WELCOME TO THE ''DREAM GRANTER 9000''. THIS GRANTS YOU YOUR OWN POCKET DIMENSION WHERE YOU CAN DO AS YOU PLEASE.
WELL, AFTER YOU CUSTOMIZE YOUR AVATAR.
//Please input your name. Preferably in all caps.//
<<textbox "$name" "Your name" "custom-2">>
<<set $pronouna to "she">><<set $pronounb to "her">>PLEASURE TO MEET YOU.
THAT SHOULD BE EVERYTHING. ARE YOU READY?
(You nod resolutely.)
WE WISH YOU A PLEASANT EXPERIENCE, ''$name.''
[[START]]SO YOUR NAME IS "$name"? WELL, PLEASED TO MEET YOU, ''$name''!
//Please select your pronouns.//
[[She/her|custom-3-a]]
[[He/him|custom-3-b]]
[[They/them|custom-3-c]]<<set $pronouna to "he">><<set $pronounb to "him">>PLEASURE TO MEET YOU.
THAT SHOULD BE EVERYTHING. ARE YOU READY?
(You nod resolutely.)
WE WISH YOU A PLEASANT EXPERIENCE, ''$name.''
[[START]]<<set $pronouna to "they">><<set $pronounb to "them">>PLEASURE TO MEET YOU.
THAT SHOULD BE EVERYTHING. ARE YOU READY?
(You nod resolutely.)
WE WISH YOU A PLEASANT EXPERIENCE, ''$name''.
[[START]][YOU ARE IN THE REALM OF THE ''SORORES ET FRATERS OF EVIL''. YOU SHOULD BEWARE OF THEM.]
[AS YOU ARE NO HERO, YOU HAVE ''NO OBLIGATION TO DO ANYTHING''.]
[FOOTSTEPS POUND BEHIND YOU. WHAT WILL YOU DO?]
[[STAY PUT]]
[[MOVE]]<<set $stayput to 1>>[YOU FOOLISHLY STAND YOUR GROUND. ALAS, THE 'FOOTSTEPS' YOU HAD HEARD WERE, IN ACTUALITY ''HOOVESTEPS.'']
A group of ''WILD HORSES'' rush by, hoping to escape a herd of the savage, meat-eating ''REPTILIZ''. Unfortunately for you, they have no issue with eating human meat.
They choose to ignore the horses, making //you// their target.
<<timed 10000ms>>''YOU DIED''
[[RETURN TO START|START]]<</timed>>[YOU QUICKLY STEP ASIDE, HIDING BEHIND A TREE. IN YOUR ABSENCE, A ''CARRIAGE'' RUSHES TO A STOP //WHERE YOU WERE PREVIOUSLY STANDING//.]
The carriage door opens and a ''DAINTY NOBLEWOMAN'' exits.
''DAINTY NOBLEWOMAN'': ''LUCIA''! My corset has untied, re-tie it this istant!!.
A thin woman hops off the back of the carriage.
''LUCIA''(?): Of course, my lady.
With a low bow ''LUCIA'' sets about accomplishing her task.
Her corset re-tied the ''DAINTY NOBLEWOMAN'' re-enters her ''CARRIAGE'' and ''LUCIA'' hops onto its back as the ''CARRIAGE'' resumes its journey.
[YOU RETURN TO THE MIDDLE OF THE ROAD AFTER IT LEAVES.]
[HMM, WHAT SHOULD YOU DO? YOU CAN GO ''NORTH'', ''SOUTH'', ''EAST'' OR ''WEST''.]
[[NORTH]]
[[SOUTH]]
[[EAST]]
[[WEST]]<<set $north to 1>>[YOU HEAD ''NORTH''. THE AIR IS FRESH AND COOL AND YOU DISCOVER A PATHWAY THAN LEADS ''UP THE HILLSIDE''.]
[DETERMINED TO CONTINUE ''NORTH'' YOU PRESS ONWARDS]
The cool wind caresses your cheek as you climb upwards. You inhale the fresh air, feeling relaxed.
Spotting a ''CLIFF'' you approach it, hoping to come across a stunning view.
And you do, at the foot of the hill there is a ''SMALL TOWN'', seemingly cozy and quaint.
As you stare wistfully at the town a ''STRONG WIND'' blows harshly, //BLASTING YOU AWAY FROM THE CLIFF//.
[''YOU LAND QUITE PAINFULLLY ON YOUR NECK'', A FEW MILES AWAY FROM THE TOWN OUTSKIRTS]
<<timed 15000ms>>''YOU DIED''
[[RETURN|MOVE]]<</timed>><<set $time to 6>><<set $day to 1>><<set $dow to 1>><<set $month to 1>><<set $year to 1>><<set $new to 1>>[YOU MOVE ''SOUTH'', HEADING DOWN THE HILL.]
[THE WARMTH OF THE SUN MAKES ''YOU WISH YOU HAD A HAT''. REALIZING THIS ''YOU ADD IT TO YOUR TO-DO LIST.'']
<<set $todo to "''TO-DO:''">><<set $todo to $todo + $task1 >>[NOW WITH A GOAL YOU DETERMINEDLY PRESS ON.]
The ''SMALL TOWN'' is..quaint.
''[YOU FEEL AT HOME HERE.]''
[YOU HAVE A ''HOUSE'' NEAR THE ''SMALL TOWN'''S EDGE.]
[[GO HOME|HOUSE]]
[[EXPLORE THE TOWN|TOWN]]
<<set $east to 1>>[YOU HEAD ''EAST''WARDS, HOPING TO FIND SOMETHING WORTHWHILE. AND YOU DO. YOU DISCOVER A ''CAVE''.]
Lighting your torch, you bravely step forward, hoping to find ''TREASURE'' or a ''MAP TO TREASUE''.
Wandering deeper and deeper into the cave, you hear ''MOANING'' (of the ghostly variety) and you become startled.
Still, your ''GREED'' insists that you press on, //goading// you in finding something worthwhile and you do.
You discover a ''MAP'' detailing where the great pirate ''JACQUELINE OF THE IRON FIST'' buried her treasure.
[YOU SMILE GLEEFULLY UNAWARE OF THE ''GHOST'' FLOATING BEHIND YOU.]
''GHOST'': //my...treasure...it's mine...you...can't...have it.//
''[THE //GHOST// USED 'SCREAM OF ANGUISH']''
[YOU FEEL AS IF YOUR BRAIN HAS ''TURNED TO MUSH''.]
<<timed 10000ms>>''YOU DIED''
[[RETURN|MOVE]]<</timed>><<set $west to 1>>[YOU HEAD ''WEST''WARDS. YOU CAN HEAR ''BIRDS'' CHIRPING CHEERFULLY]
[YOU HEAR THE SOUND OF ''RUSHING WATER''.]
[YOU DISCOVER A ''RIVER''.]
The clear water seems so //inviting//. It's awfully //hot//.
==//Was it always this hot?//==
''SWEATING'' under the intense heat of the sun you decide to ''COOL DOWN'' by the ''RIVER''.
You lean forward to ''SPLASH WATER ON YOUR FACE'' but ''SOMETHING GRABS YOU''.
The ''WATER SPIRIT'' drags you underwater and holds you until ''YOU DROWN''.
<<timed 10000ms>>''YOU DIED''
[[RETURN|MOVE]]<</timed>>
<<set $hometp to 1>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>>$time-<<if $day eq 1>>DAY<<else>>NIGHT<<endif>><<set $aayh to 0>>
<<if visited("HOUSE") eq 0>>[YOU STROLL TOWARDS YOUR ''HOUSE'']
[USING THE ''KEY'' YOU NEVER KNEW YOU HAD, YOU ''ENTER'' AND AWKWARDLY STAND IN THE ''LIVING ROOM''.]<<else>> [YOU ENTER YOUR ''HOUSE'' AND SETTLE COMFORTABLY IN YOUR ''LIVING ROOM'']<<endif>><<if $aayh>>
[''ALICE'' FOLLOWS YOU.]
''ALICE'': Nice, house.
You preen.
''ALICE'': You're not a bird ''$name''.
How does he know that?
''ALICE'': //dryly// I wonder.<<endif>>
[YOU ARE CURRENTLY $state.<<if $aayh>>''ALICE'' IS FINE, TOO. PROBABLY.<<endif>>]
[YOU HAVE ''$coins <<if $coins > 1>>COINS<<else>>COIN<<endif>>''.<<if $aayh>>YOU DON’T KNOW HOW MUCH MONEY ''ALICE'' HAS, AND YOU’RE NOT GOING TO ASK.<<endif>>]
[YOU HAVE ''$pastry <<if $pastry eq 1>>PASTRY<<else>>PASTRIES<<endif>>'']<<if $sunset>>
[YOU HAVE ''$sunset SUNSET COOKIES'']<<endif>><<if $mdnc>>
[YOU HAVE ''$mdnc MIDNIGHT<<if $mdnc eq 1>>CRACKER<<else>>CRACKERS<<endif>>'']<<endif>><<if $stardrops>>
[YOU HAVE ''$stardrops STARDRO<<if $stardrops eq 1>>P<<else>>PS<<endif>>'']<<endif>>
<<if $bread eq "A mere slice.">><<linkreplace "//You have a slice of bread. Eat it?//">><<if $aayh>>[YOU ''CUTELY'' EAT THE SLICE OF BREAD.]
''ALICE'' is unnerved.
You smile.<<else>>[YOU ''CUTELY'' EAT THE SLICE FOR UNKNOWN EYES.]<<endif>><<set $bread to 0>><</linkreplace>><<elseif $bread>><<linkreplace "//Eat bread?//">><<if $aayh>>[YOU SHARE YOUR BREAD WITH ''ALICE'']
''ALICE'': No one ever offers me bread. It's nice.
Because you're a bakery.
''ALICE'': A-a bakery?!
He snickers.
A baker. You said baker.
''ALICE'': Mhmm. But yeah, that's why.
You pat ''ALICE'' on the back.
''ALICE'': Thank you, ''$name''.<<else>>[YOU ''CONSUME'' THE WHEATY FLESH.]<<endif>><<set $bread to 0>><</linkreplace>><<else>>//You don't have any bread.// :( <<endif>>
<<if $hat>>//Your beloved hat rests upon your head//.
<<endif>>//You are currently wearing a $top and a pair of $bottom//<<if $rainc eq 2>>
//You are wearing the raincoat.//<<endif>><<if $sword>>
//You have the Sword of Random Damage<<if $sword eq 2>>+1<<endif>>//.<<endif>><<if $shield>>
//You have the Shield of Random Deflection.//<<endif>>
//If you have ''SEEDS'', you can plant them in the garden.//
//You can check the ''TO-DO'' list and go over the ''BAD ENDINGS'' here.//<<if ($time eq 0) and ($day eq 2)>>
//It's midnight, maybe you should sleep?//<<endif>>
[[BEDROOM]]<<if ($meal) or ($fridge)>>
[[EAT MEAL IN DINING ROOM|DINING ROOM]]<<endif>>
[[GARDEN]]
[[CHECK TO-DO]]
[[REPLAY BAD ENDINGS]]<<if visited("THE CLOCKTOWER")>>
[[LEAVE FOR MOUNT CHI|MOUNT C]]<<endif>>
[[GO BACK TO TOWN|TOWN]]<<if visited("MOUNT E-C3") >= 1>><<set $aapc to either(1, 0, 1, 0, 1, 0, 1, 0, 0)>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>><<if $new>><<set $new to 0>><<set $time to $time + 3>><<elseif $shop>><<set $time to $time + 1>><<elseif $fshop>><<set $fshop to 0>><<set $time to $time + 1>><<elseif $hometp>><<set $hometp to 0>><<set $time to $time + 1>><<elseif $clinic>><<set $clinic to 0>><<set $time to $time + 1>><<endif>><<set $shop to 0>><<set $todo to "''TO-DO:''">><<set $todo to $todo + $task1>><<if $day eq 1>>[THE ''TOWN'' IS FILLED WITH HUSTLE AND BUSTLE. LOCALS WAVE AT YOU. WHERE DO YOU GO? YOU SPOT A ''BAKERY'', A ''FLOWER SHOP'', A ''CLOTHING STORE'', THE ''SCHOOL'', THE ''CLINIC'' AND, OF COURSE, THE ''PATH'' TO YOUR ''HOUSE''.]<<if $mount2>>/n //The name of the town is ''Pequeña Calle''//.<<else>><<endif>><<if $aapc>>
[YOU SPOT SOMEONE AMONGST THE HUSTLE AND BUSTLE]
It's ''ALICE''.
Invite him over?
<<linkreplace "Why not?">><<set $aayh to 1>>[YOU WAVE ''ALICE'' OVER]
He comes over.
''ALICE'': Oh, ''$name'', it's you.
Wanna come over?
''ALICE'': Alright, not for too long though.
[[Yay!|HOUSE]]<</linkreplace>><<endif>>
<<if visited("FLOWER SHOP") eq 0>>[[BAKERY]]
[[FLOWER SHOP]]
[[CLOTHING STORE]]
[[CLINIC]]
[[GO HOME|HOUSE]]<<elseif ($sorry) and (visited("TOWN") >= 10)>>[[BAKERY]]
[[FLOWER SHOP|FLOWER SHOP3]]
[[CLOTHING STORE]]
[[CLINIC]]
[[MOUNTAIN]]
[[GO HOME|HOUSE]]<<elseif $sorry>>//You can no longer go to the Flower Shop.//
[[BAKERY]]
[[CLOTHING STORE]]
[[CLINIC]]
[[GO HOME|HOUSE]]
[[MOUNTAIN]]<<elseif ($task2 eq "\nCOLLECT FLOWER SEEDS FOR ''NAOMA''.") or ($task2 eq "\n==COLLECT FLOWER SEEDS FOR ''NAOMA''.==")>><<set $todo to "''TO-DO:''">><<set $todo to $todo + $task1>><<if visited("FARM STORE")>><<set $todo to $todo + $task2 + $task3>><<elseif $sure>><<set $todo to $todo + $task2>><<endif>>[[BAKERY]]
[[FLOWER SHOP|FLOWER SHOP2]]
[[CLOTHING STORE]]
[[CLINIC]]
[[MOUNTAIN]]
[[GO HOME|HOUSE]]<<endif>><<else>>[THE ONLY SOUNDS YOU HEAR ARE FROM ''INNS'' AND ''TAVERNS''.]
It's night, you can only go home.
[[GO HOME|HOUSE]]<<endif>>
$todo
[[BACK|HOUSE]] <<if $stayput>>[[STAY PUT|STAY PUT2]]<<endif>>
<<if $north>>[[NORTH|NORTH2]]<<endif>>
<<if $east>>[[EAST|EAST2]]<<endif>>
<<if $west>>[[WEST|WEST2]]<<endif>>
<<if $panic>>[[PANIC|PANIC2]]<<endif>>
<<if $bush>>[[HIDE IN A BUSH|HIDE IN A BUSH2]]<<endif>>
<<if $tree>>[[CLIMB UP A TREE|CLIMB UP THE TREE2]]<<endif>>
<<if $ignoreit>>[[IGNORE IT|IGNORE IT2]]<<endif>>
<<if $frog>>[[AMPHIBIAN, YOU ARE|AMPHIBIAN, YOU ARE2]]<<endif>>
<<if $lazy>>[[THE EASY WAY|THE EASY WAY2]]<<endif>>
<<if visited("MOUNT E")>>COMBAT DEATHS
<<if $around>>[[GO AROUND|AROUND MOUNT E2]]<<endif>>
<<if $cdefeat>>[[DEFEATED BY CULTIST.|CULTIST VICTORY2]]<<endif>>
<<endif>>
[[BACK|HOUSE]]<<set $shop to 1>>[YOU ENTER THE ''BAKERY''. THE SMELL OF ''FRESHLY BAKED BREAD'' FILLS YOUR NOSE.]]
//Buy something?//
<<linkreplace "BUY BREAD for 10 COINS">><<if $coins >= 10>><<set $coins to $coins - 10>><<set $bread to 1>>//You bought a loaf of bread.//<<else>>//You are too poor to buy bread.//<<endif>><</linkreplace>>
<<linkreplace "BUY A PASTRY for 5 COINS">><<if $coins >= 5>><<set $coins to $coins - 5>><<set $pastry to $pastry + 1>>//You bought a pastry.//<<else>>//You can't afford a pastry.//<<endif>><</linkreplace>>
<<linkreplace "BUY 5 PASTRIES for 25 COINS">><<if $coins >= 25>><<set $coins to $coins - 25>><<set $pastry to $pastry + 5>>//You bought 5 pastries.//<<else>>//You can't afford that many pastries.//<<endif>><</linkreplace>>
[[LEAVE|TOWN]] <<set $fshop to 1>>[YOU ENTER THE ''FLOWER SHOP''. THE AIR SMELLS OF FLOWERS.]
At the counter sits a ''YOUNG WOMAN''. She perks up when she sees you.
''YOUNG WOMAN'': Say, are you a traveller?
[YOU NOD AND INTRODUCE YOURSELF]
''YOUNG WOMAN'': Pleasure to meet you, ''$name''! I'm ''NAOMA''.
''NAOMA'': I'm in a bit of a pickle you see. I was supposed to receive some flower seeds today but the deliver says the mountain's terrain is too difficult. Would you be willing to help me?
<<linkreplace "//Sure.//">><<if $sorry>><<else>><<set $sure to 1>><<set $todo to $todo + $task2>>[YOU NOD]
''NAOMA'': Thanks alot, ''$name''!
''[YOU ADD HER REQUEST TO YOUR TO-DO LIST]''
[YOU [[LEAVE|TOWN]] THE ''FLOWER SHOP'']<<endif>><</linkreplace>>
<<linkreplace "//Sorry//.">><<if $sure>><<else>><<set $sorry to 1>>[YOU AWKWARDLY DECLINE HER REQUEST.]
''NAOMA'': Ah, I see. It's fine.
[YOU [[LEAVE|TOWN]] THE ''FLOWER SHOP'']<<endif>><</linkreplace>><<set $shop to 1>><<if visited("CLOTHING STORE") > 1>>[YOU ENTER IN HOPES OF BUYING SOME NEW CLOTHES]
//What do you intend to buy?//<<if $hat eq 0>>
<<linkreplace "//That hat you saw the first time you entered//.">><<linkreplace "Buy it.">><<if $coins >= 100>><<set $task1 to "\n==BUY A HAT==">>[YOU PUT ON YOUR NEW ''HAT'' EXCITEDLY]<<set $hat to 1>><<set $coins to $coins - 100>><<else>>//You don't have enough money.// ;-;<<endif>><</linkreplace>><</linkreplace>><<endif>>
<<linkreplace "TOPS">><<linkreplace "//Pink top-5 coins//">><<if $pinktop>>//You already own this.//<<elseif $coins >= 5>>//Pink top purchased!//<<set $pinktop to 1>><<set $coins to $coins - 5>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "//Red top-5 coins//">><<if $redtop>>//You already own this.//<<elseif $coins >= 5>>//Red top purchased!//<<set $redtop to 1>><<set $coins to $coins - 5>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "//Purple top-5 coins//">><<if $purpletop>>//You already own this.//<<elseif $coins >= 5>>//Purple top purchased!//<<set $purpletop to 1>><<set $coins to $coins - 5>><<else>>//Not enough coins.//<<endif>><</linkreplace>><</linkreplace>>
<<linkreplace "PANTS">><<linkreplace "//Black pants-10 coins//">><<if $blackpants>>//You already own these.//<<elseif $coins >= 10>>//Black pants purchased!//<<set $blackpants to 1>><<set $coins to $coins - 10>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "//Grey pants-10 coins//">><<if $greypants>>//You already own these.//<<elseif $coins >= 10>>//Grey pants purchased!//<<set $greypants to 1>><<set $coins to $coins - 10>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "//White pants-10 coins//">><<if $whitepants>>//You already own these.//<<elseif $coins >= 10>>//White pants purchased!//<<set $whitepants to 1>><<set $coins to $coins - 10>><<else>>//Not enough coins.//<<endif>><</linkreplace>><</linkreplace>>
[[NEVERMIND|TOWN]]<<else>>[YOU ENTER THE ''CLOTHING STORE'' IN HOPES OF BUYING A ''HAT''.]
[THEY HAVE A WIDE SELECTION OF ''HATS'' AND OTHER ''CLOTHING''. YOU TAKE A ''WIDE-BRIMMED HAT'' AND TRY IT ON.]
[YOU MOVE OVER TO THE ''CASHIER'' TO ''BUY'' IT]
''CASHIER'': That'll be a 100 COINS.
//You have a $coins <<if $coins > 1>>COINS<<else>>COIN<<endif>>. Buy it?//
<<linkreplace "BUY">>[YOU HAND OVER A ''100 COINS'']
<<set $coins to $coins - 100>>[YOU HAVE ''$coins <<if $coins > 1>>COINS<<else>>COIN<<endif>>'' REMAINING.]
<<set $task1 to "\n==BUY A HAT==">>[YOU PUT ON YOUR NEW ''HAT'' EXCITEDLY]
<<set $hat to 1>>[YOU [[LEAVE|TOWN]] THE ''CLOTHING STORE'']<</linkreplace>>
[[NAH|TOWN]]<<endif>><<set $clinic to 1>><<set $nurse to either("Be more careful out there, alright?", "You're good to go.", "//Momento mori//. Remember that.")>><<if $health eq 100>>[YOU'RE IN PERFECT HEALTH. YOU DON'T NEED TO GO TO THE ''CLINIC'']<<else>>[THE ''NURSE'' TENDS TO YOUR WOUNDS WITH PRACTICED EASE.]
<<set $health to 100>>''NURSE'': $nurse<<endif>>
[[BACK|TOWN]]<<set $fshop to 1>><<if $task2 eq "\n==COLLECT FLOWER SEEDS FOR ''NAOMA''.==" and visited("FLOWER SHOP2") >= 2>>''NAOMA'': What would you like to buy. ''$name''?
<<linkreplace "FLOWERS">>''NAOMA'': This is all I've got. And for you ''$name'', it's ''quarter-price''!.
<<linkreplace "''POPPIES''-40 COINS">><<if $coins >= 40>><<set $coins to $coins - 40>>//Popppies purchased!//<<set $pop to 1>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "''SUNFLOWERS''-100 COINS">><<if $coins >= 100>><<set $coins to $coins - 100>>//Sunflowers purchased!//<<set $sun to 1>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "''HIBISCUSES''-120 COINS">><<if $coins >= 120>><<set $coins to $coins - 120>>//Hibiscuses purchased!<<set $hi to 1>>//<<else>>//Not enough coins.//<<endif>><</linkreplace>><</linkreplace>>
[[NEVERMIND|TOWN]]<<elseif $task2 eq "\n==COLLECT FLOWER SEEDS FOR ''NAOMA''.==">>''NAOMA'': Did you do it?
[YOU NOD]<<set $seeds to 1>>
[YOU HAND THE ''FLOWER SEEDS'' TO ''NAOMA'']
''NAOMA'': Thanks a bunch, ''$name!''
[[BUY SOMETHING]]
[[|LEAVE|TOWN]]<<else>>''NAOMA'': Did you do it?
[YOU LOOK AWAY AWKWARDLY]
''NAOMA'': ...
[[LEAVE|TOWN]]<<endif>><<set $shop to 1>>''NAOMA'': Oh, what would you like to buy?
<<linkreplace "FLOWERS">>''NAOMA'': This is all I've got. And for you ''$name'', it's ''quarter-price''!.
<<linkreplace "''POPPIES''-40 COINS">><<if $coins >= 40>><<set $coins to $coins - 40>>//Popppies purchased!//<<set $pop to 1>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "''SUNFLOWERS''-100 COINS">><<if $coins >= 100>><<set $coins to $coins - 100>>//Sunflowers purchased!//<<set $sun to 1>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "''HIBISCUSES''-120 COINS">><<if $coins >= 120>><<set $coins to $coins - 120>>//Hibiscuses purchased!<<set $hi to 1>>//<<else>>//Not enough coins.//<<endif>><</linkreplace>><</linkreplace>>
[[NEVERMIND|TOWN]]<<set $b to either(1, 0, 0, 0, 0)>><<set $gardeni to either("Your sunflowers seem incredulous. You don't really know why.", "Your poppies seem to be ignoring you. How rude.", "The bees that were near your hibiscuses seem a little too //interested// in you. You back away slightly.")>><<linkreplace "//Plant some flowers?//">><<if $sun>><<set $sunp to 1>><<set $flowers to $flowers + 1>><<set $sun to 0>>[YOU PLANT SUNFLOWERS. YOU HOPE THEY HAVE ENOUGH SUNLIGHT.]<<elseif $pop>><<set $popp to 1>><<set $flowers to $flowers + 1>><<set $pop to 0>>[YOU PLANT POPPIES. YOU HAVE NO IDEA WHAT YOU ARE DOING.]<<elseif $hi>><<set $hip to 1>><<set $flowers to $flowers + 1>><<set $hi to 0>>[YOU PLANT HISBISCUSES. YOU AREN'T SURE THIS IS THE RIGHT CLIMATE FOR THEM.]<<else>>//You don't have any.//<<endif>><</linkreplace>>
<<if $sunp>>
[YOUR SUNFLOWERS SEEM CONTENT.]<<else>><<endif>>
<<if $popp>>
[YOUR POPPIES ARE MAKING YOU SLEEPY. THEY SEEM FINE THOUGH.]<<else>><<endif>>
<<if $hip>>
[YOUR HIBISCUSES ARE ATTRACTING BEES. HOW LOVELY.]<<else>><<endif>>
<<if $flowers eq 3>>
You're quite the accomplished gardener, aren't you?
