This is it. You've heard rumors of this large temple deep in the forest. Now, you've found it! It's beautiful... probably built 500 years ago, with the highest quality marble and stone. [[Continue]] (print: window.setBodyClass((passage:)'s tags))(if: $entryway is 1 and $treasure is 1)[This is it! You've got your treasure! The temple's entrance is in sight! You win! But why does it feel like you're being watched? Why does it feel like this isn't over yet? [[Go down the hall to the north]] [[Go down the hall to the east|Go down the hall to the right]] [[Go down the hall to the west]] [[Exit the temple]] (display: "Common header")](if: $entryway is 1 and $treasure is 0)[Back in the temple's entryway. You feel safe here. You know where you are here. You could always walk out that door, but that won't get you the gold. (if: $Sandy is 1)[You can hear Sandy imploring you to leave while you still can. ](if: $Norton is 1)[Mr. Norton would call you lazy if he saw you eyeing the door like that. ][[Go down the hall to the north]] [[Go down the hall to the east|Go down the hall to the right]] [[Go down the hall to the west]] [[Exit the temple]] (display: "Common header")](if: $entryway is 0 and $treasure is 0)[The temple's entryway is empty except for some stone pillars holding up the eroding ceiling and an old family crest carved on the wall... a winged wolf. Windows placed high on the walls provide some light. It's huge and, just from this first area, there's three indistinguishable ways to go. West, north and east... which you only know thanks to the helpful compass app on your phone. You should get moving, but which way? (set: $entryway to 1) [[Go down the hall to the north]] [[Go down the hall to the east|Go down the hall to the right]] [[Go down the hall to the west]] [[Exit the temple]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))Not the most exciting choice, but at least you'll live to see another day. ''The End!'' [[Restart|Title screen]] (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Go north|Take a left]] [[Go east|Keep going straight]] [[Go west|Enter the temple]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Go north|Take a left]] [[Go east|Keep going straight]] [[Go west|Enter the temple]]](if: $event <= 17 and $dining is 1 and $drool is 1)[Every time you pass here now, your eye is drawn to the drool. Gross, gross, gross. (if: $janitor is 2)[This makes you think about how you used to have to clean dried slobber off of people's desks. Man, are you glad you're not a janitor anymore. '' (if: $memory3 is 0)[(set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory3 to 1) ]]''Keep moving. (if: $hall is 0)[You still haven't looked down that little hallway to the north. Come on, it's trimmed with silver! It's gotta be something good!] [[Go north|Take a left]] [[Go east|Keep going straight]] [[Go west|Enter the temple]]](if: $event <= 17 and $dining is 1 and $drool is 0)[You're back in the demolished dining room. Closer inspection of one of the busted chairs sends chills down your spine. A glob of drool, not yet completely dry, is congealing on a gnarled leg. An animal did this... recently. A hungry one at that. Maybe you shouldn't stay here... (if: $hall is 0)[The peculiar hallway to the north might be worth checking out.] (set: $drool to 1) [[Go north|Take a left]] [[Go east|Keep going straight]] [[Go west|Enter the temple]]](if: $event <= 17 and $dining is 0)[In this room, you find more pillars, another creepy crest. You also notice splinters of wood on the ground. Chunks of what you think were tables and chairs... an old dining area perhaps? The broken wood makes you aware of how fragile you are. What caused this destruction anyways? And what if whoever, or whatever, did this is in the temple with you right now? You try to drive these thoughts from your mind. Think about how long you've wanted to be here. Think about the good you can do for your family with that treasure. Three ways to go from here. Big rooms to the east and west... and a skinnier hall with silver trimming around its entrance to the north. (set: $dining to 1) [[Go north|Take a left]] [[Go east|Keep going straight]] [[Go west|Enter the temple]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Head north|Let's try going left]] [[Head east|Straight has been good so far...]] [[Head west|Go down the hall to the right]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Head north|Let's try going left]] [[Head east|Straight has been good so far...]] [[Head west|Go down the hall to the right]]](if: $event <= 17 and $Sandy is 1)[This next room is more of the same. Pillars, check. Crest, check. You might've been here before. Keep going. You owe Sandy three months of rent. The gold will help. '' (if: $memory5 is 0)[(set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory5 to 1) ]''The gold will help. Keep going. [[Head north|Let's try going left]] [[Head east|Straight has been good so far...]] [[Head west|Go down the hall to the right]]](if: $event <= 17 and $Sandy is 0)[This next room is more of the same. Pillars, check. Crest, check. If Sandy knew you were here, she'd freak out. She'd ask why you took such a stupid risk. Why you didn't ask anyone to go with you. No answer would satisfy her. As roommates, her cautious nature usually works in your favor. She makes sure the fridge is stocked and rent is paid on time. But she gets on your nerves. She never takes a chance. You'd love to see the look on her face when you come home with a pile of gold. '' (if: $memory4 is 0)[(set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory4 to 1) ]''Of course, you could always end up dying in here. That would prove her right, you suppose. You decicde it's best to stop thinking about this. Look at that. Three ways to go. What to do? (set: $Sandy to 1) [[Head north|Let's try going left]] [[Head east|Straight has been good so far...]] [[Head west|Go down the hall to the right]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $hall is 1)[You've returned to the fancy hallway. (if: $darkroom is 1)[The treasure room is straight ahead. ](if: $darkroom is 0)[You still haven't checked out the dark room straight ahead. ]And you still wonder what that lever's going to do... Well, what do you do? [[Pull the stone lever]] [[Continue into the dark room]] [[Back out of there|Go down the hall to the right]]](if: $hall is 0)[A long hall... south to north. A dark room waits at the north end of the hall. How is it so dark compared to the rest of the place? It's easy, just keep going straight. But is it too easy? Why is it so easy? Don't get cold feet now. Think happy thoughts. (if: $Mom is 1)[Your mother buying you ice cream. ](if: $Sandy is 1)[That puppy you and Sandy want to adopt (if you can make the budget work). ](if: $Norton is 1)[Finally getting to tell Mr. Norton that you're quitting your job. ]Now, keep going. You've made it to the end of the hall. You're steps from the dark room. But what's that on the wall? A stone lever. You look around the room. It's not obvious what a lever would activate... a secret door? A light switch for the next room? Spikes from the floor? (set: $hall to 1) [[Pull the stone lever]] [[Continue into the dark room]] [[Back out of there|Go down the hall to the right]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1)[You head towards the stone lever, but your squirrel companion squeaks in protest. People say animals have extra senses, right? Maybe pulling that lever isn't a great idea... [[Continue into the dark room]] [[Back out of there|Go down the hall to the right]]](else:)[You can't resist it. You grab that stone lever with both hands and pull it down with all your might. The result is instant. You hear a click and a swooshing sound above you. Before you can blink, an iron cage falls from an opening in the high ceiling. It lands around you. The impact is so hard that the bars get embedded in the stone floor. You can't budge these bars and you can't slip through them. You try your phone, but you get no reception in the temple. You're alone. You have only your memories and they're little comfort. ''The End.'' [[Restart|Title screen]]] (print: window.setBodyClass((passage:)'s tags))(text-color: #FFD700)[(if: $treasure is 1 and $darkroom is 1)[You stumble back into the room with the chest. You already have all the gold you can carry. Not sure what you're doing back here. [[Back out of there]] (display: "Common header")](if: $darkroom is 1 and $treasure is 0)[You stumble back into the room with the chest. [[Open the chest]] [[Back out of there]] (display: "Common header")](if: $darkroom is 0 and $treasure is 0)[You fumble your way into the dark room. Your eyes slowly adjust, but not before you stub your toe on something in the middle of the room. You run your hands along it... solid wood, with a metal trim... curved top... Yes, this is a classic treasure chest if you ever did feel one! You try to lift it, but it's too heavy. Maybe even welded to the ground. You'll have to open it and carry what you can. (set: $darkroom to 1) [[Open the chest]] [[Back out of there]] (display: "Common header")]] (print: window.setBodyClass((passage:)'s tags))(if: $corner is 1)[A corner of the castle. Gold trimmings, pantings. You've been here before. (if: $Norton is 1)[Maybe you should bring one of the more salvageable paintings to Mr. Norton. It could replace the one you burned at last year's holiday party and he'd get off your back about it. Some other time, maybe. '' (if: $memory6 is 0)[(set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]]] (set: $memory6 to 1)'' ]Oh, well. Keep going. [[Head north|Turn the corner]] [[Head west|Keep going straight]]](if: $corner is 0)[You hit a corner of the temple. Good to know it's not infinite. The pillars in this corner have some gold trimming. Tattered and stained paintings hang on