The Mysterious tribulations of Count Duckworth

About the adventure:

An appetiser one shot that explores a swampy location for fantasy tabletop adventure games. Search and recover quest - Suggested for a party of 2-4 level one adventurers.

Background:

You’ve stumbled upon a slightly muddy letter, yet surprisingly still intact. the front, initials C.D.W. The back has been sealed with wax; a symbol of a duck and crown.

You immediately know this seal. It is Count Duckworth. There has been rumours about these letters, that offer those who partake, a generous amount of gold and items. The only problem is there is little detail to the task.

The letter reads as follows: Dear Adventurers, you may not know me, but I know you. I am Count Duckworth.

The end.

On the other side of the letter there is symbols split into four squadrons: - A nest with a musical note - A stone frog - A goblet with an eye - 5 Dots.

Back side of letter

Swamp lands

Map of the swamp

A. Start lands

You are here, inside the the edge of the swamp lands, and the grass fields. Nothing special, some butterflies doing their thing - swamp smells like damp horse socks. there is also flies doing their thing.

B. Swampy crows

Tall sunken gum trees, swamp water is knee deep. A golden bell bell is hidden in one of the trees. 2d6 Swarm of angry swamp crows attack for every tree they search that you roll lower than 4 on a d6. Once retrieved and rung. A large monument rises from the middle of the swamp, with twisted trucks and branches, weaved together to resembles a giant frog - it opens its mouth.

C. Fruit baskets

A isolated small swamp island, different foliage here, more tropical and strange. Mangoes, papayas, avocados, bananas, pineapples grown in these parts, but there is a patch on the far South East of the island. thicker foliage, once inspected uncovers Mushrooms! 5 to be exact, with the middle having delicate engravings of a crown. if you dig the area, it uncovers a small wooden chest. Opening it, you see a card with “The crown goes here and return me to the earth”.

Sunken temple of the frog king

Map of the swamp

1. Entrance

Few frogs hopping about as you enter. A smell of damp and seafood blankets you. its dark, but torches can be found in near by barrels. nothing much here but a south door, intricate carvings on the frame door with frogs worshipping a crown.

2. Statues

The room is filled with 6 statues of a frog king in various poses. the floor is slightly flooded. One holds a key to room 3. Once the key is taken, 2 of the frog statues awaken and attack the closest person.

3. Painting room

A large paint is hanged on the south wall. Depicting A bog witch, A duck and a young prince having high tea.

4. Throne room

On the east wall, a throne with a crown on its seat. the room is filled with 4d6 acid frogs. they are non-hostile,

5. Goblet Prohibition

In the center of this room, sits an alter made of stone; is a golden goblet. the stone has many eyes engraved onto it. A dark purple liquid still remains in the goblet.

The ending

Return the crown

If players place the crown back into the chest and bury it. A dinner bell can be heard and a regular duck wobbles forth (not Duckworth, standard farm duck). holds a small bone tube around its neck. This has the location of the reward.

The location is of the chest is in Area B on the hex map A chest is submerged under the murky water, and contains: several purple velvet pouch totalling 100 gps,

Keep the crown

If players choose to keep the crown, thunder and rain begins. the story ends… for now.