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<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>As you look around, you think for a moment that your mirror image just waved at you through the stained glass above the sink. Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>While you're looking around, you see the light of another flashlight go over the room briefly. It came from the dirty mirror. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nDirty white tiles cover floor and walls in this washing room. As the house never had plumbing, you can feel an air draft from the toilet and definetly don't want to go near the hole in the ground it represents. The bathtub is full of black liquid that reflects the beam from your flashlight. You get slightly startled by your own reflection in the stained mirror above the sink.\n[[Go back South into the hallway.|Back Hallway]]\n[[Risk a closer look at the bathtub.|The Bathtub]]\n<<if $propane eq 0>>[[Take a closer look at the mirror|The Mirror]]<<endif>>\n<<endif>>
<<silently>>\n<<set $scare = $scare - 2>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Your heart hammers noisily in your ears. Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>For a moment you were sure, you saw a figure trying to burst out of spot of naked brick wall, arms and head first. In the beam of your flashlight it looks normal again but you sense movements all around you in the darkness. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe room is dark and the TV is off – there is no power anways. Perhaps you just imagined things. In the light of your flashlight you see the smelly old couch, a TV set and a small table by the couch. On it you see an old newspaper and some magazines. There is a naked spot of wall behind the couch, where the wallpaper has crumbled off.\n[[Check the TV set.|TV]]\n[[Take a look at the naked brickwork.|Bricks]]\n[[Check out the stack of magazines.|Magazines]]\n[[Go back West to the small entrance hallway.|Lobby]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe dark corner is illuminated by your flashlight. <<if $crank eq 0>>There is an object in the rotten leftovers of straw on the ground. You step closer and realize it's a crank handle. It belongs to the tractor. It's heavy but it will just about fit in your backpack.\n[[Take it.|Get Crank]]<<endif>>\n[[Leave it.|Stable]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control. You feel the darkness closing in on you, held back only by the shivering cone of light from your flashlight. You hands tremble badly.<<else if $scare lte 19>>The stairs seem to be moving and you are sure, you just heard someone breathe right behind your shoulder. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>This place is creepy but feels like the safest place in the house. To the South, there is the boarded-up entrance you came through. It seems tightly locked now. To the East, a door leads to the Living Room. To the West, another door goes to a Dining Room. To the North, a small and narrow set of stairs lead into the darkness of the upper floor.\n[[Take a peak out the front door to the South.|Peak Outside]]\n<<if $beento_LivingRoom eq 1>>[[Go to the Living Room to the East.|Living Room]]<<else if $beento_LivingRoom eq 0>>[[Go to the living room to the East.|Living Room Haunt]]<<endif>>\n[[Check out the dining room in the West.|Dining Room]]\n[[Dare to creep up the stairs leading North.|Upper Hall]]\n[[Check your stuff.|Inventory]]\n\n<<endif>>
As you enter the kitchen, a sound makes you jump: You clearly heard the grandfather clock behind you chime once. Or did you? It can't be. It wasn't ticking. As the echo fades away in your head, you become unsure. Is your mind playing tricks on you?\n<<set $scare = $scare - 8>>\n<<set $beento_Kitchen = 1>>\n[[Look around the kitchen. Ignore the chime.|Kitchen]]\n<<if $stablekey eq 0>>[[Go back to the dining room to check out the clock.|Dining Room]]<<endif>>
<<silently>>\n<<set $scare = $scare - 3>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou inch closer to the big bed. It smells awful. You don't dare to touch the blankets, let alone remove them or look under the matress. Who knows, what's beneath?\n[[Conentrate your efforts elsewhere.|Bedroom]]\n<<endif>>
<<silently>><<set $doll = $doll - 1>><<endsilently>>\n<<if $box eq 3>>\n<<if $burner eq 0>>\nAs you open the faded blue carton you realize that what's inside is actually what is advertised on the outside: A small camping cooker, the kind you attach directly to a little propane cannister. This might be useful. You quickly get it out of the box.<<set $burner = 1>>[[\nLook up from the box.|The Attic]]<<else if $burner eq 1>>Why are you spending more time up here? That doll is out to get you for sure![[\nLook up from the box.|The Attic]]<<endif>><<else>>There is an army of tin soldiers in here. Normally this might excite you but these are not the circumstances for loot or play. You must keep looking for something of use.[[\nLook up from the box.|The Attic]]<<endif>>
<<silently>>\n<<set $water = 3>>\n<<set $bread = 2>>\n<<set $flashlight = 1>>\n<<set $pocketknife = 1>>\n<<set $scare = 100>>\n<<set $matches = 0>>\n<<set $crank = 0>>\n<<set $burner = 0>>\n<<set $propane = 0>>\n<<set $stablekey = 0>>\n<<set $hook = 0>>\n<<set $paper = 0>>\n<<set $bedroomkey = 0>>\n<<set $beento_LivingRoom = 0>>\n<<set $beento_Kitchen = 0>>\n<<set $beento_KidsRoom = 0>>\n<<set $door_stable = 0>>\n<<set $door_bedroom = 0>>\n<<set $door_attic = 0>>\n<<set $tractor_fuel = 0>>\n<<set $tractor_heat = 0>>\n<<set $cat = 0>>\n<<set $doll = 4>>\n<<set $box to either(1,2,3,4,5,6,7,8)>>\n<<set $cartridge to either(1,2,3,4,5,6,7)>>\n<<endsilently>>\nWelcome. This is a tale of being scared. This is a tale of being brave in the face of horrors. This is\n\n[[The Dare|Enter]]\n\nBe cautious in that place. But be quick. You will not stand the oppressive atmosphere of the haunted house forever. Watch out for signs of panic: Heavy breathing. Tears. Hallucinations. Calm yourself with food reminding you of home. Good luck.