the wall. One might be a da Vinci, but it's too decayed to confirm. You also find some bowls on the floor. This must've been an area for guests. Maybe even parties. You contemplate whether or not you'd want to throw a party if you come home rich. You puzzle over who you'd invite. you wonder how many of them would show up. (if: $Sandy is 1)[Sandy would probably want to keep it small-- ]Oh, well. Keep going. (set: $corner to 1) [[Head north|Turn the corner]] [[Head west|Keep going straight]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Go north|Go west]] [[Go east|Turn the corner]] [[Go south|Keep going straight]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Go north|Go west]] [[Go east|Turn the corner]] [[Go south|Keep going straight]]](if: $event <= 17 and $Josh is 1)[It all looks the same. Have you been here before? Maybe. Probably. Yes. Maybe. You wish Josh was here. He'd know how to get around. [[Go north|Go west]] [[Go east|Turn the corner]] [[Go south|Keep going straight]]](if: $event <= 17 and $Josh is 0)[More pillars. More crests. Everything is starting to look the same. You start wishing that this place had a few pops of color, a few landmarks. It all just looks the same. What was it Josh always said about spelunking? What are the little tricks to keeping your bearings when everything looks so similar? You try to recall your friend's pearls of wisdom, but the only one coming to mind is "never go by yourself". Too late for that... '' (if: $memory10 is 0)[(set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory10 to 1) ]''What now? It looks like there's three ways to choose. (set: $Josh to 1) [[Go north|Go west]] [[Go east|Turn the corner]] [[Go south|Keep going straight]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $janitor >= 1)[You've been here before... you're pretty sure. There's that blood stain again. Unless it's another blood stain. You take a second to wonder how hard it would be to clean up a 500 year-old blood stain. You think back to your stint as a janitor and you remember how hard it can be to clean blood. A stain that's had centuries to set must be impossible... '' (if: $memory2 is 0)[(set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory2 to 1) ]''That's not your problem though. Where to? You note that the ground slopes downwards near the southern doorway. (set: $janitor to 2) [[Go north]] [[Go east|Enter the temple]] [[Go south]] (display: "Common header")](else:)[There's more pillars in this room. There are nicks and scratches on some of them. And you think that red splotch on the floor might be a 500 year-old blood stain. There were fights in this room, but over what? Scratch that, you don't want to know. Where to? There's three ways to go. You note that the ground slopes downwards near the southern doorway. (set: $janitor to 1) [[Go north]] [[Go east|Enter the temple]] [[Go south]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Go north|Library]] [[Go south|Enter the temple]] [[Go west|Go north]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Go north|Library]] [[Go south|Enter the temple]] [[Go west|Go north]]](if: $event <= 17)[More pillars. You count them. 6... 7... 8. 8 pillars in this room. (if: $pillars is 1)[Did you count these already?] (if: $Mom is 1)[Mom loved counting things. Whenever you stressed her out, she'd start counting things in the room. You must've picked it up from her. (if: $memory9 is 0)[(set: $memories to $memories+1)''(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory9 to 1) '']]You look around and wonder if leaving a trail of bread crumbs would've been a good idea. The last thing you want is to get lost in here. No point sticking around. Three choices. (set: $pillars to 1) [[Go north|Library]] [[Go south|Enter the temple]] [[Go west|Go north]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Go north|Eastern trapdoor]] [[Go south|Straight has been good so far...]] [[Go west|Let's try going left]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Go north|Eastern trapdoor]] [[Go south|Straight has been good so far...]] [[Go west|Let's try going left]]](if: $event <= 17)[More pillars. More crests. Nothing else of note here. You wonder if nothingness is all you'll find here. If you're just going in a circle for no reason. (if: $Mom is 1)[Like that time you and Mom spent hours walking around in circles in that mall parking lot, before realizing the car was towed... you still owe her money for that, by the way. (if: $memory11 is 0)[(set: $memories to $memories+1)''(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!! ]](set: $memory11 to 1) '']](if: $Mom is 0)[Kind of like your life in general. ]Maybe that's the point. Maybe this is some cruel 16th century philosopher's idea of a joke. Don't let yourself get sucked into that. Move on. Three doors here. [[Go north|Eastern trapdoor]] [[Go south|Straight has been good so far...]] [[Go west|Let's try going left]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $easttrapdoor is 1 and $trapdoorhurt is 1)[Back in the room with that trapdoor. Your muscles are still aching from the fall. Keep moving and avoid that trap. Unless... it's not possible that you missed something important down there, is it? [[Go north|Northeast corner]] [[Go east|Fallen for east trapdoor]] [[Go south|Turn the corner]] [[Go west]]](if: $easttrapdoor is 1 and $trapdoorhurt is 0)[You know this room. Four ways to go. You still note that the ground slopes downwards to the east. [[Go north|Northeast corner]] [[Go east|Fallen for east trapdoor]] [[Go south|Turn the corner]] [[Go west]]](if: $easttrapdoor is 0)[No pillars here. You wonder why not. There's a doorway in each direction here. So many choices! You note that the ground starts sloping downwards near the eastern doorway. Your brain feels like it's being pulled apart. It's reminiscent of when you had to decide what to do after high school. "Here's four colleges. And a dozen branching paths for each one." How are you supposed to be confident in your decisions when there are so many choices? Shake it off. Now's not the time to fret over whether or not taking animal science at McGill was the right choice. (set: $easttrapdoor to 1) [[Go north|Northeast corner]] [[Go east|Fallen for east trapdoor]] [[Go south|Turn the corner]] [[Go west]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $northeastcorner is 1)[You're back in the northeast corner of the castle. you remember passing this room before. (if: $squirrel is 1 and $key is 0)[You notice that the squirrel is staring westward. ][[Go south|Eastern trapdoor]] [[Go west|Bedroom]]](if: $northeastcorner is 0)[You've reached a corner of the temple (north-eastern most according to your compass app). You're getting a better understanding for the dimensions of this place. (set: $northeastcorner to 1) This corner has a lower window. One you can actually look out of. You take a peek, but can only see a thick tree trunk. Some view. (if: $squirrel is 1 and $key is 0)[You notice that the squirrel is staring westward. ][[Go south|Eastern trapdoor]] [[Go west|Bedroom]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1)[You head towards the eastern doorway, but your squirrel companion squeaks in protest. People say animals have extra senses, right? Maybe east isn't a great idea... [[Go north|Northeast corner]] [[Go south|Turn the corner]] [[Go west]]](if: $squirrel is 0 and $hp is 1 and $trapdoorhurt is 0)[The doorway you've decided on leads into small room, with hay covering the floor. What you don't realize until it's too late is that the hay is covering a large hole. You tumble down a steep decline, landing in a pit of rubble. It's deep. You try to climb up, but the stone walls are too steep with too few places to hold onto. Your bruised body cries in pain when you exert yourself. You check your phone, of course it has no reception. You resign yourself to your fate at the bottom of a pit, with only your thoughts to keep you company keep you company... ''The End!'' [[Restart|Title screen]]](if: $squirrel is 0 and $hp is 1 and $trapdoorhurt is 1)[You feel compelled to walk in the direction of the gaping hole once again. You plan to carefully climb down this time, but you lose your footing and injure yourself further. You try to climb up, but you're too hurt now. Your bruised body cries in pain when you exert yourself. You check your phone, which of course has no reception. You resign yourself to your fate at the bottom of a pit. You knew exactly what would happen if you went in that direction again, but you did it anyways. You always were too stubborn. Maybe you deserve to be down here. ''The End!'' [[Restart|Title screen]]](if: $squirrel is 0 and $hp is 2)[The doorway you've decided on leads into small room, with hay covering the floor. What you don't realize until it's too late is that the hay is covering a large hole. You tumble down a steep decline, landing in a pit of rubble. You're hurt and limping, but manage to climb out. (set: $trapdoorhurt to 1) (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Get back to solid ground|Eastern trapdoor]]] (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Go north|Bedroom]] [[Go east|Eastern trapdoor]] [[Go south|Let's try going left]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Go north|Bedroom]] [[Go east|Eastern trapdoor]] [[Go south|Let's try going left]]](if: $event <= 17 and $paint is 1)[More of the same. You think you've been here before. You think of paint drying for some reason. (if: $Sandy is 1)[Paint... you were supposed to help Sandy paint the living room today. You were supposed to buy the paint too. Yet more explaining to do. (if: $memory15 is 0)[(set: $memories to $memories+1)''(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory15 to 1) '']]Pick a path, any path. [[Go north|Bedroom]] [[Go east|Eastern trapdoor]] [[Go