//You awaken in a dark room. It looks like some sort of basement. Boxes line the floors and shelves and seem to be filled mostly with old toys and clothes. It's cramped and smells like mold and mothballs. A voice comes from a speaker on the walls. There is a single door.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Hey, you're probably wondering where you are. I'm a nice guy so I'll tell you: you're in my basement. Well, it's more like my house since I live down here. You're also probably wondering about that number. It's your first timer. Don't be worried, once it reaches zero, nothing will happen in this room. Next room though... good luck. Listen, we're gonna play a series of games. It's kind of a test of sorts, hehe. You have to solve the problem in each room before the timer runs out, or else you lose all your progress. Remember to pay close attention to what I say at all times. Make sense? See ya soon~ or NOT!
[[Go through door|First Pass Room 1]]]//You awaken in a dark room. It looks like some sort of basement. Boxes line the floors and shelves and seem to be filled mostly with old toys and clothes. It's cramped and smells like mold and mothballs. A voice comes from a speaker on the walls. There is a single door.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Hey, welcome back. You must be feeling pretty embarrassed right now. Boohoo. Everything in this room is reset to exactly the way it was when you first arrived. You know the deal. There's a timer. Don't let it run out. There's a door. Go through it. Hope you do better this time around, hehe.
[[Go through door|Second Pass Room 1]]]//You enter another dark, cramped, and unkempt room. This one has three doors including the one you just came from. The door on the left has the number 2 on it, while the one on the right has the number 8. The one behind you has the number 4 on it.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Alright, you ready for your first puzzle? It's simple, you just pick a door. Make sure to pick the correct one!
I bet you're wondering about the timer. When it runs out, you'll lose your progress with no warning. I'm not keeping track of it for you! The timer releases a gas that will knock you out immediately. You'll wake up back where you started.
Me? Well, I'm really just doing this to make friends, hehe. I guess you could say I've had a rough day today, I made myself a burrito to eat today, but I dropped it on the ground. So I haven't even ate today. You want a burrito too? Okay... NOT! Maybe if you could solve a single puzzle I'd feed you! Go forth and figure out this puzzle already. If you've really been listening to me, then you'll know I've told you the answer already.
[[Door 2|First Pass Room Fail]]  [[Door 8|First Pass Room Fail]]
  [[Door 4|First Pass Room 2]]]//You enter another dark, cramped, and unkempt room. This one has three doors including the one you just came from. The door on the left has the number 2 on it, while the one on the right has the number 8. The one behind you has the number 4 on it.//
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Haha! Wrong choice! The doorknob didn't even budge. You're not the brightest bulb in the shed, are ya? It's okay, you're not the first. Now all the doors are locked! You wanna know the correct answer? It was 4! Get it, because I said "go forth!" Isn't that the same room you just came from? Yeah, it was! Oh well, now you have no choice but to go back there anyways since that timer's running out.
[[Skip timer|First Death]]//You're back in the first room. Boxes line the floors and shelves and seem to be filled mostly with old toys and clothes. It's cramped and smells like mold and mothballs. A voice comes from a speaker on the walls. There is a single door. A puzzlebox is on the floor.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Wow, I'm impressed that you solved my little riddle there. It was pretty clever, if I say so myself. I bet you're wondering why I would make you come back here, after all, there's only one door. Look on the floor. I put a puzzlebox there while you were in the last room. There's a key inside for Door 8 if you solve it.
What is 5 - 5 - (5 - 5) x 5?
(dropdown: bind $direction, "-30", "-20", "0", "20")
[[Enter answer|First Pass Room 3]]](if: $direction is "0")[//The puzzlebox opens and there is a key inside. You go back into the room with the three doors and use the key on the door labelled 8. In the next room, there is a window. Large rows of shelves clutter the room and you can see dust floating in the air. Miscellaneous items line these shelves.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Good job, looks like you're not totally stupid. I like someone who's smart. Not smarter than me though. Ha! As if that's even possible. Your challenge in this room is to find the object which contains the window handle so that you can open that window over there. Don't even try to think about breaking it, I'll call the cops and tell them that you tried to break into my house. Think about it, would they believe you that I really did this to you? Anyways, over on the left shelf you have a ''box full of old CDs'', those are my mom's, I don't really care about them. There's also an ''encyclopedia'' and an ''old TV''. That was my TV growing up, I always used to watch SuperGalaxyMan on it. In the middle shelf you can see my ''manga collection'' and my ''SuperGalaxyMan figurine''. He's my favorite hero, you know. Kids in high school always used to bully me for liking him, they'll regret it some day. Anyways, the last thing on the middle shelf is a ''box full of old clothes''. Finally on your shelf to the right there's my (text-colour:white)[[favorite teddy bear, Mrs. Theodora|First Pass Room 4]]. You know, my first adult experience was with her. After her we have of course her sister, ''Mrs. Margarita'', and my ''middle school civics class trophy''. I was at the top of my class back in the good old days! So hey, can you find the window handle already?
(link: "Continue")[Haha, as if! Look through the shelves carefully. It's in one of my favorite things!~]]]\
(else: )[//You're back in the first room. Boxes line the floors and shelves and seem to be filled mostly with old toys and clothes. It's cramped and smells like mold and mothballs. A voice comes from a speaker on the walls. There is a single door. A puzzlebox is on the floor.//
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
What, did the pressure get to you? That's not the answer. Come on. Don't you remember PEMDAS? The puzzlebox won't let you try again. I'll tell you this much, the answer was 0. The question was 5 - 5 - (5 - 5) x 5, so you do the parentheses first. It becomes 5 - 5 - 0 x 5. Next is the multiplication. 0 x 5 is 0! So you're left with 5 - 5. I'm sure you know what that's equal to. Okay, I'll tell you. It's ZERO! Anyways, not much left to do but wait for that timer to run out so you get poisoned again. Good luck, ha!
[[Skip timer|First Death]]]//You reach inside a suspiciously shaped hole in the underside of the teddy bear and pull out a window handle. You attach it to the window nearby. Crawling through the small basement window, you look up to see a yard about half the length of a football field. The grass is an uncomfortable brown color. Large barbed wire fences surround it on all sides. On the other end of the yard, there is a small shed.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
This is my backyard. Pretty neat, right? I know it's attractive to own property. Well, technically this is my mom's property, but it's basically mine. Don't you dare try to escape, it's futile. You see that shed all the way at the other end of the yard? Your test is to get there before the thirty seconds are up. You'd better start running. In the meantime I'll recite some of my favorite works from Edgar Allan Poe to distract you.
Go, go down as fast as you can!
It was many and many a year ago,
In a kingdom by the sea,
That a maiden there lived whom you may know
By the name of Annabel Lee;
And this maiden she lived with no other thought
Than to love and be loved by me.
