(save-game: "A")(if: $horror is 5)[(goto: "Restart")]You sit up abruptly in bed.(if: $fan is 2)[ (live: 2s)[Something is tugging at your foot...] (live: 4s)[It's a rope, and it's tied to the ceiling fan!] (live: 7s)[You reach for the rope to untie it but the fan spins faster and faster, dragging you up into its blades!] (live: 11s)[TORRENTS OF PAIN WRACK YOUR BODY AS YOUR FOOT ENTERS THE CHURNING FAN(set: $fan to 0)](live: 12s)[(goto: "Bed")]] { (set: $tidy to 0) (set: $book1 to 0) (set: $book2 to 0) (set: $book3 to 0) (set: $threebooks to 0) (set: $laptop to "off") } (elseif: $horror is 0)[You look around your room as you get your bearings. It's the weekend. You have no responsibilities. You could sleep in if you wanted. { (set: $laptop to "off") (set: $parents to (random: 1, 3)) (set: $age to (random: 9, 13)) } You smile. Then your eyes settle on a book next to your bed. You pick it up.(click: "pick it up")[(set: $book1 to 1)(set: $title1 to (prompt: "The book is called"))(goto: "First Book")] ]{ }(elseif: $horror is 1)[You look around your room. Everything looks normal. You must have had a nightmare. Then your eyes settle on a book next to your bed, the one due at the library (//$title1//). An urge from within insists that you should return it and the others today. You pick it up (set: $book1 to 1)and then begin searching your [[room]] for the rest of the books.]{ }(elseif: $horror is 2)[You look around your room. Everything looks normal...was it another nightmare? You look at the bedstand but //$title1// isn't there. Maybe it's somewhere else in the [[room]].]{ }(elseif: $horror is 3)[What on earth is going on?? Is there going to be a stop to this nightmare?(set: $book3 to 2) You breathe in and out until your heartbeat slows down to normal. Then you think about the books--they're the key. You need to return them, without getting caught and killed by whatever is lurking on the streets or in the library or...even your home. With a shiver you turn to your [[room]].]{ }(elseif: $horror is 4)[Your arm is throbbing. Your pulse is racing. Your lungs feel like they're gripped by two fists. The radio is playing that cursed calliope music again.(set: $carny to 2) Across the room the laptop screen comes to life. A grinning set of teeth chuckles and then the screen goes dark again, but not before cracking. Your dresser opens, and a doll peaks out and cries. Your bean bag chair bursts a hole and a dark viscous fluid oozes out. You contemplate just hiding under the [[covers]]; you know, however, that your books are still in your [[room]], waiting to be found and returned to the library.]{ }You finished it last night. Good thing too, since you believe it's due soon at the library. You can look at the library insert to see when it has to go back.(click: "look at the library insert")[(set: $name to (prompt: "Here's the card, with your name printed in small typeset:"))(replace: ?tag)[(For a moment you recall that libary inserts don't display the patron's name, but then your eyes settle on the due date...) Yikes! It's due TODAY! Come to think of it, you have others that are due as well. You should find them and go to the library. [[Search the room|room]] ] ] []<tag|Your room is cluttered but cosy. The(if: $book3 is 2)[ [[bed]]](else:)[ bed] is(if: $tidy is 0)[ [messy, since you just got up]<bed|](elseif: $tidy is 1)[clean, having tidied it just now], and on either side of it are [[bedstands]]. Above one stand are two switches, the [[first|Lights Off]] for the lights and the [second]<fan| for the ceiling fan[(display: "FAN")]<fanon|. Beside these is the [[door]]. Opposite the bed is your [[desk]], which you like to keep clear when not working. There is a [[laptop]] there; it is $laptop. On one side of the desk is your [[dresser]], which holds most of your casual clothing plus a few personal items. On the desk's other side is a comfortable [[bean bag chair]], with a you-sized indent. To your left, from your bed vantage-point, is the [[walk-in closet]] with a slatted sliding door. That's where your fancier clothes are, as well as some shelves of stored objects. The last wall (to your right) has a short [[bookshelf]]. On top of it is a [[radio]](if: $carny > 0)[ (playing carnival tunes)](elseif: $radio is 1 and $plug is 0)[ (playing music)], and above that is a window, (display: "Window").{ (click-replace: ?bed)[ clean, having tidied it just now(set: $tidy to 1)] }(if: $horror is 0)[through which you can see the front yard and the quiet street beyond. The blinds are up, allowing lazy sunlight to stream in across your room]{ }(if: $horror is 1)[through which you can see the front yard and the quiet street beyond. The blinds are up, allowing lazy sunlight to stream in across your room. In the middle of the street, stretched across the pavement, is the shadow of some hunched creature]{ }(if: $horror is 2)[through which you can see the front yard and the quiet street beyond. The blinds are up, allowing lazy sunlight to stream in across your--wait, was that a creature you saw just now, peeking through the window? Huh. You don't see anything unless it's out of the corner of your eye]{ }(if: $horror is 3)[through which you can see the front yard and the quiet street beyond(if: $van is 0)[--though there is a black van parked on the far side of the street. There's a clown sitting in the driver seat; when you first saw him he was looking right at your house, but now he's just reading a newspaper(if: $booknote is 1)[. He glances up at you, grins broadly and holds up a book that you can tell from this distance is //$title3//(set: $book3 to 1)]]]{ }(if: $horror is 4)[through which you can see [nothing; the [blinds]<blinds| are down]<see|(click: ?blinds)[(replace: ?see)[**A MONSTROUS FACE**(live: 1s)[ **IT'S LOOKING RIGHT AT YOU**](live: 2s)[ **NO**](live: 2.5s)[ **NO**](live: 3s)[ **CLOSE THE BLINDS**](live: 3.5s)[ **CLOSE THE BLINDS**](live: 4s)[ **CLOSE THE BLINDS**](live: 4.4s)[ **CLOSETHEBLINDS**](live: 4.7s)[**CLOSETHEBLINDS**](live: 4.9s)[**CLOSETHEBLINDS**](live: 5s)[**CLOSETHEBLINDS**](live: 5.09s)[**CLOSETHEBLINDS**](live: 5.17s)[**CLOSETHEBLINDS**](live: 5.24s)[**CLOSETHEBLINDS**](live: 5.3s)[**CLOSETHEBLINDS**](live: 5.35s)[**CLOSETHEBLINDS**](live: 5.39s)[**CLOSETHEBLINDS**](live: 5.42s)[**CLOSETHEBLINDS**](live: 5.44s)[**CLOSETHEBLINDS**](live: 5.45s)[**CLOSETHEBLINDS**](live: 5.46s)[**CLOSETHEBLINDS**](live: 5.47s)[**CLOSETHEBLINDS**](live: 5.48s)[**CLOSETHEBLINDS**](live: 5.49s)[**CLOSETHEBLINDS**](live: 5.50s)[**CLOSETHEBLINDS**](live: 5.51s)[**CLOSETHEBLINDS**](live: 5.52s)[**CLOSETHEBLINDS**](live: 5.53s)[**CLOSETHEBLINDS**](live: 5.54s)[**CLOSETHEBLINDS**](live: 5.55s)[**CLOSETHEBLINDS**](live: 5.56s)[**CLOSETHEBLINDS**](live: 5.57s)[**CLOSETHEBLINDS**](live: 5.58s)[**CLOSETHEBLINDS**](live: 5.59s)[**CLOSETHEBLINDS**](live: 6s)[(goto: "blinds")]](click: "CLOSETHEBLINDS")[(goto: "room")]]]It is pitch black. (if: $horror is 0)[You are likely to be eaten by a grue.](if: $horror is 4)[You feel a presence, but cannot see it. (if: $flashlight is 1 and $batteries is 1)[You twist open the end of the flashlight and slide the two batteries inside. Twisting the end back on, you now have a serviceable flashlight.(set: $flashlight to 2)]] [[Turn the lights on|room]] (if: $horror > 0 and < 4)[(live: 2s)[|name>["$name"]](live: 0.2s)[(replace: ?name)[]]](if: $flashlight is 2)[Turn on flashlight](click: "Turn on flashlight")[(goto: "darkroom")](if: $book1 is not 1)[You shouldn't leave until you have the other books that you're returning to the library. [[Return to room|room]] ](elseif: $book2 is not 1)[You shouldn't leave until you have the other books that you're returning to the library. [[Return to room|room]] ](elseif: $book3 is not 1)[You shouldn't leave until you have the other books that you're returning to the library. [[Return to room|room]] ](else:)[(goto: "outside")]The desk is clear, save for your [[laptop]]. There's a drawer off to one side.[]<d| { (click: "drawer")[(append: ?d)[ Inside there are some pens, pencils, and a few sheefs of lined paper.(if: $horror is 1)[ Scrawled in red at the bottom of the sheef are the words "dont look out the window".](elseif: $horror is 2 and $book1 is 0)[ Your library book, //$title1// is also here. You take it.(set: $book1 to 1)](elseif: $horror is 3)[ Printed neatly but underlined in a sloppy red on a notecard is this: "Network--TheCircus Password--gooseflesh"](elseif: $horror is 4)[ You take these; some premonition informs you that you might need to keep notes later.]]] } [[Return to room|room]]Your laptop is on the [[desk]]. It is $laptop.(if: $encore > 0)[(goto: "big top")] (if: $laptop is "off")[Turn laptop on](click-replace: "Turn laptop on")[(set: $laptop to "on")You press the power button and the device boots up. It's a new laptop, so the home screen is still pretty plain. The only icons on the home screen are the web browser, a word processor, solitaire, and the recycling bin. Awhile ago you temporarily set the background to a family photo from when you were $age. In it, you are standing on the front porch of your old home, and your (if: $parents is 1)[mom and dad](elseif: $parents is 2)[moms](elseif: $parents is 3)[dads] are behind you, smiling.(if: $horror is 1)[ Today the picture doesn't quite look the same. Your parents don't seem to be smiling as much as they are grimacing, and there are deep bags underneath your eyes.](elseif: $horror is 2)[ The picture is even worse now! You and your parents look terribly emaciated, with cheekbones protruding and hair fallen out in unsightly patches.](elseif: $horror is 3)[ At least, that's what the picture normally is, but now it's a trio of skeletons.]](elseif: $laptop is "on")[There are four icons on your home screen, the background of which is your smiling family: the web browser, a word processor, solitaire, and the recycling bin.][]<l|{ }(click: "web browser")[(append: ?l)[ (if: $horror is 3)[Fiddling with the Wi-Fi settings you see an unfamiliar network called "TheCircus," which appears to be open if you want to try connecting.