An expert amongst experts.
<<if $day eq 2>>$gardeni<<else>>It's the middle of the night. Your plants are asleep. Why aren't you?<<endif>><<endif>><<if $b>>[[BACKYARD]]
[[GO INSIDE|HOUSE]] [YOU FOOLISHLY STAND YOUR GROUND. ALAS, THE 'FOOTSTEPS' YOU HAD HEARD WERE, IN ACTUALITY ''HOOVESTEPS.'']
A group of ''WILD HORSES'' rush by, hoping to escape a herd of the savage, meat-eating ''REPTILIZ''. Unfortunately for you, they have no issue with eating human meat.
They choose to ignore the horses, making //you// their target.
''YOU DIED''
[[BACK TO MENU|REPLAY BAD ENDINGS]] [YOU HEAD ''NORTH''. THE AIR IS FRESH AND COOL AND YOU DISCOVER A PATHWAY THAN LEADS ''UP THE HILLSIDE''.]
[DETERMINED TO CONTINUE ''NORTH'' YOU PRESS ONWARDS]
The cool wind caresses your cheek as you climb upwards. You inhale the fresh air, feeling relaxed.
Spotting a ''CLIFF'' you approach it, hoping to come across a stunning view.
And you do, at the foot of the hill there is a ''SMALL TOWN'', seemingly cozy and quaint.
As you stare wistfully at the town a ''STRONG WIND'' blows harshly, //BLASTING YOU AWAY FROM THE CLIFF//.
[''YOU LAND QUITE PAINFULLLY ON YOUR NECK'', A FEW MILES AWAY FROM THE TOWN OUTSKIRTS]
''YOU DIED''
[[BACK TO MENU|REPLAY BAD ENDINGS]] [YOU HEAD ''EAST''WARDS, HOPING TO FIND SOMETHING WORTHWHILE. AND YOU DO. YOU DISCOVER A ''CAVE''.]
Lighting your torch, you bravely step forward, hoping to find ''TREASURE'' or a ''MAP TO TREASUE''.
Wandering deeper and deeper into the cave, you hear ''MOANING'' (of the ghostly variety) and you become startled.
Still, your ''GREED'' insists that you press on, //goading// you in finding something worthwhile and you do.
You discover a ''MAP'' detailing where the great pirate ''JACQUELINE OF THE IRON FIST'' buried her treasure.
[YOU SMILE GLEEFULLY UNAWARE OF THE ''GHOST'' FLOATING BEHIND YOU.]
''GHOST'': //my...treasure...it's mine...you...can't...have it.//
''[THE //GHOST// USED 'SCREAM OF ANGUISH']''
[YOU FEEL AS IF YOUR BRAIN HAS ''TURNED TO MUSH''.]
''YOU DIED''
[[BACK TO MENU|REPLAY BAD ENDINGS]] [YOU HEAD ''WEST''WARDS. YOU CAN HEAR ''BIRDS'' CHIRPING CHEERFULLY]
[YOU HEAR THE SOUND OF ''RUSHING WATER''.]
[YOU DISCOVER A ''RIVER''.]
The clear water seems so //inviting//. It's awfully //hot//.
==//Was it always this hot?//==
''SWEATING'' under the intense heat of the sun you decide to ''COOL DOWN'' by the ''RIVER''.
You lean forward to ''SPLASH WATER ON YOUR FACE'' but ''SOMETHING GRABS YOU''.
The ''WATER SPIRIT'' drags you underwater and holds you until ''YOU DROWN''.
''YOU DIED''
[[BACK TO MENU|REPLAY BAD ENDINGS]] <<if visited("MOUNTAIN") < 5>>[YOU HEAD BACK TO THE MOUNTAIN.]
[''NAOMA'' SAID THE ''DELIVERER'' COMPLAINED THAT //The mountain's terrain was too difficult.// SO THAT MEANS THEY MUST BE ''ON THE OTHER SIDE OF THE MOUNTAIN''.]
As you continue a perilous journey up the mountain side, (You had previously thought it a hill , but as you climb it you feel your previous assessment was incorrect.)
[YOU HEAR A LOUD SCREECH AND THE SOUND OF A STAMPEDE.]
//Whatever will you do?//<<set $panic to 0>><<if visited("PANIC") eq 1>><<set $panic to $panic + 1>><<endif>><<if visited("HIDE IN A BUSH") eq 1>><<set $panic to $panic + 1>><<set $bush to 1>><<endif>><<if visited("CLIMB UP A TREE") eq 1>><<set $panic to $panic + 1>><<set $tree to 1>><<endif>>
<<if $panic eq 3>>[YOU ARE UNSURE OF WHAT TO DO. NOWHERE SEEMS ''SAFE'']
But at that moment, you spot a ''SMALL COVE'' to your right.
[[ENTER SMALL COVE|SMALL COVE]]<<else>>[[PANIC]]
[[HIDE IN A BUSH]]
[[CLIMB UP A TREE]]<<endif>><<elseif $panic eq 3>>//Where will you go?//<<set $mer to 0>>
[[SMALL COVE]]
[[DOWN THE MOUNTAIN|TOWN]]<<endif>>
[YOU ''//CHOOSE//'' TO __''PANIC''__ OF ALL THINGS.]
The panic clouds your judgement and you ''RUN OFF IN THE OPPOSITE DIRECTION.'' Only for to trip over a rock and ''SCRAPE HALF THE SKIN OFF YOUR FACE''.
''[YOU ARE BLEEDING]''
//Hazy from the ''PAIN'' and ''BLOOD LOSS'' you lie there. Unaware of your surroundings.//
''UNTIL...''
<<timed 5000ms>>''YOU DIED''
[[RETURN|MOUNTAIN]]<</timed>><<set $bush to 1>>[YOU PRACTICALLY LEAP INTO A NEARBY ''BUSH'']
The ''STAMPEDE'' passes by without noticing you. You get ready to move but...
''[YOU ARE PARALYZED]''
Apparently the ''BUSH'' secrets some kind of ''PARALYZING'' agent.
Unfortunately, many a ''MAN-EATING INSECT'' just happened to be near-by at the time.
<<timed 5000ms>>''YOU DIED''
[[RETURN|MOUNTAIN]]<</timed>><<set $tree to 1>>[AS IF YOU WERE A MONKEY YOU ZIP UP THE ''TREE'' IN RECORD TIME.]
The ''STAMPEDE'' passes below, unware.
[YOU HEAR THE SOUND OF ''AGGRESSIVE CAWING''.]
Looking around, you spot the ''BIRD'S NEST'' to your right and you realize a //little too late// that you are in ''GRAVE DANGER''.
[A ''MURDER OF CROWS VICIOUSLY ATTACKS YOU.'']
<<timed 5000ms>>''YOU DIED''
[[RETURN|MOUNTAIN]]<</timed>>
[YOU ''//CHOOSE//'' TO __''PANIC''__ OF ALL THINGS.]
The panic clouds your judgement and you ''RUN OFF IN THE OPPOSITE DIRECTION.'' Only for to trip over a rock and ''SCRAPE HALF THE SKIN OFF YOUR FACE''.
''[YOU ARE BLEEDING]''
//Hazy from the ''PAIN'' and ''BLOOD LOSS'' you lie there. Unaware of your surroundings.//
''UNTIL...''
''YOU DIED''
[[BACK TO MENU|REPLAY BAD ENDINGS]] [YOU PRACTICALLY LEAP INTO A NEARBY ''BUSH'']
The ''STAMPEDE'' passes by without noticing you. You get ready to move but...
''[YOU ARE PARALYZED]''
Apparently the ''BUSH'' secrets some kind of ''PARALYZING'' agent.
Unfortunately, many a ''MAN-EATING INSECT'' just happened to be near-by at the time.
''YOU DIED''
[[BACK TO MENU|REPLAY BAD ENDINGS]] [AS IF YOU WERE A MONKEY YOU ZIP UP THE ''TREE'' IN RECORD TIME.]
The ''STAMPEDE'' passes below, unware.
[YOU HEAR THE SOUND OF ''AGGRESSIVE CAWING''.]
Looking around, you spot the ''BIRD'S NEST'' to your right and you realize a //little too late// that you are in ''GRAVE DANGER''.
[A ''MURDER OF CROWS VICIOUSLY ATTACKS YOU.'']
''YOU DIED''
[[RETURN|REPLAY BAD ENDINGS]]<<if visited("SMALL COVE") eq 1>>[YOU ENTER THE ''SMALL COVE''. THERE IS A PATH LEADING TO THE ''OTHER SIDE OF THE MOUNTAIN''. THERE IS ALSO A SOMEWHAT SMALL LOOKING ''LAKE.'']
The water's stillness is broken by ''SOMEONE'' popping up from its depths.
<<linkreplace "//Hello?//">>[YOU AWKWARDLY MUMBLE 'HELLO']
''MER'': Why hello there! What brings you here?
<<linkreplace "//Trying to get to the other side of the mountain...//">>[YOU EXPLAIN THE REASON FOR YOUR JOURNEY.]
''MER'': Ah, I see! Feel free to drop by whenever!
They dive into the water once again.
<<linkreplace "//Leave small cove.//">>[YOU LEAVE THE ''SMALL COVE'' AND TAKE THE PATH TO THE [[OTHER SIDE]] OF THE ''MOUNTAIN''.]<</linkreplace>><</linkreplace>><</linkreplace>><<elseif visited("SUNSET VALLEY") eq 1>>How did you...?
//Weren't you just at the foot of ''MOUNT E''???//
How you get here, on mount--actually what is the name of this place?
''MER'': ''MOUNT DELTA''.
You //''supposed''// that made ''//sense//'.
They chuckle.
''MER'': Feeling oblivious?
Very.
<<linkreplace "//Ask about the ''SOL'' family.//">>Have you heard of the ''SOL'' family?
''MER'': They're still alive?
Why wouldn't they be?
''MER'': The dragons complain about them all the time.
//Dragons//????
''MER'': Why so incredulous?
Dragons are real?
''MER'': ...
They look mildly exasperated.
''MER'': Yes, ''$name''. Dragons are real.
You never thought dragons were real.
They look to be on the verge of tears.
''MER'': Really?
You nod.
They sink to the bottom of the water, sobbing.
//Was it something you said?//
[[DOWN MOUNT DELTA|MOUNTAIN]]
[[OTHER SIDE]]<</linkreplace>><<else>>[YOU ENTER THE SMALL COVE]
<<if visited ("THE LAKE BED-END")>>The ''MER'''s moved to the ''UNDERWATER CAVE''.<<else>><<linkreplace "//Say 'Hello' to the ''MER''?//">><<if visited("UNDERWATER CAVE")>>//They're not here.<<elseif $mer>>//You already did.//<<else>>[YOU APPROACH THE SMALL ''LAKE'' AND SAY 'HELLO']
The ''MER'' pops their head from beneath the water.
''MER'': ''$name''! Say, are you free to talk?
<<linkreplace "YEAH.">><<if $sorry eq 1>><<else>><<set $yeah to 1>>[YOU NOD SLIGHTLY]
''MER'': [[Great!|MERCHATS]]<<endif>><</linkreplace>>
<<linkreplace "SORRY...">><<if $yeah eq 1>><<else>><<set $sorry to 1>>''MER'': Ah, it's cool, maybe some other time.
They dive beneath the water.<<endif>><</linkreplace>><<endif>><</linkreplace>><<endif>>
<<if visited("SUNSET VALLEY") eq 1>>[[DOWN MOUNT DELTA|MOUNTAIN]]<<else>>[[DOWN THE MOUNTAIN|MOUNTAIN]]<<endif>>
[[OTHER SIDE]]<<endif>><<if visited("OTHER SIDE")eq 1>>[YOU EXIT THE ''SMALL COVE'']
[YOU ARE NOW ON THE ''OTHER SIDE OF THE MOUNTAIN.'' <<if $sure>>UNFORTUNATELY, ''NAOMA'' HADN'T GIVEN YOU ANY OTHER CLUES.//YOU ARE ON YOUR OWN.//<<else>>AS IT'S YOUR FIRST TIME HERE, YOU DON'T KNOW ANYTHING ABOUT THIS PLACE.<<endif>>]
There are a great many trees around here, so when the sky suddenly darkens you have plenty of potential shelter.
The ''RAIN'' slams down onto you with such sudden force, it <<if $hat>>completely soaks the fabric of your new hat. As well as the rest of you, but that is irrelevant.
You wander over to the biggest tree you could reach quickly and decide to examine yourself.<<else>>makes you ''DIZZY''.
<<set $state to "''DIZZY''">>You shamble over to a tree and sit down absent-mindedly.<<endif>>
[YOU ARE CURRENTLY $state.]
[YOU HAVE ''$coins <<if $coins > 1>>COINS<<else>>COIN<<endif>>'']
[YOU HAVE ''$pastry <<if $pastry eq 1>>PASTRY<<else>>PASTRIES<<endif>>'']
//You are wearing a $top and a pair of $bottom.//
[YOU TAKE OUT YOUR TO-DO LIST AND <<if $hat>>READ IT OVER<<else>>STARE AT IT BLANKLY<<endif>>]
$todo
[YOU ARE NOT ENJOYING THE RAIN.]
As suddenly as it came, the ''RAIN'' stops. <<if $hat>>You wring your hat dry as best as you can before placing it on your head.<<else>>You wait around a few moments more for the dizziness to subside.<<set $state to "''FINE''">><<endif>>
[YOU CONTINUE DOWN THE ''MOUNTAIN'' UNTIL YOU COME ACROSS A SMALL TOWN]
[THERE IS A SIGN NEARBY THAT SAYS [["WELCOME TO ''RAINY DAY.''"|RAINY DAY]]]<<else>>//Where will you go?//
[[RAINY DAY]]
[[SMALL COVE]]<<endif>><<if visited("MERCHATS") eq 1>>''MER'': Oh, boy am I glad you decided to stop and chat, ''$name''!
<<linkreplace "//Ask how they know your name//">>[YOU POSE YOUR QUERY]
''MER'': Oh, that? Ancient Merfolk wisdom!<</linkreplace>>
<<linkreplace "//Ask them why they wanted to talk to you.//">>[YOU POSE YOUR QUERY]
''MER'': Because you're the first human to drop by in a while!
[YOU ASK IF THEY ARE LONELY]
''MER'': Lonely? No! Bored, //yeah...//
[YOU NOTICE THERE IS A BIT OF SAND BY THE SMALL LAKE]
[YOU ASK THEM IF THEY WISH TO PLAY ''TIC-TAC-TOE'']
''MER'': Yeah, sure!
//You played ''TIC-TAC-TOE'' with the ''MER'' for some time.//
<<set $mer to 1>>[[LEAVE|SMALL COVE]]<</linkreplace>><<elseif visited("MERCHATS") eq 2>>''MER'': So how've ya been, ''$name''?
[YOU ARE "$state". YOU SAY AS MUCH]
''MER'': That so...That's great!
<<linkreplace "//Ask them their name.//">>[YOU ASK THEM THEIR NAME]
''MER'': Oh, I can't tell you that. Magical creatures like myself don't just tell names, you know.
<<linkreplace "//Not even to each other?//">>''MER'': Not even to each other. We have nicknames instead! Except for me.<</linkreplace>>
<<linkreplace "//What do you mean 'magical creatures'?//">>''MER'': Eh? Y'know //magical creatures//!<</linkreplace>><</linkreplace>>
''MER'': Wanna play ''TIC-TAC-TOE''?
//You played ''TIC-TAC-TOE'' with the ''MER'' for some time.//
<<set $mer to 1>>[[LEAVE|SMALL COVE]]<<elseif visited("MERCHATS") eq 3>>[YOU APPROACH THE LAKE SOMEWHAT FLUSTERED]
''MER'': Hi ''$name''!
//Their head pops out of the water.//
[YOU JUMP, STARTLED]
''MER'': You're a tad jumpy today. What's up?
<<if $bread>><<linkreplace "//Ask them if they have eaten bread before.//">>[YOU POSE YOUR QUERY]
''MER'': Pfft. Of course.
[WOULD THEY LIKE TO EAT SOME WITH YOU?]
''MER'': Sure!
//You ate bread together. You feel all the closer to them.//
''MER'': ''Rainy Day Bakery'', yeah?
[YOU NOD]
''MER'': I'll have to check it out sometime.<</linkreplace>><<elseif $pastry>><<linkreplace "//Ask if they've ever eaten a pastry before.//">>[YOU POSE YOUR QUERY]
''MER'': A what? Ah, no.
[WOULD THEY LIKE TO TRY ONE?]
''MER'': Why not. Sure.
<<if $pastry >=2>><<set $pastry to $pastry - 2>>[YOU GIVE THEM A PASTRY AND TAKE ANOTHER FOR YOUR SELF]<<else>>[YOU TAKE YOUR ONLY PASTRY AND GIVE THEM HALF]<<endif>>
''MER'': It's a bit sweet. It's tasty though.
<<if $pastry >=2>>//You ate pastries with the ''MER''.//<<else>>//You shared a pastry with the ''MER''.//<<endif>>
''MER'': ''Rainy Day Bakery'', yeah?
[YOU NOD]
''MER'': I'll have to check it out sometime.<</linkreplace>>
<<linkreplace "//How would they go?//">>[YOU DON'T POSE YOUR QUERY]
''MER'': Was there something you wanted to ask?
[YOU SHAKE YOUR HEAD AND BID THEM ADIEU]<</linkreplace>><<elseif $bread eq 0 and $pastry eq 0>>[YOU INSIST IT'S NOTHING]
//You played ''TIC-TAC-TOE'' with the ''MER''//<<endif>><<set $mer to 1>>[[LEAVE|SMALL COVE]]<<elseif visited("MERCHATS") eq 4>>The ''MER'' is lazing in the water.
''MER'': Say ''$name''?
Yes?
''MER'': What do you think of the stars?
You...don't have much of an opnion on them. They exist.
''MER'': Or mayhaps, you have a whole speech detailing your opinions that you've forgotten because I asked.
//Mayhaps.//
''MER'': //laughs// ''$name.''
You look at them more attentively. The change of tone making you curious.
''MER'': //Do// be careful out there. Why, it's like a battleground beyond the mountain range.
Beyond the mountain range?
You hadn't given the outside much thought.
They smile.
''MER'': A conversation for another day, I suppose.
They sink beneath the water.<<set $mer to 1>>[[LEAVE|SMALL COVE]]<<elseif visited("MERCHATS") eq 10>>''MER'': ''$name'', see this key?
//They hold their hand out to you. In their palm their is a silver key, hanging on a small chain.//
[YOU NOD]
''MER'': This is for you. It's the key to your house.
You pat your pockets...your key is still there???
''MER'': Not a regular key, a magic key.
Oh...
So it'll take you home whenever?
''MER'': Yes.
What's the occasion?
They smile.
''MER'':I don't know, what is the occasion, ''$name''?
...the tenth anniversary of our friendship!
''MER'': No. Good try though.
They start sinking beneath the water.
''ME<<set $mer to 1>>[[LEAVE|SMALL COVE]]
<<endif>><<if $nap>><<if $hours eq "1">><<set $hours to 1>><<endif>><<if $hours eq "2">><<set $hours to 2>><<endif>><<if $hours eq "3">><<set $hours to 3>><<endif>><<if $hours eq "4">><<set $hours to 4>><<endif>><<if $hours eq "5">><<set $hours to 5>><<endif>><<if $hours eq "6">><<set $hours to 6>><<endif>><<if $hours eq "7">><<set $hours to 7>><<endif>><<if $hours eq "8">><<set $hours to 8>><<endif>><<if $hours eq "9">><<set $hours to 9>><<endif>><<if $hours eq "10">><<set $hours to 10>><<endif>><<if $hours eq "11">><<set $hours to 11>><<endif>><<if $hours eq "12">><<set $hours to 12>><<endif>><<set $time to $time + $hours>>[THE TIME IS ''$time''-DAY]
[YOU SLEPT FOR ''$hours'']
You stretch, feeling refreshing from your $hours hour nap.
[[DOWNSTAIRS|HOUSE]]<<else>>[YOU MAKE YOUR WAY ''UPSTAIRS'' AND INTO YOUR ''BEDROOM''.]
<<if $day eq 2>>//Your bed looks inviting.//<<else>>//Your bed exsists//.<<endif>>
<<if $day eq 1>><<linkreplace "NAP">><<set $nap to 1>>//Nap for _ hours?//
<<textbox "$hours" "4" "BEDROOM">><</linkreplace>><<else>><<linkreplace "SLEEP">><<set $time to $time + 8>>//A good 8 hours. Just for you!//<</linkreplace>><<endif>>
<<linkreplace "CLOSET">>//You are currently wearing a $top and a pair of $bottom <<if $hat>>and your beloved hat, of course<<endif>>.//<<if $hat>>
<<linkreplace "//Remove hat?//">>You would //never//!<</linkreplace>><<endif>>
<<linkreplace "//Change clothes?//">><<linkreplace "TOPS">>TOPS
<<if $redtop>><<linkreplace "//Put on red top?//">>[YOU PUT ON THE ''RED'' TOP]<<set $top to "red top">><</linkreplace>><<endif>>
<<if $pinktop>><<linkreplace "//Put on pink top?//">>[YOU PUT ON THE ''PINK'' TOP]<<set $top to "pink top">><</linkreplace>><<endif>>
<<if $purpletop>><<linkreplace "//Put on purple top?//">>[YOU PUT ON THE ''PURPLE'' TOP]<<set $top to "purple top">><</linkreplace>><<endif>><</linkreplace>>
<<linkreplace "BOTTOMS">>BOTTOMS
<<if $blackpants>><<linkreplace "//Put on black pants?//">>[YOU PUT ON THE ''BLACK'' PANTS]<<set $bottom to "black pants">><</linkreplace>><<endif>>
<<if $greypants>><<linkreplace "//Put on grey pants?//">>[YOU PUT ON THE ''GREY'' PANTS]<<set $bottom to "grey pants">><</linkreplace>><<endif>>
<<if $whitepants>><<linkreplace "//Put on white pants?//">>[YOU PUT ON THE ''WHITE'' PANTS]<<set $bottom to "white pants">><</linkreplace>><<endif>><</linkreplace>>
<<if $rainc>><<linkreplace "COATS">>COATS
<<if $rainc eq 2>><<linkreplace "//Take off the raincoat?//">>[YOU TAKE OFF THE ''RAINCOAT'']<<set $rainc to 1>><</linkreplace>><<else>><<linkreplace "//Put on the raincoat?//">>[YOU PUT ON THE ''RAINCOAT'']<<set $rainc to 2>><</linkreplace>><<endif>><</linkreplace>><<endif>><</linkreplace>>
[[DRESSED AND READY TO GO!|HOUSE]]<</linkreplace>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>><<if visited("BAKERYRD") >= 1>><<set $aab to either(1, 0, 1, 0, 1, 0, 1, 0, 0)>><<endif>><<set $dine to 0>><<set $eatout to 0>><<if $time eq 12>><<set $time to 0>><<endif>><<set $time to $time + 3>><<if visited("RAINY DAY") eq 1>><<set $vis to 0>><<endif>><<set $alice to 0>><<set $shop to 0>>[THE ''SKY'' IS ''OVERCAST''.]
<<if $day eq 1>><<if visited ("RAINY DAY") <= 7>>The small town of ''RAINY DAY'' is filled with puddles everywhere. Residents are either carrying or wearing ''RAINCOATS'' and a select few seem to have an ''UMBRELLA''.<<else>>The small town of ''RAINY DAY'' is puddled filled as per usual. The rain pours so heavily you wonder why the residents even leave their homes.<<endif>><<if $rainc eq 2>>Your own raincoat is all that stops you from looking like a wet dog.<<endif>><<if $seeds eq 1>>
<<elseif $task2 eq "\n==COLLECT FLOWER SEEDS FOR ''NAOMA''.==">>
[YOU COLLECTED THE SEEDS. YOU SHOULD RETURN TO ''NAOMA''.]
<<elseif $task2 eq "\COLLECT FLOWER SEEDS FOR ''NAOMA''.">>
[YOU NEED TO FIND THE ''DELIVERER'' IN ORDER TO ''COLLECT THOSE SEEDS.'']
<<else>>
<<endif>><<linkreplace "//Look around//.">>There are many shops along the town's main road (as well as a few houses). <<if $vis >= 4>>You know your way around.<<else>>Even so, you are not sure which shop is which. You'll just have to find out the old fashioned way.<<endif>>
<<if visited("RESTAURANT") >= 1>>[[GO TO GOLDEN SUN RESTAURANT|RESTAURANT]]<<else>>[[GO TO ANTIQUE LOOKING BUILDING|RESTAURANT]]<<endif>>
<<if visited("BOUTIQUE") >= 1>>[[GO TO ARMANIA'S BOUTIQUE|BOUTIQUE]]<<else>>[[GO TO EXPENSIVE LOOKING BUILDING|BOUTIQUE]]<<endif>>
<<if visited("FARM STORE") >= 1>>[[GO TO MIKAH'S AGRICULTURE AND HORTICULTURE SUPPLIES|FARM STORE]]<<else>>[[GO TO THE BUILDING THAT HAS GRASS(???) GROWING ON IT|FARM STORE]]<<endif>>
<<if $aab eq 0>>[THE BAKERY IS CLOSED.]
