<div style="font-size: 28px; text-align: center; font-weight: bold;">Chapter I. Establishment</div><<nobr>>
<br>The day you are born, the father is returning from a successful raid. The treasure looted will ensure the sect's prosperity until next year. The sky is also empty of cloud, a clear and stunning blue with strong gusts of wind. Moreover, although autumn has arrived, the land on which your sect set up tents is abundant with long and thick glasses, filling your horses and sheep' bellies.
<br>"The signs that you're blessed by the Heavenly Horde and Spirits of the Steppe", your parents later tell you, when you turn 5 and old enough to understand your people's language. They take pride in the blessings, like many of the members in your sect. And when you turn a little older, enough to understand your people's faith, taught by the Book of Ziyou, you feel a sense of...
<div class="choice">[[... awe and wonder. The spirits must have faith in your future. Surely, with their helps, your future will be incredible.|Patron choosing][$faith to 80]]</div>
<div class="choice">[[... indifference. Whether those forces that your religion tells about exist or not, you desire nothing to do with them.|Patron choosing][$faith to 0]]</div>
<div class="choice"><<link [[... scepticism. The circumstances of your birth is just a coincidence. The spirits are nothing but figments of imagination.|Surname]]>>
<<set $faith to -80>><<set $patron to "None">>
<<set $diplomacy += 1>>
<<set $military += 1>>
<<set $wisdom += 1>>
<<set $spear += 1>>
<<set $saber += 1>>
<<set $archery += 1>>
<<set $riding += 1>>
<<set $hunting += 1>>
<<set $herding += 1>>
<</link>></div>
<</nobr>><<nobr>>
<<if $new_system is true>>
<<link [[Sect|Sect information]]>>
<</link>><</if>>
<<link [[Status|Status]]>>
<</link>>
<<link [[Books|Books]]>>
<</link>>
<</nobr>><<nobr>>
<div style="font-size: 28px; text-align: center; font-weight: bold;">Ascending the Steppe</div>
<div class="bottom-choice" style="font-weight: bold; font-style: italic; font-size: 80%;"> <<link 'by Blue Flower'>>
<<script>>
Dialog.setup("Credits");Dialog.wiki(Story.get("Credits").processText());
Dialog.open();
<</script>>
<</link>></div>
<</nobr>><!--define variables here-->
MAIN
<<set $name to "Ariun">>
<<set $maintitle to "No main title">>
<<set $titles to ["None",]>>
<<set $patron to "None">>
<<set $sect to "None">>
<<set $yoursect to "none">>
ATTRIBUTES
<<set $day to 5*360>>
<<set $day_passed to 0>>
<<set $win_num to 0>>
<<set $renown to 0>>
<<set $dread to 0>>
<<set $faith to 0>>
<<set $diplomacy to 0>>
<<set $military to 0>>
<<set $wisdom to 0>>
<<set $constitution to 90>>
<<set $mentality to 90>>
WEALTH
<<set $money to 0>>
<<set $jewelry to 0>>
<<set $ware to {
armour: 0,
weapon: 0,
food: 0,
others: 0,
}>>
<<set $ware_num to 0>>
<<set $ware_worth to 0>>
<<set $livestock to {
sheep: 0,
goat: 0,
horse: 0,
bull: 0,
}>>
<<set $livestock_num to 0>>
<<set $livestock_worth to 0>>
<<set $slave to {
noble: 0,
commoner: 0,
soldier: 0,
}>>
<<set $slave_num to 0>>
<<set $slave_worth to 0>>
<<set $ROEJ_prize to ["None",]>>
<<set $other_wealth to ["None",]>>
SKILLS
<<set $spear to 0>>
<<set $saber to 0>>
<<set $archery to 0>>
<<set $riding to 0>>
<<set $hunting to 0>>
<<set $herding to 0>>
SECT
<<set $population to 0>>
<<set $civilian to 0>>
<<set $focus to {
livestock: "Normal",
military: "Normal",
production: "Normal",
population: "Normal",
}>>
<<set $focus_des to {
livestock: "Breed and slaughter the livestock accordingly to the proper practice.",
military: "Improve both the number and might of all warriors along with some qualified civilians",
production: "Producing both protective gears and offensive items as normal.",
population: "Recruit qualified freeriders into the sect as civilians, and get new sect members through birth.",
}>>
MILITARY
<<set $num to {
baatar: 0,
warrior: 0,
freerider: 0,
namanchlal: 0,
khurdanskout: 0,
konrichildren: 0,
silverlancers: 0,
haisikhen: 0,
redcompany: 0,
cossehal: 0,
sevenhearts: 0,
}>>
<<set $power to {
baatar: 40,
warrior: 10,
freerider: 10,
namanchlal: 30,
khurdanskout: 15,
konrichildren: 10,
silverlancers: 25,
haisikhen: 10,
redcompany: 15,
cossehal: 10,
sevenhearts: 15,
}>>
<<set $prisoner to {
baatar: 0,
namanchlal: 0,
khurdanskout: 0,
konrichildren: 0,
warrior: 0,
freerider: 0,
silverlancers: 0,
haisikhen: 0,
redcompany: 0,
cossehal: 0,
sevenhearts: 0,
civilian: 0,
}>>
PRICE
<<set $price to {
baatar: 50,
warrior: 5,
freerider: 10,
namanchlal: 30,
khurdanskout: 40,
silverlancers: 40,
redcompany: 35,
sevenhearts: 30,
konrichildren: 25,
haisikhen: 20,
cossehal: 20,
sheep: 20,
goat: 20,
horse: 50,
bull: 25,
noble: 100,
commoner: 30,
soldier: 50,
armour: 30,
weapon: 30,
food: 0.5,
others: 5,
}>>
OTHER (Rite of Earth's journey)
<<set $possible_preparation to ["None", "request", "consult", "ask", "pay-small", "pay-big", "recruit",]>>
<<set $convoy_position to "none">>
<<set $night_shift to {first_day: "none", }>>
<<nobr>>
[[Name|Status]]: $name
<br>($maintitle)
<br><<link "Wealth">>
<<script>>
Dialog.setup("Wealth");
Dialog.wiki(Story.get("Wealth").processText());
Dialog.open();
<</script>>
<</link>>: $wealth (with $money coins)
<br><<link "Military">>
<<script>>
Dialog.setup("Military");
Dialog.wiki(Story.get("Military").processText());
Dialog.open();
<</script>>
<</link>>: $total_might (with $number_of_fighters soldiers)
<</nobr>><<nobr>>
<style>.normal-link > a:hover:before, .normal-link > a:hover:after,
.normal-link > a
{content: ""; font-weight: bold;}</style>
<div class="normal-link">
<!------------ Writing and coding ------------>
<div style="font-size: 110%; font-weight: bold;">Writing and coding</div>
• Blue Flower
<a href="https://www.patreon.com/BlueFlower" target="_blank">[Patreon</a>
<a href="https://blueflowergame.itch.io" target="_blank">| Itch.io]</a>
<br><br>
<!------------ Template ------------>
<div style="font-size: 110%; font-weight: bold;">Template</div>
• Sugarcube 2
<a href="https://www.motoslave.net/sugarcube/2/docs/" target="_blank">[Documentation]</a>
<br>• nyehilism
<a href="https://nyehilism.itch.io/" target="_blank">[Itch.io]</a>
<br><br>
<!------------ Custom macros ------------>
<div style="font-size: 110%; font-weight: bold;">Custom macros </div>
• Cycy
<a href="https://github.com/cyrusfirheir/cycy-wrote-custom-macros" target="_blank">[GitHub]</a>
<br>• Chapel
<a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2" target="_blank">[GitHub]</a>
</div>
<</nobr>><<nobr>>
<img src="https://drive.google.com/uc?export=view&id=18NPdwf5rL8IqqUTxcDJJdAx66aD4SIS2" width="175" height="175">
<</nobr>>
<<nobr>>
<<set $current_book to "none">>
<div style="font-size: 28px; text-align: center; font-weight: bold; border-bottom-style: solid;">Choose a book to read</div>
<br><<link "The Book of Ziyou: A summary">>
<<set $current_book to "The Book of Ziyou">> <<update>>
<</link>>
<br><<link "Record of Battle Honors">>
<<set $current_book to "Record of Battle Honors">> <<update>>
<</link>>
<br><<link "The Market Scroll: A Monthly Register of Prices">>
<<set $current_book to "The Market Scroll">> <<update>>
<</link>>
<<liveblock>>
<br>
<<if $current_book is "The Book of Ziyou">>
<br>
<br><<display 'The Book of Ziyou'>>
<<elseif $current_book is "Record of Battle Honors">>
<br>
<br><<display 'Record of Battle Honors'>>
<<elseif $current_book is "The Market Scroll">>
<br>
<br><<display 'The Market Scroll'>>
<</if>>
<</liveblock>>
<</nobr>>
<div style="text-align: center; border-top-style: solid;">
<<button "RETURN">><<script>>Engine.backward();<</script>><</button>></div><<nobr>>
<<if $patron is "none">>You view the spirits as mythological entities, with no real power or influence on your lives. You prefer to rely on your own strength and abilities to get by, seeing the worship of the spirits as a waste of time and resources.<</if>>
<br>Also, in accordance with an ancient tradition, before you perform the Rite of Earth, you can not have a first name. Instead, you are called by a nickname chosen by your sect. Yours is "Ariun", meaning "blessed". Still, you have learned your surname, the word passed down from time immemorial in your family, is...
<div class="choice"><<link [[... Monkhbat, after that of the legendary hero who gave your people access to the Steppe by defeating the Wolf King. He is remembered as a symbol of courage and strength, his name often invoked by those wishing to overcome great challenges.|Father's origin]]>>
<<set $surname to "Monkhbat">>
<<set $renown += 10>>
<<set $constitution += 5>>
<</link>></div>
<div class="choice"><<link [[... Manziholet, after the first great Qaγan who united all warring sects of the Steppe under her rule. She was a wise and just ruler who brought prosperity to the Steppe. Many people seek to emulate her leadership and diplomatic abilities.|Father's origin]]>>
<<set $surname to "Manziholet">>
<<set $renown += 5>>
<<set $faith += 5>>
<<set $riding += 1>>
<</link>></div>
<div class="choice"><<link [[... Ela Cartyne, after the Cartyne, one of the four great ancient sect that many Steppe dwellers can trace their root back to. Its offsprings are known for their strong sense of community and their commitment to preserving values of the sect.|Father's origin]]>>
<<set $surname to "Ela Cartyne">>
<<set $renown += 10>>
<</link>></div>
<<if $patron isnot "None">>
<div class="choice"><<link [["... Aram " + $patron + ", after the spirit patron that most of your family members traditionally ally with."|Father's origin]]>>
<<set $surname to "Aram " + $patron>>
<<set $faith += 5>>
<<set $mentality += 5>>
<</link>></div>
<</if>>
<div class="choice"><span id="entersurname"><<link "... something else.">>
<<replace "#entersurname">>Enter your surname
<<textbox "$surname" "" "Confirm surname">>
<<button [[CONFIRM|Confirm surname]]>><</button>>
<</replace>><</link>></span></div>
<</nobr>>
You are also made aware of that your father, Chaudan $surname, is...
<<nobr>>
<div class="choice"><<link [[... a powerful Qayan, with thousands of warriors under his command and leading Sacred Horseman sect. He owns the glazing right to some of the most lushful parts of the Steppe, ensuring a good life for his followers. He is also the sworn brother of Lainin Amin Sudas, another influential Qayan. Their alliance gives them a firm domination over other sects.|Mother's origin]]>>
<<set $fatherorigin to "Qayan">>
<<set $maintitle to "Heir of Sacred Horseman">>
<<set $sect to "Sacred Horseman">>
<<set $titles to $titles.concat("Member of Sacred Horseman")>>
<<set $renown += 350>>
<<set $money += 296>>
<<set $jewelry += 123>>
<<set $diplomacy += 2>>
<<set $military += 2>>
<<set $wisdom += 3>>
<<set $constitution +=10>>
<<set $mentality +=10>>
<<set $spear += 1>>
<<set $saber +=2>>
<<set $archery += 2>>
<<set $riding += 2>>
<<set $hunting += 2>>
<<set $herding += 1>>
<</link>></div>
<div class="choice"><<link [[... a warrior renowned for his skill with saber. He has never lost a duel, having put down many fearsome opponents. As such, Chinua Aram Cartyne, a wealthy Qayan and ruler of Northern Guard sect, brought your father into her retinue and bestowed upon him the Baatar title. Later, he emerged victorious from the Naadam Selem, earning him name of Avarga, the highest honor possible for a warrior.|Mother's origin]]>>
<<set $fatherorigin to "Avarga">>
<<set $maintitle to "Heir of an Avarga">>
<<set $titles to $titles.concat("Member of Northern Guard")>>
<<set $sect to "Northern Guard">>
<<set $renown += 130>>
<<set $money += 154>>
<<set $jewelry += 57>>
<<set $diplomacy += 1>>
<<set $military += 1>>
<<set $wisdom += 1>>
<<set $constitution +=20>>
<<set $spear += 1>>
<<set $saber += 5>>
<<set $archery += 1>>
<<set $riding += 1>>
<<set $herding += 1>>
<<set $hunting += 1>>
<</link>></div>
<div class="choice"><<link [[... a commoner without any titles. He lives a simple life, herding and raiding, all under the leadership of Tsagadai Tomor, Qayan of Red Bravery sect. Although he has not received recognition from the Qayan and the inner circle, he is looked up to in your sect. Your father also manages a considerable large number of livestock.|Mother's origin]]>>
<<set $fatherorigin to "commoner">>
<<set $maintitle to "Member of Red Bravery">>
<<set $sect to "Red Bravery">>
<<set $money += 53>>
<<set $renown += 10>>
<<set $spear += 3>>
<<set $archery += 1>>
<<set $wisdom += 1>>
<<set $riding += 1>>
<<set $hunting += 2>>
<<set $herding += 4>>
<</link>></div>
<<set $father to "Chaudan " + $surname>>
<<set $name to "Ariun " + $surname>><</nobr>>
<<nobr>>
<<if $fatherorigin is "Qayan">>
Growing up under your father, you enjoy a relatively easy life. While it is the tradition that everyone must work hard for their sect, exceptions are made when your father is one of the most powerful man in the Steppe. As such, you have a lot of free time to practice on the basic skills needed for the Rite of Earth, as well as how to behave accordingly to your birthright. Your name is also spread far and wide as the heir of Qayan $father, and you are richer than most adults.
<</if>>
<<if $fatherorigin is "Avarga">>
Being the child of an Avarga - the strongest Baatar, you have been taught to fight as soon as you can wield a practice weapon, especially to prepare for the Rite of Earth. While your horsemanship is not the best for your age, your father ensures that no children can defeat you in a saber duel. You are also well-known as an Avarga's successor, and you are as rich as some adults.
<</if>>
<<if $fatherorigin is "commoner">>
It is the tradition that unless you are someone important, you must master the ordinary skills that keep the sect functional, such as herding animals or horseback archery. Most of the day, you follow, observe, and practice under your father's instructions. Many of them are about menial tasks and basic combat, with focus on the control of animals.
<</if>>
<</nobr>>
<<nobr>>
<<if $motherorigin is "Qayan">>
Meanwhile, as a Qayan herself, your mother prefer to move independently from your father's sect. You meet her occasionally when she bring tribute and information back to your father or during important festivals. She does not pay much attention to your education, since she already has two children from previous marriages. Still, she has assigned one of the famous Khurdanskouts to be your instructor and gifted you jewelries sometimes.
<</if>>
<<if $motherorigin is "Qayan's sister">>
Meanwhile, your mother, as the bridge between two mighty sects on the Steppe, is quite proficient in diplomacy. It is she who receives travelers from the land faraway and tributes from the neighboring nations. From her, you are taught about different cultures or strange facts - knowledge almost arcane and blasphemous.
<</if>>
<<if $motherorigin is "Baatar">>
Meanwhile, your mother takes charge of your marksmanship. As a slave who trained by herself the art of archery until she proved worthy of the Baatar title, $mother knows how to drilled discipline into a child. Once, you practiced with your mother until your finger bled. As a result, you are the rare child capable of putting down a rabbit a hundred steps away using a practice bow.
<</if>>
<<if $motherorigin is "Baatar's daughter">>
Meanwhile, being someone of aristocracy root, your mother wants her child to know how to behave in the presence of titled individuals. As such, you are taught the way the Qayan's inner circle worked, important ceremonies, and interesting facts about Steppe's politics. She also makes sure that you are dressed properly and have good preparations for the Rite of Earth.
<</if>>
<<if $motherorigin is "physician">>
Meanwhile, your mother sometimes has you assist her in treating patients. Although it is hard to master, at least you learned the basic of medicine and how to find useful herbs. She also makes sure that you are not afflicted by illnesses common for children your age. As such, you grow up healthier than most.
<</if>>
<<if $motherorigin is "cleric">>
Meanwhile, your mother sometimes has you assist her in preparing ceremonies for Narangerel, which gives you more knowledge about the Ziyou faith. Her stories also brings the image of the Invincible Sun almost to life. Your mother's job provides you the chances to meet strong warriors in your sect as well, who often tell you some tips for the upcoming Rite of Earth or share you their loots.
<</if>>
<</nobr>>
<div style="text-align: center;"><<button "Time goes by." "The Rite of Earth">>
<<set $day to 12*360>><</button>></div>
Your surname is "$surname", correct?
<<nobr>>
<div class="choice">[[Yes. |Father's origin]]</div>
<div class="choice">[[No. It is something else.|Surname]]</div>
<</nobr>>
Moreover, your mother, Arami Cossai is...
<<nobr>>
<<if $fatherorigin is "Qayan">>
<div class="choice"><<link [[... a vassal Qayan of your father. While she may lack in wealth or might, no riders in the Steppe can keep up with her Khurdanskouts. These are elite riders trained in horsemanship and geography from birth, renowned for their skills as scouts and messengers.|Origin's summary]]>>
<<set $motherorigin to "Qayan">>
<<set $titles to $titles.concat("Khurdanskout's student")>>
<<set $renown += 190>>
<<set $money += 253>>
<<set $jewelry += 150>>
<<set $military += 1>>
<<set $constitution +=10>>
<<set $mentality +=10>>
<<set $spear += 1>>
<<set $saber += 1>>
<<set $archery += 1>>
<<set $riding += 1>>
<</link>></div>
<div class="choice"><<link [[... a sister of Lainin Amin Sudas. Her presence holds the alliance between the two Qayan together. She also loves to collect stories from the world outside the Steppe, and pays little attention to religious duties.|Origin's summary]]>>
<<set $motherorigin to "Qayan's sister">>
<<set $renown += 190>>
<<set $dread += 0>>
<<set $faith -= 10>>
<<set $money += 203>>
<<set $jewelry += 100>>
<<set $diplomacy += 2>>
<<set $wisdom += 2>>
<<set $mentality +=10>>
<</link>></div>
<</if>>
<<if $fatherorigin is "Avarga">>
<div class="choice"><<link [[... a Baatar serving under Chinua Aram Cartyne. Although she is less skilled than your father in melee fighting, no one has bested her in archery. Even while riding through the roughest terrain, her arrows never miss their marks.|Origin's summary]]>>
<<set $motherorigin to "Baatar">>
<<set $titles to $titles.concat("Heir of a Baatar")>>
<<set $renown += 50>>
<<set $money += 123>>
<<set $jewelry += 13>>
<<set $military += 1>>
<<set $constitution +=10>>
<<set $mentality +=20>>
<<set $spear += 1>>
<<set $saber += 1>>
<<set $archery += 5>>
<<set $riding += 2>>
<<set $hunting += 1>>
<</link>></div>
<div class="choice"><<link [[... a daughter of Khutei Rinsei, a Baatar quite famous in the olden days. It was him who trained your father. Before his death, Khutei entrusted his family and weath to his best disciple.|Origin's summary]]>>
<<set $motherorigin to "Baatar's daughter">>
<<set $money += 103>>
<<set $renown += 10>>
<<set $jewelry += 30>>
<<set $saber += 1>>
<<set $diplomacy += 1>>
<<set $hunting += 1>>
<<set $mentality +=10>>
<</link>></div>
<</if>>
<<if $fatherorigin is "commoner">>
<div class="choice"><<link [[... a daughter of Khutei Rinsei, a Baatar quite famous in the olden days. Unfortunately, a jealous fellow Baatar had framed Khutei for a grave crime, tainting his reputation and destroying his title. Before his exile, Khutei entrusted his family and wealth to his childhood friend - your father.|Origin's summary]]>>
<<set $motherorigin to "Baatar's daughter">>
<<set $money += 103>>
<<set $renown += 10>>
<<set $jewelry += 30>>
<<set $saber += 1>>
<<set $diplomacy += 1>>
<<set $hunting += 1>>
<<set $mentality +=10>>
<</link>></div>
<</if>>
<div class="choice"><<link [[... a well-respected physician in your sect. Rumor has it that she was trained by a imperial doctor from the Purple Empire, where everyone live in wealth. She never addresses it, although her skills in treating illnesses and injuries are quite different from others.|Origin's summary]]>>
<<set $motherorigin to "physician">>
<<set $titles to $titles.concat("Novice physician")>>
<<set $renown += 20>>
<<set $money += 133>>
<<set $wisdom += 2>>
<<set $constitution += 20>>
<<set $mentality +=10>>
<</link>></div>
<div class="choice"><<link [[... a cleric of Narangerel, the Invincible Sun. Her role is to communicate and perform rituals for Narangerel, the spirit patron whom many warriors traditionally ally with.|Origin's summary]]>>
<<set $motherorigin to "cleric">>
<<set $titles to $titles.concat("Novice cleric of Narangerel")>>
<<set $renown += 20>>
<<set $faith += 20>>
<<set $money += 103>>
<<set $jewelry += 21>>
<<set $diplomacy += 1>>
<<set $mentality +=10>>
<<set $wisdom += 1>>
<<set $spear += 1>>
<<set $archery += 1>>
<<set $riding += 1>>
<<set $hunting += 1>>
<</link>></div>
<<set $mother to "Arami Cossai">>
<<run $titles.delete("None")>><</nobr>>!!Total in coins: $wealth
----
!!Valuables
Coin: $money
Jewelry: $jewelry
Inventory: $other_wealth
----
!!Ware
<table class="sect-table">
<tr>
<td class="military"><b>Type</b></td>
<td class="military"><b>Number</b></td>
<td class="military"><b>Value</b></td>
</tr>
<tr>
<td class="wealth-type">Armour</td>
<td class="military">$ware.armour</td>
<td class="military">$ware_worth.armour</td>
</tr>
<tr>
<td class="military-type">Weapon</td>
<td class="military">$ware.weapon</td>
<td class="military">$ware_worth.weapon</td>
</tr>
<tr>
<td class="wealth-type">Food</td>
<td class="military">$ware.food</td>
<td class="military">$ware_worth.food</td>
</tr>
<tr>
<td class="wealth-type">Others</td>
<td class="military">$ware.others</td>
<td class="military">$ware_worth.others</td>
</tr>
<tr>
<td class="military"><b>Total</b></td>
<td class="military"><b>$ware_num</b></td>
<td class="military"><b>$total_ware_worth</b></td>
</tr>
</table>
----
!!Livestock
<table class="sect-table">
<tr>
<td class="military"><b>Type</b></td>
<td class="military"><b>Number</b></td>
<td class="military"><b>Value</b></td>
</tr>
<tr>
<td class="wealth-type">Sheep</td>
<td class="military">$livestock.sheep</td>
<td class="military">$livestock_worth.sheep</td>
</tr>
<tr>
<td class="wealth-type">Goat</td>
<td class="military">$livestock.goat</td>
<td class="military">$livestock_worth.goat</td>
</tr>
<tr>
<td class="wealth-type">Horse</td>
<td class="military">$livestock.horse</td>
<td class="military">$livestock_worth.horse</td>
</tr>
<tr>
<td class="wealth-type">Bull</td>
<td class="military">$livestock.bull</td>
<td class="military">$livestock_worth.bull</td>
</tr>
<tr>
<td class="military"><b>Total</b></td>
<td class="military"><b>$livestock_num</b></td>
<td class="military"><b>$total_livestock_worth</b></td>
</tr>
</table>
----
!!Slave
<table class="sect-table">
<tr>
<td class="military"><b>Type</b></td>
<td class="military"><b>Number</b></td>
<td class="military"><b>Value</b></td>
</tr>
<tr>
<td class="wealth-type">Aristocracy</td>
<td class="military">$slave.noble</td>
<td class="military">$slave_worth.noble</td>
</tr>
<tr>
<td class="wealth-type">Commoner</td>
<td class="military">$slave.commoner</td>
<td class="military">$slave_worth.commoner</td>
</tr>
<tr>
<td class="wealth-type">Soldier</td>
<td class="military">$slave.soldier</td>
<td class="military">$slave_worth.soldier</td>
</tr>
<tr>
<td class="military"><b>Total</b></td>
<td class="military"><b>$slave_num</b></td>
<td class="military"><b>$total_slave_worth</b></td>
</tr>
</table><<nobr>>
<table class="sect-table">
<tr>
<td class="military"><b>Type</b></td>
<td class="military"><b>Number</b></td>
<td class="military"><b>Might</b></td>
<td class="military"><b>Cost</b></td>
</tr>
<<if $num.baatar gt 0>><tr>
<td class="military-type">Baatar</td>
<td class="military">$num.baatar</td>
<td class="military">$might.baatar</td>
<td class="military">$cost.baatar</td>
</tr><</if>>
<<if $num.warrior gt 0>><tr>
<td class="military-type">Warrior</td>
<td class="military">$num.warrior</td>
<td class="military">$might.warrior</td>
<td class="military">$cost.warrior</td>
</tr><</if>>
<<if $num.freerider gt 0>><tr>
<td class="military-type">Freerider</td>
<td class="military">$num.freerider</td>
<td class="military">$might.freerider</td>
<td class="military">$cost.freerider</td>
</tr><</if>>
<<if $num.namanchlal gt 0>><tr>
<td class="military-type">Namanchlal</td>
<td class="military">$num.namanchlal</td>
<td class="military">$might.namanchlal</td>
<td class="military">$cost.namanchlal</td>
</tr><</if>>
<<if $num.khurdanskout gt 0>><tr>
<td class="military-type">Khurdanskout</td>
<td class="military">$num.khurdanskout</td>
<td class="military">$might.khurdanskout</td>
<td class="military">$cost.khurdanskout</td>
</tr><</if>>
<<if $num.konrichildren gt 0>><tr>
<td class="military-type">Konri Children</td>
<td class="military">$num.konrichildren</td>
<td class="military">$might.konrichildren</td>
<td class="military">$cost.konrichildren</td>
</tr><</if>>
<<if $num.silverlancers gt 0>><tr>
<td class="military-type">Silver Lancers</td>
<td class="military">$num.silverlancers</td>
<td class="military">$might.silverlancers</td>
<td class="military">$cost.silverlancers</td>
</tr><</if>>
<<if $num.haisikhen gt 0>><tr>
<td class="military-type">Haisikhen</td>
<td class="military">$num.haisikhen</td>
<td class="military">$might.haisikhen</td>
<td class="military">$cost.haisikhen</td>
</tr><</if>>
<<if $num.redcompany gt 0>><tr>
<td class="military-type">Red Company</td>
<td class="military">$num.redcompany</td>
<td class="military">$might.redcompany</td>
<td class="military">$cost.redcompany</td>
</tr><</if>>
<<if $num.cossehal gt 0>><tr>
<td class="military-type">Cossehal</td>
<td class="military">$num.cossehal</td>
<td class="military">$might.cossehal</td>
<td class="military">$cost.cossehal</td>
</tr><</if>>
<<if $num.sevenhearts gt 0>><tr>
<td class="military-type">Seven Hearts</td>
<td class="military">$num.sevenhearts</td>
<td class="military">$might.sevenhearts</td>
<td class="military">$cost.sevenhearts</td>
</tr><</if>>
<tr>
<td class="military"><b>Total</b></td>
<td class="military"><b>$number_of_fighters</b></td>
<td class="military"><b>$total_might</b></td>
<td class="military"><b>$monthly_cost</b></td>
</tr>
</table><</nobr>>
----
<<nobr>><b>Notable companions:</b>
<<if $batsaikhan_erden is "true">><br>Batsaikhan Erden, a judge of past Rite.<</if>>
<<if $black_silk_warrior is "true">><br>Three warriors of Black Silk sect.<</if>>
<<if $noya_erden is "true">><br>Noya Erden, one of $yoursect's best advisors.<</if>>
<</nobr>>
<<nobr>>
<<if $faith is 0>>Accordingly, you take a more neutral stance towards the spirits, neither fully believing in nor denying their existence, seeing them as relevant to your personal life. You may not actively worship these spirits, but still pay them respect out of tradition.<</if>>
<<if $faith > 10>>Accordingly, you see the spirits as worthy of worship and respect. By venerating these spirits, you believe it will improve your life and those of your sect's members. You also pray to these spirits regularly, make offerings to them, and seek their guidance in times of need.<</if>>
<br>Apart from worshiping all spirits as a way to earn favor and gain assistance in various aspects of life, it is a custom to choose one in particular to be your patron. Those who gain their patron's favor can expect great gifts. Currently, yours was...
<div class="choice"><<link [[... Narangerel, the Invincible Sun, representing strength and victory in combat. Followers must prove their worth in battle, valuing power and violence over diplomacy.|Surname]]>>
<<set $patron to "Narangerel">>
<<set $diplomacy -= 1>>
<<set $renown += 10>>
<<set $military += 2>>
<<set $constitution +=10>>
<<set $spear += 2>>
<<set $saber += 2>>
<<set $riding += 1>>
<<set $hunting +=1>><</link>></div>
<div class="choice"><<link [[... Sarangerel, the Warding Moonlight, representing protection and guidance. Worshiped by those seeking safety from the darkness, it is also believed to have the power to extend youth and heal ailments.|Surname]]>>
<<set $patron to "Sarangerel">>
<<set $constitution +=20>>
<<set $mentality +=20>>
<<set $herding += 1>><</link>></div>
<div class="choice"><<link [[... Konri, the Wolf King, representing precision and ambush skills. Considered as the first inhabitant and owner of the Steppe, it is revered by those skilled in archery, blessed with swift and deadly precision in battle.|Surname]]>>
<<set $patron to "Konri">>
<<set $diplomacy -= 1>>
<<set $renown -= 10>>
<<set $military += 1>>
<<set $constitution +=10>>
<<set $saber -= 1>>
<<set $spear += 1>>
<<set $archery += 2>>
<<set $riding += 2>><</link>></div>
<div class="choice"><<link [[... Altansarnai Morin, the First Rider, representing greatness and the path to eternal life. She tamed the first horse and founded the Heavenly Horde, where the best riders are granted eternal life and the ability to ride the winds of the Steppe.|Surname]]>>
<<set $patron to "Altansarnai Morin">>
<<set $wisdom += 1>>
<<set $constitution +=10>>
<<set $archery += 1>>
<<set $riding += 2>>
<<set $hunting += 1>><</link>></div>
<div class="choice"><<link [[... Chu To, the Red Sage, representing wisdom and knowledge. He created the Nine Sky Bows and Five Earth Sabers, and his followers value the pursuit of knowledge and the resolution of conflicts through peaceful means.|Surname]]>>
<<set $patron to "Chu To">>
<<set $military -= 1>>
<<set $constitution -=10>>
<<set $diplomacy += 1>>
<<set $wisdom += 2>>
<<set $mentality +=10>><</link>></div>
<div class="choice"><<link [[... Gerel, the Golden Falcon, representing agility and freedom. Followers are known for their reflexes and ability to adapt to any situation, as well as their keen vision and the ability to see the hidden truth.|Surname]]>>
<<set $patron to "Gerel">>
<<set $diplomacy += 1>>
<<set $constitution +=10>>
<<set $saber += 1>>
<<set $archery += 1>>
<<set $riding += 2>><</link>></div>
<div class="choice"><<link [[... Golgath, the Wealthy Trader, representing prosperity and financial success. Its followers are skilled in business and have the ability to see opportunities where others see only obstacles. They are also blessed with financial prosperity and the wisdom of a merchant.|Surname]]>>
<<set $patron to "Golgath">>
<<set $diplomacy += 2>>
<<set $riding += 1>>
<<set $herding += 2>>
<<set $money += 53>>
<<set $jewelry += 13>><</link>></div>
<div class="choice"><<link [[... no one in particular. You spend your time on more important things.|Surname]]>>
<<set $patron to "None">>
<<set $diplomacy += 1>>
<<set $military += 1>>
<<set $wisdom += 1>>
<<set $spear += 1>>
<<set $saber += 1>>
<<set $archery += 1>>
<<set $riding += 1>>
<<set $hunting += 1>>
<<set $herding += 1>><</link>></div>
<</nobr>><div style="font-size: 28px; text-align: center; font-weight: bold;">Chapter II. The Rite of Earth</div>
Soon, you turn 12, the age when a child must perform the Rite of Earth to earn their name, proving their worth in the Steppe. This spring, three Rites will be performed at the same time all over the land. The nearest is on the bank of Ideriin River. Anyone eligible along with guardians must travel there and prepare for the trials. From where your sect is setting down, the journey will take about eleven days. It is good luck that the mothers and fathers follow their children.
<<nobr>>
<<if $fatherorigin is "Qayan">>
Unfortunately, your parents must stay behind to meet Qayan Lainin Amin Sudas and discuss an important matter. Many other vassal Qayans will join too. "It is supposed to be about an incursion into the land of Purple Empire", your mother explained. As such, you will be accompanied by 3 of your father's trusted Baatar and a man called Batsaikhan Erden - a judge of past Rite. He also gives you a retinue of 50 hardened warriors<<if $motherorigin is "Qayan">> while your mother will send 50 of her Khurdanskouts to your convoy<</if>>. A group of 15 Konri Children and 10 Namanchlals have been hired as well. Money and supply are also fully covered by your parents.
<<set $num.baatar += 3>>
<<set $num.namanchlal += 10>>
<<set $num.warrior += 50>>
<<set $num.konrichildren += 15>>
<<set $money += 200>>
<<if $motherorigin is "Qayan">><<set $num.khurdanskout += 50>><</if>>
<</if>>
<<if $fatherorigin is "Avarga">>
Unfortunately, your parents must stay behind with the sect and ride for Qayan Lainin Amin Sudas's camp. There will be talks about an incursion into the land of Purple Empire. Many Qayans of the Steppe will join too. <<if $motherorigin is "Baatar">>As such, you will be accompanied by a retinue of 40 subordinates of your father and mother, led by Batsaikhan Erden - a judge of past Rite.<<else>>As such, accompany with you will be a retinue of 25 subordinates of your father, and a man called Batsaikhan Erden - a champion of past Rite.<</if>> A group of 20 Konri Children and 30 freeriders have been hired as well. Money and supply are fully covered by your parents.
<<set $num.warrior += 25>>
<<set $num.freerider += 30>>
<<set $num.konrichildren +=20>>
<<set $money += 150>>
<<if $motherorigin is "Qayan">><<set $num.warrior += 15>><</if>>
<</if>>
<<if $fatherorigin is "commoner">>
Unfortunately, your parents must stay behind with the sect and ride for Qayan Lainin Amin Sudas's camp. There will be talks about an incursion into land of the Purple Empire. Many Qayans of the Steppe will join too. As such, you will be accompanied by a retinue of 10 Konri Children and 15 freeriders, hired by your family. They have called in some favor as well, adding 10 hardened warriors to your convoy, along with a man called Batsaikhan Erden - a judge of past Rite. Money and supply are also fully covered by your parents.
<<set $num.warrior += 10>>
<<set $num.freerider += 15>>
<<set $num.konrichildren += 10>>
<<set $money += 100>>
<</if>>
<</nobr>>
In your opinion, this convoy is...
<<nobr>>
<div class="choice">[[... still lacking. While it may hurt your reputation, you will hire more fighters. It is better to be cautious.|Preparation (hiring)]]</div>
<div class="choice">[[... inadequate. Perhaps you will ask for more help from family and sect members .|Preparation (ask for help)]]</div>
<div class="choice"><<link [[... more than enough. Most children do not have such a protection when crossing the Steppe. You will prepare to depart without any more changes.|Departure]]>>
<<set $ware.food to $food_consumption_daily*20>><</link>></div>
<</nobr>>
<<set $batsaikhan_erden to "true">>
On the day of departure for the Rite of Earth, the air is filled with excitement and nerves. You can feel the weight of the coming trials on your shoulders. Whether you are determined to prove yourself worthy of your place among your people or not, the Rite is an important step in your life. You say goodbye to your parents and friends, make promises, and then set out. During the journey, you...
<<nobr>><<set $ware.food to $food_consumption_daily*20>>
<div class="choice">[[... ride at the head of the convoy. While it can be dangerous, it proves that you have the making of a leader.|ROEJ - First day][$convoy_position to "head"]]</div>
<div class="choice">[[... ride at the middle of the convoy. It is a safer position, surrounded by your soldiers.|ROEJ - First day][$convoy_position to "middle"]]</div>
<div class="choice">[[... sit inside the comfort of a carriage. Although it provides you with spare time to practice some skills and better protection, you can be seen as lazy and cowardly.|ROEJ - First day][$convoy_position to "carriage"]]</div>
<</nobr>><<nobr>>
<<if $choice_taken isnot true>>
<<set $fighter_available to {
freerider: 534, namanchlal: 200, khurdanskout: 0,
konrichildren: 320, silverlancers: 0, haisikhen: 0,
redcompany: 0, cossehal: 0, sevenhearts: 0,}>>
<<set $choice_taken to true>><</if>>
It happens that a number of freeriders and military societies are tagging along your sect, waiting to receive their share of loots from a previous raid. Among them are the Konri Children - agile and deadly horse archers, and the Namanchlals - exiled Baatars known for their temper and resilience. Other military societies may prefer real fighting than escorting duty at the moment. If you hurry up, you can add a considerable force into your convoy.
<div style="text-align: center;"><<button "View available soldiers.">>
<<set $passage to passage()>><<script>>
Dialog.setup("Hire mercenaries");
Dialog.wiki(Story.get("Hire mercenaries").processText());
Dialog.open();
<</script>><</button>></div>
Next, you will...
<div class="choice">[[... ask for more help from family and sect members.|Preparation (ask for help)]]</div>
<div class="choice"><<link [[... prepare to depart without any more changes.|Departure]]>>
<</link>></div>
<</nobr>>After some consideration, you have decided to...
