<<set $vampire_ap to 3>>\n<<charactive>>\n<<set $(".right.vampire").addClass("in");>>\n<<playsound "assets/audio/vampire.mp3" >>\n\n[[<p>Ludovicu is reading their book again.</p>\n<p>They appear very absorbed.</p>|L_2.1a]]
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<h2 class="r">Skelly</h2>\n[[<p>Alright, well.</p>\n<p>It was nice talking to you again.</p>|Skeleton 3 End]]
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<<fadeinsound "assets/audio/cardrive.mp3" >>\n<div style="background: #111; outline: 200px solid #111; margin-bottom: 60px; box-shadow:0 0 0 200px #111;">\n[[<p>You're driving along a deserted country road.</p>\n<p>It's almost sundown and the gas is running low.</p>\n<p>You really should have filled up at the last rest stop.</p>\n<p>You keep drawing onwards.</p>\n<p>Until suddenly... the car stops.</p>|Intro 2]]\n</div>\n\n<<set $loaded to 1>>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Tell me more about yourself.<span class="quote">"</span>\n|Skeleton 2.8.1]]</li>\n<li>[[<span class="quote">"</span>What's the quickest route out of this town?<span class="quote">"</span>|Skeleton 2.8.2]]</li>\n</ul>
<h2 class="r">Skelly</h2>\n[[<p>It looks like you want to ask me something.</p>\n<p>What's on your mind?</p>|Skeleton 2.7]]
<<set $(".left.skeleton").addClass("in");>>\n<<playsound "assets/audio/skeleton.mp3" >>\n<h2 class="r">Skelly</h2>\n[[<p>Oh, you found me at a good time.</p>\n<p>I'd like some company.</p>\n<p>I get lonely sometimes.</p>|Skeleton 2.2]]
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>It would be quite interesting. Hopefully not disastrous.</p>\n<p>Just remember, under your skin, you are also a skeleton.</p>\n<p>We are all in fact, one and the same.</p>\n|Skeleton 3.4]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>I can hang out with you.<span class="quote">"</span>\n|Skeleton 2.4.1]]</li>\n<li>[[<span class="quote">"</span>Are you the only skeleton above ground?<span class="quote">"</span>|Skeleton 2.4.2]]</li>\n<li>[[<span class="quote">"</span>Being lonely is actually quite nice.<span class="quote">"</span>|Skeleton 2.4.3]]</li>\n</ul>
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<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>It wasn't the greatest sleep I've had in my life.<span class="quote">"</span>\n|Demon 2.3.1]]</li>\n<li>[[<span class="quote">"</span>What do you like to do for fun in this town?<span class="quote">"</span>|Demon 2.3.2]]</li>\n<li>[[<span class="quote">"</span>Tell me more about you. What's it like to be a demon?<span class="quote">"</span>|Demon 2.3.3]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Your carving, it looks... nice.<span class="quote">"</span>\n|Demon 1.3.1]]</li>\n<li>[[<span class="quote">"</span>What the hell are you?!<span class="quote">"</span>|Demon 1.3.2]]</li>\n</ul>
<<charactive>>\n[[\n<h2 style="margin-right:0; margin-left:0;">?</h2>\n<div>\n<p>Ahh! You got a way for startling folks.</p>\n<p>Can't you see I'm producing art?</p>\n</div>\n|Demon 1.2]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>But I've been like this so long I'm starting to forget what my human days were like...</p>\n<p>It would be nice to go back.</p>|L3 C5]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>You don't seem that demonic.<span class="quote">"</span>\n|Demon 1.8.1]]</li>\n<li>[[<span class="quote">"</span>You like my car? Honestly, it's ancient garbage.<span class="quote">"</span>|Demon 1.8.2]]</li>\n<li>[[<span class="quote">"</span>There are werewolves here too?! I suppose that's not surprising...<span class="quote">"</span>|Demon 1.8.3]]</li>\n</ul>
<h2>Bebal</h2>\n[[<p>Not a good place to park a beauty like that. Those damned werewolves will shred through it like human flesh.\n<p>Oh god, sorry. I didn't mean human... I... I meant to say... uh... bird! Bird flesh! I did not mean to frighten you, person.</p>|Demon 1.7]]
<h2>Bebal</h2>\n[[<p>Sour cod.</p>\n<p>Yup. That's it. My nostrils don't lie. Yeesh.</p>\n<p>Are you the one that's parked your car outside of the town?\n</p>|Demon 1.6]]
<h2>Bebal</h2>\n[[<p>What do you want?</p>\n<p>You aren't from around here… aren't you?</p>\n<p>I can tell. Your body odor smells like… what's it?</p>|Demon 1.5]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>What book is that?<span class="quote">"</span>\n|L_2.3a][$ap_v = $ap_v + 1]]</li>\n<li>[[<span class="quote">"</span>Okay, it was nice talking, Ludovicu.<span class="quote">"</span>|End L2]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>I'm not very knowledgeable about maps<span class="quote">"</span>|L2.4a]]</li>\n<li>[[<span class="quote">"</span>I can't say I know much about saints<span class="quote">"</span>|L2.4b][$vampire_ap = $vampire_ap + 1]]</li>\n<li>[[<span class="quote">"</span>I'm pretty clueless about physics<span class="quote">"</span>|L2.4a]]</li>\n</ul>
<h2>Bebal</h2>\n[[<p>If you plan on staying in town, be sure to come by again.</p>\n<p>I like meeting interesting folks.</p>\n<p>And say farewell before leaving.</p>|Demon 1.10]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>It was cold, dark, and smelled like incense. You really sleep like that?<span class="quote">"</span>\n|L_2.2a]]</li>\n<li>[[<span class="quote">"</span>It was um, very clean?<span class="quote">"</span>|L_2.2b][$vampire_ap = $vampire_ap + 1]]</li>\n</ul>
<<playsound "assets/audio/violin.mp3" >>\n\n<<if $vampire_selfie is 0>><<fadeoutsound "assets/audio/harpsichord.mp3" >><<endif>>\n<<if $demon_selfie is 0>><<fadeoutsound "assets/audio/violin.mp3">><<endif>>\n<<if $skeleton_selfie is 0>><<fadeoutsound "assets/audio/organ.mp3">><<endif>>\n\n[[<h3 style="background:#111; text-align:center; outline:200px solid #111; margin-bottom:100px; box-shadow:0 0 0 200px #111;">Fin.</h3>|Start]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Where do you get books like that?<span class="quote">"</span>|L2.5a]]</li>\n<li>[[<span class="quote">[</span>Shrug<span class="quote">]</span>|L2.5b]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Where do you get books like that?<span class="quote">"</span>|L2.5a]]</li>\n<li>[[<span class="quote">"</span>Interesting... I'm gonna go now.<span class="quote">"</span>|L2.6]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>You're a very genuine being.<span class="quote">"</span>\n|Demon 3.3.2]]</li>\n<li>[[<span class="quote">"</span>Please stop making jokes like that.<span class="quote">"</span>|Demon 3.3.1]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Before I go... could I take a selfie with you?<span class="quote">"</span>\n|Demon 3.6.1]]</li>\n<li>[[<span class="quote">"</span>It was a pleasure meeting you, Bebal.<span class="quote">"</span>|Demon 3.6.2]]</li>\n</ul>
<h2>Bebal</h2>\n[[\n<p>Are you leaving town tonight?</p>\n<p>That's too bad. I was becoming quite fond of you.</p>\n|Demon 3.5]]
<h2>Bebal</h2>\n[[<p>Haven't you ever wanted to be someone you're not? Well I get to step into the shoes of practically anyone. Well, except other demons.</p>\n|Demon 2.4]]
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<div class="phone" style="margin-bottom:-9px;">\n[[<p class="e"><div>Booo got hyped for nothing</div></p>\n<p class="e"><div>Drove all the way here thinking there might be monsters.</div></p>\n<p class="e"><div class="p">3 days of driving. For NOTHING.</div><span class="pointer"></span></p>\n<p><div class="p">Thanks for coming all the way to pick me up!!</div><span class="pointer"></span></p>\n<p class="e"><div class="p">Oh yeah I guess there's that lmao</div><span class="pointer"></span></p>\n|Fin]]\n</div>