I was a child and she was a child,
In this kingdom by the sea,
But we loved with a love that was more than love—
I and my Annabel Lee—
With a love that the wingèd seraphs of Heaven
Coveted her and me.
And this was the reason that, long ago,
In this kingdom by the sea,
A wind blew out of a cloud, chilling
My beautiful Annabel Lee;
So that her highborn kinsmen came
And bore her away from me,
To shut her up in a sepulchre
In this kingdom by the sea.
The angels, not half so happy in Heaven,
Went envying her and me—
Yes!—that was the reason (as all men know,
In this kingdom by the sea)
That the wind came out of the cloud by night,
Chilling and killing my Annabel Lee.
But our love it was stronger by far than the love
Of those who were older than we—
Of many far wiser than we—
And neither the angels in Heaven above
Nor the demons down under the sea
Can ever dissever my soul from the soul
Of the beautiful Annabel Lee;
For the moon never beams, without bringing me dreams
Of the beautiful Annabel Lee;
And the stars never rise, but I feel the bright eyes
Of the beautiful Annabel Lee;
And so, all the night-tide, I lie down by the side
Of my darling—my darling—my life and my bride,
In her sepulchre there by the sea—
In her tomb by the sounding sea.
Alright, that's one of my favorites. Let's do another.
From childhood’s hour I have not been
As others were—I have not seen
As others saw—I could not bring
My passions from a common spring—
From the same source I have not taken
My sorrow—I could not awaken
My heart to joy at the same tone—
And all I lov’d—I lov’d alone—
Then—in my childhood—in the dawn
Of a most stormy life—was drawn
From ev’ry depth of good and ill
The mystery which binds me still—
From the torrent, or the fountain—
From the red cliff of the mountain—
From the sun that ’round me roll’d
In its autumn tint of gold—
From the lightning in the sky
As it pass’d me flying by—
From the thunder, and the storm—
And the cloud that took the form
(When the rest of Heaven was blue)
Of a demon in my view—
Yeah, I really relate to that one. Hehe.
Take this kiss upon the brow!
And, in parting from you now,
Thus much let me avow —
You are not wrong, who deem
That my days have been a dream;
Yet if hope has flown away
In a night, or in a day,
In a vision, or in none,
Is it therefore the less gone?
All that we see or seem
Is but a dream within a dream.
I stand amid the roar
Of a surf-tormented shore,
And I hold within my hand
Grains of the golden sand —
How few! yet how they creep
Through my fingers to the deep,
While I weep — while I weep!
O God! Can I not grasp
Them with a tighter clasp?
O God! can I not save
One from the pitiless wave?
Is all that we see or seem
But a dream within a dream?
Since you probably aren't paying attention to the timer at this point, I'll let you know that you have (live: 2s)[(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]] seconds left.
Once upon a midnight dreary, while I pondered, weak and weary,
Over many a quaint and curious volume of forgotten lore—
While I nodded, nearly napping, suddenly there came a tapping,
As of some one gently rapping, rapping at my chamber door.
“’Tis some visitor,” I muttered, “tapping at my chamber door—
Only this and nothing more.”
Ah, distinctly I remember it was in the bleak December;
And each separate dying ember wrought its ghost upon the floor.
Eagerly I wished the morrow;—vainly I had sought to borrow
From my books surcease of sorrow—sorrow for the lost Lenore—
For the rare and radiant maiden whom the angels name Lenore—
Nameless here for evermore.
And the silken, sad, uncertain rustling of each purple curtain
Thrilled me—filled me with fantastic terrors never felt before;
So that now, to still the beating of my heart, I stood repeating
“’Tis some visitor entreating entrance at my chamber door—
Some late visitor entreating entrance at my chamber door;—
This it is and nothing more.”
Presently my soul grew stronger; hesitating then no longer,
“Sir,” said I, “or Madam, truly your forgiveness I implore;
But the fact is I was napping, and so gently you came rapping,
And so faintly you came tapping, tapping at my chamber door,
That I scarce was sure I heard you”—here I opened wide the door;—
Darkness there and nothing more.
Deep into that darkness peering, long I stood there wondering, fearing,
Doubting, dreaming dreams no mortal ever dared to dream before;
But the silence was unbroken, and the stillness gave no token,
And the only word there spoken was the whispered word, “Lenore?”
This I whispered, and an echo murmured back the word, “Lenore!”—
Merely this and nothing more.
Back into the chamber turning, all my soul within me burning,
Soon again I heard a tapping somewhat louder than before.
“Surely,” said I, “surely that is something at my window lattice;
Let me see, then, what thereat is, and this mystery explore—
Let my heart be still a moment and this mystery explore;—
’Tis the wind and nothing more!”
Open here I flung the shutter, when, with many a flirt and flutter,
In there stepped a stately Raven of the saintly days of yore;
Not the least obeisance made he; not a minute stopped or stayed he;
But, with mien of lord or lady, perched above my chamber door—
Perched upon a bust of Pallas just above my chamber door—
Perched, and sat, and nothing more.
Then this ebony bird beguiling my sad fancy into smiling,
By the grave and stern decorum of the countenance it wore,
“Though thy crest be shorn and shaven, thou,” I said, “art sure no craven,
Ghastly grim and ancient Raven wandering from the Nightly shore—
Tell me what thy lordly name is on the Night’s Plutonian shore!”
Quoth the Raven “Nevermore.”
Much I marvelled this ungainly fowl to hear discourse so plainly,
Though its answer little meaning—little relevancy bore;
For we cannot help agreeing that no living human being
Ever yet was blessed with seeing bird above his chamber door—
Bird or beast upon the sculptured bust above his chamber door,
With such name as “Nevermore.”
But the Raven, sitting lonely on the placid bust, spoke only
That one word, as if his soul in that one word he did outpour.
Nothing farther then he uttered—not a feather then he fluttered—
Till I scarcely more than muttered “Other friends have flown before—
On the morrow he will leave me, as my Hopes have flown before.”
Then the bird said “Nevermore.”
Startled at the stillness broken by reply so aptly spoken,
“Doubtless,” said I, “what it utters is its only stock and store
Caught from some unhappy master whom unmerciful Disaster
Followed fast and followed faster till his songs one burden bore—
Till the dirges of his Hope that melancholy burden bore
Of ‘Never—nevermore’.”
But the Raven still beguiling all my fancy into smiling,
Straight I wheeled a cushioned seat in front of bird, and bust and door;
Then, upon the velvet sinking, I betook myself to linking
Fancy unto fancy, thinking what this ominous bird of yore—
What this grim, ungainly, ghastly, gaunt, and ominous bird of yore
Meant in croaking “Nevermore.”
This I sat engaged in guessing, but no syllable expressing
To the fowl whose fiery eyes now burned into my bosom’s core;
This and more I sat divining, with my head at ease reclining
On the cushion’s velvet lining that the lamp-light gloated o’er,
But whose velvet-violet lining with the lamp-light gloating o’er,
She shall press, ah, nevermore!
