v0.2.2

COMING SOON:
- hot jupiter simulation!

v0.2.2:
- planet info is now color coded
- lmn if this looks ugly

v0.2.1:
- radius and density are now displayed in traditional units, and temperature is displayed in C as well as K
- planets now specify their type (uberplanet, dwarf planet, satellite planet)

v0.2.0_01:
- removed excess <br> tags from csv file

v0.2.0:
- CSV DOWNLOAD FUNCTIONALITY ADDED
- tweaked planet sizes so now small and Earth-sized planets are a bit more common
- new logo that should hopefully fit the aesthetic more

v0.1.6:
- fixed the absolute mess of a patchnote from the previous version
- some small terminology improvements
- life now shows what liquid it uses
- more internal csv work. you can now get a csv dump of the systems by typing "fullcsv(systems)" in the debug console, but I have yet to put it in a ui usable format. 0.2 coming soon!

v0.1.5:
- made some generation of planet types, gas giants, moons somewhat more realistic
- internal changes to prepare for csv export functionality (that I won't bore you with explaining)
- updated distance display to now give you the equivalent distance from the sun

v0.1.4:
- updated the language used for star types and temperatures
- added approximate temperature measurements in kelvin to help with reading of the temperature labels
- made planets more common closer to the star, and made it so larger planets tend to have thicker atmospheres
- added another generate button for 500 systems

v0.1.3:
- added atmosphere and surface liquid visualization to the diagrams

v0.1.2:
- SCROLLBARS

v0.1.1:
- added color to system diagrams to indicate star types, composition of planets, aquatic goldilocks zone (since people seem to care about that)
- some star systems now just have many fewer planets
- finally the white dwarf temperature check works

v0.1.0:
- system diagrams added

v0.0.4:
- formatting improvements
- 'generate sector' button generates 125 systems
- attempted to fix white dwarf planets

v0.0.3:
- style overhaul, added logo
- tried to add check for planets around white dwarfs to always be the coldest possible temperature

v0.0.2:
- planet statistics now show in a more readable format

v0.0.1:
- generator is... functional

FAQ

Q: What's an AU☉?
A: Equivalent distance from the star to 1 AU from the Sun. As in, a distance in AU☉ means that if the planet were in our Solar System, it would need to be placed that distance in AU away from the Sun to stay the same temperature as it is in its system.

Q: Why is 340K (67*C) "lukewarm"? Why is 170K (-103*C) "cool"? (Etc.)
A: 340 Kelvin may be very hot for humans, and 170K very cold, but keep in mind we're dealing with planets as hot as 1200K and as cold as 50K! This means that temperatures are described in a more moderate manner than usual.

Q: Why is all my life aquatic?
A: In this app's terminology, 'aquatic' refers to life that uses water as the main solvent in its biochemistry (like Earth life), not a marine ecosystem. In simple terms, aquatic lifeforms drink water. Compare this to 'methanic' and 'ammonic' (yes, ammonia based life is a possibility!)

Q: Why is life so common?
A: Icy worlds with subsurface oceans are promising candidates for life. This is partially because they are very stable, and unlikely to be affected by astronomical events that would spell disaster on planets like Earth.

Q: Uberplanet? What's that?
A: An uberplanet refers to the traditional definition of a planet as needing to clear its neighborhood.

Q: Dwarf planets aren't planets!
A: I disagree.

Q: Moons aren't planets!
A: I disagree.

Q: How is there life with no water?
A: It's probably either subglacial - meaning it's in the subsurface ocean under the crust of an icy planet - or it's methanic or ammonic.

Q: Why is there no oxygen in the atmosphere?
A: Oxygen requires photosynthetic producers like plants, so I've simulated the presence of oxygen based on multicellular life.

Q: Why are Earth-like planets so rare?
A: Minsharic (Earth-like) planets are rare because the set of 'Earth-like' conditions are very precise. However, habitability doesn't require a planet to be precisely like Earth.

Q: How do I see the habitable zone?
A: The concept of a 'habitable zone' is rather fuzzy, given the wildly varying surface conditions that could make surface water possible or not. The thin green vertical lines on the background of a system diagram denote the region where water could exist given Earth-like atmospheric conditions, about 0.6-1.1 AU☉.

Q: Well ackshually, from 0.95 AU☉ and closer the planet has a runaway greenhouse effect-
A: I've seen these claims and I acknowledge them. However, I choose a more optimistic approach for this generator: the chance of a runaway greenhouse effect increases as you get closer to the star, but is never quite certain, and certainly not 0.05 AU☉ closer than the Earth.

Q: Why are my dwarf planet moons ordered weirdly?
A: Dwarf planet moons are positioned after the entire asteroid belt due to a technical limitation. This may or may not be fixed in the future. I personally don't see it as too big of an issue.

Q: What the heck is methanum?
A: Liquid methane. It's a term Astro Pro uses for liquid methane, and that I like.

Q: How do I export to CSV?
A: Hit 'download generated CSV' and save the file.

Q: What do all the numbers in the CSV mean?
A: The numbers under 'composition', 'temperature', etc are usually internal IDs for the respective classes. I might make a table of them later.

Q: What does bepis mean? / Why is my planet's [whatever] 'bepis'?
A: I use 'bepis' for unintended values in certain arrays. You can report it as a bug on the issues page.

Q: How do I suggest a feature?
A: Using the issues page.

Current statistics:
Average number of planets per system: 30
Average number of planets with life per system: 5.4 (18% of all planets)
Average number of planets with a surface liquid per system: 0.46 (1.5% of all planets)
Average number of jovians per system: 3.4 (11% of all planets)
Average number of moons per system: 18 (60% of all planets)