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<h1>EDEN'S FALL</h1>
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(text-style:"italic", "smear")[[[NEW GAME|NEW GAME]]]
(text-style:"italic", "smear")[[[REFERENCE PAGE|References Page]]]
<audio autoplay>
<source src="Assets/ES_Untouchable You - Sightless in Shadow.wav"></audio>
<script>
setup.Dark.pause();
setup.Dark.currentTime = 0;
</script>You are (text-style:"smear")[Adam, the First Man].
Millenia ago, you ate from the (text-style:"smear")[Tree of Knowledge over Good and Evil].
As punishment, (text-colour:(hsl:54,1.0,0.5))+(text-style:"smear")[God] banished you from (text-style:"smear")[Eden] and inhibited your descendents from inheriting your eternal life and divine strength.</p2>
Unable to age, you wandered the Earth with your wife, (text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear")[Eve], and raised two children.
Time passed by and your eldest son (text-colour:red)+(text-style:"italic","smear","expand")[murdered] his brother in a fit of rage.
For commiting the first murder, (text-colour:(hsl:54,1.0,0.5))+(text-style:"smear")[God] placed (text-colour:red)+(text-style:"italic","smear","expand")[a curse] on him. He doomed your son to wander the Earth. Should he ever be lost, he may be lost forever.
[[Continue.]]
<script>
setup.Dark.play();
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The Year is 13 BC and your son still lives, long beyond the limits of natural human aging.
Your son's name is (text-colour:red)+(text-style:"italic","smear","expand")[Cain] and you won't let anything take him away from you.</p1>
[[START GAME|PROLOGUE]]
(set: $control to 0)
(set: $impulse to 0)
<script>
setup.Market.pause();
setup.Market.currentTime = 0;
</script>
<script>
setup.Wind.pause();
setup.Wind.currentTime = 0;
</script><!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 30px; } </style> </head> <body> <h1>''PROLOGUE:
Free From Paradise''</h1> </body> </html>
<center><img src="Assets/JudeaTown1.jpeg"></center>
In a mountaintop, desert town, men, women, and children in Ancient Roman clothing bustle between the sandstone buildings that line the Ancient Judaean market. They carry an array of farm produce, empty baskets, and toys in their hands.
You walk through the marketplace with your wife and son, firmly holding an empty basket in one hand and your son in the other. Strands of long, grungy brown hair hang down over your brown eyed grimace.
Cain's brown-red hair and soft, glowing cheeks glimmer in the sunlight. He smiles and his red eyes twinkle with childhood wonder. A band of cloth around his forehead falls loose, revealing a blood red Hebrew marking etched into his forehead.
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"Prologue 1.0")
<script>
setup.Dark.pause();
setup.Dark.currentTime = 0;
</script>
<script>
setup.Market.play();
</script>
<script>
setup.Wind.play();
</script>''Hours Later.''
You leave the market building with as much fish, bread, and vegetables as you can carry.
Ripped corpses and wet blood paint the street. A boy with red, blood slicked hair lays at your feet.
You drop your food and dive for the body.
"Cain?"
You turn the boy over and his face is torn to the bone. What remains are a pair of blue eyes and brown hair that hang from his fleshy skull.
Countless dead women and children dot the street as their blood paints the ground. Your heart shutters and your chest burns with the restless compulsion to act.
"CAIN! EVE!"
You zip from body to body, turning them over, one after the other.
"WHERE ARE YOU?"
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"Eve's Screams")
<script>
setup.Market.pause();
setup.Market.currentTime = 0;
</script>
(click-goto: ?Page,"Continue 3.")Your heart sinks.
As you turn the corner, a Demon, draped in a clothe that wrapped around his eyes head, holds Cain up by his throat. A pair of glowing eyes shift below the demon's blindfold, shimmering in several different colors.
<center><img src="Assets/Tamiel_The Hidden Power of God.png"></center>
The Demon raises his fist and plunges it into Cain's chest and plucks a swirling orb of red energy from his chest.
The color drains from Cain's eyes.
The demon releases Cain's body and it falls, limp, to the ground. He carries the orb, which cries out with Cain's voice, to a pale Demoness who presses her foot into Eve's head.
Eve screams as the Demoness's foot cracks her skull.
The blindfolded demon bows on one knee and holds the orb out to the Demoness. "Please, accept this humble gift from your loyal servant, Mother."
The Demoness (Female Demon), identical to Eve, except her red hair, purple eyes, pale skin, and black horns, smiles and wraps her arms around the orb.
"Don't worry sweety, Mommy is here."
The Blindfolded Demon raises his head, visibly confused.
You swallow, barely muttering your words.
[["Lilith?"]](align:"===><==")[''LILITH SCORE: 30'']
(align:"===><==")[''YOUR IMPULSE: $impulseRoll'']
(if: $lilithImpulse >= $impulseRoll)[''Roll Status:'' FAILURE]
(else-if: $lilithImpulse < $impulseRoll)[ ''Roll Status:'' SUCCESS]
(else-if: $lilithyImpulse is $impulseRoll)[''Roll Status:'' DRAW]
"Give me back my son!" You bolt past the demon and to the portal as you charge and reach for Lilith.
Lilith swipes her hand across the portal and it snaps shut at your fingertip.
You barrel into a house and crash through it's walls.
You cough up dust and rise to your feet.
The blindfolded Demon leans against the hole in the wall before you. "Well, color me impressed! I didn't think humans could move that fast."
You groan and wipe the dirt from your mouth.
You snort up your mucus and the Demon raises his eyebrow as you spit a wad of dirt on the ground.
The Demon snickers and raises his fists. "As fun as it would be to throw down, I'd hate to disappoint the leading Lady."
He chambers his fists and sneers. "No hard feelings if we meet in hell."
His fist splits the air and flies at you. You vanish and loom over the demon from behind.
His heart sinks and his eyes widen as he turns to face you. His fist fully extends and a wave of force flies from his fist, crushing every house in it's direction.
You slowly lean in to his ear and whisper.
[["Where did she take my son?"|TUTORIAL BOSS FIGHT: DEMON, Servant of the Underworld]]
[["How do you want to die?"|TUTORIAL BOSS FIGHT: DEMON, Servant of the Underworld]]
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(text-colour:black)[....] (text-style:"underline")+(align:"====><=")[(text-style:"outline")[''BOSS FIGHTS'']]
In (text-style:"outline")[''BOSS FIGHTS''], there are two<!--three--> options you can choose from in combat:
1.) (text-colour:red)+(text-style:"smear","italic","expand")[''IMPULSE ACTIONS'']
2.) (text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear","italic","expand")[''CONTROL ACTIONS'']
<!--''0.) (text-colour:#ced4da)+(text-style:"smear","italic","expand")[''EQUILIBRIUM ACTIONS'']''-->
For each action, you will roll a virtual 20 sided dice against the Boss's virtual 20 sided dice roll. If you roll higher than the boss, then you can successfully perform your action and draw closer to victory. If the boss rolls higher than you, your action fails and the boss acts accordingly.
Each of the three choices are categorized by the type of action and the set stat attached to it.
Whenever you roll to succeed on one of these actions, the number value of your stat is added to the number you roll and the sum is the score that you use to oppose the BOSS.
(text-colour:red)+(text-style:"smear")[IMPULSE ACTIONS] rely on the IMPULSE stat and are catergorized by aggressive, offensive, and active behaviors or tactics.
(text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear")[CONTROL ACTIONS] rely on the CONTROL stat and are categorized by patient, defensive, and passive behaviors or tactics.
<!--(text-colour:#adb5bd)+(text-style:"smear")[EQUILIBRIUM ACTIONS] rely on neither stat and have no number value added to their base roll. These rolls are more challenging as there is no boost to these actions. However, if you succeed an Equilibrium Action, then any following Equilibrium Action gains a +1 to its roll. The next successful Equilibrium Roll stacks another one ontop of the next Equilibrium Roll as a +2, followed by a +3, a +4, and so on. This pattern repeats until the end of a BOSS FIGHT.-->
<!--(text-colour:#adb5bd)[EQUILIBRIUM ACTIONS] are categorized by a mix of aggressive and passive behaviors, existing in a happy medium between both "worlds".-->
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<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to BEGIN BOSS FIGHT ZERO)</h1> </body> </html>
(click-goto: ?Page,"Tutorial Boss 1")
<script>
setup.Never.pause();
setup.Never.currentTime = 0;
</script><!DOCTYPE html> <html> <head> <style> body
h1 { text-align:center; color:White; font-family: "Copperplate", Copperplate, Fantasy; text-shadow: 2px 1px 6px #000000;
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<h1>developed by
INFINITY;</h1>
<h2>(Click Anywhere to Continue)</h2>
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(click-goto: ?Page,"Ethan Doane")<!DOCTYPE html>
<html>
<head>
<style>
body
h1 {
color:White;
font-family: "Copperplate", Copperplate, Fantasy;
text-shadow: 2px 1px 5px #000000;
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<body>
<h1>written and developed by
Ethan Doane</h1>
</body>
</html>
(click-goto: ?Page,"Disclaimer")
(Click Anywhere to Continue)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''DEMON'S SCORE: $demonControl'']
(align:"===><==")[''YOUR IMPULSE: $impulseRoll'']
(if: $demonControl >= $impulseRoll)[''Roll Status:'' FAILURE] (else-if: $demonControl < $impulseRoll)[ ''Roll Status:'' SUCCESS] (else-if: $demonControl is $impulseRoll)[''Roll Status:'' DRAW]
You pivot and leap at the demon. The force of your leap sends a wave through the town, behind you, and pulverizes everything in a blink.
