<<nobr>>\n [[stars|rest_stars]] [[fire|rest_fire]] [[bunk|rest_bunk]] [[floor|rest_floor]] \n<<set $day_rest = 1>>\n<<endnobr>>
<<nobr>>\noath <<set $soothsayer_oath = 1>><<set $fate += 5>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation > 2 or $lost_sword or $caravan_scroll>>\npurity <<set $altar_cleansed = 1>><<set $fate += 3>>\n<<else>>\nhorrors <<set $altar_cleansed = 1>><<set $altar_cursed = 1>><<set $fate -= 10>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<set $bravery += 1>>\n<<if $skill_sword == 0>>\n<<set $bravery += 2>>\nlaughter<<set $fate += 5>>\n<<else>>\ncompanions <<set $companions += 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nrescued<<set $fate -= 3>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[stroll|calm_stroll]] [[watch|calm_watch]] [[plan|calm_plan]] \n<<endnobr>>
<<nobr>>\nweather <<set $soldier_weather = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nshamed <<set $companions -= 1>> <<set $bravery -= 1>><<set $fate -= 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\noffering <<set $coin -= 1>><<set $fate += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nSingular\n<<endnobr>>
<<nobr>>\nring <<set $quiet_ring = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<set $bravery -= 1>>\n<<if $coin > 5>>\ncompanions <<set $companions += 1>><<set $fate += 1>>\n<<else>>\npoorer <<set $coin -= 3>><<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<set $bravery -= 1>>\n<<set $coin += 1>>\n<<set $fate -= 3>>\ncoin\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[explore|quiet_explore]] [[tidy|quiet_tidy]] [[break|quiet_break]] [[repair|quiet_repair]] \n<<endnobr>>
<<nobr>>\n<<set $bravery += 1>>\n<<if $bravery > 2 or $caravan_secret or $skill_contemplation > 2 or $hunter_raiders>>\nspared<<set $fate += 5>>\n<<else if $fate > 2>>\ndeterred<<set $fate -= 4>>\n<<else>>\nmerciless <<set $health -= 1>> <<set $companions -= 1>><<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nsurface\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation > 2 or $altar_cleansed>>\n [[corpse|spirit_corpse]] \n<<else>>\nlost<<set $fate -= 3>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $hiker_advice>>\nscroll <<set $caravan_scroll = 1>><<set $fate += 1>>\n<<else if $companions > 0 >>\nsupplies <<set $caravan_supplies = 1>><<set $fate += 1>>\n<<else>>\ncoin <<set $coin += 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nsapling <<set $skill_contemplation += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nhope\n<<endnobr>>
<<nobr>>\n [[discuss|soldier_discuss]] [[pleasantries|soldier_pleasantries]] [[mourn|soldier_mourn]] [[plan|soldier_plan]] \n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation > 2>>\nanswered <<set $altar_prayed = 1>><<set $fate += 10>>\n<<else>>\nsilence\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<set $health = 5>>\n<<set $coin = 5>>\n<<set $skill_sword = 0>>\n<<set $skill_book = 0>>\n<<set $skill_experiment = 0>>\n<<set $skill_contemplation = 0>>\n<<set $companions = 0>>\n<<set $bravery = 0>>\n<<set $fate = 0>>\n\n<<set $day_explore = 0>>\n<<set $day_train = 0>>\n<<set $day_rest = 0>>\n<<set $day_remember = 0>>\n\n<<print either(\n" [[sunlight|sunlight]] ",\n" [[birdsong|birdsong]] ",\n" [[horn|horn]] ",\n" [[gasp|gasp]] "\n)>>\n<<endnobr>>