<<nobr>>
<<if $possible_preparation.includes("request")>>
<div class="choice"><<link "... request more soldiers and money from your parents." "Preparation (ask for help)">>
<<if $fatherorigin is "Qayan">><<set $num.warrior += 15>><<set $renown -= 100>><<set $money += 150>><<set $jewelry += 47>><</if>>
<<if $motherorigin is "Qayan">><<set $num.baatar += 1>><</if>>
<<if $motherorigin is "Qayan's sister">><<set $num.freerider += 30>><</if>>
<<if $fatherorigin is "Avarga">><<set $money += 150>><<set $jewelry += 47>><<set $renown -= 15>><<set $num.warrior += 10>><</if>>
<<if $fatherorigin is "commoner">><<set $money += 57>><<set $renown -= 5>><</if>>
<<run $possible_preparation.delete("request")>><</link>></div>
<<else>>
<br>... request more soldiers and money from your parents. Needless to say, they do not find it amusing. Too much support may presents you as a coward.
<<if $fatherorigin is "Qayan">>Still, you father assigns you 15 more warriors<<if $motherorigin is "Qayan">>, while your mother sends you a Baatar<</if>><<if $motherorigin is "Qayan's sister">>, while your mother hires a group of 30 freeriders<</if>>. They also provide you with more fund to hire additional soldiers.<</if>>
<<if $fatherorigin is "Avarga">>Still, your parents give you 10 more warriors and some fund to hire additional soldiers.<</if>>
<<if $fatherorigin is "commoner">>Still, your parents give you some more coins to hire soldiers.<</if>>There are whispers about your unneeded caution among sect members.
<<if $possible_preparation.includes("recruit")>>Your family is hosting 3 traveling warriors of Black Silk sect, too. After talking to you, since their destination is Ideriin River, they decide to join your convoy.<<set $black_silk_warrior to "true">><</if>>
<</if>>
<<if $possible_preparation.includes("consult") && $motherorigin is "physician">>
<div class="choice"><<link "... consult your mother for some medicine." "Preparation (ask for help)">>
<<set $constitution +=10>><<set $mentality += 15>> <<run $possible_preparation.delete("consult")>>
<</link>></div>
<<elseif $motherorigin is "physician">>
<br>... consult your mother for some medicine. Busy as she may, she allocates enough time to pick out some herbs for you. Brewed into tea, they help to calm your mind and improve your body somewhat. She reminds you that these herbs are incredibly expensive. No everyone can get their hands on them. You can consider it a gift from her.
<</if>>
<<if $possible_preparation.includes("ask") && $motherorigin is "cleric" && $faith >= 10>>
<div class="choice"><<link "... ask your mother for Narangerel's blessings." "Preparation (ask for help)">>
<<set $constitution +=10>><<set $mentality += 15>>
<<run $possible_preparation.delete("ask")>>
<</link>></div>
<<elseif $motherorigin is "cleric" && $faith >= 10>>
<br>... ask your mother for Narangerel's blessings. Busy as she may, she allocates enough time to perform a small ritual calling for the Invincible Sun. You understand, from her lessons, that it was for protection of the mind and easier victory on the battlefield. You feel better about your chance of making it to the Rite.
<</if>>
<<if $possible_preparation.includes("pay-small") && $patron isnot "None" && $patron isnot "None" && $money >= 45>>
<div class="choice"><<link "... pay 45 coins as an offering to your patron." "Preparation (ask for help)">>
<<set $faith += 10>><<set $mentality += 10>><<set $money -= 45>>
<<run $possible_preparation.delete("pay-small")>>
<<set $possible_preparation to $possible_preparation.concat("pay-small-done")>>
<</link>></div><</if>>
<<if $possible_preparation.includes("pay-small-done")>>
<br>... pay 45 coins as an offering to your patron, $patron. Following that, a clerics perform a general blessing ritual, invoking the protection of the spirit on your future.
<</if>>
<<if $possible_preparation.includes("pay-big") && $patron isnot "None" && $money >= 200>>
<div class="choice"><<link "... pay 200 coins for an extravagant ritual performed by your patron's head cleric." "Preparation (ask for help)">>
<<set $faith += 10>><<set $mentality += 15>><<set $money -= 200>>
<<run $possible_preparation.delete("pay-big")>>
<<set $possible_preparation to $possible_preparation.concat("pay-big-done")>>
<</link>></div><</if>>
<<if $possible_preparation.includes("pay-big-done")>>
<br>... pay 200 coins for an extravagant ritual performed by the head cleric of $patron. The result is well worth the expense. The cleric calls upon the presence of $patron and asks for the best protections for you, a devote follower. Your mind feels as ease, knowing that your journey is watched upon by your spirit patron.
<</if>>
<<if $possible_preparation.includes("recruit") && $renown >= 100>>
<div class="choice"><<link "... use your reputation to beg for free soldiers around the sect." "Preparation (ask for help)">>
<<set $renown -= 100>>
<<if $fatherorigin is "Qayan">><<set $num.freerider += 13>><</if>>
<<if $fatherorigin is "Avarga">><<set $num.freerider += 6>><</if>>
<<if $fatherorigin is "commoner">><<set $num.freerider += 2>><</if>>
<<run $possible_preparation.delete("recruit")>>
<<set $possible_preparation to $possible_preparation.concat("recruit-done")>>
<</link>></div><</if>>
<<if $possible_preparation.includes("recruit-done")>>
<br>... use your reputation to recruit free soldiers around the sect. While this is very shameful and quite foolish, you managed to find <<if $fatherorigin is "Qayan">>13<<elseif $fatherorigin is "Avarga">>6<<else>>2<</if>> freeriders eager to prove themselves. They will work under you for a month without payment. <<if $black_silk_warrior isnot "true">>You attract the attention of 3 traveling warriors of Black Silk sect as well. After talking to you, since their destination is Ideriin River, they decide to join your convoy.<<set $black_silk_warrior to "true">><</if>>
<</if>>
<<if $jewelry >= 1>><div class="choice">
<<link [[... sell your jewelries for coins.|ROEJ - Jewelry conversion]]>>
<</link>></div><</if>>
<div class="choice">[[... hire more soldiers with your wealth.|Preparation (hiring)]]</div>
<div class="choice"><<link [[... prepare to depart without any more changes.|Departure]]>>
<</link>></div>
<</nobr>>
<<nobr>>
It is not unusual for a member to leave their communities and pursue the life of a merchant, especially if their patron is Golgath, the Wealthy Trader. These people move between the known camping sites of sects and engage in various trading activities, among them converting jewelries into coins.
You find one setting up shop near your place. According to him, the price of each piece can fluctuate wildly depending on the market. You cannot expect them to be sold at their face value.
<div style="text-align: center;"><<button "Determine selling amount.">>
<<set $passage to passage()>><<set $jewelry_to_convert to 0>><<script>>
Dialog.setup("Jewelry conversion");
Dialog.wiki(Story.get("Jewelry conversion").processText());
Dialog.open();
<</script>><</button>></div>
Next, you will...
<div class="choice">[[... ask for more help from family and sect members.|Preparation (ask for help)]]</div>
<div class="choice"><<link [[... prepare to depart without any more changes.|Departure]]>>
<</link>></div>
<</nobr>><div style="font-size: 28px; text-align: center; font-weight: bold;">The Book of Ziyou: A summary</div>
<div style="text-align: center; font-style: italic;">May the Spirits guide your path and the Horde protect your entirety.</div>
The main religion of the Steppe is centered around a belief in powerful spirits who are said to inhabit the vast grassland and endless sky. The two primary pillars of the religion is the Heavenly Horde, made up of legendary riders who are said to have joined forces with Altansarnai Morin, the First Rider, in the afterlife. They watch over the people of the Steppe and guide them on their journey through life. The Spirits of the Steppe is made up of a variety of supernatural beings who represent different aspects of life and nature. Followers, according the Book's author, should seek the guidance and blessings of these powerful beings, to receive prosperity, strength, and protection. While there exist indeed many spirits, only few hold a more intimate relationship with people of the Steppe.
* First is Narangerel, the Invincible Sun, representing the aspect of Strength. Followers of Narangerel must prove their worth in battle, valuing power and violence over diplomacy. It is said that those who appease Narangerel are unstoppable in battle and always emerge victorious. Many great warriors and conquerors have sought the support of Narangerel in their quest for dominance.
* Second is Sarangerel, the Warding Moonlight, representing the aspect of Protection. It is worshiped by those seeking protection from the darkness and all that it represents. Some believe that Sarangerel also has the power to extend youth and heal ailments. This spirit is often invoked by those who feel vulnerable or in need of guidance, seeking the Warding Moonlight's help to see them through difficult times. Some say that Sarangerel's presence can always be felt in the glow of the moon and that its blessing can bring peace and tranquility to the land.
* Third is Konri, the Wolf King, representing the aspect of Precision. It is considered the first inhabitant and sole owner of the Steppe. Those who dare to enter the Steppe without permission are said to meet their demise at the hands of Konri and its followers. Those who worship Wolf King are often viewed with suspicion and mistrust, as they are known for their skills in ambush and their preference for bow over hand-to-hand combat. They are also blessed with swift and deadly precision in battle.
* Fourth is Altansarnai Morin, the First Rider, representing the aspect of Greatness. She is credited with taming the first horse and perfecting the art of horseback archery, allowing her people to dominate the Steppe. Upon her death, Altansarnai founded the Heavenly Horde, waiting for the best riders to join her, where they will be granted eternal life and the ability to ride the winds of the Steppe. Many nomads aspire to follow Altansarnai's footsteps and join her in the ranks of the Heavenly Horde, seeing it as the highest honor and a path to greatness.
* Fifth is Chu To, the Red Sage, representing the aspect of Wisdom. He is said to have crafted the Nine Sky Bows and Five Earth Sabers, powerful artifacts that bring luck and prestige to those who possess them. His followers value knowledge and seek to understand the history and traditions of their people. They believe that fighting should only be used as a last resort, seeking to resolve conflicts through peaceful means whenever possible. Many scholars and intellectuals in the Steppe hold Chu To in high regard, seeking his guidance in their pursuit of enlightenment.
* Sixth is Gerel, the Golden Falcon, representing the aspect of Agility. Gerel is a spirit revered by those who seek swiftness and agility in all aspects of their lives. Followers of Gerel are known for their quick reflexes and ability to adapt to any situation. They are also said to have keen vision and the ability to see the hidden truth as well as to soar above any obstacle. Many warriors and scouts in the Steppe seek the blessings of Gerel, believing that it will give them an edge in battle and help them navigate the treacherous terrain of the grasslands.
* Seventh is Golgath, the Wealthy Trader, representing the aspect of Prosperity. Followers of Golgath are known for their business acumen and ability to strike lucrative deals. They are also said to be gifted with the ability to see opportunities where others see only obstacles. Those who are favored by Golgath are blessed with financial prosperity and the ability to accumulate wealth. Many merchants and traders in the Steppe seek the blessings of Golgath, believing that it will bring them success in their endeavors. Also, Golgath's favorite are gifted with the wisdom and skill of the wealthy trader, making them highly sought after partners in any venture.
<div style="font-size: 28px; text-align: center; font-weight: bold;">Record of Battle Honors</div>
!!!!On basic titles for a sect's member:
* Qayan: are those who lead a sect. They are often revered for the leadership skills, wisdom, and ability to guide their people through times of crisis. It is said Qayans are blessed with the guidance and recognition of the Spirits of the Steppe. Many aspire to become Qayan, seeing it as the ultimate honor and a path to shaping the future of their people. Those who hold the title of Qayan are respected and admired by all, and their words carry great weight in matters of law and tradition.
* Baatar: are the greatest warriors on the battlefield, who prove their strength and prowess in combat. These elite warriors are chosen to serve as Qayan's personal guard, charged with protecting the sect from threats both within and without. Sometimes, they can be those who display exceptional mastery of other disciplines. Baatar are revered for their skill and bravery, respected throughout the land for their unwavering loyalty and commitment to their duty.
* Warrior: are members of a sect who have chosen to focus their training and skills on combat. They are an integral part of any sect, their skills and bravery highly valued by their communities. They are often called upon to defend their people and willing to risk their lives in the pursuit of victory.
!!!!On other titles for military groups:
* Freerider: are warriors who have chosen to live on the Steppe alone, outside of any sect. While they may be skilled in combat, they are often seen as less brave and honorable than those who serve within a sect. They may sometimes offer their services as mercenaries, but they are not highly respected within Steppe society. Many freeriders are seen as desperate or outcasts, struggling to find acceptance within the close-knit communities of the Steppe. .
* Khurdanskout: are elite riders trained from a young age in both horsemanship and geography. They are known for their skill in scouting and delivering messages, making them highly valued members of the Steppe. They are able to navigate the treacherous terrain of the grasslands with ease and carry out their duties with speed and efficiency, often called upon to lead expeditions and gather intelligence.
* Konri Children: is a military society known for their agile and deadly horse archery skills. Their primary tactic is to strike quickly and fiercely from a distance, using their superior mobility to their advantage. However, they have a reputation for being untrustworthy, as they are known to betray their employers for their own vested interests.
* Namanchlal: is a military society made up of exiled Baatars, known for their fierce temper and resilience. They have a reputation for being reliable and trustworthy, but they are not afraid to use their skills in combat to protect their interests. Despite their exile, the Namanchlals are highly skilled warriors, known for their ability to endure difficult conditions and their willingness to fight to the death if necessary.
<<nobr>>
The first day of the journey is relatively uneventful.
<<if $convoy_position is "head">>
While leading the convoy, you learn more about the roads and paths of the Steppe from Batsaikhan Erden, who also gives you a clear view of what to expect in the Rite.<<if $fatherorigin isnot "commoner">> There are positive talks among your father's warriors about your future as their leader.<<else>> There are talks among the hired warriors about your promising future.<</if>><<if $black_silk_warrior is "true">> The wandering warriors from Black Silk sect also provide many interesting facts from their travel as well.<</if>><<if $patron is "Narangerel">> Moreover, you can feel approval from the Invincible Sun, whose warmth envelops the day.<</if>>
<<set $renown += 50>>
<<set $riding += 1>>
<<set $constitution -=5>>
<<set $wisdom += 2>>
<<set $military +=1>>
<</if>>
<<if $convoy_position is "middle">>
While riding among the soldiers, you learn more about the harsh life of the Steppe, especially for those working as mercenary. Although Batsaikhan Erden is occupied with making sure the convoy stay on track, he devote some time to give you a clear view of what to expect in the Rite.<<if $black_silk_warrior is "true">> The wandering warriors from Black Silk sect also provide many interesting facts from their travel as well.<</if>><<if $patron is "Konri" && $num.konrichildren >= 1>> Moreover, you gain a better understanding of your patron from the Konri Children.<<set $faith += 10>><</if>>
<<set $renown += 25>>
<<set $wisdom += 1>>
<<set $diplomacy += 1>>
<<set $riding += 1>>
<<set $military +=1>>
<<set $constitution -=5>>
<</if>>
<<if $convoy_position is "carriage">>
While sitting in the carriage, you spend your spare time reading books on the Rite.<<if $patron is "Chu To">> Some of them cover past iterations of the trials, written by your fellow &patron's followers.<</if>> Occasionally, you talk with the riders outside as well, although the conversation is limited, while Batsaikhan Erden is occupied with making sure the convoy stay on track.<<if $fatherorigin isnot "commoner">> There are jokes among your father's warrior about your future as their leader.<<else>> There are jokes among the hired warriors about your scholar-like future.<</if>><<if $fatherorigin is "Qayan">> One Bataar whispers with displeasure about your choice, too.<</if>>
<<set $renown -= 25>>
<<set $wisdom += 3>>
<<set $constitution +=5>>
<<set $riding -= 1>><</if>>
<</nobr>>
According to Batsaikhan, you should never let your guard down despite the peacefulness. The further your convoy is from your sect's camping site, the more likely it will be attacked. Your sect is not without enemies, not to mention bandits and wild beasts. Then the night came. After discussing, your convoy chooses to set up camp over a small hill. After a meal and talk, it is time to decide night watch duty. You will...
<<nobr>><div class="choice">[[... start at the first shift. This is easier for you, a child who rarely have watch one's back during the night, to adapt. Besides, it is not the first time you stay up late.|ROEJ - First night][$night_shift.first_day to "first"]]</div>
<div class="choice">[[... wake up at the second shift. It may prove the most challenging to disrupt your sleep this way. Still, you can prepare better for future military operation. |ROEJ - First night][$night_shift.first_day to "second"]]</div>
<div class="choice">[[... wake up at the third shift. Although it is less exhausting than the second, the soldiers may need your help in preparing breakfast and waking the convoy up.|ROEJ - First night][$night_shift.first_day to "third"]]</div>
<div class="choice">[[... sleep through the night. You need some rest. Let's the soldiers do the job.|ROEJ - Wolves hunting][$night_shift.first_day to "none"]]</div><</nobr>>
<<nobr>>
<<set $ROEJ_join_request = "None">>
<<if $num.konrichildren < $number_of_fighters/5>>
<<set $ROEJ_konri_children_request = Math.round($number_of_fighters/5-$num.konrichildren+15)>>
<<else>><<set $ROEJ_konri_children_request = 15>><</if>>
<<set $ROEJ_wolves_hunting = "None">>
<<set $night_shift_num = Math.round($number_of_fighters/6)>>
<<if $num.baatar > 2>><<set $night_shift_companion = "Baatars">>
<<elseif $num.khurdanskout > 2>><<set $night_shift_companion = "Khurdanskouts">>
<<elseif $num.namanchlal > 2>><<set $night_shift_companion = "Namanchlals">>
<<else>><<set $night_shift_companion = "warriors">><</if>>
<<if $night_shift.first_day is "first">>
As such, the first shift includes you and $night_shift_num soldiers. The air is cool and refreshing, with a gentle breeze blowing across the grasslands. The sky is filled with stars, shining brightly in the darkness. The distant howls of wolves can be heard in the distance. Some soldiers take the opportunity to sit by the fire and tell their stories, under the soft light of Sarangerel. You feel quite sleepy onto the night, but it is nothing you cannot handle.
<<set $mentality -=5>>
<</if>>
<<if $night_shift.first_day is "second">>
As such, you go to sleep. When the time comes, you are roused by one of the $night_shift_num soldiers assigned to the second shift. The night is quiet and peaceful, with stars shining brightly on the sky. The distant howls of wolves can be heard in the distance. Some soldiers simply enjoy the solitude of the night, taking in the beauty and tranquility of the Steppe, under the soft light of Sarangerel. You feel really sleepy and tired at the beginning, but it wears out over time.
<<set $mentality -=10>>
<</if>>
<<if $night_shift.first_day is "third">>
As such, you go to sleep. When the time comes, you are roused by one of the $night_shift_num soldiers assigned to the third shift. The sound of crickets and other insects scattered around your camp, and the distant howls of wolves can be heard in the distance. The sky is beginning to lighten with the approach of dawn. Some soldiers are cooking for breakfast or clearing away unused tents. You feel really sleepy at the beginning, but it wears out over time.
<<set $mentality -=5>>
<</if>><</nobr>>
<<nobr>>
<<if $black_silk_warrior isnot "true">>While having a conversation with two $night_shift_companion as you walk along the perimeter of the camp, you notice shadows lurking beyond the glow of your fire. You pause, straining your eyes to see what they might be. It turns out they are three men dressed in black. They introduce themselves as warriors from Black Silk sect, traveling on a mission towards the Ideriin River. Since your convoy has the same destination as well, they wish to join. Also coming along with them are $ROEJ_konri_children_request Konri Children. You decide to...
<div class="choice"><<link [[... accept their request. More soldiers will ensure your protection. Besides, since Black Silk is one of your sect's allies, the group can be trusted.|ROEJ - Wolves hunting]]>>
<<set $ROEJ_join_request to "yes">><<set $black_silk_warrior to "true">>
<<set $num.konrichildren += $ROEJ_konri_children_request>>
<</link>></div>
<div class="choice">[[... deny their request. Although Black Silk is an ally of you sect, they may have ulterior motives. Also, more soldiers can generate unwanted conflicts.|ROEJ - Wolves hunting][$ROEJ_join_request to "no"]]</div>
<<elseif $ROEJ_konri_children_request > 10>>While having a conversation with two $night_shift_companion as you walk along the perimeter of the camp, you notice shadows lurking beyond the glow of your fire. You pause, straining your eyes to see what they might be. It turns out they are two women. They introduce themselves as the captain and vice-captain of a Konri Children detachment, traveling on a mission towards the Ideriin River. Since your convoy has the same destination as well, they wish to offer service. Their group is made up of $ROEJ_konri_children_request Konri Children. You decide to...
<div class="choice"><<link [[... accept their request. More soldiers will ensure your protection, especially with the archery skill of the Konri Children.|ROEJ - Wolves hunting]]
<<set $ROEJ_join_request to "yes">><<set $num.konrichildren += $ROEJ_konri_children_request>>
<</link>></div>
<div class="choice">[[... deny their request. Although more soldiers is good, the Konri Children may have ulterior motives.|ROEJ - Wolves hunting][$ROEJ_join_request to "no"]]</div>
<<else>>
While having a conversation with two Baatars as you walk along the perimeter of the camp, you notice shadows lurking beyond the glow of your fire. You pause, straining your eyes to see what they might be. Quite suddenly, the shadows shift, revealing themselves to be three black wolves. You decide to...
<div class="choice">[["... kill them all by shooting the wolves at the same time with your " + $night_shift_companion + "."|ROEJ - Wolves hunting][$ROEJ_wolves_hunting to "share"]]</div>
<div class="choice">[["... send the " + $night_shift_companion + " to deal with the animals."|ROEJ - Wolves hunting][$ROEJ_wolves_hunting to "hunt"]]</div>
<div class="choice">[[... shoot the wolves down using your own mastery of the bow.|ROEJ - Wolves hunting][$ROEJ_wolves_hunting to "shoot"]]</div>
<div class="choice">[[... ignore the animals and continue to walk.|ROEJ - Wolves hunting][$ROEJ_wolves_hunting to "ignore"]]</div>
<</if>>
<</nobr>>
<<nobr>>
<<if $num.baatar > 2>><<set $scout_leader = "Baatar">>
<<elseif $num.namanchlal > 2>><<set $scout_leader = "Namanchlal">><</if>>
<<if $num.konrichildren >= 5>>
<<set $food_poisoning_cause = "Konri Child">>
<<set $food_poisoning_death = Math.round($num.konrichildren/8+1)>>
<<set $num.konrichildren -= $food_poisoning_death>>
<<set $scout_leader = "Konri Child">>
<<elseif $num.warrior > 5>><<set $food_poisoning_cause = "warrior">>
<<set $food_poisoning_death = Math.round($num.warrior/8+1)>>
<<set $num.warrior -= $food_poisoning_death>>
<<set $scout_leader = "warrior">>
<<elseif $num.freerider > 5>><<set $food_poisoning_cause = "freerider">>
<<set $food_poisoning_death = Math.round($num.freerider/9+1)>>
<<set $num.freerider -= $food_poisoning_death>>
<<set $scout_leader = "freerider">>
<</if>>
<<if $num.khurdanskout > 2>><<set $scout_leader = "Khurdanskout">>
<</if>>
<<set $ROEJ_first_ambush_num = Math.round($total_might*$random_number/15+13)>>
<<set $ROEJ_first_ambush_num_est = Math.round($ROEJ_first_ambush_num*1.2/10)*10>>
<<set $combat_stance = "none">>
<<if $ROEJ_expectation is "difficult">>
You are wrong. Four days pass by without anything out of ordinary. Most of the time, you convoy just moves through the Steppe, encountering no living beings but animals and insects. <br>"Sometimes", Batsaikhan Erden explains, "it is the boring bit of the journey that brings the most danger. Many will easily let their guard down when there's nothing to worry about, but that's when they are most likely to be ambushed."
<</if>>
<<if $ROEJ_expectation is "quiet">>
You are almost wrong. On the second day, your convoy must contested with a huge windstorm, threatening to sweep away all your supply. At the third night, a huge pack of wolves ambush one of the patrolling group. Your soldiers emerge victorious, but three of them require time to heal. The next two days are almost too quiet, with nothing out of ordinary happens. <br>"It's what a journey through the Steppe is", Batsaikhan Erden tells you. "The most heart-wrenching experiences is often followed by a period of peace, almost to a bore. Many will easily let their guard down when there's nothing to worry about, but that's when they are most likely to be ambushed again."
<</if>>
<<if $ROEJ_expectation is "both">>
You are not wrong. At the second night, a huge pack of wolves ambush one of the patrolling group. Your soldiers emerge victorious, but three of them require time to heal. The three next days, however, pass by without anything out of ordinary. Most of the time, you convoy just moves through the Steppe, encountering no living beings but animals and insects. <br>"It's what a journey through the Steppe is", Batsaikhan Erden tells you. "The most heart-wrenching experiences is often followed by a period of peace, almost to a bore. Many will easily let their guard down when there's nothing to worry about, but that's when they are most likely to be ambushed again."
<</if>><</nobr>>
<<nobr>>
He is right. On the next day, your convoy comes under an attack, not by bandits or wolves but by food poisoning. Apparently, the night before, a $food_poisoning_cause shared some exotic cheese with his group, brought all the way from a distance southern nation. They loved it, but the cheese hated them. As such, your morning starts with a death of $food_poisoning_death soldiers.
<br>As the convoy moves on the long journey toward Ideriin River, some soldiers are sent ahead to scout. At noon, their leader, a $scout_leader, comes back to you and Batsaikhan with news of incoming riders.
<<if $scout_leader is "Khurdanskout">>There are about $ROEJ_first_ambush_num warriors. He is sure that they are a detachment from White Sand sect, since the he did assist the sect in a recent raid. "They always wear a white headband with the "Sand" symbol", the soldier says.
<<else>>The soldier did not take a clear look at their number, but he is sure there are about $ROEJ_first_ambush_num_est of them, making up mostly of warriors. Also, he saw a white headband on each warriors. <br>"Perhaps they are a detachment from White Sand sect", Batsaikhan says. "They always wear those headbands with the 'sand' symbol." The leader also agrees.
<</if>><</nobr>>
"Then," Batsaikhan turns to you, "we should prepare for battle. After all, many violent sects like White Sand make their living by attacking merchants and travelers. We can't outrun them. Let me send out a messenger to understand their attention, while our soldiers get into position. You should go to somewhere safe, too. Although you are our employers, you may not ready to lead the battlefield. Still, the final decision is yours, $name."
Considering the situation, you decide to...
<<nobr>>
<div class="choice">[[... stay and fight alongside your soldiers. You feel confident in your combat skills. However, you may be putting yourself at an incredible risk.|WSF - Confirm stance][$combat_stance to "fight"]]</div>
<div class="choice">[[... stay and lead the soldiers. Your presence should be helpful to the soldiers. Despite the risk, you can apply your military skill into the true battlefield.|WSF - Confirm stance][$combat_stance to "lead"]]</div>
<div class="choice">[[... leave the convoy and find a safe place to hide. An experienced adult like Batsaikhan should take charge and fight against possible enemies.|WSF - Confirm stance][$combat_stance to "none"]]</div>
<<set $day_passed to 5>>
<</nobr>>
<<nobr>><<set $day_passed to 1>>
<<set $random_number to either(0.6, 0.8, 0.9)>>
<<set $ROEJ_expectation to "none">>
<<if $night_shift.first_day is "none">>
<<set $renown -=10>>
<<set $mentality +=10>>
<</if>>
<<if $ROEJ_join_request is "yes">>With your approval, the soldiers move in to your convoy and settle down. Upon the news, Batsaikhan seems to dislike your decision, but he makes it clear that you have the final say. He is only here as an advisor, and you are his employer.
<<set $ware.food += $ROEJ_konri_children_request*6>>
<<elseif $ROEJ_join_request is "no">>They seems disappointed by your refusal. Still, the soldiers respect your decision and leave. Upon the news, Batsaikhan expresses that you has made the right choice.
<</if>>
<<if $ROEJ_wolves_hunting is "shoot">>
<<if $archery > 5>>From your training, shooting all of them down is more than easy. Even though the first kill spooks the rest away, your arrows find their marks on the running wolves back. Such an achievement earns you the admiration of the two $night_shift_companion, who will undoubtedly spread the story.
<<set $renown += 15>><<set $ware.food += 15>>
<<elseif $archery > 1>>Shooting all of them down is not impossible, but the first kill spooks the rest away, leaving you with one trophy. Still, you earn a compliment from the two $night_shift_companion.
<<set $renown += 10>><<set $ware.food += 5>>
<<else>>You lack of training with bow and arrow is apparent. The wolves run away unharmed as your arrows rain down behind them. The two $night_shift_companion say nothing, but you can feel their disappointment.
<<set $renown -= 10>>
<</if>><</if>>
<<if $ROEJ_wolves_hunting is "hunt">>
The two $night_shift_companion' mastery of the bow is apparent. The first two arrows strike down the targets' head, as the the last wolf runs away. It does not make it far before another find its mark on the wolf's back. "It's too easy," one of the soldiers brags to the rest of the camp while the carcasses are harvested, taking in all the glory.
<<set $ware.food += 15>>
<</if>>
<<if $ROEJ_wolves_hunting is "share">>
<<if $archery > 5>>From your training, shooting all of them down is more than easy without the help of the two $night_shift_companion. You finish off the first two wolves while your soldiers take down the last one, who is running as fast as possible. Such an achievement earns you the admiration of the two $night_shift_companion, who will undoubtedly spread the story.
<<set $renown += 10>><<set $ware.food += 15>>
<<elseif $archery > 1>>From your training, shooting all of them down is not impossible, especially with the help of the two $night_shift_companion. The first two wolves are killed instantly while the last one collapses not far away from its wound. <br>"It's too easy," one of the soldiers brags to the rest of the camp while the carcasses are harvested. She is not wrong, as some have achieved more impressive feats.
<<set $renown += 0>><<set $ware.food += 15>>
<<else>>You lack of training with bow and arrow is apparent. Your arrow lands too short from the targets, spooking them away. The two $night_shift_companion only manage to take down one before the wolves disappear into darkness. The soldiers say nothing, but you can feel their disappointment.
<<set $renown -= 10>><<set $ware.food += 5>>
<</if>><</if>>
<<if $ROEJ_wolves_hunting is "ignore">>
The wolves disappear into darkness. "They are such an easy hunt," one of the $night_shift_companion complains as you move on with your patrolling. The other one says nothing, but you can feel her disappointment.
<<set $renown += 0>>
<</if>>
<</nobr>>
<<nobr>>
<<if $night_shift.first_day is "third">>Soon, the soft glow of Sarangerel, the Warding Moonlight, fades into the morning sky, its calming presence slowly replaced by the invigorating energy of Narangerel, the Invincible Sun. Your shift begins to wake everyone up and set up the meal.
<<elseif $night_shift.first_day is "none">>As such, when the morning comes, you are roused awake by one of the soldiers. When you step out your tent, the early Invincible Sun shines brightly into your eyes. Someone tells you the situation of last night, which proves to be almost boring except the appearance of three wolves, taken care of by two soldiers.<<set $ware.food += 15>>
<<else>>The rest of the shift proves to be almost boring. Despite the company, you find yourself incredibly tired. You want nothing more than a good sleep, which you get once the next group takes over. But almost too soon, the soft glow of Sarangerel, the Warding Moonlight, fades into the morning sky, its calming presence slowly replaced by the invigorating energy of Narangerel, the Invincible Sun. The last shift begins to wake everyone up.
<</if>>
The air is filled with the sounds of birds chirping and the soft rustling of the grass as the animals of the Steppe begin to stir. As you take everything in, suddenly, you get a feeling about the days ahead. They will be...
<div class="choice">[[... difficult and challenging, as you must navigate through dangerous territory and face unforeseen obstacles.|ROEJ - Sixth day][$ROEJ_expectation to "difficult"]]</div>
<div class="choice">[[... quiet and uneventful, as you travel through areas well-known and safe for any people living on the Steppe.|ROEJ - Sixth day][$ROEJ_expectation to "quiet"]]</div>
<div class="choice">[[... both boring and exciting, as they are just another ordinary days on the Steppe.|ROEJ - Sixth day][$ROEJ_expectation to "both"]]</div>
<</nobr>><<nobr>>
<<if $first_order is "negotiate">>You have a soldier ride out to talk with the White Sand. However, before she can reach the middle ground between the two armies, she and her horse are struck by a hail of arrows. The enemies are closing in and <<if $num.freerider > 3>>you have lost a freerider.<<else>>you have lost a valuable warrior in vain.<</if>><</if>>
<<if $military > 4>><br>As you have a clearer view of the enemy's line, you realize their formation has many points concentrating with weak warriors. Also, it seems that they are putting the best armored soldiers on the left and front side. Knowing that, you decide to send...
<div class="choice">[[... groups of heavy riders to exploit the flaws along the White Sand's lines. If done right, it will sow chaos and confusion among the enemy ranks.|WSF - Phase I (Puncture)][$first_order to "exploit"]]</div>
<div class="choice">[[... groups of experienced archers to harass less protected warriors in the right and rear. If done right, the enemy will suffer heavy casualties.|WSF - Phase I (Harass)][$first_order to "exploit"]]</div>
<<if $military gte 6>><div class="choice">[[... heavy riders to puncture those flaws as agile archers shoot into the enemy's right and rear. It may lead to more deaths on your side under a less experienced general, but your mastery over the art of war will ensure the best possible result. Perhaps the battle will be won without further intervention, a testament to your military skills.|WSF - Phase II (Win)][$first_order to "win"]]</div><</if>>
<br> Or maybe, you want to send...
<<else>><br>As you have a clearer view of the enemy's line, although their formation seems a little disorderly, you cannot find any weak points. Perhaps your military skill is indeed lacking. Regardless, your next order is to send...<</if>>
<<if $num.namanchlal > 10>>
<div class="choice">[[... the Namanchlals to puncture the enemy's formation. While your soldiers may suffer heavily, it will create weaknesses in the White Sand's lines.|WSF - Phase I (Puncture)][$first_order to "Namanchlals"]]</div><</if>>
<<if $military gte 2>>
<div class="choice">[[... a number of strong soldiers to puncture the enemy's formation. While your side may suffer heavily, it will create weaknesses in the White Sand's lines.|WSF - Phase I (Puncture)][$first_order to "puncture"]]</div>
<</if>>
<<if $num.khurdanskout > 0>>
<div class="choice">[[... the Khurdanskouts to harass the enemy. Their speed and agility may catch the enemy off guard, thinning out the White Sand's number.|WSF - Phase I (Harass)][$first_order to "Khurdanskouts"]]</div><</if>>
<<if $military gte 2>>
<div class="choice">[[... a number of light riders to harass the enemy. Their speed and agility may catch the enemy off guard, thinning out the White Sand's number.|WSF - Phase I (Harass)][$first_order to "disrupt"]]</div>
<</if>>
<<if $num.konrichildren > 0>>
<div class="choice">[[... the Konri Children to disrupt the enemy. The White Sand warriors are clearly trying to attack you, and you will not let them do that in a coherent mass.|WSF - Phase I (Lost)][$first_order to "betray"]]</div>
<</if>>
<div class="choice">[[... the entire army for one frontal charge. This is what Batsaikhan suggests you do, contesting the enemy with brutal force. However, in the chaos, it will render any further orders unheard.|WSF - Phase I (Lost)][$first_order to "Charge"]]</div>
<</nobr>><<nobr>>
As you gather your belonging and prepare, you have some doubt about your decision.
<<if $combat_stance is "fight">>
You are not exactly a skilled fighter, especially when compared to the hardened soldiers of both sides. Your presence on the battlefield can be a big hindrance. Worse, you is likely to be killed or injured, which is guaranteed to happen. Moreover, you have a feeling of impending doom about your decision. Knowing that, before the battle starts, you decide to...<</if>>
<<if $combat_stance is "lead">>
You are not exactly a experienced tactician, at least in the presence of Batsaikhan Erden and other soldiers. Your orders may get many of your side killed. Worse, if pressured too much by a child, they may betray their employer and leave for their own life. Knowing that, before the battle starts, you decide to... <</if>>
<<if $combat_stance is "none">>
The possible battle can be hard, but it will provide you with a valuable experience, especially if you want to achieve greatness. Getting faraway from the fight will also reduce your image as a Steppe's dweller. Moreover, you have a feeling of impending doom about your decision. Knowing that, before the battle starts, you decide to...<</if>>
<div class="choice">[[... fight alongside your soldiers on the battlefield.|WSF - Fight][$combat_stance to "fight"]]</div>
<div class="choice">[[... lead the soldiers from behind.|WSF - Lead][$combat_stance to "lead"]]</div>
<div class="choice">[[... leave the convoy to find a safe place.|WSF - Leave][$combat_stance to "none"]]</div>
<</nobr>>
<<set $initial_num to {
baatar: $num.baatar,
warrior: $num.warrior,
freerider: $num.freerider,
namanchlal: $num.namanchlal,
khurdanskout: $num.khurdanskout,
konrichildren: $num.konrichildren,
silverlancers: $num.silverlancers,
haisikhen: $num.haisikhen,
redcompany: $num.redcompany,
cossehal: $num.cossehal,
sevenhearts: $num.sevenhearts,
}>>
<<set $initial_enemy_num to $ROEJ_first_ambush_num>>Not every soldiers show it on their face, but you can hear whisper of disdain. It can be unrealistic to expect a child to face the battlefield head on, but such is the way of your people. You may either live in shame or embrace the dangers.
As you and a small retinue of guards make your way to a high part of land, the two armies come into view. The sun beats down on the battlefield, the heat and glare almost blinding as you watch the battle unfold. The wind picks up, sending a gust of dust swirling through the air as the soldiers approach each other in a standard formation of two lines.
From your side, a soldier rides out, likely intending to meet and negotiate. Before she reaches the middle, both she and her horse are showered with arrows, which are then loosed upon the lines behind her. The cries of wounded soldiers fill the air as your soldiers and the White Sand exchange shots, breaking into a gallop.
Soon, Batsaikhan orders his entire army to charge, their spears and sabers pointing forward. It is supposed to be an even clash of pure force. Unfortunately, it is not. The Konri Children detachment, stationed in the back line, slow down almost to a halt and let loose a barrage of arrows into your soldiers' back at point-blank range. <<if $black_silk_warrior is "true">>You see the warriors of Black Silk sect among the traitors as well, appeared to be giving orders.<</if>>
Losing their momentum, Batsaikhan and his soldiers are enveloped by the warriors from White Sand sect. The wind picks up, swirling dust and debris around the fighters. Despite the chaos, you see Batsaikhan's army valiantly trying to hold their ground, their weapons flashing in the bright sunlight. The fight is brutal and bloody, although it becomes clear that your side has already lost.
"Why don't the White Sand stop?" one of your guard mutters.
Indeed, despite some of the soldiers are surrendering, they are still received furious blows from the enemy. It is a blatant violation of the Steppe's tradition. It is also the traitorous soldiers who attack the fiercest.
