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You're a single male beekeeper, and today is a fresh new day! You get out of bed, get ready, and go grab your cart to deliver your biggest ever shipment of honey to the local village. Maybe the blacksmith will finally admit you're the better businessman after seeing your giant pile of coins...
[[Pull your cart to the shed.|intro2]]
<<set $area = "cave1">><<set $levelmult = 1.4>>
<<set $progress = 0>>
<<set $player = {
"name" : "Player",
"maxhp" : 100,
"curhp" : 100,
"pp" : 0,
"maxpp" : 0,
"prestige" : 0,
"rubies" : 0,
"emeralds" : 0,
"bait" : 0,
"willpower" : 100,
"arousal" : 0,
"slimed" : 0,
"cursed" : false,
"level" : 3, /* Change this variable to affect xp, attack, and hp */
"xp" : 0,
"attack" : 0,
"extraattack" : 0,
"gold" : 5,
"weapon1" : {
"name" : "Shovel",
"damage" : 5,
"price" : 5
},
"weapon2" : {
"name" : "Empty",
"damage" : 0,
"defense" : 0,
"dodgedefense" : 0,
"price" : 0
},
"items" : ["Honey Bottle"],
"grappled" : false,
"status" : [],
"awakened" : false,
"defense" : 0
}>>
<<set $player.xp = Math.trunc(20 * Math.pow($levelmult, ($player.level)))>>
<<set $player.maxhp = (15 + ($player.level * 15))>>
<<set $player.attack = Math.trunc(1 + ($player.level * .75))>>
<<set $buy = "none">>
<<include [[loadenemies]]>>
<<widget "fullheal">><<set $player.curhp = $player.maxhp>><<set $player.pp = $player.maxpp>><</widget>>
<<fullheal>>[[Literotica|https://www.literotica.com/stories/memberpage.php?uid=3935448&page=bio]]
[[Discord|https://discord.gg/vdSBs76]]
Gold: $player.gold
Level: $player.level
Experience: $player.xp
To next level: <<print Math.trunc(20 * Math.pow($levelmult, ($player.level + 1)))>>
HP: $player.curhp / $player.maxhp
<<if $player.awakened == true>> Power Points: $player.pp / $player.maxpp<</if>>
<<if $player.prestige gt 0>> Prestige Points: $player.prestige <<if $player.rubies gt 0>>($player.rubies rubies)<<endif>><<endif>>
<<if $player.arousal > 0>> Arousal: $player.arousal / 100 <</if>>
<<if $player.willpower < 100>> Willpower: $player.willpower / 100 <</if>>
<<if $player.slimed > 0>> Restrained Percentage: $player.slimed / 100 <</if>>
Weapon: $player.weapon1.name <<if $player.weapon1.damage > 0>>($player.weapon1.damage dmg)<<elseif $player.weapon1.damage >= -1000>>(0 dmg)<</if>>
Secondary Equipment: $player.weapon2.name
<<link "View Inventory">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("inventory").processText());
Dialog.open();
<</script>>
<</link>>
<<script>>
Dialog.close();
<</script>>
<<if $choice == "attack1">>
<<set _weapon = $player.weapon1>>
<<set _attack = true>>
<<elseif $choice == "attack2">>
<<set _weapon = $player.weapon2>>
<<set _attack = true>>
<<endif>>
<<if _attack == true>>
<<set _damageresult = _weapon.damage + $player.attack + $player.extraattack>>
<<set _damageresult = Math.trunc(_damageresult * $attackmult)>>
<<if $enemy.ghost == true>>
<<set _damageresult = Math.trunc(_damageresult / 2)>>
Your ordinary weapons do half damage to this enemy...
<<endif>>
<<set $enemy.curhp -= _damageresult>>
You hit the $enemy.name with your _weapon.name for _damageresult damage! <br><br>
<<endif>>
<<if $choice == "run">>
<<set _runvar = random(3,4)>>
<<set $runprogress += _runvar>>
You focus on running and make _runvar additional progress! Current progress: $runprogress of 20.<br><br>
<<if $runprogress gte 20>>
<<set $runvictory = true>>
<<endif>>
<<endif>>
<<if $enemy.allies == true>>
<<set _allydamage = random(25,50)>>
The enemy is mostly focused on you. Your allies swing their spears for _allydamage damage! <br><br>
<<set $enemy.curhp -= _allydamage>>
<<endif>>
<<if $enemy.regen == true>>
<<set _regeneration = random(10,30)>>
Thanks to Syri's regeneration spell, you regain _regeneration hit points!<br><br><<set $player.curhp += _regeneration>>
<<if $player.curhp > $player.maxhp>>
<<set $player.curhp = $player.maxhp>>
<<endif>>
<<endif>>
<<if $choice == "escape">>
<<set _escaperoll = randomFloat(1.0 + ($player.level / 10) - ($player.slimed / 300))>>
<<if $player.weapon2.escapeboost gt 0>>
<<set _escaperoll += $player.weapon2.escapeboost>>
<<endif>>
<<if $player.weapon1.escapeboost gt 0>>
<<set _escaperoll += $player.weapon1.escapeboost>>
<<endif>>
<<if _escaperoll gte $enemy.escapedc>>
You escape the grapple!<br><br>
<<if $next.grappleonly == true>>
Because you're no longer grappled, the $enemy.name's grappling-based attack misses!<br><br>
<<set $next.accuracy = -100000>>
<<endif>>
<<set $player.grappled = false>>
<<set $player.slimed = 0>>
<<else>>
You struggle but fail to break free.<br><br>
<<endif>>
<<endif>>
<<if $choice == "booster">>
<<set _escaperoll = (randomFloat(1.0 + ($player.level / 10) - ($player.slimed / 300)) + 1)>>
<<set $player.items.deleteAt($player.items.indexOf("Nectar Booster"))>>
<<if _escaperoll gte $enemy.escapedc>>
You use the rocket to launch out of the $enemy.name's grasp and land a safe distance away!<br><br>
<<if $next.grappleonly == true>>
Because you're no longer grappled, the $enemy.name's grappling-based attack misses!<br><br>
<<set $next.accuracy = -100000>>
<<endif>>
<<set $player.grappled = false>>
<<set $player.slimed = 0>>
<<else>>
The enemy somehow keeps their grip on you, but the sheer power of your rocket lets you at least make a partial escape. Restrained percentage halved! <<set $player.slimed /= 2>><br><br>
<<endif>>
<<endif>>
<<if $choice == "itemhoney">>
<<set $player.items.deleteAt($player.items.indexOf("Honey Bottle"))>>
<<set $player.curhp += 20>>
<<if $player.curhp > $player.maxhp>>
<<set $player.curhp = $player.maxhp>>
<<endif>>
You chug a small bottle of delicious honey, and it gives you the energy you need to keep going. +20 health!<br><br>
<<endif>>
<<if $choice == "mead">>
<<set $player.items.deleteAt($player.items.indexOf("Turbo Mead"))>>
<<set $player.curhp += 45>>
<<if $player.curhp > $player.maxhp>>
<<set $player.curhp = $player.maxhp>>
<<endif>>
You chug a big bottle of delicious, bubbly Turbo Mead, and it gives you the energy you need to keep going. +45 health!<br><br>
<<endif>>
<<if $choice == "itemcrystal">>
<<set $player.items.deleteAt($player.items.indexOf("Elemental Crystal"))>>
<<set $player.extraattack = 5>>
You rub the crystal on your weapon, transferring its elemental glow to your weapon! It overwrites any previous temporary buffs on your weapon, increasing its damage by 5 for the rest of the fight.<br><br>
<<endif>>
<<if $choice == "radiantshell">>
<<set $player.items.deleteAt($player.items.indexOf("Radiant Shell"))>>
<<set $player.defense = 5>>
You crush the glowing shell in your hand and snort the powder! It overwrites any previous temporary defense buffs and debuffs and then gives you +5 defense.<br><br>
<<endif>>
<<if $choice == "itemlesserbomb">>
<<set $player.items.deleteAt($player.items.indexOf("Lesser Bomb"))>>
<<set _bombdmg = (12 + (random(0,10)))>>
<<set $enemy.curhp -= _bombdmg>>
You toss a lesser bomb at the enemy and it detonates for _bombdmg damage! <<if $player.grappled == true>>Despite being grappled, the bomb doesn't hurt you. <<endif>><br><br>
<<endif>>
<<if $choice == "magicbomb">>
<<set $player.items.deleteAt($player.items.indexOf("Magic Bomb"))>>
<<set _bombdmg = (64)>>
<<set $enemy.curhp -= _bombdmg>>
You toss a magic bomb at the enemy and it detonates for _bombdmg damage! What an explosive! <<if $player.grappled == true>>Despite being grappled, the bomb doesn't hurt you. <<endif>><br><br>
<<endif>>
<<if $choice == "smokebomb">>
<<set $player.items.deleteAt($player.items.indexOf("Smoke Bomb"))>>
<<set _hitrandom = 10000>>
You toss a smoke bomb at the ground! The force of the blast and the blinding, magic-proof smoke protect you completely from the enemy's next attack.
<<endif>>
<<if $choice == "molotov">>
<<set $player.items.deleteAt($player.items.indexOf("Nectar Molotov"))>>
<<set _bombdmg = (20 + (random(0,20)))>>
<<set $enemy.curhp -= _bombdmg>>
You toss a nectar molotov at the enemy and it detonates for _bombdmg damage! <<if $player.grappled == true>>Unfortunately, you're in the radius and take the same damage! <<set $player.curhp -= _bombdmg>><<endif>><br><br>
<<endif>>
<<if $choice == "kinesisray">>
<<set $player.pp -= 5>> <<set $enemy.curhp -= $player.level>>
Pew pew! You fire an invisible ray of telekinetic energy for $player.level damage.<br><br>
<<endif>>
<<if $choice == "channel">>
<<set $player.pp -= 15>> <<set $enemy.curhp -= $player.level + ($player.arousal / 2)>>
You let the lust in your body boil over, and channel it into a red ray of light, blasting the enemy for <<print $player.level + ($player.arousal / 2)>> damage! Your arousal is also reduced by 20.<br><br> <<set $player.arousal -= 20>> <<if $player.arousal lt 0>> <<set $player.arousal = 0>> <<endif>>
<<endif>>
<<if $choice == "psiball">>
<<set $player.pp -= 10>> <<set _ballroll = randomFloat(1)>>
<<if _ballroll gte 0.5>>
<<set $enemy.curhp -= (($player.level)*4)>>
Pow! You fire an big ball of energy for <<print (($player.level)*4)>> damage.<br><br>
<<else>>
You fire a big ball of energy, but it misses the enemy!<br><br>
<<endif>>
<<endif>>
<<if $choice == "itemrootbeer">>
<<set $player.items.deleteAt($player.items.indexOf("Root Beer"))>>
<<set $player.curhp += 30>>
<<if $player.curhp > $player.maxhp>>
<<set $player.curhp = $player.maxhp>>
<<endif>>
You chug the bottle of bubbly root beer, and it gives you the energy you need to keep going. +30 health!<br><br>
<<if $enemy.name == "Sorceress Slime Prisma">>
Prisma stares as you drink your root beer.<br><br> "Hey! That root beer has my name on it! I was going to drink that! You bastard!" <br><br>
<<endif>>
<<endif>>
<<if $choice == "bitterjuice">>
<<set $player.items.deleteAt($player.items.indexOf("Bitter Juice"))>>
<<set $player.arousal = 0>>
You drink a jar of Bitter Juice. The horrid taste shocks you out of your arousal!<br><br>
<<endif>>
<<if $choice == "elementalcocktail">>
<<set $player.items.deleteAt($player.items.indexOf("Elemental Cocktail"))>>
<<set _element = randomFloat(1.0)>>
<<set $player.pp += 20>>
<<if _element lte .2>>
You drink the Elemental Cocktail. The spicy taste invigorates you!<br><br>
<<elseif _element lte .4>>
You drink the Elemental Cocktail. The coldness sharpens your mind!<br><br>
<<elseif _element lte .6>>
You drink the Elemental Cocktail. The fizzy bubbles feel great!<br><br>
<<elseif _element lte .8>>
You drink the Elemental Cocktail. It tastes metallic this time, but in a good way.<br><br>
<<else>>
<<set $player.arousal += 20>>
You drink the Elemental Cocktail. The sweet taste sends lust through your body for some reason...<br><br>
<<endif>>
<<endif>>
<<if $choice == "orgasm">>
You tense up and freeze as you reach a climax. Your tingling cock explodes in a burst of pleasure, and jets of cum shoot out of your pants. While attacking, your opponent sneaks a taste. Finally, you recover from your jolt of pleasure, and can focus on the battle again...<br><br>
<<set $player.arousal = 0>>
<<endif>>
<<if $choice == "mentalbarrier">>
<<set $player.pp -= 3>>
<<if $next.willbased == true>>
You put up a temporary mental shield. A "ding!" rings through your head for a second to confirm that it's working.<br><br>
<<else>>
You put up a temporary mental shield. A "ding!" rings through your head for a second to confirm that it's working, but it doesn't seem like the enemy is using any attacks that this can block...<br><br>
<<endif>>
<<endif>>
<<if $choice == "psiheal">>
<<set $player.pp -= 15>>
<<set $player.curhp += 30>>
<<if $player.curhp > $player.maxhp>>
<<set $player.curhp = $player.maxhp>>
<<endif>>
You clench your everything and concentrate hard. The surge of energy that flows through you lets you shrug off more injury!<br><br>
<<endif>>
<<if $choice == "sonar">>
<<set $player.pp -= 15>>
<<set $enemy.loot *= 1.25>>
<<set $sonarloot = true>>
<<if $enemy.loot gt 0>>
Ping! You realize that someone has some extra gold stashed nearby. Gold gain boosted!<br><br>
<<else>>
Ping... ping... ping... there's no extra loot nearby. What a waste!
<<endif>>
<<endif>>
<<if $choice == "instantcoffee">>
<<set $player.items.deleteAt($player.items.indexOf("Instant Coffee"))>>
<<set $coffeed = true>>
You shake up the jar of instant coffee powder and toss it at the enemy. The powder dissolves in their body, giving them intense caffeine jitters and lowering their accuracy!<br><br>
<<endif>>
<<if $choice == "contemplate">>
<<set $player.pp -= 5>>
<<set $enemy.xp *= 2>>
<<set $contemplationloot = true>>
You briefly meditate, entering a state of deep thought about your most recent actions in this fight. Experience gain boosted!
<<endif>>
<<if $choice == "curse">>
You feel confident; nothing could possibly go wrong! However, as you wind up an attack, you look down at the very last second as something squishes underneath your feet. It's a banana peel! Who put that there? It's too late; you slip and fall, and through sheer bad luck, the impact is severe enough to drop your HP to 0!<br><br>
<<set $player.curhp = 0>>
<<endif>>
<<if ndef $next.multihit>>
<<set _hits = 1>>
<<elseif $next.multihit gte 1>>
<<set _hits = $next.multihit>>
<<endif>>
<<if not $runvictory == true>>
<<if $enemy.curhp > 0>>
<<for _i to 0; _i lt _hits; _i++>>
<<set _dmg = $next.damage>>
<<set _hitrandom = randomFloat(1.0)>>
<<if $coffeed == true>>
<<set $next.accuracy -= 0.20>>
<<if $next.accuracy lt 0>>
<<set $next.accuracy = 0>>
<<endif>>
<<endif>>
<<if $choice == "dodge" and not $next.willbased == true>>
<<set _hitrandom = _hitrandom * 2.5>>
<<elseif $choice == "mentalbarrier" and $next.willbased == true>>
<<set _hitrandom = _hitrandom * 3>>
<<elseif $choice == "mentalbarrier">>
<<elseif $choice == "dodge">>
Dodging doesn't help you avoid this type of attack...<br><br>
<<endif>>
<<if $player.grappled == "true">>
<<set _hitrandom = _hitrandom - ($player.slimed / 2)>>
<<endif>>
<<if $next.accuracy > _hitrandom>>
<<print $next.on_hit>><br><br>
<<if $next.grapple == true>>
<<set $player.grappled = true>>
The slime grapples you!<br><br>
<<endif>>
<<if $next.endgrapple == false>>
<<set $player.grappled = false>>
The grapple ends!<br><br>
<<endif>>
<<if $next.damage > 0>>
<<set _dmg -= $player.defense>>
<<if $choice == "dodge">>
<<set _dmg -= $player.weapon2.dodgedefense>>
<<else>>
<<set _dmg -= $player.weapon2.defense>>
<<endif>>
<<if _dmg < 0>>
<<set _dmg = 0>>
<<endif>>
You take _dmg damage. <<set $player.curhp -= _dmg>><br><br>
<<endif>>
<<if $next.willdown > 0>>
Your willpower goes down by $next.willdown percent.<<set $player.willpower -= $next.willdown>><br><br>
<<endif>>
<<if $next.psipointreduce > 0>>
Your psi points go down by $next.psipointreduce.<<set $player.pp -= $next.psipointreduce>><<if $player.pp lt 0>><<set $player.pp = 0>><<endif>><br><br>
<<endif>>
<<if $next.defensedown > 0>>
Your defense goes down by $next.defensedown. <<set $player.defense -= $next.defensedown>><br><br>
<<endif>>
<<if $next.arousalup > 0>>
Your arousal goes up by $next.arousalup percent. <<set
$player.arousal += $next.arousalup>><br><br>
<<if $player.arousal gte 100>>
<<set $player.arousal = 100>>
<<endif>>
<<endif>>
<<if $next.captureup > 0>>
The attack makes you another $next.captureup percent captured! <<set $player.slimed += $next.captureup>><br><br>
<<endif>>
<<else>>
<<print $next.on_miss>><br><br>
<<endif>>
<</for>>
<<endif>>
<<endif>>
<<if $player.grappled == false>>
<<set $player.slimed = 0>>
<<endif>>Rules:
1) All variables must be in lowercase.
2) All passages except for special ones and endings must be in lowercase and have no spaces.
3) Ending passages should have spaces and every word should have the first letter capitalized.
3) Item names and enemy names should always be capitalized.
body
{
background-color: #2c054d;
}
#ui-bar {
background-color: #491839;
}
#ui-bar-history {
display: none;
}
TEMPLATE SLIME
<<set $LocationEnemies = {
"1" : {
"name" : "Template Slime",
"ghost" : TF,
"boss" : TF,
"maxhp" : Integer,
"curhp" : Integer,
"xp" : Integer,
"escapedc" : Decimal,
"atklist" : Integer,
"attacks" :
{
"1" :
{
"name" : "String",
"damage" : Integer,
"willdown": Integer,
"arousalup": Integer,
"captureup": Integer,
"accuracy" : Decimal,
"multihit" : Integer,
"message" : "String",
"on_hit" : "String",
"on_miss" : "String",
"grapple" : TF,
"grappleonly" : TF,
"nongrappleonly" : TF,
"poison" : TF,
"paralysis" : TF,
"lifesteal" : TF,
"element" : "String"
}
},
"loot" : Integer }}>>
Config.saves.onLoad = function (save) {
save.state.history[save.state.index].variables.var = 1;
};You pull your cart to the honey storage shed. You don't smell the usual sweet scent of honey coming from inside, but maybe that's just because of how the wind's blowing today.
However, as soon as you throw open the shed doors, you instantly notice that it's completely empty. Your precious honey barrels are missing! And there's a note nailed to the wall...
//Dear honey farmer://
//Fufufu! I hope you weren't planning on doing anything with this honey. Don't fret; we'll put it to good use! xoxoxoxo//
//Sincerely, Tinia, a representative of the Slime Caverns//
You can hear the smugness in her handwriting. Your rent is due in a week, you're almost out of cash, and now the honey thief is taunting you!
Mercenaries are too expensive, and you don't have any warrior friends. But slime girls are soft and squishy. How hard can they be to fight?
You grab your shovel, grab your last remaining bottle of honey, and set off into the wilderness to find the slime caverns and reclaim your stolen goods!
[[Adventure!!!!|intro3]]
The slime caves are an ancient cave network filled with hostile slime girls, located two days North of town. The slime girls mostly keep to themselves, but are known to attack travellers every now and then, usually without much success.
After running through the huge forest for two days straight, you finally come to a narrow opening in a worn hill. This is one of the cave's many entrances, and a rarely used one, it seems. Still, there's a squishing sound coming from inside the gray sandstone cave...
[[Enter|intro4]]You make your way into the opening, trying not to be heard. The narrow cave twists and turns and slowly widens. As soon as the natural daylight vanishes, you see lanterns hanging from the cave walls; someone must be replacing the oil in these.
Finally, you see someone translucent, blue, and about your height in the middle of a long corridor. A slime girl! She's busty, nude, and instead of legs, she keeps herself stable with a pile of goo. This is an ordinary Blue Slime.
She notices you at the same time you see her.
"Finally, a human!" she says. "One of my friends told me that human cum is absolutely delicious. Sorry, gonna have to kidnap you."
She rubs her slimy hands with glee and lumbers towards you...
[[Battle!|universalbattleselect]]
<<set $enemy = $cave1enemies[1]>>
<<set $area = "cave1">><<set $cave1enemies = {
"1" : {
"name" : "Blue Slime",
"maxhp" : 40,
"curhp" : 40,
"xp" : 15,
"escapedc" : 0.3,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 10,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"accuracy" : 0.4,
"message" : "The slime tries to make a slam attack...",
"on_hit" : "The slam hits!",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Rock",
"damage" : 10,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"multihit" : 1,
"message" : "The slime throws a rock at you...",
"on_hit" : "The rock hits!",
"on_miss" : "The rock misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime constricts you with her body...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 3 }}>><<if $player.prestige gt 0>>
<<set $levelmult = (1.4-($player.prestige / 60))>>
<<endif>>
<<for $player.xp >= Math.trunc(20 * Math.pow($levelmult, ($player.level + 1)))>>
<<set $player.level += 1>>
<<set $player.curhp += 15>>
<<set $player.pp += 5>>
You leveled up! Gain extra HP and attack power. <<if $player.awakened == true>>You also gain 5 power points.<<endif>>
<</for>>
<<set $player.maxhp = (15 + ($player.level * 15))>>
<<set $player.attack = Math.trunc(1 + ($player.level * .75))>>
<<set $player.maxpp = ($player.level * 5)>>
<<set $player.xp = Math.trunc($player.xp)>><<if $enemy.name == "Blue Slime">>
<<include [[Blue Slime Loss Ending]]>>
<<elseif $enemy.name == "Sticky Slime">>
<<include [[Sticky Slime Loss Ending]]>>
<<elseif $enemy.name == "Blue Magician Slime">>
<<include [[Blue Magician Slime Loss Ending]]>>
<<elseif $enemy.name == "Knight Slime">>
<<include [[Knight Slime Loss Ending]]>>
<<elseif $enemy.name == "Bouncy Slime">>
<<include [[Bouncy Slime Loss Ending]]>>
<<elseif $enemy.name == "Blue Maid Slime">>
<<include [[Blue Maid Slime Loss Ending]]>>
<<elseif $enemy.name == "Sorceress Slime Prisma">>
<<include [[Prisma Loss Ending]]>>
<<elseif $enemy.name == "Big Bouncy Slime">>
<<include [[Big Bouncy Slime Loss Ending]]>>
<<elseif $enemy.name == "Slime Knight Ferra">>
<<include [[Slime Knight Ferra Loss Non-Ending]]>>
<<elseif $enemy.name == "Floral Slime">>
<<include [[Floral Slime Loss Ending]]>>
<<elseif $enemy.name == "Thorn Slime">>
<<include [[Thorn Slime Loss Ending]]>>
<<elseif $enemy.name == "Mysterious Psychic Slime">>
<<include [[Mysterious Psychic Slime Loss Ending]]>>
<<elseif $enemy.name == "Fairy Slime">>
<<include [[Fairy Slime Loss Ending]]>>
<<elseif $enemy.name == "Catgirl Slime">>
<<include [[Catgirl Slime Loss Ending]]>>
<<elseif $enemy.name == "Fairy Slime Queen">>
<<include [[Fairy Slime Queen Loss Ending]]>>
<<elseif $enemy.name == "Alraune Slime">>
<<include [[Alraune Slime Loss Ending]]>>
<<elseif $enemy.name == "Mining Slime">>
<<include [[Mining Slime Loss Ending]]>>
<<elseif $enemy.name == "Worm Slime">>
<<include [[Worm Slime Loss Ending]]>>
<<elseif $enemy.name == "Enchantress Slime">>
<<include [[Enchantress Slime Loss Ending]]>>
<<elseif $enemy.name == "Magma Slime">>
<<include [[Magma Slime Loss Ending]]>>
<<elseif $enemy.name == "Rock Slime">>
<<include [[Rock Slime Loss Ending]]>>
<<elseif $enemy.name == "Heart Slime">>
<<include [[Heart Slime Loss Ending]]>>
<<elseif $enemy.name == "Rainbow Slime">>
<<include [[Rainbow Slime Loss Ending]]>>
<<elseif $enemy.name == "Mimic Slime">>
<<include [[Mimic Slime Loss Ending]]>>
<<elseif $enemy.name == "Skeleton Slime">>
<<include [[Skeleton Slime Loss Ending]]>>
<<elseif $enemy.name =="Mermaid Slime">>
<<include [[Mermaid Slime Loss Ending]]>>
<<elseif $enemy.name =="Jellyfish Slime">>
<<include [[Jellyfish Slime Loss Ending]]>>
<<elseif $enemy.name =="Kraken Slime">>
<<include [[Kraken Slime Loss Ending]]>>
<<elseif $enemy.name =="Scuba Slime">>
<<include [[Scuba Slime Loss Ending]]>>
<<elseif $enemy.name =="Deep Slime">>
<<include [[Deep Slime Loss Ending]]>>
<<elseif $enemy.name =="Slime-Bot Mk.II">>
<<include [[Slime-Bot Mk.II Loss Ending]]>>
<<elseif $enemy.name =="Tele-Core Slime">>
<<include [[Tele-Core Slime Loss Ending]]>>
<<elseif $enemy.name =="Fake Robot Slime">>
<<include [[Fake Robot Slime Loss Ending]]>>
<<elseif $enemy.name =="🐠">>
<<include [[Fish Loss Ending]]>>
<<elseif $enemy.name == "Elementalist Slime">>
<<include [[Tower Loss Ending]]>>
<<elseif $enemy.name == "Hypnotist Slime">>
<<include [[Tower Loss Ending]]>>
<<elseif $enemy.name == "Horny Mage Slime">>
<<include [[Tower Loss Ending]]>>
<<elseif $enemy.name == "Debuffer Slime">>
<<include [[Tower Loss Ending]]>>
<<elseif $enemy.name == "Ghost Slime">>
<<include [[Ghost Slime Loss Ending]]>>
<<elseif $enemy.name == "High Sorceress">>
<<include [[High Sorceress Loss Ending]]>>
<<elseif $enemy.name == "Non-High High Sorceress">>
<<include [[High Sorceress Loss Ending]]>>
<<elseif $enemy.name == "Debuffer Slime">>
<<include [[Tower Loss Ending]]>>
<<elseif $enemy.name == "Royal Guard Slime">>
<<include [[Royal Guard Slime Loss Ending]]>>
<<elseif $enemy.name == "Horny Spirit Slime">>
<<include [[Horny Spirit Slime Loss Ending]]>>
<<elseif $enemy.name == "Royal Catgirl Maid Slime">>
<<include [[Royal Catgirl Maid Slime Loss Ending]]>>
<<elseif $enemy.name == "Royal Summoner Slime">>
<<include [[Royal Summoner Slime Loss Ending]]>>
<<elseif $enemy.name == "Angry Rainbow Slime">>
<<include [[Angry Rainbow Slime Loss Ending]]>>
<<elseif $enemy.name == "Queen of the Slimes, Eternity VI">>
<<include [[Queen of the Slimes, Eternity VI Loss Ending]]>>
<<elseif $enemy.name == "Toxic Slime">>
<<include [[Toxic Slime Loss Ending]]>>
<<elseif $enemy.name == "Tentacle Slime">>
<<include [[Tentacle Slime Loss Ending]]>>
<<elseif $enemy.name == "Vacationing Catgirl Maid Slime">>
<<include [[Vacationing Catgirl Maid Slime Loss Ending]]>>
<<elseif $enemy.name == "Lamia Slime">>
<<include [[Lamia Slime Loss Ending]]>>
<<elseif $enemy.name == "Assassin Slime">>
<<include [[Assassin Slime Loss Ending]]>>
<<elseif $enemy.name == "Elite Assassin Slime">>
<<include [[Elite Assassin Slime Loss Ending]]>>
<<elseif $enemy.name == "Dark Alraune Slime">>
<<include [[Dark Alraune Slime Loss Ending]]>>
<<elseif $enemy.name == "Unreality Slime">>
<<include [[Unreality Slime Loss Ending]]>>
<<elseif $enemy.name == "Succubus Slime">>
<<include [[Succubus Slime Loss Ending]]>>
<<elseif $enemy.name == "Psionic Entity Slime">>
<<include [[Psionic Entity Slime Loss Ending]]>>
<<elseif $enemy.name == "Primordial's Spirit">>
<<include [[Primordial Loss Ending]]>>
<<else>>
uh oh! an ending error occured. there should be an ending here but there isn't. tell elizzy if you get this error. this shouldn't happen
<<endif>><<if $player.grappled == true>>After being crushed by the slime girl one last time, you can't take it anymore. Your battered arms and legs collapse into her gooey body. Maybe if you just rest on her soft form for a minute, you can get your energy back...<<else>>The last rock strikes you square in the stomach, and it's the tipping point that finally makes you crumple to the ground. Naturally, the slime girl takes the opportunity to walk over to you and start enveloping your legs...<<endif>>
But as she engulfs you more and more in the lower part of her body, you begin to doubt you're going to escape.
"Wow!" she says. "I can't believe I actually caught one! After years of being beaten up by random tresspassers..."
She pries your equipment away from you and tosses it on the ground. Her goo shifts around your groin and begins to unbutton your pants.
Even though she's not a terribly big slime, her lower half is just big enough to envelop you up to your chest. With the rest of her body, she hugs you in a tight embrace.
Her slime begins to churn around your already erect cock, stroking it back and forth.
"Come on," she says. "Let it out, I want a taste..."
You struggle with the last of your energy, but can't escape. Your flailing does very little to stop her.
"Hold still! There's nothng you can do."
She has you engulfed, her upper body is hugging you, you're tired, and you lack your weaponry. As you approach orgasm, you finally give up.
The pulsing waves of pleasure shoot through your twitching cock, and you can see yourself come into her translucent body.
The slime moans. "Just as I expected," she says.
As soon as your orgasm is finished, she starts dragging you away...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<if $progress == 7>>
You find a trap door under the bed. Underneath it is a ladder leading deeper into the cave...
<<set $progress == 0>>
[[Proceed.|cave3intro]]
<<elseif $progress == 6>>
After trekking through a long stretch of cave, you come across a wooden door reinforced with iron bars. You peek through a small slat in the top of the door and make out bookshelves on the other side...
[[Proceed.|cave2bossintro][$progress += 1]]
<<elseif $progress == 2>>
You hear muffled speech coming from ahead. Another slime girl?
[[Proceed.|cave2healerintro][$progress += 1]]
<<else>>You go deeper into the tunnel and try to keep your steps slow and quiet.
<<set _roomroll = randomFloat(1.0)>>
<<if _roomroll lte 0.5>>
You hear squishing sounds coming from ahead... <<set $enemy = $cave2enemies[random(1,3)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif _roomroll lte 0.7>>
You come across a small storeroom!
[[Proceed.|cave2storeroom][$progress += 1]]
<<elseif _roomroll lte 0.9>>
You come across a branch in the tunnel. To the left, you hear squishing sounds, and to the right, you hear nothing. What tunnel do you choose? <<set $enemy = $cave2enemies[random(1,3)]>>
[[Left|universalbattlestart][$progress += 1]]
[[Right|cave2storeroom][$progress += 1]]
<<elseif ($progress gte 3 and _roomroll lte 1 and not $skdefeat == true)>>
You come across a small door built into the side of a tunnel. The door has a "DO NOT DISTURB" sign on it. The sound of grinding metal is coming from inside. When you peek through the keyhole, you see a blue slime sharpening a sword on a large whetstone. This slime is wearing a shiny knight helmet with a missing visor, and on the floor by her side is a small buckler shield. Assorted furniture litters her small chamber.
She looks far more dangerous than a normal slime, but you have the option of walking past her... <<set $enemy = $cave2specialenemies[1]>>
[[Open the door and battle.|cave2bonusboss][$progress += 1]]
[[Keep going.|cave2intro][$progress += 1]]
<<else>>
You come across nothing in particular for a while...
[[Proceed.|cave2intro][$progress += 1]]
<<endif>>
<<endif>>
<<set $area = "cave2">>You open the door. Inside is a large living quarters lined with bookshelves. The wood-floored room has all the amenities a human would expect to have at a luxury inn.
A blue slime in a wizard hat is sitting on the bed, reading a dusty tome. She notices you and looks up.
"Aha! I've been studying magic just for a moment like this." She smiles with glee. "My mistress is going to be so proud of me... I wonder if she'll let me keep you?"
<<set $enemy = $cave2boss[1]>>
The $enemy.name grabs a wand from her nightstand and leaps at you!
[[Battle!|universalbattleselect]]
<<set $cave2enemies = {
"1" : {
"name" : "Blue Slime",
"maxhp" : 40,
"curhp" : 40,
"xp" : 15,
"escapedc" : 0.3,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 10,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"accuracy" : 0.4,
"message" : "The slime tries to make a slam attack...",
"on_hit" : "The slam hits!",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Rock",
"damage" : 10,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime throws a rock at you...",
"on_hit" : "The rock hits!",
"on_miss" : "The rock misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 15,
"message" : "The slime constricts you with her body...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 3 },
"2" : {
"name" : "Sticky Slime",
"maxhp" : 40,
"curhp" : 40,
"xp" : 16,
"escapedc" : 0.6,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 10,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime tries to make a slam attack...",
"on_hit" : "The slam hits! Her body is ludicrously sticky.",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Stick",
"damage" : 8,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime attacks using the stick stuck in its arm...",
"on_hit" : "The stick hits!",
"on_miss" : "The stick misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime constricts you with her sticky body...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 5 },
"3" : {
"name" : "Bouncy Slime",
"maxhp" : 40,
"curhp" : 40,
"xp" : 19,
"escapedc" : 0.3,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 17,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"message" : "The slime starts bouncing towards you, picking up speed with every hop as it tries to ram into you...",
"on_hit" : "Boing! The slam hits, and you're knocked to the ground. She bounces back to where she was before, having sustained no damage.",
"on_miss" : "The slam misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Fist",
"damage" : 10,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"message" : "The slime throws a punch...",
"on_hit" : "Boing! She hits, knocking both of you away from each other.",
"on_miss" : "The swing misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Stomp",
"damage" : 17,
"accuracy" : 0.25,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 35,
"message" : "The slime goes for a super high bounce, trying to land on your head. It doesn't seem like a terribly accurate attack...",
"on_hit" : "The slime stomps on top of you. As soon as her weight crashes onto you, you feel most of her goo slide past your face and down your body. She lands on the ground with a gentle bounce, and now has your legs grappled inside of her!",
"on_miss" : "You step out of the way and her bounce misses you completely. She lands on the ground with a hefty thud.",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 15,
"captureup" : 20,
"message" : "The slime bounces in place, trying to force you deeper into her body...",
"on_hit" : "Her warm slime coats you more and more with every little bounce she makes. But the goo around your cock seems to vibrate much more than the rest of her body, making you tingle with pleasure...",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Vibrate",
"damage" : 0,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 35,
"captureup" : 10,
"message" : "The slime focuses her energy. The goo surrounding your cock starts to quiver and vibrate...",
"on_hit" : "The powerful vibrations assault your cock, sending massive jolts of arousal through it. A drop of pre-cum leaks out. Additionally, her movements draw you slightly deeper into her body...",
"on_miss" : "You shift around just enough to keep her vibrating goo away from your cock.",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 4 }
}>>This storeroom has a lot of basic supplies, including a ton of soft foods. Slimes seem to really love applesauce...
<<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.5>>
<<set _goldroll = random(6,30)>> <<set $player.gold += _goldroll>>
You find _goldroll gold in a neat stack!
<<elseif _lootroll lte 0.9>>
<<set $player.items.push("Honey Bottle")>>
You find a honey bottle hidden under a haybale!
<<else>>
There is nothing useful in here.
<<endif>>
[[Proceed.|cave2intro]]There's a sharp bend in the cave ahead, and a voice comes from around the corner.
"Ugh, where did I put that stethoscope..."
You peek around the corner and see a blue slime girl. She's wearing a white and red nurse cap, and is sorting through boxes in a makeshft clinic in this round part of the cave.
"Ah, got it. Now where the heck was the other..." She notices you. "Oh hi! Haven't seen a human here in ages. Welcome to Syri's clinic! I'm Syri."
Unlike the other slimes, she seems friendly and not at all rapey. And she has a stethoscope, so that must mean she's a real doctor.
"Not many humans come by these days. Why'd you come here? It's dangerous."
[[Explain why you're here.|cave2healerintro2]]Syri nods as you tell your story.
"Honey? That's good stuff. I saw some slimes rolling a few barrels of it through here yesterday. Not sure what they planned on doing with it though. This is a huge cave, and I keep to myself a lot, who knows what the slimes several layers down are planning?
"But speaking of honey raids, my cavern roommates are stealing quite a lot of stuff from humans these days. I don't like it; someone more violent than you might come through here looking for their stuff.
"I'll give you free healing if you promise to go down there and rough up whoever's sending people on raids. It'll be worth it; I'm quite the nurse!"
She takes out a few vials of clear liquid from a crate.
"You seem a bit tired. Want me to heal you up?"
She seems truthful, and her motives make sense.
[[Deal!|cave2healerintro3]]"Have a seat," she says while gesturing to a small cot. "I know some good healing techniques!"
You sit down. She pours a vial of clear liquid on her hands. Then she walks behind you, climbs on the cot, and begins rubbing your shoulders. Her goo penetrates the fabric of your clothes, and you feel relaxed...
Her gooey hands drift around to your arms, then chest, waist, and eventually your thighs. You feel your exhaustion fade with every stroke against your body. At the same time, relaxation takes hold. The warm, gooey massage is much nicer than any other massage you've had.
Finally, she takes her hands off your body. You're relaxed and fully healed!
"Normally, healing massage oils take hours to do anything. But if I use them, they become far more potent, and they work their magic in minutes! With my gooey body and my special massage techniques, I can make common healing oils into amazing miracles.
"Anyway, see you soon! I'll try to sneak down later to help you in the lower caverns."
You get out of the cot, thank her, and wave goodbye.
[[Proceed.|cave2intro]]
<<fullheal>><<set $cave2boss = {
"1" : {
"name" : "Blue Magician Slime",
"maxhp" : 75,
"curhp" : 75,
"escapedc" : 0.3,
"xp" : 55,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Big Laser",
"damage" : 25,
"accuracy" : 0.25,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime chants, points her wand, and charges up a big laser. Her body trembles as she charges it, and she has a hard time keeping the wand steady...",
"on_hit" : "The laser nails you in the chest, knocking you back into a shelf!",
"on_miss" : "The laser blasts a bookshelf next to you instead!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Fire Ray",
"damage" : 5,
"accuracy" : 0.8,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime waves her wand and shoots a small mote of fast-moving, homing flame at you...",
"on_hit" : "The flame hits you, but the magic seems fairly weak. It doesn't burn you very much.",
"on_miss" : "Although the flame tries to curve to your position, it misses you and hits a bookshelf frame. It barely singes the polished surface.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"message" : "The slime ignores her spells for now and constricts you with her body...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Sleepiness Ray",
"damage" : 10,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 35,
"message" : "The slime recites a weak sleep spell and shoots a pink ray at you...",
"on_hit" : "The spell hits you and your body goes limp for a second. Before you recover, the slime leaps on top of you and partly engulfs you!",
"on_miss" : "You barely manage to dodge the ray!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
},
"loot" : 15 }
}>><<if $player.grappled == true>>You drop your weapon while struggling to escape. But even though your legs aren't completely engulfed, she's too sticky, and you're too tired. <<else>>After she lands one last attack, she grapples you and starts oozing around your legs while you're dazed. You drop your weapon while struggling to escape. But even though your legs aren't completely engulfed, she's too sticky, and you're too tired. <<endif>>
She laughs while her glue-like lower half finally surrounds your legs.
"Finally! Something other than loose cave trash gets stuck in me. I wonder what else I can get inside me..."
Her goo seeps through your clothing and wraps around your cock. You keep flailing about, and one of your hands accidentally grabs her breasts.
"Oooh! You're into it."
Her breasts are too sticky; when you try to use your other hand to unstick yourself, it too gets stuck in her chest. Meanwhile, you feel sticky goo start to pump your erection up and down. It sticks to the skin on your cock and massages it back and forth, squeezing it tightly the whole time.
Eventually, you give up struggling. Maybe you can escape if you regain your energy. However, so much of her sticky body covers you that you doubt it's even possible. Your heart races as her sticky massage sends tingling pulses through your cock.
Precum drips from the tip of your erection.
"Come on, more, more..." She strokes you harder, taking you closer and closer to orgasm with every movement.
Finally, you come into her gooey body, and she lets out a happy sigh when she tastes your release.
"Since you're as tasty as this, I think you and I are going to be stuck together for a while..."
She begins dragging you away into the depths of the cave.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<if $player.grappled == true>>Now that she finally has you in her slimy embrace, she tosses away her book and wand, but keeps the hat on.<<else>>Her last spell finally defeats you. Dazed from the impact, you stumble around and fall right into her waiting body. She takes the opportunity to toss her wand and book aside, then she starts engulfing your lower half.<<endif>>
The slime starts removing your clothes and equipment, and you're soon naked. She drags you on the bed while you keep struggling with what little energy you have left.
"Magic saves the day again!" she says. "My mistress is going to be proud of me. But first, there's something from you I'm eager to try..."
She pins you to the bed face-up while starting to squeeze your cock. Her hat stays on as she presses her lips against yours, kissing you with her gooey mouth. When you're erect, she starts bucking her translucent hips up and down, fucking you and slowly sending erotic pleasure through you.
"Keep squirming!" she demands. "It's way more fun that way."
Your struggle goes nowhere and you finally give up. Your cock is almost at orgasm. She thrusts her hips harder, and you can feel your heartbeat pounding.
Finally, you come into her warm body. Every orgasmic wave makes yoy tense up with pleasure, and the slime keeps fucking you throughout.
When it's over, she comes to a stop on top of you. Your own cum floats in her body in white lines near her groin. She pulls her lips away from yours.
"Good stuff," she says. Her face lights up with excitement. "I know! If my mistress lets me keep you, I can practice spells on you between snacks? How does that sound?"
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<set $attackroll = randomFloat(1.0 + ($player.level / 100) - ($player.slimed / 400) )>>
<<if $attackroll lte 0.05>>
You feel like you're in an awful position to attack...
<<set $attackmult = 0.3>>
<<elseif $attackroll lte 0.3>>
You feel uneasy about your next attack.
<<set $attackmult = 0.6>>
<<elseif $attackroll lte 0.6>>
Your next attack doesn't feel special.
<<set $attackmult = 1>>
<<elseif $attackroll lte 0.95>>
You're feeling lucky about your next attack!
<<set $attackmult = 1.5>>
<<elseif $attackroll lte 1.3>>
You feel like now is an amazing time to strike!
<<set $attackmult = 2>>
<<else>>
Good fortune mixed with your overwhelming skill grants you a chance for an extremely powerful blow!
<<set $attackmult = 3>>
<<endif>>
<<if $player.arousal gte 100>>
You're too aroused to do anything as an [[orgasm ravages your body...|universalbattleresults][$choice = "orgasm"]]
<<else>>
<<if $enemy.canrun == true>>
[[Run!!!!!|universalbattleresults][$choice = "run"]]<<endif>>
[[Dodge|universalbattleresults][$choice = "dodge"]]
<<if $player.weapon1.damage gt -1000>>[[Attack with weapon #1|universalbattleresults][$choice = "attack1"]]<<endif>>
<<if $player.weapon2.damage gt 0>>[[Attack with weapon #2|universalbattleresults][$choice = "attack2"]]<<endif>>
<<if $player.awakened == true>>
<<link "Psychic Power Menu">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("psimenu").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<link "Item Menu">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("itemmenu").processText());
Dialog.open();
<</script>>
<</link>>
<<if $player.grappled == true>>[[Try to escape the grapple.|universalbattleresults][$choice = "escape"]]<<endif>>
<<if $player.grappled == true and $player.items.contains("Nectar Booster")>>[[Use a nectar booster and fly out of the grapple!.|universalbattleresults][$choice = "booster"]]<<endif>>
<<endif>>
<br><br><<if $player.cursed == true>>[[Primordial's Curse|universalbattleresults][$choice = "curse"]]<<endif>><<set $cave2specialenemies = {
"1" : {
"name" : "Knight Slime",
"maxhp" : 80,
"curhp" : 80,
"xp" : 55,
"escapedc" : 0.3,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 10,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"message" : "The slime tries to grapple you with a slam attack...",
"on_hit" : "The slam hits!",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Slash",
"damage" : 20,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime tries to attack with her sword...",
"on_hit" : "The sword blow hits!",
"on_miss" : "The sword blow misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 10,
"accuracy" : 1,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"message" : "The slime tries to pull you deeper into her body.",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Engulfing Sword Maneuver",
"damage" : 29,
"accuracy" :0.7,
"willdown": 0,
"arousalup": 0,
"captureup": 5,
"message" : "The slime readies her blade and tries to stab you while you're restrained...",
"on_hit" : "She gives you a few swift cuts and then critically bludgeons you with the hilt for massive damage!",
"on_miss" : "Even though you're being engulfed, you avoid her blade!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 16 }}>>You open the unlocked door and barge inside. Now that you can see more of the room, you notice blacksmithing equipment, a huge bed, and a swordplay instruction book on a table, among other things.
The slime sees you as soon as the door opens and she lifts her sword.
"A human?" she says. An excited look spreads across her formerly stoic face. "Finally! I get to use my sword training on something! I'm not going to let a delicious opportunity like this pass by. En garde!"
She picks up her shield, assumes a menacing stance, and attacks!
[[Battle!|universalbattleselect]]
<<set $enemy = $cave2specialenemies[1]>>
Her knightly power is too much for you. After her last attack, you drop your weapon and she holds you at swordpoint.
<<if $player.grappled == false>>Defenseless, weak, and in no position to flee, you're helpless to resist as she starts enveloping you in her body.<</if>>
After she engulfs you enough, the sword is no longer necessary, and she tosses her weapon and shield aside. She keeps the helmet on.
"You really shouldn't have brought a shoddy weapon like that to a sword fight. Whatever. Let's have a look at that other weapon of yours..."
She pins you to the ground and removes your pants, exposing your cock. After adjusting herself so that she's sitting upright on your hips, the goo inside her starts massaging your cock, quickly making it erect. She squeezes it tightly and starts massaging it up and down.
"Honestly, I took up the blade just because I wanted some good dick. You can't find much of that around here." She shrugs, then keeps fucking you.
The warmth of her wet body, her attractive form, and her smooth, slick churning all quickly send you closer and closer to orgasm. Hot tingles of pleasure radiate through your groin.
Finally, you watch your cock twitch and shoot jets of cum into her translucent body as a fiery orgasm radiates through your groin. Your body tenses up, and the slime looks down at you with a smirk as you release load after load.
"Not bad," she says as soon as your orgasm comes to a stop. "Still have energy for another round?"
You feel like you'll be her captive for a while...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''
<<if $player.grappled == false>>The last attack makes you fall backwards onto the ground, and you can't muster the energy to get back up. The slime bounces over to you and leaps on top of your legs, engulfing them in her firm goo.<<endif>>
"Finally! I caught one." She smiles, then giggles. "Sucks to be you."
You sink deeper into her body as she starts to vibrate the goo enfulfing your cock. Her body jiggles as the ravaging vibrations buzz through your groin, making your erect cock throb with pleasure.
Her jiggling massages every inch of your engulfed body. It feels relaxing, even though you wish you were free.
It doesn't take long for you to climax. Her powerful vibrations take you to orgasm, and your body tenses up inside her as you release jets of cum into her body.
Your orgasm comes to a stop, but she keeps jiggling on top of you, trying to draw out more liquid.
"More!" she demands. "All this bouncing makes me thirsty."
You feel like she won't be satisfied for a while...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<span class="lovetext">
!<center><<type 40ms start 0.1s none>>Slime Girl Caverns<</type>></center>
!!!<center><<type 40ms start 0.4s none>>An Erotic RPG<</type>></center>
!!!!!!<center><<type 40ms start 0.8s none>>version 1.2.4<</type>></center>
</span>
This is an erotic text-based RPG centered around battling slime girls. The game contains non-consensual sexual encounters, femdom, light to heavy BDSM, slime girls, and lots of weird sex stuff in general, and is for players eighteen years or older. The game is currently complete and likely won't get updated much in the future.
''Important:'' Use the manual save function every few battles to save your progress. I recommend using it whenever you get fully healed sort of like a checkpoint system, but this is just a suggestion; you can save more or less often to alter the game difficulty for yourself. It does not work on private/incognito browsers, and is erased when you erase your browser data, so be warned!
[[Click here to begin.|TUTORIAL]]
Changelog for 1.2.4
+ Fixed an embarassing issue where after completing certain areas, the game would display an outdated afterword message and tell you there was no more content even though there was.
Changelog for 1.2.3
+ UI pertaining to items is less terrible.
+ Minor typo fixing and other revisions.
Changelog for 1.2.2
+ Fixed ending bug for real this time i swear
- Removed defunct patreon link.
+ Fixed incorrect text related to the location of an emerald.
Changelog for 1.2.1
+ Fixed ending bug.
+ Fixed version numbers.
Changelog for 1.2.0
+ The Abyss awaits. Clear the Jungle Wastes, collect the three emeralds, and then find someone who knows the ritual.
+ Waterfall puzzle made slightly easier.
+ [REDACTED] buffed to give 2x instead of 1.25x xp
+ Good luck!
Changelog for 1.1.2
+ Fixed (non-gameplay altering) error message upon opening the game
Changelog for 1.1.1
+ Properly implemented the new Jungle Wastes weapon
+ Actually remembered to put in theater scenes for the new enemies
+ Minor bugfixes
Changelog for 1.1.0
+ The Jungle Wastes have been added! Visit and revisit this violent hellscape full of enemies, toxic plants, toxic wildlife, ==toxic gamers==, and so on.
+ Use the new Turbo Mead and Smoke Bombs to... actually smoke bombs arent very good so maybe you shouldnt use them
+ Discover the truth about a certain character and why they did the things they did!
+ Seven new exceedingly dangerous enemies to battle, including a truly powerful bonus boss.
+ Troll physics
+ Bug fixes
+ Typo fixes
+ Bees
+ Plants
+ hey guys deltarune chapter 2 came out its really cool and this massively expands the demo and-
+ Etc
Changelog for 1.0.5
+ Fixed a bug with Brewer's shop menu. hopefully this is the last embarassing bug i have to fix before moving on to create the next content update
Changelog for 1.0.4
+ Enemies that reduce pp no longer insta-delete all your pp and instead reduce it by the intended number.
Changelog for 1.0.3
+ Enemies no longer kill you instantly. A single missing < was causing this.
Changelog for 1.0.2
+ Fixed two endings so that they actually appear in the game.
+ Minor typo/message fixes
+ Rare negative HP loss cutscene bug fixed
+ Removed Herobrine
Changelog for 1.0.1
+ nerfed one enemy attack that was far more powerful than intended due to the context of the battle
Changelog for 1.0.0
+ Final zone added! Finish the story here, beat up some dreaded foes, learn about all sorts of things, and... eat suspicious meat?
+ Four super strong equipment items can now be purchased after clearing the fifth area.
+ Minor bug fixes.
Changelog for 0.15.1
+ Assorted typos fixed.
+ Removed the bug where some attacks could do negative damage if your defense was high enough: the bug has been removed for real this time!
+ Clarified some Factory District text.
+ yeah thats it lol
Changelog for 0.15.0
+ Underground Tower finished. Make powerful allies in this update and fight more menacing foes!
+ Optimized performance by reworking how save files are updated to newer versions.
+ New optional miniboss added to Underground Tower.
+ New wacky encounter added to the tower.
+ Fixed assorted typos.
+ Fixed bug pertaining to Brewer's selection.
+ Fixed a bug causing fishing to not consume bait. No more freebies!
+ Fixed bug that could cause you to have negative pp, making it as small as your real life pp lollololo
+ Fixed bug that kept people from entering the Underground Tower.
+ Fixed more bugs I can't remember.
~ If any of you play Noita, use a seed-changing mod to run the seed 1514644477 and then pacifist the first area. Assuming updates didn't change the rewards, there's something cool in the pacifist reward chest! This has absolutely nothing to do with Slime Girl Caverns but I felt like sharing this seed anyway.
Changelog for 0.14.0
+ Underground Tower area added! Fight through this new magical library/laboratory in search of swag.
~ Bomb items buffed slightly.
+ New items added.
+ Multiple new enemies and associated endings.
Changelog for 0.13.0
+ The Factory District is now complete; it has not one, but three dangerous bosses to deal with!
+ More cock and ball torture.
+ Minor bug fixes.
+ Minor typo fixes.
+ Do not awaken the [REDACTED].
+ Now that you can get more rubies after clearing the area, a repeat visit scene has been added to the place you acquire prestige points. Enjoy the cock and ball torture!
+ New psychic power (sadly, it's nearly impossible to obtain right now. someone might get it though)
Changelog for 0.12.0
+ The Factory District is now a thing! As the fourth area of the game, you will only sort of visit it; it's complicated...
+ New friendly NPC in the Factory District who will provide you with important goods necessary to interact with the area.
+ Five new enemies in the Factory District! Go fight them all!
+ New weapon and secondary items can be found in the new area. Get more defense!
+ New consumable in the area: if you find one, it will come in handy...
+ Fixed bug related to defense handling.
+ Fixed typo on a recently added psychic ability.
Changelog for 0.11.0
+ Whether it's your first visit or your tenth, go to the Upper Caverns and find a special statue to unlock a new combat option. It's not that helpful for defeating enemies, but some people might use it a lot...
+ New psychic powers, unlocked via level up.
+ New items.
+ Slight wording edits to the story text in some passages.
+ Introduced a new mid-game mechanic related to leveling.
+ Bug fixes
? wait it's not october why do i hear skeletons help
Changelog for 0.10.0
+ Mines area has a boss now; beware!
+ Beat the mines and revisit the forest to unlock a special theater...
+ Two new items in Brewer's shop, both unlocked in response to certain events.
+ Mines can be revisited!
+ Extra story elements.
+ Renamed one miniboss from the last major update to make their name sound better.
+ Minor typo fixes
+ Minor bug fixes
? yeehaw pardner
Changelog for 0.9.0
+ Two new minibosses for the mines area.
+ More story content for the mines.
+ The whole elemental cast is here now!
+ Bug fixes and typo corrections on Magma Slime's attacks.
+ Behind the scenes restructuring.
Changelog for 0.8.2
+ Quick bugfix
Changelog for 0.8.1
+ Fixed bug with old saves.
+ Version number on this screen is now correct.
Changelog for 0.8.0
+ Three new enemies and a miniboss.
+ The first section of the mines area is ready!
+ Fixed bug related to nectar boosters.
+ Behind the scenes restructuring of some passages.
+ ow oof owie my legs
Changelog for 0.7.0
+ You can revisit the Forest Burrows after beating the main boss.
+ New random encounter miniboss in Forest Burrows.
