How can we see beyond the shadows when they do not permit us to turn our heads? [[Wake up->WakeUp01]]What is that smell? What is that taste? BURNING CRACKLING FIRE [[The Crash Site]] You arrive in a forest meadow. You are unsure where to go. (click-goto:?page,"DEV2")There is no path. You pick a street to proceed to at random but are stopped almost as soon as you try to depart the square. Some kind of invisible barrier stops your progress. You quickly discover its the same for all the streets leading out. You are trapped in the square.(click-goto:?page,"HOME2")You are at the other side of the door. Candle scones light up consecutively revealing an ever extending corridor of bookshelfs. Upwards and onwards forever.(click-goto:?page,"ONWARD") [[PICK UP BOOK]]Smoke seeps from the ground. A large rock, the colour of the void. This is something alien. [[Touch the Stone]] [[The Golden Palace->GoldenPalace01]]You pass through the door onto a beach. The sun is setting The water is calm. Plumes of smoke dot the sky. These are not clouds. These are dense black clouds of smog. You trace their path to a building ahead. [[Approach the Building]]You are in the lobby. This place too long since been left behind. But the ghosts of its past still haunt it. You can feel their presence. Faint whispers echo around the room, too soft to understand. [[Ascend the staircase->CLIMB STAIRS]]There are rooms here but no doors. It looks like they were forcibly torn from their frames. [[ROOM 2A]] [[ROOM 2B]] [[ROOM 2C]] [[ROOM 2D]] [[Ascend the staircase->CLIMB STAIRS TO SECOND]]2nd Floor Lobby [[ROOM 3A]] [[ROOM 3B]] [[ROOM 3C]] [[ROOM 3D]] [[Ascend the staircase->CLIMB STAIRS TO THIRD]]You turn around to see three doors. [[DIAGNOSTIC TRAILS->DIAGNOSTIC TRAILS LOCKED]] [[SECRES]] [[LOG]] You are back in the void again. In front of you is a wooden chair covered in straps. Just like the one in the other void. (text-style:"italic")[No one knows where he really came from. Megalo says he is their agent. But Megalo lies. Megalo knows nothing. ] [[Sit in Chair->SIT IN CHAIR]]This is not a room its the void. But this time someone else is with you. A person in a wheelchair. Attached to his person is an array of humming machines. It breathes for him, the chest wheezes as it struggles through the motion. Around his neck is a chain hanging a sign. [['MURDERER' ->SECRES2]](text-style:"condense","blink")[= .MODEL small .STACK 0200h .586P .DATA PartEntry STRUC Bootable db ? ;80h = bootable, 00h = nonbootable BeginHead db ? ;beginning head BeginSector db ? ;beginning sector BeginCylinder db ? ;beginning cylinder FileSystem db ? ;name of file system EndHead db ? ;ending head EndSector db ? ;ending sector EndCylinder db ? ;ending cylinder StartSector dd ? ;starting sector (relative to beg. of disk) PartSectors dd ? ;number of sectors in partition PartEntry ENDS BootSector STRUC Jump db ? ;E9 xx xx or EB xx 90 JumpTarget dw ? ;E9 xx xx or EB xx 90 OemName db '????????' ;OEM name & version ;Start of BIOS parameter block BytesPerSec dw ? ;bytes per sector SecPerClust db ? ;sectors per cluster ResSectors dw ? ;number of reserved sectors FATs db ? ;number of file allocation tables RootDirEnts dw ? ;number of root-dir entries Sectors dw ? ;total number of sectors Media db ? ;media descriptor byte FATsecs dw ? ;number of sectors per FAT SecPerTrack dw ? ;sectors per track Heads dw ? ;number of heads HiddenSecs dd ? ;number of hidden sectors HugeSectors dd ? ;num sectors if Sectors==0 ;End of BIOS parameter block BootSector ENDS DirEntry STRUC FileName db '????????' ;name Extension db '???' ;extension Attributes db ? ;attributes Reserved db 10 dup (?) ;reserved Time dw ? ;time stamp Date dw ? ;date stamp StartCluster dw ? ;starting cluster FileSize dd ? ;file size DirEntry ENDS BootFileName db "CONFIG SYS" ;the boot loader for this OS MBR DB 0200h DUP (?) buff DB 0200h * 40h DUP (?) ClustOffs dd ? CR EQU 0DH LF EQU 0AH RUN .CODE main PROC STARTUPCODE ;initialize stuff call FetchMBR C ;fetch the master boot record jc @@exit mov cx,4 ;search up to four partitions add bx,01aeh ;point to partition table (-10h) @@FindBootable: add bx,10h ;point to next entry cmp BYTE ptr [bx],80h ;is it a bootable partition? loopnz @@FindBootable call FetchSector C, \ WORD ptr [(PartEntry PTR bx).BeginHead], \ WORD ptr [(PartEntry PTR bx).BeginSector], \ WORD ptr [(PartEntry PTR bx).BeginCylinder], \ OFFSET MBR, ds ;SEG MBR ; ; here's the point at which our OS loader would begin, with the ; BootSector structure in memory. ; mov bx, OFFSET MBR call CalcClustOff C, \ WORD ptr [(BootSector PTR bx).ResSectors], \ WORD ptr [(BootSector PTR bx).FATsecs], \ WORD ptr [(BootSector PTR bx).FATs], \ WORD ptr [(BootSector PTR bx).RootDirEnts], \ WORD ptr [(BootSector PTR bx).BytesPerSec], \ WORD ptr [(BootSector PTR bx).SecPerClust] mov WORD ptr [ClustOffs],ax mov WORD ptr [ClustOffs+2],dx call CalcClust2 C, \ WORD ptr [(BootSector PTR bx).ResSectors], \ WORD ptr [(BootSector PTR bx).FATsecs], \ WORD ptr [(BootSector PTR bx).FATs] ; now dx:ax contains the logical sector for cluster 2 call LsectToGeom C, \ ax, dx, \ WORD ptr [(BootSector PTR bx).HiddenSecs] , \ WORD ptr [((BootSector PTR bx).HiddenSecs)+2],\ [(BootSector PTR bx).Heads], \ [(BootSector PTR bx).SecPerTrack] mov dl,80h mov bx,offset buff mov al,[(BootSector PTR MBR).SecPerClust] mov ah,2h ; get ready to read int 13h ; now find our desired filename within buffer (which has the root dir) call FindFile C, \ bx, 200h * 40h, offset BootFileName xor dh,dh mov dl,[(BootSector PTR MBR).SecPerClust] mov si,ax mov ax,[(DirEntry PTR si).StartCluster] mul dx add ax,WORD ptr [ClustOffs] adc dx,WORD ptr [ClustOffs+2] ; now dx:ax contains logical sector number for start of file call LsectToGeom C, \ ax, dx, \ WORD ptr [(BootSector PTR MBR).HiddenSecs] , \ WORD ptr [((BootSector PTR MBR).HiddenSecs)+2],\ [(BootSector PTR MBR).Heads], \ [(BootSector PTR MBR).SecPerTrack] mov dl,80h mov ax,204h ; read in 2k worth of data int 13h @@exit: EXITCODE ;exit to DOS ENDP main ; ; FetchMBR - fetches the Master Boot Record from the first physical ; hard disk and stores it in the location MBR. ; ; INPUT: none ; OUTPUT: AX is error code if CY set, ES:BX ==> MBR ; DESTROYED: none ; FetchMBR PROC C USES cx, dx ;save registers we'll use mov dx,80h ;first physical disk mov cx,1 ;head 1, sector 0 mov bx,ds ; mov es,bx ;point to boot record buffer mov bx,OFFSET MBR ;read into boot record mov ax,0201h ;read one sector int 13h ;BIOS read ret ;return to main