<<Clock>>\n<b><<$name>></b> walkes up onto the airsip via the walkway and decides to go..\n\n[[To the Passenger Deck|Enjoy]]\n\n[[To the Bar|Bar]]
<<Clock>>\nHe places it on the bar served with a napkin and strikes up a conversation; <i>"So what brings you to the bar?"</i>\n<<set $timemins =+ 1>>\n[[Tell him about the box|AdmitBox]]\n\n[[Turn the question around|AskHim]]
<<Clock>>\nThe same man who greeted <b><<$name>></b> at the Plaza stood tall handing you over the money he promised and in return <b><<$name>></b> handed over the package <<$heshe>> promised.\n\nNow 25000 gold coins richer <b><<$name>></b> could live out <<$hisher>> live happy and wealthy...\n\n[[END|ENDING]]
<<Clock>>\n<b><<$name>></b> walked for around 5 to 10 minuets into the grassland until <<$heshe>> spotted a structure not far from <<$hisher>> current position.\n<<set $timemins += 5>>\n[[Approach the Structure|Door]]
<<if $timemins gte 60>> <<set $timeoverstake = $timemins - 60>> <<set $timemins = $timeoverstake>> <<set $timehours += 1>> <<else>> <<if $timehours gte 12>> <<set $daynight to "PM">> <<else>> <<if $timemins lte 9>> <<set $zerohold to 1>> <<else>> <<if $timemins gte 10>> <<set $zerohold to 0>><<endif>> <<endif>> <<endif>> <<endif>><<if $zerohold eq 0>> <<set $zerohold1 to "">> <<else>> <<if $zerohold eq 1>> <<set $zerohold1 to "0">> <<endif>> <<endif>> \n<<$weekday>>, <<$monthday>>th of <<$monthVisual>>. <<$timehours>>:<<$zerohold1>><<$timemins>><<$daynight>>                Gold:<<if $gold gte 2>><<$gold>> coins. <<else>> <<if $gold eq 0>> <<$gold>> coins. <<else>> coin.<<endif>><<endif>><br/> \n<hr>
<<Clock>>\n<b><<$name>></b> headed west from the centeral squre down a long, long road which lead to the edge of the city. The citys shape was circular with small irregularities for outlying districts.\n\n[[Continue|Grass]]
<<Clock>>\nEntering the room <b><<$name>></b>'s heart began to beat faster. The room was so blinding yet not. The roof above <<$himher>> was strange and mysterious. As <b><<$name>></b> walked further into the room the door closed behind him and a voice from an unknown origin spoke: <i>"Welcome"...</i>\n\nTo be Continued....\n\n[[END|ENDING]]
<<Clock>>\nThe Bartenders Face turns sad as he said;<i>"Sorry to here about that. Maybe you can become a bartender like me" he jokes. \n\n<<set $bartenderRelation to 3>><i>Relations have imporved with the Bartender slightly</i>\n\n[[Continue|Conductor]]
<<Clock>>\n<b><<$name>></b> now exhausted and lost sat down on a old wooden box. Next to him was a telegraph booth. <<if visited("DrinkCont")>><b><<$name>></b> remember that you were given the bartenders phone number! Maybe he can help. <<else>> Sadly <b><<$name>></b> has no one to contact.. It looks like its the end of <b><<$name>></b>'s journey. Lost and Hopeless <<$heshe>> curls up into a ball and forgets the world around <<$himher>> until there was no world to thing about.<<endif>>\n\n<<if visited("DrinkCont")>> [[Call the Bartender|Save]] <<else>> [[END|ENDING]] <<endif>>\n\n
<<Clock>>\n\n<img src="Image 3.png" width = 800px height 400px>\n\nWhile <b><<$name>> was getting <<$hishers>> barings sitting down on a bench in the Plaza. A man approaches <b><<$name>></b> with an offer for the box \n\n[[Head West ignoring the man|West]]\n\n[[Head East listening to the man|East]]
