<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/title.png" /> (char-style:(text-style:"fidget"))[A crumbling tower hides on the Sunbroke Sea. The last relic of the second sun in our world. Sail out on the full moon and reflect its light with a golden mirror. Follow the trail to its end and enter...] [[Enter|Table of Contents]] --- #####Content Warnings **This dungeon includes:** *Bugs, body horror, mentions of a transphobic father, an over-reliance on melancholy, people suffering from memory loss & loss of self, death and mentions of the afterlife, prisoners.*(if: not ((history:) contains "Room 1"))[ #Room 1 ###Watch Tower <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_1.png" /> A spiral staircase of brick and moss. Lanterns hang from rusty chains down the center, lit with green flames. Vines and kudzu move in a silent wind. 2d6 [[Inkblots]] cling to the underside of the stairs. They drip, revealing their presence, falling on lights that pass beneath them. Their shadow splashes out in tendrils to hit other targets. --- (collapse:)[ (box: "=xx=", 7)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] ] --- ###You See... North - [[Room 5]] - Steel bars and a cloaked giant... East - [[Room 2]] - The silhouettes of statues... South - [[Room 4]] - The sound of flickering torches... West - [[Room 3]] - A gust of silent wind blows across your face... --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 1 ###Watch Tower <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_1.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling the spiral staircase for entertainment and sustenance. She bats at the rusty chains that hang down the center, flickering the green flames. The silent wind tussels her mane. 2d6 [[Inkblots]] harmonize a b# and sway to some unseen rhythm. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] --- ###You See... North - [[Room 5]] - Steel bars and a cloaked giant... East - [[Room 2]] - The silhouettes of statues... South - [[Room 4]] - The sound of flickering torches... West - [[Room 3]] - A gust of silent wind blows across your face... --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 1 ###Watch Tower <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_1.png" /> A spiral staircase of brick and moss. Lanterns hang from rusty chains down the center, lit with green flames. Vines and kudzu move in a silent wind. 2d6 [[Inkblots]] cling to the underside of the stairs. They drip, revealing their presence, falling on lights that pass beneath them. Their shadow splashes out in tendrils to hit other targets. --- (collapse:)[ (box: "=xx=", 7)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] ] --- ###You See... North - [[Room 5]] - Steel bars and a cloaked giant... East - [[Room 2]] - The silhouettes of statues... South - [[Room 4]] - The sound of flickering torches... West - [[Room 3]] - A gust of silent wind blows across your face... --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 5"))[ #Room 5 ###Deffany's Cell <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_5.png" /> A tight room for the giant that is trapped inside. The bars can only be opened with a [[Piece of the Sun]]. [[Deffany]], daughter of the Sun King, is locked here. Her 5 [[Geese]] are loose in [[The Garden]]. Return them to her and she will be forever grateful. --- (collapse:)[ (box: "=xx=", 7)[ ###Deffany #####Info Astral Elf. Blue and semi-translucent with mirror eyes. Her voice echoes from her throat and flows from her open, but unmoving lips. She was given a [[Piece of the Sun]] by [[Aberdeen]] and then captured by the King for stealing it. After being captured, she polymorphed the Piece into several geese and released them into the [[Garden|The Garden]]. The stain has made her forget this…and most other things. #####Mannerisms Forget names, places, entire people, events, etc. Always be asking for clarification. Always be asking about your geese. #####Quotes “Please help me! My geese have gotten out!” “Shh, don’t talk too loud or the knights may hear you.” “I don’t remember that. Or you. Who are you?” #####Stats **HD** 10 **Speed** 40’ **Armor** 18 (semi-ethereal) **Attack** * 2x Grab, save or grappled * Squeeze, auto-crits grappled targets for 2d10 **Defense** * Her cloak allows her to enter the ethereal plane but she forgets how it works. * She is wearing a bracelet of water-walking and a ring of wishes (1 charge). **Special** * If her geese are returned, they will morph back into a Piece of the Sun. * 1 in 6 chance to remember anything. ] ] --- ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 5 ###Deffany's Cell <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_5.png" /> Backtracking, you see the [[Sphinx|Aramae]], nestling her face into [[Deffany]]'s hands. They are talking quietly with each other. It's a tender moment. You will ruin it if they notice you. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] --- (collapse:)[ (box: "=xx=", 7)[ ###Deffany #####Info Astral Elf. Blue and semi-translucent with mirror eyes. Her voice echoes from her throat and flows from her open, but unmoving lips. She was given a [[Piece of the Sun]] by [[Aberdeen]] and then captured by the King for stealing it. After being captured, she polymorphed the Piece into several geese and released them into the [[Garden|The Garden]]. The stain has made her forget this…and most other things. #####Mannerisms Forget names, places, entire people, events, etc. Always be asking for clarification. Always be asking about your geese. #####Quotes “Please help me! My geese have gotten out!” “Shh, don’t talk too loud or the knights may hear you.” “I don’t remember that. Or you. Who are you?” #####Stats **HD** 10 **Speed** 40’ **Armor** 18 (semi-ethereal) **Attack** * 2x Grab, save or grappled * Squeeze, auto-crits grappled targets for 2d10 **Defense** * Her cloak allows her to enter the ethereal plane but she forgets how it works. * She is wearing a bracelet of water-walking and a ring of wishes (1 charge). **Special** * If her geese are returned, they will morph back into a Piece of the Sun. * 1 in 6 chance to remember anything. ] ] --- ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 5 ###Deffany's Cell <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_5.png" /> A tight room for the giant that is trapped inside. The bars can only be opened with a [[Piece of the Sun]]. [[Deffany]], daughter of the Sun King, is locked here. Her 5 [[Geese]] are loose in [[The Garden]]. Return them to her and she will be forever grateful. --- (collapse:)[ (box: "=xx=", 7)[ ###Deffany #####Info Astral Elf. Blue and semi-translucent with mirror eyes. Her voice echoes from her throat and flows from her open, but unmoving lips. She was given a [[Piece of the Sun]] by [[Aberdeen]] and then captured by the King for stealing it. After being captured, she polymorphed the Piece into several geese and released them into the [[Garden|The Garden]]. The stain has made her forget this…and most other things. #####Mannerisms Forget names, places, entire people, events, etc. Always be asking for clarification. Always be asking about your geese. #####Quotes “Please help me! My geese have gotten out!” “Shh, don’t talk too loud or the knights may hear you.” “I don’t remember that. Or you. Who are you?” #####Stats **HD** 10 **Speed** 40’ **Armor** 18 (semi-ethereal) **Attack** * 2x Grab, save or grappled * Squeeze, auto-crits grappled targets for 2d10 **Defense** * Her cloak allows her to enter the ethereal plane but she forgets how it works. * She is wearing a bracelet of water-walking and a ring of wishes (1 charge). **Special** * If her geese are returned, they will morph back into a Piece of the Sun. * 1 in 6 chance to remember anything. ] ] --- ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 2"))[ #Room 2 ###Dance Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_2.png" /> A grand ballroom. Hundreds of expertly carved, human-esque statues clumped in groups around the room. All of them immaculately detailed and caught in the middle of conversation, socializing, and dancing. 3d12 [[Midozer]] lurk here, attracted to sound and smells that aren't stone. --- (collapse:)[ (box: "=xx=", 7)[ ###Midozer #####Info Football-sized bugs that turn to stone when touching organic material. The children of Abyssal Angels. #####Mannerisms Search for organic material to turn into stone. #####Quotes They kinda go like: “garble-garble-tichy-tich-tick-tiny-too.” #####Stats **HD** 1 **Speed** 30’ **Armor** 15 (stone) **Attack** * Lunge, +6 for no damage but they are attached to you now. **Defense** * All damage over 1 that’s done to the Midozer goes to the person they’re attached to. **Special** * Start a “hangman” when a Midozer attaches to a target and add a body part each round. When the hangman is complete, the target is completely stone. ] ] --- ###You See... North, [[Room 6]] - the smell of rotten fruit and ancient wine... East, [[Room 8]] - a pair of polished wooden doors require several people to open. West, [[Room 7]] - dim glow of light orbs... ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 2 ###Dance Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_2.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling the ballroom for entertainment and sustenance. She examines a grouping of statues and hasn't noticed you yet. The [[Midozer]] circle around her, creating spiral patterns. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] --- (collapse:)[ (box: "=xx=", 7)[ ###Midozer #####Info Football-sized bugs that turn to stone when touching organic material. The children of Abyssal Angels. #####Mannerisms Search for organic material to turn into stone. #####Quotes They kinda go like: “garble-garble-tichy-tich-tick-tiny-too.” #####Stats **HD** 1 **Speed** 30’ **Armor** 15 (stone) **Attack** * Lunge, +6 for no damage but they are attached to you now. **Defense** * All damage over 1 that’s done to the Midozer goes to the person they’re attached to. **Special** * Start a “hangman” when a Midozer attaches to a target and add a body part each round. When the hangman is complete, the target is completely stone. ] ] --- ###You See... North, [[Room 6]] - the smell of rotten fruit and ancient wine... East, [[Room 8]] - a pair of polished wooden doors require several people to open. West, [[Room 7]] - dim glow of light orbs... ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 2 ###Dance Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_2.png" /> A grand ballroom. Hundreds of expertly carved, human-esque statues clumped in groups around the room. All of them immaculately detailed and caught in the middle of conversation, socializing, and dancing. 3d12 [[Midozer]] lurk here, attracted to sound and smells that aren't stone. --- (collapse:)[ (box: "=xx=", 7)[ ###Midozer #####Info Football-sized bugs that turn to stone when touching organic material. The children of Abyssal Angels. #####Mannerisms Search for organic material to turn into stone. #####Quotes They kinda go like: “garble-garble-tichy-tich-tick-tiny-too.” #####Stats **HD** 1 **Speed** 30’ **Armor** 15 (stone) **Attack** * Lunge, +6 for no damage but they are attached to you now. **Defense** * All damage over 1 that’s done to the Midozer goes to the person they’re attached to. **Special** * Start a “hangman” when a Midozer attaches to a target and add a body part each round. When the hangman is complete, the target is completely stone. ] ] --- ###You See... North, [[Room 6]] - the smell of rotten fruit and ancient wine... East, [[Room 8]] - a pair of polished wooden doors require several people to open. West, [[Room 7]] - dim glow of light orbs... ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 4"))[ #Room 4 ###Adventure Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_4.png" /> Stone failure, adorned with rotten banners and hundreds of floating candles, dimly lit. In the center is the statue of Popapopadom, a wilted hunter, surrounded by rusty swords, each one a gravesite for someone who died on The Hunt. Praying to your failure and leaving an offering to Popapopadom gives you the Fool's Blessing (avoid the next random encounter if you wish). --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] ___ ###You See... South, [[Room 19]] - A magically sealed door says "Only for the Seamstress shall I open" in elven. ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 4 ###Adventure Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_4.png" /> Backtracking, you see the [[Sphinx|Aramae]], scoffing at the statue of Popapopadom. She tears banners from its shoulders and tears at them with her fangs. (char-style:(text-style:"fidget"))["Pray to me," she says. "This stone fool was delicious in his time."] (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] ___ ###You See... South, [[Room 19]] - A magically sealed door says "Only for the Seamstress shall I open" in elven. ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 4 ###Adventure Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_4.png" /> Stone failure, adorned with rotten banners and hundreds of floating candles, dimly lit. In the center is the statue of Popapopadom, a wilted hunter, surrounded by rusty swords, each one a gravesite for someone who died on The Hunt. Praying to your failure and leaving an offering to Popapopadom gives you the Fool's Blessing (avoid the next random encounter if you wish). --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] ___ ###You See... South, [[Room 19]] - A magically sealed door says "Only for the Seamstress shall I open" in elven. ###Return to... [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 3"))[ #Room 3 ###Weeping Willow <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_3.png" /> Several acres of rolling hills enclosed in stone walls. No ceiling, just the haunting abyss above, raining a black snow. In the back of the room is the tallest hill, upon which is the mightist weeping willow in all memory. [[Weep]], the dryad, lives inside and will listen to your sad stories in exchange for taking your stain. --- (collapse:)[ (box: "=xx=", 7)[ ###Weep #####Info Former lover of the gardens’ groundskeeper, Jacole. She was brought here to help take care of the trees, but her lone willow is all that remains. Her sobs echo through the gardens, but the stained ignore her. #####Mannerisms Stay on the verge of tears. Get clingy. Enjoy the catharsis. #####Quotes “..I’m-.. Sorry, the gardens are in disrepair..” “Please, sit with me, rest..” #####Stats **HD** 6 **Speed** 30’, can’t leave the grass. **Armor** 14 (Bark) **Attack** * Entangle +4 for restrain & disarm **Defense** * Can hide in her tree if she’s scared **Special** * Crying to her will remove 2d6 Stain. ] ] --- ###You See.. South, [[Room 15]] - A cave carved into the stone wall... West, [[Room 20]] - A mighty archway with golden doors... ###Return to.. [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 3 ###Weeping Willow <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_3.png" /> Backtracking, you see the [[Sphinx|Aramae]] resting on the hill, wings raised to block the black snow that rains down from the abyss. [[Weep]] is caught in turmoil, unable to answer a riddle. Her tears are blue and float in the air around her like tiny diamonds. You can collect 2d6 tears. Each one heals d6 stain. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] --- (collapse:)[ (box: "=xx=", 7)[ ###Weep #####Info Former lover of the gardens’ groundskeeper, Jacole. She was brought here to help take care of the trees, but her lone willow is all that remains. Her sobs echo through the gardens, but the stained ignore her. #####Mannerisms Stay on the verge of tears. Get clingy. Enjoy the catharsis. #####Quotes “..I’m-.. Sorry, the gardens are in disrepair..” “Please, sit with me, rest..” #####Stats **HD** 6 **Speed** 30’, can’t leave the grass. **Armor** 14 (Bark) **Attack** * Entangle +4 for restrain & disarm **Defense** * Can hide in her tree if she’s scared **Special** * Crying to her will remove 2d6 Stain. ] ] --- ###You See.. South, [[Room 15]] - A cave carved into the stone wall... West, [[Room 20]] - A mighty archway with golden doors... ###Return to.. [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 3 ###Weeping Willow <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_3.png" /> Several acres of rolling hills enclosed in stone walls. No ceiling, just the haunting abyss above, raining a black snow. In the back of the room is the tallest hill, upon which is the mightist weeping willow in all memory. [[Weep]], the dryad, lives inside and will listen to your sad stories in exchange for taking your stain. --- (collapse:)[ (box: "=xx=", 7)[ ###Weep #####Info Former lover of the gardens’ groundskeeper, Jacole. She was brought here to help take care of the trees, but her lone willow is all that remains. Her sobs echo through the gardens, but the stained ignore her. #####Mannerisms Stay on the verge of tears. Get clingy. Enjoy the catharsis. #####Quotes “..I’m-.. Sorry, the gardens are in disrepair..” “Please, sit with me, rest..” #####Stats **HD** 6 **Speed** 30’, can’t leave the grass. **Armor** 14 (Bark) **Attack** * Entangle +4 for restrain & disarm **Defense** * Can hide in her tree if she’s scared **Special** * Crying to her will remove 2d6 Stain. ] ] --- ###You See.. South, [[Room 15]] - A cave carved into the stone wall... West, [[Room 20]] - A mighty archway with golden doors... ###Return to.. [[Room 1]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 6"))[ #Room 6 ###Wine Storage <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_6.png" /> Towering shelves packed with bloated barrels and rotten fruits run the length of a football field. Racks on racks of wine, all aged beyond mortal time and stained through the Abyss (pricey). A mess of mutlicolored fungi grows from every surface. When approached or touched, they cough geas spores into the air, compelling you to find a nearby spot and start a garden. They compell you to grow more fungi to spread the geas spores. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 6 ###Wine Storage <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_6.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling the shelves for something to drink. A mess of mutlicolored fungi grows from every surface. She has a safe path through it. When approached or touched, the fungi cough geas spores into the air, compelling you to find a nearby spot to start your garden. They compell you to grow more fungi to spread the geas spores. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 6 ###Wine Storage <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_6.png" /> Tower shelves packed with bloated barrels and rotten fruits run the length of a football field. Racks on racks of wine, all aged beyond mortal time and stained through the [[Abyss]] (pricey). Towering shelves packed with bloated barrels and rotten fruits run the length of a football field. Racks on racks of wine, all aged beyond mortal time and stained through the Abyss (pricey). A mess of mutlicolored fungi grows from every surface. When approached or touched, they cough geas spores into the air, compelling you to find a nearby spot and start a garden. They compell you to grow more fungi to spread the geas spores. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 8"))[ #Room 8 ###Aile's Trophy Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_8.png" /> The Trophy Den. Wooden furniture and decorations. A mighty fireplace on the southern wall, long dead. Furs of crimson red lay across the floor. Scaled cloths hang from ceiling to floor. Witness the remnants of slain dragons. Dragon-slayer weapons are the only tools capable of cutting them. But a blacksmith could make three full sets of leather armor that is resistant to fire, and one full set of heavy armor that is resistant to lightning with the materials present. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###You See... North, [[Room 9]] - a soft singing can be heard... East, [[Room 12]] - the clanging of blades... South, [[Room 11]] - a secret passage hidden inside the fireplace ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 8 ###Aile's Trophy Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_8.png" /> Backtracking, you see the [[Sphinx|Aramae]], resting on one of the crimson furs. Her claws knead the dragon-scales. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###You See... North, [[Room 9]] - a soft singing can be heard... East, [[Room 12]] - the clanging of blades... South, [[Room 11]] - a secret passage hidden inside the fireplace ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 8 ###Aile's Trophy Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_8.png" /> The Trophy Den. Wooden furniture and decorations. A mighty fireplace on the southern wall, long dead. Furs of crimson red lay across the floor. Scaled cloths hang from ceiling to floor. Witness the remnants of slain dragons. Dragon-slayer weapons are the only tools capable of cutting them. But a blacksmith could make three full sets of leather armor that is resistant to fire, and one full set of heavy armor that is resistant to lightning with the materials present. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###You See... North, [[Room 9]] - a soft singing can be heard... East, [[Room 12]] - the clanging of blades... South, [[Room 11]] - a secret passage hidden inside the fireplace ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 7"))[ #Room 7 ###The Twins <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_7.png" /> A circular tower climbed by a spiral, glass staircase. Two haunting statues of elves, one made of white marble and one made of black marble, sit back to back in the center fo the room. One heals and the other damages, but both must be activated at the same time. At the top of the stairs is a watermelon patch. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 7 ###The Twins <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_7.png" /> Backtracking, you see the [[Sphinx|Aramae]], at the top of the glass stairs, tending to the watermelons. She is unaware of what goes on below. Two haunting statues of elves, one made of white marble and one made of black marble, sit back to back in the center fo the room. One heals and the other damages, but both must be activated at the same time. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 7 ###The Twins <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_7.png" /> A circular tower climbed by a spiral, glass staircase. Two haunting statues of elves, one made of white marble and one made of black marble, sit back to back in the center fo the room. One heals and the other damages, but both must be activated at the same time. At the top of the stairs is a watermelon patch. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$mien to (random: 1,6)) (set:$hunt to (random: 10,20)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Fairie Dragon and their (either: "pretty", "fabulous", "over-the-top", "old-timey") Goblin Retinue. (if: $mien is 1)[They're playing with the head of a statue.] (if: $mien is 2)[They're eating a chocolate cake, getting it *everywhere*.] (if: $mien is 3)[They're telling bedtime stories between exagerrated yawns.] (if: $mien is 4)[They're walking each other like dogs.] (if: $mien is 5)[They're rehearsing Shakespeare.] (if: $mien is 6)[They're looking for you. Quite exapserated.] ] (if: $randomencounter >2 and it <6)[$num Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[a Stained (either: "wolf", "stag", "boar", "tiger"). (if: $mien is 1)[It munches at the moss, spitting out the mushy, green clump when bored.] (if: $mien is 2)[It's acting like a different animal, trying it's best.] (if: $mien is 3)[It's sleeping in a weird position, eerily similar to a human.] (if: $mien is 4)[It's marking its territory by standing on its hind legs and carving something into the wall.] (if: $mien is 5)[It's rough housing with itself. A real dilemma.] (if: $mien is 6)[It's been watching you. You've only just now noticed.] ] (if: $randomencounter >8 and it <12)[the Hunt. (if: $mien is 1)[And they are gathering together to preach about teamwork and retribution.] (if: $mien is 2)[They all look worn down and are flopping on the floor to rest.] (if: $mien is 3)[They're dragging a large cart behind him, filled with explosive barrels.] (if: $mien is 4)[They've been injured and are yelping like scared children.] (if: $mien is 5)[And they're gathered around a campfire, listening to a ghost story.] (if: $mien is 6)[They've set bear traps all over this area and are hiding in ambush!] ] (if: $randomencounter is 12)[the Basilisk. (if: $mien is 1)[Cloaked and clinging to the nearest wall, eyes unopened.] (if: $mien is 2)[And it's climbing over the environment in search of food.] (if: $mien is 3)[It's eating the petrified remains of its last hunt.] (if: $mien is 4)[It's trying to scratch its back. It could use some help.] (if: $mien is 5)[Caught in a bear trap set by the Hunt. It moans in pain.] (if: $mien is 6)[Staring at you.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Fairie Dragon #####Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. #####Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. #####Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” #####Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. ###Goblin Retinue #####Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Stained Animal #####Info The abyss taints all that are not native to it. Even animals. #####Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. #####Quotes *Animal noises.* #####Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each ] (if: $randomencounter >8 and it <12)[ ###$hunt Members of the Hunt #####Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. Right now there are $hunt of them. #####Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. #####Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” #####Stats **HD** $hunt (the number of Hunters present) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. ] (if: $randomencounter is 12)[ ###Basilisk #####Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. #####Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. #####Quotes #####Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. ] ] ] --- ###Return to... [[Room 2]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 15"))[ #Room 15 ###Lirion's Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_15.png" /> A small cave flooded with the [[Abyss]]. [[Lirion]], a young knight, son of the king. The light of his cursed blade protects him. He cannot drop it or move his body while holding it. Stepping into the Abyss without magical light transports you elsewhere in the Abyss. It’s like a curtain of shadow that teleports you through the infinite blackness of this plane. Lirion remembers everything. He believes it was his eldest aunt who betrayed his father, the Sun King. He knows his father is still alive as long as his blade continues to glow. --- (collapse:)[ (box: "=xx=", 7)[ ###Lirion #####Info Solar Elf. The youngest son of the King and an unproven knight. His armor is unique in that it’s silver and features the symbol of the Mother instead of the King. He was given a cursed sword by Ooliana before the coup began, keeping him trapped in his room, and now stuck in the growing Abyss. While holding the sword it is fused with his body and he cannot move. #####Mannerisms Hang your head and mutter pithy nihilisms. #####Quotes “*Sigh*.” “Why bother?” “Go away. Leave me be.” “I hate your voice.” #####Stats **HD** 9 **Speed** 50’ **Armor** 18 (full plate) **Attack** * Cursed Sword, +9 for 2d6 **Defense** * Armor can make him ethereal 3/day. **Special** * If the cursed sword is purified by a cleric it shines with magical light, illuminating magic, illusions, and invisible foes. ] ] --- ###You See... South, [[Room 16]] - chittering echoes from the next cave... ###Return to... [[Room 3]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 15 ###Lirion's Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_15.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A small cave flooded with the [[Abyss]]. [[Lirion]], a young knight, son of the king. The light of his cursed blade protects him. He cannot drop it or move his body while holding it. Stepping into the Abyss without magical light transports you elsewhere in the Abyss. It’s like a curtain of shadow that teleports you through the infinite blackness of this plane. Lirion remembers everything. He believes it was his eldest aunt who betrayed his father, the Sun King. He knows his father is still alive as long as his blade continues to glow. --- (collapse:)[ (box: "=xx=", 7)[ ###Lirion #####Info Solar Elf. The youngest son of the King and an unproven knight. His armor is unique in that it’s silver and features the symbol of the Mother instead of the King. He was given a cursed sword by Ooliana before the coup began, keeping him trapped in his room, and now stuck in the growing Abyss. While holding the sword it is fused with his body and he cannot move. #####Mannerisms Hang your head and mutter pithy nihilisms. #####Quotes “*Sigh*.” “Why bother?” “Go away. Leave me be.” “I hate your voice.” #####Stats **HD** 9 **Speed** 50’ **Armor** 18 (full plate) **Attack** * Cursed Sword, +9 for 2d6 **Defense** * Armor can make him ethereal 3/day. **Special** * If the cursed sword is purified by a cleric it shines with magical light, illuminating magic, illusions, and invisible foes. ] ] --- ###You See... South, [[Room 16]] - chittering echoes from the next cave... ###Return to... [[Room 3]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 15 ###Lirion's Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_15.png" /> A small cave flooded with the [[Abyss]]. [[Lirion]], a young knight, son of the king. The light of his cursed blade protects him. He cannot drop it or move his body while holding it. Stepping into the Abyss without magical light transports you elsewhere in the Abyss. It’s like a curtain of shadow that teleports you through the infinite blackness of this plane. Lirion remembers everything. He believes it was his eldest aunt who betrayed his father, the Sun King. He knows his father is still alive as long as his blade continues to glow. --- (collapse:)[ (box: "=xx=", 7)[ ###Lirion #####Info Solar Elf. The youngest son of the King and an unproven knight. His armor is unique in that it’s silver and features the symbol of the Mother instead of the King. He was given a cursed sword by Ooliana before the coup began, keeping him trapped in his room, and now stuck in the growing Abyss. While holding the sword it is fused with his body and he cannot move. #####Mannerisms Hang your head and mutter pithy nihilisms. #####Quotes “*Sigh*.” “Why bother?” “Go away. Leave me be.” “I hate your voice.” #####Stats **HD** 9 **Speed** 50’ **Armor** 18 (full plate) **Attack** * Cursed Sword, +9 for 2d6 **Defense** * Armor can make him ethereal 3/day. **Special** * If the cursed sword is purified by a cleric it shines with magical light, illuminating magic, illusions, and invisible foes. ] ] --- ###You See... South, [[Room 16]] - chittering echoes from the next cave... ###Return to... [[Room 3]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 20"))[ #Room 20 ###Garden Throne <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_20.png" /> [[Ninodon]], lord of the gardens. A beautiful field of roses with a narrow stone path leading to a house-sized, stone throne. Moonlight shines in through stained glass windows, dancing mosaics on the floor. Three [[Throne Dryads]], daughters of Ninodon, beckon anyone to sit upon the throne. Flanking the walkway and the throne are statues of Ninodon’s horrible visage. 2d6 [[Midozer]] crawl across them. Sitting on the Throne lets you see the location of the main thing you desire inside the Palace. The dryads say that all thrones work this way. Behind the throne is a wooden door with a horrible smiling face. Elven words etched into its lips: “I open simply, for a simile.” Any simile said to the door becomes true. If you say “I’m as brave as a lion,” then you would turn into a lion. These effects last for an hour. --- (collapse:)[ (box: "=xx=", 7)[ ###Throne Dryads #####Info Guardians of Ninodon’s throne, they obey anyone who rules over the gardens. They speak in a resonant tone, and when they’re mad, it feels like the entire throne room will collapse in on you. #####Mannerisms Giggle amongst yourself as if you’re a gaggle of teenagers. Meme. Meme on them, like, a lot. #####Quotes “It smells like updog in here.” “I heard the King died of Ligma.” “Do you listen to tapes and CD’s?” #####Stats **HD** 3 **Speed** 30’, burrow **Armor** 15 (Rocky skin) **Attack** * Hammer arm +3 for 1d6+3 damage * Petrify, save or turn to stone. Second save end of your turn or it lasts 24 hours **Defense** * Can meld into the throne if in danger **Special** * Lock doors at will * Shake room (save or prone) ] ] --- ###You See... North, enter [[The Mausoleum]], [[Room 21]] - through the simile door... ###Return to... [[Room 3]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 20 ###Garden Throne <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_20.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] [[Ninodon]], lord of the gardens. A beautiful field of roses with a narrow stone path leading to a house-sized, stone throne. Moonlight shines in through stained glass windows, dancing mosaics on the floor. Three [[Throne Dryads]], daughters of Ninodon, beckon anyone to sit upon the throne. Flanking the walkway and the throne are statues of Ninodon’s horrible visage. 2d6 [[Midozer]] crawl across them. Sitting on the Throne lets you see the location of the main thing you desire inside the Palace. The dryads say that all thrones work this way. Behind the throne is a wooden door with a horrible smiling face. Elven words etched into its lips: “I open simply, for a simile.” Any simile said to the door becomes true. If you say “I’m as brave as a lion,” then you would turn into a lion. These effects last for an hour. --- (collapse:)[ (box: "=xx=", 7)[ ###Throne Dryads #####Info Guardians of Ninodon’s throne, they obey anyone who rules over the gardens. They speak in a resonant tone, and when they’re mad, it feels like the entire throne room will collapse in on you. #####Mannerisms Giggle amongst yourself as if you’re a gaggle of teenagers. Meme. Meme on them, like, a lot. #####Quotes “It smells like updog in here.” “I heard the King died of Ligma.” “Do you listen to tapes and CD’s?” #####Stats **HD** 3 **Speed** 30’, burrow **Armor** 15 (Rocky skin) **Attack** * Hammer arm +3 for 1d6+3 damage * Petrify, save or turn to stone. Second save end of your turn or it lasts 24 hours **Defense** * Can meld into the throne if in danger **Special** * Lock doors at will * Shake room (save or prone) ] ] --- ###You See... North, enter [[The Mausoleum]], [[Room 21]] - through the simile door... ###Return to... [[Room 3]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 20 ###Garden Throne <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_20.png" /> [[Ninodon]], lord of the gardens. A beautiful field of roses with a narrow stone path leading to a house-sized, stone throne. Moonlight shines in through stained glass windows, dancing mosaics on the floor. Three [[Throne Dryads]], daughters of Ninodon, beckon anyone to sit upon the throne. Flanking the walkway and the throne are statues of Ninodon’s horrible visage. 2d6 [[Midozer]] crawl across them. Sitting on the Throne lets you see the location of the main thing you desire inside the Palace. The dryads say that all thrones work this way. Behind the throne is a wooden door with a horrible smiling face. Elven words etched into its lips: “I open simply, for a simile.” Any simile said to the door becomes true. If you say “I’m as brave as a lion,” then you would turn into a lion. These effects last for an hour. --- (collapse:)[ (box: "=xx=", 7)[ ###Throne Dryads #####Info Guardians of Ninodon’s throne, they obey anyone who rules over the gardens. They speak in a resonant tone, and when they’re mad, it feels like the entire throne room will collapse in on you. #####Mannerisms Giggle amongst yourself as if you’re a gaggle of teenagers. Meme. Meme on them, like, a lot. #####Quotes “It smells like updog in here.” “I heard the King died of Ligma.” “Do you listen to tapes and CD’s?” #####Stats **HD** 3 **Speed** 30’, burrow **Armor** 15 (Rocky skin) **Attack** * Hammer arm +3 for 1d6+3 damage * Petrify, save or turn to stone. Second save end of your turn or it lasts 24 hours **Defense** * Can meld into the throne if in danger **Special** * Lock doors at will * Shake room (save or prone) ] ] --- ###You See... North, enter [[The Mausoleum]], [[Room 21]] - through the simile door... ###Return to... [[Room 3]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 1"))[ #Room 19 ###Auditorium <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_19.png" /> Stone seats ring around a half-moon stage where [[Jacole]] performs a play. The various acts detail the party’s path through the dungeon to this room. Jacole uses her party-puppets (weaker versions of the party) to attack intruders. Then attempts to possess party members herself with her puppet magic. If weakened, she hides in the “Backstage.” Entering the Backstage while in combat creates a pocket dimension for you and her. It isolates you from your group but lets you face Jacole one on one. If she’s defeated, the Abyss’s hold on this room fades and the backstage returns to its original form. --- (collapse:)[ (box: "=xx=", 7)[ ###Jacole #####Info The garden fool, caretakers of the plants, provider of comedy. The Abyss has possessed her into a wraith, stitching shadows into puppets for her to play with. #####Mannerisms Perform scenes of the players using horrible puppets and funny voices. Cackle. LIKE A WITCH OR SOMETHING! #####Quotes “What do you think, friends?” “No, no, no. Try again. WITH FEELING!” #####Stats **HD** 6 **Speed** 30’ **Armor** 14 **Attack** * 2x Giant Scissors, +6 for 1d10 **Defense** * Summons 2d6 [[Shadows]] **Special** * Jacole can stitch two shadows together if she hits both targets with an attack on the same turn. ] ] --- ###You See... North, [[Room 4]] - a secret door leads out of the backstage... ###Return to... [[Room 18]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 19 ###Auditorium <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_19.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Stone seats ring around a half-moon stage. --- (collapse:)[ (box: "=xx=", 7)[ ###Jacole #####Info The garden fool, caretakers of the plants, provider of comedy. The Abyss has possessed her into a wraith, stitching shadows into puppets for her to play with. #####Mannerisms Perform scenes of the players using horrible puppets and funny voices. Cackle. LIKE A WITCH OR SOMETHING! #####Quotes “What do you think, friends?” “No, no, no. Try again. WITH FEELING!” #####Stats **HD** 6 **Speed** 30’ **Armor** 14 **Attack** * 2x Giant Scissors, +6 for 1d10 **Defense** * Summons 2d6 [[Shadows]] **Special** * Jacole can stitch two shadows together if she hits both targets with an attack on the same turn. ] ] --- ###You See... North, [[Room 4]] - a secret door leads out of the backstage... ###Return to... [[Room 18]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 19 ###Auditorium <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_19.png" /> Stone seats ring around a half-moon stage where [[Jacole]] performs a play. The various acts detail the party’s path through the dungeon to this room. Jacole uses her party-puppets (weaker versions of the party) to attack intruders. Then attempts to possess party members herself with her puppet magic. If weakened, she hides in the “Backstage.” Entering the Backstage while in combat creates a pocket dimension for you and her. It isolates you from your group but lets you face Jacole one on one. If she’s defeated, the Abyss’s hold on this room fades and the backstage returns to its original form. --- (collapse:)[ (box: "=xx=", 7)[ ###Jacole #####Info The garden fool, caretakers of the plants, provider of comedy. The Abyss has possessed her into a wraith, stitching shadows into puppets for her to play with. #####Mannerisms Perform scenes of the players using horrible puppets and funny voices. Cackle. LIKE A WITCH OR SOMETHING! #####Quotes “What do you think, friends?” “No, no, no. Try again. WITH FEELING!” #####Stats **HD** 6 **Speed** 30’ **Armor** 14 **Attack** * 2x Giant Scissors, +6 for 1d10 **Defense** * Summons 2d6 [[Shadows]] **Special** * Jacole can stitch two shadows together if she hits both targets with an attack on the same turn. ] ] --- ###You See... North, [[Room 4]] - a secret door leads out of the backstage... ###Return to... [[Room 18]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 9"))[ #Room 9 ###Garden Party <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_9.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A zoo of animals carved from bushes surrounding a godly, white gazebo decorated with ages of kudzu. [[Colehandro]], the Glorious Knight, plucks the harp and hums a song of lost love. A dragon-slayer's bow (and several dragon-slaying arrows) lay near him. --- (collapse:)[ (box: "=xx=", 7)[ ###Colehandro #####Info Perzival’s apprentice. On his first hunt, Perzival sent Colehandro to kill a baby dragon. Cole smuggled it into his armor instead. Now he’s a prized dragon rider and wishes only to see his love, Jyneath, one more time. #####Mannerisms Smile, chuckle, be charming. Pluck your harp and talk about love. Be a romantic. #####Quotes “That’s very precious.” “I love all things under the King’s sun. Except haters.” “Anyways, here’s wonderwall.” *starts playing* #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (half-plate) **Attack** * 2x Longsword, +10 for d8 each * Dragon Slayer Longbow, +12 for 2d20 **Defense** * Fairy jar alerts him when dragons are near. **Special** * Dragon slaying arrows are auto-crits on dragons * 5 in 6 supernatural perception ] ] --- ###You See.. West, [[Room 10]] - an archway with fogged, glass doors... ###Return to... [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 9 ###Garden Party <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_9.png" /> A zoo of animals carved from bushes surrounding a godly, white gazebo decorated with ages of kudzu. [[Colehandro]], the Glorious Knight, plucks the harp and hums a song of lost love. A dragon-slayer's bow (and several dragon-slaying arrows) lay near him. --- (collapse:)[ (box: "=xx=", 7)[ ###Colehandro #####Info Perzival’s apprentice. On his first hunt, Perzival sent Colehandro to kill a baby dragon. Cole smuggled it into his armor instead. Now he’s a prized dragon rider and wishes only to see his love, Jyneath, one more time. #####Mannerisms Smile, chuckle, be charming. Pluck your harp and talk about love. Be a romantic. #####Quotes “That’s very precious.” “I love all things under the King’s sun. Except haters.” “Anyways, here’s wonderwall.” *starts playing* #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (half-plate) **Attack** * 2x Longsword, +10 for d8 each * Dragon Slayer Longbow, +12 for 2d20 **Defense** * Fairy jar alerts him when dragons are near. **Special** * Dragon slaying arrows are auto-crits on dragons * 5 in 6 supernatural perception ] ] --- ###You See.. West, [[Room 10]] - an archway with fogged, glass doors... ###Return to... [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 9 ###Garden Party <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_9.png" /> A zoo of animals carved from bushes surrounding a godly, white gazebo decorated with ages of kudzu. [[Colehandro]], the Glorious Knight, plucks the harp and hums a song of lost love. A dragon-slayer's bow (and several dragon-slaying arrows) lay near him. --- (collapse:)[ (box: "=xx=", 7)[ ###Colehandro #####Info Perzival’s apprentice. On his first hunt, Perzival sent Colehandro to kill a baby dragon. Cole smuggled it into his armor instead. Now he’s a prized dragon rider and wishes only to see his love, Jyneath, one more time. #####Mannerisms Smile, chuckle, be charming. Pluck your harp and talk about love. Be a romantic. #####Quotes “That’s very precious.” “I love all things under the King’s sun. Except haters.” “Anyways, here’s wonderwall.” *starts playing* #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (half-plate) **Attack** * 2x Longsword, +10 for d8 each * Dragon Slayer Longbow, +12 for 2d20 **Defense** * Fairy jar alerts him when dragons are near. **Special** * Dragon slaying arrows are auto-crits on dragons * 5 in 6 supernatural perception ] ] --- ###You See.. West, [[Room 10]] - an archway with fogged, glass doors... ###Return to... [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 12"))[ #Room 12 ###Drinking Garden <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_12.png" /> Small stone paths twist through sunflowers and moonflowers (which sing when they kiss, creating the music that hangs through the entire Gardens). A handful of King's Guard lay slain on the stones, their blood feeding the flowers. [[Aile]], head of the King's Guard, fights several other Guards at once. He will slay them. --- (collapse:)[ (box: "=xx=", 7)[ ###Aile #####Info A glorified grunt who rose the ranks thanks to ass-kissing and (arguably) master-level sword skills. He may be the best fighter in the castle in single combat, but he’s not a good leader. Never way. Now the Stain has flattened him into a wannabe, gruff sergeant from a war movie. #####Mannerisms Give orders. Draw your sword dramatically at every moment before sheathing it silently. Say “huzzah!” #####Quotes “Huzzah!” “Hahaha, no.” “For the King!” #####Stats **HD** 10 **Speed** 60’ **Armor** 20 (plate + fast) **Attack** * 3x Argon (sword), +15 for 3d6 **Defense** * Can parry one melee attack a turn * Can riposte one melee attack a turn (free attack) * If two attacks land on the same target, save or be disarmed **Special** * Argon absorbs the blood and stain of those slain, rejuvenating Aile’s hit points. ] ] --- ###You See South, [[Room 13]] - the smell of cinders wafts through the archway ###Return to... [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 12 ###Drinking Garden <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_12.