south|Let's try going left]]](if: $event <= 17 and $paint is 0)[Even more pillars! Even more stones! And another of those crazy crests. This is maddening! When you first came into the temple, you found the scenery so majestic and mysterious. Now moving from room to room and seeing the same decor... it's starting to feel like watching paint dry. (if: $Mom is 1)[That expression reminds you of your childhood. Mom taught you to paint. You would obsessively watch the paint dry. You found that fun. You were a weird kid. ]Pick a path, any path. (set: $paint to 1) [[Go north|Bedroom]] [[Go east|Eastern trapdoor]] [[Go south|Let's try going left]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1)[You head towards the southern doorway, but your squirrel companion squeaks in protest. People say animals have extra senses, right? Maybe south isn't a great idea... [[Go north|Go north Easy]] [[Go east|Enter the temple Easy]]](if: $squirrel is 0 and $hp is 1 and $southtrapdoorhurt is 0)[The doorway you've decided on leads into small room, with hay covering the floor. What you don't realize until it's too late is that the hay hides a large hole in the floor. You tumble down a steep decline, landing in a pit of rubble. It's deep. You try to climb up, but the stone walls are too steep with too few places to hold onto. Your bruised body cries in pain when you exert yourself. You check your phone, of course it has no reception. You resign yourself to your fate at the bottom of a pit, with only your thoughts to keep you company keep you company... The End! [[Restart|Title screen]]](if: $squirrel is 0 and $hp is 1 and $southtrapdoorhurt is 1)[You feel compelled to walk in the direction of the gaping hole once again. You plan to carefully climb down this time, but you lose your footing and injure yourself further. You try to climb up, but you're too hurt now. Your bruised body cries in pain when you exert yourself. You check your phone, which of course has no reception. You resign yourself to your fate at the bottom of a pit. You knew exactly what would happen if you went in that direction again, but you did it anyways. You always were too stubborn. Maybe you deserve to be down here. The End! [[Restart|Title screen]]](if: $squirrel is 0 and $hp is 2)[The doorway you've decided on leads into small room, with hay covering the floor. What you don't realize until it's too late is that the hay hides a large hole in the floor. You tumble down a steep decline, landing in a pit of rubble. You're hurt and limping, but manage to climb out. (set: $southtrapdoorhurt to 1) (text-color: red)[You better be careful, because you don't think you can take any more damage.] (set: $hp to $hp - 1) [[Get back to solid ground|Go down the hall to the west Easy]]] (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Go north|Squirrel]] [[Go east|Go down the hall to the north]] [[Go south|Go down the hall to the west]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Go north|Squirrel]] [[Go east|Go down the hall to the north]] [[Go south|Go down the hall to the west]]](if: $event <= 17 and $Norton is 1)[You almost trip over one of those old-timey cricket bats. Wouldn't that be embarrassing. (if: $Josh is 1)[Now, Josh, he was good at softball. He was always there to pick up your slack. (if: $memory8 is 0)[(set: $memories to $memories+1)''(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory8 to 1) '']]Shake it off and move. [[Go north|Squirrel]] [[Go east|Go down the hall to the north]] [[Go south|Go down the hall to the west]]](if: $event <= 17 and $Norton is 0)[A small room. There are wooden clubs on the floor. You decide that they're ancient cricket bats... not that you're an expert in 16th century sports or anything. Did Renaissance people have sports leagues? Or did they only play with their friends? You were part of a work softball league once. You think softball and cricket are pretty comparable... though you're honestly not sure. You didn't really care to play, but your boss, Mr. Norton, forced you. Even though you never could hit that ball when it counted. Not once. '' (if: $memory7 is 0)[(set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory7 to 1) ]''Shake it off and move. (set: $Norton to 1) [[Go north|Squirrel]] [[Go east|Go down the hall to the north]] [[Go south|Go down the hall to the west]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1)[Hey, this is where you adopted that squirrel... [[Go east|Library]] [[Go south|Go north]]](else:)[(set: $event to (random: 1, 20))(if: $event >= 16)[What's in here? Unsurprisingly, more stone, more pillars. Another of those winged wolf crests on the wall. What does that mean anyways? You look up at the windows high on the wall. You see a brown ''squirrel'' looking down at you. You hope it's not stupid enough to fall in and get stuck. You suppose you'd have to carry it outside in that case. That's the humane thing to do. It's the kind of thing you went to school for-- The stupid squirrel steps too close to the window's edge and tumbles inside. The wall is too steep for it to climb. If you leave it to navigate the temple, it will probably starve. You figure you could use some karma on your side... ''You pick the squirrel up.'' You think of the germs you must be inviting in, but too late now. (set: $squirrel to 1) [[Go east|Library]] [[Go south|Go north]]](elseif: $event <= 16)[What's in here? Unsurprisingly, more stone, more pillars. Another of those winged wolf crests on the wall. What does that mean anyways? You look up at the windows high on the wall. You see a brown ''squirrel'' looking down at you. You hope it's not stupid enough to fall in and get stuck. You suppose you'd have to carry it outside in that case. That's the humane thing to do. It's the kind of thing you went to school for. (if: $Dad is 1)[Dad didn't like the buggers very much. Called them tree rats. Which they basically are, you guess. ](if: $Dad is 0)[You remember when your father tried to teach you to hunt. You saw no deer, so he encouraged you to practice on a squirrel. You couldn't do it. Dad was disappointed. Looking back though, you're proud of yourself. ]This is no time to get in a staring contest with a squirrel, you realize. A couple ways to go from here... (set: $Dad to 1) [[Go east|Library]] [[Go south|Go north]]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Go north|Arrow]] [[Go south|Go down the hall to the north]] [[Go west|Squirrel]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Go north|Arrow]] [[Go south|Go down the hall to the north]] [[Go west|Squirrel]]](if: $event <= 17 and $Mom is 1)[You stomp on some destroyed books as you backtrack through the library. It feels sacrilegious somehow. (if: $janitor is >= 1)[The janitor in you wants to pick them up, but where would you put them?] Keep moving! [[Go north|Arrow]] [[Go south|Go down the hall to the north]] [[Go west|Squirrel]]](if: $event <= 17 and $Mom is 0)[The first thing you notice in this room is a bunch of old spines strewn about the floor. Spines of books, that is. Most are pageless or nearly so. In most cases, it looks like a result of time. Some of the books met a more violent end though. Was this an ancient study? A library? You try to read some of the books, but only the most insignificant word fragments remain. You remember how angry your mother got when you ripped out the pages of her favorite Nancy Drew book. Is there a Heaven for dead books, you wonder? '' (if: $memory13 is 0)[(set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory13 to 1) ]''No time for philosophising. Onward! (if: $darkroom is 0)[You remind yourself that a treasure chest probably won't be out in the open, you should look for some kind of secluded nook or hall.] (set: $Mom to 1) [[Go north|Arrow]] [[Go south|Go down the hall to the north]] [[Go west|Squirrel]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1 and $arrow is 1)[Back in the room with the trap arrows. The squirrel jumps ahead of you and skips on a very specific path through the room. You follow it exactly. No arrows this time! You pat the squirrel on the head. [[Go east|Empty room]] [[Go south|Library]] [[Go west|Key]] (display: "Common header")](if: $squirrel is 1 and $arrow is 0)[You come to an empty room along the northern wall of the temple. A large winged wolf crest is carved into the wall. Otherwise, there is a conspicuous nothingness. You head towards the middle of the room and the squirrel squeaks at you... like it's trying to tell you something. You decide instead to walk along the edge of the room. [[Go east|Empty room]] [[Go south|Library]] [[Go west|Key]] (display: "Common header")](if: $squirrel is 0 and $arrow is 1)[Back in the room with those trap arrows. You'll be more careful this-- oops. Seems like you found another boobytrapped stone on the ground. [[Jump]] [[Duck]] (display: "Common header")](if: $squirrel is 0 and $arrow is 0)[You come to an empty room along the northern wall of the temple. A large winged wolf crest is carved into the wall. Otherwise, there is a conspicuous nothingness. You head for the middle of the room and step on a stone that seems to sink into the ground a tiny bit. You hear some clunky old mechanism come to life behind the walls. Something's wrong. Your instincts tell you to... (set: $arrow to 1) [[Jump]] [[Duck]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))(if: $hp is 1 and $arrowhit is 1)[Trying to jump again was... a foolish choice. Another arrow gets you in the stomach. Two arrows in the stomach is a slow and painful way to go. You spend your final moments thinking about Mr. Norton, about squirrels and about weddings that will never happen. ''The End!'' [[Restart|Title screen]]](if: $hp is 1 and $arrowhit is 0)[A hole opens up in the wall and a single arrow flies towards you. Your decision to jump was... unfortunate. Had you stood