<div class="psg">The Hedge Witch</div>
Take on the role of the local hedge witch in this short, interactive fiction game. Cure ailments, make dubious love potions and even hex your enemy. The choice is up to you.
You can view your stats at any time by checking the side panel on the left.
<center>[[Begin|begin]]</center><<audio "mainsong" loop play>><div class="psg">Chapter One</div>
The scent of rain lingers in the forest air. You're a little cold and your cottage is a little damp, but you make do with what you have. As a local hedge witch, you've been serving the forest and its magical dwellers ever since your mentor passed on the reigns to you. While others scoffed at your abilities, you've taken pride in your calling as a hedge witch and have managed to secure a rather large customer base.
It's still a little after sunrise, but you're not surprised when the door to your cottage - and shop - opens. It's your first customer of the day. You fix a smile on your face, calling upon the nature spirits for some guidance and turn to your customer. It's Prince Barlow - the runaway //Unseelie// prince who fell in love with a mortal. A pity really, you think. Giving up your throne for a few measly years with a mortal companion seems like poor planning.
"I need your help," Prince Barlow exclaims. "I didn't know who else to turn to."
[[You murmur words of concern and usher him into the back of your shop.|inside][$pbreact to 1, $good +=10]]
[[You scoff in irritation and gesture for him to follow you into the back of your shop.|inside][$pbreact to 2, $bad +=10]]
[[You shrug your shoulders, nodding for him to follow you into the back of your shop.|inside][$pbreact to 3, $neutral +=10]]<span style="color: goldenrod;">Statistics:</span>
<span style="color: goldenrod;">Name: $name</span>
<span style="color: goldenrod;">Gender: $genderlabel</span>
<span style="color: goldenrod;">Gold: $gold</span>
<span style="color: goldenrod;">Magical skills:</span>
<span style="color: goldenrod;">Natural remedies: $nature</span>
<span style="color: goldenrod;">Glamour Magic: $glam</span>
<span style="color: goldenrod;">Hexes and Spells: $hex</span><span style="color: goldenrod;">Demo Version 1.4</span><span style="color: goldenrod;">Written by Ramona G</span><span style="color: goldenrod">The Hedge Witch</span><<if $pbreact is 1>>
"Are you alright?" you ask.
Prince Barlow frowns, eyes tearing up. "No, not really but thank you for your kindness. I knew you could help me."
You frown, gesturing for him to take a seat on a nearby, wooden stool. Once he's seated, you follow suit, calling upon the aid of your nature guides. Whenever Barlow's involved, it's always something serious. Once, you had to heal an iron poisoned wound after he spent far too many hours in the mortal world. Another time, you had to sew back his skin when he got into a fight with a rather large troll.
"Take a deep breath," you instruct. "And try to calm your nerves."
Barlow obeys and you silently weave the scent of lavender in the air. It does wonders in calming //your// nerves, especially when you're trying to relax in a tub full of bubbles.
"Now tell me, whatever is the matter?" you ask.
[[Next.|pbtalk1]]
<<elseif $pbreact is 2>>
You sigh, a little annoyed at having to deal with Prince Barlow this early in the morning.
"Alright then," you mutter. "Take a seat and let's get this over with."
Prince Barlow frowns at your curt tone, but doesn't protest as he obeys you. Taking a seat on a rickety, wooden stool, he turns to you with pleading eyes. While he does bring you business on most days, he's also endlessly needy with his woes. Once, you had to stitch him up after he started a bar brawl with a troll. And only a few days later, you were called in, after his stupidity or infatuation - or possibly both - had gotten him iron poisoning when he spent too long in the mortal world.
"Gather your thoughts," your order. "And tell me, what's the problem now?"
[[Next.|pbtalk1]]
<<elseif $pbreact is 3>>
You lead the prince into the back of your shop - also your cottage - and gesture for him to take a seat. You're not particularly talkative with the prince, he's no more than a means to an end for you.
"Alright then," you state. "Calm your nerves."
You watch as Prince Barlow sucks in a shaky breath. Musing on what could be the problem today, you remember the time you were interrupted from a day of relaxation to stitch him up after he took on a troll in a fight. Or the time when you had to cure his iron poisoning, after he spent far too long in the mortal realm. Yes, Barlow had brought his share of business and headaches, but you need the money and he's more than eager to provide it.
"Now tell me, what's happened?" you ask.
[[Next.|pbtalk1]]
<</if>><<if $pbreact is 1>>
As you wait for Barlow to gather his thoughts, you muse on your response to him. You reacted kindly, which is…
[[...a common reaction from you. You strive to be kind in all your dealings with your customers, preferring to listen to their problems.|pbtalk2][$good +=20]]
[[...an uncommon reaction from you. You loathe dealing with the personal aspects of your customers' lives.|pbtalk2][$bad +=20]]
[[...an uncommon reaction from you. You tend to treat your customers with an apathetic distance, preferring to focus on your job rather than on your customers' lives.|pbtalk2][$neutral +=20]]
<<elseif $pbreact is 2>>
As you wait for Barlow to gather his thoughts, you muse on your response to him. You reacted rudely, which is…
[[...a common reaction from you. You abhor dealing with customers and their petty problems and this is no different.|pbtalk2][$bad +=20]]
[[...an uncommon reaction from you. You prefer to be kind and understanding towards your customers' lives. You're just in a bad mood today.|pbtalk2][$bad +=20]]
[[...an uncommon reaction from you. You tend to treat your customers with an apathetic distance, preferring to focus on your job rather than on your customers' lives.|pbtalk2][$bad +=20]]
<<elseif $pbreact is 3>>
As you wait for Barlow to gather his thoughts, you muse on your response to him. You reacted indifferently, which is…
[[...a common reaction from you. You prefer to keep your distance with your customers' personal lives.|pbtalk2][$neatural +=20]]
[[...an uncommon reaction from you. You prefer to treat your customers with kindness whenever you can. Today was just a bad day for you.|pbtalk2][$good +=20]]
[[...an uncommon reaction from you. You hate listening to your customers' problems. Barlow found you when you were too tired to muster up any irritation.|pbtalk2][$bad +=20]]
<</if>>Gathering his breath, the prince looks up at you with worried eyes.
"It's Vale," he explains. "He's gotten sick and I don't know what to do."
Ah, of course it's //Vale//. Barlow's mortal lover - no consort? - that is. If it wasn't for Vale, you're certain that Barlow would have been made King by now, although, Barlow didn't seem particularly kingly to you, not when he had a tendency to cry over almost anything he found offensive. Not a good quality for an Unseelie King.
"What happened to Vale?" you question.
"We went out last night, to one of the faerie rings," the prince answers. "It was only supposed to be a short visit, but we ended up staying longer than we planned to."
The faerie rings were notorious for luring in mortal stragglers and for swapping out changelings for mortals. But they were also known for their rowdy parties and wild dances. You were never keen on them and it showed because you were never invited to one.
"Did he eat anything?" you ask. "Or did he drink fae wine?"
Prince Barlow's green tinged skin pales at your question. You already can tell that you're not going to like his answer.
"Well, he might have had a bit of wine," he mumbles. "And a few honey cakes. But that was it, I swear it upon my life and soul."
"Now, now," you reply. "No need for oaths and soul-binding contracts. You must know that mortals like Vale cannot consume fae food and drinks?"
Prince Barlow frowns. "Well, I do now."
You stand, gathering your coat - it's still chilly outside - and your nifty bag, containing your potions, remedies and other fun surprises.
"Come on, take me to Vale," you instruct. "Before he gets any worse."
[[Next.|vale]]Vale is lying in a large bed when you enter Prince Barlow's home - a manor by your standards, if it weren't dilapidated. His mortal skin is slick with sweat and you notice, with a grimace that he's coated in the acidic scent of someone who's been retching.
"Vale?" Prince Barlow calls. "I've brought someone to help you. It's the hedge witch, do you remember…
[[...her?|vale2][$gender +=1, $baby to "girl", $genderlabel to "Female"]]"
[[...him?|vale2][$gender +=2, $baby to "boy", $genderlabel to "Male"]]"
[[...them?|vale2][$gender +=3, $baby to "child", $genderlabel to "Non-binary"]]"Of course Prince Barlow fails to address you by your name. You highly doubt he even knows what your name is and make a mental note to make some business cards when this is all done. You can picture them now, with your name in bold letters…
[[...Elisyra.|valecure][$name to "Elisyra"]]
[[...Nannora.|valecure][$name to "Nannora"]]
[[...Tefhera.|valecure][$name to "Tefhera"]]
[[...Falduil.|valecure][$name to "Falduil"]]
[[...Raykas.|valecure][$name to "Raykas"]]
[[...Vanreak.|valecure][$name to "Vanreak"]]
[[...Jokalyn.|valecure][$name to "Jokalyn"]]
[[...Ossis.|valecure][$name to "Ossis"]]
[[...Uladithas.|valecure][$name to "Uladithas"]]
<<textbox "$name" "Enter your own name here." "valecure">>Shaking away thoughts of your future business card, you take position alongside Vale. Placing your palm on his forehead reveals that he's running a fever, not a good sign. There's only so much fae food that a mortal can stomach before they fall ill and a quick examination of Vale reveals that he's probably eaten more than his fair share of honey cakes than Prince Barlow admitted.
"Can you help him?" Prince Barlow asks, eyes wide and hopeful.
The truth is that you're…
[[...well-versed in healing and herbal remedies.|valeheal][$nature +=25, $gold +=20, $pbend to "good"]]
[[...knowledgeable about the basics in natural remedies, enough to cure a cough or a sniffle.|valeheal][$nature +=15, $gold +=10, $pbend to "neutral"]]
[[...okay with natural remedies, but it's nothing to boast about.|valeheal][$nature +=5, $pbend to "bad"]]<<if $nature is 75>>"Worry not," you respond. "I have just the remedy for this."
You sift through your bag, before settling on a familiar vial of of dark mush. Uncorking the vial causes a strong, bitter scent to fill the air. It's a heady mixture of arrow root - for healing - and burnet - to counter the magic of fae food.
Helping Vale to sit up, you tip the contents of the vial into Vale's mouth. He splutters at the taste and you throw the prince a pointed look. Understanding your silent command, Prince Barlow reaches and holds up Vale as you force down the rest of the remedy into Vale's throat.
