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<<fadein 300ms>><div class="maintitle"><<link "ZORLOK">><<run Dialog.setup("Welcome")>><<run Dialog.wiki("<<goto 'Main Menu'>><center><h2>Hello! Welcome to the Zorlok preview.<br><br>The Zorlok demo was released on May 13th, 2022. If you want to play the game <span class='accentlink'><a href='https://gamesbyalbie.itch.io/zorlok' target='_blank'>click here</a></span>!<br><br>This preview is just the main character creator, the hellhound's character creator, a list of the options that might be available for the demonic character creator, and some cast profiles.</h2><br><<button 'Continue'>><<unset $newPlayer>><<run Dialog.close()>><</button>></center><style>h2 { font-weight: normal; }</style><br>")>><<run Dialog.open()>><</link>></div><</fadein>>
<<fadein 400ms>><span class="menulink center"><<link "NEW GAME">><<goto "GENDER CC">><<unset $newPlayer>><</link>></span> <span class="menulink center"><<link "LOAD GAME">><<run UI.saves();>><</link>></span> <span class="menulink center"><<link "SETTINGS">><<run UI.settings();>><</link>></span><</fadein>><!--[[GENDER CC]]-->
<!--SETTING VARIABLES--> <<if $finishedOnce isnot true>> <<set $firstCC = true>> <<set $unsetGen = true>> <<set $unsetTrans = true>> <<set $unsetNoun = true>> <<set $unsetPro = true>> <</if>> <!--END OF VARIABLES--> <<include "Gender Selection">> <hr> <<include "Nouns Selection">> <hr> <<include "Trans Selection">> <hr> <<include "Pronoun Selection">> <br><br><center><<button "Continue">> <<if $unsetTrans>><<unset $unsetTrans>><</if>> <<if $unsetPro>><<unset $unsetPro>><</if>> <<if $unsetNoun>><<unset $unsetNoun>><</if>> <<if $unsetGen>><<unset $unsetGen>><</if>> <<goto "BODY CC">> <</button>></center><!--[[BODY CC]]-->
<!--SETTING VARIABLES--> <<set _heights = { "---" : 5, "Very Short" : 0, "Short" : 1, "Average" : 2, "Tall" : 3, "Very Tall" : 4 }>> <<set _bodies = { "---" : 6, "Thin" : 0, "Slender" : 1, "Average" : 2, "Curvy" : 3, "Chubby" : 4, "Fat" : 5 }>> <<set _physiques = { "---" : 5, "Soft" : 0 , "Toned" : 1, "Athletic" : 2, "Muscular" : 3, "Ripped" : 4 }>> <<set _ages = { "---" : 9, "Early 20s" : 0, "Mid 20s" : 1, "Late 20s" : 2, "Early 30s" : 3, "Mid 30s" : 4, "Late 30s" : 5, "Early 40s" : 6, "Mid 40s" : 7, "Late 40s" : 8 }>> <!--END OF VARIABLES--> How tall <<are>> $z.they? <span class="qcc-listbox"><<listbox "$height" autoselect>><<optionsfrom _heights>><</listbox>></span> <br><br>What is $z.their body type? <span class="qcc-listbox"><<listbox "$body" autoselect>><<optionsfrom _bodies>><</listbox>></span> <br><br>How's $z.their muscle tone? <span class="qcc-listbox"><<listbox "$muscle" autoselect>><<optionsfrom _physiques>><</listbox>></span> <br><br><<Have>> $z.they undergone any gender affirming procedures? <ul><label><<checkbox "$hrt" false true autocheck>> HRT</label></ul> <ul><label><<checkbox "$topSurg" false true autocheck>> Top Surgery</label></ul> <ul><label><<checkbox "$bottSurg" false true autocheck>> Bottom Surgery</label></ul> <ul><label><<checkbox "$faceSurg" false true autocheck>> Facial Reconstruction</label></ul> <br> <<Are>> $z.they wearing a binder? <span class="qcc-listbox"><<listbox "$binder" autoselect>><<option "No" false>><<option "Yes" true>><</listbox>></span> <br><br><<Do>> $z.they have any prosthetic limbs? <span class="qcc-listbox"><<listbox "$hasProst" autoselect>><<option "No" false>><<option "Yes" true>><</listbox>></span> <br><br>How old <<do>> $z.they appear? <span class="qcc-listbox"><<listbox "$age" autoselect>><<optionsfrom _ages>><</listbox>></span> <br><br><center><<button "Continue">> <<if $height is 5>> <<set $height = 2>> <</if>> <<if $body is 0 or $body is 1>> <<set $weight = 0>> <<elseif $body is 2 or $body is 3 or $body is 4>> <<set $weight = 1>> <<elseif $body is 5>> <<set $weight = 2>> <<else>> <<set $weight = 1>><<unset $body>> <</if>> <<if $muscle is 0>> <<set $strength = 0>> <<elseif $muscle is 1 or $muscle is 2>> <<set $strength = 1>> <<elseif $muscle is 3 or $muscle is 4>> <<set $strength = 2>> <<else>> <<set $strength = 1>><<unset $muscle>> <</if>> <<if $age is 4 or $age is 5 or $age is 6 or $age is 7 or $age is 8>> <<set $mature = true>> <<if $age is 4>> <<set $ageDesc = "mid 30s">> <<elseif $age is 5>> <<set $ageDesc = "late 30s">> <<elseif $age is 6>> <<set $ageDesc = "early 40s">> <<elseif $age is 7>> <<set $ageDesc = "mid 40s">> <<elseif $age is 8>> <<set $ageDesc = "late 40s">> <</if>> <<elseif $age is 9>> <<unset $age>> <<else>> <<set $young = true>> <<if $age is 0>> <<set $ageDesc = "early 20s">> <<elseif $age is 1>> <<set $ageDesc = "mid 20s">> <<elseif $age is 2>> <<set $ageDesc = "late 20s">> <<elseif $age is 3>> <<set $ageDesc = "early 30s">> <</if>> <</if>> <<if $hrt is true or $topSurg is true or $bottSurg is true or $faceSurg is true or $voiceTher is true>> <<set $transProc = []>><<set $transProcedure = []>> <<if $hrt>> <<run $transProc.push("hrt")>> <<run $transProcedure.push("hormone replacement therapy")>> <<unset $hrt>> <</if>> <<if $topSurg>> <<run $transProc.push("top")>> <<run $transProcedure.push("top surgery")>> <<unset $topSurg>> <</if>> <<if $bottSurg>> <<run $transProc.push("bott")>> <<run $transProcedure.push("bottom surgery")>> <<unset $bottSurg>> <</if>> <<if $faceSurg>> <<run $transProc.push("face")>> <<run $transProcedure.push("facial reconstruction")>> <<unset $faceSurg>> <</if>> <</if>> <<if $binder is false>> <<unset $binder>> <</if>> <<if $hasProst is false>> <<unset $hasProst>> <<goto "HAIR CC 1">> <<else>> <<goto "Prosthetic Selection">> <</if>> <</button>></center><!--[[HAIR CC 1]]--><!--[[Prosthetic Selection]]-->
<span class="cols2"><span class="col1"> What is $z.their natural hair texture? <span class="qcc-listbox"> <<listbox "$natTex" autoselect>> <<option "Straight" "straight">> <<option "Wavy" "wavy">> <<option "Loosely Curled" "loose">> <<option "Tightly Curled" "tight">> <<option "Coily" "coily">> <</listbox>></span></span><span class="col2"><span class="rightbutton"><<if $z.plur>><<set _verb = "Don't">><<else>><<set _verb = "Doesn't">><</if>><<button "$z.They _verb Have Hair">><<set $noHair = true>><<unset $natTex, $dyed, $hasFaceHair, $hairLength>><<goto "EYES CC">><</button>></span></span></span><br><br> <<if $wig>>How long is $z.their wig? <<else>>How long is $z.their hair?<</if>> <span class="qcc-listbox"> <<listbox "$hairLength" autoselect>> <<option "Short" "short">> <<option "Chin-Length" "chin">> <<option "Shoulder-Length" "shoulder">> <<option "Long" "long">> <<option "Waist-Length" "waist">> <<option "Hip-Length" "hip">> <</listbox>></span> <br><br><<if $wig>>How is $z.their wig colored?<<else>>Is $z.their hair dyed?<</if>> <span class="qcc-listbox"> <<listbox "$dyed" autoselect>> <<if $wig isnot true>><<option "No" "natural">><</if>> <<option "All One Color" "all">> <<option "Half and Half" "half">> <<option "Streaks" "streak">> <<option "Ends" "end">> <</listbox>></span><<if $alopecia isnot true>><br><br> <<Do>> $z.they have facial hair? <span class="qcc-listbox"> <<listbox "$hasFaceHair" autoselect>> <<option "No" false>> <<option "Yes">> <</listbox>></span><</if>> <br><br><center><<button "Continue">> <<if $dyed is "natural">> <<unset $dyed>> <<else>> <<set $hairDyed = true>> <</if>> <<if $hasFaceHair is false>> <<unset $hasFaceHair>> <</if>> <<goto "HAIR COLOR SET">> <</button>></center><!--[[EYES CC]]--><!--[[HAIR COLOR SET]]-->
<!--SETTING VARIABLES--> <!--END OF VARIABLES--> Is $z.their right leg a prosthetic? <span class="qcc-listbox"> <<listbox "$prostRL" autoselect>> <<option "No" false>> <<option "Yes" true>> <</listbox>></span> <br><br>Is $z.their left leg a prosthetic? <span class="qcc-listbox"> <<listbox "$prostLL" autoselect>> <<option "No" false>> <<option "Yes" true>> <</listbox>></span> <br><br>Is $z.their right arm a prosthetic? <span class="qcc-listbox"> <<listbox "$prostRA" autoselect>> <<option "No" false>> <<option "Yes" true>> <</listbox>></span> <br><br>Is $z.their left arm a prosthetic? <span class="qcc-listbox"> <<listbox "$prostLA" autoselect>> <<option "No" false>> <<option "Yes" true>> <</listbox>></span> <br><br><center><<button "Continue">> <<if $prostRL is false and $prostRA is false and $prostLA is false and $prostLL is false>> <<unset $hasProst>> <<goto "HAIR CC 1">> <<else>> <<set $prost = []>><<set $prosthetic = []>> <<if $prostRA>><<run $prost.push("ra")>><<run $prosthetic.push("right arm")>><<unset $prostRA>> <</if>> <<if $prostLA>><<run $prost.push("la")>><<run $prosthetic.push("left arm")>><<unset $prostLA>> <</if>> <<if $prostRL>><<run $prost.push("rl")>><<run $prosthetic.push("right leg")>><<unset $prostRL>> <</if>> <<if $prostLL>><<run $prost.push("ll")>><<run $prosthetic.push("left leg")>><<unset $prostLL>> <</if>> <<unset $hasProst>> <<goto "HAIR CC 1">> <</if>> <</button>></center><!--[[HAIR CC 1]]-->
Are $z.their eyes the same color? <span class="qcc-listbox"> <<listbox "$heterochromia" autoselect>> <<option "Yes" false>> <<option "No" true>> <</listbox>></span> <br><br><<Do>> $z.they wear glasses? <span class="qcc-listbox"> <<listbox "$glasses" autoselect>> <<option "No" false>> <<option "Yes" true>> <</listbox>></span> <br><br>Are there any notable scars on $z.their face? <ul><label><<checkbox "_browScar" false true autocheck>> Through $z.Their Brow</label></ul> <ul><label><<checkbox "_eyeScar" false true autocheck>> Over $z.Their Eye</label></ul> <ul><label><<checkbox "_lipScar" false true autocheck>> On $z.Their Lip</label></ul> <ul><label><<checkbox "_noseScar" false true autocheck>> Across $z.Their Nose</label></ul> <ul><label><<checkbox "_chinScar" false true autocheck>> On $z.Their Chin</label></ul> <ul><label><<checkbox "_cheekScar" false true autocheck>> Along $z.Their Cheek</label></ul> <br><center><<button "Continue">> <<if _browScar is true or _eyeScar is true or _lipScar is true or _noseScar is true or _chinScar is true or _cheekScar is true>><<set $faceScars = []>><<set $faceCount = 0>> <<if _browScar>><<set $faceCount += 1>><<run $faceScars.push("brow")>><</if>> <<if _eyeScar>><<set $faceCount += 1>><<run $faceScars.push("eye")>><</if>> <<if _lipScar>><<set $faceCount += 1>><<run $faceScars.push("lip")>><</if>> <<if _noseScar>><<set $faceCount += 1>><<run $faceScars.push("nose")>><</if>> <<if _chinScar>><<set $faceCount += 1>><<run $faceScars.push("chin")>><</if>> <<if _cheekScar>><<set $faceCount += 1>><<run $faceScars.push("cheek")>><</if>> <</if>> <<if $glasses is false>> <<unset $glasses>> <</if>> <<if $heterochromia is false>> <<unset $heterochromia>> <</if>> <<goto "EYE COLORS">> <</button>></center><!--[[EYE COLORS]]-->
<!--SETTING VARIABLES--> <<set _hairC1 = "">><<set _hairC2 = "">><<set _natHairC = "">> <!--END OF VARIABLES--> <<if $wig>> <<if $dyed is "all">> What color is $z.their wig? (please don't capitalize)<br><br> <span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br> <<include "HAIR 1 SUGGESTIONS">> <<elseif $dyed is "half">> What color is one half of $z.their wig? (please don't capitalize)<br><br> <span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br> <<include "HAIR 1 SUGGESTIONS">> <hr> What color is the other half? (again, please don't capitalize)<br><br> <span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br> <<include "HAIR 2 SUGGESTIONS">> <<else>> What is the main color of $z.their wig? (please don't capitalize)<br><br> <span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br> <<include "HAIR 1 SUGGESTIONS">> <hr> <<if $dyed is "end">> <<if $hairLength is "short">>What color are the tips of $z.their wig?<<else>>What color do the ends of $z.their wig fade into?<</if>> (again, please don't capitalize)<br><br> <span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br> <<include "HAIR 2 SUGGESTIONS">> <<else>> What color are the streaks in $z.their wig? (again, please don't capitalize)<br><br> <span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br> <<include "HAIR 2 SUGGESTIONS">> <</if>> <</if>> <<else>> <<if $hairDyed>> What color is $z.their hair naturally? (please don't capitalize)<br><br> <span id="natHairBox"><<textbox "$natHairC" `_natHairC`>></span><br><br> <<include "NAT HAIR SUGGESTIONS">> <hr> <<if $dyed is "all">> What color is $z.their hair now? (please don't capitalize)<br><br> <span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br> <<include "HAIR 1 SUGGESTIONS">> <<elseif $dyed is "half">> What color is one half of $z.their hair? (again, please don't capitalize)<br><br> <span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br> <<include "HAIR 1 SUGGESTIONS">> <hr> What color is the other half? (once more, please don't capitalize)<br><br> <span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br> <<include "HAIR 2 SUGGESTIONS">> <<else>> What is the main color of $z.their hair? (again, please don't capitalize)<br><br> <span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br> <<include "HAIR 1 SUGGESTIONS">> <hr> <<if $dyed is "end">> <<if $hairLength is "short">>What color are $z.their tips?<<else>>What color does $z.their hair fade into?<</if>> (once more, please don't capitalize)<br><br> <span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br> <<include "HAIR 2 SUGGESTIONS">> <<else>> What color are the streaks in $z.their hair? (once more, please don't capitalize)<br><br> <span id="hairBox2"><<textbox "$hairC2" `_hairC2`>></span><br><br> <<include "HAIR 2 SUGGESTIONS">> <</if>> <</if>> <<else>> What color is $z.their hair? (please don't capitalize)<br><br> <span id="hairBox"><<textbox "$hairC1" `_hairC1`>></span><br><br> <<include "HAIR 1 SUGGESTIONS">><br><br> Is $z.their hair all the same color? <span class="qcc-listbox"><<listbox "$natGray" autoselect>> <<option "Yes" "no">> <<option "Graying" "gray">> <<option "White Streaks" "white">> <</listbox>></span><br> <</if>> <</if>> <br><center><<button "Continue">> <<if $hairC1 is "">> <<set $hairC1 = either("black", "brown", "red", "blue", "silver", "gold", "blond", "white", "gray", "pink", "purple", "yellow", "ginger", "auburn", "burgundy", "maroon", "violet")>> <</if>> <<if $dyed is "end" or $dyed is "half" or $dyed is "streak">> <<if $hairC2 is "">> <<set $hairC2 = either("black", "brown", "red", "blue", "silver", "gold", "blond", "white", "gray", "pink", "purple", "yellow", "ginger", "auburn", "burgundy", "maroon", "violet")>> <</if>> <</if>> <<if def $dyed>> <<if $natHairC is "">> <<set $natHairC = either("black", "brown", "red", "silver", "gold", "blond", "white", "gray", "ginger", "auburn", "burgundy", "maroon")>> <</if>> <<else>> <<if $natGray is "no">> <<unset $natGray>> <</if>> <</if>> <<if $hairDyed is false>> <<set $natHairC = $hairC1>> <</if>> <<if def $hairDyed>> <<unset $hairDyed>> <</if>> <<goto "HAIR CC 2">> <</button>></center><!--[[HAIR CC 2]]-->
<<if $wig>>What does $z.their wig look like? <<else>>How <<are>> $z.they wearing $z.their hair?<</if>> <span class="qcc-listbox"> <<if $natTex is "tight">> <<listbox "$hairTex">> <<option "Natural (Tight Curls)" "natural">> <<option "Straight" "straight">> <<option "Wavy" "wavy">> <<option "Loosely Curled" "loose">> <<option "Coily" "coily">> <<option "Box Braids" "braids">> <<option "Twists" "twists">> <<option "Locs" "locs">> <</listbox>><!--originally had an afro option here too but I think that just falls under coily--> <<elseif $natTex is "coily">> <<listbox "$hairTex">> <<option "Natural (Coils)" "natural">> <<option "Straight" "straight">> <<option "Wavy" "wavy">> <<option "Loosely Curled" "loose">> <<option "Tightly Curled" "tight">> <<option "Box Braids" "braids">> <<option "Twists" "twists">> <<option "Locs" "locs">> <</listbox>><!--originally had an afro option here too but I think that just falls under coily--> <<elseif $natTex is "straight">> <<listbox "$hairTex">> <<option "Natural (Straight)" "natural">> <<option "Wavy" "wavy">> <<option "Loosely Curled" "loose">> <<option "Tightly Curled" "tight">> <<option "Permed" "perm">> <</listbox>> <<elseif $natTex is "wavy">> <<listbox "$hairTex">> <<option "Natural (Waves)" "natural">> <<option "Straight" "straight">> <<option "Loosely Curled" "loose">> <<option "Tightly Curled" "tight">> <<option "Permed" "perm">> <</listbox>> <<else>> <<listbox "$hairTex">> <<option "Natural (Loose Curls)" "natural">> <<option "Straight" "straight">> <<option "Wavy" "wavy">> <<option "Tightly Curled" "tight">> <<option "Permed" "perm">> <</listbox>> <</if>> </span> <br><br>How is $z.their <<if $wig>>wig<<else>>hair<</if>> styled? <span class="qcc-listbox"> <<if $hairLength is "short">> <<listbox "$hairStyle">> <<option "Unstyled" "no">> <<option "Covered" "covered">> <<option "Fade" "fade">> <<option "Buzz Cut" "buzz">> <<option "Crew Cut" "crew">> <<option "Pixie Cut" "pixie">> <<option "Quiff" "quiff">> <<option "Pompadour" "pomp">> <<option "Mohawk" "mohawk">> <<option "Fauxhawk" "faux">> <<option "Bob" "bob">> <<option "Mullet" "mullet">> <</listbox>> <<elseif $hairLength is "chin">> <<listbox "$hairStyle">> <<option "Unstyled" "no">> <<option "Covered" "covered">> <<option "Bob" "bob">> <<option "Long Bob" "lob">> <<option "Tail" "tail">> <<option "Two Tails" "tails">> <<option "Bun" "bun">> <<option "Two Buns" "buns">> <<option "Braid" "braid">> <<option "Two Braids" "braids">> <<option "Updo" "updo">> <<option "Half Updo" "half">> <<option "Pompadour" "pomp">> <<option "Mohawk" "mohawk">> <<option "Fauxhawk" "faux">> <<option "Mullet" "mullet">> <</listbox>> <<elseif $hairLength is "shoulder">> <<listbox "$hairStyle">> <<option "Unstyled" "no">> <<option "Covered" "covered">> <<option "Long Bob" "lob">> <<option "Tail" "tail">> <<option "Two Tails" "tails">> <<option "Bun" "bun">> <<option "Two Buns" "buns">> <<option "Braid" "braid">> <<option "Two Braids" "braids">> <<option "Updo" "updo">> <<option "Half Updo" "half">> <<option "Victory Rolls" "rolls">> <<option "Mohawk" "mohawk">> <<option "Fauxhawk" "faux">> <<option "Mullet" "mullet">> <</listbox>> <<elseif $hairLength is "long">> <<listbox "$hairStyle">> <<option "Unstyled" "no">> <<option "Covered" "covered">> <<option "Tail" "tail">> <<option "Two Tails" "tails">> <<option "Bun" "bun">> <<option "Two Buns" "buns">> <<option "Braid" "braid">> <<option "Two Braids" "braids">> <<option "Updo" "updo">> <<option "Half Updo" "half">> <<option "Victory Rolls" "rolls">> <<option "Mohawk" "mohawk">> <<option "Fauxhawk" "faux">> <<option "Mullet" "mullet">> <</listbox>> <<elseif $hairLength is "waist">> <<listbox "$hairStyle">> <<option "Unstyled" "no">> <<option "Covered" "covered">> <<option "Tail" "tail">> <<option "Two Tails" "tails">> <<option "Bun" "bun">> <<option "Two Buns" "buns">> <<option "Braid" "braid">> <<option "Two Braids" "braids">> <<option "Updo" "updo">> <<option "Half Updo" "half">> <<option "Victory Rolls" "rolls">> <<option "Mohawk" "mohawk">> <<option "Fauxhawk" "faux">> <<option "Mullet" "mullet">> <</listbox>> <<else>> <<listbox "$hairStyle">> <<option "Unstyled" "no">> <<option "Covered" "covered">> <<option "Tail" "tail">> <<option "Two Tails" "tails">> <<option "Bun" "bun">> <<option "Two Buns" "buns">> <<option "Braid" "braid">> <<option "Two Braids" "braids">> <<option "Updo" "updo">> <<option "Half Updo" "half">> <<option "Victory Rolls" "rolls">> <<option "Mohawk" "mohawk">> <<option "Fauxhawk" "faux">> <<option "Mullet" "mullet">> <</listbox>> <</if>> </span> <br><br><<if $wig>>Does $z.their wig have bangs?<<else>><<Do>> $z.they have bangs?<</if>> <span class="qcc-listbox"> <<listbox "$bangs" autoselect>> <<option "No" "no">> <<option "Short Bangs" "short">> <<option "Wispy Bangs" "wispy">> <<option "Curly Bangs" "curly">> <<option "Long Bangs" "long">> <<option "Curtain Bangs" "curtain">> <<option "Side Bangs" "side">> <</listbox>></span><<if $wig isnot true>> <br><br>Is part of $z.their head shaved? <span class="qcc-listbox"> <<listbox "$shavePatt" autoselect>> <<option "No" "no">> <<option "Undercut" "under">> <<option "Shaved Side" "side">> <</listbox>></span><</if>><<if def $hasFaceHair>> <br><br>What kind of facial hair <<do>> $z.they have? <span class="qcc-listbox"> <<listbox "$faceHair" autoselect>> <<option "Shadow" "shadow">> <<option "Stubble" "stubble">> <<option "Soul Patch" "patch">> <<option "Goatee" "goatee">> <<option "Short Beard" "short">> <<option "Full Beard" "full">> <<option "Mustache" "must">> <<option "Handlebar" "handle">> <<option "Sideburns" "burns">> <</listbox>></span><</if>> <br><br><center><<button "Continue">> <!--<<if $hairStyle is "mohawk">> <<if $shavePatt isnot "no">> <<set $shavePatt = "no">> <</if>> <<if $bangs isnot "no">> <<set $bangs = "no">> <</if>> <</if>>--> <<if $shavePatt is "no">> <<unset $shavePatt>> <</if>> <<if $bangs is "no">> <<unset $bangs>> <</if>> <<if $hairTex is "natural">> <<set $hairTex = $natTex>> <</if>> <<if def $hasFaceHair>> <<unset $hasFaceHair>> <</if>> <<if $hairStyle is "covered">> <<run Dialog.setup("Hair Covering")>><<run Dialog.wiki("Which <<do>> $z.they wear? <span class='qcc-listbox'><<listbox '$hairCov' autoselect>><<option 'Headscarf' 'scarf'>><<option 'Headwrap' 'wrap'>><</listbox>></span><br><br><center><<button 'Continue'>><<if $hairCov is 'wrap'>><<set $hairStyle = 'wrap'>><<else>><<set $hairStyle = 'scarf'>><</if>><<set $hairCov = true>><<goto 'EYES CC'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>> <<elseif $hairStyle is "no">> <<unset $hairStyle>> <</if>> <<goto 'EYES CC'>> <</button>></center><!-- Hair style (general) Protective hair style (restricted) Shave pattern facial hair style hair accessories? --><!--[[EYES CC]]-->
<!--SETTING VARIABLES--> <<set _eyeC1 = "">><<set _eyeC2 = "">> <!--END OF VARIABLES--> <<if $heterochromia>> What's the color of $z.their left eye? (please don't capitalize)<br><br> <span id="eyeBox"><<textbox "$eyeC1" `_eyeC1`>></span><br><br> <<include "EYE 1 SUGGESTIONS">> <hr> What's the color of $z.their right eye? (again, please don't capitalize)<br><br> <span id="eyeBox2"><<textbox "$eyeC2" `_eyeC2`>></span><br><br> <<include "EYE 2 SUGGESTIONS">> <<else>> What color are $z.their eyes? (please don't capitalize)<br><br> <span id="eyeBox"><<textbox "$eyeC1" `_eyeC1`>></span><br><br> <<include "EYE 1 SUGGESTIONS">> <</if>> <center><<button "Continue">> <<if $heterochromia>> <<if $eyeC1 is "">> <<set $eyeC1 = either("black", "gray", "white", "blue", "red", "gold", "green", "hazel", "brown", "amber", "dark brown", "yellow")>> <</if>> <<if $eyeC2 is "">> <<set $eyeC2 = either("black", "gray", "white", "blue", "red", "gold", "green", "hazel", "brown", "amber", "dark brown", "yellow")>> <</if>> <<if $eyeC2 is $eyeC1>> <<unset $heterochromia>> <</if>> <<else>> <<if $eyeC1 is "">> <<set $eyeC1 = either("black", "gray", "white", "blue", "red", "gold", "green", "hazel", "brown", "amber", "dark brown", "yellow")>> <</if>> <</if>> <<if $heterochromia isnot true>> <<set $eyeC2 = $eyeC1>> <</if>> <<goto "SKIN CC">> <</button>></center><!--[[SKIN CC]]-->
What is $z.their skin tone? <span class="qcc-listbox"> <<listbox "$skinC" autoselect>> <<option "Deep Black" "deep black">> <<option "Warm Black" "warm black">> <<option "Cool Black" "cool black">> <<option "Warm Brown" "warm brown">> <<option "Cool Brown" "cool brown">> <<option "Golden Brown" "golden brown">> <<option "Light Brown" "light brown">> <<option "Warm Beige" "warm beige">> <<option "Cool Beige" "cool beige">> <<option "Pale Beige" "pale beige">> <</listbox>></span> <br><br> How much body hair <<do>> $z.they have? <span class="qcc-listbox"> <<listbox "$bodyHair" autoselect>> <<option "Some" "some">> <<option "A Lot" "lots">> <<option "None" "no">> <</listbox>></span> <br><br><<Do>> $z.they have any notable skin markings? <<if def $mature>> <ul><label><<checkbox "_freckles" false true autocheck>> Freckles</label></ul> <ul><label><<checkbox "_mole" false true autocheck>> Moles</label></ul> <ul><label><<checkbox "_vitiligo" false true autocheck>> Vitiligo</label></ul> <ul><label><<checkbox "_wrinkles" false true autocheck>> Wrinkles</label></ul> <<else>> <ul><label><<checkbox "_freckles" false true autocheck>> Freckles</label></ul> <ul><label><<checkbox "_mole" false true autocheck>> Moles</label></ul> <ul><label><<checkbox "_vitiligo" false true autocheck>> Vitiligo</label></ul> <</if>> <br>Are there any notable scars on $z.their body? <ul><label><<checkbox "_heartScar" false true autocheck>> Over $z.Their Heart</label></ul> <ul><label><<checkbox "_clawScar" false true autocheck>> Claw Marks on $z.Their Torso</label></ul> <ul><label><<checkbox "_shoulderScar" false true autocheck>> On $z.Their Shoulder</label></ul> <ul><label><<checkbox "_hipScar" false true autocheck>> Down $z.Their Hip</label></ul> <ul><label><<checkbox "_throatScar" false true autocheck>> Slit Across $z.Their Throat</label></ul> <ul><label><<checkbox "_vampScar" false true autocheck>> Bite Marks On $z.Their Neck</label></ul><!-- <ul><label><<checkbox "_spineScar" false true autocheck>> Down $z.Their Spine</label></ul>--> <ul><label><<checkbox "_whipScar" false true autocheck>> Whip Marks Across $z.Their Back</label></ul> <ul><label><<checkbox "_wingScar" false true autocheck>> Cut Off Wings</label></ul> <br>What do $z.their nails look like? <span class="qcc-listbox"> <<listbox "$nails" autoselect>> <<option "Short" "short">> <<option "Long" "long">> <<option "Sharp" "sharp">> <<option "Claw-Like" "claw">> <</listbox>></span> <br><br>Are $z.their nails painted? <span class="qcc-listbox"> <<listbox "$nailPaint" autoselect>> <<option "No" false>> <<option "Yes" true>> <</listbox>></span> <br><br><center><<button "Continue">> <<if $bodyHair is "no">> <<unset $bodyHair>> <</if>> <<if _vitiligo is true or _mole is true or _freckles is true or _wrinkles is true>><<set $skinMarks = []>> <<if _vitiligo>><<run $skinMarks.push("vitiligo")>><</if>> <<if _mole>><<run $skinMarks.push("moles")>><</if>> <<if _freckles>><<run $skinMarks.push("freckles")>><</if>> <<if _wrinkles>><<run $skinMarks.push("wrinkles")>><</if>> <</if>> <<if _heartScar is true or _clawScar is true or _shoulderScar is true or _hipScar is true or _throatScar is true or _vampScar is true or _whipScar is true or _wingScar is true>><<set $bodyScars = []>><<set $bodyCount = 0>> <<if _heartScar>><<set $bodyCount += 1>><<run $bodyScars.push("heart")>><</if>> <<if _clawScar>><<set $bodyCount += 1>><<run $bodyScars.push("claw")>><</if>> <<if _shoulderScar>><<set $bodyCount += 1>><<run $bodyScars.push("shoulder")>><</if>> <<if _hipScar>><<set $bodyCount += 1>><<run $bodyScars.push("hip")>><</if>> <<if _throatScar>><<set $bodyCount += 1>><<run $bodyScars.push("throat")>><</if>> <<if _vampScar>><<set $bodyCount += 1>><<run $bodyScars.push("vamp")>><</if>> <<if _whipScar>><<set $bodyCount += 1>><<run $bodyScars.push("whip")>><</if>> <<if _wingScar>><<set $bodyCount += 1>><<run $bodyScars.push("wing")>><</if>> <</if>> <<if $nailPaint>> <<run Dialog.setup("Nail Polish")>><<run Dialog.wiki("<<set _nailC = ''>>What color are $z.their nails? (please don\'t capitalize)<br><br><span id='nailBox'><<textbox '$nailC' `_nailC`>></span><br><br><<include 'NAIL SUGGESTIONS'>><br><br><center><<button 'Continue'>><<if $nailC is ''>><<unset $nailPaint>><<unset $nailC>><</if>><<goto 'OTHER CC'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>> <<else>> <<goto "OTHER CC">> <</if>> <</button>></center><!--[[OTHER CC]]-->