Looks like ''ALICE'' isn't there.<<elseif ($alice eq "p") or ($alice eq "pi")>><<linkreplace "GO TO THE RAINY DAY BAKERY AND PATISSERIE">>''ALICE'': It's closed.
Really?
He stares at you, deadpan.
''ALICE'': //I'm ''right'' here.//<</linkreplace>><<elseif visited("BAKERYRD") >= 1>>[[GO TO THE RAINY DAY BAKERY AND PATISSERIE|BAKERYRD]]<<else>>[[GO THE VERY OBVIOUS BAKERY|BAKERYRD]]<<endif>>
<<if visited("SUNSET VALLEY") eq 1>>[[TRAVEL TO SUNSET VALLEY|SUNSET VALLEY]]<<elseif visited("BAKERYRD") >= 3>>[[GO EASTWARDS TO THE MOUNTAIN|MOUNT E]]<<endif>>
[[LEAVE RAINY DAY|OTHER SIDE]]<<set $mer to 0>>
<</linkreplace>><<else>>[THE ONLY SOUND IS THE POURING RAIN.]
It's "night".
<<if visited("BAKERYRD") >= 3>>[[GO EASTWARDS TO THE MOUNTAIN|MOUNT E]]<<endif>><<if visited("FIGHT-C")>>[[SELENE'S VALLEY]]<<endif>>
[[LEAVE RAINY DAY|OTHER SIDE]]<<set $mer to 0>>
<<endif>>
<<set $shop to 1>><<if (visited("RESTAURANT") eq 1) and ($task2)>>[YOU APPROACH THE ''ANTIQUE LOOKING BUILDING'']<<set $vis to $vis + 1>>
//It's open.//
''PERSON BEHIND FRONT DESK'': Welcome to the ''GOLDEN SUN RESTAURANT''! Can I take your order?
//You have $coins <<if $coins eq 1>>COIN<<else>>COINS<<endif>>.//
<<linkreplace "//Order something?//">>//You're here on business!//<</linkreplace>>
<<linkreplace "//Ask if there's anywhere in town that sells flower seeds.//">>[YOU POSE YOUR QUERY.]
''PERSON BEHIND FRONT DESK'': Oh, sorry. I'm not from here so I don't really know. I...think there's a ''FARM STORE'' in town?
[YOU THANK THEM FOR THEIR HELP]
[[BACK TO TOWN|RAINY DAY]]<</linkreplace>><<else>><<set $vis to $vis + 1>>//It's open.//
''PERSON BEHIND FRONT DESK'': Welcome to the ''GOLDEN SUN RESTAURANT''! Can I take your order?
//You have $coins <<if $coins eq 1>>COIN<<else>>COINS<<endif>>.//
<<linkreplace "//Order something?//">>''PERSON BEHIND FRONT DESK'': What would you like?
''MENU''
<<linkreplace "//Spaghetti//- 30 COINS">><<if $coins >= 30>>[YOU MAKE YOUR ORDER.]
<<linkreplace "//Dine in?//">><<if $eatout eq 1>><<else>><<set $dine to 1>>[YOU ENJOY YOUR MEAL AND THE RESTAURANT'S ATMOSPHERE]<<endif>><</linkreplace>>
<<linkreplace "//Eat out?//">><<if $dine eq 1>><<else>><<set $eatout to 1>><<set $meal to "Spaghetti">>[YOU PUT YOUR MEAL IN A BAG FOR LATER.]<<endif>><</linkreplace>><<else>>//You don't have enough coins//.<<endif>><</linkreplace>><</linkreplace>>
<<linkreplace "//Roast chicken with honey gravy//- 50 COINS">><<if $coins >= 50>>[YOU MAKE YOUR ORDER.]
<<linkreplace "//Dine in?//">><<if $eatout eq 1>><<else>><<set $dine to 1>>[YOU ENJOY YOUR MEAL AND THE RESTAURANT'S ATMOSPHERE]<<endif>><</linkreplace>>
<<linkreplace "//Eat out?//">><<if $dine eq 1>><<else>><<set $eatout to 1>><<set $meal to "Roast chicken with honey gravy">>[YOU PUT YOUR MEAL IN A BAG FOR LATER.]<<endif>><</linkreplace>><<else>>//You don't have enough coins//.<<endif>><</linkreplace>><</linkreplace>>
[[BACK TO TOWN|RAINY DAY]]<<endif>>
<<set $shop to 1>><<if visited("BOUTIQUE") eq 1>>[YOU NERVOUSLY ENTER THE EXPENSIVE LOOKING BUILDING.]<<set $vis to $vis + 1>>
//It's open.//
''ARMANIA'': Welcome to ''ARMANIA's BOUTIQUE''. How can I assist you?
<<if $task2>>[YOU ASK HER IF SHE KNOWS ANYWHERE THAT SELLS FLOWER SEEDS.]
''ARMANIA'': I do not.
[YOU NOD]<<else>>[YOU SAY YOU ARE JUST LOOKING]
''ARMANIA'': I see.
[SHE LEAVES YOU TO IT.]<<endif>>
<<linkreplace "//Shop here?//">><<if $coins <= 100>>//You don't have enough money to shop here.//<<else>><<linkreplace "//Buy something?//">>There is a wide selection of expensive, high quality clothing.<</linkreplace>><<endif>><</linkreplace>><<else>>//It's open.//
''ARMANIA'': Welcome to ''ARMANIA's BOUTIQUE''. How can I assist you?
[YOU SAY YOU ARE JUST LOOKING]
''ARMANIA'': I see.
[SHE LEAVES YOU TO IT.]
<<linkreplace "//Shop here?//">><<if $coins < 100>>//You don't have enough money to shop here.//<<else>><<linkreplace "//Buy something?//">>There is a wide selection of expensive, high quality clothing. You are only interested in the raincoats however.
<<linkreplace "//Buy a raincoat for 70 ''COINS''?//">><<set $coins to $coins - 70>><<set $rainc to 1>>//You bought a raincoat.<</linkreplace>><</linkreplace>><<endif>><</linkreplace>><<endif>>
[[BACK TO TOWN|RAINY DAY]]
<<set $shop to 1>><<if visited("FARM STORE") eq 1>><<set $vis to $vis + 1>>[YOU HESITANTLY ENTER THE GRASS COVER BUILDING]
''CLERK'': Hi, welcome to ''MIKAH'S AGRICULTURE AND HORTICULTURE SUPPLIES''. How can I help you?
<<if $sure>>[YOU STATE THAT YOU ARE HERE TO //Collect seeds for ''NAOMA''.//]
''CLERK'': Oh, she sent you, huh. Don't worry she already paid for them.
[THE ''CLERK'' GAVE YOU A DECENTLY-SIZED BAG OF SEEDS.]
''CLERK'': I triple tied it so don't worry about them falling out.
[YOU NOD AND LEAVE.]<<set $task2 to "\n==COLLECT FLOWER SEEDS FOR ''NAOMA''.==">>
[[LEAVE|RAINY DAY]]
<<else>>[YOU STATE THAT YOU WERE JUST CURIOUS ABOUT THE BUILDING]
''CLERK'': Yeah, we get that a lot.
[YOU ASK WHAT THEY HAVE IN STOCK]
''CLERK'': Oh, we sell seeds. Flower seeds, vegetable seeds, fruit trees...things like that
[YOU STATE THAT YOU AREN'T LOOKING FOR ANYTHING RIGHT NOW.]
''CLERK'': Coolio.
[[LEAVE|RAINY DAY]]<<endif>><<else>>[YOU ASK WHAT THEY HAVE IN STOCK]
''CLERK'': Oh, we sell seeds. Flower seeds, vegetable seeds, fruit trees...things like that
[YOU STATE THAT YOU AREN'T LOOKING FOR ANYTHING RIGHT NOW.]
''CLERK'': Coolio.
[[LEAVE|RAINY DAY]]<<endif>>
<<set $alice to 5>><<set $shop to 1>><<if visited("BAKERYRD") eq 7 and visited("MERCHATS") >= 3>>''ALICE'': Hey, ''$name''. How goes the going?
[YOU MENTION THAT YOU FEEL THE NEED TO GET SOME KIND OF JOB.]
''ALICE'': You do have one though. You're an adventurer.
Adventuring doesn't pay the bills.
''ALICE'': You don't have any.
That wasn't your point.
''ALICE'': I know. How-e-ver~ I~ have need for a delivery person.
Since when?
''ALICE'': Since mythical creatures heard of my pastries.
...how on earth--?
''ALICE'': I dunno! Apparently it was recommended to them by an 'Elder' or something.
[YOU ABSENTLY THINK THAT THE ''MER'' MUST BE SUPER OLD.]
''ALICE'': So yeah, new job position's open, whatcha say.
[YOU NOD]
''ALICE'': //Oh thank Terra-mater.// Alrighty then. I'll let you know when there's a delivery.
[YOU NOD AND [[LEAVE|RAINY DAY]]]<<elseif visited("BAKERYRD") eq 6 and $task2 eq "\n==COLLECT FLOWER SEEDS FOR ''NAOMA''.==">>[YOU ASK ''ALICE'' IF THEY SELL BREAD BY THE SLICE.]
''ALICE'': Yeah...?
[YOU STATE YOUR DESIRE FOR A SLICE.]
''ALICE'': Alrighty, then. That'll be one coin.
<<set $coins to $coins - 1>>[YOU HAND OVER ''1 COIN''.]
''ALICE'': Thank you!
[''ALICE'' hands you a slice of bread, which you put in your bag.]<<set $bread to "A mere slice.">>
''ALICE'': That everything?
[YOU SMILE AND NOD]
''ALICE'': Alrighty then, see you.
[[LEAVE|RAINY DAY]]<<elseif visited("BAKERYRD") eq 3>>[YOU ASK ''ALICE'' IF THEY KNOW ABOUT ANY INTERESTING PLACES NEARBY]
''ALICE'': Oh, there's another town at the foot of the mountain.
[YOU MENTION THAT YOU ALREADY KNOW THAT TOWN.]
''ALICE'': No, that's ''PEQUEÑA CALLE''. I'm talking about ''SUNSET VALLEY''.
[YOU QUERY THE EXISTENCE OF ANOTHER MOUNTAIN.]
''ALICE'': There's one over there.
[THEY POINT EASTWARDS.]
[YOU HADN'T NOTCIED THAT MOUNTAIN. YOU'LL GO CHECK IT OUT.]<<set $todo to $todo + $task3>>
''ALICE'': Have fun!
[[LEAVE|RAINY DAY]]<<elseif visited("BAKERYRD") eq 1>><<set $vis to $vis + 1>>[YOU ENTER THE ''BAKERY'']
''?'': Welcome to the ''RAINY DAY BAKERY''! What can I get you?
[YOU LOOK AROUND BUT YOU DON'T SEE ANYONE]
''?'': Up here.
Clinging to one of the building's support beams, was an androgynous figure wearing an apron. They smile cheerfully at you.
''?'': Just give me a moment to finish lighting these candles.
You watch, dumbstruck, as they light candles, seemingly unbothered by their position.
They finish in no time at all and let go of the beam, landing in a crouch behind the counter.
You notice they are wearing a tag that says 'Hi! My name is ''Alice''.'
''ALICE'': So, what can I get for you?
<<if $task2>>[YOU ASK AROUND FOR DIRECTIONS TO THE ''FARM STORE''.]
''ALICE'': Across the street, a shop to the left of here. It has a ''GRASSY LOOKING ROOF'', can't miss it.
[YOU CONVEY YOUR THANKS.]
''ALICE'': No problem.
[[LEAVE|RAINY DAY]]<<else>>[YOU STATE YOUR DESIRE FOR A SLICE OF BREAD.]
''ALICE'': ...Just a slice?
[YOU NOD]
''ALICE'': Alrighty, then. That'll be one coin.
<<set $coins to $coins - 1>>[YOU HAND OVER ''1 COIN''.]
''ALICE'': Thank you!
[''ALICE'' hands you a slice of bread, which you put in your bag.]<<set $bread to "A mere slice.">>
''ALICE'': That everything?
[YOU SMILE AND NOD]
''ALICE'': Alrighty then, see you.
[[LEAVE|RAINY DAY]]<<endif>>
<<elseif visited("BAKERYRD") neq 3>>[YOU ENTER THE ''RAINY DAY BAKERY'']<<set $alinteract to either("Well, well, well. Look who it is.\n \n[YOU GREET ''ALICE'' CHEERFULLY.]", "''$name''! Want another slice of bread? \n \n[YOU NOD EXCITEDLY, ONLY TO REALIZE ALICE WAS JOKING.] \n \n''ALICE'': Sorry, sorry.", "[YOU DON'T SEE ''ALICE'' ANYWHERE.] \n \nYou decided to wait around. \n \n''ALICE'': ''$name''! Sorry to keep you waiting.")>>
''ALICE'': $alinteract
''ALICE'': What can I get you?
//Buy something?//
<<linkreplace "BUY BREAD for 10 COINS">><<if $coins >= 10>><<set $coins to $coins - 10>><<set $bread to 1>>//You bought a loaf of bread.//<<else>>//You are too poor to buy bread.//<<endif>><</linkreplace>>
<<linkreplace "BUY A PASTRY for 5 COINS">><<if $coins >= 5>><<set $coins to $coins - 5>><<set $pastry to $pastry + 1>>//You bought a pastry.//<<else>>//You can't afford a pastry.//<<endif>><</linkreplace>>
<<linkreplace "BUY 5 SUNSET COOKIES for 75 COINS">><<if $coins >= 75>><<set $coins to $coins - 75>><<set $sunset to $sunset + 5>>//You bought 5 Sunset Cookies.//<<else>>//No cookies for you. For you lack the necessary ''COINS''.//<<endif>><</linkreplace>>
<<linkreplace "BUY 5 PASTRIES for 25 COINS">><<if $coins >= 25>><<set $coins to $coins - 25>><<set $pastry to $pastry + 5>>//You bought 5 pastries.//<<else>>//You can't afford that many pastries.//<<endif>><</linkreplace>><<if $mdnc>>
<<linkreplace "BUY MIDNIGHT CRACKERS FOR 10 COINS>><<if $coins >= 10>><<set $coins to $coins - 10>><<set $mdnc to $mdnc + 1>>//You bought a Midnight Cracker.//<<else>>//You can't afford the pricy crackers.//<<endif>><</linkreplace>>
<<linkreplace "BUY 5 MIDNIGHT CRACKERS FOR 50 COINS>><<if $coins >= 50>><<set $coins to $coins - 50>><<set $mdnc to $mdnc + 5>>//You bought 5 Midnight Crackers.//<<else>>//You can't afford that many pricy crackers.//<<endif>><</linkreplace>><<endif>><<if $stardrops>>
<<linkreplace "BUY STARDROPS">><<if $coins >= 10>><<set $coins to $coins - 10>><<set $stardrops to 5>>//You bought some Stardrops.//<<else>>//You can't afford real stars, much less chocolate ones.//<<endif>></linkreplace>><<endif>>
[[LEAVE|RAINY DAY]]<<endif>> <<set $shop to 1>>''NAOMA'': Welcome! What would you like?
<<linkreplace "FLOWERS">>''NAOMA'': This is all we have in stock.
<<linkreplace "''POPPIES''-160 COINS">><<if $coins >= 160>><<set $coins to $coins - 160>>//Popppies purchased!//<<set $pop to 1>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "''SUNFLOWERS''-400 COINS">><<if $coins >= 400>><<set $coins to $coins - 400>>//Sunflowers purchased!//<<set $sun to 1>><<else>>//Not enough coins.//<<endif>><</linkreplace>>
<<linkreplace "''HIBISCUSES''-480 COINS">><<if $coins >= 480>><<set $coins to $coins - 480>>//Hibiscuses purchased!<<set $hi to 1>>//<<else>>//Not enough coins.//<<endif>><</linkreplace>><</linkreplace>>
[[NEVERMIND|TOWN]][YOU TRAVEL ''EASTWARDS'' TO THE MOUNTAIN.]
Unlike the previous mountain, this one was massive and covered in trees. ''SUNSET VALLEY'' is mostly likely on the other side of the mountain.
//Once you enter you can't turn back.//
[[GO AROUND IT|AROUND MOUNT E]]
[[TIME FOR THE CLIMB|MOUNT E-F1]]
[[NEVERMIND|RAINY DAY]]
<<set $around to 1>><<set $dmg to either(1, 3, 5, 7)>>Not feeling for the climb you attempt to go around the mountain.
[YOU ENTER A SWAMP]
Feeling that you aren't welcome you attempt to leave the swamp.
''?'': Oh, dearie. Won't you have tea with me?
[YOU ARE GRABBED BY A ''Vine'' AND PLOPPED INTO A SEAT]
<<linkreplace "''FIGHT''">>[YOU READY YOURSELF FOR COMBAT.]
//''$name'' vs. ''LUCILLE THE SWAMP QUEEN''//
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
<<if $health eq 0>>[A ''Vine'' PIERCES YOUR HEART.]
''YOU DIED''
[[RETURN|MOUNT E]]<<else>>[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']<<endif>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>[YOU BRACE YOURSELF RUN IN BETWEEN THE TREES.]
[YOU SPOT SOMETHING SHINY.]
//Acquired sword of random damage.//<<set $sword to 1>>
You give it a few experimental swings before wrapping it in leaves to hide its gleam.
<<set $lwhealth to 25>>[YOU HEAR A ''WOLF'' HOWL IN THE DISTANCE]
<<if $victory>>[YOU TOOK CARE OF THAT]
[[ONWARDS|MOUNT E-F2]]<<else>>The ''WOLF'' approaches.
//''$name'' vs. ''WOLF''//
[[FIGHT|FIGHT-LW]]<<endif>>
<<set $around to 1>><<set $lhealth to 300>><<set $ldmg to 20>><<set $dmg to either(1, 3, 5, 7)>>Not feeling for the climb you attempt to go around the mountain.
[YOU ENTER A SWAMP]
Feeling that you aren't welcome you attempt to leave the swamp.
''?'': Oh, dearie. Won't you have tea with me?
[YOU ARE GRABBED BY A ''Vine'' AND PLOPPED INTO A SEAT]
<<linkreplace "''FIGHT''">>[YOU READY YOURSELF FOR COMBAT.]
//''$name'' vs. ''LUCILLE THE SWAMP QUEEN''//
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//What will you do?//
<<linkreplace "''ATTACK''">>//You do ''$dmg'' damage.//<<set $lhealth to $lhealth - $dmg>>
[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']
//''LUCILLE'' attacks!//
//You take ''$ldmg'' damage.//<<set $health to $health - $ldmg>>
<<if $health eq 0>>[A ''Vine'' PIERCES YOUR HEART.]
''YOU DIED''
[[RETURN|REPLAY BAD ENDINGS]]<<else>>[YOUR HEALTH IS ''$health'']
[''LUCILLE'S'' HEALTH IS ''$lhealth'']<<endif>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>[YOU CONTINUE UPWARDS]
The sun glare can be glimpsed if you angle your head just right.
<<if $victory eq 2>>You defeated that pesky rabbit in no time at all.
//You unlocked ''FLURRY''.//
You spot a clearing in the distance.
[[ONWARDS|MOUNT E-F3]]<<else>><<set $lrhealth to 30>>You hear rustling in the bushes. You whirl around, sword at the ready.
[[FIGHT|FIGHT-LR]]
[[IGNORE IT]]<<endif>><<set $lwdmg to 3>><<set $coindrop to either(7, 9, 8, 5, 5, 5, 10, 7, 8, 9, 20, 10)>><<set $dmg to either(1, 3, 5, 7)>><<if $health <= 0>>''DEFEAT''<<set $defeat to $defeat + 1>><<set $health to 100>>
[[//Retry?//|FIGHT-LW]]<<elseif $lwhealth <= 0>><<set $victory to 1>>''VICTORY''
//You gained 25 exp.// <<set $exp to $exp + 25>>
//You got $coindrop ''COINS''//<<set $coins to $coins + $coindrop>>
[[NEXT|MOUNT E-F1]]<<elseif $lwhealth neq 0 and $health neq 0>>The ''WOLF'' snarls threateningly.
[[ATTACK]]
<<endif>>//You do ''$dmg'' damage.//<<set $lwhealth to $lwhealth - $dmg>>
''WOLF's'' health is ''$lwhealth''.
<<if $lwhealth > 0>>''WOLF attacks''.
//It's claws rake across your side.//
//You take ''$lwdmg'' damage.//<<set $health to $health - $lwdmg>>
Your health is ''$health''.
[[NEXT|FIGHT-LW]]<<else>>[[NEXT|FIGHT-LW]]<<endif>><<set $lrdmg to 5>><<set $dmg to either(1, 3, 5, 7)>><<set $coindrop to either(7, 9, 8, 5, 5, 5, 10, 7, 8, 9, 20, 10)>><<if $health <= 0>>''DEFEAT''<<set $defeat to $defeat + 1>><<set $health to 100>>
[[//Retry?//|FIGHT-LR]]<<elseif $lrhealth <= 0>><<set $victory to $victory + 1>>''VICTORY''
//You gained 25 exp.// <<set $exp to $exp + 25>>
//You got $coindrop ''COINS''//<<set $coins to $coins + $coindrop>>
[[NEXT|MOUNT E-F2]]<<elseif $lrhealth neq 0 and $health neq 0>>The ''RABBIT'' stands around looking deceptively cute.
[[ATTACK|ATTACK2]]
<<endif>>[YOU CONTINUE UPWARDS.]
That is, until you hear a low growl.
<<if $pastry >= 1>>You stuff a pastry into your mouth, nearly choking in your hurry.
<<set $health to $health + 30>><<set $pastry to $pastry - 1>>//You restored 30 health//.<<else>>You are not at your best, but you'll have to make do with what you have.<<endif>>
You spin around, searching for the source of the growl.
<<set $ldhealth to 50>>At the last second you roll away as a massive wolf comes running into the clearing.
You ready your sword.
//''$name'' vs. ''CANIS MINOR''//<<set $flurry to 0>>
[[FIGHT|BOSS-LW]]<<set $ignoreit to 1>>[YOU FOOLISHLY TURN YOUR BACK.]
It kicks at a tree until it falls onto you.
<<timed 5000ms>>''YOU DIED''
[[RETURN|MOUNT E-F2]]<</timed>>//You do ''$dmg'' damage.//<<set $lrhealth to $lrhealth - $dmg>>
''RABBIT's'' health is ''$lrhealth''.
<<if $lrhealth > 0>>''RABBIT attacks''.
//It sends a flurry of kicks aimed at your stomach.//
//You take ''$lrdmg'' damage.//<<set $health to $health - $lrdmg>>
Your health is ''$health''.
[[NEXT|FIGHT-LR]]<<else>>[[NEXT|FIGHT-LR]]<<endif>>[YOU FOOLISHLY TURN YOUR BACK.]
It kicks at a tree until it falls onto you.
''YOU DIED''
[[BACK TO MENU|REPLAY BAD ENDINGS]] <<set $lddmg to 7>><<if $lvl eq 2>><<Set $dmg to either(3, 5, 7, 9)>><<else>><<set $dmg to either(1, 3, 5, 7)>><<endif>><<set $coindrop to either(7, 9, 8, 10, 10, 10, 10, 7, 8, 9, 20, 10)>><<if $health <= 0>>''DEFEAT''<<set $defeat to $defeat + 1>><<if $lvl eq 2>><<set $health to 150>><<else>><<set $health to 100>><<endif>>
[[//Retry?//|BOSS-LW]]<<elseif $ldhealth <= 0>><<set $victory to $victory + 1>>''VICTORY''
//You gained 50 exp.// <<set $exp to $exp + 50>><<if $lvl eq 1>>
//LVL UP//
//You are now lvl 2.//<<set $lvl to 2>><<set $health to 150>><<endif>>
//You got $coindrop ''COINS''//<<set $coins to $coins + $coindrop>>
[[NEXT|MOUNT E-E1]]<<elseif $ldhealth neq 0 and $health neq 0>>''CANIS MINOR'' snarls aggressively, ready to sink its teeth into you.
[[ATTACK|ATTACK3]]<<endif>>[YOU CONTINUE UPWARDS.]
<<if $awake eq 1>>The cawing of crows is unpleasant. It must be sunset by now. You've spent less time here than you thought.
[THE ''SWORD'' GLOWS IN YOUR HAND.]
What's going on?
[THE CAWS INCREASE IN VOLUME]
Why are they making so much noise?
[THE GROUND SHAKES.]
<<linkreplace "//Climb a tree for a better view.//">>[YOU SCAMPER UP THE NEAREST TREE.]
Above the treeline a massive bear walks, followed by its cub.
[YOU STILL, MILDLY HORRIFIED.]
Thankfully, you aren't of any interest to them. They don't seem to have noticed.
You quickly [[continue up the mountain.|MOUNT E-E2]]<</linkreplace>><<else>>The scenery has changed. Instead of the previous dark and murky area you were in a what appeared to be a plain.
There was tall grass dancing in the wind while a few rabbits hopped by.
Just what was going on here?
<<linkreplace "//Investigate//?">>You pinch yourself.
Ow.
No, it's not a dream.
Of course it's not a dream. You didn't even fall asleep.
Unless...?
[[Wake up.|AWAKE1]]<</linkreplace>><<endif>><<if $flurry eq 2>>''$name'' attacks!
//You do ''$dmg'' damage.//<<set $ldhealth to $ldhealth - $dmg>>
''CANIS MINOR's'' health is ''$ldhealth''.
<<if $ldhealth > 0>>''CANIS MINOR attacks''.