Pulling back, you scan Vale's face for any signs that the herbal concoction has worked. Vale swallows a shuddering breath, before his eyes open. For the first time since you entered the prince's home, you realise exactly why he might have left his throne for a mortal man. Vale's eyes are a deep blue, so dark and deep, you're surprised he's not half-fae. It's a captivating sight, made all the more enthralling when Vale manages a weak smile.
"Thank you," he breathes. "I feel better."
Prince Barlow beams widely at you, drawing you to the side of the room.
"Oh thank you, thank you," he exclaims. "You've saved Vale's life." Pushing a heavy bag into your hands, he smiles. "Take this, as a token of my and Vale's appreciation."
You glance at the pouch. It contains at least twenty gold pieces, enough to buy you more scented foamy bubbles for your bath. Offering more instructions to Vale about keeping away from fae magic and food in general, you make your way back to your cottage.
[[Next.|chp2]]
<<elseif $nature is 65>>"I made a few remedies in my day," you explain. "Let me see what I can do."
You sift through your bag, before settling on a vial you prepared for emergency situations just like this - your pet cat often gets himself into sticky situations by eating the wrong thing. Uncorking the vial causes a fresh, fragrant scent to fill the air. It's a light mixture of peppermint - to soothe nausea - and catnip - to counter bad habits like eating fae food.
Helping Vale to sit up, you tip the contents of the vial into his mouth. He splutters at the taste and you throw the prince a pointed look. Understanding your silent command, Prince Barlow reaches and holds up Vale as you force down the rest of the remedy into Vale's throat.
Pulling back, you scan Vale's face for any signs that the herbal concoction has worked. Vale swallows a shuddering breath, before his eyes open. For the first time since you entered the prince's home, you realise exactly why he might have left his throne for a mortal man. Vale's eyes are a deep blue, so dark and deep, you're surprised he's not half-fae. It's a captivating sight, made all the more enthralling when Vale manages a dazed smile.
"Oh that tingles," he mumbles. "I feel so warm and funny."
Prince Barlow throws you a worried look and you manage to look a little guilty. It's true that the remedy was meant for your cat, but you have to admit, Vale is already looking much better, if a little drugged. Pulling you to the side of the room, the prince shoots you a pointed stare.
"Is this supposed to happen?" he demands. "I thought you said you could make him better."
"Don't worry," you explain. "Once the potion wears off he'll be right as rain."
Prince Barlow sighs, "I suppose I should thank you. After all, he is looking a little better. Here, take this, as an appreciation of my and Vale's gratitude."
You glance at the pouch. It contains at least ten gold pieces, enough to buy you more scented foamy bubbles for your bath. Offering some vague instructions to Vale about keeping away from fae magic and food in general, you make your way back to your cottage.
[[Next.|chp2]]
<<elseif $nature is 55>>
"Well, I've studied the methods on herbal remedies when I was still an apprentice hedge witch," you respond. "How hard can putting all that knowledge to practical use be?"
Prince Barlow shoots you a worried look and you do your best to ignore him. After all, you've trained in magic enough to know your way around a few herbal potions by now, right? You sift through your bag, before settling on a vial you filled with a few experimental ingredients. Uncorking the vial causes a heavy, pungent scent to fill the air. It's a muddy mixture of allspice - to induce vomiting - and chives - for weight loss and to curb Vale's appetite for fae food.
Helping Vale to sit up, you tip the contents of the vial into his mouth. He splutters at the taste and you throw the prince a pointed look. Understanding your silent command, Prince Barlow reaches and holds up Vale as you force down the rest of the remedy into Vale's throat.
Your heart thuds under your chest, as you scan Vale's face for any improvement. Sure, you winged it but the ingredients you used are meant for healing - at least, you think. Vale gasps, spluttering, before his eyes open. For the first time since you entered the prince's home, you realise exactly why he might have left his throne for a mortal man. Vale's eyes are a deep blue, so dark and deep, you're surprised he's not half-fae. It's a captivating sight, marred when Vale's face scrunches in pain.
"Urgh, what was that?" Vale groans. "My stomach hurts even more."
Prince Barlow throws you a glare and you manage to not to flee from the sight. Perhaps winging it wasn't the best of choices. Your thoughts are interrupted when Vale hunches over the bed and promptly retches. You grimace at the sight and the [i]smell[/i].
"What have you done?" Prince Barlow hisses. "He looks worse than before!'
"Well uh… the best way to cure the effects of fae food is to get rid of it," you explain. "I've just sped up the process."
"By having him retch out his stomach?" the prince demands. "This is utter madness. I'm taking him to a [i]real[/i] healer."
You watch as Prince Barlow gathers Vale into his arms and away from the bed. You're about to ask him about your payment when he throws you a glower.
"And you can forget about getting paid," he spits. "You're lucky I'm too busy to hex you."
You frown at his words. Cruel and perhaps a little true, but it's not like Vale won't get any better. Fae food causes nausea and illness, not death. Without any pay, you sigh and sneak out of the prince's home relatively unscathed - unless you count the lingering smell of vomit, before you make your way back to your cottage.
[[Next.|chp2]]
<</if>> <div class="psg">Chapter Two</div>
Your journey back to your cottage is uneventful and you muse over your skills in herbal magic. Most hedge witches are often known to be great healers, dedicating their lives to helping others. Your mentor was one of those people.
[[He found you, when you were still young, left on the doorstep of his cottage.|cottage][$mentor to "Arstus", $mentorhe to "he", $mentorhis to "his", $mentorhim to "him"]]
[[She found you, when you were still young, left on the doorstep of her cottage.|cottage][$mentor to "Adtris", $mentorhe to "her", $mentorhis to "hers", $mentorhim to "hers"]]<<if $mentor is "Arstus">>
Your mentor was one of the greatest healers of the forest. Renowned by all who ever met him, Arstus was a mighty medicine man and took you in when you were barely able to walk.
Arstus raised you like his own and took you under his wing. When he turned sixty, he told you that he's retiring to travel the world and passed the cottage down to you. You still miss him sometimes, but his funny postcards more than make up for it.
[[Next.|insidecot]]
<<elseif $mentor is "Adtris">>
Your mentor was one of the greatest healers of the forest. Renowned by all who ever met her, Adtris was a mighty medicine woman and took you in when you were barely able to walk.
Adtris raised you like her own and took you under her wing. When she turned sixty, she told you that she's retiring to travel the world and passed the cottage down to you. You still miss her sometimes, but her funny postcards more than makes up for it.
[[Next.|insidecot]]
<</if>>Your memories of your mentor is forgotten when your cottage comes into view. It's a little shabby after bearing the brunt of the forest and sometimes magical storms, but it's still in good condition. A sudden meow draws your attention away from the sight of your cottage and you turn towards the sound.
Your black cat - your familiar - sits watching you with a bored expression. While most might think that your cat was just a regular familiar, you knew better. A gift from your mentor on your eighth birthday, you soon discovered that your cat was no ordinary cat but a wicked king turned into a feline after upsetting a rather grumpy witch.
He refused to tell you his true name - deeming you unworthy - so you've taken to calling him…
[[Salem, after that one show you saw in the mortal world.|cat][$cat to "Salem"]]
[[Obsidian, like a precious gem that wasn't worth much.|cat][$cat to "Obsidian"]]
[[Sir Feline, because you always loved tales of heroism.|cat][$cat to "Sir Feline"]]
<<textbox "$cat" "Enter your cat's name here." "cat">>"What are you doing out here?" you ask, pausing to pet $cat.
Your cat bats your hand away with a swipe of his paw. He's really been caustic towards you lately. You'll have to up his catnip dosage once you're done for the day. $cat fixes you with a glare, a hard feat when you're a cat, but it manages to scare you off.
"If you must know," he mutters. "That high-pitched banshee is in the cottage, waiting for you."
You frown at your cat. The only person that he ever actively avoids is Peony, a dryad with an obsession with bawdy romances. You've served her enough to know that she's most likely here for //another// love potion.
Gathering your courage and all your strength, you walk into the cottage.
[[Next.|pe]]The moment you walk into the cottage, you're greeted by the heavy aroma of soil and earth. Peony is sitting on one of your sofas - your mentor, $mentor left all belongings inside the cottage to you. Peony looks at you with a frantic expression on her face. Once she spots you, she all but collides into your arms.
"Oh you're here!" she exclaims. "Your cat said you were out, but now that you're back, you can help me."
You place down your bag and turn to face Peony. She's a little taller than you and considering that she's made of intertwining branches and flowers in her leafy hair, she's surprisingly sturdy. Pulling away from her slightly, you gesture for her to take her seat once more.
[[You gently ask her what the problem is.|peprob][$pereac to 1, $good +=5]]
[[You ask her what her problem is, in irritation.|peprob][$pereac to 2, $bad +=5]]
[[You motion for her to tell you what her problem is.|peprob][$pereac to 3, $neutral +=5]]<<if $pereac is 1>>
"Come on Peony," you murmur. "Tell me, what's bothering you."
Peony blushes a deep scarlet, causing the flowers in her hair to brighten. Tugging at a loose strand of her rose-petal dress, she casts you a shy glance.
"I think I might have found //the one//," she whispers.
$cat wanders into your cottage, flicking you an irritated look when he hears Peony. Curling between your feet, you muse on whether to ask him to leave or not when Peony speaks again.
"He's a wandering pirate that's recently moved into the river, next to my meadow," Peony explains. "The only problem is that whenever we do meet, it's always cut short."
You frown at Peony. "Just //what// is he, exactly?"
You didn't think it was possible, but Peony manages to blush even harder.
"A kelpie," she mumbles.
"A kelpie?" $cat scoffs. "Good luck with that. Those water-horses are notorious for drowning wandering fools."
"Ealdun is not like that," she protests. "He's dreamy and witty and has muscles like no other. I just need him to notice me, so I came to you for a love potion."
You offer her a smile, nodding in thought.
"Let me see what I can whip up," you reply.
[[Next.|potion]]
<<elseif $pereac is 2>>
"What is it this time, Peony?" you demand.
Peony flinches under your scrutiny, the tips of the roots in her toes turning a beet red. Tugging at a loose strand of her rose-petal dress, she casts you a nervous glance.
"I think I might have found the one," she stutters.
$cat wanders into your cottage, flicking you an irritated look when he hears Peony. Curling between your feet, you muse on whether to kick him out or not when Peony speaks again.