<<Do>> $z.they have any tattoos? <span class="qcc-listbox"> <<listbox "$tattoo" autoselect>> <<option "No" "no">> <<option "One Half Sleeve" "half">> <<option "One Full Sleeve" "sleeve">> <<option "Two Half Sleeves" "halfs">> <<option "Two Full Sleeves" "sleeves">> <<option "On Face" "face">> <<option "On Neck" "neck">> <<option "On Legs" "legs">> <<option "On Back" "back">> <<option "On Chest" "chest">> <<option "A Few Small Ones" "small">> <<option "A Few All Over" "few">> <<option "All Over Left Side" "left">> <<option "All Over Right Side" "right">> <<option "All Over" "all">> <</listbox>></span> <br><br><<Do>> $z.they have any piercings? <ul><label><<checkbox "_nose" false true autocheck>> Nose Piercing</label></ul> <ul><label><<checkbox "_septum" false true autocheck>> Septum Piercing</label></ul> <ul><label><<checkbox "_ear" false true autocheck>> Ear Piercing</label></ul> <ul><label><<checkbox "_ears" false true autocheck>> Many Ear Piercings</label></ul><!-- <ul><label><<checkbox "_gauge" false true autocheck>> Ear Gauges</label></ul>--> <ul><label><<checkbox "_lip" false true autocheck>> Lip Piercing</label></ul> <ul><label><<checkbox "_tongue" false true autocheck>> Tongue Piercing</label></ul> <ul><label><<checkbox "_brow" false true autocheck>> Eyebrow Piercing</label></ul> <ul><label><<checkbox "_cheek" false true autocheck>> Cheek Piercings</label></ul> <ul><label><<checkbox "_navel" false true autocheck>> Belly Button Piercing</label></ul> <ul><label><<checkbox "_nips" false true autocheck>> Nipple Piercings</label></ul> <br><<Are>> $z.they wearing makeup? <span class="qcc-listbox"> <<listbox "$makeup" autoselect>> <<option "No" "no">> <<option "Natural Makeup" "nat">> <<option "Light Makeup" "light">> <<option "Heavy Makeup" "heavy">> <<option "Just Lipstick" "lip">> <<option "Just Eyeliner" "liner">> <<option "Smoky Eye" "smoky">> <<option "Raccoon Eyes" "coon">> <<option "Eye Gems" "gems">> <<option "Lots of Sparkles" "spark">> <<option "Blush Galore" "blush">> <<option "Goth Makeup" "goth">> <<option "E-Girl Makeup" "egirl">> <<option "Cutesy Makeup" "cute">> <<option "Experimental Makeup" "exper">> <<option "Corpse Paint" "corpse">> <</listbox>></span> <blockquote>(<<link "What do these mean?">> <<run Dialog.setup("Makeup Options")>><<run Dialog.wiki("''Natural Makeup:'' A makeup look that looks like you're not wearing any makeup at all, ain't that neat?<br><br>''Light Makeup:'' A full face of makeup, but not fully beat. A step between natural makeup and heavy makeup.<br><br>''Heavy Makeup:'' A //full// face of makeup, the kind that took at least an hour to perfect.<br><br>''Just Lipstick:'' Like it says on the tin, not necessarily lipstick (“just lip color”, doesn't sound as good, so...).<br><br>''Just Eyeliner:'' Now, this one //is// just what it sounds like.<br><br>''Smoky Eye:'' A lovely and sultry smoky eye.<br><br>''Raccoon Eyes:'' Smoky eyes loud and messy cousin.<br><br>''Eye Gems:'' Rhinestones and glitter glued around the eyes and temples to create a breath-taking and unique design.<br><br>''Lots of Sparkles:'' Did they fall asleep in glitter? Maybe (hard to tell), but who cares when it looks this good?<br><br>''Blush Galore:'' Blush. Everywhere. Just so much fucking blush.<br><br>''Goth Makeup:'' Dark and moody. The perfect look for loitering around a cemetery or a job interview at Hot Topic.<br><br>''E-Girl Makeup:'' Fake freckles, fox eyes, red noses, glittery eyeshadow, little symbols delicately drawn with eyeliner on cheekbones, etc.<br><br>''Cutesy Makeup:'' So kawaii! Lots of blush, big eyes, and little stickers and bandaids across the face.<br><br>''Experimental Makeup:'' Strong, geometric lines and bold colors decorating the face create an artistic, expressive look that looks like it's stepped straight off the runway.<br><br>''Corpse Paint:'' Grab some white and black makeup and give in to the black metal aesthetic.<br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>> <</link>>)</blockquote> <br><center><<button "Continue">> <<if _ears is true>><<if _ear is true>><<unset _ear>><</if>><</if>> <<if _nose is true or _ear is true or _ears is true or _lip is true or _tongue is true or _brow is true or _cheek is true or _navel is true or _septum is true or _nips is true or _gauge is true>><<set $piercing = []>><<set $pierceCount = 0>> <<if _ear>><<set $pierceCount +=1>><<run $piercing.push("ear")>><</if>> <<if _ears>><<set $pierceCount +=1>><<run $piercing.push("ears")>><</if>> <<if _gauge>><<set $pierceCount +=1>><<run $piercing.push("gauge")>><</if>> <<if _nose>><<set $pierceCount +=1>><<run $piercing.push("nose")>><</if>> <<if _septum>><<set $pierceCount +=1>><<run $piercing.push("septum")>><</if>> <<if _lip>><<set $pierceCount +=1>><<run $piercing.push("lip")>><</if>> <<if _tongue>><<set $pierceCount +=1>><<run $piercing.push("tongue")>><</if>> <<if _brow>><<set $pierceCount +=1>><<run $piercing.push("brow")>><</if>> <<if _cheek>><<set $pierceCount +=1>><<run $piercing.push("cheek")>><</if>> <<if _navel>><<set $pierceCount +=1>><<run $piercing.push("navel")>><</if>> <<if _nips>><<set $pierceCount +=1>><<run $piercing.push("nips")>><</if>> <</if>> <<if $tattoo is "no">> <<unset $tattoo>> <</if>> <<if $makeup is "no">> <<unset $makeup>> <</if>> <<if def $piercing>> <<run Dialog.setup("Piercings")>><<run Dialog.wiki("What kind of metal <<if $pierceCount gt 1>>are $z.their piercings<<else>><<if $piercing.includes('cheek') or $piercing.includes('ear') or $piercing.includes('ears') or $piercing.includes('nips')>>are $z.their piercings<<elseif $piercing.includes('gauge')>>are $z.their gauges<<else>>is $z.their piercing<</if>><</if>> made of? <span class='qcc-listbox'><<listbox '$pMetal' autoselect>><<option 'Silver' 'silver'>><<option 'Gold' 'gold'>><<option 'Nickel' 'nickel'>><<option 'Steel' 'steel'>><<option 'Iron' 'iron'>><</listbox>></span><br><br><center><<button 'Continue'>><<if $pMetal is 'silver'>><<set $apMetal = 'a silver'>><<elseif $pMetal is 'gold'>><<set $apMetal = 'a gold'>><<elseif $pMetal is 'nickel'>><<set $apMetal = 'a nickel'>><<elseif $pMetal is 'steel'>><<set $apMetal = 'a steel'>><<else>><<set $apMetal = 'an iron'>><</if>><<goto 'STYLE CC'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>> <<else>> <<goto "STYLE CC">> <</if>> <</button>></center><!--[[STYLE CC]]-->
What <<are>> $z.they wearing?<span class="rightbutton"><<button "More Options">><<run Dialog.setup("VIEW MORE")>><<run Dialog.wiki("Click on a button to see more outfit options from that category.<br><br><center><<button 'Casual'>><<set $show = 'casual'>><<update>><<run Dialog.close()>><</button>> <<button 'Dark'>><<set $show = 'dark'>><<update>><<run Dialog.close()>><</button>> <<button 'Badass'>><<set $show = 'badass'>><<update>><<run Dialog.close()>><</button>> <<button 'Sweet'>><<set $show = 'sweet'>><<update>><<run Dialog.close()>><</button>> <<button 'Vintage'>><<set $show = 'vintage'>><<update>><<run Dialog.close()>><</button>> <<button 'Other'>><<set $show = 'other'>><<update>><<run Dialog.close()>><</button>><br><br><<button 'Show All'>><<set $show = 'all'>><<update>><<run Dialog.close()>><</button>> <<button 'Hide All'>><<unset $show>><<update>><<run Dialog.close()>><</button>> <<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</button>></span><br><br> <<liveblock>> <div class="outfits"> <<link "<div class='outfit'><span>BASIC</span></div>">><<set $outfit = "basic">><<update>><</link>> <<link "<div class='outfit'><span>COMFY</span></div>">><<set $outfit = "comfy">><<update>><</link>> <<link "<div class='outfit'><span>SIMPLE 1</span></div>">><<set $outfit = "first simple">><<update>><</link>> <<link "<div class='outfit'><span>SIMPLE 2</span></div>">><<set $outfit = "second simple">><<update>><</link>> <<link "<div class='outfit'><span>COZY 1</span></div>">><<set $outfit = "first cozy">><<update>><</link>> <<link "<div class='outfit'><span>COZY 2</span></div>">><<set $outfit = "second cozy">><<update>><</link>> <<link "<div class='outfit'><span>HOT 1</span></div>">><<set $outfit = "first hot">><<update>><</link>> <<link "<div class='outfit'><span>HOT 2</span></div>">><<set $outfit = "second hot">><<update>><</link>> </div> <<if $show is "sweet">> <div class="outfits"> <<link "<div class='outfit'><span>COTTAGE</span></div>">><<set $outfit = "cottage">><<update>><</link>> <<link "<div class='outfit'><span>ROMEO</span></div>">><<set $outfit = "romeo">><<update>><</link>> <<link "<div class='outfit'><span>CUTESY</span></div>">><<set $outfit = "cutesy">><<update>><</link>> <<link "<div class='outfit'><span>PRINCELING</span></div>">><<set $outfit = "princeling">><<update>><</link>> <<link "<div class='outfit'><span>PIN-UP</span></div>">><<set $outfit = "pin-up">><<update>><</link>> </div> <</if>><<if $show is "casual">> <div class="outfits"> <<link "<div class='outfit'><span>GREASER</span></div>">><<set $outfit = "greaser">><<update>><</link>> <<link "<div class='outfit'><span>FLANNEL</span></div>">><<set $outfit = "flannel">><<update>><</link>> <<link "<div class='outfit'><span>DENIM</span></div>">><<set $outfit = "denim">><<update>><</link>> <<link "<div class='outfit'><span>SCHOLAR</span></div>">><<set $outfit = "scholar">><<update>><</link>> <<link "<div class='outfit'><span>ACADEMIC</span></div>">><<set $outfit = "academic">><<update>><</link>> <<link "<div class='outfit'><span>LIBRARIAN</span></div>">><<set $outfit = "librarian">><<update>><</link>> <<link "<div class='outfit'><span>COTTAGE</span></div>">><<set $outfit = "cottage">><<update>><</link>> <<link "<div class='outfit'><span>ROMEO</span></div>">><<set $outfit = "romeo">><<update>><</link>> <<link "<div class='outfit'><span>EGIRL</span></div>">><<set $outfit = "egirl">><<update>><</link>> <<link "<div class='outfit'><span>EBOY</span></div>">><<set $outfit = "eboy">><<update>><</link>> </div> <</if>><<if $show is "badass">> <div class="outfits"> <<link "<div class='outfit'><span>BIKER</span></div>">><<set $outfit = "biker">><<update>><</link>> <<link "<div class='outfit'><span>HUNTER</span></div>">><<set $outfit = "hunter">><<update>><</link>> <<link "<div class='outfit'><span>SOLDIER</span></div>">><<set $outfit = "soldier">><<update>><</link>> <<link "<div class='outfit'><span>SUIT</span></div>">><<set $outfit = "suit">><<update>><</link>> <<link "<div class='outfit'><span>VEST</span></div>">><<set $outfit = "vest">><<update>><</link>> <<link "<div class='outfit'><span>TRENCH</span></div>">><<set $outfit = "trench">><<update>><</link>> <<link "<div class='outfit'><span>SEXY 1</span></div>">><<set $outfit = "first sexy">><<update>><</link>> <<link "<div class='outfit'><span>SEXY 2</span></div>">><<set $outfit = "second sexy">><<update>><</link>> <<link "<div class='outfit'><span>SPOOKY 1</span></div>">><<set $outfit = "first spooky">><<update>><</link>> <<link "<div class='outfit'><span>SPOOKY 2</span></div>">><<set $outfit = "second spooky">><<update>><</link>> <<link "<div class='outfit'><span>CUTESY</span></div>">><<set $outfit = "cutesy">><<update>><</link>> <<link "<div class='outfit'><span>PRINCELING</span></div>">><<set $outfit = "princeling">><<update>><</link>> <<link "<div class='outfit'><span>HOWL</span></div>">><<set $outfit = "howl">><<update>><</link>> <<link "<div class='outfit'><span>PUNK 1</span></div>">><<set $outfit = "first punk">><<update>><</link>> <<link "<div class='outfit'><span>PUNK 2</span></div>">><<set $outfit = "second punk">><<update>><</link>> <<link "<div class='outfit'><span>HARNESS</span></div>">><<set $outfit = "harness">><<update>><</link>> <<link "<div class='outfit'><span>CORSET</span></div>">><<set $outfit = "corset">><<update>><</link>> <<link "<div class='outfit'><span>WESTERN</span></div>">><<set $outfit = "western">><<update>><</link>> <<link "<div class='outfit'><span>LIBRARIAN</span></div>">><<set $outfit = "librarian">><<update>><</link>> </div> <</if>><<if $show is "dark">> <div class="outfits"> <<link "<div class='outfit'><span>BIKER</span></div>">><<set $outfit = "biker">><<update>><</link>> <<link "<div class='outfit'><span>HUNTER</span></div>">><<set $outfit = "hunter">><<update>><</link>> <<link "<div class='outfit'><span>SOLDIER</span></div>">><<set $outfit = "soldier">><<update>><</link>> <<link "<div class='outfit'><span>SUIT</span></div>">><<set $outfit = "suit">><<update>><</link>> <<link "<div class='outfit'><span>VEST</span></div>">><<set $outfit = "vest">><<update>><</link>> <<link "<div class='outfit'><span>SEXY 1</span></div>">><<set $outfit = "first sexy">><<update>><</link>> <<link "<div class='outfit'><span>SEXY 2</span></div>">><<set $outfit = "second sexy">><<update>><</link>> <<link "<div class='outfit'><span>SPOOKY 1</span></div>">><<set $outfit = "first spooky">><<update>><</link>> <<link "<div class='outfit'><span>SPOOKY 2</span></div>">><<set $outfit = "second spooky">><<update>><</link>> <<link "<div class='outfit'><span>PUNK 1</span></div>">><<set $outfit = "first punk">><<update>><</link>> <<link "<div class='outfit'><span>PUNK 2</span></div>">><<set $outfit = "second punk">><<update>><</link>> <<link "<div class='outfit'><span>EGIRL</span></div>">><<set $outfit = "egirl">><<update>><</link>> <<link "<div class='outfit'><span>EBOY</span></div>">><<set $outfit = "eboy">><<update>><</link>> <<link "<div class='outfit'><span>HARNESS</span></div>">><<set $outfit = "harness">><<update>><</link>> <<link "<div class='outfit'><span>CORSET</span></div>">><<set $outfit = "corset">><<update>><</link>> <<link "<div class='outfit'><span>ANTIQUE</span></div>">><<set $outfit = "antique">><<update>><</link>> <<link "<div class='outfit'><span>HOWL</span></div>">><<set $outfit = "howl">><<update>><</link>> </div> <</if>><<if $show is "vintage">> <div class="outfits"> <<link "<div class='outfit'><span>ANTIQUE</span></div>">><<set $outfit = "antique">><<update>><</link>> <<link "<div class='outfit'><span>PIN-UP</span></div>">><<set $outfit = "pin-up">><<update>><</link>> <<link "<div class='outfit'><span>TRENCH</span></div>">><<set $outfit = "trench">><<update>><</link>> <<link "<div class='outfit'><span>GREASER</span></div>">><<set $outfit = "greaser">><<update>><</link>> <<link "<div class='outfit'><span>DENIM</span></div>">><<set $outfit = "denim">><<update>><</link>> <<link "<div class='outfit'><span>COTTAGE</span></div>">><<set $outfit = "cottage">><<update>><</link>> <<link "<div class='outfit'><span>ROMEO</span></div>">><<set $outfit = "romeo">><<update>><</link>> <<link "<div class='outfit'><span>CORSET</span></div>">><<set $outfit = "corset">><<update>><</link>> <<link "<div class='outfit'><span>LIBRARIAN</span></div>">><<set $outfit = "librarian">><<update>><</link>> <<link "<div class='outfit'><span>WESTERN</span></div>">><<set $outfit = "western">><<update>><</link>> <<link "<div class='outfit'><span>SOLDIER</span></div>">><<set $outfit = "soldier">><<update>><</link>> </div> <</if>><<if $show is "other">> <div class="outfits"> <<link "<div class='outfit'><span>HAWAIIAN</span></div>">><<set $outfit = "hawaiian">><<update>><</link>> <<link "<div class='outfit'><span>HOT 3</span></div>">><<set $outfit = "third hot">><<update>><</link>> <<link "<div class='outfit'><span>HOWL</span></div>">><<set $outfit = "howl">><<update>><</link>> <<link "<div class='outfit'><span>SANDLER</span></div>">><<set $outfit = "sandler">><<update>><</link>> </div> <</if>><<if $show is "all">> <div class="outfits"> <<link "<div class='outfit'><span>BIKER</span></div>">><<set $outfit = "biker">><<update>><</link>> <<link "<div class='outfit'><span>HUNTER</span></div>">><<set $outfit = "hunter">><<update>><</link>> <<link "<div class='outfit'><span>SOLDIER</span></div>">><<set $outfit = "soldier">><<update>><</link>> <<link "<div class='outfit'><span>CUTESY</span></div>">><<set $outfit = "cutesy">><<update>><</link>> <<link "<div class='outfit'><span>PRINCELING</span></div>">><<set $outfit = "princeling">><<update>><</link>> <<link "<div class='outfit'><span>HOWL</span></div>">><<set $outfit = "howl">><<update>><</link>> <<link "<div class='outfit'><span>COTTAGE</span></div>">><<set $outfit = "cottage">><<update>><</link>> <<link "<div class='outfit'><span>ROMEO</span></div>">><<set $outfit = "romeo">><<update>><</link>> <<link "<div class='outfit'><span>SCHOLAR</span></div>">><<set $outfit = "scholar">><<update>><</link>> <<link "<div class='outfit'><span>ACADEMIC</span></div>">><<set $outfit = "academic">><<update>><</link>> <<link "<div class='outfit'><span>LIBRARIAN</span></div>">><<set $outfit = "librarian">><<update>><</link>> <<link "<div class='outfit'><span>SEXY 1</span></div>">><<set $outfit = "first sexy">><<update>><</link>> <<link "<div class='outfit'><span>SEXY 2</span></div>">><<set $outfit = "second sexy">><<update>><</link>> <<link "<div class='outfit'><span>SUIT</span></div>">><<set $outfit = "suit">><<update>><</link>> <<link "<div class='outfit'><span>VEST</span></div>">><<set $outfit = "vest">><<update>><</link>> <<link "<div class='outfit'><span>PIN-UP</span></div>">><<set $outfit = "pin-up">><<update>><</link>> <<link "<div class='outfit'><span>TRENCH</span></div>">><<set $outfit = "trench">><<update>><</link>> <<link "<div class='outfit'><span>FLANNEL</span></div>">><<set $outfit = "flannel">><<update>><</link>> <<link "<div class='outfit'><span>DENIM</span></div>">><<set $outfit = "denim">><<update>><</link>> <<link "<div class='outfit'><span>GREASER</span></div>">><<set $outfit = "greaser">><<update>><</link>> <<link "<div class='outfit'><span>WESTERN</span></div>">><<set $outfit = "western">><<update>><</link>> <<link "<div class='outfit'><span>HARNESS</span></div>">><<set $outfit = "harness">><<update>><</link>> <<link "<div class='outfit'><span>CORSET</span></div>">><<set $outfit = "corset">><<update>><</link>> <<link "<div class='outfit'><span>ANTIQUE</span></div>">><<set $outfit = "antique">><<update>><</link>> <<link "<div class='outfit'><span>SPOOKY 1</span></div>">><<set $outfit = "first spooky">><<update>><</link>> <<link "<div class='outfit'><span>SPOOKY 2</span></div>">><<set $outfit = "second spooky">><<update>><</link>> <<link "<div class='outfit'><span>PUNK 1</span></div>">><<set $outfit = "first punk">><<update>><</link>> <<link "<div class='outfit'><span>PUNK 2</span></div>">><<set $outfit = "second punk">><<update>><</link>> <<link "<div class='outfit'><span>EBOY</span></div>">><<set $outfit = "eboy">><<update>><</link>> <<link "<div class='outfit'><span>EGIRL</span></div>">><<set $outfit = "egirl">><<update>><</link>> <<link "<div class='outfit'><span>HAWAIIAN</span></div>">><<set $outfit = "hawaiian">><<update>><</link>> <<link "<div class='outfit'><span>HOT 3</span></div>">><<set $outfit = "third hot">><<update>><</link>> <<link "<div class='outfit'><span>SANDLER</span></div>">><<set $outfit = "sandler">><<update>><</link>> </div> <</if>> <</liveblock>> <br><<liveblock>><<if ndef $outfit>>Please select one of the options above.<<else>>$z.They <<are>> wearing the <span class="accent">$outfit</span> outfit: <<if $outfit is "comfy">>Sweatpants and a hoodie. <<elseif $outfit is "first cozy">>A sweater and pants. <<elseif $outfit is "second cozy">>A sweater and a skirt. <<elseif $outfit is "first hot">>A skirt and a crop top. <<elseif $outfit is "second hot">>A t-shirt and shorts. <<elseif $outfit is "third hot">>A crop top and booty shorts with something written on the ass (you'll type in what's on the butt when you go to the next page). <<elseif $outfit is "first simple">>A cardigan and a dress <<elseif $outfit is "second simple">>A cardigan, a t-shirt, and a pair of pants. <<elseif $outfit is "cutesy">>A cute, frilly dress over a poofy petticoat trimmed with elaborate lace. <<elseif $outfit is "princeling">>A cute little suit consisting of a short cape, an embellished waistcoat with two tails, a frilly shirt that has sheer sleeves, a pair of poofy shorts which match the fabric of the vest and have bows tied at the sides, and a pair of opaque tights. <<elseif $outfit is "howl">>An ornate coat worn draped around the shoulders over a loose blouse and high-waisted pants. <<elseif $outfit is "soldier">>A tailored military uniform, but it doesn't seem official. It looks like this uniform was modified from something else and with its distressed, lightly charred edges, it appears to have seen - and survived - the field of battle. <<elseif $outfit is "pj">>Pajama pants and a matching pajama shirt. <<elseif $outfit is "cottage">>A long, lightweight dress covered in little wildflowers. <<elseif $outfit is "romeo">>An open linen vest over a shirt with the sleeves rolled up, paired with a matching pair of linen trousers, a belt, and suspenders. <<elseif $outfit is "scholar">>A blazer and skirt set with a pressed button-up under a cozy sweater. <<elseif $outfit is "academic">>A turtleneck tucked into a pair of high-waisted pleated pants with a blazer on top. <<elseif $outfit is "biker">>A leather motorcycle jacket, a tight shirt, and tight, leather pants. <<elseif $outfit is "hunter">>A turtleneck, pants, and a long duster. A strip of fabric with a triangle on the end hangs from the coat's back belt loop so, when it moves, it looks like a devil's tail. <<elseif $outfit is "first sexy">>An extremely tight, extremely short dress with a plunging neckline and no back. <<elseif $outfit is "second sexy">>A tight pair of leather pants and a sheer silk button up with most of the top buttons left undone. <<elseif $outfit is "suit">>An expensive, expertly tailored suit over a button-up shirt. <<elseif $outfit is "vest">>A tailored vest that has a silk back panel over a crisp button up and pants. <<elseif $outfit is "pin-up">>A vintage pin-up dress with a cinched waist and a sweetheart neckline. <<elseif $outfit is "flannel">>A plaid flannel over a v-neck tee and distressed jeans. <<elseif $outfit is "denim">>A 1980s-style Canadian tuxedo mainly consisting of high-waisted jeans and a matching denim jacket decorated with patches. <<elseif $outfit is "greaser">>Vintage jeans, a t-shirt, and a cool leather jacket. <<elseif $outfit is "harness">>Tight pants on the bottom and a long-sleeved shirt beneath an elaborate harness. <<elseif $outfit is "corset">>A loose poet shirt layered beneath an ornate corset with a simple pair of trousers. <<elseif $outfit is "first punk">>A leather mini skirt, ripped up tee, fishnets, chains, and a studded leather jacket. <<elseif $outfit is "second punk">>A ripped up band tee under an old jacket and pants covered in straps and buckles. <<elseif $outfit is "first spooky">>An unlaced, poet shirt, pants, and an elaborate gothic coat with ornamental buckles and buttons. <<elseif $outfit is "second spooky">>A lace-trimmed dress with elaborate sleeves and a corset belt. Gothic symbols such as roses, skulls, and crosses decorate the ensemble. <<elseif $outfit is "eboy">>A long-sleeve turtleneck layered under a t-shirt. Both are tucked into pants with thin chains hanging from the belt loops. <<elseif $outfit is "egirl">>A long-sleeved crop top and a high-waisted mini skirt with a belt, chains, and leather garters. Beneath everything are fishnets and thigh-high socks. <<elseif $outfit is "antique">>A Victorian ensemble consisting of a frock coat, a waistcoat, a poet shirt, and a pair of trousers. <<elseif $outfit is "western">>An old button-up shirt and worn pants styled with suspenders and a leather belt that has several pouches (and holsters). <<elseif $outfit is "librarian">>A button up shirt tucked into a long, high-waisted skirt and paired with a cardigan. <<elseif $outfit is "hawaiian">>An obnoxious hawaiian print shirt with simple bottoms. <<elseif $outfit is "sandler">>A t-shirt, a zip-up hoodie, and a pair of basketball shorts that are //so// oversized, it's honestly astounding that they're staying up. <<elseif $outfit is "trench">>A long trench coat worn over a 1940s-style suit. <<else>> A shirt and pants. <</if>> <</if>><</liveblock>> <hr> What shoes <<are>> $z.they wearing?<br><br> <div class="outfits"> <<link "<div class='outfit'><span>SNEAKERS</span></div>">><<set $shoes = "sneakers">><<update>><</link>> <<link "<div class='outfit'><span>CONVERSE</span></div>">><<set $shoes = "converse">><<update>><</link>> <<link "<div class='outfit'><span>BASKETBALL</span></div>">><<set $shoes = "basketball">><<update>><</link>> <<link "<div class='outfit'><span>HEELS</span></div>">><<set $shoes = "heels">><<update>><</link>> <<link "<div class='outfit'><span>FLATS</span></div>">><<set $shoes = "flats">><<update>><</link>> <<link "<div class='outfit'><span>MARY JANES</span></div>">><<set $shoes = "mary janes">><<update>><</link>> <<link "<div class='outfit'><span>SADDLE</span></div>">><<set $shoes = "saddle">><<update>><</link>> <<link "<div class='outfit'><span>LOAFERS</span></div>">><<set $shoes = "loafers">><<update>><</link>> <<link "<div class='outfit'><span>DRESSY</span></div>">><<set $shoes = "dress">><<update>><</link>> <<link "<div class='outfit'><span>BOOTS</span></div>">><<set $shoes = "boots">><<update>><</link>> <<link "<div class='outfit'><span>COMBAT</span></div>">><<set $shoes = "combat">><<update>><</link>> <<link "<div class='outfit'><span>COWBOY</span></div>">><<set $shoes = "cowboy">><<update>><</link>> <<link "<div class='outfit'><span>KNEE-HIGH</span></div>">><<set $shoes = "knee">><<update>><</link>> <<link "<div class='outfit'><span>THIGH-HIGH</span></div>">><<set $shoes = "thigh">><<update>><</link>> <<link "<div class='outfit'><span>PLATFORM</span></div>">><<set $shoes = "plat">><<update>><</link>> <<link "<div class='outfit'><span>UGGS</span></div>">><<set $shoes = "uggs">><<update>><</link>> <<link "<div class='outfit'><span>FLIP FLOPS</span></div>">><<set $shoes = "flip flops">><<update>><</link>> <<link "<div class='outfit'><span>CROCS</span></div>">><<set $shoes = "crocs">><<update>><</link>> <<link "<div class='outfit'><span>HEELYS</span></div>">><<set $shoes = "heelys">><<update>><</link>> <<link "<div class='outfit'><span>NONE</span></div>">><<unset $shoes>><<update>><</link>> </div> <br><<liveblock>> <<if ndef $shoes>>$z.They <<are>> barefoot. <<else>> <<if $shoes is "sneakers">>$z.They'<<re>> wearing <span class="accent">sneakers</span>. <<elseif $shoes is "boots">>$z.They'<<re>> wearing <span class="accent">boots</span>. <<elseif $shoes is "basketball">>$z.They'<<re>> wearing <span class="accent">basketball shoes</span>. <<elseif $shoes is "mary janes">>$z.They'<<re>> wearing <span class="accent">mary janes</span>. <<elseif $shoes is "saddle">>$z.They'<<re>> wearing <span class="accent">saddle shoes</span>. <<elseif $shoes is "converse">>$z.They'<<re>> wearing <span class="accent">converse</span>. <<elseif $shoes is "loafers">>$z.They'<<re>> wearing <span class="accent">loafers</span>. <<elseif $shoes is "cowboy">>$z.They'<<re>> wearing <span class="accent">cowboy boots</span>. <<elseif $shoes is "flats">>$z.They'<<re>> wearing <span class="accent">flats</span>. <<elseif $shoes is "dress">>$z.They'<<re>> wearing <span class="accent">dress shoes</span>. <<elseif $shoes is "heels">>$z.They'<<re>> wearing <span class="accent">heels</span>. <<elseif $shoes is "combat">>$z.They'<<re>> wearing <span class="accent">combat boots</span>. <<elseif $shoes is "plat">>$z.They'<<re>> wearing <span class="accent">platforms</span>. <<elseif $shoes is "knee">>$z.They'<<re>> wearing <span class="accent">knee-high boots</span>. <<elseif $shoes is "flip flops">>$z.They'<<re>> wearing <span class="accent">flip flops</span>. <<elseif $shoes is "thigh">>$z.They'<<re>> wearing <span class="accent">thigh-high boots</span>. <<elseif $shoes is "uggs">>$z.They'<<re>> wearing <span class="accent">ugg boots</span>. <<elseif $shoes is "crocs">>$z.They'<<re>> wearing <span class="accent">crocs</span>. <<else>>$z.They'<<re>> wearing <span class="accent">heelys</span>. <</if>> <</if>><</liveblock>> <hr> $z.Their outfit is... <span class="qcc-listbox"> <<listbox "$outfitC" autoselect>> <<option "Black" "black">> <<option "White" "white">> <<option "All Black" "all black">> <<option "All White" "all white">> <<option "Black and White" "black and white">> <<option "Gray" "gray">> <<option "Red" "red">> <<option "Pink" "pink">> <<option "Purple" "purple">> <<option "Blue" "blue">> <<option "Navy" "navy">> <<option "Green" "green">> <<option "Yellow" "yellow">> <<option "Brown" "brown">> <<option "Earth Tones" "earth tones">> <<option "Jewel Tones" "jewel tones">> <<option "Pastel" "pastel">> <<option "Gold" "gold">> <<option "Silver" "silver">> <<option "Bright Neon" "neon">> <<option "Holographic" "holographic">> <<option "Camo" "camo">> <<option "Tie-Dyed" "tie-dye">> <</listbox>></span> <hr> <center><h3>Is there more to $z.their outfit?