(click: "try connecting")[(goto: "thecircus")] ](else:)[The browser displays the ol' "could not connect" page. You fiddle with the Wi-Fi settings for a minute before deciding something must be off with the router. Oh well. ]]](click: "word processor")[(append: ?l)[ (if: $horror is 0)[You open up the last file you were working on, which was a short story for a friend. You add a few sentences, save the changes, then close the program. ](else:)[You don't feel like working on any documents right now. ]]](click: "solitaire")[(append: ?l)[ (if: $horror is 0)[You play several rounds then force yourself to stop. You really should get a move on. ](else:)[You aren't in the mood for card games. ]]](click: "recycling bin")[(append: ?l)[ There's nothing here. You cleared it yesterday.]] [[Return to room|room]]This dresser has five drawers, from top to bottom: 1st drawer(click-append: "1st drawer")[: Just socks and underwear in here. Sometimes you hide a $20 in a sock, but you spent that last week.] 2nd drawer(click-append: "2nd drawer")[: This is where you keep half your t-shirts.] 3rd drawer(click-append: "3rd drawer")[: Shirts are stuffed haphazardly, but there might be something else in here[.]<hidden|] 4th drawer(click-append: "4th drawer")[: Jeans and pants fill this drawer.] 5th drawer(click-append: "5th drawer")[: Normally this drawer is for jeans, but last time you did laundry you just put it all in here. It's chaos.] { (click-append: ?hidden)[ (if: $horror is 0)[You feel something odd in one of the shirts. It's a Barbie doll. Huh. Somehow it must have gotten in your laundry. You've never liked Barbies; their necks are too long and their lifeless eyes give you the creeps.](elseif: $horror is 1)[You feel something odd in one of the shirts. It's a porcelain doll, the kind from the Victorian era that only collectors have these days. And you, apparently. It's eye sockets are empty.](elseif: $horror is 2)[You search through your shirts but find nothing. A voice from elsewhere within the dresser whispers, "I moved your book."](elseif: $horror is 3)[You find limbs, detached from the bodies of dozens of dolls. A scrap of paper reads "these girls and boys came outside to play, wont you come too?"(set: $booknote to 1)](elseif: $horror is 4)[You don't see anything, but a voice calls out, "don't stay too long in the dark."]] } [[Return to room|room]](if: $horror is 0)[You sink into the confines of the bean bag. You loaf like this for a few minutes, but a restlessness overcomes you and you wrest yourself out of the chair. (if: $title3 is 0)[As you do, you feel something hard jab your side. There was a book hidden in a fold of the bean bag!(click: "book")[(set: $book3 to 1)(set: $title3 to (prompt: "This one is called"))]]]{ }(elseif: $horror is 1)[(if: $check43 is 0)[You feel around in the folds of the bean bag chair, searching for //$title3//, but after rummaging for several seconds you are about to give up when your fingers brush over something damp and hoary. You yank your hand back and step away from the chair.(set: $check43 to 1)](else:)[You don't think the other book is here, and you're not going to check again.]]{ }(elseif: $horror > 1)[(if: $horror is 4)[You don't want to go anywhere near the oozing fluid coming out of your chair.](else:)[You find nothing odd about the bean bag chair, which is mostly a relief, though it means you'll have to keep looking for the other books.]] [[Return to room|room]](live: 60s)[(goto: "Restart")]You open the door to the closet and scan its contents: [A rack of clothes on hangers:]<clothes| [A shelf full of odds and ends:]<misc| [A row of shoes for all occassions on the floor:]<shoes| { (click-append: ?clothes)[ (if: $horror is 2 and $book3 is 0)[A book tumbles onto the floor, but immediately sprouts eight legs and scurries under your bed.(set: $book3 to 2)](else:)[(nothing here)]] (click-append: ?misc)[ (if: $horror is 4 and $batteries is 0)[Your hands stumble across two batteries.(set: $batteries to 1)](else:)[(nothing here)]] (click-append: ?shoes)[ (if: $horror is 0)[(nothing here)](elseif: $horror is 1 and $book3 is 0)[(replace: ?bookthree)[|spider>[Here's your book!] ]](else:)[(nothing here)]] } []<bookthree||link>[[[Return to room|room]] ]{ }(if: $horror is 1)[(mouseover: "book")[(replace: ?spider)[A spider crawls out of a shoe and onto your hand!!!](replace: ?link)[Smash it!](click: "Smash it!")[(goto: "smash spider")]](click: "book")[]](if: $title2 is 0)[(set: $book2 to 1)(set: $title2 to (prompt: "Aha! Here is another library book. This one is"))]This shelf contains your favourite books. You own more than the volumes displayed here, but those are all kept on the den's bookshelves. (if: $horror is 0)[ You're glad you found your library book here; you could have easily skimmed over it if you weren't paying attention.]{ }(if: $horror is 1)[(if: $book2 is 0)[ As before, your library book, //$title2//, is here (you take it)(set: $book2 to 1). Unlike before, there are no books on either side of it. Where could those other books have gone?]]{ }(if: $horror is 2)[ Again, you find //$title2// on your bookshelf, but this time all the other books have disappeared.(set: $book2 to 1)]{ }(if: $horror is 3)[(if: $book2 is 0)[ As you bend down to inspect the bookshelf, a chill runs down your spine; all the books are gone, and instead of the wooden back of the shelf, you see a tunnel. Impossibly, it runs directly into your bedroom wall. It goes through the space on your wall where the radio plugs into it, then out to where the front yard would be. But the tunnel doesn't open out onto grass; it appears to go through solid rock. At the back of the tunnel you see your library book.](else:)[The tunnel has disappeared.](click: "your library book")[(goto: "tunneling")]]{ }(if: $horror is 4)[The shelf is back to normal. You don't know if this relieves you or frightens you.] [[Return to room|room]]The radio (which also plays CDs and tapes, though you have few of the former and even less of the latter) sits on top of your bookshelf and accompanies your evenings when you're working at your desk or on the phone with a friend. The radio is (if: $carny > 0)[|carn>[(display: "carn")]](else:)[|radio>[(display: "radiopower")]]. The [(display: "button")]<button| is on the side. The radio's [(display: "plug")]<plug|. [[Return to room|room]]There is a [bedstand]<left| on the left of the bed[]<l|, and a [bedstand]<right| on the right[]<r|. { (click: ?left)[(append: ?l)[ that just has a box of tissues and some cough drops(if: $horror is 2)[ (and a post-it note reading "someone moved your book")]]] (click: ?right)[(append: ?r)[ (if: $flashlight is 0)[that only has a flashlight (but no batteries)(if: $horror is 4)[, which you feel compelled to take(set: $flashlight to 1)]](else:)[that is empty]]] } [[Return to room|room]](live: 10s)[(if: $title1 is "time" and $name is "warp")[(goto: "Time Warp")]]You are on the sidewalk outside of your [[home|room]]. The library is only a few block away to the [[east|above sewer]].(if: $horror is 3)[ (if: $van is 0)[A van across the street drives off towards the library, blaring organ music.(set: $van to 1)](elseif: $van is 1)[To the east comes the din of carnival tunes.]](if: (history:)'s last is "library")[ You are puzzled at how you ended up back in front of your house.(live: 60s)[ (set: $threebooks to 1)Suddenly, all three books appear in your hands.]]The library is one more block to the [[east|library]]. Your home is back [[west|outside]] a few blocks.(if: $horror is 3)[ The sounds of the calliope have grown louder.](if: $horror is 4)[(set: $blur to 0)(set: $blurstep to 0) (if: $threebooks is 1)[The open manhole lies nearby, but nothing will make you go back in there.](else:)[An open [[manhole]] yawns in the center of the street.](if: (history:)'s last is "manhole")[(if: $bookone is 1 and $booktwo is 1 and $bookthree is 1)[(goto: "manhole closes")]]](if: $horror is 4 and $threebooks is 0)[(goto: "outside")]The imposing building of the library is here. The building's design goes back to the days of Gothic architecture, with steep roofs and stone gargoyles perches on the ledges. There are even(if: $horror is 3)[ [[lions]] ](else:)[ lions ]poised on either side of the stairs leading up to the library's [[front doors|in library]]. Your home is back to the [[west|above sewer]].(if: $horror is 0)[(goto: "the horror begins")](else:)[Climbing just 30 steps, you reach the doors to the library. (live: 2s)[ They open with a ] (live: 3s)[cre](live: 3.2s)[e](live: 3.4s)[e](live: 3.6s)[e](live: 3.8s)[e](live: 4s)[ak, ](live: 5s)[admitting you into the building's interior. ](live: 7s)[You look over your shoulder before you(if: $horror is 3)[ enter.](else:)[ [[enter|library central]].] There is nothing out of the ordinary--just the stone steps, the street, and the two lions gazing forward, as always.(if: $horror is 3)[ But wait, something //is// out of the ordinary; the carnival music is coming from the [[lions]].]]][(display: "Climbone")]<climb1| []<look| { []<wait| [(display: "Stepping")]<stepping| } []<a1| []<a2| []<a3| []<a4| []<a5| []<a6| []<a7|[]<t1| []<a8| []<a9| []<a10| []<a11| []<a12| []<a13| []<a14| []<a15| []<a16| []<a17| []<a18| []<a19| []<a20|Seventh landing. (live: 1s)[You stop to rest your feet and catch your breath. ] (live: 10s)[Something's coming.](live: 12s)[(goto: "the horror arrives")][(display: "Climbthree")]<climb3| { []<wait| [(display: "Steppingtwo")]<stepping| } (live: 5s)[Something is making light slapping noises on the steps of the stairs far behind you. ](live: 10s)[The...thing...is chuckling in a low, low voice. ](live: 12s)[Very low, and very wet. ](live: 15s)[Now its voice has risen up into a high, giggling register. ](live: 20s)[The squelching footsteps are growing faster...and much nearer. ](live: 25s)[That wet voice now is at a middle pitch, but the noises it makes are raspy. ](live: 28s)[It's voice sounds almost like it's in your own ear. You think the monster is trying to say something. ](live: 30s)[The syllables almost sound like...](live: 32s)[your own name. ](live: 35s)["//...