still, the arrow would've hit you in the head. Jumping instead resulted in you getting hit in the stomach. That's a slow and painful way to go. You spend your final moments thinking about Mr. Norton, about squirrels and about weddings that will never happen. ''The End!'' [[Restart|Title screen]]](if: $hp is 2)[A hole opens up in the wall and a single arrow flies towards you. Your decision to jump was... unfortunate. Now, you have an arrow protruding from your stomach. You're somehow hanging on though. (set: $arrowhit to 1) (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] Move on while you still can. There are large rooms to the south and east. On the west end, there's a little nook... closet-like. (set: $hp to 1) [[Go east|Empty room]] [[Go south|Library]] [[Go west|Key]]] (print: window.setBodyClass((passage:)'s tags))A hole opens up in the wall and a single arrow flies towards you. (if: $memory17 is 1)[Another close call! It's a good thing you've mastered the art of ducking. ](if: $memory17 is 0)[Your instinct to duck was inspired. The arrow zips over your head and gets stuck in the wall behind you. That was close. Your life hasn't flashed before your eyes like that since the time you jaywalked and almost got hit by a taxi. You can be so careless sometimes. '' (set: $memories to $memories+1)(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]]'' (set: $memory17 to 1) ]Count your blessings and get out of there quickly! And carefully! There are large rooms to the south and east.(if: $key is 0)[ On the west end, there's a little nook... closet-like. ](if: $key is 1)[ Then there's the little nook to the west, but you already got the key. ][[Go east|Empty room]] [[Go south|Library]] [[Go west|Key]] (print: window.setBodyClass((passage:)'s tags))(if: $key is 1)[This is where you found that key. Nothing more to see here. [[Go back the way you came|Arrow]] (display: "Common header")](else:)[A small room at the northwestern corner of the temple. Less a room and more a nook, honestly. There's a stone ledge on the wall. You inspect it and spot a ''rusty key''! Into your pocket it goes. (set: $key to 1) Nothing else to see here. [[Go back the way you came|Arrow]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Head east|Bedroom]] [[Head west|Arrow]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Head east|Bedroom]] [[Head west|Arrow]]](if: $event <= 17 and $gray is 1)[Nothing notable about this room. Have you been here before? You think you have. It's all so drab and gray. [[Head east|Bedroom]] [[Head west|Arrow]]](if: $event <= 17 and $gray is 0)[More of the same over here. Gray walls, gray pillars. Even the light coming from the windows looks gray. "So, this is what 50 shades of gray looks like," you think. Then you think about how much you hated that book. Horrible, horrible stuff. (if: $Sandy is 1)[Sandy liked it though. It was a fun sport for you for a while. You'd come up with jokes about how bad the book was and Sandy would get all defensive. Why? You don't know. You guess you can be a bit of a jerk sometimes. (if: $memory18 is 0)[(set: $memories to $memories+1)''(text-color: #32CD32)[You unlocked a memory! (print: $memories) of 15 memories unlocked! (if: $memories is 15)[You've unlocked all the memories!!]] (set: $memory18 to 1)'' ]]Keep moving... two choices. (set: $gray to 1) [[Head east|Bedroom]] [[Head west|Arrow]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(text-color: #FFD700)[(if: $key is 1)[You take that rusty key out of your pocket and shove it in that keyhole. With some effort, the key turns. You get the chest open and find that it's full of ''gold coins''! You're rich! You fill your pockets with as much as you can hold (which should be more than enough for you). You'll have to come back with a bag another time if you want more. (set: $treasure to 1) [[Back out of there]]] (else:)[You wonder if you can just lift the lid. Wishful thinking. You feel around and find the keyhole. You guess you need to find some kind of key. Well, hop to it. Get that key. [[Back out of there]]]] (print: window.setBodyClass((passage:)'s tags))You're back in that long hall. You can either go back in the room with the chest or back to the main temple area. Oh, and that mysterious lever is still there! [[Return to the main temple area|Go down the hall to the right]] [[Pull the stone lever]] [[Go back to the dark room|Continue into the dark room]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $treasure is 1)[You made it out of the temple with some treasure! You justifiably pat yourself on the back! Before you can get to the safety of the forest, you hear an angry snarl coming from... above? Uh oh! [[Duck|Sidestep]] [[Sidestep]]] (else:)[You're back outside. You take a long, hard look at the temple. You wonder if this adventuring stuff is really for you. [[Go home]] [[Get back in the temple|Enter the temple]]] (print: window.setBodyClass((passage:)'s tags))You moved just in time. A flying, furry monster whizzes by, misses you by an inch. You get a good look at the creature. Yes, that is indeed a wolf with wings. No time to think about how that could possibly be... it's already turned around and coming back for you. It swoops. You've got to-- [[Roll]] [[Jump|Roll]] (print: window.setBodyClass((passage:)'s tags))(set: $event to (random: 1, 20))(if: $event is 20 and $hp is 1)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. ''The End!'' [[Restart|Title screen]]](if: $event is 20 and $hp is 2)[As soon as you enter this room, you hear a creaking noise from above. And then a wooshing sound heading straight towards you. You look up just in time to see a heavy chunk of stone landing right on top of you. Mustering all the strength you can, you lift the rock off you and force yourself to stand up. That really hurt and probably broke a bone or two. You can't tell if more of the ceiling is likely to come down. You should keep moving. (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Go east|Northeast corner]] [[Go south|Go west]] [[Go west|Empty room]]](if: $event is 18 or $event is 19)[As soon as you enter this room, you hear a creaking noise from above. You look up in time to see a chunk of stone fall from the ceiling. You barely dodge it in time. You can't tell if more of the ceiling is likely to come down. You should keep moving. [[Go east|Northeast corner]] [[Go south|Go west]] [[Go west|Empty room]]](if: $event <= 17 and $bed is 1)[The bedroom again. (if: $rest is 1)[Did you want to rest some more? (if: $Dad is 1)[Dad wouldn't be surprised; he always did call you lazy. But forget about him! ]You're hunting for treasure. You deserve it! ](if: $rest is 0)[That bed is looking more and more confortable. Can you chance falling asleep though? ][[Go east|Northeast corner]] [[Go south|Go west]] [[Go west|Empty room]] [[Decide that maybe you should rest...]]](if: $event <= 17 and $bed is 0)[You move into a room along the northern wall. Between two pillars you find a dilapidated bed. Some of the wood is still good and the mattress is intact enough to lie on still... The best bedding the 16th century could offer. There are several stone slabs partly covered in hay along the walls as well. Looks like the master and a couple of servants slept in here. That the servants had to sleep on stone slabs makes you sad. Chin up and move on. (set: $bed to 1) [[Go east|Northeast corner]] [[Go south|Go west]] [[Go west|Empty room]] [[Decide that maybe you should rest...]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))The temple is nice, a real man-made wonder and all that. But you're really here for the gold of course. Legend has it that a treasure chest full of gold was hidden within by some Renaissance-era secret society. You've got problems and a big pile of gold is the answer to almost all of them. Of course, the legend also mentions booby traps and "no one ever coming out alive" and all that, but that part can't be true... right? [[Continue|Continue 2]] (print: window.setBodyClass((passage:)'s tags))What do you do now? [[Enter the temple|Memory Tutorial]] (if: $hp is 2)[[[Explore the perimeter of the temple... though you know it'll be tiring]] ][[Go home]] (print: window.setBodyClass((passage:)'s tags))It's good to know that you're actually pretty fast when you're life is on the line. The wolf misses you again and this time crashes into a thick oak tree behind you. The wolf crumples to the floor. You think it's dead. You breathe a sigh of relief and start picking up the bits of gold you dropped while pulling off those action hero-like moves. [[Continue|Continue 3]] (print: window.setBodyClass((passage:)'s tags))The wolf pulls itself up. It tries to flap its wings, but they're damaged. The wolf is grounded, but angry. It charges at you, slowed by its wings dragging on the ground. It's slow enough now that you get a good look at its mouth and teeth... stained with blood. It has a taste for trespassing humans. You're seconds away from becoming wolf food, if you don't do something! [[Run]] [[Punch it]]You bolt out of there. You escape the temple clearing and return to the deep forest you came from. You don't stop running. For a while, you think you hear the wolf following in the distance, but you lose it. It probably found it too awkward to keep up, with its injured wings getting in the way. After a long, uncomfortable run, you get to the end of the forest and, finally, back to town. [[What next?]] (print: window.setBodyClass((passage:)'s tags))The wolf lunges, jaws aimed at your face. Your fist flies out and you nail that wolf right on the snout. The wolf recoils, whimpers. Congratulations. You bought yourself a few extra seconds while the wolf regains its bearings. [[Run]] (print: window.setBodyClass((passage:)'s tags))You still have those pockets full of gold, though you probably lost a bit during your run. With that wolf guarding the place, you know you can't go back... at least not unarmed. But you'll worry about that later. There's a lot to do with this gold. Best get started. (if: $memories is 15)[(text-color: #32CD32)[''And you're super connected to your memories... which again, has no relevence to the gold, but is really cool!'' ]]''You won! The End!'' [[Play Again?