</h3></center> <center><span class="sameButton"><<button "ACCESSORIZE">> <<if ndef $outfit>> <<set $outfit = either("basic", "comfy", "first cozy", "second cozy", "first hot", "second hot", "first punk", "second punk", "hawaiian", "first spooky", "second spooky", "sandler", "cutesy", "first sexy", "second sexy", "suit", "academic", "scholar", "eboy", "egirl", "antique", "western", "corset", "harness", "greaser", "denim", "flannel", "pin-up", "hunter", "hunter", "hunter", "biker", "cottage", "first simple", "second simple", "vest", "romeo", "hunter", "howl", "soldier")>> <</if>> <<if $outfit is "first cozy">> <<set $outfit = "cozyM">> <</if>> <<if $outfit is "second cozy">> <<set $outfit = "cozyF">> <</if>> <<if $outfit is "first simple">> <<set $outfit = "simpleF">> <</if>> <<if $outfit is "second simple">> <<set $outfit = "simpleM">> <</if>> <<if $outfit is "first hot">> <<set $outfit = "hotF">> <</if>> <<if $outfit is "second hot">> <<set $outfit = "hotM">> <</if>> <<if $outfit is "first spooky">> <<set $outfit = "gothM">> <</if>> <<if $outfit is "second spooky">> <<set $outfit = "gothF">> <</if>> <<if $outfit is "first punk">> <<set $outfit = "punkF">> <</if>> <<if $outfit is "second punk">> <<set $outfit = "punkM">> <</if>> <<if $outfit is "third hot">> <<set $outfit = "booty">> <</if>> <<if $outfit is "first sexy">> <<set $outfit = "sexyF">> <</if>> <<if $outfit is "second sexy">> <<set $outfit = "sexyM">> <</if>> <<if $outfit is "princeling">> <<set $access = ["neck", "cape"]>> <</if>> <<if $outfit is "booty" or $tee is true or $shoes is "cowboy">> <<run Dialog.setup("Personalization")>><<run Dialog.wiki("<<if $outfit is 'booty'>><<include 'BOOTY PHRASE'>><br><br><</if>><<if $tee>><<include 'TEE PHRASE'>><br><br><</if>><<if $shoes is 'cowboy'>>Do your cowboy boots have <span class='accent'>spurs</span> on them? <span class='qcc-listbox'><<listbox '$spurs' autoselect>><<option 'No' 'no'>><<option 'Silver Spurs' 'silver'>><<option 'Gold Spurs' 'gold'>><<option 'Steel Spurs' 'steel'>><<option 'Iron Spurs' 'iron'>><</listbox>></span><br><br><</if>><center><<button 'Continue'>><<if $spurs is'no'>><<unset $spurs>><</if>><<if $bootyPhrase is ''>><<unset $bootyPhrase>><</if>><<if def $show>><<unset $show>><</if>><<goto 'EXTRA CC'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>> <<else>> <<if def $show>> <<unset $show>> <</if>> <<goto "EXTRA CC">> <</if>> <</button>></span> <span class="accent">OR</span> <span class="sameButton"><<button "MOVE ON">> <<if ndef $outfit>> <<set $outfit = either("basic", "comfy", "first cozy", "second cozy", "first hot", "second hot", "first punk", "second punk", "hawaiian", "first spooky", "second spooky", "sandler", "cutesy", "first sexy", "second sexy", "suit", "academic", "scholar", "eboy", "egirl", "antique", "western", "corset", "harness", "greaser", "denim", "flannel", "pin-up", "hunter", "hunter", "hunter", "biker", "cottage", "first simple", "second simple", "vest", "romeo", "hunter", "howl", "soldier")>> <</if>> <<if $outfit is "first cozy">> <<set $outfit = "cozyM">> <</if>> <<if $outfit is "second cozy">> <<set $outfit = "cozyF">> <</if>> <<if $outfit is "first simple">> <<set $outfit = "simpleF">> <</if>> <<if $outfit is "second simple">> <<set $outfit = "simpleM">> <</if>> <<if $outfit is "first hot">> <<set $outfit = "hotF">> <</if>> <<if $outfit is "second hot">> <<set $outfit = "hotM">> <</if>> <<if $outfit is "first spooky">> <<set $outfit = "gothM">> <</if>> <<if $outfit is "second spooky">> <<set $outfit = "gothF">> <</if>> <<if $outfit is "first punk">> <<set $outfit = "punkF">> <</if>> <<if $outfit is "second punk">> <<set $outfit = "punkM">> <</if>> <<if $outfit is "third hot">> <<set $outfit = "booty">> <</if>> <<if $outfit is "first sexy">> <<set $outfit = "sexyF">> <</if>> <<if $outfit is "second sexy">> <<set $outfit = "sexyM">> <</if>> <<if $outfit is "princeling">> <<set $access = ["neck", "cape"]>> <</if>> <<if $outfit is "booty" or $tee is true or $shoes is "cowboy">> <<run Dialog.setup("Personalization")>><<run Dialog.wiki("<<if $outfit is 'booty'>><<include 'BOOTY PHRASE'>><br><br><</if>><<if $tee>><<include 'TEE PHRASE'>><br><br><</if>><<if $shoes is 'cowboy'>>Do your cowboy boots have <span class='accent'>spurs</span> on them? <span class='qcc-listbox'><<listbox '$spurs' autoselect>><<option 'No' 'no'>><<option 'Silver Spurs' 'silver'>><<option 'Gold Spurs' 'gold'>><<option 'Steel Spurs' 'steel'>><<option 'Iron Spurs' 'iron'>><</listbox>></span><br><br><</if>><center><<button 'Continue'>><<if $spurs is'no'>><<unset $spurs>><</if>><<if $bootyPhrase is ''>><<unset $bootyPhrase>><</if>><<if def $show>><<unset $show>><</if>><<goto 'APPEARANCE CONFIRMATION'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>> <<else>> <<if def $show>> <<unset $show>> <</if>> <<goto "APPEARANCE CONFIRMATION">> <</if>> <</button>></span></center><!--[[APPEARANCE CONFIRMATION]]--><!--[[EXTRA CC]]-->
<!--SETTING VARIABLES--> <<set $finishedOnce = true>> <!--END OF VARIABLES--> <<liveblock>> <!--GENDER AND PRONOUNS--> Standing before Tommy is a <span class="accent"><<if def $trans>><<print $trans>>gender <</if>><<print $z.gender>></span> demon who people would address using <span class="accent"><<if $z.person is "man">>masculine<<elseif $z.person is "woman">>feminine<<else>>gender neutral<</if>></span> nouns and <span class="accent">$z.they/$z.them</span> pronouns. <!--BODY--> <br><br>$z.They appear<<s>> to be a<<if $height is 0>> <span class="accent">very short</span> $z.person<<elseif $height is 1>> <span class="accent">short</span> $z.person<<elseif $height is 2>> $z.person of <span class="accent">average</span> height<<elseif $height is 3>> <span class="accent">tall</span> $z.person<<else>> <span class="accent">very tall</span> $z.person<</if>><!--<<if $height is 3 or $height is 4>>, much like the demon summoned by Samson<<if def $body or def $muscle>>,<</if>><<elseif $height is 0 or $height is 1>>, unlike the demon summoned by Samson<<if def $body or def $muscle>>,<</if>><</if>>--><<if def $body and def $muscle>> with a<<if $body is 0>> <span class="accent">thin</span> build<<elseif $body is 1>> <span class="accent">slender</span> build<<elseif $body is 2>>n <span class="accent">average</span> build<<elseif $body is 3>> <span class="accent">curvy</span> build<<elseif $body is 4>> <span class="accent">chubby</span> build<<else>> <span class="accent">fat</span> build<</if>> and <<if $muscle is 0>><span class="accent">soft</span> muscle tone<<elseif $muscle is 1>><span class="accent">toned</span> muscles<<elseif $muscle is 2>>an <span class="accent">athletic</span> physique<<elseif $muscle is 3>>a <span class="accent">muscular</span> physique<<else>>a <span class="accent">ripped</span> physique<</if>><<elseif def $body and ndef $muscle>> with a<<if $body is 0>> <span class="accent">thin</span> build<<elseif $body is 1>> <span class="accent">slender</span> build<<elseif $body is 2>>n <span class="accent">average</span> build<<elseif $body is 3>> <span class="accent">curvy</span> build<<elseif $body is 4>> <span class="accent">chubby</span> build<<else>> <span class="accent">fat</span> build<</if>><<elseif ndef $body and def $muscle>> with <<if $muscle is 0>><span class="accent">soft</span> muscle tone<<elseif $muscle is 1>><span class="accent">toned</span> muscles<<elseif $muscle is 2>>an <span class="accent">athletic</span> physique<<elseif $muscle is 3>>a <span class="accent">muscular</span> physique<<else>>a <span class="accent">ripped</span> physique<</if>><<else>><</if>>. <<if def $age>>$z.They appear<<s>> to be in $z.their <span class="accent"><<print $ageDesc>></span><<if def $prost>> and $z.they<<else>>.<</if>><</if>><<if ndef $age and def $prost>>$z.They<</if>><<if def $prost>><<set _prostCount = $prost.last()>><<if _prostCount is $prost[0]>> <<have>> one prosthetic limb, $z.their <span class="accent">$prosthetic[0]</span><<elseif _prostCount is $prost[1]>> <<have>> two prosthetic limbs, $z.their <span class="accent">$prosthetic[0]</span> and $z.their <span class="accent">$prosthetic[1]</span><<elseif _prostCount is $prost[2]>> <<have>> three prosthetic limbs, $z.their <span class="accent">$prosthetic[0]</span>, $z.their <span class="accent">$prosthetic[1]</span>, and $z.their <span class="accent">$prosthetic[2]</span><<else>> <<have>> four prosthetic limbs, $z.their <span class="accent">$prosthetic[0]</span>, $z.their <span class="accent">$prosthetic[1]</span>, $z.their <span class="accent">$prosthetic[2]</span>, and $z.their <span class="accent">$prosthetic[3]</span><</if>>.<</if>><<if def $transProc>><<set _transCount = $transProc.last()>> <<if _transCount is $transProc[0]>>$z.They <<have>> had one gender affirming procedure done, <span class="accent">$transProcedure[0]</span>.<<elseif _transCount is $transProc[1]>>$z.They <<have>> had two gender affirming procedures done: <span class="accent">$transProcedure[0]</span> and <span class="accent">$transProcedure[1]</span>.<<elseif _transCount is $transProc[2]>>$z.They <<have>> had three gender affirming procedures done: <span class="accent">$transProcedure[0]</span>, <span class="accent">$transProcedure[1]</span>, and <span class="accent">$transProcedure[2]</span>.<<else>>$z.They <<have>> had four gender affirming procedures done: <span class="accent">$transProcedure[0]</span>, <span class="accent">$transProcedure[1]</span>, <span class="accent">$transProcedure[2]</span>, and <span class="accent">$transProcedure[3]</span>.<</if>><</if>> <!--HAIR COLOR AND LENGTH--> <br><br><<if $noHair>>$z.They <<do>>n't have hair.<<else>> $z.They <<have>> <<if $hairLength is "short">><span class="accent">short</span><<elseif $hairLength is "chin">><span class="accent">chin-length</span><<elseif $hairLength is "shoulder">><span class="accent">shoulder-length</span><<elseif $hairLength is "waist">><span class="accent">waist-length</span><<elseif $hairLength is "hip">><span class="accent">hip-length</span><<else>><span class="accent">long</span><</if>> <<if ndef $dyed>><span class="accent">$hairC1</span> colored <<if $natGray is "gray">> <span class="accent">graying </span><</if>>hair<<if $natGray is "white">> with <span class="accent">white streaks</span> in it<</if>>.<<else>><<if $dyed is "all">>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it <span class="accent">$hairC1</span><<elseif $dyed is "half">>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it half <span class="accent">$hairC1</span> and half <span class="accent">$hairC2</span><<elseif $dyed is "streak">>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it <span class="accent">$hairC1</span> with streaks of <span class="accent">$hairC2</span> in it<<else>><<if $hairLength is "short">>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it <span class="accent">$hairC1</span> with <span class="accent">$hairC2</span> tips<<else>>hair that's naturally <span class="accent">$natHairC</span> but $z.they dye<<s>> it <span class="accent">$hairC1</span> fading into <span class="accent">$hairC2</span> on the ends<</if>><</if>>.<</if>> <!--HAIR TEXTURE--> $z.Their hair <<if $natTex is "straight" or $natTex is "wavy" or $natTex is "coily">>is naturally <span class="accent">$natTex</span><<else>><<if $hairLength is "short">>is <span class="accent"><<print $natTex>>ly curled</span> naturally<<else>>naturally falls in <span class="accent">$natTex curls</span><</if>><</if>><<if $hairTex isnot $natTex>>, but $z.they <<if $hairTex is "straight">><span class="accent">straighten<<s>></span> it<<elseif $hairTex is "perm">>get<<s>> it <span class="accent">permed</span><<else>>style<<s>> it in <span class="accent"><<if $hairTex is "braids">>box braids<<elseif $hairTex is "twists" or $hairTex is "locs">>$hairTex<<elseif $hairTex is "wavy">>waves<<elseif $hairTex is "coily">>coils<<else>>$hairTex curls<</if>></span><</if>><</if>>. <!--HAIR STYLES--> <<if $hairStyle is "wrap" or $hairStyle is "scarf">> <<if def $bangs or def $shavePatt>>$z.They <<have>> <<if def $bangs>><span class="accent">$bangs bangs</span><<if def $shavePatt>><<if $shavePatt is "under">> and an <span class="accent">undercut</span><<else>> and a <span class="accent">shaved side</span><</if>><</if>> but $z.their<<else>><<if $shavePatt is "under">> an <span class="accent">undercut</span><<else>> a <span class="accent">shaved side</span><</if>> but $z.their<</if>><<else>>$z.Their<</if>> hair is covered by a <span class="accent">head<<print $hairStyle>></span>. <<elseif $hairStyle is "tail">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into a <span class="accent">ponytail</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "tails">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into <span class="accent">two tails</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "braid">> $z.They <<if $natTex isnot $hairTex>>then <</if>>braid<<s>> $z.their hair into <span class="accent">one<<if $hairLength is "long" or $hairLength is "waist" or $hairLength is "hip">> long<</if>> braid</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "braids">> $z.They <<if $natTex isnot $hairTex>>then <</if>>braid<<s>> $z.their hair into <span class="accent">two<<if $hairLength is "long" or $hairLength is "waist" or $hairLength is "hip">> long<</if>> braids</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "bun">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into a <span class="accent">bun</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "buns">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into <span class="accent">two buns</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>>. <<elseif $hairStyle is "updo">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair in an <span class="accent">updo</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "half">> $z.They <<if $natTex isnot $hairTex>>then <</if>>pull<<s>> $z.their hair into a <span class="accent">half updo</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "rolls">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair in <span class="accent">victory rolls</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "pomp">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a <span class="accent">pompadour</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "faux">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a <span class="accent">fauxhawk</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "mohawk">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a<<if $hairLength is "short">> short <<elseif $hairLength is "shoulder" or $hairLength is "long">> tall <<elseif $hairLength is "waist" or $hairLength is "hip">>n absurdly tall <<else>> <</if>><span class="accent">mohawk</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "mullet">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a<<if $hairLength is "short" or $hairLength is "chin">> short <<elseif $hairLength is "shoulder" or $hairLength is "long">> long <<elseif $hairLength is "waist" or $hairLength is "hip">> gloriously long <<else>> <</if>><span class="accent">mullet</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "quiff">> $z.They <<if $natTex isnot $hairTex>>then <</if>>style<<s>> $z.their hair into a <span class="accent">quiff</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "fade">> $z.Their hair has also been shaved into a tight <span class="accent">fade</span><<if def $bangs>> and $z.they <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "buzz">> $z.Their hair has also been shaved into a <span class="accent">buzz cut</span><<if def $bangs>> and $z.they <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "crew">> $z.Their hair has also been shaved into a <span class="accent">crew cut</span><<if def $bangs>> and $z.they <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "pixie">> $z.They wear<<s>> $z.their hair in a short <span class="accent">pixie cut</span><<if def $bangs>> with <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "bob">> $z.They wear<<s>> $z.their hair in a short <span class="accent">bob</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<elseif $hairStyle is "lob">> $z.They wear<<s>> $z.their hair in a <span class="accent">long bob</span><<if def $bangs>> and <<have>> <<if def $shavePatt>>both <</if>><span class="accent">$bangs bangs</span><<if def $shavePatt>> and <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>><</if>><<if ndef $bangs and def $shavePatt>> and <<have>> <<if $shavePatt is "under">>an <span class="accent">undercut</span><<else>>a <span class="accent">shaved side</span><</if>><</if>>. <<else>> $z.They <<if def $bangs or def $shavePatt>>mostly <</if>>leave<<s>> $z.their hair unstyled<<if def $bangs or def $shavePatt>><<if def $bangs and ndef $shavePatt>> but $z.they <<do>> have <span class="accent">$bangs bangs</span><<elseif def $bangs and def $shavePatt>> but $z.they <<do>> have <span class="accent">$bangs bangs</span> and <<if $shavePatt is "side">>a <span class="accent">shaved side</span><<else>>an <span class="accent">undercut</span><</if>><<else>> but $z.they <<do>> have <<if $shavePatt is "side">>a <span class="accent">shaved side</span><<else>>an <span class="accent">undercut</span><</if>><</if>><</if>>.<</if>> <<if def $faceHair>> In terms of facial hair, $z.they <<have>> <<if $faceHair is "must">>a <span class="accent">mustache</span><<elseif $faceHair is "pencil">>a <span class="accent">pencil mustache</span><<elseif $faceHair is "handle">>a <span class="accent">handlebar mustache</span><<elseif $faceHair is "patch">>a <span class="accent">soul patch</span><<elseif $faceHair is "goatee">>a <span class="accent">goatee</span><<elseif $faceHair is "shadow">>some <span class="accent">5 o'clock shadow</span><<elseif $faceHair is "stubble">>some <span class="accent">stubble</span><<elseif $faceHair is "short">>a <span class="accent">short beard</span><<elseif $faceHair is "full">>a <span class="accent">full beard</span><<elseif $faceHair is "chops">><span class="accent">muttonchops</span><<elseif $faceHair is "burns">><span class="accent">sideburns</span><</if>>.<</if>><</if>> <br><br> <!--EYES AND FACIAL SCARS--> <<if def $heterochromia>>$z.They <<have>> <span class="accent">heterochromia</span> so $z.their left eye is <span class="accent">$eyeC1</span> and $z.their right eye is <span class="accent">$eyeC2</span><<if $glasses is true>>. $z.They also wear<<s>> <span class="accent">glasses</span><</if>>.<</if>><<if ndef $heterochromia>>$z.They <<have>> <span class="accent">$eyeC1</span> eyes<<if $glasses>> and wear<<s>> <span class="accent">glasses</span><</if>>.<</if>> <!--FACIAL SCARS--> <<if def $faceScars>><<set _faceScarD = []>><<if $faceScars.includes("brow")>><<run _faceScarD.push("a scar running through $z.their <span class='accent'>eyebrow</span>")>><</if>><<if $faceScars.includes("eye")>><<run _faceScarD.push("a scar running over $z.their <span class='accent'>eye</span>")>><</if>><<if $faceScars.includes("lip")>><<run _faceScarD.push("a scar on $z.their <span class='accent'>lip</span>")>><</if>><<if $faceScars.includes("nose")>><<run _faceScarD.push("a scar across the bridge of $z.their <span class='accent'>nose</span>")>><</if>><<if $faceScars.includes("cheek")>><<run _faceScarD.push("a scar along $z.their <span class='accent'>cheek</span>")>><</if>><<if $faceScars.includes("chin")>><<run _faceScarD.push("a scar on $z.their <span class='accent'>chin</span>")>><</if>><</if>> <<if def $faceScars>> $z.They <<have>><<if $faceCount is 1>> <span class="accent">one scar</span> on $z.their face, <<print _faceScarD[0]>><<elseif $faceCount is 2>> <span class="accent">a couple scars</span> on $z.their face—<<print _faceScarD[0]>> and <<print _faceScarD[1]>><<elseif $faceCount is 3>> <span class="accent">a few scars</span> on $z.their face—<<print _faceScarD[0]>>, <<print _faceScarD[1]>>, and <<print _faceScarD[2]>><<elseif $faceCount is 4>> <span class="accent">several scars</span> on $z.their face including <<print _faceScarD[0]>>, <<print _faceScarD[1]>>, <<print _faceScarD[2]>>, and <<print _faceScarD[3]>><<elseif $faceCount is 5>> <span class="accent">several scars</span> on $z.their face including <<print _faceScarD[0]>>, <<print _faceScarD[1]>>, <<print _faceScarD[2]>>, <<print _faceScarD[3]>>, and <<print _faceScarD[4]>><<else>> <span class="accent">many scars</span> on $z.their face including <<print _faceScarD[0]>>, <<print _faceScarD[1]>>, <<print _faceScarD[2]>>, <<print _faceScarD[3]>>, <<print _faceScarD[4]>> and <<print _faceScarD[5]>><</if>>.<</if>> <!--SKIN COLOR, MARKS, AND BODY HAIR--> $z.They <<have>> <span class="accent">$skinC</span> skin<<if ndef $skinMarks and ndef $bodyHair>>.<</if>> <<if def $skinMarks>><<set _skinMarksD = []>><<if $skinMarks.includes("freckles")>><<run _skinMarksD.push("<span class='accent'>freckles</span>")>><</if>><<if $skinMarks.includes("moles")>><<run _skinMarksD.push("<span class='accent'>moles</span>")>><</if>><<if $skinMarks.includes("wrinkles")>><<run _skinMarksD.push("<span class='accent'>wrinkles</span>")>><</if>><<if $skinMarks.includes("vitiligo")>><<run _skinMarksD.push("patches of <span class='accent'>vitiligo</span>")>><</if>><<set _skinMarksNumCount = $skinMarks.last()>> <<if _skinMarksNumCount is $skinMarks[0]>> <<if $skinMarks[0] is "wrinkles">>which is lightly <span class="accent">wrinkled</span><<if $bodyHair is "lots">> and covered with <span class="accent">lots of body hair</span><<elseif $bodyHair is "some">> with <span class="accent">some body hair</span><</if>><<elseif $skinMarks[0] is "vitiligo">>with _skinMarksD[0]<<if $bodyHair is "lots">> and <span class="accent">lots of body hair</span><<elseif $bodyHair is "some">> with <span class="accent">some body hair</span><</if>><<else>>that's covered in _skinMarksD[0]<<if $bodyHair is "lots">> and <span class="accent">lots of body hair</span><<elseif $bodyHair is "some">> with <span class="accent">some body hair</span><</if>><</if>><<elseif _skinMarksNumCount is $skinMarks[1]>><<if ndef $bodyHair>>that's covered in _skinMarksD[0] and _skinMarksD[1]<<else>>that's covered in _skinMarksD[0], _skinMarksD[1], and <<if $bodyHair is "lots">><span class="accent">lots of body hair</span><<elseif $bodyHair is "some">><span class="accent">some body hair</span><</if>><</if>><<elseif _skinMarksNumCount is $skinMarks[2]>><<if ndef $bodyHair>>that's covered in _skinMarksD[0], _skinMarksD[1], and _skinMarksD[2]<<else>>that's covered in _skinMarksD[0], _skinMarksD[1], _skinMarksD[2], and <<if $bodyHair is "lots">><span class="accent">lots of body hair</span><<elseif $bodyHair is "some">><span class="accent">some body hair</span><</if>><</if>><<else>><<if ndef $bodyHair>>that's covered in _skinMarksDesc[0], _skinMarksD[1], _skinMarksD[2], and _skinMarksD[3]<<else>>that's covered in _skinMarksD[0], _skinMarksD[1], _skinMarksD[2], _skinMarksD[3], and <<if $bodyHair is "lots">><span class="accent">lots of body hair</span><<elseif $bodyHair is "some">><span class="accent">some body hair</span><</if>><</if>><</if>><<else>> <<if def $bodyHair>> <<if $bodyHair is "lots">>and <span class="accent">lots of body hair</span><<elseif $bodyHair is "some">>and <span class="accent">some body hair</span><</if>><</if>><</if>><<if def $bodyHair or def $skinMarks>>.<</if>> <!--MAKEUP--> <<if def $makeup>><<if $makeup is "nat">> $z.They seem<<s>> to be wearing a very <span class="accent">natural makeup</span> look.<<elseif $makeup is "light">> $z.They <<have>> on some <span class="accent">light makeup</span>.<<elseif $makeup is "heavy">> $z.They <<are>> wearing a <span class="accent">heavy makeup</span> look.<<elseif $makeup is "lip">> $z.They'<<re>> wearing makeup just on $z.their <span class="accent">lips</span>.<<elseif $makeup is "liner">> $z.They'<<re>> wearing <span class="accent">eyeliner</span>.<<elseif $makeup is "smoky">> $z.They'<<re>> wearing a sultry <span class="accent">smoky eye</span> look.<<elseif $makeup is "coon">> $z.They <<are>> wearing a lot of eyeshadow and liner for a <span class="accent">raccoon eye</span> effect.<<elseif $makeup is "gems">> $z.They'<<re>> wearing <span class="accent">rhinestones and gems</span> around $z.their eyes.<<elseif $makeup is "spark">> $z.They'<<re>> wearing a very <span class="accent">sparkly makeup</span> look.<<elseif $makeup is "blush">> $z.They <<have>> on a <span class="accent">lot of blush</span>.<<elseif $makeup is "goth">> $z.They <<are>> wearing a very <span class="accent">gothic makeup</span> look.