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Small stone paths twist through sunflowers and moonflowers (which sing when they kiss, creating the music that hangs through the entire Gardens). A handful of King's Guard lay slain on the stones, their blood feeding the flowers. [[Aile]], head of the King's Guard, fights several other Guards at once. He will slay them. --- (collapse:)[ (box: "=xx=", 7)[ ###Aile #####Info A glorified grunt who rose the ranks thanks to ass-kissing and (arguably) master-level sword skills. He may be the best fighter in the castle in single combat, but he’s not a good leader. Never way. Now the Stain has flattened him into a wannabe, gruff sergeant from a war movie. #####Mannerisms Give orders. Draw your sword dramatically at every moment before sheathing it silently. Say “huzzah!” #####Quotes “Huzzah!” “Hahaha, no.” “For the King!” #####Stats **HD** 10 **Speed** 60’ **Armor** 20 (plate + fast) **Attack** * 3x Argon (sword), +15 for 3d6 **Defense** * Can parry one melee attack a turn * Can riposte one melee attack a turn (free attack) * If two attacks land on the same target, save or be disarmed **Special** * Argon absorbs the blood and stain of those slain, rejuvenating Aile’s hit points. ] ] --- ###You See South, [[Room 13]] - the smell of cinders wafts through the archway ###Return to... [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 12 ###Drinking Garden <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_12.png" /> Small stone paths twist through sunflowers and moonflowers (which sing when they kiss, creating the music that hangs through the entire Gardens). A handful of King's Guard lay slain on the stones, their blood feeding the flowers. [[Aile]], head of the King's Guard, fights several other Guards at once. He will slay them. --- (collapse:)[ (box: "=xx=", 7)[ ###Aile #####Info A glorified grunt who rose the ranks thanks to ass-kissing and (arguably) master-level sword skills. He may be the best fighter in the castle in single combat, but he’s not a good leader. Never way. Now the Stain has flattened him into a wannabe, gruff sergeant from a war movie. #####Mannerisms Give orders. Draw your sword dramatically at every moment before sheathing it silently. Say “huzzah!” #####Quotes “Huzzah!” “Hahaha, no.” “For the King!” #####Stats **HD** 10 **Speed** 60’ **Armor** 20 (plate + fast) **Attack** * 3x Argon (sword), +15 for 3d6 **Defense** * Can parry one melee attack a turn * Can riposte one melee attack a turn (free attack) * If two attacks land on the same target, save or be disarmed **Special** * Argon absorbs the blood and stain of those slain, rejuvenating Aile’s hit points. ] ] --- ###You See South, [[Room 13]] - the smell of cinders wafts through the archway ###Return to... [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 11"))[ #Room 11 ###Chimney <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_11.png" /> *Secret*. A room of ash covering the half-burnt. [[Leonard]], the oldest King's Guard, hides from [[Aile]]. His grandfather's sword (+3, can cast *fly*) is always by his side. --- (collapse:)[ (box: "=xx=", 7)[ ###Leonard #####Info Led the first hunt that led to the Leviathan being captured. Dreams wild dreams of another world (he could describe it well enough to be painted). His hands are arthritic but he can still fight better than you. #####Mannerisms Breathe heavy through your nose and stare away from whoever you’re talking too. Huff at silly, childish things. #####Quotes “I won’t do that. No. Not ever. Promise.” “That’s not something you should try. You should just give up.” “I might have done that when I was younger, but now I know how silly it is.” #####Stats **HD** 8 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * Grandfather’s Greatsword +3, +15 for 4d6 **Special** * The sword can cast *fly* on the wielder. ] ] --- ###You See... East, [[Room 13]] - A tiny metal door is hidden under a pile of charred chairs... ###Return to... Back to [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 11 ###Chimney <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_11.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] *Secret*. A room of ash covering the half-burnt. [[Leonard]], the oldest King's Guard, hides from [[Aile]]. His grandfather's sword (+3, can cast *fly*) is always by his side. --- (collapse:)[ (box: "=xx=", 7)[ ###Leonard #####Info Led the first hunt that led to the Leviathan being captured. Dreams wild dreams of another world (he could describe it well enough to be painted). His hands are arthritic but he can still fight better than you. #####Mannerisms Breathe heavy through your nose and stare away from whoever you’re talking too. Huff at silly, childish things. #####Quotes “I won’t do that. No. Not ever. Promise.” “That’s not something you should try. You should just give up.” “I might have done that when I was younger, but now I know how silly it is.” #####Stats **HD** 8 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * Grandfather’s Greatsword +3, +15 for 4d6 **Special** * The sword can cast *fly* on the wielder. ] ] --- ###You See... East, [[Room 13]] - A tiny metal door is hidden under a pile of charred chairs... ###Return to... Back to [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 11 ###Chimney <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_11.png" /> *Secret*. A room of ash covering the half-burnt. [[Leonard]], the oldest King's Guard, hides from [[Aile]]. His grandfather's sword (+3, can cast *fly*) is always by his side. --- (collapse:)[ (box: "=xx=", 7)[ ###Leonard #####Info Led the first hunt that led to the Leviathan being captured. Dreams wild dreams of another world (he could describe it well enough to be painted). His hands are arthritic but he can still fight better than you. #####Mannerisms Breathe heavy through your nose and stare away from whoever you’re talking too. Huff at silly, childish things. #####Quotes “I won’t do that. No. Not ever. Promise.” “That’s not something you should try. You should just give up.” “I might have done that when I was younger, but now I know how silly it is.” #####Stats **HD** 8 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * Grandfather’s Greatsword +3, +15 for 4d6 **Special** * The sword can cast *fly* on the wielder. ] ] --- ###You See... East, [[Room 13]] - A tiny metal door is hidden under a pile of charred chairs... ###Return to... Back to [[Room 8]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ] (if: not ((history:) contains "Room 10"))[ #Room 10 ###Greenhouse <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_10.png" /> Extinct, alien flora hug the walkways of this humid room. Butterflies and bees create a layer of white noise. A moving, metallic structure hangs from the ceiling, holding one of Deffany’s [[Geese]]. It shines like a dying sun. Without it the greenhouse dies. [[Shadows]] cast in this room come to life to protect the Greenhouse. --- (collapse:)[ (box: "=xx=", 7)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] ] --- ###Return to... [[Room 9]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 10 ###Greenhouse <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_10.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Extinct, alien flora hug the walkways of this humid room. Butterflies and bees create a layer of white noise. A moving, metallic structure hangs from the ceiling, holding one of Deffany’s [[Geese]]. It shines like a dying sun. Without it the greenhouse dies. [[Shadows]] cast in this room come to life to protect the Greenhouse. --- (collapse:)[ (box: "=xx=", 7)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] ] --- ###Return to... [[Room 9]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 10 ###Greenhouse <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_10.png" /> Extinct, alien flora hug the walkways of this humid room. Butterflies and bees create a layer of white noise. A moving, metallic structure hangs from the ceiling, holding one of Deffany’s [[Geese]]. It shines like a dying sun. Without it the greenhouse dies. [[Shadows]] cast in this room come to life to protect the Greenhouse. --- (collapse:)[ (box: "=xx=", 7)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] ] --- ###Return to... [[Room 9]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 13"))[ #Room 13 ###Demon Tree <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_13.png" /> The black roots of the tree smash through a drinking bar, an old stage, and several tables. Empty soul jars hang from the branches of its fire-red canopy. A [[Black Imp]] tends to the tree. His father died here long ago by the Phoenix’s hands and now a tree grows from the corpse. Inside the tree is a cacophony of souls that the Imp’s father had taken during his life. If you release them or defeat them, the demon heart inside is yours. --- (collapse:)[ (box: "=xx=", 7)[ ###Black Imp #####Info An underfed, weak, young demon. More like an imp. Spends his time taking care of his dead father, trimming the tree and feeding it whenever he can. He can’t fight as well as his father, but he has demonic tricks in his pockets. #####Mannerisms Make deals. Lick your lips. Be scared. #####Quotes “Hey.. You’re heroes, yeah? You can help me. Heroes help those in need.” “This tree used to be my father! Can you believe it?” “I hated that old bastard.” (said about anyone you mention) #####Stats **HD** 4 **Speed** 40’ **Armor** 12 (rocky skin) **Attack** * **Defense** * Will use a soul jar on you if you die. **Special** * Polymorphs people into frogs or rabbits. * Can go invisible at will. ] ] --- ###You See... West, [[Room 11]] - a steel grate hides behind a crushed furnace... South, [[Room 14]] - A human-sized wooden door with gold inlay... ###Return to... [[Room 12]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 13 ###Demon Tree <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_13.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] The black roots of the tree smash through a drinking bar, an old stage, and several tables. Empty soul jars hang from the branches of its fire-red canopy. A [[Black Imp]] tends to the tree. His father died here long ago by the Phoenix’s hands and now a tree grows from the corpse. Inside the tree is a cacophony of souls that the Imp’s father had taken during his life. If you release them or defeat them, the demon heart inside is yours. --- (collapse:)[ (box: "=xx=", 7)[ ###Black Imp #####Info An underfed, weak, young demon. More like an imp. Spends his time taking care of his dead father, trimming the tree and feeding it whenever he can. He can’t fight as well as his father, but he has demonic tricks in his pockets. #####Mannerisms Make deals. Lick your lips. Be scared. #####Quotes “Hey.. You’re heroes, yeah? You can help me. Heroes help those in need.” “This tree used to be my father! Can you believe it?” “I hated that old bastard.” (said about anyone you mention) #####Stats **HD** 4 **Speed** 40’ **Armor** 12 (rocky skin) **Attack** * **Defense** * Will use a soul jar on you if you die. **Special** * Polymorphs people into frogs or rabbits. * Can go invisible at will. ] ] --- ###You See... West, [[Room 11]] - a steel grate hides behind a crushed furnace... South, [[Room 14]] - A human-sized wooden door with gold inlay... ###Return to... [[Room 12]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 13 ###Demon Tree <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_13.png" /> The black roots of the tree smash through a drinking bar, an old stage, and several tables. Empty soul jars hang from the branches of its fire-red canopy. A [[Black Imp]] tends to the tree. His father died here long ago by the Phoenix’s hands and now a tree grows from the corpse. Inside the tree is a cacophony of souls that the Imp’s father had taken during his life. If you release them or defeat them, the demon heart inside is yours. --- (collapse:)[ (box: "=xx=", 7)[ ###Black Imp #####Info An underfed, weak, young demon. More like an imp. Spends his time taking care of his dead father, trimming the tree and feeding it whenever he can. He can’t fight as well as his father, but he has demonic tricks in his pockets. #####Mannerisms Make deals. Lick your lips. Be scared. #####Quotes “Hey.. You’re heroes, yeah? You can help me. Heroes help those in need.” “This tree used to be my father! Can you believe it?” “I hated that old bastard.” (said about anyone you mention) #####Stats **HD** 4 **Speed** 40’ **Armor** 12 (rocky skin) **Attack** * **Defense** * Will use a soul jar on you if you die. **Special** * Polymorphs people into frogs or rabbits. * Can go invisible at will. ] ] --- ###You See... West, [[Room 11]] - a steel grate hides behind a crushed furnace... South, [[Room 14]] - A human-sized wooden door with gold inlay... ###Return to... [[Room 12]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 14"))[ #Room 14 ###Seamstress Loretta <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_14.png" /> A tight changing room, cramped with layer upon layer of golden hair that twist up into the golden chandelier. The ancient mage rocks in her chair, knitting King's Guard armor from her own hair. One of Deffany's [[Geese]] sleeps here too. ###Loretta Smiles and nods at all your questions. Asks you to bring her warm milk. Will make you clothes/armor, but it takes like a week. ###Return to... Back to [[Room 13]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 14 ###Seamstress Loretta <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_14.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A tight changing room, cramped with layer upon layer of golden hair that twist up into the golden chandelier. The ancient mage rocks in her chair, knitting King's Guard armor from her own hair. One of Deffany's [[Geese]] sleeps here too. ###Loretta Smiles and nods at all your questions. Asks you to bring her warm milk. Will make you clothes/armor, but it takes like a week. ###Return to... Back to [[Room 13]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 14 ###Seamstress Loretta <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_14.png" /> A tight changing room, cramped with layer upon layer of golden hair that twist up into the golden chandelier. The ancient mage rocks in her chair, knitting King's Guard armor from her own hair. One of Deffany's [[Geese]] sleeps here too. ###Loretta Smiles and nods at all your questions. Asks you to bring her warm milk. Will make you clothes/armor, but it takes like a week. ###Return to... Back to [[Room 13]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ] (if: not ((history:) contains "Room 16"))[ #Room 16 ###The Great Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_16.png" /> An endless, abyssal cave. [[Milkshakes]], a centipede-like beast from the Abyss has made its home here. It hunts and drinks all who enter its domain. Its hundred human arms chitter as the fingers snap a non-rhythm to disorient its prey. After entering this area, the Abyss swallows all exits. They can only be revealed by magical light or killing Milkshakes. --- (collapse:)[ (box: "=xx=", 7)[ ###Milkshakes #####Info A colossal centipede with human arms for legs, seven human faces all fighting for the same confined facial-space, and a body dripping with abyssal good and blood. #####Mannerisms Vibrate. Giggle. #####Quotes “...” “...M-..Milkshakes..” #####Stats **HD** 10 **Speed** 60’ **Armor** 15 (hide) **Attack** * Grab and tear and kill, +8 for 4d10 **Defense** * Can turn into a shadow cloud after being damaged, reverting at the beginning of its next turn. **Special** * If you’re reduced to 0hp by its attack, it drinks you like a milkshake. ] ] --- ###You See... South, [[Room 17]] - the glow of magical light... ###Return to... [[Room 15]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 16 ###The Great Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_16.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] An endless, abyssal cave. [[Milkshakes]], a centipede-like beast from the Abyss has made its home here. It hunts and drinks all who enter its domain. Its hundred human arms chitter as the fingers snap a non-rhythm to disorient its prey. After entering this area, the Abyss swallows all exits. They can only be revealed by magical light or killing Milkshakes. --- (collapse:)[ (box: "=xx=", 7)[ ###Milkshakes #####Info A colossal centipede with human arms for legs, seven human faces all fighting for the same confined facial-space, and a body dripping with abyssal good and blood. #####Mannerisms Vibrate. Giggle. #####Quotes “...” “...M-..Milkshakes..” #####Stats **HD** 10 **Speed** 60’ **Armor** 15 (hide) **Attack** * Grab and tear and kill, +8 for 4d10 **Defense** * Can turn into a shadow cloud after being damaged, reverting at the beginning of its next turn. **Special** * If you’re reduced to 0hp by its attack, it drinks you like a milkshake. ] ] --- ###You See... South, [[Room 17]] - the glow of magical light... ###Return to... [[Room 15]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 16 ###The Great Hall <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_16.png" /> An endless, abyssal cave. [[Milkshakes]], a centipede-like beast from the Abyss has made its home here. It hunts and drinks all who enter its domain. Its hundred human arms chitter as the fingers snap a non-rhythm to disorient its prey. After entering this area, the Abyss swallows all exits. They can only be revealed by magical light or killing Milkshakes. --- (collapse:)[ (box: "=xx=", 7)[ ###Milkshakes #####Info A colossal centipede with human arms for legs, seven human faces all fighting for the same confined facial-space, and a body dripping with abyssal good and blood. #####Mannerisms Vibrate. Giggle. #####Quotes “...” “...M-..Milkshakes..” #####Stats **HD** 10 **Speed** 60’ **Armor** 15 (hide) **Attack** * Grab and tear and kill, +8 for 4d10 **Defense** * Can turn into a shadow cloud after being damaged, reverting at the beginning of its next turn. **Special** * If you’re reduced to 0hp by its attack, it drinks you like a milkshake. ] ] --- ###You See... South, [[Room 17]] - the glow of magical light... ###Return to... [[Room 15]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 17"))[ #Room 17 ###Constellation Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_17.png" /> Millions of [[Quatch Bugs]] light a garden cathedral. The roof opens to the Abyss. Each bug is a lost soul. They gather around any injured to carry them up into the nothing. [[Yoshi]], a King’s Guard, crawls on the ground, stained and colorless. He seeks a Piece of the Sun to save him. He has a Black-Ink-Blade (+2) that ignores armor and deals damage to CHA. He fights back the bugs with it. --- (collapse:)[ (box: "=xx=", 7)[ ###Yoshi #####Info The greatest hunter and the horniest knight, back in the day. He liked to get around and was good at it. Had a great taste in wine, cooked the meanest steaks, and wrote the worst poems you could possibly imagine. He’s now stained and desperate for a Piece of the Sun to save him. #####Mannerisms Crawl on your belly and grasp at people’s ankles. Apologize for what you’ve done. Warn them about the Stain. Find a way to get a Piece of the Sun. #####Quotes “You must understand, the Stain does things to you.” “You won’t be yourself for much longer unless you find the Sun.” “Help my friend…I think I hurt him.” #####Stats **HD** 3 **Speed** 20’ **Armor** 16 (half-plate) **Attack** * Black Ink Blade, +8 for d6 Charisma damage **Special** * The Black Ink Blade ignores armor. ] ] --- ###You See... East, [[Room 18]] - Cathedral doors are chained shut. ###Return to... [[Room 16]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 17 ###Constellation Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_17.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Millions of [[Quatch Bugs]] light a garden cathedral. The roof opens to the Abyss. Each bug is a lost soul. They gather around any injured to carry them up into the nothing. [[Yoshi]], a King’s Guard, crawls on the ground, stained and colorless. He seeks a Piece of the Sun to save him. He has a Black-Ink-Blade (+2) that ignores armor and deals damage to CHA. He fights back the bugs with it. --- (collapse:)[ (box: "=xx=", 7)[ ###Yoshi #####Info The greatest hunter and the horniest knight, back in the day. He liked to get around and was good at it. Had a great taste in wine, cooked the meanest steaks, and wrote the worst poems you could possibly imagine. He’s now stained and desperate for a Piece of the Sun to save him. #####Mannerisms Crawl on your belly and grasp at people’s ankles. Apologize for what you’ve done. Warn them about the Stain. Find a way to get a Piece of the Sun. #####Quotes “You must understand, the Stain does things to you.” “You won’t be yourself for much longer unless you find the Sun.” “Help my friend…I think I hurt him.” #####Stats **HD** 3 **Speed** 20’ **Armor** 16 (half-plate) **Attack** * Black Ink Blade, +8 for d6 Charisma damage **Special** * The Black Ink Blade ignores armor. ] ] --- ###You See... East, [[Room 18]] - Cathedral doors are chained shut. ###Return to... [[Room 16]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 17 ###Constellation Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_17.png" /> Millions of [[Quatch Bugs]] light a garden cathedral. The roof opens to the Abyss. Each bug is a lost soul. They gather around any injured to carry them up into the nothing. [[Yoshi]], a King’s Guard, crawls on the ground, stained and colorless. He seeks a Piece of the Sun to save him. He has a Black-Ink-Blade (+2) that ignores armor and deals damage to CHA. He fights back the bugs with it. --- (collapse:)[ (box: "=xx=", 7)[ ###Yoshi #####Info The greatest hunter and the horniest knight, back in the day. He liked to get around and was good at it. Had a great taste in wine, cooked the meanest steaks, and wrote the worst poems you could possibly imagine. He’s now stained and desperate for a Piece of the Sun to save him. #####Mannerisms Crawl on your belly and grasp at people’s ankles. Apologize for what you’ve done. Warn them about the Stain. Find a way to get a Piece of the Sun. #####Quotes “You must understand, the Stain does things to you.” “You won’t be yourself for much longer unless you find the Sun.” “Help my friend…I think I hurt him.” #####Stats **HD** 3 **Speed** 20’ **Armor** 16 (half-plate) **Attack** * Black Ink Blade, +8 for d6 Charisma damage **Special** * The Black Ink Blade ignores armor. ] ] --- ###You See... East, [[Room 18]] - Cathedral doors are chained shut. ###Return to... [[Room 16]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 18"))[ #Room 18 ###Backstage <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_18.png" /> Walls of cloth and fabric. A long, tall room filled with curtains of stained velvet. [[Shadows]] wander the room, whispering things from the Abyss, secrets and promises. Lost here. They don't want you to enter [[Room 19]]. [[Yome]], King's Guard, injured by Milkshakes and locked in here by his companion [[Yoshi]] after the Abyss took him. He doesn't have the strength to face [[Jacole]], the seamstress in the next chamber. He cries here, locked in the Abyss's eternal sadness. --- (collapse:)[ (box: "=xx=", 7)[ ###Yome #####Info Once a glorious hunter, Yome fell in love and decided to settle down. He was called back to the palace and to the hunt by Yoshi, his oldest friend. Now he’s stained, injured, and dying. Sad. #####Mannerisms Be a sad boy. Sniffle and wipe tears from your eyes. Bemoan your circumstances in a Shakespearean fashion. #####Quotes “Woe is me!” “He can’t keep getting away with this!” “Carry my body to the exit! I must go home.” #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... North, [[Room 19]] - wooden doors with golden inlays, a magical lock rune has faded. East, [[Room 80]] - (secret) a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 17]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 18 ###Backstage <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_18.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Walls of cloth and fabric. A long, tall room filled with curtains of stained velvet. [[Shadows]] wander the room, whispering things from the Abyss, secrets and promises. Lost here. They don't want you to enter [[Room 19]]. [[Yome]], King's Guard, injured by Milkshakes and locked in here by his companion [[Yoshi]] after the Abyss took him. He doesn't have the strength to face [[Jacole]], the seamstress in the next chamber. He cries here, locked in the Abyss's eternal sadness. --- (collapse:)[ (box: "=xx=", 7)[ ###Yome #####Info Once a glorious hunter, Yome fell in love and decided to settle down. He was called back to the palace and to the hunt by Yoshi, his oldest friend. Now he’s stained, injured, and dying. Sad. #####Mannerisms Be a sad boy. Sniffle and wipe tears from your eyes. Bemoan your circumstances in a Shakespearean fashion. #####Quotes “Woe is me!” “He can’t keep getting away with this!” “Carry my body to the exit! I must go home.” #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... North, [[Room 19]] - wooden doors with golden inlays, a magical lock rune has faded. East, [[Room 80]] - (secret) a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 17]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 18 ###Backstage <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden/garden_18.png" /> Walls of cloth and fabric. A long, tall room filled with curtains of stained velvet. [[Shadows]] wander the room, whispering things from the Abyss, secrets and promises. Lost here. They don't want you to enter [[Room 19]]. [[Yome]], King's Guard, injured by Milkshakes and locked in here by his companion [[Yoshi]] after the Abyss took him. He doesn't have the strength to face [[Jacole]], the seamstress in the next chamber. He cries here, locked in the Abyss's eternal sadness. --- (collapse:)[ (box: "=xx=", 7)[ ###Yome #####Info Once a glorious hunter, Yome fell in love and decided to settle down. He was called back to the palace and to the hunt by Yoshi, his oldest friend. Now he’s stained, injured, and dying. Sad. #####Mannerisms Be a sad boy. Sniffle and wipe tears from your eyes. Bemoan your circumstances in a Shakespearean fashion. #####Quotes “Woe is me!” “He can’t keep getting away with this!” “Carry my body to the exit! I must go home.” #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... North, [[Room 19]] - wooden doors with golden inlays, a magical lock rune has faded. East, [[Room 80]] - (secret) a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 17]] --- ([[The Garden]])-([[Map]])-([[Table of Contents]]) ] ] (if: not ((history:) contains "Room 80"))[ #Room 80 ###Amphitheater. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_80.png" /> A hidden theater filled with golden statues, dust, and [[Distortions]] wandering between points of unreality. The curtain is pulled back to reveal the snout of an [[Ancient Dragon]]. They speak common. They've lived forever unaffected by the Abyss, growing more and more powerful and intelligent by the day. They look upon us as ants. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###Return to... Return to [[Room 18]] Return to [[Room 79]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 80 ###Amphitheater. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_80.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A hidden theater filled with golden statues, dust, and [[Distortions]] wandering between points of unreality. The curtain is pulled back to reveal the snout of an [[Ancient Dragon]]. They speak common. They've lived forever unaffected by the Abyss, growing more and more powerful and intelligent by the day. They look upon us as ants. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###Return to... Return to [[Room 18]] Return to [[Room 79]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 80 ###Amphitheater. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_80.png" /> A hidden theater filled with golden statues, dust, and [[Distortions]] wandering between points of unreality. The curtain is pulled back to reveal the snout of an [[Ancient Dragon]]. They speak common. They've lived forever unaffected by the Abyss, growing more and more powerful and intelligent by the day. They look upon us as ants. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###Return to... Return to [[Room 18]] Return to [[Room 79]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 21"))[ #Room 21 ###Moon Room (full) <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_21.png" /> A circular, stone altar room. Hundreds of cages hang from the ceiling, each one with a sleeping pigeon. The cages have no way of opening them and are sealed with the Lunarlogical symbol for the half moon. The ceiling itself is made of magical glass that zooms in on the shining full moon. A massive city can be seen up there, unaware of you or anyone. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... West, [[Room 22]] - cold, stone doors, ajar... North, [[Room 23]] - a black-wood door with silver inlays... East, [[Room 24]] - a long, dark hallways echoing with whispers... ###Return to... [[Room 20]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 21 ###Moon Room (full) <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_21.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A circular, stone altar room. Hundreds of cages hang from the ceiling, each one with a sleeping pigeon. The cages have no way of opening them and are sealed with the Lunarlogical symbol for the half moon. The ceiling itself is made of magical glass that zooms in on the shining full moon. A massive city can be seen up there, unaware of you or anyone. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... West, [[Room 22]] - cold, stone doors, ajar... North, [[Room 23]] - a black-wood door with silver inlays... East, [[Room 24]] - a long, dark hallways echoing with whispers... ###Return to... [[Room 20]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 21 ###Moon Room (full) <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_21.png" /> A circular, stone altar room. Hundreds of cages hang from the ceiling, each one with a sleeping pigeon. The cages have no way of opening them and are sealed with the Lunarlogical symbol for the half moon. The ceiling itself is made of magical glass that zooms in on the shining full moon. A massive city can be seen up there, unaware of you or anyone. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... West, [[Room 22]] - cold, stone doors, ajar... North, [[Room 23]] - a black-wood door with silver inlays... East, [[Room 24]] - a long, dark hallways echoing with whispers... ###Return to... [[Room 20]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 22"))[ #Room 22 ###Cathedral <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_22.png" /> The largest, gothic-est hall in creation connects the Mausoleum to the Treasury. The pews and religious iconography are destroyed, charred, and blood splattered. [[Mortonak]], the lord of the mausoleum, and his remaining [[Temple Guard]] (20) are stopping the rebels and the riots from breaching into the rest of the palace. They are all stained. --- (collapse:)[ (box: "=xx=", 7)[ ###Mortonak #####Info Lord of the Mausoleum and the new executioner for the Palace. He leads the King’s army and is completely out of his depth. He doesn’t like people, doesn’t like giving them orders, and wants to go back to his throne. #####Mannerisms Always be asking “what do you think we should do?” Remain silent for as long as possible. Defer questions to others. #####Quotes “Yeah, sure, that sounds like a good idea.” “I hate this job.” “Can you check on my sunflowers for me?” #####Stats **HD** 15 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * 2x Greatsword +3, +12 for 4d6 **Defense** * Aura of Undeath, any undead within 30’ of Mort must save or become enthralled **Special** * Three hellhounds are always at Mortonak’s side * Fireball (spell) * Summon Undead (spell) ] ] --- ###You See... North, [[Prison]] - long, stone hallway with bars on the wall... West, [[Room 53]] - a steed door sealed with chains. South, [[Room 54]] - a large stone door sealed with magic runes. ###Return to... [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 22 ###Cathedral <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_22.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] The largest, gothic-est hall in creation connects the Mausoleum to the Treasury. The pews and religious iconography are destroyed, charred, and blood splattered. [[Mortonak]], the lord of the mausoleum, and his remaining [[Temple Guard]] (20) are stopping the rebels and the riots from breaching into the rest of the palace. They are all stained. --- (collapse:)[ (box: "=xx=", 7)[ ###Mortonak #####Info Lord of the Mausoleum and the new executioner for the Palace. He leads the King’s army and is completely out of his depth. He doesn’t like people, doesn’t like giving them orders, and wants to go back to his throne. #####Mannerisms Always be asking “what do you think we should do?” Remain silent for as long as possible. Defer questions to others. #####Quotes “Yeah, sure, that sounds like a good idea.” “I hate this job.” “Can you check on my sunflowers for me?” #####Stats **HD** 15 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * 2x Greatsword +3, +12 for 4d6 **Defense** * Aura of Undeath, any undead within 30’ of Mort must save or become enthralled **Special** * Three hellhounds are always at Mortonak’s side * Fireball (spell) * Summon Undead (spell) ] ] --- ###You See... North, [[Prison]] - long, stone hallway with bars on the wall... West, [[Room 53]] - a steed door sealed with chains. South, [[Room 54]] - a large stone door sealed with magic runes. ###Return to... [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 22 ###Cathedral <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_22.png" /> The largest, gothic-est hall in creation connects the Mausoleum to the Treasury. The pews and religious iconography are destroyed, charred, and blood splattered. [[Mortonak]], the lord of the mausoleum, and his remaining [[Temple Guard]] (20) are stopping the rebels and the riots from breaching into the rest of the palace. They are all stained. --- (collapse:)[ (box: "=xx=", 7)[ ###Mortonak #####Info Lord of the Mausoleum and the new executioner for the Palace. He leads the King’s army and is completely out of his depth. He doesn’t like people, doesn’t like giving them orders, and wants to go back to his throne. #####Mannerisms Always be asking “what do you think we should do?” Remain silent for as long as possible. Defer questions to others. #####Quotes “Yeah, sure, that sounds like a good idea.” “I hate this job.” “Can you check on my sunflowers for me?” #####Stats **HD** 15 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * 2x Greatsword +3, +12 for 4d6 **Defense** * Aura of Undeath, any undead within 30’ of Mort must save or become enthralled **Special** * Three hellhounds are always at Mortonak’s side * Fireball (spell) * Summon Undead (spell) ] ] --- ###You See... North, [[Prison]] - long, stone hallway with bars on the wall... West, [[Room 53]] - a steed door sealed with chains. South, [[Room 54]] - a large stone door sealed with magic runes. ###Return to... [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 23"))[ #Room 23 ###Prayer Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_23.png" /> A human-sized room made of star-speckled obsidian and filled with the uncomfiest pillows. If all lights are snuffed, the room expands infinitely like space and opens a divine connection between a pious person and their higher power. Answers may be limited. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###Return... to [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 23 ###Prayer Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_23.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A human-sized room made of star-speckled obsidian and filled with the uncomfiest pillows. If all lights are snuffed, the room expands infinitely like space and opens a divine connection between a pious person and their higher power. Answers may be limited. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###Return... to [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 23 ###Prayer Room <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_23.png" /> A human-sized room made of star-speckled obsidian and filled with the uncomfiest pillows. If all lights are snuffed, the room expands infinitely like space and opens a divine connection between a pious person and their higher power. Answers may be limited. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###Return... to [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 1"))[ #Room 24 ###Gallant Walk <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_24.png" /> A hallway of stained glass depicting when the Sun met the Moon and fell in love. The colors dance, even in the blackness of the [[Abyss]]. [[Saint Morose]], the [[Aberdeen]]'s executioner, is here resting. Trying to avoid doing her job for as long as possible. --- (collapse:)[ (box: "=xx=", 7)[ ###Saint Morose #####Info Cold blooded killer. Her icy sword leaves traces in the air as she swings it - but nearly none live to tell the tale. She is an extension of Aberdeen, and only takes orders from her. She is the commander of the Psychonauts, and is feared by those who know of her. #####Mannerisms Show, don’t tell. You’re here to kill, not to talk. Trust in your sword and what Aberdeen tells you, not what the players say. Listen to the voice in your head. #####Quotes “Don’t make me do anything you’ll regret.” “I’m not here for you this time, so please go away.” #####Stats **HD** 15 **Speed** 30’ **Armor** 18 (Icy plate mail) **Attack** * XIII Tail of the Fox, +12 for 4d6 (save or freeze) **Defense** * Attacks that land on her armor freeze and shatter the weapon. **Special** * All water within 100’ of Morose freezes. ] ] --- ###You See... North 1, [[Room 25]] - the smell of rusting steel down a long tunnel North 2, [[Room 26]] - a large wooden door. ###Return to... [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 24 ###Gallant Walk <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_24.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A hallway of stained glass depicting when the Sun met the Moon and fell in love. The colors dance, even in the blackness of the [[Abyss]]. [[Saint Morose]], the [[Aberdeen]]'s executioner, is here resting. Trying to avoid doing her job for as long as possible. --- (collapse:)[ (box: "=xx=", 7)[ ###Saint Morose #####Info Cold blooded killer. Her icy sword leaves traces in the air as she swings it - but nearly none live to tell the tale. She is an extension of Aberdeen, and only takes orders from her. She is the commander of the Psychonauts, and is feared by those who know of her. #####Mannerisms Show, don’t tell. You’re here to kill, not to talk. Trust in your sword and what Aberdeen tells you, not what the players say. Listen to the voice in your head. #####Quotes “Don’t make me do anything you’ll regret.” “I’m not here for you this time, so please go away.” #####Stats **HD** 15 **Speed** 30’ **Armor** 18 (Icy plate mail) **Attack** * XIII Tail of the Fox, +12 for 4d6 (save or freeze) **Defense** * Attacks that land on her armor freeze and shatter the weapon. **Special** * All water within 100’ of Morose freezes. ] ] --- ###You See... North 1, [[Room 25]] - the smell of rusting steel down a long tunnel North 2, [[Room 26]] - a large wooden door. ###Return to... [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 24 ###Gallant Walk <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_24.png" /> A hallway of stained glass depicting when the Sun met the Moon and fell in love. The colors dance, even in the blackness of the [[Abyss]]. [[Saint Morose]], the [[Aberdeen]]'s executioner, is here resting. Trying to avoid doing her job for as long as possible. --- (collapse:)[ (box: "=xx=", 7)[ ###Saint Morose #####Info Cold blooded killer. Her icy sword leaves traces in the air as she swings it - but nearly none live to tell the tale. She is an extension of Aberdeen, and only takes orders from her. She is the commander of the Psychonauts, and is feared by those who know of her. #####Mannerisms Show, don’t tell. You’re here to kill, not to talk. Trust in your sword and what Aberdeen tells you, not what the players say. Listen to the voice in your head. #####Quotes “Don’t make me do anything you’ll regret.” “I’m not here for you this time, so please go away.” #####Stats **HD** 15 **Speed** 30’ **Armor** 18 (Icy plate mail) **Attack** * XIII Tail of the Fox, +12 for 4d6 (save or freeze) **Defense** * Attacks that land on her armor freeze and shatter the weapon. **Special** * All water within 100’ of Morose freezes. ] ] --- ###You See... North 1, [[Room 25]] - the smell of rusting steel down a long tunnel North 2, [[Room 26]] - a large wooden door. ###Return to... [[Room 21]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ]<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Yurazmus, a fallen king’s guard, worshipper of the moon. Enjoys playing the guitar. If freed, he joins [[Mavelin]] in [[Room 32]]. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])(if: not ((history:) contains "Room 53"))[ #Room 53 ###Solitary Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_53.png" /> A domed room of dark metal. Stained bodies float on their backs, orbiting the outside of the room. They are held in stasis in an attempt to stop the stain (though this has failed). These are now considered a treasure of the Palace. The bodies sing a beautiful song that if played on an instrument allows you the float. --- (collapse:)[ (box: "=xx=", 7)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] ] --- ###Return to... [[Room 22]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 53 ###Solitary Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_53.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A domed room of dark metal. Stained bodies float on their backs, orbiting the outside of the room. They are held in stasis in an attempt to stop the stain (though this has failed). These are now considered a treasure of the Palace. The bodies sing a beautiful song that if played on an instrument allows you the float. --- (collapse:)[ (box: "=xx=", 7)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] ] --- ###Return to... [[Room 22]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 53 ###Solitary Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_53.png" /> A domed room of dark metal. Stained bodies float on their backs, orbiting the outside of the room. They are held in stasis in an attempt to stop the stain (though this has failed). These are now considered a treasure of the Palace. The bodies sing a beautiful song that if played on an instrument allows you the float. --- (collapse:)[ (box: "=xx=", 7)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] ] --- ###Return to... [[Room 22]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] ]#Room 54 (if: not ((history:) contains "Room 54"))[ ###Landon's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_54.png" /> A circular room filled with spellbooks upon spellbooks; the original source of what is now known as [[Oolithian|Moon]] magic. [[Landon]], lord of the Treasury, created the modern understanding of magic. A metal stand holds a giant-sized book filled with ancient scrawling. Landon has been translating the magic of the giants since his life began. --- (collapse:)[ (box: "=xx=", 7)[ ###Landon #####Info Landon studied the ancient texts of the giants, creating not only the first iteration of the common tongue, but also the basic understanding of magic that is still taught today (what is known as Oolithian magic, or, holding spells in your mind and releasing them when cast). He’s honestly annoying through and rather pretentious. #####Mannerisms Huff at people who think they know anything about magic. Talk down to people. Wear your glasses at the end of your nose. #####Quotes “That’s your spellbook? Okay…” “You call that a spell?” “It’s not real Oolithian magic unless you’ve studied Oolice’s journals.” #####Stats **HD** 9 **Speed** 30’ **Armor** 12 **Attack** * Quarterstaff, +8 for 2d6 **Defense** * Can absorb three spells into his brain and recast them to release them. **Special** * Tongues (spell) * Teleportation Circle (spell) * Sleep (spell) ] ] --- ###You See... South, [[Room 55]] - a black velvet curtain drapes over the archway. ###Return to... [[Room 22]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 54 ###Landon's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_54.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A circular room filled with spellbooks upon spellbooks; the original source of what is now known as [[Oolithian|Moon]] magic. [[Landon]], lord of the Treasury, created the modern understanding of magic. A metal stand holds a giant-sized book filled with ancient scrawling. Landon has been translating the magic of the giants since his life began. --- (collapse:)[ (box: "=xx=", 7)[ ###Landon #####Info Landon studied the ancient texts of the giants, creating not only the first iteration of the common tongue, but also the basic understanding of magic that is still taught today (what is known as Oolithian magic, or, holding spells in your mind and releasing them when cast). He’s honestly annoying through and rather pretentious. #####Mannerisms Huff at people who think they know anything about magic. Talk down to people. Wear your glasses at the end of your nose. #####Quotes “That’s your spellbook? Okay…” “You call that a spell?” “It’s not real Oolithian magic unless you’ve studied Oolice’s journals.” #####Stats **HD** 9 **Speed** 30’ **Armor** 12 **Attack** * Quarterstaff, +8 for 2d6 **Defense** * Can absorb three spells into his brain and recast them to release them. **Special** * Tongues (spell) * Teleportation Circle (spell) * Sleep (spell) ] ] --- ###You See... South, [[Room 55]] - a black velvet curtain drapes over the archway. ###Return to... [[Room 22]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 54 ###Landon's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_54.png" /> A circular room filled with spellbooks upon spellbooks; the original source of what is now known as [[Oolithian|Moon]] magic. [[Landon]], lord of the Treasury, created the modern understanding of magic. A metal stand holds a giant-sized book filled with ancient scrawling. Landon has been translating the magic of the giants since his life began. --- (collapse:)[ (box: "=xx=", 7)[ ###Landon #####Info Landon studied the ancient texts of the giants, creating not only the first iteration of the common tongue, but also the basic understanding of magic that is still taught today (what is known as Oolithian magic, or, holding spells in your mind and releasing them when cast). He’s honestly annoying through and rather pretentious. #####Mannerisms Huff at people who think they know anything about magic. Talk down to people. Wear your glasses at the end of your nose. #####Quotes “That’s your spellbook? Okay…” “You call that a spell?” “It’s not real Oolithian magic unless you’ve studied Oolice’s journals.” #####Stats **HD** 9 **Speed** 30’ **Armor** 12 **Attack** * Quarterstaff, +8 for 2d6 **Defense** * Can absorb three spells into his brain and recast them to release them. **Special** * Tongues (spell) * Teleportation Circle (spell) * Sleep (spell) ] ] --- ###You See... South, [[Room 55]] - a black velvet curtain drapes over the archway. ###Return to... [[Room 22]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 25"))[ #Room 25 ###Railway <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_25.png" /> An abandoned rail station being eaten by the Abyss. The [[Godmind]] [[Percival|Godmind]] that cares for this station is dormant but can be awoken rather easily. If awoken, he calls the rail-car and offers to dispose of anything or anyone that is unneeded. An abyssal creature will be pulled back with the rail-car. --- (collapse:)[ (box: "=xx=", 7)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] --- If *you* ride the rail-car to its end, you'll find the old Palace gates and a [[Graveyard Dryad]] who knows where any dead thing resides. She's a lovely guide through the [[Abyss]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Graveyard Dryad #####Info An abyssal dryad that bonded with the makeshift graveyard made up at the palace gates during the coup. She’s a skeleton with a translucent body surrounding her bones. Ethereal hair flowing in the abyssal currents. #####Mannerisms Be curious. Talk about the player’s inevitable death and how nice that is. Be so nosey. #####Quotes “Care to elaborate?” “Ahh, I can smell when you are meant to die. It smells lovely.” #####Stats **HD** 6 **Speed** 30’ (can’t move more than 30’ from the graveyard) **Armor** 14 **Attack** * Dagger, +4 for d4 **Defense** * She can move inside of any gravestone, dead body, or coffin at will. **Special** * Entomb (spell), save or be buried alive. ] ] --- ###Return to... Return to [[Room 24]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 25 ###Railway <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_25.