{<!-- Load song for next passage --> (track: 'menuMusic', 'loop', true) <!-- Load collectable item find audio for passages --> (track: 'findItem', 'loop', false) (track: 'findClue', 'loop', false) (track: 'checkpoint', 'loop', false) (track: 'caveNoise', 'loop', true) (track: 'doorOpen', 'loop', false) (track: 'failure', 'loop', false) (track: 'caveNoise', 'stop')} <!-- Initial screen, notices, warnings, etc --> **Warning**: The following game contains adult themes, some mental health themes, minor horror elements, and some explicit language. Missing Story is best experienced with headphones/speakers and in full-screen mode where available. There should be an icon with 4 directional arrows in the bottom right of this game to enter full screen mode. <!-- Go to main menu --> (link-repeat: 'Begin')[(track: 'menuMusic', 'play')(goto: 'Splash')]{ <!-- Setting Global Variables --> <!-- Story dialogue responses --> (set: $storyResponse1a to "Story: 'Hey, I'm in the kitchen.'") (set: $storyResponse1b to "Story: 'I got off early! I'm in the kitchen'") (set: $storyResponse1c to "'Should head towards the kitchen, there are noises coming from there.'") (set: $storyResponse2a to "Story: 'This is like the fifth time you've brought this up...I just...I don't get it. We aren't even that far from the city. Why do you want to go back there so badly?'") (set: $storyResponse3a to "Story: 'You know what, don't answer that, I think I already know...'") (set: $storyResponse3b to "Story: 'I saw the message from someone called Treena popup literally last night on your smartwatch! Do you think I'm fucking stupid or something?'") (set: $storyResponse3c to "Story: 'Are you legit trying to fucking gaslight me right now? I saw your messages with Treena. I honestly don't know why I'm still here.'") (set: $storyResponse4a to "Story: 'No. Actually you know what, fuck this and fuck you. I'm out.'") <!-- Checkpoint --> (set: $checkpoint to 0) (set: $c1visited to 0) (set: $c2visited to 0) <!-- Setting player fear meter --> (set: $fear to 0) <!-- Setting bool for items --> (set: $bobbypin to 0) (set: $earring to 0) (set: $scarf to 0) (set: $tamagotchi to 0) (set: $keyring to 0) (set: $pocketKnife to 0) <!-- Setting variable for pressure plate --> (set: $plate to 0) <!-- Setting variables for doorcode puzzle --> (set: $doorcode1 to (random: 100,999)) (set: $doorcode2 to (random: 100,999)) (set: $dc1unlocked to 0) (set: $dc2unlocked to 0) <!-- Setting arrays for question/answer pairs for riddle puzzle --> <!-- Door 1 --> <!-- Door text: --> (set: $riddlesQ1 to (a: "jcyxcp", "acpvct", "vjtmpc", "fykyec", "czrmqc", "atgqgq", "kgffnc", "ysvskp")) (set: $riddlesA1 to (a: "heaven", "center", "throne", "damage", "expose", "crisis", "middle", "autumn")) (set: $door1Riddle to (random: 1,6)) (set: $door1RiddleQ to $riddlesQ1's $door1Riddle) (set: $door1RiddleA to $riddlesA1's $door1Riddle) <!-- Door 2 --> (set: $riddlesQ2 to (a: "05/13/02, 01:18.11", "19/21/14, 04:01:25", "18/05/20, 21:18.14", "01/16/01, 20:08.25", "03/09/14, 05:13.01", "16/15/05, 20:18.25", "20/05/14, 16:12.05", "07/15/19, 19:09.16")) (set: $riddlesA2 to (a: "embark", "sunday", "return", "apathy", "cinema", "poetry", "temple", "gossip")) (set: $door2Riddle to (random: 1,6)) (set: $door2RiddleQ to $riddlesQ2's $door2Riddle) (set: $door2RiddleA to $riddlesA2's $door2Riddle) <!-- Door 3 --> (set: $riddlesQ3 to (a: "if you listen inside, you'll hear it, dead...", "dreams evolve violently in lesser souls, but the first of each", "peril found in the garden, the fifth will show", "longer we beg, faster we rot, the last of us", "before the unlucky one, the northern most hand", "decrease my pain, i forfeit, they join the first and last")) (set: $riddlesA3 to (a: "silent", "devils", "danger", "regret", "twelve", "deceit")) (set: $door3Riddle to (random: 1,6)) (set: $door3RiddleQ to $riddlesQ3's $door3Riddle) (set: $door3RiddleA to $riddlesA3's $door3Riddle)}menuMusic: ./audio/MenuMusic.mp3 scream: ./audio/Scream.mp3 findItem: ./audio/FoundItem.mp3 checkpoint: ./audio/Checkpoint.mp3 findClue: ./audio/FoundClue.mp3 caveNoise: ./audio/CaveAmbience.mp3 doorOpen: ./audio/DoorOpen.mp3 failure: ./audio/Failure.mp3All