<<elseif $makeup is "egirl">> $z.They'<<re>> wearing an <span class="accent">e-girl makeup</span> look.<<elseif $makeup is "cute">> $z.They'<<re>> wearing a super <span class="accent">cute makeup</span> look.<<elseif $makeup is "corpse">> $z.They <<are>> wearing <span class="accent">corpse paint</span> makeup.<<else>>$z.They'<<re>> wearing a very <span class="accent">experimental makeup</span> look.<</if>><</if>> <!--BODY SCARS--> <<if def $bodyScars>><<set _bodyScarD = []>><<if $bodyScars.includes("heart")>><<run _bodyScarD.push("an old wound over where $z.their <span class='accent'>heart</span> should be")>><</if>><<if $bodyScars.includes("claw")>><<run _bodyScarD.push("a series of jagged <span class='accent'>claw marks</span> slashed across $z.their torso")>><</if>><<if $bodyScars.includes("shoulder")>><<run _bodyScarD.push("a scar on one of $z.their <span class='accent'>shoulders</span>")>><</if>><<if $bodyScars.includes("hip")>><<run _bodyScarD.push("a scar running down the side of $z.their <span class='accent'>hip</span>")>><</if>><<if $bodyScars.includes("throat")>><<run _bodyScarD.push("a thin line drawn across $z.their <span class='accent'>throat</span>")>><</if>><<if $bodyScars.includes("vamp")>><<run _bodyScarD.push("a <span class='accent'>bite mark</span> on $z.their neck")>><</if>><<if $bodyScars.includes("whip")>><<run _bodyScarD.push("a collection of <span class='accent'>whip lashes</span> across $z.their back")>><</if>><<if $bodyScars.includes("wing")>><<run _bodyScarD.push("a scar on each shoulder blade where $z.their <span class='accent'>wings</span> used to be")>><</if>> <</if>> <<if def $bodyScars>> $z.They <<have>><<if $bodyCount is 1>> <<if $bodyScars[0] isnot "whip" and $bodyScars[0] isnot "wing" and $bodyScars[0] isnot "claw">><span class="accent">one notable scar</span> on $z.their body, <<print _bodyScarD[0]>><<elseif $bodyScars[0] is "whip">><span class="accent">some scarring</span> on $z.their body—a collection of lash marks across $z.their back, as if $z.they <<were>> <span class="accent">whipped</span><<elseif $bodyScars[0] is "wing">><span class="accent">some scarring</span> on $z.their body, notably, large scars on each shoulder blades where $z.their <span class="accent">wings</span> once were<<else>><span class="accent">some scarring</span> on $z.their body—a series of jagged <span class="accent">claw marks</span> ripped across $z.their torso<</if>><<elseif $bodyCount is 2>> <span class="accent">some scars</span> on $z.their body—<<print _bodyScarD[0]>> and <<print _bodyScarD[1]>><<elseif $bodyCount is 3>> <span class="accent">some scars</span> on $z.their body—<<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, and <<print _bodyScarD[2]>><<elseif $bodyCount is 4>> <span class="accent">several scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, and <<print _bodyScarD[3]>><<elseif $bodyCount is 5>> <span class="accent">many scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, <<print _bodyScarD[3]>>, and <<print _bodyScarD[4]>><<elseif $bodyCount is 6>> <span class="accent">many scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, <<print _bodyScarD[3]>>, <<print _bodyScarD[4]>>, and <<print _bodyScarD[5]>><<elseif $bodyCount is 7>> <span class="accent">many scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, <<print _bodyScarD[3]>>, <<print _bodyScarD[4]>>, <<print _bodyScarD[5]>>, and <<print _bodyScarD[6]>><<else>> <span class="accent">many scars</span> on $z.their body including <<print _bodyScarD[0]>>, <<print _bodyScarD[1]>>, <<print _bodyScarD[2]>>, <<print _bodyScarD[3]>>, <<print _bodyScarD[4]>>, <<print _bodyScarD[5]>>, <<print _bodyScarD[6]>>, and <<print _bodyScarD[7]>><</if>>.<</if>> <!--TATTOOS--> <<if def $tattoo>> <<if $tattoo is "half">>$z.They <<have>> a <span class="accent">half sleeve</span> of tattoos decorating $z.their <<if def $prost>><<if $prost.includes("ra") and $prost.includes("la")>>prosthetic <</if>><</if>>arm<<elseif $tattoo is "halfs">>$z.They <<have>> <span class="accent">two half sleeves</span> of tattoos decorating $z.their <<if def $prost>><<if $prost.includes("ra") and $prost.includes("la")>>prosthetic <</if>><</if>>arms<<elseif $tattoo is "sleeves">>$z.They <<have>> <span class="accent">two full sleeves</span> of tattoos decorating $z.their <<if def $prost>><<if $prost.includes("ra") and $prost.includes("la")>>prosthetic <</if>><</if>>arms<<elseif $tattoo is "sleeve">>$z.They <<have>> a <span class="accent">full sleeve</span> of tattoos decorating one of $z.their <<if def $prost>><<if $prost.includes("ra") and $prost.includes("la")>>prosthetic <</if>><</if>>arms<<elseif $tattoo is "face">>$z.Their <span class="accent">face</span> is tattooed<<elseif $tattoo is "neck">>$z.Their <span class="accent">neck</span> is tattooed<<elseif $tattoo is "legs">>$z.They <<have>> tattoos on $z.their <span class="accent">legs</span><<elseif $tattoo is "back">>$z.Their <span class="accent">back</span> is tattooed<<elseif $tattoo is "chest">>$z.Their <span class="accent">chest</span> is tattooed<<elseif $tattoo is "left">>The <span class="accent">left side</span> of $z.their body is tattooed<<elseif $tattoo is "right">>The <span class="accent">right side</span> of $z.their body is tattooed<<elseif $tattoo is "all">>$z.They <<have>> many tattoos <span class="accent">all over</span> $z.their body<<elseif $tattoo is "few">>$z.They <<have>> <span class="accent">a few tattoos</span> all over $z.their body<<elseif $tattoo is "small">>$z.They <<have>> <span class="accent">a few small tattoos</span><</if>><<if ndef $piercing>>.<</if>><</if>> <!--PIERCINGS--> <<if def $piercing>><<set _pierceD = []>><<if $piercing.includes("nose")>><<run _pierceD.push("<span class='accent'>nose</span>")>><</if>><<if $piercing.includes("septum")>><<run _pierceD.push("<span class='accent'>septum</span>")>><</if>><<if $piercing.includes("ear")>><<run _pierceD.push("<span class='accent'>ears</span>")>><</if>><<if $piercing.includes("ears")>><<run _pierceD.push("<span class='accent'>ears</span>")>><</if>><<if $piercing.includes("lip")>><<run _pierceD.push("<span class='accent'>lip</span>")>><</if>><<if $piercing.includes("tongue")>><<run _pierceD.push("<span class='accent'>tongue</span>")>><</if>><<if $piercing.includes("brow")>><<run _pierceD.push("<span class='accent'>eyebrow</span>")>><</if>><<if $piercing.includes("cheek")>><<run _pierceD.push("<span class='accent'>cheeks</span>")>><</if>><<if $piercing.includes("navel")>><<run _pierceD.push("<span class='accent'>belly button</span>")>><</if>><<if $piercing.includes("nips")>><<run _pierceD.push("<span class='accent'>nipples</span>")>><</if>> <</if>> <<if def $piercing>><<if def $tattoo>> and $z.they<<else>> $z.They<</if>> <<have>> <<if $pierceCount is 1>> <<if $piercing[0] isnot "ear" and $piercing[0] isnot "ears" and $piercing[0] isnot "cheek" and $piercing[0] isnot "nips">><span class="accent"><<print $apMetal>></span> <<print _pierceD[0]>> <span class="accent">piercing</span><<elseif $piercing[0] is "nips">><span class="accent">$pMetal nipple piercings</span><<else>><span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>><</if>><<elseif $pierceCount is 2>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>> and <<print _pierceD[1]>><<elseif $pierceCount is 3>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, and <<print _pierceD[2]>><<elseif $pierceCount is 4>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, and <<print _pierceD[3]>><<elseif $pierceCount is 5>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, and <<print _pierceD[4]>><<elseif $pierceCount is 6>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, <<print _pierceD[4]>>, and <<print _pierceD[5]>><<elseif $pierceCount is 7>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, <<print _pierceD[4]>>, <<print _pierceD[5]>>, and <<print _pierceD[6]>><<elseif $pierceCount is 8>> <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, <<print _pierceD[4]>>, <<print _pierceD[5]>>, <<print _pierceD[6]>>, and <<print _pierceD[7]>><<else>> many <span class="accent">$pMetal piercings</span> in $z.their <<print _pierceD[0]>>, <<print _pierceD[1]>>, <<print _pierceD[2]>>, <<print _pierceD[3]>>, <<print _pierceD[4]>>, <<print _pierceD[5]>>, <<print _pierceD[6]>>, <<print _pierceD[7]>>, and <<print _pierceD[8]>><</if>>.<</if>> <!--NAILS--> $z.Their nails are <<if $nails is "short">>kept <span class="accent">short</span><<elseif $nails is "long">><span class="accent">long</span><<elseif $nails is "sharp">>kept <span class="accent">sharp</span><<elseif $nails is "claw">><span class="accent">claw-like</span><</if>><<if def $nailC>> and have been painted <span class="accent">$nailC</span><</if>>. <br><br> <!--OUTFIT AND COLOR--> <<set $outfitTags = []>> <<if $outfit is "comfy">><<set _outfitDesc = "sweatpants and a hoodie">><<set _outfitName = "comfy">><<run $outfitTags.push("cold")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("young")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("soft")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("hood")>><</if>> <<if $outfit is "cozyM">><<set _outfitDesc = "a sweater and pants">><<set _outfitName = "cozy">><<run $outfitTags.push("cold")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "cozyF">><<set _outfitDesc = "a sweater and a skirt">><<set _outfitName = "cozy">><<run $outfitTags.push("cold")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("sweet")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "hotF">><<set _outfitDesc = "a skirt and a crop top">><<set _outfitName = "hot">><<run $outfitTags.push("hot")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("young")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("mini")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "hotM">><<set _outfitDesc = "a t-shirt and shorts">><<set _outfitName = "hot">><<run $outfitTags.push("hot")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("pockets")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("young")>><<run $outfitTags.push("shorts")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "booty">><<if ndef $bootyPhrase>><<set _outfitDesc = "a crop top and booty shorts">><<else>><<set _outfitDesc = "a crop top and booty shorts with \"$bootyPhrase\" written on the ass">><</if>><<set _outfitName = "hot">><<run 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$outfitTags.push("casual")>><</if>> <<if $outfit is "academic">><<set _outfitDesc = "a turtleneck, high-waisted pants, and a blazer">><<set _outfitName = "academic">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("blazer")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "librarian">><<set _outfitDesc = "a button-up shirt and a cardigan with a long, high-waisted skirt">><<set _outfitName = "librarian">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("card")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run 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$outfitTags.push("skirt")>><<run $outfitTags.push("mini")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "punkM">><<set _outfitDesc = "a ripped band tee, an old jacket, and pants covered in straps and buckles">><<set _outfitName = "punk">><<run $outfitTags.push("jacket")>><<run $outfitTags.push("cold")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "gothM">><<set _outfitDesc = "an unlaced poet shirt, pants, and an elaborate gothic coat">><<set _outfitName = "spooky">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("coat")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "gothF">><<set _outfitDesc = "a lace-trimmed, gothic dress with cool sleeves and a corset belt">><<set _outfitName = "spooky">><<run $outfitTags.push("intim")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("romantic")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("vint")>><<run $outfitTags.push("goth")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("formal")>><</if>> <<if $outfit is "eboy">><<set _outfitDesc = "a turtleneck under a t-shirt and pants with chains hanging from belt loops">><<set _outfitName = "eboy">><<run $outfitTags.push("cold")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("young")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "egirl">><<set _outfitDesc = "a long-sleeved crop top and high-waisted mini skirt with chains, leather garters, fishnets, and thigh-high socks">><<set _outfitName = "egirl">><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("young")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("demon")>><<run $outfitTags.push("skirt")>><<run $outfitTags.push("mini")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("punk")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "western">><<set _outfitDesc = "an old button-up, worn pants, suspenders, and a leather belt with holsters">><<set _outfitName = "western">><<run $outfitTags.push("hot")>><<run $outfitTags.push("intim")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("hunt")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("vintage")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("ba")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "hawaiian">><<set _outfitDesc = "an obnoxious hawaiian shirt with shorts">><<set _outfitName = "hawaiian">><<run $outfitTags.push("hot")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("funny")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("obv")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("pockets")>><<run $outfitTags.push("shorts")>><<run $outfitTags.push("casual")>><</if>> <<if $outfit is "sandler">><<set _outfitDesc = "an oversized t-shirt, an oversized pair of basketball shorts, and an oversized zip-up hoodie">><<set _outfitName = "sandler">><<run $outfitTags.push("sandler")>><<run $outfitTags.push("hot")>><<run $outfitTags.push("cold")>><<run $outfitTags.push("zip-up")>><<run $outfitTags.push("notice")>><<run $outfitTags.push("loud")>><<run $outfitTags.push("funny")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("offput")>><<run $outfitTags.push("comfy")>><<run $outfitTags.push("soft")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("obv")>><<run $outfitTags.push("shorts")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("hood")>><</if>> <<if $outfit is "trench">><<set _outfitDesc = "a trench coat and an old suit">><<set _outfitName = "trench">><<run $outfitTags.push("cold")>><<run $outfitTags.push("jacket")>><<run $outfitTags.push("coat")>><<run $outfitTags.push("approach")>><<run $outfitTags.push("ord")>><<run $outfitTags.push("seduc")>><<run $outfitTags.push("mature")>><<run $outfitTags.push("serious")>><<run $outfitTags.push("pocket")>><<run $outfitTags.push("pants")>><<run $outfitTags.push("easy")>><<run $outfitTags.push("stealth")>><<run $outfitTags.push("pi")>><<run $outfitTags.push("retro")>><<run $outfitTags.push("cool")>><<run $outfitTags.push("formal")>><<run $outfitTags.push("casual")>><<run $outfitTags.push("masc")>><<run $outfitTags.push("butch")>><<run $outfitTags.push("ba")>><</if>> <<if $outfit is "basic">><<set _outfitDesc = "a shirt and pants">><<set _outfitName = "basic">><<run $outfitTags.push("pants")>><</if>> $z.They'<<re>> wearing <<if $binder>>$z.their <span class="accent">binder</span> under <</if>> a<<if $outfitC is "all black" or $outfitC is "all white">>n <span class="accent">$outfitC</span><<elseif $outfitC is "earth tones">>n <span class="accent">earth tone</span><<elseif $outfitC is "jewel tones">> <span class="accent">jewel tone</span><<else>> <span class="accent">$outfitC</span><</if>> <span class="accent">_outfitName</span> outfit consisting of <span class="accent"><<print _outfitDesc>></span> and <<if $shoes is "sneakers">>a pair of <span class="accent">sneakers</span><<elseif $shoes is "converse">>a pair of <span class="accent">converse</span><<elseif $shoes is "basketball">>a pair of <span class="accent">basketball shoes</span><<elseif $shoes is "heels">>a pair of <span class="accent">heels</span><<elseif $shoes is "flats">>a pair of <span class="accent">flats</span><<elseif $shoes is "mary janes">>a pair of <span class="accent">mary janes</span><<elseif $shoes is "saddle">>a pair of <span class="accent">saddle shoes</span><<elseif $shoes is "loafers">>a pair of <span class="accent">loafers</span><<elseif $shoes is "dress">>a pair of <span class="accent">dress shoes</span><<elseif $shoes is "boots">>a pair of <span class="accent">boots</span><<elseif $shoes is "combat">>a pair of <span class="accent">combat boots</span><<elseif $shoes is "cowboy">>a pair of <span class="accent">cowboy boots</span><<if def $spurs>> with <span class="accent">$spurs spurs</span> on them<</if>><<elseif $shoes is "knee">>a pair of <span class="accent">knee-high boots</span><<elseif $shoes is "thigh">>a pair of <span class="accent">thigh-high boots</span><<elseif $shoes is "plat">>a pair of <span class="accent">platforms</span><<elseif $shoes is "uggs">>a pair of <span class="accent">uggs</span><<elseif $shoes is "flip flops">>a pair of <span class="accent">flip flops</span><<elseif $shoes is "crocs">>a pair of <span class="accent">crocs</span><<elseif $shoes is "heelys">>a pair of <span class="accent">heelys</span><<else>>$z.they'<<ve>> chosen to go <span class="accent">barefoot</span><</if>>. <!--JEWELRY AND ACCESSORIES--> <<if def $access or def $jewelry>> With this $z.they <<are>> wearing<<if def $access>><<if def $access.hat>><<if $access.hat is "flowers">><<if $noHair or $hairLength is "short" or $hairStyle is "wrap" or $hairStyle is "scarf">> a crown of <span class="accent">flowers</span> on $z.their head<<else>> <span class="accent">flowers</span> in $z.their hair<</if>><<elseif $access.hat is "cowboy">> a <span class="accent">cowboy hat</span> on $z.their head<<elseif $access.hat is "top">> a <span class="accent">top hat</span> on $z.their head<<elseif $access.hat is "cap">> a <span class="accent">baseball cap</span> on $z.their head<<elseif $access.hat is "band">> a <span class="accent">headband</span> on $z.their head<<elseif $access.hat is "horns">> a <span class="accent">headband with horns</span> on it atop $z.their head<<else>> a <span class="accent">$access.hat</span> on $z.their head<</if>><<if def $access.hand or def $access.neck>><<if def $access.hand and def $access.neck>>,<<else>> and<</if>><</if>><</if>><<if def $access.neck>><<if $access.neck is "tied">> a <span class="accent">tie</span> around $z.their neck<<elseif $access.neck is "untied">> a <span class="accent">tie</span> hanging loosely around $z.their neck<<elseif $access.neck is "kerch">> a <span class="accent">kerchief</span> around $z.their neck<<elseif $access.neck is "bolo">> a <span class="accent">bolo tie</span> around $z.their neck<<elseif $access.neck is "cloak">> a <span class="accent">hooded cloak</span> around $z.their neck<<else>> a <span class="accent">$access.neck</span> around $z.their neck<</if>><<if def $access.hand>><<if def $access.hat>>, and<<else>> and<</if>><</if>><</if>><<if def $access.hand>><<if $access.hand is "warmer">> <span class="accent">arm warmers</span><<elseif $access.hand is "leath">> <span class="accent">leather gloves</span><<elseif $access.hand is "rubb">> <span class="accent">rubber gloves</span><<elseif $access.hand is "finger">> <span class="accent">fingerless gloves</span><<elseif $access.hand is "drive">> <span class="accent">driving gloves</span><<elseif $access.hand is "wool">> <span class="accent">wool gloves</span><<elseif $access.hand is "opera">> <span class="accent">opera gloves</span><<elseif $access.hand is "lace">> <span class="accent">lace gloves</span><<else>> <span class="accent">winter gloves</span><</if>><</if>><</if>><<if def $jewelry>><<set _jewelD = []>><<if $jewelry.includes("choker")>><<run _jewelD.push("a <span class='accent'>choker</span>")>><</if>><<if $jewelry.includes("collar")>><<run _jewelD.push("a <span class='accent'>collar</span>")>><</if>><<if $jewelry.includes("chain")>><<run _jewelD.push("a <span class='accent'>chain</span>")>><</if>><<if $jewelry.includes("pend")>><<run _jewelD.push("a <span class='accent'>pendant necklace</span>")>><</if>><<if $jewelry.includes("brace")>><<run _jewelD.push("a <span class='accent'>bracelet</span>")>><</if>><<if $jewelry.includes("bang")>><<run _jewelD.push("<span class='accent'>bangles</span>")>><</if>><<if $jewelry.includes("friend")>><<run _jewelD.push("a <span class='accent'>friendship bracelet</span>")>><</if>><<if $jewelry.includes("ankle")>><<run _jewelD.push("an <span class='accent'>anklet</span>")>><</if>><<if $jewelry.includes("ring")>><<run _jewelD.push("a <span class='accent'>ring</span>")>><</if>><<if $jewelry.includes("claw")>><<run _jewelD.push("a <span class='accent'>claw ring</span>")>><</if>><<if $jewelry.includes("mood")>><<run _jewelD.push("a <span class='accent'>mood ring</span>")>><</if>><<if $jewelry.includes("toe")>><<run _jewelD.push("a <span class='accent'>toe ring</span>")>><</if>><<if $jewelry.includes("knuckle")>><<run _jewelD.push("<span class='accent'>knuckle rings</span>")>><</if>><<if $jewelry.includes("rings")>><<run _jewelD.push("<span class='accent'>many rings</span>")>><</if>><<if $jewelry.includes("tags")>><<run _jewelD.push("<span class='accent'>dog tags</span> that have the name <span class='accent'>$tagName</span> on them")>><</if>><<if $jewelry.includes("locket")>><<run _jewelD.push("a <span class='accent'>locket</span><<if $locketCont is 'nothing'>> with <span class='accent'>nothing</span> inside<<elseif $locketCont is 'face'>> with a <span class='accent'>picture of someone $z.they know<<s>></span> inside<<elseif $locketCont is 'stranger'>> with a <span class='accent'>picture of a stranger</span> inside<<elseif $locketCont is 'herb'>> with a bundle of <span class='accent'>anti-fay herbs</span> inside<</if>>")>><</if>><<if def $access>>. In terms of jewelry, $z.they'<<re>> wearing<</if>><<if $jewelCount is 1>> <<if $jewelry[0] isnot "friend" and $jewelry[0] isnot "bang" and $jewelry[0] isnot "knuckle" and $jewelry[0] isnot "rings" and $jewelry[0] isnot "mood" and $jewelry[0] isnot "claw" and $jewelry[0] isnot "tags" and $jewelry[0] isnot "locket" and $jewelry[0] isnot "chain" and $jewelry[0] isnot "collar" and $jewelry[0] isnot "choker">><<print _jewelD[0]>> made of <span class="accent">$jMetal</span><<elseif $jewelry[0] is "bang">><span class="accent">$jMetal bangles</span><<elseif $jewelry[0] is "knuckle">><span class="accent">$jMetal knuckle rings</span><<elseif $jewelry[0] is "friend">><<print _jewelD>> with <span class="accent">$jMetal</span> woven into it<<elseif $jewelry[0] is "rings">><span class="accent">many $jMetal rings</span><<elseif $jewelry[0] is "claw">><span class="accent">$ajMetal claw ring</span><<elseif $jewelry[0] is "mood">><span class="accent">$ajMetal mood ring</span><<elseif $jewelry[0] is "chain">><span class="accent">$ajMetal chain</span><<elseif $jewelry[0] is "choker">><span class="accent">$ajMetal choker</span><<elseif $jewelry[0] is "collar">><span class="accent">$ajMetal collar</span><<elseif $jewelry[0] is "tags">><span class="accent">$jMetal dog tags</span> with the name <span class="accent">$tagName</span> on them<<elseif $jewelry[0] is "locket">><span class="accent">$ajMetal locket</span> with <span class="accent"><<if $locketCont is "nothing">>nothing<<elseif $locketCont is "face">>a picture of someone $z.they know<<s>><<elseif $locketCont is "stranger">>a picture of a stranger<<elseif $locketCont is "herb">>a bundle of anti-fay herbs<<else>>something<</if>></span> inside it<</if>><<elseif $jewelCount is 2>> <<print _jewelD[0]>> and <<print _jewelD[1]>>, both made of <span class="accent">$jMetal</span><<elseif $jewelCount is 3>> <<print _jewelD[0]>>, <<print _jewelD[1]>>, and <<print _jewelD[2]>>, all made of <span class="accent">$jMetal</span><<elseif $jewelCount is 4>> several pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, and <<print _jewelD[3]>><<elseif $jewelCount is 5>> several pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, and <<print _jewelD[4]>><<elseif $jewelCount is 6>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, and <<print _jewelD[5]>><<elseif $jewelCount is 7>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, and <<print _jewelD[6]>><<elseif $jewelCount is 8>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, and <<print _jewelD[7]>><<elseif $jewelCount is 9>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, and <<print _jewelD[8]>><<elseif $jewelCount is 10>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, and <<print _jewelD[9]>><<elseif $jewelCount is 11>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, and <<print _jewelD[10]>><<elseif $jewelCount is 12>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, and <<print _jewelD[11]>><<elseif $jewelCount is 13>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, <<print _jewelD[11]>>, and <<print _jewelD[12]>><<elseif $jewelCount is 14>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, <<print _jewelD[11]>>, <<print _jewelD[12]>>, and <<print _jewelD[13]>><<elseif $jewelCount is 15>> many pieces of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, <<print _jewelD[11]>>, <<print _jewelD[12]>>, <<print _jewelD[13]>>, and <<print _jewelD[14]>><<else>> a truly incredible amount of <span class="accent">$jMetal jewelry</span> including <<print _jewelD[0]>>, <<print _jewelD[1]>>, <<print _jewelD[2]>>, <<print _jewelD[3]>>, <<print _jewelD[4]>>, <<print _jewelD[5]>>, <<print _jewelD[6]>>, <<print _jewelD[7]>>, <<print _jewelD[8]>>, <<print _jewelD[9]>>, <<print _jewelD[10]>>, <<print _jewelD[11]>>, <<print _jewelD[12]>>, <<print _jewelD[13]>>, <<print _jewelD[14]>>, and <<print _jewelD[15]>><</if>><</if>>.<</if>> <</liveblock>> <!--BUTTONS TO CONFIRM OR GO BACK--> <br><br> <center><<button "Restart">><<unset $trans, $height, $body, $weight, $muscle, $strength, $transProc, $transProcedure, $prost, $prosthetic, $binder, $age, $ageDesc, $mature, $young, $noHair, $natTex, $hairTex, $hairLength, $dyed, $hairStyle, $bangs, $shavePatt, $natHairC, $hairC1, $hairC2, $natGray, $faceHair, $bodyHair, $heterochromia, $eyeC1, $eyeC2, $glasses, $faceScars, $bodyScars, $faceCount, $bodyCount, $skinC, $skinMarks, $tattoo, $piercing, $pierceCount, $pMetal, $apMetal, $nails, $nailPaint, $nailC, $color, $colorDesc, $outfit, $outfitDesc, $outfitC, $outfitTags, $shoes, $spurs, $access, $jewelry, $jewelCount, $jMetal, $ajMetal, $makeup>><<goto "GENDER CC">><</button>> <span class="disabled"><<button "Confirm and Continue">><<run Dialog.setup("Road Closed")>><<run Dialog.wiki("<center>This is as far as you can go in the preview. If you want to play the full game <span class='accentlink'><a href='https://gamesbyalbie.itch.io/zorlok' target='_blank'>click here</a></span>.<br><br>You can keep playing around with the character creator, explore the contacts and journal (located in the footer), or try out the Hellhound's character creator (the dog icon found in the header for PC and tablet or the footer for mobile).<br><br><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</button>></span></center>