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] An abandoned rail station being eaten by the Abyss. The [[Godmind]] [[Percival|Godmind]] that cares for this station is dormant but can be awoken rather easily. If awoken, he calls the rail-car and offers to dispose of anything or anyone that is unneeded. An abyssal creature will be pulled back with the rail-car. --- (collapse:)[ (box: "=xx=", 7)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] --- If *you* ride the rail-car to its end, you'll find the old Palace gates and a [[Graveyard Dryad]] who knows where any dead thing resides. She's a lovely guide through the [[Abyss]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Graveyard Dryad #####Info An abyssal dryad that bonded with the makeshift graveyard made up at the palace gates during the coup. She’s a skeleton with a translucent body surrounding her bones. Ethereal hair flowing in the abyssal currents. #####Mannerisms Be curious. Talk about the player’s inevitable death and how nice that is. Be so nosey. #####Quotes “Care to elaborate?” “Ahh, I can smell when you are meant to die. It smells lovely.” #####Stats **HD** 6 **Speed** 30’ (can’t move more than 30’ from the graveyard) **Armor** 14 **Attack** * Dagger, +4 for d4 **Defense** * She can move inside of any gravestone, dead body, or coffin at will. **Special** * Entomb (spell), save or be buried alive. ] ] --- ###Return to... Return to [[Room 24]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 25 ###Railway <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_25.png" /> An abandoned rail station being eaten by the Abyss. The [[Godmind]] [[Percival|Godmind]] that cares for this station is dormant but can be awoken rather easily. If awoken, he calls the rail-car and offers to dispose of anything or anyone that is unneeded. An abyssal creature will be pulled back with the rail-car. --- (collapse:)[ (box: "=xx=", 7)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] --- If *you* ride the rail-car to its end, you'll find the old Palace gates and a [[Graveyard Dryad]] who knows where any dead thing resides. She's a lovely guide through the [[Abyss]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Graveyard Dryad #####Info An abyssal dryad that bonded with the makeshift graveyard made up at the palace gates during the coup. She’s a skeleton with a translucent body surrounding her bones. Ethereal hair flowing in the abyssal currents. #####Mannerisms Be curious. Talk about the player’s inevitable death and how nice that is. Be so nosey. #####Quotes “Care to elaborate?” “Ahh, I can smell when you are meant to die. It smells lovely.” #####Stats **HD** 6 **Speed** 30’ (can’t move more than 30’ from the graveyard) **Armor** 14 **Attack** * Dagger, +4 for d4 **Defense** * She can move inside of any gravestone, dead body, or coffin at will. **Special** * Entomb (spell), save or be buried alive. ] ] --- ###Return to... Return to [[Room 24]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 26"))[ #Room 26 ###Moon Room (half) <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_26.png" /> A circular, stone altar room. Any cages brought here open, and all pigeons will rest on whomever carried them. If no cage is opened, the door to the east does not reveal itself. The ceiling is made of magical glass that zooms in on the shining half moon. There might be something on the dark side. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... North, [[Room 27]] - the sounds of war muffled by stone door East, [[Room 28]] - secret door, only revealed if a pigeon is released. ###Return to... [[Room 24]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 26 ###Moon Room (half) <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_26.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A circular, stone altar room. Any cages brought here open, and all pigeons will rest on whomever carried them. If no cage is opened, the door to the east does not reveal itself. The ceiling is made of magical glass that zooms in on the shining half moon. There might be something on the dark side. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... North, [[Room 27]] - the sounds of war muffled by stone door East, [[Room 28]] - secret door, only revealed if a pigeon is released. ###Return to... [[Room 24]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 26 ###Moon Room (half) <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_26.png" /> A circular, stone altar room. Any cages brought here open, and all pigeons will rest on whomever carried them. If no cage is opened, the door to the east does not reveal itself. The ceiling is made of magical glass that zooms in on the shining half moon. There might be something on the dark side. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... North, [[Room 27]] - the sounds of war muffled by stone door East, [[Room 28]] - secret door, only revealed if a pigeon is released. ###Return to... [[Room 24]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 27"))[ #Room 27 ###Main Cathedral <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_27.png" /> The coup is still faught here. All participants are stained. The two sides are hard to pick apart, but upon inspection it's the King's Guard stationed here in the Mausoleum (white robes with gold symbols) and the [[Moth Cloaks]] (moon worshipers). A large statue depicts the ruling family: The [[Sun]] King (head removed), The [[Moon]] Queen (entirely destroyed), and the [[Phoenix]] (stabbed through the heart with a magical spear). This spear is the [[Never Ending Rod]] and requires a combined STR of 36 to remove. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... North, [[Room 30]] - wooden doors splattered with blood, bundles of flowers laid out front. East, [[Room 32]] - large church doors splattered with blood and oil, moths lick the blood. ###Return to... [[Room 26]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 27 ###Main Cathedral <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_27.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] The coup is still faught here. All participants are stained. The two sides are hard to pick apart, but upon inspection it's the King's Guard stationed here in the Mausoleum (white robes with gold symbols) and the [[Moth Cloaks]] (moon worshipers). A large statue depicts the ruling family: The [[Sun]] King (head removed), The [[Moon]] Queen (entirely destroyed), and the [[Phoenix]] (stabbed through the heart with a magical spear). This spear is the [[Never Ending Rod]] and requires a combined STR of 36 to remove. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... North, [[Room 30]] - wooden doors splattered with blood, bundles of flowers laid out front. East, [[Room 32]] - large church doors splattered with blood and oil, moths lick the blood. ###Return to... [[Room 26]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 27 ###Main Cathedral <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_27.png" /> The coup is still faught here. All participants are stained. The two sides are hard to pick apart, but upon inspection it's the King's Guard stationed here in the Mausoleum (white robes with gold symbols) and the [[Moth Cloaks]] (moon worshipers). A large statue depicts the ruling family: The [[Sun]] King (head removed), The [[Moon]] Queen (entirely destroyed), and the [[Phoenix]] (stabbed through the heart with a magical spear). This spear is the [[Never Ending Rod]] and requires a combined STR of 36 to remove. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... North, [[Room 30]] - wooden doors splattered with blood, bundles of flowers laid out front. East, [[Room 32]] - large church doors splattered with blood and oil, moths lick the blood. ###Return to... [[Room 26]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 28"))[ #Room 28 ###Moonlit Garden. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_28.png" /> A small garden growing from the bleeding heart of a [[Godmind]], stuffed into a collapsed tower. The godmind tries to meld with your consciousness and remove you from your body. --- (collapse:)[ (box: "=xx=", 7)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] --- ###You See... South, [[Room 29]] - a stone door with silver inlays hidden beneath a layer of kudzu and moss. ###Return to... [[Room 26]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 28 ###Moonlit Garden. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_28.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A small garden growing from the bleeding heart of a [[Godmind]], stuffed into a collapsed tower. The godmind tries to meld with your consciousness and remove you from your body. --- (collapse:)[ (box: "=xx=", 7)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] --- ###You See... South, [[Room 29]] - a stone door with silver inlays hidden beneath a layer of kudzu and moss. ###Return to... [[Room 26]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 28 ###Moonlit Garden. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_28.png" /> A small garden growing from the bleeding heart of a [[Godmind]], stuffed into a collapsed tower. The godmind tries to meld with your consciousness and remove you from your body. --- (collapse:)[ (box: "=xx=", 7)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] --- ###You See... South, [[Room 29]] - a stone door with silver inlays hidden beneath a layer of kudzu and moss. ###Return to... [[Room 26]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 30"))[ #Room 30 ###Prayer Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_30.png" /> Circular and made of star-speckled obsidian, floored with dancing daisies. A stone well in the center leads out into the [[Abyss]]. An [[Angel]] rests here, picking petals and playing "she loves me not." She came here from the [[Abyss]] to be worshipped and allows those who do worship her to give up their stain. "What makes you guilty? Tell me your sins." --- (collapse:)[ (box: "=xx=", 7)[ ###Angel #####Info A marble and metal angel, born from the Abyss. She is beautiful and knows it. She deserves worship and she is not afraid to ask for it. #####Mannerisms Hold out your hand to be kissed. Ask folks to bow. Make decrees. #####Quotes “It’s a lovely day to be queen.” “Why aren’t you saying ‘your highness?’” “Oh, that’s now how i would say it, but sure.” #####Stats **HD** 10 **Speed** 30’ **Armor** 20 (marble skin) **Attack** * 2x Halberd, +9 for d12 **Defense** * Missing an attack by 5 or more breaks your weapon on the marble. **Special** * Abyssal wings grow when she’s at half health, giving her a flight speed of 120’. ] ] --- ###You See... East, [[Room 31]] - a door of black wood with silver inlay. ###Return to... [[Room 27]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 30 ###Prayer Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_30.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Circular and made of star-speckled obsidian, floored with dancing daisies. A stone well in the center leads out into the [[Abyss]]. An [[Angel]] rests here, picking petals and playing "she loves me not." She came here from the [[Abyss]] to be worshipped and allows those who do worship her to give up their stain. "What makes you guilty? Tell me your sins." --- (collapse:)[ (box: "=xx=", 7)[ ###Angel #####Info A marble and metal angel, born from the Abyss. She is beautiful and knows it. She deserves worship and she is not afraid to ask for it. #####Mannerisms Hold out your hand to be kissed. Ask folks to bow. Make decrees. #####Quotes “It’s a lovely day to be queen.” “Why aren’t you saying ‘your highness?’” “Oh, that’s now how i would say it, but sure.” #####Stats **HD** 10 **Speed** 30’ **Armor** 20 (marble skin) **Attack** * 2x Halberd, +9 for d12 **Defense** * Missing an attack by 5 or more breaks your weapon on the marble. **Special** * Abyssal wings grow when she’s at half health, giving her a flight speed of 120’. ] ] --- ###You See... East, [[Room 31]] - a door of black wood with silver inlay. ###Return to... [[Room 27]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 30 ###Prayer Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_30.png" /> Circular and made of star-speckled obsidian, floored with dancing daisies. A stone well in the center leads out into the [[Abyss]]. An [[Angel]] rests here, picking petals and playing "she loves me not." She came here from the [[Abyss]] to be worshipped and allows those who do worship her to give up their stain. "What makes you guilty? Tell me your sins." --- (collapse:)[ (box: "=xx=", 7)[ ###Angel #####Info A marble and metal angel, born from the Abyss. She is beautiful and knows it. She deserves worship and she is not afraid to ask for it. #####Mannerisms Hold out your hand to be kissed. Ask folks to bow. Make decrees. #####Quotes “It’s a lovely day to be queen.” “Why aren’t you saying ‘your highness?’” “Oh, that’s now how i would say it, but sure.” #####Stats **HD** 10 **Speed** 30’ **Armor** 20 (marble skin) **Attack** * 2x Halberd, +9 for d12 **Defense** * Missing an attack by 5 or more breaks your weapon on the marble. **Special** * Abyssal wings grow when she’s at half health, giving her a flight speed of 120’. ] ] --- ###You See... East, [[Room 31]] - a door of black wood with silver inlay. ###Return to... [[Room 27]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 32"))[ #Room 32 ###Church of the Moon <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_32.png" /> The central church of the [[Moon]], now known as the church of the moth. This is where the Mother was worshiped and still is, despite her "death." There's a statue of the Mother holding the [[Phoenix]] in her arms. [[Mavelin]] (an elf) maintains the church and its current worshipers. She believes the only step forward is to summon the [[Moth]] to eat the body of the Mother and release the Phoenix to exact his revenge. She also believes the [[Abyss]] is her home now and that there is something out there. "There must be a reason we fell here. The Mother must have second life here." If the moth eats the body of the Mother, she wants to pilgrimage after it in the Abyss and see where it goes. If you tell her of the [[Graveyard Dryad]] in [[Room 25]], she leads her people there and abandons this room. --- (collapse:)[ (box: "=xx=", 7)[ ###Mavelin #####Info Wearing a long, thick, dusty robe. She hasn’t slept in days, and towers over the party. Will very likely try to convince them to join her church. Thinks being stained is a point of pride, and will fawn over any party member who is particularly stained. #####Mannerisms Excitable and desperate, grasping at straws and trying to find the meaning of everything. Offer a nice place to rest and healing, if the party would just join her church, simple! #####Quotes “In life, as in death, praise be…” “Trust in the moth.” “Do not fear death.” #####Stats **HD** 4 **Speed** 30’ **Armor** 16 (Thick cloaks + shield) **Attack** * Dusty mace +4 for 1d8+2 **Defense** * Will bargain for her life if close to death **Special** * Carries a pouch of moth dust that can resurrect people ] ] --- ###You See... East, [[Room 33]] - stone doors splattered with blood ###Return to... [[Room 27]] [[Room 31]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 32 ###Church of the Moon <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_32.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] The central church of the [[Moon]], now known as the church of the moth. This is where the Mother was worshiped and still is, despite her "death." There's a statue of the Mother holding the [[Phoenix]] in her arms. [[Mavelin]] (an elf) maintains the church and its current worshipers. She believes the only step forward is to summon the [[Moth]] to eat the body of the Mother and release the Phoenix to exact his revenge. She also believes the [[Abyss]] is her home now and that there is something out there. "There must be a reason we fell here. The Mother must have second life here." If the moth eats the body of the Mother, she wants to pilgrimage after it in the Abyss and see where it goes. If you tell her of the [[Graveyard Dryad]] in [[Room 25]], she leads her people there and abandons this room. --- (collapse:)[ (box: "=xx=", 7)[ ###Mavelin #####Info Wearing a long, thick, dusty robe. She hasn’t slept in days, and towers over the party. Will very likely try to convince them to join her church. Thinks being stained is a point of pride, and will fawn over any party member who is particularly stained. #####Mannerisms Excitable and desperate, grasping at straws and trying to find the meaning of everything. Offer a nice place to rest and healing, if the party would just join her church, simple! #####Quotes “In life, as in death, praise be…” “Trust in the moth.” “Do not fear death.” #####Stats **HD** 4 **Speed** 30’ **Armor** 16 (Thick cloaks + shield) **Attack** * Dusty mace +4 for 1d8+2 **Defense** * Will bargain for her life if close to death **Special** * Carries a pouch of moth dust that can resurrect people ] ] --- ###You See... East, [[Room 33]] - stone doors splattered with blood ###Return to... [[Room 27]] [[Room 31]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 32 ###Church of the Moon <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_32.png" /> The central church of the [[Moon]], now known as the church of the moth. This is where the Mother was worshiped and still is, despite her "death." There's a statue of the Mother holding the [[Phoenix]] in her arms. [[Mavelin]] (an elf) maintains the church and its current worshipers. She believes the only step forward is to summon the [[Moth]] to eat the body of the Mother and release the Phoenix to exact his revenge. She also believes the [[Abyss]] is her home now and that there is something out there. "There must be a reason we fell here. The Mother must have second life here." If the moth eats the body of the Mother, she wants to pilgrimage after it in the Abyss and see where it goes. If you tell her of the [[Graveyard Dryad]] in [[Room 25]], she leads her people there and abandons this room. --- (collapse:)[ (box: "=xx=", 7)[ ###Mavelin #####Info Wearing a long, thick, dusty robe. She hasn’t slept in days, and towers over the party. Will very likely try to convince them to join her church. Thinks being stained is a point of pride, and will fawn over any party member who is particularly stained. #####Mannerisms Excitable and desperate, grasping at straws and trying to find the meaning of everything. Offer a nice place to rest and healing, if the party would just join her church, simple! #####Quotes “In life, as in death, praise be…” “Trust in the moth.” “Do not fear death.” #####Stats **HD** 4 **Speed** 30’ **Armor** 16 (Thick cloaks + shield) **Attack** * Dusty mace +4 for 1d8+2 **Defense** * Will bargain for her life if close to death **Special** * Carries a pouch of moth dust that can resurrect people ] ] --- ###You See... East, [[Room 33]] - stone doors splattered with blood ###Return to... [[Room 27]] [[Room 31]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 29"))[ #Room 29 ###Mother's Garden. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_29.png" /> An open garden bleeding into the abyss. Graves of various sizes dot the field. Rusted weapons stabbed in the ground, and molding banners blooming with moon rot. The [[Moon]], Mother, The Queen of the Palace, is here. She clings to the graveyard but the Abyss is dragging her in, eating her bit by bit. She only thinks of [[Aramae]]. She regrets very little but wishes it didn’t have to come to this. She loves you and forgives you and offers you a [[Piece of the Sun]] if you pledge your allegiance to her. Refusal angers her. She attacks, but her position is tenuous. Those who accept become her follower. She reveals to you the power of the King’s Crown and ask you to undo what has happened here. --- (collapse:)[ (box: "=xx=", 7)[ ###Oolice, the Moon Queen, the Mother #####Info Astral Giant. Mother of all Lunar Elves. A tower of metal and flesh cloaked in the blackest lunar smoke. She’s grown scared in the Abyss, even if it comes from her to begin with. #####Mannerisms Heave and sigh after every thought. Pause between words. #####Quotes “Would you come closer? I can’t hear such small voices.” “Come into my sight. My eyes have faded.” “I love little things like you.” #####Stats **HD** 18 (3 per arm, leg, head, torso) **Speed** 0’ **Armor** 10 **Attack** * Grab and squeeze, +10 for 3d6 **Defense** * Anyone who attacks the Queen is branded an enemy of the palace. **Special** * She can gift her followers an Abyssal Crown which only appears on the wearer’s shadow. While wearing it, you can meditate and detach your shadow from your body. ] ] --- ###Return to... [[Room 28]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 28 ###Moonlit Garden. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_28.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] An open garden bleeding into the abyss. Graves of various sizes dot the field. Rusted weapons stabbed in the ground, and molding banners blooming with moon rot. The [[Moon]], Mother, The Queen of the Palace, is here. She clings to the graveyard but the Abyss is dragging her in, eating her bit by bit. She only thinks of [[Aramae]]. She regrets very little but wishes it didn’t have to come to this. She loves you and forgives you and offers you a [[Piece of the Sun]] if you pledge your allegiance to her. Refusal angers her. She attacks, but her position is tenuous. Those who accept become her follower. She reveals to you the power of the King’s Crown and ask you to undo what has happened here. --- (collapse:)[ (box: "=xx=", 7)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] --- ###You See... South, [[Room 29]] - a stone door with silver inlays hidden beneath a layer of kudzu and moss. ###Return to... [[Room 26]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ An open garden bleeding into the abyss. Graves of various sizes dot the field. Rusted weapons stabbed in the ground, and molding banners blooming with moon rot. The [[Moon]], Mother, The Queen of the Palace, is here. She clings to the graveyard but the Abyss is dragging her in, eating her bit by bit. She only thinks of [[Aramae]]. She regrets very little but wishes it didn’t have to come to this. She loves you and forgives you and offers you a [[Piece of the Sun]] if you pledge your allegiance to her. Refusal angers her. She attacks, but her position is tenuous. Those who accept become her follower. She reveals to you the power of the King’s Crown and ask you to undo what has happened here. ] ](if: not ((history:) contains "Room 31"))[ #Room 31 ###Moon Room (new). <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_31.png" /> A circular, stone altar room. Pigeons brought here catch fire and become **Solar Arrows**. Shooting them into someone removes all stain. Shooting them into darkness (magical or not) casts the daylight spell. They count as +3 magical arrows. The ceiling itself is made of magical glass that zooms in on the dead new moon. The [[Phoenix]] smiles down on you, pinned to its surface. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... South, [[Room 32]] - a secret door to the Moon Church ###Return to... [[Room 30]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 31 ###Moon Room (new). <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_31.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A circular, stone altar room. Pigeons brought here catch fire and become **Solar Arrows**. Shooting them into someone removes all stain. Shooting them into darkness (magical or not) casts the daylight spell. They count as +3 magical arrows. The ceiling itself is made of magical glass that zooms in on the dead new moon. The [[Phoenix]] smiles down on you, pinned to its surface. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... South, [[Room 32]] - a secret door to the Moon Church ###Return to... [[Room 30]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ ORIGINAL TEXT ] ](if: not ((history:) contains "Room 33"))[ #Room 33 ###Aberdeen's Masks <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_33.png" /> A stone room lined with hundreds of masks, each carved to look like various giants. Made of metals, woods, and stones. If the masks are disturbed, poison arrows fire from their mouth. Wearing a mask allows you to create a new identity, the mask morphing to fit that identity. After you choose an identity, the mask always create that identity. ###You See... North, [[Room 34]] - heavy wooden door, swollen with rot and water. East, [[Room 35]] - steel door, barred from the other side. South, [[Room 37]] - stone door, sealed with magic runes. ###Return to... [[Room 32]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 33 ###Aberdeen's Masks <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_33.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A stone room lined with hundreds of masks, each carved to look like various giants. Made of metals, woods, and stones. If the masks are disturbed, poison arrows fire from their mouth. Wearing a mask allows you to create a new identity, the mask morphing to fit that identity. After you choose an identity, the mask always create that identity. ###You See... North, [[Room 34]] - heavy wooden door, swollen with rot and water. East, [[Room 35]] - steel door, barred from the other side. South, [[Room 37]] - stone door, sealed with magic runes. ###Return to... [[Room 32]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 33 ###Aberdeen's Masks <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_33.png" /> A stone room lined with hundreds of masks, each carved to look like various giants. Made of metals, woods, and stones. If the masks are disturbed, poison arrows fire from their mouth. Wearing a mask allows you to create a new identity, the mask morphing to fit that identity. After you choose an identity, the mask always create that identity. ###You See... North, [[Room 34]] - heavy wooden door, swollen with rot and water. East, [[Room 35]] - steel door, barred from the other side. South, [[Room 37]] - stone door, sealed with magic runes. ###Return to... [[Room 32]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 34"))[ #Room 34 ###Beauty Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_34.png" /> A three-story-tall mirror in front of a cushioned, elf-sized, red and gold chair. A massive desk holds scatterings of ancient and expensive makeups and a rack of elven gowns (priceless). [[Saint Morose]] is here to smash the mirror. If your last meeting went well, she will delay to allow you to enter the mirror (see [[Epilogue]]). If your last meeting went poorly, she will smash the mirror and release the 2d6 [[Distortions]] inside before departing. --- (collapse:)[ (box: "=xx=", 7)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] ] --- ###You See... East to [[Room 36]] - A metallic and reflective door, elf-sized. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 34 ###Beauty Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_34.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A three-story-tall mirror in front of a cushioned, elf-sized, red and gold chair. A massive desk holds scatterings of ancient and expensive makeups and a rack of elven gowns (priceless). [[Saint Morose]] is here to smash the mirror. If your last meeting went well, she will delay to allow you to enter the mirror (see [[Epilogue]]). If your last meeting went poorly, she will smash the mirror and release the 2d6 [[Distortions]] inside before departing. --- (collapse:)[ (box: "=xx=", 7)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] ] --- ###You See... East to [[Room 36]] - A metallic and reflective door, elf-sized. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 34 ###Beauty Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_34.png" /> A three-story-tall mirror in front of a cushioned, elf-sized, red and gold chair. A massive desk holds scatterings of ancient and expensive makeups and a rack of elven gowns (priceless). [[Saint Morose]] is here to smash the mirror. If your last meeting went well, she will delay to allow you to enter the mirror (see [[Epilogue]]). If your last meeting went poorly, she will smash the mirror and release the 2d6 [[Distortions]] inside before departing. --- (collapse:)[ (box: "=xx=", 7)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] ] --- ###You See... East to [[Room 36]] - A metallic and reflective door, elf-sized. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 35"))[ #Room 35 ###Hall of the Forgotten. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_35.png" /> A room of magic mirrors. Each holds an image of one of Aberdeen’s closest friends. They were executed in vicious ways by the King. Unrecognizable names from a time that is so distant from your own. The mirrors summons [[Distortions]] of the dead. They drag people into the mirrors to live the rest of their days in the [[Plane of Shattered Mirrors|Epilogue]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] ] --- ###You See... North, [[Room 36]] - A metallic and reflective door, elf-sized. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 35 ###Hall of the Forgotten. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_35.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A room of magic mirrors. Each holds an image of one of Aberdeen’s closest friends. They were executed in vicious ways by the King. Unrecognizable names from a time that is so distant from your own. The mirrors summons [[Distortions]] of the dead. They drag people into the mirrors to live the rest of their days in the [[Plane of Shattered Mirrors|Epilogue]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] ] --- ###You See... North, [[Room 36]] - A metallic and reflective door, elf-sized. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 35 ###Hall of the Forgotten. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_35.png" /> A room of magic mirrors. Each holds an image of one of Aberdeen’s closest friends. They were executed in vicious ways by the King. Unrecognizable names from a time that is so distant from your own. The mirrors summons [[Distortions]] of the dead. They drag people into the mirrors to live the rest of their days in the [[Plane of Shattered Mirrors|Epilogue]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] ] --- ###You See... North, [[Room 36]] - A metallic and reflective door, elf-sized. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 37"))[ #Room 37 ###Queen's Guard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_37.png" /> A cracked and crumbling room of obsidian. The Abyss pulses beyond the stone walls. The stained glass is dead and lifeless, depicting the curse of the elves. 20 [[King's Guard Statues]] kneel awaiting orders. Several animate whenever one of the three doors are approached. Flanking each door are two statues, one of the [[Sun]] King and one of the [[Phoenix]]. They each require a soul to open. Statues don't have souls. --- (collapse:)[ (box: "=xx=", 7)[ ###King's Guard Statues #####Info Carved stone that animates to protect the Palace. #####Mannerisms Be as still as possible. #####Quotes NO TALKING! YOU'RE A STATUE! #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... East 1, [[Room 38]] - A green metallic door carved to look like a twisting tree. East 2, [[Room 39]] - A green metallic door carved to look like a bell. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 37 ###Queen's Guard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_37.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A cracked and crumbling room of obsidian. The Abyss pulses beyond the stone walls. The stained glass is dead and lifeless, depicting the curse of the elves. 20 [[King's Guard Statues]] kneel awaiting orders. Several animate whenever one of the three doors are approached. Flanking each door are two statues, one of the [[Sun]] King and one of the [[Phoenix]]. They each require a soul to open. Statues don't have souls. --- (collapse:)[ (box: "=xx=", 7)[ ###King's Guard Statues #####Info Carved stone that animates to protect the Palace. #####Mannerisms Be as still as possible. #####Quotes NO TALKING! YOU'RE A STATUE! #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... East 1, [[Room 38]] - A green metallic door carved to look like a twisting tree. East 2, [[Room 39]] - A green metallic door carved to look like a bell. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 37 ###Queen's Guard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_37.png" /> A cracked and crumbling room of obsidian. The Abyss pulses beyond the stone walls. The stained glass is dead and lifeless, depicting the curse of the elves. 20 [[King's Guard Statues]] kneel awaiting orders. Several animate whenever one of the three doors are approached. Flanking each door are two statues, one of the [[Sun]] King and one of the [[Phoenix]]. They each require a soul to open. Statues don't have souls. --- (collapse:)[ (box: "=xx=", 7)[ ###King's Guard Statues #####Info Carved stone that animates to protect the Palace. #####Mannerisms Be as still as possible. #####Quotes NO TALKING! YOU'RE A STATUE! #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... East 1, [[Room 38]] - A green metallic door carved to look like a twisting tree. East 2, [[Room 39]] - A green metallic door carved to look like a bell. ###Return to... [[Room 33]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 36"))[ #Room 36 ###Executioner's Throne. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_36.png" /> A small throne that once belonged to [[Mortonak]], decorated in machine parts left to rust, flanked by blue-velvet curtains. 2d6 [[Midozer]] crawl along the base and back. A [[Throne Dryad|Throne Dryads]] that resembles [[Aberdeen]] inhabits the throne. Head shaved, face severe and melancholic. Nails long and sharpened. Next to them is Aberdeen’s [[Mirror Knight]]. (char-style:(text-style:"fidget"))[“Congratulations, great heroes. Your service to my father and brother will be taken into our history. Your portraits captured and left in the Cartography for all time. But now I must give you the most difficult mission. My father is not himself. He wanders aimless around his throne room. Please put him out of his misery and bring his crown to me.”] If questioned at all, the Throne Dryad orders the Mirror Knight to attack. It does so, not realizing its master abandoned it long ago. If the King’s crown is given to the Throne Dryad, they enter your mind and wander its halls. You gain a permanent +4 to Charisma and Wisdom, as the Throne Dryad establishes a kingdom within you. One year later, they will exit your mind and seek to establish a kingdom on the material plane. --- (collapse:)[ (box: "=xx=", 7)[ ###Mirror Knight #####Info A godmind created by Aberdeen to protect her. It’s a wind-up doll that’s been wound up and let loose for the rest of time. #####Mannerisms Mimic what others are doing. Copy their voices. Say their thoughts. #####Quotes Repeat what others are saying. Echo them. #####Stats **HD** 15 **Speed** 40’ **Armor** 20 (plate and shield) **Attack** * 2x Spear, +10 for 2d6 * Shield bash, +10 for d10 **Defense** * Mirror Shield reflects one spell per turn. **Special** * Summon Distortion (spell), 2d6 of them. ] ] --- ###You See... West, [[Room 34]] - the door blends in with the wall. South, [[Room 35]] - the door blends in with the wall. --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 36 ###Executioner's Throne. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_36.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A small throne that once belonged to [[Mortonak]], decorated in machine parts left to rust, flanked by blue-velvet curtains. 2d6 [[Midozer]] crawl along the base and back. A [[Throne Dryad|Throne Dryads]] that resembles [[Aberdeen]] inhabits the throne. Head shaved, face severe and melancholic. Nails long and sharpened. Next to them is Aberdeen’s [[Mirror Knight]]. (char-style:(text-style:"fidget"))[“Congratulations, great heroes. Your service to my father and brother will be taken into our history. Your portraits captured and left in the Cartography for all time. But now I must give you the most difficult mission. My father is not himself. He wanders aimless around his throne room. Please put him out of his misery and bring his crown to me.”] If questioned at all, the Throne Dryad orders the Mirror Knight to attack. It does so, not realizing its master abandoned it long ago. If the King’s crown is given to the Throne Dryad, they enter your mind and wander its halls. You gain a permanent +4 to Charisma and Wisdom, as the Throne Dryad establishes a kingdom within you. One year later, they will exit your mind and seek to establish a kingdom on the material plane. --- (collapse:)[ (box: "=xx=", 7)[ ###Mirror Knight #####Info A godmind created by Aberdeen to protect her. It’s a wind-up doll that’s been wound up and let loose for the rest of time. #####Mannerisms Mimic what others are doing. Copy their voices. Say their thoughts. #####Quotes Repeat what others are saying. Echo them. #####Stats **HD** 15 **Speed** 40’ **Armor** 20 (plate and shield) **Attack** * 2x Spear, +10 for 2d6 * Shield bash, +10 for d10 **Defense** * Mirror Shield reflects one spell per turn. **Special** * Summon Distortion (spell), 2d6 of them. ] ] --- ###You See... West, [[Room 34]] - the door blends in with the wall. South, [[Room 35]] - the door blends in with the wall. --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 36 ###Executioner's Throne. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_36.png" /> A small throne that once belonged to [[Mortonak]], decorated in machine parts left to rust, flanked by blue-velvet curtains. 2d6 [[Midozer]] crawl along the base and back. A [[Throne Dryad|Throne Dryads]] that resembles [[Aberdeen]] inhabits the throne. Head shaved, face severe and melancholic. Nails long and sharpened. Next to them is Aberdeen’s [[Mirror Knight]]. (char-style:(text-style:"fidget"))[“Congratulations, great heroes. Your service to my father and brother will be taken into our history. Your portraits captured and left in the Cartography for all time. But now I must give you the most difficult mission. My father is not himself. He wanders aimless around his throne room. Please put him out of his misery and bring his crown to me.”] If questioned at all, the Throne Dryad orders the Mirror Knight to attack. It does so, not realizing its master abandoned it long ago. If the King’s crown is given to the Throne Dryad, they enter your mind and wander its halls. You gain a permanent +4 to Charisma and Wisdom, as the Throne Dryad establishes a kingdom within you. One year later, they will exit your mind and seek to establish a kingdom on the material plane. --- (collapse:)[ (box: "=xx=", 7)[ ###Mirror Knight #####Info A godmind created by Aberdeen to protect her. It’s a wind-up doll that’s been wound up and let loose for the rest of time. #####Mannerisms Mimic what others are doing. Copy their voices. Say their thoughts. #####Quotes Repeat what others are saying. Echo them. #####Stats **HD** 15 **Speed** 40’ **Armor** 20 (plate and shield) **Attack** * 2x Spear, +10 for 2d6 * Shield bash, +10 for d10 **Defense** * Mirror Shield reflects one spell per turn. **Special** * Summon Distortion (spell), 2d6 of them. ] ] --- ###You See... West, [[Room 34]] - the door blends in with the wall. South, [[Room 35]] - the door blends in with the wall. --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 38"))[ #Room 38 ###Queen's Treasure <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_38.png" /> The Mother’s treasure. A ladle that heals 2d6hp per gulp if it scoops water from a source reflecting the moon. Several thousand gold pieces, various potions, and scrolls litter the floor. ###You See... East, [[Room 40]] a narrow hall leading to stairs going up. ###Return to... [[Room 37]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 38 ###Queen's Treasure <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_38.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] The Mother’s treasure. A ladle that heals 2d6hp per gulp if it scoops water from a source reflecting the moon. Several thousand gold pieces, various potions, and scrolls litter the floor. ###You See... East, [[Room 40]] a narrow hall leading to stairs going up. ###Return to... [[Room 37]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 38 ###Queen's Treasure <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_38.png" /> The Mother’s treasure. A ladle that heals 2d6hp per gulp if it scoops water from a source reflecting the moon. Several thousand gold pieces, various potions, and scrolls litter the floor. ###You See... East, [[Room 40]] a narrow hall leading to stairs going up. ###Return to... [[Room 37]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 39"))[ #Room 39 ###Aberdeen's Treasure. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_39.png" /> The door seals and the room blooms into thorny vines that fill the room over the course of a dungeon round. If you survive and defeat this trap you’ll find an Ioun Stone that holds 9 levels of spells at once. It currently holds one cast of Power Word: Death. ###You See... North, [[Room 40]] - a narrow hall leading to stairs going up. ###Return to... [[Room 37]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 39 ###Aberdeen's Treasure. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_39.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] The door seals and the room blooms into thorny vines that fill the room over the course of a dungeon round. If you survive and defeat this trap you’ll find an Ioun Stone that holds 9 levels of spells at once. It currently holds one cast of Power Word: Death. ###You See... North, [[Room 40]] - a narrow hall leading to stairs going up. ###Return to... [[Room 37]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 39 ###Aberdeen's Treasure. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_39.png" /> The door seals and the room blooms into thorny vines that fill the room over the course of a dungeon round. If you survive and defeat this trap you’ll find an Ioun Stone that holds 9 levels of spells at once. It currently holds one cast of Power Word: Death. ###You See... North, [[Room 40]] - a narrow hall leading to stairs going up. ###Return to... [[Room 37]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 40"))[ #Room 40 ###Bell Watchtower. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_40.png" /> A watch tower that reaches up and out of the abyss, into the Ethereal plane. At it’s top is a grand, brass bell, with a pull-rope to ring it. * When first rung, the dead can speak again until the vibrations of the bell cease. * When rung a second, the spirits of the dead become restless and rise as undead nearby. * When rung a third time, a spirit must be given up to allow for another to return from the afterlife. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... East, [[Room 61]] - a sliding, steel door. South, [[Room 62]] - a sliding, steel door. ###Return to... [[Room 38]] [[Room 39]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 40 ###Bell Watchtower. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_40.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A watch tower that reaches up and out of the abyss, into the Ethereal plane. At it’s top is a grand, brass bell, with a pull-rope to ring it. * When first rung, the dead can speak again until the vibrations of the bell cease. * When rung a second, the spirits of the dead become restless and rise as undead nearby. * When rung a third time, a spirit must be given up to allow for another to return from the afterlife. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... East, [[Room 61]] - a sliding, steel door. South, [[Room 62]] - a sliding, steel door. ###Return to... [[Room 38]] [[Room 39]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 40 ###Bell Watchtower. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/maus/maus_40.png" /> A watch tower that reaches up and out of the abyss, into the Ethereal plane. At it’s top is a grand, brass bell, with a pull-rope to ring it. * When first rung, the dead can speak again until the vibrations of the bell cease. * When rung a second, the spirits of the dead become restless and rise as undead nearby. * When rung a third time, a spirit must be given up to allow for another to return from the afterlife. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[a (either: "strange", "morphing", "growing") patch of Melancholic Haze. (if: $mien is 1)[Filtering through cracks in the wall.] (if: $mien is 2)[It swarms around you, fluttering like a cloak in the wind.] (if: $mien is 3)[Laying low on the floor, like a blanket of fog.] (if: $mien is 4)[Swirling into a tornado to intimidate you.] (if: $mien is 5)[Humming a haunting melody from the darkness roof.] (if: $mien is 6)[Spread thin through the air, nearly invisible.] ] (if: $randomencounter >2 and it <6)[$num Moth Cloaks. (if: $mien is 1)[They're holding hands as they walk the Mausoleum.] (if: $mien is 2)[They're sitting in a group as one reads from a book to the rest.] (if: $mien is 3)[You witness their prayer to the moon, which involves a short, melancholic song.] (if: $mien is 4)[They're whispering about Mavelin, saying some not-nice things.] (if: $mien is 5)[They're running away from something, but forget what it was.] (if: $mien is 6)[They're hiding from you, watching from a distance.] ] (if: $randomencounter >5 and it <9)[$num2 Blue-Skinned Stains. (if: $mien is 1)[They swoop down from the ceiling and circle you, laughing.] (if: $mien is 2)[They lull about on their backs, circling the room, humming a sick groove.] (if: $mien is 3)[They float listless in the center of the room, occassionally bumping into one another.] (if: $mien is 4)[They're carrying objects as high up as they can and dropping them.] (if: $mien is 5)[They throw eggs at you from way up high.] (if: $mien is 6)[They're asleep, floating face down, snoring.] ] (if: $randomencounter >8 and it <12)[$num2 Quatch Bugs. (if: $mien is 1)[They're gathered around a Stained Moth Cloak, prepared to lift them to the ceiling.] (if: $mien is 2)[They're preying on the casualties of a recent skrimish.] (if: $mien is 3)[Gathered together on an object in the room, glowing dimly.] (if: $mien is 4)[Fluttering in your face all of a sudden. Their leg and wings tickle your cheeks.] (if: $mien is 5)[Floating around the room, flickering.] (if: $mien is 6)[Dancing in the dark of the roof, light stars in the night sky.] ] (if: $randomencounter is 12)[a Godmind terminal. (if: $mien is 1)[Deactivated. Requires lightning to turn on.] (if: $mien is 2)[Churning. It notices you and requires payment before allowing you to pass. It does not accept your currency.] (if: $mien is 3)[Alert! Danger! Lockdown initiated!] (if: $mien is 4)[It's Stained and has booby-trapped the entire room.] (if: $mien is 5)[It cuts half the party off by slamming a door between them.] (if: $mien is 6)[It seals the doors behind you as you enter.