"Alright, now we definitely know you're not Rian, since you didn't even <i>try</i> to rhyme any of that," the Herbalist butts in.\n\n"Rian's too good! I can't. Compete!" you exclaim, unintentionally shouting the words; you slap a hand over your mouth again. "Sorry," you whisper. Inside you, the Bard laughs warmly.\n\n"Just tell us what you want with us and our friend," the mage demands.\n\n"Oh. Um. Nothing? I. . ." You hesitate, looking at the entire party. Will they believe you?\n\n"I have been. Trapped. In this caaave. For <i>ages</i>. I died long ago. Came back. Couldn't leave. Need help with that. Please?"\n\n[[The party is silent.|pB6]]
"Iasdfhbksad--" You slap a hand over your new mouth, embarrassed. The Brawler gives you a weird look. Inside of his body, the Bard snorts out a laugh.\n\n"I. Wow. Wooow." You sound out the word slowly, trying to get a feel for speaking wish flesh again. "Sorry. I've not. Nooot. Sp-ooo-ken. For long time. A long time."\n\nYou laugh. Feeling the mouth and tongue moving is truly extrodinary; you let out another laugh, enjoying it. Then you remember your current predictament, and glance at the Brawler's brass knuckles.\n\n"Oh. Right. Yes. Excuse me." [[You clear your throat.|pB5]]
They turn to the hallway. Before you can say anything they start walking. You almost try to float, but you stop myself, and move your legs instead. Rian helps your walk again, keeping me next to the others.\n\n"The man who told us about this cave said all we have to do is defeat the Bat Dragon," the Mage says to you. At her side, the Brawler puts blue knuckles (water magic?) on his hands, and the Herbalist gets the Fire Tonics ready. "Anything else in this cave we should know about?"\n\n"Oh, the Bat Dragon's dead," you tell them eagerly. "Dead and gone. Long time ago. His remnant's in the Bats."\n\n"The bats?" the Herbalist echoes. They're almost at the chamber now.\n\n"The Blood-Craving Bats," you explain. Blood is such a weird word to say. "The Bats who like eating. Living flesh."\n\nInside you, the Bard frowns. The Mage looks over at you. There's a spark of fear in her eyes.\n\n"[[No one told us about the--|pB8]]"
"Friends, this ghost isn't lying," the Bard says through your new mouth--his mouth. How does speaking come so easily to him? "The truth they are not falsifying."\n\n"Alright," says the Brawler. He looks into your--your and Rian's--eyes. "So you just want us to get you out of this cave, right?"\n\n"Yes!" You say excitedly, frantically. "I will owe you. My <i>life</i>. Please. Help me."\n\nAfter a long moment, the Brawler nods. He moves his fist from your face, and steps back. \n\n"Once we defeat the Bat Dragon and finish the quest, the doors will open," the Herbalist says. "Then we can lead you out of here. Sounds good?"\n\n"Yes. Yes!" You say.\n\n"Alright," says the Mage. "[[Let's get moving.|pB7]]"
A flash of white. And then, you feel something steady--a pulse, beating all throughout your body, pounding on your wrist, neck, and chest. You haven't felt this in quite a long time; it almost makes you feel queezy, but excitement quickly overwhelms your unease.\n\nThe Bard's soul gives you a sideways glance. There's something almost casual about it. Is he letting you do this? Maybe he can't resist you--that's a relief.\n\nYou look at the world through his eyes. Blinking brings you immense satisfaction--feeling the flesh under your eyes and your eyelashes is <i>amazing</i>. For a long moment you stare at the Herbalist as he finishes the tonic, blinking every two seconds.\n\n"Uh, Rian?" The Mage's voice makes you jump; your fingers--fleshy fingers!--skim the instrument at your chest and play a soft note. You turn to the mage. She's giving you an odd look. Uh oh.\n\n"You ok?" she asks, a teasing smile on her face, mixed in with confusion. "You're grinning and blinking like a confused dog."\n\nYou're not sure how to respond--what is a dog? You know it's an animal, but you can't recall what type, or what kind of threat it would pose--but before you can open your new mouth, [[it opens for you.|pB2]]