/* define your story variables here */ <!--GENERAL--> <<set $chapter = "Prologue", $storybeat = "The D&D Game">> <<set $unlock = {}>> <!--FOR SETTING WIDGETS--> <<set $ref = { "they" : ["they", "she", "he", "xe", "ey"], "They" : ["They", "She", "He", "Xe", "Ey"], "them" : ["them", "her", "him", "xem", "em"], "Them" : ["Them", "Her", "Him", "Xem", "Em"], "their" : ["their", "her", "his", "xyr", "eir"], "Their" : ["Their", "Her", "His", "Xyr", "Eir"], "theirs" : ["theirs", "hers", "his", "xyrs", "eirs"], "Theirs" : ["Theirs", "Hers", "His", "Xyrs", "Eirs"], "themself" : ["themself", "herself", "himself", "xemself", "emself"], "Themself" : ["Themself", "Herself", "Himself", "Xemself", "Emself"], "theyre" : ["they're", "she's", "he's", "xe's", "ey's"], "Theyre" : ["They're", "She's", "He's", "Xe's", "Ey's"], "theyve" : ["they've", "she's", "he's", "xe's", "ey's"], "Theyve" : ["They've", "She's", "He's", "Xe's", "Ey's"], "person" : ["person", "woman", "man"], "people" : ["people", "women", "men"], "kid" : ["kid", "girl", "boy"], "kids" : ["kids", "girls", "boys"] }>> <!--FOR ZORLOK--> <<set $z = { "they" : $ref.they[0], "They" : $ref.They[0], "them" : $ref.them[0], "Them" : $ref.Them[0], "their" : $ref.their[0], "Their" : $ref.Their[0], "theirs" : $ref.theirs[0], "Theirs" : $ref.Theirs[0], "themself" : $ref.themself[0], "Themself" : $ref.Themself[0], "plur" : true, "person" : $ref.person[0], "people" : $ref.people[0], "kid" : $ref.kid[0], "kids" : $ref.kids[0], "gender" : "nonbinary", "gen" : "nb" }>> <!--NPCS--> /*TOMMY*/ <<set $pc = "t">> <<set $tom = { "assertive" : 20, <!--Assertive vs. Passive--> "confident" : 15, <!--Confident vs. Insecure--> "chill" : 10, <!--Chill vs. Anxious--> "daring" : 20, <!--Daring vs. Cautious--> "badass" : 10, <!--Badass vs. Clumsy--> "suave" : 5, <!--Suave vs. Awkward--> "kind" : 75, <!--Kind vs. Mean--> "unique" : 80, <!--Unique vs. Normal--> "popular" : 5, <!--Popular vs. Outcast--> "cool" : 0, <!--Cool Points--> "app" : 50, <!--His Approval of Z--> }>> /*DEV*/ <<set $dev = { "xe" : $ref.they[3], "Xe" : $ref.They[3], "xem" : $ref.them[3], "Xem" : $ref.Them[3], "xyr" : $ref.their[3], "Xyr" : $ref.Their[3], "xyrs" : $ref.theirs[3], "Xyrs" : $ref.Theirs[3], "xemself" : $ref.themself[3], "Xemself" : $ref.Themself[3], "person" : $ref.person[0], "people" : $ref.people[0], "kid" : $ref.kid[0], "kids" : $ref.kids[0], "gender" : "nonbinary", "gen" : "nb", "pact" : true, "flirt" : 0, "app" : 50, "health" : 10 }>> /*EJ*/ <<set $ej = { "they" : $ref.they[0], "They" : $ref.They[0], "them" : $ref.them[0], "Them" : $ref.Them[0], "their" : $ref.their[0], "Their" : $ref.Their[0], "theirs" : $ref.theirs[0], "Theirs" : $ref.Theirs[0], "themself" : $ref.themself[0], "Themself" : $ref.Themself[0], "plur" : true, "person" : $ref.person[0], "people" : $ref.people[0], "kid" : $ref.kid[0], "kids" : $ref.kids[0], "gender" : "nonbinary", "gen" : "nb", "app" : 50, "flirt" : 0, "health" : 10, "magic" : 0 }>> /*ADAM/EVE*/ <<set $ae = { "he" : $ref.they[2], "He" : $ref.They[2], "him" : $ref.them[2], "Him" : $ref.Them[2], "his_" : $ref.their[2], "His_" : $ref.Their[2], "his" : $ref.theirs[2], "His" : $ref.Theirs[2], "himself" : $ref.themself[2], "Himself" : $ref.Themself[2], "man" : $ref.person[2], "men" : $ref.people[2], "boy" : $ref.kid[2], "boys" : $ref.kids[2], "gender" : "male", "gen" : "m", "Adam" : "Adam", "flirt" : 0, "app" : 25, "health" : 10 }>> /*LUCÍA*/ <<set $luc = { "app" : 25, "flirt" : 0, "health" : 10 }>> /*CIEL*/ <<set $ciel = { "she" : $ref.they[1], "She" : $ref.They[1], "her" : $ref.them[1], "Her" : $ref.Them[1], "her_" : $ref.their[1], "Her_" : $ref.Their[1], "hers" : $ref.theirs[1], "Hers" : $ref.Theirs[1], "herself" : $ref.themself[1], "Herself" : $ref.Themself[1], "app" : 25, "flirt" : 0, "health" : 10 }>> /*DANNY*/ <<set $dan = { "they" : $ref.they[0], "They" : $ref.They[0], "them" : $ref.them[0], "Them" : $ref.Them[0], "their" : $ref.their[0], "Their" : $ref.Their[0], "theirs" : $ref.theirs[0], "Theirs" : $ref.Theirs[0], "themself" : $ref.themself[0], "Themself" : $ref.Themself[0], "plur" : true, "person" : $ref.person[0], "people" : $ref.people[0], "kid" : $ref.kid[0], "kids" : $ref.kids[0], "gender" : "nonbinary", "gen" : "nb", "app" : 50, "flirt" : 0, "health" : 10 }>> /*HARLOW*/ <<set $har = { "app" : 50, "flirt" : 0, "disguise" : true }>> /*ROSE*/ <<set $rose = { "app" : 50, "flirt" : 0 }>> /*HELLHOUND*/ <<set $dog = { "ey" : $ref.they[0], "Ey" : $ref.They[0], "em" : $ref.them[0], "Em" : $ref.Them[0], "eir" : $ref.their[0], "Eir" : $ref.Their[0], "eirs" : $ref.theirs[0], "Eirs" : $ref.Theirs[0], "emself" : $ref.themself[0], "Emself" : $ref.Themself[0], "plur" : false, "name" : "", "breed" : "", "health" : 10, "tags" : [], "lies" : [], "app" : 85, "tom" : 7, "dev" : 5, "ej" : 3, "ae" : 3, "luc" : 5, "ciel" : 3, "dan" : 7, "har" : 10, "rose" : 7, "han" : 7, "meph" : 0 }>> <!--MUSIC--> <<cacheaudio "themeSong" "Zorlok/aud/Dark Anthem-Loop.mp3">> <<cacheaudio "cielSong" "Zorlok/aud/Freedom In Isolation-Shorter Loop.mp3">> <<cacheaudio "fretNot" "Zorlok/aud/Fret Not-Loop.mp3">> <<cacheaudio "zntTheme" "Zorlok/aud/Schoolyard Spy MP3.mp3">> <<cacheaudio "ccTheme" "Zorlok/aud/Taking Out the Garbage-Loop.mp3">> <<cacheaudio "summonSong" "Zorlok/aud/The Summoning-Loop.mp3">> <<cacheaudio "zAlone" "Zorlok/aud/This Thing Crawling Inside-Loop.mp3">> <<cacheaudio "stellaShop" "Zorlok/aud/Among The Clouds-Loop.mp3">> <<cacheaudio "weirdMagic" "Zorlok/aud/A Method to the Madness-Short Loop.mp3">> <<cacheaudio "magicHunt" "Zorlok/aud/Darkness at End of Tunnel-Loop.mp3">> <<cacheaudio "scaryHouse" "Zorlok/aud/Szegvari FS.org Creepy Room Sound-Loop.mp3">> <<cacheaudio "roomTone" "Zorlok/aud/Kyles FS.org Room Sound.mp3">> <<cacheaudio "shopBell" "Zorlok/aud/3bagbrew FS.org Door Bell.mp3">> <<cacheaudio "diceRoll" "Zorlok/aud/PatriGrief FS.org Dice Roll.mp3">> <<masteraudio muteonhide>>
<div class="header"> <div id="header-text" data-passage="header-text"></div> <div id="function-menu"> <span id="menu" class="fa-solid fa-pause"></span> <span id="settings" class="fa-solid fa-gear"></span> <span id="saves" class="fa-solid fa-floppy-disk"></span> <span id="restart" class="fa-solid fa-backward-fast"></span> <span id="queries" class="fa-solid fa-question-circle"></span> <span id="credits" class="fa-solid fa-film"></span> <!--<span id="music" class="fa-solid fa-music"></span>--> <span id="hound" class="fas fa-dog"></span> </div> </div> <div id="story"> <span id="back" class="fa-solid fa-backward"></span> <div id="passages"></div> </div> <div class="footer"> <span id="up" class="fa-solid fa-eject"></span> <span id="footer-menu" data-passage="footer-menu"></span> <div class="mobile-menu"> <span id="mob-menu" class="lnr lnr-pause"></span> <div id="mob-function-menu"> <span id="mob-settings" class="fa-solid fa-gear"></span> <span id="mob-saves" class="fa-solid fa-floppy-disk"></span> <span id="mob-restart" class="fa-solid fa-backward-fast"></span> <span id="queries" class="fa-solid fa-question-circle"></span> <span id="mob-credits" class="fa-solid fa-film"></span> <!--<span id="mob-music" class="fa-solid fa-music"></span>--> <span id="mob-hound" class="fas fa-dog"></span> </div> <span id="mob-footer-menu" data-passage="footer-menu"></span> </div> </div>
<span class="title"><!--<a href="https://zorlok-if.tumblr.com/" target="_blank">Zorlok</a>-->Zorlok</span> <span class="author">by <a href="https://gamesbyalbie.tumblr.com/" target="_blank">albie</a></span>
<!--<li>[[Contacts]]</li> <li>[[Journal]]</li>--><<nobr>> <li><<link "<span class='center'><span class='footericon'><span class='fa-solid fa-address-book'></span></span><span class='footerlabel'>Contacts</span></span>" "Contacts">><</link>></li> <li><<if $pc is "t">><<link "<label><span class='center'><span class='footericon'><span class='fa-solid fa-book'></span></span><span class='footerlabel'>Journal</span></span></label>" "Journal">><</link>><<else>><<link "<label><span class='center'><span class='footericon'><span class='fa-solid fa-book-skull'></span></span><span class='footerlabel'>Journal</span></span></label>" "Journal">><</link>><</if>></li> <!--<li><<link "<span class='center'><span class='footericon'><span class='fa-solid fa-folder'></span></span><span class='footerlabel'>Dossiers</span></span>" "Case">><</link>></li>--> <</nobr>>
<!--Z VERBS--> <<widget "are">><<switch $z.plur>><<case true>>are<<case false>>is<</switch>><</widget>> <<widget "were">><<switch $z.plur>><<case true>>were<<case false>>was<</switch>><</widget>> <<widget "s">><<switch $z.plur>><<case true>><<case false>>s<</switch>><</widget>> <<widget "do">><<switch $z.plur>><<case true>>do<<case false>>does<</switch>><</widget>> <<widget "have">><<switch $z.plur>><<case true>>have<<case false>>has<</switch>><</widget>> <<widget "re">><<switch $z.plur>><<case true>>re<<case false>>s<</switch>><</widget>> <<widget "ve">><<switch $z.plur>><<case true>>ve<<case false>>s<</switch>><</widget>> <<widget "Are">><<switch $z.plur>><<case true>>Are<<case false>>Is<</switch>><</widget>> <<widget "Were">><<switch $z.plur>><<case true>>Were<<case false>>Was<</switch>><</widget>> <<widget "Do">><<switch $z.plur>><<case true>>Do<<case false>>Does<</switch>><</widget>> <<widget "Have">><<switch $z.plur>><<case true>>Have<<case false>>Has<</switch>><</widget>> <!--HELLHOUND VERBS--> <<widget "h_are">><<switch $dog.plur>><<case true>>are<<case false>>is<</switch>><</widget>> <<widget "h_were">><<switch $dog.plur>><<case true>>were<<case false>>was<</switch>><</widget>> <<widget "h_s">><<switch $dog.plur>><<case true>><<case false>>s<</switch>><</widget>> <<widget "h_do">><<switch $dog.plur>><<case true>>do<<case false>>does<</switch>><</widget>> <<widget "h_have">><<switch $dog.plur>><<case true>>have<<case false>>has<</switch>><</widget>> <<widget "h_re">><<switch $dog.plur>><<case true>>re<<case false>>s<</switch>><</widget>> <<widget "h_ve">><<switch $dog.plur>><<case true>>ve<<case false>>s<</switch>><</widget>> <<widget "h_Are">><<switch $dog.plur>><<case true>>Are<<case false>>Is<</switch>><</widget>> <<widget "h_Were">><<switch $dog.plur>><<case true>>Were<<case false>>Was<</switch>><</widget>> <<widget "h_Do">><<switch $dog.plur>><<case true>>Do<<case false>>Does<</switch>><</widget>> <<widget "h_Have">><<switch $dog.plur>><<case true>>Have<<case false>>Has<</switch>><</widget>>
!<span class="center">This preview was written and coded by <a href="https://gamesbyalbie.tumblr.com/" target="_blank">''__Albie__''</a> Play the full game <a href="https://gamesbyalbie.itch.io/zorlok" target="_blank">''__here__''</a>.</span> ---- !!!<span class="center">SUGARCUBE AND TWINE</span> Twine Template by <a href="https://innerdemons-if.tumblr.com/" target="_blank">__A.W. Morgan__</a> (template can be found <a href="https://awmorgan.itch.io/twine-sugarcube-template" target="_blank">__here__</a>) OpenDyslexic Font by Abby Gonzalez (<a href="https://opendyslexic.org" target="_blank">__here__</a>) The Sugarcube 2 Documentation (<a href="https://www.motoslave.net/sugarcube/2/docs/" target="_blank">__here__</a>), the Twine Cookbook (<a href="https://twinery.org/cookbook/" target="_blank">__here__</a>), and the Twine Grimoire (<a href="https://grimoirtua.com/grimoire.html" target="_blank">__here__</a>) Cycy's Custom Macros (<a href="https://github.com/cyrusfirheir/cycy-wrote-custom-macros" target="_blank">__here__</a>) Chapel's Custom Macros (<a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2" target="_blank">__here__</a>) HiEv's Sample Code (<a href="https://qjzhvmqlzvoo5lqnrvuhmg-on.drv.tw/UInv/Sample_Code.html#ScrollTo%20Macro" target="_blank">__here__</a>) Music by Darren Curtis (<a href="https://www.darrencurtismusic.com/" target="_blank">__here__</a>) and Tungerman (<a href="https://tungerman.itch.io/tearjerker-music-pack" target="_blank">__here__</a>) ---- !!!<span class="center">OTHERS</span> Programming Courses from Codecademy and Khan Academy Scrivener Various Resources and Tutorials Produced by * Adam Hammond (<a href="https://adamhammond.com" target="_blank">__Website__</a>) * Cerberus (<a href="https://cerberus-writes.tumblr.com/" target="_blank">__Tumblr__</a>) * Crosshollow (<a href="https://townofcrosshollow.tumblr.com/" target="_blank">__Tumblr__</a>) * Dan Cox (<a href="https://www.youtube.com/channel/UCTWJzxNdsIDHiYzGh-2Fd1w" target="_blank">__YouTube Channel__</a>) * Idrelle Games (<a href="https://idrellegames.tumblr.com/" target="_blank">__Tumblr__</a>) * VegetarianZombie (<a href="https://www.youtube.com/channel/UC5Yh6j1_Rx2UoRbDn4Foprw" target="_blank">__YouTube Channel__</a>) Various forum posts on Twinery.org, Intfiction.org, and Reddit ---- Special thanks to the Zorlok beta readers: Keys, Lili, Lore, <a href="http://manonamora-if.tumblr.com/" target="_blank">__Manon__</a>, <a href="https://ingenio-academy-if.tumblr.com/" target="_blank">__Mansym__</a>, <a href="https://mondaysandwich.tumblr.com/" target="_blank">__Monday__</a>, Oddington, Spectre, wywrds ---- <span class="next"><<button "Close">><<run Dialog.close()>><</button>></span>
What is this? > This was the preview released for the game Zorlok. It contains a couple character creators and some bonus content. When can I play the actual game? > ''Now!'' The first release was on May 13th. You can <span class="accentlink"><a href="https://gamesbyalbie.itch.io/zorlok" target="_blank">play it here</a></span>. There is no set timeline for the release of the full game, but it will be updated episodically. The next release will be on ''July 1st''. Where can I get more information about the game and updates about its progress? > The Zorlok <span class="accentlink"><a href="https://zorlok-if.tumblr.com/" target="_blank">tumblr blog</a></span> is the best source of information on everything related to the game but you can also check the <span class="accentlink"><a href="https://gamesbyalbie.itch.io/zorlok" target="_blank">Itch.io store page</a></span> or the game developer's <span class="accentlink"><a href="https://gamesbyalbie.tumblr.com/" target="_blank">personal blog</a></span> for development updates. <center><<button "Close">><<run Dialog.close()>><</button>></center><style>a:hover { color: var(--darkaccent); }.dm a:hover { color: var(--dm-iconhov); }</style>
<center><h1>Who do you want to look up?</h1></center><br> <div class="contactgroup"> <<link "<div class='contactchoice'><span>Tommy</span></div>" "Tommy">><</link>> <<link "<div class='contactchoice'><span>Dev</span></div>" "Dev">><</link>> <<link "<div class='contactchoice'><span>EJ</span></div>" "EJ">><</link>> </div> <br><center><<button "Return" $return>><</button>></center>
<center><h1>What do you want to read?</h1></center><br> <!--<ul><span class="choice"><<link "''Your situation''" "PREMISE">><</link>></span></ul>--> <ul><span class="choice"><<link "''An article about demonic forms''" "DEMON CC OVERVIEW">><</link>></span></ul> <br><center><<button "Return" $return>><</button>></center>
<center>What term <<if $firstCC>>does the demon use<<else>>do you use<</if>> to describe <<if $firstCC>><<if $unsetPro>>its<<else>>$z.their<</if>><<else>>your<</if>> gender? (Please don't capitalize)<br><br><<if $unsetGen>><<textbox '$z.gender' ''>><<else>><<set _genderName = $z.gender>><<textbox '$z.gender' `_genderName`>><</if>><br><br><span class='gendernote'><span class='accent'>NOTE:</span> Being transgender or cisgender is determined elsewhere and doesn't need to be specified here.</span></center>
<<nobr>> <<if $unsetPro>><<set _verbTense = "plural">><<else>><<if $z.plur is true>><<set _verbTense = "plural">><<else>><<set _verbTense = "singular">><</if>><</if>> <</nobr>>\ ''Subject:'' //It was nighttime when ''they'' returned.// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.They" "They">><<else>><<set _They = $z.They>><<textbox "$z.They" `_They`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.they" "they">><<else>><<set _they = $z.they>><<textbox "$z.they" `_they`>><</if>></span></span> \ ''Object:'' //I keep seeing ''them'' in random places.// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.Them" "Them">><<else>><<set _Them = $z.Them>><<textbox "$z.Them" `_Them`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.them" "them">><<else>><<set _them = $z.them>><<textbox "$z.them" `_them`>><</if>></span></span> \ ''Possessive Adjective:'' //What is ''their'' new address?// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.Their" "Their">><<else>><<set _Their = $z.Their>><<textbox "$z.Their" `_Their`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.their" "their">><<else>><<set _their = $z.their>><<textbox "$z.their" `_their`>><</if>></span></span> \ ''Possessive:'' //This coat is actually ''theirs''.// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.Theirs" "Theirs">><<else>><<set _Theirs = $z.Theirs>><<textbox "$z.Theirs" `_Theirs`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.theirs" "theirs">><<else>><<set _theirs = $z.theirs>><<textbox "$z.theirs" `_theirs`>><</if>></span></span> \ ''Reflexive:'' //They preferred to work by ''themself''.// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.Themself" "Themself">><<else>><<set _Themself = $z.Themself>><<textbox "$z.Themself" `_Themself`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if $unsetPro>><<textbox "$z.themself" "themself">><<else>><<set _themself = $z.themself>><<textbox "$z.themself" `_themself`>><</if>></span></span> What verb tense do these pronouns use? > <<radiobutton "_verbTense" "plural" autocheck>> Plural (they ''are'') > <<radiobutton "_verbTense" "singular" autocheck>> Singular (<<print either("she","he","xe","ey")>> ''is'') <center><<button "Confirm">><<nobr>> <<if _verbTense is "plural">> <<set $z.plur = true>> <<elseif _verbTense is "singular">> <<set $z.plur = false>> <</if>> <<if $firstCC>><<unset $unsetPro>><</if>> <<run Dialog.close()>> <<update>> <<if $firstCC isnot true>><<script>> Dialog.setup("Adjust Pronouns"); Dialog.wiki(Story.get("Contact Pronoun Selection").processText()); Dialog.open();<</script>><</if>> <</nobr>><</button>></center>
What term <<liveblock>><<if $firstCC>><<if $unsetPro>>does the demon use<<else>><<do>> $z.they use<</if>><<else>>do you use<</if>><</liveblock>> to describe <<if $firstCC>><<liveblock>><<if $unsetPro>>its<<else>>$z.their<</if>><</liveblock>><<else>>your<</if>> gender? <ul><<link "Female">><<set $z.gender to "female">><<set $z.gen to "f">><<unset $unsetGen>><<update>><</link>></ul>\ <ul><<link "Male">><<set $z.gender to "male">><<set $z.gen to "m">><<unset $unsetGen>><<update>><</link>></ul>\ <ul><<link "Nonbinary">><<set $z.gender to "nonbinary">><<set $z.gen to "nb">><<unset $unsetGen>><<update>><</link>></ul>\ <ul><<link "Custom">><<$z.gen to "c">><<update>><<run Dialog.setup("Gender Customization")>><<if $firstCC isnot true>><<run Dialog.close()>><</if>><<run Dialog.wiki("<<include 'Gender Custom Selection'>><br><br><center><<button 'Confirm'>><<update>><<if $z.gender is 'female'>><<set $z.gender to 'female'>><<set $z.gen to 'f'>><<elseif $z.gender is 'male'>><<set $z.gender to 'male'>><<set $z.gen to 'm'>><<elseif $z.gender is 'nonbinary'>><<set $z.gender to 'nonbinary'>><<set $z.gen to 'nb'>><</if>><<if $firstCC>><<unset $unsetGen>><<update>><<run Dialog.close()>><<else>><<run Dialog.close()>><<script>> Dialog.setup('Update Your Gender Identity'); Dialog.wiki(Story.get('Gender Adjust').processText()); Dialog.open();<</script>><</if>><</button>></center>")>><<run Dialog.open()>><</link>></ul>\ <<liveblock>><<if $unsetGen>>Please select one of the options above.<<else>><<if $firstCC>><<if $unsetPro>>It identifies as <<if $z.gender isnot "nonbinary">>a <span class="accent"><<print $z.gender>></span><<else>><span class="accent">nonbinary</span><</if>><<else>>$z.They <<if $z.plur>>identify<<else>>identifies<</if>> as <<if $z.gender isnot "nonbinary">>a <span class="accent"><<print $z.gender>></span><<else>><span class="accent">nonbinary</span><</if>><</if>><<else>>You identify as <<if $z.gender isnot "nonbinary">>a <span class="accent"><<print $z.gender>></span><<else>><span class="accent">nonbinary</span><</if>><</if>>.<</if>><</liveblock>>
<<liveblock>><<if $unsetPro>>Is the demon<<else>><<if $firstCC>><<Are>> $z.they<<else>>Are you<</if>><</if>> transgender?<</liveblock>> <ul><<link "Yes">><<set $trans = "trans">><<unset $unsetTrans>><<update>><</link>></ul>\ <ul><<link "No">><<set $trans = "cis">><<unset $unsetTrans>><<update>><</link>></ul>\ <ul><<link "Prefer not to disclose">><<unset $unsetTrans>><<if def $trans>><<unset $trans>><</if>><<update>><</link>></ul>\ <<liveblock>><<if $unsetTrans>>Please select one of the options above.<<else>><<if $firstCC>><<if $unsetPro>>It <<if def $trans>>is <span class="accent"><<print $trans>>gender</span><<else>>doesn't share that information<</if>><<else>>$z.They <<if def $trans>><<are>> <span class="accent"><<print $trans>>gender</span><<else>><<do>>n't share that information<</if>><</if>><<else>>You <<if def $trans>>are <span class="accent"><<print $trans>>gender</span><<else>>don't share that information<</if>><</if>>.<</if>><</liveblock>>
Humans typically refer to <<liveblock>><<if $firstCC>><<if $unsetPro>>the demon<<else>>$z.them<</if>><<else>>you<</if>><</liveblock>> as a...\ <ul><<link "Woman">><<set $z.person = $ref.person[1]>><<set $z.people = $ref.people[1]>><<set $z.kid = $ref.kid[1]>><<set $z.kids = $ref.kids[1]>><<unset $unsetNoun>><<update>><</link>></ul>\ <ul><<link "Man">><<set $z.person = $ref.person[2]>><<set $z.people = $ref.people[2]>><<set $z.kid = $ref.kid[2]>><<set $z.kids = $ref.kids[2]>><<unset $unsetNoun>><<update>><</link>></ul>\ <ul><<link "Person">><<set $z.person = $ref.person[0]>><<set $z.people = $ref.people[0]>><<set $z.kid = $ref.kid[0]>><<set $z.kids = $ref.kids[0]>><<unset $unsetNoun>><<update>><</link>></ul>\ <<liveblock>><<if $unsetNoun>>Please select one of the options above.<<else>>People refer to <<if $firstCC>><<if $unsetPro>>it<<else>>$z.them<</if>><<else>>you<</if>> using <span class="accent"><<if $z.person is "person">>gender neutral<<elseif $z.person is "woman">>feminine<<else>>masculine<</if>></span> nouns (like <span class="accent">$z.person</span> and <span class="accent">$z.kid</span>).<</if>><</liveblock>>
What are <<if $firstCC>><<liveblock>><<if $unsetPro>>the demon's<<else>>$z.their<</if>><</liveblock>><<else>>your<</if>> pronouns? <ul><<link "She/Her">><<set $z.they to $ref.they[1]>><<set $z.They to $ref.They[1]>><<set $z.them to $ref.them[1]>><<set $z.Them to $ref.Them[1]>><<set $z.their to $ref.their[1]>><<set $z.Their to $ref.Their[1]>><<set $z.theirs to $ref.theirs[1]>><<set $z.Theirs to $ref.Theirs[1]>><<set $z.themself to $ref.themself[1]>><<set $z.Themself to $ref.Themself[1]>><<set $z.plur to false>><<unset $unsetPro>><<update>><</link>></ul>\ <ul><<link "He/Him">><<set $z.they to $ref.they[2]>><<set $z.They to $ref.They[2]>><<set $z.them to $ref.them[2]>><<set $z.Them to $ref.Them[2]>><<set $z.their to $ref.their[2]>><<set $z.Their to $ref.Their[2]>><<set $z.theirs to $ref.theirs[2]>><<set $z.Theirs to $ref.Theirs[2]>><<set $z.themself to $ref.themself[2]>><<set $z.Themself to $ref.Themself[2]>><<set $z.plur to false>><<unset $unsetPro>><<update>><</link>></ul>\ <ul><<link "They/Them">><<set $z.they to $ref.they[0]>><<set $z.They to $ref.They[0]>><<set $z.them to $ref.them[0]>><<set $z.Them to $ref.Them[0]>><<set $z.their to $ref.their[0]>><<set $z.Their to $ref.Their[0]>><<set $z.theirs to $ref.theirs[0]>><<set $z.Theirs to $ref.Theirs[0]>><<set $z.themself to $ref.themself[0]>><<set $z.Themself to $ref.Themself[0]>><<set $z.plur = true>><<unset $unsetPro>><<update>><</link>></ul>\ <ul><<link "Xe/Xem">><<set $z.they to $ref.they[3]>><<set $z.They to $ref.They[3]>><<set $z.them to $ref.them[3]>><<set $z.Them to $ref.Them[3]>><<set $z.their to $ref.their[3]>><<set $z.Their to $ref.Their[3]>><<set $z.theirs to $ref.theirs[3]>><<set $z.Theirs to $ref.Theirs[3]>><<set $z.themself to $ref.themself[3]>><<set $z.Themself to $ref.Themself[3]>><<set $z.plur to false>><<unset $unsetPro>><<update>><</link>></ul>\ <ul><<link "Ey/Em">><<set $z.they to $ref.they[4]>><<set $z.They to $ref.They[4]>><<set $z.them to $ref.them[4]>><<set $z.Them to $ref.Them[4]>><<set $z.their to $ref.their[4]>><<set $z.Their to $ref.Their[4]>><<set $z.theirs to $ref.theirs[4]>><<set $z.Theirs to $ref.Theirs[4]>><<set $z.themself to $ref.themself[4]>><<set $z.Themself to $ref.Themself[4]>><<set $z.plur to false>><<unset $unsetPro>><<update>><</link>></ul>\ <ul><<link "Custom Pronouns">> <<if $firstCC isnot true>> <<script>> Dialog.setup("Custom Gender"); Dialog.wiki(Story.get("Custom Pronouns").processText()); Dialog.open(); <</script>> <<else>> <<script>> Dialog.setup("Custom Pronouns"); Dialog.wiki(Story.get("Custom Pronouns").processText()); Dialog.open(); <</script>> <</if>> <</link>></ul>\ <<liveblock>><<if $unsetPro>>Please select one of the options above.<<else>><<if $firstCC>>$z.They use<<s>><<else>>You use<</if>> <span class="accent">$z.they/$z.them</span> pronouns.<</if>><</liveblock>>
<span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink"> <<link "black">><<set _eyeC2 = "black">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "dark gray">><<set _eyeC2 = "dark gray">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "dark brown">><<set _eyeC2 = "dark brown">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "brown">><<set _eyeC2 = "brown">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "amber">><<set _eyeC2 = "amber">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "hazel">><<set _eyeC2 = "hazel">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "green">><<set _eyeC2 = "green">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "blue">><<set _eyeC2 = "blue">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "light blue">><<set _eyeC2 = "light blue">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "gray">><<set _eyeC2 = "gray">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "white">><<set _eyeC2 = "white">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "silver">><<set _eyeC2 = "silver">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "bronze">><<set _eyeC2 = "bronze">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "gold">><<set _eyeC2 = "gold">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "yellow">><<set _eyeC2 = "yellow">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "red">><<set _eyeC2 = "red">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "violet">><<set _eyeC2 = "violet">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "opal">><<set _eyeC2 = "opal">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> • <<link "pearl">><<set _eyeC2 = "pearl">><<replace #eyeBox2>><<textbox "$eyeC2" `_eyeC2`>><</replace>><</link>> </span></div><</message>></span>
