Stranded — 1 of 1

Charnel

Release 1

"Stranded" by Charnel

Release along with the interpreter. Release along with the source text. Release along with a website.

Life Support Center is a room. The description of a life support center is

"Something's gone terribly wrong. All of the alarms are sounding and the entire facility is going into lockdown-

The life support mechanism sits at the center of the room with a monitor. It is flashing red right now. Not a good sign... If I can find the proper part, I can atleast delay a total meltdown until we can solve the problem for good.

At the back of the room, there is an emergency access center with the means to shut down the emergency protocol. There is an emergency access note on how to get in and an In Case of Emergency Pamphlet with more information pinned to the wall.

Maybe I can use the radio to get some help. There are also extra space suits in the corner next to the south exit that leads outdoors.".

Outdoors is a room. The description of outdoors is "Whenever we go out here, we need our suits to survive the harsh foreign environment of this planet. The sky above is filled with endless galaxies and large ringed planets. This planet in particular has 3 moons. Apparently Earth, the place we came from, only has 1.

From here, due north is the life support center, east is the junkyard, west is the workshop and south is the communication center.

The purple powdery dirt seems to have a small crater in it. That's new...".

Emergency Access Center is a room. "This is the source of the lockdown. The lights are flashing a blinding red and everything is on low power mode.".

Security Clearence is a room. The description of security clearence is "This is the second room that I need to get through in order to make it to the emergency access center.".

Workshop is a room. The description of workshop is "This is where Minser works his magic and all of the spare parts are stored. Minser doesn't seem to be at his desk... or here in general. He seemed to have left the spare part that I needed laying on the ground near the door and some note. In the back, there is also a large shelf with a ton of goodies.

The outdoors is due east from the exit. ".

The Junkyard is a room. The description of junkyard is

"This is where we incinerate what we cannot reuse. There are only a few things here right now: A old tire, gunk covered shipment container and small pile of trash. I had better search inside them for anything that can help.

The outdoors is west from here.".

Communications Center is a room. The description of the communications center is "Where is everyone? The only sign of life is a synthetic coat. I wonder if everyone tried to evacuate through transit due south... I'll check the transit keycard swipe to see if people evacuated.

The outdoors is north of here and the transit center is south."

Transit Center is a room. The description of transit center is "There is still no one here... However a few escape pods are missing. Hopefully they made it out safely. I had better hop in one too and head out until command can send help.".

Escape pod is a enterable container. The description of escape pod is "This is my ticket out of here.". It is in a transit center.

The In Case of Emergency Pamphlet is an object. The description of a In Case of Emergency Pamphlet is "In case of emergencies try describe, look, combine (blank) with (blank), close, open, take, put, drop, inventory, unlock and enter." A In Case of Emergency Pamphlet is in a life support center.

The emergency access guide is a thing. The description of a emergency access guide is "This door is shut until the workshop approves access and a keycard with proper authority is swiped and the 8 digit emergency access code must be entered. I recall there also being a tiny lock to get to the emergency shutdown console but, it is pretty flimsy..". A emergency access guide is in a life support center.

The tiny lock is an object. The description of a door lock is " I need to get through that to get to the keycard swipe and emergency access. In order to get in I have to be careful as to not break more things in here...". A tiny lock is in a emergency access center.

The radio is an object. The description of radio is "The radio seems to not be working for some reason. I hope the people in the communication center are okay...". A radio is in a life support center.

The broken part is an object. The description of a broken part is "I can't believe the filter broke down. This is the first time anything has gone wrong here. How could this happen... The part even looks like it has holes in it and is covered in a strange multicoloured film... Not melted as one would expect.". A broken part is in a life support mechanism.

The space suits is a scenery. The description of a space suits is "When in the life support center, you always need to keep one of these on in order to prevent contamination. I just always wear mine. It's to the point that I've gotten the nickname Space Suit." A space suits is in a life support center.

The meteorite is an object. The description of a meteorite is "Huh where did this thing come from? Pretty rare for a meteor to make it to the surface. Luckily no one got hurt." A meteorite is in a small crater.

The letter is an object. The description of a letter is "Lewis: 2910". a letter is in a outdoors.

The bomb is an object. The description of a bomb is "A chemical torch and a gas canister? You mixed a torch and gas? That's the recipe for a bomb! Let's just put that nice and safe in your bag...".

The code is an object. The description of a code is "The note reads, Emergency Access 6382910."