<<Clock>>\n\n<img src = "gif1.gif" width = 1070px height = 500px align="middle">\n\n<b><<$name>></b> was sat peacfully ready to enjoy <<$hisher>> breakfast which just happened to be the worlds finest bacon and sausage bap. Around <<$himher>> were the usual antics of the airdock. \n\n<b><<$name>></b> decides to look at one of the many interesting things \n\n<<if visited("The Old Woman")>>@@color:grey;letter-spacing:1px;font-size:1em;font-family:"Lucida Sans Typewriter", Consolas, Monaco, monospace;<i>The Old Woman</i>@@<<else>>[[The Old Woman|The Old Woman]]<<endif>>\n<<if visited("The Airship")>>@@color:grey;letter-spacing:1px;font-size:1em;font-family:"Lucida Sans Typewriter", Consolas, Monaco, monospace;<i>The Airship</i>@@<<else>>[[The Airship|The Airship]]<<endif>>\n<<if visited("The Guard")>>@@color:grey;letter-spacing:1px;font-size:1em;font-family:"Lucida Sans Typewriter", Consolas, Monaco, monospace;<i>The Guard</i>@@<<else>>[[The Guard|The Guard]]<<endif>>\n\n[[Continue eating not paying attention to the bystanders at the dock.|Eat]]\n\n
<<Clock>>\nOn top the box there was a folded note saying <i>"Read me"</i>\n\nOpening the note it read..\n\n<<NoteContence>>\n<b><<$name>></b> now had a choice; a choice that could change <<$hisher>> fate. The next ariship leaving for Crackalo is imminently leaving \n\n[[Book a ticket to Crackalo at the booth {Cheaper}|Booth]]\n[[Rush onto the Airship|Rush]]\n[[Neglect the box and board your usual ship|NEGLECT]]
Hello, this page is brought to you because I have to load things before the Narrative actually starts, please click the continue button below so you can begin the story of Steve.\n\nUnless you want to become someone else? \n<<set $weekday = "Wednesday">> <<set $monthVisual = "Sept">> <<set $monthday = 16>> <<set $timemins = 53>> <<set $timehours = 10>> <<set $daynight to "AM">> <<set $gold to 325>>\n\n[[Continue as Steve|SteveConfirm]]\n\n[[Fuck Steve I want my own name|Character Creation]]\n
Are you sure you want a Male Character?\n<<set $Gender to 1>>\n[[No|Character Creation]] [[Yes|Name]]
<<Clock>>\n<b>Brandon</b> replies;<i>"Sorry but we do not provide discounts for people who are retarded but we here at the OOC Corp want to reward you for trying"</i>\n\n[[back to prices|Prices][set $CrackaloTicketPrice to 132][set $FeedtownTicketPrice to 94][set $RecluseatTicketPrice to 38]]
<<Clock>>\nLeaving the airship <b><<$name>></b> takes a moment to take in the new city around <<$himher>>. The intricatley designed towers and buildings towering up above nearly blocking out the sun.\n\n<b><<$name>></b> is unfamilar with the city of Crackalo; <<$heshe>> decides..\n\n[[Ask someone for directions|Directions]]\n\n[[Waste no time|Haste]]\n\n[[Stay and obvserve the cities amusements|Amuse]]
<<Clock>>\n<b><<$name>></b> headed east listening to the man offereing <b><<$name>></b> a great reward for the package. Following the directions step by step until <b><<$name>></b> came up upon a large red door. \n\n[[Knock on the door|Wealth][set $gold += 25000]]
<<Clock>>\nBrandon says; <i> "One ticket to Crackalo comming right up!"\n\n<i>Brandon slides the ticket trough the ticket hole</i> "Enjoy!"\n\n[[Continue.|Ticket Confirmation]]\n
<b><<$name>></b> decides to negelect the box and go into <<$hisher>> final day at the Cheesecake Factory™. Leaving the box behind <<$heshe>> wonders to <<$himselfherself>> what could have been waiting for <<$himher>> if <<$hedshed>> delivered that box? \n\n[[END|ENDING]]