"He's a wandering pirate that's recently moved into the river, next to my meadow," Peony explains. "The only problem is that whenever we do meet, it's always cut short."
You snort at Peony's explanation. This isn't the first time that she's met the one and you're certain it won't be her last. "What exactly is he?"
You didn't think it was possible, but Peony manages to look even more embarrassed.
"A kelpie," she mumbles.
"A kelpie?" $cat scoffs. "Good luck with that. Those water-horses are notorious for drowning children."
"Ealdun is not like that," she protests. "He's dreamy and witty and has muscles like no other. I just need him to notice me, so I came to you for a love potion."
You roll your eyes. Of course she did.
"Fine, I'll help you only because I have no other customers right now," you mutter.
[[Next.|potion]]
<<elseif $pereac is 3>>
"What is it?" you ask.
Peony bites her lower lip when you don't offer any other reaction. Truth be told, Peony is just another customer and you've spent enough time in her company that you've come to care for her no more than anyone else who walks through your cottage door.
"I think I might have found the one," she explains.
$cat wanders into your cottage, flicking you an irritated look when he hears Peony. Curling between your feet, you muse on whether to send him out or not when Peony speaks again.
"He's a wandering pirate that's recently moved into the river, next to my meadow," Peony breathes. "The only problem is that whenever we do meet, it's always cut short."
You glance down at $cat, who's watching your conversation with boredom. His bad mood is really something fierce and you're unsure if it's because your mentor left you in charge or if you still haven't turned him back into his true form. Realising that Peony is staring at you expectantly, you look up.
"What is your pirate?" you ask.
Peony looks down at her fingers, embarrassed or possibly shy - you can't tell.
"A kelpie," she mumbles.
"A kelpie?" $cat scoffs. "Good luck with that. Those water-horses are notorious for drowning children."
"Ealdun is not like that," she protests. "He's dreamy and witty and has muscles like no other. I just need him to notice me, so I came to you for a love potion."
You nod at her.
"Alright then," you respond. "Let me see what I can do."
[[Next.|potion]]
<</if>>You move into the back of your cottage, where your small workshop is hidden. The moment you enter your workshop, you're hit with the scent of a thousand herbs and what could only be defined as last night's supper - fae wine and garlic bread.
Pushing past the cluster of thyme drying from the rafters of your low ceiling, you make your way towards the back of the room, where your book of spells, summoning and potions is stored. It was your first book of magic from your mentor and you still consult it to this day - a nifty thing when you're especially too lazy to consult the more advanced books.
Scanning the pages of your book, you realise that you could use other means on helping Peony with a love potion. While most hedge witches specialise in a single type of magic, your mentor was adamant that you learn more than just healing. You already know your skills in herbal remedies - thanks to the Prince and Vale, but you do have two other skills that you've trained in.
You particularly took a liking to…
[[...glamour magic, a class of magic that allows you to cast illusions on others and objects, disguising their appearance for a short time.|statinc][$glam +=25]]
[[...hexes and curses, a class of magic that allows you to influence others with spells and cursing those you dislike.|statinc][$hex +=25]]<<if $glam is 75>>
While you are greatly skilled in glamour magic, you've also dabbled in hexes and curses, a type of magic that your mentor taught you. It's useful for dispelling curses, banishing evil or even hexing others. But how skilled are you in hexes?
[[You are well-versed in hexes and curses. You might not be turning your enemy into a toad any time soon, but you know enough to turn them into an unpleasant cat.|love][$hex +=15]]
[[You know enough to get by, but not enough to do any real damage. You'd rather rely on your other skills.|love][$hex +=5]]
<<elseif $hex is 75>>
While you are greatly skilled in hexes and curses, you've also dabbled in glamour magic, a type of magic that your mentor taught you. It's useful for casting illusions and disguising the nature of something, including some mortals and familiars. But how skilled are you in glamour magic?
[[You are well-versed in glamour magic. You might not be able to cast elaborate disguises any time soon, but you know enough to transform your cat into a tiny dragon for a while.|love][$glam +=15]]
[[You know enough to get by, but not enough to make any real illusions. You'd rather rely on your other skills.|love][$glam +=5]]
<</if>>Clearing a nearby table, you place your book and open it to the relevant page. Peony needs something to make her more attractive to the kelpie. From what you've gathered over the years - and through gossip in taverns - kelpies often take the form of horses and tend to steer towards the more innocent looking.
Peony looks innocent enough, but she can also be a little forward, shrill and sometimes melodramatic. If you want to help her, you'll need to cast a form of glamour on her. Alternatively, you could make a potion that would make her feel more confident. For now, Peony only wants a potion so you'll stick to nature or glamour magic.
[[Use your knowledge of glamours and illusions to alter Peony's appearance, by casting a strong glamour on her.|glampotion]]
[[Make her a herbal potion that will make her more confident around anyone she finds attractive.|natpotion]]With your choice made, you turn to the glamour section of your spell book. Glamour magic is related to illusion magic, but instead of creating an illusion, which lasts for a few minutes, you're casting the spell on an animate object - in this case, Peony.
Scanning the spells available, you realise that the spell will only be as successful as you are skilful in casting glamour magic on others.
<<if $glam is 75>>
You're extremely knowledgeable in the art of casting glamours and creating illusions intended for others. $mentor had often asked you to cast glamours on $mentorhim whenever $mentorhe had a blind date to go on.
Gathering your necessary vials and jars - not to mention getting your cauldron ready - you realise that the spell calls for a few select ingredients. Thanks to your superior experience in spell-casting, you know that you can combine two of your three available ingredients to get Peony the results she wants.
[[Next.|glampotion1]]
<<elseif $glam is 65>>
You're reasonably skilled in creating illusions and casting glamours. The most you've managed is casting a few simple glamour spells on your rickety bed, it's starting to rot where the wooden frame has gone damp.
Gathering your necessary vials and jars - not to mention getting your cauldron ready - you realise that the spell calls for a few select ingredients. You're okay with glamour spells and according to your inventory, you should have enough ingredients for a glamour spell.
[[Next.|glampotion1]]
<<elseif $rain is 55>>
You're a little under-qualified to be casting glamour spells, especially since your knowledge consists of and ends with lessons your mentor has //tried// to teach you over the years.
Gathering your necessary vials and jars - not to mention getting your cauldron ready - you realise that the spell calls for a few select ingredients. You'd never admit it to Peony, but you're winging it. You peruse your book's ingredients and surmise that you should have most of the stuff for Peony's glamour.
[[Next.|glampotion1]]
<</if>>With your choice made, you turn to the natural remedies section of your spell book. Natural magic is the most common of magics for hedge witches. Using herbal concontions and tinctures means that the potions you end up with are strong enough without having to cast a spell.
Scanning the spells available, you realise that the spell will only be as successful as you are skilful in casting nature magic on others.
<<if $nature is 75>>
You're extremely knowledgeable in natural remedies and healing potions, almost an expert at this point. $mentor had often asked you to help $mentorhim whenever $mentorhe needed to heal an ailing customer or two. Besides, you've already proven quite capable in this type of magic, after successfully treating Vale, Prince Barlow's mortal companion.
Gathering your necessary vials and jars - not to mention getting your cauldron ready - you realise that the potion calls for a few select ingredients. Thanks to your superior experience in natural remedies, you know that you can combine two of your three available ingredients to get Peony the results she wants.
[[Next.|natingred1]]
<<elseif $nature is 65>>
You're reasonably skilled in natural remedies and healing potions. The most you've managed is making a few tinctures to help soothe a stomach bug or two - even if it was only for $cat. You've already treated Vale earlier today, so maybe using nature magic again won't turn out so badly after all.
Gathering your necessary vials and jars - not to mention getting your cauldron ready - you realise that the potion calls for a few select ingredients. You're okay with natural remedies and according to your inventory, you should have enough ingredients for a herbal tincture.
[[Next.|natingred1]]
<<elseif $nature is 55>>
You're a little under-qualified to be making herbal remedies, especially since your knowledge consists of and ends with lessons your mentor has //tried// to teach you over the years. And if your results with Vale, Prince Barlow's companion is anything to go by, maybe you should really reconsider using nature magic in the future.
Gathering your necessary vials and jars - not to mention getting your cauldron ready - you realise that the potion calls for a few select ingredients. You'd never admit it to Peony, but you're winging it. You peruse your book's ingredients and surmise that you should have most of the stuff for Peony's potion.
[[Next.|natingred1]]
<</if>>Searching your wooden cupboard of necessary ingredients that you've picked up over the last few years, you're certain that you have exactly what Peony needs in order to cast a glamour that will knock the socks off of her kelpie - that is if kelpies wore socks.
With a glance at your ingredients you choose…
<<set $botsun to false>>
<<set $anwin to false>>
<<set $drin to false>>
[[Bottled sunlight. A burst of brightness contained in a glass vial, bottled sunlight is said to enhance a person's inner glow.|ingred2][$botsun to true]]
[[Angel wings. Colloquially referred to as angel wings, swan feathers are known for making even the most undistinguished features refined and elegant.|ingred2][$anwin to true]]
[[A drop of innocence. Said to be harvested from the tears of mortal infants, this is meant to showcase the wearer's purest characteristics.|ingred2][$drin to true]]You also choose to use to use...
<<if $botsun is true>>
[[Angel wings. Colloquially referred to as angel wings, swan feathers are known for making even the most undistinguished features refined and elegant.|glampot][$anwin to true]]
[[A drop of innocence. Said to be harvested from the tears of mortal infants, this is meant to showcase the wearer's purest characteristics.|glampot][$drin to true]]
<<elseif $anwin is true>>
[[Bottled sunlight. A burst of brightness contained in a glass vial, bottled sunlight is said to enhance a person's inner glow.|glampot][$botsun to true]]
[[A drop of innocence. Said to be harvested from the tears of mortal infants, this is meant to showcase the wearer's purest characteristics.|glampot][$drin to true]]
<<elseif $drin is true>>
[[Bottled sunlight. A burst of brightness contained in a glass vial, bottled sunlight is said to enhance a person's inner glow.|glampot][$botsun to true]]
[[Angel wings. Colloquially referred to as angel wings, swan feathers are known for making even the most undistinguished features refined and elegant.|glampot][$anwin to true]]
<</if>>With your ingredients chosen, now all that's left to do is to prepare your spell. Casting glamour spells often consists of two steps, preparing your ingredients, which is closely followed by waving your arms frantically about and willing a makeover upon the intended target.
