Inflame the Yellow Crown is a short dungeon-crawl through the hive of an ancient sorceress bee queen. You can:
A long-sealed ancient beehive has been infiltrated by a group of bandits lead by a stoat named Vash. Clad in yellow and black, the so-called Buzzkills stole from locals and travellers alike.
But then the Hive went silent again.
Did the Buzzkills wander elsewhere to pilfer and plunder? Or have they awoken something dark within the Hive?
To add this into an ongoing hexcrawl, place a hex with the following features:
Once the Buzzkills move into the Hive, Plum is their captive. See [10] Guard Post.
The bee queen Melys sought after a great, forbidden prize: eternal life. In single-minded devotion to her goal, her hive laid waste to the landscape. They stripped flowers bare to procure the vast amounts of life-nectar required for her ascension.
Animals and insects alike banded together in a coalition to oppose Melys and her rampant destruction. A great war ensued, in which they discovered she had been successful in her pursuit: each time the Yellow Crowned queen fell, a new bee would take up the crown and wield her terrible power. As long as the crown survived, she was immortal.
At great cost of life, Melys and her brood were pushed back into her hive. Unable to destroy the crown, great wizards stoked an eternal flame within the hive whose smoke pacified the bees and drove their spirits away. The Keepers of the Flame was established to maintain the fire, so that Melys could not return to this world.
A roaming bandit group lead by a stoat named Vash made their way into the sealed Hive-tomb, making it their new base of operations.
The lone remaining Keeper of the Flame, an elderly hedgehog named Plum, was no match for Vash and her crew. Imprisoned by the bandits, he was unable to fulfill his order’s cause. Vash extinguished the Sacred Flame, and donned the Yellow Crown, unknowingly setting Melys’ resurrection in motion.
To signify their new home, the bandits donned yellow and black clothing, crafted cloaks from flower heads, and renamed themselves “the Buzzkills.” They began stealing from travelers and locals, amassing a small fortune in the Hive.
Vash has sealed herself in the Throne Room and, much to the relief of the local populace the flower clad bandits have been quiet. Unbeknownst to them, however, something more troubling has happened: the Hive has begun to buzz again.
Vash remains sealed in the Throne Room, midway through a transformation into the Yellow Queen Melys. The rest of the Buzzkills are entranced in her spell, instinctively reviving a new brood for their queen.
The Hive is a domed waxen structure coated by propolis (a smooth, thick, amber resin). A small hexagonal recess at ground level marks the singular entrance to the structure.
Honeycomb walls full of crystallized honey. Hexagonal patterned propolis floor, scuffed from recent usage.
Musty room with smooth dark-orange propolis walls.
Short honeycomb hallway, ends in a wooden door.
Large open space, honeycombs line the walls and floors. A faintly sweet smell of yeast fills the air.
Pale yellow beeswax walls carved with a hexagonal pattern. Tranquil and peaceful, external noises are subdued.
Small cramped chamber with a regal door. Honey-colored beeswax walls have been carved with hexagons radiating outward from the door.
Honeycomb walls ooze and drip honey onto the sticky floor. A droning buzz of busy bees fills the air.
Honeycomb walls and floors, each cell occupied by a bee egg or larva. Buzzing fills the air as Nurse Bees tend to the young.
Flowerheads line the floors, the ceiling, and are tucked into honeycomb walls. Air is thick with powdery pollen and a sweet, flowery scent.
Yellowed wax walls surround a make-shift propolis prison. The prisoner’s periodic, weak shouts are the only sounds here above the pervasive buzzing.
Ring of echoing honeycomb hallways around the upper level of the hive.
Grand queen’s chamber, with hexagonal propolis pillars, honeycomb floors, and large ceilings. A hardened wax hexagonal and cup-like queen’s cell lies in the center.
Small beeswax amulet in the shape of a bee with a bronze stinger. Mark a usage and sting yourself (1d4 STR damage) to change into a viscous, honey-like liquid for one Turn.
Front: Barbed Stinger (Light d6) – If damage is dealt directly to STR, flip Barbed Stinger and inflict the Stung Condition on target.
Back: Stung (Condition) – Attacks are Impaired
Clear – Spend an action to pull out, take 1d4 STR damage from barbs. Flip and mark usage on Barbed Stinger.
