Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<p>
You look around your room. If tornadoes could come in and say "screw this room in particular" and absolutely ransack the place, then you're almost certain that's what happened here.
You really want to curl up back into bed and ignore it all, but that's where the issue spawned from in the first place.
[[> Next|RiseAndShine2]]
</p>
<<set $messiness to 50>>
<<set $energy to 25>>
<<set $floordone to false>>
<<set $beddone to false>>
<<set $deskdone to false>>
<<set $closetdone to false>>
<<set $a1done to false>>
<<set $a2done to false>>
<<set $a3done to false>>
<<set $a4done to false>><p>
A bed's a reasonable enough start, right? Or at least you thought so. Now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("MakeBed")>>
[[> Just make the damn bed and forget about it.|MakeBed]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanBed")>>
[[> Clean the sheets, blankets and pillowcase.|CleanBed]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CheckMonstersBed")>>
[[> Check for Monsters|CheckMonstersBed]]
<</if>><</nobr>>
[[> I'm done here|Main2Choice]]
</p>
<<set $beddone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Technically, nothing's stopping you from just going back to bed. Especially when your eyelids are...
[[> Forcing themselves shut...|CloseYourEyes1]]
[[> No, it's gotta get done|RiseAndShine3]]
</p><p>
Your bed's just so cozy, it's so incredibly easy to close your eyes and sink into unconciousness.
[[> Sleepy...|CloseYourEyes2]]
[[> It smells too awful in here.|RiseAndShine3]]
[[> Sooo sleepy...|CloseYourEyes2]]</p><p>
No, you started this, and now you're going to fix it, damn the exhaustion.
The whole thing's too much to tackle all at once, so it's probably best to break the room up into smaller areas.
[[> Next|Main1Choice]]
</p><p>
Yeah, it's pretty nice isn't it.
[[> Sleep...|CloseYourEyes3]]
[[> Sleep...|CloseYourEyes3]]
[[> Sleep...|CloseYourEyes3]]
[[> Sleep...|CloseYourEyes3]]
[[> Sleep...|CloseYourEyes3]]
[[> Sleep...|CloseYourEyes3]]
</p><p>
As your thoughts drift away into the nothingness of rest, you hear one more trying to reach through.</p>
<p style="font-size:75%">Meh. Maybe another year.</p>
<p><<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
<<link "...">><<script>>window.close()<</script>><</link>>
</p><p>
No time like the present, you suppose.
<b>Keep in mind that you have a limited amount of energy for the day. Try to make the most of your time!</b>
What area will you tackle first?
> The clothing-cluttered [[floor|Floor1]].
> The messy [[bedsheets|Bed1]].
> The trash-filled [[desk|Desk1]].
> The nest you call a [[closet|Closet1]].
</p>
<<set $a1done to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
A floor's a reasonable enough start, right? Or at least you thought so. Now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("MoveFloor")>>
[[> Place things in different parts of the room and worry later.|MoveFloor]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("JunkFloor")>>
[[> Pick up all the junk just lying there.|JunkFloor]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("VacuumFloor")>>
[[> Pull out the Vacuum.|VacuumFloor]]
<</if>><</nobr>>
[[> I'm done here|Main2Choice]]
</p>
<<set $floordone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
A desk's a reasonable enough start, right? Or at least you thought so. Now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("OrganizeDesk2")>>
[[> Organize the poor desk.|OrganizeDesk]]
<<elseif not hasVisited("OrganizeDesk"), not hasVisited("OrganizeDesk2")>>
[[> Organize the poor desk.|OrganizeDesk]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanDesk2")>>
[[> Scrub that desk clean!|CleanDesk]]
<<elseif not hasVisited("CleanDesk")>>
[[> Scrub that desk clean!|CleanDesk]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CheckEmailsDesk")>>
[[> Check your emails.|CheckEmailsDesk]]
<</if>><</nobr>>
[[> I'm done here|Main2Choice]]
</p>