<<nobr>>\n [[fight|knight_fight]] \n<<if $plan_knight>> [[weakness|knight_weakness]] <<endif>>\n<<if $lost_sword or $spirit_haunted>> [[scare|knight_scare]] <<endif>>\n<<if $coin > 5>> [[bribe|knight_bribe]] <<endif>>\n<<endnobr>>
<<nobr>>\n<<if $companions > 2>>\nfortified<<set $fate += 1>>\n<<else>>\ndrenched<<set $fate -= 3>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[discuss|hunter_discuss]] [[pleasantries|hunter_pleasantries]] [[mourn|hunter_mourn]] [[plan|hunter_plan]] \n\n<<endnobr>>
<<nobr>>\n<<if $lost_sword or $skill_experiment > 2>>\nshattered <<set $altar_defiled = 1>><<set $fate += 10>>\n<<else if $skill_book > 1>>\ndesecrated <<set $altar_defiled = 1>><<set $fate += 3>>\n<<else>>\ncursed <<set $altar_cursed = 1>><<set $fate -= 10>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_sword == 0>>clumsy<<endif>>\n<<if $skill_sword == 1>>improving<<endif>>\n<<if $skill_sword == 2>>competent<<endif>>\n<<if $skill_sword == 3>>skillful<<endif>>\n<<if $skill_sword >= 4>>honed<<endif>>\n<<set $skill_sword += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_book >= 4>>\nambushed\n [[attack|murderer_fight2]] \n<<else>>\ntricked\n [[retreat|options]] \n<<endif>>\n<<endnobr>>
<<nobr>>\nraiders <<set $hunter_raiders = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $coin > 3>>\nartifact <<set $explorer_artifact = 1>><<set $fate += 3>>\n<<else>>\ncoin <<set $coin += 1>><<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $bravery > 2>>\ncowardice\n [[bastard|bastard]] \n<<else>>\n [[unphased|knight_fight]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n [[bury|spirit_bury]] [[burn|spirit_burn]] \n<<endnobr>>
<<nobr>>\n<<if $fate > 3>>\nruined\n [[betrayer|betrayer]] \n<<else>>\nfailed\n [[fight|bastard_fight]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $explorer_rumours == 1>>\ntea <<set $caravan_tea = 1>>\n<<else>>\ncompanions <<set $companions += 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $health <= 0>>\ndied\n<<else>>\n<<set $rand to either(1, 2, 3)>>\n<<if $rand == 1>>\nominous<<set $fate += 1>>\n<<endif>>\n<<if $rand == 2>>\nfading\n<<endif>>\n<<if $rand == 3>>\nsobbing<<set $fate -= 1>>\n<<endif>>\n<<print either(\n" [[sunlight|sunlight]] ",\n" [[birdsong|birdsong]] ",\n" [[horn|horn]] ",\n" [[gasp|gasp]] "\n)>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $fate < 6>>\ntroubled <<set $altar_cursed = 1>><<set $fate -= 3>>\n<<else>>\ncarefree<<set $fate += 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\ngift <<set $soldier_gift = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<set $health += 1>>\n<<set $day_explore = 0>>\n<<set $day_train = 0>>\n<<set $day_rest = 0>>\n<<set $day_remember = 0>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_sword > 1>>\nsupplies <<set $caravan_supplies = 1>>\n<<else>>\ncoin <<set $coin += 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<print either(\n" [[horses|plains_horses]] ",\n" [[raiders|plains_raiders]] ",\n" [[calm|plains_calm]] ",\n" [[storm|plains_storm]] "\n)>>\n<<endnobr>>
<<nobr>>\naltar\n [[pray|altar_pray]] [[defile|altar_defile]] [[clense|altar_clense]] [[ignore|altar_ignore]] \n<<endnobr>>