(if: $demonControl >= $impulseRoll)[The demon weaves around your fist. A ripple of force flies from your fist and shatters the desert valley below.
The ripples peal skin from the demon's flesh. A black, viscous fluid pours from its wounds and it leaps back.
"What the?! Nothing's that fast. Especially not a human!"
(link: "Annihilate him")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Annihilate him")]
(link: "Restrain him")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Restrain him")]] (else-if: $demonControl is $impulseRoll)[The demon weaves around your fist. A ripple of force flies from your fist and shatters the desert valley below.
The ripples peal skin from the demon's flesh. A black, viscous fluid pours from its wounds and it leaps back. "What the?! Nothing's that fast. Especially not a human!"
(link: "Annihilate him")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Annihilate him")]
(link: "Restrain him")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Restrain him")]] (else-if: $demonControl < $impulseRoll)[You punch the demons arm clean off. A ripple of force flies from your fists and sends the Demon flying. The force shatters the desert valley below.
The demon's body tears through the dirt as you leap after him. As he rips through the soil, He flips over, backwayds with his momentum and skids to a halt on his feet.
He gasps and clutches his arm as a black, viscous fluid pours from its wound. "F*ck this."
He turns around and you slam into the dirt behind him. "Where do you think you're going?"
(link: "Make him talk")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Make him talk")]
(link: "Stand your ground")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Stand your ground2")]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''DEMON'S SCORE: $demonImpulse'']
(align:"===><==")[''YOUR EQUILIBRIUM: $equilibriumRoll'']
(if: $demonImpulse >= $equilibriumRoll)[''Roll Status:'' FAILURE] (else-if: $demonImpulse < $equilibriumRoll)[ ''Roll Status:'' SUCCESS (set: $bossZeroEquilibrium to 1)] (else-if: $demonImpulse is $equilibriumRoll)[''Roll Status:'' DRAW]
This path is currently unavailable.
[[Reset Choice|Tutorial Boss 1]]
(if: $demonControl >= $impulseRoll)[ ] (else-if: $demonControl is $impulseRoll)[ ] (else-if: $demonControl < $impulseRoll)[ ]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''DEMON'S SCORE: $demonImpulse'']
(align:"===><==")[''YOUR IMPULSE: $controlRoll'']
(if: $demonImpulse >= $controlRoll)[''Roll Status:'' FAILURE] (else-if: $demonImpulse < $controlRoll)[ ''Roll Status:'' SUCCESS] (else-if: $demonImpulse is $controlRoll)[''Roll Status:'' DRAW]
(if: $demonImpulse >= $controlRoll)[You close your eyes, slowly breathe in your nose, and breathe out your mouth.
The Demon charges at you. You slide back into a fighting stance and raise your hands, guarding your vital organs as you focus on the Demon's movement.
He swings a round kick past your fists and into your face.
You groan, grab his leg, and step back, swinging him into the ground.
Dust flies from the impact crater and the demon coughs up black, tar-like blood, gasping.
[[Make him talk|Make him talk and prepare to retaliate]]
[[Talk him down]]] (else-if: $demonImpulse < $controlRoll)[You close your eyes, slowly breathe in your nose, and breathe out your mouth.
The Demon charges at you. You slide back into a fighting stance and raise your hands, guarding your vital organs as you focus on the Demon's every move. The Demon's motions seem slow in this state of flow as you raise your hands and catch his kick.
You hold his leg, sweep his foot, and pin him to the ground.
[[Attack him while you can]]
[[Let him catch his breath]]] (else-if: $demonImpulse is $controlRoll)[You close your eyes, slowly breathe in your nose, and breathe out your mouth.
The Demon charges at you.
You slide back into a fighting stance and raise your hands, guarding your vital organs as you focus on the Demon's every move. The everything seems slow in this state of flow, yet the Demon still bolts for you.
He swings a round kick at your head and you duck.
Your fist flies at his stomach and he pushes it away.
He holds onto your fist and swings his leg back for a hook kick. You grab his kick and slam him into the ground.
[[Make him talk|Make him talk and prepare to retaliate]]
[[Talk him down]]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
You grab his neck and slam him into the ground, splitting the sky and emptying the dessert of sand. "TELL ME WHERE SHE TOOK MY SON!"
The putrid demon reaches for your face and claws at your eyes.
(link: "Snap his arm")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Snap his arm")]
(link: "Pin him down")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Pin him down")]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(if: $brokenJawTamiel is true)[The demon falls on his butt. He raises his hand and shakes his head. "ishen, uddy, I shorry. I ninit hean tah hill yooh."
[["Why should I believe you?"]]
[["Really? What makes you think I'd believe you?"|"Really?"]]] (else-if: $brokenJawTamiel is false)[The demon falls on his butt. He raises his hand and shakes his head. "Listen, buddy, I'm sorry. I didn't mean to kill you."
[["Why should I believe you?"|"Why should I believe you?"]]
[["Really? What makes you think I'd believe you?"|"Really?"]]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)(set: $control to $control - 1)(set: $impulse to $impulse + 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(if: $brokenJawTamiel is true)[The Demon's eyes widen. "Oh, I hean. Uhh, han yuh elp meh?"
You roll your eyes and pick up his jaw. You hand it to him and he nods. "Hank hooh."
He pops his jaw back on and stretches his mouth. "AH! Sorry."
He raises his hands. "Look, I did. But, I don't want to kill you... at least, not anymore. I promise! Please just let me go."
[["Silence! Tell me where Lilith took my son."]]
[["Not yet. I need you to tell me where Lilith took my son."]]] (else-if: $brokenJawTamiel is false)[The Demon's eyes widen. "No, I mean, I did. But, I don't want to kill you... at least, not anymore. I promise! Please just let me go."
[["Silence! Tell me where Lilith took my son."]]
[["Not yet. I need you to tell me where Lilith took my son."]]]
(set: $sonLocaUnknown to false)(set: $control to $control + 1)(set: $impulse to $impulse - 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
"Your son?... Wait." The demon looks up at you in awe and disbelief. "You're Adam? And that was Cain?! No, you're supposed to be dead!"
You grab the Demon by the horn and hold him in the air. "Maybe that's what I wanted people to think."
"Ow ow ow ow!"
You give him an apathetic look and sigh. "Clearly you haven't been topside in a while, so I'll spare you the confusion. Yes, I'm Adam and that woman you were with, My ex-wife, just stole my Son."
The Demon purses his lips.
You release his horn and he falls to the ground. "Gah!"
You kneel over his shoulder. "So, tell me where my son is or I might just get creative and invent a new torture method."
"GAH! Listen I didn't mean to take Cain! If I had known I wouldn't have done it... Okay, maybe I would have, but that's besides the point. I'm really sorry."
You raise an eyebrow. "Queen?!"
The Demon jolts at your voice. "Ah! Oh, uh, yeah. You wouldn't know that. Well, she overthrew Satan and took over as Queen of Hell. Personally, I don't agree with that, but--"
(if: $control is 2)[''//(text-colour:#f03e3e)[~~MURDER~~]//'' ''Control Stat ≥ 2''] (else-if: $control > 2)[''//(text-colour:#f03e3e)[~~MURDER~~]//'' ''Control Stat ≥ 2''] (else-if: $control < 2)[''//(text-colour:#f03e3e)[[MURDER]]//'' ''Control Stat < 2'']
(if: $impulse is 2)[''//(text-colour:#37b24d)[~~SPARE~~]//'' ''Impulse Stat ≥ 2''] (else-if: $impulse > 2)[''//(text-colour:#37b24d)[~~SPARE~~]//'' ''Impulse Stat ≥ 2''] (else-if: $impulse < 2)[''//(text-colour:#37b24d)[[SPARE]]//'' ''Impulse Stat < 2'']
<!--Describe in each conditional statement that the reason one option isn't available is because their stat is at a certain value-->''TUTORIAL BOSS:
DEMON, Servant of the Underworld''
(text-colour:black)[''TAMIEL, Angel of Hidden Power
"GOD IS PERFECTION"'']
(if: $tutorialBossEnding is 1)[(text-colour:red)+(text-style:"smear","expand")[''|COMPLETE|''](set: $control to $control - 1) (set: $impulse to $impulse + 1)] (else-if: $tutorialBossEnding is 0)[(text-colour:#ced4da)+(text-style:"smear","expand")[''|COMPLETE|''](set: $equilibriumEnding to 1)] (else-if: $tutorialBossEnding is -1)[(text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear","expand")[''|COMPLETE|''](set: $control to $control + 1) (set: $impulse to $impulse - 1)]
<script>
setup.Never.pause();
setup.Never.currentTime = 0;
</script>
<audio autoplay>
<source src="Assets/ambient-power-chord-e.wav"></audio>
[[Click here to Continue|BOSS FIGHT: TUTORIAL]](align:"===><==")[''ACT 1 of 3:
The Search for Hell's Gates'']
//''Hours Later.''//
The ruins of the town fade into the distance as the desert winds blow against your skin.
An inky black floods the sky and blots out the sun. White winged red specks of light fill the black canvas of the sky like stars above. The stary sky spins and flashes from day to night, as the ground trembles.
You shield your eyes and everything goes white in a brilliant flash of celestial grace as an orange ball of glowing flame emerges around a now molten patch of stone.
The trembling halts and you lower your hands.
The ball of flames floats over the patch of stone and turns to you. You see it smile, but not in a natural sense. You see it smile, not with your eyes but with your soul.