//It's jaws close around your limb.//
//You take ''$lddmg'' damage.//<<set $health to $health - $lddmg>>
Your health is ''$health''.
[[NEXT|BOSS-LW]]<<else>>[[NEXT|BOSS-LW]]<<endif>><<else>><<linkreplace "Use Flurry">><<set $flurry to $flurry + 1>><<if $attack eq 1>><<else>>//You swing your sword wildly.//
//You do ''$dmg'' damage.//<<set $ldhealth to $ldhealth - $dmg>>
//You do ''$dmg'' damage.//<<set $ldhealth to $ldhealth - $dmg>>
//You do ''$dmg'' damage.//<<set $ldhealth to $ldhealth - $dmg>>
''CANIS MINOR's'' health is ''$ldhealth''.
<<if $ldhealth > 0>>''CANIS MINOR attacks''.
//It's jaws close around your limb.//
//You take ''$lddmg'' damage.//<<set $health to $health - $lddmg>>
Your health is ''$health''.
[[NEXT|BOSS-LW]]<<else>>[[NEXT|BOSS-LW]]<<endif>><<endif>><</linkreplace>>
<<linkreplace "Attack">><<if $flurry eq 1 or $flurry eq 2>><<else>>//You do ''$dmg'' damage.//<<set $ldhealth to $ldhealth - $dmg>>
''CANIS MINOR's'' health is ''$ldhealth''.
<<if $ldhealth > 0>>''CANIS MINOR attacks''.
//It's jaws close around your limb.//
//You take ''$lddmg'' damage.//<<set $health to $health - $lddmg>>
Your health is ''$health''.
[[NEXT|BOSS-LW]]<<else>>[[BOSS-LW]]<<endif>><<endif>><</linkreplace>><<endif>>
<<if visited("MOUNT E-E2") eq 1>>[YOU CONTINUE UPWARDS.]
''?'': Ah, ''$name''. Didn't expect to see you up here.
[YOU WHIRL AROUND, STARTLED.]
In a small lake, fiddling with the grass by the lake's shore, was the ''MER''
<<linkreplace "\n//Ask them how they got here//">><</linkreplace>><<linkreplace "\n//Ask them how they got here//">><</linkreplace>><<linkreplace "\n//Ask them how they got here//">>
[YOU STARE BLANKY FOR A MOMENT]
''MER'': Ancient merfolk secret~!
[YOU RESIST THE URGE TO POUT.]
''MER'': In all seriousness, I didn't take you for the type to go hiking.
[YOU DIDN'T TAKE //THEM// FOR THE TYPE EITHER.]
''MER'': I suppose it's only fair. Although, ''$name'', the mountain's taller than it looks.
They sink below the surface without another word.
<<linkreplace "//Analyze the lake?//">>[YOU STICK YOUR HAND INTO THE WATER]
It's actually quite shallow, the bottom's just dark.
The ''MER'' is long gone.
[YOU CONTINUE ONWARDS]
<<set $lwhealth to 50>>[YOU HEAR A ''WOLF'' HOWL IN THE DISTANCE]
The ''WOLF'' approaches.
//''$name'' vs. ''WOLF''//
[[FIGHT|FIGHT-LW2]]<</linkreplace>><</linkreplace>><<linkreplace "\n//Ask them how they got here//">><</linkreplace>><<linkreplace "\n//Ask them how they got here//">><</linkreplace>><<else>>[YOU CONTINUE ONWARDS]
<<set $lwhealth to 50>>[YOU HEAR A ''WOLF'' HOWL IN THE DISTANCE]
<<if $victory eq 4>>[YOU TOOK CARE OF THAT]
[[ONWARDS|MOUNT E-E3]]<<endif>><<endif>>[YOUR EYES FLUTTER OPEN.]<<set $awake to 1>>
THANK YOU FOR USING THE DREAM GRANTER 9000. WOULD YOU LIKE TO RESUME YOUR SESSION?
You shook your head no. You felt that it was time to take a break.
UNDERSTOOD.
You get up, moving to wash your face.
Leaving the bathroom you, hear voices in the living room. Your friends had dropped by again.
''LEO'': Is ''$name'' awake yet?
''CALLA'': You know how $pronouna <<if $pronouna eq "they">>are<<else>>is<<endif>>.
''LEO'': Do I? ''CALLA'', we haven't been able to get $pronounb to open up about--!
''CALLA'': Shh! What if $pronouna <<if $pronouna eq "they">>hear<<else>>hears<<endif>> you?
You step in to the living room, pretending not to have noticed them arguing.
''LEO'': ''$name''! How are you?
<<linkreplace "Fine, you supposed.">>You mumble that you are fine.
He doesn't believe you for a second, but chooses not to push.
''CALLA'' looks ready press for the truth, at least before ''LEO'' lightly steps on her toes.
''LEO'': ''$name'', we came over here to tell you that ''EMILE'''s getting married next week.
You nod, promising to be there, as you prepared breakfast for you and your friends.
You showered and got ready to go to the movies with them.
//You had a great time.//
-
WELCOME TO THE DREAM GRANTER 9000, WOULD YOU LIKE TO RESUME YOUR SESSION?
You took a deep breath and relaxed into your bed.
[[RESUME|MOUNT E-E1]]<</linkreplace>>[YOU CONTINUE UPWARDS]
There is a split in the path.
<<if $keyb>><<else>>[[Right|RIGHT]]<<endif>>
[[Straight ahead|CENTER]]
<<if $keya>><<else>>[[Left|LEFT]]<<endif>><<set $lwdmg to 7>><<set $dmg to either(3, 5, 7, 9)>><<set $coindrop to either(7, 9, 8, 5, 5, 5, 10, 7, 8, 9, 20, 10)>><<if $health <= 0>><<set $defeat to $defeat + 1>>''DEFEAT''<<set $health to 150>>
[[//Retry?//|FIGHT-LW2]]<<elseif $lwhealth <= 0>><<set $victory to $victory + 1>>''VICTORY''
//You gained 30 exp.// <<set $exp to $exp + 30>>
//You got $coindrop ''COINS''//<<set $coins to $coins + $coindrop>>
[[NEXT|MOUNT E-E2]]<<elseif $lwhealth neq 0 and $health neq 0>>The ''WOLF'' snarls threateningly.
[[ATTACK|ATTACK4]]
<<endif>>//You do ''$dmg'' damage.//<<set $lwhealth to $lwhealth - $dmg>>
''WOLF's'' health is ''$lwhealth''.
<<if $lwhealth > 0>>''WOLF attacks''.
//It's claws rake across your side.//
//You take ''$lwdmg'' damage.//<<set $health to $health - $lwdmg>>
Your health is ''$health''.
[[NEXT|FIGHT-LW2]]<<else>>[[NEXT|FIGHT-LW2]]<<endif>>[YOU TURN TO THE RIGHT]
A parchment appears before you.
It reads:
"//Pick the blue button//."
<span style="color:red">'Blue'</span> [[This is my choice.|--'Blue']]
<span style="color:navy">Blue</span> [[This is my choice.|Blue]]
<span style="color:darkblue">Dark Blue.</span> [[This is my choice.|Dark Blue]]<<if $keya and $keyb>>The gold pieces glow and mold themselves into a key.
A golden door with intricate carved patterns appears before you. The key inserts itself into the lock and the door opens.
There is a bright light shining through the door.
[YOU CAN"T SEE ANYTHING]
''?'': Oh, hi there!
That voice seems familiar.
''?'': ''$name''! Good to see you. I hadn't expected you to drop by.<<if $health <=50>> How are you still standing?! Here, eat this.
''?'' hands you a pastry which you dazedly eat.<<set $health to $health + 30>><<endif>>
As you blink your eyes into functionality; you see ''ALICE'' standing in front of you.
<<linkreplace "[YOU GREET THEM, CONFUSED]">>[YOU GREET THEM, CONFUSED]
''ALICE'': Wasn't expecting to see me, huh?
They strike a pose confidently.
''ALICE'': I live here!
<<linkreplace "Here?">>Here?
''ALICE'': Yes, here.
<<linkreplace "Where is here?">>Where is here?
''ALICE'': ''EPSILON''.
<<linkreplace "Is there a town nearby?">>Is there a town nearby?
''ALICE'': Of course. Follow me.
[YOU FOLLOW ''ALICE'']
[[Onwards|EPSILON]]<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<<else>>There seems to be a barrier of sorts.
You don't see a lock, door or anything really.
[[Back|MOUNT E-E3]]<<endif>>Off to the side there is a small door.
There isn't a building or anything. Just the door.
Directly in before you there is an elaborate contraption, consisting of a guillotine and a scale connected with some wires that look golden. Perhaps not that elaborate.
There are <<linkreplace "words carved into it.">>words carved into it.
//gnireffus ylno stuctrohs gnirb//
You have no idea what those words mean.
<<if visited("CENTER")>>Maybe it'll give you a key if you solve it.<<else>>Maybe you'll get a key or something. Regardless this should probably benefit you, should you solve it.<<endif>>
Next to the scale however, is a small piece of paper with <<linkreplace "writing on it.">>writing on it.
//The hungry guard has what you need. But he'll only give it in exchange for half of every fruit you see.//
Just like that fruit appeared.
Watermelons, apple, starfruit, plums...You name it, it's probably there.
Although, //you need to cut all of these// in half?!
There is a large number of fruit. What are you going to do?
[[You'll come back later|MOUNT E-E3]]
[[Pretend you didn't see anything other than watermelons.|WORK SMART NOT HARD]]
[[Try cut them all at once.|THE EASY WAY]]
[[Cut them all slowly.|THE LONG WAY]]<</linkreplace>><</linkreplace>>
[YOU TAKE ALL THE WATERMELONS]
In no time at all the guillotine works its magic.
Spotting watermleons off to the side, you basket the watermelon halves and carry them over to the door.
<<linkreplace "//Knock?//">>[YOU KNOCK ON THE DOOR.]
The watermelons disappear from the basket and a voice speaks from behind the door.
"//This isn't everything.//"
<<linkreplace "//Well...//">>You were told to cut what you saw. That's what you saw.
"//...//"
...
You saw what you saw, okay?
"//Sure... Well, here you go.//"
A piece of gold falls into your hand. You pocket it.<<set $keya to 1>>
[[Right|MOUNT E-E3]]<</linkreplace>><</linkreplace>><<set $lazy to 1>>[YOU SMIRK AS AN IDEA COMES TO YOU]
It never said you had to cut them //one by one// did it?
<<linkreplace "//Let's get started//">>[YOU HOIST THE GUILLOTINE'S BLADE HIGH.]
Unfortunately, while you are stack the fruits, your grip on the blade weakens and it swiftly lands.
Slicing the fruit.
And your arm.
You panic and go into shock.
Even more unfortunately, the guard in question that you were meant to give the fruit to doesn't care about your life.
You bleed out. Alone.
<<timed 10000ms>>''YOU DIED''
[[MISTAKES WERE MADE...|LEFT]]<</timed>><</linkreplace>>[YOU GATHER THE LARGER FRUIT FIRST]
The process is tedious, and ridiculously slow but after a decade and a half (well a day or three really) you're finally done.
<<linkreplace "//Knock?//">>[YOU KNOCK ON THE DOOR.]
All the fruit disappear from the basket and a voice speaks from behind the door.
"//You're an honest one aren't you? Here.//"
<<set $keya to 1>>Your hard work paid off.
And you got a tiny piece of gold. Well, you're sure it has //some// use.
[[Right|MOUNT E-E3]]<</linkreplace>><<if tags().includes("stars")>>//Great misfortunes beget even greater misfortunes.//<<elseif tags().includes("avarice")>>//A tale of times before.//<<elseif tags().includes("rl")>>$defeat - $victory
$hero<<elseif tags(). includes("alice")>>''ALICE''
Health: <progress @value="$alicehealth" max="1000"></progress>
''VS.''
''$name''
Health: <progress @value="$health" max="1000"></progress><<elseif $shop eq 1>>''$name''
Coins: $coins
Pastries: $pastry
<<if $time eq 12>><<if $twelve > 2>><<set $twelve to $twelve - 2>> <<else>><<set $twelve to $twelve + 1>><<endif>><<endif>><<if $twelve eq 2>><<set $dow to $dow + 1>><<set $date to $date + 1>><<endif>><<if $dow >= 8>><<set $dow to $dow - 7>><<endif>><<if $date >= 29>><<set $date to $date - 28>><<set $month to $month + 1>><<endif>><<if $month >= 11>><<set $month to $month - 10>><<set $year to $year + 1>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>>$time-<<if $day eq 1>><<if tags().includes("esp")>>DÍA<<else>>DAY<<endif>><<elseif $day eq 2>>NIGHT<<else>>?<<endif>>
<<if $dow eq 1>><<if tags().includes("esp")>>L<<else>>M<<endif>><<elseif $dow eq 2>><<if tags().includes("esp")>>M<<else>>T[i]<<endif>><<elseif $dow eq 3>><<if tags().includes("esp")>>M[ii]<<else>>W<<endif>><<elseif $dow eq 4>><<if tags().includes("esp")>>J<<else>>T[ii]<<endif>><<elseif $dow eq 5>><<if tags().includes("esp")>>V<<else>>F<<endif>><<elseif $dow eq 6>>S<<if tags().includes("esp")>><<else>>[i]<<endif>><<elseif $dow eq 7>><<if tags().includes("esp")>>D<<else>>S[ii]<<endif>><<endif>>/<<if $month eq 1>>MAR<<elseif $month eq 2>><<if tags().includes("esp")>>ABR<<else>>APR<<endif>><<elseif $month eq 3>>MAY<<elseif $month eq 4>>JUN<<elseif $month eq 5>>JUL<<elseif $month eq 6>>AUG<<elseif $month eq 7>>SEP<<elseif $month eq 8>>OCT<<elseif $month eq 9>>NOV<<elseif $month eq 10>>DEC<<endif>>/<<if $year eq 1>>X<<elseif $year eq 2>>XX<<elseif $year eq 3>>XXX<<endif>>
<<elseif $ticket eq 1>><<if $time eq 12>><<if $twelve > 2>><<set $twelve to $twelve - 2>> <<else>><<set $twelve to $twelve + 1>><<endif>><<endif>><<if $twelve eq 2>><<set $dow to $dow + 1>><<set $date to $date + 1>><<endif>><<if $dow >= 8>><<set $dow to $dow - 7>><<endif>><<if $date >= 29>><<set $date to $date - 28>><<set $month to $month + 1>><<endif>><<if $month >= 11>><<set $month to $month - 10>><<set $year to $year + 1>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>>$time-<<if $day eq 1>><<if tags().includes("esp")>>DÍA<<else>>DAY<<endif>><<elseif $day eq 2>>NIGHT<<else>>?<<endif>>
<<if $dow eq 1>><<if tags().includes("esp")>>L<<else>>M<<endif>><<elseif $dow eq 2>><<if tags().includes("esp")>>M<<else>>T[i]<<endif>><<elseif $dow eq 3>><<if tags().includes("esp")>>M[ii]<<else>>W<<endif>><<elseif $dow eq 4>><<if tags().includes("esp")>>J<<else>>T[ii]<<endif>><<elseif $dow eq 5>><<if tags().includes("esp")>>V<<else>>F<<endif>><<elseif $dow eq 6>>S<<if tags().includes("esp")>><<else>>[i]<<endif>><<elseif $dow eq 7>><<if tags().includes("esp")>>D<<else>>S[ii]<<endif>><<endif>>/<<if $month eq 1>>MAR<<elseif $month eq 2>><<if tags().includes("esp")>>ABR<<else>>APR<<endif>><<elseif $month eq 3>>MAY<<elseif $month eq 4>>JUN<<elseif $month eq 5>>JUL<<elseif $month eq 6>>AUG<<elseif $month eq 7>>SEP<<elseif $month eq 8>>OCT<<elseif $month eq 9>>NOV<<elseif $month eq 10>>DEC<<endif>>/<<if $year eq 1>>X<<elseif $year eq 2>>XX<<elseif $year eq 3>>XXX<<endif>>
[YOU ARE ABOARD THE ''SS SHIMMER'',THERE ARE NO BATTLES HERE.]
<<elseif visited("MOUNT E-D1") >= 1>><<if $time eq 12>><<if $twelve > 2>><<set $twelve to $twelve - 2>> <<else>><<set $twelve to $twelve + 1>><<endif>><<endif>><<if $twelve eq 2>><<set $dow to $dow + 1>><<set $date to $date + 1>><<endif>><<if $dow >= 8>><<set $dow to $dow - 7>><<endif>><<if $date >= 29>><<set $date to $date - 28>><<set $month to $month + 1>><<endif>><<if $month >= 11>><<set $month to $month - 10>><<set $year to $year + 1>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>>$time-<<if $day eq 1>><<if tags().includes("esp")>>DÍA<<else>>DAY<<endif>><<elseif $day eq 2>>NIGHT<<else>>?<<endif>>
<<if $dow eq 1>><<if tags().includes("esp")>>L<<else>>M<<endif>><<elseif $dow eq 2>><<if tags().includes("esp")>>M<<else>>T[i]<<endif>><<elseif $dow eq 3>><<if tags().includes("esp")>>M[ii]<<else>>W<<endif>><<elseif $dow eq 4>><<if tags().includes("esp")>>J<<else>>T[ii]<<endif>><<elseif $dow eq 5>><<if tags().includes("esp")>>V<<else>>F<<endif>><<elseif $dow eq 6>>S<<if tags().includes("esp")>><<else>>[i]<<endif>><<elseif $dow eq 7>><<if tags().includes("esp")>>D<<else>>S[ii]<<endif>><<endif>>/<<if $month eq 1>>MAR<<elseif $month eq 2>><<if tags().includes("esp")>>ABR<<else>>APR<<endif>><<elseif $month eq 3>>MAY<<elseif $month eq 4>>JUN<<elseif $month eq 5>>JUL<<elseif $month eq 6>>AUG<<elseif $month eq 7>>SEP<<elseif $month eq 8>>OCT<<elseif $month eq 9>>NOV<<elseif $month eq 10>>DEC<<endif>>/<<if $year eq 1>>X<<elseif $year eq 2>>XX<<elseif $year eq 3>>XXX<<endif>>
''$name''
Health: $health
Level: $lvl <<if $lvl eq 1>><progress @value="$exp" max="100"></progress><<elseif $lvl eq 2>><progress @value="$exp" max="200"></progress><<elseif $lvl eq 3>><progress @value="$exp" max="300"></progress><<elseif $lvl eq 4>><progress @value="$exp" max="400"></progress><<elseif $lvl eq 5>><progress @value="$exp" max="500"></progress><<endif>>
Coins: $coins
Pastries: $pastry
Keys: <span style="font-family:Courier New">[[Epsilon|EPSILON]]<<if visited("MERCHATS") >= 10>>, [[Your house|HOUSE]]<<endif>><<if visited("SUNSET VALLEY") eq 1>>, [[Sunset Valley|SUNSET VALLEY]]<<endif>></span>
Status: $state
<<elseif visited("MOUNT E-E1") > 1>><<if $time eq 12>><<if $twelve > 2>><<set $twelve to $twelve - 2>> <<else>><<set $twelve to $twelve + 1>><<endif>><<endif>><<if $twelve eq 2>><<set $dow to $dow + 1>><<set $date to $date + 1>><<endif>><<if $dow >= 8>><<set $dow to $dow - 7>><<endif>><<if $date >= 29>><<set $date to $date - 28>><<set $month to $month + 1>><<endif>><<if $month >= 11>><<set $month to $month - 10>><<set $year to $year + 1>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>>$time-<<if $day eq 1>><<if tags().includes("esp")>>DÍA<<else>>DAY<<endif>><<elseif $day eq 2>>NIGHT<<else>>?<<endif>>
<<if $dow eq 1>><<if tags().includes("esp")>>L<<else>>M<<endif>><<elseif $dow eq 2>><<if tags().includes("esp")>>M<<else>>T[i]<<endif>><<elseif $dow eq 3>><<if tags().includes("esp")>>M[ii]<<else>>W<<endif>><<elseif $dow eq 4>><<if tags().includes("esp")>>J<<else>>T[ii]<<endif>><<elseif $dow eq 5>><<if tags().includes("esp")>>V<<else>>F<<endif>><<elseif $dow eq 6>>S<<if tags().includes("esp")>><<else>>[i]<<endif>><<elseif $dow eq 7>><<if tags().includes("esp")>>D<<else>>S[ii]<<endif>><<endif>>/<<if $month eq 1>>MAR<<elseif $month eq 2>><<if tags().includes("esp")>>ABR<<else>>APR<<endif>><<elseif $month eq 3>>MAY<<elseif $month eq 4>>JUN<<elseif $month eq 5>>JUL<<elseif $month eq 6>>AUG<<elseif $month eq 7>>SEP<<elseif $month eq 8>>OCT<<elseif $month eq 9>>NOV<<elseif $month eq 10>>DEC<<endif>>/<<if $year eq 1>>X<<elseif $year eq 2>>XX<<elseif $year eq 3>>XXX<<endif>>
''$name''
Health: $health
Level: $lvl <<if $lvl eq 1>><progress @value="$exp" max="100"></progress><<elseif $lvl eq 2>><progress @value="$exp" max="200"></progress><<elseif $lvl eq 3>><progress @value="$exp" max="300"></progress><<elseif $lvl eq 4>><progress @value="$exp" max="400"></progress><<elseif $lvl eq 5>><progress @value="$exp" max="500"></progress><<endif>>
Coins: $coins
Pastries: $pastry<<elseif visited("START") >= 1>><<if $time eq 12>><<if $twelve > 2>><<set $twelve to $twelve - 2>> <<else>><<set $twelve to $twelve + 1>><<endif>><<endif>><<if $twelve eq 2>><<set $dow to $dow + 1>><<set $date to $date + 1>><<endif>><<if $dow >= 8>><<set $dow to $dow - 7>><<endif>><<if $date >= 29>><<set $date to $date - 28>><<set $month to $month + 1>><<endif>><<if $month >= 11>><<set $month to $month - 10>><<set $year to $year + 1>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>>$time-<<if $day eq 1>><<if tags().includes("esp")>>DÍA<<else>>DAY<<endif>><<elseif $day eq 2>>NIGHT<<else>>?<<endif>>
<<if $dow eq 1>><<if tags().includes("esp")>>L<<else>>M<<endif>><<elseif $dow eq 2>><<if tags().includes("esp")>>M<<else>>T[i]<<endif>><<elseif $dow eq 3>><<if tags().includes("esp")>>M[ii]<<else>>W<<endif>><<elseif $dow eq 4>><<if tags().includes("esp")>>J<<else>>T[ii]<<endif>><<elseif $dow eq 5>><<if tags().includes("esp")>>V<<else>>F<<endif>><<elseif $dow eq 6>>S<<if tags().includes("esp")>><<else>>[i]<<endif>><<elseif $dow eq 7>><<if tags().includes("esp")>>D<<else>>S[ii]<<endif>><<endif>>/<<if $month eq 1>>MAR<<elseif $month eq 2>><<if tags().includes("esp")>>ABR<<else>>APR<<endif>><<elseif $month eq 3>>MAY<<elseif $month eq 4>>JUN<<elseif $month eq 5>>JUL<<elseif $month eq 6>>AUG<<elseif $month eq 7>>SEP<<elseif $month eq 8>>OCT<<elseif $month eq 9>>NOV<<elseif $month eq 10>>DEC<<endif>>/<<if $year eq 1>>X<<elseif $year eq 2>>XX<<elseif $year eq 3>>XXX<<endif>>
''$name''
Health: $health
Level: $lvl <<if $lvl eq 1>><progress @value="$exp" max="100"></progress><<elseif $lvl eq 2>><progress @value="$exp" max="200"></progress><<elseif $lvl eq 3>><progress @value="$exp" max="300"></progress><<elseif $lvl eq 4>><progress @value="$exp" max="400"></progress><<elseif $lvl eq 5>><progress @value="$exp" max="500"></progress><<endif>>
Coins: $coins
Pastries: $pastry<<endif>>
<<if visited("SOUTH")>><span style="font-family:Courier New">$todo</span><<endif>>
<<if $alice eq "pi">>''ALICE''
[img[]]
Health: $alicehealthf
Level: ?
Items: Sword, Bow, <<linkreplace "''Avarice''.">>''Avarice'' who is too worried about ''Alice'' to care about your petting.<</linkreplace>><<elseif $alice eq "p">>''ALICE''
[img[]]
Health: $alicehealthf
Level: ?
Items: Sword, Bow, <<linkreplace "''Avarice''.">>''Avarice'' who most certainly dislikes your petting. You're going to get pecked one of these times.<</linkreplace>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>><<if $time eq 12>><<set $time to 0>><<endif>><<set $time to $time + 6>><<set $task3 to "==\nDISCOVER NEW VILLAGE.==">><<set $alice to 0>><<if visited("EPSILON") eq 1>>''ALICE'' leads you along a grassy road.
After some time a small town appears into view.
''ALICE'': This is Epsilon. It's admittedly pretty small, but there's a lot of people here.
They return a wave from a old lady.
''ALICE'': There's a few nymphs here and there.
<<linkreplace "//Nymphs?//">>Nymphs?
''ALICE'': Yeah, they're nice if you leave their tree alone.
They gesture at a small lake, which seems to get its water from a nearby river.
''ALICE'': Sometimes merfolk drop by. They use the lake as an entrance.
//Merfolk, you say...//
''ALICE'': Over there's the blacksmith.
They gesture at a small stone hut.
''ALICE'': And that's the local shop.
