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<<nobr>>
<<set $gamechapter to "Chapter One">>
<</nobr>>Chapter One
[[Continue|Chapter One]]by Dakota Smith<<print $gamechapter>>Reaper's Bay<<set $gamechapter = "">>
<<set $met_mari to false>>
<<set $metmarius to false>>
<<set $metmarion to false>>
<<set $met_niy to false>>
<<set $metnishant to false>>
<<set $metnisha to false>>
<<set $met_jay to false>>
<<set $metjayanta to false>>
<<set $metjayanti to false>>
<<set $met_eli to false>>
<<set $metelias to false>>
<<set $meteliana to false>>
<<set $met_finley to false>>
<<set $met_adri to false>>
<<set $metadrianus to false>>
<<set $metadriana to false>>
<<set $met_kai to false>>
<<set $met_mica to false>>
<<set $met_laurie to false>>
<<set $met_tavi to false>>
<<set $metoctavian to false>>
<<set $metoctavia to false>>
<<set $met_leonie to false>>
<<set $metrafael to false>>
<<set $metelsie to false>>
<<set $metvincent to false>>
<<set $metstriker to false>>
<<set $metada to false>>
<<set $metisa to false>>
<<set $metstreetkids to false>>
<<set $metfred to false>>
<<set $metrika to false>>
<<set $metlydia to false>>
<<set $horsename to "Unknown">>
<<set $horsegender to "">>
<<set $horsehimher to "">>
<<set $horsehisher to "">>
<<set $horsegirlboy to "">>
<<set $horseheshe to "">>
<<set $horse_c to "">>
<<set $intelligence to 5, $maxIntelligence to 100>>
<<set $physical_strength to 5, $maxPhysical_strength to 100>>
<<set $dexterity to 5, $maxDexterity to 100>>
<<set $charm to 5, $maxCharm to 100>>
<<set $pride to 50>>
<<set $impulse to 50>>
<<set $mischief to 50>>
<<set $sympathy to 50>>
<<set $emotional to 50>>
<<set $guile to 50>>
<<set $kind to 50>>
<<set $anger to 50>>
<<set $mari_friend to 20, $maxMari_friend to 100>>
<<set $mari_love to 0, $maxMari_love to 100>>
<<set $jay_friend to 10, $maxJay_friend to 100>>
<<set $jay_love to 0, $maxJay_love to 100>>
<<set $niy_friend to 10, $maxNiy_friend to 100>>
<<set $niy_love to 0, $maxNiy_love to 100>>
<<set $eli_friend to 20, $maxEli_friend to 100>>
<<set $eli_love to 0, $maxEli_love to 100>>
<<set $finn_friend to 10, $maxFinn_friend to 100>>
<<set $finn_love to 0, $maxFinn_love to 100>>
<<set $adri_friend to 30, $maxAdri_friend to 100>>
<<set $adri_love to 0, $maxAdri_love to 100>>
<<set $kai_friend to 30, $maxKai_friend to 100>>
<<set $kai_love to 0, $maxKai_love to 100>>
<<set $mica_friend to 20, $maxMica_friend to 100>>
<<set $mica_love to 0, $maxMica_love to 100>>
<<set $laurie_friend to 0, $maxLaurie_friend to 100>>
<<set $laurie_love to 0, $maxLaurie_love to 100>>
<<set $tavi_friend to 10, $maxTavi_friend to 100>>
<<set $tavi_love to 0, $maxTavi_love to 100>>
<<set $leonie_friend to 10, $maxLeonie_friend to 100>>
<<set $leonie_love to 0, $maxLeonie_love to 100>>
<<set $ada_friend to 40, $maxAda_friend to 100>>
<<set $isa_friend to 40, $maxIsa_friend to 100>>
<<set $rafael_friend to 10, $maxRafael_friend to 100>>
<<set $striker_friend to 40, $maxStriker_friend to 100>>
<<set $elsie_friend to 40, $maxElsie_friend to 100>>
<<set $vincent_friend to 20, $maxVincent_friend to 100>>
<<set $streetkids_friend to 40, $maxStreetkids_friend to 100>>
<<set $fred_friend to 30, $maxFred_friend to 100>>
<<set $rika_friend to 40, $maxRika_friend to 100>>
<<set $lydia_friend to 40, $maxLydia_friend to 100>>
<<set $name to "Unknown">>
<<set $aliasname to "Unknown">>
<<set $mc_isfemale to false>>
<<set $mc_ismale to false>>
<<set $mc_isnonbinary to false>>
<<set $mc_manwomanperson to "unknown">>
<<set $transfem to false>>
<<set $transmasc to false>>
<<set $nbtransition to false>>
<<set $hair_c to "idk">>
<<set $hair_l to "idk">>
<<set $hair_p to "idk">>
<<set $eye_c to "">>
<<set $skin_c to "">>
<<set $height to "">>
<<set $body to "">>
<<set $clothes to "">>
<<set $assassin to false>>
<<set $grocer to false>>
<<set $bankteller to false>>
<<set $bookkeep to false>>
<<set $informant to false>>
<<set $smuggler to false>>
<<set $thief to false>>
<<set $weapon to "unknown">>
<<set $mariname to "Unknown">>
<<set $mari_isfemale to false>>
<<set $mari_ismale to false>>
<<set $mari_malefemale to "">>
<<set $mari_manwoman to "">>
<<set $mari_menwomen to "">>
<<set $mari_boygirl to "">>
<<set $mari_sondaughter to "">>
<<set $mari_capsondaughter to "">>
<<set $mari_fathermother to "">>
<<set $mari_brothersister to "">>
<<set $mari_husbandwife to "">>
<<set $mari_heshe to "">>
<<set $mari_hesshes to "">>
<<set $mari_hisher to "">>
<<set $mari_himher to "">>
<<set $mari_capheshe to "">>
<<set $mari_caphesshes to "">>
<<set $mari_caphimher to "">>
<<set $mari_caphisher to "">>
<<set $niyname to "Unknown">>
<<set $niy_isfemale to false>>
<<set $niy_ismale to false>>
<<set $niy_malefemale to "">>
<<set $niy_manwoman to "">>
<<set $niy_menwomen to "">>
<<set $niy_boygirl to "">>
<<set $niy_sondaughter to "">>
<<set $niy_capsondaughter to "">>
<<set $niy_fathermother to "">>
<<set $niy_brothersister to "">>
<<set $niy_husbandwife to "">>
<<set $niy_heshe to "">>
<<set $niy_hesshes to "">>
<<set $niy_hisher to "">>
<<set $niy_himher to "">>
<<set $niy_capheshe to "">>
<<set $niy_caphesshes to "">>
<<set $niy_caphimher to "">>
<<set $niy_caphisher to "">>
<<set $jayname to "Unknown">>
<<set $jay_isfemale to false>>
<<set $jay_ismale to false>>
<<set $jay_malefemale to "">>
<<set $jay_manwoman to "">>
<<set $jay_menwomen to "">>
<<set $jay_boygirl to "">>
<<set $jay_sondaughter to "">>
<<set $jay_capsondaughter to "">>
<<set $jay_fathermother to "">>
<<set $jay_brothersister to "">>
<<set $jay_husbandwife to "">>
<<set $jay_heshe to "">>
<<set $jay_hesshes to "">>
<<set $jay_hisher to "">>
<<set $jay_himher to "">>
<<set $jay_capheshe to "">>
<<set $jay_caphesshes to "">>
<<set $jay_caphimher to "">>
<<set $jay_caphisher to "">>
<<set $eliname to "Unknown">>
<<set $eli_isfemale to false>>
<<set $eli_ismale to false>>
<<set $eli_malefemale to "">>
<<set $eli_manwoman to "">>
<<set $eli_menwomen to "">>
<<set $eli_boygirl to "">>
<<set $eli_sondaughter to "">>
<<set $eli_capsondaughter to "">>
<<set $eli_fathermother to "">>
<<set $eli_brothersister to "">>
<<set $eli_husbandwife to "">>
<<set $eli_heshe to "">>
<<set $eli_hesshes to "">>
<<set $eli_hisher to "">>
<<set $eli_himher to "">>
<<set $eli_capheshe to "">>
<<set $eli_caphesshes to "">>
<<set $eli_caphimher to "">>
<<set $eli_caphisher to "">>
<<set $finn_isfemale to false>>
<<set $finn_ismale to false>>
<<set $finn_malefemale to "">>
<<set $finn_manwoman to "">>
<<set $finn_menwomen to "">>
<<set $finn_boygirl to "">>
<<set $finn_sondaughter to "">>
<<set $finn_capsondaughter to "">>
<<set $finn_fathermother to "">>
<<set $finn_brothersister to "">>
<<set $finn_husbandwife to "">>
<<set $finn_heshe to "">>
<<set $finn_hesshes to "">>
<<set $finn_hisher to "">>
<<set $finn_himher to "">>
<<set $finn_capheshe to "">>
<<set $finn_caphesshes to "">>
<<set $finn_caphimher to "">>
<<set $finn_caphisher to "">>
<<set $adriname to "Unknown">>
<<set $adrimonarch to "">>
<<set $adri_isfemale to false>>
