<<nobr>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/icon3.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/crawling.wav" autoplay></audio><<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "Look, I work several hours a day. I am tired, hungry and fed up. This is not funny" "00:39am">>\n\n\n<<friendsound6_char "Please, listen" "00:40am">>\n\n<<avaliation_char "Oh! It looks like your chat with Exsp-Tech has come to an end. Please, rate the chat you just had with one of our team members! Type a number between 1 (not helpful at all) and 10 (extremely helpful)!">>\n\n<<avaliation_char "ERROR!" "--:--">>\n\n<<avaliation_char "Uh-oh! That answer is not valid. Please, type a number between 1 (not helpful at all) - 10 (extremely helpful)!" "--:--">>\n\n<<avaliation_char "ERROR" "--:--">>\n\n<<avaliation_char "ERROR" "--:--">>\n\n<<avaliation_char "2022? Uh-oh! That answer is not good enough. Please, type a number between 1 (you're fucking helpless) and 10 (desperate, useless)!" "--:--">>\n\n<<Warning_char "Internal error. Rebooting">>\n\n<<game_char "Ending three: Well, that was odd">>\n<<choice [[Back|P5][$Clear to 1]]>>\n\n<<else>> \n<<player_char "Look, I work several hours a day. I am tired, hungry and fed up. This is not funny" "00:39am">>\n\n<<timedreplace 5s>> \n<<friendsound6_char "Please, listen" "00:40am">>\n<<endtimedreplace>>\n\n<<timedreplace 10s>> \n<<avaliation_char "Oh! It looks like your chat with Exsp-Tech has come to an end. Please, rate the chat you just had with one of our team members! Type a number between 1 (not helpful at all) and 10 (extremely helpful)!">>\n<<endtimedreplace>>\n\n<<timedreplace 18s>> \n<<avaliation_char "ERROR!" "--:--">>\n<<endtimedreplace>>\n\n<<timedreplace 23s>> \n<<avaliation_char "Uh-oh! That answer is not valid. Please, type a number between 1 (not helpful at all) - 10 (extremely helpful)!" "--:--">>\n<<endtimedreplace>>\n\n<<timedreplace 30s>> \n<<avaliation_char "ERROR" "--:--">>\n<<endtimedreplace>>\n\n<<timedreplace 31s>> \n<<avaliation_char "ERROR" "--:--">>\n<<endtimedreplace>>\n\n<<timedreplace 33s>> \n<<avaliation_char "2022? Uh-oh! That answer is not good enough. Please, type a number between 1 (you're fucking helpless) and 10 (desperate, useless)!" "--:--">>\n<<endtimedreplace>>\n\n<<timedreplace 40s>> \n<<Warning_char "Internal error. Rebooting">>\n<<endtimedreplace>>\n\n<<timedreplace 45s>> \n<<game_char "Ending three: Well, that was odd">>\n<<choice [[Back|P5][$Clear to 1]]>>\n<<endtimedreplace>>\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/icon3.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<endnobr>>
(function () {\n version.extensions['timedreplaceMacro'] = {\n major: 2,\n minor: 3,\n revision: 0\n };\n macros['timedcontinue'] = macros['timedinsert'] = macros['timedreplace'] = {\n handler: function (g, e, f, b) {\n function cssTimeUnit(s) {\n if (typeof s == "string") {\n if (s.slice(-2).toLowerCase() == "ms") {\n return Number(s.slice(0, -2)) || 0;\n }\n else if (s.slice(-1).toLowerCase() == "s") {\n return Number(s.slice(0, -1)) * 1000 || 0;\n }\n }\n throwError(g, s + " isn't a CSS time unit");\n return 0;\n }\n\n function tagcontents(starttag, endtag, k) {\n var a = b.source.slice(k);\n var l = 0;\n var c = "";\n for (var i = 0; i < a.length; i++) {\n var w = endtag.length;\n if (a.substr(i, w) == endtag) {\n if (l == 0) {\n b.nextMatch = k + i + w;\n return c;\n }\n else {\n l--;\n c += a.charAt(i);\n }\n }\n else {\n if (a.substr(i, starttag.length) == starttag) {\n l++;\n }\n c += a.charAt(i);\n }\n }\n return "";\n }\n var tr = "<<" + e;\n var rw = "<<replacewith>>";\n var etr = "<<end" + e + ">>";\n var k = b.source.indexOf('>>', b.matchStart) + 2;\n var c, d;\n\t if (e == "timedcontinue") {\n\t d = b.source.slice(k);\n\t\tb.nextMatch = k + d.length;\n\t }\n else if (e == "timedreplace") {\n c = tagcontents(tr, rw, k);\n d = tagcontents((c ? rw : tr), etr, c ? b.nextMatch : k);\n }\n else if (e == "timedinsert") {\n d = tagcontents(tr, etr, k);\n }\n else if (e == "timedremove") {\n c = tagcontents(tr, etr, k);\n }\n var tm;\n tm = cssTimeUnit(f[0]);\n var h;\n if (c) {\n if (d) {\n g = insertElement(g, "span", null, "timedreplacements");\n }\n h = insertElement(g, "span", null, "timedreplacement timedremove");\n new Wikifier(h, c);\n if (d || e == "timedremove") {\n setTimeout(function () {\n h.classList.add("replacement-out");\n setTimeout(function () {\n h.parentNode.removeChild(h);\n }, 1000);\n }, tm);\n }\n }\n if (d) {\n var m = insertElement(g, "span", null, "timedreplacement timedinsert", d);\n m.style.display = "none";\n setTimeout(function () {\n if (m) {\n var t = m.firstChild ? m.firstChild.nodeValue : "";\n removeChildren(m);\n new Wikifier(m, t);\n m.style.display = "inline";\n m.classList.add("replacement-in");\n setTimeout(function () {\n m.classList.remove("replacement-in");\n }, 1);\n scrollWindowTo(m);\n }\n }, tm);\n }\n else if (!c && e != "timedremove") {\n throwError(g, "can't find matching end" + e);\n return;\n }\n }\n }\n macros['timedremove'] = macros['timedreplace'];\n macros['replacewith'] = macros['endtimedinsert'] = macros['endtimedremove'] = macros['endtimedreplace'] = {\n handler: function () {}\n }\n scrollWindowTo=function(E){var D=window.scrollY?window.scrollY:document.body.scrollTop;\n var G=J(E);if(!G){return;}var C=Math.abs(D-G);var B=0;var I=(D>G)?-1:1;var F=window.setInterval(H,25);\ndocument.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight;\ndocument.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight;\n\ndocument.body.scrollTop = document.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight;\n\n function H(){B+=0.1;window.scrollTo(0,D+I*(C*Math.easeInOut(B)));if(B>=1){window.clearInterval(F);document.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight;\n\ndocument.body.scrollTop = document.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight;\n\n }}function J(N){var O=A(N);var P=O+N.offsetHeight;var K=window.scrollY?window.scrollY:document.body.scrollTop;\n var L=window.innerHeight?window.innerHeight:document.body.clientHeight;var M=K+L;\n\ndocument.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight;\n\ndocument.body.scrollTop = document.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight;\n\n if(O>=K){if(P>M){if(N.offsetHeight<L){return(O-(L-N.offsetHeight)+20);}else{return O;\n }}}}function A(K){var L=0;while(K.offsetParent){L+=K.offsetTop;K=K.offsetParent;}return L;\n document.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight;\n\ndocument.body.scrollTop = document.getElementById('content1').scrollTop = \n document.getElementById('content1').scrollHeight; }};\n}());\n\n\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/man.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="bubble-object player">\n<div class="talk-bubble round player tri-right left-top">\n <div class="talktext">\n <p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKayle\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/framecatch.wav" autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/icon3.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/creepy_breath.wav" autoplay></audio><<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/exsp_logo.png" > \n\n\n<div class="bubble-object" >\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div id="GameChar" class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nExsp\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/notif.wav" autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n<<player_char "So kind of like Interstellar?" "2:05pm">> \n\n<<timedreplace 2s>> \n<<friend_char "Yeah make it sad af" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 4s>> \n<<player_char "Yo that's actually a sick idea" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 6s>> \n<<friend_char "And then one ages faster than the other and maybe there's time travel because " "2:06pm">> \n<<endtimedreplace>>\n\n<<timedreplace 9s>> \n<<friend_char "Time travel is the best trope" "2:06pm">> \n<<endtimedreplace>>\n\n<<timedreplace 11s>> \n<<friend_char "Time travel & texting, and you can fudge the time stamps" "4:22am THE YEAR 2070">> \n<<endtimedreplace>>\n\n\n/% autojump %/\n<<timedreplace 12s>> \n<<timedgoto "ChoiceExample" 0.01s >>\n<<endtimedreplace>>\n\n\n<<endnobr>>\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n/%\nPLAYER CHARACTER\nThis is a template for a character on the right side, typically the player character. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n<div class="text-object player" >\n\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="player-portrait" src="smsportraits/brad.png">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="bubble-object player">\n<div class="talk-bubble round player tri-right right-top">\n <div class="talktext">\n <p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nBrad-Exsp\n</span>\n </div>\n</div>\n</div>\n</div>\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n/%\nEVERY PASSAGE NEEDS TO OPEN AND CLOSE WITH <<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>> <<endnobr>>\n\nREMOVES ALL HTML <BR> ELEMENTS\n%/\n\n<<set $Mis to 0>>\n<<set $Sound to 1>>\n<<set $AllSound to 1>>\n<<set $Notif to 1>>\n<<set $Clear to 0>>\n<<cleartexthistory>>\n<link style ="height: 0px" href="https://fonts.googleapis.com/css?family=Roboto" rel="stylesheet">\n\n\n/%\nset src=<filename> of the music you want to loop.\nJust delete this part if you don't want music in the game.\n%/\n\n/%\nDialog begins here\nWrap your dialog macros around \n<<timedreplace [seconds]>>\n<<endtimedreplace>>\n\nNot wrapping will have the dialog appear instantly\n\nNot adding a timestamp will omit it from the text box. Time stamps are optional. \n%/\n\n<<game_char "Welcome! You are logged in as Kyle. Would you like to adjust the app settings before starting your shift?" "11:00pm">> \n<<choice [[Test the volume of the device|volume]]>>\n<<choice [[Start Shift|A0]]>>\n<<choice [[Mute all sounds but the notifications and start|A0][$Sound to 0]]>>\n<<choice [[Mute only the notifications and start|A0][$Notif to 0]]>>\n<<choice [[Mute all sounds and start|A0][$AllSound to 0]]>>\n\n\n\n\n/%<<timedreplace 1s>> \n<<friend_char "Yo" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 3s>> \n<<player_char "Trying to think of a sample story for this twine texting thing" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 5s>> \n<<player_char "But can't flesh out anything interesting" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 7s>> \n<<friend_char "I mean if you just want to release this thing" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 9s>> \n<<friend_char "Why not a few example lines of text and then a choice that doesn't resolve to any branches" "2:05pm">> \n<<endtimedreplace>>%/\n<<endnobr>>\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/man2.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif!=0>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/normal.wav" autoplay></audio><<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n/%\nPLAYER CHARACTER\nThis is a template for a character on the right side, typically the player character. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n<div class="text-object player" >\n\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="player-portrait" src="smsportraits/man.png">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="bubble-object player">\n<div class="talk-bubble round player tri-right right-top">\n <div class="talktext">\n <p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKyle-Exsp\n</span>\n </div>\n</div>\n</div>\n</div>\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/cryman.wav" autoplay></audio><<endif>>\n<<endnobr>>
version.extensions.timedgotoMacro={major:1,minor:2,revision:0};\nmacros["goto"]=macros.timedgoto={timer:null,handler:function(a,b,c,d){function cssTimeUnit(s){if(typeof s=="string"){if(s.slice(-2).toLowerCase()=="ms"){return +(s.slice(0,-2))||0\n}else{if(s.slice(-1).toLowerCase()=="s"){return +(s.slice(0,-1))*1000||0\n}}}throwError(a,s+" isn't a CSS time unit");return 0}var t,d,m,s;\nt=c[c.length-1];d=d.fullArgs();m=0;if(b!="goto"){d=d.slice(0,d.lastIndexOf(t));\nm=cssTimeUnit(t)}d=eval(Wikifier.parse(d));if(d+""&&state&&state.init){if(macros["goto"].timer){clearTimeout(macros["goto"].timer)\n}s=state.history[0].passage.title;macros["goto"].timer=setTimeout(function(){if(state.history[0].passage.title==s){state.display(d,a)\n}},m)}}};
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/man2.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/knock.mp3" autoplay></audio><<endif>>\n\n<<endnobr>>
\n<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n <div class="text-object player" >\n<div class="bubble-object player">\n<div class="talk-bubble round player decision">\n <div class="talktext">\n <p><<print parameter(0)>></p>\n </div>\n</div>\n</div>\n</div>\n</div>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/man2.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif!=0>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/steps.wav" autoplay></audio><<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n<<timedreplace 3s>> \n<<friend_char "Are you going to add multiple characters?" "2:07pm">> \n<<endtimedreplace>>\n\n<<timedreplace 5s>> \n<<player_char "Yeah maybe it's just two characters talking for most of the time, then a third one joins to show it supports group texting situations" "2:07pm">> \n<<endtimedreplace>>\n\n<<timedreplace 9s>> \n<<player_char "But I can't really think of an elegant way to handle the introduction" "2:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 12s>> \n<<shark_char "WATUP, you know who it is, it's shark" "2:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 15s>> \n<<friend_char "Maybe Shark has some ideas?" "2:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 18s>> \n<<shark_char "Actually I've been waiting at Chipotle with for like 20 minutes, where are you lol" "2:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 22s>> \n<<player_char "lol woops. ok we're on our way" "2:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 24s>> \n<<player_char "let's just figure out the ending later" "2:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 26s>> \n<<friend_char "good work team" "2:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 29s>> \n<<timedgoto "ClearTextExample" 0.01s >>\n<<endtimedreplace>>\n\n\n<<endnobr>>\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<playerbrad_char "Well, you got me" "11:13pm">>\n\n \n<<friend_char "I knew it, bastard! Haha, we used to work together" "11:15pm">>\n\n<<playerbrad_char "Oh, cool. Who is this?" "11:15pm">>\n\n<<friend_char "Well, it's been a little while." "11:15pm">>\n\n<<friend_char "My chat isn't even messed up. I was trying to reach you, actually" "11:16pm">>\n\n<<friend_char "I just wanted to tell you" "11:16pm">>\n\n<<friendsound5_char "That I'm finally here <3" "--:-- FATAL ERROR">>\n\n<<choice [[Who is this?|P67]]>>\n<<choice [[HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE|P66]]>>\n<<choice [[Back|A2][$Clear to 1]]>>\n\n<<else>>\n\n<<playerbrad_char "Well, you got me" "11:13pm">>\n\n<<timedreplace 3s>> \n<<friend_char "I knew it, bastard! Haha, we used to work together" "11:15pm">>\n<<endtimedreplace>>\n\n<<timedreplace 6s>> \n<<playerbrad_char "Oh, cool. Who is this?" "11:15pm">>\n<<endtimedreplace>>\n\n<<timedreplace 9s>> \n<<friend_char "Well, it's been a little while." "11:15pm">>\n<<endtimedreplace>>\n\n<<timedreplace 12s>> \n<<friend_char "My chat isn't even messed up. I was trying to reach you, actually" "11:16pm">>\n<<endtimedreplace>>\n\n<<timedreplace 15s>> \n<<friend_char "I just wanted to tell you" "11:16pm">>\n<<endtimedreplace>>\n\n<<timedreplace 24s>> \n<<friendsound5_char "That I'm finally here <3" "--:-- FATAL ERROR">>\n<<endtimedreplace>>\n\n<<timedreplace 27s>> \n<<choice [[Who is this?|P67]]>>\n<<choice [[HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE HIDE|P66]]>>\n<<choice [[Back|A2][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<block_char "Dear Kay, you can no longer send messages to the Exsp chat support. If this is a mistake, please, contact us at (021) 220-1666">>\n\n<<game_char "Ending five: Who are you hiding from, Brad?">>\n<<choice [[Back|A2][$Clear to 1]]>>\n\n<<else>>\n\n<<block_char "Dear Kay, you can no longer send messages to the Exsp chat support. If this is a mistake, please, contact us at (021) 220-1666">>\n\n<<timedreplace 10s>> \n<<game_char "Ending five: Who are you hiding from, Brad?">>\n<<choice [[Back|A2][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>