With everything prepared and ready, you begin to mix in your ingredients into the bubbling cauldron. The heat of the potion causes sweat to gather on your brow and you silently curse at the warmth which fills your small workshop.
<<if $glam is 75>>[[Next.|glamgood]]
<<elseif $glam is 65>>[[Next.|glamokay]]
<<elseif $glam is 55>>[[Next.|glambad]]
<</if>><<if $botsun is true and $anwin is true>>
You grind up the ivory coloured feather and carefully stir it into the bottled sunlight. The last thing you need is for your spell to backfire. The mixture is a heavenly combination between sweet and earthy, and you breathe in deeply, enjoying the fragrances that waft around you.
Slowly, you add the crushed feather and bottled sunlight into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a warm glow fills the room, reminding you of an early sunrise. As soon as the consistency is just right - a smooth, gooey liquid - you scoop out enough of the potion to cool down in a vial. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultgood]]
<<elseif $botsun is true and $drin is true>>
You shake the bottled sunrise until it begins to glow brighter and carefully stir it into the drop of innocence. The last thing you need is for your spell to backfire. The mixture is a heavenly combination between sweet and flowery, and you breathe in deeply, enjoying the fragrances that waft around you.
Slowly, you add the mixture into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a warm glow fills the room, reminding you of morning dew. As soon as the consistency is just right - a smooth, gooey liquid - you scoop out enough of the potion to cool down in a vial. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultgood]]
<<elseif $anwin is true and $drin is true>>
You grind the ivory coloured feather and carefully stir it into the drop of innocence. The last thing you need is for your spell to backfire. The mixture is a heavenly combination between sweet and timeless, and you breathe in deeply, enjoying the fragrances that waft around you.
Slowly, you add the mixture into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a warm glow fills the room, reminding you of golden sunsets. As soon as the consistency is just right - a smooth, gooey liquid - you scoop out enough of the potion to cool down in a vial. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultgood]]
<</if>>
<<if $botsun is true and $anwin is true>>
You grind up the ivory coloured feather and carefully stir it into the bottled sunlight. The last thing you need is for your spell to backfire. The mixture is sweet and surrounds you while you stir the ingredients.
Slowly, you add the crushed feather and bottled sunlight into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a warm glow fills the room, reminding you of an early sunrise. You're not an expert in glamour magic, but you can safely say that you know what you're doing. As soon as the consistency is just right - a somewhat smooth, gooey liquid - you scoop out enough of the potion to cool down in a vial. You nod, satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultokay]]
<<elseif $botsun is true and $drin is true>>
You shake the bottled sunrise until it begins to glow brighter and carefully stir it into the drop of innocence. The last thing you need is for your spell to backfire. The mixture emits a flowery scent which surrounds you as you mix the ingredients together.
Slowly, you add the mixture into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a warm glow fills the room, reminding you of morning dew. You're not an expert in glamour magic, but you can safely say that you know what you're doing. As soon as the consistency is just right - a somewhat smooth, gooey liquid - you scoop out enough of the potion to cool down in a vial. You nod, satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultokay]]
<<elseif $anwin is true and $drin is true>>
You grind the ivory coloured feather and carefully stir it into the drop of innocence. The last thing you need is for your spell to backfire. The mixture is a heavenly combination between sweet and timeless, and you breathe in deeply, enjoying the fragrances that waft around you.
Slowly, you add the mixture into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a warm glow fills the room, reminding you of golden sunsets. You're not an expert in glamour magic, but you can safely say that you know what you're doing. As soon as the consistency is just right - a somewhat smooth, gooey liquid - you scoop out enough of the potion to cool down in a vial. You nod, satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultokay]]
<</if>><<if $botsun is true and $anwin is true>>
You grind up the ivory coloured feather and carefully stir it into the bottled sunlight. The last thing you need is for your spell to backfire. The mixture takes longer than you expect to mix together, but then again, you're not an expert in glamour magic.
Slowly, you add the crushed feather and bottled sunlight into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a bitter smell fills the room, reminding you of rotting wood. As soon as the you think the consistency is right - a somewhat, lumpy liquid - you scoop out enough of the potion to cool down in a vial. You frown at the vial, not really happy with how dark the potion appears and head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultbad]]
<<elseif $botsun is true and $drin is true>>
You shake the bottled sunrise until it begins to glow brighter and carefully stir it into the drop of innocence. The last thing you need is for your spell to backfire. The mixture takes longer than you expect to mix together, but then again, you're not an expert in glamour magic.
Slowly, you add the mixture into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a damp smell fills the room, reminding you of mildew. As soon as the you think the consistency is right - a somewhat, lumpy liquid - you scoop out enough of the potion to cool down in a vial. You frown at the vial, not really happy with how muddy the potion appears and head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultbad]]
<<elseif $anwin is true and $drin is true>>
You grind the ivory coloured feather and carefully stir it into the drop of innocence. The last thing you need is for your spell to backfire. The mixture takes longer than you expect to mix together, but then again, you're not an expert in glamour magic.
Slowly, you add the mixture into the cauldron and stir it slowly. Soon, the cauldron is bubbling and a foul smell fills the room, reminding you of rotting fruit. As soon as the you think the consistency is right - a somewhat, lumpy liquid - you scoop out enough of the potion to cool down in a vial. You frown at the vial, not really happy with how dull the potion appears and head back out into the cottage and find Peony watching $cat warily.
[[Next.|Presultbad]]
<</if>>There you are," Peony exclaims. "I was about to come check on you."
$cat hisses - as close to a scoff as he can get.
"She's a nuisance," he mutters. "Give her the potion and send her away already."
You sigh at $cat and wonder what exactly he said to Peony. Pushing away the thoughts, you turn to your customer with the vial in your hand. The potion's cooled down by now and Peony eagerly guzzles it down.
Gathering up all your concentration, you focus on Peony and the way she should look to a kelpie. Since you're quite skilled in glamour magic, it doesn't take much concentration. Most glamours only take effect with an accompanying spell and that's where you come in. You recite a spell of glamour, focussing on how Peony will look as your magic flows outwards to Peony.
<<if $botsun is true and $anwin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash brightly. The hues dance from silver to gold. A beam of white light spreads across Peony's skin, until she seems to emit a glow that reminds you of the sun. Her eyes dance with a brightness that makes her appear more regal. Ivory pearls, almost smoky in appearance dot along Peony's eyebrows, as if there is an ivory circlet upon her head. With the glamour, Peony exudes an elegance that is hard to look away from.
<<elseif $botsun is true and $drin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash brightly. The hues dance from gold to silver. A beam of white light spreads across Peony's skin, until she seems to emit a glow that reminds you of the sun. Her eyes dance with a purity that makes her appear more innocent and soft. A bright, dewy look makes her face seem more youthful. With the glamour, Peony exudes an beauty that is appears soft and warm.
<<elseif $anwin is true and $drin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash brightly. The hues dance between a myriad of silvers and whites. A glow spreads across Peony's skin, until she seems to emit a brightness that reminds you of a white pearl. Her eyes dance with a light that makes her appear more enchanting. Small pearls form within the intertwining vines that make her hair. With the glamour, Peony exudes an ethereal beauty.
<</if>>
"How do I look?" Peony asks.
"You look great," you respond. "Here, come take a look in my mirror."
Peony's excited smile widens when she glances at her reflection. She gently prods at her skin and squeals to herself when the glamour doesn't waver. Turning to face you, Peony shoots you a smile that makes her appear only more alluring. Her kelpie will definitely be in for a surprise.
"This is amazing! I knew I came to the right hedge witch," Peony exclaims. "You know most people go to //Myrdril//, but-"
The name draws a hiss from $cat and Peony is instantly wary once more. She hastily hands you a pouch. It's filled with a hefty fifteen coins, enough to get you those herbs you wanted and even a fancy apron from the mortal world.
"Thanks for the potion," Peony says. "I hope Ealdun likes it."
You watch as she leaves your cottage, looking more excited than when she arrived. Nodding your head at Peony's retreating back, you're confident that your glamour will hold when Peony finally meets with Ealdun.
"Thank the stars she's gone," $cat sniffs.
You let out a breath and decide to clean up your cottage, before anyone else arrives.
[[Next.|interlude1][$gold +=15, $PEend to "good"]]There you are," Peony exclaims. "I was about to come check on you."
$cat hisses - as close to a scoff as he can get.
"She's a nuisance," he mutters. "Give her the potion and send her away already."
You sigh at $cat and wonder what exactly he said to Peony. Pushing away the thoughts, you turn to your customer with the vial in your hand. The potion's cooled down by now and Peony eagerly guzzles it down.
Gathering up all your concentration, you focus on Peony and the way she should look to a kelpie. You aren't an expert in glamour magic, so it takes a bit more concentration than you're used to. Most glamours only take effect with an accompanying spell and that's where you come in. You recite a spell of glamour, focussing on how Peony will look as your magic flows outwards to Peony and stumble over the spell only once.
<<if $botsun is true and $anwin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash brightly. The hues dance from silver to gold. A beam of white light spreads across Peony's skin, until she seems to emit a glow that reminds you of the sun. You eagerly wait for more, but nothing happens. It seems as though your spell has done all it could. You try not to look too disappointed, after all, Peony still has to pay you.
<<elseif $botsun is true and $drin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash brightly. The hues dance from gold to silver. A beam of white light spreads across Peony's skin, until she seems to emit a glow that reminds you of the sun. You eagerly wait for more, but nothing happens. It seems as though your spell has done all it could. You try not to look too disappointed, after all, Peony still has to pay you.
<<elseif $anwin is true and $drin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash brightly. The hues dance between a myriad of silvers and whites. A glow spreads across Peony's skin, until she seems to emit a brightness that reminds you of a white pearl. You eagerly wait for more, but nothing happens. It seems as though your spell has done all it could. You try not to look too disappointed, after all, Peony still has to pay you.
<</if>>
"How do I look?" Peony asks.
"You look good," you respond. "Here, come take a look in my mirror."
Peony's excited smile dims somewhat when she glances at her reflection. She gently prods at her skin and hums to herself when the glamour doesn't waver. Turning to face you, Peony shoots you a smile that doesn't quite reach her ever-changing eyes.
