Slowly, you wake up to the sound of birds chirping and the feeling of warm sunlight on your face. You think about staying in bed for a bit longer, but then you remember that your mother and father will be back today.
With a level of haste that would not be expected from one who has just woken up, you leap out of bed and move towards the door. Oh wait, silly! You have to put on clothes before you can go out.
[[Go to the mirror before getting dressed->stat mirror]]<<set $rstudy to 0>>
<<set $estudy to 0>>
<<set $cstudy to 0>>
<<set $m1study to 0>>
<<set $m2study to 0>>
<<set $m3study to 0>>
<<set $intstudy to 0>>
<<set $day to 1>>
<<set $week to 1>>
<<set $weekcheck to 0>>
policies
<<set $feedpop to 1>>
<<set $popg to 1.025>>
<<set $tax to 3>>
<<set $timport to 1>>
<<set $texport to 0.5>>
<<set $tneutral to 0>>
<<set $tradepolicy to "Neutral">>
<<set $tfood to 0>>
<<set $tgold to 0>>
<<set $foodst to 500000>>
<<set $pop to 45000>>
<<set $subf to $pop*$feedpop>>
<<set $var to 0>>
<<set $taxi to $pop*($tax/100)>>
<<set $moneye to 800>>
<<set $dw to "false">>
<<set $iw to "false">>
<<set $cg to "false">>
<<set $bookt to "false">>
<<set $knowany to "false">>
Royal Court
<<set $viceroy to "false">>
<<set $treasurer to "false">>
<<set $panter to "false">>
<<set $marshal to "false">>
<<set $aide to "false">>
<<set $mage to "false">>
<<set $spymaster to "false">>
<<set $jester to "false">>
<<set $a1pay to 0>>
<<set $a2pay to 0>>
<<set $a3pay to 0>>
<<set $a4pay to 0>>
<<set $a5pay to 0>>
<<set $a6pay to 0>>
<<set $a7pay to 0>>
<<set $a8pay to 0>>
Event Variables
<<set $wevntlast to 0>>
<<set $cwevntlast to 0>>
<<set $cevntlast to 0>>
<<set $totalconquest to 0>>
<<set $commonerevent1 to 0>>
<<set $war to 0>>
<<set $warweek to 0>>
Dailies/Weeklies
<<set $stopfeed to 0>>
<<set $fauxpas to 0>>
<<set $justice to 0>>
<<set $potion to 0>>
<<set $inspect to 0>>
NPC Variables
Lady Vanessa
<<set $vanessalbs to 130>>
<<set $vanessarespect to 60>>
Madam Catrain
<<set $catrainlbs to 140>>
<<set $catrainrespect to 70>>
Von Strengmann
<<set $strengmannrespect to 50>>
Lady May
<<set $maylbs to 230>>
<<set $mayrespect to 90>>
Lord Charles
<<set $INP to "false">>
Annette the Alchemist
<<set $alchemist to 0>>
<<set $growthpotion to 0>>
Building
<<set $land to 20>>
<<set $usableland to 20>>
<<set $farms to 0>>
<<set $churches to 0>>
<<set $farmmod to 100>>
<<set $tpop to ($pop/20)>>
<<set $dungeon to 0>>
<<set $money to 10000>>
If you can see this, then shit's fucked.
-Somchu
<<goto "name">>You move to the mirror where you can see your
[[Slim body->m1]]
[[Average build->m2]]
[[Chubby body->m3]]
[[Obese body->m5]]
<<set $wmirror to "false">>
Looking into the mirror you can see your beautifully slim body. Boys drool at the sight of you and other women are jealous. From your sharp face, small and round boobs, thin waist, wide hips, thin thighs and tight ass, what man could resist?
Your body has made you confident and full of yourself, but a bit dull in the head.
<<nobr>>
<<set $selfest to 80>>
<<set $selfint to 2>>
<<set $selfglut to 0>>
<<set $lbs to 110>>
<<set $commonerrespect to 50>>
<<set $armyrespect to 30>>
<<set $merchantrespect to 30>>
<<set $clergyrespect to 20>>
<<set $noblerespect to 20>>
<<set $full to 0>>
<<set $cap to 8>>
<<set $cal to 0>>
<<set $burn to ($lbs/100).toFixed(0)>>
<<set $civilplanning to "false">>
<<set $canread to "false">>
<<set $economicplanning to "false">>
<<set $knowsmagic to "false">>
<<set $start to "true">>
<<set $size to 1>>
<<set $doorsize to 1>>
<<set $chairsize to 1>>
<<set $chairlb to 250>>
<</nobr>>
[[Get Dressed->get dressed1]]
Looking into the mirror you have the body of your average woman. Average face, average boobs, average waist, average butt, average thighs. In order for you to stick out you've had to read more than your average noble woman.
You feel okay about your body and you are a bit smarter than your average noble woman.
<<nobr>>
<<set $selfest to 60>>
<<set $selfint to 5>>
<<set $selfglut to 0>>
<<set $lbs to 140>>
<<set $commonerrespect to 50>>
<<set $armyrespect to 50>>
<<set $merchantrespect to 50>>
<<set $clergyrespect to 50>>
<<set $noblerespect to 50>>
<<set $full to 0>>
<<set $cap to 10>>
<<set $cal to 0>>
<<set $burn to ($lbs/100).toFixed(0)>>
<<set $civilplanning to "false">>
<<set $canread to "true">>
<<set $economicplanning to "false">>
<<set $knowsmagic to "false">>
<<set $start to "true">>
<<set $size to 2>>
<<set $doorsize to 1>>
<<set $chairsize to 1>>
<<set $chairlb to 250>>
<</nobr>>
[[Get Dressed->get dressed2]]looking into the mirror you see your chubby body. To many, you're an odd sight as only a few nobles are chubby. You have a round face with a slight double chin and large boobs that bounce and jiggle when you go up or down stairs. Holding up your boobs is your belly, which acts like a shelf for them. You have wide and well-padded hips, your thighs are thick and full—rubbing against each other down to your mid thigh—and, of course, your butt. A little larger than your boobs, your butt is full of jiggle and moves and bounces when you move. Due to your larger size you have low self esteem, but because of that you would often lock your self in your room and read.
Your much smarter than your average noble. However, not many people respect you due to your size.
<<nobr>>
<<set $selfest to 30>>
<<set $selfint to 7>>
<<set $selfglut to 40>>
<<set $lbs to 250>>
<<set $commonerrespect to 15>>
<<set $armyrespect to 20>>
<<set $merchantrespect to 25>>
<<set $clergyrespect to 15>>
<<set $noblerespect to 25>>
<<set $full to 0>>
<<set $cap to 15>>
<<set $cal to 0>>
<<set $burn to ($lbs/100).toFixed(0)>>
<<set $civilplanning to "false">>
<<set $canread to "true">>
<<set $economicplanning to "false">>
<<set $knowsmagic to "false">>
<<set $start to "true">>
<<set $size to 3>>
<<set $doorsize to 1>>
<<set $chairsize to 2>>
<<set $chairlb to 429>>
<</nobr>>
[[Get Dressed->get dressed3]]Looking in to the mirror, you are met by your fat face. Not only do you have a double chin, but you have the starts of a third. You have huge boobs, so large in fact that your dresses need metal rods just to support them. Your arms and hands have rolls, your belly is so large it has separated into two rolls, the lower of which reaches down to your mid thigh. Speaking of thighs, your thighs are always touching; they even touch a little past the knee. Since you are too wide to go through normal doors, your mother and father had to have extra-wide doors installed throughout the castle. Your ass is mammoth in size, you can easily fill 2-3 normal chairs. With your titanic size you have no self esteem or social skills.
All you do is sit in your room and read or eat, which has made you both a glutton and highly intelligent. Though nobody has any respect for you, only seeing you as a fat pig. Good luck.
<<nobr>>
<<set $selfest to 0>>
<<set $selfint to 10>>
<<set $selfglut to 70>>
<<set $lbs to 500>>
<<set $commonerrespect to 5>>
<<set $armyrespect to 10>>
<<set $merchantrespect to 10>>
<<set $clergyrespect to 5>>
<<set $noblerespect to 10>>
<<set $full to 0>>
<<set $cap to 30>>
<<set $cal to 0>>
<<set $burn to ($lbs/100).toFixed(0)>>
<<set $civilplanning to "true">>
<<set $canread to "true">>
<<set $economicplanning to "true">>
<<set $knowsmagic to "false">>
<<set $start to "true">>
<<set $size to 5>>
<<set $doorsize to 2>>
<<set $chairsize to 3>>
<<set $chairlb to 800>>
<</nobr>>
[[Get Dressed->get dressed5]]You rummage around in your closet and pull out your nicest dress, and then easily pull it over you slim frame.
[[Swiftly walk down to the yard]]You rummage around in your closet and pull out your nicest dress, and then easily pull it over you average frame.
[[Walk down to the yard]]
You rummage around in your closet and pull out your nicest dress. You then spend about 10 minutes trying to put the dress on. Once it's on, you can feel that it's tight around your butt and belly.
[[Slowly walk down to the yard]]You rummage around in your closet and pull out your nicest dress. The dress is easily made with enough fabric to make three or ever four other normal-sized dresses. Even so, you take a deep breath, since you know that this is going to be a struggle.
After 30 mintues of wrestling with the dress, you're left a sweaty mess. But at least you're dressed, now.
[[Slowly waddle down to the yard]]Now fully clothed, you swing open your door and waltz out, swiftly moving down the halls towards the yard. You walk past several guards, their eyes glued to your boobs and ass, and then you finally reach the first floor of the castle.
You walk out into the yard, the large heavy doors leading to the it open. When you get there, instead of seeing a carriage with your mother and father, there is a single rider. How odd...
[[Ask where mother and father are?]]Now fully clothed, you swing open your door and waltz out, swiftly moving down the halls towards the yard. You walk past several guards, their eyes glued to your boobs and ass, and then you finally reach the first floor of the castle.
You walk out into the yard, the large heavy doors leading to the it open. When you get there, instead of seeing a carriage with your mother and father, there is a single rider. How odd...
[[Ask where mother and father are?]]Dressed as best as you can be, you slowly open your door and are hit with a wave of anxiety.
Maybe you should just go back into your room?
No! you can do this!
You step forward, moving into the hallway you start waddling your way down to the yard. After maybe 30-40 steps you are out of breath and starting to sweat. After catching your breath you continue your slow waddle.
Passing by some guards, you feel their eyes fill with disgust. You try to move faster, but all you end up doing is running out of breath faster and sweating more, every step causing your body jiggle.
Finally, you manage to get down to the first floor of the castle, taking a moment to catch your breath again. You walk out into the yard, the large heavy doors leading to the it open. When you get there, instead of seeing a carriage with your mother and father, there is a single rider. How odd...
[[Ask where mother and father are?]]Now dressed, you open your door and slowly walk out. As you move down the halls, your body jiggling, you pass a few guards. Feeling their eyes on you, you pick up your pace a bit.
Going down the stairs your boobs and belly nearly jiggle out of your dress, but you finally reach the first floor of the castle. You walk out into the yard, the large heavy doors leading to the it open. When you get there, instead of seeing a carriage with your mother and father, there is a single rider. How odd...
[[Ask where mother and father are?]]You walk up to the horseman. "Um, pardon me, where is my mother and father?" you ask. The man looks down at you with sadness in his eyes.
"My Lady... I'm sorry, but the King and Queen have sadly perished while at sea... I'm sorry, Queen <<print $name>>."
You drop to your knees and begain to wail.
~-~
The next few days were a blur of sadness, pain and anguish. After the kingdom held a memorial for the passed King and Queen, you were crowned. Now it is time to do your duty and rule your kingdom.
<<nobr>>
<<set $time to 1>>
<</nobr>>
[[I'm ready->first wake up]]Slowly you a wake to the sound of birds chirping and the warm sun light on your face, looks like its time to get to work.
[[Get ready for the day->dashboard1]]You are currently in your castle. What would you like to do?
<<if $selfint gt 3>>
[[Look at Kingdom's Statistics]]<</if>>
<<if $time lte 4.5>>
<<if $lbs lte 429 or $doorsize gte 2>>
[[Procrastinate]]
[[Go to the Library]]
[[Go to the Dining Hall]]
[[Go to the Throne Room]]<</if>>
[[Upgrades]]<<if $aide isnot "false">>
[[Speak to Aide|Aide menu]]<</if>><</if>>
[[Look at Yourself]]
<<if $time gte 4.5>>
[[Sleep]]<</if>>
<<if $lbs gte 429 and $doorsize lt 2>>
Looks like you're to fat to get through doors, maybe you should have them widened.
<</if>>
<<if $start is "true">><<nobr>>
<<set $fullness to (($full/$cap)*100).toFixed(0)>>
<<display "statcheck">>
<<set $respect to ($commonerrespect + $armyrespect + $merchantrespect + $clergyrespect + $noblerespect)/5>>
<</nobr>><<if def $time>><<display "timeofday">>, Day <<print $day>>, Week <<print $week>>
<</if>><<if def $time>>Queen<<else>>Princess<</if>> $name
Weight: <<print ($lbs).toFixed(0)>> lbs
Intelligence: <<print $selfint>>
Fullness: <<print $fullness>>%
Gluttony: <<print $selfglut>>%
Self Esteem: <<print $selfest>>%
Respect: <<print ($respect).toFixed(0)>>%
<</if>>
<<display "opencredits">><<nobr>>
<<if $time is 1 or $time is 1.5>>Morning<</if>>
<<if $time is 2 or $time is 2.5>>Noon<</if>>
<<if $time is 3 or $time is 3.5>>Afternoon<</if>>
<<if $time is 4 or $time is 4.5>>Evening<</if>>
<<if $time gte 5>>Night<</if>>
<</nobr>>You ask your scribes for the current reports on your kingdom, and they bring out all the documents you've requested. <<if $selfint lte 3 or $canread is "false">>After looking the papers over, you decide you cannot understand any of it and return the documents to your scribes.<<else>>
---------------------------------------------------------------------
Economy
Your kingdom's treasury has <<print setup.formatNumber($money)>> Gold, and is making <<print setup.formatNumber($taxi)>> income per week in taxes with a <<print $tax>>% tax rate.<<if $selfint gt 6>>
Looking at the data, you can see that the kingdom spends <<print setup.formatNumber($moneye)>> Gold per week.<</if>><<if $tradepolicy is "Net Exporter">>
In addition, your Kingdom is selling <<print $tpop>> food for <<print ($tpop * $tgold)>> gold per week.<</if>>
---------------------------------------------------------------------
Food and Population
Your kingdom has a population of <<print setup.formatNumber($pop)>>.
The kingdom has <<print setup.formatNumber($foodst)>> units of food stored away.<<if $selfint gt 6>>
Looking at the data, you can see that the kingdom will go through <<print setup.formatNumber($subf + $var)>> food per week.<</if>><<if $tradepolicy is "Net Importer">>
In addition, your Kingdom is buying <<print ($tpop * $tfood)>> food for <<print $tpop>> gold per week.<</if>>
---------------------------------------------------------------------
Approval Ratings:
The Noble Class has <<print $noblerespect>>% respect towards you.
The Clergy has <<print $clergyrespect>>% respect towards you.
The Merchant Class has <<print $merchantrespect>>% respect towards you.
The Military has <<print $armyrespect>>% respect towards you.
The Commoners have <<print $commonerrespect>>% respect towards you.
---------------------------------------------------------------------<</if>>
<<if $economicplanning is "true">>
[[Economic Planning]]<</if>><<if $civilplanning is "true">>
[[Civil Planning]]<</if>>
[[Back->dashboard1]]
You lay down in your bed after a long day of what ever a Queen does to get some sleep, since you will have to do it all over again tomorrow.
<<nobr>>
<<set $time to 1>>
<<set $day to $day + 1>>
<<set $weekcheck to $weekcheck + 1>>
<<display "dailyeventresets">>
<<display "dietcheck">>
<</nobr>>
<<if $weekcheck is 7>>[[Continue->End of week]]<<else>>[[Continue->wakeup]]<</if>>Either not sure what to do or just not wanting to do anything, you take some time to just hang around.
<<set $time to $time + 1>>
[[Back->dashboard1]]You <<display "movementdesc">> down to the castle's library<<if $lbs gte 250>><<display "catchbreath">><</if>>.
[[Enter the Library]]You decide to do some Economic planning.
Current Tax Rate: <<print $tax>>%<<if $tax lt 100>>
[[Increase Tax Rate]]<</if>><<if $tax gt 0>>
[[Reduce Tax Rate]]<</if>>
Current Trade Policy: <<print $tradepolicy>> <<if $tradepolicy isnot "Net Importer">>
[[Become Net Importer]]<</if>><<if $tradepolicy isnot "Neutral">>
[[Become Net Neutral Trader]]<</if>><<if $tradepolicy isnot "Net Exporter">>
[[Become Net Exporter]]<</if>>
[[Back->dashboard1]]You decide to do some Civil planning.