$name...//](live: 38s)[//$name...//](live: 40s)[//$name...//](live: 41s)[//$name//](live: 41.5s)[//$name//](live: 42s)[//$name//](live: 42.4s)[//$name//](live: 42.7s)[//$name//](live: 43s)[//$name//](live: 43.2s)[//$name//](live: 43.4s)[//$name//](live: 43.6s)[//$name//](live: 43.8s)[//$name//](live: 44s)[//$name//](live: 44.1s)[//$name//](live: 44.2s)[//$name//](live: 44.3s)[//$name//](live: 44.4s)[//$name//](live: 44.5s)[//$name//](live: 44.6s)[//$name//](live: 44.7s)[//$name//](live: 44.8s)[//$name//](live: 44.9s)[//$name//](live: 45s)[//$name..."//](live: 50s)[ //**$name**//](live: 52s)[(goto: "the horror attacks")] []<b1| []<b2| []<b3| []<b4| []<b5| []<b6| []<b7| []<b8| []<b9| []<b10| []<b11| []<b12| []<b13| []<b14| []<b15| []<b16| []<b17| []<b18| []<b19| []<b20| CLAWS TEAR THROUGH YOUR SKIN (live: 0.5s)[(set: $horror to it + 1)(goto: "Bed")][Left foot(click-replace: ?climb1)[(set: $step to it + 1)(display: "Climbtwo")(replace: ?stepping)[(display: "Stepping")]]]<climb1|[Right foot(click-replace: ?climb2)[(set: $step to it + 1)(display: "Climbone")(replace: ?stepping)[(display: "Stepping")]]]<climb2|{[(if: $step is 1)[(replace: ?a1)[You begin walking up the steps, past the two silent forms of the stone lions.]] (if: $step is 5)[(replace: ?a2)[You are halfway to the first landing.]] (if: $step is 10)[(replace: ?a3)[You are at the first landing.]] (if: $step is 20)[(replace: ?a4)[You're feeling a little tired, and the library doesn't seem much closer, despite you being on the second landing.]] (if: $step is 35)[(replace: ?a5)[Third landing. Why does it feel like there are more steps than usual?]] (if: $step is 50)[(replace: ?a6)[Fourth landing. Your feet are very exhausted.]] (if: $step is 55)[(replace: ?a7)[Wait. (replace: ?wait)[(display: "Time")][(click: "Look behind you.")[(append: ?look)[ [You don't see anything. It must have been your imagination.(set: $looked to 1)]<r1|]]]<l1|]] (if: $step is 60)[(replace: ?a8)[(if: $looked is 1)[Maybe you better check again.](else:)[There it is again!](replace: ?l1)[]][(click: "Look behind you.")[(replace: ?r1)[](append: ?look)[ [(if: $looked is 1)[Still n](else:)[N]othing.]<r2|]]]<l2|] (if: $step is 70)[(replace: ?a9)[Fifth landing.]] (if: $step is 75)[(replace: ?a10)[Okay, that time you definitely heard something. (replace: ?l2)[][(click: "Look behind you.")[(replace: ?r2)[](append: ?look)[ [Nothing! (if: $lion is 0)[(live: 1s)[Hold on, did one of the lions move?](set: $lion to 1)]]<r3|]]]<l3|]] (if: $step is 85)[(replace: ?a20)[(replace: ?l3)[][(click: "Look behind you.")[(replace: ?r3)[](append: ?look)[ [You're starting to let this paranoia get out of hand...]<r4|]]]<l4|]] (if: $step is 90)[(replace: ?a11)[Sixth landing. How much further until the top??]] (if: $step is 100)[(replace: ?a12)[(replace: ?l4)[][(click: "Look behind you.")[(replace: ?r4)[](append: ?look)[ [The lions are looking straight at you.]<r5|]]]<l5|]] (if: $step is 120)[(goto: "the horror appears")]]<stepping|}{(live: 2s)[(replace: ?t1)[Was that a sound you heard just now? ]] (live: 5s)[(replace: ?look)[ Look behind you.]]}{[(if: $step is 140)[(replace: ?b1)[You leap onto the eighth landing.]] (if: $step is 165)[(replace: ?b2)[Briefly looking over your shoulder to look at the stalking creature, you fail to see the ninth landing up ahead and you go sprawling. Quickly, you get back up and continue running.]] (if: $step is 175)[(replace: ?b3)[Halfway to the doors!]] (if: $step is 180)[(replace: ?b4)[Just ten more steps!]] (if: $step is 188)[(replace: ?b5)[Five...]] (if: $step is 190)[(replace: ?b6)[Four...]] (if: $step is 192)[(replace: ?b7)[Three..]] (if: $step is 194)[(replace: ?b8)[Two...]] (if: $step is 196)[(replace: ?b9)[One...]] (if: $step is 200)[(goto: "the horror attacks")]]<stepping|}[Left foot(click-replace: ?climb3)[(set: $step to it + 1)(display: "Climbfour")(replace: ?stepping)[(display: "Steppingtwo")]]]<climb3|[Right foot(click-replace: ?climb4)[(set: $step to it + 1)(display: "Climbthree")(replace: ?stepping)[(display: "Steppingtwo")]]]<climb4|[(if: $radio is 0)[off](elseif: $radio is 1)[on, and is playing (either: "classical music", "rock")](elseif: $radio > 1)[not plugged in]]<radio|[power button(click: ?button)[(if: $carny is 1)[(set: $carny to 0)(replace: ?carn)[(display: "radiopower")]](elseif: $carny is 2)[](elseif: $plug is 0)[(set: $radio to it + 1)(if: $radio is 2)[(set: $radio to 0)]](elseif: $plug is 1)[](replace: ?radio)[(display: "radiopower")](replace: ?button)[(display: "button")]]]<button|{[(if: $plug is 0)[plug hangs behind the bookshelf, where it is plugged into an outlet](elseif: $plug is 1)[plug hangs behind the bookshelf, unplugged](click: "plug ")[(if: $carny is 1)[(set: $carny to 0)(set: $plug to 1)(replace: ?carn)[(display: "radiopower")]](elseif: $carny is 2)[(if: $plug is 1)[(set: $plug to 0)](elseif: $plug is 0)[(set: $plug to 1)]](elseif: $plug is 1)[(set: $plug to 0)](elseif: $plug is 0)[(set: $plug to 1)(if: $radio > -2)[(set: $radio to 0)]](replace: ?plug)[(display: "plug")](replace: ?radio)[(display: "radiopower")]]]<plug|}Flinging the spider off your arm, you deftly grab the book and crush the spider under its weight.(set: $book3 to 1) |life>[(live: 5s)[|check>[Check if you killed it]]]{ }(click: "Check if you killed it")[(replace: ?life)[](append: ?life)[You turn over the book(live: 2s)[.](live: 3s)[.](live: 4s)[.](live: 6s)[but there's nothing there.](live: 9s)[ [[Return to room|room]]]]]You are in the central room of the library. Stacks stretch away as far as you can see in every direction (yes, even behind you; the doors you came in have vanished). (if: $name is "Jon")[Some gitches are gombing in the lutt. ] (if: $horror is 1)[Ahead is the [[front desk]].]{ }(elseif: $horror is 4)[Ahead is the [[front desk|final books]].]{ }(else:)[You cannot see the front desk anywhere. [[North|library north]] [[West|library west]] [[East|library east]] [[South|library south]] ]Nobody is at the desk, but the desk light is on, admitting some light in the dim library. The book return slot is in the side of the desk. |return>[Return books] (click-replace: ?return)[Since the return slot is too small to fit more than one book at a time, you slide //$title1// into the slot. The desk light has begun to (text-style: "fade-in-out")[fade and then glow brighter.] |return2>[Return more]] (click-replace: ?return2)[Next you slip //$title2// through the slot. The desk light is now (text-style: "blink")[flickering.] |return3>[Return //$title3//]] (click-replace: ?return3)[The desk light goes out.(live: 1s)[(goto: "desk light out")]](live: 2s)[You reach for the return slot to deposit the final book...] (live: 4s)[Something reaches for you.] (live: 6s)[(set: $horror to it + 1)CLAWS DIG INTO YOUR WRIST AND PULL YOUR ARM INTO THE SLOT, RIPPING IT FROM YOUR BODY](live: 7s)[(goto: "Bed")]Getting onto your hands and knees, you crawl into the tunnel. Its length is deceptively longer than at first glance. After what feels like twenty feet you reach the end of the tunnel where your |book>[book] lies. (click: ?book)[(set: $book2 to 1)The moment your hands touch the cover of //$title2// you hear a click as someone turns on the radio in your room. Carnival music begins to play. (live: 3s)[Turn around](click: "Turn around")[(goto: "untunneling")]]As you maneuver around so you are facing your room, you see a pair of legs in front of the bookshelf opening. A moment later the person walks away, and you hear the door to your room opening and closing.(set: $radio to 0)(set: $carny to 1)(set: $plug to 0) [[Crawl out|room]](if: $horror is 2)[|peek>[Peek under bed]{ }(click-replace: ?peek)[//$title3// is here, and it no longer has the hairy spider legs. As you reach under to grab it, something lightly brushes over your neck.(set: $book3 to 1)]](elseif: $horror is 3)[You see a scrap of paper. Taking it, you see a drawing of a clown with the words "come outside and play" scrawled beneath it.(set: $book3 to 0)(set: $booknote to 1)] [[Return to room|room]]Stacks continue endlessly in this direction.(set: $direction to "east") { (if: $missingbook is 1)[(if: (history:)'s last is "library west")[(set: $cart to 1)]] } [[North|library north]] [[West|library west]] [[East|library east]] [[South|library south]] (if: $missingbook is 1)[(set: $cattack to (random: 1, 8))(display: "Cattack")]Stacks continue endlessly in this direction.(set: $direction to "north") (if: (history:)'s last is "library south")[There is a square pillar here, with a [[painting]] on it. ][[North|library north]] [[West|library west]] [[East|library east]] [[South|library south]] (if: $missingbook is 1)[(set: $cattack to (random: 1, 8))(display: "Cattack")]Stacks continue endlessly in this direction.(set: $direction to "west")(if: (history:)'s last is "library north" and $cart is 1)[ There is a cart here, on top of which is //$title3//. As you take it, the cat makes the most horrific sound you've heard yet, and then falls silent.(set: $missingbook to 2)](set: $cart to 0) [[North|library north]] [[West|library west]] [[East|library east]] [[South|library south]] (if: $missingbook is 1)[(set: $cattack to (random: 1, 8))(display: "Cattack")]Stacks continue endlessly in this direction.(set: $direction to "west") [[North|library north]] [[West|library west]] [[East|library east]] [[South|library south]] (set: $wander to it + 1)(if: $wander > 10)[You think you see something to the west. ](if: $missingbook is 1)[(set: $cattack to (random: 1, 8))(display: "Cattack")]The painting depicts an austere woman(if: $missingbook is 2)[(live: 3s)[ **with a gaunt face**]](if: $missingbook is 2)[(live: 12s)[ **that withers before your eyes**]], possibly a patron or maybe the library's founder, even. Her grey hair(if: $missingbook is 2)[(live: 6s)[ **has turned white, and**]] is drawn back in a simple bun(if: $missingbook is 2)[(live: 18s)[ **but it now has fallen so that it frames her wrinkled ghost-white face**]], and she gazes [outward]<gaze|(if: $missingbook is 2)[(live: 9s)[(replace: ?gaze)[**right at you**]]] from behind a pair of wiry glasses. There is a brooch (if: $missingbook is 2)[(live: 15s)[**with long, spindly legs** ]]clinging to her neck, and she is wearing a stark black dress. (if: $missingbook is 2)[(live: 21s)[**The dress decays and falls from her emaciated form as she rises and steps towards you.