<span class="messageborder"><<message "Suggestions">> <div class="messagelinks"> <span class="messagelink"> <<link "black">><<set _natHairC = "black">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "dark gray">><<set _natHairC = "dark gray">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "dark brown">><<set _natHairC = "dark brown">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "brown">><<set _natHairC = "brown">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "golden brown">><<set _natHairC = "golden brown">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "light brown">><<set _natHairC = "light brown">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "auburn">><<set _natHairC = "auburn">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "dark red">><<set _natHairC = "dark red">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "red">><<set _natHairC = "red">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "ginger">><<set _natHairC = "ginger">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "strawberry blond">><<set _natHairC = "strawberry blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "dark blond">><<set _natHairC = "dark blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "golden blond">><<set _natHairC = "golden blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "blond">><<set _natHairC = "blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "ash">><<set _natHairC = "ash">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "light blond">><<set _natHairC = "light blond">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "platinum">><<set _natHairC = "platinum">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "white">><<set _natHairC = "white">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "gray">><<set _natHairC = "gray">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "gold">><<set _natHairC = "gold">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> • <<link "silver">><<set _natHairC = "silver">><<replace #natHairBox>><<textbox "$natHairC" `_natHairC`>><</replace>><</link>> </span></div><</message>></span>
<span class="messageborder"><<message "Natural Suggestions">> <div class="messagelinks"> <span class="messagelink"> <<link "black">><<set _hairC1 = "black">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "dark gray">><<set _hairC1 = "dark gray">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "dark brown">><<set _hairC1 = "dark brown">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "brown">><<set _hairC1 = "brown">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "golden brown">><<set _hairC1 = "golden brown">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "light brown">><<set _hairC1 = "light brown">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "auburn">><<set _hairC1 = "auburn">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "dark red">><<set _hairC1 = "dark red">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "red">><<set _hairC1 = "red">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "ginger">><<set _hairC1 = "ginger">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "strawberry blond">><<set _hairC1 = "strawberry blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "dark blond">><<set _hairC1 = "dark blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "golden blond">><<set _hairC1 = "golden blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "blond">><<set _hairC1 = "blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "ash">><<set _hairC1 = "ash">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "light blond">><<set _hairC1 = "light blond">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "platinum">><<set _hairC1 = "platinum">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "white">><<set _hairC1 = "white">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "gray">><<set _hairC1 = "gray">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> </span></div><</message>></span> <span class="messageborder"><<message "Unnatural Suggestions">> <div class="messagelinks"><span class="messagelink"> <<link "silver">><<set _hairC1 = "silver">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "gold">><<set _hairC1 = "gold">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "dark purple">><<set _hairC1 = "dark purple">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "violet">><<set _hairC1 = "violet">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "lavender">><<set _hairC1 = "lavender">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "navy">><<set _hairC1 = "navy">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "blue">><<set _hairC1 = "blue">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "light blue">><<set _hairC1 = "light blue">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "teal">><<set _hairC1 = "teal">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "dark green">><<set _hairC1 = "dark green">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "green">><<set _hairC1 = "green">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "mint">><<set _hairC1 = "mint">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "yellow">><<set _hairC1 = "yellow">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "orange">><<set _hairC1 = "orange">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "coral">><<set _hairC1 = "coral">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "burgundy">><<set _hairC1 = "burgundy">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "magenta">><<set _hairC1 = "magenta">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "pink">><<set _hairC1 = "pink">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "light pink">><<set _hairC1 = "light pink">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "fire">><<set _hairC1 = "fire">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "smoke">><<set _hairC1 = "smoke">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "snow">><<set _hairC1 = "snow">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> • <<link "ice">><<set _hairC1 = "ice">><<replace #hairBox>><<textbox "$hairC1" `_hairC1`>><</replace>><</link>> </span></div><</message>></span>
<span class="messageborder"><<message "Natural Suggestions">> <div class="messagelinks"> <span class="messagelink"> <<link "black">><<set _hairC2 = "black">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "dark gray">><<set _hairC2 = "dark gray">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "dark brown">><<set _hairC2 = "dark brown">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "brown">><<set _hairC2 = "brown">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "golden brown">><<set _hairC2 = "golden brown">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "light brown">><<set _hairC2 = "light brown">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "auburn">><<set _hairC2 = "auburn">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "dark red">><<set _hairC2 = "dark red">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "red">><<set _hairC2 = "red">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "ginger">><<set _hairC2 = "ginger">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "strawberry blond">><<set _hairC2 = "strawberry blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "dark blond">><<set _hairC2 = "dark blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "golden blond">><<set _hairC2 = "golden blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "blond">><<set _hairC2 = "blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "ash">><<set _hairC2 = "ash">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "light blond">><<set _hairC2 = "light blond">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "platinum">><<set _hairC2 = "platinum">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "white">><<set _hairC2 = "white">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "gray">><<set _hairC2 = "gray">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> </span></div><</message>></span> <span class="messageborder"><<message "Unnatural Suggestions">> <div class="messagelinks"><span class="messagelink"> <<link "silver">><<set _hairC2 = "silver">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "gold">><<set _hairC2 = "gold">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "dark purple">><<set _hairC2 = "dark purple">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "violet">><<set _hairC2 = "violet">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "lavender">><<set _hairC2 = "lavender">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "navy">><<set _hairC2 = "navy">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "blue">><<set _hairC2 = "blue">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "light blue">><<set _hairC2 = "light blue">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "teal">><<set _hairC2 = "teal">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "dark green">><<set _hairC2 = "dark green">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "green">><<set _hairC2 = "green">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "mint">><<set _hairC2 = "mint">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "yellow">><<set _hairC2 = "yellow">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "orange">><<set _hairC2 = "orange">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "coral">><<set _hairC2 = "coral">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "burgundy">><<set _hairC2 = "burgundy">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "magenta">><<set _hairC2 = "magenta">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "pink">><<set _hairC2 = "pink">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "light pink">><<set _hairC2 = "light pink">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "fire">><<set _hairC2 = "fire">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "smoke">><<set _hairC2 = "smoke">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "snow">><<set _hairC2 = "snow">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> • <<link "ice">><<set _hairC2 = "ice">><<replace #hairBox2>><<textbox "$hairC2" `_hairC2`>><</replace>><</link>> </span></div><</message>></span>
<span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink"> <<link "black">><<set _eyeC1 = "black">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "dark gray">><<set _eyeC1 = "dark gray">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "dark brown">><<set _eyeC1 = "dark brown">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "brown">><<set _eyeC1 = "brown">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "amber">><<set _eyeC1 = "amber">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "hazel">><<set _eyeC1 = "hazel">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "green">><<set _eyeC1 = "green">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "blue">><<set _eyeC1 = "blue">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "light blue">><<set _eyeC1 = "light blue">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "gray">><<set _eyeC1 = "gray">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "white">><<set _eyeC1 = "white">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "silver">><<set _eyeC1 = "silver">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "bronze">><<set _eyeC1 = "bronze">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "gold">><<set _eyeC1 = "gold">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "yellow">><<set _eyeC1 = "yellow">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "red">><<set _eyeC1 = "red">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "violet">><<set _eyeC1 = "violet">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "opal">><<set _eyeC1 = "opal">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> • <<link "pearl">><<set _eyeC1 = "pearl">><<replace #eyeBox>><<textbox "$eyeC1" `_eyeC1`>><</replace>><</link>> </span></div><</message>></span>
-- OPTIONS ARRANGED BY POINT VALUES --<br><br> __''ZERO POINT CHANGES:''__<br> ''Horns (Milestone)''<br> Two rams horns<br> Two spiraling horns<br> Two short spiky horns<br> Two long spiky horns<br> Two antlers<br> One long, central horn<br> One short, central horn<br> One of the above (other is broken off)<br> None of the above (one or both is broken off)<br> None of the above<br> ''Tails (Milestone)''<br> Classic devil tail<br> Snake-like tail<br> Spiked-tail (dragon/dinosaur-ish)<br> Rat tail (?)<br> Cat tail (?)<br> Fox tail (?)<br> Wolf tail (?)<br> No tail<br> ''Hands and Feet (Milestone)''<br> Long claws (color options)<br> Short claws (color options)<br> Talons (color options)<br> Elongated fingers<br> Enlarged hands (for punching!)<br> Rakshasa style thumb shit?<br> Webbed fingers (for swimming?)<br> Just hand or just feet options for all of the above (can not match up)<br> No changes (to one or both)<br> ''Body Augmentation'' (??? still debating this one) ''(No cost, just milestone)''<br> Become slightly buffer<br> Become slightly thinner (if thin body type)<br> Become slightly fatter (if fat body type)<br> No change<br> <br> __''ONE POINT CHANGES:''__<br> ''Horns (Cost)''<br> Larger horns<br> Longer horns<br> Thicker horns<br> Sharper horns<br> ''Horns (No cost)''<br> Horns starting to regrow (If horn(s) broken off)<br> <br> __''THREE POINT CHANGES:''__<br> ''Wings (Cost)''<br> Working feathery wings (color/style options)<br> Working leathery wings (color/style options)<br> Working colorful wings (color/style options, like Atl)<br> Working power-assoc. wings (e.g., fiery, icy, dark/iridescent, holographic?, bestial/bat?, Frankenstein-ed/skeletal/veiny/corrupted?)<br> Non-working skeletal wings<br> Non-working feathery wings<br> Non-working leathery wings<br> Non-working torn wings<br> Non-working power-assoc. wings (see above)<br> Scars from where wings were removed<br> No wings<br> ''Horns (Cost)''<br> Two big horns, two small horns<br> Spikes down spine/crest of head<br> <br> __''FIVE POINT CHANGES:''__<br> ''Horns (Cost)''<br> Spikes down spine (possibly onto tail)<br> Crown of horns<br> Four big horns<br> <br> __''SIX POINT CHANGES:''__<br> All options above become no cost <!-- Choose body augmentation (if any), choose horns (if any), choose wings (if any), choose tail (if any), choose other demonic traits (if any) --> <br><br>__''Move on to Demon Hair CC''__ -- OPTIONS ARRANGED BY POINT VALUES --<br> <br> __''ZERO POINT CHANGES:''__<br> ''Color (Milestone)''<br> Completely different hair color<br> More enhanced hair color<br> Alternative hair color change (half and half, colorful streaks graying/white streaks, ombre, etc.)<br> No change<br> ''Length (Milestone)''<br> Hair gets slightly longer<br> <br> __''ONE POINT CHANGES:''__<br> ''Hair Affect (Cost, All Power Dependent)''<br> Smolders (Fire)<br> Wet and frozen (Ice)<br> Iridescently shining (Light)<br> Becomes blurry (Spirit)<br> Falls out in patches (Rot)<br> They become hirsute (Shifter)<br> <br> __''THREE POINT CHANGES:''__<br> ''Hair Affect (Cost, All Power Dependent)''<br> Smoldering embers (Fire)<br> Ice crystals in hair (Ice)<br> Dissipates into darkness (Light)<br> Floats around them (Spirit)<br> Slimy (Rot)<br> Scaly (Shifter)<br> <br> __''FOUR POINT CHANGES:''__<br> ''Hair Affect (Cost, Power Dependent)''<br> Dead Medusa Curls (Rot)<br> Alive Medusa Curls (Shifter)<br> Actively on fire (Fire)<br> Literal ice + ice on skin around hair (Ice)<br> <br> __''SIX POINT CHANGES:''__<br> All options above become no cost <!--Choose hair change (if any) (e.g., hair gets longer, style changes, sort of, etc.), choose hair color change (if any) (e.g., color changes, goes gray or white, hair partially changes, etc.), choose hair affect (if any) (e.g., dissipates into smoke, smolders, actively on fire, becomes Medusa-esque, ice crystals form in it, disspates into shadow, becomes more hirsute, loses their hair, hair appears weight or slimy, hair shines with otherworldly light, etc.)--> <br><br>__''Move on to Demon Face CC''__ -- OPTIONS ARRANGED BY POINT VALUES --<br> <br> __''ZERO POINT CHANGES:''__<br> ''Teeth (Milestone)''<br> Fangs (different styles)<br> No changes<br> ''Ears (Milestone)''<br> Short and pointed<br> Long and pointed<br> No change<br> ''Eye Color (Milestone)''<br> Any color change<br> No change<br> ''Eye Pupil (Milestone)''<br> Slit pupil<br> Goat pupil<br> No pupil<br> No iris (sclera-like)<br> No change<br> <br> __''ONE POINT CHANGES:''__<br> ''Eyes (Cost)''<br> One extra eye in the middle of the forehead<br> Extra eyes (more spider-like line)<br> Extra eyes (just on the forehead)<br> Extra light eye in the center of the forehead (Light)<br> Extra spectral eye in the center of the forehead (Spirit)<br> ''Eye Affects (Cost)''<br> Dark veins around eyes (Rot)<br> Black, tar-like tears (Rot)<br> Pronounced red/blue veins around eyes (Shifter, Fire/Ice)<br> Bloody tears (Shifter)<br> <br> __''TWO POINT CHANGES:''__<br> ''Eyes (Cost, Power Dependent)''<br> Roiling balls of flame (Fire)<br> Balls of scintillating ice (Ice)<br> Pools of darkness (Light)<br> Mirrors (Spirit)<br> ''Tongue (Cost)''<br> Snake-like tongue<br> <br> __''THREE POINT CHANGES:''__<br> ''Hair Affect (Cost, All Power Dependent)''<br> Smoldering embers (Fire)<br> Ice crystals in hair (Ice)<br> Dissipates into darkness (Light)<br> Floats around them (Spirit)<br> Slimy (Rot)<br> Scaly (Shifter)<br> <br> __''FOUR POINT CHANGES:''__<br> ''Eyes (Cost)''<br> Eyes in palms of hands<br> <br> __''FIVE POINT CHANGES:''__<br> ''Eyes (Cost)''<br> Eyes all over body<br> <br> __''SIX POINT CHANGES:''<br> All options above become no cost<br> <!-- Choose teeth changes (if any), choose ear changes, if any, choose face structure changes (if any), choose wrinkle changes (if any), choose pupil changes (if any), choose eye color changes (if any), choose tongue change (if any), choose number of eye changes (if any)--> <br>__''Move on to Demon Skin CC''__ -- OPTIONS ARRANGED BY POINT VALUES --<br> <br> __''ZERO POINT CHANGES:''__<br> ''Skin Color (Milestone)''<br> Unnatural color<br> Grayscale version of skin (paler=white/gray, darker=gray/black)<br> ''Tattoos (Milestone)''<br> Runic symbols on different body parts (color options)<br> Pentagram in the center of forehead (color options)<br> Symbol of demonic pact on left hand (color options)<br> Etc.<br> No new tattoos<br> <br> __''ONE POINT CHANGES:''__<br> ''Skin Texture (Milestone, Power Dependent)''<br> Somewhat burnt (Fire)<br> Somewhat frostbitten (Ice)<br> Shimmering (Light)<br> Somewhat transparent around the edges (Spirit)<br> <br> __''TWO POINT CHANGES:''__<br> ''Skin Texture (Cost, Power Dependent)''<br> Dark veins, mostly towards ends of limbs/digits (Rot)<br> Some scales (Shifter)<br> <br> __''FOUR POINT CHANGES:''__<br> ''Skin Texture (Cost, Power Dependent)''<br> Actively burning (Fire)<br> Severely frostbitten and covered in ice (Ice)<br> Shining with ethereal light (Light)<br> Absorbing light, covered in shadow (Light)<br> Transparent (Spirit)<br> Covered in dark, pulsing veins (Rot)<br> Covered in pustules (Rot)<br> Covered in scales (Shifter)<br> Extremely pronounced bloody veins (Shifter)<br> <br> __''SIX POINT CHANGES:''__<br> All options above become no cost <!-- Choose skin color change (if any), Choose skin texture change (if any), Choose tattoo changes (if any), etc.-->
<h2>Contact</h2>\ * <span class="accent">''Name:''</span> Dev * <span class="accent">''Species:''</span> Human (but with a hint of fay?) * <span class="accent">''Age:''</span> 29 * <span class="accent">''Occupation:''</span> Private investigator, former criminal ---- <h2>Connections</h2>\ * <span class="accent">''EJ:''</span> Dev and EJ were friends as kids, still are now ---- <h2>Notes</h2>\ * <span class="special-choice">Dev's left eye is covered by an eye patch most of the time cause it glows purple (probably magical?)</span> * <span class="special-choice">Wants to work as a monster hunter for the local fay council but has to be on a team with at least two other people to be considered for the job</span> * <span class="special-choice">Rides a motorcycle</span> <center><<button "Back">><<run Engine.backward()>><</button>></center>
<h2>Contact</h2>\ * <span class="accent">''Name:''</span> EJ * <span class="accent">''Species:''</span> Human * <span class="accent">''Age:''</span> 29 * <span class="accent">''Occupation:''</span> Works at a bookstore/café ---- <h2>Connections</h2>\ * <span class="accent">''Dev:''</span> Dev and EJ were friends as kids, still are now * <span class="accent">''Me:''</span> My new roommate ---- <h2>Notes</h2>\ * <span class="special-choice">Collects stamps and keeps them in a little spiral notebook (won't let me touch it)</span> * <span class="special-choice">EJ has some weird shit going on with magic, don't know what it is but could be fun to find out</span> * <span class="special-choice">Has a rusty old van that's easy to hotwire</span> <center><<button "Back">><<run Engine.backward()>><</button>></center>
<h2>Contact</h2>\ * <span class="accent">''Name:''</span> Tommy * <span class="accent">''Species:''</span> Human * <span class="accent">''Age:''</span> 15 * <span class="accent">''Occupation:''</span> High school student ---- <h2>Connections</h2>\ * <span class=""><span class="accent">''Me:''</span> Formed a demonic pact with me before compelling me to forget everything about my past</span> * <span class=""><span class="accent">''Jin:''</span> Tommy's former best friend, a jock who hangs out with the "cool kids" pretty exclusively; still plays D&D with Tommy and co. but he's really secretive about it</span> * <span class=""><span class="accent">''Clara:''</span> Tommy's closest friend at this point and the DM of his D&D group</span> * <span class=""><span class="accent">''Levi:''</span> Tommy's friend, plays D&D with Tommy</span> * <span class=""><span class="accent">''Gina:''</span> Another friend of Tommy who he also plays D&D with</span> * <span class=""><span class="accent">''Mary:''</span> Tommy's main bully and the leader of the group Jin ditched Tommy for (also has a very clear crush on Jin)</span> * <span class=""><span class="accent">''Terry:''</span> Mary's sidekick, also a bully but a pretty mindless one</span> ---- <h2>Notes</h2>\ * <span class="special-choice">An annoying piece of shit</span> * <span class="special-choice">Asshole won't give my fucking memories back</span> * <span class="special-choice">How the fuck did he trick me? //(Did he?)//</span> * <span class="special-choice">Fuck! Need to look into this</span> ---- <h2>Tommy's Stats</h2> <span class="under">\ <<set _tPassive = 100 - $tom.assertive>>\ <div class="stat-bar-group">\ <div class="stat-bar-container">\ <div class="stat-bar-overlay-left">Passive</div>\ <div class="stat-bar-overlay-right">Assertive</div>\ <div class="stat-bar-overlay-left-percent">_tPassive%</div>\ <div class="stat-bar-overlay-right-percent">$tom.assertive%</div>\ <div class="stat-bar" id="tomAssert-stat"></div></div></div>\ <<set _tInsecure = 100 - $tom.confident>>\ <div class="stat-bar-group">\ <div class="stat-bar-container">\ <div class="stat-bar-overlay-left">Insecure</div>\ <div class="stat-bar-overlay-right">Confident</div>\ <div class="stat-bar-overlay-left-percent">_tInsecure%</div>\ <div class="stat-bar-overlay-right-percent">$tom.confident%</div>\ <div class="stat-bar" id="tomConfid-stat"></div></div></div>\ <<set _tAnxious = 100 - $tom.chill>>\ <div class="stat-bar-group">\ <div class="stat-bar-container">\ <div class="stat-bar-overlay-left">Anxious</div>\ <div class="stat-bar-overlay-right">Chill</div>\ <div class="stat-bar-overlay-left-percent">_tAnxious%</div>\ <div class="stat-bar-overlay-right-percent">$tom.chill%</div>\ <div class="stat-bar" id="tomChill-stat"></div></div></div>\ <<set _tCautious = 100 - $tom.daring>>\ <div class="stat-bar-group">\ <div class="stat-bar-container">\ <div class="stat-bar-overlay-left">Cautious</div>\ <div class="stat-bar-overlay-right">Daring</div>\ <div class="stat-bar-overlay-left-percent">_tCautious%</div>\ <div class="stat-bar-overlay-right-percent">$tom.daring%</div>\ <div class="stat-bar" id="tomDare-stat"></div></div></div>\ <<set _tClumsy = 100 - $tom.badass>>\ <div class="stat-bar-group">\ <div class="stat-bar-container">\ <div class="stat-bar-overlay-left">Clumsy</div>\ <div class="stat-bar-overlay-right">Badass</div>\ <div class="stat-bar-overlay-left-percent">_tClumsy%</div>\ <div class="stat-bar-overlay-right-percent">$tom.badass%</div>\ <div class="stat-bar" id="tomBA-stat"></div></div></div>\ <<set _tAwkward = 100 - $tom.suave>>\ <div class="stat-bar-group">\ <div class="stat-bar-container">\ <div class="stat-bar-overlay-left">Awkward</div>\ <div class="stat-bar-overlay-right">Suave</div>\ <div class="stat-bar-overlay-left-percent">_tAwkward%</div>\ <div class="stat-bar-overlay-right-percent">$tom.suave%</div>\ <div class="stat-bar" id="tomSuave-stat"></div></div></div>\ <<set _tMean = 100 - $tom.kind>>\ <div class="stat-bar-group">\ <div class="stat-bar-container">\ <div class="stat-bar-overlay-left">Kind</div>\ <div class="stat-bar-overlay-right">Mean</div>\ <div class="stat-bar-overlay-left-percent">$tom.kind%</div>\ <div class="stat-bar-overlay-right-percent">_tMean%</div>\ <div class="stat-bar" id="tomKind-stat"></div></div></div>\ <<set _tNormal = 100 - $tom.unique>>\ <div class="stat-bar-group">\ <div class="stat-bar-container">\ <div class="stat-bar-overlay-left">Individual</div>\ <div class="stat-bar-overlay-right">Conforming</div>\ <div class="stat-bar-overlay-left-percent">$tom.unique%</div>\ <div class="stat-bar-overlay-right-percent">_tNormal%</div>\ <div class="stat-bar" id="tomUnique-stat"></div></div></div>\ </span>\ <center><<button "Back">><<run Engine.backward()>><</button>></center>
There are different physical alterations with different point values, you unlock physical change points with each level you gain in terms of your demonic power, kind of like the sims vampire stuff, you have to weight to unlock bigger and more dramatic things, but the whole idea is that you get to adopt how your character looks over time and get cooler and tougher as you get more and more powerful, there are also different changes and modifications that are locked based on your traits, there are traits locked to angelic and demonic shit, there are power related changes, etc.
