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,,,,,,,<<if settings.fontsimpler isnot false>>\
@@.center;\
!Game setup
@@\
<<else>>\
@@.big;\
!Game setup
@@\
<</if>>\
----
➢ This game contains dark themes and is rated 18+. <<link 'Detailed content warnings'>>
<<dialog 'Content warnings'>>\
What there is ''right now'' in the demo:
◦ Swearing \ profanity \ strong language
◦ Use of tobacco \ alcohol \ drugs
◦ Feeling sick
◦ Violence
◦ Blood and gore
◦ Murder \ death
What you can expect from the game in the future(may change):
◦ Avoidable sexual content
◦ Nightmares
◦ Being stalked
◦ Cult activities
◦ Loss of self control
◦ War \ mention of war
◦ Mass murder \ death
<</dialog>>
<</link>>.
➢ This game has characters who you can romance; three of them are gender-selectable. <<link 'Pick your preference'>>
<<dialog ''>>\
◦ <<link "Random." "Continue">><<set $phase = 1>><<script>>Dialog.close();<</script>><</link>>
◦ <<link "Set all to male." "Continue">><<set $phase = 2>><<script>>Dialog.close();<</script>><</link>>
◦ <<link "Set all to female." "Continue">><<set $phase = 3>><<script>>Dialog.close();<</script>><</link>>
◦ <<link "Set to two male, one female." "Continue">><<set $phase = 4>><<script>>Dialog.close();<</script>><</link>>
◦ <<link "Set to one male, two female." "Continue">><<set $phase = 5>><<script>>Dialog.close();<</script>><</link>>
◦ <<link "Set to one male, two nonbinary." "Continue">><<set $phase = 6>><<script>>Dialog.close();<</script>><</link>>
◦ <<link "Set to one female, two nonbinary." "Continue">><<set $phase = 7>><<script>>Dialog.close();<</script>><</link>>
◦ <<link "Set each character individually." "GenderSelect">><<set $phase = 8>><<script>>Dialog.close();<</script>><</link>>
@@.transparent;-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_@@\
<</dialog>>
<</link>>. Currently they'll be <<if $phase == 1>>__randomized__<<elseif $phase == 2>>__all male__<<elseif $phase == 3>>__all female__<<elseif $phase == 4>>__two male and one female__<<elseif $phase == 5>>__one male and two female__<<elseif $phase == 6>>__one male and two nonbinary__<<elseif $phase == 7>>__one female and two nonbinary__<<else>>__set by your preference__<</if>>.
➢ This game has optional sexual encounters. You can set these scenes to <<link "fade-to-black">><<set $intim = "fade-to-black">><<set $bits = "vague">><<replace "#passage-continue">><<include "Continue">><</replace>><</link>>, <<link "vague">><<set $intim = "vague">><<set $bits = "vague">><<replace "#passage-continue">><<include "Continue">><</replace>><</link>> or <<link "explicit">><<set $intim = "explicit">><<replace "#passage-continue">><<include "Continue">><</replace>><</link>>. Currently they will be <<if $intim is "fade-to-black">>__fade-to-black__.<<elseif $intim is "vague">>__vague__.<<else>>__explicit__. With explicit option, select what kind of genitalia your character have: <<if $bits is "p">>__penis__<<else>><<link "penis">><<set $bits = "p">><<replace "#passage-continue">><<include "Continue">><</replace>><</link>><</if>> or <<if $bits is "v">>__vagina__<<else>><<link "vagina">><<set $bits = "v">><<replace "#passage-continue">><<include "Continue">><</replace>><</link>><</if>>. If you do not wish to choose, please set the scenes to <<link "vague">><<set $intim = "vague">><<set $bits = "vague">><<replace "#passage-continue">><<include "Continue">><</replace>><</link>> or <<link "fade-to-black">><<set $intim = "fade-to-black">><<set $bits = "vague">><<replace "#passage-continue">><<include "Continue">><</replace>><</link>>.<</if>>
➢ Hints. They will show up along the side of some choices to indicate what those choices correspond with what stats. By default hints are enabled. __You can change this at any time in the Settings menu__. You can find it on the left bar or <<link "you can click this to open the Settings menu">><<script>>UI.settings();<</script>><</link>>.
➢ Meters on the right sidebar. If you disable them, instead of meters there will be text descriptions. By default meters are enabled. __You can change this at any time in the Settings menu.__
➢ You can also __change text fonts__, __switch to a light theme__ or __hide all images__ in the Settings menu.
----
<<if settings.fontsimpler isnot false>><<link '<div class="center">Character creator</div>' "Checking2">><</link>><<else>><<link '<div class="big">Character creator</div>' "Checking2">><</link>><</if>><<nobr>><style>
html.theme-light a {
color: crimson;
}
</style><</nobr>>\The Hero: <<if $phasetext is "m">>__Male__<<else>><<link "Male">><<set $phasetext = "m">><<replace "#passage-genderselect">><<include "GenderSelect">><</replace>><</link>><</if>> ◦ <<if $phasetext is "f">>__Female__<<else>><<link "Female">><<set $phasetext = "f">><<replace "#passage-genderselect">><<include "GenderSelect">><</replace>><</link>><</if>> ◦ <<if $phasetext is "nb">>__Non-binary__<<else>><<link "Non-binary">><<set $phasetext = "nb">><<replace "#passage-genderselect">><<include "GenderSelect">><</replace>><</link>><</if>>
The Monarch: <<if $phase2 is 1>>__Male__<<else>><<link "Male">><<set $phase2 = 1>><<replace "#passage-genderselect">><<include "GenderSelect">><</replace>><</link>><</if>> ◦ <<if $phase2 is 2>>__Female__<<else>><<link "Female">><<set $phase2 = 2>><<replace "#passage-genderselect">><<include "GenderSelect">><</replace>><</link>><</if>>
The Fallen: <<if $phase3 is 1>>__Male__<<else>><<link "Male">><<set $phase3 = 1>><<replace "#passage-genderselect">><<include "GenderSelect">><</replace>><</link>><</if>> ◦ <<if $phase3 is 2>>__Female__<<else>><<link "Female">><<set $phase3 = 2>><<replace "#passage-genderselect">><<include "GenderSelect">><</replace>><</link>><</if>> ◦ <<if $phase3 is 3>>__Non-binary__<<else>><<link "Non-binary">><<set $phase3 = 3>><<replace "#passage-genderselect">><<include "GenderSelect">><</replace>><</link>><</if>>
----
<<link "Apply and go back">><<if $phasetext is "huh" or $phase2 is 0 or $phase3 is 0>><<replace "#input-error">> | Not all characters are set.<</replace>><<else>><<goto "Continue">><</if>><</link>>@@#input-error;@@
<<link "Cancel and go back">><<set $select_gender = 1>><<set $phasetext = "huh">><<set $phase2text = "huh">><<set $phase3text = "huh">><<set $phase = 0>><<set $phase2 = 0>><<set $phase3 = 0>><<goto "Continue">><</link>>/* !!!!!!!!!!!!!!!!!!!!!!!! GAME STATS !!!!!!!!!!!!!!!!!!!!!!!! *
/* also use <<print ucfirst($var)>> for capitalazation */
<<set $testing = false>>
<<set $portrait = 1>>
<<set $intim = "fade-to-black">>
<<set $phase = 1>>
<<set $phase2 = 0>>
<<set $phase3 = 0>>
<<set $phasetext = "huh">>
<<set $phase2text = "huh">>
<<set $phase3text = "huh">>
/* !!!!!!!!!!!!!!!!!!!!!!!!!! MC !!!!!!!!!!!!!!!!!!!!!!!!!!!! */
<<set $name = "none">>
<<set $person = "person">>
<<set $attractive = "attractive">>
<<set $ser = "ser">>
<<set $liege = "liege">>
<<set $them = "them">>
<<set $themself = "themself">>
<<set $their = "their">>
<<set $theirs = "theirs">>
<<set $they = "they">>
<<set $angelgender = false>>
<<set $allo = "allo">>
/* !!!!!!!!!!!!!!!!!!!!!!!! MC LOOKS !!!!!!!!!!!!!!!!!!!!!!!! */
<<set $haircolor = 1>>
<<set $hairtexture = 1>>
<<set $hairlength = 4>>
<<set $facialhair = 1>>
<<set $nose = 1>>
<<set $eyes = 6>>
<<set $lips = 1>>
<<set $height = 3>>
<<set $body = 2>>
<<set $skin = 3>>
<<set $present = 3>>
<<set $bits = "vague">>
/* !!!!!!!!!!!!!!!!!!!!!!!! MC STATS !!!!!!!!!!!!!!!!!!!!!!!!! */
<<set $dom_trait = "none">>
<<set $direct = 53>>
<<set $irritable = 53>>
<<set $pompous = 53>>
<<set $oblivious = "unknown">>
<<set $powers_weapons = 53>>
<<set $authority = 8>>
<<set $menacing = 8>>
<<set $orthodox = 8>>
<<set $secrets_apocalypse = 0>>
<<set $progress_apocalypse = 0>>
<<set $cult_popularity = 0>>
<<set $cult_power_believe = 0>>
<<set $army_size = 0>>
<<set $army_determination = 0>>
<<set $secrets_weapon = 0>>
/* !!!!!!!!!!!!!!!!!!!!!!!! MC MISC !!!!!!!!!!!!!!!!!!!!!!!! */
<<set $sin = "none">>
<<set $angeldeath_view = "love">>
<<set $angeldeath = false>>
<<set $soul = 92>>
<<set $clothes = 1>>
<<set $weapon = "none">>
<<set $hobby = "none">>
<<set $swears = false>>
<<set $plan_feelings = "neutral">>
<<set $reconsider = 0>>
/* !!!!!!!!!!!!!!!!!!!!!!!! STORY STATS !!!!!!!!!!!!!!!!!!!!!!!! */
<<set $path = "null">>
/* CHAPTER 1 */
/* set $got_sword = false */
<<set $s_no_seer = false>>
/* set $s_no_talky = false */
/* set $fabrid_drunk_met = false */
/* CHAPTER 2 */
/* INTERLUDE 1 */
/* CHAPTER ?? */
/* set $consumed = false */
/* set $stab_self = false */
/* !!!!!!!!!!!!!!!!!!!!!!!! NPCs !!!!!!!!!!!!!!!!!!!!!!!! */
<<set $lucy_met = false>>
<<set $fabrid_met = false>>
<<set $themiki_met = false>>
<<set $death_met = false>>
<<set $four_rel = 0>>
<<set $death_rel = 30>>
<<set $fabrid_rel = 30>>
<<set $cult_rel = 30>>
<<set $themiki_rel = 30>>
<<set $army_rel = 30>>
<<set $lucy = 20>>
<<set $gabe = 20>>
<<set $fling = false>>
/* !!!!!!!!!!!!!!!!!!!!!!!! ROs !!!!!!!!!!!!!!!!!!!!!!!! */
<<set $romance_route = "none">>
<<set $romance_ended = "no">>
/* Opiel */
<<set $o_met = false>>
<<set $o_person = "person">>
<<set $o_themself = "themself">>
<<set $o_them = "them">>
<<set $o_their = "their">>
<<set $o_theirs = "theirs">>
<<set $o_they = "they">>
<<set $o_s = "">>
<<set $past_o = "friends">>
<<set $current_o = "neutral">>
<<set $o_rel = 75>>
<<set $o_rom = 0>>
/* Xanguis */
<<set $x_met = false>>
<<set $x_them = "xem">>
<<set $x_themself = "xemself">>
<<set $x_their = "xyr">>
<<set $x_theirs = "xyrs">>
<<set $x_they = "xe">>
<<set $x_rel = 50>>
<<set $x_rom = 0>>
/* Kawasa */
<<set $k_rel = 50>>
<<set $k_rom = 0>>
<<set $mc_bird = "raven">>
/* Dahariel */
<<set $d_rel = 50>>
<<set $d_rom = 0>>
/* Vilentia \ Vilent Roshe */
<<set $r_met = false>>
<<set $r_name = "Vilentia">>
<<set $r_person = "woman">>
<<set $r_ruler = "queen">>
<<set $r_ser = "madam">>
<<set $r_themself = "herself">>
<<set $r_them = "her">>
<<set $r_their = "her">>
<<set $r_theirs = "hers">>
<<set $r_they = "she">>
<<set $r_rel = 50>>
<<set $r_rom = 0>>
/* Zephyrus Sullos */
<<set $s_rel = 50>>
<<set $s_rom = 0>>
/* Lira Zaril */
<<set $l_met = false>>
<<set $l_person = "person">>
<<set $l_ser = "ser">>
<<set $l_themself = "zemself">>
<<set $l_them = "zem">>
<<set $l_their = "zeir">>
<<set $l_theirs = "zeirs">>
<<set $l_they = "ze">>
<<set $l_rel = 40>>
<<set $l_rom = 0>>
<<set $l_fought = 0>><div class="footer">
v0.2 by nikkefort
</div><<if settings.images is true>>\
/* nothing lol */<<else>>\
<img src="images/leftbar.png" class="leftbarimage" alt="cover art">\
<</if>>\
<<if settings.fontsimpler is true>>\
Ballad of The Judgment Night
<<else>>\
@@.big;\
Ballad of The Judgment Night
@@\
<</if>>\<<nobr>>
<<set _deceitful to 0>>
<<set _aloof to 0>>
<<set _bland to 0>>
<<if $direct < 50>>
<<set _deceitful to 100>>
<<set _number to $direct>>
<<set _deceitful -= _number>>
<</if>>
<<if $irritable < 50>>
<<set _aloof to 100>>
<<set _number2 to $irritable>>
<<set _aloof -= _number2>>
<</if>>
<<if $pompous < 50>>
<<set _bland to 100>>
<<set _number3 to $pompous>>
<<set _bland -= _number3>>
<</if>>
<<if $direct > $irritable and $direct > $pompous and $direct > _bland and $direct > _aloof>>
<<set $dom_trait to "blunt">>
<<elseif $irritable > $direct and $irritable > $pompous and $irritable > _bland and $irritable > _deceitful>>
<<set $dom_trait to "irritable">>
<<elseif $pompous > $irritable and $pompous > $direct and $pompous > _aloof and $pompous > _deceitful>>
<<set $dom_trait to "pompous">>
<<elseif _deceitful > $irritable and _deceitful > _bland and _deceitful > $pompous and _deceitful > _aloof>>
<<set $dom_trait to "deceitful">>
<<elseif _aloof > $direct and _aloof > _bland and _aloof > $pompous and _aloof > _deceitful>>
<<set $dom_trait to "aloof">>
<<elseif _bland > $direct and _bland > _bland and _bland > $irritable and _bland > _deceitful>>
<<set $dom_trait to "bland">>
<<else>>
<<set $dom_trait to "none">>
<</if>>
<<if $direct < 8>>
<<set $direct = 8>>
<<elseif $direct > 97>>
<<set $direct = 97>>
<</if>>
<<if $irritable < 8>>
<<set $irritable = 8>>
<<elseif $irritable > 97>>
<<set $irritable = 97>>
<</if>>
<<if $pompous < 8>>
<<set $pompous = 8>>
<<elseif $pompous > 97>>
<<set $pompous = 97>>
<</if>>
<<if $powers_weapons < 8>>
<<set $powers_weapons = 8>>
<<elseif $powers_weapons > 97>>
<<set $powers_weapons = 97>>
<</if>>
<<if $authority < 8>>
<<set $authority = 8>>
<<elseif $authority > 97>>
<<set $authority = 97>>
<</if>>
<<if $menacing < 8>>
<<set $menacing = 8>>
<<elseif $menacing > 97>>
<<set $menacing = 97>>
<</if>>
<<if $orthodox < 8>>
<<set $orthodox = 8>>
<<elseif $orthodox > 97>>
<<set $orthodox = 97>>
<</if>>
<<if $soul < 8>>
<<set $soul = 8>>
<<elseif $soul > 97>>
<<set $soul = 97>>
<</if>>
<<if $reconsider < 0>>
<<set $reconsider = 0>>
<<elseif $reconsider > 100>>
<<set $reconsider = 100>>
<</if>>
<<if $gabe < 0>>
<<set $gabe = 0>>
<<elseif $gabe > 100>>
<<set $gabe = 100>>
<</if>>
<<if $lucy < 0>>
<<set $lucy = 0>>
<<elseif $lucy > 100>>
<<set $lucy = 100>>
<</if>>
<<if $o_rel < 0>>
<<set $o_rel = 0>>
<<elseif $o_rel > 100>>
<<set $o_rel = 100>>
<</if>>
<<if $k_rel < 0>>
<<set $k_rel = 0>>
<<elseif $k_rel > 100>>
<<set $k_rel = 100>>
<</if>>
<<if $s_rel < 0>>
<<set $s_rel = 0>>
<<elseif $s_rel > 100>>
<<set $s_rel = 100>>
<</if>>
<<if $r_rel < 0>>
<<set $r_rel = 0>>
<<elseif $r_rel > 100>>
<<set $r_rel = 100>>
<</if>>
<<if $l_rel < 0>>
<<set $l_rel = 0>>
<<elseif $l_rel > 100>>
<<set $l_rel = 100>>
<</if>>
<<if $x_rel < 0>>
<<set $x_rel = 0>>
<<elseif $x_rel > 100>>
<<set $x_rel = 100>>
<</if>>
<<if $d_rel < 0>>
<<set $d_rel = 0>>
<<elseif $d_rel > 100>>
<<set $d_rel = 100>>
<</if>>
<<if $o_rom < 0>>
<<set $o_rom = 0>>
<<elseif $o_rom > 100>>
<<set $o_rom = 100>>
<</if>>
<<if $k_rom < 0>>
<<set $k_rom = 0>>
<<elseif $k_rom > 100>>
<<set $k_rom = 100>>
<</if>>
<<if $s_rom < 0>>
<<set $s_rom = 0>>
<<elseif $s_rom > 100>>
<<set $s_rom = 100>>
<</if>>
<<if $r_rom < 0>>
<<set $r_rom = 0>>
<<elseif $r_rom > 100>>
<<set $r_rom = 100>>
<</if>>
<<if $l_rom < 0>>
<<set $l_rom = 0>>
<<elseif $l_rom > 100>>
<<set $l_rom = 100>>
<</if>>
<<if $x_rom < 0>>
<<set $x_rom = 0>>
<<elseif $x_rom > 100>>
<<set $x_rom = 100>>
<</if>>
<<if $d_rom < 0>>
<<set $d_rom = 0>>
<<elseif $d_rom > 100>>
<<set $d_rom = 100>>
<</if>>
<</nobr>><<if $hairtexture is 1>><<set _hairtexture to "Straight">><<elseif $hairtexture is 2>><<set _hairtexture to "Wavy">><<else>><<set _hairtexture to "Curly">><</if>><<if $present is 1>><<set _present to "Blocky">><<elseif $present is 2>><<set _present to "Rounded">><<else>><<set _present to "Long">><</if>><<if $hairlength is 1>><<set _hairlength to "Bald">><<elseif $hairlength is 2>><<set _hairlength to "Very short">><<elseif $hairlength is 3>><<set _hairlength to "Short">><<elseif $hairlength is 4>><<set _hairlength to "Medium">><<else>><<set _hairlength to "Long">><</if>><<if $haircolor is 1>><<set _haircolor to "White">><<elseif $haircolor is 2>><<set _haircolor to "Blond">><<elseif $haircolor is 3>><<set _haircolor to "Ginger">><<elseif $haircolor is 4>><<set _haircolor to "Auburn">><<elseif $haircolor is 5>><<set _haircolor to "Brown">><<else>><<set _haircolor to "Black">><</if>><<if $eyes is 1>><<set _eyes to "Gray">><<elseif $eyes is 2>><<set _eyes to "Blue">><<elseif $eyes is 3>><<set _eyes to "Green">><<elseif $eyes is 4>><<set _eyes to "Hazel">><<elseif $eyes is 5>><<set _eyes to "Brown">><<else>><<set _eyes to "Black">><</if>><<if $body is 1>><<set _body to "Slender">><<elseif $body is 2>><<set _body to "Athletic">><<elseif $body is 3>><<set _body to "Average">><<elseif $body is 4>><<set _body to "Plump">><<elseif $body is 5>><<set _body to "Muscular">><<else>><<set _body to "Bulky">><</if>><<if $height is 1>><<set _height to "Very short">><<elseif $height is 2>><<set _height to "Short">><<elseif $height is 3>><<set _height to "Average">><<elseif $height is 4>><<set _height to "Tall">><<else>><<set _height to "Very tall">><</if>><<if $skin is 1>><<set _skin to "Pale">><<elseif $skin is 2>><<set _skin to "Olive">><<elseif $skin is 3>><<set _skin to "Light brown">><<elseif $skin is 4>><<set _skin to "Brown">><<else>><<set _skin to "Dark">><</if>><<if $nose is 1>><<set _nose to "Thin">><<else>><<set _nose to "Big">><</if>><<if $lips is 1>><<set _lips to "Thin">><<else>><<set _lips to "Full">><</if>><<if $facialhair is 1>><<set _facialhair to "No">><<else>><<set _facialhair to "Yes">><</if>>\
<<if settings.fontsimpler isnot false>>\
@@.center;\
!Character creator
@@\
<<else>>\
@@.big;\
!Character creator
@@\
<</if>>\
----
Show your character's portrait on the right bar? Instead of it there will be text description.
<div class="columns bigscreen">\
<div class="column">
<<if $portrait isnot 1>><label>Show @@.roundbutton;<<button "🔴">><<set $portrait to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@</label><<else>><label>Show <<disable>>@@.roundbutton;<<button "🔴">><</button>>@@<</disable>></label><</if>>
</div>\
<div class="column">
<<if $portrait isnot 2>><label>Hide @@.roundbutton;<<button "🔴">><<set $portrait to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@</label><<else>><label>Hide <<disable>>@@.roundbutton;<<button "🔴">><</button>>@@<</disable>></label><</if>>
</div>\
</div>\
<div class="center"><<button "Randomize">><<nobr>>\
<<if random(1, 3) is 1>>
<<set $present to 1>>
<<elseif random(1, 3) is 2>>
<<set $present to 2>>
<<else>>
<<set $present to 3>>
<</if>>
<<if random(1, 3) is 1>>
<<set $hairtexture to 1>>
<<elseif random(1, 3) is 2>>
<<set $hairtexture to 2>>
<<else>>
<<set $hairtexture to 3>>
<</if>>
<<if random(1, 5) is 1>>
<<set $hairlength to 1>>
<<elseif random(1, 5) is 2>>
<<set $hairlength to 2>>
<<elseif random(1, 5) is 3>>
<<set $hairlength to 3>>
<<elseif random(1, 5) is 4>>
<<set $hairlength to 4>>
<<else>>
<<set $hairlength to 5>>
<</if>>
<<if random(1, 6) is 1>>
<<set $haircolor to 1>>
<<elseif random(1, 6) is 2>>
<<set $haircolor to 2>>
<<elseif random(1, 6) is 3>>
<<set $haircolor to 3>>
<<elseif random(1, 6) is 4>>
<<set $haircolor to 4>>
<<elseif random(1, 6) is 5>>
<<set $haircolor to 5>>
<<else>>
<<set $haircolor to 6>>
<</if>>
<<if random(1, 2) is 1>>
<<set $nose to 1>>
<<else>>
<<set $nose to 2>>
<</if>>
<<if random(1, 2) is 1>>
<<set $lips to 1>>
<<else>>
<<set $lips to 2>>
<</if>>
<<if random(1, 2) is 1>>
<<set $facialhair to 1>>
<<else>>
<<set $facialhair to 2>>
<</if>>
<<if random(1, 6) is 1>>
<<set $eyes to 1>>
<<elseif random(1, 6) is 2>>
<<set $eyes to 2>>
<<elseif random(1, 6) is 3>>
<<set $eyes to 3>>
<<elseif random(1, 6) is 4>>
<<set $eyes to 4>>
<<elseif random(1, 6) is 5>>
<<set $eyes to 5>>
<<else>>
<<set $eyes to 6>>
<</if>>
<<if random(1, 5) is 1>>
<<set $skin to 1>>
<<elseif random(1, 5) is 2>>
<<set $skin to 2>>
<<elseif random(1, 5) is 3>>
<<set $skin to 3>>
<<elseif random(1, 5) is 4>>
<<set $skin to 4>>
<<else>>
<<set $skin to 5>>
<</if>>
<<if random(1, 5) is 1>>
<<set $height to 1>>
<<elseif random(1, 5) is 2>>
<<set $height to 2>>
<<elseif random(1, 5) is 3>>
<<set $height to 3>>
<<elseif random(1, 5) is 4>>
<<set $height to 4>>
<<else>>
<<set $height to 5>>
<</if>>
<<if random(1, 6) is 1>>
<<set $body to 1>>
<<elseif random(1, 6) is 2>>
<<set $body to 2>>
<<elseif random(1, 6) is 3>>
<<set $body to 3>>
<<elseif random(1, 6) is 4>>
<<set $body to 4>>
<<elseif random(1, 6) is 5>>
<<set $body to 5>>
<<else>>
<<set $body to 6>>
<</if>>
<</nobr>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>></div>\
----
<div class="columns bigscreen">\
<div class="column">\
General form of the face:
<<if $present is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<elseif $present is 2>>@@.arrowbutton;<<button "<">><<set $present to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button "<">><<set $present to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _present <<if $present is 3>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<elseif $present is 2>>@@.arrowbutton;<<button ">">><<set $present to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button ">">><<set $present to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>\
<div class="column">\
Facial hair:
<<if $facialhair is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<else>>@@.arrowbutton;<<button "<">><<set $facialhair to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _facialhair <<if $facialhair is 2>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<else>>@@.arrowbutton;<<button ">">><<set $facialhair to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>\
</div>\
<div class="columns bigscreen">
<div class="column">
Hair texture:
<<if $hairtexture is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<elseif $hairtexture is 2>>@@.arrowbutton;<<button "<">><<set $hairtexture to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button "<">><<set $hairtexture to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _hairtexture <<if $hairtexture is 3>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<elseif $hairtexture is 2>>@@.arrowbutton;<<button ">">><<set $hairtexture to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button ">">><<set $hairtexture to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>
<div class="column">
Hair lenght:
<<if $hairlength is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<elseif $hairlength is 2>>@@.arrowbutton;<<button "<">><<set $hairlength to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $hairlength is 3>>@@.arrowbutton;<<button "<">><<set $hairlength to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $hairlength is 4>>@@.arrowbutton;<<button "<">><<set $hairlength to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button "<">><<set $hairlength to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _hairlength <<if $hairlength is 5>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<elseif $hairlength is 4>>@@.arrowbutton;<<button ">">><<set $hairlength to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $hairlength is 3>>@@.arrowbutton;<<button ">">><<set $hairlength to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $hairlength is 2>>@@.arrowbutton;<<button ">">><<set $hairlength to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button ">">><<set $hairlength to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>
<div class="column">
Hair color:
<<if $haircolor is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<elseif $haircolor is 2>>@@.arrowbutton;<<button "<">><<set $haircolor to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $haircolor is 3>>@@.arrowbutton;<<button "<">><<set $haircolor to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $haircolor is 4>>@@.arrowbutton;<<button "<">><<set $haircolor to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $haircolor is 5>>@@.arrowbutton;<<button "<">><<set $haircolor to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button "<">><<set $haircolor to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _haircolor <<if $haircolor is 6>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<elseif $haircolor is 5>>@@.arrowbutton;<<button ">">><<set $haircolor to 6>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $haircolor is 4>>@@.arrowbutton;<<button ">">><<set $haircolor to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $haircolor is 3>>@@.arrowbutton;<<button ">">><<set $haircolor to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $haircolor is 2>>@@.arrowbutton;<<button ">">><<set $haircolor to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button ">">><<set $haircolor to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>\
</div>\
<div class="columns bigscreen">
<div class="column">
Nose:
<<if $nose is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<else>>@@.arrowbutton;<<button "<">><<set $nose to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _nose <<if $nose is 2>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<else>>@@.arrowbutton;<<button ">">><<set $nose to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>
<div class="column">
Lips:
<<if $lips is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<else>>@@.arrowbutton;<<button "<">><<set $lips to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _lips <<if $lips is 2>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<else>>@@.arrowbutton;<<button ">">><<set $lips to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>
<div class="column">
Eye color:
<<if $eyes is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<elseif $eyes is 2>>@@.arrowbutton;<<button "<">><<set $eyes to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $eyes is 3>>@@.arrowbutton;<<button "<">><<set $eyes to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $eyes is 4>>@@.arrowbutton;<<button "<">><<set $eyes to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $eyes is 5>>@@.arrowbutton;<<button "<">><<set $eyes to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button "<">><<set $eyes to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _eyes <<if $eyes is 6>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<elseif $eyes is 5>>@@.arrowbutton;<<button ">">><<set $eyes to 6>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $eyes is 4>>@@.arrowbutton;<<button ">">><<set $eyes to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $eyes is 3>>@@.arrowbutton;<<button ">">><<set $eyes to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $eyes is 2>>@@.arrowbutton;<<button ">">><<set $eyes to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button ">">><<set $eyes to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>\
</div>\
<div class="columns bigscreen">
<div class="column">
Skin color:
<<if $skin is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<elseif $skin is 2>>@@.arrowbutton;<<button "<">><<set $skin to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $skin is 3>>@@.arrowbutton;<<button "<">><<set $skin to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $skin is 4>>@@.arrowbutton;<<button "<">><<set $skin to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button "<">><<set $skin to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _skin <<if $skin is 5>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<elseif $skin is 4>>@@.arrowbutton;<<button ">">><<set $skin to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $skin is 3>>@@.arrowbutton;<<button ">">><<set $skin to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $skin is 2>>@@.arrowbutton;<<button ">">><<set $skin to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button ">">><<set $skin to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>
<div class="column">
Height:
<<if $height is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<elseif $height is 2>>@@.arrowbutton;<<button "<">><<set $height to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $height is 3>>@@.arrowbutton;<<button "<">><<set $height to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $height is 4>>@@.arrowbutton;<<button "<">><<set $height to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button "<">><<set $height to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _height <<if $height is 5>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<elseif $height is 4>>@@.arrowbutton;<<button ">">><<set $height to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $height is 3>>@@.arrowbutton;<<button ">">><<set $height to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $height is 2>>@@.arrowbutton;<<button ">">><<set $height to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button ">">><<set $height to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>
<div class="column">
Body type:
<<if $body is 1>><<disable>>@@.arrowbutton;<<button "<">><</button>>@@<</disable>><<elseif $body is 2>>@@.arrowbutton;<<button "<">><<set $body to 1>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $body is 3>>@@.arrowbutton;<<button "<">><<set $body to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $body is 4>>@@.arrowbutton;<<button "<">><<set $body to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $body is 5>>@@.arrowbutton;<<button "<">><<set $body to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button "<">><<set $body to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>> _body <<if $body is 6>><<disable>>@@.arrowbutton;<<button ">">><</button>>@@<</disable>><<elseif $body is 5>>@@.arrowbutton;<<button ">">><<set $body to 6>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $body is 4>>@@.arrowbutton;<<button ">">><<set $body to 5>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $body is 3>>@@.arrowbutton;<<button ">">><<set $body to 4>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<elseif $body is 2>>@@.arrowbutton;<<button ">">><<set $body to 3>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<<else>>@@.arrowbutton;<<button ">">><<set $body to 2>><<replace "#passage-checking2">><<include "Checking2">><</replace>><<replace "#right-ui-bar-body">><<include "StoryRightSidebar">><</replace>><</button>>@@<</if>>
</div>\
</div>
----
<<if settings.fontsimpler isnot false>><<link '<div class="center">Begin the story</div>' "Prologue">><</link>><<else>><<link '<div class="big">Begin the story</div>' "Prologue">><</link>><</if>><<if $portrait is 2 or settings.images is true>>\
<<if settings.fontsimpler is true>>\
@@#center;\
!!Character
@@\
<<else>>\
@@#center.big;\
!!Character
@@\
<</if>>\
<<if $name is "none">>You are one of the Heaven's executioners.<<else>>You are $name, <<if hasVisited("ProloguePortalAfter")>>the Angel of Death.<<else>>one of the Heaven's executioners.<</if>><</if>>
Your human form looks like a $person with <<if $hairlength is 1>>a bald head<<else>> <<if $hairtexture is 1>>straight<<elseif $hairtexture is 2>>wavy<<elseif $hairtexture is 3>>curly<<endif>> <<if $haircolor is 1>>white<<elseif $haircolor is 2>>blond<<elseif $haircolor is 3>>ginger<<elseif $haircolor is 4>>auburn<<elseif $haircolor is 5>>brown<<elseif $haircolor is 6>>black<<endif>> hair that is <<if $hairlength is 2>>very short<<elseif $hairlength is 3>>short<<elseif $hairlength is 4>>medium length<<elseif $hairlength is 5>>long<<endif>><</if>>, <<if $eyes is 1>>gray<<elseif $eyes is 2>>blue<<elseif $eyes is 3>>green<<elseif $eyes is 4>>hazel<<elseif $eyes is 5>>brown<<elseif $eyes is 6>>black<<endif>> eyes and <<if $skin is 1>>pale<<elseif $skin is 2>>olive<<elseif $skin is 3>>light brown<<elseif $skin is 4>>brown<<elseif $skin is 5>>dark<<endif>> skin. You're <<if $height is 1>>very short<<elseif $height is 2>>short<<elseif $height is 3>>an average height<<elseif $height is 4>>tall<<elseif $height is 5>>very tall<<endif>> and have <<if $body is 1>>slender<<elseif $body is 2>>an athletic<<elseif $body is 3>>an average<<elseif $body is 4>>a plump<<elseif $body is 5>>a muscular<<elseif $body is 6>> a bulky<<endif>> build.