**]](if: $missingbook is 2)[(live: 24s)[ **//She reaches the edge of the painting and it rips as she presses a long-clawed hand against the material.//**]](if: $missingbook is 2)[(live: 27s)[ **//FROM BEHIND THE PAINTING A SKELETAL ARM GRABS YOU BY YOUR NECK AND PULLS YOU INTO THE DARKNESS BEHIND THE FRAME.//**(set: $horror to it + 1)(live: 2s)[(goto: "Bed")]]](unless: (history:) contains "painting")[The dress is so dark, you almost don't notice the cat sitting on her lap--its fur is as black as the dress itself, only its eyes stand out against the dark background of the woman's clothing.](if: (history:) contains "painting")[ You see a(if: $missingbook is 0)[ [[return slot]] beneath the painting. How did you miss it before?](elseif: $missingbook is 1)[ return slot beneath the painting.](elseif: $missingbook is 2)[ bloody smear where the return slot used to be.]](if: $missingbook is 2)[ [Back to library]<back|(click-replace: ?back)[You are rooted to the spot by an unseen force.]](else:)[ [[Back to library|library west]] ]A little worried after what happened last time, you gingerly slide //$title1// into the slot. (live: 2s)[A black cat streaks past your feet! ][[Put in the next book]]As //$title2// slips into the book return, the black cat from the painting leaps onto your back! It digs deeply into your back before you shake it off. In the scuffle, you dropped the third book! You don't see it anywhere. (set: $missingbook to 1) [[Search the library|library west]]{(if: $cattack is 1)[(live: 2s)[You spy a pair of glittering eyes watching you from one of the bookshelves.]] (if: $cattack is 2)[A black cat pads across the aisle and disappears amongst the stacks.] (if: $cattack is 3)[(live: 1s)[Suddenly, the cat runs at you from straight ahead, but then turns and darts away to the $direction.]] (if: $cattack is 4)[You turn a corner and see the cat, sitting in the center of the aisle. It looks at you blankly.] (if: $cattack is 5)[(live: 0.5s)[From the $direction comes the far off shriek of a cat.]] (if: $cattack is 6)[(live: 1s)[M](live: 1.1s)[r](live: 1.2s)[e](live: 1.3s)[e](live: 1.4s)[e](live: 1.5s)[e](live: 1.6s)[e](live: 1.7s)[o](live: 1.8s)[w]] (if: $cattack is 7)[(live: 1s)[M](live: 1.1s)[r](live: 1.2s)[e](live: 1.3s)[e](live: 1.4s)[e](live: 1.5s)[e](live: 1.6s)[e](live: 1.7s)[o](live: 1.8s)[w]] (if: $cattack is 8)[You make a wrong turn somewhere and find a rare dead end. Turning around, you see the cat walking past the opening in the bookshelves, away from you(either: "", " and to the $direction").]}(set: $passcode to (prompt: "You type in"))(if: $passcode is "gooseflesh")[Your laptop connects to the Internet. Immediately a webpage opens up on its own, displaying a grand red-and-white striped circus tent, into which dozens of circus-goers are entering. A garish clown stands beside the flaps of the tent's entrance with a megaphone, shouting, "Come one, come all! It's the spectacular finale like nothing you've ever seen before! You won't want to miss it! Bring your friends, your family, but most importantly," at this point the clown turns directly towards you, "don't forget to bring yourself, $name." With that the last of the attendees disappear into the tent, followed by the clown. As the circus performer vanishes, the dark triangle of the (text-style: "blink")[|tent>[tent entrance]] begins to blink. Perhaps indicating that you should click on it?(click: ?tent)[(goto: "big top")] ](else:)["The password you have entered is incorrect. Please [[try again|thecircus]]." ][Return to homescreen]<return|(click-replace: ?return)[(if: $passcode is "gooseflesh")[You minimize the window of the browser. The background now shows four individuals: you, your (if: $parents is 1)[mom, your dad,](if: $parents is 2)[moms,](if: $parents is 3)[dads,] and the clown, who is standing directly between your parents with his hands on your shoulders. He smiles knowingly and says, "*tsk* *tsk*, I said you needed to be there," then he reaches forward and //taps// the browser icon, opening up the webpage again. You notice that all the minimize and close buttons have been greyed-out.](else:)[(goto: "laptop")]](if: $encore is 1)[You open up your laptop and see the same webpage where the circus act was happening. The clown usher is here, and he gestures towards your seat, as before. You are helpless to do anything besides watch the performance one more time. The circus members seem to be preparing for [[one last trick...]] ](elseif: $encore is 2)[The laptop screen(if: $horror is 4)[ has a large crack and] is dark, and nothing that you do changes that. [[Return to room|room]] ](else:)[When you click on the tent entrance, you see the tent move closer, as if you were walking towards it. Then you move into the dark folds of the tent. Inside, the clown ushers you into a seat, and seconds later the show begins. Trapeze artists, strong men, tightrope walkers, lion tamers and more fill the central circular stage where the ringleader directs the action. The performance has no structure, but rather features every act at once, in a cacophany of daring stunts and freakish wonder. Ballerinas and bearded ladies, elephant men and male elephants, all parade forth. Imperceptibly the actors merge their movements, so that the clowns begins swinging from the trapezes and the magicians pull cards from the trunks of elephants. But as all this happens you cannot help but notice how one by one the performers turn to leer at you. Soon everyone has turned their attention on you, including the other onlookers. The circus members seem to be preparing for [[one last trick...]] ]|trick>[Everyone is stacking into a single treacherous tower. (live: 2s)[The elephants have lined up side by side, with the lions goaded on top of them.] (live: 6s)[The strong men have hoisted the ballerinas and clowns into positions where they lock arms with the ankles of the trapeze artists.] (live: 12s)[The entire conglomerate is shaped is such a way that they form an arch, through which you can see the ringleader and the clown usher pushing a cannon into place.] (live: 18s)[An unnatural hush falls over the viewers as the clown straps on a flimsy helmet and hoists himself into the barrel of the cannon.] (live: 24s)[The ringleader lights the cannon's fuse,](live: 26s)[ just as you realize where the cannon is pointing.] (live: 28s)[It's pointing at you.]](live: 29s)[(replace: ?trick)[]IT'S POINTING AT YOU](live: 31s)[ NO](live: 31.4s)[ NO](live: 31.8s)[ NO](live: 32.2s)[ IT'S POINTING AT YOU](live: 32.6s)[ IT'S POINTING AT YOU YOU'RE GOING TO BE HIT](live: 32.4s)[ YOU'RE GOING TO BE HIT AND DIE](live: 34s)[ 5 (YOU)](live: 34.2s)[ 4 (ARE)](live: 34.4s)[ 3 (GOING)](live: 34.6s)[ 2 (TO)](live: 34.8s)[ 1 (DIE)](live: 35s)[ (goto: "clown death")] (live: 30s)[ [[CLOSE YOUR LAPTOP LID]]]You shut the lid, seconds before it flies a foot off your desk as if hit from below by a massive force. It lands with a BANG. |lid>[(live: 4s)[Open the lid]](click: "Open the lid")[(replace: ?lid)[You very slowly crack open the laptop. The screen is dark. Then there is a faint light, which you comprehend as a spotlight, illuminating the clown usher who is standing on a round platform. He is wearing the crash helmet which is now caved in considerably. The clown blows a whistle and a lion with a scarlet mane saunters into the spotlight. The clown lifts a hand dramatically, and the lion opens its maw wide. Then the clown stretches his other hand into the jaws of the lion, where he rummages for an agonizingly long time. At last he withdraws his hand and lowers the other, at which point the lion snaps its mouth closed and stalks away. The clown hops off the platform with something in his hands. He walks towards you, the spotlight following, and once he is at arm's reach he stops and holds forth the object. It's your book, //$title1//. "Go on," he croons, "[[take it]]."]]THE CLOWN FLIES THROUGH THE AIR AND TEARS YOUR HEAD CLEAN OFF(set: $encore to 1)(live: 1s)[(goto: "Bed")]Thinking yourself mad, you reach towards the screen, //into// the screen, and feel gooseflesh run up your whole arm. Your fingers touch the book's surface then close around it; the clown lets go of the book. You pull //$title1// out of the laptop. The screen grows dark.(set: $book1 to 1)(set: $encore to 2) [[Return to room|room]]The music seems to be coming equally from both lions. You don't know whether to examine the [left]<l| one or the [right]<r| one. (click: ?l)[(replace: ?r)[right]You step up to the left lion. The repetitious melody of the carnival organ emanates from its throat. Peering inside, you can just make out the cover of //$title3//, just behind the lion's uvula. You think you could [[reach]] it if you tried.](click: ?r)[(replace: ?l)[left]You step up to the right lion. The repetitious melody of the carnival organ emanates from its throat. Peering inside, you can just make out the cover of //$title3//, just behind the lion's uvula. You think you could [[reach]] it if you tried.]You step closer to the lion and place your hand inside.