+ Hub interactions with miniboss
+ Multiple new items
+ New psychic ability
+ Some interactions with prostitute slime complete; currently WIP. Future updates will have her visit the hub after the second time getting services (from anyone) at her shop.
+ f r i e n d s h i p
Changelog for 0.6.1 and 0.6.2
~ Fixing catastrophic bugs
Changelog for 0.6.0
+ Forest Burrows main route is complete.
+ Two new forest enemies and a boss.
+ New weapon and defensive accessory.
+ Minor rebalances.
+ Forest Burrows prostitute slime added.
+ Get lobster'd lol
Changelog for 0.5.0
+ First part of the Forest Burrows area added.
+ Three new enemies.
+ Basic player magic system, unlocked in the new area. Get psychic powers and obliterate your foes!
+ More plot!
~ Minor rebalancing.
+ Minor changes.
- Clicking a link before the title text finishes typing itself no longer throws an error.
+ tuna
Changelog for 0.4.1
- Fixed bug where using any consumable item would just remove a random consumable item from your inventory instead of removing the one you used. Good news; I actually know what .pluck() does now!
Changelog for 0.4.0
+ The Upper Caverns can now be revisited after reaching the hub. If you're low on health and can't fight the stronger optional miniboss, consider putting it off and then revisiting the area later.
+ Optional minibosses may show up in the hub for fun, sexy interactions after defeating them and revisiting the hub.
+ Root beer can now be purchased after meeting one of the minibosses in the hub.
+ The title text now types itself because Sugarcube added a new "type" macro and I felt the urge to use it somehow. Soon I'll try to figure out a neat HTML trick to try and make it not push the rest of the page down when the words appear.
- Removed name input at the start of the game since I don't have any plans for protagonist names to show up later on.
Changelog for 0.3.0
+ Added a new consumable item, weapon, and secondary item. You can find the consumable and secondary items in the vending machine, and the weapon is a rare find in storerooms.
+ Root beer!
+ The optional story miniboss that makes the root beer. You can fight her after getting the key to the main boss door.
+ Some extra narration added to the final passage outlining future areas.
+ Under the hood changes.
+ Sidebar changes.
Changelog for 0.2.1
+ Fixed typo.
Changelog for 0.2.0:
+ Some new post-magician content, slightly more than doubling the length of the game so far.
+ Vending machines!
+ A new miniboss and boss.
+ Under-the-hood restructuring of the combat system.
~ Changes to leveling system? Expect this to change a lot in the future.<span class="lovetext">Slime Girl Caverns</span>Elizzyviolet here: thanks for playing this demo!
You may or may not have missed it, but there's a rare chance of a secret bonus boss showing up between Syri's clinic and the mage slime's boss battle. Look for that if you're interested! And if you haven't already, try losing to the five types of slime (blue slime, sticky slime, bouncy slime, mage slime, and the rare boss) to see their ending cutscenes.
And that's all the content in the game... for now.
A bit of a ramble about the combat: The ability to predict both your own damage rolls and the next enemy move should create interesting choices. My goal with this predictive element is to add more interesting choice-making to the game. If you know your next hit won't do much, you may try to dodge or heal instead... or maybe not! It depends on your playstyle and priorities. I like it so far and hope to expand it in the future. Let me know how I can improve it!
Planned features:
+ Art! I think a new sidebar to the right would be a good place to put enemy portraits and stats. Though I can't draw to save my life, so art may be a long way away...
+ More basic RPG features (switch weapons, out of combat item use, etc)
+ Many, many, //many// more items and encounters. The game system is fairly modular already, so adding more things should be easy.
+ Improved dungeon navigation.
+ More plot. Confront the slime that stole your honey and beat them up!
+ A harem! Recruit certain defeated enemies to your harem for sexy fun times and special perks. That bonus boss might be interested in learning a thing or two about your sword...
- Shrinking the extremely large line breaks with html magic.
- Typo removal. Twine lacks a spellcheck for some reason, so I'm sure I missed a few!
- Removing Herobrine
And more!
You reach the bottom of the ladder and discover more cave. It's quiet at first, but as you reach a bend, you hear chanting.
As soon as you go around the corner, you come to a round chamber of rock. Several tunnels branch off in various directions to the left, and on your right is a huge iron door with a large lock. The chanting is coming from inside, and a sign above the door says "DO NOT KNOCK: THIS DOOR IS GUARDED BY A SPECTRAL BEAR". Syri is in front of the door, rummaging through a backpack.
"Ack... where's that one thing..." Syri says to herself. She keeps opening various compartments in the backpack, tossing assorted junk to the side as she looks for something.
She finally notices you. "Oh! Hey there. Good to see you're alive! I was going to unlock this door for you; behind it is both a cavern travel hub and the home of one of my rudest customers. Prisma keeps coming in for all kinds of things and promising to pay me later. I thought I'd take care of both our problems in one sweep. If you want to go farther in here, Prisma's standing between you and easy access to the rest of the cave system.
"But, I can't seem to find my lockpicks! I know her maid has a key, and she's out running errands, so you'll just have to take it from her. Since you came from that tunnel over there, I assume you beat up one of her apprentices. Prisma's like that, but stronger. She even knows how to summon ghosts! Maybe giving her maid a good whack will be good practice.
"And one last thing; you might want some healing before you go..."
[[Thanks!|cave3introheal]]
<<set $progress = 0>>You sit on the ground and Syri walks behind you. She lathers her hands up with a vial of healing oil, then rubs your shoulders, back, and chest through your shirt. After fighting several slimes in a row, getting some nice care and attention is downright heavenly.
She brings her hands down past your hips to massage your thighs and ease the light injuries down there. Her touch is almost sensual.
By the time she takes her hands away, you're fully healed! <<fullheal>>
"Alright," Syri says, "Go get that maid! You should find her after wandering around randomly for a while. I'll try and show up every now and then to help, but I won't be there after every battle. After all, I don't want anyone to know I'm helping a human, so I need to make sure nobody sees me with you. I should only be able to offer healing, eh, every 4-6 battles or so. I'll catch up with you later; good luck out there!
[[Say farewell and proceed down one of the cave entrances.|cave3area]]
<<set $area = $cave3>><<if $progress == 0>>
<<set $nextheal = 5>>
<<if $cavecomplete == true>>
You revisit the Upper Caverns and explore another route.
<<endif>>
<<elseif $progress == $nextheal>>
<<set $nextheal = $progress + 5>>
<<set _special = true>>
<<endif>>
<<set _roomroll = randomFloat(1.0)>>
<<if $silverkey == true>>
<<set $silverkey = false>>
<<if $cavecomplete == true>>
Area revisit complete! Time to return to the travel hub...
[[Proceed.|worldhubreturn]]
<<else>>
Now that you have the key, time to go back to that door...
[[Proceed.|cave3preboss1]]
<<endif>>
<<elseif $progress gte 7 and _special == true>>
You hear the sound of sweeping...
[[Proceed.|cave3miniboss]]
<<elseif $progress gte 5 and not $player.cursed == true>>
You enter a chamber with a statue inside...
[[Proceed.|cave3statue]]
<<elseif $progress gte 5 and $forestcomplete == true and not $skeletondefeat == true>>
You hear bones rattling in a nearby tunnel offshoot and go to investigate...
[[Proceed.|cave3skeleton]]
<<elseif _special == true>>
You hear squishing sounds in a chamber ahead, but when you turn the corner, it's just Syri. A massage sounds great right about now...
[[Talk to Syri.|cave3heal]]
<<elseif $progress == 2>>
You hear the whirr of machinery coming from ahead...
[[Proceed.|cave3vending][$progress += 1]]
<<elseif _roomroll lte 0.5>>
You hear squishing sounds coming from ahead... <<set $enemy = $cave2enemies[random(1,3)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif _roomroll lte 0.6>>
You come across a small storeroom!
[[Proceed.|cave3storeroom][$progress += 1]]
<<elseif _roomroll lte 0.8>>
You come across a branch in the tunnel. To the left, you hear squishing sounds, and to the right, you hear nothing. What branch do you choose? <<set $enemy = $cave2enemies[random(1,3)]>>
[[Left|universalbattlestart][$progress += 1]]
[[Right|cave3storeroom][$progress += 1]]
<<elseif (_roomroll lte 0.95 and not $skdefeat == true)>>
You come across a small door built into the side of a tunnel. The door has a "DO NOT DISTURB" sign on it. The sound of grinding metal is coming from inside. When you peek through the keyhole, you see a blue slime sharpening a sword on a large whetstone. This slime is wearing a shiny knight helmet with a missing visor, and on the floor by her side is a small buckler shield. Assorted furniture litters her small chamber.
She looks far more dangerous than a normal slime, but you have the option of walking past her...
[[Open the door and battle.|cave2bonusboss][$progress += 1]]
[[Keep going.|cave3area]]
<<elseif _roomroll lte 0.9>>
You hear squishing sounds coming from ahead... <<set $enemy = $cave2enemies[random(1,3)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif _roomroll lte 0.95>>
You hear the whirr of machinery coming from ahead...
[[Proceed.|cave3vending]]
<<else>>
You come across nothing in particular for a while...
[[Proceed.|cave3area][$progress += 1]]
<<endif>>
<<set $area = "cave3">>
<nobr><<include [[loadenemies]]>></nobr>Syri waves to you.
"Good to see you're okay! How about a massage?"
You agree and have a seat in front of her. This time, she presses her body against your back, giving you a soft cushion to lean on. After you're comfortable, she brings her hands to your chest and starts rubbing in wide circles, slowly moving down your body. When your chest feels warm and relaxed, she brings her attention to your arms and legs, gently squeezing them in her gooey hands and bringing relaxation to every part of you.
When she's finished, you feel fully healed and relaxed.
<<fullheal>>
[[Thank her and proceed.|cave3area]]<<if $buy == "none">>You duck under a low-hanging stalactite and reach a small room with a snack vending machine. Awesome! Vending machines are cool. Maybe that gold you picked up earlier will come in handy.
You look at what's for sale and find some neat things...
<<elseif $buy == "honey" and $player.gold gte 20>>
<<set $player.gold = $player.gold -= 20>>
<<set $player.items.push("Honey Bottle")>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new bottle of honey!
<<elseif $buy == "honey">>
You don't have the gold to afford it...
<<elseif $buy == "lesserbomb" and $player.gold gte 20>>
<<set $player.gold = $player.gold -= 20>>
<<set $player.items.push("Lesser Bomb")>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new explosive device!
<<elseif $buy == "lesserbomb">>
You don't have the gold to afford it...
<<elseif $buy == "buckler" and $player.gold gte 35>>
<<set $player.gold = $player.gold -= 35>>
<<set $player.weapon2 = {
"name" : "Buckler",
"damage" : 0,
"defense" : 1,
"dodgedefense" : 3,
"price" : 35
}>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new buckler!
<<elseif $buy == "buckler">>
You don't have the gold to afford it...
<<endif>>
20 gold: [[Honey Bottle|cave3vending][$buy to "honey"]] (Heals for +20)
20 gold: [[Lesser Bomb|cave3vending][$buy to "lesserbomb"]] (Toss at enemy to automatically deal 12-22 damage)
35 gold: [[Buckler Shield|cave3vending][$buy to "buckler"]] (Secondary equipment item. Reduces incoming damage by 1 when not dodging, or 3 when dodging.)
[[Move on|cave3area]] and proceed deeper into the cave.
<<set $buy = "none">>This storeroom has a lot of basic supplies, including a ton of soft foods. Slimes seem to really love applesauce...
<<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.4>>
<<set _goldroll = random(6,30)>> <<set $player.gold += _goldroll>>
You find _goldroll gold in a neat stack!
<<elseif _lootroll lte 0.8>>
<<set $player.items.push("Honey Bottle")>>
You find a honey bottle hidden under a haybale!
<<else>>
You find a hatchet embedded in a small table. Take it? (Changes damage from $player.weapon1.damage damage to 7 damage.)
[[Replace current primary weapon with a hatchet.|cave3hatchet]]
<<endif>>
[[Leave the storeroom and proceed.|cave3area]]<<set $cave3enemies = {
"1" : {
"name" : "Blue Slime",
"maxhp" : 40,
"curhp" : 40,
"xp" : 15,
"escapedc" : 0.3,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 10,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"accuracy" : 0.4,
"message" : "The slime tries to make a slam attack...",
"on_hit" : "The slam hits!",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Rock",
"damage" : 10,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime throws a rock at you...",
"on_hit" : "The rock hits!",
"on_miss" : "The rock misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 15,
"message" : "The slime constricts you with her body...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 3 },
"2" : {
"name" : "Sticky Slime",
"maxhp" : 40,
"curhp" : 40,
"xp" : 16,
"escapedc" : 0.6,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 10,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime tries to make a slam attack...",
"on_hit" : "The slam hits! Her body is ludicrously sticky.",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Stick",
"damage" : 8,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime attacks using the stick stuck in its arm...",
"on_hit" : "The stick hits!",
"on_miss" : "The stick misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime constricts you with her sticky body...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 5 },
"3" : {
"name" : "Bouncy Slime",
"maxhp" : 40,
"curhp" : 40,
"xp" : 19,
"escapedc" : 0.3,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 17,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"message" : "The slime starts bouncing towards you, picking up speed with every hop as it tries to ram into you...",
"on_hit" : "Boing! The slam hits, and you're knocked to the ground. She bounces back to where she was before, having sustained no damage.",
"on_miss" : "The slam misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Fist",
"damage" : 10,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"message" : "The slime throws a punch...",
"on_hit" : "Boing! She hits, knocking both of you away from each other.",
"on_miss" : "The swing misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Stomp",
"damage" : 17,
"accuracy" : 0.25,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 35,
"message" : "The slime goes for a super high bounce, trying to land on your head. It doesn't seem like a terribly accurate attack...",
"on_hit" : "The slime stomps on top of you. As soon as her weight crashes onto you, you feel most of her goo slide past your face and down your body. She lands on the ground with a gentle bounce, and now has your legs grappled inside of her!",
"on_miss" : "You step out of the way and her bounce misses you completely. She lands on the ground with a hefty thud.",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 15,
"captureup" : 20,
"message" : "The slime bounces in place, trying to force you deeper into her body...",
"on_hit" : "Her warm slime coats you more and more with every little bounce she makes. But the goo around your cock seems to vibrate much more than the rest of her body, making you tingle with pleasure...",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Vibrate",
"damage" : 0,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 35,
"captureup" : 10,
"message" : "The slime focuses her energy. The goo surrounding your cock starts to quiver and vibrate...",
"on_hit" : "The powerful vibrations assault your cock, sending massive jolts of arousal through it. A drop of pre-cum leaks out. Additionally, her movements draw you slightly deeper into her body...",
"on_miss" : "You shift around just enough to keep her vibrating goo away from your cock.",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 4 }
}>><<set $cave3boss = {
"1" : {
"name" : "Sorceress Slime Prisma",
"ghost" : false,
"boss" : true,
"maxhp" : 120,
"curhp" : 120,
"xp" : 70,
"escapedc" : 0.2,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "HOLY SHIT ITS A SPECTRAL BEAR",
"damage" : 25,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"multihit" : 1,
"message" : "Prisma chants in an ancient language, commanding her spectral bear to leap at you!",
"on_hit" : "A pair of ghostly bear claws strike you square in the chest!",
"on_miss" : "You leap out of the way of the bear's charge!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false,
"poison" : false,
"paralysis" : false,
"lifesteal" : false,
"element" : "ghost"
},
"2" :
{
"name" : "Arousal Spark",
"damage" : 10,
"willdown": 0,
"arousalup": 30,
"captureup": 0,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "Prisma points her wand and shoots a heart-shaped electricity projectile at you!",
"on_hit" : "The electric blast strikes you. Although it burns, the magical electricity also sends powerful arousal through your body.",
"on_miss" : "The electric blast misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false,
"poison" : false,
"paralysis" : false,
"lifesteal" : false,
"element" : "electric"
},
"3" :
{
"name" : "Twinember",
"damage" : 6,
"accuracy" : 0.85,
"multihit" : 2,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "Prisma waves her wand and shoots two tiny motes of homing, fast-moving flame at you.",
"on_hit" : "The weak flame hits you!",
"on_miss" : "Although the flame tries to curve to your position, it misses you!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true,
"element" : "fire"
},
"4" :
{
"name" : "Absolute Mauling",
"damage" : 18,
"accuracy" : 0.33,
"willdown": 0,
"arousalup" : 0,
"captureup" : 0,
"multihit" : 2,
"message" : "Prisma chants in an ancient language and commands her bear to go for a furious pair of wild blows. The bear clumsily swings at you...",
"on_hit" : "The ghostly bear hits you!",
"on_miss" : "The bear misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true,
"element" : "ghost"
},
"5" :
{
"name" : "Ghostknife",
"damage" : 8,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"multihit" : 3,
"message" : "Prisma chants and sends a flurry of ghostly daggers at you!",
"on_hit" : "A dagger hits!",
"on_miss" : "A dagger misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true,
"element" : "ghost"
}
},
"loot" : 32 }}>>You encounter a $enemy.name!
<<nobr>><<if $enemy.name == "Blue Slime">> She looks like your average slime girl. Nothing special.
<<elseif $enemy.name == "Sticky Slime">> She's a greenish slime that has a lot of debris stuck to her, including a big stick that she holds as a weapon.
<<elseif $enemy.name == "Bouncy Slime">>This slime is pink and energetic. Even before she notices you, she looks excited and bounces around happily, making a wet noise whenever she makes a hop.
<<elseif $enemy.name == "Floral Slime">> This greenish slime has a pollen-filled flower on its head. You can see the roots of the flower inside her translucent body...
<<elseif $enemy.name == "Thorn Slime">>This greenish slime is covered in brownish thorns. She reminds you of a pufferfish, but less round.
<<elseif $enemy.name == "Catgirl Slime">> This purple, energetic slime has cat ears, a tail, and a pair of dangerous claws made from hardened goo. Additionally, she has legs, unlike most slimes. She lets out an "uwu" noise while playing with a heavily torn leather ball.
<<elseif $enemy.name == "Fairy Slime">>This three foot tall pink slime has legs and the proportions of a normal slime. Her wings are made of yellow flower petals. She floats just above the ground and holds a stick as a magic wand.
<<elseif $enemy.name == "Mining Slime">>This blue slime wears a hard hat, and carries both a drill and a belt of explosives. Some small rocks are embedded in her body.
<<elseif $enemy.name == "Worm Slime">>This blue slime has a twelve foot long worm-like tail for legs. The tail is filled with sharp rocks, particularly near the round opening in the rear of her tail. When you see her, she's using the hard rocks in the tip of her tail to try to drill a tunnel through softer rock.
<<elseif $enemy.name == "Enchantress Slime">>This red slime has a wizard hat, a small magic wand, and a pink cape. A small badge on her hat reads "EMPLOYEE MOTIVATION DEPARTMENT".
<<elseif $enemy.name == "Mermaid Slime">>This blue slime has fins and a mermaid tail. She looks just like a real mermaid, except gooey.
<<elseif $enemy.name == "Jellyfish Slime">>This green slime has a bell-shaped goo hat on her head, and a cluster of tentacles makes up her lower half.
<<elseif $enemy.name == "Kraken Slime">>
The lower half of this especially large blue slime is made of several powerful tentacles. She looks strong.
<<elseif $enemy.name == "Scuba Slime">>
This slime is heavily protected by a thick brass and rubber diving suit. She hops on land and takes out her magical power tools...
<<elseif $enemy.name == "Deep Slime">>
This large purple slime looks like an amphibious humanoid with arms, legs, fins, and gills. Her body is covered in bioluminescent dots, so maybe she's from some deep part of the ocean...
<<elseif $enemy.name == "Elementalist Slime">>
This blue slime has a sturdy spellbook adorned with elemental symbols. The silly hat on her head indicates her powerful spellcasting ability.
<<elseif $enemy.name == "Hypnotist Slime">>
This dark blue slime appears to be much more solitary and brooding than the normal spellcaster slime. Clearly, nobody likes hypnosis specialists.
<<elseif $enemy.name == "Horny Mage Slime">>
This red slime wearing slutty lingerie is quivering with lust as she opens her spellbook...
<<elseif $enemy.name == "Debuffer Slime">>
This green slime looks around for teammates, then sighs in disappointment as she tries to handle you herself.
<<elseif $enemy.name == "Toxic Slime">>
The green and purple swirls of goo making up this slime shimmer with their own unique toxins. For a creature made mostly of poison, she's rather shiny and alluring.
<<elseif $enemy.name == "Lamia Slime">>
This green slime girl has a huge snake tail instead of a lower mound of goo. Her eyes fill you with strange emotions... including lust?
<<elseif $enemy.name == "Tentacle Slime">>
This green slime has dozens of tentacles coming off of her lower body. Beware!
<<elseif $enemy.name == "Assassin Slime">>
This gray slime clad in edgy leather armor seems completely uninterested in trying to kidnap you. Unfortunately, she is interested in stabbing you with her twin daggers.
<<elseif $enemy.name == "Vacationing Catgirl Maid Slime">>
This purple slime has cat ears, a cat tail, sharp claws made of hardened goo, a wonderful maid outfit, and a pair of sunglasses. The sunglasses are a dead giveaway that she's on vacation.
<<elseif $enemy.name == "Succubus Slime">>
This lovely pink slime is the pinnacle of beauty. Her bat-like slime wings and her long, pink tail only make her even more attractive. It turns out that demons in general are just really sexy.
<<elseif $enemy.name == "Unreality Slime">>
You don't even know if this thing is a slime girl. You're pretty sure it is, but spacetime is so warped around it that you don't know for sure. It could even be a jar of grape jelly.
<<elseif $enemy.name == "Psionic Avatar Slime">>
This opaque glowing slime shimmers with bright purple energy. Her telepathic utterances are indecipherable.
<<endif>><</nobr>>
She notices you and attacks...
[[Battle!|universalbattleselect]]<<nobr>><<set $next to $enemy.attacks[random(1,$enemy.atklist)]>>
<<for ($next.grappleonly == true and $player.grappled == false) or ($next.nongrappleonly == true and $player.grappled == true)>>
<<set $next to $enemy.attacks[random(1,$enemy.atklist)]>>
<</for>><</nobr>>
$enemy.name HP: $enemy.curhp of $enemy.maxhp
$next.message
<<if $player.grappled == true>>
The enemy has you grappled, so it's harder to dodge...
<<endif>>
<<include [[battlechoices]]>><<include [[battlechoicesresolve]]>>
<<if $enemy.curhp lt 0>>
<<set $enemy.curhp = 0>>
<<endif>>
$enemy.name HP: <<print $enemy.curhp>>
<<if $player.willpower lte 0>> <<set $player.willpower = 0>>
The $enemy.name [[defeats you...|loss]]
<<elseif $player.slimed gte 100>> <<set $player.slimed = 100>>
The $enemy.name [[fully restrains you...|loss]]
<<elseif $player.curhp lte 0>> <<set $player.curhp = 0>>
The $enemy.name [[defeats you...|loss]]
<<elseif $enemy.curhp == 0>>
You defeat the $enemy.name.<<if $player.grappled == true>> They release you from their grip.<<endif>> [[Victory!|universallootresults]] <<set $player.grappled = false>> <<set $player.slimed = 0>> <<set $player.arousal = 0>><<set $player.willpower = 100>><<set $player.defense = 0>> <<set $runprogress = 0>> <<set $coffeed = false>>
<<elseif $runvictory == true>>
<<set $runprogress = 0>> <<set $player.grappled = false>> <<set $player.slimed = 0>> <<set $player.arousal = 0>><<set $player.willpower = 100>><<set $player.defense = 0>> <<set $runvictory = false>> <<set $coffeed = false>>
You manage to get plenty of distance from the $enemy.name...
[[Proceed.|universallootresults]]
<<else>>
[[Next round|universalbattleselect]]
<<endif>>
<<if $player.willpower lte 0>> <<set $player.willpower = 0>><<endif>>
<<if $player.slimed gte 100>> <<set $player.slimed = 100>><<endif>>
<<if $player.curhp lte 0>> <<set $player.curhp = 0>><<endif>><<set _rng = randomFloat(0.5,2)>>
<<set _currency = (Math.trunc(_rng * $enemy.loot))>>
<<set $player.gold += _currency>>
<<set $player.xp += $enemy.xp>>
<<set $player.extraattack = 0>>
<<set $player.defense = 0>>
<<set $sonarloot = false>>
<<set $runprogress = 0>>
<<set $runvictory = false>>
<<set $contemplationloot = false>>
<<include [[enemydefeatmessages]]>>
<nobr>
<<if $enemy.name == "Blue Maid Slime">>
<<if $brewerdefeat == true>>
<<else>>
[[Investigate the nearby door.|cave3bouncyhouse]]<br><br>
<<endif>>
[[Go back the way you came.|cave3area]]
<<elseif $enemy.name == "Slime Knight Ferra">>
[[Proceed.|ferravictory1]]
<<elseif $enemy.name == "Big Bouncy Slime">>
[[Go back the way you came.|cave3area]]
<<elseif $enemy.name == "Fairy Slime Queen">>
[[Run back to the hub.|worldhubforestreturn]]
<<elseif $enemy.name == "Rainbow Slime">>
[[Run back to the hub.|worldhubminesreturn]]
<<elseif $enemy.name == "Mimic Slime">>
[[Return to the hub.|worldhubreturn]]
<<elseif $enemy.name == "High Sorceress">>
[[Proceed.|sorceressvictory]]
<<elseif $enemy.name == "Non-High High Sorceress">>
[[Return to the hub.|worldhubreturn]]
<<elseif $enemy.name == "Queen of the Slimes, Eternity VI">>
[[Proceed.|finalbossvictory]]
<<elseif $enemy.name == "Primordial's Spirit">>
[[Proceed.|abyssending1]]
<<elseif $area == "cave1">>
[[Proceed deeper into the cave.|cave2intro]]
<<elseif $area == "cave2">>
[[Proceed deeper into the cave.|cave2intro]]
<<elseif $area == "cave3">>
[[Proceed deeper into the cave.|cave3area]]
<<elseif $area == "worldhub">>
[[Proceed deeper into the cave.|worldhubintro]]
<<elseif $area == "forest1">>
[[Proceed deeper into the cave.|forestareashort]]
<<elseif $area == "forest2">>
[[Proceed deeper into the cave.|forestarea]]
<<elseif $area == "mines1">>
[[Proceed deeper into the mines.|minesarea]]
<<elseif $area == "factory">>
[[Proceed.|factoryfishing]]
<<elseif $area == "tower">>
[[Proceed deeper into the tower.|towermain]]
<<elseif $area == "palace">>
[[Proceed deeper into the palace.|palacemain]]
<<elseif $enemy.name == "Elite Assassin Slime">>
<<elseif $area == "jungle">>
[[Proceed deeper into the jungle.|junglemain]]
<<elseif $area == "abyss">>
[[Proceed.|abyssmain]]
<<else>>
ERROR 32: Catastrophic game error; let elizzyviolet know about this and give her the error code. This error message is reserved for when the "$area" variable is fucked, which is why there's no link funneling you to the next passage. Maybe going to an earlier save will help fix this, but probably not.
<<endif>></nobr><<if $enemy.name == "Primordial's Spirit">>
As she starts panicking, rapidly flailing her spear in your general direction to keep you from finishing her off, you make one hefty swing with your shovel and slice her spear in half, then you leap up and stab your shovel straight into her chest.
Her light glows more intensely, then she explodes in a flash of blinding light and flame, sending you flying backwards.
You land and open your eyes and notice that the Primordial is a lot smaller now. It looks like you blew up most of her body.
"Dammit," she says. "I can still fight!"
She picks up a fragment of her spear and flies towards you. As she tries to use her tiny 12 inch tall body to poke you with a pointy stick, it kind of hurts, but it's not too bad... and when she tries to hit you with a bolt of radiant energy, it has about the same impact as a slightly annoying glare in someone's window.
You pick her up, and she drops her spear fragment while flailing around to try and escape, then you put her in one of your large empty honey jars for safe keeping. Judging from the extreme look of resignation on her face, you get the idea that her diminished state is probably going to be permanent.
You start making your way out of the abyss with an ancient god in a jar when she speaks up.
"Hey, this is rather embarassing... can you keep me down here? Please? I don't want my subjects to see me like this! It's pathetic!"
You tell her no.
<<elseif $enemy.name == "Dark Alraune Slime">>
You give her a good wallop, and she backs away.
"A shame. I wished to share this lovely place with you... perhaps some other time."
The petals on her flower fold up into a rocket, and the roots of her flower emerge from the ground. The roots shoot green rocket flames, propelling her into the void above! The portal closes behind her, and the spooky foliage turns back into basic green plant life...
You find a round emerald on the ground. It feels warm, and when you hold it, you almost swear you can hear the Abyss calling to you...
You put it in your bag and leave the secret chamber, then carefully use your Oil Blade to descend the waterfall.
<<set $darkalraunedefeated = true>> <<set $player.emeralds += 1>>
<<elseif $enemy.name == "Elite Assassin Slime">>
You stab the Elite Assassin Slime in the face, finally defeating her. However, she transforms into fog and vanishes... <<set $illusionskilled += 1>>
The same Elite Assassin Slime appears in the rafters from a cloud of mist and jumps down.<<if $illusionskilled gte 2>> Again.<<endif>>
"Aha! You have vanquished my shadow illusion: now the real fight begins!" <<set $enemy = $junglespecialenemies[2]>>
[[Not again!|universalbattleselect]]
<<if $illusionskilled gte 2>>[[Just try to ignore her and move on. This is getting out of hand.|eliteassassinvictory]]<<endif>>
<<elseif $enemy.name == "Queen Eternity">>
After staggering her, you grab her giant staff out of her hands and knock her into the air with it. She lands in a heap by the front door...
<<elseif $enemy.name == "Royal Summoner Slime">>
She falls over and passes out after you give her a good bonk on the head. That was easy! Now to go to that throne room...
<<elseif $enemy.name == "Angry Rainbow Slime">>
With one final attack, you cause the Rainbow Slime to explode in a giant rainbow mushroom cloud, leaving behind five groaning elemental slimes. They start to get up, but then the Royal Summoner's summon spell expires and they vanish.
The other soldiers who helped you fight the Rainbow Slime seem to be glad that you took most of the damage for them...
<<elseif $enemy.name == "Non-High High Sorceress">>
She falls flat on her face after you hit her with one last solid attack.
"Ow," she says. "Fine, whatever. There's nothing of value here, so just get out of here."
Contrary to what she says, you find _currency gold of stuff in the room!
<<elseif $enemy.name == "High Sorceress">>
The High Sorceress has a phenomenal pain tolerance. You start to wonder how long the fight will go on, but then she looks down at herself and her eyes widen.
"Oh, that's a LOT of holes!" she says.
She doesn't seem to be in much pain, even though you've done a lot of damage. Her injuries seem to be weirding her out more than anythin else.
"Wow, okay, I don't want any more of those in me!" she says as she takes another hit of her blunt. "You win. Go do whatever it was you... heyyyyy, why are you here again? I cant remember if you told me or not."
<<elseif $enemy.name == "Ghost Slime">>
The ghost slime recoils and falls to the ground. Her levitation is greatly weakened, and she has a hard time floating back up.
"You cannot defeat me! I am eternal, I am the empress of the Frozen Wastes, I cling to this world through sheer SPITE, I..."
You notice that the book is still on the pedestal, so you open it up and throw it at her. Your effort pays off, as the book sucks her back inside.
"Nooooo! Not into the book! IT'S CRAMPED IN THERE!!!"
After sucking her back in, the book closes shut. You carefully pick it up and place it back on its pedestal. <<set $ghostdefeated = true>>
However, just to make sure, you pull out a pen and write "DO NOT OPEN, GHOST INSIDE" on the cover of the book. The lack of warnings that came with this book completely baffles you.
<<elseif $enemy.name == "🐠">>
Against all odds, you defeat the 🐠 after a mighty battle. You give the beast a good thwack, sending the many ton creature flying into the air, where it explodes into dozens of metal pieces! Seems like the 🐠 was a robot all along; that explains all the mechanical weaponry.
As the scrap metal falls sinks into the water, the factory owner swims to the surface of the pool. She looks astonished.
"That prototype 🐠 cost one hundred thousand gold to build! The queen herself ordered me to construct it. Do you have any idea how much this sets us back? On the other hand, FUCK YEAH! WARRIOR DESTROYS GIANT ROBOT! And I got to watch! You get a pass for how cool that was." <<set $fishdefeat = true>>
She gives you a special gift; a book with strange glowing runes in it.
"I heard from a friend that you were psychic or something. Eat this book and your brain will get even more roided out!"
You say thank you and she leaves. But despite being soggy, this book is awfully hard to chew; it has a tough leather spine, and it's rather large. You read it instead, which works just fine; ''you gain a new psychic ability! Check out the psychic power menu for more info.''
<<elseif $enemy.name == "Tele-Core Slime">>
You hit the core so hard that it flies out of the surrounding goo and hits a wall, cracking the display panel and causing a few screws to fly out. Separated from the core, its goo plops to the ground in a round puddle.
"Error... telekinetic crystal damaged... I'll be back!" the battered core shouts as it rolls away into the depths of the pool. Seems like it's still waterproof. As it sinks into the water and swims away, the leftover goo magically transmutes into _currency gold! Weird.
<<elseif $enemy.name == "Slime-Bot Mk.II">>
You batter the robot to the point where she starts letting out smoke...
"Critical damage detected! Aborting current combat routine... initiating retreat routine..."
She leaps into the water, accidentally dropping _currency gold on the shore!
<<elseif $enemy.name == "Fake Robot Slime">>
Now that you're starting to wear her down, she starts panicking.
"Beep beep! Taste my secret triple rocket combo!" she says as she backs away.
She crams three entire rockets into the ammo chamber of her rocket launcher, then accidentally slips a fourth into it. As soon as she tries to fire the comically overloaded rocket launcher at you, it explodes in her face, sending her flying into the water pool.
"Nooo! I overloaded it!" she shouts as she splashes into the pool. She doesn't bother to swim back up to grab the destroyed rocket launcher or the sack of _currency gold she left behind.
You are wondering where she got all those rockets though...
<<elseif $enemy.name == "Scuba Slime">>
You break her suit in half, and the ordinary blue slime inside falls out. She blushes and runs away through a tunnel, dropping _currency gold.
<<elseif $enemy.name == "Deep Slime">>
As the Deep Slime jumps back in the water and swims away, you notice that she left a lot of gold behind. Deep Slimes must be rich... You pocket the _currency gold.
<<elseif $enemy.name == "Mimic Slime">>
The Mimic Slime runs away, shouting assorted cowboy gibberish at you as you watch her flee into the mines. Now seems like a good time to head back: you've explored the end of this route, and you don't want to run into the five foremen again... at least the Mimic Slime dropped _currency gold, so that's a nice bounty! <<set $mimicdefeat = true>>
<<elseif $enemy.name == "Rainbow Slime">>
After doing everything you can to survive, you can't find any way out. All the doors, vents, and grates have been blocked off with stone. Few machines are on right now, but you notice one conveyor belt leading into a huge pit full of sawblades. Next to the belt is a control console and a huge stack of precariously placed barrels. Maybe, just maybe...
You hide behind a console and wait for the Rainbow Slime to approach. A few meteors pelt it and almost destroy it, but thankfully, she decides to approach you rather than pelt you from afar. She's loud, so you know exactly when she's over the conveyor belt.
Just as she steps over it, you jump out and kick over the barrels, which are filled with elemental crystals. The huge stack topples over, knocking her down onto the belt. As she gets up, the conveyor belt brings her to the very edge of the pit. With one last attack, you manage to knock her into the pit!
Huge rainbow flames shoot out of the pit as she falls into the sawblades, and the whole machine explodes into metal shards and smoke, obscuring what's happening inside.
A moment later, the five elemental slimes crawl out of the rubble looking extremely discombobulated and far more injured than before.
Lazuli rolls her eyes at the other four slimes. "Bruh, who's idea was it to follow that dude into the GIANT SAWBLADE PIT?" she says.
Lustriel points at her. "Listen, I thought you were in charge of the legs! It's your fault."
As the five start fighting, you notice that the rock barriers around the doors are gone. You take the opportunity to creep out the front and run away. <<set $minescomplete = true>>
<<elseif $enemy.name == "Skeleton Slime">>
The slime, weakened by your assaults, drops all her bones on the ground and turns back into an ordinary Blue Slime.
"Fuck! Not again... I thought the bone strategy would work! I'm outta here..."
The slime scurries away into the darkness. You find her wallet on the ground, which contains _currency gold! The bones look menacing, so you leave them behind as you keep exploring...<<set $skeletondefeat = true>>
<<elseif $enemy.name == "Magma Slime">>
The slime backs away, and her body stops glowing as much.
"Ouch! You're too spicy for me! I'm outta here... but I'll be back!"
She runs away, and you check out the area and find _currency gold!
<<elseif $enemy.name == "Rock Slime">>
You strike her one last time and she jumps back. There are a few cracks on her body; strange, given that she's made of firm goo.
"Wonderful fight! But, I'm not letting you beat up my workers: I'll be back with friends if you don't leave!"
She jumps into a wall and phases through it. However, it looks like she left a small pouch behind by accident: inside you find _currency gold!
<<elseif $enemy.name == "Heart Slime">>
"Ack! I'm a lover, not a fighter!" the slime says as she starts running away. She trips on a rock, falling over and dropping _currency gold before getting up and running. You've explored all the nearby tunnels, so maybe you can try and follow her to figure out where she's going...
<<elseif $enemy.name == "Alraune Slime">>
The Alraune Slime retracts her vines and roots. The door leading out of the room is no longer blocked, so you take the chance to escape her reach.
"Oh. I didn't expect you to... well, I'm outta here!"
The giant flower petals close around her in an aerodynamic cone. The flower starts to rumble, and smoke pours from the bottom. It starts to rise out of the ground like a rocket as flame shoots from the tips of her now-exposed roots.
She flies out of the cave through the hole in the ceiling and the rumbling slowly fades into the distance. The ground where she was before is now a smoldering crater.
You're not sure if all alraune can become rockets, but at least she's not a problem anymore... <<set $alraunedefeat = true>>
After looking around the chamber, you find _currency gold and a honey bottle under a pile of leaves! <<set $player.items.push("Honey Bottle")>>
<<elseif $enemy.name == "Fairy Slime Queen">>
The Fairy Slime Queen stumbles from your last blow and flies backwards, hovering slightly in the air. Her dress looks scratched up, and she looks battered.
"This fight is taking a toll on both of us. I'd rather not risk more injury; how about you take this opportunity to leave? I hate leaving criminals unpunished, but it'll be easier for both of us if you leave now."
Now that she's stopped fighting, you try to explain yourself. But before you say the first word, she points her wand in the air and vanishes in an aura of light.
You don't think it's a good idea to stay here, especially since you know your honey isn't around here. And she might come back with friends...
While running out of the garden and back into the Forest Burrows, you stop when you see a large fountain with something gleaming inside it. There are a bunch of gold coins down there, so you snag them before running away...
You gain _currency gold! <<set $forestcomplete = true>>
<<elseif $enemy.name == "Mysterious Psychic Slime">>
After your last attack, the enemy leaps away from you.
"Hey. I wanted a psychic duel, and you're just using regular weapons. Why aren't you using your power? If you're not going to use it, I don't have any business with you."
She looks at your confused face.
"Huh, you really have no idea, do you? If that's the case, meditate for a while, learn how to use your psychic power, and then fight me. I'll meet you in some other area; I'm sure you'll linger around for a while to look for your missing honey. Honestly, it's not fun to fight people who use boring tactics like that."
As you wonder how she knows about the honey, she rummages through her cloak, then tosses a small pouch of gold at you. _currency gold is inside!
"Here's a consolation prize. For someone as clueless of their true potential as you, you seem to fight fairly well with your limited arsenal. My name's Tinia, by the way."
The name rings a bell, but as you realize that she was the slime who left the note after stealing your honey, she vanishes in a cloud of pink smoke.
She seemed certain of your power. Maybe you should meditate later and see what you can do...
<<elseif $enemy.name == "Big Bouncy Slime">>
After your last attack, the enemy panics.
"On second thought, maybe I'll try mixing root beer with human cum some other day!"
She looks around before focusing her gaze on an extra large barrel near the rear of the aisle of barrels, then she runs toward it. She opens the lid of the barrel and jumps inside, shutting it behind her.
It doesn't seem like she'll leave her barrel any time soon, so you peek around the brewery. As far as you can tell, the root beer in the barrels isn't ready yet, but you find a glass bottle of perfect root beer in a bucket near the front door. It's labeled "For Prisma".
You take the root beer and also find _currency gold in a nearby piggy bank! <<set $player.items.push("Root Beer")>> <<set $brewerdefeat = true>>
<<elseif $enemy.name == "Sorceress Slime Prisma">>
Prisma recoils from your last blow, which knocks her hat off her head.
"Egads! Screw this, I'm letting someone else take care of you!"
Prisma darts to one corner of the room and places her hand on a brick. A wall passage opens up, leading to a nice mansion foyer, then she darts inside and the passage shuts.
You loot the room. Many boxes contain useless spell components, but among them are a few small pouches containing gold coins of varying origin. You get _currency gold! <<set $cavecomplete = true>>
When you're done, you exit through the rear door...
<<elseif $enemy.name == "Blue Maid Slime">>
<<if $maiddefeat == true>>
"Not again!" she says as she runs away into the depths of the cave again.
While she's running, some gold spills out of her pockets. You get _currency gold!<<set $silverkey = true>>
<<else>>
The slime dashes past you and runs away into the depths of the cave.
"Crap! I was not prepared for this!"
While she's running, a pouch slips out of a hole you tore in her maid dress. You loot her pouch and get _currency gold and a silver key!<<set $maiddefeat = true>> <<set $silverkey = true>>
Now that you have the key, you have two choices: you can proceed as planned before, or investigate the nearby door...
<<endif>>
<<elseif $enemy.name == "Blue Magician Slime">>
"Ack! I knew I should have learned mind control magic instead..."
The slime runs past you and flees into the earlier sections of the cave.
You loot the room and find _currency gold! Unfortunately, all the spellbooks in the room are gibberish to you.
<<elseif $enemy.name == "Knight Slime">>
"Ouch! Really? Bested by a warrior with that piece of garbage? This is embarassing... I'm outta here."
The slime lifts up a nearby rug, revealing a trap door. She darts inside and you hear the door lock behind her.
"Oh! And don't take my stuff!"
You take her stuff and get _currency gold!<<set $skdefeat = true>>
<<else>>
<<if $enemy.loot gt 0>>The $enemy.name leaves behind some treasure when it flees...
You find _currency gold!<<endif>>
<<endif>>
You gain $enemy.xp experience!
<<include [[levelcalc]]>><<set $cave3specialenemies = {
"1" : {
"name" : "Blue Maid Slime",
"maxhp" : 80,
"curhp" : 80,
"xp" : 35,
"escapedc" : 0.375,
"atklist" : 6,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 12,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"accuracy" : 0.5,
"message" : "The slime tries to make a slam attack...",
"on_hit" : "She lifts up her maid skirt before ramming into you. When she hits, she pulls part of you inside her.",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Multiknife",
"damage" : 8,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"multihit" : 3,
"message" : "The slime pulls three tiny knives out of her maid skirt and throws them at you in quick succession...",
"on_hit" : "A knife hits!",
"on_miss" : "A knife misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 35,
"captureup": 20,
"message" : "The slime constricts you with her body while trying to reach for your cock through your pants...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed. Meanwhile, she fondles your cock, stroking it back and forth with part of her gooey body..",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Broom",
"damage" : 17,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.75,
"message" : "The slime makes an accurate strike with her broom. She seems extremely skilled with it, and swings it effortlessly...",
"on_hit" : "The broom hits!",
"on_miss" : "The broom misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Broom Combo",
"damage" : 14,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"multihit" : 2,
"message" : "The slime takes a chance and goes for a fancy martial arts maneuver with her broom. She spins her broom and tries to hit you with both ends...",
"on_hit" : "A broom strike hits!",
"on_miss" : "A broom strike misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"6" :
{
"name" : "Broom Envelop",
"damage" : 17,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"accuracy" : 0.8,
"message" : "While trying to envelop you, the slime uses her broom to try to cram you deeper into her...",
"on_hit" : "Her broom hits, forcing you deeper inside her!",
"on_miss" : "You avoid her blows and avoid being enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 17 },
"2" : {
"name" : "Big Bouncy Slime",
"maxhp" : 140,
"curhp" : 140,
"xp" : 55,
"escapedc" : 0.35,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 24,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"message" : "The slime starts bouncing towards you, picking up speed with every hop as it tries to ram into you...",
"on_hit" : "Boing! The slam hits, and you're knocked far down the row of barrels.",
"on_miss" : "The slam misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Barrel",
"damage" : 18,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"message" : "The slime picks up an empty barrel and rolls it towards you...",
"on_hit" : "The barrel hits you in the legs, toppling you to the ground for a moment before you get up.",
"on_miss" : "You jump over the barrel!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Grab",
"damage" : 10,
"accuracy" : 0.4,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 30,
"message" : "The slime holds out her arms and tries to grab you.",
"on_hit" : "The slime grabs you in a bear hug and presses you against her body. She starts to envelop the front of your body from the neck down.",
"on_miss" : "You jump back and avoid her hug.",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 15,
"captureup" : 20,
"message" : "The slime squeezes you in her arms, trying to push you deeper into her...",
"on_hit" : "Her warm slime coats you more and more with every second. Her body seems to vibrate as you're drawn deeper into it, and your vibrating goo presses against your cock and arouses you.",
"on_miss" : "You struggle and avoid being drawn deeper into her!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Vibrate",
"damage" : 0,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 40,
"captureup" : 15,
"message" : "The slime focuses her energy. The goo surrounding your cock starts to quiver and vibrate...",
"on_hit" : "The powerful vibrations assault your cock, sending massive jolts of arousal through it. A drop of pre-cum leaks out. Additionally, her hug draws you slightly deeper into her body...",
"on_miss" : "You shift around just enough to keep her vibrating goo away from your cock.",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 14 },
"3" : {
"name" : "Skeleton Slime",
"maxhp" : 50,
"curhp" : 50,
"xp" : 60,
"escapedc" : 0.1,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 20,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime tries to envelop you with a slam attack...",
"on_hit" : "The slam hits! Unfortunately for her, she's filled with too many bones to fit anything else inside her, so you just bounce off of her instead of getting enveloped.",
"on_miss" : "The slam misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Club",
"damage" : 15,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "The slime uses one of her larger bones as a club...",
"on_hit" : "The bone club hits!",
"on_miss" : "The bone club misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Rattle",
"damage" : 20,
"accuracy" : 0.4,
"willdown": 5,
"willbased": true,
"arousalup": 0,
"captureup": 0,
"message" : "The slime rattles her bones... it's an extremely spooky rattling!",
"on_hit" : "You're so spooked that you get a headache!",
"on_miss" : "You resist the spookiness!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 3 }
}>><<if $cavecomplete == true>>
At the end of your new route, you end up at the same room your first route ended in. It looks like they all lead here eventually.
To your surprise, the maid slime is back. She has a small adhesive bandage stuck to her head.
"Aha! I couldn't find you after going to the nurse for healing, so I decided to wait here for a while in case you came back. Good thing it paid off; you'll pay for humiliating me and my mistress!"
<<else>>
You climb down a set of stairs and see a teal slime in a maid outfit. She's walking down a long tunnel towards a pinkish door. The pockets of her black and white skirt bulge with knives, and she carries a large broom. As soon as you take a step towards her, she spins around.
"Hey! What's a human doing down here? I was just about to pick up a package from this bouncy slime, but I think that can wait. My mistress will like your package even more! At least, I think so. She's never mentioned wanting to capture a human before, but if I like humans, then surely she will too! Anyway, that's why I'm going to have to beat the crap out of you. Sorry."
<<endif>>
She lifts her broom and slowly walks towards you...
[[Battle!|universalbattleselect]]
<<set $enemy = $cave3specialenemies[1]>>
<<set $enemy.maxhp = 105; $enemy.curhp = $enemy.maxhp>><<if $player.grappled == true>>You finally tire after being attacked over and over and sink into her body. She pulls you in deeper and grabs your weapon out of your loose grip, then tosses it aside.<<else>>You crumple to the ground after her last attack, and she walks over to you and starts engulfing you in her lower half. You're too weak to resist...<<endif>>
"So before I deliver you to my mistress, I need to make sure everything's in working order..."
After dragging you in deep enough The slime starts prodding your lower body with her gooey interior while using her arms to check your upper body.
"Yep, alright, no big holes anywhere, no broken bones... now I just need to make sure your groin wasn't rendered useless in the fight..."
The slime starts to gently stroke your cock while pulling your groin towards her so that your cock is discretely hidden inside her maid skirt. If you still had any energy left, you'd resist. But all you can do is watch her body jiggle while waves of pleasure pulse through your groin.
As you approach orgasm, you feel a bead of precum emerge from the tip of your cock.
"Tastes fine to me. Now I just need to make sure you can..."
She strokes you faster and faster, finally taking you over the edge. Your body tenses up inside her as you reach climax and let out load after load into her body. It's all hidden under her maid skirt, but you feel like you let out a massive surge into her body.
When your orgasm ends, the slime laughs.
"Good to see you're functional. I was afraid I might have broken something with that last attack. Now I just need to drag you back..."
As she slowly drags you down the hallway, you wonder what her mistress will do with you...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''
You make it back to the iron door outside of Prisma's lair. Syri is sitting outside, and muffled chanting still emanates from behind the door.
Syri perks her head up, and you hold up the key. "Hey! I heard you got the key. That maid found me while she was running away and asked for some healing so she could fight you again, so I did you a favor and gave her some sleeping pills after I was done; I told her they were medically necessary for her injuries, and she just believed me. But enough of that; how about a massage before you go fight Prisma?"
You agree and lay on your back in front of Syri. Although the cold cave floor is uncomfortable, you forget about it as soon as you feel Syri's gooey hands rub through your hair. You close her eyes and let her rub your forehead, move down the side of your head to your neck, and gradually move further down your body.
After having beaten up a ton of slime girls, it's nice to return to one that actually seems to like you. Maybe this will be the most enjoyable part of your journey, or maybe not; who knows?
You get lost in thought as Syri finishes the rest of her massage. You're fully healed! <<fullheal>>
"I think she'll be more willing to pay me after you beat her up and she needs my services a second time... Now go get 'em!" Syri says.
Syri waves goodbye and ducks into a nearby tunnel, leaving you alone to fight Prisma.
[[Unlock the door and give Prisma a good wallop!|cave3preboss2]]
<<set $progress = 0>>You unlock the door with your key and enter the small gray-bricked dungeon beyond. It's a plain dungeon room with a door in the rear and several crates stacked against the left wall. As soon as you swing the door open, you see a fully clothed pink slime girl in a white wizard outfit. Unlike most slimes, she has actual legs instead of a mound of goo. She's chanting in front of a complex chalk ritual circle in the center of the room while a sword in the middle glows. However, your entrance startles her; she messes up the chant and the sword disappears in a puff of green smoke.
"You bastard!" she shouts while shaking her fist. "How'd you even get in here? I was trying to make a new spellcasting focus from this enchanted sword, but nope, you just had to ruin everything! I spent two hours on this. At least you're human, so nobody will mind if I take out my frustration on you."
Prisma points at a pile of manacles in the corner of the dungeon room. "I honestly don't care about milking you for semen like most slimes, I'm just pissed that you interrupted my ritual. Go put those on yourself and I'll torture you slightly less."
[[Refuse|cave3preboss3]]Prisma shrugs. "Violence works too."
While you ready yourself for battle, she lifts her oak staff and points it in the air while chanting in an ancient language. When she finishes the short chant, a pale, blue, ghostly bear appears beside her, currently immobile. <<set $enemy = $cave3boss[1]>> <<set $area = "worldhub">>
[[Battle!|universalbattleselect]]After her last attack, you fall to the ground and Prisma dispels her spectral bear. It vanishes in a puff of blue smoke.
"Apparently, everyone is obsessed with human cum and wants to bang humans. I'm fairly indifferent to the taste myself. Instead..."
Prisma picks up a pair of manacles and uses them to bind your wrists and ankles, then she pulls down your pants. She tightly squeezes your balls, sending a surge of pain and light arousal through you.
"I'm way more fond of cock and ball torture. I hope you have that kink too, because we're going to be doing it for quite a while!"
She rubs her hands together and chants, and visible arcs of electricity form on her gloves. When she touches your cock, it jolts in pain and pleasure as electricity runs through it. After that, she lowers her oak staff and hits you in the balls with it.
"I'll be surprised if you manage to reach orgasm from all this. Honestly, it's not even a sexual thrill for me, it's just regular fun. I love doing this kind of thing. Anyway, I hope you don't have anywhere to be for the next, mmm, forever..."
As she electrocutes your groin again and then painfully pinches the skin of your cock with her gloved fingers, you hope she gets bored eventually...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You exit through the door on the other side of the room. After walking through a straight tunnel, you soon reach a gargantuan cave chamber. Sunlight trickles through holes in the ceiling, and mossy vines coat the walls. Artificial tunnels extend from all sides like spokes of a wagon wheel.
The rays of sunlight coming from above illuminate a ruined statue in the center of the chamber. The lower half of a slime girl is depicted on top of the pedestal; judging by its size, the statue would be about twelve feet tall if it were intact.
Syri enters the room behind you.
"Nice! Looks like you beat her up. She shouldn't be leaving her secret mansion chamber any time soo... hey! Who defaced the royal statue? I liked that statue."
You open your mouth to ask about the statue, but Syri interrupts with an explanation.
"Oh, that's a statue of the queen's daughter. The queen runs a lot of the lower areas, which are sort of a separate society from the upper cave areas. Even though the queen rules everything in theory, in practice, the farther away regions tend to be more auto... eh, I don't think you want a six hour political rant, so how about we talk strategy over a massage instead?"
You nod and sit in front of the statue, leaning on the side of the pedestal. Syri follows you and sits on top of your knees. She talks while massaging you.
"I don't think the queen would send a raiding party out for honey, so it was probably stolen by a gang of slimes from one of the upper areas. I know a few of the slimes there, so I think you should tackle them in ascending order of difficulty. Those tunnels over there lead to the depths, so going over there is a bad idea. But I think you could go to... definitely the Forest Burrows first, then after that either the Elemental Mines or the Factory District... nah, do the Factory District last, the slimes working there are really in shape."
"Anyway, a lot of the slimes in the Forest Burrows really like nature and flowers and butterflies, hence why they chose to live in a partly underground forest, so maybe they'll be a lot more mellow than my roommates over here?"
The massage is finally finished. Syri climbs off your legs and helps you stand up.
"So, what would you like to do next?" Syri asks. "You might want to look for helpful items in the last area, or you might try and find stronger things in the Forest Burrows. Or we could just relax here for a while. Sometimes, it takes more than a massage to get your stomach ready for another adventure."
[[Figure out where to go next.|worldhub]]This is a secret passage used for testing. It's used to establish variables and funnel the tester to other passages without needing to modify other passages.
[[universalbattleselect][$enemy to $abyssenemies[2]]]
[[jungleplants]]
<<set $player.xp += 1000>>
<<set $player.gold = 10000>>
<<set $forestcomplete = true>>
<<set $player.awakened = true>>
<<include [[levelcalc]]>>
[[worldhubintro]]
[[towerintro]]
[[weaponshop]]
<<set $player.items.push("Nectar Molotov")>>
<<set $player.items.push("Nectar Booster")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.weapon1 = {
"name" : "Cheat Knife",
"damage" : 25,
"price" : 9999
}>>Elizzyviolet here: thanks for playing this demo! This is the second major version of the game, and I hope the new boss and miniboss weren't too unbalanced. I did a little bit of testing and tried to tweak everything, but there's always the chance I got lucky or unlucky in my tests and the fights aren't the right difficulty.