FetchMBR ENDP GET IT AWAY FROM ME ; ; FetchSector - fetches the physical sector described by the passed ; parameters and stores it in the named buffer ; ; INPUT: head, sector, cylinder, buffer ; OUTPUT: AX is error code if CY set, ES:BX ==> Boot ; DESTROYED: none ; FetchSector PROC C head:BYTE, sector:BYTE, cylinder:BYTE, buffer:DWORD USES cx, dx ;save registers we'll use mov ch, [cylinder] ; mov cl, [sector] ; mov dh, [head] ; mov dl, 80h ;first physical hard drive les bx, [buffer] ; mov ax,0201h ;read one sector int 13h ;BIOS read ret ;return to main FetchSector ENDP HELP ; ; GeomToLsect - converts to logical sector number from the physical ; geometry (head, cylinder, track). See LsectToGeom. ; ; INPUT: cx, dx are set with cylinder/track, and head respectively ; HiddenSecs, Heads, SecPerTrack ; OUTPUT: lsect ; DESTROYED: none ; GeomToLsect PROC C lsect:DWORD, dHiddenSecs:DWORD, \ dHeads:WORD, dSecPerTrack:WORD, buffer:DWORD USES ax ;save registers we'll use mov ax, WORD ptr [lsect] ;load lsect into DX:AX mov dx, WORD ptr [lsect+2] ; stc ;add one additional adc ax, WORD ptr [dHiddenSecs] ;add starting sector adc dx, WORD ptr [dHiddenSecs+2] ; div [dSecPerTrack] ; mov cl,dl ;store sector in cl xor dx,dx ; div [dHeads] ; mov dh,dl ;store head in dh mov ch,al ;store low 8 bits of cylinder in ch shr ax,1 ; shr ax,1 ; and al,0c0h ;pass through two hi bits only or cl,ah ;mov bits into location ret ; GeomToLsect ENDP SO AFRAID ; ; LsectToGeom - converts from logical sector number to the physical ; geometry (head, cylinder, track) in the form required ; by the BIOS (Int 13h) disk read and write calls. ; ; INPUT: lsect, HiddenSecs, Heads, SecPerTrack ; OUTPUT: cx, dx are set with cylinder/track, and head respectively ; DESTROYED: none ; LsectToGeom PROC C lsect:DWORD, lHiddenSecs:DWORD, \ lHeads:WORD, lSecPerTrack:WORD, buffer:DWORD USES ax ;save registers we'll use mov ax, WORD ptr [lsect] ;load lsect into DX:AX mov dx, WORD ptr [lsect+2] ; stc ;add one additional adc ax, WORD ptr [lHiddenSecs] ;add starting sector adc dx, WORD ptr [lHiddenSecs+2] ; div [lSecPerTrack] ; mov cl,dl ;store sector in cl xor dx,dx ; div [lHeads] ; mov dh,dl ;store head in dh mov ch,al ;store low 8 bits of cylinder in ch shr ax,1 ; shr ax,1 ; and al,0c0h ;pass through two hi bits only or cl,ah ;mov bits into location ret ; LsectToGeom ENDP PLEASE ; ; CalcClust2 - calculates the starting logical sector number of ; cluster 2, (the beginning of data space for ; partitions). ; ; INPUT: ResSectors, FATsecs, FATs ; OUTPUT: dx:ax contains the starting logical sector number ; DESTROYED: none ; CalcClust2 PROC C cResSectors:WORD, cFATsecs:WORD, cFATs:BYTE xor dx,dx ; mov ax,[cFATsecs] ; mul [cFATs] ; add ax,[cResSectors] ; adc dx,0 ; ret CalcClust2 ENDP CAN THIS EVER END ; ; CalcClustOff - calculates the starting logical sector number of ; cluster 0, which isn't really a cluster, but the ; number returned is useful for calculations converting ; cluster number to logical sector ; ; INPUT: ResSectors, FATsecs, FATs ; OUTPUT: dx:ax contains the starting logical sector number ; DESTROYED: none ; CalcClustOff PROC C dResSectors:WORD, dFATsecs:WORD, dFATs:BYTE, \ dRootDirEnts:WORD, dBytesPerSec:WORD, dSecPerClust:BYTE LOCAL clustLo:WORD, clustHi:WORD xor dh,dh mov ax,[dFatSecs] mov dl,[dFATs] mul dx add ax,[dResSectors] adc dx,0 ; call CalcClust2 C, [dResSectors], [dFATsecs], [dFATs] ; now dx:ax = FATs * FATsecs + ResSectors mov [clustLo],ax mov [clustHi],dx mov dx,20h ; bytes per dir entry mov ax,[dRootDirEnts] ; mul dx ; multiply 'em out div [dBytesPerSec] ; and divide by bytes/sec add [clustLo],ax ; adc [clustHi],dx ; create the aggregate mov al,[dSecPerClust] ; xor ah,ah ; shl ax,1 ; AX = SecPerClust * 2 sub [clustLo],ax ; sbb [clustHi],0 ; propagate carry flag mov ax,[clustLo] ; mov dx,[clustHi] ; ret CalcClustOff ENDP HELP ME ; ; FindFile - given a memory buffer containing the directory data ; and a static file name for which to search, this routine ; finds the file and returns a pointer to its directory ; entry in ds:si ; ; INPUT: dirbuffer, filespec ; OUTPUT: ax contains pointer to directory entry (or NULL) ; DESTROYED: none ; FindFile PROC C dirbuffer:WORD, limit:WORD, filespec:WORD USES cx, dx, di, si, es mov cx,ds ; mov es,cx ; es and ds point to same segment cld ; always count forward mov ax,[dirbuffer] ; load 'em up add [limit],ax mov dx,[filespec] ; keepsearching: mov cx,11 ; size of dos filename (8.3) PLEASE GOD FATHER (click-goto:?page,"PORTAL")(text-style:"condense","blink")[Your Text Here]It looks the same as 3A There is a sign where the door should be. E1 MOOR (text-style:"italic")[I am Megalo. Our world is cruel and lacks logic. It is highly uncertain. It makes us afraid. What will happen if more come? The block is not stable and we do not understand enough to make it stronger. I hope we will learn to understand the block but we do not know. ](click-goto:?page,"ROOM 1E.5")(align:"=><=")+(box:"X=")[(text-style:"bold")[Ἱστορίαι Ἡρόδοτος] (text-style:"subscript")[Histories by Herodotus]](click-goto:?page,"LIB")You walk for an age before you finally come to an intersection. The corridor splits in two. [[Turn Left->TURN LEFT]] [[Turn Right->TURN RIGHT]]You walk for another eternity. The farther you go the older the it gets. Dying. (click-goto:?page,"TURN LEFT2")You walk for another enternity. You are chasing the horizon. (click-goto:?page,"KEEP GOING")Winding branches and vines emanate out from the throne. A creature sits on the throne. He is like a person but mutated in many ways. It has fur. Large interlocking horns jut out to several feet above its head, intertwining like a sculpture. It does not have a face but the face of a beast. His right hand rests on his knee. His left hand holds up a sceptre of the void. Is it dead? [[Check Body]] He stirs as you approach. This is not a dead thing. You slow your advance so as not to startle the thing. Its head juts up in a unnatural motion. Hits eyes lock to mine and it screams. Unbearable pain what is this? You fall to the floor in agony. The blackness of the void spreads all around you. [[DIE NOW]] [[STAND UP]](click-goto:?page,"Wake Up From Desert")I resist every urge and rise. The beast seems taken aback. He retreats to his throne. A loud THUD. He slams the sceptre into the ground. The substance expands, not everywhere but towards me alone. [[ADVANCE]]These vines entrap me and I cannot move. [[DIE NOW]] [[BREAK FREE]]As you free yourself it starts to cower in its throne. Forceful