<<set $adri_ismale to false>>
<<set $adri_malefemale to "">>
<<set $adri_manwoman to "">>
<<set $adri_menwomen to "">>
<<set $adri_boygirl to "">>
<<set $adri_sondaughter to "">>
<<set $adri_capsondaughter to "">>
<<set $adri_fathermother to "">>
<<set $adri_brothersister to "">>
<<set $adri_husbandwife to "">>
<<set $adri_heshe to "">>
<<set $adri_hesshes to "">>
<<set $adri_hisher to "">>
<<set $adri_himher to "">>
<<set $adri_capheshe to "">>
<<set $adri_hesshes to "">>
<<set $adri_caphimher to "">>
<<set $adri_caphisher to "">>
<<set $kai_isfemale to false>>
<<set $kai_ismale to false>>
<<set $kai_malefemale to "">>
<<set $kai_manwoman to "">>
<<set $kai_menwomen to "">>
<<set $kai_boygirl to "">>
<<set $kai_sondaughter to "">>
<<set $kai_capsondaughter to "">>
<<set $kai_fathermother to "">>
<<set $kai_brothersister to "">>
<<set $kai_husbandwife to "">>
<<set $kai_heshe to "">>
<<set $kai_hesshes to "">>
<<set $kai_hisher to "">>
<<set $kai_himher to "">>
<<set $kai_capheshe to "">>
<<set $kai_caphesshes to "">>
<<set $kai_caphimher to "">>
<<set $kai_caphisher to "">>
<<set $mica_isfemale to false>>
<<set $mica_ismale to false>>
<<set $mica_malefemale to "">>
<<set $mica_manwoman to "">>
<<set $mica_menwomen to "">>
<<set $mica_boygirl to "">>
<<set $mica_sondaughter to "">>
<<set $mica_capsondaughter to "">>
<<set $mica_fathermother to "">>
<<set $mica_brothersister to "">>
<<set $mica_husbandwife to "">>
<<set $mica_heshe to "">>
<<set $mica_hesshes to "">>
<<set $mica_hisher to "">>
<<set $mica_himher to "">>
<<set $mica_capheshe to "">>
<<set $mica_caphesshes to "">>
<<set $mica_caphimher to "">>
<<set $mica_caphisher to "">>
<<set $laurie_isfemale to false>>
<<set $laurie_ismale to false>>
<<set $laurie_malefemale to "">>
<<set $laurie_manwoman to "">>
<<set $laurie_menwomen to "">>
<<set $laurie_boygirl to "">>
<<set $laurie_sondaughter to "">>
<<set $laurie_capsondaughter to "">>
<<set $laurie_fathermother to "">>
<<set $laurie_brothersister to "">>
<<set $laurie_husbandwife to "">>
<<set $laurie_heshe to "">>
<<set $laurie_hesshes to "">>
<<set $laurie_hisher to "">>
<<set $laurie_himher to "">>
<<set $laurie_capheshe to "">>
<<set $laurie_caphesshes to "">>
<<set $laurie_caphimher to "">>
<<set $laurie_caphisher to "">>
<<set $taviname to "Unknown">>
<<set $tavi_isfemale to false>>
<<set $tavi_ismale to false>>
<<set $tavi_malefemale to "">>
<<set $tavi_manwoman to "">>
<<set $tavi_menwomen to "">>
<<set $tavi_boygirl to "">>
<<set $tavi_sondaughter to "">>
<<set $tavi_capsondaughter to "">>
<<set $tavi_fathermother to "">>
<<set $tavi_brothersister to "">>
<<set $tavi_husbandwife to "">>
<<set $tavi_heshe to "">>
<<set $tavi_hesshes to "">>
<<set $tavi_hisher to "">>
<<set $tavi_himher to "">>
<<set $tavi_capheshe to "">>
<<set $tavi_caphesshes to "">>
<<set $tavi_caphimher to "">>
<<set $tavi_caphisher to "">>
<<newmeter 'Intelligence' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Intelligence: $intelligence %'>>
<</newmeter>>
<<newmeter 'Physical_strength' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Physical strength: $physical_strength %'>>
<</newmeter>>
<<newmeter 'Dexterity' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Dexterity: $dexterity %'>>
<</newmeter>>
<<newmeter 'Charisma' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Charm: $charm %'>>
<</newmeter>>
<<newmeter 'mari_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $mari_friend %'>>
<</newmeter>>
<<newmeter 'mari_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $mari_love %'>>
<</newmeter>>
<<newmeter 'eli_friend' 1>>
<<colors '#4682b4'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $eli_friend %'>>
<</newmeter>>
<<newmeter 'eli_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $eli_love %'>>
<</newmeter>>
<<newmeter 'finn_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $finn_friend %'>>
<</newmeter>>
<<newmeter 'finn_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $finn_love %'>>
<</newmeter>>
<<newmeter 'jay_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $jay_friend %'>>
<</newmeter>>
<<newmeter 'jay_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $jay_love %'>>
<</newmeter>>
<<newmeter 'niy_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $niy_friend %'>>
<</newmeter>>
<<newmeter 'niy_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $niy_love %'>>
<</newmeter>>
<<newmeter 'adri_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $adri_friend %'>>
<</newmeter>>
<<newmeter 'adri_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $adri_love %'>>
<</newmeter>>
<<newmeter 'kai_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $kai_friend %'>>
<</newmeter>>
<<newmeter 'kai_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $kai_love %'>>
<</newmeter>>
<<newmeter 'mica_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $mica_friend %'>>
<</newmeter>>
<<newmeter 'mica_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $mica_love %'>>
<</newmeter>>
<<newmeter 'laurie_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $laurie_friend %'>>
<</newmeter>>
<<newmeter 'laurie_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $laurie_love %'>>
<</newmeter>>
<<newmeter 'tavi_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $tavi_friend %'>>
<</newmeter>>
<<newmeter 'tavi_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $tavi_love %'>>
<</newmeter>>
<<newmeter 'leonie_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $leonie_friend %'>>
<</newmeter>>
<<newmeter 'leonie_love' 1>>
<<colors '#ffb6c1'>>
<<sizing '18rem' '1.5em'>>
<<label 'Romance: $leonie_love %'>>
<</newmeter>>
<<newmeter 'rafael_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $rafael_friend %'>>
<</newmeter>>
<<newmeter 'elsie_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $elsie_friend %'>>
<</newmeter>>
<<newmeter 'vincent_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $vincent_friend %'>>
<</newmeter>>
<<newmeter 'striker_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $striker_friend %'>>
<</newmeter>>
<<newmeter 'ada_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $ada_friend %'>>
<</newmeter>>
<<newmeter 'isa_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $isa_friend %'>>
<</newmeter>>
<<newmeter 'streetkids_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $streetkids_friend %'>>
<</newmeter>>
<<newmeter 'fred_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $fred_friend %'>>
<</newmeter>>
<<newmeter 'rika_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $rika_friend %'>>
<</newmeter>>
<<newmeter 'lydia_friend' 1>>
<<colors '#d4af37'>>
<<sizing '18rem' '1.5em'>>
<<label 'Friendship: $lydia_friend %'>>
<</newmeter>><<widget "are">><<switch $plural>><<case true>>are<<case false>>is<</switch>><</widget>>
<<widget "were">><<switch $plural>><<case true>>were<<case false>>was<</switch>><</widget>>
<<widget "s">><<switch $plural>><<case true>><<case false>>s<</switch>><</widget>>
