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,,,,,,''WARNING''
This game contains content of a sexual nature, and is intended for mature audiences only. If you're under the age of 18, find a different game!
By continuing, you agree that you are 18 or older, and are willing to read adult content.
[[Continue|start]]__''Sublustris''__
A game by Ichthyoptera
v. 0.1 PLAYTEST BUILD
[[Start|NameSet]]
[[About|mechDescr]]It's a beautiful day in the hills over Lake Lornen.
A warm breeze winds through the ankle-high grass and patches of laceflower, giving the rolling hills the appearance of gentle undulation. As you make your way north, you think back fondly on the many days spent wandering through the whispering grass here — so much taller as a pup! — looking for rare flowers or insects, dozing off under the ancient oaks dotting the wilderness...
But you are a pup no longer! And your days of idling have come to an end. You have no desire to take an apprenticeship in smithing or cobbling or cooperage or any other such banal trade, and the thought of submitting to a life of subsistence farming or fishing makes you sick to your stomach. Were your lot in life more fortunate, you could hope to enroll in the academy far away in the City, but with what money?
What you truly pine for is ''adventure'', and you know just where to find it.
[[Continue|Oldintro2]]<<newmeter '$conMeter'>>
<<animation 300ms>>
<<colors 'red' #660000 'black'>>
<<label '$con/$maxcon' 'white' center>>
<</newmeter>>
<<newmeter '$willMeter'>>
<<animation 300ms>>
<<colors 'blue' #cc00cc 'black'>>
<<label '$will/$maxwill' 'white' center>>
<</newmeter>>
<<set $inventory to ["Sword","Bread", "Raw Potato","Hempen Pants"]>>
<<set $gold to 25>>
<<set _startingPotion to either("Dexterity Potion","Intelligence Potion","Strength Potion","Charisma Potion")>>
<<set $inventory.push(_startingPotion)>>
<<set $status to []>>
//below deprecated by species set
<<set $con = 20>>
<<set $will = 20>>
<<set $int = 1>>
<<set $cha = 1>>
<<set $dex = 1>>
<<set $str = 1>>
<<set $res = 0>>
<<set $fort = 0>>
<<display "speciesstats">>
<<set $equipped to $unarmed>>
<<set $armorTop to "Shirtless">>
<<set $armorBottom to "Hempen Pants">>
<<set $tempint = 0>>
<<set $tempcha = 0>>
<<set $tempdex = 0>>
<<set $tempstr = 0>>
<<set $defendBonus = 0>>
<<set $focusBonus = 0>>
<<set $roomnum = 0>>
<<set $slimeCount = 0>>
<<display "roomSet">>
<<display "weaponstats">>
<<display "chestContents">>
#ui-bar {
display: none;
}
#story {
margin-left: 3.5em;
}<<statadj>>$name — $species
<span id="scores"><<display "sb_scores">></span>
<<if not tags().includes("act")>><<display "sidebarNoact">><<else>><span id="equipment"><<display "sb_equipped">></span>
<span id="stats"><<display "sb_stats">></span>
<span id="inv"><<linkreplace "''Inventory''">><<display "sb_inventory">><</linkreplace>></span>
<span id="invact"></span><</if>>
Sword
Just an old rusty sword.
+1 to hit.
+1 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Sword">><</linkreplace>>|<<linkreplace "Drop">><<drop "Sword">><</linkreplace>>Bread
Contains gluten. Restores a small amount of constitution.
<<nobr>>
—<<linkreplace "Eat">>
<<set $random to random(3,6)>>
<<set $con to $con + $random>>
<<invRemove "Bread">><<statupdate>>
<<replace "#invact">>You <<print either("eat", "eat", "eat", "eat", "eat", "eat", "eat", "eat", "devour", "devour", "engulf", "consume", "consume", "chomp", "munch", "nibble", "dine upon", "feast upon", "scarf down", "wolf down", "dispatch", "gobble")>> the bread. +$random constitution!<</replace>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Bread">><</linkreplace>><</nobr>>Longsword
Just an old rusty sword, but longer.
+2 to hit.
+1 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Longsword">><</linkreplace>>|<<linkreplace "Drop">><<drop "Longsword">><</linkreplace>>Shortsword
Just an old rusty sword, but shorter.
-1 (+Dexterity) to hit.
+1 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Shortsword">><</linkreplace>>|<<linkreplace "Drop">><<drop "Shortsword">><</linkreplace>>Mace
A simple bludgeoning weapon. Not to be confused with the spray.
-1 (+Strength) to hit.
+1 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Mace">><</linkreplace>>|<<linkreplace "Drop">><<drop "Mace">><</linkreplace>>Warhammer
A heavy bludgeoning weapon.
-2 (+Strength) to hit.
+3 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Warhammer">><</linkreplace>>|<<linkreplace "Drop">><<drop "Warhammer">><</linkreplace>>Club
A massive, brutish bludgeoning weapon.
-3(+Strength) to hit.
+5 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Club">><</linkreplace>>|<<linkreplace "Drop">><<drop "Club">><</linkreplace>>Rapier
An aristocrat's weapon, requiring poise and tact.
+0 (+Intelligence) to hit.
+1 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Rapier">><</linkreplace>>|<<linkreplace "Drop">><<drop "Rapier">><</linkreplace>>__''Equipment:''__
''Weapon:'' <span id="equipped">$equipped</span> | <<link "Dequip">>
<<set $equipped = $unarmed>>
<<replace "#equipped">>$equipped<</replace>>
<<statupdate>>
<</link>>
''Armor (top):'' <span id="armorTop">$armorTop</span> | <<link "Dequip">>
<<set $armorTop = "Shirtless">>
<<replace "#armorTop">>$armorTop<</replace>>
<<statupdate>>
<</link>>
''Armor (bottom):'' <span id="armorBottom">$armorBottom</span> | <<link "Dequip">>
<<set $armorBottom = "Bottomless">>
<<replace "#armorBottom">>$armorBottom<</replace>>
<<statupdate>>
<</link>>__''Stats:''__
—''Strength'': <<if $strtot > 0>>+<</if>>$strtot
—''Dexterity'': <<if $dextot > 0>>+<</if>>$dextot
—''Intelligence'': <<if $inttot > 0>>+<</if>>$inttot
—''Charisma'': <<if $chatot > 0>>+<</if>>$chatot
—''Armor'': <<if $res > 0>>+<</if>>$res
—''Fortitude'': <<if $fort > 0>>+<</if>>$fort
__''Status:''__
—$constatus
—$willstatus
<<for _i = 0; _i < $status.length; _i++>><<nobr>>
<<print $status[_i]>>
<</nobr>><</for>><<if $armorBottom is "Bottomless">>—<<linkreplace "Naked">>Naked (-1 Charisma)<</linkreplace>>
<</if>><<if $soiled is true>>—<<linkreplace "Soiled">>You badly need a bath (-2 Charisma)<</linkreplace>>
<</if>><<if $focused is true>>—<<linkreplace "Focused">>Focused (+$focusBonus to next hit)<</linkreplace>>
<</if>><<if $toaded is true>>—<<linkreplace "Toaded">>Toaded<</linkreplace>>
<</if>><<if $slimed is true>>—<<linkreplace "Slimed">>Slimed (-$slimeCount Dexterity [temporary])<</linkreplace>>
<</if>><<if $dazed is true>>—<<linkreplace "Dazed">>Dazed (-1 Dexterity, -2 to hit [$dazedTurns turns])<</linkreplace>>
<</if>><<if $confused is true>>—<<linkreplace "Confused">>Confused (-2 Intelligence, -2 to hit [$confusedTurns turns])<</linkreplace>>
<</if>><<if $weakened is true>>—<<linkreplace "Weakened">>Weakened (-$weakenedCount Strength [temporary])<</linkreplace>>
<</if>><<if $entangled is true>>—<<linkreplace "Entangled">>Entangled (-$entangleCount Dexterity [temporary])<</linkreplace>>
<</if>><<if $drugged is true>>—<<linkreplace "Drugged">>Drugged (-3 Intelligence, -3 to hit [$druggedTurns turns])<</linkreplace>>
<</if>><<if $pissDrinker is true>>—<<linkreplace "Pissdrinker">><<print either("I can't believe you actually drank ''piss'' haha","You thirsty? For piss? Lmao.","You drank... ''piss''???? LMAOOOOO","$name, Drinker of Piss.","lol, Pissdrinker","What was that? I can't hear you over the sound of you guzzling piss LOL","Who needs toilets when you have $name am I right??")>><</linkreplace>>
<</if>><<if $mesmerized is true>>—<<linkreplace "Mesmerized">>You will obey.<</linkreplace>>
<</if>>__''Inventory:''__<<if $gold gt 0>>
<<linkreplace "$gold Gold">><<display "Gold">><</linkreplace>><</if>>
<<for _i = 0; _i < $inventory.length; _i++>><<nobr>>
<<capture _i>>
<<linkreplace $inventory[_i]>>
<<display $inventory[_i]>>
<</linkreplace>>
<</capture>>
<</nobr>>
<</for>>Katana
While the normies were out having premarital sex, you mastered the blade...
+2 (-Charisma) to hit.
+1 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Katana">><</linkreplace>>|<<linkreplace "Drop">><<drop "Katana">><</linkreplace>>Dagger
A short, easily-concealed blade. Deadly in the right hands.
+0 (+Dexterity) to hit.
+0 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Dagger">><</linkreplace>>|<<linkreplace "Drop">><<drop "Dagger">><</linkreplace>>Holy Blade
A blade blessed by the gods to be wielded by the pure of heart.
+1 to hit (+3 if at full Willpower).
+1 to attack (+3 if at full Willpower)
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Holy Blade">><</linkreplace>>|<<linkreplace "Drop">><<drop "Holy Blade">><</linkreplace>>Gun
Holy shit.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Gun">><</linkreplace>>|<<linkreplace "Drop">><<drop "Gun">><</linkreplace>>Baked Potato
Yum. Restores a modest amount of Constitution.
<<nobr>>
—<<linkreplace "Eat">>
<<if $inventory.includes("Baked Potato")>>
<<set $random to random(5,7)>>
<<set $con to $con + $random>>
<<invRemove "Baked Potato">><<statupdate>>
<<replace "#invact">>You <<print either("eat", "eat", "eat", "eat", "eat", "eat", "eat", "eat", "devour", "devour", "engulf", "consume", "consume", "chomp", "munch", "nibble", "dine upon", "feast upon", "scarf down", "wolf down", "dispatch", "gobble")>> the potato. +$random constitution!<</replace>>
<</if>>
<</linkreplace>> |<<linkreplace "Drop">><<drop "Baked Potato">><</linkreplace>><</nobr>>Baked Fish
A tasty fish. Restores a moderate amount of Constitution.
<<nobr>>
—<<linkreplace "Eat">>
<<if $inventory.includes("Baked Fish")>>
<<set $random to random(6,9)>>
<<set $con to $con + $random>>
<<invRemove "Baked Fish">><<statupdate>>
<<replace "#invact">>You <<print either("eat", "eat", "eat", "eat", "eat", "eat", "eat", "eat", "devour", "devour", "engulf", "consume", "consume", "chomp", "munch", "nibble", "dine upon", "feast upon", "scarf down", "wolf down", "dispatch", "gobble")>> the fish. +$random constitution!<</replace>>
<</if>>
<</linkreplace>> |<<linkreplace "Drop">><<drop "Baked Fish">><</linkreplace>><</nobr>>Raw Potato
Takes some gumption to eat. Restores a small amount of Constitution and Willpower.
<<nobr>>
—<<linkreplace "Eat">>
<<if $inventory.includes("Raw Potato")>>
<<set $random to random(2,3)>>
<<set $random0 to random(2,3)>>
<<set $con to ($con + $random)>>
<<set $will to ($will + $random0)>>
<<invRemove "Raw Potato">><<statupdate>>
<<replace "#invact">>You <<print either("eat", "eat", "eat", "eat", "eat", "eat", "eat", "eat", "devour", "devour", "engulf", "consume", "consume", "chomp", "munch", "nibble", "dine upon", "feast upon", "scarf down", "wolf down", "dispatch", "gobble")>> the potato. +1 constitution! +$random willpower!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Raw Potato">><</linkreplace>><</nobr>>Strength Potion
Gives a temporary boost to your strength.<<print either(" Use in sporting events may result in disqualification.","","","","","")>>
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Strength Potion")>>
<<set $random to random(2,3)>>
<<set $tempstr to ($tempstr+$random)>>
<<invRemove "Strength Potion">><<statupdate>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion. Your muscles pump with a rush of unnatural strength. +$random strength (temporary)!<</replace>>
<</if>>
<</linkreplace>><</nobr>>|<<linkreplace "Drop">><<drop "Strength Potion">><</linkreplace>>Dexterity Potion
Gives a temporary boost to your dexterity.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Dexterity Potion")>>
<<set $random to random(2,3)>>
<<set $tempdex to ($tempdex+$random)>>
<<invRemove "Dexterity Potion">><<statupdate>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion. You suppress the urge to do a <<print either("handstand","cartwheel","backflip","handspring")>>. +$random dexterity (temporary)!<</replace>>
<</if>>
<</linkreplace>><</nobr>>|<<linkreplace "Drop">><<drop "Dexterity Potion">><</linkreplace>>Faked Potato
Something seems off about this potato...
<<nobr>>
—<<linkreplace "Eat">>
You bite the potato... only to realize it's fake.
<</linkreplace>>|
<<linkreplace "Drop">><<drop "Faked Potato">><</linkreplace>><</nobr>>Bread that you cannot drop
Contains gluten. Restores a small amount of constitution.
<<nobr>>
—<<linkreplace "Eat">>
<<set $random to random(3,6)>>
<<set $con to $con + $random>>
<<invRemove "Bread that you cannot drop">><<statupdate>>
<<replace "#invact">>You <<print either("eat", "eat", "eat", "eat", "eat", "eat", "eat", "eat", "devour", "devour", "engulf", "consume", "consume", "chomp", "munch", "nibble", "dine upon", "feast upon", "scarf down", "wolf down", "dispatch", "gobble")>> the bread. +$random constitution!<</replace>>
<</linkreplace>>|
<<linkreplace "Drop">>
No.
<</linkreplace>><</nobr>>Intelligence Potion
Gives a temporary boost to your intelligence.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Intelligence Potion")>>
<<set $random to random(2,3)>>
<<set $tempint to ($tempint+$random)>>
<<invRemove "Intelligence Potion">><<statupdate>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion. Your wits feel sharper. +$random intelligence (temporary)!<</replace>>
<</if>>
<</linkreplace>><</nobr>>|<<linkreplace "Drop">><<drop "Intelligence Potion">><</linkreplace>>Charisma Potion
Gives a temporary boost to your charisma.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Charisma Potion")>>
<<set $random to random(2,3)>>
<<set $tempcha to ($tempcha+$random)>>
<<invRemove "Charisma Potion">><<statupdate>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion, and immediately feel a surge of confidence course though you.<<print either(" It tastes uncannily like rum...","","","","")>> +$random charisma (temporary)!<</replace>>
<</if>>
<</linkreplace>><</nobr>>|<<linkreplace "Drop">><<drop "Charisma Potion">><</linkreplace>><<silently>>
<<if $equipped == $unarmed>>
<<set $hitBonus = 0>>
<<set $attackBonus = 0>>
<</if>>
<<if $equipped == "Sword">>
<<set $hitBonus = 1>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Longsword">>
<<set $hitBonus = 2>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Shortsword">>
<<set $hitBonus = ($dextot-1)>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Mace">>
<<set $hitBonus = (-1+$strtot)>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Warhammer">>
<<set $hitBonus = (-2+$strtot)>>
<<set $attackBonus = 2 >>
<</if>>
<<if $equipped == "Club">>
<<set $hitBonus = (-3+$strtot)>>
<<set $attackBonus = 4>>
<</if>>
<<if $equipped == "Rapier">>
<<set $hitBonus = ($inttot)>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Gun">>
<<set $hitBonus = 0>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Katana">>
<<set $hitBonus = (+2-$chatot)>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Dagger">>
<<set $hitBonus = ($dextot)>>
<<set $attackBonus = 0>>
<</if>>
<<if $equipped == "Knife">>
<<set $hitBonus = 0>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Holy Blade">>
<<if $will gte 10>>
<<set $hitBonus = 3>>
<<set $attackBonus = 3>>
<<else>>
<<set $hitBonus = 0>>
<<set $attackBonus = 0>>
<</if>>
<</if>>
<<if $equipped == "Alchemist's Sword">>
<<set $hitBonus = 3>>
<<set $attackBonus = 1>>
<</if>>
<<if $equipped == "Ich Stick">>
<<set $hitBonus = 20>>
<<set $attackBonus = 20>>
<</if>>
<</silently>>The landscape grows steadily less familiar as you climb into the uplands, following what could barely be called a path.
The grass gradually becomes sparser, the laceflower giving way to strange, low-growing shrubs that jut wildly from the increasingly-rocky terrain.
You've heard tales of this place since you were a pup, always in hushed whispers. Tales of strange, well-armed travellers coming to town, stopping for a night and exhiliarating the locals at the Sleeping Dragon with wild stories over flagons of ale, then disappearing the next morning into the tombs, never to be seen again. Tales of passersby seeing strange silhouettes creeping along the upland ridges in the dark of night (though many of these sightings were on the testimony of the good farmer Blargly, whose enthusiasm for mossweed is well-attested and forms the punchline for countless local jokes).
Twenty-something years ago, the residents of Lornenton had managed to pool enough money to commission a team of horses to haul a massive boulder over the entrance, though you've never been quite certain whether this was intended to keep curious kids and fools out, or to keep something ''in''. Regardless, the rumors in town were that, for its great size, the boulder was not well-balanced, and with a sturdy plank or pry-bar for a lever, the rock could be shifted aside just enough to squeeze inside.
Lustreleonis
[[fuck it enter|enter]]<<set $itemCommon to [
"Silk Shirt",
"Reinforced Shirt",
"Reinforced Pants",
"Black Skirt",
"Dexterity Potion",
"Charisma Potion",
"Intelligence Potion",
"Strength Potion",
"Will Pills",
"Shortsword",
"Sword"]>>
<<set $itemUncommon to [
"Dexterity Potion",
"Charisma Potion",
"Intelligence Potion",
"Strength Potion",
"Will Pills",
"Silk Shirt",
"Mail Shirt",
"Mail Pants",
"Dagger",
"Shortsword",
"Mace",
"Longsword",
"Rapier",
"Warhammer",
"Club"]>>
<<set $itemCommonPotion to [
"Dexterity Potion",
"Charisma Potion",
"Intelligence Potion",
"Strength Potion",
"Will Pills"]>>
<<set $itemUncommonPotion to [
"Orange Potion",
"Green Potion",
"Blue Potion",
"Purple Potion",
"Lesser Draught of Healing",
"Lesser Draught of Fortitude",
"Lesser Draught of Fortitude"]>>
<<set $itemRarePotion to [
"Draught of Healing",
"Orange Mutagen",
"Green Mutagen",
"Purple Mutagen",
"Blue Mutagen",
"Draught of Healing",
"Draught of Fortitude",
"Black Poison",
"Yellow Potion"]>>
<<set $itemCommonWeapon to [
"Shortsword",
"Mace",
"Longsword",
"Rapier",
"Warhammer"]>>
<<set $itemCommonFood to [
"Bread",
"Bread",
"Baked Potato",
"Raw Potato",
"Baked Fish",
"Raw Potato"]>>
<<set $itemRare to [
"Holy Blade"]>>
<<set $itemJoke to [
"Bread that you cannot drop",
"Faked Potato",
"Katana",
"Gun"]>>
But enough of these fool's tales! You didn't come here to lose your nerve at the last moment!
Before you, beneath the gaudy archwork, stands the doorway to the Citadel. Even with the hot sun bearing down on your back, the sight of that dark entryway makes you shiver.
You step up to the threshold. A chill, musty breeze tickles your $covering from within, but the inky darkness admits no glimpse inside.
Well. This is it.
<<link "Enter the Citadel">><<goto "desc0">><</link>><<set $roomnum++>>
<<if $roomnum gte 9>><<goto "tombsEnd">><<else>>
<<set $passage = $tombsrooms[$roomnum]>>
<<goto $passage>><</if>><<nobr>>
<<set $resfull = "-=-=-=-=-=-=-=-=-=-=-">>
<<set $resempty = "- - - - - - - - - - - - - - - -">>
<<set $resistDiff = 3>>
<</nobr>>
<span id="12">$resempty</span>
<span id="11">$resempty</span>
<span id="10">$resempty</span>
<span id="9">$resempty</span>
<span id="8">$resempty</span>
<span id="7">$resempty</span>
<span id="6">$resempty</span>
<span id="5">$resfull</span>
<span id="4">$resfull</span>
<span id="3">$resfull</span>
<span id="2">$resfull</span>
<span id="1">$resfull</span>
<<linkreplace "Resist!">><<button "Resist!">><<set $resistlvl++>><</button>><<nobr>>
<<set $resistlvl = 4>>
<<set $delay = 1>>
<<if $resistDiff eq 1>><<repeat 0.45s>><<set $resistlvl-->><</repeat>>
<<timed 6s>><<repeat 1.75s>><<set $resistlvl-->><</repeat>><</timed>>
<</if>>
<<if $resistDiff eq 2>><<repeat 0.32s>><<set $resistlvl-->><</repeat>>
<<timed 6s>><<repeat 1.23s>><<set $resistlvl-->><</repeat>><</timed>>
<</if>>
<<if $resistDiff eq 3>><<repeat 0.24s>><<set $resistlvl-->><</repeat>>
<<timed 6s>><<repeat 0.9s>><<set $resistlvl-->><</repeat>><</timed>>
<</if>>
<<if $resistDiff eq 4>><<repeat 0.19s>><<set $resistlvl-->><</repeat>>
<<timed 7s>><<repeat 0.6s>><<set $resistlvl-->><</repeat>><</timed>>
<</if>>
<<if $resistDiff eq 5>><<repeat 0.3s>><<set $resistlvl-->><</repeat>>
<<timed 0.9s>><<repeat 0.12s>><<set $resistlvl-->><</repeat>><</timed>>
<</if>>
<<repeat 100ms>>
<<if $resistlvl gte 12>><<replace "#12">>$resfull<</replace>>
<<else>><<replace "#12">>$resempty<</replace>><</if>>
<<if $resistlvl gte 11>><<replace "#11">>$resfull<</replace>>
<<else>><<replace "#11">>$resempty<</replace>><</if>>
<<if $resistlvl gte 10>><<replace "#10">>$resfull<</replace>>
<<else>><<replace "#10">>$resempty<</replace>><</if>>
<<if $resistlvl gte 9>><<replace "#9">>$resfull<</replace>>
<<else>><<replace "#9">>$resempty<</replace>><</if>>
<<if $resistlvl gte 8>><<replace "#8">>$resfull<</replace>>
<<else>><<replace "#8">>$resempty<</replace>><</if>>
<<if $resistlvl gte 7>><<replace "#7">>$resfull<</replace>>
<<else>><<replace "#7">>$resempty<</replace>><</if>>
<<if $resistlvl gte 6>><<replace "#6">>$resfull<</replace>>
<<else>><<replace "#6">>$resempty<</replace>><</if>>
<<if $resistlvl gte 5>><<replace "#5">>$resfull<</replace>>
<<else>><<replace "#5">>$resempty<</replace>><</if>>
<<if $resistlvl gte 4>><<replace "#4">>$resfull<</replace>>
<<else>><<replace "#4">>$resempty<</replace>><</if>>
<<if $resistlvl gte 3>><<replace "#3">>$resfull<</replace>>
<<else>><<replace "#3">>$resempty<</replace>><</if>>
<<if $resistlvl gte 2>><<replace "#2">>$resfull<</replace>>
<<else>><<replace "#2">>$resempty<</replace>><</if>>
<<if $resistlvl gte 1>><<replace "#1">>$resfull<</replace>>
<<else>><<replace "#1">>$resempty<</replace>><</if>>
<</repeat>>
<</nobr>><</linkreplace>>A long hallway stretches in front of you.
At the end of the hallway, shrouded in darkness, you hear a harsh voice speaking a tongue foreign to you, apparently someone muttering or cursing to themself.
As you creep forward, a figure comes into view. Its back is turned as it stands on a stool, fiddling with some sort of contraption set above the doorway at the end of the hall.
Squinting through the darkness, you can see the creature's body and thick, tapering tail are covered in reptilian scales. Short, backwards-facing horns top its head.
''A kobold!''
[[Approach|KSapp2]]''Dexterity Success!'' (Rolled $check+$dextot vs. 5)
You dive to the side, just in time to dodge a stone shot from the end of the hall. You hear it shatter against the wall behind you.
You look up just in time to see the kobold unsheathing a dagger.
You leap to your $feet. Get ready to fight!
[[Continue|KScombat]]''Dexterity Fail!'' (Rolled $check+$dextot vs. 5)
<<set $damage to random(1,2)>>You move to the side, but not fast enough to dodge a stone shot from the end of the hallway. It hits you square in the head, hard.
<<conDamage>>
<<if $con lt 1>>You struggle to keep your balance, but your forehead keeps throbbing. You fall to the ground.
Lying on the ground, you hear footsteps lightly approaching. You try to get up, but you're too weak.
[[Continue|KSdef]]<<else>>You grit your teeth and look up just in time to see the kobold unsheathing a dagger.
Get ready to fight!
[[Continue|KScombat]]<</if>>You're fighting a kobold scout! <<turn>>(Turn $turn)
<<display "KSspeech">>
<<linkreplace "Attack">><<willcheck 4 attack hitCheck>><</linkreplace>>
<<linkreplace "Defend">><<willcheck 3 "defend yourself" GLOBALdefend>><</linkreplace>>
<<linkreplace "Flee">><<willcheck 2 flee GLOBALflee>><</linkreplace>>
[[Submit|KSsubmit]]You strain to heave yourself off the ground, only to feel a scaley foot press down hard on your chest. You're pinned helplessly to the cold, stone floor.
<span class="KT">"Pathetic sunsider,"</span> the kobold scout hisses, looking down on you with disdain.
<span class="KT">"It's my duty to patrol for threats to the warren, but I see you're no threat to anyone. But just to make sure..."</span>
The kobold roughly flips you over with his foot and rumages through your belongings.
<span class="KT">"Let's just relieve you of these..."</span><<nobr>>
<<set $equipped to $unarmed>>
<<set _weps to [
"Sword",
"Shortsword",
"Longsword",
"Mace",
"Warhammer",
"Club",
"Rapier",
"Dagger",
"Holy Blade",
"Katana",
"Gun",
"Ich Stick"]>>
<<for _i to 0; _i lt _weps.length; _i++>>
<<capture _i>>
<<set _weapon = _weps[_i]>>
<<if $inventory.includes(_weapon)>>
<<set $removeIndex = $inventory.indexOf(_weapon)>>
<<set $inventory.deleteAt($removeIndex)>>
<</if>>
<</capture>>
<</for>>
<</nobr>>
''Weapons taken!''
[[Continue|KSdef2]]<<display "weaponstats">>
<<set $check to random(1,20)>><<if ($check+$hitBonus+$focusBonus) gt $monDex>>
<<goto "KSattackHit">>
<<else>>
<<goto "KSattackMiss">>
<</if>>
<<print either("You still yourself, concentrating your mind and body on the battle at hand.","You take a deep breath and clear your mind of distractions.","You force yourself to put all distractions out of your mind.","You concentrate your mind and body on the battle at hand.")>>
<<print either("You assume a stable, defensive posture as you await the scout's next move.","You brace for the kobold's next move.","You assume a defensive position.")>><<set $random to random(2,3)>><<set $random0 to random(1,2)>>
''+$random Dexterity this turn''<<set $defendBonus to ($defendBonus+$random)>>
''+$random0 Willpower''<<set $will to ($will+$random0)>>
[[Continue|KSact]]<<if $monHP lt 4>>
<<set $check to random(1,20)>><</if>>
<<elseif $monHP lt 11>><<set $check to random(1,15)>>
<<else>><<set $check to random(1,10)>>
<</if>>
<<if ($check+$dextot) gt ($monDex+2)>>
<<goto "KSfleeSucc">>
<<else>>
<<goto "KSfleeFail">>
<</if>>You fall to your knees and put your paws in the air, surrendering to the kobold.
He hesitates for a moment, as if unsure if this is a trick, then roughly kicks you to the ground.
[[Continue|KSdef]]You swing your $equipped at the scout.
<<timed 1s>>''And miss!'' (Rolled $check + $hitBonus vs. $monDex)
The kobold smirks.
[[Continue|KSact]]<</timed>>You swing your $equipped at the scout.
<<timed 1s>>''And hit!'' (Rolled $check + $hitBonus vs. $monDex)
<<damageCalc>>You deal $damage damage!<<set $monHP to ($monHP - $damage)>>
<<if $monHP lt 1>>The kobold stumbles back, then falls to the ground. His dagger clatters across the cold stone.
He tries to get up, but his strength fails him.
''Victory!''
[[Continue|KSvictory]]<<else>><<print either("The kobold stumbles back. He glares at you through slitted eyes.","The kobold snarls in pain and anger.","The kobold stumbles back a few paces before regaining his balance.","The kobold glares at you through slitted eyes.")>>
[[Continue|KSact]]<</if>><</timed>><<if $KSvicInit isnot true>>You approach your fallen foe.
<span class="KT">"Mercy, sunsider! Mercy!"</span> he cries, holding up his arms in surrender. <span class="KT">"You've beaten me! Have mercy!"</span><<set $KSvicInit to false>>
<</if>>Once proud and menacing, the scout is now groveling on the ground before you. What will you do with him?<<if $disarmed is true>>
<<nobr>>
—<<linkreplace "Pick up $droppedItem">>
<<set $inventory.push($droppedItem)>> $droppedItem retrieved!
<<set $disarmed to false>>
<</linkreplace>>
<</nobr>><</if>><<if $KSvicTakeInit isnot true>>
[[Take his Stuff|KSvicTake]]<</if>><<if $KSvicDomInit isnot true>>
[[Dominate Him|KSvicDom]]<</if>>
[[Spare Him|KSvicSpare]]
[[Finish Him|KSvicFinish]]The kobold <<print either("gets ready","prepares")>> to <<print either("make his move","attack","act")>>.
<<link "Continue">><<nobr>>
<<set $random to random(1,4)>>
<<if $random is 1>><<goto "KSatk1">><</if>>
<<if $random is 2>><<goto "KSatk2">><</if>>
<<if $random is 3 and $dextot gte -2>>
<<goto "KSatk3">>
<<else>><<goto "KSatk2">><</if>>
<<if $random is 4>><<goto "KSatk4">><</if>><</nobr>><</link>>
<<nobr>>
<<if $monHP gte 7>>
<span class="KT">"<<print either("You should never have come here, sunsider,","Give up before you get hurt,","Dangerous place for a sunsider like you,","The Dim is for the Drakes,")>>"</span> the kobold <<print either("hisses with a heavy draconic accent.","says menacingly.","says, levelling his dagger.")>>
<<else>>
<<print either("The kobold says nothing, brandishing his dagger with perhaps less confidence than before.","The kobold glares angrily at you. You catch a flicker of fear in his eyes.")>>
<</if>>
<</nobr>>The kobold snarls at you, then reaches into his pack.
Then he whips his hand out, hurling something at your legs in the same motion.<<set $check = random(1,20)>><<set $thresh = 10>>
<<if ($check+$dextot) gte $thresh>>[[Dodge!|KSatk3succ]]<<else>>[[Dodge!|KSatk3fail]]<</if>>The kobold goes in for a slash, then feints, spinning around in a savage lunge with his dagger. <<set $check = random(1,20)>><<set $thresh = 10>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|KSatk1succ]]<<else>>[[Dodge!|KSatk1fail]]<</if>>The kobold charges, slashing wildly at you.<<set $check = random(1,20)>><<set $thresh = 8>>
<<if ($check+$dextot) gte $thresh>>[[Dodge!|KSatk2succ]]<<else>>[[Dodge!|KSatk2fail]]<</if>>The kobold lowers his body, then suddenly whips around, lashing his thick tail towards you.<<set $check = random(1,20)>><<set $thresh = 9>>
<<if ($check+$dextot) gte $thresh>>[[Dodge!|KSatk4succ]]<<else>>[[Dodge!|KSatk4fail]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You could tell from the kobold's approach that he was feigning the slash, and when he goes in for his lunge, you easily parry it aside.
Before you can get a riposte in, he leaps nimbly out of range.
[[Continue|KScombat]]''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
The kobold's straightforward, aggressive charge is clearly intended to throw you off, but you stand your ground.
You're able to parry or duck all your adversary's unrestrained slashes, and even get in a swing of your own, forcing the kobold to step back.
[[Continue|KScombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
There's nothing subtle about this attack, but the sight of an angry drake barrelling towards you, teeth bared and dagger glinting, breaks your composure.
You step back. In doing so, you stumble on the uneven ground and lose your footing, just in time for the kobold to fall upon you in a flurry of slashes, knocking you to the ground.<<set $damage to random(5,6)>>
<<conDamage>><<if $con lt 1>>
You fall painfully to the ground. You try to get up, but you're too weak.
[[Continue|KSdef]]<<else>>
You stumble back, clutching your arm.
[[Continue|KScombat]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You jump, lifting your legs out of the path of the kobold's projectile. You hear metal and chains striking the rocky floor, and turn to see a thrown bola roll into the darkness.
You snap your attention back to the kobold, looking visibly annoyed that he missed.
[[Continue|KScombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
You see two metal balls swinging through the air, connected by a chain. A bola!
Your recognition comes too late, however, as you feel the chain coil around your ankles.
You manage to keep your balance and frantically pull off the coils binding your ankles together, but the chain remains stubbornly tangled around your <<print either("right","left")>> ankle, clanking noisily against the floor and inhibiting your movement.
''-2 Dexterity'' (temporary)<<set $tempdex to ($tempdex-2)>><<if not $entangled is true>><<set $entangled to true>><</if>><<set $entangleCount to ($entangleCount+2)>>
[[Continue|KScombat]]''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
<<print either("You leap back, and just barely manage to step out of range of the tail. In front of you, it cracks like a whip right where your head had been moments ago.","Seeing the tail lashing towards your head, you duck. Above you, the tail cracks like a whip over the place your head had just been.")>>
[[Continue|KScombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
<<if $disarmed isnot true and $equipped isnot $unarmed>><<nobr>>
<<set $droppedItem = $equipped>>
<<set $equipped = $unarmed>>
<<set $disarmed to true>>
<<set $removeIndex = $inventory.indexOf($droppedItem)>>
<<set $inventory.deleteAt($removeIndex)>>
<</nobr>>You instinctively lift your arm to block the swinging tail.
As the tail makes contact with your paw, you realize this was a mistake.
The force of the blow is more than enough to knock your $droppedItem out of your $unarmed, clattering out of reach across the floor.
''Disarmed!''
[[Continue|KScombat]]<<else>>Seeing the tail lashing towards your head, you aren't sure whether to duck, block, or try to leap out of range. Paralyzed by this momentary indecision, you take the full force of the kobold's tail to the side of your head. You stumble back, dazed.<<set $damage to random(3,4)>>
<<conDamage>><<if $con lt 1>>
You fall painfully to the ground. You try to get up, but you're too weak.
[[Continue|KSdef]]<<else>>
[[Continue|KScombat]]<</if>><</if>>''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
The kobold's feint caught you off-guard, but you're able to dodge the brunt of the attack. Still, the dagger scratches your <<print either("left","right")>> arm.<<set $damage to random(3,5)>>
<<conDamage>><<if $con lt 1>>
You fall painfully to the ground. You try to get up, but you're too weak.
[[Continue|KSdef]]<<else>>
You stumble back, clutching your arm.
[[Continue|KScombat]]<</if>><<set $KSvicTakeInit to true>>You demand the kobold's belongings. Immediately, he removes his pack and gives it to you, hanging his head.
<span class="KT">"There! That's everything I have! Just don't hurt me!"</span>
You look inside:<<nobr>>
<<set $item1 to $itemCommon.random()>>
<<if random(1,2) is 2>>
<<set $item2 to $itemUncommon.random()>>
<<else>>
<<set $item2 to $itemCommon.random()>>
<</if>>
<</nobr>>
<<if random(1,20) is 20>><<goldTake 40 75>><<else>><<goldTake 7 15>><</if>>
<<invTake $item1>>
<<invTake $item2>>
You also notice the kobold's dagger lying on the ground nearby.
<<invTake "Dagger">>
[[Continue|KSvictory]]The sight of the drake grovelling helplessly at your feet gives you an idea.
You can't help but crack a sly grin at the thought as the kobold ventures a nervous glance up at you. He appears confused at first, then his eyes go wide.
<span class="KT">"Sunsider, what are you..."</span>
[[Use his maw|KSvicSucc]]
[[Nevermind|KSvictory]]You step back from the kobold and lower your $equipped.
<span class="PC">"Get out of here,"</span> you say.
The kobold looks up, then clambers to his feet.
<span class="KT">"Kind traveller! Merciful traveller! May K'heldraikk show you mercy as you've shown her child!"</span>
Immediately, the drake turns and vanishes through a doorway, moving quickly in spite of a limp. The sound of footsteps quickly subsides into silence.<<nobr>>
<<if $disarmed is true>>
<<linkreplace "Pick up $droppedItem">>
<<set $inventory.push($droppedItem)>> $droppedItem retrieved!
<<set $disarmed to false>>
<</linkreplace>>
<</if>><</nobr>>
<<if $kobCamp is true>>[[Continue|kobCamp]]<<else>>[[Continue|cont]]<</if>><<set $KSvicInit to false>><<set $KSvicTakeInit to false>><<set $KSvicDomInit to false>>You approach closer towards the battered kobold, prompting him to squirm and grovel more.
<span class="KT">"Please! Mercy! Anything you want, just have mercy!"</span>
You've made your decision.
As you raise your $equipped, the kobold's eyes go wide in primal fear. As you bring down the killing blow, a strange flicker comes into the his eyes.
All of a sudden, there's a deafening roar and searing heat tears across your chest. You fall back in pain.<<set $damage to random(2,3)>>
<<conDamage>><<if $con lt 1>><<set $con = 1>><</if>>
When you regain your senses, you find yourself on the ground, burn marks streaking across your torso. The kobold is somehow standing, his eyes... burning? But even as you watch, the fire in his eyes sputters out, giving way to a look of fear and confusion. He looks down at you in shock, then turns and runs out of the room.
You hear his footsteps subside into silence as you pull yourself heavily to your feet.
<<if $kobCamp is true>>[[Continue|kobCamp]]<<else>>[[Continue|cont]]<</if>><<set $KSvicInit to false>><<set $KSvicTakeInit to false>><<set $KSvicDomInit to false>><<if $kobCamp is true>>You step out into the barracks. Ahead of you is a doorway that you presume leads deeper into the Citadel. <</if>><<print either("You prepare to continue.","You get ready to continue.","You ready yourself to proceed.","You take a deep breath and prepare to venture onward.","You get ready to venture onward.")>>
[[Venture Onward|tombsTrans]]<<display "variableReset">><<set $KSvicDomInit to true>><span class="PC">"You want mercy?"</span> you say, grabbing him by his lower jaw. <span class="PC">"Open wide."</span>
Emotions now ripple across the bested kobold's sharp, scaly features — fear, indignation, shame, perhaps even some gratitude? — but ultimately, looking away bashfully, he complies. The sight of the drake's open maw — saliva stringing down from sharp teeth above an intriguingly-long reptilian tongue — brings you quickly to full-mast yourself, and you waste no time in undoing your pants to reveal your ready member. You catch the kobold glancing up at your penis before quickly, with perhaps some hesitation, forcing himself to look away once more.
<span class="PC">"What's that? Hungry?"</span> you tease, relishing your power over the drake.
<span class="KT">"Do what you must and be done with it, sunsider..."</span> he growls weakly, keeping his gaze firmly on the ground beside you.
You can't restrain yourself any longer. Grabbing the kobold roughly by horns, you thrust into his maw.
It's not as soft as you might've hoped, but it suffices. More than anything, the feeling of dominating this once-fearsome drake quickly brings you close to the edge. Hearing him grunt and gag as you fuck his throat, you thrust in hard, pulling his snout firm against your crotch as you cum.
You hold him there for a few moments until you're sure he's swallowed the whole load, then pull out.
With satisfaction, you pull up your pants and look down at your foe. If the kobold looked defeated before, now he looks absolutely pathetic, panting and sunken on his knees, your seed dribbling from his used maw.
''+1 Charisma''<<set $cha to ($cha+1)>>
''Willpower restored!''<<set $will to $maxwill>>
[[Continue|KSvictory]]Ich Stick
A stick for Ich (and no one else!). If you find yourself in possession of this item and you are not Ich, please turn yourself in to the authorities without delay.
+20 to hit.
+20 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Ich Stick">><</linkreplace>>|<<linkreplace "Drop">><<drop "Ich Stick">><</linkreplace>>You step into the next room. It appears to be empty.
You keep hearing a faint squishing noise, however. It's not loud, but, whatever it is, it sounds... ''very close''.<<display "SLMcombatInit">>
[[Scan the room's corners|SLMapp2]]
<<if $inttot gt 1>>''Intelligence 2+'' [[Look up|SLMapp1]]<</if>>You look up. On the stony ceiling just above you is a large, green, gelatinous mass.
''A slime!''
Thinking fast, you jump aside.
You're just quick enough to get out of the way before the slime, with a loud ''squelch'', drops from the ceiling onto where you'd been standing a half-second earlier.
It reaches out towards you, but you hop to your $feet and get out of range of its groping pseudopodia.
Get ready to fight!
[[Continue|SLMcombat]]You scan the room's dark corners. It's hard to see much in the dim, flickering light of the wall torches, but you're able to see that there's nothing along the walls of the room.
That squishing sound doesn't let up, however. ''Where'' is that coming from?
Your question is quickly answered by a drop suddenly landing on your shoulder, and a loud ''squelch'' from directly over your head.
[[Look up|SLMapp3]]You're fighting a slime! <<turn>>(Turn $turn)
<<nobr>>
<<if $monHP gte 10>>
<<print either("The green mass bobs up and down vigorously, as if excited by whatever unseemly plans it has for you.","The little slimeball could almost be cute, if it weren't trying to... Honestly you aren't sure what it's trying to do, but you aren't trying to find out!","The slime makes a slight squelching noise as it ungulates eagerly.")>>
<<elseif $monHP gte 4>>
It bobs up and down steadily, less vigorously than before, but you get the impression this slime has no plans of giving up.
<<else>>
It bobs up and down weakly. For its utter lack of distinct features or shape, this slime looks undeniably battered and disheartened.
<</if>>
<</nobr>>
<<linkreplace "Attack">><<willcheck 4 attack hitCheck>><</linkreplace>>
<<linkreplace "Defend">><<willcheck 3 "defend yourself" GLOBALdefend>><</linkreplace>>
<<linkreplace "Flee">><<willcheck 2 flee GLOBALflee>><</linkreplace>>
[[Submit|SLMsubmit]]You look up. On the stony ceiling above you is a green, gelatinous mass. It's moving.
''A slime!''
Panicked, you jump aside, but it's too late. The slime has dropped down from the ceiling, catching your legs in a warm, sticky embrace.<<set $thresh = 3>>
<<nobr>>
<<if $will gte 2>><<set $check = random(1,20)>>
<<if $check+$strtot gte $thresh>>[[Struggle!|SLMstruggleSucc]]
<<else>>[[Struggle!|SLMstruggleFail]]
<</if>>
<<else>>''You lack the will to struggle!''<</if>>
<</nobr>>
[[Submit|SLMstruggleSub]]''Strength Success!'' (Rolled $check+$strtot vs. $thresh)
You're able to grab on to a crevice in a nearby wall. You pull with all your strength, and with agonizing effort, are able to escape the slime's clutches... for now.
Still, your lower body is now absolutely drenched in sticky muck, making movement difficult.
''Slimed! -2 Dexterity'' (temporary)<<set $tempdex to ($tempdex-2)>><<if not $slimed is true>><<set $slimed to true>><</if>><<set $slimeCount to ($slimeCount+2)>>
[[Continue|SLMcombat]]''Strength Fail!'' (Rolled $check+$strtot vs. $thresh)
You're able to grab on to a crevice in a nearby wall. You pull with all your strength, but it's not enough. The slime's hold on your lower body is gentle, but unrelenting. Come to think of it, all you can feel below your waist is a warm, pleasant tingly sensation. It's almost kinda... ''cozy''?
[[Continue|SLMdef1]]You stop struggling, resigning yourself to whatever plans this slime has in mind for you.
The slime's hold on your lower body is gentle, but unrelenting. Come to think of it, all you can feel below your waist is a warm, pleasant tingly sensation. It's almost kinda... ''cozy''?
[[Continue|SLMdef1]]<<display "weaponstats">>
<<if $drugged is true>><<set $hitBonus to ($hitBonus-3)>><</if>>
<<set $check to random(1,20)>><<if ($check+$hitBonus+$focusBonus) gt $monDex>>
<<goto "SLMattackHit">>
<<else>>
<<goto "SLMattackMiss">>
<</if>>
You hold your ground, readying yourself for the slime's next attack.<<set $random to random(2,3)>><<set $random0 to random(1,2)>>
''+$random Dexterity this turn''<<set $defendBonus to ($defendBonus+$random)>>
''+$random0 Willpower''<<set $will to ($will+$random0)>>
[[Continue|SLMact]]<<if $monHP lt 4>>
<<set $check to random(1,20)>><</if>>
<<elseif $monHP lt 11>><<set $check to random(1,15)>>
<<else>><<set $check to random(1,10)>>
<</if>>
<<if ($check+$dextot) gt ($monDex+2)>>
<<goto "SLMfleeSucc">>
<<else>>
<<goto "SLMfleeFail">>
<</if>>You drop your weapon and fall to your knees, surrendering yourself to whatever plans the slime has in mind for you.
The slime advances steadily towards you, reaching several pseudopods out towards your legs. You feel as your legs are gripped by the slime's warm, wet appendages, which slowly coil up to engulf your whole lower body.
<<nobr>>
<<if $will gte 7>><<set $check = random(1,20)>>
<<if $check+$strtot gte 4>>[[Struggle!|SLMstruggleSucc]]
<<else>>[[Struggle!|SLMstruggleFail]]
<</if>>
<<else>>''You lack the will to struggle!''<</if>>
<</nobr>>
[[Submit|SLMstruggleSub]]You swing your $equipped at the slime.
<<timed 1s>>''And hit!'' (Rolled $check + $hitBonus vs. $monDex)
<<damageCalc>>You deal $damage damage!<<set $monHP to ($monHP - $damage)>>
<<if $monHP lt 1>>The slime bobs slower and slower until, with a final ''squelch'' it melts into a formless green puddle on the ground.
''Victory!''
[[Continue|SLMvictory]]<<else>>The slime recoils and goes still for a moment, then continues bobbing.
[[Continue|SLMact]]<</if>><</timed>>You swing your $equipped at the slime.
<<timed 1s>>''And miss!'' (Rolled $check + $hitBonus vs. $monDex)
The slime is unharmed. It bobs up and down cheerfully. You wonder if it's possible for slimes to laugh.