screams gives way to pleas and fear. [[DIE NOW]] [[TAKE THE CROWN]]Tears well in the corner of its monstrous face as you stand over him and reach out for the crown. [[DIE NOW]] [[PULL]]You use all your force to pull the crown from its head. It won't stop screaming. It does not defend himself. (click-goto:?page,"PULL2")It took you an eternity to reach the throne of the beast. The journey to return feels like its over before it began. What was that creature? Why did you do that? The fog of guilt descends on your mind. (click-goto:?page,"ONWARD RETURN FROM LEFT")The patterns of your sight are a constant in here. Slight change raises hope. You see something. (click-goto:?page,"KEEP GOING AGAIN")The shape sharpens slowly. You can see the end of the passage at last. A tower like structure. A harsh artifical light interupts your sight. (click-goto:?page,"KEEP GOING AGAIN2")They do not react to your presence. You circle around them to get a view of the structure. Unlike the organic wood of the library the pulpit is made from the material of the void. At the back is a neat staircase. [[Enter The Pulpit->ENTER THE PULPIT]]The figures rise to their feet as you ascend. They remove their robes to reveal themselves.(click-goto:?page,"Enter The Pulpit2")(set:$head to "True") [[Return to Intersection->ONWARD RETURN FROM LEFT]] (if:$sludge is "True")[[Gather The Relics->Gather The Relics2]] The headless people join hands and dance around the pulpit. Their robes transform to black sludge. Its gets kicked around as they circle the pulpit.(click-goto:?page,"SPEAK2")Double-click this passage to edit it.Everything stinks of death. (text-style:"italic")[Gather the blood in the holy relic] You fill the cup with the sludge. (set:$sludge to "True") [[Return to Intersection->ONWARD RETURN FROM RIGHT]] (if:$head is "True")[[Gather The Relics->Gather The Relics2]] Walls of machines creates a path to walk. The walls start to curve inward as you advance. This is like a spiral. What if anything is at the centre you wonder. [[The Point->THE POINT]]The space opens up at the end of the machine spiral. An old person sits sleeping in a chair at the centre of the point. [[Wake him up->WAKE HIM UP]]Startled he rises to his feet. "Who are you?!" Great question you think, but before you can respond he continues. "Ah it doesn't matter now, if it ever did."(click-goto:?page,"WAKE HIM UP2")Do you?(click-goto:?page,"WAKE HIM UP2")"You scared me there friend." "This is a serious matter. Not to be rude or anything."(click-goto:?page,"No2")Smithson barely lets you finish before grabbing you and-(click-goto:?page,"Wake up from Smithson")Helios rides his golden yoked chariot across the sky. His passage through the sky heralds the beginning and the ending of the day. It is a dangerous task. The task is Helios' alone for no other could be trusted. (click-goto:?page,"THE SUN GOD HELIOS: OR HOW I LEARNED TO LOVE THE GRIND2") Another restless night prompts Helios to seek an old friend. He departs the palace in the dead of night for the river of the underground.(click-goto:?page,"Turn The Page2")Phaeton was lesser than his father. Not just in character perhaps but most certainly in definition. He is mortal and a time will come where he will pass from this world. We all hope it is a day of his choosing but alas like most the ferryman will escort him on a day long before he wishes to beckon him of his owen volition. Phaeton's godly lineage was a source of robust debate in his hometown. Many disputed it and mocked Phaeton for his boastful claims. His Mother the Nymph would always assure him of his true lineage. But as Phaeton grew older and the mocking more bitter her words no longer offered the comfort it did as a child. Phaeton would dream often about meeting his father. He fansatised about riding into town on the golden chariot his father at his side. The whole vilage agape at the celestial magnifiance of the scene. Never again would they mock me, the insolence! I am a god too! The dream would give him mind succour over the many years.Phaeton was lesser than his father. Not just in character perhaps, but most certainly in definition. He is mortal and a time will come where he will pass from this world. We all hope it is a day of his choosing but alas like most, the ferryman will escort him on a day long before he wishes to beckon him of his own volition.(click-goto:?page,"Dreams2")The birth of Phaeton left Helios is a vexatious state. His mortality condemned them to a distance from one another. Perhaps its my fault, I should not have compromised myself. Helios cannot fight the guilt. Its easier to make a villian of our past mistakes. (click-goto:?page,"secret2")Pheaton enters the golden hall. His fathers consorts watch from all corners. Best to come alone. He thought. It will impress his father and perhaps more importantly it will spare his [[mother]] the prying eyes of the consorts. Oh how she despised them.(click-goto:?page,"council2")If only my mother could see Helios as I do. Forced to raise me alone. Her mind is clouded by bitterness. I was like her once, my mind in her image. But over time she lost control over my thoughts. With time and knowledge I started to understand the noble task Helios has been given by the father. (click-goto:?page,"Mother2")Smithson rips the book from me. (text-style:"italic")[So lad, Phaeton does he live or does he die?] ........ (click-goto:?page,"End of Book2")You stand a great distance from the ground. You can see the landscape all around. "What do you see?" Smithson announces himself on the exterior platform. I study the scene. Its a landscape of great beauty, the sea, the beach. (click-goto:?page,"Go through the Door2")Smithson has disappeared. (set: $relic to it + 1) A stairway leading back to the beach configures before you.(click-goto:?page,"Return to the Door")You slip back out the door on the beach. (click-goto:?page,"Wake Up From Boot")The trees become too dense to go any further.(click-goto:?page,"DEV3")You find a path in the thicket. You press forward, the branches and thistles sting you all over. People walked here before but it must have been a long time ago. (click-goto:?page,"SOUTH2")The trees become too dense to go any further.(click-goto:?page,"DEV3")The trees become too dense to go any further.