,,,,,(set: $key to true)
=><=
<style> img {
max-width: 90%;
max-height: 90%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_ba9fb7d27e434663a89cc7277e8837cd~mv2.png>
</div/>
(set: _wait to "(live:3s)") (You hear a phone ring)
Pick up the phone?
{}
[[yes->statement 1]]
{}
[[No]]=><=
Are you sure you don't wish to pick up the phone?
(Doing this will skip the opening)
^^[[I know what's coming...->Game start]](text-colour:black)[.......][[Pick up the phone]]^^=><=
[[(You pick the up the phone)->statement 1]]=><=
[[I've been generous...]]=><=
[["I’ve given you as much time as I can possibly handle”...]]=><=
[["I treated you like my own brother."]]=><=
[[“So, I’m sending one of my own brothers to come see you”.]] =><=
[[//“He’s in your building as we speak...”//->“He’s in your building as we speak”.]] =><=
[["In one minute, he’ll show up at your door…”]]=><=
[[//"And kill you where you stand.”//->"And kill you where you stand.”]]=><=
(You hear a continuous flat ringing sound)
{}
[[He has hung up->Game start]]=><=
"But you..."
{}
[["You’ve taken my kindness for granted."->"You’ve taken my kindness for granted."]]{[
(set: $Timer to 61)
(set: $Starttimer to true)
(set: $Cabkey to false)
(set: $Glue to false)
(set: $Hammer to false)
(set: $Numbers to false)
(set: $Knife to false)
(set: $Plug to false)
]}
(display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
Bewildered, you look up from the phone. No time to ask questions, now is the time for action.
(text-colour:black)[.]
You find yourself in the [[main room]]
(text-colour:black)[.]
Behind you is the door to the [[living room]]
(text-colour:black)[.]
On your left is the door to the [[bathroom]]
(text-colour:black)[.]
On your right is the door to your [[bedroom]].
(text-colour:black)[.]
You are not in the mood to die.
|==
(text-colour:transparent)[....................................](display: "Inventory")
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
You search the main room.
You hear the clock ticking away as your precious seconds deplete 1 by 1.
Standing at the end of the main room, towering over proudly is the door to the [[corridor]].
To its right, you see a [[dusty set of drawers]], that seems to have remained untouched for months.
You hear your own heartbeat.
[[Go Back->Go back]]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
You stumble into the living room. Cobwebs linger around the corners of the room. Buzzing lights flicker on and off. The stained, broken down [[sofa]] faces the unplugged tv at the back of the wall.
{}
To your left is the [[kitchen]] connected to the living room. The smell of spilled instant noodle and an overflowing trash can penetrates your nose from here.
{}
Behind you is the door that leads [[back->Go back]]
|==
(display: "Inventory")
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
You are in the bathroom. Despite your current living situation, it has a surprisingly pleasant smell.
The [[bathtub]] is the only disgusting aspect of this room. The toilet and sink are surprisingly clean.
Behind you is the door to go [[back->Go back]]
|==
(display: "Inventory")
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
You’ve grown accustomed to this room since you’ve moved in. After all, you spend most of your days in this room. The thought of this being the last time you see it sends a shiver down your spine.
Your bed at the center of the back wall is horribly stained with coffee and alcohol. The stench is nearly unbearable, but you’ve no time in your days to fix the problem.
On the wall to its right is a large [[cork board]], littered with papers, red strings and pins.
Behind you is the door to go [[back->Go back]]
|==
(display: "Inventory")
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
(if: $Numbers is false)[
The narrow corridor stretches away from you. At the end of it, the elevator. To your right, you see the neighbour’s front door.
Given your living situation, your apartments are rather run down. [[The numbers on the doors]] seem like they can come off easily.
[[Return to main room->main room]]
]
(else:)[
The narrow corridor stretches away from you. At the end of it, the elevator. To your right, you see the neighbour’s front door.