<<if $usableland gte 1>> You have <<if $usableleand gte 2>><<print $usableland>> plots<<else a plot<</if>> of land to available in your kingdom.<</if>>
<<if $farms gte 1>>You have <<print $farms>> Farm<<if $farms gt 1>>s<</if>> <<if $usableland gte 1 and $money gte 5000>>[[Build a Farm]]<</if>><<if $churches gte 1>>
You have <<print $churchess>> Church<<if $churches gt 1>>es<</if>> <<if $usableland gte 1 and $money gte 5000>>[[Build a Church]]<</if>>
[[Back->dashboard1]]<<nobr>>
<<if $lbs lt 140>>quickly walk<</if>>
<<if $lbs gte 140 and $lbs lt 250>>walk<</if>>
<<if $lbs gte 250 and $lbs lt 275>>slowly walk<</if>>
<<if $lbs gte 275 and $lbs lt 400>>waddle<</if>>
<<if $lbs gte 400>>slowly waddle<</if>>
<</nobr>>Entering the Library you see rows upon rows of bookscases filling the large circular room, each one reaching up the the ceiling. On top of the bookcases lining the walls, there is a U-shaped group of bookcases in the center of the room, as well as a large desk and <<display "librarychair">>
<<display "Library">><<if $lbs gte 510 and $chairsize is 0>>Seeing that your chair is currently in ruins and you can't stand standing, there isn't much you think you can handle doing. Perhaps it's time to get a new chair...<<else>>What would you like to do?
<<if $time lte 4.5>>
<<if $economicplanning is "false" and $canread is "true">>
[[Read about Economic Planning]]<</if>><<if $civilplanning is "false" and $canread is "true">>
[[Read about Civil Planning]]<</if>><<if $canread is "true">>
[[Read a book to pass the time]]<</if>><<if $knowsmagic is "false" and $canread is "true" and $bookt is "false">>
[[Maybe learn about Sorcery?]]<</if>>
<<if $canread is "false">>[[Learn how to read]]<</if>>
<<if $bookt is "true">>[[Learn about Sorcery]]<</if>><</if>><</if>>
[[Leave->leavelibrary]]<<nobr>><<if $chairsize is 0>>the crushed remains of a poor chair that couldn't handle your sheer weight<</if>>
<<if $chairsize is 1>>a well-crafted chair, suitable for a royal such as yourself<</if>>
<<if $chairsize is 2>>a large chair, suitable for someone as heavy as you<</if>>
<<if $chairsize is 3>>a huge chair, designed to handle the size and weight of your fat ass<</if>><</nobr>>You look through your libary, looking through shelf after shelf. Finally, after some time searching, you find a book titled "How To Not Crash The Economy". With a smile on your face and take the book and go back over to your desk.
<<set $time to $time + 1>><<set $estudy to $estudy + $selfint>>
<<if $estudy gte 100>>After hours and hours of study, you finally understand [[how to do Economic Planning]]!<<else>><<display "ecoplanning1">>
After reading for a bit you feel like you need a break.
<<if $chairlb lt $lbs>>[[Take a //break//->chairbreaklb]]<<else>>[[Take a break->Library]]<</if>><</if>>You look through your libary, looking through shelf after shelf. Finally, after some time searching, you find a book titled "Civil Planning for Dummies". With a smile on your face and take the book and go back over to your desk.
<<set $time to $time + 1>><<set $cstudy to $cstudy + $selfint>>
<<if $cstudy gte 100>>After hours and hours of study, you finally understand [[how to do Civil Planning]]!<<else>><<display "civilplanning1">>
After reading for a bit you feel like you need a break.
<<if $chairlb lt $lbs>>[[Take a //break//->chairbreaklb]]<<else>>[[Take a break->Library]]<</if>><</if>>You decide to look for a book to pass the time.
<<set $time to $time + 1>>
<<display "bookcheck">>Looking throughout your library you find a large, black, almost burnt-looking book. Inscribed on the front of the book in red gold are the words "Isingeniso Kumlingo Vol. 1". The language is one that you have not seen before.
Opening the book you see that the first few pages consist of several languages and, after searching for a few minutes, you find a passage in English, which reads:
//"Hello, Reader. Unless you have already done some magic you most likey will not be able to read this book. But have no fear, just read this incantation and the book will translate itsself for you: Humusha manje!"//
[[Read the incantation aloud]]
[[Close the book]]You call for your best scribe to come to the library. Once she arrives, you ask her to teach you how to read.
<<set $time to $time + 1>><<set $rstudy to $rstudy + $selfint>>
<<if $rstudy gte 100>>After many hours of training and practice, you are finally [[able to read]]!<<else>><<if $chairlb lt $lbs>>[[Take a //break//->chairbreaklb]]<<else>>[[Take a break->Library]]<</if>><</if>>You <<if $chairsize is 0>>stand<<else>>sit down<</if>> at your desk, open the book and navigate to the Table of Contents. Here you can see everything that the book covers.
<<display "sorcbookcontents">>You <<display "movementdesc">> your way out of the castle's library.
<<display "dashboard1">><<nobr>>
<<set $weekcheck to 0>>
<<set $week to $week + 1>>
<<set $foodst to $foodst - $subf + ($tpop * $tfood) + ($farms * $farmmod)>>
<<set $spend to $moneye - $a1pay - $a2pay - $a3pay - $a4pay - $a5pay - $a6pay - $a7pay - $a8pay>>
<<set $revenue to $taxi - $spend + ($tpop * $tgold)>>
<<set $money to $money + $revenue>>
<<if $foodst gte $pop>>
<<set $pop to $pop * $popg>>
<<set $pop to ($pop).toFixed(0)>>
<</if>>
<<if $warweek gt 1>>
<<set $warweek to $warweek - 1>>
<</if>>
<</nobr>>Over the past week, the Kingdom has spent <<print setup.formatNumber($spend)>> gold and made <<print setup.formatNumber($taxi)>> in taxes<<if $tradepolicy is "Net Exporter">> and <<print setup.formatNumber($tpop * $tgold)>> in trade profits<</if>>, giving the Treasury a revenue of <<print setup.formatNumber($revenue)>> gold.
The population has consumed <<print setup.formatNumber($subf)>> units of food<<if $tradepolicy isnot "Neutral">>, and the Kingdom has <<if $tfood lt 0>>sold an additonal <<print $tpop>> food<<print <<else>>imported <<print($tpop * $tfood)>> food<</if>><</if>>.
The population has grown to <<print setup.formatNumber($pop)>>.
<<set $tradepop to ($pop/20)>><<set $taxi to $pop*($tax/100)>><<set $subf to $pop*$feedpop>>
~-~
<<display "weeklyevent">><<display "waevent1">>
[[New Week->wakeup]]Slowly you a wake to the sound of birds chirping and the warm sun light on your face, looks like its time to get to work.
[[Get ready for the day->dashboard1]]
<<set $canread to "true">><<if $chairlb lt $lbs>><<goto "chairbreaklb">><</if>><<display "Library">><<set $civilplanning to "true">><<if $chairlb lt $lbs>><<goto "chairbreaklb">><</if>><<display "Library">><<set $economicplanning to "true">><<if $chairlb lt $lbs>><<goto "chairbreaklb">><</if>><<display "Library">>You speak the works on the page and the book begins to glow. As you are looking at the page, the strange words start to morph and move into English, and after a few seconds the whole book has morphed itself so that you may understand it.
<<set $bookt to "true">>
[[Continue->Learn about Sorcery]]You decide to close the book and set it back on its shelf for now.
<<display "Library">>You turn to the chapter about decreasing weight. As you read, you learn more and more about how the spell works. As far as you can tell, the spell cannot increase the user's weight. Instead, who ever you cast the spell on will gain 15% of what you weigh.
<<set $time to $time + 1>><<set $m3study to $m3study + $selfint>>
<<if $m3study gte 100 and $time lte 4>>You have finished reading this chapter. Maybe you should go [[test out your new knowledge->weightincrease1]].<</if>>
[[Back->sorcbookcontents]]You turn to the chapter about decreasing weight. As you read, you learn more and more about how the spell works. As far as you can tell, the spell cannot decrease the users weight. Instead, who ever you cast the spell on will lose 15% of what you weigh, causing you to gain the weight they lost.
<<set $time to $time + 1>><<set $m2study to $m2study + $selfint>>
<<if $m2study gte 100 and $time lte 4>>You have finished reading this chapter. Maybe you should go [[test out your new knowledge->weightdecrease1]].<</if>>
[[Back->sorcbookcontents]]You turn to the chapter about conjuring gold and begin reading its contents.
After reading for a bit you decide to take a rest.
<<set $time to $time + 1>><<set $m1study to $m1study + $selfint>>
<<if $m1study gte 100 and $time lte 4>>You have finished reading this chapter. Maybe you should go [[test out your new knowledge->goldconjure1]].<</if>>
[[Back->sorcbookcontents]]Closing the book, you stand up from the desk and take a deep breath.
Remembering what you had learned in the book you extend your hand out infront of you, then you speak the cantaion:
//"Letha imali!"//
A bright light forms and before your eyes, and out of thin air 10,000 gold pieces appear!
Dev note: later in the game conjuring gold will make you loses a bit of weight but for now thats not the case
<<set $money to $money + 10000>><<set $time to $time + 1>>
<<if $time lte 4.5>>[[Do it again->goldconjure1]]<</if>>
[[Back->sorcbookcontents]]What would you like to learn?
<<if $time lte 4.5>><<if $m1study gte 100>>[[Conjure gold->goldconjure1]]<<else>>[[Learn how to conjure gold]]<</if>>
<<if $m3study gte 100>>[[Practice increasing weight->weightincrease1]]<<else>>[[Learn how to increase weight]]<</if>>
<<if $m2study gte 100>>[[Practice decreasing weight->weightdecrease1]]<<else>>[[Learn how to decrease weight]]<</if>>
<</if>><<if $chairlb lt $lbs>>[[Finish Reading->chairbreaklb]]<<else>>[[Finish Reading->Close the book]]<</if>><<if $knowany is "true">>Sorry, this spell is still under development.<<else>>Unfortunately, you do not know anyone you can test this spell on.<</if>>
[[Back->sorcbookcontents]]<<if $knowany is "true">>Sorry, this spell is still under development.<<else>>Unfortunately, you do not know anyone you can test this spell on.<</if>>
[[Back->sorcbookcontents]]You <<display "movementdesc">> down to the castle's Dining Hall<<if $lbs gte 250>><<display "catchbreath">><</if>>.
[[Enter the Dining Hall]]<<if $respect lte 1 or $commonerrespect lt 2 or $merchantrespect lt 2 or $noblerespect lt 1>>Unfortunately, you aren't respected enough by your people to be able to enforce this tax policy...<<else>><<nobr>>
<<set $tax to $tax + 1>>
<<set $commonerrespect to $commonerrespect - 2>>
<<set $merchantrespect to $merchantrespect - 2>>
<<set $noblerespect to $noblerespect - 1>>
<</nobr>>You decide to raise the tax rates in your Kingdom to <<print ($tax*100)>>%.<</if>>
<<display "Economic Planning">><<nobr>>
<<set $tax to $tax - 1>>
<<set $commonerrespect to $commonerrespect + 1>>
<<set $merchantrespect to $merchantrespect + 1>>
<</nobr>>You decide to reduce the Kingdom's tax rate to <<print ($tax*100)>>% in an effort to please the population.
<<display "Economic Planning">>Before we start, please pick a name for your character.
<<textbox "$name" "Sasha" "name2">>
<<set $aide to "false">>
<<set $AidM to "false">>
<<set $AidC to "false">>You are <<print $name>>. Is that correct?
[[Yes->init]]
[[No->name]]Entering the dining hall through the huge main doors, you see the grand oak table at which the Royal Family would eat and host feasts. Great columns line the room, holding up the high celling above. Two huge chandeliers hang from the ceiling, filling the room with light.
From across the room you can pick up on the smells of fine ales and fresh meat wafting out of the kitchen<<if $selfglut gte 50>>, causing your mouth to water<</if>>.
Your eyes run over the rows of chair that line the grand table, until your gaze reaches the end where you see <<display "librarychair">>.
<<if $chairsize is 0>>Seeing that your chair is currently in ruins and you don't feel like eating while standing<<if $lbs gte 510>>(or standing at all, really)<</if>>, you decide that now isn't the best time for a meal. Perhaps it's time to get a new chair...
[[Leave->leavedininghall]]<<else>>[[Take your seat|Dininghallsitdown]]<</if>><<nobr>>
<<if $full gt $cap>>
<<set $cap to $cap + (($full - $cap)*0.1)>>
<</if>>
<<if $full lte 0>>
<<set $cap to $cap * 0.9>>
<</if>>
<<set $full to 0>>
<<set $lbs to $lbs + ($cal * 0.2) - $burn>>
<<set $cal to 0>>
<<set $burn to ($lbs/150).toFixed(0)>>
<</nobr>>, having to <<if $lbs lt 510>>stop to catch your breath <<if $lbs gte 350>>several<<else>>a few<</if>> times during the short journey there.<<else>>constantly stop to lean against a wall to catch your breath.<<if $lbs gte 600>> Eventually you reach a point where you have to summon one of your servants to help you reach your destination...<</if>><</if>>What would you like to do?
<<if $time lte 4.5>><<if $fullness lt 100 + $selfglut>>
[[Have a meal]]<<else>>You couldn't eat another bite with how full you are...
[[Host a Feast]]<</if>><</if>>
[[Leave->leavedininghall]]In order to increase the Kingdom's food supply, you put out a decree for the merchants of your people to start importing from neighboring countries.<<nobr>><<set $tradepolicy to "Net Importer">>
<<set $tfood to 0.5>>
<<set $tgold to -1>><</nobr>>
<<display "Economic Planning">>You decide to return your Kingdom to being a Net-Neutral trading country, putting out a decree to your Merchants to inform them of such.
<<nobr>><<set $tradepolicy to "Neutral">>
<<set $tfood to 0>>
<<set $tgold to 0>><</nobr>>
<<display "Economic Planning">>In order to increase the Kingdom's profits, you put out a decree for the merchants of your people to increase exports to neighboring countries.<<nobr>><<set $tradepolicy to "Net Exporter">>
<<set $tfood to -1>>
<<set $tgold to 0.5>><</nobr>>
<<display "Economic Planning">><<if $lbs gt 119>><<display "normal">><<else>>
Looking into the mirror you can see your beautifully slim body. Boys drool at the sight of you and other women are jealous. From your sharp face, small and round boobs, thin waist, wide hips, thin thighs and tight ass, what man could resist? (old, will be updated)
<</if>><<if $lbs gt 510 and $wmirror is "false">><<display"bmirror">><<else>><<display "underweight">><</if>>
[[Back->dashboard1]]<<if $lbs gt 144>><<display "soft">><<else>>
Looking into the mirror you have the body of your average woman. Average face, average boobs, average waist, average butt, average thighs. In order for you to stick out you've had to read more than your average noble woman. (old, will be updated)
<</if>><<if $lbs gt 210>><<display "chubby">><<else>>
Looking into the mirror you are met with your round face, which is a bit softer than normal these days.
Gazing further down you see that you have soft boobs that bounce and jiggle when you go up or down stairs. Below your boobs is your belly, which is covered in a soft layer of fat. You have wide and well-padded hips, thighs that are thick and fully rubbing against each other and, of course, your butt. A little larger than your boobs, your butt is full of jiggle and moves and bounces when you move.
<</if>><<if $lbs gt 260>><<display "plump">><<else>>Looking into the mirror you see your chubby body.
To many you're an odd sight, as only a few nobles are chubby. You have a round face with a slight double chin and large boobs that bounce and jiggle when you go up or down stairs. Holding up your boobs is your belly, which acts like a shelf for them. You have wide and well-padded hips, your thighs are thick and full—rubbing against each other down to your mid thigh—and, of course, your butt. A little larger than your boobs, your butt is full of jiggle and moves and bounces when you move.
<</if>><<if $lbs gt 300>><<display "fat">><<else>>Looking into the mirror you can see that you are no longer just a little chubby, but downright plump.
Your face is more of the same roundness with a slight double chin and your neck is thicker, covered in a small layer of fat. No longer is your weight contained to your boobs, belly, ass, and thighs. Your shoulders now have a bit of soft flesh covering them, your arms are starting to become filled with fat, even your fingers are a bit plumper!