Then, methought, the air grew denser, perfumed from an unseen censer
Swung by Seraphim whose foot-falls tinkled on the tufted floor.
“Wretch,” I cried, “thy God hath lent thee—by these angels he hath sent thee
Respite—respite and nepenthe from thy memories of Lenore;
Quaff, oh quaff this kind nepenthe and forget this lost Lenore!”
Quoth the Raven “Nevermore.”
“Prophet!” said I, “thing of evil!—prophet still, if bird or devil!—
Whether Tempter sent, or whether tempest tossed thee here ashore,
Desolate yet all undaunted, on this desert land enchanted—
On this home by Horror haunted—tell me truly, I implore—
Is there—is there balm in Gilead?—tell me—tell me, I implore!”
Quoth the Raven “Nevermore.”
“Prophet!” said I, “thing of evil!—prophet still, if bird or devil!
By that Heaven that bends above us—by that God we both adore—
Tell this soul with sorrow laden if, within the distant Aidenn,
It shall clasp a sainted maiden whom the angels name Lenore—
Clasp a rare and radiant maiden whom the angels name Lenore.”
Quoth the Raven “Nevermore.”
“Be that word our sign of parting, bird or fiend!” I shrieked, upstarting—
“Get thee back into the tempest and the Night’s Plutonian shore!
Leave no black plume as a token of that lie thy soul hath spoken!
Leave my loneliness unbroken!—quit the bust above my door!
Take thy beak from out my heart, and take thy form from off my door!”
Quoth the Raven “Nevermore.”
And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon’s that is dreaming,
And the lamp-light o’er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted—nevermore!
He's a genius. I'm probably the only one who likes this poem.
By a route obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named NIGHT,
On a black throne reigns upright,
I have reached these lands but newly
From an ultimate dim Thule—
From a wild weird clime that lieth, sublime,
Out of SPACE—Out of TIME.
Bottomless vales and boundless floods,
And chasms, and caves, and Titan woods,
With forms that no man can discover
For the tears that drip all over;
Mountains toppling evermore
Into seas without a shore;
Seas that restlessly aspire,
Surging, unto skies of fire;
Lakes that endlessly outspread
Their lone waters—lone and dead,—
Their still waters—still and chilly
With the snows of the lolling lily.
By the lakes that thus outspread
Their lone waters, lone and dead,—
Their sad waters, sad and chilly
With the snows of the lolling lily,—
By the mountains—near the river
Murmuring lowly, murmuring ever,—
By the grey woods,—by the swamp
Where the toad and the newt encamp,—
By the dismal tarns and pools
Where dwell the Ghouls,—
By each spot the most unholy—
In each nook most melancholy,—
There the traveller meets, aghast,
Sheeted Memories of the Past—
Shrouded forms that start and sigh
As they pass the wanderer by—
White-robed forms of friends long given,
In agony, to the Earth—and Heaven.
For the heart whose woes are legion
’T is a peaceful, soothing region—
For the spirit that walks in shadow
’T is—oh, ’t is an Eldorado!
But the traveller, travelling through it,
May not—dare not openly view it;
Never its mysteries are exposed
To the weak human eye unclosed;
So wills its King, who hath forbid
The uplifting of the fring'd lid;
And thus the sad Soul that here passes
Beholds it but through darkened glasses.
By a route obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named NIGHT,
On a black throne reigns upright,
I have wandered home but newly
From this ultimate dim Thule.
You have to be really intellectual to understand that one. Even I have trouble at times, and that's saying something. Remember, you have (live: 2s)[(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]] seconds left.
[[Enter shed|First Pass Room 5]]]//You enter another dark, cramped, and unkempt room. This one has three doors including the one you just came from. The door on the left has the number 2 on it, while the one on the right has the number 8. The one behind you has the number 4 on it.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Alright, you ready to try again? It's simple, you just pick a door. Make sure to pick the correct one!
Remember, When the timer runs out, you'll lose your progress with no warning. I'm not keeping track of it for you! The timer releases a gas that will knock you out immediately. You'll wake up somewhere strange.
Me? Well, I'm really just doing this to make friends, hehe. I guess you could say I've had a rough day today, I made myself a burrito to eat today, I nearly dropped it on the ground but saved it just in time. You want a burrito? Okay... NOT! Maybe if you could solve a single puzzle I'd feed you! I've ate today, but you're not going to. Go forth if you dare, but it could be the wrong choice. Figure out this puzzle already, if you're hungry too. If you've really been listening to me, then you'll know I've told you the answer already.
[[Door 2|Second Pass Room 2]]  [[Door 8|Second Pass Room Fail]]
  [[Door 4|Second Pass Room Fail4]]]//You enter the shed. It is cluttered inside. Wooden shelves line the walls with toolboxes on them. Gardening tools hang from the walls. Items big and small lay on the floor. There is a hatch on the other side of the room.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Okay, it is ''VERY IMPORTANT'' that you listen to me. I know you're tired from all that running. Every item in this room is lined with the same anesthetic that causes you to black out when the timer reaches zero. You need to go down that hatch on the other side of the shed. But you can't touch anything. You hear me? If you don't want to go back, touch absolutely nothing. Hehe, this will be fun.
You can't touch the (mouseover-goto: ?a, "First Death")[duffel bag laying on the floor right in front of you]<a|. You shouldn't touch the [wooden shelves which line the walls here]<a|. Don't touch the [walls themselves]<a| either. Don't touch the [toolboxes]<a| or [anything that should be in the toolboxes]<a|. You know, the [wrenches on the floor]<a|, the [screwdrivers]<a|, the [nuts and bolts]<a|, the [unsheathed saw laying on the floor]<a|. There's [duct tape]<a| laying on the ground, don't touch [that]<a| either. [A large lawnmower, the newest model]<a|, don't touch. Remember, the [only thing]<a| you want to touch is not [that or that or that]<a| but the [[hatch|First Pass Room 6]]. Not the [shovel]<a|. Not the [rake]<a|. Not the [wheelbarrow nearly blocking your path]<a|. Think of [these things]<a| as [bombs blocking your path]<a|. We have a [nice leafblower]<a| and a [minifridge]<a| in here too. Just don't touch [any of that stuff]<a|.]//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Hey, you're doing pretty well so far! That was your 5th test completed, hehe. Yes, I think you'd be perfect for me, darling. Don't get your hopes up yet though, there's still so much more for us to do. Well, get ready for your next test. This one should be easy for a good listener like you.
See those cards on the table? I'm going to tell you some things about me that you should really already know by now, and when I do you'll select which of the cards matches reality. The cards have numbers on them so that you can tell which fact they're for.
Fact 1: My favorite TV show is (cycling-link: bind $tvshow, "MegaGalacticMan", "SuperGalaxyMan", "SuperGalacticMan").