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"The ball")
<script>
setup.Wind.pause();
setup.Wind.currentTime = 0;
</script>
You crash into the Arabian Desert and skid to a stop over several miles of sand.
Rattling fills your ears and a snake sinks its fangs into your ankle.
You jolt and kick it away. "Hey! Check who you bite next time."
You kneel and wipe the bloud from your wounds.
You stretch your hand out to the serpent and the snake cowers back.
"It's alright. I know your venom won't hurt me."
The snake flicks its tongue towards your hand and nuzzles its nose against it.
You stroke its forehead and whisper. "That's better. Now, show me where to find him."
The snake nods and points its nose to a stationary sandstorm in the distance of the dunes.
You nod and smile. "I can always count on you guys."
You rise to your feet and [[amble into the sandstorm|Find Samael]].
<script>
setup.Rusty.play();
</script>
The sand barrels against your unflinching, bare eyes as you liesurely venture through the sandstorm.
You break the whirling sand and saunter into an oasis clearing at the eye of the storm. Vibrant grass, bright flowers, and majestic plants sway in the breeze of the storm pocket.
At the center of the grassy hill, a trembling, naked man sits on a large boulder. A mass of ten thousand snakes writhes around the boulder, on ever side. A hymn of hissing and rattling resounds from the pile.
You walk to the mound and raise your hand. The serpents flinch and part like the Red Sea. You walk through the path and leap atop the boulder.
[["Samael. We need to talk."]]
<script>
setup.Course.pause();
setup.Course.currentTime = 0;
</script>Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''Boss Battle 1 :
SAMAEL, THE GREAT DECEIVER/VENOM OF GOD'']
Your muscle's golden glow illuminates everything up to the horizon. Every shadow cast by the countless sky-stretched mountains to the north or the canyon to the east is replaced with your body's brilliant light.
Samael roars. He descends on you and breaks the sound barrier with his gaping, fanged maw.
[[Punch him out of the Atmosphere]]
[[Dodge and Counter]]
<!--[[Chuck him into the Earth]] (This path is currently unavailable.)-->
<script>
setup.Course.play();
</script>
<script>
setup.Rusty.pause();
setup.Rusty.currentTime = 0;
</script>
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
''BOSS 1:
SAMAEL, The Venom of God''
(text-colour:black)[''THE GREAT DECEIVER'']
(if: $bossOneEnding is 1)[(text-colour:red)+(text-style:"smear","expand")[''|COMPLETE|''] (set: $control to $control - 2)(set: $impulse to $impulse + 2)] (else-if: $bossOneEnding is 2)[(text-colour:red)+(text-style:"smear","expand")[''|COMPLETE|''] (set: $control to $control - 3)(set: $impulse to $impulse + 3)](else-if: $bossOneEnding is 0)[(text-colour:#ced4da)+(text-style:"smear","expand")[''|COMPLETE|''] (set: $equilibriumEnding to 1)] (else-if: $bossOneEnding is -1)[(text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear","expand")[''|COMPLETE|''] (set: $control to $control + 1)(set: $impulse to $impulse - 1)]
(Click Anywhere to Continue)
(click-goto: ?Page,"RESOLUTION")
<script>
setup.Course.pause();
setup.Course.currentTime = 0;
</script>
<audio autoplay>
<source src="Assets/ambient-power-chord-e.wav"></audio>Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''End of Boss Battle 1 :
SAMAEL, THE GREAT DECEIVER/VENOM OF GOD'']
You shoot from the Upper Thermosphere and slam into the massive, twelve winged serpent, surfing it through the surface of the Arabian desert.
You glide to the beast's side and dig your heel in it's scales.
You examine the horizon, and a slight grin breaks your stoney scowl.
You push off of from the beast and knock it back, piercing the sound barrier.
You rip through the atmosphere, inches above the ground, and orbit the Earth's surface in a blink.
Wreathed in flames, you slam to a halt against Samael's face and plunge your feet into his skull. A wave of force flies from the impact and tears through the desert, rupturing the ground below.
-------
The serpent's body snaps and shutters. Samael's clipped wings shrivel and slurp into his back as his serpentine form withers into a scrawny, famished Adam.
Samael chuckles. "I understand, Adam. Cain is everything to us, but the irony is just so tragically beautiful."
[["Can it with your deception, if you want your nose in one piece."]]
[["Really? You're playing games now?"]]
<script>
setup.Course.pause();
setup.Course.currentTime = 0;
</script>Samael shuts his mouth and swallows his throat. "Listen, lets just--
Your foot zips into his nose and crushes it to pieces.
Samael flies back and clutches his face. "GAAHHH!"
[["Tell me where Hell's Gate is."|Hell's Gate]]
[["Where is Hell's Gate?"|Hell's Gate]]Samael smiles. "Deception is no game. It's a tool. A tool to achieve absolute Control. You know how good it feels, don't you."
[["What is that supposed to mean?"|Alliance]]
[["You think I care?"|Alliance]]"I was going to tell you." Samael snarls and holds his ribboned nose. "It's in the Garden of Eden. Just go! Leave me alone and save that waste of life you call a son."
[[Break his legs.]]
[["I'm ashamed to know that we used to be the same person."]]"Adam? Wait. Wait a minute. Stop. Please, don't!"
You cave his skull in and beat to smitherines until his blood is a fine, red steam. You absorb his body and leave for the Garden of Eden.
(set: $bossOneEnding to 2)
[[BOSS 1: COMPLETE]]Samael chuckles, grovelling and gargling on the ground. "You beat someone to near death and think yourself noble? Hah. You might be more like a demon than you think."
You scoff and make your way back into the Sandstorm cloud, starting your trek to the Garden of Eden.
(set: $bossOneEnding to -1)
[[BOSS 1: COMPLETE]]''ACT 2 of 3:
AT EDEN'S GATE''
You approach the Gate of Eden, bruised and heavy from your tassle with Samael.
-------
Thank you for playing.
:)"Exactly." Samael's smile stretches ear to ear. "If you spare me and return us to our original form, you will have the power to save Cain and I'll have the freedom to control your fate."
Samael extends his hand to you. "What do you say?"
[["I'm sorry, but no."]]
[["...Deal."]]Samael snickers. "That's beautiful. The irony. You act so noble, yet you desire control like God's. You and I might have something in common after all."
(set: $bossOneEnding to -1)
[["Goodbye, Samael"|BOSS 1: COMPLETE]]You and Samael lock hands. Your arms turn into white light and merge together. Your bodies fuse together as light wreathes your combined form. You emerge, identical to how you looked before, but more muscular.
(set: $bossOneEnding to 1)
[[BOSS 1: COMPLETE]]
''EDEN'S FALL:
ACT ONE of TWO''
COMPLETE
''ACT TWO RELEASE DATE:''
To Be Determined.
Alterations will be made when a Release Date is Decided.
''OPEN BETA UPDATE:''
11:59 pm. July 29th, 2023
(Click Anywhere to Continue)
(click-goto: ?Page,"ACT 2")(align:"====><=")[''1 Hour Earlier'']
"Insert a series of Q&A passages between Adam and Tamiel Here for anyone interested in divine deeper into the lore."
[[Back|ACT 1: Crossing the Threshold]]<!--Add Disclaimer here-->
//EDEN'S FALL// is a work of fiction. Any resemblance to actual events or persons, living, dead, or otherwise, is entirely coincidental.
This game is intended as a work of entertainment for all peoples, cultures, and beliefs. We invite you to calmly and collectedly discuss details, comments, and feedback in the comments section below.
''//EDEN'S FALL// presents depictions of violence and harsh language. Player's discression is advised.''
Thank you very much and have a wonderful day!
(Ethan James Doane) //INFINITY;// ©2023
(click-goto: ?Page,"Home Menu")
''(Click Anywhere to Continue)''
The townsfolk avert their eyes and go on with their business. (if: $control is 1)[You take a deep breath in and sigh. "I'm sorry, Eve"](else-if: $impulse is 1)[You grit your teeth and grumble. "Fine."]
You take Cain's head band and tie it tight around his head.
[["Don't let this come loose again. Understood?"]]
[["Don't let anyone see this again. Understood?"]]
Cain reaches for Eve's hand. She snaps it away and glares at him.
He looks down in shame and scans the marketplace until his eyes come across a batch of toys. He smiles and bolts for it, breaking free from your grip.
You snatch Cain's wrist and he yelps as you twist his arm behind his back.
[["What are you doing? What were you thinking?"|Prologue 1.1]]
[["Get back here."|Prologue 1.1]]
You drop to your knees and squeeze Cain's wrist.
Cain's eyes widen as he sobs.
The market goes silent and all eyes face you.
You drop to your knees and grasp his shoulders, looking him dead in the eyes.
"What have I told you? Don't you ever leave my side!"
Eve speaks up. "Let him go, Adam..."
You turn and shout at Eve. "Really? You're defending him? Now? After everything you've said?"
"ADAM!... LET... HIM... Go."
You release your grasp. Cain bows his head and wipes the tears from his face.
Eve looks down at you. "He's just a child. He should be allowed to act like one while he still can."
[["I'm sorry."]]
[["Fine."]]
<script>
setup.Market.pause();
setup.Market.currentTime = 0;
</script>
<script>
setup.Wind.pause();
setup.Wind.currentTime = 0;
</script>
<audio autoplay>
<source src="Assets/HumanCry.wav"></audio>
Cain laughs and runs off into the marketplace.
Eve elbows you in the side and glares. "I may never forgive him for what he did to my son, but he's still your child. If being a proper mother for him makes you happy, then I'm willing to save him from your obssession."