The bartender's face turns sour he replies saying;<i>"If you want a drink and nothing else you know where to find me."</i>\n\n<<set $bartenderRelation to 1>><i>Relations have deteriorated with the Bartender slightly</i>\n\n[[Finish Drink|Conductor]]
The box on the floor was the same as the one <b><<$name>></b> had before. <b><<$name>></b> decided to open to the box. What else could <<$heshe>> lose. <b><<$name>></b> needed answers.\n\nOpening the box reviled nothing. It was empty. <b><<$name>></b>thought to <<$himselfherself>> <i>was this a test? Is this some kind of joke?</i> \n\n<b><<$name>></b> would never know the meaning of what happened but now he begins his new adveture in this world unknown to <<$himher>>.\n\n[[END|ENDING]]
After a long conversation on the telegraph with the bartender who seemed so shocked you called so soon. He was native to Crackalo so he knew the ins and outs of the city. He told <b><<$name>></b> where to go and how to get to the centeral square.\n\n<i>the call cost 15 gold and took 32 minuets</i><<set $timemins += 32>> <<set $gold -= 15>>\n\n[[To the Central Square|TownSquare]]
<<Clock>>\n\n<img src="Image 5.png" width = 1070px height = 500px>\n\nAfter walking another 5 to 10 mins towards the structure it became it was just a wall to a ruin and then as <b><<$name>></b> got even closer it just seemed like a door. A door standing in the middle of no where.\n\nArriving at the door it lead to no building but around the back of the door was a solid stone wall. <b><<$name>></b> thought to <<$himselfherself>> was this intended? Does the door even open? \n<<set $timemins to "??">> <<set $timehours to "??">>\n[[Open the door|OpenDoor]]
<<Clock>>\nThe Bartender nods and achknowledges <<$name>>'s statement; <i>"Just dont get yourself killed."</i>\n\n<<set $bartenderRelation to 3>><i>Relations have imporved with the Bartender slightly</i>\n\n[[Continue|Conductor]]
@@text-align:center;<h1> Recluseat </h1>@@\n\n<hr>@@text-align:center;<i>Recluseat is famous for its markets but, mostly for it being the home to the mights Brown Recluse spider created by Lawrence "LawrenceMadz" Maddock a former pro of the League of Legends now an Inventor of what ever that is. </i>@@\n<hr>\n\n[[Look at other places|Booth]]
<<Clock>>\n<b><<$name>></b> reached under <<$hisher>> chair to grab the box and placed it on the table next to <<$hisher>> <<if $wait = 1>> empty plate where <<$hisher>> breakfast once was <<else>> breakfast which had yet to be eaten. <<endif>>\n\nThe box was a simple package wrapped in brown packing paper with a note attatched the to side. \n\n[[Read the note|Note]]\n\n[[Call over the guard to inform him that someone had left a package.|NEGLECT]]
<<Clock>>\n<b><<$name>></b> turns left and is greeted by a dark alley. Proceeding down it <<$heshe>> realizes how tall the buildings in Crackalo actually are. The alley seems to long but there's a light at the other end. The alley was littered with trash cans and service vents. Reaching the end of the alley <b><<$name>></b> is met with yet another cross road..\n\n[[Go Left|LeftHaste3]]\n\n[[Go Right|RightHaste3]]
This process repeated itself, left, right, right, left.. until <b><<$name>></b> was hopelessly lost. Sadly <b><<$name>></b> didnt even know the time of day anymore.\n\n[[Continue..|ChanceEnd]]