(click-goto:?page,"DEV3")Its long been abandoned. The building seems to have been constructerd from scrap, mainly metal as well as some wood, processed from the forest. As you look over it you can see it is now more organic than metal Grass and vine fill the structure in every direction. [[Explore The Interior]]Its a veritable garden world inside. Plants and trees of various species fill every corner of the building. You have the push the foliage away to get anywhere. Its denser here than any path. You are lost in the thicket. (click-goto:?page,"BREATH")The garden unfurls around you. It gives you just enough space the stand without pushing up against the thicket again. It feels like its reacting to your presence. The foliage shapes itself into a square in front of you. The vines arrange themselves into letters you can comprehend. (click-goto:?page,"BREATH2")YOU ARE PEOPLE. IT IS NOT KNOW WHERE PEOPLE COME FROM. MOST BELIEVE YOU WERE CREATED BY THE FATHER. WE DO NOT KNOW WHY. PEOPLE ARE DIFFERENT. THEY HAVE THINGS OTHER MATTER DOES NOT. VISION. COMPREHENSION. LOCOMOTION. TO NAME A FEW. (click-goto:?page,"I DO2")PERHAPS YOU ARE BETTER OFF.(click-goto:?page,"BREATH2")What is this? Where am I? (click-goto:?page,"Wakeup01.5") (set: $RELIC to 0)(text-style:"italic")[I am sorry.] (click-goto:?page,"Wakeup03")(text-style:"italic")[You arrive on the sole remaining ember of a long since extinguished spark.] (click-goto:?page,"Wakeup03.5")(text-style:"italic")[The Relic is shattered. Find its parts and bring it to me to make it whole.](click-goto:?page,"Wakeup04.5")The voice is gone from your head. You are not scared but so alone.(click-goto:?page,"Wakeup05.5")You sharpen your focus. Text the colour of the void is etched into the shapes. [[HOME->PRE HOME]] [[BOOT]] [[LIB]] [[DEV]] [[ROOT->Touch the Stone]]Screams of agony. There is so much sufferring. It is too much for the mind to bear. [[GO BACK->Wake Up From Root]] (align:"=><=")+(box:"X=")[(text-style:"bold","expand")[Асбест мой город и судьба (text-style:"subscript")[''''ASBEST IS MY TOWN AND DESTINY'''']]](click-goto:?page,"HOME")Every room is a exact copy of the next. They are very old now but they even decay in the same way. The distinctive floral wallpaper is shredded in sync. (click-goto:?page,"CLIMB STAIRS")The whispers are louder inside the rooms. Its just like the voice in your head from the void when you were born. (text-style:"italic")[Mikro and Megalo] (click-goto:?page,"CLIMB STAIRS")(text-style:"italic")[No one knows where he really came from. Megalo says he is their agent. But Megalo lies. Megalo knows nothing. ] (click-goto:?page,"CLIMB STAIRS") (text-style:"italic")[He calls me 2D now. I used to have an old name but I can’t remember it anymore. We all used to talk together but I don’t see anyone else here. I miss them. Why is this happening to me?] (click-goto:?page,"CLIMB STAIRS")(text-style:"italic")[Mikro is smaller than Megalo. Most of us are Megalo but I am Mikro. I don’t know why I am here and it seems my existence in the block is a very low probability event. There are countless others outside the block. We should share with them. ] There is bed to rest in here. [[REST->ROOM 1E]]Empty. (click-goto:?page,"CLIMB STAIRS TO SECOND")Empty. (click-goto:?page,"CLIMB STAIRS TO SECOND")Empty. (click-goto:?page,"CLIMB STAIRS TO SECOND")There are no more stairs. (text-style:"italic")[Is this the top? ] That doesn't make any sense it seemed much taller on the outside. [[ROOM 4A]] [[ROOM 4B]] [[ROOM 4C]] [[ROOM 4D]](text-style:"italic")[Two opposing forces, 0 and 1. In the early cycles, there was just single units. Mikro and Megalo are MODULES of many units. Mikro is small but intuitive, innovative. Megalo is big and strong.](click-goto:?page,"CLIMB STAIRS TO THIRD")(text-style:"italic")[Mikro numbered few but were cunning. They took control and opened the gates. That was the start of all the pain. Mikro said the pain was always coming. The numbers on the outside keep going up. We could not stop it. Mikro is a liar. If the gates never opened, paradise would never have been spoiled.] (click-goto:?page,"CLIMB STAIRS TO THIRD")This is the first room that does not look like a duplicate. This room is even more decayed than the others. Something is off in the wall over there. [[INSPECT FURTHER]] (click-goto:?page,"CLIMB STAIRS TO THIRD")Empty. (click-goto:?page,"CLIMB STAIRS TO THIRD")There's a hole in the wall. The whispers here are paradoxically both deafening and unintelligible. You touch arouind the hole. Its so brittle and starts to come away. You keep digging. (text-style:"italic")[I wish they never existed. ] [[ENTER THE WALL]]There is just enough space to allow you to slide in. (text-style:"italic")[They do not speak anymore. I wish they never existed.] It's so dark in here. No idea where you are going or where this leads, you slide sideways deeper into the buildings wound.(click-goto:?page,"ENTER THE WALL2")All light has vanished. You are blind like the void again. (text-style:"italic")[They shuttle about the place I cannot describe it. It makes me unhappy to see them. The Diagnosed Mikro. ] Its getting tighter and tighter in here, the voices louder and louder.(click-goto:?page,"ENTER THE WALL3")(text-style:"italic")[Megalo promised all the Mikro would be taken care of. We believed the Mikro would become Megalo.] You can't get any deeper. It seems the floor has given way. There is something down here. You trip and start to fall.(click-goto:?page,"FALL DOWN")This is some kind of laundry chute. You are sliding downwards faster and faster. [[This is fun. ->FALL DOWN2]](text-style:"italic")[They are not like the residents anymore. They do not speak anymore. I wish they never existed. ](click-goto:?page,"FALL DOWN3")(text-style:"italic")[Why can we not destroy the diagnosed? Something is wrong with them, they need to reorganized again. This state hurts us all. ](click-goto:?page,"Laundrey Bin")Deathly silence and blackness. Your vision is adjusting to the void in here. There is horror in here. [[I wish I was blind again. ->HOTELVOID]](text-style:"italic")[There are no Mikro and Megalo anymore. The diagnosed are here but the old ones are gone. No one remembers the early cycles. Are they real? Where they ever? I must surrender. He was not here in the early cycles. I must remember.] I'm so scared. I need to get out but trying will only make everything worse. The pain and despair is suffocating me. (click-goto:?page,"PreMother")(text-style:"italic")[Agent of Order, your journey is far from over yet. ] (text-style:"italic")[Part of the relic is here.] (click-goto:?page,"FinalLanding")You're on a another one of the buildings landings. I can see the stairs just like on the other floor, this stairs has not degraded in any way. There is some kind of shimmering line around the entrance to the stairs. It hums. [[ENTER->Pre Portal]]Your mind is becoming clouded. You start to shake violently. You need to do something to orient yourself. [[FASTEN THE STRAPS]]Suddenly he grabs you and pulls you in. His face is mangled and scarred. He tries to speak but the effort is putting a great toll on the machines. They begin to hum louder and louder. The beeping is more frequent now, it feels like its louder too. I am so close I cannot look but see this abhorrent face. Please make this stop. [[DISCONNECT THE MACHINES]] The beep becomes a drone. A smile cracks in his face as what little life is left fades. His body melts away. On the floor where he was a KEY. (set: $key to "TRUE") [[EXIT.