<<nobr>> \n\n<<if $AllSound==0>><<set $Sound to 0>><<set $Notif to 0>><<endif>>\n\n<<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n<<friendsound4_char "Hi, my phone is all frozen. Can't access anything." "11:00pm">>\n\n\n<<choice [[Good evening, sir! Welcome to the Exsp-tech support chat. Can you tell me a bit more about the issue?|A1]]>>\n<<choice [[Good evening, sir! Welcome to the Exsp-tech support chat. One of our staff members will talk to you shortly.|A2]]>>\n\n<<else>>\n\n<<cleartexthistory>>\n\n<<friendsound4_char "Hi, my phone is all frozen. Can't access anything." "11:00pm">>\n\n<<timedreplace 4s>> \n<<choice [[Good evening, sir! Welcome to the Exsp-tech support chat. Can you tell me a bit more about the issue?|A1]]>>\n<<choice [[Good evening, sir! Welcome to the Exsp-tech support chat. One of our staff members will talk to you shortly.|A2]]>>\n<<endtimedreplace>>\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/2b.png" > \n\n\n<div class="bubble-object" >\n\n/%\nCHANGE BUBBLE COLORS:\n1)Give the div below a unique id\nEX: id="ExampleCustomCharacter"\n2) Open the Stylesheet and add the following based on the ID name\n\n#ExampleCustomCharacter{\nbackground-color: red;\n}\n#ExampleCustomCharacter::after{\n border-color: red transparent transparent transparent;\n}\n\nExample provided below and in stylesheet\n%/\n\n<div id="ExampleCustomCharacter" class="talk-bubble round tri-right left-top">\n <div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\n2B\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/man2.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif!=0>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/open_door.wav" autoplay></audio><<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/man2.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/glass.wav" autoplay></audio><<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/score.png" > \n\n\n<div class="bubble-object" >\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div id="blockChar" class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nExsp - Review\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/notif.wav" autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>>\n\nPart one\n\nBrad Walter was brought into this world in 1987, on a rainy evening.\n\nThe first and only child of the influential Walter couple, born with big enough stature to make any father’s eyes water with pride.\n\nThe delivery was particularly rough on his mother, who almost lost her life in the process, but Mr. Walter could finally sigh in relief when it was over:\n\n“Only one of us is weak”, said his mind; \n\n“You’re so brave, darling”, said his mouth.\n\nProvided with only the best cooks and personal trainers, Brad grew up being generally the tallest, strongest and most handsome kid in any room. He made sure of that.\n\nProvided with only the wisest advice of his father, he learned to “pretend very well that aberrations of any kind are also human beings”, acting against them only in small, trusted circles.\n\nAnd finally, from the scarce words of his mother, who held a resentment against him he couldn’t place, he learned nothing; But inferred he should talk smoothly and pretend to love the girls he fucked in the parking lots, sometimes a little too harshly.\n\n“Sorry, love. Didn’t mean to bruise you. You’re so brave”.\n\nBrad was never the brightest but at the age of 23, as if it had always belonged to him, was given a position in one of his father’s technology companies, in customer service.\n\nMake no mistake, he hardly ever showed up.\n\nThe fake job title was planned to change every year to a higher position, in order to justify the fact that he’d be made CEO by the age of 30.\n\nOn some of the rare occasions he was in the office, however, he met Kyle.\n\nKyle, “Kay” for the exactly one friend he had in the office, was born in 1990, on a pleasant dawn.\n\nA small child raised by his grandparents, since his parents “still had a lot to see of this world to be stuck here”.\n\nHis grandmother taught him how to take care of himself, play the piano, curse and smoke.\n\nHis grandfather taught him how to draw, both a picture and a knife.\n\nKyle never cared much about how he looked in comparison to other kids. A self-customized wardrobe and personal sketchbook was how he felt comfortable in both his own and the outside world.\n\nThat’s why he often struggled to make friends; And also why Brad hated him from the very moment they met.\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<set $Mis to 1>>\n\n<<if $Sound==1>>\n<<player_char "Good evening, sir! Welcome to the Exsp-tech support chat. Can you tell me a bit more about the issue?" "11:03pm">><<else>> <<player_char "Good evening, sir! Welcome to the Exsp-tech support chat. Can you tell me a bit more about the issue?" "11:03pm">><<endif>>\n\n \n<<friend_char "Yeah. It was working normally just a few minutes ago, and now all I can open is this chat" "11:07pm">> \n\n\n\n<<friend_char " Well, I think it was a few minutes ago, anyways" "11:07pm">> \n\n\n<<friend_char "idk" "11:08pm">> \n\n\n<<player_char "It's okay." "11:10pm">> \n\n\n<<choice [[Can you tell me the model of your device?|P3]]>>\n<<choice [[Have you tried restarting the device yet?|P4]]>>\n<<choice [[Back|A0][$Clear to 1]]>>\n\n<<else>>\n\n<<set $Mis to 1>>\n\n<<if $Sound==1>>\n<<player_char "Good evening, sir! Welcome to the Exsp-tech support chat. Can you tell me a bit more about the issue?" "11:03pm">><<else>> <<player_char "Good evening, sir! Welcome to the Exsp-tech support chat. Can you tell me a bit more about the issue?" "11:03pm">><<endif>>\n\n<<timedreplace 3s>> \n<<friend_char "Yeah. It was working normally just a few minutes ago, and now all I can open is this chat" "11:07pm">> \n<<endtimedreplace>>\n\n<<timedreplace 7s>> \n<<friend_char " Well, I think it was a few minutes ago, anyways" "11:07pm">> \n<<endtimedreplace>>\n\n\n<<timedreplace 12s>> \n<<friend_char "idk" "11:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 16s>> \n<<player_char "It's okay." "11:10pm">> \n<<endtimedreplace>>\n\n<<timedreplace 19s>> \n<<choice [[Can you tell me the model of your device?|P3]]>>\n<<choice [[Have you tried restarting the device yet?|P4]]>>\n<<choice [[Back|A0][$Clear to 1]]>>\n<<endtimedreplace>>\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "Well, once was enough, for better or worse. You must rest." "1:26am">> \n\n\n<<friend_char "I need to wake up now" "1:30am">> \n\n<<player_char "You won't." "1:31am">> \n\n<<friend_char "Fuck. What do you want from me?" "1:45am">> \n\n<<player_char "I want you to let go. You've suffered enough" "1:46am">> \n\n<<friend_char "This is ridiculous" "1:55am">> \n\n<<choice [[Find a mirror. Then... really look at it|P13]]>>\n<<choice [[Back|P8][$Clear to 1]]>>\n\n<<else>>\n\n<<player_char "Well, once was enough, for better or worse. You must rest." "1:26am">> \n\n<<timedreplace 5s>> \n<<friend_char "I need to wake up now" "1:30am">> \n<<endtimedreplace>>\n\n<<timedreplace 8s>> \n<<player_char "You won't." "1:31am">> \n<<endtimedreplace>>\n\n<<timedreplace 18s>> \n<<friend_char "Fuck. What do you want from me?" "1:45am">> \n<<endtimedreplace>>\n\n<<timedreplace 23s>> \n<<player_char "I want you to let go. You've suffered enough" "1:46am">> \n<<endtimedreplace>>\n\n<<timedreplace 26s>> \n<<friend_char "This is ridiculous" "1:55am">> \n<<endtimedreplace>>\n\n<<timedreplace 30s>> \n<<choice [[Find a mirror. Then... really look at it|P13]]>>\n<<choice [[Back|P8][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "Unfortunately, it was enough to harm you deadly. And it breaks my heart" "1:26am">> \n\n\n<<friend_char "It breaks your heart? You're nuts man, get help." "1:30am">> \n\n<<player_char "Are you telling me you don't feel shattered? And that, though sometimes it feels like you forgot to breathe for a while, others the air weights one hundred pounds when it enters your lungs" "1:34am">> \n\n<<friend_char "...How do you even know that?" "1:35am">> \n\n<<player_char "Empathy, I suppose." "1:36am">> \n\n<<player_char "Please, give me one chance to prove it to you?" "1:38am">> \n\n<<friend_char "I can't believe I'm doing this... You have one minute" "1:39am">> \n\n<<choice [[My name is Kyle. I am the grandson of Jade, who you knew well. I still live in the same house as my granny did. Come see me right now|P14]]>>\n<<choice [[Back|P8][$Clear to 1]]>>\n\n<<else>>\n<<player_char "Unfortunately, it was enough to harm you deadly. And it breaks my heart" "1:26am">> \n\n<<timedreplace 5s>> \n<<friend_char "It breaks your heart? You're nuts man, get help." "1:30am">> \n<<endtimedreplace>>\n\n<<timedreplace 9s>> \n<<player_char "Are you telling me you don't feel shattered? And that, though sometimes it feels like you forgot to breathe for a while, others the air weights one hundred pounds when it enters your lungs" "1:34am">> \n<<endtimedreplace>>\n\n<<timedreplace 17s>> \n<<friend_char "...How do you even know that?" "1:35am">> \n<<endtimedreplace>>\n\n<<timedreplace 20s>> \n<<player_char "Empathy, I suppose." "1:36am">> \n<<endtimedreplace>>\n\n<<timedreplace 23s>> \n<<player_char "Please, give me one chance to prove it to you?" "1:38am">> \n<<endtimedreplace>>\n\n<<timedreplace 26s>> \n<<friend_char "I can't believe I'm doing this... You have one minute" "1:39am">> \n<<endtimedreplace>>\n\n<<timedreplace 32s>>\n<<choice [[My name is Kyle. I am the grandson of Jade, who you knew well. I still live in the same house as my granny did. Come see me right now|P14]]>>\n<<choice [[Back|P8][$Clear to 1]]>>\n<<endtimedreplace>>\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n/%\nPLAYER CHARACTER\nThis is a template for a character on the right side, typically the player character. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n<div class="text-object player" >\n\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="player-portrait" src="smsportraits/man.png">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="bubble-object player">\n<div class="talk-bubble round player tri-right right-top">\n <div class="talktext">\n <p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKyle-Exsp\n</span>\n </div>\n</div>\n</div>\n</div>\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/ambiente_neutro.wav" loop autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "My name is Kyle. I'm Jade's grandson. I still live in the same house as my granny did. Come see me right now" "1:45am">> \n\n \n<<friend_char "Jade as in, my good friend Jade? She did have a grandson. It's pretty late... But well, Jade's place is safe ground. If you are sure..." "1:52am">> \n\n \n<<choice [[I am|Finaldois]]>>\n<<choice [[Back|P12][$Clear to 1]]>>\n\n<<else>>\n<<player_char "My name is Kyle. I'm Jade's grandson. I still live in the same house as my granny did. Come see me right now" "1:45am">> \n\n<<timedreplace 5s>> \n<<friend_char "Jade as in, my good friend Jade? She did have a grandson. It's pretty late... But well, Jade's place is safe ground. If you are sure..." "1:52am">> \n<<endtimedreplace>>\n\n<<timedreplace 10s>> \n<<choice [[I am|Finaldois]]>>\n<<choice [[Back|P12][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>\n\n\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/man2.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif!=0>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/ambiente_neutro.wav" autoplay></audio><<endif>>\n\n<<endnobr>>
Exsp-Tech
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n<<set $Mis to 1>>\n<<playerbrad_char "Good evening, sir! Welcome to the Exsp-tech support chat. One of our employees will talk to you shortly.""11:03pm">> \n\n\n<<friend_char "Yeah, right..." "11:05pm">> \n\n<<friend_char "I've worked there, man" "11:08pm">> \n\n<<friend_char "I know this isn't the bot" "11:08pm">> \n\n<<friend_char "Of course... Only one employee could be this cynical""11:09pm">> \n \n<<friendsound12_char "Brad?""2010">> \n\n<<choice [[-Leave chat-|G1]]>>\n<<choice [[Well, you got me|G2]]>>\n<<choice [[Back|A0][$Clear to 1]]>>\n\n<<else>>\n\n<<set $Mis to 1>>\n<<cleartexthistory>>\n<<playerbrad_char "Good evening, sir! Welcome to the Exsp-tech support chat. One of our employees will talk to you shortly.""11:03pm">> \n\n<<timedreplace 8s>> \n<<friend_char "Yeah, right..." "11:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 12s>> \n<<friend_char "I've worked there, man" "11:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 19s>> \n<<friend_char "I know this isn't the bot" "11:08pm">> \n<<endtimedreplace>>\n\n<<timedreplace 26s>> \n<<friend_char "Of course... Only one employee could be this cynical""11:09pm">> \n<<endtimedreplace>>\n\n<<timedreplace 30s>> \n<<friendsound12_char "Brad?""2010">> \n<<endtimedreplace>>\n\n<<timedreplace 33s>> \n<<choice [[-Leave chat-|G1]]>>\n<<choice [[Well, you got me|G2]]>>\n<<choice [[Back|A0][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n<<player_char "Can you tell me the model of your device?" "11:11pm">> \n \n\n\n<<friend_char "It's the HBS-10" "11:15pm">> \n\n\n\n<<player_char "I see... That model hasn't been in the market for several years now, but I'll do my best to assist you" "11:21pm">> \n\n\n\n<<friend_char "Is... this some kind of joke?" "11:25pm">> \n\n\n<<player_char "I'm sorry, sir. I don't follow." "11:27pm">> \n\n\n<<friend_char "This is the newest model there is in the stores" "11:34pm">> \n\n\n\n<<friend_char "I would know, I work there" "11:35pm">>\n\n\n\n<<player_char "In what department, If I may?" "11:38pm">> \n\n\n<<friend_char "Customer Service, lol" "11:39pm">> \n\n\n<<player_char "I see. Well, I assure you: that is not our newest model. Can you please remove the back lid and confirm to me what's the number you see on the back?" "11:46pm">> \n\n\n<<friend_char "Sure, wait a sec" "11:49pm">> \n\n<<choice [[Sir? Are you still there?|P5]]>>\n<<choice [[Back|A1][$Clear to 1]]>>\n\n<<else>>\n\n<<player_char "Can you tell me the model of your device?" "11:11pm">> \n \n\n<<timedreplace 3s>> \n<<friend_char "It's the HBS-10" "11:15pm">> \n<<endtimedreplace>>\n\n<<timedreplace 8s>> \n<<player_char "I see... That model hasn't been in the market for several years now, but I'll do my best to assist you" "11:21pm">> \n<<endtimedreplace>>\n\n<<timedreplace 15s>> \n<<friend_char "Is... this some kind of joke?" "11:25pm">> \n<<endtimedreplace>>\n\n<<timedreplace 18s>> \n<<player_char "I'm sorry, sir. I don't follow." "11:27pm">> \n<<endtimedreplace>>\n\n<<timedreplace 23s>> \n<<friend_char "This is the newest model there is in the stores" "11:34pm">> \n<<endtimedreplace>>\n\n<<timedreplace 25s>> \n<<friend_char "I would know, I work there" "11:35pm">>\n<<endtimedreplace>>\n\n<<timedreplace 31s>> \n<<player_char "In what department, If I may?" "11:38pm">> \n<<endtimedreplace>>\n\n<<timedreplace 35s>> \n<<friend_char "Customer Service, lol" "11:39pm">> \n<<endtimedreplace>>\n\n<<timedreplace 40s>> \n<<player_char "I see. Well, I assure you: that is not our newest model. Can you please remove the back lid and confirm to me what's the number you see on the back?" "11:46pm">> \n<<endtimedreplace>>\n\n<<timedreplace 45s>> \n<<friend_char "Sure, wait a sec" "11:49pm">> \n<<endtimedreplace>>\n\n<<timedreplace 57s>> \n<<choice [[Sir? Are you still there?|P5]]>>\n<<choice [[Back|A1][$Clear to 1]]>>\n<<endtimedreplace>>\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "I am." "2:00am">> \n\n\n<<friend_char "I'm here, where are you?" "2:43am">> \n\n<<friendsound2_char "It's cold, come on." "2:50am">> \n\n<<friendsound9_char "Alright, front door is opened, I'm coming in" "3:00pm">> \n\n<<friendsound10_char "Empty house... How funny. Congratulations." "I shouldn't:be here">> \n\n<<friend_char "I'm leaving, dickhead. I'll hang the frame of Jade that IS COVERED IN DUST and broken in the living room" "3:05am">> \n\n<<friend_char "Since you obviously can't do one useful thing. Of course you are a liar." "3:06am">> \n\n<<friend_char "And to think it's her favorite picture... She's holding me." "3:08am">> \n\n<<friend_char "Jade was such a great friend" "3:10am">> \n\n<<friend_char "Wait, why was she holding me again?" "3:15am">>\n\n<<friend_char "This is odd... My grandmother was a good friend of mine" "3:20am">> \n\n<<playerinverted_char "My granny was a good friend of mine" "-:-- ERROR">>\n\n<<game_char "Ending two: It is I who is dead" "2:05pm">>\n<<set $Mis to 1>>\n<<choice [[Back|P14][$Clear to 1]]>>\n\n<<else>>\n\n<<cleartexthistory>>\n\n<<player_char "I am." "2:00am">> \n\n\n<<timedreplace 5s>> \n<<friend_char "I'm here, where are you?" "2:43am">> \n<<endtimedreplace>>\n\n\n<<timedreplace 10s>> \n<<friendsound2_char "It's cold, come on." "2:50am">> \n<<endtimedreplace>>\n\n<<timedreplace 15s>> \n<<friendsound9_char "Alright, front door is opened, I'm