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Did the clock form a face to look at you just outside the beam of your flashlight? Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>The darkness encroaches on you. You swing around your flashlight wildly but that only makes things worse. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe dark dining room is cluttered with debris that may or may not have been carried in by rodents. The dining table is still set with plates and rusted cutlery. An ancient grandfather clock is looming in the corner and you feel watched by its presence whenever you shine your light away from it.\n<<if $beento_Kitchen eq 1>>[[Go North into the Kitchen.|Kitchen]]<<else if $beento_Kitchen eq 0>>[[Go North into the Kitchen.|Kitchen Haunt]]<<endif>>\n[[Go East to the entrance hall.|Lobby]]\n[[Check out the table.|Dining Table]]\n<<if $stablekey eq 0>>[[Take a look at the clock.|Grandfather Clock]]<<endif>>\n<<endif>>
Your friends told the grownups where to look for you. Eventually. When they kicked down the door to the abandoned farm house, the sun was already high in the sky. They found you, curled up on the floor of the entrance hallway. They didn't find you physically harmed. But you haven't spoken a word ever since.\n\n-THE END-
You go through your things, most of which you can carry in your backpack.\n<<if $water eq 3>>\nThere is a sealed water bottle.<<else if $water eq 2>>\nThere is a mostly full water bottle.<<else if $water eq 1>>\nThere is a mostly empty water bottle.<<else if $water eq 0>>\nThere is an empty water bottle.<<else if $water eq 4>>\nThere is a water bottle half full of gasoline.<<endif>><<if $flashlight eq 1>>\nThere is your flashlight.<<endif>><<if $pocketknife eq 1>>\nThere is your trusty Swiss Army Knife.<<endif>><<if $bread eq 2>>\nThere is a wrapped-up sandwich.<<else if $bread eq 1>>\nThere is a half-eaten sandwich.<<endif>><<if $matches eq 1>>\nYou have a box of matches.<<endif>><<if $crank eq 1>>\nThere is this rusty (but sturdy) metal crank.<<endif>><<if $burner eq 1>>\nYou have a propane burner.<<endif>><<if $propane eq 1>>\nThere is a cannister of propane gas.<<endif>><<if $stablekey eq 1>>\nYou also have a heavy iron key.<<endif>><<if $hook eq 1>>\nThis hook on a pole almost feels like a weapon.<<endif>><<if $bedroomkey eq 1>>\nYou've got the key to the bedroom.<<endif>><<if $paper eq 1>>\nYou have a torn bit of newspaper.<<endif>>\n\n<<if $water eq 3>>[[Open the Water and have a sip.|Drink]]<<endif>><<if $water eq 2>>[[Drink some more water.|Drink]]<<endif>><<if $water eq 1>>[[Empty the water bottle.|Drink]]<<endif>>\n<<if $bread eq 2>>[[Eat half of the sandwich.|Eat]]<<endif>><<if $bread eq 1>>[[Eat the rest of the sandwich.|Eat]]<<endif>>\n[[Pack up and keep exploring the house.|Lobby]]
<<silently>>\n<<set $scare = $scare - 1>>\n<<set $water = 4>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou stab your pocket knife into the front of the gas cannister, puncturing the thin tin. A small stream of smelly gasoline comes running out. Some gets on your hands but you manage to hold your water bootle underneath it. The trickle ends before the bottle is full but you get a decent amount of the stuff.\n[[Step back from your work.|Kitchen]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>There are movements everywhere in the darkness. Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are certain that something just poked its head out from behind the tractor. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe stable is large and dark. Compartments for animals are set on the wall along one side. There is a large wooden gate that you know from the outside. It has a small crack that you cannot get through. But in the middle of the room, there is something amazing: An antique tractor, like the one your grandfather has in his barn. He once showed you how to operate that thing. It might just be strong enough to get through the stable door. If you can get it to run.\n[[Take a closer look at the tractor.|The Tractor]]\n[[What's in that dark corner?|Dark corner]]\n[[Check out the cattle boxes.|Animals]]\n[[Go West into the house again.|Back Hallway]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\n<<set $tractor_heat = 1>>\nWith slightly shivering hands you screw the propane burner onto the top of the gas cannister. You have used one of these before, when you went camping with your parents. Now you nervously twist the knob until you hear the hissing of gas. You get out the matches and light one. The sudden flame startles you but is also reassuring. You place the contraption underneath the cylinder head poking out of the tractor's front.\n[[Step back.|The Tractor]]\n<<endif>>
With all your might you turn the rusty crank, staining your hands, getting sweaty and dirty. The engine rumbles, does nothing at first but then you feel the might of the huge cylinder and hear the loud thump of fuel igniting inside. It starts hammering in a slow rhythm. You drop the crank and jump into the driver's seat. You remember, how this works! You kick down the clutch and need all of your remaining strength to shift the thing into first gear.\n\n[[Get out of here!|Escape!]]