"I don't suppose you have anything stronger than this?" Peony asks.
The question draws a hiss from $cat and Peony's instantly wary once more. She hastily hands you a pouch. It's filled with at least ten coins, enough to get you those herbs you wanted.
"Thanks for the potion," Peony murmurs. "I hope Ealdun likes it. Maybe I should have gone to //Myrdril//."
You watch as she leaves your cottage, looking more nervous than when she arrived. Time will tell if your glamour holds long enough to make a difference in Peony's love life.
"Thank the stars she's gone," $cat sniffs.
You let out a breath and decide to clean up your cottage, before anyone else arrives.
[[Next.|interlude1][$gold +=10, $PEend to "neutral"]]There you are," Peony exclaims. "I was about to come check on you."
$cat hisses - as close to a scoff as he can get.
"She's a nuisance," he mutters. "Give her the potion and send her away already."
You sigh at $cat and wonder what exactly he said to Peony. Pushing away the thoughts, you turn to your customer with the vial in your hand. The potion's cooled down by now and Peony eagerly guzzles it down.
Gathering up all your concentration, you focus on Peony and the way she should look to a kelpie. You're far from being an expert in glamour magic, so it takes quite a bit of concentration than you're used to. Most glamours only take effect with an accompanying spell and that's where you come in. You recite a spell of glamour, focussing on how Peony will look as your magic flows outwards to Peony and end up with a splitting headache when you're done.
<<if $botsun is true and $anwin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash darkly. The hues dance from an oily black to a muddy brown. A series of things seem to happen all at once. Peony's skin ripples until a line of warts dot along her face. Then, the intertwining leaves and vines which make up most of Peony's hair darkens until it seems as if sap oozes through them. To conclude the glamour, a bitter smell fills the room, causing you to nearly gag. You'll be lucky if Peony pays you after this.
<<elseif $botsun is true and $drin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash darkly. The hues dance from a rotting black to a muddy brown. A series of things seem to happen all at once. Peony's skin grows damp, until the vines and branches that surround her form become drenched. Then, droplets of what you hope to be sap, pool beneath her feet. To conclude the glamour, a damp smell fills the room reminding you of undried laundry and you nearly gag. You'll be lucky if Peony pays you after this.
<<elseif $anwin is true and $drin is true>>
Slowly, you spot a faint glow spill across Peony's skin. It morphs and shudders until her eyes flash darkly. The hues dance from a putrid black to a muddy brown. A series of things seem to happen all at once. Where healthy vines and leaves used to be, now lies overripe fruits and sticky flowers. It would be an overall attractive look, if not for the foul odour which accompanies the rotting flesh of the fruits. Then, as if called by the stench, at least a dozen flies seem to swarm out of nowhere towards Peony. The smell is terrible and the sight even worse, enough to make you gag. You'll be lucky if Peony pays you after this.
<</if>>
"How do I look?" Peony asks.
"Uh well..." you mumble. "It's well, quite a look indeed. Maybe you should wait a bit before you meet with your kelpie."
Peony frowns at you before turning towards a mirror mounted on a nearby wall. Instantly, her excited expression turns horrified when she glances at her reflection. She shrieks as she prods at her skin and wails when the stench that accompanies her appearance worsens. Turning to glare at you, Peony's expression can only be described as manic.
"What have you done to me?" Peony demands.
The question draws a hiss from $cat and Peony's scowl only deepens.
"I see that I was wrong to come to you," Peony mutters. "You're a fraud of a hedge witch! I'm going to //Myrdril// to fix what you've done."
You watch as Peony storms out of your cottage, looking more furious than you've ever seen her. She didn't even pay you. Only time will tell if your glamour won't worsen the longer she keeps it on.
"Thank the stars she's gone," $cat sniffs. "I must say, the glamour was a good way to get rid of her."
You let out a sigh and decide to clean up your cottage, before anyone else arrives.
[[Next.|interlude1][$PEend to "bad"]]You're still musing about Peony's reaction to your magic, when $cat hops onto a nearby counter. He fixes you with a pointed look, one which you've come to learn is a sign that he's about to lecture you. As a former king, $cat seems to believe that the only way to move succeed is by destroying anything in your way. Of course that's how he also ended up as a cat and your familiar.
"Are you simply going to ignore the issue of Mrydril?" $cat asks.
You groan. Myrdril is the bane of your existence.
[[He is the other hedge witch in the forest, a changeling that has a penchant for discrediting your skills to your customers.|interlude1next1][$mhe to "he", $mhis to "his", $mhim to "him", $mdrilgender to "male"]]
[[She is the other hedge witch in the forest, a changeling that has a penchant for discrediting your skills to your customers.|interlude1next1][$mhe to "she", $mhis to "hers", $mhim to "her", $mdrilgender to "female"]]Searching your wooden cupboard of necessary ingredients that you've picked up over the last few years, you're certain that you have exactly what Peony needs in order to create a tincture that will knock the socks off of her kelpie - that is if kelpies wore socks.
With a glance at your ingredients you choose…
<<set $saffron to false>>
<<set $root to false>>
<<set $aniseed to false>>
[[Knot saffron. A twisted string of saffron which is a bright amber colour said to cause the reddening of cheeks when ingested.|natingred2][$saffron to true]]
[[Juniper root. A bulbous root that can only be harvested under the full moon, which causes its rich azure hue.|natingred2][$root to true]]
[[Sweet aniseed. Small, copper coloured spices that emit a saccharine scent that tickles your nose.|natingred2][$aniseed to true]]You also choose...
<<if $saffron is true>>
[[Juniper root. A bulbous root that can only be harvested under the full moon, which causes its rich azure hue.|natpot][$root to true]]
[[Sweet aniseed. Small, copper coloured spices that emit a saccharine scent that tickles your nose.|natpot][$aniseed to true]]
<<elseif $root is true>>
[[Knot saffron. A twisted string of saffron which is a bright amber colour said to cause the reddening of cheeks when ingested.|natpot][$saffron to true]]
[[Sweet aniseed. Small, copper coloured spices that emit a saccharine scent that tickles your nose.|natpot][$aniseed to true]]
<<elseif $aniseed is true>>
[[Knot saffron. A twisted string of saffron which is a bright amber colour said to cause the reddening of cheeks when ingested.|natpot][$saffron to true]]
[[Juniper root. A bulbous root that can only be harvested under the full moon, which causes its rich azure hue.|natpot][$root to true]]
<</if>>
With your ingredients chosen, now all that's left to do is to prepare your spell. Making natural remedies consists of creating a tincture that will be ingested or applied directly on the skin. For a herbal remedy to boost Peony's confidence, you'll be creating a tincture that will need to be ingested.
With everything prepared and ready, you begin to mix in your ingredients into the bubbling cauldron. The heat of the potion causes sweat to gather on your brow and you silently curse at the warmth which fills your small workshop.
<<if $nature is 75>>[[Next.|natgood]]
<<elseif $nature is 65>>[[Next.|natokay]]
<<elseif $nature is 55>>[[Next.|natbad]]
<</if>><<if $saffron is true and $root is true>>
You take apart the knot saffron, crumbling it into the cauldron. It emits a strong scent and colours the the contents of the cauldron a bright amber. You stir it carefully, until the knot saffron has dissolved completely. The last thing you need is for your spell to backfire. Next comes the juniper root. You shave off a few slices of the bright blue root and crush it until its a pulp. Slowly, you add it into the cauldron, with the rest of the knot saffron.
Soon, the cauldron is bubbling and a rich, earthy aroma wafts over you. Both ingredients are known to boost a confidence of a person, particularly the juniper root which will definitely give Peony the courage she needs to admit her feelings for her kelpie. You smile at your handiwork as you ladle the potion into a glass vial. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultgood]]
<<elseif $saffron is true and $aniseed is true>>
You take apart the knot saffron, crumbling it into the cauldron. It emits a strong scent and colours the the contents of the cauldron a bright amber. You stir it carefully, until the knot saffron has dissolved completely. The last thing you need is for your spell to backfire. Next comes the sweet aniseed. You grind the aniseeds in a small bowl before you add it to the cauldron and stir.
Soon, the cauldron is bubbling and a light, honeyed aroma wafts over you. Both ingredients are known to boost a confidence of a person, particularly the sweet aniseed which will give Peony a dose of optimism, enough to boost her courage. You smile at your handiwork as you ladle the potion into a glass vial. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultgood]]
<<elseif $root is true and $aniseed is true>>
You slowly shave off a few slices of the juniper root, before crushing it and adding it into the cauldron. It causes the contents of the cauldron to turn a deep blue as you stir the potion carefully. The last thing you need is for your spell to backfire. Next comes the sweet aniseed. You grind the aniseeds in a small bowl before you add it to the cauldron and mix it into the cauldron with the juniper root.
Soon, the cauldron is bubbling and a warm spicy aroma wafts over you. Both ingredients are known to boost a confidence of a person, particularly the sweet aniseed which will give Peony a dose of optimism, enough to boost her courage. You smile at your handiwork as you ladle the potion into a glass vial. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultgood]]
<</if>>
<<if $saffron is true and $root is true>>
You take apart the knot saffron, crumbling it into the cauldron. It emits a strong scent and colours the the contents of the cauldron a bright amber. You stir it, until the knot saffron has dissolved somewhat. The last thing you need is for your spell to backfire. Next comes the juniper root. You shave off a few slices of the bright blue root and crush it until it can be safely labelled as mush. You add it into the cauldron, with the rest of the knot saffron.
Soon, the cauldron is bubbling and an earthy aroma wafts over you. Both ingredients are known to boost a confidence of a person, particularly the juniper root which will definitely give Peony the courage she needs to admit her feelings for her kelpie. You smile at your handiwork as you ladle the potion into a glass vial. You're no expert in natural remedies, but you can safely say that you know what you're doing. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultok]]
<<elseif $saffron is true and $aniseed is true>>
You take apart the knot saffron, crumbling it into the cauldron. It emits a strong scent and colours the the contents of the cauldron a bright amber. You stir it until the knot saffron has dissolved somewhat. The last thing you need is for your spell to backfire. Next comes the sweet aniseed. You grind the aniseeds in a small bowl before you add it to the cauldron and stir.