You hold your side and nod. (if: $control is 1)["Okay. Please, just don't let him out of your sight."] (else-if: $impulse is 1)["Very well. Just watch him."]
She (if: $control is 1)[nods and kisses you on the forehead] (else-if: $impulse is 1)[sighs and rolls her eyes]. "I know you mean well. Just don't let your emotions get the best of you." She runs after Cain and vanishes into the sea of strangers.
You (if: $control is 1)[smile] (else-if: $impulse is 1)[scoff] and turn to [[enter a market building|Continue 2.]].
(text-style:"rumble")[//AAAAAAAGGHH!!//]
Eve's screams of agony resound around the street corner.
[[Race to the corner to face any danger]]
[[Peak around the corner and check for danger]] Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''TUTORIAL BOSS:
DEMON, Servant of the Underworld'']
The wind whistles and carries grains of sand through the rubble and blood painted streets. The heat of the afternoon sun pours down over the Judean desert town.
The demon leaps back, raises his hands, and shifts back into a fighting stance. "What in the Devil's name? Who the hell are you?"
[[Charge and Attack]]
[[Stand your ground]]
<!--''[[Charge and Intimidate]] (This path is currently unavailable.)''-->
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)
(set: $brokenJawTamiel to false)
<!--Maybe change the random stat results for the Demon to 1-11 for Impulse and 0-9-->
<script>
setup.Never.play();
</script>Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''DEMON'S SCORE: $demonControl'']
(align:"===><==")[''YOUR IMPULSE: $impulseRoll'']
(if: $demonControl >= $impulseRoll)[''Roll Status:'' FAILURE] (else-if: $demonControl < $impulseRoll)[ ''Roll Status:'' SUCCESS] (else-if: $demonControl is $impulseRoll)[''Roll Status:'' DRAW]
(set: $brokenJawTamiel to false)
Your fist flies at the Demon's face, splitting the air. "Get back here."
(if: $demonControl >= $impulseRoll)[The Demon screams. It leans back and limbos under your arm.
The Demon smirks. You scowl back.
You sweep his legs out from under him and spin into a tornado kick, slamming him into the desert.] (else-if: $demonControl is $impulseRoll)[The Demon screams. It leans back and limbos under your arm.
The Demon smirks. You you smile back.
You sweep his legs out from under him and spin into a tornado kick, slamming him into the desert.] (else-if: $demonControl < $impulseRoll)[You drive your fist into the Demon's jaw and rupture its skull. You step through and send him flying, miles into the desert.]
The demon's body tears through the dirt, face first, as you leap after him. As his face rips through the soil, He flips over, and slides to a halt on his back.
(if: $demonControl >= $impulseRoll)[He groans and holds his chest as a black, viscous fluid pours from its wounds. "F*ck this."] (else-if: $demonControl is $impulseRoll)[He groans and holds his chest as a black, viscous fluid pours from its wounds. "F*ck this."] (else-if: $demonControl < $impulseRoll)[The Demon's jaw snaps off as he skids to a halt. He groans and clutches his "mouth". "Whah sha eell." (set: $brokenJawTamiel to true)]
He turns around and you slam into the dirt behind him. "Where do you think you're going?"
(link: "Make him talk")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Make him talk")]
(if: $brokenJawTamiel is true)[(link: "Wait for him to talk.")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Stand your ground2")]] (else-if: $brokenJawTamiel is false)[(link: "Stand your ground.")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Stand your ground2")]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''DEMON'S SCORE: $demonImpulse'']
(align:"===><==")[''YOUR CONTROL: $controlRoll'']
(if: $demonImpulse >= $controlRoll)[''Roll Status:'' FAILURE] (else-if: $demonImpulse < $controlRoll)[ ''Roll Status:'' SUCCESS] (else-if: $demonImpulse is $controlRoll)[''Roll Status:'' DRAW]
(if: $demonImpulse >= $controlRoll)[You dash at the demon and snatch his wrist. He punches you in the face, splitting the ground below.
You grab his arm and pull it away from your uninjured face.
The demon screams and pulls away. One of his arms tears off and dangles in your loose grip.
You groan and roll your eyes.
(link: "Attack him")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Annihilate him")]
(link: "Restrain him")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Restrain him2")]] (else-if: $demonImpulse is $controlRoll)[You dash at the demon and snatch his wrist. He punches you in the face, splitting the ground below.
He smiles. You smile back. You grab his arm and tear it away from your uninjured face.
The demon screams and pulls away. His arms tear off and dangle in your loose grip.
You groan and roll your eyes.
(link: "Attack him")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Annihilate him")]
(link: "Restrain him")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Restrain him2")]] (else-if: $demonImpulse < $controlRoll)[You dash at the demon and he raises his hands. You snatch his wrist, twist it behind his back and sweep his feet out beneath him.
[[Punch him in the face]]
[[Let him catch his breath|Restrain him2]]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)(set: $control to $control - 1)(set: $impulse to $impulse + 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
Your son?... Wait." The demon looks up at you in awe and disbelief. "You're Adam? And that was Cain?! No, you're supposed to be--!"
You grab the Demon by the horn. "What did I just say?"
"Ow ow ow ow!" Groans and bites his lip.
"GAH! Listen I didn't mean to--!"
You kick his knee cap and slice his leg clean off. "Less words, more talk."
"AAAGGHHH!" The Demon screams as his tarish blood oozes from his leg. "Wait! Queen Lilith will torture me for eons if I die without killing you. I'll be nothing but a failure to her."
You raise an eyebrow. "Queen?!"
The Demon jolts at your voice. "Ah! Oh, uh, yeah. You wouldn't know that. Well, she overthrew Satan and took over as Queen of Hell. Personally, I don't agree with that, but--"
(if: $control is 2)[''//(text-colour:#f03e3e)[~~MURDER~~]//'' ''Control Stat ≥ 2''] (else-if: $control > 2)[''//(text-colour:#f03e3e)[~~MURDER~~]//'' ''Control Stat ≥ 2''] (else-if: $control < 2)[''//(text-colour:#f03e3e)[[MURDER]]//'' ''Control Stat < 2'']
(if: $impulse is 2)[''//(text-colour:#37b24d)[~~SPARE~~]//'' ''Impulse Stat ≥ 2''] (else-if: $impulse > 2)[''//(text-colour:#37b24d)[~~SPARE~~]//'' ''Impulse Stat ≥ 2''] (else-if: $impulse < 2)[''//(text-colour:#37b24d)[[SPARE]]//'' ''Impulse Stat < 2'']
You punch the ground beside the Demon's face. "Shut up!"
The Demon murmurs. "Okay."
You grab his legs and grimace at him. "Tell me where my son is or you'll lose a leg."
The Demon screams out. "I don't know! He's somewhere in Hell's Palace. That's where we came from. Other than that I don't know where he is!"
Your heart plummets. You release him from your grasp and stand. "She took Cain to Hell?"
Your enemy nods. "Yeah, but I don't know why, I swear."
You glare at him. "You don't need to lie to me."
The Demon covers his face. "I'm not lying to you! I feel bad for what I did, so if there's anything I can do to help, I'll do it."
"Huh... What's your name, Kid?"
The Demon looks up at you, confused. "My name? Well, people call me Tamiel."
You scoff and crack a slight smile. You wipe the smile from your face and lean down, offering the blindfolded Demon a hand. [["Nice to meet you, Son."|TUTORIAL BOSS: COMPLETE]]]
(set: $tutorialBossEnding to -1)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
You shove his face into the ground and grind your fist against the back of his skull. "Give me one reason, just one not to kill you here and now."
The Demon sobs. "Please. I'm sorry. She took him to hell. Please don't send me back there. I didn't mean to kill you."
''//(text-colour:#f03e3e)[[MURDER]]//''
[["Why should I believe you?"]]
<!--Describe in each conditional statement that the reason one option isn't available is because their stat is at a certain value-->
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
"WHERE DID SHE TAKE HIM?!" You snap the Demon's remaining arm clean off.
The Demon howls as you slam the filthy monster's face into the ground, over, and over, and over, AND OVER, AND OVER, ''AND OVER''!
"WHERE?!"
The demon whimpers and spurts black blood from what vaguely resembles a mouth. "Please... Stop... She took him to Hell. I want to help, just please let me go."
''//(text-colour:#f03e3e)[[MURDER]]//''
''//(text-colour:#90b100)[~~SPARE~~]//''
<!--Describe in each conditional statement that the reason one option isn't available is because their stat is at a certain value-->
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)(set: $control to $control + 1)(set: $impulse to $impulse - 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
The demon gestures to his body. "Look at me! I don't want to kill you... at least, not anymore. I promise! Please just don't kill me."
[["Silence! Tell me where Lilith took my son."]]
[["Not yet. I need you to tell me where Lilith took my son."]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)
(set: $sonLocaUnknown to false)(set: $control to $control + 1)(set: $impulse to $impulse - 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
The demon falls on his butt and raises his hand, trembling in your shadow. "Listen, buddy, I'm sorry. I wasn't really trying to kill you."
[["Why should I believe you?"]]
[["Really? It sure sounded like you were."|"Really?"]]
You punch the the Demon's face. "Shut up!"
(if: $sonLocaUnknown is false)[You grab his legs and grimace at him. "Tell me where my son is or you'll lose a leg."
The Demon screams out. "I don't know! He's somewhere in Hell's Palace. That's where we came from!"]
You grind your teeth and snap his leg off. "You came here, ripped my son's soul from his body, let that worthless witch get her grimy hands on it... and let her take him away from me." You punch a hole through him and split the ground to each horizon. "You'll wish Lilith got her hands on you first."