[[Continue|SLMact]]<</timed>>In the puddle of viscous green liquid, you can make out something shiny.<<set $item1 to $itemCommonWeapon.random()>><<if random(1,3) is 3>><<set _armorLoot to true>><<set $item2 to either("Mail Pants","Mail Shirt")>><</if>>
A $item1! It's a bit tarnished from its time in the slime, but looks like it'll work fine. You shudder to think what might've become of the weapon's former owner.
As the slime settles, you also make out some spare coins<<if _armorLoot is true>> and some... woven metal rings? Armor! It's pretty disgusting, dripping with slime and all, but looks to still be in good condition<</if>>.
<<goldTake 4 7>>
<<invTake $item1>><<if _armorLoot is true>>
<<invTake $item2>><</if>>
[[Continue|cont]]The slime <<print either("gets ready","prepares")>> to <<print either("attack","act")>>.
<<link "Continue">><<nobr>>
<<set $random to random(1,3)>>
<<if $random is 1>><<goto "SLMatk1">><</if>>
<<if $random is 2>><<goto "SLMatk2">><</if>>
<<if $random is 3>><<goto "SLMatk3">><</if>>
<<if $random is 4>><<goto "SLMatk4">><</if>><</nobr>><</link>>The slime seems to pull into itself somewhat, a cleft forming near its front side. Suddenly, it snaps back to normal, hurling a glob of goop straight at your face.<<set $check = random(1,20)>><<set $thresh = 8>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|SLMatk2succ]]<<else>>[[Dodge!|SLMatk2fail]]<</if>>The slime bobs slowly up and down, apparently now docile. You've nearly let your guard down when the slime suddenly lunges forward, extending a long tendril towards your ankle.<<set $check = random(1,20)>><<set $thresh = 11>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|SLMatk1succ]]<<else>>[[Dodge!|SLMatk1fail]]<</if>>The slime advances steadily towards you, reaching several pseudopods out towards your legs.<<set $check = random(1,20)>><<set $thresh = 5>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|SLMatk3succ]]<<else>>[[Dodge!|SLMatk3fail]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You pull your $foot up and leap back before the slime can get a grip on it. The slime retracts its tendril and continues to bob up and down, slightly faster now. If it's possible for a slime to look annoyed, this one does.
[[Continue|SLMcombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
You pull your $foot away, but not fast enough. You feel the warm, slimy tendril coiling tight around your ankle. It doesn't hurt, but it's incredibly strong.
You manage to shake it off before it can get a good grip on you, but your leg is now dripping with sticky slime.
''Slimed! -3 Dexterity'' (temporary)<<set $tempdex to ($tempdex-3)>><<if not $slimed is true>><<set $slimed to true>><</if>><<set $slimeCount to ($slimeCount+3)>>
[[Continue|SLMcombat]]''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You jerk your head aside at the last moment, feeling the ''whoosh'' of the slime ball flying past, missing you by inches.
It splatters on the wall behind you. The slime appears unfazed.
[[Continue|SLMcombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
You don't have time to react before the slime ball hits you square in the face, splattering sticky gunk all over your face and shoulders. You try to rub the slime off, but whatever this stuff is, it's tenacious, and you only end up spreading it further over your $unarmed. It starts to coagulate into a rubbery gel, making movement harder.
What's more, the gunk gives off a strong aroma, overpoweringly sweet, that makes your head feel fuzzy. As you breathe in that syrupy smell, a dull warmth spreads through your mind. You struggle to stay focused.
<<set $willdamage to random(2,4)>><<willDamage>>
''Confused! -2 Intelligence, -2 to hit (3 turns)''<<if not $confused is true>><<set $tempint to ($tempint-2)>><<set $confused to true>><</if>><<set $confusedTurns to 3>>
''Slimed! -1 Dexterity (temporary)''<<set $tempdex to ($tempdex-1)>><<if not $slimed is true>><<set $slimed to true>><</if>><<set $slimeCount to ($slimeCount+1)>>
[[Continue|SLMcombat]]
''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
The slime isn't coming very fast, and you're able to simply sidestep its approach, dodging its grab with ease.
[[Continue|SLMcombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
The slime isn't coming very fast, but you aren't able to get away in time.
You feel as your legs are gripped by the slime's warm, wet appendages, which slowly coil up to engulf your whole lower body.<<set $thresh to (4-$dextot)>><<if $thresh lt 1>><<set $thresh to 1>><</if>>
<<nobr>>
<<if $will gte 2>><<set $check = random(1,20)>>
<<if $check+$strtot gt $thresh>>[[Struggle!|SLMstruggleSucc]]
<<else>>[[Struggle!|SLMstruggleFail]]
<</if>>
<<else>>''You lack the will to struggle!''<</if>>
<</nobr>>
[[Submit|SLMstruggleSub]]You try to sprint past the kobold.
<<timed 1s>>''And manage to escape!''
[[Continue|cont]]<</timed>>You try to sprint past the kobold.
<<timed 1s>>''But you can't get away in time!''
[[Continue|KSact]]<</timed>>You try to slip past the slime.
<<timed 1s>>''And manage to escape!''
[[Continue|cont]]<</timed>>You try to slip past the slime.
<<timed 1s>>''But you can't get away in time!''
[[Continue|SLMact]]<</timed>>You're snapped back to your senses when you realize the slime is reaching up your chest towards your head.
The slime stretches a long tendril up along your neck. You pull your head away, but find yourself powerless as the slime prods at your... ''ear''?
You writhe again, but it's no use. Helpless, you feel as the warm tendril pushes inside. Your head suddenly starts to feel fuzzy and warm...
[[Continue|SLMdef2]]Suddenly, you aren't scared anymore.
''-2 Willpower''<<set $will to ($will-2)>>
''-1 Intelligence''<<set $int to ($int-1)>>
Why were you even scared before?
Especially when it feels so good to just stop thinking and struggling... so good to feel the slime's warm tendrils seeping over your limbs... making those thoughts go away...
<<timed 5.5s>>''WAIT!''<</timed>>
<<timed 6.5s>>This thing must be messing with your head!<</timed>>
<<timed 8s>>You gotta fight back!<</timed>>
<<timed 10s>>...It does feel pretty nice, though...<</timed>>
<<timed 11s>><<nobr>>
<<set $thresh eq (7-$dextot)>>
<<set $check = random(1,20)>>
<<if $check+$strtot gt $thresh>>
<<linkreplace "Struggle">><<willcheck 10 struggle SLMfinSucc>><</linkreplace>>
<<else>>
<<linkreplace "Struggle">><<willcheck 10 struggle SLMfinFail>><</linkreplace>>
<</if>>
<</nobr>>
[[Submit|SLMfinSub]]<</timed>>Why fight? Why bother with ugly, uncomfy thoughts when you can just let the nice slime take them all away?
You feel a dumb smile spreads over your face as the slime prods deeper into your brain.
''-2 Willpower'' <<set $will to ($will-2)>>
''-1 Intelligence''<<set $int to ($int-1)>>
[[...|SLMfinSub2]]''Strength Fail!'' (Rolled $check+$strtot vs. $thresh)
With immense effort, both mental and physical, you're able to free one of your arms, grab onto a crack in the floor, and pull for dear life.
The slime's hold on your body, however, doesn't let up. In desperation, you pull harder, but even in doing so, you feel the slime probe deeper into your ear, muddling your thoughts and sapping your resolve...
Everything feels so warm and nice. It's getting harder and harder to remember why you're even trying to escape...
[[Continue|SLMfinSub]]''Strength Success!'' (Rolled $check+$strtot vs. $thresh)
With immense effort, both mental and physical, you're able to free one of your arms, grab onto a crack in the floor, and pull for dear life.
The slime withdraws its tendril from your ear to strengthen its grip on your lower body. In doing so, however, it loosens its grip on your other arm, which you tear free.
It's a grueling tug-of-war, but eventually, pulling with both arms, you're able to finally pull yourself out of the slime's embrace and hobble to your $feet.
Still, your lower body is now absolutely drenched in sticky muck, making movement difficult.
''-2 Dexterity'' (temporary)<<set $tempdex to ($tempdex-2)>><<if not $slimed is true>><<set $slimed to true>><</if>><<set $slimeCount to ($slimeCount+2)>>
[[Continue|SLMcombat]]The blissful sensation of your mind turning to mush as your body sinks deeper into the wet, cozy embrace of the slime is overwhelming, blocking out any thoughts you'd still be capable of thinking...
''-2 Willpower'' <<set $will to ($will-2)>>
''-1 Intelligence''<<set $int to ($int-1)>>
<<if ($inttot-$tempint) lt -3>>[[...|SLMabsorb]]<<else>>[[...|SLMend]]<</if>><<timed 2s>>...<</timed>><<timed 5s>>
...<</timed>><<timed 9s>>
...<</timed>><<timed 13s>>
[[...|SLMwake]]<</timed>>
Weakly, your eyes flutter open.
Your head feels soft and heavy and tired...
[[Wake up|SLMwake2]]Your eyes shoot open.<<set $will to ($maxwill-2)>><<if $will lt 1>><<set $will to 1>><</if>>
''Where are you? What happened!?''
You sit up.
You're on the floor of a cold room, surrounded by stone walls. You're absolutely covered from head to toe in some kind of slime.
Slowly, it comes back to you — who you are, where you are.
You try to think back to what happened to leave you knocked out in a puddle of slime, but your memory isn't cooperating.
There was a... slime? Some sort of warm, good feeling...
Your head feels oddly fuzzy. You get up, clean yourself off as best you can, and prepare to continue.
[[Continue|tombsTrans]]It's a beautiful day in the hills over Lake Lornen.
<<linkreplace "Continue">>A warm breeze winds through the ankle-high grass and patches of laceflower, giving the rolling hills the appearance of gentle undulation. Maybe it's the wind, or maybe the heat, but as you look down over the valley the whole landscape seems to breath with life, rising and falling in soft, incomprehensible rhythm, gently sloping down into the still blue lake at the valley bottom.
<<linkreplace "Continue">>But you're not here for the view.
<<linkreplace "Continue">>You turn and push on as the trail grows steep.
[[Continue|betterIntro2]]<</linkreplace>><</linkreplace>><</linkreplace>>
<<linkreplace "Skip Intro">>wow ok.<<timed .1s>><<goto "desc0">><</timed>><</linkreplace>>A Wonder Lost to Time: An abridged history of the Citadel of Urleonis
By Teb Olsvell
Built in the Old Days at the height of the Felish Empire, the Citadel was initially constructed to defend against surface excursions from the creatures of the Dim in the years following the first Drake War — the greatest of several such strongholds across the Gulflands plugging natural openings to those lightless, uncharted caverns.
In time, however, the Citadel was expanded and took on other functions of the Felish Government — armory, dungeons, archives, and, it is rumored, vault for the Empire's vast treasure reserves<<link "[1]">><<replace "#footnote">>----
[1]Of the many intrigues surrounding Na'orleonis's reign, among the most insistent has been the story that, fearful of the treachery of his Court, the Emperor ordered the vast majority of the treasure in Felidor (a far greater trove, it is said, than even his closest courtiers were aware of) to be carted in secret to the depths of the Citadel. As the story goes, the king subsequently had the treasure couriers killed by members of his secret guard, and subsequently slew those guardsmen personally to protect the secret. Historians have been unable to verify any details of the story, but it has been noted that the story is consistent with Na'orleonis' paranoid, secretive behavior, and would account for the unusual scaricty of treasure to be plundered in the Levelling of Felidor so many years later.<</replace>><</link>>. Most especially during the reigns of Marneleonis and Theoleonis, as political order in Felidor rapidly deteriorated, more and more of the official functions of state were transferred from the Capital to the Citadel.
Precise construction records of the Citadel have not been found, but historians have been able to assemble a rough timeline of the Citadel's gradual expansion over its three centuries of active use.
<span id = "footnote"></span><<set $tombsrooms to [
"KSapp",
"emptyroom1",
"emptyhall",
"tombsCamp",
"ALCapp0",
"nerdApp",
"hall2",
"SLMapp",
"SLMappAlt",
"hallTrap",
"barracks",
"desks",
"doorHallway"]>>
<<if random(1,20) is 20>><<set $tombsrooms.push("TOADapp")>><</if>>
<<set $tombsrooms.shuffle()>>
<<set $roomnum = 0>>The breeze rises to a gust that whips fitfully at your $covering as you ascend into the uplands, the grass giving way to sharp crags and windswept shrubs.
<<linkreplace "Continue">>You look up at the cliffs far ahead. You aren't sure exactly how far up it is, but your destination is nowhere in sight. Only the trail — growing steeper and more uneven with each step — winding up high into the desolate terrain.
<<linkreplace "Continue">>As the trail grows more and more inhospitable, you're forced to stay focused on your <<print $feet>>, planting each step with care lest you tumble down the way you came.
<<linkreplace "Continue">>Suddenly, you trip forward, falling flat on your face.
<<linkreplace "Continue">>Somehow, the ground you lay on is perfectly level.
<<linkreplace "Continue">>You look up, and wonder fills you.
<<linkreplace "Continue">>You've arrived.
[[Continue|betterIntro3]]<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<<linkreplace "Skip Intro">>wow ok.<<timed .1s>><<goto "enter">><</timed>><</linkreplace>>Before you, cut into sheer cliff, stands the entrance to the Citadel of Urleonis.
<<linkreplace "Continue">>Carved ingeniously into the hillside so as to be all but invisible from below, the entrance is an opus of masonry — arches within arches rising hundreds of paws up the cliff face, all etched ornately with the cinquefoil motif — the ancient symbol of the Felish Empire.
<<linkreplace "Continue">>Even this crumbling facade, the carving and inscriptions worn by the years and elements, bears testament to the unthinkable might of the Felish, their secret arts of stonework and engineering now lost to memory.
<<linkreplace "Continue">>Once a bulwark against the horrors of the Dim, the Citadel has long been overtaken by that unspeakable realm. For centuries the seat of royal authority across the whole of the Gulflands, whatever now lurks its vaulted halls and chambers is speculated at only in hushed voices and fearful rumors throughout the valley.
<<linkreplace "Continue">>One thing is certain, however: even after all this time, the Citadel teems with treasure.
<<linkreplace "Continue">>Many is the sunsider who has forsaken their dull lot in life for the chance of glory and riches in this ancient stronghold. Few is the sunsider who is seen again.
<<linkreplace "Continue">>Rare as it is, the triumphant return of some daring adventurer is a thrilling event for the whole valley, the townsfolk begging for tales and clambering to see what strange artifacts have been retrieved in every village they pass through.
<<linkreplace "Continue">>Strange things, however, are said of these returned adventurers. It is said that the riches of the Citadel surely come with a price not in gold. It is further said that few who enter the Citadel return, and still fewer souls do.
[[Continue|enter]]<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>>
<<linkreplace "Skip Intro">>wow ok.<<timed .1s>><<goto "enter">><</timed>><</linkreplace>>The last of your conscious self revels in the sensation of tendrils probing into your every orifice until it no longer seems to matter where your body ends and the slime's begins.
There are no more thoughts as the slime engulfs your body fully — just warmth and mindless bliss.
[[...|SLMfail]]Now a homogenous green blob once more, the slime crawls up the ceiling to await the next hapless adventurer to pass through.
''You've been absorbed by the slime!''
''Game Over!''
[[Try Again|start]]/* Stowing of the Right UI Bar. */
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content: "\e81d";
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#right-ui-bar.stowed #right-ui-bar-body {
visibility: hidden;
-webkit-transition: visibility .2s step-end;
-o-transition: visibility .2s step-end;
transition: visibility .2s step-end;
}body {
background-color: #0d0d3f;
color: #d5d5f6;
font-family: Helvetica,sans-serif;
font-size: 125%;
}
a {
color: #ffd500;
}
a:hover {
color: #ff6a00;
text-decoration: none;
border-bottom: 4px solid red;
}
#ui-bar {
display: none;
}
#story {
margin-left: 5.5em;
}
/* Styling and Colours of the Right UI Bar. */
#right-ui-bar {
background-color: #14146c;
border-right: 0px solid black;
text-align: left;
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#right-ui-bar-toggle {
font-size: 1.2em;
line-height: inherit;
color: #eee;
background-color: transparent;
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#right-ui-bar.stowed #right-ui-bar-body {
visibility: hidden;
-webkit-transition: visibility .2s step-end;
-o-transition: visibility .2s step-end;
transition: visibility .2s step-end;
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#right-ui-bar {
position: fixed;
z-index: 50;
top: 0;
right: 0;
width: 17.5em;
height: 100%;
margin: 0;
padding: 0;
-webkit-transition: right .2s ease-in;
-o-transition: right .2s ease-in;
transition: right .2s ease-in;
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#right-ui-bar-tray {
position: absolute;
top: .2em;
left: 0;
right: 0;
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#right-ui-bar-toggle {
display: block;
position: absolute;
top: 0;
left: 0;
border-left: none;
padding: .3em .45em .25em;
-webkit-user-select: none;
}
#right-ui-bar-toggle:before {
content: "\e81e";
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height: 90%;
height: calc(100% - 2.5em);
margin: 2.5em 0;
padding: 0 1.5em;
}
#right-ui-bar-body {
line-height: 1.5;
overflow: auto;
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#story {
margin-right: 20em;
}
/* Create the Right UI Bar. Swap the two lines below to start stowed instead of unstowed. */
var $rightUiBar = $('<div id="right-ui-bar"></div>').insertAfter("#ui-bar");
/* var $rightUiBar = $('<div id="right-ui-bar" class="stowed"></div>').insertAfter("#ui-bar"); */
var rightTray = $rightUiBar.append('<div id="right-ui-bar-tray"><button id="right-ui-bar-toggle" tabindex="0" title="Toggle the Right UI bar" aria-label="Toggle the Right UI bar" type="button"></button></div>');
var rightBody = $rightUiBar.append('<div id="right-ui-bar-body"></div>');
/* Attach the toggle button click. */
$rightUiBar.find('#right-ui-bar-toggle').ariaClick({
label : "Toggle the Right UI bar"
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$rightUiBar.toggleClass('stowed');
});
/* Automatically show the contents of the StoryRightSidebar passage in the right-ui-bar-body element. */
postrender["Display Right Sidebar Contents"] = function (content, taskName) {
setPageElement('right-ui-bar-body', 'StoryRightSidebar');
};
/*
To have your code stow the bar use:
<<addclass "#right-ui-bar" "stowed">>
To unstow the bar use:
<<removeclass "#right-ui-bar" "stowed">>
*/You approach as silently as you can, but your $foot knocks a piece of broken pottery on the ground tumbling into the darkness. The kobold freezes.
Suddenly, it pulls at the contraption and jumps off the stool.<<display "KScombatInit">>
You hear a whizzing sound.<<set $check to random(1,20)>>
<<nobr>>
<<if ($check+$dextot) gte 8>>
[[Dodge!|KSapproachsucc]]
<<else>>
[[Dodge!|KSapproachfail]]
<</if>>
<</nobr>>Test Bread
Contains gluten. Restores a small amount of constitution. Test.
<<nobr>>
—<<linkreplace "Eat">>
<<if $inventory.includes("testBread")>>
<<set $random to random(1,3)>>
<<set $con to $con + $random>>
<<replace "#stats">><<display "sb_stats">><</replace>>
<<set $removeIndex = $inventory.indexOf("testBread")>>
<<set $inventory.deleteAt($removeIndex)>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You <<print either("eat", "eat", "eat", "eat", "eat", "eat", "eat", "eat", "devour", "devour", "engulf", "consume", "consume", "chomp", "munch", "nibble", "dine upon", "feast upon", "scarf down", "wolf down", "dispatch", "gobble")>> the bread. +$random constitution!<</replace>>
<</if>>
<</linkreplace>> |
<<linkreplace "Drop">>
<<if $inventory.includes("testBread")>>
<<set $removeIndex = $inventory.indexOf("testBread")>>
<<set $inventory.deleteAt($removeIndex)>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You drop the bread.<</replace>>
<</if>>
<</linkreplace>><</nobr>><<print either("You step into the next room.","You proceed into the next room.")>>
It's a smallish, low-ceilinged, nondescript room. You couldn't possibly guess what purpose it originally served. An open doorway stands ahead.
<<print either("Aside from","Save for")>> <<print either("some bones in a corner and a small congregation of cockroaches that scatter at your approach","some rather impressive spiderwebs in a corner","a small gang of silverfish that scurry away as you approach","a thick film of dust on the ground and the smell of mold")>>, it's empty.
[[Continue|cont]]A long <<print either("hallway","corridor")>> stretches in front of you. You proceed <<print either("with caution","carefully")>>, but nothing happens.
After <<print either("fifty","forty","sixty")>> paws or so, you see a doorway ahead.
[[Continue|cont]]A long <<print either("hallway","corridor")>> stretches in front of you. You proceed <<print either("with caution","carefully")>>, but nothing happens.
Until, that is, you feel your $foot catch on some sort of string stretched taut near the ground.
You hear a whizzing sound.<<set $check to random(1,20)>>
<<nobr>>
<<if ($check+$dextot) gte 5>>
[[Dodge!|hallTrapSucc]]
<<else>>
[[Dodge!|hallTrapFail]]
<</if>>
<</nobr>>''Dexterity Fail!'' (Rolled $check+$dextot vs. 5)
<<set $damage to random(3,4)>>You move to the side, but not fast enough to dodge a stone shot from the end of the hallway. It hits you square in the head, hard.
<<conDamage>><<if $con lt 1>><<set $con to 1>><</if>>
You stumble back, clutching your stinging temple. When you've recovered, you creep forward cautiously.
At the end of the hall, you find the contraption responsible. A ramshackle wooden device connected to a slingshot.<<if $inttot gt 1>> ''Intelligence:'' Drawing upon your knowledge of races, you believe this is the work of kobolds. Perhaps a cave system is nearby?<</if>> Below the device is a doorway.
[[Continue|cont]]
''Dexterity Success!'' (Rolled $check+$dextot vs. 5)
You dive to the side, just in time to dodge a stone shot from the end of the hall. You hear it shatter against the wall behind you.
You get up, dust yourself off, and creep forward.
At the end of the hall, you find the contraption responsible. A ramshackle wooden device connected to a slingshot.<<if $inttot gt 1>> ''Intelligence: Drawing upon your knowledge of races, you believe this is the work of kobolds. Perhaps a cave system is nearby?''<</if>> Below the device is a doorway.
[[Continue|cont]]Will Potion
<<print either("Pills here! "," Grabbin' some pills... ","Pills! ","","","","","","","")>>Restores a small amount of willpower.
<<nobr>>
—<<linkreplace "Use">>
<<if $inventory.includes("Will Pills")>>
<<set $random to random(5,8)>>
<<set $will to $will + $random>>
<<invRemove "Will Pills">><<statupdate>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You take the pills and feel your resolve harden. +$random willpower!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Will Pills">><</linkreplace>><</nobr>>You're fighting a mimic! <<turn>>(Turn $turn)
<<nobr>>
<<if $monHP gte 8>>
<<print either("The mimic swings its lid far back and roars.","The mimic flicks its long tongue in the air menacingly.","The mimic flicks its tongue out, as if licking its chops.")>>
<<elseif $monHP gte 4>>
<<print either("The mimic lowers its lid and lets out a low growl.","The mimic lets out a low growl.")>>
<<else>>
<<print either("The mimic is growling softly, but it almost sounds like a purr now. It doesn't seem to want to fight anymore.","The mimic lowers its lid, only opening enough to peak out. It almost looks like a normal chest. It doesn't seem to want to fight any longer.")>>
<</if>>
<</nobr>>
<<linkreplace "Attack">><<willcheck 4 attack hitCheck>><</linkreplace>>
<<linkreplace "Defend">><<willcheck 3 "defend yourself" GLOBALdefend>><</linkreplace>>
<<linkreplace "Flee">><<willcheck 2 flee GLOBALflee>><</linkreplace>>
[[Submit|MIMsubmit]]You open the chest... ''to be greeted with the awful sight of a pink, slimy maw, ringed by teeth and small tentacles.''
Before you can react, a long tongue whips out and the chest leaps forward. On instinct alone, you manange to leap back just before the tongue whips at the air where your head was a moment ago.
''A mimic!''<<display "MIMcombatInit">>
[[Continue|MIMcombat]]<<display "weaponstats">>
<<set $check to random(1,20)>><<if ($check+$hitBonus+$focusBonus) gt $monDex>>
<<goto "MIMattackHit">>
<<else>>
<<goto "MIMattackMiss">>
<</if>>
You swing your $equipped at the mimic.
<<timed 1s>>''And hit!'' (Rolled $check + $hitBonus vs. $monDex)
<<damageCalc>>You deal $damage damage!<<set $monHP to ($monHP - $damage)>>
<<if $monHP lt 1>>The mimic rolls back, its lid flopping limply. Finally, it hits the back wall and comes to rest upright.
There's a sickly gurgling noise as thick pink slime begins to ooze out from the bottom.
Within a minute, it stops oozing. It now almost looks like a totally normal chest again, the illusion only broken by the puddle of sickly pink slime in which it now sits.
''Victory!''
[[Continue|MIMvictory]]<<else>>The mimic recoils with a hiss.
[[Continue|MIMact]]<</if>><</timed>>You swing your $equipped at the mimic.
<<timed 1s>>''And miss!'' (Rolled $check + $hitBonus vs. $monDex)
The mimic waggles its tongue.
[[Continue|MIMact]]<</timed>>The mimic <<print either("gets ready","prepares")>> to <<print either("attack","act")>>.
<<link "Continue">><<nobr>>
<<set $random to random(1,3)>>
<<if $random is 1>><<goto "MIMatk1">><</if>>
<<if $random is 2>><<goto "MIMatk2">><</if>>
<<if $random is 3>><<goto "MIMatk3">><</if>>
<</nobr>><</link>>The chest that once was a mimic now sits before you in a pool of pink slime.
[[Open it|MIMopen]]
[[Leave|MIMleave]]The mimic crouches low to the ground, totally still for a moment, then lunges forward, mouth open wide and teeth on full display.<<set $check = random(1,20)>><<set $thresh = 11>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|MIMatk1succ]]<<else>>[[Dodge!|MIMatk1fail]]<</if>>The mimic lowers its lid and crouches back. Suddenly it leans forward, flipping its lid out as it launches as ball of goop straight at you.<<set $check = random(1,20)>><<set $thresh = 11>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|MIMatk2succ]]<<else>>[[Dodge!|MIMatk2fail]]<</if>>The mimic charges, tongue and tentacles flailing.
<<set $check = random(1,20)>><<set $thresh = 10>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|MIMatk3succ]]<<else>>[[Dodge!|MIMatk3fail]]<</if>><<if random(1,4) lt 3>><<goto "tombsredir">><<else>><<print either("You creep silently through a series of small, nondescript rooms.","You continue on into a large room that looks like a former mess hall for guards or soldiers. Stone tables, most of them broken, line the walls.","You come into a large nondescript room. It's completely empty, save for torches on the walls. You have no idea what purpose this room might once have served.","You come to a narrow hallway that seems to snake left and right for no purpose other than to disorient anyone walking through.","You come to a wide corridor littered with debris and fallen stonework.","You pass through a series of inexplicable, identical rooms, all completely empty save for dust.")>>
<<print either("It's eerily quiet, but nothing happens.","You continue through cautiously.","You sneak through uneventfully.","You search around for loot, but with no success.")>>
[[Continue|tombsredir]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You dive to the <<print either("right","left")>> as the mimic barrels past.
You hop to your feet as the mimic hisses and turns towards you once more.
[[Continue|MIMcombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
You move to dodge the mimic's lunge, but aren't fast enough. The mimic crashes into you with full force, knocking you to the ground and sinking its teeth into your arm.<<set $damage to random(2,4)>>
<<conDamage>><<if $con lt 1>>
You fall painfully to the ground. You try to get up, but your strength fails you.
With horror, you feel as the mimic slowly wraps its long tongue around your legs...
[[Continue|MIMdefeat]]<<else>>
You manage to pry the mimic off of you and kick it a few paws back. You hop to your $feet.
[[Continue|MIMcombat]]<</if>>__''About''__
Sublustris is a text-based dungeon-crawler RPG with roguelite elements and a healthy dose of furry lewdness. Explore the citadel room-by-room, find loot, meet new friends and fearsome foes, and fight (or not) to venture deeper with your body, mind, and dignity intact.
This is version 0.1, the first release of the game, and is intended primarily as a demo/alpha playtest release. ''HERE BE BUGS!'' I've done my best to test and fix as many bugs and typos as I've been able to find, but I have no doubt there are plenty that still elude me. If you play this version, I encourage you to consider yourself a playtester.
''YOUR HELP IN FINDING BUGS AND TYPOS IS DEEPLY APPRECIATED!''
Only the first "level" is currently playable, but I hope to add more levels and much more content in the future.
Feel more than free to leave a comment on itch.io, shoot me a note on FurAffinity (username Ichthyoptera), or hit me up on Discord (Ich#0873) with any bug/typo reports, suggestions, or general feedback. If reporting a bug, the more info you can provide, the better!
Thank you for playing, and I hope you enjoy the game!
<<linkreplace "NSFW Content">>__''NSFW Content''__
This is an NSFW furry game that contains descriptions of non-consensual/dubiously-consensual sex! If this is troubling to you, I encourage you to find a different game.
You play as an anthropomorphic male character. All NSFW scenes are currently male-male (although this may not be the case in future releases!). I'm not going to keep a running list of kinks (in part because defining what is/isn't a kink can get kinda nebulous) but a few big ones are as follows: mind control/hypnosis, humiliation, body transformation, attribute/stat loss.<</linkreplace>>
<<linkreplace "Game Mechanics">>__''Game Mechanics''__
The stat system might not be entirely intuitive, so this should hopefully clear things up.
''Scores''
To proceed, you will need to maintain both your Constitution score and Willpower.
Constitution — Your bodily health. If it reaches zero, you will be killed, knocked out, or otherwise incapacitated.
Willpower — Your mental constitution. Low values may prevent you from taking certain actions. If it reaches zero, you will be powerless to do anything other than submit. <<linkreplace "Read more about Willpower">>
Certain actions require a hidden willpower check. A number is rolled between 1 and your current willpower; if that number is below the required threshold, you will be unable to take that action. If your current willpower is 7 points above the threshold, you auto-succeed.
Maximum willpower is affected by your intelligence and charisma scores — the sum of these values is added to your base max willpower (differs by species). Importantly, this means that negative intelligence and charisma scores can //lower// your max willpower.<</linkreplace>>
Either score dropping to zero will leave you at the mercy of your adversary. As such, //this may or may not mean the end of your run//.
''Stats''
Your ability to do stuff (attack, dodge, interact, etc.) is typically based on random rolls, which are modified by your stats.
Strength — Your physical... strength. Strength affects the amount of damage your attacks do, as well as rolls to escape grapples, and similar checks requiring brawn.
Dexterity — Your physical quickness and agility. Dexterity score is added to dodge rolls, flee rolls, and other similar checks.
Intelligence — Your capacity for cognition, perception, recollection, and general mental prowess. Higher scores occasionally give you access to additional options. When choosing the "Defend" option during combat, positive intelligence scores allow you to "focus" on your opponent, giving increased chance to hit on your next attack. Affects max willpower.
Charisma — Your confidence and self-assertiveness. Allows you to influence others more effectively and maintain your willpower against outside influence. Acts like dexterity, but for avoiding attacks/effects that affect willpower. Affects max willpower.
Armor — Your ability to weather physical attacks, typically based on your equipment. Whenever you take constitution damage, all damage beyond 1 is reduced by a random number between zero and your armor score.
Fortitude — Basically armor for your willpower. Whenever you take willpower damage, all damage beyond 1 is reduced by a random number between zero and your fortitude score.<</linkreplace>>
[[Go Back|start]]<<set $resEquipMod to 0>>
<<set $fortEquipMod to 0>>
<<set $dexEquipMod to 0>>
<<set $chaEquipMod to 0>>
<<set $strEquipMod to 0>>
<<set $intEquipMod to 0>>
<<if $armorBottom is "Bottomless">>
<<set $chaEquipMod to ($chaEquipMod-1)>>
<</if>>
<<if $soiled is true>>
<<set $chaEquipMod to ($chaEquipMod-2)>>
<</if>>
<<if $armorBottom is "Reinforced Pants">>
<<set $resEquipMod to ($resEquipMod+1)>>
<</if>>
<<if $armorBottom is "Mail Pants">>
<<set $resEquipMod to ($resEquipMod+2)>>
<</if>>
<<if $armorBottom is "Black Skirt">>
<<set $dexEquipMod to ($dexEquipMod+1)>>
<<set $chaEquipMod to ($chaEquipMod-1)>>
<</if>>
<<if $armorTop is "Silk Shirt">>
<<set $chaEquipMod to ($chaEquipMod+1)>>
<</if>>
<<if $armorTop is "Reinforced Shirt">>
<<set $resEquipMod to ($resEquipMod+1)>>
<</if>>
<<if $armorTop is "Mail Shirt">>
<<set $resEquipMod to ($resEquipMod+2)>>
<</if>>
<<if $armorTop is "Alchemist's Robe">>
<<set $fortEquipMod to ($fortEquipMod+3)>>
<<set $intEquipMod to ($intEquipMod+1)>>
<</if>> Hempen Pants
Simple, common pants. Not particularly fashionable, but they get the job done.
—<<linkreplace "Put On">>Equipped!<<equip "bottom" "Hempen Pants">><</linkreplace>>|<<linkreplace "Drop">><<drop "Hempen Pants">><</linkreplace>>Reinforced Pants
Cotton pants reinforced with leather padding.
+1 Armor
—<<linkreplace "Put On">>Equipped!<<equip "bottom" "Reinforced Pants">><</linkreplace>>|<<linkreplace "Drop">><<drop "Reinforced Pants">><</linkreplace>>Black Skirt
A simple black skirt— I mean ''kilt''. Ok, maybe it ''is'' a skirt, but the range of motion it affords is unparalleled, even if it's a bit embarassing to be seen in such a garment...
+2 Dexterity
-1 Charisma
—<<linkreplace "Put On">>Equipped!<<equip "bottom" "Black Skirt">><</linkreplace>>|<<linkreplace "Drop">><<drop "Black Skirt">><</linkreplace>>Mail Pants
Cotton pants reinforced with chain mail.
+2 Armor
—<<linkreplace "Put On">>Equipped!<<equip "bottom" "Mail Pants">><</linkreplace>>|<<linkreplace "Drop">><<drop "Mail Pants">><</linkreplace>>Silk Shirt
A simple but elegant shirt woven from white Felish silk.
+1 Charisma
—<<linkreplace "Put On">>Equipped!<<equip "top" "Silk Shirt">><</linkreplace>>|<<linkreplace "Drop">><<drop "Silk Shirt">><</linkreplace>>Reinforced Shirt
Cotton shirt reinforced with leather padding.
+1 Armor
—<<linkreplace "Put On">>Equipped!<<equip "top" "Reinforced Shirt">><</linkreplace>>|<<linkreplace "Drop">><<drop "Reinforced Shirt">><</linkreplace>>Mail Shirt
A shirt of light chain mail.
+2 Armor
—<<linkreplace "Put On">>Equipped!<<equip "top" "Mail Shirt">><</linkreplace>>|<<linkreplace "Drop">><<drop "Mail Shirt">><</linkreplace>>You drop your $equipped and fall to your knees, surrendering to the mimic.
The mimic wastes no time in acknowledging your surrender, charging forward with a gleeful gurgling noise. Without delay it grips your $unequipped with its tentacles and yanks you forward as it begins to coil its long tongue around your legs.
As you're forced to stare into the mimics gaping pink maw, teeth hungrily wriggling, you begin to think that this was a bad idea...
[[Continue|MIMdefeat2]]You hear the kobold let out a halting hiss from above, pressing your face painfully into the floor with his foot. It takes you a moment to realize that the drake is laughing at you.
<span class="KT">"Poor, helpless sunsider runt. It is beneath me to kill a weakling like you. I suppose if I let you go, you might at least do some good as food for the slimes. Though before that... I can think of another use for you..."</span>
You aren't sure what he means, but you don't like his tone.
He suddenly takes his foot off you. You're momentarily relieved, at least until the kobold commands, <span class="KT">"On your knees!"</span>
Your heart sinks. Well, not like you have much of a choice...
[[Get on your knees|KSdef3]]Reluctantly, you pull yourself up onto all fours.
The kobold, for his part, wastes no time in yanking your tail up and pouncing on top of you.
<span class="KT">"I've needed this,"</span> he hisses in your ear.
As he says this, you feel something warm press against your tailhole. You gulp.
You close your eyes and grunt with discomfort as he slides unceremoniously into your ass. It hurts at first, but as he pulls out and thrusts in again, his precum at least provides some lubrication.
You try not to think about your position — getting pounded in the ass by a horny kobold — but with each thrust, your mind returns to the throbbing drake member inside you. Above you, you hear the kobold pant and hiss with each thrust, clearly enjoying himself. What concerns you deeply is, as he continues, you find yourself shamefully beginning to enjoy yourself as well...
Finally, the kobold digs his claws into your sides and thrusts in hard. You feel hot liquid spill into your insides.
[[Continue|KSdef4]]The kobold lays on top of you, the both of you heaving.
After a minute or so, he gets up and slides his spent member out of your ass. You feel thick liquid roll slowly down your leg.
He wipes his cum-covered cock off on your $covering, then stands up.
<span class="KT">"At least you're not totally useless. Lucky for you, I've got better things to worry about. You'd better crawl back sunside before worse befalls you."</span>
The kobold gathers his things and walks away, leaving you on the floor — a used, sticky mess, kobold spunk dribbling out of your tailhole. You knew that your quest would be full of trials and indignities, but never anything like ''this''. What's worst of all is that, for all the shame of the situation, you can't help but still feel a little turned on.
''-1 Charisma''<<set $cha to ($cha-1)>>
You lay on your paws and knees in self-pity for a few moments, then hobble to your feet.
[[Continue|KSdef5]]You try to get as much kobold spunk out of your $covering as possible, but the stuff's tenacious. Gross.
You do the best you can to clean yourself up, then prepare to continue.
[[Continue|tombsTrans]]<<print either("You step into the next room.","You proceed into the next room.")>>
It's a smallish, low-ceilinged, nondescript room. You couldn't possibly guess what purpose it originally served.
You tread through carefully.
Suddenly, you step on something slimy, making a loud ''squelch''.
With horror, you watch as the green goopy material you've just stepped pulls itself in into a living ball of slime.
You manage to leap out of the way just as it forms a tentacle groping out towards your ankle.
Prepare to fight!<<display "SLMcombatInit">>
[[Continue|SLMcombat]]You enter the next room. <<print either("Scanning it quickly,","With a cursory glance,","You quickly check for threats, but")>> it appears empty.
<<timed 3s>>''Croak.''<</timed>>
<<timed 4s>>You freeze.<</timed>>
<<timed 5s>>With dread, you look down at the ground.<</timed>>
<<timed 6.5s>>Then, in the center of the room, you see it.<</timed>>
<<timed 9s>>A ''toad''.
[[Continue|TOADcombat]]<<set $turn to 0>><</timed>>You're fighting a toad! <<turn>>(Turn $turn)
<<print either("It blinks slowly.","It doesn't seem very interested.","Its eyes glimmer with an amphibian sheen.","Its throat puffs rhythmically.")>>
<<linkreplace "Attack">><<willcheck 4 attack TOADattack>><</linkreplace>>
<<linkreplace "Defend">><<willcheck 3 "defend yourself" TOADdefend>><</linkreplace>>
<<linkreplace "Flee">><<willcheck 2 flee TOADflee>><</linkreplace>>
[[Submit|TOADsubmit]]You swing your $equipped at the toad.
<<timed 1s>>''And hit!'' (Rolled $check + $hitBonus vs. 1)<<set $damage to (random(1,3)+$attackBonus+$strtot)>>
You deal $damage damage!<</timed>>
<<timed 3.5s>>The toad croaks, then dies.<</timed>>
<<timed 5s>>What the fuck.<</timed>>
<<timed 6.5s>>Do you feel good about yourself?
[[Continue|cont]]<</timed>><<print either("You try to still yourself and prepare for the toad's next move,","You try to concentrate,","You take a deep breathe and attempt to ready yourself for whatever the toad's planning next,")>> but the toad's <<print either("chilling","piercing")>> stare <<print either("leaves you shivering where you stand.","fills you with dread.","unsettles you to your core.")>>
[[Continue|TOADact]]You turn and flee from the amphibian as fast as you can.
The toad makes no effort to stop you.
[[Continue|cont]]You have no chance.
You drop your $equipped, get down on one knee, and hang your head.
The toad croaks solemnly.
You gulp, looking down at the damp dungeon floor — perhaps the last sight you'll ever see.
You hear a moist ''plap'' as the toad hops towards you.
Tears well in your eyes.
You hear a wet, launching sound — the sound of a toad leaping into the air.
[[Prepare to meet your Maker|TOADsub1]]The toad <<print either("blinks","ribbits","croaks")>> <<print either("morosely","lugubriously","batrachianly","regally","plaintively","forlonly","kafkaesquely","brusquely","anuranly","salientianly","impetuously","quizzically","lazily","lackadaisically","languidly","dolefully","wistfully","longingly","cheerlessly","inscrutably","toadishly","melancholically","stoically")>>.
[[Continue|TOADcombat]]You feel something land on the top of your head, and the sensation of little amphibian feet moving into a comfortable sitting position.
It seems the toad has deigned to spare your life.
After a moment, you stand. The toad doesn't budge.
''You've been Toaded!''<<set $toaded to true>>
[[Continue|TOADcont]]The toad seems to have made itself comfortable on your head.
You prepare to continue.
[[Continue|tombsredir]]<<display "KPturn">>You're fighting a kobold priestess!
<<nobr>>
<<if $monHP gte 10>>
<<print either("The kobold stands proud, her gowns billowing in the subterranean breeze. She eyes you with a mix of amusement and condescension.","The priestess cocks her hip out haughtily, her gown drapes aside to reveal a tantalizing glance of the smooth, pale scales of her inner thigh. You catch yourself staring. Blushing, you look away too quickly, prompting a disdainful smirk from the kobold.","Languidly, she flicks her long, tapering tail behind her rhythmically. You struggle to stay focused.")>>
<<elseif $monHP gte 4>>
Her eyes narrow slightly before she regains her haughty composition.
<<else>>
She's trying to maintain her compsure, but you can see her shoulders heavily rising and falling with exhaustion.
<</if>>
<</nobr>>
<<if $will lt 4>>You lack the will to attack.<<else>>[[Attack|KPattack]]<</if>>
<<if $will lt 2>>You lack the will to defend yourself.<<else>>[[Defend|KPdefend]]<</if>>
<<if $will lt 1>>You lack the will to flee.<<else>>[[Flee|KPflee]]<</if>>
[[Submit|KPsubmit]]<<display "weaponstats">>
<<set $check to random(1,10)>><<if ($check+$hitBonus+$focusBonus) gt $monDex>>
<<goto "KPattackHit">>
<<else>>
<<goto "KPattackMiss">>
<</if>>
<<print either("You force yourself to take your eyes off the priestess.","You take a deep breath.","You force yourself to put all distractions out of your mind.","You concentrate your mind and body on the battle at hand.")>>
<<print either("You assume a stable, defensive posture as you await the priestess's next move.","You brace for the kobold's next move.","You assume a defensive position.")>><<set $random to random(2,3)>><<set $random0 to random(1,2)>>
''+$random Dexterity this turn''<<set $defendBonus to ($defendBonus+$random)>>
''+$random0 Willpower''<<set $will to ($will+$random0)>>
[[Continue|KPact]]<<if $monHP lt 4>>
<<set $check to random(1,20)>><</if>>
<<elseif $monHP lt 11>><<set $check to random(1,15)>>
<<else>><<set $check to random(1,10)>>
<</if>>
<<if ($check+$dextot) gt ($monDex+2)>>
<<goto "KPfleeSucc">>
<<else>>
<<goto "KPfleeFail">>
<</if>>You swing your $equipped at the priestess.
<<timed 1s>>''And hit!'' (Rolled $check + $hitBonus vs. $monDex)<<set $damage to (random(1,3)+$attackBonus+$strtot)>>
You deal $damage damage!<<set $monHP to ($monHP - $damage)>>
<<if $monHP lt 1>>The priestess stumbles back, then falls to the ground.
She doesn't seem to have the energy to get back up.
''Victory!''
[[Continue|KPvictory]]<<else>><<print either("The priestess' smug, haughty demeanor cracks for a moment as she stumbles back with a shocked expression.","The preistess stumbles back a few paces.")>>
<<print either ("She quickly regains her balance and smugness.","Fear momentarily flashes across the priestess' face as she recoils from the blow.","She quickly recovers.")>>
[[Continue|KPact]]<</if>><</timed>>You swing your $equipped at the priestess.
<<timed 1s>>''And miss!'' (Rolled $check + $hitBonus vs. $monDex)
The priestess dodges your attack with preternatural ease. She smirks at you.
"It looks like you aren't quite cut out for adventuring. Perhaps I can find you a role in life you're more suited for."
[[Continue|KPact]]<</timed>>victory
<<nobr>>
<<if $disarmed is true>>
—<<linkreplace "Pick up $droppedItem">>
<<set $inventory.push($droppedItem)>> $droppedItem retrieved!
<<set $disarmed to false>>
<</linkreplace>>
<</if>><<if $KSvicTakeInit isnot true>><</nobr>>The kobold <<print either("gets ready","prepares")>> to <<print either("make his move","attack","act")>>.
<<link "Continue">><<nobr>>
<<if $disarmed isnot true and $equipped isnot $unarmed>><<set $random to random(1,3)>><<else>><<set $random to random(1,2)>><</if>>
<<if $random is 1>><<goto "KPatk1">><</if>>
<<if $random is 2>><<goto "KPatk2">><</if>>
<<if $random is 3>><<goto "KPatk3">><</if>>
<</nobr>><</link>>
In a single, quick motion, the priestess retrieves something from the hem of her gown, crushes it in her hand, and blows a thick cloud of sparkling powder at your face.<<set $check = random(1,10)>><<set $thresh = 7>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|KPatk2succ]]<<else>>[[Dodge!|KPatk2fail]]<</if>>The priestess places her hand on the amulet around her neck, and lowers her head. You can faintly hear her muttering something in a language you can't understand.
She suddenly snaps up to look up at you, but something about her is different.
A strange wind has risen up from behing the priestess, suspending the flaps of her gown and buffeting your face. Her presence now feels somehow enormous, eyes flickering with regal fire as she gazes at you with searing intensity.
The force of that proud, terrifying stare seems to fix you to the spot.<<set $check = random(1,10)>><<set $thresh = 5>>
<<if ($check+$inttot)gte $thresh>>[[Resist!|KPatk1succ]]<<else>>[[Resist!|KPatk1fail]]<</if>>The priestess steps forward, then in one, fluid and lightning-quick motion, swings her hips. In a blur, you see her long tail whipping towards you.<<set $check = random(1,10)>><<set $thresh = 7>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|KPatk3succ]]<<else>>[[Dodge!|KPatk3fail]]<</if>>''Resist Success!'' (Rolled $check+$inttot vs. $thresh)
This is nothing more than kobold witchery! You force yourself to avert your gaze for a moment until the wind dies down.
When you look back up, the priestess has returned to normal. You catch a brief flash of annoyance on her face.
[[Continue|KPcombat]]''Resist Failed!'' (Rolled $check+$inttot vs. $thresh)
You find yourself unable to look away as the priestess' eyes seem to pierce your very soul.