<<Clock>>\n\n<img src ="gif3.gif" width = 1070px height = 500px>\n\n<b><<$name>></b> pushes the door and it opens with little pressure. As soon as the door opened an extremely bright light filled the crack in the door revelaving a rather strange looking room. The walls here an illuminated white and the ceiling was non exsistant. It was just a void. The room itself was like a box. <b><<$name>></b> couldnt even think <<$heshe>>...\n\n[[Entered the room|Enter]]\n\n[[Drop the box and run|FEAR]]
<<Clock>>\n<b><<$name>></b> turns left and is greeted by a dark alley. Proceeding down it <<$heshe>> realizes how tall the buildings in Crackalo actually are. The alley seems to long but there's a light at the other end. The alley was littered with trash cans and service vents. Reaching the end of the alley <b><<$name>></b> is met with yet another cross road..\n\n[[Go Left|LeftHaste3]]\n\n[[Go Right|RightHaste3]]
This process repeated itself, left, right, right, left.. until <b><<$name>></b> was hopelessly lost. Sadly <b><<$name>></b> didnt even know the time of day anymore.\n\n[[Continue..|ChanceEnd]]
<<Clock>>\n<<set $drink to "French 75">>The Bartender begins to prepare your cocktail. Each movement with passion. Each shake with finese. Purposely done to prepare <b><<$name>></b>'s request.\n\n[[Continue|Drink]]
<<Clock>>\nA woman in a rather shanty booth with DIY sign that read "Directions" looked to be the only one clearly advertising directions in the area. \n\n<b><<$name>></b> approaches her booth and inquires about Directions to the West of Crackalo. \n\nShe replies faintly;"<<$sonnymissy>>, why are you asking for directions if you dont even know your destination. If you want to go "West" then I suggest going to the Central Square and making your way from there." \n\n[[Head towards Central Square with the Directions given|TownSquare]]\n\n
<<Clock>>\n<b><<$name>></b> is bewildered by the box; it not being <<$hisher>> and no one around looking for something besides the old woman of course. \n\nBeing a quite linear person <b><<$name>></b> would usually get up and inform the guard but <b><<$name>></b> was tired of <<$hisher>> life being this way <<$heshe>> decides too..\n\n<i>Making this descision costs you 2 minuets<<set $timemins += 2>></i>\n\n[[Pick up the box to inspect it further|Inspect]]\n\n[[Still dont call the guard over but leave the box.|NEGLECT]]
<<Clock>>\n"So where is it you want to be going?" Brandon inquires.\n<<if visited ("Retard")>><<set $gold to 183>><<else>><<set $gold to 173>><<endif>><<set $CrackTicket to "yes">>\n[[Crackalo|TicketBooked]]\n\n
<<Clock>>\n<<set $drink to "South Side Fizz">>The Bartender begins to prepare your cocktail. Each movement with passion. Each shake with finese. Purposely done to prepare <b><<$name>></b>'s request.\n\n[[Continue|Drink]]
<<Clock>>\n<b><<$name>></b> was already salivating ready to eat <<$hisher>> breakfast when <<$heshe>> noticed a rather strange looking box beneath <<$hisher>> seat. \n\n[[Decide what to do with the box|Box Action]]\n\n[[Wait too see if someone comes to collect it|Wait][set $wait to 1]]