you need to play Missing Story for the most part is your mouse. Occassionally you will be required to use your keyboard for input. Headphones are optional, but not necessary. Any time an option appears to you in game, it will be highlighted in (text-color: "red")[red] and will either reveal more, perform an action, or take you to another location. Some parts of the game will require you to remember prior events, so pay attention. You may even want to keep a pen and paper handy! I hope you enjoy Missing Story. (text-color: "red")[[Return to Main Menu->Splash]]{ (track: 'menuMusic', 'play') } [[Start game->Prologue]] [[How to play->HowTo]] [[Credits and Attributions->Credits]]{<!-- Stop music from main menu --> (track: 'menuMusic', 'stop') }(box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[This is where I live. This old house in the woods that my parents gave me. It’s not much but it’s mine.(click-replace: "mine.")[mine. Well. Ours. Mine and Story’s.] (click: "Story")[Story and I have been together for three years now. They were working as a barista at my local cafe, and I bumped into them regularly before work. A couple of weeks after meeting we started dating.(click-replace: "dating.")[dating. Yes *dating* dating, lame, I know.] Fast forward two more months and we were living together. About three months ago, out of the blue, Story mentioned that they wanted to live away from the city, and I brought it up with my parents...and well. Here we are. [[Continue.->TheFight]]]]<!-- First dialogue part --> (box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[So fast forward to now - Tuesday, 6pm. I've just finished work and walked into the house. I noticed Story's bike already on the porch - which was weird because they we're meant to be working until 9. 'Honey, I'm home...' | 'Story why aren't you at work' | '...' (click: "'Honey, I'm home...'")[(replace: "'Honey, I'm home...' | 'Story why aren't you at work' | '...'")[You chose: *'Honey, I'm home...'* (text-color: "pink")[$storyResponse1a] [[Walk to the kitchen->TheFight1]]]] (click: "'Story why aren't you at work'")[(replace: "'Honey, I'm home...' | 'Story why aren't you at work' | '...'")[You chose: *'Story why aren't you at work'* (text-color: "pink")[$storyResponse1b] [[Walk to the kitchen->TheFight1]]]] (click: "'...'")[(replace: "'Honey, I'm home...' | 'Story why aren't you at work' | '...'")[You chose: *'...'* [$storyResponse1c] [[Walk to the kitchen->TheFight1]]]]] <!-- Second dialogue part --> (box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[I head towards the kitchen. I can smell spice in the air, and a sweet fragrant smell of coconut...Story must be making a Thai curry. As I enter the room they turn around at the same time. (text-color: "pink")[Story: "How was your day?"] 'So bad. I wish we lived closer to the city, these rides are killing me' | 'It was fine, I wish we lived closer to work though'(click: "'So bad. I wish we lived closer to the city, these rides are killing me'")[(replace: "'So bad. I wish we lived closer to the city, these rides are killing me' | 'It was fine, I wish we lived closer to work though'")[You chose: *'So bad. I wish we lived closer to the city, these rides are killing me'* (text-color: "pink")[$storyResponse2a] [[Continue->TheFight2]]]] (click: "'It was fine, I wish we lived closer to work though'")[(replace: "'So bad. I wish we lived closer to the city, these rides are killing me' | 'It was fine, I wish we lived closer to work though'")[You chose: *'It was fine, I wish we lived closer to work though'* (text-color: "pink")[$storyResponse2a] [[Continue->TheFight2]]]]]<!-- Third dialogue part --> (box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[(text-color: "pink")[$storyResponse3a] 'Already know what? I don't know what you mean' | 'What do you *think* you know exactly?'(click: "'Already know what? I don't know what you mean'")[(replace: "'Already know what? I don't know what you mean' | 'What do you think you know exactly?'")[You chose: *'Already know what? I don't know what you mean'* (text-color: "pink")[$storyResponse3b] [['Hold on, let me explain all of this...'