<<widget "fair_minus">><<fair_plus $args[0] -$args[1]>><</widget>>
<<widget "opposed_stat">><<nobr>>
<div class="statBar"><<set _args2 to Math.round($args[2])>>
<div style="float:right"> $args[1] <<= 100 - _args2>>% </div>
<div class="statLeftBg" @style="'width:' + _args2 + '%'"> </div>
<div> $args[0] _args2%</div>
</div>
<</nobr>><</widget>>
<<widget "intelligence">><<set $intelligence to Math.clamp($intelligence + $args[0], 0, 100)>><</widget>>
<<widget "physical_strength">><<set $physical_strength to Math.clamp($physical_strength + $args[0], 0, 100)>><</widget>>
<<widget "dexterity">><<set $dexterity to Math.clamp($dexterity + $args[0], 0, 100)>><</widget>>
<<widget "charm">><<set $charm to Math.clamp($charm + $args[0], 0, 100)>><</widget>>
<<widget "pride">><<set $pride to Math.clamp($pride + $args[0], 0, 100)>><</widget>>
<<widget "impulse">><<set $impulse to Math.clamp($impulse + $args[0], 0, 100)>><</widget>>
<<widget "mischief">><<set $mischief to Math.clamp($mischief + $args[0], 0, 100)>><</widget>>
<<widget "sympathy">><<set $sympathy to Math.clamp($sympathy + $args[0], 0, 100)>><</widget>>
<<widget "emotional">><<set $emotional to Math.clamp($emotional + $args[0], 0, 100)>><</widget>>
<<widget "guile">><<set $guile to Math.clamp($guile + $args[0], 0, 100)>><</widget>>
<<widget "kind">><<set $kind to Math.clamp($kind + $args[0], 0, 100)>><</widget>>
<<widget "anger">><<set $anger to Math.clamp($anger + $args[0], 0, 100)>><</widget>>
<<widget "mari_friend">><<set $mari_friend to Math.clamp($mari_friend + $args[0], 0, 100)>><</widget>>
<<widget "mari_love">><<set $mari_love to Math.clamp($mari_love + $args[0], 0, 100)>><</widget>>
<<widget "eli_friend">><<set $eli_friend to Math.clamp($eli_friend + $args[0], 0, 100)>><</widget>>
<<widget "eli_love">><<set $eli_love to Math.clamp($eli_love + $args[0], 0, 100)>><</widget>>
<<widget "finn_friend">><<set $finn_friend to Math.clamp($finn_friend + $args[0], 0, 100)>><</widget>>
<<widget "finn_love">><<set $finn_love to Math.clamp($finn_love + $args[0], 0, 100)>><</widget>>
<<widget "jay_friend">><<set $jay_friend to Math.clamp($jay_friend + $args[0], 0, 100)>><</widget>>
<<widget "jay_love">><<set $jay_love to Math.clamp($jay_love + $args[0], 0, 100)>><</widget>>
<<widget "niy_friend">><<set $niy_friend to Math.clamp($niy_friend + $args[0], 0, 100)>><</widget>>
<<widget "niy_love">><<set $niy_love to Math.clamp($niy_love + $args[0], 0, 100)>><</widget>>
<<widget "adri_friend">><<set $adri_friend to Math.clamp($adri_friend + $args[0], 0, 100)>><</widget>>
<<widget "adri_love">><<set $adri_love to Math.clamp($adri_love + $args[0], 0, 100)>><</widget>>
<<widget "kai_friend">><<set $kai_friend to Math.clamp($kai_friend + $args[0], 0, 100)>><</widget>>
<<widget "kai_love">><<set $kai_love to Math.clamp($kai_love + $args[0], 0, 100)>><</widget>>
<<widget "mica_friend">><<set $mica_friend to Math.clamp($mica_friend + $args[0], 0, 100)>><</widget>>
<<widget "mica_love">><<set $mica_love to Math.clamp($mica_love + $args[0], 0, 100)>><</widget>>
<<widget "laurie_friend">><<set $laurie_friend to Math.clamp($ilaria_friend + $args[0], 0, 100)>><</widget>>
<<widget "laurie_love">><<set $laurie_love to Math.clamp($laurie_love + $args[0], 0, 100)>><</widget>>
<<widget "tavi_friend">><<set $tavi_friend to Math.clamp($tavi_friend + $args[0], 0, 100)>><</widget>>
<<widget "tavi_love">><<set $tavi_love to Math.clamp($tavi_love + $args[0], 0, 100)>><</widget>>
<<widget "leonie_friend">><<set $leonie_friend to Math.clamp($leonie_friend + $args[0], 0, 100)>><</widget>>
<<widget "leonie_love">><<set $leonie_love to Math.clamp($leonie_love + $args[0], 0, 100)>><</widget>>
<<widget "ada_friend">><<set $ada_friend to Math.clamp($ada_friend + $args[0], 0, 100)>><</widget>>
<<widget "isa_friend">><<set $isa_friend to Math.clamp($isa_friend + $args[0], 0, 100)>><</widget>>
<<widget "elsie_friend">><<set $elsie_friend to Math.clamp($elsie_friend + $args[0], 0, 100)>><</widget>>
<<widget "vincent_friend">><<set $vincent_friend to Math.clamp($vincent_friend + $args[0], 0, 100)>><</widget>>
<<widget "rafael_friend">><<set $rafael_friend to Math.clamp($rafael_friend + $args[0], 0, 100)>><</widget>>
<<widget "striker_friend">><<set $striker_friend to Math.clamp($striker_friend + $args[0], 0, 100)>><</widget>>
<<widget "ada_friend">><<set $ada_friend to Math.clamp($ada_friend + $args[0], 0, 100)>><</widget>>
<<widget "streetkids_friend">><<set $streetkids_friend to Math.clamp($streetkids_friend + $args[0], 0, 100)>><</widget>>
<<widget "fred_friend">><<set $fred_friend to Math.clamp($fred_friend + $args[0], 0, 100)>><</widget>>
<<widget "rika_friend">><<set $rika_friend to Math.clamp($rika_friend + $args[0], 0, 100)>><</widget>>
<<widget "lydia_friend">><<set $lydia_friend to Math.clamp($lydia_friend + $args[0], 0, 100)>><</widget>>[[your status]]
[[your strengths]]
[[relationships]]
[[character index]]
[[about the author]]
[[beta readers]]Hello! My name is Dakota (they/them pronouns), and I'm the author of Fallen Lights! I have two other current projects, Disenchanted and Reaper's Bay. I can usually be found on my personal tumblr (@dakotawritesif) or the tumblr dedicated to this game (@fallenlightsif).
I'm currently 22, in college, and work full time, so I do have a pretty busy schedule. I love writing, however, and I'm so excited to share this story with you all!
Thanks to everyone who has supported me and continues to do so. It means the world and I truly appreciate it. You can also check out my Patreon to support my projects and get access to exclusive content.
[[Return to game.|$return]]Beta readers will be listed here!
[[Return to game.|$return]]<<nobr>>
//''Who are you?''//
<br><br>
<<if $name is not "Unknown">>
You are $name Vailia, the youngest child of a fallen house.
<br><br>
<<elseif $name is "Unknown">>
You don't really know who you are anymore.
<br><br>
<</if>>
<<if $looksdone is true>>
You are a $height $mc_manwomanperson with $eye_c eyes and $skin_c skin. Your $hair_c hair is $hair_p and $hair_l.
<br><br>
<</if>>
//''What are you like?''//
<br><br>
<div class="statss">
<<opposed_stat "Proud" "Humble" $pride>>
<<opposed_stat "Impulsive" "Rational" $impulse>>
<<opposed_stat "Mischievous" "Behaved" $mischief>>
<<opposed_stat "Sympathetic" "Unsympathetic" $sympathy>>
<<opposed_stat "Emotional" "Stoic" $emotional>>
<<opposed_stat "Cunning" "Honest" $guile>>
<<opposed_stat "Anger" "Acceptance" $anger>>
<<opposed_stat "Kind" "Cruel" $kind>></div>
<br>
[[Return to game.|$return]]
<</nobr>><<nobr>>
//''Your Strengths''//
<br><br>
<<if $weapon is "twin daggers">>
You prefer to use a set of twin daggers in battle, with blades of gray and hilts wrapped in sturdy leather.
<br><br>
<<elseif $weapon is "axe">>
You prefer to use a battle axe in battle, the curved blade of pure gray both sharp and deadly.
<br><br>
<<elseif $weapon is "sword">>
You prefer to use a sword in battle, the blade gray and the hilt wrapped in a sturdy leather.