<<Clock>>\nThe bartender smiles and says; <i>"Sometimes you have to go where life takes you. This is where I landed.".</i>\n\n<<$name>> laughs in response. For a short while a nice coversation flourished between the bartender and <<$name>> you even managed to get his number so you can contact him in the future!.\n\n<<set $bartenderRelation to 3>><i>Relations have imporved with the Bartender slightly</i>\n\n[[Finish Drink|Conductor]]
<<Clock>>\n<b><<$name>></b> decides to wait for someone to claim the box. In this time <<$heshe>> claims the change to delve into the sandwich <<$heshe>> had yet to enjoy. \n\n<i>You wait for 15 minuets for someone to collect the box.<<set $timemins += 15>></i>\n\n[[Decide what to do with box|Box Action][set $wait to 1]]
@@text-align:center;<h1> Feedtown </h1>@@\n\n<hr>@@text-align:center;<i>Feedtown is a great holiday destination! One of the only places in the world that allows acts like feeding without punishment!</i>@@\n<hr>\n\n[[Look at other places|Booth]]
<b><<$name>></b> rushes onto the airship hoping to buy a ticket on board. \n<<set $CrackTicket to "no">>\n[[Continue|AirshipChoice]]
<<Clock>>\nArriving in the Central Square of Crackalo which was complimented by various statues and a large ceremonial fountain <b><<$name>></b> could get <<$hisher>> baring and make <<$hisher>> way West towards the destination. \n\n[[Get your barings.|WestEast]]
<<Clock>>\n\n<img src = "BAR.png" width = 1070px height = 500px>\n\n<b><<$name>></b> walks up to the bar and takes a seat. The Bartender walks over and askes <b><<$name>></b> what drink <<$hedshed>> like..\n\n[[Gin Rickey|Drink1]]\n\n[[French 75|Drink2][set $drink to "French 75"]]\n\n[[Sidecar|Drink3][set $drink to "Sidecar"]]\n\n[[The South Side Fizz|Drink4][set $drink to "South Side Fizz"]]\n\n[[Corpse Reviver|Drink5][set $drink to "Corpse Reviver"]]\n
and what name would you like to call you great <<if $Gender eq 1>> warrior <<set $manwoman to "man">> <<set $sonnymissy to "Sonny">> <<set $heshe to "he">><<set $himher to "him">> <<set $hisher to "his">> <<set $hishers to "his">> <<set $hedshed to "he'd">> <<set $himselfherself to "himself">> <<else>> <<if $Gender eq 0>> warrioress <<set $manwoman to "woman">> <<set $hishers to "hers">> <<set $heshe to "she">> <<set $himher to "her">> <<set $sonnymissy to "Missy">> <<set $hedshed to "she'd">> <<set $hisher to "her">> <<set $himselfherself to "herself">> <<endif>><<endif>>? <<textinput $name " [[Continue|Intro]]">>
<<Clock>>\n<b><<$name>></b> dropped the box and ran as fast as <<$heshe>> could. As soon as <b><<$name>></b> got outside of the room the grassland was no more. The city in the distance was gone. Turning around even the door itself was gone the only thing that was left was the box <b><<$name>></b> had dropped. \n\n[[Go to pick up the box|BoxInspect2]]
<<Clock>>\nThe on duty guard was patrolling back and forth along the station with a stern eye watching all the bystanders.\n\n<i>you stand and observe the guard for 8 minuets</i><<set $timemins += 8>>\n\n[[Observe something else|Next]]\n\n[[Continue eating|Eat]]
<<Clock>>\n<b><<$name>></b> decided to take an hour looking and exploring the main area in Crackalo which was dotted with various new inventions produced by the inventors guild and many diferent bazzars and shops. The experience was quite fun and rivited.\n\n<i><b><<$name>></b> spent 26 gold in the process </i> <<set $timehours += 1>> <<set $gold -= 26>>\n\n[[Ask for Directions|Directions]]