My favorite new feature is the vending machine. Vending machines are cool! You can expect to see them dispense weapons, shields, more consumable items, etc in the future, but for now they just give honey. The first vending machine is actually a scripted event, don't tell anyone.
I think I've finally established the core gameplay loop: get healed by Syri, fight a series of enemies or a main boss, get loot and items and progress the story, repeat. My intent is to make Syri the main source of healing in the game.
The room at the very end is the travel hub that you'll use to go to other areas. Maybe it'll be a good place to put the harem I mentioned adding in the last afterword...
Planned short term features:
+ New item for vending machine.
+ New weapon you can find in storerooms.
+ That door near the maid miniboss will lead to a second optional miniboss.
+ Bug fixes for whatever I broke in this update and didn't catch
Planned long term features (mostly the same as before):
+ New areas and the ability to revisit old areas to find missed content.
+ Art! I think a new sidebar to the right would be a good place to put enemy portraits and stats. Though I can't draw to save my life, so art may be a long way away...
+ More basic RPG features (switch weapons, out of combat item use, etc)
+ Many, many, //many// more items and encounters. The game system is fairly modular already, so adding more things should be easy.
+ Improved dungeon navigation.
+ More plot. Confront the slime that stole your honey and beat them up!
+ A harem! Recruit certain defeated enemies to your harem for sexy fun times and special perks.
- Shrinking the extremely large line breaks with html magic (Partly finished! The spacing on the battle results page is now far more reasonable.)
- Typo removal. Twine lacks a spellcheck for some reason, so I'm sure I missed a few!
~ Add a godawful feature and then remove it after everyone agrees that it's terrible like the negative torch luck mechanic in Terraria 1.4
And more!You open the door at the end of the tunnel and find a small brewery. You recognize the smell in here; this is genuine root beer. To your left are several aisles of wood shelving, each of which holds dozens of barrels, and to to the right is a small processing plant.
You hear a thud in one of the rows and go to investigate. When you arrive, you see a huge pink slime lifting a barrel up to a high empty spot on a rack. She's about nine feet tall, and has the same proportions as a regular bouncy time. After she puts it securely in place, she jiggles as she turns to face you.
The slime looks overjoyed to see you. "Hey! Just in time. I was wondering what root beer and human cum tasted like when you mixed them together. Probably not great, but just in case the combination works..."
She starts lumbering towards you... <<set $enemy = $cave3specialenemies[2]>>
[[Battle!|universalbattleselect]]You drop your weapon on the ground after her last attack defeats you. <<if $player.grappled == false>>You fall over and can't muster the energy to get back up. The slime bounces over to you and picks you up in her gooey arms before gripping you in a tight bear hug. <<endif>>The slime presses you against her body, slowly enveloping you in it.
You sink deeper into her body, and everything from your neck down is engulfed in the lower half of her body. You can't move your arms or legs. Even after she takes her arms away, her lower body keeps you in place.
"Finally!" she says. "I can see what the cum and root beer power combo tastes like. I hear it's quite energizing!"
The goo around your cock starts to vibrate. While you grow erect, the slime grabs a mug from a cranny between two barrels. Next, she pours herself a glass of root beer from a barrel on the top shelf. Even though her body is jiggling from the vibrations surging through her lower half, she keeps the mug steady and the root beer inside barely sloshes.
"Good thing this one is ready. Most of the barrels here aren't aged enough. Anyway, I hope you come soon, I'm excited to see how well this goes..."
The vibrations around your cock grow stronger and stronger, ravaging it with a constant buzz of erotic bliss. Orgasm approaches quickly, and your body tenses up.
Finally, your cock begins to twitch, and overwhelming pleasure ravages your mind and body. You look up and the slime starts chugging her root beer as you release load after load into her body.
"Mmm! I love it!" she says.
When your orgasm comes to an end, she finishes her root beer. The root beer dissipates into her body, though your cum lingers in her lower half.
"Great stuff! I can still taste your cum, so I think I'll have another mug."
As she drinks another root beer, you wonder how long she'll keep you here...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''
You replace your weapon with a hatchet!
[[Leave the storeroom and proceed.|cave3area]]
<<set $player.weapon1 = {
"name" : "Hatchet",
"damage" : 7,
"price" : 20
}>>Elizzyviolet here: thanks for playing this demo! This is the third major version of the game, and although it doesn't significantly lengthen the game, the new content should be interesting to play with.
The optional miniboss added in this update is pretty brutal if you ended the maid fight with few resources left. In the next version, you'll be able to revisit the area to fight them after you're stronger.
Speaking of the next update, the new miniboss will return as an ally very soon...
Planned long term features (mostly the same as before, with some changes):
+ ''Psychic powers''; this will be the game's magic system for player use. How else is your humble honey farmer protagonist able to predict the outcome of his own attacks? Because of his G A L A X Y B R A I N.
+ New areas, plot events, other content, and the ability to revisit old areas to find missed content.
+ Art! I think a new sidebar to the right would be a good place to put enemy portraits and stats. Though I can't draw to save my life, so art may be a long way away...
+ More basic RPG features (switch weapons, out of combat item use, etc)
+ A harem! Recruit certain defeated enemies to your harem for sexy fun times and special perks.
~ Typo removal and formatting improvements.
~ Add a godawful feature and then remove it after everyone agrees that it's terrible like the negative torch luck mechanic in Terraria 1.4
And more!Now that you have some downtime, you wonder what to do next...<<set $area = "hub">>
[[Revisit the Upper Caverns.|cave3area]]
<<if $forestcomplete == true>>
[[Revisit the Forest Burrows.|forestarea]]
<<else>>
[[Leave to go to the Forest Burrows.|forestintro]]
<<endif>>
<<if $forestcomplete == true and not $minescomplete == true>>
[[Go to the Elemental Mines.|eleminesintro]]
<<elseif $forestcomplete == true>>
[[Revisit the Elemental Mines.|minesarea]]
<<endif>>
<<if $player.prestige gt 0 and not $factoryvisited == true>>
[[Ask Syri which tunnel leads to the Factory District.|factoryintro]]
<<elseif $factoryvisited == true>>
[[Visit the Factory District.|factoryrevisit]]
<<endif>>
<<if $factoryfinished == true and not $towercomplete == true>>
[[Ask Syri where to go next.|towerintro]]
<<elseif $towercomplete == true>>
[[Revisit the Underground Tower.|towerrevisit]]
<<endif>>
<<if $towercomplete == true and not $junglecomplete == true>>
[[Ask Syri about the Royal Palace.|palacechoice]]
<<elseif $towercomplete == true>>
[[Ask Syri about the Royal Palace.|palaceabysschoice]]
<<endif>>
<<if $junglecomplete == true>>
[[Revisit the Jungle Wastes.|junglerevisit]]
<<endif>>
<<if $player.curhp lt $player.maxhp or $player.pp lt $player.maxpp>>
[[Ask Syri for a massage.|syrihub]]
<<endif>>
<<if $brewerhorny == true>>
[[Accept Brewer's offer.|brewertaste]]
<<elseif $brewerally == true>>
[[See what Brewer has to offer.|brewershop]]
<<endif>>
<<if $alraunemessage == true>>
[[See what the Alraune Slime has on sale.|alrauneshop]]
<<endif>>
<<if $prismaevent == true>>
[[Talk to Syri about getting Prisma's help.|prestigeintro1]]
<<elseif $player.rubies gt 0>>
[[Go to Prisma's mansion to get more prestige points.|prestige]]
<<endif>>
<<if $skduel == true>>
[[Have a friendly duel with Ferra.|ferraduel1]]
<<endif>>
<<if $theater == true and $theaterintro == true>>
[[See what's going on with the prostitute and red-blue slime...|theaterintro]]
<<elseif $theater == true>>
[[Visit the theater.|theater]]
<<endif>>
<<if $towercomplete == true>>
[[Visit Indigo's weapon shop.|weaponshop]]
<<endif>>
<<set $progress = 0>><<if $progress == 0>>
<<set $nextheal = 5>>
<<if $forestcomplete == true>>
You revisit the Forest Burrows and explore another route.
<<endif>>
<<elseif $progress == $nextheal>>
<<set $nextheal = $progress + 7>>
<<set _special = true>>
<<endif>>
<<set _roomroll = randomFloat(1.0)>>
<<if $progress gte 13>>
You find yourself in a long dirt tunnel. It gradually widens, and the walls start to become cluttered with flowering vines.
After taking one last bend, you see daylight ahead. Beyond the mouth of the tunnel is a huge garden filled with fruit trees, flowers, vines, fountains, and marble statues of slimes.
[[Proceed into the meadow.|fairyslimequeen][$progress += 1]]
<<elseif $progress == 1>>
You hear squishing sounds coming from ahead... <<set $enemy = $forest2enemies[4]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif $progress == 8 and not $hubprostitute == true>>
You hear squishing sounds coming from ahead. When you turn the corner, you see a weird store...
[[Investigate.|forestprostitute][$progress += 1]]
<<elseif $progress == 9>>
You hear the whirr of a vending machine ahead...
[[Proceed.|forestvending][$progress += 1]]
<<elseif _special == true>>
You encounter Syri in an abandoned room!
[[Say hello.|forestsyriheal2]]
<<elseif _roomroll lt 0.7>>
You hear squishing sounds coming from ahead... <<set $enemy = $forest2enemies[random(1,4)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif _roomroll lt 0.9>>
You find a small closet with some supplies inside.
[[Proceed.|foreststoreroom2][$progress += 1]]
<<elseif _roomroll lt 1 and not $alraunedefeat == true>>
There's a really sweet smell coming from a hallway to your left. You're tempted to follow it, but something doesn't seem right. It's like the smell from a floral slime, but even stronger. Maybe it's best to ignore it and take the hallway to the right...
[[Follow your nose!|forestalraune][$progress += 1]]
[[Do not|forestarea][$progress += 1]]
<<else>>
There's a really nice patch of moss on the wall, but that's about all you see for now...
[[Keep moving.|forestarea][$progress += 1]]
<<endif>>
<<set $area = "forest2">>
<nobr><<include [[loadenemies]]>></nobr>As you walk down the tunnel to the Forest Burrows, Syri waves goodbye.
"I'll catch up to you soon. Good luck!"
It's a long walk down the winding tunnel. After a while, the gray slate of the cave is replaced by packed, dried clay and dirt. Tree and other plant roots poke out from the ceiling, and sunlight filters down through the occasional hole in the roof. Moss and small plants sometimes grow in these patches of sunlight.
When you reach the end of the tunnel, you see a wood door barred shut with a plank from the outside. You lift up the plank, place it by a patch of cave grass, and open the door.
[[Proceed.|forestintro2]] <<set $area = "forest1">>
<nobr><<include [[loadenemies]]>></nobr>Syri looks at you and smiles.
"Excellent! I have the supplies right here."
After rubbing healing oils into her hands, Syri sits against the statue's pedestal and invites you to sit on top of her. When you sit down, your body sinks into her warm, gooey body. She starts massaging your arms in her hands, filling them with relaxation. Next, she massages your neck, and you let your head slump back against her body.
Her oiled hands rub against your chest and relieve all the stress and tension inside. She massages your back and sides, then her hands flow past your hips and relax your legs.
When she's finished, you stand up, feeling fully healed and relaxed.
<<fullheal>>
[[Thank her and proceed.|worldhub]]Your trek back to the travel hub goes without incident. The familiar, ruined statue greets you yet again.
<<if $weaponshopintro == true>>
The High Sorceress's sister gropes around one of the walls, then finds and opens a hidden hatch. Powerful weapons pour out of the secret compartment and land on the ground.
"Ta-da!" she says. "A few coins and they're all yours. For you, I'll sell them at the cost of the materials that went into them. And I make these things in batches, so if you ever lose a weapon you bought from me and need another, I can provide a copy to you.
"Oh, also, my name's Indigo. Just figured you should know."
<<set $weaponshopintro = false>>
<<elseif $minescomplete == true and $prostitutemessage == true and not $theater == true>>
<<set $theater = true>><<set $theaterintro = true>>
When you arrive back at the hub, you notice that the prostitute slime has fully dug out a little room. An unusual slime with red and blue stripes is carting some kind of advanced film projector into the room. It might be a good idea to ask them about what's going on...
<<elseif $skdefeat == true and not $skally == true>>
<<set $skally to true>> <<set $skduel to true>>
You look to your left and see Syri talking to the slime girl knight you fought in the Upper Caverns. The slime knight is leaning against the wall between two passages while talking with Syri about your adventures.
"Hey there!" the slime knight says to you. She looks slightly nervous. "The name's Ferra, by the way. I've been trying to find you for a while. Listen, uh, sorry about trying to kidnap you. Anyway, you were really good at fighting back there. I kind of want to get better at this whole swordplay thing. If it's not too much to ask, can we have a rematch? No stakes involved."
Syri speaks up. "I think it'll be interesting to actually watch you fight in-person for once. Feel free to go wild on each other; I can give you both healing after the fight. But if you're busy, neither of us have anything to do today, so we can wait."
<<elseif $brewerdefeat == true and not $brewerally == true>>
<<set $brewerally to true>> <<set $brewerhorny = true>>
You see something new in the hub; that big bouncy slime you met earlier has constructed a crude root beer stand near the Upper Caverns tunnel. She's sitting on top of a root beer barrel behind the wood table.
"Hello!" she says with a smile and a friendly wave. "Apparently kidnapping you is too hard, and Syri said she'd kill me if I tried, but I really want to try this combo, so I'm resorting to desperate measures. How about I give you one gold in exchange for letting me taste that delicious cum of yours? I'm only giving you such a good deal because I'm in a good mood. By the way, I'm Brewer the brewer. I brew root beer for a living."
<<elseif $alraunedefeat == true and not $alraunemessage == true>>
<<set $alraunemessage = true>>
The hub smells a bit nicer; when you enter the round chamber, you see the Alraune Slime basking in a patch of sunlight.
"Hey there! I ran into Syri earlier and she told me you might have been looking for some strong explosives. Since I'm trying to save up for a new place, and my nectar is actually just rocket fuel, maybe I can whip something up for you. Screw trying out human semen; if you have it, I want cash instead!"
<<elseif $hubprostitute == true and not $prostitutemessage == true>>
<<set $prostitutemessage = true>>
As you enter the hub's main chamber, you see the red prostitute slime from the Forest Burrows. She's hammering a slate wall with a pickaxe, slowly trying to dig out a hole.
"Good to see you again!" she says. "I'm building a new establishment; honestly, I have no idea why more people don't set up shop here, it's connected to everything! Anyway, selling sex out of what's basically a lemonade stand is a terrible idea. I gotta build myself a proper BDSM chamber; once it's dug out, I can start furnishing it and putting out ads to bring people in... Wait a while and I'll have a new place ready!"
<<endif>>
[[Think about what to do next.|worldhub]]You agree to duel against Ferra, and her confidence instantly surges. You both meet in front of the statue and ready your weapons.
"I ran away after I got scared last time, but we've got a nurse over there, so I can afford to fight for longer. This ought to make for better practice. En garde!"
[[Battle!|universalbattleselect]]
<<set $enemy = $cave2specialenemies[1]>>
<<set $enemy.name = "Slime Knight Ferra">>
<<set $enemy.loot = 0>>
<<set $enemy.maxhp = 140>>
<<set $enemy.curhp = $enemy.maxhp>>Ferra defeats you with her final blow and you drop your weapon. <<if $player.grappled == true>> She lets you out of her grip and sets you on the ground to rest.<<endif>>
"Hey, I did it!" she says. "I guess this is what happens when I give it my all and don't run away."
Syri claps. "Good job for both of you. Anyway, here's some healing as promised... how about I do both of you at once?"
You lift your wobbly, weak arm and give her a thumbs up in response. Ferra helps you stand up, and she supports you as you hobble to the statue, then you both sit against it. Syri sits between both of you, lathers her hands in healing oils, and starts rubbing both your head and Ferra's head at the same time. Her delightful touch distracts you from your aches and weakness.
Ferra closes her eyes. "Yeah, that's the stuff..."
"Hmm," Syri says while looking down at your chest. "Yeah, that's a lot of stab wounds. I'm going to need to do a full body treatment on you..."
"Do me too!" Ferra asks.
"Fine. I'll give you both the same thing since it's easier that way."
Ferra's hand goes down to your neck and circles around it, massaging every inch. Meanwhile, she does the same to Ferra. As your massage goes lower down your body and reaches your chest, she lingers there for a while.
Ferra speaks up. "Hey, I'm not complaining or anything, but why are you groping my boobs?"
You open your eyes and glance over at her; Syri is cupping Ferra's breasts in her hands. They sway and flex as Syri sensually moves her hands across them.
"I'm doing the same thing to both of you as promised. You stabbed him in the chest a lot of times, so I have to linger around there."
"That's fair."
When Syri finishes with your chest, she reaches behind you and rubs your back before moving to your sides then belly. As soon as her hands go near your groin, Syri speaks.
"Excuse me, I just need to rub this for a moment. For you to fully recover, I need to get every inch of exposed skin."
You rise out of your relaxed stupor for a moment when Syri's hand brushes against your cock and a tingle pulses through you. Her hand soon moves down to your balls, gently groping them.
Ferra lets out a gasp. "Ah! You don't need to go there. It's not necessary at all..." You glance over again and see Syri rubbing Ferra's groin.
"Just one second and... okay, moving on."
After moving past your groin, she runs her hand down both of your legs in turn while massaging Ferra's lower goo pile. The pain is already gone, and only relaxation and light arousal remain. You let her finish the massage. When she takes her hand off you, you stand up, fully healed. <<fullheal>>
Syri rubs her hands together. "Free healthcare really is something, isn't it?"
Ferra laughs. "It's more gropey than I thought it would be, but I'm not complaining." She turns to you. "By the way, thanks for fighting. That was the confidence boost I needed. If you're still around later, I might go for round three. Maybe we can have a root beer together after we're done. In the meantime, I'm going to keep training!"
Ferra says goodbye and leaves the hub through the upper caverns tunnel.
Syri smiles. "I guess you made another friend today?" she says. "Anyway, even though you lost, I think that was due to luck. You fought extremely well, all things considered. I'm sure you'll win next time!"
[[Think about what to do next.|worldhub]] <<set $skduel to false>> <<set $runprogress = 0>> <<set $player.grappled = false>> <<set $player.slimed = 0>> <<set $player.arousal = 0>><<set $player.willpower = 100>><<set $player.defense = 0>>
You defeat Ferra with one last attack and she slumps over, but still manages to stay upright. You've poked lots of holes in her gooey body, and she's starting to look a little meltier than usual.
"...Ow," she says. "I think I'm done here. Don't worry, I've had worse happen to me... ouch... Nurse? Can I get some help over here?"
Syri claps. "Good job for both of you. Anyway, here's some healing as promised... how about I do both of you at once? I'll give both of you the same massage."
Ferra shambles over to the statue and you follow her. You both sit against the statue's pedestal together. Syri sits between both of you, lathers her hands in healing oils, and starts rubbing both your head and Ferra's head at the same time. Her delightful touch makes you feel warm and relaxed already.
Ferra closes her eyes. "Yeah, that's the stuff..."
"Yep, just as I thought, I'll need to do a full body massage on you," Syri says to Ferra. "That's a lot of holes."
"Go ahead," she says. "Do anything you need."
Syri's hands move down your neck and across your upper body. She lingers around your chest while she eases a few injuries in the same place on Ferra.
"Hey," Ferra says, "Not that I'm complaining or anything, and I know I have a puncture there, but are you sure you need to spend so much time rubbing my boobs? That injury barely hurts."
"Yes," Syri says. "It's quite a lot deeper than you might think."
"Hmmm. If you say so. At least it feels nice."
After she finishes with your chest, she reaches behind you and rubs your back before moving to first your sides, then to your belly. As soon as her hands go near your groin, Syri speaks.
"Ferra, no offense, but you look like swiss cheese down here. I'll need to fix that..."
Syri brings her hand to your crotch and starts massaging the area near your cock, sending a light wave of arousal through you. When she finally touches your erection, Ferra lets out a gasp.
"Ah! That tickles... feel free to keep going if you need to. You're the doctor here."
You glance over; Syri keeps massaging Ferra's groin. Ferra lets out a quiet grunt every now and then. Meanwhile, Syri keeps massaging your own groin, occasionally stroking your cock as her hand passes over it.
After moving past your groin, she runs her hand down both of your legs in turn while massaging Ferra's lower goo pile. The exhaustion of the battle is already gone, and only relaxation and light arousal remain. You let her finish the massage. When she takes her hand off you, you stand up, fully healed. <<fullheal>>
Syri rubs her hands together. "Free healthcare really is something, isn't it?"
Ferra laughs. "It's more gropey than I thought it would be, but I'm not complaining." She turns to you. "Well, thanks for the rematch. It was good practice. Getting stabbed hurts, but I think I learned a few things. If you're still around later, I might go for round three. Maybe we can have a root beer together after we're done. In the meantime, I'm going to keep training!"
Ferra says goodbye and leaves the hub through the upper caverns tunnel.
Syri smiles. "I guess you made another friend today?" she says. "Anyway, good job. Watching you fight was interesting; you have quite the technique. Ferra's a lot tougher than your average slime, so I think you have what it takes to carry on down here."
[[Think about what to do next.|worldhub]] <<set $skduel to false>> <<set $player.slimed = 0>>
You agree to the deal and walk around to Brewer's side of the table. Her body jiggles with glee as you unzip your pants.
"Thanks! You won't regret it."
As soon as you pull out your erection, Brewer reaches out and gently grabs it. Her firm, gooey hand starts stroking you back and forth, gently vibrating as it wobbles from her movements.
Meanwhile, Syri is leaning against the statue, eating from a colorful tub of popcorn as she watches from afar... hey, where did she get popcorn in this cave?
You bring your attention back to Brewer as she strokes you faster and faster. Your heart rate rises from the arousal, and your erection stiffens even more. Meanwhile, she reaches down to a small keg under the table and pours herself a glass mug of root beer. She holds it near the tip of your cock.
"Alright, into the mug! Hurry up, I'm excited..."
As orgasm approaches, Brewer strokes you harder and faster, and you close your eyes. Your body tenses up while pleasure builds up inside your cock and takes you to climax...
Finally, pulses of erotic bliss surge through your cock, and you shoot jet after jet of cum into the mug. You hold still and enjoy your orgasm while she keeps stroking you.
When you're finished, you open your eyes, and she takes her hand off your cock. She brings the mug to her lips and chugs the whole thing.
As soon as she tastes it, her eyes sparkle with delight.
She speaks after finishing the drink. "Wonderful! Now this is a combo. But honestly, there aren't many humans around here, and it's a lot of trouble to jerk them off just to get one drink. Maybe I can find some herbs that will replicate the taste... oh, here's your gold.
After you zip up your pants, Brewer gives you one gold coin, which you slip into your pocket. <<set $player.gold += 1>>
"By the way, if you need root beer... I'm always willing to sell some to you. I need to recoup my huge, one gold investment somehow..." <<set $brewerhorny = false>>
[[Think about what to do next.|worldhub]]<<if $alraunemessage == true and not $breweralraunemessage == true>>
"Oh, I made some special stuff from that alraune slime's various nectars. It's so bitter that it'll make you want to curl up and die; it's a beverage for real masochists. Syri seemed to genuinely like it for some reason, but she said it wasn't bitter enough. How? It's the foulest thing I've ever brewed."<<set $breweralraunemessage = true>><<endif>>
<<if $minescomplete == true and not $minesmessage == true>>
"By the way, Syri gave me some of those rainbow crystals from the mines and asked if I could turn them into a drink. I don't know how I did it, but I succeeded! Syri and I both liked it, so I went ahead and made a huge batch."<<set $minesmessage = true>><<endif>>
<<if $skeletondefeat == true and not $skeletonmessage == true>>
"While you were gone, I found a pile of bones near my brewery. I know a good recipe that uses them; this calcium juice will make you permanently stronger! Drinking it is quite the experience, but I can only make the one bottle, since the other ingredients in the recipe are quite rare."<<set $skeletonmessage = true>><<endif>>
<nobr>
<<if $buy == "none">>
You ask Brewer what she has available right now.
<<elseif $buy == "rootbeer" and $player.gold gte 30>>
<<set $player.gold = $player.gold -= 30>>
<<set $player.items.push("Root Beer")>>
Brewer gives you a bottle of root beer from a small cooler under the table. It's still cold!
<<elseif $buy == "rootbeer">>
"No discounts. Come back when you have the gold!"
<<elseif $buy == "bitterjuice" and $player.gold gte 30>>
<<set $player.gold = $player.gold -= 30>>
<<set $player.items.push("Bitter Juice")>>
Brewer gives you a glass jar of pale green liquid. It doesn't look pleasant...
<<elseif $buy == "bitterjuice">>
"No discounts. Come back when you have the gold!"
<<elseif $buy == "bonejuice" and $player.gold gte 100>>
<<set $player.gold = $player.gold -= 100>>
<<set $player.xp += 150>>
<<set $bonejuicebought to true>>
You drink the bottle of thick, fizzy, milk-like liquid, and are wracked with pain!
Brewer stares at you as your entire skeleton aches.
"You okay?" she asks.
The sensation subsides, and you tell her that you're fine. You feel 150 experience points stronger than before!
<<silently>><<include "levelcalc">><</silently>>
<<elseif $buy == "bonejuice">>
"No discounts. Come back when you have the gold!"
<<elseif $buy == "elementalcocktail" and $player.gold gte 40>>
<<set $player.gold = $player.gold -= 40>>
<<set $player.items.push("Elemental Cocktail")>>
Brewer gives you a long glass bottle filled with a bubbly mixture that slowly shifts through a rainbow of colors.
<<elseif $buy == "elementalcocktail">>
"No discounts. Come back when you have the gold!"
<<set $buy = "none">>
</nobr>
<<elseif $buy == "mead" and $player.gold gte 70>>
<<set $player.gold = $player.gold -= 70>>
<<set $player.items.push("Turbo Mead")>>
Brewer gives you a bottle of glowing mead.
<<elseif $buy == "mead">>
"No discounts. Come back when you have the gold!"
<<endif>>
<<set $buy = "none">>
</nobr>
30 gold: [[Root Beer|brewershop][$buy to "rootbeer"]] (Heals for +30)
<<if $alraunedefeat == true>> 30 gold: [[Bitter Juice|brewershop][$buy to "bitterjuice"]] (Sets arousal to 0)<<endif>>
<<if $minescomplete == true>> 40 gold: [[Elemental Cocktail|brewershop][$buy to "elementalcocktail"]] (Restores 20 PP, but has a 20% chance of increasing arousal by 20.)<<endif>>
<<if $skeletondefeat == true and not $bonejuicebought == true>> 100 gold: [[Bone Juice|brewershop][$buy to "bonejuice"]] (Gives 150 experience points: one time purchase.)<<endif>>
<<if $towercomplete == true>>70 gold: [[Turbo Mead|brewershop][$buy to "mead"]] (Heals for +45)<<endif>>
[[Leave her stand and think about what to do next.|worldhub]]Thank you for playing version 0.4.0!
This update adds hub events for both of the optional minibosses (knight slime and the big bouncy slime). If you haven't seen them yet, you can watch them by defeating each of them (the former is a random encounter, the latter is a post-maid optional miniboss) and then revisiting the hub area after going back into the Upper Caverns.
Everything in this current version is part of the first area of the game; there should be about seven more areas in the game, most of which will introduce similar characters that will show up in the hub as part of the harem of friendly slimes.
The Upper Caverns area is just about complete, save for minor additions that might be added later, so the next update should center around the Forest Burrows area, new plot revelations, and the player magic system teased in the last version's afterword. Yes, your character is psychic, and they will get cool psychic powers that will spice up combat.
Join the discord or leave a message if you have any game feedback or comments!<<set $forest1enemies = {
"1" : {
"name" : "Floral Slime",
"maxhp" : 70,
"curhp" : 70,
"xp" : 20,
"escapedc" : 0.3,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 12,
"willdown": 0,
"arousalup": 10,
"captureup": 20,
"accuracy" : 0.4,
"message" : "The slime tries to make a slam attack...",
"on_hit" : "The slam hits! Some of her pollen lands on your skin, making your groin feel a little tingly.",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Pollen Puff",
"damage" : 4,
"willdown": 0,
"arousalup": 30,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime flutters its flower petals and shoots a puff of pollen at you!",
"on_hit" : "The pollen hits you. When it touches your skin, arousal surges through your body!",
"on_miss" : "The pollen misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 5,
"captureup" : 20,
"message" : "The slime constricts you with her body...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed. Some of her pollen lands on you and makes your skin tingle.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Pollinate",
"damage" : 7,
"accuracy" : 0.8,
"willdown" : 0,
"arousalup" : 38,
"captureup" : 20,
"message" : "The slime tries to force you to inhale her pollen while enveloping you.",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed. But when she blasts a cloud of sweet-tasting pollen into your mouth, arousal floods through your body...",
"on_miss" : "You avoid getting enveloped, and avoid getting pollen in your face!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 6 },
"2" : {
"name" : "Thorn Slime",
"maxhp" : 60,
"curhp" : 60,
"xp" : 20,
"escapedc" : 0.3,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 20,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime puffs out its thorns and tries to make a slam attack...",
"on_hit" : "The slam hits. The thorns in her body scrape against your skin!",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Thorn Volley",
"damage" : 4,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"multihit" : 5,
"message" : "The slime focuses hard and shoots a barrage of small thorns out of its body!",
"on_hit" : "A thorn hits!",
"on_miss" : "A thorn misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 20,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime constricts you with her body and tries to poke you with more of her thorns...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed and stabbed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 9 }
}>>Past the door is a square room of packed dirt and clay. A large hole in the ceiling makes a huge patch of sunlight in the center of the room, where a green slime is sleeping. This slime has a large, pink flower sticking out of her head like a hat.
When you step into the room, she wakes up.
"Huh? I was in the middle of my photosynthesis nap. What do you..."
She looks at you and realizes you're human.
"Oh! That's interesting. Well, I've been mostly binge-drinking sunlight and apple juice over the last few days, so I think now's a good time to get some variety in my diet. Also, I heard floral slime pollen does funny things to humans. Might as well try that out too!"
[[Battle!|universalbattleselect]] <<set $enemy = $forest1enemies[1]>><<if $progress == 0>>
<<set $nextheal = 3>>
<<elseif $progress == $nextheal>>
<<set _special = true>>
<<endif>>
<<set _roomroll = randomFloat(1.0)>>
<<if _special == true>>
You sense strange energy coming from ahead. You don't hear anything, but you know for certain that something is there.
[[Proceed carefully.|tiniafirstencounter][$progress += 1]]
<<elseif $progress gte $nextheal>>
This canyon is a perfect meditation space. Maybe you could sit on a cool patch of grass, listen to the wind in the trees above, and have a nice moment of introspection.
[[Meditate and try to unlock your true potential!|forestareameditate]]
<<elseif _roomroll lt 0.7>>
You hear squishing sounds coming from ahead... <<set $enemy = $forest1enemies[random(1,2)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<else>>
You find a small closet with some supplies inside.
[[Proceed.|foreststoreroom1][$progress += 1]]
<<endif>>
<nobr><<include [[loadenemies]]>></nobr>You walk down a winding dirt tunnel and find yourself in a wide ravine. The top is exposed to the open air of the world above. Plants grow all around the floor of the ravine, and in the sky above is a canopy of trees. A gap in the trees lets sunlight into the ravine.
More importantly, you find the source of the strange energy you detected. A shiny, colorless slime is standing in the center of the ravine. You can only see her forearms and her head; the rest is covered by her dark, floor-length cloak.
She shrugs and looks at you a dull, bored expression.
"I didn't think you would come here, let alone find me. But I guess it's not much of a surprise, since psychics are naturally drawn to each other. Good to meet you face to face. How about a duel? I'd like to see your psionic prowess at work."
You don't remember ever having psychic powers, but she doesn't seem to want to take no for an answer. Maybe she'll leave you alone if you battle her anyway...
[[Battle!|universalbattleselect]] <<set $enemy = $forest1specialenemies[1]>>You sit down against a mossy rock in the ravine and close your eyes. As you look deep inside yourself, the chirping and wind rustling from above starts to fade into a pleasant soup of background noise. While you try to find your inner power, your meditation makes you as relaxed as any massage from Syri can make you.
Soon, you enter a half-asleep state and feel dark fog envelop your mind. In the center of the fog, a faint pink glow emerges...
[[Focus on the pink glow.|forestareameditate2]]<<set $forest1specialenemies = {
"1" : {
"name" : "Mysterious Psychic Slime",
"maxhp" : 120,
"curhp" : 120,
"xp" : 69,
"escapedc" : 0.375,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Psibeam",
"damage" : 21,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.65,
"message" : "The slime fires a pink laser from her palm.",
"on_hit" : "You're hit by the searing beam!",
"on_miss" : "The laser misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Multibeam",
"damage" : 8,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.65,
"multihit" : 3,
"message" : "The slime fires three small, pink beams at you.",
"on_hit" : "A beam hits!",
"on_miss" : "A beam misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Telekinesis",
"damage" : 28,
"accuracy" : 0.35,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime's palm glows, and a pulse of shimmering air slowly sails towards you.",
"on_hit" : "You get pounded by a wave of energy and are knocked back against a wall!",
"on_miss" : "You avoid the wave of energy, and it slams against a wall with a huge thud!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Hypnosis",
"damage" : 0,
"willdown": 25,
"arousalup": 10,
"captureup": 0,
"accuracy" : 0.60,
"message" : "The slime's eyes glow and you feel a bit sleepy. Dodging it is impossible, and looking away doesn't help, so you have to just power through it...",
"willbased": true,
"on_hit" : "You succumb to the light hypnosis and feel dizzier and hornier. Not good.",
"on_miss" : "You muster the mental energy to resist, and manage to shrug off the attack!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Hidden Blade",
"damage" : 14,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"multihit" : 2,
"message" : "The slime rushes towards you, and you see a gint of metal pop out of each of her sleeves and into her palms...",
"on_hit" : "She strikes you with one of her hidden daggers!",
"on_miss" : "One of her daggers misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
},
"loot" : 22 }
}>>You rummage through the supply closet and look for anything that might be useful. <<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.33>>
<<set _goldroll = random(15,30)>> <<set $player.gold += _goldroll>>
Someone left their gold pouch in here. You get _goldroll gold!
<<elseif _lootroll lte 0.66>>
You find a lesser bomb hiding underneath a bag of popcorn. The popcorn was too stale for consumption, so the bomb will have to do. <<set $player.items.push("Lesser Bomb")>>
<<elseif _lootroll lte 0.8>>
You find a bottle of honey. Seems like popular stuff around here. <<set $player.items.push("Honey Bottle")>>
<<elseif _lootroll lte 0.95>>
There's one gold coin on the ground, and no other noteworthy items. You pick it up and put it in your pocket. <<set $player.gold += 1>>
<<elseif _lootroll lte 0.99>>
This storeroom has a couple of useful goods. You find a bottle of root beer and a lesser bomb! <<set $player.items.push("Lesser Bomb")>> <<set $player.items.push("Root Beer")>>
<<else>>
When you push aside some brooms, you're delighted to discover a collector's edition tin of tuna! It's extremely rare, so you pick it up immediately! A collector may want to buy this. <<set $player.items.push("Rare Tuna Tin")>>
<<endif>>
[[Proceed deeper into the cave.|forestareashort]]You succumb to her last attack and slump forward, exhausted. <<if $player.grappled == true>>She keeps engulfing the lower half of your body while shaking pollen out of her flower.<<else>>She starts engulfing your lower half while shaking pollen out of her flower.<<endif>> The pollen lands on you, sending arousal through your body.
"I wonder if cum is more delicious than sunlight," she wonders.
As she shakes more pollen onto your face, sending a spike of arousal through you whenever you breathe in, her goo seeps through your pants and starts stroking your fully erect cock.
Thanks to the mixture of physical stimulation and arousing pollen, your body quickly tenses up with arousal. Orgasm approaches before you even know it. You finally come, and your entire body convulses as you deposit load after load into her body.
She smiles and chuckles.
"Hey, aren't pollen and sperm the same thing? Does this make us both gay? Whatever. Let's see if my pollen can entice another orgasm out of you..."
If you weren't exhausted and being raped, you'd use your beekeeping knowledge to explain the differences between pollen and sperm. But for now, all you can do is wait for another orgasm to slowly arrive...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''Her spiky attacks finally wear you down. You're covered in many little cuts and bruises. <<if $player.grappled == true>>She keeps engulfing you, but when you drop your weapon out of exhaustion, she stops poking you with her spikes, angling them away from you to avoid causing further harm.<<else>>She starts engulfing your lower half after you drop your weapon out of exhaustion, angling her spikes away from you to avoid causing further harm.<<endif>>
"Good boy," she says. "Just play along and there won't be any more stabbing.
She fully engulfs your arms and everything below your belly before sliding her goo into your pants. She quickly strokes you back and forth, sending arousal through with every pump of your shaft.
Some of her thorns lightly graze your thighs. Sharp pain runs through you.
"Mmm, I always had a scratching fetish. Thank you for coming by, otherwise I wouldn't be able to indulge. But remember, if you struggle... I'll make one of those catgirl slime scratching posts look like a joke.
Pain and pleasure run through your body as you approach orgasm. Every few strokes of your cock come with a tiny set of scratches on your body.
Finally, you can't take it anymore. Your cock convulses and releases load after load into her body as she digs her thorns into your lower back. Each jolt of stinging pain only makes your orgasm more powerful.
When your pleasure-filled orgasm ends, she stops scratching.
"I have a proposal. Marry me, and I won't scratch you anymore. We'll fuck and fuck and fuck, and you will be nice and safe in my sex dungeon. I'll make you love me, and we'll be so happy together. How does that sound? But if you say no..."
You panic and agree to marry her...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''
<<if $player.willpower gt 0>> You crumple to the ground after her last attack.
The slime sighs. "Really? Thats it? That's all you can do? I'm disappointed."
Her eyes start glowing, slowly eroding your willpower as you fall under her hypnosis. It gets harder and harder to think or move, then your mind finally goes blank. Not a single thought remains in your head.
<<else>>
Your mind completely melts from her final hypnosis attack. You stand still, drooling blankly. Not a single thought remains in your head.
<<endif>>
She walks over to you and leans in close. "If you can't fight with a weapon or with your powers... I have no use for you.
She puts her slimy hand on your forehead. You feel your blank mind being molded into an obedient puppet...
When she's finished, she takes her hand away and frowns. "I really thought you would be a good fighter. Whatever. You're not my problem anymore. Stand here until some other slime finds you, and then obey everything they say. Someone here might want a free sex slave."
She vanishes in a flash of pink light, and you wait patiently for a slime to come by and become your new owner...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<set $forest2enemies = {
"1" : {
"name" : "Floral Slime",
"maxhp" : 70,
"curhp" : 70,
"xp" : 20,
"escapedc" : 0.3,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 12,
"willdown": 0,
"arousalup": 10,
"captureup": 20,
"accuracy" : 0.4,
"message" : "The slime tries to make a slam attack...",
"on_hit" : "The slam hits! Some of her pollen lands on your skin, making your groin feel a little tingly.",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Pollen Puff",
"damage" : 4,
"willdown": 0,
"arousalup": 30,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime flutters its flower petals and shoots a puff of pollen at you!",
"on_hit" : "The pollen hits you. When it touches your skin, arousal surges through your body!",
"on_miss" : "The pollen misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 7,
"accuracy" : 1.0,
"willdown" : 0,
"arousalup" : 5,
"captureup" : 20,
"message" : "The slime constricts you with her body...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed. Some of her pollen lands on you and makes your skin tingle.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Pollinate",
"damage" : 7,
"accuracy" : 0.8,
"willdown" : 0,
"arousalup" : 38,
"captureup" : 20,
"message" : "The slime tries to force you to inhale her pollen while enveloping you.",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed. But when she blasts a cloud of sweet-tasting pollen into your mouth, arousal floods through your body...",
"on_miss" : "You avoid getting enveloped, and avoid getting pollen in your face!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 6 },
"2" : {
"name" : "Thorn Slime",
"maxhp" : 60,
"curhp" : 60,
"xp" : 20,
"escapedc" : 0.3,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 20,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime puffs out its thorns and tries to make a slam attack...",
"on_hit" : "The slam hits. The thorns in her body scrape against your skin!",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Thorn Volley",
"damage" : 4,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"multihit" : 5,
"message" : "The slime focuses hard and shoots a barrage of small thorns out of its body!",
"on_hit" : "A thorn hits!",
"on_miss" : "A thorn misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 20,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime constricts you with her body and tries to poke you with more of her thorns...",
"on_hit" : "Her warm slime coats you as you feel your body getting squeezed and stabbed.",
"on_miss" : "You avoid getting enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 9 },
"3" : {
"name" : "Catgirl Slime",
"maxhp" : 65,
"curhp" : 65,
"xp" : 22,
"escapedc" : 0.45,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Scratch",
"damage" : 17,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"message" : "The slime makes one big swipe with its cat claws...",
"on_hit" : "The scratch hits!",
"on_miss" : "The scratch misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Flurry",
"damage" : 8,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"multihit" : 3,
"message" : "The slime goes for multiple playful scratches...",
"on_hit" : "A scratch hits!",
"on_miss" : "A scratch misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"3" :
{
"name" : "Tail Whip",
"damage" : 7,
"accuracy" : 0.5,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"defensedown" : 4,
"message" : "The slime tries to use her tail to weaken your defenses...",
"on_hit" : "Her tail smacks you. Despite being made of slime, it feels soft and fluffy. The blow discombobulates you and lowers your defense!",
"on_miss" : "You avoid her tail swing!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Grab",
"damage" : 7,
"accuracy" : 0.5,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 30,
"defensedown" : 0,
"message" : "The slime pounces at you and tries to cling to you!",
"on_hit" : "She grabs you with all her limbs and hangs onto you like a scratching post! She doesn't try to envelop you, but you see playful delight in her eyes...",
"on_miss" : "You avoid her grab attack!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 10 },
"4" : {
"name" : "Fairy Slime",
"maxhp" : 50,
"curhp" : 50,
"xp" : 22,
"escapedc" : 0.15,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Leaf Blast",
"damage" : 16,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime commands nearby foliage to attack...",
"on_hit" : "The nearby roots and branches hit you!",
"on_miss" : "The nearby roots and branches miss!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Hypnosis",
"damage" : 0,
"willdown": 30,
"arousalup": 15,
"captureup": 0,
"accuracy" : 0.5,
"willbased" : true,
"message" : "The slime speaks an old fairy language in a hypnotic voice...",
"on_hit" : "You get very sleepy and just a tiny bit hornier...",
"on_miss" : "You shut out her mental attack.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Fairy Dust",
"damage" : 0,
"willdown": 15,
"arousalup": 30,
"captureup": 0,
"accuracy" : 0.5,
"willbased" : true,
"message" : "The slime flies above you and tries to sprinkle magic dust on you...",
"on_hit" : "The magic dust dulls your willpower and strongly boosts your arousal.",
"on_miss" : "You avoid her dust cloud!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 9 }
}>>As you fixate on the pink glow, it gets brighter and brighter, pushing away the darkness in your mind without taking you out of your half-asleep state. You can barely feel your body, but it starts to tingle with an amazing buzz of energy that flows forth from within you.
The energy grows stronger, and the half-asleep dream starts to shake and crack, before you finally jolt awake!
You sit up, aware that something has changed within you. It doesn't take much thinking for you to discover that you're aware of your new powers...
''Power points unlocked! View your current/max PP in the sidebar.'' <<set $player.awakened = true>> <<set $player.pp = $player.maxpp>>
Even without testing, you're certain you can use this power to shield your mind from mental assault. And with a little effort, maybe you'll be able to do more.
This should come in handy...
[[Proceed deeper into the cave.|forestsyriheal1]]After a short trek through some empty tunnels, Syri falls through a hole in the ceiling.
"Whoa!"
She hits the ground and bounces once before landing in front of you. Her entire body jiggles from the impact.
"Oof... I'm fine. Anyway, how's that for stealth? Very few slimes actually bother to go through the forest upstairs. Speaking of which, do you want any... hey, is there something different about you?"
After you sit against a packed dirt wall and she rubs oil on her hands, you tell her about your meditative experience while she gives you a massage.
"Psychic powers? Cool! That'll come in handy. How'd you find out about that?"
While you recount the story of your last encounter with Tinia, Syri's eyes widen.
"Wait, TINIA? Dark cloak, colorless goo, psychic attacks, daggers hidden in her sleeves? That Tinia?
You nod.
"She's the head of the Lower Caverns Assassin's Guild! I used to be the head of their medical department. And you're just saying she got bored and left? That's highly uncharacteristic of her. Watch out in case she has anything planned.
Syri pauses and thinks, then keeps speaking. "But why did she go out of her way to steal honey? That doesn't make sense. She's not really known for stealing, just assassinations. Still, if you saw her here, that might mean someone around here hired her to take it. Keep looking."
Her massage ends, and you're fully healed! <<fullheal>>
[[Move onward.|forestarea][$progress = 0]]
<<if $player.willpower lte 0>>
Your brain feels like pudding, and you lose the will to fight. You sit down, drop your weapon, and try to get your bearings...
Meanwhile, the fairy celebrates, throwing her arms up with delight and flying around excitedly.
"Yay! I got one!"
She uses one last hypnotic chant on you, making you feel even more obedient, dazed, and horny. This does the job, and your brain feels like it's completely melted. She rubs her hands together as she thinks of what to do next.
<<else>>You fall over after her last attack and drop your weapon.
"Almost got you..." the fairy slime says.
She uses a hypnotic chant on you, and you feel more obedient, dazed, and horny. Her chant goes on, making you more mindless by the second. She keeps hypnotizing you for what feels like eternity, finally making you nearly brainless.
Meanwhile, the fairy celebrates, throwing her arms up with delight and flying around excitedly.
"Yay! I got one!"
She rubs her hands together as she thinks of what to do next.
<<endif>>"Okay! Start stroking yourself, that's an order!"
She floats above you as you mindlessly pull down your pants and start masturbating. Despite the tiny remaining voice in your head telling you to stop, the pleasure and hypnosis are too much and you keep stroking yourself.
The slime watches you pleasure yourself until you finally reach climax. Pleasure ravages your mind and body as you shoot rope after rope of cum into the air, and the slime tries to catch it with her body.
When you're done, she giggles.
"Tasty! That was fun. Follow me and you'll get to do it all the time!"
You obediently stand up and follow her out of the room...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<if $player.grappled == true>>
Her last flurry of scratches makes you crumple to the ground. She keeps clawing at your clothes, slowly tearing them from your body.
<<else>>
After being hit one last time, you stumble back and she takes the opportunity to jump on you, clinging to your body with all her limbs. She keeps scratching at your clothes, slowly tearing them from your body. You fall over and hit the ground.
<<endif>>
You're helpless to resist her attacks, and all you can do is pray that she won't be too rough. Thankfully, she just seems interested in ruining your clothes right now, and not interested in scratching your skin.
Your shirt is quickly reduced to tatters, followed by your pants. But when your underwear splits open from one last swipe, the slime pauses and makes an "owo" noise.
"What's this?" she asks while reaching down and grabbing your cock in her hands.
As she playfully bats it back and forth in her hands, you pray she doesn't try clawing at it while your cock gets more and more erect from her playful teasing.
"Owo! This must be a penis! I've never seen one of these before! I heard tasty stuff comes out if I just..."
She starts playfully stroking your erection. She jerks it up and down slowly at first, then speeds up. After a tiny bead of precum emerges, she brings her mouth to the tip of your cock and starts licking.
When orgasm arrives, you come right into her mouth while she strokes the base of your cock and sucks the tip. Pleasure shoots through you as her slimy grip makes your orgasm longer and better.
When it finally ends, she takes her lips away.
"Mmmm! I love it!"
She hugs you and rubs her cheek against yours.
"I think I'll keep you as a pet! We can be best friends and have lots of fun together. Just come with me and I'll take you home..."
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''Elizzyviolet here: thanks for playing this demo! This is the fifth major version of the game and adds the start of the forest area. It will be finished in an update or two.
Also, giving the player psychic powers and not letting them use them is a bit of a cockblock. When you're done reading this, you can click [[here|worldhubreturn]] to go to the hub. If you haven't beaten the extra minibosses in the Upper Caverns, now is a good time to do that.
Only one of your powers is useful right now, and that's Kinesis Ray (unlocked at level 5). Mental shield does nothing against all the enemies you can fight right now; future enemies will give you an excuse to use it though...
These powers may come in handy if you want to look for missed content in the Upper Caverns... <<set $forestcomplete = true>><<if $player.level gte 1>>
<<if $player.pp gte 3>>
[[Mental Barrier|universalbattleresults][$choice = "mentalbarrier"]]: Acts as a dodge maneuver for mental attacks which cannot be dodged normally. Cost: 3 PP
<<else>>
Mental Barrier: Acts as a dodge maneuver for mental attacks which cannot be dodged normally. Cost: 3 PP (unavailable, insufficient PP)
<<endif>>
<<endif>>
<<if $player.level gte 5>>
<<if $player.pp gte 5>>
[[Kinesis Ray|universalbattleresults][$choice = "kinesisray"]]: Fire an invisible ray of telekinetic energy for guaranteed damage equal to your level. Cost: 5 PP
<<else>>
Kinesis Ray: Fire an invisible ray of telekinetic energy for guaranteed damage equal to your level. Cost: 8 PP (unavailable, insufficient PP)
<<endif>>
<<endif>>
<<if $player.level gte 10>>
<<if $player.pp gte 15>>
[[Psiheal|universalbattleresults][$choice = "psiheal"]]: Heal yourself for 25 HP. Cost: 15 PP
<<else>>
Psiheal: Heal yourself for 25 HP. Cost: 15 PP(unavailable, insufficient PP)
<<endif>>
<<endif>>
<<if $player.level gte 13>>
<<if $player.pp gte 10>>
[[Psiball|universalbattleresults][$choice = "psiball"]]: Shoot a slow moving ball of pink energy that has a 50% chance to hit. Deals damage equal to four times your level. Cost: 9 PP
<<else>>
Psiball: Shoot a slow moving ball of pink energy that has a 50% chance to hit. Deals damage equal to four times your level. Cost: 10 PP(unavailable, insufficient PP)
<<endif>>
<<endif>>
<<if $player.level gte 15>>
<<if $player.pp gte 15 and not $sonarloot == true>>
[[Sonar|universalbattleresults][$choice = "sonar"]]: Use the adrenaline of combat to enhance your looting senses and try to detect nearby gold; increases enemy gold drops by 25%. Cost: 15 PP
<<elseif $player.pp lt 15>>
Sonar: Use the adrenaline of combat to enhance your looting senses; increases enemy gold drops by 25%. Cost: 15 PP(unavailable, insufficient PP)
<<else>>
Sonar: Use the adrenaline of combat to enhance your looting senses; increases enemy gold drops by 25%. Cost: 15 PP(unavailable, already used once this encounter)
<<endif>>
<<endif>>
<<if $fishdefeat == true>>
<<if $player.pp gte 5 and not $contemplationloot == true>>
[[Contemplate|universalbattleresults][$choice = "contemplate"]]: Use the secret knowledge you learned in the magic book to enter a meditative state; increases enemy experience drops by 25%. Cost: 5 PP
<<elseif $player.pp lt 5>>
Contemplate: Use the secret knowledge you learned in the magic book to enter a meditative state; doubles the experience drops of this enemy. Cost: 5 PP (unavailable, insufficient PP)
<<else>>
Contemplate: Use the secret knowledge you learned in the magic book to enter a meditative state; doubles the experience drops of this enemy. Cost: 5 PP(unavailable, already used once this encounter)
<<endif>>
<<endif>>
<<if $player.level gte 17>>
<<if $player.pp gte 15>>
[[Channel Beam|universalbattleresults][$choice = "channel"]]: Channel your lust into a love-fueled laser, dealing damage equal to your level plus half your current arousal. Reduces arousal by 20 after use. Cost: 15 PP
<<else>>
Channel Beam: Channel your lust into a love-fueled laser, dealing damage equal to your level plus half your current arousal. Cost: 15 PP(unavailable, insufficient PP)
<<endif>>
<<endif>>
<<if not $forestcomplete == true>>
You enter the garden and start wandering around on the various marble brick paths. It's quite the beautiful place; you stop to admire a few of the nice flowers, and even see a friendly beehive on one of the trees. You wave at the bees as you walk past, and imagine them waving back.
When you walk behind a huge fountain, you see a light pink slime with four rainbow fairy wings made from various flower petals. She wears a tight dress made of golden flower petals, and she wears a silver tiara. She doesn't notice you yet, and she hums a soothing tune while watering a small tree with a gleaming silver can.
As soon as she's done watering, she spots you.
"Hm? How did a human get in here? Tell me, what is your reason for visiting? As the queen of the slime fairies and ruler of the Forest Burrows, I don't allow any outsiders into the royal gardens."
[[Tell her you're looking for your stolen honey.|fairyslimequeen2]]
<<elseif not $fairyfriendship == true>>
You enter the garden once more. You didn't find much treasure here last time, but it never hurts to check again. But while you're searching, you encounter the Fairy Slime Queen at an intersection of marble paths.
"Oh! You again," she says with a smile. "I didn't think you would come by again. Why would you return? There's nothing here for you, and I'm quite openly hostile towards you. Perhaps you have another reason? I'm listening."
Maybe now would be a good time to explain the truth to her. Hopefully she believes you...
[[Explain how you ended up in a fight with her daughter.|fairyslimequeen3]]
<<elseif $fairyfriendship == true>>
You enter the garden once more. The flowers, plants, and bees here are a good source of mental relaxation after going through the troubles of adventuring.
When you meet the Flora the Fairy Slime Queen, you have a good chat over some tea. It's quite the pleasant experience, though she's disappointed to hear that the other slimes are still attacking you.
After you're finished with your tea and your conversation, you wave goodbye and return to the Forest Burrows to try to go back to the travel hub...
[[Return to the hub.|worldhubreturn]]
<<endif>>Syri welcomes you.
"Good to see you're okay! How about a massage?"
You agree and lean against a fallen tree trunk. Syri sits on top of your legs and starts massaging them, filling them with relaxation. As she moves up your body, you slump back against the log as you slowly go limp from the massage. She moves up your thighs, past your belly, and moves towards your neck. After relaxing everything below your head, she gives you a series of soft, pleasing head rubs, finally ending it with a set of headpats.
When she's finished, you feel fully healed and relaxed.
<<fullheal>>
[[Thank her and proceed.|forestarea]]You enter the sweet smelling hallway and travel until you come across a roofless dirt chamber. Tons of sunlight filters down onto the grassy floor.
In the center of the room is a giant pink tulip bulb with a green, vine-covered slime standing inside it. She looks like an alraune, except made of goo. You wonder if the big flower she's standing in is part of her or not. Reddish nectar fills her bulb-shaped flower and reaches up to her knees.
"Aha!" she says. "A friend of mine told me that a human was coming by, so I set up the scent gas trap. It's not magic or poison or anything, but who can resist something sweet? I didn't even need to leave my photosynthesis room to lure you here."
Vines emerge from the floor and block off the door behind you, trapping you in the same room as this slime.
"It'll be easier if you give up now." <<set $enemy = $forest2specialenemies[1]>>
[[Battle!|universalbattleselect]]You rummage through the supply closet and look for anything that might be useful. <<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.33>>
<<set _goldroll = random(15,30)>> <<set $player.gold += _goldroll>>
Someone left their gold pouch in here. You get _goldroll gold!
