You begin to walk into the forest and visibility becomes scarce. You look around and see trees colliding with each other due to the wind. As you continue to walk you notice a broken shed and an axe outside. As you walk over and pick up the axe you see the trees stop moving and all goes quiet. You need around 30 logs of wood or more to fix the well. You choose to take the risk of only picking up wood when the tree breaks into 10 pieces.\n<<set $randomwood = either(8,9,10)>>\ntake a large swing with your axe and the tree falls breaking into <<$randomwood>>\n\n<<if $randomwood eq 10>> You grin and turn holding your axe facing off against the other trees. <<set $wood += 10>><<else>> You turn and look at the trees readying your axe.<<endif>>\n\nWood: <<$wood>>\n \n<<if $wood gt 30>>[[You have enough wood to fix the well now all you need is water|Lake Bad]]<<else>>[[you still need more wood before you can continue|Forest Bad]]<<endif>>\n<img src="Forest S.jpg" width="1368px" height="400px">
You get up and The Sheriff throws a punch at you. \n\n\n[[Grab his arm and throw him against the wall|Death']]\n\n[[Flip the Table up in his way and push it into him|Death;]]
You walk and see a lake against the tree banks. It looks peaceful and calm. All you need it to collect water which is easy enough. You hear a drop of wood hitting the floor behind you. You turn and see a bucket roll towards you with a note reading "for you, don’t trust how helps you", you look around and don’t see a thing in sight you turn to the Lake and begin to fill up the bucket. You now have enough water to return to the town.\n\n[[Return to the town|Bad 7]]\n<img src="Lake S.jpg" width="1381px" height="400px">
You begin to walk into the forest and visibility becomes scarce. You look around and see trees colliding with each other due to the wind. As you continue to walk you notice a broken shed and an axe outside. As you walk over and pick up the axe you see the trees stop moving and all goes quiet. You need around 30 logs of wood or more to fix the well. You choose to take the risk of only picking up wood when the tree breaks into 10 pieces.\n<<set $randomwood = either(8,9,10)>>\ntake a large swing with your axe and the tree falls breaking into <<$randomwood>>\n\n<<if $randomwood eq 10>> You grin and turn holding your axe facing off against the other trees. <<set $wood += 10>><<else>> You turn and look at the trees readying your axe.<<endif>>\n\nWood: <<$wood>>\n \n<<if $wood gt 29>>[[You have enough wood to fix the well now all you need is water|Lake Good]]<<else>>[[you still need more wood before you can continue|Forest Good]]<<endif>>\n\n<img src="Forest S.jpg" width="1368px" height="400px">
You turn to punch him and he ducks slamming you through the door. You go to grab your gun and he head butts you pulling the gun out on you. "You know I could have helped you" He shoots you.\n\n[[Be carefull what desicions you make. RESTART|Start]]
Crash landed
Welcome to 'Crash Landed, The Adventures'.\nSee if you can make the right decisions to complete the game and return back to where you came from.\n\n\n\n[[ Click Here To Begin |Start 1]]
The Sheriff walks around you almost taunting you, saying "Well if you want to go home you will help if not, you are going to be stranded here in the god forsaken hell hole for the rest of your life". You reply with "Is that a threat".\nHe looks at you in the eyes. "No Blank, that is a promise"\n\n\n\n[[Well lets see what you got|Death]]\n\n[[Well it looks like I have no choice then but to help|Good 6]]\n<img src="Entering town S.jpg" width="1368px" height="500px">
...As you wake up you look down at your Shoulder and realise it has been bandaged up and healed, you look around and see that you are in your ship lay against the wall. You turn to see Eridine piloting it and you safely on board. You turn back and chuckle to yourself, pulling out your last Cuban Cigar. "Thank you... Again". Eridine responds with "You repaid me this is simply a good deed". You laugh and flick away your Cigar. \n<img src="Ending-M.GIF" width="1381px" height="500px">\n\n[[You have succesfully Completed The Game!|Credits]]
The Sheriff chuckles, "I like you, someone with confidence and by the sounds of it, a reliable asset".\n\n[[So what can I do to help?|Bad 4]]\n<img src="Entering town S.jpg" width="1381px" height="500px">