Soon, the cauldron is bubbling and a honeyed aroma wafts over you. Both ingredients are known to boost a confidence of a person, particularly the sweet aniseed which will give Peony a dose of optimism, enough to boost her courage. You smile at your handiwork as you ladle the potion into a glass vial. You're no expert in natural remedies, but you can safely say that you know what you're doing. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultok]]
<<elseif $root is true and $aniseed is true>>
You slowly shave off a few slices of the juniper root, before crushing it and adding it into the cauldron. It causes the contents of the cauldron to turn a deep blue as you stir the potion carefully. The last thing you need is for your spell to backfire. Next comes the sweet aniseed. You grind the aniseeds in a small bowl before you add it to the cauldron and mix it into the cauldron with the juniper root.
Soon, the cauldron is bubbling and a spicy aroma wafts over you. Both ingredients are known to boost a confidence of a person, particularly the sweet aniseed which will give Peony a dose of optimism, enough to boost her courage. You smile at your handiwork as you ladle the potion into a glass vial. You're no expert in natural remedies, but you can safely say that you know what you're doing. Satisfied with your work, you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultok]]
<</if>>
<<if $saffron is true and $root is true>>
You take apart the knot saffron, crumbling it into the cauldron. It emits a strong scent and colours the the contents of the cauldron a bright amber. You're not sure how long you're supposed to stir it for, so you decide to stop once your arm starts to hurt. The last thing you need is for your spell to backfire, though you're no expert in nature magic. Next comes the juniper root. You decide to add the entire root to the cauldron. After all, the more of the root then surely, the better the reaction from the tincture, right?
Soon, the cauldron is bubbling and an strong aroma wafts over you. Both ingredients are known to boost a confidence of a person, but you're not exactly sure why they do. You're no expert in natural remedies, and $mentor was always scolding you for doodling in your book of herbs. You frown at your work as you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultbad]]
<<elseif $saffron is true and $aniseed is true>>
You take apart the knot saffron, crumbling it into the cauldron. It emits a strong scent and colours the the contents of the cauldron a bright amber. You're not sure how long you're supposed to stir it for, so you decide to stop once your arm starts to hurt. The last thing you need is for your spell to backfire, though you're no expert in nature magic. Next comes the sweet aniseed. You're not sure if you're meant to grind the aniseeds or not, but they seem tiny enough that they should dissolve as is. You chuck in the whole aniseeds to the cauldron and hope for the best.
Soon, the cauldron is bubbling and a strong aroma wafts over you. Both ingredients are known to boost a confidence of a person, but you're not exactly sure why they do. You're no expert in natural remedies, and $mentor was always scolding you for doodling in your book of herbs. You frown at your work as you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultbad]]
<<elseif $root is true and $aniseed is true>>
You add in the juniper root to the cauldron. After a moment, you realise that you aren't certain if it was meant to be crushed or not. Staring at the cauldron, you shrug and muse that a more an ingredient would just mean a stronger result. The juniper root causes the contents of the cauldron to turn a dark, nearly black colour. The last thing you need is for your spell to backfire, though you're no expert in nature magic. Next comes the sweet aniseed. You're not sure if you're meant to grind the aniseeds or not, but they seem tiny enough that they should dissolve as is. You chuck in the whole aniseeds to the cauldron and hope for the best.
Soon, the cauldron is bubbling and a strong aroma wafts over you. Both ingredients are known to boost a confidence of a person, but you're not exactly sure why they do. You're no expert in natural remedies, and $mentor was always scolding you for doodling in your book of herbs. You frown at your work as you head back out into the cottage and find Peony watching $cat warily.
[[Next.|Natresultbad]]
<</if>>
There you are," Peony exclaims. "I was about to come check on you."
$cat hisses - as close to a scoff as he can get.
"She's a nuisance," he mutters. "Give her the tincture and send her away already."
You sigh at $cat and wonder what exactly he said to Peony. Pushing away the thoughts, you turn to your customer with the vial in your hand. You hand it over to Peony and she eagerly guzzles it down. It takes a moment, but soon Peony has drained the tincture and hands you back the glass vial. Unlike other types of magic, natural remedies have no need for fancy spells or echanted items to complete them.
<<if $saffron is true and $root is true>>
The change in Peony's demeanour is instant. Her nervous energy dissipates until she's standing straighter and her smile grows wider. When Peony turns to look at $cat, she no longer cowers under his glare - something that even you can't achieve without wanting to flee and hide. Peony appears confident and you can say with certainty that if she didn't attract the kelpie's attention before, she will now.
<<elseif $saffron is true and $aniseed is true>>
The change in Peony's demeanour is instant. Her nervous energy dissipates until she's standing straighter and her smile grows softer and warmer. When Peony turns to look at $cat, she no longer cowers under his glare - something that even you can't achieve without wanting to flee and hide. Instead, she smiles brightly, nearly taking your breath away by her sudden warm energy. Peony appears confident and you can say with certainty that if she didn't attract the kelpie's attention before, she will now.
<<elseif $aniseed is true and $root is true>>
The change in Peony's demeanour is instant. Her nervous energy dissipates until she's standing straighter and her smile grows wider. When Peony turns to look at $cat, she no longer cowers under his glare - something that even you can't achieve without wanting to flee and hide. Still, there is something soft about her newfound confidence that makes Peony seem far more approachable than before. Peony appears confident and you can say with certainty that if she didn't attract the kelpie's attention before, she will now.
<</if>>
"How do you feel?" you ask.
"Oh, $name, I feel amazing. Whatever was in that vial, it's made me feel as if I can take on the entire realm."
Peony's excited smile widens as she speaks. It makes her appear lighter and freer. Perhaps she was more nervous about the kelpie than she was letting on? Turning to face you, Peony shoots you a smile that makes her appear only more impressive. Her kelpie will definitely be in for a surprise.
"I knew I came to the right hedge witch," Peony exclaims. "You know most people go to //Mydril//, but-"
The name draws a hiss from $cat but Peony just smiles at him. She easily hands you a pouch. It's filled with a hefty fifteen coins, enough to get you those herbs you wanted and even a fancy apron from the mortal world.
"Thanks for the help," Peony says. "I know Ealdun likes it. Oh, and why stop there? I'm sure that any of the fae would be falling at my feet. I could woo as much as the entire Unseelie Court."
You watch as she leaves your cottage, looking more excited than when she arrived. Nodding your head at Peony's retreating back, you're confident that your herbal tincture will last for some time, enough to make her kelpie swoon.
"Thank the stars she's gone," $cat sniffs.
You let out a breath and decide to clean up your cottage, before anyone else arrives.
[[Next.|interlude1][$gold +=15, $PEend to "good"]]There you are," Peony exclaims. "I was about to come check on you."
$cat hisses - as close to a scoff as he can get.
"She's a nuisance," he mutters. "Give her the tincture and send her away already."
You sigh at $cat and wonder what exactly he said to Peony. Pushing away the thoughts, you turn to your customer with the vial in your hand. You hand it over to Peony and she eagerly guzzles it down. It takes a moment, but soon Peony has drained the tincture and hands you back the glass vial. Unlike other types of magic, natural remedies have no need for fancy spells or echanted items to complete them.
<<if $saffron is true and $root is true>>
The change in Peony's demeanour takes a moment, but after a few seconds, you notice the difference. Her nervous energy eases somewhat until she's standing slightly straighter and her smile grows. When Peony turns to look at $cat, she no longer cowers under his glare as much - something that even you can't achieve without wanting to flee and hide. Peony appears to be more confident. You wait for more, but when you realise that is as much as the tincture will do, you sigh. At least Peony doesn't seem as nervous as before.
<<elseif $saffron is true and $aniseed is true>>
The change in Peony's demeanour takes a moment, but after a few seconds, you notice the difference. Her nervous energy eases somewhat and her smile grows softer. When Peony turns to look at $cat, she no longer cowers under his glare as much - something that even you can't achieve without wanting to flee and hide. Instead, she smiles sweetly. Peony appears to be more confident. You wait for more, but when you realise that is as much as the tincture will do, you sigh. At least Peony doesn't seem as nervous as before.
<<elseif $root is true and $aniseed is true>>
The change in Peony's demeanour takes a moment, but after a few seconds, you notice the difference. Her nervous energy eases somewhat and she stands a little straighter. When Peony turns to look at $cat, she no longer cowers under his glare as much - something that even you can't achieve without wanting to flee and hide. Still, there is something soft about her that makes Peony seem more approachable than before. Peony appears to be more confident. You wait for more, but when you realise that is as much as the tincture will do, you sigh. At least Peony doesn't seem as nervous as before.
<</if>>
"How do you feel?" you ask.
"Hm, $name, I feel slightly less anxious," Peony answers. "I still have butterflies in my stomach, but it's not as bas as it was before."
Peony's expression is slightly lighter than when she first arrived, but she is right. In her gaze, you note a hint of nervousness and her idly twists one of the flowering buds in her hair. Perhaps if you were better at nature magic, you could have done more for Peony.
""Thanks for the help," Peony murmurs. "I hope Ealdun likes it. Maybe I should have gone to //Myrdril//."
The name draws a hiss from $cat but Peony just looks at him. She hands you a pouch. It's filled with at least ten coins, enough to get you those herbs you wanted.
"Thanks for the help," Peony says again.
You watch as she leaves your cottage, looking less nervous than when she arrived. Nodding your head at Peony's retreating back, you're certain that the tincture should help her when she sees her kelpie again.
"Thank the stars she's gone," $cat sniffs.
You let out a breath and decide to clean up your cottage, before anyone else arrives.
[[Next.|interlude1][$gold +=10, $PEend to "neutral"]]There you are," Peony exclaims. "I was about to come check on you."
$cat hisses - as close to a scoff as he can get.
"She's a nuisance," he mutters. "Give her the tincture and send her away already."
You sigh at $cat and wonder what exactly he said to Peony. Pushing away the thoughts, you turn to your customer with the vial in your hand. You hand it over to Peony and she eagerly guzzles it down. It takes a moment, but soon Peony has drained the tincture and hands you back the glass vial. Unlike other types of magic, natural remedies have no need for fancy spells or echanted items to complete them.
<<if $saffron is true and $root is true>>
The change in Peony's demeanour takes a moment, but when it does, you notice it instantly. It isn't good. Her nervous energy seems to intensify until Peony is pacing the your small cottage. There is a frantic gleam in her eyes and if you didn't know any better, you would think Peony was deranged. She turns to look at $cat, and instead of cowering under his glare, she points an accusing finger at him.