|Title screen]] (print: window.setBodyClass((passage:)'s tags))##**THE TEMPLE'S GOLD** Created by [[Jonathan Fournier]] Choose Difficulty Level: [[Easy|Temple Entrance Easy]] [[Medium|Temple Entrance]] Hard (Coming soon) (set: $darkroom to 0)(set: $key to 0)(set: $treasure to 0)(set: $squirrel to 0)(set: $counter to 0)(set: $Sandy to 0)(set: $Dad to 0)(set: $Mom to 0)(set: $Josh to 0)(set: $Norton to 0)(set: $hp to 2)(set: $explore to 0)(set: $arrow to 0)(set: $entryway to 0)(set: $janitor to 0)(set: $pillars to 0)(set: $dining to 0)(set: $drool to 0)(set: $hall to 0)(set: $corner to 0)(set: $gray to 0)(set: $bed to 0)(set: $rest to 0)(set: $paint to 0)(set: $easttrapdoor to 0)(set: $memories to 0)(set: $memory1 to 0)(set: $memory2 to 0)(set: $memory3 to 0)(set: $memory4 to 0)(set: $memory5 to 0)(set: $memory6 to 0)(set: $memory7 to 0)(set: $memory8 to 0)(set: $memory9 to 0)(set: $memory10 to 0)(set: $memory11 to 0)(set: $memory12 to 0)(set: $memory13 to 0)(set: $memory14 to 0)(set: $memory15 to 0)(set: $memory16 to 0)(set: $memory17 to 0)(set: $memory18 to 0)(set: $trapdoorhurt to 0)(set: $southtrapdoorhurt to 0)(set: $arrowhit to 0)(set: $northeastcorner to 0) (print: window.setBodyClass((passage:)'s tags))(set: $counter to $counter + 1) Times moved in the temple: $counter (if: $counter % 5 is 0 and $treasure is 0)[You really hope you get to that treasure soon!]You decide to walk the perimeter of the temple... it takes you an hour before you get back to the entrance. Your legs are sore and your heart is pounding. The temple is definitely rectangular. Wider than it is deep. In your totally unscientific way, you guesstimate that it's about 5000 feet by 4000 feet... or something in that ratio anyways. You also note that some parts of the wall look completely sturdy, while some areas seem about ready to crumble. (text-color: red)[''The walk was informative, but took a lot of your stamina. Better be extra careful inside the temple.''] (set: $hp to $hp - 1) [[Continue|Continue 2]] (print: window.setBodyClass((passage:)'s tags))That bed looks pretty nice and you could use a rest. You lay down until you catch your second wind. (text-color: #32CD32)[''You feel like you could take on the world!''] (set: $hp to 2)(set: $rest to 1) [[Go east|Northeast corner]] [[Go south|Go west]] [[Go west|Empty room]] (print: window.setBodyClass((passage:)'s tags))This is it. You've heard rumors of this large temple deep in the forest. Now, you've found it! It's beautiful... probably built 500 years ago, with the highest quality marble and stone. [[Continue|Continue Easy]] (print: window.setBodyClass((passage:)'s tags))The temple is nice, a real man-made wonder and all that. But you're really here for the gold of course. Legend has it that a treasure chest full of gold was hidden within by some Renaissance-era secret society. You've got problems and a big pile of gold is the answer to almost all of them. Of course, the legend also mentions booby traps and "no one ever coming out alive" and all that, but that part can't be true... right? [[Continue|Continue 2 Easy]] (print: window.setBodyClass((passage:)'s tags))What do you do now? [[Enter the temple|Enter the temple Easy]] (if: $explore is 0)[[[Explore the perimeter of the temple|Explore the perimeter Easy]] ][[Go home]] (print: window.setBodyClass((passage:)'s tags))(if: $entryway is 1 and $treasure is 1)[This is it! You've got your treasure! The temple's entrance is in sight! You win! But why does it feel like you're being watched? Why does it feel like this isn't over yet? [[Go down the hall to the north|Go down the hall to the north Easy]] [[Go down the hall to the east|Go down the hall to the right Easy]] [[Go down the hall to the west|Go down the hall to the west Easy]] [[Exit the temple|Exit the temple Easy]] (display: "Common header")](if: $entryway is 1 and $treasure is 0)[Back in the temple's entryway. You feel safe here. You know where you are here. You could always walk out that door, but that won't get you the gold. (if: $Sandy is 1)[You can hear Sandy imploring you to leave while you still can. ](if: $Norton is 1)[Mr. Norton would call you lazy if he saw you eyeing the door like that. ][[Go down the hall to the north|Go down the hall to the north Easy]] [[Go down the hall to the east|Go down the hall to the right Easy]] [[Go down the hall to the west|Go down the hall to the west Easy]] [[Exit the temple|Exit the temple Easy]] (display: "Common header")](if: $entryway is 0 and $treasure is 0)[The temple's entryway is empty except for some stone pillars holding up the eroding ceiling and an old family crest carved on the wall... a winged wolf. Windows placed high on the walls provide some light. It's huge and, just from this first area, there's three indistinguishable ways to go. West, north and east... which you only know thanks to the helpful compass app on your phone. You should get moving, but which way? (set: $entryway to 1) [[Go down the hall to the north|Go down the hall to the north Easy]] [[Go down the hall to the east|Go down the hall to the right Easy]] [[Go down the hall to the west|Go down the hall to the west Easy]] [[Exit the temple|Exit the temple Easy]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))You decide to walk the perimeter of the temple... it takes you an hour before you get back to the entrance. The temple is definitely rectangular. Wider than it is deep. In your totally unscientific way, you guesstimate that it's about 5000 feet by 4000 feet... or something in that ratio anyways. (set: $explore to 1) [[Continue|Continue 2 Easy]] (print: window.setBodyClass((passage:)'s tags))More pillars. You count them. 6... 7... 8. 8 pillars in this room. (if: $pillars is 1)[Did you count these already?] (if: $Mom is 1)[Mom loved counting things. Whenever you stressed her out, she'd start counting things in the room. You must've picked it up from her. ]You look around and wonder if leaving a trail of bread crumbs would've been a good idea. The last thing you want is to get lost in here. No point sticking around. Three choices. (set: $pillars to 1) [[Go north|Library Easy]] [[Go south|Enter the temple Easy]] [[Go west|Go north Easy]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $dining is 1 and $drool is 1)[Every time you pass here now, your eye is drawn to the drool. Gross, gross, gross. (if: $janitor is 2)[This makes you think about how you used to have to clean dried slobber off of people's desks. Man, are you glad you're not a janitor anymore. ]Keep moving. (if: $hall is 0)[You still haven't looked down that little hallway to the north. Come on, it's trimmed with silver! It's gotta be something good!] [[Go north|Take a left Easy]] [[Go east|Keep going straight Easy]] [[Go west|Enter the temple Easy]]](if: $dining is 1 and $drool is 0)[You're back in the demolished dining room. Closer inspection of one of the busted chairs sends chills down your spine. A glob of drool, not yet completely dry, is congealing on a gnarled leg. An animal did this... recently. A hungry one at that. Maybe you shouldn't stay here... (if: $hall is 0)[The peculiar hallway to the north might be worth checking out.] (set: $drool to 1) [[Go north|Take a left Easy]] [[Go east|Keep going straight Easy]] [[Go west|Enter the temple Easy]]](if: $dining is 0)[In this room, you find more pillars... and another creepy wolf crest. You also notice splinters of wood on the ground. Chunks of what you think were tables and chairs... an old dining area perhaps? The broken wood makes you aware of how fragile you are. What caused this destruction anyways? And what if whoever, or whatever, did this is in the temple with you right now? You try to drive these thoughts from your mind. Think about how long you've wanted to be here. Think about the good you can do for your family with that treasure. Three ways to go from here. Big rooms to the east and west... and a skinnier hall with silver trimming around its entrance to the north. (set: $dining to 1) [[Go north|Take a left Easy]] [[Go east|Keep going straight Easy]] [[Go west|Enter the temple Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $janitor >= 1)[You've been here before... you're pretty sure. There's that blood stain again. Unless it's another blood stain. You take a second to wonder how hard it would be to clean up a 500 year-old blood stain. You think back to your stint as a janitor and you remember how hard it can be to clean blood. A stain that's had centuries to set must be impossible... That's not your problem though. Where to? You note that the ground slopes downwards near the southern doorway. (set: $janitor to 2) [[Go north|Go north Easy]] [[Go east|Enter the temple Easy]] [[Go south|Go south Easy]] (display: "Common header")](else:)[There's more pillars in this room. There are nicks and scratches on some of them. And you think that red splotch on the floor might be a 500 year-old blood stain. There were fights in this room, but over what? Scratch that, you don't want to know. Where to? There's three ways to go. You note that the ground slopes downwards near the southern doorway. (set: $janitor to 1) [[Go north|Go north Easy]] [[Go east|Enter the temple Easy]] [[Go south|Go south Easy]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))(if: $treasure is 1)[You made it out of the temple with some treasure! You justifiably pat yourself on the back! Before you can get to the safety of the forest, you hear an angry snarl coming from... above? Uh