<<elseif _lootroll lte 0.66>>
You find a lesser bomb hiding underneath a bag of popcorn. The popcorn was too stale for consumption, so the bomb will have to do. <<set $player.items.push("Lesser Bomb")>>
<<elseif _lootroll lte 0.8>>
You find a bottle of honey. Seems like popular stuff around here. <<set $player.items.push("Honey Bottle")>>
<<elseif _lootroll lte 0.95>>
There's one gold coin on the ground, and no other noteworthy items. You pick it up and put it in your pocket. <<set $player.gold += 1>>
<<elseif _lootroll lte 0.99>>
This storeroom has a couple of useful goods. You find a bottle of root beer and a lesser bomb! <<set $player.items.push("Lesser Bomb")>> <<set $player.items.push("Root Beer")>>
<<else>>
When you push aside some brooms, you're delighted to discover a collector's edition tin of tuna! It's extremely rare, so you pick it up immediately! A collector may want to buy this. <<set $player.items.push("Rare Tuna Tin")>>
<<endif>>
[[Proceed deeper into the cave.|forestarea]]<<if not $prostitutevisited == true>>In this room, a red slime sits behind a small table with an empty jar on it.
"Howdy!" she says. "I'm selling blowjobs. Business has been slow since, uh, almost nobody here has a penis. Kind of a bad business model in hindsight. Anyway, it's 20 gold; interested?"
<<if $player.gold gte 20>>[[Take the offer.|forestprostitute2]]<<endif>>
[[Politely decline and move on.|forestarea]]
<<else>>
You encounter that red slime prostitute again. However, she's busy negotiating with a Floral Slime who has legs and... a penis? That's unusual for slime girls.
She grips her goo erection. "Come on, I'll pay you back later, just give me the good succ!"
"Nope. Twenty gold upfront. Those are the rules." She notices you walk in. "Blossom, step aside, another customer walked in."
Blossom the Floral Slime turns around and spots you.
"Hey, a human! Hey, listen, uh, I've always wondered what human mouths and dicks were like. Can you suck my dick? I'll suck yours."
[[Politely decline and walk away.|forestarea]]
[[Politely decline and pay the red slime twenty gold for a blowjob.|forestprostitute2]]
[[Pull down your pants and give the floral slime the good succ!|forestprostitute3]]
<<endif>><<if $buy == "none">>You open a door and enter a small room with a rusty vending machine. Flowers grow out of cracks in the top.
You look at what's for sale and find some neat things...
<<elseif $buy == "honey" and $player.gold gte 20>>
<<set $player.gold = $player.gold -= 20>>
<<set $player.items.push("Honey Bottle")>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new bottle of honey!
<<elseif $buy == "honey">>
You don't have the gold to afford it...
<<elseif $buy == "lesserbomb" and $player.gold gte 20>>
<<set $player.gold = $player.gold -= 20>>
<<set $player.items.push("Lesser Bomb")>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new explosive device!
<<elseif $buy == "lesserbomb">>
You don't have the gold to afford it...
<<elseif $buy == "pgauntlet" and $player.gold gte 50>>
<<set $player.gold = $player.gold -= 50>>
<<set $player.weapon2 = {
"name" : "Parry Gauntlet",
"damage" : 0,
"defense" : 2,
"dodgedefense" : 2,
"price" : 50
}>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new gauntlet!
<<elseif $buy == "pgauntlet">>
You don't have the gold to afford it...
<<elseif $buy == "hatchet" and $player.gold gte 20>>
<<set $player.gold = $player.gold -= 20>>
<<set $player.weapon1 = {
"name" : "Hatchet",
"damage" : 7,
"price" : 20
}>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new hatchet!
<<elseif $buy == "hatchet">>
You don't have the gold to afford it...
<<elseif $buy == "rapier" and $player.gold gte 100>>
<<set $player.gold = $player.gold -= 100>>
<<set $player.weapon1 = {
"name" : "Rapier",
"damage" : 8,
"price" : 100
}>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new rapier!
<<elseif $buy == "rapier">>
You don't have the gold to afford it...
<<endif>>
20 gold: [[Honey Bottle|forestvending][$buy to "honey"]] (Heals for +20)
20 gold: [[Lesser Bomb|forestvending][$buy to "lesserbomb"]] (Toss at enemy to automatically deal 12-22 damage)
60 gold: [[Parry Gauntlet|forestvending][$buy to "pgauntlet"]] (Secondary equipment item that lets you reduce damage at all times. Reduces incoming damage by 2 when taking any action.)
40 gold: [[Hatchet|forestvending][$buy to "hatchet"]] (Primary weapon that deals 7 base damage.)
100 gold: [[Rapier|forestvending][$buy to "rapier"]] (Primary weapon that deals 8 base damage.)
[[Move on|forestarea]] and proceed deeper into the area.
<<set $buy = "none">><<set $forest2specialenemies = {
"1" : {
"name" : "Alraune Slime",
"maxhp" : 200,
"curhp" : 200,
"xp" : 75,
"escapedc" : 0.4,
"atklist" : 6,
"attacks" :
{
"1" :
{
"name" : "Vine Whip",
"damage" : 14,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"multihit" : 2,
"message" : "Two vines emerge from the base of the slime's giant flower and try to whip you...",
"on_hit" : "A vine hits!",
"on_miss" : "A vine misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Pollen Spray",
"damage" : 18,
"willdown" : 0,
"arousalup" : 35,
"captureup" : 0,
"accuracy" : 0.5,
"message" : "The slime flutters the petals of her giant flower and sprays a cone of poisonous, pink pollen directly at you!",
"on_hit" : "You're hit by the pollen spray! It arouses and poisons you simultaneously.",
"on_miss" : "You jump out of the way of the cone of pollen!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Vine Snare",
"damage" : 7,
"accuracy" : 0.3,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"multihit": 2,
"message" : "Two vines come out from the base of her giant flower. They spiral towards you and try to grapple you...",
"on_hit" : "A vine smacks you and wraps around your leg! The alraune pulls you closer to her flower.",
"on_miss" : "You avoid one of the vines!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Nectar Dunk",
"damage" : 25,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.75,
"message" : "The slime smiles at you as she uses her vines to force your head into the nectar pool at her knees.",
"on_hit" : "She dunks your head into the reddish liquid and some of the fluid gets inside of you. Even though it smelled nice, it tastes like a horrid mixture of industrial chemicals. The liquid burns, and the poisonous mixture makes you feel weak and woozy. Thankfully, none of it gets in your eyes.",
"on_miss" : "You struggle and just barely keep your face out of the liquid!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Root Stab",
"damage" : 22,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "The ground beneath you rumbles and a pointy root emerges...",
"on_hit" : "The root stabs you in the leg and retreats into the ground.",
"on_miss" : "The root misses its stab attack and retreats into the ground.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"6" :
{
"name" : "Room Pollination",
"damage" : 10,
"willdown": 0,
"arousalup": 15,
"captureup": 0,
"accuracy" : 1.5,
"message" : "The slime flutters the petals of her giant flower and blasts a thin cloud of toxic pollen all over the room. It looks almost impossible to dodge, but it's a very thin cloud.",
"on_hit" : "Some of the pollen hits you, poisoning and arousing you, but most of it harmlessly lands on the ground since it's a room-wide attack.",
"on_miss" : "You pull off an expert dodge maneuver and jump off a wall, dodging the cloud entirely as it settles to the floor! The slime is as surprised as you.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"7" :
{
"name" : "Vine Restrain",
"damage" : 7,
"accuracy" : 0.7,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"multihit": 2,
"message" : "The slime tries to tie you up with two more vines.",
"on_hit" : "A vine smacks you and wraps around your body!",
"on_miss" : "You avoid one of the vines!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 25 }
}>>You give her 20 gold and she puts it in the jar. <<set $player.gold -= 20>><<if $prostitutevisited == true>>Blossom walks away and leaves you two alone.<<set $hubprostitute = true>><<endif>>
"Excellent!" she says.
She gets out of her chair and invites you to sit. You have a seat and she crawls under the table.
"Thanks! You won't regret it. I'll do a great job..."
She presses her warm, gooey body against your legs and unbuttons your pants. You lean back as she grabs your erection and takes it into her mouth. She starts licking the tip, sending erotic shivers through your body.
As she starts bobbing her head back and forth on your cock, warm pleasure builds up inside of you.
"Mmm," she says as a bead of precum leaks from the tip of your cock. She licks the base of your cock while thrusting her head back and forth even faster, sending even more erotic bliss through you. You come closer and closer to orgasm, almost reaching it...
With one last thrust of her head, you finally come into her waiting throat and watch as jets of cum shoot into her translucent head. Your whole body tenses up with pleasure while she keeps sucking you.
When your orgasm comes to a stop, she takes her lips off your cock.
"Ta-da! I hope it was worth the gold. Anyway, come by again if you want some more." <<set $prostitutevisited to true>>
[[Thank her and move on.|forestarea]]
As soon as she weakens you enough, she uses her vines to pull your whole body into her flower, then wraps them around your arms and legs.
You're left upright in the flower right next to you, and the strange nectar inside the flower comes up to your knees.
"Got you! Now to drain out the nectar before it poisons you to death..."
The nectar flows from the basin in the flower bulb into holes in the bottom, and it slowly drains into the root system.
"I'll be honest with you, that stuff's dangerous. I've been thinking about weaponizing it. But subduing unruly captives is a good enough use for now. My vines seem to have done a good job, so I doubt it's necessary."
The Alraune Slime brushes some pollen off the smaller flower on her head and it lands on you. She presses her breasts against your restrained chest while the magical pollen arouses you.
"Good thing this pollen isn't toxic, unlike my other pollen. You don't look so good right now."
The petals of her giant flower start to close around both of you while she scatters more pollen around your head. More arousal buzzes through you as the petals close completely, shutting out most of the outside light. The interior of the pink bulb is bathed in a dim red glow.
She looks vaguely sinister in the light as she leans in for a kiss. You're helpless to resist as she passionately makes out with you, pressing her gooey lips against your mouth and forcing her tongue inside you. Meanwhile, as she shakes more pollen onto your head and rubs her body against your vine-covered clothes, your arousal heightens and you come closer and closer to orgasm.
She pulls her lips away for a moment. "Come on, you're getting there, just let it all out..."
When she kisses you again, she does so more energetically than before. Her vines tighten around you, and your cock tingles as you're at the brink of orgasm.
Her pollen and her warm, sensual touch brings you over the edge. Your cock erupts into orgasm, and she presses her groin against yours, taking in every release of liquid as your erection uncontrollably twitches in erotic excitement. She kisses you with maddening force while you come into her soft body.
When your orgasm ends, she takes her lips away.
"I think you'll learn to love living with me..."
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You tell her about your stolen honey.
"Fascinating. Unfortunately, I'm content with my own bees, and would never stoop so low as to steal from another beekeeper. Yes, I partake in it myself as a hobby. As we're both avid beekeepers, I think I can relax the trespassing rules for you. Now, I've always wondered..."
Your conversation is interrupted by a Fairy Slime that flies in, wearing a few bandages on her head and her right arm. She looks like one of the slimes you fought earlier...
The Fairy Slime Queen turns to her.
"Hmmm? What's wrong? Oh dear, are you hurt?"
"Mom! Mom! This jerk beat me up!"
"Are you sure? He seemed like quite the gentleman."
"I swear, he beat me up! Look! I had to get bandages!"
"Oh. I'll handle this. In the meantime, go lay down and rest."
"Sure thing!"
You're about to mention that she was the one attacking you and trying to rape you, but when the Fairy Slime Queen turns to you, her look of disappointment intimidates you into staying quiet.
"I suppose everyone has two faces. After hurting one of my children, I'll have to enforce my punishment for assault. Surrender peacefully and I'll shorten your sentence." <<include [[forest2boss]]>>
She keeps up her joyful smile, but you see a hint of intimidating rage behind it. When a glowing wand materializes in her hand and she holds it as a weapon, you don't think you'll be able to talk your way out of this one... <<set $enemy = $forest2boss[1]>>
[[Looks like it's battle time again...|universalbattleselect]]<<set $forest2boss = {
"1" : {
"name" : "Fairy Slime Queen",
"boss" : true,
"maxhp" : 200,
"curhp" : 200,
"xp" : 99,
"escapedc" : 0.4,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Ultra Ray",
"damage" : 40,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.3,
"multihit" : 1,
"message" : "The slime flies into the air and charges up a giant beam. It's slow to charge, so you have plenty of time to get out of the way. Still, there's a chance you might get hit...",
"on_hit" : "A huge laser blasts you from above and knocks you to the ground!",
"on_miss" : "You leap out of the way of the giant beam!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"2" :
{
"name" : "Compliance Mandate",
"damage" : 0,
"willdown": 30,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"willbased" : true,
"multihit" : 1,
"message" : "The slime points her wand and chants. Magical voices fill your head and try to persuade you to stand down...",
"on_hit" : "The voices wear down your will to fight!",
"on_miss" : "You're able to shrug off the voices and keep battling!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"3" :
{
"name" : "Treecrush",
"damage" : 16,
"accuracy" : 0.5,
"multihit" : 2,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime waves her wand and commands two nearby trees to attack.",
"on_hit" : "A tree hits you with a thick branch!",
"on_miss" : "A tree misses its branch attack!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Dash Grab",
"damage" : 12,
"accuracy" : 0.5,
"willdown": 0,
"arousalup" : 0,
"captureup" : 40,
"multihit" : 1,
"message" : "She waves her wand to bless her wings, then flies at you at high speed!",
"on_hit" : "She slams into you and grabs you with her wings!",
"on_miss" : "You jump out of the way of her dash!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Blastray",
"damage" : 40,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 1.2,
"multihit" : 1,
"message" : "While holding you with her wings, she points her wand at your chest and charges up a huge laser.",
"on_hit" : "Her laser strikes you in the chest. You fly out of her grip and sail right into a tree!",
"on_miss" : "You struggle and jerk your body to the side at the last moment, avoiding the beam!",
"grapple" : false,
"endgrapple" : true,
"grappleonly" : true,
"nongrappleonly" : false
},
"6" :
{
"name" : "Headache Mandate",
"damage" : 15,
"willdown": 15,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"willbased" : true,
"multihit" : 1,
"message" : "The slime points her wand and chants. Magical, angry voices fill your head, giving you a headache...",
"on_hit" : "The voices cause physical pain and weaken your will to fight!",
"on_miss" : "You're able to shrug off the voices and keep battling!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"7" :
{
"name" : "Rose Volley",
"damage" : 5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"willbased" : true,
"multihit" : 8,
"message" : "The slime waves her wand in a circle. Dozens of thorns detach from nearby roses and fly towards you at incredible speed.",
"on_hit" : "A thorn hits!",
"on_miss" : "A thorn misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 42 }
}>>You explain how you ended up fighting her daughter in self-defense, and that most of the slimes around here are trying to rape you and drink your cum.
She blushes. "Oh dear! One of my children told me of a rumor spreading around that various human fluids were delicious, but I dismissed them as ludicrous. She seemed sincere, but apparently, people actually do act on these silly rumors. I'm sorry for my daughter's actions, and I'm sorry for causing an incident myself."
You accept her apology and apologize yourself for the trouble you caused.
"Would you like some tea? It's the least I can do. Perhaps we can become good friends as we initially planned."
You accept her invitation and sit at a small table in the garden. She excuses herself and leaves to make tea. While she's gone, a bee lands on the table. It looks cute, so you give it some belly rubs. Now that you think about it, maybe the bees like you so much because of a psychic thing? You're not sure, but the bees back home haven't ever stung you, and you could pet them just the same.
It looks happy, and it flies away just as the Fairy Slime Queen returns with some tea.
"Oh, by the way, I'm Flora," she says. "I don't think I've introduced myself."
You have a pleasant conversation about bees and other topics. Eventually, the conversation moves to the topic of the local slimes.
"Hmmm, I'll tell them to not attack you, but I don't know if they'll follow through on my requests. I make and enforce a lot of local rules, but the big monarchy in the cavern depths has most of the political power around here. I'll tell my children and subjects, and if they stop attacking you, you'll know that it worked."
You finish your tea and stick around for a while to keep talking, then you leave and wave goodbye.
"Stay safe," she says. <<set $fairyfriendship = true>>
[[Return to the hub.|worldhubreturn]]<<set $player.xp += 250>>
<<set $player.gold = 100>>
<<include [[levelcalc]]>>
[[worldhubintro]]
<<set $player.items.push("Nectar Molotov")>>
<<set $player.items.push("Nectar Booster")>><<if $player.willpower == 0>>
Her last attack gets rid of your will to run or fight. You drop your weapon and try to muster the energy to pick it up again. She casts another spell on you, knocking you to the ground.
<<else>>
After her last attack, she hits you with one more magic laser, knocking you to the ground.
<<endif>>
"This is the standard treatment for all felons who do not cooperate. You'll receive the standard sentence instead of the shortened one. And the sentence is... two years in the aquarium!"
She grabs you by the shoulders and teleports both of you to an ornate bedroom with a large fish tank occupying one wall. It's brimming with plant life and fake coral, and various fish swim around.
"These are all ordinary fish, not criminals. Nobody's been convicted of assaulting a Forest Burrows citizen in a while. Anyway, time to carry out the punishment...
While pinning you to the carpet with her wings, she points her wand at you and chants for a whole minute, casting a powerful spell. She ends the spell by releasing a giant flash of red light from her wand.
You black out for a moment and wake up on top of a pile of your clothes and equipment; judging by your two inch height and large red claws, it looks like she has turned you into a lobster.
"Right then. Off you go."
She picks you up, lifts the tank's lid, and tosses you in with a splash. While you float to the bottom, you almost wish she was a horny weirdo like some of the other slimes. At least sex slavery would be more interesting than... lobster.
"""~~~~~ ~~~~~"""
''Get lobstered! Reload your save for another shot at victory.''After leaving the garden and walking through the rooms you went through earlier, you're almost out of the Forest Burrows when you find Syri.
"No luck?" she asks.
After you tell her about your adventures, she nods, then you hear a distant squishing sound.
"Oh, I think I heard a slime ahead, so now's probably not a good time for us to be together. I'll get her out of the way for you. Wait a few minutes before following me and I'll meet you in the hub! Let me know when you want to move on and I'll tell you about the Elemental Mines."
Syri says goodbye and darts out the door. she's pretty fast for a slime.
You wait a few minutes and then start walking.
[[Proceed.|worldhubreturn]]Elizzyviolet here: thanks for playing this demo! This is the sixth major version of the game and adds the main story of the forest area. Additional bonus encounters will be added in the next update to flesh it out, including the much-teased Alraune Slime and some more hijinks with other existing characters.
Additionally, the next update will let you revisit the area, and will probably add more abilities to the list of psychic powers (gained via level up).
Fun fact: the Fairy Slime Queen isn't really interested in sex, and losing to her causes something funny and overwhelmingly stupid to happen.
If you'd like to go back to the hub to do more things there or in the Upper Caverns area, [[click here|worldhub]]<<if $darkalraunedefeated == true and not $darkalraunetalk == true>>
You tell the Alraune Slime that you might have met her sister in the Jungle wastes. She almost goes pale with concern.
"Oh! So she still hangs around here sometimes... I thought she had fully left this world for the Abyss... maybe she's not really beyond reason like I thought. Thank you for the news. I want to give you this thing she left behind for me, hoping I would follow her...
''The Alraune Slime gives you one Eldritch Emerald!'' <<set $player.emeralds += 1>> <<set $darkalraunetalk = true>>
"This is why you don't obsess yourself with the Abyss. You go insane and then you try to live there," she concludes.<<endif>>
<<if $buy == "none">>
You ask the Alraune Slime what she has available right now.
<<elseif $buy == "molotov" and $player.gold gte 50>>
<<set $player.gold = $player.gold -= 50>>
<<set $player.items.push("Nectar Molotov")>>
She bottles some of her nectar and sticks a rag in it.
"Throw it at a hard surface next to a slime, and this will take care of them. Careful, if you're nearby when this goes off, you're toast!"
<<elseif $buy == "booster" and $player.gold gte 80>>
<<set $player.gold = $player.gold -= 80>>
<<set $player.items.push("Nectar Booster")>>
She unfolds a few of her flower petals and reveals a firework-like wood contraption.
"This one was made with special nectar. Light the fuse, hold on to it, and you'll sail away from danger! Unfortunately, I need time to make more nectar, so you're stuck with one at a time."
<<else>>
"Sorry, my nectar isn't free."
<<endif>>
<<set $buy = "none">>
50 gold: [[Nectar Molotov|alrauneshop][$buy to "molotov"]] (Deals 20-40 damage; large splash radius will hurt you if grappled.)
<<if not $player.items.includes("Nectar Booster")>>70 gold: [[Nectar Booster|alrauneshop][$buy to "booster"]] (A glue-coated rocket that works as a one-time free escape from nearly any grapple. Can only carry one a time.<<else>><strike>Nectar Booster</strike> (Sold out: Limit 1/inventory)<<endif>>
[[Leave her stand and think about what to do next.|worldhub]]You pull down your pants and seductively lick your lips, and Blossom reciprocates by coming closer to you. She presses her chest against yours.
"I'll, uh, leave you two alone." The red slime walks out of the room and waves goodbye.
You lay down and invite her to mount you. She eagerly plants her knees next to your head, and her stiff, translucent erection hangs in front of your mouth. Some of the pollen from her head flower falls on your body, arousing you more as she bends over and kisses your cock.
She takes your cock into her lips, then thrusts her hips downward and crams her erection into your mouth. It's mostly tasteless, vaguely sweet, and much stiffer than it looks. You reach up and grope her thighs as you deep throat the rod in front of you. It slides in and out of you easily as she keeps sucking you.
You're barely 30 seconds in when she moans on your groin.
"I'm gonna... gonna..."
Her erection twitches and you feel it release fluid into your throat; the taste and smell are familiar; it's a wet mixture of pure pollen. The direct injection of her pollen-loaded fluid sends your erection into overdrive with every release into your throat. Lust explodes through you every time she sucks you with her mouth. A burning need to come surges inside you.
Moments later, orgasm arrives. She pulls her cock out of your mouth after depositing her final load and focuses entirely on sucking every last drop of cum out of your cock. The pollen inside you makes your orgasm long, powerful, and mind-blowingly wonderful.
When you finish, she takes her lips off you and stands up. Blossom stretches her arms as you stand up.
"Thanks! This is just what I needed before going on vacation. Can't wait to go kayaking with centaurs... See you around!"
You both say farewell and move on. <<set $hubprostitute = true>>
[[Proceed.|forestarea]]
Elizzyviolet here: thanks for playing! This is the seventh major version of the game and adds the other optional encounters for the forest area, in addition to new items, minor balance changes, and some degree of backwards compatibility for saves.
It should be a fun update; run through the area again if you haven't seen the new alraune miniboss, give the prostitute a second visit and do whatever option seems best to you, and make backup saves if you're curious about what happens if you lose to something.
The next update will slightly modify the leveling system and also add the first part of the Elemental Mines. Enjoy!
Click [[here|worldhub]] to return to the hub.<<include [[cave1enemies]]>>
<<include [[cave2enemies]]>>
<<include [[cave3enemies]]>>
<<include [[cave2boss]]>>
<<include [[cave3boss]]>>
<<include [[cave2specialenemies]]>>
<<include [[cave3specialenemies]]>>
<<include [[forest1enemies]]>>
<<include [[forest1specialenemies]]>>
<<include [[forest2enemies]]>>
<<include [[forest2specialenemies]]>>
<<include [[forest2boss]]>>
<<include [[minesenemies]]>>
<<include [[minesspecialenemies]]>>
<<include [[minesboss]]>>
<<include [[factoryenemies]]>>
<<include [[factoryspecialenemies]]>>
<<include [[Fish.]]>>
<<include [[towerenemies]]>>
<<include [[towerspecialenemies]]>>
<<include [[palaceenemies]]>>
<<include [[palacespecialenemies]]>>
<<include [[finalbossstats]]>>
<<include [[jungleenemies]]>>
<<include [[junglespecialenemies]]>>
<<include [[abyssenemies]]>>
<<include [[abyssboss]]>>You talk to Syri before departing for the Elemental Mines.
"Okay, so, the Elemental Mines are where they mine elemental crystals. Under the queen's guidance, some slimes set up a proper mining company a while back, and their board of directors likes holding lavish parties with all kinds of sweets, so maybe they stole your honey. Also, mines are dangerous in general, so don't impale yourself on any crystal outcrops."
You say goodbye for now and travel down the tunnel. After walking for a while, you hear running water and soon come to a set of minecart tracks. The only minecart on the tracks is empty, but has a large engine in the back with yellow crystals sticking out of it. There's a control panel inside the cart.
[[Take the minecart into the mines.|eleminesintro2]]
<<set $area = "mines1">>
<<set $progress = 0>>
<nobr><<include [[loadenemies]]>></nobr>You sit in the minecart and pull a lever in the control panel. The yellow crystals in the rear machinery glow, then the minecart slowly picks up speed and rushes into the mines.
You speed along the tracks and go deeper into the cave, and the slate rock gradually gives way to darker, harder stone. The air starts to smell vaguely of sulphur, and the only sound you hear is the grinding of wheels against the tracks.
After several bends in the sloped track, it comes to a slow stop near a set of artificial tunnels. The caves are lit by tiny rainbow crystals embedded in the walls; some are red, some yellow, and so on.
The sound of a distant explosion comes from ahead. But, it's hard to tell which tunnel it came from; your minecart's stopping point is near an intersection of several tunnels.
[[Explore the tunnels.|eleminesintro3]]<<if $progress == 0>>
<<if $minescomplete == true>>
You revisit the Elemental Mines and explore another route.
<<endif>>
<<endif>>
<<set _roomroll = randomFloat(1.0)>>
<<if not $minescomplete == true>>
<<if $progress == 8>>
You wander into a slightly larger tunnel and notice that the air is getting warmer.
[[Investigate.|minesfireboss][$progress += 1]]
<<elseif $progress == 11>>
While following some minecart tracks to see where they lead, you feel a breeze come from ahead. The air around here also seems to be free of the scent of gunpowder and dust...
[[Investigate.|minesairboss][$progress += 1]]
<<elseif $progress == 13>>
You feel slight tremors in the ground...
[[Investigate.|minesearthboss][$progress += 1]]
<<elseif $progress == 15>>
You smell perfume in the air...
[[Investigate.|minesheartboss][$progress += 1]]
<<elseif $progress == 16>>
After trying to figure out where that pink slime went, you stumble across a large marble door built into the side of a huge cavern. The whirring of machinery comes from all around you, but you dont see anything. The door is cracked slightly: maybe she went inside...
[[Proceed.|eleminesrainbow]]
<<elseif $progress == 3 or $progress == 9 or $progress == 14>>
You encounter Syri in an abandoned room!
[[Say hello.|minessyriheal][$progress += 1]]
<<elseif _roomroll lt 0.65>>
You hear squishing sounds coming from ahead... <<set $enemy = $minesenemies[random(1,3)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif _roomroll lt 0.85>>
You find a small closet with some supplies inside.
[[Proceed.|minesstoreroom][$progress += 1]]
<<elseif _roomroll lt 1>>
You come across a large tunnel full of rubble and holes...
[[Proceed.|minesdanger][$progress+=1]]
<<else>>
You just find rocks here. Might as well keep moving.
[[Keep moving.|minesarea][$progress += 1]]
<<endif>>
<<else>>
<<if $progress == 6>>
You encounter Syri in an abandoned room!
[[Say hello.|minessyriheal][$progress += 1]]
<<elseif $progress == 12>>
<<if not $mimicdefeat == true>>You encounter Syri in... hey wait, since when did she have a cowboy hat?
[[Say hello?|minessyrifake][$progress += 1]]
<<else>>
You hear yeehaw noises ahead...
[[Proceed.|minessyrifake][$progress += 1]]
<<endif>>
<<elseif _roomroll lt 0.65>>
You hear squishing sounds coming from ahead... <<set $enemy = $minesenemies[random(1,3)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif _roomroll lt 0.85>>
You find a small closet with some supplies inside.
[[Proceed.|minesstoreroom][$progress += 1]]
<<elseif _roomroll lt 1>>
You come across a large tunnel full of rubble and holes...
[[Proceed.|minesdanger][$progress+=1]]
<<else>>
You just find rocks here. Might as well keep moving.
[[Keep moving.|minesarea][$progress += 1]]
<<endif>>
<<endif>>
<<set $area = "mines1">>
<nobr><<include [[loadenemies]]>></nobr>After wandering around, you hear many more explosions; the ground rattles under you with each one, and some are nearer than others.
You soon find one of many sources of the explosions: a blue slime with a hard hat is busy using a drill to dig out a small hole in the end of a tunnel branch. She has a belt full of explosives, all kept in fireproof cases. A few pebbles are embedded in her body.
She notices you. "Hey! What's a human doing in the mines? Well, looks like I'm taking my lunch break early! Good luck fighting a grizzled miner like me!"
She doesn't actually look very grizzled, but she attacks you anyway...
[[Battle!|universalbattleselect]] <nobr><<include [[loadenemies]]>></nobr><<set $enemy = $minesenemies[1]>><<set $minesenemies = {
"1" : {
"name" : "Mining Slime",
"maxhp" : 80,
"curhp" : 80,
"xp" : 22,
"escapedc" : 0.3,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Drill Slam",
"damage" : 18,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"accuracy" : 0.5,
"message" : "The slime tries to simultaneously hit you with her small drill and make a slam attack...",
"on_hit" : "The slam and drill combo hits!",
"on_miss" : "The combo misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Small Charge",
"damage" : 26,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"multihit" : 1,
"message" : "The slime lights and throws a small explosive charge at you.",
"on_hit" : "You're hit by the explosion!",
"on_miss" : "The blast misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Drill Envelop",
"damage" : 18,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime constricts you with her body while trying to attack you with her drill...",
"on_hit" : "Her warm slime coats you as she stabs you.",
"on_miss" : "You avoid getting stabbed and enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 9 },
"2" : {
"name" : "Worm Slime",
"maxhp" : 100,
"curhp" : 100,
"xp" : 25,
"escapedc" : 0.35,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Tail Grab",
"damage" : 18,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"accuracy" : 0.4,
"message" : "The slime points her tail at your body and tries to grab you with its opening...",
"on_hit" : "She grabs your legs inside her tail!",
"on_miss" : "The tail misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Rock Spray",
"damage" : 8,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"multihit" : 4,
"message" : "The slime regurgitates several rocks and shoots them from the opening in her tail...",
"on_hit" : "A rock shard hits!",
"on_miss" : "A rock shard misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Tail Sweep",
"damage" : 23,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime spins around and tries to knock you away with her large tail.",
"on_hit" : "She hits you and knocks you against a wall!",
"on_miss" : "You jump over her tail sweep!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Tail Crush",
"damage" : 24,
"accuracy" : 1.1,
"willdown": 0,
"arousalup": 0,
"captureup": 10,
"message" : "The slime tries to crush you with the rocks inside her body...",
"on_hit" : "She squeezes you with sharp rocks!",
"on_miss" : "You avoid being crushed!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Tail Envelop",
"damage" : 12,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"message" : "The slime's goo trembles as she tries to suck you deeper inside her huge tail.",
"on_hit" : "You're pulled deeper, scraping against a few rocks in her body in the process.",
"on_miss" : "You avoid being pulled in deeper!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
},
"loot" : 11 },
"3" : {
"name" : "Enchantress Slime",
"maxhp" : 75,
"curhp" : 75,
"xp" : 24,
"escapedc" : 0.25,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Demoralize",
"damage" : 0,
"willdown": 30,
"willbased": true,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime casts a calming spell, and you feel it try to send relaxation through you...",
"on_hit" : "You feel more mellow and slightly less willing to fight!",
"on_miss" : "You resist the spell!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"2" :
{
"name" : "Ray Demoralize",
"damage" : 10,
"willdown" : 25,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "The slime combines a calming spell and a laser spell, sending a pink beam towards you.",
"on_hit" : "You're hit by the laser. The pain of the laser fades as the magic makes you relaxed...",
"on_miss" : "The laser misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Love Magic",
"damage" : 0,
"accuracy" : 0.4,
"willbased": true,
"willdown": 20,
"arousalup": 40,
"captureup": 0,
"message" : "The slime casts a lust spell on you, and strange thoughts run through your head...",
"on_hit" : "The spell makes you aroused and relaxed!",
"on_miss" : "You resist the spell!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"4" :
{
"name" : "Forced Movement",
"damage" : 0,
"accuracy" : 0.5,
"willbased": true,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"message" : "The slime casts a temporary control spell on you. The urge to run towards her fills your head...",
"on_hit" : "You succumb to the spell for just a moment and walk right into her! She grabs you and hugs you...",
"on_miss" : "You resist the spell!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Point Blank Ray",
"damage" : 10,
"accuracy" : 1.0,
"willdown": 25,
"arousalup": 0,
"captureup": 20,
"message" : "The slime shoots a calming laser spell at you while you're being hugged. Since you can't move much, it's probably going to hit...",
"on_hit" : "You're hit by the laser. The pain of the laser fades as the magic makes you relaxed and you sink into her body...",
"on_miss" : "You avoid the spell!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 10 }
}>><<set $player.awakened = true>>
<<set $player.maxpp = 5>>
<<set $player.pp = 5>>
<<set $player.xp += 750>>
<<set $player.gold = 100>>
<<set $forestcomplete = true>>
<<include [[levelcalc]]>>
[[worldhubintro]]
<<set $player.items.push("Nectar Molotov")>>
<<set $player.items.push("Nectar Booster")>><<if $player.grappled == false>>The slime smacks you with the side of her hand drill and grapples you after you stumble to the ground. <<endif>>After being hit by her drill one last time and being restrained by her body, you're completely defenseless.
"Time to mine out that white gold," she says with a smile.
The goo enveloping your groin starts to move back and forth, stroking your cock. You're enveloped up to your chest, and your arms are stuck inside her, so you can't fight back.
As she strokes you back and forth, she tosses her drill and her belt of explosives away, letting her focus more on pleasuring you. Your erection hardens as she strokes you harder and harder.
Just before orgasm arrives, she smiles at you as a bead of precum emerges from the tip of your cock.
"I knew this was worth it! Come on, where's the rest?"
You finally reach orgasm and come into her warm body. Your body clenches over and over as you release your fluid into her.
"Ah! Good stuff," she says. When your orgasm ends, she rubs your head.
"Now that I have a human, I can quit mining! Even the foreman slimes are going to be envious of me... that stuff of yours is worth a lot of gold to the right buyer!"
She drags you away, and you hope she doesn't plan on exploiting you too much...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<if $player.grappled == false>>While you're staggered from her last hit, she snatches your legs in her tail's opening and sucks you inside. <<endif>>You're too tired to resist her grab anymore, and she sucks you in up to your shoulders. Rocks graze against your body.
"Got you! The girls up in the factory are going to love this. Maybe I'll get a promotion to supervisor!"
She lugs you over to a minecart, squeezing your entire body with her goo as her tail rubs against the ground. When she arrives at the minecart, she lifts her tail with you inside, then spits you into the cart. You're about to get up when she sprays a huge load of rocks on top of your chest and legs, immobilizing you.
"I'd totally bang, but the goods have to be unspoiled. Gotta save the good stuff inside you for the quality control folks."
She starts pushing the minecart down a track, past a few junctions, and up a hill, and you wonder where she'll take you...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<if $player.curhp == 0>>You've been relying on your physical stamina to help bolster your resolve against her magic, but the burn of the laser is too much; your exhaustion weakens your mind, making her magic far more effective. <<endif>>With two final spells, your mind goes blank and you stop resisting. She hugs you, and her warm, gooey body sends relaxation through you.
She snaps her fingers and casts an arousal spell on you. Your cock instantly hardens as pleasure bombards you. She wraps her cloak around both of you, pressing you harder against her body. She rubs the tip of your cock with one finger, teasing it before she slides your cock inside her gooey form.
"Just think about coming," she says in a silky, magical voice. Her hypnosis makes your blank mind stir. As she casts another arousal spell on you, your mind goes wild with pleasure. All you can think about is orgasm.
You come into her body, fulfilling your mind's only desire. Jets of cum squirt into her body as your mind and body are paralyzed from the hypnotic pleasure. You lose track of time...
When your orgasm ends, you go back to wanting more.
"Wanna come again?" she asks.
You nod.
"Come with me to the break room. The workers will be happy to have a new kind of beverage machine..."
You follow her, happily looking forward to coming over and over...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You find Syri in a tunnel. She's hunched over, and is sifting through a pile of gravel.
"Hey there!" she says. "Didn't expect to be able to see you again so soon. I'm looking for some nice rocks for my collection. Figured I might as well look for a few cool-looking ones while we're down here... Anyway, have a seat!"
You sit down on top of the gravel pile. After shimmying your body a few times, you form a small chair-like indent in the pile. Even though the gravel is rough and lumpy, it's better than the stone floor. Syri sits in front of you and begins rubbing your shoulders. Her goo penetrates the fabric of your clothes, and you feel relaxed...
Her gooey hands drift around to your arms, then chest, waist, and eventually your thighs. You feel your exhaustion fade with every stroke against your body. At the same time, relaxation takes hold. The warm, gooey massage makes you forget that you're sitting on a pile of rocks.
Finally, she takes her hands off your body. You're relaxed and fully healed!<<fullheal>>
[[Thank her and proceed.|minesarea]]You look for something useful in the stash of mining supplies...
<<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.20>>
<<set _goldroll = random(25,45)>> <<set $player.gold += _goldroll>>
Someone left their gold pouch in here. You get _goldroll gold!
<<elseif _lootroll lte 0.40>>
You find a rainbow crystal under a chair. It pulses with elemental energy, so maybe you can rub it on your weapon mid-fight for some bonus damage... <<set $player.items.push("Elemental Crystal")>>
<<elseif _lootroll lte 0.60>>
You find two lesser bombs. Seems like they're being used for small-scale blasting. <<set $player.items.push("Lesser Bomb")>><<set $player.items.push("Lesser Bomb")>>
<<elseif _lootroll lte 0.8>>
You find a bottle of honey. Seems like popular stuff around here. <<set $player.items.push("Honey Bottle")>>
<<elseif _lootroll lte 0.9>>
Wow! That's a lot of explosives. You find four lesser bombs! <<set $player.items.push("Lesser Bomb")>><<set $player.items.push("Lesser Bomb")>><<set $player.items.push("Lesser Bomb")>><<set $player.items.push("Lesser Bomb")>>
<<set $player.gold += 1>>
<<elseif _lootroll lte 0.99>>
This storeroom has a couple of useful goods. You find a bottle of root beer and a lesser bomb! <<set $player.items.push("Lesser Bomb")>> <<set $player.items.push("Root Beer")>>
<<else>>
When you push aside some pickaxes, you're delighted to discover a collector's edition tin of tuna! It's extremely rare, so you pick it up immediately! A collector may want to buy this. <<set $player.items.push("Rare Tuna Tin")>>
<<endif>>
[[Proceed.|minesarea]]After climbing over some rubble, you come across a tunnel with a huge hole in the center. There's a supply stash on the other side, but the ten foot deep hole between you and the stash is wide and filled with sharp rocks. Falling in would hurt you a lot (though it's not deep enough to be lethal), but you think you have a 50/50 shot of making it over the hole.
Attempt to jump over?
[[Try to make the jump.|minesdanger2]]
[[Do not.|minesarea]]<<set _success = random(1,2)>>
<<if _success == 1>>
You barely leap over the chasm and make it to the other side! You can use a spare wood plank as a makeshift bridge to make it back, but for now, time to see what's inside this supply stash...
[[Loot the stash.|minesstoreroom]]
<<else>>
You almost make it to the other side, but fail to clear the last few inches of hole and fall in! Your legs crash against the sharp rocks at the bottom for 20 damage. <<set $player.curhp -= 20>> <<if $player.curhp lt 1>><<set $player.curhp = 1>><<endif>>
It takes a while, but you eventually stack some rocks and climb out of the hole. You can walk and run just fine, but trying again probably isn't a good idea right now, since your leg injury is just going to make jumping harder.
[[Proceed deeper into the mines.|minesarea]]
<<endif>><<set $player.xp += 10000>>
<<set $player.gold = 10000>>
<<set $forestcomplete = true>>
<<set $player.awakened = true>>
<<include [[levelcalc]]>>
[[worldhubreturn]]
<<set $player.items.push("Nectar Molotov")>>
<<set $player.items.push("Nectar Booster")>>
<<set $player.items.push("Elemental Crystal")>>
<<set $player.items.push("Elemental Crystal")>>
<<set $alraunedefeat = true>>
<<set $brewerhorny = true>><<set $brewerally = true>>
<<set $player.maxpp = $player.pp>>
<<set $prostitutemessage = true>>
<<set $alraunemessage = true>>
<<set $prismaevent = true>>
<<set $player.cursed = true>>
<<set $player.weapon1 = {
"name" : "Cheat Knife",
"damage" : 500,
"price" : 9999
}>>When you investigate the warm tunnel, you hear a slime girl shout from around a corner.
"Hey! I'm not paying you to have lesbian sex, I'm paying you to smash rocks!"
"S... sorry," two other slimes say. You hear them scamper away deeper into the tunnel.
The shouting slime stomps towards you. A faint glow comes from around the corner before she emerges and stops to look at you.
Her body is completely made of glowing red magma, and the tunnel gets warmer with her nearby. In place of hair, she has black chunks of basalt.
"Hey! Human! Are you the one making everyone horny?"
You try to talk, but she interrupts you.
"Yeah, you must be why everyone's talking about cum and flirting with each other! Unless that last part is unrelated. Well, as master of fire, the strongest and most important element, it's up to me to capture you!"
Her magma hands start to glow brighter with flame, and she attacks...
[[Battle!|universalbattleselect]]
<<set $enemy = $minesspecialenemies[1]>><<set $minesspecialenemies = {
"1" : {
"name" : "Magma Slime",
"maxhp" : 180,
"curhp" : 180,
"xp" : 80,
"escapedc" : 0.29,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 33,
"accuracy" : 0.25,
"willdown": 0,
"arousalup": 0,
"captureup": 10,
"message" : "The slime charges at you. Her magma body is slow to accelerate but gradually picks up speed. ",
"on_hit" : "The slam hits and sticks to you! As soon as the searing pain runs through you, you know for a fact that she's actually made of magma, or something like it. At least not much of your body is being engulfed, since her body is extremely dense...",
"on_miss" : "The slam misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Homing Flames",
"damage" : 5,
"accuracy" : 0.8,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"multihit" : 4,
"message" : "The slime focuses hard and shoots a barrage of fast homing flames from her palm!",
"on_hit" : "A flame hits!",
"on_miss" : "A flame misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 33,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 10,
"message" : "The slime tries to cover you with more of her thick magma.",
"on_hit" : "Her fiery magma burns you for huge damage!",
"on_miss" : "You avoid getting enveloped further and miraculously avoid further burns!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Flame Cone",
"damage" : 25,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime's body glows brighter as she inhales, then she breathes a cone of flame in your direction!",
"on_hit" : "The flame hits, burning you!",
"on_miss" : "The flame misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 25 },
"2" : {
"name" : "Rock Slime",
"maxhp" : 220,
"curhp" : 220,
"xp" : 90,
"escapedc" : 0.5,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Rock Slide",
"damage" : 25,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime stomps on the ground, causing rocks to fall on you from above!",
"on_hit" : "While trying to avoid the torrent of rocks, a boulder smashes you from above for huge damage!",
"on_miss" : "The rocks miss!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Petrify",
"damage" : 8,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"defensedown" : 6,
"multihit" : 1,
"message" : "The slime points at you and fires a gray beam!",
"on_hit" : "Your clothes grow rocky spikes on the inside, scratching you and reducing your defense!",
"on_miss" : "The beam misses, and rock spikes grow on a tunnel wall behind you!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Rock Bat",
"damage" : 15,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"multihit" : 2,
"captureup": 0,
"message" : "The slime conjures a granite club in her hands and makes two swings...",
"on_hit" : "A swing hits!",
"on_miss" : "A swing misses!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Sneak Attack",
"damage" : 22,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime conjures a granite club and dives into the ground. She moves seamlessly through the stone without disturbing it, and it rumbles beneaath you...",
"on_hit" : "She strikes you from below with her club while emerging from the ground!",
"on_miss" : "You run out of the way just as she emerges from the ground and swings at you, barely missing!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 25 },
"3" : {
"name" : "Heart Slime",
"maxhp" : 190,
"curhp" : 190,
"xp" : 90,
"escapedc" : 0.35,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Perfume Spray",
"damage" : 15,
"accuracy" : 0.5,
"willdown": 10,
"arousalup": 30,
"captureup": 0,
"message" : "The slime casts a spell and sends a cloud of pink gas in your direction.",
"on_hit" : "The poison perfume sends arousal through your body, while also making you dizzy...",
"on_miss" : "The perfume misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Erect",
"damage" : 0,
"accuracy" : 0.4,
"willdown": 20,
"arousalup": 50,
"captureup": 0,
"defensedown" : 3,
"multihit" : 1,
"message" : "The slime points at the ground underneath you, conjuring a glowing ritual circle. Glowing tendrils of energy emerge from the edges of the circle and reach for your groin...",
"on_hit" : "The tendrils connect to your groin. You freeze in place for a second as they pump erotic energy directly into you, making your mind hazy and your body alight with pleasure. Thankfully, the ritual circle vanishes only seconds later. Still, the sheer strength of the buzzing energy within your groin makes it harder to defend yourself...",
"on_miss" : "You jump out of the circle before the tendrils can touch your groin; thankfully, they don't do anything to your legs when you brush past them.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Heart Toss",
"damage" : 20,
"accuracy" : 0.6,
"willdown": 0,
"arousalup": 25,
"captureup": 0,
"message" : "The slime takes a heart gem out of her bracelet. She grips it in her hands, channeling glowing energy into it, then the gem launches at you at arrow-like speed.",
"on_hit" : "The gem strikes you! It bounces off, but the magic within wracks your body with powerful pain and pleasure.",
"on_miss" : "The gem misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Hug",
"damage" : 0,
"accuracy" : 0.4,
"willdown": 10,
"arousalup": 10,
"captureup": 20,
"message" : "The slime runs towards you and tries to hug you.",
"on_hit" : "She grabs you in a hug and presses you against her soft body. Her touch sends arousal through your body, dulling your mind...",
"on_miss" : "You avoid her hug!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Kiss",
"damage" : 0,
"accuracy" : 1,
"willdown": 20,
"arousalup": 35,
"captureup": 20,
"message" : "The slime tries to plant a kiss on you while trying to restrain you with her body...",
"on_hit" : "She plants a kiss on your cheek, and the magical energy flows through you. Arousal spikes in your groin, your mind gets hazier, and her body oozes around you...",
"on_miss" : "You avoid the kiss!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 25 },
"4" : {
"name" : "Mimic Slime",
"maxhp" : 150,
"curhp" : 150,
"xp" : 100,
"escapedc" : 0.5,
"atklist" : 6,
"attacks" :
{
"1" :
{
"name" : "Tentacle Grab",
"damage" : 18,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"accuracy" : 0.5,
"message" : "The slime tries grab you with her sticky tentacles...",
"on_hit" : "Her tentacles hit you and stick to you!",
"on_miss" : "Her tentacles miss!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Quick Draw",
"damage" : 12,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"multihit" : 3,
"message" : "The slime shoots hardened goo bullets from her tentacles!",
"on_hit" : "A hardened slime pellet hits!",
"on_miss" : "A hardened slime pellet misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Lasso Grab",
"damage" : 0,
"accuracy" : 0.8,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"message" : "The slime's eyes glint as she turns one of her tentacles into a lasso. She skillfully throws it at high speed, and with extreme accuracy...",
"on_hit" : "She catches you with the sticky lasso and pulls you in! ",
"on_miss" : "You avoid getting lassoed!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Wrap",
"damage" : 10,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"message" : "The slime tries to wrap more of her sticky tentacles around you, solidifying her already powerful grip.",
"on_hit" : "She covers you with more tentacles, squishing your body in her powerful, sticky grip...",
"on_miss" : "You avoid getting more tentacles wrapped around you!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Tentacle Stab",
"damage" : 32,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "The slime turns one of her tentacles into a sharp spear and thrusts it at you!",
"on_hit" : "Her tentacle spear impales you! At least it's not sticky like her other tentacles...",
"on_miss" : "Her tentacle spear misses and impales a boulder behind you, putting a small dent into it.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"6" :
{
"name" : "Tentacle Stab (grappled)",
"damage" : 36,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 10,
"accuracy" : 0.8,
"multihit" : 1,
"message" : "The slime turns one of her tentacles into a sharp spear and thrusts it at you! It has a lot more accuracy since she's keeping you held in one place...",
"on_hit" : "Her tentacle spear impales you while her other tentacles grab you tighter!",
"on_miss" : "Her tentacle spear misses!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 35 },
}>><<if $player.grappled == true>>After giving you enough burns to make you stay still, she lets you go and pushes you out of her body. <<endif>>Weakened by her attacks, you fall to the ground in front of her.
"That'll teach you to distract my workers. Maybe they'll stop... hmmm... hang on, why does the idea of semen tempt them so much? Does it really taste that good?"
You lay there, trying and failing to get up while she thinks.
"Fuck it, I'm getting the gloves. I need to check."
She goes around a corner to the room you first saw her come out of, then comes back wearing a pair of gray gloves.
"One hundred percent genuine asbestos!" she says with a proud smile on her face. Her anger has started to mellow. "It's hard to get you to come if your penis is on fire. Stay still while I do a taste test, or I'll take them off again."
She comes near you, crouches down, and pulls down your pants. You're powerless to resist as she grabs your cock with her stiff gloves. The magma underneath is firm, but squishes ever so slightly as it grips you. Despite the fireproof gloves, plenty of heat still leaks through, and your cock feels like it's being jerked off in a relaxing sauna...
She efficiently strokes you up and down. The rest of your body feels like shit, but at least your groin is pleasantly warm and tingly. Her technique is straightforward and not super effective, but it does prolong the time taken for you to approach orgasm; the slow buildup goes well with the relaxing warmth her grip sends through your groin.
It takes a long time for you to come, but when you do, your cock twitches and releases hot jets of cum straight into the air. As soon as she sees you come, she points your cock at her face, letting the fluid splatter on her face. It sizzles on contact and quickly vanishes into her body.
When your orgasm ends, she lets go of your cock with her semen-coated gloves, then takes them off and wipes them on her mouth.
"Not bad! I see why everyone's obsessing over this. It's even good after it's burnt into ash. Change of plan: I think I'll keep you around for the office..."
She puts her gloves back on and starts dragging you away...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''Thank you for playing! The mines area is less than halfway done, and future updates will substantially lengthen it. There will be four more elemental minibosses, some new items, and an extra special main boss in the next two updates...
Click [[here|worldhub]] to return to the hub. <<set $progress = 0>>You walk towards the source of the fresh breeze. After going around a bend in the tunnel, you find a flat square chamber where a pale teal slime is performing a magic ritual. She's dancing in the center of the chamber while a glowing circle underneath her expels wind in all directions.
When she notices you, she stops her dance.
"Hey, I was in the middle of purifying this... hey, what's a human doing down here? To get here, you would have had to run past at least several dozen other slimes. What could possibly motivate you to come down here?"
[[Tell her that you're trying to find your stolen honey.|mineswaterboss]]The ground rumbles beneath your feet, and you jump out of the way as something bursts out of the rock in a cloud of dust. A gray slime with legs steps out of the cloud, folds her arms, and looks at you.
"Not bad! My rock ambushes catch most people by surprise. I took a break from aiding the west-end miners to look for this human that's been beating up all my best employees. As master of rock, the strongest and most important element, I've been looking for a good opponent! Go ahead and face me; our battle will be legendary!
[[Battle!|universalbattleselect]]
<<set $enemy = $minesspecialenemies[2]>>You try to figure out where the perfume scent is coming from when you hear giggling behind you. You turn around and see a pink slime with lots of heart-shaped ruby jewelry.
"Did you think you could walk around with looks that good and not be found by the master of heart, the strongest and most important element? Come on. You're stunning! You'll make the perfect testing dummy for my team of motivational enchantresses. Just come with me and I'll make it worth your while."
She doesn't seem to want to take no for an answer...
[[Battle!|universalbattleselect]]
<<set $enemy = $minesspecialenemies[3]>>"Interesting. I can't say I've seen it, and none of the other foremen mentioned anything about honey shipments. As master of air, the strongest and most important element, I can do a lot of things, but finding honey isn't one of them. You'll probably have to keep looking on your own. If I see anything and run into you again, I'll let you know."
She starts to resume her ritual, but then pauses.
"Actually, can you stay for a minute? I want to see if the rumors about human cum are true. I know you've heard them, since it's impossible not to hear them with all the gossiping going on around here. Can I have a quick taste?"
You're about to respond when more squishing sounds come in from behind and the air gets colder. You turn around just as an unusual blue slime walks around the corner: she has bluish ice crystals jutting out of her body.
"Bruh, I wasn't expecting this," the new slime says. Her voice is mellow, and her eyes are half-open. "Aeria, are you hogging all the dick around here?"
"No. I was in the middle of a polite..."
"Pfffft, I know you bought this guy from someone just to get a taste of his good ol' cock n' balls. How else would he get down here? I know you have a habit of secretly importing luxury goods from humans, what's stopping you from importing a whole human?"
"Lazuli, he just showed up half a min..."
"I think I'll have a turn on him first. I'm the head of quality control, so I have to make sure everything's totally fine with him. What if his dick is filled with gunpowder or something? You wouldn't want that. Anyway, it's cool, i'll just grab him and leave..."
"Hey! You can't just take him like that."
"Wanna fight for him?"
"Oh, you bet...
Lazuli and Aeria prepare ice and wind spells. You back up towards the side of the room and slowly inch away as they start slinging magic at each other.
Eventually, you creep to the edge of the chamber and sneak out through the back entrance, then bolt away as soon as you're out of sight. The sound of your running is masked by the shattering ice and tornado-like winds in the chamber behind you.
[[Proceed.|minesarea]]While you stumble after her last attack, she takes the opportunity to whack you with a sturdy blow from her rock club, sending you crumpling to the ground.
"Good try, but looks like I won!" she says. "And as is tradition in battles like this, the victor gets to take all the loser's stuff!"
She casts a quick earth spell, and small rock formations jut out of the ground and surround your wrists and ankles, pinning you down. She bends over in front of you and smiles at you before grabbing your pants and ripping them off your body with one strong yank.
"Alright, so let's see..." She starts shaking out your torn pants; your gold pouch and a few other assorted items fall out.
Next, she tears off your shirt, leaving you in just your shoes and underwear. As she rummages through your assorted stuff, she looks for the things she wants and puts them in a small pile next to you.
"Now, I just need to check one last place... i've seen lots of cunning people keep surprises in their... prison wallet. For all I know, you could be keeping some diamonds in there!"
She tears off your underwear, then reaches underneath you with one hand. Her rigid goo presses against the back of your thighs, then you let out an involuntary yelp when she suddenly thrusts her hand inside your ass. It feels... weirdly good? A tiny pulse of erotic pleasure surges through you as she rummages around inside you.
"Nope, nothing useful in there... oh well, I'll just leave you here for someone else to deal with. See you later."
She takes her hand out, picks up your stuff, and leaps into a wall, phasing through it.
You're alone, naked, and pinned down with rock formations: things seem pretty bleak...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You succumb to her mental and physical assaults. She casts spell after spell on your dazed body, and you stand still as arousal burns through you, your mind grows more obedient, and your physical body feels weaker...
The slime hugs you and plants a kiss on your forehead. Her lower half envelops your legs, and the last of your strength isn't enough to escape...
"How about you stay here with me for a while?" she asks. You nod your head; why not? Being here with her is starting to feel pretty good...