You wear <<if $clothes is 1>>your old celestial armor.<<else>>new armor.<</if>>
<<else>>\
<<mcpic>>
<<if $name is "none">>You are one of the Heaven's executioners.<<else>>You are $name, <<if hasVisited("ProloguePortalAfter")>>the Angel of Death.<<else>>one of the Heaven's executioners.<</if>><</if>>
<</if>>\
<<if $sin isnot "none">>\
Your soul forever tainted with <<if settings.no_meters is true>>@@.statsbar;$sin@@. <<soul_widget>><<else>>$sin.
Integrity of your soul:
<<if settings.theme is true>><div class="container"><div class="bar white"><img src="images/blackline.png"><<print '<div class="bar-point" style="width:' + $soul + '%;"></div>'>></div><<else>><div class="container"><div class="bar white"><img src="images/stupidline.png"><<print '<div class="bar-point" style="width:' + $soul + '%;"></div>'>></div><</if>>\
<</if>>\
<<else>><</if>>\
<<if settings.fontsimpler is true>>\
@@#center;\
!!Personality
@@\
<<else>>\
@@#center.big;\
!!Personality
@@\
<</if>>\
<<if settings.no_meters is true>>\
<<direct_widget>>
<<else>>\
<div class="columns-stats">\
<div class="column-stats" style="text-align: left;">\
Deceitful\
</div>\
<div class="column-stats" style="text-align: right;">\
Blunt\
</div>\
</div>\
<<if settings.theme is true>><div class="container"><div class="bar white"><img src="images/blackline.png"><<print '<div class="bar-point" style="width:' + $direct + '%;"></div>'>></div><<else>><div class="container"><div class="bar white"><img src="images/stupidline.png"><<print '<div class="bar-point" style="width:' + $direct + '%;"></div>'>></div><</if>>\
<</if>>\
<<if settings.no_meters is true>>\
<<irritable_widget>>
<<else>>\
<div class="columns-stats">\
<div class="column-stats" style="text-align: left;">\
Irritable\
</div>\
<div class="column-stats" style="text-align: right;">\
Aloof\
</div>\
</div>\
<<if settings.theme is true>><div class="container"><div class="bar white"><img src="images/blackline.png"><<print '<div class="bar-point" style="width:' + $irritable + '%;"></div>'>></div><<else>><div class="container"><div class="bar white"><img src="images/stupidline.png"><<print '<div class="bar-point" style="width:' + $irritable + '%;"></div>'>></div><</if>>\
<</if>>\
<<if settings.no_meters is true>>\
<<pompous_widget>>
<<else>>\
<div class="columns-stats">\
<div class="column-stats" style="text-align: left;">\
Pompous\
</div>\
<div class="column-stats" style="text-align: right;">\
Bland\
</div>\
</div>\
<<if settings.theme is true>><div class="container"><div class="bar white"><img src="images/blackline.png"><<print '<div class="bar-point" style="width:' + $pompous + '%;"></div>'>></div><<else>><div class="container"><div class="bar white"><img src="images/stupidline.png"><<print '<div class="bar-point" style="width:' + $pompous + '%;"></div>'>></div><</if>>\
<</if>>\
<<if settings.fontsimpler is true>>\
@@#center;\
!!Approach
@@\
<<else>>\
@@#center.big;\
!!Approach
@@\
<</if>>\
<<if settings.no_meters is true>>\
<<powers_weapons_widget>>
<<else>>\
<div class="columns-stats">\
<div class="column-stats" style="text-align: left;">\
Power\
</div>\
<div class="column-stats" style="text-align: right;">\
Weapon\
</div>\
</div>\
<<if settings.theme is true>><div class="container"><div class="bar white"><img src="images/blackline.png"><<print '<div class="bar-point" style="width:' + $powers_weapons + '%;"></div>'>></div><<else>><div class="container"><div class="bar white"><img src="images/stupidline.png"><<print '<div class="bar-point" style="width:' + $powers_weapons + '%;"></div>'>></div><</if>>\
<</if>>\
<<if settings.no_meters is true>>\
<<authority_widget>>
<<else>>\
Influential:
<<if settings.theme is true>><div class="container"><div class="bar white"><img src="images/blackline.png"><<print '<div class="bar-point" style="width:' + $authority + '%;"></div>'>></div><<else>><div class="container"><div class="bar white"><img src="images/stupidline.png"><<print '<div class="bar-point" style="width:' + $authority + '%;"></div>'>></div><</if>>\
<</if>>\
<<if settings.no_meters is true>>\
<<menacing_widget>>
<<else>>\
Menacing:
<<if settings.theme is true>><div class="container"><div class="bar white"><img src="images/blackline.png"><<print '<div class="bar-point" style="width:' + $menacing + '%;"></div>'>></div><<else>><div class="container"><div class="bar white"><img src="images/stupidline.png"><<print '<div class="bar-point" style="width:' + $menacing + '%;"></div>'>></div><</if>>\
<</if>>\
<<if settings.no_meters is true>>\
<<orthodox_widget>>
<<else>>\
Orthodox:
<<if settings.theme is true>><div class="container"><div class="bar white"><img src="images/blackline.png"><<print '<div class="bar-point" style="width:' + $orthodox + '%;"></div>'>></div><<else>><div class="container"><div class="bar white"><img src="images/stupidline.png"><<print '<div class="bar-point" style="width:' + $orthodox + '%;"></div>'>></div><</if>>\
<</if>>\<<link 'Help' "Guide">><</link>>
<<link 'Characters' "Characters">><</link>>
<<link 'Codex' "Codex">><</link>><<nobr>>
<div class="columnsfast bigscreen" style="margin-bottom: 0 !important; margin-top: 0 !important">
<div class="columnfast" style="padding: .1rem;">
◦ [[Gabriel|Characters]] ◦
</div>
<div class="columnfast" style="padding: .1rem;">
◦ <<if $lucy_met is true>> [[Lucifer|CharactersLucy]]<<else>>Unknown<</if>> ◦
</div>
<div class="columnfast" style="padding: .1rem;">
◦ <<if $d_met is true>> [[Dahariel|CharactersD]]<<else>>Unknown<</if>> ◦
</div>
<div class="columnfast" style="padding: .1rem;">
◦ <<if $k_met is true>> [[Kawasa|CharactersK]]<<else>>Unknown<</if>> ◦
</div>
<div class="columnfast" style="padding: .1rem">
◦ <<if $l_met is true>> [[Lira Zaril|CharactersLira]]<<else>>Unknown<</if>> ◦
</div>
</div>
<div class="columnsfast bigscreen" style="margin-bottom: 0 !important; margin-top: 0 !important">
<div class="columnfast" style="padding: .1rem;">
◦ <<if $o_met is true>> [[Opiel|CharactersO]]<<else>>Unknown<</if>> ◦
</div>
<div class="columnfast" style="padding: .1rem;">
◦ <<if $r_met is true>> <<link '$r_name Roshe' "CharactersRoshe">><</link>><<else>>Unknown<</if>> ◦
</div>
<div class="columnfast" style="padding: .1rem;">
◦ <<if $s_met is true>> [[Zephyrus Sullos|CharactersS]]<<else>>Unknown<</if>> ◦
</div>
<div class="columnfast" style="padding: .1rem;">
◦ <<if $path isnot "null">><<if $path is 1>>[[Themiki|CharactersThemiki]]<<elseif $path is 2>>[[Fabrid|CharactersFabrid]]<<else>>[[Death|CharactersDeath]]<</if>><<else>>Unknown<</if>> ◦
</div>
<div class="columnfast" style="padding: .1rem;">
◦ <<if $x_met is true>> [[Secret|CharactersX]]<<else>>Unknown<</if>> ◦
</div>
</div>
<</nobr>>
@@#center.big;\
!!Gabriel
@@\
<div class="container-grid">\
<div class="col col-1"><<if settings.images is true>>Gabriel's human form has an athletic build with fair skin. She has chin-length golden hair and brown eyes that are often accompanied by frowning brows.<<else>><img src="images/gabriel.png" img class="smallpics" alt="Gabriel portrait"><</if>></div>\
<div class="col col-2">\
She's one of the three archangels, holding the title Creator's Hands. Radiating no-nonsense attitude, Gabriel's famous for her ability to successfully fulfill any work she got. <<if hasVisited("ProloguePortalAfter")>>Gabriel<<else>>Your superior<</if>> is by far the most dangerous of the three archangels.
<<if hasVisited("ProloguePortalAfter")>>Like any other fallen angel, you're her enemy now.<<if hasVisited("ProloguePathBloodStart")>> You didn't win any favor with her by the way you left Heaven either.<<else>><</if>><<else>>In the past your relationship with Gabriel was nonexistent, but now it's falling beyond that.<</if>>
</div>\
</div>\
@@.center;
<label>◦<<link "Return" $return>><</link>>◦</label>
@@\[[Itchio|https://nikkefort-dev.tumblr.com/]]
[[Tumblr|https://nikkefort-dev.tumblr.com/]]
[[Twitter|https://nikkefort-dev.tumblr.com/]]
[[Ko-fi|https://nikkefort-dev.tumblr.com/]]/* !!!!!!!!!!!!!!!!!!!! SETTING ROS GENDERS !!!!!!!!!!!!!!!!!!!! */
<<widget "opiel_female">><<nobr>>
<<set $o_person = "woman">>
<<set $o_themself = "herself">>
<<set $o_them = "her">>
<<set $o_their = "her">>
<<set $o_theirs = "hers">>
<<set $o_they = "she">>
<<set $o_s = "s">>
<</nobr>><</widget>>
<<widget "opiel_male">><<nobr>>
<<set $o_person = "man">>
<<set $o_themself = "himself">>
<<set $o_them = "him">>
<<set $o_their = "his">>
<<set $o_theirs = "his">>
<<set $o_they = "he">>
<<set $o_s = "s">>
<</nobr>><</widget>>
<<widget "rosch_male">><<nobr>>
<<set $r_name = "Vilent">>
<<set $r_person = "man">>
<<set $r_ruler = "king">>
<<set $r_ser = "sir">>
<<set $r_themself = "himself">>
<<set $r_them = "him">>
<<set $r_their = "his">>
<<set $r_theirs = "his">>
<<set $r_they = "he">>
<</nobr>><</widget>>
<<widget "lira_male">><<nobr>>
<<set $l_person = "man">>
<<set $l_ser = "sir">>
<<set $l_themself = "himself">>
<<set $l_them = "him">>
<<set $l_their = "his">>
<<set $l_theirs = "his">>
<<set $l_they = "he">>
<</nobr>><</widget>>
<<widget "lira_female">><<nobr>>
<<set $l_person = "woman">>
<<set $l_ser = "madam">>
<<set $l_themself = "herself">>
<<set $l_them = "her">>
<<set $l_their = "her">>
<<set $l_theirs = "hers">>
<<set $l_they = "she">>
<</nobr>><</widget>>
/* !!!!!!!!!!!!!!!!!!!!!!!!! WIDGET STATS !!!!!!!!!!!!!!!!!!!!!!!!! */
/* !!!!!!!!!!!!!!!!!!!!!!!!! personality !!!!!!!!!!!!!!!!!!!!!!!!! */
<<widget "direct_widget">><<nobr>>
<<if $direct lte 13>>Sometimes you find yourself unconsciously @@.statsbar;lying@@ about things you don't need to lie about.
<<elseif $direct gte 13 and $direct lte 23>>
If there is a reason to @@.statsbar;lie@@ - you will.
<<elseif $direct gte 23 and $direct lte 43>>
You don't see the harm in @@.statsbar;lying@@ once in a while.
<<elseif $direct gte 43 and $direct lte 63>>
You're not a @@.statsbar;direct nor deceptive@@ person.
<<elseif $direct gte 63 and $direct lte 83>>
You @@.statsbar;speak openly@@.
<<elseif $direct gte 83 and $direct lte 93>>
You don't see why you should hide what @@.statsbar;you have to say@@.
<<else>>You're going to @@.statsbar;say anything@@ that flashes inside your mind.<</if>>
<</nobr>><</widget>>
<<widget "irritable_widget">><<nobr>>
<<if $irritable lte 13>>Your @@.statsbar;emotions@@ control you.
<<elseif $irritable gte 13 and $irritable lte 23>>
Often @@.statsbar;emotions burst@@ from you, making it hard to think clearly.
<<elseif $irritable gte 23 and $irritable lte 43>>
You openly show your @@.statsbar;emotions@@.
<<elseif $irritable gte 43 and $irritable lte 63>>
You manage to keep a perfect balance between @@.statsbar;absolute rage and utter apathy@@.
<<elseif $irritable gte 63 and $irritable lte 83>>
Your face rarely shows any @@.statsbar;emotions@@.
<<elseif $irritable gte 83 and $irritable lte 93>>
The @@.statsbar;emotions@@ start to feel like an alien concept to you.
<<else>>You don't remember the last time when you let yourself @@.statsbar;feel@@ anything.<</if>>
<</nobr>><</widget>>
<<widget "pompous_widget">><<nobr>>
<<if $pompous lte 13>>You make anything you do or say as @@.statsbar;bombastic@@ as you can.
<<elseif $pompous gte 13 and $pompous lte 23>>
Soon everyone will know your name, and you're already @@.statsbar;acting@@ accordingly to this.
<<elseif $pompous gte 23 and $pompous lte 43>>
More often than not you talk @@.statsbar;boldly@@.
<<elseif $pompous gte 43 and $pompous lte 63>>
You @@.statsbar;act@@ like a normal angel being.
<<elseif $pompous gte 63 and $pompous lte 83>>
You @@.statsbar;act more humble@@ than others would in your position.
<<elseif $pompous gte 83 and $pompous lte 93>>
You don't see the problem in @@.statsbar;acting with modesty@@.
<<else>>People often forget who you are with the way you @@.statsbar;act@@.<</if>>
<</nobr>><</widget>>
/* !!!!!!!!!!!!!!!!!!!!!!!!! other !!!!!!!!!!!!!!!!!!!!!!!!! */
<<widget "soul_widget">><<nobr>>
<<if $soul lte 15>>It feels wrong.
<<elseif $soul gte 15 and $soul lte 35>>
15 or 35.
<<elseif $soul gte 35 and $soul lte 55>>
35 or 55.
<<elseif $soul gte 55 and $soul lte 75>>
55 or 75.
<<elseif $soul gte 75 and $soul lte 89>>
You took some @@.statsbar;minor damage@@ to your @@.statsbar;soul@@.
<<else>>Your @@.statsbar;soul@@ is @@.statsbar;almost intact@@, aside from scratches from the past.<</if>>
<</nobr>><</widget>>
<<widget "powers_weapons_widget">><<nobr>>
<<if $powers_weapons lte 13>>25 or less
<<elseif $powers_weapons gte 13 and $powers_weapons lte 23>>
25 or 35
<<elseif $powers_weapons gte 23 and $powers_weapons lte 43>>
You're used to relying on your @@.statsbar;weapon@@, not your powers.
<<elseif $powers_weapons gte 43 and $powers_weapons lte 63>>
You prefer to use your @@.statsbar;powers and weapon@@ evenly.
<<elseif $powers_weapons gte 63 and $powers_weapons lte 83>>
You're used to relying on your @@.statsbar;powers@@, not your weapon.
<<elseif $powers_weapons gte 83 and $powers_weapons lte 93>>
65 or 75
<<else>>75 or more<</if>>
<</nobr>><</widget>>
<<widget "authority_widget">><<nobr>>
<<if $authority is 5>>You don't know how to @@.statsbar;command nor intimidate@@ people.
<<elseif $authority gte 5 and $authority lte 20>>
You are trying to understand the ways of @@.statsbar;conviction@@.
<<elseif $authority gte 20 and $authority lte 40>>
It's interesting to see how people react to your @@.statsbar;words@@.
<<elseif $authority gte 40 and $authority lte 60>>
40 or 60.
<<elseif $authority gte 60 and $authority lte 80>>
People cover just with your one look.
<<else>>It feels like you can bend anyone with your @@.statsbar;words@@.<</if>>
<</nobr>><</widget>>
<<widget "menacing_widget">><<nobr>>
<<if $menacing is 5>>You kept yourself from @@.statsbar;killing@@ long enough.
<<elseif $menacing gte 5 and $menacing lte 20>>
You start to remember how easy it is to use @@.statsbar;violence@@.
<<elseif $menacing gte 20 and $menacing lte 40>>
When it works so well for you, it's hard to stop @@.statsbar;bringing death@@.
<<elseif $menacing gte 40 and $menacing lte 60>>
Why would you do anything but use @@.statsbar;violence@@?
<<elseif $menacing gte 60 and $menacing lte 80>>
There is rarely anything you do beyond @@.statsbar;killing@@.
<<else>>There is no problem that you can't solve with @@.statsbar;murder@@.<</if>>
<</nobr>><</widget>>
<<widget "orthodox_widget">><<nobr>>
<<if $orthodox is 5>>You can't remember the last time when you tried to @@.statsbar;think outside the box@@.
<<elseif $orthodox gte 5 and $orthodox lte 20>>
You feel you can see the appeal of @@.statsbar;thinking@@.
<<elseif $orthodox gte 20 and $orthodox lte 40>>
It's useful to be able to use your @@.statsbar;mind@@ to get out of new problems.
<<elseif $orthodox gte 40 and $orthodox lte 60>>
40 or 60.
<<elseif $orthodox gte 60 and $orthodox lte 80>>
60 or 80.
<<else>>more then 80.<</if>>
<</nobr>><</widget>>
/* !!!!!!!!!!!!!!!!!!!!!!!!! MISC WIDGETS !!!!!!!!!!!!!!!!!!!!!!!!! */
<<widget "mcpic">><<nobr>>
<div class="parent-img">
<img src="images/mc/background.png" />
<<if $hairlength == 3 and $hairtexture == 1>><<print '<img src="images/mc/hairpics/hairbackground' + $haircolor + $hairlength + $hairtexture + '.png" class="over-img"/>'>><<elseif $hairlength == 4 and $hairtexture == 3>><<print '<img src="images/mc/hairpics/hairbackground' + $haircolor + $hairlength + $hairtexture + '.png" class="over-img"/>'>><<elseif $hairlength == 3 and $hairtexture == 2>><<print '<img src="images/mc/hairpics/hairbackground' + $haircolor + $hairlength + $hairtexture + '.png" class="over-img"/>'>><<else>><</if>>
<<print '<img src="images/mc/bodypics/body' + $present + $skin + '.png" class="over-img"/>'>>
<<if $lips == 2>><<print '<img src="images/mc/lipspics/lips' + $skin + '.png" class="over-img"/>'>><<else>><</if>>
<<print '<img src="images/mc/eyespics/eyes' + $eyes + '.png" class="over-img"/>'>>
<<if $nose == 2>><<print '<img src="images/mc/nosepics/nose' + $skin + '.png" class="over-img"/>'>><<else>><</if>>
<<if $facialhair == 2>><<print '<img src="images/mc/beard/beard' + $present + '.png" class="over-img"/>'>><<else>><</if>>
<<print '<img src="images/mc/clothes' + $clothes + '.png" class="over-img"/>'>>
<<if $hairlength == 1>><<print '<img src="images/mc/hairpics/hair' + $haircolor + '.png" class="over-img"/>'>><<elseif $hairlength == 2>><<print '<img src="images/mc/hairpics/hair' + $haircolor + $hairlength + '.png" class="over-img"/>'>><<else>><<print '<img src="images/mc/hairpics/hair' + $haircolor + $hairlength + $hairtexture + '.png" class="over-img"/>'>><</if>>
<<if $hairlength lte 3>><<print '<img src="images/mc/pinkpics/pink' + $present + '.png" class="over-img"/>'>><<elseif $hairlength == 4 and $hairtexture == 3>><<print '<img src="images/mc/pinkpics/pink' + $present + '.png" class="over-img"/>'>><<else>><</if>>
<img src="images/mc/foreground.png" class="over-img"/>
</div>
<</nobr>><</widget>>Hello code driver :)<img src="images/cover-mobile.png" width="100%" height="100" class="bannermob" alt="Cover art"><img src="images/cover.png" width="100%" height="100" class="bannerpc" alt="Cover art">
<<nobr>>
<div class="columnsfast bigscreen" style="margin-bottom: 0 !important; margin-top: 0 !important">
<div class="columnfast" style="letter-spacing: 3px; font-family: 'Cimbrian'; font-size: 1.8em">
[[New Game|Continue]]
</div>
<div class="columnfast" style="letter-spacing: 3px; font-family: 'Cimbrian'; font-size: 1.8em">
<<link "Load Game">><<script>>UI.saves();<</script>><</link>>
</div>
<div class="columnfast" style="letter-spacing: 3px; font-family: 'Cimbrian'; font-size: 1.8em">
<<link "Settings">><<script>>UI.settings();<</script>><</link>>
</div>
</div>
<style>
a {
color: #f1dada;
}
a:hover {
color: #f1dada;
}
.passage {
padding-left: 0px;
padding-right: 0px;
position: relative;
top: 5vw;
}
</style>
<</nobr>><<if settings.images is true>>\
@@.big;\
!Prologue
@@\
<<elseif settings.theme is true>>\
<img src="images/sun-prologue-dark.png" alt="Prologue">\
<<else>>\
<img src="images/sun-prologue.png" alt="Prologue">\
<</if>>\
<div class="module">\
<<nobr>>\
<<if $phase == 1>>
<<if random(1, 2) is 1>>
/* m Rosch */
<<rosch_male>>
<<else>>
/* f Rosch */
<</if>>
<<if random(1, 3) is 1>>
/* m Opiel */
<<opiel_male>>
<<elseif random(1, 3) is 2>>
/* f Opiel */
<<opiel_female>>
<<else>>
/* NB Opiel */
<</if>>
<<if random(1, 3) is 1>>
/* m Lira */
<<lira_male>>
<<elseif random(1, 3) is 2>>
/* f Lira */
<<lira_female>>
<<else>>
/* nb Lira */
<</if>>
<<elseif $phase == 2>>
<<rosch_male>>
<<lira_male>>
<<opiel_male>>
<<elseif $phase == 3>>
<<opiel_female>>
<<lira_female>>
<<elseif $phase == 4>>
<<if random(1, 3) is 1>>
/* F Lira */
/* M Rosch Opiel */
<<lira_female>>
<<rosch_male>>
<<opiel_male>>
<<elseif random(1, 3) is 2>>
/* F Rosch */
/* M Lira Opiel */
<<opiel_male>>
<<lira_male>>
<<else>>
/* F Opiel */
/* M Rosch Lira */
<<opiel_female>>
<<rosch_male>>
<<lira_male>>
<</if>>
<<elseif $phase == 5>>
<<if random(1, 3) is 1>>
/* M Lira */
/* F Rosch Opiel */
<<lira_male>>
<<opiel_female>>
<<elseif random(1, 3) is 2>>
/* M Rosch */
/* F Lira Opiel */
<<opiel_female>>
<<rosch_male>>
<<lira_female>>
<<else>>
/* M Opiel */
/* F Rosch Lira */
<<sullos_male>>
<<lira_female>>
<</if>>
<<elseif $phase == 6>>
/* nb and man */
<<rosch_male>>
<<elseif $phase == 7>>
/* nb and woman */
<<else>>
/* picked */
<<if $phasetext == "m">>
<<lira_male>>
<<elseif $phasetext == "f">>
<<lira_female>>
<<else>>
/* nb Lira */
<</if>>
<<if $phase2 == 1>>
<<rosch_male>>
<<else>>
/* f Roshe */
<</if>>
<<if $phase3 == 1>>
<<opiel_male>>
<<elseif $phase3 == 2>>
<<opiel_female>>
<<else>>
/* nb Opiel */
<</if>>
<</if>>
<<if $intim == "explicit" and $bits == "vague">><<set $intim = "vague">><</if>><</nobr>>\
The open cosmos are above you. The suns are lighting up your expel.