{ (live: 2s)[.] (live: 2.2s)[.] (live: 2.4s)[.] (live: 2.6s)[.] (live: 2.8s)[.] (live: 3s)[.] (live: 3.2s)[.] (live: 3.4s)[.] (live: 3.6s)[.] (live: 3.8s)[.] (live: 4s)[.] (live: 6s)[.] (live: 6.2s)[.] (live: 6.4s)[.] (live: 6.6s)[.] (live: 6.8s)[.] (live: 7s)[.] (live: 9s)[Is that it? ] (live: 11s)[No, it's further in than you thought. ] (live: 13s)[You keep stretching.] (live: 13.2s)[.] (live: 13.4s)[.] (live: 13.6s)[.] (live: 13.8s)[.] (live: 14s)[.] (live: 14.2s)[.] (live: 14.4s)[.] (live: 14.6s)[.] (live: 14.8s)[.] (live: 15s)[ The carnival music stops.] (live: 18s)[.] (live: 18.2s)[.] (live: 18.4s)[.] (live: 18.6s)[.] (live: 18.8s)[.] (live: 19s)[.] (live: 19.2s)[.] (live: 19.4s)[.] (live: 19.6s)[.] (live: 19.8s)[.] (live: 20s)[ You hear a strange sound] (live: 20.2s)[.] (live: 20.4s)[.] (live: 20.6s)[.] (live: 20.8s)[.] (live: 21s)[ You twist your head around to see what cause it, and you see the other lion has turned its gaze on you.] (live: 23s)[ Neither of you move.] (live: 26s)[ A bead of sweat pours down your forehead.] (live: 30s)[ The lion turns its head, staring forward again.] (live: 32s)[ Feeling better, you continue stretching.] (live: 33s)[.] (live: 33.2s)[.] (live: 33.4s)[.] (live: 33.6s)[.] (live: 33.8s)[.] (live: 34s)[.] (live: 34.2s)[.] (live: 34.4s)[.] (live: 34.6s)[.] (live: 34.8s)[.] (live: 35s)[.] (live: 35.2s)[.] (live: 35.4s)[.] (live: 35.6s)[.] (live: 35.8s)[.] (live: 36s)[ Aha! You've got it!]} (live: 38s)[SOMEONE'S BEHIND YOU.] (live: 40s)[Twisting around you see the clown with his hand in the air.](live: 42s)[ He brings it down swiftly.] (live: 44s)[**THE LION TEARS OFF YOUR ARM**(set: $horror to it + 1)](live: 45s)[(goto: "Bed")]You pull the blankets over your head. (live: 10s)["That won't do you any good, $name."] (live: 11s)[SOMETHING GRABS YOUR LEGS AND DRAGS YOU STRAIGHT THROUGH THE BED INTO THE FLOOR](live: 12s)[(goto: "Bed")]GLASS RAINS ON YOU AS THE THING CRASHES THROUGH THE WINDOW(live: 0.5s)[(goto: "Bed")]You shine the beam of your flashlight back and forth across your room. [.]<aa|[.]<ab|[.]<ac|[.]<ad|[.]<ae|[.]<af|[.]<ag|[.]<ah|[.]<ai|[.]<aj| [.]<ba|[.]<bb|[.]<bc|[.]<bd|[.]<be|[.]<bf|[.]<bg|[.]<bh|[.]<bi|[.]<bj| [.]<ca|[.]<cb|[.]<cc|[.]<cd|[.]<ce|[.]<cf|[.]<cg|[.]<ch|[.]<ci|[.]<cj| [.]<da|[.]<db|[.]<dc|[.]<dd|[.]<de|[.]<df|[.]<dg|[.]<dh|[.]<di|[.]<dj| [.]<ea|[.]<eb|[.]<ec|[.]<ed|[.]<ee|[.]<ef|[.]<eg|[.]<eh|[.]<ei|[.]<ej| { (mouseover-replace: ?ab)[D(set: $r to it + 1)] (mouseover-replace: ?ac)[O(set: $r to it + 1)] (mouseover-replace: ?ad)[W(set: $r to it + 1)] (mouseover-replace: ?ae)[N(set: $r to it + 1)] (mouseover-replace: ?bc)[D(set: $r to it + 1)] (mouseover-replace: ?bd)[O(set: $r to it + 1)] (mouseover-replace: ?be)[W(set: $r to it + 1)] (mouseover-replace: ?bf)[N(set: $r to it + 1)] (mouseover-replace: ?cd)[D(set: $r to it + 1)] (mouseover-replace: ?ce)[O(set: $r to it + 1)] (mouseover-replace: ?cf)[W(set: $r to it + 1)] (mouseover-replace: ?cg)[N(set: $r to it + 1)] (mouseover-replace: ?df)[Y(set: $r to it + 1)] (mouseover-replace: ?dg)[O(set: $r to it + 1)] (mouseover-replace: ?dh)[U(set: $r to it + 1)] (mouseover-replace: ?eh)[G(set: $r to it + 1)] (mouseover-replace: ?ei)[O(set: $r to it + 1)] } [[Turn on the lights|message]](if: $r > 16)["Down, down, down you go"? You don't know what it means, but you suppose you might find out if you explore outside. Your books don't seem to be in your room, in any case.(set: $book1 to 1)(set: $book2 to 1)(set: $book3 to 1) [[Head outside|outside]]](elseif: $r > 8 and < 17)[What was that message? Something about down? You suppose you might find out if you keep exploring.(set: $r to 0)(set: $book1 to 1)(set: $book2 to 1)(set: $book3 to 1) [[Return to room|room]]](elseif: $r < 9)[(set: $r to 0)(goto: "room")](if: $blur is 1)[(text-style: "blur")[(if: (history:)'s last is "above sewer")[You descend into the sewers beneath the streets. The pipe flows from the [[west|C2]] to the [[east|C4]].]{ }(elseif: (history:)'s last is "C2")[The pipe continues [[forward|C4]], with the water flowing from [[behind|C2]] you.]{ }(elseif: (history:)'s last is "C4")[The pipe continues [[forward|C2]], with the water flowing [[behind|C4]] you.] A [[ladder|above sewer]] here ascends to the street above.(set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]]]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[(if: (history:)'s last is "above sewer")[You descend into the sewers beneath the streets. The pipe flows from the [[west|C2]] to the [[east|C4]].]{ }(elseif: (history:)'s last is "C2")[The pipe continues [[forward|C4]], with the water flowing from [[behind|C2]] you.]{ }(elseif: (history:)'s last is "C4")[The pipe continues [[forward|C2]], with the water flowing [[behind|C4]] you.] A [[ladder|above sewer]] here ascends to the street above.(set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]]]]{ }(else:)[(if: (history:)'s last is "above sewer")[You descend into the sewers beneath the streets. The pipe flows from the [[west|C2]] to the [[east|C4]].]{ }(elseif: (history:)'s last is "C2")[The pipe continues [[forward|C4]], with the water flowing from [[behind|C2]] you.]{ }(elseif: (history:)'s last is "C4")[The pipe continues [[forward|C2]], with the water flowing [[behind|C4]] you.] A [[ladder|above sewer]] here ascends to the street above.(set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]]]{[(click: ?fan)[(replace: ?fan)[|fan>[second]] (if: $fan is 0)[(set: $fan to 1)(replace: ?fanon)[, which is spinning leisurely] ] (elseif: $fan is 1)[(set: $fan to 2)(replace: ?fanon)[, which is spinning violently] ] (elseif: $fan is 2)[(set: $fan to 0)(replace: ?fanon)[] ] ] ]<fanon|}(if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "manhole")[A crosspipe opens to the [[left|D2]] and [[right|B2]], and water flows into the pipe [[behind|manhole]] you.]{ }(elseif: (history:)'s last is "B2")[The pipe continues [[forward|D2]] and [[behind|B2]], and another pipe opens to the [[left|manhole]].]{ }(elseif: (history:)'s last is "D2")[The pipe continues [[forward|B2]] and [[behind|D2]], and another pipe opens to the [[right|manhole]].]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "manhole")[A crosspipe opens to the [[left|D2]] and [[right|B2]], and water flows into the pipe [[behind|manhole]] you.]{ }(elseif: (history:)'s last is "B2")[The pipe continues [[forward|D2]] and [[behind|B2]], and another pipe opens to the [[left|manhole]].]{ }(elseif: (history:)'s last is "D2")[The pipe continues [[forward|B2]] and [[behind|D2]], and another pipe opens to the [[right|manhole]].]{ }]](else:)[{ }(if: (history:)'s last is "manhole")[A crosspipe opens to the [[left|D2]] and [[right|B2]], and water flows into the pipe [[behind|manhole]] you.]{ }(elseif: (history:)'s last is "B2")[The pipe continues [[forward|D2]] and [[behind|B2]], and another pipe opens to the [[left|manhole]].]{ }(elseif: (history:)'s last is "D2")[The pipe continues [[forward|B2]] and [[behind|D2]], and another pipe opens to the [[right|manhole]].]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "B4")[The pipe continues [[forward|D4]] and [[behind|B4]], and another pipe opens to the [[right|manhole]].]{ }(elseif: (history:)'s last is "D4")[The pipe continues [[forward|B4]] and [[behind|D4]], and another pipe opens to the [[left|manhole]].]{ }(elseif: (history:)'s last is "manhole")[A crosspipe opens to the [[left|B4]] and [[right|D4]], and water flows out of the pipe [[behind|manhole]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "B4")[The pipe continues [[forward|D4]] and [[behind|B4]], and another pipe opens to the [[right|manhole]].]{ }(elseif: (history:)'s last is "D4")[The pipe continues [[forward|B4]] and [[behind|D4]], and another pipe opens to the [[left|manhole]].]{ }(elseif: (history:)'s last is "manhole")[A crosspipe opens to the [[left|B4]] and [[right|D4]], and water flows out of the pipe [[behind|manhole]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "B4")[The pipe continues [[forward|D4]] and [[behind|B4]], and another pipe opens to the [[right|manhole]].]{ }(elseif: (history:)'s last is "D4")[The pipe continues [[forward|B4]] and [[behind|D4]], and another pipe opens to the [[left|manhole]].]{ }(elseif: (history:)'s last is "manhole")[A crosspipe opens to the [[left|B4]] and [[right|D4]], and water flows out of the pipe [[behind|manhole]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "B5")[The pipe continues [[forward|D5]], with the water flowing from [[behind|B5]] you.]{ }(elseif: (history:)'s last is "D5")[The pipe continues [[forward|B5]], with the water flowing [[behind|D5]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "B5")[The pipe continues [[forward|D5]], with the water flowing from [[behind|B5]] you.]{ }(elseif: (history:)'s last is "D5")[The pipe continues [[forward|B5]], with the water flowing [[behind|D5]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "B5")[The pipe continues [[forward|D5]], with the water flowing from [[behind|B5]] you.]{ }(elseif: (history:)'s last is "D5")[The pipe continues [[forward|B5]], with the water flowing [[behind|D5]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "A2")[Water pours out of a pipe too small for you, and flows into larger pipes to your [[left|B1]] and [[behind|A2]] you.]{ }(elseif: (history:)'s last is "B1")[Water pours out of a pipe too small for you, and flows into larger pipes to your [[right|A2]] and [[behind|B1]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "A2")[Water pours out of a pipe too small for you, and flows into larger pipes to your [[left|B1]] and [[behind|A2]] you.]{ }(elseif: (history:)'s last is "B1")[Water pours out of a pipe too small for you, and flows into larger pipes to your [[right|A2]] and [[behind|B1]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "A2")[Water pours out of a pipe too small for you, and flows into larger pipes to your [[left|B1]] and [[behind|A2]] you.]{ }(elseif: (history:)'s last is "B1")[Water pours out of a pipe too small for you, and flows into larger pipes to your [[right|A2]] and [[behind|B1]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "A1")[The pipe continues [[forward|A3]] and [[behind|A1]], and another pipe opens to the [[right|B2]].]{ }(elseif: (history:)'s last is "A3")[The pipe continues [[forward|A1]] and [[behind|A3]], and another pipe opens to the [[left|B2]].]{ }(elseif: (history:)'s last is "B2")[A crosspipe opens to the [[left|A1]] and [[right|A3]], and water flows into the pipe [[behind|B2]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "A1")[The pipe continues [[forward|A3]] and [[behind|A1]], and another pipe opens to the [[right|B2]].]