Fact 2: I (cycling-link: bind $haseaten, "have", "have not") eaten today.
Fact 3: My first adult experience was with (cycling-link: bind $experience, "Mrs. Theodora", "Mrs. Margarita", "my mom").
Fact 4: While you were running, I read some poetry. Not just any poetry, but the great works of (cycling-link: bind $poet, "William Shakespeare", "Robert Frost", "Emily Dickinson", "Edgar Allan Poe", "T.S. Eliot").
When you think you've got the right cards for each answer, ask me to check.
[[Ask to check|First Pass Room 7]]](if: $tvshow is "SuperGalaxyMan" and $haseaten is "have not" and $experience is "Mrs. Theodora" and $poet is "Edgar Allan Poe")[
//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Good job. I knew that you weren't the kind of person to just shut a guy like me out. I'm actually really nice, you see. Isn't it nice that I went through all this trouble for you? You're almost at the end of my little game.
If you go to the right corner of the room furthest away from you, there should be thirty grains of rice. Try to pick all of it up and place it on the table.
(cycling-link: bind $rice1, "|", "")(cycling-link: bind $rice2, "|", "")(cycling-link: bind $rice3, "|", "")(cycling-link: bind $rice4, "|", "")(cycling-link: bind $rice5, "|", "")(cycling-link: bind $rice6, "|", "")(cycling-link: bind $rice7, "|", "")(cycling-link: bind $rice8, "|", "")(cycling-link: bind $rice9, "|", "")(cycling-link: bind $rice10, "|", "")(cycling-link: bind $rice11, "|", "")(cycling-link: bind $rice12, "|", "")(cycling-link: bind $rice13, "|", "")(cycling-link: bind $rice14, "|", "")(cycling-link: bind $rice15, "|", "")(cycling-link: bind $rice16, "|", "")(cycling-link: bind $rice17, "|", "")(cycling-link: bind $rice18, "|", "")(cycling-link: bind $rice19, "|", "")(cycling-link: bind $rice20, "|", "")(cycling-link: bind $rice21, "|", "")(cycling-link: bind $rice22, "|", "")(cycling-link: bind $rice23, "|", "")(cycling-link: bind $rice24, "|", "")(cycling-link: bind $ricea, "|", "")(cycling-link: bind $riceb, "|", "")(cycling-link: bind $rice25, "|", "")(cycling-link: bind $rice26, "|", "")(cycling-link: bind $rice27, "|", "")(cycling-link: bind $rice28, "|", "")(cycling-link: bind $rice29, "|", "")(cycling-link: bind $rice30, "|", "")
[[I finished picking up all the rice|First Pass Room 8]]
]
(else:)[
//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
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}
Wow, I can't believe you failed. I should've known that you were just like all the others. I went through all this trouble for you and you still didn't even bother listening to me! Whatever. You'll still get another chance, but you're on thin ice.
[[Skip timer|First Death]]](if: $rice1 is "" and $rice2 is "" and $rice3 is "" and $rice4 is "" and $rice5 is "" and $rice6 is "" and $rice7 is "" and $rice8 is "" and $rice9 is "" and $rice10 is "" and $rice11 is "" and $rice12 is "" and $rice13 is "" and $rice14 is "" and $rice15 is "" and $rice16 is "" and $rice17 is "" and $rice18 is "" and $rice19 is "" and $rice20 is "" and $rice21 is "" and $rice22 is "" and $rice23 is "" and $rice24 is "" and $rice25 is "" and $rice26 is "" and $rice27 is "" and $rice28 is "" and $rice29 is "" and $rice30 is "" and $ricea is "" and $riceb is "")[
//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer] [[^ADD TIME|First Pass Room 9]]
]
]
}
Good job, darling. While you were picking up the rice, I snuck into the room and placed a rice cooker. You're on the right track. You know, rice is just about the only thing I can eat. I have a really sensitive stomach. Place the rice in the cooker and try cooking it. It should take a minute to cook. Of course, you only have thirty seconds to cook it. Oh well, I'm sure you'll figure something out, hehe. I may have updated the timer just a tad, hehe.
]
(else:)[//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Liar! You didn't pick up all the rice. Whatever. Go back to the start.
[[Skip timer|First Death]]]//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
(set: $timer to 61)
{
(live: 1s)[
(if: $timer is 0)[
(stop:)
(live: 2s)[
(goto: "First Death")]
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
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}
I'm glad you figured it out, hehe. Let's just wait for that rice to cook then...
{
(live: 5s)[
(stop:)
55 seconds left to cook.
]
(live: 15s)[
(stop:)
<p>45 seconds left to cook.</p>
]
(live: 30s)[
(stop:)
<p>30 seconds left to cook.</p>
]
(live: 45s)[
(stop:)
<p>15 seconds left to cook.</p>
]
(live: 55s)[
(stop:)
<p>5 seconds left to cook.</p>
]
(live: 59s)[
(stop:)
<p>Done cooking!</p>
[[Continue|First Pass Room 10]]
]
}//You feel a presence behind you and turn around.//
Hey, glad we could finally meet in person. You've completed all my tests, hehe. I know this is strange, but I felt the only way someone would get to know me would be by forcing them to.
//He sets down a lit candle on the table.//
So what do you say, should we get to know each other better over this rice while it's still hot?
[[That rice was on the floor|First Pass No Rice]]
[[Sure, I'm hungry|First Pass Yes Rice]]//His face scrunches.//
I knew it! Deep down, I knew you were just like all the others! Worthless! Stupid!
[[You're the worthless one! You kidnapped me!|First Pass No Help]]
[[Let's talk|First Pass Talk]]//You sit down at the table with him and he gestures for you to eat with your hands.//
So, my name is Cyrus. I've been living down here for pretty much my whole life. Upstairs is my mom's house. It's pretty big. She's a busy woman but always gave me all the love I thought I needed. I got diagnosed with cancer a few months ago and I realized I wanted something more out of life.
I tried meeting people at the bus stop or at the library but nobody seems to want to talk to me. I was sick of getting rejected and my time is running out... that's why I created this game to weed out people who don't listen, or who don't care...
Won't you help me out?
[[You're gross|First Pass No Help]]
[[I can try...|First Pass Yes Help]]Just like all the others...
Just like all the others...
Just like all the others...
//He lunges at you.//
//You pick up the rice cooker and bash it in his face.//
Argh!!
//He drops to the floor.//
//Finally free but scarred for life, you run back to the yard and escape. You find the next house and explain what happened. You call the cops and try your best to go back to your normal life. It turns out he is dead. Your next few weeks are hellish, but eventually your life starts to calm down.//
''END''
[[Replay|Start]]//He sighs.//
Ah, you really are perfect. I'm ready to call you my darling until death does us part. Not just anybody could pass my games.
Are you ready to be with me forever?
[[Yes|First Pass Yes Date]]
[[No|First Pass No Date]]Ugh...