(text-colour:transparent)[.]
The numbers //may// be off your doors, but if the killer doesn't know which door is which, he may just kill you both. Is there anything else you can do?
(text-colour:transparent)[.]
If only you can [[replace them]] on the doors...
(text-colour:transparent)[.]
[[Return to main room->main room]]
]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
(if: $Cabkey is false)[
You swiftly dash to the drawers in a panic, swearing to yourself that you remember there was something you left in here while you were drunk.
Alas, after further inspection, your drunk self seemed to have locked it, leaving a cryptic drawing as to the whereabouts of the key.
<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_d8d0328ae53a47c5953f279aa4ba90de~mv2.jpg>
</div/>
Now is not the time to blame yourself, you must either find the key or find another way to escape
[[Go back->main room]]
]
(else:)[
The cabinet appears to be locked, but you found the key to [[open it]].
(text-colour:transparent)[.]
[[Go back->main room]]
]
|==
(display: "Inventory")
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
(if: $Glue is false)[
The sofa is stained all over. A foul stench emerges from it, creating a strange combination between that of the sofa smell, and the one radiating from the kitchen.
It appears to be... sticky?
Given how run down it looks, something could easily have gotten stuck [[inside the sofa]]
[[Go back->living room]]
]
|==
(else:)[
The sofa is stained all over. A foul stench emerges from it, creating a strange combination between that of the sofa smell, and the one radiating from the kitchen.
You also begin to question why the hell there was glue inside of the sofa to begin with.
[[Go back->living room]]
]
|==
(display: "Inventory")
](stop:)]
(display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
Unsurprisingly, the stench has worsened beyond how you thought it would. Noodles and booze lie on the ground, as though they were corpses.
On the counter is a [[knife block]], filled with sharp knives ready to penetrate anyone’s flesh.
To your right is an unlocked [[window]] leading to the outside.
[[Return to living room->living room]]
|==
(display: "Inventory")
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
You are in the main room, where would you like to go?
[[search main room->main room]]
[[Bedroom->bedroom]]
[[Living room->living room]]
[[Bathroom->bathroom]]
|==
(display: "Inventory")
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
=><=
<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_3cb25f05d2b249f59251e8c33deecaa9~mv2.jpg>
</div/>
==|
=><=
Towering in front of you is a large cork board filled with pins, photos, documents and red string. You feel as though you’re so close to finding the answer, but every time you try, you find yourself at a constant dead end.
Find the answers?
[[No->Do not look]](text-colour:transparent)[.....................][[Yes]]
](stop:)] (display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
(if: $Cabkey is false)[
The bathtub rusts all over. Ever since you got too drunk a while ago, you left the bathtub full of now black, molded water, and have never had the chance to clean yourself since.
You can see the [[drain plug]] at the end of the bath.
[[look elsewhere->bathroom]]
]
(else:)[
The bathtub rusts all over. Ever since you got too drunk a while ago, you left the bathtub full of now black, molded water, and have never had the chance to clean yourself since.
[[look elsewhere->bathroom]]
]
|==
(display: "Inventory")
](stop:)](display: "Countdown")
==|
(live: 1s)[(transition: "dissolve")[
(if: $Hammer is false)[
With the right amount of force, something might be able to pry these numbers off.
[[return to corridor->corridor]]
]
(else:)[
(set: $Numbers to true)
You tear off the numbers with your hammer
[[//You've got the door numbers//->corridor]]
]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
You approach the knife block. Will killing your attacker really solve your problem? Will it create more?
Be cautious. This may be a simpler way to survive, but may not have the most favourable results.
[[Go back->kitchen]](text-colour:transparent)[....... ][[Grab knife]]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
You stare at the window, contemplating. You are high up in your building.
It may be possible to climb across your building to safety, but it will not be easy.
Do you wish to attempt to escape?