<<nobr>>\n [[teeth|bastard_consume2]] \n<<endnobr>>
<<nobr>>\nsilence\n<<endnobr>>
<<nobr>>\n<<if $companions > 1>>\nweathered<<set $fate += 1>>\n<<else>>\nsoaked<<set $fate -= 3>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nexplosion\n<<if $companions > 2>>\n [[rescued|end_rescued]] \n<<else>>\n [[collapse|end_died]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<set $bravery -= 1>>\n<<if $horse_captured == 1>>\nfled<<set $fate -= 1>>\n<<else if $companions > 0>>\ncowardice<<set $fate -= 2>>\n<<else>>\ncaught <<set $coin -= 5>><<set $fate -= 3>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nsharpened<<set $skill_sword += 1>><<set $skill_experiment += 1>><<set $skill_contemplation += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[fight|murderer_fight]] \n<<endnobr>>
<<nobr>>\n [[call|lost_call]] [[wait|lost_wait]] [[deeper|lost_deeper]] [[light|lost_light]] \n<<endnobr>>
<<nobr>>\n [[fight|betrayer_fight]] \n<<if $companions > 4 or $lost_sword or $soothsayer_oath>> [[oath|betrayer_oath]] <<endif>>\n<<if $soldier_gift>> [[gift|betrayer_gift]] <<endif>>\n<<endnobr>>
<<nobr>>\n [[woods|explore_woods]] [[cave|explore_cave]] [[plains|explore_plains]] [[camp|explore_camp]] [[fortress|explore_fortress]] \n<<set $day_explore = 1>>\n<<endnobr>>
<<nobr>>\n<<set $bravery += 1>>\n<<if $skill_sword > 3>>\nslaughter<<set $fate += 1>>\n<<else if $skill_sword > 1>>\nstruggle<<set $fate += 3>>\n<<else>>\ndefeat<<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nbastard <<set $plan_bastard = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation > 2 or $altar_cleansed>>\nblessed <<set $spirit_blessed = 1>><<set $fate += 5>>\n<<else>>\nsilence\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $health <= 0>>\ndied\n<<else>>\n<<set $rand to either(1, 2, 3)>>\n<<if $rand == 1>>\nrestless<<set $fate += 1>>\n<<endif>>\n<<if $rand == 2>>\nrustling\n<<endif>>\n<<if $rand == 3>>\nhowling<<set $fate -= 1>>\n<<endif>>\n<<print either(\n" [[sunlight|sunlight]] ",\n" [[birdsong|birdsong]] ",\n" [[horn|horn]] ",\n" [[gasp|gasp]] "\n)>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $fate > 4>>\ntreasure <<set $coin += 5>><<set $fate += 1>>\n<<else if $fate > 1>>\nsword <<set $lost_sword = 1>><<set $fate += 3>>\n<<else>>\nskeleton<<set $fate -= 3>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nGritfish\n<<endnobr>>
<<nobr>>\n<<if $fate > 1>>\ndefended<<set $fate += 1>>\n<<else>>\novertaken <<set $companions -= 1>><<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $coin < 0>><<set $coin = 0>><<endif>>\n<<if $companions < 0>><<set $companions = 0>><<endif>>\n<<if $health > 10>><<set $health = 10>><<endif>>\n<<if $day_explore == 0>> [[explore|explore]] <<endif>>\n<<if $day_train == 0>> [[train|train]] <<endif>>\n<<if $day_rest == 0>> [[rest|rest]] <<endif>>\n<<if $day_remember == 0>> [[remember|remember]] <<endif>>\n<<endnobr>>
<<nobr>>\n<<if $bravery < 0>>\nignored\n<<else>>\nbitten <<set $bitten = 1>><<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[shelter|storm_shelter]] [[warn|storm_warn]] \n<<endnobr>>
<<nobr>>\n<<print either(\n" [[bats|cave_bats]] ",\n" [[lost|cave_lost]] ",\n" [[explorer|cave_explorer]] ",\n" [[altar|cave_altar]] "\n)>>\n<<endnobr>>