I'm just so lost, you know...
//He tells you about the deep loneliness and insecurity that he has been experiencing. Seeing your kindness, he agrees to be reported to the authorities. Lost for words, you go back home after the police come to pick him up.//
''END''
[[Replay|Start]]Yes! Yes! I'm so glad.
We'll do everything together. Until death. Hehe.
//You are shown to his bedroom. It reeks of sweat and mold. The longer you stay with him, the more toxic and controlling he becomes. You don't feel there's an escape for you any more...//
''END''
[[Replay|Start]]What!? How dare you!?
//He lunges at you. Not having time to react, you are slammed into the ground.//
Wait... wait... that was my only chance.
I can't believe I committed murder!
//Everything fades to black.//
''END''
[[Replay|Start]]//You enter another dark, cramped, and unkempt room. This one has three doors including the one you just came from. The door on the left has the number 2 on it, while the one on the right has the number 8. The one behind you has the number 4 on it.//
{
(live: 2s)[
(if: $timer is 0)[
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(goto: "Second Death")
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(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
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Haha! Wrong again! Now all the doors are locked! You wanna know the correct answer? It was 2! Get it, because I said "Figure out this puzzle already, if you're hungry too!" Too and two are pronounced the same! Oh well, now you have no choice but to go back anyways since that timer's running out.
[[Skip timer|Second Death]]//You're in yet another room. This one has a water pump and is mostly empty. Cobwebs and dust bunnies line the floors. It's cramped and smells like dirt. A voice comes from a speaker on the walls. There is a single door. A puzzlebox is on the floor.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
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Wow, I'm impressed that you solved my little riddle there. It was pretty clever, if I say so myself. I even changed the answer in case you remembered from last time. I bet you're wondering why I would make you come here. Look on the floor. I put a puzzlebox there while you were in the last room. There's a key inside for Door 8 if you solve it.
What is 5 - (5 - 5) - 5 x 5?
(dropdown: bind $direction, "-30", "-20", "0", "20")
[[Enter answer|Second Pass Room 3]]]//You enter another dark, cramped, and unkempt room. This one has three doors including the one you just came from. The door on the left has the number 2 on it, while the one on the right has the number 8. The one behind you has the number 4 on it.//
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "First Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
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Wait... did you really think I would make you do the puzzle again without changing the answers? Now all the doors are locked! You wanna know the correct answer? It was 2! Get it, because I said "Figure out this puzzle already, if you're hungry too!" Too and two are pronounced the same! Oh well, now you have no choice but to go back anyways since that timer's running out.
[[Skip timer|Second Death]]//You awaken in a bright room. There are people all around you. You sit up from your chair. It seems that you had some sort of device covering your head which blocked your vision and hooked into your ears. He's standing right in front of you.//
Hey, what did you think of the game? Do you want to give it another go?
''END''
[[Yes|Start]](if: $direction is "-20")[//The puzzlebox opens and there is a key inside. You go back into the room with the three doors and use the key on the door labelled 8. In the next room, there is a window. Large rows of shelves clutter the room and you can see dust floating in the air. Miscellaneous items line these shelves.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Good job, looks like you're not totally stupid. I like someone who's smart. Not smarter than me though. Ha! As if that's even possible. Your challenge in this room is to find the object which contains the window handle so that you can open that window over there. Don't even try to think about breaking it, I'll call the cops and tell them that you tried to break into my house. Think about it, would they believe you that I really did this to you? Anyways, over on the left shelf you have a ''box full of old CDs'', those are my mom's, I don't really care about them. There's also an ''encyclopedia'' and an ''old TV''. That was my TV growing up, I always used to watch SuperGalacticMan on it. In the middle shelf you can see my ''manga collection'' and my (text-colour:white)[[SuperGalacticMan figurine|Second Pass Room 4]]. He's my favorite hero, you know. Kids in high school always used to bully me for liking him, they'll regret it some day. Anyways, the last thing on the middle shelf is a ''box full of old clothes''. Finally on your shelf to the right there's my ''favorite teddy bear, Mrs. Margarita''. You know, my first adult experience was with her. After her we have of course her sister, ''Mrs. Theodora'', and my ''middle school civics class trophy''. I was at the top of my class back in the good old days! So hey, can you find the window handle already?
(link: "Continue")[Haha, as if! Look through the shelves carefully. It's in one of my favorite things!~]]]\
(else: )[//You're in yet another room. This one has a water pump and is mostly empty. Cobwebs and dust bunnies line the floors. It's cramped and smells like dirt. A voice comes from a speaker on the walls. There is a single door. A puzzlebox is on the floor.//
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
What, did the pressure get to you? That's not the answer. Come on. Don't you remember PEMDAS? The puzzlebox won't let you try again. I'll tell you this much, the answer was 0. The question was 5 - (5 - 5) - 5 x 5, so you do the parentheses first. It becomes 5 - 0 - 5 x 5. Next is the multiplication. 5 x 5 is 25! So you're left with 5 - 25. I'm sure you know what that's equal to. It's negative twenty... And if you're wondering, no, the answer's not the same as last time. Anyways, not much left to do but wait for that timer to run out so you get poisoned again. Good luck, ha!
[[Skip timer|Second Death]]]//You reach in the back of the SuperGalacticMan figurine and pull out a window handle. You attach it to the window nearby. Crawling through the small basement window, you look up to see a yard about half the length of a football field. The grass is an uncomfortable brown color. Large barbed wire fences surround it on all sides. On the other end of the yard, there is a small shed.//
(link: "Continue")[(set: $timer to 41)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
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This is my backyard. Pretty neat, right? I know it's attractive to own property. Well, technically this is my mom's property, but it's basically mine. Don't you dare try to escape, it's futile. You see that shed all the way at the other end of the yard? Your test is to get there before the forty seconds are up. You'd better start running. In the meantime I'll recite some of my favorite works from Edgar Allan Poe to distract you.
Go, go down as fast as you can!
It was many and many a year ago,
In a kingdom by the sea,
That a maiden there lived whom you may know
By the name of Annabel Lee;
And this maiden she lived with no other thought
Than to love and be loved by me.
I was a child and she was a child,
In this kingdom by the sea,
But we loved with a love that was more than love—
I and my Annabel Lee—
With a love that the wingèd seraphs of Heaven
Coveted her and me.
And this was the reason that, long ago,
In this kingdom by the sea,
A wind blew out of a cloud, chilling
My beautiful Annabel Lee;
So that her highborn kinsmen came
And bore her away from me,
To shut her up in a sepulchre
In this kingdom by the sea.
The angels, not half so happy in Heaven,
Went envying her and me—
Yes!—that was the reason (as all men know,
In this kingdom by the sea)
That the wind came out of the cloud by night,
Chilling and killing my Annabel Lee.