The gas canister is an object. The description of a gas canister is "Luckily this thing has some fuel left in it. Maybe I could use this somewhere but, I had better be careful I could cause an explosion and do more harm than good.". A gas canister is in a old tire.

The torch is an object. The description of a torch is "They banned these things a while ago cause it caused one too many accidents. I had better be careful where I use this, these chemical lighters get scarily hot.". A torch is in a small pile of trash.

The expired rations is an object. The description of expired rations is "I can't believe someone mismanaged resources enough to have let these things to go bad. They take almost a decade to expire! And then they threw them out in here to hide the fact!". The expired rations is in a gunk covered shipment container.

The large shelf is a scenery. The description of large shelf is "There are tons of drawers, each with their own label. For example, baking drawer, bits drawer, screws drawer, paper drawer, seeds drawer, bottles drawer, tools drawer, and plastic scraps drawer, to name a few. Minser is very orderly like that.". A large shelf is in a workshop.

The plastic scrap is an object. The description of a plastic scrap is "A blank piece of plastic scrap for printing keycards.". A plastic scrap is in a plastic scrap drawer.

The skrew is an object. The description of a skrew is "Pretty self explanatory...". A skrew is in a screws drawer.

The bolt is an object. The description of a bolt is "Pretty self explanatory...". A bolt is in a bits drawer.

The hammer is an object. The description of a crowbar is "Now this could be useful!". A hammer is in a tools drawer.

The paper is an object. The description of a paper is "It's just blank paper... made from special inorganic material like all paper is... duh". A paper is in a paper drawer.

The bottle is an object. The description of a bottle is "It's a small container". A bottle is in a bottles drawer.

The large bag of sugar is an object. The description of a large a bag of sugar is "Man... sugar is pretty rare here. I was hoping Minser would make some diabetes inducing sweets with the crew...". A large bag of sugar is in a baking drawer.

The Minser's keycard is an object. The description of a keycard is "A small card with the name L. Minser printed on it. He is the supply guy who can repair anything and everything. I didn't know him well but, he seemed like a swell guy. He doesn't seem to be here. I hope he is okay.". A Minser's keycard is in a desk.

The heavy spare part is an object. The description of a heavy spare part is "This part should be able to fix the life support system.". A heavy spare part is in a workshop.

The note is a object. The description of note is "Minser: 638". A note is in a workshop.

The Dex's keycard is a thing. The description of Dex's keycard is "This is Dex's keycard. She has access to contacting command. She couldn't have left the communications center without it...". A Dex's keycard is in a synthetic coat.

a Command's keycard is an object. "This gives access to all locations in the facility.".

The alien is a person. The description of a alien is "What the heck is that thing! This must have been the anomaly that has been causing trouble. It looks like some sort of homunculus of bacteria. Bacteria can survive the vacuum of space unlike us... I had better stay away from it. Oddly enough, it's surrounded by wrappers... I need to find a way around it... ".

The Dex is a person. The description of dex from communications is "I couldn't seem to get in contact with Dex. I wonder where she is..."

The Minser is a person. The description of Minser is "I could really use his help right now... and one of those desserts he makes the crew on special occasions..."

a life support mechanism is a container. A life support mechanism is closed. The description of a life support mechanism is "This is what keeps every building running on this planetary colony. I need to fix this quickly. In order for the system to update, I need to close it.". A life support mechanism is in a life support center. It is fixed in place. A life support mechanism is unlocked. it is transparent. it is openable. The carrying capacity is 1.

a small crater is a container. The description of a small crater is "Well this thing is new... I wonder what caused it... I had better see what's underneath.". A small crater is in a outdoors. It is fixed in place. It is opaque.

A gunk covered shipment container is a container. A gunk covered shipment container is closed. It is openable. The description of a gunk covered shipment container is "This old thing might have some goodies in it.". It is fixed in place. A gunk covered shipment container is in a junkyard.

a small pile of trash is a container. The description of small pile of trash is "Hmmm... this is the monthly pile for the entire center. Still seems wasteful to me.". It is unlocked. It is in a junkyard. It is fixed in place.

The old tire is a container. The description of a old tire is "We have no need for these things anymore, there may be goodies inside though. They must have just found it in storage and thrown it out cause it hasn't been incinerated yet.". A old tire is in a junkyard. It is fixed in place. It is opaque. It is in a junkyard

a desk is a container. A desk is closed. It is openable. The description of a desk is "A metal plate on the desk reads L. Minser.". A desk is in a workshop. It is fixed in place.

