\n<<printcred $cred_katie>>\n<narration>\nKatie is here this morning too. As you walk into the kitchen she looks you up and down.\n\nYou can practically hear her holding back a comment, but you shrug it off.\n</narration>\n<<endif>>\s\n<continue>\n[[You sit down next to her.|th-breakfast2]]\n</continue>\n</text>
<<printcred $cred +0>>\n<<printcred $cred_lena>>\n<text>\n<dialogue>\n"Well, we're just not into the same stuff."\n</dialogue>\n<narration>\nShe pouts.\n</narration>\n<dialogue class="npc-l">\n"I get that. I know you've always been... a bit weird."\n</dialogue>\n<narration>\nA bit weird. Because you don't insist on smearing a pound of make-up on your face every morning? Or spending an hour every morning deciding what to wear? Or not passing out drunk at parties?\n</narration>\n</text>\n<decision>\n[[Tell her what you think|we-Lena2A]]\n</decision>\n<decision>\n[[Walk off|we-Lena2B]]\n</decision>
<<printcred $cred +1>>\n<<printcred $cred_lena -1>>\n<<set $cred = $cred + 1>>\s\n<<set $cred_lena = $cred_lena - 1>>\s\n<text>\n<dialogue>\n"Sorry I'm not interested in shallow stuff like that."\n</dialogue>\n<narration>\nShe glares at you.\n</narration>\n<dialogue class="npc-l">\n"Yeah, if you were into //'shallow stuff'//, then maybe you'd be less weird."\n</dialogue>\n<narration>\nYou're the weird one? Because you don't insist on smearing a pound of make-up on your face every morning? Or spending an hour every morning deciding what to wear? Or not passing out drunk at parties?\n</narration>\n</text>\n<decision>\n[[Tell her what you think|we-Lena2A]]\n</decision>\n<decision>\n[[Walk off|we-Lena2B]]\n</decision>
<<if not (previous() eq "th")>>\s\n<<set $cred = $help>>\s\n<<endif>>\s\n<<printcred $cred>>\n<text>\n<narration>\n<<if (previous() eq "th")>>\s\nYou walk over to your closet and yank it open. You grab the first things you see.<<endif>> You take a look at the clothes that fell out.\n</narration>\n</text>\n<decision>\n[[Your black pants with a grey tank top|th-dress1]]\n</decision>\n<decision>\n[[Your black pants and your only band shirt|th-dress2]]\n</decision>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<dialogue class="npc-z">\n"Actually, I also overheard you and Lena talking this morning. Or well, more like arguing."\n</dialogue>\n<narration>\nYou're confused - how does she know Lena?\n</narration>\n<dialogue class="npc-z">\n"Well, I saw her at a party last week. Tell me, how did you stand being around her for so long?"\n</dialogue>\n<narration>\nOkay, that was direct. Then again, you vastly prefer this type of conversation already. No subtle hints, no beating around the bush, just asking what you want to know. This is so much easier than talking to Lena has ever been.\n</narration>\n</text>\n<decision>\n[["She's not that bad"|we-zoe2A]]\n</decision>\n<decision>\n[["I have no idea."|we-zoe2B]]\n</decision>
<<printcred $cred>>\n<text>\n<narration>\nIt might take them some time to all set up the game, so you want to do this at the end of the week. The school bell stops you from finalizing your plans, though.\n\nAs you part for class, Chris walks over to you. \n</narration>\n<dialogue class="npc-c">\n"I'm glad you're joining us! I didn't expect you to be so cool. I mean I never would have guessed with <<if $clothes is 1>>your flower shirt<<else>>the pink skirt<<endif>> and all."\n</dialogue>\n<continue>\nYou're overjoyed you can join them and the rest of class [[passes quickly.|tu-chris5]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nToday was a real rollercoaster and you're dead tired.\n</narration>\n<continue>\n[[Go to sleep|th]]\n</continue>\n</text>
<<if $cred <= 1>>\s\n<<printcred $cred +0>>\n<<printcred $cred_katie>>\n<<else>>\s\n<<printcred $cred -1>>\n<<printcred $cred_katie>>\n<<set $cred = $cred - 1>>\s\n<<endif>>\n<text>\n<dialogue>\n"Thanks, it's..."\n</dialogue>\n<narration>\nYou turn it around in your hands.\n</narration>\n<dialogue>\n"...practical. Lots of pockets."\n</dialogue>\n<narration>\nYou feel horrible. You don't want to fight. She probably really does think it makes for a good present, but why? Does she even know you at all? There's no point in hiding your disappointment now.\n</narration>\n<dialogue class="npc-k">\n"You don't like it, huh?"\n</dialogue>\n<narration>\nKatie interrupts your train of thought.\n</narration>\n<dialogue class="npc-k">\n"Look, I get you. I just want to help you out a bit. I'm worried about you, you never bring any friends home. Maybe you should go out with Lena sometime?"\n</dialogue>\n<narration>\nLena's name is like a punch to the gut. You don't want to talk about her and certainly not with Katie.\n</narration>\n<continue>\nKatie shoots you a worried glance. You try [[not to look her way.|Katie4]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nAs you head home you can't help but think about all the cool things you'll all be doing in the game soon.\n</narration>\n<continue>\n[[You go home.|tu-end]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<dialogue>\n"Hi!"\n</dialogue>\n<narration>\nShe chuckles and sits down next to you.