But our love it was stronger by far than the love
Of those who were older than we—
Of many far wiser than we—
And neither the angels in Heaven above
Nor the demons down under the sea
Can ever dissever my soul from the soul
Of the beautiful Annabel Lee;
For the moon never beams, without bringing me dreams
Of the beautiful Annabel Lee;
And the stars never rise, but I feel the bright eyes
Of the beautiful Annabel Lee;
And so, all the night-tide, I lie down by the side
Of my darling—my darling—my life and my bride,
In her sepulchre there by the sea—
In her tomb by the sounding sea.
Alright, that's one of my favorites. Let's do another.
From childhood’s hour I have not been
As others were—I have not seen
As others saw—I could not bring
My passions from a common spring—
From the same source I have not taken
My sorrow—I could not awaken
My heart to joy at the same tone—
And all I lov’d—I lov’d alone—
Then—in my childhood—in the dawn
Of a most stormy life—was drawn
From ev’ry depth of good and ill
The mystery which binds me still—
From the torrent, or the fountain—
From the red cliff of the mountain—
From the sun that ’round me roll’d
In its autumn tint of gold—
From the lightning in the sky
As it pass’d me flying by—
From the thunder, and the storm—
And the cloud that took the form
(When the rest of Heaven was blue)
Of a demon in my view—
Yeah, I really relate to that one. Hehe.
Take this kiss upon the brow!
And, in parting from you now,
Thus much let me avow —
You are not wrong, who deem
That my days have been a dream;
Yet if hope has flown away
In a night, or in a day,
In a vision, or in none,
Is it therefore the less gone?
All that we see or seem
Is but a dream within a dream.
I stand amid the roar
Of a surf-tormented shore,
And I hold within my hand
Grains of the golden sand —
How few! yet how they creep
Through my fingers to the deep,
While I weep — while I weep!
O God! Can I not grasp
Them with a tighter clasp?
O God! can I not save
One from the pitiless wave?
Is all that we see or seem
But a dream within a dream?
Since you probably aren't paying attention to the timer at this point, I'll let you know that you have (live: 2s)[(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]] seconds left.
Once upon a midnight dreary, while I pondered, weak and weary,
Over many a quaint and curious volume of forgotten lore—
While I nodded, nearly napping, suddenly there came a tapping,
As of some one gently rapping, rapping at my chamber door.
“’Tis some visitor,” I muttered, “tapping at my chamber door—
Only this and nothing more.”
Ah, distinctly I remember it was in the bleak December;
And each separate dying ember wrought its ghost upon the floor.
Eagerly I wished the morrow;—vainly I had sought to borrow
From my books surcease of sorrow—sorrow for the lost Lenore—
For the rare and radiant maiden whom the angels name Lenore—
Nameless here for evermore.
And the silken, sad, uncertain rustling of each purple curtain
Thrilled me—filled me with fantastic terrors never felt before;
So that now, to still the beating of my heart, I stood repeating
“’Tis some visitor entreating entrance at my chamber door—
Some late visitor entreating entrance at my chamber door;—
This it is and nothing more.”
Presently my soul grew stronger; hesitating then no longer,
“Sir,” said I, “or Madam, truly your forgiveness I implore;
But the fact is I was napping, and so gently you came rapping,
And so faintly you came tapping, tapping at my chamber door,
That I scarce was sure I heard you”—here I opened wide the door;—
Darkness there and nothing more.
Deep into that darkness peering, long I stood there wondering, fearing,
Doubting, dreaming dreams no mortal ever dared to dream before;
But the silence was unbroken, and the stillness gave no token,
And the only word there spoken was the whispered word, “Lenore?”
This I whispered, and an echo murmured back the word, “Lenore!”—
Merely this and nothing more.
Back into the chamber turning, all my soul within me burning,
Soon again I heard a tapping somewhat louder than before.
“Surely,” said I, “surely that is something at my window lattice;
Let me see, then, what thereat is, and this mystery explore—
Let my heart be still a moment and this mystery explore;—
’Tis the wind and nothing more!”
Open here I flung the shutter, when, with many a flirt and flutter,
In there stepped a stately Raven of the saintly days of yore;
Not the least obeisance made he; not a minute stopped or stayed he;
But, with mien of lord or lady, perched above my chamber door—
Perched upon a bust of Pallas just above my chamber door—
Perched, and sat, and nothing more.
Then this ebony bird beguiling my sad fancy into smiling,
By the grave and stern decorum of the countenance it wore,
“Though thy crest be shorn and shaven, thou,” I said, “art sure no craven,
Ghastly grim and ancient Raven wandering from the Nightly shore—
Tell me what thy lordly name is on the Night’s Plutonian shore!”
Quoth the Raven “Nevermore.”
Much I marvelled this ungainly fowl to hear discourse so plainly,
Though its answer little meaning—little relevancy bore;
For we cannot help agreeing that no living human being
Ever yet was blessed with seeing bird above his chamber door—
Bird or beast upon the sculptured bust above his chamber door,
With such name as “Nevermore.”
But the Raven, sitting lonely on the placid bust, spoke only
That one word, as if his soul in that one word he did outpour.
Nothing farther then he uttered—not a feather then he fluttered—
Till I scarcely more than muttered “Other friends have flown before—
On the morrow he will leave me, as my Hopes have flown before.”
Then the bird said “Nevermore.”
Startled at the stillness broken by reply so aptly spoken,
“Doubtless,” said I, “what it utters is its only stock and store
Caught from some unhappy master whom unmerciful Disaster
Followed fast and followed faster till his songs one burden bore—
Till the dirges of his Hope that melancholy burden bore
Of ‘Never—nevermore’.”
But the Raven still beguiling all my fancy into smiling,
Straight I wheeled a cushioned seat in front of bird, and bust and door;
Then, upon the velvet sinking, I betook myself to linking
Fancy unto fancy, thinking what this ominous bird of yore—
What this grim, ungainly, ghastly, gaunt, and ominous bird of yore
Meant in croaking “Nevermore.”
This I sat engaged in guessing, but no syllable expressing
To the fowl whose fiery eyes now burned into my bosom’s core;
This and more I sat divining, with my head at ease reclining
On the cushion’s velvet lining that the lamp-light gloated o’er,
But whose velvet-violet lining with the lamp-light gloating o’er,
She shall press, ah, nevermore!
Then, methought, the air grew denser, perfumed from an unseen censer
Swung by Seraphim whose foot-falls tinkled on the tufted floor.
“Wretch,” I cried, “thy God hath lent thee—by these angels he hath sent thee
Respite—respite and nepenthe from thy memories of Lenore;
Quaff, oh quaff this kind nepenthe and forget this lost Lenore!”
Quoth the Raven “Nevermore.”
“Prophet!” said I, “thing of evil!—prophet still, if bird or devil!—
Whether Tempter sent, or whether tempest tossed thee here ashore,
Desolate yet all undaunted, on this desert land enchanted—
On this home by Horror haunted—tell me truly, I implore—
Is there—is there balm in Gilead?—tell me—tell me, I implore!”