Focusing back on your assets you can see that your boobs are now as large if not bigger than your head, to support your huge milkers your gut has formed a shelf. Your belly is one of the softest things that you have ever felt, to the point that sometimes you find yourself mindlessly rubbing it when you're thinking. Your hips are now coated in a thick heavy layer of fat, making your body about 2 feet wide.
Turning around you can see your juicy ass, which is nice and round, its softness rivals that of your belly. You have thick thighs which are always rubbing against each other, touching a bit past your mid thigh. You turn back facing foward with a quick motion, causing your whole body to shake and jiggle. Maybe it's not so bad...?
<</if>><<if $lbs gt 369>><<display "Girthy">><<else>>
looking into the mirror you can see that you are downright fat. Really fat.
Your face is even more rounded with a permanent double chin, your neck is thick, covered in a layer of fat. Your shoulders are looking even larger and squishier, your arms are starting to look not unlike hambones, and your fingers are becoming plumper as well.
Focusing back on your assets you can see that your boobs are easily a bit larger than your head, sitting proudly on your large gut. The belly in question having gotten large enough to sag over the upper parts of your thighs. Your blubbery hips are so coated in fat that you are now about 2 and a half feet wide. Turning around you can see your rear, which could possibly be used as a shelf with how much it sticks out, if not for how jiggly it is. Your thunder thighs are constantly grinding against each other, with only parts of the lower thighs able to escape each other. You turn back to face foward with a quick motion, causing your whole body to shake and jiggle.
God, you're getting fat, maybe it's time to cut back on the sweet rolls... But a part of you likes it...
<</if>><<if $lbs gt 510>><<display "morbid">><<else>>
Looking in to the mirror, you are met by your fat face. Not only do you have a double chin, but you have the starts of a third. You have huge boobs, so large, in fact, that your dresses need metal rods just to support them. Your arms and hands have rolls. Your belly is so large it has separated into two rolls, the lower of which reaches down to your mid thigh. Speaking of thighs, your thighs are always touching; they even touch a little past the knee. (old, will be updated)
<</if>><<if $lbs gt 600>><<display "corpulent">><<else>>
You look at your extra wide mirror, feeling embarrassed. How did you let it get this bad? Maybe its not too late to go back? Lose all this lard, get your old body back. But god, the bigger you get, the more lard you pack on the more you seem to like it.
Looking at your face you see fat cheeks, plump lips and three chins. You know it should be ugly, disgusting, but you can't help but feel that it's kind of endearing.
Your shoulder and back are coated lard and rolls, your arms are thick and heavy, but soft as a pillow. your boobs are huge, once they may have been called jugs but now they're more like barrels. Your belly is huge, hanging down to your knees, being made up of two huge rolls that could easily crush a person, yet it's so soft. Your hips are so soft and wide, you can't get through most normal doors, and your chairs need to be made special, not just to hold you weight but wide enough to fit your huge hips but also to fit that ass of yours.
Your rear reaches far back, when you sit it pushes you up about a foot and a half. Your thighs have only gotten larger, each in a war with each other at all times for space. As of late, your belly has joined this fight. Look at yourself, you see that you're sweating just from standing.
If you keep putting on weight at this rate you won't be able to lose it, only time will tell what will happen...
<</if>><<if $lbs gt 750>><<display "barelymobile">><<else>>You grab a roll of you belly...
//Huff...//
It would seem that you have only gained weight...
//Huff... Huff...//
Do you hear that?
//Huff... Huff...//
Thats right. You're so fat that you've run out of breath while simply standing. How did you let this happen?
Your face is drenched in fat, which has started to move around your eyes. Your cheeks are huge and filled with fat, you lips too are filled with fat. Your three chins have started growing a fourth chin, and your neck is now just a roll.
Your shoulders and back are just rolls now, so blubbery that you can't even raise your arms above your head, though your arms are so heavy you wouldn't be able to do it anyways. Your boobs are huge and stick out maybe two feet in front of you, however your boobs have lost the race outwards to your belly. Your gut has only gotten bigger, rounder, softer, and lower, hanging down to your knees. Your hips are covered in atleast a foot of fat on each side. Behind you is your ass, which is a bit larger than your belly--pushing out past two and a half feet back--yet its as soft as a pillow. Because of your belly's size, you can't see your thighs, however you can see that your calves have started to touch. your whole body is covered in a thick layer of sweat, your face is beet red and your legs ache just from standing, maybe you should just go back to sitting on your ass and stuffing your fat face...
Face it, you're never losing this weight.
<</if>>You grab a roll of you belly...
//Huff... Huff...//
It would seem that you have gained even more weight...
//Huff... Huff... Huff...//
...You lean against a wall to try and catch your breath...
//Huff... Huff... Huff...//
Your entire face is completely coated in fat, and your cheaks are so big that they are starting to meld in with your four chins, which now cover your entire neck.
Your blubbery shoulders and back are getting large enough that you are barely even able to lift your pillowy arms, though they are so heavy you that you can only stand to lift them just enough to stuff food in your mouth. Your boobs are titanic and stick out maybe three feet infront of you. However, your belly is still far ahead of them, having only gotten bigger, rounder, softer, and lower. At this point, your huge gut hangs down past your knees. Your hips are covered in atleast two feet of fat on each side. Behind you is your ass, which is a bit larger than your belly, pushing out past four and a half feet back. Because of how low your belly hangs you can't see your thighs, but you can see that your calves are touching.
Your whole body is covered in a thick layer of sweat, your face is beet red from exertion and your legs are burning just from standing, maybe you should just go back to sitting on your ass and stuffing your fat face...
At this point, you aren't sure how much longer you'll be able to even stand.<<if $lbs gt 100>><<display "slim">><<else>>Looking deeply into the mirror, you're met with a ghastly reflection.
You can see the bones in your face, you're so skinny that your eyes appear to bulge out of your head, your lips to have suffered being nothing more than thin lines. Looking at your neck every muscle and tube is clearly visible. Looking down at your chest you see nothing but skin stretched over your rip cage. You have no belly, no ass, and no thighs.
You are a stick figure, even peasants aren't this thin!
<</if>>You <<display "movementdesc">> your way out of the castle's dining hall.
<<display "dashboard1">><<if $selfglut gte 100>><<goto "havemealfullgluttony">><<else>>You call a servant over to request that a meal be prepared for you. What would you like to request?
<<if ($selfglut - ($fullness / 2)) lt 60>>[[Light Meal]]
<</if>>[[Average Meal]]
[[Large Meal]]<<if $selfglut gte 70>>
[[Just make a full-on feast->havemealfullgluttony]] <<else>>
[[Nevermind->nomeal]]<</if>><</if>>WIP
<<display "sittinghall">>Unable to contain your gluttony, you call upon your servants to prepare a feast fit for a Queen such as yourself. After what felt like an eternity for you and your growling stomach, the first wave of servants arrive from the kitchen with your first course, which you immediately start to shovel into your maw.
<<nobr>>
<<set $foodst to ($foodst - ($cap*1.5)).toFixed(0)>>
<<set ($cal to $cal + ($cap)*1.5)>>
<<set $full to $cap*(($selfglut/100)*2)>>
<<if $selfglut lt 100>>
<<set $selfglut to $selfglut + 10>>
<</if>>
<</nobr>>
Eventually you finish the last course and are left leaning back, your stomach filled beyond the brim from your feast. With some effort, you manage to get up from your seat as your servants work to carry away the piles of dishes that you left.
<<set $time to $time + 1>>
[[Continue->leavedininghall]]<<nobr>>
<<if $selfglut gt 100>>
<<set $selfglut to 100>>
<</if>>
<<if $selfglut lt 0>>
<<set $selfglut to 0>>
<</if>>
<<if $selfest gt 100>>
<<set $selfest to 100>>
<</if>>
<<if $selfest lt 0>>
<<set $selfest to 0>>
<</if>>
<<if $noblerespect gt 100>>
<<set $noblerespect to 100>>
<</if>>
<<if $clergyrespect gt 100>>
<<set $clergyrespect to 100>>
<</if>>
<<if $armyrespect gt 100>>
<<set $armyrespect to 100>>
<</if>>
<<if $merchantrespect gt 100>>
<<set $merchantrespect to 100>>
<</if>>
<<if $commonerrespect gt 100>>
<<set $commonerrespect to 100>>
<</if>>
<<if $noblerespect lt 0>>
<<set $noblerespect to 0>>
<</if>>
<<if $clergyrespect lt 0>>
<<set $clergyrespect to 0>>
<</if>>
<<if $armyrespect lt 0>>
<<set $armyrespect to 0>>
<</if>>
<<if $merchantrespect lt 0>>
<<set $merchantrespect to 0>>
<</if>>
<<if $commonerrespect lt 0>>
<<set $commonerrespect to 0>>
<</if>>
<</nobr>>You sit down in your seat. <<display "Dining Hall">><<if $selfglut gte 30>><<goto "unhealthylight">><<else>>You decide to request a rather light meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 1>>
<<set $cal to $cal + 0.5>>
<<set $full to $full + 1>>
<</nobr>>
After a few minutes the servant arrives, setting down a dish of soup and bread before you, which you begin eating. Once you finish, a servant comes and takes the dish back to the kitchen.
<<set $time to $time + 1>>
[[Continue->sittinghall]]<</if>><<if $selfglut gte 45>><<goto "unhealthyaverage">><<else>>You decide to request a normal-sized meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 4>>
<<set $cal to $cal + 2>>
<<set $full to $full + 4>>
<<set $selfglut to $selfglut + 1>>
<</nobr>>
After several minutes the servant returns with a dish of <<print either("fresh steak","poultry","cooked fish","wild-caught game")>> and <<print either("soup","vegetables","fruit","bread")>>. Once the servant sets the dish before you and backs away you begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<</if>><<if $selfglut gte 60>><<goto "unhealthylarge">><<else>>Feeling rather hungry, you decide to request a larger meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 8>>
<<set $cal to $cal + 4>>
<<set $full to $full + 8>>
<<set $selfglut to $selfglut + 3>>
<</nobr>>
After several minutes the servant returns with a <<print either("variety of meats","meat pie","selection of meats and cheeses")>>, as well as various side dishes. Once the servant sets the dish before you and backs away you begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<</if>>You decide that you aren't actually that hungry right now and send the servant away.
<<display "sittinghall">>You decide to request a "light" meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 2>>
<<set $cal to $cal + 1>>
<<set $full to $full + 2>>
<<set $selfglut to $selfglut + 1>>
<</nobr>>
After a few minutes the servant arrives, setting down a hearty-looking dish of stew and bread before you, which you begin eating. Once you finish, a servant comes and takes the dish back to the kitchen.
<<set $time to $time + 1>>
[[Continue->sittinghall]]You decide to request a meal that you would consider to be normal-sized. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 6>>
<<set $cal to $cal + 4>>
<<set $full to $full + 6>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
After several minutes the servant returns with a platter of <<print either("fresh steak","poultry","cooked fish","wild-caught game")>> and <<print either("stew","vegetables","fruit","bread","pastries")>>. Once the servant sets the dish before you you begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]Feeling ravenous, you decide to request a larger meal be made for you. The servant nods and heads into the kitchen.
<<nobr>>
<<set $foodst to $foodst - 15>>
<<set $cal to $cal + 10>>
<<set $full to $full + 15>>
<<set $selfglut to $selfglut + 6>>
<</nobr>>
After several minutes the servant returns with a large <<print either("variety of meats","meat pie","selection of meats and cheeses")>>, as well as plethora of side dishes. Once the servant sets the dish before you, you quickly begin eating.
<<set $time to $time + 1>>
Once you finish your meal, a servant comes to collect the silverware.
[[Continue->sittinghall]]<<if $chairlb lt $lbs>><<goto "chairbreakdh">><</if>>You are currently <<if $chairsize is 0>>standing<<else>>sitting<</if>> in the Dining Hall. <<display "Dining Hall">>In the upgrade tab you can upgrade your castle, however it does cost gold, so make sure you don't spend all your money.
Current Upgrades:
<<if $wmirror is "true">>Large Mirror<<else>>Normal Mirror
<</if>><<if $doorsize is 2>>Widened Castle Doors<<else>>Normal Castle Doors
<</if>><<if $chairsize is 1>>Normal Chairs
<</if>><<if $chairsize is 2>>Large Chairs
<</if>><<if $chairsize is 3>>Extra Large Chairs<</if>>
Available Upgrades:
<<if $wmirror is "false" and $money gte 2500>>To [[Buy a larger Mirror]] it will cost 2500 gold.
<</if>><<if $doorsize lt 2 and $money gte 5000>>To [[Widen your Doors]] it will cost 5000 gold.
<</if>><<if $chairsize lt 1 and $lbs lt 250 and $money gte 1000>>To [[Get new Chairs]] it will cost 1000 gold.
<</if>><<if $chairsize lt 2 and $lbs gte 250 and $money gte 1500>>To [[Get larger Chairs]] it will cost 1500 gold.
<</if>><<if $chairsize lt 3 and $lbs gte 429 and $money gte 2000>>To [[Get even larger Chairs]] it will cost 2000 gold.<</if>>
[[Back|dashboard1]] <<if $lbs gt 429>><<display "obese">><<else>>
God, the mirror is fulled with your girth. No matter where you look its filled with your flesh.
Your face is fat, your cheeks are starting to grow with lard, your lips have started to grow as they fill with fat, and you have a well-defined double chin. Your neck has started to blend into the rest of your body. Your shoulders and back now are filled with lard. Your arms are like fat-filled pillows, your fingers are like fat sausages.
Your boobs are large and still round, if it wasn't your fat belly your back would be killing you. Speaking of your belly, it has grown just like the rest of your body. No longer is it just one roll, it is now two soft, warm rolls. Moving down to your hips you can see how wide you have gotten. Your hips graze doors, bump into things, rip dresses and fill chairs.
And, of course, with huge hips you have a huge ass. Your butt makes a large jiggly shelf, no matter what suface you sit on, you can sit on it with extreme comfort. Where your ass meets your thighs rolls have formed. With your thighs competing with each other for space, they touch down to just above your knee, no matter how far you spred your legs you can't get them to stop touching.
God, you're so fat, you feel ashamed just looking at yourself... But the more you look, the more you study your body, you feel a sense that maybe, just maybe, you kind of like your body.
<</if>>You contract a silversmith to build a wider mirror for your room.
<<set $wmirror to "true">><<set $money to $money - 2500>>
[[Back|Upgrades]] At this point you need to get a bigger mirror if you want to be able to see the rest of your girth, as your fat fills the entire mirror and then some.You contract a carpenter to widen the castle's doors.
<<set $doorsize to 2>><<set $money to $money - 5000>>
[[Back|Upgrades]] You contract a carpenter to make you some larger chairs.
<<set $chairsize to 2>><<set $chairlb to 429>><<set $money to $money - 1500>>
[[Back|Upgrades]]You contract a group of carpenters and blacksmiths to make you some even larger (and well-reinforced) chairs.
<<set $chairsize to 3>><<set $chairlb to 800>><<set $money to $money - 2000>>
[[Back|Upgrades]]You contract a carpenter to make you some new chairs.
<<set $chairsize to 1>><<set $chairlb to 250>><<set $money to $money - 1000>>
[[Back|Upgrades]]As you lean back and rub your gut to try and help it digest, you hear a sudden cracking sound. Next thing you know, you are in freefall, landing on your fat tush as you take a moment to process what just happened.
It would seem you've broken your chair... How embarrasing.
<<set $selfesteem to $selfest - (random(2,5)*$chairsize)>><<set $chairsize to 0>><<set $chairlb to 9999>>
[[Continue->sittinghall]]As you close the book and start to push the chair back to get up, you hear a sudden cracking sound. Next thing you know, you are in freefall, landing on your fat tush as you take a moment to process what just happened.
It would seem you've broken your chair... How embarrasing.