\n</narration>\n<dialogue class="npc-z">\n"I'm Zoe, nice to meet you."\n</dialogue>\n<narration>\nWell, at least she has manners.\n\nZoe tells you that she's heard from you, because she's also interested in joining the play session. You had no idea there were that many players at your school! Then again, you barely even talk to people in your class, let alone outside of it.\n</narration>\n<continue>\nYou hesitate, but then you tell her about your character and you [[get talking for a bit.|we-zoe2]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nThey greet you back and your anxiety disappears instantly. This time you feel like you're a part of the group as you listen to Chris finish his rant.\n</narration>\n<dialogue class="npc-g">\n"So what class are you playing as?"\n</dialogue>\n<narration>\nOne of them asks you.\n</narration>\n<continue>\nWithout missing a beat, you [[answer him.|we-chris2]]\n</continue>\n</text>
<<printcred $cred -2>>\n<<printcred $cred_zoe +2>>\n<<set $cred = $cred - 2>>\s\n<<set $cred_zoe = $cred_zoe + 2>>\s\n<text>\n<dialogue class="npc-z">\n"Well, actually, I already did catch up to you. I told you I'm a fast player."\n</dialogue>\n<narration>\nShe pauses for a second.\n</narration>\n<dialogue class="npc-z">\n"Besides, I already set up the group. So sorry."\n</dialogue>\n<narration>\nShe smiles apologetically at you, but it's pretty clear what she's actually thinking. What the hell. She could have told you sooner, like, yesterday.\n\nWait. This doesn't make any sense. It doesn't matter how fast she played - there's no way she could have set up a group already, it's against the game rules.\n\nIf you just outright say it's a lie your friends might not believe you, though. You don't have any proof to back it up at the moment either. Still, it's clear Zoe is faking her way into the group and you can't just let that happen.\n</narration>\n<continue>\n[[Tell them|th-chris3]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nYou keep silent and try to calm down. You initial anger subsides and all you feel is crushing disappointment.\n</narration>\n<dialogue class="npc-c">\n"You okay? You're not going to pull a Zoe on us, are you?"\n</dialogue>\n<narration>\nChris asks you concerned. Apparently you're shit at hiding your emotions. You look at him in confusion.\n</narration>\n<dialogue class="npc-c">\n"She came in just now. At first she was normal, but then she started accusing us of all kinds of stuff. Are all girls catty like that?"\n</dialogue>\n</text>\n<decision>\n[[Play along|fr-chris5A2]]\n</decision>\n<decision>\n[[Defend yourself|fr-chris5B2]]\n</decision>
<<set $cred_zoe = 0>>\s\n<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<narration>\nAs you walk to class, you see Zoe come out of your classroom. You're not sure if she's avoiding your gaze or simply didn't see you, but she rushes past you. Good for her, you're not in the mood to talk to posers.\n\nYou wonder if she was talking to your friends, though. You hope they looked up the rules and and came to see reason.\n</narration>\n<continue>\n[[You open the door to the classroom.|fr-pre]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nYou're too preoccupied with your upcoming session, that it takes you until next break to notice you forgot your phone at the cafeteria.\n</narration>\n<continue>\nHoping noone took it, [[you head there.|we-break3]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nIt might take them some time to all set up the game, so you want to do this at the end of the week. The school bell stops you from finalizing your plans, though.\n</narration>\n<continue>\nYou're overjoyed you can join them and the rest of class [[passes quickly.|we-chris5]]\n</continue>\n</text>
<<printcred $cred +1>>\n<<set $cred = $cred + 1>>\s\n<text>\n<dialogue>\n"I play a warrior."\n</dialogue>\n<dialogue class="npc-g">\n"That's pretty tough, though, isn't it? They're only strong when you know how to play them and all."\n</dialogue>\n<narration>\nThis kind of caught you off guard - you do have difficulties playing your warrior, but that's just how it works. How does he know, anyway, when he only heard about the game yesterday?\n</narration>\n</text>\n<decision>\n[[Don't let him provoke you.|we-chris2A]]\n</decision>\n<decision>\n[[You know perfectly well how to play, thankyouverymuch.|we-chris2B]]\n</decision>
<<printcred $cred +2>>\n<<set $help = $cred>>\s\n<<set $cred = $cred + 2>>\s\n<text>\n<narration>\n<<set $clothes = 1>>\s\nYour black pants are as awesome as ever, but you feel a bit conflicted about the tank top. You do think it looks good on you, but at the same time you don't like it.\n\nMaybe you should...\n</narration>\n</text>\n<decision>\n[[... put on something else?|th-dress]]\n</decision>\n<decision>\n[[... have breakfast anyway.|th-breakfast]]\n</decision>
<<printcred $cred>>\n<text>\n<continue class="warning">\n[[''You have enough points.''|we-chris]]\n</continue>\n</text>
Should Lena lose points from you badmouthing her behind your back?