The baking drawer is a container. A baking drawer is closed. It is openable. The description of baking drawer is "This is where my favourite goodies from off planet are kept... One peek wouldn't hurt right?". A baking drawer is in a workshop. It is fixed in place.

a bits drawer is a container. It is closed. It is openable. The description of bits drawer is "Just some spare nuts and bolts.". A bits drawer is in a workshop. It is fixed in place.

screws drawer is a container. A screws drawer is closed. It is openable. The description of screws drawer is "Pretty self explanatory...". A screws drawer is in a workshop. It is fixed in place.

a paper drawer is a container. A paper drawer is closed. A paper drawer is openable. A paper drawer is closed. The description of paper drawer is "Every scrap is synthesized from inorganic material off planet and has been recycled an infinite amount of times.". A paper drawer is in a workshop. It is fixed in place.

seeds drawer is a container. A seeds drawer is closed. It is openable. The description of seeds drawer is "We don't really use these here but some people like to occasionally grow some plants for fun. We seem to be out right now". A seeds drawer is in a workshop. It is fixed in place.

bottles drawer is a container. A bottles drawer is closed. It is openable. The description of bottles drawer is "Just some spare reusable containers.". A bottles drawer is in a workshop. It is fixed in place.

tools drawer is a container. A tools drawer is closed. It is openable. The description of tools drawer is "Maybe I could find something in here to help me out.". A tools drawer is in a workshop. It is fixed in place.

plastic scrap drawer is a container. A plastic scrap drawer is closed. It is openable. The description of plastic scrap drawer is "Keycards are often made from these but, you would need command's permission from the communication center, and I can't contact anyone.". A plastic scrap drawer is in a workshop. It is fixed in place.

a synthetic coat is a container. The description of a synthetic coat is "The coat has the name R. Dex printed onto it. She wouldn't have left the communications center, especially without her coat... This coat is one of the few things here that are made of non organic materials for safety. I should check the pockets for any clues.". A synthetic coat is in a communications center.

a terminal is a container. It is closed lockable and locked. It is fixed in place. The Dex's keycard unlocks the terminal. The description of a terminal is "[if locked] COMMAND: TERMINAL LOCKED. PLEASE CONFIRM YOUR IDENTITY. [otherwise] COMMAND: DEX PLEASE PRINT YOUR NEW KEYCARD HERE". A terminal is in a communications center

a screen is a device. It is switched off. The description of a screen is "[if switched off] The screen is blank and powered down. [otherwise] COMMAND: DEX WE HAVE RECIEVED YOUR MESSAGES AND WILL ACT ACCORDINGLY.". A screen is in a communications center. It is fixed in place.

The monitor is a device. The description of a monitor is "[if switched off] The screen is blank and powered down. [otherwise] This keeps me up to date with the life support mechanism. It's not looking too good... Something is continually destroying it". The monitor is in a life support center. It is fixed in place.

The life support entry hatch is a closed openable door. It is north of outdoors and south of life support center. The description of a life support entry hatch is "This door goes between the outdoors and the life support center.".

The emergency access entry hatch is a closed locked door. It is north of life support center and south of security clearence. The description of the emergency access entry hatch is "I don't understand why these higherups won't give me access if I'm the only one here half the time. The whole bureaucracy is so unnecessary and convoluted. I recall Minser having access. He's usually in the workshop." The Minser's keycard unlocks the emergency access entry hatch.

The second entry hatch is a closed locked door. It is north of security clearence and south of emergency access center. The description of the second entry hatch is "Here's where the extra security comes in, I can't disable the lockdown until the life support systems are stable.".

The junkyard entry hatch is a closed openable door. It is east of outdoors and west of junkyard. The description of a junkyard entry hatch is "This door goes between the outdoors and the junkyard.".

The workshop entry hatch is a closed locked door. It is locked and lockable. The description of a workshop entry hatch is "[if locked] This door goes between the outdoors and the workshop. The large padlock seems to have been triggered as well to preserve what little air they have left in the workshop but, I need to get in there. There is no way to contact Minser to open the door, if he is even in there. This door is pretty heavy duty. It would take nothing short of an explosion to break through. [otherwise] CRIKEY THAT'S OPEN NOW I GUESS... ". It is west of outdoors and east of workshop. The bomb unlocks the workshop entry hatch.

The communications entry hatch is a closed locked door. It is south of outdoors and north of communications center. It is lockable and locked. The description of a communications entry hatch is "[if locked] This door goes between the outdoors and the communication center. I need to disengage the lockdown through the emergency access center in the life support center.[otherwise] This door goes between outdoors and the communication center. The lockdown is now over and I may enter.".