You suddenly feel very small. Your confidence wavers, and your muscles slacken.
What chance do you have against such imposing grace and power? Why even fight? Something about being at the mercy of this priestess is has a strange appeal to it...<<set $willdamage to random(3,6)>><<set $random to random (1,2)>>
<<willDamage>>
''-$random Strength (temporary)''<<set $tempstr-$random>>
''-$random (temporary)''<<set $tempcha-$random>>
Then the wind dies down, and you're able to finally tear yourself away from that terrifying, transfixing gaze.
[[Continue|KPcombat]]''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You duck and sidestep in the nick of time, avoiding the powdery cloud.
Annoyance flashes across the kobold's face before her disarming smirk returns.
“Poor, misguided thing. I'm only trying to make this choice easier for you.”
[[Continue|KPcombat]]''Dodge Fail!'' (Rolled $check+$dextot vs. $thresh)
The cloud hits you square in the face, clouding your vision. You barely have time to wonder what the priestess just blew on you before the smell shatters your train of thought — it's a heavy, almost floral scent, but what you notice more than the smell is your body's immediate response to it.
Your breath grows heavy, and you find yourself panting. A deep, primal desire arises within you, that you feel in every nerve of your body. You feel the front of your pants grow tight as your member throbs with need, leaking pre through the fabric.
The powdery cloud dissipates to reveal the lithe, sinuous body of the kobold. <<print either("Has she... ''always'' looked so hot?","As she gazes at you through lowered eyelids, you find it hard to look away.","The sight of her smooth form and disdainful smirk sends a shiver down your spine.")>><<set $willdamage to random(4,7)>>
<<willDamage>>
[[Continue|KPcombat]]''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You pull your torso back, feeling the breeze of the kobold's tail lashing past your face, missing you by mere inches.
[[Continue|KPcombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
<<nobr>>
<<set $droppedItem = $equipped>>
<<set $equipped = $unarmed>>
<<set $disarmed to true>>
<<set $removeIndex = $inventory.indexOf($droppedItem)>>
<<set $inventory.deleteAt($removeIndex)>>
<</nobr>>
You prepare to dodge, but as the priestess swings her hips around, you can't help but notice the sight of the kobold's exposed hindquarters, tail raised. Your face goes red.
You're shaken from your ogling by the feeling of a sharp **smack** on your wrist. Your $equipped is knocked out of your hand, and goes clattering on the floor.{
(set: $droppedweapon to $equipped)
(set: $itemtoremove to $droppedweapon)(display: "invremove")
(set: $equipped to "fists")}
"I don't think you'll be needing that anymore," the priestess says in a low, mocking voice.
[[Continue|KPcombat]]You continue down the tunnel.
You begin to hear strange chanting, though you can't understand. It sounds like draconic.
Then, a little ways ahead, you see a figure seated with their back to you between two torches burning with unnatural intensity. You crouch down to stay quiet, but the figure stands and turns towards you.
In the blaze of the torches, you can clearly see a tall, slender kobold, her reptilian face proud and angular. She wears a flowing white robe with red and orange trim. Around her neck is an amulet, bearing a flame-like sigil you don't recognize. She appears unarmed.
"My, what could a $dimin like yourself be doing here, so far from your beloved sun? Another //adventurer// I presume? Truly K'heldraikk has blessed our warren, to send us such an adorable future v'nekht."
Unlike the harsh voices of other kobolds you've encountered, hers is strangely smooth, but with an imperious edge that gives you goosebumps. As you ponder what her strange words mean, she continues.
"Have you come to submit willingly, or will you need to be shown your kind's proper place?"<<set $monHP to random(13,15)>><<set $monDex to random(5,6)>>
[[Get Ready to Fight!|KPcombat]]
[[Submit|KPsubmit]]You try to sprint past the priestess.
<<timed 1s>>''And manage to escape!''
[[Continue|cont]]<</timed>>You try to sprint past the priestess.
<<timed 1s>>''But you can't get away in time!''
[[Continue|KPact]]<</timed>>You drop to your knees and hang your head.
The priestess saunters over, taking her time.
"Good boy. You've made the right decision, $dimin. I think you'll enjoy your new role in life so much better than whatever idiotic //adventuring// existence you'd previously chosen. In general, I think you'll find things get much easier when you let me and my kin make the decisions."
Abruptly, the priestess plants a foot on your chest on pushes you down onto your back.
You start to protest, but immediately the kobold shoves her foot over your mouth. It's utterly degrading, lying on your back on the cold floor, looking up at this regal drake whose scaley, reptilian foot now covers your mouth. And yet... you can't deny there's something, on a carnal level, strangely ''exciting'' about this.
"Now, now, $dimin. I suggest you get used to this position — grovelling beneath your superior drakekind."
She glances down.
"My! It looks like you already enjoy it!"
You become aware of the raging erection pressing against the front of your pants, copiously staining the fabric with pre.
"And I haven't even started the ritual yet! You'll make a wonderful v'nekht, $dinim."
She takes her foot off of your mouth and teasingly kneads at the bulge between your legs. You squirm in helpless pleasure, a low whine escaping your lips.
You can't take this anymore. You reach down into your pants to bring yourself to climax, but immediately your arm is pinned to the ground by the kobold's foot.
"None of that," the priestess snaps. You're suprised at the feeling of shame this elicits in you. "You'll cum when I say you can, $dimin. Just to prevent any further outbursts until the ritual can be completed..."
She retreives a crystal from a hem of her gown, crushes it in her hand, and lets the cloud of sparkling dust fall onto your face.
You try to hold your breath as long as you can, but eventually, you need to...
[[Breath In|submitkp2]]Your vision clouded by the sparkly dust, you inhale.<<if $will gt 0>>
''-$will Willpower''<<set $will to 0>><</if>>
Your erection continues to rage as deep, animal arousal courses through your body. But you also feel as any individual initiative to satisfy that craving ebbs away, replaced by a desire... a ''NEED'' to serve and obey...
The cloud parts to reveal the priestess' beautiful face, leaned down close to yours. Seeing your face, she cracks a smirk.
"Looks like you're ready for the V'nekht Ek-Zvaril. This is the ritual that will seal your being to service of drakekind. Sound good, $dinim?"
You nod dumbly.
The kobold doesn't even acknowledge this.
"Take off your pants. Don't get up."
Without a second thought, you comply, shamelessly lifting your legs to pull your pants off and toss them aside.
"Good. Now stay still."
[[Stay Still|submitkp3]]You lay there on the cave floor as the priestess makes herself busy with preparations, sprinkling powder in specific patterns on the ground, clutching her amulet and muttering prayers in her harsh draconic tongue.
Eventually, the priestess approaches you and spits into her hands, making a thick paste of the powder, which she smears on your chest in the shape of a sigil. As told, you stay put, burning with arousal, but lacking the willpower to do anything about it.
Finally, the priestess stands at your feet and raises her arms. You peer awkwardly over your torso to see her. You aren't sure what to expect, but you know you need to stay still.
She starts to speak, her voice low and authoritative, though you have no idea what she's saying. As she continues, you notice the hems of her gown starting to billow, then you feel a wind, low at first, then rising to a gale, buffetting in on you from all sides. You begin to fear, your identity slowly returning to you.
Somehow, above the deafening wind, the priestess' voice still rings clear. Her tone rises, and a strange light grows around you.
Then, suddenly, you're surrounded by pillars of flame. You can feel the heat, though somehow you aren't getting burned. Now, however, you're really afraid. You start to snap out of the powder haze. Maybe you can just get up and run?
Then, you see the priestess, now naked, step through the circle of flame and look down at you. The flames reflect brightly off her scales, giving her gorgeous, sinuous form a halo of light. Her eyes, hungry and blazing, burn through to your very soul, and you can't look away. She approaches, never taking her eyes off yours and steps over your body. As she stares into you, you feel your old loyalties and aspirations burning away. Your very sense of selfhood doesn't seem to matter as that fire burns through your being, remaking you according to the priestess' will. You know, now, what your purpose and sole desire in life is — to serve. Somehow, you know exactly what to say.
"I pledge my life to the undying flame of drakekind, to serve at their feet, and submit myself entirely to their needs."
As you hear yourself speaking this, staring into the priestess' piercing eyes, you realize how deeply you believe your words. You smile, happy to have found your place in life, and happy to serve.
The priestess suddenly breaks eye contact and steps forward. Your eyes shift to what's right above your face — the kobold's lean thighs, meeting in the middle with the thick base of her tail with a pussy that makes your heart flutter.
"Then serve," she says, as she suddenly lowers herself onto your face, her wet pussy grinding against your muzzle. Without a second thought, you begin licking and lapping like your life depended on it, awash with arousal you didn't think possible.
You're briefly stunned from your single-minded servicing of your mistress' pussy when you feel an unexpected prod at your backdoor. By the time you realize what's happening, the priestess has already pressed her scaley tail into your ass. You crane your back in pleasure and continue eating out the kobold with renewed vigor as she sinks deeper into your tailhole, then pulls out, then thrusts in deeper still.
The flames around you burn brighter and taller still as you hear your mistress moan and grind against your face, and feel her tail filling you more than you would have thought possible. Your erect member is flopping uselessly in the air, but that doesn't seem to matter. You don't know how much longer you can—
The priestess' tail make a final push, reaching somewhere new in your body. Your eyes go wide.
"Now cum, v'nekht."
And at her command, you do. Your hips buck uncontrollably as pleasure overwhelms your mind. You feel rope after rope of hot cum splatter across your torse, and as you release yourself entirely, your consciousness itself begins to recede. The last thing you see, imprinted on your mind, is your mistress' beautiful ass as she rises off you. Then you black out.
__''Equipment:''__
''Weapon:'' <span id="equipped">$equipped</span>
''Armor (top):'' <span id="armorTop">$armorTop</span>
''Armor (bottom):'' <span id="armorBottom">$armorBottom</span>
<span id="stats"><<display "sb_stats">></span>
<span id="inv">__''Inventory:''__<<if $gold gt 0>>
$gold Gold<</if>>
<<for _i = 0; _i < $inventory.length; _i++>><<nobr>>
<<capture _i>>
<<print $inventory[_i]>>
<</capture>>
<</nobr>>
<</for>></span>
<span id="invact"></span>
''You have entered the Upper Level.''<<set $con to $maxcon>><<set $will to $maxwill>>
You stand in a large, pentagonal atrium. Many-colored shafts of light pour down from the ceiling high overhead, where ancient panes of stained glass have been built into the ornate stonework vaulting to let the sunlight in.
In the center of the atrium stands a pentagonal podium bearing five large statues of a ancient Felish kings facing outward, carved in some sort of marbled green and white stone. Even after all these centuries, the statues appears smooth and impeccable as the day they were carved.
On each side of the room is a tall arched doorway. All but two of these doorways have collapsed over the years — the one from which you entered, and one across the room and slightly to the right.
[[Continue through the unblocked doorway|tombsredir]]entry
kitchens
barracks
mess hall
meeting rooms
Armory
Animaphage 1 (vendor)
Outpost
Swamp
Tentacle Monster
Ooze
Salamander Wizard
Tunnels
Mind Flayer
Archives
library
dungeons
Animaphage 2
Cathedral
crypt
vault
Atrilux
You enter a long, low-ceilinged room. The rusted remains of iron cots line the walls to either side of you — must've been some sort of barracks or servants' quarters.
You begin to hear a steady, metallic grinding sound from somewhere nearby. Up ahead, you can see firelight flickering against the right side of the far wall.
You approach carefully, the grinding noise growing louder.
As you near the far wall, you can see two open doorways to your left and right. The left door seems to exit the room, leading deeper into the Citadel. The firelight and grinding noise are coming from the right.
[[Sneak out through the doorway on the left|barracksLeave]]
[[Peak through the right doorway|KSappAlt]]You tiptoe to the end of the room and make for the doorway on the left. Peering back through the other doorway, all you can see from this angle is a stone wall lit by some fire within.
The grinding noise continues uninterrupted as you sneak through the left doorway.
[[Continue|cont]]<<set $kobCamp to true>>You tiptoe forward towards the source of the noise and firelight. The grinding noise continues uninterrupted.
When you come to the end of the room, you stay close to the wall to hide yourself as you approach the doorway on the right.
Slowly, you peak around the corner. The room looks small and plain — apparently a changing room or similar side-room for the barracks. You lean further to find the source of the firelight.
As you poke your head all the way in, you see it.
There's a small campfire in the corner of the room. A dark figure sits with its back to you. It takes your eyes a moment to adjust to the bright light, but you can see from the silhouette that the figure is of medium build, with a long, reptilian tail and backwards-facing horns on its head — ''a kobold''!
The drake seems to be sharpening a dagger with a small whetstone, hence the grinding noise. No sooner do you notice the dagger than you see the reflection of an eye looking straight at you in the polished metal, the pupil suddenly narrowing to a slit.
Without a moment's delay, the kobold turns and leaps to his feet, brandishing his dagger at you.
<span class="KT">"Will you Sunsiders ever learn!?"</span> he hisses.
Prepare to fight!<<display "KScombatInit">>
[[Continue|KScombat]]With the kobold gone, you look around once more. You're in a small, plain room adjacent to (what you assume is) an old barracks. A small but well-made campfire sits in the back corner.
It would be hard to call this place 'cozy', but you figure it's probably about as safe a place to rest as you're likely to find down here. You settle down by the fire.
The soft warmth feels good against your $covering.
[[Masturbate|tombsCampMast]]
[[Rest|tombsCampRest]]
[[Leave|tombsCampWake]]Only as you recline do you realize how pent-up you've been, sneaking around on edge through this awful place. After hours of tenseness and vigilance, you finally let yourself relax, your mind wandering to more... pleasing things...
Your member begins to throb and poke out from its sheath before you even touch it. You lick your paw for some lubrication and get to work, starting with slow, long strokes at first, working the whole length of your shaft before curling your digits around the tip — just the way you like it. You let your legs splay out as you lean back and really get into it, picking up the pace and closing your eyes as your fantasies grow more vivid and immediate. Your tongue lolls and you begin to pant, your member throbbing with anticipation as your get closer and closer and...
[[Nut|tombsCampMastC]]<<print either("The cold stone floor is far from an ideal place to sleep, but it's not like you have any other option. ","Had you been better prepared, you think, you might have packed a bedroll. For now, the stone floor will have to do... ","You look down at the floor and curse yourself for not bringing a bedmat. Looks like the hard stone will have to do for a bed... ","You wish you had something soft to sleep on, but you're tired enough that sleeping on the floor doesn't sound so bad at the moment.","","")>><<print either("You brush away the dust to make a clean spot to sleep","You find a cleanish spot on the floor ")>> and curl up beside the fire.
Gazing into the shifting flames and lulled by the gentle crackle of the fire, it's not long before you drift off...
[[Continue|tombsCampWake]]When you wake up, the fire has burned down to embers. You afford yourself a long yawn and a luxurious stretch before rising slowly to your $feet.
''Constitution restored!'' <<set $con to $maxcon>>
<<print either("You get your things in order and prepare to","You brush yourself off and get ready to","You prepare to","You rub your eyes and ready yourself to","You ready yourself to")>> <<print either("continue onward.","venture onward.","venture deeper into the Citadel.","proceed.","continue.")>>
[[Continue|cont]]You sit down by the fire. The soft warmth feels good on your $covering.
[[Masturbate|tombsCampMast]]
[[Rest|tombsCampRest]]
[[Leave|tombsCampLeave]]You climax powerfully, barely suppressing a moan as you unload rope after rope of spunk across the stone floor.
The orgasm subsides, leaving you spent and panting, your cock dripping in your paw.
Whew. You needed that.
''Willpower restored!''<<set $will to $maxwill>>
[[Rest|tombsCampRest]]
[[Leave|tombsCampLeave]]You step into a large, plain room.
Stone desks, only a few intact enough to be recognizable, dot the room at even intervals. You figure this room must've served some administrative function. Especially in its final few decades, the Felish Empire was infamous for its sprawling beaurocracy.
<<link "Search the room">><<nobr>>
<<if random(1,4) is 1>><<goto "desksSearchSLM">><<else>>
<<set $check = random(1,20)>><<set $thresh = 10>>
<<if ($check+$inttot) gt $thresh>><<goto "desksSearchSucc">>
<<else>><<goto "desksSearchFail">>
<</if>><</if>>
<</nobr>><</link>>
[[Continue onward|cont]]Orange Potion
A vial of orange liquid. The label is <<print either("faded with age","illegible","faded with time","smudged and illegible","illegible")>>.
<<nobr>>
—<<linkreplace "Drink">>
<<set $random to random(3,5)>>
<<set $tempstr to ($tempstr+$random)>>
<<set $negStat to either("intelligence","charisma","dexterity")>>
<<if $negStat is "intelligence">><<set $tempint to ($tempint-$random)>><<set $negText to "You feel your wits slow down, however...">><</if>>
<<if $negStat is "dexterity">><<set $tempdex to ($tempdex-$random)>><<set $negText to "You feel slightly more sluggish, however...">><</if>>
<<if $negStat is "charisma">><<set $tempcha to ($tempcha-$random)>><<set $negText to "You feel your self-confidence waver, however...">><</if>>
<<invRemove "Orange Potion">><<statupdate>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion. Your muscles pump with a rush of unnatural strength. +$random strength (temporary)! <<print $negText>> -$random $negStat (temporary)!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Orange Potion">><</linkreplace>><</nobr>>Green Potion
A vial of green liquid. The label is <<print either("faded with age","illegible","faded with time","smudged and illegible","illegible")>>.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Green Potion")>>
<<set $random to random(3,5)>>
<<set $tempdex to ($tempdex+$random)>>
<<set $negStat to either("intelligence","charisma","strength")>>
<<if $negStat is "intelligence">><<set $tempint to ($tempint-$random)>><<set $negText to "You feel your wits slow down, however...">><</if>>
<<if $negStat is "strength">><<set $str to ($tempstr-$random)>><<set $negText to "You feel your muscles suddenly slacken, however...">><</if>>
<<if $negStat is "charisma">><<set $cha to ($tempcha-$random)>><<set $negText to "You feel your self-confidence waver, however...">><</if>>
<<invRemove "Green Potion">><<statupdate>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion. You suppress the urge to do a <<print either("handstand","cartwheel","backflip","handspring")>>. +$random dexterity (temporary)! <<print $negText>> -$random $negStat (temporary)!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Green Potion">><</linkreplace>><</nobr>>Purple Potion
A vial of purple liquid. The label is <<print either("faded with age","illegible","faded with time","smudged and illegible","illegible")>>.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Purple Potion")>>
<<set $random to random(3,5)>>
<<set $tempcha to ($tempcha+$random)>>
<<set $negStat to either("dexterity","intelligence","strength")>>
<<if $negStat is "dexterity">><<set $tempdex to ($tempdex-$random)>><<set $negText to "You feel more sluggish, however...">><</if>>
<<if $negStat is "strength">><<set $tempstr to ($tempstr-$random)>><<set $negText to "You feel your muscles suddenly slacken, however...">><</if>>
<<if $negStat is "intelligence">><<set $tempint to ($tempint-$random)>><<set $negText to "You feel your wits grow slower, however...">><</if>>
<<invRemove "Purple Potion">><<statupdate>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion. A wave of confidence suddenly surges through you. +$random charisma (temporary)! <<print $negText>> -$random $negStat (temporary)!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Purple Potion">><</linkreplace>><</nobr>>Blue Potion
A vial of blue liquid. The label is <<print either("faded with age","illegible","faded with time","smudged and illegible","illegible")>>.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Blue Potion")>>
<<set $random to random(3,5)>>
<<set $tempint to ($tempint+$random)>>
<<set $negStat to either("dexterity","charisma","strength")>>
<<if $negStat is "dexterity">><<set $tempdex to ($tempdex-$random)>><<set $negText to "You feel more sluggish, however...">><</if>>
<<if $negStat is "strength">><<set $str to ($tempstr-$random)>><<set $negText to "You feel your muscles suddenly slacken, however...">><</if>>
<<if $negStat is "charisma">><<set $cha to ($tempcha-$random)>><<set $negText to "You feel your self-confidence waver, however...">><</if>>
<<invRemove "Blue Potion">><<statupdate>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion. Your wits feel suddenly sharper. +$random intelligence (temporary)! <<print $negText>> -$random $negStat (temporary)!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Blue Potion">><</linkreplace>><</nobr>>Orange Mutagen
A thick glass phial containing a tiny amount of swirling orange liquid. The label is covered in ominous looking symbols and faded Felish text with tiny lettering.
<<nobr>>
—<<linkreplace "Drink">>
<<set $random to random(1,3)>>
<<set $str to ($str+$random)>>
<<if random(1,7) lt 7 and $random gt 1>>
<<set $mutNeg to true>>
<<set $negRandom to ($random-1)>>
<<set $negStat to either("intelligence","charisma","dexterity")>>
<<if $negStat is "intelligence">><<set $int to ($int-$negRandom)>><<set $negText to "Something in your brain seems to slow down, however...">><</if>>
<<if $negStat is "dexterity">><<set $dex to ($dex-$negRandom)>><<set $negText to "You feel some nimbleness leave you, however...">><</if>>
<<if $negStat is "charisma">><<set $cha to ($cha-$negRandom)>><<set $negText to "You feel suddenly far less sure of yourself, however...">><</if>><</if>>
<<invRemove "Orange Mutagen">><<statupdate>>
<<replace "#invact">>You remove the cork and <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the liquid. <<print either("You feel a deep disturbance in your body and grow dizzy. ","You grow suddenly woozy as something in your body seems to shift. ","A wave of nausea and lightheadedness washes over you. ")>> When you regain your composure, you feel every muscle in your body bulge with unnatural strength. +$random strength!<<if $mutNeg is true>> <<print $negText>> -$negRandom $negStat!<<set $mutNeg to false>><</if>><</replace>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Orange Mutagen">><</linkreplace>><</nobr>>Green Mutagen
A thick glass phial containing a tiny amount of swirling green liquid. The label is covered in ominous looking symbols and faded Felish text with tiny lettering.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Green Mutagen")>>
<<set $random to random(1,3)>>
<<set $dex to ($dex+$random)>>
<<if random(1,7) lt 7 and $random gt 1>>
<<set $mutNeg to true>>
<<set $negRandom to ($random-1)>>
<<set $negStat to either("intelligence","charisma","strength")>>
<<if $negStat is "intelligence">><<set $int to ($int-$negRandom)>><<set $negText to "Something in your brain seems to slow down, however...">><</if>>
<<if $negStat is "strength">><<set $str to ($str-$negRandom)>><<set $negText to "You feel some of your strength drain from your muscles, however...">><</if>>
<<if $negStat is "charisma">><<set $cha to ($cha-$negRandom)>><<set $negText to "You feel suddenly far less sure of yourself, however...">><</if>><</if>>
<<invRemove "Green Mutagen">><<statupdate>>
<<replace "#invact">>You remove the cork and <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the liquid. <<print either("You feel a deep disturbance in your body and grow dizzy. ","You grow suddenly woozy as something in your body seems to shift. ","A wave of nausea and lightheadedness washes over you. ")>> When you regain your composure, you sense a newfound quickness in your muscles and your reflexes feel sharper. +$random dexterity!<<if $mutNeg is true>> <<print $negText>> -$negRandom $negStat!<<set $mutNeg to false>><</if>><</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Green Mutagen">><</linkreplace>><</nobr>>Blue Mutagen
A thick glass phial containing a tiny amount of swirling blue liquid. The label is covered in ominous looking symbols and faded Felish text with tiny lettering.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Blue Mutagen")>>
<<set $random to random(1,3)>>
<<set $int to ($int+$random)>>
<<if random(1,7) lt 7 and $random gt 1>>
<<set $mutNeg to true>>
<<set $negRandom to ($random-1)>>
<<set $negStat to either("dexterity","charisma","strength")>>
<<if $negStat is "dexterity">><<set $dex to ($dex-$negRandom)>><<set $negText to "You feel some nimbleness leave you, however...">><</if>>
<<if $negStat is "strength">><<set $str to ($str-$negRandom)>><<set $negText to "You feel some of your strength drain from your muscles, however...">><</if>>
<<if $negStat is "charisma">><<set $cha to ($cha-$negRandom)>><<set $negText to "You feel suddenly far less sure of yourself, however...">><</if>><</if>>
<<invRemove "Blue Mutagen">><<statupdate>>
<<replace "#invact">>You remove the cork and <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the liquid. <<print either("You feel a deep disturbance in your body and grow dizzy. ","You grow suddenly woozy as something in your body seems to shift. ","A wave of nausea and lightheadedness washes over you. ")>> When you regain your composure, your mind feels somehow ''broader'', your wits more keen. +$random intelligence!<<if $mutNeg is true>> <<print $negText>> -$negRandom $negStat!<<set $mutNeg to false>><</if>><</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Blue Mutagen">><</linkreplace>><</nobr>>Purple Mutagen
A thick glass phial containing a tiny amount of swirling purple liquid. The label is covered in ominous looking symbols and faded Felish text with tiny lettering.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Purple Mutagen")>>
<<set $random to random(1,3)>>
<<set $cha to ($cha+$random)>>
<<if random(1,7) lt 7 and $random gt 1>>
<<set $mutNeg to true>>
<<set $negRandom to ($random-1)>>
<<set $negStat to either("dexterity","intelligence","strength")>>
<<if $negStat is "dexterity">><<set $dex to ($dex-$negRandom)>><<set $negText to "You feel some nimbleness leave you, however...">><</if>>
<<if $negStat is "strength">><<set $str to ($str-$negRandom)>><<set $negText to "You feel some of your strength drain from your muscles, however...">><</if>>
<<if $negStat is "intelligence">><<set $int to ($int-$negRandom)>><<set $negText to "Something in your brain seems to slow down, however...">><</if>><</if>>
<<invRemove "Purple Mutagen">><<statupdate>>
<<replace "#invact">>You remove the cork and <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the liquid. <<print either("You feel a deep disturbance in your body and grow dizzy. ","You grow suddenly woozy as something in your body seems to shift. ","A wave of nausea and lightheadedness washes over you. ")>> When you regain your composure, you feel an unnatural sense of cocksureness. +$random charisma!<<if $mutNeg is true>> <<print $negText>> -$negRandom $negStat!<<set $mutNeg to false>><</if>><</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Purple Mutagen">><</linkreplace>><</nobr>>Clear Potion
A vial of clear liquid. The label is <<print either("faded with age","illegible","faded with time","smudged and illegible","illegible")>>.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Clear Potion")>>
<<set $statList to ["dexterity","intelligence","strength","charisma"]>>
<<set $statList.shuffle()>>
<<set $posStat to $statList[1]>>
<<set $negStat to $statList[1]>>
<<set $random to random(3,6)>>
<<set $tempint to $tempint + $random>>
<<set $negStat to either("dexterity","intelligence","strength","charisma")>>
<<if $negStat is "dexterity">><<set $tempdex to ($tempdex-$random)>><<set $negText to "You feel more sluggish, however...">><</if>>
<<if $negStat is "strength">><<set $tempstr to ($tempstr-$random)>><<set $negText to "You feel your muscles suddenly slacken, however...">><</if>>
<<if $negStat is "intelligence">><<set $tempint to ($tempint-$random)>><<set $negText to "You feel your wits grow slower, however...">><</if>>
<<if $negStat is "charisma">><<set $tempint to ($tempint-$random)>><<set $negText to "You feel your wits grow slower, however...">><</if>>
<<replace "#stats">><<display "sb_stats">><</replace>>
<<set $removeIndex = $inventory.indexOf("Purple Potion")>>
<<set $inventory.deleteAt($removeIndex)>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion. A wave of confidence suddenly surges through you. +$random charisma (temporary)! <<print $negText>> -$random $negStat (temporary)!<</replace>>
<</if>>
<</linkreplace>>|
<<linkreplace "Drop">><<nobr>>
<<set $removeItem = "Purple Potion">>
<<set $removeIndex = $inventory.indexOf($removeItem)>>
<<set $inventory.deleteAt($removeIndex)>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You drop the $removeItem.<</replace>>
<</nobr>><</linkreplace>><</nobr>>Lesser Draught of Healing
A small glass bottle containing red liquid.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Lesser Draught of Healing")>>
<<set $random to random(8,12)>>
<<set $con to ($con + $random)>>
<<invRemove "Lesser Draught of Healing">><<statupdate>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You uncap the bottle and <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the liquid. You feel a wave of vitality course through your veins. +$random constitution!<</replace>>
<</if>>
<</linkreplace>> |<<linkreplace "Drop">><<drop "Lesser Draught of Healing">><</linkreplace>><</nobr>>Draught of Healing
A small, ornate glass bottle containing a bright red liquid.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Draught of Healing")>>
<<set $random to random(12,18)>>
<<set $con to ($con + $random)>>
<<invRemove "Draught of Healing">><<statupdate>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You uncap the bottle and <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the liquid. You feel a wave of vitality course through your veins. +$random constitution!<</replace>>
<</if>>
<</linkreplace>> |<<linkreplace "Drop">><<drop "Draught of Healing">><</linkreplace>><</nobr>>You spend a few minutes looking around, careful to make as little noise as possible.<<set $item1 to $itemCommonFood.random()>><<set $item2 to $itemCommonPotion.random()>><<set $item3 to $itemCommonWeapon.random()>>
As you carefully lift some rubble to check the underside of a desk, your searching is rewarded! You find a small stash of supplies:
—$item1 <<linkreplace "Take">><<nobr>>
<<set $inventory.push($item1)>> Added to inventory!
<</nobr>><</linkreplace>>
—$item2 <<linkreplace "Take">><<nobr>>
<<set $inventory.push($item2)>> Added to inventory!
<</nobr>><</linkreplace>>
—$item3 <<linkreplace "Take">><<nobr>>
<<set $inventory.push($item3)>> Added to inventory!
<</nobr>><</linkreplace>>
[[Continue|cont]]You spend a few minutes looking around, careful to make as little noise as possible.
Save for some ancient quills and shattered inkpots, you don't find anything.
[[Continue|cont]]You step into a large, oval-shaped room. The ceiling is high and ornately vaulted.
Occupying the center of the room is a huge oval table made of dark stone, cracked down the middle. Aside from the crack, the table is still in excellent condition, with etchings of Felish calligraphy still intact and visible. The cinquefoil motif is inlaid in mother-of-pearl around the periphery. This must've been a formal banquet hall or something. The chairs have all been removed or else have rotted away over the centuries.<<if random(1,3) is true>><<set $banquetFish to true>><</if>><<if $banquetFish is true>>
You notice something on the far side of the table. A... plate of food? It looks like steam is coming off it.
[[Investigate the food|banqFood]]<</if>>
<<link "Search the room">><<check "int" 10 "banqSearchSucc" "banqSearchFail">><</link>>
[[Leave|cont]]You search the perimeter of the room, but find nothing.
Then it occurs to you to check underneath the table. You get down on your $hands and knees and crawl under the gigantic slab of stone. It's dark, but thanks to the crack down the middle of the table, just enough torchlight shines through for you to see what's around you. Unfortunately, it doesn't seem to be much. Just smooth floor-tiles and the uniform underside of the stone table.
You crawl towards the middle, then notice something. A floor-tile in the very middle is crooked. You
idk u get some treasure or something. maybe secret room?You search the perimeter of the room, but find nothing.
Then it occurs to you to check underneath the table. You get down on your $hands and knees and crawl under the gigantic slab of stone. It's dark, but thanks to the crack down the middle of the table, just enough torchlight shines through for you to see what's around you. Unfortunately, it doesn't seem to be much. Just smooth floor-tiles and the uniform underside of the stone table.You come to a long, wide hallway. Open doorways line either side. You proceed <<print either("carefully","with caution","as quietly as possible")>>, peeking tentatively through each doorway before passing.
All the rooms you look into are small and empty. You get to the end of the hall, where a doorway leads deeper into the Citadel. Just to the right of this, however, is a closed wooden door with a brass knob. It looks heavy.
<<linkreplace "Try to open the door">>It's locked.
<<link "Try to pick the lock">>
<<check "int" 15 "doorHallwayPickSucc" "doorHallwayPickFail">>
<</link>>
<<link "Try to bust the door open">>
<<check "str" 13 "doorHallwayBustSucc" "doorHallwayBustFail">>
<</link>><</linkreplace>>
[[Continue onward|cont]]You spend a few minutes looking around, careful to make as little noise as possible.
You check under all the intact desks, but all you find is ancient quills, shattered inkpots, and cobwebs.
Something looks odd about the pile of rubble in the corner, however. You go to inspect it. You lift off a piece of rubble to reveal, to your surprise, something green and slimy. Before you have the chance to process this, it forms a tentacle and reaches out at your wrist.
''A slime!''
You leap back just in time as the blob squeezes its way out of the rubble.
Prepare to fight!<<display "SLMcombatInit">>
[[Continue|SLMcombat]]''Pick Success!'' (Rolled $check+$inttot vs. $thresh)
You don't have a pick, but you aren't going to let that discourage you! You spend a few minutes clumsily fiddling with the lock with just your $unarmed. Eventually, to your immense surprise, the knob turns and the door swings open!
[[Enter|apothecaryCloset]]
[[Continue onward|cont]]''Pick Fail!'' (Rolled $check+$inttot vs. $thresh)
...You don't have a pick. Even so, you spend a few minutes clumsily fiddling with the lock with your $unarmed, but it's no use.
<<link "Try to bust the door open">>
<<check "str" 13 "doorHallwayBustSucc" "doorHallwayBustFail">>
<</link>>
[[Continue onward|cont]]You step inside. It's a small, cramped room — more like a closet really.
There's a shallow desk against one wall on which a single candle burns. Scattered around the desk and lining a series of shelves above it are an array of bottles and vials. The flickering candle sends flecks of polychromatic light dancing across the small room as it shines through the many-colored liquids.
This must've been some sort of apothecary's closet.
You see what you can scavenge.<<nobr>>
<<set $item1 to $itemCommonPotion.random()>>
<<set $item3 to $itemUncommonPotion.random()>>
<<if random(1,3) is 3>>
<<set $item4 to $itemRarePotion.random()>>
<<else>>
<<set $item4 to $itemUncommonPotion.random()>>
<</if>>
<<set $item5 to $itemRarePotion.random()>>
<</nobr>>
—$item1 <<linkreplace "Take">><<nobr>>
<<set $inventory.push($item1)>> Added to inventory!
<</nobr>><</linkreplace>>
—$item3 <<linkreplace "Take">><<nobr>>
<<set $inventory.push($item3)>> Added to inventory!
<</nobr>><</linkreplace>>
—$item4 <<linkreplace "Take">><<nobr>>
<<set $inventory.push($item4)>> Added to inventory!
<</nobr>><</linkreplace>>
—$item5 <<linkreplace "Take">><<nobr>>
<<set $inventory.push($item5)>> Added to inventory!
<</nobr>><</linkreplace>>
[[Leave the room and continue onwards|cont]]''Bust Success!'' (Rolled $check+$strtot vs. $thresh)
You back up twenty paws or so into the hallway for a running start, then charge at the locked door.
''Oof!''
Your shoulder bashes into the door forcefully (and not a little painfully). You fall to the floor.
To your amazement, when you look up, the door has swung open.
[[Enter|apothecaryCloset]]
[[Continue onward|cont]]''Bust Fail!'' (Rolled $check+$strtot vs. $thresh)
You back up twenty paws or so into the hallway for a running start, then charge at the locked door.
''Oof!''
Your shoulder bashes into the door forcefully (and not a little painfully). You fall to the floor.
When you get up, the door hasn't budged. What's more, it seems like the lock is now jammed. Oh well.
[[Continue onward|cont]]Lesser Draught of Fortitude
A small glass bottle containing amber liquid.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Lesser Draught of Fortitude")>>
<<set $random to random(8,12)>>
<<set $will to ($will + $random)>>
<<invRemove "Lesser Draught of Fortitude">><<statupdate>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You uncap the bottle and <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the liquid. Resolute determination surges through you. +$random willpower!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Lesser Draught of Fortitude">><</linkreplace>><</nobr>>Draught of Fortitude
A small, ornate glass bottle containing a bright amber liquid.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Draught of Fortitude")>>
<<set $random to random(8,12)>>
<<set $will to ($will + $random)>>
<<invRemove "Draught of Fortitude">><<statupdate>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You uncap the bottle and <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the liquid. Resolute determination surges through you. +$random willpower!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Draught of Fortitude">><</linkreplace>><</nobr>>Poison
A tightly sealed glass bottle containing an inky black liquid. The label has a lion skull on it. Probably shouldn't drink this.
<<nobr>>
—<<linkreplace "Use">>
<<goto "poisonDeath">>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Black Poison">><</linkreplace>><</nobr>>You drink the poison and die.<<timed 2.5s>>
I'm not sure what you were expecting.<</timed>><<timed 4s>>
''Game Over!''
<<link "Restart">><<run Engine.restart()>><</link>><</timed>><<print either("You get your things in order and prepare to","You brush yourself off and get ready to","You prepare to","You rub your eyes and ready yourself to","You ready yourself to")>> <<print either("continue onward.","venture onward.","move on.","keep moving.","keep moving.","venture deeper into the Citadel.","proceed.","continue.")>>
[[Continue|cont]]You see light from a doorway ahead. Peeking carefully inside, you see a small room with nothing in it but a small campfire by the wall.
It looks cozy and relatively safe.
[[Sit down by the fire|tombsCampfire]]
[[Continue|cont]]The importance of naming to every aspect of Ursid social life cannot be overstated. Ursids do not generally identify around a shared clan name or surname as is common among other kinds, but rather by their direct relatedness to other individuals. As such, one might speak of themsleves as "Boordankund" ("kin of Boordan") or, if they wish to be more specific, "Boordan-Sevoffen" ("grandchild of Boordan"), "Boordan-Voletten" ("first cousin of Boordan"), et cetera.
A name ("Nond") is conferred to a young Ursid by their most closely-related Matriarch, and typically must be done within eleven days of birth (with rare exceptions in extreme circumstances). The choice of a name is a decision of grave importance for both the Ursid to be named and the entirety of the lineage. As such, it is the Matriarch's duty to have both the genealogical knowledge and the practical acumen to choose a name that will benefit both the individual and their kin. Matriarchs are expected to report all namings to be codified in the Book of Names ("Nondaagen") — a voluminous record (in reality, divided across several enormous tomes) of Ursid names going back over a hundred generations, along with full detailings of family relations for each entry. The keeping and updating of the Book of Names is entrusted to the ancient organization of the Bookkeepers.
<<link "Next Page">><<nobr>>
<<script>>
Dialog.setup("Ursid Naming (p.2)");
Dialog.wiki(Story.get("Ursid Naming (p.2)").processText());
Dialog.open();
<</script>>
<</nobr>><</link>>
<span id = "footnote"></span>
<div style="display: none">
</div>You sit down and start to read //Art of the Gain// by candlelight.
As Sir Gainsley informs you in the book's introductory chapter, the very fact of your having picked up this book is adequate indication that you — the reader — are a feeble, gainless ''bitch''. Reading, he informs you, is, as a rule, a ''bitch'' activity for weaklings without the strength to resolve their problems through sheer physical brawn alone.
However! Thank Heavens! Through Gainsley's world-renowned four-step program (for which the handy acronym mnemonic "G.A.I.N." is provided), you — Yes! Even a feeble invalid like yourself! — can go from tiny twink to muscle-bound ''freak'' in a mere matter of weeks!
That's right! No more flopping out of bed each day like the flaccid invertebrate you are! No more crying at night because no one could ever want a weak, waste-of-sperm beta ''loser'' like yourself! No more—
You slam the book shut. Fuck you too, Gainsley!
To calm down after such a rhetorical beating, you drop down and knock out a set of indignant pushups.
''+1 Strength''<<set $str++>>
Man, what an asshole...Double-click this passage to edit it.The following excerpt is believed to comprise the beginning of the Drakhev Canon, forming the basis for religious belief and central mythomoteur among all known orders of Drakes.
Although notably vague in its description of a general cosmogony, the excerpt describes the mythical account of K'heldraikk's creation of the Drakes as a tripartite race. The part to which the "Undying Flame" was given has generally been identified with the Lesser Drakes — the Kobolds. The "Ever-Rising Flame," likewise, with the Wyrms, Wyverns, and other Middle Drakes. There is little dispute that the part given the "All-Destroying Flame" must refer to the Great Drakes — the Dragons.
The passage also sheds light on the peculiar ontology of Drakes, for whom "Being" (a central concept throughout all known Drake texts) is defined primarily as an ephemeral, intermediate state between Creation and Destruction. As such, to the Drakes, continuous processes of creating and destroying are critical to existence itself. Permanence is regarded as tantamount to nonexistence.
[[Next Page|Drake Religion2]]
[[Stop Reading|stopread]]Heddledoff's //Faunology of the Dim//
Perhaps no group of Underdim fauna is more iconic than that of the Glutinates — an informal grouping of gelatinous lifeforms found throughout all depths of the known Dim. And though the various gelatinous inhabitants of the Dim may share a similar amorphous bodyplan and glutinous composition (perhaps even a common phylogenic origin), the various Glutinates, assuredly, are markedly different, and it is critical for any hopeful explorer, adventurer, or spelunker to be able to distinguish them.
Thankfully, between the amoebas, slimes, and oozes exist multiple readily-apparent differences.
Amoebas are small, slow-moving creatures, favoring a scavenging lifestyle and feeding on whatever dead, organic matter they can find. They rarely grow larger than a paw in length. In color, they are most often various shades of green, but rare red, brown, and orange individuals have been observed. They are most common in the caverns nearest the surface and pose no apparent threat to explorers.
Slimes, meanwhile, are notably greater both in size and danger. Like amoebas, slimes are largely roaming scavengers, but their size (and perhaps, if such a term can be appropriately applied to such a creature, intelligence) enables them to supplement their scavenging with opportunistic predation. While still generally slow-moving, many a hapless explorer has met their end (or, if lucky, mere hebetation) from an unexpected slime encounter gone awry.
Our present knowledge of oozes is extremely limited, likely owing both to the great depth of their typical habitation, and the great rarity with which anyone with the privilege to witness an ooze with any degree of intimacy returns to the surface to tell the tale. What is known is that, unlike the roaming lifestyles of amoebas and slimes, oozes favor remaining in or near their chosen pool. Oozes are many times larger than slimes, with some suggesting that their body size is limited only by the size of their pool and availability of prey. Also unlike the lesser Glutinates is the ooze's agressive predation upon any organism that disturbs their pool.
[[Next Page|Heddledoff2]]
[[Stop Reading|stopread]]Hasel's //Zoological Report//
Of the diverse fauna encountered by adventurers, explorers, and researchers in those lightless caverns beneath our World, beastiaries have long given prominent place to the various gelatinous organisms of the Underdim. This group, commonly termed the Glutinates, counts among its most noted members the amoebas, the slimes, and the feared Ooze.
For their obvious similarities in bodyplan — or rather, lack thereof — amoebas, slimes, and oozes are traditionally listed as seperate entries. While some beastiaries, including Belfur's //A Comprehensive Survey of Underdim Species// and (perhaps less notably) Heddledoff's //Faunology of the Dim//, do dare suggest that these superficial resemblences indicate a degree of phylogenic relation among the orders of gelatinous lifeforms, none dare treat these creatures as anything but distinct species.
While the traditional reproductive model of asexual binary fission (sometimes referred to as "clonal budding") has been widely accepted in the literature on the inexplicable reputation of a certain self-styled "faunologist," there are multiple issues with this model. Firstly, it has only ever been "observed" in amoebas, and the extension of this model to other gelatinous lifeforms is spurious to say the least. Secondly, it has only ever been "observed" in captivity. Finally, and most damningly, the reporter of this "observation" of fission in captive amoebas (none other than the above mentioned "faunologist") has since admitted that the amoebas in question were "assisted in their budding by some light incisive encouragement." Put more directly, the poor amoeba in question was cut in two with a scalpel.
As we learn more about the gelatinous lifeforms (or, rather, the various life stages of one gelatinous species), we find them to have developed ingenious adaptations to their environment. Sadly, the fluid ingenuity displayed by such creatures is not matched by all who study them, and the rigid dogmatism of dullards who still consider "faunologist" an impressive title will only hamper further scientific inquiry on the subject.As the centuries have progressed, the naming of Ursids has become subject to myriad rules, some formally codified and enforced by the Bookkeepers and others merely reified by customary practice. A full survey of these rules would be an immense undertaking, and exceeds the purview of this work. Rather, only the most fundamental rules will here be presented, although the reader must be advised that this overview is far from exhaustive, and notable exceptions can be found for even the most rigid of rules.
Names must remain in a single lineage and are treated as the exclusive property of a lineage. To even attempt to grant a young Ursid a name belonging to another lineage would be an almost unthinkable scandal and insult to both lineages. However, a name can also become a burden to its affiliated lineage. If an Ursid develops a particularly unsavory reputation throughout their life or commits a particularly heinous act, their name can become tainted ("Athnond"), and their lineage must bear the shame of having such a tainted name in their family (being "Athnondkund"). A lineage in this position has two options. The first option is to simply do nothing — to weather the shame until eleven generations have passed. After eleven generations, if a name has not been renewed (conferred to a new individual), it is considered to be expired and no longer affiliated with any lineage<<link "[1]">><<replace "#footnote">><<copy "#footnote1">><</replace>><</link>>. Typically, an expired name can no longer ever be renewed (although there are rare, but notable, exceptions<<link "[2]">><<replace "#footnote">><<copy "#footnote2">><</replace>><</link>> to this rule). The second option, then, is for the lineage to renew the name — to confer the tainted name to a new individual, in the hopes that that individual will redeem the name and, by extension, the honor of their kin. This, of course, puts the individual in question in an extremely precarious position, and is not a decision made lightly.
<<link "Previous Page">><<nobr>>
<<script>>
Dialog.setup("Ursid Naming (p.1)");
Dialog.wiki(Story.get("Ursid Naming (p.1)").processText());
Dialog.open();
<</script>>
<</nobr>><</link>>
<<link "Next Page">><<nobr>>
<<script>>
Dialog.setup("Ursid Naming (p.3)");
Dialog.wiki(Story.get("Ursid Naming (p.3)").processText());
Dialog.open();
<</script>>
<</nobr>><</link>>
<span id = "footnote"></span>
<div style="display: none">
<span id = "footnote1">----
[1] Expiry of a name is not always indicative of that name being tainted by shame. Oftentimes, much the opposite is true: An individual bearing a certain name may have attained such high social status that it is not deemed prudent to confer that name to any of their kin. This may be out of reverence for the individual in question, but more often is likely out of fear that any successors to the name will not be able to live up to the lofty expectations set by its previous holder. Other times, however, names simply fall out of use for mundane reasons.</span>
<span id = "footnote2">----
[2] Any student of history is likely to be familiar with the two most notable of these exceptions. Perhaps the most notable, of course, being the renaming of the tyrant Runel to the ancient and long-expired name of Belhest following her eviction of the Felish remnant from the Boreid Peninsula in the year 27 PL. The other case of note, fifty years prior, is the naming of the poet Ursen, whose Matriarch, Ib Tegarn, granted him a name that had not only technically expired, but was Athnond.</span>
</div>stop readIn formal writing, or if circumstances call for especial clarity, an Ursid may prefix their name with a number indicating how many individuals have held the name previously. For example, "Ob Gendli" is essentially equivalent to "Gendli the Seventh." The full list of prefixes is as follows.