<<silently>><<set $doll = $doll - 1>><<endsilently>>\n<<if $box eq 7>>\n<<if $burner eq 0>>\nAs you open the faded green carton you realize that what's inside is actually what is advertised on the outside: A small camping cooker, the kind you attach directly to a little propane cannister. This might be useful. You quickly get it out of the box.<<set $burner = 1>>[[\nLook up from the box.|The Attic]]<<else if $burner eq 1>>Why are you spending more time up here? That doll is out to get you for sure![[\nLook up from the box.|The Attic]]<<endif>><<else>>Inside the green box you find what appears to be a disassembled clock or some such device. Lots of brass gears and bearings. Normally, you'd be interested. But not tonight.[[\nLook up from the box.|The Attic]]<<endif>>
As you enter the room, you clearly hear quick steps above you, in the attic. It sounded like a small child ran across into a corner and then there is silence. It makes your heart pound. What is up there?\n<<set $scare = $scare - 8>>\n<<set $beento_KidsRoom = 1>>\n[[Calm down and check out the room.|Childs Room]]
<<silently>>\n<<set $scare = $scare - 1>>\n\n<<endsilently>>\n\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nInside the kitchen cupboard there is a tin gas cannister, wedged firmly in between two boards and glued stuck with soot. You can't get it out. <<if $water eq 4>>The gas cannister has been punctured and is almost empty. There is nothing more you would want from this kitchen cupboard.<<endif>>\n[[Go back to exploring.|Kitchen]]\n<<if $water eq 0>>[[You could try to get gasoline and catch it in your empty water bottle.|Get Gasoline]]<<endif>>\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<set $door_attic = 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou reach up with the hook, going on your toe-tips to reach the latch. You pull it down with a feeling of dread filling your stomach. The ladder slides down, landing infront of your feet. The attic is now open, a gaping maw above you. You half-remember something about an abyss returning your stare.\n[[Now what?|Upper Hall]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n\n<<endsilently>>\n\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou step closer to the bathtub. Black liquid fills it to the brim. The surface is completely still. But then a motion in the water (?) startles you. <<set $scare = $scare - 4>>\n[[You stagger back a few steps.|Bathroom]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThis TV cannot possibly have been on. It's cold to the touch (although you imagine you can feel a slight electric tingle) and the entire building hasn't had power for ages. It must have been your imagination, going through the terrible event that happened here long ago.<<if $cartridge eq 5 and $propane eq 0>> Behind the TV you find a can of propane gas, like you use for camping. Weird place for it. You decide to take it.<<set $propane = 1>><<endif>>\n[[Keep looking around.|Living Room]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\n<<set $hook = 1>>\nYou pick up the hooked pole. You might need to use this.\n[[Face the rest of the room.|Bedroom]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n\n<<endsilently>>\n\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\n----------------------\n<<endif>>
You drink the water. It's cool and refreshing. It takes your mind off the horrible surroundings for a moment.\n<<set $water = $water - 1>>\n<<set $scare = $scare +10>>\n<<if $scare gte 100>><<set $scare = 100>><<endif>>\n[[Keep going through your things.|Inventory]]\n[[Pack up and go on exploring the house.|Lobby]]
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThis thing must be at least a century old. But they were made to last literally forever, your grandfather told you. His certainly still works so this one could too. <<if $tractor_fuel eq 0>>You will need some sort of fuel to get the motor running. It doesn't need to be much, the thing only needs to lurch forward enough to break open the door.<<if $water eq 4>>[[\nFill the gasoline from your water bottle into the tank.|Fuel Tractor]]<<endif>><<endif>><<if $tractor_fuel eq 1>>You have given it fuel. It should have enough to start at least.<<endif>><<if $tractor_heat eq 0>> These tractors do not have an ignition. You need a gas burner to heat up the single large cylinder from the outside.\n<<if $burner eq 1>><<if $propane eq 1>><<if $matches eq 1>> You have everything you need in that regards. [[\nSet up the propane burner and light it.|Light Burner]]<<endif>><<endif>><<endif>><<endif>><<if $tractor_heat eq 1>> The fire has been burning long enough to give the cylinder head a slight glow.<<endif>><<if $tractor_heat eq 1>><<if $tractor_fuel eq 1>> It's fueled up and ready to go. <<if $crank eq 0>>But you will need a crank to get it running.<<else if $crank eq 1>> [[\nTry cranking it up and get that motor going!|Cranking]]\n<<endif>><<endif>><<endif>>[[\nKeep looking around.|Stable]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>><<set $tractor_fuel = 1>>\nYou screw open the tractor's fuel tank. As you assumed, it has been long empty. You open your water bottle and fill all the gasoline into the dark hole, hoping it hasn't rusted through anywhere. You don't see any seepage. The tractor is hopefully fueled up enough for a small burst of its immense power.\n[[Step back.|The Tractor]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<set $door_attic = 0>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nWith shivering arms, you shove the ladder back up and use the hook to close the hatch. You hear it click as it fastens itself into position. This gives you at least some peace of mind.\n[[What next?|Upper Hall]]\n<<endif>>