Before you stand Gabriel. You're still surprised to see her, but it seems that times are dire enough that one of the archangels is doing this.
Behind you is a big crowd of other angels, whose nervous whispers you can hear even from here. You're not surprised that people will look at the expel of someone like you.
And in the middle of the court is you, an angel who'll soon become a fallen angel.
You stare down at the smooth marble floor beneath your feet. It's getting harder and harder to concentrate on anything around you when your body is so hot it's almost boiling. You can feel your cells burning up and regenerating. Over and over and over again.
The strange and intense feeling, like your soul is about to collapse on itself, doesn't help. Neither does the sweet light from the stars.
Stars, this is going worse than you thought.
You hear your name.
<<nobr>>\
<div class="choices">[[Azrael|PrologueAfterName][$name to 'Azrael']]</div>
<div class="choices">[[Cassiel|PrologueAfterName][$name to 'Cassiel']]</div>
<div class="choices">[[Morael|PrologueAfterName][$name to 'Morael']]</div>
<div class="choices">[[Nathanel|PrologueAfterName][$name to 'Nathanel']]</div>
<div class="choices">[[Orifiel|PrologueAfterName][$name to 'Orifiel']]</div>
<div class="choices">[[Puriel|PrologueAfterName][$name to 'Puriel']]</div>
<div class="choices">[[Zathael|PrologueAfterName][$name to 'Zathael']]</div>
<div class="choices">[[No, this is not your name.|PrologueInputName]]</div>
<div class="choices">[[You have a new, non-traditional angelic name.|PrologueNewName]]</div>
<</nobr>></div>\<div class="module">\
<<set $phasetext = "huh">><<set $phase2text = "huh">><<set $phase3text = "huh">><<set $phase = 0>><<set $phase2 = 0>><<set $phase3 = 0>>\
<<if hasVisited("PrologueNewName")>>There is a pause before Gabriel says your name. <</if>>"$name, one of our executioners."
You can feel the eyes of other angels on your back. What do they think of you now? Disgrace? Traitor? Poor thing?
You look up at the angel before you. <<if $height is 3>>Despite you having the same height as her, the way she holds herself makes you feel smaller<<elseif $height is 2>>She simply towers over you<<elseif $height is 1>>She simply towers over you<<else>>Despite you being taller than her, the way she holds herself makes you feel smaller<</if>>. Gabriel's short, golden hair floating around her. The second, real halo, is a shining rainbow that circles her head. You doubt she truly needs to use her powers right now, except for making her halo show up. Show off.
But the most concerning thing about her is her squinting brown eyes that stare into yours. It's not just a look of contempt, but something else. You don't like this look.
She continues to speak. "$name is guilty of succumbing to the sin of…"
<<nobr>>\
<div class="choices">[[Lust|PrologueLust][$sin to 'lust']]</div>
<div class="choices">[[Gluttony|PrologueGluttony][$sin to 'gluttony']]</div>
<div class="choices">[[Greed|PrologueGreed][$sin to 'greed']]</div>
<div class="choices">[[Sloth|PrologueSloth][$sin to 'sloth']]</div>
<div class="choices">[[Wrath|PrologueWrath][$sin to 'wrath']]</div>
<div class="choices">[[Envy|PrologueEnvy][$sin to 'envy']]</div>
<div class="choices">[[Pride|ProloguePride][$sin to 'pride']]</div>
<</nobr>>\
</div>\<div class="module">\
<<include 'PrologueBeforeSin'>>
You decided to go, for the last time carry out your order. What's the harm in fighting a little?
You had the order to kill your enemies but not all, so the allies could question them. And you killed your enemies. The problem for everyone but you was that you killed all.
They would've understood if they felt the same thing. A special kind of need that overtook you.
There are accidents, yes, especially with executioners. It had happened in the past with you before, though you can't say it was in your control. This time was different. You were aware of the screams of your allies and enemies alike, begging you to stop for different reasons.
But why would you stop? The crimson never looked so beautiful. The power you felt was better than starlight.
You come back to the general, covered in blood and smiling. You didn't care about his shocked stare and the fallout of your sinning.
Instead, you were already ''lusting'' after your next fight.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueAfterSin]]</div><<else>><div class="big">[[Continue|PrologueAfterSin]]</div><</if>></div>\<div class="module">\
<<include 'PrologueBeforeSin'>>
You agreed. But instead of going to that battle, you got sidetracked by a group of angels who were singing and dancing.
And you thought - why not? Surely in the future you'll get plenty of choices to fight, but dancing and singing might be your last time.
Although, not your first time. Like any angel, you had to sing your praises to Creator and dance for the stars. But unlike most, you always genuinely liked to do this.
That day songs were more mournful than usual, their content aimed at Creator. Still, you joined them and enjoyed yourself.
You and other angels sang, danced in circles hands in hands. Your wings held high, your smile going towards the sky. You had fun. Maybe too much, but you didn't care about it.
How hedonistic, some might say.
When the battle was over, the general found you. You were still dancing back then, now alone. You were expecting to be berated on missing the battle and disrespecting your order, but instead you got called out on the fact that you are now a sinner. A sinner, he said!
But did it really matter when being ''gluttonous'' felt so good?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueAfterSin]]</div><<else>><div class="big">[[Continue|PrologueAfterSin]]</div><</if>></div><div class="module">\
<<include 'PrologueBeforeSin'>>
You decided to go, for the last time carry out your order. For the sake of old times. Whoever good these times were…
You had the order to kill your enemies, thereby helping out your allies. And you did that. You might felt the need to have every kill done by you and only you, but that didn't matter much for allies.
But it did matter to you. When you missed the opportunity to cast a finishing blow. When an enemy wasn't slain by you.
Every time that happened you felt like you were stolen from. Your fame. Your kills. The only thing that you're good at.
You wonder what the general would've said to you for this successful mission if he wasn't so shocked by what he saw in you. A sin.
But you didn't care, you're already filled with desperation and... ''greed''.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueAfterSin]]</div><<else>><div class="big">[[Continue|PrologueAfterSin]]</div><</if>></div><div class="module">\
<<include 'PrologueBeforeSin'>>
You agreed. But instead of going to that battle, you got sidetracked to a secluded place on Heaven where you laid down.
Why? You're not sure yourself. Your limbs felt heavy, your whole body felt heavy, your mind felt heavy. As if all of your energy was sucked out by a dark star.
You never rested so well in your life; it was hard to get up and stop basking in the starlight. The only thing you didn't like was a small thought about giving up on your plan. You crashed it, but the niggling feeling it left didn't disappear.
When the battle was over, the general found you. You expected him to talk about you missing that battle, but instead he was shocked with the fact that you're tainted with sloth. With a sin.
But you were just resting. Didn't you deserve to rest after all this time? And why should you even care that you're ''slothful''?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueAfterSin]]</div><<else>><div class="big">[[Continue|PrologueAfterSin]]</div><</if>></div><div class="module">\
<<include 'PrologueBeforeSin'>>
You decided to go, for the last time carry out your order. For the sake of old times. Whoever good these times were…
You had the order to kill your enemies but not all, so the allies could question them. And you would have done just that if your so-called "allies" wouldn't get in your way.
As one of them repeated yet again how it is crucial to not kill everyone, you felt your patience slipping from you, quickly replacing itself with irritation. Then you were interrupted in the middle of fighting, and irritation turned into anger. Just like living enemies turned into something to kill. All of them were dead, even those who were already captured.
There was only a fraction of rationality in you that saved the allies.
You come back to your general covered in blood. You wonder what he would've said to you for this whole mess if he wasn't so shocked with the fact that you're tainted with wrath.
You snapped at him to speed up your procedure, yet again letting your ''wrath'' get better of you.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueAfterSin]]</div><<else>><div class="big">[[Continue|PrologueAfterSin]]</div><</if>></div><div class="module">\
<<include 'PrologueBeforeSin'>>
Your silence was mistaken for compliance. But as you looked at his back as he walked off, you felt… a nagging feeling in the pit of your stomach. Why are some angels made into leading positions and some don't?
And then you walked past some singing angels and stopped. Stared. The longer you stared at them, having fun and being happy even in times like this, the more resentful you felt towards them. They were also non-fighting angels: never expected to fight, never to be send to battles.
The feeling in your stomach bloomed into hatred that stuck inside your throat.
You don't know how long you stood there, looking at those carefree angels. You didn't bother to carry out your order.
But as you stood there, sulking, you failed to notice a new group coming towards you. One of them started talking to you once they got close, but soon they fell silent as they continue looking at you. Horror and confusion broke on the group of angels' faces.
They were shocked by the fact that your soul was tainted with envy.
But didn't you always ''envy''?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueAfterSin]]</div><<else>><div class="big">[[Continue|PrologueAfterSin]]</div><</if>></div><div class="module">\
<<include 'PrologueBeforeSin'>>
So instead of compliance, you gave him your defiance.
They left you with no orders who knows for how long, and now they need you? Why are you getting orders from ''him''? You haven't seen him before. Why are you getting command by anyone anyway? They're hardly more competent than you. You can't even pretend you could tolerate orders from the Creator anymore.
The general stayed silent as you talked how you're not going to do anything he said. How you're better than him. How this society lived to this day only thanks to angels like you.
When you closed your mouth and the general opened his own, you were expecting him to say about your disrespect towards him. Instead, he just confirmed the fact that you succumbed to sin in front of him.
You should have been hurt, or scared, or even angry, but the only thing you felt was ''pride''.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueAfterSin]]</div><<else>><div class="big">[[Continue|PrologueAfterSin]]</div><</if>></div><div class="module">\
And now you stand here. You were hoping that the expulsion will go discreet and fast, but instead you got this… show.
A wave of murmurs passes through the crowd. Now every angel will think of you as someone who simply fell because of $sin. Good.
<<if $sin == "lust">>\
You lower your head to hide your growing smirk. Those poor souls that never experienced something like you did. That feeling. The satisfaction as your weapon sliced through flesh. How did you lived and killed before this?
The more you think about it, the more you can't wait to get your hands dirty with someone else blood. Maybe with someone from this crowd.
<<elseif $sin == "gluttony">>\
You lower your head to hide your smile. Those poor souls that never experienced something like you did. The absolute bliss when you were having fun. What an alien word. Fun. For once, you were doing something that you wanted to do and getting joy out of it. After so much time, you felt happy. And free.
It's a shame that the angels that sung with you were thinking about duty. All of them think about that. You did too.
<<elseif $sin == "greed">>\
You lower your head to hide your frown. Those souls are lucky that they never experienced what you did. You still have that nagging feeling at the back of your head.
Your thoughts get distracted by the light that bounces off Gabriel's sabatons. It's hard not to sigh as you look at your legs. It's going to get worse from now on with this greed, isn't it?
<<elseif $sin == "sloth">>\
You lower your head to hide your bored look. You wish you don't have to stay here and listen to all of this. This is getting repetitive. You can barely hold your sigh.
Why are they even trying to accomplish with these speeches? It's not like it would help them unless getting bored is something they want.
<<elseif $sin == "wrath">>\
You lower your head to hide your growing scowl. They know nothing. Their stupidity is going to end them. This whole charade makes your blood boil.
You have to take slow breaths to unclench your teeth and calm down.
<<elseif $sin == "envy">>\
You lower your head to hide your frown. The lucky ones. They will never understand what it's like. You wish you didn't. You wish you could be just like them once again. But times, when you were like them, are long, long past.
They'll get what they deserve soon enough and they'll be in the past.
<<else>>\
You lower your head to hide your smirk. Those poor, stupid souls. They will continue to be underdogs even when there is no need for this. So blind. You can't believe you once thought of them as your equals.
Well, that's an understatement. You never truly felt like it was the truth.
<</if>>\
But no matter. They don't matter. They can gossip all they want as long as they don't know your real goal. This is all that matters.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueGabrielMonologue]]</div><<else>><div class="big">[[Continue|PrologueGabrielMonologue]]</div><</if>></div>This is the end of the demo. Thank you for playing! If you have any questions, suggestions or errors report, you can reach me through my [[blog|https://nikkefort-dev.tumblr.com/]].
In the next chapter, you will:
◦ Talk to the monarch of Caele Empire.
◦ Meet and talk to new people.
◦ Meet someone you already know and talk to them, too.
◦ Procrastinate as much as you can before going to Hell.<div class="module">\
The shadow on the floor shows Gabriel stretching her wings. "We come today to say farewell to the one who is dammed. This angel is a great example of why we must be united in these dire times."
While she tries to sound charismatic, it's very obvious why Michael does these kinds of speeches. You wonder where the Creator's Voice is now…
Gabriel continues her speech. "This traitorous creature before us is our oldest executioner. An executioner—" she pauses, "—succumbed to the sin. This has never happened before."
You are first because every other executioner dies before they can succumb to any sin. But you'll be surprised if the Creator's Hand doesn't know that.
"My honored—"
It's difficult to continue to listen and pay attention to more of the hollow Gabriel's words. Especially when your body is on fire. You felt worse, you've been worse, but with each agonizing second you feel this pain will only multiply.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePronouns]]</div><<else>><div class="big">[[Continue|ProloguePronouns]]</div><</if>></div><div class="module">\
You are not sure for how long you stand here, looking at the floor, shaking and lying to yourself that nobody will notice that. Now you're aware of why your expulsion is public.
You hear your name again, but this time it's a new voice. You raise your head to look at the new angel; they appear as a bundle of cream-colored wings with one eye, and floating so close to Gabriel's human form they both look so stupid.
Just like the rest of the angels. <<if $sin is "pride">><<else>>Including you.<</if>>
You scan this new angel. You see a piece of accessory—a scarf—on them, with a symbol that tells what pronouns they use. For this angel it's they and them.
Your piece of accessory has a celestial symbol that means…
<<nobr>>\
<div class="choices">[[He and him.|ProloguePronounsAfter][$phase to 1]]</div>
<div class="choices">[[She and her.|ProloguePronounsAfter][$phase to 2]]</div>
<div class="choices">[[They and them.|ProloguePronounsAfter][$phase to 3]]</div>
<div class="choices">[[Zie and zir.|ProloguePronounsAfter][$phase to 4]]</div>
<div class="choices">[[Xe and xem.|ProloguePronounsAfter][$phase to 5]]</div>
<div class="choices">[[Something else.|PrologueInputPronouns][$phase to 6]]</div>
<</nobr>>\
</div>\<div class="module">\
<<nobr>><<if $phase == 1>>
<<set $them = "him">>
<<set $themself = "himself">>
<<set $their = "his">>
<<set $theirs = "his">>
<<set $they = "he">>
<<elseif $phase == 2>>
<<set $them = "her">>
<<set $themself = "herself">>
<<set $their = "her">>
<<set $theirs = "hers">>
<<set $they = "she">>
<<elseif $phase == 3>>
/* they them default */
<<elseif $phase == 4>>
<<set $them = "zir">>
<<set $themself = "zirself">>
<<set $their = "zir">>
<<set $theirs = "zirs">>
<<set $they = "zie">>
<<elseif $phase == 5>>
<<set $them = "xem">>
<<set $themself = "xemself">>
<<set $their = "xyr">>
<<set $theirs = "xyrs">>
<<set $they = "xe">>
<<else>>
/* custom */
<</if>><</nobr>>
The angel before you stopped talking to Gabriel, their wide beak closing with a click, and now they turned their one eye at you.
"Look into these eyes!" the angel points one of their many wings at you. "<<print ucfirst($they)>> <<if $they is "they">>are<<else>>is<</if>> hiding something!"
You blink. Still dumbfounded, you blink again.
Seemingly unsatisfied with your look, the angel turn their eye to Gabriel. She, however, is looking at you. With the same scrutinizing gaze from before.
Why does she look at you like that?
Gabriel's eyes flicker towards the other angel. "And why do you think $they <<if $they is "they">>have<<else>>has<</if>> anything to hide after that?"
After what? Oh, please let it be not about that announcement. You're not sure if there is an angel in this universe that doesn't know it already. It's getting tiresome to see mass hysteria that follows it.
The other angel pathetically hovers on one spot as their one eye looks anywhere but at you or Gabriel. "Anything. It's just… It doesn't feel like $name, the $name, would have accidentally sinned, especially in times like these."
"You ''are'' right," Gabriel says as her gaze falls on you again.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueTrialEnd]]</div><<else>><div class="big">[[Continue|PrologueTrialEnd]]</div><</if>>
</div>\<div class="module">\
You become more and more concerned about the way she looks at you. And the implication that hangs in the air. You can't lose before you even started. You can't—
Someone from the crowd of angels speaks up. "What are you trying to say? That now every executioner is plotting their fall?"
The one-eyed angel sputters. "Of course not! I—"
New voice booms behind you. "You and other scribes! Do you think that you know all? Maybe you sho—"
"Silence!"
Gabriel's voice. She works her jaw while the court becomes silent once more.
"$name is no longer an angel of Heaven. This trial is over."
''Finally.''
You sigh. Thankfully it's the last time you'll have to indulge in this type of useless gathering and hear all this bickering.
There is still some angry whispering as everyone scatters from the court. You can hear the most popular question that you have heard too many times lately: "what do we do now?"
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueTrialEndAfter]]</div><<else>><div class="big">[[Continue|PrologueTrialEndAfter]]</div><</if>></div>\<div class="module">\
<<set $gabe = 10>>\
<<if random(1, 3) is 1>>\
<<set $angeldeath_view = "don't care about">>\
<<elseif random(1, 3) is 2>>\
<<set $angeldeath_view = "hate">>\
<<else>>\
<<set $angeldeath_view = "love">>\
<</if>>\
"And the last thing," Gabriel turns to you. "Give me your weapon."
You didn't— You didn't think about this. About your weapon. About the fact that they always take it from the angels who are about to fall. Why wouldn't they take your weapon, especially when it is made from a metal that can hurt the soul?
You take out your weapon and look at your name engraved on it.
''$name.'' How many eyes saw that before their death?
With the last look, you hand it to Gabriel. She takes it in her hands, surprisingly carefully, but before you can react to such care to your weapon it starts to crack; Gabriel's arms shake as she slowly bends the weapon. In alarm, you take a half step back and look into Gabriel's eyes. Her eyes pierce yours as <<if $sin == "greed">>the weapon—''YOUR'' weapon—<<else>>the weapon<</if>> breaks in half.
Then she turns around, with her hands full of broken metal pieces, and walks off.
"Make sure $they <<if $they is "they">>are<<else>>is<</if>> gone from Heaven."
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePath]]</div><<else>><div class="big">[[Continue|ProloguePath]]</div><</if>></div>\<div class="module">\
As you <<if $sin == "greed">>stare wide-eyed<<else>>blink<</if>> at Gabriel's back, you come to terms that your plan on how to get out of Heaven wouldn't work now.
You were to fight your way towards the closest portal. Sidestepping the fact that all angels expel by going to the planet, flying there from here. Through space and then the planet's atmosphere. Burning in it. Undoubtedly a painful experience. And time-consuming.
But what's more concerning is how much it leaves you vulnerable. Vulnerable while your body is unconscious and regenerating, vulnerable when you wake up who knows where and with whom.
So you thought why should you go through this procedure? You're capable of going there on your terms, even if this means once again using violence and then losing already questionable respect from Heaven's angels. The consequences of this action are not something that you care about.
But you didn't expect to feel so sick. You didn't expect to be on an open expel. And you didn't expect to Gabriel be here.
Should you abandon your plan now, and go with the flow? Or this plan still the best choice?
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="ProloguePathBloodStart" class="link-internal" tabindex="0" data-setter="$menacing += 10">You're sticking to the initial plan. <span class="stats">[Menacing]</span></a></div>
<div class="choices"><a data-passage="ProloguePathPeaceStart" class="link-internal" tabindex="0" data-setter="$orthodox += 10">You'll go with regular procedure. <span class="stats">[Orthodox]</span></a></div>
<<else>>\
<div class="choices">[[You're sticking to the initial plan.|ProloguePathBloodStart][$menacing += 10]]</div>
<div class="choices">[[You'll go with regular procedure.|ProloguePathPeaceStart][$orthodox += 10]]</div>
<</if>>
<</nobr>>\
</div>\<div class="module">\
No. You're sticking to the initial plan, regardless of how much blood you'll spill because of this.
And you might spill blood indeed. Hopefully, not yours.
While you're thinking, two armed angels in armor appear at your sides. You can tell by the stars and eyes embossed in their armor that they're guards.
The one on your right stands <<if $height is 5>>slightly<<elseif $height is 4>><<else>>much<</if>> taller than you, with dozen bony limbs. The armor doesn't hide her lanky and thin body. The other angel is closer to a human form if you ignore his numerous mouths and eyes and teeth and feathers on his head.
The one on your right speaks up first, her voice coming from somewhere deep within her. "Let's go."
It's best to walk with them for a while so that you are closer to the portal and further from Gabriel.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="ProloguePathBloodFast" class="link-internal" tabindex="0" data-setter="$irritable -= 5">Hurry up towards landing area. <span class="stats">[Irritable]</span></a></div>
<div class="choices"><a data-passage="ProloguePathBloodSilent" class="link-internal" tabindex="0" data-setter="$irritable += 5">Stay silent as you walk while mentaly prepering. <span class="stats">[Aloof]</span></a></div>
<div class="choices"><a data-passage="ProloguePathBloodTalk" class="link-internal" tabindex="0" data-setter="$direct -= 5">Talk to angels, trying to lower their guard. <span class="stats">[Deceitful]</span></a></div>
<<else>>
<div class="choices">[[Hurry up towards landing area.|ProloguePathBloodFast][$irritable -= 5]]</div>
<div class="choices">[[Stay silent as you walk while mentaly prepering.|ProloguePathBloodSilent][$irritable += 5]]</div>
<div class="choices">[[Talk to angels, trying to lower their guard.|ProloguePathBloodTalk][$direct -= 5]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
The plan is useless now, or even worse, dangerous. You know that you can't take chances of fighting the moon's battalions right now.
So you'll go with regular procedure.
Maybe you'll figure something out. Maybe not. This still feels safer to take the fall and deal with everything after you regenerate.
You'll have plenty of chances to paint a big target on your back later.
While you're thinking, two armed angels in armor appear at your sides. You can tell by the stars and eyes embossed in their armor that they're guards.
The one on your right stands <<if $height is 5>>slightly<<elseif $height is 4>><<else>>much<</if>> taller than you, with dozen bony limbs. The armor doesn't hide her lanky and thin body. The other angel is closer to a human form if you ignore his numerous mouths and eyes and teeth and feathers on his head.
The one on your right speaks up first, her voice coming from somewhere deep within her. "Let's go."
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="ProloguePathPeaceIrritable" class="link-internal" tabindex="0" data-setter="$irritable -= 5">Stride towards landing area as fast as you can. <span class="stats">[Irritable]</span></a></div>
<div class="choices"><a data-passage="ProloguePathPeaceAloof" class="link-internal" tabindex="0" data-setter="$irritable += 5">Walk towards landing area, lost in your own thoughts. <span class="stats">[Aloof]</span></a></div>
<div class="choices"><a data-passage="ProloguePathPeaceDeceitful" class="link-internal" tabindex="0" data-setter="$direct -= 5">Try to lure something useful out of them with talking. <span class="stats">[Deceitful]</span></a></div>
<<else>>
<div class="choices">[[Stride towards landing area as fast as you can.|ProloguePathPeaceIrritable][$irritable -= 5]]</div>
<div class="choices">[[Walk towards landing area, lost in your own thoughts.|ProloguePathPeaceAloof][$irritable += 5]]</div>
<div class="choices">[[Try to lure something useful out of them with talking.|ProloguePathPeaceDeceitful][$direct -= 5]]</div>
<</if>>
<</nobr>>\
</div>\<div class="module">\
The first thing you'll need to do after you wake up is to find a weapon. Or is it armor? Or some kind of clothes? You doubt your armor would survive the landing.
You continue slowly walking with feet drugging while unfurling your wings to glide down the pyramid. One step and down you go.
And down you go indeed.
You land ungracefully and continue walking with your wings dragging behind like dead weight; you can't be bothered to properly tuck them. Your escorts are better in this regard.
But even as you lost in your thoughts, you didn't miss how one of the guards stumbled in his landing. You turn around to look at the guard. He tries his best to avoids your gaze, multiple eyes looking anywhere but you. You turn your head to the other. She does not look at you either. But her eyes, the only thing that there is on her head, are wide and frozen.
But you're not sure what scares them. They aren't scared of you, are they? Of course, you hold some weight to your name, but surely it can't be that.
Unless... It's probably because of that announcement. Of course. But the most important part is that these two are scared.
You continue on your way with your thoughts now filled with something else.
As you walk forward, you can see the planet flickering between white columns, surrounded by black space. The Mundus. Blue ball, no bigger than your fist from this distance.
It looks so insignificant from here.
"Move along."
You're brought to reality, back to on this moon, by the voice of one of your escorts. You pick up where you slow down and continue on your way.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeaceBeforeGroup]]</div><<else>><div class="big">[[Continue|ProloguePathPeaceBeforeGroup]]</div><</if>></div>\<div class="module">\
As soon as the words "let's go" escape from one of the guard's mouths, you almost runoff.
The sooner this is done the better. You know where to go and you don't need two angels to escort you there. And knowing how slow these escorts usually take time…
Fast footsteps and armor clutters behind you as you continue on your way, unfurling your wings to glide down the pyramid. One step and down you go.
And down you go indeed.
You land ungracefully and continue walking with your wings dragging behind like dead weight; you can't be bothered to properly tuck them.
"Slow down!"
You do slow down, but not because you were said so. The thing that made you slow down is how scared her voice sound.
When your escorts catch up to you, you look at the guard on your left. He tries his best to avoids your gaze, multiple eyes looking anywhere but you. You turn your head to the other. She does not look at you either. But her eyes, the only thing that there is on her head, are wide and frozen.
But you're not sure what scares them. They aren't scared of you, are they? Of course, you hold some weight to your name, but surely it can't be that.
Unless... It's probably because of that announcement. Of course. But the most important part is that these two are scared.
You sigh at this new information. You would trade it for this to speed up.
As you walk forward, you can see the planet flickering between white columns, surrounded by black space. The Mundus. Blue ball, no bigger than your fist from this distance.
It looks so insignificant from here.
"Move along."
You're brought to reality, back to on this moon, by the voice of one of your escorts. You pick up where you slow down and continue on your way.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeaceBeforeGroup]]</div><<else>><div class="big">[[Continue|ProloguePathPeaceBeforeGroup]]</div><</if>></div>\<div class="module">\
What else there is to do while you get away from the court? Sulk in silence? Might as well talk to these two. And if you're to get something out of it, the better.
"Have you ever seen so many angels in court? I sure didn't." You try to sound casual. Relaxed. Not as someone who's about to be expelled from Heaven.
Silence. It would be irritating if it's was something you're not used to.
You continue walking in silence while unfurling your wings to glide down the pyramid. One step and down you go.
And down you go indeed.
You land ungracefully and continue walking with your wings dragging behind like dead weight; you can't be bothered to properly tuck them. Your escorts are better in this regard.
"You hate talking this much?" You ask them.
They still ignore you. Or are they?
You look at the guard on your left. He tries his best to avoids your gaze, multiple eyes looking anywhere but you. You turn your head to the other. She does not look at you either. But her eyes, the only thing that there is on her head, are wide and frozen.