Vol- First
Sev- Second
Teb- Third
Fen- Fourth
Bel- Fifth
Ben- Sixth
Ob- Seventh
Ib- Eighth
Eg- Ninth
Teg- Tenth
Bin- Eleventh<<link "[1]">><<replace "#footnote">><<copy "#footnote1">><</replace>><</link>>
<<link "Previous Page">><<nobr>>
<<script>>
Dialog.setup("Ursid Naming (p.2)");
Dialog.wiki(Story.get("Ursid Naming (p.2)").processText());
Dialog.open();
<</script>>
<</nobr>><</link>>
<span id = "footnote"></span>
<div style="display: none">
<span id = "footnote1">----
[1] While no official rule exists prohibiting a single name from being conferred to upwards of eleven individuals, in practice this has never been recorded. Presumably, the prefix "Geb" (meaning "twelfth") would be used for successive name-bearers after the Bin, but Ursid traditional/mythological associations of the number twelve with decay and moral failure render this use unlikely.</span>
</div>Translated from Low Draconic by Sev Volbin of the Neoleovis Academy Department of Archaeology. Original stone rubbings collected and generously donated to the Academy by Belfur. Salient Draconic terms are provided untranslated in Common script.
---
"As from the Beginning, Creation ["Ts'zeik"] is one with Destruction ["Ts'kann"], and Destruction with Creation. For nothing is Created without the thing that will Destroy it coming into Being ["Tzeik-zv'kann"], and only in Destroying is a new thing Created.
So too when the Sun ["Hev'draikk"] was set high above the World, hidden from all was the Ember set Deep in the belly of the World, in the cold and the darkness. And as the Sun burned and lit and gave life to the surface world, there were none who noticed the slow waning of its light. But as the light of the Sun grew feebler with the passage of many ages, the Ember deep in the belly of the World grew into a Flame ["K'heldraikk"].
And that Flame grew, coming to bring light and heat to the belly of the World as the sunlit world grew colder and darker. And when the Flame had grown to a blaze, it gained thought and Deep Wisdom ["K'helvaiit"]. And so the Flame spoke:
"Now I will give Being to a race, a people of the Flame which never dies, which will rise up from the Deep to destroy all. As I am three in characters, let this race be three in parts. To one part I will give the Undying Flame ["V'nezn'heldraikk"]. To the next, the Ever-Rising Flame ["Tzii'heldraikk"]. And finally, to the foremost among them, I will give the All-Destroying Flame ["K'heldraaikk-izn'kann"]."
And so the Flame spoke. And so came to Be."
[[Previous Page|Drake Religion]]
[[Stop Reading|stopread]]Glutinates have long puzzled researchers and explorers, and much remains unknown about their biology, especially their reproduction. The author humbly posits a reproductive model of asexual replication via bilateral fission. Such behavior has (with minor incisive encouragement) been observed in captive amoebas, and such findings can, in the author's humble opinion, be confidently extended to describe the reproductive habits of slimes, oozes, and other gelatinous life. While further scientific inquiry will be needed for confirmation, this is believed the only reasonable reproductive model for such organisms which lack any apparent genitalia, immature developmental stages, or social behavior.
While certain less-prudent scientists<<link "[1]">><<replace "#footnote">>----
[1]If this individual<<link "[a]">><<replace "#subfootnote">>----
[1]Whose name is excluded, but can be anagrammatized as "Leash," which he most certainly should be kept on at all times.<</replace>><</link>> has any genuine, first-hand experience with Glutinates, it must certainly be with a slime who, regrettably having found this individual too distasteful to be fully consumed, deprived him of what meagre intellectual capacity he might once have had and sent him forth to babble incomprehensibly forevermore, wreaking irritation and headaches among those in the faunological community with even an ounce of intellectual rigor and acumen.<</replace>><</link>> have found minor (and certainly unmerited) fame among the faunological community by providing their own outlandish reproductive models for these organisms, it is the author's opinion that such claims are not only unfounded and absurd, but positively offensive to the sense of any moderately-intelligent scientist.
[[Previous Page|Heddledoff1]]
[[Stop Reading|stopread]]
<span id = "footnote"></span><span id = "subfootnote"></span>Double-click this passage to edit it.<<nobr>>
<<set $monName to "slime">>
<<set $monHP to random(21,24)>>
<<set $monDex to random(7,8)>>
<<set $MON to "SLM">>
<<set $turn = 0>>
<<set $slimeCount = 0>>
<</nobr>><<nobr>>
<<set $monName to "kobold">>
<<set $monHP to random(14,18)>>
<<set $monDex to random(10,11)>>
<<set $MON to "KS">>
<<set $turn = 0>>
<<set $entangleCount to 0>>
<</nobr>>You're fighting a dire wolf! <<turn>>(Turn $turn)
<<nobr>>
<<if $monHP gte 8>>
<<print either("")>>
<<elseif $monHP gte 4>>
<<print either("")>>
<<else>>
<<print either("The mimic is growling softly, but it almost sounds like a purr now. It doesn't seem to want to fight anymore.","The mimic lowers its lid, only opening enough to peak out. It almost looks like a normal chest. It doesn't seem to want to fight any longer.")>>
<</if>>
<</nobr>>
<<linkreplace "Attack">><<willcheck 5 attack hitCheck>><</linkreplace>>
<<linkreplace "Defend">><<willcheck 4 "defend yourself" GLOBALdefend>><</linkreplace>>
<<linkreplace "Flee">><<willcheck 3 flee GLOBALflee>><</linkreplace>>
[[Submit|MIMsubmit]]<<nobr>>
<<set $monHP to random(14,18)>>
<<set $monDex to random(12,13)>>
<<set $turn = 0>>
<</nobr>><<nobr>>
<<set $turn to ($turn+1)>>
<<set $defendBonus to 0>>
<<if $drugged is true>>
<<set $druggedTurns-->>
<<if $druggedTurns lt 1>>
<<set $drugged to false>>
<<set $tempint to ($tempint+3)>>
<</if>>
<</if>>
<</nobr>>You lay face-down, desperately clawing at the stone floor to escape as you hear the beast approaching from behind.
"Help!" you cry out, but you don't know who could possibly hear you.
Behind you, the dire wolf pants with anticipation for its helpless prey.
You can't help but squeal as a huge paw presses down on your head, shoving your cheek into the floor. The wolf lets out a deafening howl.
//Guess this is how I go — food for a feral beast,// you think, choking back tears.
Resigned, you stop struggling as you await the killing blow.
<<if $naked is true>>Instead, you feel hot breath brush against your exposed hindquarters.<<else>>Instead, you suddenly feel teeth against your hindquarters, but they aren't biting you. Instead, they grip your pants and then forcefully tear them off. You feel the wolf's hot breath against your now exposed ass.<</if>>
//Oh no.//
[[Continue|WLFdefeat2]]A warm, wet tongue laps across your hindquarters, making you sharply inhale in shock. Your mind races as the wolf's intentions become clear.
//This can't be happening. Fuck fuck fuck...//
And yet, it's happening. Massive forepaws plant themselves in front of you as the wolf positions itself over your body.
With horror, you feel something large and warm and throbbing line itself up with your tailhole.
Your last thought is //there's no way will fit! Oh Dog, oh—//
And then the wolf thrusts into you, ''hard.'' Everything goes black for a moment as you feel as if you're about to split in two. The wolf pulls out, then pushes back in, harder. You try to think of something, //anything// else, but with each thrust, the pain and unbearable feeling of fullness shatters your thoughts. Before long, the feeling of the wolf's enormous member pushing into you, throbbing, and pulling out is all you're aware of.
That is, until you feel the wolf pushing in deeper until you can feel something thick stretching at your already-abused hole.
"Not the knot!" you manage to cry out in panic, but the wolf, snarling and panting above you in the heat of the rut, pays you no heed. It pulls out, almost entirely out of your ass, then immediately plunges back into you, pushing in deeper than ever before, your tailhole stretching beyond what you thought was possible. You nearly black out for a moment.
[[Continue|WLFdefeat3]]As you come to, you're greeted by the sensation of the wolf's entire member — knot and all — pressed deep inside your body. You've never felt so full — you've never felt anything like this. You feel like you should be panicking, but somehow the pain is gone, and far from painful, the sensation of fullness is almost—
Your thoughts are disrupted once again as the wolf presses down on you harder, grinding your face into the floor as he howls once more. Your insides flood with warmth as the wolf fills you with its seed.
Finally spent, the wolf lays down beside you, his member still deep in your body, forcing you on your side as well.
You're still in a state of shock, but after a few minutes, your senses return. Panting, the beast seems to be finished with you. With horror, the shameful reality of having been fucked and knotted by a wild beast dawns on you. Worse still, your own cock is erect. Surely you didn't... //enjoy// that?
Worst of all, however, is when you try to pull yourself off of the now-dozing wolf, the knot doesn't budge. Until the knot softens, you're stuck.
[[Continue|WLFdefeat4]]In agonies of shock, shame, and still //more// shameful arousal, you're forced to lay beside the enormous wolf as you wait to be able to pull its cock out of you.
Beyond just the huge cock stuck in you, you can feel the wolf's cum filling you and soaking into you from the inside, held in by the unyielding knot. Apparently now sleeping, the spent wolf lazily drapes an enormous forepaw over your body, making eventual escape even harder.
//This is so wrong,// you think, trying to force yourself not to enjoy the feeling of the strong paw on your shoulder, the feral wolf's warm bellyfur brushing against your back with each breath.
Even so, you figure you could at least afford yourself a moment of rest as you wait for your chance to make a run for it...
Then you hear something. Another howl from somewhere nearby.
[[Continue|WLFdefeat5]]Your eyes go wide and you try once more to pull the wolf's knot out of your ass.
It's no use.
Then there's another, lower howl, from even closer. It dawns on you that the wolf must've called its pack. You squirm desperately, but your efforts are in vain. Your only consolation is that you don't have long to wait in awful anticipation — it's only a few minutes before you hear panting and enormous pawsteps from across the room. You look over to see three more wolves peering though the doorway.
One of them — apparently the alpha — is noticably bigger than all of them. They waste no time in entering and approaching. As they draw near, the wolf still inside you wakes up and barks welcomingly.
The approaching alpha lets out a low howl in response. It sniffs its comrade, then moves to inquisitely sniff you. Your wolf removes its paw and lowers its head in deference. The other two newly-arrived wolves stay back.
The alpha opens its mouth and gingerly grabs you by the scruff of your neck, apparently trying to pull you off the original wolf. The knot, however, doesn't budge. The alpha lets out a low growl, then yanks its head aside, forcibly pulling you off the knot.
You yelp in pain. Still suspended in the alpha's mouth, you can feel wolf cum dribbling down your leg and dripping down onto the floor from your over-stretched anus. Pain and fear nearly overwhelms you as the alpha sets you down and gets over you. You have no illusions about what's going to happen next.
[[Continue|WLFdefeat6]]The alpha sets you down on the ground. The wolves don't seem to intend to eat you, but that gives you little solace. On your $hands and knees on the cold ground, your hindquarters stretched and leaking, and surrounded by large, horny beasts, escape hardly crosses your mind.
As the alpha lines itself over you and presses its member against your tailhole, all you find yourself capable of is closing your eyes and whimpering pathetically into the ground in utter resignation
[get fucked]
You drift in and out of consciousness as the rest of the wolves take their turns with you, the rhythmic pounding of your ass and growling in your ear becoming the backdrop for strange dreams...
The last thing you remember is lying on the ground in a warm, sticky puddle as a massive jaw lifts you up by the scruff of your neck and carries you out of the room, the rest of the wolves eyeing your used and dripping body as they follow...
[[Continue|WLFdefeat7]]Yellow Potion
A vial of yellow liquid. The label is <<print either("faded with age","illegible","faded with time","smudged and illegible","illegible")>>.
<<nobr>>
—<<linkreplace "Drink">>
<<if $inventory.includes("Yellow Potion")>>
<<set $pissDrinker to true>>
<<invRemove "Yellow Potion">><<statupdate>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You <<print either("drink", "drink", "drink", "drink", "chug", "chug", "slurp", "consume", "imbibe", "guzzle", "drain", "swallow", "quaff", "gulp", "down", "down", "drink", "drink", "drink")>> the potion...
Wait a minute! This is ''piss''! LMAO you just drank piss!<</replace>>
<</if>>
<</linkreplace>>|<<linkreplace "Drop">><<drop "Yellow Potion">><</linkreplace>><</nobr>><<timed .6s>><<goto "desc2">><</timed>><<timed .6s>><<goto "desc3">><</timed>><<timed .6s>><<goto "desc4">><</timed>><<timed .6s>><<goto "desc5">><</timed>><<timed 1.2s>><<goto "enter1">><</timed>>You take a deep breath, then step into the Citadel.
[[Continue|desc1]]<<print either("You step into the next room.","You proceed into the next room.")>>
It's a smallish, low-ceilinged, nondescript room. You couldn't possibly guess what purpose it originally served. An open doorway stands ahead.
<<if $inttot gt 1>>''Inteligence 2+'' As you're about to walk through, you notice a slight shimmer near the floor. Glancing down, you see it.
''A tripwire!''
A spiderweb-thin wire runs across the room, deviously placed low to the ground so as to be nearly invisible to the unwary eye. You take a moment to inspect this apparent trap.
It's nailed firm into the left side of the wall, but on the right side, it's threaded through a sort of metal loop in the wall, where three connected wires run in different directions against the wall. One leads through the doorway ahead of you,one to the doorway behind you, and one up into a dark corner by the ceiling. You can't tell from here what the wire's purpose is, but you can think of at least one way to find out for sure.
[[Trip the wire|ALCtrip2]]
[[Step over the wire and proceed through the doorway ahead|ALCstealth]]
[[Leave the way you came|ALCleave]]<<else>><<print either("Aside from","Save for")>> <<print either("some bones in a corner and a small congregation of cockroaches that scatter at your approach","some rather impressive spiderwebs in a corner","a small gang of silverfish that scurry away as you approach","a thick film of dust on the ground and the smell of mold")>>, it's empty.
[[Continue|ALCtrip1]]<</if>>Well, you figure there's one easy way to know for sure what this wire does.
You kneel down and, standing back a little, reach out your paw. Gently, you press against the wire.
''Snap!''
Multiple things happen at once. Heavy wooden doors slam shut in front and behind you, blocking off both exits. At the same time, you hear a bell ringing in the room ahead, slightly muted by the wooden door. Then, you hear a low mechanical grinding sound and catch sight of two glass vials falling from the upper corner of the room.
They hit the ground and shatter. Immediately, a pinkish mist rises up from the ground where they landed.
[[Hold your breath and try to bust through the door ahead.|ALCtripbustF]]
[[Hold your breath and try to bust through the door you came through.|ALCtripbustB]]
[[Take a moment to collect yourself and think through a way out of this|ALCtripwait]]You gently step over the wire and creep through the doorway ahead.
It's a room similar in dimensions to the one you were just in, but tables line the walls, adorned with scrolls, glistening vials of all colors, and strangely-shaped glassware whose purpose you couldn't even guess at. There are piles of books in the corners, and a large chair in the center of the room. Some sort of laboratory?
The room looks recently inhabited. There are newly-lit candles burning on several of the tables, and you spy a quill lying atop a stack of parchment, a droplet of still-wet ink gathered at its tip. To the left, you see a small doorway to what looks like a side-closet. You can faintly make out the sound of soft snoring coming from within.<<set $labSeen to true>>
[[Swipe some potions|ALCsteal]]
[[Peak into the side-room|ALCpeek]]
[[Sneak out and leave|ALCstealthLeave]]You proceed through the room, when suddenly, your foot catches on something.
''A tripwire!''
Multiple things happen at once before you can react. Heavy wooden doors slam shut in front of and behind you, trapping you in the room. At the same time, you hear a bell ringing in the room ahead of you, muffled by the wooden door. Then, you catch sight of two glass vials falling from the upper corner of the room.
They hit the ground and shatter. Immediately, a pinkish mist rises up from the ground where they landed.
[[Hold your breath and try to bust through the door ahead.|ALCtripbustF]]
[[Hold your breath and try to bust through the door you came through.|ALCtripbustB]]
[[Take a moment to collect yourself and think through a way out of this|ALCtripwait]]You hold your breath as the room fills with pink mist, and without a second thought, barrel towards the wooden door ahead.
<<link "Continue">><<check "str" 12 "ALCtripbustFSucc" "ALCtripbustFFail">><</link>>You hold your breath as the room fills with pink mist, and without a second thought, barrel towards the wooden door behind you.
<<link "Continue">><<nobr>>
<<set $check = random(1,20)>><<set $thresh = 9>>
<<if ($check+$strtot) gt $thresh>>
<<goto "ALCtripbustBSucc">>
<<else>><<goto "ALCtripbustBFail">>
<</if>><</nobr>><</link>>You scan the room's corners, but find no other exits beyond the two closed doors. The pink mist continues to rise, filling the room with a soft haze.
Surely there must be another way out of this, you just need to think! You take a deep breath the collect yourself...
<<timed 3s>>When did it get so hot in here?<</timed>><<timed 4s>>
[[Take another breath|ALCfail1]]<</timed>>
<<set $visitedALCsteal to true>>You tiptoe over to a table on the far side of the room covered with various potions.
<<nobr>>
<<set $item1 to $itemCommonPotion.random()>>
<<if random(1,3) is 3>>
<<set $item2 to $itemRarePotion.random()>>
<<else>>
<<set $item2 to $itemUncommonPotion.random()>>
<</if>>
<<set $item3 to $itemRarePotion.random()>>
<<if random(1,2) is 2>>
<<set $item4 to $itemRarePotion.random()>>
<<else>>
<<set $item4 to $itemCommonPotion.random()>>
<</if>>
<<if random(1,2) is 2>>
<<set $item5 to $itemRarePotion.random()>>
<<else>>
<<set $item5 to $itemUncommonPotion.random()>>
<</if>>
<<set $potionTake to 0>>
<<set $potionThresh to random(2,6)>>
<</nobr>>
—$item1 <<linkreplace "Take">><<nobr>>
<<set $potionTake++>>
<<if $potionTake gte $potionThresh>>
<<goto "ALCalert">>
<<else>>
<<set $inventory.push($item1)>> Added to inventory!
<</if>><</nobr>><</linkreplace>>
—$item2 <<linkreplace "Take">><<nobr>>
<<set $potionTake++>>
<<if $potionTake gte $potionThresh>>
<<goto "ALCalert">>
<<else>>
<<set $inventory.push($item2)>> Added to inventory!
<</if>><</nobr>><</linkreplace>>
—$item3 <<linkreplace "Take">><<nobr>>
<<set $potionTake++>>
<<if $potionTake gte $potionThresh>>
<<goto "ALCalert">>
<<else>>
<<set $inventory.push($item3)>> Added to inventory!
<</if>><</nobr>><</linkreplace>>
—$item4 <<linkreplace "Take">><<nobr>>
<<set $potionTake++>>
<<if $potionTake gte $potionThresh>>
<<goto "ALCalert">>
<<else>>
<<set $inventory.push($item4)>> Added to inventory!
<</if>><</nobr>><</linkreplace>>
—$item5 <<linkreplace "Take">><<nobr>>
<<set $potionTake++>>
<<if $potionTake gte $potionThresh>>
<<goto "ALCalert">>
<<else>>
<<set $inventory.push($item5)>> Added to inventory!
<</if>><</nobr>><</linkreplace>>
[[Peak into the side-room|ALCpeek]]
[[Sneak out and leave|ALCstealthLeave]]You silently creep out of the room, back to the room with the tripwire.
Taking care not to so much as brush against the wire, you tread carefully out the doorway you originally came through.
You backtrack for a bit to find an alternative route, and quickly find another passageway leading deeper into the Citadel.
[[Continue|cont]]You're fighting a hare. <<turn>>(Turn $turn)
<<display "ALCspeech">><<if $ALCcombatAphro is true>>
<<display "ALCaphro">><</if>>
<<linkreplace "Attack">><<willcheck 4 attack hitCheck>><</linkreplace>>
<<linkreplace "Defend">><<willcheck 3 "defend yourself" GLOBALdefend>><</linkreplace>>
<<linkreplace "Flee">><<willcheck 2 flee GLOBALflee>><</linkreplace>>
<<if $ALCcombatAphro is true>>[[Submit|ALCsubmitAphro]]<<else>>[[Submit|ALCsubmit]]<</if>><<nobr>>
<<set $visitedALCpeek to true>>
<<set $check to $random(1,20)+$dextot>>
<<if $check lte 14>>
<<set $ALCpeekAlert to true>>
<</if>>
<</nobr>>You silently creep up to the low side-doorway, the sound of faint snoring growing clearer.
You peek inside.
It's a small, low room, mostly occupied by a bedroll, upon which a tall, tawny-furred hare lies naked, his eyes closed and chest heaving regularly.
A sword lies on the ground to his left, gleaming a strange blueish color.
At his feet lies some sort of dark blue garment strewn lazily on the floor. You can make out silver threadwork. It reminds you of the robes worn by members of the Neoleovis Academy on the rare occasions they would pass through your town.
You could try to steal these items, but you'd risk waking the hare.
—Cool Glowing Sword <<linkreplace "Take">><<nobr>>
<<if $ALCpeekAlert is true>>
<<goto "ALCalert2">>
<<else>>
<<set $inventory.push("Alchemist's Sword")>> Added to inventory!
<</if>><</nobr>><</linkreplace>>
—Blue Robe <<linkreplace "Take">><<nobr>>
<<if $ALCpeekAlert is true>>
<<goto "ALCalert2">>
<<else>>
<<set $inventory.push("Alchemist's Robe")>> Added to inventory!
<</if>><</nobr>><</linkreplace>>
[[Back out of the room|ALCstealth2]]In your haste to grab as many potions as possible, your elbow bumps a vial placed precariously close to the edge. As you watch in horror, it tips off the table...
''Crash!''
...And shatters loudly on the floor.
You hear a sudden stirring from the side-room, and before you have a chance to flee the scene, a tall hare in a dark blue robe leaps out in front of you, blocking your exit and brandishing a sword with an unnatural blueish gleam. He doesn't look happy.
<span class="alchemist">"Why, you little rogue! Slipped past my defenses and figured you'd help yourself to my reagents?"</span>
As he eyes you, his expression shifts into a sly smirk.
<span class="alchemist">"Ah, but the strange workings of fortune! You're just what I've been looking for..."</span>
He quickly quickly reaches over his head and slips on some sort of mask over his snout.
Prepare to fight!<<display "ALCcombatInit">>
[[Continue|ALCcombat]]Taking care not to so much as brush against the wire, you backk up and tread carefully out the doorway you originally came through.
You backtrack for a bit to find an alternative route, and soon find another passageway leading deeper into the Citadel.
[[Continue|cont]]''Bust Success!'' (Rolled $check+$strtot vs. $thresh)
You desperately throw your body at the door. The ancient, rusted locking mechanism buckles, then snaps. To your relief and amazement, the door swings open!
You tumble into the room ahead and, just out of the thick cloud of pink mist, take a deep breath. You quickly shuffle to your $feet and take in your surroundings — tables covered in vials, strange glassware, stacked books and scrolls, a very pissed-off-looking hare.
<span class="PC">//Oh shit.//</span>
The tall hare leaps out in front of you, blue robe billowing and brandishing a sword with an unnatural blueish gleam. He doesn't look happy.
<span class="alchemist">"Damn those ancient doors!"</span> he says impetuously. <span class="alchemist">"No matter, I can handle you personally."</span>
As he eyes you, his expression shifts into a sly smirk.
<span class="alchemist">"Ah, but the strange workings of fortune! You're just what I've been looking for..."</span>
He quickly reaches over his head and slips some sort of bulky mask over his snout.
Prepare to fight!<<display "ALCcombatInit">>
[[Continue|ALCcombat]]''Bust Fail!'' (Rolled $check+$strtot vs. $thresh)
You throw your body against the door with all your strength. You hear a splintering sound, but the door doesn't give. You quickly get back on your $feet.
You're still holding your breath, but you aren't sure how much longer you can last. Clouds of pink mist now fill the room...
<<link "Try to bust through the door again.">><<nobr>>
<<set $check = random(1,20)>><<set $thresh = 9>>
<<if ($check+$strtot) gt $thresh>>
<<goto "ALCtripbustFSucc">>
<<else>><<goto "ALCtripbustFail">>
<</if>><</nobr>><</link>>
<<link "Try to bust through the door you first came through instead.">><<nobr>>
<<set $check = random(1,20)>><<set $thresh = 12>>
<<if ($check+$strtot) gt $thresh>>
<<goto "ALCtripbustBSucc">>
<<else>><<goto "ALCtripbustFail">>
<</if>><</nobr>><</link>>''Bust Success!'' (Rolled $check+$strtot vs. $thresh)
You desperately throw your body at the door. The ancient, rusted locking mechanism buckles, then snaps. To your relief and amazement, the door swings open!
You fall painfully onto the stone floor amid splintered wood, finding yourself back into the hallway you came from. Out of the cloud of that thick pink mist, you take a deep breath. You never thought you'd be //grateful// for the damp, musty air of the Citadel.
You have no idea what that trap or mist was all about, but you don't plan on sticking around to find out! You leap to your $feet and sprint away through various halls and passageways until you're sure nothing back there could've followed you.
Eventually you stop and catch your breath, finding yourself in yet another small, nondescript room. It appears safe and empty. A doorway before you seems to provide an alternative route deeper into the Citadel. You diligently check for tripwires, but find none.
[[Continue|cont]]''Bust Fail!'' (Rolled $check+$strtot vs. $thresh)
You throw your body against the door with all your strength. You hear a splintering sound, but the door doesn't give. You quickly get back on your $feet.
You're still holding your breath, but you aren't sure how much longer you can last. Clouds of pink mist now fill the room...
<<link "Try to bust through the door again.">><<nobr>>
<<set $check = random(1,20)>><<set $thresh = 9>>
<<if ($check+$strtot) gt $thresh>>
<<goto "ALCtripbustBSucc">>
<<else>><<goto "ALCtripbustFail">>
<</if>><</nobr>><</link>>
<<link "Try to bust through the other door instead.">><<nobr>>
<<set $check = random(1,20)>><<set $thresh = 12>>
<<if ($check+$strtot) gt $thresh>>
<<goto "ALCtripbustFSucc">>
<<else>><<goto "ALCtripbustFail">>
<</if>><</nobr>><</link>>''Bust Fail!'' (Rolled $check+$strtot vs. $thresh)
Desperately, you throw your body at the door with what strength you have left, but it's no use. You get up to try once more and take a deep breath...
<<timed 3s>>When did it get so hot in here?<</timed>><<timed 4s>>
[[Take another breath|ALCfail1]]<</timed>>You come to a long, wide hallway. Open doorways line either side. You proceed <<print either("carefully","with caution","as quietly as possible")>>, peeking tentatively through each doorway before passing.
All the rooms you look into appear small and empty. You get to the end of the hall, where a doorway leads deeper into the Citadel.
[[Continue|ALCapp]]<<nobr>>
<<set $monName to "hare">>
<<set $monHP to random(24,26)>>
<<set $monDex to random(11,12)>>
<<set $MON to "ALC">>
<<set $turn = 0>>
<</nobr>><<display "weaponstats">>
<<if $dazed is true>><<set $hitBonus to ($hitBonus-2)>><</if>>
<<set $check to random(1,20)>><<if ($check+$hitBonus+$focusBonus) gt $monDex>>
<<goto "ALCattackHit">>
<<else>>
<<goto "ALCattackMiss">>
<</if>>
<<if not $equipped is $unarmed>>You drop your $equipped and fall to your knees, hanging your head in submission.<<set $equipped to $unarmed>><<else>>You fall to your knees, hanging your head in submission.<</if>>
<span class="alchemist">"Wise choice,"</span> the hare says, smugly approaching you and leaning down. <span class="alchemist">"Don't worry, I won't hurt you... or at least not intentionally."</span>
Before you can object, the hare has uncapped a clear vial and is holding it under your $muzzle.
Darkness quickly closes in on your vision and you sink to the floor.
[[Continue|ALCdefeat1]]You swing your $equipped at the hare.
<<timed 1s>>''And miss!'' (Rolled $check + $hitBonus vs. $monDex)
<<print either("The hare sees your blow coming, and deftly steps aside as you swing at the air.","He leaps out of range in the nick of time.","Your swing misses the hare's tall but slender frame by a fairly wide berth. The hare snorts.","You swing with all your might, but at the last moment, the hare nimbly turns your blow aside with a flash of his sword. You leap back before he can move in for a riposte.","The hare deftly the parries the blow.")>>
[[Continue|ALCact]]<</timed>>You swing your $equipped at the hare.
<<timed 1s>>''And hit!'' (Rolled $check + $hitBonus vs. $monDex)
<<damageCalc>>You deal $damage damage!<<set $monHP to ($monHP - $damage)>>
<<if $monHP lt 1>>The hare's sword drops from his hands as he totters back<<if not $ALCcombatAphro is true>>, and a flask of pink liquid rolls out from the sleeve of his robe. The flask shatters on the ground beside the hare. A visible haze of pink mist begins to rise from the spilled liquid<</if>>.
As the hare lands heavily on the ground, his strange black mask slips off his muzzle and skids across the floor.
''Victory!''
[[Put on the mask|ALCvictMask]]<<else>><<print either("The hare grimaces in pain","The hare stumbles back","He falls back a few paces","He totters a few paces backwards")>><<print either(", but quickly regains his footing.", ", then looks up at you through narrowed eyes.",", but doesn't look like he has any plans of giving up."," before quickly regaining his composure.")>>
[[Continue|ALCact]]<</if>><</timed>>The hare <<print either("gets ready","prepares")>> to act.
<<link "Continue">><<nobr>>
<<if $ALCs2 is true>>
<<set $random to random(1,6)>>
<<if $random is 6>><<goto "ALCatk5">>
<<elseif $random lte 3>><<goto "ALCatk3">>
<<else>><<goto "ALCatk4">><</if>>
<<elseif $ALCcombatAphro is true>>
<<set $random to random(1,5)>>
<<if $random gt 3>><<goto "ALCatk1">>
<<else>><<goto "ALCatk0">><</if>>
<<else>>
<<set $random to random(1,4)>>
<<if $random is 1>><<goto "ALCatk1">>
<<elseif $random is 2>><<goto "ALCatk5">>
<<else>><<goto "ALCatk2">><</if>>
<</if>>
<</nobr>><</link>>$gold Gold.
<<nobr>>
<<if $gold is 69>>
nice.
<<elseif $gold is 1>>
Better than nothing, I guess?
<<elseif $gold is 2>>
You rub your two coins together. With any luck, they'll multiply.
<<elseif $gold is 420>>
lmao blaze B^)
<<elseif $gold is 621>>
OwO
<<else>>
Gold coins, used as currency throughout the Gulflands.
<</if>><</nobr>>
—<<linkreplace "Drop">><<nobr>>
Wait, really? <<link "Yeah">>
<<set $gold to 0>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You drop all your gold... for some reason?<</replace>>
<</link>> | <<link "Nevermind">>
<<replace "#inv">>
<<display "sb_inventory">>
<</replace>><</link>><</nobr>><</linkreplace>>Clouds and eddies of pink mist accumulating around you, you inhale.
You feel a sudden heaviness in your chest, and a wave of heat radiates through your body. Your thoughts are scattered, replaced by a feeling of... ''neediness''?
<span class="PC">//What's... happening...//</span>
You take another breath, and a deep heaviness takes root in your chest, spreading outward in a wave of warmth...
It feels... ''good''?
Your shoulders slumping, you breathe in again. The warmth spreads further, out from your chest to your $feet and $hands. Your whole body feels warm and needy, but you soon notice that the heat seems to be gathering most in your groin.
You wonder how long it's been since you've pawed off... How could you be this needy all of a sudden? It would feel so good... You wonder if you could afford to let off a little tension... But right here? What if someone came by?
With another deep breath, your thoughts are thrown into complete disarray. What were you worrying about? The growing <<if $naked is true>>need between your legs<<else>>bulge in your pants<</if>> now is all you can think of.
You //need// this.
[[Paw off|ALCfail1a]]<<if $ALCcombatAphro is true>><span class="alchemist">"<<print either("That's it, just take a nice //deep// breath...","Doesn't it feel nice just to //breathe// and relax, little thief?","There, there. Do you really want to keep fighting? Wouldn't you rather just //relax//?","Deep breath, little thief,","Breathe it in, boy,")>>"</span> the hare <<print either("croons.","taunts.","says disdainfully.","says.")>><<elseif $ALCs2 is true>><<print either("The hare wipes some blood off his face with the back of his hand and glares up at you.","The hare glares at you.","The hare looks absolutely pissed.")>>
<span class="alchemist"><<print either("I didn't graduate top of my class to be bested by a rogue like you,","You have no idea who you're dealing with,","You'll regret this,")>></span> he hisses.<<print either(" Despite the glistening black mask over his muzzle, you can tell he's gritting his teeth."," The hare glares at you.","","")>><<elseif $monHP gte 13>><<if $turn is 1>>
The masked hare looks you up and down, disdainful and analytic.
<span class="alchemist">"Insolent thief... you're lucky you're useful to me. Surrender and I give you my word that your life will be spared."</span><<elseif $turn is 2>>
<span class="alchemist">"You have no idea who you're messing with, thief. Give up now if you know what's good for you,"</span> the hare goes on. <span class="alchemist">"Or if you want to advance scientific progress to the greatest extent your likes is capable."</span>
He snorts.<<elseif $turn is 3>>
<span class="alchemist">"I'm not one some idiot //adventurer// like yourself. I'm a professor at the University of Rokane. Perhaps you've heard of it?"</span><<elseif $turn is 4>>
<span class="alchemist">"As you can see, I have much more valuable ways to spend my time than fighting off petty burglars like yourself,"</span> the hare says, growing increasingly annoyed. <span class="alchemist">"By my estimate, you've already set the alchemical arts back at least five whole minutes with this insolent interruption of my work. If you don't drop your weapon and end this farcical attempt at resistance soon, science won't be the only thing to suffer."</span><<else>>
<span class="alchemist">"<<print either("Drop your weapon and I promise to spare your life.","How long do you think you can keep this up, thief?","You idiot adventurers, always meddling with the work of real scholars...")>>"</span><</if>><<elseif $monHP lte 9>><<if not $ALCs2 is true>>The hare looks even angrier, still recovering from your blow.
<span class="alchemist">"Why, you little devil! You asked for this..."</span>
For the first time, he lifts his sword and levels it menacingly before you, narrowing his eyes at you through his mask. As the metal catches the candlelight, it glints an unnatural shade of blue.<<set $ALCs2 to true>><</if>>
<<else>><<print either("Through his mask, the hare eyes you with disdain.","The hare looks at you superciliously.","The hare says nothing, his mask obscuring his intentions.")>><</if>>The hare reaches into his robe and pulls out a round flask of pale blueish liquid. In a swift, practiced motion, he retrieves a small glass ampule with his other paw, breaks off the top, and drops it into the flask. You barely have time to see the solution turn a bubbling crimson before the hare hurls it at your face. <<set $check = random(1,20)>><<set $thresh = 10>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|ALCatk1succ]]<<else>>[[Dodge!|ALCatk1fail]]<</if>>The hare, his eyes burning with <<print either("fury","rage","malice")>>, leaps at you with his sword raised. <<set $check = random(1,20)>><<set $thresh = 13>>
<<if ($check+$dextot) gte $thresh>>[[Dodge!|ALCatk3succ]]<<else>>[[Dodge!|ALCatk3fail]]<</if>><<if $attackCount is 2>>The hare pulls the dark flask from his robe and winds up to throw it. You prepare to dodge.
In a flash, he instead turns around, pulling vials from his robe and the table, apparently frantically mixing things into the flask. You're too taken aback to immediately take advantage of your opponent turning his back to you.
You're about to lunge in to catch the hare with his back turned when he whips back to face you, holding the same flask as before, but now full of pink liquid. He winds up, and this time throws it straight at you.<<set $attackCount to 0>><<set $check = random(1,20)>><<set $thresh = 10>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|ALCatk2succ]]<<else>>[[Dodge!|ALCatk2fail]]<</if>><<elseif $attackCount is 1>>The hare lunges towards your left. Instinctively, you dodge to the right, easily stepping out of the way and maintaining your defensive stance.
That was... easy? It almost seems like he wasn't really trying to attack you at all...
Now on the opposite side of the room, you see the hare steal a glance at the table behind him and quickly grab a flask of dark liquid. His attention snaps back to you as he slips the flask into a hem.<<set $attackCount to 2>>
[[Continue|ALCcombat]]<<else>><<set $attackCount to 1>>The hare, holding his sword at the ready, creeps to the side. You, $equipped at the ready, stay opposite your opponent.
He comes to a side of the room lined with tables. Never taking his eyes off you, you see him reach behind, patting around blindly on the table behind him before finding a vial and subtly pulling it up into his sleeve.
<span class="PC">//What's he planning...//</span>
[[Continue|ALCcombat]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You leap to the <<print either("left","right")>>, just in time to dodge the bubbling flask.
You hear it shatter on the wall behind you, and immediately a loud ''BANG'' rings out. The shockwave sends you stumbling a few paces forwards, but you quickly regain your footing.
[[Continue|ALCcombat]]''Dodge Fail!'' (Rolled $check+$dextot vs. $thresh)
You're caught off-guard, and before you can think to dodge, the bubbling flask hits you square in the face.
''BANG!''
Heat tears across your face and torso. The deafening blast sends you stumbling back.<<set $damage to random(2,3)>>
<<conDamage>><<if $con lt 1>>
You crumble to the ground, your ears ringing. You try to push yourself up, but the attempt only sends you sprawling face-down onto the floor in front of you. Beaten, you give up and lay on the floor heaving, awaiting whatever fate the hare has in mind for you.
Footsteps approach. A paw grips you by the shoulder, carefully flipping you over. Above you looms the face of the hare, a strange glimmer come into his stoic eyes.
<span class="alchemist">"Here,"</span> he says, uncapping a small, clear vial and holding it under your $muzzle. <span class="alchemist">"This will take the pain away. Just take a nice deep—"</span>
Darkness quickly closes in on your vision and you sink down.
[[Continue|ALCdefeat1]]
<<else>>
''Dazed! -1 Dexterity, -2 to hit (3 turns)''<<if not $dazed is true>><<set $tempdex to ($tempdex-1)>><<set $dazed to true>><</if>><<set $dazedTurns to 4>>
You manage to regain your posture before the hare can move in for a follow-up attack, but your ears are ringing and it's hard to see straight.
[[Continue|ALCcombat]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You raise your $equipped to parry the blow, only for the hare to nimbly duck down, slashing at your legs instead. You manage to leap just in the nick of time, the hare's sword swinging harmlessly under your $feet.
[[Continue|ALCcombat]]''Dodge Fail!'' (Rolled $check+$dextot vs. $thresh)
You raise your $equipped to parry the blow, only for the hare to nimbly duck down, slashing at your legs instead. You leap back, but the sword still scratches your leg badly.<<set $damage to random(2,4)>>
<<conDamage>><<if $con lt 1>>
You crumble to the ground in pain. Beaten, you lay on the floor heaving, awaiting whatever fate the hare has in mind for you.
Footsteps approach. A paw grips you by the shoulder, carefully flipping you over. Above you looms the face of the hare, a strange glimmer come into his stoic eyes.
<span class="alchemist">"Here,"</span> he says, uncapping a small, clear vial and holding it under your $muzzle. <span class="alchemist">"This will take the pain away. Just take a nice deep—"</span>
Darkness quickly closes in on your vision and you sink down...
[[Continue|ALCdefeat1]]
<<else>>
You feel a strange lethargy emanating from the site of the cut, and your $equipped begins to feel heavy. There must be something with that hare's sword...
''Weakened! -1 Strength (temporary)''<<if not $weakened is true>><<set $weakened to true>><<set $weakenedCount to 0>><</if>><<set $tempstr-->><<set $weakenedCount++>>
You grit your teeth and prepare to fight on.
[[Continue|ALCcombat]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You duck just in time to dodge the pink flask.
It shatters against the wall behind you.
As you regain your combat posture, you notice a strange pink mist wafting out from behind you...<<set $ALCcombatAphro to true>><<set $ALCAphroProg to 0>>
[[Continue|ALCcombat]]''Dodge Fail!'' (Rolled $check+$dextot vs. $thresh)
The flask shatters on your chest.
You stumble back a few paces as cloud of pink mist rises up into your face. You cough and swat it away instinctively, but not before inhaling some of the gas.
Almost immediately, you feel... //odd//. Your heart begins to beat faster as a strange heat takes root in your body. With some effort, you manage to shake it off and return your focus to the hare, but you notice that the pink mist continues to rise from the broken remains of the flask laying on the floor.<<set $ALCcombatAphro to true>><<set $ALCAphroProg to 0>>
<<set $willdamage to random(3,4)>><<willDamage>>
[[Continue|ALCcombat]]//stadadj: adjusts all stats. no args
<<widget "statadj">>
<<silently>>
<<display "equipMods">>
<<set $strtot = ($str+$tempstr)>>
<<set $dextot = ($dex+$tempdex+$defendBonus+$dexEquipMod)>>
<<set $res = $resEquipMod>>
<<set $inttot = ($int+$tempint)>>
<<set $chatot = ($cha+$tempcha+$chaEquipMod)>>
<<set $fort = $fortEquipMod>>
<<set $maxwill = ($inttot+$chatot+$Basemaxwill)>>
<<if $con gt $maxcon>>
<<set $con = $maxcon>>
<</if>>
<<if $will gt $maxwill>>
<<set $will = $maxwill>>
<</if>>
<<if $con lt 0>>
<<set $con = 0>>
<</if>>
<<if $will lt 0>>
<<set $will = 0>>
<</if>>
<<if $con gt ($maxcon/1.5)>>
<<set $constatus = "Healthy">>
<<elseif $con gt ($maxcon/3)>>
<<set $constatus = "Hurt">>
<<else>>
<<set $constatus = "Battered">>
<</if>>
<<if $will gt ($maxwill/1.5)>>
<<set $willstatus = "Resolute">>
<<elseif $will gt ($maxcon/3)>>
<<set $willstatus = "Wavering">>
<<else>>
<<set $willstatus = "Submissive">>
<</if>>
<</silently>><</widget>>
//statupdate: updates stat and equipped display.
<<widget "statupdate">><<nobr>>
<<if not $inventory.includes($equipped)>><<set $equipped to $unarmed>><</if>>
<<if not $inventory.includes($armorTop)>><<set $armorTop to "Shirtless">><</if>>
<<if not $inventory.includes($armorBottom)>><<set $armorBottom to "Bottomless">><</if>>
<<statadj>>
<<replace "#stats">><<display "sb_stats">><</replace>>
<<replace "#scores">><<display "sb_scores">><</replace>>
<<replace "#equipped">>$equipped<</replace>>
<<replace "#armorTop">>$armorTop<</replace>>
<<replace "#armorBottom">>$armorBottom<</replace>>
<</nobr>><</widget>>
//check: performs d20 skillcheck then forwards to succ or fail passage
//usage: check_type thresh successlink faillink
<<widget "check">>
<<if $args[0] is "dex">>
<<set $skillBonus to $dextot>>
<</if>>
<<if $args[0] is "str">>
<<set $skillBonus to $strtot>>
<</if>>
<<if $args[0] is "int">>
<<set $skillBonus to $inttot>>
<</if>>
<<if $args[0] is "cha">>
<<set $skillBonus to $chatot>>
<</if>>
<<set $check = random(1,20)>>
<<set $thresh to $args[1]>>
<<if ($check+$skillBonus) gte $thresh>>
<<goto $args[2]>>
<<else>><<goto $args[3]>>
<</if>>
<</widget>>
//willcheck: performs willpower check. If pass, forwards you to next passage. If fail, prints "You lack the willpower to *success_action*." If your willpower is than 5 pts above the threshold, you autopass.
//note: MUST be within linkreplace macro to function
//usage: thresh success_action successlink
<<widget "willcheck">>
<<if $will gt ($args[0]+5)>>
<<goto $args[2]>>
<<else>>
<<set $check = random(1,$will)>>
<<if $check gte $args[0]>>
<<goto $args[2]>>
<<else>><<print "You lack the willpower to $args[1].">>
<</if>>
<</if>>
<</widget>>
//page. BROKEN!!! displays pop-out window for books. requires name of passage as arg.
<<widget "page">><<nobr>>
<<script>>
Dialog.setup($args[0]);
Dialog.wiki(Story.get($args[0]).processText());
Dialog.open();
<</script>>
<</nobr>><</widget>>
//footnote. requires 1 arg: footnote number. BROKEN rn
<<widget "footnote">>
<<set $footnoteSelector to "#"+$args[0]>>
<<link "[$args[0]]">><<replace "#footnote">><<copy $footnoteSelector>><</replace>><</link>>
<</widget>><<nobr>>
<<set $monName to "mimic">>
<<set $monHP to random(10,13)>>
<<set $monDex to random(6,7)>>
<<set $MON to "MIM">>
<<set $turn = 0>>
<</nobr>>//damageCalc: for calculating damage PC deals to a monster. no args. requires "$check" to be set
<<widget "damageCalc">><<nobr>>
<<display "weaponstats">>
<<if $strtot lt 0>>
<<set $strAttackBonus to random($strtot,0)>>
<<elseif $strtot gt 0>>
<<set $strAttackBonus to random(0,$strtot)>>
<<else>>
<<set $strAttackBonus to 0>>
<</if>>
<<set $damage to random(1,3)+$attackBonus+$strAttackBonus>>
<<if $damage lt 1>>
<<set $damage to 1>>
<</if>>
<<if $check is 20>>
<<print "Critical Hit! ">>
<<set $damage to ($damage*2)>>
<</if>>
<</nobr>><</widget>>
//hitCheck: for checking if attack connects and sending to correct hit passage. no args. required $MON be set.
<<widget "hitCheck">><<nobr>>
<<display "weaponstats">>
<<if $focused is true>><<set $hitBonus to ($hitBonus+$focusBonus)>><<set $focused to false>><<set $focusBonus to 0>><</if>>
<<if $dazed is true>><<set $hitBonus to ($hitBonus-2)>><</if>>
<<set $check to random(1,20)>><<if ($check+$hitBonus) gt $monDex>>
<<goto $MON+"attackHit">>
<<else>>
<<goto $MON+"attackMiss">>
<</if>>
<</nobr>><</widget>>
//conDamage for calculating constitution damage dealt to PC. requires "$damage" to be set.
<<widget "conDamage">><<nobr>>
<<set $resReduction to random(0,$res)>>
<<set $damagetot to ($damage-$resReduction)>>
<<if $damagetot lt 0>><<set $damagetot to 0>><</if>>
''-$damagetot Constitution''<<set $con to ($con-$damagetot)>><<if $con lt 0>><<set $con to 0>><</if>>
($damage - $resReduction)<<updatemeter '$conMeter' `$con / $maxcon`>>
<</nobr>><</widget>>
//willDamage: for calculating willpower damage dealt to PC. requires "$willdamage" to be set.