<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou peak through the boards nailed tight to the sturdy wooden door. Using your flashlight you can see the street outside as well as the darkness of the hedge on the other side. During the day, cars come by sometimes. But at this time of the night, there is no hope for help. You hate having your back towards the darkness of the house.\n<<set $scare = $scare - 3>>\n[[Turn around and face your fears.|Lobby]]\n<<endif>>
The ancient machine lurches forward like beast of burden. It's not fast but it's strong and the heavy stable door only holds on for a moment, before breaking away. The tractor sputters a few more paces into the night air and then the motor dies down, likely out of fuel. You jump off and nearly fall down in the tall grass of the back yard. Then you get up and run, onto the streets, then turning towards the lights of the village. Nobody will believe what you saw tonight but that doesn't matter. You're going home!\n\n-THE END-
<<silently>><<set $doll = $doll - 1>><<endsilently>>\n<<if $box eq 4>>\n<<if $burner eq 0>>\nAs you open the faded yellow carton you realize that what's inside is actually what is advertised on the outside: A small camping cooker, the kind you attach directly to a little propane cannister. This might be useful. You quickly get it out of the box.<<set $burner = 1>>[[\nLook up from the box.|The Attic]]<<else if $burner eq 1>>Why are you spending more time up here? That doll is out to get you for sure![[\nLook up from the box.|The Attic]]<<endif>><<else>>You pop the lid of the faded yellow box open. Inside, there is some straw and small figurines – a nativity scene for putting under the christmas tree, you realized. You have no use for those here.[[\nLook up from the box.|The Attic]]<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<set $door_bedroom = 1>>\n<<set $bedroomkey = 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou have read about this trick in one of your books: You slide the piece of newspaper underneath the door. Then you use your pocket knife to push the key out of the the key hole. You hear it plonk town on the other side. Pulling the newspaper back, you retrieve the key underneath the door. Success! You have the bedroom key.\n[[Unlock the door.|Upper Hall]]\n<<endif>>
<<silently>><<set $doll = $doll - 1>><<endsilently>>\n<<if $box eq 1>>\n<<if $burner eq 0>>\nAs you open the faded red carton you realize that what's inside is actually what is advertised on the outside: A small camping cooker, the kind you attach directly to a little propane cannister. This might be useful. You quickly get it out of the box.<<set $burner = 1>>[[\nLook up from the box.|The Attic]]<<else if $burner eq 1>>Why are you spending more time up here? That doll is out to get you for sure![[\nLook up from the box.|The Attic]]<<endif>><<else>>You open the lid of the red box. It's filled with old records, the kind your grandfather likes to play sometimes. You have no use for those now.[[\nLook up from the box.|The Attic]]<<endif>>
The Dare
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou kneel down before the doll house that reaches up to about your hips. You realized that it's a miniature representation of this very house, only missing most outside walls for easy access: There is the ground floor with a stable connected to the rest of the house via a hallway that also leads to a washing room. From there, there is the kitchen, an dining area and the entrance hall with the stairwell next to the living room. Eerily, a small wood-and-cloth doll kneels in the child's room, where you are kneeling right now. The attic is full of small boxes. One of them is a match box.\n[[Keep going.|Childs Room]]\n[[Pocket the matches.|Get Matches]]\n<<endif>>
You eat the bread. It tastes of home and invigorates your body.\n<<set $bread = $bread - 1>>\n<<set $scare = $scare +20>>\n<<if $scare gte 100>><<set $scare = 100>><<endif>>\n[[Keep going through your things.|Inventory]]\n[[Pack up and go on exploring the house.|Lobby]]
