<h1>(font: 'Walter Turncoat')[A Miner Problem]</h1>
<hr color="red">
<h3>A 5e adventure for one 2nd level character</h3>
''by Seth Jones''
<small>Rights to the game mechanics licensed under the [[Open Game License->OGL]] Illustrations in public domain, [[except where noted|Images]].</small>
<img src="minecart.jpg">
<H3>[[Learn how to play]] </h3>
<h3>[[Start your Adventure]]</h3>
Thanks to lsfan, Colin DeVibliss, and J. Antonioo Osuna for playtesting!(append: ?SideBar)[\
<img src="d20.png" width="40"> d20: (link-repeat: "roll") [(random: 1, 20).]
d20: (link-repeat: "roll") [(random: 1, 20).]
<img src="d12.png" width="30"> d12: (link-repeat: "roll") [(random: 1, 12).]
d12: (link-repeat: "roll")[(random: 1, 12).]
<img src="d10.png" width="30"> d10: (link-repeat: "roll") [(random: 1, 10).]
d10: (link-repeat: "roll") [(random: 1, 10).]
<img src="d8.png" width="30"> d8: (link-repeat: "roll") [(random: 1, 8).]
d8: (link-repeat: "roll")[(random: 1, 8).]
<img src="d6.png" width="30"> d6: (link-repeat: "roll") [(random: 1, 6).]
d6: (link-repeat: "roll") [(random: 1, 6).]
<img src="d4.png" width="30"> d4: (link-repeat: "roll") [(random: 1, 4).]
d4: (link-repeat: "roll") [(random: 1, 4).]
(link:"Save")[(save-game:"Saved") Saved]
(link: "Load" )[(load-game: "Saved")]
(link: "Restart")[ [[Confirm Restart]] ]
]**OPEN GAME LICENSE Version 1.0a**
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END OF LICENSE <h3>(font: 'Walter Turncoat')[Obsidian Depths Office]</h3>
<hr color="red">
<img src="Oremonger.jpg" width="200" align="right">
The cart pulls up to a rambling wooden building that looks like it has been haphazardly added on to several times. A sign painted above the door proclaims it to be **"Obsidian Depths Mine"** and beneath that, **"Borune Oremonger, proprietor."**
You walk in and are shown to an office that aspires toward ornateness. Seated behind the desk is a rotund dwarf with a sandy chinstrap beard.
"Eh? So you're the adventurer we hired to deal with this, eh, problem," he says. "We've got an issue with one of my employees, **Engineer Frymock.** Frymock was in charge of building mining contraptions, but the damn gnome went crazy and barricaded himself in the lower mines. He's got his drillbot with him and nobody want to tangle with it, eh?"
*Roll a Wisdom (Insight) check. If you roll 12 or higher, (link: "you notice something")[you can tell he's hiding something about Frymock.]*
"He's locked the entry to the lower mines. That's no problem; I've got a spare key and our blacksmith is making a copy as we speak. Go **talk to the smith and get the key**, then fetch Frymock and bring him back, dead or alive. You'll get your **50 gold reward,** but bring me anything he has on him." He dismisses you with a nod.
[[Go to Miner's Hollow]]
<small>[[image CC Preston|Images]]</small><h2>How to run this adventure</h2>
<hr color="red">
This game is a hybrid of a choose-your-own adventure type computer game and a pen-and-paper roleplaying game. It is compatible with the <a href="https://www.dndbeyond.com/sources/basic-rules/" target="_blank">fifth edition (5e) of the most popular roleplaying game in the world</a> (you know the one I'm talking about, though I can't say the name due to copyright restrictions). The mechanics of this adventure are licensed under the [[Open Game License->OGL]]. All images used in this game are in the public domain, except where noted.
''Note:'' If you drop to 0 HP in this game and have no immediate mechanisms to bring you back, you are dead. There are no "near-death" endings (as in The Saint's Tomb) nor are there any chances that someone will revive you. You can start over with a new character (hardcore mode) or restart from your last save point (forgiving mode).
This game does not keep constant track your position relative to your enemy. Every time that you are asked to give a distance from the enemy, you'll need to do that calculation yourself and select the distance from the dropdown box.
<h3> If you've never played 5e before</h3>
You may want to start with my first game, <a href="https://sayeth.itch.io/the-saints-tomb">The Saint's Tomb</a>. It's similar to this game, but designed to give you more prompts and help in playing. Once you finish (and hopefully win!) that game, you can return to this game.
<h3>If you've played "The Saint's Tomb"</h3>
You can continue with your character and equipment from that game, or make a new character (see below). At the end of "The Saint's Tomb" you can level up to Level 2. First, increase your maximum HP: Roll your class-specific hit die, add your CON modifier (minimum +1) and add the total to your maximum hit points. Second, you get another hit die to spend during short rests. Third, you get additional abilities and/or spell slots, depending on your class. See your class's entry in the rules for details. Assume that you have had the chance to spend a few days in the city before embarking on this quest. Your wounds are healed, abilities are reset, and you've had the chance to purchase any item from the non-magical equipment list plus basic healing potions and antidotes.
<h3>If you've played 5e before, but not "The Saint's Tomb</h3>
<hr color="red">
To play this game, ''you need a 2nd level character'' for 5e. You can create one using the free character creation feature at <a href="https://www.dndbeyond.com/" target="_blank">this website</a> or by using the 5e <a href="https://www.dndbeyond.com/sources/basic-rules/" target="_blank">Basic Rulebook</a>. You will need to have this character sheet either printed out or open in a separate browser tab. Take the starting equipment listed in the rules or on the pre-generated character sheet You will keep track of your character's hit points, spells, and inventory on your character sheet.
The program will tell the story. Regular text will narrate the game. You will also see links to decisions in the game. //Italics indicate out-of-game instructions// These are instructions on what to dice to roll and what to change on your character sheet. ''Bold text indicates important people, objects, or instructions''
In this game, you'll have to take on some of the role of the Game Master. If a monster or NPC has to make a saving throw against a spell you cast or ability you use, you will have to roll on their behalf.
In ''combat'', all enemies will attack you each turn unless otherwise specified. Normally, to start combat, players and enemies would roll ''initiative'' to determine turn order in combat. For simplicity's sake, this game does not use initiative. Instead, the combatant who is the aggressor will usually go first.
You can cast ''spells'', use ''abilities'', or drink ''potions'' outside of combat at any time. So if you fall off a cliff, the game may narrate that you take damage, but if you have the //Feather Fall// spell prepared, you could cast it to negate the damage. If the spell calls for a saving throw or DC and none is listed, use 0 for the saving throw or 10 for the DC. So, if you're trying to use //Charm Person// on a shopkeeper, but their Wisdom modifier isn't listed, you can just make a d20 roll against your spellcasting DC.
<hr color="red">
[[Start your Adventure]]<h3>(font: 'Walter Turncoat')[The General Store]</h3>
<hr color="red">
A bell rings as you walk into the cramped shop.
(if: $store is 0)[(set: $store to 1)"Hello? You're the out-of-towner?" asks a rotund tiefling behind the counter.]
(else:)["Welcome back!" says the tiefling.] "We only have a few things for sale, mostly for miners or hunters. Prices are set by Boss Oremonger, so there's no room for haggling."
*Item descriptions for most items can be found in The Basic Rules. To purchase, deduct the price for each item from your coins, and add the item to your character sheet inventory.*
**Mining**
---
* (link-repeat:"Miner's helmet: 10 gp")[(display:"Modal code")(append:?modal)[<img src="hat.png" align="left"> A helmet with a lamp attached. Provides bright light in a 5-foot radius and dim light for an additional 10 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.]]
* Crowbar: 3 gp <img src="pick.png" width="200" align="right">
* Sledge Hammer: 3 gp
* Miner's Pick: 3 gp
* Shovel: 3 gp
* Rope (50 ft): 1 gp
* Torch: 2 cp
* Oil: 2 sp
**Hunting**
---
* Short bow: 28 gp <img src="bow.png" width="200" align="right">
* Light crossbow: 28 gp
* Sling w 20 bullets: 2 sp
* Arrows (20): 1 gp
* Crossbow bolts (20): 1 gp
* Handaxe: 6 gp
* Fishing Tackle: 1 gp
* Rations (1 day): 6 sp
---
[[Go to Miner's Hollow]]
<small>Images CC by DF Walthall</small><h3>(font: 'Walter Turncoat')[Miner's Hollow]</h3>
<hr color="red">
**Miner's Hollow** (or "Holler" as the locals say) is a small mining town gathered along a creek that runs through a narrow valley. Most of the houses are simple wood and thatch hovels. There are a few places of interest:
[[Miegul's tavern]]
[[Blacksmith's shop]]
[[The General Store]]
[[Obsidian Depths Office]]
(if: $herb is 1 )[[Mari's herb shop]]
Outside of town
[[The woods]]
[[The mine]]<h3>(font: 'Walter Turncoat')[Blacksmith's shop]</h3>
<hr color="red">
<img src="Brigid.jpg" width="200" align="right">
(if: $brigid is 0)["Dammit, why can't I get this to work?" A dark-haired woman throws down her smithing hammer and knocks an armband off her anvil. "Sorry. You must be Oremonger's problem-solver. I suppose you need the key to the lower mines."
She walks over to a rack on the far wall, pulls a large iron key down from a peg and walks back toward you. As she returns, she picks up the half-finished armband and looks at it. In the center of the band is a red stone that seems to glow with its own dim light, like a hot coal.
"The drillbot that Frymock made, it'll be difficult to take down on your own. I should know; I helped make some of the parts." She rubs the surface of the half-finished armband. "Here's what I need: I can't finish this armband without some more greenrock to add to the alloy. There's a vein of greenrock in the cliffs next to Moonbow Falls, a few hours' walk from here. If you help me out by bringing me a sack of greenrock, I'll not only open the door, but I'll also go with you to dismantle that drillbot."
(set: $brigid to 1)]
(if: $brigid is 1)[Brigid looks up from her work, "Well, have you got the greenrock?"](if: $brigid is 2)[Brigid stops her work and greets you. She looks at the sack of crushed pieces of rock. "Good. This greenrock will help me finish these bracers." She looks around. "This red stone is fire crystal. One of the miners smuggled it out of the lower mines. They're valuable on their own, which is why Oremonger is so secretive about them. But if the miners and I can make some of these Bracers of Fire Resistance, we can get together money to buy shares in Obsidian Depths, enough to force Oremonger to make some reforms." She shrugs. "At least, that's the plan. Thanks, again. I'll meet you at the door to the lower mine."](if: $brigid is 3)[Brigid is tinkering with some scraps from the drillbot when you come in. "I'm glad we survived fighting this thing, but by the Holy Anvil is this drillbot messed up. It'll take me weeks to just get the parts fixed, and I doubt I'll ever know how to put them back together without help from Frymock. That gnome really is a genius. I'm beginning to think he may have had a plan when he sealed off the lower mines."]
[[Leave the shop|Go to Miner's Hollow]]
<small>Image CC by Preston</small><h3>(font: 'Walter Turncoat')[Miegul's Tavern]</h3>
<hr color="red">
<img src="Miegul.jpg" width="200" align="right">
(if: $Miegul is 0)[(set: $Miegul to 1)You walk in to see a friendly halfling smiling at you from behind the bar. The halfling, presumably Miegul, welcomes you warmly, "Hello there! You must be the adventurer that Boss Oremonger hired. What can I get for you?"
An old man sitting at the bar coughs. "Any lackey of Oremonger can just plumb take whatever they want. No respect. No accountability."
Miegul smiles nervously, "Krall, let it be."](else:)[Miegul nods at you]
He asks, "What'll ya have?"
(link: "Food")[Flatbread with cheese: 1 sp, Flat bread with cheese and sausage: 3 sp, Slow-cooked mutton with ramps: 5 sp]
(link: "Drink")[Mug of beer: 4 cp, glass of local whiskey: 5 cp, shot of flavored moonshine: 2 cp, bottle of "Ginger-8" drink: 1 cp]
[[Buy Krall a beer]]: 4 cp
(link: "Lodging")[Take a [[long rest]] in modest lodging: 3 sp, in the stable: 5 cp]
*To purchase, click category, then deduct the price for each item from your coins.*
(if: $mushrooms > 0)["I'll buy those morel mushrooms for 1 sp a bunch, if you'll sell them." (set: $mushrooms to 0)]
[[Go back outside|Go to Miner's Hollow]]
<small>Image CC by Preston</small><h3>(font: 'Walter Turncoat')[Obsidian Depths Office]</h3>
<hr color="red">
<img src="Oremonger.jpg" width="300" align="right">
Oremonger looks up from his work, "Eh? You haven't brought him back yet? Well, get out to the mines!"
(unless: $advance is true)[You ask for an advance on your reward to pay for the supplies you need to complete the job. Roll a Charisma (Persuasion) check DC 15
(link: "If you roll 15 or higher")["I suppose that's reasonable. Here's a 5 gold scrip. That comes out of your reward." You gain a piece of paper good for 5 g only at the General Store or Miegul's. (set: $advance to true)]
(link: "If you roll less than 15")["You'll get paid when you bring me Frymock, not before! Now get going!]]
//You can sell gemstones or valuable rocks to Oremonger for about 90% of their value, rounded down to the nearest sp. Remove the gemstones from your inventory and add the amount of gold and silver pieces.//
[[Go to Miner's Hollow]] <h3>(font: 'Walter Turncoat')[The woods]</h3>
<hr color="red">
<img src="woods.jpg">
(either: (display: "heartberry"), (display: "rabbit"), (display: "wood"), (display: "morel"), (display: "snake"), (display: "bandit"), (display: "snare"), (display: "nettle"), (display: "poison"), (display: "shrine"))<h3>(font: 'Walter Turncoat')[Obsidian Depths]</h3>
<hr color="red">
<img src="mine.jpg">
The path to the Obsidian Depths mine is lined with piles of spoil, what the miners call the rock and soil that they dig through to get to the ore. You peer through the heavy beams supporting the entrance. Inside the mine is nothing but dark narrow tunnels.