<center><h2>''YOUR SITUATION''</h2><h3>(in case you forget it again)</h3></center> Zorlok is an interactive fiction game following the bizarre misadventures of a demon with no memories and the nerdy high schooler they’re bound to serve. Uncover mysteries and cause mayhem in this dark comedy about monsters, found family, personal identity, and the line between good and evil. The setting and story are inspired by campy horror movies, classic murder mysteries, and an old Monster of the Week campaign. Zorlok’s demo will be released on May 13th, 2022. Content Warning: The game and this blog are rated 17+. Specific CWs will be updated as development progresses, but Zorlok will contain swearing, alcohol and drug use, sexually suggestive content, violence, religious themes, and death. THE STORY You were a terrifying demon who wielded hellfire, fought angels, and corrupted souls (or something like that), but that version of you vanished the night you made your deal with Tommy, a high schooler who was willing to sell you his soul if you’d help him become “cool.” That should’ve been easy, right? You could’ve sat the kid in front of a box fan for a few minutes, let him cool down, collected his soul, and been on your merry way. But, no! Before you even got a chance to introduce yourself, Tommy told you to forget your past and start going by the name Zorlok. So, now you’re “Zorlok” and you have no idea who or what the Hell you really are. You know you’re a demon, but that’s it. You don’t know why or how you became a demon, how to control your powers, you aren’t even sure how these deals are supposed to work. (Like you tried the fan thing and nothing happened, so either that loophole doesn’t work or there’s some other trick to stealing souls you haven’t quite figured out yet.) But what does it mean to be a demon? With your memories and identity stripped away, where does that leave you? You are a demon, but are you still demonic? And just in case things weren’t complicated enough, you’ve gotten yourself involved with a group of monster hunters working for the local Fay Council. To make a long story short, Tommy ordered you to save someone being attacked by a monster, that person was a hunter, now you’re on a team with this hunter and another random human, and the three of you are supposed to protect the city of Casper from vicious predators, investigate strange deaths, and fight off evil. Whatever. You’re just happy to get a break from doing Tommy’s math homework. FEATURES - Decide who you’re going to be now or attempt to discover who you were Customize your gender and pronouns Choose an alias (or use lots of them) Design your human disguise and gradually unlock your true demonic appearance Name your loyal hellhound and select which breed they’re disguised as Become more demonic, more angelic, or remain neutral based on your actions Continue to rail against your situation or decide that maybe this isn’t so bad… - Learn to control your infernal powers and choose the three domains at your command: Fire or Ice, Light or Spirit, Corrupting or Shapeshifting - Tell elaborate lies or risk revealing dangerous truths - Help Tommy survive high school (or sabotage him at every turn) - Explore Casper, WA, a strange little city either surrounded by or inhabited by monsters depending on who you ask - Set everything on fire… accidentally <center><<button "Back">><<run Engine.backward()>><</button>></center>
Hope you're having a lovely day!
<center><h2>''APPEARANCE CHANGES FOR DEMONIC FORMS''</h2></center><br> When infernals and celestials leave the outer planes they must inhabit a form native to the plane they're going to, a kind of vessel which serves as an anchor and allows them to interact with the structured realities of the inner planes. However, their temporary forms alter when they channel pure infernal or celestial power. <br><br>As a being uses its powers, its temporary vessel begins to more closely resemble the entity's true form (and the more power used, the more like the true form it appears). Over time the vessel will revert to its standard appearance but changing back is a slower process. <br><br>Now, this is an imprecise "science" (if it can even be called science) but, over the course of our observations of infernals, myself and my team have observed different traits that are presented by infernals when different levels of power are reached. We've broken these changes down and separated them into several categories. Click on a category to view our findings. Changes to: <span class="accentlink"><<link "The Face">><<run Dialog.setup("Face Changes")>><<run Dialog.wiki("<<include 'FACE CHANGES'>><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>>, <<link "The Hair">><<run Dialog.setup("Hair Changes")>><<run Dialog.wiki("<<include 'HAIR CHANGES'>><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>>, <<link "The Skin">><<run Dialog.setup("Skin Changes")>><<run Dialog.wiki("<<include 'SKIN CHANGES'>><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>>, and <<link "The Body">><<run Dialog.setup("Body Changes")>><<run Dialog.wiki("<<include 'BODY CHANGES'>><br><br><center><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</link>></span>. <br><br><center><<button "Back">><<run Engine.backward()>><</button>></center>
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__''FIRST LEVEL CHANGES:''__<br> <span class="accent">''Teeth''</span> <ul>Fangs</ul> <ul>No change</ul> <span class="accent">''Ears''</span> <ul>Short and pointed</ul> <ul>Long and pointed</ul> <ul>No change</ul> <span class="accent">''Eye Color''</span> <ul>Any color change</ul> <ul>No change</ul> <span class="accent">''Eye Pupil''</span> <ul>Slit pupil</ul> <ul>Goat pupil</ul> <ul>No pupil</ul> <ul>No iris (sclera-like)</ul> <ul>No change</ul> <br> __''SECOND LEVEL CHANGES:''__<br> <span class="accent">''Eye Effects''</span> <ul>Dark veins around eyes //(Corruption)//</ul> <ul>Black, tar-like tears //(Corruption)//</ul> <ul>Bloody tears //(Shifter)//</ul> <ul>Pronounced red veins around eyes //(Shifter or Fire)//</ul> <ul>Pronounced blue veins around eyes //(Shifter or Ice)//</ul> <ul>No change</ul> <br> __''THIRD LEVEL CHANGES:''__<br> <span class="accent">''Eyes''</span> <ul>Third "normal" looking eye</ul> <ul>Third eye made of light //(Light)//</ul> <ul>Third spectral eye //(Spirit)//</ul> <ul>Extra eyes (spider-like arrangement)</ul> <ul>Extra eyes (randomly around forehead)</ul> <ul>No change</ul> <span class="accent">''Eye Effects''</span> <ul>Roiling balls of flame (Fire)</ul> <ul>Balls of scintillating ice (Ice)</ul> <ul>Pools of darkness (Light)</ul> <ul>Mirrors (Spirit)</ul> <ul>No change</ul> <span class="accent">''Tongue''</span> <ul>Snake-like tongue</ul> <ul>No change</ul> <br> __''FIFTH LEVEL CHANGES:''__<br> <span class="accent">''Eyes''</span> <ul>Eyes in palms of hands</ul> <ul>No change</ul> <span class="accent">''Teeth''</span> <ul>Longer fangs</ul> <ul>No change</ul> <br> __''SIXTH LEVEL CHANGES:''__<br> <span class="accent">''Eyes''</span> <ul>Eyes all over body</ul> <ul>No changes</ul> <!-- Choose teeth changes (if any), choose ear changes, if any, choose face structure changes (if any), choose wrinkle changes (if any), choose pupil changes (if any), choose eye color changes (if any), choose tongue change (if any), choose number of eye changes (if any)-->
__''FIRST LEVEL CHANGES:''__<br> <span class="accent">''Hair Color''</span> <ul>Completely different hair color</ul> <ul>More enhanced hair color</ul> <ul>Hair ends change color</ul> <ul>Hair starts rapidly turning gray</ul> <ul>No change</ul> <br> __''SECOND LEVEL CHANGES:''__<br> <span class="accent">''Hair Effect''</span> <ul>Smolders //(Fire)//</ul> <ul>Wet and frozen //(Ice)//</ul> <ul>Iridescently shining //(Light)//</ul> <ul>Becomes blurry //(Spirit)//</ul> <ul>No change</ul> <br> __''FOURTH LEVEL CHANGES:''__<br> <span class="accent">''Hair Effect''</span> <ul>Glowing embers in hair //(Fire)//</ul> <ul>Ice crystals in hair //(Ice)//</ul> <ul>Fades into shimmering darkness //(Light)//</ul> <ul>Floats around them //(Spirit)//</ul> <ul>Slimy //(Corruption)//</ul> <ul>Feathers //(Shifter)//</ul> <ul>No change</ul> <br> __''FIFTH LEVEL CHANGES:''__<br> <span class="accent">''Hair Effect''</span> <ul>Actively on fire //(Fire)//</ul> <ul>Ice in hair and along scalp //(Ice)//</ul> <ul>Alive Medusa Curls //(Shifter)//</ul> <ul>Dead Medusa Curls //(Corruption)//</ul> <ul>No change</ul> <!--Choose hair change (if any) (e.g., hair gets longer, style changes, sort of, etc.), choose hair color change (if any) (e.g., color changes, goes gray or white, hair partially changes, etc.), choose hair affect (if any) (e.g., dissipates into smoke, smolders, actively on fire, becomes Medusa-esque, ice crystals form in it, disspates into shadow, becomes more hirsute, loses their hair, hair appears weight or slimy, hair shines with otherworldly light, etc.)-->
__''FIRST LEVEL CHANGES:''__<br> <span class="accent">''Skin Color''</span> <ul>Unnatural color (red, blue, gold, etc.)</ul> <ul>Grayscale version of natural skin color</ul> <ul>No change</ul> <span class="accent">''Tattoos''</span> <ul>Infernal symbols</ul> <ul>Pentagram in the center of forehead</ul> <ul>Symbol of demonic pact on left hand</ul> <ul>None</ul> <br> __''SECOND LEVEL CHANGES:''__<br> <span class="accent">''Skin Effect''</span> <ul>Somewhat burnt //(Fire)//</ul> <ul>Somewhat frostbitten //(Ice)//</ul> <ul>Somewhat transparent //(Spirit)//</ul> <ul>Shimmering //(Light)//</ul> <ul>No change</ul> <br> __''THIRD LEVEL CHANGES:''__<br> <span class="accent">''Skin Effect''</span> <ul>Dark veins mostly near hands and feet //(Corruption)//</ul> <ul>Some scales //(Shifter)//</ul> <ul>Some feathers //(Shifter)//</ul> <ul>No change</ul> <br> __''FIFTH LEVEL CHANGES:''__<br> <span class="accent">''Skin Effect''</span> <ul>Actively burning //(Fire)//</ul> <ul>Severely frostbitten and covered in ice //(Ice)//</ul> <ul>Shining with ethereal light //(Light)//</ul> <ul>Absorbing light, wreathed in shadow //(Light)//</ul> <ul>Fully transparent //(Spirit)//</ul> <ul>Covered in dark, pulsing veins //(Corruption)//</ul> <ul>Covered in pustules //(Corruption)//</ul> <ul>Covered in scales //(Shifter)//</ul> <ul>Covered in feathers //(Shifter)//</ul> <ul>No change</ul>
__''LEVEL ONE CHANGES:''__<br> <span class="accent">''Horns''</span> <ul>Two rams horns</ul> <ul>Two spiraling horns</ul> <ul>Two short spiky horns</ul> <ul>Two long spiky horns</ul> <ul>Two antlers</ul> <ul>One long, central horn</ul> <ul>One short, central horn</ul> <ul>One horn (other broken off)</ul> <ul>No horns (one/both broken off)</ul> <ul>No horns</ul> <span class="accent">''Tails''</span> <ul>Classic devil's tail</ul> <ul>Serpentine tail</ul> <ul>Spiked tail</ul> <ul>Scorpion tail</ul> <ul>Rat tail</ul> <ul>Cat tail</ul> <ul>Fox tail</ul> <ul>Wolf tail</ul> <ul>No tail</ul> <span class="accent">''Hands and Feet''</span> <ul>Long claws</ul> <ul>Short claws</ul> <ul>Talons</ul> <ul>Elongated fingers</ul> <ul>No change</ul> __''SECOND LEVEL CHANGES:''__<br> <span class="accent">''Horns''</span> <ul>Larger horn(s)</ul> <ul>Longer horn(s)</ul> <ul>Thicker horn(s)</ul> <ul>Horn(s) regrowing (if horn(s) were broken)</ul> <ul>No change</ul> <br> __''FOURTH LEVEL CHANGES:''__<br> <span class="accent">''Wings''</span> <ul>Non-working feathery wings</ul> <ul>Non-working leathery wings</ul> <ul>Non-working torn wings</ul> <ul>Non-working skeletal wings</ul> <ul>Non-working power associated wings*</ul> <ul>One of the above but just one wing</ul> <ul>Fresh wounds where wings would be</ul> <ul>No wings</ul> <span class="accent">''Horns''</span> <ul>Two big horns and two small horns</ul> <ul>Spikes down spine/crest of head</ul> <ul>No change</ul> <br> __''SIXTH LEVEL CHANGES:''__<br> <span class="accent">''Wings''</span> <ul>Working feathery wings</ul> <ul>Working leathery wings</ul> <ul>Working colorful wings</ul> <ul>Working power associated wings*</ul> <ul>One of the above but four wings</ul> <ul>No wings</ul> <span class="accent">''Horns''</span> <ul>Spikes down spine (possibly onto tail)</ul> <ul>Crown of horns</ul> <ul>Four big horns</ul> <ul>No change</ul> <br>Power associated wings mean they could appear fiery, icy, dark/iridescent, holographic, bestial/bat-like, Frankensteined/skeletal, etc. depending upon the demon's domains of control.<br> <!-- Choose body augmentation (if any), choose horns (if any), choose wings (if any), choose tail (if any), choose other demonic traits (if any) -->
<center><div class="button-group center"><span class="song-button"><<button "#1">><<masteraudio stop>><<audio "song1" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#2">><<masteraudio stop>><<audio "song2" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#3">><<masteraudio stop>><<audio "song3" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#4">><<masteraudio stop>><<audio "song4" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#5">><<masteraudio stop>><<audio "song5" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#6">><<masteraudio stop>><<audio "song6" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#7">><<masteraudio stop>><<audio "song7" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#8">><<masteraudio stop>><<audio "song8" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#9">><<masteraudio stop>><<audio "song9" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "#10">><<masteraudio stop>><<audio "song10" loop volume 0.3 play>><</button>></span> <span class="song-button"><<button "STOP">><<masteraudio stop>><</button>></span></div>\ <span class="lefttext">\ # With the first song, I'm thinking I might have this one playing during the scene with Harlow at the witch's shop # Thinking of using this second song for the theme song (maybe?) # Maybe using this one in the scene after Tommy gets the ritual from Harlow when he's approached by the stranger and told to make the Demon forget # This is another option for the Harlow scene or just when Tommy's sad by himself # This one's another option for the Harlow scene, also just atmospheric # Another option for the theme song (lower than the other though), will probably also use it for T and Z scenes, particularly their first scene together in Chapter 1 # This one's also atmospheric could use for Character Creator or just scenes with Zorlok (maybe even the theme song?) # This is for the Contract scene, probably also the DnD vignettes at the very beginning # Another option for the scene with the stranger and maybe the scenes with Zorlok when they're by themself for the first time # Another atmospheric option and an option for the Harlow scene where she's talking about magic </span>\ <<button "Close">><<run Dialog.close()>><</button>></center>
<<timed 1s>><<goto "TITLE">><</timed>>
<h2>This preview is designed to be played with sound. Would you like to turn the sound off or leave it on?</h2> <<button "Mute the Sound">><<script>> SimpleAudio.mute(true);<</script>><<goto "TITLE">><</button>> <<button "Play With Sound">><<audio "song2" loop time 0.8 volume 0.25 play>><<goto "TITLE">><</button>>
<<Are>> $z.they wearing something on $z.their head?<br><br> <div class="outfits"> <<link "<div class='outfit'><span>CAP</span></div>">><<set $hat = "cap">><<update>><</link>> <<link "<div class='outfit'><span>BEANIE</span></div>">><<set $hat = "beanie">><<update>><</link>> <<link "<div class='outfit'><span>FEDORA</span></div>">><<set $hat = "fedora">><<update>><</link>> <<link "<div class='outfit'><span>COWBOY</span></div>">><<set $hat = "cowboy">><<update>><</link>> <<link "<div class='outfit'><span>TOP</span></div>">><<set $hat = "top">><<update>><</link>> <<link "<div class='outfit'><span>FLOWERS</span></div>">><<set $hat = "flowers">><<update>><</link>> <<link "<div class='outfit'><span>BOW</span></div>">><<set $hat = "bow">><<update>><</link>> <<link "<div class='outfit'><span>HEADBAND</span></div>">><<set $hat = "band">><<update>><</link>> <<link "<div class='outfit'><span>HORNS</span></div>">><<set $hat = "horns">><<update>><</link>> <<link "<div class='outfit'><span>NOTHING</span></div>">><<unset $hat>><<update>><</link>> </div> <br><<liveblock>> <<if ndef $hat>>$z.They <<have>> nothing on $z.their head. <<else>> <<if $hat is "flowers">> <<if $noHair or $hairLength is "short" or $hairStyle is "wrap" or $hairStyle is "scarf">>$z.They <<have>> a crown of <span class="accent">flowers</span> on $z.their head. <<else>>$z.They <<have>> <span class="accent">flowers</span> in $z.their hair. <</if>> <<else>> <<if $hat is "cowboy">>$z.They'<<re>> wearing a <span class="accent">cowboy hat</span>. <<elseif $hat is "cap">>$z.They'<<re>> wearing a <span class="accent">baseball cap</span>. <<elseif $hat is "fedora">>$z.They'<<re>> wearing a <span class="accent">fedora</span>. <<elseif $hat is "bow">>$z.They'<<re>> wearing a <span class="accent">bow</span>. <<elseif $hat is "band">>$z.They'<<re>> wearing a <span class="accent">headband</span>. <<elseif $hat is "beanie">>$z.They'<<re>> wearing a <span class="accent">beanie</span>. <<elseif $hat is "horns">>$z.They'<<re>> wearing a headband with <span class="accent">horns</span> on it. <<elseif $hat is "top">>$z.They'<<re>> wearing a <span class="accent">top hat</span>. <<else>>Uh, you're wearing something? Idk. Something's gone wrong. <</if>> <</if>> <</if>><</liveblock>> <hr> <<if $outfit isnot "princeling">><<Are>> $z.they wearing something around $z.their neck or shoulders?<br><br> <div class="outfits"> <<link "<div class='outfit'><span>TIE (TIED)</span></div>">><<set $neck = "tied">><<update>><</link>> <<link "<div class='outfit'><span>TIE (UNTIED)</span></div>">><<set $neck = "untied">><<update>><</link>> <<link "<div class='outfit'><span>BOLO TIE</span></div>">><<set $neck = "bolo">><<update>><</link>> <<link "<div class='outfit'><span>NECKERCHIEF</span></div>">><<set $neck = "kerch">><<update>><</link>> <<link "<div class='outfit'><span>SCARF</span></div>">><<set $neck = "scarf">><<update>><</link>> <<link "<div class='outfit'><span>SHAWL</span></div>">><<set $neck = "shawl">><<update>><</link>> <<link "<div class='outfit'><span>CAPE</span></div>">><<set $neck = "cape">><<update>><</link>> <<link "<div class='outfit'><span>CLOAK</span></div>">><<set $neck = "cloak">><<update>><</link>> <<link "<div class='outfit'><span>NOTHING</span></div>">><<unset $neck>><<update>><</link>> </div> <br><<liveblock>> <<if ndef $neck>>$z.They <<are>>n't wearing anything around $z.their neck or shoulders. <<else>> <<if $neck is "tied">>$z.They <<have>> a <span class="accent">tie</span> tied around $z.their neck. <<elseif $neck is "untied">>$z.They <<have>> a <span class="accent">tie</span> hanging loosely around $z.their neck. <<elseif $neck is "bolo">>$z.They <<have>> a <span class="accent">bolo tie</span> around $z.their neck. <<elseif $neck is "kerch">>$z.They <<have>> a <span class="accent">neckerchief</span> tied around $z.their neck. <<elseif $neck is "scarf">>$z.They <<have>> a <span class="accent">scarf</span> around $z.their neck. <<elseif $neck is "shawl">>$z.They <<have>> a <span class="accent">shawl</span> wrapped around $z.their shoulders. <<elseif $neck is "cape">>$z.They'<<re>> wearing a <span class="accent">cape</span> around $z.their shoulders. <<else>>$z.They'<<re>> wearing a long <span class="accent">hooded cloak</span> around $z.their shoulders. <</if>> <</if>><</liveblock>> <hr><</if>> <<Are>> $z.they wearing gloves?<br><br> <div class="outfits"> <<link "<div class='outfit'><span>LEATHER</span></div>">><<set $hand = "leath">><<update>><</link>> <<link "<div class='outfit'><span>RUBBER</span></div>">><<set $hand = "rubb">><<update>><</link>> <<link "<div class='outfit'><span>FINGERLESS</span></div>">><<set $hand = "finger">><<update>><</link>> <<link "<div class='outfit'><span>DRIVING</span></div>">><<set $hand = "drive">><<update>><</link>> <<link "<div class='outfit'><span>WOOL</span></div>">><<set $hand = "wool">><<update>><</link>> <<link "<div class='outfit'><span>OPERA</span></div>">><<set $hand = "opera">><<update>><</link>> <<link "<div class='outfit'><span>WARMERS</span></div>">><<set $hand = "warmer">><<update>><</link>> <<link "<div class='outfit'><span>LACE</span></div>">><<set $hand = "lace">><<update>><</link>> <<link "<div class='outfit'><span>WINTER</span></div>">><<set $hand = "cold">><<update>><</link>> <<link "<div class='outfit'><span>NONE</span></div>">><<unset $hand>><<update>><</link>> </div> <br><<liveblock>> <<if ndef $hand>>$z.They <<are>>n't wearing gloves. <<else>> <<if $hand is "leath">>$z.They'<<re>> wearing <span class="accent">leather gloves</span>. <<elseif $hand is "rubb">>$z.They'<<re>> wearing <span class="accent">rubber gloves</span>. <<elseif $hand is "finger">>$z.They'<<re>> wearing <span class="accent">fingerless gloves</span>. <<elseif $hand is "drive">>$z.They'<<re>> wearing <span class="accent">driving gloves</span>. <<elseif $hand is "wool">>$z.They'<<re>> wearing warm <span class="accent">woolen gloves</span>. <<elseif $hand is "opera">>$z.They'<<re>> wearing long <span class="accent">opera gloves</span>. <<elseif $hand is "warmer">>$z.They'<<re>> wearing <span class="accent">arm warmers</span>. <<elseif $hand is "lace">>$z.They'<<re>> wearing delicate <span class="accent">lace gloves</span>. <<else>>$z.They'<<re>> wearing warm <span class="accent">winter gloves</span>. <</if>> <</if>><</liveblock>> <hr> <<Are>> $z.they wearing any jewelry? <ul><label><<checkbox "_choker" false true autocheck>> A Choker</label></ul> <ul><label><<checkbox "_collar" false true autocheck>> A Collar</label></ul> <ul><label><<checkbox "_chain" false true autocheck>> A Chain</label></ul> <ul><label><<checkbox "_pend" false true autocheck>> A Pendant Necklace</label></ul> <ul><label><<checkbox "_locket" false true autocheck>> An Old Locket</label></ul> <ul><label><<checkbox "_tags" false true autocheck>> Dog Tags</label></ul> <ul><label><<checkbox "_ring" false true autocheck>> A Ring</label></ul> <ul><label><<checkbox "_claw" false true autocheck>> A Claw Ring</label></ul> <ul><label><<checkbox "_mood" false true autocheck>> A Mood Ring</label></ul> <ul><label><<checkbox "_rings" false true autocheck>> Many Rings</label></ul> <ul><label><<checkbox "_knuckle" false true autocheck>> Knuckle Rings</label></ul> <ul><label><<checkbox "_brace" false true autocheck>> A Bracelet</label></ul> <ul><label><<checkbox "_bang" false true autocheck>> Bangles</label></ul> <ul><label><<checkbox "_friend" false true autocheck>> A Woven Friendship Bracelet</label></ul> <ul><label><<checkbox "_ankle" false true autocheck>> An Anklet</label></ul> <ul><label><<checkbox "_toe" false true autocheck>> A Toe Ring</label></ul> <br><center><<button "Continue">> <!--JEWELRY CODE--> <<if _choker is true or _collar is true or _chain is true or _pend is true or _locket is true or _tags is true or _ring is true or _rings is true or _knuckle is true or _claw is true or _brace is true or _bang is true or _ankle is true or _toe is true or _mood is true or _friend is true>><<set $jewelry = []>><<set $jewelCount = 0>> <<if _choker is true>><<set $jewelCount += 1>><<run $jewelry.push("choker")>><</if>> <<if _collar is true>><<set $jewelCount += 1>><<run $jewelry.push("collar")>><</if>> <<if _chain is true>><<set $jewelCount += 1>><<run $jewelry.push("chain")>><</if>> <<if _pend is true>><<set $jewelCount += 1>><<run $jewelry.push("pend")>><</if>> <<if _locket is true>><<set $jewelCount += 1>><<run $jewelry.push("locket")>><</if>> <<if _tags is true>><<set $jewelCount += 1>><<run $jewelry.push("tags")>><</if>> <<if _ring is true>><<set $jewelCount += 1>><<run $jewelry.push("ring")>><</if>> <<if _rings is true>><<set $jewelCount += 1>><<run $jewelry.push("rings")>><</if>> <<if _knuckle is true>><<set $jewelCount += 1>><<run $jewelry.push("knuckle")>><</if>> <<if _claw is true>><<set $jewelCount += 1>><<run $jewelry.push("claw")>><</if>> <<if _brace is true>><<set $jewelCount += 1>><<run $jewelry.push("brace")>><</if>> <<if _bang is true>><<set $jewelCount += 1>><<run $jewelry.push("bang")>><</if>> <<if _ankle is true>><<set $jewelCount += 1>><<run $jewelry.push("ankle")>><</if>> <<if _toe is true>><<set $jewelCount += 1>><<run $jewelry.push("toe")>><</if>> <<if _mood is true>><<set $jewelCount += 1>><<run $jewelry.push("mood")>><</if>> <<if _friend is true>><<set $jewelCount += 1>><<run $jewelry.push("friend")>><</if>> <</if>> <<if def $hat or def $hand or def $neck>> <<set $access = {}>> <<if def $hat>> <<set $access.hat = $hat>> <<unset $hat>> <</if>> <<if def $neck>> <<set $access.neck = $neck>> <<unset $neck>> <</if>> <<if def $hand>> <<set $access.hand = $hand>> <<unset $hand>> <</if>> <</if>> <<if def $jewelry>> <<run Dialog.setup("Jewelry")>><<run Dialog.wiki("What kind of metal <<if $jewelCount gt 1>>is most of $z.their jewelry made of?<<else>><<if $jewelry.includes('rings') or $jewelry.includes('knuckle') or $jewelry.includes('bang')>>is most of $z.their jewelry made of?<<else>><<if $jewelry.includes('choker')>>is a part of $z.their choker?<<elseif $jewelry.includes('collar')>>accents $z.their collar?<<elseif $jewelry.includes('chain')>>is $z.their chain made of?<<elseif $jewelry.includes('pend')>>is $z.their necklace made of?<<elseif $jewelry.includes('locket')>>is $z.their locket made of?<<elseif $jewelry.includes('tags')>>are $z.their dog tags made of?<<elseif $jewelry.includes('ring') or $jewelry.includes('claw')>>is $z.their ring made of?<<elseif $jewelry.includes('brace')>>is $z.their bracelet made of?<<elseif $jewelry.includes('ankle')>>is $z.their anklet made of?<<elseif $jewelry.includes('toe')>>is $z.their toe ring made of?<<elseif $jewelry.includes('mood')>>is $z.their mood ring made of?<<else>>makes up some of the beads in $z.their friendship bracelet?<</if>><</if>><</if>> <span class='qcc-listbox'><<listbox '$jMetal' autoselect>><<option 'Silver' 'silver'>><<option 'Gold' 'gold'>><<option 'Nickel' 'nickel'>><<option 'Steel' 'steel'>><<option 'Iron' 'iron'>><</listbox>></span><<if $jewelry.includes('tags')>><br><br>What is the name on $z.their dog tags? <<textbox '$tagName' ''>><</if>><<if $jewelry.includes('locket')>><br><br>What is in $z.their locket? <span class='qcc-listbox'><<listbox '$locketCont' autoselect>><<option 'Nothing' 'nothing'>><<option 'A Picture of Someone They Know' 'face'>><<option 'A Picture of a Stranger' 'stranger'>><<option 'An Anti-Fay Herb' 'herb'>><</listbox>></span><</if>><br><br><center><<button 'Continue'>><<if $jewelry.includes('tags')>><<if $tagName is ''>><<set $tagName = 'Nemo'>><</if>><</if>><<if $jewelry.includes('locket')>><<if $locketCont is 'nothing'>><<unset $locketCont>><</if>><</if>><<if $jMetal is 'silver'>><<set $ajMetal = 'a silver'>><<elseif $jMetal is 'gold'>><<set $ajMetal = 'a gold'>><<elseif $jMetal is 'nickel'>><<set $ajMetal = 'a nickel'>><<elseif $jMetal is 'steel'>><<set $ajMetal = 'a steel'>><<else>><<set $ajMetal = 'an iron'>><</if>><<goto 'APPEARANCE CONFIRMATION'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>> <<else>> <<goto "APPEARANCE CONFIRMATION">> <</if>> <</button>></center><!--[[APPEARANCE CONFIRMATION]]-->