coming in" "3:00pm">> \n<<endtimedreplace>>\n\n<<timedreplace 20s>> \n<<friendsound10_char "Empty house... How funny. Congratulations." "I shouldn't:be here">> \n<<endtimedreplace>>\n\n\n<<timedreplace 25s>> \n<<friend_char "I'm leaving, dickhead. I'll hang the frame of Jade that IS COVERED IN DUST and broken in the living room" "3:05am">> \n<<endtimedreplace>>\n\n<<timedreplace 32s>> \n<<friend_char "Since you obviously can't do one useful thing. Of course you are a liar." "3:06am">> \n<<endtimedreplace>>\n\n<<timedreplace 39s>> \n<<friend_char "And to think it's her favorite picture... She's holding me." "3:08am">> \n<<endtimedreplace>>\n\n<<timedreplace 46s>> \n<<friend_char "Jade was such a great friend" "3:10am">> \n<<endtimedreplace>>\n\n<<timedreplace 54s>> \n<<friend_char "Wait, why was she holding me again?" "3:15am">>\n<<endtimedreplace>>\n\n<<timedreplace 62s>> \n<<friend_char "This is odd... My grandmother was a good friend of mine" "3:20am">> \n<<endtimedreplace>>\n\n<<timedreplace 68s>> \n<<playerinverted_char "My granny was a good friend of mine" "-:-- ERROR">>\n<<endtimedreplace>>\n\n<<timedreplace 78s>> \n<<game_char "Ending two: It is I who is dead" "2:05pm">>\n<<set $Mis to 1>>\n<<choice [[Back|P14][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "What do you mean there's nothing inside?" "00:40am">> \n\n\n<<friend_char "The phone is empty on the inside" "00:42am">> \n\n<<friend_char "I mean, this is just a frame..." "2022">> \n\n<<friend_char "What" "00:43am">> \n\n<<friend_char "How the fuck am I talking to you?" "00:43am">> \n\n<<friend_char "Wait. Are you... a real person?" "00:45am">> \n\n<<choice [[lol, of course I am.|P8]]>>\n<<choice [[Back|P5][$Clear to 1]]>>\n\n<<else>>\n\n<<player_char "What do you mean there's nothing inside?" "00:40am">> \n\n<<timedreplace 5s>> \n<<friend_char "The phone is empty on the inside" "00:42am">> \n<<endtimedreplace>>\n\n<<timedreplace 9s>> \n<<friend_char "I mean, this is just a frame..." "2022">> \n<<endtimedreplace>>\n\n<<timedreplace 15s>> \n<<friend_char "What" "00:43am">> \n<<endtimedreplace>>\n\n<<timedreplace 19s>> \n<<friend_char "How the fuck am I talking to you?" "00:43am">> \n<<endtimedreplace>>\n\n<<timedreplace 22s>> \n<<friend_char "Wait. Are you... a real person?" "00:45am">> \n<<endtimedreplace>>\n\n<<timedreplace 25s>> \n<<choice [[lol, of course I am.|P8]]>>\n<<choice [[Back|P5][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>
jquery:on\nhash:off\nbookmark:on\nmodernizr:off\nundo:off\nobfuscate:off\nexitprompt:off\nblankcss:off\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "Have you tried restarting the device yet?" "11:12pm">> \n\n<<friend_char "Nope, not yet" "11:15pm">> \n\n<<player_char "Do try that first, sir. If the problem persists then please, contact us again." "11:18pm">> \n\n<<friend_char "I'll do that! Thanks" "11:20pm">> \n\n<<game_char "Ending four: Every tech's favorite feature (and of course, the problem did not persist)">>\n<<choice [[Back|A1][$Clear to 1]]>>\n\n<<else>>\n<<player_char "Have you tried restarting the device yet?" "11:12pm">> \n<<timedreplace 5s>> \n<<friend_char "Nope, not yet" "11:15pm">> \n<<endtimedreplace>>\n<<timedreplace 8s>> \n<<player_char "Do try that first, sir. If the problem persists then please, contact us again." "11:18pm">> \n<<endtimedreplace>>\n<<timedreplace 12s>> \n<<friend_char "I'll do that! Thanks" "11:20pm">> \n<<endtimedreplace>>\n<<timedreplace 18s>> \n<<game_char "Ending four: Every tech's favorite feature (and of course, the problem did not persist)">>\n<<choice [[Back|A1][$Clear to 1]]>>\n<<endtimedreplace>>\n<<endif>>\n<<endnobr>>
<<nobr>> \n\n<<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "Sir, are you still there?" "00:33am">> \n\n<<friend_char "Yeah, sorry" "00:37am">> \n\n<<friend_char "It's just that... When I opened the lid" "00:38pm">> \n\n<<friendsound12_char "There was nothing inside" "00:38am">> \n\n<<choice [[What do you mean there was nothing inside?|P6]]>>\n<<choice [[Look, I work several hours a day. I am tired, hungry and fed up. This is not funny|P7]]>>\n<<choice [[Back|P3][$Clear to 1]]>>\n\n<<else>>\n\n<<player_char "Sir, are you still there?" "00:33am">> \n\n<<timedreplace 3s>> \n<<friend_char "Yeah, sorry" "00:37am">> \n<<endtimedreplace>>\n\n<<timedreplace 5s>> \n<<friend_char "It's just that... When I opened the lid" "00:38pm">> \n<<endtimedreplace>>\n\n<<timedreplace 9s>> \n<<friendsound12_char "There was nothing inside" "00:38am">> \n<<endtimedreplace>>\n\n<<timedreplace 14s>> \n<<choice [[What do you mean there was nothing inside?|P6]]>>\n<<choice [[Look, I work several hours a day. I am tired, hungry and fed up. This is not funny|P7]]>>\n<<choice [[Back|P3][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "lol, of course I am" "00:50am">> \n \n<<friend_char "My god... You are not." "00:55am">> \n\n<<friend_char "One of those weird dreams again, great. I'd like to wake up now" "1:00am">> \n\n<<player_char "Alright. This has been going on for too long now." "1:02am">> \n\n<<player_char "You are not gonna wake up." "1:03am">> \n\n<<friend_char "HA, I knew it. Who tf are you?" "1:05am">> \n\n<<player_char "Something close to a friend. This interface is the only way I could find that'd make you talk to me." "1:07am">> \n\n<<player_char "Look" "1:11am">> \n\n<<player_char "I know what Brad did to you" "1:11am">> \n\n<<player_char "But you can't hold on to it forever" "1:13am">> \n\n<<friend_char "lol, who told you about that? People can't keep their mouths shut these days. Plus, you're not making any sense." "1:18am">> \n\n<<player_char "Sir?" "1:18am">> \n\n<<friend_char "Yes?" "1:19am">> \n\n<<player_char "You are gone. It's either that or phones no longer need batteries to work" "1:18am">> \n\n<<friend_char "I don't know what kind of sick fucking prank this is" "1:20am">> \n\n<<friend_char "But me getting badly beaten once is not a joking matter. I have the chat history" "1:20am">> \n<<set $Mis to 5>>\n\n\n<<friend_char "You're done at this job" "1:21am">> \n\n<<friend_char "ASSHOLE" "1:21am">> \n\n<<friend_char "LIAR" "1:21 am">> \n\n<<friend_char "LIAR" "1:21 am">> \n\n<<friend_char "LIAR" "1:21 am">> \n \n<<friend_char "LIAR" "1:21 am">> \n\n<<friendsound_char "FUCKING LIAR" "1:22 am">> \n\n<<choice [[Well, once was enough, for better or worse. You must rest.|P11]]>>\n<<choice [[Unfortunately, it was enough to harm you deadly. And it breaks my heart|P12]]>>\n<<choice [[Back|P6][$Clear to 1]]>>\n\n<<else>>\n<<player_char "lol, of course I am" "00:50am">> \n\n<<timedreplace 5s>> \n<<friend_char "My god... You are not." "00:55am">> \n<<endtimedreplace>>\n\n<<timedreplace 8s>> \n<<friend_char "One of those weird dreams again, great. I'd like to wake up now" "1:00am">> \n<<endtimedreplace>>\n\n<<timedreplace 15s>> \n<<player_char "Alright. This has been going on for too long now." "1:02am">> \n<<endtimedreplace>>\n\n<<timedreplace 18s>> \n<<player_char "You are not gonna wake up." "1:03am">> \n<<endtimedreplace>>\n\n<<timedreplace 21s>> \n<<friend_char "HA, I knew it. Who tf are you?" "1:05am">> \n<<endtimedreplace>>\n\n<<timedreplace 26s>> \n<<player_char "Something close to a friend. This interface is the only way I could find that'd make you talk to me." "1:07am">> \n<<endtimedreplace>>\n\n<<timedreplace 29s>> \n<<player_char "Look" "1:11am">> \n<<endtimedreplace>>\n\n<<timedreplace 33s>> \n<<player_char "I know what Brad did to you" "1:11am">> \n<<endtimedreplace>>\n\n<<timedreplace 36s>> \n<<player_char "But you can't hold on to it forever" "1:13am">> \n<<endtimedreplace>>\n\n<<timedreplace 42s>> \n<<friend_char "lol, who told you about that? People can't keep their mouths shut these days. Plus, you're not making any sense." "1:18am">> \n<<endtimedreplace>>\n\n<<timedreplace 48s>> \n<<player_char "Sir?" "1:18am">> \n<<endtimedreplace>>\n\n<<timedreplace 51s>> \n<<friend_char "Yes?" "1:19am">> \n<<endtimedreplace>>\n\n<<timedreplace 54s>> \n<<player_char "You are gone. It's either that or phones no longer need batteries to work" "1:18am">> \n<<endtimedreplace>>\n\n<<timedreplace 59s>> \n<<friend_char "I don't know what kind of sick fucking prank this is" "1:20am">> \n<<endtimedreplace>>\n\n<<timedreplace 62s>> \n<<friend_char "But me getting badly beaten once is not a joking matter. I have the chat history" "1:20am">> \n<<set $Mis to 5>>\n<<endtimedreplace>>\n\n<<timedreplace 68s>> \n<<friend_char "You're done at this job" "1:21am">> \n<<endtimedreplace>>\n\n<<timedreplace 70s>> \n<<friend_char "ASSHOLE" "1:21am">> \n<<endtimedreplace>>\n\n<<timedreplace 71s>> \n<<friend_char "LIAR" "1:21 am">> \n<<endtimedreplace>>\n\n<<timedreplace 72s>> \n<<friend_char "LIAR" "1:21 am">> \n<<endtimedreplace>>\n\n<<timedreplace 73s>> \n<<friend_char "LIAR" "1:21 am">> \n<<endtimedreplace>>\n\n\n<<timedreplace 74s>> \n<<friend_char "LIAR" "1:21 am">> \n<<endtimedreplace>>\n\n<<timedreplace 75s>> \n<<friendsound_char "FUCKING LIAR" "1:22 am">> \n<<endtimedreplace>>\n\n<<timedreplace 79s>> \n<<choice [[Well, once was enough, for better or worse. You must rest.|P11]]>>\n<<choice [[Unfortunately, it was enough to harm you deadly. And it breaks my heart|P12]]>>\n<<choice [[Back|P6][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>