(You will not be able to return and you'll fall to your death if you fail)
[[Go back->kitchen]](text-colour:transparent)[..........][[Attempt escape]]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
=><=
You pull the plug. The water slowly sinks downwards, pushing itself through the drain. Through the black liquid, you for some reason expect to see something you’ll wish to unsee. Perhaps a corpse that'll be revealed from the sinking water, only to then wake up and reach for you?
{}
However, much to your relief, the water didn’t reveal some mindless zombie. It did however, reveal something else.
[[You got the key->bathroom]]
(set: $Cabkey to true)
](stop:)]=><=
(live: 1s)[(transition: "dissolve")[You climb out of the window, and on to the narrow framework. ](stop:)]
{}
{
(live: 4s)[
(goto: "begin window")]
}(display: "Countdown")
(live: 1s)[(transition: "dissolve")[
(set: $lives to 3)
=><=
It’s a dog-eat-dog world. Sometimes, the only way to survive is to act in self defense.
(text-colour:transparent)[.]
//You grabbed the knife.//
(text-colour:transparent)[.]
[[Wait in the main room...]]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
=><=
[[You thrust your hand between the pillows and move them around.]]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
=><=
[[You feel something hard]]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
=><=
[[You clench onto it tightly with your fists and pull it up.]]
](stop:)](display: "Countdown")
(set: $Glue to true)
(live: 1s)[(transition: "dissolve")[
=><=
You got the glue
[[return to living room->living room]]
](stop:)]=><=
(if: $ending1 and $ending2 and $ending3 is true)[
(goto: "closerlook")
]
(else:)[
(goto: "bad")
]
(display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
Of course not. How can that possibly benefit you?
[[Return to bedroom->bedroom]]
](stop:)](set: $Starttimer to false)
<center><img scr = ""></center>
=><=
<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_947902ce36e54dc4a9cf6eb696b38401~mv2.png>
</div/>
[[Begin->phonering]]
(set: $ending1 to false)
(set: $ending2 to false)
(set: $ending3 to false)=><=
{
(if: $Starttimer is true)[
(live: 1s)[
(set: $Timer to it - 1)
(if: $Timer is 0)[
(goto: "Game over")
](else:)[
(text-colour:#f03e3e)[$Timer]
---
|==|
]]]
}=><=
(text-colour:transparent)[...............................]**Inventory**
(text-colour:transparent)[................................](text-colour:black)[.]
(text-colour:transparent)[................................](if: $Cabkey is true)[Key]
(text-colour:transparent)[................................](if: $Glue is true)[Glue]
(text-colour:transparent)[................................](if: $Hammer is true)[Hammer]
(text-colour:transparent)[................................](if: $Numbers is true)[Numbers]=><=
(live: 3s)[(transition: "dissolve")[
<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_93ac743e1b994e45bb0190138e5d67c5~mv2.jpg>
</div/>
{}
[[Return to phone->phonering]]
](stop:)]=><=
(live: 1s)[(transition: "dissolve")[You wait in the main room.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[An elevator "ding" rings out from beyond your front door.](stop:)]
{}
(live: 5s)[(transition: "dissolve")[//footsteps...//](stop:)]
{}
(live: 7s)[(transition: "dissolve")[//getting closer...//](stop:)]
{}
(live: 9s)[(transition: "dissolve")[[[I'm ready.->I'm ready.]]](stop:)]
(display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
(set: $Hammer to true)
You pry open the drawer.
{}
Inside was a hammer!
{}
After further inspection, this hammer doesn't look nearly sufficient enough to use as a weapon.
{}
There has got to be some other use for this...
{}
[[//You got the hammer//->main room]]
](stop:)](display: "Countdown")
(live: 1s)[(transition: "dissolve")[
==|
(if: $Glue is false)[
You'll need something sticky to attach them onto the doors.
(text-colour:transparent)[.]
[[Return to corridor->corridor]]
]
(else:)[
You applied glue onto the backs of the numbers and onto the doors.