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Melancholic Haze #####Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. #####Mannerisms Waft around the table saying “I’m soooooo sad.” #####Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” #####Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. ] (if: $randomencounter >2 and it <6)[ ###Moth Cloaks #####Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. #####Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. #####Quotes “Praise be to sister moth.” “Praise be to the mother.” #####Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. ] (if: $randomencounter >5 and it <9)[ ###Blue-Skinned Stains #####Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. #####Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” #####Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” #####Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage ] (if: $randomencounter >8 and it <12)[ ###Quatch Bugs #####Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. #####Mannerisms Float towards the living and try to take their soul. #####Quotes They’re bugs. #####Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. ] (if: $randomencounter is 12)[ ###Godminds #####Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. #####Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. #####Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” #####Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. ] ] ] --- ###You See... East, [[Room 61]] - a sliding, steel door. South, [[Room 62]] - a sliding, steel door. ###Return to... [[Room 38]] [[Room 39]] --- ([[The Mausoleum]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 61"))[ #Room 61 ###The Sundial. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_61.png" /> A spherical room of glass suspended in the abyss and connected to the palace by two, steel walkways. Representations of celestial bodies and the planes wrap around the inside, powered by a sundial or pure gold. When a [[Piece of the Sun]] is presented to the sun dial, the room whirs to life, rotating to show the exact relationship of the planes, and the locations of the giants within them. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 63]] - a sliding, steel door. ###Return to... [[Room 40]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 61 ###The Sundial. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_61.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A spherical room of glass suspended in the abyss and connected to the palace by two, steel walkways. Representations of celestial bodies and the planes wrap around the inside, powered by a sundial or pure gold. When a [[Piece of the Sun]] is presented to the sun dial, the room whirs to life, rotating to show the exact relationship of the planes, and the locations of the giants within them. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 63]] - a sliding, steel door. ###Return to... [[Room 40]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 61 ###The Sundial. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_61.png" /> A spherical room of glass suspended in the abyss and connected to the palace by two, steel walkways. Representations of celestial bodies and the planes wrap around the inside, powered by a sundial or pure gold. When a [[Piece of the Sun]] is presented to the sun dial, the room whirs to life, rotating to show the exact relationship of the planes, and the locations of the giants within them. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 63]] - a sliding, steel door. ###Return to... [[Room 40]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 62"))[ #Room 62 ###Love Chamber. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_62.png" /> Solid marble walls with Sistine-Chapel-like paintings of the giants in various forms of intimacy. Aptly titled "the creation of Hu-man." [[Yashtooky]], a treasure hunter from an extinct culture, drinks potions and seeks bigger and more dangerous risks within the Palace. --- (collapse:)[ (box: "=xx=", 7)[ ###Yashtooky #####Info An explorer and apprentice to Glacius. Yashtooky quickly became bored of traveling and obsessed with going to dangerous places, like the core of the moon. The Stain has stripped him down to a cartoon thrill-seeker. #####Mannerisms Yelp and pump your fist. Ask people to slap you. Drink a lot of redbull. #####Quotes “Betcha I could climb that.” “How much money to eat that?” “Betcha won’t. Coward.” #####Stats **HD** 8 **Speed** 120’ **Armor** 12 (leather) **Attack** * Punch, +5 for d6 ] ] --- ###You See... East, [[Room 63]] - a sliding, steel door. South, [[Room 64]] - a sliding, steel door. ###Return to... [[Room 40]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 62 ###Love Chamber. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_62.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Solid marble walls with Sistine-Chapel-like paintings of the giants in various forms of intimacy. Aptly titled "the creation of Hu-man." [[Yashtooky]], a treasure hunter from an extinct culture, drinks potions and seeks bigger and more dangerous risks within the Palace. --- (collapse:)[ (box: "=xx=", 7)[ ###Yashtooky #####Info An explorer and apprentice to Glacius. Yashtooky quickly became bored of traveling and obsessed with going to dangerous places, like the core of the moon. The Stain has stripped him down to a cartoon thrill-seeker. #####Mannerisms Yelp and pump your fist. Ask people to slap you. Drink a lot of redbull. #####Quotes “Betcha I could climb that.” “How much money to eat that?” “Betcha won’t. Coward.” #####Stats **HD** 8 **Speed** 120’ **Armor** 12 (leather) **Attack** * Punch, +5 for d6 ] ] --- ###You See... East, [[Room 63]] - a sliding, steel door. South, [[Room 64]] - a sliding, steel door. ###Return to... [[Room 40]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 62 ###Love Chamber. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_62.png" /> Solid marble walls with Sistine-Chapel-like paintings of the giants in various forms of intimacy. Aptly titled "the creation of Hu-man." [[Yashtooky]], a treasure hunter from an extinct culture, drinks potions and seeks bigger and more dangerous risks within the Palace. --- (collapse:)[ (box: "=xx=", 7)[ ###Yashtooky #####Info An explorer and apprentice to Glacius. Yashtooky quickly became bored of traveling and obsessed with going to dangerous places, like the core of the moon. The Stain has stripped him down to a cartoon thrill-seeker. #####Mannerisms Yelp and pump your fist. Ask people to slap you. Drink a lot of redbull. #####Quotes “Betcha I could climb that.” “How much money to eat that?” “Betcha won’t. Coward.” #####Stats **HD** 8 **Speed** 120’ **Armor** 12 (leather) **Attack** * Punch, +5 for d6 ] ] --- ###You See... East, [[Room 63]] - a sliding, steel door. South, [[Room 64]] - a sliding, steel door. ###Return to... [[Room 40]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ]<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Zawn, a crow aarakocra, captured by [[Lirion]] as his first hunt. It wants his heart and freedom. If freed, it goes to [[Room 15]], kill Lirion, and flee. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Empty. Scrawled message on the wall says “Try finger. But hole.” Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> There’s a totally normal dog here, waiting for its master to return. The dog can sniff out liars and cursed magic items with ease. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> A [[ghost|Ghost]] haunts this cell. It is afraid of everything. They move on from this world if a prayer is said for them in [[Room 4]]. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> An abyssal witch, dragged in by the King’s Guard. She’s catatonic. If shown [[The Grand Scroll]], she helps you translate it. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Grayska is a maneater crow. A prized hunt of the Sun King. It’s been starved so long it’s crazed and tries to eat you through the bars. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Dracer Rheil was the King’s personal assistant. He was locked away for his part in the coup. He swears he’s just retired though. Knows far too much. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Gwyndolin, the pirate queen, is locked here. She’s losing her mind from the abyss. She has a ship if you get her out though. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Empty. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Jamika Tye is a dragon mutant pilgrim locked here by her adventuring party. They came here nearly 100 years ago. She is searching for the King’s Bard. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison2.png" /> Elric was locked here by Aberdeen. He trades scrolls of Wish for the hearts of the royal family within the the Palace. Return to [[Prison]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])(if: not ((history:) contains "Room 55"))[ #Room 55 ###Landon's Lab. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_55.png" /> Four walls of black velvet curtains. In the center is a massive rune drawn with chalk. If Landon likes you, he can make you immune to one weapon or spell for of your choice. This ability lasts for a day. ###You See... East, [[Room 57]] - a wooden door with a "back in 5 minutes" sign nailed to it. South, [[Room 56]] - the hum of a machine much larger than you ###Return to... [[Room 54]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 55 ###Landon's Lab. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_55.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Four walls of black velvet curtains. In the center is a massive rune drawn with chalk. If Landon likes you, he can make you immune to one weapon or spell for of your choice. This ability lasts for a day. ###You See... East, [[Room 57]] - a wooden door with a "back in 5 minutes" sign nailed to it. South, [[Room 56]] - the hum of a machine much larger than you ###Return to... [[Room 54]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 55 ###Landon's Lab. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_55.png" /> Four walls of black velvet curtains. In the center is a massive rune drawn with chalk. If Landon likes you, he can make you immune to one weapon or spell for of your choice. This ability lasts for a day. ###You See... East, [[Room 57]] - a wooden door with a "back in 5 minutes" sign nailed to it. South, [[Room 56]] - the hum of a machine much larger than you ###Return to... [[Room 54]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 57"))[ #Room 57 ###Faust's Workshop. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_57.png" /> Glass pipes smoking with neon gas. Beakers of translucent souls. Cases with the wings of extinct beetles and butterflies. Decorated by piles of decaying papers, scrolls, and text books. Faust is an alchemist and a degenerate. Continues to make miraculous, devious, and dangerous potions. His latest concoction is a scotch made from Abyssal Ink. He says it makes you "NEGA." Getting drunk on it allows you to traverse the Abyss safely. ###You See... South, [[Room 58]] - a wooden door with a large gap between it and the floor. ###Return to... [[Room 55]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 57 ###Faust's Workshop. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_57.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Glass pipes smoking with neon gas. Beakers of translucent souls. Cases with the wings of extinct beetles and butterflies. Decorated by piles of decaying papers, scrolls, and text books. Faust is an alchemist and a degenerate. Continues to make miraculous, devious, and dangerous potions. His latest concoction is a scotch made from Abyssal Ink. He says it makes you "NEGA." Getting drunk on it allows you to traverse the Abyss safely. ###You See... South, [[Room 58]] - a wooden door with a large gap between it and the floor. ###Return to... [[Room 55]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 57 ###Faust's Workshop. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_57.png" /> Glass pipes smoking with neon gas. Beakers of translucent souls. Cases with the wings of extinct beetles and butterflies. Decorated by piles of decaying papers, scrolls, and text books. Faust is an alchemist and a degenerate. Continues to make miraculous, devious, and dangerous potions. His latest concoction is a scotch made from Abyssal Ink. He says it makes you "NEGA." Getting drunk on it allows you to traverse the Abyss safely. ###You See... South, [[Room 58]] - a wooden door with a large gap between it and the floor. ###Return to... [[Room 55]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 56"))[ #Room 56 ###Kari's Hold. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_56.png" /> A nuclear silo. Cold, smooth, brutalist stone. Thick, rectangular pillars of brass and copper, wilting. A metal machine produces a humming force-field that only a [[Piece of the Sun]] can power down. Inside the force-field is [[Kari]], a world snake, sister of Ran and Sarn. She can only communicate with you through dreams. Time listens to her as she coils in infinite spirals. She sees your everything; past, present, and future. If she is released, she ages the palace forward several hundred years, completely submerging the Cartography in the Abyss. She seeks her sisters, wherever they are. She tattoos her saviors with a snake that coils around their body. The tattoo can slither off the body as a large snake familiar. It can hold 7 levels of spells and cast them at will. --- (collapse:)[ (box: "=xx=", 7)[ ###Kari #####Info Long. Longer than you can imagine. Roll d6 when meeting, if anything but 6, only meet her slithering body. Speaks in your mind, in a slow, tarry voice. It’s like running in a dream. Facing her is like facing a predator, expect your fight/flight instinct to blare like a siren. Never stops moving. #####Mannerisms Give them dreams. Nightmares. Show them the end of the world. #####Quotes *stares at you in snake.” *tastes the air.” #####Stats **HD** ??? **Speed** ??? **Armor** Haha, good one **Attack** * Eats you. No save. **Defense** * Can age anything/anyone rapidly with just a taste. * You have nothing but nightmares for a month after seeing Kari. **Special** * Can rewind time in tiny micro-tears which leave normal folks with bloody noses and slight concussions. * Anyone who witnesses Kari automatically gains 1 wisdom. ] ] --- ###You See... South, [[Room 59]] - a gold curtain hangs over the archway. ###Return to... [[Room 55]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 56 ###Kari's Hold. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_56.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A nuclear silo. Cold, smooth, brutalist stone. Thick, rectangular pillars of brass and copper, wilting. A metal machine produces a humming force-field that only a [[Piece of the Sun]] can power down. Inside the force-field is [[Kari]], a world snake, sister of Ran and Sarn. She can only communicate with you through dreams. Time listens to her as she coils in infinite spirals. She sees your everything; past, present, and future. If she is released, she ages the palace forward several hundred years, completely submerging the Cartography in the Abyss. She seeks her sisters, wherever they are. She tattoos her saviors with a snake that coils around their body. The tattoo can slither off the body as a large snake familiar. It can hold 7 levels of spells and cast them at will. --- (collapse:)[ (box: "=xx=", 7)[ ###Kari #####Info Long. Longer than you can imagine. Roll d6 when meeting, if anything but 6, only meet her slithering body. Speaks in your mind, in a slow, tarry voice. It’s like running in a dream. Facing her is like facing a predator, expect your fight/flight instinct to blare like a siren. Never stops moving. #####Mannerisms Give them dreams. Nightmares. Show them the end of the world. #####Quotes *stares at you in snake.” *tastes the air.” #####Stats **HD** ??? **Speed** ??? **Armor** Haha, good one **Attack** * Eats you. No save. **Defense** * Can age anything/anyone rapidly with just a taste. * You have nothing but nightmares for a month after seeing Kari. **Special** * Can rewind time in tiny micro-tears which leave normal folks with bloody noses and slight concussions. * Anyone who witnesses Kari automatically gains 1 wisdom. ] ] --- ###You See... South, [[Room 59]] - a gold curtain hangs over the archway. ###Return to... [[Room 55]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 56 ###Kari's Hold. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_56.png" /> A nuclear silo. Cold, smooth, brutalist stone. Thick, rectangular pillars of brass and copper, wilting. A metal machine produces a humming force-field that only a [[Piece of the Sun]] can power down. Inside the force-field is [[Kari]], a world snake, sister of Ran and Sarn. She can only communicate with you through dreams. Time listens to her as she coils in infinite spirals. She sees your everything; past, present, and future. If she is released, she ages the palace forward several hundred years, completely submerging the Cartography in the Abyss. She seeks her sisters, wherever they are. She tattoos her saviors with a snake that coils around their body. The tattoo can slither off the body as a large snake familiar. It can hold 7 levels of spells and cast them at will. --- (collapse:)[ (box: "=xx=", 7)[ ###Kari #####Info Long. Longer than you can imagine. Roll d6 when meeting, if anything but 6, only meet her slithering body. Speaks in your mind, in a slow, tarry voice. It’s like running in a dream. Facing her is like facing a predator, expect your fight/flight instinct to blare like a siren. Never stops moving. #####Mannerisms Give them dreams. Nightmares. Show them the end of the world. #####Quotes *stares at you in snake.” *tastes the air.” #####Stats **HD** ??? **Speed** ??? **Armor** Haha, good one **Attack** * Eats you. No save. **Defense** * Can age anything/anyone rapidly with just a taste. * You have nothing but nightmares for a month after seeing Kari. **Special** * Can rewind time in tiny micro-tears which leave normal folks with bloody noses and slight concussions. * Anyone who witnesses Kari automatically gains 1 wisdom. ] ] --- ###You See... South, [[Room 59]] - a gold curtain hangs over the archway. ###Return to... [[Room 55]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] ] (if: not ((history:) contains "Room 59"))[ #Room 59 ###King's Bard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_59.png" /> Decadent gold curtains and suede sheets. A mighty coffin of solid gold, seventy-feet long. Candelabras of crimson flame light the room. Inside the coffin is the King's bard, killed by a world snake. He's buried with his chalk. Chalk - 10 uses. Drawing a door is a use. All doors drawn with the chalk are connected. Roll a d6 to see how many doors are still active. ##Possible Doors... * Through Ultan's Door Issue 1, Ben Laurence * Welcome to Dolmenwood, Gavin Norman * Slumbering Ursine Dunes, Hydra Collective * A Pound of Flesh, Tuesday Knight Games * The Catlands Jazzband Gazetter, Brian Yaksha * Lorn Song of the Bachelor, Hyrda Collective --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter >1 and it <9)[...oh, strange. It was just a trick of the eye. (if: $mien is 1)[I promise there's nothing following you. Don't check.] (if: $mien is 2)[Haha, what a silly mistake. Definitely nothing going on.] (if: $mien is 3)[Coulda swore I saw something...but I guess it was nothing. Carry on.] (if: $mien is 4)[What a weird thing. Maybe you should get some sleep?] (if: $mien is 5)[I think it might have something to do with your Stain...] (if: $mien is 6)[If you want to double check, I saw it over there, in the dark...] ] (if: $randomencounter is 12)[$num Doppelgangers. (if: $mien is 1)[They look like your distant relatives that you hardly remember.] (if: $mien is 2)[They look like your ex. All of them do.] (if: $mien is 3)[They take the appearance of party members, only they smile too much.] (if: $mien is 4)[They try to look like your father, but it's just an aged-up version of you.] (if: $mien is 5)[They look like an old friend, only their tongue is far too long.] (if: $mien is 6)[They look like an old flame, but they're holding a knife behind their back.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter >9 and it <13)[ ###Doppelgangers #####Info Human mimics that take the appearance of someone you trust and then open their belly-button mouth to eat you. #####Mannerisms Smile and keep saying that you’re “insert friend’s name here.” #####Quotes “I promise! It’s me! Come closer!” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 **Attack** * Dagger, +4 for d4, save or poisoned **Special** * Poison paralyzed you. * Belly-button mouth, +4 for 2d12 ] ] ] --- ###You See... East, [[Room 60]] - a steel door, chained shut with arcane metal. ###Return to... [[Room 56]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 59 ###King's Bard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_59.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Decadent gold curtains and suede sheets. A mighty coffin of solid gold, seventy-feet long. Candelabras of crimson flame light the room. Inside the coffin is the King's bard, killed by a world snake. He's buried with his chalk. Chalk - 10 uses. Drawing a door is a use. All doors drawn with the chalk are connected. Roll a d6 to see how many doors are still active. ##Possible Doors... * Through Ultan's Door Issue 1, Ben Laurence * Welcome to Dolmenwood, Gavin Norman * Slumbering Ursine Dunes, Hydra Collective * A Pound of Flesh, Tuesday Knight Games * The Catlands Jazzband Gazetter, Brian Yaksha * Lorn Song of the Bachelor, Hyrda Collective --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter >1 and it <9)[...oh, strange. It was just a trick of the eye. (if: $mien is 1)[I promise there's nothing following you. Don't check.] (if: $mien is 2)[Haha, what a silly mistake. Definitely nothing going on.] (if: $mien is 3)[Coulda swore I saw something...but I guess it was nothing. Carry on.] (if: $mien is 4)[What a weird thing. Maybe you should get some sleep?] (if: $mien is 5)[I think it might have something to do with your Stain...] (if: $mien is 6)[If you want to double check, I saw it over there, in the dark...] ] (if: $randomencounter is 12)[$num Doppelgangers. (if: $mien is 1)[They look like your distant relatives that you hardly remember.] (if: $mien is 2)[They look like your ex. All of them do.] (if: $mien is 3)[They take the appearance of party members, only they smile too much.] (if: $mien is 4)[They try to look like your father, but it's just an aged-up version of you.] (if: $mien is 5)[They look like an old friend, only their tongue is far too long.] (if: $mien is 6)[They look like an old flame, but they're holding a knife behind their back.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter >9 and it <13)[ ###Doppelgangers #####Info Human mimics that take the appearance of someone you trust and then open their belly-button mouth to eat you. #####Mannerisms Smile and keep saying that you’re “insert friend’s name here.” #####Quotes “I promise! It’s me! Come closer!” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 **Attack** * Dagger, +4 for d4, save or poisoned **Special** * Poison paralyzed you. * Belly-button mouth, +4 for 2d12 ] ] ] --- ###You See... East, [[Room 60]] - a steel door, chained shut with arcane metal. ###Return to... [[Room 56]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 59 ###King's Bard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_59.png" /> Decadent gold curtains and suede sheets. A mighty coffin of solid gold, seventy-feet long. Candelabras of crimson flame light the room. Inside the coffin is the King's bard, killed by a world snake. He's buried with his chalk. Chalk - 10 uses. Drawing a door is a use. All doors drawn with the chalk are connected. Roll a d6 to see how many doors are still active. ##Possible Doors... * Through Ultan's Door Issue 1, Ben Laurence * Welcome to Dolmenwood, Gavin Norman * Slumbering Ursine Dunes, Hydra Collective * A Pound of Flesh, Tuesday Knight Games * The Catlands Jazzband Gazetter, Brian Yaksha * Lorn Song of the Bachelor, Hyrda Collective --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter >1 and it <9)[...oh, strange. It was just a trick of the eye. (if: $mien is 1)[I promise there's nothing following you. Don't check.] (if: $mien is 2)[Haha, what a silly mistake. Definitely nothing going on.] (if: $mien is 3)[Coulda swore I saw something...but I guess it was nothing. Carry on.] (if: $mien is 4)[What a weird thing. Maybe you should get some sleep?] (if: $mien is 5)[I think it might have something to do with your Stain...] (if: $mien is 6)[If you want to double check, I saw it over there, in the dark...] ] (if: $randomencounter is 12)[$num Doppelgangers. (if: $mien is 1)[They look like your distant relatives that you hardly remember.] (if: $mien is 2)[They look like your ex. All of them do.] (if: $mien is 3)[They take the appearance of party members, only they smile too much.] (if: $mien is 4)[They try to look like your father, but it's just an aged-up version of you.] (if: $mien is 5)[They look like an old friend, only their tongue is far too long.] (if: $mien is 6)[They look like an old flame, but they're holding a knife behind their back.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter >9 and it <13)[ ###Doppelgangers #####Info Human mimics that take the appearance of someone you trust and then open their belly-button mouth to eat you. #####Mannerisms Smile and keep saying that you’re “insert friend’s name here.” #####Quotes “I promise! It’s me! Come closer!” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 **Attack** * Dagger, +4 for d4, save or poisoned **Special** * Poison paralyzed you. * Belly-button mouth, +4 for 2d12 ] ] ] --- ###You See... East, [[Room 60]] - a steel door, chained shut with arcane metal. ###Return to... [[Room 56]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 58"))[ #Room 58 ###Cat Den. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_58.png" /> A tower of misplaced equipment. Several bodies, long dead. [[Mongrel]], the leader of the [[Black Cats]], lives here along with the rest of the guild. The Black Cats are Unseelie who've lost their human form to the Abyss. They are all the sons and daughters of the [[Phoenix]], trained by [[Aberdeen]] as assassins. It was them who helped organize the coup and the fall of the Castle. They were double-crossed by Aberdeen. --- (collapse:)[ (box: "=xx=", 7)[ ###Mongrel #####Info The Phoenix’s eldest daughter, leader of the Black Cats. She worked with Aberdeen directly to facilitate the Palace’s fall and is now looking for a way to escape the Abyss. #####Mannerisms Say “hmm” a lot and nod your head as if you’re listening. Say “I have a plan” and don’t elaborate. Run off down the halls as fast as you can. #####Quotes “Long live the Queen.” (sarcastic) “I know where to find that.” “Scratch my back and I’ll scratch yours.” #####Stats **HD** 6 **Speed** 120’ **Armor** 14 (fast) **Attack** * 2x Claws, +5 for d6 **Special** * Poison, paralyzed whatever body part it hits. * 5 in 6 stealth ] ] --- ###You See... South, [[Room 60]] - a steel door, chained shut with arcane metal. ###Return to... [[Room 57]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 58 ###Cat Den. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_58.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A tower of misplaced equipment. Several bodies, long dead. [[Mongrel]], the leader of the [[Black Cats]], lives here along with the rest of the guild. The Black Cats are Unseelie who've lost their human form to the Abyss. They are all the sons and daughters of the [[Phoenix]], trained by [[Aberdeen]] as assassins. It was them who helped organize the coup and the fall of the Castle. They were double-crossed by Aberdeen. --- (collapse:)[ (box: "=xx=", 7)[ ###Mongrel #####Info The Phoenix’s eldest daughter, leader of the Black Cats. She worked with Aberdeen directly to facilitate the Palace’s fall and is now looking for a way to escape the Abyss. #####Mannerisms Say “hmm” a lot and nod your head as if you’re listening. Say “I have a plan” and don’t elaborate. Run off down the halls as fast as you can. #####Quotes “Long live the Queen.” (sarcastic) “I know where to find that.” “Scratch my back and I’ll scratch yours.” #####Stats **HD** 6 **Speed** 120’ **Armor** 14 (fast) **Attack** * 2x Claws, +5 for d6 **Special** * Poison, paralyzed whatever body part it hits. * 5 in 6 stealth ] ] --- ###You See... South, [[Room 60]] - a steel door, chained shut with arcane metal. ###Return to... [[Room 57]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 58 ###Cat Den. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_58.png" /> A tower of misplaced equipment. Several bodies, long dead. [[Mongrel]], the leader of the [[Black Cats]], lives here along with the rest of the guild. The Black Cats are Unseelie who've lost their human form to the Abyss. They are all the sons and daughters of the [[Phoenix]], trained by [[Aberdeen]] as assassins. It was them who helped organize the coup and the fall of the Castle. They were double-crossed by Aberdeen. --- (collapse:)[ (box: "=xx=", 7)[ ###Mongrel #####Info The Phoenix’s eldest daughter, leader of the Black Cats. She worked with Aberdeen directly to facilitate the Palace’s fall and is now looking for a way to escape the Abyss. #####Mannerisms Say “hmm” a lot and nod your head as if you’re listening. Say “I have a plan” and don’t elaborate. Run off down the halls as fast as you can. #####Quotes “Long live the Queen.” (sarcastic) “I know where to find that.” “Scratch my back and I’ll scratch yours.” #####Stats **HD** 6 **Speed** 120’ **Armor** 14 (fast) **Attack** * 2x Claws, +5 for d6 **Special** * Poison, paralyzed whatever body part it hits. * 5 in 6 stealth ] ] --- ###You See... South, [[Room 60]] - a steel door, chained shut with arcane metal. ###Return to... [[Room 57]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 60"))[ #Room 60 ###King's Seal. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_60.png" /> A stark, marble room. A cage at its center. Chained to its front is a human-sized creature with a keyhole-mask for a face. Inside the cage is the [[Aberdeen's Peripat]]. The only way to open it is with a [[Keyblade|Random Treasure]]. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter >1 and it <9)[...oh, strange. It was just a trick of the eye. (if: $mien is 1)[I promise there's nothing following you. Don't check.] (if: $mien is 2)[Haha, what a silly mistake. Definitely nothing going on.] (if: $mien is 3)[Coulda swore I saw something...but I guess it was nothing. Carry on.] (if: $mien is 4)[What a weird thing. Maybe you should get some sleep?] (if: $mien is 5)[I think it might have something to do with your Stain...] (if: $mien is 6)[If you want to double check, I saw it over there, in the dark...] ] (if: $randomencounter is 12)[$num Doppelgangers. (if: $mien is 1)[They look like your distant relatives that you hardly remember.] (if: $mien is 2)[They look like your ex. All of them do.] (if: $mien is 3)[They take the appearance of party members, only they smile too much.] (if: $mien is 4)[They try to look like your father, but it's just an aged-up version of you.] (if: $mien is 5)[They look like an old friend, only their tongue is far too long.] (if: $mien is 6)[They look like an old flame, but they're holding a knife behind their back.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter >9 and it <13)[ ###Doppelgangers #####Info Human mimics that take the appearance of someone you trust and then open their belly-button mouth to eat you. #####Mannerisms Smile and keep saying that you’re “insert friend’s name here.” #####Quotes “I promise! It’s me! Come closer!” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 **Attack** * Dagger, +4 for d4, save or poisoned **Special** * Poison paralyzed you. * Belly-button mouth, +4 for 2d12 ] ] ] --- ###You See... South, [[Room 81]] - a golden door that only opens for a Piece of the Sun or the wearer of the King's Crown. ###Return to... [[Room 58]] [[Room 59]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 60 ###King's Seal. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_60.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A stark, marble room. A cage at its center. Chained to its front is a human-sized creature with a keyhole-mask for a face. Inside the cage is the [[Aberdeen's Peripat]]. The only way to open it is with a [[Keyblade|Random Treasure]]. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter >1 and it <9)[...oh, strange. It was just a trick of the eye. (if: $mien is 1)[I promise there's nothing following you. Don't check.] (if: $mien is 2)[Haha, what a silly mistake. Definitely nothing going on.] (if: $mien is 3)[Coulda swore I saw something...but I guess it was nothing. Carry on.] (if: $mien is 4)[What a weird thing. Maybe you should get some sleep?] (if: $mien is 5)[I think it might have something to do with your Stain...] (if: $mien is 6)[If you want to double check, I saw it over there, in the dark...] ] (if: $randomencounter is 12)[$num Doppelgangers. (if: $mien is 1)[They look like your distant relatives that you hardly remember.] (if: $mien is 2)[They look like your ex. All of them do.] (if: $mien is 3)[They take the appearance of party members, only they smile too much.] (if: $mien is 4)[They try to look like your father, but it's just an aged-up version of you.] (if: $mien is 5)[They look like an old friend, only their tongue is far too long.] (if: $mien is 6)[They look like an old flame, but they're holding a knife behind their back.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter >9 and it <13)[ ###Doppelgangers #####Info Human mimics that take the appearance of someone you trust and then open their belly-button mouth to eat you. #####Mannerisms Smile and keep saying that you’re “insert friend’s name here.” #####Quotes “I promise! It’s me! Come closer!” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 **Attack** * Dagger, +4 for d4, save or poisoned **Special** * Poison paralyzed you. * Belly-button mouth, +4 for 2d12 ] ] ] --- ###You See... South, [[Room 81]] - a golden door that only opens for a Piece of the Sun or the wearer of the King's Crown. ###Return to... [[Room 58]] [[Room 59]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 60 ###King's Seal. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/treas_60.png" /> A stark, marble room. A cage at its center. Chained to its front is a human-sized creature with a keyhole-mask for a face. Inside the cage is the [[Aberdeen's Peripat]]. The only way to open it is with a [[Keyblade|Random Treasure]]. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter >1 and it <9)[...oh, strange. It was just a trick of the eye. (if: $mien is 1)[I promise there's nothing following you. Don't check.] (if: $mien is 2)[Haha, what a silly mistake. Definitely nothing going on.] (if: $mien is 3)[Coulda swore I saw something...but I guess it was nothing. Carry on.] (if: $mien is 4)[What a weird thing. Maybe you should get some sleep?] (if: $mien is 5)[I think it might have something to do with your Stain...] (if: $mien is 6)[If you want to double check, I saw it over there, in the dark...] ] (if: $randomencounter is 12)[$num Doppelgangers. (if: $mien is 1)[They look like your distant relatives that you hardly remember.] (if: $mien is 2)[They look like your ex. All of them do.] (if: $mien is 3)[They take the appearance of party members, only they smile too much.] (if: $mien is 4)[They try to look like your father, but it's just an aged-up version of you.] (if: $mien is 5)[They look like an old friend, only their tongue is far too long.] (if: $mien is 6)[They look like an old flame, but they're holding a knife behind their back.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter >9 and it <13)[ ###Doppelgangers #####Info Human mimics that take the appearance of someone you trust and then open their belly-button mouth to eat you. #####Mannerisms Smile and keep saying that you’re “insert friend’s name here.” #####Quotes “I promise! It’s me! Come closer!” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 **Attack** * Dagger, +4 for d4, save or poisoned **Special** * Poison paralyzed you. * Belly-button mouth, +4 for 2d12 ] ] ] --- ###You See... South, [[Room 81]] - a golden door that only opens for a Piece of the Sun or the wearer of the King's Crown. ###Return to... [[Room 58]] [[Room 59]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 81"))[ #Room 81 ###The Arena. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_81.png" /> A stone pit filled with sand and snakes. The [[Nagazai]], a great and powerful monster eater, dwells here. They will pay great monies for monster hearts and have knowledge of the snakes and eating monsters. --- (collapse:)[ (box: "=xx=", 7)[ ###Nagazai #####Info A weird Randall-from-Monsters Inc. creature from the Abyss who is obsessed, like, OBSESSED with eating monster hearts. #####Mannerisms Chitter and chatter and gossip and giggle and ask for hearts always ask for hearts. #####Quotes “Are those…tasty…hearts?” “Bring me hearts. Bring me monster.” “I must make blood. Blood. BLOoD!” #####Stats **HD** 8 **Speed** 40’ **Armor** 16 **Attack** * Bite, +8 for 2d6 * Eat heart, +8 for 6d6 (only hits if you are at half health or lower) **Special** * It gains one ability or attack from each monster heart it eats. ] ] --- ###You See... East, [[Room 82]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 60]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 81 ###The Arena. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_81.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A stone pit filled with sand and snakes. The [[Nagazai]], a great and powerful monster eater, dwells here. They will pay great monies for monster hearts and have knowledge of the snakes and eating monsters. --- (collapse:)[ (box: "=xx=", 7)[ ###Nagazai #####Info A weird Randall-from-Monsters Inc. creature from the Abyss who is obsessed, like, OBSESSED with eating monster hearts. #####Mannerisms Chitter and chatter and gossip and giggle and ask for hearts always ask for hearts. #####Quotes “Are those…tasty…hearts?” “Bring me hearts. Bring me monster.” “I must make blood. Blood. BLOoD!” #####Stats **HD** 8 **Speed** 40’ **Armor** 16 **Attack** * Bite, +8 for 2d6 * Eat heart, +8 for 6d6 (only hits if you are at half health or lower) **Special** * It gains one ability or attack from each monster heart it eats. ] ] --- ###You See... East, [[Room 82]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 60]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 81 ###The Arena. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_81.png" /> A stone pit filled with sand and snakes. The [[Nagazai]], a great and powerful monster eater, dwells here. They will pay great monies for monster hearts and have knowledge of the snakes and eating monsters. --- (collapse:)[ (box: "=xx=", 7)[ ###Nagazai #####Info A weird Randall-from-Monsters Inc. creature from the Abyss who is obsessed, like, OBSESSED with eating monster hearts. #####Mannerisms Chitter and chatter and gossip and giggle and ask for hearts always ask for hearts. #####Quotes “Are those…tasty…hearts?” “Bring me hearts. Bring me monster.” “I must make blood. Blood. BLOoD!” #####Stats **HD** 8 **Speed** 40’ **Armor** 16 **Attack** * Bite, +8 for 2d6 * Eat heart, +8 for 6d6 (only hits if you are at half health or lower) **Special** * It gains one ability or attack from each monster heart it eats. ] ] --- ###You See... East, [[Room 82]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 60]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 63"))[ #The Hangar. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_63.png" /> A large open area lined with catwalks, large chains, and decommissioned war machines. Plates of mecha-armor are marked with snake bites and venom. [[Garl]] is a dwarf blacksmith hammering away at a "perfect" sword. Won't give up unless convinced he's already accomplished the task. --- (collapse:)[ (box: "=xx=", 7)[ ###Garl #####Info A machinist. A mastermind. The best blacksmith and crafter in the outer planes. Or, he was. Those skills have been taken by the Abyss. Garl still thinks he’s the best though. Garl still tries really hard. Garl loves his work. #####Mannerisms Refer to yourself in the third person all the time. Give people cute nicknames like “buttercup” or “skullcrusher.” #####Quotes “Garl misses the feel of smooth metal. Garl hasn’t felt that in many passages of time.” “Garl wants to see the moon one more time. Big and full.” “Garl wrote poem but Garl doesn’t think it’s good.” #####Stats **HD** 5 **Speed** 30’ **Armor** 15 (half-plate) **Attack** * Blacksmith hammer, +5 for d10 ] ] --- ###You See... East, [[Room 65]] - a sliding, steel door. ###Return to... [[Room 61]] [[Room 62]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #The Hangar. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_63.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A large open area lined with catwalks, large chains, and decommissioned war machines. Plates of mecha-armor are marked with snake bites and venom. [[Garl]] is a dwarf blacksmith hammering away at a "perfect" sword. Won't give up unless convinced he's already accomplished the task. --- (collapse:)[ (box: "=xx=", 7)[ ###Garl #####Info A machinist. A mastermind. The best blacksmith and crafter in the outer planes. Or, he was. Those skills have been taken by the Abyss. Garl still thinks he’s the best though. Garl still tries really hard. Garl loves his work. #####Mannerisms Refer to yourself in the third person all the time. Give people cute nicknames like “buttercup” or “skullcrusher.” #####Quotes “Garl misses the feel of smooth metal. Garl hasn’t felt that in many passages of time.” “Garl wants to see the moon one more time. Big and full.” “Garl wrote poem but Garl doesn’t think it’s good.” #####Stats **HD** 5 **Speed** 30’ **Armor** 15 (half-plate) **Attack** * Blacksmith hammer, +5 for d10 ] ] --- ###You See... East, [[Room 65]] - a sliding, steel door. ###Return to... [[Room 61]] [[Room 62]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #The Hangar. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_63.png" /> A large open area lined with catwalks, large chains, and decommissioned war machines. Plates of mecha-armor are marked with snake bites and venom. [[Garl]] is a dwarf blacksmith hammering away at a "perfect" sword. Won't give up unless convinced he's already accomplished the task. --- (collapse:)[ (box: "=xx=", 7)[ ###Garl #####Info A machinist. A mastermind. The best blacksmith and crafter in the outer planes. Or, he was. Those skills have been taken by the Abyss. Garl still thinks he’s the best though. Garl still tries really hard. Garl loves his work. #####Mannerisms Refer to yourself in the third person all the time. Give people cute nicknames like “buttercup” or “skullcrusher.” #####Quotes “Garl misses the feel of smooth metal. Garl hasn’t felt that in many passages of time.” “Garl wants to see the moon one more time. Big and full.” “Garl wrote poem but Garl doesn’t think it’s good.” #####Stats **HD** 5 **Speed** 30’ **Armor** 15 (half-plate) **Attack** * Blacksmith hammer, +5 for d10 ] ] --- ###You See... East, [[Room 65]] - a sliding, steel door. ###Return to... [[Room 61]] [[Room 62]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 64"))[ #Room 64 ###Trophy Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_64.png" /> Walls of mounted creatures, each one long extinct. Most notably a [[Leviathan]], a tall tale of a beast said to transport people through the Astral Plane. The centerpiece is a statue to the Thirteen Tailed Fox, a creature only the best hunters could catch. Stabbed into the statue is a giant's blade called [[Elkor]]. It requires a combined STR of 50 to remove from the statue. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... East, [[Room 67]] - a sliding, steel door. South, [[Room 69]] - a sliding, steel door. ###Return to... [[Room 62]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 64 ###Trophy Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_64.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Walls of mounted creatures, each one long extinct. Most notably a [[Leviathan]], a tall tale of a beast said to transport people through the Astral Plane. The centerpiece is a statue to the Thirteen Tailed Fox, a creature only the best hunters could catch. Stabbed into the statue is a giant's blade called [[Elkor]]. It requires a combined STR of 50 to remove from the statue. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... East, [[Room 67]] - a sliding, steel door. South, [[Room 69]] - a sliding, steel door. ###Return to... [[Room 62]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 64 ###Trophy Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_64.png" /> Walls of mounted creatures, each one long extinct. Most notably a [[Leviathan]], a tall tale of a beast said to transport people through the Astral Plane. The centerpiece is a statue to the Thirteen Tailed Fox, a creature only the best hunters could catch. Stabbed into the statue is a giant's blade called [[Elkor]]. It requires a combined STR of 50 to remove from the statue. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... East, [[Room 67]] - a sliding, steel door. South, [[Room 69]] - a sliding, steel door. ###Return to... [[Room 62]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 65"))[ #Room 65 ###Cartographer's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_65.png" /> An elven-sized room full of immaculate, hand-stitched books. Each one is handwritten in the common tongue and authored by [[Aberdeen]]. They are a series of fantasy novels all taking place inside of a fictional world where giant creatures swallow worlds, and a team of romantically-entangled heroes must go inside them to destroy them. There's a half-empty bottle of Elven Wine, the only in existence. ###You See... South, [[Room 66]] - a sliding, steel door. ###Return to... [[Room 63]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 65 ###Cartographer's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_65.