<<nobr>>\n<<if $bravery > 2 or $companions >2 or $hunter_scouted >>\nfeasted<<set $health += 2>>\n<<else if $bravery > 1>>\nfed <<set $health += 1>>\n<<else>>\nhunger <<set $health -= 1>><<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
unchallenged\n [[betrayer|betrayer]]
<<nobr>>\n<<if $skill_experiment > 3>>\nexplosion\n<<else>>\nfizzle\n [[retreat|options]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n [[talk|hiker_talk]] [[aid|hiker_aid]] [[rob|hiker_rob]] [[trade|hiker_trade]] \n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation >= 4>>\nillusions\n [[dispel|murderer_fight3]] \n<<else>>\ndefeated\n [[retreat|options]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $soothsayer_oath or $bravery > 8>>\nbattle\n [[attack|murderer_fight4]] \n<<else>>\ndefeated\n [[retreat|options]] \n<<endif>>\n<<endnobr>>
<<nobr>>\nsilence\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $altar_cleansed>>\nimbued <<set $spirit_imbued = 1>><<set $fate += 4>>\n<<else>>\nignored<<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $lost_sword or $explorer_artifact or $spirit_blessed or $skill_sword >= 4>>\nrage\n [[victory|murderer_fight4]] \n<<else>>\ndefeat\n [[blood|end_defeated]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $fate > 5>>\nterrified\n<<else>>\nsmirk\n [[fight|bastard_fight]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $fate > 0>>\nvanquished\n [[bastard|bastard]] \n<<else>>\n [[missed|knight_fight]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation > 2>>\nignored\n<<else>>\nbitten <<set $bitten = 1>><<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $fate > 2>>\nbirth<<set $fate += 1>>\n<<else>>\ntranquility<<set $fate += 3>><<set $skill_contemplation += 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation >= 4 or $skill_experiment >= 4>>\nflames\n [[murderer|murderer]] \n<<else>>\nburned\n [[retreat|options]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<if $bravery > 2>>\navoided\n<<else>>\nattacked <<set $bitten = 1>><<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<set $bravery += 1>>\n<<if $coin > 5>>\nbribed <<set $coin -= 5>> <<set $companions += 5>>\n<<else if $companions > 1>>\ndishonored <<set $companions -= 1>><<set $fate -= 3>>\n<<else>>\nrejected <<set $health -= 1>> <<set $companions -= 1>><<set $fate -= 5>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<set $health += 1>>\n<<set $day_explore = 0>>\n<<set $day_train = 0>>\n<<set $day_rest = 0>>\n<<set $day_remember = 0>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nwarning <<set $hiker_advice = 1>><<set $fate += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nadvice <<set $hiker_advice = 1>><<set $fate += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[talk|explorer_talk]] [[trade|explorer_trade]] [[follow|explorer_follow]] [[confront|explorer_confront]] \n<<endnobr>>
<<nobr>>\n [[warn|raiders_warn]] [[confront|raiders_confront]] [[bargain|raiders_bargain]] [[flee|raiders_flee]] \n<<endnobr>>
<<nobr>>\nherbs <<set $hiker_herbs = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nrelocated\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[knight|knight]] \n<<endnobr>>
