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,,,,,,,,Extraterrestrial Gains 1.2
REVAMP
Warning:
This game contains sexual and fetish content not suitable for anyone under the age of 18.
My writing style is also fairly strange and likes to change from time to time, so uh be warned.
To anyone who's played the original Extraterrestrial Gains, if you jump straight it in may be a bit confusing. Basically anything you've played from the original is either being moved much further down the storyline or is being scrapped. This is because I felt like the original story was purely fetish content and while it was good, I didn't want the game to be a sterotypical 'porn with no plot'. I wanna tell a story.
(There's also a few references and nods to various tv shows, films and games in here, so if you recognise something, it's most likely not a conincidence :))
PLEASE NOTE:
There are only two fetish scenes in this version since this is the new intro to the game and is sort of a proof of concept. If you have any feedbacks, questions or just want to stay up to date with the project, come check out the discord!
https://discord.gg/g3GEN2jbkh
The fetishes included within this game are currently:
*Weight gain, stuffing and force feeding
*Various types of inflation as well as forced inflation
*Immobility, wardrobe malfunctions and stuckage
*==Pred and prey vore, both MC and NPCs==
*==Egg laying and oviposition==
*==Breeding and pregnancy==
*==Tentacles==
*==Bimbos and bimbofication==
[[I am 18 and wish to continue->PreGameMenu]]Darkness. You feel it all around you, coating your mind in a hazy fog. It's not entirely unpleasant however. It feels almost like a blanket. Perhaps you should stay here. It feels safe here.
No, you need to wake up.
The last thing you remember was the ground shaking beneath your feet followed by a feeling a weightlessness. Maybe you were falling. Perhaps every single atom of your very being was just disassembled as if you were a piece of Ikea furniture.
...What's an "Ikea"?
You don't really remember, but you thought it was funny and so you laugh.
But there's no noise. And you don't think you have a mouth. In fact you don't think you have anything. Even your memories are clouded. Oh god, you can't even remember your own name. You do have a name, right?
Yes. You're sure you do, it's right there... it's... your name is...
[[...->Character Creation]]
<div class="txtborder txtdarkbkg">
Jumping down the rest of the way you nearly slip. Guess the footing here isn't exactly stable. Keeping that in mind you start your course toward the movement.
Left, right, left, right... You keep your gaze at your feet as the piles of junk beneath you creak and groan under your weight, crossing your fingers, you can only hope that nothing caves in. Or worse, you cause some kind of garbage-slide.
Your attention is quickly drawn away as you hear a roar in the distance, it came from above, strange. You look up. There was no real way you could have prepared yourself for what you see...
A space ship. A genuine space ship, entering the atmosphere no less.
What the fuck.
Here you were, assuming that this was Earth, oh how foolish of you, nothing is ever that simple. Wait, maybe this is Earth but it's the future or something, or like a REALLY fancy movie set. Some budget that must be, although it still doesn't explain why the hell you're in a junkyard.
You snap out of your daydreaming when you realise you've made it to those lights you saw in the distance. It's a large circular landing pad with a couple of what you assume are space shuttles but look more like sci-fi garbage trucks. There's no way this is Earth.
Something whirs behind you. You jump in surprise and spin around. A heavily rusted humanoid-like robot is staring you down and it looks //pissed//. Anxiously, you [[take a step back->Intro Sequence3]].
</div>
<<set $level to 0>>
<<set $curxp to 0>>
<<set $maxxp to 100>>
--------------------------------------------------------------
/* CHARACTER FEATURES */
<<set $name to "">>
<<set $eyes to "">>
<<set $skin to "">>
<<set $hair to "">>
<<set $appearancemain = 0>>
--------------------------------------------------------------
/* STATS */
<<set $MaxHP = 50>> /* Maximum Hit Points */
<<set $CurHP = 0>> /* Current Hit Points */
<<set $tempHPgain = 0>>
<<set $MaxL = 50>> /* Maximum Lust Points */
<<set $CurL = 0>> /* Current Lust Points */
--------------------------------------------------------------
/* WEIGHT AND SIZE */
<<set $MaxCap = 30>> /* Maximum Gut Capacity */
<<set $CurCap = 0>> /* Current Gut Capacity */
<<set $weight to 50>>
<<set $weightmodifier to 1>>
--------------------------------------------------------------
/* BREASTS AND ASS */
<<set $breastsize to 0>>
<<set $MaxMilk = 2>> /* Maximum Lactaion Capacity */
<<set $CurMilk = 0>> /* Current Lactation Capacity */
<<set $MilkIntensity = 0.2>>
<<set $Lactation to false>>
<<set $LactationStartCounter to 0>>
<<set $asssize to 0>>
--------------------------------------------------------------
/* GENITALS */
<<set $gentials to 0>> /* 0- none, 1- penis, 2- vagina, 3- both */
--------------------------------------------------------------
/* TASTES */
<<set $weightgainattraction to 5>>
<<set $inflationattraction to 5>>
<<set $breastexpansionattraction to 5>>
<<set $burpingattraction to 5>>
--------------------------------------------------------------
/* MONEY */
<<set $credits to 0>>
<<set $tempcreditgain to 0>>
--------------------------------------------------------------
/* WEAPONS */
<<set $hasBlaster to false>>
--------------------------------------------------------------
/* CONSUMABLES */
<<set $vitalitypatch to 0>>
<<set $adisyringe to 0>>
<<set $hucowmilk to 0>>
<<set $slappatch to 0>>
--------------------------------------------------------------
/* ITEMS */
<<set $scrapmetal to 0>>
--------------------------------------------------------------
/* KEY/QUEST ITEMS */
<<set $hasNoxInABottle to false>>
--------------------------------------------------------------
/* COMBAT */
<<set $currentdamage to 5>>
<<set $currentweapon to "fists">>
<<set $currentteasedamage to 5>>
<<set $playertype1 to "normal">>
<<set $playertype2 to "n/a">>
<<set $playerresistance1 to "">>
<<set $playerresistance2 to "">>
<<set $playerresistance3 to "">>
<<set $playerresistance4 to "">>
<<set $playerresistance5 to "">>
<<set $playerresistance6 to "">>
<<set $playerresistance7 to "">>
<<set $playerresistance8 to "">>
<<set $playerresistance9 to "">>
<<set $playerresistance10 to "">>
<<set $playerweakness1 to "">>
<<set $playerweakness2 to "">>
<<set $playerweakness3 to "">>
<<set $playerweakness4 to "">>
<<set $playerweakness5 to "">>
<<set $playerweakness6 to "">>
<<set $playerweakness7 to "">>
<<set $playerweakness8 to "">>
<<set $playerweakness9 to "">>
<<set $playerweakness10 to "">>
<<set $enemycurhealth to 0>>
<<set $enemymaxhealth to 0>>
<<set $enemyattack to 0>>
<<set $enemyteaseattack to 0>>
<<set $enemycurlust to 0>>
<<set $enemymaxlust to 0>>
<<set $enemytype1 to "">>
<<set $enemytype2 to "">>
<<set $enemyresistance1 to "">>
<<set $enemyresistance2 to "">>
<<set $enemyresistance3 to "">>
<<set $enemyresistance4 to "">>
<<set $enemyresistance5 to "">>
<<set $enemyresistance6 to "">>
<<set $enemyresistance7 to "">>
<<set $enemyresistance8 to "">>
<<set $enemyresistance9 to "">>
<<set $enemyresistance10 to "">>
<<set $enemyweakness1 to "">>
<<set $enemyweakness2 to "">>
<<set $enemyweakness3 to "">>
<<set $enemyweakness4 to "">>
<<set $enemyweakness5 to "">>
<<set $enemyweakness6 to "">>
<<set $enemyweakness7 to "">>
<<set $enemyweakness8 to "">>
<<set $enemyweakness9 to "">>
<<set $enemyweakness10 to "">>
<<set $canbeteased to false>>
--------------------------------------------------------------
/* QUESTS */
<<set $questM1 = 0>> /* post intro quest */
<<set $questS1 = 0>> /* shower fix quest */
<<set $questR1 = 0>> /* ___ quest */
--------------------------------------------------------------
/* CODEX ENTRIES */
<<set $OrionCorpDiscovered to false>>
<<set $PylaxDynamicsDiscovered to false>>
<<set $KillcomDiscovered to false>>
<<set $GlutstufFoodsDiscovered to false>>
<<set $InsoftIncDiscovered to false>>
<<set $InnerGuildsDiscovered to false>>
<<set $TradeBeltDiscovered to false>>
<<set $AltariHiveDiscovered to false>>
<<set $XenoSeparatistsDiscovered to false>>
<<set $EarthDiscovered to false>>
<<set $NewNewYorkDiscovered to false>>
<<set $TheVoidDiscovered to false>>
<<set $GardenofMoonsDiscovered to false>>
<<set $SteelLustDiscovered to false>>
<<set $BronzeGuardDiscovered to false>>
<<set $SeventhRiftDiscovered to false>>
<<set $KeplerReachDiscovered to false>>
<<set $CluelessColaDiscovered to false>>
<<set $BloatBrewDiscovered to false>>
<<set $ShrinkSodaDiscovered to false>>
<<set $HucowMilkDiscovered to false>>
<<set $AdiSyringeDiscovered to false>>
<<set $FilloutDiscovered to false>>
<<set $SlapPatchDiscovered to false>>
<<set $FutapillDiscovered to false>>
<<set $HumansDiscovered to false>>
<<set $BovinesDiscovered to false>>
<<set $EarthDiscovered to false>>
--------------------------------------------------------------
/* LOCATIONS */
<<set $UnderbellySewersDiscovered to false>>
<<set $UnderbellyPlantDungeonDiscovered to false>>
--------------------------------------------------------------
/* DISPLAYED CHARACTER */
<<set $character to "N/A">>
--------------------------------------------------------------
/* NPC STATS */
<<set $NoxTrust to 5>>
<<set $GlasTrust to 5>>
<<set $HildeMet to false>>
<<set $HildeTrust to 5>>
<<set $BronzeGuardTrust to 5>>
<<set $GardenOfMoonsTrust to 5>>
<<set $KeplerReachTrust to 5>>
<<set $SeventhRiftTrust to 5>>
<<set $SteelLustTrust to 5>>
--------------------------------------------------------------
/* MISC FUNCTIONS */
<<set $canrest to false>>
<<set $inbattle to false>>
<<set $onship to false>>
--------------------------------------------------------------Level: $level XP: $curxp/$maxxp
<<nobr>>
<<if $level is 0>>
<<set $maxxp to 100>>
<<elseif $level is 1>>
<<set $maxxp to 250>>
<<elseif $level is 2>>
<<set $maxxp to 1000>>
<<elseif $level is 3>>
<<set $maxxp to 2500>>
<<elseif $level is 4>>
<<set $maxxp to 10000>>
<</if>>
<</nobr>>
- Health -
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div><<run Health($CurHP, $MaxHP, "horizontalhealthbar", true)>>
- Lust -
<div id="horizontallustbarbkg" class="hzlbarbkg"><div id="horizontallustbar" class="hzlbar"></div></div><<run Lust($CurL, $MaxL, "horizontallustbar", true)>>
- Stomach Capacity -
<div id="horizontalcapbarbkg" class="hzcbarbkg"><div id="horizontalcapbar" class="hzcbar"></div></div><<run Cap($CurCap, $MaxCap, "horizontalcapbar", true)>>
<<nobr>>
<<if $Lactation is true>>
- Milk Capacity -<br>
<div id="horizontalmilkbarbkg" class="hzmbarbkg"><div id="horizontalmilkbar" class="hzmbar"></div></div><<run Milk($CurMilk, $MaxMilk, "horizontalmilkbar", true)>>
<</if>>
<</nobr>>
<div class="txtborder txtdarkbkg">
Your ears are assaulted with a wave of what you assume is very angry beeping, instinctively you hold your hands up in surrender. The beeping only stops when you finally pick up the courage to say something.
<<set $character to "UNNAMED ROBOT">>
<span style="color: cadetblue;">"Uh- I'm really sorry, but I don't understand-"</span>
A long silence follows and the robot seems distant, their eyes dulled and a rhythmic whirring being the only thing piercing the silence. It was as if they were searching for something deep inside them.
//Bzzt-//
<span style="color: indianred;">"Language Detected: English."
"I am curious of how you know such an outdated language, citizen. I had to search at the far reaches of my translation software for this. I do not believe I have ever spoken this language."</span>
Outdated? What did they mean by that? Before you could ask, the robot continues.
<span style="color: indianred;">"You are in a restricted area, and without a suit at that! Are you aware of how dangerous KB3-N's atmosphere is?"
"I must demand that you show me your credentials as well as an appropriate reason to be here. Otherwise I must hand you over to the authorities."</span>
Although the idea of talking to the authorities didn't sound too bad since you might be able to get some kind of information, you didn't exactly want to meet them under these circumstances. This robot seemed to have some information at least though. Maybe you could talk your way out of this.
<span style="color: cadetblue;">"KB3-N? What's that?"</span>
The robot looks at you with dull eyes, as if you'd just asked a dumb question.
<span style="color: indianred;">"KB3-N is the offical designation of this planet. It is also commonly refered to as Terra or sometimes it is called [[Earth->Intro Sequence4]]."</span>
</div><div class="txtborder txtdarkbkg">
No, there's no way this is Earth. Perhaps you truly //are// in the future. Thinking about it that way almost makes sense, the world wasn't in the greatest shape. Global warming, wars, corruption, the whole shabang. Earth wasn't heading in a good direction so perhaps this //is// how it ends up.
<span style="color: indianred;">"Citizen, your credentials, now."</span>
<span style="color: cadetblue;">"Ah, uh about that... I kinda don't have any-"</span>
<span style="color: indianred;">"In that case please board the nearest shuttle, I have already notified the authorities. They are expecting you."</span>
Well great, guess you didn't even get a chance to talk your way out of it. For a moment you stand still, hoping that the robot changes it's mind. It doesn't and instead just points toward the shuttle it wants you to board. Reluctantly you do as you're told and approach it, a door slides open as you get closer. Well, you've never been on a space ship before, so that's cool at least. Right?
Entering the shuttle reveals just how cramped it is, this thing definitely isn't meant for transport. The ceiling's low, the walls are narrow and there's only two seats, which are extremely small at that. Plopping yourself down on one of them, you're able to reach the glass in front of you that allows you limited visibility out of the shuttle. There aren't any controls which leads you to believe that it's either got a pre-programmed route or is flown by an A.I or something; that thought is quickly proven as you feel the shuttle shake and then rapidly ascend.
A feeling of awe floods over you as you watch the ground get further and further away. That awe is soon replaced by shock as you realise the junkyard stretches for as far as you can see, and since you've nearly left the atmosphere, you can see pretty damn far. Choosing to avert your gaze from the planet, you look toward the stars and that's when you see it. A hulking great mass of metal, glimmering in the sunlight. A space station.
No, more like multiple stations, clobbered together if you had to guess since there were clear clashes in shapes and designs. Some sections are rounded and bulbous, others much more jagged and angular; seeming joined and welded together at various random points. Fitting the theme of the endless junk yard below. Your shuttle draws closer to it. Not long till you [[arrive->Intro Sequence5]].
</div><div class="txtborder txtdarkbkg">
The shuttle pulls up along side and a claw-like structure extends from the station, latching onto your ship, presumably keeping it in place. A sudden thud draws your attention toward the door, guess you've docked. In response the doors slide open, revealing what you assume is an air lock and sheepishly you step into it. Behind you, the shuttle doors close and the ones infront of you hiss loudly before opening.
<<set $character to "N/A">>
Well. That's not what you were expecting.
What you were expecting were alien police, waiting to question and interrogate you. What you got //instead// is blaring sirens and flashing red lights. You're no expert, but red means danger and the sirens mean //bigger// danger.
You step out of the air lock gingerly. For a brief, tense moment, the only noise is that of the sirens. That soon changes. You hear a distant ''bang'' followed by a scream... Then nothing. Just the wailing of the sirens again.
After a short pause you then hear footsteps and instinctively dive behind a nearby crate, taking cover. The footsteps are heading in your direction and fast, very fast. As they near you hear what you assume is speech. You have to assume because none of it makes any sense and seems the most logical ans-
//Another scream.// Followed by gunfire and an unsettling //squelch//. What in the world was that? No, it doesn't matter right now, you need to find somewhere to hide. An open vent, perfect! You're fairly lean so you make your way into the crawlspace with ease, after a few metres you find it opens out slightly, giving you enough space to comfortably sit down. You take that chance and collect yourself.
There's something wrong with this station and you don't want to spend any longer than you have to on it. Once you've steeled yourself and waited for whatever it is to pass, you can hop back on that shuttle and ride it back down to Earth. Well, //apparently// it's Earth down there. Now that's a solid plan if you've ever heard one.
Your attention is quickly drawn away from your escape plan however as you hear something at the other end of the vent moving [[toward you->Intro Sequence6]].
</div><div class="txtborder txtdarkbkg">
//Squelch//. //Squelch//. //Squelch//. Something very gooey seems to be making its way toward you, the moist noises getting closer and closer. For a moment you consider turning tail and bolting out of the maintenance shaft you're in, but decide whatever fate awaits you out there is probably worse.
Silence. That noise has stopped, thankfully. Perhaps whatever it was decided-
The last thing you see is a black blob, hurling toward you, then everything goes dark. Your eyes are open but you can't see a thing, you try to take a breath but no air fills your lungs. A constricting weight presses down on every part of you, you're completely enveloped in it. That's when the panic sets in.
Realising that you're suffocating, you writhe and claw at the //thing// covering your eyes and mouth. As you try to pull it away, your fingers sink deep into it, never finding something solid to grasp.
By reflex, you try to take in air again but you're met with a mouthful of that black goo. A crazy idea flashes through your mind, and you could do with any idea right now, no matter how crazy. //Gulp.// You start swallowing it. Like any living thing, well, you're assuming this thing is living, has a finite mass. If you can just swallow enough of it so you can take a breath... you might just make it out of this.
That's when you hear it. No. Hear is the wrong word. You //feel// it, a voice, inside your mind.
<span style="color: mediumpurple;">"Trying to eat me are you? That's certainly a first. I'm afraid you're the one who's going to be eaten, I haven't tasted anything as good as you in //so long//."</span>
What the ''fuck'' was that-
Gulping down another mouthful of viscous slime, your lungs screaming at you for air, you think in response to whatever that voice was.
<span style="color: cadetblue;">"I'm flattered about being called tasty, but I'd prefer not to be eaten!"</span>
Your mind is going dark, your nerve endings feel like static. Is this it? If only you could [[breathe->Intro Sequence7]].
</div><div class="txtborder txtdarkbkg">
You jolt awake, sweating and breathing heavily. Pain streaks through your head and you wince in response. Sunlight fills your eyes causing you to squint at your surroundings.
<<set $inbattle to true>>
Your surroundings...
Looking around, you realise that you're sitting in some kind of junk pile. There's random scrap everywhere but none of it looks familiar, you try to recognise something, like a toaster maybe, but to no avail. It all just looks far too //alien//.
Shaking your head at yourself, you stand up shakily. Not being able to identify a toaster in this mess was the least of your problems right now. Carefully, you climb up a nearby mound of garbage to see if there was... well if there was anything nearby.
As you reach the top you cast your gaze outward.
Outward, acrosS MORE FUCKING JUNK HOLY SHIT WH-
No, deep breaths.
Trying to accept the fact that somehow you've ended up in the world's largest dump, you collect yourself. Looking around like a lost child, you manage to spot somekind of movement in the distance along with a couple of lights!
See? Everything's gonna be fine, that's probably someone who works here. Once you make it over to them you can ask where you are and for the way out and then, you can properly gather your thoughts. Phew, you were gonna start panicking soon. Glad you avoided that.
As you make your way down the mound you climbed, you spot something catch the sunlight and can't help but reach out to grasp it. You've always been like a little magpie, unable to resist when it comes to shiny stuff. Turning over the strange metallic object, you slip it into one of your pockets, you'd take a closer look once you were [[out of here->Intro Sequence2]].
</div><div class="txtborder txtdarkbkg">
The fog encompassing your mind creeps back as harsh, cold air rushes into your lungs. You take a moment to catch your breath and quickly realise the writhing goo, while still on you, has stopped moving.
<<set $character to "UNNAMED SLIME">>
<span style="color: mediumpurple;">"Can you... //hear// me?."</span>
<span style="color: cadetblue;">"It's more like you're inside my head but yes, yes I can. Now who the //fuck// do you think you are, going around trying to suffocate and eat people?!"</span>
<span style="color: mediumpurple;">"I uh- Wow this is awkward. Normally people can't hear us and they certainly can't talk back, it doesn't feel right talking to food. Look what you've done, you've put me off my meal now."</span>
<span style="color: cadetblue;">"Hey! I'm not food-"</span>
<span style="color: mediumpurple;">"Yeah yeah sure thing, that's what they all say. What even are you though? I've seen plenty like you but none have ever been able to communicate telepathically."</span>
This is all way too much to comprehend. A moment ago you were down on Earth, but that Earth wasn't actually Earth, at least not your one, you think. And then suddenly you're in space and nearly get eaten?
Oh what the hell, you've come this far. If this is some kinda weird game you might as well play along.
<span style="color: cadetblue;">"I'm a human."</span>
There's a brief silence in your mind.
<span style="color: mediumpurple;">"...You're being serious?"</span>
<span style="color: cadetblue;">"Yeah. Why, is there something wrong with [[humans->Intro Sequence8]]?"</span>
<<set $CurCap = 8>>
</div><div class="txtborder txtdarkbkg">
The same silence fills your mind. Either this //thing// really loves to build suspense, or it's thinking about something. Probably judging you or something, humans are like the vanilla ice cream of pretty much every story no matter the genre.
<span style="color: mediumpurple;">"So, do tell me what the rarest species in the galaxy is doing on some rust bucket of a space station."</span>
Oh.
<span style="color: mediumpurple;">"I'm surprised humans are even real. In some places they're a myth, in others they're treated as gods, a few places would argue that you belong in a museum or perhaps a zoo, and then elsewhere you'd be considered a resource..."</span>
Huh. Maybe you're not vanilla ice cream after all. Hey, if you're actually some //mythical// creature and truly are rare, maybe you could make a place for yourself somewhere. You could be a celebrity of sorts! Certainly sounds more interesting than anything going on in your life back home... Wherever home is...