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);\n}
You would admire the Bard for continuing his rhyming even in such a situation, but all the other party members draw their weapons.\n\nThe Brawler marches up to you and sticks his brass knuckles right in your face. "Who are you?" he growls. "And what have you done with our friend?!"\n\nYou start to sweat--haven't felt <i>that</i> in a long time!--and consider your answer. . .\n\n"[[I'm not going to hurt him!|pB4]]"\n"[[I'm not an enemy!|pB4]]"\n"[[I just want to get out of here!|pB4]]"
"Apologies for my strange behavior.\nLet me just say without boast,\nthat the reason I acted quite oddly\nis because I'm possessed by a ghost."\n\nYou slap your hand over your mouth. The Bard must be stronger than you thought.\n\nEveryone stares at you and the Bard. "Uh, good one?" the Brawler says, forcing a grin. "Ha ha, Rian. Very funny."\n\nYou open your mouth to agree, but before you can the Bard interjects:\n\n"No really, this isn't a joke.\nI'm being possessed by a ghost."\n\n[[The humor fades from the room.|pB3]]
The Bats are upon the Brawler in an instant--without magic and with his focus on short-range weapons, he's practically defenseless. The Mage whips the Bats with water spells, trying to knock them off but also hurting her friend in the process.\n\nYou're frozen. The Bard takes over, quickly playing some songs--wind spells, which come out the strings in gusts and blow the Bats back . . . for the moment. By the time he's out of energy, they're ready to counterstrike.\n\nThe Herbalist shrieks. He claws at the Bats swarming his body and madly tosses ointment jars, presumably for his party members to heal themselves, but they don't get anywhere near the Brawler, Mage, or Bard. Soon the Herbalist is lost in a swarm of black.\n\nEven the Mage's best efforts are not enough. She's throwing all kinds of spells at the Bats--wind, fire, thunder, ice, water--but none hold them back for long. A few bats fall, but even as their corpses start to crowd the floor, the dead enemies are nothing in comparison to the hungry swarm in front of us.\n\nThe Brawler punches wildly at the Bats, but the water knuckles on his fists barely affect them. As he reaches for another pair of brass knuckles, the swarm uses that moment to overtake him, surrounding the Brawler and making a bloodcurling scream escape his mouth.\n\nThe Mage reaches with her hand to cast a spell--but nothing comes.\n\n[[She's run out of power.|pB10]]
<i>"SKKKKK-REEEEE!"</i>\n\nThe shriek echoes around the room, making your human body shiver. You haven't heard this scream in a very, <i>very</i> long time.\n\nThe Bats have noticed you. If the Dragon was around, you assume it would've prepared the minions for human presence, but with him dead, the Bats only sense you when you close.\n\nThey spring up from the ground, eagerly flapping their wings and snapping their enormous teeth, coming together in an enormous swarm--a black cloud of death.\n\n[[All four heroes turn white.|pB9]]
You take a breath, and float next to the Bard. He casually strums his guitar--is it a guitar? It's so hard to recall the name of it--as the party waits for the Herbalist to finish the tonic. For a long time you watch his hands as they strum the strings. In a moment they will be your hands, alive and real and <i>human</i>, with a beating heart behind it.\n\nYour pale fingers are shaking as you reach into the Bard. Your hand enters his chest, and his soul beckons you forward, urging you into him.\n\n[[You go inside.|pB1]]
[[It's over.|1]]\n\n(Kinetic novel. Content warning: Graphic descriptions of violence.)
The Mage's eyes suddenly light up. "I got it!" she shouts. "Everyone, huddle around me. I'll make a Barrier Bubble, and we'll be able to walk across."\n\nThe party huddles around the mage. You gasp as she lifts her hand, and sprouts a bubble, which goes around the entire party.