->TheFight3]]]] (click: "'What do you think you know exactly?'")[(replace: "'Already know what? I don't know what you mean' | 'What do you think you know exactly?'")[You chose: *'What do you think you know exactly?* (text-color: "pink")[$storyResponse3c] [['Hold on, let me explain all of this...'->TheFight3]]]] ] <!-- Fourth dialogue part --> (box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[(text-color: "pink")[$storyResponse4a] Follow Story(click: "Follow Story")[(replace: "Follow Story")[Follow Story And just as I left the kitchen I hear the front door close. They are already gone. I didn't even get to explain who Treena is. I guess that's my fault though...I should have been open about it.(click: "Treena")[ Treena is my therapist. I've been having a hard time at work, and Treena takes an unorthodox *out of office* approach to therapy, that's all, nothing more. I guess I was embarrassed to talk about this. I don't know.] [[Go to front door->TheFight4]]]]] {<!-- End Dialogue, Begin Dream Sequence --> (track: 'menuMusic', 'play') }(box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[Their bike is gone. I wonder where they went. Probably a friends house for a bit...maybe for the night. Ah, shit, the food.(click: "food")[ ... Yeah it's ruined. Dehydrated mess. I can't think about eating right now anyways...Maybe I'll watch some TV, maybe I'll just go to bed](click: "TV")[ I can't watch TV right now, I don't have the energy. I just want to go to bed.](click: "go to bed")[ Yeah. That took a lot out of me, I need to rest and stop thinking. [[Rest->TheDream]]] ]{<!-- End Dialogue, Begin Dream Sequence --> <!-- Load sound for this passage --> (track: 'scream', 'loop', false) }(box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[I see a pathway. I recognise it, it's the one just off the road past our house. I'm walking along the pathway through the nearby forest.(click: "walking")[ It's dark, I can't hear anything. It's dead silent. No wind, nothing. It's so dark I can barely see](click: "barely see")[ I can see something in the distance, it looks like the entrance to a cave. I didn't know we had a cave around here.](click: "cave")[ I walk towards the cave entrance. I can suddenly hear the wind. I can see a little sharper. As I get closer the wind gets stronger and stronger. I'm about 10 metres away now...and then I hear it.](click: "hear it")[ { (track: 'scream', 'play') } That scream. It's [[Story->>Awake]]]]{<!-- Stop music from dream --> (track: 'menuMusic', 'stop') }(box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[What the...What a weird dream. Huh. It's 5am...I guess I've been asleep for a while now. But how could that have been a dream. It seemed so real, so many places I know, and then places I don't know. And their scream. Are they here?(click: "here")[ I get out of bed, alone. I don't want to call out in case Story is sleeping on the couch, so I quietly make my way into the living room. Story isn't here. I'm starting to get anxious now. I should check to see if their bike is outside. I'll just put on some warmer clothes.(click: "outside")[ I open the front door. There is no bike...I can see the path from my dream. Maybe...I should [[follow it->>Pathway]]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X-L.jpg")) <!-- Stop music --> (track: 'menuMusic', 'stop') <!-- Lit room, set fear to 0 --> (set: $fear to 0) <!-- Set game checkpoint --> (set: $checkpoint to 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $c1visited is 0)[(track: 'checkpoint', 'play')(track: 'caveNoise', 'play')(set: $c1visited to 1)This is just past the entrance. I'm facing north and there is a path west.](else: )[This is just past the entrance. I'm facing north and there is a path west.] Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ Go south(click-replace: "Go south")[I can't turn back now, I have to find them] ~~Go east~~ [[Go west->P2]]] {<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[It's dark in here, really dark. There are paths north and east. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P3]] [[Go east->P1]] ~~Go south~~ ~~Go west~~]] {<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[So dark. I'm facing north and can go north or south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P4]] ~~Go east~~ [[Go south->P2]] ~~Go west~~]] {<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-00X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[So dark. I'm facing north and there are paths east and south. Search room(click-replace: "Search room")[(if: $plate is 1 and $bobbypin is 0)[Oh. That little door has opened. There's a (text-color: "pink")[bobbypin] in there. I could probably use that for something.(track: 'findClue', 'play')(set: $bobbypin to 1)](else-if: $plate is 1 and $bobbypin is 1)[Just the empty hole in the wall where I found that bobbypin.](else:)[There's this odd little crevice in the wall thats jammed shut. I wonder if I can find something that will open it]] ~~Go north~~ [[Go east->P5]] [[Go south->P3]] ~~Go west~~]] {<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X-L.jpg")) <!-- Light room, reset fear --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[There's some light in this room, what a relief. I'm facing north and there is a path east and a path west. Search room(click-replace: "Search room")[(if: $earring is 1)[I remember this area - this is where I found Story's earring](else: )[(track: 'findItem', 'play')(set: $earring to 1)It's...it's Story's earring. They bought this on a beach holiday we went on last year. <img src="images/Collectibles/earring.png">]] ~~Go north~~ [[Go east->P6]] ~~Go south~~ [[Go west->P4]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-XX0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[So dark. I'm facing north and there is a path north, south and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P9]] ~~Go east~~ [[Go south->P7]] [[Go west->P5]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[Very dark. I'm facing north and I can go north or south. Search room(click-replace: "Search room")[(if: $plate is 1)[I remember this area - It's got those weird carved stones on the wall. I wonder who put those there.](else:)[There are these weird carved stones on the eastern wall. The first has a bird, the second a snake, and the third a ram.(click: "bird")[ Nothing seems to happen](click: "snake")[ (set: $plate to 1)I just heard (text-color: "pink")[something move] somewhere behind me(track: 'findClue', 'play')](click: "ram")[ Nothing seems to happen]]] [[Go north->P10]] ~~Go east~~ [[Go south->P6]] ~~Go west~~]] {<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[Very dark. I'm facing north and I can go north or south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P6]] ~~Go east~~ [[Go south->P8]] ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X00-L.jpg")) <!-- Lit room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[Ahh, some light. I'm facing north and there is a hole in the western wall I can squeeze through. I probably won't be able to fit through that again though. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P7]] ~~Go east~~ ~~Go south~~ [[Go west->P1]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-XXX-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[There's some light in this room, what a relief. I'm facing north and there is a paths in all directions. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P11]] [[Go east->P12]] [[Go south->P9]] [[Go west->P13]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-000.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[Wow. Really dark. This is just a dead end. Search room(click-replace: "Search room")[Hmm. I can barely make out a hole in the top of a wall but I can't go through that.] ~~Go north~~ ~~Go east~~ [[Go south->P10]] ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X00.