The transit entry hatch is a closed door. It is south of communications center and north of transit center. It is lockable and locked. The description of a transit entry hatch is "[if locked] This door goes between the communications center and the transit center. It says it was last used around the time the life support began shutting down. I need a special keycard for this.[otherwise] ACCESS GRANTED". The Command's keycard unlocks the transit entry hatch.

The emergency shutdown console is a closed container. It is locked. The description of the emergency shutdown console is "[if communications entry hatch is locked]EMERGENCY: ENTER PASSWORD AND CLOSE TO END LOCKDOWN.[otherwise] SYSTEMS RUNNING". The emergency shutdown console is in a emergency access center. It is fixed in place.

Understand combine [something] with [something] as combining it with.

Combining it with is an action applying to two things.

After opening the emergency access entry hatch:

say "ACCESS GRANTED WELCOME MINSER.";

now the description of the emergency access entry hatch is "ACCESS GRANTED.".

After opening the terminal:

say "DEX, AS PER YOU REQUEST, PROVIDE A BLANK CARD, CLOSE THE TERMINAL AND A TEMPORARY COMMAND KEYCARD WILL BE MADE. ".

After opening the communications entry hatch:

say "LOCKDOWN ENDED. ACCESS GRANTED.";

now the description of the communications entry hatch is "Access has been granted to enter".

After combining the torch with the gas canister:

say You have combined the two items to-;

say "THATS A BOMB. You quickly drop it on the floor in panic with a wince.";

remove the noun from play;

remove the second noun from play;

move bomb to the location.

After combining the gas canister with the torch:

say You have combined the two items to-;

say "THATS A BOMB. You quickly drop it on the floor in panic with a wince.";

remove the noun from play;

remove the second noun from play;

move bomb to the location.

After combining the hammer with the tiny lock:

say "That oughta do it. The lock breaks off and the emergency shutdown console is free to use.";

remove the tiny lock from play;

now the emergency shutdown console is unlocked.

After combining the tiny lock with the hammer:

say "That oughta do it. The lock breaks off and the emergency shutdown console is free to use.";

now the emergency shutdown console is unlocked;

remove the tiny lock from play.

After combining the note with the letter:

say You have combined the two pieces of code to form one.;

say " The code reads, Emergency Access 6382910. It lays on the ground where you sat to make it";

remove the noun from play;

remove the second noun from play;

move code to the location.

After combining the letter with the note:

say You have combined the two pieces of code to form one.;

say " The code reads, Emergency Access 6382910. It lays on the ground where you sat to make it";

remove the noun from play;

remove the second noun from play;

move code to the location.

After opening the workshop entry hatch:

say "You run away as the bomb detonates. A massive tremor erupts from where the door was. WELL THAT WORKED I GUESS.";

now the bomb is fixed in place;

now the description of the bomb is "All that's left is a large black stain and debris.".

After closing the emergency shutdown console:

If the code is in the emergency shutdown console:

say "SYSTEM LOCKDOWN DISENGAGED.";

now the description of the emergency access center is "Everything seems to be under control here.";

say "EMERGENCY PROTOCOL HAS BEEN DEACTIVATED";

now the description of the life support center is "The life support mechanism sits at the center of the room with a monitor. Everything seems to be stable for now but, it won't last long...";

now the communications entry hatch is unlocked.

After closing the terminal:

If the plastic scrap is in the terminal:

say "PRINTING NEW KEYCARD PLEASE HOLD...";

remove plastic scrap from play;

now the command's keycard is in a terminal;

now the description of the terminal is "[if open] COMMAND: WELCOME DEX [otherwise] COMMAND: TERMINAL CLOSED.";

say "PLEASE RETRIEVE YOUR NEW KEYCARD".

After closing the life support mechanism:

if the heavy spare part is in the life support mechanism:

now the second entry hatch is unlocked;

now the description of the monitor is "[if switched off] The screen is blank and powered down. [otherwise] ERROR SYSTEM STABLE. STILL IN DECLINE.".

After exiting from the workshop:

if the large bag of sugar is in the outdoors:

say "I'll use this bag of sugar to distract the creature for now... That should buy me some time.".

After exiting from the workshop:

if the large bag of sugar is in the workshop:

say "I need to distract this thing somehow...";

now the life support entry hatch is locked;

now the junkyard entry hatch is locked.

After entering the escape pod:

end the story saying "Finally I can get out of here.".