Soon, only Batsaikhan and<<if $num.baatar >1>> yours Baatars<<elseif $num.namanchlal > 1>> some of the Namanchlals<<else>> a warrior<</if>> remain standing. They put up a good and final fight of their life. All fall to the ground, their bodies covered in wounds. The victory belongs to the White Sand sect, and your convoy is left in ruins. After the dust settles, the enemy combatants turn in your direction. Looking at the smug grin on the face a woman presumably to be their leader, in the heat of the moment, you...
<<nobr>><<set $leave_stance to "none">>
<div class="choice">[[... lead the rest of your soldiers to charge the enemy. You cannot kill them all, but at least you will avenge some of your fallen comrades. It will a test of your saber skill.|WSF - Charge][$leave_stance to "fight"]]</div>
<div class="choice">[[... run away as far as possible. The enemy can make a short word of your current force. This way, you will live to fight another day. It will a test of your riding skill.|WSF - Pursuit][$leave_stance to "run"]]</div>
<div class="choice">[[... calm down and approach the White Sand in peace. You will talk it out and negotiate a safe passage back to your sect. There is no point in fighting back or running from such an army. It will a test of your diplomacy skill.|WSF - Talk][$leave_stance to "talk"]]</div>
<</nobr>>
<<set $batsaikhan_erden to "dead">>
<<set $black_silk_warrior to "traitor">>
<<set $num.baatar to 0>>
<<set $num.namanchlal to 0>>
<<set $num.khurdanskout to 0>>
<<set $num.konrichildren to 0>>
<<set $num.freerider to 0>>
<<set $num.warrior to 0>>
<<set $money to Math.round($money*15/100)>>
<<set $jewelry to Math.round($jewelry*4/100)>>
<<set $ware.food to Math.round($ware.food*0.3/100+1)>>
<<nobr>>
Your group rush through the grassland, putting as much geography as possible between you and the enemy. Every time you look behind, you see the taunting face of those traitorous Konri Children and the White Sand, who all are determined to catch up with you.
<br>One by one, many of your guards fall down, struck by arrows in their back. The rest either stop to surrender or flee in different direction.
<<if $riding > 4>>Still, you keep on riding, your skill with horse put to the limit. Every times you go out riding, learn the land, and judge the distance have bring you to this moment. Eventually, as the sun sets, you finally make it to a small hill that overlooks the Steppe. The chasing soldiers have long given up and disappeared, allowing you a breath of freedom.
<div style="text-align: center;"><<button [[The next morning.|ROEJ - Seventh day II]]>><</button>></div>
<<elseif $riding <= 4 && $patron is "Altansarnai Morin">>Still, you keep on riding. As the sun sets, the chasing soldiers have yet to give up. Panting and exhausted, you dismount your horse and collapse onto the ground. This is it, you think to yourself. You have nowhere left to run. You eyes are dimming from the tiredness.
<br>"$name", a voice calls out. It comes from a silhouette of a woman on a horse, looking down on you. She is $patron, you think. Your patron has come. "Do not give up yet, young one," she says. "I have been watching you from afar. I know you can survive and rise to greatness."
<br>Feeling a sudden burst of strength, you get up and mount your horse. Eventually, you finally make it to a small hill that overlooks the Steppe. The chasing soldiers have long disappeared, allowing you a breath of freedom.
<<set $faith += 30>>
<div style="text-align: center;"><<button [[The next morning.|ROEJ - Seventh day II]]>><</button>></div>
<<elseif $riding <= 4 && $patron is "Gerel">>Still, you keep on riding. As the sun sets, the chasing soldiers have yet to give up. Panting and exhausted, you dismount your horse and collapse onto the ground. This is it, you think to yourself. You have nowhere left to run. You eyes are dimming from the tiredness.
<br>"$name", a voice calls out. It comes from a giant silhouette of a falcon, looking down on you. It is $patron, you think. Your patron has come. "Do not give up yet, young one," it says. "I have been watching you from afar. I know you can survive and rise to greatness."
<br>Feeling a sudden burst of strength, you get up and mount your horse. Eventually, you finally make it to a small hill that overlooks the Steppe. The chasing soldiers have long disappeared, allowing you a breath of freedom.
<<set $faith += 30>>
<div style="text-align: center;"><<button [[The next morning.|ROEJ - Seventh day II]]>><</button>></div>
<<else>>You meet the same fate. Your riding skill is less than enough. As you feel the sudden pain in your chest, you realize that your escape is indeed futile. You fall off your horse, gasping for air as the world around you begins to fade. The last thing you hear is the sound of laughter and the victorious shouts of the enemy, as they celebrate their victory over you and your doomed army. In you mind, a though echoes, "If only I could..."
<br>
<div style="text-align: center;"><<button "RESTART">><<script>>Engine.restart();<</script>><</button>></div>
<</if>>
<</nobr>>Batsaikhan does not express it aloud, but he hates your stubbornness. While it is the way of your people that even child must face the battlefield head on, no one in their right mind should do it. Still, it earns you praise and approval from the rest of the soldiers.
To make sure you will live to tell your incredible achievement, Batsaikhan assigns the tallest men and women to be your personal guards on the battlefield. They will, as he put it, block out all the arrows and attract all the blow. You may not like it, but you do not push it further.
Soon, the two sides come into the full view of each other. Both ride forward in a standard formation of two lines. The sun beats down on the grassland, the heat and glare almost blinding as you look at the enemy, preparing for your first battle. The wind picks up, sending a gust of dust swirling through the air.
From your side, a soldier rides out to meet and negotiate. Before she reaches the middle, both she and her horse are showered with arrows, which are then loosed upon your lines. The cries of wounded soldiers fill the air as your soldiers and the White Sand exchange shots, breaking into a gallop. Batsaikhan is right. The guards do not allow any arrows to reach you, their shields covering you.
Soon, Batsaikhan orders the entire army to charge, spears and sabers pointing forward. You draw your own weapon as well, eager to meet the enemy. It is supposed to be an even clash of pure force, you think, as you urge your horse to run faster. Unfortunately, it is not.
The Konri Children detachment, stationed next to you, slow down almost to a halt and let loose a barrage of arrows into your soldiers' back at point-blank range. The army loose momentum, falling down in disorder. Your guards is doing their job wonderfully, but half of them has already gone. <<if $black_silk_warrior is "true">>Looking behind, you see the warriors of Black Silk sect among the traitors, appeared to be giving orders.<</if>>
Then the White Sand warriors arrive, enveloping your army from all directions. The wind picks up, swirling dust and debris around you. Despite the chaos, you manage to ride to Batsaikhan's side. You and the rest of your soldiers valiantly trying to hold the ground. Your saber put down some enemy combatants as well. The fight is brutal and bloody. Soon, it becomes clear that your side has already lost.
Some of your convoy are surrendering, but they are still received furious blows from the enemy. It is a blatant violation of the Steppe's tradition. It is also the traitorous soldiers who attack the fiercest.
Eventually, apart from you, only Batsaikhan and a few warriors,<<if $num.baatar >1>> as well as yours Baatars<<elseif $num.namanchlal > 1>> as well as some of the Namanchlals<</if>> remain standing. With great effort, they succeed in opening a blood path for you and some guards to escape.
Your group ride out from the battle and make your way to a high part of land, watching the battle ends. Batsaikhan and his soldiers put up a good and final fight of their life. All fall to the ground, their bodies covered in wounds.
The victory belongs to the White Sand sect, and your convoy is left in ruins. After the dust settles, the enemy combatants turn in your direction. Looking at the smug grin on the face a woman presumably to be their leader, in the heat of the moment, you...
<<nobr>><<set $leave_stance to "none">>
<div class="choice">[[... lead the rest of your soldiers to charge the enemy. You cannot kill them all, but at least you will avenge some of your fallen comrades. It will a test of your saber skill.|WSF - Charge][$leave_stance to "fight"]]</div>
<div class="choice">[[... run away as far as possible. The enemy can make a short word of your current force. This way, you will live to fight another day. It will a test of your riding skill.|WSF - Pursuit][$leave_stance to "run"]]</div>
<div class="choice">[[... calm down and approach the White Sand in peace. You will talk it out and negotiate a safe passage back to your sect. There is no point in fighting back or running from such an army. It will a test of your diplomacy skill.|WSF - Talk][$leave_stance to "talk"]]</div>
<</nobr>>
<<set $batsaikhan_erden to "dead">>
<<set $black_silk_warrior to "traitor">>
<<set $num.baatar to 0>>
<<set $num.namanchlal to 0>>
<<set $num.khurdanskout to 0>>
<<set $num.konrichildren to 0>>
<<set $num.freerider to 0>>
<<set $num.warrior to 0>>
<<set $money to Math.round($money*15/100)>>
<<set $jewelry to Math.round($jewelry*4/100)>>
<<set $ware.food to Math.round($ware.food*0.3/100+1)>>
<<nobr>>The soldiers and Batsaikhan do not make it know, but you can feel they are not entertained by your decision. While you have received some basic education on the art of war, it is basic and minute compared to anyone in your convoy. Still, however idiotic it is, you are still their employer. They are bound by their duty to follow your commands, no matter how questionable they may seem.
<br>You and small retinue of guards position yourself on a high part of land, allowing you a clear view of the unfolding battle. The sun beats down on the grassland, the heat and glare almost blinding as you prepare for your first battle.
<br>Soon, the two armies come into the full view of each other. Both ride forward in a standard formation of two lines. The wind picks up, sending a gust of dust swirling through the air. Your first order is to send forward...
<<set $first_order to "none">>
<div class="choice"><<link "...a rider to gauge the enemy's intention. The White Sand can be negotiated with, in your opinion. This may waste time, giving the incoming warriors a chance to close in." "WSF - Phase I (Wait)">>
<<set $first_order to "negotiate">>
<<if $num.freerider > 3>><<set $num.freerider -= 1>>
<<else>><<set $num.warrior -= 1>><</if>>
<</link>></div>
<<if $num.namanchlal > 10>>
<div class="choice">[[... the Namanchlals to puncture the enemy's formation. While your soldiers may suffer heavily, it will create weaknesses in the White Sand's lines.|WSF - Phase I (Puncture)][$first_order to "Namanchlals"]]</div><</if>>
<<if $military gte 2>>
<div class="choice">[[... a number of strong soldiers to puncture the enemy's formation. While your side may suffer heavily, it will create weaknesses in the White Sand's lines.|WSF - Phase I (Puncture)][$first_order to "puncture"]]</div>
<</if>>
<<if $num.khurdanskout > 0>>
<div class="choice">[[... the Khurdanskouts to harass the enemy. Their speed and agility may catch the enemy off guard, thinning out the White Sand's number.|WSF - Phase I (Harass)][$first_order to "Khurdanskouts"]]</div><</if>>
<<if $military gte 2>>
<div class="choice">[[... a number of light riders to harass the enemy. Their speed and agility may catch the enemy off guard, thinning out the White Sand's number.|WSF - Phase I (Harass)][$first_order to "disrupt"]]</div>
<</if>>
<<if $num.konrichildren > 0>>
<div class="choice">[[... the Konri Children to disrupt the enemy. The White Sand warriors are clearly trying to attack you, and you will not let them do that in a coherent mass.|WSF - Phase I (Lost)][$first_order to "betray"]]</div>
<</if>>
<div class="choice">[[... the entire army for one frontal charge. This is what Batsaikhan suggests you do, contesting the enemy with brutal force. However, in the chaos, it will render any further orders unheard.|WSF - Phase I (Lost)][$first_order to "Charge"]]
</div>
<div class="choice">[[... no one. From the military lessons you have received, there seems to be something wrong with the formation of the White Sand. You will wait for them to get a little bit closer and discover those weaknesses.|WSF - Phase I (Wait)][$first_order to "wait"]]</div>
<</nobr>><<nobr>>
You ride to the enemy with a piece of white cloth signaling your surrender. You guards follow you closely, though you can see the fear in their eyes. The opposite side's soldiers seem confused at first, but that quickly turns into a laugh for them. Many of them taunt you as your force comes closer, especially those traitorous soldiers.
Their leader ride to meet you, a pitied expression on her face. "You poor thing", she says, "what are you expecting? Didn't you see how we put down those who surrendered?"
<<if $diplomacy >=4 or $patron is "Golgath">><br>Whatever your emotion is, you do not show. You explain slowly that you come in peace, hoping to negotiate for the safety of your group. You also express your shame as the losing side, ready to accept her conditions. Words come out of your mouth naturally,<<if $patron is "Golgath">> perhaps guided by your patron, Golgath.<<set $faith += 30>><<else>> perhaps a product of your diplomacy training.<</if>> Even you are surprised by your speech.
<br>So is the White Sand's leader, who studies you for a moment before nodding. "Very well, child," she says. "We will hear your terms, but know that we are not a merciful sect. Your offer had better be worth our while."
<br>You and your guards are escorted to a tent where the negotiations take place. It is a tense discussion, treated by the woman as a game. Eventually, after done being amused by your words, an agreement is reached. In exchange for most of your wealth and a promise of future debt, she agrees to spare your lives. Your guards stay behind though, having forced to join the White Sand. About the betrayal of those Konri Children, she only offers a smile.
<br>As you leave the tent, you are relieved but also ashamed. You did not imagine your journey could reach such a low point. It is a harsh lesson, but one that you will never forget.
You hurriedly ride away. Eventually, as the sun sets, you finally make it to a small hill that overlooks the Steppe. No one is chasing you. You let out a breath of freedom.
<<set $renown += 10>>
<div style="text-align: center;"><<button [[The next morning.|ROEJ - Seventh day II]]>><</button>></div>
<<else>><br>Whatever your emotion is, you do not show, but it clearly affects your words. You try to reason with her, explaining that you are willing to pay a ransom or offer other forms of compensation for your safe passage, but she is not interested and makes it clear that she will not accept any surrender or negotiation.
<br>Eventually, she becomes bored and gestures lazily to her warriors, who draw their sabers. As you feel the sudden pain in your chest, you realize that your attempt is indeed futile. You fall down, the weight of defeat heavy in your mind. In you mind, a though echoes, "If only I could..."
<br>
<div style="text-align: center;"><<button "RESTART">><<script>>Engine.restart();<</script>><</button>></div>
<</if>>
<</nobr>><<nobr>>
You ride to the enemy with a fierce determination, weapon in hand. The opposite side's soldiers seem confused at first, but that quickly turns into a laugh for them. Many of them, especially those traitorous Konri Children, taunt you as your wavered guards break out one by one and run for their life. Their leader charges forward to meet you, but she does not have a saber or spear. Instead, she takes out her bow and lets loose an arrow.
<<if $fatherorigin is "Avarga">><br>You slash it down with ease, just as your father has taught. You skill catches the leader off guard, as she hesitates before drawing another arrow. You seize this opportunity and urge your horse to run faster. Another arrow is shot, but it is in vain. When you gets her in range, the White Sand weapon draws her own saber to meet you.
<br>Her previous arrogance has costed her dearly, as you strikes away the weapon before she can use it. Then you wheel your horse around, kicking dust off the air, and slash at her blindside. She successfully dodges it, but not the next three attacks. The last one cleaves her head off, throwing it into your hand.
<br>You hold the head up for all to see, shouting out your victory. The enemy combatants are in shock, their leader defeated by a child. They stands in place, not knowing what to do. Looking into the woman's dead eyes, you know you has only achieve a small objective in your revenge. Before the warriors come up with any despicable plans, you ride away.
<br>Eventually, as the sun sets, you make it to a small hill that overlooks the Steppe. No soldiers are chasing you. You throw the head down, and have your horse trample it. Soon, they will all pay. <<set $renown += 50>>
<div style="text-align: center;"><<button [[The next morning.|ROEJ - Seventh day II]]>><</button>></div>
<<elseif $patron is "Narangerel">><br>You slash it down with ease, as if your patron - the Invincible Sun - is guiding your hand. You swiftness catches the leader off guard, as she hesitates before drawing another arrow. You seize this opportunity and urge your horse to run faster. Another arrow is shot, but it is in vain. When you gets her in range, the White Sand weapon draws her own saber to meet you.
<br>Her previous arrogance has costed her dearly, as you strikes away the weapon before she can use it. Then you wheel your horse around, kicking dust off the air, and slash at her blindside. She successfully dodges it, but not the next three attacks. The last one cleaves her head off, throwing it into your hand.
<br>You hold the head up for all to see, shouting out your victory and a thank to Narangerel. The enemy combatants are in shock, their leader defeated by a child. They stands in place, not knowing what to do. Looking into the woman's dead eyes, you know you has only achieve a small objective in your revenge. Before the warriors come up with any despicable plans, you ride away.
<br>Eventually, as Narangerel disappears over the horizon, you make it to a small hill that overlooks the Steppe. No soldiers are chasing you. You throw the head down, and have your horse trample it. Soon, they will all pay.
<<set $faith += 30>> <<set $renown += 50>>
<div style="text-align: center;"><<button [[The next morning.|ROEJ - Seventh day II]]>><</button>></div>
<<else>><br>As you feel the sudden pain in your chest, you realize that your charge is indeed futile. You fall off your horse, gasping for air as the world around you begins to fade. The last thing you hear is the sound of laughter and the victorious shouts of the enemy, as they celebrate their victory over you and your doomed army. In you mind, a though echoes, "If only I could..."
<br>
<div style="text-align: center;"><<button "RESTART">><<script>>Engine.restart();<</script>><</button>></div>
<</if>>
<</nobr>>
After a night of unsound sleep, you make up your mind to return to your sect. After all, you cannot go on with your journey without adequate protection. Most of your wealth is gone, divided among the enemies. There is also the matter of betrayal. Only your parents and $sect sect can resolve these problems.
It is with great luck that your sect is meeting with Lainin Amin Sudas and his Thundering Hooves sect behind some hills not faraway. The ride will take three days at most. Although, your ration is limited, you have enough not to starve to death. So you ride, hoping to see your family as soon as possible.
It is with bad luck that your sect has been destroyed at the hand of Lainin Amin Sudas. You stumble upon a merchant caravan going in the opposite direction before noon. They are hospitable to you enough, offering some food and drink. Only, the reason for their moving is the massacre of your entire sect. An old woman, the leader of the caravan, offer to tell you everything about the horrible truth.
<div style="text-align: center;"><<button [[Listen to her story.|ROEJ - The news]]>><</button>></div>
<<nobr>>
<<if $first_order is "betray">>
Under your order, those Konri Children ride forward in two groups, intending to let loose their arrows into the enemy's flank. Unfortunately, it turns out that their enemy is not the White Sand.
<br>Before the Konri Children reach the opposite side, they wheel their horse around and shoot right into your soldiers at point-blank range. Caught off guard, many of your soldiers are killed. <<if $black_silk_warrior is "true">>You see the warriors of Black Silk sect among the traitors as well, appeared to be giving orders.<</if>>
<br>Then the White Sand warriors break into a gallop and have your lines in range of their bows. The cries of wounded soldiers fill the air as your soldiers receive shots from the enemies, who are moving closer.
<br>Soon, Batsaikhan and his soldiers are enveloped by the warriors from White Sand sect. The wind picks up, swirling dust and debris around the fighters. Despite the chaos, you see Batsaikhan's army valiantly trying to hold their ground, their weapons flashing in the bright sunlight. The fight is brutal and bloody, although it becomes clear that your side has already lost.
<<elseif $first_order is "Charge">><br>Your order is met with hesitation. Still, Batsaikhan and his entire army break into a gallop for a charge, their spears and sabers pointing forward. The horses kick up dust behind them as they run. The wind howls across the plain, whipping through the soldiers' hair and clothing as they ride. Despite the sweltering heat, your force is focused and determined, their eyes fixed on the enemy ahead. It is supposed to be an epic clash between two armies. Unfortunately, it is not. The Konri Children detachment, stationed in the back line, slow down almost to a halt and let loose a barrage of arrows into your soldiers' back at point-blank range. <<if $black_silk_warrior is "true">>You see the warriors of Black Silk sect among the traitors as well, appeared to be giving orders.<</if>>
<br>Losing their momentum, Batsaikhan and his soldiers are enveloped by the warriors from White Sand sect. The wind picks up, swirling dust and debris around the fighters. Despite the chaos, you see Batsaikhan's army valiantly trying to hold their ground, their weapons flashing in the bright sunlight. The fight is brutal and bloody, although it becomes clear that your side has already lost.
<</if>>
<br>"Why don't the White Sand stop?" one of your guard mutters.
<br>Indeed, despite some of the soldiers are surrendering, they are still received furious blows from the enemy. It is a blatant violation of the Steppe's tradition. It is also the traitorous soldiers who attack the fiercest.
<br>Only Batsaikhan and<<if $num.baatar >1>> yours Baatars<<elseif $num.namanchlal > 1>> some of the Namanchlals<<else>> a warrior<</if>> remain standing. They put up a good and final fight of their life. All fall to the ground, their bodies covered in wounds. The victory belongs to the White Sand sect, and your convoy is left in ruins. After the dust settles, the enemy combatants turn in your direction. Looking at the smug grin on the face a woman presumably to be their leader, in the heat of the moment, you...
<<set $leave_stance to "none">>
<div class="choice">[[... lead the rest of your soldiers to charge the enemy. You cannot kill them all, but at least you will avenge some of your fallen comrades. It will a test of your saber skill.|WSF - Charge][$leave_stance to "fight"]]</div>
<div class="choice">[[... run away as far as possible. The enemy can make a short word of your current force. This way, you will live to fight another day. It will a test of your riding skill.|WSF - Pursuit][$leave_stance to "run"]]</div>
<div class="choice">[[... calm down and approach the White Sand in peace. You will talk it out and negotiate a safe passage back to your sect. There is no point in fighting back or running from such an army. It will a test of your diplomacy skill.|WSF - Talk][$leave_stance to "talk"]]</div>
<</nobr>>
<<set $batsaikhan_erden to "dead">>
<<set $black_silk_warrior to "traitor">>
<<set $num.baatar to 0>>
<<set $num.namanchlal to 0>>
<<set $num.khurdanskout to 0>>
<<set $num.konrichildren to 0>>
<<set $num.freerider to 0>>
<<set $num.warrior to 0>>
<<set $money to Math.round($money*15/100)>>
<<set $jewelry to Math.round($jewelry*4/100)>>
<<set $ware.food to Math.round($ware.food*0.3/100+1)>>
<<nobr>>
<<if $first_order is "exploit">>
Your order is met with confusion at first, but the soldiers quickly forms two groups, one for the left and one for the rear. They compose of <<if $num.khurdanskout > 0>>the Khurdanskouts, mixed with<</if>><<if $num.konrichildren > 0 >> some of the Konri Children, who seem reluctant at first<<elseif $num.khurdanskout is 0>> and your best horse archers<</if>>.
<br>Under your instructions, they ride for the weak points, their horses leaping and bounding through the grassland with haste. The opposite side let loose their arrows, but the majority miss. The rest connect with your soldiers' shield.
<br>Then your soldiers have the targets in their bow's range. Arrows fills the air as they unleash their deadly hail upon the White Sand soldiers's right and rear. You are not wrong. Many of the enemies there have little protection, your side's arrows piercing into their body easily.
<br>The enemy combatants response with their own fast riders and archers, but it is too late. The sudden heavy casualties have had many White Sand warriors flee away, their formation broken. The enemy's number is reducing to fast.
<<if $num.khurdanskout > 0>><<set $num.khurdanskout -= Math.round($num.khurdanskout*89/100)>>
<<else>><<set $num.warrior -= Math.round($num.warrior*81/100)>><</if>>
<<if $num.konrichildren > 0>><<set $num.konrichildren = Math.round($num.konrichildren*95/100)>><</if>>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*51/100)>>
<</if>>
<<if $first_order is "Khurdanskouts">>
Under your order, the Khurdanskouts ride for the enemy, their horses leaping and bounding through the grassland with grace and precision. The opposite side let loose their arrows, but the majority miss. The rest connect with your soldiers' shield.
<br>Then your mother's elite riders have the enemy in their bow's range. Arrows fills the air as they unleash their deadly hail upon the White Sand soldiers, taking them out one by one.
<br>The enemy combatants response with their own fast riders and archers, but they struggle to keep up with the Khurdanskouts' breakneck pace. Their formation is breaking apart as your agile horse archers dart in and out, raining arrows down upon them.
<br>Still, you can see that the Khurdanskouts are starting to tire, their precision dropping. Some of them have fallen under the enemy. At least, the White Sand's rank has turned chaotic.
<<set $num.khurdanskout -= Math.round($num.khurdanskout*81/100)>>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*63/100)>>
<</if>>
<<if $first_order is "disrupt">>
Your order is met with hesitation. Still, your fastest riders gather and ride for the enemy<<if $num.baatar > 1>>, led by a Baatar<</if>>. The opposite side let loose their arrows, but the majority miss. The rest connect with your soldiers' shield.
<br>Then your riders have the enemy in their bow's range. Arrows fills the air as they unleash their deadly hail upon the White Sand soldiers, taking them out one by one.
The enemy combatants quickly response with their own fast riders and archers, inflicting more and more losses on your side.
<br>Still, your soldiers keep on darting in and out, raining arrows down upon the enemy. Many of them have fallen to the White Sand, but at least the opposite side's formation is breaking apart.
<<set $num.warrior = Math.round($num.warrior*85/100) >>
<<set $num.freerider = Math.round($num.freerider*85/100) >>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*70/100)>>
<</if>>
<br>As the flaws in the enemy line become more apparent, you come up with the next order, which is to...
<<if $ROEJ_first_ambush_num < $number_of_fighters>>
<div class="choice">[[... deploy the entire army forward in an encircling maneuver. Your superior number will help your force surround and trap the White Sand warriors. |WSF - Phase II (Win)][$second_order to "encircle"]]</div><</if>>
<div class="choice">[[... send the entire army forward for a frontal charge. It will be an impressive clash of force, with the number advantage belonging to you.|WSF - Phase II (Win)][$second_order to "charge"]]</div>
<<if $first_order isnot "exploit">>
<div class="choice">[[... shoot arrows into the disorganized formation. While it may kill the soldiers who still fighting in the enemy's mid, you can win the battle from afar and preserve your force. You will also kill your reputation, but make people fear you.|WSF - Phase II (Win)][$second_order to "shoot"]]</div><</if>>
<</nobr>><<nobr>>
<<if $first_order is "exploit">>
Your order is met with confusion at first, but the riders begin to form wedges, ready to charge. They compose of<<if $num.namanchlal > 0>> the Namanchlals, mixed with the most armored warriors.<<else>> the most armored warriors.<</if>> As your instructions, the groups pick up their speed and run for the weak points. The opposite side let loose their arrows, but your soldiers have their shield ready.
<br>Dust picks up behind them as they pierce into their targets. Your soldiers fight with all their might, their blades flashing in the sun as they strike down their opponents one by one. Even from your position, you hear clearly the cries of horse and human as the two sides exchange blows.
<br>It turns out that you are right. The enemy combatants at those place quickly break out to flee amid the confusion and sudden heavy casualties. The rest of the White Sand warriors hurry to cover the gap, but it is too late. Their lines has become disorganized and chaotic, their number reduced to less than half amid the cheering of your side.
<<if $num.namanchlal > 0>>
<<set $num.namanchlal = Math.round($num.namanchlal*95/100) >>
<<set $num.warrior = Math.round($num.warrior*98/100) >>
<<else>><<set $num.warrior = Math.round($num.warrior*90/100) >><</if>>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*48/100)>>
<</if>>
<<if $first_order is "Namanchlals">>
Your order is met with hesitation. Still, their loyalty demanded, the Namanchlals charge towards the enemy's central, their faces determined. The opposite side let loose their arrows, but your soldiers have their shield ready. Dust picks up behind the formal Baatars as they punch into the lines of White Sand warriors.
<br>The enemies is stunted, their momentum dismissed as the entire army folds in, trying to trap the Namanchlals. Even from your position, you hear clearly the cries of horse and human as the two sides exchange blows. The Namanchlals fight with all their might, their blades flashing in the sun as they strike down their opponents one by one.
<br>Amid the chaos, you see the White Sand's middle starting to falter under the relentless assault of your warriors. However, despite their strength, against the sheer numbers of the White Sand sect, the Namanchlals is beginning to tire. Their silhouettes are disappearing in the sea of enemies. Still, the enemy's formation has turned chaotic.
<<set $num.namanchlal = Math.round($num.namanchlal*70/100) >>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*61/100)>>
<</if>>
<<if $first_order is "puncture">>
Your order is met with hesitation. Still, their loyalty demanded, the most heavy armored soldiers in your army gather in a wedge and charge<<if $num.baatar > 1>>, led by a Baatar<</if>>. Their target is the enemy's central, determined to get the job done. The opposite side let loose their arrows, but your soldiers have their shield ready. Dust picks up behind them as they punch into the lines of White Sand warriors.
<br>The enemies is stunted, their momentum dismissed as the entire army folds in, trying to trap your soldiers. Even from your position, you hear clearly the cries of horse and human as the two sides exchange blows. Your side is fighting with all their might, their blades flashing in the sun as they strike down the opponents.
<br>Their fierceness is short-lived, however, as the White Sand's warriors apply more pressure. Your soldiers fall down one by one, their silhouettes disappeared in the sea of enemies. Still, the opposite side is left disorganized.
<<if $num.namanchlal > 0>>
<<set $num.namanchlal = Math.round($num.namanchlal*95/100) >><</if>>
<<set $num.warrior = Math.round($num.warrior*88/100) >>
<<set $num.freerider = Math.round($num.freerider*85/100) >>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*70/100)>>
<</if>>
<br>As the flaws in the enemy line become more apparent, you come up with the next order, which is to...
<<if $ROEJ_first_ambush_num < $number_of_fighters>>
<div class="choice">[[... deploy the entire army forward in an encircling maneuver. Your superior number will help your force surround and trap the White Sand warriors. |WSF - Phase II (Win)][$second_order to "encircle"]]</div><</if>>
<div class="choice">[[... send the entire army forward for a frontal charge. It will be an impressive clash of force, with the number advantage belonging to you.|WSF - Phase II (Win)][$second_order to "charge"]]</div>
<<if $first_order isnot "exploit">>
<div class="choice">[[... shoot arrows into the disorganized formation. While it may kill the soldiers who still fighting in the enemy's mid, you can win the battle from afar and preserve your force. You will also kill your reputation, but make people fear you.|WSF - Phase II (Win)][$second_order to "shoot"]]</div><</if>>
<</nobr>><<nobr>>
<<set $win_num to 1>>
<<if $first_order is "win">>
Your order is met with confusion at first, but you soldiers quickly form into groups. The first type is wedges composed of<<if $num.namanchlal > 0>> the Namanchlals, mixed with the most armored warriors.<<else>> the most armored warriors.<</if>> The second type is two simple riding formations of horse archers, one for the left and one for the rear of the enemy. They are made up of <<if $num.khurdanskout > 0>>the Khurdanskouts, mixed with<</if>><<if $num.konrichildren > 0 >> some of the Konri Children, who seem reluctant at first<<elseif $num.khurdanskout is 0>> and your best horse archers<</if>>.
<br>Under your instructions, they pick up speed and run for the weak points. The opposite side let loose their arrows, but the majority miss. The rest connect with your soldiers' shield.
<br>The archers have the targets in their bow's range first. Arrows fills the air as they unleash their deadly hail upon the White Sand soldiers's right and rear. You are not wrong. Many of the enemies there have little protection, your side's arrows piercing into their body easily.
<br>Then the spears and sabers of the wedges meet with their targets. Your soldiers fight with all their might, their weapons flashing in the sun as they strike down their opponents one by one. Even from your position, you hear clearly the cries of horse and human as the two sides exchange blows.
<br>The enemy combatants at those place quickly break out to flee amid the confusion and sudden heavy casualties. The rest of the White Sand warriors hurry to cover the gap, but it is too late. Their lines has become disorganized and chaotic. Their number quickly reduces to nothing as your agile horse archers dart in and out, raining arrows down upon them, while your heavy armored riders keep the rest busy.
<<set $renown += 200>>
<<if $num.namanchlal > 0>>
<<set $num.namanchlal = Math.round($num.namanchlal*95/100) >>
<<set $num.warrior = Math.round($num.warrior*89/100) >>
<<else>><<set $num.warrior = Math.round($num.warrior*86/100) >><</if>>
<<if $num.khurdanskout > 0>><<set $num.khurdanskout = Math.round($num.khurdanskout*89/100)>>
<<else>><<set $num.warrior = Math.round($num.warrior*85/100) >><</if>>
<<if $num.konrichildren > 0>><<set $num.konrichildren = Math.round($num.konrichildren*95/100)>><</if>>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*13/100+3)>>
<</if>>
<<if $second_order is "encircle">>
Your order is relayed to the entire army. Your soldiers ride forward and fan out, charging at the disordered White Sand's formation from all directions. The sun blazes down on the grassland, the heat and glare almost too much to bear as the two armies clash. The battle is intense and chaotic, with the sounds of clashing steel and war cries filling the air. The enemy combatants struggle to fend off attacks from all sides, their formation collapsing under your side's coordinated assault.
<br>The wind howls through the battlefield, sending gusts of dust swirling through the air. Still, you see clearly the desperation among the enemy's rank as they try to break through the encirclement in vain. The ground is stained red with the blood of the fallen, theirs more than yours. It is only a matter of time before the White Sand are completely defeated.
<<set $renown += 100>>
<<set $num.namanchlal to Math.round($num.namanchlal*95/100)>>
<<set $num.khurdanskout to Math.round($num.khurdanskout*93/100)>>
<<set $num.konrichildren to Math.round($num.konrichildren*88/100)>>
<<set $num.warrior to Math.round($num.warrior*87/100)>>
<<set $num.freerider to Math.round($num.freerider*81/100)>>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*12/100+3)>>
<</if>>
<<if $second_order is "charge">>
Your order is relayed to the entire army. Your soldiers surge forward, their spears and sabers pointing to the disordered White Sand's formation. The sound of clashing steel fills the air as the two sides meet. The sun blazes down on the grassland, its scorching heat adding to the intensity of the battle. Your side fight with all their might, their weapons striking out with deadly precision.
<br>The enemy combatants begin to falter under the relentless assault despite their best efforts. The wind howls through the battlefield, sending gusts of dust swirling through the air. Still, you see clearly the desperation among the enemy's rank as they try to push back the onslaught of your soldiers. The ground is stained red with the blood of the fallen, theirs more than yours. It is only a matter of time before the White Sand are completely defeated.
<<set $renown += 100>>
<<set $num.namanchlal to Math.round($num.namanchlal*89/100)>>
<<set $num.khurdanskout to Math.round($num.khurdanskout*89/100)>>
<<set $num.konrichildren to Math.round($num.konrichildren*83/100)>>
<<set $num.warrior to Math.round($num.warrior*80/100)>>
<<set $num.freerider to Math.round($num.freerider*79/100)>>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*15/100+3)>>
<</if>>
<<if $second_order is "shoot">>
Your order is relayed to the entire army. Although some find it uncomfortable to shoot into their comrades, the soldiers still ready their bows and aim.
<br>The sky almost darkens as our soldiers let loose a barrage of arrows into the enemy's ranks. Their shields are not brought up in time, and their horse panic. Even from afar, you hear clearly the White Sand soldiers cry out in pain as the arrows rain down upon them, their formation completely broken. Your soldiers, those who still engage with the opposite side, fall down as well<<if $first_order is "puncture" or $first_order is "disrupt">><<if $num.baatar > 0>>, a valiant Baatar among them<</if>><</if>>.
<br>The sun beats down mercilessly on the battlefield, the heat and glare almost unbearable. The enemy combatants begin to falter under the relentless assault, desperation spread as they struggle to strike back. The ground is stained red with the blood of the fallen, theirs more than yours. It is only a matter of time before the White Sand are completely defeated.
<<set $renown -= 100>><<set $dread += 100>>
<<if $first_order is "puncture">>
<<if $num.baatar > 0>><<set $num.baatar -= 1>><</if>>
<<set $num.warrior to Math.round($num.warrior*64/100)>>
<<set $num.freerider to Math.round($num.freerider*62/100)>><</if>>
<<if $first_order is "Namanchlals">>
<<set $num.namanchlal to Math.round($num.namanchlal*29/100)>><</if>>
<<if $first_order is "disrupt">>
<<if $num.baatar > 0>><<set $num.baatar -= 1>><</if>>
<<set $num.warrior to Math.round($num.warrior*69/100)>>
<<set $num.konrichildren to Math.round($num.konrichildren*65/100)>>
<<set $num.freerider to Math.round($num.freerider*70/100)>><</if>>
<<if $first_order is "Khurdanskouts">>
<<set $num.khurdanskout to Math.round($num.khurdanskout*29/100)>><</if>>
<<set $ROEJ_first_ambush_num = Math.round($ROEJ_first_ambush_num*10/100+3)>>
<</if>>
<br>Soon, only a small pocket of the White Sand go on resisting, their leader among them, but it seems they are ready to give up. The remaining enemies are either fleeing for their lives, lying dead on the battlefield, or throwing down their weapons in surrender. Feeling that the battle has ended, you choose to...
<<set $third_order to "none">>
<div class="choice">[[... capture the remaining combatants alive. Whether to enslave, kill, or release them, you will deal with it later.|WSF - Aftermath][$second_order to "capture all"]]</div>
<div class="choice">[[... capture only the leader. The rest, even surrendered, will be killed. This is not the usual course of action. You may lose your people's love, replacing it with fear.|WSF - Aftermath][$second_order to "capture leader"]]</div>
<div class="choice">[[... kill every combatants left, whether they surrender or not. Your soldiers may express disapproval. Still, future enemy may think twice before fight you.|WSF - Aftermath][$second_order to "kill all"]]
</div>
<<set $random_loot_vs_number to either(0.7, 1.2, 1.5, 1.8, 2, 2.1, 2.5)>>
<</nobr>><<nobr>>
<<set $military += 1>>
<<set $lost_num to {
baatar: $initial_num.baatar - $num.baatar,
warrior: $initial_num.warrior - $num.warrior,
freerider: $initial_num.freerider - $num.freerider,
namanchlal: $initial_num.namanchlal - $num.namanchlal,
khurdanskout: $initial_num.khurdanskout - $num.khurdanskout,
konrichildren: $initial_num.konrichildren - $num.konrichildren,
silverlancers: $initial_num.silverlancers - $num.silverlancers,
haisikhen: $initial_num.haisikhen - $num.haisikhen,
redcompany: $initial_num.redcompany - $num.redcompany,
cossehal: $initial_num.cossehal - $num.cossehal,
sevenhearts: $initial_num.sevenhearts - $num.sevenhearts,
}>>
<<set $lost_enemy_num to $initial_enemy_num - $ROEJ_first_ambush_num>>
<<if $second_order is "capture all">>
As the battle comes to a close, your soldiers move in to capture the defeated White Sand warriors. Among them are $ROEJ_first_ambush_num prisoners including the leader, dispirited and waiting for your decision.