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<set $demon_ap to $demon_ap + 1>>\n<<charactive>>\n<h2>Bebal</h2>\n[[\n<p>Being? That means I'm very genuine compared to all monster species... and humans!</p>\n<p>Oh what a compliment to be told. I never felt this feeling before...</p>\n|Demon 3.4]]
<<set $demon_ap to $demon_ap - 1>>\n<<charactive>>\n<h2>Bebal</h2>\n[[\n<p>Didn't I just apologize for what I said to you? What more do you want from me?</p>\n<p>To bow down and kiss your feet? That would be a funny story to tell your friends. A demon bowing down to you! Pfft. I ain't sinking that low.</p>\n|Demon 3.4]]
Memento Mori
<<if $location is "Church">>\n\t<<if $day is 1>><<set $destination to "L_1.0">><<endif>>\n\t<<if $day is 2>><<set $destination to "Demon 2">><<endif>>\n\t<<if $day is 3>><<set $destination to "Skeleton 3">><<endif>>\n<<endif>>\n\n<<if $location is "Forest">>\n\t<<if $day is 1>><<set $destination to "Demon 1">><<endif>>\n\t<<if $day is 2>><<set $destination to "Skeleton 2">><<endif>>\n\t<<if $day is 3>><<set $destination to "L_3.0">><<endif>>\n<<endif>>\n\n<<if $location is "Graveyard">>\n\t<<if $day is 1>><<set $destination to "Skeleton 1">><<endif>>\n\t<<if $day is 2>><<set $destination to "L_2.0">><<endif>>\n\t<<if $day is 3>><<set $destination to "Demon 3">><<endif>>\n<<endif>>\n\n<<timedgoto $destination 250ms >>\n<<set $(".clock").fadeOut("slow")>>\n\n<style>.dialogue, h2 { display:none; }</style>
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<div class="phone" style="margin-bottom:-9px;">\n[[\n<p class="e"><div class="p">SEND!!</div><span class="pointer"></span></p>\n<p><div class="p" style="width:82px; padding: 6px 6px 4px 4px;">\n<<if $skeleton_selfie>><img src="assets/img/selfie-skeleton.png"><<endif>>\n<<if $demon_selfie>><img src="assets/img/selfie-demon.png"><<endif>>\n<<if $vampire_selfie>><img src="assets/img/selfie-vampire.png"><<endif>>\n</div>\n<span class="pointer"></span></p>\n<p class="e"><div class="p">OMG</div><span class="pointer"></span></p>\n|Day 3 End 1.2]]\n</div>
[[<p>Turnip paws at the air and accidentally scratches you!</p><p>Ouch!</p>|L_3.1a.1]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Could we take a selfie to keep as a memory?<span class="quote">"</span>|L_3.5a]]</li>\n<li>[[<span class="quote">"</span>Of course Ludovicu. See you around.<span class="quote">"</span>|End L3]]</li>\n</ul>
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>I suppose you could stay at the cathedral. We have room for \nvagrants like you. Though no one ever seems to stay long... *sigh*</p>|L1 C3]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Oh, but we are so far from any other town. Surely it will take days?</p>\n<p>I suppose you could stay at the cathedral. We have room for vagrants like you. Though no one ever seems to stay long... *sigh*</p>|L1 C3]]
<h2>Ludovicu</h2>\n[[<p>Well you'll be back to your human society soon enough.</p>\n<p>I hope your stay wasn't absolutely dreadful.</p>|L3 C7]]
<<set $skeleton_ap to $skeleton_ap + 1>>\n<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>That means a lot, thank you.</p>\n<p>I could try befriending those zombie kids in the graveyard across town. But we find it hard to converse, given their speech impediment.</p>\n|Skeleton 3.4]]
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[<p>You'll know you're on the right path when you see an old dead car parked randomly on the street. It wasn't there last week. How mysterious.</p>\n<p>So no, you can just take the street outside of the front entrance of the town.</p>\n|Skeleton 2.9]]\n
<h2 class="r">Skelly</h2>\n[[<p>Most of my kind are buried underground. I guess they're private people. Or they don't want to strike up a conversation.</p>\n<p>Maybe other skeletons are embarrassed to admit how they died.</p>|Skeleton 2.3]]
<<set $skeleton_ap to $skeleton_ap + 1>>\n<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>Oh that would be splendid!</p>\n<p>I know a great lad who can get us some good grass.</p>\n<p>Although... the drugs in Moribund Point are very strong. They might be lethal for humans?</p>\n|Skeleton 2.5.1]]
<<set $skeleton_ap to $skeleton_ap - 1>>\n<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>Really? I find it very hard sometimes.</p>\n<p>I'd love to be able to talk to someone that's my species. You're the closest there is to my kind.</p>\n<p>Hell, there's one of my kind inside you!</p>\n|Skeleton 2.5.3]]
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>I believe so.</p>\n<p>I have no other skeleton buddies. None of them have risen from their graves yet.</p>\n<p>Was I not supposed to rise?</p>\n|Skeleton 2.5.2]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Hmm, sounds like you don't know much about saints, either.</p>|L2 C4]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Oh, they were very fascinating.\n<p>I guess you could call me a bit of an amateur hagiograph.</p>|L2.4b.1]]
<<set $skeleton_selfie to 1>>\n<<playsound "assets/audio/camera.mp3" >>\n<<set $(".overlay").addClass("flash")>>\n[[<p>*Selfie with a skeleton achieved!*</p>|Skeleton 3.7]]\n
/* include jquery \n*/\n// require jquery\n\n/* mobile responsivity\n*/\n$('head').append("<meta name='viewport' content='width=device-width, initial-scale=1'>");\n\n/* prevent dragging\n*/\nwindow.ondragstart = function() { return false; }\n\n/* wrap default sugarcane passage in divs \n*/\n$("#passages").wrap( "<div class='table'><div class='tcell'><div class='centered'><div id='bottom'></div></div></div></div>" );\n\n/* add elements below passage\n*/\n\n/* character left \n*/\n$("<img class='left demon' src='assets/img/chars/demon.png'>").insertBefore("#bottom");\n$("<img class='left skeleton' src='assets/img/chars/skeleton.png'>").insertBefore("#bottom");\n$("<img class='left vampire' src='assets/img/chars/vampire.png'>").insertBefore("#bottom");\n\n/* character right \n*/\n$("<img class='right demon' src='assets/img/chars/demon.png'>").insertBefore("#bottom");\n$("<img class='right skeleton' src='assets/img/chars/skeleton.png'>").insertBefore("#bottom");\n$("<img class='right vampire' src='assets/img/chars/vampire.png'>").insertBefore("#bottom");\n\n/* add elements above passage\n*/\n\n/* clock */\n$("<div class='clock' style='display:none;'><div id='time'>Afternoon</div>Day <span id='day'>1</span></div>").insertAfter("#bottom");\n\n/* transition */\n$("<div class='overlay a12'></div>").insertAfter("#bottom");\nwindow.fade = 1;\n\n/* preload counter */\nwindow.preloadTimeout = function() {\n\t\t$(".load").hide();\n\t\t$(".title").fadeIn();\n\t}\n\nwindow.preload = function() {\n\tvar m = macros.playsound.soundtracks\n\tvar loaded = 0;\n\tvar n = Object.keys(m).length;\n\tfor(i=0;i<n;i++){ \n\t loaded += m[Object.keys(m)[i]].buffered.length\n\t}\n\n\tvar v = (loaded/n);\n\n\tif (v == 1) {\n\t\t$(".load").hide();\n\t\t$(".title").fadeIn();\n\t}\n\n\t$(".preload").html(v);\n\n\tCufon.replace('.preload', {fontFamily:'Pixel7',textShadow: '#000 1px 1px'});\n\t}\n\n\n/* dissolve effect\n*/\nwindow.dissolve = function() {\n\tvar $target = $(".overlay");\n\tvar direction = ($target.hasClass("a12"));\n\n\ttimer = setInterval(function(){\n\t\tvar i = parseInt($target.attr("class").match(/\sd+/));\n\t\t$target.removeClass("a"+i);\n\t\t(direction ? i-- : i++);\n\t\tif (i < 0) { i = 0; }\n\t\tif (i > 12) { i = 12; }\n\t\tif (i == 0 || i == 12) {\n\t\t\tclearInterval(timer);\n\t\t\twindow.fade = direction;\n\t\t}\n\t\t$target.addClass("a"+i);\n\t}, 80);\n}\n\ndissolve();\n\n/* change background macro\n\tusage: <<bgchange forest day>>\n*/\nversion.extensions['bgchange'] = { \n major:1, minor:0, revision:0 \n };\n macros['bgchange'] = {\n handler: function(place, macroName, params, parser) {\n\t\tpath = params[0] + "-" + params[1];\n\t\t$(".centered").css("background","url('assets/img/bgs/"+path+".png'");\n\n },\n init: function() { },\n };\n\n/* change reset background macro\n\tusage: <<bgnone>>\n*/\nversion.extensions['bgnone'] = { \n major:1, minor:0, revision:0 \n };\n macros['bgnone'] = {\n handler: function(place, macroName, params, parser) {\n\t\tpath = params[0] + "-" + params[1];\n\t\t$(".centered").css("background","");\n\n },\n init: function() { },\n };\n\n/* activate character\n\tusage: <<charactive>>\n*/\nversion.extensions['charactive'] = { \n major:1, minor:0, revision:0 \n };\n macros['charactive'] = {\n handler: function(place, macroName, params, parser) {\n\t\t$(".right, .left").removeClass("inactive");\n },\n init: function() { },\n };\n\n/* dismiss character\n\tusage: <<chardismiss>>\n*/\nversion.extensions['chardismiss'] = { \n major:1, minor:0, revision:0 \n };\n macros['chardismiss'] = {\n handler: function(place, macroName, params, parser) {\n\t\t$(".left, .right").removeClass("in")\n },\n init: function() { },\n };\n\n/* deactivate character\n\tusage: <<charinactive>>\n*/\nversion.extensions['charinactive'] = { \n major:1, minor:0, revision:0 \n };\n macros['charinactive'] = {\n handler: function(place, macroName, params, parser) {\n\t\t$(".right, .left").addClass("inactive");\n },\n init: function() { },\n };\n\n/* pixel fade \n\tusage: <<fade>>\n*/\nversion.extensions['fade'] = { \n major:1, minor:0, revision:0 \n };\n macros['fade'] = {\n handler: function(place, macroName, params, parser) {\n\t\tdissolve()\n },\n init: function() { },\n };
<<set $demon_ap to $demon_ap + 1>>\n<<charactive>>\n<h2>?</h2>\n[[<p>Why thank you!</p>\n<p>Wait. You... you hesitated. Didn't you.</p>\n<p>Why? Are you not impressed by a demon's creativity?</p>|Demon 1.3.1.1]]
<<set $vampire_ap to $vampire_ap - 1>>\n<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>I guess I can't blame you. What is there for someone like you in this town...</p>\n<p>Well, do keep in touch.</p>|L3 C7]]
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<h2>Message from Evelyn</h2>\n<div class="phone" style="margin-bottom:-9px;">\n[[\n<p class="e"><div class="p">hey I'm almost there</div><span class="pointer"></span></p>\n<p><div class="p">omg finally</div><span class="pointer"></span></p>\n<p class="e"><div>GPS tells me 20 min</div></p>\n<p class="e"><div>But first</div></p>\n<p class="e"><div class="p">PHOTOS?</div><span class="pointer"></span></p>\n<p><div class="p">I only managed to get one.</div><span class="pointer"></span></p>\n<p class="e"><div>Wow did you even try</div></p>\n<p class="e"><div class="p">Doesn't matter, one is better than none</div><span class="pointer"></span></p>\n|Day 3 End 1.1]]\n</div>
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<h2>Message from Evelyn</h2>\n<div class="phone">\n[[\n<p class="e"><div class="p">hey I'm almost there</div><span class="pointer"></span></p>\n<p><div class="p">Omg finally</div><span class="pointer"></span></p>\n<p class="e"><div>GPS tells me 20 min</div></p>\n<p class="e"><div>But first</div></p>\n<p class="e"><div class="p">PHOTOS?</div><span class="pointer"></span></p>\n<p><div class="p">No. Sorry.</div><span class="pointer"></span></p>\n<p class="e"><div class="p">Are you kidding me?!</div><span class="pointer"></span></p>\n<p><div class="p">Making friends is hard okay!!</div><span class="pointer"></span></p>\n\n|Day 3 End 0.1]]\n</div>
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<h2>Message from Evelyn</h2>\n<div class="phone">\n[[\n<p class="e"><div class="p">hey I'm almost there</div><span class="pointer"></span></p>\n<p><div class="p">omg finally</div><span class="pointer"></span></p>\n<p class="e"><div>GPS tells me 20 min</div></p>\n<p class="e"><div>But first</div></p>\n<p class="e"><div class="p">PHOTOS?</div><span class="pointer"></span></p>\n|Day 3 End 1.1]]\n</div>
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<h2>Message from Evelyn</h2>\n<div class="phone" style="margin-bottom:-9px;">\n[[\n<p class="e"><div class="p">hey I'm almost there</div><span class="pointer"></span></p>\n<p><div class="p">omg finally</div><span class="pointer"></span></p>\n<p class="e"><div>GPS tells me 20 min</div></p>\n<p class="e"><div>But first</div></p>\n<p class="e"><div class="p">PHOTOS?</div><span class="pointer"></span></p>\n<p><div class="p">I got 2 selfies. I'm just missing one.</div><span class="pointer"></span></p>\n<p class="e"><div>YES!</div></p>\n|Day 3 End 1.1]]\n</div>
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<div class="phone">\n[[<p class="e"><div class="p">I mean, other than them killing you lmao</div><span class="pointer"></span></p>\n<p><div>Ha ha -_-</div></p>\n<p><div class="p">Just hurry up and get here please</div><span class="pointer"></span></p>\n|Fade to Map]]\n</div>
<h2>Ludovicu</h2>\n[[<p>I get all my blood sourced from hospitals.</p>\n<p>In opaque bags, of course, so I don't have to see their contents.</p>|L3 Choice 8]]
<h2>Ludovicu</h2>\n[[<p>*Sigh*</p>\n<p>Well, I'm going to get back to my book now.</p><p>Enjoy your stay.</p>|End L1]]
<h2>Ludovicu</h2>\n[[<p>There are animal sacrifices every Tuesday and Thursday, no one cleans up the blood afterward, the banshees have no sense of quiet hours, and... I could go on.</p>|L_1.5a.2]]
<h2>Ludovicu</h2>\n[[<p>Do keep in touch, I dare say I'll miss you.</p>|L3 C7]]
<<set $skeleton_ap to $skeleton_ap + 1>>\n<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>I wish there was a lot to say. It would be nice to one day say and mean the words, "I don't know where to start!"</p>\n|Skeleton 2.8.1.1]]
<<set $skeleton_ap to $skeleton_ap - 1>>\n<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>Are you in a hurry to get out?</p>\n<p>There was a long bridge south from here, but it got destroyed by that melodramatic kraken that lives in the lake.</p>\n|Skeleton 2.8.2.1]]
<h2>Bebal</h2>\n[[\n<p>Anywho, I should get going.</p>\n<p>Breathe it all in, you won't stay in this town long.</p>\n<p>And pinch yourself. This is all real. So enjoy it while you can.</p>\n|Demon 2 End]]
<h2>Bebal</h2>\n[[\n<p>I heard that your car broke down and that's why you're still here. Let's hope it's just bad luck.</p>\n<p>You didn't toy around with a witch before arriving here did you? They may have cursed you, or wanted reel you into our inclusive town.</p>|Demon 2.5]]