Her goo envelops your groin, oozing around your erection. She doesn't move her goo around it, she just keeps it still, gently rocking your body back and forth with her hug.
She kisses you on the lips, and you reciprocate, letting arousal flow into your body. Magic, her touch, her kiss, and her strange perfume all combine to make you hornier and hornier by the second even without a single stroke against your cock.
Eventually, arousal overwhelms you. Orgasm arrives, and pulses of pleasure rampage through your cock. You come into her body, and your mind goes completely blank as she starts stroking your twitching erection, making your orgasm even more intense as she keeps kissing you.
When your orgasm ends, she keeps stroking your cock, drawing out every drop of semen. You enjoy the afterglow in a hazy state of erotic relaxation.
"Just feel free to fall asleep. I'll take you somewhere that'll make you very happy..."
As you drift off into sleep, you feel your erection perk up again...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''Her powerful attack knocks you against the ground; you're too weak to get up as she approaches you.
As soon as she stands over you and notices that you're completely defenseless, she smiles, then starts glowing. A flash of light blinds you; when you recover, the five elemental slimes are standing over you.
"We did it!" Lustriel says. "Quick, lets gangbang him!"
Everyone else stares at her.
"No gangbang this time?" she asks.
"No gangbangs. We've been over this," Aeria says. "If you want to bang him, that's fine, the queen gave us permission to take him prisoner, which lets us do whatever we want to him, but don't do it in the middle of the factory floor."
"Bruh, it's empty, and whatsherface already blocked off the entrances. Nobody's here to judge us," Lazuli says.
"Did you just call me 'whatsherface'?" the rock slime asks. "I have a name!"
"You do?" Lazuli replies. She looks genuinely shocked.
As the five keep bickering, you pray that they'll come to a consensus and get it over with...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''sifbauifvawf
too lazy to write a proper afterword today
hope you liked the update
big scary area boss + other stuff coming in next update
you can revisit the mines from the area hub right now, but it'll just replay from the start of the area's story content
click here to go to [[the area hub|worldhub]]You enter the marble door and find yourself in the lobby of a large administrative building. It's quite the fancy place, with potted plants, marble floors, cushioned chairs, and similar furniture. Just as you walk inside, you see the slime you were chasing dart through a smaller door in the corner of the room.
There's not much time to take in the scenery, so you run after her. Behind the door is a large industrial facility in which huge steel equipment, conveyor belts, and giant furnaces process rocks and crystals. There are stations that look like they should be manned by slimes, but they're empty right now: most of the machines aren't running right now, although a few automated machines are still grinding rocks and sifting ore.
When you walk around a large cube-shaped furnace, you're startled to find not just the slime you were chasing, but also her four elemental friends. The magma and rock slimes are standing next to her, as are Lazuli and Aeria, who both have small bandages on their bodies.
Aeria rolls her eyes. "Sorry, but the queen sent us this letter. Go ahead and read it. I like you, but I like the queen more."
As she tosses it to you, the magma slime rolls her eyes.
"No idea why you two didn't just catch him when you had the chance. It was two against one!"
"Look," Aeria says, "Lazuli was being uncooperative, and I didn't know that the queen wanted him dealt with..."
You read the letter while the five bicker to each other:
//Dear Elemental Mines Administrative Staff://
//A human has been running amok. Capture or kill them. Thank you.//
//Sincerely, Queen Eternity//
"And anyway," the rock slime says, we should thank Lustriel for being the bait...
Lustriel the pink slime rolls her eyes. "Come on, can we do the thing already? He might run."
"Already blocked off the exits with rock magic," the rock slime says. "Aeria, go ahead and start the chant."
You back off as the five form a circle and hold their arms up in the center. They start chanting their respective elements as a swirl of rainbow energy starts to form in the center... as you look for the best way out, you're tempted to run up and attack them to interrupt the ritual, but you don't want to be anywhere near whatever it is they're doing if you fail to stop it...
"Wind!" Aeria says.
"Water!"
"Fire!"
"Earth!"
"Love!"
The five chant the last line in unison: "With our powers combined..."
A brilliant flash of rainbow light fills the room, blinding you. When you recover, you see a fifteen foot tall behemoth of a glowing rainbow-swirled standing where the five stood seconds earlier. Particles of dust, flame, and water circle around her body, in addition to orbiting rings of pink hearts. She stands in front of you with her arms folded like an imposing god as lightning flickers out of her eyes.
As you watch the rainbow of colors making up her body swirl and pulse, she speaks in a booming voice, making the ground rattle. You know she said something, but you don't know what it was, since you were too busy looking in awe at the mighty being in front of you.
You're brave, but not brave enough for this!
[[Battle, or more realistically, probably just try to get the hell out of here...|universalbattleselect]] <<set $runprogress = 3>><<include "loadenemies">><<set $enemy = $minesboss[1]>><<set $minesboss = {
"1" : {
"name" : "Rainbow Slime",
"maxhp" : 999,
"curhp" : 999,
"xp" : 500,
"escapedc" : 0.7,
"atklist" : 5,
"canrun" : true,
"attacks" :
{
"1" :
{
"name" : "Meteor",
"damage" : 70,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime conjures a flaming meteor and launches it at you!",
"on_hit" : "The huge meteor hits you and explodes for gargantuan damage!",
"on_miss" : "The meteor misses and destroys a nearby pile of unprocessed metal ore.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Electrotide",
"damage" : 50,
"accuracy" : 0.6,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime creates a six foot high wall of water that crackles with electricity.",
"on_hit" : "The wave slams into you, shocking you with huge jolts of electricity!",
"on_miss" : "You hop on a barrel to avoid the wave, and the electricity dissipates just before the wave itself vanishes.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Winds of Love",
"damage" : 20,
"accuracy" : 0.6,
"willdown": 0,
"arousalup": 50,
"captureup": 0,
"message" : "The slime focuses a ball of pink energy in her palms before unleashing it as a blast of glowing pink wind.",
"on_hit" : "The powerful gust knocks you back into a piece of machinery, filling your body with insatiable lust in the process...",
"on_miss" : "You duck out of the way of the howling wind, which rattles the machinery around it.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Thorn Hell",
"damage" : 10,
"accuracy" : 0.5,
"willdown": 0,
"multihit": 7,
"arousalup": 0,
"captureup": 0,
"message" : "The slime unleashes a torrent of huge wooden thorns in your direction. Even if you avoid one of them, you'll have to avoid six more...",
"on_hit" : "A thorn impales you!",
"on_miss" : "A thorn misses and sticks itself into a wall!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Frigid Love",
"damage" : 20,
"accuracy" : 0.65,
"willdown": 0,
"multihit": 1,
"arousalup": 30,
"willbased": true,
"captureup": 0,
"message" : "The slime casts a mind-altering illusion spell. Illusory cold winds surround you, and their touch makes you shiver with arousal...",
"on_hit" : "Even though you know it's not real, the sheer cold you feel all around you causes both pain and pleasure in your body!",
"on_miss" : "You resist the spell and muster up the willpower to ignore the illusory cold!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 100 }
}>>While leaving the mines, you think about the letter that the elemental slimes got. The queen of the slimes knows about you: not good.
You wonder if anyone else in these caves is as strong as that rainbow slime fusion you just fought; if so, you're in big trouble.
As you almost make it back, you meet Syri, who's resting in a small side chamber.
"Hey, you have a little bit of rainbow on your shoes. What happened?" she asks.
You explain what happened, and she lets out a hefty sigh.
"I was afraid that would happen; you really don't want the queen to know about you. She's, uh... not someone you want to be an enemy of. I was hoping you'd find your stolen goods before she took notice of you, but you're in quite the pickle now. And those elemental slimes you just fought; their fusion isn't even the strongest thing around here."
You start to consider leaving the caves to take your chances with poverty instead, and Syri notices your hesitation.
"Don't worry; I have a plan. All you have to do is get stronger, and I think I know someone who can help. Remember Prisma? She's kind of an ass, but she knows one highly specific kind of magic that can help. I know how I can persuade her; just let me know when you're ready." <<set $prismaevent to true>>
[[Return to the hub.|worldhubreturn]]elizabeth here! wow, the version number is in the double digits, feels weird tbh
anyway, this is the first ever two-in-one update! it adds both the area and the area revisit!
the revisit isn't as crazy as the main content, but it should be fun nonetheless: give it a go! though if you haven't revisited the forest yet, you'll probably want to revisit that place first; it makes unlocking the new special theater NPC a lot faster...
[[Return to the hub.|worldhubreturn]]You approach the two slimes...
"Hello!" the prostitute slime says. "So, I finished digging out the chamber with the help of some of my friends, but then this fella came along and made me an offer I couldn't refuse."
"Uh-huh," the red and blue striped slime says. "I'm Dr. Guffin, and I was looking for a good space to set up my interdimensional film technology. Normal silent films are fine; I get a good laugh out of them. But a while back, I wondered, what if I could..."
The prostitute slime rolls her eyes. "I already sat through your two hour long rant about your crazy tech, and I don't think he has time. Can you get to the point?"
Dr. Guffin looks annoyed, and sighs. "Dammit, I really wanted to gush about this. Anyway, this projector shows you what's happening in parallel universes right now. Some fascinating things tend to happen! Normally, I'd sell tickets for 30 gold each, but since you're the first person to show up, I'll give you a month of free screenings! Want to have a look?
[[Agree and enter the theater after she finishes setting the machine up.|theater]]
[[Politely decline for now, but promise to take advantage of the offer later.|worldhub]]
<<set $theaterintro = false>>You enter the freshly-dug room; it's a small, dark theater with some cushioned seats near the entrance, and a white canvas on the other side.
Dr. Guffin starts to adjust the machine. "Just give me a second to set it up, and soon you'll see something interesting..."
[[Exit the theater|worldhub]] or select bad ending to view:
Upper Caverns:
<<link "Blue Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Blue Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Sticky Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Sticky Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Blue Magician Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Blue Magician Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Bouncy Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Bouncy Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<if $skdefeat == true>><<link "Knight Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Bouncy Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>><</if>>
<<link "Blue Maid Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Blue Maid Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<if $brewerdefeat == true>><<link "Big Bouncy Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Big Bouncy Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>><</if>>
<<if $skeletondefeat == true>><<link "Skeleton Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Skeleton Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>><</if>>
<<link "Prisma Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Prisma Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
Forest Burrows:
<<link "Floral Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Floral Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Thorn Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Thorn Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Mysterious Psychic Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Mysterious Psychic Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Catgirl Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Catgirl Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Fairy Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Fairy Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<if $alraunedefeat == true>><<link "Alraune Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Alraune Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>><</if>>
<<link "Fairy Slime Queen Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Fairy Slime Queen Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
Elemental Mines:
<<link "Mining Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Mining Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Worm Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Worm Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Enchantress Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Enchantress Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Magma Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Magma Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Rock Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Rock Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Heart Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Heart Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<if $mimicvictory == true>><<link "Mimic Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Mimic Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>><<endif>>
<<link "Rainbow Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Rainbow Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<if $factoryfinished == true>>
<<link "Mermaid Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Mermaid Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Jellyfish Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Jellyfish Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Kraken Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Kraken Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Scuba Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Scuba Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Tele-Core Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Tele-Core Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Fake Robot Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Fake Robot Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Slime-Bot Mk.II Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Slime-Bot Mk.II Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<endif>>
<<if $towercomplete == true>>Underground Tower:
<<link "High Sorceress Loss Ending + One of the four normal enemy endings for that area">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("High Sorceress Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<endif>>
<<if $ghostdefeated == true>>
<<link "Ghost Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Ghost Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<endif>>
<<if $junglecomplete == true>>Jungle Wastes:
<<link "Toxic Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Toxic Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Lamia Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Lamia Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Tentacle Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Tentacle Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Vacationing Catgirl Maid Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Vacationing Catgirl Maid Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<endif>>
<<if $darkalraunedefeated == true>>
<<link "Dark Alraune Slime Loss Ending">>
<<script>>
Dialog.setup("");
Dialog.wiki(Story.get("Dark Alraune Slime Loss Ending").processText());
Dialog.open();
<</script>>
<</link>>
<<endif>>
After watching all this stuff happen to parallel-universe-you, you're glad you live in this universe and not those universes...<<if not $cowboymimicdefeat == true>>You say hello to Syri, wondering what's up with her.
"Howdy pardner! It's me, the rootin' tootin' syringe-shootin' nurse Syri! I'm givin' out free blowjobs today! Come on over and I'll lasso up your dick and show you a good time!"
Her accent is completely wrong, but apart from the hat, she looks like Syri...
[[Seems legit to you. Free blowjob time!|minessyrifakeA]]
[[hmmmmmmmmmmmmmmm|minessyrifakeB]]
<<else>>
You encounter the Mimic Slime again while wandering through some tunnels.
"Howdy! I was lookin' for you. You may have knocked me around earlier, but I'm feeling a lot more confident this time! Looks like I'll be wrangling up a human today..."
[[Battle!|universalbattleselect]]
<<endif>>
<<set $enemy = $minesspecialenemies[4]>>As you walk up to her and pull down your pants, she smiles at you.
"Yee-haw! I knew you were hankering for a good blowjob. Just stand yourself right here..."
When you waddle over to her with your pants around your ankles, you look up and close your eyes. However, just as you hear her body jiggle in front of you, you feel her powerfully grab you! When you open your eyes, you see that she's grown slime tentacles from her back, and she looks like a completely different blue slime now. Two of her tentacles have grabbed you by the waist; they're extremely sticky... <<set $player.curhp -= 20>> <<set $player.grappled = true>> <<set $player.slimed += 20>>
<<if $player.curhp gt 0>>"Aha! Nobody ever reckons that their doctor might be a mimic! Shapeshifting is my ace in the hole. Now just stay still so we can have a hog-killin time together..."
[[Battle and try to break free!|universalbattleselect]]
<<else>>
You were already injured, and her powerful grab was just enough to knock the fight out of you... <<set $player.curhp = 0>>
[[She defeats you...|loss]]
<<endif>>You're pretty sure that this isn't the real Syri; even if it is the real Syri, it's probably worth staying away from her until her horny cowboy phase ends.
When you voice your suspicions, she shakes her fist at you as she changes shape into a different blue slime; one with several tentacles extending from her back.
"Darnit! My slumguzzling tomfoolery didn't work. The queen told me you were dumb as rocks; how did you know I wasn't the real Syri? Whatever. I'm not riding home without you!"
She attacks!
[[Battle!|universalbattleselect]] She wraps you up in her tentacles and pulls your weapon out of your grip, tossing it aside. She presses her body against you...
"Finally! Now, let's see what that six-shooter in your pants is like..."
She rips off your pants with a pair of tentacles, then presses her groin against your cock, slowly humping back and forth against you. As she slides her goo back and forth against you, you become more erect and aroused.
When you're erect enough, she keeps you restrained with her tentacles as she brings a hollow tentacle to your cock. She slowly slides your erection into the tight opening, then starts stroking you back and forth with it. Although most of her tentacles are sticky, the inside of this one is extremely slick: the tight opening sends wave after wave of pleasure through you.
She keeps fucking you with her tight tentacle, making it tighter and tighter as you get closer to orgasm. When you finally come, her tentacle squeezes your erection in time with your ejaculations, drawing out jet after jet of white fluid and sucking it through the tentacle into her main body.
When your orgasm finally ends, she keeps her tentacle on you, trying to coax out another orgasm.
"Come on partner, I think you've got another one in you..."
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You enter the chamber. It's devoid of any furnishings save for several lit wall sconces and a large bronze statue of a slime in the center. It looks like a normal slime, but judging by the wings and halo, it must be some kind of angel or god. In front of the statue is a wooden offering bowl with a few gold coins inside.
Normally, you'd refrain from picking up gold from shrines like this, but you're fairly sure your existing list of gods is comprehensive, and it doesn't include whoever this is; maybe the slimes just invented a god of their own to worship. And given that you're not on good terms with the locals anyway, there shouldn't be any harm in pocketing this...
As you pick up the 12 gold from the bowl in front of the statue, you feel uneasy, but shrug off the sensation and move on.
''New unlock! Press the "Primordial's Curse" option in combat to trigger divine wrath and instantly drop to 0 hp. May come in handy for some players.'' <<set $player.cursed to true>> <<set $progress += 1>> <<set $gold += 12>>
[[Proceed.|cave3area]]
As you walk onward, you find the source of the rattling. A blue slime with legs instead of the typical pile of goo is hunting through a pile of broken weapons, armor, and other metal junk.
This slime makes bone noises whenever she moves; on closer inspection, you realize she has a skeleton! That's unusual for a slime...
She notices you.
"Hey! You're that human who beat me up when I was lounging around near the cave entrance. But guess what? I found this skeleton in the community scrap metal pile! Now that I have bones, I'm the most durable slime in the Upper Caverns! There's no way you'll be able to stop me from indulging in that sweet dick of yours..."
She attacks! <<set $enemy = $cave3specialenemies[3]>>
[[Battle!|universalbattleselect]]The skeleton slime whacks you one last time with her femur, making you fall over and land on the ground face-up. She puts her bone back inside her body, then jumps on top of you.
"I didn't have legs last time we met, but now that I have something to form my body around, I can ride you like a human girl can! That ought to arouse you even more..."
You're too weak and battered to fight back, so all you can do is lay still and rest...
She yanks down your pants, gazing at your cock lustfully. She repositions herself so that her groin is above you, the slams down on your cock, enveloping it in her groin.
Next, she gets to work, riding you with her slippery body to quickly make you erect. Your cock soon points straight up, occasionally bumping against the inner sides of her pelvic bones...
She bounces up and down on your erection, sending wave after wave of arousal through you with every movement she makes.
"Come on, I know you're almost there..."
Finally, you succumb to the pleasure and reach orgasm. You helplessly watch as your quivering cock shoots load after load inside her body...
"More!" she demands. She keeps riding you until she milks out every drop from your orgasm.
She giggles. "I think I'll keep both you and these bones around for a while..."
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''Thank you for playing! The new update adds minor additions and changes to existing content. The next one will add some new story content that isn't "mandatory cock and ball torture". And if you haven't seen it already, revisit the upper caverns for a new encounter!
[[Return to the hub.|worldhub]]You sit down with Syri to discuss her plan.
"Okay, so, give me thirty minutes to go to Prisma's mansion; that should be enough time to persuade her. She's a greedy landlord type, so the promise of some treasure from deeper areas should be enough to persuade her. Of course, I also need to persuade her to be chill with you, given how you beat the crap out of her and ruined her ritual thing. Shouldn't be too hard; all I need is good ol' charisma!"
You wave goodbye, then wait around in the hub for a little while...
Half an hour passes, then another ten minutes roll by. Just as you start to get worried, Syri returns.
"Alright, so, Prisma still isn't thrilled to help you, but I told her that helping you would bring about some good real estate deals. Your constant fighting should have some effect on the housing market, and she'd like to profit. Don't worry about the details. Anyway, just follow me..."
You follow Syri to the dungeon-like room where you first met Prisma...
[[Proceed.|prestigeintro2]]You walk to Prisma's dungeon room and knock on the hidden door. It opens a minute later, and she walks out.
"Ready for some more cock and ball torture?" she says. Dread and excitement run through your body as you hand her the rubies...
A minute later, you're naked, restrained by red chains, and laying on the ritual circle. She uses the powderized rubies in the same manner that she did before, scattering them all in the air around you. As they float in the air, Prisma kneels in front of you and gives your cock a tough squeeze, getting it erect.
As she starts to electrocute your groin over and over with her magic, a smile of pure joy spreads across her face, in contrast to your pained, half-aroused grumbling.
After she plays with you for a few painful minutes, she takes a break from the electocution and conjures a riding crop in her hands, smacking your balls over and over with it. It hurts less, but seeing the riding crop descend sends a jolt of dreadful anticipation through you and makes you clench even before it strikes.
When she picks up a hefty iron rod and starts sending electricity through it, the dread intensifies. She switches between jabbing your groin with the conductive metal, making your groin twitch in pain, and smacking your already battered balls with it. It's immensely painful, but you can't help but be a bit aroused by it...
Finally, after what seems like an eternity, the ritual comes to a close. She puts away her torture tools, finishes the chanting, and ends the ritual as a flash of light blinds you.
When you recover from the blindness, you feel much stronger, and you're very glad it's all over.''You gain $player.rubies prestige points!''<<set $player.prestige += $player.rubies>><<set $player.rubies = 0>>
Prisma lets out a happy sigh. "That was quite fun. Find more rubies as soon as possible; I'm itching to do this again..."
You wobble back to the hub, clutching all your aching bits...
[[Return to the hub.|worldhubreturn]]
<<include "levelcalc">>
Inside the dungeon room, Prisma is standing in front of an elaborate ritual circle surrounded by burning, spicy incense. She's holding a fancy spellbook written in an incomprehensible, unfamiliar language.
Prisma rolls her eyes. "Hey there. Listen, we're not friends just because we happen to share a friendship with one very clever nurse. But, I'll help you anyway. This ritual is called a prestiging spell; it's a secret demonic ritual that makes it easier to learn and grow stronger. Now, first you'll have to pull down your pants..."
"Hang on," Syri says. "You didn't mention this being necessary at all."
"Look, it's in the book, okay? Cock and ball torture is a necessary part of the spell. Anyway, it's definitely in the book, and your warrior friend will need to pull his pants down and let me do my thing."
[[Proceed.|prestigeintro3]]Syri leaves the room as you pull down your pants. Next, Prisma commands you to lay down in the middle of the ritual circle. You're not entirely sure that the cock and ball torture part is necessary, but if Syri thinks the whole ritual will help, it's worth putting up with.
As Prisma chants in a strange language, red chains of energy bind your body to the ground. Next, she stands over you with a smile.
"Most of the work is already done. I just need to spread the gem dust, cause pain, and finalize the chanting. First, the dust..."
She picks up a brown leather pouch and spreads powdered ruby dust in the air around you. It levitates above you in a large, immobile cloud. Next, she crouches next to you and reaches for your balls.
"Just stay still while I..."
Sparks of electricity fly from her hand as she reaches for your cock. When she touches the base, painful electricity surges into you, making your groin twitch. She grips your erection, slowly stroking it up and down with her electrified grip.
"Electricity is the best way of doing this. But, it's good to mix things up a bit..."
With her other hand, she delivers a non-electrified squeeze to your balls, bringing more pain and pleasure into your body.
The cloud of ruby dust above you starts to glow as your pain and pleasure intensifies. Next, Prisma switches her hands, delivering jolts of electricity with gentle caresses to your balls as she grips your cock as hard as she can with her other hand. She strokes your erection up and down, making the mix of pain and pleasure more evenly split.
She takes her hands away from you for a second, then materializes a ghostly riding crop in her hand. She whips your groin with it over and over, sending more and more sensations through it with every strike.
Just as the ruby cloud reaches its peak luminescence, she finishes her work with one last jolt of electricity to the tip of your cock. You're not quite at orgasm, but the pain feels much more arousing than you thought it would...
She's done inflicting pain on you, and goes back to chanting. At the end of the short chant, the ruby cloud descends onto your body and explodes in a flash of bright light.
When you're no longer blinded by the light, you notice that the chains and the ruby cloud are gone. As you stand up, you feel more powerful despite your aching, reddened groin.
Prisma smiles. "Feel any different?" she asks. "You should feel like your combat experience is worth a lot more now."
Upon relection, that seems like where the bulk of your new power is coming from. Seems like you won't need to fight as many things to become powerful...
"Now, off you go. And if you find any flawless rubies, bring them to me, and I'll use them to reinforce the ritual. Rubies are the biggest material cost for the spell; surely you can spare a few if you'd like to become even stronger."
''Prestige points unlocked! Each prestige point reduces the experience requirement to level up. Prisma is happy to repeat the ritual and give you more prestige points, as long as you've got enough rubies.''
''You gained 5 prestige points!'' <<set $player.prestige = 5>>
<<include [[levelcalc]]>> <<set $prismaevent = false>> <<set $factoryunlock to true>>
[[Return to the hub.|worldhubreturn]]
<<if $loadthestuff == true>>
<<include [[loadenemies]]>>
<<endif>>
<<set $loadthestuff = false>>
<<if not $player.rubies gt 0>>
<<set $player.rubies = 0>>
<<endif>>
<<if not $player.emeralds gt 0>>
<<set $player.emeralds = 0>>
<<endif>>
<<if not $player.bait gt 0>>
<<set $player.bait = 0>>
<<endif>>
<<if not $highscore gt 0>>
<<set $highscore = 0>>
<<endif>>Syri smiles. "I assume everything went well with Prisma?" she asks.
You nod. Your groin still aches a bit, but it's nothing compared to the extra boost in power you feel. After you explain how it went to Syri, she nods back.
"Well, it's a small price to pay for power, right? Anyway, there's one thing I need to tell you before you go to the Factory District; the whole place is underwater. The whole thing. It's connected to the ocean, and all the water-breathing slimes come in from underwater tunnels to go to work there. And since I don't think you can breathe underwater, this is kind of a problem.
"But, there's a vast network of cooling tunnels above the underwater factory that you can navigate, and I have a priestess friend who lives there. She can probably help you explore the factory.
"Lastly, although I doubt that anyone there hired Tinia to steal your honey, it never hurts to check. Plus, I hear that the factory owner has a necklace with a bunch of huge rubies on it! It'll be a great idea to grab those before you move on to check the four deeper zones."
[[Proceed to the Factory District.|factoryintro2]]
<<set $factoryvisited to true>>You travel to the watery tunnels above the Factory District. After saying hello to the priestess slime, you decide what to do next...
[[Proceed.|factoryfishing]]You walk through some dark, dripping tunnels. The slate soon gives way to gray sandstone, and you take care to step around small saltwater pools in the slowly widening cave system. As you reach the end of this tunnel, you start to hear grinding and whirring come from somewhere deep below you, and it gets louder, then quieter, then louder again as you travel.
Eventually, you come to a large chamber about the size of the hub; the air here is warm, and bubbles rise from the unknowably deep pool that takes up half the circular room. Several tunnels poke through the ceiling and let sunlight filter down from far above, and other tunnels in the sides of the chamber lead elsewhere.
You still hear the faint sound of machinery down below in the slightly murky water...
Opposite of the tunnel you came in is a small stone house carved into the sandstone wall; it has curtained windows, several flower pots outside, and a welcome mat in front of the wood door. Maybe it's the home of that priestess Syri told you about.
You knock on the door, stepping back just in case it's a hostile slime. However, when a blue slime in a nun outfit opens the door and greets you with a smile, you're certain she's friendly. You're not sure why she's holding a fishing rod, but it seems harmless enough.
"Ah! Syri told me that an adventurer might be coming," she says. You're not sure when Syri found time to visit her, but are happy nonetheless that you have a mutual friend.
After you explain your situation to her, she nods.
"Aha! I have just the things for that. The thing is, slimes really like honey. So, I'm a priestess who mostly does religious services for anyone around here who still worships the Primordial, and oftentimes, business gets a bit slow. So, I get a fishing rod, slap a glob of crystallized honey on the hook, and reel in some of the slimes below!"
"Anyway, I doubt your honey is down there, because liquid honey sort of disperses into the water and spoils. Still, if you're after rubies, I know the factory owner really likes honey crystals. Maybe if you go fishing for long enough, you can beat her up and take her necklace!
[[Ask about the Primordial.|factoryintro3]]"Really? You didn't learn about the Primordial in school? Well, they're the slime goddess. They created slimes, they later got destroyed in a divine war, and then their corpse got thrown into the Abyssal Realm. Not much else to say about them, but people still pay tribute. Tea ceremonies are a common way of giving worship, but I just think the ceremony was invented by big tea-lovers who just wanted an excuse to drink more tea. Honestly, I don't see any reason to worship someone who's dead, but I help the people who want to do it anyway."
<<if $player.cursed == true>>
You're glad the Primordial is dead, especially since you robbed that shrine to her earlier. It's probably a bad idea to tell the priestess about that...
<<endif>>
After you listen to her ramble about the Primordial, she gives you the fishing rod, then she rummages through the pockets of her nun outfit and pulls out a pile of cube-shaped honey crystals with tiny holes in them.
"They're a little stale and have some lint on them, so you're probably not going to want to eat them yourself. Still, the workers below really like them. Also, I need to make a living too, so it's one gold per crystal. Honey's precious down here, as you know. And for a little more gold, I can give you some fishing tips..."
[[Decide what to do next.|factoryfishing]]There are several places to go fishing in this area: the hole outside the priestess's house is murky, warm, and gives off mechanical grinding noises. A second tunnel leads to a similarly sized chamber with clearer water and fewer bubbles; you swear you can see shadows far below if you squint hard enough. The third tunnel leads to a slightly murky water pit full of loudly churning waters and bubble vortexes; the currents here might help pull the fishing lure especially deep... <<set $area = "factory">>
[[Talk to the Priestess Slime.|priestessshop]]
<<if $metrobot1 == true and $metrobot2 == true and $metrobot3 == true and not $factoryfinished == true>>
[[Tell the factory owner that you roughed up those robots.|factoryend1]]
<<endif>>
<<if $player.bait gt 0>>
[[Fish in hole #1.|fishing1]] <<if $player.fishinginfo == true>> (Has a balanced mix of enemies and other things.)<</if>> <<if $metsharkslime == true and not $metrobot1 == true>>(Mechanical Slime remaining here)<</if>>
[[Fish in hole #2.|fishing2]] <<if $player.fishinginfo == true and $factoryfinished == true>>(Contains fewer items but more enemies.<<elseif $player.fishinginfo == true>> (Few items, but has a high probability of letting you fish up the factory owner.)<</if>> <<if $metsharkslime == true and not $metrobot2 == true>>(Mechanical Slime remaining here)<</if>>
[[Fish in hole #3.|fishing3]] <<if $player.fishinginfo == true>> (Has deadlier enemies on average, but also a greater probability of letting you fish up items.)<</if>> <<if $metsharkslime == true and not $metrobot3 == true>>(Mechanical Slime remaining here)<</if>>
<<else>>
Insufficient bait: purchase more to go fishing.
<<endif>>
[[Return to the hub.|worldhubreturn]]
<<if $bonusfactoryaccess == true and not $fishdefeat == true>>[[Enter the secret tunnel.|menacing]]<<endif>><<set $factoryenemies = {
"1" : {
"name" : "Mermaid Slime",
"maxhp" : 110,
"curhp" : 110,
"xp" : 30,
"escapedc" : 0.3,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Tail Slam",
"damage" : 20,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime tries to whack you with her powerful tail...",
"on_hit" : "The tail slam hits!",
"on_miss" : "The tail slam misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Wrench",
"damage" : 10,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"multihit" : 3,
"message" : "The slime magically conjures a few coral wrenches and hurls them at you...",
"on_hit" : "A wrench hits!",
"on_miss" : "A wrench misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Siren Song",
"damage" : 0,
"accuracy" : 0.6,
"willbased" : true,
"willdown" : 28,
"arousalup" : 18,
"captureup" : 0,
"message" : "The slime starts to sing an entrancing melody...",
"on_hit" : "The song weakens your resolve to fight and fills your mind with thoughts of love...",
"on_miss" : "You avoid succumbing to the song!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 11 },
"2" : {
"name" : "Jellyfish Slime",
"maxhp" : 110,
"curhp" : 110,
"xp" : 35,
"escapedc" : 0.6,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Tendril Grab",
"damage" : 15,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"accuracy" : 0.45,
"message" : "The slime tries to ensnare you with her tendrils...",
"on_hit" : "The toxic tendrils wrap around you!",
"on_miss" : "The grab misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Arousal Sting",
"damage" : 15,
"willdown": 0,
"arousalup": 30,
"captureup": 0,
"accuracy" : 0.55,
"multihit" : 1,
"message" : "The slime tries to sting you with one of her tendrils...",
"on_hit" : "The sting hits! The toxin in this tentacle makes you strangely horny...",
"on_miss" : "The sting misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Deadly Sting",
"damage" : 32,
"accuracy" : 0.55,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime tries to sting you with one of her tendrils...",
"on_hit" : "The sting hits! The toxin in this tentacle fills you with pain and weakness...",
"on_miss" : "The sting misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Grapple Sting",
"damage" : 40,
"accuracy" : 0.8,
"willdown" : 0,
"arousalup" : 40,
"captureup" : 25,
"message" : "The slime wraps several of her dangerously toxic tendrils around you...",
"on_hit" : "Tendrils sting you all over your body as she pulls you deeper into them. The mix of toxins fills you with pain, weakness, and arousal...",
"on_miss" : "You avoid her onslaught of stings!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
},
"loot" : 13 },
"3" : {
"name" : "Kraken Slime",
"maxhp" : 150,
"curhp" : 150,
"xp" : 45,
"escapedc" : 0.6,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Hydro Pump",
"damage" : 22,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.8,
"message" : "The slime soaks water into her tendrils and fires a highly accurate, powerful blast of water at you...",
"on_hit" : "The forceful spray knocks you back against a wall!",
"on_miss" : "The spray misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Tentacle Grab",
"damage" : 15,
"willdown": 0,
"arousalup": 0,
"captureup": 35,
"accuracy" : 0.4,
"multihit" : 2,
"message" : "The slime tries to grab you with two of her larger tentacles...",
"on_hit" : "A tentacle hits, ensnaring you!",
"on_miss" : "A tentacle misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Smash",
"damage" : 43,
"accuracy" : 0.9,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime tries to smash you against the floor to get you to stop struggling.",
"on_hit" : "She slams you over and over against the hard sandstone for huge damage!",
"on_miss" : "You struggle enough to keep her from slamming you against the floor!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Extra Tentacles",
"damage" : 12,
"accuracy" : 0.6,
"willdown" : 0,
"arousalup" : 0,
"multihit" : 2,
"captureup" : 20,
"message" : "The slime tries to wrap two more groups of small tentacles around you...",
"on_hit" : "You're restrained by more tentacles!",
"on_miss" : "You knock some of her tentacles aside!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
},
"loot" : 14 },
"4" : {
"name" : "Scuba Slime",
"maxhp" : 160,
"curhp" : 160,
"xp" : 40,
"escapedc" : 0.1,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Blowtorch",
"damage" : 24,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"defensedown" : 7,
"accuracy" : 0.4,
"message" : "The slime overcharges her magical blowtorch and tries to singe you with a blast of green flame!",
"on_hit" : "The jet of flame burns you and weakens your defenses!",
"on_miss" : "The jet of flame misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Tackle",
"damage" : 22,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "The slime runs at you. Her heavy scuba gear clanks as she sprints...",
"on_hit" : "She tackles you to the ground, sending both of you to the ground! She's unhurt, but the hefty impact put a dent in you.",
"on_miss" : "Her tackle misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Magic Drill",
"damage" : 12,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"multihit": 3,
"message" : "The slime uses her magical hand drill to fire several drill-shaped bursts of energy at you...",
"on_hit" : "A drill projectile hits!",
"on_miss" : "A drill projectile misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true,
}
},
"loot" : 14 },
"5" : {
"name" : "Deep Slime",
"maxhp" : 140,
"curhp" : 140,
"xp" : 40,
"escapedc" : 0.4,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Warp",
"damage" : 25,
"willdown": 0,
"arousalup": 0,
"captureup": 40,
"accuracy" : 0.65,
"message" : "The slime manipulates spacetime to try to teleport on top of you...",
"on_hit" : "She teleports on top of your head, causing her body to smash onto you and envelop you...",
"on_miss" : "You dart out of the way, narrowly avoiding being grabbed when she teleports...",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Deep Venom",
"damage" : 20,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"multihit" : 3,
"message" : "She sprays several globs of purple venom at you...",
"on_hit" : "A burst of venom hits!",
"on_miss" : "A burst of venom misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Eldritch Song",
"damage" : 30,
"accuracy" : 0.65,
"willbased" : true,
"willdown" : 20,
"arousalup" : 0,
"captureup" : 0,
"defensedown" : 4,
"message" : "The slime garbles incoherently, sending a psychic assault into your mind.",
"on_hit" : "The garbling fills your mind with pain and agony, making your entire body weaken...",
"on_miss" : "You avoid succumbing to the noise!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"4" :
{
"name" : "Venom Envelop",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"accuracy" : 1.0,
"message" : "The slime envelops you while secreting purple venom from her body...",
"on_hit" : "She envelops and poisons you with her strong grip and stinging venom.",
"on_miss" : "You struggle just enough to avoid her onslaught of goo and venom.",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 25 }
}>><<if $buy == "none">>
You ask the Priestess Slime what she has available right now.
<<elseif $buy == "bait" and $player.gold gte 1>>
<<set $player.gold -= 1>>
<<set $player.bait += 1>>
She gives you a piece of honey crystal bait.
<<elseif $buy == "5bait" and $player.gold gte 5>>
<<set $player.gold -= 5>>
<<set $player.bait += 5>>
She gives you five pieces of honey crystal bait.
<<elseif $buy == "info" and $player.gold gte 50>>
<<set $player.gold -= 50>>
<<goto "fishinginfo">>
<<elseif $buy == "forbidden" and $player.gold gte 50>>
<<set $player.gold -= 50>>
<<goto "forbiddenfishinginfo">>
<<else>>
"Sorry, I need to make a living somehow."
<<endif>>
<<set $buy = "none">>
1 gold: [[Honey Crystal|priestessshop][$buy to "bait"]] (Required for fishing. You currently have $player.bait of these.)
5 gold: [[Honey Crystal x5|priestessshop][$buy to "5bait"]] (Required for fishing. Buying multiple at once saves time. You currently have $player.bait of these.)
<<if not $player.fishinginfo == true>>50 gold: [[Fishing Information|priestessshop][$buy to "info"]]<</if>>
<<if $factoryfinished == true and not $bonusfactoryaccess == true>>>>
50 gold: [[Forbidden Rumor|priestessshop][$buy to "forbidden"]]<</if>>
<<if $abyssknowledge == true>>[[Ask about a ritual to enter the Abyss.|priestessabyss]]<<endif>>
[[Say goodbye and think about what to do next.|factoryfishing]]<<set _roomroll = randomFloat(1.0)>><<set _robotroll = randomFloat(1.0)>>
<<set $player.bait -= 1>>
<<if _roomroll lt 0.4>>
You feel something grab onto your hook...<<set $enemy = $factoryenemies[random(1,2)]>>
[[Reel it in!|universalbattlestart]]
<<elseif _roomroll lt 0.65>>
Something very heavy grabs onto the hook... <<set $enemy = $factoryenemies[random(3,4)]>>
[[Reel it in!|universalbattlestart]]
<<elseif _roomroll lt 0.85>>
Something deep below grabs the bait off the hook and replaces it with an item...
[[Reel it in!|fishingitem1]]
<<elseif _roomroll lt 0.92>>
You reel in... a small pufferfish. It makes an "aeugh" sound before you throw it back in the water.
[[Proceed.|factoryfishing]]
<<else>>
You reel in... a small fish. You take it off the hook and throw it back in.
[[Proceed.|factoryfishing]]
<<endif>>
<<if $metsharkslime == true and not $metrobot1 == true and _robotroll gte 0.8>><<goto "fishingrobot1">><</if>><<set _roomroll = randomFloat(1.0)>><<set _robotroll = randomFloat(1.0)>>
<<set $player.bait -= 1>>
<<if _roomroll lt 0.4>>
You feel something grab onto your hook...<<set $enemy = $factoryenemies[random(1,2)]>>
[[Reel it in!|universalbattlestart]]
<<elseif _roomroll lt 0.75>>
Something very heavy grabs onto the hook... <<set $enemy = $factoryenemies[random(3,4)]>>
[[Reel it in!|universalbattlestart]]
<<elseif not $metsharkslime == true>>
Something very powerful bites onto your hook!
[[Reel it in!|sharkquest1]]
<<elseif _roomroll lt 0.95>>
You reel in... a small fish. It flops around, splashing moisture around, then you take it off the hook and throw it back in.
[[Proceed.|factoryfishing]]
<<else>>
Something big grabs onto the hook, but most of the weight vanishes, leaving something smaller behind...
[[Reel it in!|fishingitem1]]
<<endif>>
<<if $metsharkslime == true and not $metrobot2 == true and _robotroll gte 0.8>><<goto "fishingrobot2">><</if>><<set _roomroll = randomFloat(1.0)>><<set _robotroll = randomFloat(1.0)>>
<<set $player.bait -= 1>>
<<if _roomroll lt 0.25>>
You feel something grab onto your hook...<<set $enemy = $factoryenemies[random(1,2)]>>
[[Reel it in!|universalbattlestart]]
<<elseif _roomroll lt 0.5>>
Something very heavy grabs onto the hook... <<set $enemy = $factoryenemies[random(3,4)]>>
[[Reel it in!|universalbattlestart]]
<<elseif _roomroll lt 0.6>>
You feel something powerful grab onto your hook. As you reel it in, you notice that the growing shadow in the water has glowing dots on it... <<set $enemy = $factoryenemies[5]>>
[[Prepare for battle...|universalbattlestart]]
<<elseif _roomroll lt 0.8>>
Something deep below grabs the bait off the hook and replaces it with an item...
[[Reel it in!|fishingitem1]]
<<else>>
Your line goes especially deep, hooks on something, and feels slightly heavier.
[[Reel it in!|fishingitem2]]
<<endif>>
<<if $metsharkslime == true and not $metrobot3 == true and _robotroll gte 0.8>><<goto "fishingrobot3">><</if>>She takes your gold and fishes through her pockets, then gives you a piece of paper. <<set $player.fishinginfo = true>> <<set $buy to "none">>
"This will tell you what every fishing hole gives you. The hole outside my house leads to the factory floor, which might give you a bit of everything, that one with all the currents gives you a better chance to hook good items and powerful slimes, and the one with the shadows leads to an underwater hallway that is sometimes frequented by the factory owner. If you want to meet her and take her necklace, fish there!"
You put the piece of paper in your pocket so that you can always refer to it...
[[Proceed.|priestessshop]]You fall over as she flops towards you.
"Come on," she says. "Just lay there and lsten to my song..."
You're too weak to resist as she slowly entrances you with her magical melody. All your thoughts of resistance start to fade as they're replaced by mindless love...
She drags you to the edge of the water pit, then plants a magical kiss on your face. When she pulls you under the surface of the pool, you're able to breathe without difficulty. It barely occurs to you that breathing underwater feels weird; you're focused on the lovely slime as she swims along, dragging you into a side-tunnel in the murky water.
She removes your clothes and glances at your erection, admiring it for a second before she presses it between her breasts. As she uses her hands to shake her translucent breasts up and down, pleasure fills your mind and body. Her titjob feels absolutely wonderful underwater...
"Just relax," she commands in her magical voice. Underwater, the sound is even more vibrant and lovely. Your pleasure-filled body feels like it's melting with relaxed bliss.
When you finally come, a deep wave of hypnotic contentment overwhelms you. Your cock twitches in between her breasts, covering her face in white fluid.
As she licks it up, you feel content to stay here forever...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''She wraps you up in dozens of tentacles as you grow too weak to withstand her assault. You try to fight back, but as more and more of her venom fills you, your body grows limp, with the exception of your cock...
"Got one!" she says. "I wonder what having sex on land is like... never done it up here."
She takes your weapon out of your limp hand with one tentacle and tosses it into the water behind her. As she pumps more venom into you and tightens her grip, pain is replaced by erotic bliss. Not a single tentacle touches your erection, yet it grows harder and more aroused by the second...
You can't move or talk, and can barely think with all the erotic pleasure flowing into your body. You can feel the arousing venom as it spreads through you and overwhelms your mind and body.
Finally, you reach orgasm. Your mind goes numb as pulses of pleasure rampage through you and you come all over her body. The venom prolongs your orgasm, making it go on and on...
When you're finally spent, she lets out a happy sigh.
"I think I'll get a friend to cast a water breathing spell on you. That way, I can take you home so I can always unwind after a hard day at work. Just wait here..."
She releases you from her grip and jumps into the water. No matter how hard you try, you can't move an inch, and all you can do is stay here and wait...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''The Kraken Slme picks up your weakened body and slams you against the floor a few times for good measure. Your weapon falls out of your hands, and the rest of your gear is tossed to the side.
"Excellent!" she says. "Hold your breath and don't resist. It'll only take one minute to get to where we're going..."
You take a deep breath as she grips you tight and drags you into the water. As she swims deeper with her other tentacles, you find it hard to hold your breath. Her tight grip almost squeezes the air out of your lungs...
Finally, she drags you through a small network of watery tunnels, past some dimly lit machinery, and up into a small side cavern. As soon as you hit air, you take a deep breath and look around. The only light in the room comes from a bioluminescent mushroom in the corner.
"I always make sure to know where the air pockets are. Should be breathable enough for you... and quiet enough for me to ravage you all I like."
She jumps out of the water, still carrying you in her tentacles. As she presses you against the rear wall of the cave, she rips off your wet clothes and tosses the scraps of fabric aside; some scraps still linger between your back and the wall. She ignores them since they're not in her way, and she presses her groin against your erection. As she slides your cock inside her, you stuggle to move; however, your entire body is pinned against the wall, and you can't move an inch...
As she slams her hips into you over and over, pleasure and pain surge through your body. The tight grip of her tentacles is overwhelmingly powerful. Her warm goo pleasures your cock wth every fast, powerful thrust she makes, sliding your cock in and out of her body...
Ravenous lust fills her eyes as she pounds you over and over, making a thumping noise with every slam of her hips. Pleasure starts to overcome you...
Finally, you reach orgasm. She doesn't stop smashing her body against you as you come inside her body. Your body stiffens in her grip as your erection quivers with pleasure...
After being smashed, squeezed, and fucked for what felt like an eternity, you're happy when she finally releases her grip and you fall to the ground.
"I'll be back to take you home after my shift is over. I'll get my buddy Annularis to cast a water breathing spell on you. In the meantime, don't try to swim out and leave. You'll drown before a slow human like you can escape. It would be amusing to see you fail though..."
As she jumps back into the water, you try to regain your energy and rest. Drowning is certain if you try to leave, so all you can do is sit still with only the glowing mushroom to keep you company...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''While you're dazed from her last blow, the slime elbows you in the face, making you drop to the ground. Your vision blurs, only going back to normal when she rests her heavy, suit-clad body on top of you. If she wasn't planting her knees on the ground next to you, the weight of her and her suit would probably crush you...
You're too weak to fight back, and it looks like she knows it. She takes off her brass diving helmet and gently sets it on the ground next to her. Underneath, she's an ordinary Blue Slime...
"Whew! And they told me working here wasn't going to pay off. Sure beats the mines! Anyway, taking this whole suit off is a pain, and I need to get back to the shipping and receiving department in ten minutes, so I'll just suck your dick and tie you to a wall or something so I can grab you on the way home later."
She backs up and bends over to pull down your pants. As she yanks them down, she's disappointed to see that you're wearing underwear.
"Seriously?" she says. "Why are you wearing so many clothes? They aren't even protecting you from anything!"
When she yanks your underwear down, she's relieved to see that there's nothing else between it and your cock.
"There we go. Now, just hold still..."
She bends over and puts her lips around your cock, quickly making it erect. Her glove-clad hands grip your thighs as she bobs her head up and down.
As she goes faster and faster and gets into a rhythm, more and more pleasure runs through your body. A bead of precum leaks out of the tip, and she eagerly slurps it up, letting out a delightful moan as she does. Her pace quickens, and the grip of her mouth tightens...
When you finally come, you feel your heart rate surge as you release load after load into her mouth, watching every jet go inside her translucent head. She keeps sucking you for almost a minute after your orgasm ends, eagerly trying to draw out every last drop...
She takes her lips away from you.
"Ah, yeah, that's great stuff... Just let me tie you up and I'll be on my way."
She drags you off to a secluded part of the above-water cave and uses some nearby rope to tie you to a pillar of sandstone, completely immobilizing you. She makes sure the knot is tight, then puts her helmet back on.
"See you in a few hours!" she says through the glass of her helmet. With that, she leaves you alone, jumps in the water, and swims away...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.2>>
<<set _goldroll = random(12,60)>> <<set $player.gold += _goldroll>>
You find a sack of _goldroll gold on the hook!
<<elseif _lootroll lte 0.4>>
<<set $player.items.push("Honey Bottle")>>
You find a honey bottle tied to the hook! The rubber cork kept the contents from being waterlogged.
<<elseif _lootroll lte 0.6>>
<<set $player.items.push("Root Beer")>>
You find a bottle of root beer on the hook!
<<elseif _lootroll lte 0.8>>
<<set $player.items.push("Elemental Crystal")>>
You find an elemental crystal on the hook!
<<elseif _lootroll lte 1.0>>
<<set $player.items.push("Radiant Shell")>>
You find a Radiant Shell! This could probably help beef up your defense...
<<else>>
You find... a rock. Gee, how useful.
<<endif>>
[[Proceed.|factoryfishing]]You reel in the catch. When she reaches the surface, you see that she's a big gray slime with a shark fin on her head. Just below her large, toothy mouth is a huge silver necklace with three large rubies on it! This must be the factory owner.
Overall, she resembles a Mermaid Slime, but far more shark-like. She spits out the hook and looks up at you with a curious, menacing smile.
"Wow," she says. "Fishing in a dangerous place like this. You stupid, or do you have a deathwish?"
You're not sure if you should try and battle her for the necklace or not, especially since she can just swim away. So, you just tell her that you're looking for your missing honey.
In response, she lets out a hearty laugh.
"That is that dumbest excuse I've ever seen! You look nothing like a honey farmer. Lemme guess, you came here to beat up my employees, have you?"
Just as you're about to deny it, she lets out another laugh.
"By all means, go ahead! I admire bold warriors, and the little jerks working for me ought to be roughed up a bit. It's about time someone taught them about COMBAT!
"And while you're at it, how about you help me with a problem? I ordered some mechanical minions from a shady merchant the other day, but they turned out to be defective. They refuse to work, and they just sit around talking about how they want to 'kill all humans'. Bit ambitious if you ask me. They can't even beat me in an arm wrestle, how can they expect to kill all humans?
"Anyway, being knocked about by a human ought to discourage them. If you beat the ambition out of all three of them, I'll give you... something, I don't know. We can negotiate later.
Tempted by the possibility of a reward, you agree to take care of them.
"Fuck yeah! I'll tell 'em that a human is throwing down fishing lines. Keep fishing and they'll probably come up looking for a fight; each of them tends to hang around one of the three pools nearby. Anyway, see you later."
She swims away, and you wonder just how strong these robots are... <<set $metsharkslime = true>>
[[Decide what to do next.|factoryfishing]]<<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.2>>
<<goto "fishingbuckler">>
<<elseif _lootroll lte 0.4>>
<<goto "fishingtrident">>
<<elseif _lootroll lte 0.6>>
<<set $player.items.push("Nectar Molotov")>>
You find a Nectar Molotov on the hook and carefully remove it. It would be catastrophic if you dropped it next to yourself...
<<elseif _lootroll lte 0.8>>
<<set $player.items.push("Elemental Crystal")>>
<<set $player.items.push("Radiant Shell")>>
You find an elemental crystal and a radiant shell on the hook!
<<elseif _lootroll lte 1.0>>
<<goto "fishinggreatshield">>
<<else>>
You find... a rock. Gee, how useful.
<<endif>>
[[Proceed.|factoryfishing]]You're too tired to continue fighting. As soon as your weapon leaves your hands, she wordlessly grabs you in her hands and plants a kiss on your face. She keeps up the kiss as the goo of her body starts to envelop everything below your neck. The warmth of her photoluminescent dots fills you with a strange... comfort?
As she keeps kissing you, you hear psychic whispers in your ears. The incoherent words of these strange assaults attack your mind, making your thoughts hazy. Her goo finally envelops everything below your neck, and she keeps up the kiss as she starts stroking you with her body...
Her goo slides and vibrates against your cock, and the gibbering whispers make it impossible for your mind to focus on anything but your arousal. Warm goo slides over the rest of your body, making everything below your neck tingle with relaxation and pleasure. Your garbled mind grows calm as she fucks you.
Total relaxation overwhelms you as you're about to come. Her gooey kiss implants more calming psychic gibberish into your mind, keeping any thoughts from arising.
You finally reach orgasm, and your cock releases load after load into her body. Her warmth, her voice, her kiss, her touch... you want to stay with it forever.
When your orgasm ends, the psychic whispers form coherent words...
"Sleep," she says, "and I'll take you home with me..."
Your mind grows dark as you drift off to sleep in her grasp...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You find a cool shield on the hook! It seems a lot like a regular buckler shield, but the whole metal part of the shield is covered in a non-stick substance.
Take the shield? (Reduce damage taken by 1 when not dodging, or by 3 when dodging. Also increases chance to escape enemy grapples by 15% and replaces current secondary item.)
[[Ignore it.|factoryfishing]]
[[Take the shield.|fishingbucklertake]]<<set $player.weapon2 = {
"name" : "Non-Stick Buckler",
"damage" : 0,
"defense" : 1,
"dodgedefense" : 3,
"price" : 100,
"escapeboost" : 0.15
}>>
You took the Non-Stick Buckler!
[[Proceed.|factoryfishing]]You find a trident clinging to the hook! This brass object is especially pointy, and is covered in ceremonial carvings of sea creatures.
Take the trident? (Has a base damage of 10.)
[[Ignore it.|factoryfishing]]
[[Take the trident.|fishingtridenttake]]<<set $player.weapon1 = {
"name" : "Ceremonial Trident",
"damage" : 10,
"price" : 110
}>>
You took the Ceremonial Trident!
[[Proceed.|factoryfishing]]As you reel in this catch, you notice it's particularly heavy for an item. The weight soon makes sense; you find a huge iron shield on the hook! This hefty beast of a shield should block quite a lot, but only if you take the time to prioritize defending...
Take the shield? (Reduce damage taken by 5, but only when dodging.)
[[Ignore it.|factoryfishing]]
[[Take the shield.|fishinggreatshieldtake]]<<set $player.weapon2 = {
"name" : "Huge Shield",
"damage" : 0,
"defense" : 0,
"dodgedefense" : 5,
"price" : 90
}>>
You took the Huge Shield!
[[Proceed.|factoryfishing]]Thanks for playing! This new update just adds the main fishing area content. You will get to fight the mechanical slimes in the next update. As soon as it comes out, assuming a 0.12.0 save file works on 0.13.0 (it should), you can go ahead and give those robots a wallop!
There are five non-boss enemies in the Factory District right now, including one somewhat rare one; try and fish them all up!
Feel free to have fun in the Factory District for now. More stuff to fish up will be added in the future; until then, happy fishing!
[[Return to the main Factory District passage.|factoryfishing]]The slime knocks the weapon out of your hand and presses herself against you. The goo making up the bulk of her body starts to envelop you, and her steel core presses against your stomach. The LED panel on the sphere displays a pink heart icon as she starts to shimmy your pants down your legs.
"Lubricant low due to combat... must replenish from nearest source... I'm not horny or anything, idiot!"
Her core moves down, presses against the base of your erection, and begins to vibrate. As her rapid buzzing sends a surge of pleasure through your groin, you're restrained more and more by her goo.
"Extraction in process... hey, im not blushing!"
She lets out a happy moan as she rubs her vibrating core up and down against your erection. Your mind and body fill with arousal as she keeps up her powerful, erotic buzzing.
Finally, you reach orgasm. Your cock twitches as you deposit load after load inside her. She keeps vibrating against you, making your orgasm even more intense as she draws out every drop of cum...
When she's finished, she stops vibrating her core, rubs it against you one last time, and pulls it away.
"Lubricant sufficiently replenished. Though, I'll need to keep you around in case I need more... lube isn't cheap! I'll make an exception to the 'kill all humans' rule just for you. Hold your breath and I'll take you to a hidden air pocket down there..."
She drags you towards the water pool, and you hope the journey isn't too rough...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''After defeating you, the slime makes some unconvincing beeping noises with her mouth.
"Beep boop! Target eliminated! Now removing pants..."
She tosses her rocket launcher into the water pool behind her, then restrains you in the grip of her soft bodyy. The cardboard and metal foil making up her skimpy robot outfit are pushed aside to accomodate your lower half.