<span style="color: mediumpurple;">"-and so that's when- Hey! Are you even listening to me?"</span>
<span style="color: cadetblue;">"Huh? Oh. Yeah, sorry, lots to process I guess."</span>
In response, the goo finally slithers off of you. You'd almost forgotten it was still wrapped around you, it was almost comforting for a moment.
<span style="color: mediumpurple;">"At this point you've piqued my interest more than anything, I've got so many more questions but this probably isn't somewhere we want to sit and have a nice chat for too long."</span>
Cautiously, the slime creature wobbles over to the maintenance hatch opening, the same one you came in from. It peers around the corner and then snakes back.
<<set $HumansDiscovered to true>>
<span style="color: mediumpurple;">"Now look... I know I was kinda trying to eat you a minute ago, but the point is that I'm not now so can I ask for your [[help->Intro Sequence9]]?"</span>
</div><div class="txtborder txtdarkbkg">
<span style="color: cadetblue;">"My help? What am I supposed to do? I think I'm currently wanted by the authorities..."</span>
<span style="color: mediumpurple;">"That's great, that makes two of us. I may or may not have escaped from a nearby lab and eaten some people. You see, my race aren't normally sentient, I'm an experiment basically... Which makes me a very, very high value target."</span>
Hold on how do you just //give// an organism sentience? Oh whatever, you should really give up on being surprised at this point.
<span style="color: mediumpurple;">"Oh and when I say 'high value target', I mean that my very existence is illegal, and so is knowing about me. Subject to uhh '//termination//'."</span>
Well shit.
<span style="color: mediumpurple;">"We need each other right now, I need you to keep me hidden and you need me for the information I have. And we both need to get the fuck off of this station. So what do you say, deal?"</span>
Getting off this station means most likely stealing a ship. Great, now the authorities are really gonna be after you. Trespassing wasn't terrible but theft? When you thought about starting anew, your thoughts were on 'mysterious celebrity', not //criminal//.
<span style="color: cadetblue;">"You haven't even told me your name yet. I'm $name by the way."</span>
<span style="color: mediumpurple;">"Ah names, I forgot you sentients like those. They called me N1-O67X in the lab, will that do?"</span>
N1-O67X? No that won't do, that's no name.
<span style="color: cadetblue;">"Hm, I think I'll call you... Nox. That alright?"</span>
<span style="color: mediumpurple;">"Hmph, Nox? It's not terrible I suppose. Now, $name. Is it a [[deal->Intro Choice]]?"</span>
</div><div class="txtborder txtdarkbkg">
Credits: $credits
<hr>
Weapons:
<<if $currentweapon is not "fists">>- Fists ([[Inspect->inspectfists]]) ([[Equip->equipfists]])<br/><</if>>\
<<if $currentweapon is "fists">>- Fists ([[Inspect->inspectfists]]) (Equipped)<br/><</if>>\
<<if $hasBlaster is true and $currentweapon is not "blaster">>- Blaster ([[Inspect->inspectblaster]]) ([[Equip->equipblaster]])<br/><</if>>\
<<if $hasBlaster is true and $currentweapon is "blaster">>- Blaster ([[Inspect->inspectblaster]]) (Equipped)<br/><</if>>\
<hr>
Consumables:
<<if $vitalitypatch > 0>>- Vitality Patch x$vitalitypatch ([[Use->usevitalitypatch]])<br/><</if>>\
<<if $adisyringe > 0>>- Adi-Syringe x$adisyringe ([[Use->useadisyringe]])<br/><</if>>\
<<if $hucowmilk > 0>>- Hucow Milk x$hucowmilk ([[Use->usehucowmilk]])<br/><</if>>\
<<if $slappatch > 0>>- Slap-Patch x$slappatch ([[Use->useslappatch]])<br/><</if>>\
<hr>
Items:
<<if $scrapmetal > 0>>- Scrap Metal x$scrapmetal<br/><</if>>\
<hr>
Key/Quest Items:
<<if $hasNoxInABottle is true>>- Nox in a bottle ([[Inspect->inspectnoxbottle]])<br/><</if>>\
[[Return|$return]]
</div><div class="txtborder txtdarkbkg">
''Main Quests:''
<<nobr>>
<<if $questM1 eq 1>>You're indebted to Doctor Glas and in return must find one of his missing "runners". He told you to make your way through the Underbelly and ask around at the Den, whatever that is.<hr><<elseif $questM1 eq 2>>You gathered some information from the Den and apparently the runner was last seen in the lower levels. You should look for a way down.<hr><<elseif $questM1 eq 3>>You found the runner and the package in the lower levels of the Underbelly, you should return them both to Doc Glas. <hr><<elseif $questM1 eq 4>>You found the runner and the package in the lower levels of the Underbelly, but decided to let them go. You should return the package to Doc Glas.<hr><<elseif $questM1 eq 5>>You found the runner and the package in the lower levels of the Underbelly, but let the runner escape with the package. You should return to Doc Glas to let him know what happened.<hr><<elseif $questM1 eq 6>>COMPLETED: Doc's Quest. You returned the runner and the mystery item to Glas, he seemed pleased. He told you that if you're in need of work to stop by.<hr><<elseif $questM1 eq 7>>COMPLETED: Doc's Quest. You returned the mystery item to Glas, he was disapointed that the runner got away. He told you that if you're in need of work to stop by.<hr><<elseif $questM1 eq 8>>COMPLETED: Doc's Quest. You returned neither the runner nor the mystery item to Glas, he was furious and told you to stay out of his sight.<hr><</if>><</nobr>>
''Side Quests''
<<nobr>>
<<if $questS1 eq 1>>
When you went to take a shower you discovered that it was infact, broken. You should probably find someone to fix it otherwise you might end up smelling.</br></br>
NOTE: This is as far as this quest progresses right now.<hr>
<</if>>
<</nobr>>
''Repeatable Quests:''
[[Back to game|$return]]
</div>
<div class="txtborder txtdarkbkg">
It's a gun pretty much.
Deals 10 damage.
[[Back to inventory->Inventory]]
[[Back to game|$return]]
</div><<set $currentweapon to "blaster">>
<<set $currentdamage to 10>>
<<goto Inventory>><<if $inbattle is false>>[[Character]]
[[Reputation]]
[[Status Effects]]<</if>>
<<if $canrest is true>>[[Actions]]<</if>>
<<if $inbattle is false>>[[Inventory]]
[[Quests]]
[[Codex]]<</if>><div class="txtborder txtdarkbkg">
This is the Codex. Here you can read about everything, or most things you've encounted during your journey.
<hr>
[[Sectors]]
Sectors, also known as Regions, are portions of the galaxy divided up not by species but by beliefs and aspriations for the galaxy. Different Sectors have their own laws so what may be acceptable in one, may be outlawed in another.
<hr>
[[Locations]]
When travelling through sectors and the galaxy and a whole, you will encounter many different locations. Planets and locations on those planets will be tracked and recorded here.
<hr>
[[Factions]]
Factions, also known as Syndicates, are organisations throughout the galaxy devoted to a cause. Each has its own methods, rules and outlooks. When joining a Faction, other Factions may become hostile toward you. You can't leave a mark on the galaxy without making enemies along the way, after all.
<hr>
[[Companies]]
Companies function the same no matter where or what time you may live in. The largest currently in the galaxy provide products for a consumer society, with each company's product and service varying. Some however, are more trustworthy than others.
<hr>
[[Species]]
Throughout your journey, you will encounter multiple species. The vast majority are humaniod in appearance, bipedal with two arms, but there are a number of species that differ from the norm. Please try not to commit any kind of interstellar hate crimes against said species.
<hr>
[[Typings]]
The physiology and physique of an organism affects its typing. There are 18 different types with their own strengths and weaknesses. Organisms can have up to two different types. Your type will also change depending on your body's chemistry.
<hr>
[[Consumables]]
Consumables are just that, things that are able to be consumed. You will encounter many in the galaxy, some can cause minor changes while other can turn you into a completely different person. Certain consumables are outlawed in most or all Sectors with their reasons varying. Note: 'Dirt' and 'Mud' have been removed from the list. 'Ass' is under evaluation.
<hr>
[[Diseases]]
Be careful on your travels, otherwise you might catch a disease. Different diseases vary in severity and symptoms. Please be cautious when consuming food and fucking the locals, or consuming the locals and fucking food. You don't want to cause a galactic pandemic.
[[Back to game|$return]]
</div><div class="txtborder txtdarkbkg">
Inner Guilds
<<nobr>><<if $InnerGuildsDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Trade Belt
<<nobr>><<if $TradeBeltDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Altari Hive
<<nobr>><<if $AltariHiveDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Xeno Separatists
<<nobr>><<if $XenoSeparatistsDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
[[Back to game|$return]]
[[Back to main page->Codex]]
</div><div class="txtborder txtdarkbkg">
Bronze Guard
<<nobr>><<if $BronzeGuardDiscovered is true>>
The Bronze Guard see themselves as the righteous protectors of the galaxy, as well as the ones who should be ruling over it. Money is everything to them, believing that there is nothing that cannot be bought. While they are the strongest force in the galaxy, this ideal leads to very little loyalty.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Garden of Moons
<<nobr>><<if $GardenofMoonsDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Kepler Reach
<<nobr>><<if $KeplerReachDiscovered is true>>
Kepler Reach was formed when an uprising occurred within the Bronze Guard, many refused their ideals and sought not for a galaxy bound by greed and money, but one bound by loyalty. They believe that once you've joined Kepler Reach, you're in it for life. They do not take lightly to traitors.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Seventh Rift
<<nobr>><<if $SeventhRiftDiscovered is true>>
The only faction without recognised territory. They were wiped out a few decades ago and presumably disbanded when in fact they remain, hiding in the other factions territory and building up their numbers. They are an anarchist-like faction who seek to topple the social hierarchy and bring about a new age to the galaxy.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Steel Lust
<<nobr>><<if $SteelLustDiscovered is true>>
They fight for the rights of machines. To have AI intelligence recognised as real intelligence, they push for automation across the galaxy and many believe that robots are superior to organics.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
[[Back to game|$return]]
[[Back to main page->Codex]]
</div><div class="txtborder txtdarkbkg">
Orion Corp
<<nobr>><<if $OrionCorpDiscovered is true>>
Orion Corp are the lead producers in state of the art starships along with various starship modifications. If there's something you want on your ship, chances are Orion Corp have it.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Pylax Dynamics
<<nobr>><<if $PylaxDynamicsDiscovered is true>>
If you're looking for a new look, there's no better place to look than Pylax Dynamics. The undisputed king of the transformative market. If you want to spice up your life with a new hair colour, they've got you. If you want breasts so large and full of milk that you're a prized cow, they've still got you.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Killcom
<<nobr>><<if $KillcomDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Glutstuf Foods
<<nobr>><<if $GlutstufFoodsDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Insoft Inc
<<nobr>><<if $InsoftIncDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
[[Back to game|$return]]
[[Back to main page->Codex]]
</div><div class="txtborder txtdarkbkg">
Clueless Cola
<<nobr>><<if $CluelessColaDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Bloat Brew
<<nobr>><<if $BloatBrewDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Shrink Soda
<<nobr>><<if $ShrinkSodaDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Hucow Milk
<<nobr>><<if $HucowMilkDiscovered is true>>
Hucow Milk is a creamy, sweet smelling bottle of milk produced by Hucows throughout the galaxy. It causes breast tissue growth and if a large quantity is drunk in a short period of time, it will induce lactation.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Adi-Syringe
<<nobr>><<if $AdiSyringeDiscovered is true>>
Adi-Syringes are hypodermic needles filled with adipose. They are the by-product of countless weight-loss surgeries throughout the galaxy. With no clean way of disposal, they normally end up in trash heaps or bought by those looking for rapid gains.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Fillout
<<nobr>><<if $FilloutDiscovered is true>>
Fillout is a drink that makes the users features expand to fill their clothing. Repeat usage in small amount of time causes clothing to be the only thing that holds back the growth.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Slap-Patch
<<nobr>><<if $SlapPatchDiscovered is true>>
Slap-Patches are bright pink adhesive patches with an image of a hand in the centre. They cause moderate ass growth when slapped onto it, although they do not affect any other body part when in contact with it.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Futapill
<<nobr>><<if $FutapillDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
[[Back to game|$return]]
[[Back to main page->Codex]]
</div><label>What is your name? <<textbox "$name" "" autofocus>></label>
How do you present? <<listbox "$appearancemain">>
<<option "Androgynous" "androgynous" `$variable == "androgynous" ? "selected" : ""`>>
<<option "Masculine" "masculine" `$variable == "masculine" ? "selected" : ""`>>
<<option "Feminine" "feminine" `$variable == "feminine" ? "selected" : ""`>>
<</listbox>>
What tone is your skin? <<listbox "$skin">>
<<option "Pale" "pale" `$variable == "pale" ? "selected" : ""`>>
<<option "Tanned" "tanned" `$variable == "tanned" ? "selected" : ""`>>
<<option "Olive" "olive" `$variable == "olive" ? "selected" : ""`>>
<<option "Brown" "brown" `$variable == "brown" ? "selected" : ""`>>
<<option "Black" "black" `$variable == "black" ? "selected" : ""`>>
<</listbox>>
What colour is your hair? <<listbox "$hair">>
<<option "Black" "black" `$variable == "black" ? "selected" : ""`>>
<<option "Brown" "brown" `$variable == "brown" ? "selected" : ""`>>
<<option "Blonde" "blonde" `$variable == "blonde" ? "selected" : ""`>>
<</listbox>>
What colour are your eyes? <<listbox "$eyes">>
<<option "Grey" "grey" `$variable == "grey" ? "selected" : ""`>>
<<option "Blue" "blue" `$variable == "blue" ? "selected" : ""`>>
<<option "Green" "green" `$variable == "green" ? "selected" : ""`>>
<<option "Hazel" "hazel" `$variable == "hazel" ? "selected" : ""`>>
<<option "Brown" "brown" `$variable == "brown" ? "selected" : ""`>>
<</listbox>>
What genitals do you have? <<listbox "$genitals">>
<<option "Penis" "a penis" `$variable == "a penis" ? "selected" : ""`>>
<<option "Vagina" "a vagina" `$variable == "a vagina" ? "selected" : ""`>>
<</listbox>>
<span class="glitchy" data-text="Sleep.">[[Wake up.->Name Check]]</span>/* <<countdownTimer>> Widget - Start */
<<widget "countdownTimer">>
<<set _seconds = $args[0]>>
<<set _minutes = Math.floor(_seconds / 60)>>
<<set _replacementPassage = $args[1]>>
<div id="timer" class="timergreen">Time remaining _minutes:<<= (_seconds - (_minutes * 60)).toString().padStart(2, '0')>></div><<script>>
if (!recall("countdown", undefined)) {
setup.countdown = { startTime: new Date(), lastStr: "", passage: passage() };
memorize("countdown", setup.countdown);
} else {
setup.countdown = recall("countdown");
if (setup.countdown.passage !== passage()) {
setup.countdown = { startTime: new Date(), lastStr: "", passage: passage() };
memorize("countdown", setup.countdown);
}
}
setup.countdown.intervalID = setInterval(function () {
if (setup.countdown.passage !== passage()) {
clearInterval(setup.countdown.intervalID);
forget("countdown");
setup.countdown.passage = "";
} else {
var curtime = new Date(), str, seconds = State.temporary.seconds;
var diff = Math.floor(seconds - ((curtime - setup.countdown.startTime) / 1000)), min = Math.floor(diff / 60);
if ((diff >= 0) && (diff < seconds)) {
if ($("#timer").length) {
str = "Time remaining " + min + ":" + (diff - (min * 60)).toString().padStart(2, '0');
if (str != setup.countdown.lastStr) {
$("#timer").empty().wiki(str);
setup.countdown.lastStr = str;
}
if (diff <= 10) {
if (!$("#timer").hasClass("timerred")) {
$("#timer").removeClass("timeramber").addClass("timerred");
}
} else if (diff <= 20) {
if (!$("#timer").hasClass("timeramber")) {
$("#timer").removeClass("timergreen").addClass("timeramber");
}
} else {
if (!$("#timer").hasClass("timergreen")) {
$("#timer").removeClass("timeramber timerred").addClass("timergreen");
}
}
}
}
if (diff < 0) {
clearInterval(setup.countdown.intervalID);
forget("countdown");
$("#passages div.passage").empty().wiki('<<include "' + State.temporary.replacementPassage + '">>');
delete setup.countdown.passage;
}
}
}, 200);
<</script>>
<</widget>>
/* <<countdownTimer>> Widget - End */<div class="txtborder txtdarkbkg">
In your indecisiveness, you fail to notice the footsteps heading your way. You hear something clamber into the vent behind you, you quickly turn around. It's a person, they look human but the fact that humans are rare you assume that they're something else. Two eyes fix themselves on you before flickering to the goo beside you. You didn't even have time to react as a bolt of energy incinerates Nox and then another sears through your chest. So that's what they meant by 'termination'.
THE END.
ENDING 1 - The First Hurdle.
</div><div class="txtborder txtdarkbkg">
WIP.
[[Back to game|$return]]
[[Back to main page->Codex]]
</div><div class="txtborder txtdarkbkg">
Earth
<<nobr>><<if $EarthDiscovered is true>>
-Scumbag Station
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
New New York
<<nobr>><<if $NewNewYorkDiscovered is true>>
New New York is home to 38.6% of the population in the known galaxy. It's also known as the galactic centre due to not only its location but also due to its function as a neutral trade hub. NNY is split into three distinct topographical sections; the Underbelly which sits at the very bottom, it is seen as the 'slums' and is a vibrant hub for crime; the Belt which sits above the Underbelly, it's the most populated sector and is generally safer than the Underbelly; the Corpo Heights sit on the very top, it is the most expensive section of NNY and is home to corporations and the rich.
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
The Void
<<nobr>><<if $TheVoidDiscovered is true>>
-Drifter's Rift
-Rockgum Junction
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
[[Back to game|$return]]
[[Back to main page->Codex]]
</div><div class="txtborder txtdarkbkg">
Nox is right, you do both need each other, but they did try and eat you a few moments ago. Should you trust them and team up? It's probably your best chance of getting out of here.
<<countdownTimer 20 "Intro Choice fail">>
[[Yes->NoxYes]] / [[No->NoxNo]]
<<set $character to "NOX">>
</div><div class="txtborder txtdarkbkg">
It's best to make as many allies as possible, you are alone after all.
<span style="color: cadetblue;">"Sure, I'm in. Let's get off this damn station already."</span>
You glance toward Nox, trying to come up with an idea off how to hide them. It's not like you can just put them in your pocket, and you don't exactly have a bag you can carry them in.
<span style="color: cadetblue;">"So uh, how are we gonna hide you?"</span>
Even though Nox lacks eyes, or any other feature, you can feel them eyeing you up, considering something.
<span style="color: mediumpurple;">"Well, there is one way-"</span>
<span style="color: cadetblue;">"Ah ha!"</span>
Amongst a small pile of trash in the vent, you spot a bottle and grab it, presenting it to Nox as if it were some mystical item. It's not by the way. In return all you get is a look of confusion, well not an actual look since again, Nox doesn't have any features but you can feel their disapointment. Kinda hurts.
<span style="color: mediumpurple;">"...a bottle?"</span>
<span style="color: cadetblue;">"I thought you could slither on inside and then we kinda just leave? Look I know it's not the best plan but it's all we've got right now."</span>
<span style="color: mediumpurple;">"You're right, it's not the best plan, it's fucking awful plan."</span>
<span style="color: cadetblue;">"Hey come on there's no need for that-"</span>
<span style="color: mediumpurple;">"Which is why it might just work..."</span>
...
<<nobr>>
<<run Dialog.setup("Notification")>>
<<run Dialog.wiki("Nox will remember that. ⇧")>>
<<run Dialog.open()>>
<<set $hasNoxInABottle to true>>
<</nobr>>
You've acquired [[[Nox in a bottle!->NoxTrustUp]]]
</div><div class="txtborder txtdarkbkg">
It's best to be on your guard. You don't know who you can put your trust in, you're alone right now.
<span style="color: cadetblue;">"I'm not trusting something that tried to eat me a few moments ago. We should go seperate ways."</span>
Nox is still for a moment then finally replies.
<span style="color: mediumpurple;">"I see. Neither of us are going to make it out of here alive without each other. So in order to keep myself alive, I must stay with you."</span>
<span style="color: cadetblue;">"Hey, look, I just said no. I don't want anything to do with your escape, I'm in enough trouble as it is."</span>
Even though Nox lacks eyes, or any other feature, you can feel them eyeing you up.
<span style="color: mediumpurple;">"Tch, you're gonna have to change that attitude if you want to survive in this galaxy. And since you're so hung up on me trying to eat you, I'll let you get some payback."</span>
Before you can say anything else, Nox launches themselves onto you and you immediately claw at them, trying to get them off. Just like earlier, your efforts are futile. Instead of covering your whole body and trying to devour you, Nox is solely attached to your face... and seems to be forcing itself down your throat!
You attempt to close your mouth but the slime's strength is deceptive and forces it open. Soon you can feel a thump in your stomach as the creature has found its hiding place. You start to feel heavy, your gut begins to pop out of your shirt like a pregnant woman’s belly and rumbles as the slimy mass fills you up.
More and more of the goop makes its way into your stomach, it's not long before you feel encumbered by the sudden increase of weight as your belly expands more and more. Eventually your oversized stomach begins to hang around your crotch as Nox finishes making their new home inside your now massive bulging gut.
You feel so full. No, full is an understatement, it's like a gallon of lard has just been pumped into your belly. A violent gurgle begins to bubble in your stomach and continues [[until->NoxTrustDown]]-
<<nobr>>
<<run Dialog.setup("Notification")>>
<<run Dialog.wiki("Nox will remember that. ⇩")>>
<<run Dialog.open()>>
<</nobr>>
</div><div class="txtborder txtdarkbkg">
Humans
<<nobr>><<if $HumansDiscovered is true>>
Humans are currently the rarest species in the galaxy following the events of [REDEACTED]. Different people and organisations have unique views about humans, some of these views are as follows: myths, gods, resources, dangerous, and [REDACTED].