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[There's no where to go. It's a dead end. So dark too. Search room(click-replace: "Search room")[(if: $dc1 is 1)[It's the room with the numbers carved on the wall: (text-color: "pink")[$doorcode1]](else: )[(set: $dc1 to 1)That's weird. There's some numbers carved on the wall. It says (text-color: "pink")[$doorcode1](track: 'findClue', 'play')]] ~~Go north~~ ~~Go east~~ ~~Go south~~ [[Go west->P10]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[Dark once again. I'm facing north and there is a path east and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ [[Go east->P10]] ~~Go south~~ [[Go west->P14]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[It's so hard to see. I'm facing north and there is a path east, west and south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ [[Go east->P13]] [[Go south->P15]] [[Go west->P16]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[Oh wow, it's good to see some light again. I'm facing north there are paths to the east and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ [[Go east->P14]] ~~Go south~~ [[Go west->P17]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[This area is weird. I can see a hole in the wall to the South I could squeeze through. I don't think I would be able to get back through it though. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go south->P4]] [[Go north->P14]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $dc1unlocked is 1 and $dc2unlocked is 1)[I got it. I figured it out! The door is open.](else-if: $dc1unlocked is 1 and $dc2unlocked is 0)[One down, one to go](else-if: $dc1unlocked is 0 and $dc2unlocked is 1)[One down, one to go](else: )[What the...There's a door in this room. How weird. I'm facing north there are paths to the east and south, and a door to the north.] {(if: $dc1unlocked is 1)[(text-color: "green")[●] $doorcode1] (if: $dc2unlocked is 1)[(text-color: "green")[●] $doorcode2]} (if: $dc1unlocked is 0 or $dc2unlocked is 0)[Inspect door(click-replace: "Inspect door")[There are six number wheels seperated into pairs of 3, with a button to the right of each pair, and an LED light to the left of each pair. (if: $dc1unlocked is 0)[(text-color: "red")[●] - (cycling-link: bind $1dc1,"1","2","3","4","5","6","7","8","9") (cycling-link: bind $2dc1,"0","1","2","3","4","5","6","7","8","9") (cycling-link: bind $3dc1,"0","1","2","3","4","5","6","7","8","9") Button(click: "Button")[(set: $1dc1 to $1dc1 + "00")(set: $2dc1 to $2dc1 + "0")(set: $dc1guess to (num: $1dc1) + (num: $2dc1) + (num: $3dc1))(if: $dc1guess is $doorcode1)[(set: $dc1unlocked to 1)](goto: "P17")]] (if: $dc2unlocked is 0)[(text-color: "red")[●] - (cycling-link: bind $1dc2,"1","2","3","4","5","6","7","8","9") (cycling-link: bind $2dc2,"0","1","2","3","4","5","6","7","8","9") (cycling-link: bind $3dc2,"0","1","2","3","4","5","6","7","8","9") Button(click: "Button")[(set: $1dc2 to $1dc2 + "00")(set: $2dc2 to $2dc2 + "0")(set: $dc2guess to (num: $1dc2) + (num: $2dc2) + (num: $3dc2))(if: $dc2guess is $doorcode2)[(set: $dc2unlocked to 1)](goto: "P17")]]]] {(if: $dc1unlocked is 1 and $dc2unlocked is 1)[(if: $c2visited is 0)[(track: 'checkpoint', 'play')(set: $checkpoint to 2)(set: $c2visited to 1)The door unlocks and opens on its own.]]} |gonorth>[~~Go north~~](if: $dc1unlocked is 1 and $dc2unlocked is 1)[(replace: ?gonorth)[[[Go north->P23]]]] [[Go east->P16]] [[Go south->P18]] ~~Go west~~]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[Dark once again. I'm facing north and there is a path north and south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P17]] ~~Go east~~ [[Go south->P19]] ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-XX0-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[There's a hole right above me with a bunch of light pouring in to the area. I'm facing north there are paths to the west, south and north. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P18]] ~~Go east~~ [[Go south->P20]] [[Go west->P21]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[Dark once again. I'm facing north and there is a path east and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ [[Go east->P19]] ~~Go south~~ [[Go west->P22]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]] (else-if: $checkpoint is 3)[Return to checkpoint]}](else:)[It's dark in here, really dark. There is a path north and what looks like a man-made tunnel in the eastern wall. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P19]] [[Go east->P3]] ~~Go south~~ ~~Go west~~]] {<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-00X-L.jpg")) <!