(text-colour:transparent)[.]
You gave yourself your neighbour's door number, while applying your own number to your neighbours door.
(text-colour:transparent)[.]
//What have you done?//
(text-colour:transparent)[.]
[[Hurry back inside]]
]
](stop:)]=><=
(live: 1s)[(transition: "dissolve")[You close the door behind you.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[Your hear the faint sound of an elevator ding](stop:)]
{}
(live: 5s)[(transition: "dissolve")[Followed by footsteps](stop:)]
{}
(live: 8s)[(transition: "dissolve")[Followed by a door opening](stop:)]
{}
(live: 11s)[(transition: "dissolve")[Followed by screaming](stop:)]
{}
{
(live: 14s)[
(goto: "ending2")]
}(set: $lives to it - 1)
(if: $lives is 0)[
(goto: "Game over knife battle")
]
(else:)[
=><=
(live: 1s)[(transition: "dissolve")[
You hesitated too much
Do NOT let it happen again.
{}
lives remaining: [$lives]
{}
[[return to encounter->I'm ready.]]
]
(stop:)]
]=><=
(live: 1s)[(transition: "dissolve")[You see the door creak open...](stop:)]
{}
(live: 3s)[(transition: "dissolve")[A sillhouette of a man stands before the front door](stop:)]
{}
(live: 5s)[(transition: "dissolve")[It stares blankly at you.](stop:)]
{}
(live: 7s)[(transition: "dissolve")[All you can make out from it is its eyes and its knife](stop:)]
{}
(live: 9s)[(transition: "dissolve")[It waits for you to make your first move...](stop:)]
{}
{}
(live: 12s)[(transition: "slide-left")[[[CHARGE AT HIM->CHARGE AT HIM]]](stop:)]
{
(live: 13.5s)[
(goto: "fail")]
}=><=
(live: 1s)[(transition: "dissolve")[You dash towards your attacker, rapidly swinging your blade](stop:)]
{}
(live: 3s)[(transition: "dissolve")[You grazed his shoulder](stop:)]
{}
(live: 5s)[(transition: "dissolve")[He looks pissed.](stop:)]
{}
(live: 7s)[(transition: "dissolve")[He launches himself at you, knife in hand](stop:)]
{}
{}
{}
{}
{}
(live: 12s)[(transition: "slide-left")[[[YOU DODGE THE SWING->You thrust your knife forwards]]](stop:)]
{
(live: 13.5s)[
(goto: "fail2")]
}=><=
(live: 1s)[(transition: "dissolve")[You’re able to throw your body back just in time.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[You step backwards, eyeing him down as you slowly approach the back wall](stop:)]
{}
(live: 5s)[(transition: "dissolve")[His face is more clear now.](stop:)]
{}
(live: 8s)[(transition: "dissolve")[The dark silhouette turns into an abomination of a man.](stop:)]
{}
(live: 11s)[(transition: "dissolve")[His jaw, broken. His skin, somewhat purple. He’s almost bald, leaving just a few strands if black hair on the top of his face.](stop:)]
{}
(live: 15s)[(transition: "dissolve")[It looks like he’s seen better days..](stop:)]
{}
{
(live: 18s)[
(goto: "Heavy breathing")]
}(live: 1s)[(transition: "dissolve")[
=><=====
<iframe width="1120" height="630" src="https://www.youtube-nocookie.com/embed/FWAyEc2ocW0?controls=0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
](stop:)]
|==|
=><=
(live: 142s)[(transition: "dissolve")[
[[proceed.]]](stop:)]
{}(display: "Countdown")
(live: 1s)[(transition: "dissolve")[
=><=
You feel as though there are some pieces missing...
{}
''Come back here once you've gotten //all three endings//.''