You begin to walk into the forest and visibility becomes scarce. You look around and see trees colliding with each other due to the wind. As you continue to walk you notice a broken shed and an axe outside. As you walk over and pick up the axe you see the trees stop moving and all goes quiet. You need around 30 logs of wood or more to fix the well. You choose to take the risk of only picking up wood when the tree breaks into 10 pieces.\n<<set $randomwood = either(8,9,10)>>\ntake a large swing with your axe and the tree falls breaking into <<$randomwood>>\n\n<<if $randomwood eq 10>> You grin and turn holding your axe facing off against the other trees. <<set $wood += 10>><<else>> You turn and look at the trees readying your axe.<<endif>>\n\nWood: <<$wood>>\n \n<<if $wood gt 30>>[[You have enough wood to fix the well now you can return to town|Good 7]]<<else>>[[you still need more wood before you can continue|Forest Good 1]]<<endif>>\n<img src="Forest S.jpg" width="1368px" height="400px">
You enter your crashed ship and grab enough food rations to keep the old man going. You turn around and he is looking at your ship, you shout over "Sorry I never got your name". "Eridine" he shouts back "And yours?” You pick up the rations in a box and walk out the broken door, "Blank". "Blank, huh got to admit I’ve never hear of a name like that". You reply with "That’s why you’ll never forget it". He chuckles. You pass him the food and he thanks you gratefully "You are a good man Blank, your gratitude won’t go unrecognised".\n\n[[You nod and walk towards the town|Good 2]]\n\n <img src="walking-past-the-sign.gif" width="1368px" height="400px">
"I am Blank". You turn to the Sheriff and he raises an eyebrow whilst nodding to himself as if to say "Alright". "What's to say you won’t hurt anyone?” "I’m just looking for help" The Sheriff tells you to hand over your weapon for safe keeping. You hand it over in a hesitant manner. "You’ll get it back once you prove to me you can be helpful and once you explain to me what’s happened"\n\n[[How do I help?|Bad 3]]\n\n[[How am I supposed to help when I cant get the supplies to fix my ship?|Bad 3]]\n<img src="Entering town S.jpg" width="1368px" height="500px">
...As you wake up you look down at your Shoulder. You are still Bleeding you look around and see that your ship is gone and you are alone. You shuffle your way over to the tree and lean back against it. Pulling out your last Cuban Cigar, you light it with hatred running through your body. You smoke it and hear a voice in the darkness saying "I told you not to trust them". You ignore it and flick your cigar away and fall asleep against the tree...\n<img src="Ending-M.GIF" width="1381px" height="500px">\n\n[[You have succesfully Completed The Game!|Credits]]
You flip the table up and push it into him shoving him backwards. You make a run for the door and he gets up chasing you.\n\n[[Turn and Punch him|Death;;]]\n\n[[Open the door and slam it behind you into him|Death;;;]]
The Sheriff chuckles, "I like you, someone with confidence and by the sounds of it, a reliable asset".\n\n[[So what can I do to help?|Good 4]]\n<img src="Entering town S.jpg" width="1381px" height="500px">
Written By Dominic Atkinson\n\n\nArt by Dominic Atkinson\n\n\nDesigned By Dominic Atkinson\n\n\nNamed By Dominic Atkinson\n\n\nPieced together By Dominic Atkinson\n
You grab his arm and as you go to throw him into the wall he turns and spins slamming your face and throwing you onto the floor. You turn to get up and he pulls out a gun pointing at you. "You should have cooperated, you could have been helped, oh well looks like less work for me then" You pulls the trigger killing you"\n\n[[Be carefull what you chose. RESTART|Start]]
You walk and see a lake against the tree banks. It looks peaceful and calm. All you need it to collect water which is easy enough. You hear a drop of wood hitting the floor behind you. You turn and see a bucket roll towards you with a note reading "for you, don’t trust how helps you", you look around and don’t see a thing in sight you turn to the Lake and begin to fill up the bucket. You have the water and now all you need is the wood.\n\n[[Goto to the forest|Forest Bad 1]]\n<img src="Lake S.jpg" width="1381px" height="400px">
"I am Bl----". You get cut off to Eridine's Voice coming from behind you. "This is Blank, he is friendly and means no harm, he just needs help fixing his ship and returning home". You turn back to the Sheriff and he raises an eyebrow whilst nodding to himself as if to say "Alright". "What's to say you won’t hurt anyone?” Eridine interrupts and explains how you helped him. The Sheriff tells you to hand over your weapon for safe keeping. You hand it over in a hesitant manner. "You’ll get it back once you prove to me you can be helpful and once you explain to me what’s happened"\n\n[[How do I help?|Good 3]]\n\n[[How am I supposed to help when I cant get the supplies to fix my ship?|Good 3]]\n<img src="Entering town S.jpg" width="1368px" height="500px">