But you're not sure what scares them. They aren't scared of you, are they? Of course, you hold some weight to your name, but surely it can't be that.
Unless... It's probably because of that announcement. Of course. But the most important part is that these two are scared.
You extracted some information out of these two without them uttering a single word.
As you walk forward, you can see the planet flickering between white columns, surrounded by black space. The Mundus. Blue ball, no bigger than your fist from this distance.
It looks so insignificant from here.
"Move along."
You're brought to reality, back to on this moon, by the voice of one of your escorts. You pick up where you slow down and continue on your way.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeaceBeforeGroup]]</div><<else>><div class="big">[[Continue|ProloguePathPeaceBeforeGroup]]</div><</if>></div>\<div class="module">\
No one has a human form. By the looks of their clothes, this is a group of workers. Workers that will never go to the planet. This explains a lot. Only they could allow themselves to waste time on whatever they're trying to do here.
You wonder how would your life turn out if you were to be a worker, doing odd jobs and tasks instead of destroying and killing.
You stop before the group only when you and your escorts' long shadows touch the workers' feet. The one angel who stands before the group speaks up. They also look, and sound, the angriest.
"Traitors like you should be left on Trii."
You sigh at the hostility and the blatant threat of dumping you in the moon's lava.
"You don't even care, do you? How could you?" The angel speaks through gritted teeth. You can only empty stare at them.
The group blocks your path, the group's—presumably—leader spits threats at you, and your escorts aren't moving. <<if hasVisited("ProloguePathPeaceIrritable")>>Yes, slowing down isn't enough, let's just stop this whole process of you escorting from Heaven, why wouldn't you?<</if>>
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="ProloguePathPeaceGroupAuthority" class="link-internal" tabindex="0" data-setter="$authority += 15">You should command them to walk away. <span class="stats">[Authority]</span></a></div>
<div class="choices"><a data-passage="ProloguePathPeaceGroupMenacing" class="link-internal" tabindex="0" data-setter="$menacing += 5">How you wish you could fight your way through. <span class="stats">[Menacing]</span></a></div>
<div class="choices"><a data-passage="ProloguePathPeaceGroupOrthodox" class="link-internal" tabindex="0" data-setter="$orthodox += 5">This is not worth to even think about. <span class="stats">[Orthodox]</span></a></div>
<<else>>
<div class="choices">[[You should command them to walk away.|ProloguePathPeaceGroupAuthority][$authority += 15]]</div>
<div class="choices">[[You wish you could fight your way through.|ProloguePathPeaceGroupMenacing][$menacing += 5]]</div>
<div class="choices">[[This is not worth to even think about.|ProloguePathPeaceGroupOrthodox][$orthodox += 5]]</div>
<</if>>
<</nobr>>\
</div>\<div class="module">\
You would like to continue walking, but this group blocks your path. You look at the two angels who escort you. They don't have time to react before the angel who spoke up speaks again.
"Can't even answer a simple question?!"
You sigh. "Don't you have other things to do //right now//?"
"We're trying to make sure that the traitor won't simply leave. That's important enough," The angel looks at the guard on your left. "You know we can't just let $them go!"
You stiffen. You were trying to avoid bloodshed, but if these angels will convince guards to attack you...
To your surprise, the guard on your right speaks up.
"You done? You all should //leave//. Now."
For a second the leader of the group glares at the guard, but it's gone as quickly as it showed. They sigh and turn around. The group leaves.
Except for one angel.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeaceGroupAfter]]</div><<else>><div class="big">[[Continue|ProloguePathPeaceGroupAfter]]</div><</if>></div>\<div class="module">\
How you wish you could fight your way through. You suppose some threatening of violence will suffice.
"Continue talking like that, and the next time we meet again, the only thing you'll utter is screams."
It's sad that these angels wouldn't leave the moons, seeing that none of them have human form, but it doesn't mean they shouldn't fear you.
You can feel your escorts getting tense. But the reaction of the group is more interesting to you. A smile flickers in the corner of your mouth when the eyes in the whole group become wide and the rows of wings fluff up. Their silence only encourages you to continue.
"Do you not have a mind? Do you not know your position of non-fighting angels? Do you not know what I can do to much more capable people than you?"
You're surprised when the leader of the group addresses not you, but your escorts. "S-see! This is what I was talking about! Y—"
But before the angel can finish speaking, the guard on your right speaks up.
"You done? You all should //leave//. Now."
For a few seconds, the leader's eyes dance between you and your escorts, their mouth opening and closing. Until they stop and sigh, then turn around. The group leaves.
Except for one angel.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeaceGroupAfter]]</div><<else>><div class="big">[[Continue|ProloguePathPeaceGroupAfter]]</div><</if>></div>\<div class="module">\
You'll have to do the job of your useless escorts since they decided to stay silent.
"As if this concerns you. Now move out of the way."
The leader huffs at your words and plants their hoofs more firmly into the floor. "You can't make us."
You side-eye guards on your side. They're right. Let's try something else, then.
"You sound awfully like someone who's about to sin," You raise your head. "I practically can feel wrath from you.<<if $sin == "wrath">> //I// would recognize it.<<else>><</if>>"
It's not the point whatever you can or not: it's whatever the group believes you. They're either young and impressible or plain stupid. Maybe both.
The angel sputters, their anger shows through their voice. "How... How dare you!"
You almost laugh at this reaction. But before you can say anything else, the guard on your right speaks up.
"You done? You should watch yourself instead. And now //leave//. All of you."
For a second the leader of the group glares at the guard, but then their eyes shift towards you. They stare at you for just another second. After that, they sigh and turn around. The group leaves.
Except for one angel.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeaceGroupAfter]]</div><<else>><div class="big">[[Continue|ProloguePathPeaceGroupAfter]]</div><</if>></div>\<div class="module">\
One silent angel from the group stays. The angel's lower tentacles stay still as stone, xeir face unreadable. Xe holds with xeir one tentacle a metallic staff with a rune on top of it. Ah, the staff for maintaining the portals.
The worker turns xeir face towards one of your escorts. "You're leading $them to a landing zone, yes?" The guard nods.
The lone angel scratches xeir neck by xeir upper tentacle. "Well, I got an order to escort $them to a portal instead."
What order? It sounds fake. Guards on your flanks stay silent as they look at the lone angel with confusion. Before they can say anything, the lone angel speaks again. "I will close the portal soon after anyway if security is what you're afraid about."
You suppose you need to feel surprised when this lie works; the two angels on your sides nod and turn towards you. "Let's go to the portal."
They don't look back at you as they leave, expecting you to follow.
You turn your head towards the lone angel. Now that the guards have some distance from you, xeir face is now much less unreadable. The angel's eyes can't stay in one place for too long. Especially on you.
<<nobr>>\
<div class="choices">[[You don't say anything to xem.|ProloguePathPeaceSilence]]</div>
<div class="choices"><a data-passage="ProloguePathPeaceWhy" class="link-internal" tabindex="0">"Why?"</a></div>
<div class="choices"><a data-passage="ProloguePathPeaceWrong" class="link-internal" tabindex="0">"If you think I'll do something for you, you're wrong."</a></div>
<div class="choices"><a data-passage="ProloguePathPeaceThank" class="link-internal" tabindex="0">"Thank you."</a></div>
<</nobr>>\
</div>\<div class="module">\
You don't feel the need to say anything to xem. Quite frankly, you have your mind occupied for more dire thoughts. At this point, you are not sure what's more painful — your body fighting with itself right now or burning in the atmosphere of the planet. The portal will help you avoid the latter, but then you'll have to continue suffering with—you frown as something pops inside you—//this//.
The angel gets more agitated by your silence. "W-well, I was expecting Angel of Death would… You would…" Xe trails off, trembling and shifting from foot to foot.
<<include 'DeathQuestion'>>
But you can't care more about this right now.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeacePortal][$phase to 4]]</div><<else>><div class="big">[[Continue|ProloguePathPeacePortal][$phase to 4]]</div><</if>></div>\<div class="module">\
It's a simple question you can't help but ask. The procedure is that you'll go to the planet by your means, which means burning in its atmosphere. It's how most angels expel Heaven. But why is this angel making your life easier?
The angel's wide eyes snap at you. "Because you are Angel of Death, and, well…" Xe averts xeir gaze from you as xe starts whispering, "If I do something like this you won't do something… to us…" The angel vaguely gestures with xeir tentacle, now not looking at you.
<<include 'DeathQuestion'>>
But that doesn't matter now.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeacePortal][$phase to 3]]</div><<else>><div class="big">[[Continue|ProloguePathPeacePortal][$phase to 3]]</div><</if>></div>\<div class="module">\
"If you think I'll do something for you, you're wrong."
You didn't ask this and you were ready to burn in the atmosphere of the planet. Maybe it would speed up your falling process for all you know. Or at the very least stop your body burning itself.
The angel averts xeir eyes from you. Xeir voice is small. "I didn't… Why would anyone expected to get anything from Angel of Death…"
<<include 'DeathQuestion'>>
But that doesn't matter now.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeacePortal][$phase to 2]]</div><<else>><div class="big">[[Continue|ProloguePathPeacePortal][$phase to 2]]</div><</if>></div>\<div class="module">\
"Thank you."
You wanted to thank xem, whatever it's sincere or not. You're glad that you don't have to travel to the planet by burning in its atmosphere, and then waiting who knows how long to regenerate. It's good that you don't need to waste any more time on this nonsense.
The angel's eyes widen at your words before xe smooths xeir features with a trembling smile. "Y-you're welcome!" Xe turns xeir head from you and whispers to xemself. "If Angel of Death thanked me…"
<<include 'DeathQuestion'>>
You suppose this title helped you with this.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeacePortal][$phase to 1]]</div><<else>><div class="big">[[Continue|ProloguePathPeacePortal][$phase to 1]]</div><</if>></div>\<div class="module">\
<<if $phase is 1>>\
The worker shakes xeir head before turning around and starts walking. "Let's not waste any more of your time."
You follow xem with more energy than you thought you had.
<<elseif $phase is 2>>\
The worker coughs awkwardly before turning around and starts walking. "Let's get to this portal."
You huff before following xem.
<<elseif $phase is 3>>\
You don't say anything to the reasoning of this angel. Xe pretty much says that this is a 'bribe'. What could you say to that?
"Oh, well… Maybe you'll change your mind after you go through portal?" The angel starts walking and beckons you to follow xem. After a few steps the worker murmurs. "I suppose it can't get worse than what we already have, even with you on the opposite side."
You disagree. But there is no point in telling this, so you fall silent as you follow xem.
<<else>>\
Soon the worker's eyes widen when xe looks at your expression. Expression of someone who is in pain, presumably.
"Forget what I said. Let's go to the portal, the faster the better, y-yes?"
You silently follow xem.
<</if>>\
You stop right before the unguarded portal. It looks like a gash in the moon, the portal bleeding into the world of white around you. Its shimmers as if anticipating being transferred to another place.
The worker whispers to you. "I changed the location of the portal so that you will not appear in the clutter of other angels." Xe bows xeir head and steps out of your way, then goes to stand to the other side of the portal. Your escorts flank the angel and stand there too. Watching you.
You speak towards the worker. "<<if $sin == "lust">>Let's hope we will never meet again, for your sake<<elseif $sin == "gluttony">>Do what you want, while you still can<<elseif $sin == "greed">>Do what you want, while you still can<<elseif $sin == "sloth">>It might be easier to just give up, when the time comes<<elseif $sin == "wrath">>You should hope that we will never meet again<<elseif $sin == "envy">>You're slightly better than other angels. Slightly<<else>>You're slightly better than other angels. Slightly<</if>>."
Xe sputters at your words as you turn your gaze from xem.
You look through the portal. There's a lot of puddles and falling wet snow; a cold wind comes through the crack, slightly shifting the smell of ozone from Heaven. You have a fleeting thought that this is your last moment on the moons.
No time for such thoughts right now, so you go forward, not <<if $sin == "pride">>c<<elseif $sin == "wrath">>c<<else>>d<</if>>aring to look behind.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePortalAfter]]</div><<else>><div class="big">[[Continue|ProloguePortalAfter]]</div><</if>><<set $gabe = 10>></div>\<div class="module">\
<<if hasVisited("ProloguePathBloodStart")>>You fly straight ahead until you land face-first into snow<<else>>As soon as you fully exit the portal, you collapse right into a puddle of water<</if>>. <<if hasVisited("ProloguePathBloodStart")>>It melts around you, and s<<else>>S<</if>>nowflakes that fall close to you turn into droplets. The water around you feels cold and refreshing until it warms up because of you.
<<if hasVisited("ProloguePathBloodStart")>>You sit up and look behind you just in time to<<else>>Looking behind, you<</if>> see how the portal <<if hasVisited("ProloguePathBloodStart")>>violently shivers before disappearing with a pop<<else>>dances at its edges before disappearing without any noise<</if>>, leaving you to look at <<if hasVisited("ProloguePathBloodStart")>>white<<else>>gray<</if>> nothingness.
<<if hasVisited("ProloguePathBloodStart")>>\
Weird. You saw more puddles than white plains through the portal. Thinking how the portal went out, maybe you were teleported somewhere else… How helpful. If they wanted to find you, they'll have a more hard time doing it.
You breathe in and instantly smell the burnt ozone from yourself. The lands around you are covered in white; you can't see anything besides snow and gray skies. The world is still and silent. You breathe out and look at how your breath crystallizes, before breathing in and feeling nothing.
You wish you could feel the cold, not the everlasting burning feeling of your body.
<<else>>\
You breathe in, feeling the ozone still trailing in the air. The fields are covered in half-melted snow, with patches of dirt showing. It must be somewhat cold, but you can't feel it. The snowflakes are just raindrops once they got closer to you.
A sigh escapes you as water continues to wash you.
You try to enjoy this while ignoring the everlasting burning of your body as you stay sitting like this.
<</if>>\
All alone.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|PrologueEnd]]</div><<else>><div class="big">[[Continue|PrologueEnd]]</div><</if>></div>\<div class="module">\
You know that the portal should be near. It must be. Soon you'll be gone from this moon.
From this life.
You move your eyes, desperately looking for the portal, but instead you see someone in the distance. Moving. An angel flying at a high speed. Towards you. Even from here you can see who it is.
Gabriel.
She's still enough distance from you, but you already faintly feel her gravity pull. You grit your teeth.
You hurry towards the portal. Another dash around another pillar and you see it. There is an angel who currently maintains the portal. The worker is closing it with xeir stuff, but then the angel freezes when xe sees you, xeir eyes widening. This moment is enough for you to through the spear at xem. It pierces the angel's head. But as the angel falls with xeir stuff, the portal is still closing. Just slower. You don't slow down.
As you get closer to the portal, you can see melting snow on the other side and can feel a cold wind blowing away the smell of ozone. You have a fleeting thought that this is your last moment on the moons. Fortunately, you don't have time to dwell on this.
You tuck your wings at the last moment and dive through the portal.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePortalAfter]]</div><<else>><div class="big">[[Continue|ProloguePortalAfter]]</div><</if>><<set $gabe = 2>></div>\Your name is...
<<if hasVisited("PrologueNewName")>><<textbox "$name" "Bolide">><<else>><<textbox "$name" "Azrael">><</if>>
<<link "Continue">>
<<set $name to $name.trim()>>
<<set $name to $name.toUpperFirst()>>
<<set _checkname to $name>>
<<set _checkname to _checkname.toUpperCase()>>
<<if _checkname is "">>
<<replace "#input-error">> | Your mind is even fuzzier then you thought if you can't remember //your// name...<</replace>>
<<elseif _checkname is "SULLOS" or _checkname is "KAWASA" or _checkname is "LIRA" or _checkname is "ZARIL" or _checkname is "VILENT" or _checkname is "VILENTIA">>
<<replace "#input-error">> | Your mind is even fuzzier then you thought if you can't remember //your// name...<</replace>>
<<elseif _checkname is "ROSHE" or _checkname is "ZEPHYRINE" or _checkname is "ZEPHYR" or _checkname is "ZEPHYRUS">>
<<replace "#input-error">> | Your mind is even fuzzier then you thought if you can't remember //your// name...<</replace>>
<<elseif _checkname is "GABRIEL" or _checkname is "LUCIFER" or _checkname is "MICHAEL" or _checkname is "URIEL" or _checkname is "DAHARIEL" or _checkname is "OPIEL">>
<<replace "#input-error">> | It's funny that you remembered a name of another angel instead of yours, but now you need to remember //your// name...<</replace>>
<<elseif _checkname is "DEATH" or _checkname is "APOCALYPSE" or _checkname is "DOOM">>
<<replace "#input-error">> | What an interesting name your fuzzy mind gave you, but it's not //your// name...<</replace>>
<<elseif _checkname is "WAR" or _checkname is "PESTILENCE" or _checkname is "FAMINE" or _checkname is "XANGUIS" or _checkname is "THEMIKI" or _checkname is "FABRID">>
<<replace "#input-error">> | Your mind is even fuzzier then you thought if you can't remember //your// name...<</replace>>
<<else>>
<<goto "PrologueAfterName">>
<</if>>
<</link>>@@#input-error;@@<div class="module">\
You already have chosen a new name, abandoning your original one. Angel's names always end with an '-el', except the very first angels and some of the fallen angels who decided to change their name. You are not one of the first ones, but you ''are'' about to fall.
Your new name is...
<<nobr>>\
<div class="choices">[[Bolide|PrologueAfterName][$name to 'Bolide']]</div>
<div class="choices">[[Cepheid|PrologueAfterName][$name to 'Cepheid']]</div>
<div class="choices">[[Magnetar|PrologueAfterName][$name to 'Magnetar']]</div>
<div class="choices">[[Nebulae|PrologueAfterName][$name to 'Nebulae']]</div>
<div class="choices">[[Nova|PrologueAfterName][$name to 'Nova']]</div>
<div class="choices">[[Quasar|PrologueAfterName][$name to 'Quasar']]</div>
<div class="choices">[[Synestia|PrologueAfterName][$name to 'Synestia']]</div>
<div class="choices">[[No, this is not your name.|PrologueInputName]]</div>
<</nobr>>\
</div>\<div class="module">\
What else there is to do while you get away from the court? Sulk in silence? Might as well talk to these two. And if you're to get something out of it, the better.
"Have you ever seen so many angels in court? I sure didn't." You try to sound casual. Relaxed. Not as someone who's about to be expelled from Heaven.
Silence. It would be irritating if it's was something you're not used to.
You continue walking in silence while unfurling your wings to glide down the pyramid. One step and down you go.
And down you go indeed.
You land ungracefully and continue walking with your wings dragging behind like dead weight; you can't be bothered to properly tuck them. Your escorts are better in this regard.
"You hate talking this much?" You ask them.
They still ignore you. Or are they?
You look at the guard on your left. He tries his best to avoids your gaze, multiple eyes looking anywhere but you. You turn your head to the other. She does not look at you either. But her eyes, the only thing that there is on her head, are wide and frozen.
But you're not sure what scares them. They aren't scared of you, are they? Of course, you hold some weight to your name, but surely it can't be that.
Unless... It's probably because of that announcement. Of course. But the most important part is that these two are scared.
You extracted some information out of these two without them uttering a single word.
As you walk forward, you can see the planet flickering between white columns, surrounded by black space. The Mundus. Blue ball, no bigger than your fist from this distance.
It looks so insignificant from here.
"Move along."
You're brought to reality, back to on this moon, by the voice of one of your escorts. Right. You need to get rid of them.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodFight]]</div><<else>><div class="big">[[Continue|ProloguePathBloodFight]]</div><</if>></div>\<div class="module">\
You eye the guards' weapons. Spears. Not a bad choice for you.
You slowly start walking, feet drugging, while unfurling your wings to glide down the pyramid. One step and down you go.
And down you go indeed.
You land ungracefully and continue walking with your wings dragging behind like dead weight; you can't be bothered to properly tuck them. Your escorts are better in this regard.
But you didn't miss how one of the guards stumbled in his landing. You turn around to look at the guard. He tries his best to avoids your gaze, multiple eyes looking anywhere but you. You turn your head to the other. She does not look at you either. But her eyes, the only thing that there is on her head, are wide and frozen.
But you're not sure what scares them. They aren't scared of you, are they? Of course, you hold some weight to your name, but surely it can't be that.
Unless... It's probably because of that announcement. Of course. But the most important part is that these two are scared.
You continue on your way, with more confidence in your plan.
As you walk forward, you can see the planet flickering between white columns, surrounded by black space. The Mundus. Blue ball, no bigger than your fist from this distance.
It looks so insignificant from here.
"Move along."
You're brought to reality, back to on this moon, by the voice of one of your escorts. Right. You need to get rid of them.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodFight]]</div><<else>><div class="big">[[Continue|ProloguePathBloodFight]]</div><</if>></div>\<div class="module">\
Countless rows of white columns surround you everywhere you go, the suns following you from behind. You try to ignore your burning body and the heated-up armor.
You duck behind the closes pillar when you see a fast-moving group of angels. They didn't come from where you are, and they don't go where you're headed, but it's better safe than sorry. Especially with their concerned ridden faces. They move past you on their way, their steps loud and brisk.
These are the first angels you see after dealing with escorts. The moon's usually more crowded. Can't say you don't like it, but there is a question where is everybody in your mind.
You walk past an empty cleaning area. Different sized circular benches sit in the big open space; the cleaning brushes left scuttered in a hurry. You wish you didn't remember when there was a time when you sat on one of those benches, your wings carefully being cleaned by— By—
You're saved when you see three angels. Two armored ones dragging out the third who's screaming and kicking. You're not close enough to tell if it's another sinned one or something else.
Not wanting to be like that one angel, you look around as you walk forward, more agitated by your clacking armor than ever. As you come around from a pillar, a group of three armored angels appears from another pillar.
Before you can hide, there's a gasp from the group. "You! A-angel of Death!"
<<include 'DeathQuestion'>>
You tilt your head to the side. Maybe you can use your title to your advantage.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodFightAfter2]]</div><<else>><div class="big">[[Continue|ProloguePathBloodFightAfter2]]</div><</if>></div>\<div class="module">\
At least one of them is scared of the fact of who you are. Might as well use this.
"How about you move out of my way before you truly see why I'm called Angel of Death."
You stare at the angel who screamed before. Despite the wide eyes and slight tremble, there is no motion to leave. Two others angels are motionless and silent.
The rise of your voice and wings is natural reaction to their stubbornness. "Leave! <<if $sin == "lust">>Or don't. It wouldn't take long to tear you apart.<<elseif $sin == "gluttony">>Aren't you have other things to do?<<elseif $sin == "pride">>Or do you honestly thing you can win against //me//?<<elseif $sin == "sloth">>Aren't you have other things to do?<<else>>Or ''else''.<</if>>"
They all become tense, and start to move closer to each other, but otherwise still don't move. They're... quite united. Standing so close to each other and not moving out of the way. How moving. And stupid.
It looks like you have to move them by force.
Fine. So be it. It always comes down to this, isn't it?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodSecondFight]]</div><<else>><div class="big">[[Continue|ProloguePathBloodSecondFight]]</div><</if>></div>\<div class="module">\
While you're not in your best condition right now, you're still good at this. No. This is what you're ''best'' at.
Besides, you expected to do this. If you didn't, you would have flying towards the planet right now.
<<if $sin == "lust">>Your <<if $angeldeath_view is "hate">>smirk<<else>>smile<</if>> turns into something more sinister as you look at the group.<<else>>Your <<if $angeldeath_view is "hate">>smirk<<else>>smile<</if>> turns into a frown as you prepare for the fight.<</if>> You slowly, subtly move your body into a fighting stand.
Three versus one might be a difficult fight for anyone.
''You'' are not anyone.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodSecondFight]]</div><<else>><div class="big">[[Continue|ProloguePathBloodSecondFight]]</div><</if>></div>\<div class="module">\
Could you try to lie to them? You could say that you were attacked. With your reputation, it's not that far off from the possible truth.
"Since you're aware who I am, you shouldn't be so surprised that I was attacked simply because I sinned," You move your hand to show the blood on you. "Now let me go."
"If you were attacked, then we need to take you and those who attacked you for questioning."
"And I have to leave before I fall."
The angel's eye squint. "You're in a lot of hurry to leave this place. The falling will not happen in few hours. We will have time."
They're right. You need to come up with something else. "The angels who attacked me will regenerate who knows for how long."
"So they haven't run away, and you defeated them? Then it won't take too long."
You open and close your mouth. Your mind is blank. It didn't work. The look on warriors' faces tells you that they don't believe you. Damn them.
It looks like you'll have to fight.
Fine. So be it. It always comes down to this, isn't it?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodSecondFight]]</div><<else>><div class="big">[[Continue|ProloguePathBloodSecondFight]]</div><</if>></div>\<div class="module">\
The marble beneath your feet cracks as you charge yourself with gravity towards the group.
You push away the two angels with your wings, trying to leave one in the open. Your spear almost misses its target, its blade touching the angel's head as they counter your attack.
Blood and feathers fly around as you block the blows from two angels with your wings. The gravity from all four of you presses painfully on you. But not only on you.
You jump at the angel before you. They try to swing their sword at you, but you catch it with your armored hand. And then tug the sword at you. The angel stumbles towards you with wide eyes, before you stab their head with your spear.
You try to shove the other angels from your side with your wings. It works only after the first angel falls on the ground, letting you hop away as two other gasp.
It takes less than a second to one of the angel to snap out of it and to fling herself at you with a yell.
You <<if $sin == "wrath">>can see reflection of your own<<else>>smile when you see<</if>> wrath in her eyes.
She doesn't waste time as she strikes. Her sword glazes your face and neck. You don't react to this as you jab your spear at her, right between metal parts. She flinches when you hit your target.
You parry her next attacks while looking out for the third angel. Ze's fast circling you.
You thrust your spear at your closest opponent, but she catches it in her free hand. Unlike the first angel, you let your weapon go. As she still processes what you did, you take the angel by her front arms and swing her. Her bones and marble floor crack as you smash her multiple times into the ground. Right where the third angel stands wide-eyed.
Your muscles shake as you pick up the spear and grip it with too much power. Two down, one to go.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodSecondFightAfter]]</div><<else>><div class="big">[[Continue|ProloguePathBloodSecondFightAfter]]</div><</if>></div>\<div class="module">\
The last standing angel doesn't move. An opening. But for what?
You could fight and win against zir. It's faster if you didn't. You've wasted enough time and made enough noise in this fight. Not to mention how your muscles burn. All recent events are now taking their toll on your body.
You're <<if $sin == "pride">>not reckless and<<else>>can be reckless, but<</if>> you know when to retreat.
So you dash. Past the angel while ze's staring at two other angels, lying on the ground in a puddle of blood.
<<if $sin == "lust">>It felt good. And now you feel good, despite everything else.<<elseif $sin == "gluttony">>They could have just walked away, but no.<<elseif $sin == "greed">>That's a lot of blood. You're drenched in the half of it. You try to forget about this and the smell of iron.<<elseif $sin == "sloth">>But no rest for you.<<elseif $sin == "wrath">>They're lucky you were done so quick with them.<<elseif $sin == "envy">>This is just a minor inconvenience for them. They're just going to regenerate and never care about this moment at all, aren't they?<<else>>What's with zir reaction? They're not even dead. Pathetic.<</if>>
You <<if $sin == "greed" or $sin == "gluttony">>shake your head while continuing<<elseif $sin == "sloth">>sight while continuing<<elseif $sin == "lust">>grin while continuing<<else>>continue<</if>> running towards portal, just as you hear a shaky "wait!" from behind.
You ignore this as you leap and start to fly, your wings once again scattering blood and feathers.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodStartPortal]]</div><<else>><div class="big">[[Continue|ProloguePathBloodStartPortal]]</div><</if>></div>\<<include 'StartChapter1'>>@@.center;
◦<<link "Return" $return>><</link>>◦
@@\
----
@@.center;\
!!!!Personality stats
@@\
''Blunt or Deceitful'' - Whatever your character prefers to be direct about something or be more careful, often lying.
''Irritable or Aloof'' - How emotional is your character. Whatever it's jumping from emotion to emotion, or barely expressing any at all.
''Pompous or Bland'' - Whatever your character likes long worded monologues and being generally bombastic, or to speak more short and straight to the point.