<br><br>
<<elseif $weapon is "bow">>
You prefer to use a bow in battle, the wooden limbs of it graceful and curved, your arrows sharp and gray.
<br><br>
<<elseif $weapon is "unknown">>
You have yet to choose a weapon to specialize in.
<br><br>
<</if>>
<<showmeter 'Intelligence' `$intelligence / $maxIntelligence`>>
<br>
<<showmeter 'Physical_strength' `$physical_strength / $maxPhysical_strength`>>
<br>
<<showmeter 'Dexterity' `$dexterity / $maxDexterity`>>
<br>
<<showmeter 'Charisma' `$charm / $maxCharm`>>
<br>
[[Return to game.|$return]]
<</nobr>><<nobr>>
//''Personal Relationships''//
<br>
<<if $met_mari is true>>
<div style="font-size:1.5rem;font-weight:bold;">$mariname de Klerk, the Snake of the Bay.</div>
<<showmeter 'mari_friend' `$mari_friend / $maxMari_friend`>>
<<showmeter 'mari_love' `$mari_love / $maxMari_love`>>
<br>
<</if>>
<<if $met_niy is true>>
<div style="font-size:1.5rem;font-weight:bold;">$niyname Kumar, Captain of the Red Fortune.</div>
<<showmeter 'niy_friend' `$niy_friend / $maxNiy_friend`>>
<<showmeter 'niy_love' `$niy_love / $maxNiy_love`>>
<br>
<</if>>
<<if $met_jay is true and $bookkeep is true>>
<div style="font-size:1.5rem;font-weight:bold;">$jayname Abbas, a fellow bookstore clerk.</div>
<<showmeter 'jay_friend' `$jay_friend / $maxJay_friend`>>
<<showmeter 'jay_love' `$jay_love / $maxJay_love`>>
<br>
<</if>>
<<if $met_jay is true and $bookkeep is false>>
<div style="font-size:1.5rem;font-weight:bold;">$jayname Abbas, a bookstore clerk.</div>
<<showmeter 'jay_friend' `$jay_friend / $maxJay_friend`>>
<<showmeter 'jay_love' `$jay_love / $maxJay_love`>>
<br>
<</if>>
<<if $met_eli is true>>
<div style="font-size:1.5rem;font-weight:bold;">$eliname Santos, a city guard.</div>
<<showmeter 'eli_friend' `$eli_friend / $maxEli_friend`>>
<<showmeter 'eli_love' `$eli_love / $maxEli_love`>>
<br>
<</if>>
<<if $met_finn is true>>
<div style="font-size:1.5rem;font-weight:bold;">Finley "Finn" Merandis, the new heir of Navra.</div>
<<showmeter 'finn_friend' `$finn_friend / $maxFinn_friend`>>
<<showmeter 'finn_flirt' `$finn_flirt / $maxFinn_flirt`>>
<br>
<</if>>
<<if $met_adri is true>>
<div style="font-size:1.5rem;font-weight:bold;">$adriname van Herten, the $adrimonarch of Tetha.</div>
<<showmeter 'adri_friend' `$adri_friend / $maxAdri_friend`>>
<<showmeter 'adri_love' `$adri_love / $maxAdri_love`>>
<br>
<</if>>
<<if $met_kai is true>>
<div style="font-size:1.5rem;font-weight:bold;">Kai Martens, your sworn shield.</div>
<<showmeter 'kai_friend' `$kai_friend / $maxKai_friend`>>
<<showmeter 'kai_love' `$kai_love / $maxKai_love`>>
<br>
<</if>>
<<if $met_mica is true>>
<div style="font-size:1.5rem;font-weight:bold;">Mica Fevre, an apothecary.</div>
<<showmeter 'mica_friend' `$mica_friend / $maxMica_friend`>>
<<showmeter 'mica_love' `$mica_love / $maxMica_love`>>
<br>
<</if>>
<<if $met_laurie is true>>
<div style="font-size:1.5rem;font-weight:bold;">Laurie Visser, an old friend.</div>
<<showmeter 'laurie_friend' `$laurie_friend / $maxLaurie_friend`>>
<<showmeter 'laurie_love' `$laurie_love / $maxLaurie_love`>>
<br>
<</if>>
<<if $met_tavi is true>>
<div style="font-size:1.5rem;font-weight:bold;">$taviname Donati, Navran Guard.</div>
<<showmeter 'tavi_friend' `$tavi_friend / $maxTavi_friend`>>
<<showmeter 'tavi_love' `$tavi_love / $maxTavi_love`>>
<br>
<</if>>
<<if $met_leonie is true>>
<div style="font-size:1.5rem;font-weight:bold;">Leonie Merandis née Donati, the Queen of Navra.</div>
<<showmeter 'leonie_friend' `$leonie_friend / $maxLeonie_friend`>>
<<showmeter 'leonie_love' `$leonie_love / $maxLeonie_love`>>
<br>
<</if>>
<br>
//''Work Relationships''//
<br>
<<if $bookkeep is true>>
<div style="font-size:1.5rem;font-weight:bold;">Ada van de Laar, the owner of your bookstore.</div>
<<showmeter 'ada_friend' `$ada_friend / $maxAda_friend`>>
<br><br>
<</if>>
<<if $grocer is true>>
<div style="font-size:1.5rem;font-weight:bold;">Frederik Braam, the owner of the local grocer.</div>
<<showmeter 'fred_friend' `$fred_friend / $maxFred_friend`>>
<br><br>
<</if>>
<<if $bankteller is true>>
<div style="font-size:1.5rem;font-weight:bold;">Rafael Heeren, the manager of the bank.</div>
<<showmeter 'rafael_friend' `$rafael_friend / $maxRafael_friend`>>
<br>
<div style="font-size:1.5rem;font-weight:bold;">Elisabeth “Elsie” Rietveld, a teller and co-worker.</div>
<<showmeter 'elsie_friend' `$elsie_friend / $maxElsie_friend`>>
<br>
<div style="font-size:1.5rem;font-weight:bold;">Vincent Erkens, a lender and co-worker.</div>
<<showmeter 'vincent_friend' `$vincent_friend / $maxVincent_friend`>>
<br><br>
<</if>>
<<if $assassin is true>>
<div style="font-size:1.5rem;font-weight:bold;">Striker, a fellow assassin of the Ellende.</div>
<<showmeter 'striker_friend' `$striker_friend / $maxStriker_friend`>>
<br><br>
<</if>>
<<if $informant is true>>
<div style="font-size:1.5rem;font-weight:bold;">Isabel van Alst aka Scarlet, a fellow informant.</div>
<<showmeter 'isa_friend' `$isa_friend / $maxIsa_friend`>>
<br><br>
<</if>>
<<if $thief is true>>
<div style="font-size:1.5rem;font-weight:bold;">The Street Kids, orphans and poor children with no means of survival.</div>
<<showmeter 'streetkids_friend' `$streetkids_friend / $maxStreetkids_friend`>>
<br>
<div style="font-size:1.5rem;font-weight:bold;">Lydia Tillens, a single mother.</div>
<<showmeter 'lydia_friend' `$lydia_friend / $maxLydia_friend`>>
<br><br>
<</if>>
<<if $smuggler is true>>
<div style="font-size:1.5rem;font-weight:bold;">Henrika “Rika” de Witt, a fellow smuggler.</div>
<<showmeter 'rika_friend' `$rika_friend / $maxRika_friend`>>
<br><br>
<</if>>
[[Return to game.|$return]]
<</nobr>><<nobr>>
//''Who do you know?''//
<br><br>
[[Return to game.|$return]]
<</nobr>>You're certainly not short on nightmares.
You stare down at your murky reflection in the water below. The pier is right behind you, with it’s smattering of shops and eccentricities.
Maybe being out so late is a bad idea. Maybe you don’t care.
