=><= (b4r:"none","none","dashed")+(b4r-colour:white,white,#51cf66)+(text-color:blue)[''The Strength in Weakness''] <img src="file:///C:/Users/mepow/Downloads/Sword-Twitch-Logo.jpg"> [[Dungeon Crawl]]|[[Narrative Setup]] Barely anything. //You enter the dungeon and encounter a low level (text-color:red)[[Monster]].// (set:$result to (random:2,100)) (if: $result is 2)[Hit. Finally. Wanna hang out? [[Game Over]]] (else:) [(text-style:"rumble")+ (text-color:red)[Miss. Come on!]] (if:$result is not 2) [Dang it. That's a [[Miss]]] (set: $health to 70) (print: '<progress value="' + (text: $health) + '" max="100"></progress>'):: Start :: Exit You have exited the map.(set: $storyStyle to (background:white) + (color:black) ) (enchant: ?Page, $storyStyle) (text-color:green)[Nina] walks in. (text-color:green)[Nina]: [[What are you doing?]]|[[Nothing]] (set: $health to 90) Currently at (print:$health)% //Mental// (print:'<progress value="' + (text: $health)+ '" max="100"></progress>')Not hungry If you hit the number 2, you are successful (set:$result to (random: 2,100)) [(text-color:blue)[Attack]]: $result (if: $result is 2)[Hit] (else:)[Miss] (set: $health to 80) (print: '<progress value="' + (text: $health) + '" max="100"></progress>') [[Game View]] (set: $storyStyle to (background:Red) + (color:black) ) (enchant: ?Page, $storyStyle) (text-style:"shudder")+(text-size:7)[''Get Out''] <div class="tenor-gif-embed" data-postid="24619285" data-share-method="host" data-aspect-ratio="1.77778" data-width="100%"><a href="https://tenor.com/view/beast-titan-scream-zeke-aot-attack-on-titan-gif-24619285">Beast Titan Scream GIF</a>from <a href="https://tenor.com/search/beast+titan-gifs">Beast Titan GIFs</a></div> <script type="text/javascript" async src="https://tenor.com/embed.js"></script>You haven't eaten in days. I'm worried. { (set: $dungeon to (array: (a: 0,0,0,0,0,0,0,0,0,0,0))) } (print:$dungeon)<!--I need to create a dungeon to move throughout in--> [[Whatever]]<!-- Set the text to show --> (set: $typewriterText to "Mayyyybe you need a break.") { <!-- Create a variable to track the position within the $typewriterText string --> (set: $typewriterPos to 1) <!-- Create a hook to hold the typed text --> |typewriterOutput>[] (live: 100ms)[ <!-- Add the next character to the hook --> (append: ?typewriterOutput)[(print: $typewriterText's $typewriterPos)] <!-- Update the position --> (set: $typewriterPos to it + 1) <!-- If it's gone past the end, stop --> (if: $typewriterPos is $typewriterText's length + 1)[ (stop:) ] ] } (text-color:blue)[Atticus]: Maybe I should. [[Quit]]|[[Prevail]]I'm fine. At least with the game crashing I can have a break. [[Inventory]]:: Inventory Space (set: $inventory to (array: "stamina drink", "whetstone", "demon drug", "Mega Potion", "Life Powder", "Fashbug")) Check inventory? [[Yes]]|[[No]] Your're Game crashed remember? You'll need to start from the beginning. [[Start]]Restart the game? [[Start]] (set: $health to 100) (text-colour:red)[Miss.] What do you want?| (transition-depart:"dissolve")[[door]] //Mental// (print: '<progress value="' + (text: $health) + '" max="100"></progress>')Gaming sophomore named (text-color:cyan)[Atticus] is obsessed with a game that eats his time more than his classwork. He doesn't want to do it beacause it's too hard and doesn't want to fail, but realizes he fails either way. Until a quick breather he realizes what he must do and enacts to surprising success.(text-style:"underline","outline")[Dungeon Crawl] (set: $health to 90) Currently at $health% //Mental// (print:'<progress value="' + (text: $health)+ '" max="100"></progress>') (text-color:cyan)[Atticus]: Alright, let's try this again. <audio controls> <source src="file:///C:/Users/mepow/Downloads/RainStorm-2/New%20folder/Rainstorm_CopiedFiles/nier_city_ruins.mp3" type="audio/mpeg"> </audio> { (live: 10s)[ (stop:)[You hear a knock at the (textcolor:cyan)[[door]].]] } You enter the dungeon and encounter a low level (text-color:red)[[Monster]]. Sword Logo: https://gamingvisuals.com/product/sword-logo/ Beast Titan Scream: https://tenor.com/view/beast-titan-scream-zeke-aot-attack-on-titan-gif-24619285 Vegeta Super Saiyan Gif: https://qph.cf2.quoracdn.net/main-qimg-598a8c2f55a24d94bb14113475492127 (website is: https://www.quora.com/Which-version-of-Vegeta-do-you-like-the-most-and-which-one-do-you-dislike) Rathalos image: https://art.ngfiles.com/images/2018000/2018761_sovanjedi_rathalos-monster-hunter.gif?f1629087225{ <!