<br>Batsaikhan Erden presents them before you, their armor and weapons stripped away as a sign of surrender. Despite her former arrogance and hostility, the enemy leader now stands before you, humbled and insignificant. Apparently, she is ready to receive the Baatar title. Her combat prowess is more than enough. After winning against your army, her Qayan will officiate it. It is bad luck that she meets you.
<<set $renown += 100>>
<<set $prisoner.warrior += $ROEJ_first_ambush_num - 1>>
<<set $prisoner.baatar += 1>>
<</if>>
<<if $second_order is "capture leader">>
The defeated White Sand leader is brought before you, her armor and weapons stripped clean as a sign of surrender. Despite her former arrogance and hostility, she now stands before you, humbled and insignificant. Apparently, she is ready to receive the Baatar title. Her combat prowess is more than enough. After winning against your army, her Qayan will officiate it. It is bad luck that she meets you.
<br>Meanwhile, your soldiers move efficiently, rounding up the remaining enemy combatants and putting them down. There are whispers of your ruthlessness and dishonor, but no one dares to voice their discontent aloud.
<<set $renown -= 25>><<set $dread += 25>>
<<set $prisoner.baatar += 1>>
<</if>>
<<if $second_order is "kill all">>
Your soldiers move in to put down the dispirited White Sand warriors despite their pleas for mercy. Their leader yells for your attention, begging for the respects of traditions, but you pays its no heed.
<br>The battlefield is soon awash with the blood of the fallen. There are whispers of dishonor and ruthlessness among your ranks, but no one dare speak out against you.
<<set $renown -= 50>><<set $dread += 50>>
<</if>>
<br>Batsaikhan also presents you with a report of the gains and losses during the battle. The victory may come at a high cost, but you know it was necessary. Against the force composed of $initial_enemy_num White Sand warriors, you side suffers the following deaths:
<<if $lost_num.baatar > 0>><br>• $lost_num.baatar out of the initial $initial_num.baatar Baatars<</if>>
<<if $lost_num.warrior > 0>><br>• $lost_num.warrior out of the initial $initial_num.warrior Warriors<</if>>
<<if $lost_num.freerider > 0>><br>• $lost_num.freerider out of the initial $initial_num.freerider Freeriders<</if>>
<<if $lost_num.namanchlal > 0>><br>• $lost_num.namanchlal out of the initial $initial_num.namanchlal Namanchlals<</if>>
<<if $lost_num.khurdanskout > 0>><br>• $lost_num.khurdanskout out of the initial $initial_num.khurdanskout Khurdanskouts<</if>>
<<if $lost_num.konrichildren > 0>><br>• $lost_num.konrichildren out of the initial $initial_num.konrichildren Konrichildrens<</if>>
<<if $lost_num.silverlancers > 0>><br>• $lost_num.silverlancers out of the initial $initial_num.silverlancers Silverlancers<</if>>
<<if $lost_num.haisikhen > 0>><br>• $lost_num.haisikhen out of the initial $initial_num.haisikhen Haisikhens<</if>>
<<if $lost_num.redcompany > 0>><br>• $lost_num.redcompany out of the initial $initial_num.redcompany Redcompanys<</if>>
<<if $lost_num.cossehal > 0>><br>• $lost_num.cossehal out of the initial $initial_num.cossehal Cossehals<</if>>
<<if $lost_num.sevenhearts > 0>><br>• $lost_num.sevenhearts out of the initial $initial_num.sevenhearts Sevenhearts<</if>>
<<set $gain_loot to {
money: Math.round($initial_enemy_num*6/10)*10,
jewelry: Math.round($initial_enemy_num*3.5/10)*10,
armour: Math.round($initial_enemy_num*2.8),
weapon: Math.round($initial_enemy_num*3.7),
food: Math.round($initial_enemy_num*5.3),
}>>
<br>However, looted from the enemies as well as their camp and carriages are the following:
<br>• $gain_loot.money coins
<<set $money += $gain_loot.money>>
<br>• $gain_loot.jewelry coins worth of jewelry
<<set $jewelry += $gain_loot.jewelry>>
<br>• $gain_loot.armour pieces of armour
<<set $ware.armour += $gain_loot.armour>>
<br>• $gain_loot.weapon pieces of weapon
<<set $ware.weapon += $gain_loot.weapon>>
<br>• $gain_loot.food units of food
<<set $ware.food += $gain_loot.food>>
<br>So intense is the victorious atmosphere among your army that the news of your entire sect's destruction is then met with the utmost shock.
<div style="text-align: center;"><<button [[Receive the messengers.|ROEJ - The news]]>><<set $num.warrior += 3>><</button>></div>
<</nobr>>Three days after your departure, a dozen Qayans of the Steppe convened to discuss a deep raid into the Purple Empire. This time they would hit the most wealthy inner cities, instead of just the poor countryside. The prospect of looting and pillaging such a huge amount of treasure earned the incursion a lot of support.
$sect was the first to arrive at the meeting point. Then came two influential Qayans and sects thereof, <<if $sect is "Sacred Horseman">> Northern Guard and Red Bravery<<elseif $sect is "Northern Guard">>Sacred Horseman and Red Bravery<<else>>Sacred Horseman and Northern Guard<</if>>. Accompanied each of the three were a few vassals. Together, they set up camps on a huge path of land surrounded by hills.
Lainin Amin Sudas and his Thundering Hooves sect were late. Still, two of his Baatars made it to the site earlier and brought with them barrels of rare wine. These were taken from the summer house of a Purple Empire's official's lover, the Baatars explained, enough for everyone to enjoy for a weeks. And since it took their sect less than ten warriors to secure the house, they added with confidence, imagine what the entire might of the Steppe could achieve.
Naturally, the first night turned into a huge party at the presence of wine, lasting well into the dark with dancing, singing, and fighting. Before dawn, everyone was still sleeping soundly. Only awake were those refused to drink or children.
Naturally, they neither had the number nor strength to resist when the Thundering Hooves, the Black Silk, the White Sand, and the Konri Children's main body attacked. The enemies had already positioned themselves on the hills and readied their bows.
Arrows rained from the sky as the light of Narangerel slowly revealed itself, going on quite long. When the onslaught stopped and Lainin Amin Sudas brought his army down, there were less than fifty warriors to resist him. Many of those alive were even sleeping. It turned out the wine had been heavily drugged.
<<nobr>>
<<if $win_num is 1>>The messengers, a group of warriors from your sect, only made it to you because they were outside the encirclement, having been returning from a mission. They did not see your parents, but presumably $father and $mother were killed. After seeing everything unfold, they rode for your convoy, the nearest fellow sect members.
<br>Upon hearing the news, before whatever emotions you feel make themselves known, you quickly call over...
<<if $second_order isnot "kill all">>
<div class="choice">[[... the White Sand leader.|News - Aftermath]]</div><</if>>
<<if $black_silk_warrior is "true">>
<div class="choice">[[... the Black Silk warriors.|News - Aftermath]]</div><</if>>
<<if $num.konrichildren > 0>>
<div class="choice">[[... the Konri Children.|News - Aftermath]]</div><</if>>
<div class="choice">[[... all of those who involve in the attack.|News - Aftermath]]</div><</if>>
<<if $win_num is 0>>
The caravan was traveling to the place with wares, intending to take advantage of the large gathering. They arrived in time to witness the attack, and might have been killed as well. Fortunately, the first person they met was a Baatar of Thundering Hooves, who had been a member of the caravan. She allowed them to run away as far as possible, warning the Steppe would soon experience considerable turmoils. Of your parents, the caravan did not see, but presumably $father and $mother were killed.
<br>Upon hearing the news, you...
<div class="choice"><<link [[... break out in tears.|News - Aftermath II]]>>
<<set $emotion to "cry">>
<<if $mindstatus is "Strong">><<set $mentality to 60>>
<<else>><<set $mentality to 20>><</if>>
<</link>></div>
<div class="choice"><<link [[... remain surprising calm.|News - Aftermath II]]>>
<<set $emotion to "calm">>
<</link>></div>
<div class="choice"><<link [[... shout out your anger.|News - Aftermath II]]>>
<<set $emotion to "anger">>
<<if $mindstatus is "Strong">><<set $mentality to 60>>
<<else>><<set $mentality to 20>><</if>>
<</link>></div>
<</if>>
<</nobr>><<nobr>>
Before your order is carried out, however, fights break out around the camp. The Konri Children<<if $black_silk_warrior is "true">> and the Black Silk warriors<</if>>, spooked by the news, want to run away but their attempt is discovered by your soldiers.
<<if $might.konrichildren > $might - $might.konrichildren>>
<<set $prisoner.konrichildren += Math.round($num.konrichildren/15+1)>>
<br>Those traitors quickly overwhelm your side and flee. It seems that despite their advantage, your previous victory has discouraged them. The remainder of your army only suffer minor wounds, and capture $prisoner.konrichildren of them. The rest have either died or long bolted.
<<else>>
<<set $prisoner.konrichildren += Math.round($num.konrichildren*0.8)>>
<br>Those traitors are quickly overwhelmed by your side with minor wounds. It seems that your previous victory has discouraged them. During the scuffle, your soldiers manage to capture $prisoner.konrichildren of the Konri Children alive. The rest have either died or fled.
<</if>>
<<set $num.konrichildren to 0>>
<<set $black_silk_warrior to "traitor">>
<<set $traitor_treament to "none">>
<br>After a round of questioning, the truth is somewhat revealed. The Konri Children<<if $black_silk_warrior is "true">> and the Black Silk warriors<</if>> have known the Qayan's intention all along. They joined your convoy to take advantage of an easy prey, one that would soon lose its sect. According the plan, the traitors would shoot into your army's back as its charged in the White Sand, but your first move foiled it. Seeing the White Sand was at an advantage, they decided to call off the betrayal.
<br>Still, you are now aware of it all, and they are presented to you as prisoners. Knowing that you almost lost the entire army because of these dishonorable renegades, you decide to...
<<if $second_order is "capture leader">>
<div class="choice">[[... put them away with the White Sand leader. You will decide their fate, including possible enslavement, at once later.|Traitors - Treatment][$traitor_treament to "imprison"]]</div>
<<elseif $second_order is "capture all">>
<div class="choice">[[... put them away with the rest of your prisoner. You will decide their fate, including possible enslavement, at once later.|Traitors - Treatment][$traitor_treament to "imprison"]]</div>
<</if>>
<div class="choice">[[... kill them all. They do not deserve to live in the same world as you. Their death will deter future betrayals.|Traitors - Treatment][$traitor_treament to "kill"]]</div>
<div class="choice">[[... kill them all, but not before give them a chance to pledge eternal loyalty to you. They will strip off their former identity and serve you until death.|Traitors - Treatment][$traitor_treament to "recruit"]]</div>
<</nobr>><<nobr>>
<<if $traitor_treament is "kill">>
You gesture to the surrounding soldiers, who move in to cut the traitors' heads off. Some remain defiant in the face of death while others soil themselves. This will serve as a grim reminder for those who try to betray you.
<<set $dread += 25>><<set $renown+= 25>>
<<set $prisoner.konrichildren to 0>>
<</if>>
<<if $traitor_treament is "recruit">>
<<if $renown gte 20*$prisoner.konrichildren or $dread gte 5*$prisoner.konrichildren>>Most would rather die than submit to such a shameful offer. Still, it appears that the Konri Children fear or respect you enough to accept. They swear on their patrons, ancestors, and souls that they will serve until the last breath.
<<set $num.warrior += $prisoner.konrichildren>>
<<set $prisoner.konrichildren to 0>>
<<else>>Most would rather die than submit to such a shameful offer. The same applies to the Konri Children. They do not respect or fear you enough to accept. Therefore, your soldiers cut off the traitors' heads. This will serve as a grim reminder for those who try to betray you.
<<set $dread += 25>><<set $renown+= 25>>
<<set $prisoner.konrichildren to 0>>
<</if>><</if>>
<<if $traitor_treament is "imprison">>
You gesture to the surrounding soldiers, who move in to bring the prisoners away. It allows you to have the time to think about the next course of action.
<</if>>
<br>Meanwhile, <<if $num.baatar > 1>>Batsaikhan Erden and your Baatars address<<else>>Batsaikhan Erden addresses<</if>> the news and calm your convoy down. They reminded your soldiers of the recent battle and $name's military skill. Under this leadership, despite the destruction of home sect, the future may not be too dark.
<br>Then Batsaikhan suggests to you that the wealth taken from the White Sand should be shared with your soldiers. According to the law, the loots belongs to you, but he thinks it will do wonder to morale and your reputation. Having received $gain_loot.money coins from the enemy, you...
<div class="choice"><<link [[... agree and allow Batsaikhan to distribute all of it.|Prisoners - Treatment]]>>
<<set $money -= $gain_loot.money>>
<<set $renown += 120>>
<</link>></div>
<div class="choice"><<link [[... agree and allow Batsaikhan to distribute two thirds of it.|Prisoners - Treatment]]>>
<<set $money -= Math.round($gain_loot.money/3*2)>>
<<set $renown += 80>>
<</link>></div>
<div class="choice"><<link [[... agree and allow Batsaikhan to distribute one third of it.|Prisoners - Treatment]]>>
<<set $money -= Math.round($gain_loot.money/3*1)>>
<<set $renown += 40>>
<</link>></div>
<div class="choice"><<link [[... disagree and keep all of it for yourself.|Prisoners - Treatment]]>>
<<set $distributed_money = 0>>
<</link>></div>
<<set $prisoner_bataar_choice to "None">>
<<set $prisoner_warrior_choice to "None">>
<</nobr>><<nobr>>
<<if $distributed_money is 0>>
Although your soldiers may be disappointed, at least your wealth is safe. Besides, it seems the convoy still turns peaceful without distributing the loot. The soldiers return to their tents and check their equipment, preparing for future fights. Based on the action of Lainin Amin Sudas, your future will be full of obstacles.
<<else>>
The money is distributed to the soldiers, earning you praises and admiration. After that, the convoy becomes peaceful. The soldiers return to their tents and check their equipment, preparing for future fights. Based on the action of Lainin Amin Sudas, your future will be full of obstacles.
<</if>>
<<liveblock>><<display 'PassageFooter'>>
<<if $prisoner_num is 1>>
Then Batsaikhan urges you to deal with the prisoner.
<<elseif $prisoner_num > 1>>
Then Batsaikhan urges you to deal with your $prisoner_num prisoners.
<</if>>
<<if $prisoner.baatar gte 1 or $prisoner_bataar_choice isnot "None">><br>About the White Sand leader, who displays a potential as a Baatar, you decide to...<</if>>
<<if $prisoner.baatar gte 1>>
<div class="choice"><<link "... recruit her into your own army. Once you have enough authority, she will become an official Baatar. If she refuse, you will enslave her.">>
<<if $fatherorigin is "commoner">><<set $prisoner.baatar -= 1>><<set $slave.noble += 1>><<set $prisoner_bataar_choice to "refuse-enslave">>
<<else>><<set $prisoner.baatar -= 1>><<set $num.baatar += 1>><<set $prisoner_bataar_choice to "recruit">><</if>>
<<update>><</link>></div>
<div class="choice"><<link "... recruit her into your own army. Once you have enough authority, she will become an official Baatar. If she refuse, you will kill her.">>
<<if $fatherorigin is "commoner">><<set $prisoner.baatar -= 1>><<set $dread += 25>><<set $prisoner_bataar_choice to "refuse-kill">>
<<else>><<set $prisoner.baatar -= 1>><<set $num.baatar += 1>>
<<set $prisoner_bataar_choice to "recruit">><</if>>
<<update>><</link>></div>
<div class="choice"><<link "... enslave her. She will serve you until death as a slave, or perhaps you will sell her in the future.">>
<<set $prisoner.baatar -= 1>><<set $slave.noble += 1>><<set $prisoner_bataar_choice to "enslave">>
<<update>><</link>></div>
<div class="choice"><<link "... kill her. She has been an enemy, and in her death, an example for anyone who dare to cross you.">>
<<set $prisoner.baatar -= 1>><<set $dread += 25>><<set $prisoner_bataar_choice to "kill">>
<<update>><</link>></div>
<div class="choice"><<link "... release her. She will let the Steppe know of your mercy, and that you are above petty revenge.">>
<<set $prisoner.baatar -= 1>><<set $renown += 25>><<set $prisoner_bataar_choice to "release">>
<<update>><</link>></div>
<<elseif $prisoner_bataar_choice is "recruit">>
<br>... recruit her into your own army. Once you have enough authority, she will become an official Baatar. It is an offer she cannot refuse. She pledges loyalty to you, with her spirit patron - Narangerel - as witness.
<<elseif $prisoner_bataar_choice is "enslave">>
<br>... enslave her. She will serve you until death as a slave, or perhaps you will sell her in the future. Being degraded to a slave pains her, but at least she retains her honor to the White Sand.
<<elseif $prisoner_bataar_choice is "kill">>
<br>... kill her. She has been an enemy, and in her death, an example for anyone who dare to cross you. Being degraded to a corpse pains her, but at least she retains her honor to the White Sand.
<<elseif $prisoner_bataar_choice is "release">>
<br>... release her. She will let the Steppe know of your mercy, and that you are above petty revenge. You make it clear to her that your decision to let her go is not out of weakness, but rather a demonstration of your leniency and wisdom as a leader.
<<else>>
<br>... recruit her into your own army. Once you have enough authority, she will become an official Baatar. Unfortunately, she does not trust the word of a child whose parents are no one special. <<if $prisoner_bataar_choice is "refuse-enslave">>Being degraded to a slave pains her, but at least she retains her honor to the White Sand.<<else>>Being degraded to a corpse pains her, but at least she retains her honor to the White Sand.<</if>>
<</if>>
<<if $prisoner_num gte 3 or $prisoner_warrior_choice isnot "None">><br>About the the rest of the prisoners, you decide to...
<<if $prisoner_num gte 3>>
<div class="choice"><<link "... recruit them. If the soldiers refuse, you will enslave them.">>
<<if $renown gte 10*$prisoner_num or $dread gte 5*$prisoner_num>>
<<set $num.warrior += $prisoner.warrior + $prisoner.konrichildren>>
<<set $prisoner.warrior = 0>><<set $prisoner.konrichildren =0>>
<<set $prisoner_warrior_choice to "recruit">>
<<else>>
<<set $slave.soldier += $prisoner.warrior + $prisoner.konrichildren>>
<<set $prisoner.warrior = 0>><<set $prisoner.konrichildren =0>>
<<set $prisoner_warrior_choice to "refuse-enslave">>
<</if>><<update>><</link>></div>
<div class="choice"><<link "... recruit them. If the soldiers refuse, you will kill them.">>
<<if $renown gte 20*$prisoner_num or $dread gte 5*$prisoner_num>>
<<set $num.warrior += $prisoner.warrior + $prisoner.konrichildren>>
<<set $prisoner.warrior = 0>><<set $prisoner.konrichildren =0>>
<<set $prisoner_warrior_choice to "recruit">>
<<else>>
<<set $dread += 100>>
<<set $prisoner.warrior = 0>><<set $prisoner.konrichildren =0>>
<<set $prisoner_warrior_choice to "refuse-enslave">>
<</if>><<update>><</link>></div>
<div class="choice"><<link "... enslave them.">>
<<set $slave.soldier += $prisoner.warrior + $prisoner.konrichildren>>
<<set $prisoner.warrior = 0>><<set $prisoner.konrichildren =0>>
<<set $prisoner_warrior_choice to "enslave">>
<<update>><</link>></div>
<div class="choice"><<link "... kill them.">>
<<set $dread += 100>>
<<set $prisoner.warrior = 0>><<set $prisoner.konrichildren =0>>
<<set $prisoner_warrior_choice to "kill">>
<<update>><</link>></div>
<div class="choice"><<link "... release them.">>
<<set $renown += 100>>
<<set $prisoner.warrior = 0>><<set $prisoner.konrichildren =0>>
<<set $prisoner_warrior_choice to "release">>
<<update>><</link>></div>
<<elseif $prisoner_warrior_choice is "recruit">>
<br>... recruit them. It appears that the soldiers fear or respect you enough to accept. They swear on their patrons, ancestors, and souls that they will serve until the last breath.
<<elseif $prisoner_warrior_choice is "enslave">>
<br>... enslave them. Their presences will increase your wealth, making up for the lost they brought to your convoy.
<<elseif $prisoner_warrior_choice is "kill">>
<br>... kill them. Their deaths are not in vain. They will serve as an example for those stupid enough to block your path.
<<elseif $prisoner_warrior_choice is "release">>
<br>... release them. Shocked by your action, they promise to spread your kindness.
<<else>>
<br>... recruit them. It appears that the soldiers do not fear or respect you enough to accept such a shameful offer. <<if $prisoner_warrior_choice is "refuse-enslave">> Despite being branded as slaves, they still insist on their decision.<<else>>Despite being killed one by one, they still insist on their decision.<</if>>
<</if>>
<</if>>
<<if $prisoner_num is 0>><br>After that, your convoy begins to move. Whatever plans you have in mind, they will have to wait until you put as much geography as possible between your convoy and Lainin Amin Sudas's army.
<div style="text-align: center;"><<button [[The next day.|ROEJ - Seventh day]]>><</button>></div><</if>>
<</liveblock>><</nobr>><<nobr>><<set $day_passed to 1>>
Too tired from the recent events, you fall asleep sooner that expected that night. <<if $mentality gte 90>>Surprising, their burden do not affect your dream, which is the replay of your victory, only the soldiers are replaced by goats and sheep.<<else>>Their burden greatly disturbed your dreams. You wake up thrice because the terrifying images of the enemy coming to get you. Your mind is filled with disturbing thoughts.
<<set $mentality to 20>><</if>>
<br><<if $distributed_money is 0 and $num.freerider gte 4>>The next morning, a bad news greets you. Unsatisfied with your hoarding of loot and afraid of further attacks, half of the freeriders quietly packed their things and rode away.
<<set $num.freerider to Math.round($num.freerider*50/100)>>
<<else>>The next morning, a good news greets you. Satisfied with your previous rewards and a rest, the morale of your army is high. There are talks about a reborn $sect sect with you as Qayan. Of course, they are no more than jokes, but some soldiers are serious.<</if>>
Looking at the state of your army, then thinking about the might of Lainin Amin Sudas, you decide to...
<div class="choice"><<link [[... keep going toward your destination. The future may be bleak, and discouraging to an ordinary person, but you are not one. Their child is blessed, as your parents proudly said. You will live up to their expectation.|ROEJ - Convoy onward]]>>
<<set $onward_choice_1 to "onward">>
<<set $wisdom += 1>>
<<set $spear += 1>>
<<set $riding += 1>>
<<set $hunting += 2>>
<<set $herding += 2>>
<</link>></div>
<div class="choice"><<link [[... disband your army. There is no point in completing to Rite and revenge. You will live the rest of your life wandering aimlessly around the Steppe. Your glorious fate ends here.|ROEJ - Ending]]>>
<<set $onward_choice_1 to "end">>
<</link>></div>
<</nobr>>
<<nobr>>
<<if $emotion is "cry">>
The toll of recent events is too much for you. Overwhelmed, tears stream down your eyes without control. Some members of the caravan come over to comfort you, pity shown on their face. No child should ever have to bear the burden of such immense grief.
<<elseif $emotion is "anger">>
The toll of recent events is too much for you. Overwhelmed, curses of frustration burst out of your mouth. You lashes out at the rock and grass around. The members of caravan leave you alone, pity shown on their face. No child should ever have to bear the burden of such immense grief.
<</if>>
<<if $mindstatus is "Stressed" and $emotion isnot "calm">>
<br>You try to compose yourself. Your parent would not like your behaviors. Their child is blessed, as they proudly said. You will live up to their expectation, but the memory intensify your emotions. Your mind is filled with awful thoughts.
<<elseif $emotion isnot "calm" >>
<br>Still, it is only a moment of weakness. Your mind quickly composes itself, your intensity dying down. Your parent would not like your behaviors. Their child is blessed, as they proudly said. You will live up to their expectation.
<</if>>
<<if $emotion is "calm">>
The toll of recent events may be too much for an ordinary person, but you are not one. Their child is blessed, as your parents proudly said. You will live up to their expectation.
<</if>>
<br>Eventually, knowing you is going to Ideriin River for the Rite, the leader (whose name is Akia Aram Golgath) offers you a place in the caravan. They will stop there to trade anyway. However, they do not enjoy giving charity. You...
<div class="choice"><<link [[... accept it. Although you will need to pay, the caravan will keep you safe.|ROEJ - Caravan onward]]>>
<<set $onward_choice_2 to "pay">>
<<set $money to Math.round($money*50/100)>>
<<set $jewelry to Math.round($jewelry*50/100)>>
<<set $diplomacy += 1>>
<<set $wisdom += 1>>
<</link>></div>
<div class="choice"><<link [[... accept it. Although you will need serve as a hunter, the caravan will keep you safe.|ROEJ - Caravan onward]]>>
<<set $onward_choice_2 to "hunt">>
<<set $hunting += 1>><<set $constitution -= 10>>
<</link>></div>
<div class="choice"><<link [[... accept it. Although you will need serve as a herder, the caravan will keep you safe.|ROEJ - Caravan onward]]>>
<<set $onward_choice_2 to "herd">>
<<set $herding += 1>><<set $constitution -= 10>>
<</link>></div>
<<if $motherorigin is "physician">>
<div class="choice"><<link [[... accept it. In exchange for protection, you will provide service as a novice physician. You mother taught you enough to serve this caravan. |ROEJ - Caravan onward]]>>
<<set $onward_choice_2 to "physician">>
<<set $titles to $titles.concat("Physician")>>
<<run $titles.delete("Novice physician")>>
<<set $money += 50>>
<<set $wisdom += 1>>
<</link>></div><</if>>
<<if $motherorigin is "cleric">>
<div class="choice"><<link [[... accept it. In exchange for protection, you will provide service as a novice cleric. You mother taught you enough to serve this caravan. |ROEJ - Caravan onward]]>>
<<set $onward_choice_2 to "cleric">>
<<set $titles to $titles.concat("Cleric")>>
<<run $titles.delete("Novice cleric of Narangerel")>>
<<set $faith += 10>>
<<set $wisdom += 1>>
<</link>></div><</if>>
<<if $emotion isnot "calm">>
<div class="choice"><<link [[... refuse it. There is no point in completing to Rite and revenge. You will live the rest of your life wandering aimlessly around the Steppe. Your glorious fate ends here.|ROEJ - Ending]]>>
<<set $onward_choice_2 to "end">>
<</link>></div><</if>>
<</nobr>><<nobr>><<if $mindstatus is "Stressed">><<set $mentality +=30>><</if>>
The caravan moves forward. After less than four days, you will arrive at the Rite of Earth. Perhaps, the burden of recent news will be lessened by then.
<<if $onward_choice_2 is "pay">>
During the time, you spend your limited wealth on supply and protection, getting a seat in the leader's carriage. One day, while you are looking out of the window, quite bored, the old woman comes by your side and teach you how to handle money.
<br>In her words, you are incredible stupid with spending <<if $patron is "Golgath">>despite being a fellow follower of Golgath<</if>>. If she were you, she could easily negotiate a cheaper service from the caravan. You may not agree with the observation, but her words are indeed eye-opening, expected of a senior merchant. No doubt, in the future, you can bargain for better price and term.
<</if>>
<<if $onward_choice_2 is "hunt">>
During the time, you join with the caravan's hunters. Your mission is to ward off any beasts at night and kill to supply meat if necessary. <<if $hunting gte 3>>Your hunting skill is more than enough to meet the demand.<<else>>Your hunting skill is less than enough. Sometimes, even easiest preys escape your grasp.<</if>>
<br>One night, after suffering an injury fighting against a pack of gray wolves, you are taught some tips to actually survive in wilderness by the head hunter. While your knowledge of hunting is enough for a child, living off the land requires more. Her words are indeed eye-opening, expected of a senior hunter. No doubt, in the future, you can pursue and put down better animals.
<</if>>
<<if $onward_choice_2 is "herd">>
During the time, you join with the caravan's herders. Your mission is make sure the sheep and goats keep up with the journey. You also assist in the butchering and preserving meat.<<if $herding gte 3>>Your herding skill is more than enough to meet the demand.<<else>>Your hunting skill is less than enough. Sometimes, without the help of other herders, some livestock escape your grasp.<</if>>
<br>One night, after suffering an injury chasing after a runaway sheep, you are taught some tips to actually manage the animals by the head herder. While your knowledge of herding is enough for a child, having the absolute control requires more. Her words are indeed eye-opening, expected of a senior herder. No doubt, in the future, you can keep a better pack.
<</if>>
<<if $onward_choice_2 is "physician">>
During the time, you provide your medical expertise to the caravan. Most suffer from minor illnesses, nothing the herbs, as your mother taught, cannot handle. The path you travel is also surprising abundant with useful ones, earning you some money selling the extra. You also attend to the wound of the hunters and herders.
<br>One day, while giving the leader some health advice, you are gifted a scroll. It belongs to famous Chu To's disciple, she explains. While your skill is novel and effective, mastering the ancient way will prove that you are a real physician.
<br>The knowledge inside it is indeed eye-opener. No doubt, your expertise is bettered, allowing you to give more effective service.
<</if>>
<<if $onward_choice_2 is "cleric">>
During the time, you provide your religious expertise to the caravan. While most members follow Golgath, Narangerel is also a popular spirit, ensuring the rituals your mother taught are not useless. Your insight into the two spirits is also increased, and so is your faith.
<br>One day, while giving the leader some spiritual advice, you are gifted a scroll. It belongs to famous Chu To's disciple, she explains. While your skill is effective, mastering the his knowledge will prove that you are a real cleric.
<br>The knowledge inside it is indeed eye-opener. No doubt, your expertise is bettered, allowing you to give more effective service for any worshipers.
<</if>>
<br>The days passed, you finally make it to the destination. That very noon, the Rite of Earth will officially commence. Despite some of your flaws, all members has treated you with kindness. You has made new friends, and maybe a new family. Before you leave for the participants, Akia Aram Golgath reminds you that the caravan is ready to accept an additional member. He or she should seek for them after the Rite of Earth is finished. Understanding her intention, you decide to...
<div class="choice"><<link [[... politely decline her offer. You do not want to be tied down to her path. Moreover, you still have to avenge your sect.|ROEJ - Arrival]]>>
<<set $caravan_choice to "decline">>
<</link>></div>
<div class="choice"><<link [[... happily accept her offer. Her peaceful life is what you want to have. Also, you are not capable of avenging your sect.|ROEJ - Arrival]]>>
<<set $caravan_choice to "accept">>
<</link>></div>
<div class="choice"><<link [[... tell her your choice later. Her peaceful life is what you want to have. However, you still have to avenge your sect.|ROEJ - Arrival]]>>
<<set $caravan_choice to "none">>
<</link>></div>
<<set $ware.food to 15>>
<</nobr>><<nobr>><<set $possible_ending to either("mother", "father")>>
Indeed, your glorious fate ends right there and then. You choose not to complete the Rite of Earth and earn a firstname for yourself. After all, your family has been wiped out, your sect decimated. For all you know, perhaps the enemy is waiting for you as the Rite. You wander around the Steppe, doing odd jobs and sometimes fighting as a freerider.
<<if $fatherorigin is "Qayan" and $motherorigin is "Qayan">>
<br>Some surviving allies of your parents help you with what they can. As Lainin Amin Sudas expands his influence, however, the Steppe becomes the worst place for your life, especially with your previous status.
<br>The hunt for your life intensifies, pushing you away from the land you call home. You earn just enough to live by then fund your travel to other nations. Eventually, you end up in an auxiliary legion of a distant empress.
<br>Years passing by, you turn into a hardened and famous soldier. Your achievements on the battefield are so awesome that the empress gives you five legions to command. You die leading your army to victory against some nameless invaders, your old past unrecorded.
<br>On your deathbed, surrounded by your soldiers and comrades, you think about the path not taken. As you take the last breath, in one corner of your mind, a though echoes, "If only I could..."
<</if>>
<<if $possible_ending is "father">>
<<if $fatherorigin is "Avarga">>
<br>Some surviving comrades of your father help you with what they can. As Lainin Amin Sudas expands his influence, however, the Steppe becomes the worst place for your life, especially with your previous status.
<br>The hunt for your life intensifies, pushing you away from the land you call home. You earn just enough to live by then fund your travel to other nations. Eventually, you end up opening a martial house in some southern kingdom, where saber-dueling is all the rage.
<br>Years passing by, you turn into a famous and accompalished instructor. So appreciate of your martial skill that the king employs you to train his heir. You die living in prestige and wealth, your old past unrecorded.
<br>On your deathbed, surrounded by your students, you think about the path not taken. As you take the last breath, in one corner of your mind, a though echoes, "If only I could..."
<<elseif $fatherorigin is "commoner">>
<br>As Lainin Amin Sudas expands his influence, however, those without a sect find themselves being pushed away from the land they call home. You earn just enough to live by then fund your travel to other nations. Eventually, you end up living as a tenant under some southern feudal lord.
<br>Years passing by, you turn into a well-off merchant farmer. Recognising your talent, the lord promotes you to become the manager of his estate. You die living in prestige and wealth, your old past unrecorded.
<br>On your deathbed, surrounded by your friends and servants, you think about the path not taken. As you take the last breath, in one corner of your mind, a though echoes, "If only I could..."
<</if>>
<<elseif $possible_ending is "mother">>
<<if $motherorigin is "Qayan's sister">>
<br>Some friends of your mother help you with what they can. As Lainin Amin Sudas expands his influence, however, the Steppe becomes the worst place for your life, especially with your previous status.
<br>The hunt for you intensifies, and you are eventually brought before your mother's brother. The man does not spare a glance at you before ordering your exile to some village in the Purple Empire, where you end up being a farmer.
<br>Years passing by, you turn into a well-off imperial citizen. So appreciate of your skills that the villagers elect you to be their chief. You die leading the entire region to protest against some nonsensical law, your old past unrecorded.
<br>On your deathbed, surrounded by your friends and servants, you think about the path not taken. As you take the last breath, in one corner of your mind, a though echoes, "If only I could..."
<<elseif $motherorigin is "Baatar">>
<br>Some friends of your mother help you with what they can. As Lainin Amin Sudas expands his influence, however, the Steppe becomes the worst place for your life, especially with your previous status.
<br>The hunt for your life intensifies, pushing you away from the land you call home. You earn just enough to live by then fund your travel to other nations. Eventually, you end up opening a martial house in some southern island, where archery is all the rage.
<br>Years passing by, you turn into a famous and accompalished instructor. Your incredible markmanship catches the eyes of the reigning queen, who employs you to train her guards. You die living in prestige and wealth, your old past unrecorded.
<br>On your deathbed, surrounded by your students, you think about the path not taken. As you take the last breath, in one corner of your mind, a though echoes, "If only I could..."
<<elseif $motherorigin is "Baatar's daughter">>
<br>As Lainin Amin Sudas expands his influence, however, those without a sect find themselves being pushed away from the land they call home. You earn just enough to live by then fund your travel to other nations. Eventually, you end up being a courtier under some western feudal lord.
<br>Years passing by, you turn into a respected noble, your web of relationship expansive. Your incredible diplomacy catches the eyes of the lord, who marries you into his familiy. You die living in prestige and wealth, your old past unrecorded.
<br>On your deathbed, surrounded by your friends and servants, you think about the path not taken. As you take the last breath, in one corner of your mind, a though echoes, "If only I could..."
<<elseif $motherorigin is "physician">>
<br>As Lainin Amin Sudas expands his influence, however, those without a sect find themselves being pushed away from the land they call home. You earn just enough to live by then fund your travel to other nations. Eventually, you end up being a court physician under some western feudal lord.
<br>Years passing by, you turn into a well-off and famous physician. So appreciate of your skills that the lord marries you into his familiy. You die living in prestige and wealth, your old past unrecorded.
<br>On your deathbed, surrounded by your friends and servants, you think about the path not taken. As you take the last breath, in one corner of your mind, a though echoes, "If only I could..."
<<elseif $motherorigin is "cleric">>
<br>As Lainin Amin Sudas expands his influence, however, those without a sect find themselves being pushed away from the land they call home. You earn just enough to live by then fund your travel to other nations. Eventually, you end up being the leader of a cult in some western principality.
<br>Years passing by, you turn into a powerful self-claimed prophet. Understanding your social status, the prince showers you with wealth to get the support of his people. You die living in prestige, your old past unrecorded.
<br>On your deathbed, surrounded by your friends and servants, you think about the path not taken. As you take the last breath, in one corner of your mind, a though echoes, "If only I could..."
<</if>>
<</if>>
<div style="text-align: center;"><<button "RESTART">><<script>>Engine.restart();<</script>><</button>></div>
<</nobr>><<nobr>>
<<if $convoy_choice is "no-guard">>
You gesture your soldiers to stay behind, and take a full breath. It is time to live up to your parent's wish.
<<elseif $convoy_choice is "guard">>
You gesture some of your soldiers to follow, but Batsaikhan stops it. It against the rules, he explains. You must perform it without their help. Besides, killing an participant will be responded in kind on sight. You can relax and trust the organizers.
<br>Although they may not calm your mind, you believe in his words. You take a full breath. It is time to live up to your parent's wish.
<</if>>
<<if $caravan_choice is "decline">>
She is disappointed, but still respects your decisions. "Walk your path with might," she says as other caravan's members bid you farewell.
<<elseif $caravan_choice is "accept" or $caravan_choice is "none">>
She nods at your decision. "Then we will wait for you," she says as other caravan's members wish you luck.
<</if>>
<br>A small village has been built on the bank. It is made mostly of wood, taken from the sparse forest running along the river. The huts are in the shape of turned-over ships, mythical things. Once, a very long time ago, your people lived next to an endless lake and hunted the swimming creatures in it. But the water being poisonous, streams of invaders coming from the other side, and something even more terrible had driven them to the Steppe. Only a very few elders know the whole story.
<br>You steps in the line of children in front of the registering table, looking fully at the river and smelling its fresh scent. The clear water flows gently, its wide, shallow bed glistening in the sun's rays. The grassy banks are dotted with small shrubs and bushes, adorned with wild flowers.
<br>One by one, the participants are asked name and sect by two judges, then led away to their designated spots. Many of them show a solemn face, all their childhood preparing them for this very moment.
<br>It is your turn to introduce yourself before the judges. You, $name of $sect,...