<h2>Bebal</h2>\n[[<p>How have you been enjoying your time in Moribund Point?</p>\n|Demon 2.6]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>It's a interesting accidental vacation.<span class="quote">"</span>\n|Demon 2.7.1]]</li>\n<li>[[<span class="quote">"</span>To be honest, I'm not comfortable here. I want to go home.<span class="quote">"</span>|Demon 2.7.2]]</li>\n<li>[[<span class="quote">"</span>Actually, I kinda love it. It's the most memorable experience I've ever had.\n<span class="quote">"</span>|Demon 2.7.3]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>That sounds like a tough life for a vampire.<span class="quote">"</span>|L_3.2_2a]]</li>\n<li>[[<span class="quote">"</span>You're pretty weird for a vampire.<span class="quote">"</span>|L_3.2_3a]]</li>\n<li>[[<span class="quote">"</span>That still sounds gross.<span class="quote">"</span>|L_3.2_3b]]</li>\n</ul>\n
<<set $(".right.demon").addClass("in");>>\n<<charactive>>\n<<playsound "assets/audio/demon.mp3" >>\n\n[[\n<h2>Bebal</h2>\n<p>Well, hello again.</p>\n<p>Did you actually sleep in this town? Must've been a daunting for you last night.</p>\n<p>Those damn gremlins wouldn't shut up.</p>\n|Demon 1.3]]
<h2>Ludovicu</h2>\n[[<p>Your car broke down? That's unfortunate.</p>\n<p>I guess cars are still fallible like horses.</p>\n<p>So what will you be doing in the meantime?</p>\n|L1 C2]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">[</span>Pet Turnip<<if $turnip_pets>> again<<endif>><span class="quote">]</span>|L_3.1a][$turnip_pets = $turnip_pets + 1]]</li>\n<li>[[<span class="quote">"</span>I didn't know you were a cat person.<span class="quote">"</span>|L_3.2a]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>I think it's fine.<span class="quote">"</span>|L_3.2_1a]]</li>\n<li>[[<span class="quote">"</span>I think I'm bleeding.<span class="quote">"</span>|L_3.2_1b]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>It's not that great, to be honest.<span class="quote">"</span>|L_3.3a]]</li>\n<li>[[<span class="quote">"</span>Yeah, I don't envy you.<span class="quote">"</span>|L_3.3b]]</li>\n<li>[[<span class="quote">"</span>Being a vampire seems very interesting, actually.<span class="quote">"</span>|L_3.3a]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>It must be very hard to be a vampire, then.<span class="quote">"</span>|L_3.2_2a]]</li>\n<li>[[<span class="quote">"</span>You don't want to suck my blood?<span class="quote">"</span>|L_3.2_2b]]</li>\n</ul>
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Of course. Have a nice day.</p>|End L2]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Yep.<span class="quote">"</span>|L_3.4a]]</li>\n<li>[[<span class="quote">"</span>Yeah, I can't wait to get out of here.<span class="quote">"</span>|L_3.4b]]</li>\n</ul>
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Excuse me, who do you take me for? Of course not.</p>\n<p>*Shudder*</p>\n<p>Disgusting.</p>|L_3.2_2b.1]]
<<set $vampire_ap to $vampire_ap + 1>>\n<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Don't get me started...</p>\n<p>Everyone thinks you're all about the blood and the gore all the time.</p>\n<p>The neverending garlic jokes. It's ridiculous.</p>|L_3.2_2a.1]]
<<if $turnip_pets is 1>>\n<<set $vampire_ap to $vampire_ap + 1>>\n<<endif>>\n\n<<if $turnip_pets is 1>>\n<p>[[Turnip purrs softly.|L3 C1]]</p>\n<<endif>>\n\n<<if $turnip_pets is 2>>\n<p>[[Turnip lets out a lethargic meow.|L3 C1]]</p>\n<<endif>>\n\n<<if $turnip_pets is 3>>\n[[<p>Turnip seems irritated and paws at you.</p>\n<p>Ouch!</p>|L_3.1a.1]]\n<<endif>>
postrender["replaceText"] = function() {\n\n\tvar title = this.title;\n\tconsole.log("Passage "+title+" Initiated");\n\n\twindow.setTimeout(function(){\n\n\t\t/*$("a").attr("tabindex","0");*/\n\n\t\tif ($(".load").length) {\n\n\t\t\t$(".title").hide();\n\t\t\twindow.setInterval(preload, 2000);\n\t\t\twindow.setInterval(preloadTimeout,30000);\n\t\t}\n\n\t\t$( ".body:not(:empty)" ).wrapInner( "<div class='dialogue'></div>");\n\n\t\t$(".body h2").each(function() {\n\t\t\t$(this).insertBefore($(this).parent());\n\t\t});\n\t\t\n\t\tCufon.replace('p, a', {fontFamily:'Pixel7',textShadow: '#000 1px 1px'});\n\t\tCufon.replace('h1, h2, h3, .clock', {fontFamily:'PixelGeorgia',textShadow: '#000 1px 1px'});\n\n\t},1);\n\n\t/* fade in if faded out \n\t*/\n\tif (!window.fade) dissolve();\n\n\t/* Typewriter effect. (Requires relevent CSS)\n\t/*\n\twindow.setTimeout(function(){\n\t\t$('.content p cufon').each(function(i) {\n\t\t\t$(this).delay(45*(i+1)).animate({'opacity': 1}, 200)\n\t\t})},2);\n\t*/\n};
<<bgnone>>\n<style>\n/*.passage:not(.transition-out) { display:none; }*/\n</style>\n\n<<fadeoutsound "assets/audio/harpsichord.mp3" >>\n<<fadeoutsound "assets/audio/violin.mp3" >>\n<<fadeoutsound "assets/audio/organ.mp3" >>\n\n<<set $ending to ($skeleton_selfie + $vampire_selfie + $demon_selfie)>>\n\n<<set $dayend to 1>>\n\n<<if $day is 3>>\n\t<<if $ending is 3>><<timedgoto "Day 3 End 3" 1s >><<endif>>\n\t<<if $ending is 2>><<timedgoto "Day 3 End 2" 1s >><<endif>>\n\t<<if $ending is 1>><<timedgoto "Day 3 End 1" 1s >><<endif>>\n\t<<if $ending is 0>><<timedgoto "Day 3 End 0" 1s >><<endif>>\n<<endif>>\n\n<<if $day is 2>>\n\t<<timedgoto "Day 2 End 1" 1s >>\n<<endif>>\n\n<<if $day is 1>> \n\t<<timedgoto "Day End 1" 1s >>\n<<endif>>
[[<p>They appear to ignore you.</p>\n|L_1.1a]]
<<charactive>>\n<h2>???</h2>\n[[<p>Oh, hello. I didn't see you there.</p>\n<p>My name is Ludovicu, I'm the priest that presides over <<if $location is "cathedral">>this<<else>>the<<endif>> cathedral. You must be the smell I picked up earlier.</p>\n<p>What brings you here? We don't see many humans in our little hamlet.</p>\n|L_1.2a]]
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<h2>Message from Evelyn</h2>\n<div class="phone">\n[[<p class="e"><div>hey</div></p>\n<p class="e"><div>sooooo</div></p>\n<p class="e"><div class="p">WHERE ARE THE PICS</div><span class="pointer"></span></p>\n<p><div>Gimme some time :/ </div></p>\n<p><div class="p">I don't want to scare them off</div><span class="pointer"></span></p>\n|Day 2 End 2]]\n</div>\n\n<style>/*.dialogue { margin-bottom:40px; }*/</style>
<<playsound "assets/audio/phonebuzz.mp3" >>\n<div class="phone">\n[[<p class="e"><div class="p">You're worried about SCARING THEM? Aren't they MONSTERS</div><span class="pointer"></span></p>\n<p><div class="p">Hey c'mon</div><span class="pointer"></span></p>\n[[<p class="e"><div>OK OK well send something soon plz</div></p>\n<p class="e"><div class="p">driving all day sure is boring</div><span class="pointer"></span></p>\n|Fade to Map]]\n</div>\n\n<style>/*.dialogue { margin-bottom:40px; }*/</style>
<<charactive>>\n<<set $demon_ap to $demon_ap + 1>>\n<h2>Bebal</h2>\n[[\n<p>Such optimism you have! How inspiring.</p>\n<p>I wish more monsters in this town were like you.\n<p>We'd have much less commotions at the late night bars. \nThose places can be fun, you know!</p>\n|Demon 2.8]]
<<set $demon_ap to $demon_ap - 1>>\n<<charactive>>\n<h2>Bebal</h2>\n[[\n<p>Well, that's unfortunate.</p>\n<p>A bit insulting. But I can't argue there.</p>\n<p>You're human. You're accepted in this world.</p>\n<p>Unlike us.</p>|Demon 2.8]]
<<charactive>>\n<h2>Bebal</h2>\n[[\n<p>Ah yes yes, that's a clever way to put it.</p><p>I'm sure you wouldn't have planned a trip here on purpose.</p><p>'Cause I'd be surprised if you knew this place existed beforehand. We try to keep a low-profile.</p>|Demon 2.8]]
<<set $(".right.vampire").addClass("in");>>\n<<playsound "assets/audio/vampire.mp3" >>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Excuse me...<span class="quote">"</span>\n|L_1.1a]]</li>\n<li>[[<span class="quote">[</span>Say nothing<span class="quote">]</span>|L_1.1b]]</li>\n</ul>
