(text-colour:grey)[scene : pov from the side, looking down an empty road with some trees round it, nighttime
animation : a car arrives, a person gets thrown/kicked out of it (to the right side) and rolls down the roadside ditch, then a couple things get thrown out as well and the car speeds off]
[[Continue->intro_1]](text-colour:grey)[animation : you sit up]
[[//What the fuck??//->intro_2]](text-colour:grey)[animation : looks around, raises hands to see they're tied up with some sort of rope]
//Ahhh... What the hell happened?//
[[Call for help]]
[[Try to untie your hands]]
[[Look around->lookAround2]](if:visits is 1)[(set: $item to 0)] (if:visits <= 1)[(text-colour:grey)[animation : you get up, the other person is looking around while you scavenge for supplies]]
(if:visits is 4)[???: Got everything? Let's get going, then.] (if:visits <= 3)[Things you can find:
(if:(history: where its name contains "Take the rations")'s length is 0)[- A small pack of rations, located next to you at the bottom of the ditch
] (if:(history: where its name contains "Take the med kit")'s length is 0)[- A med kit, located under a bush
] (if:(history: where its name contains "Take the flashlight")'s length is 0)[- A flashlight with loud manual charging, located on the edge of the road]
(if:(history: where its name contains "Take the rations")'s length is 0)[ [[Take the rations]]
] (if:(history: where its name contains "Take the med kit")'s length is 0)[ [[Take the med kit]]
] (if:(history: where its name contains "Take the flashlight")'s length is 0)[ [[Take the flashlight]] ] ] (if:visits > 1)[
[[Open inventory]] ]
[[Get going]](text-colour:grey)[animation : gets up and starts yelling for help]
Hey!!
[[Listen for a response->called for help]]`[You get nothing in response but the echoing remains of your own voice.]`
[[Call for help again]]Anyone! I need help!
[[Hope for an answer->called for help again]]`[No response this time either.]`
[[Give up->help hear]]`[But then...]`
<!--[[Keep listening->help good]]-->
(set: $random to (random: 1,2))
(if: $random is 1)[(after:3s)[(goto: "help good")]]
(elseif: $random is 2)[(after:3s)[(goto: "help bad")]]
<!--
bool(a_was_pressed)=false
(move)
{new vector_3
if(a_was_pressed=true)
{move
--><!--lol u live--> (text-colour:grey)[animation : another person emerges from the nearby bushes and knocks you down to the ground]
(text-style:"blur")[???: Be quiet, you idiot!]
[[Keep quiet->helpSaved]](text-colour:grey)[animation : suddenly, a large shadow of what appears to be an unearthly beast emerges from the nearby bushes and devours you almost immediately]
(set: $deathPlace to "deathHelp")
(after:6s)[(goto: "death")]You died.
(after:3s)[
(if:$deathPlace is "deathHelp")[[[Hope for better odds this time->Call for help again]]
][[Start from the beginning->intro_0]] ](text-colour:grey)[animation : pov changes to first person; a large shadow of what appears to be an unearthly beast emerges from the nearby bushes; the other person stands between you and the beast (blocking your view); there is a bright flash and some smoke and you can see the beast fall to its side, most probably dead]
[[Keep quiet->helpSaved2]](set: $item to $item +1)
(set: $rations to 6)
(goto: "Look around")(set: $item to $item +1)
(set: $flashlight to 1)
(set: $flashlightCharge to 3)
(goto: "Look around")(set: $item to $item +1)
(set: $medKit to 1)
(set: $bandage to 3)
(set: $disinfectant to 5)
(set: $match to 15)
(set: $knife to 1)
(set: $weapon to 1)
(goto: "Look around")Your inventory:
(if:$rations > 0)[Rations
- (print:$rations) portions of food
](if:$medKit > 0)[Med kit
(if:$bandage > 0)[- (print:$bandage) bandages
](if:$disinfectant > 0)[- disinfectant, (print:$disinfectant) uses left
](if:$match > 0)[ - (print:$match) matches
](if:$knife > 0)[- a small knife]
](if:$flashlight > 0)[Flashlight ((if:$flashlightCharge > 0)[charged on level (print:$flashlightCharge)](if:$flashlightCharge is 0)[not charged])
- (text-colour:grey)[charging time ranges from 1 to 6 seconds, 1 second of charging counts as 20 seconds of light and every second of charging has a higher chance of attracting enemies]
]
You can carry (print:5 - $item) more things with you.
(link-undo:"Go back")<!--
(if:visits <= 1)[(text-colour:grey)[animation : you get up, player gains control of movement]
] (if:visits is 4)[There is nothing left to find here.] (if:visits <= 3)[Things you can find:
(if:(history: where its name contains "Take the rations")'s length is 0)[- A small pack of rations that could last for about 2 days, located next to you at the bottom of the ditch
] (if:(history: where its name contains "Take the flashlight")'s length is 0)[- A flaslight with manual charging (charged on level 3), located on the edge of the road (text-colour:grey)[(charging time ranges from 1 to 6 seconds, 1 second of charging counts as 20 seconds of light and every second of charging has a higher chance of attracting enemies)]
] (if:(history: where its name contains "Take the med kit")'s length is 0)[- A med kit with some bandages, disinfectant, a pack of 15 matches and a pocket knife, located under a bush]
(if:(history: where its name contains "Take the rations")'s length is 0)[ [Take the rations]]
] (if:(history: where its name contains "Take the med kit")'s length is 0)[ Take the med kit]]
](if:(history: where its name contains "Take the flashlight")'s length is 0)[ Take the flashlight]] ] ]
(if:visits >= 2)[ Open inventory]] ]
-->(goto: "lookAround")(goto: "lookAround")(goto: "lookAround")(text-colour:grey)[animation : the other person turns towards you, pov changes back to side view, they stare at you for a few seconds before speaking]
???: Why in hell were you so loud??
You: (link-reveal:"...")[=
???: *sigh*
You: (link-reveal:"Who the fuck are you?")[=
???: Not important right now.
(text-colour:grey)[animation : the other person looks to both sides before moving towards you]
???: Show me your hands. (link:"
`[Comply]`")[=
(text-colour:grey)[animation : you do so, and the other person cuts off the rope tied around your hands]
???: You got any stuff with you?
You: (link-reveal:"I- I don't know...? I literally just got dropped out of a car with my hands tied up, do you think I brought anything here with me?")[=
???: ...
???: Let's look around.
You: Sure.
[[Look around]]`[The knot wouldn't budge.]`
[[Call for help]](if:(history: where its name contains "lookAround2")'s length is 0)[
[[Look around->lookAround2]]]Thank you for playing! I do plan on expanding this story in the future :))
Please let me know if you found any mistakes!
You can contact me on reddit u/DexiCZE or on discord Dexi#2679You found some items, but because your hands are tied together, you can't pick them up.
[[Call for help]](if:(history: where its name contains "Try to untie your hands")'s length is 0)[
[[Try to untie your hands]]]