oh! [[Duck|Sidestep Easy]] [[Sidestep|Sidestep Easy]]] (else:)[You're back outside. You take a long, hard look at the temple. You wonder if this adventuring stuff is really for you. [[Go home]] [[Get back in the temple|Enter the temple Easy]]] (print: window.setBodyClass((passage:)'s tags))You moved just in time. A flying, furry monster whizzes by, misses you by an inch. You get a good look at the creature. Yes, that is indeed a wolf with wings. No time to think about how that could possibly be... it's already turned around and coming back for you. It swoops. You've got to-- [[Roll|Roll Easy]] [[Jump|Roll Easy]] (print: window.setBodyClass((passage:)'s tags))It's good to know that you're actually pretty fast when you're life is on the line. The wolf misses you again and this time crashes into a thick oak tree behind you. The wolf crumples to the floor. You think it's dead. You breathe a sigh of relief and start picking up the bits of gold you dropped while pulling off those action hero-like moves. [[Continue|Continue 3 Easy]] (print: window.setBodyClass((passage:)'s tags))The wolf pulls itself up. It tries to flap its wings, but they're damaged. The wolf is grounded, but angry. It charges at you, slowed by its wings dragging on the ground. It's slow enough now that you get a good look at its mouth and teeth... stained with blood. It has a taste for trespassing humans. You're seconds away from becoming wolf food, if you don't do something! [[Run|Run Easy]] [[Punch it|Punch it Easy]]You bolt out of there. You escape the temple clearing and return to the deep forest you came from. You don't stop running. For a while, you think you hear the wolf following in the distance, but you lose it. It probably found it too awkward to keep up, with its injured wings getting in the way. After a long, uncomfortable run, you get to the end of the forest and, finally, back to town. [[What next?|What next? Easy]] (print: window.setBodyClass((passage:)'s tags))The wolf lunges, jaws aimed at your face. Your fist flies out and you nail that wolf right on the snout. The wolf recoils, whimpers. Congratulations. You bought yourself a few extra seconds while the wolf regains its bearings. [[Run|Run Easy]] (print: window.setBodyClass((passage:)'s tags))You still have those pockets full of gold, though you probably lost a bit during your run. With that wolf guarding the place, you know you can't go back... at least not unarmed. But you'll worry about that later. There's a lot to do with this gold. Best get started. ''You won! The End!'' [[Play Again?|Title screen]] (print: window.setBodyClass((passage:)'s tags))(if: $Norton is 1)[You almost trip over one of those old-timey cricket bats. Wouldn't that be embarrassing. (if: $Josh is 1)[Now, Josh, he was good at softball. He was always there to pick up your slack. ]Shake it off and move. [[Go north|Squirrel Easy]] [[Go east|Go down the hall to the north Easy]] [[Go south|Go down the hall to the west Easy]] (display: "Common header")](else:)[A small room. There are wooden clubs on the floor. You decide that they're ancient cricket bats... not that you're an expert in 16th century sports or anything. Did Renaissance people have sports leagues? Or did they only play with their friends? You were part of a work softball league once. You think softball and cricket are pretty comparable... though you're honestly not sure. You didn't really care to play, but your boss, Mr. Norton, forced you. Even though you never could hit that ball when it counted. Not once. Shake it off and move. (set: $Norton to 1) [[Go north|Squirrel Easy]] [[Go east|Go down the hall to the north Easy]] [[Go south|Go down the hall to the west Easy]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1)[You head towards the southern doorway, but your squirrel companion squeaks in protest. People say animals have extra senses, right? Maybe south isn't a great idea... [[Go north|Go north Easy]] [[Go east|Enter the temple Easy]]](if: $squirrel is 0 and $hp is 1 and $southtrapdoorhurt is 0)[The doorway you've decided on leads into small room, with hay covering the floor. What you don't realize until it's too late is that the hay hides a large hole in the floor. You tumble down a steep decline, landing in a pit of rubble. It's deep. You try to climb up, but the stone walls are too steep with too few places to hold onto. Your bruised body cries in pain when you exert yourself. You check your phone, of course it has no reception. You resign yourself to your fate at the bottom of a pit, with only your thoughts to keep you company keep you company... ''The End!'' [[Restart|Title screen]]](if: $squirrel is 0 and $hp is 1 and $southtrapdoorhurt is 1)[You feel compelled to walk in the direction of the gaping hole once again. You plan to carefully climb down this time, but you lose your footing and injure yourself further. You try to climb up, but you're too hurt now. Your bruised body cries in pain when you exert yourself. You check your phone, which of course has no reception. You resign yourself to your fate at the bottom of a pit. You knew exactly what would happen if you went in that direction again, but you did it anyways. You always were too stubborn. Maybe you deserve to be down here. ''The End!'' [[Restart|Title screen]]](if: $squirrel is 0 and $hp is 2)[The doorway you've decided on leads into small room, with hay covering the floor. What you don't realize until it's too late is that the hay hides a large hole in the floor. You tumble down a steep decline, landing in a pit of rubble. You're hurt and limping, but manage to climb out. (set: $southtrapdoorhurt to 1) (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Get back to solid ground|Go down the hall to the west Easy]]] (print: window.setBodyClass((passage:)'s tags))(if: $hall is 1)[You've returned to the fancy hallway. (if: $darkroom is 1)[The treasure room is straight ahead. ](if: $darkroom is 0)[You still haven't checked out the dark room straight ahead. ]And you still wonder what that lever's going to do... Well, what do you do? [[Pull the stone lever]] [[Continue into the dark room|Continue into the dark room Easy]] [[Back out of there|Go down the hall to the right Easy]]](if: $hall is 0)[A long hall... south to north. A dark room waits at the north end of the hall. It's easy, just keep going straight. But is it too easy? Why is it so easy? Don't get cold feet now. Think happy thoughts. (if: $Mom is 1)[Your mother buying you ice cream. ](if: $Sandy is 1)[That puppy you and Sandy want to adopt (if you can make the budget work). ](if: $Norton is 1)[Finally getting to tell Mr. Norton that you're quitting your job. ]Now, keep going. You've made it to the end of the hall. You're steps from the dark room. But what's that on the wall? ''A stone lever.'' You look around the room. It's not obvious what a lever would activate... a secret door? A light switch for the next room? Spikes from the floor? (set: $hall to 1) [[Pull the stone lever]] [[Continue into the dark room|Continue into the dark room Easy]] [[Back out of there|Go down the hall to the right Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $Sandy is 1)[This next room is more of the same. Pillars, check. Crest, check. You might've been here before. Keep going. You owe Sandy three months of rent. The gold will help. [[Head north|Let's try going left Easy]] [[Head east|Straight has been good so far... Easy]] [[Head west|Go down the hall to the right Easy]]](if: $Sandy is 0)[This next room is more of the same. Pillars, check. Crest, check. If Sandy knew you were here, she'd freak out. She'd ask why you took such a stupid risk. Why you didn't ask anyone to go with you. No answer would satisfy her. As roommates, her cautious nature usually works in your favor. She makes sure the fridge is stocked and rent is paid on time. But she gets on your nerves. She never takes a chance. You'd love to see the look on her face when you come home with a pile of gold. Of course, you could always end up dying in here. That would prove her right, you suppose. You decicde it's best to stop thinking about this. Look at that. Three ways to go. What to do? (set: $Sandy to 1) [[Head north|Let's try going left Easy]] [[Head east|Straight has been good so far... Easy]] [[Head west|Go down the hall to the right Easy]]](if: $Josh is 1)[It all looks the same. Have you been here before? Maybe. Probably. Yes. Maybe. You wish Josh was here. He'd know how to get around. [[Go north|Go west Easy]] [[Go east|Turn the corner Easy]] [[Go south|Keep going straight Easy]]](if: $Josh is 0)[More pillars. More crests. Everything is starting to look the same. You start wishing that this place had a few pops of color, a few landmarks. It all just looks the same. What was it Josh always said about spelunking? What are the little tricks to keeping your bearings when everything looks so similar? You try to recall your friend's pearls of wisdom, but the only one coming to mind is "never go alone". Too late for that... What now? It looks like there's three ways to choose. (set: $Josh to 1) [[Go north|Go west Easy]] [[Go east|Turn the corner Easy]] [[Go south|Keep going straight Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $corner is 1)[A corner of the castle. Gold trimmings, pantings. You've been here before. (if: $Norton is 1)[Maybe you should bring one of the more salvageable paintings to Mr. Norton. It could replace the one you burned at last year's holiday party and he'd get off your back about it. Some other time, maybe. ]Oh, well. Keep going. [[Head north|Turn the corner Easy]] [[Head west|Keep going straight Easy]]](if: $corner is 0)[You hit a corner of the temple. Good to know it's not infinite. The pillars in this corner have some gold trimming. Tattered and stained paintings hang on the wall. One might be a da Vinci, but it's too decayed to confirm. You