@@.center;\
!!!!Approach stats
@@\
''Power or Weapon'' - What your character prefers to use in fights: their gravity powers or weapon.
''Influential'' - How good your character is at using intimidation, speaking with authority, and taunting others.
''Menacing'' - How often does your character continues to rely on fighting and killing to solve problems.
''Orthodox'' - How much your character tries to think outside the box, chooses new plans over old ones, and whatever your character could think something up on the fly.
@@.center;\
!!!!Other stats
@@\
''Integrity of your soul'' - How much of your character's soul is intact. While the flesh can be restored, to lose a piece of a soul is to lose it forever.
@@.center;\
!!!!Miscellaneous
@@\
If there is a ❤ heart close to a choice, it means that this is a romance option.
@@.center;\
!!!!Saving system
@@\
Deleting your browser cookies\cache will delete game's saves. To avoid that, you can download save files on your device using 'Save to Disck...' button from Save\Load menu and then load these files into the game using 'Load from Disck...'.
There's also an autosave feature. The game saves on certain points, like at the start of the chapter, the important choices, and at the end.
----
@@.center;
◦<<link "Return" $return>><</link>>◦
@@\<div class="module">\
"Yes, this is me." You <<if $angeldeath_view is "hate">>sigh<<else>>smile<</if>> as you stop when your long shadow touches angels' feet. "Now I must go on my way."
You look at the group closer, trying to evaluate it. No one has a human form. Despite some of them having multiple hands, they seem to have only one weapon per angel. The angel who gasped has a childish, young glint in zir currently wide-opened eyes.
Different angel from the group speaks up. "It doesn't matter who you are, you're still an angel of Heaven," She looks at you, then at the spear in your hand. "And you might have violated the law."
<<if $angeldeath_view is "hate">>You smirk<<else>>Your smile grows<</if>>. "Oh, really now? I'm not an angel of Heaven anymore. I do not care about ou- your laws."
There's a lot of opening and closing mouths from the group. Then silence. You don't think they have anything to say to that, and yet they continue to stand and block your way towards the portal.
One of your advantages is that they're not the smartest angels. Because otherwise, they would be running for help.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="ProloguePathBloodAuthority" class="link-internal" tabindex="0" data-setter="$authority += 15">You could try to command them. Or scare off. <span class="stats">[Authority]</span></a></div>
<div class="choices"><a data-passage="ProloguePathBloodMenacing" class="link-internal" tabindex="0" data-setter="$menacing += 10">You don't see any other choice but violence. <span class="stats">[Menacing]</span></a></div>
<div class="choices"><a data-passage="ProloguePathBloodOrthodox" class="link-internal" tabindex="0" data-setter="$orthodox += 10">Can you think something up in this situation? <span class="stats">[Orthodox]</span></a></div>
<<else>>
<div class="choices">[[You could try to command them. Or scare off.|ProloguePathBloodAuthority][$authority += 15]]</div>
<div class="choices">[[You don't see any other choice but violence.|ProloguePathBloodMenacing][$menacing += 10]]</div>
<div class="choices">[[Can you think something up in this situation?|ProloguePathBloodOrthodox][$orthodox += 10]]</div>
<</if>>
<</nobr>>\
</div>\/* [[Map|MapNormal]] */
/* [[Interactive map(doesn't work properly on mobile)|Map]] */
<<nobr>>\
<div class="columns bigscreen" style="margin-bottom: 0 !important; margin-top: 0 !important">
<div class="column" style="padding: .1rem;">
◦ Unknown ◦
</div>
<div class="column" style="padding: .1rem;">
◦ Unknown ◦
</div>
<div class="column" style="padding: .1rem;">
◦ <<link "Return" $return>><</link>> ◦
</div>
</div>
<</nobr>>\Hello code driver. Or if you're seeing this in the game... This is a bug please reportHello code driver. Or if you're seeing this in the game... This is a bug please reportWhenever others will use ''he'' or ''she'' or ''they'', you'll use:
<<textbox "$they" "ey">>
And instead of ''him'' or ''her'' or ''them'', it's:
<<textbox "$them" "em">>
Or instead of ''his'' or ''her'' or ''their'', for you it's:
<<textbox "$their" "eir">>
Someone will use ''his'' or ''hers'' or ''theirs'', you'll use:
<<textbox "$theirs" "eirs">>
And the last is ''himself'' or ''herself'' or ''themself'', but for you it's:
<<textbox "$themself" "emself">>
<<button "Continue">>
<<if $they is "" or $them is "" or $their is "" or $theirs is "" or $themself is "">>
<<replace "#input-error">>You forgot something.<</replace>>
<<else>>
<<goto "PrologueGenderInputPronouns2">>
<</if>>
<</button>>@@#input-error;@@<div class="module">\
Your pronouns are: $they, $them, $their, $theirs, and $themself.
Is this correct?
<<nobr>>\
<div class="choices">[[Yes|ProloguePronounsAfter]]</div>
<div class="choices">[[No|PrologueInputPronouns]]</div>
<</nobr>>\
</div>\Hello code driver. Or if you're seeing this in the game... This is a bug please reportHello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please reportHello code driver. Or if you're seeing this in the game... This is a bug please reportHello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!Hello code driver. Or if you're seeing this in the game... This is a bug please report!<div class="module">\
As soon as the words "let's go" escape from one of the guard's mouths, you almost runoff.
The sooner this is done the better. You know where to go and you don't need two angels to escort you there. And knowing how slow these escorts usually take time…
Fast footsteps and armor clutters behind you as you continue on your way, unfurling your wings to glide down the pyramid. One step and down you go.
And down you go indeed.
You land ungracefully and continue walking with your wings dragging behind like dead weight; you can't be bothered to properly tuck them.
"Slow down!"
You do slow down, but not because you were said so. The thing that made you slow down is how scared her voice sound.
When your escorts catch up to you, you look at the guard on your left. He tries his best to avoids your gaze, multiple eyes looking anywhere but you. You turn your head to the other. She does not look at you either. But her eyes, the only thing that there is on her head, are wide and frozen.
But you're not sure what scares them. They aren't scared of you, are they? Of course, you hold some weight to your name, but surely it can't be that.
Unless... It's probably because of that announcement. Of course. But the most important part is that these two are scared.
You sigh at this new information. You would trade it just for this to speed up.
As you walk forward, you can see the planet flickering between white columns, surrounded by black space. The Mundus. Blue ball, no bigger than your fist from this distance.
It looks so insignificant from here.
"Move along."
You're brought to reality, back to on this moon, by the voice of one of your escorts. Right. You need to get rid of them.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodFight]]</div><<else>><div class="big">[[Continue|ProloguePathBloodFight]]</div><</if>></div>\<div class="module">\
As you sit, looking at the slowly falling snowflakes, you can't stop thinking about your now-former siblings. They are all balancing on a sharp edge of uncertainty and fearfulness. Maybe less close to balancing than you thought, and closer to cutting themselves on it.
You really can't blame them, though. They should fear what is about to come.
What you are about to do.
<<if hasVisited("ProloguePathBloodStart")>>\
You sit for who knows how long, but you can stay in the open for long. Not in this state.
All of your muscles quiver as you get up. When will you stop pushing yourself past your limits?
You leave a trail of red in the white as you start walking nowhere in particular. You just need to get somewhere. Anywhere. Find a safe place where you can hide out your falling and heal up. This is what matters the most right now. Survive the falling, and then you can continue with your plan.
<<else>>\
You wish you could stay like this, but this sunless weather won't help you restore your energy. It takes all your existing powers to get up, and you're almost past your limits when you start walking. One step at a time. Slow and painful.
The weather shifts into a rainstorm as you slush through the mud, going nowhere in particular. You just need to get somewhere. Anywhere. Find a safe place where you can hide out your falling. This is what matters the most right now. Survive the falling, and then you can continue with your plan.
<</if>>\
If you succeed in using upcoming chaos, no one could stop you.
After all, your Creator is missing and can't prevent you from destroying the world.
<<if settings.fontsimpler isnot false>><<link '<div class="center">End of prologue</div>' "Chapter1">><</link>><<else>><<link '<div class="big">End of prologue</div>' "Chapter1">><</link>><</if>></div>\<div class="module">\
Instead of moving, you firmly plant your legs into the marble floor. Looking around, and when it's clear that you're alone, you turn around towards the one on your left.
He's too surprised to stop you from snatching his spear from his hands. You twirl your hand and jab the tip of the weapon into the angel on your right. She was already moving her sword to block you, but you only need to push your gravity against her own to ruin her stance and leave her open.
It's enough to slash her neck in two. The blood sprays in an arch before this arch bends unnaturally. Like the gravity is—
You stumble to your right. You shove the first angel's body out of your way and then slam your gravity center into the moon's. The angel whom you unarmed isn't fully defenseless, his shiny halo indicating as much. Although, you doubt he can use his powers to stop you.
You <<if $sin == "lust">>smile, your teeth showing,<<else>>glare at him underneath your nose<</if>> and this makes him hesitate. Just for a moment.
You don't need more.
You throw the spear, shifting its gravity. It slows down when it gets too close to him, but it isn't enough to stop the spear from piercing the angel's head.
You <<if $sin == "lust">>feel your smile grow<<else>>relax a little<</if>> as his body hits the ground.
Silence and the smell of ozone envelop you.
You roll your armored shoulders, snatch the spear from the body's head, and step over it. It's already slowly regenerating, despite all this blood on the white floor. No need to regenerate so fast. With a swift motion, you sever the head from the neck. Maybe when he heals up, the things you're doing right now will be old news.
You move on, even as your whole being screams for rest.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathBloodFightAfter]]</div><<else>><div class="big">[[Continue|ProloguePathBloodFightAfter]]</div><</if>></div>\This happened a few days ago.
After ''that'' announcement, you stopped stewing in your madness and decided to take this opportunity. There is no better moment than this, even if this is sudden and you're not ready. But you can make yourself ready. The first thing you needed is to set yourself up for the fall.
But before you could do something that could lead you to sin, one of Heaven's generals summoned you. He gave you a goal in the upcoming battle, something about helping our allies. Didn't sound important.
Truth be told, it's been a while since the last time you got orders and got in a battle.Ah, your non-official title that was given and used by angels as much as non-angels. You're amazed you're hearing this only now.
You <<cycle "$angeldeath_view" autoselect>><<option "love">><<option "don't care about">><<option "hate">><</cycle>> being called the Angel of Death.
It's hard to say how people came to calling you that, but you suppose it's not surprising that after your long life people will come up with something that reflects on your actions.<div class="module">\
Countless rows of white columns surround you everywhere you go, the suns following you from behind. You try to ignore your burning body and the heated-up armor.
You blink when a fast-moving group of angels moves closer to you. They slow down when they see you; their concerned ridden faces turn even sourer as they look at you. Then the group continues on its way at a now quicker speed.
These are the first angels you see after you leaving court. The moon's usually more crowded. You were expecting more commotion at times like these...
You walk past an empty cleaning area. Different sized circular benches sit in the big open space; the cleaning brushes left scuttered in a hurry. You wish you didn't remember when there was a time when you sat on one of those benches, your wings carefully being cleaned by— By—
You're saved when you see three angels. Two armored ones dragging out the third who's screaming and kicking. You're not close enough to tell if it's another sinned one or something else.
But there's more when you turn your gaze from the area. In the distance, a group of non-fighting angels, with their eyes are on you.
The angels have either anger or fear on their faces and muzzles. Nothing new for you. Except that today there are more reasons for this reaction.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|ProloguePathPeaceGroup]]</div><<else>><div class="big">[[Continue|ProloguePathPeaceGroup]]</div><</if>></div>\<<if settings.images is true>>\
@@.big;\
!Chapter one
@@\
<<elseif settings.theme is true>>\
<img src="images/sun-ch1-dark.png" alt="Chapter one">\
<<else>>\
<img src="images/sun-ch1.png" alt="Chapter one">\
<</if>>\
<div class="module">\
The last light feather in your hand shifts with the wind. You squeeze it until it's broken, and once it’s nothing but a white mush, you let it fly away.
It's been several months since the last time you were in Heaven. While you were hiding, waiting out your falling, the once dead lands are now green.
This morning smells like wet grass, the air misty, the suns hiding behind gray clouds. In the distance, the fog hides your destination: one of the biggest cities of the Caele Empire — Nubilumno. You wish you could fly there, but your wings are still sore after that painful molting.
Your current goal, once you get into the city, is to find a weapon. It's foolish that you didn't prepare for this, but there is no point in agonizing over it now.
You need something that will damage not just flesh, but also the soul. You have to be ready for anything, and it will be quite naive to think that you'll fight only those who can die from flesh wounds.
A weapon needing another weapon. What a laughable thought.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1WalkCity]]</div><<else>><div class="big">[[Continue|Ch1WalkCity]]</div><</if>></div><div class="module">\
As your feet slam down through the dirt, you can't help thinking about these lands, currently known as Caele Empire. This is the homeland of human ancestors of those, with whom angels had first made contact. It's astonishing how this place influenced the people living here.
Caele Empire has the highest number of followers of the Creator; some might say it’s the only place where this religion truly prospers. Well, it would be, if the country didn't split up just a few centuries back.
But you stopped caring about human politics long ago, never trying to keep up with the news.
You're more concerned about the fact that in here you have the most chances to stumble on angels.
You wouldn't set a foot on these lands if not for one fact: they are cursed.
Cursed more than a century back by some goddess to prevent other gods from entering this region.
It’ll be better for you not to contact any gods, not just because they hardly would be okay with you destroying the world.
As much as you dislike the Creator, the gods are even worse. Humans often think of your Creator as one of the gods, and nobody bothers correcting them, but they are not the same. Not born the same, nor act the same. And you definitely hate them all, just not for the same things. How can you view the eternal childish entity and sadistic megalomaniacs as the same?
It's a good thing you won't find them here.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Continue]]</div><<else>><div class="big">[[Continue|Ch1Continue]]</div><</if>></div><div class="module">\
The flapping of multiple wings startles you, making you stop and spin to face the threat. Two fallen angels land a few paces from you. Too close. You force your trained mind to relax at their sight. You're one of them now.
Their black wings stand out in the gray surroundings. Nothing of their clothes resembles what w— heavenly angels wear. It looks overly like human clothes, brown and green colors. You also can see weapons on their belts.
One of the angels speaks up with a cheerful tone. "There you are! We were looking for you for a while. Waiting for a falling star, huh. Almost went to heavenly angels just to ask where our $name is."
You stiffen. Would they seriously do that?
"We were so surprised when our scouts reported that the Angel of Death 'walked out' from Heaven! The news really slashed through the whole of Hell.<<if hasVisited("ProloguePathBloodStart")>> Just like you literally slashed your way in your leaving!<</if>>"
They found out faster than you thought. Much faster. You feel a pit in your stomach forming.
"You can tell us more later, though. You're expected to be in Hell, and Lucifer kindly asked us to find you and bring you back to them," she finishes speaking and gives you a big smile.
Oh. There were never any plans to go to Hell.
You can't go there without a weapon and when you are still not used to your changes. You can't take a chance that you'll get attacked by numerous fallen angels who you fought, or by friends of those you killed.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1TwoLying" class="link-internal" tabindex="0" data-setter="$direct -= 5">You simply lie to get them off your back. "Fine, I'll go there by myself." <span class="stats">[Deceitful]</span></a></div>
<div class="choices"><a data-passage="Ch1TwoDirect" class="link-internal" tabindex="0" data-setter="$direct += 5">You have to be blunt to them. "You delivered the message. Now get out of my way." <span class="stats">[Blunt]</span></a></div>
<div class="choices"><a data-passage="Ch1TwoAsks" class="link-internal" tabindex="0" data-setter="$pompous += 5">You're curious what Lucifer needs from you, so you ask them that. "And why does Lucifer want to see me?" <span class="stats">[Bland]</span></a></div>
<div class="choices"><a data-passage="Ch1TwoWhatever" class="link-internal" tabindex="0" data-setter="$pompous -= 5">Of course you know why you're needed; you know what you're worth. "I'll meet them whenever I feel like it." <span class="stats">[Pompous]</span></a></div>
<<else>>
<div class="choices">[[You simply lie to get them off your back. "Fine, I'll go there by myself."|Ch1TwoLying][$direct -= 5]]</div>
<div class="choices">[[You have to be blunt to them. "You delivered the message. Now get out of my way."|Ch1TwoDirect][$direct += 5]]</div>
<div class="choices">[[You're curious what Lucifer needs from you, so you ask. "And why does Lucifer want to see me?"|Ch1TwoAsks][$pompous += 5]]</div>
<div class="choices">[[Of course you know why you're needed; you know what you're worth. "I'll meet them whenever I feel like it."|Ch1TwoWhatever][$pompous -= 5]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
You simply lie to get them off your back. "Fine, I'll go there by myself."
The two are silent for a moment. There's confusion on their faces as if the thing you said is stupid.
Then one of them starts laughing, startling another one. The laugh quickly subdues, the angel's voice still full of mirth. "What makes you think you'll get into Hell by yourself?" she asks.
You know where it is, so the problem isn't clear to you. "Why wouldn't I?"
"Because it's not how it works! Freshly fallen angels have to be brought by one of the old ones. We will have to go there together. We can't go back without you anyway, so…" she vaguely gestures with her hand left to right.
This time you’re silent as you try to think of what to say.
The angels don't wait for your answer. One of them turns around, while the other beckons you to follow. "Well, let's go!"
Your heels dig into the dirt, your voice is flat. "I'm not going with you."
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1TwoContinue]]</div><<else>><div class="big">[[Continue|Ch1TwoContinue]]</div><</if>></div><div class="module">\
There is no need for pleasantries. You have to be blunt to them. "You delivered the message. Now get out of my way."
One of them barks a laugh, startling another one. The laugh quickly subdues, the angel's voice still full of mirth. "Oh yeah? And how will you get into Hell?"
You frown. You know where it is, and now you're a fallen angel. What's the problem here? "I'll just go there?"
"This doesn't work like that. You need to be escorted there with some other fallen angel, specifically one who isn't freshly fallen. That's the rule for freshly fallen ones," she says, puffing out her chest.
Just what you need: some stupid rules. Even fallen angels have these.
You're past the point where you care about them.
One of the angels turns around and waves you over. "Well, either way, let's go! The sooner we get there, the better."
You're definitely not going. "I won't go with you."
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1TwoContinue]]</div><<else>><div class="big">[[Continue|Ch1TwoContinue]]</div><</if>></div><div class="module">\
You don't know enough about how fallen angels operate outside the battles, or the things you know are safe to assume as propaganda. Maybe the fact that Lucifer asked for you is normal. Still, you're curious to know for sure. "And why does Lucifer want to see me?"
"Eh, don't know. I mean, you're a big deal and all, so it's no surprise. All that killing finally paid off, hmm?" she says as she grins at you.
This comment makes you frown.
"Don't make such a face! That was a compliment. We would really appreciate someone like you on our side. And there are plenty of fans of you there, too!"
The who? No way such people exist. She starts to annoy you with the things she says.
She ignores your look and turns around, waving a hand towards you. "Let's go, and you'll see it for yourself!"
You're not going, especially not to see your ‘fans’. "I didn't say I'll come with you. And I won't."
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1TwoContinue]]</div><<else>><div class="big">[[Continue|Ch1TwoContinue]]</div><</if>></div><div class="module">\
Of course you know why you're needed; you know your worth. And it's only natural Lucifer wants you close to them, even if you're pretty sure you'll be viewed as yet another pawn. Good thing you're not interested in being it. "I'll meet them whenever I feel like it."
"Excuse me?" she asks, the other angel silent.
You lift your chin. "I said, I'll meet them whenever I feel like it."
"We have to go together, right now. You can't even go alone into Hell!" she says as she spreads her arms, her face showing a frown.
"I don't care about that."
The angels are silent for a long moment. They share a nervous glance, then look back at you.
One of them starts to laugh, startling the other angel. The laugh quickly subdues, her voice still full of mirth. "Very funny, $name. Now how about we stop wasting our time and go?"
She turns around, the other angel beckons you to follow with a pleading look.
Why are they so dense? "I'm not going."
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1TwoContinue]]</div><<else>><div class="big">[[Continue|Ch1TwoContinue]]</div><</if>></div><div class="module">\
"You— What?"
The angel who was about to leave turns back to look at you, her smile frozen in place. The other frowns at you.
"You heard me. I won't go with you right now. I have other things to do."
The angels’ mouths open as they blink at you.
"You are joking, right?"
<<if $irritable gt 50>>You let your cold stare speak for you.<<else>>"Do I look like I'm joking?"<</if>>
The angels' eyes go wider by the second. They both blink in silence at you until their faces turn into scowls.
The talkative one spreads her arms. "Lucifer. Lucifer asked you to come. You don't just say 'no' to that! To them!<<if not hasVisited("Ch1TwoLying", "Ch1TwoDirect")>> Besides, you can't even go into Hell by yourself, because nobody will let you inside all alone!<</if>>"
Her voice turns frantic, she gestures jerkily with her hands. The other angel silently watches, worried.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1TwoContinue2" class="link-internal" tabindex="0" data-setter="$irritable += 5">You lift your chin. "Are you going to make me go with you?" <span class="stats">[Aloof]</span></a></div>
<div class="choices"><a data-passage="Ch1TwoContinue2" class="link-internal" tabindex="0" data-setter="$irritable -= 5">You snap at them, your lips curling. "I said I won't go! Go on, try to make me." <span class="stats">[Irritable]</span></a></div>
<<else>>
<div class="choices">[[You lift your chin. "Are you going to make me go with you?"|Ch1TwoContinue2][$irritable += 5]]</div>
<div class="choices">[[You snap at them, your lips curling. "I said I won't go! Go on, try to make me."|Ch1TwoContinue2][$irritable -= 5]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
You might win a fight with them, but you're not sure if it's a good idea in the long term. You're already an enemy to Heaven's angels; no need to be an enemy to the others. But you're not going to go to Hell right now.
"By fighting you? Hah! Fine. Do what you want, oh the Angel of Death," she says, her voice mocking as she scrubs her face.
You<<if $angeldeath_view is "hate">>r eyebrow twitches, lips pulling into the frown<<elseif $angeldeath_view is "love">> puff out your wings and tilt your chin<<else>> arch a brow<</if>> after hearing your title yet again.
A heavy silence in the air. The angels look at each other. Then they eye you for a moment longer, their stares intense, scrutinizing, before they both lift off and fly away.
You relax only when they fully disappear in the fog.
To meet with Lucifer…
<<nobr>>\
<div class="choices">[[To Hell with them. Or, well, to Heaven?|Ch1BeforeCity][$swears to false]]</div>
<div class="choices">[[Fuck them.|Ch1BeforeCity][$swears to true]]</div>
<</nobr>>\
</div>\<div class="module">\
You wish you wouldn't have to meet them, but if you do, you'll do it with something sharp in your hands. Not even for offense, but defense.
But that's a problem for later. Shaking yourself from this encounter, you resume walking towards the city.
When you go past wooden shacks, you know you're close. You see more and more small shacks with straw rooftops and bare fields. Yet nobody is outside.
The suns are still hidden behind clouds when you arrive at the walls of Nubilumno. The walls are made out of crimson bricks, mixed with wood painted white.
Not many people walk in or out of the city, the guards standing at the gates checking in each one who enters. They straighten in an instant when their eyes fall on you. One of them tugs at their chain mail, the other scribbles fast on the paper.
Once you get closer enough, one of them speaks up. She stops writing and looks at you. "Halt. What business do you have in the city?"
Should have just flown into the city… What can you say? That you you’re looking for a weapon? This might make everyone suspicious…
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1GuardsLie" class="link-internal" tabindex="0" data-setter="$direct -= 5">"To meet with someone," you lie. <span class="stats">[Deceitful]</span></a></div>
<div class="choices"><a data-passage="Ch1GuardsNo" class="link-internal" tabindex="0" data-setter="$direct += 5">"It's not your business," you bluntly say to her. <span class="stats">[Blunt]</span></a></div>
<<else>>
<div class="choices">[["To meet with someone," you lie.|Ch1GuardsLie][$direct -= 5]]</div>
<div class="choices">[["It's not your business," you bluntly say to her.|Ch1GuardsNo][$direct += 5]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
It's the first thing that gets in your mind. "To meet with someone," you lie, your accent apparent as you speak her language.
She scribbles down something on the paper. "Okay, what's their name?"
You blink. What's the common name in these lands? "…Vasha."
"Okay…" she draws out the word and writes more on the paper. "Where do they live, and what do they do?"
"You ask too many questions," you say as you look away from her, trying to keep your face blank.
Both of you step aside when you hear, then see, three horses pulling a carriage. The people in it briefly look in your way before they speed up past the gates and out of the city.
"Well, it is my job, since so many prefer to lie," the guard says, her eyes narrowed at you.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1GuardsLater]]</div><<else>><div class="big">[[Continue|Ch1GuardsLater]]</div><</if>></div><div class="module">\
"It's not your business," you bluntly say to her, your accent apparent as you speak her language.
"It's our business to know who and why enters the city."
Both of you step aside when you hear, then see, three horses pulling a carriage. The people in it briefly look in your direction before the carriage speeds up, past the gates and out of the city.
You look back at the guard. "Isn't there some kind of right where I can refuse to tell you my business?"
She sighs as she drags a hand through her face. "No, there is not. What's so hard to state your business in the city? You have nothing to fear unless you want to do something criminal. Even as a fallen angel."
Hearing the last part, your eyes harden. "Oh, so if I wasn't a fallen angel—"
She lifts her palm to interrupt you. "You would have still been stopped and asked."
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1GuardsLater]]</div><<else>><div class="big">[[Continue|Ch1GuardsLater]]</div><</if>></div><div class="module">\
"Maybe I should have just flown in the city, then I wouldn't be stopped here. How about that?"
She has the gut to snort at you. "As if we wouldn't see you coming."
As you open your mouth to retort, someone walks from behind you. A man on a horse, his fur coat shining with a silver cloth, his face young. He stops close and then speaks up towards the guards.
"I'm an apprentice merchant—"
The other guard cuts off the man. "Wait in line. We aren't done with $them." The guard points at you.
"I'm a busy man, and I'm sure this—" The apprentice stops and looks down at you, his head tilting towards you while his brows slightly rise.
You<<if $irritable gt 50>>'re very close to rolling<<else>> roll<</if>> your eyes at this.
<<nobr>>\
<div class="choices"><a data-passage="Ch1GuardsLater2" class="link-internal" tabindex="0" data-setter="$person to 'man'">"This man."</a></div>
<div class="choices"><a data-passage="Ch1GuardsLater2" class="link-internal" tabindex="0" data-setter="$person to 'woman'">"This woman."</a></div>
<div class="choices"><a data-passage="Ch1GuardsLater2" class="link-internal" tabindex="0" data-setter="$authority += 1">"This person."</a></div>
<div class="choices"><a data-passage="Ch1GuardsLater2" class="link-internal" tabindex="0" data-setter="$angelgender to true">"This angel."</a></div>
<</nobr>>\
</div>\<div class="module">\
<<nobr>>\
<<if $person == 'man'>>
<<set $attractive = "handsome">>
<<set $ser = "sir">>
<<set $liege = "lord">>
<<set $x_them = "him">>
<<set $x_themself = "himself">>
<<set $x_their = "his">>
<<set $x_theirs = "his">>
<<set $x_they = "he">>
<<elseif $person == 'woman'>>
<<set $attractive = "beautiful">>
<<set $ser = "madam">>
<<set $liege = "lady">>
<<set $x_them = "her">>
<<set $x_themself = "herself">>
<<set $x_their = "her">>
<<set $x_theirs = "hers">>
<<set $x_they = "she">>
<<else>>
/* nb default */
<</if>><</nobr>>\
"I’m sure this $person doesn't have time for this!" continues the apprentice.
It's true. You don't. And you're about to lose your patience.
"We won't let $them pass until $they state<<if $they is "they">><<else>>s<</if>> $their business in the city."
Oh for <<if $swears is true>>fuck's<<else>>Hell's<</if>> sake…
"I'm here to look for a weapon," you say, your voice full of venom.
"Was it so hard? We will report your entry, however. Name?"
One of your brows twitches. As if you care. The only thing you care about is entering this city. "$name."
She scribbles more on the paper before nodding at you. "You may enter. I would tell you be careful, but…" She trails off as her eyes settle on your armor.