"This is surely very important for killing all humans, even if I have not calculated how exactly this helps yet..."
As she slides off your pants, she starts to stroke your slowly lengthening cock with her churning goo. She presses her body against yours and boops her cardboard helmet against your mouth while making kissing noises.
"Statistics show that oral stimulation leads to faster orgasm. And orgasm is necessary to kill all humans because... reasons!"
The awkward fake kissing does nothing to stimulate your arousal, but the slick, tight motions of her body against your cock make up for it. She strokes your erection back and forth, slowly making you come closer and closer to orgasm...
When you reach orgasm, she keeps her body still as you release load after load into her body. You go stiff as pleasure runs through you...
Your orgasm ends, and the slime pulls her cardboard robot helmet away from you to speak.
"Beep! Excellent job! Stay still and do not resist. I must relocate you to my house for... human killing research! Yes, that's it."
She drags you off into a side tunnel...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''When her last attack causes you to fall to the ground, she clanks forward and inspects you.
"Target neutralized. Analyzing for vital resources..."
She scans you with a wide-angle beam of light projected from a sensor tentacle, then the cone of light hovers above your groin for a moment before she turns it off.
"Analysis concluded. Results: target produces semen, a fluid of high market value. Action: terminate 'kill all humans' routine, imprison target and extract fluid for employer's financial benefit."
Her body makes various mechanical sounds before deploying a metal tentacle with a lubricated rubber tube at the end. It starts to vibrate and whirr as it extends towards you. It worms its way into your pants and latches onto your cock. The extremely tight, vibrating tube bulges as it envelops your entire cock, quickly making it grow erect.
When you're fully erect, the tube starts creating powerful suction. Although you're too weak to get up, she hasn't restrained you, so you try to reach forward to pull the tube off. However, the suction is too powerful, so all you can do is let it suck you...
Arousal floods your body with every second that passes. She stands still as the tube slowly brings more and more pleasure to your erection. As soon as a bead of precum leaks out, it sucks the fluid up and brings it to her main body...
When you finally come, the suction strengthens. The rubber tube clenches around your cock as she sucks up load after load of cum from your convulsing erection, making your orgasm more powerful.
She keeps up the powerful suction until you're entirely spent.
"Extraction complete. Relocating target to underwater air pocket for future convenience..."
There's little you can do as she grabs you in her steel tentacles and drags you into the water...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<set $factoryspecialenemies = {
"1" : {
"name" : "Slime-Bot Mk.II",
"maxhp" : 330,
"curhp" : 330,
"xp" : 130,
"escapedc" : 0.5,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Nailgun",
"damage" : 20,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 1.0,
"multihit" : 2,
"message" : "With near-perfect aim, the mechanical slime fires iron nails from two of her tentacles...",
"on_hit" : "A nail nails you!",
"on_miss" : "A nail misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Blowtorch",
"damage" : 24,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"defensedown" : 7,
"accuracy" : 0.5,
"message" : "The mechanical slime sprays green flame from one of her tentacles...",
"on_hit" : "The jet of flame burns you and weakens your defenses!",
"on_miss" : "The jet of flame misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "butt missile lol",
"damage" : 43,
"accuracy" : 0.75,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime fires a small homing missile from her posterior!",
"on_hit" : "The missile explodes in your face, sending you flying!",
"on_miss" : "You duck under the missile and it blasts a crater into the ground behind you!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Sawblades",
"damage" : 25,
"accuracy" : 0.6,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime deploys two spinning sawblades and spins them on the ends of her tentacles!",
"on_hit" : "A spinning sawblade dices you!",
"on_miss" : "You avoid a sawblade strike!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 40 },
"2" : {
"name" : "Tele-Core Slime",
"maxhp" : 250,
"curhp" : 250,
"xp" : 130,
"escapedc" : 0.5,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Telekinesis",
"damage" : 15,
"willdown": 0,
"arousalup": 0,
"captureup": 20,
"accuracy" : 0.7,
"multihit" : 1,
"message" : "Her core glows as she telekinetically pulls you closer to her...",
"on_hit" : "You tumble forward, smacking against the ground as she pulls you in, and get partly sucked into her body!",
"on_miss" : "You keep your footing and avoid being pulled in!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Electro-Prodder",
"damage" : 45,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 1,
"message" : "The mechanical slime deploys a small metal rod from her core. It shimmers with electricity...",
"on_hit" : "She shoves the electric rod against your restrained body, shocking you for huge damage!",
"on_miss" : "You squirm just enough to avoid the electric rod!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"3" :
{
"name" : "Plasma Bolt",
"damage" : 20,
"accuracy" : 0.75,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"multihit" : 2,
"message" : "The slime fires a pair of plasma bolts from her core!",
"on_hit" : "A fiery plasma bolt hits you!",
"on_miss" : "A plasma bolt misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Boulder Toss",
"damage" : 35,
"accuracy" : 0.7,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime's core glows as she telekinetically tosses a boulder at you...",
"on_hit" : "The boulder hammers you in the chest, knocking you to the ground!",
"on_miss" : "The boulder misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 40 },
"3" : {
"name" : "Fake Robot Slime",
"maxhp" : 220,
"curhp" : 220,
"xp" : 130,
"escapedc" : 0.5,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Direct Hit",
"damage" : 60,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.55,
"message" : "The slime fires her huge rocket launcher directly at your face; not good!",
"on_hit" : "The direct hit sends you flying backwards! Ouch!",
"on_miss" : "The rocket explodes against the wall behind you.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Splash Damage",
"damage" : 35,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.8,
"message" : "The mechanical slime fires her rocket launcher at the ground in front of you; seems like she's trying to hit you with the more reliable splash damage.",
"on_hit" : "The rocket explodes next to you, sending you flying into the air for a moment!",
"on_miss" : "The rocket misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Close Range Rocket",
"damage" : 35,
"accuracy" : 0.4,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "You're really close to her right now, and she tries to awkwardly fire a rocket behind you so that it hits you but not her.",
"on_hit" : "The rocket explodes behind you, blasting you to the ground as the slime backs away!",
"on_miss" : "You tilt the slime's rocket launcher with your weapon so that the rocket shoots harmlessly off to the side!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Ceiling Collapse",
"damage" : 50,
"accuracy" : 0.25,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime shoots a rocket at the ceiling to try to crush you with rubble! At least you have plenty of time to react to this one...",
"on_hit" : "A huge pile of rubble falls on you!",
"on_miss" : "You avoid the falling rocks!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 40 }
}>>The 🐠 just beats you to death. Sorry.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory. But your chance of victory against the almighty 🐠 is slim to nonexistent. I wouldn't try it.''<<set $fish = {
"1" : {
"name" : "🐠",
"maxhp" : 1000,
"curhp" : 1000,
"xp" : 750,
"escapedc" : 0.75,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "the swarm",
"damage" : 12,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"multihit": 12,
"message" : "The 🐠 summons a horde of smaller fish friends.",
"on_hit" : "A small fish chomps you!",
"on_miss" : "A fish flies past you!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Blastcore",
"damage" : 90,
"accuracy" : 0.6,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The 🐠 deploys nautical mines from cannon-like ports in its body, then sends the bombs and a tide of water towards you with a swish of its mighty tail.",
"on_hit" : "The watery wave slams into you, knocking you back with enormous force! When the nautical mines hit the ground, they detonate in front of you, showering you in overwhelming shockwaves and flame.",
"on_miss" : "You hide behind a boulder and barely avoid being obliterated by the dozen or so nautical mines as they explode all around you.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Crush",
"damage" : 120,
"accuracy" : 0.3,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The 🐠 leaps out of the water and slowly descends on you. It's not too accurate, but you had better dodge this.",
"on_hit" : "You are crushed by the titanic 🐠, and feel like you've been flattened into a piece of paper. It flops back into the water after smashing you.",
"on_miss" : "You get out of the way of the titanic 🐠, avoiding being crushed to death!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Eye Lasers",
"damage" : 60,
"accuracy" : 0.5,
"willdown": 0,
"multihit": 2,
"arousalup": 0,
"captureup": 0,
"message" : "The 🐠 shoots pink lasers from each of its giant eyes. The beams sweep across the water, then the ground in front of you...",
"on_hit" : "You get nailed by an explosive laser!",
"on_miss" : "You jump out of the way of a laser beam. It obliterates the ground where you were a second ago.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "LMG",
"damage" : 25,
"accuracy" : 0.65,
"willdown": 0,
"multihit": 5,
"arousalup": 0,
"captureup": 0,
"message" : "The 🐠 deploys an enormous machine gun from its forehead and tries to mow you down with a quick burst of high caliber ammunition.",
"on_hit" : "A bullet pierces you!",
"on_miss" : "A bullet misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 0 }
}>><<set $metrobot1 = true>>You throw your line into the water and wait. Soon, you feel a tug on the line and reel it in. Feels lightweight; maybe it's just a medium-sized fish.
However, when your catch breaches the water surface, you see that it's a slime made of gray, translucent gel; in the center is a basketball-sized steel core brimming with lights and technology. The gel making up her body looks artificial, but you can't tell for sure.
She telekinetically floats onto land as you back up and prepare for battle. You quickly draw your weapon, and she looks at you.
"Greetings!" she says in a mechanical, feminine voice. Despite being robotic, it has a hint of excitement and personality. "My superior informed me of your presence. I am the Tele-Core Slime, the finest in modern telekinetic drone technology. If you do not wish to be exterminated, surrender and allow yourself to be enveloped in my outer goo casing."
You make it very clear that you don't feel like surrendering, so she attacks... <<set $enemy = $factoryspecialenemies[2]>>
[[Battle time!|universalbattleselect]]<<set $metrobot2 = true>>You throw your line into the water and wait. Soon, a gargantuan weight pulls down on the line, yanking the rod out of your hands and pulling it into the water! It sinks below the surface and out of view.
Moments later, a large robot built in the shape of a slime leaps out of the water, holding your fishing rod. She uses one of her several flexible steel tentacles to toss the fishing rod back at you. The rod lands at your feet and you kick it aside to make room to fight.
She speaks in a soulless, mechanical voice. "Greetings. I am Slime-Bot Mk.II. Prepare for combat. Combat routine engaged..."
She attacks, brandishing her weaponized tentacles... <<set $enemy = $factoryspecialenemies[1]>>
[[Battle time!|universalbattleselect]]<<set $metrobot3 = true>>You toss your line into the water, feel a small weight on the end, and reel in... a small piece of cardboard. Lame.
However, the water rumbles moments later, and you step back as an explosive rocket flies out of the water, narrowly avoiding you. It soars to the ceiling and explodes in a brilliant flash of flame and smoke, sending rubble flying.
A blue slime leaps out of the water and lands on the shore. She's clad in a makeshift robot costume made from wet cardboard and tinfoil, and she holds a rusty rocket launcher in her arms.
"Beep boop!" she says in an unconvincing robot voice. "I am a robot! Kill all humans!<<set $enemy = $factoryspecialenemies[3]>>
[[Battle time!|universalbattleselect]]You don't need to spend any time trying to fish up the factory owner again; she rises out of the water just on time.
"Mmmhmm!" she says. "Looks like you handled those robots. Two of them told me that they wanted to give up on their human killing deal; haven't found the other one. Now, if only I could convince them to fight each other... I could sell tickets!"
You think about telling her that the slime with a rocket launcher wasn't a real robot, but decide it's probably not worth the hassle.
"So, I'm sure you beat that third one, given how trashed the other two looked; anyway, here's your... wait, we never agreed on a reward. Fuck. What do you want?"
You ask for her ruby necklace, and she laughs.
"This necklace? You don't look like the jewelry-loving type. But sure, here you go."
She tosses the necklace to you. That was easy... <<set $player.rubies += 3>> <<set $factoryfinished = true>>
"Anyway, go give those other slimes a good wallop. Feel free to stop by and whip more of my employees into shape."
She dives back into the water and swims away. As you watch her shadow fade into the murky water, you can't help but be relieved that there was no massive fight with a titanic creature this time. There were some tougher than usual fights, but after what happened with the Rainbow Slime, this feels a bit anticlimactic in comparison...
[[Return to hub.|worldhubreturn]]
You duck through the illusory wall and go into the side tunnel. The air inside here is moist, cold, and stale.
There is no natural or artificial light in this tunnel, so you have to use your lamp to navigate the winding passages and duck under the cobwebs.
When you reach the end of the tunnel, you find a fourth fishing pool in the center of a massive, dark chamber. The water is still and clear, but it's too dark to see very far in it.
You don't feel like you should be in here.
But maybe there's something useful in those depths...
[[Cast a bait-free line into the water to see if someone's down there.|welcome to hell]]
[[Leave this place.|factoryfishing]]
You cast a line into the water, sending tiny ripples throughout the surface.
You wait and wait, and notice you're trembling. Why are you trembling?
You try to stop trembling, yet can't shake the feeling that you're being watched.
...
...
...
...
The chamber fills with light from a massive overhead lamp, and the water begins to stir. <<set $enemy = $fish[1]>>
A truly gigantic shape appears in the water and rises towards you.
When the shape breaches the surface, you are staring a titanic orange 🐠 in the eyes; it's no less than forty feet long, and nearly as tall. Fear overcomes you and you try to run, but the tunnel collapses before you can reach it as the creature lets out a mighty roar.
[[No chance to flee. The 🐠 attacks.|universalbattleselect]]The priestess slime takes your money, rummages through her pockets, and fishes out a piece of paper.
"One of the walls in the tunnel to the right is actually an illusion; you can walk right through it. A mermaid slime told me that some kind of secret project was happening deep in there. She also told me that I'd die a most horrible death if I went inside to investigate, but you'll probably be fine. Maybe. I wouldn't count on it though. Anyway, the opportunity is there if you want it."
She hands you a crudely drawn map leading to the secret illusory wall. <<set $bonusfactoryaccess = true>>
[[Proceed.|priestessshop]]Thank you for playing! With this update, the game is half complete. The other half will trickle in over the next few months; I can't wait to have a finished game under my belt!
The next update will add more new and exciting content. Stay tuned! Until then, do not awaken the [REDACTED], and have a good time.
[[Wrap up your remaining business in the Factory District before going back to the hub for cock and ball torture.|factoryfishing]]When you approach Syri to ask where to go next, she's busy opening envelopes from a huge pile and reading the contents.
"Hmmm, that's fifty crates of... Ah! Didn't see you there. Good news, I know where the honey is! Bad news, the queen has it. I stole some mail from... well, it doesn't matter, but according to these shipping manifests, seems like she's been sending out a lot of raids lately. Magical tea leaves, frozen holy water, comically oversized ceramic mugs... what, is she planning a tea party or something?
"You'll need some better tools to raid the later zones and fight the queen, so I think you should visit the Underground Tower. They have tons and tons of loot there! More rubies, more gold, more magical equipment. The magician slimes there are pretty tough, but I'd rather fight them than the royal platoons in the Jungle Wastes, or those creepy things in the Abyss."
She points in the direction of the Underground Tower.
"I'll meet you there in a bit. For now, I need to look into some things that could help you beat up the queen: going over some of my royal connections, seeing if any of my old friends are looking for mercenary work, and so on. Best case scenario, you'll have some friends to help you fight later!"
[[Proceed.|towerintro2]]
<<set $area = "tower">>You travel down a boring, winding tunnel. This tunnel is so uninteresting that it's almost painful to look at. Still, you're glad that there aren't any enemies in here.
Eventually, you see a small trapdoor in the ground labeled "Underground Tower EMERGENCY ESCAPE HATCH". You open it up and see rows annd rows of bookshelves in a warmly lit library with polished spruce floors. After hopping through the trapdoor, you land on the ground and get your bearings...
You wander around the library, looking for anything of note. All of the books here are for mages; bleh! There aren't any helpful books for psychics here. Or melee weapon users. Or people who drink honey straight out of the bottle.
The literature here is useless, so you move on and look for some good loot, keeping an eye out for enemy slimes...
[[Proceed.|towermain]]<<set $towerenemies = {
"1" : {
"name" : "Elementalist Slime",
"maxhp" : 120,
"curhp" : 120,
"xp" : 60,
"escapedc" : 0.3,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Fire cloud",
"damage" : 23,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.8,
"message" : "The slime casts a very large but thinly-distributed cloud of flames in your general direction.",
"on_hit" : "The flames hit!",
"on_miss" : "The flames miss!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Icicle-Aided Grab",
"damage" : 10,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 20,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "The slime casts a spell, and the ground around your feet starts freezing!",
"on_hit" : "Ice temporarily freezes you to the ground, letting the slime easily just walk up and start to envelop you in her goo...",
"on_miss" : "The spell misses you as you jump out of the way!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Wind Cram",
"damage" : 10,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 25,
"accuracy" : 1.0,
"multihit" : 1,
"message" : "The slime casts a spell, and powerful winds surge from behind you and try to push you into her body!",
"on_hit" : "The overwhelming winds cram you and her together, letting her engulf more of your body...",
"on_miss" : "You resist the force of the winds!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Boulders",
"damage" : 20,
"accuracy" : 0.5,
"multihit" : 3,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime casts a spell and conjures some gray boulders to launch at you...",
"on_hit" : "A rock hits!",
"on_miss" : "A rock misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 30 },
"2" : {
"name" : "Hypnotist Slime",
"maxhp" : 130,
"curhp" : 130,
"xp" : 60,
"escapedc" : 0.3,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Swirly Pendant",
"damage" : 0,
"willdown": 25,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"willbased" : true,
"message" : "The slime swings her magic pendant back and forth, dulling your mind...",
"on_hit" : "The pendant starts to hypnotize you!",
"on_miss" : "You resist the magic pendant!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"2" :
{
"name" : "Hypno-needle",
"damage" : 20,
"willdown" : 25,
"arousalup" : 10,
"captureup" : 0,
"accuracy" : 0.65,
"multihit" : 1,
"message" : "The slime pulls out a small crossbow and fires a needle full of shady substances at you...",
"on_hit" : "The needle delivers its load! The toxins weaken your body and mind, filling them with pleasant tingles...",
"on_miss" : "The needle misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Distract",
"damage" : 40,
"accuracy" : 0.6,
"willbased" : true,
"willdown": 0,
"arousalup": 40,
"captureup": 0,
"message" : "The slime whispers extremely distracting, sensual, and hypnotic words at you...",
"on_hit" : "You're temporaily dazed as arousal floods you. She takes the opportunity to critically stab you with a small knife, ending the stupor! The arousal remains though...",
"on_miss" : "You resist her words!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 30 },
"3" : {
"name" : "Horny Mage Slime",
"maxhp" : 135,
"curhp" : 135,
"xp" : 60,
"escapedc" : 0.4,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Lust Cloud",
"damage" : 0,
"willdown": 14,
"arousalup": 28,
"captureup": 0,
"accuracy" : 0.8,
"message" : "The slime casts a spell, conjuring a huge cloud of pink gas.",
"on_hit" : "You feel more aroused and slightly less willing to fight!",
"on_miss" : "You dodge the spell!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Love Ray",
"damage" : 0,
"willdown" : 15,
"arousalup" : 40,
"captureup" : 0,
"accuracy" : 0.6,
"multihit" : 1,
"message" : "The slime fires a ray of pure lust from her wand.",
"on_hit" : "You're hit by the laser, and it ravages your mind and body with arousal...",
"on_miss" : "The laser misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Love Barrage",
"damage" : 0,
"accuracy" : 0.6,
"willbased": true,
"willdown": 4,
"arousalup": 12,
"multihit" : 4,
"captureup": 0,
"message" : "The slime casts multiple small spells, sending a barrage of lustful thoughts into your mind...",
"on_hit" : "The spell makes you aroused and relaxed!",
"on_miss" : "You resist the spell!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"4" :
{
"name" : "Lust Tentacle",
"damage" : 0,
"accuracy" : 0.45,
"willdown": 10,
"arousalup": 50,
"captureup": 0,
"message" : "The slime conjures a pink tentacle of energy underneath you... oh no, it's going for your ass!",
"on_hit" : "The tentacle of energy phases through your pants and enters you from behind. Your prostate buzzes with pure arousal as it makes your body stiffen. When it's finished filling you with horniness, it vanishes...",
"on_miss" : "You get out of the tentacle's path!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Seductive Pose",
"damage" : 0,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 2,
"captureup": 0,
"willbased": true,
"message" : "The slime poses seductively, cupping her breasts and telling you about her magic-based sexual fantasies. It's a little arousing, but nothing dangerous.",
"on_hit" : "It fills you with a tiny bit of arousal, and that's it.",
"on_miss" : "You're completely unaffected by this unthreatening technique.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 30 },
"4" : {
"name" : "Debuffer Slime",
"maxhp" : 120,
"curhp" : 120,
"xp" : 60,
"escapedc" : 0.3,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Poison Cloud",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.8,
"message" : "The slime casts a very large cloud of poison in your general direction.",
"on_hit" : "The toxic cloud hits!",
"on_miss" : "The toxic cloud misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Defense Weakener",
"damage" : 0,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"willbased" : true,
"defensedown" : 7,
"accuracy" : 0.6,
"multihit" : 1,
"message" : "The slime casts a spell on your bones! Your willpower tries to hold it back...",
"on_hit" : "The spell bypasses your willpower and weakens your bones!",
"on_miss" : "The spell has no effect!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Psi-dull",
"damage" : 30,
"psipointreduce" : 30,
"willdown" : 0,
"willbased" : true,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "The slime casts a spell. Pulses of magic assail your mind, giving you a headache as they try to weaken your psychic ability!",
"on_hit" : "The overwhelming pulses blow away some of your psychic energy and leave you with a killer headache!",
"on_miss" : "You resist the force of the spell!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"4" :
{
"name" : "Homing Bolts",
"damage" : 10,
"accuracy" : 0.9,
"multihit" : 2,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime casts a spell and fires a pair of bone-seeking magic projectiles at you...",
"on_hit" : "A spell projectile hits!",
"on_miss" : "A spell projectile misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 30 }
}>>
After navigating a small alchemical lab, you hear pounding and clattering inside a closet. Weapon drawn, you open the closet, and notice a locked steel barrel shaking.
"Help! Is someone there?" a muffled female voice says from within. "I'm locked in here!"
You say hello to them and tell them you're here to help.
"Ah! A human! Listen, I'm sure you want magic weapons. Really good weapons. I can give you lots of them if you let me out of here!"
You try to look around the room for a key, but don't find anything. Next, you try to smash the lock, but the metal is deceptively strong; it shimmers with magic whenever you smash it...
"Hmmm... Uh, I think my sister has a key! She's the High Sorceress, and threw me in here for secretly diverting resources from her project to make weapons. If you got here in the first place, you must be really strong, so give her a wallop! But uh, don't hurt her too badly please. She's my sister, after all."
After promising to give her no more and no less than a mild wallop, you say goodbye and keep going.
[[Proceed.|towermain]]<<if $progress == 0>>
<<set $nextheal = 6>>
<<elseif $progress == $nextheal>>
<<set $nextheal += 6>>
<<set _gethealed = true>>
<<endif>>
<<set _roomroll = randomFloat(1.0)>>
<<if $progress gte 15 and not $towercomplete == true>>
You climb a large and winding staircase, then make it to a small room with a map of the tower. Finally! Some directions...
[[Proceed.|highsorceress]]
<<elseif $progress gte 15>>
You stumble across a familiar staircase, then make it to the elevator room. Seems like it's time to pay the High Sorceress a visit again.
[[Proceed.|nonhighhighsorceress]]
<<elseif $progress gte 13 and not $towercomplete == true>>
You find a promising route. Maybe this will lead somewhere interesting...
[[Proceed.|invisibleslime][$progress += 1]]
<<elseif $progress == 11>>
You hear squishing sounds coming from an exercise room. Whoever's coming must have more health than the average resident of this place... <<set $enemy = $towerenemies[random(1,4)]>> <<set $enemy.maxhp += 100>> <<set $enemy.curhp = $enemy.maxhp>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif $progress == 8 and not $towercomplete == true>>
You enter a small alchemical lab...
[[Investigate.|towermerchant][$progress += 1]]
<<elseif _gethealed == true>>
You meet Syri. She's taking a nap next to some kind of vending machine.
[[Talk to her.|towerheal][$progress += 1]]
<<elseif $progress == 7>>
You hear the whirr of a vending machine ahead...
[[Proceed.|towervending][$progress += 1]]
<<elseif _roomroll lt 0.66>>
You hear squishing sounds coming from ahead... <<set $enemy = $towerenemies[random(1,4)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif _roomroll lt 0.85>>
You find a small closet with some supplies inside.
[[Proceed.|towercloset][$progress += 1]]
<<elseif _roomroll lt 0.95>>
You find a small room with a drinking fountain labeled "PO ON". The third and fourth letters have been scrawled out. Maybe it says potion, and maybe it says poison...
[[Drink it.|towerpotion][$progress += 1]]
[[Ignore it and move on.|towermain][$progress += 1]]
<<elseif _roomroll lt 1 and not $ghostdefeated == true>>
You open a side door in a hallway and find a dark room with no furnishings save for one glowing purple book displayed on a pedestal. The shimmering leather is covered in occult runes, and you swear the book lets out a giggle.
[[Open the book.|towerbook][$progress += 1]]
[[Ignore it and move on.|towermain][$progress += 1]]
<<else>>
You find a really nice book about catgirls on a shelf, but that's about it.
[[Keep moving.|towermain][$progress += 1]]
<<endif>>
<<set $area = "tower">>
<nobr><<include [[loadenemies]]>></nobr>You reach what looks like a dead end. However, you saw one of the slimes you beat earlier run this way, so there must be some kind of secret passage...
After groping the bookshelves for a while, you tug on a copy of "Fish Quarterly Magazine", causing the shelf to rotate, revealing a secret passage! Convenient.
You start travelling through a stone brick hallway. There are sloshing sounds coming from ahead, but you don't see anything. Your sixth sense tells you that there's something in here.
As soon as you bump into something wet, gooey, and invisible, it drags you partly into its invisible body.
Out of all the things you were looking out for, you did not expect an invisible slime!
You prepare for a fight, but as quickly as she grabbed you, she pushes you out of her body and lets you free.
"Got you!" she says. "Just a little prank. I assume you're trying to break out of here too? The queen sent me here as a test subject as punishment for whoopie-cushion-assisted treason. Thankfully, the magical experiments they did on me gave me invisibility superpowers!"
You explain why you're here.
"Oh. Well, if you can tell me which way the exit is, I'll see what I can do to help you out later. An invisible friend comes with all sorts of benefits!"
After giving her directions to the emergency escape hatch you came from, you back up and take another route. The invisible slime runs away and you proceed further into the underground tower.
[[Proceed.|towermain]]The slime knocks you out with a quick spell; you're far too worn down to resist, so you fall asleep instantly.
You wake up naked and strapped into a metal chair in some kind of alchemy ingredient storage room. The scent of arousing perfume fills the air. The powerful leather cuffs binding your ankles and wrists are lined with a soft, fuzzy fabric. As soon as you shift your weight slightly, you realize that a lubricated metal rod has been shoved up your ass; it seems to be part of the chair itself. A tight rubber tube covering your cock is connected to a set of glass tanks on the ground.
<<if $enemy.name == "Elementalist Slime">>The Elementalist Slime who defeated you is fiddling with a small magical control panel on a table in front of you.
"Okay, just have to... ah! You're awake! Just in time for the first run of this thing. Me and the other slimes need human semen for some alchemical processes, and we're lucky that you showed up! You're strapped to a machine called 'The Violator', and it's going to harvest all the semen we need from you. Anyway, everything's in place, so lemme just..."
<<elseif $enemy.name == "Hypnotist Slime">>The Hypnotist Slime who defeated you is fiddling with a small magical control panel on a table in front of you. Despite being trapped here, you feel... content? It must be her magic at work...
"Excellent," she says. "Just lay back and let 'The Violator' do its work. Relax and enjoy yourself. We need your semen for potions, and having potions makes me happy. You want to make me happy, don't you?"
Her magic-laced words are persuasive. Why not relax? After all, it'll make her happy...
<<elseif $enemy.name == "Horny Mage Slime">>
The Horny Mage Slime who defeated you is fiddling with a small magical control panel on a table in front of you. She turns the dials with excitement.
"Finally... I knew this day would come! I'm supposed to use The Violator' to procure semen for potion ingredients, but screw that. The door's locked, and nobody's here to check. I get to have you as my plaything! Enjoy yourself. You don't have a choice."
<<elseif $enemy.name == "Debuffer Slime">>
The Debuffer Slime lets out a sigh as she puts her book down and fiddles with a small magical control panel on a table in front of you.
"Hey, listen, it's not like I want to torture you or anything. But the person signing my paycheck says I have to strap any intruding human men to 'The Violator'. So, uh, prepare to be violated. If it's any consolation, you'd still get strapped to it if you were a woman. The other mages just really like strapping people into 'The Violator'.
<<endif>>
She fiddles with a few stone dials on the control panel. The chair starts glowing pink, and the magical glow fills your whole body with erotic tingles. The metal rod in your ass starts buzzing with both mundane vibrations and magical energy, pumping surge after surge of arousal through your prostate. Your cock stiffens with every bit of pleasure the machine pumps into you, making the rubber tube even tighter. If your arms were free, you're not sure you would be able to remove it...
<<if $enemy.name == "Elementalist Slime">>
The Elementalist Slime hums a tune to herself as your body tenses up with overwhelming arousal.
"Is it wrong to admit that I think this is really hot? Hmm. I might have to try out 'The Violator' myself sometime. Might really take the edge off after a long day of setting things on fire..."
She keeps rambling to herself, but you're too aroused to listen. The machine quickly brings you to orgasm, and your cock twitches and convulses powerfully as it releases load after load into the rubber tube. The fluid is quickly sucked up into the glass tank, but even after your orgasm ends, the machine doesn't stop. The overwhelming magic flowing into your body cuts out the afterglow and brings you right back to the quick climb towards orgasm.
<<elseif $enemy.name == "Hypnotist Slime">>
The Hypnotist Slime keeps speaking to you as your body fills with overwhelming arousal.
"Just relax. Let yourself submit. All you want to do is obey. Now, I need to leave to do something, but while away, I want you to repeat this mantra in your head: 'All I want to do is obey'. Do that for me. I will return soon."
You repeat the mantra in your head. All you want to do is obey. Your mind goes numb as you climax. As you twitch over and over in pleasure, letting out load after load into the tubing, you feel right at home. Nothing gets in the way of your pleasure. By the time the machine finishes sucking everything from your first orgasm, the magic flowing from it has already started to bring you towards another.
<<elseif $enemy.name == "Horny Mage Slime">>
You squirm as the machine pleasures you. But about two thirds of the way to orgasm, the slime turns the machine off. You're still restrained, and the rod is still up your ass, but it no longer vibrates or sends erotic spells into your body.
"Now that you're all warmed up, you and I are going to have a lot of fun..."
The slime climbs on top of the chair and sits on you, engulfing your waist and upper thighs in her gooey grip. She pulls the tube off your erection with some difficulty, and immediately starts thrusting up and down against your engulfed erection. Her body is charged with erotic magic, making every inch of your skin tingle with pleasure. As she reaches for your nipples and pinches them tight, amplifying your arousal, she also leans forward and forces a kiss onto you. The magical kiss dulls your mind and makes you burn with desire.
It doesn't take long for you to come inside her. Your entire body stiffens from the fiery explosion of pleasure, and your orgasm goes on for what feels like forever.
She doesn't stop. She keeps going, using her subtle magic to make your spent cock erect again, giving you no time to enjoy the afterglow. You come again, and again, and again, until you finally pass out...
When you wake up, your groin aches, but the slime is gone, and the flexible tube is hooked up to your erection once more. Instead of the previous slime, a different mage slime is operating the control panel for The Violator.
"Looks like the girl on the last shift got a bit greedy. There's barely anything in the tanks! I guess she must have fucked you good, eh?"
She turns the machine on.
<<elseif $enemy.name == "Debuffer Slime">> Although she doesn't look like she's getting that turned on by your predicament, a little smirk does spread across her face.
"Well, alright, I was hoping I could pass the time by reading, but I might as well get a few kicks out of watching you. I mean, this situation is inherently hilarious, right?"
The machine quickly brings you to orgasm, and your cock twitches and convulses powerfully as it releases load after load into the rubber tube. The Debuffer Slime is extremely amused by the twitching of your groin.
"If only I bothered to memorize that penis shrinking spell," she says. "This would be way funnier if I used that."
The fluid is quickly sucked up into the glass tank, but even after your orgasm ends, the machine doesn't stop. The overwhelming magic flowing into your body cuts out the afterglow and brings you right back to the quick climb towards orgasm.
<<endif>>
As pleasure once again surges into your prostate, you feel like the machine isn't going to stop until that glass tank is full...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''god fuckign dammit, has it really been months without an update?
i feel like some kind of TF2 developer
anyway, the next one will come sooner, and it will include some quite spicy stuff; for now, enjoy the new content!
[[Return to the hub area.|worldhubreturn]]Syri's leaning back in a huge plush recliner next to a cozy fireplace. When you wake her up expecting a massage, she just gives you a healing potion to drink.
"This place is really cozy; I haven't been in a place this comfrtable in months! I think I'll take a nap for now; drink this potion I brewed a few minutes ago before it goes bad."
You chug the potion and regain all your health! If only you could find some more of this to put in your inventory. However, you suspect that you'll be stuck with sugary drinks as your main source of portable healing for the rest of your adventure. Syri resumes her nap as you walk away...<<fullheal>>
[[Proceed.|towermain]]<<if $buy == "none">>You're wandering around the hallways when you find a cozy-looking coffee shop. It's closed right now, and you don't know how to run those newfangled coffee machines. However, there's a vending machine in the corner; and it has great deals on... Radiant Shells? For a magical item this handy, they sure are cheap.
You look at what's for sale and find some neat things...
<<elseif $buy == "instacoffee" and $player.gold gte 50>>
<<set $player.gold = $player.gold -= 50>>
<<set $player.items.push("Instant Coffee")>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new jar of instant coffee powder!
<<elseif $buy == "instacoffee">>
You don't have the gold to afford it...
<<elseif $buy == "magicbomb" and $player.gold gte 90>>
<<set $player.gold = $player.gold -= 90>>
<<set $player.items.push("Magic Bomb")>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new explosive device!
<<elseif $buy == "magicbomb">>
You don't have the gold to afford it...
<<elseif $buy == "shell" and $player.gold gte 15>>
<<set $player.gold = $player.gold -= 15>>
<<set $player.items.push("Radiant Shell")>>
You put your coins into the slot and press the button combo, then it starts dispensing your item...
''Clunk!''
You open the slot and take out your new seashell!
<<elseif $buy == "shell">>
You don't have the gold to afford it...
<<endif>>
55 gold: [[Instant Coffee|towervending][$buy to "instacoffee"]] (Reduces enemy accuracy by 20%. This can bring some moves to 0 accuracy!)
15 gold: [[Radiant Shell|towervending][$buy to "shell"]] (Eliminates defense debuffs on you, then boosts your defense slightly.)
90 gold: [[Magic Bomb|towervending][$buy to "magicbomb"]] (Deals a flat 64 damage to an enemy when used.)
[[Move on|towermain]] and proceed deeper into the tower.
<<set $buy = "none">>You open the supply closet.
<<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.3>>
<<set _goldroll = random(36,80)>> <<set $player.gold += _goldroll>>
You find a storage box for library late fees and get _goldroll gold!
<<elseif _lootroll lte 0.5>>
<<set $player.items.push("Magic Bomb")>>
You find a Magic Bomb! It's some powerful stuff.
<<elseif _lootroll lte 0.6>>
<<set $player.items.push("Honey Bottle")>>
<<set $player.items.push("Root Beer")>>
<<set _goldroll = random(6,40)>> <<set $player.gold += _goldroll>>
You find a honey bottle, a root beer, and _goldroll gold hidden under a hentai comic!
<<elseif _lootroll lte 0.7>>
<<set $player.items.push("Bitter Juice")>>
You find some Bitter Juice hidden under a bucket! This should help make you less horny, if you ever feel like drinking it.
<<elseif _lootroll lte 0.8>>
<<set $player.items.push("Radiant Shell")>>
You find a Radiant Shell!
<<else>>
You find a book with pictures of funny fish in it. Not that useful.
<<endif>>
[[Proceed.|towermain]]You look at the map, and your excitement fades as you realize that there are 87 staircases and about 400 rooms full of hostile slimes between you and the High Sorceress.
However, you look to your left and immediately notice a conveniently placed elevator; looking at the buttons inside, it seems like this thing all the way to the top. Convenient!
You step inside and press the elevator to go to the 95th floor. Catchy elevator music plays as you ride past all the hazards in the tower.
When you make it to the top, the elevator opens with a ding and you step out. It's dark; maybe you're on the wrong floor?
However, you soon realize that you're not on the wrong floor when the elevator doors close behind you and the lights flash on. You discover that around you and the elevator is a large steel cage, blocking you off from accessing the rest of the gargantuan alchemical laboratory surrounding you. The steel bars between you and the cage is a tall, robed purple slime, holding both a magic wand and the fattest fucking blunt you've ever seen.
The High Sorceress takes a puff of her blunt, then notices you.
"Bruhhhhhhhhhhhhhhhh! You found the trap elevator! Far out, man! Anyway, uhhh, yeah, I was in the middle of packing up some shit for the queen's world-conquering ritual, so um... uh... oh yeah! Lemme just blast ya' from outside that cage."
She starts charging up some magic. Hopefully you can bust out of this steel cage before she wears you down...
Thankfully, your very first attack causes the cage to dissolve into mist, revealing it to be an illusion. Convenient! <<set $enemy = $towerspecialenemies[1]>>
[[Fight!|universalbattleselect]]<<set $towerspecialenemies = {
"1" : {
"name" : "High Sorceress",
"maxhp" : 300,
"curhp" : 300,
"xp" : 250,
"escapedc" : 0.2,
"atklist" : 7,
"attacks" :
{
"1" :
{
"name" : "Fire Boulder",
"damage" : 50,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"message" : "The High Sorceress casts... oh, that is a BIG fireball! It's coming right for you, but thankfully it lacks any kind of homing...",
"on_hit" : "The fireball rolls over you like a boulder!",
"on_miss" : "The fireball melts through a few tables in the back of the room after you leap out of the way. The High Sorceress is too high to notice the damage.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Icicle Rain",
"damage" : 10,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.4,
"multihit" : 10,
"message" : "The High Sorceress casts a spell, conjuring a truly obscene number of icicles that rain from the ceiling. ",
"on_hit" : "An icicle hits!",
"on_miss" : "An icicle misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Vape Cloud",
"damage" : 18,
"willdown" : 10,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 1.3,
"multihit" : 1,
"message" : "The High Sorceress casts a spell on her blunt, causing it to flood the entire room with smoke! There's no way you can dodge this.",
"on_hit" : "This is too much smoke! Your lungs burn with agony, and your head feels fuzzy... thankfully the cloud evaporates soon afterwards.",
"on_miss" : "After pulling off several epic aerial maneuvers to try and avoid the cloud, you realize that you can just hold your breath and avoid taking any damage. The cloud dissipates without hurting you.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Debilitating Beam",
"damage" : 20,
"accuracy" : 0.6,
"multihit" : 1,
"willdown": 15,
"defensedown": 5,
"arousalup": 15,
"psipointreduce" : 15,
"captureup": 0,
"message" : "The High Sorceress fires a horrid debuff-loaded laser at you!",
"on_hit" : "Oof! After being hit by this, you feel really weird...",
"on_miss" : "You avoid the laser!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Polymorph Ray",
"damage" : 40,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"message" : "The High Sorceress casts a polymorph ray! Not good.",
"on_hit" : "The ray hits you, turning you into a small fish for a few seconds! She picks you up and throws you into the air just before you turn back into a human, making you hit the floor with extreme force!",
"on_miss" : "The polymorph ray misses you and harmlessly hits some books. They're not alive, so it does nothing to them.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"6" :
{
"name" : "Extreme Arousal",
"damage" : 10,
"accuracy" : 0.6,
"multihit" : 1,
"willdown": 15,
"defensedown": 0,
"arousalup": 60,
"psipointreduce" : 0,
"captureup": 0,
"message" : "The High Sorceress fills her wand with erotic pink energy and tries to poke you in the groin with it!",
"on_hit" : "She pokes you in the dick with her magic wand, blasting it with a direct jolt of arousing magic! You barely feel the pain from her poke as the overwhelmingly arousing energy surges through you...",
"on_miss" : "You avoid getting poked!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"7" :
{
"name" : "why r u hitting urself lol",
"damage" : 30,
"accuracy" : 0.6,
"willbased": true,
"multihit" : 1,
"willdown": 25,
"defensedown": 0,
"arousalup": 0,
"psipointreduce" : 0,
"captureup": 0,
"message" : "The High Sorceress casts a hypnosis spell, making your vision blur as she commands you to hit yourself.",
"on_hit" : "Hypnotized by her words, you thwack yourself in the head! Soon, you realize that maybe, just maybe, hitting yourself in the head was a bad idea. But some of the magic lingers in you, so it's hard to tell if it really was a bad idea.",
"on_miss" : "You shrug off the magic and purge it from your head!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 120 },
"2" : {
"name" : "Ghost Slime",
"maxhp" : 300,
"curhp" : 300,
"xp" : 200,
"escapedc" : 0.4,
"ghost" : true,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Ghostly Chill",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.75,
"message" : "She lets out a frigid blast of fast-moving air from her mouth...",
"on_hit" : "This air is supernaturally cold. As it blasts you, you feel your warmth and vitality being sapped...",
"on_miss" : "You narrowly avoid the cone of air.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Ghostly Grab",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"accuracy" : 0.5,
"message" : "She tries to capture you in her ghostly grip...",
"on_hit" : "As she latches onto you with her arms, her ghostly body freezes you...",
"on_miss" : "You narrowly avoid her grab.",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Ghostly Kiss",
"damage" : 65,
"willdown": 20,
"arousalup": 20,
"captureup": 20,
"accuracy" : 0.6,
"message" : "She tries to kiss you. The rest of her body gets warmer as the cold flows to her mouth... this can't be good!",
"on_hit" : "She lands the kiss on you. As you struggle, she forces horridly cold air inside you, freezing you from the inside. Her ghostly charm kicks in at the same time, dulling your willpower and draining your will to fight, giving her an opportunity to wrap more of her body against you...",
"on_miss" : "You narrowly avoid the kiss!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Ghostly Seduction",
"damage" : 15,
"willdown": 30,
"arousalup": 25,
"captureup": 20,
"accuracy" : 0.6,
"willbased" : true,
"message" : "Her voice starts to resonate with hypnotic magic. She starts softly speaking, ordering you to submit to her and become her plaything...",
"on_hit" : "You hold still as she caresses your chin and wraps her body around you in a gentle hug. Your body freezes from her supernatural chill as you listen to her words, yet warmth also flushes through certain parts of you. Submitting to her seems like a good idea... and she's so alluring...",
"on_miss" : "You resist her words and avoid her hypnosis!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : false
},
"5" :
{
"name" : "Ghostly Possession",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"accuracy" : 1.2,
"message" : "She tries to force her freezing immaterial form into your body...",
"on_hit" : "She starts to engulf you, and you feel her freezing form seep into your body...",
"on_miss" : "You narrowly avoid her attack!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 60 },
"3" : {
"name" : "Non-High High Sorceress",
"maxhp" : 300,
"curhp" : 300,
"xp" : 125,
"escapedc" : 0.4,
"atklist" : 6,
"attacks" :
{
"1" :
{
"name" : "Fire Boulder",
"damage" : 60,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"message" : "The High Sorceress casts... oh, that is a BIG fireball! It's coming right for you, but thankfully it lacks any kind of homing...",
"on_hit" : "The fireball rolls over you like a boulder!",
"on_miss" : "The fireball melts through a few tables in the back of the room after you leap out of the way. The High Sorceress sighs in disappointment at the damage.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Icicle Rain",
"damage" : 13,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.5,
"multihit" : 10,
"message" : "The High Sorceress casts a spell, conjuring a truly obscene number of icicles that rain from the ceiling. ",
"on_hit" : "An icicle hits!",
"on_miss" : "An icicle misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Debilitating Beam",
"damage" : 25,
"accuracy" : 0.65,
"multihit" : 1,
"willdown": 15,
"defensedown": 5,
"arousalup": 20,
"psipointreduce" : 15,
"captureup": 0,
"message" : "The High Sorceress fires a horrid debuff-loaded laser at you!",
"on_hit" : "Oof! After being hit by this, you feel really weird...",
"on_miss" : "You avoid the laser!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Polymorph Ray",
"damage" : 50,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.65,
"message" : "The High Sorceress casts a polymorph ray! Not good.",
"on_hit" : "The ray hits you, turning you into a small fish for a few seconds! She picks you up and throws you into the air just before you turn back into a human, making you hit the floor with extreme force!",
"on_miss" : "The polymorph ray misses you and harmlessly hits some books. They're not alive, so it does nothing to them.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Extreme Arousal",
"damage" : 15,
"accuracy" : 0.65,
"multihit" : 1,
"willdown": 15,
"defensedown": 0,
"arousalup": 60,
"psipointreduce" : 0,
"captureup": 0,
"message" : "The High Sorceress fills her wand with erotic pink energy and tries to poke you in the groin with it!",
"on_hit" : "She pokes you in the dick with her magic wand, blasting it with a direct jolt of arousing magic! You barely feel the pain from her poke as the overwhelmingly arousing energy surges through you...",
"on_miss" : "You avoid getting poked!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"6" :
{
"name" : "why r u hitting urself lol",
"damage" : 30,
"accuracy" : 0.65,
"willbased": true,
"multihit" : 1,
"willdown": 25,
"defensedown": 0,
"arousalup": 0,
"psipointreduce" : 0,
"captureup": 0,
"message" : "The High Sorceress casts a hypnosis spell, making your vision blur as she commands you to hit yourself.",
"on_hit" : "Hypnotized by her words, you thwack yourself in the head! Soon, you realize that maybe, just maybe, hitting yourself in the head was a bad idea. But some of the magic lingers in you, so it's hard to tell if it really was a bad idea.",
"on_miss" : "You shrug off the magic and purge it from your head!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 60 }
}>>
Her last spell was enough to subdue you, and you fall over, too weak to stand up.
"Huh? Is it over already?" she asks. "Okay, uhhh..."
She looks around, wondering what to do with you.
"Ummm, uhhh..."
She opens one of the doors in the back of her lab.
<<if $enemy.name == "High Sorceress">>
"Hey! There's a human male in here, someone go deal with him. I'm too high to deal with this shit." <<set $enemy = $towerenemies[random(1,4)]>>
<<else>>
"Hey! There's a human male in here, someone go deal with him. I'm not high enough to deal with this shit." <<set $enemy = $towerenemies[random(1,4)]>>
<<endif>>
Almost immediately, a $enemy.name walks through the door and approaches you. She knocks you out with one of her spells and starts dragging you away...
<<include "Tower Loss Ending">><<if $buy == "none">>You ask Indigo what she has for sale.
"Have a look!" she says.
<<elseif $buy == "oil" and $player.gold gte 800>>
<<set $player.gold = $player.gold -= 800>>
<<set $player.weapon1 = {
"name" : "Oil Blade",
"damage" : 13,
"escapeboost" : 0.2,
"price" : 800
}>>
Indigo gives you an Oil Blade!<<set $indigooil to true>>
<<elseif $buy == "oilfree">>
<<set $player.weapon1 = {
"name" : "Oil Blade",
"damage" : 13,
"escapeboost" : 0.2,
"price" : 800
}>>
Indigo gives you an Oil Blade!
<<elseif $buy == "oil">>
You don't have the gold to afford it...
<<elseif $buy == "shield" and $player.gold gte 700>>
<<set $player.gold = $player.gold -= 700>>
<<set $player.weapon2 = {
"name" : "Instruction Shield",
"damage" : 0,
"defense" : 6,
"dodgedefense" : 9,
"price" : 700
}>>
Indigo gives you an Instruction Shield! <<set $indigoshield to true>>
<<elseif $buy == "shieldfree">>
<<set $player.weapon2 = {
"name" : "Instruction Shield",
"damage" : 0,
"defense" : 6,
"dodgedefense" : 9,
"price" : 700
}>>
Indigo gives you an Instruction Shield!
<<elseif $buy == "shield">>
You don't have the gold to afford it...
<<elseif $buy == "deflector" and $player.gold gte 600>>
<<set $player.gold = $player.gold -= 600>>
<<set $player.weapon2 = {
"name" : "Deflector Wand",
"damage" : 0,
"defense" : 0,
"dodgedefense" : 15,
"price" : 600
}>>
Indigo gives you a Deflector Wand! <<set $indigodeflector to true>>
<<elseif $buy == "deflectorfree">>
<<set $player.weapon2 = {
"name" : "Deflector Wand",
"damage" : 0,
"defense" : 0,
"dodgedefense" : 15,
"price" : 600
}>>
Indigo gives you a Deflector Wand!
<<elseif $buy == "deflector">>
You don't have the gold to afford it...
<<elseif $buy == "axe" and $player.gold gte 500>>
<<set $player.gold = $player.gold -= 500>>
<<set $player.weapon1 = {
"name" : "Mega Axe",
"damage" : 15,
"price" : 500
}>>
Indigo gives you a Mega Axe!<<set $indigoaxe to true>>
<<elseif $buy == "axefree">>
<<set $player.weapon1 = {
"name" : "Mega Axe",
"damage" : 15,
"price" : 500
}>>
Indigo gives you a Mega Axe!
<<elseif $buy == "axe">>
You don't have the gold to afford it...
<<elseif $buy == "ass" and $player.gold gte 1000>>
<<set $player.gold = $player.gold -= 1000>>
<<set $player.weapon1 = {
"name" : "Murderizer Deathblade",
"damage" : 19,
"price" : 1000
}>>
Indigo gives you a Murderizer Deathblade!<<set $indigoass to true>>
<<elseif $buy == "assfree">>
<<set $player.weapon1 = {
"name" : "Murderizer Deathblade",
"damage" : 19,
"price" : 1000
}>>
Indigo gives you a Murderizer Deathblade!
<<endif>>
<<if not $indigooil == true>>
800 gold: [[Oil Blade|weaponshop][$buy to "oil"]] (A magical longsword with 13 base damage. The blade is constantly covered in magical oil. Greatly boosts your chance to escape grapples.)
<<else>>
Free: [[Oil Blade|weaponshop][$buy to "oilfree"]] (A magical longsword with 13 base damage. The blade is constantly covered in magical oil. Greatly boosts your chance to escape grapples.)
<<endif>>
<<if not $indigoshield == true>>
700 gold: [[Instruction Shield|weaponshop][$buy to "shield"]] (Indigo can tell that you have no idea how to properly use a shield, so she taped an instruction manual to the back of this magic shield. It should make this several times more effective than any other shield you've used so far. Reduces damage by 6 when not dodging, or by 9 when dodging.)
<<else>>
Free: [[Instruction Shield|weaponshop][$buy to "shieldfree"]] (Indigo can tell that you have no idea how to properly use a shield, so she taped an instruction manual to the back of this magic shield. It should make this several times more effective than any other shield you've used so far. Reduces damage by 6 when not dodging, or by 9 when dodging.)
<<endif>>
<<if not $indigodeflector == true>>
600 gold: [[Deflector Wand|weaponshop][$buy to "deflector"]] (Secondary equipment item which takes the form of a magic wand: do a little dance with it to create a forcefield. Reduces incoming damage by 15, but only when dodging.)
<<else>>
Free: [[Deflector Wand|weaponshop][$buy to "deflectorfree"]] (Secondary equipment item which takes the form of a magic wand: do a little dance with it to create a forcefield. Reduces incoming damage by 15, but only when dodging.)
<<endif>>
<<if not $indigoaxe == true>>
500 gold: [[Mega Axe|weaponshop][$buy to "axe"]] (Weapon which... whoa, that's a BIG axe! Magically enhanced to be lighter in your hands, but it still hits just as hard as it normally would. Has a base damage of 15.)
<<else>>
Free: [[Mega Axe|weaponshop][$buy to "axefree"]] (Weapon which... whoa, that's a BIG axe! Magically enhanced to be lighter in your hands, but it still hits just as hard as it normally would. Has a base damage of 15.)
<<endif>>
<<if $assbladeblueprint == true>>
<<if not $indigoass == true>>
1000 gold: [[Murderizer Deathblade|weaponshop][$buy to "ass"]] (The perfect weapon for assassins, complete with a Bloodsteel edge, a cushioned grip, and a pair of cupholders. Has a base damage of 19.)
<<else>>
Free: [[Murderizer Deathblade|weaponshop][$buy to "assfree"]] (The perfect weapon for assassins, complete with a Bloodsteel edge, a cushioned grip, and a pair of cupholders. Has a base damage of 19.)
<<endif>>
<<endif>>
<<set $buy = "none">>
[[Leave her shop and think about what to do next.|worldhub]]She mentioned some sort of world-conquering ritual earlier, so you decide to ask her about that.
"Oh yeahhhhhhhhhhh! We're gonna ressurect the Primordial with the dopest fucking tea party ever. This ritual party tea thingie is the only way to bring her back. Having our creator goddess back ought to help the queen conquer stuff! And that means big bucks for me! Wanna get a slice of the action? I need someone to deliver these barrels of tea leaves. They were grown by actual dragons, how cool is that? And the honey we got in is... um, I can't remember what was special about that, but it was rare stuff!"
You'd rather not have the world get conquered by an ancient slime goddess, so this isn't good!
She keeps rambling on and on about the rarity and quality of the ingredients as you wonder what to do with the open barrels of tea leaves in the corner.
When she turns around to gesture at some alchemy equipment, you take the opportunity to spill some nearby vials of pungent glowing fluid into the tea. You don't know too much about magic, but tainting the tea leaves should throw off the ritual.
She's also too high and too busy rambling to notice you steal a large keyring from her desk.
With the ritual ingredients spoiled and the keys stolen, you tell her that you have to go and then quickly take the elevator down while she stands there confused.
[[Proceed.|sorceressvictory2]]
On your way out, you free the High Sorceress's sister from her locked chest after spending a few minutes trying to find the right key. As soon as the key clicks, she pops out of the chest and lands next to you.
"Ugh... Hey, thanks!" she says. "I assume my sister's a bit roughed up?"
You give her a thumbs up.
"Great! Anyway, um, what can I do for you? I feel like I have to do something for you... I'm great at making weapons! I've got a stash of them somewhere that I can get later."
As you start to leave the room, you slip and fall on something. When you look up to see what it was, you realize that it was two rubies! These should come in handy... <<set $player.rubies += 2>>
You both sneak out of the tower together, and she keeps telling you about all the wonderful weapons she can make for you...
[[Return to hub.|worldhubreturn]]
<<set $towercomplete = true>>
<<set $towerreturnmessage = true>>
<<set $weaponshopintro = true>>You drink from the fountain. The glowing white liquid tastes weird, but maybe it'll do something neat... <<set _roomroll = randomFloat(1.0)>>
<<if _roomroll lte 0.33>>
That potion seemed like some good stuff: you gain 50 HP! You try and drink more of it, but the fountain refuses to dispense more. <<set $player.curhp += 50>><<if $player.curhp gt $player.maxhp>><<set $player.curhp = $player.maxhp>><<endif>>
<<elseif _roomroll lte 0.66>>
Ugh... After walking around for a bit, you start to feel terrible! That must have been poison. You find a trash can to vomit into, and that makes you feel a bit better. You take 35 points of damage, but thankfully, this poison doesn't seem capable of knocking you down to 0 HP. <<set $player.curhp -= 35>><<if $player.curhp lt 0>><<set $player.curhp = 1>><<endif>>
<<elseif _roomroll lte 0.77>>
You quickly realize that you just drank some magic potion liquid. After drinking it, you grow cat ears on your head and start to feel particularly "uwu". This sensation wears off and the cat ears vanish a minute later, but you're a bit confused by the whole event.