<hr><i>Deliver me to the door in the field West of Crackalo untainted and you shall be rewarded.</i>\n<hr>
Are you sure you want to be Steve\n<<set $Gender to 1>><<set $name to "Steve">><<set $manwoman to "man">> <<set $heshe to "he">><<set $himher to "him">> <<set $hisher to "his">> <<set $himselfherself to "himself">><<set $hedshed to "he'd">>\n[[No|Start]] [[Yes|Intro]]
<<Clock>>\n<<set $drink to "Gin Rickey">>The Bartender begins to prepare your cocktail. Each movement with passion. Each shake with finese. Purposely done to prepare <b><<$name>></b>'s request.\n\n[[Continue|Drink]]
<<Clock>>\nHere are the ticket prices;<<set $CrackaloTicketPrice to 142>> <<set $FeedtownTicketPrice to 104>> <<set $RecluseatTicketPrice to 42>> <<set $CrackaloTicketPriceDiscount to 132>> <<set $FeedtownTicketPriceDiscount to 94>> <<set $RecluseatTicketPriceDiscount to 32>>\n<i> <<if visited ("Retard")>>Crackalo: <<$CrackaloTicketPriceDiscount>> Gold. leaving in 21 minuets<<else>>Crackalo: <<$CrackaloTicketPrice>> Gold. leaving in 21 minuets<<endif>></i> \n<i> <<if visited ("Retard")>>Feedtown: <<$FeedtownTicketPriceDiscount>> Gold. leaving in 23 minuets<<else>>Feedtown: <<$FeedtownTicketPrice>> Gold. leaving in 23 minuets<<endif>></i>\n<i> <<if visited ("Retard")>>Recluseat: <<$RecluseatTicketPriceDiscount>> Gold. leaving in 1 minuet<<else>>Recluseat: <<$RecluseatTicketPrice>> Gold. leaving in 1 minuet<<endif>></i>\n<b>Brandon</b> replies; "would you like to book your ticket now?"\n\n[[Book Ticket|Ticket]]\n\n[[Pretent you have an illness to get a discount|Retard]]
<<Clock>>\nYou decide to make haste and make your way out of the first exit you saw hopefully finding some directions along the way..\n\n[[Go Left|LeftHaste]]\n\n[[Go Right|RightHaste]]
<<Clock>>\n<b><<$name>></b> takes the left path out of the city center down a market street filled with shops and vendors selling various exotic merchendice and wares. Until <<$heshe>> reaches another cross road...\n\n[[Go Left|LeftHaste2]]\n\n[[Go Right|RightHaste2]]\n
Give me a second to make one..
<<Clock>>\nTicket in hand walks towards <<$hisher>> previous seat box in hand and waits for the next the next airship to Crackalo. <<set $timemins += 21>>\n\n[[Board Ship when it arrives|AirshipChoice]]\n
<<Clock>>\n<<set $drink to "Corpse Reviver">>The Bartender begins to prepare your cocktail. Each movement with passion. Each shake with finese. Purposely done to prepare <b><<$name>></b>'s request.\n\n[[Continue|Drink]]
<<Clock>>\n<b><<$name>></b> now at the edge of the city was greeted with a rather significant change of scenery. The metroplis 1 step behind <<$himher>> was a man made masterpiece and then 1 step infront of <<$himher>> was grassland as far as <<$heshe>> could see. \n\nIf the transition from unnatural to natural wasnt strange enough there was a sign with crudely written text on saying; "This way"\n\n[[Walk into the grassland|SeeDoor]]
@@text-align:center;<h1> Crackalo </h1>@@\n\n<hr>@@text-align:center;<i>Crackalo is the world leader of exporting goods but mainly known for its affiliation with the Inverters Society and its positive population! The Eve's Fair is currently live in Crackalo go check it out!</i>@@\n<hr>\n\n[[Look at other places|Booth]]
Thank you for playing the game! I hope you enjoyed the story as much as I did creating it :) Feel free to reload the page to play another route!