She turns her attention to the apprentice. "You, however, be careful in the city. We are—"
You don't care to listen to what she's saying, already walking past the gates.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1InCity]]</div><<else>><div class="big">[[Continue|Ch1InCity]]</div><</if>></div><div class="module">\
Finally, you enter this godforsaken city. Your feet slam heavily on the wooden path.
Countless rows of wooden buildings greet you. Wooden birds adorn their slope roofs, and real flesh ones fly and chirp around. The houses even in the fog look bright, with their white, blue, red, and yellow colors. Only a few of the bigger houses have any stone used in them, the ones that do have more intricate wooden carvings in them.
If a fire started, this city would burn to the ground.
It's not the busiest time right now; a few people go on their way in the streets of the city.
You're surprised to see more people who still wear warm clothes: coats and round hats with fur. The colors they wear are close to the colors they paint their houses. The colors of morning, day, and night.
Some people stop and look when they see you. Some back away. The people who get in your way quickly diverge before you.
As you look around the city, trying to find a smithy, your eyes fall on the skies. The tall spires pierce the gray sky. A cathedral. At least it will be visible from any place in the city. Easier to track where not to go.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Child]]</div><<else>><div class="big">[[Continue|Ch1Child]]</div><</if>></div><div class="module">\
As you step over a running chicken, you decide to ask a woman with a child where you can find a smithy of some sort. But before you can do that, the child points at you.
"Mama, look! An angel!"
You give the child a condescending look. This doesn't scare them, but their mother protectively drags them behind her. They glance at you, full of awe, from behind her.
"Do you know where I can get weapons?" You glance up at the woman.
She sucks in air when you speak, but the child is the one who speaks up. "Weapon? Are you here to fight the monster?"
"Monster?"
"Yeah! It's—"
The woman shushes the child. "We're sorry," she looks at the child. They bite their lip, looking down. The woman looks at you, her smile trembling. "You can— You can find the shop if you go on this road and then turn left."
She points down the road, but when you look back at her, she's already turned around and walks off, dragging away the child who stares at you.
A monster. Huh. Well, you have other matters. Like finding a weapon.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Smithy]]</div><<else>><div class="big">[[Continue|Ch1Smithy]]</div><</if>></div><div class="module">\
Soon, you stop before a building that is almost fully made out of stone. A sign above the door sways in the air. You stare at the word engraved in it, trying to read it. It's… smithy or just a place where weapons forge. It's hard to tell with the way the word is so obnoxiously written.
A person walks out of the door, a sheathed sword in hand. They almost crash into you, dodging you at the last moment. Their lip curls and they open their mouth but promptly close it when their eyes focus on you. They clench their sword and race from the building, glancing at you over their shoulder as they do.
It's definitely the place. You enter the building.
It looks bigger inside. The wooden tables and counters are scattered around, on them all sorts of weapons. It would be impressive if the number of these weapons wasn't just a few.
A bulky man, whom you promptly ignored in the favor of looking at the weapons, clears his throat. You both stare at each other: you don’t know what to say, and he has probably never had an angel in his shop.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1SmithyContinue]]</div><<else>><div class="big">[[Continue|Ch1SmithyContinue]]</div><</if>></div><div class="module">\
Then your eyes move past him onto yet another empty table. "Why are there so few weapons?"
He sighs and then scratches his beard. "Because people bought almost everything in fear. Someone started killing people somewhere in the spring, and after people slowly bought almost all of the weapons. Can't complain. I'll make another batch soon, too."
You look back at the weapons. They all look… normal. "Do you have enchanted weapons? Or are they all sold out?"
He snorts with no emotion. "Look, I don't know what you thought, but such weapons are rare, and you wouldn't find them in any shops. I'm the best here, and I only get commissions on enchanted weapons from nobles."
He goes towards one of the tables and picks up a sword. He then holds it out towards you. You take it, already testing the weight of it.
"If you want a weapon, It's one of the best of what is left. Wouldn't find any better in other shops."
Blinking, you look at the sword in your hands. So it's the best you can find here?
You stare at the sword for a little while longer, admiring <<if $sin == "pride">>your reflection<<else>>how it reflects the light<</if>>. At least it looks like it was competently made.<<if $sin == "greed">> You could even call it beautiful.<</if>>
"So, are you going to buy it?" the man asks with a grunt.
You frown. Right. Things cost money in the human world. Money that you don't have.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1SmithyTalk" class="link-internal" tabindex="0" data-setter="$authority += 3">"Buy? I'll take the sword. Try to stop me." <span class="stats">[Authority]</span></a></div>
<div class="choices"><a data-passage="Ch1SmithyKill" class="link-internal" tabindex="0" data-setter="$menacing += 3">You can just kill him with the sword. <span class="stats">[Menacing]</span></a></div>
<div class="choices"><a data-passage="Ch1SmithyNoSword" class="link-internal" tabindex="0" data-setter="$orthodox += 3">You don't need this garbage anyway. There must be a better weapon elsewhere. <span class="stats">[Orthodox]</span></a></div>
<<else>>
<div class="choices"><a data-passage="Ch1SmithyTalk" class="link-internal" tabindex="0" data-setter="$authority += 3">"Buy? I'll take the sword. Try to stop me."</a></div>
<div class="choices">[[You can just kill him with the sword.|Ch1SmithyKill][$reconsider -= 1; $menacing += 3]]</div>
<div class="choices">[[You don't need this garbage anyway. There must be a better weapon elsewhere.|Ch1SmithyNoSword][$orthodox += 3]]</div>
<</if>>
<</nobr>>\
</div>\<div class="module">\
"Buy? I'll take the sword. Try to stop me," you say with confidence. He is just a smith, after all.
"Wh— You have nerves to say that."
"I'm an angel, and you won't do anything." you hiss, your arm clenching the sword.
The man backs up, his hand going towards his dagger on the belt.
Really? Oh, humans.
"Is this sword worth dying for?" you say. You spread your wings, they take half of the space in the room up to the ceiling. You relax your posture and spread your free hand.
He spits on the floor but otherwise doesn't move. "Your kind…"
"Why yes, human, my kind." You give him a mocking smile.
You walk backwards to the exit, before turning around and walking out.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1SmithyAfter]]</div><<else>><div class="big">[[Continue|Ch1SmithyAfter]]</div><</if>></div><div class="module">\
This is but a simple decision. Why pay for anything at all? You can just kill him with the sword. Might as well test it while you can.
You're in a tight space, but you doubt you'll need to maneuver too much.
When your eyes go up towards the man, you can see his hand already on the dagger.
As if he can fight his way out of this.
You lunge at him, but he dodges your attack. Before he can do more, you swiftly swing the blade in your hand in the direction of his neck.
The head falls on the floor with a thud. Then the dagger. His body stays up for a few seconds, just swaying left to right, before following after the head.
You admire the sword in the new light. At the very least it gets the job done. You bend down to wipe the blood off it, using the man's clothing, then turn around towards the exit.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1SmithyAfter]]</div><<else>><div class="big">[[Continue|Ch1SmithyAfter]]</div><</if>></div><div class="module">\
Even if you had money, why would you want to pay for this garbage sword? It's useless to you. There must be a better weapon somewhere else.
<<if $sin == "pride">>\
Besides, you deserve better than this.<</if>>
Clicking your tongue, you drop the sword and without saying anything walk towards the exit. What a waste.
The door slams heavily behind you as you walk nowhere in particular. Where can you find a <<if not hasVisited("Ch1SmithyNoSword")>>better <</if>>weapon?
You could check out an alchemist, there is bound to be something useful to you. Even just information.
Or you could go look into the royal treasury; there will be plenty of good weapons. But are you that desperate for it? Making yourself an enemy of this country so soon?
If there's nothing in this city, you just might.
You stop close to two humans who complain about rising alchemy taxes. "Where is the closest alchemist?" you ask them.
Both of them go silent and blink at you before one of them finally gives you a direction. As soon as you start walking again, they resume talking, now cursing the monarch for the taxes.
Silly humans. What's so important in taxes anyway?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1ZephMeet]]</div><<else>><div class="big">[[Continue|Ch1ZephMeet]]</div><</if>></div><div class="module">\
The door slams heavily behind you as you walk nowhere in particular. Where can you find a <<if not hasVisited("Ch1SmithyNoSword")>>better <</if>>weapon?
You could check out an alchemist, there is bound to be something useful to you. Even just information.
Or you could go look into the royal treasury; there will be plenty of good weapons. But are you that desperate for it? Making yourself an enemy of this country so soon?
If there's nothing in this city, you just might.
You stop close to two humans who complain about rising alchemy taxes. "Where is the closest alchemist?" you ask them.
Both of them go silent and blink at you before one of them finally gives you a direction. As soon as you start walking again, they resume talking, now cursing the monarch for the taxes.
Silly humans. What's so important in taxes anyway?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1ZephMeet]]</div><<else>><div class="big">[[Continue|Ch1ZephMeet]]</div><</if>></div><div class="module">\
You cut through a big street by going into a small alley. What are you going to look for from an alchemist? Oils? Not a permanent solution. Runes? Very rare, you doubt you'll find one here. <<if hasVisited("Ch1SmithyNoSword")>>Maybe you should've taken that sword from the smithy<<else>>At least you have this sword<</if>>…
You walk past a person slouching against the building's wooden wall. Lost in thoughts, you pay no mind to them. Until you hear a whisper behind you: "Are you by any chance looking for a weapon?"
Your leg stops in midair. You lower it, then slowly turn around to look at the stranger.
"What?" you ask, your voice full of confusion and suspicion.
The person pushes themselves from the wall. The colorful patchwork cloak that frames their tall frame contrasts with their brown skin that has a gray shade.
The person's smile reaches their gray eyes as they ignore your question. "You might be in luck if you wish for a powerful weapon. There is an… armed monster in the city, you see."
So you have heard. But you're more suspicious about something else.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Zeph]]</div><<else>><div class="big">[[Continue|Ch1Zeph]]</div><</if>></div><div class="module">\
Their sickly skin. Their barely noticeable accent from the language that you haven't heard for hundreds of years.
While this person talks, your eyes never stray from their mouth. They're careful, never opening it too much, but it's only a matter of time before they slip up. Your suspicion is rewarded: for a second you can see a shiny fang behind their lips. Now you know for sure what you're dealing with.
An undead. A bloodsucker.
Some might say it's not enough to know for sure, but you lived long enough to recognize their kind. Shunned by humans and others alike for the sin of being turned into. You remember when the undead were hunted in every corner of the world, but now there are only scary stories and inaccurate facts about them.
And now most can't even recognize an undead in plain daylight.
"I hope I do not sound rude, but now that you know who I am, what are you going to do?"
You frown when you hear this question. They look relaxed, not showing any care for the implication of you knowing what they are. You squint and look into their eyes. The undead just tilts their head, a few black strands of hair obscuring their eyes.
"Depends on you. I don't have the same dispute towards your kind as others," you say after the moment of silence.
After all, the undead don’t benefit from drinking angelic blood.
"That is nice to hear," they whisper with the same unchanging smile, giving no indication of surprise by your statement.
A lone bird sings above you as you both fall into silence. It's time to ask some questions.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1ZephWho" class="link-internal" tabindex="0" data-setter="$irritable += 5">Coldly, you ask a simple, but important question. "Who are you?" <span class="stats">[Aloof]</span></a></div>
<div class="choices"><a data-passage="Ch1ZephHowKnow" class="link-internal" tabindex="0" data-setter="$irritable -= 5">You raise your voice as you question them. "I don’t care what you are! How the Hell do you know what I want?" <span class="stats">[Irritable]</span></a></div>
<div class="choices"><a data-passage="Ch1ZephWeapon" class="link-internal" tabindex="0" data-setter="$direct -= 5">How do they even know what you need? It's better to deny it. "What makes you think I need a weapon?" <span class="stats">[Deceitful]</span></a></div>
<div class="choices"><a data-passage="Ch1ZephWhere" class="link-internal" tabindex="0" data-setter="$s_rel += 3, $direct += 5">Might as well ask about this monster. "And where do I find this monster?" <span class="stats">[Blunt]</span></a></div>
<<else>>
<div class="choices">[[Coldly, you ask a simple, but important question. "Who are you?"|Ch1ZephWho][$irritable += 5]]</div>
<div class="choices">[[You raise your voice as you question them. "How the Hell do you know what I want?"|Ch1ZephHowKnow][$irritable -= 5]]</div>
<div class="choices">[[How do they even know what you need? It's better to deny it. "What makes you think I need a weapon?"|Ch1ZephWeapon][$direct -= 5]]</div>
<div class="choices">[[Might as well ask about this monster. "And where do I find this monster?"|Ch1ZephWhere][$s_rel += 3; $direct += 5]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
Coldly, you ask a simple, but important question. "Who are you?"
"Someone who wants to help you."
Help? We’ll see about that. "I meant your name, at least."
"What would my name give you, though? No offense with this question," they say as one of their brows tilts.
"At least I'll know how to call you?" And to know whom to ask about if there will be a need for that.
They hum as they tilt their head. "I think I would like to give you my name at a different time. When it would mean more than nothing to you. The last thing I want is to clog people's minds with useless information."
You stare at them in disbelief as they smile at you. What's their problem?
"Well, I really hope the information I gave you will be useful to you, but now I must be on my way," they say as they start to turn around.
<<nobr>>\
<div class="choices">[[You step right in front of them, stopping them from leaving. "Where do you think you're going?"|Ch1ZephStop]]</div>
<div class="choices">[[You let them go.|Ch1ZephGo][$s_rel += 3]]</div>
<</nobr>>\
</div>\<div class="module">\
You raise your voice as you question them. "How the Hell do you know what I want?"
Their smile instantly turns apologetic as they lift their palms. "Because <<if hasVisited("Ch1SmithyNoSword")>>you don't have a weapon on you<<else>>you have but a simple sword<</if>>?"
"Why do you think I need a <<if not hasVisited("Ch1SmithyNoSword")>>better<</if>> weapon?" you hiss.
"Because you have the armor of a fighting angel? But, if you don't need a weapon, I apologize for assuming."
You narrow your eyes at them as they dip their head. You continue to glare at them, trying to understand why they said that.
"Well, I still hope that the information was useful to you in some way. Now I must go on my way," they say as they start to turn around.
<<nobr>>\
<div class="choices">[[You step right in front of them, stopping them from leaving. "Where do you think you're going?"|Ch1ZephStop]]</div>
<div class="choices">[[You let them go.|Ch1ZephGo][$s_rel += 3]]</div>
<</nobr>>\
</div>\<div class="module">\
You might as well ask about this monster. "And where do I find this monster?"
Their smile turns apologetic. "I, unfortunately, do not know for certain, but I'm sure someone like you won't find it difficult to find the monster."
"Then how do you know that it has a weapon and a powerful one at that?"
"Let's just say I have my sources of knowledge." Their smile stops being apologetic, their eyes narrow slightly.
That's just swell. You stare at the undead as you think about whether even to believe them.
"Well, I really hope this will help you, but now I must be on my way," they say as they start to turn around.
<<nobr>>\
<div class="choices">[[You step right in front of them, stopping them from leaving. "Where do you think you're going?"|Ch1ZephStop]]</div>
<div class="choices">[[You let them go.|Ch1ZephGo][$s_rel += 3]]</div>
<</nobr>>\
</div>\<div class="module">\
How do they even know what you need? It's better to deny it. "What makes you think I need a weapon?"<<if not hasVisited("Ch1SmithyNoSword")>> For an emphasis, you slightly lift the sword that you're holding.<</if>>
The person barely tilts their head. "Because <<if hasVisited("Ch1SmithyNoSword")>>you don't have a weapon on you<<else>>this is but a simple sword<</if>>?"
"What makes you think I need a <<if not hasVisited("Ch1SmithyNoSword")>>better<</if>> weapon anyway?"
"Because you have the armor of a fighting angel? But, if you don't need a weapon, I apologize for assuming."
You narrow your eyes at them as their smile turns apologetic, their brows pinch.
"Well, I still hope that the information was useful to you in some way. Now I must go on my way," they say as they start to turn around.
<<nobr>>\
<div class="choices">[[You step right in front of them, stopping them from leaving. "Where do you think you're going?"|Ch1ZephStop]]</div>
<div class="choices">[[You let them go.|Ch1ZephGo][$s_rel += 3]]</div>
<</nobr>>\
</div>\<div class="module">\
You step in front of them, stopping them from leaving. "Where do you think you're going?"
<<nobr>><<if $height is 3>>\
You look up at them. Squaring your shoulders and tilting your head, you spread your wings, trying to reduce your height difference.
<<elseif $height is 2>>
You look up at them. Then you spread your wings and puff them out, to compensate for your height differences.
<<elseif $height is 1>>
You look up at them. Then you spread your wings and puff out them, to compensate for your height differences.
<<elseif $height is 4>>
You look up at them. Squaring your shoulders and tilting your head, you spread your wings, trying to reduce your height difference.
<<else>>
You look straight into their eyes. Then you spread your wings, trying to be taller than the undead.
<</if>><</nobr>>
"I am sorry, but I have things that need to be taken care of. I can only assume that you too are busy, no?" they say. It's then that you see how their posture is much more slouched now.
"You think you can say stuff like that and then run away? Without any explanations?"
They turn around to fully face you. "If I wanted to run away, why would I talk to you in the first place? Why would I say the things that I said? I only wanted to help. I hope you'll understand this. We shall meet again, then we can talk. For as long as you desire. And believe me, I would very much like that."
You stare at them, your eyes slowly narrowing until the only thing you see is their gray eyes. It's hard to try to decipher what's on their mind, their face barely changing, but the eyes always show so much. When you think you see something, a glint in them, the undead dips their head and gives you a low bow. You blink at them as they straighten up, their smile softer now.
"May fate help you."
And then they abruptly twirl around and walk off.
You stare at their back as you listen to their sandals tapping on the wooden path.
<<include "Ch1AfterZeph">>
</div>\<div class="module">\
They stop turning around and give you a side-eye. You arch your brow. When you don't say anything, the undead lets out a relieved sigh. "I was expecting you would try to stop me, but instead, you gave me a pleasant surprise."
Shrugging, you look away from them. You don't care about stopping them. "If you want to go — go."
"Unfortunately, I do need to go. But we will get a chance to talk later if you desire. I personally would very much like that."
When you turn to look at them in surprise, they're already looking into your eyes. You gawk at them as they give you a low bow, and when they straighten up, their smile is wider now.
"May fate help you," they say before fully turning around and walking away.
You follow them with your eyes as you listen to their sandals tapping on the wooden path until they disappear around the corner.
<<include "Ch1AfterZeph">>
</div>\What a strange individual. And suspicious.
But can you believe them?
<<nobr>>\
<div class="choices">[[Might as well check this out. How hard can it be to find a monster in this city?|Ch1AfterZephLook]]</div>
<div class="choices">[[What can happen if you do? You'll ask people around, maybe someone saw this so-called monster.|Ch1AfterZephTavern]]</div>
<div class="choices">[[Of course not. You'll go to an alchemist as you planned.|Ch1AfterZephAlchemist]]</div>
<</nobr>>\<div class="module">\
It's not the first time you hear or see the reflection of the people's fear of this so-called monster. The best you can do is to ask more about it. And the best places where you can go and find someone to talk is taverns or inns. Humans love to drink, as far as you can tell.
Better yet, you know what alcohol can do to their bodies, and it might even benefit you.
Now it's time to find the closest tavern, which is rather easy: just look for the noisiest building in the vicinity.
As you go through a rather narrow passage between two buildings, a pair of humans comes at you. The fog is almost gone now, only leaving a gray tint on the city, but it seems it’s still enough to hide you, as the couple doesn’t see you. Or it's because they're more interested in each other: they go hand in hand and giggle.
They both gasp when they see you blocking the path. As their eyes roam on you, you can see clear fear there.
The taller one clenches the smaller one closer, both of their eyes wide.
When you tilt your head and take a step forward, wanting to continue on your way, the humans stumble backward.
You lower your voice as you take another step forward. "Care to move out of my way, love birds?"
Their eyes are so wide open that you think it might hurt. Then, unexpectedly, one of them screams at you. "You will not break us apart, f-foul angel! We won't be seduced by you!"
The what? While you blink at the pair, they suddenly twirl around, somehow never releasing each other, and dash further into the alley.
Do fallen angels even do that? You might have heard something about them seducing humans and breaking them apart.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1LoveBirdsAfter]]</div><<else>><div class="big">[[Continue|Ch1LoveBirdsAfter]]</div><</if>></div><div class="module">\
It's not like it's the first time you're hearing about this monster. You don't see the problem in believing them.
However, you doubt anyone knows where this monster is, or it will be dead already. You can find it yourself, you just need to try to think about the best places to hide in the city and find it yourself. Maybe your time hiding while waiting out falling might come in handy in this.
If you needed to hide somewhere, you would… Not hide in one of the biggest cities. Why does this creature hide here? What is its plan? Does it benefit from humans in some way? You don't know.
You need to think about it from a perspective of where you would hide in the city. The darkest, least visited place. Sewerage? Abandoned house? Graveyard?
You frown at the last thought. They're usually close to churches, and in this part of the world, the churches are mostly consistent with the followers of the Creator. The last thing you want right now is to bump into an angel there. But you don't have to go there. Hopefully, you wouldn't.
Either way, you'll start with sewerage. You'll go towards the lake and look for the entry there. It's how they work, right? At the very least, you can ask someone or just follow the smell.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1LoveBirds]]</div><<else>><div class="big">[[Continue|Ch1LoveBirds]]</div><</if>></div><div class="module">\
How can you believe them? Showing up from nowhere, telling weird things. Knowing what you need.
There might be a monster in the city, but it's more likely it's just a folk story. You have no desire to go and chase some stories when you have more pressing matters.
You resume walking towards an alchemist. You hope you'll stop thinking about what that undead said, or about them in general.
As you go through a rather narrow passage between two buildings, a pair of humans comes at you. The fog is almost gone now, only leaving a gray tint on the city, but it seems it’s still enough to hide you, as the couple doesn’t see you. Or it's because they're more interested in each other: they go hand in hand and giggle.
They both gasp when they see you blocking the path. As their eyes roam on you, you can see clear fear there.
The taller one clenches the smaller one closer, both of their eyes wide.
When you tilt your head and take a step forward, wanting to continue on your way, the humans stumble backward.
You lower your voice as you take another step forward. "Care to move out of my way, love birds?"
Their eyes are so wide open that you think it might hurt. Then, unexpectedly, one of them screams at you. "You will not break us apart, f-foul angel! We won't be seduced by you!"
The what? While you blink at the pair, they suddenly twirl around, somehow never releasing each other, and dash further into the alley.
Do fallen angels even do that? You might have heard something about them seducing humans and breaking them apart.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1LoveBirdsAfter]]</div><<else>><div class="big">[[Continue|Ch1LoveBirdsAfter]]</div><</if>></div><div class="module">\
As you go through a rather narrow passage between two buildings, a pair of humans comes at you. The fog is almost gone now, only leaving a gray tint on the city, but it seems it’s still enough to hide you, as the couple doesn’t see you. Or it's because they're more interested in each other: they go hand in hand and giggle.
They both gasp when they see you blocking the path. As their eyes roam on you, you can see clear fear there.
The taller one clenches the smaller one closer, both of their eyes wide.
When you tilt your head and take a step forward, wanting to continue on your way, the humans stumble backward.
You lower your voice as you take another step forward. "Care to move out of my way, love birds?"
Their eyes are so wide open that you think it might hurt. Then, unexpectedly, one of them screams at you. "You will not break us apart, f-foul angel! We won't be seduced by you!"
The what? While you blink at the pair, they suddenly twirl around, somehow never releasing each other, and dash further into the alley.
Do fallen angels even do that? You might have heard something about them seducing humans and breaking them apart.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1LoveBirdsAfter]]</div><<else>><div class="big">[[Continue|Ch1LoveBirdsAfter]]</div><</if>></div><div class="module">\
Breaking relationships apart. Relationships.
Something that you couldn't have as an angel of Heaven. You now understand why fallen angels might want to do it. <<if $sin == "envy">> Maybe you understand it a little too much.<</if>>
Sexual intimacy is the way a lot of angels succumb to the sin of lust or gluttony, so it's forbidden because of it. Angels also can't reproduce, so sex is taught as a truly useless thing to do even without sins.
Romantic love is forbidden because it can lead to sin, at least that's what you were told. In truth, every type of love is discouraged. Excluding the love for the Creator.
It's infuriating that your kind is punished for this.<<if $sin == "envy">> It's even worse when you see it everywhere outside of Heaven.<</if>>
Of course, you don't have any experience in any of this. But now that you have fallen, you have the freedom to act however you want to. Maybe even go and seduce some humans.
<<nobr>>\
<<if hasVisited("Ch1AfterZephTavern")>>
<div class="choices">[[The thought of being with someone—romantically or sexually—might have crossed your mind.|Ch1Tavern]]</div>
<div class="choices">[[You're not interested in sex, but romantic relationship on the other hand…|Ch1Tavern][$allo to 'ace']]</div>
<div class="choices">[[You don't care about romance. You do, however, feel intrigued by sexual relationships.|Ch1Tavern][$allo to 'aro']]</div>
<div class="choices">[[You're not interested in romance nor sex whatsoever.|Ch1Tavern][$allo to 'aroace']]</div>
<<elseif hasVisited("Ch1AfterZephLook")>>
<div class="choices">[[The thought of being with someone—romantically or sexually—might have crossed your mind.|Ch1LookAroundCity]]</div>
<div class="choices">[[You're not interested in sex, but romantic relationship on the other hand…|Ch1LookAroundCity][$allo to 'ace']]</div>
<div class="choices">[[You don't care about romance. You do, however, feel intrigued by sexual relationships.|Ch1LookAroundCity][$allo to 'aro']]</div>
<div class="choices">[[You're not interested in romance nor sex whatsoever.|Ch1LookAroundCity][$allo to 'aroace']]</div>
<<else>>
<div class="choices">[[The thought of being with someone—romantically or sexually—might have crossed your mind.|Ch1Alchemist]]</div>
<div class="choices">[[You're not interested in sex, but romantic relationship on the other hand…|Ch1Alchemist][$allo to 'ace']]</div>
<div class="choices">[[You don't care about romance. You do, however, feel intrigued by sexual relationships.|Ch1Alchemist][$allo to 'aro']]</div>
<div class="choices">[[You're not interested in romance nor sex whatsoever.|Ch1Alchemist][$allo to 'aroace']]</div>
<</if>>
<</nobr>>\
</div>\<div class="module">\
You shake your head. Why are you even thinking about this? This doesn't matter. You have more important things in your life.
For example, looking for a <<if not hasVisited("Ch1SmithyNoSword")>>new<</if>> weapon.
And now you have a chance to ask about the creature that might have this weapon. You look at the building in the distance, the wobbling people coming out of it, and every time the doors open there's loud shouting from inside.
You don't even look at the sign above the door to know that you've found what you were looking for.
You go inside, your wings brushing the wooden doorway. Instantly, your nose gets attacked with smells of food and alcohol. The spacious interior is crammed with dozens of humans.
As soon as the door closes behind you, the silence falls on the room. Everyone stops what they were doing in favor of looking at you.
The people who're lounging in the seats around the hearth. The innkeeper who's now spilling her drink past the mug. The people who were standing flopped back into their seats. All of their eyes are on you.
You thought you'll be out of your element, but all their stares feel like home.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1TavernNormal" class="link-internal" tabindex="0" data-setter="$pompous += 5">You go towards the bar, hoping to ask some lonely people about the creature. <span class="stats">[Bland]</span></a></div>
<div class="choices"><a data-passage="Ch1TavernExtra" class="link-internal" tabindex="0" data-setter="$pompous -= 5">Since everyone's eyes are already on you, it's time to demand the information about the creature. <span class="stats">[Pompous]</span></a></div>
<<else>>
<div class="choices">[[You go towards the bar, hoping to ask some lonely people about the creature.|Ch1TavernNormal][$pompous += 5]]</div>
<div class="choices">[[Since everyone's eyes are already on you, it's time to demand the information about the creature.|Ch1TavernExtra][$pompous -= 5]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
Slowly, to not spook people even more, you start to move towards the bar. This is awkward, but you're used to having so many eyes on you, whatever it's with hostility or with fear.