*There is no light within the mine. If you do not have darkvision, you will need a source of light. Torches and other light sources can be bought at the General Store in town. If you do have darkvision, read the description in the rules carefully; you only can see for 60 ft and without color.*
Enter [[Level One]] of the mine
[[Go to Miner's Hollow]]
##Image licenses
<h3>CC by Preston</h3>
Terrible Character Portraits, found at https://www.drivethrurpg.com/product/91360/108-Terrible-Character-Portraits Art by Jeff Preston - http://team-preston.com available under a CC BY 3.0 license: https://creativecommons.org/licenses/by/3.0/
<h3>CC by DF Walthall</h3>
This work features art by Daniel F. Walthall, found at: drivethrurpg.com/product/181517, available under a CC BY 4.0 license: creativecommons.org/licenses/by/4.0/
<h3>Maps</h3>
Maps created using Dungeon Scrawl: https://probabletrain.itch.io/dungeon-scrawl Map themselves created in Dungeon Scrawl are CC0
Icons in the maps were created by Elven Tower (Derek Ruiz) https://www.elventower.com/
These icons are under a CC by NC 4.0 license.
<h2>All other images are believed to be in the public domain</h2>
If you see an image that is not <h3>(font: 'Walter Turncoat')[The road]</h3>
<hr color="red">
<img src="mountain.jpg">
Tree-covered mountains rise to your left as the mule-drawn cart bumps along a narrow, dusty road. To your right, the ground plunges away to a roaring creek. As you reach the crest of the pass, you look past the cartdriver's head to catch your first glimpse of **Miner's Holler,** site of The Obsidian Depths mine.
"There it is," points out the cartdriver. "Can't see how anybody'd want to travel here on their own account."
You think through possible replies--that you were hired for a job, that you needed to get out of the city, that you just had a feeling about this place--all true, though likely to lead to further questions.
"I'm an adventurer," you finally say.
"Huh," the driver replies, "more people leave here than come here lookin' for adventure. Hope you find it . . . just don't get your throat cut."
(set: $mushrooms to 0)(set: $pshroom to 0)(set: $brigid to 0)(set: $krall to 0)(set: $Miegul to 0)(set: $herb to 0)
[[Meet with Boss Oremonger]]<img src="Krall.jpg" width="200" align="right">
Krall sips the beer and licks his lips.
(set: $krall to it + 1)
(if: $krall is 1)["Ahh! I suppose that not everybody who works for Oremonger is a greedy peckerwood. But watch yourself, he'll take advantage of you and like'ta leave you wrecked, like my lungs and all are wrecked." He pauses for a series of coughs.
"Take those boys in the lower mines, for example. They get special pay and can't talk about their work. *Cough* Last week, though, Hobbes got carried up on a stretcher with burns all across his body. Burns!"
Krall takes another gulp of beer. "They took him to Mari, our granny woman, but she couldn't do nothing. He died, and for what? A few silver more a week, while Boss Oremonger gets piles of gold. That's what working for that thumpin' gizzard will get you." He shakes his head as another series of coughs wrack his chest.
"Mari? Oh, right," he continues. "Her place is the house with yellow curtains, two doors down the holler from here." He finishes his beer, and looks at you, expecting another in exchange for his information. (set: $herb to 1)](if: $krall is 2)["Frymock? He's got a foster brother, named Sheltowee, a right-smart druid; they make an odd pair. Sheltowee roams around, but he's got a camp on the upperest part of Nature's Bridge. If you're aimin' to talk with him, you need to've brung a gift - something from nature, like some animal skin or mushrooms." (set: $druid to 1)](if: $krall is 3)["I was fishin' below Moonbow Falls yesterday, when I heard somethat a-snufflin' and a-gruntin'. I figured it was old man Hopper, an' was just about to give him what-for on account of him scarin' the fish with his racket, when I saw it weren't Hopper, but a big black bear, nigh as a pea! Well, I hightailed it off. The bear got into my fishin' bucket and ate hisself three good-size trout I'd caught. The worst luck comes to us with bad luck!"](if: $krall is 4)["Damn Oremonger! -Cough- Damn mines! -Cough- Damn (unintelligible)! I once saw a wildcat in a splattermint with a redbird . . . I forgot the rest of the story." You sense he has nothing more to say.](if: $krall > 4)[Krall stares morosely at the bar and says nothing.]
[[Talk to Miegul|Miegul's tavern]]
<small>Image CC by Preston</small>Miegul shows you to your accommodations where you rest or relax for 8 hours. You regain all hit points to your maximum. Half of your hit dice are restored. Your spell slots and abilities reset, as applicable.
At the end of your rest, you [[return to the common room|Miegul's tavern]]. <h3>(font: 'Walter Turncoat')[Mari's House]</h3>
<hr color="red">(if: $Mari is 0)[(set: $Mari to 1)A tired-looking elven woman greets you at the door. "Hello, stranger," she says. "I'm Mari, what the locals call a granny woman, a healer."](else:)["Welcome back!" Mari greets you.]
<img src="Mari.jpg" width="200" align="right">
"I'm happy to heal you. I can cast (link-reveal: "Cure wounds")[: heals 1d8 +1] for 10 gp, or (link-reveal: "Lesser restoration")[: ends one condition, such as poisoned;] for 30 gp. I can also sell you a poison antitoxin for 40 or a (link-reveal: "potion of healing")[: heals 2d4+2;] for 50, though I only have one of each. Once you buy one, there's no more to be had."
"If you have some heartberries, I can make them into a (link-repeat:"heartberry salve")[(display:"Modal code")(append:?modal)[<img src="potion.png" align="left"> **Heartberry Salve** *Potion, uncommon, 1 use* a clay bottle of syrupy pink goo, if expended during a short rest, instead of rolling hit dice, you regain the full value] ] for 1 gp or, if you have a herbalism kit, teach you to make it for 3 sp."
"I'll buy heartberries for 3 sp a bunch or any poison for 1 sp," she says
(if: $poison > 0)["I'll take those poison mushrooms, if you'll sell them." (set: $poison to 0)]
*To purchase, deduct the price for each item from your coins and add the item to your inventory. To sell, add the coins to your total and remove the item from your inventory.*
[[Leave Mari's|Go to Miner's Hollow]]
<small>Image CC by Preston</small>You see some bushes, covered with red berries.
Make a **Intelligence (Nature)** check. If you have proficiency with an **Herbalism Kit**, add your proficiency bonus.
If the result is 10 or more, (link: "you identify the berries")[these are heartberries. You could pick some, if you like].
If the result is less than 10, you cannot tell what kind of berries these are.
Continue to roam through [[The woods]]
[[Go to Miner's Hollow]]
(if: $brigid > 0)[Find the [[trail to Moonbow Falls]].]
(if: $druid > 0)[Go to the [[trail to Nature's Bridge]].]As you walk along, you startle a rabbit from the underbrush.
If you'd like to take a shot at it, roll and add your **Dexterity** modifier. (link: "If the result is equal to or greater than 12, you are quick enough to get a shot off before it escapes.")[Make an attack roll with a ranged weapon or spell. A rabbit has 11 AC and 1 HP, so if your attack roll is equal to or greater than 11, you kill it. You can sell the carcass to Miegul for 1 sp or cook it yourself.]
If you'd like to cast Animal Friendship, Speak With Animals, Beast Bond or a similar spell/ability, you can use the following statblock: STR 2 (-4), DEX 12 (+1) WIS 10 (+0), INT 2 (-4), CHA 5 (-3), 1 HP. (link: "If the spell succeeds . . .")[You gain the aid of a rabbit for a short time. You can use the rabbit's help to reroll one non-combat d20 roll of your choice while in this forest.]
If you don't kill the rabbit, you can continue to roam through [[The woods]]
[[Go to Miner's Hollow]]
(if: $brigid > 0)[Find the [[trail to Moonbow Falls]]]
(if: $druid > 0)[Go to the [[trail to Nature's Bridge]].]You find some mushrooms growing on the forest floor. Roll a **Intelligence (Nature)** check to identify them. If you have proficiency in a Herbalism Kit, Poisoner's Kit, or Cooking Utensils, you can add your proficiency bonus.
If the result is 10 or higher, (link: "you identify the mushrooms")[you can tell that these are morels, safe for eating].
If the result is less than 10, you cannot determine what type of mushrooms these are.
(set: $mushrooms to it + 1)
Either way, you could pick some of the mushrooms for cooking, making poisons, or selling to Miegul. //Add a bunch of mushrooms to your inventory if you'd like.//
Continue to roam through [[The woods]]
[[Go to Miner's Hollow]]
(if: $brigid > 0)[Find the [[trail to Moonbow Falls]]]
(if: $druid > 0)[Go to the [[trail to Nature's Bridge]].]Massive trees grow in this part of the mountains. If you have a woodcarver's kit, (link: "you notice some pieces of wood you could use")[you gather some usable pieces of wood. With an hour's worth of work (a short rest), you could make one of the following: a decorative figurine, a quarterstaff, 5 arrows, or 5 crossbow bolts. Any of these could be sold to the General Store for 1 sp].
Continue to roam through [[The woods]]
[[Go to Miner's Hollow]]
(if: $brigid > 0)[Find the [[trail to Moonbow Falls]]]
(if: $druid > 0)[Go to the [[trail to Nature's Bridge]].]You hear a warning rattle coming from the brush near your feet. You look down to see an enormous 5-foot long rattlesnake poised to strike.
**What do you want to do?**
(link: "Slowly back away")[Make a DC 10 animal handling check. If you cast *Speak with Animals*, roll with advantage. If 10 or higher, [[you escape->The woods]]. If less than 10, [[the snake attacks]].]
(set: $HP to 4)(set: $Drop to "5")
[[Attack the snake]]You hear a nasty-sounding voice: (either: "'Wha'da we have here?'", "'Ay! You! Hand over you's money!'", "'Ya picked the wrong mountain to hike on.'")
<img src="bandit.jpg" width="300" align="right">
A rough-looking man steps out from behind a tree, 50 feet away. He brandishes a crossbow threateningly and has a scimitar stuck in his belt.
**What would you like to do?**
(set: $HP to 11)(set: $Drop to "50")
[[Attack the bandit]]
[[Give him your money]]
(link: "Try to talk him out of it")[Roll either a **Charisma (Persuasion)** or **Charisma (Intimidation)** check. If the result is higher or equal to DC 15, you convince him to leave you alone and continue through [[The woods]]. If the result is lower than 15, [[the bandit attacks]].]You thread your way between dense thickets. Make a **Wisdom (Perception)** check.
If the result is equal or greater than **10**, (link: "you see something")[you see a hunter's snare in the path and avoid stepping in it].
If the result is less than **10**, (link: "you feel something brush your ankle")[a loop of rope tightens around your ankle and you feel yourself swept off your feet. You're caught in a hunter's snare, suffering (random: 1,6) damage. A few minute's work releases you from the trap, but you could kick yourself for being so oblivious].
Continue to roam through [[The woods]]
[[Go to Miner's Hollow]]
(if: $brigid > 0)[Find the [[trail to Moonbow Falls]]]You see some plants growing alongside the path. Make an **Intelligence (Nature)** check to identify them.
(link: "If you get higher or equal to the DC of 10")[You realize these are stinging nettles and avoid touching them]
(link: "If you get lower than the DC of 10")[You walk on by, your legs brushing the plants as you go. You feel an intense pain in your leg. You do not suffer any HP damage from the plant, but it hurts when you make sudden movements. Until the next short or long rest, you have -2 on all DEX checks and saving throws. This effect can be cured with a lesser restoration spell or 5 hit points of the paladin's lay on hands ability.]
Continue to roam through [[The woods]]
[[Go to Miner's Hollow]]
(if: $brigid > 0)[Find the [[trail to Moonbow Falls]]]
(if: $druid > 0)[Go to the [[trail to Nature's Bridge]].]<h3>(font: 'Walter Turncoat')[Trail to Moonbow Falls]</h3>
<hr color="red">
<img src="mountains.jpg">
You find what you think is a trail leading in the direction of Moonbow Falls. You come to a place where the forest opens up and the path is not clear. Make a Wisdom (Survival) check with a DC 10 to try to find the way. Rangers can use their Favored Terrain feature for either Forest or Mountain to automatically succeed on this check.
If you succeed, you come upon the [[river]] downstream from the falls.
If you fail, you are lost in [[The woods]].(set: $dist to (num: $Drop))
|snakefar)[The snake is now $dist feet from you. It is not currently a threat. You are far enough away to [[leave the snake|The woods]].]
(if: $dist > 55)[(show: ?snakefar)](else:)[The snake is $dist feet away. Unless prevented by a condition such as frightened, the snake moves toward you its full speed of 30 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60") feet.
If it is now within 5 feet, it **attacks**, rolling (set: $attack to (random: 1, 20)) $attack + 5 for a total of (print: $attack + 5). (link: "If it hits. . .")[You take 1 piercing damage and must make a CON saving throw with a DC of 10. If you get less than 10, you take (set: $poison to ((random: (1,4))+(random: (1,4)))) $poison poison damage. If you get equal to or greater than 11, you take (print: $poison/2) poison damage, rounded down.]
**<h3>RATTLESNAKE </h3>**
<img src="snake.png">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium beast, unaligned*, Armor Class 13
---
|=
STR
2 (-4)
=|
DEX
16 (+3)
==|
CON
11 (+1)
===|
INT
1 (-5)
====|
WIS
10 (+0)
=====|
CHA
3 (-4)]
<==
''Perception:'' +2
''Blindsight'': 10 ft
''Bite:'' *Melee Weapon Attack:* +5 to hit, 1 piercing damage. The target must make a DC 10 Constitution saving throw, taking 2d4 poison damage on a failed save, or half as much damage on a successful one.
---
<small>Stats from 5e SRD "Poisonous Snake"</small> ]
|snakewin)[You [[defeat the snake]]!]
(event: when $HP < 1)[(show: ?snakewin)]
[[Attack the snake]](set: $dist to (num: $Drop))
The snake is $dist feet away.