"Good you will find water at the Lake at The edge of the Forest and wood, well... There’s a forest. When you are done come back to me and as promised ill have your ship fixed and ready to go".\nYou look at him as you set off. You look at the sign just outside of the town.\n\nYou pick a location and set off to...\n\n\n[[The Forest|Forest Bad]]\n\n[[The Lake|Lake Bad 1]]\n<img src="walking-past-the-sign.gif" width="1381px" height="400px">
The Sheriff walks around you almost taunting you, saying "Well if you want to go home you will help if not, you are going to be stranded here in the god forsaken hell hole for the rest of your life". You reply with "Is that a threat".\nHe looks at you in the eyes. "No Blank, that is a promise"\n\n\n[[What are you gonna do force me? Bring it|Death]]\n\n[[Well it looks like I have no choice then but to help|Bad 6]]\n<img src="Entering town S.jpg" width="1368px" height="500px">
You walk past the Sign and towards your ship to see it fixed and ready to go. You stop at the entrance ramp and turn towards the Sheriff. "Thank you for your help".\nThe Sheriff Walks up to you and reply’s with "Thank you for your help Blank I believe this belongs to you". He opens his jacket out and in his gun hold is your gun. You reply with "thank you again I thought I wasn’t going to get that back". The Sheriff chuckles, stepping back, pulls out your gun and shoots you in the Shoulder. You go unconscious and everything is Black.\n\n[[You wake up...|Ending Good]]\n<img src="Sheriff-M.GIF" width="1381px" height="500px">
You enter town and Eridine immediately comes up to you and asks you. "Have you got everything you need"? You remember the note that says "don’t trust him" and you walk past Eridine towards the sheriff "I have everything you asked me for now you hold up your end of the deal". The sheriff stands up and says "Good let’s get you to your ship then". As he stands up out of his chair you ask "who’s the old man Ermin or something"? "You mean Eridine?” "Yeah, I don’t trust him". "And why is that then?” You reply with "I have a hunch he’s up to something".\n\n[[You continue to walk|Good 9]]\n<img src="Entering town S.jpg" width="1381px" height="500px">
You Walk Back to the sign and check which direction town is and you hear a voice in the trees whispering "Don’t trust him".\nYou turn and ask "who’s there?” "Just don’t trust him". You check the sign and see where town is.\n\n\n[[Rush back to town|Bad 8]]\n <img src="walking-past-the-sign.gif" width="1381px" height="400px">
You enter town and Eridine immediately comes up to you and asks you. "Have you got everything you need"? You remember the note that says "don’t trust him" and you walk past Eridine towards the sheriff "I have everything you asked me for now you hold up your end of the deal". The sheriff stands up and says "Good let’s get you to your ship then". As he stands up out of his chair you ask "who’s the old man Ermin or something"? "You mean Eridine?” "Yeah, I don’t trust him". "And why is that then?” You reply with "I have a hunch he’s up to something".\n\n[[You continue to walk|Bad 9]]\n<img src="Entering town S.jpg" width="1381px" height="500px">
You walk past the Sign and towards your ship to see it fixed and ready to go. You stop at the entrance ramp and turn towards the Sheriff. "Thank you for your help".\nThe Sheriff Walks up to you and reply’s with "Thank you for your help Blank I believe this belongs to you". He opens his jacket out and in his gun hold is your gun. You reply with "thank you again I thought I wasn’t going to get that back". The Sheriff chuckles, stepping back, pulls out your gun and shoots you in the Shoulder. You go unconscious and everything is Black.\n\n[[You wake up...|Ending Bad]]\n<img src="Sheriff-M.GIF" width="1381px" height="500px">
You walk and see a lake against the tree banks. It looks peaceful and calm. All you need it to collect water which is easy enough. You hear a drop of wood hitting the floor behind you. You turn and see a bucket roll towards you with a note reading "for you, don’t trust how helps you", you look around and don’t see a thing in sight you turn to the Lake and begin to fill up the bucket. You have the water and now all you need is the wood.\n\n[[Goto to the forest|Forest Good 1]]\n<img src="Lake S.jpg" width="1381px" height="400px">