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nShivering in scared anticipation you open the dark closet. Your flashlight beam finds it empty.<<if $cartridge eq 2 and $propane eq 7>> Except for a can of propane gas, like you use for camping. You decide to take it.<<set $propane = 1>><<endif>> You breathe out audibly.\n[[Turn back to the rest of the room.|Bedroom]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>You think you smelled a whiff of burned meat. But it's gone now and you can't catch the scent again. Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>In the edge of your vision you are sure that you saw the drawer slide open slowly. Turning your flashlight there, it's closed as if nothing ever happened. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe kitchen's once white tiles now only reflect some of the light from your flashlight as you look around. A simple sink, an old oven, a cupboard and some drawers are all that is still in here. Empty spaces indicated that someone moved out some more furniture as the house was abandoned. An old coal-oven is still here though. <<if $cat eq 1>> You are not going to touch those drawers again.<<endif>>\n[[Go South to the dining room.|Dining Room]]\n[[Go East to the back hallway.|Back Hallway]]\n[[Open the oven to see what's inside.|Oven]]\n[[Open the cupboard and have a look.|Cupboard]]\n<<if $cat eq 0>>[[Open the drawers to see what's inside.|The Cat]]<<endif>>\n<<endif>>
You enter the dark living room. In the shine of your flashlight you can see an old-fashioned couch made of wood and flowery cushions, a side-table with tiles and some old magazines and an ancient CRT-television.\n<<set $scare = $scare - 8>>\n<<set $beento_LivingRoom = 1>>\nAs you let your flashlight swing across the room, suddenly the television springs to life with a faint rushing sound. It makes you jump. On the screen you see in black and white a frozen picture: The interior of a car, a family of four, frozen in mid-scream. They look like they're about to crash. The presence unnerves you enough to [[stagger back into the lobby.|Lobby]]\n
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThese boxes must have at one point held cows. Now there is only some leftover straw in there, slowly rotting away. You see a motion in a corner and then a rat flees from the brightness of your flashlight, startling you a little.<<if $cartridge eq 1 and $propane eq 0>> In the dirt you find a surprisingly intact can of propane gas, like you use for camping. You decide to take it.<<set $propane = 1>><<endif>> Other than the feces of small animals and a general lair of detritus, the boxes are emtpy.\n[[Keep looking around.|Stable]]\n<<endif>>
<<set $scare = $scare - 8>>\n<<set $cat = 1>>\nYou open the top drawer and a shriek gets out of your throat: The face of a dead cat is illuminated by your flashlight. The eyes are missing and so is the nose. You slam the drawer shut and [[stagger back|Kitchen]].
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>><<set $crank = 1>>\nYou pick up the crank. It's rusted but sturdy.\n[[Keep looking around.|Stable]]\n<<endif>>
<<silently>><<set $doll = $doll - 1>><<endsilently>>\n<<if $box eq 6>>\n<<if $burner eq 0>>\nAs you open the faded purple carton you realize that what's inside is actually what is advertised on the outside: A small camping cooker, the kind you attach directly to a little propane cannister. This might be useful. You quickly get it out of the box.<<set $burner = 1>>[[\nLook up from the box.|The Attic]]<<else if $burner eq 1>>Why are you spending more time up here? That doll is out to get you for sure![[\nLook up from the box.|The Attic]]<<endif>><<else>>The bashed-up looking purble box contains what appears to be lots and lots of wire coat hangers. They rattle unnervingly and seem of no immedeate purpose to you.[[\nLook up from the box.|The Attic]]<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou open the drawers, quickly going through lots of moldy baby clothing. It smells damp and feels rotten. You wipe your hands on your trousers.\n[[Look elsewhere.|Childs Room]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n\n<<endsilently>>\n\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe clock is looming over you, a tower of dark wood with an even darker window in the front. The pendulum is still, as are the hands on the face. This thing creeps you out.\n[[Open it up regardless.|Key in Clock]]\n[[Step away from the ominous time piece.|Dining Room]]\n<<endif>>
<<silently>><<set $doll = $doll - 1>><<endsilently>>\n<<if $box eq 5>>\n<<if $burner eq 0>>\nAs you open the faded grey carton you realize that what's inside is actually what is advertised on the outside: A small camping cooker, the kind you attach directly to a little propane cannister. This might be useful. You quickly get it out of the box.<<set $burner = 1>>[[\nLook up from the box.|The Attic]]<<else if $burner eq 1>>Why are you spending more time up here? That doll is out to get you for sure![[\nLook up from the box.|The Attic]]<<endif>><<else>>The moldy and damp grey box is full of old clothes, it seems. Also, you see some mouse excrements. It may be inhabited and you don't need old rags.[[\nLook up from the box.|The Attic]]<<endif>>