Move toward / away to (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60") feet from the snake. If you move out of the snake's attack range of 5 feet, (link-repeat: "it makes an attack against you",)[ rolling (set: $attack to (random: 1, 20)) $attack + 5 for a total of (print: $attack + 5). (link: "If it hits. . .")[You take 1 piercing damage and must make a CON saving throw with a DC of 10. If you get less than 11, you take (set: $poison to ((random: (1,4))+(random: (1,4)))) $poison poison damage. If you get equal to or greater than 11, you take (print: $poison/2) poison damage, rounded down.]]
You can use your action and bonus action. Adjust the snake's HP below according to your result.
**<h3>RATTLESNAKE </h3>**
<img src="snake.png">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium beast, unaligned*, Armor Class 13
---
|=
STR
2 (-4)
=|
DEX
16 (+3)
==|
CON
11 (+1)
===|
INT
1 (-5)
====|
WIS
10 (+0)
=====|
CHA
3 (-4)]
<==
''Perception:'' +2
''Blindsight'': 10 ft
''Bite:'' *Melee Weapon Attack:* +5 to hit, 1 piercing damage. The target must make a DC 10 Constitution saving throw, taking 2d4 poison damage on a failed save, or half as much damage on a successful one.
---
<small>Stats from 5e SRD "Poisonous Snake"</small> ]
|snakewin)[You [[defeat the snake]]!]
(event: when $HP < 1)[(show: ?snakewin)]
[[The snake's turn|the snake attacks]]
You've killed the massive rattlesnake! If you'd like, you could (link-reveal: "try to skin the snake.")[Roll a Wisdom (Survival) check to remove the skin. If you have a proficiency with a leatherworking kit, add your proficiency bonus. On roll of 12 or higher, you get a length of the snakeskin worth 8 sp, enough to make a pair of boots or a vest with a full day's work with a leatherworking kit. On a roll of 10 or higher, you get about 3 sp worth, enough to make a belt. Less than 10, you get only worthless scraps.]
Or you could risk (link-reveal: "removing its venom glands.")[Roll a Wisdom (Nature) check to know what parts are the venom sacs. Add your proficiency bonus if you are proficient with a poisoner's kit. On a result of 15 or higher, you are able to remove them. You could sell them or take 1 hour to make 1 vial of <a href="https://www.dndbeyond.com/equipment/serpent-venom-injury"; target="_blank" >Serpent's Venom poison</a>. On a result less than 15, you damage the sacs, rendering them useless. On a roll less than 5, you take (random: 1,6) points of poison damage].
Once you're done with the snake's body, you can continue through [[The woods]] or [[Go to Miner's Hollow]]. (if: $brigid > 0)[You can also find the [[trail to Moonbow Falls]] ] (if: $druid > 0)[or go to the [[trail to Nature's Bridge]].]You find some mushrooms growing on the forest floor. Roll a **Intelligence (Nature)** check to identify them. If you have proficiency in a Herbalism Kit, Poisoner's Kit, or Cooking Utensils, you can add your proficiency bonus.
If the result is 10 or higher, (link: "you identify the mushrooms")[you can tell that these are false morels, not dangerous to the touch, but if eaten, requires a CON saving throw against a 10 DC. On failure, the eater takes 1d6 poison damage and is poisoned for 24 hours. On a successful save, the eater takes half damage and is not poisoned].
If the result is less than 10, you cannot determine what type of mushrooms these are.
(set: $pshroom to it + 1)
Either way, you could pick some of the mushrooms for cooking, making poisons, or selling to Miegul. //Add a bunch of mushrooms to your inventory if you'd like.//
Continue to roam through [[The woods]]
[[Go to Miner's Hollow]]
(if: $brigid > 0)[Find the [[trail to Moonbow Falls]]]
(if: $druid > 0)[Go to the [[trail to Nature's Bridge]].]You find a small shrine made of twigs, leaves, rocks, and the bones of a small animal in the hollow of a tree. Make an **Intelligence (Religion)** to make a prayer to the spirits of the mountains. If you worship a nature-based deity, speak Druidic, or have an acolyte background, make this check with advantage.
(link: "If your total is 9 or higher, you succeed.")[Your prayer is granted, you gain guidance through the mountains. Where would you like to go?
* [[Pick some berries|heartberry]]
* [[Find mushrooms|morel]]
* [[Go hunting|rabbit]]
* [[See a waterfall|river]]
* [[Visit a stone arch|Nature's Bridge]]
]
Otherwise, you can either continue to walk through [[The woods]] or [[Go to Miner's Hollow]].(set: $dist to (num: $Drop))The bandit is $dist feet away.
You can add or subtract your movement distance from $dist to move (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120", "130", "140", "150", "160", "170", "180", "190", "200") feet away. (if: $dist is 5)[If you move away without disengaging, the bandit (link-reveal: "attacks with his scimitar")[, rolling (set: $attack to (random: 1, 20)) $attack + 3 for a total of (print: $attack + 3). (link: "If he hits. . .")[You take (print: (random: 1,6)+1) slashing damage.] ] ]
You can use your **action and bonus action.** Adjust the bandit's HP below according to your result.
<h3>BANDIT </h3>
<img src="bandit.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium human, chaotic neutral*, Armor Class 12
---
|=
STR
11 (+0)
=|
DEX
12 (+1)
==|
CON
12 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
**Scimitar.** //Melee Weapon Attack:// +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) slashing damage.
**Light Crossbow.** //Ranged Weapon Attack:// +3 to hit, reach 80/320 ft., one target. Hit: (1d8 + 1) piercing damage.
---
<small>Stats from 5e SRD "Bandit" [[image CC Preston|Images]]</small>
|banditwin)[You [[defeat the bandit]]!]
(event: when $HP < 1)[(show: ?banditwin)]
[[The bandit's turn|the bandit attacks]] "Throw the coins on the ground!" he shouts, brandishing his crossbow.
(link: "If you'd like to try to hide some of your money, make a Dexterity `(Sleight of Hand check)`")[If the result is greater than or equal to 20, you only lose the copper in your inventory. If the result is equal to or greater than 10, you only lose half your total money. If the result is less than 10, [[the bandit attacks]].]
You toss the coins down with a jingle. You could [[attack him->Attack the bandit]] while he is distracted or [[continue on your way->The woods]].(either: "The bandit sneers at you.", "The bandit looks for an opening in your defense.", "The bandit taunts you.", "The bandit growls a curse word under his breath.")
(set: $dist to (num: $Drop))
(if: $dist is 5)[He stands his ground and **attacks with his scimitar**, rolling (set: $attack to (random: 1, 20)) $attack + 3 for a total of (print: $attack + 3). (link: "If he hits. . .")[You take (print: (random: 1,6)+1) slashing damage.] ] (if: $dist > 5)[He is $dist feet away. Unless prevented by a condition such as frightened, the bandit attempts to keep you 50 feet away by moving up to 30 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120", "130", "140", "150", "160", "170", "180", "190", "200") feet from you.
He **shoots his crossbow**, rolling (if: $dist<85)[(set: $ranged to (random: 1, 20))](if: $dist > 85)[set: $ranged to (min: (random: 1, 20), (random: 1, 20))] $ranged + 3 for a total of (print: $ranged + 3). (link: "If he hits. . .")[You take (print: (random: 1,8)+1) piercing damage.]]
<h3>BANDIT </h3>
<img src="bandit.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium human, chaotic neutral*, Armor Class 12
---
|=
STR
11 (+0)
=|
DEX
12 (+1)
==|
CON
12 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
**Scimitar.** //Melee Weapon Attack:// +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) slashing damage.
**Light Crossbow.** //Ranged Weapon Attack:// +3 to hit, reach 80/320 ft., one target. Hit: (1d8 + 1) piercing damage.
---
<small>Stats from 5e SRD "Bandit" [[image CC Preston|Images]]</small>
|banditwin)[You [[defeat the bandit]]!]
(event: when $HP < 1)[(show: ?banditwin)]
[[Attack the bandit]]The body of the bandit is sprawled out on the forest floor. You search his body and look through his pockets. You find **(either: "fishing tackle", "a vial of antitoxin", "a waterskin half-filled with moonshine")**, (random: 1, 10) sp, and (random: 1, 10) cp.
Finding nothing else of interest, you can continue through [[The woods]] or [[Go to Miner's Hollow]]. (if: $brigid > 0)[You can also find the [[trail to Moonbow Falls]] ]
(if: $druid > 0)[or go to the [[trail to Nature's Bridge]].]<h3>(font: 'Walter Turncoat')[The river]</h3>
<hr color="red">
<img src = "river.jpg">
You hear the gurgle of a swiftly running river, punctuated by the deep rumble of the falls upstream. Pushing through the underbrush, you look down the banks at a broad muddy river. About 50 feet wide, the main channel flows quickly, but nearer the banks, boulders create smaller pools of slower-flowing water.
(set: $fishtry to 0)
**What would you like to do?**
(link: "Take a short rest")[You take an hour to rest and tend to your wounds. You can roll your hit dice to regain HP. You restore any abilities that recharge on a short rest].
Spend some time to [[go fishing]].
Travel on to [[the base of the falls]].(set: $fishtry to it + 1)
(if: $fishtry < 4)[You can try fishing with your (dropdown: 2bind $fishing, "bare hands", "fishing tackle", "net", "spear", "trident"). You must have the fishing implement in your inventory to choose it.
Try to [[catch a fish]].](else:)[You've already spent too much time trying to catch a fish.]
Give up and go to [[the base of the falls]].<h3>(font: 'Walter Turncoat')[Moonbow Falls]</h3>
<hr color="red">
<img src="Falls.jpg">
The roar of crashing water fills your ears. You see a majestic horseshoe-shaped waterfall bursting forth from a cliffside ahead of you. The water churns in the pool below the falls before calming into a broad flowing river. A gust of wind brings a spray of fine water droplets that coat your skin and clothing.
As you stand in contemplation of this awesome sight, a black bear lumbers up from the banks where it was previously hidden from view. Your presence startles it and it growls a challenge. It is about 40 feet away.
(set: $Drop to "40")(set: $HP to 19)
**What would you like to do?**
(link: "Think about what you know about black bears.")[Roll an Intelligence (Nature) check. If the result is equal or greater than 12, you recall (link: "something about black bears")[that black bears are easily frightened].]
(link: "Make noise and try to intimidate the bear")[Roll a Charisma (Intimidation) check or a Strength (Intimidation) check. If you cast *Speak with Animals*, roll with advantage. If the result is equal to or greater than 8, the bear turns and [[runs away->the cliff]]. If the result is lower, [[the bear attacks]].]
(link: "Try to convince the bear to leave you alone")[Roll a Charisma (Animal Handling) check. If you are offering the bear a fresh fish, you automatically succeed this check. If you cast *Speak with Animals*, roll with advantage. On 14 or higher, the bear decides that you are not a threat. [[It trundles off in search of more food->the cliff]]. If you get lower than 14, [[the bear attacks]].]
[[Fight the bear]]<img src="trout.jpg">
(unless: $fishing is "fishing tackle")[Since you're not using fishing tackle, you'll need to stealthily get near the fish. Roll a Dexterity (Stealth) check. If the result is less than 10, you scare away the fish and you'll need to [[try again->go fishing]].]
You try to catch a fish. Roll a **Wisdom (Survival)** check. (if: $fishing is "bare hands")[Since you're using your bare hands, make the roll with disadvantage.] If your total is greater than or equal to (if: $fishing is "fishing tackle")[10](else:)[12], you catch a fish! Add a trout to your inventory. Otherwise, you fail.
You could [[try again->go fishing]] or go on to [[the base of the falls]].(set: $dist to (num: $Drop))
(if: $HP < 10)[The bear is $dist feet away. Weakened by its injuries, the bear turns to flee. Unless prevented by a condition such as stunned, it moves away its full movement and dash speed of 80 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet. You may take an attack of opportunity if you like, or just let it flee.](else:)[The bear is $dist feet away. Unless prevented by a condition such as frightened, (if: $dist < 45)[the bear moves toward you its full speed of 40] (else:)[the bear takes its movement and dash action to for a total of 80] feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet.
(if: $dist < 45)[If it is now within 5 feet, (either: (display: "Claw"), (display: "Bite"), (display:"Push")) ]
]
<h3>BLACK BEAR </h3>
<img src="bear.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP] ''
(font: 'Arial')[*Medium beast, unaligned*, Armor Class 11
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
14 (+2)
===|
INT
2 (-4)
====|
WIS
12 (+1)
=====|
CHA
7 (-2)]
<==
''Senses'' passive Perception 13
''Keen Smell'' The bear has advantage on Perception checks involving smell.
''Multiattack:'' The bear makes two attacks: one bite, and one claw.
''Bite:'' *Melee Weapon Attack:* +3 to hit, reach 5ft, one target. *Hit:* 1d6+2 piercing damage.
''Claws:'' *Melee Weapon Attack:* +3 to hit, reach 5ft, one target. *Hit:* 2d4+2 slashing damage.
---
<small>Stats from 5e SRD "Black Bear"</small>
|bearwin)[You [[defeat the bear]]!]
(event: when $HP < 1)[(show: ?bearwin)]
It is now your turn. [[Fight the bear]]!
(event: when $Drop is "120")[(replace: "It is now your turn. [[Fight the bear]]!")[(display: "bearfar")] ]
(set: $dist to (num: $Drop))
The bear is $dist feet away.
Move toward / away to (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet from the bear. If you move out of the bear's attack range of 5 feet, (link-reveal: "it makes a claw attack against you")[ rolling (set: $attack to (random: 1, 20)) $attack + 3 for a total of (print: $attack + 3). (link: "If it hits. . .")[You take (print: (random: 1,4)+(random: 1,4) + 2) piercing damage.]]
You can use your action and bonus action. Adjust the bear's HP below according to your result.
<h3>BLACK BEAR </h3>
<img src="bear.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP] ''
(font: 'Arial')[*Medium beast, unaligned*, Armor Class 11
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
14 (+2)
===|
INT
2 (-4)
====|
WIS
12 (+1)
=====|
CHA
7 (-2)]
<==
''Senses'' passive Perception 13
''Keen Smell'' The bear has advantage on Perception checks involving smell.
''Multiattack:'' The bear makes two attacks: one bite, and one claw.