The next room is another trap room--you remember the Bat Dragon tending carefully to this one once he got too old to fly. \n\nIn front of the party is a massive pit of spikes. Some of them have rusted a bit, but they are still sharp enough to kill any careless person who tries to run across.\n\n"Huh," says the Herbalist. "I wasn't quite expecting that."\n\n[[Your party hadn't been either, when you went on this quest. So many possible solutions--how will the new heroes handle this one?|w5]]
With the Bard leading them The party makes their way across the room, only stepping on the tiles of the Toutin language. Soon enough, they reach the other side.\n\n"Nice job, everyone!" the Mage says.\n\n"Bravo!" you whisper excitedly, crying a little. [[But, of course, they don't hear you.|w4]]
They reach the first room: a trap room. The floor is covered in various tiles, all with different squiggly symbols. You can't really remember how your party solved it, and you hold your breath, watching as the new group approaches it.\n\nThe Bard bends down, staring at the tiles. Then he smiles, and pulls a sheet of paper from his pouch.\n\n"Fear not, my glorious friends,\nfor I believe I have found the end:\nit is the language of the Toutin\nthat holds for this puzzle the solution!"\n\nHe shows his party the paper. Some of the squiggles on it are the same as on the tiles.\n\n"Nice work!" says the Brawler. "Though that rhyme was kind of lame."\n\n[[You thought it was beautiful.|w3]]
The Bard tries a few more songs on his flute, but to no avail; either he, too, has run dry of magic, or these spells aren't affecting the Bats at all.\n\nThe party is defenseless.\n\n<i>No no no no, not again; not again!</i> You look around rapidly, trying desperately to find something, anything that can help hold the Bats back.\n\nThen you see it, sparkling against the stone.\n\n[[The Spirit Ring.|pB11]]
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A rather young party of four stands not three feet away from you. Living, breathing, actual <i>people</i>! You almost reach out and touch them, but then you remember your hand can't feel them, so you hold back, watching them with beautiful awe.\n\n"So what's the plan?" a man asks--he was the one who spoke earlier. A rather large sword is on his back, but that's not the main attraction: brass knuckles sit on his ruggish hands, and various knuckles and gloves adorn his belt. Hand-to-hand combat seem to be his specialty--must be a brawler type.\n\n"According to the old man, the Bat Dragon's straight ahead, then the treasure. As long as we're careful, we should come out of this just fine," a woman says. She wears mage robes, and one of her hands holds a flame, illuminating the room--a magic user, it seems.\n\nAnother party member clears his throat. A flute rests on his back, he carries a stringed instrument. On his belt and in his pockets and bags are numerous notes and maps. It's been quite a long time since you've seen a bard; it makes you tear up.\n\n"Together we'll triumph,\nalone we will fall.\nLet's make this quest\nthe best of them all."\n\nthe bard says.\n\n[[You sob. Such dedication to the craft!|25]]
"Alright," the last party member says. He too, wears robes, but they seem to be made out of plant life, not silk. Bottles of herbs rest on his belt and pockets; right now, he's mixing a few herbs together and creating a paste. A Herbalist--interesting. "Just let me finish this Fire Resist Tonic."\n\n"Sounds good." The Brawler leans against the wall of the cave, relaxing with a smile.\n\nYou cry watching them. You nearly forgot what it was like to be around real people--no, you <i>did</i> forget. It feels so good to have this again! To not be lonely anymore, and to hear real voices instead of the pretend ones you have for the walls and the bats.\n\n[[And you want to cherish this even more.|26]]
Watching the four interact is so satisfying you can barely find words. But you so badly want to speak to them. To actually <i>interact</i> with real people again.\n\n[[Possessing a human will be quite different from possessing a bat, no doubt, but it's sure to be much, much more satisfying.|27]]