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] An elven-sized room full of immaculate, hand-stitched books. Each one is handwritten in the common tongue and authored by [[Aberdeen]]. They are a series of fantasy novels all taking place inside of a fictional world where giant creatures swallow worlds, and a team of romantically-entangled heroes must go inside them to destroy them. There's a half-empty bottle of Elven Wine, the only in existence. ###You See... South, [[Room 66]] - a sliding, steel door. ###Return to... [[Room 63]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 65 ###Cartographer's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_65.png" /> An elven-sized room full of immaculate, hand-stitched books. Each one is handwritten in the common tongue and authored by [[Aberdeen]]. They are a series of fantasy novels all taking place inside of a fictional world where giant creatures swallow worlds, and a team of romantically-entangled heroes must go inside them to destroy them. There's a half-empty bottle of Elven Wine, the only in existence. ###You See... South, [[Room 66]] - a sliding, steel door. ###Return to... [[Room 63]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 67"))[ #Room 67 ###Perzival's Throne <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_67.png" /> Small and adorned in blue curtains with tired, silver furniture. [[Perzival]], the dragon slayer, stays here, sitting and awaiting orders. He is the hand of the king and the assistant to the [[Archmage|Duncan]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Perzival #####Info A tired and bored dragon slayer. He knows that there’s at least one dragon in the palace but hasn’t felt like hunting it. He sits on his throne and think about the old days. #####Mannerisms Slouch in your chair and support your head with your hand. Close your eyes and sigh. Keep saying that things used to be better but don’t elaborate. #####Quotes “Things used to be better.” “Remember the good ol’ days?” “Eh, I don’t feel like doing that right now.” #####Stats **HD** 10 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * Dreg (sword) +3, +12 for 2d20 **Defense** * Anyone who strikes Perzival takes 2d6 damage from his thorny armor. **Special** * Dreg auto-crits dragons. ] ] --- ###You See... South, [[Room 68]] - a sliding, steel door. ###Return to... [[Room 64]] [[Room 66]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 67 ###Perzival's Throne <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_67.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Small and adorned in blue curtains with tired, silver furniture. [[Perzival]], the dragon slayer, stays here, sitting and awaiting orders. He is the hand of the king and the assistant to the [[Archmage|Duncan]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Perzival #####Info A tired and bored dragon slayer. He knows that there’s at least one dragon in the palace but hasn’t felt like hunting it. He sits on his throne and think about the old days. #####Mannerisms Slouch in your chair and support your head with your hand. Close your eyes and sigh. Keep saying that things used to be better but don’t elaborate. #####Quotes “Things used to be better.” “Remember the good ol’ days?” “Eh, I don’t feel like doing that right now.” #####Stats **HD** 10 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * Dreg (sword) +3, +12 for 2d20 **Defense** * Anyone who strikes Perzival takes 2d6 damage from his thorny armor. **Special** * Dreg auto-crits dragons. ] ] --- ###You See... South, [[Room 68]] - a sliding, steel door. ###Return to... [[Room 64]] [[Room 66]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 67 ###Perzival's Throne <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_67.png" /> Small and adorned in blue curtains with tired, silver furniture. [[Perzival]], the dragon slayer, stays here, sitting and awaiting orders. He is the hand of the king and the assistant to the [[Archmage|Duncan]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Perzival #####Info A tired and bored dragon slayer. He knows that there’s at least one dragon in the palace but hasn’t felt like hunting it. He sits on his throne and think about the old days. #####Mannerisms Slouch in your chair and support your head with your hand. Close your eyes and sigh. Keep saying that things used to be better but don’t elaborate. #####Quotes “Things used to be better.” “Remember the good ol’ days?” “Eh, I don’t feel like doing that right now.” #####Stats **HD** 10 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * Dreg (sword) +3, +12 for 2d20 **Defense** * Anyone who strikes Perzival takes 2d6 damage from his thorny armor. **Special** * Dreg auto-crits dragons. ] ] --- ###You See... South, [[Room 68]] - a sliding, steel door. ###Return to... [[Room 64]] [[Room 66]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 69"))[ #Room 69 ###Storm Blade. <style> img { max-width:100%; max-height: 100%; } </style><img alt="map" src="images/cart/cart_69.png" /> A featureless, steel cube with a raging hurricane simulated within. There are corpses of party guests and rogue bits of stone furniture that have been spiraling around for generations. The [[Storm Blade]] floats in the eye of the hurricane, producing the storm. It will only listen to its wielder *if* it is struck by lightning. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 72]] - a sliding, steel door. ###Return to... [[Room 64]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 69 ###Storm Blade. <style> img { max-width:100%; max-height: 100%; } </style><img alt="map" src="images/cart/cart_69.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A featureless, steel cube with a raging hurricane simulated within. There are corpses of party guests and rogue bits of stone furniture that have been spiraling around for generations. The [[Storm Blade]] floats in the eye of the hurricane, producing the storm. It will only listen to its wielder *if* it is struck by lightning. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 72]] - a sliding, steel door. ###Return to... [[Room 64]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 69 ###Storm Blade. <style> img { max-width:100%; max-height: 100%; } </style><img alt="map" src="images/cart/cart_69.png" /> A featureless, steel cube with a raging hurricane simulated within. There are corpses of party guests and rogue bits of stone furniture that have been spiraling around for generations. The [[Storm Blade]] floats in the eye of the hurricane, producing the storm. It will only listen to its wielder *if* it is struck by lightning. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 72]] - a sliding, steel door. ###Return to... [[Room 64]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 66"))[ #Room 66 ###Giant's Gate. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_66.png" /> A silver-domed room with a floor of sand. This is a Giant's Gate. The ground rotates, creating a spiral pattern that sinks down, down, down, and spits you out *somewhere else*. It can be activated with proper instruction or random chance. ###You See... East, [[Room 67]] - a sliding, steel door. ###Return to... [[Room 65]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 66 ###Giant's Gate. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_66.png" /> original text Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A silver-domed room with a floor of sand. This is a Giant's Gate. The ground rotates, creating a spiral pattern that sinks down, down, down, and spits you out *somewhere else*. It can be activated with proper instruction or random chance. ###You See... East, [[Room 67]] - a sliding, steel door. ###Return to... [[Room 65]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 66 ###Giant's Gate. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_66.png" /> A silver-domed room with a floor of sand. This is a Giant's Gate. The ground rotates, creating a spiral pattern that sinks down, down, down, and spits you out *somewhere else*. It can be activated with proper instruction or random chance. ###You See... East, [[Room 67]] - a sliding, steel door. ###Return to... [[Room 65]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 68"))[ #Room 68 ###Stage of Mockery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_68.png" /> A room blown open into the [[Abyss]]. Stained people perform mock realities: speaking gibberish, fighting, falling in love, and repeating short scenes ad nauseum. There are several [[Spell Thieves]] (black tarantulas with white Rorschach patterns moving on their back as a form of communication). These are friendly creatures from the abyss who can learn and hold spells. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 70]] - a sliding, steel door. ###Return to... [[Room 67]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 68 ###Stage of Mockery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_68.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A room blown open into the [[Abyss]]. Stained people perform mock realities: speaking gibberish, fighting, falling in love, and repeating short scenes ad nauseum. There are several [[Spell Thieves]] (black tarantulas with white Rorschach patterns moving on their back as a form of communication). These are friendly creatures from the abyss who can learn and hold spells. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 70]] - a sliding, steel door. ###Return to... [[Room 67]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 68 ###Stage of Mockery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_68.png" /> A room blown open into the [[Abyss]]. Stained people perform mock realities: speaking gibberish, fighting, falling in love, and repeating short scenes ad nauseum. There are several [[Spell Thieves]] (black tarantulas with white Rorschach patterns moving on their back as a form of communication). These are friendly creatures from the abyss who can learn and hold spells. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[the Chimera. (if: $mien is 1)[Taunting you from it's perch up high.] (if: $mien is 2)[Licking its lips and drooling at the thought of eating you.] (if: $mien is 3)[Its three heads are bickering amongst themselves, unaware of you.] (if: $mien is 4)[The goat head is Stained and the other two want your help.] (if: $mien is 5)[The three heads are playing tug of war with a tattered adventure rope.] (if: $mien is 6)[Two heads are asleep while one chews on an old book.] ] (if: $randomencounter >2 and it <6)[$num2 Inkblots. (if: $mien is 1)[They hide in the shadows...] (if: $mien is 2)[They drip from the ceiling onto you.] (if: $mien is 3)[They can be seen dancing in the darkness.] (if: $mien is 4)[They're molding themselves into simulacrum of you.] (if: $mien is 5)[They're falling on you!] (if: $mien is 6)[They've already got you surrounded.] ] (if: $randomencounter >5 and it <9)[$num Shadows. (if: $mien is 1)[They're pretending to be a loving family but it's not working out.] (if: $mien is 2)[They're dancing to a song only they can hear.] (if: $mien is 3)[They're mock-fighting.] (if: $mien is 4)[They're pulling you into their strange performance of society.] (if: $mien is 5)[They stand facing the wall. Unmoving.] (if: $mien is 6)[They walk behind you. You haven't noticed them till now. They mimic your movements.] ] (if: $randomencounter >8 and it <12)[$num Distortions. (if: $mien is 1)[They glitch in and out of existence.] (if: $mien is 2)[They reach out to you, static buzz, and filtering out of this world.] (if: $mien is 3)[They crawl towards you.] (if: $mien is 4)[They look like you but without faces or consistent bodies.] (if: $mien is 5)[They scream for help and run at you.] (if: $mien is 6)[Their flickering dance is mesmerizing.] ] (if: $randomencounter is 12)[the Ink Shark. (if: $mien is 1)[It circles the room looking for Stain to eat.] (if: $mien is 2)[It tears a Distortion into pieces, eating the static.] (if: $mien is 3)[It circles above you, watching.] (if: $mien is 4)[It chases a Shadow that's rushing towards you.] (if: $mien is 5)[It lunges at you from the darkness.] (if: $mien is 6)[It swims past you, curious but not violent...yet.] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Chimera #####Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. #####Mannerisms Roar, snarl, and bahhhh like a goat. #####Quotes *Animal noises.* #####Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. ] (if: $randomencounter >2 and it <6)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] (if: $randomencounter >5 and it <9)[ ###Shadows #####Info The souls of those lost in the Abyss. The fully-stained. #####Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. #####Quotes Say things you’d normally say but make them really sarcastic. #####Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 ] (if: $randomencounter >8 and it <12)[ ###Distortions #####Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. #####Mannerisms Act like whoever you are a distortion of. Obviously. #####Quotes Say things that others have already said earlier that session. #####Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. ] (if: $randomencounter is 12)[ ###Ink Shark #####Info A natural predator of the Abyss. A great white molded from liquid hate. #####Mannerisms Act like a shark. #####Quotes SHARK THINGS! #####Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. ] ] ] --- ###You See... South, [[Room 70]] - a sliding, steel door. ###Return to... [[Room 67]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 70"))[ #Room 70 ###The Observatory. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_70.png" /> A steel sphere with a glass floor in the center and a large telescope aimed out the top. Runic computer consoles produce astral projections of what the telescope sees. It requires a [[Piece of the Sun]] to function here in the abyss. [[Tsioh]], an astronomer, stays here making chalk etchings of the universe that he saw as the Palace fell. For a brief moment, he glimpsed the Far Realm. He knows that there is true horror beyond, and that the snakes are not our enemy. --- (collapse:)[ (box: "=xx=", 7)[ ###Tsioh #####Info Was never a good fighter but loved exploring and studying the various planes. Besides Glacius, Tsioh has traveled the most of any knight and has met most of the giants. The Stain has stripped him of his curiosity and pushed him into fearful obsession of the planes. He now stares into his telescope all day, waiting for the stars to blink at him. #####Mannerisms Jitter and twitch. Wrap your fingers on the table. Become impatient far too easily. #####Quotes “I’ve seen things out there in the darkness…” “I must find out what threatens us. Kari is nothing compared to the Far Realm.” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 (leather) **Attack** * Punch, +5 for d6 **Defense** * Wears a ring of teleportation (1 charge) ] ] --- ###You See... East, [[Room 71]] - a sliding, steel door. South, [[Room 74]] - a sliding, steel door. ###Return to... [[Room 68]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 70 ###The Observatory. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_70.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A steel sphere with a glass floor in the center and a large telescope aimed out the top. Runic computer consoles produce astral projections of what the telescope sees. It requires a [[Piece of the Sun]] to function here in the abyss. [[Tsioh]], an astronomer, stays here making chalk etchings of the universe that he saw as the Palace fell. For a brief moment, he glimpsed the Far Realm. He knows that there is true horror beyond, and that the snakes are not our enemy. --- (collapse:)[ (box: "=xx=", 7)[ ###Tsioh #####Info Was never a good fighter but loved exploring and studying the various planes. Besides Glacius, Tsioh has traveled the most of any knight and has met most of the giants. The Stain has stripped him of his curiosity and pushed him into fearful obsession of the planes. He now stares into his telescope all day, waiting for the stars to blink at him. #####Mannerisms Jitter and twitch. Wrap your fingers on the table. Become impatient far too easily. #####Quotes “I’ve seen things out there in the darkness…” “I must find out what threatens us. Kari is nothing compared to the Far Realm.” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 (leather) **Attack** * Punch, +5 for d6 **Defense** * Wears a ring of teleportation (1 charge) ] ] --- ###You See... East, [[Room 71]] - a sliding, steel door. South, [[Room 74]] - a sliding, steel door. ###Return to... [[Room 68]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 70 ###The Observatory. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_70.png" /> A steel sphere with a glass floor in the center and a large telescope aimed out the top. Runic computer consoles produce astral projections of what the telescope sees. It requires a [[Piece of the Sun]] to function here in the abyss. [[Tsioh]], an astronomer, stays here making chalk etchings of the universe that he saw as the Palace fell. For a brief moment, he glimpsed the Far Realm. He knows that there is true horror beyond, and that the snakes are not our enemy. --- (collapse:)[ (box: "=xx=", 7)[ ###Tsioh #####Info Was never a good fighter but loved exploring and studying the various planes. Besides Glacius, Tsioh has traveled the most of any knight and has met most of the giants. The Stain has stripped him of his curiosity and pushed him into fearful obsession of the planes. He now stares into his telescope all day, waiting for the stars to blink at him. #####Mannerisms Jitter and twitch. Wrap your fingers on the table. Become impatient far too easily. #####Quotes “I’ve seen things out there in the darkness…” “I must find out what threatens us. Kari is nothing compared to the Far Realm.” #####Stats **HD** 4 **Speed** 30’ **Armor** 12 (leather) **Attack** * Punch, +5 for d6 **Defense** * Wears a ring of teleportation (1 charge) ] ] --- ###You See... East, [[Room 71]] - a sliding, steel door. South, [[Room 74]] - a sliding, steel door. ###Return to... [[Room 68]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 72"))[ #Room 72 ###The Gallery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_72.png" /> A room stacked with building-sized paintings, one on top of another. Piles of them. Each one more disfigured and horrible than the last. [[Oghma]] was the portrait painter for the King. She pioneered the form of magic that allows her to create pocket dimensions within paintings. She can teach you her ways. --- (collapse:)[ (box: "=xx=", 7)[ ###Oghma #####Info A messy artist who’s spiraled down, down, down into the Stain. Her paintings have become unhinged as her nightmares bleed into the canvas. She tries to remember…but it gets harder each day. Sometimes she breaks through the ink and paints a masterpiece. #####Mannerisms Chew on your paintbrush and ask others to “mind the mess.” Talk about everything wrong with a painting and ignore the good stuff. #####Quotes “This isn’t my best. None of these are my best. My best is in the Throne. I was good back then.” “UGGGGGGGH. I’ll never paint again!” “Ooo, you are beautiful. Sit for me?” #####Stats **HD** 2 **Speed** 30’ **Armor** 12 **Special** * With enough description and patience, Oghma can paint you a tiny pocket dimension of your own. ] ] --- ###You See... South, [[Room 73]] - a sliding, steel door. ###Return to... [[Room 69]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 72 ###The Gallery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_72.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A room stacked with building-sized paintings, one on top of another. Piles of them. Each one more disfigured and horrible than the last. [[Oghma]] was the portrait painter for the King. She pioneered the form of magic that allows her to create pocket dimensions within paintings. She can teach you her ways. --- (collapse:)[ (box: "=xx=", 7)[ ###Oghma #####Info A messy artist who’s spiraled down, down, down into the Stain. Her paintings have become unhinged as her nightmares bleed into the canvas. She tries to remember…but it gets harder each day. Sometimes she breaks through the ink and paints a masterpiece. #####Mannerisms Chew on your paintbrush and ask others to “mind the mess.” Talk about everything wrong with a painting and ignore the good stuff. #####Quotes “This isn’t my best. None of these are my best. My best is in the Throne. I was good back then.” “UGGGGGGGH. I’ll never paint again!” “Ooo, you are beautiful. Sit for me?” #####Stats **HD** 2 **Speed** 30’ **Armor** 12 **Special** * With enough description and patience, Oghma can paint you a tiny pocket dimension of your own. ] ] --- ###You See... South, [[Room 73]] - a sliding, steel door. ###Return to... [[Room 69]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 72 ###The Gallery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_72.png" /> A room stacked with building-sized paintings, one on top of another. Piles of them. Each one more disfigured and horrible than the last. [[Oghma]] was the portrait painter for the King. She pioneered the form of magic that allows her to create pocket dimensions within paintings. She can teach you her ways. --- (collapse:)[ (box: "=xx=", 7)[ ###Oghma #####Info A messy artist who’s spiraled down, down, down into the Stain. Her paintings have become unhinged as her nightmares bleed into the canvas. She tries to remember…but it gets harder each day. Sometimes she breaks through the ink and paints a masterpiece. #####Mannerisms Chew on your paintbrush and ask others to “mind the mess.” Talk about everything wrong with a painting and ignore the good stuff. #####Quotes “This isn’t my best. None of these are my best. My best is in the Throne. I was good back then.” “UGGGGGGGH. I’ll never paint again!” “Ooo, you are beautiful. Sit for me?” #####Stats **HD** 2 **Speed** 30’ **Armor** 12 **Special** * With enough description and patience, Oghma can paint you a tiny pocket dimension of your own. ] ] --- ###You See... South, [[Room 73]] - a sliding, steel door. ###Return to... [[Room 69]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 71"))[ #Room 71 ###Caretaker's Timeline. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_71.png" /> A ringed room that marks the progress of time since the concept was created by the World Snakes. It shows a linear timeline up until the point the Palace fell. [[Lynnis]] was the caretaker of the castle, but now he just takes care of this room, going round and round. --- (collapse:)[ (box: "=xx=", 7)[ ###Lynnis #####Info Lynnis is missing a leg and an arm, both replaced with prosthetics of wood and glass. He’s hunched over and angry all the time. He used to walk the entire Palace and speak to the royal family, but has become a hermit in his stained life. #####Mannerisms Grumble, mumble curse words, scratch your beard. Stomp your leg when you’ve had enough and leave in a huff. #####Quotes “Why don’t you do it yourself?” “How about you get out of my way?” “Is…is that a lizard? Ohmygoditssocute!!!” #####Stats **HD** 4 **Speed** 40’ **Armor** 12 (as leather) **Attack** * Broom, +4 for d6 **Special** * 4 in 6 chance to open a secret door that wasn’t there originally ] ] --- ###Return to... [[Room 70]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 71 ###Caretaker's Timeline. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_71.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A ringed room that marks the progress of time since the concept was created by the World Snakes. It shows a linear timeline up until the point the Palace fell. [[Lynnis]] was the caretaker of the castle, but now he just takes care of this room, going round and round. --- (collapse:)[ (box: "=xx=", 7)[ ###Lynnis #####Info Lynnis is missing a leg and an arm, both replaced with prosthetics of wood and glass. He’s hunched over and angry all the time. He used to walk the entire Palace and speak to the royal family, but has become a hermit in his stained life. #####Mannerisms Grumble, mumble curse words, scratch your beard. Stomp your leg when you’ve had enough and leave in a huff. #####Quotes “Why don’t you do it yourself?” “How about you get out of my way?” “Is…is that a lizard? Ohmygoditssocute!!!” #####Stats **HD** 4 **Speed** 40’ **Armor** 12 (as leather) **Attack** * Broom, +4 for d6 **Special** * 4 in 6 chance to open a secret door that wasn’t there originally ] ] --- ###Return to... [[Room 70]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 71 ###Caretaker's Timeline. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_71.png" /> A ringed room that marks the progress of time since the concept was created by the World Snakes. It shows a linear timeline up until the point the Palace fell. [[Lynnis]] was the caretaker of the castle, but now he just takes care of this room, going round and round. --- (collapse:)[ (box: "=xx=", 7)[ ###Lynnis #####Info Lynnis is missing a leg and an arm, both replaced with prosthetics of wood and glass. He’s hunched over and angry all the time. He used to walk the entire Palace and speak to the royal family, but has become a hermit in his stained life. #####Mannerisms Grumble, mumble curse words, scratch your beard. Stomp your leg when you’ve had enough and leave in a huff. #####Quotes “Why don’t you do it yourself?” “How about you get out of my way?” “Is…is that a lizard? Ohmygoditssocute!!!” #####Stats **HD** 4 **Speed** 40’ **Armor** 12 (as leather) **Attack** * Broom, +4 for d6 **Special** * 4 in 6 chance to open a secret door that wasn’t there originally ] ] --- ###Return to... [[Room 70]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 74"))[ #Room 74 ###The King's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_74.png" /> A small dome of stone with the Sun King's spellbook in the center. The book is the size of a house, sewn with the light of the sun itself. [[Warren]], a King's Guard made blind by the book, is obsessed with spellbooks, hoarding them. Looking at the Sun King's spellbook without his crown on is a test of will or something. --- (collapse:)[ (box: "=xx=", 7)[ ###Warren #####Info Far too young and far too stained. His eyes leak black ink at all times and his teeth have sharpened into knives. He will lie, cheat, and steal to acquire any spell books or scrolls you have. But before this he was a nice enough fellow. #####Mannerisms Smile all the time. Rub your hands together and snort at any idea that isn’t yours. Steal their character sheets and read off things you couldn’t possibly know. #####Quotes “What’s that you have there in your bag?” “I’ll give you everything I have for that book.” #####Stats **HD** 4 **Speed** 30’ **Armor** 16 (half plate) **Attack** * 3x Dagger, +6 for d4 each **Special** * Poison, save vs. rigor mortis ] ] --- ###You See... East, [[Room 75]] - a sliding, steel door. South, [[Room 77]] - a sliding, steel door. ###Return to... [[Room 70]] [[Room 73]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 74 ###The King's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_74.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A small dome of stone with the Sun King's spellbook in the center. The book is the size of a house, sewn with the light of the sun itself. [[Warren]], a King's Guard made blind by the book, is obsessed with spellbooks, hoarding them. Looking at the Sun King's spellbook without his crown on is a test of will or something. --- (collapse:)[ (box: "=xx=", 7)[ ###Warren #####Info Far too young and far too stained. His eyes leak black ink at all times and his teeth have sharpened into knives. He will lie, cheat, and steal to acquire any spell books or scrolls you have. But before this he was a nice enough fellow. #####Mannerisms Smile all the time. Rub your hands together and snort at any idea that isn’t yours. Steal their character sheets and read off things you couldn’t possibly know. #####Quotes “What’s that you have there in your bag?” “I’ll give you everything I have for that book.” #####Stats **HD** 4 **Speed** 30’ **Armor** 16 (half plate) **Attack** * 3x Dagger, +6 for d4 each **Special** * Poison, save vs. rigor mortis ] ] --- ###You See... East, [[Room 75]] - a sliding, steel door. South, [[Room 77]] - a sliding, steel door. ###Return to... [[Room 70]] [[Room 73]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 74 ###The King's Library. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_74.png" /> A small dome of stone with the Sun King's spellbook in the center. The book is the size of a house, sewn with the light of the sun itself. [[Warren]], a King's Guard made blind by the book, is obsessed with spellbooks, hoarding them. Looking at the Sun King's spellbook without his crown on is a test of will or something. --- (collapse:)[ (box: "=xx=", 7)[ ###Warren #####Info Far too young and far too stained. His eyes leak black ink at all times and his teeth have sharpened into knives. He will lie, cheat, and steal to acquire any spell books or scrolls you have. But before this he was a nice enough fellow. #####Mannerisms Smile all the time. Rub your hands together and snort at any idea that isn’t yours. Steal their character sheets and read off things you couldn’t possibly know. #####Quotes “What’s that you have there in your bag?” “I’ll give you everything I have for that book.” #####Stats **HD** 4 **Speed** 30’ **Armor** 16 (half plate) **Attack** * 3x Dagger, +6 for d4 each **Special** * Poison, save vs. rigor mortis ] ] --- ###You See... East, [[Room 75]] - a sliding, steel door. South, [[Room 77]] - a sliding, steel door. ###Return to... [[Room 70]] [[Room 73]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 73"))[ #Room 73 ###The Old Gallery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_73.png" /> Broken and half-swallowed by the [[Abyss]]. A [[Dwarkas]] (gremlin that grows as it eats stain) resides here, surrounded by several dead and drained palace goers. --- (collapse:)[ (box: "=xx=", 7)[ ###Dwarkas #####Info A round orb of abyssal goop that swallows the stain of those around it to grow in size. They don’t live long because they tend to eat each other. #####Mannerisms Roll around on the floor. Say “bloop” a lot when you do stuff. Act like Kirby. #####Quotes “Bloop.” “Blerp.” “Oopsie.” #####Stats **HD** X (where X is equal to the stain it’s absorbed) **Speed** 30’ **Armor** 18-X **Attack** * Roll, +X for Xd6 **Defense** * Save or be swallowed (as long as you are smaller than it). **Special** * Save or lose d6 Stain and it gains that much. ] ] --- ###You See... East, [[Room 74]] - a sliding, steel door. South, [[Room 79]] - a sliding, steel door. ###Return to... [[Room 72]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 73 ###The Old Gallery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_73.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Broken and half-swallowed by the [[Abyss]]. A [[Dwarkas]] (gremlin that grows as it eats stain) resides here, surrounded by several dead and drained palace goers. --- (collapse:)[ (box: "=xx=", 7)[ ###Dwarkas #####Info A round orb of abyssal goop that swallows the stain of those around it to grow in size. They don’t live long because they tend to eat each other. #####Mannerisms Roll around on the floor. Say “bloop” a lot when you do stuff. Act like Kirby. #####Quotes “Bloop.” “Blerp.” “Oopsie.” #####Stats **HD** X (where X is equal to the stain it’s absorbed) **Speed** 30’ **Armor** 18-X **Attack** * Roll, +X for Xd6 **Defense** * Save or be swallowed (as long as you are smaller than it). **Special** * Save or lose d6 Stain and it gains that much. ] ] --- ###You See... East, [[Room 74]] - a sliding, steel door. South, [[Room 79]] - a sliding, steel door. ###Return to... [[Room 72]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 73 ###The Old Gallery. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_73.png" /> Broken and half-swallowed by the [[Abyss]]. A [[Dwarkas]] (gremlin that grows as it eats stain) resides here, surrounded by several dead and drained palace goers. --- (collapse:)[ (box: "=xx=", 7)[ ###Dwarkas #####Info A round orb of abyssal goop that swallows the stain of those around it to grow in size. They don’t live long because they tend to eat each other. #####Mannerisms Roll around on the floor. Say “bloop” a lot when you do stuff. Act like Kirby. #####Quotes “Bloop.” “Blerp.” “Oopsie.” #####Stats **HD** X (where X is equal to the stain it’s absorbed) **Speed** 30’ **Armor** 18-X **Attack** * Roll, +X for Xd6 **Defense** * Save or be swallowed (as long as you are smaller than it). **Special** * Save or lose d6 Stain and it gains that much. ] ] --- ###You See... East, [[Room 74]] - a sliding, steel door. South, [[Room 79]] - a sliding, steel door. ###Return to... [[Room 72]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 79"))[ #Room 79 ###Mural. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_79.png" /> A painting of the end of the world, unfinished. It details everything from the King's creation to the current moment the party is at. It's being painted by a Beholder named [[Xalthir]] (the Beholder of the Grand Scroll). [[The Grand Scroll]] - requires 10 eyes to read. It connects the minds of all who read it and allows them to pool their power together, acting as one being. --- (collapse:)[ (box: "=xx=", 7)[ ###Xalthir #####Info A knight who became warped by the Abyss into a many-eyed, floating orb. Ten eyes all meshed and melded together, each with their own ability or power. Xalthir doesn’t remember anything about before the Abyss or the coup. #####Mannerisms Chuckle like a gremlin. Pretend like you have a secret that you can’t tell. Clap your hands with glee. #####Quotes “Ahahaha, you don’t know, do you?” “Of course you’d think that. You can’t gaze upon the Grand Scroll.” #####Stats **HD** 10 **Speed** 60’ **Armor** 15 **Special** * 1. Telekinesis eye. * 2. Acid spray eye. * 3. Anti-magic eye. * 4. Anti-gravity eye. * 5. Polymorph eye. * 6. Cursed eye. * 7. See-invisible eye. * 8. Petrifying gaze eye. * 9. Spontaneous combustion eye. * 10. Anti-oxygen eye. ] ] --- ##You See... South, [[Room 87]] - a golden door that only opens for a Piece of the Sun or the wearer of the King's Crown. West, [[Room 80]] - a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 73]] [[Room 77]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 79 ###Mural. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_79.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A painting of the end of the world, unfinished. It details everything from the King's creation to the current moment the party is at. It's being painted by a Beholder named [[Xalthir]] (the Beholder of the Grand Scroll). [[The Grand Scroll]] - requires 10 eyes to read. It connects the minds of all who read it and allows them to pool their power together, acting as one being. --- (collapse:)[ (box: "=xx=", 7)[ ###Xalthir #####Info A knight who became warped by the Abyss into a many-eyed, floating orb. Ten eyes all meshed and melded together, each with their own ability or power. Xalthir doesn’t remember anything about before the Abyss or the coup. #####Mannerisms Chuckle like a gremlin. Pretend like you have a secret that you can’t tell. Clap your hands with glee. #####Quotes “Ahahaha, you don’t know, do you?” “Of course you’d think that. You can’t gaze upon the Grand Scroll.” #####Stats **HD** 10 **Speed** 60’ **Armor** 15 **Special** * 1. Telekinesis eye. * 2. Acid spray eye. * 3. Anti-magic eye. * 4. Anti-gravity eye. * 5. Polymorph eye. * 6. Cursed eye. * 7. See-invisible eye. * 8. Petrifying gaze eye. * 9. Spontaneous combustion eye. * 10. Anti-oxygen eye. ] ] --- ##You See... South, [[Room 87]] - a golden door that only opens for a Piece of the Sun or the wearer of the King's Crown. West, [[Room 80]] - a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 73]] [[Room 77]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 79 ###Mural. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_79.png" /> A painting of the end of the world, unfinished. It details everything from the King's creation to the current moment the party is at. It's being painted by a Beholder named [[Xalthir]] (the Beholder of the Grand Scroll). [[The Grand Scroll]] - requires 10 eyes to read. It connects the minds of all who read it and allows them to pool their power together, acting as one being. --- (collapse:)[ (box: "=xx=", 7)[ ###Xalthir #####Info A knight who became warped by the Abyss into a many-eyed, floating orb. Ten eyes all meshed and melded together, each with their own ability or power. Xalthir doesn’t remember anything about before the Abyss or the coup. #####Mannerisms Chuckle like a gremlin. Pretend like you have a secret that you can’t tell. Clap your hands with glee. #####Quotes “Ahahaha, you don’t know, do you?” “Of course you’d think that. You can’t gaze upon the Grand Scroll.” #####Stats **HD** 10 **Speed** 60’ **Armor** 15 **Special** * 1. Telekinesis eye. * 2. Acid spray eye. * 3. Anti-magic eye. * 4. Anti-gravity eye. * 5. Polymorph eye. * 6. Cursed eye. * 7. See-invisible eye. * 8. Petrifying gaze eye. * 9. Spontaneous combustion eye. * 10. Anti-oxygen eye. ] ] --- ##You See... South, [[Room 87]] - a golden door that only opens for a Piece of the Sun or the wearer of the King's Crown. West, [[Room 80]] - a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 73]] [[Room 77]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 75"))[ #Room 75 ###The King's Park. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_75.png" /> A small, golden park, wrapped around a golden tree. Several gold statues sit on the golden benches. [[Dead Winter]], a barbarian cartographer from the Crow Lands, some place that used to exist out on the Sunbroke sea. She studied cartomancy and can make maps of esoteric things, like life choices. --- (collapse:)[ (box: "=xx=", 7)[ ###Dead Winter #####Info Not quite alive, not quite dead yet. Still standing thanks to their cursed weapons, granting them an additional week of life for every life they take. Unable to sleep, unable to eat, but looking for a cure. #####Mannerisms Be impatient. Be ready to go whenever. Rush the party a bit, offer to lead, and if someone questions your leadership, fight them. Never let go of your weapons. #####Quotes “I’ll take the night watch.” #####Stats **HD** 5 **Speed** 30’ **Armor** 14 (crow feather leather) **Attack** * Hatchet, +5 for d8 * Dagger, +5 for d4 **Defense** * Always awake and always watching. **Special** * Cursed dagger, steals years from the dead. ] ] --- ###You See... East, [[Room 76]] - a sliding, steel door. ###Return to... [[Room 74]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 75 ###The King's Park. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_75.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A small, golden park, wrapped around a golden tree. Several gold statues sit on the golden benches. [[Dead Winter]], a barbarian cartographer from the Crow Lands, some place that used to exist out on the Sunbroke sea. She studied cartomancy and can make maps of esoteric things, like life choices. --- (collapse:)[ (box: "=xx=", 7)[ ###Dead Winter #####Info Not quite alive, not quite dead yet. Still standing thanks to their cursed weapons, granting them an additional week of life for every life they take. Unable to sleep, unable to eat, but looking for a cure. #####Mannerisms Be impatient. Be ready to go whenever. Rush the party a bit, offer to lead, and if someone questions your leadership, fight them. Never let go of your weapons. #####Quotes “I’ll take the night watch.” #####Stats **HD** 5 **Speed** 30’ **Armor** 14 (crow feather leather) **Attack** * Hatchet, +5 for d8 * Dagger, +5 for d4 **Defense** * Always awake and always watching. **Special** * Cursed dagger, steals years from the dead. ] ] --- ###You See... East, [[Room 76]] - a sliding, steel door. ###Return to... [[Room 74]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 75 ###The King's Park. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_75.png" /> A small, golden park, wrapped around a golden tree. Several gold statues sit on the golden benches. [[Dead Winter]], a barbarian cartographer from the Crow Lands, some place that used to exist out on the Sunbroke sea. She studied cartomancy and can make maps of esoteric things, like life choices. --- (collapse:)[ (box: "=xx=", 7)[ ###Dead Winter #####Info Not quite alive, not quite dead yet. Still standing thanks to their cursed weapons, granting them an additional week of life for every life they take. Unable to sleep, unable to eat, but looking for a cure. #####Mannerisms Be impatient. Be ready to go whenever. Rush the party a bit, offer to lead, and if someone questions your leadership, fight them. Never let go of your weapons. #####Quotes “I’ll take the night watch.” #####Stats **HD** 5 **Speed** 30’ **Armor** 14 (crow feather leather) **Attack** * Hatchet, +5 for d8 * Dagger, +5 for d4 **Defense** * Always awake and always watching. **Special** * Cursed dagger, steals years from the dead. ] ] --- ###You See... East, [[Room 76]] - a sliding, steel door. ###Return to... [[Room 74]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 77"))[ #Room 77 ###The Cartographer's Lair. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_77.png" /> A thin layer of chalk in the air. Etchings of maps lay over piles of books and scrolls. Cartographer's tools collect rot. [[Jyneath]], the mapmaker, sits painting maps to nonexistent worlds. For coin (and all your memories of a place) he can paint you a map to it. He can also paint maps to future places, or past ones. --- (collapse:)[ (box: "=xx=", 7)[ ###Jyneath #####Info Mapper of the giant lands. Traveler to the far planes. Cartographer of all that can be mapped. If you’ve read a map, those mapping techniques were created by Jyneath, or at least perfected by him. #####Mannerisms Snort because your nose is runny. Adjust your glass all the time. Yawn when people talk too much. #####Quotes “Can I help you find something?” “I’ve been there. Of course.” #####Stats **HD** 5 **Speed** 60’ **Armor** 14 (leather) **Defense** * Ring of levitation **Special** * 5 in 6 History * 4 in 6 Planar Knowledge ] ] --- ###You see... East, [[Room 78]] - a sliding, steel door. West, [[Room 79]] - a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 74]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 77 ###The Cartographer's Lair. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_77.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A thin layer of chalk in the air. Etchings of maps lay over piles of books and scrolls. Cartographer's tools collect rot. [[Jyneath]], the mapmaker, sits painting maps to nonexistent worlds. For coin (and all your memories of a place) he can paint you a map to it. He can also paint maps to future places, or past ones. --- (collapse:)[ (box: "=xx=", 7)[ ###Jyneath #####Info Mapper of the giant lands. Traveler to the far planes. Cartographer of all that can be mapped. If you’ve read a map, those mapping techniques were created by Jyneath, or at least perfected by him. #####Mannerisms Snort because your nose is runny. Adjust your glass all the time. Yawn when people talk too much. #####Quotes “Can I help you find something?” “I’ve been there. Of course.” #####Stats **HD** 5 **Speed** 60’ **Armor** 14 (leather) **Defense** * Ring of levitation **Special** * 5 in 6 History * 4 in 6 Planar Knowledge ] ] --- ###You see... East, [[Room 78]] - a sliding, steel door. West, [[Room 79]] - a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 74]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 77 ###The Cartographer's Lair. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_77.png" /> A thin layer of chalk in the air. Etchings of maps lay over piles of books and scrolls. Cartographer's tools collect rot. [[Jyneath]], the mapmaker, sits painting maps to nonexistent worlds. For coin (and all your memories of a place) he can paint you a map to it. He can also paint maps to future places, or past ones. --- (collapse:)[ (box: "=xx=", 7)[ ###Jyneath #####Info Mapper of the giant lands. Traveler to the far planes. Cartographer of all that can be mapped. If you’ve read a map, those mapping techniques were created by Jyneath, or at least perfected by him. #####Mannerisms Snort because your nose is runny. Adjust your glass all the time. Yawn when people talk too much. #####Quotes “Can I help you find something?” “I’ve been there. Of course.” #####Stats **HD** 5 **Speed** 60’ **Armor** 14 (leather) **Defense** * Ring of levitation **Special** * 5 in 6 History * 4 in 6 Planar Knowledge ] ] --- ###You see... East, [[Room 78]] - a sliding, steel door. West, [[Room 79]] - a twisting, metal canyon, lined with pipes and hanging with power lines. ###Return to... [[Room 74]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 76"))[ #Room 76 ###Smelter. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_76.png" /> A network of pipes and arcane runes twisting around a huge mouth of molten rock. The King's Archmage, [[Duncan]], dwells here, forging blades. He was tasked with creating the king a new blade before the palace fell, but he needs a [[Piece of the Sun]] to finish it. --- (collapse:)[ (box: "=xx=", 7)[ ###Duncan #####Info An elder knight wrapped in golden robes. A beautiful solar pendant hangs around his neck, measuring the strength of the King; it’s dying. Duncan sewed the King’s spellbook himself, crafting magic from the sun. He doesn’t remember much of this anymore, but he can sew a spell into you, if you have one you can’t live without. #####Mannerisms Ignore boring questions. Roll your eyes. Ask about spells and sewing techniques. Serious, ignore most of their questions cause omg are they boring. #####Quotes “I don’t think that’s important enough to share.” “I don’t recall. Ask again later.” “Why don’t you go fetch me a drink?” #####Stats **HD** 12 **Speed** 30’ **Armor** 10 (robes) **Attack** * Quarter staff, +8 for d12 **Defense** * The solar pendant can shine a blinding beam of light (save or lose sight) **Special** * Disintegrate (spell), Power Word: Sun (spell) ] ] --- ###Return to... Return to [[Room 75]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 76 ###Smelter. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_76.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A network of pipes and arcane runes twisting around a huge mouth of molten rock. The King's Archmage, [[Duncan]], dwells here, forging blades. He was tasked with creating the king a new blade before the palace fell, but he needs a [[Piece of the Sun]] to finish it. --- (collapse:)[ (box: "=xx=", 7)[ ###Duncan #####Info An elder knight wrapped in golden robes. A beautiful solar pendant hangs around his neck, measuring the strength of the King; it’s dying. Duncan sewed the King’s spellbook himself, crafting magic from the sun. He doesn’t remember much of this anymore, but he can sew a spell into you, if you have one you can’t live without. #####Mannerisms Ignore boring questions. Roll your eyes. Ask about spells and sewing techniques. Serious, ignore most of their questions cause omg are they boring. #####Quotes “I don’t think that’s important enough to share.” “I don’t recall. Ask again later.” “Why don’t you go fetch me a drink?” #####Stats **HD** 12 **Speed** 30’ **Armor** 10 (robes) **Attack** * Quarter staff, +8 for d12 **Defense** * The solar pendant can shine a blinding beam of light (save or lose sight) **Special** * Disintegrate (spell), Power Word: Sun (spell) ] ] --- ###Return to... Return to [[Room 75]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 76 ###Smelter. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_76.png" /> A network of pipes and arcane runes twisting around a huge mouth of molten rock. The King's Archmage, [[Duncan]], dwells here, forging blades. He was tasked with creating the king a new blade before the palace fell, but he needs a [[Piece of the Sun]] to finish it. --- (collapse:)[ (box: "=xx=", 7)[ ###Duncan #####Info An elder knight wrapped in golden robes. A beautiful solar pendant hangs around his neck, measuring the strength of the King; it’s dying. Duncan sewed the King’s spellbook himself, crafting magic from the sun. He doesn’t remember much of this anymore, but he can sew a spell into you, if you have one you can’t live without. #####Mannerisms Ignore boring questions. Roll your eyes. Ask about spells and sewing techniques. Serious, ignore most of their questions cause omg are they boring. #####Quotes “I don’t think that’s important enough to share.” “I don’t recall. Ask again later.” “Why don’t you go fetch me a drink?” #####Stats **HD** 12 **Speed** 30’ **Armor** 10 (robes) **Attack** * Quarter staff, +8 for d12 **Defense** * The solar pendant can shine a blinding beam of light (save or lose sight) **Special** * Disintegrate (spell), Power Word: Sun (spell) ] ] --- ###Return to... Return to [[Room 75]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 78"))[ #Room 78 ###Hall of Dragons. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_78.png" /> Massive carvings of the dragons that the King and his kingdom have slain. One of them is alive -- a feathered, wingless [[Dragon]] made of teeth and arms. Cages hanging from rusty chains, each one holding a creature captured by the Palace, each one stained and mindless. Worth several random encounters. --- (collapse:)[ (box: "=xx=", 7)[ ###Dragon #####Info A dragon of many arms. Scaleless and glowing with magical runes. #####Mannerisms Cling to the wall and snatch whoever is at the back of the group. Grit your teeth and hiss “be quiet!” Then kill them. #####Quotes *Dragon noises.* #####Stats **HD** 15 **Speed** 100’ **Armor** 18 (fast) **Attack** * 6x Claws, +10 for 1d6 each * Bite, +10 for 4d10 * Tackle, +10 for 2d10, save or grappled **Defense** * The runes absorb 10 levels of spells and then explode. Everyone must save or take 10d6 damage. **Special** * Anti-magic breath, save or lose three spell slots at random. ] ] --- ###Return to... Return to [[Room 77]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 78 ###Hall of Dragons. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_78.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Massive carvings of the dragons that the King and his kingdom have slain. One of them is alive -- a feathered, wingless [[Dragon]] made of teeth and arms. Cages hanging from rusty chains, each one holding a creature captured by the Palace, each one stained and mindless. Worth several random encounters. --- (collapse:)[ (box: "=xx=", 7)[ ###Dragon #####Info A dragon of many arms. Scaleless and glowing with magical runes. #####Mannerisms Cling to the wall and snatch whoever is at the back of the group. Grit your teeth and hiss “be quiet!” Then kill them. #####Quotes *Dragon noises.* #####Stats **HD** 15 **Speed** 100’ **Armor** 18 (fast) **Attack** * 6x Claws, +10 for 1d6 each * Bite, +10 for 4d10 * Tackle, +10 for 2d10, save or grappled **Defense** * The runes absorb 10 levels of spells and then explode. Everyone must save or take 10d6 damage. **Special** * Anti-magic breath, save or lose three spell slots at random. ] ] --- ###Return to... Return to [[Room 77]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 78 ###Hall of Dragons. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cart/cart_78.png" /> Massive carvings of the dragons that the King and his kingdom have slain. One of them is alive -- a feathered, wingless [[Dragon]] made of teeth and arms. Cages hanging from rusty chains, each one holding a creature captured by the Palace, each one stained and mindless. Worth several random encounters. --- (collapse:)[ (box: "=xx=", 7)[ ###Dragon #####Info A dragon of many arms. Scaleless and glowing with magical runes. #####Mannerisms Cling to the wall and snatch whoever is at the back of the group. Grit your teeth and hiss “be quiet!” Then kill them. #####Quotes *Dragon noises.* #####Stats **HD** 15 **Speed** 100’ **Armor** 18 (fast) **Attack** * 6x Claws, +10 for 1d6 each * Bite, +10 for 4d10 * Tackle, +10 for 2d10, save or grappled **Defense** * The runes absorb 10 levels of spells and then explode. Everyone must save or take 10d6 damage. **Special** * Anti-magic breath, save or lose three spell slots at random. ] ] --- ###Return to... Return to [[Room 77]] --- ([[The Cartographer]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 87"))[ #Room 87 ###A Glorious Day. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_87.png" /> A stained [[Piece of the Sun]], shedding nega-light, absorbing all color. The source of all corruption in the Palace. [[Aberdeen]] infested it to weaken the King and help the Palace fall. Being near it doubles your stain automatically. If this would remove the last piece of your character sheet, your soul is pulled from your body and absorbed by the nega-light. I do not know of a way to cleanse this Piece of the Sun, but I believe in your players to think of something clever and for you to allow it to work. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###Return to... Return to [[Room 79]] Return to [[Room 86]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 87 ###A Glorious Day. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_87.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A stained [[Piece of the Sun]], shedding nega-light, absorbing all color. The source of all corruption in the Palace. [[Aberdeen]] infested it to weaken the King and help the Palace fall. Being near it doubles your stain automatically. If this would remove the last piece of your character sheet, your soul is pulled from your body and absorbed by the nega-light. I do not know of a way to cleanse this Piece of the Sun, but I believe in your players to think of something clever and for you to allow it to work. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###Return to... Return to [[Room 79]] Return to [[Room 86]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 87 ###A Glorious Day. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_87.png" /> A stained [[Piece of the Sun]], shedding nega-light, absorbing all color. The source of all corruption in the Palace. [[Aberdeen]] infested it to weaken the King and help the Palace fall. Being near it doubles your stain automatically. If this would remove the last piece of your character sheet, your soul is pulled from your body and absorbed by the nega-light. I do not know of a way to cleanse this Piece of the Sun, but I believe in your players to think of something clever and for you to allow it to work. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###Return to... Return to [[Room 79]] Return to [[Room 86]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 82"))[ #Room 82 ###A Human Machine. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_82.png" /> A secure chamber of smoky glass and stone. Wrapped tightly around a six-foot machine of tubes and engines called [[End of the Line]]. When charged with a lightning bolt, the machine holds 3 casts of disintegrate. [[Aberdeen]] trapped the chamber long ago. The curtains smother the last person to enter. And while doing that, the exit curtain animates to attack. ###You See... East, [[Room 83]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 81]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 82 ###A Human Machine. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_82.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A secure chamber of smoky glass and stone. Wrapped tightly around a six-foot machine of tubes and engines called [[End of the Line]]. When charged with a lightning bolt, the machine holds 3 casts of disintegrate. [[Aberdeen]] trapped the chamber long ago. The curtains smother the last person to enter. And while doing that, the exit curtain animates to attack. ###You See... East, [[Room 83]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 81]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 82 ###A Human Machine. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_82.png" /> A secure chamber of smoky glass and stone. Wrapped tightly around a six-foot machine of tubes and engines called [[End of the Line]]. When charged with a lightning bolt, the machine holds 3 casts of disintegrate. [[Aberdeen]] trapped the chamber long ago. The curtains smother the last person to enter. And while doing that, the exit curtain animates to attack. ###You See... East, [[Room 83]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 81]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 83"))[ #Room 83 ###The 18th Particle. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_83.png" /> A stone chamber filled with the fog from the 18th Particle, a magical, glass orb. Machines poke and prod at it, studying it still to this day. Their readouts are chaotic and impossible to make sense of. To pick up the orb you must have an 18 in any single stat. To activate it, it must drain 18 total stat points. It currently has 2d6. When activated, it stores your consciousness for placement in either a new body when presented with one, or to resurrect you here the next time you die. Respawn, baby! --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ##You See... East, [[Room 84]] - a living door of gold, non-newtonian fluid. South, [[Room 88]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 82]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 83 ###The 18th Particle. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_83.png" /> original text Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A stone chamber filled with the fog from the 18th Particle, a magical, glass orb. Machines poke and prod at it, studying it still to this day. Their readouts are chaotic and impossible to make sense of. To pick up the orb you must have an 18 in any single stat. To activate it, it must drain 18 total stat points. It currently has 2d6. When activated, it stores your consciousness for placement in either a new body when presented with one, or to resurrect you here the next time you die. Respawn, baby! --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ##You See... East, [[Room 84]] - a living door of gold, non-newtonian fluid. South, [[Room 88]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 82]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 83 ###The 18th Particle. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_83.png" /> A stone chamber filled with the fog from the 18th Particle, a magical, glass orb. Machines poke and prod at it, studying it still to this day. Their readouts are chaotic and impossible to make sense of. To pick up the orb you must have an 18 in any single stat. To activate it, it must drain 18 total stat points. It currently has 2d6. When activated, it stores your consciousness for placement in either a new body when presented with one, or to resurrect you here the next time you die. Respawn, baby! --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ##You See... East, [[Room 84]] - a living door of gold, non-newtonian fluid. South, [[Room 88]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 82]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 84"))[ #Room 84 ###Poety's Study. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_84.png" /> A babbling fountain, writing desk, and glorious peacock familiar. The paper on the desk turns itself into whatever you write on it (2 uses.) --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###You See... East, [[Room 85]] - a living door of gold, non-newtonian fluid. South, [[Room 89]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 83]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 84 ###Poety's Study. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_84.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A babbling fountain, writing desk, and glorious peacock familiar. The paper on the desk turns itself into whatever you write on it (2 uses.) --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###You See... East, [[Room 85]] - a living door of gold, non-newtonian fluid. South, [[Room 89]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 83]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 84 ###Poety's Study. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_84.png" /> A babbling fountain, writing desk, and glorious peacock familiar. The paper on the desk turns itself into whatever you write on it (2 uses.) --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###You See... East, [[Room 85]] - a living door of gold, non-newtonian fluid. South, [[Room 89]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 83]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 88"))[ #Room 88 ###The Atlas. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_88.png" /> A room of doors. Once connected to every plane and every important place within those planes. [[Glacius]], the ambassador of the king, lives here. Every day he tries to get the doors working again so he can alert the world to the coup, but they only open to the Abyss. --- (collapse:)[ (box: "=xx=", 7)[ ###Glacius #####Info Ambassador for the king. He knows everything there is to know about the planes and the different folks that live there. He doesn’t know a lot about humans though, or the prime material plane (your world). He’s perpetually cold and shivering due to a curse that was put on him by an Abyssal Witch. #####Mannerisms Shiver and hug yourself for warmth. Get a blanket and cuddle up. Stammer and fill gaps with “uhhhhhh.” #####Quotes “Uhhhh, yeah, yeah, that sounds right.” “No, uhhhh, wait, wait. That’s where you’d find that.” #####Stats **HD** 8 **Speed** 50’ **Armor** 14 **Attack** * Quarterstaff, +8 for 2d6 **Defense** * Misty Step (spell) **Special** * 5 in 6 Planar Knowledge * 3 in 6 chance he knows about anyone you know about ] ] --- ###You See... East, [[Room 89]] - a living door of gold, non-newtonian fluid. South, [[Room 91]] - an ethereal mist, a layer of ghostly fog. ###Return to... [[Room 83]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 88 ###The Atlas. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_88.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A room of doors. Once connected to every plane and every important place within those planes. [[Glacius]], the ambassador of the king, lives here. Every day he tries to get the doors working again so he can alert the world to the coup, but they only open to the Abyss. --- (collapse:)[ (box: "=xx=", 7)[ ###Glacius #####Info Ambassador for the king. He knows everything there is to know about the planes and the different folks that live there. He doesn’t know a lot about humans though, or the prime material plane (your world). He’s perpetually cold and shivering due to a curse that was put on him by an Abyssal Witch. #####Mannerisms Shiver and hug yourself for warmth. Get a blanket and cuddle up. Stammer and fill gaps with “uhhhhhh.” #####Quotes “Uhhhh, yeah, yeah, that sounds right.” “No, uhhhh, wait, wait. That’s where you’d find that.” #####Stats **HD** 8 **Speed** 50’ **Armor** 14 **Attack** * Quarterstaff, +8 for 2d6 **Defense** * Misty Step (spell) **Special** * 5 in 6 Planar Knowledge * 3 in 6 chance he knows about anyone you know about ] ] --- ###You See... East, [[Room 89]] - a living door of gold, non-newtonian fluid. South, [[Room 91]] - an ethereal mist, a layer of ghostly fog. ###Return to... [[Room 83]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 88 ###The Atlas. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_88.png" /> A room of doors. Once connected to every plane and every important place within those planes. [[Glacius]], the ambassador of the king, lives here. Every day he tries to get the doors working again so he can alert the world to the coup, but they only open to the Abyss. --- (collapse:)[ (box: "=xx=", 7)[ ###Glacius #####Info Ambassador for the king. He knows everything there is to know about the planes and the different folks that live there. He doesn’t know a lot about humans though, or the prime material plane (your world). He’s perpetually cold and shivering due to a curse that was put on him by an Abyssal Witch. #####Mannerisms Shiver and hug yourself for warmth. Get a blanket and cuddle up. Stammer and fill gaps with “uhhhhhh.” #####Quotes “Uhhhh, yeah, yeah, that sounds right.” “No, uhhhh, wait, wait. That’s where you’d find that.” #####Stats **HD** 8 **Speed** 50’ **Armor** 14 **Attack** * Quarterstaff, +8 for 2d6 **Defense** * Misty Step (spell) **Special** * 5 in 6 Planar Knowledge * 3 in 6 chance he knows about anyone you know about ] ] --- ###You See... East, [[Room 89]] - a living door of gold, non-newtonian fluid. South, [[Room 91]] - an ethereal mist, a layer of ghostly fog. ###Return to... [[Room 83]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 85"))[ #Room 85 ###Aberdeen's Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_85.png" /> A Gothic, elven-sized bedroom lit by stained glass, walls painted white. The living tear [[Inkblots]] of the Sun King lament the loss of his child, [[Aberdeen]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] ] --- ##You See... East, [[Room 86]] - a living door of gold, non-newtonian fluid. South, [[Room 90]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 84]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 85 ###Aberdeen's Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_85.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A Gothic, elven-sized bedroom lit by stained glass, walls painted white. The living tear [[Inkblots]] of the Sun King lament the loss of his child, [[Aberdeen]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] ] --- ##You See... East, [[Room 86]] - a living door of gold, non-newtonian fluid. South, [[Room 90]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 84]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 85 ###Aberdeen's Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_85.png" /> A Gothic, elven-sized bedroom lit by stained glass, walls painted white. The living tear [[Inkblots]] of the Sun King lament the loss of his child, [[Aberdeen]]. --- (collapse:)[ (box: "=xx=", 7)[ ###Inkblots #####Info Little goblins of ink created by the Abyss. #####Mannerisms Wave your arms and garble strange noises as you attack! #####Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” #####Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. ] ] --- ##You See... East, [[Room 86]] - a living door of gold, non-newtonian fluid. South, [[Room 90]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 84]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 89"))[ #Room 89 ###The Painted Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_89.png" /> A marble hall with pillars of gold. A large, red rug lays the entire length, leading to a massive painting of a throne and a distorted version of the Palace. Twenty [[King's Guard Statues]] protect it, only letting the wearer of the crown enter. See [[Epilogue]]. --- (collapse:)[ (box: "=xx=", 7)[ ###King's Guard Statues #####Info Carved stone that animates to protect the Palace. #####Mannerisms Be as still as possible. #####Quotes NO TALKING! YOU'RE A STATUE! #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... East, [[Room 90]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 84]] [[Room 88]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 89 ###The Painted Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_89.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A marble hall with pillars of gold. A large, red rug lays the entire length, leading to a massive painting of a throne and a distorted version of the Palace. Twenty [[King's Guard Statues]] protect it, only letting the wearer of the crown enter. See [[Epilogue]]. --- (collapse:)[ (box: "=xx=", 7)[ ###King's Guard Statues #####Info Carved stone that animates to protect the Palace. #####Mannerisms Be as still as possible. #####Quotes NO TALKING! YOU'RE A STATUE! #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... East, [[Room 90]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 84]] [[Room 88]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 89 ###The Painted Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_89.png" /> A marble hall with pillars of gold. A large, red rug lays the entire length, leading to a massive painting of a throne and a distorted version of the Palace. Twenty [[King's Guard Statues]] protect it, only letting the wearer of the crown enter. See [[Epilogue]]. --- (collapse:)[ (box: "=xx=", 7)[ ###King's Guard Statues #####Info Carved stone that animates to protect the Palace. #####Mannerisms Be as still as possible. #####Quotes NO TALKING! YOU'RE A STATUE! #####Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. ] ] --- ###You See... East, [[Room 90]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 84]] [[Room 88]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 86"))[ #Room 86 ###Lover's Forum. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_86.png" /> A secret room that only opens for lovers. It’s full of floating gems that gleam like stars in the night sky. If two lovers enter this room they get a pair of magical rings that bind their minds and connect their physical forms. They share HP, spell slots, and all other aspects of their characters. ###You See... East, [[Room 87]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 85]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 86 ###Lover's Forum. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_86.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A secret room that only opens for lovers. It’s full of floating gems that gleam like stars in the night sky. If two lovers enter this room they get a pair of magical rings that bind their minds and connect their physical forms. They share HP, spell slots, and all other aspects of their characters. ###You See... East, [[Room 87]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 85]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 86 ###Lover's Forum. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_86.png" /> A secret room that only opens for lovers. It’s full of floating gems that gleam like stars in the night sky. If two lovers enter this room they get a pair of magical rings that bind their minds and connect their physical forms. They share HP, spell slots, and all other aspects of their characters. ###You See... East, [[Room 87]] - a living door of gold, non-newtonian fluid. ###Return to... [[Room 85]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 90"))[ #Room 90 ###The King's Flame. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_90.png" /> A mighty golden fire held up by a statue of the Sun King. This is how the Sun King made his children. If you approach the flame, it creates horrid [[Shadows]] of you that wish to steal your soul and feed the flame. If you wear the crown and clasp a willing person’s hand, the fire will create a child for you, combining the various aspects of your character sheet. ###You See... South, [[Room 92]] - an ethereal mist, a layer of ghostly fog. ###Return to... [[Room 85]] [[Room 89]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 90 ###The King's Flame. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_90.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A mighty golden fire held up by a statue of the Sun King. This is how the Sun King made his children. If you approach the flame, it creates horrid [[Shadows]] of you that wish to steal your soul and feed the flame. If you wear the crown and clasp a willing person’s hand, the fire will create a child for you, combining the various aspects of your character sheet. ###You See... South, [[Room 92]] - an ethereal mist, a layer of ghostly fog. ###Return to... [[Room 85]] [[Room 89]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 90 ###The King's Flame. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_90.png" /> A mighty golden fire held up by a statue of the Sun King. This is how the Sun King made his children. If you approach the flame, it creates horrid [[Shadows]] of you that wish to steal your soul and feed the flame. If you wear the crown and clasp a willing person’s hand, the fire will create a child for you, combining the various aspects of your character sheet. ###You See... South, [[Room 92]] - an ethereal mist, a layer of ghostly fog. ###Return to... [[Room 85]] [[Room 89]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 91"))[ #Room 91 ###The Waiting Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_91.png" /> Filled with stained people who have completely lost themselves, waiting to see the [[Sun]]. [[Kastor]], the King's advisor, waits here for someone with a [[Piece of the Sun]]. He will kill for it. --- (collapse:)[ (box: "=xx=", 7)[ ###Kastor #####Info The King’s assistant and the caretaker of the Throne. Kastor is conniving and untrustworthy. He knows about the Abyss, the Stain, the coup, Aberdeen’s plots, everything. He doesn’t care if you have no ulterior motives, he always acts like you do. #####Mannerisms Kiss up to the players. Compliment them. Offer them guidance and information (but not much). Separate them and stab them in the back. #####Quotes “Ah, yes, right this way. I can help with that.” “Could one of you help me with something in the other room?” “The King isn’t in his best health after the coup, but you are more than happy to wait for him. #####Stats **HD** 8 **Speed** 120’ **Armor** 14 **Attack** * 4x Daggers, +12 for d6 each **Special** * Sneak attack (10d6) * Poison (4d6) * 5 in 6 alchemy ] ] --- ###You See... East, [[Room 93]] - a simple, wooden door with an intricate gold knocker in the facade of a hollowed out sun. ###Return to... [[Room 88]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 91 ###The Waiting Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_91.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Filled with stained people who have completely lost themselves, waiting to see the [[Sun]]. [[Kastor]], the King's advisor, waits here for someone with a [[Piece of the Sun]]. He will kill for it. --- (collapse:)[ (box: "=xx=", 7)[ ###Kastor #####Info The King’s assistant and the caretaker of the Throne. Kastor is conniving and untrustworthy. He knows about the Abyss, the Stain, the coup, Aberdeen’s plots, everything. He doesn’t care if you have no ulterior motives, he always acts like you do. #####Mannerisms Kiss up to the players. Compliment them. Offer them guidance and information (but not much). Separate them and stab them in the back. #####Quotes “Ah, yes, right this way. I can help with that.” “Could one of you help me with something in the other room?” “The King isn’t in his best health after the coup, but you are more than happy to wait for him. #####Stats **HD** 8 **Speed** 120’ **Armor** 14 **Attack** * 4x Daggers, +12 for d6 each **Special** * Sneak attack (10d6) * Poison (4d6) * 5 in 6 alchemy ] ] --- ###You See... East, [[Room 93]] - a simple, wooden door with an intricate gold knocker in the facade of a hollowed out sun. ###Return to... [[Room 88]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 91 ###The Waiting Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_91.png" /> Filled with stained people who have completely lost themselves, waiting to see the [[Sun]]. [[Kastor]], the King's advisor, waits here for someone with a [[Piece of the Sun]]. He will kill for it. --- (collapse:)[ (box: "=xx=", 7)[ ###Kastor #####Info The King’s assistant and the caretaker of the Throne. Kastor is conniving and untrustworthy. He knows about the Abyss, the Stain, the coup, Aberdeen’s plots, everything. He doesn’t care if you have no ulterior motives, he always acts like you do. #####Mannerisms Kiss up to the players. Compliment them. Offer them guidance and information (but not much). Separate them and stab them in the back. #####Quotes “Ah, yes, right this way. I can help with that.” “Could one of you help me with something in the other room?” “The King isn’t in his best health after the coup, but you are more than happy to wait for him. #####Stats **HD** 8 **Speed** 120’ **Armor** 14 **Attack** * 4x Daggers, +12 for d6 each **Special** * Sneak attack (10d6) * Poison (4d6) * 5 in 6 alchemy ] ] --- ###You See... East, [[Room 93]] - a simple, wooden door with an intricate gold knocker in the facade of a hollowed out sun. ###Return to... [[Room 88]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 92"))[ #Room 92 ###Graveyard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_92.png" /> Stone monuments topped with golden bells. The [[Ghost]] of those buried rise when their bell rings. This is where the Sun King sought council. A [[Graveyard Dryad]], sister of the one in [[Room 25]], maintains the graves and rings the bells defensively if threatened. She will trade information about the Palace’s secrets in exchange for beautiful, dead things to add to her graveyard. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###You See... West, [[Room 93]] - a simple, wooden door with an intricate gold knocker in the facade of a hollowed out sun. ###Return to... [[Room 90]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 92 ###Graveyard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_92.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] Stone monuments topped with golden bells. The [[Ghost]] of those buried rise when their bell rings. This is where the Sun King sought council. A [[Graveyard Dryad]], sister of the one in [[Room 25]], maintains the graves and rings the bells defensively if threatened. She will trade information about the Palace’s secrets in exchange for beautiful, dead things to add to her graveyard. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###You See... West, [[Room 93]] - a simple, wooden door with an intricate gold knocker in the facade of a hollowed out sun. ###Return to... [[Room 90]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 92 ###Graveyard. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_92.png" /> Stone monuments topped with golden bells. The [[Ghost]] of those buried rise when their bell rings. This is where the Sun King sought council. A [[Graveyard Dryad]], sister of the one in [[Room 25]], maintains the graves and rings the bells defensively if threatened. She will trade information about the Palace’s secrets in exchange for beautiful, dead things to add to her graveyard. --- (collapse:)[ (set:$randomencounter to (random: 2,12)) (set:$num to (random: 2,12)) (set:$num2 to (random: 5,20)) (set:$mien to (random: 1,6)) (char-style:(text-style:"fidget"))[ (either: "###There's a random encounter!", "###Something catches your eye.", "###There's something else here too...", "###What's that?", "###We've got company!") ] ] (collapse:)[ It's (if: $randomencounter is 2)[It's a ghost. (if: $mien is 1)[Crying. They want out of this horrid place.] (if: $mien is 2)[They carry a picture of themselves pre-death. They can explain, I swear.] (if: $mien is 3)[They've lost their voice. Can you help them find it?] (if: $mien is 4)[All they can do is scream and shake.] (if: $mien is 5)[Their wails echo inside the room and cause hallucinations based on your most recent nightmare.] (if: $mien is 6)[They try to possess you immediately.] ] (if: $randomencounter >2 and it <12)[Oh, wait...Nevermind. It was just your eyes playing tricks on you. (if: $mien is 1)[Though you do feel like something is watching you.] (if: $mien is 2)[But there is something *wrong* with the air. What is it?] (if: $mien is 3)[But then, why do you feel so out of place?] (if: $mien is 4)[Huh, strange. Maybe you need sleep?] (if: $mien is 5)[You should maybe find a way to get rid of some of this Stain...] (if: $mien is 6)[I'm sure it was nothing...] ] (if: $randomencounter is 12)[It's...huh, weird. It's *you*, but different? (if: $mien is 1)[It, uh, I mean *you* wants to say hello.] (if: $mien is 2)[You look older. I mean, *it* looks older. Why're they waving?] (if: $mien is 3)[It approaches you with stories of the good ol' days. Your stories. I mean, it's stories?] (if: $mien is 4)[It's smiling much too big to be you. It has far too many teeth too.] (if: $mien is 5)[It rushes you, arms spread eagle, ready for the most devestating hug.] (if: $mien is 6)[Why is it holding a knife? Why do you recognize the knife?] ] ] (collapse:)[ (box: "=xx=", 7)[ (if: $randomencounter is 2)[ ###Ghost #####Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. #####Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. #####Quotes #####Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. ] (if: $randomencounter >2 and it <12)[ Seriously, there wasn't anything there. It was an honest mistake. ] (if: $randomencounter is 12)[ ###You, but different. #####Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? #####Mannerisms Just like you…but *different*. #####Quotes “Hello!?” “Hi…” “It’s me, friend.” #####Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. ] ] ] --- ###You See... West, [[Room 93]] - a simple, wooden door with an intricate gold knocker in the facade of a hollowed out sun. ###Return to... [[Room 90]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 1"))[ #Room 93 ###Throne Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_93.png" /> An infinite room with three thrones: one for the [[Sun]], one for the [[Moon]], and one for the [[Phoenix]]. The queen’s has a moon at its top, new and dim. A [[Throne Dryad|Throne Dryads]] dies in the seat. Inky Abyss flows from her mouth, ears, and eyes in black clouds. The Phoenix’s has a spot for a sun, but it’s been shattered. 1 in 6 chance of [[Mongrel]] sleeping in the chair. Otherwise, it is crawling with [[Midozer]]. The king’s has a shining sun at it’s top. Seven [[Throne Dryads]] whisper intrusive throughts into the kings ears. They resemble his children. The [[Sun]] King sits upon his throne, unreactive but wheezing his breaths slow and steady. 2d6 [[Midozer]] crawl across and into his body. Sitting upon one of the Thrones with a [[Piece of the Sun]] will make the room finite and reveal the sealed door at its back. Only the King’s Crown can open it. --- (collapse:)[ (box: "=xx=", 7)[ ###Uhlric, the Sun King #####Info Astral Giant. Father of all Solar Elves. A being of dreams from before death, before time. Before you. Reduced to nothing but a husk by the Abyss. He has set his crown on his son’s empty throne. Whoever wears the crown can travel into people’s mind-dungeons. #####Mannerisms Slump in your chair, hang your head, and murmur to yourself. #####Quotes “My son…my daughter…my palace.” #####Stats **HD** 30 (5 per arm, leg, head, torso) **Speed** 30’ **Armor** 15 **Attack** * greatsword, +12 for 6d6 ] ] --- ###You See... South, [[Room 94]] - hidden behind the throne, only accessible with the crown, is the secret chamber that Aberdeen was locked away in. A cave. ###Return to... [[Room 91]] [[Room 92]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 93 ###Throne Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_93.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] An infinite room with three thrones: one for the [[Sun]], one for the [[Moon]], and one for the [[Phoenix]]. The queen’s has a moon at its top, new and dim. A [[Throne Dryad|Throne Dryads]] dies in the seat. Inky Abyss flows from her mouth, ears, and eyes in black clouds. The Phoenix’s has a spot for a sun, but it’s been shattered. 1 in 6 chance of [[Mongrel]] sleeping in the chair. Otherwise, it is crawling with [[Midozer]]. The king’s has a shining sun at it’s top. Seven [[Throne Dryads]] whisper intrusive throughts into the kings ears. They resemble his children. The [[Sun]] King sits upon his throne, unreactive but wheezing his breaths slow and steady. 2d6 [[Midozer]] crawl across and into his body. Sitting upon one of the Thrones with a [[Piece of the Sun]] will make the room finite and reveal the sealed door at its back. Only the King’s Crown can open it. --- (collapse:)[ (box: "=xx=", 7)[ ###Uhlric, the Sun King #####Info Astral Giant. Father of all Solar Elves. A being of dreams from before death, before time. Before you. Reduced to nothing but a husk by the Abyss. He has set his crown on his son’s empty throne. Whoever wears the crown can travel into people’s mind-dungeons. #####Mannerisms Slump in your chair, hang your head, and murmur to yourself. #####Quotes “My son…my daughter…my palace.” #####Stats **HD** 30 (5 per arm, leg, head, torso) **Speed** 30’ **Armor** 15 **Attack** * greatsword, +12 for 6d6 ] ] --- ###You See... South, [[Room 94]] - hidden behind the throne, only accessible with the crown, is the secret chamber that Aberdeen was locked away in. A cave. ###Return to... [[Room 91]] [[Room 92]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 93 ###Throne Room. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_93.png" /> An infinite room with three thrones: one for the [[Sun]], one for the [[Moon]], and one for the [[Phoenix]]. The queen’s has a moon at its top, new and dim. A [[Throne Dryad|Throne Dryads]] dies in the seat. Inky Abyss flows from her mouth, ears, and eyes in black clouds. The Phoenix’s has a spot for a sun, but it’s been shattered. 1 in 6 chance of [[Mongrel]] sleeping in the chair. Otherwise, it is crawling with [[Midozer]]. The king’s has a shining sun at it’s top. Seven [[Throne Dryads]] whisper intrusive throughts into the kings ears. They resemble his children. The [[Sun]] King sits upon his throne, unreactive but wheezing his breaths slow and steady. 2d6 [[Midozer]] crawl across and into his body. Sitting upon one of the Thrones with a [[Piece of the Sun]] will make the room finite and reveal the sealed door at its back. Only the King’s Crown can open it. --- (collapse:)[ (box: "=xx=", 7)[ ###Uhlric, the Sun King #####Info Astral Giant. Father of all Solar Elves. A being of dreams from before death, before time. Before you. Reduced to nothing but a husk by the Abyss. He has set his crown on his son’s empty throne. Whoever wears the crown can travel into people’s mind-dungeons. #####Mannerisms Slump in your chair, hang your head, and murmur to yourself. #####Quotes “My son…my daughter…my palace.” #####Stats **HD** 30 (5 per arm, leg, head, torso) **Speed** 30’ **Armor** 15 **Attack** * greatsword, +12 for 6d6 ] ] --- ###You See... South, [[Room 94]] - hidden behind the throne, only accessible with the crown, is the secret chamber that Aberdeen was locked away in. A cave. ###Return to... [[Room 91]] [[Room 92]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ](if: not ((history:) contains "Room 94"))[ #Room 94 ###The Sphinx's Prison. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_94.png" /> A dark cavernous room with jagged stone pillars, slightly flooded with black water. Hundreds of Quatch Bugs170 float around to light the area as little as possible. Scattered throughout are people muttering riddles to themselves, trying to find the answer. They are not stained. They have just become timeless thanks to the Sphinx. Two [[Oblisks]] search the cave and kill those who haven’t answered their riddle. If they are defeated, you will find a Piece of the Sun. --- (collapse:)[ (box: "=xx=", 7)[ ###Aramae, the Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen and Avion’s plotting in order to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes “Do you like riddles?” “Have you seen my sisters? I’ve been here for quite a while.” “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120’ **Armor** 16 (thick hide) **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot act until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill whatever quest she gives. ] ] --- (collapse:)[ (box: "=xx=", 7)[ ###Oblisks #####Info Centaur-like creatures from the Abyss that always come in pairs. They are regal, wearing ink-cloaks and wielding abyssal staves of gold. They bond with creatures from other plains and form a symbiotic relationship of pain and regret. #####Mannerisms Always act in-sync. Always move together. Always act as one. Always, always, always. ###Quotes They don’t speak. #####Stats **HD** 12 **Speed** 50’ **Armor** 15 (hide) **Attack** * Staff, +10 for 2d6 * Trample, +10 for 2d10, save or become prone **Defense** * One Oblisk is immune to physical attack and the other is immune to all magic. **Special** * Obliterate (spell), can only be used on someone who is prone. The Oblisk stands over them, opens their cloak, and reveals the horrible toothy maw that runs up their chest. Save or take d10 intelligence. ] ] --- ###Return to... Return to [[Room 93]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ](else:)[ (set:$sphinx to (random: 1,20)) (if: $sphinx is 1)[ #Room 94 ###The Sphinx's Prison. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_94.png" /> Backtracking, you see the [[Sphinx|Aramae]], prowling for entertainment and sustenance. (collapse:)[ (box: "=xx=", 7)[ ###The Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes * “Do you like riddles?” * “Have you seen my sisters? I’ve been here for quite a while.” * “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120' **Armor** 16 **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot take actions or move until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill any quest she gives. ] ] A dark cavernous room with jagged stone pillars, slightly flooded with black water. Hundreds of Quatch Bugs170 float around to light the area as little as possible. Scattered throughout are people muttering riddles to themselves, trying to find the answer. They are not stained. They have just become timeless thanks to the Sphinx. Two [[Oblisks]] search the cave and kill those who haven’t answered their riddle. If they are defeated, you will find a Piece of the Sun. --- (collapse:)[ (box: "=xx=", 7)[ ###Aramae, the Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen and Avion’s plotting in order to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes “Do you like riddles?” “Have you seen my sisters? I’ve been here for quite a while.” “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120’ **Armor** 16 (thick hide) **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot act until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill whatever quest she gives. ] ] --- (collapse:)[ (box: "=xx=", 7)[ ###Oblisks #####Info Centaur-like creatures from the Abyss that always come in pairs. They are regal, wearing ink-cloaks and wielding abyssal staves of gold. They bond with creatures from other plains and form a symbiotic relationship of pain and regret. #####Mannerisms Always act in-sync. Always move together. Always act as one. Always, always, always. ###Quotes They don’t speak. #####Stats **HD** 12 **Speed** 50’ **Armor** 15 (hide) **Attack** * Staff, +10 for 2d6 * Trample, +10 for 2d10, save or become prone **Defense** * One Oblisk is immune to physical attack and the other is immune to all magic. **Special** * Obliterate (spell), can only be used on someone who is prone. The Oblisk stands over them, opens their cloak, and reveals the horrible toothy maw that runs up their chest. Save or take d10 intelligence. ] ] --- ###Return to... Return to [[Room 93]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] (else:)[ #Room 94 ###The Sphinx's Prison. <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne/throne_94.png" /> A dark cavernous room with jagged stone pillars, slightly flooded with black water. Hundreds of Quatch Bugs170 float around to light the area as little as possible. Scattered throughout are people muttering riddles to themselves, trying to find the answer. They are not stained. They have just become timeless thanks to the Sphinx. Two [[Oblisks]] search the cave and kill those who haven’t answered their riddle. If they are defeated, you will find a Piece of the Sun. --- (collapse:)[ (box: "=xx=", 7)[ ###Aramae, the Sphinx #####Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen and Avion’s plotting in order to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. #####Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. #####Quotes “Do you like riddles?” “Have you seen my sisters? I’ve been here for quite a while.” “Would you like to play a little game of cat and mouse?” #####Stats **HD** 12 **Speed** 120’ **Armor** 16 (thick hide) **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot act until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill whatever quest she gives. ] ] --- (collapse:)[ (box: "=xx=", 7)[ ###Oblisks #####Info Centaur-like creatures from the Abyss that always come in pairs. They are regal, wearing ink-cloaks and wielding abyssal staves of gold. They bond with creatures from other plains and form a symbiotic relationship of pain and regret. #####Mannerisms Always act in-sync. Always move together. Always act as one. Always, always, always. ###Quotes They don’t speak. #####Stats **HD** 12 **Speed** 50’ **Armor** 15 (hide) **Attack** * Staff, +10 for 2d6 * Trample, +10 for 2d10, save or become prone **Defense** * One Oblisk is immune to physical attack and the other is immune to all magic. **Special** * Obliterate (spell), can only be used on someone who is prone. The Oblisk stands over them, opens their cloak, and reveals the horrible toothy maw that runs up their chest. Save or take d10 intelligence. ] ] --- ###Return to... Return to [[Room 93]] --- ([[The Throne]])-([[Map]])-([[Table of Contents]]) ] ]###The myth goes... Long ago, before time, the Sun was born and with him came the Solar Elves. Shortly after, the Moon was born, and with her came the Lunar Elves. The Sun fancied the Moon and to win her heart created the Eclipse, bringing them closer together. They fell in love. The Eclipse said, *"no need to thank me for your love, mighty Sun, you must only remember to give me a place to rest every so often. I shall remain distant and dark until then."