<div class="choice"><<link [[... proudly tell them your origin. Let your enemies know you shall not cower.|ROEJ - Opening]]>>
<<set $ROEJ_opening_choice to "proudly">><<set $renown += 50>>
<</link>></div>
<div class="choice"><<link [[... quietly tell them your origin. You do not wish to attract the enemies.|ROEJ - Opening]]>>
<<set $ROEJ_opening_choice to "quietly">>
<</link>></div>
<</nobr>>
The convoy moves forward. After less than four days, you will arrive at the Rite of Earth. Perhaps, the burden of recent news will be lessened by then.
In contrast to the fierce atmosphere of the day before, the journey is surprising peaceful. No enemies spring up from nowhere and ambush your convoy, and no traitors poison your food in a pathetic attempt to kill you. Still, you keep Batsaikhan Erden's previous advice in mind, on alert for possible attack.
As you travel closer and closer to Ideriin River, the training of your skills during spare time intensifies. Both you and Batsaikhan agree that although you can command an entire army, your expertise in basic things such as herding or hunting should be better. So, you devote more effort toward learning from some specialists in your army, reading relevant books, and applying your knowledge into practice. You also improve your mastery of the spear.
The days passed, you finally make it to the destination. That very noon, the Rite of Earth will officially commence. Your soldiers set up camp with other participants' escorts. Luckily, there are none from Thundering Hooves, the Black Silk, or White Sand among them. Before joining with the children, you make up your mind to...
<<nobr>>
<div class="choice"><<link [[... go in alone without guards. The Rite will assess your self-reliance, not dependence on outside help.|ROEJ - Arrival]]>>
<<set $convoy_choice to "no-guard">>
<</link>></div>
<div class="choice"><<link [[... go in with some guards. The children can be harmless, but the adults may wish to harm you.|ROEJ - Arrival]]>>
<<set $convoy_choice to "guard">>
<</link>></div>
<<set $day_passed to 3>>
<</nobr>>Hearing your sect's name, the judge who is writing stops and looks up at you. The news has spread here, and perhaps the whole Steppe. He nods and gestures you to your spots. "Be careful, child," he said. "We'll protect your during the Rite, but not after, especially if your final result is too eye-catching."
After all 54 participants are accounted for, one of this Rite's 5 judges comes forward and delivers a speech. It is the typical, including the reason for the ritual, its history and content, followed by a general wish of luck for all.
However, she adds heavily, unlike last times, there will be no long breaks between each tests. If possible, all of them will be conducted and marked within a day. The action of Qayan Lainin Amin Sudas is having unpredictable consequences. It is for everyone' sake that they can unite with their sects as soon as possible. Murmur of agreement follows, then sighs of disappointment. The ritual is supposed to be a grand affair, lasting for a week with games and a market fair. The tests should also be longer and more complex.
The judge signals everyone to be quite and the drummers to put out reverberating beats. So the Rite of Earth begins. The first text will be oral, measuring the basic knowledge of Steppe's culture and history.
<div style="text-align: center;"><<button [[First test: Wisdom.|First test - Wisdom]]>>
<<set $wisdom_question_left to 5>>
<<set $random_number to either(0.75, 0.8, 0.9, 1)>>
<</button>></div><<nobr>>
<<if $wisdom_question_left is 5>><<set $benchmark to $wisdom>>
The participants are divided into five groups and follow the respective judge to one of the huts. He or she will personally ask them random questions, testing their knowledge basic and expected of every Steppe's members. After a while, it is your turn to step inside.
<br>The first question is quite simple. Who is the first great Qaγan ruling over an united Steppe?
<div class="choice"><<link "Manziholet." "First test - Wisdom">>
<<set $wisdom_question_left to 4>><<set $first_answer to "correct">>
<<set $benchmark += 1>>
<</link>></div>
<div class="choice"><<link "Hozinmet." "First test - Wisdom">>
<<set $wisdom_question_left to 4>><<set $first_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Erdin." "First test - Wisdom">>
<<set $wisdom_question_left to 4>><<set $first_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Someone else." "First test - Wisdom">>
<<set $wisdom_question_left to 4>><<set $first_answer to "wrong">>
<</link>></div>
<<elseif $wisdom_question_left is 4>>
<br><<if $first_answer is "wrong">>Wrong.<<else>>Correct.<</if>> The answer is Manziholet.
<br>The next question is even easier. What is the most common icon of Gerel, the spirit representing aspect of Agility?
<div class="choice"><<link "A red fox." "First test - Wisdom">>
<<set $wisdom_question_left to 3>><<set $second_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "A golden falcon." "First test - Wisdom">>
<<set $wisdom_question_left to 3>><<set $second_answer to "correct">>
<<set $benchmark += 1>>
<</link>></div>
<div class="choice"><<link "A silver wolf." "First test - Wisdom">>
<<set $wisdom_question_left to 3>><<set $second_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "A black arrow." "First test - Wisdom">>
<<set $wisdom_question_left to 3>><<set $second_answer to "wrong">>
<</link>></div>
<<elseif $wisdom_question_left is 3>>
<br><<if $second_answer is "wrong">>Wrong.<<else>>Correct.<</if>> The answer is a golden falcon.
<br>Next, champions of the Naadam Selem are given what title?
<div class="choice"><<link "Baatar." "First test - Wisdom">>
<<set $wisdom_question_left to 2>><<set $third_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Avarga." "First test - Wisdom">>
<<set $wisdom_question_left to 2>><<set $third_answer to "correct">>
<<set $benchmark += 1>>
<</link>></div>
<div class="choice"><<link "Qayan." "First test - Wisdom">>
<<set $wisdom_question_left to 2>><<set $third_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "None." "First test - Wisdom">>
<<set $wisdom_question_left to 2>><<set $third_answer to "wrong">>
<</link>></div>
<<elseif $wisdom_question_left is 2>>
<br><<if $third_answer is "wrong">>Wrong.<<else>>Correct.<</if>> The answer is Avarga.
<br>Baatars who are cast out of their sect often join what military society?
<div class="choice"><<link "Lamet." "First test - Wisdom">>
<<set $wisdom_question_left to 1>><<set $fourth_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Khurdanskout." "First test - Wisdom">>
<<set $wisdom_question_left to 1>><<set $fourth_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Freerider." "First test - Wisdom">>
<<set $wisdom_question_left to 1>><<set $fourth_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Namanchlal." "First test - Wisdom">>
<<set $wisdom_question_left to 1>><<set $fourth_answer to "correct">>
<<set $benchmark += 1>>
<</link>></div>
<<elseif $wisdom_question_left is 1>>
<br><<if $fourth_answer is "wrong">>Wrong.<<else>>Correct.<</if>> The answer is Namanchlal.
<br>What is the last name of the legendary hero who defeated Konri?
<div class="choice"><<link "Golgath." "First test - Wisdom">>
<<set $wisdom_question_left to 0>><<set $fifth_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Altansarnai." "First test - Wisdom">>
<<set $wisdom_question_left to 0>><<set $fifth_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Cartyne." "First test - Wisdom">>
<<set $wisdom_question_left to 0>><<set $fifth_answer to "wrong">>
<</link>></div>
<div class="choice"><<link "Monkhbat." "First test - Wisdom">>
<<set $wisdom_question_left to 0>><<set $fifth_answer to "correct">>
<<set $benchmark += 1>>
<</link>></div>
<<elseif $wisdom_question_left is 0>>
<br><<if $fifth_answer is "wrong">>Wrong.<<else>>Correct.<</if>> The answer is Monkhbat.
<br>The judge continues asking you more and harder questions. The wisdom you accumulate until now are slowly checked. <<if $wisdom gte 10>>Of course, you answer all of the them correctly, although some need a long time to think<<elseif $wisdom gte 8>>Needless to say, you answer most of them correctly<<else>>Sadly, you do not know the answer to most of them<</if>>.
<<if $benchmark gte 14>>
<<set $test_position to "1st">>
<<set $first_test_score to 100>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Amulet of Wisdom")>>
<<elseif $benchmark gte 12>>
<<set $test_position to "2nd">>
<<set $first_test_score to 92>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Amulet of Wisdom")>>
<<elseif $benchmark gte either(10,11)>>
<<set $test_position to "3rd">>
<<set $first_test_score to 92>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Amulet of Wisdom")>>
<<elseif $benchmark gte 9>>
<<set $test_position to "10th">>
<<set $first_test_score to 55>>
<<elseif $benchmark gte 7>>
<<set $test_position to "19th">>
<<set $first_test_score to 23>>
<<elseif $benchmark gte 5>>
<<set $test_position to "23th">>
<<set $first_test_score to 23>>
<<elseif $benchmark gte 3>>
<<set $test_position to "30th">>
<<set $first_test_score to 23>>
<<elseif $benchmark gte 0>>
<<set $test_position to "31st">>
<<set $first_test_score to 13>>
<</if>>
<<set $first_test_score to Math.round($first_test_score*$random_number)>>
<br>Finally, it is over. As you and other children rest, the judges come together to calculate the score. The result is announced under the nervous looks of both the participants and guardians thereof. You get the $test_position place, having a score of $first_test_score.
<br>The next test will measure your control of livestock, and at the same time your riding skill.
<div style="text-align: center;"><<button [[Second test: Herding.|Second test - Herding]]>><<set $breeds_of_horse to "none">><</button>></div>
<</if>>
<</nobr>>
<<nobr>>
<<if $breeds_of_horse is "none">><<set $benchmark to 0>>
You and others gather at a flat path of land. Large rocks, wooden stakes, and people in fur cloak scatter inside it, acting as obstacles. Each child is given three goats and two sheep to herd through a designated path. The score is calculated using the time the participants take, their margin of error in herding, and their riding technique. You are also given three types of horse to choose from. After observing many others completing the test, and as the sun is setting low, it is your turn. The breed that you decide to ride is...
<!-- Horse choosing -->
<div class="choice"><<link "... the Chadaina, known for their fierceness in battle. It is strong and fast, capable of scaring away even wolves. An experienced handler is required, however, as the horse's temper be challenging to work with." "Second test - Herding">>
<<set $breeds_of_horse to "Chadaina">>
<<set $riding_advantage to 0.7>>
<<set $herding_advantage to 1.3>>
<</link>></div>
<div class="choice"><<link "... the Kurdo, known for their gracefulness and speed. It is often chosen for navigating through tight spaces, crossing rivers or streams, and avoiding obstacles. Still, its high-strung nature may not be well-suited for the patient part of herding animals." "Second test - Herding">>
<<set $breeds_of_horse to "Kurdo">>
<<set $riding_advantage to 1.3>>
<<set $herding_advantage to 0.7>>
<</link>></div>
<div class="choice"><<link "... the Eedan, known for their versatility, and calm. It can help riders manage their livestock with ease using its strong build and steady temperament. Nevertheless, it is not agile enough to display all the riding techniques." "Second test - Herding">>
<<set $breeds_of_horse to "Eedan">>
<<set $riding_advantage to 1>>
<<set $herding_advantage to 1>>
<</link>></div>
<!-- RESULT -->
<<elseif $breeds_of_horse isnot "none">>
<<set $mark_riding to $riding*$riding_advantage>>
<<set $mark_herding to $herding*$herding_advantage>>
<br>Seeing that you have mounted your horse, the judge signals you to begin.
<<if $mark_riding gte 11 or $breeds_of_horse is "Kurdo">>
You handle the $breeds_of_horse with the skillfulness of an experienced rider. The horse and you move at one entity, slipping through the obstacles while controlling the livestock. Nothing can hinder both of you.
<<set $benchmark += 10>>
<<elseif $mark_riding gte 5>>
You do not handle the $breeds_of_horse as well as you hoped, though do you manage to put under control midway. The horse and you move at one entity, slipping through the obstacles while controlling the livestock, despite sometimes being hindered by the obstacles.
<<set $benchmark += 5>>
<<elseif $mark_riding gte 0>>
You struggle to handle the $breeds_of_horse, feeling disharmony in your movements. The horse, sensing your lack of experience, becomes even more fidgety. You two eventually reach an understanding and manage to the finish line with difficulty.
<<set $benchmark += 1>>
<</if>>
<br>Meanwhile,
<<if $mark_herding gte 10 or $breeds_of_horse is "Chadaina" or $fatherorigin is "commoner">>
you get the full control over the direction of the animals, herding all of them in a cohesive mass toward the destination. The obstacles prove to be no match in front of your skill. Even the people acting as wolves are "scared away" by you and your $breeds_of_horse.
<<set $benchmark += 10>>
<<elseif $mark_herding gte 6>>
you gain the full control over the direction of the animals after some trying, herding all of them in a cohesive mass toward the destination. Yet, some obstacles prove to be quite hard, the most being the people acting as wolves.
<<set $benchmark += 5>>
<<elseif $mark_herding gte 0>>
you lose control over the direction of the animals. Some obstacles prove to be quite hard, the most being the people acting as wolves. Still, you succeed in herding most of them in a cohesive mass toward the destination.
<<set $benchmark += 1>>
<</if>>
<<if $benchmark gte either(20,15)>>
<<set $test_position to "1st">>
<<set $second_test_score to 93>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Pendant of Herding")>>
<<elseif $benchmark gte either(15,10)>>
<<set $test_position to "3rd">>
<<set $second_test_score to 90>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Pendant of Herding")>>
<<elseif $benchmark gte 15>>
<<set $test_position to "4th">>
<<set $second_test_score to 83>>
<<elseif $benchmark gte 10>>
<<set $test_position to "11th">>
<<set $second_test_score to 75>>
<<elseif $benchmark gte 5>>
<<set $test_position to "37th">>
<<set $second_test_score to 51>>
<<elseif $benchmark gte 0>>
<<set $test_position to "41st">>
<<set $second_test_score to 25>>
<</if>>
<<set $second_test_score to Math.round($second_test_score*$random_number)>>
<br>Soon, every children go through the test, and the judges announce the score. You get the $test_position place with a score of $second_test_score. After that, they allow you all the rest and eat dinner. The next test will involve your tracking ability at night.
<div style="text-align: center;"><<button [[Third test: Hunting.|Third test - Hunting]]>><<set $hunting_choice to "none">><</button>></div>
<</if>>
<</nobr>><<nobr>>
<<if $hunting_choice is "none">><<set $day_passed to 1>><<set $benchmark to $hunting>>
<br>When the moon has risen to the highest point, all participants are summoned to the forest. A judge comes forward to explain the rule of this test. Barriers have been erected in the forest, dividing it into separate zones. Six children will be take the test at once, each inside their own areas.
<br>The he assigns you all the target of elimination - Gerel's rabbits. Upon hearing the name, some cannot help but lament. The animals is the smallest of its kind, blending in perfectly with the environment, and capable of hearing the faintest sound. They are the Golden Falcon's clerics' greatest products, sold to those who wish to get an impossible hunt. Before they are deployed, the rabbits are also fed with drugs, boosting their reaction.
<br>"Of course, we let them consume those special leaves," the judge says, after being asked. "There have been complaints about the simpleness of our tests due to circumstances. As such, the difficulty will be improve from now on." Then he assigned the participants their turn. You belongs to the third batch. When the children catch the rabbit or run out of time, they will be led away to avoid exchanging tips with others.
<br><<if $mentality gte 60 and $night_shift.first_day isnot "none">>
Though fatigue may linger from prior endeavors, your mind remains sharp and alert, absorbing every detail of your surroundings. Your decision to take on the night shifts has also honed your ability to function with limited rest, making you well-suited for the task at hand.
<<set $benchmark += 4>>
<<elseif $mentality gte 60 and $night_shift.first_day is "none">>
Although the previous events may have left you feeling drained, your mind remains clear and perceptive, taking note of every aspect of your surroundings. Unfortunately, your choice to avoid the night shifts means you find yourself struggling with fatigue due to lack of proper sleep.
<<set $benchmark += 3>>
<<elseif $mentality < 60 and $night_shift.first_day isnot "none">>
The exhaustion from previous endeavors, compounded by stress, make it challenging for you to focus on your surroundings. But your decision to take on night shifts has prepared you to handle the demands of limited sleep, making you well-suited for the task at hand.
<<set $benchmark += 2>>
<<elseif $mentality < 60 and $night_shift.first_day is "none">>
The exhaustion from prior events and the stress of the situation make it difficult for you to concentrate on your surroundings. Unfortunately, your choice to avoid night shifts also means that you struggle to function without proper sleep.
<<set $benchmark += 1>>
<</if>>
Since it is quite long before your turn, you...
<div class="choice"><<link "... take a short nap to relax. You will wake up with less stress and more concentration." "Third test - Hunting">>
<<set $hunting_choice to "nap">>
<</link>></div>
<div class="choice"><<link "... study others' actions, and try to recall the rabbits' characteristics. It may improve your chance." "Third test - Hunting">>
<<set $hunting_choice to "study">>
<</link>></div>
<!-- BEGIN -->
<<elseif $hunting_choice is "nap" or $hunting_choice is "study">>
<<if $hunting_choice is "nap">>Indeed, you find it incredibly refreshing after waking up. Only, the first person you see is the judge, who express his disappointment in your action. "Many things can happen during you sleep, child," he mutters as he sends you into your area.
<<set $mentality += 10>>
<<set $benchmark -= 1>>
<<elseif $hunting_choice is "study" and $benchmark gte 8>>
As you spend the time observing, you notice some of them come back with wet clothes. It is sudden occurred to you that, during a conversation with your mother, you learned Gerel's rabbits love to eat a particular type of yellow wild flowers, which you have seen right next to the river. You form some ideas as the judge sends you into your area.
<<set $benchmark += 2>>
<<elseif $hunting_choice is "study" and $benchmark < 8>>
You spend the time observing but notice nothing special. Instead, you find yourself feeling drowsy, your thoughts drifting and your eyes drooping. You consider taking a short nap to refresh yourself and improve your focus, but it is too late for that. The judge calls for your name and sends you into your area.
<<set $mentality -= 5>>
<<set $benchmark -= 1>>
<</if>>
Standing before the dark forest, illuminated softly by the Warding Moonlight, you then head for...
<div class="choice"><<link "... the part with the most trees." "Third test - Hunting">>
<<set $hunting_choice to "tree">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... the largest clearing in the middle." "Third test - Hunting">>
<<set $hunting_choice to "clearing">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... the river bank." "Third test - Hunting">>
<<set $hunting_choice to "river">>
<<set $benchmark -= 1>>
<</link>></div>
<!-- FAILURE -->
<<elseif $benchmark < -7>>
Your search for the rabbit is cut short, however, as your time run out. You have no choice but give up and try better in the future.
<<set $hunting_choice to "give up">>
<!-- TREES -->
<<elseif $hunting_choice is "tree">><<set $benchmark -= 1>>
There, tall and slender trees shoot up from the ground, their thin branches and long leaves casting dappled shadows down. The forest floor is covered in a thick layer of moss along with dead foliage, cushioning your steps as you walk.
<<if $benchmark gte 10>>At the first glance, you know nothing but human have set foot here within a day. They left behind many traces toward the clearing.
<<elseif $benchmark gte 9>>It takes you quite some time for you to know nothing but human have set foot here within a day. Still, in the dark, you also find some unidentifiable creature's traces toward the clearing.
<<else>>It was dark and full of misleading clues, but after quite some time, you find some unidentifiable creature's traces toward the clearing.
<</if>>
<br>Knowing that, you...
<div class="choice"><<link "... go to the largest clearing in the middle." "Third test - Hunting">>
<<set $hunting_choice to "clearing">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... go to the river bank." "Third test - Hunting">>
<<set $hunting_choice to "river">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... give up and preserve your strength." "Third test - Hunting">>
<<set $hunting_choice to "give up">>
<</link>></div>
<!-- CLEARING -->
<<elseif $hunting_choice is "clearing">><<set $benchmark -= 1>>
As you step into the clearing, a gust of wind picks up, you are greeted by a colorful carpet of reds and purples. These wildflowers are in season, filling the air a sweet scent. Many have been trampled upon and shredded, however, likely by both human and animal.
<<if $benchmark gte 9>>You discover two possible tracks of the rabbit, a faint one disappearing into the trees, and a clear one running to the river.
<<elseif $benchmark gte 8>>It is not easy, but you manage to discover two possible tracks of the rabbit, a clear one disappearing into the trees, and a faint one running to the river.
<<else>>It is hard for you to discover any tracks of the rabbit. After a while, you discover one disappearing into the trees.<</if>>
<br>Knowing that, you...
<div class="choice"><<link "... go to the part with the most trees." "Third test - Hunting">>
<<set $hunting_choice to "tree">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... go to the river bank." "Third test - Hunting">>
<<set $hunting_choice to "river">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... give up and preserve your strength." "Third test - Hunting">>
<<set $hunting_choice to "give up">>
<</link>></div>
<!-- RIVER -->
<<elseif $hunting_choice is "river">><<set $benchmark -= 1>>
The riverbank is lined with tall, lush grasses swaying in the breeze, and small, round stones that have been worn smooth by the flow. This is peace, one may thought, hearing the sooting sound of water under the rustling leaves. This can be also a place of refuge for the rabbit.
<<if $benchmark gte 9>><<set $hunting_choice to "finish">>
<br>What actually catches your eyes is a bush of yellow flowers. Their petals are shaped like delicate stars, with a vibrant yellow hue that shimmers under the moon. On them, the intricate patterns and veins look as if painted by master artists. The bush is surrounded by lush green foliage, providing a stunning contrast to the vibrant yellow flowers, making it even more captivating. And of course, there is a rabbit inside it, staring right into your eyes.
<br>After that, everything is easy. Although the rabbit is fast and heavily stimulated, you manage the corner it in time and bring it out of the forrest, finishing the test.
<<else>>Unfortunately, you cannot find the rabbit here, even though its traces are over the place. It is very close, you know. Then, you decide to...
<div class="choice"><<link "... go to the part with the most trees." "Third test - Hunting">>
<<set $hunting_choice to "tree">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... go to the largest clearing." "Third test - Hunting">>
<<set $hunting_choice to "clearing">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... search the bank one more time." "Third test - Hunting">>
<<set $hunting_choice to "river2">>
<<set $benchmark -= 1>>
<</link>></div>
<div class="choice"><<link "... give up and preserve your strength." "Third test - Hunting">>
<<set $hunting_choice to "give up">>
<</link>></div>
<</if>>
<!-- RIVER 2 -->
<<elseif $hunting_choice is "river2">><<set $benchmark -= 1>>
<<if $benchmark gte 5>><<set $hunting_choice to "finish">>
Finally, what catches your eyes is a bush of yellow flowers. Their petals are shaped like delicate stars, with a vibrant yellow hue that shimmers under the moon. On them, the intricate patterns and veins look as if painted by master artists. The bush is surrounded by lush green foliage, providing a stunning contrast to the vibrant yellow flowers, making it even more captivating. And of course, there is a rabbit inside it, staring right into your eyes.
<br>After that, everything is easy. Although the rabbit is fast and heavily stimulated, you manage the corner it in time and bring it out of the forest, finishing the test.
<<else>>You stay to search through the place again, this time more carefully. Hard as you try, not even the rabbit's shadow come into your sight.
Then, you decide to...
<div class="choice"><<link "... go to the part with the most trees." "Third test - Hunting">>
<<set $hunting_choice to "tree">>
<</link>></div>
<div class="choice"><<link "... go to the largest clearing." "Third test - Hunting">>
<<set $hunting_choice to "clearing">>
<</link>></div>
<div class="choice"><<link "... give up and preserve your strength." "Third test - Hunting">>
<<set $hunting_choice to "give up">>
<</link>></div>
<</if>>
<</if>>
<!-- RESULT -->
<<if $hunting_choice is "give up" or $hunting_choice is "finish">>
<<if $hunting_choice is "give up">>
<<set $test_position to "50th">>
<<set $third_test_score to 0>>
<<elseif $benchmark gte 12>>
<<set $test_position to "1st">>
<<set $third_test_score to 196>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Bracelet of Hunting")>>
<<elseif $benchmark gte 11>>
<<set $test_position to "2nd">>
<<set $third_test_score to 194>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Bracelet of Hunting")>>
<<elseif $benchmark gte either(10,9,8)>>
<<set $test_position to "3rd">>
<<set $third_test_score to 189>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Bracelet of Hunting")>>
<<elseif $benchmark gte 7>>
<<set $test_position to "9th">>
<<set $third_test_score to 153>>
<<elseif $benchmark gte 6>>
<<set $test_position to "13th">>
<<set $third_test_score to 106>>
<<elseif $benchmark gte 5>>
<<set $test_position to "43rd">>
<<set $third_test_score to 49>>
<</if>>
<<set $third_test_score to Math.round($third_test_score*$random_number)>>
<<if $hunting_choice is "finish">><br>The judge acknowledges your accomplishment as you walk out of the forest.<<elseif $hunting_choice is "give up">>The judge acknowledges either your lack of effort or skill as you walk out of the forest.<</if>>
<br>After all 54 participants go through the test, the result is calculated and announced. You get the $test_position place with a score of $third_test_score. The remaining test will begin in the morning, involving your mastery of weapon. The first one is horse-archery.
<div style="text-align: center;"><<button [[Fourth test: Archery.|Fourth test - Archery]]>><<set $archery_choice to "none">><</button>></div>
<</if>>
<</nobr>><<nobr>><<if $archery_choice is "none">>
<<set $benchmark to 0>><<set $archery_choice to {tightness: 0, speed: 0, aiming: 0, count: 0,}>>
<br>As the first rays of sunlight illuminate the village, you and the other participants are roused from your slumber and given breakfast. Afterwards, you are summoned to the field of the second test. The obstacles have been replaced by rows of stuffed dummies lining three sides of the field.
<br>A judge explains the task at hand, "Your objective is to shoot as many arrows into the targets as possible, all while galloping on your horse without stopping. The more arrows that land in the targets, the higher your score, with bonus points awarded for headshots. We also take into consideration the distance between you and the targets, so the tighter your turns the better. The time it takes to complete the task is another less important criteria."
<br>She also reminds all participants to prioritize the safety of themselves and their horses. Then, after answering some further inquiries about the rules, she gives the signal for the test to start.
<!-- TRAJECTORY -->
Eventually, it is your attempt. Mounting your horse, you decide your trajectory will be...
<div class="choice"><<link "... incredibly tight. The distance to the targets will be as far as your arrows can reach. Some may not even in range of your bow." "Fourth test - Archery">>
<<set $archery_advantage to 0.5>> <<set $archery_choice.tightness to "tight">>
<<set $benchmark += 3>>
<</link>></div>
<div class="choice"><<link "... moderately tight. The targets will be right into your range. It is the standard distance." "Fourth test - Archery">>
<<set $archery_advantage to 1>> <<set $archery_choice.tightness to "normal">>
<<set $benchmark += 2>>
<</link>></div>
<div class="choice"><<link "... not very tight. You will be capable of shooting most targets at point-blank range." "Fourth test - Archery">>
<<set $archery_advantage to 1.5>> <<set $archery_choice.tightness to "wide">>
<<set $benchmark += 1>>
<</link>></div>
<<set $archery_choice.count to 1>>
<!-- SPEED -->
<<elseif $archery_choice.count is 1>>With that in mind, you will ride...
<div class="choice"><<link "... as fast as possible. It will reduce the time spent but may lead to difficulty while aiming. You may even lose control of your horse." "Fourth test - Archery">>
<<set $archery_advantage += 0.5>> <<set $archery_choice.speed to "fast">>
<<set $riding_advantage to 0.5>>
<<set $benchmark += 3>>
<</link>></div>
<div class="choice"><<link "... at normal speed. You may finish the task at a standard time, while achieving better control of both arrows and horse." "Fourth test - Archery">>
<<set $archery_advantage += 1>> <<set $archery_choice.speed to "normal">>
<<set $riding_advantage to 1>>
<<set $benchmark += 2>>
<</link>></div>
<div class="choice"><<link "... as slow as possible. Your aim and fire rate will be improved at the expense of your time. Your horse can be controlled better." "Fourth test - Archery">>
<<set $archery_advantage += 1.5>> <<set $archery_choice.speed to "slow">>
<<set $riding_advantage to 1.5>>
<<set $benchmark += 1>>
<</link>></div>
<<set $archery_choice.count to 2>>
<!-- AIM -->
<<elseif $archery_choice.count is 2>>As you prepare to let loose the first arrow, you formulate a plan to...
<div class="choice"><<link "... empty as many arrows as possible, no need to aim and hit at the head parts." "Fourth test - Archery">>
<<set $archery_choice.aiming to "fire rate">>
<</link>></div>
<div class="choice"><<link "... strike as many heads as possible, no need to care about the amounts shot." "Fourth test - Archery">>
<<set $archery_choice.aiming to "precision">>
<</link>></div>
<<set $archery_choice.count to 3>>
<!-- RESULT -->
<<elseif $archery_choice.count is 3>>
<<set $mark_riding to $riding*$riding_advantage>>
<<set $mark_archery to $riding*$archery_advantage>>
Therefore, during the test,
<<if $archery_choice.tightness is "tight">>
you bring your horse forward in a tight turn, seeking to distance yourself from the targets while reduce to length you must travel, with a $archery_choice.speed speed.
<<elseif $archery_choice.tightness is "normal">>
you bring your horse forward in a simple turn, seeking to distance yourself from the targets but enough to not ruin your aim, with a $archery_choice.speed speed.
<<elseif $archery_choice.tightness is "wide">>
you bring your horse forward in wide turn, seeking to keep yourself close to the targets and assist you with aiming, with a $archery_choice.speed speed.
<</if>>
<<if $mark_riding gte 10>>
As an experienced rider, you handle your horse with grace and skill. The two of you move in perfect harmony, gliding smoothly through the field while executing a beautiful maneuver. <<set $benchmark += 5>>
<<elseif $mark_riding gte 5>>
You handle your horse with the skill that comes from experience, but not as seamlessly as expected. The execution of your maneuver requires more effort and concentration than it should. <<set $benchmark += 2>>
<<elseif $mark_riding gte 0>>
You struggle to handle your horse, displaying little confidence and skill. It seems that your maneuver is not suitable for your horse at the moment, its strides uneven and its paces unpredictable. <<set $benchmark += 1>>
<</if>>
<br><<if $archery_choice.aiming is "fire rate">>
Meanwhile, you focus on unleashing your arrows at a rapid rate. The bonus points for headshots are a secondary concern, as your primary objective is to empty all of your quivers into the target. Each arrow is loosed with a sense of determination and purpose, as you strive for the highest shooting rate possible. The sound of arrows whistling through the air and thudding into the targets fills the air, as you push yourself to the limit, determined to make every shot count.
<<elseif $archery_choice.aiming is "precision">>
Meanwhile, you focus on unleashing your arrows with precision. The bonus points for headshots are a primary concern. All the arrows are loosed with care, as you strive to achieve the highest accuracy possible. The sound of arrows whistling through the air and thudding into the targets fills the air, as you push yourself to the limit, determined to make every shot count and get the most bonus points.
<</if>>
<<if $mark_archery gte 10 or $motherorigin is "Baatar">>
All your arrows arrive at their intended destinations with deadly perfection. The bow has become an integral part of your body, releasing each shot with ease. Your arrows' trajectory is a work of art, displaying your mastery of the bow and your intense focus. The other participants look on in awe as you demonstrate your incredible skill. <<set $benchmark += 5>>
<<elseif $mark_archery gte 5>>
Most of your arrows arrive at their intended destinations. The bow has becomes an integral part of your body, although releasing each shot takes some effort. Some of them have a quite beautiful trajectory, displaying your mastery of the bow and your intense focus. <<set $benchmark += 2>>
<<elseif $mark_archery gte 0>>
Not many of your arrows arrive at their intended destinations. Some fall short or miss the target completely. The bow feels awkward in your hands as you struggle to release each shot. Their trajectory is far from being a work of art, displaying your lack of mastery of the bow and your poor focus. The other participants look on, not in awe, but with a sense of pity as you demonstrate your lack of skill. <<set $benchmark += 1>>
<</if>>
<<if $benchmark gte 12>>
<<set $test_position to "1st">>
<<set $fourth_test_score to 198>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Ring of Archery")>>
<<elseif $benchmark gte either(11,8)>>
<<set $test_position to "3rd">>
<<set $fourth_test_score to 185>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Ring of Archery")>>
<<elseif $benchmark gte 9>>
<<set $test_position to "5th">>
<<set $fourth_test_score to 183>>
<<elseif $benchmark gte 7>>
<<set $test_position to "17th">>
<<set $fourth_test_score to 170>>
<<elseif $benchmark gte 4>>
<<set $test_position to "40th">>
<<set $fourth_test_score to 66>>
<<elseif $benchmark gte 0>>
<<set $test_position to "42nd">>
<<set $fourth_test_score to 43>>
<</if>>
<<set $fourth_test_score to Math.round($fourth_test_score*$random_number)>>
<br>The judges come up with the result. This time, you get the $test_position place with a score of $fourth_test_score. The last and most important test will last until the end of this afternoon, measuring your ability in melee combat.
<div style="text-align: center;"><<button [[Fifth test: Melee.|Fifth test - Melee]]>><<set $melee_choice to "none">><</button>></div>
<</if>>
<</nobr>><<nobr>><<if $melee_choice is "none">>
<<set $benchmark to 0>><<set $melee_choice to {weapon: 0, approach: 0, aiming: 0, count: 0,}>>
This test is designed to evaluate your skills as a fighter. You will be participating in one-on-one matches, where you will face off against different opponents until a winner is determined. Your overall performance will be judged based on various factors such as your fighting style, reflexes, and ability to adapt to different situations.
<br>The ultimate goal is to make it to the top 4, at which point the ranking will be determined by the score. Therefore, unless you are strong enough, you should not focus on winning. Your goal, then, is to put on an impressive and skillful performance, and give it your all in every match. Each child is allowed to use only one weapon - the saber or the spear.
<br>Knowing that you can handle <<if $saber gte $spear>>the former better than the latter<<else>>the latter better than the former<</if>>, you will do the test using...
<div class="choice"><<link "... your saber. It is versatile and fast, with a wider range of cutting motions, but lacks thrusting or stopping power." "Fifth test - Melee">>
<<set $melee_choice.weapon to "saber">>
<<set $mark_melee to $saber>><<set $benchmark to $saber>>
<</link>></div>
<div class="choice"><<link "... spear. It has a long reach, allowing the user to strike from a safe distance, but unwieldy in in close-quarters combat." "Fifth test - Melee">>
<<set $melee_choice.weapon to "spear">>
<<set $mark_melee to $spear>><<set $benchmark to $spear>>
<</link>></div>
<<set $melee_choice.count to 1>>
<<elseif $melee_choice.count is 1>>
Holding your weapon in hand, you are prepared to fight. And having understood the rule, the approach you choose is...
<div class="choice"><<link "... focusing on developing and showcasing your unique fighting style, striving to impress the judges with your technique and creativity. Whether you can defeat the enemy is of lesser importance." "Fifth test - Melee">>
<<set $melee_choice.approach to "display">>
<<set $melee_advantage to 0.7>>
<<set $benchmark += 2>>
<</link>></div>
<div class="choice"><<link "... pushing yourself to the limit in every match to outmatch your opponents, while employing practical and deadly strikes. Your fighting style may not be flashy or elegant, but it gets the job done." "Fifth test - Melee">>
<<set $melee_choice.approach to "strive">>
<<set $melee_advantage to 1.3>>
<<set $benchmark += 1>>
<</link>></div>
<<set $melee_choice.count to 2>>
<<elseif $melee_choice.count is 2>>
<<set $mark_melee to $mark_melee*$melee_advantage>>
<<if $melee_choice.approach is "display">>
<<if $mark_melee gte 6 or $fatherorigin is "Avarga">>
As you defeat your opponents and climb the ranking, you quickly become a crowd favorite. Your techniques are innovative and dynamic, blending grace and power in a way that few others can match. Despite your focus on appearance, your skills are so exceptional that you manage to defeat your opponents with ease and minimal wound. In the eye of others, you are a force to be reckoned with. Soon, you rise to the top of the competition, joining the best four fighters.
<<set $benchmark += 3>><<set $constitution -=5>><<set $top_four to true>>
<<elseif $mark_melee gte 4>>
Throughout the test, you demonstrates innovative and dynamic techniques, blending grace and power in a way that few others can match. Still, because your focus on appearance, you only manage to defeat your opponents with difficulty, sustaining minor wounds in the process. As you climb the ranking and find yourself with more dangerous opponents, your approach become more unsuitable. The crowd soon lose interest in you, who finish the test within the best ten.
<<set $benchmark += 2>><<set $constitution -=10>>
<<else>>
Throughout the test, you attempt to demonstrate innovative and dynamic techniques. Graceful as they are, your moves lack the proper execution and power. You struggle to defeat your opponents, finding yourself being eliminated early on in the competition after sustaining serious wounds. Your unique style and impressive performances leave a lasting impression on the judges, but not in the way you had hoped.
<<set $benchmark += 1>><<set $constitution -=15>>
<</if>><</if>>
<<if $melee_choice.approach is "strive">>
<<if $mark_melee gte 6 or $fatherorigin is "Avarga">>
Your fighting style may not be flashy or elegant, but it is incredibly effective and efficient. Your opponents struggle to keep up with your relentless attacks. Your stamina and endurance are second to none, and you outmatch your opponents in every aspect, emerging victorious with minimal injury. As judges take note of your exceptional skills, you become a crowd favorite. With each match, your reputation as the best fighter in the competition grows stronger. The other participants begin to fear and respect you, knowing that they are no match for your superior skills and strength.
<<set $benchmark += 3>><<set $constitution -=5>><<set $top_four to true>>
<<elseif $mark_melee gte 4>>
Your fighting style may not be flashy or elegant, but it is effective and efficient. Many of your opponents struggle to keep up with your relentless attacks. As the test goes on, however, your stamina and endurance begin to suffer, struggling to keep up with other opponents. As you climb the ranking, your body finally collapse. The crowd soon lose interest in you, who finish the test within the best ten.
<<set $benchmark += 2>><<set $constitution -=10>>
<<else>>
You quickly realize that your skills are not quite up to par with the other competitors. Despite your efforts, your opponents easily outmatch you in every aspect. Your stamina and endurance are not at the same level. Your attacks lack power and precision. The judges take note of your lack of skills and your inability to keep up with the pace of the competition. After sustaining serious injury, you are eliminated from the competition.
<<set $benchmark += 1>><<set $constitution -=15>>
<</if>><</if>>
<<if $top_four is true>>
<br>The final matches of the test come to a close, leaving only the best four fighters remaining. The crowds are on their feet, cheering and shouting for their favorite competitors, who, including you, stand at opposite ends of the field, staring each other down, with fierceness and determination. The tension is palpable as the final match is about to begin, and everyone waits in silence to see who will emerge victorious as the champion of the Rite of Earth.
<br><<if $melee_choice.weapon is "saber">>
Above all, you set your eyes on the next opponent. She is a spear-wielder named Khadija Arin of Blue Judgment sect.