Of course, there are things to be wary of. \n\nYou vaguely remember learning that some are able to resist possession. Was it fighters? Magic users? Healers? It's quite hard to recall. But depending on their class, some of these humans might be strong enough to resist possession, speak through your influence.\n\nAnd when you were questing (or at least, the scraps of things you can remember from questing), ghosts and sprits were always considered evil, and malicious intent. If you possessed them, they would likely think the same. Even so, you could always disguise your presence from the rest of the group, keep the possessed one under wraps.\n\nYou look over at the four party members. Just seeing their human bodies, talking and moving, makes you want to enter them--you long greatly for companionship, and this is your chance to get it.\n\nFrom what you remember, your teacher mentioned magicians, fighters, and healers in relation to ghosts. [[So the Bard is probably the best bet.|pB]]
THE CAVE DOOR IS OPENING!\n\n[[Book it to the FRONT DOOR NOW GET OUTSIDE!|21]]
You race toward the entrance. You've gotten skilled at your ghostly floating by now, and can fly incredibly fast (well, by your standards, and the Bat's). You run to the door, to the outside, to FREEDOM!\n\nYou pass through four blurry forms--there it is! THERE'S THE DOOR, NO WAIT IT'S CLOSING, NO! RUN! FASTER!\n\n[[You speed up, flying to the door like an arrow--|22]]
--and you slam into the stone as it closes.\n\nNo! NoNoNONONONO! But it shocks you back, and you are forced away, stopping yourself before you go through the floor and hit the barrier in there.\n\n"No. . ." actually escapes your mouth. You haven't spoken in . . . how long? Tears run down you face as your heart sinks into despair.\n\n"[[Now what?|23]]"
The voice makes you jump in surprise. How long has it been since you heard a human voice? This one's gruff like . . . that fire person who used to mentor you . . . but also noble, like . . . that knight you knew? They were a knight, weren't they?\n\nYou turn around.\n\n[[And you almost sob again.|24]]
[[On the Bard's finger, the Spirit Ring glows mockingly.|pB14]]
You look around, searching frantically for another ghost, for the Bard the ring was supposed to bring back, but there is only you. <i>Why didn't it revive him?!</i> you scream, looking down at the horrific scene of heroes, surrounded by hungry flesh-eating bats.\n\n[[The Bard is soon reduced to nothing but scraps of bone, and the Bats fly away, satisfied.|pB13-2]]
Your party lies dead next to you. You struggle to try and move, but the monster of the cave is too fast.\n\n[[The Bat Dragon heaves a rock that crushes your spine, and kills you instantly.|2]]
Rezia--the archer of your group, whose head is now split open on the ground like a dropped pumpkin--smiled when she saw the Spirit Ring on your finger. "You wear that thing everywhere," she'd teased you with a smile. "Never know when you need it, I guess. Maybe it really does bring you back when you die."\n\nShe was right, it seems. Though you hadn't been brought back in quite the way you would've liked.\n\n[[The Spirit Ring glimmers on the finger of your corpse, almost mockingly.|4]]
And then . . . you rise.\n\nYou heave up from your body like a man stretching out of a armchair, floating toward the ceiling of the cave. Looking at yourself, you realize your body is pale and see-through, a fragment of your human self.\n\n[[You are a ghost.|3]]
You would puke if you still had a stomach. You stare at the remains of your friends, somehow able to sob. The Bat Dragon rests in the center of the room, surrounded by its satisfied minions.\n\nGet out. You need to get out of this place; you can't stand it any longer. Maybe you can float through the wall and to the exit and back outside.\n\nYou force yourself to move. You can float instead of walk now, which feels familiar but also extremely distant; as you go forward, you move your legs as if you're walking.\n\nYou find the door behind the Bat Dragon, and reach out a hand. It goes right through the stone, and you feel your fingers poking out the other side, in open space.\n\n[[You take a breath, and go through the door. You have to leave this place.|6]]