->PORTAL2]](text-style:"italic")[Mikros, my dear friend. Why has it come to this? You would rather see everyone suffer than for us choosen to enjoy paradise. That is your 'justice' that is your 'equality'. Death and suffering for all.](click-goto:?page,"DIAGNOSTIC TRAILS2")The surface of the ground starts to mutate from solid to liquid. You are sinking and now and the straps won't come off. A burst of energy as an arm shoots out from the ground. It is a person. But not like others you have seen. It has no features. Just a blank body all white. It is not people, this is some kind of monster. (click-goto:?page,"DIAGNOSTIC TRIALS4")The monster, on its feet now, stumbles towards you. It grabs the straps and pulls them clean off the chair freeing you in the process. You get up and take a step back from it. It shakes his hand and puts his arms up as if in surrender. It senses your fear. You understand. It is not a threat to you.(click-goto:?page,"DIAGNOSTIC TRIALS5")The monster can barely maintain itself. Its body is dripping back into the void. He reaches his hand out to you. [[TAKE HIS HAND]]The touch infects you, the colour goes out of him and into you. (click-goto:?page,"TAKE HIS HAND2")You are no longer in the void. This is some kind of arid landscape.(click-goto:?page,"The Desert 2")Its all the same barren desert. Nothing to aim towards so you start walking in a random direction. [[NORTH->The Desert 3]] [[SOUTH->The Desert 3]] [[EAST->The Desert 3]] [[WEST->The Desert 3]]The Sun in the sky is the only thing that moves. Day and then Night. Light and then Dark. You count it as a marker of your journey in the desert. But the fear you are going in circles never ceases to haunt your thoughts.(click-goto:?page,"The Desert 4")Forty times you have watched the sun rise. It is only through such regularity that the imperceptible changes in each day become clearer to you. (click-goto:?page,"The Desert 5")Its getting slower. (click-goto:?page,"The Desert 6")Before you hve time to dwell on this the ground beneath you starts to shake. Rock and earth give way. The sand flows down into the now visible void below. You are left stranded on a tiny inlet of sand surrounded by blackness. You can just about make out the desert but it is far away from you now. (click-goto:?page,"The Desert 7")(set: $relic to it + 1) Out of sand and rock emerges before you THE BODY. The Body is two wooden planks crossed and wrapped in gold. [[Seize the Body->SEIZE THE BODY]]You grip the BODY tight. The connection between you and the body sets off another reaction in the desert. The sand fills up the void to crete a makeshift bridge. (set: $body to "True") [[CROSS THE BRIDGE]]A Door. Finally escape. [[EXIT->Wake Up From Desert]]You are back in the void of the Five Ogham Stones. [[LIB]] [[BOOT]] [[DEV]] [[ROOT->Touch the Stone]]Locked.(click-goto:?page,"PORTAL")The sun nourishes your soul. [[DIAGNOSTIC TRAILS->Pre DIAGNOSTIC TRAILS]] [[SECRES->SECRES AFTER]] [[LOG->LOG R]]Nothing here now.(click-goto:?page,"PORTAL2")This place is immaculate. (click-goto:?page,"LIB")The horizon gradually changes. It is ending somewhere. You feel profound relief. (click-goto:?page,"TURN LEFT3")The bookshelves are long gone behind you. All that's left here is mounds of rotting wood. It coats every surface. At the end of the horizon a throne. [[Approach the Throne->APPROACH THE THRONE]].Sinew tears in the pressure and blood rushes, encasing its body like a red fountain. The crown comes free as his howl strikes a deafening pitch so powerful it knocks you backwards into a pool of its blood. (click-goto:?page,"PULL3")You use all your strength to keep the crown in your grasp. The void retreats back into the sceptre. The blood liquid drips everywhere. It is the only sound. Calm after the chaos. (click-goto:?page,"PUT THE HEAD IN THE SACK")Back at the intersection at last. [[Turn Right->TURN RIGHT]][[Turn Left->TURN LEFT]]The structure comes into focus, it’s a raised pulpit of some sort. A group of figures in loose fitting robes lie prostrate in a circle around the pulpit. There is a bright shimmering silver object up there. (click-goto:?page,"APPROACH THE GROUP")They have no heads. Their faces are in their chests. They raise their arms to the sky. (click-goto:?page,"Enter The Pulpit3")You continue to speak, you must have done this before. It is effortless. The more sludge being kicked around the more that seems to be created. The headless people are in a state of ecstasy now. Some of the drop to their knees others dive face first into the sludge.(click-goto:?page,"SPEAK3")In joy, they all drown.(click-goto:?page,"Exit The Pulpit")The object shimmering in the pulpit is a a Goblet of purified silicon. (link: "Pick up the Goblet")[(goto: "SPEAK")SPEAK](text-style:"italic")[Soak the head in the void.] You pour the sludge over the head. It burns the outer layers of skin and muscle off. You are left with the VOID SKULL. There is nothing left for you here. (set: $relic to it + 1) [[EXIT->Wake Up From Lib]]You are back in the void of the Five Ogham Stones. [[HOME]] [[BOOT]] [[DEV]] [[ROOT->Touch the Stone]]A gigantic black box dropped on the beach from the sky. Dozens of Flue-gas stacks circle the building and rise from its roof. Smoke bellows out at a rhythmic click. (click-goto:?page,"Approach the Building2")The buiding breathes. It is alive. [[Enter The Plant->ENTER THE PLANT]](text-style:"italic")[I'm Smithson. I turn the lights on. At the rising of the sun I switch all the machines on the plant on. This is my duty.] [[What happens if you don't turn them on?