''Bite:'' *Melee Weapon Attack:* +3 to hit, reach 5ft, one target. *Hit:* 1d6+2 piercing damage.
''Claws:'' *Melee Weapon Attack:* +3 to hit, reach 5ft, one target. *Hit:* 2d4+2 slashing damage.
---
<small>Stats from 5e SRD "Black Bear"</small>
|bearwin)[You [[defeat the bear]]!]
(event: when $HP < 1)[(show: ?bearwin)]
It is now the bear's turn; [[the bear attacks]]!
(event: when $Drop is "120")[(replace: "It is now the bear's turn; the bear attacks!")[(display: "bearfar")] ]
<h3>(font: 'Walter Turncoat')[Cliffs at Moonbow Falls]</h3>
<hr color="red">
You look around the cliffs next to the falls for the vein of greenrock that Brigid described. Make an **Intelligence (Investigation)** check. Add your proficiency bonus if you have Dwarven Stonecunning or a background as a stonemason, miner, or any background that involves studying rock formations.
(link-reveal: "If you get a 13 or higher.")[, you find a large quantity of greenrock for Brigid, plus an agate stone worth about 6 gp, or 10 gp if polished using a jeweler's kit.]
(link-reveal: "If you get a 8 or higher.")[, it takes some time, but you find the vein of greenrock and chip off some pieces for Brigid.]
(link-reveal: "If you get lower than 8")[, looking around the cliffs, you don't find the vein that Brigid described, but you find a few individual pieces of greenrock that seem to have weathered off the cliff face. You hope it's enough.]
(set: $brigid to 2)
You can now return to Miner's Hollow through [[The woods]].The bear lets out a groan and falls. Its massive furry body spills blood onto the forest floor. If you'd like, you could (link-reveal: "try to skin the bear.")[Roll a Wisdom (Survival) check to remove the skin. If you have a proficiency with a leatherworking kit, add your proficiency bonus. On roll of 15 or higher, you get a full pelt of bear fur, suitable for making a rug or hide armor, given 4 days of work by a trained tanner. On a roll of 12 or higher, you get enough to make a suitable blanket or cloak, given 2 days of work by a tanner. Less than 12, you get only worthless scraps.]
You could more easily (link-reveal: "remove its claws.")[Roll a Wisdom (Survival) check. On a result of 8 or higher, you are able to remove the claws without damaging them. You could sell them for 6 sp or take 1 hour with a small drill and strong string to make a bear claw necklace worth 1 gp.]
When you are finished with the corpse of the bear, you can proceed to [[the cliff]].it **swipes its claw at you**, rolling (set: $cattack to (random: 1, 20)) $cattack + 3 for a total of (print: $cattack + 6). (link: "If it hits. . .")[You take (print: (random: 1,4)+(random: 1,4) +2) slashing damage.] It follows up its claw attack with a ferocious **bite**,rolling (set: $battack to (random: 1, 20)) $battack + 3 for a total of (print: $battack + 3). (link: "If it hits. . .")[You take (print: (random: 1,6)+2) slashing damage]it lunges at you for a **bite**, rolling (set: $battack to (random: 1, 20)) $battack + 3 for a total of (print: $battack + 3). (link: "If it hits. . .")[You take (print: (random: 1,6)+2) slashing damage] Then, growling it attempts to **swipe you with its claws**, rolling (set: $cattack to (random: 1, 20)) $cattack + 3 for a total of (print: $cattack + 3). (link: "If it hits. . .")[You take (print: (random: 1,4)+(random: 1,4) +2) slashing damage.]it rears up on its hind legs, coming down at you in a **shove** attack. It rolls (set: $pattack to (random: 1, 20)) $pattack + 2 for a total of (print: $pattack + 2). Roll a Strength (Athletics) or Dexterity (Acrobatics) check, your choice. If you get equal to or higher than (print: $pattack + 2), you remain on your feet. If you get less, you are knocked **prone**. The bear follows up with a **bite** attack. If you are on your feet, it rolls (set: $battack1 to (random: 1, 20))(set: $battack2 to (random: 1, 20)) $battack1 + 3 for a total of (print: $battack1 + 3). (link: "If it hits. . .")[You take (print: (random: 1,6)+2) slashing damage.] If you are prone, it rolls with advantage, the greater of $battack1 and $battack2, +3 for a total of (print: (max: $battack1, $battack2) + 3). (link: "If it hits. . .")[You take (print: (random: 1,6)+2) slashing damage.]You are far away from the bear. It trundles off into the forest and is lost from view. You can go to the [[the cliff]].(replace: ?modalhooks)[{
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|modalhooks>[]<h3>(font: 'Walter Turncoat')[Trail to Nature's Bridge]</h3>
<hr color="red">
<img src="mountains2.jpg">
You find what you think is a trail going to Nature's Bridge. You come to fork in the trail. Make a Wisdom (Survival) check with a DC 8 to try to find the way. Rangers can use their Favored Terrain feature for either Forest or Mountain to automatically succeed on this check.
If you succeed, you arrive at [[Nature's Bridge]]
If you fail, you are lost in [[The woods]].<h3>(font: 'Walter Turncoat')[Nature's Bridge]</h3>
<hr color="red">
<img src="bridge.jpg">
Along the crest of a ridge, you see a massive stone arch. As you climb toward it, you make out a small camp beneath the apex of the arch. A man dressed in animal skins sits on a rock next to a nearly smokeless fire.
"I am Sheltowee! Who are you and what have you brought me?"
*Remove a natural or handmade item from your inventory and [[give it to him|Sheltowee]]. If you don't have anything to give, you can go back to [[The woods]] and find an appropriate gift.*
Sheltowee inspects your gift. "Yes, this will do. What do you want?"
<img src="Boone.jpg" align="right">
You ask him about Frymock.
"Frymock. Yes." He chuckles. "Frymock is my foster brother, though quite different, as you can see. His parents were wandering gnomish tinkerers - tinsmiths who went from village to village, repairing and selling pots, pans, and utensils. When Frymock was a young boy, his parents' wagon was attacked by a band of goblins. My parents, who were druids like me, saw the smoke and rescued the lad. They raised us together, but he always liked tools and metal, much to my parents' dismay. Now he works in that blasted hole in the earth, helping Oremonger spew out refuse that kills our streams and smoke that poisons our air."
(set: $druid to 0)
What do you want to do?
* (link-reveal: "Tell him that Frymock has gone insane and you've been hired by Oremonger to capture or kill him.")[ Sheltowee looks at you. "That is . . . unfortunate. He and I may disagree, but Frymock is still my brother. Please talk to him; don't kill him unless you must."]
* (link-reveal: "Tell him that Frymock is in trouble with Oremonger and you're trying to investigate what's really going on.") [ Sheltowee nods. "My brother may not trust you if he thinks you're in league with Oremonger." He reaches into his pack and gives you (link-repeat:"a rabbit's foot.")[(display:"Modal code")(append:?modal)[**Rabbit's Foot** *Wonderous item, uncommon* This preserved foot of a rabbit is thought to bring luck. You can reroll one attack role, check, or saving throw. You must use the new roll. After this property has been used once, the rabbit's foot loses all potency and cannot be used again.] "Druids in these mountains carry these totems to give them luck. If you see Frymock, you can give it to him, or keep it for yourself."]]
* (link-reveal: "Thank him for his information and go on your way.")[ He wishes you well.]
You can now head back to [[Miner's Hollow|Go to Miner's Hollow]]
<small Image Copyright 2002 Elmore Productions. Used by permission. /small><h3>(font: 'Walter Turncoat')[Mine Level 1]</h3>
<hr color="red">
<img src="miners.jpg">
(if: (history:) contains "Level One")[Clay and Abe continue their work. Abe looks up and asks, "Any word on Jeff?" Clay pretends to be too busy, but he looks to see if you reply.]
(if: (history:) contains "defeat the spider")[You tell them that Jeff is safe again.]
(else:)[Two miners here are working on repairing some of the timbers supporting the ceiling of the tunnel. They pause their work look at you. "I don't recognize you," the taller one says. "I'm Abe and this is my buddy Clay. You must be the muscle Boss Oremonger hired. I'd wish you luck, but I kinda got a soft spot in my heart for Mr. Frymock." As he's talking, a light approaches from the shaft leading downwards. A boy carrying a lamp runs toward the three of you. "Help! Help!" he shouts. "It's Jeff! A cave spider took him! Down on level two! You gotta get down there before it eats him!" Clay nods at you, "Well, stranger? Will you save our friend?"]
Go down to [[Level Two]]
Continue along the [[tunnel]]
Exit [[The mine]]
<h3>(font: 'Walter Turncoat')[Mine Level 2]</h3>
<hr color="red">
<img src="minerlost.jpg">
(if: (history:) contains "defeat the spider")[The boy smiles at you. "Thank you for saving Jeff. I feel so much safer now."
Jeff nods. "Yeah, thanks. Listen, if you're going down to the lower levels of the mine, be careful on the minecart track. Go fast at first, then when you cross the bridge, slow down the rest of the way. It's a rough ride."]
(else:)[The boy points to a hole in the side of the tunnel. "Here's where the spider took Jeff. It's taken several other miners over the last month. We keep blocking its holes, but it always finds a new way into the mine. Someone needs to kill it, but Boss Oremonger won't hire a mercenary if the fee costs more than losing miners."]
Go [[down the hole]]
Continue along the [[tunnel->tunnel2]]
Go back to [[Level One]]
Go down to the [[lower level]]<h3>(font: 'Walter Turncoat')[Mine Lower Level]</h3>
<hr color="red">
<img src="door.jpg">
<small>Image CC 4.0 by attribution, Alex Kyrios</small>
Reaching the third level of the mine, you look ahead of you and see a stout oaken door blocking the way forward. The door is reinforced with iron and has a heavy iron lock.
(if: $brigid is 2)[Brigid is waiting for you here, wearing well-made, but unadorned, armor that you assume is her own handiwork. She carries a flickering torch in her hand. Resting on the ground next to her is a heavy warhammer and a shield. "Ready to go? Let me know when you're prepared to face this drillbot and I'll open the door for us." //You may take a short rest at this time//
(set: $AC to 17) (set: $BHP to 30)
[[Ready to fight!]] ](if: $brigid is 3)[The door is hanging open. You can walk through it to the minecart station. It appears that Brigid has removed the drillbot, save for a few gears and bolts scattered about the floor.
[[Take a ride on the minecart]] ]
Return to [[Level Two]] You crawl into the hole in the side of the tunnel. After a few feet of pulling your way through on your elbows and knees, the space opens up into a natural fissure that allows you to stand, though in a crouch in most places. You follow this fissure for several minutes winding around left and right.
Make a Wisdom (Perception) check. Note that if you are relying on Darkvision with no additional light source, you treat total darkness as dim light, so this check must be made at disadvantage.
If the total is less than 10, you do not see (link: "what lies ahead")[the web in front of you. You walk directly into it and are trapped. You can either make a (link: "Strength check")[Strength roll equal to or greater than the DC12 allows you to escape] or (link: "attack it.")[make an attack roll. If the result is equal to or higher than 10, you hit the web. Make a damage roll with advantage for fire, or no damage for bludgeoning, psychic or poison damage types. If you cause more than 5 points damage, the web is destroyed.] If you do not escape the web, you are restrained at the beginning of the first round of combat.]
If the total is equal to or greater than 10, you (link: "see something")[stop just before a large spider web crossing the passageway].
You hear a noise behind you and turn your head to see a [[giant cave spider attacking]]!
(set: $Drop to "5")
(set: $HP to 14)You come to the end of the tunnel. There looks to have been a cave-in recently here. You can see a pile of rubble with the handle of a pickaxe sticking out.
You can do one or more of the following:
(link: "Look at the rubble.")[Roll Wisdom (Perception). With a roll equal or higher than 10, (link: "you see something") [you see how precarious the pile of rocks is. Any movement could cause a cave-in.]]
(link: "Investigate the rubble.")[Roll Intelligence (Investigation). If you have a race or background that is familiar with caves or mines, add your proficiency bonus. With a roll equal or higher than 8, (link: "you discern something")[you realize that the pickaxe is probably stabilizing the whole pile. Moving it could be deadly.]]
(link: "Pull out the pickaxe, either by hand or by using another method.")[Roll Strength, unless you are using some alternate means of removing the pickaxe. If you succeed on the Strength check of DC 12 or remove the pickaxe by some other means, (link: "you pull out the pickaxe.")[the pile of rocks shifts as you remove the pickaxe. Rocks start to tumble down. If you are within 5 ft of the rubble pile, you suffer (random: 1, 6) bludgeoning damage. You take the pickaxe.]]
[[Go back->Level One]]
(set: $dist to (num: $Drop))
The spider is $dist feet away. Unless prevented by a condition such as frightened, the spider moves toward you its full speed of 40 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60") feet.
If it is now within 5 feet, it **attacks**. If you are unrestrained, it rolls (set: $attack to (random: 1, 20)) $attack + 3 for a total of (print: $attack + 3). If you are still restrained by the web, it rolls with advantage, $attack and (set: $attack2 to (random: 1, 20)) $attack2 for a total of (print: (max: $attack, $attack2)+3)
(link: "If it hits. . .")[You take (print: (random: 1,6)+1) piercing damage.]
**<h3>GIANT CAVE SPIDER</h3>**
<img src="spider.png">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium beast, unaligned*, Armor Class 13
---
|=
STR
12 (+1)
=|
DEX
16 (+3)
==|
CON
13 (+1)
===|
INT
3 (-4)
====|
WIS
12 (+0)
=====|
CHA
3 (-4)]
<==
''Spider Climb.'' The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
''Web Sense.'' While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
''Web Walker.'' The spider ignores movement restrictions caused by webbing.
''Senses: Blindsight'' 10 Ft., ''Darkvision'' 60 Ft.
''Bite.'' //Melee Weapon Attack:// +3 to hit, reach 5 ft., one creature. //Hit:// (1d6 + 1) piercing damage.
---
<small>Stats modified from 5e SRD "Giant Wolf Spider"</small> ]
|spiderwin)[You [[defeat the spider]]!]