<<set $deskdone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
A closet's a reasonable enough start, right? Or at least you thought so. Now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("OrganizeCloset")>>
[[> Sift through and hang all the discarded clothes.|OrganizeCloset]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("LintCloset")>>
[[> Pull out the lint roller.|LintCloset]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanBed")>>
[[> Comb through the boxes you haven't seen in at least a decade.|BoxesCloset]]
<</if>><</nobr>>
[[> I'm done here|Main2Choice]]
</p>
<<set $closetdone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 3>>
<p>Yeah, whatever. Just nudge things around a bit and pretend you did something there.</p>
<p>At the very least, you feel a little bit better. Look at how easy that was!</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Bed1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Bed2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Bed3]]</p>
<<elseif $a4done>>
<p>[[> Back|Bed4]]</p>
<</if>><</nobr>>
<<set $energy -=3>>
<<set $messiness -=5>>
<<else>>
<p>What's the point in fixing your bed if you're just gonna go back to sleep in it.</p>
<p>Damn...you <i>really</i> want to go back to sleep in it...</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Bed1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Bed2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Bed3]]</p>
<<elseif $a4done>>
<p>[[> Back|Bed4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 5>>
<p>Now, if you're completely honest with yourself. Your bed stinks. A lot.</p>
<p>Might as well kill off all those nasty microbes with a quick wash. Look at you go, you productive member of society!</p>
<p>However, the emotional toll of washing all your blankets, pillowcases and sheets was so, very taxing.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Bed1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Bed2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Bed3]]</p>
<<elseif $a4done>>
<p>[[> Back|Bed4]]</p>
<</if>><</nobr>>
<<set $energy -=5>>
<<set $messiness -=10>>
<<else>>
<p>Yeah that's too big a commitment for right now. Maybe another year.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Bed1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Bed2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Bed3]]</p>
<<elseif $a4done>>
<p>[[> Back|Bed4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 1>>
<p>...Not that you were worried about it or anything. Totally not.</p>
<p>And you totally didn't waste some emotional energy worrying about seeing piercing red eyes. Or feeling the puff of hot breath from the maw of some beast that harbors itself under your bedframe. Not at all.</p>
<p>You <i>do</i> feel a bit better, despite your complete bravery, though.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Bed1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Bed2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Bed3]]</p>
<<elseif $a4done>>
<p>[[> Back|Bed4]]</p>
<</if>><</nobr>>
<<set $energy -=1>>
<<elseif $energy lt 1>>
<p>You're not brave (or awake) enough to venture so deep into the caverns of your bedframe.
</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Bed1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Bed2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Bed3]]</p>
<<elseif $a4done>>
<p>[[> Back|Bed4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Cleaning round two, electric boogaloo.
<b>Keep in mind that you have a limited amount of energy for the day. Try to make the most of your time!</b>
What area will you tackle now?
<<nobr>><<if not hasVisited("Floor1")>>
> The clothing-cluttered [[floor|Floor2]].
<</if>><</nobr>>
<<nobr>><<if not hasVisited("Bed1")>>
> The messy [[bedsheets|Bed2]].
<</if>><</nobr>>
<<nobr>><<if not hasVisited("Desk1")>>
> The trash-filled [[desk|Desk2]].
<</if>><</nobr>>
<<nobr>><<if not hasVisited("Closet1")>>
> The nest you call a [[closet|Closet2]].