As ration, cakey texture, tastes fruity and sweet.
Heavy Ranged, d10 – Takes a Round to reload
300p to an alchemist
Brilliant turquoise flower head, highly sought after by alchemists.
Single-use
Coat the surface of an item to enchant it with phosphorescence.
A phosphorescent item glows with a dull turquoise light for 18 Turns after removal from a direct light source.
400p
Golden talisman engraved with the symbol of the Keepers of the Flame.
While worn, unaffected by mental conditions but cannot cast spells.
Acts as a key to [12] Throne Room.
Medium d6/d8
Translucent chitinous sabre, buzzes like a bee’s wings when swung. Small fluid sac set into the pommel.
Critical Damage: You may choose to will the blade to extend barbs, rendering it impossible to remove from the target. While embedded, it exsanguinates the victim over the next Watch, creates one usage dot of Thaumatic Honey in the pommel sac, then releases the barbs.
Golden rod with a pointed base and topped with a bee’s head. Feed the head one usage dot of honey and the base of the rod secretes a sticky red viscous liquid that hardens to propolis resin after a Turn.
50p per usage dot
Sour and acidic in taste, but very nutritious! Use as ration, gives advantage on your next attribute score recovery roll during a long rest.
200p per drop
Extremely bitter and sour. Eyes smeared with this permanently become compound: you gain night vision and ultraviolet vision, but lose red-vision and subtract 1 from all non-bee reaction rolls in your presence.
1d4, damages WIL
Critical Damage: If the jar is empty, target’s soul is trapped inside.
The trapped soul can emerge from the jar as a spirit when it is uncapped. It must stay within two mouse-lengths of the jar, but is not beholden to the jar’s owner.
If the jar is destroyed, the soul bound to it is lost.
100p per usage dot
Soak a spell tablet in the honey for one Watch to restore one usage dot. Saps the honey of vitality.
Forged from life-nectar and Melys’ soul, this honeycomb crown emits a low, inviting buzz. Hosts may die, but Melys’ soul lives on.
Effect: Summon a loyal bee follower for [DICE] turns. Use Bee – Drone stats.
Recharge: Leave in an active beehive for a day.
Effect: You and [DICE] other willing creatures share senses and thoughts for [SUM] Turns. WIL damage is shared by members of the Hive Mind, and if a member of the Hive Mind dies, all others must take the Drained Condition, and make a WIL save or be incapacitated for 1d3 Rounds.
Recharge: Leave in a public forum where creatures freely exchange ideas for 2 days.
The Yellow Queen’s magic captured in wax. Treat as normal spell tablets but with no recharge condition. Instead, the tablet cracks as usage dots are filled, shattering on its final use.
| d6 | Spell |
|---|---|
| 1 | Heal |
| 2 | Magic Missile |
| 3 | Light |
| 4 | Restore |
| 5 | Summon Bee |
| 6 | Hive Mind |
10hp, STR 12, DEX 12, WIL 5, Armor 1
Attacks: d10 Crystal honey smash, d6 Melys’ Malice
Critical Damage: See Melys’ Malice
Vash wants to be free of the Yellow Crown’s hold and desires a home for her kin
Melys wants to complete her transformation by expelling Vash’s mind from her new body
Vash mid-transformation into Melys, the Yellow Queen. A grotesque combination of stoat and bee, covered by a growing exoskeletonand a crystallized honey chrysalis. Her left arm has solidified into a crystalline honey mace, and she wields the buzzing Melys’ Malice in her right.
13hp, STR 10, DEX 14, WIL 15, Armor 1
Attacks: d6 Melys’ Malice, d6 Regenerating Barbed Stinger
Flies, knows Summon Bee, Magic Missile, and Fear
Wants to raise a bee army, reclaim the territory she held before she was imprisoned
Ancient bee queen sorceress, reborn through the Yellow Crown. Wears crystallized honey plate armor.
8hp, STR 7, DEX 12, WIL 12
Attacks: d8 mental drain (damages WIL)
Critical Damage: Sap 1 max WIL from the target, store a piece of their soul in a blank Beeswax Spell Tablet
Flies, carries 3 random Beeswax Spell Tablets
Wants to ensure everything is ready for Melys’ resurrection. Only harmed by silver or magic weapons
An ethereal, ghostly blue bee, flying on silent wings. Carrying several blank and complete wax spell tablets that gently clack together as she flies.