<<if $daytime is "Afternoon">><<bgchange graveyard day>><<endif>>\n<<if $daytime is "Sundown">><<bgchange graveyard evening>><<endif>>\n<<if $daytime is "Midnight">><<bgchange graveyard midnight>><<endif>>\n\n<<set $location to "Graveyard">>\n\n<<fadeoutsound "assets/audio/church.mp3" >> \n<<fadeoutsound "assets/audio/forest.mp3" >>\n\n<<fadeinsound "assets/audio/graveyard.mp3" >>\n\n<<if ($daytime is "Afternoon") or ($daytime is "Sundown")>>\n\t<<fadeinsound "assets/audio/organ.mp3" >>\n<<endif>>\n\n<<set $graveyard_incomplete to 0>>\n\n<<timedgoto "Graveyard Flavour" 100ms >>\n<style>.dialogue { display:none; }</style>
C'est Cara Cara
<<set $vampire_ap to $vampire_ap - 1>>\n<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Hmph, I dare say there were certain things about being a human that were pretty gross too!</p>\n<p>It's nice not having to worry about wrinkles, for instance!</p>\n|L_3.2_3b.1]]
<h2>Bebal</h2>\n[[\n<p>You definitely don't want to buy a nice car if you expect to be neighbours with orcs. Hah!</p>\n<p>If they get aggressive in the small hours of the night...</p>\n<p>BOOM. Say bye bye to your automotive baby.</p>\n|Demon 1.9]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Uh, what freaks are we talking about here?<span class="quote">"</span>\n|L_1.5a]]</li>\n<li>[[<span class="quote">"</span>I don't think you're a freak.<span class="quote">"</span>|L_1.5b][$vampire_ap += 1]]</li>\n</ul>
<<set $vampire_ap to $vampire_ap - 1>>\n\n<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>*Sigh* I know.</p>\n<p>Maybe I'll move out of here and reintegrate to human society one day.</p>\n<p>Say, perhaps you can take me with you when you leave?</p>\n<p>No, no, what am I saying, I couldn't leave Turnip all alone here.</p>|L_3.3b.1]]
<<set $vampire_ap to $vampire_ap + 1>>\n<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Hmm, do you really think so?</p>\n<p>I guess looking back, human society sure had a lot of rules.</p>|L_3.3a.1]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>You seem lonely.<span class="quote">"</span>\n|L_1.4a]]</li>\n<li>[[<span class="quote">"</span>Thank you.<span class="quote">"</span>|L_1.4b]]</li>\n</ul>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>I need a place to stay for now.<span class="quote">"</span>\n|L_1.3a]]</li>\n<li>[[<span class="quote">"</span>I'm waiting for my friend to come pick me up.<span class="quote">"</span>|L_1.3b]]</li>\n</ul>
<<set $(".left, .right").removeClass("in")>>\n<<charinactive>>\n\n<<set $vampire_selfie to 0>>\n<<set $skeleton_selfie to 0>>\n<<set $demon_selfie to 0>>\n<<set $vampire_ap to 0>>\n<<set $skeleton_ap to 0>>\n<<set $demon_ap to 0>>\n<<set $dayend to 1>>\n\n<<stopallsound>>\n\n<div style="position:relative; text-align:center; height:120px; background: #111; outline: 200px solid #111; box-shadow:0 0 0 200px #111;">\n\n<<if $loaded is 0>>\n\t<p class="load">Loading...</p>\n<<endif>>\n\n<div class="title" style="margin-top:-24px;">\n<h3>Memento Mori</h3>\n[[<div class="credits" style="text-align: center; margin-top: -13px; border-top: 1px solid #333; width:155px"><p>TOJam '17, Team C'est Cara Cara</p>\n<p>Nao, Nuha, Hyo, Alynne & Thernz</p></div>\n|Intro 1]]\n</div>\n</div>\n\n<div class="title" style="display:none; position: absolute; bottom: -30px; right: -127px; width: 102px; height: 231px; opacity: 0.25; background: url('assets/img/goat.png');"></div>\n\n<style>.credits p { margin:6px 0; }</style>\n\n<<set $daytime to "Midnight">>\n<<set $("#time").html("Midnight")>>\n\n<<set $day to 0>>\n<<set $(".centered").css("background","") >>
<<if $daytime is "Afternoon">><<bgchange forest day>><<endif>>\n<<if $daytime is "Sundown">><<bgchange forest evening>><<endif>>\n<<if $daytime is "Midnight">><<bgchange forest midnight>><<endif>>\n\n<<set $location to "Forest">>\n\n<<fadeoutsound "assets/audio/church.mp3" >> \n<<fadeoutsound "assets/audio/graveyard.mp3" >>\n\n<<fadeinsound "assets/audio/forest.mp3" >>\n\n<<if ($daytime is "Afternoon") or ($daytime is "Sundown")>>\n\t<<fadeinsound "assets/audio/violin.mp3" >>\n<<endif>>\n\n<<set $forest_incomplete to 0>>\n\n<<timedgoto "Forest Flavour" 100ms >>\n<style>.dialogue { display:none; }</style>
<<charactive>>\n<h2>?</h2>\n[[<p>Jeez, don't have to be so rude.</p>\n<p>I'm a demon. Folks call me Bebal.</p>|Demon 1.4]]\n
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>That's very kind of you. Well, I'm going to get back to my book now.</p>|End L1]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Hmph, well you would be too if your only company were these freaks around me. Though, I guess I'm no better.</p>|L1 C4]]
<h2>Ludovicu</h2>\n[[<p>Not at all. Well, I'm going to get back to my book now.</p>|End L1]]
[[<p>*Selfie with a demon achieved!*</p>|Demon 3 End]]\n<<set $demon_selfie to 1>>\n<<playsound "assets/audio/camera.mp3" >>\n<<set $(".overlay").addClass("flash")>>
<<charactive>>\n<<set $skeleton_ap to $skeleton_ap + 1>>\n\n<h2 class="r">Skelly</h2>\n[[\n<p>Yes. Mellow is a good word to describe my lifestyle.</p>\n<p>I do find myself to be content compared to other monsters in town.</p><p>Have you met Bebal yet? They can be a handful, with their terrible jokes.</p>\n|Skeleton 1.7]]
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>Well, when I "died" I apparently struck my head pretty hard. Damaged my brain and caused long-term amnesia.</p>\n<p>I don't really remember much about who I was before I died. I don't know my name, of my job... family.</p>\n|Skeleton 1.6.2.1]]
<h2>Bebal</h2>\n[[<p>No one ever says a nice "good bye" when leaving this town. It really is sad.</p>\n<p>Cause some people don't make it out alive.</p>\n<p>... Just don't be reckless.</p>\n|Demon 2 Complete]]
<<set $demon_ap to $demon_ap + 1>>\n<<charactive>>\n<h2>Bebal</h2>\n[[\n<p>Well as a demon, I possess people.</p>\n<p>I need a body to host my own soul. It's quite fun actually. Whenever I get tired of a body, I can just switch to the next body I'm attracted to. Oh that sounded wrong. Rather, a body I envy.</p>\n|Demon 2.3.3.1]]
<<set $demon_ap to $demon_ap + 1>>\n<<charactive>>\n<h2>Bebal</h2>\n[[\n<p>Well, there's a great cafe spot up north. Actually... that's a terrible recommendation. Be sure not to go there.</p>\n<p>It's 5 stars to me, but their drinks are toxic to your kind. I would recommend a pint of unicorn blood, but it's believed to be a poison to humans.</p>\n|Demon 2.3.2.1]]
<<charactive>>\n<h2>Bebal</h2>\n[[\n<p>Really? Please don't tell me you slept in one of Lud's coffins. There's barely any leg room in them!</p>\n<p>I would vomit blood all over the interior if they trapped me in there.</p><p>Pft. They need a lesson on comfort.</p>|Demon 2.4]]
<h2>Ludovicu</h2>\n[[<p>It wasn't so easy then, either.</p><p>Is that the world you'll be returning to?</p>|L3 C6]]
[[<<if $day is 1>>\n<p>\nYou find yourself in an abandoned cathedral. Though small, it looks like it was magnificent in its heyday. Those days are long gone. Nonetheless, it looks to remain in relatively good condition, as though someone still tends to it.\n</p>\n\n<<else>>\n\n<p>\n<<if $daytime is "Afternoon">>\nA bit of sunlight dapples the floor through stained glass windows. The smell of incense lingers in the air.\n<<endif>>\n\n<<if $daytime is "Sundown">>\nThe setting sun projects incredible colours from the stained glass all across the apse.\n<<endif>>\n\n<<if $daytime is "Midnight">>\nVotive candles flicker and provide the only light in pitch darkness. The depictions of saints on the windows look more ominous than usual.\n<<endif>>\n</p>\n<<endif>>\n|Fade to Encounter]]