{}
[[bedroom]]
](stop:)]=><=
(live: 1s)[(transition: "dissolve")[You hear his breathing become increasingly heavier.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[Louder and louder.](stop:)]
{}
(live: 5s)[(transition: "dissolve")[He looks pissed.](stop:)]
{}
(live: 7s)[(transition: "dissolve")[Until suddenly, he takes a deep breath…](stop:)]
{}
(live: 9s)[(transition: "dissolve")[and screams //ferociously//.](stop:)]
{}
(live: 11s)[(transition: "dissolve")[He charges at you, shaking the entire room.](stop:)]
{}
{}
{}
{}
{}
{}
|==|
|==
(live: 15s)[(transition: "slide-left")[You close your eyes and [[thrust your blade forward]]](stop:)]
{
(live: 16.5s)[
(goto: "fail3")]
}=><=
(live: 1s)[(transition: "dissolve")[You feel your knife plunge into his gut.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[The screaming ceases.](stop:)]
{}
(live: 5s)[(transition: "dissolve")[You open your eyes.](stop:)]
{}
(live: 7s)[(transition: "dissolve")[He stares back at you.](stop:)]
{}
(live: 9s)[(transition: "dissolve")[His mouth starts spewing blood.](stop:)]
{}
(live: 11s)[(transition: "dissolve")[surely, you have won.](stop:)]
{}
(live: 13s)[(transition: "dissolve")[surely...](stop:)]
{}
{
(live: 15s)[
(goto: "surely")]
}=><=
(live: 1s)[(transition: "dissolve")[He thrusts his hands onto your knife, and pushes forward.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[You fall to the ground, unsure of what just happened.](stop:)]
{}
(live: 5s)[(transition: "dissolve")[//He has your knife now.//](stop:)]
{}
{}
{}
|==|
==|
(live: 6.5s)[(transition: "slide-left")[
[[Stand up->[Stand up]]](stop:)]
{
(live: 8s)[
(goto: "fail4")]
}=><=
(live: 1s)[(transition: "dissolve")[You pick yourself up.](stop:)]
{}
{}
{}
{}
{}
{}
{}
{}
{}
{}
{}
|==|
==|
(live: 3.5s)[(transition: "slide-left")[Weaponless and vulnerable, you [[ run into the living room]]](stop:)]
{
(live: 5s)[
(goto: "fail5")]
}=><=
(live: 1s)[(transition: "dissolve")[You throw yourself into the living room. To your right is the kitchen. If you are able to make it there, you may be able to grab another weapon.](stop:)]
{}
(live: 5s)[(transition: "dissolve")[You hear footsteps behind you, running.](stop:)]
{}
(live: 7.5s)[(transition: "dissolve")[He is faster than you are.](stop:)]
{}
{}
{}
|==|
|==
(live: 9s)[(transition: "slide-left")[
[[run towards kitchen]]](stop:)]
{
(live: 10.5s)[
(goto: "fail6")]
} =><=
(live: 1s)[(transition: "dissolve")[You are now approaching the kitchen counter that separates the kitchen from the living room.](stop:)]
{}
(live: 3.5s)[(transition: "dissolve")[The footsteps continue to get closer.](stop:)]
{}
(live: 5s)[(transition: "slide-left")[
[[You launch yourself over the counter.]]](stop:)]
{
(live: 7.5s)[
(goto: "fail7")]
}=><=
==|
(live: 0.3s)[(transition: "slide-left")[
[[You grab another knife from the block]]](stop:)]
{
(live: 1.9s)[
(goto: "fail8")]
}=><=
(live: 1s)[(transition: "dissolve")[You turn to the source of the footsteps.](stop:)]
{}
(live: 3.5s)[(transition: "dissolve")[He is right in front of you.](stop:)]
{}
(live: 6s)[(transition: "slide-left")[
[[You finish him off.]]](stop:)]
{
(live: 8.5s)[
(goto: "fail9")]
}(set: $ending1 to true)
=><=
(live: 4s)[(transition: "dissolve")[<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_2fc59e63cd60411893a3fbd21d6d0c96~mv2.jpg>
</div/>](stop:)]
{}
(live: 7s)[(transition: "dissolve")[You won](stop:)]
{}
(live: 10s)[(transition: "dissolve")[
[[Go for another ending->phonering]]](stop:)]=><=
<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_93ac743e1b994e45bb0190138e5d67c5~mv2.jpg>
</div/>
{}
^^[[retry encounter->Grab knife]](text-colour:black)[..............][[return to beginning->phonering]]^^(set: $lives to it - 1)
(if: $lives is 0)[
(goto: "Game over knife battle")
]
(else:)[
=><=
(live: 1s)[(transition: "dissolve")[
You hesitated too much
Do NOT let it happen again.