<<elseif _roomroll lte 0.9>>
You briefly have vibrant hallucinations! After being weirded out by a bunch of imaginary fish swimming through the air, the hallucinations end and your mind feels energized. You gain 30 PP! <<set $player.pp += 30>><<if $player.pp gt $player.maxpp>><<set $player.pp = $player.maxpp>><<endif>>
<<else>>
Your stomach starts to growl after you finish taking a sip from the fountain, then you vomit up 20 perfectly clean gold coins! Still, vomiting up solid gold disks isn't good for you, and you take 8 damage. <<set $player.curhp -= 8>><<if $player.curhp lt 0>><<set $player.curhp = 1>><<endif>><<set $player.gold += 20>>
It seems like the fountain is able to dispense more of this stuff. Maybe it's worth drinking some more of it to try and get more gold?
<<endif>>
<<if _roomroll lte 0.9>>
[[Proceed.|towermain]]
<<else>>
[[Move on and ignore it.|towermain]]
[[Start chugging that strange potion liquid.|towermidas]]
<<endif>>
This book must have some kind of useful power that's frequently used by the slimes here: if it didn't, why would it be on a pedestal at eye level and not in a locked safe?
You stroll over to the creepy book and open it up. A cold, howling wind laden with thick fog blasts out of the pages, knocking you to the ground. When you look at the book, you see a ghostly slime girl emerging from the fog. She's wearing spectral robes and has a cheerful smile...
"Ah!" she says. "Thank you for freeing me, foolish mortal! After a century of imprisonment, I'm free to unleash havoc on this world for keeping me trapped... starting with you! I, former empress of the Frozen Wastes, shall possess you, and you shall become my vessel for REVENGE!"
You try to tell her you had nothing to do with this, but she doesn't seem too keen on talking. Hopefully, your psychic powers let you hit ghosts now...<<set $enemy = $towerspecialenemies[2]>>
[[Batle!|universalbattleselect]]My passion to work on this is back! Updates will be more frequent.
This update doesn't add *too* much, but still, this content should be welcome.
If you didn't find the cursed book in the tower, try and revisit the area! It's a somewhat rare find...
Thanks for playing!
[[Return to the hub area.|worldhubreturn]]After weakening your body, your mind, and your will to resist, she grasps you in a tight hug. Her ghostly form starts to seep into your body, slowly taking control of you...
When she fully enters your body, she starts using it like a puppet, walking around the room and stretching your arms. Having her inside her body fills you with a pleasantly cold tingling...
"Ah... it feels good to have a body again!" you hear her say in your head. "Wait, hang on..."
She reaches down to your pants and pats your groin.
"Ooooh! I've always wondered what having one of these was like. Okay, first I'll play with this, and then I'll use you to get my REVENGE!"
She yanks down your pants and starts stroking your half-erect cock.
"Ah, this is a delightful sensation..."
Even though she has complete control of your body, you still feel every sensation she creates with it. She keeps stroking you, making your erection buzz with both arousal and her own tingly cold...
As you approach orgasm, her magical cold becomes much more powerful and much more pleasurable. Your body tingles with delight...
Finally, you come, and are completely helpless do do anything as you're wracked by an astonishingly cold yet delightful orgasm...
When she finishes toying with you, she cleans up using one of your spare napkins and then puls up your pants again.
"Ah, I definitely have to thank you for this... anyway, perhaps your body will be ready for another round after a good bout of ransacking..."
She pilots your body towards the door, preparing to go on a rampage...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You start chugging down more of the strange potion liquid. The fountain soons runs out, and your stomach starts to horribly burn...
You choke on a huge lump of gold in your throat, and take 40 damage before you finally manage to cough up an amalgamated lump of coins! That was close... at least you're an extra 60 gold richer now. <<set $player.curhp -= 40>><<if $player.curhp lt 0>><<set $player.curhp = 1>><<endif>><<set $player.gold += 60>>
[[Proceed.|towermain]] You revisit the tower; maybe you can find some nice loot here by exploring another route...
[[Proceed.|towermain]]
<<set $area = "tower">>You ride the elevator to the top, and find the High Sorceress busy conducting some kind of complex alchemy experiment. She turns around when you approach her.
"You again! I'm sure this goes without saying, but I don't like it when people steal my test subjects and free my traitorous siblings, especially when they go on to recruit them for some sort of rebel faction."
She sounds much less high than the first time you met her, and her blunt is nowhere to be found.
"You caused me quite a bit of humiliation last time, and I've had to stay off the good stuff just to make sure I'm ready to fight. Sure, I'm good at spellcasting even when I'm stoned out of my mind, but a little boost to my aim and power never hurts, right? Anyway, now to deal with you..."
She readies her wand... <<set $enemy = $towerspecialenemies[3]>>
[[Batle!|universalbattleselect]]Important things to know before starting the game:
1) If saves don't work, try running the game in a different browser or outside of incognito mode!
2) If a scroll bar appears on the right side of the screen, then that means there's either a lot of blank space at the end of the page, or a poorly formatted choice that got pushed down very far! This shouldn't be an issue most of the time, but if you don't see any options to progress or if there's no option to escape being grappled by an enemy, scroll down!
3) The back/forward buttons aren't supposed to be abused, but they're still in the game as an optional easy mode, letting you undo decisions and reroll enemy attacks. I don't recommend using them, but they do exist if you just want to see the story.
[[Begin your adventure!|intro1]]<<set $player.xp = 3327>>
<<set $towercomplete = true>>
<<set $player.maxpp = 5>>
<<set $player.awakened = true>>
<<set $player.pp = 5>>
<<set $player.prestige = 5>>
<<set $player.gold = 10000>>
<<set $forestcomplete = true>>
<<set $brewerally = true>>
<<include [[levelcalc]]>>
[[worldhubintro]]
<<set $player.items.push("Magic Bomb")>>
<<set $player.items.push("Magic Bomb")>>
<<set $player.items.push("Magic Bomb")>>
<<set $player.items.push("Magic Bomb")>>
<<set $player.items.push("Nectar Molotov")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Nectar Booster")>>Thank you for playing!
You did a great job defeating the final boss, but more challenges await in future updaes...
If you're interested, you can scout around for bonus content. There's a whole jungle area, an aquatic menace to fight, and maybe a few minibosses you haven't seen yet...
Reload your pre-palace save if you'd like to continue!You tell Syri about your antics in the Underground Tower and ask about what to do next.
"Good question! Now, you could venture to more zones to get even more powerful, but... well, I think with a few allies, we can overthrow the queen ourselves. I've actually been drumming up some support for a revolution while travelling through the zones with you.
“Between your boosted strength and a small horde of allies raiding the place with you, I think we got this! We have an invisible slime in our group who’s more than willing to sneak ahead and unlock doors for us, I can offer healing whenever I can, and you have some allies who can lighten up your workload by taking out guards in other rooms.
“Here’s the plan: you handle whatever you need to do first, I call in all the troops, and then we can all go out together and start wrecking things in the Royal Palace. You soiled their ritual ingredients, which should buy us quite a bit of time. Let me know when you’re ready!”
A small army of allies? Excellent! That should give you exactly the edge you need. With a weapon or two from Indigo’s shop, you bet you could take the Royal Palace with some effort. Though maybe, visiting more zones could give you an even greater edge...
[[Ask for time to handle some things first.|worldhub]]
[[Ask if there are any other zones you could go to to get stronger.|jungleintro]]
[[Let 'er rip! Revolution time baby!!!!!!|palaceintro]] (make a new save before clicking this btw)
An hour later, you, Syri, and a few dozen slimes armed with spears and shields are hiding behind a small rock outside the grand palace entrance. Standing between your hiding place and the front doors of the palace are three guards and a watery moat filled with stabfish. The drawbridge is thirty feet wide, and you're waiting for the Invisible Slime to sneak in and lower it for you.
One of the slime soldiers tries to check her watch, and then remembers that she doesn't own a watch. All of you are bored yet anxious.
"Any second..." Syri says.
The drawbridge suddenly swings down. Now's your chance! As the Invisible Slime pushes two of the guards into the moat to get stabbed by stabfish, your accompanying mob of allies wallop the one remaining guard and knock her out.
The door behind the drawbridge is heavy, but you soon manage to push it open...
[[Enter the Royal Palace.|palacemain]]<<set $palaceenemies = {
"1" : {
"name" : "Royal Guard Slime",
"maxhp" : 250,
"curhp" : 250,
"xp" : 80,
"escapedc" : 0.5,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Spear Charge",
"damage" : 50,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"message" : "The slime lifts her hefty spear and charges at you. She's not too fast, but you really don't want to be hit by that spear.",
"on_hit" : "The spear hit sends you flying backwards! Ouch!",
"on_miss" : "She misses and impales the wall instead.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Swing",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.7,
"message" : "The slime swings her spear in an arc, trying to slice you with the tip.",
"on_hit" : "The spear strikes you!",
"on_miss" : "The spear misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Close Range Swing",
"damage" : 20,
"accuracy" : 0.5,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "You're really close to her right now, and she can't hit you with the tip of her spear. Instead, she tries to batter you with the metal shaft...",
"on_hit" : "The shaft hits you! It hurts, but thankfully it's one of the least threatening parts of the spear...",
"on_miss" : "You knock the spear shaft away!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Downward Strike",
"damage" : 40,
"accuracy" : 0.35,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime lifts her spear into the air, then tries to bring the edge down on you like an axe. This technique doesn't seem very accurate.",
"on_hit" : "The spear hits for a lot of damage!",
"on_miss" : "The spear misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 50 },
"2" : {
"name" : "Horny Spirit Slime",
"maxhp" : 160,
"curhp" : 160,
"ghost" : true,
"xp" : 70,
"escapedc" : 0.4,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Grab",
"damage" : 0,
"willdown": 5,
"arousalup": 20,
"captureup": 20,
"accuracy" : 0.5,
"message" : "The slime floats towards you, fueled by ravenous lust...",
"on_hit" : "The slime grabs you! Her magical touch sends her lustful thoughts through your head...",
"on_miss" : "You back away from her in time to avoid her.",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Hypnotize",
"damage" : 0,
"willdown": 20,
"arousalup": 70,
"willbased" : true,
"captureup": 30,
"accuracy" : 0.5,
"message" : "The slime focuses all of her energy into paralyzing you with her lustful thoughts.",
"on_hit" : "Lust overtakes you. As you stand paralyzed, she phases through your clothes and starts fucking you. Overwhelming, burning arousal tingles through your entire body. By the time you recover and dislodge your cock from her, she's been fucking you for several seconds. Her supernatural pussy felt so magical...",
"on_miss" : "You resist her hypnosis attack!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : false
},
"3" :
{
"name" : "Envelop",
"damage" : 0,
"accuracy" : 1,
"willbased" : false,
"willdown" : 10,
"arousalup" : 30,
"captureup" : 30,
"message" : "While she clings to you, she tries to cover you with her delightfully arousing body...",
"on_hit" : "She holds onto you and engulfs you in her spectral goo. The sensation is extremely pleasurable...",
"on_miss" : "You avoid being enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 40 },
"3" : {
"name" : "Royal Catgirl Maid Slime",
"maxhp" : 200,
"curhp" : 200,
"xp" : 70,
"escapedc" : 0.45,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Scratch",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"message" : "The slime makes one big swipe with its cat claws. Clearly, she put a lot of effort into sharpening these...",
"on_hit" : "The scratch hits!",
"on_miss" : "The scratch misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Flurry",
"damage" : 16,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"multihit" : 3,
"message" : "The slime goes for multiple playful scratches...",
"on_hit" : "A scratch hits!",
"on_miss" : "A scratch misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"3" :
{
"name" : "Feather Duster",
"damage" : 0,
"accuracy" : 0.6,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"defensedown" : 10,
"message" : "The slime tries to use her tail-mounted feather duster to weaken your defenses...",
"on_hit" : "Her tail-mounted feather duster smacks you. How can a cluster of feathers be so soft and... discombobulating? Your defense is horribly weakened!",
"on_miss" : "You avoid her tail swing!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Grab",
"damage" : 16,
"accuracy" : 0.5,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 30,
"defensedown" : 0,
"message" : "The slime pounces at you and tries to cling to you!",
"on_hit" : "She grabs you with all her limbs and hangs onto you like a scratching post! She doesn't try to envelop you, but you see playful delight in her eyes...",
"on_miss" : "You avoid her grab attack!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 30 }
}>><<set $palacespecialenemies = {
"1" : {
"name" : "Royal Summoner Slime",
"maxhp" : 40,
"curhp" : 40,
"xp" : 1,
"escapedc" : 0.1,
"atklist" : 1,
"attacks" :
{
"1" :
{
"name" : "Stick",
"damage" : 3,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"accuracy" : 1.0,
"message" : "The slime feebly tries to hit you with a stick. This has got to be the worst swing you've ever seen.",
"on_hit" : "The stick hits! You're pretty sure the stick took more damage than you.",
"on_miss" : "The stick misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 80 },
"2" : {
"name" : "Angry Rainbow Slime",
"maxhp" : 999,
"curhp" : 999,
"xp" : 500,
"escapedc" : 0.7,
"atklist" : 5,
"allies" : true,
"attacks" :
{
"1" :
{
"name" : "Meteor",
"damage" : 70,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime conjures a flaming meteor and launches it at you!",
"on_hit" : "The huge meteor hits you and explodes for gargantuan damage!",
"on_miss" : "The meteor misses and blows up a statue.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Electrotide",
"damage" : 50,
"accuracy" : 0.6,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime creates a six foot high wall of water that crackles with electricity.",
"on_hit" : "The wave slams into you, shocking you with huge jolts of electricity!",
"on_miss" : "You jump over the wave with a sick acrobatic maneuver.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Winds of Love",
"damage" : 20,
"accuracy" : 0.6,
"willdown": 0,
"arousalup": 50,
"captureup": 0,
"message" : "The slime focuses a ball of pink energy in her palms before unleashing it as a blast of glowing pink wind.",
"on_hit" : "The powerful gust knocks you into a wall, filling you with immense lust in the process...",
"on_miss" : "You take cover behind one of your helpful warrior slime friends, who takes the blow for you. They're probably not too happy about it, but they're too busy quivering with magical lust to complain.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Thorn Hell",
"damage" : 10,
"accuracy" : 0.5,
"willdown": 0,
"multihit": 7,
"arousalup": 0,
"captureup": 0,
"message" : "The slime unleashes a torrent of huge wooden thorns in your direction. Even if you avoid one of them, you'll have to avoid six more...",
"on_hit" : "A thorn impales you!",
"on_miss" : "A thorn misses and sticks itself into a wall!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Frigid Love",
"damage" : 20,
"accuracy" : 0.65,
"willdown": 0,
"multihit": 1,
"arousalup": 30,
"willbased": true,
"captureup": 0,
"message" : "The slime casts a mind-altering illusion spell. Illusory cold winds surround you, and their touch makes you shiver with arousal...",
"on_hit" : "Even though you know it's not real, the sheer cold you feel all around you causes both pain and pleasure in your body!",
"on_miss" : "You resist the spell and muster up the willpower to ignore the illusory cold!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 200 }
}>>The enemy pummels you repeatedly, knocking you out!
You wake up naked without your equipment in a dim, dank prison cell with Syri and some of the other slimes that accompanied you.
Syri sighs. "Yeah, so, uh... I thought this would go WAY better than it actually did..."
Everyone in the cell with you is beat up and bored, and you're pretty sure the slimes in the corner are trying to play strip poker together. However, they're having a really hard time figuring out how to play when nobody has any clothes to begin with.
After waiting around for a while, you see a Royal Guard Slime walking down the dimly lit hallway outside your cell.
Syri perks up. "Psst, maybe you can get that guard's attention... if you seduce her, maybe you can persuade her to let you free... or maybe even the rest of us!"
It's a stretch, but maybe it'll work...
Half an hour later, you're in the guards' break room laying flat on the ground while being gangbanged by three blue slimes. The first is almost suffocating you with her body as she forces you to lick her crotch, the second slime is riding your cock, and the third one is sliding a dildo in and out of your ass.
None of your allies are free, and you're bound to the ground with chains. Worst idea ever.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You're completely overwhelmed by this spirit slime. She pins you to the ground, and oozes over you as she crams her body against your erection. The raw magical lust radiating out of her body surges into you, blanking your mind and paralyzing your body.
It doesn't take long for you to reach orgasm. You go into a mindless stupor as your erection twitches and burns with insatiable desire...
You don't even notice a few guards and the Royal Summoner eating popcorn as they watch you from the other side of the room. After your orgasm ends, it doesn't take long for you to reach orgasm again, then again, then again...
You wake up naked without your equipment in a dim, dank prison cell with Syri and some of the other slimes that accompanied you. Your balls HURT from all that horny ghost sex you had before passing out...
Syri sighs. "Yeah, so, uh... I thought this would go WAY better than it actually did..."
Everyone in the cell with you is beat up and bored, and you're pretty sure the slimes in the corner are trying to play strip poker together. However, they're having a really hard time figuring out how to play when nobody has any clothes to begin with.
After waiting around for a while, you see a Royal Guard Slime walking down the dimly lit hallway outside your cell.
Syri perks up. "Psst, maybe you can get that guard's attention... if you seduce her, maybe you can persuade her to let you free... or maybe even the rest of us!"
It's a stretch, but maybe it'll work...
Half an hour later, you're in the guards' break room laying flat on the ground while being gangbanged by three blue slimes. The first is almost suffocating you with her body as she forces you to lick her crotch, the second slime is riding your cock, and the third one is sliding a dildo in and out of your ass.
None of your allies are free, and you're bound to the ground with chains. Worst idea ever.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''WHAT
HOW
THIS WAS LITERALLY THE WEAKEST ENEMY IN THE GAME
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''Her attack knocks you to the ground, and the Rainbow Slime picks up one of your slime allies and bonks you on the head with them, knocking you out.
You wake up naked without your equipment in a dim, dank prison cell with Syri and some of the other slimes that accompanied you.
Syri sighs. "Yeah, so, uh... I thought this would go WAY better than it actually did..."
Everyone in the cell with you is beat up and bored, and you're pretty sure the slimes in the corner are trying to play strip poker together. However, they're having a really hard time figuring out how to play when nobody has any clothes to begin with.
After waiting around for a while, you see a Royal Guard Slime walking down the dimly lit hallway outside your cell.
Syri perks up. "Psst, maybe you can get that guard's attention... if you seduce her, maybe you can persuade her to let you free... or maybe even the rest of us!"
It's a stretch, but maybe it'll work...
Half an hour later, you're in the guards' break room laying flat on the ground while being gangbanged by three blue slimes. The first is almost suffocating you with her body as she forces you to lick her crotch, the second slime is riding your cock, and the third one is sliding a dildo in and out of your ass.
None of your allies are free, and you're bound to the ground with chains. Worst idea ever.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''The queen is too powerful, and you can't manage to defeat her. She wears you down, eventually knocking you out despite your regeneration buff...
You wake up naked and chained to the floor in the queen's massive royal bedroom. Soon after you wake up, she enters the room and closes the door behind her.
"So, you've wrecked up my kingdom, aided my daughter in an insurrection, and made me interrupt my Primordial-resurrecting ritual to make me andmy mages fight half of an entire army. That said, I need to ask you one thing. Why the hell is everyone trying to bang you? Is everyone just that starved for dick? Does semen taste that good?"
You do your best to shrug.
"If you tell anyone about this, I will dust off the guillotine and throw you into it."
All you can do is tense your body up as the queen lowers her immense body onto you, enveloping everything up to your neck in her warm, almost crushingly heavy ooze. She starts to jiggle her body up and down, bouncing on top of you and vibrating the goo around your cock.
As your cock grows erect, you can't do anything to escape her grip. All you can do is lay there and take it.
As she skillfully strokes your erection back and forth with her vibrating goo, you look up at her; she seems like she's trying to make it look like she isn't having fun.
"Hey, don't give me that look!" she says. "I'm just curious about the taste, that's all. This is purely a scientific endeavor..."
While looking down at you, she seems to get a little nervous.
"Okay, MAYBE I'm kind of horny too. Maybe. Fine. I'll admit it. Tell anyone and I'll use TWO guillotines."
As she keeps fucking you, you get closer and closer to orgasm. Small gasps of pleasure escape her mouth as arousal burns inside you, and clearly her as well...
When you finally come into her, she lets out a happy moan of delight as her goo quivers around you... your orgasm goes on and on as she keeps stroking you and vibrating against you.
Finally, your orgasm ends...
"Oh my... I think I'll have to keep you around..."
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''After knocking you ovet, the Royal Catgirl Maid Slime leaps on top of you and sits on your thighs.
"Owo!" she says. "I've always wondered what human semen tasted like..."
As she starts to unzip your pants, you're saved when a Royal Guard Slime yells at both of you.
"Hey!" she says. "No fucking. We're in the middle of an invasion! Knock him out and I'll drag him to the dungeon later."
The disappointed maid bonks you on the head with a nearby table, knocking you out...
You wake up naked without your equipment in a dim, dank prison cell with Syri and some of the other slimes that accompanied you.
Syri sighs. "Yeah, so, uh... I thought this would go WAY better than it actually did..."
Everyone in the cell with you is beat up and bored, and you're pretty sure the slimes in the corner are trying to play strip poker together. However, they're having a really hard time figuring out how to play when nobody has any clothes to begin with.
After waiting around for a while, you see a Royal Guard Slime walking down the dimly lit hallway outside your cell.
Syri perks up. "Psst, maybe you can get that guard's attention... if you seduce her, maybe you can persuade her to let you free... or maybe even the rest of us!"
It's a stretch, but maybe it'll work...
Half an hour later, you're in the guards' break room laying flat on the ground while being gangbanged by three blue slimes. The first is almost suffocating you with her body as she forces you to lick her crotch, the second slime is riding your cock, and the third one is sliding a dildo in and out of your ass.
None of your allies are free, and you're bound to the ground with chains. Worst idea ever.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''<<set _roomroll = randomFloat(1.0)>>
<<set $progress += 1>>
<<if $progress gte 11>>
You reach the grand doors of the throne room. Your accompanying slime soldiers are busy sparring with some of those slime catgirl maids, so you and Syri decide to open the throne room doors while the fight has the enemies distracted...
[[Proceed.|finalboss1]]
<<elseif $progress == 10>>
Something seems off about a nearby wall, so you attack it with your weapon. The wall crumbles, revealing a small chamber with a perfectly cooked Wall Chicken inside! Delicious, and still warm! Just what you needed before making it to the throne room. <<fullheal>>
Syri seems baffled by this rare find. She clearly doesn't appreciate the Wall Chicken as much as you do.
Syri shrugs. "At least I can save my healing magic for later I guess? I'll give you a regeneration buff when you fight the queen," she says.
[[Proceed.|palacemain]]
<<elseif $progress == 9>>
You feel heroic after that last battle. Nobody can stop you now!
After running through a few more hallways, you confront the Royal Summoner...
"Hey, uhhh... crap, I'm out of summons... ummm... I've never actually fought before..." she says.
She runs at you with a stick she picked up off the ground! <<set $enemy to $palacespecialenemies[1]>>
[[Proceed.|universalbattleselect]]
<<elseif $progress == 8>>
You and Syri converge with some other soldiers as you approach the throne room. There are still a few bends in the massive hallway to make before you reach it.
You and your band of slimes encounter the summoner slime in the hallway, panicking as she finishes a magical ritual with chalk circles, gemstones, and chanting. In a flash of light, the five elemental slimes from the Elemental Mines appear! The five slimes are confused for a moment, but then they look at the summoner, who nods and points at you.
"Hey!" the Rock Slime says. "You're that dipshit who humiliated us with those sawblades. You bastard!"
Lustriel the Heart Slime points at you. "I'm glad we got summoned here! I'm always ready for a good round with a guy like you..."
The five slimes use their magic to fuse into the Rainbow Slime, who looks slightly less intimidating now that you have a horde of allies with you... They're reluctant to attack, but when you charge at the Rainbow Slime, they follow behind you.
<<set $enemy to $palacespecialenemies[2]>>
[[Battle!|universalbattleselect]]
<<elseif $progress == 7>>
You stumble across the royal living quarters: some of the rooms were built for much larger slimes, but you see Syri exit one of the smaller rooms. She's holding an elaborate golden staff, and a glimmer of excitement is spreading across her face.
"Found my old staff!" she said. "I didn't know it was still in here. Now I can do some REAL healing instead of using crappy slow-burn healing oils...
She unleashes an extremely powerful healing spell, restoring all your health! <<fullheal>>
"This staff has a few types of healing spells, but once I cast one, I can't do it again for a while. Still, we can't wait around all day... I'll follow you to the throne room so we can beat up the queen. A massage would take too long, so try not to get too hurt in the meantime!"
As you travel through more giant hallways, you wonder why she owned a huge, super useful healing staff, and you also wonder why it was here of all places. But, now's not not a good time to ask...
[[Proceed.|palacemain]]
<<elseif $progress == 6>>
You enter the food court, a room that delights you with its non-hallway shaped design! All of the fast food places in it seem to be closed right now due to the fighting. You also hear squishing sounds coming from ahead... it's another one of the Royal Catgirl Maid Slimes! <<set $enemy to $palaceenemies[3]>>
[[Battle!|universalbattleselect]]
<<elseif $progress == 5>>
You hear chanting from up ahead... it's that summoner again, and she just conjured another extremely horny spirit! The spirit charges at you as the Royal Summoner runs away and a nearby ally slime chases after her...<<set $enemy to $palaceenemies[2]>>
[[Battle!|universalbattleselect]]
<<elseif $progress == 4>>
How many hallways are in this palace? This castle is about 90% hallways! After you're finished silently ranting about the architecture, you encounter one of the Royal Catgirl Maid Slimes, who just finished beating up one of your ally slimes! <<set $enemy to $palaceenemies[3]>>
[[Battle!|universalbattleselect]]
<<elseif $progress == 3>>
There's another Royal Guard Slime in this painting-lined hallway! Three more of her buddies are fighting off a big group of your ally slimes, so you help out your allies and fight this one for them...
<<set $enemy to $palaceenemies[1]>>
[[Battle!|universalbattleselect]]
<<elseif $progress == 2>>
You stumble across a hallway filled with brass statues of busty, nude slime girls. Something about these statues seems uncanny...
You figure out what the uncanny thing is when a golden-robed slime barges into the hallway from the other end, notices you, makes a quick magical chant, and causes some kind of ghostly slime to emerge from one of the statues. The summoner runs away, leaving you with the ghostly slime... <<set $enemy to $palaceenemies[2]>>
[[Proceed.|universalbattleselect]]
<<elseif $progress == 1>>
The castle's marble-clad grand foyer is absolutely enormous: given how it's three stories, and each story is thirty feet tall, and how there are staircases with large and small steps next to each other, this place seems to have been built for small and enormous slimes...
As the accompanying soldiers start to disperse through the various doors and staircases in the castle's grand foyer, you kick down a door and find a Royal Guard Slime on the other side! <<set $enemy to $palaceenemies[1]>>
[[Proceed.|universalbattleselect]]
<<else>>
You find an error message written on the wall. it says "Message elizzyviolet if you get this message, something went HORRIBLY wrong!"
[[Keep moving.|towermain][$progress += 1]]
<<endif>>
<<set $area = "palace">>
<nobr><<include [[loadenemies]]>></nobr>You swing open the throne room doors. The square, gilded chamber smells like freshly brewed tea...
The gem-studded throne is in the center of the room. Sitting on the gargantuan throne is a twenty foot tall slime, and she holds a huge ruby-adorned staff. She does not move when she first sees you, and instead adjusts her massive gold crown.
"There you are!" she says in a booming voice. "You've been quite a nusiance; both of you, in fact!"
Behind the thone is a dome-shaped forcefield, underneath which a dozen slime mages are boiling an absolutely massive cauldron of tea, slowly casting spells as they pour... barrels of honey into it! It has that same shade of orange as your honey, so this must be it!
"I know why Syri led an army in here. It just seems like a thing she would do. But what about you? I have no idea who you are."
You quickly tell her who you are and then ask her to call off the ritual.
"No. If I resurrect the Primordial, we can experience an unrivaled era of prosperity and conquest. There is no reason for me to not do it."
Syri sighs. "Mom, your plan sucks. Resurrecting battle-hungry gods never leads to anything good. Can't you just... do literally anything else?"
"Can't you do anything EXCEPT try to overthrow me? That's what I exiled you for. But no, you just HAD to return and plot a second revolution. Do I have to imprison you this time?"
"I never even actually left! All I did was stay in the outskirts of the caves and put on a different hat while waiting for someone who could help me! Everyone just assumed I was a different Syri and not Princess Syri. How did NOBODY notice????"
Syri and the queen both bicker for what feels like several hours, slowly devolving from their big problems with each other to extremely petty family gripes. Eventually, you just ask them if you can all get on with the fighting.
"Fine!" the queen says. "Ready your weapon."
Syri casts a regeneration spell on you, and the queen stands up... <<set $enemy = $finalboss[1]>>
[[Battle!|universalbattleselect]]"Ouch... I did not exepect to lose that fight!" the queen says.
Syri rolls her eyes at her. "Wow, you're way worse at fighting than I remember. A random human you've never met beat you up! That has to be humiliating."
"To be fair, he IS psychic... anyway, it's too late. The ritual is almost ready!"
You dart to the dome-shaped forcefield to try and interrupt the ritual. With a mix of psychic power and brute force, you manage to crack the shield...
...However, it's too late. The mages pour the last barrel of honey into the boiling cauldron, and a brilliant light starts to shine from within. It blasts upwards, shattering the forcefield and knocking both you and the mages back!
"Aha!" the queen says. "Neither of you will survive the wrath of the Primordial! Victory is mine!"
As the light grows brighter and brighter, you look at Syri and nod. Neither of you are running: god or not, you feel like you can take on anyone!
You approach the cauldron...
[[Battle!|finalbossvictory2]]The cauldron's light dims and a tiny blob of glowing goo shoots out of the cauldron and lands in front of you. You look up, waiting for the Primordial to emerge...
...then you look down and realize that the tiny blob of goo that fell in front of you front of you is actually the Primordial. She's barely ten inches tall, and glows with a radiant light. Her tiny wings flutter with excitement.
"I live once more!" the Primordial says. "To my loyal followers who persisted through the ages and obeyed the ancient ritual instructions, thank you for reviving me into... a room full of giants, it seems."
She looks around at you, then the mages, then Syri, and then the queen.
"This is unusual," the Primordial says. "How are you all so large? As the creator of slimekind, I swear I remember making you all much smaller than me. You must be miles in height! The same goes for this... rather human-like giant."
Syri can't help but scratch her head in confusion. "Uhhh... what did you knock into that crate of tea leaves?"
The queen stares in shock. "Did someone pour a fucking SHRINK POTION into the brew?"
"Wasn't me!" a mage responds.
"No, I'm pretty sure you're all just rather big," the Primordial says. "I distinctly remember being immune to shrink magic... I think."
The queen sighs. "Well, now our creator god is alive, but TINY and POWERLESS. Gee, THANKS HUMAN. There goes all my plans."
"Who are you calling powerless? I shall smite thee for the insult!"
The Primordial points one finger at the queen, but only manages to conjure a ray of light as potent as a laser pointer.
"...Oh," the Primordial says.
You sort through your backpack and pull out a large jar, then scoop up the Primordial.
"Hey! What are you... Ah!"
You seal the lid on the jar and put the Primordial into your backpack. Looks like your honey was all used up to conjure her, so you might as well get a free god out of this whole trip.
[[Continue.|finalbossvictory3]]The queen sighs. "So, are you done ruining the place?"
"Not quite!" Syri says as a group of your slime allies enter the room. "I don't want you trying to resurrect any more dead gods, so I'm gonna have to take this throne away from you! Uh, free root beer to anyone who helps carry her to the dungeon!"
"Free root beer?" the mages exclaim. They rush over to pick up the incapacitated queen and carry her out of the room. It takes all twelve of them to lift her and carry her out the front doors...
After sitting on the oversized throne, Syri thinks for a moment.
"Hey, thanks for helping out!" she says. "I think I can spare some money from the treasury to pay for your time. Not too much is going to change around here, but if you want to stick around, I'm sure I can convince my new subjects to be a little less... rapey? Though I'm sure they'll still hit on you any chance they get, which could be unpleasant."
You have places to be and friends back home, so sticking around doesn't seem ideal. However, it would also be kind of lame if you just left this place behind...
You come to a compromise and tell Syri that she and some of your friends ought to visit sometime.
"If you say so!" she says with a smile. <<if $abyssvictory == true>> "Also, beating a god with a shovel is absurdly unbelievable, so don't go around telling everyone you just did it."<<endif>>
[[Proceed.|epilogue1]]One week later, you're back in your house, trying once again to find a place to keep all the gold coins and loot Syri gave you. Maybe some of your bees won't mind if you store some treasure in their hives? They seem good at defending their homes, so it'll probably be safe in there.
The Primordial constantly glows, so she makes for an excellent yet disgruntled night light. She really helps you out whenever you feel like getting out of bed at 3 AM for a snack.
While organizing the gemstones, you hear a knock on your front door. When you open it, you see an extremely large group of slime girls standing outside.
Syri is at the front of the crowd.
"Hey, long time no see! Running a kingdom is a lot of work, so I thought I'd take a break and visit you for a while. I brought some of our friends along!"
Behind her is... Prisma. She waves her hand, showing you a small pile of rubies, and your balls already begin to ache in anticipation.
To Prisma's left, you can see the Invisible Slime, and behind her is Indigo... how many slimes did she bring?
Lustriel the Heart Slime cuts in line to say hello to you.
"Heeeeeyyyyyy! Been thinking about you, and I'm sorry about earlier. Now that we don't have any reason to fight, you know, maybe we can hang out! I love a guy who's passionate about helping others, and... you even make honey! I love that stuff!"
<<if $skally == true>>Among the group of slimes, you notice Slime Knight Ferra!
"Thanks to you, I learned that swords weren't for me. Instead..."
She pulls out a loaded submachine gun and fires it in the air, making the other slimes recoil in surprise.
"Yeah!!!!! GUNS! Thanks for fighting me and showing me that my talents were in ROOTIN' TOOTIN' SHOOTIN'!"
<<endif>>
<<if $brewerally == true>>
Next to her, you see Brewer, holding a big barrel of root beer.
"I brought some ice cold root beer along for everyone! I figured you might not have a whole lot on hand."
<<endif>>
<<if $abyssvictory == true>>
Next to her, you see that Succubus Slime you met in the Abyss.
"Hey there!" she says. "Nobody beats me up without getting my respect and a free blowjob. Interested?"
<<endif>>
<<if $alraunemessage == true>>
The Alraune slime is in the crowd too.
"I heard a lot of people were visiting you, so I decided to rocket over here at the last minute! If you need to start any bonfires, I can douse some rocket fuel onto them for an easy light."
<<endif>>
<<if $theater == true>>
The Prostitute Slime and Dr. Guffin are here too. There has to be a reason why they brought their interdimensional projector along...
<<endif>>
<<if $cowboymimicdefeat == true>>
The Mimic Slime stops disguising as a bush and greets you.
"Howdy! I heard there was one helluva party goin' on for people who knew you! Well, I definitely know you, so I reckoned I'd come along!
<<endif>>
<<if $abyssending == true>>
The Priestess Slime has returned as well; she really wants to get another look at your Primordial in a Jar^^TM^^...
<<endif>>
<<if $fairyfriendship == true>>
The Fairy Slime Queen is here, and she has a bag of tea leaves with her.
"Greetings! I'm glad we became friends earlier. Since the local ruler changed, I thought I would pay you a visit while everything was getting back in order. Turns out, Princess Syri had the same idea!"
<<endif>>
That's a lot of slime girls... how long are they staying here? You go ahead and ask Syri.
"Just a couple of days, if that's okay with you. We heard you had a rather large house."
It is a really big house, but you're still not sure if there's room for everyone. Either way, it looks like you're stuck with a rather horny harem of slime girls for the next few days...
"""~~~~~ ~~~~~"""
<<if not $abyssvictory == true>>
''Victory! You did great! Reload your pre-palace save to explore more content, or proceed to the [[developer's note!|end message]]''
<<else>>
''Victory! You did great! Reload your pre-abyss save to keep playing, or proceed to the [[developer's note!|special end message]]''
<<endif>><<set $finalboss = {
"1" : {
"name" : "Queen of the Slimes, Eternity VI",
"maxhp" : 1200,
"curhp" : 1200,
"xp" : 1000,
"escapedc" : 0.4,
"regen" : true,
"atklist" : 7,
"attacks" :
{
"1" :
{
"name" : "Divine Laser",
"damage" : 70,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.7,
"message" : "The queen aims her giant staff at you and prepares to shoot a tremendous beam of light from the gem at the tip.",
"on_hit" : "The gargantuan beam of light sears you with agonizing heat!",
"on_miss" : "The beam of light misses and leaves deep burn marks on the floor!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Weaken Beam",
"damage" : 20,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"defensedown" : 20,
"message" : "The queen unleashes a buzzing ray of horrid necrotic energy from her staff.",
"on_hit" : "The ray strikes you! You're wounded by the necrotic beam, and you feel like you have glass bones and paper skin...",
"on_miss" : "The ray misses you and strikes a wall!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Grab",
"damage" : 45,
"accuracy" : 0.6,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 39,
"message" : "The queen charges at you, trying to crush you with her enormous body...",
"on_hit" : "She rams into you, crushing you against a wall and enveloping your legs in her warm goo!",
"on_miss" : "You leap out of the way of her charge, and she barely avoids crashing into the wall behind you.",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Envelop",
"damage" : 30,
"accuracy" : 1.5,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 30,
"defensedown" : 0,
"message" : "The queen tries to restrain you with her body...",
"on_hit" : "She repeatedly slams both of you against the wall, forcing you deeper into her body.",
"on_miss" : "You avoid being enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : true
},
"5" :
{
"name" : "Staff Crush",
"damage" : 70,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 1,
"message" : "While you're restrained by her enormous body, she tries to crush you with her enormous staff.",
"on_hit" : "The full weight of the staff pounds you in the chest for massive damage!",
"on_miss" : "You shake and struggle enough for the staff to miss!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"6" :
{
"name" : "Lust Beam",
"damage" : 0,
"willdown": 15,
"arousalup": 90,
"captureup": 0,
"accuracy" : 0.7,
"willbased" : true,
"defensedown" : 0,
"multihit" : 1,
"message" : "The queen unleashes a heart-shaped homing projectile from her staff. It unavoidably hits you, and lustful thoughts run through your mind...",
"on_hit" : "You succumb to the spell, the lustful thoughts multiply, then transform into arousal that spreads throughout you and burns with an insatiable need. Every part of your body stiffens. Your mind weakens. Your cock is on the brink of orgasm. You're almost addicted to the feeling granted by this spell...",
"on_miss" : "You shrug off the magic and the spell's lust vanishes!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"7" :
{
"name" : "Staff Multiattack",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"multihit" : 3,
"message" : "The queen makes three quick yet imprecise swings with her enormous staff!",
"on_hit" : "A swing wallops you!",
"on_miss" : "A swing misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
},
"loot" : 600 }
}>>After an extremely long time, the Jungle Wastes update is ready! Hopefully, you enjoyed the additional content. Make sure to solve that waterfall puzzle in the Jungle Wastes if you havent already; there's something neat up there!
Ignoring any minor bugfixes or smaller content patches, The next and final major content update will properly introduce the Abyss. Good luck! You'll need it.
Also, the chapter 2 Deltarune demo is out, so you should go play that. like HOLY CRAP game demos are NOT supposed to be better than most great full length games this thing is truly phenomenal and i am jealous of toby fox and his massive galaxy brain
[[Click here to return to the hub.|worldhubreturn]]<<set $junglespecialenemies = {
"1" : {
"name" : "Assassin Slime",
"maxhp" : 150,
"curhp" : 150,
"xp" : 140,
"escapedc" : 0.5,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Sneak Attack",
"damage" : 50,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"message" : "The slime vanishes in a puff of smoke. She walks around while invisible, and you feel that she's going to strike soon...",
"on_hit" : "The slime stabs you with one of her assassin blades! Ouch!",
"on_miss" : "You hear her move at the last second and parry her blade!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Swing",
"damage" : 22,
"willdown": 0,
"arousalup": 0,
"multihit" : 5,
"captureup": 0,
"accuracy" : 0.5,
"message" : "The slime makes many swift jabs with her blade. They come out in a lightning-fast flurry...",
"on_hit" : "The blade strikes you!",
"on_miss" : "The blade misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Far Range Swing",
"damage" : 30,
"accuracy" : 0.5,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "You manage to get some distance! She really has to stretch to hit you from here, but she tries to make a stab at you.",
"on_hit" : "The blade hits you! Thankfully, it's not as bad of a hit as it could have been...",
"on_miss" : "You avoid her attack!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Sand Strike",
"damage" : 50,
"accuracy" : 0.6,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime throws pocket sand in your face! Aarrgh! It's abrasive!",
"on_hit" : "While you're blinded by the sand, she stabs you for huge damage! Thankfully, you blink REALLY hard and get the sand out of your eyes immediately afterward.",
"on_miss" : "You blink REALLY hard and get the sand out of your face before she makes her next move.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 50 },
"2" : {
"name" : "Elite Assassin Slime",
"maxhp" : 60,
"curhp" : 60,
"xp" : 15,
"escapedc" : 0.5,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Sneak Attack",
"damage" : 50,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"message" : "The slime vanishes in a puff of smoke. She walks around while invisible, and you feel that she's going to strike soon...",
"on_hit" : "The slime stabs you with one of her assassin blades! Ouch!",
"on_miss" : "You hear her move at the last second and parry her blade!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Swing",
"damage" : 22,
"willdown": 0,
"arousalup": 0,
"multihit" : 5,
"captureup": 0,
"accuracy" : 0.5,
"message" : "The slime makes many swift jabs with her blade. They come out in a lightning-fast flurry...",
"on_hit" : "The blade strikes you!",
"on_miss" : "The blade misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Far Range Swing",
"damage" : 30,
"accuracy" : 0.5,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "You manage to get some distance! She really has to stretch to hit you from here, but she tries to make a stab at you.",
"on_hit" : "The blade hits you! Thankfully, it's not as bad of a hit as it could have been...",
"on_miss" : "You avoid her attack!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Sand Strike",
"damage" : 50,
"accuracy" : 0.6,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"message" : "The slime throws pocket sand in your face! Aarrgh! It's abrasive!",
"on_hit" : "While you're blinded by the sand, she stabs you for huge damage! Thankfully, you blink REALLY hard and get the sand out of your eyes.",
"on_miss" : "You blink REALLY hard and get the sand out of your face before she makes her next move.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "stunning strike from D&D but its horny",
"damage" : 50,
"accuracy" : 0.5,
"willbased" : false,
"willdown" : 0,
"arousalup" : 60,
"captureup" : 0,
"message" : "The slime uses a secret martial arts technique and tries to hit you in the dick with a finger poke...",
"on_hit" : "The poke hits you, and her ancient martial arts technique causes instantaneous arousal to explode through your body! The pleasure paralyzes you for a moment, allowing her to stab you multiple times!",
"on_miss" : "You avoid her attack!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 0 },
"3" : {
"name" : "Dark Alraune Slime",
"maxhp" : 500,
"curhp" : 500,
"xp" : 350,
"escapedc" : 0.4,
"atklist" : 7,
"attacks" :
{
"1" :
{
"name" : "Doom Whip",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"multihit" : 2,
"message" : "Two doom vines emerge from the base of the slime's giant flower and try to whip you...",
"on_hit" : "A doom vine hits!",
"on_miss" : "A doom vine misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Doom Pollen Spray",
"damage" : 30,
"willdown" : 0,
"arousalup" : 30,
"captureup" : 0,
"accuracy" : 0.6,
"defensedown" : 10,
"message" : "The slime flutters the petals of her giant flower and sprays a cone of poisonous, black pollen directly at you!",
"on_hit" : "You're hit by the pollen spray! It arouses and poisons you simultaneously, and it obliterates your defense through its magical doom power!",
"on_miss" : "You jump out of the way of the cone of pollen!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Doom Vine Snare",
"damage" : 17,
"accuracy" : 0.4,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"multihit": 2,
"message" : "Two doom vines come out from the base of her giant flower. They spiral towards you and try to grapple you...",
"on_hit" : "A doom vine smacks you and wraps around your leg! The alraune pulls you closer to her flower.",
"on_miss" : "You avoid one of the doom vines!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Doom Nectar Dunk",
"damage" : 100,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"message" : "The slime smiles at you as she uses her vines to force your head into the flaming pool of deadly poison at her knees. This stuff looks like the absolute WORST thing to have ever been made; you do not want to drink it! Avoid it at all costs!",
"on_hit" : "She dunks your head into the reddish liquid and some of the fluid gets inside of you. You're on fire, you're poisoned, you're gagging from the horrible toxic smell, you're pretty sure this stuff is acidic... absolutely NOTHING about this is pleasant in any way.",
"on_miss" : "You struggle and just barely keep your face out of the liquid!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Root Stab",
"damage" : 60,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"multihit" : 1,
"message" : "The ground beneath you rumbles and a poison-laden doom root emerges...",
"on_hit" : "The root shoots up between your legs, smashes you in the balls, delivers its payload of potent toxic sludge, and retreats into the ground. Ouch!",
"on_miss" : "The root misses its stab attack and retreats into the ground.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"6" :
{
"name" : "Room Pollination",
"damage" : 20,
"willdown": 0,
"arousalup": 10,
"captureup": 0,
"defensedown" : 5,
"accuracy" : 1.5,
"message" : "The slime flutters the petals of her giant flower and blasts a thin cloud of toxic doom pollen all over the room. It looks almost impossible to dodge, but it's a very thin cloud.",
"on_hit" : "Some of the pollen hits you, poisoning and arousing you, but most of it harmlessly lands on the ground since it's a room-wide attack. The doom magic in the pollen does reduce your defense though...",
"on_miss" : "You pull off an expert dodge maneuver and jump off a wall, dodging the cloud entirely as it settles to the floor! The slime is as surprised as you.",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"7" :
{
"name" : "Vine Restrain",
"damage" : 17,
"accuracy" : 0.7,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"multihit": 2,
"message" : "The slime tries to tie you up with two more doom vines.",
"on_hit" : "A doom vine smacks you and wraps around your body!",
"on_miss" : "You avoid one of the doom vines!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 300 }
}>>
<<set $jungleenemies = {
"1" : {
"name" : "Toxic Slime",
"maxhp" : 190,
"curhp" : 190,
"xp" : 100,
"escapedc" : 0.5,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Poison Spray",
"damage" : 40,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"message" : "The slime sprays out dozens of different toxic gases at once, unleashing a rainbow of greens, purples, and reds in a cone of death.",
"on_hit" : "The gases poison you as they make contact with your skin! Holding your breath doesn't help at all; if anything, it feels like it just makes things worse!",
"on_miss" : "You back away while trying to fan the gases away as they encroach upon you. Eventually though, you manage to outrun the cloud!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Poison Grab",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"accuracy" : 0.4,
"message" : "The slime covers her body in a layer of fresh poison and tries to hug you. She looks slow but sticky...",
"on_hit" : "The slime grabs you! Her potent toxins numb your body and weaken your ability to move.",
"on_miss" : "The grab misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Poison Restrain",
"damage" : 40,
"accuracy" : 0.9,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 30,
"message" : "She tries to restrain you with her body...",
"on_hit" : "As she covers you with more of her ooze, more of her poison seeps into your body...",
"on_miss" : "You avoid bring restrained further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 50 },
"2" : {
"name" : "Tentacle Slime",
"maxhp" : 200,
"curhp" : 200,
"xp" : 100,
"escapedc" : 0.5,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Grab",
"damage" : 15,
"willdown": 0,
"arousalup": 0,
"multihit": 3,
"captureup": 15,
"accuracy" : 0.3,
"message" : "The slime tries to grab you with her tentacles...",
"on_hit" : "The slime wraps one of her many tentacles around you, gripping you with her extreme strength!",
"on_miss" : "You bat a tentacle out of the way and keep it from grabbing you.",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Powerful Grab",
"damage" : 40,
"willdown": 0,
"arousalup": 0,
"multihit": 1,
"captureup": 45,
"accuracy" : 0.4,
"message" : "The slime tries to use many of her tentacles at once to try and grab you..",
"on_hit" : "The slime wraps many of her tentacles around you, gripping you with her extreme strength! She slams you against trees, the ground, and anything she can find nearby.",
"on_miss" : "You bat a tentacle out of the way and keep it from grabbing you.",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Grope",
"damage" : 10,
"willdown": 0,
"arousalup": 20,
"captureup": 15,
"accuracy" : 0.8,
"message" : "The slime gets distracted by the bulge in your pants...",
"on_hit" : "The slime keeps wrapping more powerful tentacles around you, but she takes a moment to slip one into your pants and stroke your erection...",
"on_miss" : "You swat her tentacles away from your pants!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : false
},
"4" :
{
"name" : "Envelop",
"damage" : 20,
"accuracy" : 1,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 30,
"message" : "She holds onto you and tries to wrap more tentacles around you...",
"on_hit" : "While she clings to you, she wraps more and more tentacles around you. Each one squeezes tightly and presses you into her gooey body.",
"on_miss" : "You avoid being enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Slam",
"damage" : 55,
"accuracy" : 1,
"willbased" : false,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 10,
"message" : "She gets a steady grip on you and prepares to start slinging you around...",
"on_hit" : "After bashing you against the floor, she throws you straight up into the air and you bash your face against the thickest tree branch you've ever seen. When you fall back down, you sink back into her body.",
"on_miss" : "You avoid being enveloped further!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
},
"loot" : 40 },
"3" : {
"name" : "Vacationing Catgirl Maid Slime",
"maxhp" : 200,
"curhp" : 200,
"xp" : 70,
"escapedc" : 0.45,
"atklist" : 4,
"attacks" :
{
"1" :
{
"name" : "Scratch",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"message" : "The slime makes one big swipe with its cat claws. Clearly, she put a lot of effort into sharpening these...",
"on_hit" : "The scratch hits!",
"on_miss" : "The scratch misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Flurry",
"damage" : 16,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.6,
"multihit" : 3,
"message" : "The slime goes for multiple playful scratches...",
"on_hit" : "A scratch hits!",
"on_miss" : "A scratch misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"3" :
{
"name" : "Feather Duster",
"damage" : 0,
"accuracy" : 0.6,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 0,
"defensedown" : 10,
"message" : "The slime tries to use her tail-mounted feather duster to weaken your defenses...",
"on_hit" : "Her tail-mounted feather duster smacks you. How can a cluster of feathers be so soft and... discombobulating? Your defense is horribly weakened!",
"on_miss" : "You avoid her tail swing!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Grab",
"damage" : 16,
"accuracy" : 0.5,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 30,
"defensedown" : 0,
"message" : "The slime pounces at you and tries to cling to you!",
"on_hit" : "She grabs you with all her limbs and hangs onto you like a scratching post! She doesn't try to envelop you, but you see playful delight in her eyes...",
"on_miss" : "You avoid her grab attack!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 30 },
"4" : {
"name" : "Lamia Slime",
"maxhp" : 230,
"curhp" : 230,
"xp" : 115,
"escapedc" : 0.4,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Tail Grab",
"damage" : 33,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"accuracy" : 0.5,
"message" : "The slime slithers to you and tries to snag you in her gargantuan tail...",
"on_hit" : "She grabs you in her hefty tail and starts to crush you!",
"on_miss" : "The tail misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Hypnosis",
"damage" : 0,
"willdown" : 30,
"willbased" : true,
"arousalup" : 0,
"captureup" : 0,
"accuracy" : 0.7,
"multihit" : 1,
"message" : "The slime ignores trying to restrain or attack you and uses her hypnotic gaze. The power of her eyes is overwhelming...",
"on_hit" : "You can't help but look into her eyes. It feels so nice. Your brain feels like it's turning into ice cream...",
"on_miss" : "You resist her gaze!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : false
},
"3" :
{
"name" : "Tail Sweep",
"damage" : 40,
"accuracy" : 0.5,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "The slime spins around and tries to knock you away with her large tail.",
"on_hit" : "The slime's powerful tail sends you flying! The impact itself is almost enough to crush your bones, and it hurts even more when you're knocked against a tree.",
"on_miss" : "You jump over her tail sweep!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Tail Crush",
"damage" : 50,
"accuracy" : 1.1,
"willdown": 0,
"arousalup": 0,
"captureup": 30,
"message" : "The slime tries to crush you with her immensely powerful tail...",
"on_hit" : "She squeezes the life out of you as her tail coils around you even more tightly!",
"on_miss" : "You avoid being crushed!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"5" :
{
"name" : "Kiss of Death",
"damage" : 40,
"accuracy" : 0.8,
"willdown": 20,
"arousalup": 40,
"captureup": 10,
"message" : "The slime tries to kiss you. You're pretty sure that shiny stuff on her lips is venom...",
"on_hit" : "She plants the kiss on you, spraying poison down your throat with her forked tongue! As she tightens her grip on you and pairs the poison with her hypnotic eyes, you feel weaker in almost every way, and much hornier as well...",
"on_miss" : "You avoid the kiss with a well-timed lunge!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
},
"loot" : 40 }
}>>
There's no huge sense of urgency, so you ask Syri about other places you can go.
"Hmm," she says. "How about the Jungle Wastes? It's the most lawless, horrid place in the kingdom, and it's the home of the royal assassin's guild. They have informants everywhere, so if we attack the palace, they might show up at a bad time to protect their employer. It could be better to just deal with them now. But at the same time... if they weren't going to show up, why provoke them?
"If you want, pay them a visit: I'm sure you and Tinia are evenly matched. Since she's the head of the royal assassin's guild, beating her up will likely deter everyone else in the guild from interfering at the palace. Maybe you can get some sweet loot there too! If you wanna swing by the Jungle Wastes, go down that creepy-looking tunnel over there.
"Also, watch out for deadly plants. The Jungle Wastes have a lot of those. If you want to go to the Jungle Wastes, I'll follow you, but it may be a while before I meet you there..."
[[Proceed to the Jungle Wastes.|jungleintro2]]
[[Avoid going there, at least for now.|worldhub]]You creep through the tunnel. This is the longest one yet; you cross a bridge above an underground river, leap over a collapsed sinkhole, and soon, you have to start cutting through thick ferns and globs of leafy vines. Nobody seems to have used this tunnel in years...
The foliage gets denser and denser. By the time you bust through the last large pile of foliage in the narrow tunnel, you've already cut through dozens of unique plants you've never seen before...
You emerge into a vast cavern, easily a hundred feet high. As far as you can tell, the Jungle Wastes seem to be one big open space, filled entirely with dense trees and an unreasonably large number of plants.
Time to look for Tinia's assassin's guild.
[[Proceed.|junglemain]]<<if $progress == 0>>
<<set $nextheal = 10>>
<<elseif $progress == $nextheal>>
<<set $nextheal = 20>>
<<set _gethealed = true>>
<<endif>>
<<set _roomroll = randomFloat(1.0)>>
<<if $progress gte 26 and not $junglecomplete == true>>
You make it to the top floor of the Assassin's Guild...
[[Proceed.|jungleend]]
<<elseif $progress gte 26>>
You make it to the top floor of the Assassin's Guild...
[[Proceed.|jungleendrepeat]]
<<elseif $progress == 25>>
You ascend more of the pyramid without trouble. As you travel through a large square training arena to make it to the next staircase, a slime girl clad in armor and robes jumps down from a hidden trapdoor in the ceiling.
"Aha!" she says. "I'm the guardian of this floor. Nobody meets Tinia without defeating me!"