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
<hr>
Bovine
<<nobr>><<if $BovinesDiscovered is true>>
<<else>>
[UNDISCOVERED]
<</if>><</nobr>>
[[Back to game|$return]]
[[Back to main page->Codex]]
</div><<if $name is "">>
Please input a [[name->Character Creation]].
<<else>>
<<goto IntroSequence1>>
<</if>><div class="txtborder txtdarkbkg">
Your name is $name. You have $skin skin, $eyes eyes, $hair hair and appear $appearancemain. Between your legs is $genitals.
<<nobr>><<if $breastsize gte 0 and $breastsize lt 1>>Your chest is completely flat.
<<elseif $breastsize gte 1 and $breastsize lt 2>>Resembling A-Cups, your boobs are small, soft swells. Just enough to displace and warp any clothes you put on, they rest steadily and attract little attention with their lack of movement and minute size. Trying to grab and cup them with your hands is met with little resistance and little success as they barely fill the tips of your fingers with their scant flesh.
<<elseif $breastsize gte 2 and $breastsize lt 3>>Grown to a B-Cup, the bosom on your chest has finally begun to garner some attention. Though not large by any means, they still present themselves evenly through any form-fitting garments you may be wearing. A single swift bounce occurs any time you jump or take upward momentum, and they have just barely started to take up some space in your lower vision.
<<elseif $breastsize gte 3 and $breastsize lt 4>>Reaching a C-Cup, your breasts are average in size and heft. Each one can fill the space of a well cupped hand, and they are capable of a few bounces and jiggles any time a jog is applied to them. Looking down, they are the first thing you notice through any article of clothing as they rest evenly over your ribs.
<<elseif $breastsize gte 4 and $breastsize lt 5>>Sporting DD-Cup sized boobs, your every step sends the girls bouncing. Large, imposing, and attractive are all accurate descriptors of the melons that spill out of any hand that attempts to hold their flesh. Even when looking straight ahead they are easily visible to you, and their movements are always felt throughout your upper body. Any article of clothing that you wear will always fail to hide them, and their bounce will send any loose articles like chains and straps jumping.
<<elseif $breastsize gte 5>>Enormous E-Cups hang from your chest and put a strain on your back and clothing in equal measure. Their sheer size quickly earns the gaze of any passerby as you try and fail to contain their shifting and jiggling. Trying to cup them in their entirety has become an impossibility, with the fatty breasts barely being covered by any hand that touches them as they spill between the fingers. You see the tops of these orbs as you look forward, and trying to see or reach anything below them has become a difficult task with how much space they occupy between your arms.
<</if>><</nobr>>
<<nobr>><<if $weight lte 70>>You're in good shape.<</if>><<if $weight gt 70 and $weight lt 120>>Your belly has a little bit of flab, but nothing a little run on the treadmill can't take care of. Your scant love handles sit neatly on your hips, your top fitting well enough to hide them from view. You can see every inch of your lower body clearly.
<<elseif $weight gte 120 and $weight lt 300>>Your new habits have led to a little pouch hanging from your torso, fat bulging off of it as it has digested quite a number of meals. Your tops fit noticeably more snug, newfound creases detailing the spots where your waist is beginning to fold. Upon looking down, you can tell a small part of your lower body is becoming obscured by the added padding in your midsection.
<<elseif $weight gte 300 and $weight lt 700>>Stacks upon stacks of adipose tissue have grown out your stomach to a decent size, covering any form of undergarments with a veritable mound of flesh. Folds and rolls of skin over fat spill over your hips, giving you a significantly robust appearance as they jiggle and jostle with each step taken. Only the tips of your toes are visible as the extra layer of padding on your abdomen juts outward enough to cover everything but, and a soft hang of flab peeks out from just below any top you attempt to cover yourself with.
<<elseif $weight gte 700 and $weight lt 1200>>Ginormous and wide, the flesh in your abdomen has grown profusely. Spilling down to halfway past your thighs, it makes for a massive obstacle that demands attention. You’re forced to waddle as your legs heave your engorged belly with every step, ever desperately trying to maintain balance as your center of gravity shifts with each added pound. It refuses to stop jiggling for several seconds every time even the slightest amount of force touches upon it, and its mesmerizing bounce of lard sends other fatty parts of your body following suit. Any dream of ever seeing your own genitals again has vanished entirely, and your toes are a distant memory as your gut consumes a large part of your lower vision.
<<elseif $weight gte 1200>>Your belly is completely overcome by your fatty lifestyle, and its remarkable size serves as a constant reminder of how profoundly obese you have become. Fat pushing against fat has created large stretch marks that run vertically through your hanging flesh, and the amount of useless flab has piled to such a ridiculous degree that it can be described as an apron of lard. Ceaseless jiggling is your fate as even the most minute of movements sends shockwaves of fat billowing and quivering for quite some time. Without assistance from a special mobility device your extreme obesity would have rendered you completely immobile, unable to heft the sheer mountain of fatty flesh that your gut has become.
<</if>><</nobr>>
<<nobr>><<if $asssize is 0>>Your ass is completely flat.
<<elseif $asssize gte 1 and $asssize lt 2>>Your tush is not much to speak of, yet. It is slightly rounded with some padding, just enough to almost soften a heavy landing. Due to the scant level of girth, most every pair of bottoms fits you quite well, and you’ve never had to worry about fitting through a door. Supple skin bounces back into place quickly every time you take a step, and you hardly notice any movement going on back there. A single hand is all it takes to cover each cheek, with your hip bones peeking slightly as there is little to cover them.
<<elseif $asssize gte 2 and $asssize lt 3>>There is a definite increase of mass happening in your behind, with newfound flesh starting to fill out a rounder shape. Every step you take causes a quick jiggle to flash before the eyes of any onlookers, and you can just make out the tug of a good bounce when you make any sudden movements. A firm grasp is necessary to contain a well formed booty, but it is still doable without much effort. Most bottoms still fit you relatively well, with the added bonus of a curvier shape showing. Were you to suddenly trip and find yourself landing on your behind, this tush would definitely have some support to give you.
<<elseif $asssize gte 3 and $asssize lt 4>>Width ever growing, your behind has become large enough to surpass your shoulders. Every step forward sends a significant jiggle reverberating throughout your behind as it bounces and jumps in a rhythmic pattern. Finding bottoms your size will definitely be trickier, as the saddlebags and caboose you’ve built up are starting to bleed into a second chair when you sit down. Doors are definitely beginning to feel more cramped, and spaces you could navigate easily before are becoming smaller, occasionally rubbing against the fatter sides of your derriere. At this point there is plenty back there to successfully protect you from any pratfalls you may experience, with flesh to spare. Both of your hands are required to try to cover a single cheek, and even then there is plush escaping from between your fingers.
<<elseif $asssize gte 4 and $asssize lt 5>>Fat stacked over fat has produced a veritable mound of lard that is currently taking the place of your ass. Locomotion has become synonymous with waddling for you, and a familiar shake accompanies you to any destination. Doubling the distance of your shoulders in their width, the junk that follows you from behind has pushed its way up and created another roll of fat right where your lower back meets your hips. Speaking of hips, yours rub against every door frame you’ve ever encountered and regularly knock over random objects as the shuffling of lard makes its rounds. Only double doors offer you any security of passage, but even they are beginning to look small against the sheer girth of your buttocks. Your skin struggles to contain the raid of adipose tissue that stretches it further and further, causing light stretch marks to appear and cellulite to mark the areas where fat has won double. Wherever you go, eyes will surely find their way straight to your behind as its hypnotizing movements attract attention far and wide as no pair of hands could ever hope to contain its majesty. If only they would assist you in finding a suitable pair of bottoms, rare that they have become for one as wide as you.
<<elseif $asssize gte 5>>Heard before being felt, felt before being seen, a sheer dumptruck of a butt quakes as you lift one heavy leg after another in hopes of getting anywhere, sending shockwaves through the ground you walk on. Your legendary width regularly threatens the structural integrity of even the widest of doors, and you are incapable of fitting in all manner of tight spaces. Proper fitting bottoms are a luxury you can rarely indulge in, as the sheer mass of your behind requires an amount of fabric easily surpassing several dozen people’s needs. Juicy saddlebags of flab hang and flap with every repetition of your usual waddle, shifted and pushed side to side, up and down. A veritable fatass, you consume several chairs just to rest your legendary buttocks somewhere for a moment, and even that is a risk as the massive weight threatens to destroy your temporary relief. Ten pairs of hands and more would find no feasible way to hold all of your engorged backside, instead digging into remarkably soft and plush flesh made of useless adipose tissue below strained and taut skin. Several subsections and new rolls have formed from just how much spare fat was being stuffed in the trunk, each one with its own shape and creases. Drooling gazes and agape stares follow you in public as your ass of mythic proportions shuffles and billows with even the slightest amount of force applied to your body.
<</if>><</nobr>>
<hr>
Traits:
<<if $Hung is true>>- Hung: Your junk is much more responsive to size changes. <br/><</if>>\
<<if $Bulgy is true>>- Bulgy: Your balls are more responsive to size changes and their sensitivity increases. <br/><</if>>\
<<if $Milky is true>>- Milky: Your breasts are natural milk tanks, lactation is easy to incite and harder to stop. <br/><</if>>\
<<if $Insatiable is true>>- Insatiable: You feel there's always a little bit of room left, even when you're stuffed to the brim. <br/><</if>>\
<<if $Virile is true>>- Virile: Your cum is much more potent and you produce it at an increased rate. <br/><</if>>\
<<if $Fertile is true>>- Fertile: Your womb is a natural incubator, you're able to hold more offspring at once and your gestation period is shorter. <br/><</if>>\
<<if $Infertile is true>>- Infertile: You're unable to get pregnant or make anybody pregnant. <br/><</if>>\
<<if $Stretchy is true>>- Stretchy: Your body can handle large insertions. <br/><</if>>\
<hr>
Skills:
<<if $Observant is true>>- Observant: You've got a keen eye, one that oftens shows you things that others miss, gain an increased chance to find loot in containers. <br/><</if>>\
<<if $Charismatic is true>>- Charismatic: You've always had a way with words and find it easy to charm others, gain an increased chance to convince during dialoge. <br/><</if>>\
<<if $Resiliant is true>>- Resiliant: If not for your thick skin you're not sure you would have made it this far, gain bonus resistance to all damage types. <br/><</if>>\
<<if $Adaptive is true>>- Adaptive: Whether it's your body or mindset, you seem to be able to chance rapidly with the times, transformatives have an increased effect. <br/><</if>>\
<<if $DumbLuck is true>>- Dumb Luck: You've never really been the sharpest tool in the shed, but who needs smarts when lady luck's on your side? The lower your intelligence, the luckier you are. <br/><</if>>\
<<if $Sturdy is true>>- Sturdy: Death's tried to punch your ticket in more times than you can remember, but you just keep refusing to stay down. You have a chance to survive a killing blow and will be left on 1HP. This will only work once, you must sleep to reset it.<br/><</if>>\
<<if $Haggler is true>>- Haggler: The price you see is never the price you pay, you always get a bargain.
Intimidation is key, the higher your strength, the better deals you get while shopping. <br/><</if>>\
<<if $Agile is true>>- Agile: You've always been a whippet, a real speedster. You'd take speed over brute force any day, too much muscle slows you down. The lower your strength stat, the faster you move. <br/><</if>>\
[[Back to game|$return]]
</div><div class="txtborder txtdarkbkg">
With Nox hidden inside of the bottle, you begin to make your way back out of the ventilation shaft.
<<set $character to "N/A">>
<span style="color: mediumpurple;">"Wait wait wait, where do you think you're going?"</span>
<span style="color: cadetblue;">"Out of the vent? So we can escape?"</span>
<span style="color: mediumpurple;">"If you're looking to get caught then sure, that's a great idea. The authorities are going to be patrolling and sweeping those corridors right now."</span>
As soon as Nox say that, you hear footsteps approaching the shaft entrance. For a moment you stay still, as if you were frozen in time. Another footstep rings out and you quickly turn tail and start heading deeper into the ventilation shaft. Turning the corner, you're presented with a junction.
<span style="color: cadetblue;">"Shit, which way to the docking bay, or wherever it is that ships get stored?"</span>
<span style="color: mediumpurple;">"Huh? How am I supposed to know?"</span>
Great. So it's down to you to choose [[which direction to go->Intro Centre]].
</div><div class="txtborder txtdarkbkg">
<span style="color: cadetblue;">"''UUURRRPPPPP''"</span>
Sitting slupped against the wall of the vent your gut rests on your lap as you breathe heavily, unable to process what just occured.
<span style="color: cadetblue;">"Wh-What the fuck!?"</span>
You clutch your overstuffed belly as Nox shifts inside you.
<span style="color: mediumpurple;">"Look, I didn't have much choice okay? Either we get out of here together or neither of us get out of here."</span>
<span style="color: cadetblue;">"But- what- I'm gonna stick out like a sore thumb now! I'm huge!"</span>
<span style="color: mediumpurple;">"Hah, you're really not from around here, huh? Don't worry, you'll fit right in. Now stop moping and get a move on, we've got a ship to steal."</span>
With Nox hidden inside your stomach, you begin to make your way back out of the ventilation shaft.
<span style="color: mediumpurple;">"Wait wait wait, where do you think you're going?"</span>
<span style="color: cadetblue;">"Out of the vent? So we can escape?"</span>
<span style="color: mediumpurple;">"If you're looking to get caught then sure, that's a great idea. The authorities are going to be patrolling and sweeping those corridors right now."</span>
As soon as Nox says that, you hear footsteps approaching the shaft entrance. For a moment you stay still, as if you were frozen in time. Another footstep rings out and you quickly turn tail and start heading deeper into the ventilation shaft. Turning the corner, you're presented with a junction.
<span style="color: cadetblue;">"Shit, which way to the docking bay, or wherever it is that ships get stored?"</span>
<span style="color: mediumpurple;">"Huh? How am I supposed to know?"</span>
Great. So it's down to you to choose [[which direction to go->Intro Centre]].
<<set $CurCap = 30>>
</div><div class="txtborder txtdarkbkg">
Nox in a bottle!!!
[[Back to inventory->Inventory]]
[[Back to game|$return]]
</div><<set $weight to Number(($weight * $weightmodifier + 10).toFixed(1))>>
<<set $adisyringe -->>
<<set $asssize to $asssize + 0.2>>
<<goto Inventory>><<set $NoxTrust++>>
<<goto IntroSequence10>><<set $NoxTrust-->>
<<goto IntroSequence10.1>>Welcome to the debug menu, here you can test to make sure features are working properly.
<hr>
Weight: $weight
Weight Modifier: $weightmodifier
The weight modifer variable is what causes you to gain an increased amount of weight. If there's an item that increases your weight by 10, but you weight modifier is 2, then that item will increase your weight by 20 instead.
[[Increase weight->DEBUGweightincrease]]
[[Increase weight modifier->DEBUGweightmodiferincrease]]
[[Reset weight->DEBUGweightreset]]
[[Reset weight modifier->DEBUGweightmodifierreset]]
<hr>
Maximum stomach capacity: $MaxCap
Current stomach volume: $CurCap
When sleeping, the current stomach volume is converted into weight.
[[Increase maximum stomach capacity->DEBUGmaximumstomachcapacityup]]
[[Increase current stomach volume->DEBUGcurrentstomachvolumeup]]
[[Sleep->Sleep Functions]]
<hr>
Current Credits: $credits
[[Increase Credits->DEBUGCreditIncrease]]
[[Decrease Credits->DEBUGDecreaseCredits]]
[[Enter Shop->DEBUGShop]]
<hr>
[[New New York Navigation]]
<hr>
[[Set lactation to true->Lactation Start]]
[[Increase Milk Volume->DEBUGMilkIncrease]]
[[Increase Milk Intensity->DEBUGMilkIntensityIncrease]]
Milk intensity: $MilkIntensity
<hr>
Current damage type: $playertype1 $playertype2
Current damage: $currentdamage
[[Combat Test->DEBUGEnemySelect]]
<hr><<set $weight to Number(($weight * $weightmodifier + 10).toFixed(1))>>
<<goto DEBUGMENU>><<set $weightmodifier to Number(($weightmodifier + 0.01).toFixed(2))>>
<<goto DEBUGMENU>><<set $weight to 50>>
<<goto DEBUGMENU>><<set $weightmodifier to 1>>
<<goto DEBUGMENU>><<set $CurCap to $CurCap + 20>>
<<if $CurCap gt $MaxCap>>
<<set $CurCap to Number($MaxCap)>>
<</if>>
<<goto DEBUGMENU>><<set $MaxCap to $MaxCap + 10>>
<<goto DEBUGMENU>><div class="txtborder txtdarkbkg">
There's nothing interesting about this area of the vent. Do you continue [[forward->Intro Right2]] or turn [[back->Intro Centre]]?
<img src="images/introminimap/intromapright1.png"/>
</div><div class="txtborder txtdarkbkg">
There's nothing interesting about this area of the vent. Do you continue [[forward->Intro Forward2]] or turn [[back->Intro Centre]]?
<img src="images/introminimap/intromapforward1.png"/>
</div><div class="txtborder txtdarkbkg">
There's nothing interesting about this area of the vent. Do you continue [[forward->Intro Left2]] or turn [[back->Intro Centre]]?
<img src="images/introminimap/intromapleft1.png"/>
</div><div class="txtborder txtdarkbkg">
Glancing around you see that you're at a crossroads in the vents. Behind you is the way back to the hallway, you figure that you probably shouldn't go that way. You can go either [[left->Intro Left1]], [[right->Intro Right1]] or you can go [[forward->Intro Forward1]].
<<set $character to "N/A">>
<img src="images/introminimap/intromapcentre.png"/>
</div><div class="txtborder txtdarkbkg">
The vent opens up slightly, like the area you encountered Nox in earlier. You think it's a dead end but then look up, finding the shaft stretching upwards into the dark. Creepy. You should [[head back->Intro Left1]]
<img src="images/introminimap/intromapleft2.png"/>
</div><div class="txtborder txtdarkbkg">
Peering though a grate you see... the hangar! The grate doesn't look very strong, you reckon you could probably [[kick it open->Intro Hangar]]. Unless you want to turn [[back->Intro Forward1]] and investigate the rest of the ventilation shaft?
<img src="images/introminimap/intromapforward2.png"/>
</div><div class="txtborder txtdarkbkg">
<<nobr>>
<<if visited("IntroScene1") ==1>>
The ventilation shaft ends here, in front of you is the grate leading to the canteen. You feel like you've seen enough in there for now. You should probably turn [[back->Intro Right1]].
<<else>>
The ventilation shaft ends here, but in front of you is a grate and you hear strange noises coming from beyond it. You could [[be nosy->IntroScene1]], or turn [[back->Intro Right1]].
<</if>>
<</nobr>>
<img src="images/introminimap/intromapright2.png"/>
</div><div class="txtborder txtdarkbkg">
Crawling out of the vent you stand up and immediately start stretching your limbs, they were getting a little sore from all that time on your hands and knees.
<<set $character to "EARTH STATION GUARD">>
...Heh.
<<nobr>>
<<if $NoxInABottle is false>>
It certainly wasn't easy with this bulging gut of yours and the slime getting a free ride inside. You hate to admit it but it's not //entirely// unpleasant being this size... Anyway, back to business.
<</if>>
<</nobr>>
<span style="color: lightpink;">"Hey!"</span>
You jump in surprise and turn to the direction of the the voice, seeing a woman with stunning blue hair, piercing red eyes aND HUGE FUCKING TITS OH MY GOD THOSE THINGS ARE MASSIVE. For a few moments all you can do is stare at her boobs but as soon as you notice a gun clipped to her waist you snap out of your trance.
Oh fuck, she must be some kind of authority. Before you know it her hands are planted on your shoulders, preventing you from running. You wince, her grip is pretty strong.
<span style="color: lightpink;">"What in the world are you doing here? Did you just crawl out of a vent?"</span>
Shit shit shit. What do you say?
<span style="color: cadetblue;">"Uhhh... Yeah, I uh heard gunfire and panicked so I hid."</span>
Pulling you closer, she eyes you up and down and seems confused almost.
<span style="color: lightpink;">"You... you're not... Ah it can wait. Have you seen any kind of black slime, goo or other liquid based creature around?"</span>
<span style="color: cadetblue;">"Uh y- No. No I haven't."</span>
She lets out a sigh of relief and steps back. A device on her chest makes a faint //bzzt// and she stares you down once more.
<span style="color: lightpink;">"Good. I suppose if you had you'd probably be dead by now. Since you're all clear you're free to go. Best if you evacuate since you won't get in our way, and you won't be at risk too."</span>
In a hurry, she turns and heads toward a doorway, exiting the hangar. Only once she's left do you let out a sigh of relief and allow yourself to relax slightly. That was close. Okay, time to [[steal a ship->Intro Ship Steal]].
</div><div class="txtborder txtdarkbkg"><<nobr>>
<<if $NoxTrust is 6>>
Before you're even given a chance to say anything, Nox spits something out the end of the bottle. It's a small, flat circular disc that fits comfortably in the palm of your hand.
<<else>>
Before you're even given a chance to say anything you feel your gut moving and clutch it as it wobbles, all of a sudden you feel something rising in your throat. You can't help but cough and as you do a small flat circular disc flies out of your mouth. You pick it up.
<</if>>
<</nobr>>
<span style="color: cadetblue;">"What's this?"</span>
<span style="color: mediumpurple;">"A key."</span>
<span style="color: cadetblue;">"A key?"</span>
<span style="color: mediumpurple;">"Yeah a key, we need a ship don't we?"</span>
You pause.
<span style="color: cadetblue;">"Right, yeah of course we do but like, where did you get this from?"</span>
<span style="color: mediumpurple;">"Take a guess, I got it before I tried to eat you. Anyway safe to say it's owner doesn't need it anymore."</span>
For a little bit you forgot that Nox eats people. You shiver uncomfortably but push the thought to the back of your mind, guess this is more like grave robbing now. Lucky for you there's only one ship docked in the hangar. What's not so great is that it's a complete rust bucket. Guess beggars can't be choosers though.
