(text-colour:grey)[scene : pov from the side, looking down an empty road with some trees round it, nighttime animation : a car arrives, a person gets thrown/kicked out of it (to the right side) and rolls down the roadside ditch, then a couple things get thrown out as well and the car speeds off] [[Continue->intro_1]](text-colour:grey)[animation : you sit up] [[//What the fuck??//->intro_2]](text-colour:grey)[animation : looks around, raises hands to see they're tied up with some sort of rope] //Ahhh... What the hell happened?// [[Call for help]] [[Try to untie your hands]] [[Look around->lookAround2]](if:visits is 1)[(set: $item to 0)] (if:visits <= 1)[(text-colour:grey)[animation : you get up, the other person is looking around while you scavenge for supplies]] (if:visits is 4)[???: Got everything? Let's get going, then.] (if:visits <= 3)[Things you can find: (if:(history: where its name contains "Take the rations")'s length is 0)[- A small pack of rations, located next to you at the bottom of the ditch ] (if:(history: where its name contains "Take the med kit")'s length is 0)[- A med kit, located under a bush ] (if:(history: where its name contains "Take the flashlight")'s length is 0)[- A flashlight with loud manual charging, located on the edge of the road] (if:(history: where its name contains "Take the rations")'s length is 0)[ [[Take the rations]] ] (if:(history: where its name contains "Take the med kit")'s length is 0)[ [[Take the med kit]] ] (if:(history: where its name contains "Take the flashlight")'s length is 0)[ [[Take the flashlight]] ] ] (if:visits > 1)[ [[Open inventory]] ] [[Get going]](text-colour:grey)[animation : gets up and starts yelling for help] Hey!! [[Listen for a response->called for help]]`[You get nothing in response but the echoing remains of your own voice.]` [[Call for help again]]Anyone! I need help! [[Hope for an answer->called for help again]]`[No response this time either.]` [[Give up->help hear]]`[But then...]` <!--[[Keep listening->help good]]--> (set: $random to (random: 1,2)) (if: $random is 1)[(after:3s)[(goto: "help good")]] (elseif: $random is 2)[(after:3s)[(goto: "help bad")]] <!-- bool(a_was_pressed)=false (move) {new vector_3 if(a_was_pressed=true) {move --><!--lol u live--> (text-colour:grey)[animation : another person emerges from the nearby bushes and knocks you down to the ground] (text-style:"blur")[???: Be quiet, you idiot!] [[Keep quiet->helpSaved]](text-colour:grey)[animation : suddenly, a large shadow of what appears to be an unearthly beast emerges from the nearby bushes and devours you almost immediately] (set: $deathPlace to "deathHelp") (after:6s)[(goto: "death")]You died. (after:3s)[ (if:$deathPlace is "deathHelp")[[[Hope for better odds this time->Call for help again]] ][[Start from the beginning->intro_0]] ](text-colour:grey)[animation : pov changes to first person; a large shadow of what appears to be an unearthly beast emerges from the nearby bushes; the other person stands between you and the beast (blocking your view); there is a bright flash and some smoke and you can see the beast fall to its side, most probably dead] [[Keep quiet->helpSaved2]](set: $item to $item +1) (set: $rations to 6) (goto: "Look around")(set: $item to $item +1) (set: $flashlight to 1) (set: $flashlightCharge to 3) (goto: "Look around")(set: $item to $item +1) (set: $medKit to 1) (set: $bandage to 3) (set: $disinfectant to 5) (set: $match to 15) (set: $knife to 1) (set: $weapon to 1) (goto: "Look around")Your inventory: (if:$rations > 0)[Rations - (print:$rations) portions of food ](if:$medKit > 0)[Med kit (if:$bandage > 0)[- (print:$bandage) bandages ](if:$disinfectant > 0)[- disinfectant, (print:$disinfectant) uses left ](if:$match > 0)[ - (print:$match) matches ](if:$knife > 0)[- a small knife] ](if:$flashlight > 0)[Flashlight ((if:$flashlightCharge > 0)[charged on level (print:$flashlightCharge)](if:$flashlightCharge is 0)[not charged]) - (text-colour:grey)[charging time ranges from 1 to 6 seconds, 1 second of charging counts as 20 seconds of light and every second of charging has a higher chance of attracting enemies] ] You can carry (print:5 - $item) more things with you. (link-undo:"Go back")<!-- (if:visits <= 1)[(text-colour:grey)[animation : you get up, player gains control of movement] ] (if:visits is 4)[There is nothing left to find here.] (if:visits <= 3)[Things you can find: (if:(history: where its name contains "Take the rations")'s length is 0)[- A small pack of rations that could last for about 2 days, located next to you at the bottom of the ditch ] (if:(history: where its name contains "Take the flashlight")'s length is 0)[- A flaslight with manual charging (charged on level 3), located on the edge of the road (text-colour:grey)[(charging time ranges from 1 to 6 seconds, 1 second of charging counts as 20 seconds of light and every second of charging has a higher chance of attracting enemies)] ] (if:(history: where its name contains "Take the med kit")'s length is 0)[- A med kit with some bandages, disinfectant, a pack of 15 matches and a pocket knife, located under a bush] (if:(history: where its name contains "Take the rations")'s length is 0)[ [Take the rations]] ] (if:(history: where its name contains "Take the med kit")'s length is 0)[ Take the med kit]] ](if:(history: where its name contains "Take the flashlight")'s length is 0)[ Take the flashlight]] ] ] (if:visits >= 2)[ Open inventory]] ] -->(goto: "lookAround")(goto: "lookAround")(goto: "lookAround")(text-colour:grey)[animation : the other person turns towards you, pov changes back to side view, they stare at you for a few seconds before speaking] ???: Why in hell were you so loud?? You: (link-reveal:"...")[= ???: *sigh* You: (link-reveal:"Who the fuck are you?")[= ???: Not important right now. (text-colour:grey)[animation : the other person looks to both sides before moving towards you] ???: Show me your hands. (link:" `[Comply]`")[= (text-colour:grey)[animation : you do so, and the other person cuts off the rope tied around your hands] ???: You got any stuff with you? You: (link-reveal:"I- I don't know...? I literally just got dropped out of a car with my hands tied up, do you think I brought anything here with me?")[= ???: ... ???: Let's look around. You: Sure. [[Look around]]`[The knot wouldn't budge.]` [[Call for help]](if:(history: where its name contains "lookAround2")'s length is 0)[ [[Look around->lookAround2]]]Thank you for playing! I do plan on expanding this story in the future :)) Please let me know if you found any mistakes! You can contact me on reddit u/DexiCZE or on discord Dexi#2679You found some items, but because your hands are tied together, you can't pick them up. [[Call for help]](if:(history: where its name contains "Try to untie your hands")'s length is 0)[ [[Try to untie your hands]]]