<</if>><</nobr>>
<<set $a2done to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the floor. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("MoveFloor")>>
[[> Place things in different parts of the room and worry later.|MoveFloor]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("JunkFloor")>>
[[> Pick up all the junk just lying there.|JunkFloor]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("VacuumFloor")>>
[[> Pull out the Vacuum.|VacuumFloor]]
<</if>><</nobr>>
[[> I'm done here|Main3Choice]]
</p>
<<set $floordone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the bed. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("MakeBed")>>
[[> Just make the damn bed and forget about it.|MakeBed]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanBed")>>
[[> Clean the sheets, blankets and pillowcase.|CleanBed]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CheckMonstersBed")>>
[[> Check for Monsters|CheckMonstersBed]]
<</if>><</nobr>>
[[> I'm done here|Main3Choice]]
</p>
<<set $beddone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the desk. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("OrganizeDesk2")>>
[[> Organize the poor desk.|OrganizeDesk]]
<<elseif not hasVisited("OrganizeDesk"), not hasVisited("OrganizeDesk2")>>
[[> Organize the poor desk.|OrganizeDesk]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanDesk2")>>
[[> Scrub that desk clean!|CleanDesk]]
<<elseif not hasVisited("CleanDesk")>>
[[> Scrub that desk clean!|CleanDesk]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CheckEmailsDesk")>>
[[> Check your emails.|CheckEmailsDesk]]
<</if>><</nobr>>
[[> I'm done here|Main3Choice]]
</p>
<<set $deskdone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the closet. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("OrganizeCloset")>>
[[> Sift through and hang all the discarded clothes.|OrganizeCloset]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("LintCloset")>>
[[> Pull out the lint roller.|LintCloset]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanBed")>>
[[> Comb through the boxes you haven't seen in at least a decade.|BoxesCloset]]
<</if>><</nobr>>
[[> I'm done here|Main3Choice]]
</p>
<<set $closetdone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 2>>
<p>Yeah, this looks easy enough.</p>
<p>You rifle through all the pieces of scrap paper and knicknacks on your desk and set them aside to more appropriate places.</p>
<p>Woah, is that where that action figure went? Neat, you haven't seen that thing in years.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<<set $energy -=2>>
<<set $messiness -=5>>
<<else>>
<p>Your brain hasn't the mental capacity to organize the desk coherently right now. Maybe some other time.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if not hasVisited("OrganizeDesk")>>
<p>It might be a bit tricky to deep clean your desk if you haven't [[organized|OrganizeDesk2]] it in the first place.</p>
<<elseif $energy gte 5>>
<p>You take out the first chemical cleaner you can find, as many paper towels as you can get your hands on, and get to work.</p>
<p>Your lungs hurt a bit by the time you're done, but at least your desk is squeaky clean!</p>
<p>You feel pretty good, now you're just hoping the imaginary chemical burns won't make you pass out</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<<set $energy -=5>>
<<set $messiness -=7>>
<<else>>
<p>Your brain hasn't the mental capacity to organize the desk coherently right now. Maybe some other time.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 5>>
<p>You sit down and check some of your unread emails.</p>
<p>While it didn't physically clean the room, you do feel a bit better having finally read what you've been putting off.</p>
<p>You feel as if you've somehow lost energy points from the emotional toll it took, though.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<<set $energy -=5>>
<<set $messiness -=2>>
<<else>>
<p>Your brain hasn't the mental capacity to organize the desk coherently right now. Maybe some other time.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 2>>
<p>Yeah, this looks easy enough.</p>
<p>You rifle through all the pieces of scrap paper and knicknacks on your desk and set them aside to more appropriate places.</p>
<p>Woah, is that where that action figure went? Neat, you haven't seen that thing in years.</p>
<p>Now you can go back and [[dust off the desk|CleanDesk2]]!</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<<set $energy -=2>>
<<set $messiness -=5>>
<<else>>
<p>Your brain hasn't the mental capacity to organize the desk coherently right now. Maybe some other time.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 5>>
<p>You take out the first chemical cleaner you can find, as many paper towels as you can get your hands on, and get to work.</p>
<p>Your lungs hurt a bit by the time you're done, but at least your desk is squeaky clean!</p>
<p>You feel pretty good, now you're just hoping the imaginary chemical burns won't make you pass out.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<<set $energy -=5>>
<<set $messiness -=7>>
<<else>>
<p>Your brain hasn't the mental capacity to organize the desk coherently right now. Maybe some other time.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Desk1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Desk2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Desk3]]</p>
<<elseif $a4done>>
<p>[[> Back|Desk4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 5>>
<p>You take one good look around the swarm of old clothing that is your closet and sigh.</p>
<p>It's gonna be a long night.</p>
<p>...Though not that long of a night, apparently. It took a little while but that was a lot easier than you thought it would be! If a little (extremely) monotonous. Regardless, you feel a lot better about the state of things in your little world.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Closet1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Closet2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Closet3]]</p>