As you approach the ship, you turn the disc over a few times, hoping some instructions pop out at you or something. Standing infront of the ship... nothing happens. So it's not proximity. Wait a minute...
You squeeze the disc firmly and the ship responds with a //beep// and brief flash of its lights. Hah! You're a genius.
//Psshhh//
A portion on the side of the ship lowers, a set of stairs follow and then a number of bizarre mechanical noises fill the silence of the hangar. The door swings open. [[All aboard->Intro Ship Steal2]].
<<set $character to "NOX">>
</div><div class="txtborder txtdarkbkg">
<span style="color: cadetblue;">"Ok, here goes nothing."</span>
You climb aboard the ship. The cockpit is rather spacious, but feels eerily empty with just you inside. There are quite a few levers and buttons and things that seem important but you have no idea what any of them do.
So, how on earth do you get this thing off the ground?
You turn to look at the controls and notice an oddly shaped joystick, you grasp it cautiously and it reacts to your touch, triggering some sort of response from the machine. At first it beeps loudly, sending sounds echoing throughout the cockpit. Then some green lines appear on the displays, slowly beginning to move across the screen. Holy shit did you just do something?
You begin pressing various different buttons and levers, trying to figure out how to control the ship. After a while of trying Nox pipes up.
<span style="color: mediumpurple;">"Oh yeah, there's autopilot by the way."</span>
<span style="color: cadetblue;">"What? How could you possibly know that?"</span>
<span style="color: mediumpurple;">"Okay so this might sound kinda dark but when I eat something, I normally get some of their memories. Not all of them but some random ones."</span>
<span style="color: cadetblue;">"...And since you ate the guy who owned this ship, you know a little about it, riiight."</span>
<span style="color: cadetblue;">"So why the fuck didn't you say anything sooner? You know what, it doesn't matter, just tell me [[what to do->Intro Hyperspace]]."</span>
</div><div class="txtborder txtdarkbkg">
Light. Blinding light. It spills in from the cockpit windows, you shield your eyes as they adjust. No longer are you surrounded by darkness, instead you're surrounded by stars, a foreign sun and unfamiliar planets.
You don't get to gawk for long though as the ship rapidy makes its descent to the planet below, and as it comes into view you realise it doesn't seem too different from Earth. Continents, vast bodies of water, the only difference is that instead of the continents being covered in green they're covered in shades of grey.
It's only when the ship draws nearer to the ground below do you realise the continents only seemed grey because they're covered in cities, as far as the eye can see.
<span style="color: mediumpurple;">"Welcome to New New York, home of about 38% of the known galaxy. It's also known as the galactic centre."</span>
<span style="color: cadetblue;">"Wh- Wha... What are we doing at the galactic centre? I thought we'd go lie low somewhere?!"</span>
<span style="color: mediumpurple;">"There's no better place to hide than a sprawling giga city. You said you're not from around here so I assumed you wanted to start anew..."</span>
<span style="color: mediumpurple;">"...And there's no place like New New York, or so they say. Besides, nobody's looking for you."</span>
<span style="color: cadetblue;">"Huh? Of course they are."</span>
<span style="color: mediumpurple;">"That guard that stopped you earlier had no idea who you were, since your arrival was never logged. Thanks to my escape. They must not have gotten an image of your face either, which means you're actually free now."</span>
The ship prepares to land as you mull over what Nox just said, free? No you're lost is what you are, but maybe you'll be able to find some answers here. Steam hisses from the ship as its engines power down and a light thud rocks the spacecraft. You've landed, time to step foot onto a [[new planet->Intro NewNewYork]].
</div>
<div class="txtborder txtdarkbkg">
<span style="color: firebrick;">"Well well well, who do we have here?"</span>
<<set $character to "DOCTOR GLAS">>
You open your eyes. You're standing in a doorway, your hand on the handle. Before you stands a man dressed in a lab coat, heavy bags sit under his blood red eyes.
<span style="color: firebrick;">"You're a new face, certainly don't look the type to be lingering around this area. You're probably the smallest person I've seen in a while as well, a refreshing sight."</span>
<span style="color: firebrick;">"Where are my manners? Forgive me. I'm Doctor Glas, nice to meet you. So, if you're here that means you're probably looking for a mod or two? Some new tech? Implants?"</span>
How did you get here? One moment you were on the street the next you're in some doctor's office? The last thing you remember is trying to connect with someone elses mind, figure out where you needed to go. Is this the place? Fuck it.
<span style="color: cadetblue">"I'm uh- looking for an identity."</span>
<span style="color: firebrick;">"How did you know- I don't advertise- Ah whatever, you've come to the right place. Take a seat on that chair."</span>
You cautiously do as you're told as the doctor moves from console to console, engrossed in something. He then hands you a metallic helmet with an array of wires connected to it.
<span style="color: firebrick;">"Put that on. So you want an idenity? Not a new one, an identity itself. First time I've been asked for that. Gonna have to worm my way into the New New York Citizen Registry..."</span>
<span style="color: firebrick;">"I'm just gonna need some data from you, easier and quicker doing it this way, no possibilities for errors too. Just sit back and relax, it won't take a minute."</span>
Once again you do as instructed and place the contraption on your head and lean back onto the chair as the world [[fades to black->Skill Selection1]].
</div>Disconnected. Disconnected from the world, your senses and your idea of self. This feels different from a dream, not far from what you felt earlier, before you awoke in that junkyard on an Earth you didn't recognise.
In front of you are two distinct pathways, while visibly ambiguous, they both have distinct //feelings//. One feels convenient and strengthening, it feels reassuring and seeks to aid you on your journey. The other feels much more wild, sensitive and sexual. It seeks to change your very being. You take the first path.
//What does your head tell you?//
<label><input type="checkbox" id="cb1" value="Observant" class="chkGroup"> Observant: You've got a keen eye, one that oftens shows you things that others miss, gain an increased chance to find loot in containers.</label>
<label><input type="checkbox" id="cb2" value="Charismatic" class="chkGroup"> Charismatic: You've always had a way with words and find it easy to charm others, gain an increased chance to convince during dialoge.</label>
<label><input type="checkbox" id="cb3" value="Resiliant" class="chkGroup"> Resiliant: If not for your thick skin you're not sure you would have made it this far, gain bonus resistance to all damage types.</label>
<label><input type="checkbox" id="cb4" value="Adaptive" class="chkGroup"> Adaptive: Whether it's your body or mindset, you seem to be able to chance rapidly with the times, transformatives have an increased effect. </label>
<label><input type="checkbox" id="cb5" value="Dumb Luck" class="chkGroup"> Dumb Luck: You've never really been the sharpest tool in the shed, but who needs smarts when lady luck's on your side? The lower your intelligence, the luckier you are.</label>
<label><input type="checkbox" id="cb6" value="Sturdy" class="chkGroup"> Sturdy: Death's tried to punch your ticket in more times than you can remember, but you just keep refusing to stay down. You have a chance to survive a killing blow and will be left on 1HP. </label>
<label><input type="checkbox" id="cb7" value="Haggler" class="chkGroup"> Haggler: The price you see is never the price you pay, you always get a bargain. Intimidation is key, the higher your strength, the better deals you get while shopping. </label>
<label><input type="checkbox" id="cb8" value="Agile" class="chkGroup"> Agile: You've always been a whippet, a real speedster. You'd take speed over brute force any day, too much muscle slows you down. The lower your strength stat, the faster you move. </label>
<<script>>
$(document).one(':passagerender', function (ev) {
function selectiveCheck (event) {
var i, checkedChecks = document.querySelectorAll(".chkGroup:checked");
$("#result").empty();
for (i = 0; i < checkedChecks.length; i++) {
if (checkedChecks.length < max + 1) {
$("#result").wiki($(checkedChecks[i]).attr("value") + " ");
} else if (event.target != checkedChecks[i]) {
$("#result").wiki($(checkedChecks[i]).attr("value") + " ");
}
}
if (checkedChecks.length >= max + 1)
return false;
}
var checks = $(ev.content).find(".chkGroup");
var max = 2;
for (var i = 0; i < checks.length; i++) {
checks[i].onclick = selectiveCheck;
}
});
<</script>>
Results: <span id="result"></span>
[[Follow the next path->Skill Selection2]].<div class="txtborder txtdarkbkg">
<span style="color: firebrick;">"Welcome back $name, you're now a registered New New York citizen."</span>
Sitting up in the chair you rub your eyes groggily, it feels like you've been asleep forever.
<span style="color: cadetblue">"How do you know my name? I never told you."</span>
<span style="color: firebrick;">"There's no need to worry about that, now onto more pressing matters. Payment."</span>
Oh fuck, you don't have any money. Maybe you could sell Nox? Hm no they probably wouldn't be too happy about that. Hopefully you can come to some kind of agreement?
<span style="color: cadetblue;">"Look, I kinda just got here and don't have any money so to speak on me..."</span>
<span style="color: firebrick;">"You what!? Unbelievable! Then why did- ugh forget it. The fact is that you're in luck. I've got a job that needs doing, take it and you can consider your debt paid."</span>
You don't have any choice but to accept the doctor's offer. Debt is one thing you really do not need right now. You nod your head in agreement.
<span style="color: firebrick;">"Good choice. One of my runners has gone missing while enroute with a package, find out what happened to them and bring back that package at all costs."</span>
<span style="color: firebrick;">"As for a starting point, try exploring the Underbelly as ask around at the //Den//."</span>
[QUEST LOG UPDATED]
Doctor Glas returns to whatever he was working on. You have a bad feeling about him and think disappointing him wouldn't be a good idea. The exit door opens and you step foot outside, making you way back to [['your' ship->Your Ship Intro End1]].
<<nobr>>
<<set $character to "DOCTOR GLAS">>
<<set $questM1 to 1>>
<<set $Hung = $("#cb9").prop("checked")>>
<<set $Bulgy = $("#cb10").prop("checked")>>
<<set $Milky = $("#cb11").prop("checked")>>
<<set $Insatiable = $("#cb12").prop("checked")>>
<<set $Virile = $("#cb13").prop("checked")>>
<<set $Fertile = $("#cb14").prop("checked")>>
<<set $Infertile = $("#cb15").prop("checked")>>
<<set $Stretchy = $("#cb16").prop("checked")>>
<</nobr>>
</div><div class="txtborder txtdarkbkg">
Exiting the ship, you're hit with a brick wall of sensations. You find yourself upon a raised landing pad, a bustling crowd below you, everyone moving in different directions. The sound of machinery drowns out much of the chatter coming from the crowd but it doesn't mute the distant sirens.
Breathing through your nose causes you to cough, so many clashing smells; metal, oil, fresh food, sweat and... no that can't be right. It's just that you swear you can smell cum, and not just traces, quite a lot of it. This is an alien planet you guess, there's probably just something that smells similar.
As you descend the stairs on the side of the ship and near the crowds, you can't help but stop and stare. So many different kinds of people. //Aliens//. And so many different... sizes.
<span style="color: mediumpurple;">"Keep your head down and stop gawking, you're gonna look out of place."</span>
You lower you head, leave the landing zone and begin walking down the nearest street lined with shops and stalls. Symbols. So many symbols you don't understand, how are you supposed to know where to go?
<span style="color: cadetblue;">"I can't understand any of this, some help please?"</span>
<span style="color: mediumpurple;">"About that, I was thinking..."</span>
<span style="color: mediumpurple;">"So you're able to understand and talk to me, right? Well that means you must have some level of psychic affinity which is great; but we should be thinking in different languages, yet you understand exactly what I'm saying."</span>
<span style="color: cadetblue;">"So what does that mean?"</span>
<span style="color: mediumpurple;">"It means your psychic affinty might be much stronger than we realise. You were able to reach my mind, so why not try touching someone elses?"</span>
Touching someone elses mind? You'd say that's ridiculous but after what you've experienced today, it's not too insane. You close your eyes. <span class="glitchy" data-text="Focusing">Focusing</span> on the dark. <span class="glitchy" data-text="The bustle of the city dissipates. You let your">The bustle of the city dissipates. You let your</span> <span class="glitchy" data-text="heart">mind</span> <span class="glitchy" data-text="guide you">[[guide you->Registration]]</span>.
</div>
<div class="txtborder txtdarkbkg">
Peering through the holes in the grate you see a canteen like room with a multitude of tables and chairs, all slightly different shapes and sizes. Seated on one of those chairs is a humanoid figure. From the angle, distance and limited visibly due to the grate you can't quite make out their features, but what you can see is them shoveling food down their throat.
For a brief moment you're entranced by their display of gluttony. You watch in awe as their stomach visibly expands, being filled with various foods: Freeze-dried foods that could have been sitting in storage for years, yet maintained the same freshness as the day they were made, cauldrons of boiling chili and cheesy pasta, even a few healthier options such as produce... though, "healthier" would be debatable, they looked 3D printed almost, and with how much they had to chew each individual berry and vegetable, that seemed to be the case.
Slumping back in their seat, they gently rub their bloated, packed stomach, panting like they had just finished a rigorous workout, though if anything was getting exercise, it was their stomach with how stretched out it had surely gotten. Peeling your eyes away from their exercise ball of a gut, you cast them upon the now empty table...jeez, did they really eat all that? You laugh a little, impressed.
As they rub their taut, stuffed belly they burp loudly, then raise a hand and clamp it over their mouth. You hear a muffled bubbling, gurgling and what sounds like pressure rising. Then suddenly a second deafening burp echoes throughout the room, filling the canteen with noise. By the time they finish that mighty belch, it actually looks like they deflated a little...
<<nobr>>
<div id="gbr-choice">
<<link "Was that arousing">><<replace "#gbr-choice">>Your cheeks flush pink. For some reason you feel as if something inside of you was just awoken, and as much as you wanna stay to watch more... you should really [[get going->Intro Right2]]. <<set $weightgainattraction to 6>><</replace>><</link>>
<<link "...or disgusting?">><<replace "#gbr-choice">>Ew, what a pig. They should really show some self control. You've got better places to be than peeping on some glutton. You should [[get going->Intro Right2]].<<set $weightgainattraction to 4>><</replace>><</link>></div>
<</nobr>>
</div>The second path feels like a fiery passion, bubbling potential. It feels tempting, as if it's trying to draw you in. But unlike the last path, this one seems dangerous, a slippery slope into the pleasures of flesh, lost in ecstasy. Perhaps that's what you want though.
//Where does your heart lead you?//
<label><input type="checkbox" id="cb9" value="Hung" class="chkGroup"> Hung: Your junk is much more responsive to size changes. </label>
<label><input type="checkbox" id="cb10" value="Bulgy" class="chkGroup"> Bulgy: Your balls are more responsive to size changes and their sensitivity increases. </label>
<label><input type="checkbox" id="cb11" value="Milky" class="chkGroup"> Milky: Your breasts are natural milk tanks, lactation is easy to incite and harder to stop.</label>
<label><input type="checkbox" id="cb12" value="Insatiable" class="chkGroup"> Insatiable: You feel there's always a little bit of room left, even when you're stuffed to the brim. </label>
<label><input type="checkbox" id="cb13" value="Virile" class="chkGroup"> Virile: Your cum is much more potent and you produce it at an increased rate. </label>
<label><input type="checkbox" id="cb14" value="Fertile" class="chkGroup"> Fertile: Your womb is a natural incubator, you're able to hold more offspring at once and your gestation period is shorter. </label>
<label><input type="checkbox" id="cb15" value="Infertile" class="chkGroup"> Infertile: You're unable to get pregnant or make anybody pregnant. </label>
<label><input type="checkbox" id="cb16" value="Stretchy" class="chkGroup"> Stretchy: Your body can handle large insertions. </label>
<<script>>
$(document).one(':passagerender', function (ev) {
function selectiveCheck (event) {
var i, checkedChecks = document.querySelectorAll(".chkGroup:checked");
$("#result").empty();
for (i = 0; i < checkedChecks.length; i++) {
if (checkedChecks.length < max + 1) {
$("#result").wiki($(checkedChecks[i]).attr("value") + " ");
} else if (event.target != checkedChecks[i]) {
$("#result").wiki($(checkedChecks[i]).attr("value") + " ");
}
}
if (checkedChecks.length >= max + 1)
return false;
}
var checks = $(ev.content).find(".chkGroup");
var max = 3;
for (var i = 0; i < checks.length; i++) {
checks[i].onclick = selectiveCheck;
}
});
<</script>>
Results: <span id="result"></span>
<<nobr>>
<<set $Observant = $("#cb1").prop("checked")>>
<<set $Charismatic = $("#cb2").prop("checked")>>
<<set $Resiliant = $("#cb3").prop("checked")>>
<<set $Adaptive = $("#cb4").prop("checked")>>
<<set $DumbLuck = $("#cb5").prop("checked")>>
<<set $Sturdy = $("#cb6").prop("checked")>>
<<set $SturdyActive = $("#cb6").prop("checked")>>
<<set $Haggler = $("#cb7").prop("checked")>>
<<set $Agile = $("#cb8").prop("checked")>>
<</nobr>>
[[Open your eyes->Glas Quest Give]].<div class="txtborder txtdarkbkg">
Nox guides you through the controls, press one button, pull another level, twist that knob, it's all very complex. It's not long however till you've plotted a course, although you have no idea where to since you can't read whatever language all this is in. Slamming one last button causes the ship to lurch, you feel the rumbling of engines beneath your feet and before you know it, you've left the hangar!
You're flying a spaceship! A motherfucking spaceship! Well admittedly an AI is flying it but you told it where to go! That's gotta count for something.
The ship whines then everything around you vanishes. You run to the window only to find pitch black. Huh, underwhelming. Like it makes sense that you can't see anything since you're travelling faster than the speed of light but you'd hoped for some cool flashing lights anyway.
<span style="color: cadetblue;">"Hey Nox..."</span>
<span style="color: mediumpurple;">"Yeah?"</span>
<span style="color: cadetblue;">"So how exactly does this work? Travelling faster than the speed of light that is."</span>
There's an awkward silence between you both.
<span style="color: mediumpurple;">"How the flying fuck am I supposed to know."</span>
<span style="color: cadetblue;">"I just thought- I don't know you seem to know a lot-"</span>
<span style="color: mediumpurple;">"No, I don't. You just know even less than me somehow, which I'm still curious about."</span>
That's something you've pushed aside for now, how you got here. And it's something that is going to remain at the side for the time being. The rumbling beneath your feet calms down and so does the whining of the ship, it seems you're [[slowing down->Intro NewNewYorkPlanetside]].
</div><<set $character to "N/A">>
<<goto `either("Underbelly Exit", "Underbelly Sewer Entrance", "Underbelly Nothing2", "Underbelly Nothing1", "Underbelly Thug Setup", "Underbelly Milky Marauder Setup", "Underbelly Location1", "Underbelly Location2", "Underbelly Den", "Hilde First Encounter")`>><div class="txtborder txtdarkbkg">
Light shines ahead and a comforting warmth bathes you. You've found the sewer exit!
The safest thing to do would be to [[leave the sewers->Underbelly Exit]], although you could turn around and [[head back->Underbelly Sewer Exploration]].
</div><div class="txtborder txtdarkbkg">
A foul stench eminates from the sewer entrance ahead of you. Gazing into the tunnel you see how light from the outside fails to pierce the veil darkness that shrouds the sewers. You shiver in response, nothing good can come of entering that place. Perhaps you should [[turn back->Underbelly Exploration]].
After all, the Underbelly is the lowest layer of the city, but clearly these run deeper. //Much// deeper. Nobody sane would go in there willingly. Right? ...You're going to [[enter the sewers->Underbelly Sewer Exploration]] aren't you?
<<set $UnderbellySewersDiscovered to true>>
</div><div class="txtborder txtdarkbkg">
Whilst roaming the Underbelly you come across a heap of junk. Among the pile of trash you spot something glimmer! Thinking that it could be something valuable you begin trying to pull it out and after a while you finally pull it free.
To your disappointment it's just some shiny metal. After the effort you went through to get it, you might as well hold onto it.
+1 SCRAP METAL
[[Keep exploring->Underbelly Exploration]]
</div><<set $credits to $credits + 5>>
<<goto "Underbelly Location2.1">><div class="txtborder txtdarkbkg">
A poster attached to a wall catches your eye. Upon approaching it your codex //dings//, providing a translation.
<<print either("TRANSLATION: Join the Bronze Guard today! Your galaxy needs you!<br/><br/>Accompanying the text is a picture of a figure with their hand outstretched toward the viewer.<<if $BronzeGuardDiscovered is false>><<set $BronzeGuardDiscovered to true>><br/><br/>[CODEX UPDATED]<</if>>", "TRANSLATION: Kepler Reach brings liberation.<br/><br/>Accompanying the text is a picture of a figure looking off into the distance.<<if $KeplerReachDiscovered is false>><<set $KeplerReachDiscovered to true>><br/><br/>[CODEX UPDATED]<</if>>", "TRANSLATION: Steel Lust fights for AI rights. Do you?<br/><br/>Accompanying the text is a picture of a number of robots raising their fists.<<if $SteelLustDiscovered is false>><<set $SteelLustDiscovered to true>><br/><br/>[CODEX UPDATED]<</if>>")>>
[[Keep exploring->Underbelly Exploration]]
</div><div class="txtborder txtdarkbkg">
You run into a dead end. It's a nice wall.
Time to turn around.
[[Keep exploring->Underbelly Exploration]]
</div><div class="txtborder txtdarkbkg">
While wandering around the Underbelly you come across a secluded marketplace filled with people from all walks of life. A graffiti tag to your right reads "The Den".
Further forward and to your left is a [[shop->Underbelly Shop]], where you can buy all the wonders that this back alley marketplace has to offer. You can also sell all the useless shit you've picked up too.
Around the corner lies a [[bar->Underbelly Bar]], where you can get a drink, relax, maybe even dance and pick up aliens if you feel like it. You suppose it would be a good place to get information too.
Behind you of course lies the way you came, you can head back and [[keep exploring->Underbelly Exploration]] the Underbelly if you wish.