They gesture the opposite direction, this time a log cabin.
''ALICE'': Well that's everything. I'll leave you to introduce yourself.
They disappear down the grassy path, most likely retunring to their house.
Perhaps you could visit the blacksmith?
[[To the Blacksmith's|BLACKSMITH]]
[[Visit Alice|ALICE]]
<</linkreplace>><<elseif visited("EPSILON") eq 5>>[YOU ENTER ''EPSILON'' AS PER USUAL.]
There's someone in the lake.
<<linkreplace "//Go over and see.//">>[YOU APPROACH THE LAKE]
It's the ''MER'', looking amused.
''MER'': Say, ''$name''. Don't you have things to do elsewhere?
Well, yes. You //are// an adventurer.
''MER'': Do you know how to leave?
You don't even know how you got here.
They snicker.
''MER'': Well, hop in.
They gesture at the lake.
''MER'': I'll take you back to the mountain.<<if visited("MERCHATS") >= 3>>
They smirk.
''MER'': For a cost, however.
And that cost is...?
''MER'': One pastry.
<<if $pastry >= 1>>[YOU HAND OVER THE "FEE"]
They cheerfully eat the pastry.
''MER'': You may pass.
<<else>>[YOU DON'T HAVE ANY]
''MER'': Boo. You owe me a pastry.<<endif>><<else>><<endif>>
They move slightly to the left and give you space to jump in.
<<linkreplace "//Jump in?//">>[YOU JUMP IN]
[YOU SINK WEIGHTLESSLY INTO THE WATER.]
[[Next|MOUNT E-D1]]<</linkreplace>><</linkreplace>><<elseif $day eq 2>>The small town of ''EPSILON'' is restful. The Blacksmith's closed, as is the general store.
The lake is occupied by mischievous''MERFOLK'' and giggly ''WATER NYMPHS''.
You'll leave them be.
[[Up the mountain|MOUNT E-D1]]
[[Visit Alice|ALICE]]<<else>>The small town of ''EPSILON'' is as homey as always. The Blacksmith's open, as is the general store.<<if visited("EPSILON") >= 3>>
A few residents smile or wave at you.<<else>><<endif>><<if visited("MOUNT E-D1") eq 1>>
[[Up the mountain|MOUNT E-D1]]<<endif>>
[[To the Blacksmith's|BLACKSMITH]]
[[The Store|EPSILON GENERAL]]
<<if ($alice eq "p") or ($alice eq "pi")>><<linkreplace "Visit Alice">>''ALICE'': I'm right here. You're not planning to steal my couch are you?
You would never.
''ALICE'': Hmmmm.<</linkreplace>><<else>>[[Visit Alice|ALICE]]<<endif>>
<<endif>>[YOU ENTER THE BLACKSMITH'S HUT]
<<if visited("BLACKSMITH") eq 1>>The Blacksmith is hammering away at something.
''BLACKSMITH'': What.
[YOU PRESENT YOUR SWORD]
''BLACKSMITH'': That cursed thing? I can upgrade it for 200 COINS.
''//200//'' COINS!! <<if $coins <200>>You don't have that kind of money.<<else>>You're not willing to spend that kind of money.<<endif>>
''BLACKSMITH'': Too bad. Not my problem.<<elseif $sword eq 3>>''BLACKSMITH'': I can't do anything more to it. At this point, if it's useless, that's a //you// problem.
Oh. Okay then.<<elseif $sword eq 2>>''BLACKSMITH'': 500 this time.
''//500//''!!!
''BLACKSMITH'': Sword's cursed. Makes my job harder.
...<<if $coins <500>>you don't have that many coins.<<else>>you don't wanna spend that much money.<<endif>>
''BLACKSMITH'': Not my problem.<<elseif $sword eq 1>>''BLACKSMITH'': Wanna upgrade? It's gonna cost you 200.
<<linkreplace "//Upgrade sword//">><<if $coins >= 200>>[YOU GIVE YOUR SWORD TO THE ''BLACKSMITH'']
She hammers at it for sometime before handing it back to you.
<<set $sword to 2>>//Acquired sword of random damage+1.//<<else>>You still don't have that kind of money.
''BLACKSMTIH'': A pity.<<endif>><</linkreplace>><<endif>>
[[LEAVE|EPSILON]]
<<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>><<if $avarice eq 4>><<set $avarice to either(1, 2, 3)>><<endif>><<if $day eq 1>><<if $frog eq 1>><<set $frog to 2>><<set $alice to 15>><<linkreplace"Knock on the door.">>[YOU KNOCK ON THE DOOR]
''ALICE'' opens the door.
''ALICE'': Hey, ''$name.''. //concerned// Is something wrong?
You have been plagued by nightmares.
''ALICE'': Do you want to talk about them?
It's just...
You take a deep breath.
You are a frog.
(''AVARICE'' is snickering.)
''ALICE'': //incredulously// A-a frog?
Yes, a frog. Ribbiting and eating flies. Sitting on water lilies. All the froggy stuff.
You grasp his hands tightly.
You don't wanna be a frog!
(''AVARICE'' is laughing at you.)
''ALICE'' looks greatly concerned.
''ALICE'': ''$name.'' It's okay. You're not a frog.
He hugs you.
(''AVARICE'' is wheezing)
You mean it?
''ALICE'': Yes, $name. You're a person. Not a frog.
(''AVARICE'' is choking.)
Thanks, ''ALICE''.
''ALICE'': Anytime, ''$name''.
(''AVARICE'' has lost consciousness due to a lack of oxygen.)
[[You leave, reassured of your humanity.|EPSILON]]<</linkreplace>><<elseif visited("ALICE") eq 1>><<set $alice to 5>><<elseif visited("MOUNT E-C4")>><<set $alice to either(1, 5, 7, 7, 7, 3, 9, 0)>><<else>><<set $alice to either(1, 5, 7, 7, 7, 3, 5, 0)>><<endif>>[YOU KNOCK ON THE DOOR.]
<<if $alice eq 0>>There's no answer.
''ALICE'' is most likely not at home.
[[Epsilon|EPSILON]]<<elseif $alice eq 1>>The door swings open.
''ALICE'' is asleep in <<if visited("MOUNT E-C4")>>his<<else>>their<<endif>> chair.
You should probably come back later.
[[Epsilon|EPSILON]]<<elseif $alice eq 3>>''ALICE'' sleepily opens the door.
''ALICE'': Oh, it's you. Hi, ''$name''.
Is this a bad time?
''ALICE'': I just got back from the bakery.
Oh...You'll come back some other time.
''ALICE'': See you.
<<if visited("MOUNT E-C4")>>He closes<<else>>They close<<endif>> the door.
[[Epsilon|EPSILON]]<<elseif $alice eq 5>>''ALICE'' peeks out from behind the door.
''ALICE'': Oh, hi ''$name''.
[YOU SMILE AT ''ALICE'']
How are you?
''ALICE'': Dreading the journey.
Journey to where?
''ALICE'' stares at you for a moment.
Oh, right. ''RAINY DAY.''
''ALICE'': Come in.
<<if visited("MOUNT E-C4")>>He lets<<else>>They let<<endif>> you inside. There are only two chairs. ''ALICE'' sits in one and gestures for you to do the same.
So, how far is it form here to Rainy Day?
''ALICE'': It's not necessarily far. Just...exhausting.
A crow that had been perched at the window caws.
''ALICE'': I have to go now.
<<if visited("MOUNT E-C4")>>He gets<<else>>They get<<endif>> up and you both walk out of their house.
See you.
''ALICE'': Feel free to drop by tomorrow.
<<if visited("MOUNT E-C4")>>He wanders<<else>>They wander<<endif>> off deeper into the forest.
[[Epsilon|EPSILON]]<<elseif $alice eq 7>>''ALICe'' cheerfully opens the door.
''ALICE'': Hi, ''$name''. Come in.
[YOU SMILE AT ''ALICE'' AS YOU ENTER]
''ALICE'''s house is quite beautiful this time of day. <<if $avarice eq 3>>''AVARICE'' is perched on the window sill.
They seem pleased.
''ALICE'': Getting along are we?
Sure.
''AVARICE'' looks at ''ALICE'' blankly.
''ALICE'' laughs.
[YOU SPEND SOME TIME WITH ''ALICE'' AND ''AVARICE'']<<elseif $avarice eq 2>>There's an alarm-crow perched on the window sill.
''AVARICE'' caws at you.<<set $avarice to 3>>
[YOU DIDN'T DO ANYTHING]
''ALICE'': Don't antagonize them. Their beak is quite sharp.
[YOU REALLY DIDN'T DO ANYTHING]
''ALICE'': Sure.
[YOU SPEND TIME WITH ''ALICE'' (and ''AVARICE'')]<<elseif $avarice eq 1>>There's a crow perched on the window sill.
''AVARICE'' seems to read your mind and takes offence at being thought of as a mere crow.
[YOU APOLOGIZE]
''ALICE'': I see ''AVARICE'' is as prideful as ever.<<set $avarice to 2>>
[YOU SPEND SOME TIME TALKING WITH ''ALICE'']<<else>>There's a crow perched on the window sill.
<<linkreplace "//Is that your alarm-crow?//">>Is that your alarm-crow?
''ALICE'': //laughs// This is ''AVARICE''.<<set $avarice to 1>>
''AVARICE'' doesn't even turn in your direction. They are very friendly.
''ALICE'': Don't mind them. They're always like that.
''ALICE'' sits and gestures for you to do the same.
[YOU SPEND SOME TIME WITH ''ALICE'' and ''AVARICE'']<</linkreplace>><<endif>>
[[Epsilon|EPSILON]]<<elseif $alice eq 9>>He smiles cheerfully as he lets you in.
''ALICE'': ''$name''! It's good to see you!
//...''ALICE'' is very enthusiastic...//
''ALICE'': Come in, come in.
He leads you inside.
''AVARICE'' is perched on the window sill, tidying their feathers. <<if $avarice eq 1>>They don't even glance at you.<<elseif $avarice eq 2>>They glance up momentarily, but promptly return to their feathers.<<else>>They give a low caw in greeting.<<endif>>
''ALICE'' guides you to a chair before walking off to another room.
//...when did that room get here...//
He returns shortly with a new pastry.
<<if $stardrops>>
placeholder
<<elseif $mdnc>''ALICE'': These are ''Stardrops''. Theyre made of chocolate.<<set $stardrops to 1>><<else>>''ALICE'': These are called ''Midnight Crackers'', try one! <<set $mdnc to 1>><<endif>>
[YOU TAKE ONE]
You admit, it's pretty tasty.
''ALICE'': Great!
He smiles.
''ALICE'': They'll be at the bakery next time.
[YOU SPEND SOME TIME WITH ''ALICE'']
[[Epsilon|EPSILON]]<<endif>><<elseif $day eq 2>>[THE MOON IS HIGH.]
[THE WINDOWS ARE CLOSED OBVIOUSLY.]
Both ''ALICE'' and ''AVARICE'' have a long day tomorrow. You'll let them sleep.
[[Epsilon|EPSILON]]<<endif>>''CLERK'': Welcome to Epsilon General, what can I get you?
<<linkreplace "//Dragon's head-9000 Coins//">>//You don't have enough money.<</linkreplace>>
[[LEAVE|EPSILON]] <<if visited("MOUNT E-D1") eq 1>>[YOU ARE FLOATING ON A LAKE]
''MER'': Good, you're awake.
How long have you been out?
''MER'': Ten minutes. Maybe nine.
[YOU DRAG YOURSELF OUT OF THE WATER]
''MER'': That key you have can take you back to Epsilon.
...you supposed that made sense. //It took you there didn't it?//
''MER'': Don't let me keep you from adventuring
They disappear beneath the water.
[[Onwards & upwards|MOUNT E-D2]]<<else>>There isn't much here, other than that lake. It's eerily quiet. //Unnaturally// so. You don't have any reason to linger here.
[[Onwards & upwards|MOUNT E-D2]]<<endif>><<if tags().includes("stars")>>''Anteida''-des Mondes<<elseif tags().includes("avarice")>>''Anteida''-Avaritia<<elseif tags().includes("rl")>>Perhaps<<elseif tags().includes("pg")>>$name and the Legend of the Keys.<<else>>The Dream Granter 9000<<endif>>"..."
"..."
"..."
"//Well. Well. Well.//"
"//It's <span style="color:red">red</span> actually.//"
"//[[Back up the mountain you go!|MOUNT E-F3]]//""//You poor ''overly-trusting soul''//."
"//Did you truly believe that <span style="color:navy">this</span> was <span style="color:blue">''blue''</span>?//"
"//All because ''I'' wrote it there?//"
"//This is in fact <span style="color:navy">navy</span>.//"
"//[[Back up the mountain you go!|MOUNT E-F3]]//"
"//Good job//."
"//Here you go.//"
"//I mean <span style="color:darkblue">this</span> isn't <span style="color:blue">blue</span>, but whatever.//"
A piece of mangled gold falls into your hand. You pocket it.<<set $keyb to 1>>
[[LEFT|MOUNT E-E3]][YOU CONTINUE UPWARDS]
The dust in air is blinding, and the sun only makes it worse.
You don't remember seeing any sand while looking up at the mountain. Back then, all you saw was green.
And now the golden sand blinds you.
<<if $victory eq 5>>The ''REPTILIZ'' lays slain before you, blood staining the sand red.
[YOU HEAR HISSING NOISES AS THE REST SCAMPER OFF.]
[[ONWARDS|MOUNT E-D3]]<<else>>[YOU HEAR HISSING NOISES]
<<set $rdmg to 10>><<set $rhealth to 60>> //A ''REPTILIZ'' swings it's claws at you.//
[[FIGHT|FIGHT-R]]<<endif>><<if visited("MOUNT E-D3") eq 1>>[YOU CONTINUE UPWARDS]
There is a golden gleam in the sand.
<<linkreplace "//Inspect?//">><<if $nulld>><<else>><<set $shield to 1>>//Accquired shield of random deflects//.<<set $shield to 1>><<endif>><</linkreplace>><<linkreplace "\n\n//Ignore it//.">><<if $shield>><<else>><<set $nulld to 1>>It's irrelevant.<<endif>><</linkreplace>>
[YOU PRESS ONWARDS]
<<if $victory eq 6>>The ''REPTILIZ'' lays slain before you, blood staining the sand red.
There are no other sounds, it's seems it was alone.
[[ONWARDS|MOUNT E-D4]]<<else>>[YOU HEAR RATTLING]
<<set $rdmg to 10>><<set $rhealth to 60>> //A ''REPTILIZ'' swings it's claws at you.//
[[FIGHT|FIGHT-R]]<<endif>><<else>><<if $victory eq 6>>The ''REPTILIZ'' lays slain before you, blood staining the sand red.
There are no other sounds, it's seems it was alone.
[[ONWARDS|MOUNT E-D4]]<<else>>[YOU HEAR RATTLING]
<<set $rdmg to 10>><<set $rhealth to 60>> //A ''REPTILIZ'' swings it's claws at you.//
[[FIGHT|FIGHT-R]]<<endif>><<endif>><<if $shield>><<set $shield to either(1, 2, 1, 1, 1, 1, 1, 1, 2, 2)>><<endif>><<set $coindrop to either(7, 9, 8, 10, 10, 10, 10, 7, 8, 9, 20, 10)>><<set $dmg to either(3, 5, 7, 9)>><<if $health <= 0>>''DEFEAT''<<set $defeat to $defeat + 1>><<set $health to 150>>
[[//Retry?//|FIGHT-R]]<<elseif $rhealth <= 0>><<if $shield>><<set $shield to 1>><<endif>><<set $victory to $victory + 1>>''VICTORY''
//You gained 35 exp.// <<set $exp to $exp + 35>><<if $exp eq 200>>
//You are now lvl 3.//<<set $lvl to 3>><<set $health to 200>><<endif>>
//You got $coindrop ''COINS''//<<set $coins to $coins + $coindrop>>
<<if visited("MOUNT E-D3")>>[[NEXT|MOUNT E-D3]]<<else>>[[NEXT|MOUNT E-D2]]<<endif>><<elseif $rhealth neq 0 and $health neq 0>>The ''REPTILIZ'' hisses threateningly.
[[Attack|ATTACK5]]<<endif>><<set $rdmgt to either (1, 2, 1)>>//You do ''$dmg'' damage.//<<set $rhealth to $rhealth - $dmg>>
''REPTILIZ's'' health is ''$rhealth''.
<<if $rhealth > 0>>''REPTILIZ attacks''.
<<if $rdmgt eq 1>>//It sinks it's fangs into your neck.//
<<if $shield eq 2>>//Your shield absorbs the damage!//<<else>>//You take ''$rdmg'' damage.//<<set $health to $health - $rdmg>><<endif>>
Your health is ''$health''.<<elseif $rdmgt eq 2>>//It's body constricts around your torso.//
<<if $shield eq 2>>//Your shield absorbs the damage!//<<else>>//You take ''$rdmg + 5 constrict damage.''//<<set $health to $health - $rdmg - 5>><<endif>>
Your health is ''$health''<<endif>>
[[NEXT|FIGHT-R]]<<else>>[[NEXT|FIGHT-R]]<<endif>>[YOUR EYES FLUTTER OPEN.]<<set $awake to 2>>
THANK YOU FOR USING THE DREAM GRANTER 9000. WOULD YOU LIKE TO RESUME YOUR SESSION?
You shook your head no. It was time to take a break.
UNDERSTOOD.
''CALLA'' and ''LEO'' weren't here this time, but that was alright.
Your brain felt tired. Like, exercise tired.
You dragged yourself to your bedroom and went to sleep.
<<linkreplace "Wakey, wakey.">>-
The sunlight burns, even though your curtains should be drawn.
[YOU OPEN YOUR EYES]
Your curtains are open and there's a note on your nightstand. <<linkreplace "\n\n//Note.//">>It reads:
//Calla and I are here. You should really find a better hiding place for the spare key.-Leo//.
You roll out of bed.
//Literally.//
The sound of you hitting the floor must have drawn their attention; in no time at all, ''CALLA'' and ''LEO'' poked their heads into your bedroom.
''CALLA'': //snickering// Did you pay your bed rent? Or did your sleeping licence expire?
''LEO'': You alright there, ''$name''?
<<linkreplace "//You're fine.//">><<if $djoke>>-<<else>><<set $honesty to 1>>You mumble that you're fine, but make no move to get off the floor.
''LEO'': You sure?
Yes.
''CALLA'': //Oh//, the bed realized you cheated on it with the floor.
You stretch for a pillow on the bed and toss it at ''CALLA'' to the best of your abilities. You missed.
''LEO'': I guess you're fine afterall. We'll be downstairs.
You half-heartedly wave, still on the floor.
[[NEXT|AWAKE2-1]]<<endif>><</linkreplace>>
<<linkreplace "//You're dying//.">><<if $honesty>>-<<else>><<set $djoke to 1>>You're dying.
''LEO'': From what?
A bruised heart.
''LEO'': When and how? <span style="font-size: 55%">//Is that even a thng.//</span>
When you fell off the bed. ''CALLA'' made it worse.
''CALLA'': //Me?// What did I do?
She kicked you while you were down.
''CALLA'' looks shocked.
''LEO'' ruffles through his pockets and hands you a band-aid.
...
''LEO'': Here. We'll be downstairs.
Some part of you, deep inside, is sobbing.
[[NEXT|AWAKE2-1]]<<endif>><</linkreplace>><</linkreplace>><</linkreplace>>
<<if visited("MOUNT E-D4") eq 1>>[YOU CONTINUE UPWARDS]
The sand is constantly in your eyes. Your throat is beyond dry. And you're not sure of what you're doing anymore.
And then you spot it. An oasis.
//Some part of you not as severely affected by dehydration wonders if you're even on the mountain anymore.//
You greedily take gulps of the water and fall asleep, feeling refreshed.
[[NEXT|AWAKE2]]<<else>>The sweltering heat makes you //==miss your cool bedroom==// long to see something familiar--//someone// familar.
But you don't.
You're alone in a desert that's somehow on a mountain and you are alone.
You have no choice but to continue onwards.
After a few more gulps of water of course.
//You really hope it's not poisoned or anything.//
[[ONWARDS|MOUNT E-C1]]<<endif>>[YOU CONTINUE UPWARDS]
A cool breeze blows against your cooked skin.
There is a splash of water as the ''MER'' surfaces.
The lake they're in is large, and refreshing-looking.
==//You don't think refreshing-looking is a word.//==
''MER'': It's not. It's two words.
...
''MER'': So how've you been, ''$name''?
<<if $shield eq 1>>Same as usual, slightly cooked.
They gesture to the water.
''MER'': Hop in, then.
You're caked with sand. And dirt. And blood. None of which is yours, of course. //Probably//.
''MER'': Nevermind.
In other news...You proudly show off your new shield.
''MER'': Oooh, shiny!<<else>>Same as usual, slightly cooked.
They gesture to the water.
''MER'': Hop in, then.
You're caked with sand. And dirt. And blood. None of which is yours, of course. //Probably//.
''MER'': Nevermind.<<endif>>
<<linkreplace "//Inquire about the desert.//">>So...the desert?
''MER'': What about it?
What's it doing up here?
''MER'': I don't know. I've never been there.
...
''MER'': I don't like the feel of sand on my scales.
So you //can// live without water!
''MER'': Mmm.
So you're an amphibian, then.
They glare at you.
''MER'': Farwell.
They disappear beneath the surface.
//Oops.//
[[ONWARDS...?|MOUNT E-C2]]<</linkreplace>>-
[YOU HEAD DOWNSTAIRS]
You're friends are whispering about something or someone. Surprise,
surprise, it's you.
<span style="font-size: 70%">''LEO'': I'm worried about $name. <<if $pronouna eq "they">>They've<<elseif $pronouna eq "she">>She's<<elseif $pronouna eq "he">>He's<<endif>> been acting weird lately.
''CALLA'': <<if $pronouna eq "they">>They're<<elseif $pronouna eq "she">>She's<<elseif $pronouna eq "he">>He's<<endif>> still a mess about...''//that//''.</span>
//That?// You've been over //that// for a long time.
<span style="font-size: 75%">''LEO'': No. <<if $pronouna eq "they">>They've<<elseif $pronouna eq "she">>She's<<elseif $pronouna eq "he">>He's<<endif>> been over //that// for a while now.
''CALLA'': ...if you say so. It's been 10 minutes, we should make sure <<if $pronouna eq "they">>they're<<elseif $pronouna eq "she">>she's<<elseif $pronouna eq "he">>he's<<endif>> awake.</span>
No need for that. You're right here.
They look over at you.
''LEO'': Oh, $name.
''CALLA'': By the way, you're out of pancake mix.
[YOU SCOWL.]
-
WELCOME TO THE DREAM GRANTER 9000, WOULD YOU LIKE TO RESUME YOUR SESSION?
You took a deep breath and relaxed into your bed.
[[RESUME|MOUNT E-D4]]<<if tags().includes("rl")>>
<<addclass "#ui-bar-tray" "nodisplay">>
<<else>>
<<removeclass "#ui-bar-tray" "nodisplay">>
<</if>>
<<if $time > 12>><<set $time to $time - 12>><<endif>><<set $lvl to 1>>
<<set $exp to 0>>
<<set $state to "''FINE''">>
<<set $top to "grey jacket">>
<<set $bottom to "brown shorts">>
<<set $health to 100>>
<<set $coins to 151>>
<<set $defeat to 0>>
<<set $victory to 0>>
<<set $hat to 0>>
<<set $alice to 0>>
<<set $lhealth to 300>>
<<set $ldmg to 20>>
<<set $attack to 0>>
<<set $grhealth to 50>>
<<set $grdmg to 10>>
<<set $gwhealth to 60>>
<<set $gwdmg to 15>>
<<set $alicehealthf to 300>>
<<set $alicehealth to 1000>>
<<set $alicedmgf to 30>>
<<set $alicedmg to 100>>
<<set $chealth to 100>>
<<set $cdmg to 20>>
<<set $cattack to 0>>
<<set $time to 6>>
<<set $hero to 0>>
<<set $cult to 0>>
<<set $ticket to 2>>
<<set $aapc to 0>>
<<set $aayh to 0>>
<<set $aab to 1>>
<<set $dow to 0>>
<<set $date to 0>>
<<set $month to 0>>
<<set $year to 0>>
<<set $pastry to 0>>
<<set $sunset to 0>>
<<set $mdnc to 0>>
<<set $task1 to "\nBUY A HAT.">>
<<set $task2 to "\nCOLLECT FLOWER SEEDS FOR ''NAOMA''.">>
<<set $task3 to "\nDISCOVER A NEW VILLAGE.">>
<<set $task4 to "\nFIND ALL KEYS.">>
<<set $task5 to "\nFIND MORE ABOUT ''STELLA'''S BACKGROUND.">><span style="font-family:Courier New">by Orittsu</span>[YOU CONTINUE UPWARDS]
The sound of a wolf's howl washes over you.
It's a fight!