You fire punch after punch into the Demon's chest, screaming and burning his flesh into molten ashes as you blow a hole to the mantle with each strike. The black tarish liquid splatters on your mouth and steams away as molten rock rises to the surface
You lick your lips as the demon's ashes flutter away.
[["//Fudge// you, Son."|TUTORIAL BOSS: COMPLETE]]
(set: $tutorialBossEnding to 1)
"Why?" God asks, "You don't know where the Gates of Hell are."
"I refuse, because I don't need your help. It's done enough 'wonders' for this family. Besides, I already know someone who knows where they are, because Lilith just kicked him out of Hell."
The flames on the ball slow to a halt. "You know that you shouldn't trust him."
"I'd rather trust him than trust you ever again."
You [[Leap into the Sky]], splitting the clouds as you tear through the atmosphere.
The ball hovers to you and a voice echoes out from all around you. It trembles likes thunder and booms like a volcano, but soothingly, like a whisper. "Greetings, Adam. It's been far too long."
You grimace and turn your head from the ball of flames. "Father..."
"What's wrong? I don't get to feel the warm embrace of my son?" The Holy Spirit floats up to you.
"Get to the point. I know why you're here."
God sighs. "Then you know that I'm only here to help."
You scowl at God and shove him aside as you march into the dunes.
Your Father turns and follows you. "I'm sorry for being intrusive. I simply want to help you get your son back."
You turn and scream out your lungs. "If you really wanted that, you'd already have taken him back from Lilith!"
God bows his head and sighs. "I can take you to Hell's Gates, so that you may take him back yourself."
[["I refuse."]]
<script>
setup.Wind.play();
</script>''REFERENCES''
AUDIO
Soundideas. (2014, June 23). Human, cry [Audio recording]. Soundideas.sourceaudio.com. https://soundideas.sourceaudio.com/track/7560478
Soundideas. (2015, November 1). Market, outdoors, hum of voices, jerusalem; DIGIFFECTS; World ambiences - israel; Markets & bazaars [Audio recording]. Soundideas.sourceaudio.com.https://soundideas.sourceaudio.com/track/41256726
Soundideas. (2018, May 11). Wind, desert [Audio recording]. Soundideas.sourceaudio.com. https://soundideas.sourceaudio.com/track/21747771
Szegvari. (2020, November 5). Cave temple fantasy soundscape [Audio recording]. Freesound.org. https://freesound.org/people/szegvari/sounds/542722/
IMAGES
Sternfeld, D. (2019, November 7). Masada [Photograph]. Worldhistory.org.
SOUND TRACK
Deaf Election. (2013). Never Get to Me [Song]. Epidemic Sound. https://www.epidemicsound.com/track/pgWKErGSKq/
Deaf Election. (2013). Off the Course [Song]. Epidemic Sound. https://www.epidemicsound.com/track/OXIW8sRg2A/
Stationary Sign. (2022). The forgotten rusty carousel [Song]. Epidemic Sound. https://www.epidemicsound.com/track/xf5ozxSTa7/
[[RETURN TO MENU|Home Menu]]
The withered man cackles and turns to you with a wicked smile.
"My, my, my. Adam. What a surprise."
His rotten, fanged teeth gleam in the sunlight; The irises of his eyes glow blood red, surrounded by the milky white of his Sclera; and not even a single ounce of meat stands between his skin and shivering bones.
Other than this, he looks exactly like you.
"What brings you here?"
You grit your teeth and clench your fists. "Silence, Samael. You know why I'm here."
Samael, your boney reflection, snickers. "Oh! Do I, now? How do you know? Maybe I don't know what you think I know, you know?"
(link: "Make him talk.")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(set: $restrainYourself to false)+(goto: "Slap him.")]
<!--(link: "Restrain yourself.")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(set: $restrainYourself to true)+(goto: "Restrain yourself.")]-->Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
You drive your palm into the brital boned man's cheek and his face slides across the stone.
Steam radiates from your palm as you loom over Samael. "I've had enough of your childish mental acrobatics."
The snakes around the boulder rattle and close in on you. Samael raises a hand and the snakes halt.
Samael rises to his feet and wipes the blood from his scraped lip.
"Poor Adam." Samael's eyes shine a venomous yellow over his irreverent grin. "Why so angry?"
"Why the games, Samael?" You crack your knuckles. "Why do you always need to be such a wise guy?"
<!--Alternate to "Smart*ss" when public and outside of College project-->
"Why?" Samael chuckles. "Because I never lose in a game of wits."
Samael stands and pulls a snake from the pile. "After all, we hate it when we lose, when someone outdoes us." He gorges on the serpent as it writhes in his hands.
[["I didn't come here for this. Where are the Gates to Hell?"]]
<!--"Are you still holding on to that?"-->
----------------------------------------------------------------------
''BOSS FIGHT:
TUTORIAL 2''
In each Boss Fight, there are two phases:
(text-colour:#ced4da)[''Combat Phase''] and (text-colour:#ced4da)[''Discussion Phase''].
(text-colour:#ced4da)[''Combat Phase''] is oriented into a set of combat actions that you can react to with a (text-colour:red)[''IMPULSE''], (text-colour:(hsl:120,0.8039,0.5,0.7))[''CONTROL''], and (text-colour:#ced4da)[''EQUILIBRIUM''] Actions.
(text-colour:#ced4da)[''Discussion Phase''] occurs later in the Boss Fight, after a sufficient amount of damage has been dealt or events have occured. In the (text-colour:#ced4da)[''Discussion Phase''], you are presented with the option to (text-colour:(hsl:120,0.8039,0.5,0.7))[''Spare''] or (text-colour:red)[''Murder''] your enemy.
Each option has its own positives or negatives, depending on the way in which you do it. However, if your Control stat is too high, then you cant (text-colour:red)[''Murder''] the Boss. Similarly, if your Impulse stat is too high, you cant (text-colour:(hsl:120,0.8039,0.5,0.7))[''Spare''] the Boss.
Choose wisely, and you will get the ending you want. It's not about whether you win or lose. It's about how you choose to win.
(Click Anywhere to Continue)
(click-goto: ?Page,"ACT 1: Crossing the Threshold")Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
Samael scoffs. "Of course not. When everything's already your fault, you just can't live with another mistake."
You grab Samael and hold him up by the skin of his neck. "Listen here you little //smit//, I didn't choose to let Lilith take Cain! I didn't choose to eat that apple!"
Samael smirks. "Of course you did. We wanted to eat that apple because we were curious, we needed to know what God was hiding from us. We must have everything go the way we want or we'll lose everything. After all, our way is the only way that will ever work."
A black aura radiates from Samael's body. It fills the entire oasis and all of Arabia. His eyes cross and orange flames radiate from them. Every ounce of poison and rot, hidden in the beauty of the flowers, pours out from them and floods the Oasis
<!--Samael's Monologue-->
"You //CHOSE// to eat the fruit. You had everything and you threw it away."
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"You drop Samael")
"Of course I'm still holding on." Samael splits the snake in one hand. "We were born from the same body, but you were the one who won. You got
Black and brown scales protrude from his skin. His fangs extend out of his mouth and his tongue splits down the middle.
"I was the pure remainder of your soul, born when you commited the first sin. I was a second chance at what God hoped you'd be, but no matter how hard I tried, you always had the girl. You always had a family. You were always BETTER THAN ME!"
His arms peal off and a serpentine tail sprouts behind his legs.
"Even after I had Eve eat the apple, Lilith was disgusted with what I became. She loved you more than ME, and she had Cain with you!"
You punch Samael, blasting away the Oasis plants and Sandstorm. Samael smiles, unmoved by your strike.
He and spins, slapping you in the jaw with his tail. He sends you flying into the desert, blasting away all sand in the entire Arabian Desert.
You groan and rub your bruise as he crashes into the ground, beside you. His eyes turn into a pair of venoumous yellow slits that move to each side of his face as his tail extends.
"Lilith plans to unleash the full might of Cain's curse and fuse him with Demon DNA. As Cain loses control, she will unleash the combined fury of Man, Angels, and Demons on Eden, destroying the anchor holding all dimensions together."
You jump to your feet and step back, raising your hands.
[["Why are you telling me this? What's your angle?"]]
Samael's legs peal off as his face morphs into a blend between a Black Asp's and a Boa Constrictor's. His body becomes fully serpentine and two extra eyes grow on each side of his skull, behind each of his first two.
"Because it wouldn't be enough to kill you."
His body grows in size and his skull rises into the sky.
"I will hold you off, just long enough that you'll be there. I want you to watch as the only thing you can still control loses his mind and burns away everything you ever had or loved."
The serpent's skull stretches beyond the sky and into space. Twelve rotten and plucked angel wings sprout from his back and run down his spine.
"For I am Samael, The Angel of Death, Prince of Deceivers, and Venom of God. I will ensure you're there to see Eden's fall."
You scoff at Samael as he looms over you.
"I don't care who you are. I don't care if Eden burns, but I refuse to let Lilith use Cain as she wants. I alone know what's best for Cain. I alone know how to keep him safe."
You strike your chest and your muscles glow with a flickering, golden flame beneath your skin. "I was there at the fall of Babel. I was there when Empires rose and fell. I was there during the fourty day flood. No act of God or act of the Satans will stop me from finding my son, and I pity you for trying."