<<set $selfesteem to $selfest - (random(2,5)*$chairsize)>><<set $chairsize to 0>><<set $chairlb to 9999>>
[[Continue->Library]]<<nobr>>
<<set _event = ["uneventful","uneventful","newdress"]>>
<<if random(1,6) gte 3>><<set _event.push("bountifulharvest")>><</if>>
<<if $respect gte 60>><<set _event.push("tributefood","tributegold")>><</if>>
<<if $commonerrespect lte 0>><<set _event.push("uprising")>><</if>>
<<if $gluttony gte 80>><<set _event.push("midnightsnacks")>><</if>>
<<if $marshal is "Strengmann" and $lbs gte 180>><<set _event.push("strengmannexercise")>><</if>>
<<set _event.splice(_event.indexOf($wevntlast))>>
<<set $event to either(_event)>>
<<set $wevntlast to $event>>
<</nobr>><<display $event>><<nobr>>
<<set $tribute to random(500,2000)>>
<<set $foodst to $foodst + $tribute>>
<</nobr>>You are informed that your people have brought a tribute of $tribute food to show their respect towards you.<<if random(1,10) gt 5 and $selfest lte 80>>
<<display "tributeesteem">>This week has been largely uneventful for your kingdom.<<nobr>>
<<set $foodst to $foodst + (($subf / 2).toFixed(0))>>
<</nobr>>You have just received a report that your kingdom's farms have had a more bountiful harvest than expected. It would seem the kingdom has only about half of what was expected!<<nobr>>
<<set $tribute to random(500,2000)>>
<<set $money to $money + $tribute>>
<</nobr>>You are informed that your people have brought a tribute of $tribute gold to show their respect towards you.<<if random(1,10) gt 5 and $selfest lte 80>>
<<display "tributeesteem">><<nobr>>
<<set $tribute to random(500,2000)>>
<<set $rebel to random(500,1600)>>
<<set $pop to $pop - $rebel>>
<<set $money to $money - $tribute>>
<</nobr>>This week there has been a peasant uprising in one of your villages! Luckily the army was able to put it down, but it cost $tribute gold to replace the soldiers and equipment the army lost.<<if random(1,3) gt 2>>
<<set $commonerrespect to $commonerrespect + random(2,10)>>
On the bright side, the swift action of your forces has made many in your kingdom think twice before defying you.<</if>><<nobr>>
<<set $tribute to (random(7,14)*(1+(($selfglut - 70)/10).toFixed(0)>>
<<set $foodst to $foodst - $tribute>>
<<set $eventgain to ($tribute * 0.75).toFixed(0)>>
<<set $lbs to $lbs + $eventgain>>
<</nobr>>You've been rather snackish this week, often getting up in the middle of the night to request meals made for you. These binges have cost the kingdom $tribute food over the week and put $lbs lbs onto your frame.You <<display "movementdesc">> down to the Throne Room<<if $lbs gte 250>><<display "catchbreath">><</if>>.
[[Enter the Throne Room]]Entering the Throne Room through the huge main doors, you are first met with the sight of your throne. It's a grand, elegant and slightly imposing throne, <<if $lbs gte 369>>which is thankfully quite large. Sure, it was built as large as it is to look more imposing, not to fit someone as fat as you, but it's still big nonetheless<<else>>fit for a monarch <<if $selfest gte 70>> such as yourself<<else>><<if $selfest lte 25>> much greater than you are, you think<<else>> of this kingdom<</if>><</if>><</if>>.
Down a short set of stairs <<if $lbs gt 275>> (the sight of which fills you with dread)<</if>> from the throne is an elegant and ornate carpet, leading up to the entryway. The walls are lined with the banner of your kingdom between grand stained glass windows, which let plenty of light into the room.
<<display "throneskinny">>
<<display "throneroomoptions">><<if $lbs gte 119>><<display "thronenormal">><<else>>You <<display "movementdesc">> up the stairs to the throne and sit down. Feeling the hard and cold surface of the throne, you have to call for a servant to bring you a pillow to cushion your skinny rear.<</if>>What would you like to do?
<<if $time lte 4.5>>[[Hold Court]]
[[Organize your Royal Court]]
<</if>>[[Leave->leavethroneroom]]You are currently sitting on your throne.
<<display "throneroomoptions">><<if $lbs gte 260>><<display "throneplump">><<else>>You <<display "movementdesc">> up the stairs to the throne and sit down. The throne is cold and hard, but not so uncomfortable that you can't bear to sit on it.<</if>><<if $lbs gte 369>><<display "thronegirthy">><<else>>You <<display "movementdesc">> up the stairs to the throne. Once you reach it, you have to sit down and catch your breath for a moment. The seat of the throne is cold and hard, but your plump rear acts as a cushion and quickly warms the seat up.<</if>><<if $lbs gte 429>><<display "throneobese">><<else>>You <<display "movementdesc">> up the stairs to the throne. Once you reach it, you have to sit down and catch your breath for a few minutes. As you sit down, you can feel the armrests rubbing against your sides, reminding you of just how large you are...<</if>><<if $lbs gte 510>><<display "thronemorbid">><<else>>You <<display "movementdesc">> up the stairs to the throne, having to take a moment to catch your breath halfway up. Once you reach the top, you have to sit down and catch your breath for a few minutes. As you sit down, you can feel the armrests squishing against your sides, your love handles starting to spill over the sides of the thone.<</if>><<if $lbs gte 600>><<display "thronecorpulent">><<else>>You start the trek to get up the stairs to the throne, having to take a break every few steps to catch your breath.
Eventually you reach the top, and sit down to catch your breath for a few minutes. As you sit down, you can feel the armrests squishing against your sides, your love handles and belly spilling over the sides of the thone and leaving you feeling rather cramped.<</if>>You start the arduous proccess of getting up the stairs to the throne. It is an agonizing process, having to take a moment to catch your breath after you manage to heave a blubbery leg up a step. About halfway up you start to fantasize about banning stairs.
Eventually you reach the top and flop down into your throne to catch your breath for several minutes. It takes a few moments and a bit of squirming and shimmying to get into place, as you are very much too large for this throne. Your fat spills out every direction, with your flabby sides completely covering the armrests and your belly completely spilling over your lap. Were it not such an important symbol of the kingdom, you likely would've gotten it replaced long ago.
As it stands, you're just glad the throne is much larger and sturdier than normal chairs...After <<if $lbs gte 429>>getting a servant to assist you in getting unstuck from your throne<<if $lbs gte 510>> and down the stairs<</if>><<else>>getting up from your throne<</if>>, you <<display "movementdesc">> out of the throne room back to your quarters<<if $lbs gte 250>><<display "catchbreath">><</if>>.
<<display "dashboard1">>You decide to call the Royal Court to order, calling the first visitor in to speak.
<<display "courtevent">>You decide to organize your Royal Court. <<display "royalcourt">>You decide to look over the options your scribes have brought forward to you for potential Viceroys. After some consideration, you manage to narrow your options down to a handful of options.
<<display "viceroyoptions">>Viceroy: <<nobr>>
<<if $marshal is "Vanessa">><<display "Lady Vanessa">><</if>>
<</nobr>>You decide to look over your options for Treasurer to take care of the kingdom's finances. After looking over your options, you eventually find a suitable noble for the job.
Would you like to appoint a Treasurer?
[[Yes->hiretreasurer]]
[[No->donthiretreasurer]]
(Appointing Courtiers will cost 100 gold per week to pay for their wages and needs)You decide to look over your options for Panter to take care of the kingdom's food situation. After looking over your options, you eventually find a suitable noble for the job.
Would you like to appoint a Panter?
[[Yes->hirepanter]]
[[No->donthirepanter]]
(Appointing Courtiers will cost 100 gold per week to pay for their wages and needs)You decide to look over the options your scribes have brought forward to you for potential Marshals. After some consideration, you manage to narrow your options down to a handful of options.
<<display "marshaloptions">>Double-click this passage to edit it.Treasurer [[Dismiss->dismisstreasurer1]]Panter [[Dismiss->dismisspanter1]]Marshal: <<nobr>>
<<if $marshal is "Strengmann">><<display "Von Strengmann">><</if>>
<<if $marshal is "Catrain">><<display "Madam Catrain">><</if>>
<</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Von Strengmann [[Look at->lookatstrengmann]] [[Talk->speaktostrengmann]]Madam Catrain [[Look at->lookatcatrain]] [[Talk->speaktocatrain]]You look over the information your scribes have on Von Strengmann, his name sounding quite familiar. After a moment, you remember why: Strengmann was the previous Marshal and bodyguard for your father.
He was a tough-looking old man from what you recall, and had personally led the kingdom's armies to many victories in his time. You also remember him being incredibly strict, <<if $size gte 3>>thanks to his failed attempts to try and whip you into shape before he eventually gave up<<else>>having watched him train the kingdom's knights until they were all on the ground, completely exhausted, many times<</if>>.
While he had retired shortly after the death of your parents, you know that he would make an excellent commander for the kingdom's army. <<if $size gte 3>>Though you must admit that you're a bit afraid of him, due to your memories of him.<</if>>
[[Appoint Von Strengmann->hirestrengmann2]]
[[Pick someone else->pickdifferentmarshal]]You decide to look over the information your scribes have gathered on Madam Catrain.
From what they've gathered, Catrain appears to be a rather interesting individual. The daughter of an impoverished lesser noble, she joined the Royal Knights at a relatively young age. After finishing her training, Catrain gained a large amount of respect as a formidable (albeit headstrong) warrior. Despite her feats, her family's status has prevented her from rising through the ranks.
Despite successfully rallying troops to bring victory out from the clutches of defeat many times, she has never officially been put into a position of command over anything more than ragtag groups of peasant militias.
[[Appoint Madam Catrain->hirecatrain2]]
[[Pick someone else->pickdifferentmarshal]]You decide to look at your other options.
<<display "marshaloptions">><<set $marshal to "Strengmann">><<set $a4pay to 100>>You choose to appoint Von Strengmann to be your Kingdom's Marshal. (Placeholder text)
<<display "royalcourt">><<set $marshal to "Catrain">><<set $a4pay to 100>>You choose to appoint Madam Catrain to be your Kingdom's Marshal. (Placeholder text)
<<display "royalcourt">>You decide to hire a Treasurer for your Royal Court.
<<nobr>>
<<set $treasurer to "True">>
<<set $a2pay to 100>>
<</nobr>>
[[Continue->Organize your Royal Court]]You decide to hold off on appointing a Treasurer for now.
<<display "Organize your Royal Court">>You decide to hire a Panter for your Royal Court.
<<nobr>>
<<set $panter to "True">>
<<set $a3pay to 100>>
<</nobr>>
[[Continue->Organize your Royal Court]]You decide to hold off on appointing a Panter for now.
<<display "Organize your Royal Court">>Are you sure you'd like to dismiss your Treasurer?
[[Yes->dismisstreasurer2]]
[[No->dismisstreasurer3]]You dismiss your Treasurer from their position.
<<nobr>>
<<set $treasurer to "False">>
<<set $a2pay to 0>>
<</nobr>>
<<display "Organize your Royal Court">>You decide against dismissing your Treasurer for now.
<<display "Organize your Royal Court">>Are you sure you'd like to dismiss your Panter?
[[Yes->dismisspanter2]]
[[No->dismisspanter3]]You dismiss your Panter from their position.
<<nobr>>
<<set $panter to "False">>
<<set $a3pay to 0>>
<</nobr>>
<<display "Organize your Royal Court">>You decide against dismissing your Panter for now.
<<display "Organize your Royal Court">>Von Strengmann looks about how you remembered from before you were Queen, if not a bit older. He's got the look of a grizzled veteran about him, wearing a very martial-looking uniform. He also looks just as stern as you remember, a shiver going down your spine when he looks your way.
[[Back->Organize your Royal Court]]WIP
<<display "Organize your Royal Court">><<display "Catrain1">>
[[Back->Organize your Royal Court]]WIP
<<display "Organize your Royal Court">><<if $catrainlbs gt 160>><<display "Catrain2">><<else>>Looking Catrain over, she gives off the look of a model warrior. Even wearing her heavy platemail (which you almost always see her wearing), she looks trim and athletic, easily standing a head taller than you.<</if>>Double-click this passage to edit it.You decide to look at your other options.
<<display "viceroyoptions">>[[Baron von Strengmann->hirestrengmann1]]
[[Madam Catrain->hirecatrain1]]
[[On second thought, maybe another time->donthiremarshal]]
(Appointing Courtiers will cost 100 gold per week to pay for their wages and needs)[[Lady Vanessa->hirevanessa1]]
[[On second thought, maybe another time->donthireviceroy]]
(Appointing Courtiers will cost 100 gold per week to pay for their wages and needs)You decide to hold off on appointing a Marshal for now.
<<display "Organize your Royal Court">>You decide to hold off on appointing a Viceroy for now.
<<display "Organize your Royal Court">><<if $viceroy isnot "false" or $treasurer isnot "false" or $panter isnot "false" or $marshal isnot "false" or $mage isnot "false" or $spymaster isnot "false" or $jester isnot "false">>
~-~
<<display "waevent2">><</if>><<nobr>>
<<set _event = ["courtnoreport","courtnoreport"]>>
<<if $treasurer isnot "false">><<set _event.push("taxevent")>><</if>>
<<if $panter isnot "false">><<set _event.push()>><</if>>
<<if $marshal isnot "false">><<set _event.push("banditbust1""banditbust2","banditbust3")>><</if>>
<<if $marshal is "Catrain">><<set _event.push()>><</if>>
<<if $marshal is "Strengmann">><<set _event.push()>><</if>>
<<if $cwevntlast isnot 0>>
<<set _event.splice(_event.indexOf($cwevntlast),1)>>
<</if>>
<<set $event to either(_event)>>
<<set $cwevntlast to $event>>
<</nobr>><<display $event>><<nobr>>
<<set $eventgain to (random(1,($lbs/10))).toFixed(0)>>
<<set $lbs to $lbs - $eventgain>>
<</nobr>>While you were taking some time to relax, you suddenly felt a menacing presence behind you.
"I see you aren't busy, my liege."
You nervously turn around to see Von Strengmann sternly looking down at you, and your face runs pale.
"Perhaps we should take this time to address your figure."
...Unable to fight back against your marshal, you were ultimately forced to exercise under his watchful eye.<<nobr>>
<<set $tax to $tax + 1>>
<</nobr>>Your Treasurer proudly reports that they have successfully streamlined the kingdom's tax collection, increasing the effective tax rate for next week by 1%.You don't receive any reports from your Royal Court this week.<<nobr>>
<<set $pop to $pop - random(3,20)>>
<<set $commonerrespect to $commonerrespect + random(1,4)>>
<<set $merchantrespect to $merchantrespect + random(2,6)>>
<</nobr>><<display "banditbust">>
With their newfound sense of safety, your people have gained a bit more respect towards you.<<nobr>>
<<set $pop to $pop - random(3,20)>>
<<set $tribute to random(100,800)>>
<<set $money to $money + $tribute>>
<</nobr>><<display "banditbust">>
While clearing out the hideout, your soldiers managed to gather up $tribute gold worth of loot for the treasury.Thanks to the efforts of your Marshal, the camp of a particularly troublesome gang of bandits has been located and raided by your army. After a short fight, the gang was soundly defeated and the surviving bandits were captured.A group of tailors have been summoned to make new dresses for you this week. <<display "newdress1">><<if $lbs gt 100>><<display "newdress2">><<else>>Once they arrived, they quickly began work on taking measurements for your dress. Despite the tailors doing a few double takes over how low the numbers were, the process was quick and the tailors got to work on your new dresses.
The dressmaking process was quite quick, thanks to how little fabric they needed to work with. Once the new outits were finished, you took the opportunity to try them on.
The dresses you tried on looked quite nice on you, <<if random(1,2) is 2>>showing off the best parts of your figure while distracting from your more ghoulish features. After looking at yourself from a few angles, you can safely say you are satisfied with how you look.<<set $selfest to $selfest + random(5,10)>><<else>>though they didn't do much to distract from how emancipated you look, let alone how absent your assets are. The dresses look fashionable, though, so you are satisfied.<</if>><</if>><<if $lbs gt 119>><<display "newdress3">><<else>>Once they arrived, they quickly began work on taking measurements for your dress. The process was quick and the tailors got to work on your new dresses.
The dressmaking process was relatively quick, all things considered. Once the new outits were finished, you took the opportunity to try them on.
<<if random(1,2) is 2>>The dresses you tried on looked quite nice on you, you think. They are elegant and tasteful, while also showing off your perfect features. Truly, these dresses are fit for a Queen.<<set $selfest to $selfest + random(8,15)>><<else>>The dresses you tried on looked decent on you, though just about any dress looks good on a lady of your figure. Really, the dresses themselves aren't anything to write home about, but they are... Acceptable.<<set $selfest to $selfest + random(4,8)>><</if>><</if>><<if $lbs gt 144>><<display "newdress4">><<else>>Once they arrived, they promptly began work on taking measurements for your dress. After a while, the tailors finished measuring and got to work on your new dresses.
The dressmaking process was reasonably quick, all things considered. Once the new outits were finished, you took the opportunity to try them on.
<<if random(1,2) is 2>>The dresses you tried on looked quite nice on you, in your opinion. They are elegant and tasteful, while also emphasizing your best features. Looking at yourself in the mirror, you can't help but feel confident.<<set $selfest to $selfest + random(5,10)>><<else>>The dresses you tried on look decent enough on you, though they are rather plain for Royalty. They are acceptable enough, sure, but you aren't particularly impressed.<</if>><</if>><<if $lbs gt 210>><<display "newdress5">><<else>>Once they arrived, they promptly began work on taking measurements for your dress. After a while, the tailors finished measuring and got to work on your new dresses.