You let out a sob. Pale tears fall from your ghostly form. The Bat Dragon doesn't notice, and summons his Blood-Craving Bats to consume the new flesh: your dead friends.\n\n"No no NO!" you scream, angrily diving forward. But you can do nothing; your hands go straight through the monsterous swarm. Greedily, the minions devour your fallen friends: first Rezia, then Guint (the noble Knight, who had gone on this quest to find its treasure and they could afford care for his ailing mother), then Iris (an Elementalist far advanced in years, who taught you the language of fire when you were still learning how to write), and, finally, you.\n\nThe Bats snatch away shoes, rip apart clothes, tear at the skin and muscle of your still-warm bodies. Weapons and armor clatter to the floor in a terrible, clanging symphony as the flesh-eaters fight to consume your friends. Until finally, <i>finally</i>, it is over, and the Bats fly to their master satisfied. All that is left of you and your friends are bits of bones and clothes.\n\n[[The Spirit Ring still rests on what remains of your hand.|5]]
You go to the exit door. Like most of the cave (the entrance, some of the walls, and the ceiling), it has a strange blue glow. Iris told you what that meant once--some kind of territory mark? \n\nIt doesn't matter now anyway. You're getting out of this nightmare.\n\nYou reach a hand out to the door.\n\n[[But instead of going through it, it hits the blue barrier--and a shock goes through your ghostly body!|8]]
For a second you see stone, but a moment later you're at the other side of the door.\n\nIt's just like the map said: after the Bat Dragon is the treasure room, where ancient silver coins lay scattered in mounds, and the Treasure Seed rests at the center of it all. Once it is picked up, the door will open, and you can leave.\n\nYou float to the Treasure Seed--but you hand goes straight through it. Great. Now what?\n\nWait. Of course--you can just float through the exit door and back outside! So simple.\n\n[[Or so you think.|7]]
"Means it's enchanted." You can almost hear Iris's voice grunting in your ear, speaking roughly, muffled as she chews a bundle of mint leaves. "And enchanted means no undead allowed--spirits, zombies, vampires, you name it. Works great on weapons, obviously. But some of the . . . <i>dead</i>-ish types out there are pretty territorial, and like to put enchanted barriers to stake claims. No fun for a casual bloodsucker to go out hunting if a zombie's come in the area. So they put up a barrier, keep their hunting ground safe."\n\n<i>No undead allowed.</i> You start hyperventilating, and scream again. "No way, no way!" You give the blue barrier a pound, but it shocks you again, harder this time, and sends you flying back--right into the floor, where a few yards down, another barrier sends you back up to the treasure room.\n\nYou rest there among the silver coins, breathing heavily, fidgeting terribly as the predicament you're in crashes down on you.\n\n[[Ghosts can't escape this place. You're trapped here.|10]]
YOUR PARTY IS DEAD
You book it. The Bard has lifted his guitar to use as a club, and is surprised by your movements. "What are you doing?!" he shouts, rhymes forgotten.\n\nYou ignore him, and force your control into his hands; you drop the guitar and grab the ring. "You don't deserve this; none of you deserve to be eaten by the Bats," you say frantically.\n\n"Is that a cursed item?" the Bard asks.\n\nBefore you can think about it, you force the ring on the Bard's finger. "Look, this ring will keep your spirit alive like it did mine," you tell him. "It's a lonely life, but it's better than dying, alright? And if <i>you</i> came here, there'll probably be some new heroes here for you soon, sooner than for me."\n\nYou take a breath, and release control. You rest in his body, but I am nothing; he is the dominant soul.\n\nThe Bard all but ignores my words as he turns around, grabbing his guitar. The swarm is clawing at his friends' faces; the Herbalist is on the ground, partially eaten, while the Mage and the Brawler are still fighting, trying desperately to escape the Bats.\n\nThe Bard swings his instrument, knocking Bats off all three of his friends at once. The hoard screeches, and races toward him. \n\nThe Bard screams in terrified shock; the guitar falls out of his hands as the Bats pile onto his body, tearing his clothes and skin, digging their hungry claws into his eyes and nose and mouth as blackness completely and utterly envelops him. One of the Bats bites down on his neck, and pain rips through his body as he tumbles back, onto the ground; suddenly it's very hard to breathe, and his chest is very warm with liquid, and [[his vision is fuzzy and spotted and wrong.|pB12]]
You take a breath, and float next to the Brawler. He's
And then you rise.\n\n[[You heave up from the Bard's body, floating over it as the Bats greedily consume it.|pB13-1]] "What?!" You gasp, looking at yourself. "No . . . no no no NO!"