<<widget "willDamage">><<nobr>>
<<set $fortReduction to random(0,$fort)>>
<<set $willdamagetot to ($willdamage-$fortReduction)>>
<<if $willdamagetot lt 0>><<set $willdamagetot to 0>><</if>>
''-$willdamagetot Willpower''<<set $will to ($will-$willdamagetot)>> ($willdamage - $fortReduction)<<updatemeter '$willMeter' `$will / $maxwill`>>
<</nobr>><</widget>>
//turn: for passing turn and adjusting turn-limited status effects. no args
<<widget "turn">>
<<set $turn to ($turn+1)>>
<<set $defendBonus to 0>>
<<if $dazed is true>>
<<set $dazedTurns-->>
<<if $cdazedTurns lt 1>>
<<set $dazed to false>>
<<set $tempdex to ($tempdex+1)>>
<</if>>
<</if>>
<<if $confused is true>>
<<set $confusedTurns-->>
<<if $confusedTurns lt 1>>
<<set $confused to false>>
<<set $tempint to ($tempint+3)>>
<</if>>
<</if>>
<<if $drugged is true>>
<<set $druggedTurns-->>
<<if $druggedTurns lt 1>>
<<set $drugged to false>>
<<set $tempint to ($tempint+3)>>
<</if>>
<</if>>
<</widget>>
//recover: for recovering CON and WILL after a defeat. If either value is lower than three-fifths max, sets it to three-fifths (rounded down)
<<widget "recover">><<nobr>>
<<if $con lt (0.6*$maxcon)>>
<<set $con to Math.trunc(0.6*$maxcon)>>
<</if>>
<<if $will lt (0.6*$maxwill)>>
<<set $will to Math.trunc(0.6*$maxwill)>>
<</if>>
<</nobr>><</widget>>
<<set $hall2 to true>>You come to a wide hallway. Open doorways line either side. You proceed <<print either("carefully","with caution","as quietly as possible")>>, peeking tentatively through each doorway before passing.
The first few doorways you pass lead to a series of small rooms, littered with rubble and broken furniture.
Through one of the doorways on the left, however, another hallway seems to stretch out into darkness. It's mostly unlit, but you can make out a faint flicker of light farther down this side-hall. After a moment, you think you can faintly hear voices coming from down the hall.
At the end of the hall you're currently in, a larger doorway leads deeper into the Citadel.
<<link "Search the side rooms">><<check "int" 7 "hall2RoomsSucc" "hall2RoomsFail">><</link>>
[[Go down the hallway on the left|hall2side]]
[[Continue through the doorway at the end of the hall|cont]]<<set $hall2roomsSearched to true>>You go back to the start of the hallway and go carefully search through each room, one by one, opening drawers of ancient, half-rotten wooden cabinets and pushing over pieces of broken stonework.
You find some tattered, moth-eaten clothes, a pile of half-written letters in unintelligible Felish cursive, a few empty, chipped inkwells — nothing interesting or worth taking.
For your trouble, however, you do get a few good lungfuls of thick dust. You cough into your arm as quietly as possible lest anyone — or any//thing// — nearby hear you.
You finish rummaging through the last room with no success.
[[Step back out into the hallway|hall2Return]]<<set $hall2sideSearched to true>>You step through the doorway on side of the hall, and proceed quietly down this second hall. It's considerably narrower than the hall you came through, and ''much'' darker — the only light you have to go by is the torchlight from the hall behind you, and the dim, flickering light from a doorway about <<print either("forty","thirty","fifty")>> paws ahead.
As you approach, you hear voices up ahead, speaking in hushed but casual voices. You stop for a moment to listen, but all you can make out is snippets of conversation.
<span class="didymo">"...Thirty-eight gold pieces, some old faded scrolls, a few broken pieces of armor, and that weird pendant thing. Sorry haul... Here, pass me that,"</span> says one of the voices.
<span class="thomo">"What'd you expect? Upper level's been picked clean. Only ones who fuck around up here are dumbasses who don't know what they're doing and thieves looking to prey off said dumbasses, dumbass. You know you gotta go deeper if you want the cool shit."</span>
<span class="didymo">"Yeah, but... fuck, man. You've heard the stories."</span>
<span class="thomo">"You believed that gaffer at the Shaggy Lion? Between old age, alcohol poisoning, and more than a little mossweed, that old dog doesn't need any help getting his mind addled."</span>
Both the voices laugh.
From so far down the hall, you can't hear much. You consider approaching closer to get a better idea of who these people are. These people don't //sound// particularly dangerous, but who knows? Plus, you feel a little sheepish about eavesdropping like this.
[[Sneak up closer|hall2sideSneak]]
[[Go back the way you came|hall2sideNoSneak]]<<set $hall2roomsSearched to true>>You go back to the start of the hallway and go carefully search through each room, one by one, opening drawers of ancient, half-rotten wooden cabinets and pushing over pieces of broken stonework.
In the first few rooms you find some tattered, moth-eaten clothes, a pile of half-written letters in unintelligible Felish cursive, a few empty, chipped inkwells — nothing interesting or worth taking.
You enter the last room and start rummaging around. As you push over a piece of rubble leaning against the wall, the stonework suddenly caves in! You jump back in shock and shield your face from the thick cloud of dust.
When the dust clears, you see that a shallow alcove in the wall has been revealed. In the alcove you see a feline skeleton, its bony wrists bound to the wall by thick brass cuffs, and a simple wooden chest.
You try not to think too hard about what might've happened here, but savor your good fortune to have stumbled upon a chest.
<<link "Open the chest">>
<<if random(1,4) is 1>><<goto "hall2RoomsMimic">>
<<else>><<goto "hall2RoomsChest">>
<</if>><</link>>
[[Leave the room|hall2Return]]You lean down to open the chest. Thankfully, there's no lock on the latch.
It must've been closed for a long time. You really have to yank on it, but finally it swings open with a cloud of dust.<<nobr>>
<<set $item1 to $itemCommon.random()>>
<<set $item2 to $itemCommonWeapon.random()>>
<<if random(1,7) is 1>><<set $item3 to $itemRarePotion.random()>><<else>><<set $item3 to $itemCommonPotion.random()>><</if>>
<</nobr>>
<<goldTake 4 12>>
<<invTake $item1>>
<<invTake $item2>>
<<invTake $item3>>
[[Step back out into the hallway|hall2Return]]You sneak closer, and soon can see the doorway just ahead on the left. The voices sound much clearer now.
<span class="didymo">"Still man... I dunno. Maybe we didn't do too bad. I'm telling you, those armor fragments will be valuable melted down. Felish steel's top-quality. That and... I think there's something special about that pendant. Felt weird looking at it."</span>
<span class="thomo">"What, enchanted? You hadn't been at the mossweed?"</span>
<span class="didymo">"No, dumbass. It's probably worthless, but I dunno. We can show it to Mung at least."</span>
<span class="thomo">"Better //hope// there's something special about it. Otherwise Lieza's gonna be pissed with us. Still can't believe that Dad put //her// in charge of the forge..."</span>
<span class="didymo">"You might've shown the least bit of interest in smithing then, 'stead of running around the valley chasing tail soon as you learned what tail was. More likely, she'll threaten to kick us out unless we get real jobs again, then tell us to go back to adventuring so she can get more time alone with that new mink twink of hers."</span>
Both the voices laugh.
<span class="thomo">"Think she'll have him in skirts by the time we get back?"</span>
<span class="didymo">"Oh, I'd put money on it."</span>
They both laugh again.
<span class="thomo">"What's his name, Landen? Wonder if she'd ever share..."</span>
[[Keep Listening|hall2sideSneak2]]
[[Sneak up closer|hall2sideSneak3]]
[[Go back the way you came|hall2sideNoSneak]]You turn and silently creep back the way you came. Soon, you step back out into the well-lit wider hallway and breathe a sigh of relief.
[[Continue|hall2Return]]You're in a short, wide hallway. Open doorways line either side.
The first four of these lead to small rooms, littered with rubble and broken furniture.<<if $hall2roomsSearched is true>> You've already searched these.<</if>>
Through one of the doorways on the left, however, it appears another hallway stretches out. It's mostly dark, but you can make out a faint flicker of light farther down this side-hall.<<if $hall2sideSearched is true>> You've already been down this.<</if>>
At the end of the hall you're currently in, a larger doorway leads deeper into the Citadel.
<<if not $hall2roomsSearched is true>><<link "Search the side rooms">><<check "int" 7 "hall2RoomsSucc" "hall2RoomsFail">><</link>>
<</if>><<if not $hall2sideSearched is true>>[[Go down the side-hallway on the left|hall2side]]
<</if>>[[Continue through the doorway at the end of the hall|cont]]You swallow your fear and creep forward, determined not to make any more noise. You soon come to the doorway and, holding yourself close to the wall, carefully peer inside...
You see a mostly-empty room with a roaring campfire in the center. Next to the fire is an open glass bottle of amber liquid. Against the side wall, you can spot two bed rolls laid out and—
''A strong paw suddenly grabs you by the chest and yanks you inside!''
[[Continue|SurprisedTwins1]]You lean down to open the chest. Thankfully, there's no lock in the latch.
It must've been closed for a long time. You really have to yank on it, but finally it swings open — ''only to reveal row after row of long, sharp teeth!''
''A mimic!''
You leap back as it lashes its long tongue at you.<<display "MIMcombatInit">>
[[Continue|MIMcombat]]What is your name?
<<textbox "$name" "Lem">>
<<link "Confirm">>
<<if $name is "">>
<<set $name to "Lem">>
<</if>>
<<if random(1,100) is 100>>
<<set $DragonJoke to true>>
<</if>>
<<set $species to "Dog">>
<<display "speciesstats">>
<<goto "SpeciesSet">>
<</link>>What species are you, $name?<<set $species to "Dog">>
<label><<radiobutton "$species" "Dog" autocheck>> Dog</label>
<label><<radiobutton "$species" "Wolf" autocheck>> Wolf</label>
<label><<radiobutton "$species" "Fox" autocheck>> Fox</label>
<label><<radiobutton "$species" "Deer" autocheck>> Deer</label>
<label><<radiobutton "$species" "Avian" autocheck>> Avian</label><<if $DragonJoke is true>>
<label><<radiobutton "$species" "All-Consuming Dragon of Unthinkable Power" autocheck>> All-Consuming Dragon of Unthinkable Power</label><</if>>
<<link "Confirm">>
<<if $species is "All-Consuming Dragon of Unthinkable Power">>
<<goto "DragonPsych">>
<<else>>
<<display "speciesstats">><<goto "betterIntro1">>
<</if>>
<</link>><<silently>>
<<if $species == "Dog">>
<<set $maxcon = 20>>
<<set $Basemaxwill = 18>>
<<set $int = 1>>
<<set $cha = 1>>
<<set $dex = 1>>
<<set $str = 1>>
<<set $res = 0>>
<<set $fort = 0>>
<<set $species to "Dog">>
<<set $unarmed to "paws">>
<<set $hand to "paw">>
<<set $feet to "footpaws">>
<<set $foot to "footpaw">>
<<set $covering to "fur">>
<<set $muzzle to "muzzle">>
<<set $dimin to "pup">>
<</if>>
<<if $species == "Wolf">>
<<set $maxcon = 22>>
<<set $Basemaxwill = 19>>
<<set $int = 1>>
<<set $cha = 0>>
<<set $dex = 0>>
<<set $str = 3>>
<<set $res = 0>>
<<set $fort = 0>>
<<set $species to "Wolf">>
<<set $unarmed to "paws">>
<<set $hand to "paw">>
<<set $feet to "footpaws">>
<<set $foot to "footpaw">>
<<set $covering to "fur">>
<<set $muzzle to "muzzle">>
<<set $dimin to "pup">>
<</if>>
<<if $species == "Fox">>
<<set $maxcon = 18>>
<<set $Basemaxwill = 20>>
<<set $int = 1>>
<<set $cha = 2>>
<<set $dex = 2>>
<<set $str = -2>>
<<set $res = 0>>
<<set $fort = 0>>
<<set $species to "Fox">>
<<set $unarmed to "paws">>
<<set $hand to "paw">>
<<set $feet to "footpaws">>
<<set $foot to "footpaw">>
<<set $covering to "fur">>
<<set $muzzle to "muzzle">>
<<set $dimin to "pup">>
<</if>>
<<if $species == "Deer">>
<<set $maxcon = 16>>
<<set $Basemaxwill = 16>>
<<set $int = 1>>
<<set $cha = 1>>
<<set $dex = 4>>
<<set $str = 0>>
<<set $res = 0>>
<<set $fort = 0>>
<<set $species to "Deer">>
<<set $unarmed to "hooves">>
<<set $hand to "hoof">>
<<set $feet to "hindhooves">>
<<set $foot to "hindhoof">>
<<set $covering to "fur">>
<<set $muzzle to "snout">>
<<set $dimin to "fawn">>
<</if>>
<<if $species == "Avian">>
<<set $maxcon = 15>>
<<set $Basemaxwill = 21>>
<<set $int = -1>>
<<set $cha = 0>>
<<set $dex = 5>>
<<set $str = -1>>
<<set $res = 0>>
<<set $fort = 0>>
<<set $species to "Avian">>
<<set $unarmed to "talons">>
<<set $hand to "hand">>
<<set $feet to "feet">>
<<set $foot to "foot">>
<<set $covering to "feathers">>
<<set $muzzle to "beak">>
<<set $dimin to "birdy">>
<</if>>
<<set $hands to $unarmed>>
<<set $equipped to $unarmed>>
<<statadj>>
<</silently>>Among the many secret societies formed in the aftermath of the Levelling of Felidor and the, the ScribesA political and military juggernaut that defies all historical precedent, the first and only power to unify all the lands of the Gulf under a single polity, and the near-legendary kingdom whose 500-year reign and abrupt collapse will continue to be felt long after I and this book are dust, the importance of the Felish Empire need hardly be stated to any thinking creature. Let us then waste no more time belaboring this point, and begin with what is known of the origin of this great empire.
Modern scholars generally agree that the pantherid prides which would come to be known as the Leonids first migrated to the Gulflands sometime between the years of 1600-1500 AL, around the later years of the Concordance of Kinds. Most details of these early Leonids, including their language, social structure, and reasons for migrating remain obscure, but they are unanimously thought to have come to the Gulflands from the scrublands East of Cuprisia.
emerged during first drake wars (the one with dragons and shit)
destruction wrought by second drake wars led to felish ascendency, and the birth of the empire (union with Cana, and later Boreid Commonwealth)
Eventual assimilation of Lupurnia (by Boroleonid) in 101 AL led to mounting instability
Collapse ("Leave no brick atop another!")
The hare lunges forward, viciously thrusting his sword towards you. <<set $check = random(1,20)>><<set $thresh = 11>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|ALCatk4succ]]<<else>>[[Dodge!|ALCatk4fail]]<</if>>''Dodge Fail!'' (Rolled $check+$dextot vs. $thresh)
Your reaction is too slow, and the thrust catches you in the shoulder. <<set $damage to random(4,5)>>
<<conDamage>><<if $con lt 1>>
You crumble to the ground. Beaten, you lay on the floor heaving, awaiting whatever fate the hare has in mind for you.
Footsteps approach. A paw grips you by the shoulder, carefully flipping you over. Above you looms the face of the hare, a strange glimmer come into his stoic eyes.
<span class="alchemist">"Here,"</span> he says, uncapping a small, clear vial and holding it under your $muzzle. <span class="alchemist">"This will take the pain away. Just take a nice deep—"</span>
Darkness quickly closes in on your vision and you sink down...
[[Continue|ALCdefeat1]]
<<else>>
You stumble back in pain. A strange sensation of lethargy emates from the site of the stab, and your $equipped begins to feel heavy. There must be something with that hare's sword...
''Weakened! -1 Strength (temporary)''<<if not $weakened is true>><<set $weakened to true>><<set $weakenedCount to 0>><</if>><<set $tempstr-->><<set $weakenedCount++>>
You grit your teeth and prepare to fight on.
[[Continue|ALCcombat]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
<<print either("You easily sidestep the thrust, surprising yourself with your speed. The hare has overextended himself, but before you can take advantage of his exposed front side, he leaps back.","You manage to turn the hare's blade aside with your $equipped in the nick of time. He stumbles forward, but too quickly for you to capitalize on.")>>
[[Continue|ALCcombat]]<<nobr>>
<<set $disarmed to false>>
<<set $defendBonus to 0>>
<<set $tempdex to 0>>
<<set $tempstr to 0>>
<<set $tempint to 0>>
<<set $tempcha to 0>>
<<set $focused to false>>
<<set $focusBonus to 0>>
<<set $slimed to false>>
<<set $slimeCount to 0>>
<<set $drugged to false>>
<<set $druggedTurns to 0>>
<<set $confused to false>>
<<set $confusedTurns to 0>>
<<set $entangled to false>>
<<set $entangleCount to 0>>
<<set $dazed to false>>
<<set $dazedTurns to 0>>
<<set $weakened to false>>
<<set $weakenedCount to 0>>
<<set $kobCamp to false>>
<<set $hall2 to false>>
<<set $mesmerized to false>>
<<statupdate>>
<</nobr>>
You hold your ground, readying yourself for your opponent's next attack.<<if $dextot gt 0>><<set $defendBonus to $dextot>><<else>><<set $defendBonus to 1>><</if>>
''+$defendBonus Dexterity this turn''
<<if $inttot gt 0>>
<<set $focusBonus to ($focusBonus+$inttot)>>You focus on the $monName. You notice a weak spot.
''Focused!'' +$focusBonus to next hit<<if not $focused is true>><<set $focused to true>><</if>><</if>>
<<link "Continue">><<set $linkname to $MON+"act">><<goto $linkname>><</link>><<if $monHP lte ($monHP /= 4)>>
<<set $thresh to ($monDex - 6)>>
<<elseif $monHP lte ($monHP /= 2)>>
<<set $thresh to ($monDex - 3)>>
<<else>>
<<set $thresh to $monDex>>
<</if>>
<<set $check to random(1,20)>>
<<if ($check+$dextot) gt $thresh>>
<<goto "GLOBALfleeSucc">>
<<else>>
<<goto "GLOBALfleeFail">>
<</if>>You try to <<print either("sprint past","flee","flee from","disengage")>> the $monName.
<<timed 1s>>''But you can't get away in time!''
<<link "Continue">><<set $linkname to $MON+"act">><<goto $linkname>><</link>><</timed>>You try to <<print either("sprint past","flee","flee from","disengage")>> the $monName.
<<timed 1s>>''And manage to escape!''
You run hard for what feels like a long time, ducking into doorways and peeling down dim, dusty corridors until you feel confident you can't have been followed.
[[Continue|cont]]<</timed>><<nobr>>
<<display "variableReset">>
<<recover>>
<<set $inventoryStore to $inventory>>
<<set $inventory to []>>
<<set $goldCountStore to $goldCount>>
<<set $gold to 0>>
<<set $equipped to $unarmed>>
<<set $armorTop to "Shirtless">>
<<set $armorBottom to "Bottomless">>
<<set $naked to true>>
<</nobr>>You wake up slowly from confused dreams.
You gradually become aware that you're in the center of a dimly-lit room. Around you are tables littered with scrolls, candles, strange glassware, and sparkling vials of every color imagineable.
Your head feels heavy. You try to lift your arm to rub your eyes, but it's... stuck?
You shoot awake, and all of a sudden it comes back to you with sinking horror.
<<if $labSeen is true>>You're in the middle of the laboratory from before in some kind of metal chair.<<else>>You're in the middle of some kind of laboratory.<</if>> Your wrists are bound tightly to the armrests, and, though you can't lift yourself off enough to look down, you can feel bindings around your ankles as well.
This, uh, isn't good.
You hear rummaging and clinking of glass from somewhere behind you, but you can't turn your head enough to see where it's coming from. Instead, you look down... too see your loins and flaccid member on full display. You're naked.
[[Continue|ALCdefeat2]]Terror rises up within you, and you desperately yank at your bindings. It's no use. But the noise seems to alert whoever's nearby.
<span class="alchemist">"Ah, woken up at last? About time,"</span> says the voice.<<if $labSeen is true>>It's the hare from before.<</if>> <span class="alchemist">"You can stop struggling — I know how to tie a subject down, and you'll find attempting to escape quite useless."</span>
<<if $labSeen is true>>You hear footsteps, then the face of the hare — now unmasked — appears overhead, looking down on you.<<else>>You hear footsteps, then the face of a tawny-furred hare appears overhead, looking down on you.<</if>> <span class="alchemist">"Rise and shine!"</span> the hare says with a smile.
<span class="PC">"Let me out of here!"</span> you cry in desperation.
<span class="alchemist">"Perhaps in a bit."</span> The hare laughs as he tightens your restraints. <span class="alchemist">"Don't fret too much, I'll be letting you out soon enough. I'm not interested in taking your life, or even your possessions. No... I need you for a different purpose. It's vital for my career that I run a few experiments."</span>
<<linkreplace "What do you mean?">><span class="PC">"W-what!? What do you mean?"</span>
<span class="alchemist">"I suppose it can't hurt to elaborate a bit. During my explorations of this Citadel, I've come across a number of fragmentary alchemical texts. While I must admit my Felish isn't as sharp as it might be, from what I've been able to translate, I believe I now have concocted a number of powerful potions, Felish secrets lamentably lost with so many others during the Levelling. Of course, I only have an incomplete understanding of their potential effects on the body, and testing is critical before any alchemical report is made. Ohh... but once I get these findings back to Rokane, they'll have no choice but to grant me tenure!"</span>
When it sinks in that the hare intends to use you as a guinea pig for his experimental new potions, you can't help but shout and thrash once more.
<span class="PC">"You can't do this to me! Let me out of here! Let me out now!"</span> you cry, tugging helplessly at your bindings, unable to think past the fear.
The hare sighs.
<span class="alchemist">"Well, if you ''insist'' on being difficult,"</span> he walks off, out of your field of vision.
<span class="PC">"You psycho! Let me out! Let me—"</span>
You stop shouting to catch your breath. Meanwhile, you hear him rummaging somewhere off to the side, then his footsteps return.
Suddenly, a cloth is pressed over your $muzzle. You inhale sharply in shock, your nose suddenly filled with a strong, pungent odor. It smells kinda... good?
<span class="alchemist">"There now, just ''relax''."</span>
[[Relax|ALCdefeat3]]<</linkreplace>>__''Inventory:''__<<if $gold gt 0>>
$gold Gold<</if>>
<<for _i = 0; _i < $inventory.length; _i++>><<nobr>>
<<capture _i>>
<<print $inventory[_i]>>
<</capture>>
<</nobr>>
<</for>>Sorcery, the Flocking
Game is played with lands that "flap" for feathers (mana)
Bog- Purple
Canopy- Chartreuse
Cliff- Crimson
Seamount- Cyan
Prairie- Yellow
You play a game with a nerd, bets whoever wins has to do whatever the other person says. he plays a Utopia Bird (BoP-clone). You can shoot ur Frightening Bolt at the bird or face. if you hit face, the bird gives him access to purple feathers and he storm off t2 with lark rituals. Otherwise he durldes, unable to find purple mana till you burn him out.
Lark Ritual
Flightscape Familiar
Ternabout
Crowstorm wincon
“Ok, so welcome to Sorcery! You and I are both Planesflyers, the rare individuals capable of traversing across the many planes of the Polyverse, and we are locked in a magical duel! Oh also there are some cards called Planesflyers, but those are different — actually nevermind, I don’t want to confuse you. Planesflyers are stupid and OP anyway. The cards themselves, I mean. Ah! Ok, sorry if I'm being confusing. For purposes of the game’s lore, you’re a Planesflyer. That's just lore though, it doesn't actually matter for the gameplay. Uh... ok. Moving on.”
“So we both start with 20 health points, and the way to win — well, the most *common* way to win — is to reduce your opponent to zero health points. Or less than zero. And there are a few other ways to win, like — actually, nevermind, you won’t have to worry about those for now. Ok, so, you play by casting spells from your hand. You start with seven cards, and draw one card each turn, at the beginning of your turn. Your deck is made up of a mix of spells and aviaries. You cast spells using “feathers,” which you get by using, or “flapping” an aviary. You do that by turning it sideways, and it gives you one feather of that color. Feathers only last for one turn, and your aviaries will unflap at the beginning of your turn. You can only cast spells if you have the right colors of feathers to pay for it. There are five colors of Sorcery, each created by a different type of aviary. Bogs flap for purple feathers. Prairie’s flap for yellow feathers. Cliffs flap for crimson. Seamounts flap for cyan. And canopies flap for chartreuse. Got that?”
“So the easiest way to kill your opponent is by playing and attacking with avians. Avians have two numbers in the bottom left corner. The first one is their strength — how much damage they do when they attack — and the second number is their health — how much damage they can *take* in a single turn before they die. Ok? Cool so an avian can attack each turn if its unflapped, but not the *first* turn they enter the arena. That’s because they have what’s called “Casting Fatigue.” Unless that avian has “swiftness,” which is a static ability which means they are unaffected by casting fatigue and can attack immediately. All your avians can only attack once a turn and have to attack together during your Attack Phase. Well, not like, they *all* have to attack, but like, you have to choose who all you want to attack with, and then they all attack at once. And when they attack — when you *declare* them as attacking, that is — they become flapped. And then I have the opportunity to block with any avians *I* have that are unflapped. When I’m done declaring blockers, then damage is dealt. All unblocked creatures hit face — I mean, they do damage directly to my health points. And then any blocked avians will deal damage to the attackers they’re blocking, and the blocked avians — the attacking ones, I mean — will also deal damage to the blockers. It’s like, simultaneous. And any avians that have been dealt more damage than they have health — remember, that’s the second number in the little box in the bottom right corner. I said bottom right before, right? Ok, well, regardless, I *meant* bottom right corner. Cool. Ok. Oh and also I can block with more than one avian if I want, called “double-blocking.” Or with three, called “triple-blocking.” And so on, of course. Uh, there’s some more rules to that but it doesn’t come up that often. Uh, let's just not worry about that for now. Does this all make sense?”
“And also there are nonavian spells you can cast that do things like killing avians or dealing damage or drawing cards or things like that. You can cast those whenever. And then as soon as you cast them, they go straight to the Discard Zone, which is also where avians go when they die. Wait, there’s also charm cards… and baubles… uh… let’s not worry about those right now. Maybe it will be easier if we just play, ok? Cool. Here, I’ll give you a pretty straightforward monocrim deck. It should be pretty self-explanatory, I think, but just ask if you want me to explain anything.”
"...Thirty-eight gold pieces, some old faded scrolls, a few broken pieces of armor, and that weird pendant thing. Sorry haul... Here, pass me that."
"What'd you expect? Upper level's been picked clean. Only people who fuck around up here are dumbasses who don't know what they're doing and thieves looking to prey off said dumbasses, dumbass. You know you gotta go deeper if you want the cool shit."
"Yeah, but... fuck, man. You've heard the stories."
"You believed that gaffer at the tavern? Between old age and alcohol poisoning, that ancient fucker doesn't need any help getting his mind addled." laughs
"Still man... I dunno. Maybe we didn't do too bad. I'm telling you, those armor fragments will be valuable melted down. Felish steel's top-quality. That and... I think there's something special about that pendant. Felt weird looking at it."
"What, enchanted? You hadn't been at the mossweed?"
"Fuck you. It's probably worthless, but I dunno. We can show it to Mung at least."
"Better //hope// there's something special about it. Otherwise Lieza's gonna be pissed with us. Still fucked that Dad put //her// in charge of the forge..."
"You might've shown the least bit of interest in smithing then, 'stead of running around the valley chasing tail soon as you learned what tail was." laughs "More likely, she'll threaten to kick us out unless we get real jobs again, then tell us to go back to adventuring so she can get more time alone with that new mink twink of hers." laugh
"Think she'll have him in skirts by the time we get back?"
"Oh, I'd put money on it." Laugh. "What's his name, Landen? Wonder if she'd ever share..."
"You horny fuck, pass the bottle."
"Don't tell me you haven't wondered too!"
"Dog damn. Guy's probably straight anyway. When's the last time you jacked off?"
"I don't do that anymore."
"Fucking **what**. You don't jack off?"
"Oh I do, but I don't cum. Called sperm retention. Makes me feel virile."
"What the hell, man."
"Oh, and the fellas //love// it when I finally blow. I'm talking //buckets// here."
"Firstly, didn't much care to know that. Second, the fucking //last// thing this world needs is an extra-horny Thomo. You're a menace even at your chastest."In the popular historical imagination, the birth of civilization in the Gulflands occurred between the years of 1700 and 1500 AL. Prior to this, the story goes, was a dark and brutal period stretching back into the mists of prehistory, characterized by small, single-kind tribes, an ongoing struggle to survive, and — most ahborrent of all — the regular predation of carnivorous kinds on other sapient kinds.
Despite a dearth of written records from this period, modern anthrologists have widely criticized this totalizing view, as conditions varied greatly throughout this long stretch of history, as well as across the vast geographical space surrounding the Gulf<<link "[1]">><<replace "#footnote">><<copy "#footnote1">><</replace>><</link>>. Nevertheless, the popular view holds much truth, as Preconcordance interkind associations were likely exceptional and sapiophagy was indeed widespread.
For reasons still hotly debated, and not just among scholars<<link "[2]">><<replace "#footnote">><<copy "#footnote2">><</replace>><</link>>, this began to change around the later decades of the eighteenth century AL. Starting around this time, a series of remarkably rapid changes swept the Gulflands: Individuals of various kinds began to coalesce into multikind communities and speak in common tongues, interkind relations and marriage became common<<link "[3]">><<replace "#footnote">><<copy "#footnote3">><</replace>><</link>>, and agriculture became widespread even among carnivorous kinds, spelling the end of sapiophagy as a regular practice.
<span id = "footnote"></span>
<div style="display: none">
<span id = "footnote1">----
[1] Perhaps most notably, consider the close interkind association between the Ursids of the Boreid peninsula and the Pelagolutrid clans to the east—an association stretching back farther than all known reliable sources can attest.</span>
<span id = "footnote2">----
[2] Indeed, the rapid changes of the Concordance are attributed by many cultures to religious or supernatural origins. Others point to the actions of certain exemplary individuals in the distant past. Such stories often have an element of kind-chauvinism, implicitly crediting a specific kind with the birth of civilization.</span>
<span id = "footnote3">----
[3] As an intriguing anthrological aside, it has been widely posited that the normalization of interkind marriages are in fact a major cause for the replacement of sapiophagy with agriculture among predatory kinds. As, among "prey" kinds, more individuals spent their sexual energies on other kinds at the expense of propagation of their own, birth rates drastically diminished in many places. The argument goes that this decrease in "prey" populations rendered predation insufficient to maintain large "predator" populations, leading to increased reliance on agriculture. Of course, another likely factor is that the development of closer social and cultural ties between individuals of "predator" and "prey" kinds had the effect of reshaping cultural attitudes towards sapiophagy to the point that it became morally anathema in cultures in which it had previously been an established part of life for centuries. Indeed, much literature has been recorded featuring romantic relationships between "predator" and "prey" kinds and the ensuing drama surrounding sapiophagy. This genre, beginning around the middle years of the Concordance, has lived on into the present day, and is surely familiar to any reader of romantic fiction. Another thing that need be said here is that, while this cultural normalization of interkind relations was widespread, many kind-groups rejected interkind relations long after, and continue to do so at the time of writing. Notable examples include the ursid families of the Southeastern Boreid peninsula, the lagomorphs in many areas, and, of course, the lupids of Lupurnia.</span></div>Without delay, the mimic grips your $unequipped with its tentacles and yanks you forward as it continues to coil its long tongue around your legs, forcing you to stare helplessly into the mimics gaping pink maw...
[[Continue|MIMdefeat2]]''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You manage to <<print either("duck","dodge","move to the side")>> in the nick of time. The ball of goop splatters on the wall behind you.
[[Continue|MIMcombat]] ''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
You try to <<print either("duck","dodge","move to the side")>>, but aren't quite fast enough. The foul-smelling goop hits you in the <<print either("right","left")>> shoulder. You try to wipe it off, but whatever this stuff is, it's unbelievably sticky.
''Slimed! -1 Dexterity (temporary)''<<set $tempdex to ($tempdex-1)>><<if not $slimed is true>><<set $slimed to true>><</if>><<set $slimeCount to ($slimeCount+1)>>
[[Continue|MIMcombat]]''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You sidestep the charge and attempt to counterattack with your $equipped. You miss, but the mimic is forced to hop away from you.
[[Continue|MIMcombat]]''Dodge Failed!'' (Rolled $check+$dextot vs. $thresh)
You aren't fast enough, and the mimic grabs you with its tentacles as it charges forwards. You put your $hand out to keep it from getting its tongue around you, but the mimic takes advantage of this to chomp viciously, clamping down on your leg.<<set $damage to random(3,5)>>
<<conDamage>><<if $con lt 1>>
You fall painfully to the ground. You try to get up, but your strength fails you.
With horror, you feel as the mimic slowly wraps his long tongue around your legs...
[[Continue|MIMdefeat]]<<else>>
You manage to pry the mimic off of you and kick him a few paws back. You hop to your $feet.
[[Continue|MIMcombat]]<</if>>The mimic throws its lid back and lets out a shrill, blood-curdling screech, its tentacles writhing horribly. The awful sound and the sight of this hideous monstrosity waggling its tentacles and long tongue sends panic coursing through you.<<set $check = random(1,20)>><<set $thresh = 10>>
<<if ($check+$chatot)gte $thresh>>[[Resist!|MIMatk4succ]]<<else>>[[Resist!|MIMatk4fail]]<</if>>Double-click this passage to edit it.Double-click this passage to edit it.//invTake: link to take first arg
<<widget "invTake">><<nobr>>
—$args[0] <<linkreplace "Take">><<nobr>>
<<set $inventory.push($args[0])>> Added to inventory!
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>$args[0] added to inventory.<</replace>>
<</nobr>><</linkreplace>>
<</nobr>><</widget>>
//goldTake: link to take gold, amount randomly chosen btwn arg 0 and arg 1.
<<widget "goldTake">><<nobr>>
<<if $args[1]>>
<<set $goldCount to random($args[0],$args[1])>>
<</if>>
—$goldCount Gold <<linkreplace "Take">><<nobr>>
<<set $gold to ($gold+$goldCount)>> Added to inventory!
<</nobr>><<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>$goldCount gold added to inventory.<</replace>><</linkreplace>>
<</nobr>><</widget>>
//equip: creates equipment "put on/equip" buttons for equipment items. first arg ("top","bottom","weapon") specifies equipment type. second arg specifies equipment name.
<<widget "equip">><<nobr>><<if $args[0] is "bottom">>
<<set $armorBottom = $args[1]>>
<<replace "#armorBottom">>$armorBottom<</replace>><</if>>
<<if $args[0] is "top">>
<<set $armorTop= $args[1]>>
<<replace "#armorTop">>$armorTop<</replace>><</if>>
<<if $args[0] is "weapon">>
<<set $equipped = $args[1]>>
<<replace "#equipped">>$equipped<</replace>><</if>>
<<statupdate>>
<</nobr>><</widget>>
//drop: drops specified item. 1 arg only (item name)
<<widget "drop">><<nobr>>
<<set $removeItem = $args[0]>>
<<if $equipped eq $removeItem>>
<<set $equipped = $unarmed>><</if>>
<<if $armorTop eq $removeItem>>
<<set $armorTop = "Shirtless">><</if>>
<<if $armorBottom eq $removeItem>>
<<set $armorBottom = "Bottomless">><</if>>
<<set $removeIndex = $inventory.indexOf($removeItem)>>
<<set $inventory.deleteAt($removeIndex)>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<<replace "#invact">>You drop the $removeItem.<</replace>>
<<statupdate>>
<</nobr>><</widget>>
//invRemove: removes first arg
(note: only removes one item, even if duplicates present)
<<widget "invRemove">><<nobr>>
<<set $removeIndex = $inventory.indexOf($args[0])>>
<<set $inventory.deleteAt($removeIndex)>>
<<replace "#inv">><<display "sb_inventory">><</replace>>
<</nobr>><</widget>><<button "Ursid Naming">>
<<script>>
Dialog.setup("Ursid Naming");
Dialog.wiki(Story.get("Ursid Naming (p.1)").processText());
Dialog.open();
<</script>>
<</button>>
<<link "Read">><<nobr>>
<<script>>
Dialog.setup("Ursid Naming (p.1)");
Dialog.wiki(Story.get("Ursid Naming (p.1)").processText());
Dialog.open();
<</script>>
<</nobr>><</link>>You approach the chest and lean as far forward as you can to keep from getting your $feet in the slime. Cautiously, you throw the lid back.
To your delight, there are a number of useful items inside! Less delightful, however, is the thick layer of rancid pink goo coating the contents...<<nobr>>
<<set $item1 to $itemUncommon.random()>>
<<set $item2 to $itemCommonPotion.random()>>
<<set $item3 to $itemCommonWeapon.random()>>
<<if random(1,3) is 1>><<set $item4 to $itemRarePotion.random()>><<else>><<set $item4 to $itemUncommonPotion.random()>><</if>>
<</nobr>>
<<goldTake 8 20>>
<<invTake $item1>>
<<invTake $item2>>
<<invTake $item3>>
<<invTake $item4>>
<<if $hall2 is true>>[[Return to Hallway|hall2Return]]<<else>>[[Continue|cont]]<</if>>The mimic looks pretty dead, but you still don't want to get anywhere //near// that thing. Not to mention the gross pink slime all around it.
<<if $hall2 is true>>[[Return to Hallway|hall2Return]]<<else>>[[Continue|cont]]<</if>>As you gaze into the warm, pink abyss of the mimic's maw, the mimic finishes wrapping its tongue around your legs and lower body. You're suddenly yanked forward into the mouth.
The last thing you see is the lid coming down atop you, then the world goes dark and everything around you is soft and warm and sticky.
<<linkreplace "Continue">>You writhe desperately, and feel your arms begining to tear free. The mimic responds by reaching its tongue up from your legs to coil around your head, and finally pushing deep into your mouth. Your cries of shock and horror are muffled by the slimey tongue, and you find the mimic's grasp now inescapable.
You accidentally swallow some of the slime on the mimic's tongue, and feel your fear starting to wane away...
''-4 Willpower'' <<set $will to ($will-4)>><<statupdate>>
Apparently feeling you relax, the mimic loosens its grip on you ever so slightly. It momentarily opens its maw to adjust its tongue, and suddenly you realize you have a brief window of opportunity...
<<linkreplace "Try to escape">><<willcheck 5 "continue to struggle" MIMdefeatESCAPE>><</linkreplace>>
[[Let it happen|MIMdefeat3]]<</linkreplace>>You're surprised at how undisturbed you are as it becomes harder to tell where your body ends and the mimic's warm interior ends...
Finding no reason to keep fighting, you stop struggling. So much easier to just let it happen...
[[...|MIMfail]]Before long, there's no longer any "you" to care anyhow...
''You've been absorbed by the mimic!''
''Game Over!''
[[Try Again|start]]You continue listening to the voices from the doorway ahead.
<span class="didymo">"You horny fuck, pass the bottle."</span>
<span class="thomo">"Don't tell me you haven't wondered too!"</span>
<span class="didymo">"Dog damn. Guy's probably straight anyway. When's the last time you jacked off?"</span>
<span class="thomo">"I don't do that anymore."</span>
<span class="didymo">"Fucking ''what''. You don't jack off?"</span>
<span class="thomo">"Oh I do, but I don't cum. Called sperm retention. Makes me feel virile."</span>
<span class="didymo">"What the hell, man."</span>
<span class="thomo">"Oh, and the fellas //love// it when I finally blow. I'm talking //buckets// here."</span>
<span class="didymo">"Firstly, didn't much care to know that. Second, the fucking //last// thing this world needs is an extra-horny Thomo. You're a menace even at your chastest."</span>
The two voices fall into laughter again. You figure you could take advantage of their noise and preoccupation to sneak just a bit closer, and maybe even venture a peek inside. Or, of course, you could just introduce yourself.
[[Sneak up closer|hall2sideSneak3]]
[[Go back the way you came|hall2sideNoSneak]]
[[Introduce yourself|hall2sideIntroduce]]You step closer, and suddenly feel your $foot catch on something...
<<timed 1.5s>>''CLANG-A-LANG''<</timed>><<timed 3s>>
A metallic clanging sound echoes loudly through the hallway. You freeze. The voices up ahead abruptly fall silent.
A length of looped rope has been laid across the floor of the hall, bundles of metal cans strung to either end — apparently a simple alarm system.
The only sound is the crackle of a fire up ahead, and the fading echo of the clanging metal.
Agonizing moments pass.
Up ahead, firelight still flickers out from the doorway, but the hallway seems to stretch past that into darkness. Behind you is the better-lit hallway you came from.
You weigh your options.
[[Go back|hall2sideNoSneak]]
[[Introduce yourself|hall2sideIntroduce]]
[[Carefully peak through the doorway|hall2sidePeak]]<</timed>>You call out ahead into the darkness.
<span class="PC">"Hi! Uh..."</span>
[["....uhhh...."|hall2sideIntroduceAwk]]
<<if $chatot gt 1>>''Charisma 2+'' [["Uh, hello!"|hall2sideIntroduceMediumAwk]]<</if>>
<<if $chatot gt 2>>''Charisma 3+'' [["Sorry to drop in on you! I'm $name, a fellow adventurer!"|hall2sideIntroduceNotAwk]]<</if>><span class="PC">"....Uhhh...."</span>
You curse yourself for not coming up with something to say before opening your mouth.
The darkness ahead makes no response.
[[Go back the way you came|hall2sideNoSneak]]
[[Carefully peak through the doorway|hall2sidePeak]]<span class="PC">"Sorry to drop in on you! I'm $name, a fellow adventurer!"</span>
The only sound from up ahead is the campfire crackling.
Then, you hear a high, ridiculous voice responding.
<span class="thomo">"Hiii, I'm Didymo~! Maybe if my sister kicks my ass hard enough I'll be an adventurer too- ''OW''!"</span>
<span class="didymo">"Shut the fuck up, Thomo,"</span> says the other voice lowly, then calls out louder. <span class="didymo">"Hey there, mate. Come into the light a moment if you don't mind."</span>
[[Step forward into the doorway|hall2sideIntroduceNotAwk0]]You step forward into the light spilling out from the doorway.
Inside the room you see a large but sloppily-made campfire. Around it, sitting up and clutching swords, are two well-built hyenas. One of them also has an open glass bottle in his hand. They eye you intensely for a moment. The one without the bottle sets his sword down beside him and settles down. After a moment, the one without the bottle eases up as well.
He speaks first.
<span class="didymo">"$name, you said? Good to meet ya. Sorry if we're a little skittish — it's hard to even trust your ears down here. You hear some strange stories..."</span>
The other hyena eyes you for a moment then speaks up.
<span class="thomo">"Yeah, 'specially if you get your stories from addled fools at the tavern. I'm Thomo, and this runt here's Didymo. Brothers, I'm sad to say."</span>
<span class="didymo">"Eat shit,"</span> replies Didymo to Thomo. He turns to you. <span class="didymo">"Here, sit down. Cold as hell down here."</span><<if $toaded is true>>
<span class="didymo">"Nice toad, by the way,"</span> he adds after a moment.<</if>>
[[Sit Down|twins1]]
[[Leave|SurprisedTwinsLeave]]You sit down by the fire beside the two hyenas. You hadn't realized how cold you were — you can't help but let out a relieved sigh as the warmth radiates over your $covering.
<span class="didymo">"Here,"</span> says Didymo, holding out the bottle for you. <span class="didymo">"This'll warm you up faster."</span>
[[Take a Swig|twinsSip1]]
[[Refuse|twinsNoSip1]]Known to most of its inhabitants as "Lykhha Aowu" ("Lykkha the Parent/Carer"), Lupurnia is the historical homeland of the Lupids.514 AL- the first drake war
all out war led by dragons, with considerable numbers of middle drakes in addition to the hordes of kobolds. immense damage/death, with eventual sunsider victory. marked the beginning of a widespread "gulflander consciousness," and saw small principalities and city states merge into larger kingdoms. Saw Great Felidor massively expand its regional influence, soon after forming the Felish Empire in 488 AL. Also saw the birth of the Fraternal Order of Slayers and a steady killing/displacement of dragons near sunsider settlements
190 AL - second drake war
marked by *massive* amounts of kobolds, but only very few middle drakes and no dragons. to kobolds, the failure of the remaining dragons to join them on the battlefield marked a deep betrayal (leading to the creation/spreading of the break-off koboldist religious sect, the "V'nezn'tzekki" ("Vanguard of the Undying").__''Constitution''__
<<updatemeter '$conMeter' `$con / $maxcon`>><<showmeter '$conMeter' '$con / $maxcon'>>
__''Willpower''__
<<updatemeter '$willMeter' `$will / $maxwill`>><<showmeter '$willMeter' '$will / $maxwill'>><span class="PC">"Uh... hello!"</span>
You get to spend the next few agonizing moments hearing your ridiculous, cheery greeting echoing off into the darkness. You cringe.
<span class="didymo">"Who are you?"</span> one of the voices calls out.
<span class="PC">"I'm uh... $name."</span>
Silence.
<span class="PC">"I'm an adventurer. I- I don't mean any harm."</span>
<span class="didymo">"Would you mind stepping into the light a moment, mate?"</span>
[[Step forward into the doorway|hall2sideIntroduceNotAwk0]]You step into the room. There's a modest campfire in the corner, and a slim figure is stretched out on their stomach before it. Their hindpaws are up in the air and their tail flicks idly back and forth. The figure quietly hums an upbeat tune, apparently busy doing something with their paws. A few small boxes are arrayed on a ground around them. The figure apparently hasn't noticed you.
[[Quietly leave|nerdLeave1]]
[[Get the figure's attention|nerdIntro2]]You turn and silently leave the room. The figure at the campfire doesn't stir.
[[Continue|cont]]<span class="PC">"Hey!"</span> you call out.
The figure leaps to his footpaws, brandishing a short, rusty knife. It's hard to get a good look at him with the fire to his back, but you can make out the face and figure of a scared border collie.
<span class="rin">"S-s-stay back!"</span> he finally manages. <span class="rin">"Who are you?"</span>
His arm shakes as he holds out the knife. You don't feel particularly threatened.
[[Prepare to fight.|nerdScare1]]
[[Say nothing.|nerdScare2]]<<if $chatot gte 0>>
[["I'm an adventurer."|nerdIntro3]]<</if>><<if $chatot gt 1>>
''Charisma 2+'' [["Easy, I don't mean any harm."|nerdIntro4]]<</if>>You say nothing and raise your $equipped.
The collie's eyes go wide and his arm starts to shake uncontrollably.
<span class="rin">"I'm w-warning you!"</span> he cries unevenly.
You take a step forward.
At this, the collie lets out a panicked yelp and drops his knife. He leaps back, then makes for the doorway. Before you can react, he's sprinted out of the room. You hear the sound of his pawfalls taper off into silence.
No use trying to pursue.
[[Continue|nerdFled1]]You say nothing.
<span class="rin">"I said, who are you!?"</span> says the collie. <span class="rin">"I'm not messing around!"</span>
There's a brief pause, then the collie speaks again.
<span class="rin">"P-please! Just leave me alone! I don't have anything worth taking!"</span>
You note a slight whimper in his voice.
[[Leave|nerdLeave2]]
[[Prepare to fight.|nerdScare1]]<<if $chatot gt 0>>
''Charisma 1+'' [["I'm an adventurer."|nerdIntro3]]<</if>><<if $chatot gt 1>>
''Charisma 2+'' [["Easy, I don't mean any harm. I'm $name, an adventurer."|nerdIntro4]]<</if>><span class="PC">"I'm an adventurer,"</span> you say.
The collie pauses, then tilts his head in thought. He keeps his knife raised.