{}
lives remaining: [$lives]
{}
[[return to encounter->Heavy breathing]]
]
(stop:)]
](set: $lives to it - 1)
(if: $lives is 0)[
(goto: "Game over knife battle")
]
(else:)[
=><=
(live: 1s)[(transition: "dissolve")[
You hesitated too much
Do NOT let it happen again.
{}
lives remaining: [$lives]
{}
[[return to encounter->CHARGE AT HIM]]
]
(stop:)]
](set: $lives to it - 1)
(if: $lives is 0)[
(goto: "Game over knife battle")
]
(else:)[
=><=
(live: 1s)[(transition: "dissolve")[
You hesitated too much
Do NOT let it happen again.
{}
lives remaining: [$lives]
{}
[[return to encounter->[Stand up]]
]
(stop:)]
](set: $lives to it - 1)
(if: $lives is 0)[
(goto: "Game over knife battle")
]
(else:)[
=><=
(live: 1s)[(transition: "dissolve")[
You hesitated too much
Do NOT let it happen again.
{}
lives remaining: [$lives]
{}
[[return to encounter->surely]]
]
(stop:)]
](set: $lives to it - 1)
(if: $lives is 0)[
(goto: "Game over knife battle")
]
(else:)[
=><=
(live: 1s)[(transition: "dissolve")[
You hesitated too much
Do NOT let it happen again.
{}
lives remaining: [$lives]
{}
[[return to encounter-> run into the living room]]
]
(stop:)]
](set: $lives to it - 1)
(if: $lives is 0)[
(goto: "Game over knife battle")
]
(else:)[
=><=
(live: 1s)[(transition: "dissolve")[
You hesitated too much
Do NOT let it happen again.
{}
lives remaining: [$lives]
{}
[[return to encounter->run towards kitchen]]
]
(stop:)]
](set: $lives to it - 1)
(if: $lives is 0)[
(goto: "Game over knife battle")
]
(else:)[
=><=
(live: 1s)[(transition: "dissolve")[
You hesitated too much
Do NOT let it happen again.
{}
lives remaining: [$lives]
{}
[[return to encounter->You launch yourself over the counter.]]