<<set $character to "N/A">>
</div><<goto `either("Underbelly Sewer Exit", "Underbelly Sewer Nothing2", "Underbelly Sewer Nothing1", "Sewer Dweller Setup", "Lost Bimbo Setup", "Underbelly Sewer Location1", "Underbelly Sewer Location2")`>><div class="txtborder txtdarkbkg">
You stand at the entrance of the underbelly. Dilapidated and poorly maintained buildings lie ahead.
Would you like to [[enter the Underbelly->Underbelly Exploration]] or go [[back to navigation->New New York Navigation]]?
</div><<set $adisyringe to $adisyringe + 1>>
<<goto "Underbelly Sewer Location1.1">><div class="txtborder txtdarkbkg">
Unlike the majority of the sewers, there seems to be signs of plant life here. Following the vines lining the wall, you find they seem to get denser and denser as if converging on a single point. After a while of walking you come across a doorway, completely blocked by wrought, twisted vines clearly with intent of keeping people out.
You try tugging and pulling at the vines away but to no avail, either they're way too tough or you're not strong enough. Perhaps if you had some kind of tool you might be able to cut the vines down and make your way inside.
[[Keep exploring->Underbelly Sewer Exploration]]
</div><div class="txtborder txtdarkbkg">
A burnt poster on the floor catches your eye. Upon approaching it your codex //dings//, providing a translation of what's left.
<<print either("TRANSLATION: S-...-nth Rift...-s watching.<br/><br/>Accompanying the text is a picture of an eye, although a large portion of it is missing due to the damage of the poster.<<if $SeventhRiftDiscovered is false>><<set $SeventhRiftDiscovered to true>><br/><br/>[CODEX UPDATED]<</if>>", "TRANSLATION: ..-e Altari Hi-... gr-..-s near.<br/><br/>Accompanying the text is a picture of a crowd of people all sharing the same monotone expression.")>>
[[Keep exploring->Underbelly Sewer Exploration]]
</div><div class="txtborder txtdarkbkg"><<if $questM1 eq 2>>
You run into a dead end. As you turn around to leave you notice light coming from an [[open door->Quest1 RunnerDialogue]].
<<else>>
You run into a dead end. It's a nice wall.
Time to turn around.
<</if>>
[[Keep exploring->Underbelly Sewer Exploration]]
</div><div class="txtborder txtdarkbkg">
A level 3 SEWER DWELLER appeared!
<<nobr>>
<<set $canrest to false>>
<<set $character to "SEWER DWELLER">>
<<set $enemyattack to 7>>
<<set $enemyteaseattack to 4>>
<<set $enemycurhealth to 60>>
<<set $enemymaxhealth to 60>>
<<set $enemycurlust to 0>>
<<set $enemymaxlust to 50>>
<<set $enemytype1 to "inflation">>
<<set $enemytype2 to "n/a">>
<<set $enemyresistance1 to "gas">>
<<set $enemyresistance2 to "lactation">>
<<set $enemyresistance3 to "immobile">>
<<set $enemyresistance4 to "futa">>
<<set $enemyresistance5 to "">>
<<set $enemyresistance6 to "">>
<<set $enemyresistance7 to "">>
<<set $enemyresistance8 to "">>
<<set $enemyresistance9 to "">>
<<set $enemyresistance10 to "">>
<<set $enemyweakness1 to "feederism">>
<<set $enemyweakness2 to "tentacles">>
<<set $enemyweakness3 to "breeder">>
<<set $enemyweakness4 to "hyper">>
<<set $enemyweakness5 to "">>
<<set $enemyweakness6 to "">>
<<set $enemyweakness7 to "">>
<<set $enemyweakness8 to "">>
<<set $enemyweakness9 to "">>
<<set $enemyweakness10 to "">>
<<set $canbeteased to true>>
<<set $cantease to true>>
<</nobr>>
[[Fight!->BPPlayerTurn]]
<<set $inbattle to true>>
</div><div class="txtborder txtdarkbkg">
A level 4 LOST BIMBO appeared!
<<nobr>>
<<set $canrest to false>>
<<set $character to "LOST BIMBO">>
<<set $enemyattack to 3>>
<<set $enemyteaseattack to 9>>
<<set $enemycurhealth to 60>>
<<set $enemymaxhealth to 60>>
<<set $enemycurlust to 40>>
<<set $enemymaxlust to 40>>
<<set $enemytype1 to "hyper">>
<<set $enemytype2 to "bimbo">>
<<set $enemyresistance1 to "inflation">>
<<set $enemyresistance2 to "breeder">>
<<set $enemyresistance3 to "bimbo">>
<<set $enemyresistance4 to "tentacles">>
<<set $enemyresistance5 to "futa">>
<<set $enemyresistance6 to "corruption">>
<<set $enemyresistance7 to "">>
<<set $enemyresistance8 to "">>
<<set $enemyresistance9 to "">>
<<set $enemyresistance10 to "">>
<<set $enemyweakness1 to "feederism">>
<<set $enemyweakness2 to "tentacles">>
<<set $enemyweakness3 to "lactation">>
<<set $enemyweakness4 to "slime">>
<<set $enemyweakness5 to "hyper">>
<<set $enemyweakness6 to "">>
<<set $enemyweakness7 to "">>
<<set $enemyweakness8 to "">>
<<set $enemyweakness9 to "">>
<<set $enemyweakness10 to "">>
<<set $canbeteased to true>>
<<set $cantease to true>>
<</nobr>>
[[Fight!->BPPlayerTurn]]
<<set $inbattle to true>>
</div><<set $credits to $credits + 100>>
<<goto DEBUGMENU>><<set $credits to $credits - 100>>
<<if $credits lt 0>>
<<set $credits to 0>>
<</if>>
<<goto DEBUGMENU>>Hello and welcome to the debug shop, what would you like to buy?
<<if $hasBlaster is false>>
[[Blaster->DEBUGBlaster]]
<<else>>
//Blaster - Out of Stock//
<</if>><<if $credits gte 20>>
<<set $hasBlaster to true>>
<<set $credits to $credits - 20>>
<<goto DEBUGBlasterBought>>
<<else>>
<<goto DEBUGBlasterFailed>>
<</if>>
Thank you for your purchase!
[[Contine->DEBUGMENU]] I'm sorry, you don't have enough money.
[[Continue->DEBUGMENU]] <div class="txtborder txtdarkbkg">
You stand on the landing pad where your ship is parked. Crowds bustle nearby and the sound of sirens echoes out from the distance.
<<set $canrest to true>><<set $inbattle to false>>
<hr>
CORPO HEIGHTS:
Exploration
<hr>
THE BELT:
Exploration
<hr>
THE UNDERBELLY:
[[Exploration->Underbelly Entrance]]
<<nobr>>
<<if $quest1 is 6 or $quest1 is 7>>[[Doctor Glas' Infirmary]]<br/><</if>>
<<if $UnderbellySewersDiscovered is true>>[[Underbelly Sewer Entrance]]<br/><</if>>
<<if $UnderbellyPlantDungeonDiscovered is true>>[[Plant Dungeon1]]<br/><</if>>
<</nobr>>
<hr>
YOUR SHIP:
[[Enter->Your Ship]]
<<set $character to "N/A">><<set $onship to false>>
</div><div class="txtborder txtdarkbkg">
You stand inside your ship. It's peacefully quiet inside, the only noise being the gentle //thrum// of the engine on standby.
You have 0 crew members aboard.
<<set $onship to true>>
What would you like to do?
-[[Rest->Rest Functions]]
-[[Sleep->Sleep Functions]]
-[[Masturbate]]
<<if $questS1 is 0>>-[[Shower]]<<else>>-Shower (Broken)<</if>><<nobr>>
<<if $Lactation is true>>-[[Milk yourself]]<</if>><</nobr>>
-[[Exit your ship->New New York Navigation]]
</div><div class="txtborder txtdarkbkg">
You stand at the Underbelly exit, neon lights shine in the distance and towers plague the horizon, reaching toward the sky.
Would you like to [[leave the Underbelly->New New York Navigation]] or [[turn back->Underbelly Exploration]]?
</div><div class="txtborder txtdarkbkg">
You stand in the Den marketplace, people bustle around you and you do your best not to stare. In front of you is a merchant running a general store, you reckon you'll probably be able to buy and sell most of what you need here.
<span style="color: coral;">"What are ya looking for?"</span>
<hr>
- [[Browse wares->Underbelly Shop Buy]]
- [[Sell items->Underbelly Shop Sell]]
[[Underbelly Den]]
<<set $character to "DEN MERCHANT">>
</div><div class="txtborder txtdarkbkg">
You stand in the Den's bar, the air feels thick, warm, and reeks of alcohol. You could <<if $questM1 eq 1>>[[ask around at the bar->Underbelly Bar Q1 Step 1]]<<else>>[[ask around at the bar->Underbelly Bar Noone Around]]<</if>> or maybe buy some drinks... if you had an ID.
The exit lies behind you, where you can [[leave the bar->Underbelly Den]] and head back out to the Den.
</div><div class="txtborder txtdarkbkg">
Pushing the door open you're immediately greeted by a green-haired stranger.
<span style="color: seagreen;">“''AAHHH!''”</span>
You jump back in response, surprised by their sudden outburst.
<span style="color: cadetblue;">“Uh I'm sorry I didn't mean to scare you.”</span>
The stranger stands completely still for a moment, clearly unsure whether to run or not. After a while they finally move, taking in a deep breath and relaxing a little.
<span style="color: seagreen;">“It's alright, I'm just a little jumpy I guess...”</span>
Wait, why are they even down here? Unless...
<span style="color: cadetblue;">“You're not Glas' runner, are you?”</span>
Silence falls over the room. The stranger, no, the runner goes pale. There's your answer.
<span style="color: cadetblue;">“Why did you run away? Glas said you've got a package for him.”</span>
<span style="color: seagreen;">“I... I can't let him have it.”</span>
<span style="color: cadetblue;">“Huh? Why not?”</span>
<span style="color: seagreen;">“Because he's planning something, and I don't want any part in it... Listen, just please tell him you couldn't find me, or... or that I ran away and you couldn't catch up.”</span>
<span style="color: cadetblue;">“I'm not sure I can do that, I'm in his debt and he gave me this job to pay it off.”</span>
The runner says nothing more, they just stand in place looking dejected. This job has taken a [[sudden turn->Glas Quest Choice]].
<<set $character to "GLAS' RUNNER">>
</div><div class="txtborder txtdarkbkg">
<span style="color: cadetblue;">“Look, I can't let you leave, especially not with that package. Come back to Glas' infirmary with me, I can make up some story to explain why you ran.”</span>
<span style="color: seagreen;">“But...I-”</span>
<span style="color: cadetblue;">“You're not leaving with it.”</span>
You notice the runner's eyes dart around the room, looking for an opportunity to bolt before finally accepting your offer.
<span style="color: seagreen;">“Fine, I'll come back. You promise you'll cover for me though?”</span>
<span style="color: cadetblue;">“I promise.”</span>
The runner takes a deep breath. They run.
<span style="color: cadetblue;">“Wh- ''HEY!''”</span>
They make it out the door before you can stop them, sprinting into the depths of the sewer. You try your best to keep up but after a while you completely lose track of the runner.
Fuck. There goes the package.
<<set $questM1 to 5>>[QUEST LOG UPDATED]
You head back to [[Glas' infirmary->Doc Glas Ending 3]] to tell him the bad news.
</div><div class="txtborder txtdarkbkg">
<span style="color: cadetblue;">“Look, I can't let you leave, especially not with that package. Come back to Glas' infirmary with me, I can make up some story to explain why you ran.”</span>
<span style="color: seagreen;">“But...I-”</span>
<span style="color: cadetblue;">“You're not leaving with it.”</span>
You notice the runner's eyes dart around the room, looking for an opportunity to bolt before finally accepting your offer.
<span style="color: seagreen;">“Fine, I'll come back. You promise you'll cover for me though?”</span>
<span style="color: cadetblue;">“I promise.”</span>
The runner takes a deep breath.
<span style="color: seagreen;">“Alright, let's go then.”</span>
<<set $questM1 to 3>>[QUEST LOG UPDATED]
Together you both head back to [[Glas' infirmary->Doc Glas Ending 1]].
</div><div class="txtborder txtdarkbkg">
<span style="color: cadetblue;">“Wait.”</span>
The runner stops dead in their tracks, looking as if they're about to make a break for it.
<span style="color: cadetblue;">“You free to go but I'm taking that package to Glas.”</span>
A heavy silence fills the room. You keep your eyes locked onto the runners back, if it came to it you reckon you could tackle them to the ground before they make it out of the doorway.
<span style="color: seagreen;">“Fine. It pains me to let the good doctor get his hands on this, but if it gets me my freedom so be it.”</span>
They hand you the package before leaving. You doubt you'll ever see them again.
<<set $questM1 to 4>>[QUEST LOG UPDATED]
You should leave the sewers and go [[talk to Glas->Doc Glas Quest Ending 2]]
</div><div class="txtborder txtdarkbkg">
Deciding to let the runner have the package, you watch as they leave. Was that the right choice? You can't imagine that Glas is going to be too happy.
<<set $questM1 to 5>>[QUEST LOG UPDATED]
You should leave the sewers and go [[talk to Glas->Doc Glas Ending 3]].
</div><div class="txtborder txtdarkbkg">
[[Plant Dungeon2]]
<<set $UnderbellyPlantDungeonDiscovered to true>>
</div><div class="txtborder txtdarkbkg">
[[Plant Dungeon3]]
</div><div class="txtborder txtdarkbkg">
[[Underbelly Exit]]
</div><div class="txtborder txtdarkbkg">
<span style="color: firebrick;">"Welcome back $name, what can I do for you?"</span>
[[Ask for work->Glas Job Table]]
[[Leave->New New York Navigation]]
<<set $character to "DOCTOR GLAS">>
</div><div class="txtborder txtdarkbkg">
You enter Glas' infirmary. He stands to greet you and you hand him the delivery.
<span style="color: firebrick;">"Ah, $name. I see you've brought back the package, however I notice the runner is not with you?"</span>
<span style="color: cadetblue;">"I managed to get a hold of the cargo but the runner made a break for it, deep into the sewers. I decided not to follow."</span>
<span style="color: firebrick;">"Hm, a smart move. Gruesome things lurk in those sewers, it's a shame to see my runner meet such a fate but so be it."</span>
<span style="color: firebrick;">"Thank you $name, if you're ever in need of work, come find me. Consider our debt settled."</span>
<<set $questM1 to 7>>[QUEST LOG UPDATED]
It looks like Glas bought your story, time to [[leave->New New York Navigation]] before he starts asking more questions.
<<set $character to "DOCTOR GLAS">>
</div><div class="txtborder txtdarkbkg"><<nobr>>
<<set $character to "DOCTOR GLAS">>
<<run Dialog.setup("Notification")>>
<<run Dialog.wiki("Glas will remember that. ⇩")>>
<<run Dialog.open()>>
<<set $GlasTrust to 4>>
<</nobr>>
You enter Glas' infirmary. He stands to greet you but stops when he notices your empty hands.
<span style="color: firebrick;">"$name, I see you've brought back neither the package nor my runner, what's the meaning of this?"</span>
<span style="color: cadetblue;">"They slipped out of my grasp, made a break for it while my guard was down."</span>
Glas stares daggers at you, anger clearly brewing.
<span style="color: firebrick;">"I see. I thought you had potential but it seems I was mistaken."</span>
<span style="color: firebrick;">"Leave now, and don't even think about showing your face here again."</span>
You go to say something but decide that keeping quiet is probably the safest option right now.
<<set $questM1 to 8>>[QUEST LOG UPDATED]
At least your debt is settled? Time to [[leave->New New York Navigation]] before he changes his mind.
<<set $character to "DOCTOR GLAS">>
</div><div class="txtborder txtdarkbkg"><<nobr>>
<<set $character to "DOCTOR GLAS">>
<<run Dialog.setup("Notification")>>
<<run Dialog.wiki("Glas will remember that. ⇧")>>
<<run Dialog.open()>>
<<set $GlasTrust to 6>>
<</nobr>>
You enter Glas' infirmary with the runner. He stands to greet you and you hand him the delivery.
<span style="color: firebrick;">"Ah, $name. I see you've brought back my runner, with the package no less! Stellar work. I was right to put my faith in you."</span>
Glas turns to the runner.
<span style="color: firebrick;">"As for you... I'm glad to have you back. Try anymore //stunts// like that again and I'll find someone much less pleasant than $name here to go fetch you."</span>
<span style="color: cadetblue;">"About that... They actually went to hide in the sewers because they thought they were being tailed, but once they got deep enough they were swarmed by uh... a gang of Sewer Dwellers, yeah. And that's where I found them, just in time."</span>
Glas looks at you, narrowing his eyes and processing your story. You see doubt flicker behind his eyes before he turns to the runner.
<span style="color: firebrick;">"Is that so?"</span>
<span style="color: seagreen;">"Huh? Oh, yeah! $name totally saved me, I would have been turned into one of those mindless beasts if they hadn't swooped in."</span>
<span style="color: firebrick;">"I see. Thank you $name, if you're ever in need of work, come find me. Consider our debt settled."</span>
<<set $questM1 to 6>>[QUEST LOG UPDATED]
It looks like Glas bought your story, time to [[leave->New New York Navigation]] before he starts asking more questions.
</div><div class="txtborder txtdarkbkg">
You've started lactating!<<nobr>>
<<if $breastsize lt 1>>
<<set $breastsize to 1>>
<</if>>
<</nobr>>
<<set $Lactation to true>>
[[Continue|$return]]
</div><<set $CurMilk to $CurMilk + $MilkIntensity>>
<<goto DEBUGMENU>><<if $Sturdy is true>>
<<set $SturdyActive to true>>
<</if>>
<<set $weight to $weight + $CurCap / 10>>
<<set $CurCap to 0>>
<<set $CurL to $CurL + 10>>
<<set $CurHP to $MaxHP>>
<<if $Lactation is true>>
<<set $CurMilk to $CurMilk + $MilkIntensity * 8>>
<</if>>
<<if $weight gte 100>><<set $MaxCap to 35>>
<<elseif $weight gte 200>><<set $MaxCap to 40>>
<<elseif $weight gte 300>><<set $MaxCap to 45>>
<<elseif $weight gte 400>><<set $MaxCap to 50>>
<<elseif $weight gte 500>><<set $MaxCap to 55>>
<<elseif $weight gte 600>><<set $MaxCap to 65>>
<<elseif $weight gte 700>><<set $MaxCap to 70>>
<<elseif $weight gte 800>><<set $MaxCap to 75>>
<<elseif $weight gte 900>><<set $MaxCap to 85>>
<<elseif $weight gte 1000>><<set $MaxCap to 90>>
<<elseif $weight gte 1100>><<set $MaxCap to 95>>
<<elseif $weight gte 1200>><<set $MaxCap to 100>>
<</if>>
<<if $Lactation is true and $CurMilk gt $MaxMilk>>
<<goto "Milky Dreams">>
<<else>>
<<goto "Rise and Shine">>
<</if>><div class="txtborder txtdarkbkg">
You're awoken to milk-soaked sheets and aching tits, looks like your breasts got too full and started leaking!
Sliding out from under the moist sheets, you get out of bed and get dressed.
[[Continue|$return]]
<<set $CurMilk to 0>>
</div><div class="txtborder txtdarkbkg">
You awaken feeling well rested.
Although five more minutes would be lovely, you get out of bed and get dressed.
[[Carpe diem!|$return]]
</div><<set $MilkIntensity to Number(($MilkIntensity + 0.2).toFixed(1))>>
<<goto DEBUGMENU>>CURRENT CHARACTER:
$character
<hr>
<<nobr>>
<<if $character =="N/A">><img src="images/characters/void.png" /><</if>>
<<if $character =="UNNAMED ROBOT">><img src="images/characters/earthrobot.png" /><hr>
<img src="images/types/normaltype.png" /><</if>>
<<if $character =="UNNAMED SLIME">><img src="images/characters/nox.png" /><hr>
<img src="images/types/slimetype.png" /> <img src="images/types/voretype.png"><</if>>
<<if $character =="NOX">><img src="images/characters/nox.png" /><hr>
<img src="images/types/slimetype.png" /> <img src="images/types/voretype.png" /><</if>>
<<if $character =="EARTH STATION GUARD">><img src="images/characters/introguard.png" /><hr>
<img src="images/types/hypertype.png" /><</if>>
<<if $character =="DOCTOR GLAS">><img src="images/characters/nnyripperdoc.png" /><hr>
<img src="images/types/corruptiontype.png" /><</if>>
<<if $character =="GLAS' RUNNER">><img src="images/characters/quest1runner.png" /><hr>
<img src="images/types/feederismtype.png" /><</if>>
<<if $character =="DEN INFORMANT">><img src="images/characters/deninformant1.png" /><hr>
<img src="images/types/futatype.png" /><</if>>
<<if $character =="CARNIVOROUS PLANT">><img src="images/characters/carnivorousplant.png" /><hr>
<img src="images/types/voretype.png" /> <img src="images/types/corruptiontype.png" /><</if>>
<<if $character =="MILKY MARAUDER">><img src="images/characters/milkymarauder.png" /><hr>
<img src="images/types/feederismtype.png" /> <img src="images/types/lactationtype.png" /><</if>>
<<if $character =="THUG">><img src="images/characters/thug.png" /><hr>
<img src="images/types/normaltype.png" /><</if>>
<<if $character =="HILDE">><img src="images/characters/hilde.png" /><hr><img src="images/types/feederismtype.png" /> <img src="images/types/gastype.png" /><</if>>
<<if $character =="DEN MERCHANT">><img src="images/characters/denmerchant.png" /><hr>
<img src="images/types/futatype.png" /><</if>>
<<if $character =="SEWER DWELLER">><img src="images/characters/sewerdweller.png" /><hr>
<img src="images/types/inflationtype.png" /><</if>>
<<if $character =="LOST BIMBO">><img src="images/characters/lostbimbo.png" /><hr>
<img src="images/types/hypertype.png" /> <img src="images/types/bimbotype.png" /><</if>>
<</nobr>>
<hr>
ABOUT:
<<nobr>>
<<if $character =="N/A">>
N/A
<</if>>
<<if $character =="UNNAMED ROBOT">>
UNKNOWN
<</if>>
<<if $character =="NOX">>
UNKNOWN
<</if>>
<<if $character =="EARTH STATION GUARD">>
UNKNOWN
<</if>>
<<if $character =="DOCTOR GLAS">>
UNKNOWN
<</if>>
<<if $character =="GLAS' RUNNER">>
UNKNOWN
<</if>>
<<if $character =="HILDE">>
UNKNOWN
<</if>>
<<if $character =="DEN MERCHANT">>
UNKNOWN
<</if>>
<<if $character =="DEN INFORMANT">>
UNKNOWN
<</if>>
<<if $character =="CARNIVOROUS PLANT">>
HEALTH: $enemycurhealth/$enemymaxhealth<br/>
LUST: $enemycurlust/$enemymaxlust
<</if>>
<<if $character =="THUG">>
HEALTH: $enemycurhealth/$enemymaxhealth<br/>
LUST: $enemycurlust/$enemymaxlust
<</if>>
<<if $character =="MILKY MARAUDER">>
HEALTH: $enemycurhealth/$enemymaxhealth<br/>
LUST: $enemycurlust/$enemymaxlust
<</if>>
<<if $character =="SEWER DWELLER">>
HEALTH: $enemycurhealth/$enemymaxhealth<br/>
LUST: $enemycurlust/$enemymaxlust
<</if>>
<<if $character =="LOST BIMBO">>
HEALTH: $enemycurhealth/$enemymaxhealth<br/>
LUST: $enemycurlust/$enemymaxlust
<</if>>
<</nobr>><div class="txtborder txtdarkbkg">
WIP.