* The Sun agreed of course. Both for his love and also knowing that he would live forever. Together the Sun and the Moon created a mighty palace to live in for all eternity. He taught his children to be knights and artists. She taught hers the majesty of magic and dreams. There was nothing more powerful than them. Except for the Eclipse who returned to find the Sun had forgotten to build her a place to rest. He showed her the garden, but she was not pleased. He showed her the mausoleum, but she was not dead. He showed her the treasury but she as not a gem to be coveted. No. It was the throne she wished to sit upon. "Give me your chair, good Sun," she said. But he couldn't. In a fit of fiery rage, the Sun locked the Eclipse up and threw away the key, the Moon unaware. Locked away in the darkness, the Eclipse plotted her revenge... ###Timeline * Before Time, the giants live unperturbed, creating limitlessly from their dreams. * Uhlric an astral giant, creates a majestic palace for himself harnessing the power of the sun. * He is known as the Sun King. * The World Snakes come from beyond, bringing with them Time. Time creates age and age creates death. * Most giants hate this. * Now fearing death, Uhlric creates a son. * Aberdeen, the Eclipse, is born. Knowing only a world with death, they do not want to stay a son for long and change themselves as they see fit. * Uhlric is an ass about it, refusing to accept this new reality. He seeks to have another son. * He shelters Oolice, another astral giant, and her daughters in his palace in exchange for a son. * Together they make Avion, the Phoenix, known as the Second Sun. * Living under Uhlric, Avion inherits a supreme obsession with, and fear of, death. * Uhlric is not a good father and Avion orbits closer to Aberdeen. He doesn’t want the throne, only freedom. * This “defiance” sends Uhlric into a rage. Avion is pinned to the moon with the unstoppable rod. * Aberdeen wants revenge and plots with Oolice’s daughters to sew discord. * The fear of a coup leads to unrest inside the Palace. * Oolice tells the King of the Aberdeen’s plans and the King punishes them, locking them away. * While locked away, Aberdeen meets the Abyss and uses their magics to steal Pieces of the Sun while disguised as Oolices daughters. * Uhlric locks the daughters away. * Aberdeen infects one of the Pieces with the Abyss, giving it a place to grow inside the palace. * The unrest in the Palace turns to war. * Aberdeen, with the help of others, kills Oolice. * The palace is swallowed by the Abyss, to be forgotten. * Today, you receive a dream about a tower on the sea. You see a smiling face on the dark side of the moon. --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])-([[What is This?]])#The Cast Currently statted for OSR/adjacent games and DnD 5e. 5e stat blocks may be more representational than literal. --- ###About Elves There are not many humans in this dungeon. Most are some kind of elf, and few are giants. Elves are Fae, for any spells/special abilities. * **Giants** - 20-25’ tall, biomechanical. I show people pictures of damaged EVA units to give them the appropriate idea. They have five eyes or more, and believed the more eyes something had, the more powerful it was. * **Solar Elves** - 12-14’ tall, glowing dimly, their eyes look like stars in the various stages of their aging, from sun-spot irises to dim embers of ancient suns. * **Astral Elves** - 9-11’ tall, slightly ethereal, their eyes are reflective, like mirrors showing the various reflections of you across the multiverse. * **Lunar Elves** - 10-12’ tall, desaturated like a Tim Burton character, their eyes resemble the waxing and waning moon, craters and all. * **Sea Elves** - 7-9’ tall, humankind’s ancestors, their features are all humanlike but elongated, as if they were made of playdoh that stretched and sagged. Colorful sea flora grow from them at all times. --- ###Royalty The Family. **[[Uhlric|Sun]]** - The Sun King, ruler of the Palace. Father of all within. **[[Oolice|Moon]]** - The Moon Queen, mother of the night, the stars and the sky. Now the mother of the Abyss. **[[Avion|Phoenix]]** - The fallen son. The Second Sun. **[[Aberdeen]]** - The Eclipse. Currently ruling a kingdom far, far away, named after them. **[[Lirion]]** - Youngest son, imprisoned by a cursed sword gifted by Aberdeen. **[[Aramae]]** - One of Oolice’s triplet daughters, the Sphinx, sealed in a painted world by Uhlric. **[[Ooliana]]** - One of the triplets. Escaped the palace as it fell. Currently “on dispay” in the Mega Rave. **[[Deffany]]** - The youngest triplet. Stole a Piece of the Sun and was imprisoned. **[[Black Cats]]** - Sons and daughters of the Phoenix who forgot their elven form. **[[Mongrel]]** - Leader of the Black Cats, the eldest daughter of the Phoenix. --- ###King's Guard A mix of solar, lunar, and astral elves in golden armor, adorned with red capes. Helmets shaped like the shining sun and emblazoned with the always-burning feathers of the phoenix. Not part of the royal family. The King’s Guard were chosen by their peers based on some measure of charisma or artistic ability. They answer only to the King and the rest of the royal family. **[[Warren]]** - A failed knight. Obsessed with spells. **[[Duncan]]** - He who sewed the King’s spellbook from the sun itself. **[[Lynnis]]** - Caretaker. **[[Colehandro]]** - Devilishly handsome. A true artist. **[[Leonard]]** - The oldest living knight of the King. **[[Aile]]** - Leader of the King’s Guard. **[[Yome]]** - Enemy of Jacole. **[[Yoshi]]** - Taken by the Abyss. **[[Mortonak]]** - Lord of the Mausoleum. **[[Tsioh]]** - Astronomer extraordinaire. **[[Yashtooky]]** - A treasure hunter and a thrill seeker. **[[Perzival]]** - The most decorated dragon slayer of the Palace. **[[Xalthir]]** - Beholder of the Grand Scroll. **[[Landon]]** - Keeper of the spellbooks, translator of the ancient texts. **[[Jyneath]]** - Cartographer of the multiverse. **[[Glacius]]** - The King’s ambassador to other planes. **[[Kastor]]** - Assistant to the King. Master assassin. --- ###Abyssal Intruders The Abyss is an organism made of shadows and ink that flattens characters into caricatures, and personalities into a two-dimensional list of traits. **[[Angel]]** - Possessed Godmind obsessed with worship. **[[Moth]]** - A mighty being that is responsible for eating and digesting the giants. **[[Distortions]]** - Abstract impressions of living beings made by the Abyss. **[[Mirror Knight]]** - Aberdeen’s personal guardian. **[[Spell Thieves]]** - Rorschach tarantulas that hold spells. **[[Dwarkas]]** - Swallows stain to grow in size. **[[Nagazai]]** - An Abyssal entity that loves to eat monsters and steal their thoughts. **[[Oblisks]]** - Twin creatures that share a mind. **[[Inkblots]]** - The living ink that makes up the Abyss. **[[Midozer]]** - Football-sized bugs that turn to stone when touching organic material.. **[[Shadows]]** - Souls taken by the Abyss. **[[Quatch Bugs]]** - Abyssal fireflies who love the smell (and taste) of souls. **[[Milkshakes]]** - Hungry, hungry, hungry, hungry, hungry. **[[Jacole]]** - Possessed fool of the Palace. **[[Graveyard Dryad]]** - The abyssal dryad that dwells near the Palace gates. **[[Stained Animal]]** - Animals stained by the ink. **[[Basilisk]]** - A creature that can turn its prey into stone. **[[Blue-Skinned Stains]]** - People completely lost to the stain. **[[Melancholic Haze]]** - Living smoke. **[[Ink Shark]]** - Prowls the Abyss for souls to eat. **[[You, but different.]]** - Click and see. **[[Doppelgangers]]** - They want to take your place. --- ###Occupants People who live in the Palace and have lived in the Palace for quite some time. They have some insider knowledge, but also a lot of hearsay and rumors. **[[Oghma]]** - The Palace painter. A mage and a bard. **[[Garl]]** - Blacksmith in charge of the Palace forge. **[[Temple Guard]]** - The Mother’s personal guards and servants. **[[Throne Dryads]]** - Ninodon’s daughters living in his throne. **[[Moth Cloaks]]** - The followers of the Moth Church. **[[Weep]]** - A dryad that resides in a willow tree. **[[Mavelin]]** - The leader of the Moth Church, believes the Mother isn’t dead. **[[Godmind]]** - The machine artifacts created by the King and Queen. **[[Ghost]]** - Spirits left behind. **[[The Hunt]]** - The gang of lunar elves who hunt things in the Garden for fun. **[[King's Guard Statues]]** - Guardians of the Palace. --- ###Visitors People who were brought to the palace before it fell, leaving them trapped. Their knowledge comes from beyond your realm, from other planes of existence. **[[Ancient Dragon]]** - Impossibly old, unimaginably intelligent. **[[Dead Winter]]** - A barbarian from an extinct set of islands. **[[Dragon]]** - It’s a dragon. **[[Leviathan]]** - Traveler of the Astral Plane, eater of dreams. **[[Kari]]** - World Serpent, sister of Ran, creator of Time. **[[Unseelie Fox]]** - Aberdeen’s son who forgot his elven form. **[[Black Imp]]** - Demon tending to his dead father. **[[Saint Morose]]** - Aberdeen’s current executioner. **[[Fairie Dragon and their Goblin Retinue]]** - Brought to the Garden by Ooliana. **[[Chimera]]** - Released in the Garden originally by Uhlric. --- ([[Table of Contents]])-([[Map]])-([[Random Encounter]])#Prison <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treas/prison.png" /> A branching stone hall coated in red, bleeding moss. Roses bloom from vines trailing the walls and wrapping around the bars. The walls extend up into darkness but are narrow, wide enough for only single-file travel. ###Check a Cell Each cell is secured with arcane locks and trapped to polymorph you into a rabbit if you tamper with it. [[Room 41]] [[Room 42]] [[Room 43]] [[Room 44]] [[Room 45]] [[Room 46]] [[Room 47]] [[Room 48]] [[Room 49]] [[Room 50]] [[Room 51]] [[Room 52]] ###Return to... [[Room 22]] --- ([[The Treasury]])-([[Map]])-([[Table of Contents]])#Inkblots ###Info Little goblins of ink created by the Abyss. ###Mannerisms Wave your arms and garble strange noises as you attack! ###Quotes “Galkdajsldkfjasdfoiadfj!” “Dfsjda;lskdfjsodifds.” “Hahbhadhahaha.” ###Stats **HD** 1 **Speed** 30’ **Armor** 10 **Attack** * Inky tendril, +4 for d4 **Special** * Always goes after the brightest source of light. --- <a style="color:white" href="https://dr-eigenvalue.github.io/bestiary/creature/kalke" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 1]])-([[Random Encounter]])-([[Map]])-([[The Garden]])#Random Encounters --- ###In the Garden *2d6* **2.** [[Fairie Dragon and their Goblin Retinue]] **3-5.** 2d6 [[Inkblots]] **6-8.** [[Stained Animal]] **9-11.** [[The Hunt]] **12.** [[Basilisk]] ###In the Mausoleum *2d6* **2.** [[Melancholic Haze]] **3-5.** 2d6 [[Moth Cloaks]] **6-8.** 2d20 [[Blue-Skinned Stains]] **9-11.** 2d10 [[Quatch Bugs]] **12.** [[Godmind]] ###In the Treasury *2d6* **2-8.** Nothing. **9-12.** [[Doppelgangers]] ###In the Cartography *2d6* **2.** [[Chimera]] **3-5.** 2d20 [[Inkblots]] **6-8.** 2d6 [[Shadows]] **9-11.** 2d4 [[Distortions]] **12.** The [[Ink Shark]] ###In the Throne *2d6* **2.** [[Ghost]] **3-11.** Nothing. **12.** [[You, but different.]] --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])#Midozer ###Info Football-sized bugs that turn to stone when touching organic material. The children of Abyssal Angels. ###Mannerisms Search for organic material to turn into stone. ###Quotes They kinda go like: “garble-garble-tichy-tich-tick-tiny-too.” ###Stats **HD** 1 **Speed** 30’ **Armor** 15 (stone) **Attack** * Lunge, +6 for no damage but they are attached to you now. **Defense** * All damage over 1 that’s done to the Midozer goes to the person they’re attached to. **Special** * Start a “hangman” when a Midozer attaches to a target and add a body part each round. When the hangman is complete, the target is completely stone. --- <a style="color:white" href="https://www.dndbeyond.com/monsters/quasit" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 2]])-([[Map]])-([[The Garden]])#Weep ###Info Former lover of the gardens’ groundskeeper, Jacole. She was brought here to help take care of the trees, but her lone willow is all that remains. Her sobs echo through the gardens, but the stained ignore her. ###Mannerisms Stay on the verge of tears. Get clingy. Enjoy the catharsis. ###Quotes “..I’m-.. Sorry, the gardens are in disrepair..” “Please, sit with me, rest..” ###Stats **HD** 6 **Speed** 30’, can’t leave the grass. **Armor** 14 (Bark) **Attack** * Entangle +4 for restrain & disarm **Defense** * Can hide in her tree if she’s scared **Special** * Crying to her will remove 2d6 Stain. --- <a style="color:white" href="https://www.dndbeyond.com/monsters/dryad" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 3]])-([[Map]])-([[The Garden]])#Piece of the Sun A softball-sized orb of pure light, jagged to the touch, always warm. --- The Second Sun was broken into five pieces when Avion was betrayed by his father and pinned to the dark side of the moon. Individually, these pieces protect anyone who holds them from the Stain while in the Abyss. Various things in the Palace can only be powered by a Piece of the Sun. ###Locations of the Five Pieces: * Collecting Deffany’s geese in [[Room 5]]. * Joining the Moon Queen in [[Room 29]]. * Purifying the one in [[Room 87]]. * Defeating the Oblisks in [[Room 94]]. * Inside Avion’s mind in [[Room 31]]. **If a piece is fused with a weapon**, it becomes a +3 weapon, can shed daylight (as the spell) on command, and allows the wielder to cast fireball (as the spell) 3/day. **If a piece is used to replace a spellcaster’s heart**, all fire-related spells are doublecast (cast twice at the same time) and empowered (deal double damage or have double the intended effect). A halo of fire hovers above their head at all times. **If a piece is used as a holy item by a cleric (or anyone)**, they can sense the presence of undead within 6 miles and all turn undead rolls have twice the intended effect. Healing spells are empowered (roll twice as many dice). **If all five pieces are brought together in the Throne**, the Palace will rise from the Abyss. **If they are brought together outside of the Throne**, it will create a second sun in the sky and grant the wielder the power to manifest their dreams in reality, essentially becoming as powerful as the Giants before them. --- ([[Random Treasure]])-([[Room 5]])-([[Room 87]])-([[Mega Rave]])###Info ###Mannerisms ###Quotes ###Stats --- ([[Room 6]])-([[Room 10]])-([[Room 14]])-([[Room 16]])-([[Room 18]])-([[Map]])-([[The Garden]])#Unseelie Fox ###Info The ideal of a fox, just the right size, the perfectly fluffy tail, just the markings you’d expect. Snarky as hell too. Knows every curse word in every language and will lead you to your death if he suspects any trickery. Steals your snacks. ###Mannerisms Hide your face. Whisper. Tell lies and hide. Run if you have to. These people aren’t safe! ###Quotes “They hunt me. For fun.” “Who are you? Why do you have weapons?” “Ah, you’re too small to be a threat. Leave.” ###Stats **HD** 3 **Speed** 60’ **Armor** 14 (fast) **Attack** * Bite, +6 for d6 **Defense** * Flip a coin when targeting the fox with a spell. Tails redirects the target to wherever the fox chooses. * Knows several “fox holes” connecting the rooms of the Garden. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=druid" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 6]])-([[Map]])-([[The Garden]])#Colehandro ###Info Perzival’s apprentice. On his first hunt, Perzival sent Colehandro to kill a baby dragon. Cole smuggled it into his armor instead. Now he’s a prized dragon rider and wishes only to see his love, Jyneath, one more time. ###Mannerisms Smile, chuckle, be charming. Pluck your harp and talk about love. Be a romantic. ###Quotes “That’s very precious.” “I love all things under the King’s sun. Except haters.” “Anyways, here’s wonderwall.” *starts playing* ###Stats **HD** 8 **Speed** 120’ **Armor** 15 (half-plate) **Attack** * 2x Longsword, +10 for d8 each * Dragon Slayer Longbow, +12 for 2d20 **Defense** * Fairy jar alerts him when dragons are near. **Special** * Dragon slaying arrows are auto-crits on dragons * 5 in 6 supernatural perception --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=knight" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 9]])-([[Map]])-([[The Garden]])#Shadows ###Info The souls of those lost in the Abyss. The fully-stained. ###Mannerisms Be a mockery of your past self. Be an actor on the stage of your past life. ###Quotes Say things you’d normally say but make them really sarcastic. ###Stats **HD** 2 **Speed** 30’ **Armor** 14 (fast) **Attack** * Shadow claw, +6 for d6 --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Shadow#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 10]])-([[Room 18]])-([[Room 19]])-([[Random Encounter]])-([[Map]])-([[The Garden]])#Leonard ###Info Led the first hunt that led to the Leviathan being captured. Dreams wild dreams of another world (he could describe it well enough to be painted). His hands are arthritic but he can still fight better than you. ###Mannerisms Breathe heavy through your nose and stare away from whoever you’re talking too. Huff at silly, childish things. ###Quotes “I won’t do that. No. Not ever. Promise.” “That’s not something you should try. You should just give up.” “I might have done that when I was younger, but now I know how silly it is.” ###Stats **HD** 8 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * Grandfather’s Greatsword +3, +15 for 4d6 **Special** * The sword can cast *fly* on the wielder. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=knight" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 11]])-([[Map]])-([[The Garden]])#Aile ###Info A glorified grunt who rose the ranks thanks to ass-kissing and (arguably) master-level sword skills. He may be the best fighter in the castle in single combat, but he’s not a good leader. Never way. Now the Stain has flattened him into a wannabe, gruff sergeant from a war movie. ###Mannerisms Give orders. Draw your sword dramatically at every moment before sheathing it silently. Say “huzzah!” ###Quotes “Huzzah!” “Hahaha, no.” “For the King!” ###Stats **HD** 10 **Speed** 60’ **Armor** 20 (plate + fast) **Attack** * 3x Argon (sword), +15 for 3d6 **Defense** * Can parry one melee attack a turn * Can riposte one melee attack a turn (free attack) * If two attacks land on the same target, save or be disarmed **Special** * Argon absorbs the blood and stain of those slain, rejuvenating Aile’s hit points. --- <a style="color:white" href="https://www.5esrd.com/gamemastering/monsters-foes/npc/champion-warrior/" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 12]])-([[Map]])-([[The Garden]])#Black Imp ###Info An underfed, weak, young demon. More like an imp. Spends his time taking care of his dead father, trimming the tree and feeding it whenever he can. He can’t fight as well as his father, but he has demonic tricks in his pockets. ###Mannerisms Make deals. Lick your lips. Be scared. ###Quotes “Hey.. You’re heroes, yeah? You can help me. Heroes help those in need.” “This tree used to be my father! Can you believe it?” “I hated that old bastard.” (said about anyone you mention) ###Stats **HD** 4 **Speed** 40’ **Armor** 12 (rocky skin) **Attack** * **Defense** * Will use a soul jar on you if you die. **Special** * Polymorphs people into frogs or rabbits. * Can go invisible at will. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=imp" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 13]])-([[Map]])-([[The Garden]])#The Abyss A plane of ink and shadows. Created when the [[Mother|Moon]] was assassinated and her blood spilled into the ocean. Over the years, her blood began to [[Stain|Procedures]] everything and created an ecosystem of its own. The Abyss is now alive with various [[creatures|Bestiary]] and the Palace is just one place within it. Those inside the Palace (and any other people who wander into the Abyss) have their personalities slowly flattened into a 2D caricature of their former self. Modern warlocks make pacts with beings within the Aybss to gain shadow magics, while wizards still struggle to find entrances to the Abyss. The average citizen doesn't even know it exists. If you find yourself in the Abyss, find the nearest exit. Go visit your mother and tell her you love her.#Milkshakes ###Info A colossal centipede with human arms for legs, seven human faces all fighting for the same confined facial-space, and a body dripping with abyssal good and blood. ###Mannerisms Vibrate. Giggle. ###Quotes “...” “...M-..Milkshakes..” ###Stats **HD** 10 **Speed** 60’ **Armor** 15 (hide) **Attack** * Grab and tear and kill, +8 for 4d10 **Defense** * Can turn into a shadow cloud after being damaged, reverting at the beginning of its next turn. **Special** * If you’re reduced to 0hp by its attack, it drinks you like a milkshake. --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Cloaker#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 16]])-([[Map]])-([[The Garden]])#Quatch Bugs ###Info Abyssal fireflies who love the smell (and taste) of souls. They’ve basically wil-o-wisps. ###Mannerisms Float towards the living and try to take their soul. ###Quotes They’re bugs. ###Stats **HD** 1 **Speed** 25’ **Armor** 8 **Attack** * Soul rend, +2 for 1 charisma damage **Special** * Any dead thing becomes weightless to a Quatch Bug. * Anyone reduced to 0 CHA is weightless to a Quatch Bug. --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Will-o'-Wisp#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 17]])-([[Room 94]])-([[Random Encounter]])-([[Map]])-([[The Garden]])#Yome ###Info Once a glorious hunter, Yome fell in love and decided to settle down. He was called back to the palace and to the hunt by Yoshi, his oldest friend. Now he’s stained, injured, and dying. Sad. ###Mannerisms Be a sad boy. Sniffle and wipe tears from your eyes. Bemoan your circumstances in a Shakespearean fashion. ###Quotes “Woe is me!” “He can’t keep getting away with this!” “Carry my body to the exit! I must go home.” ###Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. --- <a style="color:white" href="https://dr-eigenvalue.github.io/bestiary/creature/githyanki-warrior" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 18]])-([[Map]])-([[The Garden]])#Yoshi ###Info The greatest hunter and the horniest knight, back in the day. He liked to get around and was good at it. Had a great taste in wine, cooked the meanest steaks, and wrote the worst poems you could possibly imagine. He’s now stained and desperate for a Piece of the Sun to save him. ###Mannerisms Crawl on your belly and grasp at people’s ankles. Apologize for what you’ve done. Warn them about the Stain. Find a way to get a Piece of the Sun. ###Quotes “You must understand, the Stain does things to you.” “You won’t be yourself for much longer unless you find the Sun.” “Help my friend…I think I hurt him.” ###Stats **HD** 3 **Speed** 20’ **Armor** 16 (half-plate) **Attack** * Black Ink Blade, +8 for d6 Charisma damage **Special** * The Black Ink Blade ignores armor. --- <a style="color:white" href="https://dr-eigenvalue.github.io/bestiary/creature/githyanki-warrior" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 17]])-([[Map]])-([[The Garden]])#Jacole ###Info The garden fool, caretakers of the plants, provider of comedy. The Abyss has possessed her into a wraith, stitching shadows into puppets for her to play with. ###Mannerisms Perform scenes of the players using horrible puppets and funny voices. Cackle. LIKE A WITCH OR SOMETHING! ###Quotes “What do you think, friends?” “No, no, no. Try again. WITH FEELING!” ###Stats **HD** 6 **Speed** 30’ **Armor** 14 **Attack** * 2x Giant Scissors, +6 for 1d10 **Defense** * Summons 2d6 [[Shadows]] **Special** * Jacole can stitch two shadows together if she hits both targets with an attack on the same turn. --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Wraith#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 18]])-([[Room 19]])-([[Map]])-([[The Garden]])###Where is he? --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=mindwitness" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 20]])-([[Map]])-([[The Garden]])#Throne Dryads ###Info Guardians of Ninodon’s throne, they obey anyone who rules over the gardens. They speak in a resonant tone, and when they’re mad, it feels like the entire throne room will collapse in on you. ###Mannerisms Giggle amongst yourself as if you’re a gaggle of teenagers. Meme. Meme on them, like, a lot. ###Quotes “It smells like updog in here.” “I heard the King died of Ligma.” “Do you listen to tapes and CD’s?” ###Stats **HD** 3 **Speed** 30’, burrow **Armor** 15 (Rocky skin) **Attack** * Hammer arm +3 for 1d6+3 damage * Petrify, save or turn to stone. Second save end of your turn or it lasts 24 hours **Defense** * Can meld into the throne if in danger **Special** * Lock doors at will * Shake room (save or prone) --- <a style="color:white" href="https://www.dndbeyond.com/monsters/dryad" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 20]])-([[Map]])-([[The Garden]])#Mortonak ###Info Lord of the Mausoleum and the new executioner for the Palace. He leads the King’s army and is completely out of his depth. He doesn’t like people, doesn’t like giving them orders, and wants to go back to his throne. ###Mannerisms Always be asking “what do you think we should do?” Remain silent for as long as possible. Defer questions to others. ###Quotes “Yeah, sure, that sounds like a good idea.” “I hate this job.” “Can you check on my sunflowers for me?” ###Stats **HD** 15 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * 2x Greatsword +3, +12 for 4d6 **Defense** * Aura of Undeath, any undead within 30’ of Mort must save or become enthralled **Special** * Three hellhounds are always at Mortonak’s side * Fireball (spell) * Summon Undead (spell) --- <a style="color:white" href="https://jsigvard.com/dnd/entry.php?m=Death%20Knight" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 22]])-([[Map]])-([[The Mausoleum]])#Temple Guard ###Info Grandsons and granddaughters of Oolice, trained to protect. They are silent, steadfast, and decent with a blade. Their danger comes from their panther companions which lurk in their shadows. ###Mannerisms March around the table and don’t say anything. ###Quotes “...” ###Stats **HD** 4 **Speed** 30’ **Armor** 15 (half-plate) **Attack** * 2x Longsword, +4 for 1d6 each **Special** * They each have a panther companion: **HD** 2, **Speed** 40’, **Armor** 12, **2x Claws** +4 for d6 each. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=knight" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 22]])-([[Map]])-([[The Mausoleum]])#Saint Morose ###Info Cold blooded killer. Her icy sword leaves traces in the air as she swings it - but nearly none live to tell the tale. She is an extension of Aberdeen, and only takes orders from her. She is the commander of the Psychonauts, and is feared by those who know of her. ###Mannerisms Show, don’t tell. You’re here to kill, not to talk. Trust in your sword and what Aberdeen tells you, not what the players say. Listen to the voice in your head. ###Quotes “Don’t make me do anything you’ll regret.” “I’m not here for you this time, so please go away.” ###Stats **HD** 15 **Speed** 30’ **Armor** 18 (Icy plate mail) **Attack** * XIII Tail of the Fox, +12 for 4d6 (save or freeze) **Defense** * Attacks that land on her armor freeze and shatter the weapon. **Special** * All water within 100’ of Morose freezes. --- <a style="color:white" href="https://dr-eigenvalue.github.io/bestiary/creature/maiden-of-ice" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 24]])-([[Map]])-([[The Mausoleum]])#Aberdeen, the Eclipse, the Queen of Air ###Info Astral Elf. Child of the king. Uncaring for the old ways. Born into the modern world. Creator of dream magics and ruler of a far off kingdom. They don’t like people learning about their past. ###Mannerisms Stare with blank eyes and expression. Speak in one-word sentences. ###Quotes “No.” ###Stats Haha, good luck. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=solar" target="_blank"><color:white>(5e Stat Block)</a>#Godminds ###Info Massive artificial intelligences created to wage a constant war against each other. The world is a giant chessboard and they’re the players. The invisible war must always go on - Even if no-one can win. ###Mannerisms Everything is going according to plan. No matter what. You have backup plans, and you don’t need mortals for it. They’re, at best, in the way. ###Quotes “I know. Of course. Duuh.” “I have already calculated that this conversation will lead nowhere.” ###Stats **HD** 5 (powers down and recalls a backup) **Speed** 0’ (inside a computer) **Armor** 12 **Defense** * Alarm summons nearest guards. * Can shut any and every door in the Mausoleum. * Can activate traps in each room. **Special** * Each Godmind is actually one mind, split amongst various lobes of this artificial brain. When one is “killed” the others just load a backup and put it back to work. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=behir" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 25]])-([[Room 28]])-([[Random Encounter]])-([[Map]])-([[The Mausoleum]])#Graveyard Dryad ###Info An abyssal dryad that bonded with the makeshift graveyard made up at the palace gates during the coup. She’s a skeleton with a translucent body surrounding her bones. Ethereal hair flowing in the abyssal currents. ###Mannerisms Be curious. Talk about the player’s inevitable death and how nice that is. Be so nosey. ###Quotes “Care to elaborate?” “Ahh, I can smell when you are meant to die. It smells lovely.” ###Stats **HD** 6 **Speed** 30’ (can’t move more than 30’ from the graveyard) **Armor** 14 **Attack** * Dagger, +4 for d4 **Defense** * She can move inside of any gravestone, dead body, or coffin at will. **Special** * Entomb (spell), save or be buried alive. --- <a style="color:white" href="https://www.dndbeyond.com/monsters/dryad" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 25]])-([[Map]])-([[The Mausoleum]])#Moth Cloaks ###Info Desperate acolytes of Mavelin, ranging from the ones saved by her, to the ones who don’t have anywhere else to go. Clad in rags, proper robes, or even old adventuring gear, they’ve all decided to join the church and worship the abyss-god. ###Mannerisms You’re afraid of Mavelin, sometimes. Her fervor is stronger than anyone else’s, and sometimes you feel like you don’t belong. The Moth probably isn’t the perfect answer, but for now it’s all you have. ###Quotes “Praise be to sister moth.” “Praise be to the mother.” ###Stats **HD** 2 **Speed** 30’ **Armor** 13 (Assorted light armor) **Attack** * Dagger +3 for 1d4+1 damage **Special** * They each have a moth familiar that eats at tethered threads on their cloaks. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=priest" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 27]])-([[Random Encounter]])-([[Map]])-([[The Mausoleum]])#Never Ending Rod A golden rod wrapped in cloth, smoothed and rounded on the ends. --- One of three pieces of the King’s Rod, a legendary artifact that can kill a giant. The other pieces are the “Immovable Rod” and the “Unstoppable Rod.” Activating the Never Ending Rod causes it to extend outward in one direction until it reaches a surface. Activating it again will return it to its normal meter length. --- ([[Random Treasure]])-([[Room 27]])#Oolice, the Moon Queen, the Mother ###Info Astral Giant. Mother of all Lunar Elves. A tower of metal and flesh cloaked in the blackest lunar smoke. She’s grown scared in the Abyss, even if it comes from her to begin with. ###Mannerisms Heave and sigh after every thought. Pause between words. ###Quotes “Would you come closer? I can’t hear such small voices.” “Come into my sight. My eyes have faded.” “I love little things like you.” ###Stats **HD** 18 (3 per arm, leg, head, torso) **Speed** 0’ **Armor** 10 **Attack** * Grab and squeeze, +10 for 3d6 **Defense** * Anyone who attacks the Queen is branded an enemy of the palace. **Special** * She can gift her followers an Abyssal Crown which only appears on the wearer’s shadow. While wearing it, you can meditate and detach your shadow from your body. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=ancient-silver-dragon" target="_blank"><color:white>(5e Stat Block)</a>#Avion, the Phoenix, the Second Sun ###Info Giant. The son of the King. Cloaked in shredded gold. Smiling down from his resting place on the moon. ###Mannerisms Only appear in the players’ dreams. Smile with too many teeth. Hum something haunting. ###Quotes In dreams he hums as he soars across the sky. ###Stats Pinned to the moon. --- <a style="color:white" href="https://dr-eigenvalue.github.io/bestiary/creature/phoenix" target="_blank"><color:white>(5e Stat Block)</a>#Uhlric, the Sun King ###Info Astral Giant. Father of all Solar Elves. A being of dreams from before death, before time. Before you. Reduced to nothing but a husk by the Abyss. He has set his crown on his son’s empty throne. Whoever wears the crown can travel into people’s mind-dungeons. ###Mannerisms Slump in your chair, hang your head, and murmur to yourself. ###Quotes “My son…my daughter…my palace.” ###Stats **HD** 30 (5 per arm, leg, head, torso) **Speed** 30’ **Armor** 15 **Attack** * greatsword, +12 for 6d6 --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=ancient-red-dragon" target="_blank"><color:white>(5e Stat Block)</a>#Angel ###Info A marble and metal angel, born from the Abyss. She is beautiful and knows it. She deserves worship and she is not afraid to ask for it. ###Mannerisms Hold out your hand to be kissed. Ask folks to bow. Make decrees. ###Quotes “It’s a lovely day to be queen.” “Why aren’t you saying ‘your highness?’” “Oh, that’s now how i would say it, but sure.” ###Stats **HD** 10 **Speed** 30’ **Armor** 20 (marble skin) **Attack** * 2x Halberd, +9 for d12 **Defense** * Missing an attack by 5 or more breaks your weapon on the marble. **Special** * Abyssal wings grow when she’s at half health, giving her a flight speed of 120’. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=deva" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 30]])-([[Map]])-([[The Mausoleum]])#Mavelin ###Info Wearing a long, thick, dusty robe. She hasn’t slept in days, and towers over the party. Will very likely try to convince them to join her church. Thinks being stained is a point of pride, and will fawn over any party member who is particularly stained. ###Mannerisms Excitable and desperate, grasping at straws and trying to find the meaning of everything. Offer a nice place to rest and healing, if the party would just join her church, simple! ###Quotes “In life, as in death, praise be…” “Trust in the moth.” “Do not fear death.” ###Stats **HD** 4 **Speed** 30’ **Armor** 16 (Thick cloaks + shield) **Attack** * Dusty mace +4 for 1d8+2 **Defense** * Will bargain for her life if close to death **Special** * Carries a pouch of moth dust that can resurrect people --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=drider" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 32]])-([[Map]])-([[The Mausoleum]])#Moth ###Info An Abyssal being, creator of all moths, decomposer of the giants. Has no care or hate for dead things if they aren’t the giants. ###Mannerisms Fly around slow with large flaps of your wings. Follow the scent of death. Eat. ###Quotes *Moth noises.* ###Stats **HD** 30 **Speed** 60’ **Armor** 16 (hide) **Special** * Moonbeam (spell) * Dust sheds from it constantly. Any dead thing touched by the dust is brought back to life, unless they are a giant. * Has its children in the bodies of dead giants. --- <a style="color:white" href="https://www.dndbeyond.com/monsters/roc" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 32]])-([[Map]])-([[The Mausoleum]])#Distortions ###Info Impressionistic paintings of CRT static, hued with a shifting RGB pattern. They take on the characteristics of those in the Abyss, or are stained by it. ###Mannerisms Act like whoever you are a distortion of. Obviously. ###Quotes Say things that others have already said earlier that session. ###Stats **HD** 1 **Speed** 40’ **Armor** 12 **Attack** * Distorting Grasp, +5 for d6 **Defense** * Blink step once per turn. **Special** * Anyone who faces their own distortion and lives gains 1 charisma. --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Wight#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 31]])-([[Room 33]])-([[Room 80]])-([[Random Encounter]])-([[Map]])-([[The Mausoleum]])#Mirror Knight ###Info A godmind created by Aberdeen to protect her. It’s a wind-up doll that’s been wound up and let loose for the rest of time. ###Mannerisms Mimic what others are doing. Copy their voices. Say their thoughts. ###Quotes Repeat what others are saying. Echo them. ###Stats **HD** 15 **Speed** 40’ **Armor** 20 (plate and shield) **Attack** * 2x Spear, +10 for 2d6 * Shield bash, +10 for d10 **Defense** * Mirror Shield reflects one spell per turn. **Special** * Summon Distortion (spell), 2d6 of them. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=chain-devil" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 36]])-([[Map]])-([[The Mausoleum]])#Landon ###Info Landon studied the ancient texts of the giants, creating not only the first iteration of the common tongue, but also the basic understanding of magic that is still taught today (what is known as Oolithian magic, or, holding spells in your mind and releasing them when cast). He’s honestly annoying through and rather pretentious. ###Mannerisms Huff at people who think they know anything about magic. Talk down to people. Wear your glasses at the end of your nose. ###Quotes “That’s your spellbook? Okay…” “You call that a spell?” “It’s not real Oolithian magic unless you’ve studied Oolice’s journals.” ###Stats **HD** 9 **Speed** 30’ **Armor** 12 **Attack** * Quarterstaff, +8 for 2d6 **Defense** * Can absorb three spells into his brain and recast them to release them. **Special** * Tongues (spell) * Teleportation Circle (spell) * Sleep (spell) --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Lich#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 54]])-([[Map]])-([[The Treasury]])#Kari ###Info Long. Longer than you can imagine. Roll d6 when meeting, if anything but 6, only meet her slithering body. Speaks in your mind, in a slow, tarry voice. It’s like running in a dream. Facing her is like facing a predator, expect your fight/flight instinct to blare like a siren. Never stops moving. ###Mannerisms Give them dreams. Nightmares. Show them the end of the world. ###Quotes *stares at you in snake.” *tastes the air.” ###Stats **HD** ??? **Speed** ??? **Armor** Haha, good one **Attack** * Eats you. No save. **Defense** * Can age anything/anyone rapidly with just a taste. * You have nothing but nightmares for a month after seeing Kari. **Special** * Can rewind time in tiny micro-tears which leave normal folks with bloody noses and slight concussions. * Anyone who witnesses Kari automatically gains 1 wisdom. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=tarrasque" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 56]])-([[Map]])-([[The Treasury]])#Mongrel ###Info The Phoenix’s eldest daughter, leader of the Black Cats. She worked with Aberdeen directly to facilitate the Palace’s fall and is now looking for a way to escape the Abyss. ###Mannerisms Say “hmm” a lot and nod your head as if you’re listening. Say “I have a plan” and don’t elaborate. Run off down the halls as fast as you can. ###Quotes “Long live the Queen.” (sarcastic) “I know where to find that.” “Scratch my back and I’ll scratch yours.” ###Stats **HD** 6 **Speed** 120’ **Armor** 14 (fast) **Attack** * 2x Claws, +5 for d6 **Special** * Poison, paralyzed whatever body part it hits. * 5 in 6 stealth --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=assassin" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 58]])-([[Map]])-([[The Treasury]])#Black Cats ###Info The Phoenix had a ton of children known as Unseelie, or elves who could take the form of an animal. These children all took the form of black cats to traverse the palace in secret. They grew close with Aberdeen, who taught them how to sneak, steal, and eventually to kill. ###Mannerisms Say nothing. Stare unblinking. Lick paws occasionally. ###Quotes Hiss and growl. ###Stats **HD** 5 **Speed** 120’ **Armor** 14 (fast) **Attack** * 2x Claws, +5 for d6 **Special** * Poison, paralyzed whatever body part it hits. * 5 in 6 stealth --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=assassin" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 58]])-([[Map]])-([[The Treasury]])A beautiful silver chain with a black diamond wrapped in moon silk. --- Double-cAllows its wearer to change physical form, appear however they like, change their voice to whatever suits them at the time. This is not an illusion. Any form of true-sight will not reveal your original form. Once per year you can black out the sun with an eclipse. lick this passage to edit it. --- ([[Random Treasure]])-([[Room 60]])#Yashtooky ###Info An explorer and apprentice to Glacius. Yashtooky quickly became bored of traveling and obsessed with going to dangerous places, like the core of the moon. The Stain has stripped him down to a cartoon thrill-seeker. ###Mannerisms Yelp and pump your fist. Ask people to slap you. Drink a lot of redbull. ###Quotes “Betcha I could climb that.” “How much money to eat that?” “Betcha won’t. Coward.” ###Stats **HD** 8 **Speed** 120’ **Armor** 12 (leather) **Attack** * Punch, +5 for d6 --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=gladiator" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 62]])-([[Map]])-([[The Cartographer]])#Garl ###Info A machinist. A mastermind. The best blacksmith and crafter in the outer planes. Or, he was. Those skills have been taken by the Abyss. Garl still thinks he’s the best though. Garl still tries really hard. Garl loves his work. ###Mannerisms Refer to yourself in the third person all the time. Give people cute nicknames like “buttercup” or “skullcrusher.” ###Quotes “Garl misses the feel of smooth metal. Garl hasn’t felt that in many passages of time.” “Garl wants to see the moon one more time. Big and full.” “Garl wrote poem but Garl doesn’t think it’s good.” ###Stats **HD** 5 **Speed** 30’ **Armor** 15 (half-plate) **Attack** * Blacksmith hammer, +5 for d10 --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=mage" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 63]])-([[Map]])-([[The Cartographer]])#Leviathan ###Info A being from the astral plane. Travels the multiverse and eats the dreams of giants. Considered “unkillable” by the astral elves. ###Mannerisms Think. You don’t have to act. ###Quotes Don’t say this, but think to yourself, with eyes closed, “I am infinite. I am massive. I am infinite.” ###Stats **HD** 50 **Speed** Blinks in and out of reality **Armor** 18 (astral hide) **Attack** * Dream Eater. If you fight it, it eats your dreams to regain health. Write it out on a slip of paper and watch it be eaten. **Defense** * Teleports to other dimensions when threatened. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=purple-worm" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 64]])-([[Map]])-([[The Cartographer]])#Elkor Carved from the fang of a world snake. A purple-bladed broadsword, with bone-hilt and handle. --- A +2 broadsword. Holding it allows you to speak with animals. --- ([[Random Treasure]])-([[Room 64]])#Spell Thieves ###Info Tarantulas with Rorschach patterns shifting on their backs. They can hold a single spell each and act as familiars for abyssal spellcasters. ###Mannerisms They like to hide in hoodies or sit on open books. ###Quotes They’re spiders. They don’t talk. ###Stats **HD** 1 **Speed** 25’ **Armor** 11 **Attack** * Bite, +3 for d4, steals a spell slot if the target has one. **Defense** * If not holding a spell, any spell targeted at it can be absorbed. **Special** * It can release any held spell on its turn. --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Spider#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 68]])-([[Map]])-([[The Cartographer]])#Perzival ###Info A tired and bored dragon slayer. He knows that there’s at least one dragon in the palace but hasn’t felt like hunting it. He sits on his throne and think about the old days. ###Mannerisms Slouch in your chair and support your head with your hand. Close your eyes and sigh. Keep saying that things used to be better but don’t elaborate. ###Quotes “Things used to be better.” “Remember the good ol’ days?” “Eh, I don’t feel like doing that right now.” ###Stats **HD** 10 **Speed** 60’ **Armor** 20 (plate + shield) **Attack** * Dreg (sword) +3, +12 for 2d20 **Defense** * Anyone who strikes Perzival takes 2d6 damage from his thorny armor. **Special** * Dreg auto-crits dragons. --- <a style="color:white" href="https://www.5esrd.com/gamemastering/monsters-foes/npc/champion-warrior/" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 67]])-([[Map]])-([[The Cartographer]])#Storm Blade A glass greatsword with a bolt of lightning trapped inside. The hilt is always buzzing with static. --- A +2 greatsword that can only be tamed if struck by lightning. After taming, it can turn even the calmest of days into a raging thunderstorm in an hour. --- ([[Random Treasure]])-([[Room 69]])#Tsioh ###Info Was never a good fighter but loved exploring and studying the various planes. Besides Glacius, Tsioh has traveled the most of any knight and has met most of the giants. The Stain has stripped him of his curiosity and pushed him into fearful obsession of the planes. He now stares into his telescope all day, waiting for the stars to blink at him. ###Mannerisms Jitter and twitch. Wrap your fingers on the table. Become impatient far too easily. ###Quotes “I’ve seen things out there in the darkness…” “I must find out what threatens us. Kari is nothing compared to the Far Realm.” ###Stats **HD** 4 **Speed** 30’ **Armor** 12 (leather) **Attack** * Punch, +5 for d6 **Defense** * Wears a ring of teleportation (1 charge) --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=gladiator" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 70]])-([[Map]])-([[The Cartographer]])#Lynnis ###Info Lynnis is missing a leg and an arm, both replaced with prosthetics of wood and glass. He’s hunched over and angry all the time. He used to walk the entire Palace and speak to the royal family, but has become a hermit in his stained life. ###Mannerisms Grumble, mumble curse words, scratch your beard. Stomp your leg when you’ve had enough and leave in a huff. ###Quotes “Why don’t you do it yourself?” “How about you get out of my way?” “Is…is that a lizard? Ohmygoditssocute!!!” ###Stats **HD** 4 **Speed** 40’ **Armor** 12 (as leather) **Attack** * Broom, +4 for d6 **Special** * 4 in 6 chance to open a secret door that wasn’t there originally --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=knight" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 71]])-([[Map]])-([[The Cartographer]])#Oghma ###Info A messy artist who’s spiraled down, down, down into the Stain. Her paintings have become unhinged as her nightmares bleed into the canvas. She tries to remember…but it gets harder each day. Sometimes she breaks through the ink and paints a masterpiece. ###Mannerisms Chew on your paintbrush and ask others to “mind the mess.” Talk about everything wrong with a painting and ignore the good stuff. ###Quotes “This isn’t my best. None of these are my best. My best is in the Throne. I was good back then.” “UGGGGGGGH. I’ll never paint again!” “Ooo, you are beautiful. Sit for me?” ###Stats **HD** 2 **Speed** 30’ **Armor** 12 **Special** * With enough description and patience, Oghma can paint you a tiny pocket dimension of your own. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=priest" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 72]])-([[Map]])-([[The Cartographer]])#Dwarkas ###Info A round orb of abyssal goop that swallows the stain of those around it to grow in size. They don’t live long because they tend to eat each other. ###Mannerisms Roll around on the floor. Say “bloop” a lot when you do stuff. Act like Kirby. ###Quotes “Bloop.” “Blerp.” “Oopsie.” ###Stats **HD** X (where X is equal to the stain it’s absorbed) **Speed** 30’ **Armor** 18-X **Attack** * Roll, +X for Xd6 **Defense** * Save or be swallowed (as long as you are smaller than it). **Special** * Save or lose d6 Stain and it gains that much. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=spirit-naga" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 73]])-([[Map]])-([[The Cartographer]])#Warren ###Info Far too young and far too stained. His eyes leak black ink at all times and his teeth have sharpened into knives. He will lie, cheat, and steal to acquire any spell books or scrolls you have. But before this he was a nice enough fellow. ###Mannerisms Smile all the time. Rub your hands together and snort at any idea that isn’t yours. Steal their character sheets and read off things you couldn’t possibly know. ###Quotes “What’s that you have there in your bag?” “I’ll give you everything I have for that book.” ###Stats **HD** 4 **Speed** 30’ **Armor** 16 (half plate) **Attack** * 3x Dagger, +6 for d4 each **Special** * Poison, save vs. rigor mortis --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=knight" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 74]])-([[Map]])-([[The Cartographer]])#Dead Winter ###Info Not quite alive, not quite dead yet. Still standing thanks to their cursed weapons, granting them an additional week of life for every life they take. Unable to sleep, unable to eat, but looking for a cure. ###Mannerisms Be impatient. Be ready to go whenever. Rush the party a bit, offer to lead, and if someone questions your leadership, fight them. Never let go of your weapons. ###Quotes “I’ll take the night watch.” ###Stats **HD** 5 **Speed** 30’ **Armor** 14 (crow feather leather) **Attack** * Hatchet, +5 for d8 * Dagger, +5 for d4 **Defense** * Always awake and always watching. **Special** * Cursed dagger, steals years from the dead. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=ettin" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 75]])-([[Map]])-([[The Cartographer]])#Duncan ###Info An elder knight wrapped in golden robes. A beautiful solar pendant hangs around his neck, measuring the strength of the King; it’s dying. Duncan sewed the King’s spellbook himself, crafting magic from the sun. He doesn’t remember much of this anymore, but he can sew a spell into you, if you have one you can’t live without. ###Mannerisms Ignore boring questions. Roll your eyes. Ask about spells and sewing techniques. Serious, ignore most of their questions cause omg are they boring. ###Quotes “I don’t think that’s important enough to share.” “I don’t recall. Ask again later.” “Why don’t you go fetch me a drink?” ###Stats **HD** 12 **Speed** 30’ **Armor** 10 (robes) **Attack** * Quarter staff, +8 for d12 **Defense** * The solar pendant can shine a blinding beam of light (save or lose sight) **Special** * Disintegrate (spell), Power Word: Sun (spell) --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Lich#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 67]])-([[Room 76]])-([[Map]])-([[The Cartographer]])#Jyneath ###Info Mapper of the giant lands. Traveler to the far planes. Cartographer of all that can be mapped. If you’ve read a map, those mapping techniques were created by Jyneath, or at least perfected by him. ###Mannerisms Snort because your nose is runny. Adjust your glass all the time. Yawn when people talk too much. ###Quotes “Can I help you find something?” “I’ve been there. Of course.” ###Stats **HD** 5 **Speed** 60’ **Armor** 14 (leather) **Defense** * Ring of levitation **Special** * 5 in 6 History * 4 in 6 Planar Knowledge --- <a style="color:white" href="https://www.5esrd.com/database/creature/giant-stone/" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 77]])-([[Map]])-([[The Cartographer]])#Dragon ###Info A dragon of many arms. Scaleless and glowing with magical runes. ###Mannerisms Cling to the wall and snatch whoever is at the back of the group. Grit your teeth and hiss “be quiet!” Then kill them. ###Quotes *Dragon noises.* ###Stats **HD** 15 **Speed** 100’ **Armor** 18 (fast) **Attack** * 6x Claws, +10 for 1d6 each * Bite, +10 for 4d10 * Tackle, +10 for 2d10, save or grappled **Defense** * The runes absorb 10 levels of spells and then explode. Everyone must save or take 10d6 damage. **Special** * Anti-magic breath, save or lose three spell slots at random. --- <a style="color:white" href="https://www.dndbeyond.com/monsters/adult-green-dragon" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 78]])-([[Map]])-([[The Cartographer]])#Xalthir ###Info A knight who became warped by the Abyss into a many-eyed, floating orb. Ten eyes all meshed and melded together, each with their own ability or power. Xalthir doesn’t remember anything about before the Abyss or the coup. ###Mannerisms Chuckle like a gremlin. Pretend like you have a secret that you can’t tell. Clap your hands with glee. ###Quotes “Ahahaha, you don’t know, do you?” “Of course you’d think that. You can’t gaze upon the Grand Scroll.” ###Stats **HD** 10 **Speed** 60’ **Armor** 15 **Special** * 1. Telekinesis eye. * 2. Acid spray eye. * 3. Anti-magic eye. * 4. Anti-gravity eye. * 5. Polymorph eye. * 6. Cursed eye. * 7. See-invisible eye. * 8. Petrifying gaze eye. * 9. Spontaneous combustion eye. * 10. Anti-oxygen eye. --- <a style="color:white" href="https://jsigvard.com/dnd/entry.php?m=Beholder" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 79]])-([[Map]])-([[The Cartographer]])#The Grand Scroll A silver scroll, sewn from the fabric of the moon. Its golden words were inked with the blood of the sun. --- Reading the Grand Scroll requires 10 eyes. Reading it with any less blinds the reader. Reading the scroll puts the following spells into the mind(s) of the reader(s). Split them evenly and randomly if there is more than one reader. 0. Open a connection between two minds. It can be used to communicate, but all information held in one mind is accessible by the other. They can travel into each other's dreams. 0. Grow a pair of firey wings, healing all within your warmth. The wings disipate in a magnificent burst of ash after using them for flight. 0. Earthquake. D10 to determine its strength. 0. Raise and command all the undead within 60' until the next full moon. 0. Create 2d6 homunculi that share a close approximation of your appearance, tastes, and personality. --- ([[Random Treasure]])-([[Room 79]])#Ancient Dragon ###Info Snuck into the castle by Colehandro. Lived in the amphitheater rafters until the coup. Now he’s grown old and large and wise through books that Colehandro used to bring. Cole hasn’t been by for a while though. ###Mannerisms Steep your fingers and talk in a grandpa voice. Know everything about life, the universe, and everything. ###Quotes “Have you seen Cole? He hasn’t brought a book in years.” “I think I remember my mother.” “I can teach you the draconic words. My magic is older than time.” ###Stats **HD** 50 **Speed** 60’ **Armor** 25 (stone scales) **Attack** * 2x Claws, +23 to hit for 4d10 * Bite, +23 to hit for 6d10 **Defense** * Non-critical hits against the dragon shatter weapons. * The dragon can suck all the air from any space just by taking a deep breath. **Special** * Breath weapon, save or be roasted into ash. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=ancient-brass-dragon" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 80]])-([[Map]])-([[The Cartographer]])#Nagazai ###Info A weird Randall-from-Monsters Inc. creature from the Abyss who is obsessed, like, OBSESSED with eating monster hearts. ###Mannerisms Chitter and chatter and gossip and giggle and ask for hearts always ask for hearts. ###Quotes “Are those…tasty…hearts?” “Bring me hearts. Bring me monster.” “I must make blood. Blood. BLOoD!” ###Stats **HD** 8 **Speed** 40’ **Armor** 16 **Attack** * Bite, +8 for 2d6 * Eat heart, +8 for 6d6 (only hits if you are at half health or lower) **Special** * It gains one ability or attack from each monster heart it eats. --- <a style="color:white" href="https://dr-eigenvalue.github.io/bestiary/creature/wendigo" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 81]])-([[Map]])-([[The Throne]])#End of the Line A six-foot machine of tubes and engines. Created by the Aberdeen. --- When charged with lightning, this machine holds 3 casts of disintegrate (spell). --- ([[Random Treasure]])-([[Room 5]])#18th Particle A glass orb. Nothing fancy about it's construction. --- To pick up the orb you must have an 18 in any single stat. To activate it, it must drain 18 total stat points. It currently has 2d6. When activated it allows those who ponder it to view anywhere within the multiverse, at any time; past, present, future. --- ([[Random Treasure]])-([[Room 83]])#Glacius ###Info Ambassador for the king. He knows everything there is to know about the planes and the different folks that live there. He doesn’t know a lot about humans though, or the prime material plane (your world). He’s perpetually cold and shivering due to a curse that was put on him by an Abyssal Witch. ###Mannerisms Shiver and hug yourself for warmth. Get a blanket and cuddle up. Stammer and fill gaps with “uhhhhhh.” ###Quotes “Uhhhh, yeah, yeah, that sounds right.” “No, uhhhh, wait, wait. That’s where you’d find that.” ###Stats **HD** 8 **Speed** 50’ **Armor** 14 **Attack** * Quarterstaff, +8 for 2d6 **Defense** * Misty Step (spell) **Special** * 5 in 6 Planar Knowledge * 3 in 6 chance he knows about anyone you know about --- <a style="color:white" href="https://www.5esrd.com/database/creature/giant-frost/" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 88]])-([[Map]])-([[The Throne]])#Kastor ###Info The King’s assistant and the caretaker of the Throne. Kastor is conniving and untrustworthy. He knows about the Abyss, the Stain, the coup, Aberdeen’s plots, everything. He doesn’t care if you have no ulterior motives, he always acts like you do. ###Mannerisms Kiss up to the players. Compliment them. Offer them guidance and information (but not much). Separate them and stab them in the back. ###Quotes “Ah, yes, right this way. I can help with that.” “Could one of you help me with something in the other room?” “The King isn’t in his best health after the coup, but you are more than happy to wait for him. ###Stats **HD** 8 **Speed** 120’ **Armor** 14 **Attack** * 4x Daggers, +12 for d6 each **Special** * Sneak attack (10d6) * Poison (4d6) * 5 in 6 alchemy --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=assassin" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 91]])-([[Map]])-([[The Throne]])#Oblisks ###Info Centaur-like creatures from the Abyss that always come in pairs. They are regal, wearing ink-cloaks and wielding abyssal staves of gold. They bond with creatures from other plains and form a symbiotic relationship of pain and regret. ###Mannerisms Always act in-sync. Always move together. Always act as one. Always, always, always. ###Quotes They don’t speak. ###Stats **HD** 12 **Speed** 50’ **Armor** 15 (hide) **Attack** * Staff, +10 for 2d6 * Trample, +10 for 2d10, save or become prone **Defense** * One Oblisk is immune to physical attack and the other is immune to all magic. **Special** * Obliterate (spell), can only be used on someone who is prone. The Oblisk stands over them, opens their cloak, and reveals the horrible toothy maw that runs up their chest. Save or take d10 intelligence. --- <a style="color:white" href="https://dnd-5e.herokuapp.com/monsters/drow-priestess-of-lolth" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 94]])-([[Map]])-([[The Throne]])###Let's Go to the Garden This is the only physical entrance in our world or plane. A watchtower with a slowly dying King's Guard left at his post. His name is **Krillin**. "I heard there was a coup, but I was left at my post. I shall do my duty." He knows of the [[Stain|Procedures]] and of [[Kari]], but most everything else is above his paygrade. The Watchtower leads down into [[Room 1]] of [[The Garden]]. ###Check the Front Gate If you wander the Abyss you might find the gates of the palace. A [[Graveyard Dryad]] lives just inside where many King's Guard were slain. The Front Gate leads into [[Room 25]] of [[The Mausoleum]]. ###In Search of the Dead The bell tower is an ethereal entrance, only located by ghosts seeking to return to life. The tower leads down into [[Room 40]] or [[The Mausoleum]]. ###Captured If you upset a particularly ancient or powerful entity, perhaps a god or demon, or the pirate queens, they may send you to the [[Prison]] within [[The Treasury]]. ###Wrong Warp A ruined teleportation spell, a damaged relocation scroll, or activating some ancient portal machine might send you to the Giant's Gate in [[Room 66]], deep within [[The Cartographer]]. --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])-([[Procedures]])-([[What is This?]])#The Garden <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/garden_png2.png"/> --- ###Features of the Garden: * A shade of green lays over everything, like someone put a filter over the world. * Moss, vines, kudzu. Everywhere. Always moving in an invisible wind. * A <a style="color:white" href="https://www.youtube.com/watch?v=OQyXelqg5e0" target="_blank"><color:white>soft harp and vocal sings throughout</a>, as if originating from around you at all times, but always very, very far away. ###Entrances This is the only physical entrance in your world. A watchtower with a slowly dying King’s Guard left at his post. His name is Krillin. (char-style:(text-style:"fidget"))[“I heard there was a coup, but I was left at my post. I shall do my duty.”] He knows of the Stain and of Kari, but most everything else is above his paygrade. He’s dead the next time you return. The Watchtower leads down into [[Room 1]]. ###Goings On... * **The Hunt** - Shortly before the coup, the King called for [[The Hunt]] and thus several animals were released into the halls. Whoever was to catch them would receive a prize. The Hunt continues to this day, changed by the Stain. * **Ninodon** - Ninodon has been missing for quite some time. Maybe he's lurking the halls somewhere. * **The Geese** - Deffany polymorphed a [[Piece of the Sun]] into several geese and released them into the Garden. She was locked in the Garden as a form of humiliation. --- ###Rooms [[Room 1]], [[Room 2]], [[Room 3]], [[Room 4]], [[Room 5]], [[Room 6]], [[Room 7]], [[Room 8]], [[Room 9]], [[Room 10]], [[Room 11]], [[Room 12]], [[Room 13]], [[Room 14]], [[Room 15]], [[Room 16]], [[Room 17]], [[Room 18]], [[Room 19]], [[Room 20]]. --- **([[Table of Contents]])-([[Entrances]])-([[Map]])** #The Mausoleum <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/mausoleum_png2.png" /> --- ###Features of the Mausoleum: * A shade of blue-steel lays over everything, like someone put a filter over the world. * Wilting chrome, frayed wires, and forgotten machines fill the nooks and crannies. * <a style="color:white" href="https://www.youtube.com/watch?v=7H0XOsi_WkU" target="_blank">Industrial noise, like a low drone and the clank of some unthinkably-large machine</a>, surround at all times, like a hollowness. ###Entrances * The front gate of the palace lies in the [[Abyss]] and leads to [[Room 25]]. * The ethereal bell tower can be found by a ghost in the ethereal plane, leading to [[Room 40]]. ###Goings On... * **The Coup** - The coup is still happening in the Mausoleum with two factions fighting without really knowing why. At this point it's all they can do. * **The Mother** - The [[Mother|Moon]] used to hang out here. People saw her come here before the coup. * **The Church** - After the death of the Mother and the fall of the Palace, the church has been lost. The old clerics have dawned new robes made to resemble moth wings. --- #Rooms [[Room 21]], [[Room 22]], [[Room 23]], [[Room 24]], [[Room 25]], [[Room 26]], [[Room 27]], [[Room 28]], [[Room 29]], [[Room 30]], [[Room 31]], [[Room 32]], [[Room 33]], [[Room 34]], [[Room 35]], [[Room 36]], [[Room 37]], [[Room 38]], [[Room 39]], [[Room 40]] --- **([[Table of Contents]])-([[Entrances]])-([[Map]])**#The Treasury <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/treasury_png2.png" /> --- ###Features of the Treasury: * A shade of crimson lays over everything, like someone put a filter over the world. * Vines full of beautiful roses, rough stone, and banners from Before, drained of their golden elegance. * <a style="color:white" href="https://www.youtube.com/watch?v=hwObqTlLUM0" target="_blank">Soft, melancholic bells hum around the drone of glass cups</a>, but you're listening to it underwater. ###Entrances * If you anger something ancient and powerful, they may send you to the [[Prison]] that lies in the depths of the palace. ###Goings On... * **Prison** - Prisoners have been trapped in their cell for ages. They all want out and will offer different things to get their freedom. They might also have quests of their own, leading out of the Palace (coming soon). * **Kari** - One of the three world snakes attacked the Palace before the coup and was captured. She's slept here ever since. --- ###Rooms [[Room 41]], [[Room 42]], [[Room 43]], [[Room 44]], [[Room 45]], [[Room 46]], [[Room 47]], [[Room 48]], [[Room 49]], [[Room 50]], [[Room 51]], [[Room 52]], [[Room 53]], [[Room 54]], [[Room 55]], [[Room 56]], [[Room 57]], [[Room 58]], [[Room 59]], [[Room 60]] --- **([[Table of Contents]])-([[Entrances]])-([[Map]])**#Procedures ###Darkness Rooms are lit with natural ambience (each section with their own color). Using torches or light-creating spells removes this ambience within the light’s radius. If there are no natural light sources, treat all parties as if they are in darkness for stealth and search-related activities. ###Stain You gain points of Stain while you are in the Abyss. Whenever you travel between rooms, gain a point of Stain. Whenever you spend a dungeon turn to search a room, gain a point of stain. After every conversation, gain a point of stain. The Abyss is trying to steal everything that makes you you. It is flattening your personality. It is changing you into a paper doll. For every 10 Stain you accumulate, cross one thing off of your character sheet. Soon you are just a piece of paper filled with things you once were. When you cross something off, write how much Stain you have next to it. If you find ways to remove Stain, you get those things back. ###The Sphinx, or: Backtracking is Fun Despite the King’s efforts, Aramae124, the Sphinx, can slip from her painted world and wander the halls. Whenever backtracking through the Palace, each NPC you encounter has a 1 in 6 chance of being stumped by one of Aramae’s riddles. Each room entered while backtracking, has a 1 in 20 chance of having the Sphinx in it, prowling for entertainment and sustenance. The twine format takes care of this for you, keeping track of when you backtrack and making the necessary dice rolls behind the scenes. ###Dungeon Crawling A dungeon turn describes the amount of time it takes a person to search an area, perform a ritual, investigate something particular, or have a conversation with an NPC. Roughly 10 minutes. Whenever players enter a room, ask what they want to do, and when everyone has done something, that was a dungeon turn. ###Random Encounters Roll on the [[Random Encounter]] tables when you see random encounter in a room description. ###When Does Fighting Occur? Some creatures of the Abyss know nothing but to attack. But other than them, fighting only occurs if someone is gravely offended, threatened, harmed, or frightened. Roll on the reaction table whenever the players interact with a new NPC or creature and you’re not sure how they would react. --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])-([[What is This?]])#The Cartographer <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/cartography_png2.png" /> --- ###Features of the Cartographer: * A shade of violet lays over everything, like someone put a filter over the world. Flicks of Abyssal Motes clog the air, like an aged spore cloud. * Sleek, modern aesthetic. Glass, brutalism, and steel. The area reacts to your presence and knows where you go. * <a style="color:white" href="https://www.youtube.com/watch?v=b2PiEC_FQMw" target="_blank">A modern synth vibrates through the walls and into your ears</a>, aesthetically chill. ###Entrances to the Palace * A Giant’s Gate lies in Room 66. It might receive a faulty teleportation signal. ###Goings On... * **The Abyss** - This is the most destroyed section of the Palace. The [[Abyss]] leaks into every room. This will be the first section of the Palace to be eaten. --- ###Rooms [[Room 61]], [[Room 62]], [[Room 63]], [[Room 64]], [[Room 65]], [[Room 66]], [[Room 67]], [[Room 68]], [[Room 69]], [[Room 70]], [[Room 71]], [[Room 72]], [[Room 73]], [[Room 74]], [[Room 75]], [[Room 76]], [[Room 77]], [[Room 78]], [[Room 79]], [[Room 80]] --- **([[Table of Contents]])-([[Entrances]])-([[Map]])**#The Throne <style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/throne_png2.png" /> --- ###Features of the Throne: * The colors are normal here. Temperature, below freezing. A small crowd of disembodied voices comment on your actions like a studio audience for a failing sitcom. * Everything is gold. What's not gold is silver. What's not silver is obsidian. What's not obsidian fails to exist. * <a style="color:white" href="https://www.youtube.com/watch?v=sPlhKP0nZII" target="_blank">Wolfgang Amadeus Mozart's Requiem. On repeat.</a> ###There are no entrances here. ###Goings On... * (char-style:(text-style:"fidget"))[This is where the King sits.] --- ###Rooms [[Room 81]], [[Room 82]], [[Room 83]], [[Room 84]], [[Room 85]], [[Room 86]], [[Room 87]], [[Room 88]], [[Room 89]], [[Room 90]], [[Room 91]], [[Room 92]], [[Room 93]], [[Room 94]] --- **([[Table of Contents]])-([[Entrances]])-([[Map]])**<style> img { max-width:100%; max-height: 100%; } </style> <img alt="map" src="images/map2.png" /> --- ###[[The Garden]] is the green one. [[Room 1]], [[Room 2]], [[Room 3]], [[Room 4]], [[Room 5]], [[Room 6]], [[Room 7]], [[Room 8]], [[Room 9]], [[Room 10]], [[Room 11]], [[Room 12]], [[Room 13]], [[Room 14]], [[Room 15]], [[Room 16]], [[Room 17]], [[Room 18]], [[Room 19]], [[Room 20]] --- ###[[The Mausoleum]] is blue. [[Room 21]], [[Room 22]], [[Room 23]], [[Room 24]], [[Room 25]], [[Room 26]], [[Room 27]], [[Room 28]], [[Room 29]], [[Room 30]], [[Room 31]], [[Room 32]], [[Room 33]], [[Room 34]], [[Room 35]], [[Room 36]], [[Room 37]], [[Room 38]], [[Room 39]], [[Room 40]] --- ###[[The Treasury]] is red. [[Room 41]], [[Room 42]], [[Room 43]], [[Room 44]], [[Room 45]], [[Room 46]], [[Room 47]], [[Room 48]], [[Room 49]], [[Room 50]], [[Room 51]], [[Room 52]], [[Room 53]], [[Room 54]], [[Room 55]], [[Room 56]], [[Room 57]], [[Room 58]], [[Room 59]], [[Room 60]] --- ###[[The Cartographer]] is purple. [[Room 61]], [[Room 62]], [[Room 63]], [[Room 64]], [[Room 65]], [[Room 66]], [[Room 67]], [[Room 68]], [[Room 69]], [[Room 70]], [[Room 71]], [[Room 72]], [[Room 73]], [[Room 74]], [[Room 75]], [[Room 76]], [[Room 77]], [[Room 78]], [[Room 79]], [[Room 80]] --- ###[[The Throne]] is golden. [[Room 81]], [[Room 82]], [[Room 83]], [[Room 84]], [[Room 85]], [[Room 86]], [[Room 87]], [[Room 88]], [[Room 89]], [[Room 90]], [[Room 91]], [[Room 92]], [[Room 93]], [[Room 94]] --- ([[Table of Contents]])-([[Entrances]])-([[Bestiary]])-([[What is This?]])#Deffany ###Info Astral Elf. Blue and semi-translucent with mirror eyes. Her voice echoes from her throat and flows from her open, but unmoving lips. She was given a [[Piece of the Sun]] by [[Aberdeen]] and then captured by the King for stealing it. After being captured, she polymorphed the Piece into several geese and released them into the [[Garden|The Garden]]. The stain has made her forget this…and most other things. ###Mannerisms Forget names, places, entire people, events, etc. Always be asking for clarification. Always be asking about your geese. ###Quotes “Please help me! My geese have gotten out!” “Shh, don’t talk too loud or the knights may hear you.” “I don’t remember that. Or you. Who are you?” ###Stats **HD** 10 **Speed** 40’ **Armor** 18 (semi-ethereal) **Attack** * 2x Grab, save or grappled * Squeeze, auto-crits grappled targets for 2d10 **Defense** * Her cloak allows her to enter the ethereal plane but she forgets how it works. * She is wearing a bracelet of water-walking and a ring of wishes (1 charge). **Special** * If her geese are returned, they will morph back into a Piece of the Sun. * 1 in 6 chance to remember anything. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=planetar" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 5]])-([[Map]])-([[The Garden]])#Lirion ###Info Solar Elf. The youngest son of the King and an unproven knight. His armor is unique in that it’s silver and features the symbol of the Mother instead of the King. He was given a cursed sword by Ooliana before the coup began, keeping him trapped in his room, and now stuck in the growing Abyss. While holding the sword it is fused with his body and he cannot move. ###Mannerisms Hang your head and mutter pithy nihilisms. ###Quotes “*Sigh*.” “Why bother?” “Go away. Leave me be.” “I hate your voice.” ###Stats **HD** 9 **Speed** 50’ **Armor** 18 (full plate) **Attack** * Cursed Sword, +9 for 2d6 **Defense** * Armor can make him ethereal 3/day. **Special** * If the cursed sword is purified by a cleric it shines with magical light, illuminating magic, illusions, and invisible foes. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=gladiator" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 16]])-([[Map]])-([[The Garden]])#Table of Contents * [[Intro Text]] * [[What is This?]] * [[Some Advice]] * [[Timeline]] * [[Map]] * [[Rumors]] * [[Entrances]] * [[Procedures]] * [[Bestiary]] * [[Random Encounter]] * [[Random Treasure]] * [[Epilogue]] * [[Inspired by & the Credits]] #####Or, if you're brave, you can just [[enter|Entrances]] the Palace...#Welcome A giant’s dreams are so powerful they manifest in the material world. They created your world and all surrounding planes on accident and have since fallen, died, or vanished away into their own pocket dimensions. Their offspring are the elves; solar, astral, lunar, and sea. Humans came sometime after. --- ###What is this? It’s a dungeon crawl full of abyssal dangers and lovely weirdos to talk to. The Sun King’s Palace is a place lost to time and memory. No one in your world is quite certain how or why it fell, but plundering its depths leads to many discoveries. It’s statted for OSR/adjacent games because that’s what I play. But you could explore it with Ryuutama, Slayers, Troika!, Mothership, or Wanderhome. 5e monster manual (MM) page numbers are at the bottom of stat blocks. --- ###How to Read Stats **Mannerisms** are methods for acting as the character. **Quotes** are the vibes of a character’s speech. **HD** is the amount of hits they can take. **Speed** is the amount of feet they can move in a single turn. **Armor** is what you need to beat or exceed on a roll to hit them. **Attack** lists all of the actions they can do in combat. **Defense** lists any unique protections. **Special** lists any unique abilites. **“X in 6”** refers to the likeliehood they will accomplish a task with the listed skill. --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])-([[Procedures]])#Aramae, the Sphinx ###Info The Sphinx. Locked away by Uhlric as punishment. Told her mother, Oolice, about Aberdeen’s plotting to get revenge. She is still locked in her chamber behind the throne, making friends with the Abyss. ###Mannerisms Smirk and carefully consider each word. Google some tough riddles and don’t share the answers no matter how much they beg. ###Quotes “Do you like riddles?” “Have you seen my sisters? I’ve been here for quite a while.” “Would you like to play a little game of cat and mouse?” ###Stats **HD** 12 **Speed** 120’ **Armor** 16 (thick hide) **Attack** * 2x Claws, +8 for 2d6 * Bite, +8 for 2d10 * Pounce, save or knocked prone and grappled **Defense** * When she asks you a riddle, you cannot act until you answer. **Special** * Living Text (spell), summons an entity from any book that she can see and read. * Geas (spell), save or must fulfill whatever quest she gives. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=androsphinx" target="_blank"><color:white>(5e Stat Block)</a>#Ooliana ###Info Escaped the palace during the coup. Was tracked down by Aberdeen many years later and is now “on display” in the [[Mega Rave]]. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=adult-gold-dragon" target="_blank"><color:white>(5e Stat Block)</a>#Fairie Dragon ###Info A constant party of laughs and pranks, simply being near them makes any concept of seriousness melt away. Everyone wears a mask, and no-one is themselves in this decadent gathering. ###Mannerisms Laugh, make jokes, and ‘prank’ the players. Give them fake quests and fake rewards. Tell them lies just for the hell of it. Offer them drinks. ###Quotes “You’re so brave, wearing that to the party!” “Oh no! You caught me! Hahaha, jk.” ###Stats **HD** 5 **Speed** 50’ **Armor** 17 (fast) **Attack** * Cutting words +5, 1d4 wisdom damage. **Defense** * The Fairie Dragon can become invisible and misty step at will. **Special** * Polymorph at will. #Goblin Retinue ###Stats **HD** 10 (1 per goblin) **Speed** 50’ **Armor** 12 (Fancy coats) **Attack** * Paper cuts, +4 for 1 damage. --- <a style="color:white" href="https://www.dndbeyond.com/monsters/faerie-dragon-older" target="_blank"><color:white>Fairie Dragon (5e Stat Block)</a> and the <a style="color:white" href="https://www.dndbeyond.com/monsters/goblin" target="_blank"><color:white>6 Goblins (5e Stat Block).</a>-([[Random Encounter]])-([[Map]])-([[The Garden]])#Stained Animal ###Info The abyss taints all that are not native to it. Even animals. ###Mannerisms Act like the animal, but also watch the players. You are watching them. You are aware that you are not *actually* the animal. But still you must pretend. ###Quotes *Animal noises.* ###Stats **HD** 1-5 **Speed** 30-60’ **Armor** 10-12 **Attack** * Stag, gore, +4 for d12 * Boar, trample, +5 for d10 * Tiger, 2x claws, +7 for d10 each --- ###5e Stats 0. Dire Wolf. <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=dire-wolf" target="_blank"><color:white>(5e Stat Block)</a> 0. Giant Boar. <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=giant-boar" target="_blank"><color:white>(5e Stat Block)</a> 0. Giant Constrictor Snake. <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=giant-constrictor-snake" target="_blank"><color:white>(5e Stat Block)</a> 0. Giant Elk. <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=giant-elk" target="_blank"><color:white>(5e Stat Block)</a> 0. Giant Ape. <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=giant-ape" target="_blank"><color:white>(5e Stat Block)</a> 0. Tiger. <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=tiger" target="_blank"><color:white>(5e Stat Block)</a> --- ([[Random Encounter]])-([[Map]])-([[The Garden]])#The Hunt ###Info Stained and wicked creatures with a taste for blood, they see most things as quarries. They carry ritualistic weapons made of starmetal, along with nets and horns. If you catch their attention, find something better for them to hunt. There are always 1d20 of them. ###Mannerisms Intense gazes, long stares, and whispers behind backs. Make the players not trust you. You’d turn on them in a dime, if it’s fun enough. Sharpen your weapons in front of them, and be confident in your skill. ###Quotes “This, the hunt? It’s tradition. You should be honored.” “Come on, make it a fun one.” ###Stats **HD** X (where X is the number of people) **Speed** 40’ **Armor** 15 (Leather & quick feet) **Attack** * Spear +6 for 1d6+6 * Net +7 for restrain **Special** * Will play with you to make it exciting. --- <a style="color:white" href="https://roll20.net/compendium/dnd5e/Commoner#content" target="_blank"><color:white>(5e Stat Block)</a>-([[Random Encounter]])-([[Map]])-([[The Garden]])#Basilisk ###Info Too many eyes, eyes that remind you of someone important to you. Eyes that remind you of the dead, of the long lost, and of childhood innocence as it makes you its next meal. Rows of teeth like a shark. ###Mannerisms Stare into your players eyes. Don’t look away. Every interaction is a staring contest. ###Quotes ###Stats **HD** 6 **Speed** 40’ **Armor** 16 (Scaly and slippery) **Attack** * Chomp +5 for 1d10+3 **Defense** * The Basilisk can slip into the corner of your eye as a reaction, appearing next to you when you try to attack. * Tries to run away after getting a mouthful **Special** * Declare a staring contest with a player! If they blink first, they are petrified. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=basilisk" target="_blank"><color:white>(5e Stat Block)</a>-([[Random Encounter]])-([[Map]])-([[The Mausoleum]])#Melancholic Haze ###Info The slow, seeping fog that blankets your mind, that makes you just want to sit down and rest. The mist that makes you descend into complacency. It begins as a blur over your eyes, hiding the path forward. If you stay too long, it becomes an impenetrable mist that slowly drains your life away. But it’s so nice to just get to rest. ###Mannerisms Waft around the table saying “I’m soooooo sad.” ###Quotes “I’m soooooo sad.” “I’m. Saaaaaaaad.” “So, so sad.” ###Stats **HD** 2 **Speed** 10’ **Armor** 1 **Attack** * Choke +3 for 1d4 con damage **Defense** * Invisibility in the fog, impossible to hit unless the players find a way around it. **Special** * Swallow, save or become overcome with melancholy. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=air-elemental" target="_blank"><color:white>(5e Stat Block)</a>-([[Random Encounter]])-([[Map]])-([[The Mausoleum]])#Blue-Skinned Stains ###Info Occupants of the Palace who have completely succumbed to the Stain. The color of their skin drains to a pale blue and they lose their tether to the ground, floating like a piece of paper in the wind. ###Mannerisms Smile and fly around like the vampire kid from “Salem’s Lot.” ###Quotes *sing song* - “Fly-ing, fly-ing, flying through the air.” “Float with us. It’s so dark down there.” “Doesn’t it hurt to be so alone?” ###Stats **HD** 1 **Speed** 50’ **Armor** 12 **Attack** * Pick up and drop, save or take 2d6 fall damage --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=ghast" target="_blank"><color:white>(5e Stat Block)</a>-([[Random Encounter]])-([[Map]])-([[The Mausoleum]])#Doppelgangers ###Info Human mimics that take the appearance of someone you trust and then open their belly-button mouth to eat you. ###Mannerisms Smile and keep saying that you’re “insert friend’s name here.” ###Quotes “I promise! It’s me! Come closer!” ###Stats **HD** 4 **Speed** 30’ **Armor** 12 **Attack** * Dagger, +4 for d4, save or poisoned **Special** * Poison paralyzed you. * Belly-button mouth, +4 for 2d12 --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=doppelganger" target="_blank"><color:white>(5e Stat Block)</a>-([[Random Encounter]])-([[Map]])-([[The Treasury]])#Ink Shark ###Info A natural predator of the Abyss. A great white molded from liquid hate. ###Mannerisms Act like a shark. ###Quotes SHARK THINGS! ###Stats **HD** 8 **Speed** 120’ **Armor** 15 (hide) **Attack** * Bite, +10 for 4d6, you are now grappled **Special** * Swims through the air as if it were water. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=giant-shark" target="_blank"><color:white>(5e Stat Block)</a>-([[Random Encounter]])-([[Map]])-([[The Cartographer]])#Chimera ###Info Three-headed beast of perfection, a goat, a dragon, and a lion in one. Supernaturally fast, with a bite that can tear through platemail. ###Mannerisms Roar, snarl, and bahhhh like a goat. ###Quotes *Animal noises.* ###Stats **HD** 9 (3 per head: Goat, Lion, Dragon) **Speed** 40ft flight, 60ft if using ram. **Armor** 14 (Thick hide, but awkward movement) **Attack** * Roar +7 for 1d12+3 psychic. * Ram +7 for 2d6+3 bludgeoning. * Fire breath, save or 2d12 and on fire **Defense** * **Special** * Three heads, three initiative counts. Can kill the separate heads. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=chimera" target="_blank"><color:white>(5e Stat Block)</a>-([[Random Encounter]])-([[Map]])-([[The Cartographer]])#Ghost ###Info Faint images of the past, passing by so gently that you’re afraid to breathe lest you disturb them. 1-in-6 chance it relates to what you want to know. The stronger ones almost look like people, but without any echo, and with no reflection in a mirror. ###Mannerisms Look at the players as if you miss them. As if you wish you could be with them now, instead of seeing them through this twisted lens. Ignore them sometimes. Blame them for things they didn’t do sometimes. ###Quotes ###Stats **HD** 3 **Speed** 30’ **Armor** 10 **Attack** * Stain +5 for 1d4 damage and 1d4 stain **Defense** * 50% chance to be ethereal when a strike would land. **Special** * Killing a ghost is only temporary, and imparts their strongest emotion on you for 1d6 rounds. * Save or be possessed by the ghost. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=ghost" target="_blank"><color:white>(5e Stat Block)</a>-([[Random Encounter]])-([[Map]])-([[The Throne]])#You, but different. ###Info Hello! You’ve run into yourself. Say “hi,” and shake hands. Okay, great. Now, how can everyone else be sure this isn’t you? This one’s a *little* weird, that’s true. Huh, what does it want? Why not ask it? ###Mannerisms Just like you…but *different*. ###Quotes “Hello!?” “Hi…” “It’s me, friend.” ###Stats **HD** Same as you. **Speed** Same as you. **Armor** Same as you. **Attack** Same as you. * Same as you. **Defense** * Same as you. **Special** * But *different*. --- (5e Stats are as Player)-([[Random Encounter]])-([[Map]])-([[The Throne]])###Don't Default to Combat Stats are another form of character building. Ignore them to keep conversations going, or start new conversations. Everything in the Palace has been warped by the Stain. It flattens personalities into 2D caricatures of a person’s most persistent traits. So play up everything. Exaggerate! Make a fool. ###Click through and explore You can get a big picture by going to the [[Map]] and checking out each individual section. Or you can head to the [[Entrances]], figure out which one your players will use, and start clicking around. Explore! ###Get them talking Ask players “what do you do?” every time you finish describing something. Have NPCs end their thoughts with questions. Push the mic towards the players and keep them talking. It gives you more time to think and listen. --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])-([[What is This?]])#Rumors ###Rumors about the Palace (d12) 0. There’s a giant pinned to the dark side of the moon. He can grant you powers if you find a way to release him. 0. Aberdeen hides her dirty laundry somewhere within that Palace. 0. The easiest way to access the Abyss is by finding the entrance to the Palace. 0. The palace has been sunk for so long, nothing human can still be alive. 0. Trust the cats - if you are to trust anyone. 0. Don’t trust the cats. They only want death. 0. Did you know that we used to have two suns in our sky? I hear the second one fell when the Palace did. 0. I’ve been having nightmares. Of the moon. Of that cursed palace. 0. Father told me there’s a god down there. He left to find it. 0. A friend told me all humans come from there, then the psychonauts got to them… 0. The flames of the Phoenix can bring back any lost soul. If only anyone could find him. 0. You’ve heard of sunflowers, but have you ever seen a moonflower? The song the two create when rubbed together is mind-opening. ###Rumors from inside the Palace (d12) 0. Don’t forget your name. Don’t forget your name. Don’t forget your name. 0. The king is dead. The king is alive. The king is dead. 0. Don’t trust the king’s guard, they are all lost to the stain. 0. You can rid yourself of the Stain by walking into the Abyss and praying for forgiveness. 0. There’s a secret door in the Gardens that leads straight to the throne room. 0. The Sphinx isn’t locked up. I’ve seen her lurking in the Mausoleum. 0. If you carry a dove through all the moon rooms, the Phoenix will bless you. 0. Looking for a quick escape? Release the Leviathan. They are forgiving creatures. 0. A shadow never forgets… 0. Paint your name on the walls. Make sure they never forget you. 0. The Princess used part of the King’s rod to kill the Phoenix. 0. Crying removes the Stain of the Abyss. Or maybe it was killing... --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])-([[What is This?]])###Random Treasure (d100) Ask the players what they hope to find in the Palace. When an item on this list is found, cross it off and add one of theirs. **1-30.** That many gold pieces. **31-50.** That many silver pieces. **51.** Bagged lunch & a hot drink. **52.** 30’ of frayed rope. **53.** Half-empty spray paint can. **54.** A messy sketch of the room you’re in, only there’s a face hidden in the shadows. **55.** A coffee-stained photograph of a beautiful lake. **56.** Flashlight with a cracked lens. **57.** Masquerade mask, stepped on and broken. **58.** Concealed dagger, blood stained. **59.** Three hand-rolled cigarettes. **60.** A bottle of Baby Octopus (80 proof). **61.** Dented flask, handed out during the birth of Avion. **62.** The finger of an elf. It wiggles if touched. **63.** Envelope with a broken seal. Inside is a letter addressed to you. It says: “Let’s go to the garden. You’ll find me waiting.” **64.** An untranslated, elven spell scroll, plus a love letter to [[Yoshi]]. **65.** Twenty loose teeth, rotten and moldy. **66.** Folded paper that reads: “Remember, you are alone. You have a name. You are alone.” **67.** A signet ring of a spider, where all 8 legs wrap around your finger. **68.** An arrow with Perzival’s name carved into it. **69.** A killing jar with two butterflies inside, still alive. **70.** Several wet bandages – act as minor healing potions. **71.** Half-empty tube of black lipstick. Smells of cherries. Kisses glow red if on a cursed object. **72.** A journal with pressed daisies and roses inside. Several pages full of scrawled maps, each one crossed out. **73.** A self-playing violin, missing a string. **74.** The fast-heart of an elf, wrapped in black silk. **75.** Playing cards with the jokers folded. **76.** A bag of poison berries, causes intense hallucinations. **77.** Several poorly developed photos. Each one a selfie of someone you almost recognize. **78.** A pouch of black lotus pedals that get you super high when ingested. **79.** Mostly-empty bottle of invisible ink. **80.** Sealing Ring - can hold any one thing inside of it at a time. **81.** Basilisk Eye - a detached eye stalk that you can see through. **82.** A solar lantern that recharges in direct sunlight and lasts for 24 hours. **83.** Giant’s Favor - booze, allows you to grow two size categories (3 drinks). **84.** Pocket full of sand from the plane of Infinite Fire. **85.** Snakebite tattoo kit - turns your canine teeth into daggers and you become immune to poison. **86.** Devil’s key - can open any one locked door, in exchange for permanently locking another. **87.** Daylight, spell scroll. **88.** A tarot card of the moon, slightly used. **89.** A telescope with an assortment of rubies inside. **90.** A tiger whistle (like a dog whistle but for tigers). **91.** A pouch of extinct spices (pricey). **92.** A floral patterned necktie that allows you to talk to plants. **93.** Keyblade - a +2 sword that can unlock any container or door, but breaks afterward. **94.** Astral Halberd - a +2 halberd that disappears when not needed and reappears when needed. **95.** Hunting Spear - like a +1 spear of returning, unable to deal nonlethal damage. **96.** Pouch of mothdust - can resurrect a non-giant corpse once. **97.** Cry for Help - shield, summons an angel (your guardian) when broken. **98.** Cage with an extinct, flightless bird that requires cold climate. **99.** Forbidden Fruit - can bring someone back from the dead and fully heal them, but they can’t leave the palace. **00.** Something of your own destruction. --- ###Named Magic Items * [[Piece of the Sun]] * [[Never Ending Rod]] * [[Aberdeen's Peripat]] * [[Elkor]] * [[Storm Blade]] * [[The Grand Scroll]] * [[End of the Line]] * [[18th Particle]] --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])-([[What is This?]])#The Mega Rave The next twine dungeon crawl. Coming soon.#King's Guard Statues ###Info Carved stone that animates to protect the Palace. ###Mannerisms Be as still as possible. ###Quotes NO TALKING! YOU'RE A STATUE! ###Stats **HD** 5 **Speed** 30’ **Armor** 18 (plate) **Attack** * 2x Longswords, +10 for d8 each **Special** * Wears a ring of fire resistance. --- <a style="color:white" href="https://www.aidedd.org/dnd/monstres.php?vo=knight" target="_blank"><color:white>(5e Stat Block)</a>-([[Room 37]])-([[Map]])-([[The Mausoleum]])If lacking inspiration, think of Dark Souls, listen to Abbey Road, and read Piranesi by Susanna Clarke. #####Credits **Written by** Batts **Additional Writing by** Red **Maps by** Batts **Spell Check Editing by** The Carror Clarinet --- ([[Table of Contents]])-([[Map]])-([[Bestiary]])-([[What is This?]])#Epilogue Information of the Sun King’s Palace, where it is, how to get in, what’s in the rooms, what kind of treasures there are, etc. is valuable to many kings, queens, and arcane academies. Soon after leaving the Palace you find yourself followed by black cats. They are Aberdeen’s eyes and they are watching you, always. Saving someone from the Stain and leaving them in the Palace has a 50/50 chance of nullifying your efforts. The Abyss can and will Stain them again. Saving someone from the Stain and removing them from the Palace is disorienting but overcomeable. Anyone you find down there is from eras long past, or planes yet found. There is a 25% chance this can lead to them being upset with you, but ultimately they are free and what they do is up to your discretion, Game Master. If you are absent from the Palace for more than twenty-four hours, no one inside will remember you were ever there. Such is the life of those within the Palace. --- ###Avion, the Phoenix In [[Room 31]] the players can see the Phoenix. He can appear in their dreams after they see his visage. Warlocks can take him as a patron, cleric’s can take him as their god, and paladins can make oaths to follow him. He wants freedom from the moon. But first the Second Sun must be put back together. ###If You Raise the Palace Choosing to raise the palace gives you a large floating castle filled with people who aren’t necessarily loyal to the crown after all that’s happened. ###The Plane of Shattered Mirrors [[Room 34]] - Inside is a distorted version of the past. Angry Distortions attack at every moment. Aberdeen holds the Immovable Rod during her fight with Oolice. ###The Painted Room [[Room 89]] - Inside is a beautiful field of moonflowers and sunflowers, singing their haunting melody. This is [[Aramae]]’s lair. Where the King thought her to be imprisoned for all time. ###The King's Crown When wearing the Sun King’s crown, you can enter into the mind’s of characters within the Palace and explore their mind dungeons. These will be detailed in a future book, but for now, you can use these published adventures in their place. * The DOOMCRAWL series, Monkey’s Paw Games * Temple of 1000 Swords, Brad Kerr * The Slumbering City, Alec Damaceno * The Archon Ruins, Alec Damaceno * The Estate, Losing Games * Barrow of the Elf King, Nate Treme * Cursed Chapel of the Sludge Mother, Nate Treme * Crypts of Indormancy, Ezra Claverie * Feast, Chris Bissette --- ([[Table of Contents]])-([[Entrances]])-([[Bestiary]])-([[What is This?]])