<<set $Oxygen -= 1>>\n\n<<if $Oxygen eq 0>>\n\nThe air becomes so thin that you can't breath, you suffocate and die.\n\n[[Restart|Start]]\n\n<<else>>\n\nYou chase after the chicken and it leads you to some kind of control panel. \n\n[[Continue|Panel]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>
<<set $Oxygen -= 1>>\n\n<<if $Oxygen eq 0>>\n\nThe air becomes so thin that you can't breath, you suffocate and die.\n\n[[Restart|Start]]\n\n<<else>>\n\nThe chicken's cluck sounds like its coming from around the corner. Around the corner, there is, what looks like, a workshop. Inside the workshop, there is a lever on a table. The chicken is also there.\n\n<img src="Cell 5.png" width="1000px" height="1000px">\n\n[[Try to kill the chicken with the lever|Death3]]\n\n[[Take the lever and return to the box|Box2]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>\n\n
<<if visited("Investigate")>>\n<<set $Oxygen -= 1>>\n<<if $Oxygen eq 0>>\nThe air becomes so thin that you can't breath, you suffocate and die.\n[[Restart|Start]]\n<<else>>\nYou chase after the chicken. It leads you to a hallway with a window and it becomes apparent that you’re in space.\n<img src="Cell-2.gif" width="823px" height="603px">\n[[Continue|Bio]]\nOxygen: <<$Oxygen>>\n<<endif>>\n<<else>>\n<<set $Oxygen -= 1>>\n<<if $Oxygen eq 0>>\nThe air becomes so thin thay you can't breath, you suffocate and die.\n[[Restart|Start]]\n<<else>>\nYou chase after the chicken. It leads you to a hallway with a window and it becomes apparent that you’re in space.\n<img src="Cell-2.gif" width="823px" height="603px">\n[[Return to the room to investigate|Investigate]]\n\n[[Continue|Bio]]\n\nOxygen: <<$Oxygen>>\n<<endif>>\n<<endif>>
You press the button and the lights flicker back on. All of a sudden there is a loud thud and the chicken runs away and vanishes. \n\n<img src="Cell-3.gif" width="1243px" height="810px">\n\n[[Investigate the thud|Thud]]\n\nOxygen: <<$Oxygen>>
You pull the lever, everything goes dark and you blackout.\n\nYou wake up in the Storage room again. You question, “Wha- What happened? I- I- The lights? The plants? The Oxygen?... The chicken!?” The door opens and this time there is a person stood there, holding the chicken. They say to you, excitedly, "We're safe Dave, the oxygen is back!" The chicken clucks and winks at you.\n\nThe End. [[Or is it?|ItsActuallyTheEnd]]
Following the chicken leads you to, what appears to be, a biodome.\n\n[[Enter the dome|Dome]]\n\nOxygen: <<$Oxygen>>
You begin to stand up and evalutate your surroundings, when the door opens to reveal a chicken, mounted by a tiny human wielding a katana. The chicken stares at you for a moment then clucks and runs away.\n\n<img src="Cell-1.gif" width="1243px" height="810px">\n\n[[Speak to the chicken|Speak1]]\n\n[[Follow the chicken|Follow1]]\n\n[[Investigate the room|Investigate]]\n\nOxygen: <<$Oxygen>>
You press all the buttons, like a mad man, and hope for the best. Nothing happens for a few seconds, then all of a sudden the system blows up and you die.\n\n[[Restart|Start]]
Trying to activate the switch, you push your fingers into the slot and get electrocuted. You die.\n\n[[Restart|Start]]
You grab the lever and swing for the chicken. It dodges your attack, jumps on you, and mauls you to death, pecking your eyes and tongue out.\n\n[[Restart|Start]]
<<if visited("Investigate")>>\n\nUpon entering the dome, you notice that all the plants in the dome are dead. But, it looks as though they have been purposely killed. All of a sudden there is a loud thud and the lights shut off. The chicken scampers away, but you notice a light blinking in the distance.\n\n[[Chase after the chicken|Follow2]]\n\n[[Call out to the chicken|Speak2]]\n\n[[User the lighter to help you see|Lighter]]\n\nOxygen: <<$Oxygen>>\n\n<<else>>\n\nUpon entering the dome, you notice that all the plants in the dome are dead. But, it looks as though they have been purposely killed. All of a sudden there is a loud thud and the lights shut off. The chicken scampers away, but you notice a light blinking in the distance.\n\n[[Chase after the chicken|Follow2]]\n\n[[Call out to the chicken|Speak2]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>
<<set $Oxygen -= 2>>\n\n<<if $Oxygen eq 0>>\n\nThe air becomes so thin that you can't breath, you suffocate and die.\n\n[[Restart|Start]]\n\n<<else>>\n\nYou pull out the lighter to help you see. In the distance you notice a desk, or control panel of sorts.\n\n[[Chase after the chicken|Follow2]]\n\n[[Call out to the chicken|Speak2]]\n\n[[Look around for a light switch|Light]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>
CO2