<div style="text-align: center;"><<button [[Opponent: Khadija Arin.|Fifth test - Khadija Arin]]>><<set $choice_count to 0>><</button>></div>
<<elseif $melee_choice.weapon is "spear">>
Above all, you set your eyes on the next opponent. He is a saber-wielder named Daisan Meyal of High Grass sect.
<div style="text-align: center;"><<button [[Opponent: Daisan Meyal.|Fifth test - Daisan Meyal]]>><<set $choice_count to 0>><</button>></div>
<</if>>
<<elseif $top_four isnot true>>
<br>The final matches of the test come to a close, leaving only the best four fighters remaining. The crowds are on their feet, cheering and shouting for their favorite competitors, who stand at opposite ends of the field, staring each other down, their expressions fierce and determined. The tension is palpable as the final match is about to begin, and everyone waits in silence to see who will emerge victorious as the champion of the Rite of Earth.
<br>The ensuring fights, of course, are intense and brutal, each of the four determined to come out on top. The fighters are evenly matched, their skills and strength nearly identical. Some choose to move with lightning speed, dodging and weaving around his or her opponents, while others employ mighty and deafening strikes. At last, the best two fighters emerge: Aalin Omaji - the third prince of Blazing Sky, and Khadija Arin - member of Blue Judgment.
<<if $benchmark gte 9>>
<<set $test_position to "5th">>
<<set $fifth_test_score to 256>>
<<elseif $benchmark gte 8>>
<<set $test_position to "7th">>
<<set $fifth_test_score to 249>>
<<elseif $benchmark gte 7>>
<<set $test_position to "17th">>
<<set $fifth_test_score to 203>>
<<elseif $benchmark gte 6>>
<<set $test_position to "29th">>
<<set $fifth_test_score to 168>>
<<elseif $benchmark gte 4>>
<<set $test_position to "36th">>
<<set $fifth_test_score to 120>>
<<else>>
<<set $test_position to "41st">>
<<set $fifth_test_score to 66>>
<</if>>
<<set $fifth_test_score to Math.round($fifth_test_score*$random_number)>>
<div style="text-align: center;"><<button [[The final match.|Final - Aalin Omaji]]>><<set $aalin_omaji_opponent to "Khadija Arin">><</button>></div>
<</if>>
<</if>>
<</nobr>><<nobr>>
As per tradition, the three participants with the highest score of each test are presented with money and an unique piece of jewelry.
<<if $high_position_ROEJ is true>>
As such, you come into the possession of $ROEJ_prize, and a pouch of coins. Your reputation as one of the Steppe's finest youths is also spread far and wide. With your achievement, surely your parents and other sect's members would be proud.
<<else>>As you are not one of them, you do not get anything but some praise from your companions. Still, with your achievement, surely your parents and other sect's members would be proud.
<</if>>
<br>One new thing is that the champion of the final test, Aalin Omaji, is awarded with a crown, a gift from the main sponsor. Clearly, his mother has designed it with his elaborate outfit in mind. The crown is a masterpiece of craftsmanship, with intricate engravings and a large ruby at the top, symbolizing the Blazing Sky's prestige. He does not seem proud of it.
<br>As the judges prepare for the final activity, all the participants write their name together on long scroll, presumably made by gluing many pieces of leather. You join in too, writing down "$name", the identity of your childhood.
<br>Then you all gather outside the village and watch it bursts into flame. It is suppose to to be a metaphor about the destruction of your people's past and the birth of a new culture, one that spreads on horseback and inside tents. At least, that is what you gather from the speech of the oldest judge, who then throws the scroll into the brilliant fire. "It is time you chose a new name," she says, "to rise up as the true sons and daughters of the Steppe."
<br>One by one, the children are led on a dais with a wide view of the grassland and shout out the name they have chosen; Taika Omaji, Damosha Arin, Subatai Meyal,...
When it is your turn, the first name that you utter is...
<div class="choice"><<link [[... Chaudan, after your father.|ROEJ - Conclusion]]>>
<<set $firstname to "Chaudan">>
<</link>></div>
<div class="choice"><<link [[... Arami, after your mother.|ROEJ - Conclusion]]>>
<<set $firstname to "Arami">>
<</link>></div>
<div class="choice"><<link [[... Gonjetsa, meaning "conqueror".|ROEJ - Conclusion]]>>
<<set $firstname to "Gonjetsa">>
<</link>></div>
<div class="choice"><<link [[... Bayani, meaning "invincible".|ROEJ - Conclusion]]>>
<<set $firstname to "Bayani">>
<</link>></div>
<div class="choice"><<link [[... Mokonzi, meaning "great power".|ROEJ - Conclusion]]>>
<<set $firstname to "Mokonzi">>
<</link>></div>
<div class="choice"><<link [[... Svargeya, meaning "fate's favorite".|ROEJ - Conclusion]]>>
<<set $firstname to "Svargeya">>
<</link>></div>
<div class="choice"><span id="enterfirstname"><<link "... something else.">>
<<replace "#enterfirstname">>Enter your first name
<<textbox "$firstname" "" "Confirm first name">>
<<button [[CONFIRM|Confirm firstname]]>><</button>>
<</replace>><</link>></span></div>
<</nobr>><<nobr>><<if $choice_count is 0>>
<<set $choice_count to 1>>
<<set $enemy_skill to 7>>
<<set $your_chance to $saber - $enemy_skill>>
<<set $enemy_chance to $enemy_skill - $saber>>
<<set $enemy_move to "none">>
<<set $your_move to "none">>
<br>Khadija Arin is a formidable sight, dressed in a combat robe made of thick, durable fabric. She is a head taller than you, slim, and with broad shoulders. Her left hand, the one holding weapon, is full of badly healed scars. Her hair is braided and adorned with beads and feathers, and her face is weathered by the sun and wind.
<br>Her spear is another sight. Its long steel tip is sharpened to a fine point, with the Invincible Sun's blessing - "Glory and might." carved along it. Its body is made of light and white wood, with a metal cap at the butt. With such a well-balanced and perfectly weighted weapon, she has defeated many formidable opponents.
<br>You do not intend to be one of them. As one of the judges signal your fight to start, Khadija rushes at you for the first blow, her spear raised for a downward slash. Seeing a vulnerability in her movement, you...
<div class="choice"><<link "... bring your saber forward to bear." "Fifth test - Khadija Arin">>
<<set $your_move to "saber-block">><</link>></div>
<div class="choice"><<link "... step sideways and redirect her spear." "Fifth test - Khadija Arin">>
<<set $your_move to "saber-parry">><</link>></div>
<div class="choice"><<link "... meet her to exploit the weak point." "Fifth test - Khadija Arin">>
<<set $your_move to "saber-attack">><</link>></div>
<<elseif $choice_count is 1>><<set $choice_count to 2>>
<<if $your_move is "saber-block">>You hold your saber up to stop her spear's tip. A loud ring echoes through the air as they collide. Your shoulder experiences stroke of pain, as Khadija clearly has greater strength. You almost drop your weapon. She smiles.
<<set $your_chance -= either(1, 2)>>
<<set $enemy_chance += 1>>
<<elseif $your_move is "saber-parry">>You put your left food backward and twist out of the way. As her spear's tip misses its target, you give it a slight flick with your saber, sending it away. With her momentum, Khadija loses balance for a moment.
<<set $your_chance += 2>>
<<set $enemy_chance -= either(1, 2)>>
<<elseif $your_move is "saber-attack">>You move forward to strike at her, but Khadija brakes and slashes at your saber. A loud ring echoes through the air as they collide. You almost drop your weapon She clearly has greater strength and the vulnerability is fake. She wants to trap and disarm you, almost successfully.
<<set $your_chance -= either(1, 2)>>
<<set $enemy_chance += 2>>
<</if>>
Then you...
<div class="choice"><<link "... move away to disengage." "Fifth test - Khadija Arin">>
<<set $your_move to "saber-move">><</link>></div>
<div class="choice"><<link "... strike back with might." "Fifth test - Khadija Arin">>
<<set $your_move to "saber-attack">><</link>></div>
<div class="choice"><<link "... attempt to disarm her." "Fifth test - Khadija Arin">>
<<set $your_move to "saber-disarm">><</link>></div>
<<elseif $choice_count is 2>><<set $choice_count to 3>>
<<if $your_move is "saber-move">>You increase distance from Khadija, who takes advantage of it to make a heavy side swing with her spear. You block it in time before the weapon reach your breast. As she brings it around for another strike, you see an opportunity.
<<set $your_chance += 1>>
<<set $enemy_chance -= either(1, 0)>>
<<elseif $your_move is "saber-attack">>You step to her right and deliver a slash. Khadija disengages and move out of the way as her spear makes a heavy side swing. Your weapon meet one another and bounce back. As she brings it around for another strike, you see an opportunity.
<<set $your_chance += 1>>
<<set $enemy_chance -= either(1, 0)>>
<<elseif $your_move is "saber-disarm">>You put your hand forward to grasp her spear and yank it away, as your saber thrusts at her. You are not fast enough at Khadija disengages and moves out of the way, her spear makes a heavy side swing. You block it in time before the weapon reach your breast. As she brings it around for another strike, you see an opportunity.
<<set $your_chance += 1>>
<<set $enemy_chance -= either(1, 0)>>
<</if>>
Then you...
<<set $enemy_move to "spear-attack">>
<div class="choice"><<link "... stand still and wait for her strike." "Fifth test - Khadija Arin">>
<<set $your_move to "saber-wait">><</link>></div>
<div class="choice"><<link "... rush to her and exploit her weakness." "Fifth test - Khadija Arin">>
<<set $your_move to "saber-attack">><</link>></div>
<<elseif $choice_count is 3>><<set $choice_count to 4>>
<<if $your_move is "saber-wait">>You stand as where you are, saber up to meet her next move. Seeing that, Khadija remains still as well, waiting for you to go first. Then the fight continue as she launches at you with a spear thrust.
<<set $your_chance -= either(1, 0)>>
<<set $enemy_chance -= either(1, 0)>>
<<elseif $your_move is "saber-attack" and $saber gte 8>>You launch yourself at her, intending to injure Khadija before she can block. While the tip of her spear is faraway from you, its butt is near. With effort, she thrusts out to deflect your saber and succeeds. Still, you quickly recover and continue, making a shallow cut at her breast. Before your saber comes for a finishing blow, she disengages.
<<set $your_chance += 0>>
<<set $enemy_chance -= either(2, 3)>>
<<elseif $your_move is "saber-attack">>You launch yourself at her, intending to injure Khadija before she can block, which is exactly what she wants. While the tip of her spear is faraway from you, its butt is near. With effort, she thrusts that end into your belly, folding you over. Before the spear's tip comes for a finishing blow, you disengage.
<<set $your_chance += 0>>
<<set $enemy_chance += either(2, 3)>>
<</if>>
<<set $constitution -=10>>
<<if $your_chance gt $enemy_chance>>
<br>As you and Khadija Arin exchange blows, it becomes increasingly apparent that the tide of the battle is turning in your favor. You deftly parry each of Khadija's spear thrusts with your saber, using the shorter weapon to your advantage. You are able to anticipate her moves and strike with precision and speed, landing several blows on her. Khadija, on the other hand, struggles to find an opening in your defense, her spear clashing against your saber with less and less force.
<br>As the fight progresses, Khadija's movements become more desperate, her attacks wild and uncoordinated. You, on the other hand, remain calm and focused, your technique and strategy flawless.
<br>Finally, you land the winning blow, disarming Khadija and leaving her defenseless. The crowd erupts in cheers as you are declared the victor, your skill and mastery of the saber clear for all to see.
<br>After some rest, you come to face with the final opponent. He is also a wielder of saber - Aalin Omaji, the third prince of Blazing Sky sect.
<div style="text-align: center;"><<button [[Opponent: Aalin Omaji.|Final - Aalin Omaji]]>><<set $aalin_omaji_opponent to "you">><</button>></div>
<<elseif $enemy_chance gte $your_chance>>
<br>As you and Khadija Arin exchange blows, it becomes increasingly apparent that Khadija's spear technique is superior. She uses her reach and flexibility to her advantage, keeping you at bay with swift and precise thrusts. You find it difficult to land a blow on her as she deftly parries each of your strikes with her spear.
<br>Khadija seems to be growing more confident with each passing moment, her attacks becoming more aggressive and powerful. You, on the other hand, struggle to find an opening in her defense, your saber clashing against her spear with less and less force.
<br>Finally, Khadija lands the winning blow, disarming you and leaving you defenseless. The crowd erupts in cheers as she is declared the victor, her skill and mastery of the spear clear for all to see. The other match is over as well. At last, the best two fighters emerge: Aalin Omaji - the third prince of Blazing Sky, and Khadija Arin - member of Blue Judgment.
<<set $test_position to "3rd">>
<<set $fifth_test_score to Math.round(291*$random_number)>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Medallion of Melee")>>
<div style="text-align: center;"><<button [[The final match.|Final - Aalin Omaji]]>><<set $aalin_omaji_opponent to "Khadija Arin">><</button>></div>
<</if>>
<</if>>
<</nobr>> <<nobr>><<if $choice_count is 0>>
<<set $choice_count to 1>>
<<set $enemy_skill to 6>>
<<set $your_chance to $spear - $enemy_skill>>
<<set $enemy_chance to $enemy_skill - $spear>>
<<set $enemy_move to "none">>
<<set $your_move to "none">>
<br>Daisan Meyal is a formidable sight, dressed in a combat robe made of thick, durable fabric. He is a head taller than you, slim, and with broad shoulders. His left hand, the one holding weapon, is full of badly healed scars. His hair is braided and adorned with beads and feathers, and his face is weathered by the sun and wind.
<br>His spear is another sight. Its long steel tip is sharpened to a fine point, with the Golden Falcon's blessing - "True, fast, precise." carved along it. Its body is made of light and white wood, with a metal cap at the butt. With such a well-balanced and perfectly weighted weapon, he has defeated many formidable opponents.
<br>You do not intend to be one of them. As one of the judges signal your fight to start, Daisan rushes at you for the first blow, his spear raised for a downward slash. Seeing a vulnerability in his movement, you...
<div class="choice"><<link "... bring your own spear forward to block." "Fifth test - Daisan Meyal">>
<<set $your_move to "spear-block">><</link>></div>
<div class="choice"><<link "... step sideways and redirect his spear." "Fifth test - Daisan Meyal">>
<<set $your_move to "spear-parry">><</link>></div>
<div class="choice"><<link "... meet him to exploit the weak point." "Fifth test - Daisan Meyal">>
<<set $your_move to "spear-attack">><</link>></div>
<<elseif $choice_count is 1>><<set $choice_count to 2>>
<<if $your_move is "spear-block">>A loud ring echoes through the air as your spears' tip collide. Your shoulder experiences stroke of pain, but Daisan almost drops his weapon. Clearly, you have an advantage in strength.
<<set $your_chance += either(1, 2)>>
<<set $enemy_chance -= 1>>
<<elseif $your_move is "spear-parry">>You put your left food backward and twist out of the way. As his spear's tip misses its target, you attempt to give it a flick with your spear and send it away. Yet, Daisan brings his weapon out of the way in time. He smiles.
<<set $your_chance -= 1>>
<<set $enemy_chance += either(1, 2)>>
<<elseif $your_move is "spear-attack">>You move forward to strike at him, but Daisan brakes and slashes at your spear. A loud ring echoes through the air as they collide. He almost drops his weapon, but he has anticipated your attack. The vulnerability is fake. He gives your spear a quick flick, almost successfully disarming you.
<<set $your_chance -= either(1, 2)>>
<<set $enemy_chance += 2>>
<</if>>
Then you...
<div class="choice"><<link "... move away to disengage." "Fifth test - Daisan Meyal">>
<<set $your_move to "spear-move">><</link>></div>
<div class="choice"><<link "... strike back with might." "Fifth test - Daisan Meyal">>
<<set $your_move to "spear-attack">><</link>></div>
<div class="choice"><<link "... attempt to disarm him." "Fifth test - Daisan Meyal">>
<<set $your_move to "spear-disarm">><</link>></div>
<<elseif $choice_count is 2>><<set $choice_count to 3>>
<<if $your_move is "spear-move">>You increase distance from Daisan, who takes advantage of it to make a heavy side swing with his spear. You block it in time before the weapon reach your breast. As he brings it around for another strike, you see an opportunity.
<<set $your_chance += 1>>
<<set $enemy_chance -= either(1, 0)>>
<<elseif $your_move is "spear-attack">>You step to his right and deliver a thrust. Daisan disengages and move out of the way as his spear makes a heavy side swing. Your weapon meet one another and bounce back. As he brings it around for another strike, you see an opportunity.
<<set $your_chance += 1>>
<<set $enemy_chance -= either(1, 0)>>
<<elseif $your_move is "spear-disarm">>You put your hand forward to grasp his spear and yank it away, as your spear thrusts at him. You are not fast enough at Daisan disengages and moves out of the way, his spear makes a heavy side swing. You block it in time before the weapon reach your breast. As he brings it around for another strike, you see an opportunity.
<<set $your_chance += 1>>
<<set $enemy_chance -= either(1, 0)>>
<</if>>
Then you...
<div class="choice"><<link "... stand still and wait for his strike." "Fifth test - Daisan Meyal">>
<<set $your_move to "spear-wait">><</link>></div>
<div class="choice"><<link "... rush to him and exploit his weakness." "Fifth test - Daisan Meyal">>
<<set $your_move to "spear-attack">><</link>></div>
<<elseif $choice_count is 3>><<set $choice_count to 4>>
<<if $your_move is "spear-wait">>You stand as where you are, spear forward to meet his next move. Seeing that, Daisan remains still as well, waiting for you to go first. Then the fight continues as he launches at you with a spear thrust.
<<set $your_chance -= either(1, 0)>>
<<set $enemy_chance -= either(1, 0)>>
<<elseif $your_move is "spear-attack" and $saber gte 8>>You launch yourself at him, intending to injure Daisan before he can block. While the tip of his spear is faraway from you, its butt is near. With effort, he thrusts out to deflect your weapon and succeeds. Still, you quickly recover and continue, making a shallow cut at his breast. Before your spear comes for a finishing blow, he disengages.
<<set $your_chance += 0>>
<<set $enemy_chance -= either(2, 3)>>
<<elseif $your_move is "spear-attack">>You launch yourself at him, intending to injure Daisan before he can block, which is exactly what he wants. While the tip of his spear is faraway from you, its butt is near. With effort, he thrusts that end into your belly, folding you over. Before the spear's tip comes for a finishing blow, you disengage.
<<set $your_chance += 0>>
<<set $enemy_chance += either(2, 3)>>
<</if>>
<<set $constitution -=10>>
<<if $your_chance gt $enemy_chance>>
<br>As you and Daisan Meyal exchange blows, it becomes increasingly apparent that the tide of the battle is turning in your favor. You use your reach and flexibility to your advantage, keeping Daisan at bay with swift and precise thrusts. Daisan finds it difficult to land a blow on you as you deftly parry each of his strikes with your spear.
<br>You grow more confident with each passing moment, your attacks becoming more aggressive and powerful. Daisan, however, struggles to find an opening in your defense, his spear clashing against yours with less and less force. As the fight progresses, he becomes more desperate, his attacks wild and uncoordinated.
<br>Finally, you land a decisive blow, disarming Daisan and leaving him defenseless. The crowd erupts in cheers as you are declared the victor, your skill and mastery of the spear clear for all to see.
<br>After some rest, you come to face with the final opponent. He is a wielder of saber - Aalin Omaji, the third prince of Blazing Sky sect.
<div style="text-align: center;"><<button [[Opponent: Aalin Omaji.|Final - Aalin Omaji]]>><<set $aalin_omaji_opponent to "you">><</button>></div>
<<elseif $enemy_chance gte $your_chance>>
<br>As you and Daisan exchange blows, it becomes increasingly apparent that Daisan's spear technique is superior. He uses his reach and flexibility to his advantage, keeping you at bay with swift and precise thrusts. You find it difficult to land a blow on him as he deftly parries each of your strikes with his spear.
<br>Daisan seems to be growing more confident with each passing moment, his attacks becoming more aggressive and powerful. You, on the other hand, struggle to find an opening in his defense, your spear clashing against his with less and less force. As the fight progresses, you become more desperate, your attacks wild and uncoordinated.
<br>Finally, Daisan lands a decisive blow, disarming you and leaving you defenseless. The crowd erupts in cheers as he is declared the victor, his skill and mastery of the spear clear for all to see. The other match is over as well. At last, the best two fighters emerge: Aalin Omaji - the third prince of Blazing Sky, and Daisan Meyal - member of High Grass.
<<set $test_position to "3rd">>
<<set $fifth_test_score to Math.round(291*$random_number)>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Medallion of Melee")>>
<div style="text-align: center;"><<button [[The final match.|Final - Aalin Omaji]]>><<set $aalin_omaji_opponent to "Daisan Meyal">><</button>></div>
<</if>>
<</if>>
<</nobr>> <<nobr>>
Aalin Omaji is the first to get on the fighting field, his saber already unsheathed, his face cold and aloof. He wears a long and flowing white robe, adorned with intricate embroidery of mythical creatures. It is done in gold thread, giving off a regal and majestic air. The robe is cinched at the waist with a thick gold-colored belt adorned with gems. Its sleeves are wide and billowy, its collar high and stiff. In short, it is more suitable for parade than combat. Everyone knows he hates it, but it is an order from his mother, the sponsor of this Rite.
<br>Still, no opponents have been able to withstand more than three moves against him. Two even suffer serious, almost fatal, wounds. The test prohibits outright killing, but not crippling.
<<if $aalin_omaji_opponent isnot "you">>
<br>$aalin_omaji_opponent is visibly terrified, despite the previous victories. Luckily, Aalin Omaj will strike lightly this time. He has received warning from the judges.
<br>The match begins with $aalin_omaji_opponent being the aggressive side, unleashing a flurry of attacks. They are all in vain. Aalin Omaji moves as if gliding around $aalin_omaji_opponent, dodging every attacks effortlessly without countering back. His footwork is full of grace, precision, and confidence.
<br>Until the end, the attacks become more desperate and uncoordinated, lacking the skillfulness displayed previously. Seeing the tiredness on the face of his opponent, Aalin Omaji then goes in to finish the match. Each of his saber's slashes is executed with deadly accuracy, his weapon a blur as it cuts through the air, all striking true at their targets.
<br>Midway, $aalin_omaji_opponent and many onlookers realize he has turned his opponent's eventual defeat into a game. Aalin Omaji concentrates every of his attacks on the dominant shoulder, even though it is a stupid thing to do once the trend is figured out.
<br>Yet, it is $aalin_omaji_opponent who surrenders with a bloodied shoulder, weapon long dropped on the ground. As Aalin Omaji leaves, he does not spare his opponent a glance.
<<elseif $aalin_omaji_opponent is "you">>
<br>The match begins with Aalin Omaji being the aggressive side, unleashing a flurry of attacks. You muster everything to counter them, but it is all in vain. Aalin Omaji moves as if gliding around you, dodging every attacks effortlessly, his weapon a blur as it cuts through the air. His footwork is full of grace, precision, and confidence.
<br>Until the end, your actions become more desperate and uncoordinated, lacking the skillfulness displayed previously. Meanwhile, your opponent's saber continues to execute strikes with deadly accuracy, never once missing their targets.
<br>Midway, you realize that he has turned your eventual defeat into a game. Aalin Omaji concentrates every of his attacks on your dominant shoulder, even though it is a stupid thing to do once the trend is figured out.
<br>Yet, it is you who surrenders with a bloodied shoulder, your weapon long dropped on the ground. As Aalin Omaji leaves, he does not spare you a glance.
<<set $constitution -= 20>>
<<set $test_position to "2nd">>
<<set $fifth_test_score to Math.round(298*$random_number)>>
<<set $high_position_ROEJ to true>>
<<set $ROEJ_prize to $ROEJ_prize.concat("the Medallion of Melee")>>
<</if>>
<<if $constitution < 60>><<set $constitution to 65>><</if>>
<br>You have your injuries checked and belly filled, the result of the last test is announced. You get $test_position place with a score of $fifth_test_score. And with that, the Rite of Earth is coming to an end.
<div style="text-align: center;"><<button [[Rite of Earth - Closing ceremony.|ROEJ - Finished]]>>
<<if $high_position_ROEJ is true>>
<<run $ROEJ_prize.delete("None")>>
<<set $renown += 50*$ROEJ_prize.length>>
<<set $money += 60*$ROEJ_prize.length>>
<<set $other_wealth to $other_wealth.concat($ROEJ_prize)>>
<<run $other_wealth.delete("None")>>
<</if>>
<</button>></div>
<</nobr>><<nobr>>
<<set $name to $firstname + " " + $surname>>
"My name is $name," you shout to entire Steppe with might and proud, your voice echoing across the vast landscape. "Remember me."
<</nobr>>
<div style="text-align: center;"><<button "Two years later." "The Sky Bow">>
<</button>></div>
Your firstname is "$firstname", correct?
<<nobr>>
<div class="choice">[[Yes. |ROEJ - Conclusion]]</div>
<div class="choice">[[No. It is something else.|ROEJ - Finished]]</div>
<</nobr>><div style="font-size: 28px; text-align: center; font-weight: bold;">Chapter III. The Sky Bow</div>
<<nobr>>
Two years has passed by after you finished the Rite of Earth. During the time, many great and terrible things have happened.
<br>The most important news is Lainin Amin Sudas has declared his intention to unite all the sects in the Steppe under one banner with the support of the Purple Empire. Having eliminated major potential obstacles, your parents' murder is enjoying immense success, his force growing more and more massive. The enemy's momentum is reducing, however, as the Qayan must bring part of his force to assist the Empire in an invasion.
<br>In these chaotic times, more than a dozen of new military societies have been formed as well. Among them are the Khurdanskout, who breaks out from the influence of their former sect and serve as a mercenary band, as well as the Silver Lancers, men cladded in steel coming back from the west. <<if $motherorigin is "Qayan">>As a gesture of honor to your mother, the new leader of the Khurdanskout promises you a discount for their service if you are interested.<</if>>
<<if $batsaikhan_erden is "true">><br>Batsaikhan Erden has died as well. As a warrior who went through a myriad of hardships and challenges with you, his death by a common fever is indeed unbefitting. At least, before his departure, he had taught you great many valuable lessons, almost like a father.<<set $batsaikhan_erden to "dead">><</if>>
<br>Meanwhile, your life is also consolidating, as you are currently...
<<if $caravan_choice is "none" or $caravan_choice is "accept">>
<div class="choice"><<link [[... the head merchant of Akia Aram Golgath's caravan. She has gone retired in some foreign country, leaving her people in your charge. It seems that the Heavenly Horde and Spirits of the Steppe are indeed supportive of you, as you manage to develop the caravan into a great source of wealth.|Sect establishment]]>>
<<set $currentstatus to "merchant">>
<<set $renown += 150>>
<<set $diplomacy += 2>> <<set $wisdom += 1>>
<<set $money to $money*13>> <<set $jewelry += 592>>
<<set $ware.armour += 235>> <<set $ware.weapon += 421>>
<<set $ware.others += 42>>
<<set $livestock.sheep += 623>> <<set $livestock.goat += 453>>
<<set $livestock.horse += 868>> <<set $livestock.bull += 646>>
<<set $slave.commoner += 24>>
<<set $riding += 1>> <<set $herding += 2>>
<<set $num.warrior to Math.round($num.warrior*1.7+156)>>
<<set $num.baatar += Math.round($num.warrior/180+1)>>
<<set $num.freerider += 80>>
<</link>></div>
<div class="choice"><<link [["... the leader of a marauder band. You manage to hire enough soldiers with the help of Akia Aram Golgath and form a raiding party into other nations, seeking to loot their cattle, coins, and slaves. Many people are attracted by your success, your force building up. The foreigners also develop fear toward you."|Sect establishment]]>>
<<set $currentstatus to "raider">>
<<set $dread to Math.round($renown*1.5)>>
<<set $renown to Math.round($renown*1.5)>>
<<set $military += 3>> <<set $wisdom += 1>>
<<set $money to $money*5>> <<set $jewelry += 182>>
<<set $ware.armour += 235>> <<set $ware.weapon += 421>>
<<set $ware.others += 42>>
<<set $livestock.sheep += 623>> <<set $livestock.goat += 453>>
<<set $livestock.horse += 868>> <<set $livestock.bull += 646>>
<<set $slave.commoner += 237>> <<set $slave.soldier += 41>>
<<set $spear += 1>> <<set $saber += 1>> <<set $archery += 1>>
<<set $riding += 1>> <<set $herding += 1>>
<<set $num.warrior to Math.round($num.warrior*1.7+150)>>
<<set $num.baatar += Math.round($num.warrior/180+1)>>
<<set $num.freerider += 210>>
<</link>></div>
<<else>>
<div class="choice"><<link [[... the head merchant of a caravan. With your limited fund, you manage to develop it into a great source of wealth. It seems that the Heavenly Horde and Spirits of the Steppe are indeed supportive of you.|Sect establishment]]>>
<<set $currentstatus to "merchant">>
<<set $renown += 80>>
<<set $diplomacy += 2>> <<set $wisdom += 1>>
<<set $money to $money*10>> <<set $jewelry += 302>>
<<set $ware.armour += 235>> <<set $ware.weapon += 421>>
<<set $ware.others += 42>>
<<set $livestock.sheep += 623>> <<set $livestock.goat += 453>>
<<set $livestock.horse += 868>> <<set $livestock.bull += 646>>
<<set $slave.commoner += 14>>
<<set $riding += 1>> <<set $herding += 2>>
<<set $num.warrior to Math.round($num.warrior*1.7+196)>>
<<set $num.baatar += Math.round($num.warrior/180+1)>>
<<set $num.freerider += 103>>
<</link>></div>
<</if>>
<<if $renown gte 250 or $win_num gte 1>>
<div class="choice"><<link [["... the Qayan of a new sect. Getting hold of your stellar reputation, the surviving members of " + $sect + " gather under your leadership. You manage to grow your sect's strength and reestablish part of its might."|Sect establishment]]>>
<<set $currentstatus to "Qayan">>
<<set $renown += 250>>
<<set $diplomacy += 2>> <<set $military += 2>> <<set $wisdom += 1>>
<<set $money to $money*13>> <<set $jewelry += 1079>>
<<set $ware.armour += 235>> <<set $ware.weapon += 421>>
<<set $ware.others += 42>>
<<set $livestock.sheep += 623>> <<set $livestock.goat += 453>>
<<set $livestock.horse += 868>> <<set $livestock.bull += 646>>
<<set $slave.commoner += 69>> <<set $slave.soldier += 34>>
<<set $saber += 1>> <<set $archery += 1>>
<<set $riding += 1>> <<set $hunting += 1>>
<<set $num.warrior to Math.round($num.warrior*2.7+324)>>
<<set $num.baatar += Math.round($num.warrior/180+1)>>
<<set $num.freerider += 0>>
<</link>></div><</if>>
<<if $win_num gte 1>>
<div class="choice"><<link [["... the leader of a bandit band. After your victory against the White Sand, you decide to roam the Steppe as a brigand, attacking traveling convoy and merchant caravan, with a focus on Lainin Amin Sudas's allies. Your reputation in the Steppe is somewhat tarnished, and people fear you."|Sect establishment]]>>
<<set $currentstatus to "bandit">>
<<set $dread += Math.round($renown*0.7)>>
<<set $renown -= Math.round($renown*0.7)>>
<<set $diplomacy -= 2>> <<set $military += 3>>
<<set $money to $money*7>> <<set $jewelry += 241>>
<<set $ware.armour += 235>> <<set $ware.weapon += 421>>
<<set $ware.others += 42>>
<<set $livestock.sheep += 623>> <<set $livestock.goat += 453>>
<<set $livestock.horse += 868>> <<set $livestock.bull += 646>>
<<set $slave.commoner += 32>> <<set $slave.soldier += 12>>
<<set $spear += 1>> <<set $saber += 1>> <<set $archery += 1>>
<<set $riding += 1>>
<<set $num.warrior to Math.round($num.warrior*1.3+302)>>
<<set $num.baatar += Math.round($num.warrior/180+1)>>
<<set $num.freerider += 127>>
<</link>></div>
<div class="choice"><<link [["... the leader of a marauder band. After your victory against the White Sand, you decide to travel to other nations, seeking to loot their livestock, coins, and slaves. Many people are attracted by your success, your force buidling up. The foreigners also develop fear toward you."|Sect establishment]]>>
<<set $currentstatus to "raider">>
<<set $dread to Math.round($renown*1.5)>>
<<set $renown to Math.round($renown*1.5)>>
<<set $military += 3>> <<set $wisdom += 1>>
<<set $money to $money*7>> <<set $jewelry += 182>>
<<set $ware.armour += 235>> <<set $ware.weapon += 421>>
<<set $ware.others += 42>>
<<set $livestock.sheep += 623>> <<set $livestock.goat += 453>>
<<set $livestock.horse += 868>> <<set $livestock.bull += 646>>
<<set $slave.commoner += 237>> <<set $slave.soldier += 41>>
<<set $spear += 1>> <<set $saber += 1>> <<set $archery += 1>>
<<set $riding += 1>> <<set $herding += 1>>
<<set $num.warrior to Math.round($num.warrior*2.7+330)>>
<<set $num.baatar += Math.round($num.warrior/180+1)>>
<<set $num.freerider += 210>>
<</link>></div><</if>>
<<set $num.khurdanskout to 0>>
<<set $num.namanchlal to 0>>
<<if $fatherorigin is "Qayan">>
<<run $titles.delete("Member of Sacred Horseman")>>
<<set $titles to $titles.concat("Former member of Sacred Horseman")>>
<<elseif $fatherorigin is "Avarga">>
<<run $titles.delete("Member of Northern Guard")>>
<<run $titles.delete("Heir of a Baatar")>>
<<set $titles to $titles.concat("Former member of Northern Guard")>>
<<elseif $fatherorigin is "commoner">>
<<set $titles to $titles.concat("Former member of Red Bravery")>>
<</if>>
<</nobr>>
<<nobr>>
<<if $currentstatus is "merchant">>
Your caravan achieves a great reputation as a resourceful and fortunate gathering of merchants. Many sects and minor societies seek your service to obtain rare items. In the span of two years, almost miraculously, your wealth grows to an astonishing size. Your possession includes a long herd of livestock, wagons full of goods, along with chests of gems and coins. You also manage to purchase the grazing right to a good part of the Steppe, allowing your people with a place to settle down and serve as a base of operation. Your power, then, can rival that of a small sect. With such a reason, you are proclaimed a Qayan of the Steppe.
<<elseif $currentstatus is "Qayan">>
Your new sect achieves a great reputation as the sanctuary of Lainin Amin Sudas's victims. It is just as well that there are a lot of them, including your former sect's members. In the span of two years, your collect the broken remnants of other sects and build up your strength. Over time, you amass a formidable stash of wealth, including a large number of slaves, a long herd of livestock, along with chests overflowing with coins and gems. You even manage to conquer a portion of the Steppe as your own, providing a base of operations for your people.
<<elseif $currentstatus is "bandit">>
You and your soldiers strike fear into the hearts of merchants and travelers. Your daring and clever tactics earn you a notorious reputation as well as a steady stream of loot. Over time, you amass a formidable stash of wealth, including a large number of slaves, wagons full of stolen goods, along with chests overflowing with coins and gems. You even manage to conquer a portion of the Steppe as your own, providing a base of operations for your people. Your power, then, can rival that of a small sect. With such a reason, you are proclaimed a Qayan of the Steppe.
<<elseif $currentstatus is "raider">>
You and your soldiers strike fear into the hearts of neighboring nations. Your army strike quickly and efficiently, taking what you want and leaving destruction in your wake. Your raids earn you a formidable reputation, attracting many fighters. You amass a great wealth and power, including livestock, captured slaves, and plundered treasures. As your raids continue, the people of the Steppe begin to respect and even admire you, seeing you as a powerful leader who brings wealth and glory to the followers. You also manage to purchase the grazing right to a good part of the Steppe, allowing your people with a place to settle down and serve as a base of operation. Your power, then, can rival that of a small sect. With such a reason, you are proclaimed a Qayan of the Steppe.
<</if>>
The name of your sect is...
<div class="choice"><<link [["... " + $sect + "."|Sect organization]]>>
<<set $yoursect to $sect>>
<</link>></div>
<div class="choice"><<link [[... Black Sky.|Sect organization]]>>
<<set $yoursect to "Black Sky">>
<</link>></div>
<div class="choice"><<link [[... Iron Wolf.|Sect organization]]>>
<<set $yoursect to "Iron Wolf">>
<</link>></div>
<div class="choice"><<link [[... Wild Hunt.|Sect organization]]>>
<<set $yoursect to "Wild Hunt">>
<</link>></div>
<div class="choice"><<link [[... Serpent Fang.|Sect organization]]>>
<<set $yoursect to "Serpent Fang">>
<</link>></div>
<div class="choice"><span id="entersectname"><<link "... something else.">>
<<replace "#entersectname">>Enter your sect's name
<<textbox "$yoursect" "" "Confirm sect's name">>
<<button [[CONFIRM|Confirm sect's name]]>><</button>>
<</replace>><</link>></span></div>
<<set $civilian to Math.round($wealth/130+$livestock_num/50+100)>>
<</nobr>><<nobr>>
<<set $maintitle to "Qayan of " + $yoursect>>
<<set $ware.food to $food_consumption_daily*30+120>>
Before and after becoming the $maintitle, you are also made aware of the monstrous scope of a sect's operation. Many things have to learned from scratch: the coin flow inside a sect; how to make use of each family units; the value of livestock, currently and in the future; the possible exports and must-have imports of your sect, how to plan a long march between two glazing sites; mathematics; protocols of the court; weather forecasting; the recent politics of the Steppe; and more.
<br>Your new job is hard, but soon you are accustomed to it and get a clear view of $yoursect's capability. Everymonth, you can redirect or change the governing's policy of your sect, after all the agreed-upon food and wage have been distributed.
<<if $choice_taken_2 isnot true>>
<div style="text-align: center;"><<button "Manage your sect" "Sect information">>
<<set $choice_taken_2 to true>>
<<set $new_system to true>>
<<set $sectmonth to "1st">>
<<set $consumptionmonth to "paid">>
<<set $civilian += $population_growth_monthly>>
<<set $warrior_possible to $warrior_possible_monthly>>
<<set $baatar_possible to $baatar_possible_monthly>>
<<set $fighter_available to {
freerider: 634, namanchlal: 250, khurdanskout: 130,
konrichildren: 0, silverlancers: 0, haisikhen: 0,
redcompany: 0, cossehal: 0, sevenhearts: 0,}>>
<</button>></div>
<<else>>
After a day of making decisions, you retire to your tent and have some dinner. The food, prepared neatly by your servants, is...