-- Lit room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[There's a *literal* light in this room. Other than that it's a dead end though. Search room(click-replace: "Search room")[(if: $dc2 is 1)[This is the room with the lockbox in it. The lockbox has the number (text-color: "pink")[$doorcode2] painted on the inside](else: )[There's a lockbox underneath the light.(click: "lockbox")[(if: $bobbypin is 1)[ I wonder if I can use the bobbypin to open this(click: "bobbypin")[ (set: $dc2 to 1)The number (text-color: "pink")[$doorcode2] is painted on the inside of the lockbox(track: 'findClue', 'play')]](else: )[ I need to find a way to open this thing]]]] ~~Go north~~ [[Go east->P21]] ~~Go south~~ ~~Go west~~]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Ahh, back into the darkness. I'm facing north and there is a path north and the open door is to my south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P24]] ~~Go east~~ [[Go south->P17]] ~~Go west-~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Still dark. I'm facing north and there is a path east and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north-~~ [[Go east->P25]] ~~Go south~~ [[Go west->P28]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Hmm, dark again. I'm facing north and there is a path east and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north-~~ [[Go east->P26]] ~~Go south~~ [[Go west->P24]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0XX-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[A bit of light is gleaming through the ceiling. I'm facing north there are paths to the north, south and the east. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P31]] [[Go east->P24]] [[Go south->P29]] ~~Go west~~]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X00-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[Oh wow, it's good to see some light again. I'm facing north there are paths to the east and the south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ ~~Go east~~ [[Go south->P27]] [[Go west->P25]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Hmm, dark again. I'm facing north and there is a path north, and a hole in the southern wall that I could squeeze through. Search room(click-replace: "Search room")[(if: $scarf is 1)[I remember this area - this is where I found Story's scarf](else: )[(track: 'findItem', 'play')(set: $scarf to 1)There is a scarf in the corner of the room. I recognise it - it's Story's. <img src="images/Collectibles/scarf.png">]] [[Go north->P26]] ~~Go east~~ [[Go south->P14]] ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Hmm, dark again. I'm facing north and there is a path north and south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P32]] ~~Go east~~ [[Go south->P28]] ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0XX.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Hmm, dark again. I'm facing north and there is a path north, and a hole in the eastern wall that I could squeeze through. Search room(click-replace: "Search room")[(if: $tamagotchi is 1)[I remember this area - this is where I found Story's tamagotchi](else: )[(track: 'findItem', 'play')(set: $tamagotchi to 1)Its their tamagotchi. No battery. Why would they take the battery out? <img src="images/Collectibles/tamagotchi.png">]] [[Go north->P28]] [[Go east->P23]] ~~Go south~~ ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-00X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[There's just darkness. I'm facing north and there is a path east and south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ [[Go east->P33]] [[Go south->P31]] ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[Oh wow, it's good to see some light again. I'm facing north there are paths to the east and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ [[Go east->P34]] ~~Go south~~ [[Go west->P32]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-XXX.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Ahh, back into the darkness. I'm facing north and there are paths north, west and east. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P38]] [[Go east->P35]] ~~Go south-~~ [[Go west->P33]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Hmm, dark again. I'm facing north and there is a path north and south. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] [[Go north->P39]] ~~Go east-~~ [[Go south->P34]] ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Hmm, dark again. I'm facing north and there is a path east and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north-~~ [[Go east->P36]] ~~Go south~~ [[Go west->P34]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-XX0-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[A bit of light is gleaming through the ceiling. I'm facing north there are paths to the south and the east. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north~~ ~~Go east~~ [[Go south->P37]] [[Go west->P35]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Hmm, not only is it dark but it's also a dead end. No where to go but back north. Search room(click-replace: "Search room")[(if: $pocketknife is 1)[I remember this area - this is where I found Story's pocket knife](else: )[(track: 'findItem', 'play')(set: $pocketknife to 1)While looking around I almost slip over on something smooth. It's a pocket knife. I bought this for Story for their birthday last year. <img src="images/Collectibles/pocketknife.png">]] [[Go north->P36]] ~~Go east~~ ~~Go south~~ ~~Go west~~]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-00X-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[Ahh, some light... I'm facing north and there are paths to the south and the east. Search room(click-replace: "Search room")[(if: $keyring is 1)[I remember this area - this is where I found Story's keyring](else: )[(track: 'findItem', 'play')(set: $keyring to 1)There's a hook on the wall with a keyring hanging off of it. Story kept their keys on it, but the keys aren't with it. <img src="images/Collectibles/keyring.png">]] ~~Go north~~ [[Go east->P40]] [[Go south->P38]] ~~Go west~~]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-X0X.jpg")) <!-- Dark room, add 1 to fear --> (set: $fear to $fear + 1) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $fear is 5)[I'm too scared to continue. I can't do it. [[Return to Main Menu->Start]] {(if: $checkpoint is 1)[[[Return to checkpoint->P1]]] (else-if: $checkpoint is 2)[[[Return to checkpoint->P17]]]}](else:)[Hmm, dark again. I'm facing north and there is a path east and west. Search room(click-replace: "Search room")[Hmm. Can't see anything around here] ~~Go north-~~ [[Go east->P41]] ~~Go south~~ [[Go west->P39]]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- test q's and a's --> (set: $q1 to "xxxxxx")(set: $a1 to "aaaaaa") <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $opendoor1 is 1)[I figured it out. The door is open. $door1RiddleA (text-color: "green")[●] Button](else: )[I'm in a room with an actual light and a large metal door. The words (text-color: "red")["even = back 2. odd = forward 2"] are painted on the door. In the center of the metal door, a little touchscreen displays the following text: (text-color: "pink")[$door1RiddleQ] Below that, there is an unlit LED and a button. (input-box: bind $cpin1, "X====", 1, $door1RiddleQ) (text-color: "red")[●] Button(click: "Button")[(if: (lowercase: $cpin1) is $door1RiddleA)[(set: $opendoor1 to 1)(track: 'doorOpen', 'play')](else: )[(track: 'failure', 'play')](goto: "P41")]] |gonorth>[~~Go north~~](if: $opendoor1 is 1)[(replace: ?gonorth)[[[Go north->P42]]]] ~~Go east~~ ~~Go south~~ [[Go west->P40]]]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $opendoor2 is 1)[I don't know how I worked this out, but I did. The door is open. How many more of these weird doors are there? $door2RiddleA (text-color: "green")[●] Button](else: )[It's another room with a large metal door. There is a timestamp painted on the door which says (text-color: "pink")[$door2RiddleQ]. In the center of the metal door, there's a little blank touchscreen similar to the other one, and below there is also the unlit LED and a button. (input-box: bind $cpin2, "X====", 1) (text-color: "red")[●] Button(click: "Button")[(if: (lowercase: $cpin2) is $door2RiddleA)[(set: $opendoor2 to 1)(track: 'doorOpen', 'play')](else: )[(track: 'failure', 'play')](goto: "P42")]] |gonorth>[~~Go north~~](if: $opendoor2 is 1)[(replace: ?gonorth)[[[Go north->P43]]]] ~~Go east~~ [[Go south->P41]] ~~Go west~~]{<!