<<set $Oxygen -= 1>>\n\n<<if $Oxygen eq 0>>\n\nThe air becomes so thin that you can't breath, you suffocate and die.\n\n[[Restart|Start]]\n\n<<else>>\n\nIt appears that there was supposed to bo some form of lever in the box, but it look as though it's been removed.\n\n<img src="Cell 4.png" width="1000px" height="1000px">\n\n[[Look for the chicken|Follow3]]\n\n[[Try to activate the switch with your hands|Death2]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>
<<set $Oxygen -= 1>>\n\n<<if $Oxygen eq 0>>\n\nThe air becomes so thin that you can't breath, you suffocate and die.\n\n[[Restart|Start]]\n\n<<else>>\n\nYou approach the panel and see a plaque that says 'BIODOME LIGHTING AND POWER CONTROLS'. The panel has many buttons, but next to the plaque there is a particularly large button that looks important.\n\n<img src="Cell 3 Full.png" width="1000px" height="1000px">\n\n[[Press the big, important-looking, button|Lights]]\n\n[[Press all the buttons and hope for the best|Death1]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>
You return to the box and attempt to insert the lever in the slot. It fits perfectly.\n\n<img src="Cell 4.png" width="1000px" height="1000px">\n\n[[Continue|Final]]\n\nOxygen: <<$Oxygen>>
<<set $Oxygen -= 1>>\n\n<<if $Oxygen eq 0>>\n\nThe air becomes so thin that you can't breath, you suffocate and die.\n\n[[Restart|Start]]\n\n<<else>>\n\nYou Look around, and in the distance you notice a blinking light.\n\n[[Walk towards the light|Panel]]\n\n[[Chase after the chicken|Follow2]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>
<<if visited("Follow1")>>\n\n<<set $Investigate to true>>\n\n<<set $Oxygen -= 1>>\n\nYou investigate the room. The boxes are mostly filled with clothes. However, you find a gas lighter next to a box on a shelf.\n\n[[Continue following the chicken|Follow1]]\n\nOxygen: <<$Oxygen>>\n\n<<else>>\n\n<<set $Investigate to true>>\n\n<<set $Oxygen -= 1>>\n\nYou investigate the room. The boxes are mostly filled with clothes. However, you find a gas lighter next to a box on a shelf.\n\n[[Chase after the chicken|Follow1]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>
<<set $Oxygen -= 1>>\n\nYou call out to the chicken “Are you real? What are you doing here?” There is no response, obviously. You question why you’re talking to a chicken.\n\n[[Chase after the chicken|Follow1]]\n\n[[Investigate the room|Investigate]]\n\nOxygen: <<$Oxygen>>
<<if visited ("Speak1")>>\n<<set $Oxygen -= 1>>\n\n<<if $Oxygen eq 0>>\n\nThe air becomes so thin that you can't breath, you suffocate and die.\n\n[[Restart|Start]]\n\n<<else>>\nOnce again, you call out to the chicken "Hey, Come back! Where are you going?". And once again, there is no response. Seriously, are you alright?\n\n[[Chase after the chicken|Follow2]]\n\n[[Look around for a light switch|Light]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>\n\n<<else>>\n\n<<set $Oxygen -= 1>>\n\n<<if $Oxygen eq 0>>\n\nThe air becomes so thin that you can't breath, you suffocate and die.\n\n[[Restart|Start]]\n\n<<else>>\n\nYou call out to the chicken "Hey! Come back. Where are you going?". But there is no reply. You question why you are talking to a chicken.\n\n[[Chase after the chicken|Follow2]]\n\n[[Look around for a light switch|Light]]\n\nOxygen: <<$Oxygen>>\n\n<<endif>>\n\n<<endif>>
<<set $Oxygen = 8>>\n\nYou wake up on the floor of a metallic room. Your neck feels tight and uncomfortable, the air is thin, and your oxygen is limited. Your memory is gone and you dont know who, or where, you are. As you get your bearings, you notice that the room is some kind of storage room, with shelves and boxes. The door to the room is closed, and looks like it can only be opened with fingerprint.\n\n[[Continue|Door]]\n\nOxygen: <<$Oxygen>>
/* Your story will use the CSS in this passage to style the page.\nGive this passage more tags, and it will only affect passages with those tags. DeepSkyBlue Lavender\nExample selectors: */\n\nbody {\n\t/* This affects the entire page */\n\tbackground-color: #f9f9f9;\n\t\n\t\n}\n.passage {\n\t/* This only affects passages */\n\n\t color: #25cbae;\n\tfont-size: 20px;\n\n\t \n}\n.passage a {\n\t/* This affects passage links */\n\t color: SlateGrey;\n\tfont-size: 30px;\n\t\n}\n.passage a:hover {\n\t/* This affects links while the cursor is over them */\n\tcolor: #25cbae;\n\t\n\t\n\t\n}
No, seriously, it is the end. Goodbye.
Brad Horabin
Following the thud leads you to another corridor where there is a box on the wall. There is a plaque above the box that reads 'AIRFLOW CONTROL'. You hear the chicken Cluck around the corner.\n\n<img src="Cell 4.png" width="1000px" height="1000px">\n\n[[Examine the box|Box1]]\n\n[[Look for the chicken|Follow3]]\n\nOxygen: <<$Oxygen>>