(event: when $HP < 1)[(show: ?spiderwin)]
[[Attack the spider]]As the spider shudders in death, it falls to its side and its legs curl beneath it. You squeeze past the cracked carapace and continue along the fissure until you reach its end.
Here, you see a figure wrapped in spider silk and webbed to the wall. Breaking open the web casing, you find Jeff, still alive, but weak.
Looking around the spider's lair, you find silver and copper coins that the spider seems have collected from its victims. In total, there's 14 sp and 20 cp, plus a topaz stone worth 4 gp.
You half-carry Jeff back to the second level of the mine.
[[Level Two]] (set: $dist to (num: $Drop))
The spider is $dist feet away.
Move toward / away to (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60") feet from the spider. If you move out of the spider's attack range of 5 feet, (link-repeat: "it makes an attack against you",)[ rolling (set: $attack to (random: 1, 20)) $attack + 3 for a total of (print: $attack + 3). (link: "If it hits. . .")[You take (print: (random: 1,6)+1) piercing damage.]]
You can use your action and bonus action. Adjust the spider's HP below according to your result.
**<h3>GIANT CAVE SPIDER</h3>**
<img src="spider.png">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium beast, unaligned*, Armor Class 13
---
|=
STR
12 (+1)
=|
DEX
16 (+3)
==|
CON
13 (+1)
===|
INT
3 (-4)
====|
WIS
12 (+0)
=====|
CHA
3 (-4)]
<==
''Spider Climb.'' The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
''Web Sense.'' While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
''Web Walker.'' The spider ignores movement restrictions caused by webbing.
''Senses: Blindsight'' 10 Ft., ''Darkvision'' 60 Ft.
''Bite.'' //Melee Weapon Attack:// +3 to hit, reach 5 ft., one creature. //Hit:// (1d6 + 1).
---
<small>Stats modified from 5e SRD "Giant Wolf Spider"</small> ]
|spiderwin)[You [[defeat the spider]]!]
(event: when $HP < 1)[(show: ?spiderwin)]
[[The spider attacks->giant cave spider attacking]] <img src="mining.jpg" width = 300>
You come to the end of the tunnel. Several miners are working nearby.
(if: (history:) contains "tunnel2")[They're not really interested in talkng with you](else:)[As you turn to leave, the light of a lantern catches a glint of something purple in the walls. You look more closely and notice a rough amethyst in the walls.
(link: "Remove it with a mining pick, if you have one.")[You chip away at the surrounding rock with your pick and dislodge the amethyst. It's worth about 10 gp rough, but if you have a jeweler's kit, you could cut and polish it to increase its worth to 25 gp.]
(link: "Try to dislodge it with some other tool or weapon.")[You pry at the stone. Roll a Strength check. If the result is greater than 12, you succeed, dislodging an amethyst worth about 10 gp rough, or 25 gp when cut and polished with a jeweler's kit. If the result is between 8 and 11, you damage the stone, resulting in an amethyst worth about 5 gp rough or 12 gp when cut and polished. If the result is 7 or less, you fail and abandon the attempt.]]
[[Go back->Level Two]] Brigid looks you in the eye. "Prepare yourself."
//Before you fight, you can buff yourself and Brigid with any spells or abilities. You can adjust her HP and AC below. If you're buffing her with something that allows her to add a dice roll to attacks, ability checks, or saving throws, you'll need to roll those dice in combat and add them in combat.//
<h3>BRIGID</h3>
<img src="Brigid.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $BHP to $BHP + 1)(replace: ?showBHP)[|showBHP>[$BHP]]](link-repeat: "/ - |")[(set: $BHP to $BHP - 1)(replace: ?showBHP)[|showBHP>[$BHP]]] |showBHP>[$BHP] ''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC]
---
|=
STR
16 (+3)
=|
DEX
12 (+1)
==|
CON
13 (+1)
===|
INT
11 (+0)
====|
WIS
12 (+1)
=====|
CHA
10 (+0)]
<==
''Senses'' passive Perception 11
''Hammer'' //Melee weapon attack//: +5 to hit, //Hit:// 10 bludgeoning damage
---
<small>Adapted from //Adversaries and Allies//. Copyright 2016 by Dan Layman-Kennedy</small>
Brigid takes a key from her belt and turns it in the lock. She takes a deep breath, nods at you, then swings open the door. Brigid throws her torch deep into the room beyond to provide light, then takes up her hammer and shield and rushes in. You follow.
(set: $HP to 30)
(set: $Drop to "30")
[[Brigid's turn]]The drillbot is $dist feet away from you. The circled 1 represents the Drillbot. Brigid is the circled 2. The entrance to the chamber is at the bottom of the map. Crates and rocks provide half cover (+2 to your AC). <small>See [[Images]] for map copyright info.</small>
<img src="drillmap.jpg" width="500">
You can add or subtract your movement distance from $dist to move (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50") feet away. You cannot get more than 50 feet away, due to the size of the chamber. (if: $dist is 5)[If you move away without disengaging, the drillbot (link-reveal: "attacks with its drill")[, rolling (set: $attack to (random: 1, 20)) $attack + 3 for a total of (print: $attack + 3). (link: "If he hits. . .")[You take (print: (random: 1,6)+1) slashing damage.] ] ]
You can use your **action and bonus action.** Adjust the drillbot's HP below according to your result.
<h3>DRILLBOT</h3>
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium construct, unaligned*, Armor Class 15
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
1 (-5)
====|
WIS
3 (-4)
=====|
CHA
1 (-5)]
<==
---
<small>Stats from 5e SRD "Animated Armor"</small>
|drillwin)[You [[defeat the drillbot]]!]
(event: when $HP < 1)[(show: ?drillwin)]
[[Drillbot's turn]] Dented from hammer blows, the drillbot clanks, sputters, and collapses. It gives out one last feeble whir.
(set: $brigid to 3)
(if: $BHP is 0)[You find a Healing Potion vial on Brigid's belt and pour it into her mouth. Within a few seconds, the smith opens her eyes and looks around, her eyes finally finding the ruined metal corpse of the drillbot.]
"We really wrecked the hell out of that thing," Brigid sighs. She walks across the room to where some minecarts sit. Most of them have been toppled over by the flailings of the drillbot, but one sits upright on the track.
"Looks like Frymock took the minecarts down to the lower level. That's where my inside contact says the fire gems are coming from. If you're going to go after him, be careful. I'm taking this junk back up to the surface."
(link-reveal: "Take a short rest.")[ Roll your hit die and regain any abilities that restore on a short rest.]
[[Return to town for a long rest|Go to Miner's Hollow]]
(set: $speed to "slow")
[[Take a ride on the minecart]]
Return to [[Level Two]] (set: $dist to (num: $Drop))
The drillbot is $dist feet away. The drillbot makes two attacks.
(if: $BHP > 0)[It **attacks** Brigid with its drill, rolling (set: $attack to (random: 1, 20)) $attack + 3 for a total of (print: $attack + 3). If this is equal or greater than Brigid's AC, it does (print: (random: 1,6)+1) piercing damage to her. Subtract this from her HP.]
<h3>BRIGID</h3>
''HP: (link-repeat: "| + ")[(set: $BHP to $BHP + 1)(replace: ?showBHP)[|showBHP>[$BHP]]](link-repeat: "/ - |")[(set: $BHP to $BHP - 1)(replace: ?showBHP)[|showBHP>[$BHP]]] |showBHP>[$BHP] ''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC]
---
]
(else:)[Unless prevented by a condition, the drillbot moves toward you its full speed of 40 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60") feet.
If it is now within 5 feet, it **attacks** you with its drill. It rolls (set: $attack to (random: 1, 20)) $attack + 3 for a total of (print: $attack + 3). (link: "If it hits. . .")[You take (print: (random: 1,6)+1) piercing damage.] ]
With its second attack, it targets you with its rock thrower. It rolls (set: $rattack to (random: 1, 20)) $rattack + 3 for a total of (print: $rattack + 3). (link: "If it hits. . .")[You take (print: (random: 1,6)+1) bludgeoning damage.]
<h3>DRILLBOT</h3>
<img src="drill.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium construct, unaligned*, Armor Class 15
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
1 (-5)
====|
WIS
3 (-4)
=====|
CHA
1 (-5)]
<==
**Multiattack** Each round, the drillbot makes one drill attack and one rock thrower attack.
**Drill.** //Melee Weapon Attack:// +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
**Rock thrower.** //Ranged Weapon Attack:// +3 to hit, reach 20/60 ft., one target. Hit: (1d6 + 1) bludgeoning damage.
**Damage Immunities** Poison, Psychic
**Condition Immunities** Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
**Senses** Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
---
<small>Stats from 5e SRD "Animated Armor"</small>
|drillwin)[You [[defeat the drillbot]]!]
(event: when $HP < 1)[(show: ?drillwin)]
[[Brigid's turn]] (set: $dist to (num: $Drop))The drillbot is $dist feet away from you.
<h3>BRIGID</h3>
''HP: (link-repeat: "| + ")[(set: $BHP to it + 1)(replace: ?showBHP)[|showBHP>[$BHP]]](link-repeat: "/ - |")[(set: $BHP to it - 1)(replace: ?showBHP)[|showHP>[$BHP]]] |showHP>[$BHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC]
---
|=
STR
16 (+3)
=|
DEX
12 (+1)
==|
CON
13 (+1)
===|
INT
11 (+0)
====|
WIS
12 (+1)
=====|
CHA
10 (+0)]
<==
''Senses'' passive Perception 11
''Hammer'' //Melee weapon attack//: +5 to hit, //Hit:// 10 bludgeoning damage
---
<small>Adapted from //Adversaries and Allies//. Copyright 2016 by Dan Layman-Kennedy</small>
(if: $BHP > 1)[Brigid stands before the drillbot and swings her hammer. She rolls (set: $attack to (random: 1, 20)) $attack + 5 for a total of (print: $attack + 5). You can add any rolls or bonuses from your spells or abilities to this total. If this is equal or higher than the drillbot's AC of 15, it hits for 10 hp of bludgeoning damage.
Adjust the drillbot's HP below according to your result.](else:)[Brigid lies unconscious before the drillbot.]
<h3>DRILLBOT</h3>
<img src="drill.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Medium construct, unaligned*, Armor Class 15
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
1 (-5)
====|
WIS
3 (-4)
=====|
CHA
1 (-5)]
<==
**Multiattack** Each round, the drillbot makes one drill attack and one rock thrower attack.
**Drill.** //Melee Weapon Attack:// +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage.
**Rock thrower.** //Ranged Weapon Attack:// +3 to hit, reach 20/60 ft., one target. Hit: (1d6 + 1) bludgeoning damage.
**Damage Immunities** Poison, Psychic
**Condition Immunities** Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
**Senses** Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
---
<small>Stats from 5e SRD "Animated Armor"</small>
|drillwin)[You [[defeat the drillbot]]!]
(event: when $HP < 1)[(show: ?drillwin)]
[[Fight the drillbot]] <h3>(font: 'Walter Turncoat')[Minecart track]</h3>
<hr color="red">
<img src="minecart.jpg" width=200>
You climb into the minecart and release the brake. The cart slowly rolls into motion. A lever on the cart controls the speed, with two settings: "Fast" and "Slow."
You catch a whiff of odor. Make a Wisdom (Perception) check for smell. (link: "If you roll 10 or higher, you identify the smell.")[You realize you're smelling a poisonous gas, natural to the mine. You'll probably be able to hold your breath if you get through the cloud quickly.]
Switch the lever to (link-repeat: "Fast")[ lever set(set: $speed to "fast")] or (link-repeat: "Slow")[ lever set (set: $speed to "slow")].
[[Continue down the track]]<h3>(font: 'Walter Turncoat')[Minecart track]</h3>
<hr color="red">
<img src="minecart.jpg" width=200>
(if: $speed is "fast")[You move quickly through a cloud of noxious gas. You're able to hold your breath the whole time through and emerge without harm.]
(if: $speed is "slow")[You trundle along slowly into a cloud of noxious gas, holding your breath as soon as you enter. You think you've made your way through the gas and take a breath. Make a Constitution saving throw. If you get lower than a 10, you feel lightheaded and are poisoned, causing disadvantage on all ability and saving throws for the remainder of the minecart tracks.]
In the light from the minecart headlight, you see some small black pellets alongside the track. Make an Intelligence (Nature) check to identify these pellets. (link: "If you roll 8 or higher, you remember seeing these before.")[These are bat guano pellets. You recall the advice of a hunter not to stop in a place like this.]
Switch the lever to (link-repeat: "Fast")[ lever set(set: $speed to "fast")] or (link-repeat: "Slow")[ lever set (set: $speed to "slow")].
[[Continue downwards]]<h3>(font: 'Walter Turncoat')[Minecart track]</h3>
<hr color="red">
<img src="minecart.jpg" width=200>
The track dips downwards.
(if: $speed is "fast")[You speed down the track, disturbing a swarm of bats as you pass. They scream their annoyance at you, but by the time they gather themselves to attack, you're already past them.]
(if: $speed is "slow")[You roll down the track, disturbing a swarm of bats as you pass. They scream their annoyance at you and attack you as you pass, rolling a (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). If this hits, you suffer (set: $dmg to ((random: 1, 6)+(random: 1, 6))) $dmg piercing damage.]
After you pass the bat colony, you come to a trestle bridge over a vast chasm. This bridge appears poorly-made.
Switch the lever to (link-repeat: "Fast")[ lever set(set: $speed to "fast")] or (link-repeat: "Slow")[ lever set (set: $speed to "slow")].
[[Cross the bridge]]<h3>(font: 'Walter Turncoat')[Minecart track]</h3>
<hr color="red">
<img src="minecart.jpg" width=200>
The minecart bumps unsteadily across the bridge.
(if: $speed is "fast")[You hit a large dip in the track. Make a Dexterity saving throw. (link: "If you get lower than a 10, you nearly fall out of the cart.")[You are able to hold on, but your gear is not so lucky. Choose two items not being worn from your inventory. One should be relatively worthless and one should be somewhat important or useful to you. Roll any die. On an even number the worthless item falls out of your pack; on an odd number, the important item falls out. It tumbles into the chasm, lost forever.] ]
(if: $speed is "slow")[You hit a large dip in the track, but you've slowed down enough to only feel a bump.]