<div class="choice">[[Very few in Norwick could lay hands on you. An assassin trumps most small time murderers and gang wannabes, after all.|assassin]]</div>\
<div class="choice">[[You’re a bookstore clerk. While you've read all about exciting shootouts and sword fights, maybe inviting a mugging isn't a good idea.|bookstore clerk]]</div>\
<div class="choice">[[You're a shopkeep at a local store, selling groceries. Perhaps this is a bad idea, and perhaps you should show more self preservation.|grocer]]</div>\
<div class="choice">[[You’re a bank teller. Despite meeting and interacting with the rich and deadly all the time, being out so late might not be in your best interest.|bank teller]]</div>\
<div class="choice">[[You’re an informant and no one has your face attached to your alias. You deal in knowledge and stealth; they couldn’t find you even if they wanted to.|informant]]</div>\
<div class="choice">[[A small time thief you might be, stealing whatever you could whenever you were able, but your instincts never let you down. You’re safe for now.|thief]]</div>\
<div class="choice">[[You smuggle goods for the pirate captain Kumar, even if you’ve never met the rouge face-to-face. All of Norwick is hesitant to touch anyone who works for the Red Fortune.|smuggler]]</div>\<<nobr>>
<<set $assassin to true>>
<<set $metstriker to true>>
<</nobr>>Lucky for you that blood money spends just as well as any other kind here in Norwick. No one knew your name during your night job, and no one knew your face. Only your eyes.
Not that most lived long enough to remember them.
You worked for the Ellende, the woes and misery of Norwick. There were other assassins, of course; the privately hired or those loyal to this gang or another. The Ellende were the largest group impervious to the local politics, however. Anyone could die if you had enough gold.
Striker was the only other assassin you actually knew that worked with the Ellende. His real name was a mystery, but at the very least you'd seen each other's faces once or twice. You didn't poach each other's jobs, and he'd crack a few jokes if you saw each other in passing.
You'd made a comfortable, if bloody, life for yourself in this deceitful and backstabbing city. Enough for a nice apartment in the hills, where the streets didn't stink of sewage in the summer like around the bay and town square.
Still, you're here. At the bay. Maybe you'll always end up here, one way or another. Maybe it's your destiny.
Maybe, just maybe, if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $informant to true>>
<<set $metisa to true>>
<</nobr>>Private informant work was well sought after in Norwick. Lucky for you, you were smart enough to hack it. You covered your tracks well; no one knew your name or anything about you, only the alias you'd built up for your job.
The only other informant you'd ever grown comfortable enough to share a workload and name with was Isabel van Alst, who went by the codename Scarlet. She always joked it was a bit on the nose, given her bright ginger hair.
You'd made a comfortable life for yourself, alebit in an underhanded way. It was at least enough for a nice apartment in the hills, where the streets didn't stink of sewage in the summer like around the bay and town square.
Still, you’re here. At the bay. You always end up here, one way or another.
Maybe if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $thief to true>>
<<set $metstreetrats to true>>
<<set $metlydia to true>>
<</nobr>>Your work didn't exactly leave room for many luxuries, but you were getting there. Thievery and selling said stolen goods took awhile to get your foot in the door. After all, buyers had to trust you enough to know you weren't a plant working for the guard.
The kids who ran around the bay came in handy, at least. They'd help you find marks and some of them were actually pretty sharp if you tossed a coin their way. Similarly, a young woman who lived across the hall from you was an asset as well.
Lydia Tillens was a single mother after her husband died. He'd been found washed up in the bay; that was how she'd discovered he'd been in business with Jansen Hendrick and somehow got of the man's bad side. She worked down by the fish markets, and got all the best gossip.
More than willing to share, too, as long as you gave her enough of a cut to keep her newborn fed.
The one down side was the city guards. They hounded you way more than they did any of the bigshot criminals who caused //actual// problems.
One in particular...
<div class="choice">[[Captain Elias Santos. He was an idiot with too big of a heart for someplace like the guard.|elias]]</div>\
<div class="choice">[[Captain Eliana Santos. She was an idiot with too big of a heart for someplace like the guard.|eliana]]</div>\<<nobr>>
<<set $smuggler to true>>
<<set $metrika to true>>
<</nobr>>The Red Fortune is well known in these harbors, and its captain is even more infamous.
<div class="choice">[[Nishant Kumar, a man who strikes fear into many and has the reluctant respect of even more.|nishant]]</div>\
<div class="choice">[[Nisha Kumar, a woman who strikes fear into many and has the reluctant respect of even more.|nisha]]</div>\The same fall of hair...
<div class="choice">[[Coiled|after texture][$hair_p to "coily"]]</div>\
<div class="choice">[[Tightly curled|after texture][$hair_p to "curly"]]</div>\
<div class="choice">[[Loosely curled|after texture][$hair_p to "curly"]]</div>\
<div class="choice">[[Wavy|after texture][$hair_p to "wavy"]]</div>\
<div class="choice">[[Straight|after texture][$hair_p to "straight"]]</div>\The same hue of eyes...
<div class="choice">[[Black|after eyes][$eye_c to "black"]]</div>\
<div class="choice">[[Blue|after eyes][$eye_c to "blue"]]</div>\
<div class="choice">[[Gray|after eyes][$eye_c to "gray"]]</div>\
<div class="choice">[[Brown|after eyes][$eye_c to "brown"]]</div>\
<div class="choice">[[Green|after eyes][$eye_c to "green"]]</div>\
<div class="choice">[[Hazel|after eyes][$eye_c to "hazel"]]</div>\The same tint of your skin...
<div class="choice">[[A pale white|after skin tone][$skin_c to "pale"]]</div>\
<div class="choice">[[A medium tan|after skin tone][$skin_c to "tan"]]</div>\
<div class="choice">[[A shade of golden brown|after skin tone][$skin_c to "brown"]]</div>\
<div class="choice">[[A dark copper tone|after skin tone][$skin_c to "dark brown"]]</div>\
<div class="choice">[[A deep shade of umber|after skin tone][$skin_c to "dark"]]</div>\But you weren’t her. You couldn’t be her.
You’d never get over the fact that you’re older than your big sister now. Your big brother, too. Crown Princess Adelaide and Prince Lukas, both dead and rotting in unmarked graves. The youngest child of the Royal House of Vailia being the last one left breathing.
How sad.
[[Leaning against the rough wooden post, you graze the very tip of your boot into the water and watch the ripples scatter.|assassin here??]]<<nobr>>
Of course, nothing in Norwick can ever go to plan. You can't possibly have one evening to yourself.
<br><br>
The sound of rapid footsteps has you tensing, and it's a kneejerk reaction that has you on your feet in a matter of seconds.
<br><br>
<<if $assassin is true>>
You wonder, briefly, which sorry fool is going to have their blood spilt tonight. The Ellende don't hire anyone but the best, after all.
<br><br>
<<else>>
You wonder, briefly, what awaits you on the other end of this encounter. //Who// awaits you. A desperate soul looking for easy money? Or something more sinister?
<br><br>
<</if>>
You turn, only to meet a spray of blood. It's warm as it splashes across you, covering your face and chest, but it's not yours. A hand is holding a knife, but it's not that of your would-be attacker. No, a person stands behind the assailant, one hand in their hair and one hand stained crimson.
<br><br>
You don't recognize the person in front of you, at first. The golden necklace with a snake pendant gives it away pretty quickly, however.
<br><br>
<div class="choice">[[Marion de fucking Klerk. Just your luck. She might've saved you once, but who knows if she just wants to gut you herself.|marion]]</div>
<div class="choice">[[Marius de fucking Klerk. Just your luck. He might've saved you once, but who knows if he just wants to gut you himself.|marius]]</div>
<</nobr>><<nobr>>
<<set $bookkeep to true>>
<<set $metada to true>>
<</nobr>>The owner of your bookshop was a sixty-something widow named Ada van de Laar. She brought you and your co-worker, Jay, sweets and baked goods on her not-so-busy days. Hell, she even let you rent the apartment above the shop for absolutely dirt cheap.
It was a good thing Jay hadn't needed the space, since you were hired after them.
<div class="choice">[[You weren't actually sure where they lived. Jayanta Abbas was a mystery in and of himself.|jayanta]]</div>\
<div class="choice">[[You weren't actually sure where they lived. Jayanti Abbas was a mystery in and of herself.|jayanti]]</div>\<<nobr>>
<<set $grocer to true>>
<<set $metfred to true>>
<</nobr>>Your small store nestled between the other shops along the strip by the bay is quite popular, which is good for your paycheck. It's one of the only places in the slums of town that sold fresh produce at a decent price, after all.
The owner, Frederik Braam, was a nice old man who let you take the near-spoiled food home. He rented you the room in the back for a decent rate, too, which was way nice than most apartments down by the bay.
Even if the streets around the bay smelled like sewage and dead fish when it was hot out, you made decent enough money and your rent was cheap enough that you got to save some of your check.