<<elseif $a4done>>
<p>[[> Back|Closet4]]</p>
<</if>><</nobr>>
<<set $energy -=5>>
<<set $messiness -=8>>
<<else>>
<p>Yeah maybe not.</p>
<p>Too many clothes, waaaaay too little energy.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Closet1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Closet2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Closet3]]</p>
<<elseif $a4done>>
<p>[[> Back|Closet4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 4>>
<p>You stare at the boxes of ancient relics lining the walls of your closet. Even if you don't really clear out much by looking through these, it's still nice to reminisce about the good 'ol times.</p>
<p>Even though you didn't really clean out much, and spent more time than you probably should have looking at all your old memories.</p>
<p>On the bright side, you feel a little bit more rejuvinated and ready to tackle the rest of your room!</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Closet1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Closet2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Closet3]]</p>
<<elseif $a4done>>
<p>[[> Back|Closet4]]</p>
<</if>><</nobr>>
<<set $energy +=3>>
<<set $messiness -=1>>
<<else>>
<p>There's a daunting amount of boxes.</p>
<p>Maybe in another life.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Closet1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Closet2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Closet3]]</p>
<<elseif $a4done>>
<p>[[> Back|Closet4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 8>>
<p>You gallantly brandish your lint roller against the hordes of dust bunnies invading the local ecosystem.</p>
<p>You, the bravest knight in the land of Roomia, set out on the noble quest of purging each and every dust bunny.</p>
<p>Afterwards, as you triumphantly look down at the piles of lint-covered paper with your empty roller, you find yourself questioning if it was really worth all that effort.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Closet1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Closet2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Closet3]]</p>
<<elseif $a4done>>
<p>[[> Back|Closet4]]</p>
<</if>><</nobr>>
<<set $energy -=8>>
<<set $messiness -=4>>
<<else>>
<p>You're simply not brave enough to vanquish all those little foes. Maybe some other time.</p>
<p>Yeah, as if.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Closet1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Closet2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Closet3]]</p>
<<elseif $a4done>>
<p>[[> Back|Closet4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 5>>
<p>Scrubbing the floor is way too much of a committment, it's definitely easier to just pick up the things that need picking up and to worry about actually organizing it later.</p>
<p>Besides, all you really need to worry about for now is moving around anyway.</p>
<p>Overall, you're a bit worn, but you feel better now that you can actually see the carpetting under the gunk.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Floor1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Floor2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Floor3]]</p>
<<elseif $a4done>>
<p>[[> Back|Floor4]]</p>
<</if>><</nobr>>
<<set $energy -=5>>
<<set $messiness -=5>>
<<else>>
<p>You've made it this far without needing to clean the floor. You'll be fine.</p>
<p>Probably.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Floor1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Floor2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Floor3]]</p>
<<elseif $a4done>>
<p>[[> Back|Floor4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 7>>
<p>Wow, there's a lot of trash on here. Luckily you're here with a handy-dandy trash bag ready.</p>
<p>There's an embarassing amount down there, but you get it. Eventually.</p>
<p>You lose a bit more energy than you would've otherwise for having to pick up some of that stuff without gloves. Otherwise, the room's looking far better already!</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Floor1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Floor2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Floor3]]</p>
<<elseif $a4done>>
<p>[[> Back|Floor4]]</p>
<</if>><</nobr>>
<<set $energy -=7>>
<<set $messiness -=10>>
<<else>>
<p>Nope. Too gross. Maybe some other time.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Floor1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Floor2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Floor3]]</p>
<<elseif $a4done>>
<p>[[> Back|Floor4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><<nobr>>
<<if $energy gte 5>>
<p>You pull out the great and powerful Vacuum and set out on your journey to clean up that poor, strangled carpeting.</p>
<p>Seriously, it's buried in hair. It's gonna be a nightmare to get all that up.</p>
<p>But, you do eventually, and you feel pretty good because of it. Now you're even comfortable walking on it in bare feet. Impressive!</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Floor1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Floor2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Floor3]]</p>
<<elseif $a4done>>
<p>[[> Back|Floor4]]</p>
<</if>><</nobr>>
<<set $energy -=5>>
<<set $messiness -=7>>
<<else>>
<p>You took one look at the vacuum and your arms ached at the thought of lifting it up.</p>
<p>Maybe some other time.</p>
<<nobr>><<if not $a2done>>
<p>[[> Back|Floor1]]</p>
<<elseif not $a3done>>
<p>[[> Back|Floor2]]</p>
<<elseif not $a4done>>
<p>[[> Back|Floor3]]</p>
<<elseif $a4done>>
<p>[[> Back|Floor4]]</p>
<</if>><</nobr>>
<</if>>
<</nobr>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 45>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Two roads diverge in a messy bedroom. Now to pick out of the last two areas...