<<silently>><<set $doll = $doll - 1>><<endsilently>>\n<<if $box eq 2>>\n<<if $burner eq 0>>\nAs you open the faded brown carton you realize that what's inside is actually what is advertised on the outside: A small camping cooker, the kind you attach directly to a little propane cannister. This might be useful. You quickly get it out of the box.<<set $burner = 1>>[[\nLook up from the box.|The Attic]]<<else if $burner eq 1>>Why are you spending more time up here? That doll is out to get you for sure![[\nLook up from the box.|The Attic]]<<endif>><<else>>This box is very heavy and you drag it a little closer to your position on the ladder. Opening it up reveals a foot for a christmas tree made from what looks like concrete tiles with screws to affix the trunk. You can't even get that thing down the ladder.[[\nLook up from the box.|The Attic]]<<endif>>
It's been a week since your ninth birthday. That day, in the shed behind the house, you felt like a king. That day, you told your friends you would visit the empty farm house at that side road outside the village. The one where there had been an accident twenty years ago (the new brickwork on the side of the building could be seen clearly. And Thomas' big brother had said that an entire family had died in the crash!). The one that had been empty for all your life, slowly decaying behind boarded-up windows and doors. You would go in there. And spend the night. Tonight is the night. Your parents think you're with Michael. You're not.\n\nYou entered this house in the pitch dark, only your flashlight showing you the way across empty fields and through hedges. Then the door fell into its lock behind you. And it doesn't budge. This was a bad idea. You need to get out. But it won't be through that door. You must brave the darkness of this abandoned house.\n\n[[Go for it|Lobby]]
<<set $paper = 1>>\nYou try to pick up the newspaper but the material is brittle and the entire thing rips up. You gain a rather large sheet of printed articles from at least a decade ago.\n\n[[Keep looking around.|Living Room]]
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou are standing on the upper steps of the ladder, poking your waist through the hatch into the attic space. It's cramped and full of boxes in differenct faded colours. Some are in your arm's reach. <<if $doll eq 4>>A few meters away, your flashlight shows you something that almost makes you fall back down: A harlequin doll, almost your size, sits in a rocking chair, facing you. The thing creeps you out.<<set $scare = $scare - 8>>[[\nCheck the red box.|The Red Box]][[\nOpen that brown carton.|The Brown Box]][[\nLook into the yellow box.|The Yellow Box]][[\nOpen the blue box.|The Blue Box]][[\nCheck out the grey box.|The Grey Box]][[\nSee what's inside the purble box.|The Purple Box]][[\nExamine the green box.|The Green Box]][[\nCrack open the black box.|The Black Box]][[\nFlee back down!|Upper Hall]]<<else if $doll eq 3>> You realize to your terror, that the rocking chair that the doll had been in, is now empty. Where did it go? How is this possible?<<set $scare = $scare - 8>>[[\nCheck the red box.|The Red Box]][[\nOpen that brown carton.|The Brown Box]][[\nLook into the yellow box.|The Yellow Box]][[\nOpen the blue box.|The Blue Box]][[\nCheck out the grey box.|The Grey Box]][[\nSee what's inside the purble box.|The Purple Box]][[\nExamine the green box.|The Green Box]][[\nCrack open the black box.|The Black Box]][[\nFlee back down!|Upper Hall]]<<else if $doll eq 2>>You almost fall of the ladder: As you're looking up, the doll is close by, sitting behind a stack of boxes, staring at you without motion. This can't be happening!<<set $scare = $scare - 8>>[[\nCheck the red box.|The Red Box]][[\nOpen that brown carton.|The Brown Box]][[\nLook into the yellow box.|The Yellow Box]][[\nOpen the blue box.|The Blue Box]][[\nCheck out the grey box.|The Grey Box]][[\nSee what's inside the purble box.|The Purple Box]][[\nExamine the green box.|The Green Box]][[\nCrack open the black box.|The Black Box]][[\nFlee back down!|Upper Hall]]<<else if $doll eq 1>>The doll is gone again. You can't see it. Is that a good thing?<<set $scare = $scare - 8>>[[\nCheck the red box.|The Red Box]][[\nOpen that brown carton.|The Brown Box]][[\nLook into the yellow box.|The Yellow Box]][[\nOpen the blue box.|The Blue Box]][[\nCheck out the grey box.|The Grey Box]][[\nSee what's inside the purble box.|The Purple Box]][[\nExamine the green box.|The Green Box]][[\nCrack open the black box.|The Black Box]][[\nFlee back down!|Upper Hall]]<<else if $doll eq 0>>As you look up, you come face to face with the porecellain face of the harlequin. <<set $scare = 0>> You lose your balance and [[fall off the ladder.|Upper Hall]]<<endif>>\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<set $matches = 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou get the match box. It's dry and, shaking it, you find out that there are still several matches inside. You put it away.\n[[Get up and leave the doll house.|Childs Room]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou step closer, trying not to meet your own eyes in the mirror. It covers and old-fahioned medicine cabinet. You swing it open, glad to loose sight of the reflective surface. Behind it your flashlight illuminates some old pill bottles.