]
(stop:)]
](goto: "Game over knife battle")(set: $ending2 to true)
=><=
(live: 4s)[(transition: "dissolve")[<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_123f1830596e4969b17b6cfdb1419216~mv2.jpg>
</div/>](stop:)]
(live: 6s)[(transition: "dissolve")[<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_87253f31706a43f49202df4e509f518c~mv2.jpg>
</div/>](stop:)]
{}
(live: 7s)[(transition: "dissolve")[You won](stop:)]
{}
(live: 10s)[(transition: "dissolve")[
[[Go for another ending->phonering]]](stop:)](live: 1s)[(transition: "dissolve")[With this new information, you were able to convince your attacker to stand down.](stop:)]
{}
(live: 4s)[(transition: "dissolve")[But the two of you aren't contempt with going into hiding from Eddie...](stop:)]
{}
(live: 8s)[(transition: "dissolve")[Mike Jeffords.](stop:)]
{}
(live: 10s)[(transition: "dissolve")[The "lackey's" name is Mike Jeffords.](stop:)]
{}
{
(live: 15s)[
(goto: "Final")]
}=><=
(live: 1s)[(transition: "dissolve")[You shimmy your way across.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[//''One wrong step and you’ll fall to your death.''// ](stop:)]
{}
(live: 5s)[(transition: "dissolve")[The darkness of the night obstructs your vision.](stop:)]
{}
(live: 7s)[(transition: "dissolve")[Suddenly,](stop:)]
{}
{}
{}
(live: 11s)[(transition: "slide-left")[
[[You lose your footing.]]](stop:)]
{}
{
(live: 12.5s)[
(goto: "WINDOWDEATH")]
}=><=
(live: 1s)[(transition: "dissolve")[You’re able to catch yourself.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[Taking a deep breath, you continue across the edge of the building.](stop:)]
{}
(live: 6s)[(transition: "dissolve")[You hear the sound of a door opening from beyond the wall behind you.](stop:)]
{}
(live: 9s)[(transition: "dissolve")[You have to hurry.](stop:)]
{}
{
(live: 13s)[
(goto: "hurry")]
}=><=
(live: 1s)[(transition: "dissolve")[ As you continue across the complex…](stop:)]
{}
{}
{}
{}
(live: 5s)[(transition: "slide-left")[
[[A heavy gust of wind attacks you, throwing you off your feet.]]](stop:)]
{}
{
(live: 7.5s)[
(goto: "WINDOWDEATH")]
}=><=
(live: 1s)[(transition: "dissolve")[You catch yourslef once again.](stop:)]
{}
(live: 3s)[(transition: "dissolve")[You swiftly turn the upcoming corner as your attacker peeks his head out of your window.](stop:)]
{}
(live: 6s)[(transition: "dissolve")[You narrowly dodge your pursuers gaze.](stop:)]
{}
(live: 8s)[(transition: "dissolve")[He doesn’t know where you are.](stop:)]
{}
(live: 10s)[(transition: "dissolve")[
You [[continue along the side of your building]]](stop:)]
{}=><=
(live: 1s)[(transition: "dissolve")[With enough shimmying, you eventually make it to the middle, where you finally see it.](stop:)]
{}
(live: 4s)[(transition: "dissolve")[The fire escape exit.](stop:)]
{}
(live: 7s)[(transition: "dissolve")[If you can reach it, you’ll be able to climb down to safety.](stop:)]
{}
(live: 10s)[(transition: "dissolve")[A wave of relief flows over you, ](stop:)]
{}
(live: 13s)[(transition: "dissolve")[until…](stop:)]
{}
{
(live: 15s)[
(goto: "until")]
}=><=
(live: 1s)[(transition: "dissolve")[As you stare at the fire exit, from the corner of your eye, you see the movement from beyond the window behind you.](stop:)]
{}
(live: 4s)[(transition: "dissolve")[A figure walks out from your front door.](stop:)]
{}
(live: 8s)[(transition: "dissolve")[It looks...](stop:)]
{}
(live: 10s)[(transition: "dissolve")[scared?](stop:)]
{}
{}
{}
{}
(live: 14s)[(transition: "slide-left")[
[[You throw yourself sideways, out of sight.]]](stop:)]
{}
=><=