<b>Keep in mind that you have a limited amount of energy for the day. Try to make the most of your time!</b>
What area will you tackle now?
<<nobr>><<if not $floordone>>
> The clothing-cluttered [[floor|Floor3]].
<</if>><</nobr>>
<<nobr>><<if not $beddone>>
> The messy [[bedsheets|Bed3]].
<</if>><</nobr>>
<<nobr>><<if not $deskdone>>
> The trash-filled [[desk|Desk3]].
<</if>><</nobr>>
<<nobr>><<if not $closetdone>>
> The nest you call a [[closet|Closet3]].
<</if>><</nobr>>
<<set $a3done to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the floor. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("MoveFloor")>>
[[> Place things in different parts of the room and worry later.|MoveFloor]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("JunkFloor")>>
[[> Pick up all the junk just lying there.|JunkFloor]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("VacuumFloor")>>
[[> Pull out the Vacuum.|VacuumFloor]]
<</if>><</nobr>>
[[> I'm done here|Main4Choice]]
</p>
<<set $floordone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the bed. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("MakeBed")>>
[[> Just make the damn bed and forget about it.|MakeBed]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanBed")>>
[[> Clean the sheets, blankets and pillowcase.|CleanBed]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CheckMonstersBed")>>
[[> Check for Monsters|CheckMonstersBed]]
<</if>><</nobr>>
[[> I'm done here|Main4Choice]]
</p>
<<set $beddone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the desk. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("OrganizeDesk2")>>
[[> Organize the poor desk.|OrganizeDesk]]
<<elseif not hasVisited("OrganizeDesk"), not hasVisited("OrganizeDesk2")>>
[[> Organize the poor desk.|OrganizeDesk]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanDesk2")>>
[[> Scrub that desk clean!|CleanDesk]]
<<elseif not hasVisited("CleanDesk")>>
[[> Scrub that desk clean!|CleanDesk]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CheckEmailsDesk")>>
[[> Check your emails.|CheckEmailsDesk]]
<</if>><</nobr>>
[[> I'm done here|Main4Choice]]
</p>
<<set $deskdone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the closet. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("OrganizeCloset")>>
[[> Sift through and hang all the discarded clothes.|OrganizeCloset]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("LintCloset")>>
[[> Pull out the lint roller.|LintCloset]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanBed")>>
[[> Comb through the boxes you haven't seen in at least a decade.|BoxesCloset]]
<</if>><</nobr>>
[[> I'm done here|Main4Choice]]
</p>
<<set $closetdone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
You're in the home stretch, baby!
<b>Keep in mind that you have a limited amount of energy for the day. Try to make the most of your time!</b>
It seems there's no choice but to pick...
<<nobr>><<if not $floordone>>
> The clothing-cluttered [[floor|Floor4]].
<</if>><</nobr>>
<<nobr>><<if not $beddone>>
> The messy [[bedsheets|Bed4]].
<</if>><</nobr>>
<<nobr>><<if not $deskdone>>
> The trash-filled [[desk|Desk4]].
<</if>><</nobr>>
<<nobr>><<if not $closetdone>>
> The nest you call a [[closet|Closet4]].