The dressmaking process was fairly quick, all things considered. Once the new outits were finished, you took the opportunity to try them on.
<<if random(1,2) is 2>>The dresses you tried on looked quite nice on you, in your opinion. They are elegant and tasteful, emphasizing your best features while keeping eyes away from the slight pudge of your belly with strategically-placed embroidery and frills. Looking at yourself in the mirror, you can't help but feel a bit confident in these dresses.<<set $selfest to $selfest + random(4,8)>><<else>>The dresses you tried on look were quite adequate for someone of your station, if not rather uncomfortable. The fact that the tailors chose to make many of them with corsets is rather disconcerting, but you can't quite say it's uncalled for.<<set $selfest to $selfest - random(0,2)>><</if>><</if>><<if $lbs gt 260>><<display "newdress6">><<else>> Once they arrive, the tailors begin working on taking your measurements. The process is a bt awkward, with the tailors having to poke and squeeze at your chubby body, but it doesn't take too terribly long. Once the tailors finish their measurements, they get to work on your dresses.
After a while the tailors finished the dresses, you took the opportunity to try them on for size.
<<if random(1,2) is 2>>The dresses you tried on looked decent, all things considered. While they don't do a great job of hiding how fat you are, most of them manage to work around your chubby figure, using softer tones and patterns to complement your softness. Looking at yourself in the mirror, you feel a bit better about yourself.<<set $selfest to $selfest + random(2,4)>><<else>>The dresses look quite nice on their own, though how you look while wearing them is another story. Despite the frills and decoratons, none of the dresses do a particularly good job of distracting from how chubby you are. Though you must admit you can hadly blame the dresses for how big you look...<<set $selfest to $selfest - random(0,2)>><</if>><</if>><<if $lbs gt 300>><<display "newdress7">><<else>>Once they arrive, the tailors begin working on taking your measurements. The process is a bt awkward, with the tailors having to poke and squeeze at your plump body, but it doesn't take too terribly long. Once the tailors finish their measurements, they get to work on your dresses.
After a while the tailors finished the dresses, you took the opportunity to try them on for size.
<<if random(1,2) is 2>>The dresses you tried on looked decent, all things considered. While they don't do a great job of hiding how fat you are, most of them manage to work around your figure, using softer tones and patterns to make you look pleasantly plump instead of just plump. Some of the dresses also take advantage of your larger assets, emphasizing your wide hips and generously-sized cleavage. Looking at yourself in the mirror, you feel a bit better about yourself.<<set $selfest to $selfest + random(1,4)>><<else>>The dresses look quite nice on their own, though how you look while wearing them is another story. Despite the frills and decoratons, none of the dresses do a particularly good job of distracting from how plump you are. Though you must admit you can hardly blame the dresses for how big you look...<<set $selfest to $selfest - random(0,2)>><</if>><</if>><<if $lbs gt 369>><<display "newdress8">><<else>>Which is good news, since some of your dresses have started developing tears from the strain of your fat.
Once they arrive, the tailors begin working on taking your measurements. The process is quite awkward, with the tailors having to poke and squeeze at your fat body while trying to get their measuring tapes around you, but it doesn't take too terribly long. Once the tailors finish their measurements, they get to work on your dresses.
After some time the tailors finished the dresses, you took the opportunity to try them on for size.
<<if random(1,2) is 2>>The dresses you tried on looked decent, all things considered. While they don't do a great job of hiding how fat you are, most of them manage to work around your figure, using softer tones and patterns to make you look pleasantly plump instead of just plain fat. Some of the dresses also take advantage of your larger assets, emphasizing your wide hips and generously-sized cleavage. Looking at yourself in the mirror, you feel a bit better about yourself.<<set $selfest to $selfest + random(1,3)>><<else>>The dresses look quite nice on their own, though how you look while wearing them is another story. Despite the frills and decoratons, none of the dresses do a particularly good job of distracting from just how fat you are. Though you must admit you can hardly blame the dresses for how big you look...<<set $selfest to $selfest - random(0,3)>><</if>><</if>><<if $lbs gt 429>><<display "newdress9">><<else>>Which is good news, since you have found that most of your dresses have ended up with all sorts of tears in them, either from your fat trying to spill out or getting caught on doorways. Once they arrived, the tailors promptly began setting up to get to work on measuring you and making your dresses. However, as they began trying to take measurements, they quickly found out that their measuring tapes were simply too short to wrap around your girthy body.
After they managed to find a long enough tape, the tailors promptly got to work taking your measurements for real this time. It was a long, awkward and embarrassing process for you, standing there as the tailors wrapped their measuring tapes around you and occasionally poke and fondle your flab. But eventually, the tailors manage to finish up and get to work on the dresses themselves.
It takes some time for the dresses to be completed, as the tailors had to get extra fabric to finish some of the dresses. Once they're done, you take the opportunity to try a couple of them on.
<<if random(1,2) is 2>>The dresses you tried on looked decent. While they don't at all distract from how fat you are, most of the dresses manage to work around your fat, doing their best to prop up your large and rounded breasts and massive hips. Unfortunately the dress is unable to distract from your fat gut, which is easily your largest asset. At the very least, though, the soft colors, materials and patterns do what they can to make your fat more pleasing to the eyes.<<set $selfest to $selfest + random(0,2)>><<else>>The dresses look kind of quite nice on their own, though their size makes them look more like frilly bedsheets before you put them on. After getting the dresses wrestled on with the assistance of your attendants, you find that while the dresses themselves look good, you can't help but feel embarrased by your size. Your large belly is the center of attention in your dress, your cleavage is practically threatening to spill out, and your wide hips and rear make it so that any form of frills to distract from your fat would only serve to make you look even fatter.
You sigh, looking away from the mirror and thanking the tailors for their time and excusing them.<<set $selfest to $selfest - random(1,4)>><</if>><</if>><<if $lbs gt 510>><<display "newdress10">><<else>>Which is good news, since you have found that most of your dresses have ended up with all sorts of tears in them, either from your fat trying to spill out or getting snagged on doorways. Once they arrived, the tailors promptly began setting up to get to work on measuring you and making your dresses, making sure they had their long measuring tapes and plenty of fabric and thread.
The tailors promptly got to work taking your measurements. It was a long, awkward and embarrassing process for you, standing there as the tailors squished and fondled at your fat to try and get their measuring tapes around your obese form.
Once they finally finish taking measurments, they get to work designing and sewing your dressed. Midway through, they end up calling in a blacksmith to help build some special supports for your... Assets.
Eventually, they manage to finish making the dresses and you decide to try some on. However, the process of getting dressed takes quite a while, even with your attendants helping. After managing to wrestle on the first dress you are left winded and decide to save trying the rest on for another time.
After catching your breath, you look yourself over in the mirror. <<if random(1,4) is 4>>While the dress does feel a bit snug (despite being big enough to be a very lumpy tablecloth), it does look quite nice on you.<<set $selfest to $selfest + random(1,3)>><<else>>Even with the sheer amount of fabrics they used to make your dress, it isn't doing a very good time of containing your fat. Your cleavage is practically squishing out of your collar, and the almost skintight look of the dress shows off your belly, which you can see rubbing against your under your dress. Turning around, you can see your rear giving your dress an exaggerated bell shape, even without any form of support. You turn over to look at the rest of the dresses, each of which are easily large enough to cover the table they're sitting on unfolded.<<set $selfest to $selfest - random(1,5)>><</if>><</if>><<if $lbs gt 600>><<display "newdress11">><<else>>Which is kinda good news, since you have found that most of your dresses have ended up in tatters, thanks to a combination of accidentally bumping walls and doorframes and your fat ass simply outgrowing them. However, you can't help but feel a sense of dread at having to deal with the ordeal that was about to come.
Some time after their summons, the tailors eventually arrived with a metalworker and enough fabric to easily make five times the dresses you ordered (if the dresses were normal-sized). Once they set up, they began taking their measurements.
The process was a gruelling task, with the tailors having to work together to wrap the measuring tape around your absurdly wide body. At a few points you had to take a break to sit down and rest your sore legs.
Once the tailors finish taking your measurements, you go to rest while they begin work on putting together your massive dresses. While you let your poor legs recover, you watch as the tailors and the metalworker make slow but steady progress on your new wardrobe.
After a lot of work, the outfits are eventually finished and presented to you, each dress completely covering the table the tailors were working on. You decided to have your attendants put just one of the dresses on you to get a look at it. You'd like to try one more, but you know that even one outfit would take far too long to get onto your fat body.
After several minutes of fighting the outfit you and your attendants are finally able to get you dressed, and you take a moment to sit down and catch your breath.
<<if $wmirror is "false">><<display "newdressbmirror">><<else>>Once you've caught your breath and are able to get back out of your seat, you waddle over to your wide mirror to look at yourself in your new clothes. The dress is a good bit plainer than most of your older dresses, as the tailors are starting to have trouble making decorations on the dresses that look good and also don't use way more material than they are already using. There isn't much in the way of embroidery, and little in the way of frilling. <<if random(1,6) is 6>>That said, the tailors have made up for the plain details by using luxurious linens and placing the decorations in just the right spots to be as aesthetically pleasing as possible. Sure, you still look like a complete whale, but you look like a well-dressed whale.<<set $selfest to $selfest + random(1,3)>><<else>>In fact, it seems like the tailors have kind of given up on trying to make your dresses too fancy, giving the dresses a tentlike design. Almost literally, in fact.
At this point, you don't give much thought to the looks of your outfit. It's not like there are that many ways to make your clothes look well decorated at this point anyway...<</if>><</if>><</if>>Which is kinda good news, since you have found that most of your dresses have ended up in tatters, thanks to a combination of accidentally bumping walls and doorframes and your fat ass simply outgrowing them. However, you can't help but feel a sense of dread at having to deal with the ordeal that was about to come.
After some time they arrived, bringing massive rolls of thread and fabrics, as well as some metalworkers to help build the supports. Once they set up, they began taking their measurements.
The process was a gruelling and agonizing task, with the tailors having to work together to wrap their longest measuring tape around your absurdly wide body. You constantly had to sit down to let your burning legs rest, to the point the tailors eventually gave up on waiting for you to get back up and just started taking your measurements while you were sitting. To be fair, sitting is mostly what you do these days anyway.
After spending far too long taking your measurements, the tailor began work on making the massive dresses, which looked like they could easily double as bedsheet.
After some time, the outfits are eventually finished and presented to you, each dress covering the table the tailors were working on, even while they were folded. You decided to have your attendants put one of the dresses on you to get a look at it.
Your attendants were practically crawling all over you trying to get the dress on you like they were making a bed, After a few minutes, they managed to drape the dress over your fat body and then assisted you in getting up. <<if $wmirror is "false">>
<<display "newdressbmirror">><<else>>Once you were out of your seat, you waddle over to your wide mirror to look at yourself in your new clothes.
At this point, you can tell that the tailors have given up on trying to make your dresses look like, well, dresses. Now they are more like vaguely dress-shaped drapes that are simply there to maintain your decency. In fact, the only particularly fancy detail about the dress is how luxuriously comfortable the fabric is, but that's a given for royal clothes. You'd be upset at how plain the outfits are, but at this point, you don't give much thought to the looks of your outfit. It's not like there are that many ways to make your clothes look well decorated at this point anyway...<</if>>You grab a roll of you belly...
//Huff... Huff...//
It would seem that you have gained even more weight...
//Huff... Huff... Huff...//
...You lean against a wall to try and catch your breath...
//Huff... Huff... Huff...//
Your entire face is completely coated in fat, and your cheaks are so big that they are starting to meld in with your four chins, which now cover your entire neck.
Your blubbery shoulders and back are getting large enough that you are barely even able to lift your pillowy arms, though they are so heavy you that you can only stand to lift them just enough to stuff food in your mouth. Your boobs are titanic and stick out maybe three feet infront of you. However, your belly is still far ahead of them, having only gotten bigger, rounder, softer, and lower. At this point, your huge gut hangs down past your knees. Your hips are covered in atleast two feet of fat on each side. Behind you is your ass, which is a bit larger than your belly, pushing out past four and a half feet back. Because of how low your belly hangs you can't see your thighs, but you can see that your calves are touching.
Your whole body is covered in a thick layer of sweat, your face is beet red from exertion and your legs are burning just from standing, maybe you should just go back to sitting on your ass and stuffing your fat face...
At this point, you aren't sure how much longer you'll be able to even stand.Unfortunately, you aren't actually able to get a good look at your dress in your mirror, as you've become too wide for your mirror. Your attendants insist that the dress looks good on you, but that doesn't make you feel any better about how utterly rotund you have become...<<set $selfest to $selfest - random(2,6)>>This display of gratitude by your people can't help but make you feel much better about yourself.<<set $selfest to $selfest + random(5,10)>><<linkreplace "Credits">><<display "credits">><</linkreplace>><<linkreplace "Close Credits">><<replace "#credits">><<display "opencredits">><</replace>><</linkreplace>><span id="credits">
Created by Mr_C and Somchu
Special Thanks To:
The Idea Team:
-CubicP1sa
-The Wind King
</span>At the moment, you have the following Courtiers:
<<if $viceroy is "false">>You currently don't have a Viceroy. Perhaps you should [[Appoint a Viceroy]]?<<else>><<display "viceroy">><</if>>
<<if $treasurer is "false">>You currently don't have a Treasurer. Perhaps you should [[Appoint a Treasurer]]?<<else>><<display "treasurer">><</if>>
<<if $panter is "false">>You currently don't have a Panter. Perhaps you should [[Appoint a Panter]]?<<else>><<display "panter">><</if>>
<<if $marshal is "false">>You currently don't have a Marshal. Perhaps you should [[Appoint a Marshal]]?<<else>><<display "marshal">><</if>>
<<if $aide is "false">>You currently don't have an Aid. Perhaps you should [[Appoint an Aide]]?<<else>><<display "aide">><</if>>
<<if $mage isnot "false">><<display "mage">>
<</if>><<if $spymaster isnot "false">><<display "spymaster">>
<</if>><<if $jester isnot "false">><<display "jester">>
<</if>><<if $aide isnot "false">><<display "Aid">>
<</if>>[[Appoint more Courtiers]]
[[Back->throneroom]]You decide to look over the intelligence that your scribes have gathered on Lady Vanessa for you.
A Countess of one of the wealthier cities of the Kingdom, Lady Vanessa would be a fairly valuable member of your court thanks to her influence over much of the nobility.
According to reports, the Countess seems like a kind and caring individual, having been described as having a motherly aura about her. <<if $selfint gte 10>>Though, you can't help but feel like that kindness is a facade for some sort of ulterior motive.<</if>>
Kind or not, having Lady Vanessa in your court would more than likely improve your standing among the Nobility in ther future.
[[Appoint Lady Vanessa->hirevanessa2]]
[[Pick someone else->pickdifferentviceroy]]Lady Vanessa [[Look at->lookatvanessa]] [[Talk->speaktovanessa]]<<display "Vanessa1">>
[[Back->Organize your Royal Court]]WIP
<<display "Organize your Royal Court">><<if $lbs gt 144>><<display "Vanessa2">><<else>>WIP
<</if>><<set $viceroy to "Vanessa">><<set $a1pay to 100>>You choose to appoint Lady Vanessa to be your Kingdom's Viceroy. (Placeholder text)
<<display "royalcourt">>Double-click this passage to edit it.<<set $farms to $farms + 1>><<set $money to $money - 5000>><<set $usableland to $usableland - 1>You order a Farm be built in your Kingdom.
<<display "Civil Planning">><<set $churches to $churches + 1>><<set $money to $money - 5000>><<set $usableland to $usableland - 1>><<set $clergyrespect to $clergyrespect + 20>>You order a new Church be built in your Kingdom to appease the Clergy.