[[Back to game|$return]]
</div><div class="txtborder txtdarkbkg">
You take a moment to find somewhere safe. What would you like to do?
-[[Rest->Rest Functions]]
-[[Masturbate]]<<nobr>>
<<if $Lactation is true>>-[[Milk yourself]]<</if>><</nobr>>
[[Back to game|$return]]
</div><div class="txtborder txtdarkbkg">
Along your journey you will make many friends and enemies. To keep on top of their opinion and trust of you, check here.
1 is hate, 5 is neutral, and 10 is adore.
''Character Relations:''
<<nobr>>
-Nox: $NoxTrust <br/>
-Doctor Glas: $GlasTrust <br/>
<<if $HildeMet is false>>
[UNDISCOVERED] <br/>
<<else>>
-Hilde: $HildeTrust <br/>
<</if>>
<</nobr>>
<hr>
Faction Reputation:
<<nobr>>
<<if $BronzeGuardDiscovered is false>>
[UNDISCOVERED] <br/>
<<else>>
-Bronze Guard: $BronzeGuardTrust <br/>
<</if>>
<<if $GardenofMoonsDiscovered is false>>
[UNDISCOVERED] <br/>
<<else>>
-Garden of Moons: $GardenOfMoonsTrust <br/>
<</if>>
<<if $KeplerReachDiscovered is false>>
[UNDISCOVERED] <br/>
<<else>>
-Kepler Reach: $KeplerReachTrust <br/>
<</if>>
<<if $SeventhRiftDiscovered is false>>
[UNDISCOVERED] <br/>
<<else>>
-Seventh Rift: $SeventhRiftTrust <br/>
<</if>>
<<if $SteelLustDiscovered is false>>
[UNDISCOVERED] <br/>
<<else>>
-Steel Lust: $SteelLustTrust <br/>
<</if>>
<</nobr>>
[[Back to game|$return]]
</div>
<div class="txtborder txtdarkbkg"><<nobr>>
<<if $CurHP lt $MaxHP>>
<<set $CurHP to ($CurHP + ($MaxHP / 10))>>
<<set $tempHPgain to $MaxHP / 10>>
<</if>>
<<if $CurHP gt $MaxHP>>
<<set $CurHP to $MaxHP>>
<</if>>
<</nobr>>
You catch your breath and regain $tempHPgain HP!
<hr>
[[CONTINUE->BPEnemyAttackChooser]]
<hr>
</div>
<<set $tempHPgain to 0>><<if $character is "THUG">>
<<goto "Thug Loss">>
<<elseif $character is "MILKY MARAUDER">>
<<goto "Milky Marauder Submit">>
<<elseif $character is "SEWER DWELLER">>
<<goto "Sewer Dweller Submit">>
<<elseif $character is "LOST BIMBO">>
<<goto "Lost Bimbo Submit">>
<</if>>
<<if $character is "THUG">>
<<goto "Thug Loss">>
<<elseif $character is "MILKY MARAUDER">>
<<goto "Milky Marauder Tease Battle Loss">>
<<elseif $character is "SEWER DWELLER">>
<<goto "Sewer Dweller Submit">>
<<elseif $character is "LOST BIMBO">>
<<goto "Lost Bimbo Tease Battle Loss">>
<</if>><<if $character is "THUG">>
<<goto "Thug Win">>
<<elseif $character is "MILKY MARAUDER">>
<<goto "Milky Marauder Win">>
<<elseif $character is "SEWER DWELLER">>
<<goto "Sewer Dweller Win">>
<<elseif $character is "LOST BIMBO">>
<<goto "Lost Bimbo Win">>
<</if>><div class="txtborder txtdarkbkg">
Who would you like to fight?
[[Thug->Underbelly Thug Setup]]
[[Milky Marauder->Underbelly Milky Marauder Setup]]
[[Sewer Dweller->Sewer Dweller Setup]]
</div><div class="txtborder txtdarkbkg">
A level 3 CARNIVOROUS PLANT appeared!
<<nobr>>
<<set $canrest to false>>
<<set $character to "CARNIVOROUS PLANT">>
<<set $enemyattack to 9>>
<<set $enemycurhealth to 67>>
<<set $enemymaxhealth to 67>>
<<set $enemycurlust to 0>>
<<set $enemymaxlust to 0>>
<<set $enemytype1 to "vore">>
<<set $enemytype2 to "corruption">>
<<set $enemyresistance1 to "hypnosis">>
<<set $enemyresistance2 to "vore">>
<<set $enemyresistance3 to "">>
<<set $enemyresistance4 to "">>
<<set $enemyresistance5 to "">>
<<set $enemyresistance6 to "">>
<<set $enemyresistance7 to "">>
<<set $enemyresistance8 to "">>
<<set $enemyresistance9 to "">>
<<set $enemyresistance10 to "">>
<<set $enemyweakness1 to "corruption">>
<<set $enemyweakness2 to "vore">>
<<set $enemyweakness3 to "bimbo">>
<<set $enemyweakness4 to "oviposition">>
<<set $enemyweakness5 to "tentacles">>
<<set $enemyweakness6 to "">>
<<set $enemyweakness7 to "">>
<<set $enemyweakness8 to "">>
<<set $enemyweakness9 to "">>
<<set $enemyweakness10 to "">>
<<set $canbeteased to false>>
<</nobr>>
[[Fight!->BPPlayerTurn]]
<<set $inbattle to true>>
</div><<if $weight lte 350>>
<<goto BPRunSuccess>>
<<else>>
<<goto BPRunFail>>
<</if>><div class="txtborder txtdarkbkg">
You failed to run away.
<hr>
[[CONTINUE->BPEnemyAttackChooser]]
<hr>
</div><div class="txtborder txtdarkbkg">
You ran away!
<<nobr>>
<<set $canrest to true>>
<<set $character to "N/A">>
<<set $enemyattack to 0>>
<<set $enemycurhealth to 0>>
<<set $enemymaxhealth to 0>>
<<set $enemydamagetype to "">>
<<set $enemyresistancetype1 to "">>
<<set $enemyresistancetype2 to "">>
<<set $enemyweaknesstype1 to "">>
<<set $enemyweaknesstype2 to "">>
<<set $enemydamagetaken to 0>>
<<set $playerdamagetaken to 0>>
<<set $tempHPgain = 0>>
<</nobr>>
<hr>
[[CONTINUE|BPInfoClear]]
<hr>
</div><div class="txtborder txtdarkbkg">
<span style="color: #949362;">NORMAL</span>
Is strong against: None
But weak to: Tentacles
<hr>
<span style="color: #f06f1e;">FEEDERISM</span>
Is strong against: Gas, Inflation, Oviposition, Hyper
But weak to: Berry, Lactation, Breeder
<hr>
<span style="color: #5b7fe4;">BERRY</span>
Is strong against: Feederism, Lactation, Breeder
But weak to: Cum, Gas
<hr>
<span style="color: #ecc632;">CUM</span>
Is strong against: Berry, Immobile
But weak to: Lactation
<hr>
<span style="color: #5ec03d;">GAS</span>
Is strong against: Berry, Lactation, Breeder
But weak to: Feederism, Inflation, Slime, Immobile, Oviposition
<hr>
<span style="color: #84cfcf;">INFLATION</span>
Is strong against: Gas, Lactation, Immobile, Futa
But weak to: Feederism, Tentacles, Breeder, Hyper
<hr>
<span style="color: #b5221b;">TENTACLE</span>
Is strong against: Normal, Inflation, Breeder, Corruption, Hyper
But weak to: Immobile, Hypnosis, Bimbo
<hr>
<span style="color: #83308c;">SLIME</span>
Is strong against: Gas, Bimbo
But weak to: Lactation, Hypnosis
<hr>
<span style="color: #e2af5d;">LACTATION</span>
Is strong against: Feederism, Cum, Slime, Breeder, Hyper
But weak to: Berry, Gas, Inflation
<hr>
<span style="color: #967ee2;">IMMOBILE</span>
Is strong against: Gas, Tentacles, Oviposition
But weak to: Cum, Inflation, Breeder
<hr>
<span style="color: #ec4a73;">HYPNOSIS</span>
Is strong against: Tentacles, Slime
But weak to: Oviposition, Vore, Corruption
<hr>
<span style="color: #99aa0c;">OVIPOSITION</span>
Is strong against: Gas, Hypnosis, Corruption
But weak to: Feederism, Immobile, Breeder
<hr>
<span style="color: #aa8925;">BREEDER</span>
Is strong against: Feederism, Inflation, Immobile, Oviposition
But weak to: Berry, Gas, Tentacles, Lactation, Hyper
<hr>
<span style="color: #57457d;">VORE</span>
Is strong against: Hypnosis, Vore
But weak to: Vore, Corruption
<hr>
<span style="color: #5c2bfa;">FUTA</span>
Is strong against: Futa
But weak to: Inflation, Futa, Bimbo
<hr>
<span style="color: #60433e;">CORRUPTION</span>
Is strong against: Hypnosis, Vore
But weak to: Tentacles, Oviposition, Bimbo
<hr>
<span style="color: #aba9c2;">HYPER</span>
Is strong against: Inflation, Breeder, Bimbo
But weak to: Feederism, Tentacles, Lactation
<hr>
<span style="color: #db8de1;">BIMBO</span>
Is strong against: Tentacles, Futa, Corruption
But weak to: Slime, Hyper
[[Back to game|$return]]
[[Back to main page->Codex]]
</div><div class="txtborder txtdarkbkg">
They're your hands. You hope so at least.
Deals 5 damage.
[[Back to inventory->Inventory]]
[[Back to game|$return]]
</div><<set $currentweapon to "fists">>
<<set $currentdamage to 5>>
<<goto Inventory>><div class="txtborder txtdarkbkg">
<<nobr>>
<<if $genitals is "a penis" and $onship is false>>
You look around for a secluded area, ducking into an area away from prying eyes. There, you let out a heavy sigh, looking down to see a big bulge in your pants.<br/><br/>
You gently touch it with a finger, it twitches in response and sends shivers through your body as you start to unsheathe it, letting it soak in the air with all of its erect, hard glory. You slowly wrap a hand around it and start stroking it, thinking about all of the curvaceous people you’ve come across this far, letting out a small moan as you begin to fondle your own balls.<br/><br/>
Every curve, every bounce, every part of their bodies has been exhilarating. You think of your own body as well, and everything you could become. Your hand strokes faster and faster, feeling your climax coming before splooging all over the wall in front of you. You then shyly pull back on your pants and head back out.
<<elseif $genitals is "a penis" and $onship is true>>
You lay down on your bed, looking down to see a big bulge in your pants.<br/><br/>
You gently touch it with a finger, it twitches in response and sends shivers through your body as you start to unsheathe it, letting it soak in the air with all of its erect, hard glory. You slowly wrap a hand around it and start stroking it, thinking about all of the curvaceous people you’ve come across this far, letting out a small moan as you begin to fondle your own balls.<br/><br/>
Every curve, every bounce, every part of their bodies has been exhilarating. You think of your own body as well, and everything you could become. Your hand strokes faster and faster, feeling your climax coming before splooging all over yourself. You then clean yourself up and pull back on your pants.
<<elseif $genitals is "a vagina" and $onship is false>>
You look around for a place to hide, your groin burning up and aching as you find a suitable place away from prying eyes. You press your back against the wall, looking down to see your pants soaking wet.<br/><br/>
You sigh, peeling off your pants to reveal your pussy to the world, it lets off steam as you swallow hard, starting to pant. You press a finger up against your soft lips, yelping as a strike of pleasure runs through your body, catching you off guard. You press on, pushing it deeper and deeper as you continue yelping and whimpering softly.<br/><br/>
Once it’s deep enough, you begin fingering yourself gently, having to press your knees together to keep balance already. Your pussy is on fire, inquiring you to insert more into your pussy, so you oblige, putting your other four fingers deep in there and continuing your lustful pursuits of relief.<br/><br/>
You’re starting to moan louder and louder, cupping a hand over your mouth as it’s becoming harder and harder to stay quiet. Before long, you’ve orgasmed multiple times, leaving a steamy puddle on the ground as you walk away from it, blushing intensely before setting off on the path you left.
<<elseif $genitals is "a vagina" and $onship is true>>
You lay down on your bed, looking down to see your pants soaking wet.<br/><br/>
You sigh, peeling off your pants to reveal your pussy to the world, it lets off steam as you swallow hard, starting to pant. You press a finger up against your soft lips, yelping as a strike of pleasure runs through your body, catching you off guard. You press on, pushing it deeper and deeper as you continue yelping and whimpering softly.<br/><br/>
Once it’s deep enough, you begin fingering yourself gently, having to press your knees together to keep balance already. Your pussy is on fire, inquiring you to insert more into your pussy, so you oblige, putting your other four fingers deep in there and continuing your lustful pursuits of relief.<br/><br/>
You’re starting to moan louder and louder, cupping a hand over your mouth as it’s becoming harder and harder to stay quiet. Before long, you’ve orgasmed multiple times, leaving a steamy puddle on your sheets. You then clean everything up and put you pants back on.
<</if>>
<</nobr>>
<<set $CurL to 0>>
[[Back to game|$return]]
</div><div class="txtborder txtdarkbkg">
Grasping your <<if $breastsize gte 1 and $breastsize lt 2>>A-Cup<<elseif $breastsize gte 2 and $breastsize lt 3>>B-Cup<<elseif $breastsize gte 3 and $breastsize lt 4>>C-Cup<<elseif $breastsize gte 4 and $breastsize lt 5>>DD-Cup<<elseif $breastsize gte 5>>E-Cups<</if>> sized breasts, you squeeze and knead them, tugging on your nipples, massaging yourself till milk finally comes gushing out.
You continue to milk your tits until they're completely empty. You feel lighter now.
<<set $CurMilk to 0>>
[[Back to game|$return]]
</div><div class="txtborder txtdarkbkg">
A level 1 THUG appeared!
<<nobr>>
<<set $canrest to false>>
<<set $character to "THUG">>
<<set $enemyattack to 4>>
<<set $enemycurhealth to 32>>
<<set $enemymaxhealth to 32>>
<<set $enemycurlust to 0>>
<<set $enemymaxlust to 50>>
<<set $enemytype1 to "">>
<<set $enemytype2 to "">>
<<set $enemyresistance1 to "">>
<<set $enemyresistance2 to "">>
<<set $enemyresistance3 to "">>
<<set $enemyresistance4 to "">>
<<set $enemyresistance5 to "">>
<<set $enemyresistance6 to "">>
<<set $enemyresistance7 to "">>
<<set $enemyresistance8 to "">>
<<set $enemyresistance9 to "">>
<<set $enemyresistance10 to "">>
<<set $enemyweakness1 to "">>
<<set $enemyweakness2 to "">>
<<set $enemyweakness3 to "">>
<<set $enemyweakness4 to "">>
<<set $enemyweakness5 to "">>
<<set $enemyweakness6 to "">>
<<set $enemyweakness7 to "">>
<<set $enemyweakness8 to "">>
<<set $enemyweakness9 to "">>
<<set $enemyweakness10 to "">>
<<set $canbeteased to true>>
<<set $cantease to false>>
<</nobr>>
[[Fight!->BPPlayerTurn]]
<<set $inbattle to true>>
</div><div class="txtborder txtdarkbkg">
A level 2 MILKY MARAUDER appeared!
She approaches you, her leaking breasts bouncing with each step she takes. As she eyes you up and down she seductively squeezes her oversized tits between her arms, trying to tempt you. A grin spreads beneath her mask, looks like she means trouble!
<<nobr>>
<<set $canrest to false>>
<<set $character to "MILKY MARAUDER">>
<<set $enemyattack to 4>>
<<set $enemyteaseattack to 6>>
<<set $enemycurhealth to 40>>
<<set $enemymaxhealth to 40>>
<<set $enemycurlust to 0>>
<<set $enemymaxlust to 50>>
<<set $enemytype1 to "lactation">>
<<set $enemytype2 to "n/a">>
<<set $enemyresistance1 to "feederism">>
<<set $enemyresistance2 to "cum">>
<<set $enemyresistance3 to "slime">>
<<set $enemyresistance4 to "breeder">>
<<set $enemyresistance5 to "hyper">>
<<set $enemyresistance6 to "">>
<<set $enemyresistance7 to "">>
<<set $enemyresistance8 to "">>
<<set $enemyresistance9 to "">>
<<set $enemyresistance10 to "">>
<<set $enemyweakness1 to "berry">>
<<set $enemyweakness2 to "gas">>
<<set $enemyweakness3 to "inflation">>
<<set $enemyweakness4 to "">>
<<set $enemyweakness5 to "">>
<<set $enemyweakness6 to "">>
<<set $enemyweakness7 to "">>
<<set $enemyweakness8 to "">>
<<set $enemyweakness9 to "">>
<<set $enemyweakness10 to "">>
<<set $canbeteased to true>>
<<set $cantease to true>>
<</nobr>>
[[Fight!->BPPlayerTurn]]
<<set $inbattle to true>>
</div><div class="txtborder txtdarkbkg">
$character attacks you and deals $playerdamagetaken <<nobr>>
<<set $CurHP to 1>>
...You were saved by "STURDY" and have been left on 1 HP!
<hr>
[[CONTINUE->BPPlayerTurn]]
<hr>
</div>
<<set $SturdyActive to false>><div class="txtborder txtdarkbkg"><<nobr>>
<<if $playertype1 == $enemyresistance1 or $playertype1 == $enemyresistance2 or $playertype1 == $enemyresistance3 or $playertype1 == $enemyresistance4 or $playertype1 == $enemyresistance5 or $playertype2 == $enemyresistance1 or $playertype2 == $enemyresistance2 or $playertype2 == $enemyresistance3 or $playertype2 == $enemyresistance4 or $playertype2 == $enemyresistance5 or $playertype1 == $enemyresistance6 or $playertype1 == $enemyresistance7 or $playertype1 == $enemyresistance8 or $playertype1 == $enemyresistance9 or $playertype1 == $enemyresistance10 or $playertype2 == $enemyresistance6 or $playertype2 == $enemyresistance7 or $playertype2 == $enemyresistance8 or $playertype2 == $enemyresistance9 or $playertype2 == $enemyresistance10>>
<<set $enemycurhealth to $enemycurhealth - ($currentdamage -($currentdamage * 0.5))>>
<<set $enemydamagetaken to $currentdamage - ($currentdamage * 0.5)>>
<<elseif $playertype1 == $enemyweakness1 or $playertype1 == $enemyweakness2 or $playertype1 == $enemyweakness3 or $playertype1 == $enemyweakness4 or $playertype1 == $enemyweakness5 or $playertype2 == $enemyweakness1 or $playertype2 == $enemyweakness2 or $playertype2 == $enemyweakness3 or $playertype2 == $enemyweakness4 or $playertype2 == $enemyweakness5 or $playertype1 == $enemyweakness6 or $playertype1 == $enemyweakness7 or $playertype1 == $enemyweakness8 or $playertype1 == $enemyweakness9 or $playertype1 == $enemyweakness10 or $playertype2 == $enemyweakness6 or $playertype2 == $enemyweakness7 or $playertype2 == $enemyweakness8 or $playertype2 == $enemyweakness9 or $playertype2 == $enemyweakness10>>
<<set $enemycurhealth to $enemycurhealth - ($currentdamage +($currentdamage * 0.50))>>
<<set $enemydamagetaken to $currentdamage + ($currentdamage * 0.50)>>
<<else>>
<<set $enemycurhealth to $enemycurhealth - $currentdamage>>
<<set $enemydamagetaken to $currentdamage>>
<</if>>
<</nobr>>
You attack $character and deal $enemydamagetaken damage!
<<if $enemycurhealth lte 0>>
<hr>
[[CONTINUE->BattleWin]]
<hr>
<<else>>
<hr>
[[CONTINUE->BPEnemyAttackChooser]]
<hr>
<</if>>
</div><div class="txtborder txtdarkbkg">
What would you like to do?