<span class="rin">"Oh, uh... so am I, I guess,"</span> he says. <span class="rin">"Or, well, kind of..."</span>
He shifts awkwardly, apparently unsure what to say next.
The sight of the fire behind the collie suddenly makes you aware of how cold you are. It looks awfully inviting.
[[Leave|nerdLeave3]]
[[Prepare to fight.|nerdScare1]]
[["Could I warm up by the fire for a bit?"|nerdSit1]]<<if $chatot gt 1>>
''Charisma 2+'' [["You look cold. Maybe we could keep eachother warm down here?"|nerdIntroFlirt]]<</if>><span class="PC">"Easy, I don't mean any harm. I'm $name, an adventurer,"</span> you say.
The collie pauses, then tilts his head in thought. After a moment, he lowers his knife.
<span class="rin">"S—sorry,"</span> he says. <span class="rin">"This place has me jumpy... Not like I'd be able to do much with this anyway."</span> He laughs weakly, glancing down at his rusty weapon. <span class="rin">"Oh, I'm Rin, by the way. It's good to meet you, $name."</span>
He smiles with only a hint of awkwardness, looking at you for perhaps a moment too long. Then he speaks again.
<span class="rin">"Ah! You must be freezing! Wanna sit down by the fire?"</span>
[[Leave|nerdLeave3]]
[[Sit Down|nerdSit2]]The collie having fled, you're now alone in the room.
A small campfire burns in the corner. Around the fire is a leather pack and several small, wooden boxes filled with some sort of paper.
The collie's knife is on the ground where he dropped it.
<<invTake "Knife">>
<<linkreplace "Check the Pack">>You open the collie's abandoned pack to find a small collection of supplies:<<nobr>>
<<set $item1 to $itemCommonFood.random()>>
<<set $item2 to $itemCommonFood.random()>>
<</nobr>>
<<goldTake 3 5>>
<<invTake $item1>>
<<invTake $item2>>
<<invTake "Sorcery: the Flocking Card Collection">>
<<invTake "Black Skirt">><</linkreplace>>
<<linkreplace "Check the Boxes">>The boxes are full of small cards, stamped with bright images of various fantastical images with incomprehensible text and symbols on one side, and the words "Sorcery: The Flocking" on the back. Looks like some nerd shit.<</linkreplace>>
[[Rest at the Fire|tombsCampfire]]
[[Leave|cont]]You turn and walk out of the room.
You hear a shaky sigh of relief from behind you.
<span class="rin">"Uh- thanks..."</span> says the collie as you step through the doorway.
You find yourself in another nondescript room, much the same as the last one save for the campfire and the collie.
[[Continue|cont]]Knife
A chipped, rusty knife
+0 to hit.
+1 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Knife">><</linkreplace>>|<<linkreplace "Drop">><<drop "Knife">><</linkreplace>><span class="PC">"Could I warm up by the fire for a bit?"</span> you ask.
The collie hesitates for a moment, his knife still raised as he looks you over. Finally, he lowers his arm.
<span class="rin">"Sorry I'm so jumpy. This place creeps me out... Please! Come sit down. You look cold. I'm Rin, by the way."</span>
[[Leave|nerdLeave3]]
[[Sit|nerdSit2]]<span class="PC">"You look cold. Maybe we could keep eachother warm down here?"</span> you say with your signature killer grin.
The collie's eyes go wide and he blushes deeply.
<span class="rin">"Oh— uh... I— I mean...."</span> he sputters. After a moment he shakes his head and collects himself. <span class="rin">"I mean, of course, haha! It's freezing down here. Wanna sit down by the fire? Oh, and I'm Rin, by the way."</span>
[[Leave|nerdLeave3]]
[[Sit Down|nerdSit2]]You turn and walk out of the room.
<span class="rin">"Um— uh..."</span> you hear the collie sputter from behind you. <span class="rin">"Well, nice to meet you...?"</span>
You continue walking out and soon find yourself in another nondescript room, much the same as the last one save for the campfire and the collie.
[[Continue|cont]]Rin moves aside and gestures for you to sit by the fire. You thank him and sit down. The floor is cold, but the warmth of the fire more than makes up for it. You can hardly help but stretch luxuriously as the radiant warmth washes over your $covering.
<<if $inttot gt 1>>As you stretch out by the fire, you catch a glance at Rin. He's watching you with an oddly dreamy look. Seeing you looking back, he straightens up. He's apparently not aware that his tail, continuing to wag back and forth excitedly, betrays him. <</if>>The collie comes and sits down by the fire across from you.
After a few moments of silence, Rin picks up one of the boxes near him and goes back to what he must've been doing before. He seems to be sorting cards of some sort.
[["What are you doing down here?"|nerdDoing]]
[["What are those cards?"|nerdCards1]]
[[Rest|nerdRest1]]<span class="PC">"What are you doing down here?"</span> you ask.
Rin looks up.
<span class="rin">"Oh... well, I guess I had hopes of being an adventurer, too. It sounded like a ton of fun from the stories I read but... I just don't think I'm cut out for this. I've been scared out of my mind the whole time I've been down here, and I keep getting //weird// feelings about this place... Still, I promised myself I'd at least spend a night down here, so that's what I'm doing!"</span>
<span class="rin">"What I really want to do is write stories about adventure and danger, so I figured the best way to get material was to do some adventuring myself! Only... it's turning out I'm not really much of an adventurer at all... unlike you seem to be... Hey!"</span> His ears suddenly perk up. <span class="rin">"I don't suppose ''you'' have any stories about your adventures?"</span>
[["No, sorry."|nerdDoing1]]
<<link "Make one up.">><<check "cha" 10 "nerdFabricate" "nerdFabricateFail">><</link>><span class="PC">"What are those cards?"</span> you ask, gesturing to the stack beside the collie.
<span class="rin">"Oh, //these//?"</span> Rin asks, holding up a handful of paper cards with a spiral pattern on the back. <span class="rin">"I guess you haven't heard of //Sorcery: the Flocking//?"</span>
[["Yeah, I know about it."|nerdCardsYes]]
[["No, but it sounds cool."|nerdCardsNo]]
[["Doesn't sound like my thing."|nerdCardsNo1]]You stretch out on the floor beside the fire. May as well try and get some sleep while you have some warmth.
<span class="rin">"Oh... already going to sleep?"</span> Rin says from across the fire. There's a note of disappointment in his voice. <span class="rin">"Well, I- I'm sure an adventurer like you needs their rest."</span> He laughs weakly, then quickly looks back down at his cards.
You close your eyes and, washed in the calming heat of the fire, soon begin to drift off...
[[Continue|nerdWake1]]<span class="PC">"No, sorry,"</span> you say. <span class="PC">"I'm new to this, too."</span>
Rin's ears droop for a moment.
<span class="rin">"Aw, okay. I'm sure you will soon, though! You look exactly like what I picture a heroic adventurer as,"</span> he says, beaming.<<if $toaded is true>> "Well, the uh... ''toad'' is an odd touch, but I can dig it. Like... a //familiar// or something!"</span><</if>>
<span class="rin">"Anyway,"</span> he goes on, <span class="rin">"What are ''you'' really down here for? Like, treasure or knowledge or...?"</span>
[["Treasure"|nerdTreasure]]
[["Knowledge"|nerdKnowledge]]<<if $chatot gt 1>>
''Charisma 2+'': [["Cute adventurers like you."|nerdMegaflirt]]<</if>>''Fabricate Success!'' (Rolled $check+$chatot vs. $thresh)
<span class="PC">"Of course,"</span> you say with a wide grin.
<span class="rin">"Oh my gosh! Please tell! Actually, wait..."</span> Rin grabs his pack and pulls out a notebook. <span class="rin">"Okay, please, go on."</span>
You then launch into a riveting tale of the time you infiltrated a kobold warren dressed as a slave, only to concoct a devious distraction by convincing the kobolds that a dragon was on its way to the warren and, in the ensuing chaos, make off with a hefty sum of draconic gold and gems.
It's a pretty fantastical story by any reasonable standard and, of course, entirely fabricated, but the collie doesn't seem to realize or care, listening rapturously and taking diligent notes. He interrupts only occassionally to ask questions.
By the time you're finished, the canine is nearly panting with excitement.
<span class="rin">"Wow!"</span> he exclaims. <span class="rin">"This is really, really great stuff. I'm so glad to have met a real-life adventurer! This is so exciting, thank you."</span>
He beams at you, then open his mouth to speak, then suddenly blushes and looks down at his footpaws.
There's a moment of silence. Rin shifts uncomfortably.
<span class="rin">"I just wish I had some way to repay you..."</span> he says.
[["Not really!"|nerdCardsPlayWinNotReallyAlt]]
[["What are those cards?"|nerdCards1]]<<if $chatot gt 1>>
''Charisma 2+'' ["Strip."|nerdCardsPlayWinStrip]]<</if>><<if $chatot gt 2>>
''Charisma 3+'' [["Give me everything you have"|nerdTakeAlt]]<</if>><span class="PC">"Treasure,"</span> you say.
<span class="rin">"Oooh,"</span> Rin replies. <span class="rin">"I've heard some crazy stories about the treasure down here. Of course, you have to go ''deep'' to find the good stuff, but they say the legendary Armor of Urleonis has still never been found, or Pimd's Ring, or the Weeping Blade of Memnar, or the Drakebane, or... sorry, I think I'm rambling. But oh man, good luck to you. If you find anything //really// cool, I hope you'll consider selling it a university or something! I don't think I stand much of a chance finding much of value myself, but I hope these things can be brought to people who actually want to //learn// about them and share their knowledge, instead of just being sold to some trader or something..."</span>
<span class="rin">"Sorry,"</span> the collie goes on. <span class="rin">"It's totally up to you what you do with anything you find!"</span>
The collie doesn't seem to know what to say next. A somewhat awkward silence falls.
[["What are those cards?"|nerdCards1]]
[[Rest|nerdRest1]]<span class="PC">"Knowledge,"</span> you say.
<span class="rin">"Oooh, are you like a scholar or a historian or something? That's so cool. I'm guessing you've heard about the Imperial Archives then? Apparently the whole recorded history of the Felish all in one place, and somehow the Burners weren't able to get to it! I remember my friend was telling me about a big expedition that went down a few years ago from the University of Brun with a bunch of fancy professors. Only one person from the whole expedition ever made it back, and apparently he'd gone totally mad, or something like that. He was a tenured professor though, so they couldn't fire him, and they ended up just having him teach 'Intro to Felish Political Thought' which no one ever willingly took anyway. My friend had to take the class though, and oh //man// did he have some crazy stories about the stuff this professor did and said. Apparently this guy was //convinced// that the last Emperor — Theonis, I think? — was alive and would go //on and on// about how we must all submit to the rule of the Felish and the true Emperor. Pretty funny stuff coming from someone who used to be bigshot professor!"</span>
Suddenly, the collie looks down at his paws.
<span class="rin">"Oh my gosh, I'm totally rambling. Sorry,"</span> the collie says. <span class="rin">"Anyway, good luck if that's where you're going! Just uh... be careful. Apparently you ''really'' don't want to read some of the books down there, and if the rumors are true there's more than just books..."</span>
The collie doesn't seem to know what to say next. A somewhat awkward silence falls.
[["What are those cards?"|nerdCards1]]
[[Rest|nerdRest1]]You flash a smirk. <span class="PC">"Cute adventurers like you,"</span> you say seductively.
The collie's face turns red, and he drops the card he was holding.
<span class="PC">"D-do you-"</span>
You give the collie a look that ought to make your intentions //very// clear.
The collie's blush deepens.
<span class="rin">"You're uh... pretty forward..."</span> Rin's voice shrinks to a near whisper as he continues. <span class="rin">"I... really like that... If you wanted to tell me what to do, I..."</span>
You know what to do from here.
[["Strip."|nerdCardsPlayWinStrip]]<span class="PC">"No, but it sounds cool,"</span> you say.
You can tell the collie is excited by your interest.
<span class="rin">"Oh, well, it's only the greatest two-player game every made! Or, well... at least the greatest two-player //trading card// game ever made... ''Hey''! I could teach you if you'd like!"</span>
[["Uh, sure."|nerdCardsTeach]]
[["I'm good, thanks."|nerdCardsRej]]<span class="PC">"Uh, sure,"</span> you say.
The collie is suddenly bursting with excitement.
<span class="rin">"I'm not very good at explaining things, but I'll do my best. Don't hesistate to stop me if you have any questions!"</span>
<<linkreplace "Okay.">><span class="PC">"Okay,"</span> you say.
<span class="rin">“Ok, so welcome to Sorcery! You and I are both Planesflyers, the rare individuals capable of traversing across the many planes of the Polyverse, and we are locked in a magical duel! Oh also there are some cards called Planesflyers, but those are different — actually nevermind, I don’t want to confuse you. Planesflyers are stupid and OP anyway. The cards themselves, I mean. Ah! Ok, sorry if I'm being confusing. For purposes of the game’s lore, you’re a Planesflyer. That's just lore though, it doesn't actually matter for the gameplay. Uh... ok. Sorry, is this making sense?”</span>
<<linkreplace "Yeah, mostly.">><span class="PC">"Yeah, mostly,"</span> you reply.
<span class="rin">“So we both start with 20 health points, and the way to win — well, the most //common// way to win — is to reduce your opponent to zero health points. Or less than zero. And there are a few other ways to win, like — actually, nevermind, you won’t have to worry about those for now. Ok, so, you play by casting spells from your hand. You start with seven cards, and draw one card each turn, at the beginning of your turn. Your deck is made up of a mix of spells and aviaries. You cast spells using ''feathers'', which you get by using, or ''flapping'' an aviary. You do that by turning it sideways, and it gives you one feather of that color. Feathers only last for one turn, and your aviaries will unflap at the beginning of your turn. You can only cast spells if you have the right colors of feathers to pay for it. There are five colors of Sorcery, each created by a different type of aviary. Bogs flap for purple feathers. Prairies flap for yellow feathers. Cliffs flap for crimson. Seamounts flap for cyan. And Canopies flap for chartreuse. Got that?”</span>
<<linkreplace "Um... sure.">><span class="PC">"Um... sure,"</span> you say hesitantly.
<span class="rin">“So the easiest way to kill your opponent is by playing and attacking with avians. Avians have two numbers in the bottom left corner. The first one is their strength — how much damage they do when they attack — and the second number is their health — how much damage they can //take// in a single turn before they die. Ok? Cool so an avian can attack each turn if its unflapped, but not the //first// turn they enter the arena. That’s because they have what’s called ''Casting Fatigue''. Unless that avian has ''swiftness'', which is a static ability which means they are unaffected by casting fatigue and can attack immediately. All your avians can only attack once a turn and have to attack together during your Attack Phase. Well, not like, they *all* have to attack, but like, you have to choose who all you want to attack with, and then they all attack at once. And when they attack — when you //declare// them as attacking, that is — they become flapped. And then I have the opportunity to block with any avians ''I'' have that are unflapped. When I’m done declaring blockers, then damage is dealt. All unblocked creatures hit face — I mean, they do damage directly to my health points. And then any blocked avians will deal damage to the attackers they’re blocking, and the blocked avians — the attacking ones, I mean — will also deal damage to the blockers. It’s like, simultaneous. And any avians that have been dealt more damage than they have health — remember, that’s the second number in the little box in the bottom right corner. I said bottom right before, right? Ok, well, regardless, I //meant// bottom right corner. So any avians that take more damage than they have health in a single turn are destroyed and get sent to the ''Discard Zone''. Cool. Ok. Oh and also I can block with more than one avian if I want, called ''double-blocking''. Or with three, called ''triple-blocking''. And so on, of course. Uh, there’s some more rules to that but it doesn’t come up that often. Uh, let's just not worry about that for now. Does this all make sense?”</span>
<<linkreplace "Uhh...">><span class="PC">"Uhh..."</span> you manage.
<span class="rin">“And also there are nonavian spells you can cast that do things like killing avians or dealing damage or drawing cards or things like that. You can cast those whenever. And then as soon as you cast them, they go straight to the Discard Zone, which is also where avians go when they die. Wait, there’s also charm cards... and baubles... uh... let’s not worry about those right now. Maybe it will be easier if we just play, ok? Cool. Here, I’ll give you a pretty straightforward monocrim deck. It should be pretty self-explanatory, I think, but just ask if you want me to explain anything.”</span>
He pulls out a stack of cards from a box and places them face-down on the ground beside you.
[[Continue|nerdCardsPlay2]]<</linkreplace>><</linkreplace>><</linkreplace>><</linkreplace>><span class="PC">"I'm good, thanks,"</span> you say politely.
The collie's face falls, but he tries to hide it.
<span class="rin">"O-Oh... well, uh, that's okay! We can do something else if you like!"</span>
He looks at you expectantly.
[["What are you doing down here?"|nerdDoing]]
[["What are those cards?"|nerdCardsAgain]]<<if $chatot gt 1>>
''Charisma 2+:'' [["Yeah... ''you''."|nerdMegaflirt2]]<</if>>
[[Rest|nerdRest1]]When you wake up, the fire has burned down to embers. The collie from before is nowhere to be seen. You afford yourself a long yawn and a luxurious stretch before rising slowly to your $feet.
''Constitution restored!'' <<set $con to $maxcon>>
<<print either("You get your things in order and prepare to","You brush yourself off and get ready to","You prepare to","You rub your eyes and ready yourself to","You ready yourself to")>> <<print either("continue onward.","venture onward.","venture deeper into the Citadel.","proceed.","continue.")>>
[[Continue|cont]]<span class="PC">"What are those cards?"</span> you say.
The collie tilts his head.
<span class="rin">"Uh... we were just talking about those, I think? Did you uh... change your mind?"</span>
[["Sure, let's play."|nerdCardsAgain1]]
[["Nevermind."|nerdCardsRej2]]<span class="PC">"Sure, let's play,"</span> you say.
Rin perks up.
<span class="rin">"Oh! Uh, okay! I can teach you how!"</span>
[["Uh, sure."|nerdCardsTeach]]
[["Nevermind."|nerdCardsRej2]]<span class="PC">"Nevermind,"</span> you say.
This time, Rin just looks confused.
<span class="rin">"Um, okay. Did you wanna do something else?"</span>
<<if $chatot gt 1>>
''Charisma 2+:'' [["Yeah... ''you''."|nerdMegaflirt2]]<</if>>
[[Rest|nerdRest1]]<span class="PC">"Yeah, I know about it,"</span> you reply.
Rin immediately perks up.
<span class="rin">"Oh my gosh, really? Wow, what are the odds! Do you wanna play? I have a few Contemporary decks if you're cool with that. I know some people say the Contemporary meta is stale, but I think people just need to learn how to play against CPN Crowstorm. It's only an 'unfair deck' if you refuse to run proper answers to it! Plus, it's still a //way// better competitive format than, say, Captain. I technically have some Captain decks too, but ugh, don't get me started on that format— Ah, I'm rambling! Sorry... uh, do you know how to play?"</span>
You shake your head.
<span class="rin">"Oh!"</span> the collie responds, sitting up. <span class="rin">"I could teach you!"</span>
[["Uh, sure."|nerdCardsTeach]]
[["I'm good, thanks."|nerdCardsRej]]<span class="PC">"Doesn't sound like my thing,"</span> you say politely.
The collie's face falls, but he tries to hide it.
<span class="rin">"O-Oh... well, uh, that's okay! We can do something else if you like!"</span>
He looks at you expectantly.
[["What are you doing down here?"|nerdDoing]]
[["What are those cards?"|nerdCardsAgain]]
[[Rest|nerdRest1]]You flash a smirk. <span class="PC">"Yeah... I was thinking of doing ''you'',"</span> you say seductively.
The collie's face turns red, and he drops the card he was holding.
<span class="rin">"D-do you-"</span>
You give the collie a look that ought to make your intentions //very// clear.
The collie's blush deepens.
<span class="rin">"You're uh... pretty forward..."</span> Rin's voice shrinks to a near whisper as he continues. <span class="rin">"I... really like that... If you wanted to tell me what to do, I..."</span>
You know what to do from here.
[["Strip."|nerdCardsPlayWinStrip]]<span class="rin">"Hey! Uhh... You know what would be fun? What if..."</span> Rin looks at the ground.
<span class="PC">//Is he blushing?//</span>
The collie looks at you and blurts out, <span class="rin">"what if we agree that the loser has to do whatever the winner says!? Just to uh... add a little friendly competition to it? Nothing uh... ''too'' crazy, of course!"</span>
The collie looks so eager and earnest, you can hardly bring yourself to do anything but agree.
<span class="PC">"Deal,"</span> you say, holding out your $hand.
Rin seems to hesitate a bit, as if he wasn't expecting you to agree, then he smiles widely.
<span class="rin">"Okay, it's on!"</span>
[[Continue|nerdCardsPlay3]]You wake up in some sort of... den? It's dark, but you can see light emanating from an opening in the wall ahead. In the dim light, however, you can see you're surrounded by massive, furry, heaving bodies. As you feel the heat and take in the thick musk surrounding you, you recall what happened to you. Your $covering is still sticky with wolf cum.
//Fuck.//
You hobble to your $feet. There must be nine or ten dire wolves here, though it's hard to tell in the dim light. You look to the doorway and You soon come to understand the workings of the pack. The alpha is unquestionably at the top of the heirarchy, and all the other wolves show submissiveness to him. His two "lieutenants" follow him around everywhere, and are treated with due deference by the rest of the pack, who often squabble among themselves to exert dominance over each other. You soon learn to show submissiveness to //all// the other wolves, but especially the alpha and his lieutenants.
Everyone has their role here. Some hunt, some guard the den. Your role, however, is to present yourself for rutting whenever one of the wolves approaches. At first you resisted this role, and tried to hide away in the corner of the den. But soon, after countless hard ruttings, pushed into the ground day after day as wolves unloaded load after load of warm, vulpine seed into you, you come to stop dreading these encounters. You find it hard to keep track of days, but it's not long before you find yourself presenting yourself eagerly, even //needily//, to packmates returning to the den, and howling with pleasure as their knots press into you, sealing you with their cum...
[[Continue|WLFdefeat9]]You've lost all track of how long you've been down here in this warm, musky den, surrounded by your packmates, when you start to notice certain... ''changes''. With each breeding, you find yourself growing closer to the pack, and memories of your old life beginning to fade...
But the changes don't stop there. <<if $covering is "fur">>You notice your fur growing in thicker and darker.<<else>>Your $covering begins to give way to thick, dark, vulpine fur.<</if>> You find it increasingly natural to walk about on all fours, and bipedal walking increasingly awkward and alien.instead of twins, you can also meet thieves, who you overhear talkin about thieving. They're a mean, rowdy bunch. If you approach, you'll alert them. you can freeze or flee. If flee, dex check to escape. If wait, an arm grabs you and pulls you in. The leader says he'll handle you, and his two underlings stay back. Combat.
If you win, you knock out their leader. The underlings are stunned, giving you a chance to grab the leader's bag and run for it.
If you lose, they take turns fucking u, steal ur clothes, and knock you out. When u wake up, ur naked and in a chastity cage.<<set $hall2sideSearched to true>>You step through the doorway on side of the hall, and proceed quietly down this second hall. It's considerably narrower than the hall you came through, and //much// darker — the only light you have to go by is the torchlight from the hall behind you, and the dim, flickering light from a doorway about <<print either("forty","thirty","fifty")>> paws ahead.
As you approach, you hear voices up ahead, speaking in hushed but casual voices. You stop for a moment to listen, but all you can make out is snippets of conversation.
**if I implement the thieves scene, it will go here**
From so far down the hall, you can't hear much. You consider approaching closer to get a better idea of who these people are. These people don't //sound// particularly dangerous, but who knows? Plus, you feel a little sheepish about eavesdropping like this.
[[Sneak up closer|hall2sideSneak]]
[[Go back the way you came|hall2sideNoSneak]]You take the bottle from Didymo and take a swig. The stuff, whatever it is, sets your mouth and throat ablaze. You can't help but gasp and cough as you lower the bottle.
The hyenas laugh in unison, though surprisingly good-natured laughs for hyenas.
<span class="thomo">"Yep, Ol' Awlson'll do that to you!"</span> Thomo says, reaching out for the bottle. You pass it to him, more than happy to get that horrible brew away from you.
<span class="didymo">"Sorry,"</span> says Didymo. <span class="didymo">"I should've warned you. This stuff gets the job done without lightening your coinpurse too much, but not much good to say of it past that. Anyway, what brings you down here?"</span>
[["Treasure"|twinsTreasure]]
[["Adventure"|twinsAdventure]]
[["Knowledge"|twinsKnowledge]]<span class="PC">"No, thanks,"</span> you say.
Didymo shrugs then takes a swig. <span class="didymo">"Probably for the best,"</span> he says. <span class="didymo">"This stuff gets the job done, but not very pleasantly. Well, $name, what brings you down here?"</span>
[["Treasure"|twinsTreasure]]
[["Adventure"|twinsAdventure]]
[["Knowledge"|twinsKnowledge]]<<if not $naked is true>>You frantically strip and get on your knees, your throbbing member at full mast and demanding attention.<<set $naked to true>><<else>>You get on your knees, your throbbing member at full mast and demanding attention.<</if>> It's already drooling pre onto the floor. Eagerly, you begin stroking.
As soon as you touch your cock, you can't help but let out a whimper. It feels //so// good. How could you possibly be so needy all of a sudden?
It doesn't matter, there's only one thing you need to worry about right now.
<<linkreplace "Stroke Faster">>The burning //need// to cum drives you to increase your tempo. The pleasure nearly overwhelms you, but you can't stop now! You're //so// close!
You stroke faster still, now panting and drooling and moaning with abandon. The pink clouds are still billowing around you, but you aren't thinking of those. You aren't thinking of anything at all but the cock in your hands, the //need// to stroke, the //need// to cum. You're so close now, you just need to keep going...
Reduced to a horny beast, desperately pawing yourself off in the middle of the room but unable to cum, you barely even notice as a figure approaches through the pink mists.
[[Keep Stroking|ALCfail1b]]<</linkreplace>>You continue furiously attending to your needy member as the figure bends down over you.
<span class="alchemist">"Poor, desperate little $dimin,"</span> a muffled voice from overhead says. You barely even hear, and certainly don't let this distraction interrupt your stroking. <span class="alchemist">"Don't worry, I'll help you out."</span>
You vaguely notice as the figure, their face obscured by some kind of black mask, opens and holds a clear vial under your $muzzle.
Darkness quickly closes in on your vision and you sink to the floor.
[[Continue|ALCdefeat1]]Double-click this passage to edit it.Suddenly, your fear begins to slip away. You stop pulling at your restraints. You can't help but, following the hare's advice, relax.
<span class="alchemist">"There's a good little test subject,"</span> the hare croons. <span class="alchemist">"Now, I'm going to test several different concoctions on you and observe your response. Don't worry, it's very unlikely that any of these potions will cause lasting harm."</span>
The hare pauses, then chuckles.
<span class="alchemist">"Well, I suppose that depends on how you define 'harm'! Anyway, let us begin."</span>
You feel like you should be terrified right now, thrashing and screaming like before. But the fear refuses to come, and you find yourself unable to bring yourself to do anything but lay placidly as the hare goes back to his table and rummages through bottles.
Before long, he retuns, and holds a clear vial in front of your $muzzle.
<span class="alchemist">"For our first experiment, I've been needing a subject to test my latest— Actually! Perhaps it will be more fun if you //don't// know what you'll be dosed with."</span> The hare smirks. <span class="alchemist">"Anyway, here goes!"</span>
Even with whatever drug is suppressing your fear, the sight of the syringe the hare suddenly pulls out of his robe makes your heart quicken. You //hate// needles.
Not that you can do anything about it. Your eyes wide, you watch as the hare fills the needle with the liquid from the vial and gingerly inserts it into your leg.
You wince, but it doesn't hurt as much as you'd expected as the hare delicately presses down on the plunger. With a dull sense of resigned dread, you wait to feel the effects of whatever it is the hare's just put into you.
[[Continue|ALCdefeat4]]The lunges forward, as if to strike. Just as you move to block, he feigns, dropping down into a sweeping kick towards your $feet. <<set $check = random(1,20)>><<set $thresh = 13>>
<<if ($check+random(0,$dextot))gte $thresh>>[[Dodge!|ALCatk5succ]]<<else>>[[Dodge!|ALCatk5fail]]<</if>>''Dodge Success!'' (Rolled $check+$dextot vs. $thresh)
You see the feint coming and leap up, dodging the kick entirely.
[[Continue|ALCcombat]]''Dodge Fail!'' (Rolled $check+$dextot vs. $thresh)
You aren't quick enough to react to the hare's feign, and his kick sweeps your $feet out from under you.
You crash to the ground painfully.<<set $damage to 1>>
<<conDamage>><<if $con lt 1>>
You try to push yourself up, but the attempt only sends you sprawling face-down onto the floor in front of you. Beaten, you give up and lay on the floor heaving, awaiting whatever fate the hare has in mind for you.
Footsteps approach. A paw grips you by the shoulder, carefully flipping you over. Above you looms the face of the hare, a strange glimmer come into his stoic eyes.
<span class="alchemist">"Here,"</span> he says, uncapping a small, clear vial and holding it under your $muzzle. <span class="alchemist">"This will take the pain away. Just take a nice deep—"</span>
Darkness quickly closes in on your vision and you sink down.
[[Continue|ALCdefeat1]]
<<else>>You roll to the side before the hare can follow up, but you better get back on your $feet fast!
<<link "Get Up">><<check "str" 10 "ALCatk5getUpSucc" "ALCatk5getUpFail">><</link>><</if>>''Strength Success!'' (Rolled $check+$strtot vs. $thresh)
With a grunt of exertion, you leap to your feet and manage to regain your posture before the hare can take advantage of having toppled you.
[[Continue|ALCcombat]]''Strength Fail!'' (Rolled $check+$strtot vs. $thresh)
You manage to pull yourself back up, but not fast enough to regain your posture in time. The hare moves to take advantage of your slowness.
[[Continue|ALCact]]<<if $ALCAphroProg is 0>>As you stand at the ready, you catch a whiff of the pink mist rising up around you.
You feel a sudden heaviness in your chest, and a wave of heat radiates through your body. Your thoughts are scattered, replaced by a feeling of... ''neediness''?
<span class="PC">//What's... happening...//</span><<set $willdamage to random(1,3)>><<set $ALCAphroProg++>>
<<willDamage>><<elseif $ALCAphroProg is 1>>You try to hold your breath as best you can as the pink mist grows thicker, but eventually you have no choice but to inhale.
Immediately, the heaviness in your chest grows deeper, your mouth falling open in a needy whimper as warmth radiates through your body.
<span class="PC">//I need to focus!//</span><<set $willdamage to random(2,3)>><<set $ALCAphroProg++>>
<<willDamage>><<elseif $ALCAphroProg is 2>>You're forced to breathe in again. The warmth spreads further, out from your chest to your $feet and $hands. Your whole body feels warm and needy, but you soon notice that the heat seems to be gathering most in your groin. You realize you'd better get out of here fast, but a part of you doesn't want to...
You wonder how long it's been since you've pawed off... How could you be this needy all of a sudden? It would feel so good... You wonder if you could afford to let off a little tension...
You almost completely forget about the hare you're supposed to be fighting.<<set $willdamage to random(2,3)>><<set $ALCAphroProg++>>
<<willDamage>><<elseif $ALCAphroProg is 3>>You breath in again. The <<if $naked is true>>need between your legs<<else>>bulge in your pants<</if>> is becoming impossible to ignore. It would feel //so good// to just strip and paw off... You hardly even realize that your tongue has lolled out...<<if $will gt 1>>
<span class="PC">//Gotta... stay... focused...//</span><<set $willdamage to random(3,4)>><<set $ALCAphroProg++>>
<<willDamage>><</if>><<else>>With another deep breath, your thoughts are thrown into complete disarray. What were you worrying about? There was a... hare? The growing <<if $naked is true>>need between your legs<<else>>bulge in your pants<</if>> now is all you can think of.
<span class="PC">//Oh Dog...//</span>
You can't control yourself any longer. You ''need'' this.<<set $willdamage to $will>>
<<willDamage>><</if>><<if not $equipped is $unarmed>>You drop your $equipped and fall to your knees.<<set $equipped to $unarmed>><<else>>You fall to your knees.<</if>> <<if not $naked is true>>You frantically strip, your throbbing member at full mast and demanding attention.<<set $naked to true>><<else>>Your throbbing member is at full mast and demanding attention.<</if>> It's already drooling pre onto the floor.
<<linkreplace "Paw off">>Eagerly, you begin stroking. As soon as you touch your cock, you can't help but let out a whimper. It feels //so// good. You've never been this needy before in your life.
It doesn't matter, there's only one thing you need to worry about right now.
<<linkreplace "Stroke Faster">>The burning //need// to cum drives you to increase your tempo. The pleasure nearly overwhelms you, but you can't stop now! You're //so// close!
You stroke faster still, now panting and drooling and moaning with abandon. The pink clouds are still billowing around you, but you aren't thinking of those. You aren't thinking of anything at all but the cock in your hands, the //need// to stroke, the //need// to cum. You're so close now, you just need to keep going....
[[Keep Stroking|ALCSubmitAphro2]]<</linkreplace>><</linkreplace>><<print either("The hare paces the room menacingly through the clouds of pink mist, holding his sword low but ready.","The hare circles the room slowly, never taking his eyes off of you. The pink mist billows at his footpaws.")>>
<<print either("From what you can see of his face behind the glistening black mask over his muzzle, his intentions are inscrutable.","The candlelight glints off his sword and strange black mask.")>>
<<print either("The hare feigns a lunge, making you flinch, before retreating back into a defensive posture.","You wait, $equipped raised, for the hare to make a move. He only continues to circle.")>><<if random(1,3) is 3>>
<span class="PC">//What's he planning...//</span><</if>>
[[Continue|ALCcombat]]You keep stroking, your tongue lolling out as you furiously masturbate, the pleasure and //need// blotting out any other thought.
<span class="PC">//Need to cum... need to stroke...//</span>
<<linkreplace "Keep Stroking">>You keep stroking. Reduced to a horny beast, desperately pawing yourself off on your knees but unable to cum, you barely even notice as the hare approaches through the pink mists.
<span class="alchemist">"See, thief? Doesn't this feel so much better than fighting?"</span>
You barely register his words, your mind and body quite preoccupied.
<span class="PC">//So... close...//</span>
<<linkreplace "Keep Stroking">>You keep furiously stroking. The hare snorts.
<span class="alchemist">"As fun as it is to watch you struggle, I have things to do. Don't worry though, little thief. Our fun hasn't even begun yet."</span>
You vaguely notice as the masked hare bends down over you and holds a clear vial under your $muzzle.
Darkness quickly closes in on your vision and you sink to the floor.
[[Continue|ALCdefeat1]]<</linkreplace>><</linkreplace>><span class="alchemist">"You've been a marvellous test subject so far. I only have one more concoction I wish to test, and rest assured I saved the best for last."</span>
The hare chuckles, then continues.
<span class="alchemist">"I don't suppose you're terribly familiar with Felish history? Well, especially the Empire's later years, a hallmark of Felish social control was a practice commonly translated as ''domestication''. Captured enemies and dissidents were, through methods largely lost to history, somehow made to be loyal and obedient servants of the Empire and its nobility."</span>
<span class="alchemist">"Historians have long puzzled over exactly //how// the Felish managed to do this. Sadly, it seems that the Burners took particular care in expunging these methods from the historical record. From the fragmentary accounts that //have// been recovered by modern scholars, however, it appears this domestication process evolved over time and typically incorporated several different long-lost technologies. Early methods, however, almost certainly included an alchemical component."</span>
<span class="alchemist">"After ten years working to recreate these concoctions, I believe I may finally have it! A torn scroll I uncovered in this Citadel includes instructions on the brewing of two most-interesting potions, which I duly concocted. All I need now... is a test subject."</span>
He retrieves two potions in identical glass flasks. In one of them swirls a glistening lavendar liquid, and in the other, a translucent orange liquid.
<span class="alchemist">"While my High Felish is rusty, from the legible text, it appears both were used in in domestication, but in different capacities: One given to soon-to-be harem-slaves, and the other to those assigned to labor. Beyond that, I frankly have no idea what either of these potions will do. They resemble classic mutagens in //some// regards, but include several reagents which I admittedly can make no accounting for. Needless to say, this experiment should prove //highly// informative. But which one to try..."</span>
The hare pauses, then turns to you.
<span class="alchemist">"You know what would be fun? How about ''you'' choose? 'Aquea Meretriciae' or 'Aquea Plumbei'?"</span>
[["The first one."|ALCdefMer]]
[["The second one."|ALCdefPlu]]
[["Let me out!"|ALCdefBeg]]The hare retracts the empty needle and leaves to put it and the vial away.
You wonder how long it could be before whatever this potion is kicks in. You still feel no different, save for the fear-suppressing drug the hare gave you earlier, the effects of which are already starting the fade. Your heartbeat continues to quicken as you strain to imagine what the hare might've just put into you. You pay close attention to all your bodily sensations, but aside from the lingering sting on your leg where you were injected, and the bindings digging into your wrists and ankles, you feel completely normal.
The head of the hare reappears over you.
<span class="alchemist">"I beg your apologies! I don't believe I ever got your name. What is it?"</span>
<<linkreplace $name>><span class="PC">"$name,"</span> you say without a hint of hesitation. Only afterwards does it occur to you that you should've given a fake name.
<span class="alchemist">"Well, $name. If you wouldn't mind, I'd like to play a game with you. It won't take long."</span>
He pulls a deck of cards from his robe, then counts seven off the top and puts the rest of the deck away. He glances at the cards, then turns them over and begins to shuffle them. You have no idea what's going on.
<span class="alchemist">"Without looking, I'm going to try to pick the Squire of Clovers,"</span> he says. <span class="alchemist">"And if I pick the wrong card, you have my word that I will let you go at once and return all your possessions. Understood?"</span>
You nod. Confusion now eclipses your fear. Why would the hare be willing to let you go on six-out-of-seven odds? Unless there's some trickery here...
The hare notices your confused expression and smirks as he continues to shuffle the cards.
<span class="alchemist">"Don't worry, this isn't some cheap parlor trick or sleight-of-hand. And no matter what, if I choose the wrong card, you can go free at once. I swear by the gods."</span>
Suddenly, the hare fans the cards out such that you can see them, but he cannot. You notice the Squire of Clovers second from the right.
<span class="alchemist">"I'm going to choose, but first..."</span>
The hare gives you an evil grin.
<span class="alchemist">"Which one is the Squire of Clovers?"</span>
[["Second from the right"|ALCdefeat5]]<</linkreplace>><span class="PC">"Second from the right,"</span> you say at once. As soon as you finish speaking, your heart drops.
<span class="PC">//What did I just... ''Why'' didn't I lie?//</span>
The hare's smile widens.
<span class="alchemist">"Then I'm going to pick... ''this'' one."</span>
He picks the card second from your right, turns it around, and erupts into giddy laughter. With your help, he chose the Squire of Clovers.
<span class="alchemist">"Why, $name, what admirable honesty! What a rare virtue that is these days,"</span> he says, catching his breath between bouts of chuckling. <span class="alchemist">"Why don't we test just how deep that honesty runs?"</span>
With dread, you begin to understand what's happening.
<span class="alchemist">"Now tell me,"</span> the hare goes on, <span class="alchemist">"Where are you from?"</span>
You find yourself helpless but to tell him the name of your village. The hare begins scrawling notes.
<span class="alchemist">"Now, what's the most embarassed you've ever been?"</span>
Your face turns red and you strain to clear your mind, but it's no use. The memory comes back, and before you can even try to stop yourself, you're telling the hare in lurid detail about the time from your horny adolescence when the blacksmith next door caught you in a thicket behind the shop, huffing a pair of his used undergarments that you'd stolen. Even just thinking of that memory was enough to make you wince in shame, but now, reliving it in detail and, worse still //telling// all this to another person, the shame becomes agonizing.
The hare doesn't stop himself from chuckling as he continues scrawling on his notepad. He doesn't relent, continuing to ask questions no less personal. Your face red and tears of shame welling in your eyes, you're helpless but to give the hare everything he wants — all your shameful fantasies, secrets and personal details you've never told a soul, desires, insecurities... But no matter how personal or humiliating it gets, you can do nothing else but answer throuroughly and honestly, the hare, all the while, smirking as he takes detailed notes.
[[Continue|ALCdefeat6]]Finally, the hare relents.
<span class="alchemist">"Truly, $name, you are a paragon of honesty. I applaud your great virtue, but I think that is quite enough of that. Oh, and, in case you were wondering what I planned to do with this,"</span> he says, holding up the notebook, <span class="alchemist">"fear not. Beyond my personal amusement, I have no particular need for your secrets... provided that, on the off-chance you ever get out of this Citadel, you know better than to //tell// anyone of my work down here. It would be a terrible shame, at least for you, were the folks back home to learn of any of this."</span>
The hare taps the notebook for emphasis, then puts it away. Your heart pounds.
<span class="alchemist">"Anyway, the important thing is that the serum works. I am extremely pleased with these results. On to the real test!"</span>
[[Continue|ALCdefeat7]]<span class="PC">"The first one,"</span> you say.
<span class="alchemist">"Meretriciae it is!"</span>
Before you have a chance to react, the hare uncaps the flask and pours the contents down your throat, then firmly holds your $muzzle closed so you're forced to swallow.
[[Swallow|ALCdefMer1]]<span class="PC">"The first one,"</span> you say.
<span class="alchemist">"Plumbei it is!"</span>
Before you have a chance to react, the hare uncaps the flask and pours the contents down your throat, then firmly holds your $muzzle closed so you're forced to swallow.
[[Swallow|ALCdefPlu1]]<span class="PC">"Let me out, you freak!"</span> you cry, pulling uselessly at your restraints once more.
The hare just laughs.
<span class="alchemist">"Looks like the Hyospax has worn off! No matter, I'll just choose for you, then."</span><<if random (1,5) lt 3>>
He looks down at the bottles, then up at you, then holds up the orange liquid.
<span class="alchemist">"Aquea Plumbei it is!"</span>
[[Continue|ALCdefPlu0]]
<<else>>
He looks down at the bottles, then up at you, then holds up the orange liquid.
<span class="alchemist">"Aquea Meretriciae it is!"</span>
[[Continue|ALCdefMer0]]<</if>>Before you have a chance to react, the hare uncaps the flask of orange liquid and pours the contents down your throat, then firmly holds your $muzzle closed so you're forced to swallow.
[[Swallow|ALCdefPlu1]]Before you have a chance to react, the hare uncaps the flask of lavendar liquid and pours the contents down your throat, then firmly holds your $muzzle closed so you're forced to swallow.
[[Swallow|ALCdefMer1]]Gagging and wretching, you have no choice but to swallow the potion down. Whatever this stuff is, at least, it doesn't taste bad. The flavor is reminiscent of lavender and strawberries, but not //quite//. There's a distinctly floral undertone, but of no flower that you can recall ever smelling.
Then, you start to feel it.
You gasp as a tingly feeling races down your limbs, making your $covering shiver. There's a strange sensation of heat, then of //shifting//. It doesn't hurt, but the sensation sends you nearly into panic. Your body itself is changing.
<span class="PC">//What's... happening to me...//</span>
''-3 Strength'' <<set $str to ($str-3)>>
With each exhale, it feels something is leaving your body, your muscles slackening as you feel your hips and buttocks filling out. You realize this should terrify you more, but... in a way you can't describe, it feels ''good''.
''+3 Dexterity'' <<set $dex to ($dex+3)>>
<<linkreplace "Continue">>You feel your member between your legs harden, but it feels... ''different''. When you glance down to see it visibly //shrinking// before your eyes, your panic returns anew.
But just then, your panic is confused by the funny sensation growing in your head. You find yourself suddenly confused, but unable to recollect your thoughts. Something in your brain feels like it's slowing down, but in its place, you feel an inexplicable //need// growing. A need for... ''what'', exactly?
''-2 Intelligence'' <<set $int to ($int-2)>>
''-3 Maximum Willpower'' <<set $Basemaxwill to ($Basemaxwill-3)>>
''-8 Willpower'' <<set $will to ($will-8)>><<statupdate>>
[[Continue|ALCdefMer2]]<</linkreplace>>Double-click this passage to edit it.Rin scoots over to your side of the fire, lays out a woven mat on the ground between you, and puts a deck of cards on the mat in front of you..
<span class="rin">"Here! I think this is a uh... a pretty straightforward deck. It's monocrim burn. Pretty good for a beginner, I think... not saying you ''need'' a simple deck or anything!"</span>
The collie puts a deck in front of himself on the mat.
<span class="rin">"Hm... lets roll a die to see who goes first. Do you want the high number or low?"</span>
[["High"|nerdCardsPlay3High]]
[["Low"|nerdCardsPlay3Low]]<span class="PC">"High,"</span> you say.
<span class="rin">"Sounds good!"</span>
The collie pulls out a twenty-sided die from his bag and hands it to you. You roll it on the mat, and get a <<print random(9,14)>>
<span class="rin">"Not bad! My turn."</span>
The collie takes the die and rolls it. The die lands on <<print random(15,19)>>.
<span class="rin">"Ooh! Okay, I'll go first. We can both draw. Seven cards, remember."</span>
[[Draw your hand|nerdCardsPlay4]]<span class="PC">"Low,"</span> you say.
<span class="rin">"Sounds good!"</span>
The collie pulls out a twenty-sided die from his bag and hands it to you. You roll it on the mat, and get a <<print random(7,12)>>
<span class="rin">"Not bad! My turn."</span>
The collie takes the die and rolls it. The die lands on <<print random(2,6)>>.
<span class="rin">"Ooh! Okay, I'll go first. We can both draw. Seven cards, remember."</span>
[[Draw your hand|nerdCardsPlay4]]You draw seven cards from the top of your deck, and the collie does the same. You look at your hand. Each card has a name, an illustration, and a textbox.
''Cliff'', ''Frightening Bolt'', ''Monastary Swift'', ''Cliff'', ''Gullcrack'', ''Lava Shrike'', ''Magma Jay''
You frantically try to read and understand what each of your cards do, but it's more than a bit overwhelming, and you realize that your grip on the rules is... //tenuous// at best.
Rin seems not to have noticed your confusion, looking at his own hand intently.
<span class="rin">"Hm, it's risky... but I think I'll keep. You?"</span>
He looks up at you. Unsure what else to do, you nod.
<span class="rin">"Cool! Then we're off to the races... Okay, I'll play a Canopy, tap for one chartreuse, and play a Utopia Bird. Resolves?"</span>
He looks up at you again, holding a card in his hand with a picture of a bird with a multicolor tail in a lush forest. You read the card.
''"Utopia Bird — [Chartreuse]"''
''"Avian"''
//"Flying"//
//"Flap: Add one feather of any color to your feather pool."//
//"0/1"//
Unsure what else to do, you nod. Rin puts the card down on the mat in front of him.
<span class="rin">"Haha, I figured. Okay, then I'll pass my turn. You can draw a card to start your turn."</span>
[[Draw a card|nerdCardsPlay5]]You draw a card from the top of your deck. Another "Cliff."
You play it in front of you, as seems natural. Rin says nothing, so this must be a reasonable play.
Looking at your hand, there's only one card you feel like you understand well enough to confidently play.
''"Frightening Bolt — [Crimson]"''
''"Magic"''
//"Deal 3 damage to any target."//
If you understand properly (which you still aren't totally sure of), it looks like you could use this either to deal three damage to Rin's life total, or to the Utopia Bird, which would kill it.