After you cross the bridge, you see some painted markings on the tunnel walls. Make an Intelligence check to determine the meaning of these markings. You can make this check with advantage if you have a background related to working or living underground. (link: "If you get a 12 or higher, you quickly figure out the meaning of the symbols")[ You understand that these symbols mean that the track will soon be coming to an end.]
Switch the lever to (link-repeat: "Fast")[ lever set(set: $speed to "fast")] or (link-repeat: "Slow")[ lever set (set: $speed to "slow")].
[[Continue down the tunnel]]<h3>(font: 'Walter Turncoat')[Minecart track]</h3>
<hr color="red">
<img src="minecart.jpg" width=200>
You round a bend in the minecart and abruptly come to a dead end.
(if: $speed is "fast")[The cart hits the stopblock at the end of the tracks. You are thrown from the cart and suffer (random: 1, 6) bludgeoning damage. You can use any relevant spell or ability to prevent this damage (use a DC12 if required) or attempt a safety roll with a Dexterity (Acrobatics) check at DC 12 to negate the damage.]
(if: $speed is "slow")[The cart hits the stopblock with an abrupt bump. You get out of the cart.]
Looking around you see a [[large cavern]] before you.<h3>(font: 'Walter Turncoat')[The Cavern]</h3>
<hr color="red">
<img src="MammothCave.jpg">
You emerge into a cavern of mammoth proportions. A vault stretches in every direction, creating an echoing chamber of rock. Stalactites cascade from the ceiling, joining with stalagmites from the floor into intricate stone columns. In one corner of the room, a red glow emanates from something you can't quite make out.
You look around. You see a small figure digging at a glowing ember in the ground, about 60 feet away. Could that be the gnome? It's hard to tell in the dim light. Make a Wisdom (Perception) check. (link: "If your total is 13 or higher, you can make out some details.")[This winged figure seems to be made of steam and fire. Perhaps it's a minor elemental that has snuck through from the plane of fire.]
[[Confront the figure]]
[[Try to sneak around it]]
(set: $turn to 0)
(set: $Drop to "60")
(set: $dist to 60)
(set: $HP to 21)<h3>(font: 'Walter Turncoat')[The Rift]</h3>
<hr color="red">
<img src="Rift.jpeg">
You see 10-foot tall crack in the cave wall. At its widest point, the crack is nearly large enough for a human to squeeze through. Heat and red light pour out, turning the air nearby into a shimmering haze.
As you walk closer to the source of the red glow, you see a large armored figure outlined by the light. He turns, sees you and removes his helmet. Beneath, you see a bespectacled gnome in armor much larger than himself. You gather that this is Frymock, encased in an arcane-mechanical power suit of his own design.
"Who are you? Are you with Oremonger or Brigid?" he asks. "I'm trying to close this rift down and I don't have time for any nonsense!"
(set: $FHP to 20)
[[Tell him you're working for Oremonger.]]
[[Tell him you're with Brigid.]]You let Frymock know that you've been sent by Oremonger. You give him a choice: come along peacefully or face the consequences.
"No!" he shouts at you. "You don't understand the importance of what I'm doing here! You're just as corrupt as Oremonger!"
He replaces his helmet on his head. The massive suit of arcane armor moves to attack you. A valve on the foot opens. It sprays a 10-foot wide puddle of grease at your feet.
Make a ''Dexterity saving throw''. (link-reveal: "If the result is less than 13")[, you slip and fall prone.(set: $fall to 1)]
(set: $Drop to "5")
Now, [[it is your turn]].
A wave of relief crosses his face. He sets down his helmet.
<img src="Frymock.jpg" width="200" align="right">
"Great! I don't know how much she told you, but here's the deal: the miners were digging a few months ago and broke through to this natural cavern. They found a tiny rift to the Elemental Plane of Fire. Boss Oremonger was planning just to wall it up when he discovered that the rift would occasionally produce fire gems, which can be used in magical weapons and armor. He had me expand the rift, then build the mine cart tracks down here."
Frymock picks up one of the ceramic jars scattered around the rift and affixes a fuse. "I was happy to do it; keeping a few fire gems for myself could greatly help my own engineering research. But then, the attacks started. At first, it was just a few lava mephits, but larger fire elemental creatures have started threatening the rift and I'm afraid we may soon have a problem on our hands."
He attaches the jar to the wall of the cavern with a squirt of sticky glue from a nozzle on his glove. "That's why I'm blowing it all up."
[[Ask what you can do to help]]
[[Tell him you can't let him do that|Tell him you're working for Oremonger.]]
(set: $AC to 18)
<small>Image CC by Preston</small>(set: $dist to (num: $Drop))Frymock is $dist feet away.
(if: $fall is 1)[If you are prone, you can (link: "get up.")[use half your movement to rise. (set: $fall to 0)] ] You can add or subtract your movement distance from $dist to move (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet away. (if: $dist is 5)[If you move away without disengaging, Frymock (link-reveal: "attacks with his fist")[, rolling (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). (link: "If he hits. . .")[You take (print: (random: 1,6)+1) bludgeoning damage.] ] ]
You can use your **action and bonus action.** Adjust Frymock's HP below according to your result.
<h3>ARMORED FRYMOCK</h3>
<img src="armor.jpg" width="200">
''HP: (link-repeat: "| + ")[(set: $FHP to it + 1)(replace: ?showHP)[|showHP>[$FHP]]](link-repeat: "/ - |")[(set: $FHP to it - 1)(replace: ?showHP)[|showHP>[$FHP]]] |showHP>[$FHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class 18
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
16 (+3)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
**Fist.** //Melee Weapon Attack:// +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
**Frostbolt.** //Ranged Spell Attack:// +3 to hit, range 120 ft., one target. Hit: (1d10) cold damage.
---
<small>Stats modified from 5e SRD "Animated Armor" [[image CC Preston|Images]]</small>
|beatarmor)[With a groan of creaking metal, [[Frymock falls to the ground]].]
(event: when $FHP < 1)[(show: ?beatarmor)]
Now, [[Frymock attacks you]](either: "Arcane energy crackles around the armor.", "You hear a mechanical voice: TARGET AQUIRED.", "A few drops of molten lava spray from the rift.", "A searing hot wind issues from the crack.")
(set: $dist to (num: $Drop))
(if: $dist is 5)[Frymock **swings his gauntlet**, rolling (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). (link: "If he hits. . .")[You take (print: (random: 1,6)+2) bludgeoning damage.] ] (if: $dist > 5)[He is $dist feet away. Unless prevented by a condition such as frightened, Frymock attempts to stay 20 feet away by moving up to 30 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120", "130", "140", "150", "160", "170", "180", "190", "200") feet from you.]
He **fires a bolt of frost energy**, rolling [(set: $ranged to (random: 1, 20))] $ranged + 3 for a total of (print: $ranged + 3). (link: "If he hits. . .")[You take (random: 1,10) cold damage.]
<h3>ARMORED FRYMOCK</h3>
<img src="armor.jpg" width="200">
''HP: (link-repeat: "| + ")[(set: $FHP to it + 1)(replace: ?showHP)[|showHP>[$FHP]]](link-repeat: "/ - |")[(set: $FHP to it - 1)(replace: ?showHP)[|showHP>[$FHP]]] |showHP>[$FHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class 18
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
16 (+3)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
**Hammer Fist.** //Melee Weapon Attack:// +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
**Ray of Frost.** //Ranged Spell Attack:// +3 to hit, range 60 ft. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
---
<small>[[image CC Preston|Images]]</small>
|beatarmor)[With a groan of creaking metal, [[Frymock falls to the ground]].]
(event: when $FHP < 1)[(show: ?beatarmor)]
Now, [[it is your turn]]With a groan of creaking metal, the suit of armor falls to its knees, then crashes face-down as sparks shower from the joints. A stream of hydraulic fluid oozes from a severed tube.
You unbuckle the fasteners and pull an unconscious, but alive, Frymock from the wreckage of his armor. Blood drips from a cut lip and bruises cover his body.
As you drag the gnome away from the red crack in the cavern wall, you peer into the crack and think you see some movement on the other side. ''Make a Wisdom (Perception) check''.
(link: "If your total is 12 or more, you're able to identify it.")[You see a lava worm moving through a landscape of liquid magma beneath a burning sky. This isn't just another part of the cavern. ''Make an Intelligence (Arcana) check.'' (link: "If your total is 10 or more, you realize what this means. Otherwise you just shake your head at this odd sight.")[This must be the Fire Plane! The cavern, for whatever reason, has a dimensional rift into the Plane of Fire. You could [[investigate further]] or . . .] ]
[[Get back to the surface]]You search the cavern wall around the rift and find several ceramic jars, each about the size of a flagon of ale, connected by a string. Unscrewing the lid of one, you see a dark powder and smell a pungent odor. ''Make an Intelligence (Arcana) check.'' If you have proficiency in alchemist supplies or with gunpowder weapons, you may add your proficiency bonus.
(link: "If the result is equal to or greater than 8, you are able to identify the substance")[These are explosives! Apparently, Frymock was trying to collapse the dimensional rift. (link: "You could try to complete his work")[You look next to the fuse and pick up a small device with flint on a spring-loaded hammer. You pull a lever, producing a spark, which you let fall on the fuse. As you pull the body of Frymock back to the minecart, the fuse burns slowly. You turn from your work in time to see the explosion, which knocks loose several sections of the wall, collapsing the rift and closing it off from the cavern.] ]
[[Get back to the surface]] Shaking your head at the mystery of the fiery crack in the cavern wall, you load the unconscious body of Frymock into the mine cart. Your return to the surface via the mine cart is slower, but less dangerous, than the ride down.
<img src="Oremonger.jpg" width="200" align="right">
Boss Oremonger is waiting for you when you get back to the top of the minecart track. "I heard you crushed the Drillbot and came down to check on any damage to the mine. Looks like you took care of Frymock too, eh."
He pulls out a sack of coins from his jacket. "Here's your 50 gold, as promised." He peers suspiciously at you. "And another 10, just to keep this between the two of us."
You consider asking Oremonger about the glowing crevice in the wall of the cavern, but something in his last words makes you feel as if you shouldn't. Pocketing the gold, you start to make your way out of the mines and towards your next adventure.
*You have completed the mission that you were initially hired to do. Advance your character to Level 3.*
<H2>THE END</h2>"These jars contain enough explosive to collapse the cavern wall from this side, but to really seal the rift, I'll need to go through the rift and place some explosives there."
You look through the crack in the wall and see a landscape of flowing magma and black rock. Frymock follows your gaze. "It comes out on a cliff on the side of a volcano. I can plant the explosives at the base of the rift, but to get one at the top, I'll need to use this."
He pulls out a fist-sized metal ball with eight spindly legs sticking out from the sides. "One of my inventions: the mecha-spider! Once activated, it'll climb up a wall, then stop after a set number of feet. It can carry an explosive and fuse up the cliff to the top of the rift. That should be enough to collapse it."
"One problem, though. Elemental creatures on the other side will likely attack anything that comes through the rift. We need to give whatever's on the other side a bigger target until the mecha-spider can climb up the cliff face. It'll only take about a couple of minutes for it to get to the top, so we should be prepared to defend it."
//Before you fight, you can buff yourself and Frymock with any spells or abilities. You can adjust his HP and AC below. If you're buffing him with something that allows him to add a dice roll to attacks, ability checks, or saving throws, you'll need to roll those dice in combat and add them in combat.//
<h3>ARMORED FRYMOCK</h3>
<img src="armor.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $FHP to it + 1)(replace: ?showHP)[|showHP>[$FHP]]](link-repeat: "/ - |")[(set: $FHP to it - 1)(replace: ?showHP)[|showHP>[$FHP]]] |showHP>[$FHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC]
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
16 (+3)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
**Fist.** //Melee Weapon Attack:// +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
**Ray of Frost.** //Ranged Spell Attack:// +3 to hit, range 60 ft. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
---
<small>[[image CC Preston|Images]]</small>
(set: $turn to 0)
[[Go through the rift]]<h3>(font: 'Walter Turncoat')[The Elemental Plane of Fire]</h3>
<hr color="red">
<img src="Volcano.jpg" width ="500">
You gaze out across a field of fire and smoke. Behind you, the rift back to the material plane lies embedded in a cliff of volcanic rock. Above the cliff, a volcano spews lava, which flows down the mountain and cuts across the hillside in front of you.
"Keep a lookout" Frymock orders as he winds a key in the mecha-spider. He sends the device and its payload on its way up the cliffside, dragging its fuse behind it like a thread of spider silk.
You keep a watch on the flow of lava and landscape beyond. A reptilian head emerges from the lava and sees the two of you. Quickly, you point out the creature to Frymock.
"Ach! A lavaworm!" he exclaims. "They'll eat anything that moves. We need to buy the spider another minute to give it time to climb to the top of the rift."
(set: $LW to 25)(set: $Drop to "120")
[[Fight the lavaworm]]
[[Flee through the rift]](if: $turn is 0)[The lavaworm pulls its body from the molten rock. As it slithers onto the rocky ground, smoke curls up from the blackened ground. It regards you with malevolent reptilian eyes, then charges at your position.](if: $turn is 1)[The lavaworm hisses and breathes smoke from its nostrils.](if: $turn is 2)[A searing hot wind blows across the blasted landscape.](if: $turn is 3)[From the corner of your eye, you see the spider-bot still hauling its payload up the cliff.](if: $turn is 4)[The spider-bot is nearly at the top of the rift!](if: $turn > 4)[The spiderbot is in position. Time to go.]
(set: $dist to (num: $Drop))**Your Turn**
(set: $turn to it + 1)
<img src="fireplane.png" width="500">
PC= your starting position, FM = Frymock, LW = Lavaworm's starting position. Keep up with the location of the lavaworm and yourself. Frymock stays near the rift to protect his spiderbot.