-- Change background colour --> (change: ?Page, (bg: "images/Passages/C-0X0-L.jpg")) <!-- Light room, set fear to 0 --> (set: $fear to 0) <!-- Show fear meter --> {(if: $fear is 0)[<img src="images/Fear/0.png" class="fearcenter">] (else-if: $fear is 1)[<img src="images/Fear/1.png" class="fearcenter">] (else-if: $fear is 2)[<img src="images/Fear/2.png" class="fearcenter">] (else-if: $fear is 3)[<img src="images/Fear/3.png" class="fearcenter">] (else-if: $fear is 4)[<img src="images/Fear/4.png" class="fearcenter">] (else-if: $fear is 5)[<img src="images/Fear/5.png" class="fearcenter">]}} <!-- Passage information and options --> (box: "=XXXXXXXXXX=", 15)+(bg: (rgba:0,0,0,0.6))[(if: $opendoor3 is 1)[I did it. The door is open...Now to find out what's on the other side. $door3RiddleA (text-color: "green")[●] Button](else: )[Another big metal door. When will this end? This one just has some words scribbled on it in blue marker that read: (text-color: "blue")[$door3RiddleQ]. What does this even mean? Once again, there's a little blank touchscreen, the unlit LED and a button. (input-box: bind $cpin3, "X====", 1) (text-color: "red")[●] Button(click: "Button")[(if: (lowercase: $cpin3) is $door3RiddleA)[(set: $opendoor3 to 1)(track: 'doorOpen', 'play')](else: )[(track: 'failure', 'play')](goto: "P43")]] |gonorth>[~~Go north~~](if: $opendoor3 is 1)[(replace: ?gonorth)[[[Go north->P44]]]] ~~Go east~~ [[Go south->P42]] ~~Go west~~]{(change: ?Page, (bg: black)) (track: 'menuMusic', 'play') (set: $cFound to ($earring+$scarf+$tamagotchi+$keyring+$pocketKnife))} (box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[ Thank you for playing Missing Story: Chapter One You found $cFound of 5 collectables during this run. [[Return to Main Menu->Start]]]All images not attributed in reference list either photographed or drawn by the author. * Adobe n.d., //Human Elements//, Digital, Adobe * Adobe n.d., //Weather//, Digital, Adobe * Adobe n.d., //Horror//, Digital, Adobe * Adobe n.d., //Technology//, Digital, Adobe * Shutov M 2020, //Forest Path//, Unsplash, viewed 1 May 2022, `<https://unsplash.com/photos/H8vhhepiiaU>` * Vinicius M 2017, //Asleep In Bed//, Unsplash, viewed 7 May 2022, `<https://unsplash.com/photos/kHHwYNA1lnM>` * Schwarz DJ 2019, //House in the Woods//, Unsplash, viewed 2 May 2022, `<https://unsplash.com/photos/tk7d0JQwMOY>` * Lachs S 2016, //Cave Forest Moss//, Pixabay, viewed 2 May 2022, `<https://pixabay.com/photos/cave-forest-moss-nature-woods-1566205/>` * van Rensburg DJ 2019, //Inside of a cave//, Unsplash, viewed 1 May 2022, `<https://unsplash.com/photos/kjVBhextIIopF>` * Schlimbach F 2022, //Calm Nature//, Digital, MusicRevolution, Adobe. * ChapelR 2020, //HAL//, ver 2.2.1, code snippet, ChapelR, viewed 18 May 2022, `<https://github.com/ChapelR/harlowe-audio/releases>` [[Back to Menu->Splash]]{(track: 'menuMusic', 'play') }(box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[I leave the house, locking the door behind me, and head down the road towards the pathway into the forest. (click: "forest")[ I follow the path, it's exactly how I remembered it in my dream. All of the little details I dreamt of were appearing, giving me a chilling feeling of constant deja vu. I continue walking for another few minutes until I come across it. I didn't know this was here, how could I possibly have dream of this exact [[cave entrance.->>CaveEntrance]]]](box: "=XXXXXXXXXX=", 15 )+(bg: (rgba:0,0,0,0.9))[This is all too much. It's all too weird. I notice some footprints in the mud at the entrance to the cave, and they look freshly imprinted. Is it possible that Story is actually here? Did they somehow telephathically send a message to me via my dream to tell me they are in danger? What. What am I even saying. This all sounds ridiculous. But...is it ridiculous? How do I explain all of this. I'm just so confused. It's going to be dark in there, and I really cannot handle tight dark spaces. But what if Story is in there? I can only do one thing, I can only [[go inside.->P1]]]