<div class="choice"><<link [[... lavish. It is composed of rich and exotic delicacies, imported from all over the known world, and wines worth more than a contingent of Namanchlal. This reflects your immense wealth and prestige.|TSB - The news]]>>
<<set $food_style to "diplomacy">>
<<set $food_consumption.you to 10>>
<<set $renown += 30>><<set $diplomacy += 1>>
<</link>></div>
<div class="choice"><<link [[... moderate. It is composed of both rich and simple meals. Most of them is what the civilians eat everyday. This reflects your appreciation of Steppe's culture and tradition.|TSB - The news]]>>
<<set $food_style to "wisdom">>
<<set $food_consumption.you to 5>>
<<set $renown += 20>><<set $wisdom += 1>>
<</link>></div>
<div class="choice"><<link [[... frugal. It is simple, hearty meals made from locally sourced ingredients, especially meat from animals raised by your sect. Most of the warriors are accustomed to this diet. This reflects your militant lifestyle.|TSB - The news]]>>
<<set $food_style to "military">>
<<set $food_consumption.you to 3>>
<<set $renown += 10>><<set $military += 1>>
<</link>></div>
<</if>>
<</nobr>>
Your sect's name is "$yoursect", correct?
<<nobr>>
<div class="choice">[[Yes. |Sect organization]]</div>
<div class="choice">[[No. It is something else.|Sect establishment]]</div>
<</nobr>><<nobr>>
<div style="font-size: 28px; text-align: center; font-weight: bold; border-bottom-style: solid;">$yoursect, $sectmonth month</div>
<table class="sect-table"><tr>
<td class="sect-column-head">Population: $population</td>
<td class="sect-column-head">Wealth: $wealth</td>
<td class="sect-column-head">Might: $total_might</td>
</tr></table>
<table class="sect-table"><tr>
<td class="sect-column" style="text-align: center; font-weight: bold">Demographic (individuals) </td>
<td class="sect-column" style="text-align: center; font-weight: bold">Assets (coins)</td>
<td class="sect-column" style="text-align: center; font-weight: bold">Assets (items)</td>
</tr>
<tr>
<td class="sect-column" style="padding-left: 3%;">
<br><b>Civilian: $civilian </b>
<br><b>Soldier: $number_of_fighters</b>
<br> - Baatar: $num.baatar
<br> - Warrior: $num.warrior
<br> - Other soldier: $hired_fighters
<br><b>Slave: $slave_num </b>
<br> - Aristocracy: $slave.noble
<br> - Commoner: $slave.commoner
<br> - Soldier: $slave.soldier
<br><b>Prisoner: $prisoner_num</b>
</td>
<td class="sect-column" style="padding-left: 3%;">
<br><b>Coin: $money </b>
<br><b>Jewelry: $jewelry </b>
<br><b>Ware: $total_ware_worth </b>
<br> - Armour: $ware_worth.armour
<br> - Weapon: $ware_worth.weapon
<br> - Food: $ware_worth.food
<br> - Other: $ware_worth.others
<br><b>Slave: $total_slave_worth </b>
<br> - Aristocracy: $slave_worth.noble
<br> - Commoner: $slave_worth.commoner
<br> - Soldier: $slave_worth.soldier
<br><b>Livestock: $total_livestock_worth</b>
<br> - Sheep: $livestock_worth.sheep
<br> - Goat: $livestock_worth.goat
<br> - Horse: $livestock_worth.horse
<br> - Bull: $livestock_worth.bull
</td>
<td class="sect-column" style="padding-left: 3%;">
<br><b>Ware: $ware_num </b>
<br> - Armour: $ware.armour
<br> - Weapon: $ware.weapon
<br> - Food: $ware.food
<br> - Other: $ware.others
<br><b>Slave: $slave_num </b>
<br> - Aristocracy: $slave.noble
<br> - Commoner: $slave.commoner
<br> - Soldier: $slave.soldier
<br><b>Livestock: $livestock_num </b>
<br> - Sheep: $livestock.sheep
<br> - Goat: $livestock.goat
<br> - Horse: $livestock.horse
<br> - Bull: $livestock.bull
</td>
</tr></table>
<div style="font-size: 28px; text-align: center; font-weight: bold; border-top-style: solid;">Estimated changes</div>
<table class="sect-table"><tr>
<td class="sect-column" style="text-align: center; font-weight: bold; width: 50%;">Monthly </td>
<td class="sect-column" style="text-align: center; font-weight: bold; width: 50%;">Daily</td>
</tr>
<tr>
<td class="sect-column" style="padding-left: 3%; width: 50%;">
<br><b>Coins paid: $monthly_cost</b>
<br> - Sect's soldier wage: $monthly_cost_sect
<br> - Other soldier wage: $monthly_cost_hired
<br><b>Population increase: $population_growth_monthly</b>
<br><b>Promotable civilians: $warrior_possible_monthly</b>
<br><b>Promotable warriors: $baatar_possible_monthly</b>
</td>
<td class="sect-column" style="padding-left: 3%; width: 50%;">
<br><b>Production: $made_daily</b>
<br> - Armour: $armour_made_daily
<br> - Weapon: $weapon_made_daily
<br> - Others: $others_made_daily
<br> - Food: $food_made_daily
<br><b>Food consumed: $food_consumption_daily</b>
<br> - You: $food_consumption.you
<br> - Combatants: $food_consumption.combatant
<br> - Civilians: $food_consumption.civilian
<br> - Slaves: $food_consumption.slave
<br> - Prisoners: $food_consumption.prisoner
<br><b>Livestock born/killed: $livestock_bred_daily/$livestock_killed_daily </b>
<br> - Sheep: $sheep_bred_daily/$sheep_killed_daily
<br> - Goat: $goat_bred_daily/$goat_killed_daily
<br> - Horse: $horse_bred_daily/$horse_killed_daily
<br> - Bull: $bull_bred_daily/$bull_killed_daily
</td>
</tr></table>
<<if $consumptionmonth is "paid">>
<div style="font-size: 28px; text-align: center; font-weight: bold; border-top-style: solid;">Decide this month's policies</div>
<<display 'Monthly focus'>>
<div style="text-align: center;">
<<button "CONFIRM" "Sect information">><<set $consumptionmonth to "not">><</button>></div>
<<else>>
<div style="font-size: 28px; text-align: center; font-weight: bold; border-top-style: solid;">This month's focuses</div>
<table class="sect-table"><tr>
<td class="sect-focus">Population: $focus.population</td>
<td class="sect-focus">Livestock: $focus.livestock</td>
<td class="sect-focus">Military: $focus.military</td>
<td class="sect-focus">Production: $focus.production</td>
</tr>
<tr>
<td class="sect-focus">$focus_des.population</td>
<td class="sect-focus">$focus_des.livestock</td>
<td class="sect-focus">$focus_des.military</td>
<td class="sect-focus">$focus_des.production</td>
</tr></table>
<div style="font-size: 28px; text-align: center; font-weight: bold; border-top-style: solid;">Make some decisions</div>
<<display 'Minor decisions'>>
<</if>>
<</nobr>>
<<if $consumptionmonth is "not">>
<div style="text-align: center; border-top-style: solid;">
<<button "RETURN" `previous()`>><</button>></div>
<</if>><<nobr>><<liveblock>>
<br><b>Population focus: $focus.population</b> - $focus_des.population
<table style="width: 100%; text-align: center;"><tr>
<td style="width: 33%;">
<<link "[Growth]">><<set $focus.population to "Growth">>
<<set $focus_des.population to "Intensify the recruitment of qualified freeriders into the sect as civilians, and encourage the birth of new members.">>
<<update>><</link>></td>
<td style="width: 33%;">
<<link "[Normal]">><<set $focus.population to "Normal">>
<<set $focus_des.population to "Recruit qualified freeriders into the sect as civilians, and get new sect members through birth.">>
<<update>><</link>></td>
<td style="width: 33%;">
<<link "[Control]">><<set $focus.population to "Control">>
<<set $focus_des.population to "Stop the recruitment of qualified freeriders into the sect as civilians, and disencourage the birth of new members.">>
<<update>><</link>></td>
</tr></table>
<br><b>Livestock focus: $focus.livestock</b> - $focus_des.livestock
<table style="width: 100%; text-align: center;"><tr>
<td style="width: 33%;">
<<link "[Breed]">><<set $focus.livestock to "Breed">>
<<set $focus_des.livestock to "Rise the number of livestock by encouraging mating among the animals and reducing unneeded slaughter.">>
<<update>><</link>></td>
<td style="width: 33%;">
<<link "[Normal]">><<set $focus.livestock to "Normal">>
<<set $focus_des.livestock to "Breed and slaughter the livestock accordingly to the proper practice.">>
<<update>><</link>></td>
<td style="width: 33%;">
<<link "[Slaughter]">><<set $focus.livestock to "Slaughter">>
<<set $focus_des.livestock to "Lower the number of livestock by increasing slaughtering and disencouraging mating among the animals.">>
<<update>><</link>></td>
</tr></table>
<br><b>Military focus: $focus.military</b> - $focus_des.military
<table style="width: 100%; text-align: center;"><tr>
<td style="width: 33%;">
<<link "[Number]">><<set $focus.military to "Number">>
<<set $focus_des.military to "Improve the quantity of combatants by training and preparing qualified civilians.">>
<<update>><</link>></td>
<td style="width: 33%;">
<<link "[Normal]">><<set $focus.military to "Normal">>
<<set $focus_des.military to "Improve both the number and might of all warriors along with some qualified civilians.">>
<<update>><</link>></td>
<td style="width: 33%;">
<<link "[Might]">><<set $focus.military to "Might">>
<<set $focus_des.military to "Improve the quality of combatants by training and preparing all warriors.">>
<<update>><</link>></td>
</tr></table>
<br><b>Production focus: $focus.production</b> - $focus_des.production
<table style="width: 100%; text-align: center;"><tr>
<td style="width: 33%;">
<<link "[Armour]">><<set $focus.production to "Armour">>
<<set $focus_des.production to "Expand the production capacity of protective gears such as helmet or boot, as the expense of crafting weapon.">>
<<update>><</link>></td>
<td style="width: 33%;">
<<link "[Normal]">><<set $focus.production to "Normal">>
<<set $focus_des.production to "Producing both protective gears and offensive items as normal.">>
<<update>><</link>></td>
<td style="width: 33%;">
<<link "[Weapon]">><<set $focus.production to "Weapon">>
<<set $focus_des.production to "Expand the production capacity of offensive items such as arrow or spear, as the expense of crafting armour.">>
<<update>><</link>></td>
</tr></table>
<</liveblock>><</nobr>>A widely held belief among your people is all Qayans are extraordinary. As such, they can listen to military dispatch of recent battles, send a trade convoy to foreign countries, or decide the fate of the entire sect while sleeping, eating, or doing less savory activities.
With that in mind, one of your advisors request your presence before you can put anything in your mouth. The guards insist her to wait outside but she bursts into the tent, yelling loudly. Weapons are drawn.
You wave the guards away and allow her inside. This is, after all, one of the most brilliant people you employ. The news she has is definitely not about runaway sheep or brawl among soldiers. What Noya Erden tells you, with barely concealed excitement, is the whereabouts of a Sky Bow.
<div style="text-align: center;"><<button [[The full story.|TBS - The location]]>><<set $noya_erden to "true">><</button>></div>
Most of the Steppe consider Chu To the Red Sage's greatest gifts to the land is the Nine Sky Bows and Five Earth Sabers, powerful artifacts of luck and prestige. After their creation, they were distributed to the hitherto most powerful Qayans. Over time, the artifacts were passed down to the heirs, sold for money, or taken by the enemies. Now, only three of them are actually in used, the rest disappeared.
"But I know where one of the lost Sky Bow is," Noya says.
The earliest record of it was in the hand of a Qayan who, reportedly, led his entire sect on a two-year journey to besiege an impregnable city. Of course, he and his people died of starvation in the middle of winter in the middle of foreign countryside.
The Sky Bow, then, was transfered into the possesion of the reigning princess, who displayed it on a wall along with many of the stuff taken from enemies foolish enough to assail her city.
It turned out that the Qayan's son survived and returned to his homeland, then proceeded to build up a force twice bigger than his father's. The man, called Ghestasan Aeromi, was noted for his charismatic leadership, inspiring speeches, and a marvelous talent for spear, all of which his father had none.
Still, one thing Ghestasan inherited was his father's ambition, as he himself led his army on the very same two-year journey. This time, however, the once impregnable city was pregnable, its population ravaged by a civil war. It did not stand a chance.
The wealth looted from the city that week was greater than all of the Steppe's gain that year. Ghestasan's wagons and carriages were loaded fully, while most of the horses must carry two-person worth of goods. Even then, the soldiers needed to put on heavy bags in order to bring more back.
So laden with plunders that the entire army was decimated shamefully during traveling by a mobile artillery division of the Purple Empire, who was going to the city to conquer it themselves.
The Sky Bow was put into the private collection of the imperial family to be furthered studied until they knew what to do with it.
"... which bring us to now," she continues. "The Bow is going to be presented to the Qayan of Deep Winter in exchange for his support of Lainin Amin Sudas. The convoy escorting the artifacts is moving fast toward his camp as we speak. We must intercept it as soon as possible."
Perhaps seeing your doubt, she follows up with an explanation for the story's origin, which, one must admit, is nothing short of ingenious; where she got hold of the rumour, how she spent days confirming the fine details, what she discovered,... In short, the opportunity is very real.
After she stops, you decide to...
<<nobr>>
<div class="choice">[[... prepare to depart immediately with the best soldiers.|TBS - Convoy status][$TBS_choice_news to "immediately"]]</div>
<div class="choice">[[... gather your full force and ride out next morning.|TBS - Convoy status][$TBS_choice_news to "later"]]</div>
<div class="choice">[[... do nothing and ignore the possibility.|TBS - Convoy status][$TBS_choice_news to "nothing"]]</div>
<</nobr>>
<<nobr>><<liveblock>>
After a month of training and testing, $warrior_possible of the civilians are ready to accept their role as warriors of $yoursect. Moreover, $baatar_possible soldiers have proved themselves to be worthy of the Baatar title. After giving them the proper equipment and some coins, these impressive sect's members will assume their new positions in your military.
<<if $warrior_possible gt 0 or $baatar_possible gt 0>>
<table class="sect-table"><tr>
<td class="military"><b>Promotable</b></td>
<td class="promotion"><b>Requirement</b></td>
<td class="military"><b>Decision</b></td></tr>
<!-- Warrior -->
<<set $number to 1>><<if $warrior_possible gte $number>><tr>
<td class="military-type">$number civilian</td>
<td class="promotion">
<<print $number*$price.warrior+$number*25>> coins,
<<print $number*5>> armour and
<<print $number*10>> weapon pieces
</td>
<td class="military"><<link "[Promote]">>
<<set $number to 1>>
<<set $ware.armour -= $number*5>> <<set $ware.weapon -= $number*10>>
<<set $money -= $number*$price.warrior+$number*25>>
<<set $warrior_possible -= $number>> <<set $civilian -= $number>>
<<set $num.warrior += $number>>
<<update>><<goto $passage>><</link>></td>
</tr><</if>>
<<set $number to 10>><<if $warrior_possible gte $number>><tr>
<td class="military-type">$number civilians</td>
<td class="promotion">
<<print $number*$price.warrior+$number*25>> coins,
<<print $number*5>> armour and
<<print $number*10>> weapon pieces
</td>
<td class="military"><<link "[Promote]">>
<<set $number to 10>>
<<set $ware.armour -= $number*5>> <<set $ware.weapon -= $number*10>>
<<set $money -= $number*$price.warrior+$number*25>>
<<set $warrior_possible -= $number>> <<set $civilian -= $number>>
<<set $num.warrior += $number>>
<<update>><<goto $passage>><</link>></td>
</tr><</if>>
<<set $number to 100>><<if $warrior_possible gte $number>><tr>
<td class="military-type">$number civilians</td>
<td class="promotion">
<<print $number*$price.warrior+$number*25>> coins,
<<print $number*5>> armour and
<<print $number*10>> weapon pieces
</td>
<td class="military"><<link "[Promote]">>
<<set $number to 100>>
<<set $ware.armour -= $number*5>> <<set $ware.weapon -= $number*10>>
<<set $money -= $number*$price.warrior+$number*25>>
<<set $warrior_possible -= $number>> <<set $civilian -= $number>>
<<set $num.warrior += $number>>
<<update>><<goto $passage>><</link>></td>
</tr><</if>>
<!-- Baatar -->
<<set $number to 1>><<if $baatar_possible gte $number>><tr>
<td class="military-type">$number warrior</td>
<td class="promotion">
<<print $number*$price.baatar+$number*200>> coins
<<print $number*10>> armour and
<<print $number*15>> weapon pieces
</td>
<td class="military"><<link "[Promote]">>
<<set $number to 1>>
<<set $ware.armour -= $number*10>> <<set $ware.weapon -= $number*15>>
<<set $money -= $number*$price.baatar+$number*200>>
<<set $baatar_possible -= $number>> <<set $num.warrior -= $number>>
<<set $num.baatar += $number>>
<<update>><<goto $passage>><</link>></td>
</tr><</if>>
<<set $number to 10>><<if $baatar_possible gte $number>><tr>
<td class="military-type">$number warriors</td>
<td class="promotion">
<<print $number*$price.baatar+$number*200>> coins
<<print $number*10>> armour and
<<print $number*15>> weapon pieces
</td>
<td class="military"><<link "[Promote]">>
<<set $number to 10>>
<<set $ware.armour -= $number*10>> <<set $ware.weapon -= $number*15>>
<<set $money -= $number*$price.baatar+$number*200>>
<<set $baatar_possible -= $number>> <<set $num.warrior -= $number>>
<<set $num.baatar += $number>>
<<update>><<goto $passage>><</link>></td>
</tr><</if>>
<<set $number to 100>><<if $baatar_possible gte $number>><tr>
<td class="military-type">$number warriors</td>
<td class="promotion">
<<print $number*$price.baatar+$number*200>> coins
<<print $number*10>> armour and
<<print $number*15>> weapon pieces
</td>
<td class="military"><<link "[Promote]">>
<<set $number to 100>>
<<set $ware.armour -= $number*10>> <<set $ware.weapon -= $number*15>>
<<set $money -= $number*$price.baatar+$number*200>>
<<set $baatar_possible -= $number>> <<set $num.warrior -= $number>>
<<set $num.baatar += $number>>
<<update>><<goto $passage>><</link>></td>
</tr><</if>>
</table><</if>>
<</liveblock>><</nobr>>!!Prisoners: $prisoner_num
<nobr>
<<if $prisoner.civilian gt 0>>
<br>Civilian: $prisoner.civilian<</if>>
<<if $prisoner.baatar gt 0>>
<br>Baatar: $prisoner.baatar<</if>>
<<if $prisoner.warrior gt 0>>
<br>Warrior: $prisoner.warrior<</if>>
<<if $prisoner.freerider gt 0>>
<br>Freerider: $prisoner.freerider<</if>>
<<if $prisoner.namanchlal gt 0>>
<br>Namanchlal: $prisoner.namanchlal<</if>>
<<if $prisoner.khurdanskout gt 0>>
<br>Khurdanskout: $prisoner.khurdanskout<</if>>
<<if $prisoner.konrichildren gt 0>>
<br>Konri Children: $prisoner.konrichildren<</if>>
<<if $prisoner.silverlancers gt 0>>
<br>Silver Lancers: $prisoner.silverlancers<</if>>
<<if $prisoner.haisikhen gt 0>>
<br>Haisikhen: $prisoner.haisikhen<</if>>
<<if $prisoner.redcompany gt 0>>
<br>Red Company: $prisoner.redcompany<</if>>
<<if $prisoner.cossehal gt 0>>
<br>Cossehal: $prisoner.cossehal<</if>>
<<if $prisoner.sevenhearts gt 0>>
<br>Seven Hearts: $prisoner.sevenhearts<</if>>
</nobr>
<div style="font-size: 28px; text-align: center; font-weight: bold; border-bottom-style: solid;">$name - $maintitle - day $day</div>
Other titles: $titles<<if $patron isnot "None">>, $patron's follower.<</if>>
<<nobr>>
<table class="sect-table"><tr>
<td class="sect-column" style="text-align: center;"><b>Attributes</b></td>
<td class="sect-column" style="text-align: center;"><b>Skills</b></td>
</tr>
<tr>
<td class="sect-column" style="padding-left: 3%;">
<br>Renown: $renown
<br>Dread: $dread
<br>
<br>Diplomacy: $diplomacy
<br>Military: $military
<br>Wisdom: $wisdom
<br>
<br>Constitution: $constitution ($bodystatus)
<br>Mentality: $mentality ($mindstatus)
<br>Faith: $faith ($faithstatus)</td>
<td class="sect-column" style="padding-left: 3%;">
<br>Spear: $spear
<br>Saber: $saber
<br>Archery: $archery
<br>
<br>Riding: $riding
<br>Hunting: $hunting
<br>Herding: $herding
</td>
</tr></table>
<table style="width: 100%; text-align: center;"><tr>
<td style="width: 33%;">
<div style="text-align: center;"><<button "Military">>
<<script>>
Dialog.setup("Military");
Dialog.wiki(Story.get("Military").processText());
Dialog.open();
<</script>>
<</button>></div>
</td>
<td style="width: 33%;">
<div style="text-align: center;"><<button "Prisoners">>
<<script>>
Dialog.setup("Prisoners");
Dialog.wiki(Story.get("Prisoners").processText());
Dialog.open();
<</script>>
<</button>></div>
</td>
<td style="width: 33%;">
<div style="text-align: center;"><<button "Wealth">>
<<script>>
Dialog.setup("Wealth");
Dialog.wiki(Story.get("Wealth").processText());
Dialog.open();
<</script>>
<</button>></div>
</td>
</tr></table>
<</nobr>>
<div style="text-align: center; border-top-style: solid;">
<<button "RETURN">><<script>>Engine.backward();<</script>><</button>></div>
<div style="font-size: 28px; text-align: center; font-weight: bold;">The Market Scroll: A Monthly Register of Prices</div>
<div style="text-align: center; font-style: italic;">From clerics of Golgath the Wealthy Trader, and disciples of Chu To the Red Sage</div>
<<if $yoursect isnot "none">><div style="text-align: center; font-style: italic;">To the sect of $yoursect and Qayan thereof</div><</if>>
!!!On the wage of military societies (per soldier):
Freerider: $price.freerider
Namanchlal: $price.namanchlal
Khurdanskout: $price.khurdanskout
Silverlancers: $price.silverlancers
Redcompany: $price.redcompany
Sevenhearts: $price.sevenhearts
Konrichildren: $price.konrichildren
Haisikhen: $price.haisikhen
Cossehal: $price.cossehal
!!!On the selling price of livestock (per head):
Sheep: $price.sheep
Goat: $price.goat
Horse: $price.horse
Bull: $price.bull
!!!On the selling price of slave (per individual):
Aristocracy: $price.noble
Commoner: $price.commoner
Soldier: $price.soldier
!!!On the selling price of products (per piece):
Armour: $price.armour
Weapon: $price.weapon
Food: $price.food
Others: $price.others
<<nobr>><<liveblock>>
Currently, based on your wealth of $money coins and the current market, these units are available for hire.
<table class="sect-table"><tr><td class="military"><b>Description</b></td><td class="military"><b>Might</b></td> <td class="military"><b>Cost</b></td> <td class="military"><b>Action</b></td></tr>
<!-- Freerider -->
<<set $number to 1>>
<<if $fighter_available.freerider gte $number>><tr>
<td class="military-type">$number freeriders</td>
<td class="military"><<print $power.freerider*$number>></td>
<td class="military"><<print $price.freerider*$number>></td>
<td class="military"><<if $money gte $price.freerider*$number>>
<<link "[Hire]">>
<<set $number to 1>>
<<set $money -= $price.freerider*$number>>
<<set $fighter_available.freerider -= $number>>
<<set $num.freerider += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 10>>
<<if $fighter_available.freerider gte $number>><tr>
<td class="military-type">$number freeriders</td>
<td class="military"><<print $power.freerider*$number>></td>
<td class="military"><<print $price.freerider*$number>></td>
<td class="military"><<if $money gte $price.freerider*$number>>
<<link "[Hire]">>
<<set $number to 10>>
<<set $money -= $price.freerider*$number>>
<<set $fighter_available.freerider -= $number>>
<<set $num.freerider += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 100>>
<<if $fighter_available.freerider gte $number>><tr>
<td class="military-type">$number freeriders</td>
<td class="military"><<print $power.freerider*$number>></td>
<td class="military"><<print $price.freerider*$number>></td>
<td class="military"><<if $money gte $price.freerider*$number>>
<<link "[Hire]">>
<<set $number to 100>>
<<set $money -= $price.freerider*$number>>
<<set $fighter_available.freerider -= $number>>
<<set $num.freerider += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<!-- Namanchlal -->
<<set $number to 25>>
<<if $fighter_available.namanchlal gte $number>><tr>
<td class="military-type">$number Namanchlals</td>
<td class="military"><<print $power.namanchlal*$number>></td>
<td class="military"><<print $price.namanchlal*$number>></td>
<td class="military"><<if $money gte $price.namanchlal*$number>>
<<link "[Hire]">>
<<set $number to 25>>
<<set $money -= $price.namanchlal*$number>>
<<set $fighter_available.namanchlal -= $number>>
<<set $num.namanchlal += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 50>>
<<if $fighter_available.namanchlal gte $number>><tr>
<td class="military-type">$number Namanchlals</td>
<td class="military"><<print $power.namanchlal*$number>></td>
<td class="military"><<print $price.namanchlal*$number>></td>
<td class="military"><<if $money gte $price.namanchlal*$number>>
<<link "[Hire]">>
<<set $number to 50>>
<<set $money -= $price.namanchlal*$number>>
<<set $fighter_available.namanchlal -= $number>>
<<set $num.namanchlal += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<!-- Khurdanskout -->
<<set $number to 25>>
<<if $fighter_available.khurdanskout gte $number>><tr>
<td class="military-type">$number Khurdanskouts</td>
<td class="military"><<print $power.khurdanskout*$number>></td>
<td class="military"><<print $price.khurdanskout*$number>></td>
<td class="military"><<if $money gte $price.khurdanskout*$number>>
<<link "[Hire]">>
<<set $number to 25>>
<<set $money -= $price.khurdanskout*$number>>
<<set $fighter_available.khurdanskout -= $number>>
<<set $num.khurdanskout += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 50>>
<<if $fighter_available.khurdanskout gte $number>><tr>
<td class="military-type">$number Khurdanskouts</td>
<td class="military"><<print $power.khurdanskout*$number>></td>
<td class="military"><<print $price.khurdanskout*$number>></td>
<td class="military"><<if $money gte $price.khurdanskout*$number>>
<<link "[Hire]">>
<<set $number to 50>>
<<set $money -= $price.khurdanskout*$number>>
<<set $fighter_available.khurdanskout -= $number>>
<<set $num.khurdanskout += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 100>>
<<if $fighter_available.khurdanskout gte $number>><tr>
<td class="military-type">$number Khurdanskouts</td>
<td class="military"><<print $power.khurdanskout*$number>></td>
<td class="military"><<print $price.khurdanskout*$number>></td>
<td class="military"><<if $money gte $price.khurdanskout*$number>>
<<link "[Hire]">>
<<set $number to 100>>
<<set $money -= $price.khurdanskout*$number>>
<<set $fighter_available.khurdanskout -= $number>>
<<set $num.khurdanskout += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<!-- Konri Children -->
<<set $number to 25>>
<<if $fighter_available.konrichildren gte $number>><tr>
<td class="military-type">$number Konri Children</td>
<td class="military"><<print $power.konrichildren*$number>></td>
<td class="military"><<print $price.konrichildren*$number>></td>
<td class="military"><<if $money gte $price.konrichildren*$number>>
<<link "[Hire]">>
<<set $number to 25>>
<<set $money -= $price.konrichildren*$number>>
<<set $fighter_available.konrichildren -= $number>>
<<set $num.konrichildren += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 50>>
<<if $fighter_available.konrichildren gte $number>><tr>
<td class="military-type">$number Konri Children</td>
<td class="military"><<print $power.konrichildren*$number>></td>
<td class="military"><<print $price.konrichildren*$number>></td>
<td class="military"><<if $money gte $price.konrichildren*$number>>
<<link "[Hire]">>
<<set $number to 50>>
<<set $money -= $price.konrichildren*$number>>
<<set $fighter_available.konrichildren -= $number>>
<<set $num.konrichildren += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 100>>
<<if $fighter_available.konrichildren gte $number>><tr>
<td class="military-type">$number Konri Children</td>
<td class="military"><<print $power.konrichildren*$number>></td>
<td class="military"><<print $price.konrichildren*$number>></td>
<td class="military"><<if $money gte $price.konrichildren*$number>>
<<link "[Hire]">>
<<set $number to 100>>
<<set $money -= $price.konrichildren*$number>>
<<set $fighter_available.konrichildren -= $number>>
<<set $num.konrichildren += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<!-- Hasisken -->
<<set $number to 25>>
<<if $fighter_available.haisikhen gte $number>><tr>
<td class="military-type">$number Haisikhens</td>
<td class="military"><<print $power.haisikhen*$number>></td>
<td class="military"><<print $price.haisikhen*$number>></td>
<td class="military"><<if $money gte $price.haisikhen*$number>>
<<link "[Hire]">>
<<set $number to 25>>
<<set $money -= $price.haisikhen*$number>>
<<set $fighter_available.haisikhen -= $number>>
<<set $num.haisikhen += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 50>>
<<if $fighter_available.haisikhen gte $number>><tr>
<td class="military-type">$number Haisikhens</td>
<td class="military"><<print $power.haisikhen*$number>></td>
<td class="military"><<print $price.haisikhen*$number>></td>
<td class="military"><<if $money gte $price.haisikhen*$number>>
<<link "[Hire]">>
<<set $number to 50>>
<<set $money -= $price.haisikhen*$number>>
<<set $fighter_available.haisikhen -= $number>>
<<set $num.haisikhen += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 100>>
<<if $fighter_available.haisikhen gte $number>><tr>
<td class="military-type">$number Haisikhens</td>
<td class="military"><<print $power.haisikhen*$number>></td>
<td class="military"><<print $price.haisikhen*$number>></td>
<td class="military"><<if $money gte $price.haisikhen*$number>>
<<link "[Hire]">>
<<set $number to 100>>
<<set $money -= $price.haisikhen*$number>>
<<set $fighter_available.haisikhen -= $number>>
<<set $num.haisikhen += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<!-- Cossehal -->
<<set $number to 50>>
<<if $fighter_available.cossehal gte $number>><tr>
<td class="military-type">$number Cossehals</td>
<td class="military"><<print $power.cossehal*$number>></td>
<td class="military"><<print $price.cossehal*$number>></td>
<td class="military"><<if $money gte $price.cossehal*$number>>
<<link "[Hire]">>
<<set $number to 100>>
<<set $money -= $price.cossehal*$number>>
<<set $fighter_available.cossehal -= $number>>
<<set $num.cossehal += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 100>>
<<if $fighter_available.cossehal gte $number>><tr>
<td class="military-type">$number Cossehals</td>
<td class="military"><<print $power.cossehal*$number>></td>
<td class="military"><<print $price.cossehal*$number>></td>
<td class="military"><<if $money gte $price.cossehal*$number>>
<<link "[Hire]">>
<<set $number to 100>>
<<set $money -= $price.cossehal*$number>>
<<set $fighter_available.cossehal -= $number>>
<<set $num.cossehal += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<<set $number to 200>>
<<if $fighter_available.cossehal gte $number>><tr>
<td class="military-type">$number Cossehals</td>
<td class="military"><<print $power.cossehal*$number>></td>
<td class="military"><<print $price.cossehal*$number>></td>
<td class="military"><<if $money gte $price.cossehal*$number>>
<<link "[Hire]">>
<<set $number to 100>>
<<set $money -= $price.cossehal*$number>>
<<set $fighter_available.cossehal -= $number>>
<<set $num.cossehal += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<!-- Sliver Lancers -->
<<set $number to 250>>
<<if $fighter_available.silverlancers gte $number>><tr>
<td class="military-type">The Silver Lancers ($number soldiers)</td>
<td class="military"><<print $power.silverlancers*$number>></td>
<td class="military"><<print $price.silverlancers*$number>></td>
<td class="military"><<if $money gte $price.silverlancers*$number>>
<<link "[Hire]">>
<<set $number to 250>>
<<set $money -= $price.silverlancers*$number>>
<<set $fighter_available.silverlancers -= $number>>
<<set $num.silverlancers += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<!-- Red Company -->
<<set $number to 300>>
<<if $fighter_available.redcompany gte $number>><tr>
<td class="military-type">The Red Company ($number soldiers)</td>
<td class="military"><<print $power.redcompany*$number>></td>
<td class="military"><<print $price.redcompany*$number>></td>
<td class="military"><<if $money gte $price.redcompany*$number>>
<<link "[Hire]">>
<<set $number to 300>>
<<set $money -= $price.redcompany*$number>>
<<set $fighter_available.redcompany -= $number>>
<<set $num.redcompany += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
<!-- Seven Hearts -->
<<set $number to 700>>
<<if $fighter_available.sevenhearts gte $number>><tr>
<td class="military-type">The Seven Hearts ($number soldiers)</td>
<td class="military"><<print $power.sevenhearts*$number>></td>
<td class="military"><<print $price.sevenhearts*$number>></td>
<td class="military"><<if $money gte $price.sevenhearts*$number>>
<<link "[Hire]">>
<<set $number to 700>>
<<set $money -= $price.sevenhearts*$number>>
<<set $fighter_available.sevenhearts -= $number>>
<<set $num.sevenhearts += $number>>
<<update>><<goto $passage>><</link>><</if>></td>
</tr><</if>>
</table>
<<if $unlocked is true>>Bear in mind these numbers:
<<if $fighter_available.freerider gt 0 or $num.freerider gt 0>>
<br>• Freerider: $fighter_available.freerider available, $num.freerider hired
<</if>>
<<if $fighter_available.namanchlal gt 0 or $num.namanchlal gt 0>>
<br>• Namanchlal: $fighter_available.namanchlal available, $num.namanchlal hired
<</if>>
<<if $fighter_available.khurdanskout gt 0 or $num.khurdanskout gt 0>>
<br>• Khurdanskout: $fighter_available.khurdanskout available, $num.khurdanskout hired
<</if>>
<<if $fighter_available.konrichildren gt 0 or $num.konrichildren gt 0>>
<br>• Konri Children: $fighter_available.konrichildren available, $num.konrichildren hired
<</if>>
<<if $fighter_available.haisikhen gt 0 or $num.haisikhen gt 0>>
<br>• Haisikhen: $fighter_available.haisikhen available, $num.haisikhen hired
<</if>>
<<if $fighter_available.cossehal gt 0 or $num.cossehal gt 0>>
<br>• Cossehal: $fighter_available.cossehal available, $num.cossehal hired
<</if>>
<<if $fighter_available.silverlancers gt 0 or $num.silverlancers gt 0>>
<br>• The Silver Lancers: $fighter_available.silverlancers available, $num.silverlancers hired
<</if>>
<<if $fighter_available.redcompany gt 0 or $num.redcompany gt 0>>
<br>• The Red Company: $fighter_available.redcompany available, $num.redcompany hired
<</if>>
<<if $fighter_available.sevenhearts gt 0 or $num.sevenhearts gt 0>>
<br>• The Seven Hearts: $fighter_available.sevenhearts available, $num.sevenhearts hired
<</if>>
<</if>>
<</liveblock>><</nobr>>
<<nobr>>
<<set $sidebar_des to "None">>
<<if $constitution gt 100>><<set $bodystatus to "Strong">>
<<elseif $constitution gte 60>><<set $bodystatus to "Normal">>
<<elseif $constitution gte 20>><<set $bodystatus to "Injured">>
<<else>><<set $bodystatus to "Dying">><</if>>
<<if $mentality gt 100>><<set $mindstatus to "Strong">>
<<elseif $mentality gte 60>><<set $mindstatus to "Normal">>
<<elseif $mentality gte 20>><<set $mindstatus to "Stressed">>
<<else>><<set $mindstatus to "Unstable">><</if>>
<<if $faith gte 100>><<set $faithstatus to "Zealous">>
<<elseif $faith gte 50>><<set $faithstatus to "Dedicated">>
<<elseif $faith gte 0>><<set $faithstatus to "Neutral">>
<<else>><<set $faithstatus to "Skeptical">><</if>>
<<if $diplomacy < 1>> <<set $diplomacy to 1>> <</if>>
<<if $military < 1>> <<set $military to 1>> <</if>>
<<if $wisdom < 1>> <<set $wisdom to 1>> <</if>>
<<set $population = $civilian+$number_of_fighters+$slave_num+$prisoner_num>>
<<set $number_of_fighters = 0>><<for _val range $num>>
<<set $number_of_fighters += _val>><</for>>
<<set $might to {
baatar: $num.baatar*$power.baatar,
warrior: $num.warrior*$power.warrior,
freerider: $num.freerider*$power.freerider,
namanchlal: $num.namanchlal*$power.namanchlal,
khurdanskout: $num.khurdanskout*$power.khurdanskout,
konrichildren: $num.konrichildren*$power.konrichildren,
silverlancers: $num.silverlancers*$power.silverlancers,
haisikhen: $num.haisikhen*$power.haisikhen,
redcompany: $num.redcompany*$power.redcompany,
cossehal: $num.cossehal*$power.cossehal,
sevenhearts: $num.sevenhearts*$power.sevenhearts,
}>>
<<set $total_might = 0>><<for _val range $might>>
<<set $total_might += _val>><</for>>
<<set $cost to {
baatar: $num.baatar*$price.baatar,
warrior: $num.warrior*$price.warrior,
freerider: $num.freerider*$price.freerider,
namanchlal: $num.namanchlal*$price.namanchlal,
khurdanskout: $num.khurdanskout*$price.khurdanskout,
konrichildren: $num.konrichildren*$price.konrichildren,
silverlancers: $num.silverlancers*$price.silverlancers,
haisikhen: $num.haisikhen*$price.haisikhen,
redcompany: $num.redcompany*$price.redcompany,
cossehal: $num.cossehal*$price.cossehal,
sevenhearts: $num.sevenhearts*$price.sevenhearts,
}>>
<<if $motherorigin is "Qayan">><<set $cost.khurdanskout to Math.round($num.khurdanskout*$price.khurdanskout*20/100)>><</if>>
<<set $monthly_cost = 0>><<for _val range $cost>>
<<set $monthly_cost += _val>><</for>>
<<set $prisoner_num = 0>><<for _val range $prisoner>>
<<set $prisoner_num += _val>><</for>>
<<set $ware_worth to {
armour: $ware.armour*$price.armour,
weapon: $ware.weapon*$price.weapon,
food: $ware.food*$price.food,
others: $ware.others*$price.others,
}>>
<<set $ware_worth.food to Math.round($ware_worth.food)>>
<<set $total_ware_worth = 0>><<for _val range $ware_worth>>
<<set $total_ware_worth += _val>><</for>>
<<set $ware_num = 0>><<for _val range $ware>>
<<set $ware_num += _val>><</for>>
<<set $slave_worth to {
noble: $slave.noble*$price.noble,
commoner: $slave.commoner*$price.commoner,
soldier: $slave.soldier*$price.soldier,
}>>
<<set $total_slave_worth = 0>><<for _val range $slave_worth>>
<<set $total_slave_worth += _val>><</for>>
<<set $slave_num = 0>><<for _val range $slave>>
<<set $slave_num += _val>><</for>>
<<set $livestock_worth to {
sheep: $livestock.sheep*$price.sheep,
goat: $livestock.goat*$price.goat,
horse: $livestock.horse*$price.horse,
bull: $livestock.bull*$price.bull,
}>>
<<set $total_livestock_worth = 0>><<for _val range $livestock_worth>>
<<set $total_livestock_worth += _val>><</for>>
<<set $livestock_num = 0>><<for _val range $livestock>>
<<set $livestock_num += _val>><</for>>
<<set $wealth to $money + $jewelry + $total_livestock_worth + $total_slave_worth + $total_ware_worth>>
<<set $hired_fighters to $number_of_fighters-$num.baatar-$num.warrior>>
<<set $sect_fighters to $number_of_fighters-$hired_fighters>>
<<set $monthly_cost_sect = $num.baatar*50+$num.warrior*5>>
<<set $monthly_cost_hired = $monthly_cost-$monthly_cost_sect>>
<<set $food_consumption to {
you: 2,
combatant: $num.baatar*4+$num.warrior*3 + $hired_fighters*3,
civilian: $civilian*2,
slave: $slave_num*1,
prisoner: $prisoner_num*1,
}>>
<<set $food_consumption_daily = 0>><<for _val range $food_consumption>>
<<set $food_consumption_daily += _val>><</for>>
<</nobr>><<nobr>><<display 'PassageFooter'>>
<<if $focus.population is "Growth">>
<<set $population_growth_monthly to Math.round($civilian*0.05) + random(10,15)>>
<<elseif $focus.population is "Normal">>
<<set $population_growth_monthly to Math.round($civilian*0.01) + random(5,10)>>
<<elseif $focus.population is "Control">>
<<set $population_growth_monthly to Math.round($civilian*0.01) + random(0,5)>>
<</if>>
<<if $focus.military is "Number">>
<<set $warrior_possible_monthly to Math.round($civilian*0.08)>>
<<set $baatar_possible_monthly to Math.round($num.warrior*0.001)>>
<<set $warrior_power_rise to either(0,0,0,0,1)>>
<<elseif $focus.military is "Normal">>
<<set $warrior_possible_monthly to Math.round($civilian*0.04)>>
<<set $baatar_possible_monthly to Math.round($num.warrior*0.004)>>
<<set $warrior_power_rise to either(0,0,0,1)>>
<<elseif $focus.military is "Might">>
<<set $warrior_possible_monthly to Math.round($civilian*0.01)>>
<<set $baatar_possible_monthly to Math.round($num.warrior*0.008)>>
<<set $warrior_power_rise to either(0,0,0,1,2)>>
<</if>>
<<if $focus.livestock is "Breed">>
<<set $bred_daily_rate to
randomFloat(0.01, 0.035)>>
<<set $killed_daily_rate to
randomFloat(0.005, 0.01)>>
<<elseif $focus.livestock is "Normal">>
<<set $bred_daily_rate to
randomFloat(0.015, 0.035)>>
<<set $killed_daily_rate to
randomFloat(0.015, 0.035)>>
<<elseif $focus.livestock is "Slaughter">>
<<set $bred_daily_rate to
randomFloat(0.005, 0.01)>>
<<set $killed_daily_rate to
randomFloat(0.01, 0.035)>>
<</if>>
<<set $sheep_bred_daily to Math.round($livestock.sheep*$bred_daily_rate)>>
<<set $goat_bred_daily to Math.round($livestock.goat*$bred_daily_rate)>>
<<set $horse_bred_daily to Math.round($livestock.horse*$bred_daily_rate)>>
<<set $bull_bred_daily to Math.round($livestock.bull*$bred_daily_rate)>>
<<set $sheep_killed_daily to Math.round($livestock.sheep*$killed_daily_rate)>>
<<set $goat_killed_daily to Math.round($livestock.goat*$killed_daily_rate)>>
<<set $horse_killed_daily to Math.round($livestock.horse*$killed_daily_rate)>>
<<set $bull_killed_daily to Math.round($livestock.bull*$killed_daily_rate)>>
<<set $livestock_bred_daily to $sheep_bred_daily+$goat_bred_daily+$horse_bred_daily+$bull_bred_daily>>
<<set $livestock_killed_daily to $sheep_killed_daily+$goat_killed_daily+$horse_killed_daily+$bull_killed_daily>>
<<set $food_made_daily to $sheep_killed_daily*random(9,13)+$goat_killed_daily*random(8,15)+$horse_killed_daily*random(10,16)+$bull_killed_daily*random(10,15)>>
<<set $others_made_daily to $sheep_killed_daily*random(2,6)+$goat_killed_daily*random(1,5)+$horse_killed_daily*random(1,3)+$bull_killed_daily*random(1,5)>>
<<if $focus.production is "Armour">>
<<set $armour_made_daily to Math.round($civilian*0.025)>>
<<set $weapon_made_daily to Math.round($civilian*0.01)>>
<<elseif $focus.production is "Normal">>
<<set $armour_made_daily to Math.round($civilian*0.02)>>
<<set $weapon_made_daily to Math.round($civilian*0.02)>>
<<elseif $focus.production is "Weapon">>
<<set $armour_made_daily to Math.round($civilian*0.01)>>
<<set $weapon_made_daily to Math.round($civilian*0.025)>>
<</if>>
<<set $armour_made_daily += Math.round($slave.commoner*0.01)>>
<<set $weapon_made_daily += Math.round($slave.commoner*0.01)>>
<<set $made_daily to $armour_made_daily + $weapon_made_daily + $food_made_daily + $others_made_daily>>
<<if $ware.food < 0>>
<<set $ware.food to 0>>
<<set $armour_made_daily to 0>>
<<set $weapon_made_daily to 0>>
<<set $population_growth_monthly to Math.round($population_growth_monthly/5)>>
<<set $warrior_possible_monthly to Math.round($warrior_possible_monthly/4)>>
<<set $baatar_possible_monthly to Math.round($baatar_possible_monthly/3)>>
<<set $warrior_power_rise to (-1, 0, 0, 0, 0)>>
<<set $renown -= 10>>
<</if>>
<<set $day to $day + $day_passed>>
<<set $livestock to {
sheep: $livestock.sheep + $sheep_bred_daily*$day_passed - $sheep_killed_daily*$day_passed,
goat: $livestock.goat + $goat_bred_daily*$day_passed - $goat_killed_daily*$day_passed,
horse: $livestock.horse + $horse_bred_daily*$day_passed - $horse_killed_daily*$day_passed,
bull: $livestock.bull + $bull_bred_daily*$day_passed - $bull_killed_daily*$day_passed,
}>>
<<set $ware to {
armour: $ware.armour + $armour_made_daily*$day_passed,
weapon: $ware.weapon + $weapon_made_daily*$day_passed,
food: $ware.food + $food_made_daily*$day_passed - $food_consumption_daily*$day_passed,
others: $ware.others + $others_made_daily*$day_passed,
}>>
<<set $power.warrior += $warrior_power_rise*$day_passed>>
<<set $day_passed to 0>>
<<display 'PassageFooter'>><</nobr>><table class="sect-table"><tr>
<td class="sect-column-decision"><div class="choice"><<link "Change the composition of sect's military.">><<set $passage to passage()>>
<<script>>
Dialog.setup("Promote sect's soldiers");
Dialog.wiki(Story.get("Promote sect's soldiers").processText());
Dialog.open();
<</script>>
<</link>></div></td>
<td class="sect-column-decision"><div class="choice"><<link "Hire combatants from military societies.">><<set $passage to passage()>>
<<script>>
Dialog.setup("Hire mercenaries");
Dialog.wiki(Story.get("Hire mercenaries").processText());
Dialog.open();
<</script>>
<</link>></div></td>
</tr><tr>
<td class="sect-column-decision"><div class="choice"><<link "Convert ornaments and gemstones into coins.">><<set $passage to passage()>><<set $jewelry_to_convert to 0>>
<<script>>
Dialog.setup("Jewelry conversion");
Dialog.wiki(Story.get("Jewelry conversion").processText());
Dialog.open();
<</script>>
<</link>></div></td>
<td class="sect-column-decision"><div class="choice"><<link "Trade your assets with the accompanying merchants (underdevelopment).">><</link>></div></td>
</tr><tr>
<td class="sect-column-decision"><div class="choice"><<link "Slaughter animals for food and materials.">><<set $passage to passage()>><<set $reset_value_slaughter to true>>
<<script>>
Dialog.setup("Slaughter animals");
Dialog.wiki(Story.get("Slaughter animals").processText());
Dialog.open();
<</script>>
<</link>></div></td>
<td class="sect-column-decision"><div class="choice"><<link "Design a formation for your army (underdevelopment).">><</link>></div></td>
</tr></table><<nobr>><<set $day_passed to 1>>
<<if $TBS_choice_news is "immediately">>
Under your command, a force composed of the sect's best soldiers assemble and rush for the convoy. As Noya has figured out, it is traveling light, intending to use to cover of darkness to elude possible enemies. The most troublesome guards will be the Scholae Cassasonea, an elite cavalry unit of the Empire, but they may not have the homeground advantage.