You can add or subtract your movement distance from $dist to move (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet away. (if: $dist is 5)[If you move away without disengaging, the lavaworm (link-reveal: "bites you")[, rolling (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). (link: "If it hits. . .")[You take (print: (random: 1,10)+2) piercing damage.] ] ]
You can use your **action and bonus action.** Adjust the lavaworm's HP below according to your result.
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
13 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
9 (+0)]
<==
**Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
**Skills** Perception +4, Stealth +2
**Damage Immunities** fire
**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
**Languages** Understands primordial
**Actions**
**Bite.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
**Fire Breath.** *(1x per day)* The creature exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
---
<small>Stats modified from 5e SRD "Brass Dragon"</small>
|lavawin)[You [[defeat the lavaworm]]!]
(event: when $LW < 1)[(show: ?lavawin)]
[[Frymock's turn]]
[[Flee through the rift]]<h3>(font: 'Walter Turncoat')[The Cavern]</h3>
<hr color="red">
(if: $turn < 5)[You step back through the rift, leaving Frymock to his fate. Safely within the cavern, you only need to wait a few seconds before a massive explosion shatters the rock wall surrounding the portal. Rubble tumbles down, obscuring the rift between planes, but once the dust settles, you're still able to see a faint red glow pouring out between the boulders. Apparently, the spiderbot wasn't able to make it up to the top of the cliff and close the rift from the other side.
With nothing else to accomplish here, you turn away from the pile of debris and return to the minecart track. You manage to [[return to the upper mines]] without incident.](else:)[Frymock and you barely make it back through the portal when an explosion shatters the rock wall behind you. Rubble tumbles down, covering the rift between the planes. The explosion on the other side happens simultaneously, permanently sealing this link to the Elemental Plane of Fire.
The two of you sit for a long time, tending to your wounds and recounting your experience in the fire plane. **You may take a short rest at this time.** After about an hour has passed, Frymock rises and the two of you return to the minecart track. Together, you manage to [[return in triumph]] to the upper mines]The lavaworm screams and exhales a cloud of thick black smoke that stings your eyes. When the air around you clears, you see the creature's body rapidly dissolving to a white-gray ash.
(if: $FHP < 1)[Searching through Frymock's utility belt of tools and gismos, you find a vial of healing. You force the potion down his throat and, a few seconds later, he sputters and cautiously sits up.](else:)[Frymock watches the dissipation of the corpse with interest, stooping to scoop up some ash in a sample jar.]
(if: $turn <=5 )[(set: $turn to 5) He checks a timer embedded on his gauntlet. "We've been here long enough. Let's get out of here." He runs back through the portal. [[Flee through the rift]] or [[Stay in the fire plane]].](else:)[As you gather yourselves to leave, the spiderbot reaches its destination. The portal explodes and collapses. "NOOO!" screams Frymock. You are [[stuck in the fire plane|Stay in the fire plane]].]
The lavaworm is $dist feet away. Unless prevented by a condition such as frightened or slowed by being hit by a spell such as Ray of Frost (reduces movement speed by 10 ft on a hit), (if: $dist < 65)[the lavaworm moves toward you its full speed of 40 ft] (else:)[the lavaworm takes its movement and dash action to for a total of 80] feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet.
(if: $dist <= 45)[If it is now within 5 feet, it attacks with its **bite attack**,(set: $attack to (random: 1,20)) rolling $attack + 4 for a total of (print: ($attack + 4)). (link: "If it hits. . .")[You take (print: (random: 1,10)+2) piercing damage.] ]
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
13 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
9 (+0)]
<==
**Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
**Skills** Perception +4, Stealth +2
**Damage Immunities** fire
**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
**Languages** Understands primordial
**Actions**
**Bite.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
**Fire Breath.** *(1x per day)* The creature exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
---
<small>Stats modified from 5e SRD "Brass Dragon"</small>
|lavawin)[You [[defeat the lavaworm]]!]
(event: when $LW < 1)[(show: ?lavawin)]
[[Fight the lavaworm]](if: $turn is 5)[(if: $FHP < 1)[A light on Frymock's suit pulses, you hear an electric shock, and the gnome's eyes shoot open.]Frymock points at the spiderbot. "It's ready!" he shouts. "Let's go!" He releases a cloud of smoke from his armor, enveloping the lavaworm and preventing it from landing on attack on him as he flees. He runs through the portal. ](else:)[<h3>ARMORED FRYMOCK</h3>
<img src="armor.jpg" width="200">
''HP: (link-repeat: "| + ")[(set: $FHP to it + 1)(replace: ?showHP)[|showHP>[$FHP]]](link-repeat: "/ - |")[(set: $FHP to it - 1)(replace: ?showHP)[|showHP>[$FHP]]] |showHP>[$FHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC]
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
16 (+3)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
**Hammer Fist.** //Melee Weapon Attack:// +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
**Ray of Frost.** //Ranged Spell Attack:// +3 to hit, range 60 ft. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
---
<small> [[image CC Preston|Images]]</small>
(if: $FHP > 0)[(if: $dist is 5)[Frymock steps up to the lavaworm and swings his armored fist. He rolls (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). You can add any rolls or bonuses from your spells or abilities to this total. If this is equal or higher than the lavaworm's AC of 16, it hits for (random: 1,6) + 2 hp of bludgeoning damage.](else:)[He is $dist feet away from the lavaworm. He **fires a bolt of frost energy**, rolling [(set: $ranged to (random: 1, 20))] $ranged + 3 for a total of (print: $ranged + 3). (link: "If he hits. . .")[The lavaworm takes (random: 1,8) cold damage and its speed is reduced by 10 ft for the next round.] ]
Adjust the lavaworm's HP below according to his result.
(either: "Frymock shouts, 'We only need to hold it off for less than a minute'", "Frymock readies himself for the lavaworm's assault.", "Frymock gives you a thumbs-up.") ]
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
]
(else:)[Frymock lies unconscious next to the portal.]
|lavawin)[You [[defeat the lavaworm]]!]
(event: when $LW < 1)[(show: ?lavawin)]
(if: $dist <= 20)[ [[The lavaworm attacks]] ]
(else:)[ [[Lavaworm's turn]] ] ]The lavaworm approaches growling and blowing smoke from its nose. It breathes fire on Frymock, hitting for 14 fire damage. Adjust Frymock's hp below. If you are standing within 10 feet of Frymock, you also get hit by the blast for 14 points of fire damage.
<h3>ARMORED FRYMOCK</h3>
<img src="armor.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $FHP to it + 1)(replace: ?showHP)[|showHP>[$FHP]]](link-repeat: "/ - |")[(set: $FHP to it - 1)(replace: ?showHP)[|showHP>[$FHP]]] |showHP>[$FHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC] ]
---
[[Flee through the rift]]
[[Attract the lavaworm's attention]] to get it away from the injured gnome.
[[Allow Frymock to keep fighting]] toe-to-claw with the lavaworm.Seeing Frymock take the full brunt of the fire breath, you shout to get the lavaworm to turn its attention towards you. Your strategy seems to work, as it turns its head in your direction.
(set: $turn to it + 1)
(if: $turn is 1)[The lavaworm hisses and breathes smoke from its nostrils.]
(if: $turn is 2)[A searing hot wind blows across the blasted landscape.]
(if: $turn is 3)[From the corner of your eye, you see the spider-bot still hauling its payload up the cliff.]
(if: $turn is 4)[The spider-bot is nearly at the top of the rift!]
(set: $dist to (num: $Drop))
You can add or subtract your movement distance from $dist to move (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet away. (if: $dist is 5)[If you move away without disengaging, the lavaworm (link-reveal: "bites you")[, rolling (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). (link: "If it hits. . .")[You take (print: (random: 1,10)+2) piercing damage.] ] ]
You can use your **action and bonus action.** Adjust the lavaworm's HP below according to your result.
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
13 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
9 (+0)]
<==
**Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
**Skills** Perception +4, Stealth +2
**Damage Immunities** fire
**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
**Languages** Understands primordial
**Actions**
**Bite.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
**Fire Breath.** *(1x per day)* The creature exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
---
<small>Stats modified from 5e SRD "Brass Dragon"</small>
|lavawin)[You [[defeat the lavaworm]]!]
(event: when $LW < 1)[(show: ?lavawin)]
[[The lavaworm attacks you]](if: $turn is 5)[(if: $FHP < 1)[A light on Frymock's suit pulses, you hear an electric shock, and the gnome's eyes shoot open.] Frymock points at the spiderbot. "It's ready!" he shouts. "Let's go!" He releases a cloud of smoke from his armor, enveloping the lavaworm and preventing it from landing on attack on him as he flees. He runs through the portal. ](else:)[<h3>ARMORED FRYMOCK</h3>
<img src="armor.jpg" width="200">
''HP: (link-repeat: "| + ")[(set: $FHP to it + 1)(replace: ?showHP)[|showHP>[$FHP]]](link-repeat: "/ - |")[(set: $FHP to it - 1)(replace: ?showHP)[|showHP>[$FHP]]] |showHP>[$FHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC]
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
16 (+3)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
**Hammer Fist.** //Melee Weapon Attack:// +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
**Ray of Frost.** //Ranged Spell Attack:// +3 to hit, range 60 ft. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
---
<small> [[image CC Preston|Images]]</small> ]
(if: $FHP > 0)[(if: $dist <= 5)[Frymock steps up to the lavaworm and swings his armored fist. He rolls (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). You can add any rolls or bonuses from your spells or abilities to this total. If this is equal or higher than the lavaworm's AC of 16, it hits for (random: 1,6) + 2 hp of bludgeoning damage.](else:)[He is $dist feet away from the lavaworm. He **fires a bolt of frost energy**, rolling [(set: $ranged to (random: 1, 20))] $ranged + 3 for a total of (print: $ranged + 3). (link: "If he hits. . .")[The lavaworm takes (random: 1,8) cold damage and its speed is reduced by 10 ft for the next round.] ]
Adjust the lavaworm's HP below according to his result.
(either: "Frymock shouts, 'We only need to hold it off for less than a minute'", "Frymock readies himself for the lavaworm's assault.", "Frymock gives you a thumbs-up.") ](else:)[Frymock lies unconscious.]
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
](else:)[Frymock lies unconscious next to the portal.]
|lavawin)[You [[defeat the lavaworm]]!]
(event: when $LW < 1)[(show: ?lavawin)]
**What do you want to do?**
[[Flee through the rift]]
[[Take a turn against the lavaworm]](set: $dist to (num: $Drop))
The lavaworm is $dist feet away. Unless prevented by a condition, the drillbot moves toward you its full speed of 40 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60") feet.
If it is now within 5 feet, it **attacks** you with its bite. It rolls (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). (link: "If it hits. . .")[You take (print: (random: 1,10)+2) piercing damage.]
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
13 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
9 (+0)]
<==
**Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
**Skills** Perception +4, Stealth +2
**Damage Immunities** fire
**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
**Languages** Understands primordial
**Actions**
**Bite.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
**Fire Breath.** *(1x per day)* The creature exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
---
[[Let Frymock attack]]Why do you stay in the fire plane? Is it greed? Curiosity? An aversion to the material plane? Or were you just too slow to realize the timing of the portal's collapse?
In any case, you're stuck here now. You look out across the fire-blasted landscape. Perhaps you'll find a way home. Perhaps you can find the legendary City of Brass. Perhaps you'll die of thirst and heat exhaustion.
You lift your belongings and set out, away from the flowing lava. Who knows what adventures await?
*You are, for the time being, trapped on the Elemental Plane of Fire. Advance your character to Level 3.*
<H2>THE END</h2><h3>(font: 'Walter Turncoat')[Obsidian Depths]</h3>
<hr color="red">
<img src="Oremonger.jpg" width="200" align="right">
Boss Oremonger is waiting for you when you get back to the top of the minecart track. "I heard you crushed the Drillbot and came down to check on any damage to the mine. Where is Frymock?"
You explain that Frymock was left on the other side of the rift when his explosives collapsed the cave wall. Oremonger looks more disappointed for the blockage of the rift than the loss of Frymock, but perks up when you mention that the blockage may not be permanent.
He pulls out a sack of coins from his jacket. He peers suspiciously at you. "Without the body, I can't pay you your full fee, but here's half: 25 gold, just to keep this between the two of us."
Pocketing the gold, you start to make your way out of the mines and towards your next adventure.
*You have completed the mission that you were initially hired to do. Advance your character to Level 3.*
<H2>THE END</h2><h3>(font: 'Walter Turncoat')[Obsidian Depths]</h3>
<hr color="red">
<img src="Oremonger.jpg" width="200" align="right">
Boss Oremonger is waiting for you when you get back to the top of the minecart track. "I heard you crushed the Drillbot and came down to check on any damage to the mine." Seeing Frymock, he narrows his eyes. "You came to give yourself up?"
Frymock stares down his employer. "No. I closed the rift, Oremonger. That thing was going to kill miners and eventually destroy the mine. I had to blow it up."
Oremonger reddens with anger. "YOU BLEW IT UP!?! KEEPING THAT RIFT OPEN WAS GOING TO MAKE ME RICH, AND YOU DETROYED IT TO SAVE SOME HILLBILLY MINERS? YOU'RE FIRED, FRYMOCK!!! YOU CAN'T DO THIS IN MY MINE!"
"It's not your mine; it's owned by the investors," Brigid says, standing in the doorway. She holds up one of the bracers she was working on earlier. "And by selling few of these Bracers of Fire Resistance, us 'hillbilly miners' can buy a controlling share of Obsidian Depths."
"What?" Oremonger fumes. "Were those made from stolen gems?"
"Stolen?" Brigid scoffs, "No, I just found these gems, and you can't prove otherwise. On the other hand, there are three witnesses who heard you say you wanted to let miners die so you could become rich. Quit your job, leave town, and I'll let it go."
Oremonger scowls at Brigid. "We'll see about this." He turns to you. "Are you just going to let them steal from me?"
**What would you like to do?**
[[Side with Oremonger]]
[[Side with Brigid and Frymock]]You mention that you can attest to the fact that the gems in the bracers were stolen from the Obsidian Depths mine, and therefore the bracers cannot be legally sold.
Brigid and Frymock stare at you in disbelief. "I thought you were going to help us!" cries Brigid.