"What are you looking at?" she demands.
$cat fixes Peony with an unamused glare. "Right now? A banshee."
<<elseif $saffron is true and $aniseed is true>>
The change in Peony's demeanour takes a moment, but when it does, you notice it instantly. It isn't good. Her nervous energy seems to intensify until Peony is pacing the your small cottage. There is a paranoid look in her eyes and if you didn't know any better, you would think Peony was unhinged. She turns to look at $cat, and instead of cowering under his glare, she points a trembling finger at him.
"What are you looking at?" she hisses.
$cat fixes Peony with an unamused glare. "Right now? A paranoid fool."
<<elseif $root is true and $aniseed is true>>
The change in Peony's demeanour takes a moment, but when it does, you notice it instantly. It isn't good. Her nervous energy seems to intensify until Peony is pacing the your small cottage. There is a mad gleam in her eyes and if you didn't know any better, you would think Peony was demented. She turns to look at $cat, and instead of cowering under his glare, she points an wails openly.
"What are you looking at?" she cries.
$cat fixes Peony with an unamused glare. "Right now? An unhinged harpy."
<</if>>
"So, Peony... how do you feel?" you ask.
"Feel? You want to know how I feel?" Peony screams. "What have you done to me? I feel like the world is about to end, $name."
Peony's expression is wild. Her eyes are wide with fear and her pacing is only making you dizzy. Whatever confidence she was supposed to gain seems to have manifested itself into intense anxiety. You grimace at the result. Maybe if you were better at nature magic, you could have avoided this altogether.
"I need to see //Myrdril//," Peony weeps. "He can fix this. He has to."
The name draws a hiss from $cat but Peony just cries harder. She turns away, sniffling as she begins to leave. You nearly ask her for payment, but before you can, she lets out another ear-piercing sob.
You watch as Peony leaves your cottage, looking more of a mess than when she arrived. Frowning at Peony's retreating back, you're certain that the tincture should wear off eventually.
"Thank the stars she's gone," $cat sniffs. "But I would have preferred it if you had given her a tincture to silence her."
You let out a breath and decide to clean up your cottage, before anyone else arrives.
[[Next.|interlude1][$PEend to "bad"]]Ever since $mentor left the cottage to you, you've found yourself in direct competition with Myrdril. It doesn't help that $mdrilhe is the only other hedge witch in your edge of the forest. For as long as you can remember, Myrdril has sought to humiliate you. You reacted by...
[[...trying to be the bigger person. You wanted to get along with Myrdril.|interlude2next][$mdrilrel +=10]]
[[...not caring. After all, if Myrdril had a problem with you, that was not your concern.|interlude2next]]
[[...taunting Myrdril whenever you had the chance. Myrdril wasn't going to get away with humiliating you.|interlude2next][$mdrilrel -=10]]"You should get back at Myrdril," $cat says. "How much longer are you going to put up with $mdrilhis sabotage?"
You eye $cat with a frown. He does have a point. Myrdril has been sabotaging your business lately. And if Peony is anything to go by, it seems that Myrdril has been trying to steal your customers too. $cat is right. You do need to do something about Myrdril.
<<set $mdrilconfront to "unknown">>
[[You decide to confront Myrdril, once and for all to put your animosity behind you.|interlude2cont][$mdrilconfront to "good"]]
[[You don't care for Myrdril's animosity, but you do need to discuss the poaching of your customers.|interlude2cont][$mdrilconfront to "neutral"]]
[[You are going to hex that changeling and watch Myrdril suffer.|interlude2cont][$mdrilconfront to "bad"]]You stare at Myrdril for a moment, wondering if this is some sort jest that $mhe's playing on you - after all, it wouldn't be the first time that Myrdril has tried to humiliate you. But the longer you stare at Myrdril, the more difficult it becomes to ignore the sallowness of $mhis skin and the dark circles beneath $mhis eyes.
"How is this possible?" you ask. "Can witches really lose their magic?"
A flicker of fear flashes through Myrdril's expression and you turn to peer at $mhim closely. Suddenly, all the stories you heard about Myrdril come rushing back and not for the first time, you cannot help but wonder what exactly Myrdril is.
<<set $chp3 to 0>>
[["You're a mortal!" you exclaim in realisation.|chp3_5][$chp3 +=1]]
[["You're mortal," you state, examining Myrdril.|chp3_5][$chp3 +=2]]
[["I knew it!" you shout out in glee. "You're nothing but a mortal!"|chp3_5][$chp3 +=3]][[Characters|characters]]
[[Glossary|gloss]]
[[Updates|update]]<center>[img[images/Barlow.png]]</center>
<div class="charhead">Prince Barlow</div>
<center>Prince Barlow is a runaway Unseelie prince. He left his claim to the Unseelie throne after he met Vale, a mortal and fell in love. Some might think that Prince Barlow is admirable for following his emotions, but others say it's a sign that he's too weak to rule.</center>
<center>[img[images/Vale.png]]</center>
<div class="charhead">Vale</div>
<center>Vale is a mortal who wandered into the forest and discovered the fae. He soon met and fell in love with Prince Barlow and has chosen to remain behind, never to return to the mortal realm.</center>
<center>[img[images/Peony.png]]</center>
<div class="charhead">Peony</div>
<center>Peony is a dryad with a penchany for bawdy love stories. She can be fickle and melodramatic and believes love potions is the way to win over affection. Peony is currently obsessed with a kelpie.</center>
<center>[img[images/Myrdrilmale.png]]
[img[images/Myrdrilfemale.png]]</center>
<div class="charhead">Myrdril</div>
<center>(Top: Male, Bottom: Female)
Myrdril is the other hedge witch in the forest. They are also your worst enemy. Myrdril enjoys humiliating you and discrediting your skills. Myrdril is rumoured to be a changeling switched at birth with a fae child.</center>
<center><<return "Return">></center>With your decision made, you gather your bag of supplies and decide to head out to visit Myrdril. $cat casts you a pointed look as you're about to leave the cottage and you frown.
"What is it?" you ask.
"You know, I could help you," $cat replies. "With Myrdril, you can never be too prepared."
You stare at $cat, thinking about his offer. He does have a point. Myrdril is hard to deal with at best of times and if there's anyone who knows how to handle haughty changelings, it would be $cat. At the same time, if you wanted to make peace with Myrdril, bringing $cat might not be the best idea.
You decide to...
<<set $catbring to false>>
[[...bring your familiar along. He might prove useful.|chp3start][$catbring to true]]
[[...leave your familiar behind. He'll probably make things worse for you.|chp3start]]<<if $catbring is true>>
"Alright, you can come," you agree. "But you have to promise to behave."
$cat stretches languidly before he hops onto the ground beside you. If you didn't know any better, you might think that //he// is doing you a favour by coming along.
"I make no promises," $cat sniffs. "Now come along, we have a witch to hunt."
<<elseif $catbring is false>>
"No, you need to stay behind," you reply.
$cat stretches languidly before he yawns tiredly. If you didn't know any better, you might think that you were the one who begged him to come along, not the other way around.
"Thank the stars," $cat sighs. "I really don't like witches, you know."
<</if>>
[[Next.|chp3walk]]You begin your walk towards Myrdril's home. Much like you, Myrdril's heritage is surrounded in unknowns. All you know is what $mentor told you - Myrdril is a changeling that was swapped out with a fae child at birth. Although, you're not quite certain if that makes $mhim a changeling or not. After all, Myrdril came from the mortal world, not from the forest.
Still, like most mortals who wander into the forest, Myrdril has been influenced by the fae. It's not every day that a mortal can become a hedge witch and certainly not one who's popular enough to rival $mentor or you for that matter. Thinking about Myrdril's history makes you wonder about your own life.
$mentor found you on $mentorhis doorstep of the cottage when you were just a baby. You still have no idea who your parents were or even how you got to $mentor.
[[You always wonder about who you would have been if your parents kept you.|chp3_1]]
[[You don't mind not knowing. After all, you were taken in by a loving mentor.|chp3_1]]
[[It infuriates you to know you were discarded without any explanation.|chp3_1]]Eventually, you arrive in front of Myrdril's home. Unlike your own cottage - cosy at best and lived in at worst, Myrdril's home is far grander. It must have been an old stone tower, used by the Seelie Queen's troops when there had been a war between the Seelie and Unseelie Courts.
It is tall and extends up to at least three storeys. Flowery vines hug the stone walls as they curl neatly around the windows and large doorways.
<<if $catbring is true>>
$cat makes a sound of distaste. "Is this what $mhe lives in? Bah! I've seen better."
<</if>>
Staring at Myrdril's home, you muster up all your courage and step towards the main door. As you ready yourself to knock, the door swings open and you're met with a very frazzled and very annoyed looking Myrdril.
When $mhe sees you, $mhis eyes narrow.
"What do you want?" $mhe demands.
[[Next.|chp3_2]]The rudeness is old but the odd panic in Myrdril's voice is new. You pause, taking a moment to examine Myrdril. The usual violet hue of $mhis eyes which are often filled with scorn when $mhe sees you is now wide and consumed with fear. Where $mhis hair is always neat and brushed back, it now hangs limp, the silver strands duller than normal.
"Are you here to gloat?" Myrdril demands. "Is this your doing?"
You frown. What is $mhe talking about?
<<if $catbring is true>>
"Ah yes, it is our doing, you foolish witch. Remember this feeling of turmoil and know that it was only a glimpse of the harm we can inflict onto you," $cat hisses.
"I knew it!" Myrdril spits. "You-"
"This isn't my doing," you protest. "What are you even talking about?"
<<elseif $catbring is false>>
"What are you on about?" you ask. "I had nothing to do with this."
<</if>>
[[Next.|chp3_3]]Myrdril scowls at you, as if unsure of whether or not to slam the door in your face. Perhaps whatever plagues $mhim outweighs his arrogance, because after a moment of hesitation, $mhe opens the wooden door wider and steps aside to let you in.
<<if $catbring is true>>
"This is a trap," $cat scoffs. "Go in without me."
<</if>>
You enter Myrdril's home and as you step through the doorway, you're greeted by turned over furniture and scattered potions and vials. It's as if a stampede of hell hounds burst through the house and destroyed everything in sight.