<<nobr>> \n<<player_char "Yes, sir. I am real. This is not funny." "00:46am">>\n\n<<timedreplace 8s>> \n<<friend_char "Man, gotta give it to you: you're more patient than most of your current staff. I feel bad now." "00:49am">>\n<<endtimedreplace>>\n\n<<timedreplace 13s>> \n<<player_char "Right. Will that be all?" "00:51am">>\n<<endtimedreplace>>\n\n<<timedreplace 20s>> \n<<friend_char "Yeah. But send the avaliation thingy anyways, I'll give you a 10" "00:51am">>\n<<endtimedreplace>>\n\n<<timedreplace 24s>> \n<<player_char "Haha, appreciate you! Do contact us if you have any real issues." "00:52am">>\n<<endtimedreplace>>\n\n<<timedreplace 28s>> \n<<avaliation_char "Uh-oh! It looks like your chat with Exsp-Tech has come to an end. Please, rate the chat you just had with one of our team members! Type a number between 1 (not helpful at all) - 10 (extremely helpful)!">>\n<<endtimedreplace>>\n\n<<timedreplace 41s>> \n<<friend_char "1" "00:53am">>\n<<endtimedreplace>>\n\n<<timedreplace 42s>> \n<<friend_char "This dog dope though, don't let him go" "00:55am">>\n<<endtimedreplace>>\n\n<<timedreplace 52s>> \n<<game_char "Ending 8: Imagine dealing with this shit every day.">>\n<<endtimedreplace>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/woman.png" > \n\n\n<div class="bubble-object" >\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div id="SharkChar" class="talk-bubble round tri-right left-top">\n <div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nChristine\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<endnobr>>
\n<audio src="smssounds/playersound.wav" autoplay></audio>\n<<goto "Start">>\n\n\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/man2.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n <div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/warning.png" > \n\n\n<div class="bubble-object" >\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div id="blockChar" class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nExsp - Management Tool\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n\n<<if $Notif==1>><audio src="smssounds/notif.wav" autoplay></audio><<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n<<cleartexthistory>>\n\n<<player_char "So like this?" "2:05pm">> \n\n<<timedreplace 2s>> \n<<friend_char "Exactly." "2:05pm">> \n<<endtimedreplace>>\n\n\n<<timedreplace 4s>> \n<<friend_char "Just to show the player they can click buttons" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 6s>> \n<<player_char "I don't want to feel like I'm just phoning it in" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 8s>> \n<<player_char "Kind of looking for more substance" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 11s>> \n<<friend_char "What if like texting" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 13s>> \n<<friend_char "but in space" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 15s>> \n<<player_char "???" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 17s>> \n<<friend_char "Like these two people text each other" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 18s>> \n<<friend_char "But one is in space" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 20s>> \n<<friend_char "And every time they go deeper into space" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 23s>> \n<<friend_char "it takes longer" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 26s>> \n<<friend_char "to recieve texts" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 30s>> \n<<friend_char "because physics" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 32s>> \n<<friend_char "and you can show off that the game supports varying delays between texts" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 35s>> \n<<choice [[Like in the anime movie Voices of a Distant Star?|DistantStar]]>>\n<<choice [[Like in the movie Interstellar?|Interstellar]]>>\n<<endtimedreplace>>\n\n\n\n\n\n<<endnobr>>\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/icon3.png" > \n\n\n<div class="bubble-object" style="">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKay\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/respiro.ogg" autoplay></audio><<endif>>\n\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n<<player_char "So kind of like Voices of a Distant Star?" "2:05pm">> \n\n<<timedreplace 2s>> \n<<friend_char "Yeah make it anime af" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 4s>> \n<<player_char "Yo" "2:05pm">> \n<<endtimedreplace>>\n\n<<timedreplace 6s>> \n<<player_char "And then one ages faster than the other and it's like super sad" "2:06pm">> \n<<endtimedreplace>>\n\n<<timedreplace 9s>> \n<<friend_char "Suuuuuuuper sad" "2:06pm">> \n<<endtimedreplace>>\n\n<<timedreplace 11s>> \n<<player_char "And then I could like" "2:06pm">> \n<<endtimedreplace>>\n\n<<timedreplace 13s>> \n<<player_char "fudge the time stamps" "4:06am 2070">> \n<<endtimedreplace>>\n\n<<timedreplace 15s>> \n<<player_char "Because physics" "2:06pm">> \n<<endtimedreplace>>\n\n/% autojump %/\n<<timedreplace 16s>> \n<<timedgoto "ChoiceExample" 0.01s >>\n<<endtimedreplace>>\n\n<<endnobr>>\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n\n<<playerbrad_char "Who is this?" "11:16pm">>\n\n\n<<friendsound3_char "A fully intact brain in that skull and you're the one who can't remember..." "11:17pm">>\n\n<<block_char "Dear Kay, you can no longer send messages to the Exsp chat support. If this is a mistake, please, contact us at (021) 220-1666">>\n\n<<timedreplace 21s>> \n<<game_char "Ending six: Did you miss him?">>\n<<choice [[Back|G2][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<else>> \n\n<<playerbrad_char "Who is this?" "11:16pm">>\n\n<<timedreplace 5s>> \n<<friendsound3_char "A fully intact brain in that skull and you're the one who can't remember..." "11:17pm">>\n<<endtimedreplace>>\n\n<<timedreplace 13s>> \n<<block_char "Dear Kay, you can no longer send messages to the Exsp chat support. If this is a mistake, please, contact us at (021) 220-1666">>\n<<endtimedreplace>>\n\n<<timedreplace 21s>> \n<<game_char "Ending six: Did you miss him?">>\n<<choice [[Back|G2][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<playerbrad_char "youll never leace me alone will tou???" "11:16pm">>\n\n \n<<friendsound3_char "Did you offer me that courtesy?" "11:17pm">>\n\n<<Warning_char "Evacuate. [F-5904] - Extraordinary situation, authorities notified. Internal Broadcast: a body has been found in the premises.">>\n\n<<game_char "Ending seven: How not to get away with murder">>\n<<choice [[Back|G2][$Clear to 1]]>>\n\n<<else>> \n<<playerbrad_char "youll never leace me alone will tou???" "11:16pm">>\n\n<<timedreplace 5s>> \n<<friendsound3_char "Did you offer me that courtesy?" "11:17pm">>\n<<endtimedreplace>>\n\n<<timedreplace 14s>> \n<<Warning_char "Evacuate. [F-5904] - Extraordinary situation, authorities notified. Internal Broadcast: a body has been found in the premises.">>\n<<endtimedreplace>>\n\n<<timedreplace 20s>> \n<<game_char "Ending seven: How not to get away with murder">>\n<<choice [[Back|G2][$Clear to 1]]>>\n<<endtimedreplace>>\n\n<<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n/%\nPLAYER CHARACTER\nThis is a template for a character on the right side, typically the player character. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n<div class="text-object player" >\n\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="player-portrait" src="smsportraits/brad.png">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="bubble-object player">\n<div class="talk-bubble round player tri-right right-top">\n <div class="talktext">\n <p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nBrad-Exsp\n</span>\n </div>\n</div>\n</div>\n</div>\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<if $Sound==1>><audio src="smssounds/ambiente_neutro.wav" loop autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>>\n\n<<player_char "Find a mirror. Then... really look at it" "1:57am">> \n\n\n<<friend_char "freak" "2:05am">> \n\n<<shark_char "Don't you think that was a bit cruel?" "2:07am">> \n\n<<playersoundtwo_char "Nah, someone had to. Spirit's been fucking up this companies' systems for over a decade" "2:10am">> \n \n<<shark_char "Fair enough... When you think you've seen everything." "2:19am">> \n\n<<player_char "There's no such a thing as - seen everything - when you do what we do, I'm afraid" "2:23am">> \n\n<<shark_char "Yep." "2:19am">> \n\n<<game_char "Ending one: The Medium">> \n<<set $Mis to 1>>\n<<choice [[Back|P11][$Clear to 1]]>>\n<<else>>\n\n<<player_char "Find a mirror. Then... really look at it" "1:57am">> \n\n<<timedreplace 5s>> \n<<friend_char "freak" "2:05am">> \n<<endtimedreplace>>\n\n<<timedreplace 12s>> \n<<shark_char "Don't you think that was a bit cruel?" "2:07am">> \n<<endtimedreplace>>\n\n<<timedreplace 17s>> \n<<playersoundtwo_char "Nah, someone had to. Spirit's been fucking up this companies' systems for over a decade" "2:10am">> \n<<endtimedreplace>>\n\n<<timedreplace 24s>> \n<<shark_char "Fair enough... When you think you've seen everything." "2:19am">> \n<<endtimedreplace>>\n\n<<timedreplace 29s>> \n<<player_char "There's no such a thing as - seen everything - when you do what we do, I'm afraid" "2:23am">> \n<<endtimedreplace>>\n\n<<timedreplace 35s>> \n<<shark_char "Yep." "2:19am">> \n<<endtimedreplace>>\n\n<<timedreplace 42s>> \n<<game_char "Ending one: The Medium">> \n<<set $Mis to 1>>\n<<choice [[Back|P11][$Clear to 1]]>>\n<<endtimedreplace>>\n<<endif>>\n<<endnobr>>
/* INSERT CUSTOM COLORS FOR BUBBLES BELOW */\n\n#SharkChar{\nbackground-color: red; /* BUBBLE */\n}\n#SharkChar::after{\n border-color: red transparent transparent transparent; /* BUBBLE TRIANGLE */\n}\n\n#GameChar{\nbackground-color: teal; /* BUBBLE */\n}\n#GameChar::after{\n border-color: teal transparent transparent transparent; /* BUBBLE TRIANGLE */\n}\n\n#blockChar{\nbackground-color: red; /* BUBBLE */\n}\n#blockChar::after{\n border-color: red transparent transparent transparent; /* BUBBLE TRIANGLE */\n}\n\n/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\ndiv .title {\nvisibility: hidden;\nheight: 0px;\n}\n\nh1{\n position: absolute;\n top: 0px;\n padding-top: 35px;\n width: 438px;\n z-index: 2;\n padding-bottom: 35px;\n background-color: teal;\n\ttext-indent: -9999px;\n\tbackground-image:url("smsportraits/title.png");\n}\n@media (max-width: 375px){\nh1 {\n\n position: fixed;\n width: 100%;\n z-index: 1;\n margin: 0px;\n top: 0px;\n}\n}\n@media (max-width: 414px){\nh1 {\n\n position: fixed;\n width: 100%;\n z-index: 2;\n margin: 0px;\n top: 0px;\n}\n}\n\n\n\nh2{\nposition: absolute;\ntop: 80px;\nwidth: 438px;\nz-index: 2;\nbackground-color: #f8f8f8;\n}\n@media (max-width: 375px){\nh2 {\n position: fixed;\n width: 100%;\n z-index: 2;\n top: 70px;\n}\n}\n@media (max-width: 414px){\nh2 {\n position: fixed;\n width: 100%;\n z-index: 2;\n top: 70px;\n}\n}\n\n\nh3{\nposition: absolute;\ntop: 130px;\nwidth: 438px;\nmargin: 0px;\npadding-bottom:20px;\nborder-bottom: 1px solid;\nmargin-bottom: 20px;\nz-index: 2;\nbackground-color: #f8f8f8;\n\n}\n@media (max-width: 375px){\nh3 {\n position: fixed;\n width: 100%;\n z-index: 2;\n top: 80px;\n background-color: #f8f8f8;\n border-bottom: 1px solid;\n}\n}\n@media (max-width: 414px){\nh3 {\n position: fixed;\n width: 100%;\n z-index: 2;\n top: 80px;\n background-color: #f8f8f8;\n border-bottom: 1px solid;\n}\n}\n\n.toolbar {\nvisibility: hidden;\n}\n\n.passage:hover .toolbar {\n\tvisibility: hidden;\n}\n\nbody {\n\t/* This affects the entire page */\n position: relative;\n\n width: 477px;\n\nleft: 37%;\n\n background-color: black;\n font-family: 'Roboto', sans-serif;"\n\n\n\n}\n\n@media (max-width: 414px){\nbody {\nleft: 0px;\n width: 100%;\n\n}\n\n\n}\n\n\n/* no idea why its content2 lol */\n#content1 {\n\nbackground-color: #f8f8f8;\nborder: 1px solid;\n/*min-height: 1136px;*/\n background-color: #f8f8f8;\n border: 1px solid;\n border-radius: 25px;\n border-left-width: 20px;\n border-right-width: 20px;\n border-top-width: 45px;\n border-bottom-width: 55px;\nheight: 720px;\n overflow: scroll;\n overflow-x: hidden;\nmargin: 0px;\nmargin-top: 5%;\n\n\n}\n\n\n@media (max-width: 375px){\n#content1 {\n\nborder: 0px;\nborder-radius: 0px;\nheight: 100%;\nwidth: 100%;\nmargin: 0px;\noverflow-y: hidden;\n\n\n}\n}\n@media (max-width: 414px){\n#content1 {\n\nborder: 0px;\nborder-radius: 0px;\nheight: 100%;\nwidth: 100%;\nmargin: 0px;\noverflow-y: hidden;\n\n\n}\n}\n\n#content2 {\n\n\nheight: 720px;\npadding-bottom: 0px;\ndisplay: table-cell;\nvertical-align: bottom;\n\n}\n@media (max-width: 375px){\n#content2{\nheight: 100%\n}\n}\n\n\n\n#passages{\npadding-bottom: 0px;\npadding-top: 150px;\n\n}\n\n.passage {\nwidth: 640px\nbackground: none;\nmargin: 0px;\n\n\t/* This only affects passages */\n\t\n\t\n}\n\n.passage:not(:last-child):not(:hover) {\n opacity: 1;\n /* transition: 0.5s;*/\n /* -webkit-transition: 0.5s; */\n}\n.passage a {\n\t/* This affects passage links */\n\tcolor:white;\n\n}\n\n\t\n}\n\n.talk-bubble.player.decision{\nwidth: 400px;\n}\n\n.choice {\n font-size: 1.4em;\n padding: 10px;\n text-align: left;\n line-height: 1.2em;\n width: 300px;\n border: 5px #1ca0d5 solid;\n border-radius: 25px;\n background-color: #1ca0d5;\n margin-bottom: 10px;\n left: 40px;\n position: relative;\n top: 10px;\ndisplay: block;\n\n\n\nanimation-duration: 0.20s; animation-name: slidein_choice;}\n@keyframes slidein_choice\n{ \nfrom \n{ opacity: 0; top: 25px; } to \n{ opacity: 1; top: 10px; }\n}\n\n@media (max-width: 375px){\n.choice {\nz-index: 1;\nwidth: 200px;\n\n}\n}\n\n\n\n.disabled{\ndisplay: none;\n}\n\n.content a {\nfont-weight: normal;\ntext-decoration: underline;\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\tcolor: white;\n\t}\n\n.pos-right{\n float:right;\n}\n\n.pos-left{\n position: fixed;\n left: 50px;\n}\n\n\n/* General CSS Setup */\nbody{\n\n}\n\n\n\n/* portraits */\n\nimg.portrait {\n width: 50px;\n height: 50px;\n display: block;\n position: relative;\n float: left;\n /*left: -20;\n top: -40px;*/\n bottom: 25px;\n margin: 0;\n display: inline-block;\n padding: 0;\n}\n\nimg.player-portrait {\n width: 50px;\n height: 50px;\n display: block;\n position: relative;\n float: right;\n right: 10px;\n bottom: 20px;\n margin: 0;\n display: inline-block;\n padding: 0;\n}\n\n#char2b{\n background-image: url("smsportraits/2b.png");\n width: 50px;\n height: 50px;\n display: block;\n position: relative;\n float: left;\n /*left: -20;\n top: -40px;*/\n bottom: 25px;\n margin: 0;\n display: inline-block;\n padding: 0;\n}\n\n.text-object{\ndisplay: block;\nwidth: 425px;\nposition: relative;\n/*margin-bottom: 60px;*/\n/*margin-top: -100px;*/\n\n\n/*animation-duration: 3s; animation-name: slidein;}\n@keyframes slidein \n{ \nfrom \n{ margin-left: 100%; height: 300%; } to \n{ margin-left: 0%; height: 100%; }*/\n\nanimation-duration: 0.50s; animation-name: slidein;}\n@keyframes slidein \n{ \nfrom \n{ opacity: 0; top: 25px; } to \n{ opacity: 1; top: 0px; }\n}\n\n@media (max-width: 375px){\n.text-object {\n\n width: 320px;\n\n}\n\n\n}\n\n\n.text-object.player\n{\ntext-align: right;\n}\n\n@media (max-width: 375px){\n.text-object.player {\n\nwidth: 320px;\n\n\n}\n}\n\n.bubble-object{\ndisplay: inline-block;\n/*float: left; */\nposition: relative;\nleft: 25px;\n/*bottom: 20px;\nleft: 10px;*/\n}\n@media (max-width: 375px){\n.bubble-object {\n\nwidth: 200px;\n\n\n}\n}\n\n\n.bubble-object.player{\nleft: -25px;\n/*display: inline-block;\nfloat: right;\nposition: relative;\nbottom: 20px;\nright: 10px; trying to fix style today */\n}\n\n.talk-bubble.player > .talktext > p{\npadding-right: 1em\n}\n\n#char9s{\n background-image: url("smsportraits/9s.png");\n width: 50px;\n height: 50px;\n display: block;\n position: relative;\n float: right;\n right: 10px;\n bottom: 20px;\n margin: 0;\n display: inline-block;\n padding: 0;\n}\n\n.timestamp{\n padding: 