<<display "Civil Planning">><<nobr>>
<<set _event = ["famine","cathedraldonation"]>>
<<if $commonerevent1 is 0 and $farms gte 1>>
<<set _event.push("commonerevent1-1")>>
<</if>>
<<if $war is 0 and $inspect isnot 2>>
<<set _event.push("war1-1")>>
<</if>>
<<if $warweek is 1 and $war is 1>>
<<set _event.push("war1-2")>>
<</if>>
<<if $inspect is 0>>
<<if $marshal is "Strengmann">>
<<set _event.push("strengmanninspection")>>
<</if>>
<<if $marshal is "Catrain">>
<<set _event.push("catraininspection")>>
<</if>>
<</if>>
<<if $alchemist is 0>>
<<set _event.push("alchemist1")>>
<</if>>
<<if $alchemist is 1 and $potion is 0>>
<<set _event.push("alchemist1-2")>>
<</if>>
<<if $alchemist is 2 and $potion is 0>>
<<if $growthpotion is 0>>
<<set _event.push("growthpotion")>>
<</if>>
<</if>>
<<if $aide is "Charles">>
<<if $stopfeed is 0>>
<<set _event.push("charlesfeed")>>
<</if>>
<</if>>
<<if $aide is "May>>
<<if $stopfeed is 0>>
<<set _event.push("mayfeed")>>
<</if>>
<</if>>
<<if $fullness gt 100+$selfglut and $fauxpas is 0>>
<<set _event.push("courtrip","courtburp")>>
<</if>>
<<if $cevntlast isnot 0>>
<<set _event.splice(_event.indexOf($cevntlast),1)>>
<</if>>
<<set $event to either(_event)>>
<<set $cevntlast to $event>>
<</nobr>><<display $event>>Double-click this passage to edit it.One of your Commanders enters the Throneroom, kneeling before you for a moment before getting back up.
"Your Highness, one of our neighboring Kingdoms has recently fallen into crisis. We believe the army should be sent to take advantage of this and take what land we can from them while they're weak."
<<nobr>>
<<set $enemystate to either(1,2,3)>>
<<if $marshal is "Strengmann">>
<<set $marshalwar to $enemystate + either(-1,0,0,1)>>
<<if $marshalwar is 0>>
<<set $marshalwar to 1>>
<</if>>
<<if $marshalwar is 4>>
<<set $marshalwar to 3>>
<</if>>
Von Strengmann takes a moment to think. "Queen <<print $name>>,
<<if $marshalwar is 1>>while the enemy is in a weakened state, I fear that this will not last long. While we would only make paltry gains from such an action, sending in a smaller force to quickly strike the enemy would give us the highest chance of success." He says.
<</if>>
<<if $marshalwar is 2>>moving to swiftly crush their army with our own should break the enemy's will to resist our conquests.
<<if $pop gt 30000>>Sending in the army as is should be enough to crush their forces before they are able to recover from this crisis." He says.
<<else>>Unfortunately, we simply do not have the forces to commit to such a battle, but it may be possible to send a small force to capture some of their frontier territories. I would advise not getting involved in our state, though." He simply states.
<</if>>
<</if>>
<<if $marshalwar is 3>>an overwhelming show of force would likely break the will of this enemy.
<<if $pop gt 40000 and $money gt 6000 and $commonerrespect gt 30>>
While a large conscript army would be rather weak against an elite force, I am reasonably confident that it would serve our purposes well." He says.
<<else>>
Unfortunately, our Kingdom simply cannot muster an army of that size in our current state, so it may be best to avoid getting involved in this war." He says, causing the Commander to sneer at him.
<</if>>
<</if>>
<</if>>
<<if $marshal is "Catrain">>
<<set $marshalwar to either(1,2,3)>>
Madam Catrain steps forward proudly. "Queen <<print $name>>,
<<if $marshalwar is 1>> a lightning attack against the enemy frontier will surely give us the highest chance of success, while minimizing our losses. Sure, we won't get much land in return, but we also won't lose much in return." She says.
<</if>>
<<if $marshalwar is 2>> a decisive battle will surely break the will of the enemy. We should send our forces immediately while they are weak." She declares.
<<if $pop gt 30000>>
<<else>>
However, one of your scribes is quick to point out that we simply don't have the troops for such an action, causing Catrain to grumble and step back.
<</if>>
<</if>>
<<if $marshalwar is 3>> I believe we should build up our forces to hit the enemy as hard as we can. Bolstering our army with peasant levies should give us an overwhelming advantage in this battle." She says.
<<if $pop gt 40000 and $money gt 6000 and $commonerrespect gt 30>>
<<else>>
However, one of your scribes is quick to point out that we simply don't have the means to build such an army, causing Catrain to grumble and step back.
<</if>>
<</if>>
<</nobr>>
What would you like to do?
<<if $pop gt 40000 and $money gt 5000 and $commonerrespect gt 30>>[[Conscript a large Army to invade]]
<</if>><<if $pop gt 35000>>[[Send the Army as is to invade]]
<</if>><<if $pop gt 30000>>[[Send a small force to attack]]
<</if>>[[Don't get involved]]<<nobr>>
<<set $warwin to random(1,6)>>
<<if $warwin is 6>>
<<display "war1-2D">>
<<else>>
<<if $warwin gte $warchance>>
<<display "war1-2A">>
<<else>>
<<if $warwin is 1>>
<<display "war1-2C">>
<<else>>
<<display "war1-2B">>
<</if>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<set $warland to (random(1,4)*$enemystate)>>
<<set $warland to ($warland).toFixed(0)>>
<<set $land to $land + $warland>>
<<set $usableland to $usableland + $warland>>
<<set $tribute to random(500,4000)*$warland>>
<<set $warfood to random(100,2000)*$warland>>
<<set $foodst to $foodst + $warfood)>>
<<set $wararmy to $wararmy + (random(($wararmy*-0.1),(1000*$warland)))>>
<<set $pop to $pop + $wararmy>>
<<set $commonerrespect to $commonerrespect + random(5,20)>>
<<set $armyrespect to $armyrespect + random(10,30)>>
<<set $noblerespect to $noblerespect + random(5,20)>>
<<set $war to 0>>
<<set $time to $time + 0.5>>
<</nobr>>The Commander that you put in charge of the war against your neighboring kingdom proudly enters the Throne Room. Once he reaches the base of the stairs, he speaks.
"Your Highness, I am pleased to announce that our war has ended in victory. The enemy was caught by surprise, and we managed to push them out of all of our desired territories." He boasted.
The Commander's Scribe then stepped forward. "Furthermore, we have managed to secure $tribute gold for your treasury, as well as $foodst units of food."
Your Court celebrates the news, and you can't help but feel like the people will be happy to hear of this victory.
<<display "courtdone">><<nobr>>
<<set $commonerrespect to $commonerrespect - random(10,30)>>
<<set $armyrespect to $armyrespect + random(10,20)>>
<<set $warweek to 4>>
<<set $war to 1>>
<<set $pop to $pop - 10000>>
<<set $wararmy to 10000>>
<<set $money to $money - 5000>>
<<if $enemystate is 3>>
<<set $warchance to 2>>
<</if>>
<<if $enemystate is 2>>
<<set $warchance to 3>>
<</if>>
<<if $enemystate is 1>>
<<set $warchance to 5>>
<</if>>
<<set $time to $time + 0.5>>
<</nobr>>You decide to order the Army to start conscripting a large army to go to war. The peasantry are likely going to be upset, but that is fine.
Hopefully you'll receive news of the war's result in a few weeks or so.
<<display "courtdone">><<nobr>>
<<set $armyrespect to $armyrespect + random(10,20)>>
<<set $warweek to 3>>
<<set $war to 1>>
<<set $pop to $pop - 5000>>
<<set $wararmy to 5000>>
<<if $enemystate is 3>>
<<set $warchance to 4>>
<</if>>
<<if $enemystate is 2>>
<<set $warchance to 3>>
<</if>>
<<if $enemystate is 1>>
<<set $warchance to 5>>
<</if>>
<<set $time to $time + 0.5>>
<</nobr>>You decide to order the Army attack the neighboring kingdom while it's weakened. The Commander bows, and quickly leaves the throneroom to mobilize his forces.
Hopefully you'll receive news of the war's result in a couple weeks or so.
<<display "courtdone">><<nobr>>
<<set $armyrespect to $armyrespect + random(10,20)>>
<<set $warweek to 2>>
<<set $war to 1>>
<<set $pop to $pop - 1000>>
<<set $wararmy to 1000>>
<<if $enemystate is 3>>
<<set $warchance to 6>>
<</if>>
<<if $enemystate is 2>>
<<set $warchance to 3>>
<</if>>
<<if $enemystate is 1>>
<<set $warchance to 2>>
<</if>>
<<set $time to $time + 0.5>>
<</nobr>>You decide to order the Army to send a smaller, more elite force to attack the neighboring kingdom while it's still weak. The Commander bows, and quickly leaves the throneroom to assemble such a force.
Hopefully you'll receive news of the war's result in a about a week or so.
<<display "courtdone">><<nobr>>
<<set $armyrespect to $armyrespect - random(5,20)>>
<<set $time to $time + 0.5>>
<</nobr>>You order the army to stand down, having no intention in meddling in this crisis. The Commander grumbles and turns to leave the throneroom to pass on your orders.
<<display "courtdone">><<nobr>>
<<set $pop to $pop - random(3,20)>>
<<set $armyrespect to $armyrespect + random(2,10)>>
<<set $tribute to random(20,180)>>
<<set $money to $money + $tribute>>
<</nobr>><<display "banditbust">>
While plundering the bandit camp, the soldiers found a large stash of treasures and alcohol. The celebrations and looting that followed certainly improved the army's morale, but didn't leave much treasure for your treasury, the soldiers only bringing back $tribute gold after they took their shares.<<nobr>>
<<set $wararmy to $wararmy - random(($wararmy/10),($wararmy/5))
<<set $wararmy to ($wararmy).toFixed(0)>>
<<set $pop to $pop + $wararmy>>
<<set $commonerrespect to $commonerrespect - random(5,10)>>
<<set $armyrespect to $armyrespect - random(10,30)>>
<<set $merchantrespect to $merchantrespect - random(5,10)>>
<<set $noblerespect to $noblerespect - random(5,10)>>
<<set $war to 0>>
<<set $time to $time + 0.5>>
<</nobr>>The Commander that you put in charge of the war against your neighboring kingdom slowly enters the Throne Room. Once he reaches your throne, he gets down on his knee and looks down.
"My Queen... I have failed you. Our army was forced to retreat by the enemy, and has taken terrible losses. I have returned with but $wararmy of my men..."
You and your Royal Court are left quiet after this news, and you are filled with dread. Your people are not going to take kindly to this revelation...
<<display "courtdone">><<nobr>>
<<set $wararmy to $wararmy - random(($wararmy/5),($wararmy*0.9))
<<set $wararmy to ($wararmy).toFixed(0)>>
<<set $pop to $pop + $wararmy>>
<<set $commonerrespect to $commonerrespect - random(10,50)>>
<<set $armyrespect to $armyrespect - random(20,40)>>
<<set $merchantrespect to $merchantrespect - random(10,50)>>
<<set $noblerespect to $noblerespect - random(10,50)>>
<<set $war to 0>>
<<set $time to $time + 0.5>>
<</nobr>>The Commander that you put in charge of the war against your neighboring kingdom slowly enters the Throne Room, his uniform in tatters and his body covered in wounds. Once he reaches your throne, he gets down on his knees and looks down.
"My Queen... I have failed you. The enemy knew we were coming. They... They slaughtered us like animals, my Queen. We who survived only barely got out with our lives..."
You and your Royal Court are left in shock by this news, and you are filled with a terrible sense of dread. Your people going to be quite upset when this news gets out...
<<set $selfest to $selfest - random(5,30)>>
<<display "courtdone">><<if $time lte 4.5>>As it is rather late, tthe Royal Court is adjourned for the night.
[[Continue->throneroom]]<<else>>[[Continue Holding Court]]
[[Adjourn the Court]]You call for the next person to enter so they may speak.
<<display "courtevent">>You decide to adjourn the Royal Court for now, letting everyone leave for now.
[[Continue->throneroom]]<<nobr>>
<<set $warland to random(($land/4),$land)>>
<<set $warland to ($warland).toFixed(0)>>
<<set $land to $land + $warland>>
<<set $usableland to $usableland + $warland>>
<<set $tribute to random(500,5000)*$warland>>
<<set $warfood to random(1000,45000)>>
<<set $foodst to $foodst + $warfood)>>
<<set $wararmy to $wararmy + (random(100,1000)*$warland)>>
<<set $pop to $pop + $wararmy>>
<<set $commonerrespect to $commonerrespect + random(20,30)>>
<<set $armyrespect to $armyrespect + random(20,40)>>
<<set $merchantrespect to $merchantrespect + random(1,20)>>
<<set $noblerespect to $noblerespect + random(20,30)>>
<<set $war to 0>>
<<set $time to $time + 0.5>>
<<set $totalconquest to $totalconquest + 1>>
<</nobr>>The Commander that you put in charge of the war against your neighboring kingdom proudly enters the Throne Room. Once he reaches the base of the stairs, he speaks.
"Your Highness, I am pleased to announce that our war has ended in total victory. Our forces have completely routed the enemy, driving them all the way back to the steps of that Scoudrel <<print either("King","Queen","Duke","Duchess","Prince","Princess")'s Throne! All that they owned is now yours, Milady."
One of the Commander's Scribes steps forward, "To be more specific, My Queen, our army has brought back $tribute gold and $warfood food." He says. "Furthermore, all of the land and the surviving peasants that they had held are now ours."
Your Court celebrates the news, and you can't help but feel like having successfully vanquished an old rival of the Kingdom will greatly increase the respect your people have towards you.
<<set $selfest to $selfest + random(5,30)>>
<<display "courtdone">><<nobr>>
<<if random(1,2) is 1>>
<<set $his to "his">>
<<set $him to "him">>
<<set $he to "he">>
<<else>>
<<set $his to "hers">>
<<set $him to "her">>
<<set $he to "she">>
<</if>>
<</nobr>>A peasant enters the Throne Room and gets down on a knee before you.
"Your Royal Highness, my village is suffering from a terrible drought, and our crops have failed. We will surely starve if we do not receive aid." $he pleads. "Will you provide us with aid, so that we may survive until next harvest?"<<if $growthpotion is 1>>
Now that you think about it, perhaps Annette might have something to help this Peasant...<</if>>
[[Send aid to the village]]<<if $growthpotion gte 1>>
[[Summon Annette the Alchemist]]<</if>>
[[Ignore their pleas for help->faminenohelp]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $foodst to $foodst - 1000>>
<<set $commonerrespect to $commonerrespect + random(5,10)>>
<</nobr>><<if $selfglut gt 60>>As much as you hate the idea of parting with food, y<<else>>Y<</if>>ou decide to grant the peasant's request, and order that aid be sent to $his village.
"Oh, thank you Your Excellency! We are forever in your debt!" $he says, giving you a grateful bow before leaving to return to $his village.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $commonerrespect to $commonerrespect - random(2,($lbs/10).toFixed(0))>>
<</nobr>>You refuse to send aid to the village, telling the peasant that the Kingdom simply doesn't have the food to spare.
<<nobr>><<if $lbs gt 210>>
<<if $lbs gt 429>>
"...S-surely, you cannot be serious." The peasant starts. "I mean, how can you be so fat if there isn't-" The peasant covers $his mouth, but it's too late. Your guards grab the commoner, presumably taking $him to the dungeon.
<<set $dungeon to $dungeon + 1>><<set $pop to $pop - 1>>
<<else>>
The peasant opens $his mouth to say something, but (probably wisely) chooses to close $his mouth. "I... I Understand, Your Highness." $he says, leaving the Throne Room.
<</if>>
<<else>>
"I understand, Your Highness. Apologies for the intrusion." $he says, walking out of the Throne Room with a sad look on $his face.
<</if>>
<</nobr>>
<<display "courtdone">>The Archbishop of the Church enters your Throne Room, giving a polite curtsy once she reaches you.
"My Queen, The Cathedral of our Goddess, Arengie, has fallen into disrepair and requires some renovations. We are going to need 1000 gold to get these repairs done." She says. "Surely she will smile upon you if you grant us this aid."
[[Help fix the Cathedral]]
[[Maybe another time->nodonation]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $money to $money - 500>>
<<set $clergyrespect to $clergyrespect + random(5,25)>>
<</nobr>>You grant the Archbishop's request, giving her the money required to complete the renovations.
"We thank you ever so much, Queen $name. May the blessings of Arengie be with you." She says, giving a graceful bow as she leaves with the dfunds in tow.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $clergyrespect to $clergyrespect - random(1,10)>>
<</nobr>>You reject the Archbishop's request, informing her that the Kingdom doesn't have the funds to spare for such a project.
"I understand, Queen $name. I suppose we'll have to somehow gather the funds another way." The Archbishop says, and then leaves the Throne Room.
<<display "courtdone">>You decide to look over the options your scribes have brought forward to you for potential Aides. After some consideration, you manage to narrow your options down to a handful of options.
<<display "Aideoptions">>Your first option is Lady May. She is described to you as a soft, loving, kind and caring person, however a bit dull in the head.
[[Lady May->hiremay]]
Your second option is Sir Charles. He is described to you as a witty, intelligent, somewhat cold man.
[[Sir Charles->hirecharles]]
[[On second thought, maybe another time->donthireAide]]
(Appointing an aide will cost 100 gold per week to pay for their wages and needs)After much though you decide that Lady May is the choice for you.