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<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<h2>Message from Evelyn</h2>\n<div class="phone" style="margin-bottom: -9px;">\n[[<p class="e"><div>How's your night so far</div></p>\n<p class="e"><div>Find any scary ghouls?</div></p>\n<p class="e"><div>...</div></p>\n<p class="e"><div class="p">Did you die?</div><span class="pointer"></span></p>\n<p><div>No</div></p>\n<p><div class="p">Just talked to some of the um creatures that live here</div><span class="pointer"></span></p>\n<p class="e"><div class="p">......creatures...?!</div><span class="pointer"></span></p>\n|Day End 2]]\n</div>\t
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Now if you don't mind, I'd really like to get back to my book.</p>|End L2]]
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<div class="phone">\n[[<p><div class="p">Yeah... just met this vampire, this skeleton and this... demon thing?</div><span class="pointer"></span></p>\n<p class="e"><div class="p">haha very funny</div><span class="pointer"></span></p>\n<p><div class="p">No like for real</div><span class="pointer"></span></p>\n<p class="e"><div>OMG</div></p>\n<p class="e"><div>wtf</div></p>\n<p class="e"><div>Prove it.</div></p>\n<p class="e"><div class="p">I want legit proof</div><span class="pointer"></span></p>\n|Day End 3]]\n</div>\t
<<playsound "assets/audio/phonebuzz.mp3" >>\n<<fadeoutsound "assets/audio/harpsichord.mp3" >>\n<<fadeoutsound "assets/audio/violin.mp3" >>\n<<fadeoutsound "assets/audio/organ.mp3" >>\n\n<div class="phone" style="margin-bottom:-9px;">\n[[\n<p class="e"><div>THIS CAN'T BE REAL</div></p>\n<p class="e"><div class="p">I'm so jealous.</div><span class="pointer"></span></p>\n<p><div class="p">I mean, if you want you can come and visit. </div><span class="pointer"></span></p>\n<p class="e"><div>omg</div></p>\n<p class="e"><div class="p">BE THERE SOON</div><span class="pointer"></span></p>\n|Fin]]\n</div>\n
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<div class="phone">\n[[<p class="e"><div class="p">I WANT SELFIES\n</div><span class="pointer"></span></p>\n<p><div>Seriously????</div></p>\n<p><div>I just met them</div></p>\n<p><div class="p">Do monsters even take selfies?</div><span class="pointer"></span></p>\n<p class="e"><div>BEFRIEND THEM</div><span></span></p>\n<p class="e"><div class="p">Then ask when you think they're comfortable.</div></p>\n<p class="e"><div class="p">What's the worst that could happen?!</div><span class="pointer"></span></p>\n|Day End 4]]\n</div>\t
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>You too, human. Or else you'll end up like my folks down there.</p>\n<p>Or even better, like me!</p>\n|Skeleton 3.7]]
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\n}\n\n/* Override default passage transitions (fade) */\n/*\n.transition-out { \n\tdisplay:none; \n}\n.passage:not(.transition-out) {\n transition: none;\n -webkit-transition: none;\n}\n*/
<h2 class="r">Skelly</h2>\n[[<p>So I guess this is goodbye.</p>|Skeleton 3.5]]
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Bebal sometimes steals books from the people they possess, so our collection is quite eclectic.</p>\n<p>This one was from a young girl named Mary.</p>|L2.5a.1]]
<<charactive>>\n<h2 class="r">?</h2>\n[[\n<p>I'm keeping my mind at ease to feel complete bliss.</p>\n</p>Enjoying life as death.</p>\n<p>It's gratifying.</p>\n|Skeleton 1.4]]
<<charactive>>\n<<set $skeleton_ap to $skeleton_ap - 1>>\n\n<h2 class="r">?</h2>\n[[\n<p>If you understand how keep yourself at ease, you'll remain mentally healthy and well.</p>\n<p>A daily practice of blissful meditation will do just the trick!</p>\n|Skeleton 1.4]]
<<charactive>>\n<<chardismiss>>\n<h2>Bebal</h2>\n[[<p>And you as well.</p>\n|Demon 3 End]]
<<charactive>>\n<h2>Bebal</h2>\n<<if $demon_ap >= 6>>\n\t[[<p>Sure! Of course. Of course. A little keepsake just for you.</p>|Demon Selfie]]\n<<else>>\n\t[[<p>I'd rather not. Sorry. I don't know you that well.</p>\n\t<p>I feel uncomfortable with you having an ugly and unflattering photo of me on your device.</p><p>I took a peek at a mirror this morning... today's not my best day.</p>|Demon 3 End]]\n<<endif>>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Why are you meditating?<span class="quote">"</span>\n|Skeleton 1.3.1]]</li>\n<li>[[<span class="quote">"</span>Umm... how are you alive?<span class="quote">"</span>|Skeleton 1.3.2]]</li>\n</ul>
<<set $(".left.skeleton").addClass("in");>>\n<<playsound "assets/audio/skeleton.mp3" >>\n<h2 class="r">?</h2>\n[[<p>Mmmmm. Oh. Hello there.</p>\n<p>Did you need help with something or?</p>|Skeleton 1.2]]
<h2 class="r">Skelly</h2>\n[[\n<p>Alright. Now if you'll excuse me, I should get back to meditating.</p>\n<p>My mind and body must remain in harmony.</p>\n<p>Get home safe.</p>\n|Skeleton 1 End]]\n\n<<charinactive>>\n<<chardismiss>>
<h2 class="r">?</h2>\n[[<p>I guess you humans haven't seen a skeleton "animated" before.</p><p>No, your eyes aren't playing tricks. I am a skeleton.</p><p>You can call me Skelly, for short.</p>\n|Skeleton 1.5]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>You're so… mellow.<span class="quote">"</span>\n|Skeleton 1.6.1]]</li>\n<li>[[<span class="quote">"</span>Is Skelly your real name?<span class="quote">"</span>|Skeleton 1.6.2]]</li>\n</ul>
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Hello. How was your evening at the cathedral?</p>\n<p>I'm sorry you had to sleep in my spare coffin.</p>|L2 C1]]
<<stopsound "assets/audio/cardrive.mp3" >>\n<<stopsound "assets/audio/carbreak.mp3" >>\n\n<div style="max-width:180px; margin-bottom:55px; background: #111; outline: 200px solid #111; box-shadow:0 0 0 200px #111;">\n[[\n<p>... Well then.</p>\n<p>You get out of the car, noticing the sign leading into the nearest town...</p>\n<hr>\n<h3 style="text-align:center;">Moribund Point</h3>\n<hr>\n<p>Your phone buzzes.</p>\n|Intro 3]]\n</div>
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Ol' Bebal is a narcissist who spends all their time looking themselves up online.</p>\n<p>Skelly thinks they're the next Copernicus!</p>\n|L_1.5a.1]]
<<if $daytime is "Afternoon">><<bgchange church day>><<endif>>\n<<if $daytime is "Sundown">><<bgchange church evening>><<endif>>\n<<if $daytime is "Midnight">><<bgchange church midnight>><<endif>>\n\n<<set $location to "Church">>\n\n<<fadeoutsound "assets/audio/graveyard.mp3" >> \n<<fadeoutsound "assets/audio/forest.mp3" >>\n\n<<fadeinsound "assets/audio/church.mp3" >>\n\n<<if ($daytime is "Afternoon") or ($daytime is "Sundown")>>\n\t<<fadeinsound "assets/audio/harpsichord.mp3" >>\n<<endif>>\n\n<<set $church_incomplete to 0>>\n\n<<timedgoto "Church Flavour" 100ms >>\n<style>.dialogue { display:none; }</style>
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>Mind if we pose for a photo together?<span class="quote">"</span>\n|Skeleton 3.6.1]]</li>\n<li>[[<span class="quote">"</span>Take care, Skelly.<span class="quote">"</span>|Skeleton 3.6.2]]</li>\n</ul>