<</if>><</nobr>>
<<set $a4done to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Final step: the floor. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("MoveFloor")>>
[[> Place things in different parts of the room and worry later.|MoveFloor]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("JunkFloor")>>
[[> Pick up all the junk just lying there.|JunkFloor]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("VacuumFloor")>>
[[> Pull out the Vacuum.|VacuumFloor]]
<</if>><</nobr>>
[[> I'm done here|Fin1]]
</p>
<<set $floordone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the bed. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("MakeBed")>>
[[> Just make the damn bed and forget about it.|MakeBed]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanBed")>>
[[> Clean the sheets, blankets and pillowcase.|CleanBed]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CheckMonstersBed")>>
[[> Check for Monsters|CheckMonstersBed]]
<</if>><</nobr>>
[[> I'm done here|Fin1]]
</p>
<<set $beddone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the desk. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("OrganizeDesk2")>>
[[> Organize the poor desk.|OrganizeDesk]]
<<elseif not hasVisited("OrganizeDesk"), not hasVisited("OrganizeDesk2")>>
[[> Organize the poor desk.|OrganizeDesk]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanDesk2")>>
[[> Scrub that desk clean!|CleanDesk]]
<<elseif not hasVisited("CleanDesk")>>
[[> Scrub that desk clean!|CleanDesk]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CheckEmailsDesk")>>
[[> Check your emails.|CheckEmailsDesk]]
<</if>><</nobr>>
[[> I'm done here|Fin1]]
</p>
<<set $deskdone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>
Next step: the closet. Though...now that you're looking at it you have absolutely no idea where to even start with it.
<<nobr>><<if not hasVisited("OrganizeCloset")>>
[[> Sift through and hang all the discarded clothes.|OrganizeCloset]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("LintCloset")>>
[[> Pull out the lint roller.|LintCloset]]
<</if>><</nobr>>
<<nobr>><<if not hasVisited("CleanBed")>>
[[> Comb through the boxes you haven't seen in at least a decade.|BoxesCloset]]
<</if>><</nobr>>
[[> I'm done here|Fin1]]
</p>
<<set $closetdone to true>>
<p class="stats">
Your room is <<nobr>>
<<if $messiness gte 50>>
the worst you've ever seen it.
<<elseif $messiness gte 40>>
in pretty awful shape.
<<elseif $messiness gte 30>>
pretty rough looking.
<<elseif $messiness gte 20>>
halfway decent.
<<elseif $messiness gte 10>>
pretty neat!
<<elseif $messiness gte 0>>
the cleanest you've ever seen it!
<</if>>
<</nobr>>
You have <<nobr>>
<<if $energy gte 20>>
a good amount of energy left.
<<elseif $energy gte 15>>
an average amount of energy left.
<<elseif $energy gte 7>>
a bit of energy left
<<elseif $energy gte 1>>
almost no energy left
<<else>>
completely exhausted yourself.
<</if>>
<</nobr>>
</p><p>At long last, you've done all you could...</p>
<p>[[> Next|Fin2]]</p><p>Overall, you did <<nobr>>
<<if $messiness gte 50>>
absolutely nothing. You literally just stared at everything. You didn't even <i>try</i>, man. At that point, you might as well just gone back to bed.
<<elseif $messiness gte 40>>
almost nothing. You gave it some effort, but you either did a very good job at wasting time and energy, or you just kinda picked one or two things up. Either way you have a long journey ahead of you.
<<elseif $messiness gte 30>>
almost okay. You're a little less than halfway there, maybe if you really work at it tomorrow you'll get there. Maybe.
<<elseif $messiness gte 20>>
okay! The room's still a bit messy, you probably wouldn't want company over, but it's at least a hospitible environment now.
<<elseif $messiness gte 10>>
a pretty good job! There's some things here and there you think you'd want to work on later, but for right now you're happy.
<<elseif $messiness gte 0>>
an amazing job! There's not a single spec of dust left in this room. Very well done! They should really hire you to help out with those anti-hoarding shows.
<</if>><</nobr>></p>
<p>Despite that, you feel<<nobr>>
<<if $energy gte 20>>
wide awake. You could probably bounce off a few walls now (not actually, you're still kinda exhausted). But at least you have a night of staring at a ceiling to look forward to.
<<elseif $energy gte 15>>
pretty normal. You could probably go read a book or do work elsewhere around the house. Except you probably won't. It took way too much emotional energy to do this much.
<<elseif $messiness gte 7>>
tired. You did pretty good work today! At the very least, you'll get a pretty good night's sleep.
<<elseif $messiness gte 1>>
absolutely exhausted. If someone blew too hard in your direction you'd probably collapse into a little puddle. Rest up, man. You deserve it after that.
<</if>><</nobr>>
</p>
<<link "> Done.">><<script>>window.close()<</script>><</link>>