{ }(elseif: (history:)'s last is "A3")[The pipe continues [[forward|A1]] and [[behind|A3]], and another pipe opens to the [[left|B2]].]{ }(elseif: (history:)'s last is "B2")[A crosspipe opens to the [[left|A1]] and [[right|A3]], and water flows into the pipe [[behind|B2]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "A1")[The pipe continues [[forward|A3]] and [[behind|A1]], and another pipe opens to the [[right|B2]].]{ }(elseif: (history:)'s last is "A3")[The pipe continues [[forward|A1]] and [[behind|A3]], and another pipe opens to the [[left|B2]].]{ }(elseif: (history:)'s last is "B2")[A crosspipe opens to the [[left|A1]] and [[right|A3]], and water flows into the pipe [[behind|B2]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "A2")[The pipe turns to the [[right|B3]] and water flows from [[behind|A2]] you.]{ }(elseif: (history:)'s last is "B3")[The pipe turns to the [[left|A2]] and water flows [[behind|B3]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "A2")[The pipe turns to the [[right|B3]] and water flows from [[behind|A2]] you.]{ }(elseif: (history:)'s last is "B3")[The pipe turns to the [[left|A2]] and water flows [[behind|B3]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "A2")[The pipe turns to the [[right|B3]] and water flows from [[behind|A2]] you.]{ }(elseif: (history:)'s last is "B3")[The pipe turns to the [[left|A2]] and water flows [[behind|B3]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "A5")[Water pours out of a pipe too small for you, and flows into the pipe [[behind|A5]] you.(if: $bookone is 0)[ (link: "//$title1// is here, floating in the water.")[(set: $bookone to 1)You pick up the soggy book.]]]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "A5")[Water pours out of a pipe too small for you, and flows into the pipe [[behind|A5]] you.(if: $bookone is 0)[ (link: "//$title1// is here, floating in the water.")[(set: $bookone to 1)You pick up the soggy book.]]]{ }]]{ }(else:)[{ }(if: (history:)'s last is "A5")[Water pours out of a pipe too small for you, and flows into the pipe [[behind|A5]] you.(if: $bookone is 0)[ (link: "//$title1// is here, floating in the water.")[(set: $bookone to 1)You pick up the soggy book.]]]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "A4")[The pipe turns to the [[right|B5]], and water flows from [[behind|A4]] you.]{ }(elseif: (history:)'s last is "B5")[The pipe turns to the [[left|A4]], and water flows [[behind|B5]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "A4")[The pipe turns to the [[right|B5]], and water flows from [[behind|A4]] you.]{ }(elseif: (history:)'s last is "B5")[The pipe turns to the [[left|A4]], and water flows [[behind|B5]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "A4")[The pipe turns to the [[right|B5]], and water flows from [[behind|A4]] you.]{ }(elseif: (history:)'s last is "B5")[The pipe turns to the [[left|A4]], and water flows [[behind|B5]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "A1")[The pipe turns to the [[left|B2]], and water flows from [[behind|A1]] you.]{ }(elseif: (history:)'s last is "B2")[The pipe turns to the [[right|A1]], and water flows [[behind|B2]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "A1")[The pipe turns to the [[left|B2]], and water flows from [[behind|A1]] you.]{ }(elseif: (history:)'s last is "B2")[The pipe turns to the [[right|A1]], and water flows [[behind|B2]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "A1")[The pipe turns to the [[left|B2]], and water flows from [[behind|A1]] you.]{ }(elseif: (history:)'s last is "B2")[The pipe turns to the [[right|A1]], and water flows [[behind|B2]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "C2")[The pipe continues [[forward|A2]] and [[behind|C2]], and another pipe opens to the [[left|B1]].]{ }(elseif: (history:)'s last is "A2")[The pipe continues [[forward|C2]] and [[behind|A2]], and another pipe opens to the [[right|B1]].]{ }(elseif: (history:)'s last is "B1")[A crosspipe opens to the [[left|A2]] and [[right|C2]], and water flows out of the pipe [[behind|B1]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "C2")[The pipe continues [[forward|A2]] and [[behind|C2]], and another pipe opens to the [[left|B1]].]{ }(elseif: (history:)'s last is "A2")[The pipe continues [[forward|C2]] and [[behind|A2]], and another pipe opens to the [[right|B1]].]{ }(elseif: (history:)'s last is "B1")[A crosspipe opens to the [[left|A2]] and [[right|C2]], and water flows out of the pipe [[behind|B1]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "C2")[The pipe continues [[forward|A2]] and [[behind|C2]], and another pipe opens to the [[left|B1]].]{ }(elseif: (history:)'s last is "A2")[The pipe continues [[forward|C2]] and [[behind|A2]], and another pipe opens to the [[right|B1]].]{ }(elseif: (history:)'s last is "B1")[A crosspipe opens to the [[left|A2]] and [[right|C2]], and water flows out of the pipe [[behind|B1]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "A3")[The pipe turns to the [[left|B4]], and water flows from [[behind|A3]] you.]{ }(elseif: (history:)'s last is "B4")[The pipe turns to the [[right|A3]], and water flows [[behind|B4]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "A3")[The pipe turns to the [[left|B4]], and water flows from [[behind|A3]] you.]{ }(elseif: (history:)'s last is "B4")[The pipe turns to the [[right|A3]], and water flows [[behind|B4]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "A3")[The pipe turns to the [[left|B4]], and water flows from [[behind|A3]] you.]{ }(elseif: (history:)'s last is "B4")[The pipe turns to the [[right|A3]], and water flows [[behind|B4]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "B3")[The pipe continues [[forward|B5]] and [[behind|B3]], and another pipe opens to the [[right|C4]].]{ }(elseif: (history:)'s last is "B5")[The pipe continues [[forward|B3]] and [[behind|B5]], and another pipe opens to the [[left|C4]].]{ }(elseif: (history:)'s last is "C4")[A crosspipe opens to the [[left|B3]] and [[right|B5]], and water flows into the pipe [[behind|C4]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "B3")[The pipe continues [[forward|B5]] and [[behind|B3]], and another pipe opens to the [[right|C4]].]{ }(elseif: (history:)'s last is "B5")[The pipe continues [[forward|B3]] and [[behind|B5]], and another pipe opens to the [[left|C4]].]{ }(elseif: (history:)'s last is "C4")[A crosspipe opens to the [[left|B3]] and [[right|B5]], and water flows into the pipe [[behind|C4]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "B3")[The pipe continues [[forward|B5]] and [[behind|B3]], and another pipe opens to the [[right|C4]].]{ }(elseif: (history:)'s last is "B5")[The pipe continues [[forward|B3]] and [[behind|B5]], and another pipe opens to the [[left|C4]].]{ }(elseif: (history:)'s last is "C4")[A crosspipe opens to the [[left|B3]] and [[right|B5]], and water flows into the pipe [[behind|C4]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "B4")[A crosspipe opens to the [[left|A5]] and [[right|C5]], and water flows out of the pipe [[behind|B4]] you.]{ }(elseif: (history:)'s last is "A5")[The pipe continues [[forward|C5]] and [[behind|A5]], and another pipe opens to the [[right|B4]].]{ }(elseif: (history:)'s last is "C5")[The pipe continues [[forward|A5]] and [[behind|C5]], and another pipe opens to the [[left|B4]].]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "B4")[A crosspipe opens to the [[left|A5]] and [[right|C5]], and water flows out of the pipe [[behind|B4]] you.]{ }(elseif: (history:)'s last is "A5")[The pipe continues [[forward|C5]] and [[behind|A5]], and another pipe opens to the [[right|B4]].]{ }(elseif: (history:)'s last is "C5")[The pipe continues [[forward|A5]] and [[behind|C5]], and another pipe opens to the [[left|B4]].]{ }]]{ }(else:)[{ }(if: (history:)'s last is "B4")[A crosspipe opens to the [[left|A5]] and [[right|C5]], and water flows out of the pipe [[behind|B4]] you.]{ }(elseif: (history:)'s last is "A5")[The pipe continues [[forward|C5]] and [[behind|A5]], and another pipe opens to the [[right|B4]].]{ }(elseif: (history:)'s last is "C5")[The pipe continues [[forward|A5]] and [[behind|C5]], and another pipe opens to the [[left|B4]].]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "C1")[The pipe continues [[forward|E1]] and [[behind|C1]], and another pipe opens to the [[left|D2]].]{ }(elseif: (history:)'s last is "E1")[The pipe continues [[forward|C1]] and [[behind|E1]], and another pipe opens to the [[right|D2]].]{ }(elseif: (history:)'s last is "D2")[A crosspipe opens to the [[left|E1]] and [[right|C1]], and water flows into the pipe [[behind|D2]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "C1")[The pipe continues [[forward|E1]] and [[behind|C1]], and another pipe opens to the [[left|D2]].]{ }(elseif: (history:)'s last is "E1")[The pipe continues [[forward|C1]] and [[behind|E1]], and another pipe opens to the [[right|D2]].]{ }(elseif: (history:)'s last is "D2")[A crosspipe opens to the [[left|E1]] and [[right|C1]], and water flows into the pipe [[behind|D2]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "C1")[The pipe continues [[forward|E1]] and [[behind|C1]], and another pipe opens to the [[left|D2]].]{ }(elseif: (history:)'s last is "E1")[The pipe continues [[forward|C1]] and [[behind|E1]], and another pipe opens to the [[right|D2]].]{ }(elseif: (history:)'s last is "D2")[A crosspipe opens to the [[left|E1]] and [[right|C1]], and water flows into the pipe [[behind|D2]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "C2")[The pipe intersects with another, offering passages to the [[left|D3]], the [[right|D1]], [[forward|E2]], and [[behind|C2]].]{ }(elseif: (history:)'s last is "E2")[The pipe intersects with another, offering passages to the [[left|D1]], the [[right|D3]], [[forward|C2]], and [[behind|E2]].]