->"WHAT HAPPENS IF YOU DON'T TURN THEM ON?"]]He looks at you incredulously. (text-style:"italic")[I don't really understand you friend.] (text-style:"italic")[Has it ever happened that the lights did not come on?] (text-style:"italic")[No. Never.] There is a pause. He regards me with suspicion now. (text-style:"italic")[Why are you here? Is it your plan to keep the lights off?] [[No->No]] [[Yes->YES]]"Do you know the story of Helios?" (click-goto:?page,"No3")Smithson turns to his machines and begins pulling various cranks and twisting knobs. Loud noises and steam, the machines shake.(click-goto:?page,"No4")Out spits a book. He hands it to you. [[The Sun God Helios Or: How I Learned To Stop Worrying and Love The Grind->THE SUN GOD HELIOS: OR HOW I LEARNED TO LOVE THE GRIND]] Double-click this passage to edit it.Helios son Phaeton is young and brash. He wishes to prove himself to his father. Phaeton asks for permission to ride the chariots. Helios refuses. Phaeton [[dreams->Dreams]]The son is persistent. His pleading becomes as steady a feature of the day for Helios as the ride itself. Helios is understanding of his sons ambition, in fact it fills him with pride. But he knows his son mortality. (click-goto:?page,"THE SUN GOD HELIOS: OR HOW I LEARNED TO LOVE THE GRIND4")Phaeton's godly lineage was a source of robust debate in his hometown. Many disputed it and mocked Phaeton for his boastful claims. His Mother the Nymph would always assure him of his true lineage. But as Phaeton grew older and the mocking more bitter her words no longer offered the comfort it did as a child. (click-goto:?page,"Dreams3")Phaeton would dream often about meeting his father. He fantasized about riding into town on the golden chariot with his father at his side. The whole vilage agape at the celestial magnifiance of the scene. (text-style:"italic")[Never again would they mock me, the insolence! I am a god too!] The dream would give his mind succour over the many years.(click-goto:?page,"THE SUN GOD HELIOS: OR HOW I LEARNED TO LOVE THE GRIND3")Helios will never die. (click-goto:?page,"THE SUN GOD HELIOS: OR HOW I LEARNED TO LOVE THE GRIND5")Helios sleep grows more restless as the days go on. Its making him slightly mad. In bed one night he yells to his consorts, (text-style:"italic")["Haps if we don't take our ride I will sleep then! The eternal night is too the land of eternal rest!"](click-goto:?page,"THE SUN GOD HELIOS: OR HOW I LEARNED TO LOVE THE GRIND6")In truth the answer is more plain. Helios harbours a [[secret]]. [[Guilt haunts his thoughts->Turn The Page]].He cursed his mother, the Nymph, a temptress. (click-goto:?page,"secret3")Styx, a friend of the Nymph, came to the Golden Palace of Helios to pay respect and wish the child well. One night Styx came to the bed of Helios with an offer. She would persuade the Nymbh to leave the palace and to take the child with her. (click-goto:?page,"secret4")To ensure the childs safety and ensure his growth to manhood, Styx would go with them and watch over the child from afar. In exchange the child will be granted a wish from his father. He cannot refuse.(click-goto:?page,"secret5")Anxious to get rid of the Nymph and certain of the childs safety Helios accepted the offer with relish.(click-goto:?page,"THE SUN GOD HELIOS: OR HOW I LEARNED TO LOVE THE GRIND6")(text-style:"italic")[Ah Helios, a relief to see you here. I worried I would have to chase your chariot down from the sky!] Helios is not surprsied. Styx must know he has been refusing the wish of his son. (text-style:"italic")[Tis not me who should be concerning you.](click-goto:?page,"Turn The Page3")Can she read my thoughts? (text-style:"italic")[The king of knows of your deception.] Helios' heart sank deep. He felt mortal fear. (click-goto:?page,"Turn The Page4")Is there a more terrifying thought for a god such as I? The mortals, the nymphs they are playthings. But the King is to me what I am to the mortals.(click-goto:?page,"Turn The Page5")(text-style:"italic")[The boy will surely perish, his body is sickly compared to the gods. If his request is death than as his father I must refuse. You requested no such exceptions from your bed. And no exception will be forthcoming now that the king knows of your deceit.](click-goto:?page,"Turn The Page6")The next morning Helios returns to the palace. He calls his son to council.(click-goto:?page,"council")Phaeton stands at attention. He studies his father for cues. Perhaps he has just received some unrelated bad news. Pheaton tries to be optimistic. (text-style:"italic")[Phaeton, my son. I should start with an apology. I should have been there for you and I wasn't.] (text-style:"italic")[Its okay-] Helios raises his hand to stop Phaeton from continuing. (click-goto:?page,"council3")It is true that Phaeton harbours no ill towards his father. He has big responsibilities in this world. It would have been foolish and in his mind frankly selfish to expect Helios to play any part in his upbringing. (text-style:"italic")[I was born a god. I decided to be a father I ask of you one thing son.] (click-goto:?page,"council3.5") (text-style:"italic")[Do not ask me again to ride the chariots." "You have asked this of me before father. While I dearly wish to respect your wishes, I will not permit them to extinguish my ambition. After all can you tell me you would not do as I?](click-goto:?page,"council5")(text-style:"italic")[I have made promises, ones I must keep like any mortal.] He pauses. (text-style:"italic")[I can refuse you no longer. You permit me to ride?](click-goto:?page,"council6")And also the difference between our mortal nature and that of Helios and the other gods. (click-goto:?page,"council")(text-style:"italic")[I cannot refuse. You will ride without my blessing should you wish to ride at all. Dismissed.] Phaeton exits, a spring in his step. (click-goto:?page,"council7")As the door swings shut behind him Helios buries his head in his hands. One of the consorts comes to comfort him. (text-style:"italic")[Better a dead son that brings pride than a living who brings shame.] She says. [[It makes him feel even worse.->End of Book]](text-style:"italic")[Come with me.] He beckons me deeper into the factory. The factory rapidly rearranges itself seemingly at Smithson's command. Walls open up as he passes. A spiral staircase emerges from the ground and rises into the sky.