[[FIGHT|FIGHT-GW/GR]]<<if visited("FIGHT-GW/GR") eq 1>><<set $grhealth to 50>><<set $grdmg to 10>><<set $gwhealth to 60>><<set $gwdmg to 15>><<endif>><<if $shield>><<set $shield to either(1, 2, 1, 2, 1, 2, 1, 1, 2, 2)>><<endif>><<set $coindrop to either(7, 9, 8, 120, 20, 120, 10, 7, 8, 9, 20, 10)>><<set $dmg to either(5, 7, 9, 11)>><<if $health <= 0>>''DEFEAT''<<set $defeat to $defeat + 2>><<set $health to 200>>
[[//Retry?//|FIGHT-GW/GR]]<<elseif ($gwhealth <= 0) and ($grhealth <=0)>><<if $shield>><<set $shield to 1>><<endif>><<set $victory to $victory + 2>>''VICTORY''
//You gained 75 exp.// <<set $exp to $exp + 75>>
//You got $coindrop ''COINS''//<<set $coins to $coins + $coindrop>>
[[NEXT|MOUNT E-C3]]<<else>><<set $attack to 0>>The <<if $gwhealth >0>>''WOLF'' snarls threateningly <<endif>><<if ($grhealth >0) and ($gwhealth >0)>>while the<<endif>> <<if $grhealth >0>>''RABBIT'' sits cutely despite its large size<<endif>>.
<<if ($grhealth >0) and ($gwhealth >0)>>[[Attack|ATTACK6-1]]<<elseif ($grhealth <=0) or ($gwhealth <=0)>><<set $attack to 0>>[[Attack|ATTACK6]]<<endif>><<endif>>[YOUR ''SWORD'' GLOWS IN YOUR HAND ONCE AGAIN.]
The bear and its cub walk by a second time.
This time, however, you are high enough to see that they're going to the coastline. Fishing, perhaps?
The bushes rustle and you swirl around, starled.
''ALICE'' approaches, with ''AVARICE'' resting on their shoulder.
''ALICE'': How do you do?
Well enough, you suppose. But, the question is, what are //you// doing here?
''ALICE'': Gathering ingredients, of course.
?
''ALICE'': It's nice to know my bakery has a special place in your heart.
Oh...
Wait a minute! Why do they need to gather wheat out here?
''ALICE'': Wheat doesn't grow very well in rainy weather. So I drop by Calle for wheat.
They look at you accusingly.
''ALICE'': Not like you're home anyways...
Adventurer.
''ALICE'': Besides I make cakes too. I come out here to gather berries.
See, now that makes sense.
They scowl.
''AVARICE'' had flown off while you and ''ALICE'' were talking.
''ALICE'': Onto things of greater import. That bear.
What about it?
''ALICE'': It's heading towards ''SUNSET VALLEY''.
That's not...very good is it?
''ALICE'': It's perfectly fine, actually.
Wait what?
''ALICE'': Just kidding.
That wasn't a very good joke.
The ground shakes with a steady rhythm.
What...?
''ALICE'': Footsteps, dear ''$name''. Footsteps.
Footsteps of //what//?
''AVARICE'' caws as they land on ''ALICE'''s shoulder.
''ALICE'': 'Father Bear'. Ah, that makes sense. Bear cubs don't appear out of thin air now do they?
More importantly, what are we going to //''do''//???
''ALICE'': Run, of course. What else //can// we do?
[YOU AND ''ALICE'' DART OFF THROUGH THE TREES, AWAY FROM THE BEAR.]
[[ONWARDS|MOUNT E-C4]]
<<if $gwhealth <=0>> '' GREATER WOLF'' is defeated.
//You do ''$dmg'' damage.//<<set $grhealth to $grhealth - $dmg>>
//You do ''$dmg'' damage.//<<set $grhealth to $grhealth - $dmg>>
''RABBIT'S'' health is ''$grhealth''.
''RABBIT attacks''.
<<if $shield eq 2>>//Your shield absorbs the damage!//<<else>>//You take ''$grdmg'' damage.//<<set $health to $health - $grdmg>><<endif>>
Your health is ''$health''.
[[NEXT|FIGHT-GW/GR]]<<elseif $grhealth <=0>> '' GREATER RABBIT'' is defeated.
//You do ''$dmg'' damage.//<<set $gwhealth to $gwhealth - $dmg>>
//You do ''$dmg'' damage.//<<set $gwhealth to $gwhealth - $dmg>>
''WOLF'S'' health is ''$gwhealth''.
''WOLF attacks''.
<<if $shield eq 2>>//Your shield absorbs the damage!//<<else>>//You take ''$gwdmg'' damage.//<<set $health to $health - $gwdmg>><<endif>>
Your health is ''$health''.
[[NEXT|FIGHT-GW/GR]]<<endif>>//Who will you attack?//
<<linkreplace "//Wolf//">><<if $attack eq 2>><<else>><<set $attack to 1>>[[Next|ATTACK6]]<<endif>><</linkreplace>>
<<linkreplace "//Rabbit//">><<if $attack eq 1>><<else>><<set $attack to 2>>[[Next|ATTACK6]]<<endif>><</linkreplace>><<if visited("MOUNT E-C4") eq 1>><<set $alice to "p">>[YOU STOP IN A CLEARING]
What are we going to do about our bear problem?
''ALICE'': We could fight it.
''AVARICE'' pecks them.<<set $alicehealthf to $alicehealthf - 1>>
''ALICE'': Ow.
...was...was that a joke?
''ALICE'': Nay! My dear friend. I am being 100% serious.
''MER'': And 100 times more stupid.
You both whirl around to see the ''MER'' floating in a nearby lake.
''MER'': ''AVARICE'' dear, surely ''ALICE'' hasn't hit his head?
//So, ''Alice'' is male? Interesting...//
''AVARICE'' caws.
''MER'': Ah, that's even worse. His brain must be terribly bruised.
''ALICE'': I'm standing right here.
''MER'': You shouldn't be. You should be in bed after rolling down a hill at those speeds
...are you serious?
''ALICE'': They're kidding!
''MER'': I kid you not.
''ALICE'': You absolutely kid!
''MER'': //I kid you not//.
''ALICE'': //You kid!//
''MER'': ''//I kid you not.//''
''ALICE'': ''//You kid!//''
''MER'': <span style="font-size: 150%">//''I kidn't.''//</span>
''ALICE'': ...
''MER'': ...
''AVARICE'': //caw//
...
Onto things of greater import?
''MER'': Yes.
''ALICE'': Right, the bear.
How on earth are we going to stop it?
''ALICE'': Maybe we could lead it away?
With what?
''ALICE'' is studying the ''MER'' quite intently.
''ALICE'': Bears like fish, yes?
''MER'': //horrified// Don't even think about it. I wouldn't be eaten--I'd be //mauled.//
''ALICE'': You're a big fish you can handle it.
<<linkreplace "//Isn't the ''MER'' technically an amphibian.//">>Aren't they an amphibian though?
The ''MER'' glares at you as ''ALICE'' backs away.
''MER'': Say that again and I'll turn //you// into an ''amphibian.''
//[[Do it again|AMPIBIAN, YOU ARE]]//
[[Anyways|MOUNT E-C4]]<</linkreplace>><<elseif (visited("MOUNT E-C4") >1) and ($frog eq 1)>>[YOU STOP IN A CLEARING]
What are we going to do about our bear problem?
''ALICE'': We could fight it.
''AVARICE'' pecks them.<<set $alicehealthf to $alicehealthf - 1>>
''ALICE'': Ow.
...was...was that a joke?
''ALICE'': Nay! My dear friend. I am being 100% serious.
''MER'': And 100 times more stupid.
You both whirl around to see the ''MER'' floating in a nearby lake.
''MER'': ''AVARICE'' dear, surely ''ALICE'' hasn't hit his head?
''AVARICE'' caws.
''MER'': Ah, that's even worse. His brain must be terribly bruised.
''ALICE'': I'm standing right here.
''MER'': You shouldn't be. You should be in bed after rolling down a hill at those speeds
...are you serious?
''ALICE'': They're kidding!
''MER'': I kid you not.
''ALICE'': You absolutely kid!
''MER'': //I kid you not//.
''ALICE'': //You kid!//
''MER'': ''//I kid you not.//''
''ALICE'': ''//You kid!//''
''MER'': <span style="font-size: 150%">//''I kidn't.''//</span>
''ALICE'': ...
''MER'': ...
''AVARICE'': //caw//
...
Onto things of greater import?
''MER'': Yes.
''ALICE'': Right, the bear.
How on earth are we going to stop it?
''ALICE'': Maybe we could lead it away?
With what?
''ALICE'' is studying the ''MER'' quite intently.
''ALICE'': Bears like fish, yes?
''MER'': Don't even think about it. I wouldn't be eaten--I'd be //mauled.//
''ALICE'': You're a big fish you can handle it.
It's pointless, we'll just have an angry bear on our hands.
''ALICE'' throws his hands up in frustration.
''ALICE'': Bears like fish! Fish would be great bait!
We don't have a fish that large.
''MER'': How about...you don't do anything?
What?
''ALICE'': Think of the innocents! We can't let them die!
''MER'': You won't. Has it ever occured to you that they have a system in place for this?
''ALICE'': Oh...
You suppose that made sense.
''ALICE'': I guess this is where we part ways.
You nod.
''MER'': I'll see you whenever, ''$name'', ''ALICE''.
They sink beneath the water surface.
''AVARICE'' caws and ''ALICE'' hums.
''ALICE'': We should be going. Come visit, okay?
They leave.
[[ONWARDS & UPWARDS|MOUNT E-B1]]<<else>>[YOU STOP IN A CLEARING]
What are we going to do about our bear problem?
''ALICE'': We could fight it.
''AVARICE'' pecks them.<<set $alicehealthf to $alicehealthf - 1>>
''ALICE'': Ow.
...was...was that a joke?
''ALICE'': Nay! My dear friend. I am being 100% serious.
''MER'': And 100 times more stupid.
You both whirl around to see the ''MER'' floating in a nearby lake.
''MER'': ''AVARICE'' dear, surely ''ALICE'' hasn't hit his head?
''AVARICE'' caws.
''MER'': Ah, that's even worse. His brain must be terribly bruised.
''ALICE'': I'm standing right here.
''MER'': You shouldn't be. You should be in bed after rolling down a hill at those speeds
...are you serious?
''ALICE'': They're kidding!
''MER'': I kid you not.
''ALICE'': You absolutely kid!
''MER'': //I kid you not//.
''ALICE'': //You kid!//
''MER'': ''//I kid you not.//''
''ALICE'': ''//You kid!//''
''MER'': <span style="font-size: 150%">//''I kidn't.''//</span>
''ALICE'': ...
''MER'': ...
''AVARICE'': //caw//
...
Onto things of greater import?
''MER'': Yes.
''ALICE'': Right, the bear.
How on earth are we going to stop it?
''ALICE'': Maybe we could lead it away?
With what?
''ALICE'' is studying the ''MER'' quite intently.
''ALICE'': Bears like fish, yes?
''MER'': Don't even think about it. I wouldn't be eaten--I'd be //mauled.//
''ALICE'': You're a big fish you can handle it.
<<linkreplace "//Isn't the ''MER'' technically an amphibian.//">>Aren't they an amphibian though?
The ''MER'' glares at you as ''ALICE'' backs away.
''MER'': Say that again and I'll turn //you// into an ''amphibian.''
...anyways...
We need bait.
''ALICE'' throws his hands up in frustration.
''ALICE'': Bears like fish! Fish would be great bait!
We don't have a fish that large.
''MER'': How about...you don't do anything?
What?
''ALICE'': Think of the innocents! We can't let them die!
''MER'': You won't. Has it ever occured to you that they have a system in place for this?
''ALICE'': Oh...
You suppose that made sense.
''ALICE'': I guess this is where we part ways.
You nod.
''MER'': I'll see you whenever, ''$name'', ''ALICE''.
They sink beneath the water surface.
''AVARICE'' caws and ''ALICE'' hums.
''ALICE'': We should be going. Come visit, okay?
They leave.
[[ONWARDS & UPWARDS|MOUNT E-B1]]<</linkreplace>><<endif>>
<<set $frog to 1>>[<<if $hat>>YOU ADJUST YOUR HAT<<else>>YOU FLIP YOUR HAIR BACK<<endif>>> AND ROLL YOUR SHOULDERS, BEFORE STRETCHING.]
''ALICE'': ''$name''! They're serious!
And so are you.
[YOU COMPLETE YOUR STRETCHES AND LOOK THEM DEAD IN THE EYE.]
So, I guess you're an ''//am-phi-bi-an//'', huh?
''MER'': Ah...a pity. You were a decent human.
They wiggle their fingers and...
//Ribbit.//
''???'': ########################
''???'': #################### #################
''???'': #####
//Ribbit.//
You eat a fly.
//Ribbit.//
[[Wanna not do that again?|MOUNT E-C4]][<<if $hat>>YOU ADJUST YOUR HAT<<else>>YOU FLIP YOUR HAIR BACK<<endif>>> AND ROLL YOUR SHOULDERS, BEFORE STRETCHING.]
''ALICE'': ''$name''! They're serious!
And so are you.
[YOU COMPLETE YOUR STRETCHES AND LOOK THEM DEAD IN THE EYE.]
So, I guess you're an ''//am-phi-bi-an//'', huh?
''MER'': Ah...a pity. You were a decent human.
They wiggle their fingers and...
//Ribbit.//
''???'': ########################
''???'': #################### #################
''???'': #####
//Ribbit.//
You eat a fly.
//Ribbit.//
[[RETURN|REPLAY BAD ENDINGS]]<<set $alice to 0>><<set $chealth to 100>><<set $cdmg to 20>><<if visited("MOUNT E-B1") eq 1>>[YOU CONTINUE UPWARDS]
//You hear voices//.
''???'': No! I'll never give the key to you!
''???'': Is //death// so //appealing//?
''???'': My lady!
''???'': ''LUCIA''! stand down.
//That name sounds familiar.//
''LUCIA (?)'': M-my lady...
[YOU MOVE CLOSER TO THE VOICES]
A figure in a thick hooded coat is standing over a richly dressed woman, pointing a sword to her chest. Over to the side is ''LUCIA'', pale with worry.
''DAINTY NOBLEWOMAN'': You and your wretched //cult// will never get your hooves on the key.
Her eyes occasionally drift over to the trunk of her carriage, where a suitcase rests.
//That must be were the key is!//
What to do, what to do...
''HOODED FIGURE'': My fellow //fraters// and our //sorores// will be displeased with you.
...
It's all coming back to you.
//[YOU ARE IN THE REALM OF THE ''SORORES ET FRATERS OF EVIL''. YOU SHOULD BEWARE OF THEM.]//
Everything makes a bit more sense now.
The key in question could be like the key in your possesion and they may need it for nefarious means.
''DAINTY NOBLEWOMAN'': ''LUCIA'' no!!
You refocus on the scene before you.
''LUCIA'' is squirming, trying to pull herself off the figure's sword.
''LUCIA'': My lady, please...run...
The ''DAINTY NOBLEWOMAN'' picks herself up and sprints eastwards, the cultist visibly intending to follow.
''LUCIA'' is lying face first, impaled on the cultist's sword. You don't think you can save her.
//What will you do?//
''[[FIGHT THE CULTIST|FIGHT-C]]''
''[[STEAL THE KEY|SUCCESSFUL THEFT]]''
''[[RUN|MOUNT E-B2]]''
<<else>><<audio "ascent" play>><<set $cult to $cult -10>>[YOU KICK THE ''CULTIST'''S CORPSE AWAY]
A small piece of metal falls from their pocket.
It reads: //''Alexis Harp:'' Frater Antenatus of ''District E''.//
You pocket it.<<set $badge to 1>>
You retrieve the key and attempt to use it, but nothing happened.<<set $skey to 1>>
You'll have to ask the ''MER'', they would know.
[[ONWARDS|MOUNT E-B2]]<<endif>>
<<set $cattack to either(0, 1)>><<if $shield>><<set $shield to either(1, 2, 1, 2, 1, 2, 1, 1, 2, 2)>><<endif>><<set $coindrop to either(70, 90, 80, 20, 20, 10, 10, 70, 50, 90, 20, 10)>><<set $dmg to either(5, 6, 7, 8, 9, 10, 11, 12, 13)>><<if $health <= 0>><<if visited("CULTIST VICTORY") eq 1>>''DEFEAT''<<set $defeat to $defeat + 1>><<set $health to 200>>
[[//Retry?//|FIGHT-C]]<<else>>//[[Onwards...?|CULTIST VICTORY]]//<<endif>><<elseif $chealth <=0 >><<if $shield>><<set $shield to 1>><<endif>><<set $victory to $victory + 1>>''VICTORY''
//You gained 125 exp.// <<set $exp to $exp + 125>>
//You are now level 4//<<set $lvl to 4>><<set $health to 250>>
//You got $coindrop ''COINS''//<<set $coins to $coins + $coindrop>>
<<if $skey>><<set $cult to $cult - 5>>[YOU PULL YOUR SWORD FROM THE ''CULTIST.'']
A small piece of metal falls from their pocket.
It reads: //''Alexis Harp:'' Frater Antenatus of ''District E''.//<<set $badge to 1>>
You pocket it and turn to the ''DAINTY NOBLEWOMAN''.
She hadn't been idle during the fight and as such, has managed to dislodge the sword from the earth.
She sits somewhat awkwardly, with the sword keeping her abdominal stab wound blocked.
''DAINTY NOBLEWOMAN'': Thank you for the assistance, stranger.
You nod.
''DAINTY NOBLEWOMAN'': I shall be fine on my own from here on.
Was she certain?
''DAINTY NOBLEWOMAN'': I am certain. With the sun at it's peak, my health will return. Thank you, once again.
It was your pleasure.
At her insistance, you depart.
[[ONWARDS|SUNSET VALLEY]]<<else>>[[NEXT|MOUNT E-B1]]<<endif>><<else>><<if visited("FIGHT-C") eq 1>>You reveal yourself, and ready your sword.
''CULTIST'': Another one?
They shake their head.
''CULTIST'': Disrespectful //swine//.
<<endif>>The cultist scowls, annoyed. Their sword is at the ready.
[[ATTACK|ATTACK7]] <<endif>>
ATTACK7
//You do ''$dmg'' damage.//<<set $chealth to $chealth - $dmg>>
''CULTIST's'' health is ''$chealth''.
<<if $chealth > 0>>''CULTIST attacks''.
<<if $cattack>>//They stab you with their sword..//
<<if $shield eq 2>>//Your shield absorbs the damage!//<<else>>//You take ''$cdmg'' damage.//<<set $health to $health - $cdmg>><<endif>><<else>>//They try and stab you with their sword, but they miss.//<<endif>>
Your health is ''$health''
[[NEXT|FIGHT-C]]<<else>>[[NEXT|FIGHT-C]]<<endif>>//You do ''$dmg'' damage.//<<set $chealth to $chealth - $dmg>>
''CULTIST's'' health is ''$chealth''.
<<if $chealth > 0>>''CULTIST attacks''.
<<if $cattack>>//They stab you with their sword..//
<<if $shield eq 2>>//Your shield absorbs the damage!//<<else>>//You take ''$cdmg'' damage.//<<set $health to $health - $cdmg>><<endif>><<else>>//They try and stab you with their sword, but they miss.//<<endif>>
Your health is ''$health''
[[NEXT|FIGHT-C]]<<else>>[[NEXT|FIGHT-C]]<<endif>><<if ($skey) and ($victory eq 9)>>[YOU CONTINUE ONWARDS]
You smack your head into the flat of your sword.
//Stupid, stupid, stupid!//
Why'd you put yourself on their radar?!
You hear a small splash and turn around.
It's the ''MER''.
''MER'': ''$name'', what's the matter?
You miserably recount what happened.
''MER'': While it //is// true they'll figure out it was you. They won't for quite sometime.
Were they certain?
''MER'': Of course. I'll make //sure// of it.
Right, right...
<<linkreplace "//The key!//">>
About this key...
''MER'': I presume it's the key for ''SUNSET VALLEY''.
You assumed so as well. But, why doesn't the key work?
''MER'': These keys have a prerequisite, you know.
You //didn't// know. Besides, didn't you get to ''Epsilon'' by using a key?
''MER'': Actually you didn't. You went to ''Alice'''s house. The key you pieced together was his.
You didn't say anything about pieceing a key together.
They smile.
''MER'': But you //did// piece a key together. Anyways it took you to his house.
How did you get the ''Epsilon'' key then?
''MER'': It could have only been ''Avarice'''s doing.
''Avarice''? Not ''Alice''?
''MER'': They're not just some crow. There's more to them than that.
You supposed so.
''MER'': Well, you'll be able to use the key once you've been to ''SUNSET VALLEY''.
You nod.
''MER'': Safe travels.
They sink beneath the surface.
[[ONWARDS|MOUNT E-A1]]<</linkreplace>><<elseif $skey>>[YOU CONTINUE ONWARDS]
What kind of person are you, you didn't help her...
You could've helped her...
No.
It was none of your business anyways.
You hear a small splash and turn around.
It's the ''MER''.
''MER'': Something the matter, ''$name''?
You steel yourself, deciding you wouldn't have done anything differently.
No, everything's fine.
They don't seem to believe you, but that's okay. They don't have to. They just have to ''not'' ask questions.
''MER'': I see.
<<linkreplace "//Ask about the key.//">>
About this key...
''MER'': I presume it's the key for ''SUNSET VALLEY''.
You assumed so as well. But, why doesn't the key work?
''MER'': These keys have a prerequisite, you know.
You //didn't// know. Besides, didn't you get to ''Epsilon'' by using a key?
''MER'': Actually you didn't. You went to ''Alice'''s house. The key you pieced together was his.
You didn't say anything about pieceing a key together.
They smile.
''MER'': But you //did// piece a key together. Anyways it took you to his house.
How did you get the ''Epsilon'' key then?
''MER'': It could have only been ''Avarice'''s doing.
''Avarice''? Not ''Alice''?
''MER'': They're not some crow. There's more to them than that.
You supposed so.
''MER'': Well, you'll be able to use the key once you've been to ''SUNSET VALLEY''.
You nod.
''MER'': Safe travels.
They sink beneath the surface.
[[ONWARDS|MOUNT E-A1]]<</linkreplace>><<else>>[YOU RUN]
You stop after sometime, feeling like an idiot.
//They didn't even know you were there!//
Why'd you run away like that???
You hear snickering.
You turn around to see the ''MER'' floating on the lake surface.
''MER'': You just-! //snickering// Ran away out of nowhere. //hysterical laughter//
...
You refuse to tolerate this.
[[REGAIN YOUR DIGNITY|MOUNT E-A1]]<<endif>>
<<set $cdefeat to 1>>The cultist sinks their sword into your abodmen.
//You're bleeding.//
''CULTIST'': If only you'd stayed out of my way.
You look at them with your remaining strength.
''CULTIST'': Didn't have any quarrel with you, didn't need to kil you, but of course... Your actions brought you here.
They hold the key to ''Epsilon'' in palm, smilling gleefully.
''CULTIST'': Thanks for this, by the way.
They walk off, leaving their sword behind.
''LUCIA's'' corpse is impaled on another sword.
You supposed they had swords a plenty.
You...supposed...
that...Epsilon...would...be....
<<timed 10000ms>>''YOU DIED''
[[REMATCH?|FIGHT-C]]<</timed>>The cultist sinks their sword into your abodmen.
//You're bleeding.//
''CULTIST'': If only you'd stayed out of my way.
You look at them with your remaining strength.
''CULTIST'': Didn't have any quarrel with you, didn't need to kil you, but of course... Your actions brought you here.
They hold the key to ''Epsilon'' in palm, smilling gleefully.
''CULTIST'': Thanks for this, by the way.
They walk off, leaving their sword behind.
''LUCIA's'' corpse is impaled on another sword.
You supposed they had swords a plenty.
You...supposed...
that...Epsilon...would...be....
''YOU DIED''
[[RETURN|REPLAY BAD ENDINGS]]<<set $skey to 1>>[YOU WAIT UNTIL THE ''CULTIST'' IS GONE]
Double-checking that the coast is clear, you move into clear view and approach the carriage.
You realize that the horses have long ran off.
You move over to the trunk and lift out the suitcase, intending to open it. The glint of the sun on the key, however, indicates that it was instead //underneath// the suitcase instead of in it.
Feeling smug, you take the key.
You attempt to use it to no avail.
You shrug and stuff it in your <<if $rainc eq 2>>raincoat<<endif>> pocket, walking westwards.
[[WESTWARDS|MOUNT E-B2]][YOU CONTINUE ONWARDS]
<<if $victory eq 9>><<set $hero to $hero + 0.5>>There's slight rustling noises coming from a bush.
It's the ''DAINTY NOBLEWOMAN''.
She looks startled by your appearance but quickly regains her composure.
''DAINTY NOBLEWOMAN'': Who are you?
''$name''.
''DAINTY NOBLEWOMAN'': From?
You aren't going to tell her that. You don't know who she is afterall.
Elsewhere.
''DAINTY NOBLEWOMAN'': I see. You aren't one of the commoners under my jurisdiction.
Your jurisdiction?
''DAINTY NOBLEWOMAN'': I am ''SOLEINA'' of the house ''SOL'', ''DUCHESS OF SUNSET''.
You've never heard of her.
''DUCHESS SOLEINA'': //dryly// I gathered.
You walk together until a town is within view.
[[AT LONG LAST...|SUNSET VALLEY]]<<elseif $skey>>You hear pained groans and rush in the direct of the sound.
It was the ''DAINTY NOBLEWOMAN''.
She laying flat on the ground, the ''CULTIST'''s sword sticking from her back.
//She might ''die'' if you don't help.//
<<linkreplace "//Intervene.//">><<if $hero < 0>>-<<else>><<set $hero to $hero + 1>>[[You take a deep breath and get ready...|FIGHT-C]]<<endif>><</linkreplace>>
<<linkreplace "//It's no business of yours.//">><<if $hero > 0>>-<<else>><<set $hero to $hero - 1>>It's no business of yours.