<<if $cartridge eq 2 and $propane eq 0>> And a can of propane gas, like you use for camping. You decide to take it.<<set $propane = 1>><<endif>> Dishearteningly, the mirror swings back as the cabinet door does not remain in an open position on its own.\n[[Keep looking around the bathroom.|Bathroom]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\n<<if $stablekey eq 0>>You try the door. It's locked and it's way too heavy for you to force open. An adult might do it but you won't.\n[[Keep exploring.|Back Hallway]]<<endif>>\n<<if $stablekey eq 1>>The key hole looks the right size for the rusty metal key you found. It fits! You unlock the door and it opens up its maw to<<set $door_stable = 1>> [[the stable.|Stable]]<<endif>>\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe dining table is covered with a stained table cloth and sports two sets of plates and cutlery, as well as some wine glasses that are dirty and empty. Everything is covered by a layer of dirty dust. You consider taking a knife for a second but think otherwise. You already have your Swiss Army Knife with 11 parts. No need to touch this stuff. <<if $cartridge eq 4 and $propane eq 0>>Underneath the table you notice a can of propane gas, like you use for camping. You decide to take it.<<set $propane = 1>><<endif>>\n[[Keep looking around.|Dining Room]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe wallpaper has peeled off in the corner of the room, behind the couch, uncovering a matress-sized area of naked brickwork. These bricks are more fresh than the rest and you know why: Years ago, a car from the road crashed into the corner of the house. An entire family supposedly died in the crash while the inhabitants of the house were sound asleep in their bedroom upstairs. That wall was rebuilt. Why did the paper come off in that place? This is creepy.\n[[Rather keep your eyes and mind elsewhere in this room.|Living Room]]\n<<endif>>\n\n
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou open the drawers, one after another. They are all empty. Someone must have cleaned them out long ago: There is a layer of dust inside.\n[[Keep looking around.|Bedroom]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Did you just hear a scratching sound behind the wall? Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are certain you heard a thump on the roof above you. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe back hallway connects the kitchen with parts of the house that used to be considered more on the outside. Your flashlight illuminates a tiled trench, presumably for cleaning muddy boots and such, a door to the kitchen in the West, a door to the old washing- and bathroom to the South, and a heavy wooden door in the East leading to the stable.\n[[Go North into the bathroom.|Bathroom]]\n[[Go West to the kitchen.|Kitchen]]\n<<if $door_stable eq 0>>[[Try the heavy door to the stable. You might get out that way.|Unlock Stable]]<<else if $door_stable eq 1>>[[Go East into the stable.|Stable]]<<endif>>\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>More steps above. The attic. So close. Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>For a moment you thought, you saw an infant stand up in the bed. Nothing is there. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThis is an old-fashioned kid's bedroom that looks old and moldy. The small bed means that it was made for a small child but you know that the people who used to live here were old when they abandoned the house. After that accident. The bed is empty but there are drawers, a big wooden toy box and a large doll house.\n[[Go through the drawers.|The Childs Drawers]]\n[[Have a look inside the toy box.|The Toybox]]\n[[Go East, back out to the hallway.|Upper Hall]]\n<<if $matches eq 0>>[[Check out the doll house.|The Dollhouse]]<<endif>>\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<set $doll = 4>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Steps above, light but clearly audible. Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You sense that they are everywhere. Who? What did you just think? You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\n<<if $door_attic eq 1>><<set $scare = $scare -2>>The open hatch in the roof is a gaping maw. The mere thought of the horrors up there terrifies you.\n[[Close that hatch!|Close the Attic]]\n[[It doesn't matter. You must climb up there.|The Attic]]<<else if $door_attic eq 0>>There is a hatch in the roof, leading to the attic. The mere thought of that makes you very unconfortable.<<if $hook eq 1>>[[\nUse the hook to open the hatch.|Open the Attic]]<<endif>><<endif>>\n[[Go back down the stairs.|Lobby]]\n<<if $beento_KidsRoom eq 0>>[[Examine the room to the West.|Childs Room Haunt]]<<else if $beento_KidsRoom eq 1>>[[Go West to the child's room.|Childs Room]]<<endif>>\n<<if $door_bedroom eq 0>>[[Try the door to the East.|Bedroom Door]]<<else if $door_bedroom eq 1>>[[Go East to the bedroom.