You're here, though. At the bay. Maybe you'll always end up here, one way or another. Maybe it's your destiny.
Maybe, just maybe, if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $bankteller to true>>
<<set $metrafael to true>>
<<set $metelse to true>>
<<set $metvincent to true>>
<</nobr>>Despite the strict rules enforced by your manager, Rafael Heeren, it was a good job. It got you an nice apartment in the center of the town square, which was in walking distance of your work and didn't have quite as much trash as the area around the bay.
Your co-workers were friendly enough most of the time, too. Elisabeth most of all; a young woman who always had a smile to give and was ready to help anytime you needed. Vincent, a middle-aged father who'd been working there longer than you'd been alive, was less kind. Still, even he had his moments.
Between rubbing elbows with the rich and the mercantile, you'd built a life that could be lived comfortably.
Still, you’re here. At the bay. You always end up here, one way or another.
Maybe if you look close enough in water one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $niy_friend to 40>>
<<set $niyname to "Nishant">>
<<set $met_niy to true>>
<<set $metnishant to true>>
<<set $niy_ismale to true>>
<<set $niy_malefemale to "male">>
<<set $niy_manwoman to "man">>
<<set $niy_menwomen to "men">>
<<set $niy_boygirl to "boy">>
<<set $niy_sondaughter to "son">>
<<set $niy_capsondaughter to "Son">>
<<set $niy_fathermother to "father">>
<<set $niy_brothersister to "brother">>
<<set $niy_husbandwife to "husband">>
<<set $niy_heshe to "he">>
<<set $niy_hesshes to "he's">>
<<set $niy_hisher to "his">>
<<set $niy_himher to "him">>
<<set $niy_capheshe to "He">>
<<set $niy_caphesshes to "He's">>
<<set $niy_caphimher to "Him">>
<<set $niy_caphisher to "His">>
<</nobr>>You make good money, even if you have to live in an apartment around the bay. On hot days the streets smell like sewage and dead fish, but you've gotten used to the smell. The crime is another thing to be worried about, but it also means the rent is dirt cheap. Having money left over is pretty nice, in your opinion.
You next door neighbor, Henrika de Witt, also makes for good company. She's not exceedingly serious about her job, but she always gets it done. Besides that, she's a brilliant cook. With you living next door, she's always happy to share.
You're here, though. At the bay. Maybe you'll always end up here, one way or another. Maybe it's your destiny.
Maybe, just maybe, if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $niy_friend to 40>>
<<set $niyname to "Nisha">>
<<set $met_niy to true>>
<<set $metnisha to true>>
<<set $niy_isfemale to true>>
<<set $niy_malefemale to "female">>
<<set $niy_manwoman to "woman">>
<<set $niy_menwomen to "women">>
<<set $niy_boygirl to "girl">>
<<set $niy_sondaughter to "daughter">>
<<set $niy_capsondaughter to "Daughter">>
<<set $niy_fathermother to "mother">>
<<set $niy_brothersister to "sister">>
<<set $niy_husbandwife to "wife">>
<<set $niy_heshe to "she">>
<<set $niy_hesshes to "she's">>
<<set $niy_hisher to "her">>
<<set $niy_himher to "her">>
<<set $niy_capheshe to "She">>
<<set $niy_caphesshes to "She's">>
<<set $niy_caphimher to "Her">>
<<set $niy_caphisher to "Her">>
<</nobr>>You make good money, even if you have to live in an apartment around the bay. On hot days the streets smell like sewage and dead fish, but you've gotten used to the smell. The crime is another thing to be worried about, but it also means the rent is dirt cheap. Having money left over is pretty nice, in your opinion.
You next door neighbor, Henrika de Witt, also makes for good company. She's not exceedingly serious about her job, but she always gets it done. Besides that, she's a brilliant cook. With you living next door, she's always happy to share.
You're here, though. At the bay. Maybe you'll always end up here, one way or another. Maybe it's your destiny.
Maybe, just maybe, if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $jay_friend to 40>>
<<set $met_jay to true>>
<<set $metjayanta to true>>
<<set $jayname to "Jayanta">>
<<set $jay_ismale to true>>
<<set $jay_malefemale to "male">>
<<set $jay_manwoman to "man">>
<<set $jay_menwomen to "men">>
<<set $jay_boygirl to "boy">>
<<set $jay_sondaughter to "son">>
<<set $jay_capsondaughter to "Son">>
<<set $jay_fathermother to "father">>
<<set $jay_brothersister to "brother">>
<<set $jay_husbandwife to "husband">>
<<set $jay_heshe to "he">>
<<set $jay_hesshes to "he's">>
<<set $jay_hisher to "his">>
<<set $jay_himher to "him">>
<<set $jay_capheshe to "He">>
<<set $jay_caphesshes to "He's">>
<<set $jay_caphimher to "Him">>
<<set $jay_caphisher to "His">>
<</nobr>>He was nice enough, though, and having someone to chat with made the shift go by faster.
Even if the streets around the bay smelled like sewage and dead fish when it was hot out, you still made decent enough money and the apartment was better than others in the area.
You're here, though. At the bay. Maybe you'll always end up here, one way or another. Maybe it's your destiny.
Maybe, just maybe, if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $jay_friend to 40>>
<<set $met_jay to true>>
<<set $metjayanti to true>>
<<set $jayname to "Jayanti">>
<<set $jay_isfemale to true>>
<<set $jay_malefemale to "female">>
<<set $jay_manwoman to "woman">>
<<set $jay_menwomen to "women">>
<<set $jay_boygirl to "girl">>
<<set $jay_sondaughter to "daughter">>
<<set $jay_capsondaughter to "Daughter">>
<<set $jay_fathermother to "mother">>
<<set $jay_brothersister to "sister">>
<<set $jay_husbandwife to "wife">>
<<set $jay_heshe to "she">>
<<set $jay_hesshes to "she's">>
<<set $jay_hisher to "her">>
<<set $jay_himher to "her">>
<<set $jay_capheshe to "She">>
<<set $jay_caphesshes to "She's">>
<<set $jay_caphimher to "Her">>
<<set $jay_caphisher to "Her">>
<</nobr>>She was nice enough, though, and having someone to chat with made the shift go by faster.
Even if the streets around the bay smelled like sewage and dead fish when it was hot out, you still made decent enough money and the apartment was better than others in the area.
You're here, though. At the bay. Maybe you'll always end up here, one way or another. Maybe it's your destiny.
Maybe, just maybe, if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $mariname to "Marion">>
<<set $met_mari to true>>
<<set $metmarion to true>>
<<set $mari_isfemale to true>>
<<set $mari_malefemale to "female">>
<<set $mari_manwoman to "woman">>
<<set $mari_menwomen to "women">>
<<set $mari_boygirl to "girl">>
<<set $mari_sondaughter to "daughter">>
<<set $mari_capsondaughter to "Daughter">>
<<set $mari_fathermother to "mother">>
<<set $mari_brothersister to "sister">>
<<set $mari_husbandwife to "wife">>
<<set $mari_heshe to "she">>
<<set $mari_hesshes to "she's">>
<<set $mari_hisher to "her">>
<<set $mari_himher to "her">>
<<set $mari_capheshe to "She">>
<<set $mari_caphesshes to "She's">>
<<set $mari_caphimher to "Her">>
<<set $mari_caphisher to "Her">>
<</nobr>>Her smile is sharp as she watches you closely, "Well, I'd say this isn't my usual first impression, but that'd be a lie."
Then she says your name. Your real name. Not the fake one you've been using since your sister first dragged you here, freshly-orphaned and grieving. No, he said the one from //before//.
<div class="choice">[[Choose from male names.]]</div>\
<div class="choice">[[Choose from female names.]]</div>\
<div class="choice">[[Choose from neutral names.]]</div>\
<div class="choice">[[Input your name...|choose own name]]</div>\<<nobr>>
<<set $mariname to "Marius">>
<<set $met_mari to true>>
<<set $metmarius to true>>
<<set $mari_ismale to true>>
<<set $mari_malefemale to "male">>
<<set $mari_manwoman to "man">>
<<set $mari_menwomen to "men">>
<<set $mari_boygirl to "boy">>
<<set $mari_sondaughter to "son">>
<<set $mari_capsondaughter to "Son">>
<<set $mari_fathermother to "father">>
<<set $mari_brothersister to "brother">>
<<set $mari_husbandwife to "husband">>
<<set $mari_heshe to "he">>
<<set $mari_hesshes to "he's">>
<<set $mari_hisher to "his">>
<<set $mari_himher to "his">>
<<set $mari_capheshe to "He">>
<<set $mari_caphesshes to "He's">>
<<set $mari_caphimher to "Him">>
<<set $mari_caphisher to "His">>
<</nobr>>His smile is sharp as he watches you closely, "Well, I'd say this isn't my usual first impression, but that'd be a lie."