{ }(elseif: (history:)'s last is "D1")[The pipe intersects with another, offering passages to the [[left|C2]], the [[right|E2]], [[forward|D3]], and [[behind|D1]].]{ }(elseif: (history:)'s last is "D3")[The pipe intersects with another, offering passages to the [[left|E2]], the [[right|C2]], [[forward|D1]], and [[behind|D3]].]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "C2")[The pipe intersects with another, offering passages to the [[left|D3]], the [[right|D1]], [[forward|E2]], and [[behind|C2]].]{ }(elseif: (history:)'s last is "E2")[The pipe intersects with another, offering passages to the [[left|D1]], the [[right|D3]], [[forward|C2]], and [[behind|E2]].]{ }(elseif: (history:)'s last is "D1")[The pipe intersects with another, offering passages to the [[left|C2]], the [[right|E2]], [[forward|D3]], and [[behind|D1]].]{ }(elseif: (history:)'s last is "D3")[The pipe intersects with another, offering passages to the [[left|E2]], the [[right|C2]], [[forward|D1]], and [[behind|D3]].]{ }]]{ }(else:)[{ }(if: (history:)'s last is "C2")[The pipe intersects with another, offering passages to the [[left|D3]], the [[right|D1]], [[forward|E2]], and [[behind|C2]].]{ }(elseif: (history:)'s last is "E2")[The pipe intersects with another, offering passages to the [[left|D1]], the [[right|D3]], [[forward|C2]], and [[behind|E2]].]{ }(elseif: (history:)'s last is "D1")[The pipe intersects with another, offering passages to the [[left|C2]], the [[right|E2]], [[forward|D3]], and [[behind|D1]].]{ }(elseif: (history:)'s last is "D3")[The pipe intersects with another, offering passages to the [[left|E2]], the [[right|C2]], [[forward|D1]], and [[behind|D3]].]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "D2")[The pipe continues [[forward|D4]], with the water flowing from [[behind|D4]] you.]{ }(elseif: (history:)'s last is "D4")[The pipe continues [[forward|D2]], with the water flowing [[behind|D2]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "D2")[The pipe continues [[forward|D4]], with the water flowing from [[behind|D4]] you.]{ }(elseif: (history:)'s last is "D4")[The pipe continues [[forward|D2]], with the water flowing [[behind|D2]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "D2")[The pipe continues [[forward|D4]], with the water flowing from [[behind|D4]] you.]{ }(elseif: (history:)'s last is "D4")[The pipe continues [[forward|D2]], with the water flowing [[behind|D2]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "C4")[The pipe intersects with another, offering passages to the [[left|D5]], the [[right|D3]], [[forward|E4]], and [[behind|C4]].]{ }(elseif: (history:)'s last is "E4")[The pipe intersects with another, offering passages to the [[left|D3]], the [[right|D5]], [[forward|C4]], and [[behind|E4]].]{ }(elseif: (history:)'s last is "D3")[The pipe intersects with another, offering passages to the [[left|C4]], the [[right|E4]], [[forward|D5]], and [[behind|D3]].]{ }(elseif: (history:)'s last is "D5")[The pipe intersects with another, offering passages to the [[left|E4]], the [[right|C4]], [[forward|D3]], and [[behind|D5]].]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "C4")[The pipe intersects with another, offering passages to the [[left|D5]], the [[right|D3]], [[forward|E4]], and [[behind|C4]].]{ }(elseif: (history:)'s last is "E4")[The pipe intersects with another, offering passages to the [[left|D3]], the [[right|D5]], [[forward|C4]], and [[behind|E4]].]{ }(elseif: (history:)'s last is "D3")[The pipe intersects with another, offering passages to the [[left|C4]], the [[right|E4]], [[forward|D5]], and [[behind|D3]].]{ }(elseif: (history:)'s last is "D5")[The pipe intersects with another, offering passages to the [[left|E4]], the [[right|C4]], [[forward|D3]], and [[behind|D5]].]{ }]]{ }(else:)[{ }(if: (history:)'s last is "C4")[The pipe intersects with another, offering passages to the [[left|D5]], the [[right|D3]], [[forward|E4]], and [[behind|C4]].]{ }(elseif: (history:)'s last is "E4")[The pipe intersects with another, offering passages to the [[left|D3]], the [[right|D5]], [[forward|C4]], and [[behind|E4]].]{ }(elseif: (history:)'s last is "D3")[The pipe intersects with another, offering passages to the [[left|C4]], the [[right|E4]], [[forward|D5]], and [[behind|D3]].]{ }(elseif: (history:)'s last is "D5")[The pipe intersects with another, offering passages to the [[left|E4]], the [[right|C4]], [[forward|D3]], and [[behind|D5]].]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "C5")[The pipe turns to the [[right|D4]], and water flows from [[behind|C5]] you.]{ }(elseif: (history:)'s last is "D4")[The pipe turns to the [[left|C5]], and water flows from [[behind|D4]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "C5")[The pipe turns to the [[right|D4]], and water flows from [[behind|C5]] you.]{ }(elseif: (history:)'s last is "D4")[The pipe turns to the [[left|C5]], and water flows from [[behind|D4]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "C5")[The pipe turns to the [[right|D4]], and water flows from [[behind|C5]] you.]{ }(elseif: (history:)'s last is "D4")[The pipe turns to the [[left|C5]], and water flows from [[behind|D4]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "D1")[The pipe turns to the [[left|E2]], and water flows from [[behind|D1]] you.]{ }(elseif: (history:)'s last is "E2")[The pipe turns to the [[right|D1]], and water flows [[behind|E2]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "D1")[The pipe turns to the [[left|E2]], and water flows from [[behind|D1]] you.]{ }(elseif: (history:)'s last is "E2")[The pipe turns to the [[right|D1]], and water flows [[behind|E2]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "D1")[The pipe turns to the [[left|E2]], and water flows from [[behind|D1]] you.]{ }(elseif: (history:)'s last is "E2")[The pipe turns to the [[right|D1]], and water flows [[behind|E2]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "E1")[The pipe continues [[forward|E3]] and [[behind|E1]], and another pipe opens to the [[left|D2]].]{ }(elseif: (history:)'s last is "E3")[The pipe continues [[forward|E1]] and [[behind|E3]], and another pipe opens to the [[right|D2]].]{ }(elseif: (history:)'s last is "D2")[A crosspipe opens to the [[left|E3]] and [[right|E1]], and water flows out of the pipe [[behind|D2]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "E1")[The pipe continues [[forward|E3]] and [[behind|E1]], and another pipe opens to the [[left|D2]].]{ }(elseif: (history:)'s last is "E3")[The pipe continues [[forward|E1]] and [[behind|E3]], and another pipe opens to the [[right|D2]].]{ }(elseif: (history:)'s last is "D2")[A crosspipe opens to the [[left|E3]] and [[right|E1]], and water flows out of the pipe [[behind|D2]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "E1")[The pipe continues [[forward|E3]] and [[behind|E1]], and another pipe opens to the [[left|D2]].]{ }(elseif: (history:)'s last is "E3")[The pipe continues [[forward|E1]] and [[behind|E3]], and another pipe opens to the [[right|D2]].]{ }(elseif: (history:)'s last is "D2")[A crosspipe opens to the [[left|E3]] and [[right|E1]], and water flows out of the pipe [[behind|D2]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "E2")[The pipe continues [[forward|E4]], with water flowing from [[behind|E2]] you.]{ }(elseif: (history:)'s last is "E4")[The pipe continues [[forward|E2]], with water flowing [[behind|E4]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "E2")[The pipe continues [[forward|E4]], with water flowing from [[behind|E2]] you.]{ }(elseif: (history:)'s last is "E4")[The pipe continues [[forward|E2]], with water flowing [[behind|E4]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "E2")[The pipe continues [[forward|E4]], with water flowing from [[behind|E2]] you.]{ }(elseif: (history:)'s last is "E4")[The pipe continues [[forward|E2]], with water flowing [[behind|E4]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "E3")[The pipe continues [[forward|E5]] and [[behind|E3]], and another pipe opens to the [[left|D4]].]{ }(elseif: (history:)'s last is "E5")[The pipe continues [[forward|E3]] and [[behind|E5]], and another pipe opens to the [[right|D4]].]{ }(elseif: (history:)'s last is "D4")[A crosspipe opens to the [[left|E5]] and [[right|E3]], and water flows out of the pipe [[behind|D4]] you.]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "E3")[The pipe continues [[forward|E5]] and [[behind|E3]], and another pipe opens to the [[left|D4]].]{ }(elseif: (history:)'s last is "E5")[The pipe continues [[forward|E3]] and [[behind|E5]], and another pipe opens to the [[right|D4]].]{ }(elseif: (history:)'s last is "D4")[A crosspipe opens to the [[left|E5]] and [[right|E3]], and water flows out of the pipe [[behind|D4]] you.]{ }]]{ }(else:)[{ }(if: (history:)'s last is "E3")[The pipe continues [[forward|E5]] and [[behind|E3]], and another pipe opens to the [[left|D4]].]{ }(elseif: (history:)'s last is "E5")[The pipe continues [[forward|E3]] and [[behind|E5]], and another pipe opens to the [[right|D4]].]{ }(elseif: (history:)'s last is "D4")[A crosspipe opens to the [[left|E5]] and [[right|E3]], and water flows out of the pipe [[behind|D4]] you.]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "E4")[Water flows from [[behind|E4]] you and into a pipe too small for you.(if: $bookthree is 0)[ (link: "//$title3// is pressed up against a grate.")[(set: $bookthree to 1)You pick up the drenched book.]]]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "E4")[Water flows from [[behind|E4]] you and into a pipe too small for you.(if: $bookthree is 0)[ (link: "//$title3// is pressed up against a grate.")[(set: $bookthree to 1)You pick up the drenched book.]]]{ }]]{ }(else:)[{ }(if: (history:)'s last is "E4")[Water flows from [[behind|E4]] you and into a pipe too small for you.(if: $bookthree is 0)[ (link: "//$title3// is pressed up against a grate.")[(set: $bookthree to 1)You pick up the drenched book.]]]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]](if: $blur is 1)[(text-style: "blur")[{ }(if: (history:)'s last is "D1")[Water pours out of a pipe too small for you, and flows into the pipe [[behind|D1]] you.