Quoth the Raven “Nevermore.”
“Prophet!” said I, “thing of evil!—prophet still, if bird or devil!
By that Heaven that bends above us—by that God we both adore—
Tell this soul with sorrow laden if, within the distant Aidenn,
It shall clasp a sainted maiden whom the angels name Lenore—
Clasp a rare and radiant maiden whom the angels name Lenore.”
Quoth the Raven “Nevermore.”
“Be that word our sign of parting, bird or fiend!” I shrieked, upstarting—
“Get thee back into the tempest and the Night’s Plutonian shore!
Leave no black plume as a token of that lie thy soul hath spoken!
Leave my loneliness unbroken!—quit the bust above my door!
Take thy beak from out my heart, and take thy form from off my door!”
Quoth the Raven “Nevermore.”
And the Raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon’s that is dreaming,
And the lamp-light o’er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted—nevermore!
He's a genius. I'm probably the only one who likes this poem.
By a route obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named NIGHT,
On a black throne reigns upright,
I have reached these lands but newly
From an ultimate dim Thule—
From a wild weird clime that lieth, sublime,
Out of SPACE—Out of TIME.
Bottomless vales and boundless floods,
And chasms, and caves, and Titan woods,
With forms that no man can discover
For the tears that drip all over;
Mountains toppling evermore
Into seas without a shore;
Seas that restlessly aspire,
Surging, unto skies of fire;
Lakes that endlessly outspread
Their lone waters—lone and dead,—
Their still waters—still and chilly
With the snows of the lolling lily.
By the lakes that thus outspread
Their lone waters, lone and dead,—
Their sad waters, sad and chilly
With the snows of the lolling lily,—
By the mountains—near the river
Murmuring lowly, murmuring ever,—
By the grey woods,—by the swamp
Where the toad and the newt encamp,—
By the dismal tarns and pools
Where dwell the Ghouls,—
By each spot the most unholy—
In each nook most melancholy,—
There the traveller meets, aghast,
Sheeted Memories of the Past—
Shrouded forms that start and sigh
As they pass the wanderer by—
White-robed forms of friends long given,
In agony, to the Earth—and Heaven.
For the heart whose woes are legion
’T is a peaceful, soothing region—
For the spirit that walks in shadow
’T is—oh, ’t is an Eldorado!
But the traveller, travelling through it,
May not—dare not openly view it;
Never its mysteries are exposed
To the weak human eye unclosed;
So wills its King, who hath forbid
The uplifting of the fring'd lid;
And thus the sad Soul that here passes
Beholds it but through darkened glasses.
By a route obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named NIGHT,
On a black throne reigns upright,
I have wandered home but newly
From this ultimate dim Thule.
You have to be really intellectual to understand that one. Even I have trouble at times, and that's saying something. Remember, you have (live: 2s)[(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]] seconds left.
[[Enter shed|Second Pass Room 5]]]//You enter the shed. It is cluttered inside. Wooden shelves line the walls with toolboxes on them. Gardening tools hang from the walls. Items big and small lay on the floor. There is a hatch on the other side of the room.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Okay, it is ''VERY IMPORTANT'' that you listen to me. I know you're tired from all that running. Every item in this room is lined with the same anesthetic that causes you to black out when the timer reaches zero. You need to go down that hatch on the other side of the shed. But you can't touch anything. You hear me? If you don't want to go back, touch absolutely nothing. Hehe, this will be fun.
You can't touch the (mouseover-goto: ?a, "Second Death")[duffel bag laying on the floor right in front of you]<a|. You shouldn't touch the [wooden shelves which line the walls here]<a|. Don't touch the [walls themselves]<a| either. Don't touch the [toolboxes]<a| or [anything that should be in the toolboxes]<a|. You know, the [wrenches on the floor]<a|, the [screwdrivers]<a|, the [nuts and bolts]<a|, the [unsheathed saw laying on the floor]<a|. There's [duct tape]<a| laying on the ground, don't touch [that]<a| either. [A large lawnmower, the newest model]<a|, don't touch. Remember, the [only thing]<a| you want to touch is not [that or that or that]<a| but the [[hatch|Second Pass Room 6]]. Not the [shovel]<a|. Not the [rake]<a|. Not the [wheelbarrow]<a| just barely not [blocking you]<a|. Think of [these things]<a| as [bombs blocking your path]<a|. We have a [nice leafblower]<a| and a [minifridge]<a| in here too. Just don't touch [any of that stuff]<a|.]//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
(link: "Continue")[(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Hey, you're doing pretty well so far! That was your 5th test completed, hehe. Yes, I think you'd be almost perfect for me, darling. Don't get your hopes up yet though, there's still so much more for us to do. Well, get ready for your next test. This one should be easy for a good listener like you.
See those cards on the table? I'm going to tell you some things about me that you should really already know by now, and when I do you'll select which of the cards matches reality. The cards have numbers on them so that you can tell which fact they're for.
Fact 1: My favorite TV show is (cycling-link: bind $tvshow, "MegaGalacticMan", "SuperGalaxyMan", "SuperGalacticMan").
Fact 2: I (cycling-link: bind $haseaten, "have", "have not") eaten today.
Fact 3: My first adult experience was with (cycling-link: bind $experience, "Mrs. Theodora", "Mrs. Margarita", "my mom").
Fact 4: While you were running, I read some poetry. Not just any poetry, but the great works of (cycling-link: bind $poet, "William Shakespeare", "Robert Frost", "Emily Dickinson", "Edgar Allan Poe", "T.S. Eliot").
When you think you've got the right cards for each answer, ask me to check.
[[Ask to check|Second Pass Room 7]]](if: $tvshow is "SuperGalacticMan" and $haseaten is "have" and $experience is "Mrs. Margarita" and $poet is "Edgar Allan Poe")[
//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Good job. I knew that you weren't the kind of person to just shut a guy like me out. I'm actually really nice, you see. Isn't it nice that I went through all this trouble for you? You're almost at the end of my little game.
If you go to the right corner of the room furthest away from you, there should be forty grains of rice. Try to pick all of it up and place it on the table.