[[Target Rin's life total|nerdCardsPlay5Face]]
[[Target Rin's Utopia Bird|nerdCardsPlay5Bird]]<span class="PC">"I... cast Frightening Bolt... at, uh, your health points,"</span> you say.
The collie tilts his head a little.
<span class="rin">"Oh, okay. I take three damage, and go down to seventeen life... Don't forget to flap your Cliff, by the way! Anything else?"</span>
You turn your Cliff sideways like Rin did for his Canopy, then look back up and shake your head. It doesn't seem like you can play more than one Aviary per turn, so there's nothing else you can do this turn.
<span class="rin">"Okay! My turn!"</span>
He draws a card from the top of his deck. You can tell he's trying to hide it, but the wagging of his tail betrays his excitement at whatever he just drew.
<span class="rin">"So... I'll start by playing another Canopy for turn, then I'll tap the Utopia Bird for one Purple feather, and cast Lark Ritual to add three more purple feathers to my feather pool, then another Lark Ritual for another three. Then I'll play Flightscape Familiar to reduce the cost of all cyan and crimson spells I cast by one feather, floating two purple, tap a canopy to cast Manakinmorphose for one, adding two cyan feathers and drawing a card..."</span>
You lose track of what's going on as the collie, apparently in a state of deep focus, continues drawing and casting cards and flapping and unflapping his aviaries, all the while spouting off descriptions of what he's doing that go miles over your head.
You zone off for a few minutes, idly listening to sound of the collie's voice, until finally it takes on a tone of excitement.
<span class="rin">"...Ternabout to unflap my aviaries again, and finally, with a storm count of twenty-three, flap for three cyan and cast ''Crowstorm''!"</span>
His tail slapping the ground behind his rump, Rin leans forward to show you the card.
''"Crowstorm — [Cyan][2]"''
''"Magic"''
//"Create a 1/2 Crow avian token with flying."//
//"Storm."//
[["Uhhh..."|nerdCardsPlay5Face0]]<span class="PC">"I... cast Frightening Bolt... at, uh, your Utopia Bird,"</span> you say.
Rin frowns.
<span class="rin">"Bolting the bird, huh?"</span>
The collie considers for a moment.
<span class="rin">"Dang, well, can't really do anything about that..."</span>
He moves his Utopia Bird to the Discard Zone, then looks back up at you.
<span class="rin">"Don't forget to flap your Cliff, by the way. Anything else?"</span>
You turn your Cliff sideways like Rin did for his Canopy, then look back up and shake your head. It doesn't seem like you can play more than one Aviary per turn, so there's nothing else you can do this turn.
<span class="rin">"Okay, my turn!"</span>
The collie unflaps his Canopy, draws from the top of his deck, and frowns more. You hear him mutter a curse under his breath.
<span class="rin">"I play another Canopy, then pass the turn."</span>
[[Continue|nerdCardsPlayWin]]<span class="PC">"Uhhh..."</span>
<span class="rin">"Sorry, it means I get to copy the spell for every spell I cast before it. So I can make twenty-four 1/2 crow tokens."</span>
<span class="PC">"Oh, okay."</span>
You can tell Rin's been holding back his excitement, but as he starts putting face-down cards in front of him — presumably to denote the crows — he bursts.
<span class="rin">"Oh my gosh, that was so cool. I've never been able to go off turn two before. Got a little dicey there in the middle, but that third Lark Ritual came in clutch. Wow, I was //right// about splashing chartreuse for Utopia Bird,"</span> the collie gushes. <span class="rin">"All my friends said it was stupid to add chartreuse and would just make my deck inconsistent, but this'll show //them//! Wow, a turn two kill... Oh! Uh, sorry, I pass my turn I guess. The crows don't have swiftness, so I can't attack this turn."</span>
There are two whole rows of face-down cards in front of him — a veritable //flock//.
<<linkreplace "Draw a card">>You unflap your aviaries and draw a card for your turn — another "Frightening Bolt." You glance at the cards in your hand once more, only to realize that you have no possible way to survive another turn.
[[Concede|nerdCardsPlay5Face1]]<</linkreplace>><span class="PC">"I uh... I don't think there's anything I can do to stop from losing next turn,"</span> you say.
The collie thinks for a moment.
<span class="rin">"Yeah, I don't think your deck has any way out of this... sorry, I got //really// lucky last turn."</span>
<span class="PC">"Ok then,"</span> you say. <span class="PC">"Good game."</span>
You hold out your $hand.
[[Continue|nerdCardsDefeat1]]You walk around to the far side of the table warily to investigate the plate.
There, at the head of the table on an ornate porcelain plate, is a delicious-looking meal. A grilled fillet of fish atop a bed of creamy mashed potatoes, flanked by sauteed baby asparagus with a light drizzle of oil. Steam wafts up from it in lazy plumes. The smell is tantalizing.
Your hunger is tempered by confused unease. You look all around the room — there's no one around, and nothing to explain the presence of a fresh meal in this abandoned dining hall.
You look back at the plate. Despite yourself, your stomach rumbles.
<<if random(1,3) is 1>>[[Eat|banqFoodEat1]]<<else>>[[Eat|banqFoodEat1]]<</if>>
[[banqFoodNoEat]]That meal looks //delicious//, and what's the harm? You kneel at the table and start eating.
As there are no utensils, you have to use your $hands. It's as delicious as it looks. You start with the fish, which is grilled and seasoned to perfection. Then you move on to the asparagus, and finally you polish off the potatoes.
Satisfied, you take a moment to digest, then get back up to your $feet.
''+10 Constitution!''<<set $con to $con + $10>><<statupdate>>Why the heck would you eat that? It could be poisoned, or worse. The mere presence of the food gives you the creeps.
You turn away and survey the room.That meal looks //delicious//, and what's the harm? You kneel at the table and start eating.
Or at least you try to. As soon as you reach out to grab the fillet of fish with your $hand, it turns to smoke and disappears. You pull your hand back, then the whole plate similarly dissipates.Before you have time to process what's happening, you find yourself thrown to the floor of the room. Above you, a tall hyena puts his paw on your chest and puts the tip of a sword under your chin.
<span class="didymo">"Who are you!? What're you after, sneaking up on us like this?"</span> he barks.
Your heart pounds and your mind reels for a reply.
<span class="didymo">"You deaf? Answer me!"</span>
[["I'm an adventurer."|SurprisedTwins2]]<span class="PC">"I- I'm an ad-adventurer,"</span> you stutter, unable to take your eyes off the glinting blade at your throat.
<span class="didymo">"Oh yeah? And you were just popping in for a friendly chat, then?"</span>
You aren't sure how to reply.
<span class="PC">"Uh..."</span>
A voice pipes up from nearby. Your eyes dart over, seeing the other hyena standing a few paces off for the first time.
<span class="thomo">"Oh, give him a break, Di. Kid's clearly what he says he is. Or at least trying to be."</span> He snorts.
The first hyena, sword still at your throat, takes his eyes off you for the first time and glances over at his fellow hyena.
<span class="didymo">"Could be one of those shapeshifters Venden was talking about. Or an animaphage. Or worse."</span>
<span class="thomo">"I thought //you// were the smart one,"</span> the second hyena replied sarcastically. <span class="thomo">"Look at his eyes, dumbass. Not an animaphage. And look, you pricked him there on the neck. Blood's red. Kid's a Sunsider, you paranoid idiot."</span>
You become aware of a faint stinging sensation on your neck you hadn't noticed before. The blade must've nicked you on the neck.
The first hyena moves the blade away from your neck ever so slightly, then bends down and looks at you intensely, scanning your eyes, your neck, then down the rest of your body. He returns his gaze to your face for what feels like a long time, then suddenly straightens up and sheaths his sword. He offers you his paw.
[[Take his paw and get up|SurprisedTwins3]]You take the hyena's paw and he pulls you to your $feet.
<span class="didymo">"I'm truly sorry about that. Hard to trust even your eyes down here. This place has us pretty skittish, as you can tell."</span>
The second hyena eyes you for a moment then speaks up.
<span class="thomo">"Some of us more skittish than others. I'm Thomo, and this runt here's Didymo. Brothers, I'm sad to say."</span>
He sits down by the fire and takes a swig from the bottle.
<span class="didymo">"Eat shit,"</span> replies Didymo to Thomo. He turns to you. <span class="didymo">"And you are?"</span>
<span class="PC">"I'm $name."</span>
<span class="didymo">"Pleasure to meet you, $name. Here, sit down if you'd like. Cold as hell down here."</span>
Thomo sits down at the fire beside his brother and gestures for you to do the same.
[[Sit down|twins1]]
[[Leave|SurprisedTwinsLeave]]<span class="PC">"Thanks, but I ought to be moving on,"</span> you say.
<span class="didymo">"Oh, okay,"</span> Didymo replies. <span class="didymo">"Well... nice meeting you. Sorry again for the scare, and the nick on the neck. Best of luck out there."</span>
<span class="thomo">"Best keep an eye out for more paranoid dumbasses,"</span> Thomo says, taking another drink. <span class="thomo">"But really, this isn't a place to be too trusting, even of Sunsiders. Fellow-feeling isn't as common as you might think down here, and people aren't always what they seem. All the best to ya, $name."</span>
He raises his bottle to you.
[[Leave|hall2sideTwinsLeave]]You leave the room and walk back down the dark hallway until you come to the wider, better-lit hallway you were in before.
[[Continue|hall2Return]]<span class="PC">"Treasure,"</span> you say.
Thomo reaches out for the bottle and holds it up.
<span class="thomo">"I'll drink to that,"</span> he says, and does so. <span class="thomo">"We're in the same boat."</span>
[["Any luck so far?"|twinsGoldAsk]]<span class="PC">"Adventure,"</span> you say.
Thomo snorts and grabs the bottle.
<span class="thomo">"Another adventurer! Well, get a level or two deeper and you stand a good chance of your name ending up in a bard's song, but perhaps not the way you'd planned!"</span>
Didymo scowls at his brother.
<span class="didymo">"Pardon my loudmouthed sap of a brother, he's been hitting the Awlson nonstop for half-an-hour now."</span>
<span class="thomo">"Oh, you know it takes me at least an hour before I start talking nonsense,"</span> says Thomo. He playfully smacks his brother on the arm. Didymo smacks him back harder.
<span class="thomo">"I don't need my dear brother to beg my pardon though, I can do it well enough on my own,"</span> he goes on. <span class="thomo">"I meant no offense, and I wish you all the best in your adventuring. Just, you hear a great many stories in the taverns — some sad, some downright hilarious — of self-styled adventurers stumbling into the Citadel and meeting with some black fate or another. To look at you though,"</span> he pauses to gesture at your figure with his paw, <span class="thomo">"gives me hope for the noble pasttime of adventuring! My brother and I are but grubby treasure-hunters, but I'm glad to see it's not only overbrave green pups who still venture willingly into peril for naught but the adventure itself!"</span>
You still aren't sure if you're being mocked or complimented, but Thomo's smile looks warm. You take the bottle when he offers it.
[["Any luck so far?"|twinsGoldAsk]]<span class="PC">"Knowledge,"</span> you say.
<span class="didymo">"Ah, a scholarly type!"</span> he says. <span class="didymo">"I've heard they come down here from time to time..."</span>
<span class="thomo">"You don't hear many stories of them coming back, though,"</span> Thomo adds. Didymo shoots him a look of disapproval.
<span class="thomo">"What? It's a risky business, hunting after old knowledge. Especially if you're trying to make it down to the Library. He oughta know that. I admire the dedication,"</span> he says, reaching for the bottle.
Didymo turns back to you.
<span class="didymo">"You from the University of Neoleovis then? Or Rokane, maybe?"</span>
You shake your head.
<span class="didymo">"Oh, independent then?"</span>
You shrug. <span class="PC">"I guess."</span>
<span class="didymo">"Ah, good on ya, mate. Well, you probably already know of it, but there's supposed to be a library two stories down. All the knowledge of the Felish Empire, and the archives of their whole history. I'm sure you know what you're doing but, if you're going there, just... be careful. It's not a safe place."</span>
<span class="thomo">"And if you put any stock in old adventurers' stories, ''don't'' try to take any of the books."</span>
Didymo turns to him.
<span class="didymo">"And you were saying //I// took that old fool's tales too seriously."</span>
<span class="didymo">"Look, I'm just relaying what I've heard! But good luck to you, kid. Your intentions are far nobler than our own — we're just here for the gold!"</span>
[["Any luck so far?"|twinsGoldAsk]]<span class="PC">"Any luck so far?"</span> you ask.
Thomo shrugs. <span class="thomo">"Slim pickings on this floor, at least that we've found. Like I keep telling this dumbass, the good shit's deeper down."</span>
<span class="didymo">"Yeah, and so's the //dangerous// shit,"</span> the other hyena replies. <span class="didymo">"He's right, though. This floor's been pretty well-cleared over the years, it seems. Hasn't been a total wash for us, though. We got a little bit of gold, some old armor fragments, and a weird pendant."</span>
[["Pendant?"|twinsPendantAsk]]
[["Cool."|twinsCool]]<span class="PC">"A weird pendant?"</span> you ask.
<span class="didymo">"Yeah. Doubt it's worth anything but... I dunno. Can hope. It looks pretty well-made at least. We got a guy we sell our stuff too who might have a better idea of its value, just gotta hope he doesn't lowball us."</span>
<span class="thomo">"Why don't you show it to him, Di? Maybe he'll know what it is, if it //is// anything at all."</span>
Didymo shrugs. <span class="didymo">"Sure, I guess. Wanna see?"</span>
[["Sure."|twinsPendantYes]]
[["No."|twinsPendantNo]]<span class="PC">"Cool"</span> you say.
Thomo shrugs.
<span class="thomo">"Pendant's probably nothing, but at least we can melt the armor down. Three centuries since the Levelling and we //still// can't figure out how to make steel like those Felish..."</span>
There's an extended moment of silence as the three of you look into the fire.
Finally, Thomo yawns.
<span class="thomo">"Probably oughta get some shuteye. Doubt I'll be convincing this gutless pup of a brother of mine to go any deeper, but probably wise to sleep off the Awlson before we head back sunside."</span>
<span class="didymo">"That's the only thing //wise// you've said in hours, my great liohearted birdbrain of a brother,"</span> Didymo replies. He turns to you. <span class="didymo">"It was a pleasure to meet you, $name. Wasn't expecting to stumble across any friendly faces down here. You're free to share our campfire to catch some rest, if you like."</span>
[["Sure, thanks."|twinsSleep1]]
[["I'd best be moving on."|twinsLeave1]]<span class="PC">"Sure,"</span> you say.
<span class="didymo">"Alright, then."</span>
The hyena reaches into his bag and pulls something out. He holds it out in his paw for you to see. There's a large, teardrop-shaped crystal wrapped with silver wiring, connected to a thin and well-made silver chain. The silver has tarnished with age, but the crystal looks clear as ever. It's smooth on the outside, but somehow the inside shimmers with colors as if it were an ornately-cut diamond. There's a strange sense of //depth// to the crystal, as if contained within it were a whole space that you could enter into, a many-dimensioned hall of mirrors among whose reflections and refractions one could get lost in...
<<linkreplace "Continue">><span class="didymo">"Well?"</span>
The hyena's voice shakes you from your reverie and you look up.
You shake your head.
<span class="PC">"Doesn't look like anything I've seen,"</span> you say. <span class="PC">"Looks fancy, though."</span>
<span class="thomo">"Eh, worth a try,"</span> Thomo says, then takes another swig from the bottle.
<span class="didymo">"Yeah, no worries,"</span> Didymo says.
Then, he takes the chain with his other paw and lifts it up, letting the crystal hang down and swing in front of you.
<span class="didymo">"It's probably just some old crystal necklace. Just wondering if it might be something— hey, uh, you good, $name?"</span>
As soon as he held up the pendant and it began to swing back and forth, the crystal had come to life, catching the firelight and shimmering vividly, sending refracted light flashing out in all hues in wild intervals. The sense of space within its crystalline depths is now tenfold what you'd seen before, and it feels like the crystal is growing to engulf your whole field of vision as it sways back and forth... back and forth... pulling you into a world of stange colors and angles and reflections... All you want to do is...
<<linkreplace "Look Away">><<willcheck 10 "look away" TwinsPendantAvert>><</linkreplace>>
[[Stare|TwinsHypno0]]<</linkreplace>><span class="PC">"No,"</span> you say.
<span class="didymo">"Uh, okay. No worries."</span>
Didymo stops reaching into his bag, and instead takes another swig from the bottle. Thomo shrugs, then takes the bottle from his brother.
<span class="thomo">"Pendant's probably nothing, but at least we can melt the armor down. Three centuries since the Levelling and we //still// can't figure out how to make steel like those Felish..."</span>
There's an extended moment of silence as the three of you look into the fire.
Finally, Thomo yawns.
<span class="thomo">"Probably oughta get some shuteye. Doubt I'll be convincing this gutless pup of a brother of mine to go any deeper, but probably wise to sleep off the Awlson before we head back sunside."</span>
<span class="didymo">"That's the only thing //wise// you've said in hours, my great liohearted birdbrain of a brother,"</span> Didymo replies. He turns to you. <span class="didymo">"It was a pleasure to meet you, $name. Wasn't expecting to stumble across any friendly faces down here. You're free to share our campfire to catch some rest, if you like."</span>
[["Sure, thanks."|twinsSleep1]]
[["I'd best be moving on."|twinsLeave1]]You keep staring, forgetting everything around you but the strange and beautiful refractions of the gem that has become your whole world...
Some part of your brain vaguely registers the sensation of drool rolling down your chin, and the vague sound of concerned voices coming from somewhere nearby, but you pay no mind. Nothing matters any longer, besides continuing to stare and lose yourself in the gemstone swinging before your eyes.
Suddenly, the refractions deepen and shift, taking on new shapes and colors you've never seen before. You don't hesitate as you are pulled in, the shapes and colors begining, somehow, to coalesce in a way that is somehow a vision and a sound and a thought and a command all at the same time. As you watch, the coalescence finishes to form a single word that reverberates through your mind and body alike.
"OBEY."
[["I will obey..."|TwinsHypno1]]A little too eagerly, the collie grabs your $hand and shakes it.
<span class="rin">"Good game!"</span> he says, smiling widely. <span class="rin">"Thanks so much for playing, that was a lot of fun. Sorry I killed you so fast..."</span>
Suddenly, the collie becomes bashful. Visibly blushing, he pulls back his paw.
<span class="rin">"Uh, about that deal we made..."</span> Rin says, looking away.
<span class="PC">"Oh, yeah..."</span>
[["So what do you want me to do?"|nerdCardsDefeat2]]<<if $chatot gt 1>>
''Charisma 2+:'' [["Look, if you wanna fuck you can just say so."|nerdCardsDefeatFlirt]]<</if>><span class="PC">"So what do you want me to do?"</span> you ask.
Rin seems suddenly flustered beyond words.
<span class="rin">"Uh... well... I was just thinking..."</span>
The collie trails off, determined to look anywhere but at you. You give him some time.
<span class="rin">"Y'know, I know this might sound weird but... but..."</span>
He steals a glance at you. You give him an encouraging look.
<span class="rin">"If you're not comfortable that's totally ok, and uh... I know this might not be your thing but..."</span>
[[Keep waiting|nerdCardsDefeat3]]<<if $chatot gte 0>>
[["Relax, what is it?"|nerdCardsDefeat4]]<</if>><<if $chatot gt 0>>
''Charisma 1+:'' [["Look, if you wanna fuck you can just say so."|nerdCardsDefeatFlirt]]<</if>>You give the flustered collie a coy look.
<span class="PC">"Look, if you wanna fuck you can just say so."</span>
Immediately, the collie lights up, though it's not immediately clear whether it's with excitement or panic. His tail can't seem to decide either, alternating between wagging vigorously and curling up.
Wide-eyed, he opens and closes his mouth three times before he finally gets something out.
<span class="rin">"Th-that's not what- uh... I mean if that's what you want, then- uh, but, are you?..."</span>
You let Rin squirm for a few more moments before helping the poor dog out.
<span class="PC">"Relax,"</span> you say, fluttering your eyelids develishly at the blushing collie. <span class="PC">"I won't bite... unless you want me to."</span>
[[Continue|nerdCardsDefeatFlirt2]]You keep waiting, not sure what the collie is waiting for. He sure looks uncomfortable though. You give him a puzzled look.
Finally, he cracks.
<span class="rin">"Nevermind!"</span> he yelps. <span class="rin">"Er, uh, I want you to do uh... ten jumping-jacks!"</span>
You give Rin an even more puzzled look. He seems to be on the verge of hyperventilating.
<span class="PC">"Jumping-jacks?"</span> you ask incredulously.
<span class="rin">"Yes! Uh. We agreed anything, right?"</span>
You shrug.
[[Do ten jumping-jacks|nerdCardsDefeat5]]<span class="PC">"Relax, what is it?"</span> you ask.
Rin closes his eyes and takes a few deep breaths, apparently collecting himself. Then, he inhales hard, looks you in the face, and blurts out, <span class="rin">"Would you let me sniff between your legs?"</span>
Your eyes widen slightly.
<span class="PC">"Oh! Like... my crotch?"</span>
You can tell Rin is on the edge of sheer panic, only keeping some semblance of cool through force of will.
<span class="rin">"Y-yes... again you can say no if you aren't comfortable, of course... which would be totally fair! I mean, it's a really weird thing to ask, haha. <<if not $naked is true>> You can even keep your pants on if you want!<</if>> So no worries either way, just... I really like your smell and... and you know dogs, how we, like..."</span>
He trails off again, then looks up at you pleadingly.
[["Sure"|nerdCardsDefeatAccept]]
[["Um, I'd rather not"|nerdCardsDefeatReject]]
You get up and do ten jumping-jacks. The collie watches on nervously. When you're done, you sit back down.
<span class="PC">"Is that it?"</span> you ask.
<span class="rin">"Yes, yep! That's all I wanted!"</span> Rin blurts out. <span class="rin">"Uh, thanks!"</span>
He smiles widely. You notice that his tail looks like it's trying to burrow between his legs.
<span class="PC">"Ok."</span>
<span class="rin">"Well, uh, I don't know about you but I'm uh... absolutely pooped!"</span>
He doesn't look tired at all.
<span class="rin">"I think I'm going to catch some shuteye now but... thanks so much for playing with me! You're more than welcome to get some rest here as well if, if you'd like!"</span>
Without waiting for a response, the collie gets up, takes a bedroll from his pack and lays it out by the fire. He lays down on his side with his back to you. From the quick, uneven rising and falling of his chest, it looks like he's panting.
<span class="PC">//Well ''that'' was weird...//</span>
The only sounds left in the little room is the crackle of the campfire and the rapid breathing of the collie on the other side of it, pretending to sleep.
You consider your options.
[[Sleep here|nerdCardsDefeat5Sleep]]
[[Get up and continue onward|nerdCardsDefeat5GetUp]]You figure you may as well try to get some shuteye yourself.
You envy the collie with his soft bedroll and briefly consider asking him if he happens to have another, but decide against it. You lay down on the stone floor — coarse and uncomfortable, but at least warmed from the fire — and try to sleep.
Soon, you find yourself drifting off.
[[Continue|nerdWake2]]Best to get moving. You get back to your $feet.
[[Continue|cont]]When you wake up, the fire has burned down to embers. You afford yourself a long yawn and a luxurious stretch before rising slowly to your $feet.
''Constitution restored!'' <<set $con to $maxcon>>
The collie is nowhere to be seen. He must have packed up and left before you awoke.
<<print either("You get your things in order and prepare to","You brush yourself off and get ready to","You prepare to","You rub your eyes and ready yourself to","You ready yourself to")>> <<print either("continue onward.","venture onward.","venture deeper into the Citadel.","proceed.","continue.")>>
[[Continue|cont]]<span class="PC">"Sure,"</span> you say.
The collie perks up, his tail wagging vigorously.
<span class="rin">"Really? No pressure at all if you aren't comfortable..."</span>
<span class="PC">"Don't worry, I'm fine with it. You can sniff my crotch if you want."</span>
You sit back and open your knees a little in encouragement.
<span class="rin">"Oh my gosh, thanks so much! Uh... okay then!"</span>
The collie crawls around the fire towards you.
Hesistantly, he brings his head down between your legs and brings his snout close to your crotch. You hear him sniff sharply.
Instantly, all traces of the collie's bashfulness vanish. You see a shudder run down his body, and he lets out a low whimper, then he presses into your crotch and starts sniffing aggressively.
His tail swats at the air as he probes your junk with his nose, all self-control abandoned as he pants and wriggles and prods to get the best whiff of your scent<<if not $naked is true>> through your pants<</if>>.
It's ''adorable'' how into this he is. Seeing the little collie between your legs, helplessly enraptured by your scent, you feel yourself getting hard. Rin seems to notice this too, as he pauses and glances up at you with an inquisitive look.
<<if $naked is true>>[["Want to do more than sniff?"|nerdCardsDefeatSucc]]<<else>>[["Want to take them off?"|nerdCardsDefeatStrip]]<</if>>
[[Say nothing|nerdCardsDefeatClothed]]<span class="PC">"Um, I'd rather not,"</span> you say.
<span class="rin">"No worries! Uh, no worries at all! I totally, totally get it! Just thought I'd ask and... well, yeah it's really no worries at all!"</span>
There's a moment of silence that lasts just a little too long.
<span class="rin">"Well, uh, I don't know about you but I'm uh... absolutely //pooped//!"</span>
He doesn't look tired at all.
<span class="rin">"I think I'm going to catch some shuteye now but... thanks so much for playing with me! You're more than welcome to get some rest here as well if, if you'd like!"</span>
Without waiting for a response, the collie gets up, takes a bedroll from his pack and lays it out by the fire. He lays down on his side with his back to you. From the quick, uneven rising and falling of his chest, it looks like he's panting.
The only sounds left in the little room is the crackle of the campfire and the rapid breathing of the collie on the other side of it, pretending to sleep.
You consider your options.
[[Sleep here|nerdCardsDefeat5Sleep]]
[[Get up and continue onward|nerdCardsDefeat5GetUp]]<span class="PC">"Want to take them off?"</span>
The collie's tail begins wagging even faster.
<span class="rin">"Y-yes..."</span> he manages.
He sits up and begings fumbling with your $armorBottom with his paws, eventually pulling it down and putting your erect member on full display.
Rin looks down at it hungrily, then catches himself and looks up at you for approval.
You nod, and at once the eager collie gets back into it, getting back onto his paws and knees, nuzzling his snout under your balls and breathing deep. From his little whines and panting, you can tell he's //really// into it now, his inhibitions totally obliterated. In case that wasn't proof enough, you can see a throbbing tent in his own pants.
You find yourself getting pretty into it too. Feeling the collie's wet nose rubbing and pressing itself all over your nethers, you can't help but be eager for more. Rin seems totally preoccupied losing himself in your scent, but you're just now realizing how pent up you are...
[["Want to do more than sniff?"|nerdCardsDefeatSucc]]
[[Say nothing|nerdCardsDefeatClothed]]
<span class="PC">"Want to do more than sniff?"</span>
The collie looks up at you, his tail now reaching a fever pitch.
<span class="rin">"Oh my gosh... yes..."</span> he gets out between panting.
Before you can get out another word, Rin's warm, slobbery muzzle is all over your member. You let out an involuntary moan at the sudden surge of pleasure. You can tell the collie doesn't have much experience with real cocks, but what he lacks in technique he more than makes up for in enthusiasm. In between burying your sheath in his mouth, he pulls long, wet licks up from your taint to your tip, taking deep sniffs all the while. You know you won't last long like this. Neither, it appears, will Rin, his whole body writhing in anticipation as he services you. Seeing the collie so profoundly worked up just from sniffing and sucking you off get //you// even more worked up, and you feel yourself nearing the edge...
The collie throws himself upon you once more till you can feel the warm back of his throat and you slip past the point of no return...
[[Cum|nerdCardsDefeatSucc2]]You buckle your hips and unload into Rin's gullet, the collie eagerly swallowing it all.
''Willpower restored!'' <<set $will to $maxwill>>
Just as your orgasm is beginning to subside, you look down at the canine to see his eyes rolled back as he milks your member for every drop, cum leaking from his nostrils. His muzzle still full of your manhood, he lets out a loud, muffled moan and his whole body writhes.
<span class="PC">//Is he... ''cumming''? Just from that?//</span>
It would appear so. Finally, his body collapses between your legs, and he pulls his muzzle off of you, panting heavily. You can see thick spunk dripping from the tent in his pants.
[[Continue|nerdCardsDefeatSucc3]]It takes a minute or so for the collie's senses to return. When he does, he looks up at you wide-eyed.
<span class="rin">"Oh-oh my gosh..."</span> he says. <span class="rin">"That was... I can't believe I..."</span>
He trails off, then looks down at his pants.
<span class="rin">"Good thing I brought a change of clothes..."</span>
He looks back up at you.
<span class="rin">"You can sleep here if you want. I only have one bedroll but... we could share it if you wanted?"</span>
[["That sounds nice"|nerdSuccSleep]]
[["I should get going"|nerdSuccLeave]]<span class="PC">"That sounds nice,"</span> you say.
Blushing, the collie gets to his hindpaws and removes a bedroll from his pack. He unrolls it near the campfire and, after a moment's hesitation, lies down.
<span class="rin">"Uh... there should be some room for you if I scooch way over..."</span> you say.
He scooches such that half his body is off the bedroll to make enough room for you to lay down a respectful distance away. You can tell he's trying to hide his discomfort.
[[Accept the space on the other side of the bedroll|nerdSuccNoSpoon]]
[[Spoon the collie|nerdSuccSpoon]]<span class="PC">"I should get going,"</span> you say.
The collie's ears droop a bit.
<span class="rin">"Oh, yeah, of course. I know you have a lot of adventuring to do!"</span>
Rin pauses.
<span class="rin">"I think I'm about ready to head back up to the surface. Don't think I'm cut out to be an adventurer but... well, I think I learned some important things about myself... Thank you."</span>
You look back at the collie for a long moment, then nod and get up to your $feet.
<span class="PC">"Get back safe,"</span> you say. <span class="PC">"And thanks for teaching me //Sorcery//."</span>
[[Continue|cont]]As the game goes on, you start to get a hang of the rules, as well as an idea of what your deck's all about. You play some small creatures, a lot of them with the "swiftness" keyword, and play some cheap spells that deal damage directly to your opponent's health total. Your cards all cost very few feathers each, but thankfully you keep drawing into good new cards. You start to see little quirks in how you sequence your card-casting that let you eke out some extra advantage. This is pretty fun!
The collie, however, does //not// seem to be having fun. His brows furrowed, he lets out a sigh of exasperation with each card he draws.
The only thing he's been able to cast since the Utopia Bird is some avian called ''Flightscape Familiar'', which you only barely read before killing with a ''Magma Jay''. All the collie is apparently able to do is play Bogs and Seamounts, then pass the turn with his hand full of cards.
By the next turn, you have the collie down to three health points when you pass the turn.
He draws a card to start his turn, and suddenly lights up.
<span class="rin">"Finally!"</span> he cries. <span class="rin">"I play Bog!"</span>
The collie's tail begins to wag.
><span class="rin">"So... I tap the Bog for one purple feather, then cast Lark Ritual to add three more purple feathers to my feather pool, then another Lark Ritual for another three. Then I'll play another Flightscape Familiar to reduce the cost of all cyan and crimson spells I cast by one feather, floating two purple, tap a Canopy to cast Manakinmorphose for one, adding two cyan feathers and drawing a card..."</span>
You lose track of what's going on as the collie, apparently in a state of deep focus, continues drawing and casting cards and flapping and unflapping his aviaries, all the while spouting off descriptions of what he's doing that go miles over your head.
You zone off for a few minutes, idly listening to sound of the collie's voice, until finally it takes on a tone of excitement.
<span class="rin">"...Ternabout to unflap my aviaries again, and finally, with a storm count of forty-six, flap for three cyan and cast ''Crowstorm''!"</span>
His tail slapping the ground behind his rump, Rin leans forward to show you the card.
''"Crowstorm — [Cyan][2]"''
''"Magic"''
//"Create a 1/2 Crow avian token with flying."//
//"Storm."//
[["Uhhh..."|nerdCardsPlayWin2]]<span class="PC">"Uhhh..."</span>
<span class="rin">"Sorry, it means I get to copy the spell for every spell I cast before it. So I can make forty-six 1/2 crow tokens."</span>
<span class="PC">"Oh, okay."</span>
<span class="rin">"Oh my gosh, that Bog was //clutch//. I was screwed on purple for ''so long'',"</span> the collie gushes. <span class="rin">"Maybe my friends were right though about adding chartreuse. I dunno if the upside of a possible turn-two win is worth the inconsistency of having three colors... Oh! Uh, sorry... I'd rather not lay out forty-six cards to serve as crow tokens if that's okay with you, so do you mind just like, imagining they're there? Totally okay if not!"</span>
You shrug, then nod.
<span class="rin">"Thanks, haha. And uh, the crows don't have swiftness or anything, so I pass the turn. Just know that I'm representing forty-six damage for next turn."</span>
<<linkreplace "Draw a card">>You unflap your aviaries and draw a card for your turn — another "Frightening Bolt."
You think for a moment. You could attack with all your avians, but he could just block all your attackers with his crow tokens.
<span class="PC">//Wait a minute. He's at three health.//</span>
You know what you have to do.
[[Kill|nerdCardsPlayWin3]]
[[Spare|nerdCardsPlayWhat]]<</linkreplace>><span class="PC">"I cast Frightening Bolt at your life total."</span>
The collie is silent for a moment, then breaks out into a laugh.
<span class="rin">"Well, that'll do it, I guess! Definitely a big weakness of this deck: you can go off, but you still need to wait a turn to attack. Glad I got to test out the combo, though. Good game!"</span>
He holds out a paw for you.
Suddenly, the collie becomes bashful. Visibly blushing, he pulls back his paw.
<span class="rin">"Uh, about that deal we made..."</span> Rin says, looking away. <span class="rin">"If there was anything you wanted me to do... anything at ''all''..."</span>
[["Not really!"|nerdCardsPlayWinNotReally]]
[["Drop and give me twenty pushups."|nerdCardsPlayWinPushups]]
[["Strip."|nerdCardsPlayWinStrip]]
[["Give me everything you have."|nerdCardsPlayWinTake]]<span class="PC">"I cast Frightening Bolt at one of your crow tokens."</span>
Rin is visibly flabbergasted.
<span class="rin">"Wait, you...?"</span>
You nod.
<span class="rin">"Uhhh... I mean... Okay, sure. I now have forty-five crow tokens. Anything else?"</span>
You shake your head.
<span class="rin">"Are you //trying// to...? Okay, I guess. Well, I'll draw for turn then attack you for forty-five."</span>
You can't do anything to stop the corvid onslaught.
[[Concede|nerdCardsPlayWhat2]]<span class="PC">"Good game,"</span> you say, holding out your $hand.
Rin considers for a moment, then takes your $hand.
<span class="rin">"Yeah, good game,"</span> he says. <span class="rin">"Thanks so much for playing with me."</span>
Suddenly, the collie becomes bashful. Visibly blushing, he pulls back his paw.
<span class="rin">"Uh, about that deal we made..."</span> Rin says, looking away.
<span class="PC">"Oh, yeah..."</span>
[["So what do you want me to do?"|nerdCardsDefeat2]]<<if $chatot gt 1>>
''Charisma 2+:'' [["Look, if you wanna fuck you can just say so."|nerdCardsDefeatFlirt]]<</if>>You look back at the collie, saying nothing. Quickly, he looks away and gets back to work, sniffing furiously at your crotch.
You sit back, your legs splayed out, and watch the collie, utterly lost in your scent, feeling his press and prod his snout into your $armorBottom. From time to time you hear the enraptured canine let out little gasps and moans between his heavy sniffing.
Already on his paws and knees, the collie drops his torso down to better get his snout under your bulge. With his face down against the floor, his rump is hoisted high in the air and his tail swatting back and forth rapidly overhead.
It would almost be offputting how into this Rin is, were it not so adorable.
[[Continue|nerdCardsDefeatClothed2]]The collie takes a few deep breaths before he's capable of continuing.
<span class="rin">"Um... well..."</span> The collie can't seem to bring himself to look at you. After a few more moments of blustering, he finally brings himself to look at you.
<span class="rin">"Would you let me sniff between your legs?"</span>"</span>
[["Sure"|nerdCardsDefeatAccept]]
[["Um, I'd rather not"|nerdCardsDefeatReject]]
As the enraptured collie continues sniffing, you notice his moans and gasps becoming more frequent and less restrained.
You can see his own member tented clearly against his pants, a stream of pre leaking onto the stony floor. Intent on his sniffing, he hasn't so much as lifted a paw to service himself.
With a deep inhale, you see the collie's whole body convulse, then a shiver running down his back. Muffled against your $armorBottom, he lets out a shameless moan of deep pleasure.
<span class="PC">//Did he just...?//</span>
He did.
You can see a thick stream of sticky, milky-white liquid seeping through the collie's pants.
<span class="PC">//Just from my scent...//</span>
[[Continue|nerdCardsDefeatSucc3]]You get down and position yourself on the bedroll, accepting the open space the collie has made for you.
You can tell his body is only partly on the bedroll, but he maintains a respectful distance from you and says nothing. He pulls up the blanket.
Staring past the collie's back into the flames, you soon find yourself drifting off...
[[Continue|nerdWake3]]You get down and position yourself on the bedroll. There's not enough space for the two of you to sleep seperately, but you have an idea.
<span class="PC">"I know what might be comfier,"</span> you say.
You pull the collie's body against your own and lay an arm over him. Rin lets out a soft gasp and tenses up, but doesn't pull away.
Spooning the little collie, there's //just// enough space on the bedroll for you both to stay comfortably on it.
After a moment, you feel the tension in the canine's body release, and he nestles himself into you and pulls up a blanket.
Feeling Rin's chest slowly rising and falling under your arm, it's not long before you find you find yourself drifting off...
[[Continue|nerdWake3]]You slowly awake to see the fire burned down to embers.
You sit up and rub your eyes. You afford yourself a long yawn and a luxurious stretch before rising slowly to your $feet.
''Constitution restored!'' <<set $con to $maxcon>>
The collie and his belongings are gone, save for the bedroll beneath you.
You notice a small package at the foot of the bedroll.
[[Look in the package|nerdWakePackage]]
[[Get up and leave|cont]]You look inside the package.
Inside is a note. It reads:
<span class="rin">"Good morning, $name!
I've decided I wasn't cut out to be an adventurer after all, and have headed back up to the surface. Sorry for not waking you, but you seemed to be sleeping so soundly I didn't dare disturb you. I might not be meant for a life of adventuring after all, but my time with you has left me newly inspired.
Please accept this token of my thanks and I hope it will give you strength for the journey ahead. Stay safe, and if you're ever in Newtown Neoleovis, look me up!
-Rin"</span>
Inside the package is a small cake and a few gold pieces
<<goldTake 6 9>>
<<invTake "Cake">>
[[Continue|cont]]Cake
A small cake with white frosting.
<<nobr>>
—<<linkreplace "Eat">>
<<if $inventory.includes("Cake")>>
<<set $random to random(8,12)>>
<<set $con to $con + $random>>
<<invRemove "Cake">><<statupdate>>
<<replace "#invact">>You <<print either("eat", "eat", "eat", "eat", "eat", "eat", "eat", "eat", "devour", "devour", "engulf", "consume", "consume", "chomp", "munch", "nibble", "dine upon", "feast upon", "scarf down", "wolf down", "dispatch", "gobble")>> the cake. Moist and delicious! +$random constitution!<</replace>>
<</if>>
<</linkreplace>> |<<linkreplace "Drop">><<drop "Cake">><</linkreplace>><</nobr>><span class="PC">"Not really!"</span> you say.
The collie's ears seem to droop slightly.
<span class="rin">"Oh, are you sure? Uh... there's //nothing// you want me to do?"</span> he says.
Rin looks at you expectantly.
After a moment, he speaks again.
<span class="rin">"You know I... I don't care if it's something... //embarassing//..."</span>
[["No really, there's nothing I want!"|nerdCardsPlayWinNotReally2]]
[["Drop and give me twenty pushups."|nerdCardsPlayWinPushups]]
[["Strip."|nerdCardsPlayWinStrip]]
[["Give me everything you have."|nerdCardsPlayWinTake]]<span class="PC">"Drop and give me twenty pushups,"</span> you say.
The collie's eyes go wide.
<span class="rin">"Are you seri-... well, I guess I said //anything//..."</span>
He stands up, then gets down into a pushup position. He glances awkwardly at you for approval. You nod.
Taking a deep, shaky breath, the collie looks down and lowers his chest to the cold stony floor. With some visible effort, he pushes back up again.
The first six pushups go relatively well, but by the seventh, you can tell the collie //really// struggles to push his body back up.
<span class="rin">"I don't... think... I can... finish..."</span> he gets out between ragged panting.
[[Relent|nerdCardsPlayWinPushupsRelent]]
[[No Mercy|nerdCardsPlayWinPushupsNoMercy]]<span class="PC">"Give me everything you have,"</span> you say.
The collie doesn't seem to know how to react. He tilts his head inquisitively.
<span class="rin">"Wait, do you-"</span>
<span class="PC">"That's right,"</span> you say, glancing down at the collie's paltry belongings beside the fire. <span class="PC">"Everything."</span>
As understanding dawns on the collie, his ears sink.
<span class="rin">"Surely you don't-"</span>
<span class="PC">"''Everything.'' We made a deal, didn't we?"</span>
There's a flash of indignance across Rin's face, but as the collie looks into your eyes, it melts into defeat. His gaze drops the floor.
<span class="rin">"I... I guess we did..."</span>
[[Continue|nerdCardsPlayWinTake1]]<span class="PC">"Strip"</span> you say.
The collie's eyes go wide.
<span class="rin">"You mean like..."</span> the dog gestures awkwardly at his clothes.
You can only roll your eyes.
<span class="rin">"Okay yeah... I guess that was obvious..."</span>
Rin looks away sheepishly.
<span class="rin">"Well, if that's what you want me to do..."</span>
Nervously, the collie gets to his footpaws. He pulls his shirt up over his head and sets it by his bag. Wrapping his arms around his exposed torso to cover himself, he gives you an uncertain smile as if asking if he should continue.
You give him an encouraging nod.
[[Continue|nerdCardsPlayWinStrip2]]<span class="PC">"No really, there's nothing I want!"</span> you say.
The collie's ears droop even more.
<span class="rin">"Oh, uh, ok."</span>
There's a moment of silence that goes on a little too long.
<span class="rin">"Well, uh, I don't know about you but I'm uh... absolutely //pooped//!"</span>
He doesn't look tired at all.
<span class="rin">"I think I'm going to catch some shuteye now but... thanks so much for playing with me! You're more than welcome to get some rest here as well if, if you'd like!"</span>
Without waiting for a response, the collie gets up, takes a bedroll from his pack and lays it out by the fire. He lays down on his side with his back to you. From the quick, uneven rising and falling of his chest, it looks like he's panting.
The only sounds left in the little room is the crackle of the campfire and the rapid breathing of the collie on the other side of it, pretending to sleep.
You consider your options.
[[Sleep here|nerdCardsDefeat5Sleep]]
[[Get up and continue onward|nerdCardsDefeat5GetUp]]<span class="PC">"Okay, that's enough,"</span> you say.
With effort, the collie pushes himself back into a sitting position, panting heavily.
<span class="rin">"Whew,"</span> he gets out between ragged breaths. <span class="rin">"As you can... maybe tell, I'm not... in the best shape... at the moment..."</span>
The collie sits panting and looking at the floor for a moment. He opens his mouth and lets his floppy canine tongue hang loose as he continues breathing rapidly. After a moment, though, he catches himself and closes his mouth with a sheepish glance up at you. It seems like he's having a hard time catching his breath.
<span class="rin">"Is it just me or... is it kinda hot in here?"</span> he gets out. <span class="rin">"I guess with the fire... hey uh..."</span>
He looks back down at the floor.
<span class="rin">"Would you mind if I... were to uh... take off my shirt?"</span>
[["Not at all."|nerdCardsPlayWinPushupsRelentAccept]]
[["I'd rather you didn't"|nerdCardsPlayWinPushupsRelentReject]]<span class="PC">"Keep going,"</span> you say, your voice hard.
The collie involuntarily lets out a whine.
<span class="rin">"O-okay..."</span>
After three more pushups the collie's arms are shaking violently.
<span class="PC">"Halfway there,"</span> you say.
Rin lets out a cry of anguish, but stays in position.
His face contorted in effort and pain, the collie manages to do another pushup, then another, his arms shaking even more violently, then, slowly and agonizingly, another, and then-
The collie's body drops to the floor.
He lays there face-down, panting heavily for what feels like a long time.
Just as you begin to get worried, the collie flops over and lays on his back, his arms outstretched.
Long minutes pass as the collie tries to catch his breath.
Finally, he manages to get up onto his knees. He crawls over to his pack and begins setting up his bedroll, visibly struggling to use his arms.
<span class="rin">"Sorry... $name..."</span> he gets out, still panting. <span class="rin">"I need... rest..."</span>
With that, he flops down onto the bedroll.
He doesn't seem likely to get up any time particularly soon.
You consider your options.
[[Sleep here|nerdCardsDefeat5Sleep]]
[[Get up and continue onward|nerdCardsDefeat5GetUp]]Sulkily, the collie packs up his stuff and lays it in front of you.
<<invTake "Knife">>
<<linkreplace "Check the Pack">>You open the collie's pack to find a small collection of supplies:<<nobr>>
<<set $item1 to $itemCommonFood.random()>>
<<set $item2 to $itemCommonFood.random()>>
<</nobr>>
<<goldTake 7 10>>
<<invTake $item1>>
<<invTake $item2>>
<<invTake "Black Skirt">>
Seeing the skirt, you look up and smirk at the collie. He turns a deep red and looks like he might shrivel up from shame.<</linkreplace>>
[[Continue|nerdCardsPlayWinTake11]]
[["Aren't you forgetting something?"|nerdCardsPlayWinTake12]]The collie watches you take what you want, and sinks to his knees. You see no reason to stick around any longer.
[[Continue|cont]]<span class="PC">"Aren't you forgetting something?"</span>
Rin looks up at you curiously.
<span class="PC">"Your cards?"</span>
<span class="rin">"You... you want my cards?"</span>
The stupid dog looks like he might cry. Over some pieces of paper.
<span class="PC">"Did we make a deal or didn't we, mutt?"</span>
If it were possible for the collie's face to sink even more, it does now. Whimpering, he puts a small stack of boxes in front of you.
<<invTake "Sorcery: the Flocking Card Collection">>
[[Leave|nerdCardsPlayWinTake11]]
[["Aren't you ''still'' forgetting something?"|nerdCardsPlayWinTake13]]//Sorcery: the Flocking// Collection
A few small boxes full of brightly-colored cards. Some game for nerds.
<<linkreplace "Drop">><<drop "Sorcery: the Flocking Collection">><</linkreplace>><</nobr>><span class="PC">"Aren't you ''still'' forgetting something?"</span> you ask, smirking.
<span class="rin">"Wh-what more do you want from me?"</span>
The collie doesn't even look up at you. You can tell he's trying to sound angry, but his voice only rings with defeat.