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Oh, I love them. Magnificent creatures. So elegant and refined.</p>\n<p>Though, Turnip could learn to be more sophisticated..</p>|L_3.2a1]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Ugh! Please, get that out of my sight.</p>\n<p>Blood is so unsightly, I can't stand it.</p>|L3 C4]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Oh thank goodness you're not bleeding.</p>\n<p>Blood is so unsightly, I can't stand it.</p>|L3 C4]]
<<charactive>>\n<h2>Ludovicu</h2>\n<<if $vampire_ap >= 5>>\n[[<p>Oh a selfie! How delightful.</p>\n<p>You know back in my day we had to sit for hours to get a likeness of ourselves painted.</p>|L_3.6]]\n<<endif>>\n\n<<if ($vampire_ap < 5) and ($vampire_ap > 2)>>\n[[<p>Oh, um, well... I'm sorry, I've had far too many bad experiences of being photographed.</p><p>Cameras take your soul, you know.</p>|End L3]]\n<<endif>>\n\n<<if $vampire_ap <= 2>>\n[[<p>Um, no.</p>|End L3]]\n<<endif>>
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<set $vampire_ap to 3>>\n<<charactive>>\n<<set $(".right.vampire").addClass("in");>>\n<<playsound "assets/audio/vampire.mp3" >>\n<<playsound "assets/audio/violin.mp3">>\n\n[[<p>You spot Ludovicu crouched over tending to a small animal.</p><p>Oh, it's a cat.</p>|L_3.0.1]]
<h2 class="r">Skelly</h2>\n[[<p>You are such bliss.</p>\n<p>Refreshing, yet familiar.</p>\n<p>Maybe skeletons and humans get along well because of we're really a part of the same family.</p>\n|Skeleton 3.2]]
<<charinactive>>\n<ul class="speech">\n<li>[[<span class="quote">"</span>You deserve a family. I hope you find someone.<span class="quote">"</span>\n|Skeleton 3.3.1]]</li>\n<li>[[<span class="quote">"</span>I'd love to see how humans react to living amongst skeletons.<span class="quote">"</span>|Skeleton 3.3.2]]</li>\n</ul>
<<set $vampire_selfie to 1>>\n[[<p>*Selfie with a vampire achieved!*</p>|End L3]]\n<<playsound "assets/audio/camera.mp3" >>\n<<set $(".overlay").addClass("flash")>>
<<set $(".left.skeleton").addClass("in");>>\n<<playsound "assets/audio/skeleton.mp3" >>\n<h2 class="r">Skelly</h2>\n[[<p>Human! I heard you are going to leave town!</p>\n<p>Such a shame, I was just getting to know you.</p>\n<p>Spending time with you, in a way, reminds me of meditating.</p>\n|Skeleton 3.1]]
<<charactive>>\n\n[[<p>You notice Skelly \n<<if $location is "Forest">>tending to a tiny garden<<endif>>\n<<if $location is "Church">>lighting a stick of incense<<endif>>\n<<if $location is "Graveyard">>brushing dirt off a tombstone<<endif>>.</p>\n|Skeleton 2.1]]
<<set $skeleton_ap to 3>>\n<<charactive>>\n\n[[<p>You see a skeleton meditating nearby.</p>|Skeleton 1.1]]
<h2 class="r">Skelly</h2>\n[[<p>Peace.</p>|Skeleton 3 Done]]
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<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Oh, hello. This is Turnip.</p>\n<p>He's supposed to catch mice in the cathedral but he's far too lazy.</p>\n<p>I can't bear to get rid of him though, he's just too cute.</p>|L3 C1]]
<<set $vampire_ap to $vampire_ap + 1>>\n<h2>Ludovicu</h2>\n[[<p>Our local library is also very well-stocked.</p>\n<p>Anyway, it's always nice to meet someone else interested in literature.</p><p>Have a nice day.</p>|End L2]]
<<if $daytime is "Afternoon">><<bgchange map day>><<endif>>\n<<if $daytime is "Sundown">><<bgchange map evening>><<endif>>\n<<if $daytime is "Midnight">><<bgchange map midnight>><<endif>>\n\n<<set $location to "Map">>\n\n<<set $(".clock").fadeIn("slow")>>\n\n<h2>Before you lies...</h2>\n<ul>\n\n<<if $church_incomplete>><li>[[a foreboding Cathedral|Church]]</li><<endif>>\n<<if $forest_incomplete>><li>[[a spooky Wood|Forest]]</li><<endif>>\n<<if $graveyard_incomplete>><li>[[a peaceful Graveyard|Graveyard]]</li><<endif>>\n\n</ul>
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>But that's okay. I am at peace now. I'm living a peaceful life. And I prefer not to know my past.</p>\n<p>What if I was a bad person? It would complicate the life I'm trying to maintain now.</p>\n|Skeleton 1.7]]
<<set $demon_ap to $demon_ap + 1>>\n<<charactive>>\n<h2>Bebal</h2>\n[[<p>You could take the risk if you'd like.</p>\n<p>The answer could become viral if successful.</p>\n<p>"Humans can drink unicorn blood!" would be an amazing headline to read, wouldn't it?</p>\n|Demon 2.4]]
<<charactive>>\n<h2 class="r">Skelly</h2>\n<p>\n<<if $skeleton_ap >= 5>>\n[[What a treasuring way to remind one's self of a great time when they were not lonely!</p>|Skeleton 3 Selfie]]\n<<else>>\n[[<p>I'm not really the photogenic type.</p>\n<p>My apologies, I have to go.</p>\n|Skeleton 3.7]]\n<<endif>>
<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<h2>Message from Evelyn</h2>\n<div class="phone" style="margin-bottom: -9px;">\n[[<p class="e"><div class="p">Hey are you back in town yet?</div><span class="pointer"></span></p>\n<p><div>I can't believe this... my car battery died and I'm in the middle of nowhere</div></p>\n<p><div>Stuck near this town called Moribund Point?? Wtf kind of name is that</div></p>\n<p><div class="p">This place looks like a ghost town... literally</div><span class="pointer"></span></p>\n<p class="e"><div>Omg</div></p>\n<p class="e"><div class="p">Spoooooky</div><span class="pointer"></span></p>|Intro 4]]\n</div>\n
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Thank you, I try my best. After all, cleanliness is next to godliness!</p>\n<p>Anyway, if you don't mind, I'd like to get back to my book.</p>|L2 C2]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>*Sniff*</p>\n<p>Well, I try my best. You know, when I was a human I slept in the finest linens!</p>\n<p>Anyway, if you don't mind, I'd like to get back to my book.</p>|L2 C2]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Turnip, what have you done? Bad kitty!</p>\n<p>Here, let me take a look.</p>|L3 C2]]
[[<<if $day is 1>>\n<p>\nYou step foot into the edge of a thickly wooded forest. The air is colder here, and an immediate chill settles over you. There are mysterious etchings on some of the tree trunks. Best not to wander too far in, lest you be unable find your way out...\n</p>\n\n<<else>>\n\n<p>\n<<if $daytime is "Afternoon">>\nThe forest is eerily quiet. There are birch trees in the distance that appear to be staring at you. Creepy.\n<<endif>>\n\n<<if $daytime is "Sundown">>\nThe trees lay black and jagged across a fiery sunset canvas.\n<<endif>>\n\n<<if $daytime is "Midnight">>\nYou hear an owl in the distance and cannot see a thing. Let's just stay at the edge of the forest here...\n<<endif>>\n</p>\n\n<<endif>>|Fade to Encounter]]
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>This thing here? A History of Hagiography.</p>\n<p>Are you familiar?</p>|L2 C3]]