You back away from the scene and continue onwards.
-
After some time, you spot a tall clocktower in the distance.
[[AT LONG LAST...|SUNSET VALLEY]]<<endif>><</linkreplace>><<else>>It was the first time you had heard them laugh and it was at you. You were never going to recover from this.
The sound of rustling bushes draw you from your lament and you clutch your sword.
''???'': At ease, stranger.
It was the ''CULTIST''.
With great difficulty, you relax your grip on your sword; attempting to potray an air of calm.
''CULTIST'': Good day.
Good day.
There's blood dripping from their sword. //That woman...//
''CULTIST'': Safe travels, stranger.
Same to you.
//Did they get the key?//
//Is she dead?//
[[AT LONG LAST...|SUNSET VALLEY]]<<endif>>
<<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>><<if $time eq 12>><<set $time to 0>><<endif>><<set $time to $time + 6>>[THE ''SUN'' IS ''SETTING'']
The town of ''SUNSET VALLEY'' is permanently dyed orange by the light of the setting sun.
<<if visited("SUNSET VALLEY") eq 1>>Your jaw drops at the beauty of the town. The massive ''CLOCKTOWER'' in the center giving the town a more dignified look.<<if $hero eq 1>>Somehow, the ''DAINTY NOBLEWOMAN'' arrived before you. She must be important or well liked as the residents fall over themselves to help her. There isn't much you can do to help so you move along.<<elseif $skey>>
''DUCHESS SOLEINA'' smirks proudly at your shocked expression.
''DUCHESS SOLEINA'': My town's a beauty isn't it?
You nod.
''DUCHESS SOLEINA'': Thanks to you I am mostly unharmed. For this my family owes you. Come by the manor for your reward.
With that, she departs.<<else>>The town seems to be abuzz. Whispers from all directions saying the ''DUCHESS'' had returned severely injured.
Whoever they are, you hope they're well.<<endif>><<else>>You (barely) manage to keep your mouth closed as you admire the town's beauty.
The ''CLOCKTOWER'' ticks away loudly. It is ''<<if $time >= 12>><<set $time to $time - 12>><<endif>> O' CLOCK''.<<endif>>
The residents seem to prefer a more //fancy-looking// style of dress. Your clothes stand out, but they seem to ingore you for the most part.<<if $day eq 2>>
It is "night".
The people are lively regardless, however, children are sound asleep. Well, //some// of them anyways, you muse as two children playing tag nearly send you into a wall. Everytime.<<endif>><<if ($skey) and (visited("SUNSET VALLEY") eq 10)>>
[[THE CLOCKTOWER]]<<elseif $skey>>
[[VISIT THE DUCHESS|SOL MANOR]]<<else>>
<<endif>>
[[BAKERY|SUNSET BAKERY]]
<<if visited("AZURE LAKE") >= 1>>[[GO TO AZURE LAKE|AZURE LAKE]]<<else>>[[THE LAKE IN THE DISTANCE|AZURE LAKE]]<<endif>>
[[VISIT THE PORT|HELIOS' GIFT]]
[[LEAVE|SMALL COVE]]
[YOU APPROACH THE GATES OF ''SOL MANOR'']
''GUARD A'': Halt! State your business.
You state that you were invited by the duchess.
''GUARD A'': We'll have to verify that. Wait here.
''GUARD A'' departs leaving you in the care of ''GUARD B''.
You stand around awkwardly before the duchess and an older man (you presume to be her father approaches.
''PATER SOL'': This is the one who helped you?
''DUCHESS SOLEINA'': Yes, father.
''PATER SOL'': Come inside.
You walk inside the manor, the floors have an orange hue and the ceiling is sun patterned.
You come to a stop in what appears to be a ''SITTING ROOM''.
The old man sits and you and ''SOLEINA'' follow.
''SOLIS'': I am ''SOLIS'', though you may not refer to me as such. Now, you--what is your name?
''$name''
''SOLIS'': Yes, ''$name''...
He clears his throat.
''SOLIS'': What did you do with the key, ''$name.''
<<linkreplace "//What key?//">><<if ($hero >= 1) or ($hero eq 0)>>-<<else>><<set $hero to $hero - 1>>What key?
''DUCHESS SOLEINA'': The key that ''CULTIST'' wanted.
They couldn't find it, though. That's why they were trying to kill you.
''SOLIS'': This means that the key is still out there.
Most likely.
''SOLIS'': ''HELIOS'' will have to find it.
''DUCHESS SOLEINA'': Are you sure ''HELIOS'' should be sent, father?
''SOLIS'': He should be capable enough. You.
''$name''.
''SOLIS'': //''$name''//. If you see the key. Let us know.
You ==shamelessly== stand and take your leave.
[[TO THE TOWN|SUNSET VALLEY]]<<endif>><</linkreplace>>
<<linkreplace "//I kept it. Here.//">><<if ($hero eq 0) or ($hero eq -0.5)>>-<<else>><<set $hero to $hero + 1>>I kept it.
You fish it out of your pocket and place it on the table.
''SOLIS'': Did anyone see you take it?
You shake your head.<<if $cult eq 5>> You waited 'til they were gone afterall.<<elseif $cult eq 10>> Dead men neither talk nor see.<<endif>>
The old man takes the key, leaving afterimages.
''SOLIS'': Thank you. ''SOLEINA'' see $pronounb out.
He leaves and she stands motioning for you to follow.
''DUCHES SOLEINA'': This way.
She leads you back to the gates and temporarily dismisses the guards.
''DUCHESS SOLEINA'': Here, have the replica.
She quickly presses the replica of the key into your palm and hurries you to leave.
[[TO THE TOWN|SUNSET VALLEY]]<<endif>><</linkreplace>><<set $shop to 1>>[YOU ENTER THE ''SUNSET BAKERY''. THE SMELL OF ''FRESHLY BAKED BREAD'' FILLS YOUR NOSE.]
//Buy something?//
<<linkreplace "BUY BREAD for 10 COINS">><<if $coins >= 10>><<set $coins to $coins - 10>><<set $bread to 1>>//You bought a loaf of bread.//<<else>>//You are too poor to buy bread.//<<endif>><</linkreplace>>
<<linkreplace "BUY A PASTRY for 5 COINS">><<if $coins >= 5>><<set $coins to $coins - 5>><<set $pastry to $pastry + 1>>//You bought a pastry.//<<else>>//You can't afford a pastry.//<<endif>><</linkreplace>>
<<linkreplace "BUY 5 PASTRIES for 25 COINS">><<if $coins >= 25>><<set $coins to $coins - 25>><<set $pastry to $pastry + 5>>//You bought 5 pastries.//<<else>>//You can't afford that many pastries.//<<endif>><</linkreplace>>
<<linkreplace "BUY 5 SUNSET COOKIES for 70 COINS">><<if $coins >= 75>><<set $coins to $coins - 75>><<set $sunset to $sunset + 5>>//You bought 5 Sunset Cookies.//<<else>>//No cookies for you. For you lack the necessary ''COINS''.//<<endif>><</linkreplace>>
[[LEAVE|SUNSET VALLEY]] <<if visited("UNDERWATER CAVE") eq 1>>Actually you don't really know what happened.
[YOU WAKE UP ON THE SAND, INCHES AWAY FROM ROLLING INTO THE LAKE.]
How did you get here?
You look around.
The lake is //thankfully// empty. No one has seen you.
You should leave.
[[LEAVE|SUNSET VALLEY]]<<elseif visited("AZURE LAKE") eq 1>>[YOU TRAVERSE THE TOWN UNTIL YOU REACH THE SHORELINE.]
A nearby sign names this as the ''AZURE LAKE''. The water surface is a...clear blue?
You turn back to the town and spot the orange hues of sunset. And yet...
When you look across the lake the sun is high in the sky as if it's midday.
//==That doesn't make any sense...==//
Your head aches.
You should take a nap.
[[ZZZ...|AWAKE3]]<<elseif visited("AZURE LAKE") eq 2>>What a refreshing nap!
//==It wasn't. Not really. Your head still hurts.==//
Although, why were you so tired all of a sudden?
Ah it's no matter.
There's nothing you want to do here.
[[LEAVE|SUNSET VALLEY]]<<else>>The ''AZURE LAKE'' reflects the clear blue sky with the utmost perfection.
Nothing is amiss.
[[LEAVE|SUNSET VALLEY]]
<<if visited("AZURE LAKE") >=5>>[[SINK BENEATH IT'S DEPTHS|THE LAKE BED]]<<endif>><<endif>>[YOUR EYES FLUTTER OPEN.]<<set $awake to 3>>
To find nothing and no one.
Your room is silent, loud music or the sounds of traffic are nowhere to be found.
//There's nothing to do here//
-
WELCOME TO THE DREAM GRANTER 9000, WOULD YOU LIKE TO RESUME YOUR SESSION?
You took a deep breath and relaxed into your bed.
[[RESUME|AZURE LAKE]]<<if visited("THE LAKE BED") eq 1>>[YOU STEP INTO THE WATER]
It takes sometime for your eyes to adjust; when they do, someone is right in front of you.
It's the ''MER''.
''MER'': Well, welcome to my //humble// abode, ''$name''.
You blink, intending to make a quip about their ego.
That is before you open you mouth and swallow water.
They //chuckle//, before grabbing you and dragging you in a direction.
[YOU PASS OUT]
[[NEXT|UNDERWATER CAVE]]<<else>>[YOU STEP INTO THE WATER]
From here you can go to the ''[[CAVE|UNDERWATER CAVE]]'' or above the ''[[SURFACE|AZURE LAKE]]''.<<endif>>avaritia is gula and invidia's parent and is hiding form ira after some thie find alice who calls the mavarcie andit sitck. mer is actually a remenant of superbia (pride) hence the no name thing.[YOU TRAVEL FURTHER DOWNHILL]
Eventually you arrived at Sunset Valley's port, ''HELIOS' GIFT''.
<<if visited("HELIOS' GIFT") eq 1>>Apparently, it was comissioned by ''HELIOS'', ''SOLEINA'''s younger brother.<<else>>It was comissioned by ''HELIOS'', hence the name.<<endif>>
[YOU SIT AT THE END OF A DOCK]
<<if visited("HELIOS' GIFT") eq 5>>For sometime, you watch the water. //__the sunset doesn't ''actually'' set, you know.__// After a while the sound of footsteps draws you from your reverie.
You look up to meet ''STELLA'' cold blue eyes.
''STELLA'': I've heard tales of your exploits, ''$name''.
...
''STELLA'': There are rumors that the <dfn title="Cult of Sorores et Fraters of Evil">''cult''</dfn> have information of everyone. I'm sure you've noticed how unlike my siblings I am.
They sit beside you.
''STELLA'': I'd like you to approach the cult and see if the have any information why.
<<set $task5 to "\nFIND MORE ABOUT ''STELLA'''S BACKGROUND.">><<linkreplace "//Accept//">><<set $todo to $todo + $task5>>[YOU NOD IN AGREEMENT.]
''STELLA'': Thank you. <<set $stella to 1>>You will find me at ''SOL MANOR'' should your efforts bear fruit.
Why the cult?
''STELLA'': They keep track of things.
Really?
''STELLA'': Yes. They're holding the king captive, you know.
//It makes sense there's a king.//
''STELLA'': We'd have rescued him by now. If only he hadn't asked us to protect--//sigh//
//The keys.//
''STELLA'':...if he hadn't asked, we'd have saved him by now. And that //cult// wouldn't be so //dangerous//.
They leave.<</linkreplace>>
<<linkreplace "//Decline//">><<if $stella>>-<<else>>[YOU SHAKE YOU HEAD]
''STELLA'': I see.
They stand up.
''STELLA'': Very well then.
They leave.<<endif>><</linkreplace>>
You continue admiring the view.
[[TO THE TOWN|SUNSET VALLEY]]<<elseif visited("HELIOS' GIFT") eq 1>>The view is stunning and yet the few people nearby don't pay it much attention. Then again, if you saw such an amazing sight everyday eventually it's going to stop being amazing.
...
Your ''MER'' senses are tingling.
Sure enough, their head breaks the surface of the water and they're grinning at you.
''MER'': Stunning view is it not.
They strike a pose.
You don't think they're talking about the water.
Yes, the water is very beautiful.
''MER'': Ah! How cruel!
Hm?
You tilt your head inquisitively.
''MER'': Onto things of greater import. Did you know ''SOLEINA'' hired assassins to--//well//--assassinate ''HELIOS''?
No. She didn't seem like the type.
''MER'': But she //is//. Oh look, there's ''STELLA''.
<<linkreplace "//Ste-who?//">>Who's ''STELLA''?
''MER'': ''SOLEINA'''s sibling.
You've never heard of them.
''MER'': Few have.
Ah.
''MER'': Gonna talk to 'em?
No.
''MER'': Great! That means you'll admit I'm stunning.
You spent the rest of the day pandering to the ''MER'''s ego.<<set $stella to "-">>
[[TO THE TOWN|SUNSET VALLEY]]<</linkreplace>><<else>>talk with stella.
You spot ''STELLA'' standing across from you on another dock.<<if $stella eq "-">> Say something to them?
<<linkreplace "//Say 'Hi'//">><<if ($stella eq 0) or ($stella eq -1)>>-<<else>><<set $stella to 1>>Uh, hi.
They look over at you.
''STELLA'': Hello.
They proceed to continue ignoring you. It seems they don't want to talk.
You respect their wishes and leave them alone.
[[TO THE TOWN|SUNSET VALLEY]]<<endif>><</linkreplace>>
<<linkreplace "//Strike up a conversation.//">><<if ($stella eq 1) or ($stella eq 0)>>-<<else>>So, uh, how's the weather?
You attempt to start a conversation.
''STELLA'': Sunny. //As you can see.//
Your attempts are met with hostility.
<<set $stella to -1>>You decide to leave them alone.<
[[TO THE TOWN|SUNSET VALLEY]]<<endif>><</linkreplace>>
<<linkreplace "//Say nothing.//">><<if ($stella eq 1) or ($stella eq -1)>>You decide to ignore them.
They only sounds are the other people on the docks and the sea birds.
[[TO THE TOWN|SUNSET VALLEY]]<<endif>><</linkreplace>><<elseif $stella eq -1>> You remember your previous attempts and leave them alone.
[[TO THE TOWN|SUNSET VALLEY]]<<elseif $stella eq 1>> You greet them but don't press for a conversation.
[[TO THE TOWN|SUNSET VALLEY]]<<elseif $stella eq 0>> You ignore them, as you did the previous time.
[[TO THE TOWN|SUNSET VALLEY]]<<endif>><<elseif visited("HELIOS' GIFT") eq 6>>[THERE'S A SHIP AT THE DOCKS TODAY.]
''MER'': It goes to the ''SHRINE OF SILVER''.
You successfully hide your flinch.
''SHRINE OF SILVER''?
''MER'': Every year people go and give offerings to keep war away.
//'Keep war away'?//
I see.
<<linkreplace "//Buy a ticket//.">><<if $ticket eq 2>>-<<else>>Have they spotted the captain?
''MER'': He's standing next to ''STELLA''.
[YOU APPROACH THE ''SHIP CAPTAIN'']
''SHIP CAPTAIN'': I'm ''HELIOS'', the captain of this ship.
//''HELIOS''? As in ''SOLEINA'''s brother ''HELIOS''? Interesting.//
When is the ship leaving?
''HELIOS'': Later today.
How much for a ticket?
''HELIOS'': They're free.
You'll buy a ticket.
''HELIOS'': Is it really buying if it's free?
...just--just hand over the ticket.
<<set $ticket to 1>>[''HELIOS'' GIVES YOU A TICKET.]
You return to the ''MER''.
''MER'': Oh, you're going?
[YOU NOD]
[YOU TALK WITH THE ''MER'' UNTIL YOU HEAR THE SHIP'S HORN.]
[[ALL ABOARD!|ABOARD THE SHIP]]<<endif>><</linkreplace>>
<<linkreplace "//Don't buy a ticket.//">><<if $ticket eq 1>>-<<else>><<set $ticket to 2>>You don't think you'll be buying a ticket.
''MER'': Forgot your sea legs?
...That's...kinda ridiculous.
''MER'': I suppose it is. //However!// Back in my day humans had sea legs...I guess all-purpose legs are more popular now.
Most likely.
''MER'': Ta-ta.
They wave.<<endif>><</linkreplace>>
[[TO THE TOWN|SUNSET VALLEY]]<<endif>>
seagreen orange green royalblue town infor other character pages like to her here
''PEQUEÑA CALLE''
-[[Naoma|NAOMA]]
''RAINY DAY''
-[[The House of des Mondes|des Mondes]]
''EPSILON''
-[[The House of Thávmata|Thávmata]]
''SUNSET VALLEY''
-[[The House of Sol|Sol]]
''OTHERS''
-[[The Mer|MER]]
-[[Avarice|AVARICE]]
-cutl goes here
[[Back|EXTRA]] The family holding the dukedom of ''SUNSET VALLEY.'' Typically have firery hair. With The the exception of ''STELLA'' whose hair is blonde.
<<linkreplace"''SOLIS''">>''SOLIS''- The patriarch. He obviously favours his son. His eldest child's achievements are ignored in favor of her few failures.<</linkreplace>>
<<linkreplace "''SOLEINA''">>''SOLEINA''- The eldest child. She holds a deep resentment towards her younger brother, fueled by her father's favouritism. Is proud of her town and takes her duties as a duchess seriously.<</linkreplace>>
<<linkreplace "''HELIOS''">>''HELIOS''- The middle child. He holds his father's favour but instead longs for his elder sister's past fondness. Until their father started to rampantly sing his praises, he had a good relationship with his siblings. Now neither of them speak with him often--if at all.<</linkreplace>>
<<linkreplace "''STELLA''">>''STELLA''- The youngest child. They are quite reserved and generally forgotten by the public and quite possibly ''SOLIS''.<</linkreplace>>
''OTHER INFO'':
Rumors have spread that ''SOLIS'' wants ''HELIOS'' to have the dukedom, even though it is ''SOLEINA'''s birthright. This has caused a rift between the siblings.
''STELLA'' may not actually be a ''SOL''. While they bear some resemblance to the rest of the family, it is more in a //distant cousin// sort of way.
[[Back|PROFILES]] The family that previously held the dukedom of ''RAINY DAY''.
<<linkreplace "''ALICE''">>''ALICE''-A close friend of of yours.
His birth name is ''ÁSTRO'' but the family who took him in renamed him ''ALICE THÁVMATA''. He enjoys baking and apparently worked in the ''RAINY DAY BAKERY AND PATISSERIE'' with the previous owner after visiting the town once.
While he prefers the somewhat gloomy atmosphere of ''RAINY DAY'', he live in ''EPSILON'' near his parents, ''NOVIS'' the blacksmith and ''MAESTUS'' the shopkeeper.
Has a very close bond with ''AVARICE'', his alarm crow.<</linkreplace>>
<<linkreplace "''SELENE''">>''SELENE''- ''ALICE'''s mother. Presumed dead at the hands ot the cult.<</linkreplace>>
<<linkreplace "''ASTÉRI''">>''ASTÉRI''- ''ALICE'''s father. Lost at sea. Possibly alive in a distant land.<</linkreplace>>
''OTHER INFO'':
''ALICE'' is eligible for the dukedom; however he refuses to take it. He does however undertake some responsiblities that the duke would.
''ASTÉRI'' is currently living on a nearby island. He longs to return home; the trauma of the shipwreck prevents hims from so much as standing on the dock. He //does//; sail along a river on occasion.
Apparently, shortly before ''ASTÉRI'''s disappearance, they had another child. After ''SELENE'''s death the child was separated from ''ALICE'' and sent to live with other relatives.
[[Back|PROFILES]] island is named ''SURVIOR'S REFUGE'' has a volcano called DEAD MAN'S PEAK
the coast is called LAST HOPE[[PROFILES]]
[[PLACES]]
[[Back|THE DREAM GRANTER 9000]]<<linkreplace "PSI">>PSI-The island you are currently on.<</linkreplace>>
<<if visited("The Avarice Especial")>><<linkreplace "PSI [expanded]">><span style="color:indigo">''PSI''</span>-The oldest settlement on the island. Is presently a ruin lost to time, but initially it was home to the island's natives. After a tsunami caused by ''DEAD MAN'S PEAK'''s eruption, most were swept out to sea and the rest fled; abandoning the settlement.<</linkreplace>><<endif>>
<<linkreplace "PEQUEÑA CALLE">><span style="color:green">''PEQUEÑA CALLE''</span>-Your primary residence. A small town on the eastern side of ''MOUNT DELTA''. There are few permanent residents. The few that live there either operate a business or frequently travel (like yourself). As such, more often than not, the people you pass while in town are visitors.<</linkreplace>>
<<linkreplace "RAINY DAY">><span style="color:royalblue">''RAINY DAY''</span>-A gloomy town on the western side of ''MOUNT DELTA''. Despite being plagued by constant rain, the town is quite lively. ''ALICE'' is a favourite amongst locals due to his willingness to see the betterment and constant exsistence of the town. Some believe the rain is actually the tears of the former ''DUCHEES''.<</linkreplace>>
<<linkreplace "EPSILON">><span style="color:seagreen">''EPSILON''</span>-A cosy village on ''MOUNT EPSILON''. Frequently visited by those hiking up the mountain. It's exact location on the the mount is unknown, even to residents. This is like due to the mountain's unique terrain.<</linkreplace>>
<<linkreplace "SUNSET VALLEY">><span style="color:orange">''SUNSET VALLEY''</span>-The coastal town bathed in an eternal sunset. The town's key is fiercely protected by it's ''DUCHESS''. In a bid to keep it safe, she gave it to you. A stranger unaffiliated with the cult and above her jurisdiction. The residents are unaware of such a change. In fact the only people aware of the change are you and the ''DUCHESS''.<</linkreplace>>
<<linkreplace "XI">>''XI''- A small island near the ''PSI'''s impassable cliffs. It is a 5 day journey by ship. Home of the ''SHRINE OF SILVER''.<</linkreplace>>
<<if visited("Shooting Stars")>><<linkreplace "SURVIOR'S REFUGE">><span style="color:indigo">''SURVIVOR'S REFUGE''</span>-An island a few day's travel away from ''PSI'". So named because it's structures were constructed primarily by shipwreck survivors.
''DEAD MAN'S PEAK''-The active volcano at the heart of the island.
''LAST HOPE''-The area by the coastline.<</linkreplace>><<endif>>
[[Back|EXTRA]] A resident of ''PEQUEÑA CALLE''
''NAOMA'' is the owner of and operstor of the local flower shop. Despite being the owner of the only flower shop on ''PSI'', the flower shop is struggling due to many prefering to pick wild flowers.
She is a strong spirited woman who won't let society hold her down. She holds great respect for ''SOLEINA'', one independent woman to another.
[[Back|PROFILES]] [[Back|PROFILES]] <span style="font-family: Courier New">[[Back|PROFILES]] </span>novis and maestus go here
''ALICE''-//See "des Mondes"//.
[[Back|PROFILES]] [YOU SMIRK AS AN IDEA COMES TO YOU]
It never said you had to cut them //one by one// did it?
[YOU HOIST THE GUILLOTINE'S BLADE HIGH.]
Unfortunately, while you are stack the fruits, your grip on the blade weakens and it swiftly lands.
Slicing the fruit.
And your arm.
You panic and go into shock.
Even more unfortunately, the guard in question that you were meant to give the fruit to doesn't care about your life.
You bleed out. Alone.
''YOU DIED''
[[RETURN|REPLAY BAD ENDINGS]]<<if $stella>>
ask mer about cult
<<elseif visited("UNDERWATER CAVE") eq 1>>[YOU GASP FOR AIR AS YOU COME TO]
Blinking tears from your eyes as you cough up water; you spot the ''MER'' seemingly organizing clam shells.
You realize you are siting on a large rock, somewhat slippery but not quite wet.
//Where are you?//
They seem to realize you are awake and surface next to the rock.
//Surface???//
''MER'': Good! You're awake ''$name.'' Any questions.
You have many but only one comes to the forefront of you mind.
<<linkreplace "//Query their laughter.//">>Did you laugh at me? While I was there drowning, did you laugh at me?
''MER'': Ya.
You sob. Such a betrayal.
''MER'': Why the tears? It's not like I'd have let you die.
They mocked you in your time of need.
''MER'': Hush.
You continued sobbing.
<<linkreplace "//[SOME TIME LATER]//">>[SOME TIME LATER]
''MER'': You done?
You nod, pretending not to feel the slightest twinge of embarrassmet.
''MER'': Excellent.
They dive down and return wearing a necklace of pearls.
''MER'': What do you think?
It's fine.
''MER'': Just "fine".
Yes. It's fine.
[[They look vaguely insulted and...|AZURE LAKE]]<</linkreplace>><</linkreplace>><<else>>[YOU RESURFACE ONTO THAT TRUSTY ROCK.]
You look around for sometime before finally spotting the ''MER''.
<<linkreplace "//Query.//">>What was that for? Wait, no. What was //that.//
''MER'': Acient merfolk secret. It was supposed to help you understand fashion.
...
They dive and resurface with that same pearl necklace.
''MER'': What do you think?
...it's absolutely stunning.
''MER'': Good job.
//You have gained the ability to breathe underwater.//
Thanks?
''MER'': Oh, don't thank me yet.
They smirk wickledly.
''MER'': You're an adventurer aren't you? It's about time you throughly experienced the lake's horrors.