(cycling-link: bind $rice1, "|", "")(cycling-link: bind $rice2, "|", "")(cycling-link: bind $rice3, "|", "")(cycling-link: bind $rice4, "|", "")(cycling-link: bind $rice5, "|", "")(cycling-link: bind $rice6, "|", "")(cycling-link: bind $rice7, "|", "")(cycling-link: bind $rice8, "|", "")(cycling-link: bind $rice9, "|", "")(cycling-link: bind $rice10, "|", "")(cycling-link: bind $rice11, "|", "")(cycling-link: bind $rice12, "|", "")(cycling-link: bind $rice13, "|", "")(cycling-link: bind $rice14, "|", "")(cycling-link: bind $rice15, "|", "")(cycling-link: bind $rice16, "|", "")(cycling-link: bind $rice17, "|", "")(cycling-link: bind $rice18, "|", "")(cycling-link: bind $rice19, "|", "")(cycling-link: bind $rice20, "|", "")(cycling-link: bind $rice21, "|", "")(cycling-link: bind $rice22, "|", "")(cycling-link: bind $rice23, "|", "")(cycling-link: bind $rice24, "|", "")(cycling-link: bind $ricea, "|", "")(cycling-link: bind $riceb, "|", "")(cycling-link: bind $rice25, "|", "")(cycling-link: bind $rice26, "|", "")(cycling-link: bind $rice27, "|", "")(cycling-link: bind $rice28, "|", "")(cycling-link: bind $rice29, "|", "")(cycling-link: bind $rice30, "|", "")(cycling-link: bind $rice31, "|", "")(cycling-link: bind $rice32, "|", "")(cycling-link: bind $rice33, "|", "")(cycling-link: bind $rice34, "|", "")(cycling-link: bind $rice35, "|", "")(cycling-link: bind $rice36, "|", "")(cycling-link: bind $rice37, "|", "")(cycling-link: bind $rice38, "|", "")(cycling-link: bind $rice39, "|", "")(cycling-link: bind $rice40, "|", "")
[[I finished picking up all the rice|Second Pass Room 8]]
]
(else:)[
//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Wow, I can't believe you failed. I should've known that you were just like all the others. I went through all this trouble for you and you still didn't even bother listening to me! Maybe the answers changed, so what. Whatever. You'll still get another chance, but you're on thin ice.
[[Skip timer|Second Death]]](if: $rice1 is "" and $rice2 is "" and $rice3 is "" and $rice4 is "" and $rice5 is "" and $rice6 is "" and $rice7 is "" and $rice8 is "" and $rice9 is "" and $rice10 is "" and $rice11 is "" and $rice12 is "" and $rice13 is "" and $rice14 is "" and $rice15 is "" and $rice16 is "" and $rice17 is "" and $rice18 is "" and $rice19 is "" and $rice20 is "" and $rice21 is "" and $rice22 is "" and $rice23 is "" and $rice24 is "" and $rice25 is "" and $rice26 is "" and $rice27 is "" and $rice28 is "" and $rice29 is "" and $rice30 is "" and $ricea is "" and $riceb is "" and $rice31 is "" and $rice32 is "" and $rice33 is "" and $rice34 is "" and $rice35 is "" and $rice36 is "" and $rice37 is "" and $rice38 is "" and $rice39 is "" and $rice40 is "")[
//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
(set: $timer to 31)
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer] [[^ADD TIME|Second Pass Room 9]]
]
]
}
Good job, darling. While you were picking up the rice, I snuck into the room and placed a rice cooker. You're on the right track. You know, rice is just about the only thing I can eat. I have a really sensitive stomach. Place the rice in the cooker and try cooking it. It should take a minute to cook. Of course, you only have thirty seconds to cook it. Oh well, I'm sure you'll figure something out, hehe. I may have updated the timer just a tad, hehe.
]
(else:)[//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
{
(live: 2s)[
(if: $timer is 0)[
(stop:)
(goto: "Second Death")
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
Liar! You didn't pick up all the rice. Whatever. Get out of here.
[[Skip timer|Second Death]]]//You open up the hatch on the floor. There is a stepladder to help you get down. It looks like you are in another basement, but this one has some moldy carpet on the floor and the walls are painted a sickly yellow. There is a wooden table in the middle with some cards on it.//
(set: $timer to 61)
{
(live: 1s)[
(if: $timer is 0)[
(stop:)
(live: 3s)[
(goto: "Second Death")]
]
(else: )[
(set: $timer to it - 1)
(text-style:"smear")+(font: "Georgia")+(css: "font-size: 150%;")[$timer]
]
]
}
I'm glad you figured it out, hehe. Let's just wait for that rice to cook then...
{
(live: 5s)[
(stop:)
55 seconds left to cook.
]
(live: 15s)[
(stop:)
<p>45 seconds left to cook.</p>
]
(live: 30s)[
(stop:)
<p>30 seconds left to cook.</p>
]
(live: 45s)[
(stop:)
<p>15 seconds left to cook.</p>
]
(live: 55s)[
(stop:)
<p>5 seconds left to cook.</p>
]
(live: 59s)[
(stop:)
<p>Done cooking!</p>
[[Continue|Second Pass Room 10]]
]
}//You feel a presence behind you and turn around.//
Hey, glad we could finally meet in person. You've completed all my tests, although you failed some before. I know this is strange, but I felt the only way someone would get to know me would be by forcing them to.
//He sets down a lit candle on the table.//
So what do you say, should we get to know each other better over this rice while it's still hot?
[[That rice was on the floor|Second Pass No Rice]]
[[Sure, I'm hungry|Second Pass Yes Rice]]//His face scrunches.//
I knew it! Deep down, I knew you were just like all the others! Worthless! Stupid!
[[You're the worthless one! You kidnapped me!|Second Pass No Help]]
[[Let's talk|First Pass Talk]]//You sit down at the table with him and he gestures for you to eat with your hands.//
So, my name is Cyrus. I've been living down here for pretty much my whole life. Upstairs is my mom's house. It's pretty big. She's a busy woman but always gave me all the love I thought I needed. I got diagnosed with cancer a few months ago and I realized I wanted something more out of life.
I tried meeting people at the bus stop or at the library but nobody seems to want to talk to me. I was sick of getting rejected and my time is running out... that's why I created this game to weed out people who don't listen, or who don't care...
Won't you help me out?
[[You're gross|Second Pass No Help]]
[[I can try...|Second Pass Yes Help]]Just like all the others...
Just like all the others...
Just like all the others...
//He lunges at you.//
//You try to pick up the rice cooker to hit him with it, but it's too heavy.//
//His rage fuels him and you soon start to lose consciousness. Everything is warm.//
I can't believe I committed murder!
//Everything fades to black.//
''END''
[[Replay|Start]]//He sighs.//
Ah, you really are okay. I'm ready to call you my darling for now. Not just anybody could pass my games.
Are you ready to be with me as my partner?
[[Yes|Second Pass Yes Date]]
[[No|First Pass No Date]]Yes! Yes! I'm so glad.
We'll do everything together. Maybe. Hehe.
//You are shown to his bedroom. It reeks of sweat and mold. The longer you stay with him, the more you start to become like him. Soon, you start locking him in rooms while he sleeps. He plays your games to escape. Sometimes, he fails over and over again.
One of the games you make him play is for him to kidnap more people to play your games within the time limit. You've truly found your calling in life. Making games. Having fun.//
''END''
[[Replay|Start]]