People get out of your way once you get closer, your wings aren't touching anything.
The barmaid frowns as she helps to clean the mess that was made. Her frown deepens when she sees you stopping at the bar. "We don't serve your kind here."
"I'm not here to drink."
An old man to your right speaks up. His expensive clothing shows what you can only assume is alcohol stenches. "Don't bother 'em! Here, drink." He passes a mug towards you.
<<if $sin == "gluttony">>You shrug and take it. Who are you to say no to a drink? What looks like mead tastes sweet with a burning sensation on your tongue. You sigh in pleasure<<else>>"As I said, I'm not here to drink," you say as you eye it<</if>>.
Most people in the inn now resumed drinking and talking, although you still feel eyes on you.
The man <<if $sin == "gluttony">>chuckles as he motions the barmaid for another drink<<else>>shrugs and takes the mug<</if>>. "<<if $sin == "gluttony">>Tasty, right? <</if>>And don't take it to a heart how everyone is staring at ya like that. On good days, only a handful will stare at a fallen. It's just folk's on nerves right now, ya know?"
"And why is that?"
"The monster!" The man drinks from his mug, then slams it on the counter, startling people around. "Started killing at the start of this spring. Never saw anything like this in the city, not me, not even my grandpa."
Well, looks like you got someone who can help you.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1TavernNormal2]]</div><<else>><div class="big">[[Continue|Ch1TavernNormal2]]</div><</if>></div><div class="module">\
You <<if $sin == "gluttony">>take another sip of the drink and then <</if>>turn your whole attention towards the man. "What else can you tell me more about this monster?"
He moves closer to you, the alcoholic stench making you grimace.
"People disappear in the area around the graveyard if ya know what I mean… People avoid it," he lowers his voice, "Especially after the sunset."
The people close to you start whispering. Graveyard, huh? You frown. They're usually close to churches, and in this part of the world, the churches are mostly consistent with the followers of the Creator. The last thing you want right now is to bump into an angel there. But what else are you going to do?
You thank the man,<<if $sin == "gluttony">> empty the mug,<</if>> and exit the tavern.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1BeforeCathedral]]</div><<else>><div class="big">[[Continue|Ch1BeforeCathedral]]</div><</if>></div><div class="module">\
People's attention is already on you, it's time to use it. You spread your arms and wings, your presence dominating everything in the room.
"Listen here<<if $irritable gt 50>>.<<else>>!<</if>> There's a monster in the city, and I need information. So anyone who know something about it will tell me about it right now<<if $irritable gt 50>>.<<else>>!<</if>>"
The tavern is silent when you closed your mouth. People start to look at you even more warily, some frowning as they intensely look at your armor.
The silence stretches. Someone coughs.
Unbelievable. What's so hard in this? Looks like you need to take the matter into your hands.
And closes to your hands was a person who opened their mouth to whisper something to a woman. It's better if this person talks to you, instead.
In one long step, you get very close to them as you <<if $height is 3>>look at them<<elseif $height is 2>>look up at them<<elseif $height is 1>>look up at them<<else>>tower over them<</if>>, before swiftly catching them by their collar. Their brows shoot up and hide behind their brown bangs as they gawk at you. They stumble in shock while trying not to spill their drink. <<if $sin == "gluttony">> As an afterthought, you decide to take this burden from their hands. What looks like mead tastes sweet with a burning sensation on your tongue. You sigh in pleasure.<</if>>
The woman that the person tried to talk scurries off. The other people's eyes are on you, but no one is trying to do anything. No one is trying to say anything.
How useful it is to be feared.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1TavernExtra2]]</div><<else>><div class="big">[[Continue|Ch1TavernExtra2]]</div><</if>></div><div class="module">\
Finally, you address the person you hold, who is silent. "You will tell me everything you know about the monster."
When they hear your <<if $irritable gt 50>>cold<<else>>intense<</if>> voice, they try to get away from you. As you start slowly lifting them from the floor, they finally start talking, their voice uneven. "I don't know more than just the rumors!"
You place them down on the floor, but don't let go of them yet. You hold their gaze<<if $sin == "gluttony">> as you take another sip<</if>>. "Tell me about these rumors, then. Now<<if $irritable gt 50>>.<<else>>!<</if>>"
Their fair cheeks start to flush with color as they look anywhere but you. "It's about… the graveyard. Because most recent deaths were close to it, like in a big circle."
The people in the room start whispering. Graveyard, huh? You frown. They're usually close to churches, and in this part of the world, the churches are mostly consistent with the followers of the Creator. The last thing you want right now is to bump into an angel there. But what else are you going to do?
You lick <<if $sin == "gluttony">>the mead from <</if>>your lips as you ponder, but your thoughts are interrupted when your eyes catch the sight of the frightened person bashfully looking at your lips. You discharge them from your grasp with a sigh<<if $sin == "gluttony">>, not forgetting to give them back the now empty mug<</if>>.
Without a word, you stride out of this tavern.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1BeforeCathedral]]</div><<else>><div class="big">[[Continue|Ch1BeforeCathedral]]</div><</if>></div><div class="module">\
You shake your head. Why are you even thinking about this? This doesn't matter. You have more important things in your life.
For example, looking for a <<if not hasVisited("Ch1SmithyNoSword")>>new<</if>> weapon.
Before you even get on the street where the alchemist is supposed to be, you see about a dozen of beggars. The closer you get, the more of them you see, until after a certain point they all disappear. Right when you see your destination.
It's deeper into the city, and you ignore the way that the cathedral is closer to you now. Instead, you look at the round wooden building, tall and narrow.
But then your eyes settle on a small crowd standing close to it in a circle. Around something.
You can smell the blood even before you see it. Or the body.
A guard is the first one who sees you approaching. He clenches his spear, and you're sure that you'll be accused or asked to leave, but instead, he just glares at you. You give him a side-eye as you get closer to look at the body.
Its neck was torn apart, but there is hardly any blood around the body itself. A cluster of ingredients and coins are scattered around the body.
This looks like a bloodsucker doing. Can it be that undead? Or is this the monster?
"They should have closed the shop a long time ago. Stubborn fool…"
You move your head towards the voice before tearing your eyes from the body. A woman looks at the body, hands placed on her heart.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1AlchemistNormal" class="link-internal" tabindex="0" data-setter="$pompous += 5">"What do you mean?" <span class="stats">[Bland]</span></a></div>
<div class="choices"><a data-passage="Ch1AlchemistExtra" class="link-internal" tabindex="0" data-setter="$pompous -= 5">"Care to elaborate? Unlike all of you, I have the powers to do something about this." <span class="stats">[Pompous]</span></a></div>
<<else>>
<div class="choices"><a data-passage="Ch1AlchemistNormal" class="link-internal" tabindex="0" data-setter="$pompous += 5">"What do you mean?"</a></div>
<div class="choices"><a data-passage="Ch1AlchemistExtra" class="link-internal" tabindex="0" data-setter="$pompous -= 5">"Care to elaborate? Unlike all of you, I have the powers to do something about this."</a></div>
<</if>><</nobr>>\
</div>\<div class="module">\
"What do you mean?"
The woman looks at you, then blinks, as if she didn't hear you come. "Well, this shop is close to the graveyard, it's only a matter of time before something would happen to them."
"Why would something happen to them because of that?"
The guard who was silent up till this point speaks up, his glare now aimed at the woman. "Don't spread the rumors about it. If it was true, we would have dealt with it a long time ago. Besides, the bodies also appear close to the dock."
She sighs. "But most of the bodies appear in the area around the graveyard, though. This can't be a coincidence."
The people in the crowd start arguing. Graveyard, huh? You frown. They're usually close to churches, and in this part of the world, the churches are mostly consistent with the followers of the Creator. The last thing you want right now is to bump into an angel there. But what else are you going to do? Look for another alchemist?
"I'll do it," you say with a sigh. You ignore the surprised looks in the crowd as you leave.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1BeforeCathedral]]</div><<else>><div class="big">[[Continue|Ch1BeforeCathedral]]</div><</if>></div><div class="module">\
"Care to elaborate? Unlike all of you, I have the powers to do something about this."
The guard who was silent up till this point speaks up, his glare is even harder now. "Watch your tongue, fallen. We are working on it."
"Really? And why is there a fresh body while half of the city talks about a monster?"
The guard tries to ignite you with his eyes, but you're more interested in what the woman says. "It's true. I think the graveyard is the place where the monster lives, since the bodies appear in its surrounding area."
“Don’t mislead people. The bodies also appeared close to the dock.” The guard’s attention is now on the woman.
The people in the crowd start arguing. Graveyard, huh? You frown. They're usually close to churches, and in this part of the world, the churches are mostly consistent with the followers of the Creator. The last thing you want right now is to bump into an angel there. But what else are you going to do? Look for another alchemist?
"I'll do it, since I doubt anyone else will," you state, before twirling around and leaving the crowd.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1BeforeCathedral]]</div><<else>><div class="big">[[Continue|Ch1BeforeCathedral]]</div><</if>></div><div class="module">\
You shake your head. Why are you even thinking about this? This doesn't matter. You have more important things in your life.
For example, looking for a <<if not hasVisited("Ch1SmithyNoSword")>>new<</if>> weapon.
It's much easier to find the water as you follow the screaming seabirds. The closer you get to the sea, the windier it gets, the wind ruffling your feathers<<if $hairlength isnot 1 or 2>> and hair<</if>>. You spare a glance at the port, before turning to look left and right in the search of the sewerage.
Then, besides the salt and fish smell, you can feel something much more disgusting drifting from the side. You follow it.
It takes you to the entrance of the sewers. You clench your nose; it smells horrific. You are not going in there. No way. You're not even sure why you decided to go here.
But you might check it out without going inside… You breathe in, your nose still closed, and then scream at the top of your lungs. "Fight me, you cowardly monster!"
It's only waves and birds that you can hear. After waiting and listening for who knows for how long, you decide to leave this place when nothing happens. You doubt that the monster is there, and if it's there, you don't think you'll want to touch the weapon it possesses.
Now to the abandoned houses.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1LookAroundCity2]]</div><<else>><div class="big">[[Continue|Ch1LookAroundCity2]]</div><</if>></div><div class="module">\
It's surprisingly easy to get directions towards an abandoned area. It's deeper into the city, and you ignore the way that the cathedral is closer to you now.
The place is, indeed, abandoned. There are no people, no birds. Only ominous silence. Your eye catches the biggest house in the area. Its paint almost peeled off, what's left of it is dull.
But then the door slowly creeks and starts to open. You widen your stance and prepare for the monster.
Instead, an old woman walks out.
Her white hair and clothes look eerie amid the damaged house, but despite that, you don't think she is the one you're looking for.
"Who's there shambling around?" She looks at you, her eyes glossy. "Are ya finally decided to kill me, ya beast?"
What is she talking about? You spread your wings with a huff. "Do not call me a beast, human."
She starts to laugh, but it suddenly turns into a cough. Once it passes, she wipes her hands on her dress. "Ha! It has been so long since I saw one of ya, black wings. What days they were, when you birdies fly here and there… And now even the white ones won't save us from that fiend."
Could she be talking about the monster? Before you can ask her, she continues to speak.
"And let me tell ya, it can eat shit! Back in the good days, the gods would strike the beast in a heartbeat!"
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1LookAroundCityNormal" class="link-internal" tabindex="0" data-setter="$pompous += 5">You listen to her in hopes that she'll tell you something useful. <span class="stats">[Bland]</span></a></div>
<div class="choices"><a data-passage="Ch1LookAroundCityExtra" class="link-internal" tabindex="0" data-setter="$pompous -= 5">You don't have time or patience for this. "Silence! Do you think I have time to listen to your blabbering? Tell me where this monster lives." <span class="stats">[Pompous]</span></a></div>
<<else>>
<div class="choices">[[You listen to her in hopes that she'll tell you something useful.|Ch1LookAroundCityNormal][$pompous += 5]]</div>
<div class="choices">[[You don't have time or patience for this. "Silence! Do you think I have time to listen to your blabbering? Tell me where this monster lives."|Ch1LookAroundCityExtra][$pompous -= 5]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
You listen to her in the hopes that she'll tell you something useful.
"There's no one here but me because of the fiend. Well, some might say it's because of other things, but I know. I know. Because that stupid thing decided to attack anything that gets close to its home… Bah! But I don't fear death."
You can't deny that you're curious about this creature that she—and what feels like half of the city—speaks about. It's easier to believe that undead about the weapon since you don't know what else would stop people from just killing that monster.
The woman continues talking. "And I tell you, this beast can go and try to take me down, but I won't go so easily. No, I'll take it down with me; my parents' potion will help me…"
She trails off, and when she falls silent, you ask a question before she starts speaking again. "And where is this beast lives?"
"The graveyard! Didn't ya listen?"
You sigh. To the graveyard, then. You thank the woman and leave her, ignoring her screaming after you.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1BeforeCathedral]]</div><<else>><div class="big">[[Continue|Ch1BeforeCathedral]]</div><</if>></div><div class="module">\
You don't have time or patience for this. "Silence! Do you think I have time to listen to your blabbering? Tell me where this monster lives."
The sooner you find this creature, the better. Still, you can't deny that a part of you is curious about this creature that the woman—and what feels like half of the city—speaks about. Now it's easier to believe that undead about the weapon, since you don't know what else would stop people from just killing that monster.
"Monster? Do ya mean the fiend that made people flee from these streets? The one that decided to attack anything that gets close to its home? But it won't attack me, won't—"
You interrupt her. "Who else? Tell me where it is."
"The graveyard! If ya just listened ya would have known."
You sigh. To the graveyard, then. You turn around and leave the woman, ignoring her screaming after you.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1BeforeCathedral]]</div><<else>><div class="big">[[Continue|Ch1BeforeCathedral]]</div><</if>></div><div class="module">\
At least you don't need to ask where the graveyard is. They're always close to churches, and for this city specifically, it's probably close to the cathedral. You look at the sky and follow the spires of the cathedral as you make your way through the city.
It's not long after when you see a pair of white wings come around the corner. You freeze instantly on the spot. The owner of them snaps their head at you and stops, too. The human that was walking with the angel bumps into them, straight into their breastplate, but the angel doesn't budge as they stare at you.
The human settlements are neutral ground, but this doesn't help your nerves. And this might be just a guardian angel, but this one is armed.
You <<if hasVisited("ProloguePathBloodStart")>>feel your wings puffing out and spreading to the sides, your spine slowly curling<<else>>stand tall, chin high<</if>>. Your eyes never move from the other angel.
<<if hasVisited("ProloguePathBloodStart")>>The news about how you left the moon is bound to be spread through the whole angelic society after all this time. You don't know what they would want to do with you, but you doubt it would be anything good<<else>>You're not sure how to act when you're both on the neutral ground. Before your fall, you have never met a fallen angel in them, since you never lingered in them for too long. You're not sure if they even teach angels about this, or the executioners just that lucky<</if>>.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1BeforeCathedral2]]</div><<else>><div class="big">[[Continue|Ch1BeforeCathedral2]]</div><</if>></div><div class="module">\
You and the angel both stand, unmoving and unblinking, for what feels like an eternity. Until a scream cuts through the air.
The angel's eyes snap at the sound<<if hasVisited("ProloguePathBloodStart")>>, and you almost jump at them at this moment, but then their eyes quickly go back to stare at you<<else>> but then their eyes quickly go back to stare at you. You tilt your head at them. Go on, guardian angel, go save someone<</if>>.
The human, who was forgotten up to this point, whispers something to the angel. They frown. They whisper something back to the human, then push them to go. It's only after the human left, the angel spreads their wings and lifts off.
<<if hasVisited("ProloguePathBloodStart")>>Heart hammering in your chest<<else>>Frowning<</if>>, you watch the angel flying away.
You need to be armed. You need to find that weapon so that you're prepared for such encounters.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Cathedral]]</div><<else>><div class="big">[[Continue|Ch1Cathedral]]</div><</if>></div><div class="module">\
With a hurried pace, you find yourself before the cathedral in no time.
There's a distinctive feeling that pools in your stomach as the cathedral looms over you.
Nobody is around the building. Its stone structure stretches towards the skies, towering over you. The paint on the wooden pieces is peeled off. It's wide at the base, but each new floor is smaller and smaller until it ends with sharp spires.
It's old. And abandoned.
You thought that while the lands are cursed, the Creator will still be popular, but it seems it's not the case. It would be nice if belief in the Creator would die, but you're not naive to hope for something like this.
Or is this cathedral abandoned simply because of this monster? Why angels haven't done anything with it, then? Oh, right. They're probably a little busy right now.
Tearing your eyes from the old building, you look around. On the left side, a path. And at the end of it is an opening.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Graveyard]]</div><<else>><div class="big">[[Continue|Ch1Graveyard]]</div><</if>></div><div class="module">\
<<if random(1, 3) is 1>>\
<<set $weapon to "dagger">>\
<<elseif random(1, 3) is 2>>\
<<set $weapon to "scythe">>\
<<else>>\
<<set $weapon to "longbow">>\
<</if>>\
You find yourself in the graveyard at last.
It’s full of gravestones, some plain and wooden, some big stone monoliths. A few mausoleums stand.
And like guardians of this place, dark statues of angels stand around the graveyard. They're made of dark wood, but the settling suns paint them orange.
It's funny how different we and mortals see death. It's hard to kill an angel, much harder than someone like a human. You need to either fully destroy the body or soul, and with angelic regeneration powers and with the way it's hard to damage the soul, it's not easy to kill an angel. With that, you would think the death of an angel would hold more weight, yet we don't hold any funerals or don't create any graveyards. Just a note in the archives.
Frowning, you look away from the statues, instead focusing on your surroundings. Your eyes dart left to right, trying to find where one will hide here.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Monster]]</div><<else>><div class="big">[[Continue|Ch1Monster]]</div><</if>></div><div class="module">\
Then your eyes catch something else in the shadow of the cathedral.
Someone.
As you peer into the darkness, trying to distinguish the shadowy silhouette, it moves and steps into the light.
A man. He's dressed in dark rags, the holes in his clothes showing his sickly pale skin. There's blood on him.
But this is what you can see from your peripheral vision, as your eyes are captivated by what he's holding.
A <<if $weapon is "dagger">><<link "dagger">><<set $weapon to "scythe">><<replace "#passage-ch1monster">><<include "Ch1Monster">><</replace>><</link>><<elseif $weapon is "scythe">><<link "scythe">><<set $weapon to "longbow">><<replace "#passage-ch1monster">><<include "Ch1Monster">><</replace>><</link>><<else>><<link "longbow">><<set $weapon to "dagger">><<replace "#passage-ch1monster">><<include "Ch1Monster">><</replace>><</link>><</if>>.
The sunlight reflects on it, giving it an orange glow. <<if $weapon == "dagger">>The red blade of this dagger is curved, the intricate pattern on it almost glowing. Two red gems inlaid in the weapon<<elseif $weapon == "scythe">>The blade of this scythe curves like a crescent moon, so polished that even in its red metal you can see the world reflecting on it. The intricate pattern on it coils around the weapon. Two red gems inlaid in it<<else>>The longbow is almost as tall as the man, its dark crimson material stained black at both ends. The intricate pattern on the bow coils around it. Two red gems inlaid in the weapon<</if>>.
"They were right… You did come. For me." A raspy voice fills the silence, only to be snuffed by the sudden gust of wind. It ruffles the man's hair, his long dark strands dancing in the wind before going down, tussled and wild.
"Not for you," you say, <<if $hairlength is 4 or 5>>your own hair briefly obscuring your vision before you shift it with your hand, so your eyes can see the weapon<<else>>your eyes never leaving the weapon<</if>>.
"You think you can take what is mine?"
When your eyes snap towards his face, you see a snarl that shows two fangs.
Too much undead in one day.
<<nobr>>\
<div class="choices"><a data-passage="Ch1MonsterWho" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"Who are you?"</a></div>
<div class="choices"><a data-passage="Ch1MonsterUndead" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"Have you met another undead?"</a></div>
<div class="choices"><a data-passage="Ch1MonsterWhatWeapon" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"What kind of weapon is this?"</a></div>
<div class="choices"><a data-passage="Ch1MonsterGimme" class="link-internal" tabindex="0" data-setter="$authority += 3">"Give me this weapon if you want to live."</a></div>
<div class="choices"><a data-passage="Ch1MonsterSilent" class="link-internal" tabindex="0" data-setter="$menacing += 3">You silently appraise him, before moving your body into a fighting stance. Time to fight.</a></div>
<</nobr>>\
</div>\<div class="module">\
"Who are you?" He looks… too ruffled for an undead. And for someone who posses such weapon.
"Me?" He smiles, showing his fangs. "People call me a monster. But I am…”—he stops, a frown pulling his lips down before his smile returns—"A nobody."
"Nobodies don't have that kind of weapons on them." You point at the $weapon.
He hisses when your finger points at the weapon, but then relaxes when you drop your hand. He's silent as his eyes look past you.
"You might be right… But now I am a nobody."
<<nobr>>\
<<if not hasVisited("Ch1MonsterUndead")>><div class="choices"><a data-passage="Ch1MonsterUndead" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"Have you met another undead?"</a></div><</if>>
<<if not hasVisited("Ch1MonsterWhatWeapon")>><div class="choices"><a data-passage="Ch1MonsterWhatWeapon" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"What kind of weapon is this?"</a></div><</if>>
<div class="choices"><a data-passage="Ch1MonsterGimme" class="link-internal" tabindex="0" data-setter="$authority += 3">"Give me this weapon if you want to live."</a></div>
<div class="choices"><a data-passage="Ch1MonsterSilent" class="link-internal" tabindex="0" data-setter="$menacing += 3">You silently appraise him, before moving your body into a fighting stance. Time to fight.</a></div>
<</nobr>>\
</div>\<div class="module">\
"What kind of weapon is this?" This doesn't look like a normal weapon to you.
"Why do you want to know?" he asks as he sneers at you, his hands pulling the weapon closer to him.
"I am… curious." You chew on your cheek before continuing. "Maybe you can find a better weapon?" you shrug, knowing full well how hard it is to find a good weapon as is.
As soon as the words leave your mouth, his eyes flash with anger, his teeth bare. He hisses one word: "No."
<<nobr>>\
<<if not hasVisited("Ch1MonsterWho")>><div class="choices"><a data-passage="Ch1MonsterWho" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"Who are you?"</a></div><</if>>
<<if not hasVisited("Ch1MonsterUndead")>><div class="choices"><a data-passage="Ch1MonsterUndead" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"Have you met another undead?"</a></div><</if>>
<div class="choices"><a data-passage="Ch1MonsterGimme" class="link-internal" tabindex="0" data-setter="$authority += 3">"Give me this weapon if you want to live."</a></div>
<div class="choices"><a data-passage="Ch1MonsterSilent" class="link-internal" tabindex="0" data-setter="$menacing += 3">You silently appraise him, before moving your body into a fighting stance. Time to fight.</a></div>
<</nobr>>\
</div>\<div class="module">\
"Have you met another undead?" The other undead certainly know something about him, and you won't be surprised if they have met. It's only natural for the undead to stay close to each other.
"We—my kind—we need to stick together…" he trails off as he strokes $weapon.
"So you have met them?" you <<if $irritable gt 50>>try to<<else>>can't<</if>> keep irritation out of your voice.
The man smiles, too thin and too wide. "Have I?"
You frown, but don't press further. It's hard to tell if he denies it or not, but if he had met the other undead... So much for 'sticking together'. That mysterious person pretty much told you about him. If you ever meet them again, they have some things to explain.
<<nobr>>\
<<if not hasVisited("Ch1MonsterWho")>><div class="choices"><a data-passage="Ch1MonsterWho" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"Who are you?"</a></div><</if>>
<<if not hasVisited("Ch1MonsterWhatWeapon")>><div class="choices"><a data-passage="Ch1MonsterWhatWeapon" class="link-internal" tabindex="0" data-setter="$orthodox += 1">"What kind of weapon is this?"</a></div><</if>>
<div class="choices"><a data-passage="Ch1MonsterGimme" class="link-internal" tabindex="0" data-setter="$authority += 3">"Give me this weapon if you want to live."</a></div>
<div class="choices"><a data-passage="Ch1MonsterSilent" class="link-internal" tabindex="0" data-setter="$menacing += 3">You silently appraise him, before moving your body into a fighting stance. Time to fight.</a></div>
<</nobr>>\
</div>\<div class="module">\
"Give me this weapon if you want to live."
He shakes his head, a scowl forming on his face. "I will never do this."
"Are you willing to die for this weapon?" you ask as you spread your wings.
"Die? I'm already dead!" He starts to laugh. It's hysterical, his eyes never blink or stray from you. "You, however… It is a shame that your blood tastes like dirt."
So much for talking. You <<if hasVisited("Ch1SmithyNoSword")>>flex your muscles<<else>>squeeze the sword in your hand<</if>>. "It's time for your final death, then."
He hums as he briefly looks around, his gaze only stopping at the statues of angels, before his smile turns cold.
<<nobr>>\
<<if $weapon == "dagger">>
<<if hasVisited("Ch1SmithyNoSword")>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightDaggerNoSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightDaggerNoSword][$soul == 85]]</div><</if>>
<<else>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightDaggerSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightDaggerSword][$soul == 85]]</div><</if>>
<</if>>
<<elseif $weapon == "scythe">>
<<if hasVisited("Ch1SmithyNoSword")>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightScytheNoSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightScytheNoSword][$soul == 85]]</div><</if>>
<<else>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightScytheSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightScytheSword][$soul == 85]]</div><</if>>
<</if>>
<<else>>
<<if hasVisited("Ch1SmithyNoSword")>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowNoSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowNoSword][$soul == 85]]</div><</if>>
<<else>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowSword][$soul == 85]]</div><</if>>
<</if>>
<</if>>
<</nobr>>\
</div>\<div class="module">\
You silently appraise him, before moving your body into a fighting stance. <<if not hasVisited("Ch1MonsterUndead", "Ch1MonsterWhatWeapon", "Ch1MonsterWho")>>There is no need to talk with him, better to just fight<<else>>You gathered enough information, but now it's time to fight<</if>>. You doubt he would be a good enemy, even with such a peculiar weapon.
Seeing your body move makes the man smile, the smile getting wider and wider until a giggle leaves his lips.
<<if $sin == "lust">><<if $irritable gt 50>>It's hard to contain the way your own lips pull into a smile<<else>>Your own smile is wide<</if>>. You're going to enjoy this<<else>>This maniac is going down<</if>>.
He speaks up when he stops laughing. "It is a shame that your blood tastes like dirt…"
You <<if hasVisited("Ch1SmithyNoSword")>>flex your muscles<<else>>squeeze the sword in your hand<</if>>. The only one who'll spill the blood today is him.
The man's smile turns into a frown as he briefly looks around, his gaze only stopping at the statues of angels, before he smiles menacingly at you.
<<nobr>>\
<<if $weapon == "dagger">>
<<if hasVisited("Ch1SmithyNoSword")>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightDaggerNoSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightDaggerNoSword][$soul == 85]]</div><</if>>
<<else>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightDaggerSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightDaggerSword][$soul == 85]]</div><</if>>
<</if>>
<<elseif $weapon == "scythe">>
<<if hasVisited("Ch1SmithyNoSword")>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightScytheNoSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightScytheNoSword][$soul == 85]]</div><</if>>
<<else>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightScytheSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightScytheSword][$soul == 85]]</div><</if>>
<</if>>
<<else>>
<<if hasVisited("Ch1SmithyNoSword")>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowNoSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowNoSword][$soul == 85]]</div><</if>>
<<else>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowSword][$soul == 85]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowSword][$soul == 85]]</div><</if>>
<</if>>
<</if>>
<</nobr>>\
</div>\<div class="module">\
He takes several steps back as you charge at him. It's then that you finally realize that he doesn't have a quiver or any visible arrows in his possession.
How does he—
He pulls the string, and a red arrow appears in his hand out of thin air. So it is an enchanted weapon. Good. As you dodge the arrow, a metallic smell of blood trails after it.
When you get close and swing your sword at him, he just blocks it with his bow. The metals clack, the bow taking no damage. Before you can take a stab at the man, he jumps from you, already pulling the string.
You try to deflect the arrow with your sword, but on the touch it just dissolves into blood, splashing on the blade. What?