You relay your choice to your scribes, after a few minutes in walks Lady May. The first thing that catches your eye is that she is a bit on the chubby side. she stops a few feet from your throne and bows, "My Queen, thank you for choosing me to be your aide, I will do my very best to serve you and your kingdom."
"You are very welcome, one of my scribes will show to your room, I will speak to you later"
With that she turns around and leaves the throne room.
<<set $aide to "May">><<set $a5pay to 100>>
[[Return to what you were doing->royalcourt]]After much though you decide that Sir Charles is the choice for you.
You relay your choice to your scribes, and after a few seconds in struts Sir Charles. The first think that catches your eye is that he is not what you expected. He is a young, fit and very attractive man.
<<if $lbs lte 300>> He struts foward, stopping just before your throne he makes a slight bow. In a dull voice you hear "It's a great honor to work for you, my Queen."
"You are welcome, one of my scribes will show to your room, I will speak to you later"
With that he turnes around and leaves the throne room. <</if>><<if $lbs gte 300>> He struts foward, stopping just before your throne. He gets down on one knee and bows his head. After a moment he looks up at you and shoots you a smile. "My Queen, they never told me that you were so beautiful. It's a true honor to serve you, my Lady".
<<set $selfest to $selfest + 10>>
"And I was never informed that you were such a charmer. One of my scribes will show to your room, I will speak to you later"
<<set $INP to "true">>
With that he turns around and leaves the throne room. <</if>>
<<set $aide to "Charles">><<set $a5pay to 100>>
[[Return to what you were doing->royalcourt]]You decide to hold off on appointing an Aide for now.
<<display "Organize your Royal Court">>Aid: <<nobr>>
<<if $aide is "Charles">><<display "Sir Charles">><</if>>
<<if $aide is "May">><<display "Lady May">><</if>>
<</nobr>><<if $aide is "Charles">><<display "AideC">><</if>>
<<if $aide is "May">><<display "AideM">><</if>>
<<if $INP is "false">>[[Talk to charles|Cst-1]]<</if>>
<<if $INP is "true">>[[Talk to charles|Cst-2]]<</if>>
[[back|dashboard1]] Hello my queen, how may i seve you.
I'm sorry my queen, This is as far as the dev got before he needed to sleep.
[[back|dashboard1]] Sir Charles [[Look at->lookatcharles]] [[Talk->speaktocharles]]Lady May [[Look at->lookatmay]] [[Talk->speaktomay]]<<set $intstudy to $intstudy + $intbook>><<if $intstudy gt ($selfint * 10)>><<set $selfint to $selfint + 1>><<set $intstudy to 0>>You can't help but feel like you've gotten a bit smarter.
<</if>>[[Close the book]]WIP
<<display "Organize your Royal Court">>WIP
<<display "Organize your Royal Court">>WIP
<<display "Organize your Royal Court">>WIP
<<display "Organize your Royal Court">>While you're waiting for your next guest, Sir Charles approaches you with a platter of food.
"My Queen, you look quite famished, have something to eat." He says.
<<if $selfglut gte 100>>You can't help but greedily devour the platter presented to you.
<<nobr>>
<<set $foodst to $foodst - 5>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
<<if $fullness gt 100 + $selfglut>><<display "courtoverstuff">>
<</if>>"I am glad to see that My Liege has such a healthy appetite." Sir Charles says in an uncharacteristically warm voice, before dismissing himself.<<else>>What would you like to do?
[[Accept the food->charlesfeed1]]
[[Ask that he brings more food->charlesfeed2]]
[[Decline the food->charlesfeed3]]
[[Ask him to stop bringing food->charlesfeed4]]<</if>>While you're waiting for your next guest, Lady May approaches you with a platter of food.
"My Queen, I don't suppose you would like something to eat?" She asks.
<<if $selfglut gte 100>>You can't help but greedily devour the platter presented to you.
<<nobr>>
<<set $foodst to $foodst - 5>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
<<if $fullness gt 100 + $selfglut>><<display "courtoverstuff">>
<</if>>"I do hope this dish was to your liking, Queen $name." Lady Mays says, before dismissing herself with a dignified curtsy.<<else>>What would you like to do?
[[Accept the food->mayfeed1]]<<if $selfglut gt 70>>
[[Ask that she brings more food->mayfeed3]]<</if>>
[[Decline the food->mayfeed2]]
[[Ask her to stop bringing food->mayfeed4]]<</if>><<nobr>>
<<set $stopfeed to 0>>
<<set $fauxpas to 0>>
<<set $justice to 0>>
<<set $potion to 0>>
<</nobr>>Thanks to all of your snacking, you are absolutely stuffed to the brim, having to lean back in your throne as you rub your overstretched belly.You gratefully accept the food from Charles, taking the moment to eat before the next guest can arrive.
<<nobr>>
<<set $foodst to $foodst - 5>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
<<if $fullness gt 100 + $selfglut>><<display "courtoverstuff">>
<</if>>"I am glad to see that My Liege has such a healthy appetite." Sir Charles says in an uncharacteristically warm voice, before dismissing himself.
[[Continue->courtevent]]You ask that the next guest be told to hold on for a moment, and for Sir Charles to bring in more food, causing him to perk up a little.
"Oh? Will this meal be just for you, or for the entire court?" He asks.
[[For the whole Court, of course->charlesfeed2-1]]<<if $selfglut gt 50>>
[[Me, I am absolutely starving->charlesfeed2-2]]<</if>>You politely decline the food, telling Charles that you aren't hungry at the moment.
"Oh, I see. I understand, my Queen. Please, excuse me." He says, and then takes his leave.
[[Continue->courtevent]]You ask Sir Charles to kindly stop bringing food to you while Court is currently in session.
<<set $stopfeed to 1>>
"Oh, yes, of course. How unbecoming of me. You have your dignity to behold, and I have gotten in the way. Please excuse me." Charles says, seeming a bit more flustered than usual before he leaves the Throne Room.
[[Continue->courtevent]]<<display "courtfauxpas">> when suddenly-
!!//RRRRRRRIIIIIIPP!!!//
You look down in shock to see that your dress has developed a new tear over your belly. Much to your dread, it would seem that the entire court has noticed this as well. You blush heavily, covering up the tear as best as you can.
<<display "courtfauxpas2">>"Oh, of course. I shall have the kitchen prepare a meal for the court at once, My Liege." Charles says, before heading to the kitchen.
<<display "courtmeal">>"Very good, Your Excellency, I shall prepare a meal for you at once." Sir Charles says, heading off to the kitchen at once.
<<display "courtstuff">>You gratefully accept the food from May, taking the moment to eat before the next guest can arrive.
<<nobr>>
<<set $foodst to $foodst - 5>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<</nobr>>
<<if $fullness gt 100 + $selfglut>><<display "courtoverstuff">>
<</if>>"I do hope this dish was to your liking, Queen $name." Lady May says, before dismissing herself with a dignified curtsy.
[[Continue->courtevent]]You politely decline the food, telling May that you aren't hungry at the moment.
"I understand, My Queen. Apologies for disturbing you." She says apologietically, and then takes her leave.
[[Continue->courtevent]]You ask that the next guest be told to hold on for a moment, and for Lady May to bring in more food.
"Am I to take it to mean that you are wishing to feed the whole court?" She asks.
[[Yes, of course->mayfeed2-1]]<<if $selfglut gt 50>>
[[Well, not exactly...->mayfeed2-2]]<</if>>You ask Lady May to kindly stop bringing food to you while Court is currently in session.
<<set $stopfeed to 1>>
"My apologies, My Queen. I didn't mean to interrupt. Please excuse my rudeness." May says apologetically, and then excuses herself before the next guest can arrive.
[[Continue->courtevent]]"Understood. I shall send for the kitchen to prepare this meal for your court at once." Lady May says, before rushing off to the Kitchen.
<<display "courtmeal">>"I see... I, uh, shall prepare your meal for you at once." Lady May says, before heading off to the kitchen to get your meal.
<<display "courtstuff">><<nobr>>
<<set $time to $time + 0.5>>
<<set $foodst to $foodst - 15>>
<<set $cal to $cal + 10>>
<<set $full to $full + 15>>
<<set $selfglut to $selfglut + 6>>
<<set $noblerespect to $noblerespect - random(5,20)>>
<<set $selfest to $selfest - random(1,10)>>
<</nobr>>After some time, attendants return with your meal and the Court is put on whole so you can eat. As you stuff yourself, you can't help but feel the eyes of your court burning into you at the sight of your admittedly unbecoming display, making you feel rather embarrassed.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $foodst to $foodst - 50>>
<<set $cal to $cal + 4>>
<<set $full to $full + 5>>
<<set $selfglut to $selfglut + 2>>
<<set $noblerespect to $noblerespect + random(5,20)>>
<</nobr>>The Royal Court is temporarily put on hold while you share a meal with your Court. The fancy dishes provided to the members of the court are quite delicious, your generosity not going unnoticed by your court nobles.
<<display "courtdone">><<display "courtfauxpas">> you feel a rumbling feeling in your stomach. The rumbling builds up until you suddenly let out a loud belch, piercing the silence.
Once the burp finishes, you notice that everyone in the Throne Room is staring at you. You awkwardly clear your throat, looking away in embarrassment.
<<display "courtfauxpas2">><<nobr>>
<<set $fauxpas to 1>>
<<set $noblerespect to $noblerespect - random(5,10)>>
<<set $selfest to $selfest - random(5,10)>>
<</nobr>>While you're sitting in your throne as you wait for the next guest, rubbing your overstuffed gut,...Perhaps you should hold off on having meals while in court for now.
[[Continue->courtevent]]Von Strengmann steps forward from his position to stand before your throne.
"Queen $name, I would like to formally invite you to watch over the Inspection of the Guard this week." He begins. "I believe your prescence would be a great boost to our army's morale<<if $lbs gte 300>> and, to be quite frank, you could <<if $lbs gte 429>>really do with some exercise for once, considering how little you get in this castle<<else>>do with the exercise<</if>><</if>>."
<<if $lbs gte 300>><<set $selfest to $selfest - random(1,3)>>Well, that was rather harsh, even though it's true. But that is to be expected from Von Strengmann. <</if>><<display "inspectionchoice">>Madam Catrain steps forward from his position to stand before your throne.
"Your Excellency, I would like to request your precense at this week's Inspection of the Guard. Our men have been working quite hard during their training, and I'd like for you too see the fruits of their labor." She says. "Also, I would like to remind them what they are fighting for, lest their morale wane."
<<display "inspectionchoice">><<nobr>>
<<set $inspect to 0>>
<</nobr>>What will you do?
[[Go to the Inspection]]
[[Refuse to go to the Inspection]]You decide that perhaps going to oversee the Inspection of the Guard would be a good idea, adjourning the court for now so that you may take your leave.
[[Continue->Inspection of the Guard]]You choose not to go to the inspection, informing your Marshal of this decision.
<<if $marshal is "Strengmann">><<display "refusalstrengmann">><</if>><<if $marshal is "Catrain">><<display "refusalcatrain">><</if>><<if $lbs gt 369>><<display "strengmanninsist">><<else>><<nobr>>
<<set $armyrespect to $armyrespect - random(1,8)>>
<<set $inspect to 2>>
<<set time to $time + 0.5>>
<</nobr>>Von Strengmann lets out a sigh. "So be it, then. I suppose you //are// a busy Lady<<if $lbs gte 300>>, even if you don't look the part."<<else these days, aren't you?"<</if>> He says, "Now if you'll excuse me, I must oversee my men."
<<display "courtdone">><</if>><<nobr>>
<<set $armyrespect to $armyrespect - random(1,8)>>
<<set $inspect to 2>>
<<set time to $time + 0.5>>
<</nobr>>"...I understand, My Queen. You do have a large amount of visitors to address." She says, sounding understanding, if not a bit upset. "I must take my leave, then, so I may oversee the inspection."
<<display "courtdone">>"I wasn't asking, My Queen." Von Strengmann says, a shiver creeping down your spine as you hear his signature 'Stern Voice'. "As the Marshal of the Kingdom, it is my duty to protect the Royal Family from any threat." He says, "//Including// their own poor choices. Now then, get up and follow me, Your Excellency."
Seeing the menacing look in your Marshal's eye, you realize that you simply don't have a say in the matter, and follow Von Strengmann. While such a show of weakness would've normally lost you the respect of your court, nobody can blame you in this case. After all, they know what Strengmann is capable of...
[[Continue->Inspection of the Guard]]You <<display "movementdesc">> out of the Throne Room and out to the Marching Grounds<<if $lbs gte 250>><<display "catchbreath">><</if>>.<<if $lbs gte 350 and $marshal is "Strnegmann">>
<<set $selfest to $selfest - random(1,3)>>
"You see, this is exactly what I mean, Queen $name." Von Strengmann says. "You cannot even walk down a hallway<<if $lbs gte 600>> on your own, having to rely on others to help carry your weight! If you aren't careful, you may end up bedridden sooner rather than later."<<else>> without being completely winded. How is one supposed to escort you out of danger if you cannot move fast enough to escape in the first place?"<</if>> He says harshly. You are deeply hurt by his words, even though you know he has your best interests at heart...<</if>>
<<set $armyrespect to $armyrespect + random(5,10)>>
Eventually you and your Marshal reach the Marching Grounds and are met with the sight of your guards in a perfect formation, all of them simultaneously raising an arm to salute you as you enter.
<<set time to $time + 1>>
<<if $marshal is "Strengmann">><<display "strengmannspeech">><</if>><<if $marshal is "Catrain">><<display "catrainspeech">><</if>>
[[Continue->inspectionend]]Von Strengmann steps forward to address the guards. "Gentlemen, I would like to formally thank you for your hard work. As the finest men that the Royal Army has to offer, your job is quite possibly the most important job of all." He says, nodding towards you. "From what I can see, you have all done well to dress and act in a manner that wouldn't bring shame upon our Queen here, though I do see room for improvement."
You see a few of the guards smile a bit at the compliment.
"//However//, a fancy dress and a sharp sword isn't enough to keep your Sovereign safe." Strengmann continues, glaring at those who had broken their poker faces. "You must continue training so that you may never be beaten in battle, for if you fall in battle, the whole Kingdom follows. Am I understood?"
!!"YES SIR!"
"Good. Now, return to the barracks and be dismissed. You have passed this inspection. RIGHT FACE!" Strengmann commands.
Each and every guard turns in unison.
"FORWARD, MARCH!"
The formation marches off towards the barracks, maintaining their perfect formation so as to not earn the wrath of their Marshal.Catrain steps forward to address the guards. "Soldiers, I see that your dressings and manners are acceptable as always. Of course, that is to be expected of warriors such as yourselves." She begins, before gesturing towards you.
"Seeing that I have brought your Queen before you, I am glad that you have not failed my expectations. That said, only time will tell if you are suitable for your duty. Do you consider yourselves fit for this most important duty?"
!!"YES MA'AM!"
"And none of you will let me down?"
!!"NO MA'AM!"
"Good." Catrain says, putting a hand on the hilt of her sheathed sword. "Because if any of you fail to protect Your Highness, Arengie forbid you survive, or I will personally make it so you wish you were never born." Her face darkening for a moment before going back to normal. "You have passed this inspection, return to the barracks and be dismissed. RIGHT FACE!" Catrain shouts.
Each and every guard turns in unison.
"FORWARD, MARCH!"
The formation marches off towards the barracks, maintaining their perfect formation so as to not earn the wrath of their Marshal.After the guards leave, you and your Marshal head back to the throne room.
<<display "throneroom">>A slightly messy-looking girl in large, round glasses enters the Throne Room, carrying a bunch of documents. Once she reaches you, she gets on a knee and bows her head.
"Hello, Your Excellency. My name is Annette, and I'm an Alchemist." She says, introducing herself. "I recently arrived in your Kingdom, and I was hoping that I could set up a laboratory... But I don't have the funds to do so."
She looks up at you. "I was hoping that I could acquire 2000 gold so I could build my lab. In exchange, I'd be willing to offer you my services as an Alchemist." She pleaded.
What do you do?
<<if $money gte 2000>>[[Fund Annette's Laboratory]]
<</if>>[[Tell Annette to come back another time]]
[[Don't fund Annette]]<<nobr>>
<<set $alchemist to 2>>
<<set $potion to 1>>
<<set $time to $time + 0.5>>
<<set $money to $money - 2000>>
<</nobr>>You decide to give Annette the funds to build her laboratory, giving her 2000 gold.
"Oh, thank you Queen $name! I promise I won't let you down!" She says, giving you a bow and leaving the Throne Room, presumably to go build her Lab.