You begin to walk into the forest and visibility becomes scarce. You look around and see trees colliding with each other due to the wind. As you continue to walk you notice a broken shed and an axe outside. As you walk over and pick up the axe you see the trees stop moving and all goes quiet. You need around 30 logs of wood or more to fix the well. You choose to take the risk of only picking up wood when the tree breaks into 10 pieces.\n<<set $randomwood = either(8,9,10)>>\ntake a large swing with your axe and the tree falls breaking into <<$randomwood>>\n\n<<if $randomwood eq 10>> You grin and turn holding your axe facing off against the other trees. <<set $wood += 10>><<else>> You turn and look at the trees readying your axe.<<endif>>\n\nWood: <<$wood>>\n \n<<if $wood gt 30>>[[You have enough wood to fix the well now you can return to town|Bad 7]]<<else>>[[you still need more wood before you can continue|Forest Bad 1]]<<endif>>\n<img src="Forest S.jpg" width="1368px" height="400px">
The Sheriff walks towards you, almost as if he is inspecting you. "Well you have explained to me why you are here and what you need so how about I make you a deal?” You look at him interested as if to say "I’m listening". "How about you help me getting a few supplies and I’ll get some people to fix your ship"\n\n[[Alright sounds Fair|Bad 5]]\n[[I can fix it myself I dont Need your help|Bad 5'1]] \n\n<img src="Entering town S.jpg" width="1381px" height="500px">
"As you can see we are a little short on supplies such as wood and water since the well has broken". He turns to signal over to the broken well. "If you get me some wood and water to fix the well, I will have your ship fixed and ready to go by the time you have gotten the supplies".\n\n[["What if i dont want to"|Bad 5'1]]\n\n[["Seems fair"|Bad 6]]\n<img src="Entering town S.jpg" width="1381px" height="500px">\n\n
The Sheriff looks at you in a cocky and almost sarcastic manner. "So Blank, is it?” You give one nod as approval in a sarcastic manner in return. "You can start by explaining why you are here and what you need". You begin to explain how you crash landed in the forest and need help repairing you ship to go home. The Sheriff sarcastically asks you "Is that it?"\n\n[["Yeah what else do you want to know? the last place i s*!&|Good 3'1]]\n\n[[Yes that is every thing|Good 4]]\n<img src="Entering town S.jpg" width="1381px" height="500px">
As you walk towards the town you see old fashioned Western Style buildings like something out of a Cowboy movie. You chuckle to yourself and walk into the town. "Stop right there". You turn around and see the Sheriff staring at you with his hands on his hip and a tall greyish over coat. "I said stop, who are you?"\n[[Lie and tell him your Someone els|Good 2'1]]\n\n[[Truth, Your name is Blank and need help|Good 3]] \n<img src="Entering town S.jpg" width="1381px" height="500px">
"As you can see we are a little short on supplies such as wood and water since the well has broken". He turns to signal over to the broken well. "If you get me some wood and water to fix the well, I will have your ship fixed and ready to go by the time you have gotten the supplies".\n\n[["What if i dont want to"|Good 5'1]]\n\n[["Seems fair"|Good 6]]\n\n <img src="Entering town S.jpg" width="1381px" height="500px">
The Sheriff walks towards you, almost as if he is inspecting you. "Well you have explained to me why you are here and what you need so how about I make you a deal?” You look at him interested as if to say "I’m listening". "How about you help me getting a few supplies and I’ll get some people to fix your ship"\n\n[[Alright sounds Fair|Good 5]]\n\n[[I can fix it myself I dont Need your help|Good 5'1]]\n<img src="Entering town S.jpg" width="1381px" height="500px">
As you walk towards the town you see old fashioned Western Style buildings like something out of a Cowboy movie. You chuckle to yourself and walk into the town. "Stop right there". You turn around and see the Sheriff staring at you with his hands on his hip and a tall greyish over coat. "I said stop, who are you?"\n\n[[Lie and tell him your Someone els|Bad 2'1]]\n\n[[Truth, Your name is Blank and need help|Bad 3]]\n<img src="Entering town S.jpg" width="1381px" height="500px">
"Good you will find water at the Lake at The edge of the Forest and wood, well... There’s a forest. When you are done come back to me and as promised ill have your ship fixed and ready to go".\nYou look at him as you set off. You look at the sign just outside of the town.\n\nYou pick a location and set off to...\n\n\n[[The Forest|Forest Good]]\n\n[[The Lake|Lake Good 1]]\n\n<img src="walking-past-the-sign.gif" width="1381px" height="400px">
"Please, fair is fair and in these woods you never know what might go wrong" He looks around and looks back at you. His Trench Coat and hood still making it impossible to see his face however you make out a Pipe he seems to be smoking.\n\n[[You look at the the Old man and at your food suplies and say "why the hell not, you saved me after all|Good]]\n\n[[Sorry old man but I got places to be thank you anyway|Bad 2]]\n<img src="walking-past-the-sign.gif" width="1368px" height="400px">