Melys’ most loyal servant in life, her soul was stored in a Soul Jar to extend her servitude ad infinitum. Buzzkills revived her under Melys’ influence.
Highly animated, trusts that everyone in the Hive is serving the Queen unless they prove otherwise.
6hp, STR 6, DEX 12, WIL 10
Attacks: d6 Barbed Stinger or d4 Bite
Flys, any direct hit to STR from the stinger inflicts the Stung Condition, and removes the Bee’s stinger. Each round thereafter, the Bee must make a STR Save or die.
Drone wants to revive Melys
Nurse wants to nurture and feed the Yellow Heir
4hp, STR 11, DEX 11, WIL 10
Attacks: d6 Sword or d6 Bow
Wants a stable home and security
Ragtag group of outcasts united under Vash. Each Buzzkill carries an item from the Loot Table.
| d6 | Species |
|---|---|
| 1 | Mouse |
| 2 | Mouse |
| 3 | Rat |
| 4 | Weasel |
| 5 | Vole |
| 6 | Mole |
While Vash wears the Yellow Crown, the Bandits exhibit bee-drone behavior. There is a haze over their eyes, and they are driven by instinct.
Buzzkills dutifully, though inefficiently, perform tasks of the Hive without pause.
Wants to perform their assigned task in the hive.
3hp, STR 9, DEX 12, WIL 11
Attacks: d6, d6 dual needle pins
Wants ro prove themself by freeing Vash and the Buzzkills from the Yellow Queen’s hold
Ardent shrew Buzzkill, spared the Hive Minding with Melys due to the (stolen) Keeper’s Talisman they wear. Determined to free Vash and the rest of the Buzzkills without loss of life.
2hp, STR 7, DEX 9, WIL 8
Attacks: d4 desperate flail
Wants ro relight the Sacred Flame, stop Melys’s resurrection
Last remaining Keeper of the Flame. A plump, old hedgehog hermit with sagging, patchy spines. His tirades about the importance of “the smoke and flame” fall on deaf ears of travelers. No animal alive remembers a time when he was younger, or less irritable.
Secretly, Plum vowed his life unending to the Sacred Flame of the Hive as its first Keeper. As long as the flame is lit, he will live eternally with his singular purpose. With the flame extinguished, his body and mind are rapidly failing him. If the flame is not relit before Melys awakens, Plum will fade to dust.
Covered in pollen, bees and Buzzkills alike are attracted to you.
Clear: Spend a Turn washing off with water
| d6 | Result |
|---|---|
| 1-3 | Pouch with d6 * 5 pips |
| 4-5 | Common Loot |
| 6 | Rare Loot |
| d6 | Item |
|---|---|
| 1 | Coiled plastic zip tie |
| 2 | 2 metal jacks |
| 3 | Single roasted coffee bean |
| 4 | Shiny penny |
| 5 | Rum soaked raisin |
| 6 | Baker’s lame – d10, Heavy |
| d6 | Item |
|---|---|
| 1 | Bottle Rocket – 2-slots, d12 blast: takes 2 Rounds to fire |
| 2 | Gordian Ribbon – Easily cut by a blade, otherwise indestructible. Knots tied with it are unbreakable. |
| 3 | Circlet of Strength – Wearer lifts with the strength of 3 mice |
| 4 | Lucky Shield – Button shield with a four-leaf clover pressed into it - 1 def, shatter to completely ignore one source of incoming damage |
| 5 | Cat Claw Dagger – d6, light: enemy rodents make Morale rolls at disadvantage |
| 6 | Waxen cylinder with carved hexagonal pointillist flower mosaic. Mosaic constantly shimmers as honey flows within the cylinder – 200p or 1000p to a collector |
The Goatherd’s Shrine by Dyson Logos dysonlogos.com
Atkinson Hyperlegible by Braille Institute, Applied Design Works, Elliott Scott, Megan Eiswerth, Linus Boman, Theodore Petrosky
Quicksand by Andrew Paglinawan
Brian Stauffer @brstf
Inflame the Yellow Crown is an independent production by Brian Stauffer and is not affiliated with Losing Games. It is published under the Mausritter Third Party Licence.
Mausritter is copyright Losing Games.