A new arrow plunges into your wing. You hiss as your soul separates itself, the part of it destroyed now. The arrow didn't get too deep, you can feel it as it already liquefied itself, but your soul isn't too deep either.
You dodge another arrow as you glare at the man, his grin never leaving his face. He jumps on a grave, but your blade only slashes air as you attack him.
He now stands close to a statue, drawing the bow. When you get closer and attack, he hides behind the statue as your sword cuts into it. And then it stuck. You tug at the weapon with too much force and stumble back when you free it.
The bastard isn't even attacking you, instead deciding to laugh.
And irritation forms inside you, distracting you. How can't you win against someone <<if $sin == "pride">>as pathetic as<<else>>like<</if>> him?<<if $sin == "wrath">> You clench your teeth so hard that you taste blood.<</if>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowSword2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowSword2]]</div><</if>></div><div class="module">\
As you evade more of his arrows, you know you have to do something else.
<<include "Ch1MonsterPowersLore">>
Or you could continue relying on your sword and try to use your wings.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1MonsterFightBowSwordGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons -= 8">Use your gravity powers. <span class="stats">[Powers]</span></a></div>
<div class="choices"><a data-passage="Ch1MonsterFightBowSwordNoGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons += 8">It's better to not use them. <span class="stats">[Weapons]</span></a></div>
<<else>>
<div class="choices">[[Use your gravity powers.|Ch1MonsterFightBowSwordGravity][$powers_weapons -= 8]]</div>
<div class="choices">[[It's better to not use them.|Ch1MonsterFightBowSwordNoGravity][$powers_weapons += 8]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
Why ignore the powers that you have? You can use just a little, enough that you'll win the fight. And with the way he acts, you doubt you need more.
As he jumps close to the statue once again, his back against it, you experimentally try to pull it towards you. The energy courses through you, a heavy weight on your soul, until it twists and pulls and collapses on itself. The statue moves and jerks suddenly towards you, hitting the undead's head. Unfortunately, he stumbles from it towards you before it can crush him.
<<include "Ch1MonsterOhUh">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowSwordGravity2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowSwordGravity2]]</div><</if>></div><div class="module">\
As your eyes settle on the cathedral, you know what to do now. You have to make sure he's close to the wall. You circle him, only stopping when his back faces the wall. He knows that he won't have a way to retreat if he does that, so he already tries to move from this position.
You have little time to execute your plan. Everything around you shifts, first the dirt, then the grass. The fallen statue drags itself through the dirt. He struggles against gravity and tries to move. The stone wall behind him cracks ominously, and before the man can move out of its way, it falls on him with a bang.
The undead wheezes, his lower half pinned down by the wall. His $weapon is out of his reach. <<if hasVisited("Ch1SmithyNoSword")>>You feel a pull to pick it up, and so you do<<else>>You feel a pull to it, so you quickly pick it up as you drop the sword<</if>>.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man is down. You smash his head with the bow, making him stay on the ground. Then you stand above him, your shadow on him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><div class="module">\
You flex your arm that holds the sword. It's better if you just use it. And your wings.
With a flap of your wings, you lift off, ignoring the way they strain. The undead fire at you multiple arrows, your unfurled wings an easy target. You endure the pain from his arrows as you charge at him.
He almost evades your attack, but your blade gets a hit on him. Now his own blood stains his clothes.
<<include "Ch1MonsterOhUh">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowSwordNoGravity2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowSwordNoGravity2]]</div><</if>></div><div class="module">\
As your eyes settle on the cathedral, you know what to do now. You circle him, only stopping when his back faces the wall. He knows that he won't have a way to retreat if he does that, so he already tries to move from this position.
But you won't let him run away this time.
You fly towards him. He tries to dodge to the left, but as he does so, he opens up his side. With a swiping motion, you cut his arm that draws the string. He screams, but he doesn't drop the bow. It takes a push for him to stumble and fall, the bow out of his reach. You feel a pull to it, so you quickly pick it up as you drop the sword.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man doesn't get up. You kick his head when he lifts it. Then you stand above him, your shadow on him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><div class="module">\
He takes several steps back as you charge at him. It's then that you finally realize that he doesn't have a quiver or any visible arrows in his possession.
How does he—
He pulls the string, and a red arrow appears in his hand out of thin air. So it is an enchanted weapon. Good. As you dodge the arrow, a metallic smell of blood trails after it.
When you get close and swing your fist at him, he easily dodges it. Before you can take another swing, he jumps from you, already pulling the string.
You try to get out of the way of the arrow, but it plunges into your shoulder plate. Your worries disappear as the arrow on the touch dissolves into blood on your armor. What?
A new arrow plunges into your wing. You hiss as your soul separates itself, the part of it destroyed now. The arrow didn't get too deep, you can feel it as it already liquefied itself, but your soul isn't too deep either.
You dodge another arrow as you glare at the man, his grin never leaving his face. He jumps on a grave, but your hand only grabs the air as you try to catch him.
An irritation forms inside you, distracting you. How can't you win against someone <<if $sin == "pride">>as pathetic as<<else>>like<</if>> him?<<if $sin == "wrath">> You clench your teeth so hard that you taste blood.<</if>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowNoSword2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowNoSword2]]</div><</if>></div><div class="module">\
As you evade more of his arrows, you know you have to do something else than trying to win with your fists.
<<include "Ch1MonsterPowersLore">>
Or you could try to take the bow from him. You don't even need to fire from it; it looks sturdy enough to be used as a spear.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1MonsterFightBowNoSwordGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons -= 8">Use your gravity powers. <span class="stats">[Powers]</span></a></div>
<div class="choices"><a data-passage="Ch1MonsterFightBowNoSwordNoGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons += 8">It's better to not use them. <span class="stats">[Weapons]</span></a></div>
<<else>>
<div class="choices">[[Use your gravity powers.|Ch1MonsterFightBowNoSwordGravity][$powers_weapons -= 8]]</div>
<div class="choices">[[It's better to not use them.|Ch1MonsterFightBowNoSwordNoGravity][$powers_weapons += 8]]</div>
<</if>><</nobr>>\
</div>\<<include "Ch1MonsterFightBowSwordGravity">><div class="module">\
You can do it without your powers. You just need to have an opening. And with the way he acts, it might be sooner than later.
You both circle each other as you try to make sure his back will face the cathedral's wall. He knows that he won't have a way to retreat if he does that, so he already tries to move from this position. You charge at him.
Once you get closer to him, instead of throwing a punch, you try to snatch his bow from his hands. He leaps back, closer to the wall; your fist closes around the air.
<<include "Ch1MonsterOhUh">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightBowNoSwordNoGravity2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightBowNoSwordNoGravity2]]</div><</if>></div><div class="module">\
Spreading your wings, you ignore the way they hurt as you fly towards him. You need to be fast for this to work. The undead fire at you multiple arrows, your unfurled wings an easy target. You ignore the pain as your lips stretch into a smile.
He should have dodged.
You crush into him, his body smashing into the stone wall of the cathedral. Seeing him still clutching the bow in his hand, you punch his shoulder. He grunts as the bow slips from his hand. You pick it up before it touches the ground.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man is down. You smash his head with your fist, making him fall to the ground. Then you stand above him, your shadow on him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><div class="module">\
Simultaneously, you both charge at each other. You're the first to attack, your sword swinging in the air, but he just parries your attack with his dagger. The metals clack before you jump from each other. As you take a stab at the man, he shortens the distance between you two and moves his dagger.
You don't expect it to hit you; the blade cuts into your wing. You hiss as your soul separates itself, the part of it destroyed now. The cut is shallow, but your soul isn't too deep either.
You dodge another swing as you glare at the man, his grin never leaving his face. He jumps on a grave, but your blade only slashes air as you attack him.
He now stands close to a statue, taunting you. When you get closer and attack, he dodges out of the way, your sword cutting into the statue instead. And then it stuck. You tug at the weapon with too much force and stumble back when you free it.
The bastard isn't even attacking you, instead deciding to laugh.
An irritation forms inside you, distracting you. How can't you win against someone <<if $sin == "pride">>as pathetic as<<else>>like<</if>> him?<<if $sin == "wrath">> You clench your teeth so hard that you taste blood.<</if>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightDaggerSword2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightDaggerSword2]]</div><</if>></div><div class="module">\
As you continue this little dance with the man, you know you have to do something else.
<<include "Ch1MonsterPowersLore">>
Or you could continue relying on your sword and try to use your wings.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1MonsterFightDaggerSwordGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons -= 8">Use your gravity powers. <span class="stats">[Powers]</span></a></div>
<div class="choices"><a data-passage="Ch1MonsterFightDaggerSwordNoGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons += 8">It's better to not use them. <span class="stats">[Weapons]</span></a></div>
<<else>>
<div class="choices">[[Use your gravity powers.|Ch1MonsterFightDaggerSwordGravity][$powers_weapons -= 8]]</div>
<div class="choices">[[It's better to not use them.|Ch1MonsterFightDaggerSwordNoGravity][$powers_weapons += 8]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
You flex your arm that holds the sword. It's better if you just use it. And your wings.
With a flap of your wings, you lift off, ignoring the way they strain. He almost evades your attack, but your blade gets a hit on him. Now his own blood stains his clothes.
<<include "Ch1MonsterOhUh">>
You wait for him to run at you, and when he's about to stab you, you dash up in the air. As you crash right on top of the undead, you cut his hand holds the dagger. He screams as the weapon slips with his hand. You feel a pull to it, so you quickly pick it up as you drop the sword.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man doesn't get up. You kick his head when he lifts it. Then you stand above him, your shadow on him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><div class="module">\
Why ignore the powers that you have? You can use just a little, enough that you'll win the fight. And with the way he acts, you doubt you need more.
As he jumps close to the statue once again, his back against it, you experimentally try to pull it towards you. The energy courses through you, a heavy weight on your soul, until it twists and pulls and collapses on itself. The statue moves and jerks suddenly towards you, hitting the undead's head. Unfortunately, he stumbles from it towards you before it can crush him.
<<include "Ch1MonsterOhUh">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightDaggerSwordGravity2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightDaggerSwordGravity2]]</div><</if>></div><div class="module">\
As your eyes settle on the cathedral, you know what to do now. You have to make sure he's close to the wall. You circle him, only stopping when your own back faces the wall. He falls for the trap as he charges at you, ready to swing his dagger.
You dodge to the left as he smashes into the wall. You have little time to execute your plan. Everything around you shifts, first the dirt, then the grass. The fallen statue drags itself through the dirt. He struggles against gravity and tries to move. The stone wall behind him cracks ominously, and before the man can move out of its way, it falls on him with a bang. You barely evade it yourself.
The undead wheezes, his lower half pinned down by the wall. His $weapon is out of his reach. <<if hasVisited("Ch1SmithyNoSword")>>You feel a pull to pick it up, and so you do<<else>>You feel a pull to it, so you quickly pick it up as you drop the sword<</if>>.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man is down. You smash his head with your foot, making him stay on the ground. Then you stand above him, your shadow on him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><div class="module">\
Simultaneously, you both charge at each other. When you get close again and swing your fist at him, he easily dodges it. Instead of doing for another swing, you slap him with your wing. He stumbles back from you and moves his dagger.
You don't expect it to hit you; the blade cuts into your wing. You hiss as your soul separates itself, the part of it destroyed now. The cut is shallow, but your soul isn't too deep either.
You evade his next swing as you glare at the man, his grin never leaving his face. He jumps on a grave, but your hand only grabs the air as you try to catch him.
He now stands close to a statue, taunting you. When you get closer and attack, he dodges out of the way, your fist punching into the statue instead.
The bastard isn't even attacking you, instead deciding to laugh.
An irritation forms inside you, distracting you. How can't you win against someone <<if $sin == "pride">>as pathetic as<<else>>like<</if>> him?<<if $sin == "wrath">> You clench your teeth so hard that you taste blood.<</if>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightDaggerNoSword2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightDaggerNoSword2]]</div><</if>></div><div class="module">\
As you continue this little dance with the man, you know you have to do something else.
<<include "Ch1MonsterPowersLore">>
Or you could try to take the dagger from him.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1MonsterFightDaggerNoSwordGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons -= 8">Use your gravity powers. <span class="stats">[Powers]</span></a></div>
<div class="choices"><a data-passage="Ch1MonsterFightDaggerNoSwordNoGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons += 8">It's better to not use them. <span class="stats">[Weapons]</span></a></div>
<<else>>
<div class="choices">[[Use your gravity powers.|Ch1MonsterFightDaggerNoSwordGravity][$powers_weapons -= 8]]</div>
<div class="choices">[[It's better to not use them.|Ch1MonsterFightDaggerNoSwordNoGravity][$powers_weapons += 8]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
You can do it without your powers. You just need to have an opening. And with the way he acts, it might be sooner than later.
Once he gets closer to you, instead of throwing a punch or dodging, you try to snatch his dagger from his hands. He leaps back, your fist closes around the air.
<<include "Ch1MonsterOhUh">>
It's time to use your wings. You wait for him to run at you, and when he's about to stab you, you dash up in the air. You ignore the way your wings hurt as you crash right on top of the undead. Seeing him still clutching the dagger in his hand, you punch his shoulder. He grunts as the weapon slips from his hand. You feel the pull to pick it up, and so you do.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man is down. You smash his head with your fist, making him stay on the ground. Then you stand up, towering above him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><<include "Ch1MonsterFightDaggerSwordGravity">><div class="module">\
Simultaneously, you both charge at each other. Before you get to him, he swipes his scythe in a slow arc. You barely manage to dodge it.
It's the first time you see a scythe used as a weapon; you're not sure how one would even use it, or can you block it.
When you get close and swing your sword at him, he just blocks it with the handle of the scythe. The metals clack as you jump from each other. Before you can take a stab at the man, he jumps from you and moves the scythe.
You don't expect the next attack to be faster; the blade cuts into your wing. You hiss as your soul separates itself, the part of it destroyed now. The cut is shallow, but your soul isn't too deep either.
You dodge another swing as you glare at the man, his grin never leaving his face. He jumps on a grave, but your blade only slashes air as you attack him.
He now stands close to a statue, taunting you. When you get closer and attack, he dodges out of the way, your sword cutting into the statue instead. And then it stuck. You tug at the weapon with too much force and stumble back when you free it.
The bastard isn't even attacking you, instead deciding to laugh.
An irritation forms inside you, distracting you. How can't you win against someone <<if $sin == "pride">>as pathetic as<<else>>like<</if>> him?<<if $sin == "wrath">> You clench your teeth so hard that you taste blood.<</if>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightScytheSword2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightScytheSword2]]</div><</if>></div><div class="module">\
As you continue this little dance of dodges with the man, you know you have to do something else.
<<include "Ch1MonsterPowersLore">>
Or you could continue relying on your sword and try to use your wings.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1MonsterFightScytheSwordGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons -= 8">Use your gravity powers. <span class="stats">[Powers]</span></a></div>
<div class="choices"><a data-passage="Ch1MonsterFightScytheSwordNoGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons += 8">It's better to not use them. <span class="stats">[Weapons]</span></a></div>
<<else>>
<div class="choices">[[Use your gravity powers.|Ch1MonsterFightScytheSwordGravity][$powers_weapons -= 8]]</div>
<div class="choices">[[It's better to not use them.|Ch1MonsterFightScytheSwordNoGravity][$powers_weapons += 8]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
You flex your arm that holds the sword. It's better if you just use it. And your wings.
With a flap of your wings, you lift off, ignoring the way they strain. Then you charge at the undead. He almost evades your attack, but your blade gets a hit on him. Now his own blood stains his clothes.
<<include "Ch1MonsterOhUh">>
You wait for him to run at you, and when he's about to stab you, you dash up in the air. Then you crash down, right on top of the undead, simultaneously cutting his hand holding the scythe. He screams as the weapon slips with his hand. You feel a pull to it, so you quickly pick it up as you drop the sword.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man doesn't get up. You kick his head when he lifts it. Then you stand above him, your shadow on him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><div class="module">\
Why ignore the powers that you have? You can use just a little, enough that you'll win the fight. And with the way he acts, you doubt you need more.
As he jumps close to the statue once again, his back against it, you experimentally try to pull it towards you. The energy courses through you, a heavy weight on your soul, until it twists and pulls and collapses on itself. The statue moves and jerks suddenly towards you, hitting the undead's head. Unfortunately, he stumbles from it towards you before it can crush him.
<<include "Ch1MonsterOhUh">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightScytheSwordGravity2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightScytheSwordGravity2]]</div><</if>></div><div class="module">\
As your eyes settle on the cathedral, you know what to do now. You have to make sure he's close to the wall. You circle him, only stopping when your own back faces the wall. He falls for the trap as he charges at you, ready to swing his scythe.
You dodge to the left as he almost smashes into the wall. You have little time to execute your plan. Everything around you shifts, first the dirt, then the grass. The fallen statue drags itself through the dirt. He struggles against gravity and tries to move. The stone wall behind him cracks ominously, and before the man can move out of its way, it falls on him with a bang. You barely evade it yourself.
The undead wheezes, his lower half pinned down by the wall. His $weapon is out of his reach. <<if hasVisited("Ch1SmithyNoSword")>>You feel a pull to pick it up, and so you do<<else>>You feel a pull to it, so you quickly pick it up as you drop the sword<</if>>.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man is down. You smash his head with your foot, making him fall to the ground. Then you stand above him, your shadow on him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><div class="module">\
Simultaneously, you both charge at each other. Before you get to him, he swipes his scythe in a slow arc. You barely manage to dodge it.
It's the first time you see a scythe used as a weapon; you're not sure how one would even use it.
When you get close and swing your fist at him, he easily dodges it. Instead of doing for another swing, you slap him with your wing. He stumbles back from you and twirls the scythe.
You don't expect the next attack to be faster; the blade cuts into your wing. You hiss as your soul separates itself, the part of it destroyed now. The cut is shallow, but your soul isn't too deep either.
You dodge another swing as you glare at the man, his grin never leaving his face. He jumps on a grave, but your hand only grabs the air as you try to catch him.
He now stands close to a statue, taunting you. When you get closer and attack, he dodges out of the way, your fist punching into the statue instead.
The bastard isn't even attacking you, instead deciding to laugh.
An irritation forms inside you, distracting you. How can't you win against someone <<if $sin == "pride">>as pathetic as<<else>>like<</if>> him?<<if $sin == "wrath">> You clench your teeth so hard that you taste blood.<</if>>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterFightScytheNoSword2]]</div><<else>><div class="big">[[Continue|Ch1MonsterFightScytheNoSword2]]</div><</if>></div><div class="module">\
As you continue this little dance of dodges with the man, you know you have to do something else.
<<include "Ch1MonsterPowersLore">>
Or you could try to take the scythe from him. You don't know how to use it properly, but it would hardly matter if he would lose his weapon.
<<nobr>>\
<<if settings.show_tips is true>>\
<div class="choices"><a data-passage="Ch1MonsterFightScytheNoSwordGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons -= 8">Use your gravity powers. <span class="stats">[Powers]</span></a></div>
<div class="choices"><a data-passage="Ch1MonsterFightScytheNoSwordNoGravity" class="link-internal" tabindex="0" data-setter="$powers_weapons += 8">It's better to not use them. <span class="stats">[Weapons]</span></a></div>
<<else>>
<div class="choices">[[Use your gravity powers.|Ch1MonsterFightScytheNoSwordGravity][$powers_weapons -= 8]]</div>
<div class="choices">[[It's better to not use them.|Ch1MonsterFightScytheNoSwordNoGravity][$powers_weapons += 8]]</div>
<</if>><</nobr>>\
</div>\<div class="module">\
You can do it without your powers. You just need to have an opening. And with the way he acts, it might be sooner than later.
Once he gets closer to you, instead of throwing a punch or dodging, you try to snatch his scythe from his hands. He leaps back, your fist closes around the air.
<<include "Ch1MonsterOhUh">>
As your eyes settle on the cathedral, you know what to do now. You have to make sure he's close to the wall. You circle him, only stopping when your own back faces the wall. He falls for the trap as he charges at you, ready to swing his scythe.
You dodge to the left as he almost crashes into the wall. You don't give him a chance to recover as you crush into him, his body smashing into the stone wall of the cathedral. Seeing him still clutching the scythe in his hand, you punch his shoulder. He grunts as the weapon slips from his hand. You pick it up before it touches the ground.
An emotion courses through you when you touch the $weapon, but you ignore it in the favor of making sure the man is down. You smash his head with your fist, making him fall to the ground. Then you stand above him, your shadow on him.
<<include "Ch1MonsterKill">>
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1MonsterAfterFight]]</div><<else>><div class="big">[[Continue|Ch1MonsterAfterFight]]</div><</if>></div><<include "Ch1MonsterFightScytheSwordGravity">>You could use your gravity powers. Influence gravity around you, your own, maybe even his. Smash his stupid face into a wall without touching him. But the last time you tried to use your powers after your fall it felt surreal. And you couldn't control it as well as you used to.
Not to mention that you have little energy in yourself to use these powers.The smile that he had the whole time finally falls, a frown settles in its place. As if up until now he didn't think of you as an equal enemy.
Soon he'll understand what a grave mistake that was.His eyes show clarity and fear for the first time since you saw him. You pay this no mind as you plunge the <<if $weapon == "longbow">>tip of the bow<<else>>$weapon<</if>> into his skull<<if $sin is "pride">> with a snarl<<elseif $sin is "sloth">>, your face blank<<elseif $sin is "lust">> with a grin<<elseif $sin is "wrath">> with a snarl<</if>>. Then you draw it up and plunge it in his heart.
And then up and down again.
And again.
Until $weapon hits the rocks beneath his body, and all you can see is red.<div class="module">\
The settling suns shine on the cracked <<if $powers_weapons lt 53>>window<<else>>wall<</if>> behind you. Your shadow on its surface, a silhouette of an angel holding the $weapon.
For who knows how long, you stand here, unmoving. Your heavy breathing is the only sound.
You stand like this until your heart calms down.
Until people gather around. With the familiar look of fear in their eyes.
<<nobr>><<if $sin == "pride">>
You spread your wings and arms before the crowd. Yes, they shall see you be triumphant. You're the one who killed the monster who they feared so much. They shall fear you more.
<<elseif $sin == "sloth">>
You drag a hand through your face, smudging the blood all over it. A long sigh leaves your lips. At least this is over.
<<elseif $sin == "lust">>
A bubble of laughter forms at your throat, <<if $irritable gt 50>>but you swallow it, settling on a lopsided smile<<else>>and you let yourself laugh<</if>>. You drag a hand through your face, smudging the blood all over it. Ah. This was a good fight indeed.
<<elseif $sin == "envy">>
You frown at the people around you. What, they came to look at the winner? Or were they looking when you were fighting, too, just from a safe distance? Typical.
<<elseif $sin == "gluttony">>
You roll your head from side to side as you gaze at the people. Where they looking at your fight? You want to say that it was fun, but you think the dead man had more fun than you. Still, who's going to have more fun later? Not him.
<<elseif $sin == "wrath">>
You glare at the people around you. What are they staring at? You served them by killing him, and yet they dare to look at you like that.
<<else>>
You don't care about them. Instead, you look back at the $weapon in your hands. It's yours. Truly yours. You clench it in your hands. And unlike that dead bastard, nothing will separate it from you.
<</if>><</nobr>>
When you look past the crowd at the surroundings, you're not surprised to see the graveyard in shambles. Some gravestones are half-broken, and so are the statues. <<if $powers_weapons lt 53>>The cathedral now is half-collapsed. <</if>>And, of course, all the blood and the mutilated body at your feet. You cast the last glance at it, at what's left of the man who terrified the whole city. His blood drips from the $weapon on the ground.
What you wanted is in your hands now; there is no need to be in this city anymore.
With a flap of your sore wings, you lift off, scattering dust in your leaving.
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1BeforeTraining]]</div><<else>><div class="big">[[Continue|Ch1BeforeTraining]]</div><</if>></div><div class="module">\
You land in the middle of a field. The grass collapses underneath you, your landing sending ripples through the field. You're not that far away from the city, because you can't wait to look closer at your new weapon.
Now that you're alone, you inspect the $weapon. You stroke its shiny surface.<<if $weapon == "longbow">> You have never seen a bow that is made from metal.<</if>> Two red gemstones inserted into it glow in the settling light, and up this close, you can see that there are small parts of green in them. You drag your finger over one of them, its warmness sweeps into your skin even through your gauntlet. It's no simple gemstones, it might be soul magic used on this weapon, but you don't know enough about it to know for sure.
Still looking at the weapon, your mind goes towards a more pressing matter: how to carry it. You purse your lips.
<<if $weapon == "dagger">>\
You could use your belt, but without protection, the blade might damage something. What—
<<elseif $weapon == "scythe">>\
How would one even carry a scythe? In hand? That's absurd—
<<else>>\
Looped over your shoulder? Doesn't sound practical to do it all the time. You saw humans also wearing it over their back, but there is no way you can do it with your wings. How—
<</if>>\
Your eyes widen when the weapon starts to glow and shrink, before turning into a ring in your hand.
An ebony ring with the same two gemstones.
What? That's— What happened to your $weapon—
The ring suddenly transforms back into the $weapon.
You blink. Then think about the ring once more, and the weapon instantly starts to change into it. When you think about the $weapon, the ring transforms into it.
That's… an interesting ability for a weapon. What's else can it do? And why was it created this way?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Training]]</div><<else>><div class="big">[[Continue|Ch1Training]]</div><</if>></div><div class="module">\
Still, you need to think about the last thing about this weapon: you need to understand how to use it.
<<if $weapon == "dagger">>\
After all, you never used something so short.
But the undead made it look so easy, to use a dagger without any other weapon as an addition to it.
You slash air with the blade, trying to copy the way the man was moving. The grass around you rustles as you move and jump around.
It's hard to do anything without an opponent, but you know one thing for sure.
Your wings have more range than this dagger.
<<elseif $weapon == "scythe">>\
After all, you have never seen anyone use a scythe as a weapon before.
It's good that you saw it in action, then.
Experimentally, you swing the scythe the same way that the man did it. The grass around you rustles as you move. When you make the low attacks, the grass gets cut.
You twirl around and try to copy more of that man's attacks, swishing and cutting the air around you. The blade narrowly misses your left wing.
You stop and smile as your eyebrow twitches. This thing is going to cut your wings.
<<else>>\
After all, you never used a ranged weapon before.
But it can't be that hard to use it, can't it? You saw plenty of times how people shoot a bow, and the fight with the undead is still fresh on your mind.
You're not sure how he created the arrows, but you have an idea you can try out. You imagine an arrow, and it appears in your hand. You nock it and pull it back. Then you let go.
The arrow flops into the grass a few steps from you.
You repeat it. The arrow flies longer than before. But just barely. Your hands squeeze the bow, hard.
<</if>>\
You breathe in, trying to settle your disappointment. What matters is that you have a weapon now. A good one. Maybe even better than your previous one. Getting used to it can't be that hard.
Right?
<<if settings.fontsimpler isnot false>><div class="center">[[Continue|Ch1Letter]]</div><<else>><div class="big">[[Continue|Ch1Letter]]</div><</if>></div><div class="module">\
It's dark now, and you haven't made much progress with using the $weapon. You sigh before rolling your head to look at the shining moons as the insects chirp around you. It feels like they all mock you.
A voice pulls you from your thoughts: "Excuse me, $ser…"
Twirling around at the source of the voice, you clench your weapon. But it's just a young human, whose big eyes dart between your face and the $weapon. The moonlight lights up her dark clothing, her hands holding a bone-white letter.
"This l-letter is for you!" she squeaks as she outstretches her hand towards you.
You relax as you take the letter from her shaking hand. Before you can ask her anything, she runs away from you towards the city. No matter.
The envelope looks expensive, the wax seal has an intricate design on it. You tare it open and wince when you see fancy handwriting in the letter; it takes you a while before you're able to read it.
It takes even more time to make sure that you understand everything right.
That you're summoned into the royal castle to meet with the current monarch.
<<if settings.fontsimpler isnot false>><<link '<div class="center">End of chapter one</div>' "Chapter2">><</link>><<else>><<link '<div class="big">End of chapter one</div>' "Chapter2">><</link>><</if>></div>\<<include 'EndOfDemoGame'>>