Then he says your name. Your real name. Not the fake one you've been using since your sister first dragged you here, freshly-orphaned and grieving. No, he said the one from //before//.
<div class="choice">[[Choose from male names.]]</div>\
<div class="choice">[[Choose from female names.]]</div>\
<div class="choice">[[Choose from neutral names.]]</div>\
<div class="choice">[[Input your name...|choose own name]]</div>\<div class="choice">[[Alexandre|after name 1][$name to "Alexandre"]]</div>\
<div class="choice">[[Laurent|after name 1][$name to "Laurent"]]</div>\
<div class="choice">[[Mathias|after name 1][$name to "Mathias"]]</div>\
<div class="choice">[[Jeremie|after name 1][$name to "Jeremie"]]</div>\
<div class="choice">[[Silvanus|after name 1][$name to "Silvanus"]]</div>\
<div class="choice">[[Gabriel|after name 1][$name to "Gabriel"]]</div>\
<div class="choice">[[Marcel|after name 1][$name to "Marcel"]]</div>\
<div class="choice">[[Tristan|after name 1][$name to "Tristan"]]</div>\
<div class="choice">[[Input your name...|choose own name]]</div>\
<div class="choice">[[Actually, I was named something else...|choose new name]]</div>\<div class="choice">[[Aurelie|after name 1][$name to "Aurelie"]]</div>\
<div class="choice">[[Ines|after name 1][$name to "Ines"]]</div>\
<div class="choice">[[Gwendoline|after name 1][$name to "Gwendoline"]]</div>\
<div class="choice">[[Cyrielle|after name 1][$name to "Cyrielle"]]</div>\
<div class="choice">[[Evelyne|after name 1][$name to "Evelyne"]]</div>\
<div class="choice">[[Ursule|after name 1][$name to "Ursule"]]</div>\
<div class="choice">[[Lyana|after name 1][$name to "Lyana"]]</div>\
<div class="choice">[[Marcelle|after name 1][$name to "Marcelle"]]</div>\
<div class="choice">[[Input your name...|choose own name]]</div>\
<div class="choice">[[Actually, I was named something else...|choose new name]]</div>\<div class="choice">[[Célestine|after name 1][$name to "Célestine"]]</div>\
<div class="choice">[[Hyacinthe|after name 1][$name to "Hyacinthe"]]</div>\
<div class="choice">[[Jordane|after name 1][$name to "Jordane"]]</div>\
<div class="choice">[[Morgan|after name 1][$name to "Morgan"]]</div>\
<div class="choice">[[Narcisse|after name 1][$name to "Narcisse"]]</div>\
<div class="choice">[[Sacha|after name 1][$name to "Sacha"]]</div>\
<div class="choice">[[Alexis|after name 1][$name to "Alexis"]]</div>\
<div class="choice">[[Arya|after name 1][$name to "Arya"]]</div>\
<div class="choice">[[Input your name...|choose own name]]</div>\
<div class="choice">[[Actually, I was named something else...|choose new name]]</div>\What were you named?
<<textbox "$name" "" "after name 1">>
[[Actually, that doesn't sound right...|choose new name]]
[[Continue...|after name 1]]The memories hit you like a bullet.
You hadn't dared speak that name out loud. Not since Adelaide had given the both of you aliases and impressed the importance of the false names upon you until you'd cried.
She'd adopted Hanna van Dalen as her own.
She'd named you...
<div class="choice">[[Elly|after alias][$aliasname to "Elly"]]</div>\
<div class="choice">[[Corine|after alias][$aliasname to "Corine"]]</div>\
<div class="choice">[[Sterre|after alias][$aliasname to "Sterre"]]</div>\
<div class="choice">[[Bernard|after alias][$aliasname to "Bernard"]]</div>\
<div class="choice">[[Sebastian|after alias][$aliasname to "Sebastian"]]</div>\
<div class="choice">[[Koen|after alias][$aliasname to "Koen"]]</div>\
<div class="choice">[[Senna|after alias][$aliasname to "Senna"]]</div>\
<div class="choice">[[Nell|after alias][$aliasname to "Nell"]]</div>\
<div class="choice">[[Shae|after alias][$aliasname to "Shae"]]</div>\
<div class="choice">[[Input your alias...|choose own alias]]</div>\What name does $mariname speak?
<div class="choice">[[Choose from male names.]]</div>\
<div class="choice">[[Choose from female names.]]</div>\
<div class="choice">[[Choose from neutral names.]]</div>\
<div class="choice">[[Input your name...|choose own name]]</div>\"$name Vailia." The words slipped from $mariname's mouth like honey, coy and sweet.
You couldn't react if you tried. All you could do was stand stock-still and stare. It was as if $mariname had flipped a switch in your head and the memories came rushing back.
Your mother had given you that name. $name.
<div class="choice">[[She had chosen it when you were born.|name mom]]</div>\
<div class="choice">[[She had helped you choose it when you decided the name she'd given you at birth didn't suit you.|new name mom]]</div>\Adelaide had named you...
<<textbox "$aliasname" "" "after alias">>
[[Actually, that doesn't sound right...|choose new alias]]
[[Continue...|after alias]]Adelaide had named you...
<div class="choice">[[Elly|after alias][$aliasname to "Elly"]]</div>\
<div class="choice">[[Corine|after alias][$aliasname to "Corine"]]</div>\
<div class="choice">[[Sterre|after alias][$aliasname to "Sterre"]]</div>\
<div class="choice">[[Bernard|after alias][$aliasname to "Bernard"]]</div>\
<div class="choice">[[Sebastian|after alias][$aliasname to "Sebastian"]]</div>\
<div class="choice">[[Koen|after alias][$aliasname to "Koen"]]</div>\
<div class="choice">[[Senna|after alias][$aliasname to "Senna"]]</div>\
<div class="choice">[[Nell|after alias][$aliasname to "Nell"]]</div>\
<div class="choice">[[Shae|after alias][$aliasname to "Shae"]]</div>\
<div class="choice">[[Input your alias...|choose own alias]]</div>\She'd always said it with such love in your childhood. When she would mend your scraped knees or smooth your hair back while she cuddled you on her lap. She was never the Queen to you or your siblings.
She was just your mom.
[[The screams echo in your head, horrible and loud and so real.]]She'd been thrilled to help name you once more. After you'd chosen together, she said your name with such love. Whnever she would mend your scraped knees or smooth your hair back while she cuddled you on her lap. She was never the Queen to you or your siblings.
She was just your mom.
[[The screams echo in your head, horrible and loud and so real.]]You had seen it, frozen before one of the many windows outside the throne room looking in. You and Adelaide both had been rooted to the ground, watching in mute horror even as the servants smuggling you out begged you to move.
Your mother and father, restrained and thrown carelessly to the ground. Your brother, only sixteen and begging not to die. His head had been gone in one blow, his arms still outreached to your mother as if she could've saved him.
They'd taken your father next. He'd been in shock at that point, you think. The warm, kind eyes of your youth turned hollow even before the enemy put a blade through his heart.
Merandis had killed your mother himself. Cut her throat from ear to ear with that damned bejeweled dagger.
<div class="choice">[[Rage rises like a storm within you, choking your lungs and holding your heart hostage. Julian Merandis. If there was one thing you'd do in life, it was see him dead.|kill merandis goal][$anger += 12]]</div>\
<div class="choice">[[Sorrow washes over you like a tidal wave. Your family, all dead. You are all that's left.|sad over family][$emotional += 12]]</div>\In this moment, you are not $aliasname van Dalen. Your are $name Vailia and you want that wretch dead for all he's done to your family.
[[For all he's done to you.]]In this moment, you are not $aliasname van Dalen. Your are $name Vailia and you miss your family, your life, with all your heart and soul.
[[It's gone, though. It cannot come back.]]$mariname takes another step forward, and if you back away even another inch you'll be in the water youself. $mari_capheshe tosses the body aside, and it flies past you into the murk below with a splash.