<hr>
- [[PHYSICAL ATTACK->BPAttack]]
<hr>
- [[TEASE ATTACK->BPTeaseCheck]]
<hr>
- [[WAIT->BPWait]]
<hr>
- [[SUBMIT->BattleSubmit]]
<hr>
- [[RUN->BPRunCalculate]]
<hr>
</div><<if $cantease is true>>
<<goto `either("BPEnemyTeaseAttack", "BPEnemyAttack", "BPEnemyTeaseAttack")`>>
<<else>>
<<goto BPEnemyAttack>>
<</if>><<if $canbeteased is true>>
<<goto BPPlayerTeaseAttack>>
<<else>>
<<goto BPTeaseFail>>
<</if>><div class="txtborder txtdarkbkg"><<nobr>>
<<if $playertype1 == $enemyresistance1 or $playertype1 == $enemyresistance2 or $playertype1 == $enemyresistance3 or $playertype1 == $enemyresistance4 or $playertype1 == $enemyresistance5 or $playertype2 == $enemyresistance1 or $playertype2 == $enemyresistance2 or $playertype2 == $enemyresistance3 or $playertype2 == $enemyresistance4 or $playertype2 == $enemyresistance5 or $playertype1 == $enemyresistance6 or $playertype1 == $enemyresistance7 or $playertype1 == $enemyresistance8 or $playertype1 == $enemyresistance9 or $playertype1 == $enemyresistance10 or $playertype2 == $enemyresistance6 or $playertype2 == $enemyresistance7 or $playertype2 == $enemyresistance8 or $playertype2 == $enemyresistance9 or $playertype2 == $enemyresistance10>>
<<set $enemycurlust to $enemycurlust + ($currentteasedamage -($currentteasedamage * 0.5))>>
<<set $enemydamagetaken to $currentteasedamage - ($currentteasedamage * 0.5)>>
<<elseif $playertype1 == $enemyweakness1 or $playertype1 == $enemyweakness2 or $playertype1 == $enemyweakness3 or $playertype1 == $enemyweakness4 or $playertype1 == $enemyweakness5 or $playertype2 == $enemyweakness1 or $playertype2 == $enemyweakness2 or $playertype2 == $enemyweakness3 or $playertype2 == $enemyweakness4 or $playertype2 == $enemyweakness5 or $playertype1 == $enemyweakness6 or $playertype1 == $enemyweakness7 or $playertype1 == $enemyweakness8 or $playertype1 == $enemyweakness9 or $playertype1 == $enemyweakness10 or $playertype2 == $enemyweakness6 or $playertype2 == $enemyweakness7 or $playertype2 == $enemyweakness8 or $playertype2 == $enemyweakness9 or $playertype2 == $enemyweakness10>>
<<set $enemycurlust to $enemycurlust + ($currentteasedamage +($currentteasedamage * 0.50))>>
<<set $enemydamagetaken to $currentteasedamage + ($currentteasedamage * 0.50)>>
<<else>>
<<set $enemycurlust to $enemycurlust + $currentteasedamage>>
<<set $enemydamagetaken to $currentteasedamage>>
<</if>>
<</nobr>>
You flaunt your body at $character and deal $enemydamagetaken lust damage!
<<if $enemycurlust lt 50>>
<hr>
[[CONTINUE->BPEnemyAttackChooser]]
<hr>
<<else>>
<hr>
[[CONTINUE->BattleWin]]
<hr>
<</if>>
</div><div class="txtborder txtdarkbkg">
$character cannot be teased!
<hr>
[[CONTINUE->BPEnemyAttackChooser]]
<hr>
</div><div class="txtborder txtdarkbkg"><<nobr>>
<<if $enemytype1 == $playerresistance1 or $enemytype1 == $playerresistance2 or $enemytype1 == $playerresistance3 or $enemytype1 == $playerresistance4 or $enemytype1 == $playerresistance5 or $enemytype2 == $playerresistance1 or $enemytype2 == $playerresistance2 or $enemytype2 == $playerresistance3 or $enemytype2 == $playerresistance4 or $enemytype2 == $playerresistance5 or $enemytype1 == $playerresistance6 or $enemytype1 == $playerresistance7 or $enemytype1 == $playerresistance8 or $enemytype1 == $playerresistance9 or $enemytype1 == $playerresistance10 or $enemytype2 == $playerresistance6 or $enemytype2 == $playerresistance7 or $enemytype2 == $playerresistance8 or $enemytype2 == $playerresistance9 or $enemytype2 == $playerresistance10>>
<<set $CurHP to $CurHP - ($enemyattack - ($enemyattack * 0.25))>>
<<set $playerdamagetaken to $enemyattack - ($currentdamage * 0.25)>>
<<elseif $enemytype1 == $playerweakness1 or $enemytype1 == $playerweakness2 or $enemytype1 == $playerweakness3 or $enemytype1 == $playerweakness4 or $enemytype1 == $playerweakness5 or $enemytype2 == $playerweakness1 or $enemytype2 == $playerweakness2 or $enemytype2 == $playerweakness3 or $enemytype2 == $playerweakness4 or $enemytype2 == $playerweakness5 or $enemytype1 == $playerweakness6 or $enemytype1 == $playerweakness7 or $enemytype1 == $playerweakness8 or $enemytype1 == $playerweakness9 or $enemytype1 == $playerweakness10 or $enemytype2 == $playerweakness6 or $enemytype2 == $playerweakness7 or $enemytype2 == $playerweakness8 or $enemytype2 == $playerweakness9 or $enemytype2 == $playerweakness10>>
<<set $CurHP to $CurHP - ($enemyattack + ($enemyattack * 0.25))>>
<<set $playerdamagetaken to $enemyattack + ($enemyattack * 0.25)>>
<<else>>
<<set $CurHP to $CurHP - $enemyattack>>
<<set $playerdamagetaken to $enemyattack>>
<</if>>
<</nobr>>
<<if $character is "THUG">>
THUG swings their fist at you and it connects, dealing $playerdamagetaken damage!
<<elseif $character is "MILKY MARAUDER">>
MILKY MARAUDER swings their fist at you and it connects, dealing $playerdamagetaken damage!
<<elseif $character is "SEWER DWELLER">>
SEWER DWELLER rams you with their oversized gut, dealing $playerdamagetaken damage!
<<elseif $character is "LOST BIMBO">>
LOST BIMBO scratches you with their nails, dealing $playerdamagetaken damage!
<</if>>
<<if $CurHP lte 0 and $Sturdy is true>>
<<goto BPSturdySave>>
<<elseif $CurHP lte 0>>
<hr>
[[CONTINUE->BattleLoss]]
<hr>
<<else>>
<hr>
[[CONTINUE->BPPlayerTurn]]
<hr>
<</if>>
</div><div class="txtborder txtdarkbkg"><<nobr>>
<<if $enemytype1 == $playerresistance1 or $enemytype1 == $playerresistance2 or $enemytype1 == $playerresistance3 or $enemytype1 == $playerresistance4 or $enemytype1 == $playerresistance5 or $enemytype2 == $playerresistance1 or $enemytype2 == $playerresistance2 or $enemytype2 == $playerresistance3 or $enemytype2 == $playerresistance4 or $enemytype2 == $playerresistance5 or $enemytype1 == $playerresistance6 or $enemytype1 == $playerresistance7 or $enemytype1 == $playerresistance8 or $enemytype1 == $playerresistance9 or $enemytype1 == $playerresistance10 or $enemytype2 == $playerresistance6 or $enemytype2 == $playerresistance7 or $enemytype2 == $playerresistance8 or $enemytype2 == $playerresistance9 or $enemytype2 == $playerresistance10>>
<<set $CurL to $CurL + ($enemyteaseattack - ($enemyteaseattack * 0.25))>>
<<set $playerdamagetaken to $enemyteaseattack - ($enemyteaseattack * 0.25)>>
<<elseif $enemytype1 == $playerweakness1 or $enemytype1 == $playerweakness2 or $enemytype1 == $playerweakness3 or $enemytype1 == $playerweakness4 or $enemytype1 == $playerweakness5 or $enemytype2 == $playerweakness1 or $enemytype2 == $playerweakness2 or $enemytype2 == $playerweakness3 or $enemytype2 == $playerweakness4 or $enemytype2 == $playerweakness5 or $enemytype1 == $playerweakness6 or $enemytype1 == $playerweakness7 or $enemytype1 == $playerweakness8 or $enemytype1 == $playerweakness9 or $enemytype1 == $playerweakness10 or $enemytype2 == $playerweakness6 or $enemytype2 == $playerweakness7 or $enemytype2 == $playerweakness8 or $enemytype2 == $playerweakness9 or $enemytype2 == $playerweakness10>>
<<set $CurL to $CurL + ($enemyteaseattack + ($enemyteaseattack * 0.25))>>
<<set $playerdamagetaken to $enemyteaseattack + ($enemyteaseattack * 0.25)>>
<<else>>
<<set $CurL to $CurL + $enemyteaseattack>>
<<set $playerdamagetaken to $enemyteaseattack>>
<</if>>
<<if $character =="MILKY MARAUDER">>
<<set $CurCap to $CurCap + 3>>
<<elseif $character =="SEWER DWELLER">>
<<set $CurCap to $CurCap + 5>>
<</if>>
<</nobr>>
<<nobr>>
<<if $character is "MILKY MARAUDER">>
MILKY MARAUDER gropes their large, swollen breasts before shoving a puffy nipple into your mouth and filling your belly with warm, creamy milk! Unable to resist the temptation, you take $playerdamagetaken lust damage!
<<elseif $character is "SEWER DWELLER">>
SEWER DWELLER hypnotises you with their bloated stomach then pulls you in for a kiss, filling you with water! Unable to resist the temptation, you take $playerdamagetaken lust damage!
<<elseif $character is "LOST BIMBO">>
LOST BIMBO giggles and grabs your hand, pulling you toward them and squeezing you between their enormous tits! Unable to resist the temptation, you take $playerdamagetaken lust damage!
<</if>>
<</nobr>>
<<if $CurL gte 50>>
<hr>
[[CONTINUE->TeaseBattleLoss]]
<hr>
<<elseif $CurCap gt $MaxCap>>
<hr>
[[CONTINUE->OverstuffedBattleLoss]]
<hr>
<<else>>
<hr>
[[CONTINUE->BPPlayerTurn]]
<hr>
<</if>>
</div><<if $character is "MILKY MARAUDER">>
<<goto "Milky Marauder Tease Battle Loss">>
<<elseif $character is "SEWER DWELLER">>
<<goto "Sewer Dweller Tease Battle Loss">>
<<elseif $character is "LOST BIMBO">>
<<goto "Lost Bimbo Tease Battle Loss">>
<</if>><div class="txtborder txtdarkbkg">
Arriving in the stolen vehicle, Nox finally pipes back up.
<<set $character to "NOX">>
<span style="color: mediumpurple;">"Listen, I've been thinking we should part ways for now."</span>
<span style="color: cadetblue;">"Huh? How come?"</span>
<<nobr>>
<<if $NoxTrust is 4>>
<span style="color: mediumpurple;">"As lovely as it is to sit in your stomach, I want to do some exploring on my own y'know? All I've known is that station and I wanna see the worlds with my own eyes."</span>
<<else>>
<span style="color: mediumpurple;">"As lovely as it is to sit in a bottle, I want to do some exploring on my own y'know? All I've known is that station and I wanna see the worlds with my own eyes."</span>
<</if>>
<</nobr>>
<span style="color: cadetblue;">"But I thought we were somewhat of a team..."</span>
<<nobr>>
<<if $NoxTrust is 4>>
<span style="color: mediumpurple;">"Hm, maybe. We're both new to this reality and I think we should have our own experiences, find our own feet. Plus I've got a growing list of things I want to do already and I can't drag you across the galaxy on my whims."</span>
<<else>>
<span style="color: mediumpurple;">"I'd like to think we were too, hell I'd even consider you a friend. But even so, we're both new to this reality and I think we should have our own experiences, find our own feet. Plus I've got a growing list of things I want to do already and I can't drag you across the galaxy on my whims."</span>
<</if>>
<</nobr>>
You take a moment to process Nox's words. A fog of loneliness creeps over you.
<span style="color: cadetblue;">"So this is goodbye then?"</span>
<span style="color: mediumpurple;">"We'll meet again, someday."</span>
<<nobr>>
<<if $NoxTrust is 4>>
Your stomach churns and gurgles for a brief moment as Nox moves around inside you before rapidly making their way up and out of your throat, making a wet //splat// as they land on the floor.<br/><br/> That felt gross.<br/><br/>After exchanging goodbyes Nox slithers to the door, disappearing into New New York.<<set $CurCap to 0>>
<<else>>
Nox proceeds to almost jump out of the bottle, making a wet //splat// as they land on the floor. <br/><br/>After exchanging goodbyes Nox slithers to the door.<br/><br/> <span style="color: mediumpurple;">"Till we meet again, $name."</span><<set $hasNoxInABottle to false>>
<</if>>
<</nobr>>
Now that you think about it, perhaps it's a little dangerous letting Nox roam around [[New New York->Your Ship Intro End2]]...
</div><<if $character is "MILKY MARAUDER">>
<<goto "Milky Marauder Tease Battle Loss">>
<<elseif $character is "SEWER DWELLER">>
<<goto "Sewer Dweller Tease Battle Loss">>
<</if>><div class="txtborder txtdarkbkg">
The Marauder has bested you. You kneel on the ground, unable to fight anymore.
<span style="color: lightpink;">“Looks like I've found myself a new milk tank~”</span>
Exhausted by the fight, you pass out on the rough asphalt, the world fading to black. When you finally come to, you find yourself in an unfamiliar room with a tube inserted down your throat. Instinctively you struggle but quickly realise that you're bound up, unable to move.
<span style="color: lightpink;">“Oh you're awake! That means we can get started~”</span>
<span style="color: cadetblue;">“MMPH!”</span>
The Marauder grins and picks up two large suction cups. They're connected to a machine via a hose, and another hose comes directly out of the machine to... oh. It's connected to the tube in your mouth.
Clearly fed up of waiting, she places the cups over her swollen nipples and activates the machine. The Marauder moans loud and squeezes her tits as creamy milk flows out of her puffy nipples, and then directly down your throat.
You watch as your stomach distends. You can't even fight it. Is this your life now, being a milk tank?
...
Days blend into weeks into months, time's lost its meaning. There's a whole gang of Marauders who use you as milk disposal now, they've made you so huge, just a big, fat, wobbling milk tank. And you //love// it.
THE END.
ENDING 2 - MILK DISPOSAL.
</div><div class="txtborder txtdarkbkg">
You succumb to the enemy's temptations.
You’re mercilessly forced to your knees on the rough asphalt. The Milky Marauder giggles above you, their generous, dripping bust hanging near your face, you try to struggle free but you’re too worn out after your battle. The scent of the Marauder’s milk is sweet and cloying, it’s the only thing you can focus on as they gloat.
<span style="color: lightpink;">“My my, I’m far too generous! You really should be grateful for this!”</span>
The Milky Marauder mocks you as she roughly shoves her puffy, erect nipples into your mouth. You close your mouth quickly, but she immediately clamps your nostrils shut with her other hand, simply waiting for you to open your mouth to take a breath and capitulate.
The Marauder is obviously competent and has plenty of experience with stealing valuables using their particular... methods.
After some time, you can’t help but draw a quick breath, during which she gets her nipples in your open mouth, and rich milk comes rushing in. You can’t help but start to enjoy the taste of the rich, sweet dairy coming from the hucow’s enormous breasts.
You would never let this show, however, trying to stop from sucking on the erect, teat-like nipples filling your mouth. Unimpressed with your resistance the Milky Marauder pushes you down onto your back, freeing up her hand to squeeze and milk herself, increasing the flow and volume of cream filling your cheeks. As to not choke on her milk you comply and gulp it down as fast as you can, feeling your gut begin to fill. It’s not long before your stomach feels completely full, although that doesn’t stop the Marauder.
<span style="color: cadetblue;">“MMPH!”</span>
<span style="color: lightpink;">“Oh? Is someone getting a little full?”</span>
<span style="color: cadetblue;">“MMHHM"</span>
<span style="color: lightpink;">“That’s a shame, because I’m nowhere near empty yet~”</span>
The Marauder moans as she grasps her breasts tighter, forcing even more milk down your throat and into your poor distended gut. Unable to bear the increasing pressure in your stomach, you soon pass out.
When you come to you find that the Marauder is nowhere to be seen. Your pockets are a little lighter too.
- 4 Credits
<<nobr>>
<<set $CurCap to $MaxCap>>
<<set $credits to $credits - 6>>
<<if $credits lt 0>>
<<set $credits to 0>>
<</if>>
<</nobr>>
[[Continue->BPInfoClear]]
</div><<set $enemydamagetaken to 0>>
<<set $playerdamagetaken to 0>>
<<set $canrest to false>>
<<set $character to "N/A">>
<<set $enemyattack to 5>>
<<set $enemyteaseattack to 8>>
<<set $enemycurhealth to 45>>
<<set $enemymaxhealth to 45>>
<<set $enemycurlust to 0>>
<<set $enemymaxlust to 50>>
<<set $enemytype1 to "">>
<<set $enemytype2 to "">>
<<set $enemyresistance1 to "">>
<<set $enemyresistance2 to "">>
<<set $enemyresistance3 to "">>
<<set $enemyresistance4 to "">>
<<set $enemyresistance5 to "">>
<<set $enemyresistance6 to "">>
<<set $enemyresistance7 to "">>
<<set $enemyresistance8 to "">>
<<set $enemyresistance9 to "">>
<<set $enemyresistance10 to "">>
<<set $enemyweakness1 to "">>
<<set $enemyweakness2 to "">>
<<set $enemyweakness3 to "">>
<<set $enemyweakness4 to "">>
<<set $enemyweakness5 to "">>
<<set $enemyweakness6 to "">>
<<set $enemyweakness7 to "">>
<<set $enemyweakness8 to "">>
<<set $enemyweakness9 to "">>
<<set $enemyweakness10 to "">>
<<set $canbeteased to false>>
<<set $cantease to false>>
<<set $inbattle to false>>
<<set $canrest to true>>
<<set $tempHPgain = 0>>
<<set $tempcreditgain to 0>>
<<goto $return>><<set $curxp to 0>>
<<set $level to $level + 1>>
<<set $MaxHP to $MaxHP + 10>>
<<goto "LevelUp Skill Select">><<if not tags().includes("nofooter")>>
<<nobr>>
<<if $Lactation is true>>
<<set $CurMilk to $CurMilk + $MilkIntensity>>
<<else>>
<<set $LactationStartCounter - 0.5>>
<</if>>
<<if $LactationStartCounter lt 0>>
<<set $LactationStartCounter to 0>>
<</if>>
<<if $LactationStartCounter gte 10 and visited ("Lactation Start") == 0>>
<<goto "Lactation Start">>
<</if>>
<<if $breastsize gte 1 and $breastsize lt 2>>
<<set $MaxMilk to 4>>
<<elseif $breastsize gte 2 and $breastsize lt 3>>
<<set $MaxMilk to 6>>
<<elseif $breastsize gte 3 and $breastsize lt 4>>
<<set $MaxMilk to 8>>
<<elseif $breastsize gte 4 and $breastsize lt 5>>
<<set $MaxMilk to 10>>
<<elseif $breastsize gte 5>> E-Cups
<<set $MaxMilk to 12>>
<</if>>
<<if $CurMilk gt $MaxMilk>>
<<goto "Milk Overflow Event">>
<</if>>
<<if $MilkIntensity lt 0.5>>
<<set $MaxMilk to 5>>
<<elseif $MilkIntensity gte 0.5>>
<<set $MaxMilk to 7>>
<<elseif $MilkIntensity gte 1>>
<<set $MaxMilk to 10>>
<<elseif $MilkIntensity gte 1.5>>
<<set $MaxMilk to 13>>
<<elseif $MilkIntensity gte 2>>
<<set $MaxMilk to 17>>
<<elseif $MilkIntensity gte 2.5>>
<<set $MaxMilk to 20>>
<</if>>
<<if $CurCap gt $MaxCap>>
<<set $CurCap to $MaxCap>>
<</if>>
<<if $curxp gte $maxxp>>
<<goto "LevelUp Functions">>
<</if>>
<</nobr>>
\<</if>>What would you like to do?
- [[Start New Game->Intro Sequence0]]
- <<link "Load Game">><<script>>UI.saves()<</script>><</link>>
<<nobr>><<set $CurHP to 50>><<set $CurL to 0>><</nobr>><div class="txtborder txtdarkbkg">
You rest for a few hours.
+ 15 HP
[[Back to game|$return]]
</div><<set $CurHP to $CurHP + 15>>
<<if $CurHP gt $MaxHP>>
<<set $CurHP == $MaxHP>>
<</if>>
<<if $Lactation is true>>
<<set $CurMilk to $CurMilk + $MilkIntensity * 2>>
<</if>>
<<set $CurCap to $CurCap / 2>>
<<set $weight to $weight + $CurCap / 10>>
<<goto Rest>>
<div class="txtborder txtdarkbkg">
Beaten into submittion you lie on the cold groud. The Thug sneers and grins as they pat you down, clearly interested more in your valuables than your body, unlike most of this city's populace. Before you know it they're off with a handfull of your hard earned credits.
You lost 15 Credits!
<<nobr>>
<<set $credits to $credits - 15>>
<<if $credits lt 0>>
<<set $credits to 0>>
<</if>>
<</nobr>>
[[Continue->BPInfoClear]]
</div><div class="txtborder txtdarkbkg">
Here's what's for sale.
<<nobr>>
<<if $hasBlaster is false>>
- [[Blaster->BlasterBuy]] - 30 Credits
<<elseif $hasBlaster is false and $Haggler is true>>
- [[Blaster->BlasterBuy]] - 20 Credits
<<else>>
- //Blaster - Out of Stock//
<br/><</if>>
- [[Vitality Patch->Vitality Patch Buy]] - 6 Credits
<</nobr>>
[[Back->Underbelly Shop]]
</div><div class="txtborder txtdarkbkg">
If you've got any junk I'll happily take it off your hands, there's always someone dumb enough to resell it to.
<hr>
<<nobr>>
<<if $scrapmetal gt 0>>- Scrap Metal x$scrapmetal -> [[Sell x1->Sell Scrap Metal]]<br/><</if>>
<<if $slappatch gt 0>>- Slap-Patch x$slappatch -> [[Sell x1->Sell Slap-Patch]]<br/><</if>>
<</nobr>>
[[Back->Underbelly Shop]]
</div><<if $credits gte 20>>
<<set $hasBlaster to true>>
<<set $credits to $credits - 20>>
<<goto $return>>
<<else>>
<<goto $return>>
<</if>><div class="txtborder txtdarkbkg">
The pressure in your chest is too great and milk erupts from your nipples!