And then there is nothing.\n\n[[Nothing but the silence of death.|pB13]]
You let out a loud, unheard scream. Reach out a hand again. Another shock--"AHH!"\n\nNo no no no. Why isn't it working?! You could go through the other door to get in here; why can't you--\n\nSuddenly it hits you.\n\nA shock runs through your body and sinks down to the pit of your stomach.\n\n[[Now you remember what Iris said about the blue glow.|9]]
The end.\n\nA story by Naomi Norbez. You can talk to me on Twitter or Tumblr @NaomiNorbez, or via email at mninorbez@gmail.com\n\nIf you like my work, please consider supporting me on Patreon. https://www.patreon.com/Norbez
. . .\n\n[[All you can do is wait.|12]]
But for how long?\n\nMaybe another group like yours will come along--when your party approached this cave to plunder it, the enchanted doors opened. Perhaps it sensed you weren't undead (which meant the Blood-Craving Bats could eat your tasty flesh).\n\nYes, that's it. You just have to wait until another party wants to defeat the dragon and take the treasure. Then you can leave.\n\n[[But until then. . .|11]]
When they're not eating human flesh, the Blood-Craving Bats behave quite like normal bats. Insects enter the cave through nooks and crannies, and the Bats are satisfied by them, their monsterous teeth easily devouring this easy prey.\n\nThe Bat Dragon watches over them. By day, the Bat Dragon gives orders with a gentle roar, and romps around the cave, relighting old torches, creating new cracks for insects to enter, and feeding its own blood and flesh to newborn Bats.\n\nAt night, the Bats all land under the wings of the Dragon, and the dragon gently covers them, providing warmth and protection to its minions.\n\n[[You get into the habit of resting next to the Bat Dragon while they all sleep. It makes you feel somewhat whole inside to be with them, as opposed to being completely alone.|14]]
And that is what you do.\n\nYou make a home for yourself in this cave. You stay in the treasure room, away from the Bat Dragon and its minions, resting among the silver coins.\n\nHow long has it been? Has a lot of time passed? You can barely tell time anymore; there is no sun, moon, or sky in here, just torches.\n\n[[Eventually, you venture out of the treasure room.|13]]
A flash of white. Then, you were inside the bat, seeing the world through its eyes. Or rather, not seeing it, because you were blind.\n\nThe bat's soul chittered silently at you, angry. It was a mental dialogue you could not in any way understand. So you left the bat, somehow knowing how to do so: your let your heart float upward, out of the body, and you were <i>out</i>, back in the cave, looking down at the confused bat. It simply continued its lunch.\n\n[[Perhaps this could be useful in the future.|16]]
You discover your power of possession quite by accident. You reached down to one of the Bats while it ate an insect--part of you was actually hoping you could touch it (what a joke!).\n\nInstead, your hand seemed to go <i>inside</i> the tiny beast--not just inside its skin, but into its heart; the soul of the creature seemed to lay at your fingertips, beckoning you forward.\n\n[[So you went inside of it.|15]]
Now it's just the Blood-Craving Bats in this cave.\n\nWell, and you. \n\nBut you are nothing, nothing at all. It may as well just be the bats.\n\nYou have long sense learned to live with the crushing loneliness inside of you. You cope by talking to the treasure, or the walls, or the bats. You're pretty sure you've gone quite mad at this point. You definitely lost it a few times when this all began.\n\nThe only hope you have it that someday--anyday, <i>please</i>, someday <i>soon</i>!--a band of heroes will come to this cave, opening the doors and letting you finally escape to the outside.\n\n[[Someday.|18]]
The Bat Dragon grows old. In time, its ears turn grey, and a furry beard comes down its chin. The fire in its throat turns to smoke; its sharp teeth rust into flat stones that can barely chew.\n\nIt was a brave creature, tiring itself until the very end, continuing to protect the cave and the Bats even though the tasks made it weary. Until the last day, when the Bat Dragon calls its minions to itself, and give a last farewell in solemn moans and roars. The Bats squeek sadly to their master, and each one comes to the Bat Dragon to say goodbye.\n\n[[Then, the Bat Dragon lies down on the ground, and closes its eyes. The Bats surround the creature, and consume its flesh and bones. The final goodnight, for the Bat Dragon to live on.|17]]\n
The loud groaning of stone as it opens, running against the rocky ground.\n\nYou haven't heard that noise in so long. You remember it from where you and your friends--what were their names again? You can barely recall anymore--came into this cave, died a terrible death, and you were brought back to this misreable existence.\n\n[[The cave door is opening.|20]]
Time has passed since the Bat Dragon died. How much time? Well, you certainly couldn't say.\n\nThe Bats wake up, and start to search the cave for food. You rise too. Every so often you possess one of the bats, just to get the feeling of living again.\n\nYou float as the Bats scatter around the room, looking for bugs. They start eating their breakfasts, and you start--\n\n[[A noise.|19]]
You decide to watch the party. Though you crave human interaction, this is more than enough for you.\n\nAnd, once they get the treasure and open the exit, you can leave the cave.\n\nThe Herbalist finishes his potion. "Alright, let's go!" he shouts.\n\n[[The party runs forward. You excitedly follow.|w2]]
by Naomi Norbez