You Walk Back to the sign and check which direction town is and you hear a voice in the trees whispering "Don’t trust him".\nYou turn and ask "who’s there?” "Just don’t trust him". You check the sign and see where town is.\n\n[[Rush back to town|Good 8]]\n <img src="walking-past-the-sign.gif" width="1381px" height="400px">
The Sheriff looks at you in a cocky and almost sarcastic manner. "So Blank, is it?” You give one nod as approval in a sarcastic manner in return. "You can start by explaining why you are here and what you need". You begin to explain how you crash landed in the forest and need help repairing you ship to go home. The Sheriff sarcastically asks you "Is that it?"\n\n[["Yeah what else do you want to know? What make of car I have?|Bad 3'1]]\n\n[[Yes that is every thing|Bad 4]]\n<img src="Entering town S.jpg" width="1381px" height="500px">
*eyes open slowly* you see your ship smashed in front of you as you wake up outside. You see a man looking over you. He is wearing a black trench coat with a hood going over his head so large you can’t make out a face. He has a large branch or staff with him. You look at your ship wrecked into the floor where you had crashed and you look down at yourself and you have cuts on your body and you’re last lucky Cuban Cigar in your pocket. "Nice to see you’re still up and kicking, not many people could survive such a crash". Your eyes focus on him still not able to make out a face. \n\n[[Jump up in panic and point gun at him asking how you got outside|Meeting 1]]\n\n[[You get up calmly and ask how you got outside|Meeting 2]]
<img src="Story1Still1.jpg" width="1368px" height="400px">\nYou get up calmly, asking where you are. "The towns east of here". You ask where 'here' is. "Mercy". You tell him you aren’t going to hurt him. "No, you are in Mercy" as he chuckles to himself. You get up to leave and he asks for your help. "If you don’t mind me asking I require a favour, all I need is a few of your food rations and I’ll be on my way. You had enough for an entire town in there, after all I did save your life".\n\n[[Well I got places to be. That being said I believe in an eye for and eye, so I will help you.|Good]] \n\n[[Thanks old man but I got places to be and I dont belong here|Bad]]\n
<img src="Story1Still1.jpg" width="1368px" height="400px">\n\n"Whoa there buddy what’s with all the hostility, after all I did save your life". You lower your gun and apologise asking where you are. "The towns east of here". You ask where 'here' is. "Mercy". You tell him you aren’t going to hurt him. "No, you are in Mercy" as he chuckles to himself. You get up to leave and he asks for your help. "If you don’t mind me asking I require a favour, all I need is a few of your food rations and I’ll be on my way. You had enough for an entire town in there, after all I did save your life".\n\n[[Well I got places to be. That being said I believe in an eye for and eye, so I will help you.|Good]] \n\n[[Thanks old man but I got places to be and I dont belong here|Bad]]\n\n
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags.\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-image: url("background.jpg");\n\tbackground-position: center center;\n\tbackground-repeat: no-repeat;\n\tbackground-size: 100%;\n\tmax-width: 99%;\n\theight: 798px;\n\t\n}\n.passage {\n\t/* This only affects passages */\n\tcolor: #85144b;\n\tfont-size: 24px;\n\ttext-align: centre;\n\tborder-style: dashed;\n\tborder-width: 2px;\n\t\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\tcolour: #AAAAAA;\n\tfont-size: 24px\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\tcolour: #001f3f;\n\tfont-size: 26px\n\t\n}
You slam the door in his face and run out into the town centre area. He opens the door and pulls out your gun and as you are running he aims and shoots. It hits you and kills you.\n\n[[Be carefull what choices you make. RESTART|Start]]
You walk and see a lake against the tree banks. It looks peaceful and calm. All you need it to collect water which is easy enough. You hear a drop of wood hitting the floor behind you. You turn and see a bucket roll towards you with a note reading "for you, don’t trust how helps you", you look around and don’t see a thing in sight you turn to the Lake and begin to fill up the bucket. You now have enough water to return to the town.\n\n[[Return to the town|Good 7]]\n<img src="Lake S.jpg" width="1381px" height="400px">
By Dominic Atkinson