<<printcred $cred>>\n<text>\n<narration>\nThey greet you back and your anxiety disappears instantly. This time you feel like you're a part of the group as you listen to Chris finish his rant.\n</narration>\n<dialogue class="npc-g">\n"So what class are you playing as?"\n</dialogue>\n<narration>\nOne of them asks you.\n</narration>\n<continue>\nWithout missing a beat, you [[answer him.|tu-chris3]]\n</continue>\n</text>
<<printcred $cred +1>>\n<text>\n<dialogue>\n"I play a warrior."\n</dialogue>\n<dialogue class="npc-g">\n"That's pretty tough, though, isn't it? They're only strong when you know how to play them and all."\n</dialogue>\n<narration>\nThis kind of caught you off guard - you do have difficulties playing your warrior, but that's just how it works. How does he know, anyway, when he only heard about the game yesterday?\n</narration>\n</text>\n<decision>\n[[Don't rise to it.|tu-chris3A]]\n</decision>\n<decision>\n[[You know perfectly well how to play, thankyouverymuch.|tu-chris3B]]\n</decision>
<text>\n<narration>\nAs you draw a breath to launch into a defense for the best class there is, you realize that noone is paying you any attention.\n</narration>\n<continue class="warning">\n[[''You don't have enough Points.''|mo-chrisB3]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration class="warning">\n''You don't have enough Points.''\n</narration>\n/%\n<narration class="warning">\n''You need at least 3 Points.''\n</narration>\n%/\n<narration>\nWhile your head feels empty, you note absently that Chris is doing a decent job of explaining your class.\n\nYou're partly relieved they like it, but mostly crushed. Then again, they don't know you and you've never spoken before either. No wonder they'd first listen to someone they can trust.\n</narration>\n<continue>\n[[Mid-conversation the bell rings.|mo-chris3]]\n</continue>\n</text>
\n.shadow {\n\tbox-shadow:\n\t\t0px 0px 10px blue,\n\t\t0px 0px 20px rgb(255, 0, 0),\n\t\t0px 0px 30px rgb(255, 0, 255);\n}\n\n\n\n\n\npoints[data-cred-change="+"] {\n\tanimation: glow-protag-add 3s ease;\n}\n@keyframes glow-protag-add {\n\t0% {\n\t\tbox-shadow: none;\n\t}\n\t6% {\n\t\tbox-shadow:\n\t\t\t0px 0px 10px rgb(196,93,240),\n\t\t\t0px 0px 20px rgb(163,47,214),\n\t\t\t0px 0px 30px rgb(145,22,198);\n\t}\n\t100% {\n\t\tbox-shadow: none;\n\t}\n}\n\n\npoints[data-cred-change="-"] {\n\tanimation: glow-protag-sub 3s ease;\n}\n@keyframes glow-protag-sub {\n\t0% {\n\t\tbox-shadow: none;\n\t}\n\t6% {\n\t\tbox-shadow:\n\t\t\t0px 0px 10px rgb(196,93,240),\n\t\t\t0px 0px 20px rgb(163,47,214),\n\t\t\t0px 0px 30px rgb(145,22,198);\n\t}\n\t100% {\n\t\tbox-shadow: none;\n\t}\n}\n\npoints[data-cred-change].npc-l {\n\tanimation: glow-l 3s ease;\n}\n@keyframes glow-l {\n\t0% {\n\t\tbox-shadow: none;\n\t}\n\t6% {\n\t\tbox-shadow:\n\t\t\t0px 0px 10px rgb(221,71,165),\n\t\t\t0px 0px 20px rgb(206,48,146),\n\t\t\t0px 0px 30px rgb(179,8,115);\n\t}\n\t100% {\n\t\tbox-shadow: none;\n\t}\n}\n\npoints[data-cred-change].npc-k {\n\tanimation: glow-k 3s ease;\n}\n@keyframes glow-k {\n\t0% {\n\t\tbox-shadow: none;\n\t}\n\t6% {\n\t\tbox-shadow:\n\t\t\t0px 0px 10px rgb(112,158,29),\n\t\t\t0px 0px 20px rgb(100,144,20),\n\t\t\t0px 0px 30px rgb(93,139,10);\n\t}\n\t100% {\n\t\tbox-shadow: none;\n\t}\n}\n\npoints[data-cred-change].npc-z {\n\tanimation: glow-z 3s ease;\n}\n@keyframes glow-z {\n\t0% {\n\t\tbox-shadow: none;\n\t}\n\t6% {\n\t\tbox-shadow:\n\t\t\t0px 0px 10px rgb(194,60,48),\n\t\t\t0px 0px 20px rgb(171,47,36),\n\t\t\t0px 0px 30px rgb(142,28,18);\n\t}\n\t100% {\n\t\tbox-shadow: none;\n\t}\n}\n
