Welcome to "Maze Hero!"
Please note that you can drag the windows away to read this text or you can minimize it by clicking on the toggler just above.
This is a rogue-maze-like game where every time you play the levels of the dungeon are randomly generated (but controlled), so the "run" is always different.
This game was written in plain html/css (no canvas) but obviously with a lot of ECMA6 javascript (compiled then with Webpack).
I hope you enjoy this game as I enjoyed making it.
Instructions in random order
Use "WASD" to move (or arrow cursors), press "E" (or space bar) to interact with some objects (e.g. torches, chests, bonfires...).
During combat, when is your turn, click on the attack bar to land a blow: be sure to click when the indicator is inside the hit area or you'll miss.
Different weapons have different attack bars.
You can click on any enemy to get informations about his power and his stack.
You can click on any item to get various informations about it.
To split in half the quantity of an item, press "SHIFT" and then drag the item.
Please note that the game saves automatically at the very beginning of every level so if you have to quit please do it at that point and you can resume you game later.
Known issues:
No sound or music.
On Firefox scrollbars are ugly.
For sure there are bugs, if you find one please email me, best would be if you explain how to reproduce it.
Graphics:
Hero, monsters, interiors and furnitures by Pita.
Items and icons by Pixeltier and Cyangmou.
Fireplace by @nyk_nck.
Game user interface and font by Craftpix.net.
Share icons by Spoopdee.
Some graphics have been edited by me so maybe they probably look a bit odd.
Click here to dismiss all this text if it bothers you.
Click on the icon
(the one located in the "Maze Hero!" window) to rearrange windows.
This is a rogue-maze-like game where every time you play the levels of the dungeon are randomly generated (but controlled), so the "run" is always different.
This game was written in plain html/css (no canvas) but obviously with a lot of ECMA6 javascript (compiled then with Webpack).
I hope you enjoy this game as I enjoyed making it.
Instructions in random order
Use "WASD" to move (or arrow cursors), press "E" (or space bar) to interact with some objects (e.g. torches, chests, bonfires...).
During combat, when is your turn, click on the attack bar to land a blow: be sure to click when the indicator is inside the hit area or you'll miss.
Different weapons have different attack bars.
You can click on any enemy to get informations about his power and his stack.
You can click on any item to get various informations about it.
To split in half the quantity of an item, press "SHIFT" and then drag the item.
Please note that the game saves automatically at the very beginning of every level so if you have to quit please do it at that point and you can resume you game later.
Known issues:
No sound or music.
On Firefox scrollbars are ugly.
For sure there are bugs, if you find one please email me, best would be if you explain how to reproduce it.
Graphics:
Hero, monsters, interiors and furnitures by Pita.
Items and icons by Pixeltier and Cyangmou.
Fireplace by @nyk_nck.
Game user interface and font by Craftpix.net.
Share icons by Spoopdee.
Some graphics have been edited by me so maybe they probably look a bit odd.
Click here to dismiss all this text if it bothers you.
Click on the icon