<<set _bootyPhrase = ''>><<set $bootyPhrase = ''>> What's written across the ass of $z.their shorts? (if nothing, leave this blank)<br><br> <span id="bootyBox"><<textbox "$bootyPhrase" `_bootyPhrase`>></span><br><br> <span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink"> <<link "Juicy">><<set _bootyPhrase = "Juicy">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>> • <<link "ASS">><<set _bootyPhrase = "ASS">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>> • <<link "Pin Tail Here">><<set _bootyPhrase = "Pin Tail Here">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>> • <<link "cry to the sun and watch as even your tears forsake you">><<set _bootyPhrase = "cry to the sun and watch as even your tears forsake you">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>> • <<link "beware all ye who approach">><<set _bootyPhrase = "beware all ye who approach">><<replace #bootyBox>><<textbox "$bootyPhrase" `_bootyPhrase`>><</replace>><</link>> </span></div><</message>></span>
NOT ACTUALLY INCLUDING THIS YET WHEN/IF I DO IT WILL BE ACTIVATED IN CHARACTER CREATION BY $tee AND I'LL PROBABLY STORE THE VARIABLE IN $teePhrase or $teeCust DEPENDING ON WHAT I CHOOSE TO ALLOW WITH IT
<span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink"> <<link "black">><<set _nailC = "black">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "gray">><<set _nailC = "gray">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "white">><<set _nailC = "white">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "dark brown">><<set _nailC = "dark brown">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "brown">><<set _nailC = "brown">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "light brown">><<set _nailC = "light brown">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "tan">><<set _nailC = "tan">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "beige">><<set _nailC = "beige">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "pink">><<set _nailC = "pink">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "red">><<set _nailC = "red">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "orange">><<set _nailC = "orange">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "yellow">><<set _nailC = "yellow">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "mint">><<set _nailC = "mint">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "green">><<set _nailC = "green">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "teal">><<set _nailC = "teal">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "light blue">><<set _nailC = "light blue">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "blue">><<set _nailC = "blue">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "navy">><<set _nailC = "navy">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "lavender">><<set _nailC = "lavender">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "violet">><<set _nailC = "violet">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "silver">><<set _nailC = "silver">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "bronze">><<set _nailC = "bronze">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "gold">><<set _nailC = "gold">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "opal">><<set _nailC = "opal">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> • <<link "pearl">><<set _nailC = "pearl">><<replace #nailBox>><<textbox "$nailC" `_nailC`>><</replace>><</link>> </span></div><</message>></span>
<<nobr>> <<if _unsetPro>><<set _verbTense = "plural">><<else>><<if $dog.plur is true>><<set _verbTense = "plural">><<else>><<set _verbTense = "singular">><</if>><</if>> <</nobr>>\ ''Subject:'' //It was nighttime when ''they'' returned.// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Ey" "They">><<else>><<set _dEy = $dog.Ey>><<textbox "$dog.Ey" `_dEy`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.ey" "they">><<else>><<set _dey = $dog.ey>><<textbox "$dog.ey" `_dey`>><</if>></span></span> \ ''Object:'' //I keep seeing ''them'' in random places.// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Em" "Them">><<else>><<set _dEm = $dog.Em>><<textbox "$dog.Em" `_dEm`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.em" "them">><<else>><<set _dem = $dog.em>><<textbox "$dog.em" `_dem`>><</if>></span></span> \ ''Possessive Adjective:'' //What is ''their'' new address?// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Eir" "Their">><<else>><<set _dEir = $dog.Eir>><<textbox "$dog.Eir" `_dEir`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.eir" "their">><<else>><<set _deir = $dog.eir>><<textbox "$dog.eir" `_deir`>><</if>></span></span> \ ''Possessive:'' //This coat is actually ''theirs''.// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Eirs" "Theirs">><<else>><<set _dEirs = $dog.Eirs>><<textbox "$dog.Eirs" `_dEirs`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.eirs" "theirs">><<else>><<set _deirs = $dog.eirs>><<textbox "$dog.eirs" `_deirs`>><</if>></span></span> \ ''Reflexive:'' //They preferred to work by ''themself''.// <span class="qcc-sectionline"><span class="qcc-inputlabel">Uppercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.Emself" "Themself">><<else>><<set _dEmself = $dog.Emself>><<textbox "$dog.Emself" `_dEmself`>><</if>></span></span>\ <span class="qcc-sectionline"><span class="qcc-inputlabel">Lowercase</span><span class="qcc-namebox"><<if _unsetPro>><<textbox "$dog.emself" "themself">><<else>><<set _demself = $dog.emself>><<textbox "$dog.emself" `_demself`>><</if>></span></span> What verb tense do these pronouns use? > <<radiobutton "_verbTense" "plural" autocheck>> Plural (they ''are'') > <<radiobutton "_verbTense" "singular" autocheck>> Singular (<<print either("she","he","xe","ey")>> ''is'') <center><<button "Confirm">><<nobr>> <<if _verbTense is "plural">> <<set $dog.plur = true>> <<elseif _verbTense is "singular">> <<set $dog.plur = false>> <</if>> <<unset _unsetPro>> <<run Dialog.close()>> <<update>> <</nobr>><</button>></center>
<span class="messageborder"><<message "Suggestions">><div class="messagelinks"><span class="messagelink"><br> <<link "Pretzel">><<set _dogName = "Pretzel">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Stitch">><<set _dogName = "Stitch">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Taz">><<set _dogName = "Taz">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Death">><<set _dogName = "Death">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Pickles">><<set _dogName = "Pickles">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Cassie">><<set _dogName = "Cassie">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Terror">><<set _dogName = "Terror">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Kirk">><<set _dogName = "Kirk">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Monster">><<set _dogName = "Monster">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Clifford">><<set _dogName = "Clifford">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Yeti">><<set _dogName = "Yeti">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Hunter">><<set _dogName = "Hunter">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Raven">><<set _dogName = "Raven">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Dog">><<set _dogName = "Dog">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Bête">><<set _dogName = "Bête">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Luca">><<set _dogName = "Luca">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Amy">><<set _dogName = "Amy">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Skip">><<set _dogName = "Skip">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Lavender">><<set _dogName = "Lavender">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Cerberus">><<set _dogName = "Cerberus">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Bruno">><<set _dogName = "Bruno">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Jovy">><<set _dogName = "Jovy">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Aurora">><<set _dogName = "Aurora">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Baby">><<set _dogName = "Baby">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Gata">><<set _dogName = "Gata">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Cecil">><<set _dogName = "Cecil">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Girl">><<set _dogName = "Girl">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Boy">><<set _dogName = "Boy">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> • <<link "Enby">><<set _dogName = "Enby">><<replace #dogBox>><<textbox "$dog.name" `_dogName`>><</replace>><</link>> </span></div><</message>></span>
<<set _unsetBreed = true>><<set _unsetPro = true>><<set _dogName = "">><center><h2>What is the Hellhound called...</h2> <span id='dogBox'><<textbox '$dog.name' `_dogName`>></span> <<include 'HELLHOUND NAMES'>> <h2>The Hellhound uses the pronouns<<liveblock>><<if _unsetPro>>...<<else>><span class="accent"> <<if $dog.ey isnot "it">>$dog.ey/$dog.em<<else>>it/its<</if>></span><</if>><</liveblock>></h2> <<link "They/Them">><<nobr>> <<set $dog.ey to $ref.they[0]>> <<set $dog.Ey to $ref.They[0]>> <<set $dog.em to $ref.them[0]>> <<set $dog.Em to $ref.Them[0]>> <<set $dog.eir to $ref.their[0]>> <<set $dog.Eir to $ref.Their[0]>> <<set $dog.eirs to $ref.theirs[0]>> <<set $dog.Eirs to $ref.Theirs[0]>> <<set $dog.emself to $ref.themself[0]>> <<set $dog.Emself to $ref.Themself[0]>> <<set $dog.plur to true>> <</nobr>><<unset _unsetPro>><<update>><</link>> <<link "She/Her">><<nobr>> <<set $dog.ey to $ref.they[1]>> <<set $dog.Ey to $ref.They[1]>> <<set $dog.em to $ref.them[1]>> <<set $dog.Em to $ref.Them[1]>> <<set $dog.eir to $ref.their[1]>> <<set $dog.Eir to $ref.Their[1]>> <<set $dog.eirs to $ref.theirs[1]>> <<set $dog.Eirs to $ref.Theirs[1]>> <<set $dog.emself to $ref.themself[1]>> <<set $dog.Emself to $ref.Themself[1]>> <<set $dog.plur to false>> <</nobr>><<unset _unsetPro>><<update>><</link>> <<link "He/Him">><<nobr>> <<set $dog.ey to $ref.they[2]>> <<set $dog.Ey to $ref.They[2]>> <<set $dog.em to $ref.them[2]>> <<set $dog.Em to $ref.Them[2]>> <<set $dog.eir to $ref.their[2]>> <<set $dog.Eir to $ref.Their[2]>> <<set $dog.eirs to $ref.theirs[2]>> <<set $dog.Eirs to $ref.Theirs[2]>> <<set $dog.emself to $ref.themself[2]>> <<set $dog.Emself to $ref.Themself[2]>> <<set $dog.plur to false>> <</nobr>><<unset _unsetPro>><<update>><</link>> <<link "It/Its">><<nobr>> <<set $dog.ey to "it">> <<set $dog.Ey to "It">> <<set $dog.em to "it">> <<set $dog.Em to "It">> <<set $dog.eir to "its">> <<set $dog.Eir to "Its">> <<set $dog.eirs to "its">> <<set $dog.Eirs to "Its">> <<set $dog.emself to "itself">> <<set $dog.Emself to "Itself">> <<set $dog.plur to false>> <</nobr>><<unset _unsetPro>><<update>><</link>> <<link "Custom Pronouns">><<nobr>> <<script>>Dialog.setup("Custom Pronouns"); Dialog.wiki(Story.get("Hellhound Custom Pronouns").processText()); Dialog.open(); <</script>><</nobr>><</link>> <h2>The Hellhound looks like<<liveblock>><<if _unsetBreed>>...<<else>><span class="accent"> <<print $dog.aBreed>></span><</if>><</liveblock>></h2> <h3>Canines:</h3>\ <<link "Wolf">><<set $dog.breed = "wolf">><<set $dog.breedName = "wolf">><<set $dog.aBreed = "a wolf">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Fox">><<set $dog.breed = "fox">><<set $dog.breedName = "fox">><<set $dog.aBreed = "a fox">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Chihuahua">><<set $dog.breed = "chi">><<set $dog.breedName = "chihuahua">><<set $dog.aBreed = "a chihuahua">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Pomeranian">><<set $dog.breed = "pom">><<set $dog.breedName = "pomeranian">><<set $dog.aBreed = "a pomeranian">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Bloodhound">><<set $dog.breed = "blood">><<set $dog.breedName = "bloodhound">><<set $dog.aBreed = "a bloodhound">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Bulldog">><<set $dog.breed = "bull">><<set $dog.breedName = "bulldog">><<set $dog.aBreed = "a bulldog">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Rottweiler">><<set $dog.breed = "rott">><<set $dog.breedName = "rottweiler">><<set $dog.aBreed = "a rottweiler">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Corgi">><<set $dog.breed = "corgi">><<set $dog.breedName = "corgi">><<set $dog.aBreed = "a corgi">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Wolfhound">><<set $dog.breed = "wlfhnd">><<set $dog.breedName = "wolfhound">><<set $dog.aBreed = "a wolfhound">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Pug">><<set $dog.breed = "pug">><<set $dog.breedName = "pug">><<set $dog.aBreed = "a pug">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Chow Chow">><<set $dog.breed = "chow">><<set $dog.breedName = "chow chow">><<set $dog.aBreed = "a chow chow">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Pomsky">><<set $dog.breed = "yeti">><<set $dog.breedName = "pomsky">><<set $dog.aBreed = "a pomsky">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Labrador Retriever">><<set $dog.breed = "lab">><<set $dog.breedName = "labrador retriever">><<set $dog.aBreed = "a labrador retriever">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Golden Retriever">><<set $dog.breed = "gold">><<set $dog.breedName = "golden retriever">><<set $dog.aBreed = "a golden retriever">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "German Shepherd">><<set $dog.breed = "germ">><<set $dog.breedName = "german shepherd">><<set $dog.aBreed = "a german shepherd">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Husky">><<set $dog.breed = "husk">><<set $dog.breedName = "husky">><<set $dog.aBreed = "a husky">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>> <h3>Other Mammals:</h3>\ <<link "Cat">><<set $dog.breed = "cat">><<set $dog.breedName = "cat">><<set $dog.aBreed = "a cat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("cat")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("thumbs")>><<unset _unsetBreed>><<update>><</link>><!--THE CAT HELLHOUND IS CANONICALLY POLYDACTYL SO IT HAS THUMBS-->\ • \ <<link "Bat">><<set $dog.breed = "bat">><<set $dog.breedName = "bat">><<set $dog.aBreed = "a bat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Raccoon">><<set $dog.breed = "racc">><<set $dog.breedName = "raccoon">><<set $dog.aBreed = "a raccoon">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("thumbs")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Wolverine">><<set $dog.breed = "wolver">><<set $dog.breedName = "wolverine">><<set $dog.aBreed = "a wolverine">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("thumbs")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Squirrel">><<set $dog.breed = "squir">><<set $dog.breedName = "squirrel">><<set $dog.aBreed = "a squirrel">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Pangolin">><<set $dog.breed = "pang">><<set $dog.breedName = "pangolin">><<set $dog.aBreed = "a pangolin">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("rare")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("obvious")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("tongue")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Ferret">><<set $dog.breed = "ferr">><<set $dog.breedName = "ferret">><<set $dog.aBreed = "a ferret">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Goat">><<set $dog.breed = "goat">><<set $dog.breedName = "goat">><<set $dog.aBreed = "a goat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("horns")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Capybara">><<set $dog.breed = "capy">><<set $dog.breedName = "capybara">><<set $dog.aBreed = "a capybara">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("obvious")>><<run $dog.tags.push("rare")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>> <h3>Birds:</h3>\ <<link "Crow">><<set $dog.breed = "crow">><<set $dog.breedName = "crow">><<set $dog.aBreed = "a crow">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Falcon">><<set $dog.breed = "falc">><<set $dog.breedName = "falcon">><<set $dog.aBreed = "a falcon">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("rare")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Parrot">><<set $dog.breed = "parr">><<set $dog.breedName = "parrot">><<set $dog.aBreed = "a parrot">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("obvious")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Owl">><<set $dog.breed = "owl">><<set $dog.breedName = "owl">><<set $dog.aBreed = "an owl">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Vulture">><<set $dog.breed = "vult">><<set $dog.breedName = "vulture">><<set $dog.aBreed = "a vulture">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("rare")>><<unset _unsetBreed>><<update>><</link>> <h3>Reptiles:</h3>\ <<link "Snake">><<set $dog.breed = "snake">><<set $dog.breedName = "snake">><<set $dog.aBreed = "a snake">><<set $dog.tags = []>><<run $dog.tags.push("reptile")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("cold")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("tongue")>><<unset _unsetBreed>><<update>><</link>>\ • \ <<link "Lizard">><<set $dog.breed = "liz">><<set $dog.breedName = "lizard">><<set $dog.aBreed = "a lizard">><<set $dog.tags = []>><<run $dog.tags.push("reptile")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("cold")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("tongue")>><<unset _unsetBreed>><<update>><</link>> <<button "Continue">><<nobr>> <<if _unsetBreed>> <<set _randomBreed = either(0,1,2,3,4,5,6,7,8,9,10)>> <<if _randomBreed is 0>> <<set $dog.breed = "pug">><<set $dog.breedName = "pug">><<set $dog.aBreed = "a pug">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>> <<elseif _randomBreed is 1>> <<set $dog.breed = "chow">><<set $dog.breedName = "chow chow">><<set $dog.aBreed = "a chow chow">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>> <<elseif _randomBreed is 2>> <<set $dog.breed = "wolf">><<set $dog.breedName = "wolf">><<set $dog.aBreed = "a wolf">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>> <<elseif _randomBreed is 3>> <<set $dog.breed = "germ">><<set $dog.breedName = "german shepherd">><<set $dog.aBreed = "a german shepherd">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("dog")>><<run $dog.tags.push("av")>><<run $dog.tags.push("large")>><<run $dog.tags.push("heavy")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>> <<elseif _randomBreed is 4>> <<set $dog.breed = "bat">><<set $dog.breedName = "bat">><<set $dog.aBreed = "a bat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>> <<elseif _randomBreed is 5>> <<set $dog.breed = "cat">><<set $dog.breedName = "cat">><<set $dog.aBreed = "a cat">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("cat")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("av")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("thumbs")>> <<elseif _randomBreed is 6>> <<set $dog.breed = "racc">><<set $dog.breedName = "raccoon">><<set $dog.aBreed = "a raccoon">><<set $dog.tags = []>><<run $dog.tags.push("mammal")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("cute")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("fur")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fluffy")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("quiet")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("nocturn")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("thumbs")>> <<elseif _randomBreed is 7>> <<set $dog.breed = "crow">><<set $dog.breedName = "crow">><<set $dog.aBreed = "a crow">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("small")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("attack")>> <<elseif _randomBreed is 8>> <<set $dog.breed = "falc">><<set $dog.breedName = "falcon">><<set $dog.aBreed = "a falcon">><<set $dog.tags = []>><<run $dog.tags.push("bird")>><<run $dog.tags.push("fly")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("feather")>><<run $dog.tags.push("warm")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("talons")>><<run $dog.tags.push("rare")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>> <<elseif _randomBreed is 9>> <<set $dog.breed = "snake">><<set $dog.breedName = "snake">><<set $dog.aBreed = "a snake">><<set $dog.tags = []>><<run $dog.tags.push("reptile")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("scary")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("cold")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("violent")>><<run $dog.tags.push("tongue")>> <<else>> <<set $dog.breed = "liz">><<set $dog.breedName = "lizard">><<set $dog.aBreed = "a lizard">><<set $dog.tags = []>><<run $dog.tags.push("reptile")>><<run $dog.tags.push("weird")>><<run $dog.tags.push("chaotic")>><<run $dog.tags.push("medium")>><<run $dog.tags.push("light")>><<run $dog.tags.push("scale")>><<run $dog.tags.push("cold")>><<run $dog.tags.push("fast")>><<run $dog.tags.push("stealth")>><<run $dog.tags.push("hear")>><<run $dog.tags.push("sight")>><<run $dog.tags.push("smell")>><<run $dog.tags.push("bite")>><<run $dog.tags.push("claws")>><<run $dog.tags.push("attack")>><<run $dog.tags.push("tongue")>> <</if>> <<unset _unsetBreed>> <</if>> <<if _unsetPro>> <<unset _unsetPro>> <<set _randomPro = either(0,1,2,3,4,5,6)>> <<if _randomPro is 0>> <<set $dog.ey to "it">> <<set $dog.Ey to "It">> <<set $dog.em to "it">> <<set $dog.Em to "It">> <<set $dog.eir to "its">> <<set $dog.Eir to "Its">> <<set $dog.eirs to "its">> <<set $dog.Eirs to "Its">> <<set $dog.emself to "itself">> <<set $dog.Emself to "Itself">> <<set $dog.plur to false>> <<elseif _randomPro is 1>> <<set $dog.ey to $ref.they[0]>> <<set $dog.Ey to $ref.They[0]>> <<set $dog.em to $ref.them[0]>> <<set $dog.Em to $ref.Them[0]>> <<set $dog.eir to $ref.their[0]>> <<set $dog.Eir to $ref.Their[0]>> <<set $dog.eirs to $ref.theirs[0]>> <<set $dog.Eirs to $ref.Theirs[0]>> <<set $dog.emself to $ref.themself[0]>> <<set $dog.Emself to $ref.Themself[0]>> <<set $dog.plur to true>> <<elseif _randomPro is 2>> <<set $dog.ey to $ref.they[1]>> <<set $dog.Ey to $ref.They[1]>> <<set $dog.em to $ref.them[1]>> <<set $dog.Em to $ref.Them[1]>> <<set $dog.eir to $ref.their[1]>> <<set $dog.Eir to $ref.Their[1]>> <<set $dog.eirs to $ref.theirs[1]>> <<set $dog.Eirs to $ref.Theirs[1]>> <<set $dog.emself to $ref.themself[1]>> <<set $dog.Emself to $ref.Themself[1]>> <<set $dog.plur to false>> <<elseif _randomPro is 3>> <<set $dog.ey to $ref.they[2]>> <<set $dog.Ey to $ref.They[2]>> <<set $dog.em to $ref.them[2]>> <<set $dog.Em to $ref.Them[2]>> <<set $dog.eir to $ref.their[2]>> <<set $dog.Eir to $ref.Their[2]>> <<set $dog.eirs to $ref.theirs[2]>> <<set $dog.Eirs to $ref.Theirs[2]>> <<set $dog.emself to $ref.themself[2]>> <<set $dog.Emself to $ref.Themself[2]>> <<set $dog.plur to false>> <<elseif _randomPro is 4>> <<set $dog.ey to "xe">> <<set $dog.Ey to "Xe">> <<set $dog.em to "xem">> <<set $dog.Em to "Xem">> <<set $dog.eir to "xyr">> <<set $dog.Eir to "Xyr">> <<set $dog.eirs to "xyrs">> <<set $dog.Eirs to "Xyrs">> <<set $dog.emself to "xemself">> <<set $dog.Emself to "Xemself">> <<set $dog.plur to false>> <<elseif _randomPro is 5>> <<set $dog.ey to "ey">> <<set $dog.Ey to "Ey">> <<set $dog.em to "em">> <<set $dog.Em to "Em">> <<set $dog.eir to "eir">> <<set $dog.Eir to "Eir">> <<set $dog.eirs to "eirs">> <<set $dog.Eirs to "Eirs">> <<set $dog.emself to "emself">> <<set $dog.Emself to "Emself">> <<set $dog.plur to false>> <<else>> <<set $dog.ey to "ze">> <<set $dog.Ey to "Ze">> <<set $dog.em to "hir">> <<set $dog.Em to "Hir">> <<set $dog.eir to "hir">> <<set $dog.Eir to "Hir">> <<set $dog.eirs to "hirs">> <<set $dog.Eirs to "Hirs">> <<set $dog.emself to "hirself">> <<set $dog.Emself to "Hirself">> <<set $dog.plur to false>> <</if>> <</if>> <<if $dog.name is "">> <<set $dog.name = either("Pretzel", "Yeti", "Stitch", "Aurora", "Dog", "Tommy", "Cat", "Terror", "Death", "Demon", "Neil", "Barry", "Lilah", "Sunny", "Luna", "Moon", "Jupiter", "Cecil", "Sebastian", "Crowley", "Satan", "Baka", "Notti", "Viago", "Nandor", "Nadja", "Laszlo", "Vlad", "Jonathan", "Mina", "Bash", "Ignoto", "Carla", "Lady Gaga", "Monster", "Bête", "Albert", "Chase", "Triangle", "Shane")>> <</if>><!--"Arlo", "Jinx", "Monday", "Felix", "Manon", --> <<goto "HELLHOUND CONFIRMATION">> <</nobr>><</button>></center><!--[[HELLHOUND CONFIRMATION]]-->
So, the Hellhound's name is <span class="accent">$dog.name</span>. $dog.Ey use<<h_s>> <span class="accent"><<if $dog.ey isnot "it">>$dog.ey/$dog.em<<else>>it/its<</if>></span> pronouns and $dog.ey look<<h_s>> like <span class="accent">$dog.aBreed</span>. <center><<button "Go Back">><<run Engine.backward()>><</button>> <span class="disabled"><<button "Confirm">><<run Dialog.setup("Road Closed")>><<run Dialog.wiki("<center>This is as far as you can go in the preview. If you want to play the full game <span class='accentlink'><a href='https://gamesbyalbie.itch.io/zorlok' target='_blank'>click here</a></span>.<br><br>You can return to the character creator using the back buttons, keep playing around with different hound options, or try randomizing your hound by leaving things blank and hitting \"Continue\". You can get some pretty fun combinations that way.<br><br><<button 'Close'>><<run Dialog.close()>><</button>></center>")>><<run Dialog.open()>><</button>></span></center>