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to BEGIN BOSS FIGHT ONE)</h1> </body> </html>
(click-goto: ?Page,"BOSS BATTLE ONE BEGINS")Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelControl'']
(align:"===><==")[''YOUR IMPULSE: $impulseRoll'']
(if: $samaelControl >= $impulseRoll)[''Roll Status:'' FAILURE] (else-if: $samaelControl < $impulseRoll)[ ''Roll Status:'' SUCCESS] (else-if: $samaelControl is $impulseRoll)[''Roll Status:'' DRAW]
(if: $samaelImpulse >= $controlRoll)[<!--Make official FAILURE event in later submission-->You chamber your fist at your side and glare into Samael's gaping mouth as it closes in around you.
Your screams drown out the roar of the explosion as you swing your fist down Samael's throat and launch him into the atomsphere.
The tectonic plates grind against each other and an Earthquake. You kick the ground and drive a crater 300 kilometer wide into the ground and rocket into the sky.
You fly into Samael and drive your fist into his side, drawing blood from his flesh and shooting him direct into the surface of Mars.
You charge at him, barreling through space in an aura of golden light as you approach Mars' surface.
(link: "Crush Samael (Impulse Check)")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael (Impulse Check)")]
(link: "Strike Samael (Control Check)")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Strike Samael (Control Check)")]] (else-if: $samaelImpulse is $controlRoll)[<!--Make official DRAW event in later submission-->You chamber your fist at your side and glare into Samael's gaping mouth as it closes in around you.
Your screams drown out the roar of the explosion as you swing your fist down Samael's throat and launch him into the atomsphere.
The tectonic plates grind against each other and an Earthquake. You kick the ground and drive a crater 300 kilometer wide into the ground and rocket into the sky.
You fly into Samael and drive your fist into his side, drawing blood from his flesh and shooting him direct into the surface of Mars.
You charge at him, barreling through space in an aura of golden light as you approach Mars' surface.
(link: "Crush Samael (Impulse Check)")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael (Impulse Check)")]
(link: "Strike Samael (Control Check)")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Strike Samael (Control Check)")]] (else-if: $samaelImpulse < $controlRoll)[You chamber your fist at your side and glare into Samael's gaping mouth as it closes in around you.
Your screams drown out the roar of the explosion as you swing your fist down Samael's throat and launch him into the atomsphere.
The tectonic plates grind against each other and an Earthquake. You kick the ground and drive a crater 300 kilometer wide into the ground and rocket into the sky.
You fly into Samael and drive your fist into his side, drawing blood from his flesh and shooting him direct into the surface of Mars.
You charge at him, barreling through space in an aura of golden light as you approach Mars' surface.
(link: "Crush Samael (Impulse Check)")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael (Impulse Check)")]
(link: "Strike Samael (Control Check)")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Strike Samael (Control Check)")]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelImpulse'']
(align:"===><==")[''YOUR EQUILIBRIUM: $equilibriumRoll'']
(if: $samaelImpulse >= $equilibriumRoll)[''Roll Status:'' FAILURE] (else-if: $samaelImpulse < $equilibriumRoll)[ ''Roll Status:'' SUCCESS (set: $bossOneEquilibrium to 1)] (else-if: $samaelImpulse is $equilibriumRoll)[''Roll Status:'' DRAW]
This path is currently unavailable.
[[Reset Action|BOSS BATTLE ONE BEGINS]]
<!--(if: $demonControl >= $impulseRoll)[ ] (else-if: $demonControl is $impulseRoll)[ ] (else-if: $demonControl < $impulseRoll)[ ]-->
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelImpulse'']
(align:"===><==")[''YOUR CONTROL: $controlRoll'']
(if: $samaelImpulse >= $controlRoll)[''Roll Status:'' FAILURE] (else-if: $samaelImpulse < $controlRoll)[ ''Roll Status:'' SUCCESS] (else-if: $samaelImpulse is $controlRoll)[''Roll Status:'' DRAW]
You leap to the side and Samael's fangs crash into the Earth.
(if: $samaelImpulse >= $controlRoll)[You smile and pierce the sound barrier. Your eyes widen as you overshoot your goal by several hundred miles in an instant and crash through a European mountain range, demolishing them into rubble.
You wipe off the dirt and bound off of the steep side of a mountain's remains. You render the Mountain to molten rock and fly up to Samael's body in a centisecond.
(link: "Strike Samael")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael")]
<!--(link: "Take a defensive stance")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Take a defensive stance.")] (This path is currently unavailable.)-->] (else-if: $samaelImpulse is $controlRoll)[You spin on your toes and drive a kick into Samael's skull, sending him flying as you split the sky.
(link: "Charge and strike Samael")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael")]
<!--(link: "Take a defensive stance")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Take a defensive stance.")] (This path is currently unavailable.)-->] (else-if: $samaelImpulse < $controlRoll)[You spin on your toes and drive a kick into Samael's skull, sending him flying as you split the sky.
(link: "Charge and strike Samael")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael")]]
<!--$samaelImpulse < $controlRoll)[You spin on your toes and drive a kick into Samael's skull, sending him flying as you split the sky. Samael mutters a spell and countless black tendril rise from the ground. They fly at you at rapid speeds.
(This path is currently unavailable.)
(link: "Dodge and Strike Samael")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael")]
(link: "Dodge")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Take a defensive stance.")]-->]
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)(set: $control to $control - 1)(set: $impulse to $impulse + 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
You sock him in the face and split his skull. His eyelids flutter as you let go of his neck.
He stumbles back and falls flat on his butt.
[["If you don't talk, I promise I can do worse than that."]]
[["Are you ready to talk yet?"]]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelControl'']
(align:"===><==")[''YOUR IMPULSE: $impulseRoll'']
(if: $samaelControl >= $impulseRoll)[''Roll Status:'' FAILURE] (else-if: $samaelControl < $impulseRoll)[ ''Roll Status:'' SUCCESS] (else-if: $samaelControl is $impulseRoll)[''Roll Status:'' DRAW]
(if: $samaelControl >= $impulseRoll)[<!--Make official FAILURE event in later submission--> You fly forward and strike Samael's gut.
As Samael cries out in pain, you pivot your feet against his side and bound across the world. You zoom up to a mountain range and gracefully land on a mountain's side. You peer into the distance and bound off the mountain side, barreling your fist into Samael's side. You bounce off to a mountain in the Americas and leap back into Samael's side.
In an instant you bound between mountain range after mountain range, rapidly barraging Samael with strikes from every angle at once.
Samael roars, sending out a shockwave that knocks you out of the sky and into the desert floor.
Samael looks down at you and growls. "How dare you do this to me. I am the cunning mastermind of the cosmos!"
(link: "Chuck him into space (Impulse Check)")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Chuck him into space1")]
(link: "Chuck him into space (Control Check)")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Chuck him into space2")]] (else-if: $samaelControl is $impulseRoll)[<!--Make official DRAW event in later submission--> You fly forward and strike Samael's gut.
As Samael cries out in pain, you pivot your feet against his side and bound across the world. You zoom up to a mountain range and gracefully land on a mountain's side. You peer into the distance and bound off the mountain side, barreling your fist into Samael's side. You bounce off to a mountain in the Americas and leap back into Samael's side.
In an instant you bound between mountain range after mountain range, rapidly barraging Samael with strikes from every angle at once.
Samael roars, sending out a shockwave that knocks you out of the sky and into the desert floor.
Samael looks down at you and growls. "How dare you do this to me. I am the cunning mastermind of the cosmos!"
(link: "Chuck him into space (Impulse Check)")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Chuck him into space1")]
(link: "Chuck him into space (Control Check)")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Chuck him into space2")]] (else-if: $samaelControl < $impulseRoll)[You fly forward and strike Samael's gut.
As Samael cries out in pain, you pivot your feet against his side and bound across the world. You zoom up to a mountain range and gracefully land on a mountain's side. You peer into the distance and bound off the mountain side, barreling your fist into Samael's side. You bounce off to a mountain in the Americas and leap back into Samael's side.
In an instant you bound between mountain range after mountain range, rapidly barraging Samael with strikes from every angle at once.
Samael roars, sending out a shockwave that knocks you out of the sky and into the desert floor.
Samael looks down at you and growls. "How dare you do this to me. I am the cunning mastermind of the cosmos!"
(link: "Chuck him into space (Impulse Check)")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Chuck him into space1")]
(link: "Chuck him into space (Control Check)")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Chuck him into space2")]]
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelControl'']
(align:"===><==")[''YOUR IMPULSE: //30//'']
''Roll Status:'' SUCCESS
You leap at Samael's skull and strike him out of Earth's atmosphere. You kick the air beneath you and fly after him. You grab his tail and spin, chucking him into the surface of Mars.
You charge at him, barreling through space in an aura of golden light as you approach Mars' surface.
(link: "Crush Samael (Impulse Check)")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael (Impulse Check)")]
(link: "Strike Samael (Control Check)")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Strike Samael (Control Check)")]
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelImpulse'']
(align:"===><==")[''YOUR CONTROL: //30//'']
''Roll Status:'' SUCCESS
You leap at Samael's skull and strike him out of Earth's atmosphere. You kick the air beneath you and fly after him. You grab his tail and spin, chucking him into the surface of Mars.
You charge at him, barreling through space in an aura of golden light as you approach Mars' surface.