also find some bowls on the floor. This must've been an area for guests. Maybe even parties. You contemplate whether or not you'd want to throw a party if you come home rich. You puzzle over who you'd invite. you wonder how many of them would show up. (if: $Sandy is 1)[Sandy would probably want to keep it small-- ]Oh, well. Keep going. (set: $corner to 1) [[Head north|Turn the corner Easy]] [[Head west|Keep going straight Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))More pillars. More crests. Nothing else of note here. You wonder if nothingness is all you'll find here. If you're just going in a circle for no reason. (if: $Mom is 1)[Like that time you and Mom spent hours walking around in circles in that mall parking lot, before realizing the car was towed.... you still owe her money for that, by the way.] (if: $Mom is 0)[Kind of like your life in general. ]Maybe that's the point. Maybe this is some cruel 16th century philosopher's idea of a joke. Don't let yourself get sucked into that. Move on. Three doors. [[Go north|Eastern trapdoor Easy]] [[Go south|Straight has been good so far... Easy]] [[Go west|Let's try going left Easy]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $easttrapdoor is 1 and $trapdoorhurt is 1)[Back in the room with that trapdoor. Your muscles are still aching from the fall. Keep moving and avoid that trap. Unless... it's not possible that you missed something important down there, is it? [[Go north|Northeast corner Easy]] [[Go east|Fallen for east trapdoor Easy]] [[Go south|Turn the corner Easy]] [[Go west|Go west Easy]]](if: $easttrapdoor is 1 and $trapdoorhurt is 0)[You know this room. Four ways to go. You still note that the ground slopes downwards to the east. [[Go north|Northeast corner Easy]] [[Go east|Fallen for east trapdoor Easy]] [[Go south|Turn the corner Easy]] [[Go west|Go west Easy]]](if: $easttrapdoor is 0)[No pillars here. You wonder why not. There's a doorway in each direction here. So many choices! You note that the ground starts sloping downwards near the eastern doorway. Your brain feels like it's being pulled apart. It's reminiscent of when you had to decide what to do after high school. "Here's four colleges. And a dozen branching paths for each one." How are you supposed to be confident in your decisions when there are so many choices? Shake it off. Now's not the time to fret over whether or not taking animal science at McGill was the right choice. (set: $easttrapdoor to 1) [[Go north|Northeast corner Easy]] [[Go east|Fallen for east trapdoor Easy]] [[Go south|Turn the corner Easy]] [[Go west|Go west Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $paint is 1)[More of the same. You think you've been here before. You think about paint drying for some reason (if: $Sandy is 1)[Paint... you were supposed to help Sandy paint the living room today. You were supposed to buy the paint too. Yet more explaining to do. ]Pick a path, any path. [[Go north|Bedroom Easy]] [[Go east|Eastern trapdoor Easy]] [[Go south|Let's try going left Easy]]](if: $paint is 0)[Even more pillars! Even more stones! And another of those crazy crests. This is maddening! When you first came into the temple, you found the scenery so majestic and mysterious. Now moving from room to room and seeing the same decor... it's starting to feel like watching paint dry. (if: $Mom is 1)[That expression reminds you of your childhood. Mom taught you to paint. You would obsessively watch the paint dry. You found that fun. You were a weird kid. ]Pick a path, any path. (set: $paint to 1) [[Go north|Bedroom Easy]] [[Go east|Eastern trapdoor Easy]] [[Go south|Let's try going left Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(text-color: #FFD700)[(if: $treasure is 1 and $darkroom is 1)[You stumble back into the room with the chest. You already have all the gold you can carry. Not sure what you're doing back here. [[Back out of there|Back out of there Easy]] (display: "Common header")](if: $darkroom is 1 and $treasure is 0)[You stumble back into the room with the chest. [[Open the chest|Open the chest Easy]] [[Back out of there|Back out of there Easy]] (display: "Common header")](if: $darkroom is 0 and $treasure is 0)[You fumble your way into the dark room. Your eyes slowly adjust, but not before you stub your toe on something in the middle of the room. You run your hands along it... solid wood, with a metal trim. Box-like with a curved top. Yes, this is a classic treasure chest if you ever did feel one. You try to lift it, but it's too heavy. Maybe even welded to the ground. You'll have to open it and carry what you can. (set: $darkroom to 1) [[Open the chest|Open the chest Easy]] [[Back out of there|Back out of there Easy]] (display: "Common header")]] (print: window.setBodyClass((passage:)'s tags))(if: $Mom is 1)[You stomp on some destroyed books as you backtrack through the library. It feels sacrilegious somehow. (if: $janitor is >= 1)[The janitor in you wants to pick them up, but where would you put them?] Keep moving! [[Go north|Arrow Easy]] [[Go south|Go down the hall to the north Easy]] [[Go west|Squirrel Easy]] (display: "Common header")](else:)[The first thing you notice in this room is a bunch of old spines strewn about the floor. Spines of books, that is. Most are pageless or nearly so. In most cases, it looks like a result of time. Some of the books met a more violent end though. Was this an ancient study? A library? You try to read some of the books, but only the most insignificant word fragments remain. You remember how angry your mother got when you ripped out the pages of her favorite Nancy Drew book. Is there a Heaven for dead books, you wonder? No time for philosophising. Onward! (if: $darkroom is 0)[You remind yourself that a treasure chest probably won't be out in the open, you should look for some kind of secluded nook or hall.] (set: $Mom to 1) [[Go north|Arrow Easy]] [[Go south|Go down the hall to the north Easy]] [[Go west|Squirrel Easy]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1)[Hey, this is where you adopted that squirrel... [[Go east|Library Easy]] [[Go south|Go north Easy]]](else:)[(set: $event to (random: 1, 20))(if: $event >= 16)[What's in here? Unsurprisingly, more stone, more pillars. Another of those winged wolf crests on the wall. What does that mean anyways? You look up at the windows high on the wall. You see a brown ''squirrel'' looking down at you. You hope it's not stupid enough to fall in and get stuck. You suppose you'd have to carry it outside in that case. That's the humane thing to do. It's the kind of thing you went to school for-- The stupid squirrel steps too close to the window's edge and tumbles inside. The wall is too steep for it to climb. If you leave it to navigate the temple, it will probably starve. You figure you could use some karma on your side... ''You pick the squirrel up.'' You think of the germs you must be inviting in, but too late now. (set: $squirrel to 1) [[Go east|Library Easy]] [[Go south|Go north Easy]]](elseif: $event <= 16)[What's in here? Unsurprisingly, more stone, more pillars. Another of those winged wolf crests on the wall. What does that mean anyways? You look up at the windows high on the wall. You see a brown ''squirrel'' looking down at you. You hope it's not stupid enough to fall in and get stuck. You suppose you'd have to carry it outside in that case. That's the humane thing to do. It's the kind of thing you went to school for. (if: $Dad is 1)[Dad didn't like the buggers very much. Called them tree rats. Which they basically are, you guess. ](if: $Dad is 0)[You remember when your father tried to teach you to hunt. You saw no deer, so he encouraged you to practice on a squirrel. You couldn't do it. Dad was disappointed. Looking back though, you're proud of yourself. ]This is no time to get in a staring contest with a squirrel, you realize. A couple ways to go from here... (set: $Dad to 1) [[Go east|Library Easy]] [[Go south|Go north Easy]]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1 and $arrow is 1)[Back in the room with the trap arrows. The squirrel jumps ahead of you and skips on a very specific path through the room. You follow it exactly. No arrows this time! You pat the squirrel on the head. [[Go east|Empty room Easy]] [[Go south|Library Easy]] [[Go west|Key Easy]] (display: "Common header")](if: $squirrel is 1 and $arrow is 0)[You come to an empty room along the northern wall of the temple. A large winged wolf crest is carved into the wall. Otherwise, there is a conspicuous nothingness. You head towards the middle of the room and the squirrel squeaks at you... like it's trying to tell you something. You decide instead to walk along the edge of the room. [[Go east|Empty room Easy]] [[Go south|Library Easy]] [[Go west|Key Easy]] (display: "Common header")](if: $squirrel is 0 and $arrow is 1)[Back in the room with those trap arrows. You'll be more careful this time. Slowly, but surely, you make it through without triggering anther trap. [[Go east|Empty room Easy]] [[Go south|Library Easy]] [[Go west|Key Easy]] (display: "Common header")](if: $squirrel is 0 and $arrow is 0)[You come to an empty room along the northern wall of the temple. A large winged wolf crest is carved into the wall. Otherwise, there is a conspicuous nothingness. You head for the middle of the room and step on a stone that seems to sink into the ground a tiny bit. You hear some clunky old mechanism come to life behind the walls. Something's wrong. Your instincts tell you to... (set: $arrow to 1) [[Jump|Jump Easy]] [[Duck|Duck Easy]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))You're back in that long hall. You can either go back in the room with the chest or back to the main temple area. Oh, and that mysterious lever is still there! [[Return to the main temple area|Go down the hall to the right Easy]] [[Pull the stone lever]] [[Go back to the dark room|Continue into the dark room Easy]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(text-color: #FFD700)[(if: $key is 1)[You take that rusty key out of your pocket and shove it in that keyhole. With some effort, the key turns. You get the chest open and find that it's full of gold coins! You're rich! You fill your pockets with as much as you can hold (which should already be enough for you). You'll have to come back another time if you want more. (set: $treasure to 1) [[Back out of there Easy]]](else:)[You wonder if you can just lift the lid. Wishful thinking. You feel around and find the keyhole. You guess you need to find some kind of key. Well, hop to it. Get that key. [[Back out of there|Back out of there Easy]]]] (print: window.setBodyClass((passage:)'s tags))(if: $bed is 1)[The bedroom again. (if: $rest is 1)[Did you want to rest some more? (if: $Dad is 1)[Dad wouldn't be surprised; he always did call you lazy. But forget about him! ]You're hunting for treasure. You deserve it! ](if: $rest is 0)[That bed is looking more and more confortable. Can you chance falling asleep though? ][[Go east|Northeast corner Easy]] [[Go south|Go west Easy]] [[Go west|Empty room Easy]] [[Decide that maybe you should rest...