(live: 1s)[(transition: "dissolve")[You’re out of sight. Now, your biggest priority is getting to the exit.](stop:)]
{}
(live: 4s)[(transition: "dissolve")[On the count of three, you will jump for it.](stop:)]
{}
(live: 7s)[(transition: "slide-left")[1..](stop:)]
{}
(live: 10s)[(transition: "slide-left")[2..](stop:)]
{}
{}
{}
{}
(live: 15.3s)[(transition: "slide-left")[
[[3]]](stop:)]
{}
{
(live: 16.7s)[
(goto: "WINDOWDEATH")]
}=><=
(live: 1s)[(transition: "dissolve")[You jump.](stop:)]
{}
{}
{}
{}
{}
(live: 4s)[(transition: "slide-left")[
[[You grab onto the railing with one hand.]]](stop:)]
{}
{
(live: 5.5s)[
(goto: "WINDOWDEATH")]
}=><=
(live: 1s)[(transition: "dissolve")[You dangle off the edge of the railing.](stop:)]
{}
{}
{}
(live: 5s)[(transition: "slide-left")[
[[You grab onto the railing with the other hand.]]](stop:)]
{}
{
(live: 6.5s)[
(goto: "WINDOWDEATH")]
}=><=
(live: 2s)[(transition: "slide-left")[
[[You pull yourself up.]]](stop:)]
{}
{
(live: 3.2s)[
(goto: "2nd chance")]
}=><=
(live: 1s)[(transition: "dissolve")[You’ve made it onto the fire escape.](stop:)]
{}
(live: 4s)[(transition: "dissolve")[It’s now a clear path down from here.](stop:)]
{}
(live: 7s)[(transition: "dissolve")[
[[You have escaped]]](stop:)](set: $ending3 to true)
=><=
(live: 1s)[(transition: "dissolve")[
<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_c429752b5d124bda8c20d2d0c83b233a~mv2.jpg>
</div/>
](stop:)]
(live: 3s)[(transition: "dissolve")[
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_6c88080b07074fbfa53841b6fda3555c~mv2.jpg>
</div/>
](stop:)]
{}
(live: 6s)[(transition: "dissolve")[You won](stop:)]
{}
(live: 9s)[(transition: "dissolve")[
[[return to phone->phonering]]](stop:)]=><=
(text-style:"underline")[''YOU HESITATED'']
{}
<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_49d8814cf148457f8aaa80dc2938d2f5~mv2.jpg>
</div/>
{}
^^[[Restart from window->Attempt escape]](text-colour:black)[...........][[Return to phone->phonering]]^^=><=
(live: 1s)[(transition: "dissolve")[You suddenly stumble.](stop:)]
{}
(live: 5s)[(transition: "slide-left")[
[[You pull yourself up->You pull yourself up.]]](stop:)]
{}=><=
(live: 3s)[(transition: "dissolve")[
''You feel like you've lived three other lives...''](stop:)]
{}
(live: 8s)[(transition: "dissolve")[
//''like you now know something which you shouldn't...''//](stop:)]
{}
(live: 13s)[(transition: "dissolve")[
''You take a closer look at the cork board.''](stop:)]
{
(live: 18s)[
(goto: "Allendings")]
}=><=
(live: 3s)[(transition: "dissolve")[
<style> img {
max-width: 100%;
max-height: 100%;
}
</style>
<img
src=https://static.wixstatic.com/media/bffcd3_73247bd643884e5ca7446bedf3ca3b15~mv2.jpg>
</div/>
](stop:)]
{}
(live: 8s)[(transition: "dissolve")[You won!](stop:)]
{}
(live: 14s)[(transition: "dissolve")[IN ONE MINUTE - made by Sam Tokelove](stop:)]
{}
(live: 18s)[(transition: "dissolve")[---------------------------------------------------------------------------------
Cutscene Music : " The House" composed and produced by "Vivek Abhishek"
Music link : https://youtu.be/2Do5iRAhbtg
SUBSCRIBE to Vivek Abhishek YOUTUBE: https://youtu.be/DQQmmCl8crQ
Follow Vivek Abhishek on Facebook: https://bit.ly/33RWRtP
Follow Vivek Abhishek on Instagram: https://bit.ly/2ImU2JV
------------------------------------------------------------------------------------](stop:)]
{}
(live: 24s)[(transition: "dissolve")[Made in (text-colour:blue)[twine]](stop:)]
{}
(live: 28s)[(transition: "dissolve")[Thank you for playing](stop:)]
{}
(live: 45s)[(transition: "dissolve")[(You can go away now)](stop:)]