It's a practiced movement, you note. You wonder just how many corpses $mari_hesshes done the same to.
"Now, I'm sure you understand why this is problematic. Here I was, under the impression that I'm the only one with your scandalous little secret." $mari_capheshe drawls out, grin sardonic, "But I didn't send that piss poor cutthroat."
[[Which means someone else did.]]$mariname takes another step forward, and if you back away even another inch you'll be in the water youself. $mari_capheshe tosses the body aside, and it flies past you into the murk below with a splash.
It's a practiced movement, you note. You wonder just how many corpses $mari_hesshes done the same to.
"Now, I'm sure you understand why this is problematic. Here I was, under the impression that I'm the only one with your scandalous little secret." $mari_capheshe drawls out, grin sardonic, "But I didn't send that piss poor cutthroat."
[[Which means someone else did.]]<<nobr>>
<<if $assassin is true>>
"Now, I know plenty of people have reason to want you dead, little raven." $mari_caphisher eyebrow quirks up as if $mari_hesshes just told a particularly funny joke, "But I'm willing to bet this isn't related to your nighttime activities."
<br><br>
Little raven. The Ellende's sigil is a raven.
<br><br>
Is there anything this asshole doesn't know?
<br><br>
The knowing look in $mari_hisher eyes says, no, there isn't.
<<elseif $bookkeep is true>>
"Now, no offense, but I can't see many people wanting a bookshop clerk dead." $mari_caphisher eyebrow quirks up as if $mari_hesshes just told a particularly funny joke, "So I'm willing to bet this has to do with the whole lost heir thing."
<br><br>
The lost heir. Is that what they're calling you?
<<elseif $grocer is true>>
"Now, no offense, but I can't see many people wanting a grocer dead." $mari_caphisher eyebrow quirks up as if $mari_hesshes just told a particularly funny joke, "So I'm willing to bet this has to do with the whole lost heir thing and not some shitty lettuce."
<br><br>
The lost heir. Is that what they're calling you?
<<elseif $bankteller is true>>
"Now, no offense, but I can't see many people wanting a bank teller dead." $mari_caphisher eyebrow quirks up as if $mari_hesshes just told a particularly funny joke, "So I'm willing to bet this has to do with the whole lost heir thing and not the whole shitty interest rates thing."
<br><br>
The lost heir. Is that what they're calling you?
<<elseif $informant is true>>
"Now, no offense, but I can't see many people wanting an informant dead." $mari_caphisher eyebrow quirks up as if $mari_hesshes just told a particularly funny joke, "Maybe on a rare occasion, but I've only seen it happen twice. Hell, I've never even killed one myself. So I'm willing to bet this has to do with the whole lost heir thing."
<br><br>
The lost heir. Is that what they're calling you?
<<elseif $thief is true>>
"Now, no offense, but I can't see many people wanting a petty thief dead." $mari_caphisher eyebrow quirks up as if $mari_hesshes just told a particularly funny joke, "You haven't exactly stolen from any of the top marks. Trust me, I rob them blind all the time, I know who they are and what they got. So I'm willing to bet this has to do with the whole lost heir thing."
<br><br>
The lost heir. Is that what they're calling you?
<<else>>
"Now, no offense, but I can't see many people wanting one of Kumar's dead." $mari_caphisher eyebrow quirks up as if $mari_hesshes just told a particularly funny joke, "Not like you do shit to anyone outside smuggling stolen goods from another country. Everyone knows fucking with the captain's crew is a death sentence, so I'm willing to bet this has to do with the whole lost heir thing."
<br><br>
The lost heir. Is that what they're calling you?
<</if>>
<br><br>
$mariname looks at you expectantly, "This is the part where you come with me if you want to live."
<br><br>
[[Well, looks like you don't have much of a choice.|end note]]
<</nobr>>Thank you for playing the new demo of Reaper's Bay! Please check out my tumblr for the game @reapersbayif and leave any feedback you have!
Dakota (they/them), the author.Every step you take is bogged down by spirits, snapping and clawing at your ankles.
Which one haunts you tonight?
<div class="choice">[[Your brother’s dying screams.|after haunt]]</div>\
<div class="choice">[[Your mother’s blood pooling on the castle stones.|after haunt]]</div>\
<div class="choice">[[Your father’s kind eyes turning dead and dim.|after haunt]]</div>\
<div class="choice">[[Your sister choking on the water of the bay.|after haunt]]</div>\
<div class="choice">[[All of it. Just…fucking all of it.|after haunt]]</div>\<<nobr>>
<<set $eli_friend to 20>>
<<set $eliname to "Elias">>
<<set $eli_ismale to true>>
<<set $eli_malefemale to "male">>
<<set $eli_manwoman to "man">>
<<set $eli_menwomen to "men">>
<<set $eli_boygirl to "boy">>
<<set $eli_sondaughter to "son">>
<<set $eli_capsondaughter to "Son">>
<<set $eli_fathermother to "father">>
<<set $eli_brothersister to "brother">>
<<set $eli_husbandwife to "husband">>
<<set $eli_heshe to "he">>
<<set $eli_hesshes to "he's">>
<<set $eli_hisher to "his">>
<<set $eli_himher to "him">>
<<set $eli_capheshe to "He">>
<<set $eli_caphesshes to "He's">>
<<set $eli_caphimher to "Him">>
<<set $eli_caphisher to "His">>
<</nobr>>He hadn't caught you yet, but you know from some of the kids that he let the get away with petty crimes, even small scale theft. It was a stark difference to the other members of the guard who would happily take a child's finger off for less.
You would know, after all. You'd stayed up into late hours of the night helping Lydia staunch the bleeding on a nine-year-old girl.
Clenching your eyes shut, you remind youself that this life isn't forever.
You'd make it soon enough, youn just kept telling yourself that. You might live in a rinky apartment by the bay now, where the streets smelled like sewage and dead fish in the summer, but one day you'd get a house in the hills like the best of them.
But you're here for now. At the bay. Maybe you'll always end up here, one way or another. Maybe it's your destiny.
Maybe, just maybe, if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\<<nobr>>
<<set $eli_friend to 20>>
<<set $eliname to "Eliana">>
<<set $eli_isfemale to true>>
<<set $eli_malefemale to "female">>
<<set $eli_manwoman to "woman">>
<<set $eli_menwomen to "women">>
<<set $eli_boygirl to "girl">>
<<set $eli_sondaughter to "daughter">>
<<set $eli_capsondaughter to "Daughter">>
<<set $eli_fathermother to "mother">>
<<set $eli_brothersister to "sister">>
<<set $eli_husbandwife to "wife">>
<<set $eli_heshe to "she">>
<<set $eli_hesshes to "she's">>
<<set $eli_hisher to "her">>
<<set $eli_himher to "her">>
<<set $eli_capheshe to "She">>
<<set $eli_caphesshes to "She's">>
<<set $eli_caphimher to "Her">>
<<set $eli_caphisher to "Her">>
<</nobr>>She hadn't caught you yet, but you know from some of the kids that she let them get away with petty crimes, even small scale theft. It was a stark difference to the other members of the guard who would happily take a child's finger off for less.
You would know, after all. You'd stayed up into late hours of the night helping Lydia staunch the bleeding on a nine-year-old girl.
Clenching your eyes shut, you remind youself that this life isn't forever.
You'd make it soon enough, youn just kept telling yourself that. You might live in a rinky apartment by the bay now, where the streets smelled like sewage and dead fish in the summer, but one day you'd get a house in the hills like the best of them.
But you're here for now. At the bay. Maybe you'll always end up here, one way or another. Maybe it's your destiny.
Maybe, just maybe, if you look close enough one day, your sister’s face will stare back at you instead of your own. You’d always looked remarkably similar to your sister; now the familiar resemblance seems like a mockery.
You shared the same hair...
<div class="choice">[[A shade of honey blond|after hair][$hair_c to "honey blond"]]</div>\
<div class="choice">[[A blond so pale it resembled moonlight|after hair][$hair_c to "pale blond"]]</div>\
<div class="choice">[[A natural ginger hue|after hair][$hair_c to "red"]]</div>\
<div class="choice">[[A deep brown, nearly black|after hair][$hair_c to "dark brown"]]</div>\
<div class="choice">[[A deep black, darker than coal|after hair][$hair_c to "black"]]</div>\
<div class="choice">[[A light brown, resembling chestnuts|after hair][$hair_c to "brown"]]</div>\