<<Clock>>\n<<$name>> places the box on the bar and says; "To be totally honest with you I found this box while eating my breakfast and I'm just following what the note said to do on it." \n\nHe picks up an empty glass and begins cleaning it while saying; <i>"Arent you awfully suspicious about where that box is taking you?"</i>\n\n[["A little but there is no risk without reward."|Risk]]\n\n[["I've got nothing else to do. I was quitting my job anyway today"|QuitJob]]
<<Clock>>\n\n<img src ="gif222.gif" width = 1070px height = 500px>\n\n<i>You sit back and enjoy the journey to Crackalo the journey takes 4 hours.</i> <<set $timehours += 4>>\n\n[[Continue|Depart Airship]]
<<Clock>>\n<b><<$name>></b> takes the right path out of the city center down a street filled with homes and houses. The street was extremely quite considering how close it was to the thriving city center.. After a long walk down a residential road <b><<$name>></b> reaches a cross road and decides to..\n\n[[Go Left|LeftHaste2]]\n\n[[Go Right|RightHaste2]]
Would you like you character to be Male or Female? <<button [[Male|MaleConfirm]]>> <<button [[Female|FemaleConfirm]]>>\n\n[[or just be Steve?|SteveConfirm]]\n
CHARACTER CREATION AND GENDER VARIABLES\n$Gender, (1 is male and 0 is female.)\n$heshe, (gender pronoun in sync with 1 and 0)\n$himher, (gender pronoun in sync with 1 and 0)\n$himselfherself, (gender pronoun in sync with 1 and 0)\n$hisher, (gender pronoun in sync with 1 and 0)\n$manwoman, (referering to character)\n$name, (character name)\n$tinderchoice, (Next block variable)\n\nCLOCK AND TIME VARIABLES\n$daynight, (AMPM)\n$monthVisual, (Jan-Dec)\n$monthday, (day of the month)\n$timehours, (hours)\n$timemins, (mins)\n$timeoverstake, (additions of mins over 60 to be added)\n$wait, \n$weekday, (mon-sun)\n$zerhold, (zeros on clock)\n$zerohold, (zeros on clock)\n$zerohold1 (zeros on clock)
<<Clock>>\nThe bartender smiles and says; <i>"Just like a magician, a bartender never revieles his secrets".</i>\n\n<<$name>> laughs in response. For a short while a nice coversation flourished between the bartender and <<$name>> you even managed to get his number so you can contact him in the future!.\n\n<<set $bartenderRelation to 5>><i>Relations have imporved with the Bartender significantly</i>\n\n[[Finish Drink|Conductor]]
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Are you sure you want a Female Character?\n<<set $Gender to 0>>\n[[No|Character Creation]] [[Yes|Name]]
<<Clock>>\nThe Airships were quite a feat considering current technological advancements. \n\n<i>you stand and observe the guard for 8 minuets</i><<set $timemins += 8>>\n\n[[Observe something else|Next]]\n\n[[Continue eating|Eat]]
<<if visited ("Bar", "Mood")>> After a silent drink at the bar <<else>> <<if visited ("Bar")>> After a nice drink at the bar <<endif>> <<endif>> the conductor of the Airship came up towards <b><<$name>></b> and asked for <<$hisher>> ticket. <<if $CrackTicket eq "yes">> <<$name>> reaches into <<$hisher>> pocket to retrieve the ticket and gives it to the conductor. He nods and says; "Thank you". Then proceeds to the next commuter. <<else>> <<if $CrackTicket eq "no" and $relationBartender lt 3>> <b><<$name>></b> explains to the conductor that <<$heher>> lost <<$hishers>> ticket. The conductor stood face blank and replied; <i>Looks like your going to have to pay the full fee which will be 250 gold coins.</i> <<set $gold -= 250>> <<else>> <<if $CrackTicketGo eq 0 and $relationBartender gte3>> just as <b><<$name>></b> was about to explain how <<$heshe>> rushed onto the Airship the bartender spoke up and said; <i>he's with me Ray</i>. The conductor nods and moves on to the next commuter. <<endif>><<endif>><<endif>>\n\n<<if $CrackTicket eq "no" and $relationBartender gte 3>><b><<$name>></b> turns to the bartender and thanks him for his act and exclaims;<i>"What can I do to repay you?!"