<<display "courtdone">><<nobr>>
<<set $alchemist to 1>>
<<set $potion to 1>>
<<set $time to $time + 0.5>>
<</nobr>>You ask Annette to come back another time, since the kingdom can't currently afford to fund her lab.
"Oh, I understand. Sorry for bothering you, Queen $name. I'll come back another time." She says, giving you a bow and leaving the Throne Room.
<<display "courtdone">><<nobr>>
<<set $alchemist to -1>>
<<set $time to $time + 0.5>>
<</nobr>>You tell Annette that you don't have any need for her services, and tell her to leave.
"Oh, alright... Sorry for bothering you, Your Highness..." The Alchemist says, turning to leave.
<<display "courtdone">>Annette the Alchemist enters your Throne Room, stopping before you and getting down on her knee again, pushing up her glasses as they slip a little.
"Hello, Queen $name. It's me again." She says, looking up to you. "I hope I'm not being a bother, but I was hoping that you'd have the funds to help me build my Laboratory. As I've said before, I need 2000 gold for the lab."
What do you do?
<<if $money gte 2000>>[[Fund Annette's Laboratory]]
<</if>>[[Tell Annette to come back another time]]
[[Don't fund Annette]]Annette the Alchemist enters your Throne Room, carrying with her a vial with some sort of concoction.
"Hello, Queen $name! I come bearing good news!" She says, and then presents the vial. "I have created a potion that may help improve our food supply! Would you like to try it out?"
[[Test the Potion->testgrowthpotion]]
[[Decline->nogrowthpotion]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $tribute to $tribute + random(10,30)>>
<<set $lbs to $lbs + $tribute>>
<<set $growthpotion to 1>>
<</nobr>>You take the vial, popping the cork and preparing to take a sip.
"Hey, wait-" Annette starts.
But it's too late, you taken a sip of the potion.
Suddenly, you feel a gurgling feeling in your gut, and then you start swelling up! You let out a surprised gasp, and look down at Annette.
"I-I'm sorry, Your Excellency... I didn't get an opportunity to finish. That was a Growth Potion, and I had made it to help plants grow..." Annette stammered. "...I guess it also works on people too."
Well, if it's able to make plants grow in the same way it fattened you, perhaps it'd be useful to have such potions around...
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<</nobr>>You decline the potion.
"Oh, okay. I'll try to come back with a better potion for you, Queen $name, I promise!" Annette says, looking determined as she leaves the Throne Room.
<<display "courtdone">><<nobr>>
<<set $time to $time + 0.5>>
<<set $commonerrespect to $commonerrespect + random(10,20)>>
<<set $potion to 1>>
<<if $growthpotion is 1>>
<<set $growthpotion to 2>>
<</if>>
<</nobr>>You summon Annette to the Throne Room. Once she arrives, you have the Peasant explain the situation to her.
"Oh, your plants aren't growing? I have something that can help with that!" Annette says, before handing a bottle to the peasant.
"Here, this is a Growth Potion. Pouring it on your crops will help them grow faster." She says. "I'm not sure this is enough for your entire harvest, but I can see about bringing more."
The Peasant seems overjoyed. "Oh, thank you ever so much, Lady Alchemist. Thank you, My Queen! We are forever in your debt!" $he says, giving you and Annette a grateful bow before leaving to return to $his village to spread the good news with Annette.
<<display "courtdone">>Annette the Alchemist enters your Throne Room, carrying with her a vial with some sort of concoction.
"Hello, Queen $name! I come bearing good news!" She says, and then presents the vial. "I have created a potion a brand new potion! Though, I must admit I'm not entirely sure what it will do..." She sheepishly admits. "...Would you like to test it out?"
[[Test the Potion->testrandompotion]]
[[Decline->nopotion]]<<nobr>>
<<set $time to $time + 0.5>>
<<set $potion to 1>>
<</nobr>>You take the vial, popping the cork and preparing to take a sip.
<<display either("tastypotion","weightlosspotion","respectpotion","bigbrainpotion","appetiteenhancer","appetitesuppressor","weightgainpotion")>><<nobr>>
<<set $time to $time + 0.5>>
<</nobr>>You decline the potion.
"Oh, okay. I'll try to come back with a better potion for you, Queen $name, I promise!" Annette says, looking determined as she leaves the Throne Room.
<<display "courtdone">><<nobr>>
<<set $selfest to $selfest + random(5,20)>>
<</nobr>>As you finish the potion, you begin to feel a warm, fuzzy feeling inside of you. Looking around, yuo can't help but feel better about yourself. Perhaps it was some sort of effect from the potion?
"Hmmm... Perhaps it was some sort of Liquid Confidence, then?" Annette says. She looks at one of her potions. "...This isn't just alcohol, is it?" She mutters to herself, giving the bottle a light swirl.
"Anyways, thank you for your assistance, my Queen. I will look into this a bit further." Annette says, and then takes her leave.<<nobr>>
<<set $tribute to 0>>
<<if $lbs gt 80>>
<<set $tribute to $tribute - random(1,40)>>
<<if $tribute gt $lbs - 80>>
<<set $tribute to $lbs - 80>>
<</if>>
<<set $lbs to $lbs - $tribute>>
<</if>>
<</nobr>><<if $tribute isnot 0>>As you swallow the potion, you suddenly feel a slightly burning sensation. Then, you start feeling like your fat is melting off, causing you to lose <<if $tribute lte 5>>some<<else>>a bunch of<</if>> weight.
"Oho! It would seem I've somehow managed to create a slimming potion! That might be useful for..." She stops, thinking for a moment.
<<if $lbs gte 300>>"...Well, I can't think of anyone that would need a product other than you... N-no offense, Your Excellency." She says. "Y-your weight is perfectly fine... I-if you think it is, that is!" Annette nervously stammers. "...I should probably go now."<<else>>"...Now that I think about it, I don't actually know anyone who this potion might be all that useful for..." She says after some thought.<</if>><<else>>As you swallow the potion, you feel a tingly feeling for a moment, but then nothing.
"Hmm... I could've sworn that potion was going to do something interesting. Maybe it was a dud?" Annette said to herself. "Well, I guess I'll have to work on that. Thank you, Your Highness." She says, and then takes her leave.<<nobr>>
<<set $growthpotion to 1>>
<<set $tribute to $tribute - random(1,40)>>
<<set $lbs to $lbs + $tribute>>
<</if>>
<</nobr>>As you swallow the potion, you suddenly feel a bubbly sensation in your body. Then, you start feeling like you are swelling up, gaining <<if $tribute lte 5>>some<<else>> a bunch of<</if>> weight!
"Oh dear... I-I'm sorry, My Queen. Please don't be upset, but I think this may be a Growth Potion..." She says, looking nervously at the guards.
She then stops pleading for her life. "Hey, wait a minute! That gives me an idea! Thank you, Your Excellency, I think I could do something with this potion!" She says, and then runs out of the Throne Room.
It looks like one of your guards is about to chase her down, but you decide to tell him to stand down.<<nobr>>
<<set $commonerrespect += random(1,5)>>
<<set $armyrespect += random(1,5)>>
<<set $merchantrespect += random(1,5)>>
<<set $clergyrespect += random(1,5)>>
<<set $noblerespect += random(1,5)>>
<</nobr>>As you finish the bottle, you can't help but notice that everyone is staring at you. Confused, you turn towards Annette.
"Oh, uh, sorry, Your Highness. I'm not sure, but did the potion make you more... Attractive?" She says, a bit confused. You request a hand mirror to look at yourself, but you don't see any difference.
"Hmm... Maybe it's nothing. I'll have to look into that..." Annette says, wandering out of the Throne Room with a contemplative look about her.<<nobr>>
<<set $gluttony += random(5,10)>>
<</nobr>>As you finish drinking the potion, you start to feel hungrier. It would seem your appetite has been made stronger by this potion.
"An appetite enhancer, huh? Interesting... Not sure what it'd be good for, but I guess I can look into it." Annette says. "Thank you for your time, My Queen, I won't take any more of your time." She says, taking her leave.<<nobr>>
<<set $gluttony -= random(5,10)>>
<</nobr>>As you finish drinking the potion, you start to feel less hungry than usual. It would seem your appetite has been made weaker by this potion.
"An appetite suppressor, huh? Interesting... I guess it could be a good diet tool, maybe?" Annette says, thinking for a moment. "Thank you for your time, My Queen, I won't take any more of your time." She says, taking her leave.<<nobr>>
<<set $selfint += 1>>
<<set $intstudy to 0>>
<</nobr>>As you finish drinking the potion, you feel as though a fog is clearing from your brain. It's hard to tell, but you feel like you've become a bit smarter.
"An intelligence potion, huh? That could be useful! I'll have to remember that one." Annette says, feeling her potion belt. "Shoot, that was my last one... Thank you, Your Excellency, but I have to get going. I wanna look further into this!" She says, and then runs off back to her lab.Despite drinking the whole potion, it doesn't seem to do anything. But it did taste nice.
Annette looks confused. "The potion did... Nothing? Weird..." She says, thinking for a moment. "Well, I guess it could make for a good beverage, at the very least..." She says compentatively. "I will look into this, your Highness. Thank you for your time." Annette says, and then takes her leave.<<if $estudy gt 30>><<display "ecostudy2">><<else>>You have a hard time memorizing the various details of running an economy, quickly finding yourself a bit dizzy from all the technical terms you're learning. "Supply and demand" this, "Trade regulation" that, there's just so much that you have to learn!
You are tempted to set the book down and take a break a few times, but you are determined to learn. After all, you'll need to know these things if you want to be as good a leader as your parents were.<</if>><<if $cstudy gt 30>><<display "civilstudy2">>You have a hard time wrapping your head about the various concepts of Civil Planning. Agriculture, Logistics, Architecture... All the words buzz in your head like a swarm of angry bees!
You are tempted to set the book down and take a break a few times, but you are determined to learn. After all, you'll need to know these things if you want to be as good a leader as your parents were.<<else>>
<</if>><<if $cstudy gt 90>><<display "civilstudy2">><<else>>You are starting to get a basic understanding of the various details of running the Kingdom, from Construction Projects to keeping the people fed. But you still have much to learn about more complex details before you could consider yourself an expert.
<</if>>You are starting to truly feel like you have a pretty good understanding of Civil Planning. You are starting to be able to imagine the costs and logistics required to build just about any project in your head. From Public Works, to Churches, all the way down to the humble but vital Farm.
That said, you aren't quite confident enough in your knowledge yet, so You'd like to do a little more studying before you consider yourself an expert.<<if $estudy gt 90>><<display "ecostudy2">><<else>>You are starting to get an understanding of how the Kingdom's economy works, such as the various guilds and trades. But you still have much to learn about the inner workings before you could consider yourself an expert.<</if>>You have a pretty good understanding of the various inner workings of the economy, such as the markets and the tax systems, but you can't help but feel like you need to study just a little more, lest you make a slip-up while you're trying to manage the economy.<<nobr>>
<<if $selfint lte 4>>
<<display either("adventurebook1","knightbook1","isekaibook1")>>
<</if>>
<<if $selfing gte 5>>
<<if $selfing gte 8>>
<<display either("adventurebook1","knightbook1","TLRbook1","nebutoribook1")>>
<<else>>
<<display either("adventurebook1","knightbook1","TLRbook1","historybook1","nebutoribook1","politicbook1")>>
<</if>>
<</if>>
<</nobr>><<set $intbook to 1>>After browsing the bookshelves for a bit, you decide to pull out a lighter book about a party of adventurers and their journey to find a sacred artifact.
<<display "intstudy">><<set $intbook to 1>>After browsing the bookshelves for a bit, you decide to pull out a lighter book about a knight on a quest to save a damsel in distress from a dragon.
<<display "intstudy">><<set $intbook to 2>>After browsing the bookshelves for a bit, you decide to pull out a decently-sized novel about an adventurer who was sent into labyrinthine ruins to fight a powerful sorceress and her constructs.
It's a rather unusual book, you must admit. The ending is a bit ambiguous as to whether or not the sorceress was actually beaten. Nonetheless, it was alright.
<<display "intstudy">><<set $intbook to 3>>After browsing the bookshelves for a bit, you decide to pull out a thicker book on the history of your Kingdom.
The book is quite fascinating, telling tales of the triumphs and tribulations of your predecessors, victories snatched from the hands of defeat, times of great joy and hardship, and many other tales. Admittedly, some of the events seem rather exaggerated in this book, but it is still a good read nonetheless.
<<display "intstudy">><<set $intbook to 2>>After browsing the bookshelves for a bit, you decide to pull out a decently-sized romance novel about a princess who is caught between a man whom she was betrothed to and her true beloved.
The book has a very bittersweet ending, which leaves you with a bit of a burning lump in your throat for a few moments.
<<display "intstudy">><<set $intbook to 1>>After browsing the bookshelves for a bit, you decide to pull out a lighter book about a powerful, almost godlike being whom everyone loves. One day, he was hit by a wagon and killed, waking up as a powerless nobody in a world with fantastical, almost magical technologies beyond your wildest dreams.
...Wait what?
<<display "intstudy">><<set $intbook to 2>>After browsing the bookshelves for a bit, you decide to pull out a decently-sized mystery novel about a woman who sets out on a quest to save her sister and her friends from the influence of a demonic entity, only to start falling into it's influence as well as time goes on.
In an ironic twist of fate, the protagonist manages to save her sister, but at the cost of being the only one who remembers the events. All in all, it is a decent story.
<<display "intstudy">><<set $intbook to 3>>After browsing the bookshelves for a bit, you decide to pull out a thicker novel about the misadventures of a noble on his quest to ascend to the throne of his kingdom.
The novel is quite thrilling, telling tales of behind the scenes agreements, backstabbings, misunderstanding and the like. There are many points where the protagonist stumbles into tragedy.
The book is a bit confusing at times, but it did provide an interesting insight to noble politics.
<<display "intstudy">><<nobr>>
<<set $cst1 to random(1,10)>>
<<if $cst1 == 1>>
"Hello, my queen, good to see you again. Have you heard about that new Alchemist in town? I would be careful."<</if>>
<<if $cst1 == 2>>
"Hello, my queen, good to see you again. Is the sea blue or is it just a reflection, I often wonder the same about people."<</if>>
<<if $cst1 == 3>>
"Hello, my queen, good to see you again. Nothing to report."<</if>>
<<if $cst1 == 4>>
"Hello, my queen, good to see you again. Sieht aus, als hättest du zugenommen, gut."
"what"
"Nothing my queen"
<</if>>
<<if $cst1 == 5>>
"Hello, my queen, good to see you again. A splendid day, yes?" <</if>>
<<if $cst1 == 6>>
"Hello, my queen, good to see you again.
I don't know about you but i don't like sand."<</if>>
<<if $cst1 == 7>>
"Hello, my queen, good to see you again. You look rather ecceptable today."<<set $selfest to $selfest - 1>><</if>>
<<if $cst1 == 8>>
Hmm seems you can't find charles, how strage.<</if>>
<<if $cst1 == 9>>
"Hello my queen, have you ever seen a dragon?"<</if>>
<<if $cst1 == 10>>
"Hello, my queen, good to see you again. Do you ever feel like people only have a limited number of things to say before they start repeding them selves?"<</if>>
<</nobr>>
[[back|AideC]]
<<nobr>>
<<set $cst1 to random(1,10)>>
<<if $cst1 == 1>>
"Hello, my queen, good to see you again. Have you heard about that new Alchemist in town? I would be careful."<</if>>
<<if $cst1 == 2>>
"Hello, my queen, good to see you again. Is the sea blue or is it just a reflection, I often wonder the same about people."<</if>>
<<if $cst1 == 3>>
"Hello, my queen, good to see you again. Nothing to report."<</if>>
<<if $cst1 == 4>>
"Hello, my queen, good to see you again. Sieht aus, als hättest du zugenommen, gut."
"what"
"Oh, sorry, i said that you look stuning to day"<<set $selfest to $selfest + 2>>
<</if>>
<<if $cst1 == 5>>
"Hello, my queen, good to see you again. A splendid day, yes?" "not quite as splendid as you if i must say." <<set $selfest to $selfest + 2>> <</if>>
<<if $cst1 == 6>>
"Hello, my queen, good to see you again.
I don't know about you but i don't like sand."<</if>>
<<if $cst1 == 7>>
"Hello, my queen, good to see you again. You look as beautiful as the setting sun today."<<set $selfest to $selfest + 2>><</if>>
<<if $cst1 == 8>>
Hmm seems you can't find charles, how strage.<</if>>
<<if $cst1 == 9>>
"Hello my queen, have you ever seen a dragon?"<</if>>
<<if $cst1 == 10>>
"Hello, my queen, good to see you again. Do you ever feel like people only have a limited number of things to say before they start repeding them selves?"<</if>>
<</nobr>>
[[back|AideC]]