Oremonger chuckles. "Well, well, well. It looks like I'll be able to squeeze some last bits of profit from this mine before we close it down."
Oremonger hands you a clinking bag of coins as you walk with him out of the mine. "Here's your **50 gold**, as promised. I'll give you another 20 if you'll hang around for the next three days and help put down any trouble from the miners."
He smiles. "You did the right thing back there. The mine should be owned by someone who knows what they're doing, not this uneducated trash. C'mon, I'll want you in the office as part of my team of enforcers." He leads the way out of the mine.
*You have completed the mission that you were initially hired to do. Advance your character to Level 3.*
<H2>THE END</h2>You really can't say for sure where the gems came from.
Oremonger fumes, "You won't get away with this! I'll find a way to get this mine back, and you'll all regret it." He storms off.
When he has gone, Brigid turns to you. "Thanks," she says and extends her hand. "I know Oremonger promised you some money for this job. We can't pay you in coin, but now that I know we can make these bracers, I can give you one. It'll be worth far more than whatever Oremonger was going to pay."
Frymock nods. "We'll be able to sell them for much more if people see a hero like you wearing them. We can make others to raise the money to buy the mine, but it'll take a few days of hard work. You're under no obligation, but we'd appreciate it if you'd hang around to make sure that Oremonger doesn't interfere in the meantime."
Brigid smiles. "If he does try anything, he'll have to deal with the three of us. . . and maybe a drillbot, if I can get it working again."
*You have successfully completed the adventure. Add Bracers of Fire Resistance to your inventory (use the stats for the Ring of Fire Resistance) and advance your character to Level 3*(set: $turn to it + 1)
(if: $turn is 1)[The lavaworm hisses and breathes smoke from its nostrils.](if: $turn is 2)[A searing hot wind blows across the blasted landscape.](if: $turn is 3)[From the corner of your eye, you see the spider-bot still hauling its payload up the cliff.](if: $turn is 4)[The spider-bot is nearly at the top of the rift!](if: $turn > 4)[The spiderbot is in position. Time to go.]
(set: $dist to (num: $Drop))
<img src="fireplane.png" width="500">
PC= your starting position, FM = Frymock, LW = Lavaworm's starting position. Keep up with the location of the lavaworm and yourself. Frymock stays near the rift to protect his spiderbot.
You can add or subtract your movement distance from $dist to move (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet away. (if: $dist is 5)[If you move away without disengaging, the lavaworm (link-reveal: "bites you")[, rolling (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). (link: "If it hits. . .")[You take (print: (random: 1,10)+2) piercing damage.] ] ]
You can use your **action and bonus action.** Adjust the lavaworm's HP below according to your result.
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
13 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
9 (+0)]
<==
**Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
**Skills** Perception +4, Stealth +2
**Damage Immunities** fire
**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
**Languages** Understands primordial
**Actions**
**Bite.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
**Fire Breath.** *(1x per day)* The creature exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
---
<small>Stats modified from 5e SRD "Brass Dragon"</small>
|lavawin)[You [[defeat the lavaworm]]!]
(event: when $LW < 1)[(show: ?lavawin)]
**What do you want to do?**
[[Flee through the rift]]
[[The lavaworm attacks you]](if: $turn is 5)[(if: $FHP < 1)[A light on Frymock's suit pulses, you hear an electric shock, and the gnome's eyes shoot open. ]Frymock points at the spiderbot. "It's ready!" he shouts. "Let's go!" He releases a cloud of smoke from his armor, enveloping the lavaworm and preventing it from landing on attack on him as he flees. He runs through the portal. ](else:)[
<h3>ARMORED FRYMOCK</h3>
<img src="armor.jpg" width="200">
''HP: (link-repeat: "| + ")[(set: $FHP to it + 1)(replace: ?showHP)[|showHP>[$FHP]]](link-repeat: "/ - |")[(set: $FHP to it - 1)(replace: ?showHP)[|showHP>[$FHP]]] |showHP>[$FHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC]
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
16 (+3)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
**Hammer Fist.** //Melee Weapon Attack:// +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
**Ray of Frost.** //Ranged Spell Attack:// +3 to hit, range 60 ft. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.
---
<small> [[image CC Preston|Images]]</small>
(if: $FHP > 0)[(if: $dist <= 5)[Frymock steps up to the lavaworm and swings his armored fist. He rolls (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). You can add any rolls or bonuses from your spells or abilities to this total. If this is equal or higher than the lavaworm's AC of 16, it hits for (random: 1,6) + 2 hp of bludgeoning damage.](else:)[He is $dist feet away from the lavaworm. He **fires a bolt of frost energy**, rolling [(set: $ranged to (random: 1, 20))] $ranged + 3 for a total of (print: $ranged + 3). (link: "If he hits. . .")[The lavaworm takes (random: 1,8) cold damage and its speed is reduced by 10 ft for the next round.] ]
Adjust the lavaworm's HP below according to his result.
(either: "Frymock shouts, 'We only need to hold it off for less than a minute'", "Frymock readies himself for the lavaworm's assault.", "Frymock gives you a thumbs-up.") ]
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
]](else:)[Frymock lies unconscious next to the portal.]
|lavawin)[You [[defeat the lavaworm]]!]
(event: when $LW < 1)[(show: ?lavawin)]
**What do you want to do?**
[[Flee through the rift]]
[[Attack the lavaworm]](set: $turn to it + 1)
(if: $turn is 1)[The lavaworm hisses and breathes smoke from its nostrils.](if: $turn is 2)[A searing hot wind blows across the blasted landscape.](if: $turn is 3)[From the corner of your eye, you see the spider-bot still hauling its payload up the cliff.](if: $turn is 4)[The spider-bot is nearly at the top of the rift!](if: $turn > 4)[The spiderbot is in position. Time to go.]
(set: $dist to (num: $Drop))
<img src="fireplane.png" width="500">
PC= your starting position, FM = Frymock, LW = Lavaworm's starting position. Keep up with the location of the lavaworm and yourself. Frymock stays near the rift to protect his spiderbot.
You can add or subtract your movement distance from $dist to move (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "60", "70", "80", "90", "100", "110", "120") feet away. (if: $dist is 5)[If you move away without disengaging, the lavaworm (link-reveal: "bites you")[, rolling (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). (link: "If it hits. . .")[You take (print: (random: 1,10)+2) piercing damage.] ] ]
You can use your **action and bonus action.** Adjust the lavaworm's HP below according to your result.
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
13 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
9 (+0)]
<==
**Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
**Skills** Perception +4, Stealth +2
**Damage Immunities** fire
**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
**Languages** Understands primordial
**Actions**
**Bite.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
**Fire Breath.** *(1x per day)* The creature exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
---
<small>Stats modified from 5e SRD "Brass Dragon"</small>
|lavawin)[You [[defeat the lavaworm]]!]
(event: when $LW < 1)[(show: ?lavawin)]
**What do you want to do?**
[[Flee through the rift]]
[[Let the lavaworm attack]](set: $dist to (num: $Drop))
The lavaworm is $dist feet away. Unless prevented by a condition, the drillbot moves toward Frymock its full speed of 40 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60") feet.
If it is now within 5 feet, it **attacks** Frymock with its bite. It rolls (set: $attack to (random: 1, 20)) $attack + 4 for a total of (print: $attack + 4). (link: "If it hits. . .")[Frymock takes (print: (random: 1,10)+2) piercing damage.]
<h3>LAVAWORM</h3>
<img src="lavaworm.png" width="300">
''HP: (link-repeat: "| + ")[(set: $LW to it + 1)(replace: ?showHP)[|showHP>[$LW]]](link-repeat: "/ - |")[(set: $LW to it - 1)(replace: ?showHP)[|showHP>[$LW]]] |showHP>[$LW]''
(font: 'Arial')[*Medium elemental, chaotic neutral*, Armor Class 16
---
|=
STR
15 (+2)
=|
DEX
10 (+0)
==|
CON
13 (+1)
===|
INT
10 (+0)
====|
WIS
10 (+0)
=====|
CHA
9 (+0)]
<==
**Saving Throws** Dex +2, Con +3, Wis +2, Cha +3
**Skills** Perception +4, Stealth +2
**Damage Immunities** fire
**Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14
**Languages** Understands primordial
**Actions**
**Bite.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
**Fire Breath.** *(1x per day)* The creature exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
---
[<h3>ARMORED FRYMOCK</h3>
<img src="armor.jpg" width="300">
''HP: (link-repeat: "| + ")[(set: $FHP to it + 1)(replace: ?showHP)[|showHP>[$FHP]]](link-repeat: "/ - |")[(set: $FHP to it - 1)(replace: ?showHP)[|showHP>[$FHP]]] |showHP>[$FHP]''
(font: 'Arial')[*Medium human, chaotic good*, Armor Class (link-repeat: "| + ")[(set: $AC to $AC + 1)(replace: ?showAC)[|showAC>[$AC]]](link-repeat: "/ - |")[(set: $AC to $AC - 1)(replace: ?showAC)[|showAC>[$AC]]] |showAC>[$AC]
---
|=
STR
14 (+2)
=|
DEX
11 (+0)
==|
CON
13 (+1)
===|
INT
16 (+3)
====|
WIS
10 (+0)
=====|
CHA
10 (+0)]
<==
[[Let Frymock attack]]You see now that this creature is a steam mephit, a minor elemental made of water and fire. It seems to be trying to dislodge some glowing crystal from the ground.
You are about 60 feet away.
(link: "If you'd like to sneak up on the creature")[Make a Dexterity (stealth) check, DC 10. If you are in heavy armor, make the check with disadvantage. If you are using a light source, you automatically fail. If you succeed, [[make your first attack with advantage|Attack the mephit]]. If you fail, [[the mephit hears you and attacks|The mephit attacks]].]
If you prefer the direct approach, [[make an attack|Attack the mephit]].You creep through the dark. Make a Dexterity (stealth) check, DC 10. If you are in heavy armor, make the check with disadvantage. If you are using a light source, you automatically fail.
If you pass, you can [[Investigate the red glow]].
If you fail, [[The mephit attacks]](set: $dist to (num: $Drop))
The steam mephit is $dist feet away. Unless prevented by a condition such as frightened, the mephit moves toward you its full speed of 30 feet per round to a distance of (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90") feet.
(set: $turn to (it + 1))
(if: $turn is 1)[With a voice that sounds like the hiss and screech of a tea kettle, the mephit casts **blur**. All attack rolls against the creature must be made with disadvantage.] (if: $turn is 2)[If it is now within 15 feet, it **attacks with its steam breath**. (set: $steam to (random: (1, 8))) A burst of scalding steam erupts from its mouth in your direction. You must make a DC 10 Dexterity saving throw. On a failure, you take (print: $steam) fire damage. If you get higher than 10, you take (print: $steam / 2) fire damage, rounding down.] (if: $turn > 2)[If it is now within 5 feet, it **attacks**, rolling (set: $attack to (random: 1, 20)) $attack + 2 for a total of (print: $attack + 2). (link: "If it hits. . .")[You take (random: (1, 4)) slashing damage and (random: (1, 4)) fire damage.]]
**<h3>STEAM MEPHIT </h3>**
<img src="mephit.jpg">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Small elemental, Neutral Evil*, Armor Class 10
---
|=
STR
5 (-3)
=|
DEX
11 (+0)
==|
CON
10 (+0)
===|
INT
11 (+0)
====|
WIS
10 (+0)
=====|
CHA
12 (+1)]
<==
''Perception:'' +0
''Darkvision'': 60 ft
---
<small>Stats from 5e SRD "Steam Mephit"</small> ]
|mephitwin)[You [[defeat the mephit]]!]
(event: when $HP < 1)[(show: ?mephitwin)]
[[Attack the mephit]]The mephit bursts at its joints, sending out geysers of scalding hot steam. If you are standing within 5 feet of the creature, **make a Dexterity saving throw, DC of 10.** If you succeed, you are able to leap back before the steam hits you. If you fail, you take (random: 1,8) points of fire damage from the hot gas.
On the ground, you notice the glowing crystal that the mephit was attempting to take. You pull it loose and feel its warmth on your skin. This must be one of the fire gems. You're not sure, but this small rock could be worth up to 100 gold.
You can [[Investigate the red glow]] or (link-reveal: "Take a short rest.")[ Roll your hit die and regain any abilities that restore on a short rest.] (set: $dist to (num: $Drop))
The steam mephit is $dist feet away.
Move toward / away to (dropdown: 2bind $Drop, "5", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55", "60", "65", "70", "75", "80", "85", "90") feet from the mephit. If you move out of the mephit's attack range of 5 feet, (link-repeat: "it makes an attack against you",)[ rolling (set: $attack to (random: 1, 20)) $attack + 2 for a total of (print: $attack + 2). (link: "If it hits. . .")[You take (random: (1, 4)) slashing damage and (random: (1, 4)) fire damage.]]
You can use your action and bonus action. Adjust the mephit's HP below according to your result. (if: $turn > 1)[(if: $HP is 21)[If the mephit has cast **blur**, then attacks against it are made with disadvantage] (else:)[The mephit has lost concentration on blur.]]
**<h3>STEAM MEPHIT </h3>**
<img src="mephit.jpg">
''HP: (link-repeat: "| + ")[(set: $HP to it + 1)(replace: ?showHP)[|showHP>[$HP]]](link-repeat: "/ - |")[(set: $HP to it - 1)(replace: ?showHP)[|showHP>[$HP]]] |showHP>[$HP]''
(font: 'Arial')[*Small elemental, Neutral Evil*, Armor Class 10
---
|=
STR
5 (-3)
=|
DEX
11 (+0)
==|
CON
10 (+0)
===|
INT
11 (+0)
====|
WIS
10 (+0)
=====|
CHA
12 (+1)]
<==
''Perception:'' +0
''Darkvision'': 60 ft
---
<small>Stats from 5e SRD "Steam Mephit"</small> ]
|mephitwin)[You [[defeat the mephit]]!]
(event: when $HP < 1)[(show: ?mephitwin)]
[[The mephit attacks]] (link:"Restart and erase all data")[(reload:)]