<<printcred $cred +$cred_zoe>>\n<<printcred $cred_zoe -$cred_zoe>>\n<<set $cred = $cred + $cred_zoe>>\s\n<<set $cred_zoe = 0>>\s\n<text>\n<dialogue>\n"So what was that about annoying girls dragging everyone down, Zoe?"\n</dialogue>\n<narration>\nZoe turns on her heels walks off.\n\nWell, this certainly turned out differently from what you had expected yesterday. Still, it was inevitable, so better sooner than later. Still, you're freaking angry. Why did some fake geek like her have to come along now?\n\nOne of the guys finally speaks up.\n</narration>\n<dialogue class="npc-g">\n"So, we can fit in a single group now?"\n</dialogue>\n<dialogue class="npc-c">\n"Yeah, but more importantly, shouldn't we get going?"\n</dialogue>\n<continue>\nHe's right and you [[hurry back to the classroom.|th-chris5]]\n</continue>\n</text>
<<printcred $cred>>\n<<printcred $cred_zoe>>\n<text>\n<narration>\nAs Zoe walks off to her own classroom, you feel like an absolute idiot. This is so freaking unfair, just when everything was working out for you a fake geek like her had to come along and make //you// look like the fake.\n</narration>\n<continue>\nYour friends are keeping their distance from you and the rest of class [[passes slowly.|th-post]]\n</continue>\n</text>
<<printcred $cred>>\n<text>\n<narration>\nToday it's math again, but thankfully not physics. Also, your maths teacher likes doing oral homework examinations by list, like a person with actual manners.\n\nAs it so happens, it's your turn. You had some trouble with your homework and you're not entirely confident you got it right.\n</narration>\n</text>\n<decision>\n[[Read it out loud anyway|tu-classA]]\n</decision>\n<decision>\n[[say you didn't know the answer|tu-classB]]\n</decision>
<<printcred $cred>>\n<<printcred $cred_katie>>\n<<if $clothes is 1>>\s\n<text>\n<dialogue class="npc-k">\n"That's a cute outfit! I wish you'd wear the shirt more often, it suits you"\n</dialogue>\n<narration>\nNow you remember where you got it from - it was a gift from her.\n</narration>\n<dialogue class="npc-k">\n"At least a lot better than all your dark stuff."\n</dialogue>\n<narration>\nThis kinda stings. You like your black pants. You don't want to be mean, but comments like these seriously annoy you. How is it any of her business?\n</narration>\n</text>\n<decision>\n[[Hold your tongue.|we-breakfast2A]]\n</decision>\n<decision>\n[["What's wrong with my 'dark stuff'?"|we-breakfast2B]]\n</decision>\n<<else>>\s\n<text>\n<dialogue class="npc-k">\n"Aw, why don't you wear something less dark for once?"\n</dialogue>\n<narration>\nYou're confused - you've been wearing plenty of coloful things, she's just not around when you do.\n</narration>\n<dialogue class="npc-k">\n"What about the cute flower shirt I bought you?"\n</dialogue>\n<narration>\nNow you remember that it was a present from her. You don't want to be mean, but comments like these seriously annoy you. How is it any of her business?\n</narration>\n</text>\n<decision>\n[[Hold your tongue.|we-breakfast2A]]\n</decision>\n<decision>\n[["What about it?"|we-breakfast2B]]\n</decision>\n<<endif>>