<<nobr>>\n [[beckon|spirit_beckon]] [[follow|spirit_follow]] [[ignore|spirit_ignore]] [[commune|spirit_commune]] \n<<endnobr>>
<<nobr>>\n<<if $skill_experiment == 0>>smoke<<endif>>\n<<if $skill_experiment == 1>>hesitation<<endif>>\n<<if $skill_experiment == 2>>mess<<endif>>\n<<if $skill_experiment == 3>>stench<<endif>>\n<<if $skill_experiment >= 4>>distilled<<endif>>\n<<set $skill_experiment += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[capture|horses_capture]] [[hunt|horses_hunt]] [[observe|horses_observe]] \n<<endnobr>>
<<nobr>>\n [[sword|train_sword]] [[book|train_book]] [[experiment|train_experiment]] [[contemplation|train_contemplation]] \n<<set $day_train = 1>>\n<<endnobr>>
<<nobr>>\n<<if $caravan_tea>>\nmeticulous <<set $skill_book += 3>>\n<<else>>\nhaphazard\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nscouted <<set $hunter_scouted = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nresisted\n [[murderer|murderer]] \n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation == 0>>chattering<<endif>>\n<<if $skill_contemplation == 1>>restless<<endif>>\n<<if $skill_contemplation == 2>>breath<<endif>>\n<<if $skill_contemplation == 3>>calm<<endif>>\n<<if $skill_contemplation >= 4>>focus<<endif>>\n<<set $skill_contemplation += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $bravery >= 10>>\ncourageous \n<<else if $bravery >= 5>>\nbrave \n<<else if $bravery > 0>>\ntimid \n<<else>>\ncowardly \n<<endif>>\n\n<<if $coin >= 10>>\nprincely \n<<else if $coin >= 5>>\nwealthy \n<<else>>\npauper \n<<endif>>\n\n<<if $fate >= 10>>\ndestined \n<<else if $fate >= 5>>\nfated \n<<else if $fate > 0>>\nlucky \n<<else if $fate > -5>>\nunlucky \n<<else if $fate > -10>>\ncursed \n<<else>>\ndoomed \n<<endif>>\n\n<<if $health >= 10>>\nsuperior \n<<else if $health >= 5>>\nhealthy \n<<else>>\nweak \n<<endif>>\n\n<<if $companions>0>>companions <<endif>>\n\n<<if $skill_sword == 0>>clumsy <<endif>>\n<<if $skill_sword == 1>>improving <<endif>>\n<<if $skill_sword == 2>>competent <<endif>>\n<<if $skill_sword == 3>>skillful <<endif>>\n<<if $skill_sword >= 4>>honed <<endif>>\n\n<<if $skill_book == 0>>baffling <<endif>>\n<<if $skill_book == 1>>inscrutable <<endif>>\n<<if $skill_book == 2>>nonsense <<endif>>\n<<if $skill_book == 3>>gibberish <<endif>>\n<<if $skill_book >= 4>>epiphany <<endif>>\n\n<<if $skill_experiment == 0>>smoke <<endif>>\n<<if $skill_experiment == 1>>hesitation <<endif>>\n<<if $skill_experiment == 2>>mess <<endif>>\n<<if $skill_experiment == 3>>stench <<endif>>\n<<if $skill_experiment >= 4>>distilled <<endif>>\n\n<<if $skill_contemplation == 0>>chattering <<endif>>\n<<if $skill_contemplation == 1>>restless <<endif>>\n<<if $skill_contemplation == 2>>breath <<endif>>\n<<if $skill_contemplation == 3>>calm <<endif>>\n<<if $skill_contemplation >= 4>>focus <<endif>>\n\n<<if $altar_cleansed>>cleansed <<endif>>\n<<if $altar_cursed>>cursed <<endif>>\n<<if $altar_defiled>>defiled <<endif>>\n<<if $altar_prayed>>prayed <<endif>>\n<<if $bitten>>bitten <<endif>>\n\n<<if $caravan_scroll>>scroll <<endif>>\n<<if $caravan_secret>>secret <<endif>>\n<<if $caravan_supplies>>supplies <<endif>>\n<<if $caravan_tea>>tea <<endif>>\n\n<<if $explorer_artifact>>artifact <<endif>>\n<<if $explorer_rumours>>rumours <<endif>>\n\n<<if $hiker_advice>>advice <<endif>>\n<<if $hiker_herbs>>herbs <<endif>>\n<<if $horse_captured>>horse <<endif>>\n<<if $lost_sword>>sword <<endif>>\n<<if $plan_bastard or $plan_knight>>plan <<endif>>\n<<if $quiet_ring>>ring <<endif>>\n<<if $soldier_gift>>gift <<endif>>\n<<if $soothsayer_oath>>oathtaker <<endif>>\n<<if $spirit_blessed>>blessed <<endif>>\n<<if $spirit_corpse_buried>>buried <<endif>>\n<<if $spirit_corpse_burned>>burned <<endif>>\n<<if $spirit_haunted>>haunted <<endif>>\n<<if $spirit_imbued>>imbued <<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation > 2 or $soldier_weather>>\nomens <<set $fate += 3>>\n<<else>>\nstillness\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $health <= 0>>\ndied\n<<else>>\n<<set $rand to either(1, 2, 3)>>\n<<if $rand == 1>>\nwarm\n<<endif>>\n<<if $rand == 2>>\nsoothing<<set $fate += 1>>\n<<endif>>\n<<if $rand == 3>>\ndwindling\n<<endif>>\n<<print either(\n" [[sunlight|sunlight]] ",\n" [[birdsong|birdsong]] ",\n" [[horn|horn]] ",\n" [[gasp|gasp]] "\n)>>\n<<endif>>\n<<endnobr>>
<<nobr>>\nweeping\n [[sorcerer|sorcerer]] \n<<endnobr>>
<<nobr>>\n<<if $health <= 0>>\ndied\n<<else>>\n<<set $rand to either(1, 2, 3)>>\n<<if $rand == 1>>\nstiff\n<<endif>>\n<<if $rand == 2>>\nunforgiving\n<<endif>>\n<<if $rand == 3>>\ndestined<<set $fate += 2>>\n<<endif>>\n<<print either(\n" [[sunlight|sunlight]] ",\n" [[birdsong|birdsong]] ",\n" [[horn|horn]] ",\n" [[gasp|gasp]] "\n)>>\n<<endif>>\n<<endnobr>>
<<nobr>>\n [[cower|bats_cower]] [[torch|bats_torch]] [[calm|bats_calm]] [[flail|bats_flail]] \n<<endnobr>>
<<nobr>>\nrumours <<set $explorer_rumours = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[flee|ambush_flee]] [[attack|ambush_attack]] [[negotiate|ambush_negotiate]] [[bribe|ambush_bribe]] \n<<endnobr>>
<<nobr>>\nsmoke\n [[betrayer|betrayer]] \n<<endnobr>>
<<nobr>>\n<<if $bravery > 3 or $hunter_scouted>>\nsteed <<set $horse_captured = 1>>\n<<else>>\ndejected<<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nknight <<set $plan_knight = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\ncarnage\n [[betrayer|betrayer]] \n<<endnobr>>
<<nobr>>\n<<print either(\n" [[soldier|camp_soldier]] ",\n" [[hunter|camp_hunter]] ",\n" [[soothsayer|camp_soothsayer]] ",\n" [[quiet|camp_quiet]] "\n)>>\n<<endnobr>>
<<nobr>>\n [[blood|bastard_consume3]] \n<<endnobr>>
<<nobr>>\n [[screaming|bastard_consume4]] \n<<endnobr>>
<<nobr>>\n<<if $bravery > 0>>\ntombs <<set $bravery += 1>><<set $fate += 3>>\n<<else>>\ndaylight<<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nhaunted <<set $spirit_haunted = 1>><<set $fate -= 5>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[bargain|caravan_bargain]] [[attack|caravan_attack]] [[observe|caravan_observe]] [[approach|caravan_approach]] \n<<endnobr>>
<<nobr>>\n [[fight|bastard_fight]] \n<<if $altar_prayed or $bravery > 5>> [[scare|bastard_scare]] <<endif>>\n<<if $explorer_artifact>> [[destroy|bastard_destroy]] <<endif>>\n<<if $plan_bastard>> [[weakness|bastard_weakness]] <<endif>>\n<<if $skill_sword >= 4>> [[punish|bastard_punish]] <<endif>>\n<<if $bitten>> [[consume|bastard_consume]] <<endif>>\n<<endnobr>>