<span class="PC">"Look at me, pup,"</span> you say, lifting the collie's chin so he can see you face leering down on him. <span class="PC">"You've still got those."</span> You point down at his pants.
The collie's eyes go wide and his face flushes red. He takes a step back
<span class="rin">"I- You... bu-"</span>
You cut off his blubbering.
<span class="PC">"A deal's a deal."</span>
The collie drops his head again and turns away from you. Hesistantly, he takes his pants off. Without looking up he hands them to you.
<<invTake "Hempen Pants">>
Even as he tries to hide it with his other paw, you can see his bright red member standing erect between his legs.
<span class="PC">//The little freak is into this...//</span>
[[Continue|nerdCardsPlayWinTake14]]Having taken everything from him, the collie stands naked before you, looking away and desperately covering his crotch. It occurs to you that there's one more thing you want from him...
<span class="PC">"Look at me,"</span> you say.
Rin seems not to hear.
<span class="PC">"//Look// at me, mutt!"</span>
Rin turns around to see that you have your own throbbing member on display. You see emotions flash across the collie's face, but despite it all, his own cock twitches with anticipation and his tail begins to wag.
<span class="PC">"On your knees."</span>
He doesn't need to be told twice this time. And when you take a step closer to bring your cock up to collie's snout, he doesn't need to be told what to do.
[[Continue|nerdCardsPlayWinTake15]]You can tell the collie hates himself for loving this, but is loving it all the same. Almost immediately, he takes the whole thing eagerly down his throat, delicately caressing the shaft as he pulls off, then plunges back onto your cock, a curious mix of hatred and eager submission.
Not that the collie needs the help, you grab the back of his head and shove his snout into your crotch, pushing yourself even deeper down the collie's smooth throat. Rin makes a noise somewhere between a gag and a moan. You pull him off, then pull him into your crotch again.
It's not long before you feel yourself getting close, and with one last shove, you unload deep in the collie's insides. To your surprise, the collie lets out a loud, if muffled, moan, and you can feel his body writhing.
<span class="PC">//He wasn't even touching his dick...//</span>
You step back, pulling your dripping dick from the collie's mouth and letting him fall back. Just in time, too, as his twitching cock begings sending forth rope after rope of seed onto his stomach.
[[Continue|nerdCardsPlayWinTake16]]You finally can think of nothing more you want from the collie, but it's cute to watch him kneeling on the floor panting, naked and dripping in his own cum while staring in disbelief as his softening cock.
<span class="PC">"You might not be much of an adventurer, kid, but you're a good fuck,"</span> you say, turning to leave.
All you hear in response is heavy panting.
You're sure he'll find his way out just fine. Maybe he'll even learn a lesson or two from this.
[[Continue|cont]]<span class="alchemist">"Incredible... no modern mutagen could ever..."</span> you hear the hare's voice saying as your body continues to shift, your strength and masculine vigor flowing out uncontrollably, with something new and //different// in their place...
Something about the sound of the hare's deep, intelligent voice makes you feel funny. You feel a flush come over your face, and your (now diminuitive) member twitches.
<span class="alchemist">"A potion to turn even the most wilful of rebels into pliable harem-slaves... do I dare publish this? When I could instead..."</span>
He reaches a paw down to your body and lightly strokes your abdomen. Your whole body shivers at the touch, and your member twitches again. The feeling of need in your chest grows nearly unbearable.
The hare seems to notice.
<span class="alchemist">"Surely the effects do not stop at the remarkable physical changes... I wonder..."</span>
He stands there in silence for a moment, then abruptly begins undoing your restraints.
[[Continue|ALCdefMer3]]<span class="alchemist">"Well,"</span> the hare says. <span class="alchemist">"What are you waiting for? I've unbound you. You're free to leave."</span>
Too many feelings to make sense of well up within you: relief, fear, confusion, that persistent feeling of //neediness//...
Cautiously you life yourself out of the chair, surprised to find how light and lithe your body has become. You must stand a whole head shorter, and, while you were never a particular strong $species, now any musculature you'd had has vanished, with a notable new plumpness in your hips and rump.
<span class="PC">//What did he do to me... and why don't I mind this...//</span>
<<linkreplace "Continue">>You suddenly remember what you were doing. You need to get out of here.
You look towards the door, then hear the hare's voice behind you.
<span class="alchemist">"Oh, $name?"</span>
You turn.
There stands the hare, his robe open.
You gape.
<span class="alchemist">"You'll find your belongings on the table beside the door... ''if'' you wish to leave, that is."</span>
The hare's member is on full display, pink and stiff and throbbing. It might not be the world's largest cock, but the sight of it makes you drool. The feeling of need within you is now all you can think about. The hare looks at your smugly.
<span class="PC">//I n-need cock...//</span>
<<linkreplace "Turn and Leave">><<willcheck 10 resist ALCdefMerLeaveSUCC>>
<</linkreplace>>
[[Go to the hare|ALCdefMer4]]
<</linkreplace>>After a minute, the hare pulls out of your mouth. You eagerly lap up the few drops of cum still on the hare's cock.
<span class="alchemist">"Well, $name. You've been a good test subject and a good fuck. In fact, I'm almost tempted to keep you! //Almost//, that is. I have work left to do, and an academic position to return to. Can't be dragging you behind me, as much as you might like that. On the unlikely chance you make it out of this Citadel with what remains of you intact and find yourself craving more—"</span>
He pauses to flop his softening member against your snout. Instinctively, you nuzzle it gratefully. The hare smirks.
<span class="alchemist">"—you may find me in the Alchemy Department at the Neoleovis Academy. I could use myself a deskpet, although I imagine I'll have no trouble getting myself more with this new potion..."
"Well, $name, the best of luck to you. You will surely need it."</span>
The hare pops open a glass vial of clear liquid and holds it under your $muzzle.
<span class="alchemist">"Breathe deep. Sweet dreams, now."</span>
You obey, and all at once the world becomes dark.
[[Continue|ALCdefMerWake]]You awake in a dimly-lit room.
You sit up suddenly to find that you are naked. You look around frantically. The room is empty, save for a pile of miscellaneous items on the ground beside you. You suddenly realize that they are //your// miscellaneous items. You quickly grab them.
''Inventory Restored!''<<set $inventory to $inventoryStore>><<set $goldCount to $goldCountStore>>
Nothing else about the room appears familiar to you. You think back to what happened. It all feels like a strange, vivid dream: the hare... being restrained on a table... being made to divulge your darkest secrets... your body shifting...
You look down at yourself.
<span class="PC">//Fuck.//</span>
It wasn't a dream.
Your body is still lithe and effeminate, and the thought of servicing others lingers in your mind...
You take a deep breath to steady yourself and get to your $feet. One way or another, you're just going to have to go on like this.
[[Continue|cont]]Summoning a degree of willpower you didn't knoyou were still capable of, you force yourself to turn around and walk towards the exit. With each step, you feel your mind screaming at you to turn back and tend to the hare, but somehow you keep walking. The hare makes no move to stop you.
<span class="alchemist">"Well, $name,</span> the hare calls from behind you. <span class="alchemist">"Color me impressed! It pains me to see such a cute piece of ass leaving, but I am a hare of my word. I thank you for your services as a test subject, and would like to remind you, on the off-chance you make it out of here with what's left of you intact, to keep silent on the matter of my work. Would be a shame if any of those juicy secrets of yours were to get out..."</span>
You keep walking and, true to the hare's word, find your belongings folded neatly on the table beside the door. You grab them and, without looking back, step out of the room.
''Inventory Restored!'' <<set $inventory to $inventoryStore>><<set $goldCount to $goldCountStore>>
[[Continue|cont]]Unable to take your eyes off the hare's throbbing member, you turn and step towards him. Seeing you, the hare flashes a wicked smile, then stops you in your tracks with a sudden command.
<span class="alchemist">"Stop! You will approach me on your knees, as befits a slut like you."</span>
You know you should feel insulted, and a small surge of defiance rises within you. Another glance at that beautiful pink cock, however, instantly kills any defiance left in you.
<<linkreplace "Get on your knees">>Obediently, you fall to your knees.
<span class="alchemist">"Good girl,</span> the hare says, smirking. <span class="alchemist">"You may crawl to me and receive your reward.</span>
Eagerly, you do so, still unable to take your eyes off the prize ahead as you crawl across the cold floor on your $hands and knees. The more you look at the hare's throbbing member, the more you //need// it.
You try to resist drooling yourself, but soon the need within you is so great that you give up.
Finally, you come to the hare. Eagerly, you press your muzzle against the hare's manhood. The scent alone makes your swoon, and you feel what's left of your own manhood — if the name still is justified — twitch and dribble between your legs.
Breaking you from your reverie, the hare seizes you by the chin, pressing his thumb into your mouth and lifting your eyes to meet him. It feels so //right//, looking up into the hare's proud eyes as you grovel beneath him, sucking gently on his finger.
<span class="alchemist">"What an adorable little slut you turned out to be, no more protestations, and already so eager to put that mouth to better work. Those Felish knew how to tame a rebel..."</span>
<span class="alchemist">"Well then, get to it."</span>
<<linkreplace "Suck him off">>You need no further encouragement as the hare releases your $muzzle from his grip.
The hare's cock now fills your vision, and you can feel yourself shamelessly drooling all down your chin.
You give the member before you a few exploratory licks, but at the first taste, instinct takes over.
You bury your $muzzle in the hare's cock, feeling him throb deep in your throat. You grabs you by the head and presses even deeper into you. You take a moment to marvel that, despite the abrupt intrusion into your throat, you don't feel the slightest need to gag. Another effect of the potion?
But your thoughts are shattered as the hare pulls out, then presses deep into your throat once more. Your mind spins, and you devote what's left of your ability to think straight to servicing the cock in your mouth as best you can, caressing the shaft with your tongue and squeezing your throat around the tip.
Your efforts are soon rewarded, as, before long, you hear the hare grunt loudly and feel him buck his hips into you.
Your eyes roll back as you feel hot leporine spunk pouring down your gullet in spurts. The sense of pride and satisfaction you feel at having served the hare's cock is overwhelming, and you nearly forget about your own shrunked dick, which still twitches needily. But as you strain to gulp down every last drop of the hare's seed, something inside you knows that's not important anymore.
[[Continue|ALCdefMer5]]<</linkreplace>><</linkreplace>>Double-click this passage to edit it.<<hitCheck>>
<<silently>>
This is my shitty solution to making the new willcheck macro such that the arg for directing you to the right success passage require the passage name. In the case of attacking during combat (which requires a willcheck, like all combat actions), the hitCheck ''widget'' is needed to determine if hit, and then direct to right passage. As such, I wouldn't normally be able to have a willcheck run a seperate widget on success.
Thus I made this passage! This will be the success link for attacks, which will do nothing but run the hitCheck widget (which redirects you to the right passage after determining if the hit is successful).
I'm writing this while somewhat high so this explanation might not make sense in the future, but it makes sense to me right now so idk. 1/30/2023
<</silently>>Summoning the last of your strength, you shoot your $hand out through the opening in the mimic's maw...
''And manage to get ahold of a crevice in the wall!''
Before the mimic can react you've gripped it with your other $hand and have pulled yourself halfway out. The mimic lets out a muffled snarl and reaches its tongue out to regain its grip on your torso, but a swift kick to the mimic's fleshy interior dazes it for just long enough for you to pull the rest of your body out.
Once out, instinct takes over.
[[Run|MIMdefeatESCAPE2]]You sprint out of the room, then through the adjoining hallway, then through the next room, focused on putting as much distance between you and the hungry beast as you can.
Finally, after several minutes of peeling through hallways and ducking into rooms, you're statisfied you aren't being pursued. You collapse in an empty room, dripping from head to $foot with a mix of sweat and saliva. Gross.
<<if not $naked is true>>With even more distaste, you realize that your pants have been reduced to a slimey, torn mess. Reluctantly, you take off the sopping scraps and toss them aside. Hopefully you've got something else to wear...
''Bottomwear destroyed''<<invRemove $armorBottom>><<set $armorBottom = "Bottomless">><<replace "#armorBottom">>$armorBottom<</replace>><<statupdate>><</if>>
[[Continue|cont]]Blushing furiously, the collie turns around and pulls his pants down to his ankles.
Between swishes of Rin's tail, you get a glimpse of his pink tailhole as he bends over and feel a sudden stiffening <<if $naked is true>>between your legs.<<else>>in your pants.<</if>>
You aren't the only one who's excited. As the collie turns towards slightly towards you with a coy expression, you can see him trying to cover the red member between his legs.
<span class="rin">"This is so... embarassing..."</span> he says.
You take a moment to admire the naked canine. His physique is slight and soft, without a shred of muscle, and covered in clean black-and-white fur. Looking at you that way, shyness and desire comingled in his eyes as he unsuccessfully tries to hide his excitement, you find the tightness between your legs harder and harder to resist...
<span class="rin">"Wait!"</span> he says. <span class="rin">"I have an idea..."</span>
Without waiting for a response, he bends over and rummages through his bag. In half a heartbeat, he's pulled out and slipped on a silky black skirt. He turns towards you again, his member visibly tenting the fabric, and leaking a shiny drop of pre through.
<span class="rin">"I've always wanted to try this..."</span> he says sheepishly, clasping his paws behind his back and looking aside.
<span class="PC">//Oh Dog...//</span>
[["Give us a whirl"|nerdCardsPlayWinStrip3]]<span class="PC">"Give me everything you have,"</span> you say.
The collie doesn't seem to know how to react. He tilts his head inquisitively.
<span class="rin">"Wait, do you-"</span>
<span class="PC">"That's right,"</span> you say, glancing down at the collie's paltry belongings beside the fire. <span class="PC">"Everything."</span>
As understanding dawns on the collie, his ears sink.
<span class="rin">"Surely you don't-"</span>
<span class="PC">"You heard me, mutt,"</span> you say, raising you $equipped.
The play of emotions across the collie's face is exquisite to behold. A flash of indignance that soon turns to fear as he looks at your eyes, then finally melting into defeat.
<span class="rin">"This is what I get for trusting a stranger..."</span>
[[Continue|nerdCardsPlayWinTake1]]<span class="PC">"Not really!"</span> you say.
The collie's ears seem to droop slightly.
<span class="rin">"Oh, are you sure? Uh... there's //nothing// you want me to do?"</span> he says.
Rin looks at you expectantly.
After a moment, he speaks again.
<span class="rin">"You know I... I don't care if it's something... //embarassing//..."</span>
[["No really, there's nothing I want!"|nerdCardsPlayWinNotReally2]]
[["What are those cards?"|nerdCards1]]<<if $chatot gt 0>>
''Charisma 1+'' ["Strip."|nerdCardsPlayWinStrip]]<</if>><<if $chatot gt 2>>
''Charisma 3+'' [["Give me everything you have"|nerdTakeAlt]]<</if>>''Fabricate Fail!'' (Rolled $check+$chatot vs. $thresh)
You begin to tell the collie a story about how you infiltrated a kobold warren disguised as a kobold worker when he cuts you off.
<span class="rin">"They... fell for that? Kobolds can't be //that// dumb... must have been one heck of a disguise..."</span>
Stammering slightly, you assure him it was and continue with your story. By the time you start talking about how you captured the kobold princess of the warren, the collie is looking at you askance.
<span class="rin">"Uh... that's interesting!"</span> he says, tilting his head. <span class="rin">"I thought kobolds didn't usually believe in inherited royalty? I suppose customs might have changed since the old days, maybe?"</span>
You quickly agree and continue, but before long the collie stops you.
<span class="rin">"Look, uh... I've told some tall tales myself — in fact, as a future writer, tall tales will hopefully be my specialty! But the best tall tales are the ones you can believe, and, no offense but I'm having a hard time believing this one."</span>
<span class="PC">"Sorry,"</span> you say. <span class="PC">"I just thought..."</span>
You can't think of anything else to say. Well, this is embarassing.
''-1 Charisma (temporary)''<<set $tempcha-1>>
<span class="rin">"No need to apologize,</span> the collie says warmly. <span class="rin">"And there's no shame in not having done much adventuring yet! I'm new to this too. Anyway, what are you down here for?"</span>
[["Treasure"|nerdTreasure]]
[["Knowledge"|nerdKnowledge]]<<if $chatot gt 2>>
''Charisma 3+'': [["Cute adventurers like you."|nerdMegaflirt]]<</if>><span class="PC">"Give us a whirl,"</span> you say.
Rin giggles, blushing profusely, then obliges. As he spins, the skirt lifts a little, teasing glances at his lithe, furry flanks and rear.
Seeing the look on your face, the collie needs no further encouragement to continue the show, squatting and strutting and //almost// giving you glances at his nether regions, but never quite. For the collie's obvious inexperience, he has an inuitive grasp of the fundamentals of striptease.
You can tell the collie is deeply embarassed as he performs, but the tent in his skirt betrays his deep arousal. Come to think of it, you're increasingly finding it hard to hide your //own// arousal. <<if $naked is true>>You try to hide your throbbing member behind your $hands, but, bottomless as you are, it's a futile effort.<<else>>You try to cross your $hands to cover the tent in your $armorBottom, through which a bead of pre has already begun leaking, but the effort proves futile.<</if>>
Rin notices your struggle, and his blush deepens even as his eyelids lower.
<span class="rin">"Enjoying the show? M-maybe you'd like a closer look..."</span>
<span class="PC">"Yeah..."</span> is all you can manage. You find yourself beginning to pant.
The collie saunters towards you, not even trying to hide the obvious erection pressing against his skirt. Standing just in front of you, he turns and bends down, reaching toward the ground while keeping his legs straight...
You catch yourself drooling at the sight of the beautiful tailhole now mere paws from your face.
<span class="rin">"Is this what you've been trying to see? Well, you can look all you like... Or if you'd rather touch, even..."</span>
Every animal instinct in you tells you what to do next...
[[Eat him out|nerdCardsPlayWinStrip4]]You're walking down a long hallway lined by mostly-empty rooms. Up ahead, you can see flickering light coming from one of the doorways.
As you approach, you can make out the sounds of a fire and... is that someone //humming//?
[[Investigate|nerdIntro1]]
[[Sneak past and continue onward|nerdPass]]
You walk down the hallway as quietly as you can. When you come up to the doorway from which the light is coming, you slip past stealthily.
You try to steal a glace inside as you pass, but the angle isn't right for you to see anything of interest inside.
Whatever, may as well continue.
[[Continue Onward|cont]]<span class="PC">"Not at all,"</span> you say.
Rin seems to hesitate for a moment, then begins pulling his shirt over his head. His arms still seem to be sore from the pushups from how much he has to struggle to pull it off.
As the collie sits there shirtless, still panting, you can see why he wasn't lying about not being in shape. There doesn't seem to be a shred of muscle anywhere under his coat of immaculately-clean black-and-white fur. Something about his smooth, almost effete phsyique and soft fur makes you want to keep looking...
The collie notices you looking and blushes visibly.
The campfire suddenly sounds very loud in the silence that falls.
Finally, Rin speaks.
<span class="rin">"Hey... I guess I never held up my end of the deal in full..."</span> he trails off, as if working up the courage to continue.
The campfire keeps crackling softly, its warm light playing off the soft curves of the collie's body, turned slightly away from you.
<span class="rin">"I might not be able to do twenty pushups but... but maybe... I mean, maybe I could do something else for you? If you wanted to see more..."</span>
[["Go on."|nerdCardsPlayWinPushupsRelentAcceptStrip]]
[["No thank you."|nerdCardsPlayWinPushupsRelentAcceptStrip]]<span class="PC">"I'd rather you didn't,"</span> you say.
The breathless collie looks down at the floor.
<span class="rin">"Oh, no... worries! Uh, sorry..."</span>
There's a moment of silence that lasts a little too long.
<span class="rin">"Well... I think I'd better... get some shuteye... good night, $name..."</span>
The collie gets up, takes a bedroll from his pack and lays it out by the fire. He lays down on his side with his back to you. From the rapid rising and falling of his chest, you can tell he's still panting.
The only sounds left in the little room is the crackle of the campfire and the rapid breathing of the collie on the other side of it.
You consider your options.
[[Sleep here|nerdCardsDefeat5Sleep]]
[[Get up and continue onward|nerdCardsDefeat5GetUp]]<span class="PC">"Go on,"</span> you say.
Nervously, the collie gets to his footpaws. He hesitates, then slips his paws into the waistband of his hempen pants. He pauses once more, then turns and gives you an uncertain smile, as if asking if he should continue.
You give him an encouraging nod.
[[Continue|nerdCardsPlayWinStrip2]]Alchemist's Robe
A fine robe of dark blue fabric with the Double-Owl sigil of Neoleovis Academy.
+1 Intelligence
+3 Fortitude
—<<linkreplace "Put On">>Equipped!<<equip "top" "Alchemist's Robe">><</linkreplace>>|<<linkreplace "Drop">><<drop "Alchemist's Robe">><</linkreplace>>You stand in the room, which looks like it's been set up as a kind of laboratory. Tables line the walls, adorned with scrolls, glistening vials of all colors, and strangely-shaped glassware whose purpose you couldn't even guess at. There are piles of books in the corners, and a large metal chair in the center of the room.
The room looks recently inhabited. There are newly-lit candles burning on several of the tables, and you spy a quill lying atop a stack of parchment, a droplet of still-wet ink gathered at its tip. To the left, you see a small doorway to what looks like a side-closet. You can faintly make out the sound of soft snoring coming from within.<<set $labSeen to true>>
<<if not $visitedALCsteal is true>>[[Swipe some potions|ALCsteal]]
<</if>><<if not $visitedALCpeek is true>>[[Peek into the side-room|ALCpeek]]
<</if>>
[[Sneak out and leave|ALCstealthLeave]]As you reach over the body of the sleeping hare, your $foot catches on a crack in the stone floor.
With horror, you cannot stop yourself as you fall onto the sleeper below.
As you land heavily on the hare, he wakes up at once with a loud yelp.
<span class="alchemist">"What the devil!"</span>
Before you can think, the hare has sprung into action, rolling back and kicking you off of him with his strong leporine hindlegs. You fall back and stumble your way back into the laboratory. As you go, you can see the hare slipping into his robe faster than you would've thought possible.
You make for the exit, but stumble yet again on the cracked and uneven floor.
You get up in time to see the hare stepping out to meet you, his robe billowing and that strange, slightly-luminous sword in his hand.
<span class="alchemist">"Why, you little rogue!"</span>
As he eyes you, his expression shifts into a sly smirk.
<span class="alchemist">"Ah, but the strange workings of fortune! You're just what I've been looking for..."</span>
He quickly quickly reaches over his head and slips on some sort of mask over his snout.
Prepare to fight!<<display "ALCcombatInit">>
[[Continue|ALCcombat]]Alchemist's Sword
A well-wrought sword with a faint blue glow.
+3 to hit.
+1 to attack.
—<<linkreplace "Equip">>Equipped!<<equip "weapon" "Alchemist's Sword">><</linkreplace>>|<<linkreplace "Alchemist's Sword">><<drop "Sword">><</linkreplace>>Animal instinct taking over, you leap up and seize the collie by the flanks, then begin greedily licking at his exposed tailhole. Rin lets out a noise that starts as a yelp and ends as a quivering moan, then bends over further to give you better access.
Overwhelmed with arousal, things get hazy after that, with Rin getting on his hands and knees as you continue eagerly eating him out. Then pressing his wet hole against your erection and begging <span class="rin">"Please..."</span>. Then you're watching as your member plunges in and pulls out of the collie's skirted hindquarters as he moans shamelessly, his face pressed to the ground and eyes rolled back in pleasure...
Finally, almost before you know what happening, you're pressing your hips flush against the collie's flanks and unloading into him as he howls with pleasure...
[[Continue|nerdCardsPlayWinStrip5]]The two of you spend a moment together, panting wordlessly as your member, still inside the collie, slowly begins to soften.
Finally, worried that you're putting too much weight on the poor canine's slight frame, you pull out and sit down. You see your cum dripping down out and down the collie's flanks before he finally lifts himself up and sits down as well. As he turns, you can't help but notice that the front of Rin's skirt is covered with a sticky stain.
<span class="PC">//He ''came'' from that...//</span> you think with some satisfaction.
Rin looks down at his skirt.
<span class="rin">"Good thing I brought a change of clothes..."</span>
He looks back up at you.
<span class="rin">"You can sleep here if you want. I only have one bedroll but... we could share it if you wanted?"</span>
[["That sounds nice"|nerdSuccSleep]]
[["I should get going"|nerdSuccLeave]]Quickly, you grab the black mask off the ground and slip it over your $muzzle. It doesn't fit very well, but you're able to breath through it without much difficulty.
<span class="alchemist">"No! Give that back!"</span> the hare cries in a panic.
The room is quickly filling with pink mist from whatever that potion was that the hare concocted.
<span class="PC">"What is this stuff? Tell me now!"</span> you demand of your vanquished foe.
The hare rises to a sitting position, but you move in with your $equipped raised should he try anything.
The hare's muzzle is pressed shut, as if he were trying to hold his breath. After a moment's hesitation, he opens it to reply, his voice pleading, <span class="alchemist">"I'll tell you! Just give me the mask and I'll tell you everything!"</span>.
The hare coughs, then his eyes go wide.
<span class="alchemist">"This can't be... not to ''me''... oh, but..."</span>
The hare takes a deep breath, and seems to relax.
<span class="alchemist">"I didn't know this would feel so... oh..."</span>
Enveloped in the thickening pink mist, the hare seems to have totally forgotten about you, his eyelids drooping dreamily as his chest rises and falls. You aren't sure what to do.
Your uncertainly only deepens as the hare begins to sensually caress his body through his robe, softly sighing with pleasure. To your amazement, he soon reaches a paw up under his robe and...
<span class="PC">//''Wow'', right in front of me?//</span>
Utterly heedless of your presence, the hare sits there, happily masturbating and moaning shamelessly.
You consider your options.
[[Take his stuff|ALCvictMaskTake]]
[[Leave|ALCvictMaskLeave]]Leaving the hare to his blissful masturbating, you search the room for items of value.
The hare's sword lay on the ground where it fell. The tables around the room are covered with potions and elixirs of all colors, though precious few are labelled (and you doubt you'll be getting any answers from the hare for a while). A pack under one of the tables has some gold and miscellaneous supplies.
—Cool Glowing Sword <<linkreplace "Take">><<nobr>>
<<set $inventory.push("Alchemist's Sword")>> Added to inventory!
<</nobr>><</linkreplace>><<nobr>>
<<set $item1 to $itemCommonPotion.random()>>
<<if random(1,3) is 3>>
<<set $item4 to $itemRarePotion.random()>>
<<else>>
<<set $item4 to $itemUncommonPotion.random()>>
<</if>>
<<set $item5 to $itemRarePotion.random()>>
<<if random(1,2) is 2>>
<<set $item6 to $itemRarePotion.random()>>
<<else>>
<<set $item6 to $itemCommonPotion.random()>>
<</if>>
<<if random(1,2) is 2>>
<<set $item7 to $itemRarePotion.random()>>
<<else>>
<<set $item7 to $itemUncommonPotion.random()>>
<</if>>
<<set $item8 to $itemCommonFood.random()>>
<</nobr>>
<<invTake $item1>>
<<invTake $item4>>
<<invTake $item5>>
<<invTake $item6>>
<<invTake $item7>>
<<invTake $item8>>
<<invTake "Will Pills">>
<<goldTake 10 22>>
You briefly consider taking the hare's robe, but one look at the hare, fully absorbed in his //work//, is all you need to dismiss this plan. The thought of wrangling the robe off the lust-drunk hare isn't particularly appealing, and still less appealing is the thought that at any moment it's liable to be stained with leoporine spunk. The little onanist can keep his clothes for now.
[[Leave|ALCvictMaskLeave]]You walk out of the room. Panting and moaning shamelessly on the floor, the hare doesn't even seem to notice.
As you leave the room and the pink mists behind, it occurs to you how deeply uncomfortable the mask you're wearing is. Clearly it was fitted for the hare. You take it off and set it on the ground. You can't imagine you'll be needing it anything soon.
[[Continue|cont]]<span class="alchemist">"You've been a marvellous test subject so far. I only have one more concoction I wish to test, and rest assured I saved the best for last."</span>
The hare chuckles, then continues.
<span class="alchemist">"I don't suppose you're terribly familiar with Felish history? Well, especially the Empire's later years, a hallmark of Felish social control was a practice commonly translated as ''domestication''. Captured enemies and dissidents were, through methods largely lost to history, somehow made to be loyal and obedient servants of the Empire and its nobility."</span>
<span class="alchemist">"Historians have long puzzled over exactly //how// the Felish managed to do this. Sadly, it seems that the Burners took particular care in expunging these methods from the historical record. From the fragmentary accounts that //have// been recovered by modern scholars, however, it appears this domestication process evolved over time and typically incorporated several different long-lost techniques. Early methods, however, almost certainly included an alchemical component."</span>
<span class="alchemist">"After ten years working to recreate these concoctions, I believe I may finally have it! A torn scroll I uncovered in this Citadel includes instructions on the brewing of a most-interesting potion, which I duly concocted. All I need now... is a test subject."</span>
He retrieves a minute glass flask from one of the tables. Inside swirls a glistening lavender liquid.
<span class="alchemist">"While my High Felish is rusty, from the legible text, it appears that this was one of several potions used in domestication, specifically for those selected as soon-to-be harem slaves. Beyond that, I frankly have no idea what it will do. It resembles a classic mutagen in //some// regards, but includes several reagents which I admittedly can make no accounting for. Needless to say, this experiment should prove //highly// informative... Well, bottoms up!"</span>
Before you have a chance to react, the hare uncaps the flask and pours the contents down your throat, then firmly holds your $muzzle closed so you're forced to swallow.
[[Swallow|ALCdefMer1]]<span class="PC">"Sure, thanks,"</span> you say.
Didymo nods, then begins setting up his bedroll. Thomo's already tucked into his.
You look for a cozy spot on the floor.
<span class="didymo">"No bedroll? Well, I'm sorry to say we don't have a spare. Here, come try the spot where I'm set up. There's a little shallow in the floor where the stone's smoother. If you'll be sleeping on the ground, it's the comfiest you're like to find."</span> Didymo says. He gets up and moves to the other side of the fire.
You curl up in the spot where Didymo had been and find that he right. It's not //comfy// by any means, but it's smoother than the rest of the floor, and still a bit warm from Didymo's presence.
<span class="didymo">"Good night, $name,</span> the hyena says as he sets up his bedroll in the new, less-comfortable spot. <span class="didymo">"Sleep well!"</span>
The alcohol must have hit you harder than you'd expected. Almost as soon as you nestle into a satisfactory position, you find yourself drifting off as you look into the shifting flames...
[[Continue|twinsWake1]]<span class="PC">"I'd best be moving on,"</span> you say.
<span class="didymo">"Well, stay safe out there, $name, especially if you're planning on going any deeper."</span>
Thomo raises his bottle to you.
<span class="Thomo">"All the best, $name!"</span> he calls.
[[Leave|hall2sideTwinsLeave]]When you wake up, the fire has burned down to embers. You afford yourself a long yawn and a luxurious stretch before rising slowly to your $feet.
''Constitution restored!''<<set $con to $maxcon>>
The hyenas must have packed up and headed sunside before you woke up, leaving only an empty bottle of Awlson's and a few discarded old rags in their wake.
You notice a small bundle on the ground beside you. You unwrap the fabric to see that the hyenas have left you a little chunk of bread.
<<invTake "Bread">>
[[Continue|cont]]With alarming difficulty, you force yourself to look away from the beautiful pendant.
<span class="didymo">"Whoa, $name, are you okay?"</span> Didymo says. <span class="didymo">"You look kinda... dazed?"</span>
<span class="PC">"Y-yeah..."</span> you manage.
<span class="PC">//What just happened?//</span>
Thomo looks at his brother.
<span class="thomo">"Di, maybe we ''shouldn't'' show this to Mung... Maybe instead..."</span> he says, trailing off.
Didymo gives him an inscrutable look back.
<span class="didymo">"We can figure that out later,"</span> he says, then turns back to you. <span class="didymo">"Must've been the whiskey! Awlson's isn't kind to the unaccustomed..."</span>
<span class="PC">"Yeah, probably..."</span> you reply. You //are// feeling the alcohol at this point, but you aren't convinced that was all...
There's an extended moment of silence as the three of you look into the fire.
Finally, Thomo yawns.
<span class="thomo">"Probably oughta get some shuteye. Doubt I'll be convincing this gutless pup of a brother of mine to go any deeper, but probably wise to sleep off the Awlson before we head back sunside."</span>
<span class="didymo">"That's the only thing //wise// you've said in hours, my great liohearted birdbrain of a brother,"</span> Didymo replies. He turns to you. <span class="didymo">"It was a pleasure to meet you, $name. Wasn't expecting to stumble across any friendly faces down here. You're free to share our campfire to catch some rest, if you like."</span>
[["Sure, thanks."|twinsSleep1]]
[["I'd best be moving on."|twinsLeave1]]''Mesmerized!''<<set $mesmerized to true>>
<span class="PC">"I will obey..."</span> you hear yourself say in a dreamy voice.
Suddenly the shapes and colors around you collapse, the refractions folding precipitously inward on themselves until you find yourself back at the campfire, seated crosslegged with two concerned-looking hyenas staring at you. The pendant is gone.
You hear the two hyenas talking. You're wide awake and alert. But you feel... //different//. You feel quiet content to simply sit and listen for the moment.
<span class="didymo">"$name? $name? Can you hear us?"</span>
<<linkreplace "I can hear you">><span class="PC">"I can hear you."</span> you hear yourself respond.
<span class="thomo">"Is he..."</span> Thomo says, then turns to you. <span class="thomo">"Did you say you'll obey?"</span>
<span class="PC">"I will obey,"</span> you reply at once, the words coming to you at once.
<span class="didymo">"Thomo, I think he's..."</span>
<span class="thomo">"Yeah..."</span> Thomo says, then bursts out laughing. <span class="thomo">"Holy shit, dude, you were //right// about the pendant. Mung'll give us so much for this..."</span>
<span class="didymo">"Do we even wanna sell something like this?"</span> Didymo replies. <span class="didymo">"But whatever, we can deal with that later. For now, uh..."</span> He turns to you.
<span class="thomo">"This is fucking insane,"</span> says Thomo, waving a paw in front of your face. You follow it placidly with your eyes.
<span class="didymo">"I didn't know stuff like this really existed... think he'll really do what we say?"</span>
<<linkreplace "Continue">>Thomo shrugs, then turns to you. <span class="thomo">"Piss yourself."</span>
[[Piss yourself|TwinsHypno2]]<</linkreplace>><</linkreplace>>Your body responds before you even can consider. You feel tension in your lower abdomen suddenly release. In that far-away way, you become aware of a warm, wet sensation growing between your legs, spreading through the fabric of your pants. It feels... pretty nice, honestly. But what feels even nicer, you find, is the feeling of doing what you're told. You can't help but pant with pleasure as you sit there, blissfully pissing yourself.
''Soiled!''<<set $soiled to true>>
<span class="didymo">"Holy shit, what the hell, dude!"</span> cries Didymo.
<span class="thomo">"It was the first thing that came to mind! I didn't think it would actually work!"</span> Thomo pauses for a moment. <span class="thomo">"I can't lie, though. That's uh... kinda hot."</span>
<span class="didymo">"Dog have mercy,"</span> says Didymo, putting his head in his paws. <span class="didymo">"That's disgusting! And look at the mess! He's just sitting there in a puddle!"</span>
<span class="thomo">"He doesn't seem to mind much,"</span> Thomo notes.<<if $pissDrinker is true>> <span class="thomo">"In fact, he seems pretty into it. If I didn't know better, I'd take our dear $name here for a ''pissdrinker''."</span><</if>>
He's right, of course. It feels so good to simply sit there and do as you're told, and the warmth pooling around your legs is pretty cozy. You distantly notice that you've let your tongue loll out.
<span class="thomo">"Here,"</span> Thomo calls, tossing a piece of cloth at you. It lands on your head, folding across your $muzzle. <span class="thomo">"Clean yourself up."</span>
[[Clean Yourself Up|TwinsHypno3]]Without a moment's hesitation, you do as you're told. You begin to clean yourself up with the cloth Thomo threw at you.
Didymo cries out in shock.
<span class="didymo">"Are those my... Thomo what the fuck! Those are my underwear!"</span>
<span class="thomo">"Oh shit, my bad,"</span> the other hyena replies, sheepishly. <span class="thomo">"I thought it was just a rag or something... they looked used enough to be a rag..."</span>
You barely pay heed to the conversation as the hyenas continue bickering, your mind wholly focused on your task as you dry and dab at your $covering. Eventually, the twins turn their attention back to you.
<span class="didymo">"So uh... what are we gonna do with him? This has gotta be temporary, right?"</span> Didymo asks.
<span class="thomo">"He does whatever we say, right? Maybe we could try telling him to snap out of it?"</span>
Didymo shrugs, then turns towards you and starts to speak. Before he can get a word out, Thomo interrupts.
<span class="thomo">"Wait! Not so fast! This is uh... a //rare// opportunity we've been afforded. Let's not... ''squander'' it..."</span>
His brother shoots him a disapproving look.
<span class="didymo">"Thomo, I hope you're not suggesting—"</span>
<span class="thomo">"I'm ''not'' suggesting we steal from him! Though if we asked him to give us his stuff and he willingly obliged, would that really be stealing? Food for thought..."</span>
Didymo's look gets even more disapproving.
<span class="thomo">"But anyway! ''Not'' saying we do that. Just, well... it's not every day you find yourself with a cute adventurer completely under your control... and ''don't'' say you don't think he's cute, too! You aren't so subtle as you might think, dear brother, I've seen you looking."</span>
Didymo opens his mouth to protest but is once again cut off.
<span class="thomo">"A little fun! A little harmless fun is all I'm suggesting! And then we could let this little $dimin along their merry way! Hell, I bet we could even tell them to forget all about it."</span>
Didymo looks you up and down, then quickly looks away. He sighs deeply.
<span class="didymo">"Okay, he's cute, yeah, but I dunno, man..."</span>
Thomo scoffs.
<span class="thomo">"Oh, my poor bashful brother... Here, I'll make it easy on you."</span> Thomo turns to you. <span class="thomo">"$name, go nuzzle my brother's crotch."</span>
[[Do as you're told|TwinsHypno4]]You're fighting a bear thief! <<turn>>(Turn $turn)
<<display "THFspeech">>
<<linkreplace "Attack">><<willcheck 4 attack hitCheck>><</linkreplace>>
<<linkreplace "Defend">><<willcheck 3 "defend yourself" GLOBALdefend>><</linkreplace>>
<<linkreplace "Flee">><<willcheck 2 flee GLOBALflee>><</linkreplace>>
[[Submit|THFsubmit]]THFDouble-click this passage to edit it.<<nobr>>
<<set $monName to "bear">>
<<set $monHP to random(25,29)>>
<<set $monDex to random(6,7)>>
<<set $MON to "THF">>
<<set $turn = 0>>
<</nobr>><<nobr>>
<<if $monHP gte 7>>
<span class="THF">"<<print either("You should never have come here, sunsider,","Give up before you get hurt,","Dangerous place for a sunsider like you,","The Dim is for the Drakes,")>>"</span> the kobold <<print either("hisses with a heavy draconic accent.","says menacingly.","says, levelling his dagger.")>>
<<else>>
<<print either("The kobold says nothing, brandishing his dagger with perhaps less confidence than before.","The kobold glares angrily at you. You catch a flicker of fear in his eyes.")>>
<</if>>
<</nobr>>You do as you're told once again, putting aside the underwear with which you've been cleaning yourself and crawling around the campfire to where Didymo is seated. Surprise and arousal comingle on the hyena's face, but he spreads his knees at your approach. You press your $muzzle against the growing bulge in the hyena's pants.
<span class="didymo">"O-oh..."</span> Didymo lets out between ragged breaths as you bury your snout between his legs, feeling his member throbbing and stiffening beneath the fabric. Whether from the hyena's heady musk or the addictive pleasure of obedience, your own member stands at attention as well. Your mind, however, is entirely set on obeying the hyenas, and the throbbing need between your legs is of no importance to you. You sniff and nuzzle as Didymo pants and moans above you.
<span class="didymo">"It's been... too long..."</span> he says between heavy breaths, placing a paw on the back of your head encouragingly.
Thomo clears his throat from across the fire. Out of the corner of your eye, you can see the other hyena watching eagerly and pressing at the tent in his pants.
<span class="thomo">"Brother, you really must learn to ask for what you want,"</span> he says. <span class="thomo">"Take off his pants, $name. Then suck him off."</span>
[[Do as you're told|TwinsHypno5]]Before you even can consciously process the order, you're already fumbling with Didymo's pants. He makes no effort to stop you as you untie the drawstring and pull them down.
The hyena's red, throbbing cock flops up, flecks of pre-cum spattering across your $muzzle. You don't have long to admire the view, however: You weren't told to stare; you were told to suck.
And so, eagerly, you do.
You set to your work, taking the hyena's whole length in your mouth at once. You can feel your gag reflex flaring, but you weren't told to gag, so you don't.
<span class="thomo">"Dog have mercy, look at him go!"</span> you hear from across the fire. All you hear from Didymo overhead is gasps and moans. <span class="thomo">"Don't forget to breathe, little guy!"</span>, Thomo calls.
Enthralled as you are in single-mind obedience and paying no mind to your own needs, the order proves necessary, and you remember to catch breaths between plunging your muzzle into the hyena's crotch and feeling his knot filling and throbbing in your throat.
You hear a voice behind you.
<span class="thomo">"Lift that tail,"</span> it says.
Your body responds at once, your tail rising high in the air. Focused as you are on servicing the cock buried deep in your $muzzle, you hardly even notice. As you continue to suck off Didymo, your conscious mind only vaguely registers the sensation of something warm and throbbing pressing at your tailhole.
When the warmth prodding at your backdoor plunges inside, strong paws gripping your sides as your insides are stretched wide, you almost want to yelp. But you weren't told to yelp.
<span class="thomo">"Relax, $dimin. Take it all."</span> you hear Thomo's voice close to your ear, something between a whisper and a growl.
And so you do as you're told, your tailhole relaxing to accomodate the hyena's full length as it stretches you out from within, again and again and again. Your mind grows fuzzy in the lust of sucking and being fucked and obeying. Time loses its meaning, as does everything else but the cocks in your mouth and ass, and the voices telling you what to do. As long as you're doing what you're told, there's nothing else you could ever dream of wanting.
And so, when you hear Didymo's panting voice overhead saying, <span class="didymo">"I-I'm so close... Swallow it, $name,"</span> you don't hesitate to obey as you muzzle fills with sticky warmth.
The hyena falls back on his bedroll, spent, as his brother continues pumping away at your ass, making a growling, laughing noise.
<span class="thomo">"Beg for it. Beg for my cum,"</span> he says between thrusts. <span class="thomo">"You need it, slut."</span>
[[Beg for it|TwinsHypno6]]<span class="PC">"Cum in me, p-please!"</span> you hear yourself saying. The desperation in your voice is genuine. Alongside the need to obey, the need for the hyena's cum now fills your mind.
<span class="PC">"Please! I need it, oh Dog, I need it in me..."</span>
Your begging seems to have gotten the hyena even more riled up, and he thrusts with greater vigor still, your whole body rocking with each push, his knot pressing deeper and deeper each push until...
''POP!''
Didymo lets out a feral cackle as his knot pushes all the way inside. The sensation overwhelms you as his claws dig into your sides and his seed fills you. Your mind goes blank and your body limp.
The sudden satiation of your burning need and the pressure on your prostate nearly brings you over the edge yourself, but you know that you cannot cum without permission. So you lie there, limp and panting, your cheek on the cold ground and your ass in the air, the hyena still inside you and, judging from the size of his knot, unlikely to be decoupling from your tailhole anytime soon.
[[Continue|TwinsHypno7]]
The three of you pant in silence for some time. Didymo laying in front of you with his legs splayed and softening member dribbling cum, and Thomo laying on top of you, his knot firmly stuck inside you. Didymo finally speaks.
<span class="didymo">"You were right, Tho. I needed that."</span>
<span class="thomo">"Whew, me too. But now, uh... I'm a bit stuck."</span>
Didymo laughs.
<span class="didymo">"You actually knotted him? You dumbass. What'd you think would happen?"</span>
<span class="thomo">"I wasn't thinking much, truth be told. Here, $name, let's get a little more comfy."</span>
The hyena pulls you both down onto your sides, his body spooning yours. His knot hasn't deflated one bit.
<span class="thomo">"Guess we're stuck like this for a bit."</span>
Didymo shrugs.
<span class="didymo">"Just as well, we oughta sleep off the booze before heading back for the surface anyway. What do we do about him, though?"</span>
Thomo lays his arm over you.
<span class="thomo">"I've half a mind to keep him..."</span>
<span class="didymo">"We're not kidnappers, Tho!"</span>
<span class="thomo">"I know! I know, I'm just saying... he's soft and warm and cute... and I like a boy who does as he's told..."</span>
Didymo rolls his eyes.
<span class="didymo">"You can pick one up back at the Shaggy Lion! ... But ''not'' with the pendant! We'll figure out what to do with that later... for now though, we're gonna have to let $name go sooner or later, and I don't know how he's gonna react..."</span>
There's a moment of silence. With each throb of the hyena's knot inside you, you feel your mind going pleasantly fuzzy again as you gaze blissfully into the fire. Then Thomo speaks.
<span class="thomo">"I think I got it,"</span> he pulls you body closer into his. <span class="thomo">"Thanks for the fuck, $name, but it's time to let you go. When I say 'sleep', you're going to fall deep asleep. And when you wake up, you'll all back to normal, but you won't remember //any// of this. Just that you met some fellow adventurers, shared some whiskey and conversation, then went to sleep. Understand?"</span>
<span class="PC">"I understand,"</span> you hear your voice saying.
<span class="thomo">"Good boy,"</span> says Thomo, ruffling the $covering on your head. The approval makes you beam with pleasure. <span class="PC">"Now ''sleep''. Sleep and forget..."</span>
[[Sleep|TwinsHypno8]]Cradled in the hyena's arms and feeling his knot throbbing inside you, you sink quickly into a deep and dreamless sleep...
[[Continue|TwinsWake2]]<<display "variableReset">>When you wake up, the fire has burned down to embers. You afford yourself a long yawn and a luxurious stretch before rising slowly to your $feet.
''Constitution restored!''<<set $con to $maxcon>>
<span class="PC">//How did I get here?//</span> you wonder.
Then it all comes back: Meeting the two friendly hyenas, sharing some whiskey, then curling up to sleep after some idle conversation.
What you //can't// recall is why your $covering is so sticky... or why you smell like... is that piss? Did you... //wet// yourself in your sleep?
You pray that it's just a one-time thing and hope you find somewhere to properly bathe down here. There are worse dangers in the Citadel than smelling bad.
You notice a small bundle on the ground beside you. You unwrap the fabric to see that the hyenas have left you a chunk of bread and a few coins. How kind of them!
<<invTake "Bread">>
<<goldTake 3 5>>
[[Continue|cont]]<<set $DragonJoke to false>>''PSYCH'' lmao
You cannot be a Dragon. Sorry.
[[Alas!|SpeciesSet]]''You've reached the end of the demo!''
Thank you for playing, and check back soon for more updates!
Feedback, suggestions, and bug reports are deeply appreciated :)
<<link "Restart">><<run Engine.restart()>><</link>>