(link: "Crush Samael (Impulse Check)")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Strike Samael (Impulse Check)")]
(link: "Strike Samael (Control Check)")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Strike Samael (Control Check)")]
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelImpulse'']
(align:"===><==")[''YOUR CONTROL: $controlRoll'']
(if: $samaelImpulse >= $controlRoll)[''Roll Status:'' FAILURE] (else-if: $samaelImpulse < $controlRoll)[ ''Roll Status:'' SUCCESS] (else-if: $samaelImpulse is $controlRoll)[''Roll Status:'' DRAW]
(if: $samaelImpulse >= $controlRoll)[You throw your fist at Samael and he spews a beam of solar energy at you, pushing you into outerspace as Mars splits in half.] (else-if: $samaelImpulse is $controlRoll)[You drive your fist into Samael and split his tail off, pulverising the entirety of Mars.
Samael smiles and spews a beam of solar energy at you. You raise your hands and the beam pushes you into outerspace as Samael's tail regrows.] (else-if: $samaelImpulse < $controlRoll)[You drive your fist into Samael and split his tail off, pulverising the entirety of Mars.
Samael smiles and spews a beam of solar energy at you. You raise your hands and the beam pushes you into outerspace as Samael's tail regrows.]
(link: "Charge through the beam")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Charge through the beam")]
(link: "Redirect the beam")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Redirect the beam")]
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelControl'']
(align:"===><==")[''YOUR IMPULSE: $impulseRoll'']
(if: $samaelControl >= $impulseRoll)[''Roll Status:'' FAILURE] (else-if: $samaelControl < $impulseRoll)[ ''Roll Status:'' SUCCESS] (else-if: $samaelControl is $impulseRoll)[''Roll Status:'' DRAW]
(if: $samaelControl >= $impulseRoll)[You throw your fist at Samael and he spews a beam of solar energy at you, pushing you into outerspace as Mars splits in half.] (else-if: $samaelControl is $impulseRoll)[You drive your fist into Samael and split his tail off, pulverising the entirety of Mars.
Samael smiles and spews a beam of solar energy at you. You raise your hands and the beam pushes you into outerspace as Samael's tail regrows.] (else-if: $samaelControl < $impulseRoll)[You drive your fist into Samael and split his tail off, pulverising the entirety of Mars.
Samael smiles and spews a beam of solar energy at you. You raise your hands and the beam pushes you into outerspace as Samael's tail regrows.]
(link: "Charge through the beam")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Charge through the beam")]
(link: "Redirect the beam")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Redirect the beam")]
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelControl'']
(align:"===><==")[''YOUR IMPULSE: $impulseRoll'']
(if: $samaelControl >= $impulseRoll)[''Roll Status:'' FAILURE] (else-if: $samaelControl < $impulseRoll)[ ''Roll Status:'' SUCCESS] (else-if: $samaelControl is $impulseRoll)[''Roll Status:'' DRAW]
Your muscles shine with golden flames that radiate out of your skin.
"IN THE IMAGE OF GOD: Special Ability - MOLD THE COSMOS"
(if: $samaelControl >= $impulseRoll)[You summon all of your strength and drive you fist into the beam. Samael funnels more power into the beam and knocks you back, towards the sun.
(link: "Destroy the Sun")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Destroy the Sun")]
(link: "Brace for Impact")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Brace for Impact")]] (else-if: $samaelControl is $impulseRoll)[You summon all of your strength and drive you fist into the beam. Samael funnels more power into the beam and knocks you back, towards the sun.
(link: "Destroy the Sun")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Destroy the Sun")]
(link: "Brace for Impact")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Brace for Impact")]] (else-if: $samaelControl < $impulseRoll)[You summon all of your strength and drive you fist into the beam. You charge through the beam and break through the other end, into Samael's mouth. You drive your fist into the back of Samael's mouth and grab his tail as he goes flying, chucking him towards the Sun.
(link: "Destroy the Sun")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Destroy the Sun")]
(link: "Land on the Sun")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Land on the Sun")]]
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''SAMAEL'S SCORE: $samaelImpulse'']
(align:"===><==")[''YOUR CONTROL: $controlRoll'']
(if: $samaelImpulse >= $controlRoll)[''Roll Status:'' FAILURE] (else-if: $samaelImpulse < $controlRoll)[ ''Roll Status:'' SUCCESS] (else-if: $samaelImpulse is $controlRoll)[''Roll Status:'' DRAW]
Your muscles shine with golden flames that radiate out of your skin.
"IN THE IMAGE OF GOD: Special Ability - MOLD THE COSMOS"
You reach out and grasp the solar energy as if it was solid matter in your hands.
(if: $samaelImpulse >= $controlRoll)[You focus your mind and twist your hips, but Samael funnels more power into the beam and knocks you back, towards the sun.
(link: "Destroy the Sun")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Destroy the Sun")]
(link: "Brace for Impact")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Brace for Impact")]] (else-if: $samaelImpulse is $controlRoll)[You focus your mind and twist your hips, but Samael funnels more power into the beam and knocks you back, towards the sun.
(link: "Destroy the Sun")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Destroy the Sun")]
(link: "Brace for Impact")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Brace for Impact")]] (else-if: $samaelImpulse < $controlRoll)[You focus your mind and twist your hips. You spin and turn the beam back at Samael, striking him in the face and knocking him out into space.
You smirk and punch the air ahead of you, propelling you at blinding speeds. You grasp Samael by the fang and chuck him at the Sun.
(link: "Charge after him and destroy the Sun")[(set: $control to $control - 1)+(set: $impulse to $impulse + 1)+(goto: "Destroy the Sun")]
(link: "Fly after him and land on the Sun")[(set: $control to $control + 1)+(set: $impulse to $impulse - 1)+(goto: "Land on the Sun")]]
(set: $bossOneEquilibrium to 0)
(set: $samaelImpulse to (random: 4,23))
(set: $samaelControl to (random: -2,17))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossOneEquilibrium)Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
''Roll Status:'' SUCCESS
You spread your arms and land gracefully on the surface of the Sun. You stand up and sigh, looking up at Samael. You smile and chamber your fist as he descends, meters from your face.
You throw your fist right down his throat. The normal force of your strike obliterates the Sun and sends Samael flying back to Earth.
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"SAMAEL 1")Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
''Roll Status:'' SUCCESS
You kick the space behind you a crash into Samael's side as you push him through the surface of the Sun and out the other side in an instant, rendering Samael a smoldering wreck. The Sun collapses in on itself as you chuck Samael to Earth and you jump after him.
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"SAMAEL 1")Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
''Roll Status:'' SUCCESS
You raise your hands and crash into the surface of the sun. You stand up and sigh, looking up at Samael. You smile and chamber your fist as he descends, meters from your face.
You throw your fist right down his throat. The normal force of your strike obliterates the Sun and sends Samael flying back to Earth.
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"SAMAEL 1")(set: $control to 1)(set: $impulse to -1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
----------------------------------------------------------------------
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 30px; } </style> </head> <body> <h1>(text-style:"underline")[Stats & Choice Mechanics] </h1> </body> </html>
In this game, there are only two stats: (text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear")[Control] and (text-colour:red)+(text-style:"smear")[Impulse].
(text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear","italic","expand")[''Control''] is correlated to your physical coordination and dexterity, as well as your psychological authority over your emotional impulses.
(text-colour:red)+(text-style:"smear","italic","expand")[''Impulse''] is physically correlated with your raw intensity and savage might, as well as your willingness to let your impulses drive you.
As one stat increases, the other drops to a comparable degree. Therefore, diving too deep into one stat means sacrificing other skills that may be important later.
It's possible to dive into one stat when you're knee deep in the other, but you'll have to struggle through the consequences of your choices to alter your stat orientation.
When both of your stats are at the center of their bars, both of your stat values are ''ZERO''.
Any stat value below the center is Negative and any stat past the center is positive.
----------------------------------------------------------------------
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"Cain's Head Band")
<script>
setup.Wind.pause();
setup.Wind.currentTime = 0;
</script>(set: $control to -1)(set: $impulse to 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
----------------------------------------------------------------------
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 30px; } </style> </head> <body> <h1>(text-style:"underline")[Stats & Choice Mechanics] </h1> </body> </html>
In this game, there are only two stats: (text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear")[Control] and (text-colour:red)+(text-style:"smear")[Impulse].
(text-colour:(hsl:120,0.8039,0.5,0.7))+(text-style:"smear","italic","expand")[''Control''] is correlated to your physical coordination and dexterity, as well as your psychological authority over your emotional impulses.
(text-colour:red)+(text-style:"smear","italic","expand")[''Impulse''] is physically correlated with your raw intensity and savage might, as well as your willingness to let your impulses drive you.
As one stat increases, the other drops to a comparable degree. Therefore, diving too deep into one stat means sacrificing other skills that may be important later.
It's possible to dive into one stat when you're knee deep in the other, but you'll have to struggle through the consequences of your choices to alter your stat orientation.
When both of your stats are at the center of their bars, both of your stat values are ''ZERO''.
Any stat value below the center is Negative and any stat past the center is positive.
----------------------------------------------------------------------
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"Cain's Head Band")
<script>
setup.Wind.pause();
setup.Wind.currentTime = 0;
</script>
Cain sniffles and nods.
You sigh and ruffle Cain's hair. "Stay with your mother."
Cain nods. A cheerful smile spreads across his face.
You rise to your feet and gesture to the toys.
"Go play."
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"Cain Laughs")
<script>
setup.Wind.play();
</script>
<script>
setup.Market.play();
</script>
Lilith, the red haired demoness, turns to you and scowls. She drives her foot through Eve's skull, painting the dirt red with her brain matter.
A glowing, green wind floats from Eve's body and into Lilith's body. A green light radiates from her skin. The light moves to her forehead and shifts into a crown of Laurel around her head.
Your chest flares with fury. You snarl, grind your teeth, and scream, crushing the sandstone in your hand.