<<nobr>>\nsilence\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $fate > 5>>\nconverted\n [[bastard|bastard]] \n<<else>>\n [[insulted|knight_fight]] \n<<endif>>\n<<endnobr>>
<<nobr>>\nhaunted <<set $spirit_haunted = 1>>\n<<set $spirit_corpse_buried = 1>>\n<<set $fate -= 5>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\necho\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nbitten <<set $bitten = 1>><<set $fate -= 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $fate > 4>>\nkept\n [[sorcerer|sorcerer]] \n<<else>>\nstruggle\n [[fight|betrayer_fight]] \n<<endif>>\n<<endnobr>>
<<nobr>>\nblessed <<set $spirit_blessed = 1>>\n<<set $spirit_corpse_burned = 1>>\n<<set $fate += 5>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_sword > 3>>\nvictory\n [[bastard|bastard]] \n<<else>>\ndefeat\n [[retreat|options]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<set $health += 1>>\n<<set $fate += 1>>\n<<set $day_explore = 0>>\n<<set $day_train = 0>>\n<<set $day_rest = 0>>\n<<set $day_remember = 0>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n [[fight|sorcerer_fight]] \n<<if $altar_cleansed or $altar_cursed or $caravan_scroll>> [[purge|sorcerer_purge]] <<endif>>\n<<if $skill_contemplation >=4 or $explorer_artifact>> [[deflect|sorcerer_deflect]] <<endif>>\n<<if $spirit_corpse_burned or $spirit_imbued>> [[obliterate|sorcerer_obliterate]] <<endif>>\n<<endnobr>>
<<nobr>>\n<<if $skill_sword > 3>>\nartifact <<set $explorer_artifact = 1>><<set $fate += 5>>\n<<else>>\nwounded <<set $health -= 2>><<set $fate -= 5>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nsword <<set $skill_sword += 2>><<set $lost_sword = 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\ncelebration\n<<endnobr>>
<<nobr>>\n [[discuss|soothsayer_discuss]] [[pleasantries|soothsayer_pleasantries]] [[mourn|soothsayer_mourn]] [[plan|soothsayer_plan]] \n<<endnobr>>
<<nobr>>\n<<if $bravery > 5 and $fate > 2 and $skill_sword > 3>>\nbested\n [[betrayer|betrayer]] \n<<else>>\ndefeat\n [[retreat|options]] \n<<endif>>\n<<endnobr>>
<<nobr>>\n<<set $health += 1>>\n<<set $fate += 1>>\n<<set $day_explore = 0>>\n<<set $day_train = 0>>\n<<set $day_rest = 0>>\n<<set $day_remember = 0>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<if $skill_book == 0>>baffling<<endif>>\n<<if $skill_book == 1>>inscrutable<<endif>>\n<<if $skill_book == 2>>nonsense<<endif>>\n<<if $skill_book == 3>>gibberish<<endif>>\n<<if $skill_book >= 4>>epiphany<<endif>>\n<<set $skill_book += 1>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nwisps\n [[murderer|murderer]] \n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation > 1>>\nsecret <<set $caravan_secret = 1>><<set $fate += 2>>\n<<else>>\nwhispers<<set $fate -= 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\nsilence\n<<display 'options'>>\n<<endnobr>>
<<nobr>>\n<<print either(\n" [[caravan|woods_caravan]] ",\n" [[ambush|woods_ambush]] ",\n" [[hiker|woods_hiker]] ",\n" [[spirit|woods_spirit]] "\n)>>\n<<endnobr>>
<<nobr>>\nashes\n [[murderer|murderer]] \n<<endnobr>>
<<nobr>>\n<<if $skill_contemplation > 3>>\nrestored <<set $bravery += 1>><<set $fate += 3>>\n<<else>>\ncalmed <<set $bravery += 1>>\n<<endif>>\n<<display 'options'>>\n<<endnobr>>