H-horrors?
They're awfully giggly today...
''MER'': Come on in.
You supposed it was time to...
''[[EXPLORE|LAKE BED-E]]''<</linkreplace>><<endif>><<if tags().includes("shop")>><<set $time to $time + 1>><<endif>>
spooky puzzles[YOU MAKE YOUR WAY OVER TO THE ''CLOCKTOWER'']
The door is unlocked.
You push it and it creaks as it swings open; leaving the dark, dusty inside of he tower exposed.
//Enter?//
//[[Leave|SUNSET VALLEY]]//
//[[Enter|THE CLOCKTOWER-LR]]//[YOU BEGIN YOUR CLIMB]
As you march onwardss you reflect on your journey.
Your victories.
Your losses.
Your friends.
<<if $skey>>Your enemies.
The ''MER'' had warned you that the ''SORORES ET FRATERS OF EVIL'' where looking for you. <<if $cult < 0>>Probably because you killed ''Alexis''.<<else>>They must have figured out you have the ''Sunset Key'', as well as the ''Epsilon Key.''<<endif>><<endif>>
The bushes rustle.
It's ''ALICE''. ''AVARICE'' is nowhere to be found.
''ALICE'': Greetings, ''$name!''
''ALICE''?
Despite his smile, his demeanor seems, different. Strange, even.
''ALICE'': //chuckles// The strange one here is //you//.
What does he mean?
''ALICE'': It's pretty obvious you don't belong here, ''$name''.
His smile is threatening.
''ALICE'': Despite the sprawling mountain range and distanced communities, everyone's at least //heard// of everyone.
He steps closer to you.
You back away.
''ALICE'': And yet, no one's heard of you. <<if $defeat neq 0>>Rumors say you've fallen in battle countless times. Yet here you are standing and walking around like nothing ever happened. It's //unnatural.// Did you think we wouldn't notice?<<else>>You've never suffered a defeat in battle. With skills that great, why haven't we heard tales about your exploits?<<endif>>
''ALICE'': //chuckles// <<if $skey>>You've managed to put a charm on the ''DUCHESS of SUNSET''! The ''SOL''s all resist mind magic and yet you convinced her to allow you free instant travel to her dukedom. Not only that! <<endif>>You've managed to get the ''MER'' to make you a key. A //''key''//! For no reason at all!
He takes a deep breath.
''ALICE'': And so, it means you're a threat and that I have to stop you.
[[It's a fight to the death...|VS. ALICE]]
<<if visited("VS. ALICE") eq 1>><<set $alicehealth to 1000>><<set $alicedmg to either(100, 0, 100, 0, 100, 0, 100, 100, 100, 100)>> ''ALICE'': ''$name, $name, $name.'' Don't you know that I've figured out your tricks?
[YOUR SWORD GLOWS]
//Sword of Random Damage<<if $sword eq 2>>+1<<endif>> has become Stablilized Sword.//
''ALICE'': In order for this to be fair and just, I'll even the playing field.
//<<set $health to 1000>>Your health has increased to 1000.//
''ALICE'': After you.
<<set $sword to either(1, 0, 1, 0, 1, 0, 1, 1, 1, "d")>><<if $sword eq "d">><<set $dmg to either(10, 20, 30, 40, 50, 60, 70, 80, 90, 100)>><<else>><<set $dmg to 100>><<endif>>[[You swing your sword...|FIGHT A]]<<elseif visited("VS. ALICE") eq 2>><<set $sword to either(1, 0, 1, 0, 1, 0, 1, 1, 1, "d")>><<if $sword eq "d">><<set $dmg to either(10, 20, 30, 40, 50, 60, 70, 80, 90, 100)>><<else>><<set $dmg to 100>><<endif>><<set $alicedmg to either(100, 0, 100, 0, 100, 0, 100, 100, 100, 100)>><<if $alicehealth eq $health>>Things are pretty balanced.<<elseif $alicehealth < $health>>It seems you're in the lead.<<else>>It's //you// who's in the lead.<<endif>>
''ALICE'': <<if $alicehealth > $health>>That is true. But, for how long? I won't be tricked into letting my guard down,<<else>>But, for how long,<<endif>> //''$name''//. Afterall, it's only the beginning.
[[He readies his sword once again.|FIGHT A]]<<elseif visited("VS. ALICE") eq 3>><<set $sword to either(1, 0, 1, 0, 1, 0, 1, 1, 1, "d")>><<if $sword eq "d">><<set $dmg to either(10, 20, 30, 40, 50, 60, 70, 80, 90, 100)>><<else>><<set $dmg to 100>><<endif>><<set $alicedmg to either(100, 0, 100, 0, 100, 0, 100, 100, 100, 100)>><<if $alicehealth eq $health>>Things are still pretty balanced.<<elseif $alicehealth < $health>>Somehow you're in the lead.<<else>>You're in the lead.<<endif>>
''ALICE'': <<if $alicehealth > $health>>//calmly// Yes, I am.<<else>>Surprisingly.<<endif>> [[He readies his sword once again.|FIGHT A]]<<endif>>
[[CONTINUE|TOWN]]
[[NEW GAME|custom-1]]
[[EXTRA]]
[[SIDESTORIES]]
<<set $name to "AAA">>//[[The Avarice Special|The Avarice Especial]]
[[Shooting Stars]]//
[[BACK|THE DREAM GRANTER 9000]]<<if visited("FIGHT A")eq 1>><<if $sword eq 0>>...and you miss.<<else>>//You do $dmg damage!//<<set $alicehealth to $alicehealth - $dmg>><<endif>>
''ALICE'': <<if $sword eq 0>>Such great aim you have.<<elseif $dmg neq 100>>//grunts// Your sword //dares// to destablize. The //audacity//!<<else>> //grunts//<<endif>>
''ALICE'' swings at you.
<<if $alicedmg eq 0>>''ALICE'': Ugh, I missed.<<else>> //You take $alicedmg damage!//<<set $health to $health - $alicedmg>><<endif>>
[[...|VS. ALICE]]<<elseif visited("FIGHT A") eq 2>><<if $sword eq 0>>...and you miss.<<else>>//You do $dmg damage!//<<set $alicehealth to $alicehealth - $dmg>><<endif>>
''ALICE'': <<if $sword eq 0>>Such great aim you have.<<elseif $dmg neq 100>>//grunts// Your sword //dares// to destablize. The //audacity//!<<else>> //grunts//<<endif>>
''ALICE'' swings at you.
<<if $alicedmg eq 0>>''ALICE'': Ugh, I missed.<<else>> //You take $alicedmg damage!//<<set $health to $health - $alicedmg>><<endif>>
[[Without a word, he readies his sword again.|VS. ALICE]]<<elseif visited("FIGHT A") eq 3>><<if $sword eq 0>>You swing your sword and you miss.<<else>>//You do $dmg damage!//<<set $alicehealth to $alicehealth - $dmg>><<endif>>
''ALICE'' swings at you without a word.
<<if $alicedmg eq 0>>//He misses.//<<else>> //You take $alicedmg damage!//<<set $health to $health - $alicedmg>><<endif>>
[[The battle starts to blur.|FIGHT A]]<<elseif visited("FIGHT A") eq 3>><<if $sword eq 0>>You swing your sword and you miss.<<else>>//You do $dmg damage!//<<set $alicehealth to $alicehealth - $dmg>><<endif>>
''ALICE'' swings at you without a word.
<<if $alicedmg eq 0>>//He misses.//<<else>> //You take $alicedmg damage!//<<set $health to $health - $alicedmg>><<endif>>
[[...|VS. ALICE]]<<elseif visited("FIGHT A") > 3>>''ALICE'' begins to overwhelm you.
//You take $alicedmg damage!//<<set $health to $health - $alicedmg>>
He never seems to tire.
//You take $alicedmg damage!//<<set $health to $health - $alicedmg>>
Never seems to truly flinch.
//You take $alicedmg damage!//<<set $health to $health - $alicedmg>>
//This was a loosing battle from the start.//
//You take $alicedmg damage!//<<set $health to $health - $alicedmg>>
''ALICE'': Yes. It was.
//You take $alicedmg damage!//<<set $health to $health - $alicedmg>>
''AVARICE'' caws from a tree. You don't know when they got there.
//You take $alicedmg damage!//<<set $health to $health - $alicedmg>>
The ''MER'' watches, amused, from a pond you didn't notice before. You don't know when they got there.<<if $health > 100>>
//You take $alicedmg damage!//<<set $health to $health - $alicedmg>><<endif>>
//And your health is $health...//
[[DEFEAT|VICTORY A]]<<endif>>
the lake bed dungeon ends here[YOU TAKE YOUR MEAL OUT OF THE BAG]
It's ''$meal''.
<<linkreplace "//Eat meal now?//">><<if $fridge>>...Didn't you just put it in the fridge?<<else>><<set $meal to 0>>[YOU ENJOY YOUR MEAL IN THE COMFORT OF YOUR HOME.]
It was ==a little== cold. You should have bought a microwave.<<endif>><</linkreplace>>
<<linkreplace "//Put in fridge//.">><<if ($meal) and ($fridge)>>You already had something in your fridge. Huh. There's still space though.<<elseif $meal>>[YOU PLACE THE FOOD IN THE FRIDGE FOR //LATER// LATER.]<<set $fridge to $fridge + "\n$meal">><<set $meal to 0>><<elseif $meal eq 0>>...Put ''//what//'' in fridge? You don't have anything.<<endif>><</linkreplace>>
<<linkreplace "//Open fridge.//">>Fridge:$fridge<</linkreplace>>
[[LIVING ROOM|HOUSE]][YOU BOARD THE SHIP]
Someone puts their hand on your shoulder.
It's the ''MER''.
Wait.
You turn and your head drifts downwards.
The ''MER'' is wearing flip-flops (for some reason you were tempted to say "thongs" instead) with toes and everything.
W-what is going on?
''MER'': Call me Mika, while we're here.
Okay, ''Mika''.
''Mika'': Compliant, aren't you? But it's ''MIKA''. Not ''Mika''.
They said to call them ''Mika'', but okay.
''MIKA'': Come on, everyone else is over there.
[THERE IS A CROWD GATHERED BEFORE THE STEERING DECK]
''HELIOS'': Welcome aboard the ''SS SHIMMER''. I am your Captain, ''HELIOS''.
He gestures to the woman next to him.
''HELIOS'': This is my first mate, ''PRIMROSE''.
''PRIMROSE'': You are to address me as ''MADAME PRIMOSE'' or ''MADAME'' nothing more, nothing less.
She seems serious.
''HELIOS'': There are a range of activities that you can do aboard the ship: there's the ''GAMES ROOM'', ''SEA VIEWING AREA'', ''LIBRARY'' and ''HALL OF RECORDS''.
''MADAME PRIMROSE'': I shall elaborate on the rooms. The ''GAMES ROOM'' consists of various games including ''POOL'', ''DARTS'' and various ''CARD'' games. The ''SEA VIEWING AREA'' is a room with a glass floor allowing you to view the sea floor. Do tread carefully the floor, is as I stated //glass//. The ''LIBRARY'' is of course a library. Lastly, the ''HALL OF RECORDS'', this room showcases the achievements of the crew and some talented guests. That is all.
''HELIOS'': As it is getting late, I'm sure you'll be relieved to know your rooms are ''BELOW DECK''.
''MADAME PRIMOROSE'': Breakfast is served in the ''DINING HALL''.
[PEOPLE SHAMBLE DOWNSTAIRS]
"''MIKA''" pats you on the back.
''MIKA'': Let's go, ''$name''.
[[Descend|BELOW DECK]]<<if $time >= 12>>
<<set $time to $time - 12>>
<<if $day eq 2>>
<<set $day to 1>>
<<elseif $day eq 1>>
<<set $day to 2>>
<<endif>>
<<endif>>
<<if $day eq 1>>
<<set $dow to $dow + 1>>
<<set $date to $date + 1>>
<<endif>>
<<if $dow >= 8>>
<<set $dow to $dow - 7>>
<<endif>>
<<if $date >= 29>>
<<set $date to $date - 28>>
<<set $month to $month + 1>>
<<endif>>
<<if $month >= 11>>
<<set $month to $month - 10>>
<<set $year to $year + 1>>
<<endif>>
<<if $dow eq 1>>
M
<<endif>>
<<if $dow eq 2>>
T[i]
<<endif>>
<<if $dow eq 3>>
W
<<endif>>
<<if $dow eq 4>>
T[ii]
<<endif>>
<<if $dow eq 5>>
F
<<endif>>
<<if $dow eq 6>>
S[i]
<<endif>>
<<if $dow eq 7>>
S[ii]
<<endif>>
<<if $month eq 1>>
MAR
<<endif>>
<<if $month eq 1>>
MAR
<<endif>>
<<if $month eq 2>>
APR
<<endif>>
<<if $month eq 3>>
MAY
<<endif>>
<<if $month eq 4>>
JUN
<<endif>>
<<if $month eq 5>>
JUL
<<endif>>
<<if $month eq 6>>
AUG
<<endif>>
<<if $month eq 7>>
SEP
<<endif>>
<<if $month eq 8>>
OCT
<<endif>>
<<if $month eq 9>>
NOV
<<endif>>
<<if $month eq 10>>
DEC
<<endif>>
<<if $year eq 1>>
X
<<endif>>
<<if $year eq 2>>
XX
<<endif>>
<<if $year eq 3>>
XXX
<<endif>>
<<if $day eq 2>><<set $dow to $dow + 1>><<set $date to $date + 1>><<endif>><<if $dow >= 8>><<set $dow to $dow - 7>><<endif>><<if $date >= 29>><<set $date to $date - 28>><<set $month to $month + 1>><<endif>><<if $month >= 11>><<set $month to $month - 10>><<set $year to $year + 1>><<endif>><<if $time >= 12>><<set $time to $time - 12>><<if $day eq 2>><<set $day to 1>><<elseif $day eq 1>><<set $day to 2>><<endif>><<endif>>$time-<<if $day eq 1>>DAY<<elseif $day eq 2>>NIGHT<<else>>?<<endif>>
<<if $dow eq 1>>M<<elseif $dow eq 2>>T[i]<<elseif $dow eq 3>>W<<elseif $dow eq 4>>T[ii]<<elseif $dow eq 5>>F<<elseif $dow eq 6>>S[i]<<elseif $dow eq 7>>S[ii]<<endif>>/<<if $month eq 1>>MAR<<elseif $month eq 2>>APR<<elseif $month eq 3>>MAY<<elseif $month eq 4>>JUN<<elseif $month eq 5>>JUL<<elseif $month eq 6>>AUG<<elseif $month eq 7>>SEP<<elseif $month eq 8>>OCT<<elseif $month eq 9>>NOV<<elseif $month eq 10>>DEC<<endif>>/<<if $year eq 1>>X<<elseif $year eq 2>>XX<<elseif $year eq 3>>XXX<<endif>>You've fallen.
''ALICE'': It seems your time is up ''$name''. It's okay, I promise it won't hurt.
He approaches.
''ALICE'': It's your own fault, you know. //Everyone knows bodysnatching is bad.//
''ALICE'''S SWORD SWINGS DOWN.
<<timed 10000ms>>YOU WAKE UP IN YOUR [[HOUSE|AWAKE4]]<</timed>>only visit once per day
this is above deck<<if visited("SS SHIMMER") eq 3>>''MADAME PRIMROSE'': ALL HANDS ON DECK! A STORM APPROACHES!
''DECKHAND'': Techinically we're the ones approaching the storm...
''MADAME PRIMROSE'': YOUR MOUTH'S MOVIN' BUT YOUR HAND ISN'T!
[THE CREW ADJUSTS THE SHIPS SAILS]
[THE OTHER GUESTS MURMUR ABOUT ''HELIOS'''S ABSENCE]
That's a good point, where is ''HELIOS''?
''MIKA'': Recharting our course.
Right, the storm would knock us off course.ship lands here
road to shrine here
cult atackscheck prev passage for notes
<<if visited("BELOW DECK") eq 1>>[THE BEDROOMS ARE DOWN HERE]
People head to their rooms sleepily.
You find a door with your name and "''MIKA''"'s. Looks like you're roommates.
''MIKA'': Just as planned.
You're too tired to ask.
[[Enter|SHIP-BEDROOM]]<<else>><<if $day eq 2>>It's seems everyone else has gone to bed. Even "''MIKA''".<<else>>It seems like the other passengers are having a good time.<<endif>>
[[Play a game or two.|GAMES ROOM]]
[[Enter the Record Hall.|HALL OF RECORDS]]
[[Look at the sea floor.|SEA VIEWING AREA]]
[[Read a book.|LIBRARY]]
[[Eat a meal.|DINING HALL]]
[[Ascend.|SS SHIMMER]]<<endif>>
<<if visited("SHIP-BEDROOM") eq 1>>[YOU ENTER THE ROOM]
There are two beds, in between is a closet almost blocking the porthole.
set a system thingy for when you r wake different text<<if $day eq 2>>There's no one else in here.<<else>>Other passengers can be seen playing games.<<endif>>[YOU ENTER THE ''HALL OF RECORDS'']
<<set $occupants to either(1, 2, 3, 4, 5, 0)>><<set $mika to either("a" or "p")>> chdcks and imporatns name go hereDouble-click this passage to edit it.[YOU ENTER THE ''LIBRARY'']<<set $storya to either(1, 2, 3, 4, 5)>><<set $storyb to either(1, 2, 3, 4, 5)>><<set $s1 to "[[The Manor on the Hill]]">><<set $s2 to "[[May Flowers]]">><<set $s3 to "[[Sweet Summer Love]]">><<set $s4 to "[[Bitter Agony]]">><<set $s5 to "[[My One True Love, the Vain Fish and The Fisherman]]">><<set $s6 to "[[The Festival of the Sun]]">><<set $s7 to "[[Eternal Agony]]">><<set $s8 to "[[The Fish Stole My Husband, the Fisherman's Wife's Tale]]">><<set $s9 to "[[April Showers]]">><<set $s10 to "[[Keeping War Away: The Shrine of Silver]]">>
These stories catch your eye:
<<if $storya eq 1>>$s1<<elseif $storya eq 2>>$s2<<elseif $storya eq 3>>$s3<<elseif $storya eq 4>>$s4<<elseif $storya eq 5>>$s5<<endif>>
<<if $storyb eq 1>>$s6<<elseif $storyb eq 2>>$s7<<elseif $storyb eq 3>>$s8<<elseif $storyb eq 4>>$s9<<elseif $storyb eq 5>>$s10<<endif>>
[[Leave|BELOW DECK]]
Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.The garden was empty and Lily smiled.
All week, she had been longing for some alone time in the garden. It was large and...
Empty.
The garden had no flowers, no trees; not even a shrub or hedge. As far as the could see, there was only soil.
This did not bother her, she'd been coming before it was even intended to be a garden, back when it was a park. She still missed the swings to this day.
The old church tower's bell chimed. It was three 'o clock. Maybe. Probably.
Either way, she'd be due a scolding from Mother if she didn't hurry home soon. She didn't want to leave yet; she'd just gotten here!
The bell chimed once again. Strange, it didn't normally do that.
//Ding//
//Ding//
//Ding//
//DingDingDingDingDingDingDingDingDing//
-----------------------
//Beep//...//beep//...//beep//
What's that annoying beeping noise?
"Wassat...?" she managed to mumble, hoping someone was around to answer.
"That //annoying beeping noise// is your //heart monitor//!" Mother sounded distressed, "Why did I find you passed out in the street?!"
In street?
"I was at the park, Mother, I swear!"
"You'll swear nothing young lady! Where did you hear such language?"
"Mr. Koshner."
"Hmph, of course..." Mother folded her arms and sat on the edge of the bed.
The doctor came in a few minutes later to find them like that.
He looked like her!
Same blond(e) hair, same green, same nose, same ears!
Where they related, she pondered, her mother seemed to recognize him.
"I see you're awake," he smiled, after a long silence.
"Hi!" she chirped.
"Hello, I'm Doctor Maruex."
They even had the same last name!
Lily wasn't so naive as to miss that they were probably related, she just didn't want to think about it.
"I'm Lily!"
"Okay, Lily, are you feeling any pain?"
She thought about it and decided to move around.
A sharp sting of pain flooded her left shoulder and she clenches her jaw.
"My left shoulder hurts."
"That's because it's bruised."
"You were found lying on your left side," Mother cut in disapprovingly, "Doctor, should I pack clothes for her?"
"Oh, no, no. She'll be out by tomorrow's morn. Truthfully, she's fit for discharge now, but we're on the lookout for complications."
"I see, do you need anything, Lily?" Mother's stern face soften with concern.
She thought of her wants.
The TV!
"Um, could you change the channel?"
The doctor chuckled, "One of the nurses has the remote. I'll find her."
He disappears in the hustle and bustle of the hallway.
-
Late after visiting hours ended, a nurse entered the room.
Lily didn't feel like talking so she feigned sleep.
The nurse wasn't there to talk to Lily, she was there to take care of her.
"This brat's still alive? And so healthy? Tch. No life support to unplug, maybe an overdose of pain meds. Hmm... It would be better if I dose her now and then later when she complains of pain that naive bastard overdoses her."
The nurse gets closer to her bed.
"Well, there's only one way to ensure she's feeling pain."
//Crack!//
In the darkness of the room, Lily's eyes water with tears as she bites her lip.
"Hmm... would be strange that her arm isn't in a cast. Ugh, I'll have to grab one."
The nurse leaves and the door closes.
Lily's scared, and in pain. she doesn't know what to do.
Double-click this passage to edit it.You travel further down to a valley.
At the entrance of a park, there is a beautiful silver arch with letter that read 'Selene's Valley'.
In the center of the park, there is a statue of a woman vaguely resembling ''ALICE''.
A plaque reads: //Our beloved lady, ''Selene des Mondes''. She defended us valiantly from the ''Sorores et Fraters of Evil''. Thanks to her sacrifice, Rainy Day is safe.//<<if $ascene>>It's your backyard. After that //conversation// with ''AVARICE'' you didn't expect to be here again.
You have a lot to think about.<<else>><<set $avarice to either(1, 0, 0, 0, 0)>>Your elusive backyard.
The yard is empty save for a large weeeping willow.
<<if $avarice>><<set $acene to 1>>You notice ''AVARICE'' perched on a lower branch.
How are you?
//Well enough//.
...wasn't expecting that.
''AVARICE'': //It was time for a long overdue conversation.//
'Long overdue'? I haven't been here that long.
''AVARICE'': //[softly] You haven't changed, a bit.//
I haven't?
''AVARICE'': //I...I must admit that I never expected to see you again.//
Someway, somehow, that makes sense to you. //Why?//
''AVARICE'': //Because. You're you.//
''AVARICE'' caws before flying away.
For the longest time, you had really thought about who you are.
''//Who are you?//''<<else>>You sit and enjoy the <<if $day eq 2>>night <<endif>>breeze.<<endif>><<endif>>
[[GARDEN]][[English|custom-1]]
[[Español|preferencias-1]]BIENVENIDE A LOS ''9000 SUEÑOS''. ÉSTE CONCEDESTE TU PROPIO BOLSILLO DIMENSIÓN DÓNDE PUEDES HAZ LO QUIERAS.
DESPUÉS DE ENTRAS TU CARÁCTER INFORMACIÓN, NATURALMENTE.
//Favor de entrar tu nombre. Preferentemente, en todos los mayúsculas.//
<<textbox "$name" "Tu nombre" "preferencias-2">>
WELCOME TO THE ''DREAM GRANTER 9000''. THIS GRANTS YOU YOUR OWN POCKET DIMENSION WHERE YOU CAN DO AS YOU PLEASE.
WELL, AFTER YOU CUSTOMIZE YOUR AVATAR.
//Please input your name. Preferably in all caps.//
<<textbox "$name" "Your name" "custom-2">>¿ASÍ, TU NOMBRE ES "$name"?
SO YOUR NAME IS "$name"? WELL, PLEASED TO MEET YOU, ''$name''!
//Please select your pronouns.//
[[She/her|custom-3-a]]
[[He/him|custom-3-b]]
[[They/them|custom-3-c]]Double-click this passage to edit it.<<if visited("THE CLOCKTOWER-LR") eq 1>>[YOU FIND ''AVARICE'' PERCHED ON A CHAIR]
''AVARICE'': //caw//
Is there anyone else here?
''AVARICE'' flies into the kitchen.
[[Follow|THE CLOCKTOWER-K]]<<else>>You sit in a chair across from the ''MER''.
''AVARICE'' perches on the side table.
You wonder where ''ALICE'' is.
''MER'': Looking for you, last I heard.
'Looking for you'? Whatever for.
''MER'': Who knows? You'll find him on ''MOUNT CHI''
//Somehow, you know where that is.//
The mountain in your backyard?
''MER'': The mountain in your backyard.
You'll be going then.
''MER'': Farewell
''AVARICE'': //caw//
You leave, the ''MER'' and their cannibalistic love for fish soup almost forgotten.
[[EXIT|SUNSET VALLEY]]
...
The ''MER'' is cooking what appears to be...
What appears to be...
//Fish soup//
''MER'': Oh, hi ''$name''!
Hey, what's cooking?
''MER'': You know what it is.
Fish soup?
''MER'': Of course!
They leave the pot to contiue cooking.
''MER'': Everyone loves fish soup!
Even you?
''MER'': It's always been my favourite. Please take a seat.
[[Sit|THE CLOCKTOWER-LR]]
The Dream Granter 9000
by Orittsu