Start a game with some friends. It's best with 3-5 players.
One of you will become the baddie. The baddie needs to collect all the clues that are lying around.
Everybody else must catch the baddie first!
The baddie is invisible most of the time. But not always...
Controls
Swipe up/down/left/right anywhere on the screen to move. Swipe ahead of time to never miss a corner!
Visit us!
November 21, 2021
Now, while waiting for a game to start, there is a fun way to transform your character. Can you discover it? Watch for a puff of smoke when it happens!
November 14, 2021
Fixed movement for players on some systems.
October 31, 2021
Starting a game but don't have people to play with? Now, you can play anyway! You'll get to be the baddie.
October 25, 2021
We released very quietly to the public and are thrilled to have had a few players every day. In this update we make it occasionally windy, add some links to social media, add a clearer join button, and analyze what's going on a tiny bit.
September 12, 2021
Lots of subtle updates to the art. We especially like the night-time with glowing lights in the windows!
April 18, 2021
Added a button to share a link to the current game. It should show on some browsers and devices. (And it links to the web version of the game!)
January 19, 2021
Added an option to hide the session code for streaming. It's available on the Windows build. (Will anybody ever stream this game?)
January 10, 2021
There is now a way to leave a game while playing. Also there is better handling for no network when starting or joining a game. (Greetings from mandatory quarantine!)
December 21, 2020
Added a snow theme. (Since it just snowed, I had to!)
December 18, 2020
This "What's new?" section added. (Last time I did something like this, it was for the Xbox 360.)
December 17, 2020
Added a new kind-of night theme, done by tinting a couple of the land graphics. (Imagine if this had a great night mode with lights in buildings, etc.)
December 16, 2020
Instructions added. (They feel so grown-up!)
December 16, 2020
The clues now move around when there aren't many left. (Thanks to the testers who suggested this!)