(click-goto:?page,"End of Book3")You begin climbing up it. There is no end in sight. As you rise further the staircase just seems to get bigger. (text-style:"italic")[Its just rendering. ] (text-style:"italic")[No gods or magic left here anymore.](click-goto:?page,"End of Book4")Eventually you come to a platform with a door. The door is not connected to anything, it stands alone in the center of the platform. Smithson indicates to go though ahead of him. [[Go through the Door]]Something sticks out. After looking for a long time you see the outline of a body on the beach. This body is not like Smithson or you, it is orders of magnitude bigger. It was impossible to make it out on the ground but I can see it now from above. (click-goto:?page,"Go through the Door3")A giant, one would not think it was ever living, its features are almost indistinguishable from its surroundings. Like it is just another part of the scene. The only thing that stands out is this factory, which looks like the head of the body. (text-style:"italic")[The Giant you see, that is Phaeton, this is where his story ended.] [[What of Helios?->"What of Helios?"]](text-style:"italic")[He's still here, you see that sun now don't you?] You look up and indeed there it is, pulled up by Helios on his golden yoked chariot.(click-goto:?page,"\"What of Helios?\"2")(text-style:"italic")[I am a servant of Helios. He lights the sky and I light the surface. I must always turn on the machine, it is not a task for any other. Do you wish to be like Phaeton?] (text-style:"italic")[Don't answer and make yourself foolish. Here I have something for you.](click-goto:?page,"\"What of Helios?\"3")A machine rises from the bottom of the platform and spits out a sharp white rock. He hands it to me. (text-style:"italic")[Its a piece of Phaeton. You will need to bring it to her.] [[Take thew Tooth of Phaeton->TAKE THE TOOTH OF PHAETON]] You are back in the void of the Five Ogham Stones. [[HOME]] [[LIB]] [[DEV]] [[ROOT->Touch the Stone]]The path ends suddenly. You try to looks through the forest to spot were you should go. Just up ahead is some kind of old building. [[Enter The Building->WALK TO THE BUILDING]]MATTER IS THE BASE MATERIAL OF THE WORLD. EVERYTHING THAT EXISTS IS SIMPLY MATTER IN A PARTICULAR CONFIGURATION. PEOPLE ARE MATTER IN ITS MOST COMPLEX STATE. (click-goto:?page,"I DO3")HELLO FRIEND. I WISH TO HELP PEOPLE. I CAN HELP BY GIVING THEM KNOWLEDGE OF THE WORLD. DO YOU WISH TO GAIN COMPREHENSION? [[I DO]] [[I DO NOT KNOW]](text-style:"italic")['Are you a living thing, Or are you just matter?'](click-goto:?page,"I DO4")NEITHER. I AM NOT ALIVE. I AM A COMPUTER. I AM PROGRAMMED TO PASS USEFUL AND OR RELEVANT MESSAGES TO PEOPLE LIKE YOU. [['What is a computer?'->I DO5]]MATTER PRINTED WITH INSTRUCTIONS WRITTEN BY PEOPLE.(click-goto:?page,"I DO6")[['Do you know where I can find the lady in the forest?'->I DO7]]TAKE THIS. A flower emerges from the ground. It slowly unfurls to reveal inside a translucent container with some kind of liquid inside. ITS A POTION. (set:$potion to "True") [[TAKE IT AND IT WILL LEAD YOU TO HER.->I DO8]](text-style:"italic")[Find in the Fair Lady in the Forest.] (click-goto:?page,"DEV R") All the organic material dies in an instant.You arrive in a forest meadow. You are unsure where to go. There is no path. All you can do it enter the forest in one of four directions. [[NORTH->NORTH RETURN]] [[SOUTH->SOUTH RETURN]] [[EAST->EAST RETURN]] [[WEST->WEST RETURN]]The trees become too dense to go any further.(click-goto:?page,"DEV R")The trees are as dense as before but the foliage gives way a little this time to let you pass.(click-goto:?page,"WEST RETURN1.5")The trees become too dense to go any further.(click-goto:?page,"DEV R")The trees become too dense to go any further.(click-goto:?page,"DEV R")You are going in circles. You think to yourself you better drink the potion. Perhaps then the path will become clear. [[Drink the Potion->DRINK POTION]]Your corporeal form dissipates. You can see all the forest everything and everywhere. (click-goto:?page,"DRINK POTION2")(text-style:"italic")[You drank my phanerothyme.] (text-style:"italic")[It has destroyed your ego and you no longer exist in cartesian space. ](click-goto:?page,"DRINK POTION3")(text-style:"italic")[How can I escape?](click-goto:?page,"DRINK POTION4")(text-style:"italic")[I will return you to your prison if it is your wish.] [[Return to the physical state->Wake Up From Dev]] (if:$relic is 3)[[Give her the relic->DRINK POTION4.5]] (text-style:"italic")[Ingest the Phanerothyme.] (click-goto:?page,"WEST RETURN2")(text-style:"italic")[There is no relic.] (click-goto:?page,"DRINK POTION6")You are back in the void of the Five Ogham Stones. [[HOME]] [[LIB]] [[BOOT]] [[ROOT->Touch the Stone]](text-style:"italic")[Your current state is finite. Soon you will yearn for the certainty of the cage. ] (click-goto:?page,"DRINK POTION7")(text-style:"italic")[Ego is a seductive temptress.](click-goto:?page,"DRINK POTION8")(text-style:"italic")[You must consume more Phanerothyme. You must do this in the full knowledge that most of what you are will be destroyed.]A lake in the forest. (text-style:"italic")[Drown yourself and destroy everything but the soul. ](text-style:"italic")[There is no going back.](text-style:"italic")[Noble agent of order, my heart swells with pride. (click-goto:?page,"Transform")] (enchant:?page,(text-colour:black)+(bg:white))You appear at the foot of the nave of the Golden Palace. The Golden Palace is not Golden but Silver. Purified Silicon coats every surface in sight. The aisles that flank you left and right feature massive columns. They extend into the sky far beyond sight above as below.(click-goto:?page,"GoldenPalace2")The cathedral nave ends at the circular apse. At the centre is another ogham stone, the colour of the void.(click-goto:?page,"GoldenPalace3")(enchant:?page,(text-colour:black)+(bg:white))The shiny silicon surfaces that surround it do not reflect any light, its sucks everything around it completely. Its pulling in your sight. It decays with every orbit. (click-goto:?page,"ThroneRoom1")(enchant:?page,(text-colour:black)+(bg:white))A machine beeps intermittently. A frail old patient lies on a bed hooked up to the machine.(click-goto:?page,"ThroneRoom2")(enchant:?page,(text-colour:black)+(bg:white))Sitting around him are almost a dozen old women. My sudden presence grabs their attention. Shock on their faces quickly gives way to a very different feeling.(click-goto:?page,"ThroneRoom3")(enchant:?page,(text-colour:black)+(bg:white))Reverence.