(if: $booktwo is 0)[ (link: "//$title2// is lying on top of the outlet pipe.")[(set: $booktwo to 1)You pick up the warped book.]]]{ }]]{ }(elseif: $blur is 2)[(text-style: "blurrier")[{ }(if: (history:)'s last is "D1")[Water pours out of a pipe too small for you, and flows into the pipe [[behind|D1]] you.(if: $booktwo is 0)[ (link: "//$title2// is lying on top of the outlet pipe.")[(set: $booktwo to 1)You pick up the warped book.]]]{ }]]{ }(else:)[{ }(if: (history:)'s last is "D1")[Water pours out of a pipe too small for you, and flows into the pipe [[behind|D1]] you.(if: $booktwo is 0)[ (link: "//$title2// is lying on top of the outlet pipe.")[(set: $booktwo to 1)You pick up the warped book.]]]{ }](set: $blurstep to it + 1)(if: $blurstep is 16)[(set: $blur to it + 1)(set: $blurstep to 0)(if: $blur is 3)[(goto: "blur death")]][Your vision fades completely.]<1|{ (set: $blurred to it + 1) }(live: 1s)[(replace: ?1)[|2>[(text-style: "blur")[Your vision fades completely.]]]]{ }(live: 2s)[(replace: ?2)[|3>[(text-style: "blurrier")[Your vision fades completely.]]]]{ }(live: 3s)[(replace: ?3)[(text-style: "blurrier")[**SOMETHING'S DOWN HERE** ]]](live: 3.5s)[(text-style: "blurrier")[ **SOMETHING'S DOWN HERE** ]](live: 4s)[(text-style: "blurrier")[ **SOMETHING'S DOWN HERE** ]](live: 4.5s)[(text-style: "blurrier")[ **SOMETHING'S DOWN HERE** ]](live: 5s)[(text-style: "blurrier")[ **SOMETHING'S DOWN HERE** ]](live: 5.4s)[(text-style: "blurrier")[ **IT'S GOT YOU ** ]](live: 5.7s)[(text-style: "blurrier")[ **IT'S GOT YOU** ]](live: 6s)[(text-style: "blurrier")[ **IT'S GOT YOU** ]](live: 6.5s)[(goto: "Bedd")] You sit up abruptly in bed. You are soaked. Water has flooded your room, ankle-deep. Your flashlight is already in your lamp, with batteries. Something touches your leg. You throw aside the blankets and see a doll with bleeding eyes. It has some object clutched in its left hand. Its right hand is missing. (if: $blurred > 2)[(click: "object")[The object is a rolled up piece of paper, which shows a map when you unfold it.(if: $blurred < 5)[ O=O=O#O=O ||#||#||###|| O=O#O=O=O `##||###||#||` O#O=L=O#O ||#||###||#|| O=O=O=O=O ||#||###||## O=O=O=O=O ](elseif: $blurred > 4)[ O=O=O#X=O ||#||#||###|| O=O#O=O=O `##||###||#||` X#O=L=O#O ||#||###||#|| O=O=O=O=O ||#||###||## O=O=O=O=X ]]]You know you have to go back. You know you have to go to the sewer [[outside]].{ (set: $bookone to 0) (set: $booktwo to 0) (set: $bookthree to 0) (set: $blur to 0) (set: $blurstep to 0) }{ (if: $close is 0)[As you put your ] (elseif: $close is 1)[(text-colour: grey + white)[As you put your ]] (elseif: $close is 2)[(text-colour: grey)[As you put your ]] (elseif: $close is 3)[(text-colour: grey + black)[As you put your ]] (elseif: $close > 3)[(text-colour: black)[As you put your ]] (if: $close < 2)[hand on the ladder, ] (elseif: $close is 2)[(text-colour: grey + white)[hand on the ladder, ]] (elseif: $close is 3)[(text-colour: grey)[hand on the ladder, ]] (elseif: $close is 4)[(text-colour: grey + black)[hand on the ladder, ]] (elseif: $close > 4)[(text-colour: black)[hand on the ladder, ]] (if: $close < 3)[the light begins to change. ] (elseif: $close is 3)[(text-colour: grey + white)[the light begins to change. ]] (elseif: $close is 4)[(text-colour: grey)[the light begins to change. ]] (elseif: $close is 5)[(text-colour: grey + black)[the light begins to change. ]] (elseif: $close > 5)[(text-colour: black)[the light begins to change. ]] (if: $close < 4)[Someone is closing ] (elseif: $close is 4)[(text-colour: grey + white)[Someone is closing ]] (elseif: $close is 5)[(text-colour: grey)[Someone is closing ]] (elseif: $close is 6)[(text-colour: grey + black)[Someone is closing ]] (elseif: $close > 6)[(text-colour: black)[Someone is closing ]] (if: $close < 5)[the manhole above you.] (elseif: $close is 5)[(text-colour: grey + white)[the manhole above you.]] (elseif: $close is 6)[(text-colour: grey)[the manhole above you.]] (elseif: $close is 7)[(text-colour: grey + black)[the manhole above you.]] (elseif: $close > 7)[(text-colour: black)[the manhole above you.]] (set: $close to it + 1)[(if: $close < 9)[(live: 1s)[(goto: "manhole closes")]]] } (live: 10s)[(mouseover: "manhole")[(text-colour: black + grey)[You push open the lid and climb out onto the [[street|above sewer]].]]](set: $threebooks to 1) (link: "//$title1//")[(set: $book to it + 1)(display: "horror leaves")] (link: "//$title2//")[(set: $book to it + 1)(display: "horror leaves")] (link: "//$title3//")[(set: $book to it + 1)(display: "horror leaves")] []<h|[]<i|[]<j|{(if: $book is 1)[(display: "blood")] (if: $book is 2)[|z>[(live: 0.1s)[(display: "bone")]](live: 2s)[(replace: ?z)[]]] (if: $book is 3)[(display: "nothing")]}|r>[(text-colour: red)[**POIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKA JHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIH TQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMD SLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJ EWRIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJ RPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKL MCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQ POWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQ MWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWD PGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIH JEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQ NMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAO IHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFP KQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPL KBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKS AJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRP QKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRP QKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWE PKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHR PQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWE PKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHR PQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJN MWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIO AEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETPKOQ NBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKB JPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPOIQWETP KOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIWEPRKJN MLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQWKJNSPO IQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHBPOIW EPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQW KJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJHB POIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEWRIHTQ WKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQLMDSLPKAJ HBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKLMCKLVHJEW RIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOWIEJRPQL MDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQMWKL MCKLVHJEWRIHTQWKJNSPOIQWETPKOQNBPQJNMWEPKSAJPIOAHZDFPKQNMWDPGOKJQPOW IEJRPQLMDSLPKAJHBPOIWEPRKJNMLFKBJPIOAEHRPQKOENWPLKBMNFPAOIHJEWPRKQ MWKLMCKLVHJEWRIHTQWKJNS**]](live: 2s)[(replace: ?r)[]]|b>[2@56&8!6#81%328@^31&4#2&8!6#28@^3&4#2&8!6#28@^36#81%328@^31 4#2&8#2&8!6#2881%328@^36#881%328@^31%32@^3&8^31&4!6#22@56&8!6#1 !6#228@^36#88#2&8&4!6#22@5@^36#886&8!6#181%@^36#8831%32@^3&8^31#2& ^36#88#2&8&4!6#22@5@^36#8866&8!6#181%@^36&8!6#181%@^36#8831%32 2@56&8!6#81%328@^31&4#2&8!6#28@^3&4#2&8!6#28@^36#81%328@^31 4#2&8#2&8!6#2881%328@^36#881%328@28@^31&4#2&8!6#28@^3&4#2&8!6#28@^ ^31%32@^3&8^31&4!6#22@56&8!6#1!6#228@^36#88#2&8&4!6#22@5@^36#886&8!6#181% @^36#8831%32@^3&8^31#2&2@56&8!6#81%328@^31&4#2&8!6#28@^3&4#2&8!6#28@^36#8 1%328@^312@56&8!6#81%328@^31&4#2&8!6#28@^3&4#2&8!6#28@^36#81%328@^31 4#2&8#2&8!6#2881%328@^36#881%328@^31%32@^3&8^31&4!6#22@56&8!6#14#2&8#2&8! 2@56&8!6#81%328@^31&4#2&8!6#28@^3&4#2&8!6#28@^36#81%328@^31 4#2&8#2&8!6#2881%328@^36#881%328@^31%32@^3&8^31&4!6#22@56&8!6#1 !6#228@^36#88#2&8&4!6#22@5@^36#886&8!6#181%@^36#8831%32@^3&8^31#2& 2@56&8!6#81%328@^31&4#2&8!6#28@^3&4#2&8!6#28@^36#81%328@^31 4#2&8#2&8!6#2881%328@^36#881%328@^31%32@^3&8^31&4!6#22@56&8!6#1 6#2881%328@^36#881%328@^31%32@^3&8^31&4!6#22@56&8!6#1 !6#228@^36#88#2&8&4!6#22@5@^36#88#8831%32@^3&8^31#@^3&8^31#2 2&!6#228@^36#88#2&8&4!6#22@5@^36#886&8!6#181%@^36#8831%32@^3&8^31#2& @^3&4#2&8!6#28@^36#81%328@^312@56&8!6#81%328@^31&4#2&8!6#28 4#2&8#2&8!6#2881%328@^36#881%328@^31%32@^3&8^31&4!6#22@56&8!6#1 !6#228@^36#88#2&8&4!6#22@5@^36#886&8!6#181%@^36#8831%32@^3&8^31#2&](live: 0.05s)[(replace: ?b)[]](live: 8s)[(goto: "Sleep")]You sit up abruptly in bed. (live: 3s)[Nothing seems wrong. You hear birdsong outside the window. All your possessions are in their rightful places. Your laptop does not have a crack in it anymore.] (live: 6s)[You look at your bedstand. A library book is there, but it's not //$title1// or any of the books from your nightmare.] (live: 9s)[You smile.](live: 11s)[(goto: "End")]//End//(set: $horror to 5)(save-game: "A")(if:)[(saved-games: contains "A")[(load-game: "A")]] (else:)[(goto: "Bed")]Horror Level: 0(click: "0")[(set: $horror to 0)[(goto: "Bed")]] 1(click: "1")[(set: $horror to 1)[(goto: "Bed")]] 2(click: "2")[(set: $horror to 2)[(goto: "Bed")]] 3(click: "3")[(set: $horror to 3)[(goto: "Bed")]] 4(click: "4")[(set: $horror to 4)[(goto: "Bed")]] 5(click: "5")[(set: $horror to 4)[(goto: "Restart")]]{(set: $horror to 0) (set: $threebooks to 0) (set: $bookone to 0) (set: $booktwo to 0) (set: $bookthree to 0) (set: $close to 0) (set: $book to 0) (set: $laptop to "off") (set: $radio to 0) (set: $fan to 0) (set: $van to 0) (set: $step to 0) (set: $encore to 0) (set: $flashlight to 0) (set: $batteries to 0) (set: $blur to 0) (set: $blurstep to 0) (set: $book1 to 0) (set: $book2 to 0) (set: $book3 to 0) (set: $title1 to 0) (set: $title2 to 0) (set: $title3 to 0) (set: $booknote to 0) (set: $check43 to 0) (set: $bed to 0) (set: $carny to 0) (set: $wander to 0) (set: $blurred to 0) (goto: "Bed")}[playing calliope music, going faster each passing second]<carn|