|Bedroom]]<<endif>>\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n\n<<endsilently>>\n\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\n<<set $stablekey = 1>>\nYou open the latch and swing the front of the door open. It is dark inside and the back wall seems to swallow up your flashlight beam like a deep abyss. But then you see something gleam. You reach out and find a rough and slightly rust-stained key. It looks like it belongs to an old lock. You pocket it and close the clock again.\n[[Go back exploring the dining room.|Dining Room]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou take a look at the stack of magazines. They have become moist and soft. The top one is opened to a full-page ad for a propane burner like the one your grandfather uses for light metalworks. The entire advertisement is in the <<if $box eq 1>>red<<endif>><<if $box eq 2>>brown<<endif>><<if $box eq 3>>blue<<endif>><<if $box eq 4>>yellow<<endif>><<if $box eq 5>>grey<<endif>><<if $box eq 6>>purple<<endif>><<if $box eq 7>>green<<endif>><<if $box eq 8>>black<<endif>> of the manufacturer but it has faded badly, making the family sitting around the camping-stove they use the device as seem like ghosts. <<if $paper eq 0>>The newspaper is on top of an old ashtray and seems dryer than the magazines.\n[[Take the newspaper.|Newspaper]]<<endif>>\n[[Ignore the table and its contents for now.|Living Room]]\n<<endif>>
<<silently>><<set $doll = $doll - 1>><<endsilently>>\n<<if $box eq 8>>\n<<if $burner eq 0>>\nAs you open the faded black carton you realize that what's inside is actually what is advertised on the outside: A small camping cooker, the kind you attach directly to a little propane cannister. This might be useful. You quickly get it out of the box.<<set $burner = 1>>[[\nLook up from the box.|The Attic]]<<else if $burner eq 1>>Why are you spending more time up here? That doll is out to get you for sure![[\nLook up from the box.|The Attic]]<<endif>><<else>>The ominous-looking black box contains a baby doll in a white dress. You quickly close it again, trying not to meet its half-closed eyes.[[\nLook up from the box.|The Attic]]<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou swing open the dark maw of the old oven. A rusty grill is still inside. <<if $cartridge eq 3 and $propane eq 0>>On it, there is a can of propane gas, like you use for camping. Did someone try to set the house on fire? You decide to take it.<<set $propane = 1>><<endif>>\n[[Close the thing up and look around the kitchen some more|Kitchen]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Were these stains on the bed there a moment ago? Are they spreading? Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>In the corner of your eye, the closet door slowly swings open, revealing a spreading patch of darkness. As you train your flashlight there, the door seems to silently slam shut. You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe beam of your flashlight goes over the room. The carpet is moist and smells bad. There is a set of drawers, a wardrobe and a big master bed that smells of mold. You hear an air draft coming through some gaps in the brickworks: The building is slowly crumbling under the years of elements with no repairs.<<if $hook eq 0>> In the corner next to the door there is a hook on a wooden pole, made for opening a roof hatch.<<endif>>\n[[Go back West into the hallway.|Upper Hall]]\n[[Take a look into the closet.|Bedroom Closet]]\n[[Open the drawers to see what's inside.|Bedroom Drawers]]\n[[Examine the bed.|The Big Bed]]\n<<if $hook eq 0>>[[Pick up the hook.|Get Hook]]<<endif>>\n<<endif>>
Marten Zabel
<<silently>>\n<<set $scare = $scare - 1>>\n\n<<endsilently>>\n\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nThe door is locked. Eerily, the key is stuck in the lock. From the inside. You're not sure you even want to know how this is possible.\n<<if $paper eq 1>>You know a trick from a detective-book that could work here.\n[[Try it out!|Bedroom Door Trick]]<<endif>>\n[[Turn your attention back to the rest of the house.|Upper Hall]]\n<<endif>>
<<silently>>\n<<set $scare = $scare - 1>>\n<<endsilently>>\n<<if $scare gte 80>>You feel well enough, considering the circumstances.<<else if $scare gte 60>>You have goosebumps and hear your heart pounding.<<else if $scare gte 40>>The blood is rushing in your ears and you breathe heavily.<<else if $scare gte 20>>Tears blurr your vision and you are feeling that you are losing control.<<else if $scare lte 19>>You are panicking. You must get out of here. You cannot think straight.<<endif>>\n<<if $scare lte 0>> [[Your senses are leaving you.|Trauma]]<<endif>>\n<<if $scare gte 1>>\nYou half expect something to jump at you when you open the damp wooden chest but nothing happens. Inside, your flashlight illuminates a rusty lump of old wind-up toys and some hand puppets. They give you the creeps.<<if $cartridge eq 6 and $propane eq 0>> That can of propane gas looks totally out of place in there. Shaking it, you realize that there is still some fuel left in it. You decide to take it.<<set $propane = 1>><<endif>>\n[[Close the chest. Move on.|Childs Room]]\n<<endif>>