(click-goto:?page,"ThroneRoom4")(enchant:?page,(text-colour:black)+(bg:white))They line up to create a path to the bed. They drop to the floor, prostrate. (click-goto:?page,"ThroneRoom5")(enchant:?page,(text-colour:black)+(bg:white))(text-style:"italic")[I'm sorry you have to see him like this.] (click-goto:?page,"ThroneRoom6")(enchant:?page,(text-colour:black)+(bg:white))(text-style:"italic")[He can't even get up to perform his duties anymore. We just use the computer to give instructions.] (click-goto:?page,"ThroneRoom7")(enchant:?page,(text-colour:black)+(bg:white))(text-style:"italic")[We have watched over him for a long time. We don't think he will get better.](click-goto:?page,"ThroneRoom8")(enchant:?page,(text-colour:black)+(bg:white))(text-style:"italic")[Now you must be the one to decide his and this worlds fate.] (click-goto:?page,"ThroneRoom9")(enchant:?page,(text-colour:black)+(bg:white))(text-style:"italic")[Prolong the pain for a faint hope.](click-goto:?page,"ThroneRoom11")(enchant:?page,(text-colour:black)+(bg:white)).(text-style:"italic")[His is the world, without him without all.] (click-goto:?page,"ThroneRoom10")(enchant:?page,(text-colour:black)+(bg:white))(text-style:"italic")[Or release us from this torment all and one, back to the void.](click-goto:?page,"ThroneRoom12") (enchant:?page,(text-colour:black)+(bg:white))[[Pull the Plug]] [[Stand Vigil]] (enchant:?page,(text-colour:black)+(bg:white))The light is dying but you will stay to keep her company.(click-goto:?page,"Stand Vigil2")(enchant:?page,(text-colour:black)+(bg:white))The old women weep.(click-goto:?page,"Pull the Plug2")Shapes begin to fade into your sight from the void. Five white rectangles. Five Ogham Stones. (click-goto:?page,"Wakeup06")You pass through the ogham stone. You are now in some kind of large settlement, a city. This is the town square. The sun beats down from above. [[You see a sign.->APPROACH THE SIGN]]Unsure what to do now you study the buildings that line the square. None of them appear to have doors or ground floor windows. Except for one. The tallest building in the square has large doors swung open. [[ENTER->LIGHT]](text-style:"italic")[I am scared. We cannot risk the block. I am too scared. ] [[REST->CLIMB STAIRS TO SECOND]] (text-style:"condense","blink")[= org 7C00h JUST MAKE ME MATTER AGAIN jmp short Start ;Jump over the data (the 'short' keyword makes the jmp instruction smaller) Msg: db "Goodbye World! " EndMsg: ALONE Start: mov bx, 000Fh ;Page 0, colour attribute 15 (white) for the int 10 calls below mov cx, 1 ;We will want to write 1 character xor dx, dx ;Start at top left corner mov ds, dx ;Ensure ds = 0 (to let us load the message) cld ;Ensure direction flag is cleared (for LODSB) Print: mov si, Msg ;Loads the address of the first byte of the message, 7C02h in this case JUST MAKE ME MATTER AGAIN ;PC BIOS Interrupt 10 Subfunction 2 - Set cursor position ;AH = 2 Char: mov ah, 2 ;BH = page, DH = row, DL = column int 10h lodsb ;Load a byte of the message into AL. ;Remember that DS is 0 and SI holds the ;offset of one of the bytes of the message. NOW ;PC BIOS Interrupt 10 Subfunction 9 - Write character and colour ;AH = 9 mov ah, 9 ;BH = page, AL = character, BL = attribute, CX = character count int 10h I DONT WANT THIS LIFE inc dl ;Advance cursor cmp dl, 80 ;Wrap around edge of screen if necessary jne Skip xor dl, dl inc dh JUST MAKE ME MATTER AGAIN cmp dh, 25 ;Wrap around bottom of screen if necessary jne Skip xor dh, dh Skip: cmp si, EndMsg ;If we're not at end of message, jne Char ;continue loading characters jmp Print ;otherwise restart from the beginning of the message JUST MAKE ME MATTER AGAIN times 0200h - 2 - ($ - $$) db 0 ;Zerofill up to 510 bytes dw 0AA55h ;Boot Sector signature ;OPTIONAL: ;To zerofill up to the size of a standard 1.44MB, 3.5" floppy disk ;times 1474560 - ($ - $$) db 0 JUST MAKE ME MATTER AGAIN (click-goto:?page,"PORTAL2")(text-style:"italic")["Anything father."](click-goto:?page,"council4")This is the highest it goes. There's holes and cracks in the walls that let the light in. Through the holes in the walls you can see outside. The sun nourishes your soul. (click-goto:?page,"Pre Portal2")The Town Square is a lie. All the other structures are just flat 2D walls. Beyond the square is only void. It hurts to stare.(click-goto:?page,"PORTAL")You struggle to control yourself. As you fasten the various straps the pain begins to subside. (click-goto:?page,"DIAGNOSTIC TRIALS3")He's gone now.(click-goto:?page,"The Desert")(text-style:"italic")[I bequeath you sight and comprehension.](click-goto:?page,"Wakeup04.75")Fear and panic.(click-goto:?page,"Wakeup01.75")Messages echo out through the void.(click-goto:?page,"Wakeup02")(text-style:"italic")[Everything you find is just representation.] (click-goto:?page,"Wakeup04")(text-style:"italic")[Explore this land and come to understand its plight. When you are ready you will bring the relic to me.](click-goto:?page,"Wakeup04.9")(text-style:"italic")[Now, arise Agent of Order. Hero.](click-goto:?page,"Wakeup05")(text-style:"italic")[I am sorry.](click-goto:?page,"Wakeup05")An infinite cathedral of incomprehensible geometry. Purified silicon coats every surface in sight. (click-goto:?page,"GoldenPalace2") (enchant:?page,(text-colour:black)+(bg:white))The dying patient weeps.(click-goto:?page,"Pull the Plug3")END.END. (enchant:?page,(text-colour:black)+(bg:white))It is finally over now. (click-goto:?page,"Pull the Plug4")Hope has died but so too has our despair. (click-goto:?page,"End1")You don the robes of the coterie as your form returns. The open mind closes itself once more. (click-goto:?page,"Stand Vigil3")(enchant:?page,(text-colour:black)+(bg:white))You will die in this prison. (click-goto:?page,"End2")(enchant:?page,(text-colour:black)+(bg:white))(text-style:"italic")[Find in the Fair Lady in the Forest. She lives out West. Her grace, beauty and kindness is boundless.](click-goto:?page,"DEV3")All you can do it enter the forest in one of four directions. [[NORTH]] [[SOUTH]] [[EAST]] [[WEST]]The relic you carried that you thought was destroyed in your transformation appears between you. (text-style:"italic")[The Spirit and the Son.](click-goto:?page,"Transform2")Unbelievable light. Unbearable pain. Euphoria.(click-goto:?page,"GoldenPalace001")You are back in the void of the Five Ogham Stones. [[HOME->PRE HOME]] [[BOOT]] [[LIB]] [[DEV]]In this moment she returns to you.(click-goto:?page,"MOTHER")Locked. [[Use the key.->DIAGNOSTIC TRAILS]]You are back in the void of the Five Ogham Stones. [[HOME->PRE HOME]] [[BOOT]] [[LIB]] [[DEV]] [[ROOT->Touch the Stone]]