<<set $CurMilk to $CurMilk / 2>>
[[Continue|$return]]
</div>
<<set $scrapmetal to $scrapmetal + 1>>
<<goto "Underbelly Location1.1">><div class="txtborder txtdarkbkg">
Hearing some kind of conflict up ahead you take cover, not wanting to get involved. After a while it dies down so you head toward the area, finding only a large puddle of what you assume is cum as well as a trail of it leading into an alleyway. Perhaps you missed out on something...
You spot something glimmer from within the puddle. Hesitantly you dip your hand in and fish it out, it turns out to be a handful of cum-soaked credits. Nice?
+ 5 CREDITS
[[Keep exploring->Underbelly Exploration]]
</div><div class="txtborder txtdarkbkg"><<nobr>>
<<if $HildeMet is true>>
<<goto "Hilde's House Entrance">>
<</if>>
<</nobr>>
//THWOMP//
<<set $character to "HILDE">>
Not looking where you were going, you fall face first onto... a soft, yet sweaty pillow? Hm, pretty comfy.
<<set $HildeMet to true>>
''UURRRPP''
Huh, did the pillow just //burp//? Confused, you push yourself up only to find that it isn't a pillow, it's a belly. Looking up slightly you come face to face with a very embarrased, very cute and very fat woman.
<span style="color: cadetblue;">“Oh my- I'm so sorry, hold on let me get up-”</span>
While pushing yourself to your feet, you accidently press the poor stranger's gut and are met with another-
''//BU-WAAARRRRPPP//''
Her face flushes bright red and you finally climb off of her. Feeling guilty, you offer her your hand. She accepts and you just about manage to heave her onto her feet.
<span style="color: cornflowerblue;">“...I uh... I'm sorry about burping in your face-”</span>
<span style="color: cadetblue;">“No it's my fault for not looking where I was going, sorry.”</span>
You both stand in silence for a few awkward moments before she pipes up.
<span style="color: cornflowerblue;">“Um I'm Hilde by the way.”</span>
<span style="color: cadetblue;">“I'm $name, nice to meet you Hilde”</span>
<span style="color: cornflowerblue;">“Yeah, nice to meet you too- //urp//...sorry. Ahem, even if we did have a rather 'intimate introduction' ...heh.”</span>
<span style="color: cornflowerblue;">“Look I've gotta go but I live just around the corner. If you're ever in the area, think about saying hi?”</span>
<span style="color: cadetblue;">“Sure thing, I'll see you around then.”</span>
Hilde smiles and waves goodbye as she walks off. You can't help but stare at her ass and how it jiggles violently as she walks away. What a bizare interaction.
<<nobr>>
<div id="gbr-choice">
<<link "Was that arousing">><<replace "#gbr-choice">>You feel arousal build up within you, you wouldn't mind spending more time with her. With Hilde gone you should [[get going->Underbelly Exploration]] too. <<set $burpingattraction to 6>><</replace>><</link>>
<<link "...or disgusting?">><<replace "#gbr-choice">>Ew, gross. She should really learn some manners, maybe you should steer clear of her. With Hilde gone you should [[get going->Underbelly Exploration]] too.<<set $burpingattraction to 4>><</replace>><</link>></div>
<</nobr>>
</div><div class="txtborder txtdarkbkg">
You stand outside of Hilde's apartment. The lights are on and you think you can hear her inside.
Would you like to knock and [[enter Hilde's house->Hilde's House]] or turn around and [[keep exploring->Underbelly Exploration]] the Underbelly?
</div><div class="txtborder txtdarkbkg">
Knocking the Marauder to the ground, her breasts wobble as her ass hits the ground. She grunt angrily in defeat and drags herself to her feet, dusting herself off.
<span style="color: lightpink;">“Whatever, maybe you won this time but don't think you'll be so lucky next time. Feeling thirsty though, cutie?”</span>
Worn out from the battle, you nod.
The Marauder immediately brightens up.
<span style="color: lightpink;">“Don't worry, I’ll fill you right up with my generosity~”</span>
The chunky Milky Marauder giggles, sitting on your lap while facing you. Her turgid, swollen breasts begging to be released, sloshing inches from your face. She starts to massage her udders, getting herself ready for milking. You reach up and heft her heavy tits, surprised by the weight and the sheer volume of milk she's carrying around.
<span style="color: lightpink;">“They’re so heavy, you’ll lighten my tits up for me right?”</span>
The Marauder shakes her sloshing breasts in your face. You nod eagerly as she holds up her puffy nipples to your open mouth. Warm milk fills your mouth and throat with each gulp, making you feel relaxed and satiated. You mumble in surprise at the sheer volume and flow of the Milky Marauder’s yield, struggling to keep up with the fast pace.
The Marauder is only getting started however. She starts to pant behind her mask, her massive milk jugs still full, she grabs your hands and places them underneath her boobs. You grasp at the soft tit flesh unable to cup completely them due to their enormous girth.
Suddenly, with a loud moo-like moan, the Milky Marauder squeezes her breasts together, with the milk having nowhere to go except your poor stomach. You gasp and sputter but it's already too late. You gulp and swallow desperately, with each mouthful your belly bloating out further.
Eventually her milk jugs slowly shrink in size, while your rounded tummy does the opposite. After several minutes the Hucow is finally happy and milked, your belly protesting and gurgling loudly. You feel so full and stuffed, you wonder if you can even walk in this state.
<span style="color: lightpink;">“Aww, is someone feeling full? Not many of my... benefactors can take all my milk in one go!”</span>
The Marauder smiles, patting your taut belly and standing as you fall asleep from the overwhelming warmth and pressure. Some time later, you come to, feeling heavier than earlier.
+ HUCOW MILK x1
+ 13 CREDITS
+ 45 EXP<<nobr>>
<<if $HucowMilkDiscovered is false>>
<<set $HucowMilkDiscovered to true>>
<br/><br/>[CODEX UPDATED]<br/>
<</if>>
<</nobr>>
[[Continue->BPInfoClear]]
<<nobr>>
<<set $hucowmilk ++>>
<<set $CurCap to $CurCap + 15>>
<<set $curxp to $curxp + 45>>
<<set $weight to Number(($weight * $weightmodifier + 10).toFixed(1))>>
<</nobr>>
</div><div class="txtborder txtdarkbkg">
Knocking the Thug to the ground, they finally surrender. After a brief moment of them begging for mercy and you looking at them almost in pity, they scamper off leaving a trail of credits behind.
+ 10 CREDITS
+ 20 EXP
<<set $curxp to $curxp + 20>>
[[Continue->BPInfoClear]]
<<set $credits to $credits + 10>>
</div><div class="txtborder txtdarkbkg">
You're too full and are unable to fight!
You look down at your bloated gut, pressing a hand in it as it’s stiff, having been filled with the Sewer Dwellers polluted water. You look around desperately as she approaches slowly, each step bringing a sloshing torrent in her belly closer and closer before you see an exit behind you!
You turn around and waddle towards it, your belly too big to allow you to run, only to get your overinflated gut stuck in the doorway. Panicking, you try to push yourself through but to no avail, you're far too big. With no way to escape, the Sewer Dweller catches up to you quickly.
You're about to begin pleading for her to let you go but suddenly you feel two hands feeling up your ass, you shiver at the touch but want more. The water inside of you must be altering your mind... Unable to help yourself, you spread your legs, presenting your rear clearly. The Sewer Dweller chuckles and wastes no time as she begins to eat out your ass, filling you up even more with her water…
Hours pass by, you're now completely immobilised, helplessly laying on your belly as if it were a water bed. You gaze upon yourself and see how beautiful you are, feeling so full and so sexy… You have to share this with everybody, they need to be able to enjoy this sensation with you.
THE END.
ENDING 3 - Citizen of the Sewer.
</div><div class="txtborder txtdarkbkg">
You give up the fight, submitting to the Sewer Dweller.
You bite your lip as the Sewer Dweller takes a step towards you, wobbling and sloshing their bloated body.
She waddles towards you, slowly closing the distance between you and her as you decide to drop your pants and turn around, putting your face on the floor, your butt wiggling in the air. You smile shyly as you see her stare at it, delighted by your willingness, licking her lips as she presses her bloated gut against your naked backside.
She kneels down, squeezing her tummy between your legs and giving you a swift and hard spank, making a sharp smack noise that reverberates throughout the tunnels of the sewers. She takes a little taste, her tongue gently wetting your ass as she pulls apart your cheeks, surrendering your tasteful body to her completely as she begins to make out with your ass, sloppily engrossing her full attention to pleasuring you before clumsily slipping on the wet ground, water gushing into your ass.
She does not try to get up, continuing to enjoy herself as she bloats you with gallons upon gallons of her love, your belly growing bigger and bigger. Before long your stomach is massive, almost as big as hers as she finally stops, exhausted and laying on the floor as she sleepily curls up against your warm, bloated tummy. It sloshes and churns in response, clearly upset from the sudden stuffing it was given, making you rub and massage it before heaving it up, the newfound weight being surprisingly heavy.
You decide to leave while the Sewer Dweller is asleep, if you're around by the time she wakes up you may not be able to move...
<<nobr>>
<<set $CurL to $CurL + 15>>
<<if $CurL gt $MaxL>>
<<set $CurL to $MaxL>>
<</if>>
<</nobr>>
[[Continue->BPInfoClear]]
<<set $CurCap to $MaxCap>>
</div><div class="txtborder txtdarkbkg">
Besting the Sewer Dweller, she staggers backwards till she slips on the wet ground, landing on her back. As she makes contact with the floor her massive belly sloshes and wobbles aggressively.
Then all of a sudden it begins to rumble and shake. The Sewer Dweller moans, whether in discomfort or pleasure you're not sure, but as soon as she does, her belly begins to expand. It creaks and groans as it inflates, her already enormous gut quickly becoming twice the size it was originally.
Eventually she stops growing, completely immobilised by her stomach. Approaching her, you can't help but touch her heavily overinflated belly which provokes another moan from the Sewer Dweller. Her gut is solid to the touch, clearly packed full of as much liquid as possible
As tempting as it is to stay a little longer, you should get going before any more Sewer Dwellers show up.
+ 17 CREDITS
+ 60 EXP
<<set $curxp to $curxp + 60>>
[[Continue->BPInfoClear]]
<<set $credits to $credits + 16>>
</div>
</div><div class="txtborder txtdarkbkg">
You step foot into Hilde's apartment, the curtains are drawn and it smells like she's cooking something.
<span style="color: cornflowerblue;">“Oh hi $name! Good to see you. If you've got any Adi-Syringes I'll //uurp-// take them off your hands. I'll pay for them of course!”</span>
<<if $adisyringe gt 0>>
You've got an Adi-Syringe spare, do you want to [[sell it->Sell Adi-Syringe]] to Hilde?
<<else>>
Sadly, you don't have any Adi-Syringes to spare.
<</if>>
There's not much else you can do here other than [[leave->Underbelly Exploration]] currently.
<<set $character to "HILDE">>
</div><div class="txtborder txtdarkbkg">
Whilst roaming the Underbelly Sewers you spot something drifting past you. Instinctively you pick it up.
It turns out to be a fluid filled needle labeled 'Adi-Syringe'. While it would be a terrible idea to use random needles you found in a sewer, you might be able to sell it to someone. After all an alien disease is the last thing you need.
<<nobr>>
<<if $AdiSyringeDiscovered is false>>
<<set $AdiSyringeDiscovered to true>>
<br/>[CODEX UPDATED]<br/>
<</if>>
<</nobr>>
+1 ADI-SYRINGE
[[Keep exploring->Underbelly Sewer Exploration]]
</div><<if $Lactation is true>>
<<set $MilkIntensity to Number(($MilkIntensity + 0.1).toFixed(1))>>
<<else>>
<<set $LactationStartCounter to $LactationStartCounter + 3>>
<</if>>
<<set $hucowmilk -->>
<<set $breastsize to $breastsize + 0.5>>
<<set $CurCap to $CurCap + 8>>
<<goto Inventory>><div class="txtborder txtdarkbkg">
You leveled up!
The level up feature is currently a work in progress.
[[Back to game|$return]]
</div><<set $CurHP to $CurHP + 50>>
<<set $vitalitypatch -->>
<<if $CurHP gt $MaxHP>>
<<set $CurHP == $MaxHP>>
<</if>>
<<goto Inventory>><<set $vitalitypatch ++>>
<<set $credits to $credits - 8>>
<<goto $return>><div class="txtborder txtdarkbkg">
With Nox gone you're left feeling alone and extremely small. They were the only person- no, //creature// that you knew in the entire galaxy. While you //could// wallow in your loneliness; meeting more aliens sounds way more fun.
Glas gave you a job to do which you should get sorted as soon as possible, the idea of being in his bad books doesn't sound appealing. As you go to leave 'your' ship, something //dings// behind you.
Turning around to the source of the noise you find a handheld tablet displaying a message you couldn't even begin to read. Curiously, you pick it up. As soon as your hand makes contact with the device the characters in the message cycle until they finally settle on good old English. That's convienent.
The message onscreen reads: ''NEW USER DETECTED. SIGN IN? YES/NO''
Hesitantly you click 'yes' where you're then asked to make some kind of account with information you don't even have. Luckily there's a 'guest' option so you just go with that.
Once you're in, the device displays itself as a 'Codex'. Apparently it notes down any important information about nearly everything which sounds extremely useful in your current situation. The only catch is that you have to discover or come across something first before it's logged. There does seem to be some useful information on there already though which you feel you should read before you [[head out->New New York Navigation]]
<<set $character to "N/A">><<set $NewNewYorkDiscovered to true>>
</div><div class="txtborder txtdarkbkg">
<span style="color: firebrick;">"Sorry $name, I don't have any jobs available right now."</span>
[[Back->Doctor Glas' Infirmary]]
</div><<set $scrapmetal to $scrapmetal - 1>>
<<set $credits to $credits + 5>>
<<goto $return>><div class="txtborder txtdarkbkg">
You fall to your knees, unable to fight anymore. The last thing you see before darkness is the Lost Bimbo, grinning mischievously.
When you eventually come to, your whole body aches and you feel //empty//. Turns out your pockets are considerably empty too, looks like she took off with your hard earned credits.
- 25 Credits
<<nobr>>
<<set $CurL to 0>>
<<set $credits to $credits - 25>>
<<if $credits lt 0>>
<<set $credits to 0>>
<</if>>
<</nobr>>
[[Continue->BPInfoClear]]
</div><div class="txtborder txtdarkbkg">
You succumb to the enemy's temptations.
Staggering backwards, you fall onto your rear. As you look upward you find her looking down on you with a dangerous, lustful smile and big eyes, fixated on you - an intense, lewd expression written on her face. Trying to get up one more time proves fruitless, her hands forcefully shoving you back down. As your back reaches the ground, you realise she's determined to take advantage of your weakness.
As she comes even closer, you brace for the worst. Just what is she going to do to you? Are you going to be on the menu? As thoughts race through your head, you see her turning around and...
''//FWOMP//''
Your sight is now obscured. Your head has been completely engulfed by her humongous ass. A brief moment of confusion clouds your judgement before you realise you need to breathe. Attempting to break free, you slap at her thighs, but to no avail. She's just. Too. Big.
You can feel her moving around, squirming and smothering you with her plump cake, as she gets comfortable on top of you. Everything is muffled, but you’re pretty sure you can hear her moaning and... You’re getting turned on too.
As she keeps suffocating you with her ass, her moans grow louder, and you can’t help but moan yourself. Thinking is becoming harder, and while you should be trying to resist and get some air in your lungs, you can’t help but feel aroused. Instead of focusing on escaping, you focus on how you can feel the wobbling of her flesh, the rippling motions caused by her movements and your struggles, the softness of her cheeks... Somehow that’s all you want to think about right now.
You give in to your lust. Her lust? Both. You’re close. And so is she: feeling you squirm, the way your fear turns into arousal is driving her insane with pleasure.
Likewise, pleasure is all you feel right now. It doesn’t matter that you're asphyxiating. Her ass feels heavenly, and now you can’t get enough of it. The way it jiggles and bounces, how it completely swallows your head, the sheer size of it... It’s perfect, and right now it’s yours. No, you’re her’s.
You’re groping and licking it like there’s no tomorrow, which sends you both over the edge.
It’s too much. It’s so good. It’s...
Finally, with a final loud moan, you both climax simultaneously, and you pass out...
Eventually you come back to your senses and realise you can finally breathe. You're pretty sweaty and covered in fluids of questionable origin, but overall you feel fine. You look around for the Lost Bimbo but she's nowhere to be seen; only a trail of fluids remains. It’s probably best not to follow them for the time being, you don’t think you can handle another round.
- 7 Credits
<<nobr>>
<<set $CurL to 0>>
<<set $credits to $credits - 7>>
<<if $credits lt 0>>
<<set $credits to 0>>
<</if>>
<</nobr>>
[[Continue->BPInfoClear]]
</div><div class="txtborder txtdarkbkg">
Although you've won against the Bimbo, the battle has left you rather... pent up. There's a solution to that though. You let out a sigh, pulling off your pants to show off your soaked genitals, making the bimbo jump with joy, bouncing a lot as she claps frantically.
<span style="color: deeppink;">“You should have like, totally said so earlier!”</span>
Before you know it, she jumps on top of you, viciously kissing you and holding your hands above your head, completely restrained. She then reaches around above you both, searching for something as she grabs a couple steel rods before pushing you to the ground, putting her fat, heavy ass firmly on your face as she pulls your legs up.
You start licking her lips in your hot, dark prison before letting out a loud moan, feeling something long, thick and hard being shoved up your ass, something similar following it as the bimbo stands up, saying something about cock, your brain too scrambled from having your ass stuffed to understand.
She then shows off the two rods in your ass before pulling your legs up more, keeping you on your back as she inserts the rods into her own ass, moaning loudly. Her thick ass smacks against yours, fucking you both with the two rods until you can’t take it anymore and cum your brains out.
You like on the ground, panting heavily. Looking over you see the Bimbo lying in a pool of her own juices, it looks like she's still coming, stuck in some kind of orgasm-loop. You're slightly jealous.
Standing up, you dust yourself off. Looks like the Bimbo dropped something.
<<set $CurL to 0>>
+ SLAP-PATCH x1
+ 14 CREDITS
+ 69 EXP<<nobr>>
<<if $SlapPatchDiscovered is false>>
<<set $SlapPatchDiscovered to true>>
<br/><br/>[CODEX UPDATED]<br/>
<</if>>
<</nobr>>
[[Continue->BPInfoClear]]
<<set $slappatch ++>>
</div><<set $slappatch -->>
<<set $credits to $credits + 7>>
<<goto $return>><div class="txtborder txtdarkbkg">
There's clearly something greater at play here but you don't know what. According to the runner Glas is up to something, and it seems bad judging by their expression. Although, you've just met them and they could be lying, and even if Glas is planning something it's none of your concern. What should you do?
<<countdownTimer 25 "Q1 RD CCFail">>
[[Let them escape->GlasQ1No]] / [[Convince them to go back->GlasQ1Yes]]
</div><<if $Charismatic is true>>
<<goto "Q1 RD CCSuccess">>
<<else>>
<<goto "Q1 RD CCFail">>
<</if>><div class="txtborder txtdarkbkg">
You decide to trust the runner. There's something going on here, and if it wasn't your business, it is now.
<span style="color: cadetblue;">“Alright, I believe you. You can go.”</span>
The runner breathes a sigh of relief and a hint of colour returns to their face.
<span style="color: seagreen;">“Thank you, and in the nicest way possible, I hope we never meet again.”</span>
They hesitate for a moment before speaking.
<span style="color: seagreen;">“Be careful around Glas. He's not everything he appears to be.”</span>
The runner approaches the door, about to leave.
Should you tell them to [[give you the package->Q1 RS Good]] or [[let them have it->Q1 RS Bad]]?
</div><div class="txtborder txtdarkbkg">
You find an empty seat at the bar next to a well-endowded... you're not really sure what they are but either way, they're packing and you can't help but stare.
<span style="color: darkgoldenrod;">"Well well, what do we have here? You lost or something?"</span>
Your eyes snap to theirs, you're pretty sure they saw you staring. You blush. They grin.
<span style="color: cadetblue;">"Uh no- I'm looking for an informant-"</span>
The grin they wore is quickly wiped off as they almost //hiss// at you.
<span style="color: darkgoldenrod;">"Don't go shouting it out then, //greenie//."</span>
After checking over their shoulder as well as the entrances and exits, they final relax a little, their eyes coming back to meet yours.
<span style="color: darkgoldenrod;">"You must be the Doc's new runner, told me to be expecting someone. Luckily for you, I'm just the person you're looking for."</span>
<span style="color: cadetblue;">"Uh no I'm not his runner, I'm just doing a job for him."</span>
<span style="color: darkgoldenrod;">"If you say so."</span>
Once again, the informant checks their surroundings.
<span style="color: darkgoldenrod;">"The last reported sighting of the rogue runner was at the entrance to the sewers, chances are that they're headed deep into the sewers to lay low. Best catch 'em before they're gone for good."</span>
[QUEST UPDATED]<<set $questM1 to 2>>
<span style="color: darkgoldenrod;">"Now scram, greenie. Chances are we'll meet again, you can thank me then."</span>
Doing as you're told, you hop off your seat and [[leave the bar->Underbelly Den]]
<<set $character to "DEN INFORMANT">>
</div><div class="txtborder txtdarkbkg">
There doesn't seem to be anyone around that you can talk to right now.
[[Leave the bar->Underbelly Den]]
</div><div class="txtborder txtdarkbkg">
As you undress yourself, you take a moment to admire yourself in the mirror before stepping into the shower.
You twist the valves. Nothing happens. You turn them the other way. Nothing happens.
[QUEST LOG UPDATED]<<set $questS1 to 1>>
Looks like you'll need to get the shower repaired before you can use it.
[[Continue|$return]]
</div><<set $asssize to $asssize + 0.5>>
<<set $slappatch -->>
<<goto Inventory>><<set $adisyringe -->>
<<set $credits to $credits + 8>>
<<goto $return>>