<br>The ride is tiresome, as your hasty army must keep up with Noya's calculation to meet the convoy. Some soldiers question her information, which you express the disapproval of. They might as well question their Qayan's intelligence.
<</if>>
<<if $TBS_choice_news is "later">>
Under your command, before the sun rises, the full might of your sect assembles and rushes for the convoy. As Noya has figured out, it is traveling light, intending to use to cover of darkness to elude possible enemies. By now, they must have finished the majority of their journey. The most troublesome guards will be the Scholae Cassasonea, an elite cavalry unit of the Empire, but they may not have the number advantage.
<br>The ride is tiresome, as your huge army must keep up with Noya's calculation to meet the convoy. Some soldiers question her information, which you express the disapproval of. They might as well question their Qayan's intelligence.
<</if>>
<<if $TBS_choice_news is "nothing">>
You refuse to assemble your soldiers and rush for the convoy. Noya keeps on pestering you, saying that it is traveling light, intending to use to cover of darkness to elude possible enemies. The most troublesome guards will be the Scholae Cassasonea, an elite cavalry unit of the Empire, but they may not have the homeground advantage. Still, you have none of it.
<br>You do not know that she sneaks out later and rides toward the convoy. She wants to confirm whether she is right or not. And, whether her Qayan is stupid enough to let such a gift slip away, but that she does not say. Next morning, she comes back to you with further updates.
<</if>>
<br>Noya Erden is correct all right. The armed convoy of the Purple Empire, escorting a Sky Bow, one the Steppe's artifacts, comes into view at the exact place that she claims.
<br>The Scholae Cassasonea, men cladded in heavy yet articulate armors, are found around an expensive-looking carriage, presumbaly carrying the item and some diplomats. A small group of servants are behind them as well, dressed in colorful clothes. The features that the convoy's members have in common is brown skin with short hair or bald heads. Also, they are all dead.
<br>About fifty bodies lay on the ground, arrows sticking out from their back. They seem to have been galloping at most speed as they were ambushed. The carriage has been violently broken in as well, its contain, including the Sky Bow, gone. The passengers, wearing jewelry worth more than a warrior's yearly wage, are left untouched except for two arrows deep into their head.
<br>No corpse other than those of the Empire are seen in the vicinity. There are not a single sign of melee fighting either; the Scholae Cassasonea did not even draw their weapon. Whether you want to leave it alone or not, this may represent a significant change in the Steppe's politics, especially if some mysterious force can execute an attack this cleanly. Not even you are capable of catching the Empire's elite troops off guard. As such, you decide to...
<div class="choice">[[... send soldiers to investigate.|TBS - Ambush signs][$TBS_investigate to "others"]]</div>
<div class="choice">[[... personally go to investigate.|TBS - Ambush signs][$TBS_investigate to "yourself"]]</div>
<</nobr>><<nobr>>
<<if $TBS_investigate is "others">>
A group of warriors, led by Noya Erden, search through the site of ambush as a defensive circle is established. They then present you with the important findings.
<<elseif $TBS_investigate is "yourself">>
You lead a group of warriors to search through the site of ambush as a defensive circle is established. After some time, you get a hold of important findings.
<</if>>
<<if $TBS_choice_news is "immediately">>
First, the ambush happened right before you arrived, when the moon was casting light on the back of the convoy. The wounds are fresh, and the equipment have yet to be fully contaminated. Some animals gather to eat the corpes, but your warriors chase them away.
<<set $gain_loot to {
money: random(30,65)*10,
jewelry: random(20,45)*10,
armour: random(100,200),
weapon: random(100,200),
}>>
<<elseif $TBS_choice_news is "later">>
First, the ambush happened in the dark of night, when the moon was casting light on the back of the convoy. The wounds are long infliected, foul and swollen. Some of the the equipment have also been contaminated. The corpes are also being eaten by some animals before your warriors chase them away.
<<set $gain_loot to {
money: random(25,55)*10,
jewelry: random(20,35)*10,
armour: random(50,100),
weapon: random(50,80),
}>>
<<elseif $TBS_choice_news is "nothing">>
First, the ambush happened right before Noya arrived, when the moon was casting light on the back of the convoy. The wounds are long infliected, foul and swollen. Some of the the equipment have also been contaminated. The corpes are also being eaten by some animals before your warriors chase them away.
<<set $gain_loot to {
money: random(15,45)*10,
jewelry: random(20,25)*10,
armour: random(40,85),
weapon: random(50,85),
}>>
<</if>>
<br>Second, the type of arrowshafts used are one of the most amazing things you have ever seen. Its weights almost nothing, bendy but not brittle, and the length is just right for your people's short composite bow. <<if $wisdom gte 7>>You have some idea about its material, but the name of the wood eludes you.<<else>>You have no idea what type of wood is used to make it.<</if>> Still, you are aware that the fletching at the back are not made from normal feathers, as it is dyed colorfully and smooth like silk.
<br>Moreover, the arrowheads are connected to the end of the shafts mainly using glue. A tiny bit of metal sticks out under each heads, which is fitted into a hole drilled on the shafts. A small mixture of glue holds them together. It is inspired, since when a arrow is pulled out, the head will break away and remain in the wound, resulting in blood poisoning if left there too long. And in case the arrow misses, the head can be replaced, the shaft reused infinitely. This technology, once mastered, will greatly boost your soldier's fighting strength.
<br>Finally, the footprints and hoofprints show that the attackers were riding closely behind the convoy before striking. After the deed was done, they moved toward a path with heavy traffic, blending and concealing their trace. It is impossible to determine their direction.
<br>All in all, before being damaged by the wild, $gain_loot.armour armour and $gain_loot.weapon weapon pieces are recovered by your sect. From the corpses, $gain_loot.money coins are also found, along with $gain_loot.jewelry worth of jewelry.
<<set $money += $gain_loot.money>> <<set $jewelry += $gain_loot.jewelry>>
<<set $ware.armour += $gain_loot.armour>> <<set $ware.weapon += $gain_loot.weapon>>
<<set $power.warrior += Math.round($wisdom/7+1)>>
<br>When all the things are brought back to your sect's camping site, in order to fully digest the information, you...
<div class="choice">[[... stay inside your tent and scrutinize the details alone. You are confident in your own wisdom. Others may distract you.|TBS - Study information][$TBS_analyze to "alone"]]</div>
<div class="choice">[[... get Noya and scrutinize the details with her. You are confident in both her knowledge and intuition, especially with the recent discovery.|TBS - Study information][$TBS_analyze to "Noya"]]</div>
<div class="choice">[[... summon the advisors and scrutinize the details with them. You are confident in the wisdom and intelligence of your sect's brightest minds.|TBS - Study information][$TBS_analyze to "advisors"]]</div>
<</nobr>><<nobr>>
<<if $TBS_analyze is "alone">>As you
<<elseif $TBS_analyze is "Noya">> As you and Noya
<<elseif $TBS_analyze is "advisors">>As you and the advisors
<</if>>go over the information, you notice something is not quite right with your tent. Normally, most of the administrative tasks are carried out inside here, as well as the receptions of foreign diplomats. With that in mind, you decorate the tent in way that fuly express your identity. It is...
<div class="choice"><<link [[... extravagant and spacious, designed to impress any visitors and display your wealth.|TSB - The letters]]>>
<<set $tent_style to "diplomacy">>
<<set $renown += 50>><<set $diplomacy += 1>>
<</link>></div>
<div class="choice"><<link [[... full of shelves for reading materials, designed for a smoother sect's management.|TSB - The letters]]>>
<<set $tent_style to "wisdom">>
<<set $renown += 50>><<set $wisdom += 1>>
<</link>></div>
<div class="choice"><<link [[... compact and simple to set up, designed for long military campaigns.|TSB - The letters]]>>
<<set $tent_style to "military">>
<<set $renown += 50>><<set $military += 1>>
<</link>></div>
<</nobr>><<nobr>>
<<if $tent_style is "diplomacy">>
Therefore, next to your huge bed, on a table with intricate carvings, sticking out like a sore thump, are two shiny tubes, presumably brass. One is painted purple, the other red. You did not put them there, because their colors would damage the design you employs.
<<elseif $tent_style is "wisdom">>
Therefore, next to your bed, on a cabinet with intricate carvings, sticking out like a sore thump, are two shiny tubes, presumably brass. One is painted purple, the other red. You did not put them there, because your tent has designated places for messenger tubes.
<<elseif $tent_style is "military">>
Therefore, next to your bed, on a weapon rack, sticking out like a sore thump, are two shiny tubes, presumably brass. One is painted purple, the other red. You did not put them there, because they might horribly affect your reach in case of an assasination.
<</if>>
<br>Also, the former is etched with the emblem of the Purple Empire, while the latter has the icon of Chu To the Red Sage, although they appear to be variants, not the official ones. Anyhow, such things will treated with importance, not being left around carelessly like that, and the guards outside surely would inform you of them as soon as you return. Someone, you realize, has intrude into your tent and leave the tubes behind. You decide to...
<div class="choice"><<link [[... question the guards of possible suspects. They must know something, standing outside during the time.|TSB - The guards]]>>
<<set $guards_decision to "none">>
<</link>></div>
<div class="choice"><<link [[... let someone touch and open the tubes. They may contain poisons or other traps.|TSB - Reading]]>>
<<set $letters_decision to "indirectly">>
<<set $guards_decision to "none">>
<</link>></div>
<div class="choice"><<link [[... open the tubes and read what inside. They are clearly addressed to you.|TSB - Reading]]>>
<<set $letters_decision to "directly">>
<</link>></div>
<</nobr>><<nobr>><<liveblock>>
<<if $reset_value_slaughter is true>>
<<set $sheep_to_kill to 0>> <<set $goat_to_kill to 0>>
<<set $horse_to_kill to 0>> <<set $bull_to_kill to 0>>
<<set $reset_value_slaughter to false>>
<</if>>
Currently, you have $livestock.sheep sheep, $livestock.goat goats, $livestock.horse horses, and $livestock.bull bulls. How many should your people slaughter in order to get food and other products (such as horn, skin, or hoove)?
<table class="sect-table"><tr>
<td class="military"><b>Species</b></td>
<td class="military" style="text-align:center" colspan="3"><b>Number to be killed</b></td>
</tr>
<!-- Sheep -->
<tr>
<td class="military-type">Sheep</td>
<td class="military">
<<if $livestock.sheep gte 1>>
<<link "[1]">><<set $sheep_to_kill to 1>>
<<update>><</link>><</if>></td>
<td class="military">
<<if $livestock.sheep gte 50>>
<<link "[50]">><<set $sheep_to_kill to 50>>
<<update>><</link>><</if>></td>
<td class="military">
<<if $livestock.sheep gte 100>>
<<link "[100]">><<set $sheep_to_kill to 100>>
<<update>><</link>><</if>></td>
</tr>
<!-- Goat -->
<tr>
<td class="military-type">Goat</td>
<td class="military">
<<if $livestock.goat gte 1>>
<<link "[1]">><<set $goat_to_kill to 1>>
<<update>><</link>><</if>></td>
<td class="military">
<<if $livestock.goat gte 50>>
<<link "[50]">><<set $goat_to_kill to 50>>
<<update>><</link>><</if>></td>
<td class="military">
<<if $livestock.goat gte 100>>
<<link "[100]">><<set $goat_to_kill to 100>>
<<update>><</link>><</if>></td>
</tr>
<!-- Horse -->
<tr>
<td class="military-type">Horse</td>
<td class="military">
<<if $livestock.horse gte 1>>
<<link "[1]">><<set $horse_to_kill to 1>>
<<update>><</link>><</if>></td>
<td class="military">
<<if $livestock.horse gte 50>>
<<link "[50]">><<set $horse_to_kill to 50>>
<<update>><</link>><</if>></td>
<td class="military">
<<if $livestock.horse gte 100>>
<<link "[100]">><<set $horse_to_kill to 100>>
<<update>><</link>><</if>></td>
</tr>
<!-- Bull -->
<tr>
<td class="military-type">Bull</td>
<td class="military">
<<if $livestock.bull gte 1>>
<<link "[1]">><<set $bull_to_kill to 1>>
<<update>><</link>><</if>></td>
<td class="military">
<<if $livestock.bull gte 50>>
<<link "[50]">><<set $bull_to_kill to 50>>
<<update>><</link>><</if>></td>
<td class="military">
<<if $livestock.bull gte 100>>
<<link "[100]">><<set $bull_to_kill to 100>>
<<update>><</link>><</if>></td>
</tr></table>
<<set $food_to_made to $sheep_to_kill*random(9,13)+$goat_to_kill*random(8,15)+$horse_to_kill*random(10,16)+$bull_to_kill*random(10,15)>>
<<set $others_to_made to $sheep_to_kill*random(2,6)+$goat_to_kill*random(1,5)+$horse_to_kill*random(1,3)+$bull_to_kill*random(1,5)>>
<br>Is it the $maintitle's wish that <b>$sheep_to_kill</b> sheep, <b>$goat_to_kill</b> goats, <b>$horse_to_kill</b> horses, and <b>$bull_to_kill</b> bulls be killed? You will get about <b>$food_to_made</b> units of food, and <b>$others_to_made</b> units of other products.
<</liveblock>>
<br>
<br>
<table class="sect-table"><tr>
<td class="military" style="border-style: hidden;text-align:center" colspan="2">
<<button "CONFIRM">>
<<set $ware.food += $food_to_made >>
<<set $ware.others += $others_to_made>>
<<set $livestock.sheep -= $sheep_to_kill>>
<<set $livestock.goat -= $goat_to_kill>>
<<set $livestock.horse -= $horse_to_kill>>
<<set $livestock.bull -= $bull_to_kill>>
<<set $reset_value_slaughter to true>>
<<update>><<goto $passage>><</button>>
</td>
<td class="military" style="border-style: hidden;text-align:center" colspan="2">
<<button "RESET">>
<<set $reset_value_slaughter to true>>
<<update>><<goto $passage>><</button>></td>
</tr></table>
<</nobr>><<nobr>> <<liveblock>>
<<set $reset_value_slaughter to true>>
<<set $conversion_rate to Math.round($diplomacy+$wisdom-5)/10>>
<<if $conversion_rate < 0.7>> <<set $conversion_rate to 0.7>><</if>>
<<if $patron is "Golgath">> <<set $conversion_rate += 0.2>><</if>>
<<set $conversion_rate to $conversion_rate.toFixed(1)>>
Based on your knowledge on the value of gemstones and ornaments, as well as the current market condition, you are confident to get an exchange rate of $conversion_rate. Your wealth includes $jewelry coins worth of jewelry. How much of it should be converted?
<table class="sect-table"><tr>
<td class="military" style="border-style: hidden;text-align:center" colspan="2">
<div class="choice"><<link "All of it">><<set $jewelry_to_convert to $jewelry>> <<update>><</link>></div>
<div class="choice"><<link "Half of it">><<set $jewelry_to_convert to $jewelry/2>><<update>><</link>></div>
<div class="choice"><<link "A third of it">><<set $jewelry_to_convert to $jewelry/3>><<update>><</link>></div>
</td>
<td class="military" style="border-style: hidden;text-align:center" colspan="2">
<div class="choice"><<link "A quarter of it">><<set $jewelry_to_convert to $jewelry/4>><<update>><</link>></div>
<div class="choice"><<link "A fifth of it">><<set $jewelry_to_convert to $jewelry/5>><<update>><</link>></div>
<div class="choice"><<link "A sixth of it">><<set $jewelry_to_convert to $jewelry/6>><<update>><</link>></div>
</td></tr></table>
<<set $jewelry_to_convert_r to Math.round($jewelry_to_convert)>>
<<set $coin_to_receive to Math.round($conversion_rate*$jewelry_to_convert)>>
Is the $maintitle's wish that jewelry with the face value of $jewelry_to_convert_r be sold? You will receive $coin_to_receive coins.
<br>
<br>
<table class="sect-table"><tr>
<td class="military" style="border-style: hidden;text-align:center" colspan="2">
<<button "CONFIRM">>
<<set $jewelry -= $jewelry_to_convert_r >>
<<set $money += $coin_to_receive>>
<<set $jewelry_to_convert to 0>>
<<update>><<goto $passage>><</button>>
</td>
<td class="military" style="border-style: hidden;text-align:center" colspan="2">
<<button "RESET">>
<<set $jewelry_to_convert to 0>>
<<update>><<goto $passage>><</button>></td>
</tr></table>
<</liveblock>> <</nobr>><<nobr>>
You call inside the four warriors responsible for your protection during the last shift, during your leaving to resolve the issue of ambush. Unfortunately, they are incapable of answering your summon while lying on a pool of broken wine bottles, their armors dirty and unkempt. It turns out, they tell you after sober up, that a bunch of merchants' daughters approached them with an irresistable offer of bliss. They passed out not long after.
<br>A search through the sect reveals that the girls indeed exist, but they are just travellers and have long left. They even used different fake names. It was a classic baiting tactic, then. Knowing they have succumbed to their vices and allowed themselves to be manipulated by outsiders, regarding the guards, you...
<<liveblock>><<display 'PassageFooter'>>
<<if $guards_decision is "none">>
<div class="choice"><<link "... forgive them. It is a basic desire to follow things of beauty. Even you may not resist the girls.">>
<<set $guards_decision to "forgive">>
<<set $renown += 10>>
<<set $dread -= 10>>
<<update>><</link>></div>
<div class="choice"><<link "... enslave them. Respect for the Qayan is expected. Those lacking it should be demoted to mere slaves.">>
<<set $guards_decision to "enslave">>
<<set $ware.armour += random(10,20)>>
<<set $ware.weapon += random(20,40)>>
<<set $dread += 10>>
<<set $slave.soldier += 4>> <<set $num.warrior -= 4>>
<<update>><</link>></div>
<div class="choice"><<link "... exile them. These warriors are not fit to be under your leadership. Let them suffer alone outside.">>
<<set $guards_decision to "exile">>
<<set $ware.armour += random(10,20)>>
<<set $ware.weapon += random(20,40)>>
<<set $renown += 10>>
<<set $num.warrior -= 4>>
<<update>><</link>></div>
<div class="choice"><<link "... kill them. Discipline is a critical part of your army. Failure to embrace it will be punishable by death.">>
<<set $guards_decision to "kill">>
<<set $ware.armour += random(10,20)>>
<<set $ware.weapon += random(20,40)>>
<<set $dread += 10>>
<<set $num.warrior -= 4>>
<<update>><</link>></div>
<<elseif $guards_decision is "forgive">>
<br>... forgive them. It is a basic desire to follow things of beauty. Even you may not resist the girls. Still, you make it clear that such behavior will not be tolerated again. The drunken warriors hang their heads in shame as their duty is explained once more time. They understand the gravity of their actions and vow to never let it happen again. Your leniency earns you the love of other members, but some may fear you less.
<br>You dismiss them and make sure that extra precautions are taken to ensure your safety in the future. The incident serves as a reminder of the importance of discipline and vigilance in protecting the Qayan.
<<elseif $guards_decision is "enslave">>
<br>... enslave them. Respect for the Qayan is expected. Those lacking it should be demoted to mere slaves.
<br>You order the guards to be stripped clean then thrown out of the camp, making it clear that they are no longer welcome in your sect and that they will have to fend for themselves out in the harsh land. This earns you the respect of other members.
<br>After the exiles have been cast out, you make sure that extra precautions are taken to ensure your safety in the future. The incident serves as a reminder of the importance of discipline and vigilance in protecting the Qayan.
<<elseif $guards_decision is "exile">>
<br>... exile them. These warriors are not fit to be under your leadership. Let them suffer alone outside.
<br>You order the guards to be stripped clean then thrown out of the camp, making it clear that they are no longer welcome in your sect and that they will have to fend for themselves out in the harsh land. This earns you the respect of other members.
<br>After the exiles have been cast out, you make sure that extra precautions are taken to ensure your safety in the future. The incident serves as a reminder of the importance of discipline and vigilance in protecting the Qayan.
<<elseif $guards_decision is "kill">>
<br>... kill them. Discipline is a critical part of your army. Failure to embrace it will be punishable by death.
<br>You order the guards to be stripped clean then decapitate, making it clear that such behavior will not be tolerated again. Your ruthlessness earns you the respect of and fear from other members.
<br>After the corspes have been cleared, you make sure that extra precautions are taken to ensure your safety in the future. The incident serves as a reminder of the importance of discipline and vigilance in protecting the Qayan.
<</if>>
<<if $guards_decision isnot "none">>
Next, you...
<div class="choice"><<link [[... let someone touch and open the tubes. They may contain poisons or other traps.|TSB - Reading]]>>
<<set $letters_decision to "indirectly">>
<</link>></div>
<div class="choice"><<link [[... open the tubes and read what inside. They are clearly addressed to you.|TSB - Reading]]>>
<<set $letters_decision to "directly">>
<</link>></div>
<</if>><</liveblock>>
<</nobr>><<nobr>> <<set $envelope_read to 0>>
<<if $letters_decision is "indirectly">>
You have heard about the Qayan who died reading a book with poisoned pages, gifted by a foreign king. For all you know, it may be a metaphor about a cultural invasion onto the Steppe, but it is better safe than sorry.
<<if $guards_decision is "none" or $guards_decision is "forgive">><br>The guards who failed their duty are the perfect test subjects. You order them to open the tubes and take out the messages.
<<else>><br>You own the perfect test subjects in the form of a few learned slaves. They are summoned and ordered to open the tubes then take out the messages.<</if>>
After checking and seeing no visible signs of trap, they hand them to you.
<<elseif $letters_decision is "directly">>
You have heard about the Qayan who died reading a book with poisoned pages, gifted by a foreign king, but it is certainly just a metaphor about a cultural invasion onto the Steppe. You open the tubes and take out the messages.
<</if>>
<br>Two white and clean rolls of parchment come into view. Unfurled, they are about as long as your arm, neatly covered in fine writing. One of them is written in purple, while the other one is, of course, in red ink. There are themes, you suppose.
<<if $TBS_analyze is "Noya">><br>"What do they say?" Noya Erden asks, peeking over your shoulder.
<<elseif $TBS_analyze is "advisors">><br>"What do they say?" one the advisors asks as everyone surround you.<</if>>
<br>You begin to read the one colored...
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<td class="military" style="border-style: hidden;text-align:center" colspan="2">
<<button "Purple">> <<set $envelope_read += 1>>
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Dialog.wiki(Story.get("Purple message").processText());
Dialog.open();
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<<button "Red">> <<set $envelope_read += 1>>
<<script>>
Dialog.setup("Red message");
Dialog.wiki(Story.get("Red message").processText());
Dialog.open();
<</script>>
<<update>><</button>></td>
</tr></table>
<<liveblock>> <<if $envelope_read gte 2>>
Having read both of the letters, you sit down to think. You know there must be something they lie or omit, and you may be led around like a puppet if you accept either of the missions.
<br>On the other hand, 20,000 solmisantas can be converted into about five times as much normal coins, and the Sky Bow is invaluable. Moreover, both organisations can provide you with further immense help. Based on the nature of these missions, however, you must depart as soon as possible to increase success chance.
<br>Therefore, you choose to side with...
<div class="choice"><<link [[... Clariss Danoclius, director of Scholae Absconditus, governor of Enlon.|TSB - Preparation]]>>
<</link>></div>
<div class="choice"><<link [[... the Society of Purity and Virtue, true disciples of Chu To.|TSB - Preparation]]>>
<</link>></div>
<div class="choice"><<link [[... no one.|TSB - Preparation]]>>
<</link>></div>
<</if>> <</liveblock>>
<</nobr>><<nobr>>
<div style="font-size: 40px; text-align: center; font-weight: bold;">Ascending the Steppe</div>
<div style="padding: 0px 10% 0px 10%; font-size: 90%; text-align: justify; font-weight: italic;">
<br>History speaks of a person leaving an incredibly deep mark on the whole known world. The full story about them has been told and changed hundreds of times.
<br>Over the identity of that person, religions are founded and wars are fought. Over the action of that person, borders are contested and cultures are transformed. In the end, people are never sure what the truth is.
<br>But you know the full story, the real one without all the fiction. And you can tell the world the truth, because you were there. You are that person.
</div>
<div style="text-align: center; width: 35%; border: 0.1px solid black; margin: auto; margin-top: 10px;">
<<link "BEGIN" "Establishment">><</link>>
</div>
<div style="text-align: center; width: 35%; border: 0.1px solid black; margin: auto; margin-top: 10px; ">
<<link "SAVES">><<script>>UI.saves()<</script>><</link>>
</div>
<div style="text-align: center; width: 35%; border: 0.1px solid black; margin: auto; margin-top: 10px;">
<<link 'SETTINGS'>><<script>>UI.settings()<</script>><</link>>
</div>
<</nobr>><div style="font-style: italic;"><<nobr>>
<p><b>Clariss Danoclius, director of Scholae Absconditus, governor of Enlon, to $name, $maintitle, greetings.</b></p>
<p>While this is the first time we come into contact, please be know that I have watched and been impressed with your journey toward the title of Qayan. Most nomads (and savages) I have met do not possess your talent and luck. </p>
<p>You are one of a few enticing enough to be attached with by ten of my agents. From them, I was made aware of lady Noya Erden's interest in the convoy carrying the Sky Bow. I wrote this letter, expecting that you have discovered its disastrous fate. Just as well, I have a mission for you. </p>
<p>It is I who authorised the death of those men, some of whom I personally knew, with the help of a hermit organisation inside the Steppe. You may have received a letter from it by now. </p>
<p>I committed such a horrible thing because, as always, the Purple Empire is in a civil war, and Lainin Amin Sudas is happened to be supported by the other side. Until now, it is limited to assasinations, bribes, and proxy wars, but soon you will see massive battles among the Empire's citizens. </p>
<p>I, with the permission from the Emperor himself, must weaken the enemy and allies thereof, by all means needed. That includes recruiting you, the $maintitle into the cause. Your first task, should you choose to accept, is to destroy the reinforcement army gathered by Lainin Amin Sudas enrouting to an invasion led by the other side. </p>
<p>For the success of this feat alone, you will be rewarded with twenty thousand (20,000) solmisantas - the proper ones, not your average coins, a hundred (100) jrams of diamond, and, of course, our eternal gratitude. </p>
<p>If you refuse or fail it, however, we will not have you killed but your action will be noted. The Empire always holds those helping it the darkest time in high regard, and detests those who do not. Bear that in mind. </p>
<div style="float:right;">
<div style="text-align: center;"><b>Signed, <br>Clariss Danoclius IMP.</b></div>
</div>
<</nobr>></div>
<div style="font-style: italic;"><<nobr>>
<div style="text-align: center;">From the Society of Purity and Virtue - true disciples of Chu To
<br>To the esteemed $name - Qayan of $yoursect</div>
<p>You must not have heard of us, since the Society's foremost concern and greatest pride is secrecy. If you do, then your talent has been greatly underestimated by many of our members, and a purge among our ranks is in order. <<if $patron is "Chu To">>Also, we generally do not reach out to fellow Chu To's followers such as yourself unless they fully demonstrate the qualities we seek.<</if>> </p>
<p>For your information, the Society of Purity and Virtue was founded by the Red Sage himself with the sole purpose of preserving our way of life from foreign interventions. Too often, some Steppe's sons and daughters are drawn to the decadence of other nations, forgetting the sacrifice of their ancestors. They eat taboo food, engage in homosexual acts, and disregard the Book of Ziyou. </p>
<p>We delicate our lives to cleansing the Steppe of these blasphemous individuals, whether by words or by sabers. On our watch, the people's blood and mind will not be tainted by the weak, sedentary outsiders.</p>
<p>To that end, we must employ some unsavory and almost hypocritical methods, including siding with a faction within the detested Purple Empire. With its help, we manage to secure the Sky Bow from falling into the hand of Lainin Amin Sudas, a nomad serving foreign interests. Moreover, we are informed of your advisor's interest in the artifacts. The deliver of this letter is timed with your awareness about the ambush, we hope. </p>
<p>In case we are right, then it is the Red Sage's wish, because we would like your alliance as well. We have observed your incredible achievements since the Rite of Earth, and we know your capability. The following mission is perfect for you.</p>
<p>Due to some difficulties, our resource is currently tied up elsewhere, meaning we cannot assault and capture the town of Doujan, a trade outpost of southern merchants on the Steppe's border. It has the nerve to launch slave raids and takeaway our people.
<p>Raze it to the ground and deliver the reigning family to the Society (our location will be revealed later). Successful, and we will will reward you with the Sky Bow. Failed, and we will deem you unfit as a true Qayan.</p>
<div style="text-align: center;">End.</div>
<</nobr>></div><<nobr>>Ascending the Steppe<</nobr>>Underdevelopment<<nobr>><<set $sidebar_des to "None">>
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