Maps by Dyson Logos
Everything else by Hairic Lilred

The Candle Lich is doing nasty business within a abandoned chapel of a forgotten deity. People venturing in the chapel often don't return as they are used for expanding the forces of the waxy undead.

The old chapel map
a strong smell of wax and incense. White marble floor. Walls covered with ruined frescoes depicting a long forgotten deity. This used to be the altar zone of the chapel.
The floor is slippery. 1d6 Wax Slugs (Skill 1, HD 3, ML 7, 2 dmg, has a silver shell worth 30 GP) minding their business. The southern wall is collapsed and the slugs made a nest within it.
3 Wax Warriors (Skill 2, HD 2 (2 Armor), ML 8, Common Weapon 3 dmg, wears a silver Mask worth 70 GP) preach how great it is to be made of wax. If players show interest in becoming like them, they will point to Room 5 and tell about the secret passage in Room 6.
A wide column covered in lighten up candles irradiates the room. 2d6 Wax Cultists (Skill 1, HD 1, ML 12, Hot wax hug 2 dmg + 3-in-6 to ignite and break wood equipment) are lying down praising to them. They get hostile if the players try to put off the candles' light.
The walls start becoming less regular as they are digged into the ground. Some parts of the walls will be covered in candles, their wax can be used to heal 2 dmg every 24 hours. The floor is still in white marble but its missing some spots and it has traces of wax on it.
A Wax Warrior with spear and tower shield stands in front of the door to Room 8. 2 Wax Slugs are on the ceiling and will drop on hostile intruders. Secret passage for Room 10. Activated by pressing some rocks in a precise order.
1d4 Goblins (Skill 2, HD 1 (1 armor), ML 6, Common weapons 3 dmg) are looking for their lost mate, who ventured in the depths of the chapel and didn't come back since. Now they are trying to escape the Wax creatures and are willing to team up to either find their companion or flee.
2d10 inanimated Wax Warriors scattered in the room. A blind Candle Priest (Skill 2, HD 2 (1 Armor), ML 7, Staff 3 dmg) is cleaning the room. If it's aware of intruders it will awake up to 4 Wax Warrior at the time to fight alongside. In the southern rooms there are 3 coffins that are open 2-in-6 times. Roll d4 to see their contents.
| Roll result | Coffin content |
|---|---|
| 1 | A inanimated Wax Warrior. It will obey the order of the person who lights it up for 1d3 + 1 turns. |
| 2 | A bunch of lighten candles. This coffin is without any lid. |
| 3 | A dried corpse holding a couple of golden flints (90 GP each). |
| 4 | 3d4 wax covered common weapons (3-4 dmg). They are slippery until cleaned up. |
An altar at the center of the room holds a Chest containing 300 GP in coins and rubies, a scroll for Light with 3 uses (The user can make an inanimated object or themselves shine for 3X Turns). If the chest is opened, a Wax Slime (Skill 3, HD 3, ML 10, Suffocate - wraps around a target and deal 3 dmg a turn) will descend from a opening above the sides of the room and climbing down the walls, trying to surround who is in center of the room.

The Candle Lich (Skill 4, HD 4 (3 Armor), ML 10, Staff 3 dmg, immune to fire), doing researches on the lost goblin from the gang of room 7. He is eager to have more people to turn into Wax Warriors, as it wants to turn all people into Candlings. The Candle Lich wears elegant red robes (120 GP) and a Mask (180 GP). The Mask allows the wearer to cast Waxed Flesh (The caster can partially or fully become hot liquid wax for X + 1 Turns). The goblin is safe if the party gets there in less then 5 dungeon turns, otherwise it becomes a Wax Warrior.
Locked. Can be opened only by the Candle Lich's mask. Contains 600 GP worth of rubies, A Wax Sword (4 dmg, burns the target), 6 Everlasting Candles (flame can be put off only if blown off by the person who light it up, last 6 turns each and charges itself in 48 hours), a Scroll of Fierce Flame (Throw X flame rays, each ray deal 3 damage).