</i> \n\nHe replies saying; <i>"The conversation was enough thank you, but I would love to keep in touch."</i> the bartender slides over his mailing adress on a napkin. <<endif>>\n\nAfter the interlude with the conductor, <b><<$name>></b> finishes <<$hisher>> drink and proceedes to enjoy the rest of the journey.\n\n[[Enjoy the rest of the Journey|Enjoy]]\n\n
<<Clock>><<if $Gender eq 1>> <<set $hishers to "his">><<set $tinderchoice to "woman">> <<set $tinderchoice2 to "man">> <<set $genderLessAspiration to "Joe">> <<set $genderAspirationName to "Adam">> <<else>> <<if $Gender eq 0>> <<set $hishers to "hers">> <<set $genderLessAspiration to "Jane">> <<set $genderAspirationName to "Amy">> <<set $tinderchoice to "man">> <<set $tinderchoice2 to "woman">><<endif>><<endif>><b><b><<$name>></b></b> was just your average <<$genderLessAspiration>>, but <<$hisher>> name was <b><<$name>></b>. \n\n<i>Shame really.</i>\n\nThe best way to get to know <b><<$name>></b> was through <<$hisher>> Steam-er profile which read; <b>27, slender framed <<$tinderchoice2>> looking for a <<$tinderchoice>> that likes long walks on the beach and really dislikes cheesecake.</b> \n\n<b><<$name>></b> was bored of <<$hisher>> 9-5 shift at the Cheesecake Factory™ and decided that <<$hedshed>> had enough. Today was <<$hisher>> last day but <<$hisher>> first of a new life. <b><<$name>></b> had longed to be more than the average <<$genderLessAspiration>> but more like an above average <<$genderAspirationName>>. \n\n[[Continue...|Next]]\n
<<Clock>>\n<b><<$name>></b> rushes towards the ticket booth. Brandon the robot ticket attendent asks <b><<$name>></b> <i>"Hello where will you be heading today?</i>\n\n<<if visited("Crackalo")>>@@color:grey;letter-spacing:1px;font-size:1em;font-family:"Lucida Sans Typewriter", Consolas, Monaco, monospace;Crackalo@@<<else>>[[Crackalo|Crackalo]]<<endif>>\n\n<<if visited("Feedtown")>>@@color:grey;letter-spacing:1px;font-size:1em;font-family:"Lucida Sans Typewriter", Consolas, Monaco, monospace;Feedtown@@<<else>>[[Feedtown|Feedtown]]<<endif>>\n\n<<if visited("Recl")>>@@color:grey;letter-spacing:1px;font-size:1em;font-family:"Lucida Sans Typewriter", Consolas, Monaco, monospace;Recluseat@@<<else>>[[Recluseat|Recl]]<<endif>>\n\n<<if visited("Prices")>>@@color:grey;letter-spacing:1px;font-size:1em;font-family:"Lucida Sans Typewriter", Consolas, Monaco, monospace;Inquire about prices@@<<else>>[[Inquire about prices|Prices]]<<endif>>\n\n<<if visited ("Crackalo", "Feedtown", "Recl")>>[[Book Ticket|Ticket]]<<endif>>\n
Jack lol
<<Clock>>\n<<set $drink to "Sidecar">>The Bartender begins to prepare your cocktail. Each movement with passion. Each shake with finese. Purposely done to prepare <b><<$name>></b>'s request.\n\n[[Continue|Drink]]
<<Clock>>\n<<$name>> took a sip of his <<$drink>> a generous one. Placing it back down on the napkin <<$heshe>> looked at the bartender and asked; \n\n<i>[["The real question is how did you end up as a daytime bartender in an airship."|HDY]]</i>\n\n<i>[["Whats in the drink?"|DrinkCont]]</i>\n\n<i>[["I'm not in the mood to talk sorry."|Mood]]</i>
<<Clock>>\nThe old woman appeared to be lost; she had been coming here back and forth for many weeks now since the docks opening. <b><<$name>></b> was filled with remorse and only wishes she finds what she needs. \n\n<i>you stand and observe the guard for 8 minuets</i><<set $timemins += 8>>\n\n[[Observe something else|Next]]\n\n[[Continue eating|Eat]]