<<fade>>\n[[Map]]\n<style>\n.passage:not(.transition-out) { display:none; }\n</style>\n\n<<set $(".right, .left").removeClass("in");>>\n<<set $(".overlay").removeClass("flash")>>\n\n<<if ($daytime is "Midnight") and ($dayend is 0)>>\n\t<<timedgoto "Day End" 1s >>\n<<else>>\n\t<<timedgoto "Map" 1s >>\n\t<<set $day_end to 0>>\n\n<<if $daytime is "Midnight">>\n\t<<fadeoutsound "assets/audio/harpsichord.mp3" >>\n\t<<fadeoutsound "assets/audio/violin.mp3" >>\n\t<<fadeoutsound "assets/audio/organ.mp3" >>\n\t<<set $daytime to "Afternoon">>\n\t<<set $("#time").html("Afternoon")>>\n\t<<if $day is 3>><<set $day to 4>><<endif>>\n\t<<if $day is 2>><<set $day to 3>><<set $("#day").html("3")>><<endif>>\n\t<<if $day is 1>><<set $day to 2>><<set $("#day").html("2")>><<endif>>\n\t<<if $day is 0>><<set $day to 1>><<set $("#day").html("1")>><<endif>>\n\t<<set $church_incomplete to 1>>\n\t<<set $forest_incomplete to 1>>\n\t<<set $graveyard_incomplete to 1>>\n<<else>>\n\n\t<<if $daytime is "Afternoon">>\n\t\t<<set $daytime to "Sundown">>\n\t\t<<set $("#time").html("Sundown")>>\n\t<<else>>\n\t\t<<if $daytime is "Sundown">>\n\t\t\t<<set $daytime to "Midnight">>\n\t\t\t<<set $("#time").html("Midnight")>>\n\t\t\t<<set $dayend to 0>>\n\t\t<<endif>>\n\t<<endif>>\n<<endif>>\n\n<<endif>>\n\n
<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>You know, you have made me reconsider some things.</p>\n<p>We are all different in our own ways.</p>\n<p>Perhaps it isn't so bad to be a vampire after all.</p>|L_3.4a.1]]
<h2>Ludovicu</h2>\n[[<p>Well it has been a pleasure having you here.</p><p>Do keep in touch, will you?</p>|L3 C7]]
<h2 class="r">Skelly</h2>\n[[<p>My human body died about a month's time ago. I can't remember my previous life, so I'm really only about 4 weeks old.</p>\n<p>I'm living a young life.</p>\n|Skeleton 2.9]]
<<set $vampire_ap to $vampire_ap + 1>>\n<<charactive>>\n<h2>Ludovicu</h2>\n[[<p>Weird as a vampire, weird as a human... I suppose I cannot escape being a strange person.</p>\n<p>You know, perhaps we are all weird in our own ways.</p>\n<p>You've been very interesting to talk to. Do keep in touch.</p>|L3 C7]]
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>Maybe it's best to avoid consuming our treats.</p>\n<p>Even baked goods, like critter cupcakes.</p>\n|Skeleton 2.6]]
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>Am I just special? Or am I living a lonesome curse?</p>\n<p>I hope for the day another skeleton will join me.</p>\n<p>We could talk over our interests. We may even become... best buds.</p>\n|Skeleton 2.6]]
<<charactive>>\n<h2 class="r">Skelly</h2>\n[[\n<p>I'm basically a degraded version of your species.</p>\n<p>Ouch. Saying that out loud is sounds quite troubling.</p>\n<p>I wonder what it felt like to be draped with skin... having flesh protect me from this gruesome world...</p>\n|Skeleton 2.6]]
<h2>Ludovicu</h2>\n[[<p>I used to tell people I knew Saint Vladimir personally, but I'm not actually THAT old, you know.</p>\n<p>Oh dear, I've started to ramble.</p>|L2 C5]]
<h2>?</h2>\n[[<p>Mmh.</p>\n<p>I'm Bebal, by the way.</p>|Demon 1.4]]
[[<p>You see Bebal in the distance \n<<if $location is "Forest">>picking berries<<endif>>\n<<if $location is "Church">>viewing a painting<<endif>>\n<<if $location is "Graveyard">>reading a tombstone<<endif>>.\n</p>\n<p>They notice you and wave, then walk over.</p>\n|Demon 2.1]]
<<charactive>>\n<<set $(".right.demon").addClass("in");>>\n<<playsound "assets/audio/demon.mp3" >>\n\n<h2>Bebal</h2>\n[[\n<p>You're still in town? You might as well move here! Get a job as one of those live-bait performers for the upcoming summer festival. Hehe!</p>\n<p>Oh sorry, that wouldn't be funny... to you at least. I love the season of festivals. The hoards of monsters enjoying each other's presence is comforting.</p>\n|Demon 3.1]]
<<set $demon_ap to 3>>\n<<set $(".right.demon").addClass("in");>>\n\n<<playsound "assets/audio/demon.mp3" >>\n\n[[<p>You see a creature scraping their nails against \n<<if $location is "Forest">>an old tree<<endif>>\n<<if $location is "Church">>the wall<<endif>>\n<<if $location is "Graveyard">>a tall gravestone<<endif>>.\n</p>|Demon 1.1]]
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<chardismiss>>\n<<timedgoto "Fade to Map" 200ms >>\n<style>.dialogue {display:none;}</style>
<<charactive>>\n<h2>Bebal</h2>\n[[<p>That's adorable. There's plenty of monsters living here! I highly recommend you stay away from most of us though...</p>\n\n<p>If you want to keep your throat aligned with your esophagus. \nAlthough if you just trust in the devil, you have nothing to worry about!</p>\n|Demon 1.9]]\n
<<charactive>>\n<h2>Bebal</h2>\n[[\n<p>Well, it's a lot nicer than the cars we have in town.</p>\n<p>I mean, it's really hard to keep a nice car in good condition.</p>\n<p>Werewolves just love a good steel rub.</p>\n|Demon 1.8.2.1]]
<<set $demon_ap to $demon_ap + 1>>\n<<charactive>>\n<h2>Bebal</h2>\n[[<p>Demonic? Demons don't have to be demonic! Just like how humans don't have to be humane.</p>\n<p>I'm sorry. I just personally don't like being stereotyped. \nWe're all not THAT devoted to evil.</p>\n<p>It's such a commitment, that it becomes a hassle. Religion, amiright?</p>|Demon 1.9]]
<<fadeoutsound "assets/audio/cardrive.mp3" >>\n<<playsound "assets/audio/carbreak.mp3" >>\n<<fadeinsound "assets/audio/forest.mp3" >>\n\n<div style="background: #111; margin-bottom:85px; outline: 200px solid #111; box-shadow:0 0 0 200px #111;">\n[[\n<p>The battery light blinks at you passively.</p>\n<p class="blink">On and off, on and off.</p>|Intro 2.1]]\n</div>
<<stopsound "assets/audio/phonebuzz.mp3" >>\n<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<div class="phone" style="margin-bottom:15px;">\n[[<p><div class="p">Shut up. Can you come pick me up?</div><span class="pointer"></span></p>\n<p class="e"><div class="p">According to the internet it'll take me 3 days to come get you.</div><span class="pointer"></span></p>\n<p><div class="p">Pack your bags, I'll stay overnight in this town. Please get here asap. This place gives me the creeps.</div><span class="pointer"></span></p>\n<p class="e"><div class="p">You better give me a good campfire story in 3 days.</div><span class="pointer"></span></p>|Intro 6]]\n</div>
<<stopsound "assets/audio/phonebuzz.mp3" >>\n<<playsound "assets/audio/phonebuzz.mp3" >>\n\n<div class="phone">\n[[<p class="e"><div>I mean the car thing sucks but</div></p>\n<p class="e"><div>You have to check it out</div></p>\n<p class="e"><div>Go talk to some locals</div></p>\n<p class="e"><div>Bring back stories for me.</div></p>\n<p class="e"><div class="p">BEFRIEND A GHOST</div><span class="pointer"></span></p>\n<p><div>-_-</div></p>\n<p><div class="p">I need to get out of here</div><span class="pointer"></span></p>\n<p class="e"><div>Go ask the folks in town</div></p>\n<p class="e"><div class="p">Maybe you're cursed already lmao</div><span class="pointer"></span></p>\n|Intro 5]]\n</div>
[[<p>Well, it looks like you'll be stuck here for a while.</p><p>Might as well take a look around.</p>|Fade to Map]]
[[<<if $day is 1>>\n<p>\nYou enter a gated cemetery that looks very well-kept. All the flowers in the garden are dying, but they're very neatly arranged in rows. There's something calming about being here.\n</p>\n<<else>>\n\n<p>\n<<if $daytime is "Afternoon">>\nA gentle fog covers the cemetery grounds, like a blanket for the dead.\n<<endif>>\n\n<<if $daytime is "Sundown">>\nA gentle breeze blows as the sun casts long shadows of tombstones across the cemetery grounds.\n<<endif>>\n\n<<if $daytime is "Midnight">>\nA single lamp some distance away gives the cemetery a soft glow. The air is still and the temperature is just right.\n<<endif>>\n</p>\n<<endif>>|Fade to Encounter]]
<<set $vampire_ap to 3>>\n<<charactive>>\n\n[[<p>A lean figure is \n<<if $location is "Church">>sitting on a pew <<else>>leaning against a tree <<endif>> reading a thick, leather-bound book.</p>\n<p>They have very good posture.</p>|L1 C1]]\n