She draws her twin longswords, and you ready your weapon...
<<set $enemy = $junglespecialenemies[2]>>
<<set $illusionskilled = 0>>
[[Proceed.|universalbattleselect][$progress += 1]]
<<elseif $progress == 24>>
<<set $enemy = $jungleenemies[random(1,4)]>><<set $enemy.maxhp += 100>> <<set $enemy.curhp = $enemy.maxhp>>
When you find the staircase leading to the next floor, you find it being guarded by a powerful $enemy.name: she looks beefier than the average $enemy.name, and she attacks!
[[Proceed.|universalbattleselect][$progress += 1]]
<<elseif $progress == 23>>
You find the Assassin's Guild break room. It looks like the other assassin slimes are away... unfortunately, a lone Slime Assassin bumps into you as you open the door to exit, and you both draw your weapons to fight!
<<set $enemy = $junglespecialenemies[1]>>
[[Proceed.|universalbattleselect][$progress += 1]]
<<elseif $progress == 22>>
As you navigate the dense corridors, a Slime Assassin pops out of a secret passage in the ceiling to attack! Dual blades slide out of the sleeves of her robes.
<<set $enemy = $junglespecialenemies[1]>>
[[Proceed.|universalbattleselect][$progress += 1]]
<<elseif $progress == 21>>
You stumble across a smooth, gray pyramid covered in toxic vines. A sign in front of this (honestly sort of hideous) structure says "ASSASSIN'S GUILD". How kind of them to label their headquarters like this! You get a strange feeling about a section of vine-covered stone and find a secret door leading into it...
[[Proceed.|junglemain][$progress += 1]]
<<elseif $progress == 13>>
<<if $darkalraunedefeated == true>>
You stumble across that same waterfall. No need to go back up there.
[[Proceed.|junglemain][$progress += 1]]
<<else>>
You stumble across a waterfall...
[[Proceed.|junglewaterfall][$progress += 1]]
<<endif>>
<<elseif $progress == 6>>
You encounter a broken vending machine in the middle of the jungle. All of the goods have been stolen, but you're pretty sure the coin storage is still intact. When you pry it open, you find 70 gold inside! <<set $player.gold += 70>>
[[Proceed|junglemain][$progress += 1]]
<<elseif _gethealed == true>>
Some foliage rustles, and a machete pokes out of the opaque underbrush. Syri steps out of the bushes after cutting through them.
"I hate this place," she says. "I swear, the plants just grow back a few hours after you cut them! At least I acquired poison immunity back in college."
[[Talk to her.|jungleheal][$progress += 1]]
<<elseif _roomroll lt 0.60>>
You hear squishing sounds coming from ahead... <<set $enemy = $jungleenemies[random(1,4)]>>
[[Proceed.|universalbattlestart][$progress += 1]]
<<elseif _roomroll lt 0.74>>
While wandering around, your psionic senses start tingling. You get the feeling that the tree to your left has a secret treasure stash in it...
[[Loot that tree!|junglestash][$progress += 1]]
<<elseif _roomroll lt 0.88>>
You enter a section of the jungle filled with unfamiliar plants...
[[Investigate.|jungleplants][$progress += 1]]
<<elseif _roomroll lt 0.99>>
While walking through a patch of unusually light foliage, you stumble right into some kind of hidden hole in the ground...
[[Proceed.|jungletrap][$progress += 1]]
<<elseif _roomroll lt 1>>
You encounter two drunk slimes brawling next to a strip club. They're standing perfectly still and hurling drunken insults as they take turns punching each other, and neither of them seem to be all that hurt by the fight. It seems like this will likely go on for several hours, so you ignore them and keep treking onward.
[[Keep moving.|junglemain][$progress += 1]]
<<else>>
You find a vine covered in cool green ball flower thingies; it doesn't have any special properties, but it is rather cool.
[[Keep moving.|junglemain][$progress += 1]]
<<endif>>
<<set $area = "jungle">>
<nobr><<include [[loadenemies]]>></nobr>You reach the top floor of the pyramid and kick down the lone reinforced door at the end of the short hallway. Sitting down at the desk is Tinia, and she looks distinctly non-confrontational. She's busy... jotting notes down on a stack of paperwork.
"You could have just knocked!" she says. "Of all people, what brings you here???"
You tell her you're here to keep the royal assassin's guild from interfering in your business. You get the clever idea to not tell her about the whole "invading the palace" plan.
"Oh, you'll have no trouble from any of us!" she says. "I was simply frustrated that you weren't using your PHENOMENAL PSIONIC POWERS for, well, anything whatsoever.
"But I guess you'd like more of an explanation as to what I'm doing? Well, here it is; I don't like the queen. She's overbearing, warmongery, and has no sense of architectural style."
Hang on, doesn't she live in a hideous gray pyramid that doesn't blend in at all with its surroundings? Before you ask it, she answers:
"And before you point out that this pyramid is hideous, the queen designed this place, not me! And I don't live here either: my real house is much nicer. Anyway, yes, I don't like the queen, and while I was out reluctantly doing her bidding, I finally found the Sacred Honey of Psionics; seriously? You had NO idea your bees were producing this stuff? Anyway, I sensed that you were some super powerful psychic, so I just left a note in your barn hoping you would barge in and do all the hard work. "
You feel tell her that you're at least getting the hang of this psychic power thing, and then try to think of a creative way to use your powers to impress her. Maybe telekinesis is a good idea! You levitate her stack of important documents, but then accidentally scatter them all over the ground while trying to put them down.
Tinia blinks at you. "I just finished rearranging those," she says.
You apologize and try to put them back on her desk in roughly the right order, then she picks up the conversation again.
"Anyway, the other assassins aren't in on my plan, and are probably more loyal to the queen than they are to me, which is why they kept trying to stab you when you came in here. But rest assured, I'll keep them away from the palace when the time comes.
"Here, take these; I rarely hand them out to people who KICK DOWN MY BELOVED DOOR and KNOCK OVER MY TAX FORMS, but the circumstances are truly unique. I was told that gemstones would be useful to you, though I never learned in exactly what way. I trust you know what to do with them; Good luck in your mission!"
She hands you three rubies and one... emerald? Maybe they'll come in handy. Your balls already ache just thinking about those rubies, and the emerald seems to shine with a bizarre glow when it's in your hand... <<set $player.rubies += 3>> <<set $player.emeralds += 1>>
It seems like you've accomplished everything you needed to do here, so you decide to say goodbye and leave...
<<set $junglecomplete = true>>
[[Exit the Jungle Wastes.|jungleend2]]This small waterfall rampages down the side of an eroded stone cliff. The lake at the stone basin at the bottom is full of crisp, clean water, untarnished by the mud found in so many other of this region's streams and ponds.
There's a small cave at the top of the waterfall. If you had some method of getting up there, maybe, just maybe, you might find something neat up there...
<<if $player.weapon1.name == "Oil Blade">>
You look at your Oil Blade and a cunning idea creates a smile on your face. Oil floats in water, and your blade is constantly covered in oil...
You jump into the small lake and swim to the waterfall, then stick your oil blade into the flow of water. You're pulled upward by the oily blade as it soars upward, and it takes all your strength to hold on.
Eventually, you're launched over the top of the waterfall and land on a small pile of rocks in the small cave above. Next to the underground stream is a convenient walking path.
After snooping around the short walking path, you find another tunnel hidden behind a fake rock: this wide tunnel extends upward for hundreds of feet and has a gargantuan metal ladder leading to the top. Burn marks cover the entire bottom of this tunnel; perhaps something exploded or burned down here.
You get the feeling that something dangerous might be at the top. Whatever's up there could be more powerful than any enemy you've faced so far...
[[Turn back: you have a jungle to explore.|junglemain]]
[[Proceed.|jungleminiboss]]
<<else>>
Unfortunately, you have no methods of climbing that waterfall. You look at your weapon and wish that it were some sort of grappling hook instead.
Oil also floats in water, so maybe if you had something covered in oil...
[[Proceed.|junglemain]]
<<endif>>Syri invites you to lay down against a tree. As you do so, she reaches through the thin fabric of your shirt and starts rubbing your chest.
She sits on top of your legs and starts massaging them, filling them with relaxation. As she moves up your body, you slump back against the log as you slowly go limp from the massage. She moves up your thighs, past your belly, and moves towards your neck.
After relaxing everything below your head, she gives you a series of soft, pleasing head rubs, finally ending it with a set of headpats. You're fully healed! <<fullheal>>
"I'll catch up with you later," she says, then leaves.
[[Proceed.|junglemain]]You open the hidden compartment in the tree. A note inside says "ASSASSINS GUILD PROPERTY: DO NOT STEAL". Thankfully, you weren't planning on being friends with them.<<set _lootroll = randomFloat(1.0)>>
<<if _lootroll lte 0.3>>
<<set _goldroll = random(50,100)>> <<set $player.gold += _goldroll>>
You find an emergency funds stash and get _goldroll gold!
<<elseif _lootroll lte 0.5>>
<<set $player.items.push("Smoke Bomb")>><<set $player.items.push("Smoke Bomb")>>
You find two smoke bombs! These should make enemy attacks miss when you use them.
<<elseif _lootroll lte 0.6>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Root Beer")>>
You find a Root Beer and a Turbo Mead! They're still ice cold.
<<elseif _lootroll lte 0.7>>
<<set $player.items.push("Bitter Juice")>><<set $player.items.push("Radiant Shell")>>
You find a Radiant Shell, a bottle of Bitter Juice, and an issue of "Stabbing Quarterly". The magazine is useless, but you gladly take the shell and the juice!
<<elseif _lootroll lte 0.85>>
You find blueprints for a deadly Murderizer Deathknife, a popular weapon among assassins. Indigo could probably build one, so you pocket the blueprints. <<set $assbladeblueprint = true>>
<<else>>
Egads! There's a lit bomb inside! You back away before it explodes, but you still take 10 damage.<<set $player.curhp -= 10>><<if $player.curhp lt 1>><<set $player.curhp = 1>><<endif>>
<<endif>>
[[Proceed.|junglemain]]<<set _plantroll = randomFloat(1.0)>>
<<if _plantroll lt 0.2>>
You stumble across a really nice smelling flower. Good stuff! You feel reinvigorated and gain 5 PP! <<set $player.pp += 5>><<if $player.pp gt $player.maxpp>><<set $player.pp = $player.maxpp>><<endif>>
<<elseif _plantroll lt 0.3>>
Your arm brushes against a thorny vine! You take 2 damage. <<set $player.curhp -= 2>><<if $player.curhp lt 1>><<set $player.curhp = 1>><<endif>>
<<elseif _plantroll lt 0.5>>
You step near a strange flower and it explodes into toxic gas! You take 10 damage. <<set $player.curhp -= 10>><<if $player.curhp lt 1>><<set $player.curhp = 1>><<endif>>
<<elseif _plantroll lt 0.6>>
You walk straight into... A CACTUS? Why is there a cactus growing in a jungle? You take 10 damage and spend a few minutes getting the pokey bits out of your clothes. <<set $player.curhp -= 10>><<if $player.curhp lt 1>><<set $player.curhp = 1>><<endif>>
<<elseif _plantroll lt 0.7>>
You walk past a coconut tree and a coconut falls on your head for 5 damage!<<set $player.curhp -= 5>><<if $player.curhp lt 1>><<set $player.curhp = 1>><<endif>>
<<elseif _plantroll lt 0.8>>
You stumble across a vibrant tree covered in squirrels. They seem defensive of their territory, so you walk around it.
<<else>>
You see a giant orange flower with toothy protrusions surrounding each petal, and you wonder if it's one of those man-eating plants. After sticking your hand in there, you conclude that yes, it is indeed one of those giant man eating plants! You take 15 damage and feel like a genius for correctly using the scientific method, giving you 10 extra PP. <<set $player.curhp -= 15>><<if $player.curhp lt 1>><<set $player.curhp = 1>><<endif>> <<set $player.pp += 10>><<if $player.pp gt $player.maxpp>><<set $player.pp = $player.maxpp>><<endif>>
<<endif>>
[[Proceed.|junglemain]]<<set _traproll = randomFloat(1.0)>>
<<if _traproll lt 0.25>>
You fall into a pit full of... honey? What kind of trap is this?
...Well, waste not want not! You drink the pit honey and regain 25 HP.<<set $player.curhp += 25>><<if $player.curhp gt $player.maxhp>><<set $player.curhp = $player.maxhp>><<endif>>
[[Proceed.|junglemain]]
<<elseif _traproll lt 0.5>>
You fall into a hole in the ground and fall into the body of a Tentacle Slime. <<set $player.slimed = 30>> <<set $player.grappled = true>> <<set $enemy = $jungleenemies[2]>>
"Yes!" she says. "I knew I'd catch you!"
[[Battle time!|universalbattleselect]]
<<elseif _traproll lt 0.75>>
You're about to fall into a covered pit trap, but then you pull off a quick acrobatic maneuver to leap to the side and land on the ground!
You feel amazing about avoiding this trap, but then the secondary trap triggers.
A log on a rope swings from a nearby tree and whacks you in the balls. Ouch! You take 20 damage; it would have been even more debilitating if you weren't already accustomed to having your nuts tortured. <<set $player.curhp -= 20>><<if $player.curhp lt 1>><<set $player.curhp = 1>><<endif>>
[[Proceed.|junglemain]]
<<else>>
You fall into a pit trap full of beehives and bust one of them open as you fall! Thankfully, you persuade the bees that it was an accident; after helping them repair some of the damage, they forgive you.
[[Proceed.|junglemain]]
<<endif>>You ascend the metal ladder. This grueling climb isn't enjoyable in the slightest, but you make good progress. Two hundred feet to go, one hundred, fifty, then just a few more rungs...
You reach the top and find a hellishly dark tunnel. Your lantern's light hardly illuminates anything whatsoever, and you find out why; the plants up here in this miniature upper jungle are all deep purple, dark red, or charcoal black. They're not toxic, and they're not burnt. It's just... discolored.
This small complex of tunnels is about twenty feet wide and just as tall. As you explore this tunnel complex, a few glowing patches of flowering vines on the wall catch your eye. They shimmer with magma-red, eldritch purple, and ghastly white light. Does anyone live here? If so, who?
Your questions are soon answered when you enter a round room with glowing eldritch runes scrawled on the cave walls. In front of you and resting on the purple grass is... some kind of... Dark Alraune Slime. This dark purple slime with faint bands of swirling color inside her body stares up, basking in the light coming from above. The petals of her giant flower are open, and the insides of this black bulb shimmer in a rainbow of unearthly colors. And above you is...
The ceiling of this room doesn't exist; instead, above the eldritch runes circling the walls lays a portal to an infinite phantasmal void. This dark plane shimmers with pale light from the glowing gas bands which light up the otherwise pitch black sky.
You've heard about this place in the portal above you, yet you have never seen it before; this is undoubtedly the Abyss.
The Dark Alraune Slime stops basking in the dim light of the Abyss to speak to you.
"Enjoying your time basking underneath the holiest of places? It's even better from the inside. It's the most beautiful thing ever, but I'm rather lonely... the people of this kingdom do not share my perspective on these worlds, my once-beloved sibling refuses to speak to me, and I've been longing for a lover for ages. Perhaps you'll join me?"
She won't take no for an answer. Black roots block off the exit to the tunnel. The pool of nectar at the bottom of this Dark Alraune Slime's flower ignites in a horrid, glastly flame, and she starts to attack...
[[Battle time!|universalbattleselect]]<<set $enemy = $junglespecialenemies[3]>>The poison wears you down more and more by the second. Your vision darkens, and you try desperately to keep fighting.
But two attacks later, you're on the ground, barely able to move. The slime walks up to you and starts enveloping the lower half of your body, slathering you with even more poison as you pass out...
You wake up with a headache some time later and find yourself chained to a bed. You're in a bedroom in a small cottage; the single window to your right gives you a view of many of the Jungle Wastes trees, so you must still be there.
Your entire body feels numb, except for your aching, throbbing groin. This is the kind of pain that you only get if you've been having sex for eight hours straight.
The poison slime walks in with some tea.
"Ah, you're awake! Did you have any good dreams? Here, have some tea. I'll be in the mood for something wild in another few hours, so you should get some proper, non-exciting rest in the meantime..."
She brings the teacup to your mouth, and this tea is surprisingly good! The poison in it somehow complements the honey sweetener and the unique herbs really blend well with both of them. Unfortunately, you then pass out again...
The next few days are just an endless loop of being knocked out, fucked, knocked out again, occasionally fucked while awake, and being knocked out once more, with a few breaks in the middle for games of Croquet. Apparently she's into this sort of thing.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''One botched attack later, you wind up being restrained by a dozen of her tentacles at once. Your weapon is on the ground, and you're completely unable to move.
"Got you!" she says. "Now to just drag you up here..."
She uses her other tentacles to climb up the biggest nearby tree, lugging you up with her. She takes you inside of a small wooden treehouse; the interior of this treehouse seems to have been made into a makeshift sex dungeon, given the gigantic heart-shaped bed with rose-colored sheets on it. The bed takes up the whole dungeon, giving room for little else.
Still keeping you wrapped up in her tentacles, she places you on the bed and sits in front of you. She tears off your clothes and gives your cock a gentle tickle, making it start to stiffen.
She keeps tickling it as she grips your arms and legs in her tentacles and spreads them out, undoing her previous basic wrapping in the process.
You notice one of her tentacles become hollow, and then it starts to slither towards your cock before enveloping it in its tight, slimy grip. She starts jerking your erection back and forth with her tentacle...
She doesn't seem satisfied with leaving most of her other tentacles idle though; another tentacle crams itself up your ass, and your body shudders as she massages your prostate with it. Another tentacle thrusts itself into your mouth and starts thrusting in and out. And two more tentacles start to gently tease your nipples...
As even more tentacles toy with your body, you feel yourself being pleasured everywhere at once. Your prostate, your nipples, your throbbing erection, and the humiliating thrust of the tentacle in your mouth; all of it makes you rocket towards orgasm.
It doesn't take much longer for you to come: your entire body stiffens as your twitching cock comes into her tentacle over and over. Every movement of her tentacles all over and inside your body makes the orgasm more and more powerful as it goes on...
Your orgasm ends, but she keeps going...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''After knocking you over and disarming you, the Royal Catgirl Maid Slime leaps on top of you and sits on your thighs.
"Owo!" she says. "I've always wondered what human semen tasted like... Vacation is a great time to try new things!"
She rips off your clothes with her powerful claws, then starts sucking your cock. Despite never having tasted semen before, she has the technique of a professional; she switches between just teasing you with slower movements and rapidly deepthroating your erection. A bead of precum emerges from the tip of your cock, and she eagerly swallows it, hungry for more.
Orgasm comes quickly; your twitching cock comes over and over into her mouth as she keeps bobbing her head up and down, never pausing her routine once...
When it finally ends, she takes her lips away.
"Mmmm! I love it!"
She hugs you and rubs her cheek against yours.
"I think I'll keep you as a pet! Hopefully the head maid lets me have a pet of my own at the castle..."
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''
Having weakened you greatly, the Lamia Slime nails you with one last hypnotic gaze attack. This finally eliminates your will to resist, and she coils her tail around you as you stare helplessly at her...
She pulls your pants down her legs and immediately gets to work. As she keeps up the gaze, she presses her body against your erection, enveloping it in her goo. She does all the work for you, thrusting back and forth against your cock...
"Good boy," she says. "Don't resist. You want to be here. You want to be mine."
She squeezes you harder and keeps fucking. Every inch of her powerful, slimy body feels amazing... you let your mind melt as she fucks you harder and faster by the second.
Your heart beats faster and faster. Your arousal surges. The Lamia Slime's grip on your body and mind solidifies.
Finally, you reach orgasm, and stiffen as you come over and over into her body. Every twitch of your erection lets out another jet of cum into her translucent body...
When your orgasm ends, you go limp, and her body grows still.
"Now, follow me back to my home, pet..."
You obey without question.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''She's a professional, so she just stabs you a bunch of times instead of having sex with you. Sorry!
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''She's a professional, so she just stabs you a bunch of times (but in an elite way) instead of having sex with you. Sorry!
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''The Dark Alraune Slime manages to incapacitate you with one last attack. You fall to the ground and drop your equipment, and all you can do is groan and look up at the grand void above you.
"And now that you can no longer resist, you shall make for a fine companion. Shall we bask in this light together?"
She drains the toxic eldritch jet fuel nectar from the bottom of her giant flower, creating a place for you inside. Her vines pull you into her bulb, and the petals form a bowl for you to lean against. Her main body leans in, and with one hand she traces a magic sigil on your chest. Glowing light erupts from your chest, and all of your clothes disintegrate into ash.
"Simply gaze up at this wonderful sky with me," she says. You're too weak to look at anything else, so you do as you're told. As the two of you watch the swirling nebulae in the endless darkness, you feel her hand start to stroke your erection. She traces another sigil on your groin once you're erect, and...
Your weak body tightens as you instantaneously reach orgasm and spray her with cum. It's a short orgasm, but a powerful one.
Your arousal gives you the energy to look down at yourself, and you see magical rings of pink energy swirling around your cock. They gently pulse in the dim light and cast their own dim pink glow on your body. The Dark Alraune Slime snaps her fingers, and you orgasm again; your head falls back against the inner side of the flower petal bowl once more.
She snaps her fingers again. And again. And again... and all you can do is watch the glowing features of the phantasmal void swirl above you.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You return to the hub, and Syri is there to greet you.
"I had to leave early because one of those horny catgirl slimes tried to have sex with me," she says. "This is why I don't hang out around them! Anyway, it seems that you're alright: any updates on the Tinia situation?"
You explain to her what happened earlier.
"Good thing she didn't have any plans to attack us. So I suppose she's sort of on our side, even if she won't help in the battle."
"Anyway, talk to me when you want to attack the palace. There's no reason not to at this point; I think I have all the supporters and allies I can get."
[[Proceed.|worldhubreturn]]You get tired of her tomfoolery and just decide to walk away.
"Wait! Come back! I can't actually fight you when you're outside this room! My shadow illusions don't go that far!"
You ignore her and move on.<<if $illusionskilled gt $highscore>><<set $highscore = $illusionskilled>><<endif>>
[[Proceed.|junglemain]]
''Score: $illusionskilled shadow illusions defeated in a row!''
''Your high score: $highscore!''
You say hello to Tinia, talk about your various hobbies, and then leave. That's about it, really.
[[Return to the hub.|worldhubreturn]] You ask Syri about the current situation.
"Good news!" she says. "I recruited a few more allies while we were there; sure, they're drunk, but they're good enough fighters. Anyway, I don't think there's any reason to wait: as soon as you have everything handled, we should storm the palace.
[[Ask for time to handle some things first.|worldhub]]
[[Ask about going into the Abyss. It feels important for you to go there.|abysspalacetalk]]
[[Let 'er rip! Revolution time baby!!!!!!|palaceintro]] (make a new save before clicking this btw)You return to the Jungle Wastes. Maybe you'll find something neat this time!
[[Proceed.|junglemain]]<<set $player.xp = 6000>>
<<set $towercomplete = true>>|
<<set $junglecomplete = true>>
<<set $player.maxpp = 5>>
<<set $player.awakened = true>>
<<set $player.pp = 5>>
<<set $player.prestige = 8>>
<<set $player.gold = 10000>>
<<set $forestcomplete = true>>
<<set $brewerally = true>>
<<set $assbladeblueprint = true>>
<<set $bonusfactoryaccess = true>>
<<set $player.emeralds = 3>>
<<include [[levelcalc]]>>
[[worldhubintro]]
<<set $player.items.push("Magic Bomb")>>
<<set $player.items.push("Magic Bomb")>>
<<set $player.items.push("Magic Bomb")>>
<<set $player.items.push("Magic Bomb")>>
<<set $player.items.push("Nectar Molotov")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Turbo Mead")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Radiant Shell")>>
<<set $player.items.push("Nectar Booster")>>
<<set $player.weapon1 = {
"name" : "Cheat Knife",
"damage" : 2500,
"price" : 9999
}>><<set $abyssenemies = {
"1" : {
"name" : "Succubus Slime",
"maxhp" : 300,
"curhp" : 300,
"xp" : 200,
"escapedc" : 0.4,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Command Orgasm",
"damage" : 0,
"accuracy" : 0.7,
"willdown": 10,
"arousalup": 100,
"captureup": 0,
"willbased" : true,
"message" : "The slime points at your groin. Psychic commands coarse through your body, telling you to orgasm on the spot...",
"on_hit" : "Your body goes rigid as the most immense spike of pleasure you've ever felt runs through you...",
"on_miss" : "You resist the spell and it does absolutely nothing!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Erect",
"damage" : 0,
"accuracy" : 100,
"willdown": 10,
"arousalup": 40,
"captureup": 0,
"multihit" : 1,
"message" : "The slime casts an unstoppable arousal spell on you.",
"on_hit" : "The irresistable spell causes clouds of glowing gas to envelop your body, filling you with horniness...",
"on_miss" : "You resist the spe... wait how did you do that this spell has ten thousand percent accuracy it shouldnt ever miss",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "fuck",
"damage" : 0,
"accuracy" : 0.7,
"willdown": 30,
"arousalup": 40,
"captureup": 10,
"message" : "The slime tries to fuck you through the fabric of your pants...",
"on_hit" : "She envelops your cock with her warm, arousing body and strokes it back and forth... it feels absolutely amazing, and your body goes limp from the pleasure as she keeps fucking you...",
"on_miss" : "You avoid her grip!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"4" :
{
"name" : "Hug",
"damage" : 5,
"accuracy" : 0.6,
"willdown": 10,
"arousalup": 10,
"captureup": 20,
"message" : "The slime seductively approaches you, and then pounces, going for a grab...",
"on_hit" : "She grabs you in a hug and presses you against her soft body. Her touch sends arousal through you, dulling your mind. You want to escape, but at the same time, you're imagining all the wonderful things you and her could do together...",
"on_miss" : "You avoid her hug!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Lifesteal Kiss",
"damage" : 80,
"accuracy" : 0.6,
"willdown": 40,
"arousalup": 85,
"captureup": 30,
"message" : "The slime tries to plant a kiss on you while trying to restrain you with her body...",
"on_hit" : "She kisses you on the mouth and your mind immediately dims. Your body goes loose and limp. Your groin is completely on fire. As she starts sucking your life energy out through the kiss, even more powerful arousal surges through you... at the same time, she also restrains you more and more with her amazing body.",
"on_miss" : "You avoid the kiss!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 70 },
"2" : {
"name" : "Unreality Slime",
"maxhp" : 444,
"curhp" : 333,
"xp" : 200,
"escapedc" : 0.75,
"atklist" : 3,
"attacks" :
{
"1" :
{
"name" : "Slam",
"damage" : 50,
"willdown": 0,
"arousalup": 0,
"captureup": 15,
"accuracy" : 0.4,
"message" : "Reality falls apart around this slime. You can't tell what it's doing.",
"on_hit" : "The attack hits!",
"on_miss" : "The attack misses!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Rock",
"damage" : 13,
"willdown" : 2,
"arousalup" : 2,
"captureup" : 0,
"accuracy" : 0.8,
"multihit" : 13,
"message" : "Reality falls apart around this slime. You can't tell what it's doing.",
"on_hit" : "It hits!",
"on_miss" : "It misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Envelop",
"damage" : 69,
"accuracy" : 1.0,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"message" : "Reality falls apart around this slime. You can't tell what it's doing.",
"on_hit" : "It hits!",
"on_miss" : "It misses!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
}
},
"loot" : 100 },
"3" : {
"name" : "Psionic Entity Slime",
"maxhp" : 270,
"curhp" : 270,
"ghost" : true,
"xp" : 250,
"escapedc" : 0.3,
"atklist" : 5,
"attacks" :
{
"1" :
{
"name" : "Psiball",
"damage" : 80,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime fires a Psiball. You know how dangerous these things are; under no circumstances should you be hit by this. At least it only has a small chance to hit.",
"on_hit" : "The Psiball hits!",
"on_miss" : "The Psiball misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Hypnosis",
"damage" : 10,
"willdown": 32,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.7,
"message" : "The slime attempts to subjugate your mind with invisible psionic might.",
"on_hit" : "You feel your willpower being crushed!",
"on_miss" : "You resist the psychic attack!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Psibeam",
"damage" : 30,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 100,
"message" : "The slime uses an always-accurate Psibeam. It's going to hit you no matter what you do.",
"on_hit" : "The Psibeam hits!",
"on_miss" : "The Psibeam mis---WAIT HOW",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Channelbeam",
"damage" : 40,
"willdown": 0,
"arousalup": 40,
"captureup": 0,
"accuracy" : 0.7,
"message" : "The slime uses a Channel Beam, and diverts some of the attack power to give it an arousing quality...",
"on_hit" : "The Channel Beam hits!",
"on_miss" : "The Channel Beam misses!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"5" :
{
"name" : "Psionic Doom",
"damage" : 55,
"willdown": 45,
"arousalup": 0,
"willbased": true,
"captureup": 0,
"accuracy" : 0.4,
"message" : "The slime unleashes a phenomenally powerful psychic blast that threatens to obliterate your willpower and severely hurt your mind. It's very clumsy, and you think you have a good chance of avoiding the effect through careful thinking...",
"on_hit" : "Your brain hurts, and your willpower is completely decimated! If only you could learn this technique... it seems really powerful.",
"on_miss" : "You resist the psychic attack!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
}
},
"loot" : 39 }
}>><<set $abyssboss = {
"1" : {
"name" : "Primordial's Spirit",
"maxhp" : 900,
"curhp" : 900,
"xp" : 1000,
"escapedc" : 0.5,
"ghost" : true,
"atklist" : 7,
"attacks" :
{
"1" :
{
"name" : "Divine Laser",
"damage" : 70,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"message" : "An enormous radiant laser starts to charge up in a ball over the Primordial's head...",
"on_hit" : "The gargantuan beam of light sears you with agonizing heat!",
"on_miss" : "The beam of light misses and leaves deep burn marks on the stone floor!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"2" :
{
"name" : "Debilitating Beam",
"damage" : 40,
"willdown": 10,
"arousalup": 49,
"captureup": 0,
"accuracy" : 0.68,
"willbased" : true,
"defensedown" : 3,
"message" : "The Primordial unleashes an ancient, invisible magic that assaults your mind...",
"on_hit" : "The magic kicks in! It gives you a boner, a killer headache, a slight urge to submit to her, it weakens your body, and it fills your mouth with sand.",
"on_miss" : "You manage to expel the magic from your body through sheer willpower!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"3" :
{
"name" : "Grab",
"damage" : 30,
"accuracy" : 0.6,
"willdown" : 0,
"arousalup" : 0,
"multihit": 2,
"captureup" : 20,
"message" : "The Primordial manipulates the fabric of the abyss, creating shadow tentacles from the ground to grab you...",
"on_hit" : "A warm tentacle of shadow wraps around you!",
"on_miss" : "You slice a tentacle in half with your shovel!",
"grapple" : true,
"grappleonly" : false,
"nongrappleonly" : true
},
"4" :
{
"name" : "Shadow Penetrate",
"damage" : 30,
"accuracy" : 0.5,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 20,
"defensedown" : 30,
"message" : "The Primordial attempts to magically manipulate the abyssal tentacles to spray you with purified void. This can't be good for your body...",
"on_hit" : "Purified void soaks you completely, gluing you to the tentacles while also cursing you with an immense vulnerability to all damage. You feel like you might die from a stiff breeze.",
"on_miss" : "You avoid the stream of sticky darkness!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : true
},
"5" :
{
"name" : "Spear Throw",
"damage" : 130,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.7,
"message" : "While you're restrained by the abyssal tentacles, she tries to critically pierce you with her enormous radiant spear.",
"on_hit" : "She tosses her immense spear and penetrates your chest with it. You're pretty sure it's made a hole straight through your chest, but you can't turn your head to look... The spear then teleports back to her hand.",
"on_miss" : "You just barely get out of the way!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : false
},
"6" :
{
"name" : "Lust Beams",
"damage" : 15,
"willdown": 3,
"arousalup": 10,
"captureup": 0,
"accuracy" : 0.7,
"willbased" : true,
"defensedown" : 0,
"multihit" : 7,
"message" : "The primordial points her spear and fires pink heart-shaped projectiles from it in a fast volley.",
"on_hit" : "A heart-shaped projecitle hits, filling you with lust and pain...",
"on_miss" : "You avoid a projectile!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"7" :
{
"name" : "Spear Multiattack",
"damage" : 35,
"willdown": 0,
"arousalup": 0,
"captureup": 0,
"accuracy" : 0.5,
"multihit" : 3,
"message" : "The Primordial swings and stabs with her spear. It's clear she hasn't used this thing in hundreds of years, but it still packs a punch...",
"on_hit" : "A swing hits you!",
"on_miss" : "You parry a swing with your shovel!",
"grapple" : false,
"grappleonly" : false,
"nongrappleonly" : true
},
"8" :
{
"name" : "Shadow Restrain",
"damage" : 20,
"accuracy" : 0.65,
"willdown" : 0,
"arousalup" : 0,
"captureup" : 15,
"defensedown" : 0,
"message" : "The Primordial attempts to restain you with more abyssal tentacles.",
"on_hit" : "Another thick tentacle wraps around your body, crushing you in its grip...",
"on_miss" : "You avoid a tentacle!",
"grapple" : false,
"grappleonly" : true,
"nongrappleonly" : true
}
},
"loot" : 0 }
}>>Syri looks around nervously.
"Uh... there's really no reason to go to the Abyss. It's just the worst: completely full of ancient demonic slime spirits and the like. Also, you have to do dark magic to get in there, and it's a pain in the butt. And I don't even think there's any good loot in there.
"You should just ignore it and move on."
[[Pffft, the Abyss can't be THAT bad...|abysspalacetalk2]]
[[Don't press the issue.|worldhub]]It takes her ten minutes to prepare the ritual, and another hour to actually complete it. A sense of unease fills the room as she works dilligently with her chalk and herbs and gems.
The room goes pitch black as she finalizes her chants, then when the light returns, there's a green ring of electricity in the center of the room, leading into a foggy black void.
"Are you sure about this?" she asks.
You nod, and then you enter.
[[Proceed.|abyssintro2]]
<<if $progress gte 24>>
You stand face to face with the Primordial. Even reduced to this echo, she glows with the light of the sun, and her winged form is nine feet tall. She hovers in front of you.
"Well?" she asks. "Bring me back, and I will grant you anything you desire."
You're not really feeling up to it, so you decline her offer. Besides, she's probably lying about the free wishes.
"Why not? Don't you know who I am? What I can give you?"
Again, you decline. You're not worried. Even though she'll probably resort to using threats soon, you've got the world's coolest shovel. You're not afraid of anything while holding it.
"Know your place. You WILL bring me back to life, or I will show you my true power."
Yep, those are the threats you predicted! Out of all the people you'd like to bring back to life, she's near the bottom.
"You have two choices. Bring me back and I will grant you anything. Or, refuse and I will punish you. If I cannot get anything from you, then I will dispose of you. Make your choice."
You refuse one last time.
This enrages her, and she manifests a brilliant glowing spear to attack...
[[Battle!|universalbattleselect]]<<set $enemy = $abyssboss[1]>>
<<elseif $progress == 23>>
It's perfectly clear now that you're only a few hundred feet away. The light is blazingly intense.
You find that you're close enough respond telepathically now, and tell them to repeat what they just said.
"Even in death, part of me exists," she says. "My creations toil away with their rituals as we speak. Yet, my visions are unclear and I know not if they can succeed. I have my doubts.
"I try to reach them with my mind every day, yet none of my creations have the correct kind of power to hear me. Thankfully, you partook in the sacred honey and gained that power.
"And that same power allowed you to come here, to this deep part of the Abyss where only I have ever existed. It let me signal for you to come here. Your power can bring me back. You have the power to pull us out of this place. I can give you so much; simply bring me back to the mortal world."
Oh, so that's the deceased Primordial over there. That explains all the divine light. This part of the Abyss must be her resting place.
Wasn't bringing dead gods back life one of the things you wanted to stop? Sure, she made you come here, but her power doesn't help her persuade you at all.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 22>>
The voice manifests itself as incoherent static at first, then it grows clearer as you approach.
"...could not..."
There's static.
"...you..."
"...hear me?"
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 21>>
The light is a mile away. You feel it trying to communicate with you, yet it's too far away for you to hear it.
Maybe you can hear it if you walk closer.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 20>>
Shovel in hand, you trek onwards. And soon, you reach the end of the crystal bridge. There's no land. The bridge does not reform itself to your wishes.
Below you is more of the black sea you've been afraid to touch. It wasn't there while you were crossing the bridge: it only appeared at the end.
The thing calling you is inside there. You know what to do. But still, you decide to take a bit of a rest first since it seems quiet and safe here.<<fullheal>>
You end your rest and decide to take action. As you jump in, you feel the still air of the Abyss rush by you. Adrenaline surges. Was this the right move?
And when you plunge into the black void, you close your eyes and keep them closed out of fear.
You open your eyes and find yourself in the deepest part of the Abyss. You can breathe, and there is no black goo around you. There's only you, barren rock, a perfectly black sky, and a single glowing point of light in the distance.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 19>>
As if the path itself were responding to your desires, a new crystal pathway forms as you venture off to the left to locate the source of nostalgia.
And soon, you find it. It's your shovel. When did that get here? Why are you feeling nostalgia over your disposable garden tools?
The head of the shovel has been altered by the Abyss. It shimmers with an ultraviolet hue, and ripples of void bounce across it.
You get the feeling that this is going to be a very, VERY good weapon. Probably the only weapon you'll ever need for the rest of your life, in fact. Concentrated void energy will obliterate anything. It's good to see this thing again. As you grip it, it's like hugging an old friend.
The shovel also comes with extendable cupholders now.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<set $player.weapon1 = {
"name" : "Shovel",
"damage" : 40,
"price" : "priceless"
}>>
<<elseif $progress == 18>>
After she flees through the same spacetime rift, it closes behind her, finally stabilizing local spacetime enough for you to feel safe continuing onward.
As you journey towards whatever it was that brought you here, you feel... nostalgia? Whatever it is, it's radiating from somewhere nearby.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 17>>
Yes, the thing fled, but what it left behind is more concerning. You knocked those spacetime anomalies right out of it, creating rifts all around you. Flashes of unfamiliar times and places open and close.
One rift leading to a fiery place lingers and some red goo falls through. It's a slime girl and... oh, it's no ordinary slime girl, it's a Succubus Slime! That's the horniest one, and one of the most dangerous!
She looks around in confusion and anger, then upon seeing you, her gooey wings and tail wobble in excitement...
[[Proceed.|universalbattleselect]]<<set $progress += 1>><<set $enemy = $abyssenemies[1]>>
<<elseif $progress == 16>>
As you proceed along your nearly invisible bridge, part of the serene black sky starts to wobble. Intense activity is uncharacteristic of this place; it tends to do things gradually. You prepare yourself for anything.
The wobbling coalesces into a giant drop and drips from the sky. You step back as it splashes onto the ground and forms some kind of entity.
You try to figure out what this thing looks like, but the entity has so many spacetime fluctuations that you can't tell. Glowing stars and blackness are reflected in what you suspect is the body of... a slime girl? Maybe? You aren't sure.
It approaches you, and you think you have to fight it...
[[Proceed.|universalbattleselect]]<<set $progress += 1>><<set $enemy = $abyssenemies[2]>>
<<elseif $progress == 15>>
You stop walking. Something is horribly wrong.
The thought has occured to you many times by now; why are you here? You can't brush it off any longer. You have to answer it before moving on.
Curiosity, greed, and power arent good enough. All the warnings about the Abyss should have deterred you.
You search through the gaps in your reasoning and try to find something. And after searching, you succeed. Something in here wants you. And it wasn't that psychic slime thing. It was something far greater. It wants you. It needs you. It brought you here.
Maybe if you meet this thing, you can get some damn answers out of it. That's your goal now.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 14>>
As you progress through the tunnel, the trees and grass surrounding it blend into each other. They become one blurry mass, and the pinpoints of light from the flowering vines become almost like stars.
And soon, the trees are entirely gone, replaced by a night sky full of stars and nebulae. You keep walking forward on a path of nearly invisible crystal, wondering why you're even here.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 13>>
A wind returns, blowing from behind. The wind beckons you forward through a tunnel-like gap in the trees. Yes. That's where you need to go. You just know it deep inside.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 12>>
You doubt she'll return to assault you again; you sensed her emotions as she fled, and there was a deep feeling of resignation and disappointment in there.
You proceed through the thick forest of black trees, bushes, ferns, and grass. The small patches of light from bioluminescent plants make the place resemble a night sky... or the sky of the Abyss.
...If it's so dark, how are you even navigating? You shouldn't be able to see where you're going. Yet you carry on, always knowing where to step...
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 11>>
After following it, you stumble into a patch of land that shimmers with psychic energy. You feel the entity nearby...
And sure enough, it materializes in front of you.
You cannot understand her telepathic speech, but you sense her emotions. She's horny. Very horny. And she wishes to fight.
[[Proceed.|universalbattleselect]]<<set $progress += 1>><<set $enemy = $abyssenemies[3]>>
<<elseif $progress == 10>>
The glowing thing in the distance darts off as you come near it, but you got a good glimpse of it. Whatever it is, it resembles a slime girl. And it radiates with psionic potential...
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 9>>
The bridge merges into the pale gray sand of another shore just as the sensation of submersion reaches its peak. There's something glowing in the distance, beyond the blackened reeds and nebula-like flowers of this island...
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 8>>
As you walk across the bridge, you don't just feel like you're walking forward; you feel like you're going deeper. You feel like you're being submerged in something.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 7>>
There's a grand bridge of ornate obsidian stretching across the pool of bubbling black tar. As you step onto it, you wonder: why are you even here? What do you hope to gain?
Maybe you will be able to answer this soon.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 6>>
A wind blows in, disrupting the still and silent air of the Abyss. You shudder as you travel along the shore.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 5>>
There's an endless pool of bubbling black... something ahead of you. You try to navigate around it and move to the left and right instead of forward, hoping it doesn't completely surround you.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 4>>
You climb down the hill and trek forward. You expect the hill to vanish when you're not looking, but it does not. Good. You can use it as a landmark.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 3>>
You find yourself on top of a hill covered in black dirt and pale grass. It goes down in front of you, down to your left and right, and down behind you, even though you dont remember climbing it. Perhaps it simply formed around you...
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 2>>
The nebulae overhead seem to have rearranged themselves while you weren't looking. What's more, you can't see the edges of your bridge anymore: as far as you can tell, its just a flat plane of dark stone that goes on forever in all directions. What's happening?
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 1>>
The path has widened. When did it do that? You were watching it the whole time, yet it seems to have tripled in width at some point. You keep going down the path.<<set $progress += 1>>
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<elseif $progress == 0>>
This place is comfortably cool. As you trek along the endless path, you take in the beauty of the void above, below, and all around you. It's a shame that this place doesn't seem to have any real landmasses, and that it's apparently full of ancient horrors; otherwise, it might make for a nice vacation spot.<<set $progress += 1>>
[[Proceed.|abyssmain]]
<<else>>
There's only emptiness here. The air is still and the Abyss does not change.
[[Proceed.|abyssmain]]<<set $progress += 1>>
<<endif>>
<<set $area = "abyss">>
<nobr><<include [[loadenemies]]>></nobr>
"Again, there's absolutely no reason to go in there. It's the worst place ever! It's like Hell, but at least Hell is nice and orderly and there's bright lights everywhere and you'll never get lonely because of all the screaming. The Abyss is dark, mostly empty, and anyone going in there usually doesn't come back. Even the queen is afraid of that place! Banning travel there was her best decision.
"And even if you had a reason to go there, it's really hard! You have to bring three Eldritch Emeralds to a priest or priestess near a large body of water, just allow them to burn up these exceedingly rare gemstones in a ritual rather than selling them for thousands of gold each, and then hop in the extremely unstable portal that will likely lead you to a warped hellscape full of ancient things. And almost no priestesses around here even know how to do this ritual! It's a terrible waste of time and you shouldn't try it. There's a reason slimes haven't opened a portal to that place in a hundred years." <<set $abyssknowledge = true>>
<<if $player.emeralds gte 1>>Eldritch Emeralds? You're sure you have some of those... yep, $player.emeralds of them. Maybe this Abyss thing is worth a shot!<<endif>>
She seems extremely resistant to the whole idea of going into the Abyss: if you were to go in there, she likely wouldn't follow you. There goes your best source of free healing...
"Anyway... I think we should probably discuss something else. It's probably ten times easier to raid the palace than do literally anything in the Abyss."
[[Think about what to do next.|worldhub]]Her eyes perk up when you mention the Abyss.
"The Abyss? Oh! Why would you want to make a pilgrimage there? To pay tribute to the Primordial? They don't have a physical body in there, but their essence is spread around the deepest depths of the Abyss."
Now that you think about it... why DO you want to enter the Abyss? You haven't come up with a good reason for it yet, but part of you feels like you absolutely have to go in there.
Upon further reflection, this could be an absolutely terrible idea. At the same time, you do feel rather powerful, and you do want to see what's in there...
"I'm a scholar on the Abyss, and I went into its depths once. Space is warped there, horrible creatures lurk inside, and someone has to watch the portal to make sure nothing escapes through it. I made my pilgrimage to where the Primordial's essence was, and... you know, I couldn't shake the feeling that she was trying to communicate with me. Not everyone gets those feelings, but...
"Anyway, if you want to enter, that will be three Eldritch Emeralds. I need these as the ritual offerings to open the portal. I'll be honest, I don't know for sure where to find them, but I remember hearing a while back that some people in the Jungle Wastes had them, and that one of those people gave an emerald to one of their family members or something."
<<if $player.emeralds gte 3>>[[Give her the three Eldritch Emeralds.|priestessabyss2]]<<endif>>
[[Thank her for the information and leave.|factoryfishing]]You pull three Eldritch Emeralds out of her pocket and she almost falls over in surprise.
"Okay, I didn't ACTUALLY think you'd be able to get them! Most people just kind of give up after they ask about going into the Abyss. Listen, are you sure you want to go in there? I can open the portal for you, but I can't take any responsibility for what happens while you're in there."
[[Give her the emeralds.|abyssintro]]
[[Change your mind and leave.|factoryfishing]]You can't see a thing on the other side, but you're glad that there's some sort of hard floor to step on. The mist here feels dry, warm, and somehow nostalgic. Soon, even the portal's light vanishes, and you're left in a dark emptiness.
The mist begins to thin out as you walk forward. Blobs of light start to become visible in the sky above you. And when you finally make it out, you find yourself on a long, winding bridge of stone, in the middle of the endless starry void of the Abyss.
The bridge seems to be suspended in an infinite nothing; you toss a coin over the side out of curiousity and wait for it to hit something, but then you hear it land back on the bridge behind you. Curious.
Ahead of you seems to stretch an endless nothingness, bridged solely by this thin bridge of stone...
[[Proceed.|abyssmain]]
<<set $area == "abyss">>
<<set $progress == 0>>After defeating you, the Succubus Slime covers your whole body. She doesn't say anything as she magically dissolves your clothes and gets right to fucking you.
Every inch of her body is completely filled to the brim with arousing magic. Love spells, aphrodisiacs, hypnotic charms, pure elemental arousal... all of it seeps in through your skin.
As she strokes your needy erection with her lovely body, you feel your mind grow numb as the magic kicks in. And as she fills you with arousal, you swear you feel her draining the life from your body...
Even after less than a minute, you're extremely close to orgasm. Her pace doesn't relent, and she keeps ravaging your body and mind with magic.
You reach orgasm, and feel your life energy shoot out with every twitch of your cock. But at this point, your mind is too numb to care. She can do anything she wants to you. It feels natural. Being her plaything feels like your purpose.
As your orgasm continues, you feel weaker and weaker, but you don't care at all. Your vision blurs, and as your orgasm ends, you fall into a deep, happy slumber...
You wake up chained to a wall in a barren sex dungeon. Moments later, the Succubus Slime opens the iron door and greets you. Your life force has recovered from her draining, but you really want to give her what you just regained. As she starts sucking your dick, arousal surges through you once more...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''After defeating you, you fall over as she levitates closer. She floats above you and stares down at you. Her gaze is filled with psionic energy, and you feel your body start to tingle...
You feel your soulbeing pulled out of your body and up into another plane of existence. She's there with you in this psionic plane; a beautiful slime girl, and unmistakably the one who just defeated you.
You're completely naked in this place; although you can feel your real body, you can also feel your manifested body in this strange place.
Giggling, she pushes you to the ground as you feel your real world body being undressed. As she envelops you with her body, every inch of her feels warm, lovely, and amazing... you can't help but resist. It feels like she's flooding your mind, body, and soul with arousal.
She starts bouncing up and down, stroking your erection with her goo both in real life and in this strange realm. Is this what those drunken hippies from town were talking about when they said they were having sex with demons on the astral plane? This is totally much better than they made it sound. It's totally far out!
As she keeps fucking your physical and astral form, your mind explodes with pleasure. Your reservations completely vanish and you get fully into it, thrusting up into her and having a wonderful time.
As you get closer and closer to orgasm, delight buzzes through you. You feel like you're supposed to be here. You feel like you and her were made to be together.
You reach orgasm, and all thoughts and senses leave your head. All you feel is pleasure. Time, space, and memory vanish as you come inside her...
Sometime later, you wake up in the real world with a killer headache and a nosebleed, being dragged deep into the abyss by your new lover... you feel ambivalent about everything that just happened.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''You have no idea what's happening. The slime has fully enveloped your body, filling it with a staticy pins and needles sensation, while also blinding you with its reality warping aura. All you see around you is a swirling chaos.
After a while of... something, you're pretty sure she's fucking you, but your erection is too numb for you to tell, and you can't see it. Still, you feel your heart rate climb and climb and climb...
A burst of pleasure penetrates the veil of static, confirming that yes, you did just reach orgasm.
Even after your orgasm ends, she keeps doing something on top of you...
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''As she wears you down with her magic and her spear, you're starting to suspect that fighting a god, even a dead one, was a HORRIBLE, HORRIBLE idea.
She looks down at you as she summons more shadowy tentacles to finally restrain you for good.
"Perhaps you'll reconsider my offer?" she asks. "I'd love to return to the world of the living and regain my strength there."
You keep refusing. Maybe you can escape and keep fighting...
...Then, she starts casting mind control spells on you. It's not her specialty, and her current weakened state makes it less powerful than it would have been in the distant past. But still, she has all the time in the world to wear down your mind...
Eventually, she manages to wear your mind down, eventually forcing you to focus your psychic power to open a rift back to the world of the living...
"Thanks!" she says as she cheerfully exits through the rift, leaving you alone in the abyss as both the rift and the shadow tentacles vanish...
You get the feeling that this isn't going to end well for the world as a whole. And it'll take a while for you to regain your strength and psychic energy to open another gate out of here. Or you could just try to find the gate you came in through...
Either way, this has gone horribly wrong and you're probably screwed.
"""~~~~~ ~~~~~"""
''Defeated! Reload your save for another shot at victory.''Thank you for playing!
The Abyss is the more difficult of the two possible final areas, but hopefully it wasn't too frustrating.
This area is the last area in the game, and its addition concludes the chain of major content updates for this game. Aside from bug fixes or possible minor content patches if the urge strikes me, I don't plan on adding anything else.
If you're interested, you can scout around for bonus content. There's an aquatic menace to fight and maybe a few minibosses you haven't seen yet...
Reload your save if you'd like to continue!Thankfully, it's easy to leave the abyss; the landscape reshapes itself to take you where you need to go. You step through the exit portal and show off your cool new decorative Primordial in a Jar^^TM^^ to the priestess slime, causing her to actually faint with surprise.
Syri's also impressed by your Primordial in a Jar^^TM^^, and is almost as impressed that you wandered around the Abyss for an hour without dying horribly. She suggests showing it off to the queen after raiding the palace...
When you finally attack the palace, everything is easy compared to the goddess you just fought; the guards, maids, and summoned enemies are all trivial to deal with.
When you kick down the doors of the throne room, the queen isn't on her throne like you expected: instead, she's busy arguing with a pack of slime girl mages who just conducted a botched ritual behind the throne.
"Impossible!" she says. "This should have brought the Primordial back to life... hey, intruders!"
Syri enters the room behind you, and you both nod at each other as you pull out your deluxe Primordial in a Jar^^TM^^ to taunt her.
The Primordial covers her face. "Don't look at me! It's humiliating!"
"Where did you get that?" The queen asks. "This thing can't possibly be it. I'll consult my staff's Stone of Truth..."
Syri chuckles. "Looks like he stole your Primordial. Sorry mom, your plans are toast."
So Syri is actually the queen's daughter... this explains a lot!
The queen taps the ruby on her staff, and it lights up; this must be the "yes" result for the Stone of Truth. "I don't even know this guy! Who is he? How did he get a GOD into that thing?"
You brag about defeating the Primordial in their ancient resting place in the Abyss and rendering it powerless, then bringing it back as a souvenir.
Syri chuckles. "And if you don't surrender, he's gonna kick your ass too!"
The queen does not surrender, and you quickly fight her: the battle is over in about twelve seconds with you as the victor. Given how you just fought a deity about an hour ago, this comes as a surprise to absolutely nobody.
[[Proceed.|finalbossvictory3]]<<set $abyssending = true>>Double-click this passage to edit it.<<if $player.items.length == 0>>Your inventory is empty!<<elseif $player.items.length lte 6>>These are your few items:<<elseif $player.items.length lte 12>>These are your items:<<elseif $player.items.length lte 24>>These are your items. You've collected a solid supply.<<elseif $player.items.length lte 48>>You have a lot of items! It's getting really cluttered in here...<<else>>Where are you even keeping all these items??? These shouldn't be able to fit in your backpack...<<endif>>
<<print $player.items>><<if $player.items.length == 0>>No items available.<<endif>><<if $player.items.contains("Honey Bottle")>>[[Drink some healing honey.|universalbattleresults][$choice = "itemhoney"]]<<endif>>
<<if $player.items.contains("Root Beer")>>[[Use healing root beer.|universalbattleresults][$choice = "itemrootbeer"]]<<endif>>
<<if $player.items.contains("Turbo Mead")>>[[Drink some healing Turbo Mead.|universalbattleresults][$choice = "mead"]]<<endif>>
<<if $player.items.contains("Lesser Bomb")>>[[Throw a lesser bomb.|universalbattleresults][$choice = "itemlesserbomb"]]<<endif>>
<<if $player.items.contains("Nectar Molotov")>>[[Throw a nectar molotov.|universalbattleresults][$choice = "molotov"]]<<endif>>
<<if $player.items.contains("Magic Bomb")>>[[Throw a magic bomb.|universalbattleresults][$choice = "magicbomb"]]<<endif>>
<<if $player.items.contains("Smoke Bomb")>>[[Throw a smoke bomb.|universalbattleresults][$choice = "smokebomb"]]<<endif>>
<<if $player.items.contains("Elemental Crystal")>>[[Rub an elemental crystal on your weapon.|universalbattleresults][$choice = "itemcrystal"]]<<endif>>
<<if $player.items.contains("Bitter Juice")>>[[Drink some Bitter Juice.|universalbattleresults][$choice = "bitterjuice"]]<<endif>>
<<if $player.items.contains("Elemental Cocktail")>>[[Drink a bottle of Elemental Cocktail.|universalbattleresults][$choice = "elementalcocktail"]]<<endif>>
<<if $player.items.contains("Radiant Shell")>>[[Boost your defense and eliminate defense debuffs with a Radiant Shell.|universalbattleresults][$choice = "radiantshell"]]<<endif>>
<<if $player.items.contains("Instant Coffee") and not $coffeed == true>>[[Reduce enemy accuracy for the rest of the fight with Instant Coffee.|universalbattleresults][$choice = "instantcoffee"]]<<endif>>