-- First, we will begin the process of creating an HTML table --> (set: $dungeonTable to "<table>") <!-- We need to know where (Y) we are in the array --> (set: $i to 0) <!-- For each inner-array, set it to "row" --> (for: each _row, ...$dungeon) [ <!-- Increase the row count per row --> (set: $i to it + 1) <!-- Prepare to add data through creating a table row element --> (set: $dungeonTable to it + "<tr>") <!-- Reset the (X) position per row --> (set: $j to 0) <!-- For each inner value, set it to "col" --> (for: each _col, ..._row) [ <!-- Increase the inner-array position counter --> (set: $j to it + 1) <!-- Test if positions match counters --> (if: $i is $positionY and $j is $positionX)[ (set: $dungeonTable to it + "<td>P</td>") ] (else:) [ <!-- Positions did not match --> <!-- Test for '0' and place '.' --> (if: _col is 0) [ (set: $dungeonTable to it + "<td>.</td>") ] ] <!-- Test for '1' and place '#' --> (if: _col is 1)[ (set: $dungeonTable to it + "<td>#</td>") ] ] <!-- Close the table row element --> (set: $dungeonTable to it + "</tr>") ] <!-- Close the table element --> (set: $dungeonTable to it + "</table>") <!-- Show the updated HTML table --> $dungeonTable } { (set: $dungeon to (array: (a: 0,0,0,0,0,0,0,0,0,0,0), (a: 0,1,1,1,0,1,1,1,1,1,0), (a: 0,0,0,1,0,0,0,0,0,1,0), (a: 0,1,0,1,1,1,1,1,0,1,0), (a: 0,1,0,0,0,0,0,1,0,1,0), (a: 0,1,1,1,1,1,1,1,0,1,0), (a: 0,0,0,0,0,0,0,1,0,1,0), (a: 0,1,0,1,1,1,1,1,1,1,0), (a: 0,1,0,1,0,0,0,1,0,0,0), (a: 0,1,1,1,0,1,1,1,1,2,0), (a: 0,0,0,0,0,0,0,0,0,0,0) ) ) (set: $positionX to 2) (set: $positionY to 2) } (print:$dungeon's 1st)(set: $MonsterHealth to 22) It has (text-color:red)[$MonsterHealth] Health points. [[Strike]]| [[Flee]]There's no fleeing this fight! Face the (text-color:red)[[Monster]] or Face the (text-color:red)+ (text-style:"shadow")[[Game Over]]?You strike the monster with your sword. It deals $sworddmg damage. (set:$currentHealth to $MonsterHealth - $sworddmg) (if:$currentHealth is 0)[You killed it!] (else:)[It's not dead.|[[Start]] again.](set: $inventory to (a:"Sword", " Shield", " Health Potion", " Escape Rope")) You have (print:$inventory). (set:$health to 30) (set:$rage to"GGRRRRRRRRR!!!!!") (set: $typewriterText to $rage) { <!-- Create a variable to track the position within the $typewriterText string --> (set: $typewriterPos to 1) <!-- Create a hook to hold the typed text --> |typewriterOutput>[] <!-- Set a delay of 20ms seconds per loop --> (live: 60ms)[ <!-- Add the next character to the hook --> (append: ?typewriterOutput)[(print: $typewriterText's $typewriterPos)] <!-- Update the position --> (set: $typewriterPos to it + 1) <!-- If it's gone past the end, stop --> (if: $typewriterPos is $typewriterText's length + 1)[ (stop:) ] ] } (live:2s) [(stop:)[(text-size:3)+ (text-colour:red)[How is]]] (live:3s) [(stop:)[(text-size:1.5)[it]]] (live:4s) [(stop:)[(text-size:.75)+(text-colour:grey)[not....]]] (live:7s) [(stop:)[(text-size:1)+(text-colour:grey)[*sigh, screw this. [[Game Over]]]]] (live:12s) [(stop:)(text-color:green)[[Comfort]]]Thanks for playing! Try again next time! [[Start]]Out of nowhere, a (text-style:"bold","underline","tall","shudder")[[Dragon]] appears!When I DIE!! <img src="https://qph.cf2.quoracdn.net/main-qimg-598a8c2f55a24d94bb14113475492127" width="1024" height="1024"> [[Start]] Will you fight it? <img src = https://art.ngfiles.com/images/2018000/2018761_sovanjedi_rathalos-monster-hunter.gif?f1629087225> [[NO]]|[[Hell Yeah!]]//Mental// (set: $health to 0) (print: '<progress value="' + (text: $health) + '" max="100"></progress>') You decide not fight it and leave the game forever.That's the spirit! //Mental// (set: $health to 100) (print: '<progress value="' + (text: $health) + '" max="100"></progress>') Currently $health% [[Ride or Die]]The Dragon has 500 health. (set:$DragonHealth to 500) <img src = https://art.ngfiles.com/images/2018000/2018761_sovanjedi_rathalos-monster-hunter.gif?f1629087225> [[Attack]] (set:$SwordAttack to (random:2,100)) You attack and deal $SwordAttack damage. (set:$FireBall to (random:50,1000)) The Dragon Shoots a (text-size:2)+(text-colour:red)[Fireball] at you (live:3s)[ (set: $counter to it - 1) (if: $counter is 0)[(go-to:"Damage")] (replace: ?amount)[$counter](stop:)[(text-color:cyan)[[Defend]]]] (if:$DragonHealth is 0)[You Won!]YOU TOOK NO DAMAGE! ATTACK AGAIN! [[Attack]]It deals $FireBall damage! (if:$FireBall >= $health)[You Died] [[Attack]]