<<set $mresponse to 0>>
[["Stars above, what happened here?" you ask gently.|chp3_4][$mresponse +=1]]
[["What happened?" you ask, serious.|chp3_4][$mresponse +=2]]
[["You still can't keep a tidy house. What did you do? Unleash a dragon in here?" you scoff.|chp3_4][$mresponse +=3]]
<div class="psg">Glossary:</div>
<div class="glossary">Banshee:</div> A banshee (Bean Sidhe/Bean Nighe) is a female spirit that appears as an old or young woman. Every family said to have a banshee who attaches herself to them. She is known for her high-pitched wailing when a family member's death approaches and for that reason, she is often feared.
<div class="glossary">Changeling:</div> Changelings are faeries which are swapped out with mortal infants. Often, the fae will steal or kidnap young infants and replace them with an identical fae child. Changelings are said to have an aversion to technology, mortal food and are often seen are being rebellious and difficult to control. To keep an infant from being swapped with a changeling, a piece of iron should be placed in the infant's cot.
<div class="glossary">Dryad:</div> Dryads are wood nymphs that live in trees and often resemble the trees they reside in. They are often portrayed as being playful and happy.
<div class="glossary">Fae/Faery/Faeries:</div> A collective name for the magical spirits that live in the forest or on the hills. The word 'fae' is also sometimes spelt as 'fey'.
<div class="glossary">Glamour:</div> This is a specific type of illusion magic that the fae use in order to disguise something. Glamour magic conceals the true identity of an object and the stronger the faery who uses it, the harder it is for another to see through the glamour. Most glamours are for aesthetic reasons, while others are for more devious plans.
<div class="glossary">Kelpie:</div> A kelpie is a water spirit that dwells in rivers and lakes. They often take the form of a horse and are notable for drowning anyone foolish enough to stumble onto their domain.
<div class="glossary">Fae Courts:</div> There are two courts which makes up the fae kind and which divides the fae into two groups, namely good and bad. The courts are ruled by a king or queen and rulers are often chosen by odd rituals, oaths, fae fights and wars.
<div class="glossary">Seelie Court:</div> This is the court of the kind and benign fae and is known as the Blessed Court. They are often spotted around twilight during long, solemn processions and are said to help the poor. Often mischievous, the fae of the Seelie Court are playful, happy and wish no harm upon mortals. The Seelie Court consists of fae that are beautiful and regal in appearance.
<div class="glossary">Unseelie Court:</div> This court is the evil counterpart of the Seelie Court, also known as the Unholy Court. The fae who belong to this court are downright vicious and cruel. They often fly through the night sky, known as the 'Horde'. Mortals who are unlucky enough to cross paths with the Horde are often taken, beaten, pinched and forced to participate in their strange, nocturnal activities. The Unseelie Court consists of fae that are the most ugly and evil.
<center><<return "Return">></center><<if $mresponse is 1>>
Myrdril is taken aback by your gentle tone, but after a moment $mhe begins to speak.
"As you can see," Myrdril says, "things have been going wrong."
You eye the rest of the interior of Myrdril's tower and grimace. Wrong is severely an understatment.
Noticing your look, Myrdril huffs and the usual arrogance which you are so accustomed to makes a brief reappearance in Myrdril's expression. Despite his foul expression, even you have to admit that it doesn't do much to take away from Myrdril's attractiveness.
"So what's the matter?" you ask.
Myrdril's shoulders drop and $mhe looks at you with frustrated shame.
"I've lost my magic," $mhe sighs.
<<elseif $mresponse is 2>>
Myrdril frowns at your serious tone, but after a moment, $mhe begins to speak.
"As you can see," Myrdril states, "things have been going wrong."
You eye the rest of the interior of Myrdril's tower and shake your head. Wrong is severely an understatment.
Noticing your look, Myrdril sighs and $mhis usual gleam of arrogance flashes through his eyes. Despite his irritated expression, you have to admit that it doesn't do much to take away from Myrdril's attractiveness.
"What's the issue?" you ask.
Myrdril's shoulders drop and $mhe looks at you with a dejected expression.
"I've lost my magic," $mhe sighs.
<<elseif $mresponse is 3>>
Myrdrul scowls at your tone, glaring at you before $mhe speaks.
"As you can see," Myrdril spits, "things have been going wrong."
You eye the rest of the interior of Myrdril's tower and slet out a sound of disbelief. Wrong is severely an understatment.
Noticing your look, Myrdril glowers and $mhis usual smugness spills across his features. Despite his infuriated expression, you have to admit that it doesn't do much to take away from Myrdril's attractiveness.
"Go on then, what's the problem?" you demand.
Myrdril's shoulders drop and $mhe looks at you with a wince as if it pains him to admit it.
"I've lost my magic," he sighs.
<</if>>
[[Next.|chp3]]<div class="psg">Updates:</div>
''27 August 2022: Minor update''
**Created proper return links - now your stats won't be erased
**Updated character portraits with cute border
**Changed font for main passage
**Added in new UI image background
**Added in background music
''Still to come: Rest of chapter three.''
**Help or hex Myrdril.
**Revisit Prince Barlow and Peony (you better hope they liked you after your help).
**Visit the mortal realm.
**Visit your mentor.
**Break a curse or make it worse?
**Possible romance with an annoying changeling.
<center><<return "Return">></center>// Audio List
<<cacheaudio "mainsong" "music/fantasy.mp3">>
//MC STATS
<<set $name = "Unknown">>
<<set $gender = 0>>
<<set $genderlabel = "Unknown">>
<<set $baby = "unknown">>
<<set $cat = "Unknown">>
<<set $gold = 15>>
<<set $mentor = "Unknown">>
<<set $mentorhe = "Unknown">>
<<set $mentorhis = "Unknown">>
<<set $mentorhim = "Unknown">>
<<set $good = 50>>
<<set $bad = 50>>
<<set $neutral = 50>>
<<set $nature = 50>>
<<set $glam = 50>>
<<set $hex = 50>>
<<set $pbreact = 0>>
<<set $pbend = "Unknown">>
<<set $pereac = 0>>
<<set $PEend = "unknown">>
//MYRDRIL STATS
<<set $mhe = "unknown">>
<<set $mhis = "unknown">>
<<set $mhim = "unknown">>
<<set $mdrilrel = 50>><<if $chp3 is 1>>
"You're a mortal!" you exclaim in realisation.
Myrdril's eyes widen at your words and $mhe suddenly looks away, unable to meet your gaze. It makes sense. All these years of animosity between you - it's because $mhe's a mortal. Mortals can't do magic, or at least, not for as long as Myrdril has managed.
"I am not a mortal," Myrdril hisses through clenched teeth. "Do not be ridiculous."
"You came from the mortal realm," you reply. "You're no fae."
Myrdril scoffs, "Well, so what? I'm just as good as a hedge witch as you are. In fact, I'm far better."
<<elseif $chp3 is 2>>
"You're mortal," you state, examining Myrdril.
Myrdril's eyes widen at your words and for a moment, you see genuine panic in $mhis eyes. Turning away from your examination, $mhe scowls at the state of the room around you.
"I am no mortal, $name," he mutters. "Do not get any foolish ideas in that head of yours."
You stare at $mhim, taking in the ragged appearance of Myrdril's clothes and the limpness of $mhis hair. It becomes clear, the longer you look at $mhim that Myrdril has always been a mortal. It suddenly explains $mhis animosity towards you. After all, mortals cannot do magic.
"You're definitely a mortal," you say, nodding to yourself.
Myrdril scowls. "What of it? Mortals make as good as a hedge witch as anyone else and looking at you, I'm still far better."
<<elseif $chp3 is 3>>
"I knew it!" you shout out in glee. "You're nothing but a mortal!"
Your joy seems to only bring out Myrdril's ire out once more. Still, $mhis glare does not stop you from laughing and dancing on the spot. All this time, Myrdril's hatred for you never made sense until now. It's obvious really - Myrdril is jealous of you.
"I am not a mortal, you foolish witch," he snarls. "Now would you stop that infernal racket? I have bigger problems."
You laugh louder, clutching at your sides. "You are a mortal. I knew you were hiding something, but this? This is too good."
Myrdril glowers at you. "So what if I am a mortal? I am still better at magic than you."
<</if>>
[[Next.|chp3_6]]Myrdril's words cause you to roll your eyes. The usual irritation that always greets you when you see $mhim nearly causes you to leave $mhim to suffer with the revelation of being a mortal in a forest full of fae. Still, you think about $cat's words. If you really wanted to get back at Myrdril, now would be the time. Still, if you wanted to mend the rift in your relationship, helping Myrdril might make $mhim more pleasant to be around.
<<set $myrdril_help to 0>>
[[You will help Myrdril in order to mend the fissure in your relationship.|chp3_7][$myrdril_help +=1]]
[[You will help Myrdril, if only to test your skills as a hedge witch.|chp3_7][$myrdril_help +=2]]
[[You will pretend to help Myrdril in order to get your revenge.|chp3_7][$myrdril_help +=3]]<<if $myrdril_help is 1>>
"Let me help you," you say.
The softness in your voice seems to take Myrdril by surprise and $mhe narrows $mhis eyes to stare at you. You offer $mhim another smile and Myrdril must notice the sincerity in your gaze because $mhe sighs.
"I can't believe I'm agreeing to this," $mhe grumbles. "But fine. I could use your help."
<<elseif $myrdril_help is 2>>
"I can help you," you state.
Myrdril frowns at your words, turning to stare at you. You think about how this will help improve your skills as a hedge witch. After all, it's not every day that you get to help a mortal. Well, except for //Vale//.
"Fine," Myrdril sighs. "I must be desperate to agree, but I'll take all the help I can get."
<<elseif $myrdril_help is 3>>
"You need my help," you say.
Myrdril scowls at you, perhaps unwilling to accept the fact that $mhe needs your aid in getting $mhis magic back. You try to hide your smirk, the feeling of glee at the idea of sabotaging $mhim. After all, you'll need to earn Myrdril's trust if you're going to manage to get your revenge.
"Fine," Myrdril retorts. "You can help me, but I'm keeping a close eye on you. I don't trust you for a second."
<</if>>
With Myrdril in agreement, you know that the only person who can actually help with finding out what's wrong with $mhim is $mentor.
"So, what now?" Myrdril asks.
You glance at $mhim and reply, "It's time to visit the mortal realm."
[[Next.|chp3_end]]<center>That's the end of the chapter! Stay tuned for Chapter 4!</center>