"LILITH!"
Lilith scoffs and smirks at you.
She snatches the rippling ball of red energy, Cain's soul, from the demon's clutches and gestures towards you. "Take care of him."
The demon flashes to his feet and raises his hands. "As you command."
Lilith flicks her hand across the air and rips open a portal of swirling, purple energy. She saunters through portal and turns, standing beside a large palace made of obsidian and solid magma.
[[Charge and reach for Lilith (Impulse Roll)]]
[[Charge and reach for Cain (Control Roll)]]
(set: $lilithImpulse to 30)
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)(align:"===><==")[''LILITH SCORE: 30'']
(align:"===><==")[''YOUR IMPULSE: $controlRoll'']
(if: $lilithImpulse >= $controlRoll)[''Roll Status:'' FAILURE]
(else-if: $lilithImpulse < $controlRoll)[ ''Roll Status:'' SUCCESS]
(else-if: $lilithyImpulse is $controlRoll)[''Roll Status:'' DRAW]
"Give me back my son!" You bolt past the demon and to the portal as you charge and reach for Cain's soul.
Lilith swipes her hand across the portal and it snaps shut at your fingertip.
You barrel into a house and crash through it's walls.
You cough up dust and the blindfolded Demon stands before you. "Well, color me impressed! I didn't think humans could move that fast."
You groan and stand, wiping dirt from your mouth. You snort up your mucus and spit a wad of dirt on the ground.
The Demon sneers and raises his fists. "As fun as this is, an order is an order."
He chambers his fists and smiles. "No hard feelings, if we meet in hell."
His fist flies at you. You vanish and loom over the demon from behind.
His heart sinks as he turns to face you with wide eyes. A wave of force flies from his static fist and pulverizes everything in its wake.
You lean in to his ear and firmly whisper.
[["Where did she take my son?"|TUTORIAL BOSS FIGHT: DEMON, Servant of the Underworld]]
[["How do you want to die?"|TUTORIAL BOSS FIGHT: DEMON, Servant of the Underworld]](set: $control to $control + 1)(set: $impulse to $impulse - 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''DEMON'S SCORE: $demonImpulse'']
(align:"===><==")[''YOUR IMPULSE: $controlRoll'']
(if: $demonImpulse >= $controlRoll)[''Roll Status:'' FAILURE] (else-if: $demonImpulse < $controlRoll)[ ''Roll Status:'' SUCCESS] (else-if: $demonImpulse is $controlRoll)[''Roll Status:'' DRAW]
"Listen buddy, you don't need to fight me." You twist the Demon's leg and he groans in pain. "Just tell me where she took my son and I'll let you go."
(if: $demonImpulse >= $controlRoll)[The Demon tears his leg off and grabs it. He pulls you closer and knocks you off balance, throwing a punch at your stomach and knocking the air out of you. "Hah. Nice one old man. You almost made me laugh."
[[Let him catch his breath]]
[[Attack him while you can]]] (else-if: $demonImpulse < $controlRoll)[The Demon tears his leg off, grabs it, pulls you closer. You lean forward and drive your fist into his stomach.
He gasps for air and falls to the ground, craddling his stomach as tears form in his eyes.
[[Let him catch his breath]]
[[Attack him while you can]]] (else-if: $demonImpulse is $controlRoll)[The Demon tears his leg off, grabs it, pulls you closer. You lean forward and drive your fist into his stomach.
He gasps for air and falls to the ground, craddling his stomach as tears form in his eyes.
[[Let him catch his breath]]
[[Attack him while you can]]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)(set: $control to $control - 1)(set: $impulse to $impulse + 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
(align:"===><==")[''DEMON'S SCORE: $demonControl'']
(align:"===><==")[''YOUR IMPULSE: $impulseRoll'']
(if: $demonControl >= $impulseRoll)[''Roll Status:'' FAILURE] (else-if: $demonControl < $impulseRoll)[ ''Roll Status:'' SUCCESS] (else-if: $demonControl is $impulseRoll)[''Roll Status:'' DRAW]
(if: $demonControl >= $impulseRoll)[You drive your knee towards his spine and he rolls to the side. He jumps to his feet and swings his fist at you.
You catch his fist, twist his wrist and throw him to the ground. "Tell me where she took him!"
"Ah! Listen, I don't know." The Demon jumps away and kicks you in the knee.
You grab him by the neck and pick him up.
[[Punch him in the face]]
[[Talk him down]]] (else-if: $demonControl < $impulseRoll)[You drive your knee into his spine and twist his arm behind his back. "Tell me where she took him!"
"Ah! Listen, I don't know." The Demon jumps away and kicks you in the knee.
You grab him by the neck and pick him up.
[[Punch him in the face]]
[[Let him catch his breath|Restrain him2]]] (else-if: $demonControl is $impulseRoll)[You drive your knee towards his spine and he rolls to the side. He jumps to his feet and swings his fist at you.
You catch his fist, twist his wrist and throw him to the ground. "Tell me where she took him!"
"Ah! Listen, I don't know." The Demon jumps away and kicks you in the knee.
You grab him by the neck and pick him up.
[[Punch him in the face]]
[[Talk him down]]]
(set: $bossZeroEquilibrium to 0)
(set: $demonImpulse to (random: 2,21))
(set: $demonControl to (random: 0,19))
(set: $impulseRoll to (random: 1,20) + $impulse)
(set: $controlRoll to (random: 1,20) + $control)
(set: $equilibriumRoll to (random: 1,20) + $bossZeroEquilibrium)(set: $control to $control + 1)(set: $impulse to $impulse - 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
You stand and watch as he whines and wheezes on the ground. "Listen, pal. I don't have all day. Just give up and I won't hurt you as much as I want to."
The Demon chuckles. "What makes you think I'll betray Lady Lilith?"
[["I'll kill you if you don't."]]
[["I won't hurt you if you give up."]](set: $control to $control - 1)(set: $impulse to $impulse + 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
You drive your foot into the Demon's ribcage and his scream fades into the distance as he flies through the atmosphere and rockets off into the desert horizon.
You bolt after him, breaking the sound barrier as you zoom into the desert.
You run through the sand as you see him flying overhead and skid to a hault.
His screaming fills your ears as he re-enters the atmosphere.
You hold your arms out and bend your knees.
He crashes into your arms and impact shatters his bones, blowing 200 Teragrams of Sand into the atmosphere.
[["If you don't talk, I promise I can do worse than that."]]
[["Are you ready to talk yet?"]](set: $control to $control - 1)(set: $impulse to $impulse + 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
The Demon shivers and his eyes widen. "Seriously? You're joking right?"
[["Do you want to find out?"|"Are you ready to talk yet?"]]
''//(text-colour:#90b100)[[SPARE]]//''(set: $control to $control + 1)(set: $impulse to $impulse - 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
The Blindfolded Demon lays flat on the ground and sighs. "Even if I wanted to, I shouldn't. After all my Mother's done for me, I can't just betray her trust like that."
''//(text-colour:#f03e3e)[~~MURDER~~]//''
''//(text-colour:#90b100)[[SPARE]]//''(set: $control to $control - 1)(set: $impulse to $impulse + 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
The demon spasms and shutters on the ground. "Please, don't do that again."
You crouch beside him, set your knee down on his chest, and take his index finger in your hand. "Okay."
You snap his finger backwards. "I'll do something different."
He screams in agony as his eyes shoot open. "Please, stop!"
You take his middle finger and snap it backwards. "No, I'm good."
"Gaahh! Please, I give up. I'll stop. I'm only doing this to make Mother proud."
"And how's that working for you?" You snap his ring finger backwards.
The Demon screams. "Please, what do you want."
[["Tell me where Lilith took my Son or I'll break more than just your fingers."|"Silence! Tell me where Lilith took my son."]]
[["Tell me where Lilith took my Son and the pain will stop."|"Not yet. I need you to tell me where Lilith took my son."]](set: $control to $control + 1)(set: $impulse to $impulse - 1)
Control: (print: '<meter value="' + (text: $control) + '" min="-15" max="15"></meter>') $control
Impulse: (print: '<meter value="' + (text: $impulse) + '" min="-15" max="15"></meter>') $impulse
The demon spasms and shutters on the ground. "Please, give me a minute."
You crouch down beside him. "Just shut up and tell me what I want, Kid."
The Demon chuckles. "If I shut up, I can't tell you what you want, can I?"
You roll your eyes and drive your fist through his ribs. You pull it out and leave a gaping hole in the Demon's side.
Black, tar-like blood fills the demon's mouth and spills from his side.
[["Tell me where Lilith took my Son or I'll break more than just your ribs."|"Silence! Tell me where Lilith took my son."]]
[["Tell me where Lilith took my Son and I won't do that again."|"Not yet. I need you to tell me where Lilith took my son."]]
Cain sniffles and nods.
You sigh and ruffle Cain's hair. "Stay with your mother."
Cain nods. A cheerful smile spreads across his face.
You rise to your feet and gesture to the toys.
"Go play."
<!DOCTYPE html> <html> <head> <style> h1 { text-align: center; font-size: 20px; } </style> </head> <body> <h1>(Click Anywhere to Continue)</h1> </body> </html>
(click-goto: ?Page,"Cain Laughs")
<script>
setup.Wind.play();
</script>
<script>
setup.Market.play();
</script>
You creep to the end of the street and [[peak around the corner|Continue 3.]] with the back of your eyes.
Your blood red eyes snap to the corner. In an instant, you zip to the end of the street, dig your fingers into the wall, and [[sling around the corner]].