|Decide that maybe you should rest Easy]]](if: $bed is 0)[You move into a room along the northern wall. Between two pillars you find a dilapidated bed. Some of the wood is still good and the mattress is intact enough to lie on still... The best bedding the 16th century could offer. There are several stone slabs partly covered in hay along the walls as well. Looks like the master and a couple of servants slept in here. That the servants had to sleep on stone slabs makes you sad. Chin up and move on. (set: $bed to 1) [[Go east|Northeast corner Easy]] [[Go south|Go west Easy]] [[Go west|Empty room Easy]] [[Decide that maybe you should rest...|Decide that maybe you should rest Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $northeastcorner is 1)[You're back in the northeast corner of the castle. you remember passing this room before. (if: $squirrel is 1 and $key is 0)[You notice that the squirrel is staring westward. ][[Go south|Eastern trapdoor Easy]] [[Go west|Bedroom Easy]]](if: $northeastcorner is 0)[You've reached a corner of the temple (north-eastern most according to your compass app). You're getting a better understanding for the dimensions of this place. (set: $northeastcorner to 1) This corner has a lower window. One you can actually look out of. You take a peek, but can only see a thick tree trunk. Some view. (if: $squirrel is 1 and $key is 0)[You notice that the squirrel is staring westward. ][[Go south|Eastern trapdoor Easy]] [[Go west|Bedroom Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))(if: $squirrel is 1)[You head towards the eastern doorway, but your squirrel companion squeaks in protest. People say animals have extra senses, right? Maybe east isn't a great idea... [[Go north|Northeast corner Easy]] [[Go south|Turn the corner Easy]] [[Go west|Go west Easy]]](if: $squirrel is 0 and $hp is 1 and $trapdoorhurt is 0)[The doorway you've decided on leads into small room, with hay covering the floor. What you don't realize until it's too late is that the hay is covering a large hole. You tumble down a steep decline, landing in a pit of rubble. It's deep. You try to climb up, but the stone walls are too steep with too few places to hold onto. Your bruised body cries in pain when you exert yourself. You check your phone, of course it has no reception. You resign yourself to your fate at the bottom of a pit, with only your thoughts to keep you company keep you company... ''The End!'' [[Restart|Title screen]]](if: $squirrel is 0 and $hp is 1 and $trapdoorhurt is 1)[You feel compelled to walk in the direction of the gaping hole once again. You plan to carefully climb down this time, but you lose your footing and injure yourself further. You try to climb up, but you're too hurt now. Your bruised body cries in pain when you exert yourself. You check your phone, which of course has no reception. You resign yourself to your fate at the bottom of a pit. You knew exactly what would happen if you went in that direction again, but you did it anyways. You always were too stubborn. Maybe you deserve to be down here. ''The End!'' [[Restart|Title screen]]](if: $squirrel is 0 and $hp is 2)[The doorway you've decided on leads into small room, with hay covering the floor. What you don't realize until it's too late is that the hay is covering a large hole. You tumble down a steep decline, landing in a pit of rubble. You're hurt and limping, but manage to climb out. (set: $trapdoorhurt to 1) (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] (set: $hp to $hp - 1) [[Get back to solid ground|Eastern trapdoor Easy]]] (print: window.setBodyClass((passage:)'s tags))(if: $gray is 1)[Nothing notable about this room. Have you been here before? You think you have. It's all so drab and gray. [[Head east|Bedroom Easy]] [[Head west|Arrow Easy]]](if: $gray is 0)[More of the same over here. Gray walls, gray pillars. Even the light coming from the windows looks gray. "So, this is what 50 shades of gray looks like," you think. Then you think about how much you hated that book. Horrible, horrible stuff. (if: $Sandy is 1)[Sandy liked it though. It was a fun sport for you for a while. You'd come up with jokes about how bad the book was and Sandy would get all defensive. Why? You don't know. You guess you can be a bit of a jerk sometimes. ]Keep moving... two choices. (set: $gray to 1) [[Head east|Bedroom Easy]] [[Head west|Arrow Easy]]] (display: "Common header") (print: window.setBodyClass((passage:)'s tags))That bed looks pretty nice and you could use a rest. You lay down until you catch your second wind. (text-color: #32CD32)[''You feel like you could take on the world!''] (set: $hp to 2)(set: $rest to 1) [[Go east|Northeast corner Easy]] [[Go south|Go west Easy]] [[Go west|Empty room Easy]] (print: window.setBodyClass((passage:)'s tags))(if: $key is 1)[This is where you found that key. Nothing more to see here. [[Go back the way you came|Arrow Easy]] (display: "Common header")] (else:)[A small room at the northwestern corner of the temple. Less a room and more a nook, honestly. There's a stone ledge on the wall. You inspect it and spot a ''rusty key''! Into your pocket it goes. (set: $key to 1) Nothing else to see here. [[Go back the way you came|Arrow Easy]] (display: "Common header")] (print: window.setBodyClass((passage:)'s tags))(if: $hp is 1 and $arrowhit is 1)[Trying to jump again was... a foolish choice. Another arrow gets you in the stomach. Two arrows in the stomach is a slow and painful way to go. You spend your final moments thinking about Mr. Norton, about squirrels and about weddings that will never happen. ''The End!'' [[Restart|Title screen]]](if: $hp is 1 and $arrowhit is 0)[A hole opens up in the wall and a single arrow flies towards you. Your decision to jump was... unfortunate. Had you stood still, the arrow would've hit you in the head. Jumping instead resulted in you getting hit in the stomach. That's a slow and painful way to go. You spend your final moments thinking about Mr. Norton, about squirrels and about weddings that will never happen. ''The End!'' [[Restart|Title screen]]](if: $hp is 2)[A hole opens up in the wall and a single arrow flies towards you. Your decision to jump was... unfortunate. Now, you have an arrow protruding from your stomach. You're somehow hanging on though. (set: $arrowhit to 1) (text-color: red)[''You better be careful, because you don't think you can take any more damage.''] Move on while you still can. There are large rooms to the south and east. On the west end, there's a little nook... closet-like. (set: $hp to 1) [[Go east|Empty room]] [[Go south|Library]] [[Go west|Key]]] (print: window.setBodyClass((passage:)'s tags))A hole opens up in the wall and a single arrow flies towards you. (if: $memory17 is 1)[Another close call! It's a good thing you've mastered the art of ducking. ](if: $memory17 is 0)[Your instinct to duck was inspired. The arrow zips over your head and gets stuck in the wall behind you. That was close. Your life hasn't flashed before your eyes like that since the time you jaywalked and almost got hit by a taxi. You can be so careless sometimes. (set: $memory17 to 1) ]Count your blessings and get out of there quickly! And carefully! There are large rooms to the south and east.(if: $key is 0)[ On the west end, there's a little nook... closet-like.](if: $key is 1)[ Then there's the little nook to the west, but you already got the key.] [[Go east|Empty room]] [[Go south|Library]] [[Go west|Key]] (print: window.setBodyClass((passage:)'s tags))The temple doors are still surprisingly sturdy, with minimal signs of wear. You pull them open. A strong smell hits you. A musty, moldy smell. It reminds you of Grandpa's attic. You used to go up there during games of Hide and Seek with your cousins. (set: $memories to $memories+1) ''(text-color: #FFFFFF)[You unlocked a memory! (print: $memories) of 15 memories unlocked!]'' You hadn't thought about that in a long time! What a wonderful thing memories are. Let's see what other memories hit you during your adventure! ''(Memories are irrelevent to finding the gold, of course. They're just for fun!)'' [[Continue into the temple|Enter the temple]] (print: window.setBodyClass((passage:)'s tags))Jonathan Fournier is a playwright and screenwriter with over 10 years experience in the video game/mobile app industry. Want to know more about him? Want to talk to him about this game or anything else? Follow him on Twitter (@JonFour) or email him at jonathanfournier.writer@gmail.com! Thanks for playing! [[Go Back|Title screen]] (print: window.setBodyClass((passage:)'s tags))