1em;\n font-size: 0.8em;\n opacity: 0.75;\n display: block;\n margin-bottom: -55px;\n}\n\ndiv.player > .talktext > span.timestamp{\n\n font-weight: bold;\n opacity: 0.50\n}\n\n/* container */\n.container {\n padding: 5% 5%;\n}\n\n/* CSS talk bubble */\n.talk-bubble {\n display: inline-block;\n position: relative;\n\tmin-width: 150px;\n\theight: auto;\n\tbackground-color: orange;\ncolor: white;\nfont-size: 12pt;\n}\n\n.talk-bubble.player {\nbackground-color: #1ca0d5;\n/*color: black;*/\n}\n@media (max-width: 375px){\n.talk-bubble.player {\n\nwidth: 200px;\n\n\n}\n}\n\n\n.border{\n border: 8px solid #666;\n}\n.round{\n border-radius: 30px;\n\t-webkit-border-radius: 30px;\n\t-moz-border-radius: 30px;\n\n}\n\n\n\n/* Right triangle placed top left flush. */\n.tri-right.border.left-top:before {\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: -40px;\n\tright: auto;\n top: -8px;\n\tbottom: auto;\n\tborder: 32px solid;\n\tborder-color: orange transparent transparent transparent;\n}\n.tri-right.left-top:after{\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: -15px;\n\tright: auto;\n top: 0px;\n\tbottom: auto;\n\tborder: 22px solid;\n\tborder-color: orange transparent transparent transparent;\n}\n\n/* Right triangle, left side slightly down */\n.tri-right.border.left-in:before {\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: -40px;\n\tright: auto;\n top: 30px;\n\tbottom: auto;\n\tborder: 20px solid;\n\tborder-color: #666 #666 transparent transparent;\n}\n.tri-right.left-in:after{\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: -20px;\n\tright: auto;\n top: 38px;\n\tbottom: auto;\n\tborder: 12px solid;\n\tborder-color: lightyellow lightyellow transparent transparent;\n}\n\n/*Right triangle, placed bottom left side slightly in*/\n.tri-right.border.btm-left:before {\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n\tleft: -8px;\n right: auto;\n top: auto;\n\tbottom: -40px;\n\tborder: 32px solid;\n\tborder-color: transparent transparent transparent #666;\n}\n.tri-right.btm-left:after{\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n\tleft: 0px;\n right: auto;\n top: auto;\n\tbottom: -20px;\n\tborder: 22px solid;\n\tborder-color: transparent transparent transparent lightyellow;\n}\n\n/*Right triangle, placed bottom left side slightly in*/\n.tri-right.border.btm-left-in:before {\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n\tleft: 30px;\n right: auto;\n top: auto;\n\tbottom: -40px;\n\tborder: 20px solid;\n\tborder-color: #666 transparent transparent #666;\n}\n.tri-right.btm-left-in:after{\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n\tleft: 38px;\n right: auto;\n top: auto;\n\tbottom: -20px;\n\tborder: 12px solid;\n\tborder-color: lightyellow transparent transparent lightyellow;\n}\n\n/*Right triangle, placed bottom right side slightly in*/\n.tri-right.border.btm-right-in:before {\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: auto;\n\tright: 30px;\n\tbottom: -40px;\n\tborder: 20px solid;\n\tborder-color: #666 #666 transparent transparent;\n}\n.tri-right.btm-right-in:after{\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: auto;\n\tright: 38px;\n\tbottom: -20px;\n\tborder: 12px solid;\n\tborder-color: lightyellow lightyellow transparent transparent;\n}\n/*\n\tleft: -8px;\n right: auto;\n top: auto;\n\tbottom: -40px;\n\tborder: 32px solid;\n\tborder-color: transparent transparent transparent #666;\n\tleft: 0px;\n right: auto;\n top: auto;\n\tbottom: -20px;\n\tborder: 22px solid;\n\tborder-color: transparent transparent transparent lightyellow;\n\n/*Right triangle, placed bottom right side slightly in*/\n.tri-right.border.btm-right:before {\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: auto;\n\tright: -8px;\n\tbottom: -40px;\n\tborder: 20px solid;\n\tborder-color: #666 #666 transparent transparent;\n}\n.tri-right.btm-right:after{\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: auto;\n\tright: 0px;\n\tbottom: -20px;\n\tborder: 12px solid;\n\tborder-color: lightyellow lightyellow transparent transparent;\n}\n\n/* Right triangle, right side slightly down*/\n.tri-right.border.right-in:before {\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: auto;\n\tright: -40px;\n top: 30px;\n\tbottom: auto;\n\tborder: 20px solid;\n\tborder-color: #orange transparent transparent #666;\n}\n.tri-right.right-in:after{\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: auto;\n\tright: -20px;\n top: 38px;\n\tbottom: auto;\n\tborder: 12px solid;\n\tborder-color: lightyellow transparent transparent lightyellow;\n}\n\n/* Right triangle placed top right flush. */\n.tri-right.border.right-top:before {\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: auto;\n\tright: -40px;\n top: -8px;\n\tbottom: auto;\n\tborder: 32px solid;\n\tborder-color: #white transparent transparent transparent;\n}\n\n/*PLAYER TRIANGLE */\n.tri-right.right-top:after{\n\tcontent: ' ';\n\tposition: absolute;\n\twidth: 0;\n\theight: 0;\n left: auto;\n\tright: -13px;\n top: 0px;\n\tbottom: auto;\n\tborder: 25px solid;\n\tborder-color: #1ca0d5 transparent transparent transparent;\n}\n\n/* talk bubble contents */\n.talktext{\n padding: 0.5em;\n\ttext-align: left;\n line-height: 1.2em;\nmargin-top: -0.5em\n}\n.talktext p{\n /* remove webkit p margins */\n -webkit-margin-before: -1.8em;\n -webkit-margin-after: -1.8em;\n margin-left: 15px;\n word-wrap: break-word;\n max-width: 250px\n\n}\n\n#footer{\nposition: absolute;\nbottom: 0px;\ncolor: white;\n\n}\n\n#footer a.externalLink {\ncolor: white;\n}\n@media (max-width: 414px){\n#footer {\n\n position: absolute;\n top: 70px;\n z-index: -1;\ncolor: black;\n}\n\n#footer a.externalLink {\ncolor: black;\n}\n}\n\n\n
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n/%\nPLAYER CHARACTER\nThis is a template for a character on the right side, typically the player character. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n<div class="text-object player" >\n\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="player-portrait" src="smsportraits/man.png">\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div class="bubble-object player">\n<div class="talk-bubble round player tri-right right-top">\n <div class="talktext">\n <p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nKyle-Exsp\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/beep.ogg" autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n/%\nCHARACTER\nThis is a template for a character on the left hand side. Modify the elements below to customize the character. \n\nThe title for this passage is the name of the character macro you will call to create dialog in the story passages.\n%/\n\n\n<div class="text-object" >\n/%\nCHARACTER PORTRAIT:\nDIMENSIONS: 50x50\nChange the HTML element src below to modify character potrait.\nSet src="<filename of portrait>"\n%/\n<img class="portrait" src="smsportraits/block.png" > \n\n\n<div class="bubble-object" >\n\n/%\nCHANGE BUBBLE COLORS:\nAdd unique id to the div below, and then edit the corresponding colors in the stylesheet. \n%/\n<div id="blockChar" class="talk-bubble round tri-right left-top">\n<div class="talktext">\n<p><<print parameter(0)>></p>\n<span class="timestamp">\n<<if parameter(1) != 0>>\n<<print parameter(1) + ",">> \n<<endif>>\n/%\nCHANGE CHARACTER NAME:\nSet the character's "full name" below if you want it to appear\n%/\nExsp - Management Tool\n\n</span>\n </div>\n</div>\n</div>\n</div>\n\n\n/%\nSOUND NOTIFICATION\nSet this character's sound notification. \n%/\n<<if $Notif==1>><audio src="smssounds/notif.wav" autoplay></audio><<endif>>\n<<endnobr>>
<<nobr>> <<if $Clear==1>><<cleartexthistory>><<set $Clear to 0>><<endif>>\n\n<<cleartexthistory>>\n\n<<timedreplace 2s>> \n<<friend_char "Thanks for reading! This thank you also doubles as a way to show off that you can clear text history now!" "2:08pm">> \n<<endtimedreplace>>\n\n<<endnobr>>\n
\n<<if $Mis == 1>>Professional device: personal use is forbidden.<<elseif $Mis==0>>We recommend that you adjust the volume of your device in the workplace<<elseif $Mis==5>>LIAR LIAR LIAR LIAR<<endif>>
try {\n version.extensions['cleartexthistory'] = { \n major:1, minor:0, revision:0 \n };\n macros['cleartexthistory'] = {\n handler: function(place, macroName, params, parser) {\n $(".text-object").css("display", "none");\n },\n init: function() { },\n };\n} catch(e) {\n throwError(place,"macrodemo Setup Error: "+e.message); \n}